diff options
-rw-r--r-- | indra/llui/lldockcontrol.cpp | 722 | ||||
-rw-r--r-- | indra/media_plugins/winmmshim/CMakeLists.txt | 12 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 10274 | ||||
-rw-r--r-- | indra/newview/llbottomtray.cpp | 3700 | ||||
-rw-r--r-- | indra/newview/llpanellogin.cpp | 2366 | ||||
-rw-r--r-- | indra/newview/llviewermenu.cpp | 16357 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 10068 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 18048 | ||||
-rw-r--r-- | indra/newview/viewer_manifest.py | 1950 |
9 files changed, 31753 insertions, 31744 deletions
diff --git a/indra/llui/lldockcontrol.cpp b/indra/llui/lldockcontrol.cpp index 3f81c2b28f..b1c27126d9 100644 --- a/indra/llui/lldockcontrol.cpp +++ b/indra/llui/lldockcontrol.cpp @@ -1,361 +1,361 @@ -/**
- * @file lldockcontrol.cpp
- * @brief Creates a panel of a specific kind for a toast
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "lldockcontrol.h"
-#include "lldockablefloater.h"
-
-LLDockControl::LLDockControl(LLView* dockWidget, LLFloater* dockableFloater,
- const LLUIImagePtr& dockTongue, DocAt dockAt, get_allowed_rect_callback_t get_allowed_rect_callback) :
- mDockWidget(dockWidget),
- mDockableFloater(dockableFloater),
- mDockTongue(dockTongue),
- mDockTongueX(0),
- mDockTongueY(0)
-{
- mDockAt = dockAt;
-
- if (dockableFloater->isDocked())
- {
- on();
- }
- else
- {
- off();
- }
-
- if (!(get_allowed_rect_callback))
- {
- mGetAllowedRectCallback = boost::bind(&LLDockControl::getAllowedRect, this, _1);
- }
- else
- {
- mGetAllowedRectCallback = get_allowed_rect_callback;
- }
-
- if (dockWidget != NULL)
- {
- repositionDockable();
- }
-
- if (mDockWidget != NULL)
- {
- mDockWidgetVisible = isDockVisible();
- }
- else
- {
- mDockWidgetVisible = false;
- }
-}
-
-LLDockControl::~LLDockControl()
-{
-}
-
-void LLDockControl::setDock(LLView* dockWidget)
-{
- mDockWidget = dockWidget;
- if (mDockWidget != NULL)
- {
- repositionDockable();
- mDockWidgetVisible = isDockVisible();
- }
- else
- {
- mDockWidgetVisible = false;
- }
-}
-
-void LLDockControl::getAllowedRect(LLRect& rect)
-{
- rect = mDockableFloater->getRootView()->getRect();
-}
-
-void LLDockControl::repositionDockable()
-{
- LLRect dockRect = mDockWidget->calcScreenRect();
- LLRect rootRect;
- mGetAllowedRectCallback(rootRect);
-
- // recalculate dockable position if dock position changed, dock visibility changed,
- // root view rect changed or recalculation is forced
- if (mPrevDockRect != dockRect || mDockWidgetVisible != isDockVisible()
- || mRootRect != rootRect || mRecalculateDocablePosition)
- {
- // undock dockable and off() if dock not visible
- if (!isDockVisible())
- {
- mDockableFloater->setDocked(false);
- // force off() since dockable may not have dockControll at this time
- off();
- LLDockableFloater* dockable_floater =
- dynamic_cast<LLDockableFloater*> (mDockableFloater);
- if(dockable_floater != NULL)
- {
- dockable_floater->onDockHidden();
- }
- }
- else
- {
- if(mEnabled)
- {
- moveDockable();
- }
- LLDockableFloater* dockable_floater =
- dynamic_cast<LLDockableFloater*> (mDockableFloater);
- if(dockable_floater != NULL)
- {
- dockable_floater->onDockShown();
- }
- }
-
- mPrevDockRect = dockRect;
- mRootRect = rootRect;
- mRecalculateDocablePosition = false;
- mDockWidgetVisible = isDockVisible();
- }
-}
-
-bool LLDockControl::isDockVisible()
-{
- bool res = true;
-
- if (mDockWidget != NULL)
- {
- //we should check all hierarchy
- res = mDockWidget->isInVisibleChain();
- if (res)
- {
- LLRect dockRect = mDockWidget->calcScreenRect();
-
- switch (mDockAt)
- {
- case LEFT: // to keep compiler happy
- break;
- case BOTTOM:
- case TOP:
- {
- // check is dock inside parent rect
- // assume that parent for all dockable flaoters
- // is the root view
- LLRect dockParentRect =
- mDockWidget->getRootView()->calcScreenRect();
- if (dockRect.mRight <= dockParentRect.mLeft
- || dockRect.mLeft >= dockParentRect.mRight)
- {
- res = false;
- }
- break;
- }
- default:
- break;
- }
- }
- }
-
- return res;
-}
-
-void LLDockControl::moveDockable()
-{
- // calculate new dockable position
- LLRect dockRect = mDockWidget->calcScreenRect();
- LLRect rootRect;
- mGetAllowedRectCallback(rootRect);
-
- bool use_tongue = false;
- LLDockableFloater* dockable_floater =
- dynamic_cast<LLDockableFloater*> (mDockableFloater);
- if (dockable_floater != NULL)
- {
- use_tongue = dockable_floater->getUseTongue();
- }
-
- LLRect dockableRect = mDockableFloater->calcScreenRect();
- S32 x = 0;
- S32 y = 0;
- LLRect dockParentRect;
- switch (mDockAt)
- {
- case LEFT:
- x = dockRect.mLeft;
- y = dockRect.mTop + mDockTongue->getHeight() + dockableRect.getHeight();
- // check is dockable inside root view rect
- if (x < rootRect.mLeft)
- {
- x = rootRect.mLeft;
- }
- if (x + dockableRect.getWidth() > rootRect.mRight)
- {
- x = rootRect.mRight - dockableRect.getWidth();
- }
-
- mDockTongueX = x + dockableRect.getWidth()/2 - mDockTongue->getWidth() / 2;
-
- mDockTongueY = dockRect.mTop;
- break;
-
- case TOP:
- x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
- y = dockRect.mTop + dockableRect.getHeight();
- // unique docking used with dock tongue, so add tongue height to the Y coordinate
- if (use_tongue)
- {
- y += mDockTongue->getHeight();
-
- if ( y > rootRect.mTop)
- {
- y = rootRect.mTop;
- }
- }
-
- // check is dockable inside root view rect
- if (x < rootRect.mLeft)
- {
- x = rootRect.mLeft;
- }
- if (x + dockableRect.getWidth() > rootRect.mRight)
- {
- x = rootRect.mRight - dockableRect.getWidth();
- }
-
-
- // calculate dock tongue position
- dockParentRect = mDockWidget->getParent()->calcScreenRect();
- if (dockRect.getCenterX() < dockParentRect.mLeft)
- {
- mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
- }
- else if (dockRect.getCenterX() > dockParentRect.mRight)
- {
- mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
- }
- else
- {
- mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
- }
- mDockTongueY = dockRect.mTop;
-
- break;
- case BOTTOM:
- x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
- y = dockRect.mBottom;
- // unique docking used with dock tongue, so add tongue height to the Y coordinate
- if (use_tongue)
- {
- y -= mDockTongue->getHeight();
- }
-
- // check is dockable inside root view rect
- if (x < rootRect.mLeft)
- {
- x = rootRect.mLeft;
- }
- if (x + dockableRect.getWidth() > rootRect.mRight)
- {
- x = rootRect.mRight - dockableRect.getWidth();
- }
-
- // calculate dock tongue position
- dockParentRect = mDockWidget->getParent()->calcScreenRect();
- if (dockRect.getCenterX() < dockParentRect.mLeft)
- {
- mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
- }
- else if (dockRect.getCenterX() > dockParentRect.mRight)
- {
- mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
- }
- else
- {
- mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
- }
- mDockTongueY = dockRect.mBottom - mDockTongue->getHeight();
-
- break;
- }
-
- S32 max_available_height = rootRect.getHeight() - (rootRect.mBottom - mDockTongueY) - mDockTongue->getHeight();
-
- // A floater should be shrunk so it doesn't cover a part of its docking tongue and
- // there is a space between a dockable floater and a control to which it is docked.
- if (use_tongue && dockableRect.getHeight() >= max_available_height)
- {
- dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), max_available_height);
- mDockableFloater->reshape(dockableRect.getWidth(), dockableRect.getHeight());
- }
- else
- {
- // move dockable
- dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(),
- dockableRect.getHeight());
- }
- LLRect localDocableParentRect;
- mDockableFloater->getParent()->screenRectToLocal(dockableRect,
- &localDocableParentRect);
- mDockableFloater->setRect(localDocableParentRect);
-
- mDockableFloater->screenPointToLocal(mDockTongueX, mDockTongueY,
- &mDockTongueX, &mDockTongueY);
-
-}
-
-void LLDockControl::on()
-{
- if (isDockVisible())
- {
- mEnabled = true;
- mRecalculateDocablePosition = true;
- }
-}
-
-void LLDockControl::off()
-{
- mEnabled = false;
-}
-
-void LLDockControl::forceRecalculatePosition()
-{
- mRecalculateDocablePosition = true;
-}
-
-void LLDockControl::drawToungue()
-{
- bool use_tongue = false;
- LLDockableFloater* dockable_floater =
- dynamic_cast<LLDockableFloater*> (mDockableFloater);
- if (dockable_floater != NULL)
- {
- use_tongue = dockable_floater->getUseTongue();
- }
-
- if (mEnabled && use_tongue)
- {
- mDockTongue->draw(mDockTongueX, mDockTongueY);
- }
-}
-
+/** + * @file lldockcontrol.cpp + * @brief Creates a panel of a specific kind for a toast + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "lldockcontrol.h" +#include "lldockablefloater.h" + +LLDockControl::LLDockControl(LLView* dockWidget, LLFloater* dockableFloater, + const LLUIImagePtr& dockTongue, DocAt dockAt, get_allowed_rect_callback_t get_allowed_rect_callback) : + mDockWidget(dockWidget), + mDockableFloater(dockableFloater), + mDockTongue(dockTongue), + mDockTongueX(0), + mDockTongueY(0) +{ + mDockAt = dockAt; + + if (dockableFloater->isDocked()) + { + on(); + } + else + { + off(); + } + + if (!(get_allowed_rect_callback)) + { + mGetAllowedRectCallback = boost::bind(&LLDockControl::getAllowedRect, this, _1); + } + else + { + mGetAllowedRectCallback = get_allowed_rect_callback; + } + + if (dockWidget != NULL) + { + repositionDockable(); + } + + if (mDockWidget != NULL) + { + mDockWidgetVisible = isDockVisible(); + } + else + { + mDockWidgetVisible = false; + } +} + +LLDockControl::~LLDockControl() +{ +} + +void LLDockControl::setDock(LLView* dockWidget) +{ + mDockWidget = dockWidget; + if (mDockWidget != NULL) + { + repositionDockable(); + mDockWidgetVisible = isDockVisible(); + } + else + { + mDockWidgetVisible = false; + } +} + +void LLDockControl::getAllowedRect(LLRect& rect) +{ + rect = mDockableFloater->getRootView()->getRect(); +} + +void LLDockControl::repositionDockable() +{ + LLRect dockRect = mDockWidget->calcScreenRect(); + LLRect rootRect; + mGetAllowedRectCallback(rootRect); + + // recalculate dockable position if dock position changed, dock visibility changed, + // root view rect changed or recalculation is forced + if (mPrevDockRect != dockRect || mDockWidgetVisible != isDockVisible() + || mRootRect != rootRect || mRecalculateDocablePosition) + { + // undock dockable and off() if dock not visible + if (!isDockVisible()) + { + mDockableFloater->setDocked(false); + // force off() since dockable may not have dockControll at this time + off(); + LLDockableFloater* dockable_floater = + dynamic_cast<LLDockableFloater*> (mDockableFloater); + if(dockable_floater != NULL) + { + dockable_floater->onDockHidden(); + } + } + else + { + if(mEnabled) + { + moveDockable(); + } + LLDockableFloater* dockable_floater = + dynamic_cast<LLDockableFloater*> (mDockableFloater); + if(dockable_floater != NULL) + { + dockable_floater->onDockShown(); + } + } + + mPrevDockRect = dockRect; + mRootRect = rootRect; + mRecalculateDocablePosition = false; + mDockWidgetVisible = isDockVisible(); + } +} + +bool LLDockControl::isDockVisible() +{ + bool res = true; + + if (mDockWidget != NULL) + { + //we should check all hierarchy + res = mDockWidget->isInVisibleChain(); + if (res) + { + LLRect dockRect = mDockWidget->calcScreenRect(); + + switch (mDockAt) + { + case LEFT: // to keep compiler happy + break; + case BOTTOM: + case TOP: + { + // check is dock inside parent rect + // assume that parent for all dockable flaoters + // is the root view + LLRect dockParentRect = + mDockWidget->getRootView()->calcScreenRect(); + if (dockRect.mRight <= dockParentRect.mLeft + || dockRect.mLeft >= dockParentRect.mRight) + { + res = false; + } + break; + } + default: + break; + } + } + } + + return res; +} + +void LLDockControl::moveDockable() +{ + // calculate new dockable position + LLRect dockRect = mDockWidget->calcScreenRect(); + LLRect rootRect; + mGetAllowedRectCallback(rootRect); + + bool use_tongue = false; + LLDockableFloater* dockable_floater = + dynamic_cast<LLDockableFloater*> (mDockableFloater); + if (dockable_floater != NULL) + { + use_tongue = dockable_floater->getUseTongue(); + } + + LLRect dockableRect = mDockableFloater->calcScreenRect(); + S32 x = 0; + S32 y = 0; + LLRect dockParentRect; + switch (mDockAt) + { + case LEFT: + x = dockRect.mLeft; + y = dockRect.mTop + mDockTongue->getHeight() + dockableRect.getHeight(); + // check is dockable inside root view rect + if (x < rootRect.mLeft) + { + x = rootRect.mLeft; + } + if (x + dockableRect.getWidth() > rootRect.mRight) + { + x = rootRect.mRight - dockableRect.getWidth(); + } + + mDockTongueX = x + dockableRect.getWidth()/2 - mDockTongue->getWidth() / 2; + + mDockTongueY = dockRect.mTop; + break; + + case TOP: + x = dockRect.getCenterX() - dockableRect.getWidth() / 2; + y = dockRect.mTop + dockableRect.getHeight(); + // unique docking used with dock tongue, so add tongue height to the Y coordinate + if (use_tongue) + { + y += mDockTongue->getHeight(); + + if ( y > rootRect.mTop) + { + y = rootRect.mTop; + } + } + + // check is dockable inside root view rect + if (x < rootRect.mLeft) + { + x = rootRect.mLeft; + } + if (x + dockableRect.getWidth() > rootRect.mRight) + { + x = rootRect.mRight - dockableRect.getWidth(); + } + + + // calculate dock tongue position + dockParentRect = mDockWidget->getParent()->calcScreenRect(); + if (dockRect.getCenterX() < dockParentRect.mLeft) + { + mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2; + } + else if (dockRect.getCenterX() > dockParentRect.mRight) + { + mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;; + } + else + { + mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2; + } + mDockTongueY = dockRect.mTop; + + break; + case BOTTOM: + x = dockRect.getCenterX() - dockableRect.getWidth() / 2; + y = dockRect.mBottom; + // unique docking used with dock tongue, so add tongue height to the Y coordinate + if (use_tongue) + { + y -= mDockTongue->getHeight(); + } + + // check is dockable inside root view rect + if (x < rootRect.mLeft) + { + x = rootRect.mLeft; + } + if (x + dockableRect.getWidth() > rootRect.mRight) + { + x = rootRect.mRight - dockableRect.getWidth(); + } + + // calculate dock tongue position + dockParentRect = mDockWidget->getParent()->calcScreenRect(); + if (dockRect.getCenterX() < dockParentRect.mLeft) + { + mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2; + } + else if (dockRect.getCenterX() > dockParentRect.mRight) + { + mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;; + } + else + { + mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2; + } + mDockTongueY = dockRect.mBottom - mDockTongue->getHeight(); + + break; + } + + S32 max_available_height = rootRect.getHeight() - (rootRect.mBottom - mDockTongueY) - mDockTongue->getHeight(); + + // A floater should be shrunk so it doesn't cover a part of its docking tongue and + // there is a space between a dockable floater and a control to which it is docked. + if (use_tongue && dockableRect.getHeight() >= max_available_height) + { + dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), max_available_height); + mDockableFloater->reshape(dockableRect.getWidth(), dockableRect.getHeight()); + } + else + { + // move dockable + dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), + dockableRect.getHeight()); + } + LLRect localDocableParentRect; + mDockableFloater->getParent()->screenRectToLocal(dockableRect, + &localDocableParentRect); + mDockableFloater->setRect(localDocableParentRect); + + mDockableFloater->screenPointToLocal(mDockTongueX, mDockTongueY, + &mDockTongueX, &mDockTongueY); + +} + +void LLDockControl::on() +{ + if (isDockVisible()) + { + mEnabled = true; + mRecalculateDocablePosition = true; + } +} + +void LLDockControl::off() +{ + mEnabled = false; +} + +void LLDockControl::forceRecalculatePosition() +{ + mRecalculateDocablePosition = true; +} + +void LLDockControl::drawToungue() +{ + bool use_tongue = false; + LLDockableFloater* dockable_floater = + dynamic_cast<LLDockableFloater*> (mDockableFloater); + if (dockable_floater != NULL) + { + use_tongue = dockable_floater->getUseTongue(); + } + + if (mEnabled && use_tongue) + { + mDockTongue->draw(mDockTongueX, mDockTongueY); + } +} + diff --git a/indra/media_plugins/winmmshim/CMakeLists.txt b/indra/media_plugins/winmmshim/CMakeLists.txt index 3e3a988310..bf74f81809 100644 --- a/indra/media_plugins/winmmshim/CMakeLists.txt +++ b/indra/media_plugins/winmmshim/CMakeLists.txt @@ -3,12 +3,12 @@ project(winmm_shim) ### winmm_shim -# *HACK - override msvcrt implementation (intialized on 00-Common) to be
-# statically linked for winmm.dll this relies on vc taking the last flag on
-# the command line
-set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
-set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
-set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
+# *HACK - override msvcrt implementation (intialized on 00-Common) to be +# statically linked for winmm.dll this relies on vc taking the last flag on +# the command line +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd") +set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT") set(winmm_shim_SOURCE_FILES forwarding_api.cpp diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 6d61be84ef..d0f9cae078 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1,5137 +1,5137 @@ - /**
- * @file llappviewer.cpp
- * @brief The LLAppViewer class definitions
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llappviewer.h"
-
-// Viewer includes
-#include "llversioninfo.h"
-#include "llversionviewer.h"
-#include "llfeaturemanager.h"
-#include "lluictrlfactory.h"
-#include "lltexteditor.h"
-#include "llerrorcontrol.h"
-#include "lleventtimer.h"
-#include "llviewertexturelist.h"
-#include "llgroupmgr.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentlanguage.h"
-#include "llagentwearables.h"
-#include "llwindow.h"
-#include "llviewerstats.h"
-#include "llviewerstatsrecorder.h"
-#include "llmd5.h"
-#include "llpumpio.h"
-#include "llmimetypes.h"
-#include "llslurl.h"
-#include "llstartup.h"
-#include "llfocusmgr.h"
-#include "llviewerjoystick.h"
-#include "llallocator.h"
-#include "llares.h"
-#include "llcurl.h"
-#include "lltexturestats.h"
-#include "lltexturestats.h"
-#include "llviewerwindow.h"
-#include "llviewerdisplay.h"
-#include "llviewermedia.h"
-#include "llviewerparcelmedia.h"
-#include "llviewermediafocus.h"
-#include "llviewermessage.h"
-#include "llviewerobjectlist.h"
-#include "llworldmap.h"
-#include "llmutelist.h"
-#include "llviewerhelp.h"
-#include "lluicolortable.h"
-#include "llurldispatcher.h"
-#include "llurlhistory.h"
-//#include "llfirstuse.h"
-#include "llrender.h"
-#include "llteleporthistory.h"
-#include "lllocationhistory.h"
-#include "llfasttimerview.h"
-#include "llvoicechannel.h"
-#include "llvoavatarself.h"
-#include "llsidetray.h"
-#include "llfeaturemanager.h"
-#include "llurlmatch.h"
-#include "lltextutil.h"
-#include "lllogininstance.h"
-#include "llprogressview.h"
-
-#include "llweb.h"
-#include "llsecondlifeurls.h"
-#include "llupdaterservice.h"
-
-// Linden library includes
-#include "llavatarnamecache.h"
-#include "llimagej2c.h"
-#include "llmemory.h"
-#include "llprimitive.h"
-#include "llurlaction.h"
-#include "llurlentry.h"
-#include "llvfile.h"
-#include "llvfsthread.h"
-#include "llvolumemgr.h"
-#include "llxfermanager.h"
-
-#include "llnotificationmanager.h"
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-
-// Third party library includes
-#include <boost/bind.hpp>
-
-
-#if LL_WINDOWS
-# include <share.h> // For _SH_DENYWR in initMarkerFile
-#else
-# include <sys/file.h> // For initMarkerFile support
-#endif
-
-#include "llapr.h"
-#include "apr_dso.h"
-#include <boost/lexical_cast.hpp>
-
-#include "llviewerkeyboard.h"
-#include "lllfsthread.h"
-#include "llworkerthread.h"
-#include "lltexturecache.h"
-#include "lltexturefetch.h"
-#include "llimageworker.h"
-#include "llevents.h"
-
-// The files below handle dependencies from cleanup.
-#include "llkeyframemotion.h"
-#include "llworldmap.h"
-#include "llhudmanager.h"
-#include "lltoolmgr.h"
-#include "llassetstorage.h"
-#include "llpolymesh.h"
-#include "llcachename.h"
-#include "llaudioengine.h"
-#include "llstreamingaudio.h"
-#include "llviewermenu.h"
-#include "llselectmgr.h"
-#include "lltrans.h"
-#include "lltransutil.h"
-#include "lltracker.h"
-#include "llviewerparcelmgr.h"
-#include "llworldmapview.h"
-#include "llpostprocess.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-
-#include "lldebugview.h"
-#include "llconsole.h"
-#include "llcontainerview.h"
-#include "lltooltip.h"
-
-#include "llsdserialize.h"
-
-#include "llworld.h"
-#include "llhudeffecttrail.h"
-#include "llvectorperfoptions.h"
-#include "llslurl.h"
-#include "llwatchdog.h"
-
-// Included so that constants/settings might be initialized
-// in save_settings_to_globals()
-#include "llbutton.h"
-#include "llstatusbar.h"
-#include "llsurface.h"
-#include "llvosky.h"
-#include "llvotree.h"
-#include "llvoavatar.h"
-#include "llfolderview.h"
-#include "llagentpilot.h"
-#include "llvovolume.h"
-#include "llflexibleobject.h"
-#include "llvosurfacepatch.h"
-#include "llviewerfloaterreg.h"
-#include "llcommandlineparser.h"
-#include "llfloatermemleak.h"
-#include "llfloaterreg.h"
-#include "llfloatersnapshot.h"
-#include "llfloaterinventory.h"
-
-// includes for idle() idleShutdown()
-#include "llviewercontrol.h"
-#include "lleventnotifier.h"
-#include "llcallbacklist.h"
-#include "pipeline.h"
-#include "llgesturemgr.h"
-#include "llsky.h"
-#include "llvlmanager.h"
-#include "llviewercamera.h"
-#include "lldrawpoolbump.h"
-#include "llvieweraudio.h"
-#include "llimview.h"
-#include "llviewerthrottle.h"
-#include "llparcel.h"
-#include "llavatariconctrl.h"
-#include "llgroupiconctrl.h"
-#include "llviewerassetstats.h"
-
-// Include for security api initialization
-#include "llsecapi.h"
-#include "llmachineid.h"
-
-#include "llmainlooprepeater.h"
-
-// *FIX: These extern globals should be cleaned up.
-// The globals either represent state/config/resource-storage of either
-// this app, or another 'component' of the viewer. App globals should be
-// moved into the app class, where as the other globals should be
-// moved out of here.
-// If a global symbol reference seems valid, it will be included
-// via header files above.
-
-//----------------------------------------------------------------------------
-// llviewernetwork.h
-#include "llviewernetwork.h"
-// define a self-registering event API object
-#include "llappviewerlistener.h"
-
-#if (LL_LINUX || LL_SOLARIS) && LL_GTK
-#include "glib.h"
-#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK
-
-#if LL_MSVC
-// disable boost::lexical_cast warning
-#pragma warning (disable:4702)
-#endif
-
-static LLAppViewerListener sAppViewerListener(LLAppViewer::instance);
-
-////// Windows-specific includes to the bottom - nasty defines in these pollute the preprocessor
-//
-//----------------------------------------------------------------------------
-// viewer.cpp - these are only used in viewer, should be easily moved.
-
-#if LL_DARWIN
-extern void init_apple_menu(const char* product);
-#endif // LL_DARWIN
-
-extern BOOL gRandomizeFramerate;
-extern BOOL gPeriodicSlowFrame;
-extern BOOL gDebugGL;
-
-////////////////////////////////////////////////////////////
-// All from the last globals push...
-const F32 DEFAULT_AFK_TIMEOUT = 5.f * 60.f; // time with no input before user flagged as Away From Keyboard
-
-F32 gSimLastTime; // Used in LLAppViewer::init and send_stats()
-F32 gSimFrames;
-
-BOOL gShowObjectUpdates = FALSE;
-BOOL gUseQuickTime = TRUE;
-
-eLastExecEvent gLastExecEvent = LAST_EXEC_NORMAL;
-
-LLSD gDebugInfo;
-
-U32 gFrameCount = 0;
-U32 gForegroundFrameCount = 0; // number of frames that app window was in foreground
-LLPumpIO* gServicePump = NULL;
-
-U64 gFrameTime = 0;
-F32 gFrameTimeSeconds = 0.f;
-F32 gFrameIntervalSeconds = 0.f;
-F32 gFPSClamped = 10.f; // Pretend we start at target rate.
-F32 gFrameDTClamped = 0.f; // Time between adjacent checks to network for packets
-U64 gStartTime = 0; // gStartTime is "private", used only to calculate gFrameTimeSeconds
-U32 gFrameStalls = 0;
-const F64 FRAME_STALL_THRESHOLD = 1.0;
-
-LLTimer gRenderStartTime;
-LLFrameTimer gForegroundTime;
-LLFrameTimer gLoggedInTime;
-LLTimer gLogoutTimer;
-static const F32 LOGOUT_REQUEST_TIME = 6.f; // this will be cut short by the LogoutReply msg.
-F32 gLogoutMaxTime = LOGOUT_REQUEST_TIME;
-
-BOOL gDisconnected = FALSE;
-
-// used to restore texture state after a mode switch
-LLFrameTimer gRestoreGLTimer;
-BOOL gRestoreGL = FALSE;
-BOOL gUseWireframe = FALSE;
-
-// VFS globals - see llappviewer.h
-LLVFS* gStaticVFS = NULL;
-
-LLMemoryInfo gSysMemory;
-U64 gMemoryAllocated = 0; // updated in display_stats() in llviewerdisplay.cpp
-
-std::string gLastVersionChannel;
-
-LLVector3 gWindVec(3.0, 3.0, 0.0);
-LLVector3 gRelativeWindVec(0.0, 0.0, 0.0);
-
-U32 gPacketsIn = 0;
-
-BOOL gPrintMessagesThisFrame = FALSE;
-
-BOOL gRandomizeFramerate = FALSE;
-BOOL gPeriodicSlowFrame = FALSE;
-
-BOOL gCrashOnStartup = FALSE;
-BOOL gLLErrorActivated = FALSE;
-BOOL gLogoutInProgress = FALSE;
-
-////////////////////////////////////////////////////////////
-// Internal globals... that should be removed.
-static std::string gArgs;
-
-const std::string MARKER_FILE_NAME("SecondLife.exec_marker");
-const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker");
-const std::string LLERROR_MARKER_FILE_NAME("SecondLife.llerror_marker");
-const std::string LOGOUT_MARKER_FILE_NAME("SecondLife.logout_marker");
-static BOOL gDoDisconnect = FALSE;
-static std::string gLaunchFileOnQuit;
-
-// Used on Win32 for other apps to identify our window (eg, win_setup)
-const char* const VIEWER_WINDOW_CLASSNAME = "Second Life";
-
-//----------------------------------------------------------------------------
-
-// List of entries from strings.xml to always replace
-static std::set<std::string> default_trans_args;
-void init_default_trans_args()
-{
- default_trans_args.insert("SECOND_LIFE"); // World
- default_trans_args.insert("APP_NAME");
- default_trans_args.insert("CAPITALIZED_APP_NAME");
- default_trans_args.insert("SECOND_LIFE_GRID");
- default_trans_args.insert("SUPPORT_SITE");
-}
-
-//----------------------------------------------------------------------------
-// File scope definitons
-const char *VFS_DATA_FILE_BASE = "data.db2.x.";
-const char *VFS_INDEX_FILE_BASE = "index.db2.x.";
-
-
-struct SettingsFile : public LLInitParam::Block<SettingsFile>
-{
- Mandatory<std::string> name;
- Optional<std::string> file_name;
- Optional<bool> required,
- persistent;
- Optional<std::string> file_name_setting;
-
- SettingsFile()
- : name("name"),
- file_name("file_name"),
- required("required", false),
- persistent("persistent", true),
- file_name_setting("file_name_setting")
- {}
-};
-
-struct SettingsGroup : public LLInitParam::Block<SettingsGroup>
-{
- Mandatory<std::string> name;
- Mandatory<S32> path_index;
- Multiple<SettingsFile> files;
-
- SettingsGroup()
- : name("name"),
- path_index("path_index"),
- files("file")
- {}
-};
-
-struct SettingsFiles : public LLInitParam::Block<SettingsFiles>
-{
- Multiple<SettingsGroup> groups;
-
- SettingsFiles()
- : groups("group")
- {}
-};
-
-static std::string gWindowTitle;
-
-LLAppViewer::LLUpdaterInfo *LLAppViewer::sUpdaterInfo = NULL ;
-
-//----------------------------------------------------------------------------
-// Metrics logging control constants
-//----------------------------------------------------------------------------
-static const F32 METRICS_INTERVAL_DEFAULT = 600.0;
-static const F32 METRICS_INTERVAL_QA = 30.0;
-static F32 app_metrics_interval = METRICS_INTERVAL_DEFAULT;
-static bool app_metrics_qa_mode = false;
-
-void idle_afk_check()
-{
- // check idle timers
- if (gSavedSettings.getS32("AFKTimeout") && (gAwayTriggerTimer.getElapsedTimeF32() > gSavedSettings.getS32("AFKTimeout")))
- {
- gAgent.setAFK();
- }
-}
-
-// A callback set in LLAppViewer::init()
-static void ui_audio_callback(const LLUUID& uuid)
-{
- if (gAudiop)
- {
- gAudiop->triggerSound(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
- }
-}
-
-bool create_text_segment_icon_from_url_match(LLUrlMatch* match,LLTextBase* base)
-{
- if(!match || !base || base->getPlainText())
- return false;
-
- LLUUID match_id = match->getID();
-
- LLIconCtrl* icon;
-
- if(gAgent.isInGroup(match_id, TRUE))
- {
- LLGroupIconCtrl::Params icon_params;
- icon_params.group_id = match_id;
- icon_params.rect = LLRect(0, 16, 16, 0);
- icon_params.visible = true;
- icon = LLUICtrlFactory::instance().create<LLGroupIconCtrl>(icon_params);
- }
- else
- {
- LLAvatarIconCtrl::Params icon_params;
- icon_params.avatar_id = match_id;
- icon_params.rect = LLRect(0, 16, 16, 0);
- icon_params.visible = true;
- icon = LLUICtrlFactory::instance().create<LLAvatarIconCtrl>(icon_params);
- }
-
- LLInlineViewSegment::Params params;
- params.force_newline = false;
- params.view = icon;
- params.left_pad = 4;
- params.right_pad = 4;
- params.top_pad = -2;
- params.bottom_pad = 2;
-
- base->appendWidget(params," ",false);
-
- return true;
-}
-
-void request_initial_instant_messages()
-{
- static BOOL requested = FALSE;
- if (!requested
- && gMessageSystem
- && LLMuteList::getInstance()->isLoaded()
- && isAgentAvatarValid())
- {
- // Auto-accepted inventory items may require the avatar object
- // to build a correct name. Likewise, inventory offers from
- // muted avatars require the mute list to properly mute.
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RetrieveInstantMessages);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gAgent.sendReliableMessage();
- requested = TRUE;
- }
-}
-
-// A settings system callback for CrashSubmitBehavior
-bool handleCrashSubmitBehaviorChanged(const LLSD& newvalue)
-{
- S32 cb = newvalue.asInteger();
- const S32 NEVER_SUBMIT_REPORT = 2;
- if(cb == NEVER_SUBMIT_REPORT)
- {
- LLAppViewer::instance()->destroyMainloopTimeout();
- }
- return true;
-}
-
-// Use these strictly for things that are constructed at startup,
-// or for things that are performance critical. JC
-static void settings_to_globals()
-{
- LLBUTTON_H_PAD = gSavedSettings.getS32("ButtonHPad");
- BTN_HEIGHT_SMALL = gSavedSettings.getS32("ButtonHeightSmall");
- BTN_HEIGHT = gSavedSettings.getS32("ButtonHeight");
-
- MENU_BAR_HEIGHT = gSavedSettings.getS32("MenuBarHeight");
- MENU_BAR_WIDTH = gSavedSettings.getS32("MenuBarWidth");
-
- LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
-
- LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
- LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
- LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
- LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
- LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor");
- LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor");
- LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
- LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible");
- // clamp auto-open time to some minimum usable value
- LLFolderView::sAutoOpenTime = llmax(0.25f, gSavedSettings.getF32("FolderAutoOpenDelay"));
- LLSelectMgr::sRectSelectInclusive = gSavedSettings.getBOOL("RectangleSelectInclusive");
- LLSelectMgr::sRenderHiddenSelections = gSavedSettings.getBOOL("RenderHiddenSelections");
- LLSelectMgr::sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius");
-
- gAgentPilot.mNumRuns = gSavedSettings.getS32("StatsNumRuns");
- gAgentPilot.mQuitAfterRuns = gSavedSettings.getBOOL("StatsQuitAfterRuns");
- gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle"));
-
- gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc");
- gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates");
- LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale");
-}
-
-static void settings_modify()
-{
- LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
- LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors");
- LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
- LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
- gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
- gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
- gAuditTexture = gSavedSettings.getBOOL("AuditTexture");
-#if LL_VECTORIZE
- if (gSysCPU.hasAltivec())
- {
- gSavedSettings.setBOOL("VectorizeEnable", TRUE );
- gSavedSettings.setU32("VectorizeProcessor", 0 );
- }
- else
- if (gSysCPU.hasSSE2())
- {
- gSavedSettings.setBOOL("VectorizeEnable", TRUE );
- gSavedSettings.setU32("VectorizeProcessor", 2 );
- }
- else
- if (gSysCPU.hasSSE())
- {
- gSavedSettings.setBOOL("VectorizeEnable", TRUE );
- gSavedSettings.setU32("VectorizeProcessor", 1 );
- }
- else
- {
- // Don't bother testing or running if CPU doesn't support it. JC
- gSavedSettings.setBOOL("VectorizePerfTest", FALSE );
- gSavedSettings.setBOOL("VectorizeEnable", FALSE );
- gSavedSettings.setU32("VectorizeProcessor", 0 );
- gSavedSettings.setBOOL("VectorizeSkin", FALSE);
- }
-#else
- // This build target doesn't support SSE, don't test/run.
- gSavedSettings.setBOOL("VectorizePerfTest", FALSE );
- gSavedSettings.setBOOL("VectorizeEnable", FALSE );
- gSavedSettings.setU32("VectorizeProcessor", 0 );
- gSavedSettings.setBOOL("VectorizeSkin", FALSE);
-
- // disable fullscreen mode, unsupported
- gSavedSettings.setBOOL("WindowFullScreen", FALSE);
-#endif
-}
-
-class LLFastTimerLogThread : public LLThread
-{
-public:
- std::string mFile;
-
- LLFastTimerLogThread(std::string& test_name) : LLThread("fast timer log")
- {
- std::string file_name = test_name + std::string(".slp");
- mFile = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, file_name);
- }
-
- void run()
- {
- std::ofstream os(mFile.c_str());
-
- while (!LLAppViewer::instance()->isQuitting())
- {
- LLFastTimer::writeLog(os);
- os.flush();
- ms_sleep(32);
- }
-
- os.close();
- }
-
-};
-
-//virtual
-bool LLAppViewer::initSLURLHandler()
-{
- // does nothing unless subclassed
- return false;
-}
-
-//virtual
-bool LLAppViewer::sendURLToOtherInstance(const std::string& url)
-{
- // does nothing unless subclassed
- return false;
-}
-
-//----------------------------------------------------------------------------
-// LLAppViewer definition
-
-// Static members.
-// The single viewer app.
-LLAppViewer* LLAppViewer::sInstance = NULL;
-
-const std::string LLAppViewer::sGlobalSettingsName = "Global";
-
-LLTextureCache* LLAppViewer::sTextureCache = NULL;
-LLImageDecodeThread* LLAppViewer::sImageDecodeThread = NULL;
-LLTextureFetch* LLAppViewer::sTextureFetch = NULL;
-
-LLAppViewer::LLAppViewer() :
- mMarkerFile(),
- mLogoutMarkerFile(NULL),
- mReportedCrash(false),
- mNumSessions(0),
- mPurgeCache(false),
- mPurgeOnExit(false),
- mSecondInstance(false),
- mSavedFinalSnapshot(false),
- mForceGraphicsDetail(false),
- mQuitRequested(false),
- mLogoutRequestSent(false),
- mYieldTime(-1),
- mMainloopTimeout(NULL),
- mAgentRegionLastAlive(false),
- mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", FALSE)),
- mPeriodicSlowFrame(LLCachedControl<bool>(gSavedSettings,"Periodic Slow Frame", FALSE)),
- mFastTimerLogThread(NULL),
- mUpdater(new LLUpdaterService()),
- mSettingsLocationList(NULL)
-{
- if(NULL != sInstance)
- {
- llerrs << "Oh no! An instance of LLAppViewer already exists! LLAppViewer is sort of like a singleton." << llendl;
- }
-
- setupErrorHandling();
- sInstance = this;
- gLoggedInTime.stop();
-
- LLLoginInstance::instance().setUpdaterService(mUpdater.get());
-}
-
-LLAppViewer::~LLAppViewer()
-{
- delete mSettingsLocationList;
-
- LLLoginInstance::instance().setUpdaterService(0);
-
- destroyMainloopTimeout();
-
- // If we got to this destructor somehow, the app didn't hang.
- removeMarkerFile();
-}
-
-bool LLAppViewer::init()
-{
- //
- // Start of the application
- //
- // IMPORTANT! Do NOT put anything that will write
- // into the log files during normal startup until AFTER
- // we run the "program crashed last time" error handler below.
- //
- LLFastTimer::reset();
-
- // Need to do this initialization before we do anything else, since anything
- // that touches files should really go through the lldir API
- gDirUtilp->initAppDirs("SecondLife");
- // set skin search path to default, will be overridden later
- // this allows simple skinned file lookups to work
- gDirUtilp->setSkinFolder("default");
-
- initLogging();
-
- //
- // OK to write stuff to logs now, we've now crash reported if necessary
- //
-
- init_default_trans_args();
-
- if (!initConfiguration())
- return false;
-
- // write Google Breakpad minidump files to our log directory
- std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "");
- logdir += gDirUtilp->getDirDelimiter();
- setMiniDumpDir(logdir);
-
- // Although initLogging() is the right place to mess with
- // setFatalFunction(), we can't query gSavedSettings until after
- // initConfiguration().
- S32 rc(gSavedSettings.getS32("QAModeTermCode"));
- if (rc >= 0)
- {
- // QAModeTermCode set, terminate with that rc on LL_ERRS. Use _exit()
- // rather than exit() because normal cleanup depends too much on
- // successful startup!
- LLError::setFatalFunction(boost::bind(_exit, rc));
- }
-
- mAlloc.setProfilingEnabled(gSavedSettings.getBOOL("MemProfiling"));
-
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::initClass();
-#endif
-
- // *NOTE:Mani - LLCurl::initClass is not thread safe.
- // Called before threads are created.
- LLCurl::initClass();
- LLMachineID::init();
-
- {
- // Viewer metrics initialization
- static LLCachedControl<bool> metrics_submode(gSavedSettings,
- "QAModeMetrics",
- false,
- "Enables QA features (logging, faster cycling) for metrics collector");
-
- if (metrics_submode)
- {
- app_metrics_qa_mode = true;
- app_metrics_interval = METRICS_INTERVAL_QA;
- }
- LLViewerAssetStatsFF::init();
- }
-
- initThreads();
- writeSystemInfo();
-
- // Initialize updater service (now that we have an io pump)
- initUpdater();
- if(isQuitting())
- {
- // Early out here because updater set the quitting flag.
- return true;
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // *FIX: The following code isn't grouped into functions yet.
-
- // Statistics / debug timer initialization
- init_statistics();
-
- //
- // Various introspection concerning the libs we're using - particularly
- // the libs involved in getting to a full login screen.
- //
- LL_INFOS("InitInfo") << "J2C Engine is: " << LLImageJ2C::getEngineInfo() << LL_ENDL;
- LL_INFOS("InitInfo") << "libcurl version is: " << LLCurl::getVersionString() << LL_ENDL;
-
- // Get the single value from the crash settings file, if it exists
- std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE);
- gCrashSettings.loadFromFile(crash_settings_filename);
- if(gSavedSettings.getBOOL("IgnoreAllNotifications"))
- {
- gCrashSettings.setS32(CRASH_BEHAVIOR_SETTING, CRASH_BEHAVIOR_ALWAYS_SEND);
- gCrashSettings.saveToFile(crash_settings_filename, FALSE);
- }
-
- /////////////////////////////////////////////////
- // OS-specific login dialogs
- /////////////////////////////////////////////////
-
- //test_cached_control();
-
- // track number of times that app has run
- mNumSessions = gSavedSettings.getS32("NumSessions");
- mNumSessions++;
- gSavedSettings.setS32("NumSessions", mNumSessions);
-
- if (gSavedSettings.getBOOL("VerboseLogs"))
- {
- LLError::setPrintLocation(true);
- }
-
- // Widget construction depends on LLUI being initialized
- LLUI::settings_map_t settings_map;
- settings_map["config"] = &gSavedSettings;
- settings_map["ignores"] = &gWarningSettings;
- settings_map["floater"] = &gSavedSettings; // *TODO: New settings file
- settings_map["account"] = &gSavedPerAccountSettings;
-
- LLUI::initClass(settings_map,
- LLUIImageList::getInstance(),
- ui_audio_callback,
- &LLUI::sGLScaleFactor);
-
- // Setup paths and LLTrans after LLUI::initClass has been called
- LLUI::setupPaths();
- LLTransUtil::parseStrings("strings.xml", default_trans_args);
- LLTransUtil::parseLanguageStrings("language_settings.xml");
-
- // LLKeyboard relies on LLUI to know what some accelerator keys are called.
- LLKeyboard::setStringTranslatorFunc( LLTrans::getKeyboardString );
-
- LLWeb::initClass(); // do this after LLUI
-
- // Provide the text fields with callbacks for opening Urls
- LLUrlAction::setOpenURLCallback(&LLWeb::loadURL);
- LLUrlAction::setOpenURLInternalCallback(&LLWeb::loadURLInternal);
- LLUrlAction::setOpenURLExternalCallback(&LLWeb::loadURLExternal);
- LLUrlAction::setExecuteSLURLCallback(&LLURLDispatcher::dispatchFromTextEditor);
-
- // Let code in llui access the viewer help floater
- LLUI::sHelpImpl = LLViewerHelp::getInstance();
-
- // Load translations for tooltips
- LLFloater::initClass();
-
- /////////////////////////////////////////////////
-
- LLToolMgr::getInstance(); // Initialize tool manager if not already instantiated
-
- LLViewerFloaterReg::registerFloaters();
-
- /////////////////////////////////////////////////
- //
- // Load settings files
- //
- //
- LLGroupMgr::parseRoleActions("role_actions.xml");
-
- LLAgent::parseTeleportMessages("teleport_strings.xml");
-
- LLViewerJointMesh::updateVectorize();
-
- // load MIME type -> media impl mappings
- std::string mime_types_name;
-#if LL_DARWIN
- mime_types_name = "mime_types_mac.xml";
-#elif LL_LINUX
- mime_types_name = "mime_types_linux.xml";
-#else
- mime_types_name = "mime_types.xml";
-#endif
- LLMIMETypes::parseMIMETypes( mime_types_name );
-
- // Copy settings to globals. *TODO: Remove or move to appropriage class initializers
- settings_to_globals();
- // Setup settings listeners
- settings_setup_listeners();
- // Modify settings based on system configuration and compile options
- settings_modify();
-
- // Find partition serial number (Windows) or hardware serial (Mac)
- mSerialNumber = generateSerialNumber();
-
- // do any necessary set-up for accepting incoming SLURLs from apps
- initSLURLHandler();
-
- if(false == initHardwareTest())
- {
- // Early out from user choice.
- return false;
- }
-
- // Prepare for out-of-memory situations, during which we will crash on
- // purpose and save a dump.
-#if LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP
- MemSetErrorHandler(first_mem_error_handler);
-#endif // LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP
-
- // *Note: this is where gViewerStats used to be created.
-
- //
- // Initialize the VFS, and gracefully handle initialization errors
- //
-
- if (!initCache())
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBUnableToAccessFile");
- OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK);
- return 1;
- }
-
- // Initialize the repeater service.
- LLMainLoopRepeater::instance().start();
-
- //
- // Initialize the window
- //
- gGLActive = TRUE;
- initWindow();
-
- // initWindow also initializes the Feature List, so now we can initialize this global.
- LLCubeMap::sUseCubeMaps = LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap");
-
- // call all self-registered classes
- LLInitClassList::instance().fireCallbacks();
-
- LLFolderViewItem::initClass(); // SJB: Needs to happen after initWindow(), not sure why but related to fonts
-
- gGLManager.getGLInfo(gDebugInfo);
- gGLManager.printGLInfoString();
-
- // Load Default bindings
- std::string key_bindings_file = gDirUtilp->findFile("keys.xml",
- gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""),
- gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
-
-
- if (!gViewerKeyboard.loadBindingsXML(key_bindings_file))
- {
- std::string key_bindings_file = gDirUtilp->findFile("keys.ini",
- gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""),
- gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
- if (!gViewerKeyboard.loadBindings(key_bindings_file))
- {
- LL_ERRS("InitInfo") << "Unable to open keys.ini" << LL_ENDL;
- }
- }
-
- // If we don't have the right GL requirements, exit.
- if (!gGLManager.mHasRequirements && !gNoRender)
- {
- // can't use an alert here since we're exiting and
- // all hell breaks lose.
- OSMessageBox(
- LLNotifications::instance().getGlobalString("UnsupportedGLRequirements"),
- LLStringUtil::null,
- OSMB_OK);
- return 0;
- }
-
- // alert the user if they are using unsupported hardware
- if(!gSavedSettings.getBOOL("AlertedUnsupportedHardware"))
- {
- bool unsupported = false;
- LLSD args;
- std::string minSpecs;
-
- // get cpu data from xml
- std::stringstream minCPUString(LLNotifications::instance().getGlobalString("UnsupportedCPUAmount"));
- S32 minCPU = 0;
- minCPUString >> minCPU;
-
- // get RAM data from XML
- std::stringstream minRAMString(LLNotifications::instance().getGlobalString("UnsupportedRAMAmount"));
- U64 minRAM = 0;
- minRAMString >> minRAM;
- minRAM = minRAM * 1024 * 1024;
-
- if(!LLFeatureManager::getInstance()->isGPUSupported() && LLFeatureManager::getInstance()->getGPUClass() != GPU_CLASS_UNKNOWN)
- {
- minSpecs += LLNotifications::instance().getGlobalString("UnsupportedGPU");
- minSpecs += "\n";
- unsupported = true;
- }
- if(gSysCPU.getMHz() < minCPU)
- {
- minSpecs += LLNotifications::instance().getGlobalString("UnsupportedCPU");
- minSpecs += "\n";
- unsupported = true;
- }
- if(gSysMemory.getPhysicalMemoryClamped() < minRAM)
- {
- minSpecs += LLNotifications::instance().getGlobalString("UnsupportedRAM");
- minSpecs += "\n";
- unsupported = true;
- }
-
- if (LLFeatureManager::getInstance()->getGPUClass() == GPU_CLASS_UNKNOWN)
- {
- LLNotificationsUtil::add("UnknownGPU");
- }
-
- if(unsupported)
- {
- if(!gSavedSettings.controlExists("WarnUnsupportedHardware")
- || gSavedSettings.getBOOL("WarnUnsupportedHardware"))
- {
- args["MINSPECS"] = minSpecs;
- LLNotificationsUtil::add("UnsupportedHardware", args );
- }
-
- }
- }
-
-
- // save the graphics card
- gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString();
-
- // Save the current version to the prefs file
- gSavedSettings.setString("LastRunVersion",
- LLVersionInfo::getChannelAndVersion());
-
- gSimLastTime = gRenderStartTime.getElapsedTimeF32();
- gSimFrames = (F32)gFrameCount;
-
- LLViewerJoystick::getInstance()->init(false);
-
- try {
- initializeSecHandler();
- }
- catch (LLProtectedDataException ex)
- {
- LLNotificationsUtil::add("CorruptedProtectedDataStore");
- }
- LLHTTPClient::setCertVerifyCallback(secapiSSLCertVerifyCallback);
-
-
- gGLActive = FALSE;
- if (gSavedSettings.getBOOL("QAMode") && gSavedSettings.getS32("QAModeEventHostPort") > 0)
- {
- loadEventHostModule(gSavedSettings.getS32("QAModeEventHostPort"));
- }
-
- LLViewerMedia::initClass();
- LLTextUtil::TextHelpers::iconCallbackCreationFunction = create_text_segment_icon_from_url_match;
-
- //EXT-7013 - On windows for some locale (Japanese) standard
- //datetime formatting functions didn't support some parameters such as "weekday".
- //Names for days and months localized in xml are also useful for Polish locale(STORM-107).
- std::string language = LLControlGroup::getInstance(sGlobalSettingsName)->getString("Language");
- if(language == "ja" || language == "pl")
- {
- LLStringOps::setupWeekDaysNames(LLTrans::getString("dateTimeWeekdaysNames"));
- LLStringOps::setupWeekDaysShortNames(LLTrans::getString("dateTimeWeekdaysShortNames"));
- LLStringOps::setupMonthNames(LLTrans::getString("dateTimeMonthNames"));
- LLStringOps::setupMonthShortNames(LLTrans::getString("dateTimeMonthShortNames"));
- LLStringOps::setupDayFormat(LLTrans::getString("dateTimeDayFormat"));
-
- LLStringOps::sAM = LLTrans::getString("dateTimeAM");
- LLStringOps::sPM = LLTrans::getString("dateTimePM");
- }
-
- LLAgentLanguage::init();
-
-
-
- return true;
-}
-
-static LLFastTimer::DeclareTimer FTM_MESSAGES("System Messages");
-static LLFastTimer::DeclareTimer FTM_SLEEP("Sleep");
-static LLFastTimer::DeclareTimer FTM_TEXTURE_CACHE("Texture Cache");
-static LLFastTimer::DeclareTimer FTM_DECODE("Image Decode");
-static LLFastTimer::DeclareTimer FTM_VFS("VFS Thread");
-static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread");
-static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads");
-static LLFastTimer::DeclareTimer FTM_IDLE("Idle");
-static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
-static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares");
-static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service");
-static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback");
-static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot");
-static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update");
-
-bool LLAppViewer::mainLoop()
-{
- LLMemType mt1(LLMemType::MTYPE_MAIN);
- mMainloopTimeout = new LLWatchdogTimeout();
-
- //-------------------------------------------
- // Run main loop until time to quit
- //-------------------------------------------
-
- // Create IO Pump to use for HTTP Requests.
- gServicePump = new LLPumpIO(gAPRPoolp);
- LLHTTPClient::setPump(*gServicePump);
- LLCurl::setCAFile(gDirUtilp->getCAFile());
-
- // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated.
-
- LLVoiceChannel::initClass();
- LLVoiceClient::getInstance()->init(gServicePump);
- LLTimer frameTimer,idleTimer;
- LLTimer debugTime;
- LLFrameTimer memCheckTimer;
- LLViewerJoystick* joystick(LLViewerJoystick::getInstance());
- joystick->setNeedsReset(true);
-
- LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop"));
- // As we do not (yet) send data on the mainloop LLEventPump that varies
- // with each frame, no need to instantiate a new LLSD event object each
- // time. Obviously, if that changes, just instantiate the LLSD at the
- // point of posting.
- LLSD newFrame;
-
- const F32 memory_check_interval = 1.0f ; //second
-
- // Handle messages
- while (!LLApp::isExiting())
- {
- LLFastTimer::nextFrame(); // Should be outside of any timer instances
-
- //clear call stack records
- llclearcallstacks;
-
- //check memory availability information
- {
- if(memory_check_interval < memCheckTimer.getElapsedTimeF32())
- {
- memCheckTimer.reset() ;
-
- //update the availability of memory
- LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ;
- }
- llcallstacks << "Available physical mem(KB): " << mAvailPhysicalMemInKB << llcallstacksendl ;
- llcallstacks << "Available virtual mem(KB): " << mAvailVirtualMemInKB << llcallstacksendl ;
- }
-
- try
- {
- pingMainloopTimeout("Main:MiscNativeWindowEvents");
-
- if (gViewerWindow)
- {
- LLFastTimer t2(FTM_MESSAGES);
- gViewerWindow->mWindow->processMiscNativeEvents();
- }
-
- pingMainloopTimeout("Main:GatherInput");
-
- if (gViewerWindow)
- {
- LLFastTimer t2(FTM_MESSAGES);
- if (!restoreErrorTrap())
- {
- llwarns << " Someone took over my signal/exception handler (post messagehandling)!" << llendl;
- }
-
- gViewerWindow->mWindow->gatherInput();
- }
-
-#if 1 && !LL_RELEASE_FOR_DOWNLOAD
- // once per second debug info
- if (debugTime.getElapsedTimeF32() > 1.f)
- {
- debugTime.reset();
- }
-
-#endif
- //memory leaking simulation
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if(mem_leak_instance)
- {
- mem_leak_instance->idle() ;
- }
-
- // canonical per-frame event
- mainloop.post(newFrame);
-
- if (!LLApp::isExiting())
- {
- pingMainloopTimeout("Main:JoystickKeyboard");
-
- // Scan keyboard for movement keys. Command keys and typing
- // are handled by windows callbacks. Don't do this until we're
- // done initializing. JC
- if (gViewerWindow->mWindow->getVisible()
- && gViewerWindow->getActive()
- && !gViewerWindow->mWindow->getMinimized()
- && LLStartUp::getStartupState() == STATE_STARTED
- && !gViewerWindow->getShowProgress()
- && !gFocusMgr.focusLocked())
- {
- LLMemType mjk(LLMemType::MTYPE_JOY_KEY);
- joystick->scanJoystick();
- gKeyboard->scanKeyboard();
- }
-
- // Update state based on messages, user input, object idle.
- {
- pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds!
-
- LLFastTimer t3(FTM_IDLE);
- idle();
-
- if (gAres != NULL && gAres->isInitialized())
- {
- LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP);
- pingMainloopTimeout("Main:ServicePump");
- LLFastTimer t4(FTM_PUMP);
- {
- LLFastTimer t(FTM_PUMP_ARES);
- gAres->process();
- }
- {
- LLFastTimer t(FTM_PUMP_SERVICE);
- // this pump is necessary to make the login screen show up
- gServicePump->pump();
-
- {
- LLFastTimer t(FTM_SERVICE_CALLBACK);
- gServicePump->callback();
- }
- }
- }
-
- resumeMainloopTimeout();
- }
-
- if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED))
- {
- pauseMainloopTimeout();
- saveFinalSnapshot();
- disconnectViewer();
- resumeMainloopTimeout();
- }
-
- // Render scene.
- if (!LLApp::isExiting())
- {
- pingMainloopTimeout("Main:Display");
- gGLActive = TRUE;
- display();
- pingMainloopTimeout("Main:Snapshot");
- LLFloaterSnapshot::update(); // take snapshots
- gGLActive = FALSE;
- }
-
- }
-
- pingMainloopTimeout("Main:Sleep");
-
- pauseMainloopTimeout();
-
- // Sleep and run background threads
- {
- LLMemType mt_sleep(LLMemType::MTYPE_SLEEP);
- LLFastTimer t2(FTM_SLEEP);
-
- // yield some time to the os based on command line option
- if(mYieldTime >= 0)
- {
- ms_sleep(mYieldTime);
- }
-
- // yield cooperatively when not running as foreground window
- if ( gNoRender
- || (gViewerWindow && !gViewerWindow->mWindow->getVisible())
- || !gFocusMgr.getAppHasFocus())
- {
- // Sleep if we're not rendering, or the window is minimized.
- S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000);
- // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads
- // of equal priority on Windows
- if (milliseconds_to_sleep > 0)
- {
- ms_sleep(milliseconds_to_sleep);
- // also pause worker threads during this wait period
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- }
- }
-
- if (mRandomizeFramerate)
- {
- ms_sleep(rand() % 200);
- }
-
- if (mPeriodicSlowFrame
- && (gFrameCount % 10 == 0))
- {
- llinfos << "Periodic slow frame - sleeping 500 ms" << llendl;
- ms_sleep(500);
- }
-
- static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
- const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
- idleTimer.reset();
- bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
- S32 total_work_pending = 0;
- S32 total_io_pending = 0;
- while(!is_slow)//do not unpause threads if the frame rates are very low.
- {
- S32 work_pending = 0;
- S32 io_pending = 0;
- {
- LLFastTimer ftm(FTM_TEXTURE_CACHE);
- work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
- }
- {
- LLFastTimer ftm(FTM_DECODE);
- work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
- }
- {
- LLFastTimer ftm(FTM_DECODE);
- work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
- }
-
- {
- LLFastTimer ftm(FTM_VFS);
- io_pending += LLVFSThread::updateClass(1);
- }
- {
- LLFastTimer ftm(FTM_LFS);
- io_pending += LLLFSThread::updateClass(1);
- }
-
- if (io_pending > 1000)
- {
- ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
- }
-
- total_work_pending += work_pending ;
- total_io_pending += io_pending ;
-
- if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
- {
- break;
- }
- }
-
- if(!total_work_pending) //pause texture fetching threads if nothing to process.
- {
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
- }
- if(!total_io_pending) //pause file threads if nothing to process.
- {
- LLVFSThread::sLocal->pause();
- LLLFSThread::sLocal->pause();
- }
-
- if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
- (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
- {
- gFrameStalls++;
- }
- frameTimer.reset();
-
- resumeMainloopTimeout();
-
- pingMainloopTimeout("Main:End");
- }
- }
- catch(std::bad_alloc)
- {
- {
- llinfos << "Availabe physical memory(KB) at the beginning of the frame: " << mAvailPhysicalMemInKB << llendl ;
- llinfos << "Availabe virtual memory(KB) at the beginning of the frame: " << mAvailVirtualMemInKB << llendl ;
-
- LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ;
-
- llinfos << "Current availabe physical memory(KB): " << mAvailPhysicalMemInKB << llendl ;
- llinfos << "Current availabe virtual memory(KB): " << mAvailVirtualMemInKB << llendl ;
- }
-
- //stop memory leaking simulation
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if(mem_leak_instance)
- {
- mem_leak_instance->stop() ;
- llwarns << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ;
- }
- else
- {
- //output possible call stacks to log file.
- LLError::LLCallStacks::print() ;
-
- llerrs << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ;
- }
- }
- }
-
- // Save snapshot for next time, if we made it through initialization
- if (STATE_STARTED == LLStartUp::getStartupState())
- {
- try
- {
- saveFinalSnapshot();
- }
- catch(std::bad_alloc)
- {
- llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ;
-
- //stop memory leaking simulation
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if(mem_leak_instance)
- {
- mem_leak_instance->stop() ;
- }
- }
- }
-
- delete gServicePump;
-
- destroyMainloopTimeout();
-
- llinfos << "Exiting main_loop" << llendflush;
-
- return true;
-}
-
-void LLAppViewer::flushVFSIO()
-{
- while (1)
- {
- S32 pending = LLVFSThread::updateClass(0);
- pending += LLLFSThread::updateClass(0);
- if (!pending)
- {
- break;
- }
- llinfos << "Waiting for pending IO to finish: " << pending << llendflush;
- ms_sleep(100);
- }
-}
-
-bool LLAppViewer::cleanup()
-{
- // workaround for DEV-35406 crash on shutdown
- LLEventPumps::instance().reset();
-
- // remove any old breakpad minidump files from the log directory
- if (! isError())
- {
- std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "");
- logdir += gDirUtilp->getDirDelimiter();
- gDirUtilp->deleteFilesInDir(logdir, "*-*-*-*-*.dmp");
- }
-
- // *TODO - generalize this and move DSO wrangling to a helper class -brad
- std::set<struct apr_dso_handle_t *>::const_iterator i;
- for(i = mPlugins.begin(); i != mPlugins.end(); ++i)
- {
- int (*ll_plugin_stop_func)(void) = NULL;
- apr_status_t rv = apr_dso_sym((apr_dso_handle_sym_t*)&ll_plugin_stop_func, *i, "ll_plugin_stop");
- ll_plugin_stop_func();
-
- rv = apr_dso_unload(*i);
- }
- mPlugins.clear();
-
- //flag all elements as needing to be destroyed immediately
- // to ensure shutdown order
- LLMortician::setZealous(TRUE);
-
- LLVoiceClient::getInstance()->terminate();
-
- disconnectViewer();
-
- llinfos << "Viewer disconnected" << llendflush;
-
- display_cleanup();
-
- release_start_screen(); // just in case
-
- LLError::logToFixedBuffer(NULL);
-
- llinfos << "Cleaning Up" << llendflush;
-
- // Must clean up texture references before viewer window is destroyed.
- if(LLHUDManager::instanceExists())
- {
- LLHUDManager::getInstance()->updateEffects();
- LLHUDObject::updateAll();
- LLHUDManager::getInstance()->cleanupEffects();
- LLHUDObject::cleanupHUDObjects();
- llinfos << "HUD Objects cleaned up" << llendflush;
- }
-
- LLKeyframeDataCache::clear();
-
- // End TransferManager before deleting systems it depends on (Audio, VFS, AssetStorage)
-#if 0 // this seems to get us stuck in an infinite loop...
- gTransferManager.cleanup();
-#endif
-
- // Note: this is where gWorldMap used to be deleted.
-
- // Note: this is where gHUDManager used to be deleted.
- if(LLHUDManager::instanceExists())
- {
- LLHUDManager::getInstance()->shutdownClass();
- }
-
- delete gAssetStorage;
- gAssetStorage = NULL;
-
- LLPolyMesh::freeAllMeshes();
-
- LLStartUp::cleanupNameCache();
-
- // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be deleted.
-
- LLWorldMap::getInstance()->reset(); // release any images
-
- llinfos << "Global stuff deleted" << llendflush;
-
- if (gAudiop)
- {
- // shut down the streaming audio sub-subsystem first, in case it relies on not outliving the general audio subsystem.
-
- LLStreamingAudioInterface *sai = gAudiop->getStreamingAudioImpl();
- delete sai;
- gAudiop->setStreamingAudioImpl(NULL);
-
- // shut down the audio subsystem
-
- bool want_longname = false;
- if (gAudiop->getDriverName(want_longname) == "FMOD")
- {
- // This hack exists because fmod likes to occasionally
- // crash or hang forever when shutting down, for no
- // apparent reason.
- llwarns << "Hack, skipping FMOD audio engine cleanup" << llendflush;
- }
- else
- {
- gAudiop->shutdown();
- }
-
- delete gAudiop;
- gAudiop = NULL;
- }
-
- // Note: this is where LLFeatureManager::getInstance()-> used to be deleted.
-
- // Patch up settings for next time
- // Must do this before we delete the viewer window,
- // such that we can suck rectangle information out of
- // it.
- cleanupSavedSettings();
- llinfos << "Settings patched up" << llendflush;
-
- // delete some of the files left around in the cache.
- removeCacheFiles("*.wav");
- removeCacheFiles("*.tmp");
- removeCacheFiles("*.lso");
- removeCacheFiles("*.out");
- removeCacheFiles("*.dsf");
- removeCacheFiles("*.bodypart");
- removeCacheFiles("*.clothing");
-
- llinfos << "Cache files removed" << llendflush;
-
- // Wait for any pending VFS IO
- flushVFSIO();
- llinfos << "Shutting down Views" << llendflush;
-
- // Destroy the UI
- if( gViewerWindow)
- gViewerWindow->shutdownViews();
-
- llinfos << "Cleaning up Inventory" << llendflush;
-
- // Cleanup Inventory after the UI since it will delete any remaining observers
- // (Deleted observers should have already removed themselves)
- gInventory.cleanupInventory();
-
- llinfos << "Cleaning up Selections" << llendflush;
-
- // Clean up selection managers after UI is destroyed, as UI may be observing them.
- // Clean up before GL is shut down because we might be holding on to objects with texture references
- LLSelectMgr::cleanupGlobals();
-
- llinfos << "Shutting down OpenGL" << llendflush;
-
- // Shut down OpenGL
- if( gViewerWindow)
- {
- gViewerWindow->shutdownGL();
-
- // Destroy window, and make sure we're not fullscreen
- // This may generate window reshape and activation events.
- // Therefore must do this before destroying the message system.
- delete gViewerWindow;
- gViewerWindow = NULL;
- llinfos << "ViewerWindow deleted" << llendflush;
- }
-
- llinfos << "Cleaning up Keyboard & Joystick" << llendflush;
-
- // viewer UI relies on keyboard so keep it aound until viewer UI isa gone
- delete gKeyboard;
- gKeyboard = NULL;
-
- // Turn off Space Navigator and similar devices
- LLViewerJoystick::getInstance()->terminate();
-
- llinfos << "Cleaning up Objects" << llendflush;
-
- LLViewerObject::cleanupVOClasses();
-
- LLWaterParamManager::cleanupClass();
- LLWLParamManager::cleanupClass();
- LLPostProcess::cleanupClass();
-
- LLTracker::cleanupInstance();
-
- // *FIX: This is handled in LLAppViewerWin32::cleanup().
- // I'm keeping the comment to remember its order in cleanup,
- // in case of unforseen dependency.
- //#if LL_WINDOWS
- // gDXHardware.cleanup();
- //#endif // LL_WINDOWS
-
- LLVolumeMgr* volume_manager = LLPrimitive::getVolumeManager();
- if (!volume_manager->cleanup())
- {
- llwarns << "Remaining references in the volume manager!" << llendflush;
- }
- LLPrimitive::cleanupVolumeManager();
-
- llinfos << "Additional Cleanup..." << llendflush;
-
- LLViewerParcelMgr::cleanupGlobals();
-
- // *Note: this is where gViewerStats used to be deleted.
-
- //end_messaging_system();
-
- LLFollowCamMgr::cleanupClass();
- //LLVolumeMgr::cleanupClass();
- LLPrimitive::cleanupVolumeManager();
- LLWorldMapView::cleanupClass();
- LLFolderViewItem::cleanupClass();
- LLUI::cleanupClass();
-
- //
- // Shut down the VFS's AFTER the decode manager cleans up (since it cleans up vfiles).
- // Also after viewerwindow is deleted, since it may have image pointers (which have vfiles)
- // Also after shutting down the messaging system since it has VFS dependencies
-
- //
- llinfos << "Cleaning up VFS" << llendflush;
- LLVFile::cleanupClass();
-
- llinfos << "Saving Data" << llendflush;
-
- // Store the time of our current logoff
- gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
-
- // Must do this after all panels have been deleted because panels that have persistent rects
- // save their rects on delete.
- gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
-
- LLUIColorTable::instance().saveUserSettings();
-
- // PerAccountSettingsFile should be empty if no user has been logged on.
- // *FIX:Mani This should get really saved in a "logoff" mode.
- if (gSavedSettings.getString("PerAccountSettingsFile").empty())
- {
- llinfos << "Not saving per-account settings; don't know the account name yet." << llendl;
- }
- else
- {
- gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE);
- llinfos << "Saved settings" << llendflush;
- }
-
- std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE);
- // save all settings, even if equals defaults
- gCrashSettings.saveToFile(crash_settings_filename, FALSE);
-
- std::string warnings_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Warnings"));
- gWarningSettings.saveToFile(warnings_settings_filename, TRUE);
-
- // Save URL history file
- LLURLHistory::saveFile("url_history.xml");
-
- // save mute list. gMuteList used to also be deleted here too.
- LLMuteList::getInstance()->cache(gAgent.getID());
-
- if (mPurgeOnExit)
- {
- llinfos << "Purging all cache files on exit" << llendflush;
- std::string mask = gDirUtilp->getDirDelimiter() + "*.*";
- gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask);
- }
-
- removeMarkerFile(); // Any crashes from here on we'll just have to ignore
-
- writeDebugInfo();
-
- LLLocationHistory::getInstance()->save();
-
- LLAvatarIconIDCache::getInstance()->save();
-
- LLViewerMedia::saveCookieFile();
-
- // Stop the plugin read thread if it's running.
- LLPluginProcessParent::setUseReadThread(false);
-
- llinfos << "Shutting down Threads" << llendflush;
-
- // Let threads finish
- LLTimer idleTimer;
- idleTimer.reset();
- const F64 max_idle_time = 5.f; // 5 seconds
- while(1)
- {
- S32 pending = 0;
- pending += LLAppViewer::getTextureCache()->update(1); // unpauses the worker thread
- pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
- pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
- pending += LLVFSThread::updateClass(0);
- pending += LLLFSThread::updateClass(0);
- F64 idle_time = idleTimer.getElapsedTimeF64();
- if(!pending)
- {
- break ; //done
- }
- else if(idle_time >= max_idle_time)
- {
- llwarns << "Quitting with pending background tasks." << llendl;
- break;
- }
- }
-
- // Delete workers first
- // shotdown all worker threads before deleting them in case of co-dependencies
- sTextureFetch->shutdown();
- sTextureCache->shutdown();
- sImageDecodeThread->shutdown();
-
- sTextureFetch->shutDownTextureCacheThread() ;
- sTextureFetch->shutDownImageDecodeThread() ;
-
- delete sTextureCache;
- sTextureCache = NULL;
- delete sTextureFetch;
- sTextureFetch = NULL;
- delete sImageDecodeThread;
- sImageDecodeThread = NULL;
- delete mFastTimerLogThread;
- mFastTimerLogThread = NULL;
-
- if (LLFastTimerView::sAnalyzePerformance)
- {
- llinfos << "Analyzing performance" << llendl;
-
- std::string baseline_name = LLFastTimer::sLogName + "_baseline.slp";
- std::string current_name = LLFastTimer::sLogName + ".slp";
- std::string report_name = LLFastTimer::sLogName + "_report.csv";
-
- LLFastTimerView::doAnalysis(
- gDirUtilp->getExpandedFilename(LL_PATH_LOGS, baseline_name),
- gDirUtilp->getExpandedFilename(LL_PATH_LOGS, current_name),
- gDirUtilp->getExpandedFilename(LL_PATH_LOGS, report_name));
- }
- LLMetricPerformanceTesterBasic::cleanClass() ;
-
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::cleanupClass();
-#endif
-
- llinfos << "Cleaning up Media and Textures" << llendflush;
-
- //Note:
- //LLViewerMedia::cleanupClass() has to be put before gTextureList.shutdown()
- //because some new image might be generated during cleaning up media. --bao
- LLViewerMedia::cleanupClass();
- LLViewerParcelMedia::cleanupClass();
- gTextureList.shutdown(); // shutdown again in case a callback added something
- LLUIImageList::getInstance()->cleanUp();
-
- // This should eventually be done in LLAppViewer
- LLImage::cleanupClass();
- LLVFSThread::cleanupClass();
- LLLFSThread::cleanupClass();
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- llinfos << "Auditing VFS" << llendl;
- if(gVFS)
- {
- gVFS->audit();
- }
-#endif
-
- llinfos << "Misc Cleanup" << llendflush;
-
- // For safety, the LLVFS has to be deleted *after* LLVFSThread. This should be cleaned up.
- // (LLVFS doesn't know about LLVFSThread so can't kill pending requests) -Steve
- delete gStaticVFS;
- gStaticVFS = NULL;
- delete gVFS;
- gVFS = NULL;
-
- gSavedSettings.cleanup();
- LLUIColorTable::instance().clear();
- gCrashSettings.cleanup();
-
- LLWatchdog::getInstance()->cleanup();
-
- LLViewerAssetStatsFF::cleanup();
-
- llinfos << "Shutting down message system" << llendflush;
- end_messaging_system();
-
- // *NOTE:Mani - The following call is not thread safe.
- LLCurl::cleanupClass();
-
- // If we're exiting to launch an URL, do that here so the screen
- // is at the right resolution before we launch IE.
- if (!gLaunchFileOnQuit.empty())
- {
- llinfos << "Launch file on quit." << llendflush;
-#if LL_WINDOWS
- // Indicate an application is starting.
- SetCursor(LoadCursor(NULL, IDC_WAIT));
-#endif
-
- // HACK: Attempt to wait until the screen res. switch is complete.
- ms_sleep(1000);
-
- LLWeb::loadURLExternal( gLaunchFileOnQuit, false );
- llinfos << "File launched." << llendflush;
- }
-
- LLMainLoopRepeater::instance().stop();
-
- ll_close_fail_log();
-
- MEM_TRACK_RELEASE
-
- llinfos << "Goodbye!" << llendflush;
-
- // return 0;
- return true;
-}
-
-// A callback for llerrs to call during the watchdog error.
-void watchdog_llerrs_callback(const std::string &error_string)
-{
- gLLErrorActivated = true;
-
-#ifdef LL_WINDOWS
- RaiseException(0,0,0,0);
-#else
- raise(SIGQUIT);
-#endif
-}
-
-// A callback for the watchdog to call.
-void watchdog_killer_callback()
-{
- LLError::setFatalFunction(watchdog_llerrs_callback);
- llerrs << "Watchdog killer event" << llendl;
-}
-
-bool LLAppViewer::initThreads()
-{
-#if MEM_TRACK_MEM
- static const bool enable_threads = false;
-#else
- static const bool enable_threads = true;
-#endif
-
- LLVFSThread::initClass(enable_threads && false);
- LLLFSThread::initClass(enable_threads && false);
-
- // Image decoding
- LLAppViewer::sImageDecodeThread = new LLImageDecodeThread(enable_threads && true);
- LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true);
- LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(),
- sImageDecodeThread,
- enable_threads && true,
- app_metrics_qa_mode);
- LLImage::initClass();
-
- if (LLFastTimer::sLog || LLFastTimer::sMetricLog)
- {
- LLFastTimer::sLogLock = new LLMutex(NULL);
- mFastTimerLogThread = new LLFastTimerLogThread(LLFastTimer::sLogName);
- mFastTimerLogThread->start();
- }
-
- // *FIX: no error handling here!
- return true;
-}
-
-void errorCallback(const std::string &error_string)
-{
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- OSMessageBox(error_string, LLTrans::getString("MBFatalError"), OSMB_OK);
-#endif
-
- //Set the ErrorActivated global so we know to create a marker file
- gLLErrorActivated = true;
-
- LLError::crashAndLoop(error_string);
-}
-
-bool LLAppViewer::initLogging()
-{
- //
- // Set up logging defaults for the viewer
- //
- LLError::initForApplication(
- gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
- LLError::setFatalFunction(errorCallback);
-
- // Remove the last ".old" log file.
- std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,
- "SecondLife.old");
- LLFile::remove(old_log_file);
-
- // Rename current log file to ".old"
- std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,
- "SecondLife.log");
- LLFile::rename(log_file, old_log_file);
-
- // Set the log file to SecondLife.log
-
- LLError::logToFile(log_file);
-
- // *FIX:Mani no error handling here!
- return true;
-}
-
-bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
- bool set_defaults)
-{
- if (!mSettingsLocationList)
- {
- llerrs << "Invalid settings location list" << llendl;
- }
-
- LLControlGroup* global_settings = LLControlGroup::getInstance(sGlobalSettingsName);
- for(LLInitParam::ParamIterator<SettingsGroup>::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end();
- it != end_it;
- ++it)
- {
- // skip settings groups that aren't the one we requested
- if (it->name() != location_key) continue;
-
- ELLPath path_index = (ELLPath)it->path_index();
- if(path_index <= LL_PATH_NONE || path_index >= LL_PATH_LAST)
- {
- llerrs << "Out of range path index in app_settings/settings_files.xml" << llendl;
- return false;
- }
-
- LLInitParam::ParamIterator<SettingsFile>::const_iterator file_it, end_file_it;
- for (file_it = it->files.begin(), end_file_it = it->files.end();
- file_it != end_file_it;
- ++file_it)
- {
- llinfos << "Attempting to load settings for the group " << file_it->name()
- << " - from location " << location_key << llendl;
-
- LLControlGroup* settings_group = LLControlGroup::getInstance(file_it->name);
- if(!settings_group)
- {
- llwarns << "No matching settings group for name " << file_it->name() << llendl;
- continue;
- }
-
- std::string full_settings_path;
-
- if (file_it->file_name_setting.isProvided()
- && global_settings->controlExists(file_it->file_name_setting))
- {
- // try to find filename stored in file_name_setting control
- full_settings_path = global_settings->getString(file_it->file_name_setting);
- if (!gDirUtilp->fileExists(full_settings_path))
- {
- // search in default path
- full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, full_settings_path);
- }
- }
- else
- {
- // by default, use specified file name
- full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, file_it->file_name());
- }
-
- if(settings_group->loadFromFile(full_settings_path, set_defaults, file_it->persistent))
- { // success!
- llinfos << "Loaded settings file " << full_settings_path << llendl;
- }
- else
- { // failed to load
- if(file_it->required)
- {
- llerrs << "Error: Cannot load required settings file from: " << full_settings_path << llendl;
- return false;
- }
- else
- {
- // only complain if we actually have a filename at this point
- if (!full_settings_path.empty())
- {
- llinfos << "Cannot load " << full_settings_path << " - No settings found." << llendl;
- }
- }
- }
- }
- }
-
- return true;
-}
-
-std::string LLAppViewer::getSettingsFilename(const std::string& location_key,
- const std::string& file)
-{
- for(LLInitParam::ParamIterator<SettingsGroup>::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end();
- it != end_it;
- ++it)
- {
- if (it->name() == location_key)
- {
- LLInitParam::ParamIterator<SettingsFile>::const_iterator file_it, end_file_it;
- for (file_it = it->files.begin(), end_file_it = it->files.end();
- file_it != end_file_it;
- ++file_it)
- {
- if (file_it->name() == file)
- {
- return file_it->file_name;
- }
- }
- }
- }
-
- return std::string();
-}
-
-void LLAppViewer::loadColorSettings()
-{
- LLUIColorTable::instance().loadFromSettings();
-}
-
-bool LLAppViewer::initConfiguration()
-{
- //Load settings files list
- std::string settings_file_list = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "settings_files.xml");
- //LLControlGroup settings_control("SettingsFiles");
- //llinfos << "Loading settings file list " << settings_file_list << llendl;
- //if (0 == settings_control.loadFromFile(settings_file_list))
- //{
- // llerrs << "Cannot load default configuration file " << settings_file_list << llendl;
- //}
-
- LLXMLNodePtr root;
- BOOL success = LLXMLNode::parseFile(settings_file_list, root, NULL);
- if (!success)
- {
- llerrs << "Cannot load default configuration file " << settings_file_list << llendl;
- }
-
- mSettingsLocationList = new SettingsFiles();
-
- LLXUIParser parser;
- parser.readXUI(root, *mSettingsLocationList, settings_file_list);
-
- if (!mSettingsLocationList->validateBlock())
- {
- llerrs << "Invalid settings file list " << settings_file_list << llendl;
- }
-
- // The settings and command line parsing have a fragile
- // order-of-operation:
- // - load defaults from app_settings
- // - set procedural settings values
- // - read command line settings
- // - selectively apply settings needed to load user settings.
- // - load overrides from user_settings
- // - apply command line settings (to override the overrides)
- // - load per account settings (happens in llstartup
-
- // - load defaults
- bool set_defaults = true;
- if(!loadSettingsFromDirectory("Default", set_defaults))
- {
- std::ostringstream msg;
- msg << "Unable to load default settings file. The installation may be corrupted.";
- OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK);
- return false;
- }
-
- LLUI::setupPaths(); // setup paths for LLTrans based on settings files only
- LLTransUtil::parseStrings("strings.xml", default_trans_args);
- LLTransUtil::parseLanguageStrings("language_settings.xml");
- // - set procedural settings
- // Note: can't use LL_PATH_PER_SL_ACCOUNT for any of these since we haven't logged in yet
- gSavedSettings.setString("ClientSettingsFile",
- gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global")));
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- // provide developer build only overrides for these control variables that are not
- // persisted to settings.xml
- LLControlVariable* c = gSavedSettings.getControl("ShowConsoleWindow");
- if (c)
- {
- c->setValue(true, false);
- }
- c = gSavedSettings.getControl("AllowMultipleViewers");
- if (c)
- {
- c->setValue(true, false);
- }
-#endif
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- gSavedSettings.setBOOL("QAMode", TRUE );
- gSavedSettings.setS32("WatchdogEnabled", 0);
-#endif
-
- gCrashSettings.getControl(CRASH_BEHAVIOR_SETTING)->getSignal()->connect(boost::bind(&handleCrashSubmitBehaviorChanged, _2));
-
- // These are warnings that appear on the first experience of that condition.
- // They are already set in the settings_default.xml file, but still need to be added to LLFirstUse
- // for disable/reset ability
-// LLFirstUse::addConfigVariable("FirstBalanceIncrease");
-// LLFirstUse::addConfigVariable("FirstBalanceDecrease");
-// LLFirstUse::addConfigVariable("FirstSit");
-// LLFirstUse::addConfigVariable("FirstMap");
-// LLFirstUse::addConfigVariable("FirstGoTo");
-// LLFirstUse::addConfigVariable("FirstBuild");
-// LLFirstUse::addConfigVariable("FirstLeftClickNoHit");
-// LLFirstUse::addConfigVariable("FirstTeleport");
-// LLFirstUse::addConfigVariable("FirstOverrideKeys");
-// LLFirstUse::addConfigVariable("FirstAttach");
-// LLFirstUse::addConfigVariable("FirstAppearance");
-// LLFirstUse::addConfigVariable("FirstInventory");
-// LLFirstUse::addConfigVariable("FirstSandbox");
-// LLFirstUse::addConfigVariable("FirstFlexible");
-// LLFirstUse::addConfigVariable("FirstDebugMenus");
-// LLFirstUse::addConfigVariable("FirstSculptedPrim");
-// LLFirstUse::addConfigVariable("FirstVoice");
-// LLFirstUse::addConfigVariable("FirstMedia");
-
- // - read command line settings.
- LLControlGroupCLP clp;
- std::string cmd_line_config = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,
- "cmd_line.xml");
-
- clp.configure(cmd_line_config, &gSavedSettings);
-
- if(!initParseCommandLine(clp))
- {
- llwarns << "Error parsing command line options. Command Line options ignored." << llendl;
-
- llinfos << "Command line usage:\n" << clp << llendl;
-
- std::ostringstream msg;
- msg << LLTrans::getString("MBCmdLineError") << clp.getErrorMessage();
- OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK);
- return false;
- }
-
- // - selectively apply settings
-
- // If the user has specified a alternate settings file name.
- // Load it now before loading the user_settings/settings.xml
- if(clp.hasOption("settings"))
- {
- std::string user_settings_filename =
- gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
- clp.getOption("settings")[0]);
- gSavedSettings.setString("ClientSettingsFile", user_settings_filename);
- llinfos << "Using command line specified settings filename: "
- << user_settings_filename << llendl;
- }
-
- // - load overrides from user_settings
- loadSettingsFromDirectory("User");
-
- if (gSavedSettings.getBOOL("FirstRunThisInstall"))
- {
- gSavedSettings.setString("SessionSettingsFile", "settings_minimal.xml");
- }
-
- if (clp.hasOption("sessionsettings"))
- {
- std::string session_settings_filename = clp.getOption("sessionsettings")[0];
- gSavedSettings.setString("SessionSettingsFile", session_settings_filename);
- llinfos << "Using session settings filename: "
- << session_settings_filename << llendl;
- }
- loadSettingsFromDirectory("Session");
-
- if (clp.hasOption("usersessionsettings"))
- {
- std::string user_session_settings_filename = clp.getOption("usersessionsettings")[0];
- gSavedSettings.setString("UserSessionSettingsFile", user_session_settings_filename);
- llinfos << "Using user session settings filename: "
- << user_session_settings_filename << llendl;
-
- }
- loadSettingsFromDirectory("UserSession");
-
- // - apply command line settings
- clp.notify();
-
- // Register the core crash option as soon as we can
- // if we want gdb post-mortem on cores we need to be up and running
- // ASAP or we might miss init issue etc.
- if(clp.hasOption("disablecrashlogger"))
- {
- llwarns << "Crashes will be handled by system, stack trace logs and crash logger are both disabled" << llendl;
- LLAppViewer::instance()->disableCrashlogger();
- }
-
- // Handle initialization from settings.
- // Start up the debugging console before handling other options.
- if (gSavedSettings.getBOOL("ShowConsoleWindow"))
- {
- initConsole();
- }
-
- if(clp.hasOption("help"))
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBCmdLineUsg") << "\n" << clp;
- llinfos << msg.str() << llendl;
-
- OSMessageBox(
- msg.str().c_str(),
- LLStringUtil::null,
- OSMB_OK);
-
- return false;
- }
-
- if(clp.hasOption("set"))
- {
- const LLCommandLineParser::token_vector_t& set_values = clp.getOption("set");
- if(0x1 & set_values.size())
- {
- llwarns << "Invalid '--set' parameter count." << llendl;
- }
- else
- {
- LLCommandLineParser::token_vector_t::const_iterator itr = set_values.begin();
- for(; itr != set_values.end(); ++itr)
- {
- const std::string& name = *itr;
- const std::string& value = *(++itr);
- LLControlVariable* c = LLControlGroup::getInstance(sGlobalSettingsName)->getControl(name);
- if(c)
- {
- c->setValue(value, false);
- }
- else
- {
- llwarns << "'--set' specified with unknown setting: '"
- << name << "'." << llendl;
- }
- }
- }
- }
-
- if(clp.hasOption("channel"))
- {
- LLVersionInfo::resetChannel(clp.getOption("channel")[0]);
- }
-
-
- // If we have specified crash on startup, set the global so we'll trigger the crash at the right time
- if(clp.hasOption("crashonstartup"))
- {
- gCrashOnStartup = TRUE;
- }
-
- if (clp.hasOption("logperformance"))
- {
- LLFastTimer::sLog = TRUE;
- LLFastTimer::sLogName = std::string("performance");
- }
-
- if (clp.hasOption("logmetrics"))
- {
- LLFastTimer::sMetricLog = TRUE ;
- // '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test
- // In the absence of argument, every metric is gathered (makes for a rather slow run and hard to decipher report...)
- std::string test_name = clp.getOption("logmetrics")[0];
- llinfos << "'--logmetrics' argument : " << test_name << llendl;
- if (test_name == "")
- {
- llwarns << "No '--logmetrics' argument given, will output all metrics to " << DEFAULT_METRIC_NAME << llendl;
- LLFastTimer::sLogName = DEFAULT_METRIC_NAME;
- }
- else
- {
- LLFastTimer::sLogName = test_name;
- }
- }
-
- if (clp.hasOption("graphicslevel"))
- {
- const LLCommandLineParser::token_vector_t& value = clp.getOption("graphicslevel");
- if(value.size() != 1)
- {
- llwarns << "Usage: -graphicslevel <0-3>" << llendl;
- }
- else
- {
- std::string detail = value.front();
- mForceGraphicsDetail = TRUE;
-
- switch (detail.c_str()[0])
- {
- case '0':
- gSavedSettings.setU32("RenderQualityPerformance", 0);
- break;
- case '1':
- gSavedSettings.setU32("RenderQualityPerformance", 1);
- break;
- case '2':
- gSavedSettings.setU32("RenderQualityPerformance", 2);
- break;
- case '3':
- gSavedSettings.setU32("RenderQualityPerformance", 3);
- break;
- default:
- mForceGraphicsDetail = FALSE;
- llwarns << "Usage: -graphicslevel <0-3>" << llendl;
- break;
- }
- }
- }
-
- if (clp.hasOption("analyzeperformance"))
- {
- LLFastTimerView::sAnalyzePerformance = TRUE;
- }
-
- if (clp.hasOption("replaysession"))
- {
- LLAgentPilot::sReplaySession = TRUE;
- }
-
- if (clp.hasOption("nonotifications"))
- {
- gSavedSettings.getControl("IgnoreAllNotifications")->setValue(true, false);
- }
-
- if (clp.hasOption("debugsession"))
- {
- gDebugSession = TRUE;
- gDebugGL = TRUE;
-
- ll_init_fail_log(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "test_failures.log"));
- }
-
- // Handle slurl use. NOTE: Don't let SL-55321 reappear.
-
- // *FIX: This init code should be made more robust to prevent
- // the issue SL-55321 from returning. One thought is to allow
- // only select options to be set from command line when a slurl
- // is specified. More work on the settings system is needed to
- // achieve this. For now...
-
- // *NOTE:Mani The command line parser parses tokens and is
- // setup to bail after parsing the '--url' option or the
- // first option specified without a '--option' flag (or
- // any other option that uses the 'last_option' setting -
- // see LLControlGroupCLP::configure())
-
- // What can happen is that someone can use IE (or potentially
- // other browsers) and do the rough equivalent of command
- // injection and steal passwords. Phoenix. SL-55321
- if(clp.hasOption("url"))
- {
- LLStartUp::setStartSLURL(LLSLURL(clp.getOption("url")[0]));
- if(LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION)
- {
- LLGridManager::getInstance()->setGridChoice(LLStartUp::getStartSLURL().getGrid());
-
- }
- }
- else if(clp.hasOption("slurl"))
- {
- LLSLURL start_slurl(clp.getOption("slurl")[0]);
- LLStartUp::setStartSLURL(start_slurl);
- }
-
- const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent");
- if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString())
- {
- // hack to force the skin to default.
- gDirUtilp->setSkinFolder(skinfolder->getValue().asString());
- //gDirUtilp->setSkinFolder("default");
- }
-
- mYieldTime = gSavedSettings.getS32("YieldTime");
-
- // Read skin/branding settings if specified.
- //if (! gDirUtilp->getSkinDir().empty() )
- //{
- // std::string skin_def_file = gDirUtilp->findSkinnedFilename("skin.xml");
- // LLXmlTree skin_def_tree;
-
- // if (!skin_def_tree.parseFile(skin_def_file))
- // {
- // llerrs << "Failed to parse skin definition." << llendl;
- // }
-
- //}
-
-#if LL_DARWIN
- // Initialize apple menubar and various callbacks
- init_apple_menu(LLTrans::getString("APP_NAME").c_str());
-
-#if __ppc__
- // If the CPU doesn't have Altivec (i.e. it's not at least a G4), don't go any further.
- // Only test PowerPC - all Intel Macs have SSE.
- if(!gSysCPU.hasAltivec())
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBRequiresAltiVec");
- OSMessageBox(
- msg.str(),
- LLStringUtil::null,
- OSMB_OK);
- removeMarkerFile();
- return false;
- }
-#endif
-
-#endif // LL_DARWIN
-
- // Display splash screen. Must be after above check for previous
- // crash as this dialog is always frontmost.
- std::string splash_msg;
- LLStringUtil::format_map_t args;
- args["[APP_NAME]"] = LLTrans::getString("SECOND_LIFE");
- splash_msg = LLTrans::getString("StartupLoading", args);
- LLSplashScreen::show();
- LLSplashScreen::update(splash_msg);
-
- //LLVolumeMgr::initClass();
- LLVolumeMgr* volume_manager = new LLVolumeMgr();
- volume_manager->useMutex(); // LLApp and LLMutex magic must be manually enabled
- LLPrimitive::setVolumeManager(volume_manager);
-
- // Note: this is where we used to initialize gFeatureManagerp.
-
- gStartTime = totalTime();
-
- //
- // Set the name of the window
- //
- gWindowTitle = LLTrans::getString("APP_NAME");
-#if LL_DEBUG
- gWindowTitle += std::string(" [DEBUG] ") + gArgs;
-#else
- gWindowTitle += std::string(" ") + gArgs;
-#endif
- LLStringUtil::truncate(gWindowTitle, 255);
-
- //RN: if we received a URL, hand it off to the existing instance.
- // don't call anotherInstanceRunning() when doing URL handoff, as
- // it relies on checking a marker file which will not work when running
- // out of different directories
-
- if (LLStartUp::getStartSLURL().isValid())
- {
- if (sendURLToOtherInstance(LLStartUp::getStartSLURL().getSLURLString()))
- {
- // successfully handed off URL to existing instance, exit
- return false;
- }
- }
-
- if (!gSavedSettings.getBOOL("AllowMultipleViewers"))
- {
- //
- // Check for another instance of the app running
- //
-
- mSecondInstance = anotherInstanceRunning();
-
- if (mSecondInstance)
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBAlreadyRunning");
- OSMessageBox(
- msg.str(),
- LLStringUtil::null,
- OSMB_OK);
- return false;
- }
-
- initMarkerFile();
-
- checkForCrash();
- }
- else
- {
- mSecondInstance = anotherInstanceRunning();
-
- if (mSecondInstance)
- {
- // This is the second instance of SL. Turn off voice support,
- // but make sure the setting is *not* persisted.
- LLControlVariable* disable_voice = gSavedSettings.getControl("CmdLineDisableVoice");
- if(disable_voice)
- {
- const BOOL DO_NOT_PERSIST = FALSE;
- disable_voice->setValue(LLSD(TRUE), DO_NOT_PERSIST);
- }
- }
-
- initMarkerFile();
-
- if(!mSecondInstance)
- {
- checkForCrash();
- }
- }
-
- // need to do this here - need to have initialized global settings first
- std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
- if ( !nextLoginLocation.empty() )
- {
- LLStartUp::setStartSLURL(LLSLURL(nextLoginLocation));
- };
-
- gLastRunVersion = gSavedSettings.getString("LastRunVersion");
-
- loadColorSettings();
-
- return true; // Config was successful.
-}
-
-namespace {
- // *TODO - decide if there's a better place for these functions.
- // do we need a file llupdaterui.cpp or something? -brad
-
- void apply_update_callback(LLSD const & notification, LLSD const & response)
- {
- lldebugs << "LLUpdate user response: " << response << llendl;
- if(response["OK_okcancelbuttons"].asBoolean())
- {
- llinfos << "LLUpdate restarting viewer" << llendl;
- static const bool install_if_ready = true;
- // *HACK - this lets us launch the installer immediately for now
- LLUpdaterService().startChecking(install_if_ready);
- }
- }
-
- void apply_update_ok_callback(LLSD const & notification, LLSD const & response)
- {
- llinfos << "LLUpdate restarting viewer" << llendl;
- static const bool install_if_ready = true;
- // *HACK - this lets us launch the installer immediately for now
- LLUpdaterService().startChecking(install_if_ready);
- }
-
- void on_update_downloaded(LLSD const & data)
- {
- std::string notification_name;
- void (*apply_callback)(LLSD const &, LLSD const &) = NULL;
-
- if(data["required"].asBoolean())
- {
- if(LLStartUp::getStartupState() <= STATE_LOGIN_WAIT)
- {
- // The user never saw the progress bar.
- apply_callback = &apply_update_ok_callback;
- notification_name = "RequiredUpdateDownloadedVerboseDialog";
- }
- else if(LLStartUp::getStartupState() < STATE_WORLD_INIT)
- {
- // The user is logging in but blocked.
- apply_callback = &apply_update_ok_callback;
- notification_name = "RequiredUpdateDownloadedDialog";
- }
- else
- {
- // The user is already logged in; treat like an optional update.
- apply_callback = &apply_update_callback;
- notification_name = "DownloadBackgroundTip";
- }
- }
- else
- {
- apply_callback = &apply_update_callback;
- if(LLStartUp::getStartupState() < STATE_STARTED)
- {
- // CHOP-262 we need to use a different notification
- // method prior to login.
- notification_name = "DownloadBackgroundDialog";
- }
- else
- {
- notification_name = "DownloadBackgroundTip";
- }
- }
-
- LLSD substitutions;
- substitutions["VERSION"] = data["version"];
-
- // truncate version at the rightmost '.'
- std::string version_short(data["version"]);
- size_t short_length = version_short.rfind('.');
- if (short_length != std::string::npos)
- {
- version_short.resize(short_length);
- }
-
- LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]");
- relnotes_url.setArg("[VERSION_SHORT]", version_short);
-
- // *TODO thread the update service's response through to this point
- std::string const & channel = LLVersionInfo::getChannel();
- boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free);
-
- relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get());
- relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL"));
- substitutions["RELEASE_NOTES_FULL_URL"] = relnotes_url.getString();
-
- LLNotificationsUtil::add(notification_name, substitutions, LLSD(), apply_callback);
- }
-
- void install_error_callback(LLSD const & notification, LLSD const & response)
- {
- LLAppViewer::instance()->forceQuit();
- }
-
- bool notify_update(LLSD const & evt)
- {
- std::string notification_name;
- switch (evt["type"].asInteger())
- {
- case LLUpdaterService::DOWNLOAD_COMPLETE:
- on_update_downloaded(evt);
- break;
- case LLUpdaterService::INSTALL_ERROR:
- if(evt["required"].asBoolean()) {
- LLNotificationsUtil::add("FailedRequiredUpdateInstall", LLSD(), LLSD(), &install_error_callback);
- } else {
- LLNotificationsUtil::add("FailedUpdateInstall");
- }
- break;
- default:
- break;
- }
-
- // let others also handle this event by default
- return false;
- }
-
- bool on_bandwidth_throttle(LLUpdaterService * updater, LLSD const & evt)
- {
- updater->setBandwidthLimit(evt.asInteger() * (1024/8));
- return false; // Let others receive this event.
- };
-};
-
-void LLAppViewer::initUpdater()
-{
- // Initialize the updater service.
- // Generate URL to the udpater service
- // Get Channel
- // Get Version
- std::string url = gSavedSettings.getString("UpdaterServiceURL");
- std::string channel = LLVersionInfo::getChannel();
- std::string version = LLVersionInfo::getVersion();
- std::string protocol_version = gSavedSettings.getString("UpdaterServiceProtocolVersion");
- std::string service_path = gSavedSettings.getString("UpdaterServicePath");
- U32 check_period = gSavedSettings.getU32("UpdaterServiceCheckPeriod");
-
- mUpdater->setAppExitCallback(boost::bind(&LLAppViewer::forceQuit, this));
- mUpdater->initialize(protocol_version,
- url,
- service_path,
- channel,
- version);
- mUpdater->setCheckPeriod(check_period);
- mUpdater->setBandwidthLimit((int)gSavedSettings.getF32("UpdaterMaximumBandwidth") * (1024/8));
- gSavedSettings.getControl("UpdaterMaximumBandwidth")->getSignal()->
- connect(boost::bind(&on_bandwidth_throttle, mUpdater.get(), _2));
- if(gSavedSettings.getU32("UpdaterServiceSetting"))
- {
- bool install_if_ready = true;
- mUpdater->startChecking(install_if_ready);
- }
-
- LLEventPump & updater_pump = LLEventPumps::instance().obtain(LLUpdaterService::pumpName());
- updater_pump.listen("notify_update", ¬ify_update);
-}
-
-void LLAppViewer::checkForCrash(void)
-{
-
-#if LL_SEND_CRASH_REPORTS
- if (gLastExecEvent == LAST_EXEC_FROZE)
- {
- llinfos << "Last execution froze, requesting to send crash report." << llendl;
- //
- // Pop up a freeze or crash warning dialog
- //
- S32 choice;
- if(gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) == CRASH_BEHAVIOR_ASK)
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBFrozenCrashed");
- std::string alert = LLTrans::getString("APP_NAME") + " " + LLTrans::getString("MBAlert");
- choice = OSMessageBox(msg.str(),
- alert,
- OSMB_YESNO);
- }
- else if(gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) == CRASH_BEHAVIOR_NEVER_SEND)
- {
- choice = OSBTN_NO;
- }
- else
- {
- choice = OSBTN_YES;
- }
-
- if (OSBTN_YES == choice)
- {
- llinfos << "Sending crash report." << llendl;
-
- bool report_freeze = true;
- handleCrashReporting(report_freeze);
- }
- else
- {
- llinfos << "Not sending crash report." << llendl;
- }
- }
-#endif // LL_SEND_CRASH_REPORTS
-
-}
-
-bool LLAppViewer::initWindow()
-{
- LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL;
-
- // store setting in a global for easy access and modification
- gNoRender = gSavedSettings.getBOOL("DisableRendering");
-
- // always start windowed
- BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth");
- gViewerWindow = new LLViewerWindow(gWindowTitle,
- VIEWER_WINDOW_CLASSNAME,
- gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"),
- gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"),
- gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth);
-
- // Need to load feature table before cheking to start watchdog.
- const S32 NEVER_SUBMIT_REPORT = 2;
- bool use_watchdog = false;
- int watchdog_enabled_setting = gSavedSettings.getS32("WatchdogEnabled");
- if(watchdog_enabled_setting == -1){
- use_watchdog = !LLFeatureManager::getInstance()->isFeatureAvailable("WatchdogDisabled");
- }
- else
- {
- // The user has explicitly set this setting; always use that value.
- use_watchdog = bool(watchdog_enabled_setting);
- }
-
- bool send_reports = gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) != NEVER_SUBMIT_REPORT;
- if(use_watchdog && send_reports)
- {
- LLWatchdog::getInstance()->init(watchdog_killer_callback);
- }
-
- LLNotificationsUI::LLNotificationManager::getInstance();
-
- if (gSavedSettings.getBOOL("WindowMaximized"))
- {
- gViewerWindow->mWindow->maximize();
- }
-
- if (!gNoRender)
- {
- //
- // Initialize GL stuff
- //
-
- if (mForceGraphicsDetail)
- {
- LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false);
- }
-
- // Set this flag in case we crash while initializing GL
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
- gPipeline.init();
- stop_glerror();
- gViewerWindow->initGLDefaults();
-
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
- //If we have a startup crash, it's usually near GL initialization, so simulate that.
- if(gCrashOnStartup)
- {
- LLAppViewer::instance()->forceErrorLLError();
- }
-
- LLUI::sWindow = gViewerWindow->getWindow();
-
- // Show watch cursor
- gViewerWindow->setCursor(UI_CURSOR_WAIT);
-
- // Finish view initialization
- gViewerWindow->initBase();
-
- // show viewer window
- //gViewerWindow->mWindow->show();
-
-
- return true;
-}
-
-void LLAppViewer::writeDebugInfo()
-{
- std::string debug_filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,"debug_info.log");
- llinfos << "Opening debug file " << debug_filename << llendl;
- llofstream out_file(debug_filename);
- LLSDSerialize::toPrettyXML(gDebugInfo, out_file);
- out_file.close();
-}
-
-void LLAppViewer::cleanupSavedSettings()
-{
- gSavedSettings.setBOOL("MouseSun", FALSE);
-
- gSavedSettings.setBOOL("UseEnergy", TRUE); // force toggle to turn off, since sends message to simulator
-
- gSavedSettings.setBOOL("DebugWindowProc", gDebugWindowProc);
-
- gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates);
-
- if (!gNoRender)
- {
- if (gDebugView)
- {
- gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible());
- }
- }
-
- // save window position if not maximized
- // as we don't track it in callbacks
- if(NULL != gViewerWindow)
- {
- BOOL maximized = gViewerWindow->mWindow->getMaximized();
- if (!maximized)
- {
- LLCoordScreen window_pos;
-
- if (gViewerWindow->mWindow->getPosition(&window_pos))
- {
- gSavedSettings.setS32("WindowX", window_pos.mX);
- gSavedSettings.setS32("WindowY", window_pos.mY);
- }
- }
- }
-
- gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale );
-
- // Some things are cached in LLAgent.
- if (gAgent.isInitialized())
- {
- gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance);
- }
-}
-
-void LLAppViewer::removeCacheFiles(const std::string& file_mask)
-{
- std::string mask = gDirUtilp->getDirDelimiter() + file_mask;
- gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask);
-}
-
-void LLAppViewer::writeSystemInfo()
-{
- gDebugInfo["SLLog"] = LLError::logFileName();
-
- gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel();
- gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor();
- gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor();
- gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch();
- gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild();
-
- gDebugInfo["CAFilename"] = gDirUtilp->getCAFile();
-
- gDebugInfo["CPUInfo"]["CPUString"] = gSysCPU.getCPUString();
- gDebugInfo["CPUInfo"]["CPUFamily"] = gSysCPU.getFamily();
- gDebugInfo["CPUInfo"]["CPUMhz"] = (S32)gSysCPU.getMHz();
- gDebugInfo["CPUInfo"]["CPUAltivec"] = gSysCPU.hasAltivec();
- gDebugInfo["CPUInfo"]["CPUSSE"] = gSysCPU.hasSSE();
- gDebugInfo["CPUInfo"]["CPUSSE2"] = gSysCPU.hasSSE2();
-
- gDebugInfo["RAMInfo"]["Physical"] = (LLSD::Integer)(gSysMemory.getPhysicalMemoryKB());
- gDebugInfo["RAMInfo"]["Allocated"] = (LLSD::Integer)(gMemoryAllocated>>10); // MB -> KB
- gDebugInfo["OSInfo"] = getOSInfo().getOSStringSimple();
-
- // The user is not logged on yet, but record the current grid choice login url
- // which may have been the intended grid. This can b
- gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel();
-
- // *FIX:Mani - move this down in llappviewerwin32
-#ifdef LL_WINDOWS
- DWORD thread_id = GetCurrentThreadId();
- gDebugInfo["MainloopThreadID"] = (S32)thread_id;
-#endif
-
- // "CrashNotHandled" is set here, while things are running well,
- // in case of a freeze. If there is a freeze, the crash logger will be launched
- // and can read this value from the debug_info.log.
- // If the crash is handled by LLAppViewer::handleViewerCrash, ie not a freeze,
- // then the value of "CrashNotHandled" will be set to true.
- gDebugInfo["CrashNotHandled"] = (LLSD::Boolean)true;
-
- // Insert crash host url (url to post crash log to) if configured. This insures
- // that the crash report will go to the proper location in the case of a
- // prior freeze.
- std::string crashHostUrl = gSavedSettings.get<std::string>("CrashHostUrl");
- if(crashHostUrl != "")
- {
- gDebugInfo["CrashHostUrl"] = crashHostUrl;
- }
-
- // Dump some debugging info
- LL_INFOS("SystemInfo") << LLTrans::getString("APP_NAME")
- << " version " << LLVersionInfo::getShortVersion() << LL_ENDL;
-
- // Dump the local time and time zone
- time_t now;
- time(&now);
- char tbuffer[256]; /* Flawfinder: ignore */
- strftime(tbuffer, 256, "%Y-%m-%dT%H:%M:%S %Z", localtime(&now));
- LL_INFOS("SystemInfo") << "Local time: " << tbuffer << LL_ENDL;
-
- // query some system information
- LL_INFOS("SystemInfo") << "CPU info:\n" << gSysCPU << LL_ENDL;
- LL_INFOS("SystemInfo") << "Memory info:\n" << gSysMemory << LL_ENDL;
- LL_INFOS("SystemInfo") << "OS: " << getOSInfo().getOSStringSimple() << LL_ENDL;
- LL_INFOS("SystemInfo") << "OS info: " << getOSInfo() << LL_ENDL;
-
- writeDebugInfo(); // Save out debug_info.log early, in case of crash.
-}
-
-void LLAppViewer::handleViewerCrash()
-{
- llinfos << "Handle viewer crash entry." << llendl;
-
- llinfos << "Last render pool type: " << LLPipeline::sCurRenderPoolType << llendl ;
-
- //print out recorded call stacks if there are any.
- LLError::LLCallStacks::print();
-
- LLAppViewer* pApp = LLAppViewer::instance();
- if (pApp->beingDebugged())
- {
- // This will drop us into the debugger.
- abort();
- }
-
- if (LLApp::isCrashloggerDisabled())
- {
- abort();
- }
-
- // Returns whether a dialog was shown.
- // Only do the logic in here once
- if (pApp->mReportedCrash)
- {
- return;
- }
- pApp->mReportedCrash = TRUE;
-
- // Insert crash host url (url to post crash log to) if configured.
- std::string crashHostUrl = gSavedSettings.get<std::string>("CrashHostUrl");
- if(crashHostUrl != "")
- {
- gDebugInfo["CrashHostUrl"] = crashHostUrl;
- }
-
- //We already do this in writeSystemInfo(), but we do it again here to make /sure/ we have a version
- //to check against no matter what
- gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel();
-
- gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor();
- gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor();
- gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch();
- gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild();
-
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if ( parcel && parcel->getMusicURL()[0])
- {
- gDebugInfo["ParcelMusicURL"] = parcel->getMusicURL();
- }
- if ( parcel && parcel->getMediaURL()[0])
- {
- gDebugInfo["ParcelMediaURL"] = parcel->getMediaURL();
- }
-
-
- gDebugInfo["SettingsFilename"] = gSavedSettings.getString("ClientSettingsFile");
- gDebugInfo["CAFilename"] = gDirUtilp->getCAFile();
- gDebugInfo["ViewerExePath"] = gDirUtilp->getExecutablePathAndName();
- gDebugInfo["CurrentPath"] = gDirUtilp->getCurPath();
- gDebugInfo["SessionLength"] = F32(LLFrameTimer::getElapsedSeconds());
- gDebugInfo["StartupState"] = LLStartUp::getStartupStateString();
- gDebugInfo["RAMInfo"]["Allocated"] = (LLSD::Integer) LLMemory::getCurrentRSS() >> 10;
- gDebugInfo["FirstLogin"] = (LLSD::Boolean) gAgent.isFirstLogin();
- gDebugInfo["FirstRunThisInstall"] = gSavedSettings.getBOOL("FirstRunThisInstall");
-
- char *minidump_file = pApp->getMiniDumpFilename();
- if(minidump_file && minidump_file[0] != 0)
- {
- gDebugInfo["MinidumpPath"] = minidump_file;
- }
-
- if(gLogoutInProgress)
- {
- gDebugInfo["LastExecEvent"] = LAST_EXEC_LOGOUT_CRASH;
- }
- else
- {
- gDebugInfo["LastExecEvent"] = gLLErrorActivated ? LAST_EXEC_LLERROR_CRASH : LAST_EXEC_OTHER_CRASH;
- }
-
- if(gAgent.getRegion())
- {
- gDebugInfo["CurrentSimHost"] = gAgent.getRegionHost().getHostName();
- gDebugInfo["CurrentRegion"] = gAgent.getRegion()->getName();
-
- const LLVector3& loc = gAgent.getPositionAgent();
- gDebugInfo["CurrentLocationX"] = loc.mV[0];
- gDebugInfo["CurrentLocationY"] = loc.mV[1];
- gDebugInfo["CurrentLocationZ"] = loc.mV[2];
- }
-
- if(LLAppViewer::instance()->mMainloopTimeout)
- {
- gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState();
- }
-
- // The crash is being handled here so set this value to false.
- // Otherwise the crash logger will think this crash was a freeze.
- gDebugInfo["CrashNotHandled"] = (LLSD::Boolean)false;
-
- //Write out the crash status file
- //Use marker file style setup, as that's the simplest, especially since
- //we're already in a crash situation
- if (gDirUtilp)
- {
- std::string crash_file_name;
- if(gLLErrorActivated) crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LLERROR_MARKER_FILE_NAME);
- else crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,ERROR_MARKER_FILE_NAME);
- llinfos << "Creating crash marker file " << crash_file_name << llendl;
-
- LLAPRFile crash_file ;
- crash_file.open(crash_file_name, LL_APR_W);
- if (crash_file.getFileHandle())
- {
- LL_INFOS("MarkerFile") << "Created crash marker file " << crash_file_name << LL_ENDL;
- }
- else
- {
- LL_WARNS("MarkerFile") << "Cannot create error marker file " << crash_file_name << LL_ENDL;
- }
- }
-
- if (gMessageSystem && gDirUtilp)
- {
- std::string filename;
- filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "stats.log");
- llofstream file(filename, llofstream::binary);
- if(file.good())
- {
- llinfos << "Handle viewer crash generating stats log." << llendl;
- gMessageSystem->summarizeLogs(file);
- file.close();
- }
- }
-
- if (gMessageSystem)
- {
- gMessageSystem->getCircuitInfo(gDebugInfo["CircuitInfo"]);
- gMessageSystem->stopLogging();
- }
-
- if (LLWorld::instanceExists()) LLWorld::getInstance()->getInfo(gDebugInfo);
-
- // Close the debug file
- pApp->writeDebugInfo();
-
- LLError::logToFile("");
-
- // Remove the marker file, since otherwise we'll spawn a process that'll keep it locked
- if(gDebugInfo["LastExecEvent"].asInteger() == LAST_EXEC_LOGOUT_CRASH)
- {
- pApp->removeMarkerFile(true);
- }
- else
- {
- pApp->removeMarkerFile(false);
- }
-
-#if LL_SEND_CRASH_REPORTS
- // Call to pure virtual, handled by platform specific llappviewer instance.
- pApp->handleCrashReporting();
-#endif
-
- return;
-}
-
-bool LLAppViewer::anotherInstanceRunning()
-{
- // We create a marker file when the program starts and remove the file when it finishes.
- // If the file is currently locked, that means another process is already running.
-
- std::string marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, MARKER_FILE_NAME);
- LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL;
-
- //Freeze case checks
- if (LLAPRFile::isExist(marker_file, NULL, LL_APR_RB))
- {
- // File exists, try opening with write permissions
- LLAPRFile outfile ;
- outfile.open(marker_file, LL_APR_WB);
- apr_file_t* fMarker = outfile.getFileHandle() ;
- if (!fMarker)
- {
- // Another instance is running. Skip the rest of these operations.
- LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL;
- return true;
- }
- if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) //flock(fileno(fMarker), LOCK_EX | LOCK_NB) == -1)
- {
- LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL;
- return true;
- }
- // No other instances; we'll lock this file now & delete on quit.
- }
- LL_DEBUGS("MarkerFile") << "Marker file isn't locked." << LL_ENDL;
- return false;
-}
-
-void LLAppViewer::initMarkerFile()
-{
- //First, check for the existence of other files.
- //There are marker files for two different types of crashes
-
- mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME);
- LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL;
-
- //We've got 4 things to test for here
- // - Other Process Running (SecondLife.exec_marker present, locked)
- // - Freeze (SecondLife.exec_marker present, not locked)
- // - LLError Crash (SecondLife.llerror_marker present)
- // - Other Crash (SecondLife.error_marker present)
- // These checks should also remove these files for the last 2 cases if they currently exist
-
- //LLError/Error checks. Only one of these should ever happen at a time.
- std::string logout_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LOGOUT_MARKER_FILE_NAME);
- std::string llerror_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LLERROR_MARKER_FILE_NAME);
- std::string error_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ERROR_MARKER_FILE_NAME);
-
- if (LLAPRFile::isExist(mMarkerFileName, NULL, LL_APR_RB) && !anotherInstanceRunning())
- {
- gLastExecEvent = LAST_EXEC_FROZE;
- LL_INFOS("MarkerFile") << "Exec marker found: program froze on previous execution" << LL_ENDL;
- }
- if(LLAPRFile::isExist(logout_marker_file, NULL, LL_APR_RB))
- {
- gLastExecEvent = LAST_EXEC_LOGOUT_FROZE;
- LL_INFOS("MarkerFile") << "Last exec LLError crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL;
- LLAPRFile::remove(logout_marker_file);
- }
- if(LLAPRFile::isExist(llerror_marker_file, NULL, LL_APR_RB))
- {
- if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH;
- else gLastExecEvent = LAST_EXEC_LLERROR_CRASH;
- LL_INFOS("MarkerFile") << "Last exec LLError crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL;
- LLAPRFile::remove(llerror_marker_file);
- }
- if(LLAPRFile::isExist(error_marker_file, NULL, LL_APR_RB))
- {
- if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH;
- else gLastExecEvent = LAST_EXEC_OTHER_CRASH;
- LL_INFOS("MarkerFile") << "Last exec crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL;
- LLAPRFile::remove(error_marker_file);
- }
-
- // No new markers if another instance is running.
- if(anotherInstanceRunning())
- {
- return;
- }
-
- // Create the marker file for this execution & lock it
- apr_status_t s;
- s = mMarkerFile.open(mMarkerFileName, LL_APR_W, TRUE);
-
- if (s == APR_SUCCESS && mMarkerFile.getFileHandle())
- {
- LL_DEBUGS("MarkerFile") << "Marker file created." << LL_ENDL;
- }
- else
- {
- LL_INFOS("MarkerFile") << "Failed to create marker file." << LL_ENDL;
- return;
- }
- if (apr_file_lock(mMarkerFile.getFileHandle(), APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS)
- {
- mMarkerFile.close() ;
- LL_INFOS("MarkerFile") << "Marker file cannot be locked." << LL_ENDL;
- return;
- }
-
- LL_DEBUGS("MarkerFile") << "Marker file locked." << LL_ENDL;
-}
-
-void LLAppViewer::removeMarkerFile(bool leave_logout_marker)
-{
- LL_DEBUGS("MarkerFile") << "removeMarkerFile()" << LL_ENDL;
- if (mMarkerFile.getFileHandle())
- {
- mMarkerFile.close() ;
- LLAPRFile::remove( mMarkerFileName );
- }
- if (mLogoutMarkerFile != NULL && !leave_logout_marker)
- {
- LLAPRFile::remove( mLogoutMarkerFileName );
- mLogoutMarkerFile = NULL;
- }
-}
-
-void LLAppViewer::forceQuit()
-{
- LLApp::setQuitting();
-}
-
-//TODO: remove
-void LLAppViewer::fastQuit(S32 error_code)
-{
- // finish pending transfers
- flushVFSIO();
- // let sim know we're logging out
- sendLogoutRequest();
- // flush network buffers by shutting down messaging system
- end_messaging_system();
- // figure out the error code
- S32 final_error_code = error_code ? error_code : (S32)isError();
- // this isn't a crash
- removeMarkerFile();
- // get outta here
- _exit(final_error_code);
-}
-
-void LLAppViewer::requestQuit()
-{
- llinfos << "requestQuit" << llendl;
-
- LLViewerRegion* region = gAgent.getRegion();
-
- if( (LLStartUp::getStartupState() < STATE_STARTED) || !region )
- {
- // If we have a region, make some attempt to send a logout request first.
- // This prevents the halfway-logged-in avatar from hanging around inworld for a couple minutes.
- if(region)
- {
- sendLogoutRequest();
- }
-
- // Quit immediately
- forceQuit();
- return;
- }
-
- // Try to send metrics back to the grid
- metricsSend(!gDisconnected);
-
- LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
- effectp->setPositionGlobal(gAgent.getPositionGlobal());
- effectp->setColor(LLColor4U(gAgent.getEffectColor()));
- LLHUDManager::getInstance()->sendEffects();
- effectp->markDead() ;//remove it.
-
- // Attempt to close all floaters that might be
- // editing things.
- if (gFloaterView)
- {
- // application is quitting
- gFloaterView->closeAllChildren(true);
- }
-
- LLSideTray::getInstance()->notifyChildren(LLSD().with("request","quit"));
-
- send_stats();
-
- gLogoutTimer.reset();
- mQuitRequested = true;
-}
-
-static bool finish_quit(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- if (option == 0)
- {
- LLAppViewer::instance()->requestQuit();
- }
- return false;
-}
-static LLNotificationFunctorRegistration finish_quit_reg("ConfirmQuit", finish_quit);
-
-static bool switch_standard_skin_and_quit(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- if (option == 0)
- {
- gSavedSettings.setString("SessionSettingsFile", "");
- LLAppViewer::instance()->requestQuit();
- }
- return false;
-}
-
-static LLNotificationFunctorRegistration standard_skin_quit_reg("SwitchToStandardSkinAndQuit", switch_standard_skin_and_quit);
-
-void LLAppViewer::userQuit()
-{
- if (gDisconnected || gViewerWindow->getProgressView()->getVisible())
- {
- requestQuit();
- }
- else
- {
- LLNotificationsUtil::add("ConfirmQuit");
- }
-}
-
-static bool finish_early_exit(const LLSD& notification, const LLSD& response)
-{
- LLAppViewer::instance()->forceQuit();
- return false;
-}
-
-void LLAppViewer::earlyExit(const std::string& name, const LLSD& substitutions)
-{
- llwarns << "app_early_exit: " << name << llendl;
- gDoDisconnect = TRUE;
- LLNotificationsUtil::add(name, substitutions, LLSD(), finish_early_exit);
-}
-
-// case where we need the viewer to exit without any need for notifications
-void LLAppViewer::earlyExitNoNotify()
-{
- llwarns << "app_early_exit with no notification: " << llendl;
- gDoDisconnect = TRUE;
- finish_early_exit( LLSD(), LLSD() );
-}
-
-void LLAppViewer::abortQuit()
-{
- llinfos << "abortQuit()" << llendl;
- mQuitRequested = false;
-}
-
-void LLAppViewer::migrateCacheDirectory()
-{
-#if LL_WINDOWS || LL_DARWIN
- // NOTE: (Nyx) as of 1.21, cache for mac is moving to /library/caches/SecondLife from
- // /library/application support/SecondLife/cache This should clear/delete the old dir.
-
- // As of 1.23 the Windows cache moved from
- // C:\Documents and Settings\James\Application Support\SecondLife\cache
- // to
- // C:\Documents and Settings\James\Local Settings\Application Support\SecondLife
- //
- // The Windows Vista equivalent is from
- // C:\Users\James\AppData\Roaming\SecondLife\cache
- // to
- // C:\Users\James\AppData\Local\SecondLife
- //
- // Note the absence of \cache on the second path. James.
-
- // Only do this once per fresh install of this version.
- if (gSavedSettings.getBOOL("MigrateCacheDirectory"))
- {
- gSavedSettings.setBOOL("MigrateCacheDirectory", FALSE);
-
- std::string delimiter = gDirUtilp->getDirDelimiter();
- std::string old_cache_dir = gDirUtilp->getOSUserAppDir() + delimiter + "cache";
- std::string new_cache_dir = gDirUtilp->getCacheDir(true);
-
- if (gDirUtilp->fileExists(old_cache_dir))
- {
- llinfos << "Migrating cache from " << old_cache_dir << " to " << new_cache_dir << llendl;
-
- // Migrate inventory cache to avoid pain to inventory database after mass update
- S32 file_count = 0;
- std::string file_name;
- std::string mask = delimiter + "*.*";
- while (gDirUtilp->getNextFileInDir(old_cache_dir, mask, file_name))
- {
- if (file_name == "." || file_name == "..") continue;
- std::string source_path = old_cache_dir + delimiter + file_name;
- std::string dest_path = new_cache_dir + delimiter + file_name;
- if (!LLFile::rename(source_path, dest_path))
- {
- file_count++;
- }
- }
- llinfos << "Moved " << file_count << " files" << llendl;
-
- // Nuke the old cache
- gDirUtilp->setCacheDir(old_cache_dir);
- purgeCache();
- gDirUtilp->setCacheDir(new_cache_dir);
-
-#if LL_DARWIN
- // Clean up Mac files not deleted by removing *.*
- std::string ds_store = old_cache_dir + "/.DS_Store";
- if (gDirUtilp->fileExists(ds_store))
- {
- LLFile::remove(ds_store);
- }
-#endif
- if (LLFile::rmdir(old_cache_dir) != 0)
- {
- llwarns << "could not delete old cache directory " << old_cache_dir << llendl;
- }
- }
- }
-#endif // LL_WINDOWS || LL_DARWIN
-}
-
-void dumpVFSCaches()
-{
- llinfos << "======= Static VFS ========" << llendl;
- gStaticVFS->listFiles();
-#if LL_WINDOWS
- llinfos << "======= Dumping static VFS to StaticVFSDump ========" << llendl;
- WCHAR w_str[MAX_PATH];
- GetCurrentDirectory(MAX_PATH, w_str);
- S32 res = LLFile::mkdir("StaticVFSDump");
- if (res == -1)
- {
- if (errno != EEXIST)
- {
- llwarns << "Couldn't create dir StaticVFSDump" << llendl;
- }
- }
- SetCurrentDirectory(utf8str_to_utf16str("StaticVFSDump").c_str());
- gStaticVFS->dumpFiles();
- SetCurrentDirectory(w_str);
-#endif
-
- llinfos << "========= Dynamic VFS ====" << llendl;
- gVFS->listFiles();
-#if LL_WINDOWS
- llinfos << "========= Dumping dynamic VFS to VFSDump ====" << llendl;
- res = LLFile::mkdir("VFSDump");
- if (res == -1)
- {
- if (errno != EEXIST)
- {
- llwarns << "Couldn't create dir VFSDump" << llendl;
- }
- }
- SetCurrentDirectory(utf8str_to_utf16str("VFSDump").c_str());
- gVFS->dumpFiles();
- SetCurrentDirectory(w_str);
-#endif
-}
-
-//static
-U32 LLAppViewer::getTextureCacheVersion()
-{
- //viewer texture cache version, change if the texture cache format changes.
- const U32 TEXTURE_CACHE_VERSION = 7;
-
- return TEXTURE_CACHE_VERSION ;
-}
-
-//static
-U32 LLAppViewer::getObjectCacheVersion()
-{
- // Viewer object cache version, change if object update
- // format changes. JC
- const U32 INDRA_OBJECT_CACHE_VERSION = 14;
-
- return INDRA_OBJECT_CACHE_VERSION;
-}
-
-bool LLAppViewer::initCache()
-{
- mPurgeCache = false;
- BOOL read_only = mSecondInstance ? TRUE : FALSE;
- LLAppViewer::getTextureCache()->setReadOnly(read_only) ;
- LLVOCache::getInstance()->setReadOnly(read_only);
-
- BOOL texture_cache_mismatch = FALSE ;
- if (gSavedSettings.getS32("LocalCacheVersion") != LLAppViewer::getTextureCacheVersion())
- {
- texture_cache_mismatch = TRUE ;
- if(!read_only)
- {
- gSavedSettings.setS32("LocalCacheVersion", LLAppViewer::getTextureCacheVersion());
- }
- }
-
- if(!read_only)
- {
- // Purge cache if user requested it
- if (gSavedSettings.getBOOL("PurgeCacheOnStartup") ||
- gSavedSettings.getBOOL("PurgeCacheOnNextStartup"))
- {
- gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false);
- mPurgeCache = true;
- }
-
- // We have moved the location of the cache directory over time.
- migrateCacheDirectory();
-
- // Setup and verify the cache location
- std::string cache_location = gSavedSettings.getString("CacheLocation");
- std::string new_cache_location = gSavedSettings.getString("NewCacheLocation");
- if (new_cache_location != cache_location)
- {
- gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation"));
- purgeCache(); // purge old cache
- gSavedSettings.setString("CacheLocation", new_cache_location);
- gSavedSettings.setString("CacheLocationTopFolder", gDirUtilp->getBaseFileName(new_cache_location));
- }
- }
-
- if (!gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation")))
- {
- LL_WARNS("AppCache") << "Unable to set cache location" << LL_ENDL;
- gSavedSettings.setString("CacheLocation", "");
- gSavedSettings.setString("CacheLocationTopFolder", "");
- }
-
- if (mPurgeCache && !read_only)
- {
- LLSplashScreen::update(LLTrans::getString("StartupClearingCache"));
- purgeCache();
- }
-
- LLSplashScreen::update(LLTrans::getString("StartupInitializingTextureCache"));
-
- // Init the texture cache
- // Allocate 80% of the cache size for textures
- const S32 MB = 1024*1024;
- S64 cache_size = (S64)(gSavedSettings.getU32("CacheSize")) * MB;
- const S64 MAX_CACHE_SIZE = 1024*MB;
- cache_size = llmin(cache_size, MAX_CACHE_SIZE);
- S64 texture_cache_size = ((cache_size * 8)/10);
- S64 extra = LLAppViewer::getTextureCache()->initCache(LL_PATH_CACHE, texture_cache_size, texture_cache_mismatch);
- texture_cache_size -= extra;
-
- LLVOCache::getInstance()->initCache(LL_PATH_CACHE, gSavedSettings.getU32("CacheNumberOfRegionsForObjects"), getObjectCacheVersion()) ;
-
- LLSplashScreen::update(LLTrans::getString("StartupInitializingVFS"));
-
- // Init the VFS
- S64 vfs_size = cache_size - texture_cache_size;
- const S64 MAX_VFS_SIZE = 1024 * MB; // 1 GB
- vfs_size = llmin(vfs_size, MAX_VFS_SIZE);
- vfs_size = (vfs_size / MB) * MB; // make sure it is MB aligned
- U32 vfs_size_u32 = (U32)vfs_size;
- U32 old_vfs_size = gSavedSettings.getU32("VFSOldSize") * MB;
- bool resize_vfs = (vfs_size_u32 != old_vfs_size);
- if (resize_vfs)
- {
- gSavedSettings.setU32("VFSOldSize", vfs_size_u32/MB);
- }
- LL_INFOS("AppCache") << "VFS CACHE SIZE: " << vfs_size/(1024*1024) << " MB" << LL_ENDL;
-
- // This has to happen BEFORE starting the vfs
- //time_t ltime;
- srand(time(NULL)); // Flawfinder: ignore
- U32 old_salt = gSavedSettings.getU32("VFSSalt");
- U32 new_salt;
- std::string old_vfs_data_file;
- std::string old_vfs_index_file;
- std::string new_vfs_data_file;
- std::string new_vfs_index_file;
- std::string static_vfs_index_file;
- std::string static_vfs_data_file;
-
- if (gSavedSettings.getBOOL("AllowMultipleViewers"))
- {
- // don't mess with renaming the VFS in this case
- new_salt = old_salt;
- }
- else
- {
- do
- {
- new_salt = rand();
- } while( new_salt == old_salt );
- }
-
- old_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",old_salt);
-
- // make sure this file exists
- llstat s;
- S32 stat_result = LLFile::stat(old_vfs_data_file, &s);
- if (stat_result)
- {
- // doesn't exist, look for a data file
- std::string mask;
- mask = gDirUtilp->getDirDelimiter();
- mask += VFS_DATA_FILE_BASE;
- mask += "*";
-
- std::string dir;
- dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,"");
-
- std::string found_file;
- if (gDirUtilp->getNextFileInDir(dir, mask, found_file))
- {
- old_vfs_data_file = dir + gDirUtilp->getDirDelimiter() + found_file;
-
- S32 start_pos = found_file.find_last_of('.');
- if (start_pos > 0)
- {
- sscanf(found_file.substr(start_pos+1).c_str(), "%d", &old_salt);
- }
- LL_DEBUGS("AppCache") << "Default vfs data file not present, found: " << old_vfs_data_file << " Old salt: " << old_salt << llendl;
- }
- }
-
- old_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_INDEX_FILE_BASE) + llformat("%u",old_salt);
-
- stat_result = LLFile::stat(old_vfs_index_file, &s);
- if (stat_result)
- {
- // We've got a bad/missing index file, nukem!
- LL_WARNS("AppCache") << "Bad or missing vfx index file " << old_vfs_index_file << LL_ENDL;
- LL_WARNS("AppCache") << "Removing old vfs data file " << old_vfs_data_file << LL_ENDL;
- LLFile::remove(old_vfs_data_file);
- LLFile::remove(old_vfs_index_file);
-
- // Just in case, nuke any other old cache files in the directory.
- std::string dir;
- dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,"");
-
- std::string mask;
- mask = gDirUtilp->getDirDelimiter();
- mask += VFS_DATA_FILE_BASE;
- mask += "*";
-
- gDirUtilp->deleteFilesInDir(dir, mask);
-
- mask = gDirUtilp->getDirDelimiter();
- mask += VFS_INDEX_FILE_BASE;
- mask += "*";
-
- gDirUtilp->deleteFilesInDir(dir, mask);
- }
-
- new_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",new_salt);
- new_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, VFS_INDEX_FILE_BASE) + llformat("%u",new_salt);
-
- static_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_data.db2");
- static_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_index.db2");
-
- if (resize_vfs)
- {
- LL_DEBUGS("AppCache") << "Removing old vfs and re-sizing" << LL_ENDL;
-
- LLFile::remove(old_vfs_data_file);
- LLFile::remove(old_vfs_index_file);
- }
- else if (old_salt != new_salt)
- {
- // move the vfs files to a new name before opening
- LL_DEBUGS("AppCache") << "Renaming " << old_vfs_data_file << " to " << new_vfs_data_file << LL_ENDL;
- LL_DEBUGS("AppCache") << "Renaming " << old_vfs_index_file << " to " << new_vfs_index_file << LL_ENDL;
- LLFile::rename(old_vfs_data_file, new_vfs_data_file);
- LLFile::rename(old_vfs_index_file, new_vfs_index_file);
- }
-
- // Startup the VFS...
- gSavedSettings.setU32("VFSSalt", new_salt);
-
- // Don't remove VFS after viewer crashes. If user has corrupt data, they can reinstall. JC
- gVFS = LLVFS::createLLVFS(new_vfs_index_file, new_vfs_data_file, false, vfs_size_u32, false);
- if( !gVFS )
- {
- return false;
- }
-
- gStaticVFS = LLVFS::createLLVFS(static_vfs_index_file, static_vfs_data_file, true, 0, false);
- if( !gStaticVFS )
- {
- return false;
- }
-
- BOOL success = gVFS->isValid() && gStaticVFS->isValid();
- if( !success )
- {
- return false;
- }
- else
- {
- LLVFile::initClass();
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- if (gSavedSettings.getBOOL("DumpVFSCaches"))
- {
- dumpVFSCaches();
- }
-#endif
-
- return true;
- }
-}
-
-void LLAppViewer::purgeCache()
-{
- LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << llendl;
- LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE);
- LLVOCache::getInstance()->removeCache(LL_PATH_CACHE);
- std::string mask = gDirUtilp->getDirDelimiter() + "*.*";
- gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask);
-}
-
-std::string LLAppViewer::getSecondLifeTitle() const
-{
- return LLTrans::getString("APP_NAME");
-}
-
-std::string LLAppViewer::getWindowTitle() const
-{
- return gWindowTitle;
-}
-
-// Callback from a dialog indicating user was logged out.
-bool finish_disconnect(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- if (1 == option)
- {
- LLAppViewer::instance()->forceQuit();
- }
- return false;
-}
-
-// Callback from an early disconnect dialog, force an exit
-bool finish_forced_disconnect(const LLSD& notification, const LLSD& response)
-{
- LLAppViewer::instance()->forceQuit();
- return false;
-}
-
-
-void LLAppViewer::forceDisconnect(const std::string& mesg)
-{
- if (gDoDisconnect)
- {
- // Already popped up one of these dialogs, don't
- // do this again.
- return;
- }
-
- // *TODO: Translate the message if possible
- std::string big_reason = LLAgent::sTeleportErrorMessages[mesg];
- if ( big_reason.size() == 0 )
- {
- big_reason = mesg;
- }
-
- LLSD args;
- gDoDisconnect = TRUE;
-
- if (LLStartUp::getStartupState() < STATE_STARTED)
- {
- // Tell users what happened
- args["ERROR_MESSAGE"] = big_reason;
- LLNotificationsUtil::add("ErrorMessage", args, LLSD(), &finish_forced_disconnect);
- }
- else
- {
- args["MESSAGE"] = big_reason;
- LLNotificationsUtil::add("YouHaveBeenLoggedOut", args, LLSD(), &finish_disconnect );
- }
-}
-
-void LLAppViewer::badNetworkHandler()
-{
- // Dump the packet
- gMessageSystem->dumpPacketToLog();
-
- // Flush all of our caches on exit in the case of disconnect due to
- // invalid packets.
-
- mPurgeOnExit = TRUE;
-
- std::ostringstream message;
- message <<
- "The viewer has detected mangled network data indicative\n"
- "of a bad upstream network connection or an incomplete\n"
- "local installation of " << LLAppViewer::instance()->getSecondLifeTitle() << ". \n"
- " \n"
- "Try uninstalling and reinstalling to see if this resolves \n"
- "the issue. \n"
- " \n"
- "If the problem continues, see the Tech Support FAQ at: \n"
- "www.secondlife.com/support";
- forceDisconnect(message.str());
-
- LLApp::instance()->writeMiniDump();
-}
-
-// This routine may get called more than once during the shutdown process.
-// This can happen because we need to get the screenshot before the window
-// is destroyed.
-void LLAppViewer::saveFinalSnapshot()
-{
- if (!mSavedFinalSnapshot && !gNoRender)
- {
- gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal());
- gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal());
- gViewerWindow->setCursor(UI_CURSOR_WAIT);
- gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
- gSavedSettings.setBOOL("ShowParcelOwners", FALSE);
- idle();
-
- std::string snap_filename = gDirUtilp->getLindenUserDir();
- snap_filename += gDirUtilp->getDirDelimiter();
- snap_filename += SCREEN_LAST_FILENAME;
- // use full pixel dimensions of viewer window (not post-scale dimensions)
- gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, TRUE);
- mSavedFinalSnapshot = TRUE;
- }
-}
-
-void LLAppViewer::loadNameCache()
-{
- // display names cache
- std::string filename =
- gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml");
- LL_INFOS("AvNameCache") << filename << LL_ENDL;
- llifstream name_cache_stream(filename);
- if(name_cache_stream.is_open())
- {
- LLAvatarNameCache::importFile(name_cache_stream);
- }
-
- if (!gCacheName) return;
-
- std::string name_cache;
- name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache");
- llifstream cache_file(name_cache);
- if(cache_file.is_open())
- {
- if(gCacheName->importFile(cache_file)) return;
- }
-}
-
-void LLAppViewer::saveNameCache()
- {
- // display names cache
- std::string filename =
- gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml");
- llofstream name_cache_stream(filename);
- if(name_cache_stream.is_open())
- {
- LLAvatarNameCache::exportFile(name_cache_stream);
-}
-
- if (!gCacheName) return;
-
- std::string name_cache;
- name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache");
- llofstream cache_file(name_cache);
- if(cache_file.is_open())
- {
- gCacheName->exportFile(cache_file);
- }
-}
-
-/*! @brief This class is an LLFrameTimer that can be created with
- an elapsed time that starts counting up from the given value
- rather than 0.0.
-
- Otherwise it behaves the same way as LLFrameTimer.
-*/
-class LLFrameStatsTimer : public LLFrameTimer
-{
-public:
- LLFrameStatsTimer(F64 elapsed_already = 0.0)
- : LLFrameTimer()
- {
- mStartTime -= elapsed_already;
- }
-};
-
-static LLFastTimer::DeclareTimer FTM_AUDIO_UPDATE("Update Audio");
-static LLFastTimer::DeclareTimer FTM_CLEANUP("Cleanup");
-static LLFastTimer::DeclareTimer FTM_IDLE_CB("Idle Callbacks");
-static LLFastTimer::DeclareTimer FTM_LOD_UPDATE("Update LOD");
-static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist");
-static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region");
-static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World");
-static LLFastTimer::DeclareTimer FTM_NETWORK("Network");
-
-///////////////////////////////////////////////////////
-// idle()
-//
-// Called every time the window is not doing anything.
-// Receive packets, update statistics, and schedule a redisplay.
-///////////////////////////////////////////////////////
-void LLAppViewer::idle()
-{
- LLMemType mt_idle(LLMemType::MTYPE_IDLE);
- pingMainloopTimeout("Main:Idle");
-
- // Update frame timers
- static LLTimer idle_timer;
-
- LLFrameTimer::updateFrameTime();
- LLFrameTimer::updateFrameCount();
- LLEventTimer::updateClass();
- LLCriticalDamp::updateInterpolants();
- LLMortician::updateClass();
- F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();
-
- // Cap out-of-control frame times
- // Too low because in menus, swapping, debugger, etc.
- // Too high because idle called with no objects in view, etc.
- const F32 MIN_FRAME_RATE = 1.f;
- const F32 MAX_FRAME_RATE = 200.f;
-
- F32 frame_rate_clamped = 1.f / dt_raw;
- frame_rate_clamped = llclamp(frame_rate_clamped, MIN_FRAME_RATE, MAX_FRAME_RATE);
- gFrameDTClamped = 1.f / frame_rate_clamped;
-
- // Global frame timer
- // Smoothly weight toward current frame
- gFPSClamped = (frame_rate_clamped + (4.f * gFPSClamped)) / 5.f;
-
- F32 qas = gSavedSettings.getF32("QuitAfterSeconds");
- if (qas > 0.f)
- {
- if (gRenderStartTime.getElapsedTimeF32() > qas)
- {
- LLAppViewer::instance()->forceQuit();
- }
- }
-
- // debug setting to quit after N seconds of being AFK - 0 to never do this
- F32 qas_afk = gSavedSettings.getF32("QuitAfterSecondsOfAFK");
- if (qas_afk > 0.f)
- {
- // idle time is more than setting
- if ( gAwayTriggerTimer.getElapsedTimeF32() > qas_afk )
- {
- // go ahead and just quit gracefully
- LLAppViewer::instance()->requestQuit();
- }
- }
-
- // Must wait until both have avatar object and mute list, so poll
- // here.
- request_initial_instant_messages();
-
- ///////////////////////////////////
- //
- // Special case idle if still starting up
- //
- if (LLStartUp::getStartupState() < STATE_STARTED)
- {
- // Skip rest if idle startup returns false (essentially, no world yet)
- gGLActive = TRUE;
- if (!idle_startup())
- {
- gGLActive = FALSE;
- return;
- }
- gGLActive = FALSE;
- }
-
-
- F32 yaw = 0.f; // radians
-
- if (!gDisconnected)
- {
- LLFastTimer t(FTM_NETWORK);
- // Update spaceserver timeinfo
- LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC));
-
-
- //////////////////////////////////////
- //
- // Update simulator agent state
- //
-
- if (gSavedSettings.getBOOL("RotateRight"))
- {
- gAgent.moveYaw(-1.f);
- }
-
- {
- LLFastTimer t(FTM_AGENT_AUTOPILOT);
- // Handle automatic walking towards points
- gAgentPilot.updateTarget();
- gAgent.autoPilot(&yaw);
- }
-
- static LLFrameTimer agent_update_timer;
- static U32 last_control_flags;
-
- // When appropriate, update agent location to the simulator.
- F32 agent_update_time = agent_update_timer.getElapsedTimeF32();
- BOOL flags_changed = gAgent.controlFlagsDirty() || (last_control_flags != gAgent.getControlFlags());
-
- if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
- {
- LLFastTimer t(FTM_AGENT_UPDATE);
- // Send avatar and camera info
- last_control_flags = gAgent.getControlFlags();
- send_agent_update(TRUE);
- agent_update_timer.reset();
- }
- }
-
- //////////////////////////////////////
- //
- // Manage statistics
- //
- //
- {
- // Initialize the viewer_stats_timer with an already elapsed time
- // of SEND_STATS_PERIOD so that the initial stats report will
- // be sent immediately.
- static LLFrameStatsTimer viewer_stats_timer(SEND_STATS_PERIOD);
- reset_statistics();
-
- // Update session stats every large chunk of time
- // *FIX: (???) SAMANTHA
- if (viewer_stats_timer.getElapsedTimeF32() >= SEND_STATS_PERIOD && !gDisconnected)
- {
- llinfos << "Transmitting sessions stats" << llendl;
- send_stats();
- viewer_stats_timer.reset();
- }
-
- // Print the object debugging stats
- static LLFrameTimer object_debug_timer;
- if (object_debug_timer.getElapsedTimeF32() > 5.f)
- {
- object_debug_timer.reset();
- if (gObjectList.mNumDeadObjectUpdates)
- {
- llinfos << "Dead object updates: " << gObjectList.mNumDeadObjectUpdates << llendl;
- gObjectList.mNumDeadObjectUpdates = 0;
- }
- if (gObjectList.mNumUnknownKills)
- {
- llinfos << "Kills on unknown objects: " << gObjectList.mNumUnknownKills << llendl;
- gObjectList.mNumUnknownKills = 0;
- }
- if (gObjectList.mNumUnknownUpdates)
- {
- llinfos << "Unknown object updates: " << gObjectList.mNumUnknownUpdates << llendl;
- gObjectList.mNumUnknownUpdates = 0;
- }
-
- // ViewerMetrics FPS piggy-backing on the debug timer.
- // The 5-second interval is nice for this purpose. If the object debug
- // bit moves or is disabled, please give this a suitable home.
- LLViewerAssetStatsFF::record_fps_main(gFPSClamped);
- }
- }
-
- if (!gDisconnected)
- {
- LLFastTimer t(FTM_NETWORK);
-
- ////////////////////////////////////////////////
- //
- // Network processing
- //
- // NOTE: Starting at this point, we may still have pointers to "dead" objects
- // floating throughout the various object lists.
- //
- idleNameCache();
-
- idleNetwork();
-
-
- // Check for away from keyboard, kick idle agents.
- idle_afk_check();
-
- // Update statistics for this frame
- update_statistics(gFrameCount);
- }
-
- ////////////////////////////////////////
- //
- // Handle the regular UI idle callbacks as well as
- // hover callbacks
- //
-
- {
-// LLFastTimer t(FTM_IDLE_CB);
-
- // Do event notifications if necessary. Yes, we may want to move this elsewhere.
- gEventNotifier.update();
-
- gIdleCallbacks.callFunctions();
- gInventory.idleNotifyObservers();
- }
-
- // Metrics logging (LLViewerAssetStats, etc.)
- {
- static LLTimer report_interval;
-
- // *TODO: Add configuration controls for this
- if (report_interval.getElapsedTimeF32() >= app_metrics_interval)
- {
- metricsSend(! gDisconnected);
- report_interval.reset();
- }
- }
-
- if (gDisconnected)
- {
- return;
- }
-
- gViewerWindow->updateUI();
-
- ///////////////////////////////////////
- // Agent and camera movement
- //
- LLCoordGL current_mouse = gViewerWindow->getCurrentMouse();
-
- {
- // After agent and camera moved, figure out if we need to
- // deselect objects.
- LLSelectMgr::getInstance()->deselectAllIfTooFar();
-
- }
-
- {
- // Handle pending gesture processing
- static LLFastTimer::DeclareTimer ftm("Agent Position");
- LLFastTimer t(ftm);
- LLGestureMgr::instance().update();
-
- gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY);
- }
-
- {
- LLFastTimer t(FTM_OBJECTLIST_UPDATE);
-
- if (!(logoutRequestSent() && hasSavedFinalSnapshot()))
- {
- gObjectList.update(gAgent, *LLWorld::getInstance());
- }
- }
-
- //////////////////////////////////////
- //
- // Deletes objects...
- // Has to be done after doing idleUpdates (which can kill objects)
- //
-
- {
- LLFastTimer t(FTM_CLEANUP);
- gObjectList.cleanDeadObjects();
- LLDrawable::cleanupDeadDrawables();
- }
-
- //
- // After this point, in theory we should never see a dead object
- // in the various object/drawable lists.
- //
-
- //////////////////////////////////////
- //
- // Update/send HUD effects
- //
- // At this point, HUD effects may clean up some references to
- // dead objects.
- //
-
- {
- static LLFastTimer::DeclareTimer ftm("HUD Effects");
- LLFastTimer t(ftm);
- LLSelectMgr::getInstance()->updateEffects();
- LLHUDManager::getInstance()->cleanupEffects();
- LLHUDManager::getInstance()->sendEffects();
- }
-
- ////////////////////////////////////////
- //
- // Unpack layer data that we've received
- //
-
- {
- LLFastTimer t(FTM_NETWORK);
- gVLManager.unpackData();
- }
-
- /////////////////////////
- //
- // Update surfaces, and surface textures as well.
- //
-
- LLWorld::getInstance()->updateVisibilities();
- {
- const F32 max_region_update_time = .001f; // 1ms
- LLFastTimer t(FTM_REGION_UPDATE);
- LLWorld::getInstance()->updateRegions(max_region_update_time);
- }
-
- /////////////////////////
- //
- // Update weather effects
- //
- if (!gNoRender)
- {
- LLWorld::getInstance()->updateClouds(gFrameDTClamped);
- gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets
-
- // Update wind vector
- LLVector3 wind_position_region;
- static LLVector3 average_wind;
-
- LLViewerRegion *regionp;
- regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position
- if (regionp)
- {
- gWindVec = regionp->mWind.getVelocity(wind_position_region);
-
- // Compute average wind and use to drive motion of water
-
- average_wind = regionp->mWind.getAverage();
- F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region);
-
- gSky.setCloudDensityAtAgent(cloud_density);
- gSky.setWind(average_wind);
- //LLVOWater::setWind(average_wind);
- }
- else
- {
- gWindVec.setVec(0.0f, 0.0f, 0.0f);
- }
- }
-
- //////////////////////////////////////
- //
- // Sort and cull in the new renderer are moved to pipeline.cpp
- // Here, particles are updated and drawables are moved.
- //
-
- if (!gNoRender)
- {
- LLFastTimer t(FTM_WORLD_UPDATE);
- gPipeline.updateMove();
-
- LLWorld::getInstance()->updateParticles();
- }
-
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- LLViewerJoystick::getInstance()->moveFlycam();
- }
- else
- {
- if (LLToolMgr::getInstance()->inBuildMode())
- {
- LLViewerJoystick::getInstance()->moveObjects();
- }
-
- gAgentCamera.updateCamera();
- }
-
- // update media focus
- LLViewerMediaFocus::getInstance()->update();
-
- // objects and camera should be in sync, do LOD calculations now
- {
- LLFastTimer t(FTM_LOD_UPDATE);
- gObjectList.updateApparentAngles(gAgent);
- }
-
- {
- LLFastTimer t(FTM_AUDIO_UPDATE);
-
- if (gAudiop)
- {
- audio_update_volume(false);
- audio_update_listener();
- audio_update_wind(false);
-
- // this line actually commits the changes we've made to source positions, etc.
- const F32 max_audio_decode_time = 0.002f; // 2 ms decode time
- gAudiop->idle(max_audio_decode_time);
- }
- }
-
- // Handle shutdown process, for example,
- // wait for floaters to close, send quit message,
- // forcibly quit if it has taken too long
- if (mQuitRequested)
- {
- gGLActive = TRUE;
- idleShutdown();
- }
-}
-
-void LLAppViewer::idleShutdown()
-{
- // Wait for all modal alerts to get resolved
- if (LLModalDialog::activeCount() > 0)
- {
- return;
- }
-
- // close IM interface
- if(gIMMgr)
- {
- gIMMgr->disconnectAllSessions();
- }
-
- // Wait for all floaters to get resolved
- if (gFloaterView
- && !gFloaterView->allChildrenClosed())
- {
- return;
- }
-
- if (LLSideTray::getInstance()->notifyChildren(LLSD().with("request","wait_quit")))
- {
- return;
- }
-
-
-
- // ProductEngine: Try moving this code to where we shut down sTextureCache in cleanup()
- // *TODO: ugly
- static bool saved_teleport_history = false;
- if (!saved_teleport_history)
- {
- saved_teleport_history = true;
- LLTeleportHistory::getInstance()->dump();
- LLLocationHistory::getInstance()->save(); // *TODO: find a better place for doing this
- return;
- }
-
- static bool saved_snapshot = false;
- if (!saved_snapshot)
- {
- saved_snapshot = true;
- saveFinalSnapshot();
- return;
- }
-
- const F32 SHUTDOWN_UPLOAD_SAVE_TIME = 5.f;
-
- S32 pending_uploads = gAssetStorage->getNumPendingUploads();
- if (pending_uploads > 0
- && gLogoutTimer.getElapsedTimeF32() < SHUTDOWN_UPLOAD_SAVE_TIME
- && !logoutRequestSent())
- {
- static S32 total_uploads = 0;
- // Sometimes total upload count can change during logout.
- total_uploads = llmax(total_uploads, pending_uploads);
- gViewerWindow->setShowProgress(TRUE);
- S32 finished_uploads = total_uploads - pending_uploads;
- F32 percent = 100.f * finished_uploads / total_uploads;
- gViewerWindow->setProgressPercent(percent);
- gViewerWindow->setProgressString(LLTrans::getString("SavingSettings"));
- return;
- }
-
- // All floaters are closed. Tell server we want to quit.
- if( !logoutRequestSent() )
- {
- sendLogoutRequest();
-
- // Wait for a LogoutReply message
- gViewerWindow->setShowProgress(TRUE);
- gViewerWindow->setProgressPercent(100.f);
- gViewerWindow->setProgressString(LLTrans::getString("LoggingOut"));
- return;
- }
-
- // Make sure that we quit if we haven't received a reply from the server.
- if( logoutRequestSent()
- && gLogoutTimer.getElapsedTimeF32() > gLogoutMaxTime )
- {
- forceQuit();
- return;
- }
-}
-
-void LLAppViewer::sendLogoutRequest()
-{
- if(!mLogoutRequestSent)
- {
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_LogoutRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gAgent.sendReliableMessage();
-
- gLogoutTimer.reset();
- gLogoutMaxTime = LOGOUT_REQUEST_TIME;
- mLogoutRequestSent = TRUE;
-
- if(LLVoiceClient::instanceExists())
- {
- LLVoiceClient::getInstance()->leaveChannel();
- }
-
- //Set internal status variables and marker files
- gLogoutInProgress = TRUE;
- mLogoutMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LOGOUT_MARKER_FILE_NAME);
-
- LLAPRFile outfile ;
- outfile.open(mLogoutMarkerFileName, LL_APR_W);
- mLogoutMarkerFile = outfile.getFileHandle() ;
- if (mLogoutMarkerFile)
- {
- llinfos << "Created logout marker file " << mLogoutMarkerFileName << llendl;
- apr_file_close(mLogoutMarkerFile);
- }
- else
- {
- llwarns << "Cannot create logout marker file " << mLogoutMarkerFileName << llendl;
- }
- }
-}
-
-void LLAppViewer::idleNameCache()
-{
- // Neither old nor new name cache can function before agent has a region
- LLViewerRegion* region = gAgent.getRegion();
- if (!region) return;
-
- // deal with any queued name requests and replies.
- gCacheName->processPending();
-
- // Can't run the new cache until we have the list of capabilities
- // for the agent region, and can therefore decide whether to use
- // display names or fall back to the old name system.
- if (!region->capabilitiesReceived()) return;
-
- // Agent may have moved to a different region, so need to update cap URL
- // for name lookups. Can't do this in the cap grant code, as caps are
- // granted to neighbor regions before the main agent gets there. Can't
- // do it in the move-into-region code because cap not guaranteed to be
- // granted yet, for example on teleport.
- bool had_capability = LLAvatarNameCache::hasNameLookupURL();
- std::string name_lookup_url;
- name_lookup_url.reserve(128); // avoid a memory allocation below
- name_lookup_url = region->getCapability("GetDisplayNames");
- bool have_capability = !name_lookup_url.empty();
- if (have_capability)
- {
- // we have support for display names, use it
- U32 url_size = name_lookup_url.size();
- // capabilities require URLs with slashes before query params:
- // https://<host>:<port>/cap/<uuid>/?ids=<blah>
- // but the caps are granted like:
- // https://<host>:<port>/cap/<uuid>
- if (url_size > 0 && name_lookup_url[url_size-1] != '/')
- {
- name_lookup_url += '/';
- }
- LLAvatarNameCache::setNameLookupURL(name_lookup_url);
- }
- else
- {
- // Display names not available on this region
- LLAvatarNameCache::setNameLookupURL( std::string() );
- }
-
- // Error recovery - did we change state?
- if (had_capability != have_capability)
- {
- // name tags are persistant on screen, so make sure they refresh
- LLVOAvatar::invalidateNameTags();
- }
-
- LLAvatarNameCache::idle();
-}
-
-//
-// Handle messages, and all message related stuff
-//
-
-#define TIME_THROTTLE_MESSAGES
-
-#ifdef TIME_THROTTLE_MESSAGES
-#define CHECK_MESSAGES_DEFAULT_MAX_TIME .020f // 50 ms = 50 fps (just for messages!)
-static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME;
-#endif
-
-static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network");
-
-void LLAppViewer::idleNetwork()
-{
- LLMemType mt_in(LLMemType::MTYPE_IDLE_NETWORK);
- pingMainloopTimeout("idleNetwork");
-
- gObjectList.mNumNewObjects = 0;
- S32 total_decoded = 0;
-
- if (!gSavedSettings.getBOOL("SpeedTest"))
- {
- LLFastTimer t(FTM_IDLE_NETWORK); // decode
-
- LLTimer check_message_timer;
- // Read all available packets from network
- const S64 frame_count = gFrameCount; // U32->S64
- F32 total_time = 0.0f;
-
- while (gMessageSystem->checkAllMessages(frame_count, gServicePump))
- {
- if (gDoDisconnect)
- {
- // We're disconnecting, don't process any more messages from the server
- // We're usually disconnecting due to either network corruption or a
- // server going down, so this is OK.
- break;
- }
-
- total_decoded++;
- gPacketsIn++;
-
- if (total_decoded > MESSAGE_MAX_PER_FRAME)
- {
- break;
- }
-
-#ifdef TIME_THROTTLE_MESSAGES
- // Prevent slow packets from completely destroying the frame rate.
- // This usually happens due to clumps of avatars taking huge amount
- // of network processing time (which needs to be fixed, but this is
- // a good limit anyway).
- total_time = check_message_timer.getElapsedTimeF32();
- if (total_time >= CheckMessagesMaxTime)
- break;
-#endif
- }
-
- // Handle per-frame message system processing.
- gMessageSystem->processAcks();
-
-#ifdef TIME_THROTTLE_MESSAGES
- if (total_time >= CheckMessagesMaxTime)
- {
- // Increase CheckMessagesMaxTime so that we will eventually catch up
- CheckMessagesMaxTime *= 1.035f; // 3.5% ~= x2 in 20 frames, ~8x in 60 frames
- }
- else
- {
- // Reset CheckMessagesMaxTime to default value
- CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME;
- }
-#endif
-
-
-
- // we want to clear the control after sending out all necessary agent updates
- gAgent.resetControlFlags();
-
- // Decode enqueued messages...
- S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded;
-
- if( remaining_possible_decodes <= 0 )
- {
- llinfos << "Maxed out number of messages per frame at " << MESSAGE_MAX_PER_FRAME << llendl;
- }
-
- if (gPrintMessagesThisFrame)
- {
- llinfos << "Decoded " << total_decoded << " msgs this frame!" << llendl;
- gPrintMessagesThisFrame = FALSE;
- }
- }
- LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects);
-
- // Retransmit unacknowledged packets.
- gXferManager->retransmitUnackedPackets();
- gAssetStorage->checkForTimeouts();
- gViewerThrottle.updateDynamicThrottle();
-
- // Check that the circuit between the viewer and the agent's current
- // region is still alive
- LLViewerRegion *agent_region = gAgent.getRegion();
- if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED))
- {
- LLUUID this_region_id = agent_region->getRegionID();
- bool this_region_alive = agent_region->isAlive();
- if ((mAgentRegionLastAlive && !this_region_alive) // newly dead
- && (mAgentRegionLastID == this_region_id)) // same region
- {
- forceDisconnect(LLTrans::getString("AgentLostConnection"));
- }
- mAgentRegionLastID = this_region_id;
- mAgentRegionLastAlive = this_region_alive;
- }
-}
-
-void LLAppViewer::disconnectViewer()
-{
- if (gDisconnected)
- {
- return;
- }
- //
- // Cleanup after quitting.
- //
- // Save snapshot for next time, if we made it through initialization
-
- llinfos << "Disconnecting viewer!" << llendl;
-
- // Dump our frame statistics
-
- // Remember if we were flying
- gSavedSettings.setBOOL("FlyingAtExit", gAgent.getFlying() );
-
- // Un-minimize all windows so they don't get saved minimized
- if (!gNoRender)
- {
- if (gFloaterView)
- {
- gFloaterView->restoreAll();
- }
- }
-
- if (LLSelectMgr::getInstance())
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
-
- // save inventory if appropriate
- gInventory.cache(gInventory.getRootFolderID(), gAgent.getID());
- if (gInventory.getLibraryRootFolderID().notNull()
- && gInventory.getLibraryOwnerID().notNull())
- {
- gInventory.cache(
- gInventory.getLibraryRootFolderID(),
- gInventory.getLibraryOwnerID());
- }
-
- saveNameCache();
-
- // close inventory interface, close all windows
- LLFloaterInventory::cleanup();
-
- gAgentWearables.cleanup();
- gAgentCamera.cleanup();
- // Also writes cached agent settings to gSavedSettings
- gAgent.cleanup();
-
- // This is where we used to call gObjectList.destroy() and then delete gWorldp.
- // Now we just ask the LLWorld singleton to cleanly shut down.
- if(LLWorld::instanceExists())
- {
- LLWorld::getInstance()->destroyClass();
- }
-
- // call all self-registered classes
- LLDestroyClassList::instance().fireCallbacks();
-
- cleanup_xfer_manager();
- gDisconnected = TRUE;
-
- // Pass the connection state to LLUrlEntryParcel not to attempt
- // parcel info requests while disconnected.
- LLUrlEntryParcel::setDisconnected(gDisconnected);
-}
-
-void LLAppViewer::forceErrorLLError()
-{
- llerrs << "This is an llerror" << llendl;
-}
-
-void LLAppViewer::forceErrorBreakpoint()
-{
-#ifdef LL_WINDOWS
- DebugBreak();
-#endif
- return;
-}
-
-void LLAppViewer::forceErrorBadMemoryAccess()
-{
- S32* crash = NULL;
- *crash = 0xDEADBEEF;
- return;
-}
-
-void LLAppViewer::forceErrorInfiniteLoop()
-{
- while(true)
- {
- ;
- }
- return;
-}
-
-void LLAppViewer::forceErrorSoftwareException()
-{
- // *FIX: Any way to insure it won't be handled?
- throw;
-}
-
-void LLAppViewer::forceErrorDriverCrash()
-{
- glDeleteTextures(1, NULL);
-}
-
-void LLAppViewer::initMainloopTimeout(const std::string& state, F32 secs)
-{
- if(!mMainloopTimeout)
- {
- mMainloopTimeout = new LLWatchdogTimeout();
- resumeMainloopTimeout(state, secs);
- }
-}
-
-void LLAppViewer::destroyMainloopTimeout()
-{
- if(mMainloopTimeout)
- {
- delete mMainloopTimeout;
- mMainloopTimeout = NULL;
- }
-}
-
-void LLAppViewer::resumeMainloopTimeout(const std::string& state, F32 secs)
-{
- if(mMainloopTimeout)
- {
- if(secs < 0.0f)
- {
- secs = gSavedSettings.getF32("MainloopTimeoutDefault");
- }
-
- mMainloopTimeout->setTimeout(secs);
- mMainloopTimeout->start(state);
- }
-}
-
-void LLAppViewer::pauseMainloopTimeout()
-{
- if(mMainloopTimeout)
- {
- mMainloopTimeout->stop();
- }
-}
-
-void LLAppViewer::pingMainloopTimeout(const std::string& state, F32 secs)
-{
-// if(!restoreErrorTrap())
-// {
-// llwarns << "!!!!!!!!!!!!! Its an error trap!!!!" << state << llendl;
-// }
-
- if(mMainloopTimeout)
- {
- if(secs < 0.0f)
- {
- secs = gSavedSettings.getF32("MainloopTimeoutDefault");
- }
-
- mMainloopTimeout->setTimeout(secs);
- mMainloopTimeout->ping(state);
- }
-}
-
-void LLAppViewer::handleLoginComplete()
-{
- gLoggedInTime.start();
- initMainloopTimeout("Mainloop Init");
-
- // Store some data to DebugInfo in case of a freeze.
- gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel();
-
- gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor();
- gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor();
- gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch();
- gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild();
-
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if ( parcel && parcel->getMusicURL()[0])
- {
- gDebugInfo["ParcelMusicURL"] = parcel->getMusicURL();
- }
- if ( parcel && parcel->getMediaURL()[0])
- {
- gDebugInfo["ParcelMediaURL"] = parcel->getMediaURL();
- }
-
- gDebugInfo["SettingsFilename"] = gSavedSettings.getString("ClientSettingsFile");
- gDebugInfo["CAFilename"] = gDirUtilp->getCAFile();
- gDebugInfo["ViewerExePath"] = gDirUtilp->getExecutablePathAndName();
- gDebugInfo["CurrentPath"] = gDirUtilp->getCurPath();
-
- if(gAgent.getRegion())
- {
- gDebugInfo["CurrentSimHost"] = gAgent.getRegionHost().getHostName();
- gDebugInfo["CurrentRegion"] = gAgent.getRegion()->getName();
- }
-
- if(LLAppViewer::instance()->mMainloopTimeout)
- {
- gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState();
- }
-
- mOnLoginCompleted();
-
- writeDebugInfo();
-}
-
-// *TODO - generalize this and move DSO wrangling to a helper class -brad
-void LLAppViewer::loadEventHostModule(S32 listen_port)
-{
- std::string dso_name =
-#if LL_WINDOWS
- "lleventhost.dll";
-#elif LL_DARWIN
- "liblleventhost.dylib";
-#else
- "liblleventhost.so";
-#endif
-
- std::string dso_path = gDirUtilp->findFile(dso_name,
- gDirUtilp->getAppRODataDir(),
- gDirUtilp->getExecutableDir());
-
- if(dso_path == "")
- {
- llerrs << "QAModeEventHost requested but module \"" << dso_name << "\" not found!" << llendl;
- return;
- }
-
- LL_INFOS("eventhost") << "Found lleventhost at '" << dso_path << "'" << LL_ENDL;
-#if ! defined(LL_WINDOWS)
- {
- std::string outfile("/tmp/lleventhost.file.out");
- std::string command("file '" + dso_path + "' > '" + outfile + "' 2>&1");
- int rc = system(command.c_str());
- if (rc != 0)
- {
- LL_WARNS("eventhost") << command << " ==> " << rc << ':' << LL_ENDL;
- }
- else
- {
- LL_INFOS("eventhost") << command << ':' << LL_ENDL;
- }
- {
- std::ifstream reader(outfile.c_str());
- std::string line;
- while (std::getline(reader, line))
- {
- size_t len = line.length();
- if (len && line[len-1] == '\n')
- line.erase(len-1);
- LL_INFOS("eventhost") << line << LL_ENDL;
- }
- }
- remove(outfile.c_str());
- }
-#endif // LL_WINDOWS
-
- apr_dso_handle_t * eventhost_dso_handle = NULL;
- apr_pool_t * eventhost_dso_memory_pool = NULL;
-
- //attempt to load the shared library
- apr_pool_create(&eventhost_dso_memory_pool, NULL);
- apr_status_t rv = apr_dso_load(&eventhost_dso_handle,
- dso_path.c_str(),
- eventhost_dso_memory_pool);
- llassert_always(! ll_apr_warn_status(rv, eventhost_dso_handle));
- llassert_always(eventhost_dso_handle != NULL);
-
- int (*ll_plugin_start_func)(LLSD const &) = NULL;
- rv = apr_dso_sym((apr_dso_handle_sym_t*)&ll_plugin_start_func, eventhost_dso_handle, "ll_plugin_start");
-
- llassert_always(! ll_apr_warn_status(rv, eventhost_dso_handle));
- llassert_always(ll_plugin_start_func != NULL);
-
- LLSD args;
- args["listen_port"] = listen_port;
-
- int status = ll_plugin_start_func(args);
-
- if(status != 0)
- {
- llerrs << "problem loading eventhost plugin, status: " << status << llendl;
- }
-
- mPlugins.insert(eventhost_dso_handle);
-}
-
-void LLAppViewer::launchUpdater()
-{
- LLSD query_map = LLSD::emptyMap();
- // *TODO place os string in a global constant
-#if LL_WINDOWS
- query_map["os"] = "win";
-#elif LL_DARWIN
- query_map["os"] = "mac";
-#elif LL_LINUX
- query_map["os"] = "lnx";
-#elif LL_SOLARIS
- query_map["os"] = "sol";
-#endif
- // *TODO change userserver to be grid on both viewer and sim, since
- // userserver no longer exists.
- query_map["userserver"] = LLGridManager::getInstance()->getGridLabel();
- query_map["channel"] = LLVersionInfo::getChannel();
- // *TODO constantize this guy
- // *NOTE: This URL is also used in win_setup/lldownloader.cpp
- LLURI update_url = LLURI::buildHTTP("secondlife.com", 80, "update.php", query_map);
-
- if(LLAppViewer::sUpdaterInfo)
- {
- delete LLAppViewer::sUpdaterInfo;
- }
- LLAppViewer::sUpdaterInfo = new LLAppViewer::LLUpdaterInfo() ;
-
- // if a sim name was passed in via command line parameter (typically through a SLURL)
- if ( LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION )
- {
- // record the location to start at next time
- gSavedSettings.setString( "NextLoginLocation", LLStartUp::getStartSLURL().getSLURLString());
- };
-
-#if LL_WINDOWS
- LLAppViewer::sUpdaterInfo->mUpdateExePath = gDirUtilp->getTempFilename();
- if (LLAppViewer::sUpdaterInfo->mUpdateExePath.empty())
- {
- delete LLAppViewer::sUpdaterInfo ;
- LLAppViewer::sUpdaterInfo = NULL ;
-
- // We're hosed, bail
- LL_WARNS("AppInit") << "LLDir::getTempFilename() failed" << LL_ENDL;
- return;
- }
-
- LLAppViewer::sUpdaterInfo->mUpdateExePath += ".exe";
-
- std::string updater_source = gDirUtilp->getAppRODataDir();
- updater_source += gDirUtilp->getDirDelimiter();
- updater_source += "updater.exe";
-
- LL_DEBUGS("AppInit") << "Calling CopyFile source: " << updater_source
- << " dest: " << LLAppViewer::sUpdaterInfo->mUpdateExePath
- << LL_ENDL;
-
-
- if (!CopyFileA(updater_source.c_str(), LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), FALSE))
- {
- delete LLAppViewer::sUpdaterInfo ;
- LLAppViewer::sUpdaterInfo = NULL ;
-
- LL_WARNS("AppInit") << "Unable to copy the updater!" << LL_ENDL;
-
- return;
- }
-
- LLAppViewer::sUpdaterInfo->mParams << "-url \"" << update_url.asString() << "\"";
-
- LL_DEBUGS("AppInit") << "Calling updater: " << LLAppViewer::sUpdaterInfo->mUpdateExePath << " " << LLAppViewer::sUpdaterInfo->mParams.str() << LL_ENDL;
-
- //Explicitly remove the marker file, otherwise we pass the lock onto the child process and things get weird.
- LLAppViewer::instance()->removeMarkerFile(); // In case updater fails
-
- // *NOTE:Mani The updater is spawned as the last thing before the WinMain exit.
- // see LLAppViewerWin32.cpp
-
-#elif LL_DARWIN
- LLAppViewer::sUpdaterInfo->mUpdateExePath = "'";
- LLAppViewer::sUpdaterInfo->mUpdateExePath += gDirUtilp->getAppRODataDir();
- LLAppViewer::sUpdaterInfo->mUpdateExePath += "/mac-updater.app/Contents/MacOS/mac-updater' -url \"";
- LLAppViewer::sUpdaterInfo->mUpdateExePath += update_url.asString();
- LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" -name \"";
- LLAppViewer::sUpdaterInfo->mUpdateExePath += LLAppViewer::instance()->getSecondLifeTitle();
- LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" -bundleid \"";
- LLAppViewer::sUpdaterInfo->mUpdateExePath += LL_VERSION_BUNDLE_ID;
- LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" &";
-
- LL_DEBUGS("AppInit") << "Calling updater: " << LLAppViewer::sUpdaterInfo->mUpdateExePath << LL_ENDL;
-
- // Run the auto-updater.
- system(LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str()); /* Flawfinder: ignore */
-
-#elif (LL_LINUX || LL_SOLARIS) && LL_GTK
- // we tell the updater where to find the xml containing string
- // translations which it can use for its own UI
- std::string xml_strings_file = "strings.xml";
- std::vector<std::string> xui_path_vec = LLUI::getXUIPaths();
- std::string xml_search_paths;
- std::vector<std::string>::const_iterator iter;
- // build comma-delimited list of xml paths to pass to updater
- for (iter = xui_path_vec.begin(); iter != xui_path_vec.end(); )
- {
- std::string this_skin_dir = gDirUtilp->getDefaultSkinDir()
- + gDirUtilp->getDirDelimiter()
- + (*iter);
- llinfos << "Got a XUI path: " << this_skin_dir << llendl;
- xml_search_paths.append(this_skin_dir);
- ++iter;
- if (iter != xui_path_vec.end())
- xml_search_paths.append(","); // comma-delimit
- }
- // build the overall command-line to run the updater correctly
- LLAppViewer::sUpdaterInfo->mUpdateExePath =
- gDirUtilp->getExecutableDir() + "/" + "linux-updater.bin" +
- " --url \"" + update_url.asString() + "\"" +
- " --name \"" + LLAppViewer::instance()->getSecondLifeTitle() + "\"" +
- " --dest \"" + gDirUtilp->getAppRODataDir() + "\"" +
- " --stringsdir \"" + xml_search_paths + "\"" +
- " --stringsfile \"" + xml_strings_file + "\"";
-
- LL_INFOS("AppInit") << "Calling updater: "
- << LLAppViewer::sUpdaterInfo->mUpdateExePath << LL_ENDL;
-
- // *TODO: we could use the gdk equivalent to ensure the updater
- // gets started on the same screen.
- GError *error = NULL;
- if (!g_spawn_command_line_async(LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), &error))
- {
- llerrs << "Failed to launch updater: "
- << error->message
- << llendl;
- }
- if (error) {
- g_error_free(error);
- }
-#else
- OSMessageBox(LLTrans::getString("MBNoAutoUpdate"), LLStringUtil::null, OSMB_OK);
-#endif
-
- // *REMOVE:Mani - Saving for reference...
- // LLAppViewer::instance()->forceQuit();
-}
-
-
-//virtual
-void LLAppViewer::setMasterSystemAudioMute(bool mute)
-{
- gSavedSettings.setBOOL("MuteAudio", mute);
-}
-
-//virtual
-bool LLAppViewer::getMasterSystemAudioMute()
-{
- return gSavedSettings.getBOOL("MuteAudio");
-}
-
-//----------------------------------------------------------------------------
-// Metrics-related methods (static and otherwise)
-//----------------------------------------------------------------------------
-
-/**
- * LLViewerAssetStats collects data on a per-region (as defined by the agent's
- * location) so we need to tell it about region changes which become a kind of
- * hidden variable/global state in the collectors. For collectors not running
- * on the main thread, we need to send a message to move the data over safely
- * and cheaply (amortized over a run).
- */
-void LLAppViewer::metricsUpdateRegion(U64 region_handle)
-{
- if (0 != region_handle)
- {
- LLViewerAssetStatsFF::set_region_main(region_handle);
- if (LLAppViewer::sTextureFetch)
- {
- // Send a region update message into 'thread1' to get the new region.
- LLAppViewer::sTextureFetch->commandSetRegion(region_handle);
- }
- else
- {
- // No 'thread1', a.k.a. TextureFetch, so update directly
- LLViewerAssetStatsFF::set_region_thread1(region_handle);
- }
- }
-}
-
-
-/**
- * Attempts to start a multi-threaded metrics report to be sent back to
- * the grid for consumption.
- */
-void LLAppViewer::metricsSend(bool enable_reporting)
-{
- if (! gViewerAssetStatsMain)
- return;
-
- if (LLAppViewer::sTextureFetch)
- {
- LLViewerRegion * regionp = gAgent.getRegion();
-
- if (enable_reporting && regionp)
- {
- std::string caps_url = regionp->getCapability("ViewerMetrics");
-
- // Make a copy of the main stats to send into another thread.
- // Receiving thread takes ownership.
- LLViewerAssetStats * main_stats(new LLViewerAssetStats(*gViewerAssetStatsMain));
-
- // Send a report request into 'thread1' to get the rest of the data
- // and provide some additional parameters while here.
- LLAppViewer::sTextureFetch->commandSendMetrics(caps_url,
- gAgentSessionID,
- gAgentID,
- main_stats);
- main_stats = 0; // Ownership transferred
- }
- else
- {
- LLAppViewer::sTextureFetch->commandDataBreak();
- }
- }
-
- // Reset even if we can't report. Rather than gather up a huge chunk of
- // data, we'll keep to our sampling interval and retain the data
- // resolution in time.
- gViewerAssetStatsMain->reset();
-}
-
+ /** + * @file llappviewer.cpp + * @brief The LLAppViewer class definitions + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llappviewer.h" + +// Viewer includes +#include "llversioninfo.h" +#include "llversionviewer.h" +#include "llfeaturemanager.h" +#include "lluictrlfactory.h" +#include "lltexteditor.h" +#include "llerrorcontrol.h" +#include "lleventtimer.h" +#include "llviewertexturelist.h" +#include "llgroupmgr.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentlanguage.h" +#include "llagentwearables.h" +#include "llwindow.h" +#include "llviewerstats.h" +#include "llviewerstatsrecorder.h" +#include "llmd5.h" +#include "llpumpio.h" +#include "llmimetypes.h" +#include "llslurl.h" +#include "llstartup.h" +#include "llfocusmgr.h" +#include "llviewerjoystick.h" +#include "llallocator.h" +#include "llares.h" +#include "llcurl.h" +#include "lltexturestats.h" +#include "lltexturestats.h" +#include "llviewerwindow.h" +#include "llviewerdisplay.h" +#include "llviewermedia.h" +#include "llviewerparcelmedia.h" +#include "llviewermediafocus.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llworldmap.h" +#include "llmutelist.h" +#include "llviewerhelp.h" +#include "lluicolortable.h" +#include "llurldispatcher.h" +#include "llurlhistory.h" +//#include "llfirstuse.h" +#include "llrender.h" +#include "llteleporthistory.h" +#include "lllocationhistory.h" +#include "llfasttimerview.h" +#include "llvoicechannel.h" +#include "llvoavatarself.h" +#include "llsidetray.h" +#include "llfeaturemanager.h" +#include "llurlmatch.h" +#include "lltextutil.h" +#include "lllogininstance.h" +#include "llprogressview.h" + +#include "llweb.h" +#include "llsecondlifeurls.h" +#include "llupdaterservice.h" + +// Linden library includes +#include "llavatarnamecache.h" +#include "llimagej2c.h" +#include "llmemory.h" +#include "llprimitive.h" +#include "llurlaction.h" +#include "llurlentry.h" +#include "llvfile.h" +#include "llvfsthread.h" +#include "llvolumemgr.h" +#include "llxfermanager.h" + +#include "llnotificationmanager.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" + +// Third party library includes +#include <boost/bind.hpp> + + +#if LL_WINDOWS +# include <share.h> // For _SH_DENYWR in initMarkerFile +#else +# include <sys/file.h> // For initMarkerFile support +#endif + +#include "llapr.h" +#include "apr_dso.h" +#include <boost/lexical_cast.hpp> + +#include "llviewerkeyboard.h" +#include "lllfsthread.h" +#include "llworkerthread.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" +#include "llevents.h" + +// The files below handle dependencies from cleanup. +#include "llkeyframemotion.h" +#include "llworldmap.h" +#include "llhudmanager.h" +#include "lltoolmgr.h" +#include "llassetstorage.h" +#include "llpolymesh.h" +#include "llcachename.h" +#include "llaudioengine.h" +#include "llstreamingaudio.h" +#include "llviewermenu.h" +#include "llselectmgr.h" +#include "lltrans.h" +#include "lltransutil.h" +#include "lltracker.h" +#include "llviewerparcelmgr.h" +#include "llworldmapview.h" +#include "llpostprocess.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" + +#include "lldebugview.h" +#include "llconsole.h" +#include "llcontainerview.h" +#include "lltooltip.h" + +#include "llsdserialize.h" + +#include "llworld.h" +#include "llhudeffecttrail.h" +#include "llvectorperfoptions.h" +#include "llslurl.h" +#include "llwatchdog.h" + +// Included so that constants/settings might be initialized +// in save_settings_to_globals() +#include "llbutton.h" +#include "llstatusbar.h" +#include "llsurface.h" +#include "llvosky.h" +#include "llvotree.h" +#include "llvoavatar.h" +#include "llfolderview.h" +#include "llagentpilot.h" +#include "llvovolume.h" +#include "llflexibleobject.h" +#include "llvosurfacepatch.h" +#include "llviewerfloaterreg.h" +#include "llcommandlineparser.h" +#include "llfloatermemleak.h" +#include "llfloaterreg.h" +#include "llfloatersnapshot.h" +#include "llfloaterinventory.h" + +// includes for idle() idleShutdown() +#include "llviewercontrol.h" +#include "lleventnotifier.h" +#include "llcallbacklist.h" +#include "pipeline.h" +#include "llgesturemgr.h" +#include "llsky.h" +#include "llvlmanager.h" +#include "llviewercamera.h" +#include "lldrawpoolbump.h" +#include "llvieweraudio.h" +#include "llimview.h" +#include "llviewerthrottle.h" +#include "llparcel.h" +#include "llavatariconctrl.h" +#include "llgroupiconctrl.h" +#include "llviewerassetstats.h" + +// Include for security api initialization +#include "llsecapi.h" +#include "llmachineid.h" + +#include "llmainlooprepeater.h" + +// *FIX: These extern globals should be cleaned up. +// The globals either represent state/config/resource-storage of either +// this app, or another 'component' of the viewer. App globals should be +// moved into the app class, where as the other globals should be +// moved out of here. +// If a global symbol reference seems valid, it will be included +// via header files above. + +//---------------------------------------------------------------------------- +// llviewernetwork.h +#include "llviewernetwork.h" +// define a self-registering event API object +#include "llappviewerlistener.h" + +#if (LL_LINUX || LL_SOLARIS) && LL_GTK +#include "glib.h" +#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +static LLAppViewerListener sAppViewerListener(LLAppViewer::instance); + +////// Windows-specific includes to the bottom - nasty defines in these pollute the preprocessor +// +//---------------------------------------------------------------------------- +// viewer.cpp - these are only used in viewer, should be easily moved. + +#if LL_DARWIN +extern void init_apple_menu(const char* product); +#endif // LL_DARWIN + +extern BOOL gRandomizeFramerate; +extern BOOL gPeriodicSlowFrame; +extern BOOL gDebugGL; + +//////////////////////////////////////////////////////////// +// All from the last globals push... +const F32 DEFAULT_AFK_TIMEOUT = 5.f * 60.f; // time with no input before user flagged as Away From Keyboard + +F32 gSimLastTime; // Used in LLAppViewer::init and send_stats() +F32 gSimFrames; + +BOOL gShowObjectUpdates = FALSE; +BOOL gUseQuickTime = TRUE; + +eLastExecEvent gLastExecEvent = LAST_EXEC_NORMAL; + +LLSD gDebugInfo; + +U32 gFrameCount = 0; +U32 gForegroundFrameCount = 0; // number of frames that app window was in foreground +LLPumpIO* gServicePump = NULL; + +U64 gFrameTime = 0; +F32 gFrameTimeSeconds = 0.f; +F32 gFrameIntervalSeconds = 0.f; +F32 gFPSClamped = 10.f; // Pretend we start at target rate. +F32 gFrameDTClamped = 0.f; // Time between adjacent checks to network for packets +U64 gStartTime = 0; // gStartTime is "private", used only to calculate gFrameTimeSeconds +U32 gFrameStalls = 0; +const F64 FRAME_STALL_THRESHOLD = 1.0; + +LLTimer gRenderStartTime; +LLFrameTimer gForegroundTime; +LLFrameTimer gLoggedInTime; +LLTimer gLogoutTimer; +static const F32 LOGOUT_REQUEST_TIME = 6.f; // this will be cut short by the LogoutReply msg. +F32 gLogoutMaxTime = LOGOUT_REQUEST_TIME; + +BOOL gDisconnected = FALSE; + +// used to restore texture state after a mode switch +LLFrameTimer gRestoreGLTimer; +BOOL gRestoreGL = FALSE; +BOOL gUseWireframe = FALSE; + +// VFS globals - see llappviewer.h +LLVFS* gStaticVFS = NULL; + +LLMemoryInfo gSysMemory; +U64 gMemoryAllocated = 0; // updated in display_stats() in llviewerdisplay.cpp + +std::string gLastVersionChannel; + +LLVector3 gWindVec(3.0, 3.0, 0.0); +LLVector3 gRelativeWindVec(0.0, 0.0, 0.0); + +U32 gPacketsIn = 0; + +BOOL gPrintMessagesThisFrame = FALSE; + +BOOL gRandomizeFramerate = FALSE; +BOOL gPeriodicSlowFrame = FALSE; + +BOOL gCrashOnStartup = FALSE; +BOOL gLLErrorActivated = FALSE; +BOOL gLogoutInProgress = FALSE; + +//////////////////////////////////////////////////////////// +// Internal globals... that should be removed. +static std::string gArgs; + +const std::string MARKER_FILE_NAME("SecondLife.exec_marker"); +const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker"); +const std::string LLERROR_MARKER_FILE_NAME("SecondLife.llerror_marker"); +const std::string LOGOUT_MARKER_FILE_NAME("SecondLife.logout_marker"); +static BOOL gDoDisconnect = FALSE; +static std::string gLaunchFileOnQuit; + +// Used on Win32 for other apps to identify our window (eg, win_setup) +const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; + +//---------------------------------------------------------------------------- + +// List of entries from strings.xml to always replace +static std::set<std::string> default_trans_args; +void init_default_trans_args() +{ + default_trans_args.insert("SECOND_LIFE"); // World + default_trans_args.insert("APP_NAME"); + default_trans_args.insert("CAPITALIZED_APP_NAME"); + default_trans_args.insert("SECOND_LIFE_GRID"); + default_trans_args.insert("SUPPORT_SITE"); +} + +//---------------------------------------------------------------------------- +// File scope definitons +const char *VFS_DATA_FILE_BASE = "data.db2.x."; +const char *VFS_INDEX_FILE_BASE = "index.db2.x."; + + +struct SettingsFile : public LLInitParam::Block<SettingsFile> +{ + Mandatory<std::string> name; + Optional<std::string> file_name; + Optional<bool> required, + persistent; + Optional<std::string> file_name_setting; + + SettingsFile() + : name("name"), + file_name("file_name"), + required("required", false), + persistent("persistent", true), + file_name_setting("file_name_setting") + {} +}; + +struct SettingsGroup : public LLInitParam::Block<SettingsGroup> +{ + Mandatory<std::string> name; + Mandatory<S32> path_index; + Multiple<SettingsFile> files; + + SettingsGroup() + : name("name"), + path_index("path_index"), + files("file") + {} +}; + +struct SettingsFiles : public LLInitParam::Block<SettingsFiles> +{ + Multiple<SettingsGroup> groups; + + SettingsFiles() + : groups("group") + {} +}; + +static std::string gWindowTitle; + +LLAppViewer::LLUpdaterInfo *LLAppViewer::sUpdaterInfo = NULL ; + +//---------------------------------------------------------------------------- +// Metrics logging control constants +//---------------------------------------------------------------------------- +static const F32 METRICS_INTERVAL_DEFAULT = 600.0; +static const F32 METRICS_INTERVAL_QA = 30.0; +static F32 app_metrics_interval = METRICS_INTERVAL_DEFAULT; +static bool app_metrics_qa_mode = false; + +void idle_afk_check() +{ + // check idle timers + if (gSavedSettings.getS32("AFKTimeout") && (gAwayTriggerTimer.getElapsedTimeF32() > gSavedSettings.getS32("AFKTimeout"))) + { + gAgent.setAFK(); + } +} + +// A callback set in LLAppViewer::init() +static void ui_audio_callback(const LLUUID& uuid) +{ + if (gAudiop) + { + gAudiop->triggerSound(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); + } +} + +bool create_text_segment_icon_from_url_match(LLUrlMatch* match,LLTextBase* base) +{ + if(!match || !base || base->getPlainText()) + return false; + + LLUUID match_id = match->getID(); + + LLIconCtrl* icon; + + if(gAgent.isInGroup(match_id, TRUE)) + { + LLGroupIconCtrl::Params icon_params; + icon_params.group_id = match_id; + icon_params.rect = LLRect(0, 16, 16, 0); + icon_params.visible = true; + icon = LLUICtrlFactory::instance().create<LLGroupIconCtrl>(icon_params); + } + else + { + LLAvatarIconCtrl::Params icon_params; + icon_params.avatar_id = match_id; + icon_params.rect = LLRect(0, 16, 16, 0); + icon_params.visible = true; + icon = LLUICtrlFactory::instance().create<LLAvatarIconCtrl>(icon_params); + } + + LLInlineViewSegment::Params params; + params.force_newline = false; + params.view = icon; + params.left_pad = 4; + params.right_pad = 4; + params.top_pad = -2; + params.bottom_pad = 2; + + base->appendWidget(params," ",false); + + return true; +} + +void request_initial_instant_messages() +{ + static BOOL requested = FALSE; + if (!requested + && gMessageSystem + && LLMuteList::getInstance()->isLoaded() + && isAgentAvatarValid()) + { + // Auto-accepted inventory items may require the avatar object + // to build a correct name. Likewise, inventory offers from + // muted avatars require the mute list to properly mute. + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RetrieveInstantMessages); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gAgent.sendReliableMessage(); + requested = TRUE; + } +} + +// A settings system callback for CrashSubmitBehavior +bool handleCrashSubmitBehaviorChanged(const LLSD& newvalue) +{ + S32 cb = newvalue.asInteger(); + const S32 NEVER_SUBMIT_REPORT = 2; + if(cb == NEVER_SUBMIT_REPORT) + { + LLAppViewer::instance()->destroyMainloopTimeout(); + } + return true; +} + +// Use these strictly for things that are constructed at startup, +// or for things that are performance critical. JC +static void settings_to_globals() +{ + LLBUTTON_H_PAD = gSavedSettings.getS32("ButtonHPad"); + BTN_HEIGHT_SMALL = gSavedSettings.getS32("ButtonHeightSmall"); + BTN_HEIGHT = gSavedSettings.getS32("ButtonHeight"); + + MENU_BAR_HEIGHT = gSavedSettings.getS32("MenuBarHeight"); + MENU_BAR_WIDTH = gSavedSettings.getS32("MenuBarWidth"); + + LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); + + LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); + LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); + LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; + LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); + LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor"); + LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible"); + // clamp auto-open time to some minimum usable value + LLFolderView::sAutoOpenTime = llmax(0.25f, gSavedSettings.getF32("FolderAutoOpenDelay")); + LLSelectMgr::sRectSelectInclusive = gSavedSettings.getBOOL("RectangleSelectInclusive"); + LLSelectMgr::sRenderHiddenSelections = gSavedSettings.getBOOL("RenderHiddenSelections"); + LLSelectMgr::sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius"); + + gAgentPilot.mNumRuns = gSavedSettings.getS32("StatsNumRuns"); + gAgentPilot.mQuitAfterRuns = gSavedSettings.getBOOL("StatsQuitAfterRuns"); + gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle")); + + gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); + gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); + LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale"); +} + +static void settings_modify() +{ + LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO"); + LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); + LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); + LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] + gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; + gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); + gAuditTexture = gSavedSettings.getBOOL("AuditTexture"); +#if LL_VECTORIZE + if (gSysCPU.hasAltivec()) + { + gSavedSettings.setBOOL("VectorizeEnable", TRUE ); + gSavedSettings.setU32("VectorizeProcessor", 0 ); + } + else + if (gSysCPU.hasSSE2()) + { + gSavedSettings.setBOOL("VectorizeEnable", TRUE ); + gSavedSettings.setU32("VectorizeProcessor", 2 ); + } + else + if (gSysCPU.hasSSE()) + { + gSavedSettings.setBOOL("VectorizeEnable", TRUE ); + gSavedSettings.setU32("VectorizeProcessor", 1 ); + } + else + { + // Don't bother testing or running if CPU doesn't support it. JC + gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); + gSavedSettings.setBOOL("VectorizeEnable", FALSE ); + gSavedSettings.setU32("VectorizeProcessor", 0 ); + gSavedSettings.setBOOL("VectorizeSkin", FALSE); + } +#else + // This build target doesn't support SSE, don't test/run. + gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); + gSavedSettings.setBOOL("VectorizeEnable", FALSE ); + gSavedSettings.setU32("VectorizeProcessor", 0 ); + gSavedSettings.setBOOL("VectorizeSkin", FALSE); + + // disable fullscreen mode, unsupported + gSavedSettings.setBOOL("WindowFullScreen", FALSE); +#endif +} + +class LLFastTimerLogThread : public LLThread +{ +public: + std::string mFile; + + LLFastTimerLogThread(std::string& test_name) : LLThread("fast timer log") + { + std::string file_name = test_name + std::string(".slp"); + mFile = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, file_name); + } + + void run() + { + std::ofstream os(mFile.c_str()); + + while (!LLAppViewer::instance()->isQuitting()) + { + LLFastTimer::writeLog(os); + os.flush(); + ms_sleep(32); + } + + os.close(); + } + +}; + +//virtual +bool LLAppViewer::initSLURLHandler() +{ + // does nothing unless subclassed + return false; +} + +//virtual +bool LLAppViewer::sendURLToOtherInstance(const std::string& url) +{ + // does nothing unless subclassed + return false; +} + +//---------------------------------------------------------------------------- +// LLAppViewer definition + +// Static members. +// The single viewer app. +LLAppViewer* LLAppViewer::sInstance = NULL; + +const std::string LLAppViewer::sGlobalSettingsName = "Global"; + +LLTextureCache* LLAppViewer::sTextureCache = NULL; +LLImageDecodeThread* LLAppViewer::sImageDecodeThread = NULL; +LLTextureFetch* LLAppViewer::sTextureFetch = NULL; + +LLAppViewer::LLAppViewer() : + mMarkerFile(), + mLogoutMarkerFile(NULL), + mReportedCrash(false), + mNumSessions(0), + mPurgeCache(false), + mPurgeOnExit(false), + mSecondInstance(false), + mSavedFinalSnapshot(false), + mForceGraphicsDetail(false), + mQuitRequested(false), + mLogoutRequestSent(false), + mYieldTime(-1), + mMainloopTimeout(NULL), + mAgentRegionLastAlive(false), + mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", FALSE)), + mPeriodicSlowFrame(LLCachedControl<bool>(gSavedSettings,"Periodic Slow Frame", FALSE)), + mFastTimerLogThread(NULL), + mUpdater(new LLUpdaterService()), + mSettingsLocationList(NULL) +{ + if(NULL != sInstance) + { + llerrs << "Oh no! An instance of LLAppViewer already exists! LLAppViewer is sort of like a singleton." << llendl; + } + + setupErrorHandling(); + sInstance = this; + gLoggedInTime.stop(); + + LLLoginInstance::instance().setUpdaterService(mUpdater.get()); +} + +LLAppViewer::~LLAppViewer() +{ + delete mSettingsLocationList; + + LLLoginInstance::instance().setUpdaterService(0); + + destroyMainloopTimeout(); + + // If we got to this destructor somehow, the app didn't hang. + removeMarkerFile(); +} + +bool LLAppViewer::init() +{ + // + // Start of the application + // + // IMPORTANT! Do NOT put anything that will write + // into the log files during normal startup until AFTER + // we run the "program crashed last time" error handler below. + // + LLFastTimer::reset(); + + // Need to do this initialization before we do anything else, since anything + // that touches files should really go through the lldir API + gDirUtilp->initAppDirs("SecondLife"); + // set skin search path to default, will be overridden later + // this allows simple skinned file lookups to work + gDirUtilp->setSkinFolder("default"); + + initLogging(); + + // + // OK to write stuff to logs now, we've now crash reported if necessary + // + + init_default_trans_args(); + + if (!initConfiguration()) + return false; + + // write Google Breakpad minidump files to our log directory + std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); + logdir += gDirUtilp->getDirDelimiter(); + setMiniDumpDir(logdir); + + // Although initLogging() is the right place to mess with + // setFatalFunction(), we can't query gSavedSettings until after + // initConfiguration(). + S32 rc(gSavedSettings.getS32("QAModeTermCode")); + if (rc >= 0) + { + // QAModeTermCode set, terminate with that rc on LL_ERRS. Use _exit() + // rather than exit() because normal cleanup depends too much on + // successful startup! + LLError::setFatalFunction(boost::bind(_exit, rc)); + } + + mAlloc.setProfilingEnabled(gSavedSettings.getBOOL("MemProfiling")); + +#if LL_RECORD_VIEWER_STATS + LLViewerStatsRecorder::initClass(); +#endif + + // *NOTE:Mani - LLCurl::initClass is not thread safe. + // Called before threads are created. + LLCurl::initClass(); + LLMachineID::init(); + + { + // Viewer metrics initialization + static LLCachedControl<bool> metrics_submode(gSavedSettings, + "QAModeMetrics", + false, + "Enables QA features (logging, faster cycling) for metrics collector"); + + if (metrics_submode) + { + app_metrics_qa_mode = true; + app_metrics_interval = METRICS_INTERVAL_QA; + } + LLViewerAssetStatsFF::init(); + } + + initThreads(); + writeSystemInfo(); + + // Initialize updater service (now that we have an io pump) + initUpdater(); + if(isQuitting()) + { + // Early out here because updater set the quitting flag. + return true; + } + + ////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////// + // *FIX: The following code isn't grouped into functions yet. + + // Statistics / debug timer initialization + init_statistics(); + + // + // Various introspection concerning the libs we're using - particularly + // the libs involved in getting to a full login screen. + // + LL_INFOS("InitInfo") << "J2C Engine is: " << LLImageJ2C::getEngineInfo() << LL_ENDL; + LL_INFOS("InitInfo") << "libcurl version is: " << LLCurl::getVersionString() << LL_ENDL; + + // Get the single value from the crash settings file, if it exists + std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); + gCrashSettings.loadFromFile(crash_settings_filename); + if(gSavedSettings.getBOOL("IgnoreAllNotifications")) + { + gCrashSettings.setS32(CRASH_BEHAVIOR_SETTING, CRASH_BEHAVIOR_ALWAYS_SEND); + gCrashSettings.saveToFile(crash_settings_filename, FALSE); + } + + ///////////////////////////////////////////////// + // OS-specific login dialogs + ///////////////////////////////////////////////// + + //test_cached_control(); + + // track number of times that app has run + mNumSessions = gSavedSettings.getS32("NumSessions"); + mNumSessions++; + gSavedSettings.setS32("NumSessions", mNumSessions); + + if (gSavedSettings.getBOOL("VerboseLogs")) + { + LLError::setPrintLocation(true); + } + + // Widget construction depends on LLUI being initialized + LLUI::settings_map_t settings_map; + settings_map["config"] = &gSavedSettings; + settings_map["ignores"] = &gWarningSettings; + settings_map["floater"] = &gSavedSettings; // *TODO: New settings file + settings_map["account"] = &gSavedPerAccountSettings; + + LLUI::initClass(settings_map, + LLUIImageList::getInstance(), + ui_audio_callback, + &LLUI::sGLScaleFactor); + + // Setup paths and LLTrans after LLUI::initClass has been called + LLUI::setupPaths(); + LLTransUtil::parseStrings("strings.xml", default_trans_args); + LLTransUtil::parseLanguageStrings("language_settings.xml"); + + // LLKeyboard relies on LLUI to know what some accelerator keys are called. + LLKeyboard::setStringTranslatorFunc( LLTrans::getKeyboardString ); + + LLWeb::initClass(); // do this after LLUI + + // Provide the text fields with callbacks for opening Urls + LLUrlAction::setOpenURLCallback(&LLWeb::loadURL); + LLUrlAction::setOpenURLInternalCallback(&LLWeb::loadURLInternal); + LLUrlAction::setOpenURLExternalCallback(&LLWeb::loadURLExternal); + LLUrlAction::setExecuteSLURLCallback(&LLURLDispatcher::dispatchFromTextEditor); + + // Let code in llui access the viewer help floater + LLUI::sHelpImpl = LLViewerHelp::getInstance(); + + // Load translations for tooltips + LLFloater::initClass(); + + ///////////////////////////////////////////////// + + LLToolMgr::getInstance(); // Initialize tool manager if not already instantiated + + LLViewerFloaterReg::registerFloaters(); + + ///////////////////////////////////////////////// + // + // Load settings files + // + // + LLGroupMgr::parseRoleActions("role_actions.xml"); + + LLAgent::parseTeleportMessages("teleport_strings.xml"); + + LLViewerJointMesh::updateVectorize(); + + // load MIME type -> media impl mappings + std::string mime_types_name; +#if LL_DARWIN + mime_types_name = "mime_types_mac.xml"; +#elif LL_LINUX + mime_types_name = "mime_types_linux.xml"; +#else + mime_types_name = "mime_types.xml"; +#endif + LLMIMETypes::parseMIMETypes( mime_types_name ); + + // Copy settings to globals. *TODO: Remove or move to appropriage class initializers + settings_to_globals(); + // Setup settings listeners + settings_setup_listeners(); + // Modify settings based on system configuration and compile options + settings_modify(); + + // Find partition serial number (Windows) or hardware serial (Mac) + mSerialNumber = generateSerialNumber(); + + // do any necessary set-up for accepting incoming SLURLs from apps + initSLURLHandler(); + + if(false == initHardwareTest()) + { + // Early out from user choice. + return false; + } + + // Prepare for out-of-memory situations, during which we will crash on + // purpose and save a dump. +#if LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP + MemSetErrorHandler(first_mem_error_handler); +#endif // LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP + + // *Note: this is where gViewerStats used to be created. + + // + // Initialize the VFS, and gracefully handle initialization errors + // + + if (!initCache()) + { + std::ostringstream msg; + msg << LLTrans::getString("MBUnableToAccessFile"); + OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK); + return 1; + } + + // Initialize the repeater service. + LLMainLoopRepeater::instance().start(); + + // + // Initialize the window + // + gGLActive = TRUE; + initWindow(); + + // initWindow also initializes the Feature List, so now we can initialize this global. + LLCubeMap::sUseCubeMaps = LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap"); + + // call all self-registered classes + LLInitClassList::instance().fireCallbacks(); + + LLFolderViewItem::initClass(); // SJB: Needs to happen after initWindow(), not sure why but related to fonts + + gGLManager.getGLInfo(gDebugInfo); + gGLManager.printGLInfoString(); + + // Load Default bindings + std::string key_bindings_file = gDirUtilp->findFile("keys.xml", + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""), + gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + + + if (!gViewerKeyboard.loadBindingsXML(key_bindings_file)) + { + std::string key_bindings_file = gDirUtilp->findFile("keys.ini", + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""), + gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + if (!gViewerKeyboard.loadBindings(key_bindings_file)) + { + LL_ERRS("InitInfo") << "Unable to open keys.ini" << LL_ENDL; + } + } + + // If we don't have the right GL requirements, exit. + if (!gGLManager.mHasRequirements && !gNoRender) + { + // can't use an alert here since we're exiting and + // all hell breaks lose. + OSMessageBox( + LLNotifications::instance().getGlobalString("UnsupportedGLRequirements"), + LLStringUtil::null, + OSMB_OK); + return 0; + } + + // alert the user if they are using unsupported hardware + if(!gSavedSettings.getBOOL("AlertedUnsupportedHardware")) + { + bool unsupported = false; + LLSD args; + std::string minSpecs; + + // get cpu data from xml + std::stringstream minCPUString(LLNotifications::instance().getGlobalString("UnsupportedCPUAmount")); + S32 minCPU = 0; + minCPUString >> minCPU; + + // get RAM data from XML + std::stringstream minRAMString(LLNotifications::instance().getGlobalString("UnsupportedRAMAmount")); + U64 minRAM = 0; + minRAMString >> minRAM; + minRAM = minRAM * 1024 * 1024; + + if(!LLFeatureManager::getInstance()->isGPUSupported() && LLFeatureManager::getInstance()->getGPUClass() != GPU_CLASS_UNKNOWN) + { + minSpecs += LLNotifications::instance().getGlobalString("UnsupportedGPU"); + minSpecs += "\n"; + unsupported = true; + } + if(gSysCPU.getMHz() < minCPU) + { + minSpecs += LLNotifications::instance().getGlobalString("UnsupportedCPU"); + minSpecs += "\n"; + unsupported = true; + } + if(gSysMemory.getPhysicalMemoryClamped() < minRAM) + { + minSpecs += LLNotifications::instance().getGlobalString("UnsupportedRAM"); + minSpecs += "\n"; + unsupported = true; + } + + if (LLFeatureManager::getInstance()->getGPUClass() == GPU_CLASS_UNKNOWN) + { + LLNotificationsUtil::add("UnknownGPU"); + } + + if(unsupported) + { + if(!gSavedSettings.controlExists("WarnUnsupportedHardware") + || gSavedSettings.getBOOL("WarnUnsupportedHardware")) + { + args["MINSPECS"] = minSpecs; + LLNotificationsUtil::add("UnsupportedHardware", args ); + } + + } + } + + + // save the graphics card + gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString(); + + // Save the current version to the prefs file + gSavedSettings.setString("LastRunVersion", + LLVersionInfo::getChannelAndVersion()); + + gSimLastTime = gRenderStartTime.getElapsedTimeF32(); + gSimFrames = (F32)gFrameCount; + + LLViewerJoystick::getInstance()->init(false); + + try { + initializeSecHandler(); + } + catch (LLProtectedDataException ex) + { + LLNotificationsUtil::add("CorruptedProtectedDataStore"); + } + LLHTTPClient::setCertVerifyCallback(secapiSSLCertVerifyCallback); + + + gGLActive = FALSE; + if (gSavedSettings.getBOOL("QAMode") && gSavedSettings.getS32("QAModeEventHostPort") > 0) + { + loadEventHostModule(gSavedSettings.getS32("QAModeEventHostPort")); + } + + LLViewerMedia::initClass(); + LLTextUtil::TextHelpers::iconCallbackCreationFunction = create_text_segment_icon_from_url_match; + + //EXT-7013 - On windows for some locale (Japanese) standard + //datetime formatting functions didn't support some parameters such as "weekday". + //Names for days and months localized in xml are also useful for Polish locale(STORM-107). + std::string language = LLControlGroup::getInstance(sGlobalSettingsName)->getString("Language"); + if(language == "ja" || language == "pl") + { + LLStringOps::setupWeekDaysNames(LLTrans::getString("dateTimeWeekdaysNames")); + LLStringOps::setupWeekDaysShortNames(LLTrans::getString("dateTimeWeekdaysShortNames")); + LLStringOps::setupMonthNames(LLTrans::getString("dateTimeMonthNames")); + LLStringOps::setupMonthShortNames(LLTrans::getString("dateTimeMonthShortNames")); + LLStringOps::setupDayFormat(LLTrans::getString("dateTimeDayFormat")); + + LLStringOps::sAM = LLTrans::getString("dateTimeAM"); + LLStringOps::sPM = LLTrans::getString("dateTimePM"); + } + + LLAgentLanguage::init(); + + + + return true; +} + +static LLFastTimer::DeclareTimer FTM_MESSAGES("System Messages"); +static LLFastTimer::DeclareTimer FTM_SLEEP("Sleep"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_CACHE("Texture Cache"); +static LLFastTimer::DeclareTimer FTM_DECODE("Image Decode"); +static LLFastTimer::DeclareTimer FTM_VFS("VFS Thread"); +static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread"); +static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads"); +static LLFastTimer::DeclareTimer FTM_IDLE("Idle"); +static LLFastTimer::DeclareTimer FTM_PUMP("Pump"); +static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares"); +static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service"); +static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback"); +static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot"); +static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update"); + +bool LLAppViewer::mainLoop() +{ + LLMemType mt1(LLMemType::MTYPE_MAIN); + mMainloopTimeout = new LLWatchdogTimeout(); + + //------------------------------------------- + // Run main loop until time to quit + //------------------------------------------- + + // Create IO Pump to use for HTTP Requests. + gServicePump = new LLPumpIO(gAPRPoolp); + LLHTTPClient::setPump(*gServicePump); + LLCurl::setCAFile(gDirUtilp->getCAFile()); + + // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. + + LLVoiceChannel::initClass(); + LLVoiceClient::getInstance()->init(gServicePump); + LLTimer frameTimer,idleTimer; + LLTimer debugTime; + LLFrameTimer memCheckTimer; + LLViewerJoystick* joystick(LLViewerJoystick::getInstance()); + joystick->setNeedsReset(true); + + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); + // As we do not (yet) send data on the mainloop LLEventPump that varies + // with each frame, no need to instantiate a new LLSD event object each + // time. Obviously, if that changes, just instantiate the LLSD at the + // point of posting. + LLSD newFrame; + + const F32 memory_check_interval = 1.0f ; //second + + // Handle messages + while (!LLApp::isExiting()) + { + LLFastTimer::nextFrame(); // Should be outside of any timer instances + + //clear call stack records + llclearcallstacks; + + //check memory availability information + { + if(memory_check_interval < memCheckTimer.getElapsedTimeF32()) + { + memCheckTimer.reset() ; + + //update the availability of memory + LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; + } + llcallstacks << "Available physical mem(KB): " << mAvailPhysicalMemInKB << llcallstacksendl ; + llcallstacks << "Available virtual mem(KB): " << mAvailVirtualMemInKB << llcallstacksendl ; + } + + try + { + pingMainloopTimeout("Main:MiscNativeWindowEvents"); + + if (gViewerWindow) + { + LLFastTimer t2(FTM_MESSAGES); + gViewerWindow->mWindow->processMiscNativeEvents(); + } + + pingMainloopTimeout("Main:GatherInput"); + + if (gViewerWindow) + { + LLFastTimer t2(FTM_MESSAGES); + if (!restoreErrorTrap()) + { + llwarns << " Someone took over my signal/exception handler (post messagehandling)!" << llendl; + } + + gViewerWindow->mWindow->gatherInput(); + } + +#if 1 && !LL_RELEASE_FOR_DOWNLOAD + // once per second debug info + if (debugTime.getElapsedTimeF32() > 1.f) + { + debugTime.reset(); + } + +#endif + //memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) + { + mem_leak_instance->idle() ; + } + + // canonical per-frame event + mainloop.post(newFrame); + + if (!LLApp::isExiting()) + { + pingMainloopTimeout("Main:JoystickKeyboard"); + + // Scan keyboard for movement keys. Command keys and typing + // are handled by windows callbacks. Don't do this until we're + // done initializing. JC + if (gViewerWindow->mWindow->getVisible() + && gViewerWindow->getActive() + && !gViewerWindow->mWindow->getMinimized() + && LLStartUp::getStartupState() == STATE_STARTED + && !gViewerWindow->getShowProgress() + && !gFocusMgr.focusLocked()) + { + LLMemType mjk(LLMemType::MTYPE_JOY_KEY); + joystick->scanJoystick(); + gKeyboard->scanKeyboard(); + } + + // Update state based on messages, user input, object idle. + { + pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! + + LLFastTimer t3(FTM_IDLE); + idle(); + + if (gAres != NULL && gAres->isInitialized()) + { + LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP); + pingMainloopTimeout("Main:ServicePump"); + LLFastTimer t4(FTM_PUMP); + { + LLFastTimer t(FTM_PUMP_ARES); + gAres->process(); + } + { + LLFastTimer t(FTM_PUMP_SERVICE); + // this pump is necessary to make the login screen show up + gServicePump->pump(); + + { + LLFastTimer t(FTM_SERVICE_CALLBACK); + gServicePump->callback(); + } + } + } + + resumeMainloopTimeout(); + } + + if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED)) + { + pauseMainloopTimeout(); + saveFinalSnapshot(); + disconnectViewer(); + resumeMainloopTimeout(); + } + + // Render scene. + if (!LLApp::isExiting()) + { + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; + display(); + pingMainloopTimeout("Main:Snapshot"); + LLFloaterSnapshot::update(); // take snapshots + gGLActive = FALSE; + } + + } + + pingMainloopTimeout("Main:Sleep"); + + pauseMainloopTimeout(); + + // Sleep and run background threads + { + LLMemType mt_sleep(LLMemType::MTYPE_SLEEP); + LLFastTimer t2(FTM_SLEEP); + + // yield some time to the os based on command line option + if(mYieldTime >= 0) + { + ms_sleep(mYieldTime); + } + + // yield cooperatively when not running as foreground window + if ( gNoRender + || (gViewerWindow && !gViewerWindow->mWindow->getVisible()) + || !gFocusMgr.getAppHasFocus()) + { + // Sleep if we're not rendering, or the window is minimized. + S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000); + // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads + // of equal priority on Windows + if (milliseconds_to_sleep > 0) + { + ms_sleep(milliseconds_to_sleep); + // also pause worker threads during this wait period + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + } + } + + if (mRandomizeFramerate) + { + ms_sleep(rand() % 200); + } + + if (mPeriodicSlowFrame + && (gFrameCount % 10 == 0)) + { + llinfos << "Periodic slow frame - sleeping 500 ms" << llendl; + ms_sleep(500); + } + + static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds + const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second + idleTimer.reset(); + bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ; + S32 total_work_pending = 0; + S32 total_io_pending = 0; + while(!is_slow)//do not unpause threads if the frame rates are very low. + { + S32 work_pending = 0; + S32 io_pending = 0; + { + LLFastTimer ftm(FTM_TEXTURE_CACHE); + work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread + } + { + LLFastTimer ftm(FTM_DECODE); + work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + } + { + LLFastTimer ftm(FTM_DECODE); + work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + } + + { + LLFastTimer ftm(FTM_VFS); + io_pending += LLVFSThread::updateClass(1); + } + { + LLFastTimer ftm(FTM_LFS); + io_pending += LLLFSThread::updateClass(1); + } + + if (io_pending > 1000) + { + ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up + } + + total_work_pending += work_pending ; + total_io_pending += io_pending ; + + if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time) + { + break; + } + } + + if(!total_work_pending) //pause texture fetching threads if nothing to process. + { + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + } + if(!total_io_pending) //pause file threads if nothing to process. + { + LLVFSThread::sLocal->pause(); + LLLFSThread::sLocal->pause(); + } + + if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && + (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) + { + gFrameStalls++; + } + frameTimer.reset(); + + resumeMainloopTimeout(); + + pingMainloopTimeout("Main:End"); + } + } + catch(std::bad_alloc) + { + { + llinfos << "Availabe physical memory(KB) at the beginning of the frame: " << mAvailPhysicalMemInKB << llendl ; + llinfos << "Availabe virtual memory(KB) at the beginning of the frame: " << mAvailVirtualMemInKB << llendl ; + + LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; + + llinfos << "Current availabe physical memory(KB): " << mAvailPhysicalMemInKB << llendl ; + llinfos << "Current availabe virtual memory(KB): " << mAvailVirtualMemInKB << llendl ; + } + + //stop memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) + { + mem_leak_instance->stop() ; + llwarns << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ; + } + else + { + //output possible call stacks to log file. + LLError::LLCallStacks::print() ; + + llerrs << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ; + } + } + } + + // Save snapshot for next time, if we made it through initialization + if (STATE_STARTED == LLStartUp::getStartupState()) + { + try + { + saveFinalSnapshot(); + } + catch(std::bad_alloc) + { + llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ; + + //stop memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) + { + mem_leak_instance->stop() ; + } + } + } + + delete gServicePump; + + destroyMainloopTimeout(); + + llinfos << "Exiting main_loop" << llendflush; + + return true; +} + +void LLAppViewer::flushVFSIO() +{ + while (1) + { + S32 pending = LLVFSThread::updateClass(0); + pending += LLLFSThread::updateClass(0); + if (!pending) + { + break; + } + llinfos << "Waiting for pending IO to finish: " << pending << llendflush; + ms_sleep(100); + } +} + +bool LLAppViewer::cleanup() +{ + // workaround for DEV-35406 crash on shutdown + LLEventPumps::instance().reset(); + + // remove any old breakpad minidump files from the log directory + if (! isError()) + { + std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); + logdir += gDirUtilp->getDirDelimiter(); + gDirUtilp->deleteFilesInDir(logdir, "*-*-*-*-*.dmp"); + } + + // *TODO - generalize this and move DSO wrangling to a helper class -brad + std::set<struct apr_dso_handle_t *>::const_iterator i; + for(i = mPlugins.begin(); i != mPlugins.end(); ++i) + { + int (*ll_plugin_stop_func)(void) = NULL; + apr_status_t rv = apr_dso_sym((apr_dso_handle_sym_t*)&ll_plugin_stop_func, *i, "ll_plugin_stop"); + ll_plugin_stop_func(); + + rv = apr_dso_unload(*i); + } + mPlugins.clear(); + + //flag all elements as needing to be destroyed immediately + // to ensure shutdown order + LLMortician::setZealous(TRUE); + + LLVoiceClient::getInstance()->terminate(); + + disconnectViewer(); + + llinfos << "Viewer disconnected" << llendflush; + + display_cleanup(); + + release_start_screen(); // just in case + + LLError::logToFixedBuffer(NULL); + + llinfos << "Cleaning Up" << llendflush; + + // Must clean up texture references before viewer window is destroyed. + if(LLHUDManager::instanceExists()) + { + LLHUDManager::getInstance()->updateEffects(); + LLHUDObject::updateAll(); + LLHUDManager::getInstance()->cleanupEffects(); + LLHUDObject::cleanupHUDObjects(); + llinfos << "HUD Objects cleaned up" << llendflush; + } + + LLKeyframeDataCache::clear(); + + // End TransferManager before deleting systems it depends on (Audio, VFS, AssetStorage) +#if 0 // this seems to get us stuck in an infinite loop... + gTransferManager.cleanup(); +#endif + + // Note: this is where gWorldMap used to be deleted. + + // Note: this is where gHUDManager used to be deleted. + if(LLHUDManager::instanceExists()) + { + LLHUDManager::getInstance()->shutdownClass(); + } + + delete gAssetStorage; + gAssetStorage = NULL; + + LLPolyMesh::freeAllMeshes(); + + LLStartUp::cleanupNameCache(); + + // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be deleted. + + LLWorldMap::getInstance()->reset(); // release any images + + llinfos << "Global stuff deleted" << llendflush; + + if (gAudiop) + { + // shut down the streaming audio sub-subsystem first, in case it relies on not outliving the general audio subsystem. + + LLStreamingAudioInterface *sai = gAudiop->getStreamingAudioImpl(); + delete sai; + gAudiop->setStreamingAudioImpl(NULL); + + // shut down the audio subsystem + + bool want_longname = false; + if (gAudiop->getDriverName(want_longname) == "FMOD") + { + // This hack exists because fmod likes to occasionally + // crash or hang forever when shutting down, for no + // apparent reason. + llwarns << "Hack, skipping FMOD audio engine cleanup" << llendflush; + } + else + { + gAudiop->shutdown(); + } + + delete gAudiop; + gAudiop = NULL; + } + + // Note: this is where LLFeatureManager::getInstance()-> used to be deleted. + + // Patch up settings for next time + // Must do this before we delete the viewer window, + // such that we can suck rectangle information out of + // it. + cleanupSavedSettings(); + llinfos << "Settings patched up" << llendflush; + + // delete some of the files left around in the cache. + removeCacheFiles("*.wav"); + removeCacheFiles("*.tmp"); + removeCacheFiles("*.lso"); + removeCacheFiles("*.out"); + removeCacheFiles("*.dsf"); + removeCacheFiles("*.bodypart"); + removeCacheFiles("*.clothing"); + + llinfos << "Cache files removed" << llendflush; + + // Wait for any pending VFS IO + flushVFSIO(); + llinfos << "Shutting down Views" << llendflush; + + // Destroy the UI + if( gViewerWindow) + gViewerWindow->shutdownViews(); + + llinfos << "Cleaning up Inventory" << llendflush; + + // Cleanup Inventory after the UI since it will delete any remaining observers + // (Deleted observers should have already removed themselves) + gInventory.cleanupInventory(); + + llinfos << "Cleaning up Selections" << llendflush; + + // Clean up selection managers after UI is destroyed, as UI may be observing them. + // Clean up before GL is shut down because we might be holding on to objects with texture references + LLSelectMgr::cleanupGlobals(); + + llinfos << "Shutting down OpenGL" << llendflush; + + // Shut down OpenGL + if( gViewerWindow) + { + gViewerWindow->shutdownGL(); + + // Destroy window, and make sure we're not fullscreen + // This may generate window reshape and activation events. + // Therefore must do this before destroying the message system. + delete gViewerWindow; + gViewerWindow = NULL; + llinfos << "ViewerWindow deleted" << llendflush; + } + + llinfos << "Cleaning up Keyboard & Joystick" << llendflush; + + // viewer UI relies on keyboard so keep it aound until viewer UI isa gone + delete gKeyboard; + gKeyboard = NULL; + + // Turn off Space Navigator and similar devices + LLViewerJoystick::getInstance()->terminate(); + + llinfos << "Cleaning up Objects" << llendflush; + + LLViewerObject::cleanupVOClasses(); + + LLWaterParamManager::cleanupClass(); + LLWLParamManager::cleanupClass(); + LLPostProcess::cleanupClass(); + + LLTracker::cleanupInstance(); + + // *FIX: This is handled in LLAppViewerWin32::cleanup(). + // I'm keeping the comment to remember its order in cleanup, + // in case of unforseen dependency. + //#if LL_WINDOWS + // gDXHardware.cleanup(); + //#endif // LL_WINDOWS + + LLVolumeMgr* volume_manager = LLPrimitive::getVolumeManager(); + if (!volume_manager->cleanup()) + { + llwarns << "Remaining references in the volume manager!" << llendflush; + } + LLPrimitive::cleanupVolumeManager(); + + llinfos << "Additional Cleanup..." << llendflush; + + LLViewerParcelMgr::cleanupGlobals(); + + // *Note: this is where gViewerStats used to be deleted. + + //end_messaging_system(); + + LLFollowCamMgr::cleanupClass(); + //LLVolumeMgr::cleanupClass(); + LLPrimitive::cleanupVolumeManager(); + LLWorldMapView::cleanupClass(); + LLFolderViewItem::cleanupClass(); + LLUI::cleanupClass(); + + // + // Shut down the VFS's AFTER the decode manager cleans up (since it cleans up vfiles). + // Also after viewerwindow is deleted, since it may have image pointers (which have vfiles) + // Also after shutting down the messaging system since it has VFS dependencies + + // + llinfos << "Cleaning up VFS" << llendflush; + LLVFile::cleanupClass(); + + llinfos << "Saving Data" << llendflush; + + // Store the time of our current logoff + gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); + + // Must do this after all panels have been deleted because panels that have persistent rects + // save their rects on delete. + gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); + + LLUIColorTable::instance().saveUserSettings(); + + // PerAccountSettingsFile should be empty if no user has been logged on. + // *FIX:Mani This should get really saved in a "logoff" mode. + if (gSavedSettings.getString("PerAccountSettingsFile").empty()) + { + llinfos << "Not saving per-account settings; don't know the account name yet." << llendl; + } + else + { + gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE); + llinfos << "Saved settings" << llendflush; + } + + std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); + // save all settings, even if equals defaults + gCrashSettings.saveToFile(crash_settings_filename, FALSE); + + std::string warnings_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Warnings")); + gWarningSettings.saveToFile(warnings_settings_filename, TRUE); + + // Save URL history file + LLURLHistory::saveFile("url_history.xml"); + + // save mute list. gMuteList used to also be deleted here too. + LLMuteList::getInstance()->cache(gAgent.getID()); + + if (mPurgeOnExit) + { + llinfos << "Purging all cache files on exit" << llendflush; + std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + } + + removeMarkerFile(); // Any crashes from here on we'll just have to ignore + + writeDebugInfo(); + + LLLocationHistory::getInstance()->save(); + + LLAvatarIconIDCache::getInstance()->save(); + + LLViewerMedia::saveCookieFile(); + + // Stop the plugin read thread if it's running. + LLPluginProcessParent::setUseReadThread(false); + + llinfos << "Shutting down Threads" << llendflush; + + // Let threads finish + LLTimer idleTimer; + idleTimer.reset(); + const F64 max_idle_time = 5.f; // 5 seconds + while(1) + { + S32 pending = 0; + pending += LLAppViewer::getTextureCache()->update(1); // unpauses the worker thread + pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + pending += LLVFSThread::updateClass(0); + pending += LLLFSThread::updateClass(0); + F64 idle_time = idleTimer.getElapsedTimeF64(); + if(!pending) + { + break ; //done + } + else if(idle_time >= max_idle_time) + { + llwarns << "Quitting with pending background tasks." << llendl; + break; + } + } + + // Delete workers first + // shotdown all worker threads before deleting them in case of co-dependencies + sTextureFetch->shutdown(); + sTextureCache->shutdown(); + sImageDecodeThread->shutdown(); + + sTextureFetch->shutDownTextureCacheThread() ; + sTextureFetch->shutDownImageDecodeThread() ; + + delete sTextureCache; + sTextureCache = NULL; + delete sTextureFetch; + sTextureFetch = NULL; + delete sImageDecodeThread; + sImageDecodeThread = NULL; + delete mFastTimerLogThread; + mFastTimerLogThread = NULL; + + if (LLFastTimerView::sAnalyzePerformance) + { + llinfos << "Analyzing performance" << llendl; + + std::string baseline_name = LLFastTimer::sLogName + "_baseline.slp"; + std::string current_name = LLFastTimer::sLogName + ".slp"; + std::string report_name = LLFastTimer::sLogName + "_report.csv"; + + LLFastTimerView::doAnalysis( + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, baseline_name), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, current_name), + gDirUtilp->getExpandedFilename(LL_PATH_LOGS, report_name)); + } + LLMetricPerformanceTesterBasic::cleanClass() ; + +#if LL_RECORD_VIEWER_STATS + LLViewerStatsRecorder::cleanupClass(); +#endif + + llinfos << "Cleaning up Media and Textures" << llendflush; + + //Note: + //LLViewerMedia::cleanupClass() has to be put before gTextureList.shutdown() + //because some new image might be generated during cleaning up media. --bao + LLViewerMedia::cleanupClass(); + LLViewerParcelMedia::cleanupClass(); + gTextureList.shutdown(); // shutdown again in case a callback added something + LLUIImageList::getInstance()->cleanUp(); + + // This should eventually be done in LLAppViewer + LLImage::cleanupClass(); + LLVFSThread::cleanupClass(); + LLLFSThread::cleanupClass(); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llinfos << "Auditing VFS" << llendl; + if(gVFS) + { + gVFS->audit(); + } +#endif + + llinfos << "Misc Cleanup" << llendflush; + + // For safety, the LLVFS has to be deleted *after* LLVFSThread. This should be cleaned up. + // (LLVFS doesn't know about LLVFSThread so can't kill pending requests) -Steve + delete gStaticVFS; + gStaticVFS = NULL; + delete gVFS; + gVFS = NULL; + + gSavedSettings.cleanup(); + LLUIColorTable::instance().clear(); + gCrashSettings.cleanup(); + + LLWatchdog::getInstance()->cleanup(); + + LLViewerAssetStatsFF::cleanup(); + + llinfos << "Shutting down message system" << llendflush; + end_messaging_system(); + + // *NOTE:Mani - The following call is not thread safe. + LLCurl::cleanupClass(); + + // If we're exiting to launch an URL, do that here so the screen + // is at the right resolution before we launch IE. + if (!gLaunchFileOnQuit.empty()) + { + llinfos << "Launch file on quit." << llendflush; +#if LL_WINDOWS + // Indicate an application is starting. + SetCursor(LoadCursor(NULL, IDC_WAIT)); +#endif + + // HACK: Attempt to wait until the screen res. switch is complete. + ms_sleep(1000); + + LLWeb::loadURLExternal( gLaunchFileOnQuit, false ); + llinfos << "File launched." << llendflush; + } + + LLMainLoopRepeater::instance().stop(); + + ll_close_fail_log(); + + MEM_TRACK_RELEASE + + llinfos << "Goodbye!" << llendflush; + + // return 0; + return true; +} + +// A callback for llerrs to call during the watchdog error. +void watchdog_llerrs_callback(const std::string &error_string) +{ + gLLErrorActivated = true; + +#ifdef LL_WINDOWS + RaiseException(0,0,0,0); +#else + raise(SIGQUIT); +#endif +} + +// A callback for the watchdog to call. +void watchdog_killer_callback() +{ + LLError::setFatalFunction(watchdog_llerrs_callback); + llerrs << "Watchdog killer event" << llendl; +} + +bool LLAppViewer::initThreads() +{ +#if MEM_TRACK_MEM + static const bool enable_threads = false; +#else + static const bool enable_threads = true; +#endif + + LLVFSThread::initClass(enable_threads && false); + LLLFSThread::initClass(enable_threads && false); + + // Image decoding + LLAppViewer::sImageDecodeThread = new LLImageDecodeThread(enable_threads && true); + LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true); + LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), + sImageDecodeThread, + enable_threads && true, + app_metrics_qa_mode); + LLImage::initClass(); + + if (LLFastTimer::sLog || LLFastTimer::sMetricLog) + { + LLFastTimer::sLogLock = new LLMutex(NULL); + mFastTimerLogThread = new LLFastTimerLogThread(LLFastTimer::sLogName); + mFastTimerLogThread->start(); + } + + // *FIX: no error handling here! + return true; +} + +void errorCallback(const std::string &error_string) +{ +#ifndef LL_RELEASE_FOR_DOWNLOAD + OSMessageBox(error_string, LLTrans::getString("MBFatalError"), OSMB_OK); +#endif + + //Set the ErrorActivated global so we know to create a marker file + gLLErrorActivated = true; + + LLError::crashAndLoop(error_string); +} + +bool LLAppViewer::initLogging() +{ + // + // Set up logging defaults for the viewer + // + LLError::initForApplication( + gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + LLError::setFatalFunction(errorCallback); + + // Remove the last ".old" log file. + std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, + "SecondLife.old"); + LLFile::remove(old_log_file); + + // Rename current log file to ".old" + std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, + "SecondLife.log"); + LLFile::rename(log_file, old_log_file); + + // Set the log file to SecondLife.log + + LLError::logToFile(log_file); + + // *FIX:Mani no error handling here! + return true; +} + +bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, + bool set_defaults) +{ + if (!mSettingsLocationList) + { + llerrs << "Invalid settings location list" << llendl; + } + + LLControlGroup* global_settings = LLControlGroup::getInstance(sGlobalSettingsName); + for(LLInitParam::ParamIterator<SettingsGroup>::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end(); + it != end_it; + ++it) + { + // skip settings groups that aren't the one we requested + if (it->name() != location_key) continue; + + ELLPath path_index = (ELLPath)it->path_index(); + if(path_index <= LL_PATH_NONE || path_index >= LL_PATH_LAST) + { + llerrs << "Out of range path index in app_settings/settings_files.xml" << llendl; + return false; + } + + LLInitParam::ParamIterator<SettingsFile>::const_iterator file_it, end_file_it; + for (file_it = it->files.begin(), end_file_it = it->files.end(); + file_it != end_file_it; + ++file_it) + { + llinfos << "Attempting to load settings for the group " << file_it->name() + << " - from location " << location_key << llendl; + + LLControlGroup* settings_group = LLControlGroup::getInstance(file_it->name); + if(!settings_group) + { + llwarns << "No matching settings group for name " << file_it->name() << llendl; + continue; + } + + std::string full_settings_path; + + if (file_it->file_name_setting.isProvided() + && global_settings->controlExists(file_it->file_name_setting)) + { + // try to find filename stored in file_name_setting control + full_settings_path = global_settings->getString(file_it->file_name_setting); + if (!gDirUtilp->fileExists(full_settings_path)) + { + // search in default path + full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, full_settings_path); + } + } + else + { + // by default, use specified file name + full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, file_it->file_name()); + } + + if(settings_group->loadFromFile(full_settings_path, set_defaults, file_it->persistent)) + { // success! + llinfos << "Loaded settings file " << full_settings_path << llendl; + } + else + { // failed to load + if(file_it->required) + { + llerrs << "Error: Cannot load required settings file from: " << full_settings_path << llendl; + return false; + } + else + { + // only complain if we actually have a filename at this point + if (!full_settings_path.empty()) + { + llinfos << "Cannot load " << full_settings_path << " - No settings found." << llendl; + } + } + } + } + } + + return true; +} + +std::string LLAppViewer::getSettingsFilename(const std::string& location_key, + const std::string& file) +{ + for(LLInitParam::ParamIterator<SettingsGroup>::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end(); + it != end_it; + ++it) + { + if (it->name() == location_key) + { + LLInitParam::ParamIterator<SettingsFile>::const_iterator file_it, end_file_it; + for (file_it = it->files.begin(), end_file_it = it->files.end(); + file_it != end_file_it; + ++file_it) + { + if (file_it->name() == file) + { + return file_it->file_name; + } + } + } + } + + return std::string(); +} + +void LLAppViewer::loadColorSettings() +{ + LLUIColorTable::instance().loadFromSettings(); +} + +bool LLAppViewer::initConfiguration() +{ + //Load settings files list + std::string settings_file_list = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "settings_files.xml"); + //LLControlGroup settings_control("SettingsFiles"); + //llinfos << "Loading settings file list " << settings_file_list << llendl; + //if (0 == settings_control.loadFromFile(settings_file_list)) + //{ + // llerrs << "Cannot load default configuration file " << settings_file_list << llendl; + //} + + LLXMLNodePtr root; + BOOL success = LLXMLNode::parseFile(settings_file_list, root, NULL); + if (!success) + { + llerrs << "Cannot load default configuration file " << settings_file_list << llendl; + } + + mSettingsLocationList = new SettingsFiles(); + + LLXUIParser parser; + parser.readXUI(root, *mSettingsLocationList, settings_file_list); + + if (!mSettingsLocationList->validateBlock()) + { + llerrs << "Invalid settings file list " << settings_file_list << llendl; + } + + // The settings and command line parsing have a fragile + // order-of-operation: + // - load defaults from app_settings + // - set procedural settings values + // - read command line settings + // - selectively apply settings needed to load user settings. + // - load overrides from user_settings + // - apply command line settings (to override the overrides) + // - load per account settings (happens in llstartup + + // - load defaults + bool set_defaults = true; + if(!loadSettingsFromDirectory("Default", set_defaults)) + { + std::ostringstream msg; + msg << "Unable to load default settings file. The installation may be corrupted."; + OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK); + return false; + } + + LLUI::setupPaths(); // setup paths for LLTrans based on settings files only + LLTransUtil::parseStrings("strings.xml", default_trans_args); + LLTransUtil::parseLanguageStrings("language_settings.xml"); + // - set procedural settings + // Note: can't use LL_PATH_PER_SL_ACCOUNT for any of these since we haven't logged in yet + gSavedSettings.setString("ClientSettingsFile", + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global"))); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + // provide developer build only overrides for these control variables that are not + // persisted to settings.xml + LLControlVariable* c = gSavedSettings.getControl("ShowConsoleWindow"); + if (c) + { + c->setValue(true, false); + } + c = gSavedSettings.getControl("AllowMultipleViewers"); + if (c) + { + c->setValue(true, false); + } +#endif + +#ifndef LL_RELEASE_FOR_DOWNLOAD + gSavedSettings.setBOOL("QAMode", TRUE ); + gSavedSettings.setS32("WatchdogEnabled", 0); +#endif + + gCrashSettings.getControl(CRASH_BEHAVIOR_SETTING)->getSignal()->connect(boost::bind(&handleCrashSubmitBehaviorChanged, _2)); + + // These are warnings that appear on the first experience of that condition. + // They are already set in the settings_default.xml file, but still need to be added to LLFirstUse + // for disable/reset ability +// LLFirstUse::addConfigVariable("FirstBalanceIncrease"); +// LLFirstUse::addConfigVariable("FirstBalanceDecrease"); +// LLFirstUse::addConfigVariable("FirstSit"); +// LLFirstUse::addConfigVariable("FirstMap"); +// LLFirstUse::addConfigVariable("FirstGoTo"); +// LLFirstUse::addConfigVariable("FirstBuild"); +// LLFirstUse::addConfigVariable("FirstLeftClickNoHit"); +// LLFirstUse::addConfigVariable("FirstTeleport"); +// LLFirstUse::addConfigVariable("FirstOverrideKeys"); +// LLFirstUse::addConfigVariable("FirstAttach"); +// LLFirstUse::addConfigVariable("FirstAppearance"); +// LLFirstUse::addConfigVariable("FirstInventory"); +// LLFirstUse::addConfigVariable("FirstSandbox"); +// LLFirstUse::addConfigVariable("FirstFlexible"); +// LLFirstUse::addConfigVariable("FirstDebugMenus"); +// LLFirstUse::addConfigVariable("FirstSculptedPrim"); +// LLFirstUse::addConfigVariable("FirstVoice"); +// LLFirstUse::addConfigVariable("FirstMedia"); + + // - read command line settings. + LLControlGroupCLP clp; + std::string cmd_line_config = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, + "cmd_line.xml"); + + clp.configure(cmd_line_config, &gSavedSettings); + + if(!initParseCommandLine(clp)) + { + llwarns << "Error parsing command line options. Command Line options ignored." << llendl; + + llinfos << "Command line usage:\n" << clp << llendl; + + std::ostringstream msg; + msg << LLTrans::getString("MBCmdLineError") << clp.getErrorMessage(); + OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK); + return false; + } + + // - selectively apply settings + + // If the user has specified a alternate settings file name. + // Load it now before loading the user_settings/settings.xml + if(clp.hasOption("settings")) + { + std::string user_settings_filename = + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, + clp.getOption("settings")[0]); + gSavedSettings.setString("ClientSettingsFile", user_settings_filename); + llinfos << "Using command line specified settings filename: " + << user_settings_filename << llendl; + } + + // - load overrides from user_settings + loadSettingsFromDirectory("User"); + + if (gSavedSettings.getBOOL("FirstRunThisInstall")) + { + gSavedSettings.setString("SessionSettingsFile", "settings_minimal.xml"); + } + + if (clp.hasOption("sessionsettings")) + { + std::string session_settings_filename = clp.getOption("sessionsettings")[0]; + gSavedSettings.setString("SessionSettingsFile", session_settings_filename); + llinfos << "Using session settings filename: " + << session_settings_filename << llendl; + } + loadSettingsFromDirectory("Session"); + + if (clp.hasOption("usersessionsettings")) + { + std::string user_session_settings_filename = clp.getOption("usersessionsettings")[0]; + gSavedSettings.setString("UserSessionSettingsFile", user_session_settings_filename); + llinfos << "Using user session settings filename: " + << user_session_settings_filename << llendl; + + } + loadSettingsFromDirectory("UserSession"); + + // - apply command line settings + clp.notify(); + + // Register the core crash option as soon as we can + // if we want gdb post-mortem on cores we need to be up and running + // ASAP or we might miss init issue etc. + if(clp.hasOption("disablecrashlogger")) + { + llwarns << "Crashes will be handled by system, stack trace logs and crash logger are both disabled" << llendl; + LLAppViewer::instance()->disableCrashlogger(); + } + + // Handle initialization from settings. + // Start up the debugging console before handling other options. + if (gSavedSettings.getBOOL("ShowConsoleWindow")) + { + initConsole(); + } + + if(clp.hasOption("help")) + { + std::ostringstream msg; + msg << LLTrans::getString("MBCmdLineUsg") << "\n" << clp; + llinfos << msg.str() << llendl; + + OSMessageBox( + msg.str().c_str(), + LLStringUtil::null, + OSMB_OK); + + return false; + } + + if(clp.hasOption("set")) + { + const LLCommandLineParser::token_vector_t& set_values = clp.getOption("set"); + if(0x1 & set_values.size()) + { + llwarns << "Invalid '--set' parameter count." << llendl; + } + else + { + LLCommandLineParser::token_vector_t::const_iterator itr = set_values.begin(); + for(; itr != set_values.end(); ++itr) + { + const std::string& name = *itr; + const std::string& value = *(++itr); + LLControlVariable* c = LLControlGroup::getInstance(sGlobalSettingsName)->getControl(name); + if(c) + { + c->setValue(value, false); + } + else + { + llwarns << "'--set' specified with unknown setting: '" + << name << "'." << llendl; + } + } + } + } + + if(clp.hasOption("channel")) + { + LLVersionInfo::resetChannel(clp.getOption("channel")[0]); + } + + + // If we have specified crash on startup, set the global so we'll trigger the crash at the right time + if(clp.hasOption("crashonstartup")) + { + gCrashOnStartup = TRUE; + } + + if (clp.hasOption("logperformance")) + { + LLFastTimer::sLog = TRUE; + LLFastTimer::sLogName = std::string("performance"); + } + + if (clp.hasOption("logmetrics")) + { + LLFastTimer::sMetricLog = TRUE ; + // '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test + // In the absence of argument, every metric is gathered (makes for a rather slow run and hard to decipher report...) + std::string test_name = clp.getOption("logmetrics")[0]; + llinfos << "'--logmetrics' argument : " << test_name << llendl; + if (test_name == "") + { + llwarns << "No '--logmetrics' argument given, will output all metrics to " << DEFAULT_METRIC_NAME << llendl; + LLFastTimer::sLogName = DEFAULT_METRIC_NAME; + } + else + { + LLFastTimer::sLogName = test_name; + } + } + + if (clp.hasOption("graphicslevel")) + { + const LLCommandLineParser::token_vector_t& value = clp.getOption("graphicslevel"); + if(value.size() != 1) + { + llwarns << "Usage: -graphicslevel <0-3>" << llendl; + } + else + { + std::string detail = value.front(); + mForceGraphicsDetail = TRUE; + + switch (detail.c_str()[0]) + { + case '0': + gSavedSettings.setU32("RenderQualityPerformance", 0); + break; + case '1': + gSavedSettings.setU32("RenderQualityPerformance", 1); + break; + case '2': + gSavedSettings.setU32("RenderQualityPerformance", 2); + break; + case '3': + gSavedSettings.setU32("RenderQualityPerformance", 3); + break; + default: + mForceGraphicsDetail = FALSE; + llwarns << "Usage: -graphicslevel <0-3>" << llendl; + break; + } + } + } + + if (clp.hasOption("analyzeperformance")) + { + LLFastTimerView::sAnalyzePerformance = TRUE; + } + + if (clp.hasOption("replaysession")) + { + LLAgentPilot::sReplaySession = TRUE; + } + + if (clp.hasOption("nonotifications")) + { + gSavedSettings.getControl("IgnoreAllNotifications")->setValue(true, false); + } + + if (clp.hasOption("debugsession")) + { + gDebugSession = TRUE; + gDebugGL = TRUE; + + ll_init_fail_log(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "test_failures.log")); + } + + // Handle slurl use. NOTE: Don't let SL-55321 reappear. + + // *FIX: This init code should be made more robust to prevent + // the issue SL-55321 from returning. One thought is to allow + // only select options to be set from command line when a slurl + // is specified. More work on the settings system is needed to + // achieve this. For now... + + // *NOTE:Mani The command line parser parses tokens and is + // setup to bail after parsing the '--url' option or the + // first option specified without a '--option' flag (or + // any other option that uses the 'last_option' setting - + // see LLControlGroupCLP::configure()) + + // What can happen is that someone can use IE (or potentially + // other browsers) and do the rough equivalent of command + // injection and steal passwords. Phoenix. SL-55321 + if(clp.hasOption("url")) + { + LLStartUp::setStartSLURL(LLSLURL(clp.getOption("url")[0])); + if(LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION) + { + LLGridManager::getInstance()->setGridChoice(LLStartUp::getStartSLURL().getGrid()); + + } + } + else if(clp.hasOption("slurl")) + { + LLSLURL start_slurl(clp.getOption("slurl")[0]); + LLStartUp::setStartSLURL(start_slurl); + } + + const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent"); + if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString()) + { + // hack to force the skin to default. + gDirUtilp->setSkinFolder(skinfolder->getValue().asString()); + //gDirUtilp->setSkinFolder("default"); + } + + mYieldTime = gSavedSettings.getS32("YieldTime"); + + // Read skin/branding settings if specified. + //if (! gDirUtilp->getSkinDir().empty() ) + //{ + // std::string skin_def_file = gDirUtilp->findSkinnedFilename("skin.xml"); + // LLXmlTree skin_def_tree; + + // if (!skin_def_tree.parseFile(skin_def_file)) + // { + // llerrs << "Failed to parse skin definition." << llendl; + // } + + //} + +#if LL_DARWIN + // Initialize apple menubar and various callbacks + init_apple_menu(LLTrans::getString("APP_NAME").c_str()); + +#if __ppc__ + // If the CPU doesn't have Altivec (i.e. it's not at least a G4), don't go any further. + // Only test PowerPC - all Intel Macs have SSE. + if(!gSysCPU.hasAltivec()) + { + std::ostringstream msg; + msg << LLTrans::getString("MBRequiresAltiVec"); + OSMessageBox( + msg.str(), + LLStringUtil::null, + OSMB_OK); + removeMarkerFile(); + return false; + } +#endif + +#endif // LL_DARWIN + + // Display splash screen. Must be after above check for previous + // crash as this dialog is always frontmost. + std::string splash_msg; + LLStringUtil::format_map_t args; + args["[APP_NAME]"] = LLTrans::getString("SECOND_LIFE"); + splash_msg = LLTrans::getString("StartupLoading", args); + LLSplashScreen::show(); + LLSplashScreen::update(splash_msg); + + //LLVolumeMgr::initClass(); + LLVolumeMgr* volume_manager = new LLVolumeMgr(); + volume_manager->useMutex(); // LLApp and LLMutex magic must be manually enabled + LLPrimitive::setVolumeManager(volume_manager); + + // Note: this is where we used to initialize gFeatureManagerp. + + gStartTime = totalTime(); + + // + // Set the name of the window + // + gWindowTitle = LLTrans::getString("APP_NAME"); +#if LL_DEBUG + gWindowTitle += std::string(" [DEBUG] ") + gArgs; +#else + gWindowTitle += std::string(" ") + gArgs; +#endif + LLStringUtil::truncate(gWindowTitle, 255); + + //RN: if we received a URL, hand it off to the existing instance. + // don't call anotherInstanceRunning() when doing URL handoff, as + // it relies on checking a marker file which will not work when running + // out of different directories + + if (LLStartUp::getStartSLURL().isValid()) + { + if (sendURLToOtherInstance(LLStartUp::getStartSLURL().getSLURLString())) + { + // successfully handed off URL to existing instance, exit + return false; + } + } + + if (!gSavedSettings.getBOOL("AllowMultipleViewers")) + { + // + // Check for another instance of the app running + // + + mSecondInstance = anotherInstanceRunning(); + + if (mSecondInstance) + { + std::ostringstream msg; + msg << LLTrans::getString("MBAlreadyRunning"); + OSMessageBox( + msg.str(), + LLStringUtil::null, + OSMB_OK); + return false; + } + + initMarkerFile(); + + checkForCrash(); + } + else + { + mSecondInstance = anotherInstanceRunning(); + + if (mSecondInstance) + { + // This is the second instance of SL. Turn off voice support, + // but make sure the setting is *not* persisted. + LLControlVariable* disable_voice = gSavedSettings.getControl("CmdLineDisableVoice"); + if(disable_voice) + { + const BOOL DO_NOT_PERSIST = FALSE; + disable_voice->setValue(LLSD(TRUE), DO_NOT_PERSIST); + } + } + + initMarkerFile(); + + if(!mSecondInstance) + { + checkForCrash(); + } + } + + // need to do this here - need to have initialized global settings first + std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); + if ( !nextLoginLocation.empty() ) + { + LLStartUp::setStartSLURL(LLSLURL(nextLoginLocation)); + }; + + gLastRunVersion = gSavedSettings.getString("LastRunVersion"); + + loadColorSettings(); + + return true; // Config was successful. +} + +namespace { + // *TODO - decide if there's a better place for these functions. + // do we need a file llupdaterui.cpp or something? -brad + + void apply_update_callback(LLSD const & notification, LLSD const & response) + { + lldebugs << "LLUpdate user response: " << response << llendl; + if(response["OK_okcancelbuttons"].asBoolean()) + { + llinfos << "LLUpdate restarting viewer" << llendl; + static const bool install_if_ready = true; + // *HACK - this lets us launch the installer immediately for now + LLUpdaterService().startChecking(install_if_ready); + } + } + + void apply_update_ok_callback(LLSD const & notification, LLSD const & response) + { + llinfos << "LLUpdate restarting viewer" << llendl; + static const bool install_if_ready = true; + // *HACK - this lets us launch the installer immediately for now + LLUpdaterService().startChecking(install_if_ready); + } + + void on_update_downloaded(LLSD const & data) + { + std::string notification_name; + void (*apply_callback)(LLSD const &, LLSD const &) = NULL; + + if(data["required"].asBoolean()) + { + if(LLStartUp::getStartupState() <= STATE_LOGIN_WAIT) + { + // The user never saw the progress bar. + apply_callback = &apply_update_ok_callback; + notification_name = "RequiredUpdateDownloadedVerboseDialog"; + } + else if(LLStartUp::getStartupState() < STATE_WORLD_INIT) + { + // The user is logging in but blocked. + apply_callback = &apply_update_ok_callback; + notification_name = "RequiredUpdateDownloadedDialog"; + } + else + { + // The user is already logged in; treat like an optional update. + apply_callback = &apply_update_callback; + notification_name = "DownloadBackgroundTip"; + } + } + else + { + apply_callback = &apply_update_callback; + if(LLStartUp::getStartupState() < STATE_STARTED) + { + // CHOP-262 we need to use a different notification + // method prior to login. + notification_name = "DownloadBackgroundDialog"; + } + else + { + notification_name = "DownloadBackgroundTip"; + } + } + + LLSD substitutions; + substitutions["VERSION"] = data["version"]; + + // truncate version at the rightmost '.' + std::string version_short(data["version"]); + size_t short_length = version_short.rfind('.'); + if (short_length != std::string::npos) + { + version_short.resize(short_length); + } + + LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]"); + relnotes_url.setArg("[VERSION_SHORT]", version_short); + + // *TODO thread the update service's response through to this point + std::string const & channel = LLVersionInfo::getChannel(); + boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free); + + relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get()); + relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL")); + substitutions["RELEASE_NOTES_FULL_URL"] = relnotes_url.getString(); + + LLNotificationsUtil::add(notification_name, substitutions, LLSD(), apply_callback); + } + + void install_error_callback(LLSD const & notification, LLSD const & response) + { + LLAppViewer::instance()->forceQuit(); + } + + bool notify_update(LLSD const & evt) + { + std::string notification_name; + switch (evt["type"].asInteger()) + { + case LLUpdaterService::DOWNLOAD_COMPLETE: + on_update_downloaded(evt); + break; + case LLUpdaterService::INSTALL_ERROR: + if(evt["required"].asBoolean()) { + LLNotificationsUtil::add("FailedRequiredUpdateInstall", LLSD(), LLSD(), &install_error_callback); + } else { + LLNotificationsUtil::add("FailedUpdateInstall"); + } + break; + default: + break; + } + + // let others also handle this event by default + return false; + } + + bool on_bandwidth_throttle(LLUpdaterService * updater, LLSD const & evt) + { + updater->setBandwidthLimit(evt.asInteger() * (1024/8)); + return false; // Let others receive this event. + }; +}; + +void LLAppViewer::initUpdater() +{ + // Initialize the updater service. + // Generate URL to the udpater service + // Get Channel + // Get Version + std::string url = gSavedSettings.getString("UpdaterServiceURL"); + std::string channel = LLVersionInfo::getChannel(); + std::string version = LLVersionInfo::getVersion(); + std::string protocol_version = gSavedSettings.getString("UpdaterServiceProtocolVersion"); + std::string service_path = gSavedSettings.getString("UpdaterServicePath"); + U32 check_period = gSavedSettings.getU32("UpdaterServiceCheckPeriod"); + + mUpdater->setAppExitCallback(boost::bind(&LLAppViewer::forceQuit, this)); + mUpdater->initialize(protocol_version, + url, + service_path, + channel, + version); + mUpdater->setCheckPeriod(check_period); + mUpdater->setBandwidthLimit((int)gSavedSettings.getF32("UpdaterMaximumBandwidth") * (1024/8)); + gSavedSettings.getControl("UpdaterMaximumBandwidth")->getSignal()-> + connect(boost::bind(&on_bandwidth_throttle, mUpdater.get(), _2)); + if(gSavedSettings.getU32("UpdaterServiceSetting")) + { + bool install_if_ready = true; + mUpdater->startChecking(install_if_ready); + } + + LLEventPump & updater_pump = LLEventPumps::instance().obtain(LLUpdaterService::pumpName()); + updater_pump.listen("notify_update", ¬ify_update); +} + +void LLAppViewer::checkForCrash(void) +{ + +#if LL_SEND_CRASH_REPORTS + if (gLastExecEvent == LAST_EXEC_FROZE) + { + llinfos << "Last execution froze, requesting to send crash report." << llendl; + // + // Pop up a freeze or crash warning dialog + // + S32 choice; + if(gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) == CRASH_BEHAVIOR_ASK) + { + std::ostringstream msg; + msg << LLTrans::getString("MBFrozenCrashed"); + std::string alert = LLTrans::getString("APP_NAME") + " " + LLTrans::getString("MBAlert"); + choice = OSMessageBox(msg.str(), + alert, + OSMB_YESNO); + } + else if(gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) == CRASH_BEHAVIOR_NEVER_SEND) + { + choice = OSBTN_NO; + } + else + { + choice = OSBTN_YES; + } + + if (OSBTN_YES == choice) + { + llinfos << "Sending crash report." << llendl; + + bool report_freeze = true; + handleCrashReporting(report_freeze); + } + else + { + llinfos << "Not sending crash report." << llendl; + } + } +#endif // LL_SEND_CRASH_REPORTS + +} + +bool LLAppViewer::initWindow() +{ + LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL; + + // store setting in a global for easy access and modification + gNoRender = gSavedSettings.getBOOL("DisableRendering"); + + // always start windowed + BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); + gViewerWindow = new LLViewerWindow(gWindowTitle, + VIEWER_WINDOW_CLASSNAME, + gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"), + gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), + gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth); + + // Need to load feature table before cheking to start watchdog. + const S32 NEVER_SUBMIT_REPORT = 2; + bool use_watchdog = false; + int watchdog_enabled_setting = gSavedSettings.getS32("WatchdogEnabled"); + if(watchdog_enabled_setting == -1){ + use_watchdog = !LLFeatureManager::getInstance()->isFeatureAvailable("WatchdogDisabled"); + } + else + { + // The user has explicitly set this setting; always use that value. + use_watchdog = bool(watchdog_enabled_setting); + } + + bool send_reports = gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) != NEVER_SUBMIT_REPORT; + if(use_watchdog && send_reports) + { + LLWatchdog::getInstance()->init(watchdog_killer_callback); + } + + LLNotificationsUI::LLNotificationManager::getInstance(); + + if (gSavedSettings.getBOOL("WindowMaximized")) + { + gViewerWindow->mWindow->maximize(); + } + + if (!gNoRender) + { + // + // Initialize GL stuff + // + + if (mForceGraphicsDetail) + { + LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false); + } + + // Set this flag in case we crash while initializing GL + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + + gPipeline.init(); + stop_glerror(); + gViewerWindow->initGLDefaults(); + + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + //If we have a startup crash, it's usually near GL initialization, so simulate that. + if(gCrashOnStartup) + { + LLAppViewer::instance()->forceErrorLLError(); + } + + LLUI::sWindow = gViewerWindow->getWindow(); + + // Show watch cursor + gViewerWindow->setCursor(UI_CURSOR_WAIT); + + // Finish view initialization + gViewerWindow->initBase(); + + // show viewer window + //gViewerWindow->mWindow->show(); + + + return true; +} + +void LLAppViewer::writeDebugInfo() +{ + std::string debug_filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,"debug_info.log"); + llinfos << "Opening debug file " << debug_filename << llendl; + llofstream out_file(debug_filename); + LLSDSerialize::toPrettyXML(gDebugInfo, out_file); + out_file.close(); +} + +void LLAppViewer::cleanupSavedSettings() +{ + gSavedSettings.setBOOL("MouseSun", FALSE); + + gSavedSettings.setBOOL("UseEnergy", TRUE); // force toggle to turn off, since sends message to simulator + + gSavedSettings.setBOOL("DebugWindowProc", gDebugWindowProc); + + gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates); + + if (!gNoRender) + { + if (gDebugView) + { + gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible()); + } + } + + // save window position if not maximized + // as we don't track it in callbacks + if(NULL != gViewerWindow) + { + BOOL maximized = gViewerWindow->mWindow->getMaximized(); + if (!maximized) + { + LLCoordScreen window_pos; + + if (gViewerWindow->mWindow->getPosition(&window_pos)) + { + gSavedSettings.setS32("WindowX", window_pos.mX); + gSavedSettings.setS32("WindowY", window_pos.mY); + } + } + } + + gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale ); + + // Some things are cached in LLAgent. + if (gAgent.isInitialized()) + { + gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance); + } +} + +void LLAppViewer::removeCacheFiles(const std::string& file_mask) +{ + std::string mask = gDirUtilp->getDirDelimiter() + file_mask; + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); +} + +void LLAppViewer::writeSystemInfo() +{ + gDebugInfo["SLLog"] = LLError::logFileName(); + + gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel(); + gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor(); + gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor(); + gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch(); + gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild(); + + gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); + + gDebugInfo["CPUInfo"]["CPUString"] = gSysCPU.getCPUString(); + gDebugInfo["CPUInfo"]["CPUFamily"] = gSysCPU.getFamily(); + gDebugInfo["CPUInfo"]["CPUMhz"] = (S32)gSysCPU.getMHz(); + gDebugInfo["CPUInfo"]["CPUAltivec"] = gSysCPU.hasAltivec(); + gDebugInfo["CPUInfo"]["CPUSSE"] = gSysCPU.hasSSE(); + gDebugInfo["CPUInfo"]["CPUSSE2"] = gSysCPU.hasSSE2(); + + gDebugInfo["RAMInfo"]["Physical"] = (LLSD::Integer)(gSysMemory.getPhysicalMemoryKB()); + gDebugInfo["RAMInfo"]["Allocated"] = (LLSD::Integer)(gMemoryAllocated>>10); // MB -> KB + gDebugInfo["OSInfo"] = getOSInfo().getOSStringSimple(); + + // The user is not logged on yet, but record the current grid choice login url + // which may have been the intended grid. This can b + gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel(); + + // *FIX:Mani - move this down in llappviewerwin32 +#ifdef LL_WINDOWS + DWORD thread_id = GetCurrentThreadId(); + gDebugInfo["MainloopThreadID"] = (S32)thread_id; +#endif + + // "CrashNotHandled" is set here, while things are running well, + // in case of a freeze. If there is a freeze, the crash logger will be launched + // and can read this value from the debug_info.log. + // If the crash is handled by LLAppViewer::handleViewerCrash, ie not a freeze, + // then the value of "CrashNotHandled" will be set to true. + gDebugInfo["CrashNotHandled"] = (LLSD::Boolean)true; + + // Insert crash host url (url to post crash log to) if configured. This insures + // that the crash report will go to the proper location in the case of a + // prior freeze. + std::string crashHostUrl = gSavedSettings.get<std::string>("CrashHostUrl"); + if(crashHostUrl != "") + { + gDebugInfo["CrashHostUrl"] = crashHostUrl; + } + + // Dump some debugging info + LL_INFOS("SystemInfo") << LLTrans::getString("APP_NAME") + << " version " << LLVersionInfo::getShortVersion() << LL_ENDL; + + // Dump the local time and time zone + time_t now; + time(&now); + char tbuffer[256]; /* Flawfinder: ignore */ + strftime(tbuffer, 256, "%Y-%m-%dT%H:%M:%S %Z", localtime(&now)); + LL_INFOS("SystemInfo") << "Local time: " << tbuffer << LL_ENDL; + + // query some system information + LL_INFOS("SystemInfo") << "CPU info:\n" << gSysCPU << LL_ENDL; + LL_INFOS("SystemInfo") << "Memory info:\n" << gSysMemory << LL_ENDL; + LL_INFOS("SystemInfo") << "OS: " << getOSInfo().getOSStringSimple() << LL_ENDL; + LL_INFOS("SystemInfo") << "OS info: " << getOSInfo() << LL_ENDL; + + writeDebugInfo(); // Save out debug_info.log early, in case of crash. +} + +void LLAppViewer::handleViewerCrash() +{ + llinfos << "Handle viewer crash entry." << llendl; + + llinfos << "Last render pool type: " << LLPipeline::sCurRenderPoolType << llendl ; + + //print out recorded call stacks if there are any. + LLError::LLCallStacks::print(); + + LLAppViewer* pApp = LLAppViewer::instance(); + if (pApp->beingDebugged()) + { + // This will drop us into the debugger. + abort(); + } + + if (LLApp::isCrashloggerDisabled()) + { + abort(); + } + + // Returns whether a dialog was shown. + // Only do the logic in here once + if (pApp->mReportedCrash) + { + return; + } + pApp->mReportedCrash = TRUE; + + // Insert crash host url (url to post crash log to) if configured. + std::string crashHostUrl = gSavedSettings.get<std::string>("CrashHostUrl"); + if(crashHostUrl != "") + { + gDebugInfo["CrashHostUrl"] = crashHostUrl; + } + + //We already do this in writeSystemInfo(), but we do it again here to make /sure/ we have a version + //to check against no matter what + gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel(); + + gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor(); + gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor(); + gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch(); + gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild(); + + LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + if ( parcel && parcel->getMusicURL()[0]) + { + gDebugInfo["ParcelMusicURL"] = parcel->getMusicURL(); + } + if ( parcel && parcel->getMediaURL()[0]) + { + gDebugInfo["ParcelMediaURL"] = parcel->getMediaURL(); + } + + + gDebugInfo["SettingsFilename"] = gSavedSettings.getString("ClientSettingsFile"); + gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); + gDebugInfo["ViewerExePath"] = gDirUtilp->getExecutablePathAndName(); + gDebugInfo["CurrentPath"] = gDirUtilp->getCurPath(); + gDebugInfo["SessionLength"] = F32(LLFrameTimer::getElapsedSeconds()); + gDebugInfo["StartupState"] = LLStartUp::getStartupStateString(); + gDebugInfo["RAMInfo"]["Allocated"] = (LLSD::Integer) LLMemory::getCurrentRSS() >> 10; + gDebugInfo["FirstLogin"] = (LLSD::Boolean) gAgent.isFirstLogin(); + gDebugInfo["FirstRunThisInstall"] = gSavedSettings.getBOOL("FirstRunThisInstall"); + + char *minidump_file = pApp->getMiniDumpFilename(); + if(minidump_file && minidump_file[0] != 0) + { + gDebugInfo["MinidumpPath"] = minidump_file; + } + + if(gLogoutInProgress) + { + gDebugInfo["LastExecEvent"] = LAST_EXEC_LOGOUT_CRASH; + } + else + { + gDebugInfo["LastExecEvent"] = gLLErrorActivated ? LAST_EXEC_LLERROR_CRASH : LAST_EXEC_OTHER_CRASH; + } + + if(gAgent.getRegion()) + { + gDebugInfo["CurrentSimHost"] = gAgent.getRegionHost().getHostName(); + gDebugInfo["CurrentRegion"] = gAgent.getRegion()->getName(); + + const LLVector3& loc = gAgent.getPositionAgent(); + gDebugInfo["CurrentLocationX"] = loc.mV[0]; + gDebugInfo["CurrentLocationY"] = loc.mV[1]; + gDebugInfo["CurrentLocationZ"] = loc.mV[2]; + } + + if(LLAppViewer::instance()->mMainloopTimeout) + { + gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState(); + } + + // The crash is being handled here so set this value to false. + // Otherwise the crash logger will think this crash was a freeze. + gDebugInfo["CrashNotHandled"] = (LLSD::Boolean)false; + + //Write out the crash status file + //Use marker file style setup, as that's the simplest, especially since + //we're already in a crash situation + if (gDirUtilp) + { + std::string crash_file_name; + if(gLLErrorActivated) crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LLERROR_MARKER_FILE_NAME); + else crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,ERROR_MARKER_FILE_NAME); + llinfos << "Creating crash marker file " << crash_file_name << llendl; + + LLAPRFile crash_file ; + crash_file.open(crash_file_name, LL_APR_W); + if (crash_file.getFileHandle()) + { + LL_INFOS("MarkerFile") << "Created crash marker file " << crash_file_name << LL_ENDL; + } + else + { + LL_WARNS("MarkerFile") << "Cannot create error marker file " << crash_file_name << LL_ENDL; + } + } + + if (gMessageSystem && gDirUtilp) + { + std::string filename; + filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "stats.log"); + llofstream file(filename, llofstream::binary); + if(file.good()) + { + llinfos << "Handle viewer crash generating stats log." << llendl; + gMessageSystem->summarizeLogs(file); + file.close(); + } + } + + if (gMessageSystem) + { + gMessageSystem->getCircuitInfo(gDebugInfo["CircuitInfo"]); + gMessageSystem->stopLogging(); + } + + if (LLWorld::instanceExists()) LLWorld::getInstance()->getInfo(gDebugInfo); + + // Close the debug file + pApp->writeDebugInfo(); + + LLError::logToFile(""); + + // Remove the marker file, since otherwise we'll spawn a process that'll keep it locked + if(gDebugInfo["LastExecEvent"].asInteger() == LAST_EXEC_LOGOUT_CRASH) + { + pApp->removeMarkerFile(true); + } + else + { + pApp->removeMarkerFile(false); + } + +#if LL_SEND_CRASH_REPORTS + // Call to pure virtual, handled by platform specific llappviewer instance. + pApp->handleCrashReporting(); +#endif + + return; +} + +bool LLAppViewer::anotherInstanceRunning() +{ + // We create a marker file when the program starts and remove the file when it finishes. + // If the file is currently locked, that means another process is already running. + + std::string marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, MARKER_FILE_NAME); + LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL; + + //Freeze case checks + if (LLAPRFile::isExist(marker_file, NULL, LL_APR_RB)) + { + // File exists, try opening with write permissions + LLAPRFile outfile ; + outfile.open(marker_file, LL_APR_WB); + apr_file_t* fMarker = outfile.getFileHandle() ; + if (!fMarker) + { + // Another instance is running. Skip the rest of these operations. + LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; + return true; + } + if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) //flock(fileno(fMarker), LOCK_EX | LOCK_NB) == -1) + { + LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; + return true; + } + // No other instances; we'll lock this file now & delete on quit. + } + LL_DEBUGS("MarkerFile") << "Marker file isn't locked." << LL_ENDL; + return false; +} + +void LLAppViewer::initMarkerFile() +{ + //First, check for the existence of other files. + //There are marker files for two different types of crashes + + mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME); + LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL; + + //We've got 4 things to test for here + // - Other Process Running (SecondLife.exec_marker present, locked) + // - Freeze (SecondLife.exec_marker present, not locked) + // - LLError Crash (SecondLife.llerror_marker present) + // - Other Crash (SecondLife.error_marker present) + // These checks should also remove these files for the last 2 cases if they currently exist + + //LLError/Error checks. Only one of these should ever happen at a time. + std::string logout_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LOGOUT_MARKER_FILE_NAME); + std::string llerror_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LLERROR_MARKER_FILE_NAME); + std::string error_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ERROR_MARKER_FILE_NAME); + + if (LLAPRFile::isExist(mMarkerFileName, NULL, LL_APR_RB) && !anotherInstanceRunning()) + { + gLastExecEvent = LAST_EXEC_FROZE; + LL_INFOS("MarkerFile") << "Exec marker found: program froze on previous execution" << LL_ENDL; + } + if(LLAPRFile::isExist(logout_marker_file, NULL, LL_APR_RB)) + { + gLastExecEvent = LAST_EXEC_LOGOUT_FROZE; + LL_INFOS("MarkerFile") << "Last exec LLError crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + LLAPRFile::remove(logout_marker_file); + } + if(LLAPRFile::isExist(llerror_marker_file, NULL, LL_APR_RB)) + { + if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; + else gLastExecEvent = LAST_EXEC_LLERROR_CRASH; + LL_INFOS("MarkerFile") << "Last exec LLError crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + LLAPRFile::remove(llerror_marker_file); + } + if(LLAPRFile::isExist(error_marker_file, NULL, LL_APR_RB)) + { + if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; + else gLastExecEvent = LAST_EXEC_OTHER_CRASH; + LL_INFOS("MarkerFile") << "Last exec crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + LLAPRFile::remove(error_marker_file); + } + + // No new markers if another instance is running. + if(anotherInstanceRunning()) + { + return; + } + + // Create the marker file for this execution & lock it + apr_status_t s; + s = mMarkerFile.open(mMarkerFileName, LL_APR_W, TRUE); + + if (s == APR_SUCCESS && mMarkerFile.getFileHandle()) + { + LL_DEBUGS("MarkerFile") << "Marker file created." << LL_ENDL; + } + else + { + LL_INFOS("MarkerFile") << "Failed to create marker file." << LL_ENDL; + return; + } + if (apr_file_lock(mMarkerFile.getFileHandle(), APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) + { + mMarkerFile.close() ; + LL_INFOS("MarkerFile") << "Marker file cannot be locked." << LL_ENDL; + return; + } + + LL_DEBUGS("MarkerFile") << "Marker file locked." << LL_ENDL; +} + +void LLAppViewer::removeMarkerFile(bool leave_logout_marker) +{ + LL_DEBUGS("MarkerFile") << "removeMarkerFile()" << LL_ENDL; + if (mMarkerFile.getFileHandle()) + { + mMarkerFile.close() ; + LLAPRFile::remove( mMarkerFileName ); + } + if (mLogoutMarkerFile != NULL && !leave_logout_marker) + { + LLAPRFile::remove( mLogoutMarkerFileName ); + mLogoutMarkerFile = NULL; + } +} + +void LLAppViewer::forceQuit() +{ + LLApp::setQuitting(); +} + +//TODO: remove +void LLAppViewer::fastQuit(S32 error_code) +{ + // finish pending transfers + flushVFSIO(); + // let sim know we're logging out + sendLogoutRequest(); + // flush network buffers by shutting down messaging system + end_messaging_system(); + // figure out the error code + S32 final_error_code = error_code ? error_code : (S32)isError(); + // this isn't a crash + removeMarkerFile(); + // get outta here + _exit(final_error_code); +} + +void LLAppViewer::requestQuit() +{ + llinfos << "requestQuit" << llendl; + + LLViewerRegion* region = gAgent.getRegion(); + + if( (LLStartUp::getStartupState() < STATE_STARTED) || !region ) + { + // If we have a region, make some attempt to send a logout request first. + // This prevents the halfway-logged-in avatar from hanging around inworld for a couple minutes. + if(region) + { + sendLogoutRequest(); + } + + // Quit immediately + forceQuit(); + return; + } + + // Try to send metrics back to the grid + metricsSend(!gDisconnected); + + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); + effectp->setPositionGlobal(gAgent.getPositionGlobal()); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + LLHUDManager::getInstance()->sendEffects(); + effectp->markDead() ;//remove it. + + // Attempt to close all floaters that might be + // editing things. + if (gFloaterView) + { + // application is quitting + gFloaterView->closeAllChildren(true); + } + + LLSideTray::getInstance()->notifyChildren(LLSD().with("request","quit")); + + send_stats(); + + gLogoutTimer.reset(); + mQuitRequested = true; +} + +static bool finish_quit(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (option == 0) + { + LLAppViewer::instance()->requestQuit(); + } + return false; +} +static LLNotificationFunctorRegistration finish_quit_reg("ConfirmQuit", finish_quit); + +static bool switch_standard_skin_and_quit(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (option == 0) + { + gSavedSettings.setString("SessionSettingsFile", ""); + LLAppViewer::instance()->requestQuit(); + } + return false; +} + +static LLNotificationFunctorRegistration standard_skin_quit_reg("SwitchToStandardSkinAndQuit", switch_standard_skin_and_quit); + +void LLAppViewer::userQuit() +{ + if (gDisconnected || gViewerWindow->getProgressView()->getVisible()) + { + requestQuit(); + } + else + { + LLNotificationsUtil::add("ConfirmQuit"); + } +} + +static bool finish_early_exit(const LLSD& notification, const LLSD& response) +{ + LLAppViewer::instance()->forceQuit(); + return false; +} + +void LLAppViewer::earlyExit(const std::string& name, const LLSD& substitutions) +{ + llwarns << "app_early_exit: " << name << llendl; + gDoDisconnect = TRUE; + LLNotificationsUtil::add(name, substitutions, LLSD(), finish_early_exit); +} + +// case where we need the viewer to exit without any need for notifications +void LLAppViewer::earlyExitNoNotify() +{ + llwarns << "app_early_exit with no notification: " << llendl; + gDoDisconnect = TRUE; + finish_early_exit( LLSD(), LLSD() ); +} + +void LLAppViewer::abortQuit() +{ + llinfos << "abortQuit()" << llendl; + mQuitRequested = false; +} + +void LLAppViewer::migrateCacheDirectory() +{ +#if LL_WINDOWS || LL_DARWIN + // NOTE: (Nyx) as of 1.21, cache for mac is moving to /library/caches/SecondLife from + // /library/application support/SecondLife/cache This should clear/delete the old dir. + + // As of 1.23 the Windows cache moved from + // C:\Documents and Settings\James\Application Support\SecondLife\cache + // to + // C:\Documents and Settings\James\Local Settings\Application Support\SecondLife + // + // The Windows Vista equivalent is from + // C:\Users\James\AppData\Roaming\SecondLife\cache + // to + // C:\Users\James\AppData\Local\SecondLife + // + // Note the absence of \cache on the second path. James. + + // Only do this once per fresh install of this version. + if (gSavedSettings.getBOOL("MigrateCacheDirectory")) + { + gSavedSettings.setBOOL("MigrateCacheDirectory", FALSE); + + std::string delimiter = gDirUtilp->getDirDelimiter(); + std::string old_cache_dir = gDirUtilp->getOSUserAppDir() + delimiter + "cache"; + std::string new_cache_dir = gDirUtilp->getCacheDir(true); + + if (gDirUtilp->fileExists(old_cache_dir)) + { + llinfos << "Migrating cache from " << old_cache_dir << " to " << new_cache_dir << llendl; + + // Migrate inventory cache to avoid pain to inventory database after mass update + S32 file_count = 0; + std::string file_name; + std::string mask = delimiter + "*.*"; + while (gDirUtilp->getNextFileInDir(old_cache_dir, mask, file_name)) + { + if (file_name == "." || file_name == "..") continue; + std::string source_path = old_cache_dir + delimiter + file_name; + std::string dest_path = new_cache_dir + delimiter + file_name; + if (!LLFile::rename(source_path, dest_path)) + { + file_count++; + } + } + llinfos << "Moved " << file_count << " files" << llendl; + + // Nuke the old cache + gDirUtilp->setCacheDir(old_cache_dir); + purgeCache(); + gDirUtilp->setCacheDir(new_cache_dir); + +#if LL_DARWIN + // Clean up Mac files not deleted by removing *.* + std::string ds_store = old_cache_dir + "/.DS_Store"; + if (gDirUtilp->fileExists(ds_store)) + { + LLFile::remove(ds_store); + } +#endif + if (LLFile::rmdir(old_cache_dir) != 0) + { + llwarns << "could not delete old cache directory " << old_cache_dir << llendl; + } + } + } +#endif // LL_WINDOWS || LL_DARWIN +} + +void dumpVFSCaches() +{ + llinfos << "======= Static VFS ========" << llendl; + gStaticVFS->listFiles(); +#if LL_WINDOWS + llinfos << "======= Dumping static VFS to StaticVFSDump ========" << llendl; + WCHAR w_str[MAX_PATH]; + GetCurrentDirectory(MAX_PATH, w_str); + S32 res = LLFile::mkdir("StaticVFSDump"); + if (res == -1) + { + if (errno != EEXIST) + { + llwarns << "Couldn't create dir StaticVFSDump" << llendl; + } + } + SetCurrentDirectory(utf8str_to_utf16str("StaticVFSDump").c_str()); + gStaticVFS->dumpFiles(); + SetCurrentDirectory(w_str); +#endif + + llinfos << "========= Dynamic VFS ====" << llendl; + gVFS->listFiles(); +#if LL_WINDOWS + llinfos << "========= Dumping dynamic VFS to VFSDump ====" << llendl; + res = LLFile::mkdir("VFSDump"); + if (res == -1) + { + if (errno != EEXIST) + { + llwarns << "Couldn't create dir VFSDump" << llendl; + } + } + SetCurrentDirectory(utf8str_to_utf16str("VFSDump").c_str()); + gVFS->dumpFiles(); + SetCurrentDirectory(w_str); +#endif +} + +//static +U32 LLAppViewer::getTextureCacheVersion() +{ + //viewer texture cache version, change if the texture cache format changes. + const U32 TEXTURE_CACHE_VERSION = 7; + + return TEXTURE_CACHE_VERSION ; +} + +//static +U32 LLAppViewer::getObjectCacheVersion() +{ + // Viewer object cache version, change if object update + // format changes. JC + const U32 INDRA_OBJECT_CACHE_VERSION = 14; + + return INDRA_OBJECT_CACHE_VERSION; +} + +bool LLAppViewer::initCache() +{ + mPurgeCache = false; + BOOL read_only = mSecondInstance ? TRUE : FALSE; + LLAppViewer::getTextureCache()->setReadOnly(read_only) ; + LLVOCache::getInstance()->setReadOnly(read_only); + + BOOL texture_cache_mismatch = FALSE ; + if (gSavedSettings.getS32("LocalCacheVersion") != LLAppViewer::getTextureCacheVersion()) + { + texture_cache_mismatch = TRUE ; + if(!read_only) + { + gSavedSettings.setS32("LocalCacheVersion", LLAppViewer::getTextureCacheVersion()); + } + } + + if(!read_only) + { + // Purge cache if user requested it + if (gSavedSettings.getBOOL("PurgeCacheOnStartup") || + gSavedSettings.getBOOL("PurgeCacheOnNextStartup")) + { + gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false); + mPurgeCache = true; + } + + // We have moved the location of the cache directory over time. + migrateCacheDirectory(); + + // Setup and verify the cache location + std::string cache_location = gSavedSettings.getString("CacheLocation"); + std::string new_cache_location = gSavedSettings.getString("NewCacheLocation"); + if (new_cache_location != cache_location) + { + gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation")); + purgeCache(); // purge old cache + gSavedSettings.setString("CacheLocation", new_cache_location); + gSavedSettings.setString("CacheLocationTopFolder", gDirUtilp->getBaseFileName(new_cache_location)); + } + } + + if (!gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation"))) + { + LL_WARNS("AppCache") << "Unable to set cache location" << LL_ENDL; + gSavedSettings.setString("CacheLocation", ""); + gSavedSettings.setString("CacheLocationTopFolder", ""); + } + + if (mPurgeCache && !read_only) + { + LLSplashScreen::update(LLTrans::getString("StartupClearingCache")); + purgeCache(); + } + + LLSplashScreen::update(LLTrans::getString("StartupInitializingTextureCache")); + + // Init the texture cache + // Allocate 80% of the cache size for textures + const S32 MB = 1024*1024; + S64 cache_size = (S64)(gSavedSettings.getU32("CacheSize")) * MB; + const S64 MAX_CACHE_SIZE = 1024*MB; + cache_size = llmin(cache_size, MAX_CACHE_SIZE); + S64 texture_cache_size = ((cache_size * 8)/10); + S64 extra = LLAppViewer::getTextureCache()->initCache(LL_PATH_CACHE, texture_cache_size, texture_cache_mismatch); + texture_cache_size -= extra; + + LLVOCache::getInstance()->initCache(LL_PATH_CACHE, gSavedSettings.getU32("CacheNumberOfRegionsForObjects"), getObjectCacheVersion()) ; + + LLSplashScreen::update(LLTrans::getString("StartupInitializingVFS")); + + // Init the VFS + S64 vfs_size = cache_size - texture_cache_size; + const S64 MAX_VFS_SIZE = 1024 * MB; // 1 GB + vfs_size = llmin(vfs_size, MAX_VFS_SIZE); + vfs_size = (vfs_size / MB) * MB; // make sure it is MB aligned + U32 vfs_size_u32 = (U32)vfs_size; + U32 old_vfs_size = gSavedSettings.getU32("VFSOldSize") * MB; + bool resize_vfs = (vfs_size_u32 != old_vfs_size); + if (resize_vfs) + { + gSavedSettings.setU32("VFSOldSize", vfs_size_u32/MB); + } + LL_INFOS("AppCache") << "VFS CACHE SIZE: " << vfs_size/(1024*1024) << " MB" << LL_ENDL; + + // This has to happen BEFORE starting the vfs + //time_t ltime; + srand(time(NULL)); // Flawfinder: ignore + U32 old_salt = gSavedSettings.getU32("VFSSalt"); + U32 new_salt; + std::string old_vfs_data_file; + std::string old_vfs_index_file; + std::string new_vfs_data_file; + std::string new_vfs_index_file; + std::string static_vfs_index_file; + std::string static_vfs_data_file; + + if (gSavedSettings.getBOOL("AllowMultipleViewers")) + { + // don't mess with renaming the VFS in this case + new_salt = old_salt; + } + else + { + do + { + new_salt = rand(); + } while( new_salt == old_salt ); + } + + old_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",old_salt); + + // make sure this file exists + llstat s; + S32 stat_result = LLFile::stat(old_vfs_data_file, &s); + if (stat_result) + { + // doesn't exist, look for a data file + std::string mask; + mask = gDirUtilp->getDirDelimiter(); + mask += VFS_DATA_FILE_BASE; + mask += "*"; + + std::string dir; + dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""); + + std::string found_file; + if (gDirUtilp->getNextFileInDir(dir, mask, found_file)) + { + old_vfs_data_file = dir + gDirUtilp->getDirDelimiter() + found_file; + + S32 start_pos = found_file.find_last_of('.'); + if (start_pos > 0) + { + sscanf(found_file.substr(start_pos+1).c_str(), "%d", &old_salt); + } + LL_DEBUGS("AppCache") << "Default vfs data file not present, found: " << old_vfs_data_file << " Old salt: " << old_salt << llendl; + } + } + + old_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_INDEX_FILE_BASE) + llformat("%u",old_salt); + + stat_result = LLFile::stat(old_vfs_index_file, &s); + if (stat_result) + { + // We've got a bad/missing index file, nukem! + LL_WARNS("AppCache") << "Bad or missing vfx index file " << old_vfs_index_file << LL_ENDL; + LL_WARNS("AppCache") << "Removing old vfs data file " << old_vfs_data_file << LL_ENDL; + LLFile::remove(old_vfs_data_file); + LLFile::remove(old_vfs_index_file); + + // Just in case, nuke any other old cache files in the directory. + std::string dir; + dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""); + + std::string mask; + mask = gDirUtilp->getDirDelimiter(); + mask += VFS_DATA_FILE_BASE; + mask += "*"; + + gDirUtilp->deleteFilesInDir(dir, mask); + + mask = gDirUtilp->getDirDelimiter(); + mask += VFS_INDEX_FILE_BASE; + mask += "*"; + + gDirUtilp->deleteFilesInDir(dir, mask); + } + + new_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",new_salt); + new_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, VFS_INDEX_FILE_BASE) + llformat("%u",new_salt); + + static_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_data.db2"); + static_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_index.db2"); + + if (resize_vfs) + { + LL_DEBUGS("AppCache") << "Removing old vfs and re-sizing" << LL_ENDL; + + LLFile::remove(old_vfs_data_file); + LLFile::remove(old_vfs_index_file); + } + else if (old_salt != new_salt) + { + // move the vfs files to a new name before opening + LL_DEBUGS("AppCache") << "Renaming " << old_vfs_data_file << " to " << new_vfs_data_file << LL_ENDL; + LL_DEBUGS("AppCache") << "Renaming " << old_vfs_index_file << " to " << new_vfs_index_file << LL_ENDL; + LLFile::rename(old_vfs_data_file, new_vfs_data_file); + LLFile::rename(old_vfs_index_file, new_vfs_index_file); + } + + // Startup the VFS... + gSavedSettings.setU32("VFSSalt", new_salt); + + // Don't remove VFS after viewer crashes. If user has corrupt data, they can reinstall. JC + gVFS = LLVFS::createLLVFS(new_vfs_index_file, new_vfs_data_file, false, vfs_size_u32, false); + if( !gVFS ) + { + return false; + } + + gStaticVFS = LLVFS::createLLVFS(static_vfs_index_file, static_vfs_data_file, true, 0, false); + if( !gStaticVFS ) + { + return false; + } + + BOOL success = gVFS->isValid() && gStaticVFS->isValid(); + if( !success ) + { + return false; + } + else + { + LLVFile::initClass(); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + if (gSavedSettings.getBOOL("DumpVFSCaches")) + { + dumpVFSCaches(); + } +#endif + + return true; + } +} + +void LLAppViewer::purgeCache() +{ + LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << llendl; + LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE); + LLVOCache::getInstance()->removeCache(LL_PATH_CACHE); + std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); +} + +std::string LLAppViewer::getSecondLifeTitle() const +{ + return LLTrans::getString("APP_NAME"); +} + +std::string LLAppViewer::getWindowTitle() const +{ + return gWindowTitle; +} + +// Callback from a dialog indicating user was logged out. +bool finish_disconnect(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (1 == option) + { + LLAppViewer::instance()->forceQuit(); + } + return false; +} + +// Callback from an early disconnect dialog, force an exit +bool finish_forced_disconnect(const LLSD& notification, const LLSD& response) +{ + LLAppViewer::instance()->forceQuit(); + return false; +} + + +void LLAppViewer::forceDisconnect(const std::string& mesg) +{ + if (gDoDisconnect) + { + // Already popped up one of these dialogs, don't + // do this again. + return; + } + + // *TODO: Translate the message if possible + std::string big_reason = LLAgent::sTeleportErrorMessages[mesg]; + if ( big_reason.size() == 0 ) + { + big_reason = mesg; + } + + LLSD args; + gDoDisconnect = TRUE; + + if (LLStartUp::getStartupState() < STATE_STARTED) + { + // Tell users what happened + args["ERROR_MESSAGE"] = big_reason; + LLNotificationsUtil::add("ErrorMessage", args, LLSD(), &finish_forced_disconnect); + } + else + { + args["MESSAGE"] = big_reason; + LLNotificationsUtil::add("YouHaveBeenLoggedOut", args, LLSD(), &finish_disconnect ); + } +} + +void LLAppViewer::badNetworkHandler() +{ + // Dump the packet + gMessageSystem->dumpPacketToLog(); + + // Flush all of our caches on exit in the case of disconnect due to + // invalid packets. + + mPurgeOnExit = TRUE; + + std::ostringstream message; + message << + "The viewer has detected mangled network data indicative\n" + "of a bad upstream network connection or an incomplete\n" + "local installation of " << LLAppViewer::instance()->getSecondLifeTitle() << ". \n" + " \n" + "Try uninstalling and reinstalling to see if this resolves \n" + "the issue. \n" + " \n" + "If the problem continues, see the Tech Support FAQ at: \n" + "www.secondlife.com/support"; + forceDisconnect(message.str()); + + LLApp::instance()->writeMiniDump(); +} + +// This routine may get called more than once during the shutdown process. +// This can happen because we need to get the screenshot before the window +// is destroyed. +void LLAppViewer::saveFinalSnapshot() +{ + if (!mSavedFinalSnapshot && !gNoRender) + { + gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); + gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); + gViewerWindow->setCursor(UI_CURSOR_WAIT); + gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch + gSavedSettings.setBOOL("ShowParcelOwners", FALSE); + idle(); + + std::string snap_filename = gDirUtilp->getLindenUserDir(); + snap_filename += gDirUtilp->getDirDelimiter(); + snap_filename += SCREEN_LAST_FILENAME; + // use full pixel dimensions of viewer window (not post-scale dimensions) + gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, TRUE); + mSavedFinalSnapshot = TRUE; + } +} + +void LLAppViewer::loadNameCache() +{ + // display names cache + std::string filename = + gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml"); + LL_INFOS("AvNameCache") << filename << LL_ENDL; + llifstream name_cache_stream(filename); + if(name_cache_stream.is_open()) + { + LLAvatarNameCache::importFile(name_cache_stream); + } + + if (!gCacheName) return; + + std::string name_cache; + name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache"); + llifstream cache_file(name_cache); + if(cache_file.is_open()) + { + if(gCacheName->importFile(cache_file)) return; + } +} + +void LLAppViewer::saveNameCache() + { + // display names cache + std::string filename = + gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml"); + llofstream name_cache_stream(filename); + if(name_cache_stream.is_open()) + { + LLAvatarNameCache::exportFile(name_cache_stream); +} + + if (!gCacheName) return; + + std::string name_cache; + name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache"); + llofstream cache_file(name_cache); + if(cache_file.is_open()) + { + gCacheName->exportFile(cache_file); + } +} + +/*! @brief This class is an LLFrameTimer that can be created with + an elapsed time that starts counting up from the given value + rather than 0.0. + + Otherwise it behaves the same way as LLFrameTimer. +*/ +class LLFrameStatsTimer : public LLFrameTimer +{ +public: + LLFrameStatsTimer(F64 elapsed_already = 0.0) + : LLFrameTimer() + { + mStartTime -= elapsed_already; + } +}; + +static LLFastTimer::DeclareTimer FTM_AUDIO_UPDATE("Update Audio"); +static LLFastTimer::DeclareTimer FTM_CLEANUP("Cleanup"); +static LLFastTimer::DeclareTimer FTM_IDLE_CB("Idle Callbacks"); +static LLFastTimer::DeclareTimer FTM_LOD_UPDATE("Update LOD"); +static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist"); +static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region"); +static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World"); +static LLFastTimer::DeclareTimer FTM_NETWORK("Network"); + +/////////////////////////////////////////////////////// +// idle() +// +// Called every time the window is not doing anything. +// Receive packets, update statistics, and schedule a redisplay. +/////////////////////////////////////////////////////// +void LLAppViewer::idle() +{ + LLMemType mt_idle(LLMemType::MTYPE_IDLE); + pingMainloopTimeout("Main:Idle"); + + // Update frame timers + static LLTimer idle_timer; + + LLFrameTimer::updateFrameTime(); + LLFrameTimer::updateFrameCount(); + LLEventTimer::updateClass(); + LLCriticalDamp::updateInterpolants(); + LLMortician::updateClass(); + F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); + + // Cap out-of-control frame times + // Too low because in menus, swapping, debugger, etc. + // Too high because idle called with no objects in view, etc. + const F32 MIN_FRAME_RATE = 1.f; + const F32 MAX_FRAME_RATE = 200.f; + + F32 frame_rate_clamped = 1.f / dt_raw; + frame_rate_clamped = llclamp(frame_rate_clamped, MIN_FRAME_RATE, MAX_FRAME_RATE); + gFrameDTClamped = 1.f / frame_rate_clamped; + + // Global frame timer + // Smoothly weight toward current frame + gFPSClamped = (frame_rate_clamped + (4.f * gFPSClamped)) / 5.f; + + F32 qas = gSavedSettings.getF32("QuitAfterSeconds"); + if (qas > 0.f) + { + if (gRenderStartTime.getElapsedTimeF32() > qas) + { + LLAppViewer::instance()->forceQuit(); + } + } + + // debug setting to quit after N seconds of being AFK - 0 to never do this + F32 qas_afk = gSavedSettings.getF32("QuitAfterSecondsOfAFK"); + if (qas_afk > 0.f) + { + // idle time is more than setting + if ( gAwayTriggerTimer.getElapsedTimeF32() > qas_afk ) + { + // go ahead and just quit gracefully + LLAppViewer::instance()->requestQuit(); + } + } + + // Must wait until both have avatar object and mute list, so poll + // here. + request_initial_instant_messages(); + + /////////////////////////////////// + // + // Special case idle if still starting up + // + if (LLStartUp::getStartupState() < STATE_STARTED) + { + // Skip rest if idle startup returns false (essentially, no world yet) + gGLActive = TRUE; + if (!idle_startup()) + { + gGLActive = FALSE; + return; + } + gGLActive = FALSE; + } + + + F32 yaw = 0.f; // radians + + if (!gDisconnected) + { + LLFastTimer t(FTM_NETWORK); + // Update spaceserver timeinfo + LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC)); + + + ////////////////////////////////////// + // + // Update simulator agent state + // + + if (gSavedSettings.getBOOL("RotateRight")) + { + gAgent.moveYaw(-1.f); + } + + { + LLFastTimer t(FTM_AGENT_AUTOPILOT); + // Handle automatic walking towards points + gAgentPilot.updateTarget(); + gAgent.autoPilot(&yaw); + } + + static LLFrameTimer agent_update_timer; + static U32 last_control_flags; + + // When appropriate, update agent location to the simulator. + F32 agent_update_time = agent_update_timer.getElapsedTimeF32(); + BOOL flags_changed = gAgent.controlFlagsDirty() || (last_control_flags != gAgent.getControlFlags()); + + if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND))) + { + LLFastTimer t(FTM_AGENT_UPDATE); + // Send avatar and camera info + last_control_flags = gAgent.getControlFlags(); + send_agent_update(TRUE); + agent_update_timer.reset(); + } + } + + ////////////////////////////////////// + // + // Manage statistics + // + // + { + // Initialize the viewer_stats_timer with an already elapsed time + // of SEND_STATS_PERIOD so that the initial stats report will + // be sent immediately. + static LLFrameStatsTimer viewer_stats_timer(SEND_STATS_PERIOD); + reset_statistics(); + + // Update session stats every large chunk of time + // *FIX: (???) SAMANTHA + if (viewer_stats_timer.getElapsedTimeF32() >= SEND_STATS_PERIOD && !gDisconnected) + { + llinfos << "Transmitting sessions stats" << llendl; + send_stats(); + viewer_stats_timer.reset(); + } + + // Print the object debugging stats + static LLFrameTimer object_debug_timer; + if (object_debug_timer.getElapsedTimeF32() > 5.f) + { + object_debug_timer.reset(); + if (gObjectList.mNumDeadObjectUpdates) + { + llinfos << "Dead object updates: " << gObjectList.mNumDeadObjectUpdates << llendl; + gObjectList.mNumDeadObjectUpdates = 0; + } + if (gObjectList.mNumUnknownKills) + { + llinfos << "Kills on unknown objects: " << gObjectList.mNumUnknownKills << llendl; + gObjectList.mNumUnknownKills = 0; + } + if (gObjectList.mNumUnknownUpdates) + { + llinfos << "Unknown object updates: " << gObjectList.mNumUnknownUpdates << llendl; + gObjectList.mNumUnknownUpdates = 0; + } + + // ViewerMetrics FPS piggy-backing on the debug timer. + // The 5-second interval is nice for this purpose. If the object debug + // bit moves or is disabled, please give this a suitable home. + LLViewerAssetStatsFF::record_fps_main(gFPSClamped); + } + } + + if (!gDisconnected) + { + LLFastTimer t(FTM_NETWORK); + + //////////////////////////////////////////////// + // + // Network processing + // + // NOTE: Starting at this point, we may still have pointers to "dead" objects + // floating throughout the various object lists. + // + idleNameCache(); + + idleNetwork(); + + + // Check for away from keyboard, kick idle agents. + idle_afk_check(); + + // Update statistics for this frame + update_statistics(gFrameCount); + } + + //////////////////////////////////////// + // + // Handle the regular UI idle callbacks as well as + // hover callbacks + // + + { +// LLFastTimer t(FTM_IDLE_CB); + + // Do event notifications if necessary. Yes, we may want to move this elsewhere. + gEventNotifier.update(); + + gIdleCallbacks.callFunctions(); + gInventory.idleNotifyObservers(); + } + + // Metrics logging (LLViewerAssetStats, etc.) + { + static LLTimer report_interval; + + // *TODO: Add configuration controls for this + if (report_interval.getElapsedTimeF32() >= app_metrics_interval) + { + metricsSend(! gDisconnected); + report_interval.reset(); + } + } + + if (gDisconnected) + { + return; + } + + gViewerWindow->updateUI(); + + /////////////////////////////////////// + // Agent and camera movement + // + LLCoordGL current_mouse = gViewerWindow->getCurrentMouse(); + + { + // After agent and camera moved, figure out if we need to + // deselect objects. + LLSelectMgr::getInstance()->deselectAllIfTooFar(); + + } + + { + // Handle pending gesture processing + static LLFastTimer::DeclareTimer ftm("Agent Position"); + LLFastTimer t(ftm); + LLGestureMgr::instance().update(); + + gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); + } + + { + LLFastTimer t(FTM_OBJECTLIST_UPDATE); + + if (!(logoutRequestSent() && hasSavedFinalSnapshot())) + { + gObjectList.update(gAgent, *LLWorld::getInstance()); + } + } + + ////////////////////////////////////// + // + // Deletes objects... + // Has to be done after doing idleUpdates (which can kill objects) + // + + { + LLFastTimer t(FTM_CLEANUP); + gObjectList.cleanDeadObjects(); + LLDrawable::cleanupDeadDrawables(); + } + + // + // After this point, in theory we should never see a dead object + // in the various object/drawable lists. + // + + ////////////////////////////////////// + // + // Update/send HUD effects + // + // At this point, HUD effects may clean up some references to + // dead objects. + // + + { + static LLFastTimer::DeclareTimer ftm("HUD Effects"); + LLFastTimer t(ftm); + LLSelectMgr::getInstance()->updateEffects(); + LLHUDManager::getInstance()->cleanupEffects(); + LLHUDManager::getInstance()->sendEffects(); + } + + //////////////////////////////////////// + // + // Unpack layer data that we've received + // + + { + LLFastTimer t(FTM_NETWORK); + gVLManager.unpackData(); + } + + ///////////////////////// + // + // Update surfaces, and surface textures as well. + // + + LLWorld::getInstance()->updateVisibilities(); + { + const F32 max_region_update_time = .001f; // 1ms + LLFastTimer t(FTM_REGION_UPDATE); + LLWorld::getInstance()->updateRegions(max_region_update_time); + } + + ///////////////////////// + // + // Update weather effects + // + if (!gNoRender) + { + LLWorld::getInstance()->updateClouds(gFrameDTClamped); + gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets + + // Update wind vector + LLVector3 wind_position_region; + static LLVector3 average_wind; + + LLViewerRegion *regionp; + regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position + if (regionp) + { + gWindVec = regionp->mWind.getVelocity(wind_position_region); + + // Compute average wind and use to drive motion of water + + average_wind = regionp->mWind.getAverage(); + F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region); + + gSky.setCloudDensityAtAgent(cloud_density); + gSky.setWind(average_wind); + //LLVOWater::setWind(average_wind); + } + else + { + gWindVec.setVec(0.0f, 0.0f, 0.0f); + } + } + + ////////////////////////////////////// + // + // Sort and cull in the new renderer are moved to pipeline.cpp + // Here, particles are updated and drawables are moved. + // + + if (!gNoRender) + { + LLFastTimer t(FTM_WORLD_UPDATE); + gPipeline.updateMove(); + + LLWorld::getInstance()->updateParticles(); + } + + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + LLViewerJoystick::getInstance()->moveFlycam(); + } + else + { + if (LLToolMgr::getInstance()->inBuildMode()) + { + LLViewerJoystick::getInstance()->moveObjects(); + } + + gAgentCamera.updateCamera(); + } + + // update media focus + LLViewerMediaFocus::getInstance()->update(); + + // objects and camera should be in sync, do LOD calculations now + { + LLFastTimer t(FTM_LOD_UPDATE); + gObjectList.updateApparentAngles(gAgent); + } + + { + LLFastTimer t(FTM_AUDIO_UPDATE); + + if (gAudiop) + { + audio_update_volume(false); + audio_update_listener(); + audio_update_wind(false); + + // this line actually commits the changes we've made to source positions, etc. + const F32 max_audio_decode_time = 0.002f; // 2 ms decode time + gAudiop->idle(max_audio_decode_time); + } + } + + // Handle shutdown process, for example, + // wait for floaters to close, send quit message, + // forcibly quit if it has taken too long + if (mQuitRequested) + { + gGLActive = TRUE; + idleShutdown(); + } +} + +void LLAppViewer::idleShutdown() +{ + // Wait for all modal alerts to get resolved + if (LLModalDialog::activeCount() > 0) + { + return; + } + + // close IM interface + if(gIMMgr) + { + gIMMgr->disconnectAllSessions(); + } + + // Wait for all floaters to get resolved + if (gFloaterView + && !gFloaterView->allChildrenClosed()) + { + return; + } + + if (LLSideTray::getInstance()->notifyChildren(LLSD().with("request","wait_quit"))) + { + return; + } + + + + // ProductEngine: Try moving this code to where we shut down sTextureCache in cleanup() + // *TODO: ugly + static bool saved_teleport_history = false; + if (!saved_teleport_history) + { + saved_teleport_history = true; + LLTeleportHistory::getInstance()->dump(); + LLLocationHistory::getInstance()->save(); // *TODO: find a better place for doing this + return; + } + + static bool saved_snapshot = false; + if (!saved_snapshot) + { + saved_snapshot = true; + saveFinalSnapshot(); + return; + } + + const F32 SHUTDOWN_UPLOAD_SAVE_TIME = 5.f; + + S32 pending_uploads = gAssetStorage->getNumPendingUploads(); + if (pending_uploads > 0 + && gLogoutTimer.getElapsedTimeF32() < SHUTDOWN_UPLOAD_SAVE_TIME + && !logoutRequestSent()) + { + static S32 total_uploads = 0; + // Sometimes total upload count can change during logout. + total_uploads = llmax(total_uploads, pending_uploads); + gViewerWindow->setShowProgress(TRUE); + S32 finished_uploads = total_uploads - pending_uploads; + F32 percent = 100.f * finished_uploads / total_uploads; + gViewerWindow->setProgressPercent(percent); + gViewerWindow->setProgressString(LLTrans::getString("SavingSettings")); + return; + } + + // All floaters are closed. Tell server we want to quit. + if( !logoutRequestSent() ) + { + sendLogoutRequest(); + + // Wait for a LogoutReply message + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(100.f); + gViewerWindow->setProgressString(LLTrans::getString("LoggingOut")); + return; + } + + // Make sure that we quit if we haven't received a reply from the server. + if( logoutRequestSent() + && gLogoutTimer.getElapsedTimeF32() > gLogoutMaxTime ) + { + forceQuit(); + return; + } +} + +void LLAppViewer::sendLogoutRequest() +{ + if(!mLogoutRequestSent) + { + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_LogoutRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gAgent.sendReliableMessage(); + + gLogoutTimer.reset(); + gLogoutMaxTime = LOGOUT_REQUEST_TIME; + mLogoutRequestSent = TRUE; + + if(LLVoiceClient::instanceExists()) + { + LLVoiceClient::getInstance()->leaveChannel(); + } + + //Set internal status variables and marker files + gLogoutInProgress = TRUE; + mLogoutMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LOGOUT_MARKER_FILE_NAME); + + LLAPRFile outfile ; + outfile.open(mLogoutMarkerFileName, LL_APR_W); + mLogoutMarkerFile = outfile.getFileHandle() ; + if (mLogoutMarkerFile) + { + llinfos << "Created logout marker file " << mLogoutMarkerFileName << llendl; + apr_file_close(mLogoutMarkerFile); + } + else + { + llwarns << "Cannot create logout marker file " << mLogoutMarkerFileName << llendl; + } + } +} + +void LLAppViewer::idleNameCache() +{ + // Neither old nor new name cache can function before agent has a region + LLViewerRegion* region = gAgent.getRegion(); + if (!region) return; + + // deal with any queued name requests and replies. + gCacheName->processPending(); + + // Can't run the new cache until we have the list of capabilities + // for the agent region, and can therefore decide whether to use + // display names or fall back to the old name system. + if (!region->capabilitiesReceived()) return; + + // Agent may have moved to a different region, so need to update cap URL + // for name lookups. Can't do this in the cap grant code, as caps are + // granted to neighbor regions before the main agent gets there. Can't + // do it in the move-into-region code because cap not guaranteed to be + // granted yet, for example on teleport. + bool had_capability = LLAvatarNameCache::hasNameLookupURL(); + std::string name_lookup_url; + name_lookup_url.reserve(128); // avoid a memory allocation below + name_lookup_url = region->getCapability("GetDisplayNames"); + bool have_capability = !name_lookup_url.empty(); + if (have_capability) + { + // we have support for display names, use it + U32 url_size = name_lookup_url.size(); + // capabilities require URLs with slashes before query params: + // https://<host>:<port>/cap/<uuid>/?ids=<blah> + // but the caps are granted like: + // https://<host>:<port>/cap/<uuid> + if (url_size > 0 && name_lookup_url[url_size-1] != '/') + { + name_lookup_url += '/'; + } + LLAvatarNameCache::setNameLookupURL(name_lookup_url); + } + else + { + // Display names not available on this region + LLAvatarNameCache::setNameLookupURL( std::string() ); + } + + // Error recovery - did we change state? + if (had_capability != have_capability) + { + // name tags are persistant on screen, so make sure they refresh + LLVOAvatar::invalidateNameTags(); + } + + LLAvatarNameCache::idle(); +} + +// +// Handle messages, and all message related stuff +// + +#define TIME_THROTTLE_MESSAGES + +#ifdef TIME_THROTTLE_MESSAGES +#define CHECK_MESSAGES_DEFAULT_MAX_TIME .020f // 50 ms = 50 fps (just for messages!) +static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; +#endif + +static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network"); + +void LLAppViewer::idleNetwork() +{ + LLMemType mt_in(LLMemType::MTYPE_IDLE_NETWORK); + pingMainloopTimeout("idleNetwork"); + + gObjectList.mNumNewObjects = 0; + S32 total_decoded = 0; + + if (!gSavedSettings.getBOOL("SpeedTest")) + { + LLFastTimer t(FTM_IDLE_NETWORK); // decode + + LLTimer check_message_timer; + // Read all available packets from network + const S64 frame_count = gFrameCount; // U32->S64 + F32 total_time = 0.0f; + + while (gMessageSystem->checkAllMessages(frame_count, gServicePump)) + { + if (gDoDisconnect) + { + // We're disconnecting, don't process any more messages from the server + // We're usually disconnecting due to either network corruption or a + // server going down, so this is OK. + break; + } + + total_decoded++; + gPacketsIn++; + + if (total_decoded > MESSAGE_MAX_PER_FRAME) + { + break; + } + +#ifdef TIME_THROTTLE_MESSAGES + // Prevent slow packets from completely destroying the frame rate. + // This usually happens due to clumps of avatars taking huge amount + // of network processing time (which needs to be fixed, but this is + // a good limit anyway). + total_time = check_message_timer.getElapsedTimeF32(); + if (total_time >= CheckMessagesMaxTime) + break; +#endif + } + + // Handle per-frame message system processing. + gMessageSystem->processAcks(); + +#ifdef TIME_THROTTLE_MESSAGES + if (total_time >= CheckMessagesMaxTime) + { + // Increase CheckMessagesMaxTime so that we will eventually catch up + CheckMessagesMaxTime *= 1.035f; // 3.5% ~= x2 in 20 frames, ~8x in 60 frames + } + else + { + // Reset CheckMessagesMaxTime to default value + CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; + } +#endif + + + + // we want to clear the control after sending out all necessary agent updates + gAgent.resetControlFlags(); + + // Decode enqueued messages... + S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded; + + if( remaining_possible_decodes <= 0 ) + { + llinfos << "Maxed out number of messages per frame at " << MESSAGE_MAX_PER_FRAME << llendl; + } + + if (gPrintMessagesThisFrame) + { + llinfos << "Decoded " << total_decoded << " msgs this frame!" << llendl; + gPrintMessagesThisFrame = FALSE; + } + } + LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects); + + // Retransmit unacknowledged packets. + gXferManager->retransmitUnackedPackets(); + gAssetStorage->checkForTimeouts(); + gViewerThrottle.updateDynamicThrottle(); + + // Check that the circuit between the viewer and the agent's current + // region is still alive + LLViewerRegion *agent_region = gAgent.getRegion(); + if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED)) + { + LLUUID this_region_id = agent_region->getRegionID(); + bool this_region_alive = agent_region->isAlive(); + if ((mAgentRegionLastAlive && !this_region_alive) // newly dead + && (mAgentRegionLastID == this_region_id)) // same region + { + forceDisconnect(LLTrans::getString("AgentLostConnection")); + } + mAgentRegionLastID = this_region_id; + mAgentRegionLastAlive = this_region_alive; + } +} + +void LLAppViewer::disconnectViewer() +{ + if (gDisconnected) + { + return; + } + // + // Cleanup after quitting. + // + // Save snapshot for next time, if we made it through initialization + + llinfos << "Disconnecting viewer!" << llendl; + + // Dump our frame statistics + + // Remember if we were flying + gSavedSettings.setBOOL("FlyingAtExit", gAgent.getFlying() ); + + // Un-minimize all windows so they don't get saved minimized + if (!gNoRender) + { + if (gFloaterView) + { + gFloaterView->restoreAll(); + } + } + + if (LLSelectMgr::getInstance()) + { + LLSelectMgr::getInstance()->deselectAll(); + } + + // save inventory if appropriate + gInventory.cache(gInventory.getRootFolderID(), gAgent.getID()); + if (gInventory.getLibraryRootFolderID().notNull() + && gInventory.getLibraryOwnerID().notNull()) + { + gInventory.cache( + gInventory.getLibraryRootFolderID(), + gInventory.getLibraryOwnerID()); + } + + saveNameCache(); + + // close inventory interface, close all windows + LLFloaterInventory::cleanup(); + + gAgentWearables.cleanup(); + gAgentCamera.cleanup(); + // Also writes cached agent settings to gSavedSettings + gAgent.cleanup(); + + // This is where we used to call gObjectList.destroy() and then delete gWorldp. + // Now we just ask the LLWorld singleton to cleanly shut down. + if(LLWorld::instanceExists()) + { + LLWorld::getInstance()->destroyClass(); + } + + // call all self-registered classes + LLDestroyClassList::instance().fireCallbacks(); + + cleanup_xfer_manager(); + gDisconnected = TRUE; + + // Pass the connection state to LLUrlEntryParcel not to attempt + // parcel info requests while disconnected. + LLUrlEntryParcel::setDisconnected(gDisconnected); +} + +void LLAppViewer::forceErrorLLError() +{ + llerrs << "This is an llerror" << llendl; +} + +void LLAppViewer::forceErrorBreakpoint() +{ +#ifdef LL_WINDOWS + DebugBreak(); +#endif + return; +} + +void LLAppViewer::forceErrorBadMemoryAccess() +{ + S32* crash = NULL; + *crash = 0xDEADBEEF; + return; +} + +void LLAppViewer::forceErrorInfiniteLoop() +{ + while(true) + { + ; + } + return; +} + +void LLAppViewer::forceErrorSoftwareException() +{ + // *FIX: Any way to insure it won't be handled? + throw; +} + +void LLAppViewer::forceErrorDriverCrash() +{ + glDeleteTextures(1, NULL); +} + +void LLAppViewer::initMainloopTimeout(const std::string& state, F32 secs) +{ + if(!mMainloopTimeout) + { + mMainloopTimeout = new LLWatchdogTimeout(); + resumeMainloopTimeout(state, secs); + } +} + +void LLAppViewer::destroyMainloopTimeout() +{ + if(mMainloopTimeout) + { + delete mMainloopTimeout; + mMainloopTimeout = NULL; + } +} + +void LLAppViewer::resumeMainloopTimeout(const std::string& state, F32 secs) +{ + if(mMainloopTimeout) + { + if(secs < 0.0f) + { + secs = gSavedSettings.getF32("MainloopTimeoutDefault"); + } + + mMainloopTimeout->setTimeout(secs); + mMainloopTimeout->start(state); + } +} + +void LLAppViewer::pauseMainloopTimeout() +{ + if(mMainloopTimeout) + { + mMainloopTimeout->stop(); + } +} + +void LLAppViewer::pingMainloopTimeout(const std::string& state, F32 secs) +{ +// if(!restoreErrorTrap()) +// { +// llwarns << "!!!!!!!!!!!!! Its an error trap!!!!" << state << llendl; +// } + + if(mMainloopTimeout) + { + if(secs < 0.0f) + { + secs = gSavedSettings.getF32("MainloopTimeoutDefault"); + } + + mMainloopTimeout->setTimeout(secs); + mMainloopTimeout->ping(state); + } +} + +void LLAppViewer::handleLoginComplete() +{ + gLoggedInTime.start(); + initMainloopTimeout("Mainloop Init"); + + // Store some data to DebugInfo in case of a freeze. + gDebugInfo["ClientInfo"]["Name"] = LLVersionInfo::getChannel(); + + gDebugInfo["ClientInfo"]["MajorVersion"] = LLVersionInfo::getMajor(); + gDebugInfo["ClientInfo"]["MinorVersion"] = LLVersionInfo::getMinor(); + gDebugInfo["ClientInfo"]["PatchVersion"] = LLVersionInfo::getPatch(); + gDebugInfo["ClientInfo"]["BuildVersion"] = LLVersionInfo::getBuild(); + + LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + if ( parcel && parcel->getMusicURL()[0]) + { + gDebugInfo["ParcelMusicURL"] = parcel->getMusicURL(); + } + if ( parcel && parcel->getMediaURL()[0]) + { + gDebugInfo["ParcelMediaURL"] = parcel->getMediaURL(); + } + + gDebugInfo["SettingsFilename"] = gSavedSettings.getString("ClientSettingsFile"); + gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); + gDebugInfo["ViewerExePath"] = gDirUtilp->getExecutablePathAndName(); + gDebugInfo["CurrentPath"] = gDirUtilp->getCurPath(); + + if(gAgent.getRegion()) + { + gDebugInfo["CurrentSimHost"] = gAgent.getRegionHost().getHostName(); + gDebugInfo["CurrentRegion"] = gAgent.getRegion()->getName(); + } + + if(LLAppViewer::instance()->mMainloopTimeout) + { + gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState(); + } + + mOnLoginCompleted(); + + writeDebugInfo(); +} + +// *TODO - generalize this and move DSO wrangling to a helper class -brad +void LLAppViewer::loadEventHostModule(S32 listen_port) +{ + std::string dso_name = +#if LL_WINDOWS + "lleventhost.dll"; +#elif LL_DARWIN + "liblleventhost.dylib"; +#else + "liblleventhost.so"; +#endif + + std::string dso_path = gDirUtilp->findFile(dso_name, + gDirUtilp->getAppRODataDir(), + gDirUtilp->getExecutableDir()); + + if(dso_path == "") + { + llerrs << "QAModeEventHost requested but module \"" << dso_name << "\" not found!" << llendl; + return; + } + + LL_INFOS("eventhost") << "Found lleventhost at '" << dso_path << "'" << LL_ENDL; +#if ! defined(LL_WINDOWS) + { + std::string outfile("/tmp/lleventhost.file.out"); + std::string command("file '" + dso_path + "' > '" + outfile + "' 2>&1"); + int rc = system(command.c_str()); + if (rc != 0) + { + LL_WARNS("eventhost") << command << " ==> " << rc << ':' << LL_ENDL; + } + else + { + LL_INFOS("eventhost") << command << ':' << LL_ENDL; + } + { + std::ifstream reader(outfile.c_str()); + std::string line; + while (std::getline(reader, line)) + { + size_t len = line.length(); + if (len && line[len-1] == '\n') + line.erase(len-1); + LL_INFOS("eventhost") << line << LL_ENDL; + } + } + remove(outfile.c_str()); + } +#endif // LL_WINDOWS + + apr_dso_handle_t * eventhost_dso_handle = NULL; + apr_pool_t * eventhost_dso_memory_pool = NULL; + + //attempt to load the shared library + apr_pool_create(&eventhost_dso_memory_pool, NULL); + apr_status_t rv = apr_dso_load(&eventhost_dso_handle, + dso_path.c_str(), + eventhost_dso_memory_pool); + llassert_always(! ll_apr_warn_status(rv, eventhost_dso_handle)); + llassert_always(eventhost_dso_handle != NULL); + + int (*ll_plugin_start_func)(LLSD const &) = NULL; + rv = apr_dso_sym((apr_dso_handle_sym_t*)&ll_plugin_start_func, eventhost_dso_handle, "ll_plugin_start"); + + llassert_always(! ll_apr_warn_status(rv, eventhost_dso_handle)); + llassert_always(ll_plugin_start_func != NULL); + + LLSD args; + args["listen_port"] = listen_port; + + int status = ll_plugin_start_func(args); + + if(status != 0) + { + llerrs << "problem loading eventhost plugin, status: " << status << llendl; + } + + mPlugins.insert(eventhost_dso_handle); +} + +void LLAppViewer::launchUpdater() +{ + LLSD query_map = LLSD::emptyMap(); + // *TODO place os string in a global constant +#if LL_WINDOWS + query_map["os"] = "win"; +#elif LL_DARWIN + query_map["os"] = "mac"; +#elif LL_LINUX + query_map["os"] = "lnx"; +#elif LL_SOLARIS + query_map["os"] = "sol"; +#endif + // *TODO change userserver to be grid on both viewer and sim, since + // userserver no longer exists. + query_map["userserver"] = LLGridManager::getInstance()->getGridLabel(); + query_map["channel"] = LLVersionInfo::getChannel(); + // *TODO constantize this guy + // *NOTE: This URL is also used in win_setup/lldownloader.cpp + LLURI update_url = LLURI::buildHTTP("secondlife.com", 80, "update.php", query_map); + + if(LLAppViewer::sUpdaterInfo) + { + delete LLAppViewer::sUpdaterInfo; + } + LLAppViewer::sUpdaterInfo = new LLAppViewer::LLUpdaterInfo() ; + + // if a sim name was passed in via command line parameter (typically through a SLURL) + if ( LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION ) + { + // record the location to start at next time + gSavedSettings.setString( "NextLoginLocation", LLStartUp::getStartSLURL().getSLURLString()); + }; + +#if LL_WINDOWS + LLAppViewer::sUpdaterInfo->mUpdateExePath = gDirUtilp->getTempFilename(); + if (LLAppViewer::sUpdaterInfo->mUpdateExePath.empty()) + { + delete LLAppViewer::sUpdaterInfo ; + LLAppViewer::sUpdaterInfo = NULL ; + + // We're hosed, bail + LL_WARNS("AppInit") << "LLDir::getTempFilename() failed" << LL_ENDL; + return; + } + + LLAppViewer::sUpdaterInfo->mUpdateExePath += ".exe"; + + std::string updater_source = gDirUtilp->getAppRODataDir(); + updater_source += gDirUtilp->getDirDelimiter(); + updater_source += "updater.exe"; + + LL_DEBUGS("AppInit") << "Calling CopyFile source: " << updater_source + << " dest: " << LLAppViewer::sUpdaterInfo->mUpdateExePath + << LL_ENDL; + + + if (!CopyFileA(updater_source.c_str(), LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), FALSE)) + { + delete LLAppViewer::sUpdaterInfo ; + LLAppViewer::sUpdaterInfo = NULL ; + + LL_WARNS("AppInit") << "Unable to copy the updater!" << LL_ENDL; + + return; + } + + LLAppViewer::sUpdaterInfo->mParams << "-url \"" << update_url.asString() << "\""; + + LL_DEBUGS("AppInit") << "Calling updater: " << LLAppViewer::sUpdaterInfo->mUpdateExePath << " " << LLAppViewer::sUpdaterInfo->mParams.str() << LL_ENDL; + + //Explicitly remove the marker file, otherwise we pass the lock onto the child process and things get weird. + LLAppViewer::instance()->removeMarkerFile(); // In case updater fails + + // *NOTE:Mani The updater is spawned as the last thing before the WinMain exit. + // see LLAppViewerWin32.cpp + +#elif LL_DARWIN + LLAppViewer::sUpdaterInfo->mUpdateExePath = "'"; + LLAppViewer::sUpdaterInfo->mUpdateExePath += gDirUtilp->getAppRODataDir(); + LLAppViewer::sUpdaterInfo->mUpdateExePath += "/mac-updater.app/Contents/MacOS/mac-updater' -url \""; + LLAppViewer::sUpdaterInfo->mUpdateExePath += update_url.asString(); + LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" -name \""; + LLAppViewer::sUpdaterInfo->mUpdateExePath += LLAppViewer::instance()->getSecondLifeTitle(); + LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" -bundleid \""; + LLAppViewer::sUpdaterInfo->mUpdateExePath += LL_VERSION_BUNDLE_ID; + LLAppViewer::sUpdaterInfo->mUpdateExePath += "\" &"; + + LL_DEBUGS("AppInit") << "Calling updater: " << LLAppViewer::sUpdaterInfo->mUpdateExePath << LL_ENDL; + + // Run the auto-updater. + system(LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str()); /* Flawfinder: ignore */ + +#elif (LL_LINUX || LL_SOLARIS) && LL_GTK + // we tell the updater where to find the xml containing string + // translations which it can use for its own UI + std::string xml_strings_file = "strings.xml"; + std::vector<std::string> xui_path_vec = LLUI::getXUIPaths(); + std::string xml_search_paths; + std::vector<std::string>::const_iterator iter; + // build comma-delimited list of xml paths to pass to updater + for (iter = xui_path_vec.begin(); iter != xui_path_vec.end(); ) + { + std::string this_skin_dir = gDirUtilp->getDefaultSkinDir() + + gDirUtilp->getDirDelimiter() + + (*iter); + llinfos << "Got a XUI path: " << this_skin_dir << llendl; + xml_search_paths.append(this_skin_dir); + ++iter; + if (iter != xui_path_vec.end()) + xml_search_paths.append(","); // comma-delimit + } + // build the overall command-line to run the updater correctly + LLAppViewer::sUpdaterInfo->mUpdateExePath = + gDirUtilp->getExecutableDir() + "/" + "linux-updater.bin" + + " --url \"" + update_url.asString() + "\"" + + " --name \"" + LLAppViewer::instance()->getSecondLifeTitle() + "\"" + + " --dest \"" + gDirUtilp->getAppRODataDir() + "\"" + + " --stringsdir \"" + xml_search_paths + "\"" + + " --stringsfile \"" + xml_strings_file + "\""; + + LL_INFOS("AppInit") << "Calling updater: " + << LLAppViewer::sUpdaterInfo->mUpdateExePath << LL_ENDL; + + // *TODO: we could use the gdk equivalent to ensure the updater + // gets started on the same screen. + GError *error = NULL; + if (!g_spawn_command_line_async(LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), &error)) + { + llerrs << "Failed to launch updater: " + << error->message + << llendl; + } + if (error) { + g_error_free(error); + } +#else + OSMessageBox(LLTrans::getString("MBNoAutoUpdate"), LLStringUtil::null, OSMB_OK); +#endif + + // *REMOVE:Mani - Saving for reference... + // LLAppViewer::instance()->forceQuit(); +} + + +//virtual +void LLAppViewer::setMasterSystemAudioMute(bool mute) +{ + gSavedSettings.setBOOL("MuteAudio", mute); +} + +//virtual +bool LLAppViewer::getMasterSystemAudioMute() +{ + return gSavedSettings.getBOOL("MuteAudio"); +} + +//---------------------------------------------------------------------------- +// Metrics-related methods (static and otherwise) +//---------------------------------------------------------------------------- + +/** + * LLViewerAssetStats collects data on a per-region (as defined by the agent's + * location) so we need to tell it about region changes which become a kind of + * hidden variable/global state in the collectors. For collectors not running + * on the main thread, we need to send a message to move the data over safely + * and cheaply (amortized over a run). + */ +void LLAppViewer::metricsUpdateRegion(U64 region_handle) +{ + if (0 != region_handle) + { + LLViewerAssetStatsFF::set_region_main(region_handle); + if (LLAppViewer::sTextureFetch) + { + // Send a region update message into 'thread1' to get the new region. + LLAppViewer::sTextureFetch->commandSetRegion(region_handle); + } + else + { + // No 'thread1', a.k.a. TextureFetch, so update directly + LLViewerAssetStatsFF::set_region_thread1(region_handle); + } + } +} + + +/** + * Attempts to start a multi-threaded metrics report to be sent back to + * the grid for consumption. + */ +void LLAppViewer::metricsSend(bool enable_reporting) +{ + if (! gViewerAssetStatsMain) + return; + + if (LLAppViewer::sTextureFetch) + { + LLViewerRegion * regionp = gAgent.getRegion(); + + if (enable_reporting && regionp) + { + std::string caps_url = regionp->getCapability("ViewerMetrics"); + + // Make a copy of the main stats to send into another thread. + // Receiving thread takes ownership. + LLViewerAssetStats * main_stats(new LLViewerAssetStats(*gViewerAssetStatsMain)); + + // Send a report request into 'thread1' to get the rest of the data + // and provide some additional parameters while here. + LLAppViewer::sTextureFetch->commandSendMetrics(caps_url, + gAgentSessionID, + gAgentID, + main_stats); + main_stats = 0; // Ownership transferred + } + else + { + LLAppViewer::sTextureFetch->commandDataBreak(); + } + } + + // Reset even if we can't report. Rather than gather up a huge chunk of + // data, we'll keep to our sampling interval and retain the data + // resolution in time. + gViewerAssetStatsMain->reset(); +} + diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 0c0df14ac1..1fb83fe567 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -1,1850 +1,1850 @@ -/**
- * @file llbottomtray.cpp
- * @brief LLBottomTray class implementation
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h" // must be first include
-
-#define LLBOTTOMTRAY_CPP
-#include "llbottomtray.h"
-
-// library includes
-#include "llfloaterreg.h"
-#include "llflyoutbutton.h"
-#include "lllayoutstack.h"
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "lltexteditor.h"
-
-// newview includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llavataractions.h"
-#include "llchiclet.h"
-#include "llfloatercamera.h"
-#include "llhints.h"
-#include "llimfloater.h" // for LLIMFloater
-#include "llnearbychatbar.h"
-#include "llsidetray.h"
-#include "llspeakbutton.h"
-#include "llsplitbutton.h"
-#include "llsyswellwindow.h"
-#include "lltoolmgr.h"
-#include "llviewerparcelmgr.h"
-
-#include "llviewerwindow.h"
-#include "llsdserialize.h"
-
-// Distance from mouse down on which drag'n'drop should be started.
-#define DRAG_START_DISTANCE 3
-
-static const std::string SORTING_DATA_FILE_NAME = "bottomtray_buttons_order.xml";
-
-LLDefaultChildRegistry::Register<LLBottomtrayButton> bottomtray_button("bottomtray_button");
-
-// LLBottomtrayButton methods
-
-// virtual
-BOOL LLBottomtrayButton::handleHover(S32 x, S32 y, MASK mask)
-{
- if (mCanDrag)
- {
- // pass hover to bottomtray
- S32 screenX, screenY;
- localPointToScreen(x, y, &screenX, &screenY);
- LLBottomTray::getInstance()->onDraggableButtonHover(screenX, screenY);
-
- return TRUE;
- }
- else
- {
- return LLButton::handleHover(x, y, mask);
- }
-}
-//virtual
-BOOL LLBottomtrayButton::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- if (mCanDrag)
- {
- S32 screenX, screenY;
- localPointToScreen(x, y, &screenX, &screenY);
- // pass mouse up to bottomtray
- LLBottomTray::getInstance()->onDraggableButtonMouseUp(this, screenX, screenY);
- }
- return LLButton::handleMouseUp(x, y, mask);
-}
-//virtual
-BOOL LLBottomtrayButton::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- if (mCanDrag)
- {
- S32 screenX, screenY;
- localPointToScreen(x, y, &screenX, &screenY);
- // pass mouse up to bottomtray
- LLBottomTray::getInstance()->onDraggableButtonMouseDown(this, screenX, screenY);
- }
- return LLButton::handleMouseDown(x, y, mask);
-}
-
-static void update_build_button_enable_state()
-{
- bool can_edit = LLToolMgr::getInstance()->canEdit();
-
- LLBottomTray::getInstance()->getChildView("build_btn")->setEnabled(can_edit);
-}
-
-// Build time optimization, generate extern template once in .cpp file
-template class LLBottomTray* LLSingleton<class LLBottomTray>::getInstance();
-
-namespace
-{
- const std::string& PANEL_CHICLET_NAME = "chiclet_list_panel";
-
- S32 get_panel_min_width(LLLayoutStack* stack, LLView* panel)
- {
- S32 minimal_width = 0;
- llassert(stack);
- if ( stack && panel && panel->getVisible() )
- {
- stack->getPanelMinSize(panel->getName(), &minimal_width);
- }
- return minimal_width;
- }
-
- S32 get_panel_max_width(LLLayoutStack* stack, LLPanel* panel)
- {
- S32 max_width = 0;
- llassert(stack);
- if ( stack && panel && panel->getVisible() )
- {
- stack->getPanelMaxSize(panel->getName(), &max_width);
- }
- return max_width;
- }
-
- S32 get_curr_width(LLUICtrl* ctrl)
- {
- S32 cur_width = 0;
- if ( ctrl && ctrl->getVisible() )
- {
- cur_width = ctrl->getRect().getWidth();
- }
- return cur_width;
- }
-}
-
-class LLBottomTrayLite
- : public LLPanel
-{
-public:
- LLBottomTrayLite()
- : mNearbyChatBar(NULL),
- mChatBarContainer(NULL),
- mGesturePanel(NULL)
- {
- mFactoryMap["chat_bar"] = LLCallbackMap(LLBottomTray::createNearbyChatBar, NULL);
- buildFromFile("panel_bottomtray_lite.xml");
- }
-
- BOOL postBuild()
- {
- mNearbyChatBar = findChild<LLNearbyChatBar>("chat_bar");
- mChatBarContainer = getChild<LLLayoutPanel>("chat_bar_layout_panel");
- mGesturePanel = getChild<LLPanel>("gesture_panel");
-
- // Hide "show_nearby_chat" button
- if (mNearbyChatBar)
- {
- LLLineEditor* chat_box = mNearbyChatBar->getChatBox();
- LLUICtrl* show_btn = mNearbyChatBar->getChild<LLUICtrl>("show_nearby_chat");
- S32 delta_width = show_btn->getRect().getWidth();
- show_btn->setVisible(FALSE);
- chat_box->reshape(chat_box->getRect().getWidth() + delta_width, chat_box->getRect().getHeight());
- }
- return TRUE;
- }
-
- void onFocusLost()
- {
- if (gAgentCamera.cameraMouselook())
- {
- LLBottomTray::getInstance()->setVisible(FALSE);
- }
- }
-
- LLNearbyChatBar* mNearbyChatBar;
- LLLayoutPanel* mChatBarContainer;
- LLPanel* mGesturePanel;
-};
-
-LLBottomTray::LLBottomTray(const LLSD&)
-: mChicletPanel(NULL),
- mSpeakPanel(NULL),
- mSpeakBtn(NULL),
- mNearbyChatBar(NULL),
- mChatBarContainer(NULL),
- mNearbyCharResizeHandlePanel(NULL),
- mToolbarStack(NULL),
- mMovementButton(NULL),
- mResizeState(RS_NORESIZE),
- mBottomTrayContextMenu(NULL),
- mCamButton(NULL),
- mBottomTrayLite(NULL),
- mIsInLiteMode(false),
- mDragStarted(false),
- mDraggedItem(NULL),
- mLandingTab(NULL),
- mCheckForDrag(false)
-{
- // Firstly add ourself to IMSession observers, so we catch session events
- // before chiclets do that.
- LLIMMgr::getInstance()->addSessionObserver(this);
-
- mFactoryMap["chat_bar"] = LLCallbackMap(LLBottomTray::createNearbyChatBar, NULL);
-
- buildFromFile("panel_bottomtray.xml");
-
- LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2));
-
- //this is to fix a crash that occurs because LLBottomTray is a singleton
- //and thus is deleted at the end of the viewers lifetime, but to be cleanly
- //destroyed LLBottomTray requires some subsystems that are long gone
- //LLUI::getRootView()->addChild(this);
-
- {
- mBottomTrayLite = new LLBottomTrayLite();
- mBottomTrayLite->setFollowsAll();
- mBottomTrayLite->setVisible(FALSE);
- }
-
- mImageDragIndication = LLUI::getUIImage(getString("DragIndicationImageName"));
- mDesiredNearbyChatWidth = mNearbyChatBar ? mNearbyChatBar->getRect().getWidth() : 0;
-}
-
-LLBottomTray::~LLBottomTray()
-{
- if (!LLSingleton<LLIMMgr>::destroyed())
- {
- LLIMMgr::getInstance()->removeSessionObserver(this);
- }
-
- if (mNearbyChatBar)
- {
- // store custom width of chatbar panel.
- S32 custom_width = mChatBarContainer->getRect().getWidth();
- gSavedSettings.setS32("ChatBarCustomWidth", custom_width);
- }
-
- // emulate previous floater behavior to be hidden on startup.
- // override effect of save_visibility=true.
- // this attribute is necessary to button.initial_callback=Button.SetFloaterToggle works properly:
- // i.g when floater changes its visibility - button changes its toggle state.
- getChild<LLUICtrl>("build_btn")->setControlValue(false);
- getChild<LLUICtrl>("search_btn")->setControlValue(false);
- getChild<LLUICtrl>("world_map_btn")->setControlValue(false);
-}
-
-// *TODO Vadim: why void* ?
-void* LLBottomTray::createNearbyChatBar(void* userdata)
-{
- return new LLNearbyChatBar();
-}
-
-LLNearbyChatBar* LLBottomTray::getNearbyChatBar()
-{
- return mIsInLiteMode ? mBottomTrayLite->mNearbyChatBar : mNearbyChatBar;
-}
-
-LLIMChiclet* LLBottomTray::createIMChiclet(const LLUUID& session_id)
-{
- LLIMChiclet::EType im_chiclet_type = LLIMChiclet::getIMSessionType(session_id);
-
- switch (im_chiclet_type)
- {
- case LLIMChiclet::TYPE_IM:
- return getChicletPanel()->createChiclet<LLIMP2PChiclet>(session_id);
- case LLIMChiclet::TYPE_GROUP:
- return getChicletPanel()->createChiclet<LLIMGroupChiclet>(session_id);
- case LLIMChiclet::TYPE_AD_HOC:
- return getChicletPanel()->createChiclet<LLAdHocChiclet>(session_id);
- case LLIMChiclet::TYPE_UNKNOWN:
- break;
- }
-
- return NULL;
-}
-
-//virtual
-void LLBottomTray::sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id)
-{
- if (!getChicletPanel()) return;
-
- LLIMModel::LLIMSession* session = LLIMModel::getInstance()->findIMSession(session_id);
- if (!session) return;
-
- // no need to spawn chiclets for participants in P2P calls called through Avaline
- if (session->isP2P() && session->isOtherParticipantAvaline()) return;
-
- if (getChicletPanel()->findChiclet<LLChiclet>(session_id)) return;
-
- LLIMChiclet* chiclet = createIMChiclet(session_id);
- if(chiclet)
- {
- chiclet->setIMSessionName(name);
- chiclet->setOtherParticipantId(other_participant_id);
-
- LLIMFloater::onIMChicletCreated(session_id);
-
- }
- else
- {
- llerrs << "Could not create chiclet" << llendl;
- }
-}
-
-//virtual
-void LLBottomTray::sessionRemoved(const LLUUID& session_id)
-{
- if(getChicletPanel())
- {
- // IM floater should be closed when session removed and associated chiclet closed
- LLIMFloater* iMfloater = LLFloaterReg::findTypedInstance<LLIMFloater>(
- "impanel", session_id);
- if (iMfloater != NULL)
- {
- iMfloater->closeFloater();
- }
-
- getChicletPanel()->removeChiclet(session_id);
- }
-}
-
-void LLBottomTray::sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id)
-{
- //this is only needed in case of outgoing ad-hoc/group chat sessions
- LLChicletPanel* chiclet_panel = getChicletPanel();
- if (chiclet_panel)
- {
- //it should be ad-hoc im chiclet or group im chiclet
- LLChiclet* chiclet = chiclet_panel->findChiclet<LLChiclet>(old_session_id);
- if (chiclet) chiclet->setSessionId(new_session_id);
- }
-}
-
-S32 LLBottomTray::getTotalUnreadIMCount()
-{
- return getChicletPanel()->getTotalUnreadIMCount();
-}
-
-// virtual
-void LLBottomTray::onChange(EStatusType status, const std::string &channelURI, bool proximal)
-{
- // Time it takes to connect to voice channel might be pretty long,
- // so don't expect user login or STATUS_VOICE_ENABLED to be followed by STATUS_JOINED.
- BOOL enable = FALSE;
-
- switch (status)
- {
- // Do not add STATUS_VOICE_ENABLED because voice chat is
- // inactive until STATUS_JOINED
- case STATUS_JOINED:
- enable = TRUE;
- break;
- default:
- enable = FALSE;
- break;
- }
-
- // We have to enable/disable right and left parts of speak button separately (EXT-4648)
- mSpeakBtn->setSpeakBtnEnabled(enable);
- // skipped to avoid button blinking
- if (status != STATUS_JOINING && status!= STATUS_LEFT_CHANNEL)
- {
- mSpeakBtn->setFlyoutBtnEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking());
- }
-}
-
-void LLBottomTray::onMouselookModeOut()
-{
- mIsInLiteMode = false;
- mBottomTrayLite->setVisible(FALSE);
- mNearbyChatBar->getChatBox()->setText(mBottomTrayLite->mNearbyChatBar->getChatBox()->getText());
- setVisible(TRUE);
-}
-
-void LLBottomTray::onMouselookModeIn()
-{
- setVisible(FALSE);
-
- // Attach the lite bottom tray
- if (getParent() && mBottomTrayLite->getParent() != getParent())
- getParent()->addChild(mBottomTrayLite);
-
- mBottomTrayLite->setShape(getLocalRect());
- mBottomTrayLite->mNearbyChatBar->getChatBox()->setText(mNearbyChatBar->getChatBox()->getText());
- mBottomTrayLite->mGesturePanel->setVisible(gSavedSettings.getBOOL("ShowGestureButton"));
-
- mIsInLiteMode = true;
-}
-
-//virtual
-// setVisible used instead of onVisibilityChange, since LLAgent calls it on entering/leaving mouselook mode.
-// If bottom tray is already visible in mouselook mode, then onVisibilityChange will not be called from setVisible(true),
-void LLBottomTray::setVisible(BOOL visible)
-{
- if (mIsInLiteMode)
- {
- mBottomTrayLite->setVisible(visible);
- }
- else
- {
- LLPanel::setVisible(visible);
- }
-}
-
-S32 LLBottomTray::notifyParent(const LLSD& info)
-{
- if(info.has("well_empty")) // implementation of EXT-3397
- {
- const std::string chiclet_name = info["well_name"];
-
- // only "im_well" or "notification_well" names are expected.
- // They are set in panel_bottomtray.xml in <chiclet_im_well> & <chiclet_notification>
- llassert("im_well" == chiclet_name || "notification_well" == chiclet_name);
-
- BOOL should_be_visible = !info["well_empty"];
- showWellButton("im_well" == chiclet_name ? RS_IM_WELL : RS_NOTIFICATION_WELL, should_be_visible);
- return 1;
- }
-
- if (info.has("action") && info["action"] == "resize")
- {
- const std::string& name = info["view_name"];
-
- // expected only resize of nearby chatbar
- if (mChatBarContainer->getName() != name) return LLPanel::notifyParent(info);
-
- const S32 new_width = info["new_width"];
-
- processChatbarCustomization(new_width);
-
- return 2;
- }
- return LLPanel::notifyParent(info);
-}
-
-void LLBottomTray::showBottomTrayContextMenu(S32 x, S32 y, MASK mask)
-{
- // We should show BottomTrayContextMenu in last turn
- if (mBottomTrayContextMenu && !LLMenuGL::sMenuContainer->getVisibleMenu())
- {
- //there are no other context menu (IM chiclet etc ), so we can show BottomTrayContextMenu
-
- updateContextMenu(x, y, mask);
- mBottomTrayContextMenu->buildDrawLabels();
- mBottomTrayContextMenu->updateParent(LLMenuGL::sMenuContainer);
- LLMenuGL::showPopup(this, mBottomTrayContextMenu, x, y);
-
- }
-}
-
-void LLBottomTray::updateContextMenu(S32 x, S32 y, MASK mask)
-{
- LLUICtrl* edit_box = mNearbyChatBar->getChild<LLUICtrl>("chat_box");
-
- S32 local_x = x - mChatBarContainer->getRect().mLeft - edit_box->getRect().mLeft;
- S32 local_y = y - mChatBarContainer->getRect().mBottom - edit_box->getRect().mBottom;
-
- bool in_edit_box = edit_box->pointInView(local_x, local_y);
-
- mBottomTrayContextMenu->setItemVisible("Separator", in_edit_box);
- mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Cut", in_edit_box);
- mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Copy", in_edit_box);
- mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Paste", in_edit_box);
- mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Delete", in_edit_box);
- mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Select_All", in_edit_box);
-}
-
-void LLBottomTray::showGestureButton(BOOL visible)
-{
- setTrayButtonVisibleIfPossible(RS_BUTTON_GESTURES, visible);
-}
-
-void LLBottomTray::showMoveButton(BOOL visible)
-{
- setTrayButtonVisibleIfPossible(RS_BUTTON_MOVEMENT, visible);
-}
-
-void LLBottomTray::showCameraButton(BOOL visible)
-{
- setTrayButtonVisibleIfPossible(RS_BUTTON_CAMERA, visible);
-}
-
-void LLBottomTray::showSnapshotButton(BOOL visible)
-{
- setTrayButtonVisibleIfPossible(RS_BUTTON_SNAPSHOT, visible);
-}
-
-void LLBottomTray::showSpeakButton(bool visible)
-{
- // Show/hide the button
- setTrayButtonVisible(RS_BUTTON_SPEAK, visible);
-
- // and adjust other panels according to the occupied/freed space.
- const S32 panel_width = mSpeakPanel->getRect().getWidth();
- if (visible)
- {
- processWidthDecreased(-panel_width);
- }
- else
- {
- processWidthIncreased(panel_width);
- }
-}
-
-void LLBottomTray::toggleMovementControls()
-{
- if (mMovementButton)
- mMovementButton->onCommit();
-}
-
-void LLBottomTray::toggleCameraControls()
-{
- if (mCamButton)
- mCamButton->onCommit();
-}
-
-BOOL LLBottomTray::postBuild()
-{
- LLHints::registerHintTarget("bottom_tray", LLView::getHandle());
- LLHints::registerHintTarget("dest_guide_btn", getChild<LLUICtrl>("destination_btn")->getHandle());
- LLHints::registerHintTarget("avatar_picker_btn", getChild<LLUICtrl>("avatar_btn")->getHandle());
-
- LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("NearbyChatBar.Action", boost::bind(&LLBottomTray::onContextMenuItemClicked, this, _2));
- LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("NearbyChatBar.EnableMenuItem", boost::bind(&LLBottomTray::onContextMenuItemEnabled, this, _2));
-
- mBottomTrayContextMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_bottomtray.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
- gMenuHolder->addChild(mBottomTrayContextMenu);
-
- mNearbyChatBar = findChild<LLNearbyChatBar>("chat_bar");
- LLHints::registerHintTarget("chat_bar", mNearbyChatBar->LLView::getHandle());
-
- mChatBarContainer = getChild<LLLayoutPanel>("chat_bar_layout_panel");
- mNearbyCharResizeHandlePanel = getChild<LLPanel>("chat_bar_resize_handle_panel");
-
- mToolbarStack = getChild<LLLayoutStack>("toolbar_stack");
- mMovementButton = getChild<LLButton>("movement_btn");
- LLHints::registerHintTarget("move_btn", mMovementButton->getHandle());
- mCamButton = getChild<LLButton>("camera_btn");
- setRightMouseDownCallback(boost::bind(&LLBottomTray::showBottomTrayContextMenu,this, _2, _3,_4));
-
- mSpeakPanel = getChild<LLPanel>("speak_panel");
- mSpeakBtn = getChild<LLSpeakButton>("talk");
-
- // Both parts of speak button should be initially disabled because
- // it takes some time between logging in to world and connecting to voice channel.
- mSpeakBtn->setSpeakBtnEnabled(false);
- mSpeakBtn->setFlyoutBtnEnabled(false);
-
- // Localization tool doesn't understand custom buttons like <talk_button>
- mSpeakBtn->setSpeakToolTip( getString("SpeakBtnToolTip") );
- mSpeakBtn->setShowToolTip( getString("VoiceControlBtnToolTip") );
-
- // Registering Chat Bar to receive Voice client status change notifications.
- LLVoiceClient::getInstance()->addObserver(this);
-
- mNearbyChatBar->getChatBox()->setContextMenu(NULL);
-
- mChicletPanel = getChild<LLChicletPanel>("chiclet_list");
-
- initResizeStateContainers();
-
- setButtonsControlsAndListeners();
-
- initButtonsVisibility();
-
- // update wells visibility:
- showWellButton(RS_IM_WELL, !LLIMWellWindow::getInstance()->isWindowEmpty());
- showWellButton(RS_NOTIFICATION_WELL, !LLNotificationWellWindow::getInstance()->isWindowEmpty());
-
- loadButtonsOrder();
-
- LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&update_build_button_enable_state));
-
- return TRUE;
-}
-
-//Drag-n-drop
-
-void LLBottomTray::onDraggableButtonMouseDown(LLUICtrl* ctrl, S32 x, S32 y)
-{
- if (ctrl == NULL) return;
- LLView* parent_view = ctrl->getParent();
- if(parent_view != NULL)
- {
- // we actually drag'n'drop panel (not button) in code, so have to find a parent
- // of button which called this method on mouse down.
- LLPanel* parent = dynamic_cast<LLPanel*>(parent_view);
- // It may happen that we clicked not usual button, but button inside widget(speak, gesture)
- // so we'll need to get a level higher to reach layout panel as a parent.
- if(parent == NULL) parent = dynamic_cast<LLPanel*>(parent_view->getParent());
- if (parent && parent->getVisible())
- {
- mDraggedItem = parent;
- mCheckForDrag = true;
- mStartX = x;
- mStartY = y;
- }
- }
-}
-
-LLPanel* LLBottomTray::findChildPanelByLocalCoords(S32 x, S32 y)
-{
- LLPanel* ctrl = 0;
- S32 screenX, screenY;
- const child_list_t* list = mToolbarStack->getChildList();
-
- localPointToScreen(x, y, &screenX, &screenY);
-
- // look for a child panel which contains the point (screenX, screenY) in it's rectangle
- for (child_list_const_iter_t i = list->begin(); i != list->end(); ++i)
- {
- LLRect rect;
- localRectToScreen((*i)->getRect(), &rect);
-
- if (rect.pointInRect(screenX, screenY))
- {
- ctrl = dynamic_cast<LLPanel*>(*i);
- break;
- }
- }
-
- return ctrl;
-}
-
-void LLBottomTray::onDraggableButtonHover(S32 x, S32 y)
-{
- // if mouse down on draggable item was done, check whether we should start DnD
- if (mCheckForDrag)
- {
- // Start drag'n'drop if mouse cursor was dragged away frome mouse down location enough
- if(sqrt((float)((mStartX-x)*(mStartX-x)+(mStartY-y)*(mStartY-y))) > DRAG_START_DISTANCE)
- {
- mDragStarted = true;
- mCheckForDrag = false;
- }
- }
- if (mDragStarted)
- {
- // Check whether the cursor is over draggable area, find which panel it is and set is as
- // landing tab for drag'n'drop
- if(isCursorOverDraggableArea(x, y))
- {
- LLPanel* panel = findChildPanelByLocalCoords(x,y);
- if (panel && panel != mDraggedItem) mLandingTab = panel;
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROWDRAG);
- }
- else
- {
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO);
- }
- }
- else
- {
- // Reset cursor in case you move your mouse from the drag handle to a button.
- getWindow()->setCursor(UI_CURSOR_ARROW);
-
- }
-}
-
-bool LLBottomTray::isCursorOverDraggableArea(S32 x, S32 y)
-{
- // Draggable area lasts from the nearby chat input resize handle
- // to the chiclet area (exlusively).
- bool result = getRect().pointInRect(x, y);
- result = result && mNearbyCharResizeHandlePanel->calcScreenRect().mRight < x;
- result = result && mChicletPanel->calcScreenRect().mRight > x;
- return result;
-}
-
-void LLBottomTray::updateButtonsOrdersAfterDnD()
-{
- // *TODO: change implementation of this method to support simplify it
- // (and according to future possible changes in the way button order is saved between sessions).
- state_object_map_t::const_iterator it = mStateProcessedObjectMap.begin();
- state_object_map_t::const_iterator it_end = mStateProcessedObjectMap.end();
- EResizeState dragged_state = RS_NORESIZE;
- EResizeState landing_state = RS_NORESIZE;
- bool landing_state_found = false;
- // Find states for dragged item and landing tab
- for (; it != it_end; ++it)
- {
- if (it->second == mDraggedItem)
- {
- dragged_state = it->first;
- }
- else if (it->second == mLandingTab)
- {
- landing_state = it->first;
- landing_state_found = true;
- }
- }
-
- if (dragged_state == RS_NORESIZE)
- {
- llwarns << "Cannot determine what button is being dragged" << llendl;
- llassert(dragged_state != RS_NORESIZE);
- return;
- }
-
- lldebugs << "Will place " << resizeStateToString(dragged_state)
- << " before " << resizeStateToString(landing_state) << llendl;
-
- // Update order of buttons according to drag'n'drop
- mButtonsOrder.erase(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), dragged_state));
- if (!landing_state_found && mLandingTab == getChild<LLPanel>(PANEL_CHICLET_NAME))
- {
- mButtonsOrder.push_back(dragged_state);
- }
- else
- {
- if (!landing_state_found) landing_state = RS_BUTTON_SPEAK; // just a random fallback
- mButtonsOrder.insert(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), landing_state), dragged_state);
- }
-
- // Synchronize button process order with their order
- resize_state_vec_t::const_iterator it1 = mButtonsOrder.begin();
- const resize_state_vec_t::const_iterator it_end1 = mButtonsOrder.end();
- resize_state_vec_t::iterator it2 = mButtonsProcessOrder.begin();
- for (; it1 != it_end1; ++it1)
- {
- // Skip Speak because it is not in mButtonsProcessOrder(it's the reason why mButtonsOrder was introduced).
- // If any other draggable items will be added to bottomtray later, they should also be skipped here.
- if (*it1 != RS_BUTTON_SPEAK)
- {
- *it2 = *it1;
- ++it2;
- }
- }
-
- saveButtonsOrder();
-}
-
-void LLBottomTray::saveButtonsOrder()
-{
- std::string user_dir = gDirUtilp->getLindenUserDir();
- if (user_dir.empty()) return;
-
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME);
- LLSD settings_llsd;
- int i = 0;
- const resize_state_vec_t::const_iterator it_end = mButtonsOrder.end();
- // we use numbers as keys for map which is saved in file and contains resize states as its values
- for (resize_state_vec_t::const_iterator it = mButtonsOrder.begin(); it != it_end; ++it, i++)
- {
- std::string str = llformat("%d", i);
- settings_llsd[str] = *it;
- }
- llofstream file;
- file.open(filename);
- LLSDSerialize::toPrettyXML(settings_llsd, file);
-}
-
-void LLBottomTray::loadButtonsOrder()
-{
- // load per-resident sorting information
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME);
-
- LLSD settings_llsd;
- llifstream file;
- file.open(filename);
- if (!file.is_open()) return;
-
- LLSDSerialize::fromXML(settings_llsd, file);
-
-
- mButtonsOrder.clear();
- mButtonsProcessOrder.clear();
- int i = 0;
- // getting button order from file
- for (LLSD::map_const_iterator iter = settings_llsd.beginMap();
- iter != settings_llsd.endMap(); ++iter, ++i)
- {
- std::string str = llformat("%d", i);
- EResizeState state = (EResizeState)settings_llsd[str].asInteger();
- mButtonsOrder.push_back(state);
- // RS_BUTTON_SPEAK is skipped, because it shouldn't be in mButtonsProcessOrder (it does not hide or shrink).
- if (state != RS_BUTTON_SPEAK)
- {
- mButtonsProcessOrder.push_back(state);
- }
- }
-
- // There are other panels in layout stack order of which is not saved. Also, panels order of which is saved,
- // are already in layout stack but in wrong order. The most convenient way to place them is moving them
- // to front one by one (because in this case we don't have to pass the panel before which we want to insert our
- // panel to movePanel()). So panels are moved in order from the end of mButtonsOrder vector(reverse iterator is used).
- const resize_state_vec_t::const_reverse_iterator it_end = mButtonsOrder.rend();
- // placing panels in layout stack according to button order which we loaded in previous for
- for (resize_state_vec_t::const_reverse_iterator it = mButtonsOrder.rbegin(); it != it_end; ++it, ++i)
- {
- LLPanel* panel_to_move = getButtonPanel(*it);
- mToolbarStack->movePanel(panel_to_move, NULL, true); // prepend
- }
- // Nearbychat is not stored in order settings file, but it must be the first of the panels, so moving it
- // (along with its drag handle) manually here.
- mToolbarStack->movePanel(getChild<LLLayoutPanel>("chat_bar_resize_handle_panel"), NULL, true);
- mToolbarStack->movePanel(mChatBarContainer, NULL, true);
-}
-
-void LLBottomTray::onDraggableButtonMouseUp(LLUICtrl* ctrl, S32 x, S32 y)
-{
- //if mouse up happened over area where drop is possible, change order of buttons
- if (mLandingTab != NULL && mDraggedItem != NULL && mDragStarted)
- {
- if(isCursorOverDraggableArea(x, y))
- {
- // change order of panels in layout stack
- mToolbarStack->movePanel(mDraggedItem, (LLPanel*)mLandingTab);
- // change order of buttons in order vectors
- updateButtonsOrdersAfterDnD();
- }
- }
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
- mDragStarted = false;
- mDraggedItem = NULL;
- mLandingTab = NULL;
- mCheckForDrag = false;
-}
-
-void LLBottomTray::draw()
-{
- LLPanel::draw();
- if (mLandingTab)
- {
- static S32 w = mImageDragIndication->getWidth();
- static S32 h = mImageDragIndication->getHeight();
- LLRect rect = mLandingTab->calcScreenRect();
- mImageDragIndication->draw(rect.mLeft - w/2, rect.getHeight(), w, h);
- }
- getChild<LLButton>("show_profile_btn")->setToggleState(LLAvatarActions::profileVisible(gAgent.getID()));
-
- LLPanel* panel = LLSideTray::getInstance()->getPanel("panel_people");
- if (panel && panel->isInVisibleChain())
- {
- getChild<LLButton>("show_people_button")->setToggleState(true);
- }
- else
- {
- getChild<LLButton>("show_people_button")->setToggleState(false);
- }
-
- LLFloater* help_browser = (LLFloaterReg::findInstance("help_browser"));
- bool help_floater_visible = (help_browser && help_browser->isInVisibleChain());
-
- getChild<LLButton>("show_help_btn")->setToggleState(help_floater_visible);
-
-
-}
-
-bool LLBottomTray::onContextMenuItemEnabled(const LLSD& userdata)
-{
- std::string item = userdata.asString();
- LLLineEditor* edit_box = mNearbyChatBar->findChild<LLLineEditor>("chat_box");
-
- if (item == "can_cut")
- {
- return edit_box->canCut();
- }
- else if (item == "can_copy")
- {
- return edit_box->canCopy();
- }
- else if (item == "can_paste")
- {
- return edit_box->canPaste();
- }
- else if (item == "can_delete")
- {
- return edit_box->canDoDelete();
- }
- else if (item == "can_select_all")
- {
- return edit_box->canSelectAll() && (edit_box->getLength()>0);
- }
- return true;
-}
-
-
-void LLBottomTray::onContextMenuItemClicked(const LLSD& userdata)
-{
- std::string item = userdata.asString();
- LLLineEditor* edit_box = mNearbyChatBar->findChild<LLLineEditor>("chat_box");
-
- if (item == "cut")
- {
- edit_box->cut();
- }
- else if (item == "copy")
- {
- edit_box->copy();
- }
- else if (item == "paste")
- {
- edit_box->paste();
- edit_box->setFocus(TRUE);
- }
- else if (item == "delete")
- {
- edit_box->doDelete();
- }
- else if (item == "select_all")
- {
- edit_box->selectAll();
- }
-}
-
-void LLBottomTray::log(LLView* panel, const std::string& descr)
-{
- if (NULL == panel) return;
- LLView* layout = panel->getParent();
- lldebugs << descr << ": "
- << "panel: " << panel->getName()
- << ", rect: " << panel->getRect()
-
-
- << "layout: " << layout->getName()
- << ", rect: " << layout->getRect()
- << llendl
- ;
-}
-
-void LLBottomTray::reshape(S32 width, S32 height, BOOL called_from_parent)
-{
- static S32 debug_calling_number = 0;
- lldebugs << "**************************************** " << ++debug_calling_number << llendl;
-
- S32 current_width = getRect().getWidth();
- S32 delta_width = width - current_width;
- lldebugs << "Reshaping: "
- << ", width: " << width
- << ", cur width: " << current_width
- << ", delta_width: " << delta_width
- << ", called_from_parent: " << called_from_parent
- << llendl;
-
- if (mNearbyChatBar) log(mNearbyChatBar, "before");
- if (mChicletPanel) log(mChicletPanel, "before");
-
- // stores width size on which bottom tray is less than width required by its children. EXT-991
- static S32 extra_shrink_width = 0;
- bool should_be_reshaped = true;
-
- if (mChicletPanel && mToolbarStack && mNearbyChatBar)
- {
- // Firstly, update layout stack to ensure we deal with correct panel sizes.
- {
- BOOL saved_anim = mToolbarStack->getAnimate();
- // Set chiclet panel to be autoresized by default.
- mToolbarStack->updatePanelAutoResize(PANEL_CHICLET_NAME, TRUE);
- // Disable animation to prevent layout updating in several frames.
- mToolbarStack->setAnimate(FALSE);
- // Force the updating of layout to reset panels collapse factor.
- mToolbarStack->updateLayout();
- // Restore animate state.
- mToolbarStack->setAnimate(saved_anim);
- }
-
- // bottom tray is narrowed
- if (delta_width < 0)
- {
- if (extra_shrink_width > 0)
- {
- // is world rect was extra shrunk and decreasing again only update this value
- // to delta_width negative
- extra_shrink_width -= delta_width; // use "-=" because delta_width is negative
- should_be_reshaped = false;
- }
- else
- {
- extra_shrink_width = processWidthDecreased(delta_width);
-
- // increase new width to extra_shrink_width value to not reshape less than bottom tray minimum
- width += extra_shrink_width;
- }
- }
- // bottom tray is widen
- else
- {
- if (extra_shrink_width > delta_width)
- {
- // Less than minimum width is more than increasing (delta_width)
- // only reduce it value and make no reshape
- extra_shrink_width -= delta_width;
- should_be_reshaped = false;
- }
- else
- {
- if (extra_shrink_width > 0)
- {
- // If we have some extra shrink width let's reduce delta_width & width
- delta_width -= extra_shrink_width;
- width -= extra_shrink_width;
- extra_shrink_width = 0;
- }
- processWidthIncreased(delta_width);
- }
- }
- }
-
- if (should_be_reshaped)
- {
- lldebugs << "Reshape all children with width: " << width << llendl;
- LLPanel::reshape(width, height, called_from_parent);
- }
-
- if (mNearbyChatBar) log(mNearbyChatBar, "after");
- if (mChicletPanel) log(mChicletPanel, "after");
-
-
- // Restore width of the chatbar on first reshape.
- // we can not to do this from postBuild because reshape is called from parent view on startup
- // creation after it and reset width according to resize logic.
- static bool needs_restore_custom_state = true;
- if (mChatBarContainer && needs_restore_custom_state)
- {
- // restore custom width of chatbar panel.
- S32 new_width = gSavedSettings.getS32("ChatBarCustomWidth");
- if (new_width > 0)
- {
- mDesiredNearbyChatWidth = new_width;
- processChatbarCustomization(new_width);
- mChatBarContainer->reshape(new_width, mChatBarContainer->getRect().getHeight());
- }
- needs_restore_custom_state = false;
- }
-
-}
-
-S32 LLBottomTray::processWidthDecreased(S32 delta_width)
-{
- bool still_should_be_processed = true;
-
- const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth();
- const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth();
-
- // There are four steps of processing width decrease. If in one of them required width was reached,
- // further are not needed.
- // 1. Decreasing width of chiclet panel.
- if (chiclet_panel_width > chiclet_panel_min_width)
- {
- // we have some space to decrease chiclet panel
- S32 panel_delta_min = chiclet_panel_width - chiclet_panel_min_width;
-
- S32 delta_panel = llmin(-delta_width, panel_delta_min);
-
- lldebugs << "delta_width: " << delta_width
- << ", panel_delta_min: " << panel_delta_min
- << ", delta_panel: " << delta_panel
- << llendl;
-
- // is chiclet panel width enough to process resizing?
- delta_width += panel_delta_min;
-
- still_should_be_processed = delta_width < 0;
-
- mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - delta_panel, mChicletPanel->getParent()->getRect().getHeight());
- log(mChicletPanel, "after processing panel decreasing via chiclet panel");
-
- lldebugs << "RS_CHICLET_PANEL"
- << ", delta_width: " << delta_width
- << llendl;
- }
-
- S32 buttons_freed_width = 0;
- // 2. Decreasing width of buttons.
- if (still_should_be_processed)
- {
- processShrinkButtons(delta_width, buttons_freed_width);
- }
- // 3. Decreasing width of nearby chat.
- const S32 chatbar_panel_min_width = get_panel_min_width(mToolbarStack, mChatBarContainer);
- const S32 chatbar_panel_width = mChatBarContainer->getRect().getWidth();
- if (still_should_be_processed && chatbar_panel_width > chatbar_panel_min_width)
- {
- // we have some space to decrease chatbar panel
- S32 panel_delta_min = chatbar_panel_width - chatbar_panel_min_width;
-
- S32 delta_panel = llmin(-delta_width, panel_delta_min);
-
- // whether chatbar panel width is enough to process resizing?
- delta_width += panel_delta_min;
-
- still_should_be_processed = delta_width < 0;
-
- // chatbar should only be shrunk here, not stretched
- if(delta_panel > 0)
- {
- mChatBarContainer->reshape(mNearbyChatBar->getRect().getWidth() - delta_panel, mChatBarContainer->getRect().getHeight());
- }
-
- log(mNearbyChatBar, "after processing panel decreasing via nearby chatbar panel");
-
- lldebugs << "RS_CHATBAR_INPUT"
- << ", delta_panel: " << delta_panel
- << ", delta_width: " << delta_width
- << llendl;
- }
-
- S32 extra_shrink_width = 0;
- // 4. Hiding buttons if needed.
- if (still_should_be_processed)
- {
- processHideButtons(delta_width, buttons_freed_width);
-
- if (delta_width < 0)
- {
- extra_shrink_width = -delta_width;
- llwarns << "There is no enough width to reshape all children: "
- << extra_shrink_width << llendl;
- }
-
- if (buttons_freed_width > 0)
- {
- S32 nearby_needed_width = mDesiredNearbyChatWidth - mNearbyChatBar->getRect().getWidth();
- if (nearby_needed_width > 0)
- {
- S32 compensative_width = nearby_needed_width > buttons_freed_width ? buttons_freed_width : nearby_needed_width;
- log(mNearbyChatBar, "before applying compensative width");
- mChatBarContainer->reshape(mChatBarContainer->getRect().getWidth() + compensative_width, mChatBarContainer->getRect().getHeight() );
- log(mNearbyChatBar, "after applying compensative width");
- lldebugs << buttons_freed_width << llendl;
- }
- }
- }
-
- return extra_shrink_width;
-}
-
-void LLBottomTray::processWidthIncreased(S32 delta_width)
-{
- if (delta_width <= 0) return;
-
- const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth();
- static const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth();
-
- const S32 available_width_chiclet = chiclet_panel_width - chiclet_panel_min_width;
-
- // how many room we have to show hidden buttons
- S32 total_available_width = delta_width + available_width_chiclet;
-
- lldebugs << "Processing extending, available width:"
- << ", chiclets - " << available_width_chiclet
- << ", total - " << total_available_width
- << llendl;
-
- S32 available_width = total_available_width;
-
- processShowButtons(available_width);
-
- // if we have to show/extend some buttons but resized delta width is not enough...
- S32 processed_width = total_available_width - available_width;
- if (processed_width > delta_width)
- {
- // ... let's shrink nearby chat & chiclet panels
- S32 required_to_process_width = processed_width;
-
- // 1. use delta width of resizing
- required_to_process_width -= delta_width;
-
- // 2. use width available via decreasing of chiclet panel
- if (required_to_process_width > 0)
- {
- mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - required_to_process_width, mChicletPanel->getParent()->getRect().getHeight());
- log(mChicletPanel, "after applying compensative width for chiclets: ");
- lldebugs << required_to_process_width << llendl;
- }
-
- }
-
- // shown buttons take some space, rest should be processed by nearby chatbar & chiclet panels
- delta_width -= processed_width;
-
-
- // how many space can nearby chatbar take?
- S32 chatbar_panel_width_ = mChatBarContainer->getRect().getWidth();
- if (delta_width > 0 && chatbar_panel_width_ < mDesiredNearbyChatWidth)
- {
- S32 delta_panel_max = mDesiredNearbyChatWidth - chatbar_panel_width_;
- S32 delta_panel = llmin(delta_width, delta_panel_max);
- lldebugs << "Unprocesed delta width: " << delta_width
- << ", can be applied to chatbar: " << delta_panel_max
- << ", will be applied: " << delta_panel
- << llendl;
-
- delta_width -= delta_panel_max;
- mChatBarContainer->reshape(chatbar_panel_width_ + delta_panel, mChatBarContainer->getRect().getHeight());
- log(mNearbyChatBar, "applied unprocessed delta width");
- }
- if (delta_width > 0)
- {
- processExtendButtons(delta_width);
- }
-}
-
-void LLBottomTray::processShowButtons(S32& available_width)
-{
- // process buttons from left to right
- resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin();
- const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end();
-
- for (; it != it_end; ++it)
- {
- // is there available space?
- if (available_width <= 0) break;
-
- // try to show next button
- processShowButton(*it, available_width);
- }
-}
-
-bool LLBottomTray::processShowButton(EResizeState shown_object_type, S32& available_width)
-{
- lldebugs << "Trying to show object type: " << shown_object_type << llendl;
-
- LLPanel* panel = getButtonPanel(shown_object_type);
- if (NULL == panel)
- {
- lldebugs << "There is no object to process for state: " << shown_object_type << llendl;
- return false;
- }
- bool can_be_shown = canButtonBeShown(shown_object_type);
- if (can_be_shown)
- {
- //validate if we have enough room to show this button
- const S32 required_width = panel->getRect().getWidth();
- can_be_shown = available_width >= required_width;
- if (can_be_shown)
- {
- available_width -= required_width;
-
- setTrayButtonVisible(shown_object_type, true);
-
- lldebugs << "processed object type: " << shown_object_type
- << ", rest available width: " << available_width
- << llendl;
- mResizeState &= ~shown_object_type;
- }
- }
- return can_be_shown;
-}
-
-void LLBottomTray::processHideButtons(S32& required_width, S32& buttons_freed_width)
-{
- // process buttons from right to left
- resize_state_vec_t::const_reverse_iterator it = mButtonsProcessOrder.rbegin();
- const resize_state_vec_t::const_reverse_iterator it_end = mButtonsProcessOrder.rend();
-
- for (; it != it_end; ++it)
- {
- // is it still necessary to hide a button?
- if (required_width >= 0) break;
-
- // try to hide next button
- processHideButton(*it, required_width, buttons_freed_width);
- }
-}
-
-void LLBottomTray::processHideButton(EResizeState processed_object_type, S32& required_width, S32& buttons_freed_width)
-{
- lldebugs << "Trying to hide object type: " << processed_object_type << llendl;
- LLPanel* panel = getButtonPanel(processed_object_type);
- if (NULL == panel)
- {
- lldebugs << "There is no object to process for state: " << processed_object_type << llendl;
- return;
- }
-
- if (panel->getVisible())
- {
- required_width += panel->getRect().getWidth();
-
- if (required_width > 0)
- {
- buttons_freed_width += required_width;
- }
-
- setTrayButtonVisible(processed_object_type, false);
-
- mResizeState |= processed_object_type;
-
- lldebugs << "processing object type: " << processed_object_type
- << ", buttons_freed_width: " << buttons_freed_width
- << llendl;
- }
-}
-
-void LLBottomTray::processShrinkButtons(S32& required_width, S32& buttons_freed_width)
-{
- // process buttons from right to left
- resize_state_vec_t::const_reverse_iterator it = mButtonsProcessOrder.rbegin();
- const resize_state_vec_t::const_reverse_iterator it_end = mButtonsProcessOrder.rend();
-
- // iterate through buttons in the mButtonsProcessOrder first
- for (; it != it_end; ++it)
- {
- // is it still necessary to hide a button?
- if (required_width >= 0) break;
-
- // try to shrink next button
- processShrinkButton(*it, required_width);
- }
-
- // then shrink Speak button
- if (required_width < 0)
- {
- S32 panel_min_width = 0;
- std::string panel_name = mSpeakPanel->getName();
- bool success = mToolbarStack->getPanelMinSize(panel_name, &panel_min_width);
- if (!success)
- {
- lldebugs << "Panel was not found to get its min width: " << panel_name << llendl;
- }
- else
- {
- S32 panel_width = mSpeakPanel->getRect().getWidth();
- S32 possible_shrink_width = panel_width - panel_min_width;
-
- if (possible_shrink_width > 0)
- {
- mSpeakBtn->setLabelVisible(false);
- mSpeakPanel->reshape(panel_width - possible_shrink_width, mSpeakPanel->getRect().getHeight());
-
- required_width += possible_shrink_width;
-
- if (required_width > 0)
- {
- buttons_freed_width += required_width;
- }
-
- lldebugs << "Shrunk Speak button panel: " << panel_name
- << ", shrunk width: " << possible_shrink_width
- << ", rest width to process: " << required_width
- << llendl;
- }
- }
- }
-}
-
-void LLBottomTray::processShrinkButton(EResizeState processed_object_type, S32& required_width)
-{
- LLPanel* panel = getButtonPanel(processed_object_type);
- if (NULL == panel)
- {
- lldebugs << "There is no object to process for type: " << processed_object_type << llendl;
- return;
- }
-
- if (panel->getVisible())
- {
- S32 panel_width = panel->getRect().getWidth();
- S32 panel_min_width = 0;
- std::string panel_name = panel->getName();
- bool success = mToolbarStack->getPanelMinSize(panel_name, &panel_min_width);
- S32 possible_shrink_width = panel_width - panel_min_width;
-
- if (!success)
- {
- lldebugs << "Panel was not found to get its min width: " << panel_name << llendl;
- }
- // we have some space to free by shrinking the button
- else if (possible_shrink_width > 0)
- {
- // let calculate real width to shrink
-
- // 1. apply all possible width
- required_width += possible_shrink_width;
-
- // 2. it it is too much...
- if (required_width > 0)
- {
- // reduce applied shrunk width to the excessive value.
- possible_shrink_width -= required_width;
- required_width = 0;
- }
- panel->reshape(panel_width - possible_shrink_width, panel->getRect().getHeight());
-
- lldebugs << "Shrunk panel: " << panel_name
- << ", shrunk width: " << possible_shrink_width
- << ", rest width to process: " << required_width
- << llendl;
- }
- }
-}
-
-
-void LLBottomTray::processExtendButtons(S32& available_width)
-{
- // do not allow extending any buttons if we have some buttons hidden via resize
- if (mResizeState & RS_BUTTONS_CAN_BE_HIDDEN) return;
-
- // process buttons from left to right
- resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin();
- const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end();
-
- // iterate through buttons in the mButtonsProcessOrder first
- for (; it != it_end; ++it)
- {
- // is there available space?
- if (available_width <= 0) break;
-
- // try to extend next button
- processExtendButton(*it, available_width);
- }
-
- const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth();
- static const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth();
- const S32 available_width_chiclet = chiclet_panel_width - chiclet_panel_min_width;
-
- // then try to extend Speak button
- if (available_width > 0 || available_width_chiclet > 0)
- {
- S32 panel_max_width = mObjectDefaultWidthMap[RS_BUTTON_SPEAK];
- S32 panel_width = mSpeakPanel->getRect().getWidth();
- S32 possible_extend_width = panel_max_width - panel_width;
-
- if (possible_extend_width >= 0 && possible_extend_width <= available_width + available_width_chiclet) // HACK: this button doesn't change size so possible_extend_width will be 0
- {
- mSpeakBtn->setLabelVisible(true);
- mSpeakPanel->reshape(panel_max_width, mSpeakPanel->getRect().getHeight());
- log(mSpeakBtn, "speak button is extended");
-
- if( available_width > possible_extend_width)
- {
- available_width -= possible_extend_width;
- }
- else
- {
- S32 required_width = possible_extend_width - available_width;
- available_width = 0;
- mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - required_width, mChicletPanel->getParent()->getRect().getHeight());
- }
- lldebugs << "Extending Speak button panel: " << mSpeakPanel->getName()
- << ", extended width: " << possible_extend_width
- << ", rest width to process: " << available_width
- << llendl;
- }
- }
-}
-
-void LLBottomTray::processExtendButton(EResizeState processed_object_type, S32& available_width)
-{
- LLPanel* panel = getButtonPanel(processed_object_type);
- if (NULL == panel)
- {
- lldebugs << "There is no object to process for type: " << processed_object_type << llendl;
- return;
- }
-
- if (!panel->getVisible()) return;
-
- S32 panel_max_width = mObjectDefaultWidthMap[processed_object_type];
- S32 panel_width = panel->getRect().getWidth();
- S32 possible_extend_width = panel_max_width - panel_width;
-
- if (possible_extend_width > 0)
- {
- // let calculate real width to extend
-
- // 1. apply all possible width
- available_width -= possible_extend_width;
-
- // 2. it it is too much...
- if (available_width < 0)
- {
- // reduce applied extended width to the excessive value.
- possible_extend_width += available_width;
- available_width = 0;
- }
- panel->reshape(panel_width + possible_extend_width, panel->getRect().getHeight());
-
- lldebugs << "Extending panel: " << panel->getName()
- << ", extended width: " << possible_extend_width
- << ", rest width to process: " << available_width
- << llendl;
- }
-}
-
-bool LLBottomTray::canButtonBeShown(EResizeState processed_object_type) const
-{
- // 0. Check if passed button was previously hidden on resize
- bool can_be_shown = mResizeState & processed_object_type;
- if (can_be_shown)
- {
- // Yes, it was. Lets now check that all buttons before it (that can be hidden on resize)
- // are already shown
-
- // process buttons in direct order (from left to right)
- resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin();
- const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end();
-
- // 1. Find and accumulate all buttons types before one passed into the method.
- MASK buttons_before_mask = RS_NORESIZE;
- for (; it != it_end; ++it)
- {
- const EResizeState button_type = *it;
- if (button_type == processed_object_type) break;
-
- buttons_before_mask |= button_type;
- }
-
- // 2. Check if some previous buttons are still hidden on resize
- can_be_shown = !(buttons_before_mask & mResizeState);
- }
- return can_be_shown;
-}
-
-void LLBottomTray::initResizeStateContainers()
-{
- // init map with objects should be processed for each type
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SPEAK, getChild<LLPanel>("speak_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_GESTURES, getChild<LLPanel>("gesture_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_MOVEMENT, getChild<LLPanel>("movement_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_CAMERA, getChild<LLPanel>("cam_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SNAPSHOT, getChild<LLPanel>("snapshot_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_BUILD, getChild<LLPanel>("build_btn_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SEARCH, getChild<LLPanel>("search_btn_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_WORLD_MAP, getChild<LLPanel>("world_map_btn_panel")));
- mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_MINI_MAP, getChild<LLPanel>("mini_map_btn_panel")));
-
- // init an order of processed buttons
- mButtonsProcessOrder.push_back(RS_BUTTON_GESTURES);
- mButtonsProcessOrder.push_back(RS_BUTTON_MOVEMENT);
- mButtonsProcessOrder.push_back(RS_BUTTON_CAMERA);
- mButtonsProcessOrder.push_back(RS_BUTTON_SNAPSHOT);
- mButtonsProcessOrder.push_back(RS_BUTTON_BUILD);
- mButtonsProcessOrder.push_back(RS_BUTTON_SEARCH);
- mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP);
- mButtonsProcessOrder.push_back(RS_BUTTON_MINI_MAP);
-
- mButtonsOrder.push_back(RS_BUTTON_SPEAK);
- mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end());
-
- // init default widths
-
- // process buttons that can be hidden on resize...
- resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin();
- const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end();
-
- for (; it != it_end; ++it)
- {
- const EResizeState button_type = *it;
- // is there an appropriate object?
- LLPanel* button_panel = getButtonPanel(button_type);
- if (!button_panel) continue;
-
- // set default width for it.
- mObjectDefaultWidthMap[button_type] = button_panel->getRect().getWidth();
- }
-
- // ... and add Speak button because it also can be shrunk.
- mObjectDefaultWidthMap[RS_BUTTON_SPEAK] = mSpeakPanel->getRect().getWidth();
-}
-
-// this method must be called before restoring of the chat entry field on startup
-// because it resets chatbar's width according to resize logic.
-void LLBottomTray::initButtonsVisibility()
-{
- setVisibleAndFitWidths(RS_BUTTON_SPEAK, gSavedSettings.getBOOL("EnableVoiceChat"));
- setVisibleAndFitWidths(RS_BUTTON_GESTURES, gSavedSettings.getBOOL("ShowGestureButton"));
- setVisibleAndFitWidths(RS_BUTTON_MOVEMENT, gSavedSettings.getBOOL("ShowMoveButton"));
- setVisibleAndFitWidths(RS_BUTTON_CAMERA, gSavedSettings.getBOOL("ShowCameraButton"));
- setVisibleAndFitWidths(RS_BUTTON_SNAPSHOT, gSavedSettings.getBOOL("ShowSnapshotButton"));
- setVisibleAndFitWidths(RS_BUTTON_BUILD, gSavedSettings.getBOOL("ShowBuildButton"));
- setVisibleAndFitWidths(RS_BUTTON_SEARCH, gSavedSettings.getBOOL("ShowSearchButton"));
- setVisibleAndFitWidths(RS_BUTTON_WORLD_MAP, gSavedSettings.getBOOL("ShowWorldMapButton"));
- setVisibleAndFitWidths(RS_BUTTON_MINI_MAP, gSavedSettings.getBOOL("ShowMiniMapButton"));
-}
-
-void LLBottomTray::setButtonsControlsAndListeners()
-{
- gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SPEAK, _2));
- gSavedSettings.getControl("ShowGestureButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_GESTURES, _2));
- gSavedSettings.getControl("ShowMoveButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_MOVEMENT, _2));
- gSavedSettings.getControl("ShowCameraButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_CAMERA, _2));
- gSavedSettings.getControl("ShowSnapshotButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SNAPSHOT, _2));
- gSavedSettings.getControl("ShowBuildButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_BUILD, _2));
- gSavedSettings.getControl("ShowSearchButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SEARCH, _2));
- gSavedSettings.getControl("ShowWorldMapButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_WORLD_MAP, _2));
- gSavedSettings.getControl("ShowMiniMapButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_MINI_MAP, _2));
-
-
- LLButton* build_btn = getChild<LLButton>("build_btn");
- // set control name for Build button. It is not enough to link it with Button.SetFloaterToggle in xml
- std::string vis_control_name = LLFloaterReg::declareVisibilityControl("build");
- // Set the button control value (toggle state) to the floater visibility control (Sets the value as well)
- build_btn->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name));
-}
-
-bool LLBottomTray::toggleShowButton(LLBottomTray::EResizeState button_type, const LLSD& new_visibility)
-{
- if (LLBottomTray::instanceExists())
- {
- LLBottomTray::getInstance()->setTrayButtonVisibleIfPossible(button_type, new_visibility.asBoolean());
- }
- return true;
-}
-
-void LLBottomTray::setTrayButtonVisible(EResizeState shown_object_type, bool visible)
-{
- LLPanel* panel = getButtonPanel(shown_object_type);
- if (NULL == panel)
- {
- lldebugs << "There is no object to show for state: " << shown_object_type << llendl;
- return;
- }
-
- panel->setVisible(visible);
-}
-
-void LLBottomTray::setTrayButtonVisibleIfPossible(EResizeState shown_object_type, bool visible, bool raise_notification)
-{
- if (!setVisibleAndFitWidths(shown_object_type, visible) && visible && raise_notification)
- {
- LLNotificationsUtil::add("BottomTrayButtonCanNotBeShown",
- LLSD(),
- LLSD(),
- LLNotificationFunctorRegistry::instance().DONOTHING);
- }
-}
-
-bool LLBottomTray::setVisibleAndFitWidths(EResizeState object_type, bool visible)
-{
- // The Speak button is treated specially: if voice is enabled,
- // the button should be displayed no matter how much space we've got.
- if (object_type == RS_BUTTON_SPEAK)
- {
- showSpeakButton(visible);
- return true;
- }
-
- LLPanel* cur_panel = getButtonPanel(object_type);
- if (NULL == cur_panel)
- {
- lldebugs << "There is no object to process for state: " << object_type << llendl;
- return false;
- }
-
- bool is_set = true;
-
- if (visible)
- {
- // Assume that only chiclet panel can be auto-resized
- const S32 available_width =
- mChicletPanel->getParent()->getRect().getWidth() - mChicletPanel->getMinWidth();
-
- S32 preferred_width = mObjectDefaultWidthMap[object_type];
- S32 current_width = cur_panel->getRect().getWidth();
- S32 result_width = 0;
- bool decrease_width = false;
-
- // Mark this button to be shown
- mResizeState |= object_type;
-
- if (preferred_width > 0 && available_width >= preferred_width)
- {
- result_width = preferred_width;
- }
- else if (available_width >= current_width)
- {
- result_width = current_width;
- }
- else
- {
- // Calculate the possible shrunk width as difference between current and minimal widths
- const S32 chatbar_shrunk_width =
- mChatBarContainer->getRect().getWidth() - get_panel_min_width(mToolbarStack, mChatBarContainer);
-
- S32 sum_of_min_widths = get_panel_min_width(mToolbarStack, mSpeakPanel);
- S32 sum_of_curr_widths = get_curr_width(mSpeakPanel);
-
- resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin();
- const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end();
-
- for (; it != it_end; ++it)
- {
- LLPanel* cur_panel = getButtonPanel(*it);
- sum_of_min_widths += get_panel_min_width(mToolbarStack, cur_panel);
- sum_of_curr_widths += get_curr_width(cur_panel);
- }
-
- const S32 possible_shrunk_width =
- chatbar_shrunk_width + (sum_of_curr_widths - sum_of_min_widths);
-
- // Minimal width of current panel
- S32 minimal_width = 0;
- mToolbarStack->getPanelMinSize(cur_panel->getName(), &minimal_width);
-
- if ( (available_width + possible_shrunk_width) >= minimal_width)
- {
- // There is enough space for minimal width, but set the result_width
- // to preferred_width so buttons widths decreasing will be done in predefined order
- result_width = (preferred_width > 0) ? preferred_width : current_width;
- decrease_width = true;
- }
- else
- {
- // Nothing can be done, give up...
- return false;
- }
- }
-
- if (result_width != current_width)
- {
- cur_panel->reshape(result_width, cur_panel->getRect().getHeight());
- current_width = result_width;
- }
-
- is_set = processShowButton(object_type, current_width);
-
- // Shrink buttons if needed
- if (is_set && decrease_width)
- {
- processWidthDecreased( -result_width);
- }
- }
- else
- {
- const S32 delta_width = get_curr_width(cur_panel);
-
- setTrayButtonVisible(object_type, false);
-
- // Mark button NOT to show while future bottom tray extending
- mResizeState &= ~object_type;
-
- // Extend other buttons if need
- if (delta_width)
- {
- processWidthIncreased(delta_width);
- }
- }
- return is_set;
-}
-
-LLPanel* LLBottomTray::getButtonPanel(EResizeState button_type)
-{
- // Don't use the operator[] because it inserts a NULL value if the key is not found.
- if (mStateProcessedObjectMap.count(button_type) == 0)
- {
- llwarns << "Cannot find a panel for " << resizeStateToString(button_type) << llendl;
- llassert(mStateProcessedObjectMap.count(button_type) == 1);
- return NULL;
- }
-
- return mStateProcessedObjectMap[button_type];
-}
-
-void LLBottomTray::showWellButton(EResizeState object_type, bool visible)
-{
- llassert( ((RS_NOTIFICATION_WELL | RS_IM_WELL) & object_type) == object_type );
-
- const std::string panel_name = RS_IM_WELL == object_type ? "im_well_panel" : "notification_well_panel";
-
- LLView * panel = getChild<LLView>(panel_name);
-
- // if necessary visibility is set nothing to do here
- if (panel->getVisible() == (BOOL)visible) return;
-
- S32 panel_width = panel->getRect().getWidth();
- panel->setVisible(visible);
-
- if (visible)
- {
- // method assumes that input param is a negative value
- processWidthDecreased(-panel_width);
- }
- else
- {
- processWidthIncreased(panel_width);
- }
-}
-
-void LLBottomTray::processChatbarCustomization(S32 new_width)
-{
- if (NULL == mNearbyChatBar) return;
-
- const S32 delta_width = mChatBarContainer->getRect().getWidth() - new_width;
-
- if (delta_width == 0) return;
-
- mDesiredNearbyChatWidth = new_width;
-
- LLView * chiclet_layout_panel = mChicletPanel->getParent();
- const S32 chiclet_min_width = get_panel_min_width(mToolbarStack, chiclet_layout_panel);
- const S32 chiclet_panel_width = chiclet_layout_panel->getRect().getWidth();
- const S32 available_chiclet_shrink_width = chiclet_panel_width - chiclet_min_width;
- llassert(available_chiclet_shrink_width >= 0);
-
- if (delta_width > 0) // panel gets narrowly
- {
- S32 total_possible_width = delta_width + available_chiclet_shrink_width;
- processShowButtons(total_possible_width);
- processExtendButtons(total_possible_width);
- }
- // here (delta_width < 0) // panel gets wider
- else //if (-delta_width > available_chiclet_shrink_width)
- {
- S32 required_width = delta_width + available_chiclet_shrink_width;
- S32 buttons_freed_width = 0;
- processShrinkButtons(required_width, buttons_freed_width);
- processHideButtons(required_width, buttons_freed_width);
- }
-}
-
-// static
-std::string LLBottomTray::resizeStateToString(EResizeState state)
-{
- switch (state)
- {
- case RS_NORESIZE: return "RS_NORESIZE";
- case RS_CHICLET_PANEL: return "RS_CHICLET_PANEL";
- case RS_CHATBAR_INPUT: return "RS_CHATBAR_INPUT";
- case RS_BUTTON_SNAPSHOT: return "RS_BUTTON_SNAPSHOT";
- case RS_BUTTON_CAMERA: return "RS_BUTTON_CAMERA";
- case RS_BUTTON_MOVEMENT: return "RS_BUTTON_MOVEMENT";
- case RS_BUTTON_GESTURES: return "RS_BUTTON_GESTURES";
- case RS_BUTTON_SPEAK: return "RS_BUTTON_SPEAK";
- case RS_IM_WELL: return "RS_IM_WELL";
- case RS_NOTIFICATION_WELL: return "RS_NOTIFICATION_WELL";
- case RS_BUTTON_BUILD: return "RS_BUTTON_BUILD";
- case RS_BUTTON_SEARCH: return "RS_BUTTON_SEARCH";
- case RS_BUTTON_WORLD_MAP: return "RS_BUTTON_WORLD_MAP";
- case RS_BUTTON_MINI_MAP: return "RS_BUTTON_MINI_MAP";
- case RS_BUTTONS_CAN_BE_HIDDEN: return "RS_BUTTONS_CAN_BE_HIDDEN";
- // No default to track additions.
- }
- return "UNKNOWN_BUTTON";
-}
-
-//EOF
+/** + * @file llbottomtray.cpp + * @brief LLBottomTray class implementation + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" // must be first include + +#define LLBOTTOMTRAY_CPP +#include "llbottomtray.h" + +// library includes +#include "llfloaterreg.h" +#include "llflyoutbutton.h" +#include "lllayoutstack.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "lltexteditor.h" + +// newview includes +#include "llagent.h" +#include "llagentcamera.h" +#include "llavataractions.h" +#include "llchiclet.h" +#include "llfloatercamera.h" +#include "llhints.h" +#include "llimfloater.h" // for LLIMFloater +#include "llnearbychatbar.h" +#include "llsidetray.h" +#include "llspeakbutton.h" +#include "llsplitbutton.h" +#include "llsyswellwindow.h" +#include "lltoolmgr.h" +#include "llviewerparcelmgr.h" + +#include "llviewerwindow.h" +#include "llsdserialize.h" + +// Distance from mouse down on which drag'n'drop should be started. +#define DRAG_START_DISTANCE 3 + +static const std::string SORTING_DATA_FILE_NAME = "bottomtray_buttons_order.xml"; + +LLDefaultChildRegistry::Register<LLBottomtrayButton> bottomtray_button("bottomtray_button"); + +// LLBottomtrayButton methods + +// virtual +BOOL LLBottomtrayButton::handleHover(S32 x, S32 y, MASK mask) +{ + if (mCanDrag) + { + // pass hover to bottomtray + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + LLBottomTray::getInstance()->onDraggableButtonHover(screenX, screenY); + + return TRUE; + } + else + { + return LLButton::handleHover(x, y, mask); + } +} +//virtual +BOOL LLBottomtrayButton::handleMouseUp(S32 x, S32 y, MASK mask) +{ + if (mCanDrag) + { + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseUp(this, screenX, screenY); + } + return LLButton::handleMouseUp(x, y, mask); +} +//virtual +BOOL LLBottomtrayButton::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mCanDrag) + { + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseDown(this, screenX, screenY); + } + return LLButton::handleMouseDown(x, y, mask); +} + +static void update_build_button_enable_state() +{ + bool can_edit = LLToolMgr::getInstance()->canEdit(); + + LLBottomTray::getInstance()->getChildView("build_btn")->setEnabled(can_edit); +} + +// Build time optimization, generate extern template once in .cpp file +template class LLBottomTray* LLSingleton<class LLBottomTray>::getInstance(); + +namespace +{ + const std::string& PANEL_CHICLET_NAME = "chiclet_list_panel"; + + S32 get_panel_min_width(LLLayoutStack* stack, LLView* panel) + { + S32 minimal_width = 0; + llassert(stack); + if ( stack && panel && panel->getVisible() ) + { + stack->getPanelMinSize(panel->getName(), &minimal_width); + } + return minimal_width; + } + + S32 get_panel_max_width(LLLayoutStack* stack, LLPanel* panel) + { + S32 max_width = 0; + llassert(stack); + if ( stack && panel && panel->getVisible() ) + { + stack->getPanelMaxSize(panel->getName(), &max_width); + } + return max_width; + } + + S32 get_curr_width(LLUICtrl* ctrl) + { + S32 cur_width = 0; + if ( ctrl && ctrl->getVisible() ) + { + cur_width = ctrl->getRect().getWidth(); + } + return cur_width; + } +} + +class LLBottomTrayLite + : public LLPanel +{ +public: + LLBottomTrayLite() + : mNearbyChatBar(NULL), + mChatBarContainer(NULL), + mGesturePanel(NULL) + { + mFactoryMap["chat_bar"] = LLCallbackMap(LLBottomTray::createNearbyChatBar, NULL); + buildFromFile("panel_bottomtray_lite.xml"); + } + + BOOL postBuild() + { + mNearbyChatBar = findChild<LLNearbyChatBar>("chat_bar"); + mChatBarContainer = getChild<LLLayoutPanel>("chat_bar_layout_panel"); + mGesturePanel = getChild<LLPanel>("gesture_panel"); + + // Hide "show_nearby_chat" button + if (mNearbyChatBar) + { + LLLineEditor* chat_box = mNearbyChatBar->getChatBox(); + LLUICtrl* show_btn = mNearbyChatBar->getChild<LLUICtrl>("show_nearby_chat"); + S32 delta_width = show_btn->getRect().getWidth(); + show_btn->setVisible(FALSE); + chat_box->reshape(chat_box->getRect().getWidth() + delta_width, chat_box->getRect().getHeight()); + } + return TRUE; + } + + void onFocusLost() + { + if (gAgentCamera.cameraMouselook()) + { + LLBottomTray::getInstance()->setVisible(FALSE); + } + } + + LLNearbyChatBar* mNearbyChatBar; + LLLayoutPanel* mChatBarContainer; + LLPanel* mGesturePanel; +}; + +LLBottomTray::LLBottomTray(const LLSD&) +: mChicletPanel(NULL), + mSpeakPanel(NULL), + mSpeakBtn(NULL), + mNearbyChatBar(NULL), + mChatBarContainer(NULL), + mNearbyCharResizeHandlePanel(NULL), + mToolbarStack(NULL), + mMovementButton(NULL), + mResizeState(RS_NORESIZE), + mBottomTrayContextMenu(NULL), + mCamButton(NULL), + mBottomTrayLite(NULL), + mIsInLiteMode(false), + mDragStarted(false), + mDraggedItem(NULL), + mLandingTab(NULL), + mCheckForDrag(false) +{ + // Firstly add ourself to IMSession observers, so we catch session events + // before chiclets do that. + LLIMMgr::getInstance()->addSessionObserver(this); + + mFactoryMap["chat_bar"] = LLCallbackMap(LLBottomTray::createNearbyChatBar, NULL); + + buildFromFile("panel_bottomtray.xml"); + + LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2)); + + //this is to fix a crash that occurs because LLBottomTray is a singleton + //and thus is deleted at the end of the viewers lifetime, but to be cleanly + //destroyed LLBottomTray requires some subsystems that are long gone + //LLUI::getRootView()->addChild(this); + + { + mBottomTrayLite = new LLBottomTrayLite(); + mBottomTrayLite->setFollowsAll(); + mBottomTrayLite->setVisible(FALSE); + } + + mImageDragIndication = LLUI::getUIImage(getString("DragIndicationImageName")); + mDesiredNearbyChatWidth = mNearbyChatBar ? mNearbyChatBar->getRect().getWidth() : 0; +} + +LLBottomTray::~LLBottomTray() +{ + if (!LLSingleton<LLIMMgr>::destroyed()) + { + LLIMMgr::getInstance()->removeSessionObserver(this); + } + + if (mNearbyChatBar) + { + // store custom width of chatbar panel. + S32 custom_width = mChatBarContainer->getRect().getWidth(); + gSavedSettings.setS32("ChatBarCustomWidth", custom_width); + } + + // emulate previous floater behavior to be hidden on startup. + // override effect of save_visibility=true. + // this attribute is necessary to button.initial_callback=Button.SetFloaterToggle works properly: + // i.g when floater changes its visibility - button changes its toggle state. + getChild<LLUICtrl>("build_btn")->setControlValue(false); + getChild<LLUICtrl>("search_btn")->setControlValue(false); + getChild<LLUICtrl>("world_map_btn")->setControlValue(false); +} + +// *TODO Vadim: why void* ? +void* LLBottomTray::createNearbyChatBar(void* userdata) +{ + return new LLNearbyChatBar(); +} + +LLNearbyChatBar* LLBottomTray::getNearbyChatBar() +{ + return mIsInLiteMode ? mBottomTrayLite->mNearbyChatBar : mNearbyChatBar; +} + +LLIMChiclet* LLBottomTray::createIMChiclet(const LLUUID& session_id) +{ + LLIMChiclet::EType im_chiclet_type = LLIMChiclet::getIMSessionType(session_id); + + switch (im_chiclet_type) + { + case LLIMChiclet::TYPE_IM: + return getChicletPanel()->createChiclet<LLIMP2PChiclet>(session_id); + case LLIMChiclet::TYPE_GROUP: + return getChicletPanel()->createChiclet<LLIMGroupChiclet>(session_id); + case LLIMChiclet::TYPE_AD_HOC: + return getChicletPanel()->createChiclet<LLAdHocChiclet>(session_id); + case LLIMChiclet::TYPE_UNKNOWN: + break; + } + + return NULL; +} + +//virtual +void LLBottomTray::sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) +{ + if (!getChicletPanel()) return; + + LLIMModel::LLIMSession* session = LLIMModel::getInstance()->findIMSession(session_id); + if (!session) return; + + // no need to spawn chiclets for participants in P2P calls called through Avaline + if (session->isP2P() && session->isOtherParticipantAvaline()) return; + + if (getChicletPanel()->findChiclet<LLChiclet>(session_id)) return; + + LLIMChiclet* chiclet = createIMChiclet(session_id); + if(chiclet) + { + chiclet->setIMSessionName(name); + chiclet->setOtherParticipantId(other_participant_id); + + LLIMFloater::onIMChicletCreated(session_id); + + } + else + { + llerrs << "Could not create chiclet" << llendl; + } +} + +//virtual +void LLBottomTray::sessionRemoved(const LLUUID& session_id) +{ + if(getChicletPanel()) + { + // IM floater should be closed when session removed and associated chiclet closed + LLIMFloater* iMfloater = LLFloaterReg::findTypedInstance<LLIMFloater>( + "impanel", session_id); + if (iMfloater != NULL) + { + iMfloater->closeFloater(); + } + + getChicletPanel()->removeChiclet(session_id); + } +} + +void LLBottomTray::sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) +{ + //this is only needed in case of outgoing ad-hoc/group chat sessions + LLChicletPanel* chiclet_panel = getChicletPanel(); + if (chiclet_panel) + { + //it should be ad-hoc im chiclet or group im chiclet + LLChiclet* chiclet = chiclet_panel->findChiclet<LLChiclet>(old_session_id); + if (chiclet) chiclet->setSessionId(new_session_id); + } +} + +S32 LLBottomTray::getTotalUnreadIMCount() +{ + return getChicletPanel()->getTotalUnreadIMCount(); +} + +// virtual +void LLBottomTray::onChange(EStatusType status, const std::string &channelURI, bool proximal) +{ + // Time it takes to connect to voice channel might be pretty long, + // so don't expect user login or STATUS_VOICE_ENABLED to be followed by STATUS_JOINED. + BOOL enable = FALSE; + + switch (status) + { + // Do not add STATUS_VOICE_ENABLED because voice chat is + // inactive until STATUS_JOINED + case STATUS_JOINED: + enable = TRUE; + break; + default: + enable = FALSE; + break; + } + + // We have to enable/disable right and left parts of speak button separately (EXT-4648) + mSpeakBtn->setSpeakBtnEnabled(enable); + // skipped to avoid button blinking + if (status != STATUS_JOINING && status!= STATUS_LEFT_CHANNEL) + { + mSpeakBtn->setFlyoutBtnEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()); + } +} + +void LLBottomTray::onMouselookModeOut() +{ + mIsInLiteMode = false; + mBottomTrayLite->setVisible(FALSE); + mNearbyChatBar->getChatBox()->setText(mBottomTrayLite->mNearbyChatBar->getChatBox()->getText()); + setVisible(TRUE); +} + +void LLBottomTray::onMouselookModeIn() +{ + setVisible(FALSE); + + // Attach the lite bottom tray + if (getParent() && mBottomTrayLite->getParent() != getParent()) + getParent()->addChild(mBottomTrayLite); + + mBottomTrayLite->setShape(getLocalRect()); + mBottomTrayLite->mNearbyChatBar->getChatBox()->setText(mNearbyChatBar->getChatBox()->getText()); + mBottomTrayLite->mGesturePanel->setVisible(gSavedSettings.getBOOL("ShowGestureButton")); + + mIsInLiteMode = true; +} + +//virtual +// setVisible used instead of onVisibilityChange, since LLAgent calls it on entering/leaving mouselook mode. +// If bottom tray is already visible in mouselook mode, then onVisibilityChange will not be called from setVisible(true), +void LLBottomTray::setVisible(BOOL visible) +{ + if (mIsInLiteMode) + { + mBottomTrayLite->setVisible(visible); + } + else + { + LLPanel::setVisible(visible); + } +} + +S32 LLBottomTray::notifyParent(const LLSD& info) +{ + if(info.has("well_empty")) // implementation of EXT-3397 + { + const std::string chiclet_name = info["well_name"]; + + // only "im_well" or "notification_well" names are expected. + // They are set in panel_bottomtray.xml in <chiclet_im_well> & <chiclet_notification> + llassert("im_well" == chiclet_name || "notification_well" == chiclet_name); + + BOOL should_be_visible = !info["well_empty"]; + showWellButton("im_well" == chiclet_name ? RS_IM_WELL : RS_NOTIFICATION_WELL, should_be_visible); + return 1; + } + + if (info.has("action") && info["action"] == "resize") + { + const std::string& name = info["view_name"]; + + // expected only resize of nearby chatbar + if (mChatBarContainer->getName() != name) return LLPanel::notifyParent(info); + + const S32 new_width = info["new_width"]; + + processChatbarCustomization(new_width); + + return 2; + } + return LLPanel::notifyParent(info); +} + +void LLBottomTray::showBottomTrayContextMenu(S32 x, S32 y, MASK mask) +{ + // We should show BottomTrayContextMenu in last turn + if (mBottomTrayContextMenu && !LLMenuGL::sMenuContainer->getVisibleMenu()) + { + //there are no other context menu (IM chiclet etc ), so we can show BottomTrayContextMenu + + updateContextMenu(x, y, mask); + mBottomTrayContextMenu->buildDrawLabels(); + mBottomTrayContextMenu->updateParent(LLMenuGL::sMenuContainer); + LLMenuGL::showPopup(this, mBottomTrayContextMenu, x, y); + + } +} + +void LLBottomTray::updateContextMenu(S32 x, S32 y, MASK mask) +{ + LLUICtrl* edit_box = mNearbyChatBar->getChild<LLUICtrl>("chat_box"); + + S32 local_x = x - mChatBarContainer->getRect().mLeft - edit_box->getRect().mLeft; + S32 local_y = y - mChatBarContainer->getRect().mBottom - edit_box->getRect().mBottom; + + bool in_edit_box = edit_box->pointInView(local_x, local_y); + + mBottomTrayContextMenu->setItemVisible("Separator", in_edit_box); + mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Cut", in_edit_box); + mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Copy", in_edit_box); + mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Paste", in_edit_box); + mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Delete", in_edit_box); + mBottomTrayContextMenu->setItemVisible("NearbyChatBar_Select_All", in_edit_box); +} + +void LLBottomTray::showGestureButton(BOOL visible) +{ + setTrayButtonVisibleIfPossible(RS_BUTTON_GESTURES, visible); +} + +void LLBottomTray::showMoveButton(BOOL visible) +{ + setTrayButtonVisibleIfPossible(RS_BUTTON_MOVEMENT, visible); +} + +void LLBottomTray::showCameraButton(BOOL visible) +{ + setTrayButtonVisibleIfPossible(RS_BUTTON_CAMERA, visible); +} + +void LLBottomTray::showSnapshotButton(BOOL visible) +{ + setTrayButtonVisibleIfPossible(RS_BUTTON_SNAPSHOT, visible); +} + +void LLBottomTray::showSpeakButton(bool visible) +{ + // Show/hide the button + setTrayButtonVisible(RS_BUTTON_SPEAK, visible); + + // and adjust other panels according to the occupied/freed space. + const S32 panel_width = mSpeakPanel->getRect().getWidth(); + if (visible) + { + processWidthDecreased(-panel_width); + } + else + { + processWidthIncreased(panel_width); + } +} + +void LLBottomTray::toggleMovementControls() +{ + if (mMovementButton) + mMovementButton->onCommit(); +} + +void LLBottomTray::toggleCameraControls() +{ + if (mCamButton) + mCamButton->onCommit(); +} + +BOOL LLBottomTray::postBuild() +{ + LLHints::registerHintTarget("bottom_tray", LLView::getHandle()); + LLHints::registerHintTarget("dest_guide_btn", getChild<LLUICtrl>("destination_btn")->getHandle()); + LLHints::registerHintTarget("avatar_picker_btn", getChild<LLUICtrl>("avatar_btn")->getHandle()); + + LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("NearbyChatBar.Action", boost::bind(&LLBottomTray::onContextMenuItemClicked, this, _2)); + LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("NearbyChatBar.EnableMenuItem", boost::bind(&LLBottomTray::onContextMenuItemEnabled, this, _2)); + + mBottomTrayContextMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_bottomtray.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + gMenuHolder->addChild(mBottomTrayContextMenu); + + mNearbyChatBar = findChild<LLNearbyChatBar>("chat_bar"); + LLHints::registerHintTarget("chat_bar", mNearbyChatBar->LLView::getHandle()); + + mChatBarContainer = getChild<LLLayoutPanel>("chat_bar_layout_panel"); + mNearbyCharResizeHandlePanel = getChild<LLPanel>("chat_bar_resize_handle_panel"); + + mToolbarStack = getChild<LLLayoutStack>("toolbar_stack"); + mMovementButton = getChild<LLButton>("movement_btn"); + LLHints::registerHintTarget("move_btn", mMovementButton->getHandle()); + mCamButton = getChild<LLButton>("camera_btn"); + setRightMouseDownCallback(boost::bind(&LLBottomTray::showBottomTrayContextMenu,this, _2, _3,_4)); + + mSpeakPanel = getChild<LLPanel>("speak_panel"); + mSpeakBtn = getChild<LLSpeakButton>("talk"); + + // Both parts of speak button should be initially disabled because + // it takes some time between logging in to world and connecting to voice channel. + mSpeakBtn->setSpeakBtnEnabled(false); + mSpeakBtn->setFlyoutBtnEnabled(false); + + // Localization tool doesn't understand custom buttons like <talk_button> + mSpeakBtn->setSpeakToolTip( getString("SpeakBtnToolTip") ); + mSpeakBtn->setShowToolTip( getString("VoiceControlBtnToolTip") ); + + // Registering Chat Bar to receive Voice client status change notifications. + LLVoiceClient::getInstance()->addObserver(this); + + mNearbyChatBar->getChatBox()->setContextMenu(NULL); + + mChicletPanel = getChild<LLChicletPanel>("chiclet_list"); + + initResizeStateContainers(); + + setButtonsControlsAndListeners(); + + initButtonsVisibility(); + + // update wells visibility: + showWellButton(RS_IM_WELL, !LLIMWellWindow::getInstance()->isWindowEmpty()); + showWellButton(RS_NOTIFICATION_WELL, !LLNotificationWellWindow::getInstance()->isWindowEmpty()); + + loadButtonsOrder(); + + LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&update_build_button_enable_state)); + + return TRUE; +} + +//Drag-n-drop + +void LLBottomTray::onDraggableButtonMouseDown(LLUICtrl* ctrl, S32 x, S32 y) +{ + if (ctrl == NULL) return; + LLView* parent_view = ctrl->getParent(); + if(parent_view != NULL) + { + // we actually drag'n'drop panel (not button) in code, so have to find a parent + // of button which called this method on mouse down. + LLPanel* parent = dynamic_cast<LLPanel*>(parent_view); + // It may happen that we clicked not usual button, but button inside widget(speak, gesture) + // so we'll need to get a level higher to reach layout panel as a parent. + if(parent == NULL) parent = dynamic_cast<LLPanel*>(parent_view->getParent()); + if (parent && parent->getVisible()) + { + mDraggedItem = parent; + mCheckForDrag = true; + mStartX = x; + mStartY = y; + } + } +} + +LLPanel* LLBottomTray::findChildPanelByLocalCoords(S32 x, S32 y) +{ + LLPanel* ctrl = 0; + S32 screenX, screenY; + const child_list_t* list = mToolbarStack->getChildList(); + + localPointToScreen(x, y, &screenX, &screenY); + + // look for a child panel which contains the point (screenX, screenY) in it's rectangle + for (child_list_const_iter_t i = list->begin(); i != list->end(); ++i) + { + LLRect rect; + localRectToScreen((*i)->getRect(), &rect); + + if (rect.pointInRect(screenX, screenY)) + { + ctrl = dynamic_cast<LLPanel*>(*i); + break; + } + } + + return ctrl; +} + +void LLBottomTray::onDraggableButtonHover(S32 x, S32 y) +{ + // if mouse down on draggable item was done, check whether we should start DnD + if (mCheckForDrag) + { + // Start drag'n'drop if mouse cursor was dragged away frome mouse down location enough + if(sqrt((float)((mStartX-x)*(mStartX-x)+(mStartY-y)*(mStartY-y))) > DRAG_START_DISTANCE) + { + mDragStarted = true; + mCheckForDrag = false; + } + } + if (mDragStarted) + { + // Check whether the cursor is over draggable area, find which panel it is and set is as + // landing tab for drag'n'drop + if(isCursorOverDraggableArea(x, y)) + { + LLPanel* panel = findChildPanelByLocalCoords(x,y); + if (panel && panel != mDraggedItem) mLandingTab = panel; + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROWDRAG); + } + else + { + gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO); + } + } + else + { + // Reset cursor in case you move your mouse from the drag handle to a button. + getWindow()->setCursor(UI_CURSOR_ARROW); + + } +} + +bool LLBottomTray::isCursorOverDraggableArea(S32 x, S32 y) +{ + // Draggable area lasts from the nearby chat input resize handle + // to the chiclet area (exlusively). + bool result = getRect().pointInRect(x, y); + result = result && mNearbyCharResizeHandlePanel->calcScreenRect().mRight < x; + result = result && mChicletPanel->calcScreenRect().mRight > x; + return result; +} + +void LLBottomTray::updateButtonsOrdersAfterDnD() +{ + // *TODO: change implementation of this method to support simplify it + // (and according to future possible changes in the way button order is saved between sessions). + state_object_map_t::const_iterator it = mStateProcessedObjectMap.begin(); + state_object_map_t::const_iterator it_end = mStateProcessedObjectMap.end(); + EResizeState dragged_state = RS_NORESIZE; + EResizeState landing_state = RS_NORESIZE; + bool landing_state_found = false; + // Find states for dragged item and landing tab + for (; it != it_end; ++it) + { + if (it->second == mDraggedItem) + { + dragged_state = it->first; + } + else if (it->second == mLandingTab) + { + landing_state = it->first; + landing_state_found = true; + } + } + + if (dragged_state == RS_NORESIZE) + { + llwarns << "Cannot determine what button is being dragged" << llendl; + llassert(dragged_state != RS_NORESIZE); + return; + } + + lldebugs << "Will place " << resizeStateToString(dragged_state) + << " before " << resizeStateToString(landing_state) << llendl; + + // Update order of buttons according to drag'n'drop + mButtonsOrder.erase(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), dragged_state)); + if (!landing_state_found && mLandingTab == getChild<LLPanel>(PANEL_CHICLET_NAME)) + { + mButtonsOrder.push_back(dragged_state); + } + else + { + if (!landing_state_found) landing_state = RS_BUTTON_SPEAK; // just a random fallback + mButtonsOrder.insert(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), landing_state), dragged_state); + } + + // Synchronize button process order with their order + resize_state_vec_t::const_iterator it1 = mButtonsOrder.begin(); + const resize_state_vec_t::const_iterator it_end1 = mButtonsOrder.end(); + resize_state_vec_t::iterator it2 = mButtonsProcessOrder.begin(); + for (; it1 != it_end1; ++it1) + { + // Skip Speak because it is not in mButtonsProcessOrder(it's the reason why mButtonsOrder was introduced). + // If any other draggable items will be added to bottomtray later, they should also be skipped here. + if (*it1 != RS_BUTTON_SPEAK) + { + *it2 = *it1; + ++it2; + } + } + + saveButtonsOrder(); +} + +void LLBottomTray::saveButtonsOrder() +{ + std::string user_dir = gDirUtilp->getLindenUserDir(); + if (user_dir.empty()) return; + + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); + LLSD settings_llsd; + int i = 0; + const resize_state_vec_t::const_iterator it_end = mButtonsOrder.end(); + // we use numbers as keys for map which is saved in file and contains resize states as its values + for (resize_state_vec_t::const_iterator it = mButtonsOrder.begin(); it != it_end; ++it, i++) + { + std::string str = llformat("%d", i); + settings_llsd[str] = *it; + } + llofstream file; + file.open(filename); + LLSDSerialize::toPrettyXML(settings_llsd, file); +} + +void LLBottomTray::loadButtonsOrder() +{ + // load per-resident sorting information + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); + + LLSD settings_llsd; + llifstream file; + file.open(filename); + if (!file.is_open()) return; + + LLSDSerialize::fromXML(settings_llsd, file); + + + mButtonsOrder.clear(); + mButtonsProcessOrder.clear(); + int i = 0; + // getting button order from file + for (LLSD::map_const_iterator iter = settings_llsd.beginMap(); + iter != settings_llsd.endMap(); ++iter, ++i) + { + std::string str = llformat("%d", i); + EResizeState state = (EResizeState)settings_llsd[str].asInteger(); + mButtonsOrder.push_back(state); + // RS_BUTTON_SPEAK is skipped, because it shouldn't be in mButtonsProcessOrder (it does not hide or shrink). + if (state != RS_BUTTON_SPEAK) + { + mButtonsProcessOrder.push_back(state); + } + } + + // There are other panels in layout stack order of which is not saved. Also, panels order of which is saved, + // are already in layout stack but in wrong order. The most convenient way to place them is moving them + // to front one by one (because in this case we don't have to pass the panel before which we want to insert our + // panel to movePanel()). So panels are moved in order from the end of mButtonsOrder vector(reverse iterator is used). + const resize_state_vec_t::const_reverse_iterator it_end = mButtonsOrder.rend(); + // placing panels in layout stack according to button order which we loaded in previous for + for (resize_state_vec_t::const_reverse_iterator it = mButtonsOrder.rbegin(); it != it_end; ++it, ++i) + { + LLPanel* panel_to_move = getButtonPanel(*it); + mToolbarStack->movePanel(panel_to_move, NULL, true); // prepend + } + // Nearbychat is not stored in order settings file, but it must be the first of the panels, so moving it + // (along with its drag handle) manually here. + mToolbarStack->movePanel(getChild<LLLayoutPanel>("chat_bar_resize_handle_panel"), NULL, true); + mToolbarStack->movePanel(mChatBarContainer, NULL, true); +} + +void LLBottomTray::onDraggableButtonMouseUp(LLUICtrl* ctrl, S32 x, S32 y) +{ + //if mouse up happened over area where drop is possible, change order of buttons + if (mLandingTab != NULL && mDraggedItem != NULL && mDragStarted) + { + if(isCursorOverDraggableArea(x, y)) + { + // change order of panels in layout stack + mToolbarStack->movePanel(mDraggedItem, (LLPanel*)mLandingTab); + // change order of buttons in order vectors + updateButtonsOrdersAfterDnD(); + } + } + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + mDragStarted = false; + mDraggedItem = NULL; + mLandingTab = NULL; + mCheckForDrag = false; +} + +void LLBottomTray::draw() +{ + LLPanel::draw(); + if (mLandingTab) + { + static S32 w = mImageDragIndication->getWidth(); + static S32 h = mImageDragIndication->getHeight(); + LLRect rect = mLandingTab->calcScreenRect(); + mImageDragIndication->draw(rect.mLeft - w/2, rect.getHeight(), w, h); + } + getChild<LLButton>("show_profile_btn")->setToggleState(LLAvatarActions::profileVisible(gAgent.getID())); + + LLPanel* panel = LLSideTray::getInstance()->getPanel("panel_people"); + if (panel && panel->isInVisibleChain()) + { + getChild<LLButton>("show_people_button")->setToggleState(true); + } + else + { + getChild<LLButton>("show_people_button")->setToggleState(false); + } + + LLFloater* help_browser = (LLFloaterReg::findInstance("help_browser")); + bool help_floater_visible = (help_browser && help_browser->isInVisibleChain()); + + getChild<LLButton>("show_help_btn")->setToggleState(help_floater_visible); + + +} + +bool LLBottomTray::onContextMenuItemEnabled(const LLSD& userdata) +{ + std::string item = userdata.asString(); + LLLineEditor* edit_box = mNearbyChatBar->findChild<LLLineEditor>("chat_box"); + + if (item == "can_cut") + { + return edit_box->canCut(); + } + else if (item == "can_copy") + { + return edit_box->canCopy(); + } + else if (item == "can_paste") + { + return edit_box->canPaste(); + } + else if (item == "can_delete") + { + return edit_box->canDoDelete(); + } + else if (item == "can_select_all") + { + return edit_box->canSelectAll() && (edit_box->getLength()>0); + } + return true; +} + + +void LLBottomTray::onContextMenuItemClicked(const LLSD& userdata) +{ + std::string item = userdata.asString(); + LLLineEditor* edit_box = mNearbyChatBar->findChild<LLLineEditor>("chat_box"); + + if (item == "cut") + { + edit_box->cut(); + } + else if (item == "copy") + { + edit_box->copy(); + } + else if (item == "paste") + { + edit_box->paste(); + edit_box->setFocus(TRUE); + } + else if (item == "delete") + { + edit_box->doDelete(); + } + else if (item == "select_all") + { + edit_box->selectAll(); + } +} + +void LLBottomTray::log(LLView* panel, const std::string& descr) +{ + if (NULL == panel) return; + LLView* layout = panel->getParent(); + lldebugs << descr << ": " + << "panel: " << panel->getName() + << ", rect: " << panel->getRect() + + + << "layout: " << layout->getName() + << ", rect: " << layout->getRect() + << llendl + ; +} + +void LLBottomTray::reshape(S32 width, S32 height, BOOL called_from_parent) +{ + static S32 debug_calling_number = 0; + lldebugs << "**************************************** " << ++debug_calling_number << llendl; + + S32 current_width = getRect().getWidth(); + S32 delta_width = width - current_width; + lldebugs << "Reshaping: " + << ", width: " << width + << ", cur width: " << current_width + << ", delta_width: " << delta_width + << ", called_from_parent: " << called_from_parent + << llendl; + + if (mNearbyChatBar) log(mNearbyChatBar, "before"); + if (mChicletPanel) log(mChicletPanel, "before"); + + // stores width size on which bottom tray is less than width required by its children. EXT-991 + static S32 extra_shrink_width = 0; + bool should_be_reshaped = true; + + if (mChicletPanel && mToolbarStack && mNearbyChatBar) + { + // Firstly, update layout stack to ensure we deal with correct panel sizes. + { + BOOL saved_anim = mToolbarStack->getAnimate(); + // Set chiclet panel to be autoresized by default. + mToolbarStack->updatePanelAutoResize(PANEL_CHICLET_NAME, TRUE); + // Disable animation to prevent layout updating in several frames. + mToolbarStack->setAnimate(FALSE); + // Force the updating of layout to reset panels collapse factor. + mToolbarStack->updateLayout(); + // Restore animate state. + mToolbarStack->setAnimate(saved_anim); + } + + // bottom tray is narrowed + if (delta_width < 0) + { + if (extra_shrink_width > 0) + { + // is world rect was extra shrunk and decreasing again only update this value + // to delta_width negative + extra_shrink_width -= delta_width; // use "-=" because delta_width is negative + should_be_reshaped = false; + } + else + { + extra_shrink_width = processWidthDecreased(delta_width); + + // increase new width to extra_shrink_width value to not reshape less than bottom tray minimum + width += extra_shrink_width; + } + } + // bottom tray is widen + else + { + if (extra_shrink_width > delta_width) + { + // Less than minimum width is more than increasing (delta_width) + // only reduce it value and make no reshape + extra_shrink_width -= delta_width; + should_be_reshaped = false; + } + else + { + if (extra_shrink_width > 0) + { + // If we have some extra shrink width let's reduce delta_width & width + delta_width -= extra_shrink_width; + width -= extra_shrink_width; + extra_shrink_width = 0; + } + processWidthIncreased(delta_width); + } + } + } + + if (should_be_reshaped) + { + lldebugs << "Reshape all children with width: " << width << llendl; + LLPanel::reshape(width, height, called_from_parent); + } + + if (mNearbyChatBar) log(mNearbyChatBar, "after"); + if (mChicletPanel) log(mChicletPanel, "after"); + + + // Restore width of the chatbar on first reshape. + // we can not to do this from postBuild because reshape is called from parent view on startup + // creation after it and reset width according to resize logic. + static bool needs_restore_custom_state = true; + if (mChatBarContainer && needs_restore_custom_state) + { + // restore custom width of chatbar panel. + S32 new_width = gSavedSettings.getS32("ChatBarCustomWidth"); + if (new_width > 0) + { + mDesiredNearbyChatWidth = new_width; + processChatbarCustomization(new_width); + mChatBarContainer->reshape(new_width, mChatBarContainer->getRect().getHeight()); + } + needs_restore_custom_state = false; + } + +} + +S32 LLBottomTray::processWidthDecreased(S32 delta_width) +{ + bool still_should_be_processed = true; + + const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth(); + const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth(); + + // There are four steps of processing width decrease. If in one of them required width was reached, + // further are not needed. + // 1. Decreasing width of chiclet panel. + if (chiclet_panel_width > chiclet_panel_min_width) + { + // we have some space to decrease chiclet panel + S32 panel_delta_min = chiclet_panel_width - chiclet_panel_min_width; + + S32 delta_panel = llmin(-delta_width, panel_delta_min); + + lldebugs << "delta_width: " << delta_width + << ", panel_delta_min: " << panel_delta_min + << ", delta_panel: " << delta_panel + << llendl; + + // is chiclet panel width enough to process resizing? + delta_width += panel_delta_min; + + still_should_be_processed = delta_width < 0; + + mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - delta_panel, mChicletPanel->getParent()->getRect().getHeight()); + log(mChicletPanel, "after processing panel decreasing via chiclet panel"); + + lldebugs << "RS_CHICLET_PANEL" + << ", delta_width: " << delta_width + << llendl; + } + + S32 buttons_freed_width = 0; + // 2. Decreasing width of buttons. + if (still_should_be_processed) + { + processShrinkButtons(delta_width, buttons_freed_width); + } + // 3. Decreasing width of nearby chat. + const S32 chatbar_panel_min_width = get_panel_min_width(mToolbarStack, mChatBarContainer); + const S32 chatbar_panel_width = mChatBarContainer->getRect().getWidth(); + if (still_should_be_processed && chatbar_panel_width > chatbar_panel_min_width) + { + // we have some space to decrease chatbar panel + S32 panel_delta_min = chatbar_panel_width - chatbar_panel_min_width; + + S32 delta_panel = llmin(-delta_width, panel_delta_min); + + // whether chatbar panel width is enough to process resizing? + delta_width += panel_delta_min; + + still_should_be_processed = delta_width < 0; + + // chatbar should only be shrunk here, not stretched + if(delta_panel > 0) + { + mChatBarContainer->reshape(mNearbyChatBar->getRect().getWidth() - delta_panel, mChatBarContainer->getRect().getHeight()); + } + + log(mNearbyChatBar, "after processing panel decreasing via nearby chatbar panel"); + + lldebugs << "RS_CHATBAR_INPUT" + << ", delta_panel: " << delta_panel + << ", delta_width: " << delta_width + << llendl; + } + + S32 extra_shrink_width = 0; + // 4. Hiding buttons if needed. + if (still_should_be_processed) + { + processHideButtons(delta_width, buttons_freed_width); + + if (delta_width < 0) + { + extra_shrink_width = -delta_width; + llwarns << "There is no enough width to reshape all children: " + << extra_shrink_width << llendl; + } + + if (buttons_freed_width > 0) + { + S32 nearby_needed_width = mDesiredNearbyChatWidth - mNearbyChatBar->getRect().getWidth(); + if (nearby_needed_width > 0) + { + S32 compensative_width = nearby_needed_width > buttons_freed_width ? buttons_freed_width : nearby_needed_width; + log(mNearbyChatBar, "before applying compensative width"); + mChatBarContainer->reshape(mChatBarContainer->getRect().getWidth() + compensative_width, mChatBarContainer->getRect().getHeight() ); + log(mNearbyChatBar, "after applying compensative width"); + lldebugs << buttons_freed_width << llendl; + } + } + } + + return extra_shrink_width; +} + +void LLBottomTray::processWidthIncreased(S32 delta_width) +{ + if (delta_width <= 0) return; + + const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth(); + static const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth(); + + const S32 available_width_chiclet = chiclet_panel_width - chiclet_panel_min_width; + + // how many room we have to show hidden buttons + S32 total_available_width = delta_width + available_width_chiclet; + + lldebugs << "Processing extending, available width:" + << ", chiclets - " << available_width_chiclet + << ", total - " << total_available_width + << llendl; + + S32 available_width = total_available_width; + + processShowButtons(available_width); + + // if we have to show/extend some buttons but resized delta width is not enough... + S32 processed_width = total_available_width - available_width; + if (processed_width > delta_width) + { + // ... let's shrink nearby chat & chiclet panels + S32 required_to_process_width = processed_width; + + // 1. use delta width of resizing + required_to_process_width -= delta_width; + + // 2. use width available via decreasing of chiclet panel + if (required_to_process_width > 0) + { + mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - required_to_process_width, mChicletPanel->getParent()->getRect().getHeight()); + log(mChicletPanel, "after applying compensative width for chiclets: "); + lldebugs << required_to_process_width << llendl; + } + + } + + // shown buttons take some space, rest should be processed by nearby chatbar & chiclet panels + delta_width -= processed_width; + + + // how many space can nearby chatbar take? + S32 chatbar_panel_width_ = mChatBarContainer->getRect().getWidth(); + if (delta_width > 0 && chatbar_panel_width_ < mDesiredNearbyChatWidth) + { + S32 delta_panel_max = mDesiredNearbyChatWidth - chatbar_panel_width_; + S32 delta_panel = llmin(delta_width, delta_panel_max); + lldebugs << "Unprocesed delta width: " << delta_width + << ", can be applied to chatbar: " << delta_panel_max + << ", will be applied: " << delta_panel + << llendl; + + delta_width -= delta_panel_max; + mChatBarContainer->reshape(chatbar_panel_width_ + delta_panel, mChatBarContainer->getRect().getHeight()); + log(mNearbyChatBar, "applied unprocessed delta width"); + } + if (delta_width > 0) + { + processExtendButtons(delta_width); + } +} + +void LLBottomTray::processShowButtons(S32& available_width) +{ + // process buttons from left to right + resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin(); + const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end(); + + for (; it != it_end; ++it) + { + // is there available space? + if (available_width <= 0) break; + + // try to show next button + processShowButton(*it, available_width); + } +} + +bool LLBottomTray::processShowButton(EResizeState shown_object_type, S32& available_width) +{ + lldebugs << "Trying to show object type: " << shown_object_type << llendl; + + LLPanel* panel = getButtonPanel(shown_object_type); + if (NULL == panel) + { + lldebugs << "There is no object to process for state: " << shown_object_type << llendl; + return false; + } + bool can_be_shown = canButtonBeShown(shown_object_type); + if (can_be_shown) + { + //validate if we have enough room to show this button + const S32 required_width = panel->getRect().getWidth(); + can_be_shown = available_width >= required_width; + if (can_be_shown) + { + available_width -= required_width; + + setTrayButtonVisible(shown_object_type, true); + + lldebugs << "processed object type: " << shown_object_type + << ", rest available width: " << available_width + << llendl; + mResizeState &= ~shown_object_type; + } + } + return can_be_shown; +} + +void LLBottomTray::processHideButtons(S32& required_width, S32& buttons_freed_width) +{ + // process buttons from right to left + resize_state_vec_t::const_reverse_iterator it = mButtonsProcessOrder.rbegin(); + const resize_state_vec_t::const_reverse_iterator it_end = mButtonsProcessOrder.rend(); + + for (; it != it_end; ++it) + { + // is it still necessary to hide a button? + if (required_width >= 0) break; + + // try to hide next button + processHideButton(*it, required_width, buttons_freed_width); + } +} + +void LLBottomTray::processHideButton(EResizeState processed_object_type, S32& required_width, S32& buttons_freed_width) +{ + lldebugs << "Trying to hide object type: " << processed_object_type << llendl; + LLPanel* panel = getButtonPanel(processed_object_type); + if (NULL == panel) + { + lldebugs << "There is no object to process for state: " << processed_object_type << llendl; + return; + } + + if (panel->getVisible()) + { + required_width += panel->getRect().getWidth(); + + if (required_width > 0) + { + buttons_freed_width += required_width; + } + + setTrayButtonVisible(processed_object_type, false); + + mResizeState |= processed_object_type; + + lldebugs << "processing object type: " << processed_object_type + << ", buttons_freed_width: " << buttons_freed_width + << llendl; + } +} + +void LLBottomTray::processShrinkButtons(S32& required_width, S32& buttons_freed_width) +{ + // process buttons from right to left + resize_state_vec_t::const_reverse_iterator it = mButtonsProcessOrder.rbegin(); + const resize_state_vec_t::const_reverse_iterator it_end = mButtonsProcessOrder.rend(); + + // iterate through buttons in the mButtonsProcessOrder first + for (; it != it_end; ++it) + { + // is it still necessary to hide a button? + if (required_width >= 0) break; + + // try to shrink next button + processShrinkButton(*it, required_width); + } + + // then shrink Speak button + if (required_width < 0) + { + S32 panel_min_width = 0; + std::string panel_name = mSpeakPanel->getName(); + bool success = mToolbarStack->getPanelMinSize(panel_name, &panel_min_width); + if (!success) + { + lldebugs << "Panel was not found to get its min width: " << panel_name << llendl; + } + else + { + S32 panel_width = mSpeakPanel->getRect().getWidth(); + S32 possible_shrink_width = panel_width - panel_min_width; + + if (possible_shrink_width > 0) + { + mSpeakBtn->setLabelVisible(false); + mSpeakPanel->reshape(panel_width - possible_shrink_width, mSpeakPanel->getRect().getHeight()); + + required_width += possible_shrink_width; + + if (required_width > 0) + { + buttons_freed_width += required_width; + } + + lldebugs << "Shrunk Speak button panel: " << panel_name + << ", shrunk width: " << possible_shrink_width + << ", rest width to process: " << required_width + << llendl; + } + } + } +} + +void LLBottomTray::processShrinkButton(EResizeState processed_object_type, S32& required_width) +{ + LLPanel* panel = getButtonPanel(processed_object_type); + if (NULL == panel) + { + lldebugs << "There is no object to process for type: " << processed_object_type << llendl; + return; + } + + if (panel->getVisible()) + { + S32 panel_width = panel->getRect().getWidth(); + S32 panel_min_width = 0; + std::string panel_name = panel->getName(); + bool success = mToolbarStack->getPanelMinSize(panel_name, &panel_min_width); + S32 possible_shrink_width = panel_width - panel_min_width; + + if (!success) + { + lldebugs << "Panel was not found to get its min width: " << panel_name << llendl; + } + // we have some space to free by shrinking the button + else if (possible_shrink_width > 0) + { + // let calculate real width to shrink + + // 1. apply all possible width + required_width += possible_shrink_width; + + // 2. it it is too much... + if (required_width > 0) + { + // reduce applied shrunk width to the excessive value. + possible_shrink_width -= required_width; + required_width = 0; + } + panel->reshape(panel_width - possible_shrink_width, panel->getRect().getHeight()); + + lldebugs << "Shrunk panel: " << panel_name + << ", shrunk width: " << possible_shrink_width + << ", rest width to process: " << required_width + << llendl; + } + } +} + + +void LLBottomTray::processExtendButtons(S32& available_width) +{ + // do not allow extending any buttons if we have some buttons hidden via resize + if (mResizeState & RS_BUTTONS_CAN_BE_HIDDEN) return; + + // process buttons from left to right + resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin(); + const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end(); + + // iterate through buttons in the mButtonsProcessOrder first + for (; it != it_end; ++it) + { + // is there available space? + if (available_width <= 0) break; + + // try to extend next button + processExtendButton(*it, available_width); + } + + const S32 chiclet_panel_width = mChicletPanel->getParent()->getRect().getWidth(); + static const S32 chiclet_panel_min_width = mChicletPanel->getMinWidth(); + const S32 available_width_chiclet = chiclet_panel_width - chiclet_panel_min_width; + + // then try to extend Speak button + if (available_width > 0 || available_width_chiclet > 0) + { + S32 panel_max_width = mObjectDefaultWidthMap[RS_BUTTON_SPEAK]; + S32 panel_width = mSpeakPanel->getRect().getWidth(); + S32 possible_extend_width = panel_max_width - panel_width; + + if (possible_extend_width >= 0 && possible_extend_width <= available_width + available_width_chiclet) // HACK: this button doesn't change size so possible_extend_width will be 0 + { + mSpeakBtn->setLabelVisible(true); + mSpeakPanel->reshape(panel_max_width, mSpeakPanel->getRect().getHeight()); + log(mSpeakBtn, "speak button is extended"); + + if( available_width > possible_extend_width) + { + available_width -= possible_extend_width; + } + else + { + S32 required_width = possible_extend_width - available_width; + available_width = 0; + mChicletPanel->getParent()->reshape(mChicletPanel->getParent()->getRect().getWidth() - required_width, mChicletPanel->getParent()->getRect().getHeight()); + } + lldebugs << "Extending Speak button panel: " << mSpeakPanel->getName() + << ", extended width: " << possible_extend_width + << ", rest width to process: " << available_width + << llendl; + } + } +} + +void LLBottomTray::processExtendButton(EResizeState processed_object_type, S32& available_width) +{ + LLPanel* panel = getButtonPanel(processed_object_type); + if (NULL == panel) + { + lldebugs << "There is no object to process for type: " << processed_object_type << llendl; + return; + } + + if (!panel->getVisible()) return; + + S32 panel_max_width = mObjectDefaultWidthMap[processed_object_type]; + S32 panel_width = panel->getRect().getWidth(); + S32 possible_extend_width = panel_max_width - panel_width; + + if (possible_extend_width > 0) + { + // let calculate real width to extend + + // 1. apply all possible width + available_width -= possible_extend_width; + + // 2. it it is too much... + if (available_width < 0) + { + // reduce applied extended width to the excessive value. + possible_extend_width += available_width; + available_width = 0; + } + panel->reshape(panel_width + possible_extend_width, panel->getRect().getHeight()); + + lldebugs << "Extending panel: " << panel->getName() + << ", extended width: " << possible_extend_width + << ", rest width to process: " << available_width + << llendl; + } +} + +bool LLBottomTray::canButtonBeShown(EResizeState processed_object_type) const +{ + // 0. Check if passed button was previously hidden on resize + bool can_be_shown = mResizeState & processed_object_type; + if (can_be_shown) + { + // Yes, it was. Lets now check that all buttons before it (that can be hidden on resize) + // are already shown + + // process buttons in direct order (from left to right) + resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin(); + const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end(); + + // 1. Find and accumulate all buttons types before one passed into the method. + MASK buttons_before_mask = RS_NORESIZE; + for (; it != it_end; ++it) + { + const EResizeState button_type = *it; + if (button_type == processed_object_type) break; + + buttons_before_mask |= button_type; + } + + // 2. Check if some previous buttons are still hidden on resize + can_be_shown = !(buttons_before_mask & mResizeState); + } + return can_be_shown; +} + +void LLBottomTray::initResizeStateContainers() +{ + // init map with objects should be processed for each type + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SPEAK, getChild<LLPanel>("speak_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_GESTURES, getChild<LLPanel>("gesture_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_MOVEMENT, getChild<LLPanel>("movement_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_CAMERA, getChild<LLPanel>("cam_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SNAPSHOT, getChild<LLPanel>("snapshot_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_BUILD, getChild<LLPanel>("build_btn_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SEARCH, getChild<LLPanel>("search_btn_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_WORLD_MAP, getChild<LLPanel>("world_map_btn_panel"))); + mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_MINI_MAP, getChild<LLPanel>("mini_map_btn_panel"))); + + // init an order of processed buttons + mButtonsProcessOrder.push_back(RS_BUTTON_GESTURES); + mButtonsProcessOrder.push_back(RS_BUTTON_MOVEMENT); + mButtonsProcessOrder.push_back(RS_BUTTON_CAMERA); + mButtonsProcessOrder.push_back(RS_BUTTON_SNAPSHOT); + mButtonsProcessOrder.push_back(RS_BUTTON_BUILD); + mButtonsProcessOrder.push_back(RS_BUTTON_SEARCH); + mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP); + mButtonsProcessOrder.push_back(RS_BUTTON_MINI_MAP); + + mButtonsOrder.push_back(RS_BUTTON_SPEAK); + mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end()); + + // init default widths + + // process buttons that can be hidden on resize... + resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin(); + const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end(); + + for (; it != it_end; ++it) + { + const EResizeState button_type = *it; + // is there an appropriate object? + LLPanel* button_panel = getButtonPanel(button_type); + if (!button_panel) continue; + + // set default width for it. + mObjectDefaultWidthMap[button_type] = button_panel->getRect().getWidth(); + } + + // ... and add Speak button because it also can be shrunk. + mObjectDefaultWidthMap[RS_BUTTON_SPEAK] = mSpeakPanel->getRect().getWidth(); +} + +// this method must be called before restoring of the chat entry field on startup +// because it resets chatbar's width according to resize logic. +void LLBottomTray::initButtonsVisibility() +{ + setVisibleAndFitWidths(RS_BUTTON_SPEAK, gSavedSettings.getBOOL("EnableVoiceChat")); + setVisibleAndFitWidths(RS_BUTTON_GESTURES, gSavedSettings.getBOOL("ShowGestureButton")); + setVisibleAndFitWidths(RS_BUTTON_MOVEMENT, gSavedSettings.getBOOL("ShowMoveButton")); + setVisibleAndFitWidths(RS_BUTTON_CAMERA, gSavedSettings.getBOOL("ShowCameraButton")); + setVisibleAndFitWidths(RS_BUTTON_SNAPSHOT, gSavedSettings.getBOOL("ShowSnapshotButton")); + setVisibleAndFitWidths(RS_BUTTON_BUILD, gSavedSettings.getBOOL("ShowBuildButton")); + setVisibleAndFitWidths(RS_BUTTON_SEARCH, gSavedSettings.getBOOL("ShowSearchButton")); + setVisibleAndFitWidths(RS_BUTTON_WORLD_MAP, gSavedSettings.getBOOL("ShowWorldMapButton")); + setVisibleAndFitWidths(RS_BUTTON_MINI_MAP, gSavedSettings.getBOOL("ShowMiniMapButton")); +} + +void LLBottomTray::setButtonsControlsAndListeners() +{ + gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SPEAK, _2)); + gSavedSettings.getControl("ShowGestureButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_GESTURES, _2)); + gSavedSettings.getControl("ShowMoveButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_MOVEMENT, _2)); + gSavedSettings.getControl("ShowCameraButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_CAMERA, _2)); + gSavedSettings.getControl("ShowSnapshotButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SNAPSHOT, _2)); + gSavedSettings.getControl("ShowBuildButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_BUILD, _2)); + gSavedSettings.getControl("ShowSearchButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_SEARCH, _2)); + gSavedSettings.getControl("ShowWorldMapButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_WORLD_MAP, _2)); + gSavedSettings.getControl("ShowMiniMapButton")->getSignal()->connect(boost::bind(&LLBottomTray::toggleShowButton, RS_BUTTON_MINI_MAP, _2)); + + + LLButton* build_btn = getChild<LLButton>("build_btn"); + // set control name for Build button. It is not enough to link it with Button.SetFloaterToggle in xml + std::string vis_control_name = LLFloaterReg::declareVisibilityControl("build"); + // Set the button control value (toggle state) to the floater visibility control (Sets the value as well) + build_btn->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name)); +} + +bool LLBottomTray::toggleShowButton(LLBottomTray::EResizeState button_type, const LLSD& new_visibility) +{ + if (LLBottomTray::instanceExists()) + { + LLBottomTray::getInstance()->setTrayButtonVisibleIfPossible(button_type, new_visibility.asBoolean()); + } + return true; +} + +void LLBottomTray::setTrayButtonVisible(EResizeState shown_object_type, bool visible) +{ + LLPanel* panel = getButtonPanel(shown_object_type); + if (NULL == panel) + { + lldebugs << "There is no object to show for state: " << shown_object_type << llendl; + return; + } + + panel->setVisible(visible); +} + +void LLBottomTray::setTrayButtonVisibleIfPossible(EResizeState shown_object_type, bool visible, bool raise_notification) +{ + if (!setVisibleAndFitWidths(shown_object_type, visible) && visible && raise_notification) + { + LLNotificationsUtil::add("BottomTrayButtonCanNotBeShown", + LLSD(), + LLSD(), + LLNotificationFunctorRegistry::instance().DONOTHING); + } +} + +bool LLBottomTray::setVisibleAndFitWidths(EResizeState object_type, bool visible) +{ + // The Speak button is treated specially: if voice is enabled, + // the button should be displayed no matter how much space we've got. + if (object_type == RS_BUTTON_SPEAK) + { + showSpeakButton(visible); + return true; + } + + LLPanel* cur_panel = getButtonPanel(object_type); + if (NULL == cur_panel) + { + lldebugs << "There is no object to process for state: " << object_type << llendl; + return false; + } + + bool is_set = true; + + if (visible) + { + // Assume that only chiclet panel can be auto-resized + const S32 available_width = + mChicletPanel->getParent()->getRect().getWidth() - mChicletPanel->getMinWidth(); + + S32 preferred_width = mObjectDefaultWidthMap[object_type]; + S32 current_width = cur_panel->getRect().getWidth(); + S32 result_width = 0; + bool decrease_width = false; + + // Mark this button to be shown + mResizeState |= object_type; + + if (preferred_width > 0 && available_width >= preferred_width) + { + result_width = preferred_width; + } + else if (available_width >= current_width) + { + result_width = current_width; + } + else + { + // Calculate the possible shrunk width as difference between current and minimal widths + const S32 chatbar_shrunk_width = + mChatBarContainer->getRect().getWidth() - get_panel_min_width(mToolbarStack, mChatBarContainer); + + S32 sum_of_min_widths = get_panel_min_width(mToolbarStack, mSpeakPanel); + S32 sum_of_curr_widths = get_curr_width(mSpeakPanel); + + resize_state_vec_t::const_iterator it = mButtonsProcessOrder.begin(); + const resize_state_vec_t::const_iterator it_end = mButtonsProcessOrder.end(); + + for (; it != it_end; ++it) + { + LLPanel* cur_panel = getButtonPanel(*it); + sum_of_min_widths += get_panel_min_width(mToolbarStack, cur_panel); + sum_of_curr_widths += get_curr_width(cur_panel); + } + + const S32 possible_shrunk_width = + chatbar_shrunk_width + (sum_of_curr_widths - sum_of_min_widths); + + // Minimal width of current panel + S32 minimal_width = 0; + mToolbarStack->getPanelMinSize(cur_panel->getName(), &minimal_width); + + if ( (available_width + possible_shrunk_width) >= minimal_width) + { + // There is enough space for minimal width, but set the result_width + // to preferred_width so buttons widths decreasing will be done in predefined order + result_width = (preferred_width > 0) ? preferred_width : current_width; + decrease_width = true; + } + else + { + // Nothing can be done, give up... + return false; + } + } + + if (result_width != current_width) + { + cur_panel->reshape(result_width, cur_panel->getRect().getHeight()); + current_width = result_width; + } + + is_set = processShowButton(object_type, current_width); + + // Shrink buttons if needed + if (is_set && decrease_width) + { + processWidthDecreased( -result_width); + } + } + else + { + const S32 delta_width = get_curr_width(cur_panel); + + setTrayButtonVisible(object_type, false); + + // Mark button NOT to show while future bottom tray extending + mResizeState &= ~object_type; + + // Extend other buttons if need + if (delta_width) + { + processWidthIncreased(delta_width); + } + } + return is_set; +} + +LLPanel* LLBottomTray::getButtonPanel(EResizeState button_type) +{ + // Don't use the operator[] because it inserts a NULL value if the key is not found. + if (mStateProcessedObjectMap.count(button_type) == 0) + { + llwarns << "Cannot find a panel for " << resizeStateToString(button_type) << llendl; + llassert(mStateProcessedObjectMap.count(button_type) == 1); + return NULL; + } + + return mStateProcessedObjectMap[button_type]; +} + +void LLBottomTray::showWellButton(EResizeState object_type, bool visible) +{ + llassert( ((RS_NOTIFICATION_WELL | RS_IM_WELL) & object_type) == object_type ); + + const std::string panel_name = RS_IM_WELL == object_type ? "im_well_panel" : "notification_well_panel"; + + LLView * panel = getChild<LLView>(panel_name); + + // if necessary visibility is set nothing to do here + if (panel->getVisible() == (BOOL)visible) return; + + S32 panel_width = panel->getRect().getWidth(); + panel->setVisible(visible); + + if (visible) + { + // method assumes that input param is a negative value + processWidthDecreased(-panel_width); + } + else + { + processWidthIncreased(panel_width); + } +} + +void LLBottomTray::processChatbarCustomization(S32 new_width) +{ + if (NULL == mNearbyChatBar) return; + + const S32 delta_width = mChatBarContainer->getRect().getWidth() - new_width; + + if (delta_width == 0) return; + + mDesiredNearbyChatWidth = new_width; + + LLView * chiclet_layout_panel = mChicletPanel->getParent(); + const S32 chiclet_min_width = get_panel_min_width(mToolbarStack, chiclet_layout_panel); + const S32 chiclet_panel_width = chiclet_layout_panel->getRect().getWidth(); + const S32 available_chiclet_shrink_width = chiclet_panel_width - chiclet_min_width; + llassert(available_chiclet_shrink_width >= 0); + + if (delta_width > 0) // panel gets narrowly + { + S32 total_possible_width = delta_width + available_chiclet_shrink_width; + processShowButtons(total_possible_width); + processExtendButtons(total_possible_width); + } + // here (delta_width < 0) // panel gets wider + else //if (-delta_width > available_chiclet_shrink_width) + { + S32 required_width = delta_width + available_chiclet_shrink_width; + S32 buttons_freed_width = 0; + processShrinkButtons(required_width, buttons_freed_width); + processHideButtons(required_width, buttons_freed_width); + } +} + +// static +std::string LLBottomTray::resizeStateToString(EResizeState state) +{ + switch (state) + { + case RS_NORESIZE: return "RS_NORESIZE"; + case RS_CHICLET_PANEL: return "RS_CHICLET_PANEL"; + case RS_CHATBAR_INPUT: return "RS_CHATBAR_INPUT"; + case RS_BUTTON_SNAPSHOT: return "RS_BUTTON_SNAPSHOT"; + case RS_BUTTON_CAMERA: return "RS_BUTTON_CAMERA"; + case RS_BUTTON_MOVEMENT: return "RS_BUTTON_MOVEMENT"; + case RS_BUTTON_GESTURES: return "RS_BUTTON_GESTURES"; + case RS_BUTTON_SPEAK: return "RS_BUTTON_SPEAK"; + case RS_IM_WELL: return "RS_IM_WELL"; + case RS_NOTIFICATION_WELL: return "RS_NOTIFICATION_WELL"; + case RS_BUTTON_BUILD: return "RS_BUTTON_BUILD"; + case RS_BUTTON_SEARCH: return "RS_BUTTON_SEARCH"; + case RS_BUTTON_WORLD_MAP: return "RS_BUTTON_WORLD_MAP"; + case RS_BUTTON_MINI_MAP: return "RS_BUTTON_MINI_MAP"; + case RS_BUTTONS_CAN_BE_HIDDEN: return "RS_BUTTONS_CAN_BE_HIDDEN"; + // No default to track additions. + } + return "UNKNOWN_BUTTON"; +} + +//EOF diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp index b472698a49..903cf4780d 100644 --- a/indra/newview/llpanellogin.cpp +++ b/indra/newview/llpanellogin.cpp @@ -1,1183 +1,1183 @@ -/**
- * @file llpanellogin.cpp
- * @brief Login dialog and logo display
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llpanellogin.h"
-
-#include "indra_constants.h" // for key and mask constants
-#include "llfloaterreg.h"
-#include "llfontgl.h"
-#include "llmd5.h"
-#include "llsecondlifeurls.h"
-#include "v4color.h"
-
-#include "llappviewer.h"
-#include "llbutton.h"
-#include "llcheckboxctrl.h"
-#include "llcommandhandler.h" // for secondlife:///app/login/
-#include "llcombobox.h"
-#include "llcurl.h"
-#include "llviewercontrol.h"
-#include "llfloaterpreference.h"
-#include "llfocusmgr.h"
-#include "lllineeditor.h"
-#include "llnotificationsutil.h"
-#include "llsecapi.h"
-#include "llstartup.h"
-#include "lltextbox.h"
-#include "llui.h"
-#include "lluiconstants.h"
-#include "llslurl.h"
-#include "llversioninfo.h"
-#include "llviewerhelp.h"
-#include "llviewertexturelist.h"
-#include "llviewermenu.h" // for handle_preferences()
-#include "llviewernetwork.h"
-#include "llviewerwindow.h" // to link into child list
-#include "lluictrlfactory.h"
-#include "llhttpclient.h"
-#include "llweb.h"
-#include "llmediactrl.h"
-#include "llrootview.h"
-
-#include "llfloatertos.h"
-#include "lltrans.h"
-#include "llglheaders.h"
-#include "llpanelloginlistener.h"
-
-#if LL_WINDOWS
-#pragma warning(disable: 4355) // 'this' used in initializer list
-#endif // LL_WINDOWS
-
-#include "llsdserialize.h"
-
-const S32 BLACK_BORDER_HEIGHT = 160;
-const S32 MAX_PASSWORD = 16;
-
-LLPanelLogin *LLPanelLogin::sInstance = NULL;
-BOOL LLPanelLogin::sCapslockDidNotification = FALSE;
-
-
-class LLLoginRefreshHandler : public LLCommandHandler
-{
-public:
- // don't allow from external browsers
- LLLoginRefreshHandler() : LLCommandHandler("login_refresh", UNTRUSTED_BLOCK) { }
- bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
- {
- if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP)
- {
- LLPanelLogin::loadLoginPage();
- }
- return true;
- }
-};
-
-LLLoginRefreshHandler gLoginRefreshHandler;
-
-
-// helper class that trys to download a URL from a web site and calls a method
-// on parent class indicating if the web server is working or not
-class LLIamHereLogin : public LLHTTPClient::Responder
-{
- private:
- LLIamHereLogin( LLPanelLogin* parent ) :
- mParent( parent )
- {}
-
- LLPanelLogin* mParent;
-
- public:
- static boost::intrusive_ptr< LLIamHereLogin > build( LLPanelLogin* parent )
- {
- return boost::intrusive_ptr< LLIamHereLogin >( new LLIamHereLogin( parent ) );
- };
-
- virtual void setParent( LLPanelLogin* parentIn )
- {
- mParent = parentIn;
- };
-
- // We don't actually expect LLSD back, so need to override completedRaw
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- completed(status, reason, LLSD()); // will call result() or error()
- }
-
- virtual void result( const LLSD& content )
- {
- if ( mParent )
- mParent->setSiteIsAlive( true );
- };
-
- virtual void error( U32 status, const std::string& reason )
- {
- if ( mParent )
- mParent->setSiteIsAlive( false );
- };
-};
-
-// this is global and not a class member to keep crud out of the header file
-namespace {
- boost::intrusive_ptr< LLIamHereLogin > gResponsePtr = 0;
-};
-
-
-//---------------------------------------------------------------------------
-// Public methods
-//---------------------------------------------------------------------------
-LLPanelLogin::LLPanelLogin(const LLRect &rect,
- BOOL show_server,
- void (*callback)(S32 option, void* user_data),
- void *cb_data)
-: LLPanel(),
- mLogoImage(),
- mCallback(callback),
- mCallbackData(cb_data),
- mHtmlAvailable( TRUE ),
- mListener(new LLPanelLoginListener(this))
-{
- setBackgroundVisible(FALSE);
- setBackgroundOpaque(TRUE);
-
- // instance management
- if (LLPanelLogin::sInstance)
- {
- llwarns << "Duplicate instance of login view deleted" << llendl;
- // Don't leave bad pointer in gFocusMgr
- gFocusMgr.setDefaultKeyboardFocus(NULL);
-
- delete LLPanelLogin::sInstance;
- }
-
- mPasswordModified = FALSE;
- LLPanelLogin::sInstance = this;
-
- LLView* login_holder = gViewerWindow->getLoginPanelHolder();
- if (login_holder)
- {
- login_holder->addChild(this);
- }
-
- // Logo
- mLogoImage = LLUI::getUIImage("startup_logo");
-
- buildFromFile( "panel_login.xml");
-
- // Legacy login web page is hidden under the menu bar.
- // Adjust reg-in-client web browser widget to not be hidden.
- if (gSavedSettings.getBOOL("RegInClient"))
- {
- reshape(rect.getWidth(), rect.getHeight() - MENU_BAR_HEIGHT);
- }
- else
- {
- reshape(rect.getWidth(), rect.getHeight());
- }
-
- getChild<LLLineEditor>("password_edit")->setKeystrokeCallback(onPassKey, this);
-
- // change z sort of clickable text to be behind buttons
- //sendChildToBack(getChildView("channel_text"));
- sendChildToBack(getChildView("forgot_password_text"));
-
- if(LLStartUp::getStartSLURL().getType() != LLSLURL::LOCATION)
- {
- LLSLURL slurl(gSavedSettings.getString("LoginLocation"));
- LLStartUp::setStartSLURL(slurl);
- }
- updateLocationCombo(false);
-
- gSavedSettings.getControl("SessionSettingsFile")->getSignal()->connect(boost::bind(&onModeChange));
-
- LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo");
- server_choice_combo->setCommitCallback(onSelectServer, NULL);
- server_choice_combo->setFocusLostCallback(boost::bind(onServerComboLostFocus, _1));
- updateServerCombo();
-
- childSetAction("connect_btn", onClickConnect, this);
-
- getChild<LLPanel>("login")->setDefaultBtn("connect_btn");
-
- std::string channel = LLVersionInfo::getChannel();
- std::string version = llformat("%s (%d)",
- LLVersionInfo::getShortVersion().c_str(),
- LLVersionInfo::getBuild());
- //LLTextBox* channel_text = getChild<LLTextBox>("channel_text");
- //channel_text->setTextArg("[CHANNEL]", channel); // though not displayed
- //channel_text->setTextArg("[VERSION]", version);
- //channel_text->setClickedCallback(onClickVersion, this);
-
- LLTextBox* forgot_password_text = getChild<LLTextBox>("forgot_password_text");
- forgot_password_text->setClickedCallback(onClickForgotPassword, NULL);
-
- LLTextBox* create_new_account_text = getChild<LLTextBox>("create_new_account_text");
- create_new_account_text->setClickedCallback(onClickNewAccount, NULL);
-
- LLTextBox* need_help_text = getChild<LLTextBox>("login_help");
- need_help_text->setClickedCallback(onClickHelp, NULL);
-
- // get the web browser control
- LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
- web_browser->addObserver(this);
-
- // Clear the browser's cache to avoid any potential for the cache messing up the login screen.
- web_browser->clearCache();
-
- reshapeBrowser();
-
- // kick off a request to grab the url manually
- gResponsePtr = LLIamHereLogin::build( this );
-
- LLHTTPClient::head( LLGridManager::getInstance()->getLoginPage(), gResponsePtr );
-
- // Show last logged in user favorites in "Start at" combo.
- addUsersWithFavoritesToUsername();
- getChild<LLComboBox>("username_combo")->setTextChangedCallback(boost::bind(&LLPanelLogin::addFavoritesToStartLocation, this));
-
- updateLocationCombo(false);
-
-}
-
-void LLPanelLogin::addUsersWithFavoritesToUsername()
-{
- LLComboBox* combo = getChild<LLComboBox>("username_combo");
- if (!combo) return;
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml");
- LLSD fav_llsd;
- llifstream file;
- file.open(filename);
- if (!file.is_open()) return;
- LLSDSerialize::fromXML(fav_llsd, file);
- for (LLSD::map_const_iterator iter = fav_llsd.beginMap();
- iter != fav_llsd.endMap(); ++iter)
- {
- combo->add(iter->first);
- }
-}
-
-void LLPanelLogin::addFavoritesToStartLocation()
-{
- LLComboBox* combo = getChild<LLComboBox>("start_location_combo");
- if (!combo) return;
- int num_items = combo->getItemCount();
- for (int i = num_items - 1; i > 2; i--)
- {
- combo->remove(i);
- }
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml");
- LLSD fav_llsd;
- llifstream file;
- file.open(filename);
- if (!file.is_open()) return;
- LLSDSerialize::fromXML(fav_llsd, file);
- for (LLSD::map_const_iterator iter = fav_llsd.beginMap();
- iter != fav_llsd.endMap(); ++iter)
- {
- if(iter->first != getChild<LLComboBox>("username_combo")->getSimple()) continue;
- combo->addSeparator();
- LLSD user_llsd = iter->second;
- for (LLSD::array_const_iterator iter1 = user_llsd.beginArray();
- iter1 != user_llsd.endArray(); ++iter1)
- {
- std::string label = (*iter1)["name"].asString();
- std::string value = (*iter1)["slurl"].asString();
- if(label != "" && value != "")
- {
- combo->add(label, value);
- }
- }
- break;
- }
-}
-
-// force the size to be correct (XML doesn't seem to be sufficient to do this)
-// (with some padding so the other login screen doesn't show through)
-void LLPanelLogin::reshapeBrowser()
-{
- LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
- LLRect rect = gViewerWindow->getWindowRectScaled();
- LLRect html_rect;
- html_rect.setCenterAndSize(
- rect.getCenterX() - 2, rect.getCenterY() + 40,
- rect.getWidth() + 6, rect.getHeight() - 78 );
- web_browser->setRect( html_rect );
- web_browser->reshape( html_rect.getWidth(), html_rect.getHeight(), TRUE );
- reshape( rect.getWidth(), rect.getHeight(), 1 );
-}
-
-void LLPanelLogin::setSiteIsAlive( bool alive )
-{
- LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
- // if the contents of the site was retrieved
- if ( alive )
- {
- if ( web_browser )
- {
- loadLoginPage();
-
- // mark as available
- mHtmlAvailable = TRUE;
- }
- }
- else
- // the site is not available (missing page, server down, other badness)
- {
- if ( web_browser )
- {
- // hide browser control (revealing default one)
- web_browser->setVisible( FALSE );
-
- // mark as unavailable
- mHtmlAvailable = FALSE;
- }
- }
-}
-
-
-LLPanelLogin::~LLPanelLogin()
-{
- LLPanelLogin::sInstance = NULL;
-
- // tell the responder we're not here anymore
- if ( gResponsePtr )
- gResponsePtr->setParent( 0 );
-
- //// We know we're done with the image, so be rid of it.
- //gTextureList.deleteImage( mLogoImage );
-
- // Controls having keyboard focus by default
- // must reset it on destroy. (EXT-2748)
- gFocusMgr.setDefaultKeyboardFocus(NULL);
-}
-
-// virtual
-void LLPanelLogin::draw()
-{
- glPushMatrix();
- {
- F32 image_aspect = 1.333333f;
- F32 view_aspect = (F32)getRect().getWidth() / (F32)getRect().getHeight();
- // stretch image to maintain aspect ratio
- if (image_aspect > view_aspect)
- {
- glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f);
- glScalef(image_aspect / view_aspect, 1.f, 1.f);
- }
-
- S32 width = getRect().getWidth();
- S32 height = getRect().getHeight();
-
- if ( mHtmlAvailable )
- {
- if (getChild<LLView>("login_widgets")->getVisible())
- {
- // draw a background box in black
- gl_rect_2d( 0, height - 264, width, 264, LLColor4::black );
- // draw the bottom part of the background image
- // just the blue background to the native client UI
- mLogoImage->draw(0, -264, width + 8, mLogoImage->getHeight());
- }
- }
- else
- {
- // the HTML login page is not available so default to the original screen
- S32 offscreen_part = height / 3;
- mLogoImage->draw(0, -offscreen_part, width, height+offscreen_part);
- };
- }
- glPopMatrix();
-
- LLPanel::draw();
-}
-
-// virtual
-BOOL LLPanelLogin::handleKeyHere(KEY key, MASK mask)
-{
- if ( KEY_F1 == key )
- {
- LLViewerHelp* vhelp = LLViewerHelp::getInstance();
- vhelp->showTopic(vhelp->f1HelpTopic());
- return TRUE;
- }
-
- return LLPanel::handleKeyHere(key, mask);
-}
-
-// virtual
-void LLPanelLogin::setFocus(BOOL b)
-{
- if(b != hasFocus())
- {
- if(b)
- {
- LLPanelLogin::giveFocus();
- }
- else
- {
- LLPanel::setFocus(b);
- }
- }
-}
-
-// static
-void LLPanelLogin::giveFocus()
-{
- if( sInstance )
- {
- // Grab focus and move cursor to first blank input field
- std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
- std::string pass = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString();
-
- BOOL have_username = !username.empty();
- BOOL have_pass = !pass.empty();
-
- LLLineEditor* edit = NULL;
- LLComboBox* combo = NULL;
- if (have_username && !have_pass)
- {
- // User saved his name but not his password. Move
- // focus to password field.
- edit = sInstance->getChild<LLLineEditor>("password_edit");
- }
- else
- {
- // User doesn't have a name, so start there.
- combo = sInstance->getChild<LLComboBox>("username_combo");
- }
-
- if (edit)
- {
- edit->setFocus(TRUE);
- edit->selectAll();
- }
- else if (combo)
- {
- combo->setFocus(TRUE);
- }
- }
-}
-
-// static
-void LLPanelLogin::showLoginWidgets()
-{
- // *NOTE: Mani - This may or may not be obselete code.
- // It seems to be part of the defunct? reg-in-client project.
- sInstance->getChildView("login_widgets")->setVisible( true);
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- sInstance->reshapeBrowser();
- // *TODO: Append all the usual login parameters, like first_login=Y etc.
- std::string splash_screen_url = LLGridManager::getInstance()->getLoginPage();
- web_browser->navigateTo( splash_screen_url, "text/html" );
- LLUICtrl* username_combo = sInstance->getChild<LLUICtrl>("username_combo");
- username_combo->setFocus(TRUE);
-}
-
-// static
-void LLPanelLogin::show(const LLRect &rect,
- BOOL show_server,
- void (*callback)(S32 option, void* user_data),
- void* callback_data)
-{
- new LLPanelLogin(rect, show_server, callback, callback_data);
-
- if( !gFocusMgr.getKeyboardFocus() )
- {
- // Grab focus and move cursor to first enabled control
- sInstance->setFocus(TRUE);
- }
-
- // Make sure that focus always goes here (and use the latest sInstance that was just created)
- gFocusMgr.setDefaultKeyboardFocus(sInstance);
-}
-
-// static
-void LLPanelLogin::setFields(LLPointer<LLCredential> credential,
- BOOL remember)
-{
- if (!sInstance)
- {
- llwarns << "Attempted fillFields with no login view shown" << llendl;
- return;
- }
- LL_INFOS("Credentials") << "Setting login fields to " << *credential << LL_ENDL;
-
- LLSD identifier = credential->getIdentifier();
- if((std::string)identifier["type"] == "agent")
- {
- std::string firstname = identifier["first_name"].asString();
- std::string lastname = identifier["last_name"].asString();
- std::string login_id = firstname;
- if (!lastname.empty() && lastname != "Resident")
- {
- // support traditional First Last name SLURLs
- login_id += " ";
- login_id += lastname;
- }
- sInstance->getChild<LLComboBox>("username_combo")->setLabel(login_id);
- }
- else if((std::string)identifier["type"] == "account")
- {
- sInstance->getChild<LLComboBox>("username_combo")->setLabel((std::string)identifier["account_name"]);
- }
- else
- {
- sInstance->getChild<LLComboBox>("username_combo")->setLabel(std::string());
- }
- sInstance->addFavoritesToStartLocation();
- // if the password exists in the credential, set the password field with
- // a filler to get some stars
- LLSD authenticator = credential->getAuthenticator();
- LL_INFOS("Credentials") << "Setting authenticator field " << authenticator["type"].asString() << LL_ENDL;
- if(authenticator.isMap() &&
- authenticator.has("secret") &&
- (authenticator["secret"].asString().size() > 0))
- {
-
- // This is a MD5 hex digest of a password.
- // We don't actually use the password input field,
- // fill it with MAX_PASSWORD characters so we get a
- // nice row of asterixes.
- const std::string filler("123456789!123456");
- sInstance->getChild<LLUICtrl>("password_edit")->setValue(std::string("123456789!123456"));
- }
- else
- {
- sInstance->getChild<LLUICtrl>("password_edit")->setValue(std::string());
- }
- sInstance->getChild<LLUICtrl>("remember_check")->setValue(remember);
-}
-
-
-// static
-void LLPanelLogin::getFields(LLPointer<LLCredential>& credential,
- BOOL& remember)
-{
- if (!sInstance)
- {
- llwarns << "Attempted getFields with no login view shown" << llendl;
- return;
- }
-
- // load the credential so we can pass back the stored password or hash if the user did
- // not modify the password field.
-
- credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid());
-
- LLSD identifier = LLSD::emptyMap();
- LLSD authenticator = LLSD::emptyMap();
-
- if(credential.notNull())
- {
- authenticator = credential->getAuthenticator();
- }
-
- std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
- LLStringUtil::trim(username);
- std::string password = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString();
-
- LL_INFOS2("Credentials", "Authentication") << "retrieving username:" << username << LL_ENDL;
- // determine if the username is a first/last form or not.
- size_t separator_index = username.find_first_of(' ');
- if (separator_index == username.npos
- && !LLGridManager::getInstance()->isSystemGrid())
- {
- LL_INFOS2("Credentials", "Authentication") << "account: " << username << LL_ENDL;
- // single username, so this is a 'clear' identifier
- identifier["type"] = CRED_IDENTIFIER_TYPE_ACCOUNT;
- identifier["account_name"] = username;
-
- if (LLPanelLogin::sInstance->mPasswordModified)
- {
- authenticator = LLSD::emptyMap();
- // password is plaintext
- authenticator["type"] = CRED_AUTHENTICATOR_TYPE_CLEAR;
- authenticator["secret"] = password;
- }
- }
- else
- {
- // Be lenient in terms of what separators we allow for two-word names
- // and allow legacy users to login with firstname.lastname
- separator_index = username.find_first_of(" ._");
- std::string first = username.substr(0, separator_index);
- std::string last;
- if (separator_index != username.npos)
- {
- last = username.substr(separator_index+1, username.npos);
- LLStringUtil::trim(last);
- }
- else
- {
- // ...on Linden grids, single username users as considered to have
- // last name "Resident"
- // *TODO: Make login.cgi support "account_name" like above
- last = "Resident";
- }
-
- if (last.find_first_of(' ') == last.npos)
- {
- LL_INFOS2("Credentials", "Authentication") << "agent: " << username << LL_ENDL;
- // traditional firstname / lastname
- identifier["type"] = CRED_IDENTIFIER_TYPE_AGENT;
- identifier["first_name"] = first;
- identifier["last_name"] = last;
-
- if (LLPanelLogin::sInstance->mPasswordModified)
- {
- authenticator = LLSD::emptyMap();
- authenticator["type"] = CRED_AUTHENTICATOR_TYPE_HASH;
- authenticator["algorithm"] = "md5";
- LLMD5 pass((const U8 *)password.c_str());
- char md5pass[33]; /* Flawfinder: ignore */
- pass.hex_digest(md5pass);
- authenticator["secret"] = md5pass;
- }
- }
- }
- credential = gSecAPIHandler->createCredential(LLGridManager::getInstance()->getGrid(), identifier, authenticator);
- remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue();
-}
-
-// static
-BOOL LLPanelLogin::isGridComboDirty()
-{
- BOOL user_picked = FALSE;
- if (!sInstance)
- {
- llwarns << "Attempted getServer with no login view shown" << llendl;
- }
- else
- {
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- user_picked = combo->isDirty();
- }
- return user_picked;
-}
-
-// static
-BOOL LLPanelLogin::areCredentialFieldsDirty()
-{
- if (!sInstance)
- {
- llwarns << "Attempted getServer with no login view shown" << llendl;
- }
- else
- {
- std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
- LLStringUtil::trim(username);
- std::string password = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString();
- LLComboBox* combo = sInstance->getChild<LLComboBox>("username_combo");
- if(combo && combo->isDirty())
- {
- return true;
- }
- LLLineEditor* ctrl = sInstance->getChild<LLLineEditor>("password_edit");
- if(ctrl && ctrl->isDirty())
- {
- return true;
- }
- }
- return false;
-}
-
-
-// static
-void LLPanelLogin::updateLocationCombo( bool force_visible )
-{
- if (!sInstance)
- {
- return;
- }
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo");
-
- switch(LLStartUp::getStartSLURL().getType())
- {
- case LLSLURL::LOCATION:
- {
-
- combo->setCurrentByIndex( 2 );
- combo->setTextEntry(LLStartUp::getStartSLURL().getLocationString());
- break;
- }
- case LLSLURL::HOME_LOCATION:
- combo->setCurrentByIndex(1);
- break;
- default:
- combo->setCurrentByIndex(0);
- break;
- }
-
- BOOL show_start = TRUE;
-
- if ( ! force_visible )
- show_start = gSavedSettings.getBOOL("ShowStartLocation");
-
- sInstance->getChildView("start_location_combo")->setVisible( show_start);
- sInstance->getChildView("start_location_text")->setVisible( show_start);
-
- BOOL show_server = gSavedSettings.getBOOL("ForceShowGrid");
- sInstance->getChildView("server_combo_text")->setVisible( show_server);
- sInstance->getChildView("server_combo")->setVisible( show_server);
-}
-
-// static
-void LLPanelLogin::updateStartSLURL()
-{
- if (!sInstance) return;
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo");
- S32 index = combo->getCurrentIndex();
-
- switch (index)
- {
- case 0:
- {
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_LAST));
- break;
- }
- case 1:
- {
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
- break;
- }
- default:
- {
- LLSLURL slurl = LLSLURL(combo->getValue().asString());
- if(slurl.getType() == LLSLURL::LOCATION)
- {
- // we've changed the grid, so update the grid selection
- LLStartUp::setStartSLURL(slurl);
- }
- break;
- }
- }
-}
-
-
-void LLPanelLogin::setLocation(const LLSLURL& slurl)
-{
- LLStartUp::setStartSLURL(slurl);
- updateServer();
-}
-
-// static
-void LLPanelLogin::closePanel()
-{
- if (sInstance)
- {
- LLPanelLogin::sInstance->getParent()->removeChild( LLPanelLogin::sInstance );
-
- delete sInstance;
- sInstance = NULL;
- }
-}
-
-// static
-void LLPanelLogin::setAlwaysRefresh(bool refresh)
-{
- if (LLStartUp::getStartupState() >= STATE_LOGIN_CLEANUP) return;
-
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
-
- if (web_browser)
- {
- web_browser->setAlwaysRefresh(refresh);
- }
-}
-
-
-
-void LLPanelLogin::loadLoginPage()
-{
- if (!sInstance) return;
-
- std::ostringstream oStr;
-
- std::string login_page = LLGridManager::getInstance()->getLoginPage();
-
- oStr << login_page;
-
- // Use the right delimeter depending on how LLURI parses the URL
- LLURI login_page_uri = LLURI(login_page);
-
- std::string first_query_delimiter = "&";
- if (login_page_uri.queryMap().size() == 0)
- {
- first_query_delimiter = "?";
- }
-
- // Language
- std::string language = LLUI::getLanguage();
- oStr << first_query_delimiter<<"lang=" << language;
-
- // First Login?
- if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
- {
- oStr << "&firstlogin=TRUE";
- }
-
- // Channel and Version
- std::string version = llformat("%s (%d)",
- LLVersionInfo::getShortVersion().c_str(),
- LLVersionInfo::getBuild());
-
- char* curl_channel = curl_escape(LLVersionInfo::getChannel().c_str(), 0);
- char* curl_version = curl_escape(version.c_str(), 0);
-
- oStr << "&channel=" << curl_channel;
- oStr << "&version=" << curl_version;
-
- curl_free(curl_channel);
- curl_free(curl_version);
-
- // Grid
- char* curl_grid = curl_escape(LLGridManager::getInstance()->getGridLabel().c_str(), 0);
- oStr << "&grid=" << curl_grid;
- curl_free(curl_grid);
-
- // add OS info
- char * os_info = curl_escape(LLAppViewer::instance()->getOSInfo().getOSStringSimple().c_str(), 0);
- oStr << "&os=" << os_info;
- curl_free(os_info);
-
-
- gViewerWindow->setMenuBackgroundColor(false, !LLGridManager::getInstance()->isInProductionGrid());
- gLoginMenuBarView->setBackgroundColor(gMenuBarView->getBackgroundColor());
-
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
-
- // navigate to the "real" page
- if (gSavedSettings.getBOOL("RegInClient"))
- {
- web_browser->setFocus(TRUE);
- login_page = sInstance->getString("reg_in_client_url");
- web_browser->navigateTo(login_page, "text/html");
- }
- else
- {
- web_browser->navigateTo( oStr.str(), "text/html" );
- }
-}
-
-void LLPanelLogin::handleMediaEvent(LLPluginClassMedia* /*self*/, EMediaEvent event)
-{
- if(event == MEDIA_EVENT_NAVIGATE_COMPLETE)
- {
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- if (web_browser)
- {
- // *HACK HACK HACK HACK!
- /* Stuff a Tab key into the browser now so that the first field will
- ** get the focus! The embedded javascript on the page that properly
- ** sets the initial focus in a real web browser is not working inside
- ** the viewer, so this is an UGLY HACK WORKAROUND for now.
- */
- // Commented out as it's not reliable
- //web_browser->handleKey(KEY_TAB, MASK_NONE, false);
- }
- }
-}
-
-//---------------------------------------------------------------------------
-// Protected methods
-//---------------------------------------------------------------------------
-
-// static
-void LLPanelLogin::onClickConnect(void *)
-{
- if (sInstance && sInstance->mCallback)
- {
- // tell the responder we're not here anymore
- if ( gResponsePtr )
- gResponsePtr->setParent( 0 );
-
- // JC - Make sure the fields all get committed.
- sInstance->setFocus(FALSE);
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- LLSD combo_val = combo->getSelectedValue();
- if (combo_val.isUndefined())
- {
- combo_val = combo->getValue();
- }
- if(combo_val.isUndefined())
- {
- LLNotificationsUtil::add("StartRegionEmpty");
- return;
- }
- try
- {
- LLGridManager::getInstance()->setGridChoice(combo_val.asString());
- }
- catch (LLInvalidGridName ex)
- {
- LLSD args;
- args["GRID"] = combo_val.asString();
- LLNotificationsUtil::add("InvalidGrid", args);
- return;
- }
- updateStartSLURL();
- std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
-
-
- if(username.empty())
- {
- // user must type in something into the username field
- LLNotificationsUtil::add("MustHaveAccountToLogIn");
- }
- else
- {
- LLPointer<LLCredential> cred;
- BOOL remember;
- getFields(cred, remember);
- std::string identifier_type;
- cred->identifierType(identifier_type);
- LLSD allowed_credential_types;
- LLGridManager::getInstance()->getLoginIdentifierTypes(allowed_credential_types);
-
- // check the typed in credential type against the credential types expected by the server.
- for(LLSD::array_iterator i = allowed_credential_types.beginArray();
- i != allowed_credential_types.endArray();
- i++)
- {
-
- if(i->asString() == identifier_type)
- {
- // yay correct credential type
- sInstance->mCallback(0, sInstance->mCallbackData);
- return;
- }
- }
-
- // Right now, maingrid is the only thing that is picky about
- // credential format, as it doesn't yet allow account (single username)
- // format creds. - Rox. James, we wanna fix the message when we change
- // this.
- LLNotificationsUtil::add("InvalidCredentialFormat");
- }
- }
-}
-
-/*
-// static
-bool LLPanelLogin::newAccountAlertCallback(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- llinfos << "Going to account creation URL" << llendl;
- LLWeb::loadURLExternal( LLNotifications::instance().getGlobalString("CREATE_ACCOUNT_URL"));
- }
- else
- {
- sInstance->setFocus(TRUE);
- }
- return false;
-}
-*/
-
-// static
-void LLPanelLogin::onClickNewAccount(void*)
-{
- LLWeb::loadURLExternal(sInstance->getString("create_account_url"));
-}
-
-
-// static
-void LLPanelLogin::onClickVersion(void*)
-{
- LLFloaterReg::showInstance("sl_about");
-}
-
-//static
-void LLPanelLogin::onClickForgotPassword(void*)
-{
- if (sInstance )
- {
- LLWeb::loadURLExternal(sInstance->getString( "forgot_password_url" ));
- }
-}
-
-//static
-void LLPanelLogin::onClickHelp(void*)
-{
- if (sInstance)
- {
- LLViewerHelp* vhelp = LLViewerHelp::getInstance();
- vhelp->showTopic(vhelp->preLoginTopic());
- }
-}
-
-// static
-void LLPanelLogin::onPassKey(LLLineEditor* caller, void* user_data)
-{
- LLPanelLogin *This = (LLPanelLogin *) user_data;
- This->mPasswordModified = TRUE;
- if (gKeyboard->getKeyDown(KEY_CAPSLOCK) && sCapslockDidNotification == FALSE)
- {
-// *TODO: use another way to notify user about enabled caps lock, see EXT-6858
- sCapslockDidNotification = TRUE;
- }
-}
-
-
-void LLPanelLogin::updateServer()
-{
- try
- {
-
- updateServerCombo();
- // if they've selected another grid, we should load the credentials
- // for that grid and set them to the UI.
- if(sInstance && !sInstance->areCredentialFieldsDirty())
- {
- LLPointer<LLCredential> credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid());
- bool remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue();
- sInstance->setFields(credential, remember);
- }
- // grid changed so show new splash screen (possibly)
- loadLoginPage();
- updateLocationCombo(LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION);
- }
- catch (LLInvalidGridName ex)
- {
- // do nothing
- }
-}
-
-void LLPanelLogin::updateServerCombo()
-{
- if (!sInstance)
- {
- return;
- }
- // We add all of the possible values, sorted, and then add a bar and the current value at the top
- LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo");
- server_choice_combo->removeall();
-
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids(!gSavedSettings.getBOOL("ShowBetaGrids"));
-
- for (std::map<std::string, std::string>::iterator grid_choice = known_grids.begin();
- grid_choice != known_grids.end();
- grid_choice++)
- {
- if (!grid_choice->first.empty())
- {
- server_choice_combo->add(grid_choice->second, grid_choice->first);
- }
- }
- server_choice_combo->sortByName();
-
- server_choice_combo->addSeparator(ADD_TOP);
-
- server_choice_combo->add(LLGridManager::getInstance()->getGridLabel(),
- LLGridManager::getInstance()->getGrid(), ADD_TOP);
-
- server_choice_combo->selectFirstItem();
-}
-
-// static
-void LLPanelLogin::onSelectServer(LLUICtrl*, void*)
-{
- // *NOTE: The paramters for this method are ignored.
- // LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe, void*)
- // calls this method.
- LL_INFOS("AppInit") << "onSelectServer" << LL_ENDL;
- // The user twiddled with the grid choice ui.
- // apply the selection to the grid setting.
- LLPointer<LLCredential> credential;
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- LLSD combo_val = combo->getSelectedValue();
- if (combo_val.isUndefined())
- {
- combo_val = combo->getValue();
- }
-
- combo = sInstance->getChild<LLComboBox>("start_location_combo");
- combo->setCurrentByIndex(1);
- LLStartUp::setStartSLURL(LLSLURL(gSavedSettings.getString("LoginLocation")));
- LLGridManager::getInstance()->setGridChoice(combo_val.asString());
- // This new selection will override preset uris
- // from the command line.
- updateServer();
- updateLocationCombo(false);
- updateLoginPanelLinks();
-}
-
-void LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe)
-{
- if (!sInstance)
- {
- return;
- }
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- if(fe == combo)
- {
- onSelectServer(combo, NULL);
- }
-}
-
-void LLPanelLogin::updateLoginPanelLinks()
-{
- LLSD grid_data;
- LLGridManager::getInstance()->getGridInfo(grid_data);
- bool system_grid = grid_data.has(GRID_IS_SYSTEM_GRID_VALUE);
-
- // need to call through sInstance, as it's called from onSelectServer, which
- // is static.
- sInstance->getChildView("create_new_account_text")->setVisible( system_grid);
- sInstance->getChildView("forgot_password_text")->setVisible( system_grid);
-}
-
-//static
-void LLPanelLogin::onModeChange()
-{
- LLNotificationsUtil::add("ModeChange", LLSD(), LLSD(), boost::bind(&onModeChangeConfirm, _1, _2));
-}
-
-//static
-void LLPanelLogin::onModeChangeConfirm(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- switch (option)
- {
- case 0:
- LLAppViewer::instance()->requestQuit();
- break;
- case 1:
- // do nothing
- break;
- default:
- break;
- }
-}
+/** + * @file llpanellogin.cpp + * @brief Login dialog and logo display + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpanellogin.h" + +#include "indra_constants.h" // for key and mask constants +#include "llfloaterreg.h" +#include "llfontgl.h" +#include "llmd5.h" +#include "llsecondlifeurls.h" +#include "v4color.h" + +#include "llappviewer.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcommandhandler.h" // for secondlife:///app/login/ +#include "llcombobox.h" +#include "llcurl.h" +#include "llviewercontrol.h" +#include "llfloaterpreference.h" +#include "llfocusmgr.h" +#include "lllineeditor.h" +#include "llnotificationsutil.h" +#include "llsecapi.h" +#include "llstartup.h" +#include "lltextbox.h" +#include "llui.h" +#include "lluiconstants.h" +#include "llslurl.h" +#include "llversioninfo.h" +#include "llviewerhelp.h" +#include "llviewertexturelist.h" +#include "llviewermenu.h" // for handle_preferences() +#include "llviewernetwork.h" +#include "llviewerwindow.h" // to link into child list +#include "lluictrlfactory.h" +#include "llhttpclient.h" +#include "llweb.h" +#include "llmediactrl.h" +#include "llrootview.h" + +#include "llfloatertos.h" +#include "lltrans.h" +#include "llglheaders.h" +#include "llpanelloginlistener.h" + +#if LL_WINDOWS +#pragma warning(disable: 4355) // 'this' used in initializer list +#endif // LL_WINDOWS + +#include "llsdserialize.h" + +const S32 BLACK_BORDER_HEIGHT = 160; +const S32 MAX_PASSWORD = 16; + +LLPanelLogin *LLPanelLogin::sInstance = NULL; +BOOL LLPanelLogin::sCapslockDidNotification = FALSE; + + +class LLLoginRefreshHandler : public LLCommandHandler +{ +public: + // don't allow from external browsers + LLLoginRefreshHandler() : LLCommandHandler("login_refresh", UNTRUSTED_BLOCK) { } + bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web) + { + if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) + { + LLPanelLogin::loadLoginPage(); + } + return true; + } +}; + +LLLoginRefreshHandler gLoginRefreshHandler; + + +// helper class that trys to download a URL from a web site and calls a method +// on parent class indicating if the web server is working or not +class LLIamHereLogin : public LLHTTPClient::Responder +{ + private: + LLIamHereLogin( LLPanelLogin* parent ) : + mParent( parent ) + {} + + LLPanelLogin* mParent; + + public: + static boost::intrusive_ptr< LLIamHereLogin > build( LLPanelLogin* parent ) + { + return boost::intrusive_ptr< LLIamHereLogin >( new LLIamHereLogin( parent ) ); + }; + + virtual void setParent( LLPanelLogin* parentIn ) + { + mParent = parentIn; + }; + + // We don't actually expect LLSD back, so need to override completedRaw + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + completed(status, reason, LLSD()); // will call result() or error() + } + + virtual void result( const LLSD& content ) + { + if ( mParent ) + mParent->setSiteIsAlive( true ); + }; + + virtual void error( U32 status, const std::string& reason ) + { + if ( mParent ) + mParent->setSiteIsAlive( false ); + }; +}; + +// this is global and not a class member to keep crud out of the header file +namespace { + boost::intrusive_ptr< LLIamHereLogin > gResponsePtr = 0; +}; + + +//--------------------------------------------------------------------------- +// Public methods +//--------------------------------------------------------------------------- +LLPanelLogin::LLPanelLogin(const LLRect &rect, + BOOL show_server, + void (*callback)(S32 option, void* user_data), + void *cb_data) +: LLPanel(), + mLogoImage(), + mCallback(callback), + mCallbackData(cb_data), + mHtmlAvailable( TRUE ), + mListener(new LLPanelLoginListener(this)) +{ + setBackgroundVisible(FALSE); + setBackgroundOpaque(TRUE); + + // instance management + if (LLPanelLogin::sInstance) + { + llwarns << "Duplicate instance of login view deleted" << llendl; + // Don't leave bad pointer in gFocusMgr + gFocusMgr.setDefaultKeyboardFocus(NULL); + + delete LLPanelLogin::sInstance; + } + + mPasswordModified = FALSE; + LLPanelLogin::sInstance = this; + + LLView* login_holder = gViewerWindow->getLoginPanelHolder(); + if (login_holder) + { + login_holder->addChild(this); + } + + // Logo + mLogoImage = LLUI::getUIImage("startup_logo"); + + buildFromFile( "panel_login.xml"); + + // Legacy login web page is hidden under the menu bar. + // Adjust reg-in-client web browser widget to not be hidden. + if (gSavedSettings.getBOOL("RegInClient")) + { + reshape(rect.getWidth(), rect.getHeight() - MENU_BAR_HEIGHT); + } + else + { + reshape(rect.getWidth(), rect.getHeight()); + } + + getChild<LLLineEditor>("password_edit")->setKeystrokeCallback(onPassKey, this); + + // change z sort of clickable text to be behind buttons + //sendChildToBack(getChildView("channel_text")); + sendChildToBack(getChildView("forgot_password_text")); + + if(LLStartUp::getStartSLURL().getType() != LLSLURL::LOCATION) + { + LLSLURL slurl(gSavedSettings.getString("LoginLocation")); + LLStartUp::setStartSLURL(slurl); + } + updateLocationCombo(false); + + gSavedSettings.getControl("SessionSettingsFile")->getSignal()->connect(boost::bind(&onModeChange)); + + LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo"); + server_choice_combo->setCommitCallback(onSelectServer, NULL); + server_choice_combo->setFocusLostCallback(boost::bind(onServerComboLostFocus, _1)); + updateServerCombo(); + + childSetAction("connect_btn", onClickConnect, this); + + getChild<LLPanel>("login")->setDefaultBtn("connect_btn"); + + std::string channel = LLVersionInfo::getChannel(); + std::string version = llformat("%s (%d)", + LLVersionInfo::getShortVersion().c_str(), + LLVersionInfo::getBuild()); + //LLTextBox* channel_text = getChild<LLTextBox>("channel_text"); + //channel_text->setTextArg("[CHANNEL]", channel); // though not displayed + //channel_text->setTextArg("[VERSION]", version); + //channel_text->setClickedCallback(onClickVersion, this); + + LLTextBox* forgot_password_text = getChild<LLTextBox>("forgot_password_text"); + forgot_password_text->setClickedCallback(onClickForgotPassword, NULL); + + LLTextBox* create_new_account_text = getChild<LLTextBox>("create_new_account_text"); + create_new_account_text->setClickedCallback(onClickNewAccount, NULL); + + LLTextBox* need_help_text = getChild<LLTextBox>("login_help"); + need_help_text->setClickedCallback(onClickHelp, NULL); + + // get the web browser control + LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html"); + web_browser->addObserver(this); + + // Clear the browser's cache to avoid any potential for the cache messing up the login screen. + web_browser->clearCache(); + + reshapeBrowser(); + + // kick off a request to grab the url manually + gResponsePtr = LLIamHereLogin::build( this ); + + LLHTTPClient::head( LLGridManager::getInstance()->getLoginPage(), gResponsePtr ); + + // Show last logged in user favorites in "Start at" combo. + addUsersWithFavoritesToUsername(); + getChild<LLComboBox>("username_combo")->setTextChangedCallback(boost::bind(&LLPanelLogin::addFavoritesToStartLocation, this)); + + updateLocationCombo(false); + +} + +void LLPanelLogin::addUsersWithFavoritesToUsername() +{ + LLComboBox* combo = getChild<LLComboBox>("username_combo"); + if (!combo) return; + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); + LLSD fav_llsd; + llifstream file; + file.open(filename); + if (!file.is_open()) return; + LLSDSerialize::fromXML(fav_llsd, file); + for (LLSD::map_const_iterator iter = fav_llsd.beginMap(); + iter != fav_llsd.endMap(); ++iter) + { + combo->add(iter->first); + } +} + +void LLPanelLogin::addFavoritesToStartLocation() +{ + LLComboBox* combo = getChild<LLComboBox>("start_location_combo"); + if (!combo) return; + int num_items = combo->getItemCount(); + for (int i = num_items - 1; i > 2; i--) + { + combo->remove(i); + } + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); + LLSD fav_llsd; + llifstream file; + file.open(filename); + if (!file.is_open()) return; + LLSDSerialize::fromXML(fav_llsd, file); + for (LLSD::map_const_iterator iter = fav_llsd.beginMap(); + iter != fav_llsd.endMap(); ++iter) + { + if(iter->first != getChild<LLComboBox>("username_combo")->getSimple()) continue; + combo->addSeparator(); + LLSD user_llsd = iter->second; + for (LLSD::array_const_iterator iter1 = user_llsd.beginArray(); + iter1 != user_llsd.endArray(); ++iter1) + { + std::string label = (*iter1)["name"].asString(); + std::string value = (*iter1)["slurl"].asString(); + if(label != "" && value != "") + { + combo->add(label, value); + } + } + break; + } +} + +// force the size to be correct (XML doesn't seem to be sufficient to do this) +// (with some padding so the other login screen doesn't show through) +void LLPanelLogin::reshapeBrowser() +{ + LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html"); + LLRect rect = gViewerWindow->getWindowRectScaled(); + LLRect html_rect; + html_rect.setCenterAndSize( + rect.getCenterX() - 2, rect.getCenterY() + 40, + rect.getWidth() + 6, rect.getHeight() - 78 ); + web_browser->setRect( html_rect ); + web_browser->reshape( html_rect.getWidth(), html_rect.getHeight(), TRUE ); + reshape( rect.getWidth(), rect.getHeight(), 1 ); +} + +void LLPanelLogin::setSiteIsAlive( bool alive ) +{ + LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html"); + // if the contents of the site was retrieved + if ( alive ) + { + if ( web_browser ) + { + loadLoginPage(); + + // mark as available + mHtmlAvailable = TRUE; + } + } + else + // the site is not available (missing page, server down, other badness) + { + if ( web_browser ) + { + // hide browser control (revealing default one) + web_browser->setVisible( FALSE ); + + // mark as unavailable + mHtmlAvailable = FALSE; + } + } +} + + +LLPanelLogin::~LLPanelLogin() +{ + LLPanelLogin::sInstance = NULL; + + // tell the responder we're not here anymore + if ( gResponsePtr ) + gResponsePtr->setParent( 0 ); + + //// We know we're done with the image, so be rid of it. + //gTextureList.deleteImage( mLogoImage ); + + // Controls having keyboard focus by default + // must reset it on destroy. (EXT-2748) + gFocusMgr.setDefaultKeyboardFocus(NULL); +} + +// virtual +void LLPanelLogin::draw() +{ + glPushMatrix(); + { + F32 image_aspect = 1.333333f; + F32 view_aspect = (F32)getRect().getWidth() / (F32)getRect().getHeight(); + // stretch image to maintain aspect ratio + if (image_aspect > view_aspect) + { + glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f); + glScalef(image_aspect / view_aspect, 1.f, 1.f); + } + + S32 width = getRect().getWidth(); + S32 height = getRect().getHeight(); + + if ( mHtmlAvailable ) + { + if (getChild<LLView>("login_widgets")->getVisible()) + { + // draw a background box in black + gl_rect_2d( 0, height - 264, width, 264, LLColor4::black ); + // draw the bottom part of the background image + // just the blue background to the native client UI + mLogoImage->draw(0, -264, width + 8, mLogoImage->getHeight()); + } + } + else + { + // the HTML login page is not available so default to the original screen + S32 offscreen_part = height / 3; + mLogoImage->draw(0, -offscreen_part, width, height+offscreen_part); + }; + } + glPopMatrix(); + + LLPanel::draw(); +} + +// virtual +BOOL LLPanelLogin::handleKeyHere(KEY key, MASK mask) +{ + if ( KEY_F1 == key ) + { + LLViewerHelp* vhelp = LLViewerHelp::getInstance(); + vhelp->showTopic(vhelp->f1HelpTopic()); + return TRUE; + } + + return LLPanel::handleKeyHere(key, mask); +} + +// virtual +void LLPanelLogin::setFocus(BOOL b) +{ + if(b != hasFocus()) + { + if(b) + { + LLPanelLogin::giveFocus(); + } + else + { + LLPanel::setFocus(b); + } + } +} + +// static +void LLPanelLogin::giveFocus() +{ + if( sInstance ) + { + // Grab focus and move cursor to first blank input field + std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString(); + std::string pass = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString(); + + BOOL have_username = !username.empty(); + BOOL have_pass = !pass.empty(); + + LLLineEditor* edit = NULL; + LLComboBox* combo = NULL; + if (have_username && !have_pass) + { + // User saved his name but not his password. Move + // focus to password field. + edit = sInstance->getChild<LLLineEditor>("password_edit"); + } + else + { + // User doesn't have a name, so start there. + combo = sInstance->getChild<LLComboBox>("username_combo"); + } + + if (edit) + { + edit->setFocus(TRUE); + edit->selectAll(); + } + else if (combo) + { + combo->setFocus(TRUE); + } + } +} + +// static +void LLPanelLogin::showLoginWidgets() +{ + // *NOTE: Mani - This may or may not be obselete code. + // It seems to be part of the defunct? reg-in-client project. + sInstance->getChildView("login_widgets")->setVisible( true); + LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html"); + sInstance->reshapeBrowser(); + // *TODO: Append all the usual login parameters, like first_login=Y etc. + std::string splash_screen_url = LLGridManager::getInstance()->getLoginPage(); + web_browser->navigateTo( splash_screen_url, "text/html" ); + LLUICtrl* username_combo = sInstance->getChild<LLUICtrl>("username_combo"); + username_combo->setFocus(TRUE); +} + +// static +void LLPanelLogin::show(const LLRect &rect, + BOOL show_server, + void (*callback)(S32 option, void* user_data), + void* callback_data) +{ + new LLPanelLogin(rect, show_server, callback, callback_data); + + if( !gFocusMgr.getKeyboardFocus() ) + { + // Grab focus and move cursor to first enabled control + sInstance->setFocus(TRUE); + } + + // Make sure that focus always goes here (and use the latest sInstance that was just created) + gFocusMgr.setDefaultKeyboardFocus(sInstance); +} + +// static +void LLPanelLogin::setFields(LLPointer<LLCredential> credential, + BOOL remember) +{ + if (!sInstance) + { + llwarns << "Attempted fillFields with no login view shown" << llendl; + return; + } + LL_INFOS("Credentials") << "Setting login fields to " << *credential << LL_ENDL; + + LLSD identifier = credential->getIdentifier(); + if((std::string)identifier["type"] == "agent") + { + std::string firstname = identifier["first_name"].asString(); + std::string lastname = identifier["last_name"].asString(); + std::string login_id = firstname; + if (!lastname.empty() && lastname != "Resident") + { + // support traditional First Last name SLURLs + login_id += " "; + login_id += lastname; + } + sInstance->getChild<LLComboBox>("username_combo")->setLabel(login_id); + } + else if((std::string)identifier["type"] == "account") + { + sInstance->getChild<LLComboBox>("username_combo")->setLabel((std::string)identifier["account_name"]); + } + else + { + sInstance->getChild<LLComboBox>("username_combo")->setLabel(std::string()); + } + sInstance->addFavoritesToStartLocation(); + // if the password exists in the credential, set the password field with + // a filler to get some stars + LLSD authenticator = credential->getAuthenticator(); + LL_INFOS("Credentials") << "Setting authenticator field " << authenticator["type"].asString() << LL_ENDL; + if(authenticator.isMap() && + authenticator.has("secret") && + (authenticator["secret"].asString().size() > 0)) + { + + // This is a MD5 hex digest of a password. + // We don't actually use the password input field, + // fill it with MAX_PASSWORD characters so we get a + // nice row of asterixes. + const std::string filler("123456789!123456"); + sInstance->getChild<LLUICtrl>("password_edit")->setValue(std::string("123456789!123456")); + } + else + { + sInstance->getChild<LLUICtrl>("password_edit")->setValue(std::string()); + } + sInstance->getChild<LLUICtrl>("remember_check")->setValue(remember); +} + + +// static +void LLPanelLogin::getFields(LLPointer<LLCredential>& credential, + BOOL& remember) +{ + if (!sInstance) + { + llwarns << "Attempted getFields with no login view shown" << llendl; + return; + } + + // load the credential so we can pass back the stored password or hash if the user did + // not modify the password field. + + credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid()); + + LLSD identifier = LLSD::emptyMap(); + LLSD authenticator = LLSD::emptyMap(); + + if(credential.notNull()) + { + authenticator = credential->getAuthenticator(); + } + + std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString(); + LLStringUtil::trim(username); + std::string password = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString(); + + LL_INFOS2("Credentials", "Authentication") << "retrieving username:" << username << LL_ENDL; + // determine if the username is a first/last form or not. + size_t separator_index = username.find_first_of(' '); + if (separator_index == username.npos + && !LLGridManager::getInstance()->isSystemGrid()) + { + LL_INFOS2("Credentials", "Authentication") << "account: " << username << LL_ENDL; + // single username, so this is a 'clear' identifier + identifier["type"] = CRED_IDENTIFIER_TYPE_ACCOUNT; + identifier["account_name"] = username; + + if (LLPanelLogin::sInstance->mPasswordModified) + { + authenticator = LLSD::emptyMap(); + // password is plaintext + authenticator["type"] = CRED_AUTHENTICATOR_TYPE_CLEAR; + authenticator["secret"] = password; + } + } + else + { + // Be lenient in terms of what separators we allow for two-word names + // and allow legacy users to login with firstname.lastname + separator_index = username.find_first_of(" ._"); + std::string first = username.substr(0, separator_index); + std::string last; + if (separator_index != username.npos) + { + last = username.substr(separator_index+1, username.npos); + LLStringUtil::trim(last); + } + else + { + // ...on Linden grids, single username users as considered to have + // last name "Resident" + // *TODO: Make login.cgi support "account_name" like above + last = "Resident"; + } + + if (last.find_first_of(' ') == last.npos) + { + LL_INFOS2("Credentials", "Authentication") << "agent: " << username << LL_ENDL; + // traditional firstname / lastname + identifier["type"] = CRED_IDENTIFIER_TYPE_AGENT; + identifier["first_name"] = first; + identifier["last_name"] = last; + + if (LLPanelLogin::sInstance->mPasswordModified) + { + authenticator = LLSD::emptyMap(); + authenticator["type"] = CRED_AUTHENTICATOR_TYPE_HASH; + authenticator["algorithm"] = "md5"; + LLMD5 pass((const U8 *)password.c_str()); + char md5pass[33]; /* Flawfinder: ignore */ + pass.hex_digest(md5pass); + authenticator["secret"] = md5pass; + } + } + } + credential = gSecAPIHandler->createCredential(LLGridManager::getInstance()->getGrid(), identifier, authenticator); + remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue(); +} + +// static +BOOL LLPanelLogin::isGridComboDirty() +{ + BOOL user_picked = FALSE; + if (!sInstance) + { + llwarns << "Attempted getServer with no login view shown" << llendl; + } + else + { + LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo"); + user_picked = combo->isDirty(); + } + return user_picked; +} + +// static +BOOL LLPanelLogin::areCredentialFieldsDirty() +{ + if (!sInstance) + { + llwarns << "Attempted getServer with no login view shown" << llendl; + } + else + { + std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString(); + LLStringUtil::trim(username); + std::string password = sInstance->getChild<LLUICtrl>("password_edit")->getValue().asString(); + LLComboBox* combo = sInstance->getChild<LLComboBox>("username_combo"); + if(combo && combo->isDirty()) + { + return true; + } + LLLineEditor* ctrl = sInstance->getChild<LLLineEditor>("password_edit"); + if(ctrl && ctrl->isDirty()) + { + return true; + } + } + return false; +} + + +// static +void LLPanelLogin::updateLocationCombo( bool force_visible ) +{ + if (!sInstance) + { + return; + } + + LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo"); + + switch(LLStartUp::getStartSLURL().getType()) + { + case LLSLURL::LOCATION: + { + + combo->setCurrentByIndex( 2 ); + combo->setTextEntry(LLStartUp::getStartSLURL().getLocationString()); + break; + } + case LLSLURL::HOME_LOCATION: + combo->setCurrentByIndex(1); + break; + default: + combo->setCurrentByIndex(0); + break; + } + + BOOL show_start = TRUE; + + if ( ! force_visible ) + show_start = gSavedSettings.getBOOL("ShowStartLocation"); + + sInstance->getChildView("start_location_combo")->setVisible( show_start); + sInstance->getChildView("start_location_text")->setVisible( show_start); + + BOOL show_server = gSavedSettings.getBOOL("ForceShowGrid"); + sInstance->getChildView("server_combo_text")->setVisible( show_server); + sInstance->getChildView("server_combo")->setVisible( show_server); +} + +// static +void LLPanelLogin::updateStartSLURL() +{ + if (!sInstance) return; + + LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo"); + S32 index = combo->getCurrentIndex(); + + switch (index) + { + case 0: + { + LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_LAST)); + break; + } + case 1: + { + LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME)); + break; + } + default: + { + LLSLURL slurl = LLSLURL(combo->getValue().asString()); + if(slurl.getType() == LLSLURL::LOCATION) + { + // we've changed the grid, so update the grid selection + LLStartUp::setStartSLURL(slurl); + } + break; + } + } +} + + +void LLPanelLogin::setLocation(const LLSLURL& slurl) +{ + LLStartUp::setStartSLURL(slurl); + updateServer(); +} + +// static +void LLPanelLogin::closePanel() +{ + if (sInstance) + { + LLPanelLogin::sInstance->getParent()->removeChild( LLPanelLogin::sInstance ); + + delete sInstance; + sInstance = NULL; + } +} + +// static +void LLPanelLogin::setAlwaysRefresh(bool refresh) +{ + if (LLStartUp::getStartupState() >= STATE_LOGIN_CLEANUP) return; + + LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html"); + + if (web_browser) + { + web_browser->setAlwaysRefresh(refresh); + } +} + + + +void LLPanelLogin::loadLoginPage() +{ + if (!sInstance) return; + + std::ostringstream oStr; + + std::string login_page = LLGridManager::getInstance()->getLoginPage(); + + oStr << login_page; + + // Use the right delimeter depending on how LLURI parses the URL + LLURI login_page_uri = LLURI(login_page); + + std::string first_query_delimiter = "&"; + if (login_page_uri.queryMap().size() == 0) + { + first_query_delimiter = "?"; + } + + // Language + std::string language = LLUI::getLanguage(); + oStr << first_query_delimiter<<"lang=" << language; + + // First Login? + if (gSavedSettings.getBOOL("FirstLoginThisInstall")) + { + oStr << "&firstlogin=TRUE"; + } + + // Channel and Version + std::string version = llformat("%s (%d)", + LLVersionInfo::getShortVersion().c_str(), + LLVersionInfo::getBuild()); + + char* curl_channel = curl_escape(LLVersionInfo::getChannel().c_str(), 0); + char* curl_version = curl_escape(version.c_str(), 0); + + oStr << "&channel=" << curl_channel; + oStr << "&version=" << curl_version; + + curl_free(curl_channel); + curl_free(curl_version); + + // Grid + char* curl_grid = curl_escape(LLGridManager::getInstance()->getGridLabel().c_str(), 0); + oStr << "&grid=" << curl_grid; + curl_free(curl_grid); + + // add OS info + char * os_info = curl_escape(LLAppViewer::instance()->getOSInfo().getOSStringSimple().c_str(), 0); + oStr << "&os=" << os_info; + curl_free(os_info); + + + gViewerWindow->setMenuBackgroundColor(false, !LLGridManager::getInstance()->isInProductionGrid()); + gLoginMenuBarView->setBackgroundColor(gMenuBarView->getBackgroundColor()); + + LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html"); + + // navigate to the "real" page + if (gSavedSettings.getBOOL("RegInClient")) + { + web_browser->setFocus(TRUE); + login_page = sInstance->getString("reg_in_client_url"); + web_browser->navigateTo(login_page, "text/html"); + } + else + { + web_browser->navigateTo( oStr.str(), "text/html" ); + } +} + +void LLPanelLogin::handleMediaEvent(LLPluginClassMedia* /*self*/, EMediaEvent event) +{ + if(event == MEDIA_EVENT_NAVIGATE_COMPLETE) + { + LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html"); + if (web_browser) + { + // *HACK HACK HACK HACK! + /* Stuff a Tab key into the browser now so that the first field will + ** get the focus! The embedded javascript on the page that properly + ** sets the initial focus in a real web browser is not working inside + ** the viewer, so this is an UGLY HACK WORKAROUND for now. + */ + // Commented out as it's not reliable + //web_browser->handleKey(KEY_TAB, MASK_NONE, false); + } + } +} + +//--------------------------------------------------------------------------- +// Protected methods +//--------------------------------------------------------------------------- + +// static +void LLPanelLogin::onClickConnect(void *) +{ + if (sInstance && sInstance->mCallback) + { + // tell the responder we're not here anymore + if ( gResponsePtr ) + gResponsePtr->setParent( 0 ); + + // JC - Make sure the fields all get committed. + sInstance->setFocus(FALSE); + + LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo"); + LLSD combo_val = combo->getSelectedValue(); + if (combo_val.isUndefined()) + { + combo_val = combo->getValue(); + } + if(combo_val.isUndefined()) + { + LLNotificationsUtil::add("StartRegionEmpty"); + return; + } + try + { + LLGridManager::getInstance()->setGridChoice(combo_val.asString()); + } + catch (LLInvalidGridName ex) + { + LLSD args; + args["GRID"] = combo_val.asString(); + LLNotificationsUtil::add("InvalidGrid", args); + return; + } + updateStartSLURL(); + std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString(); + + + if(username.empty()) + { + // user must type in something into the username field + LLNotificationsUtil::add("MustHaveAccountToLogIn"); + } + else + { + LLPointer<LLCredential> cred; + BOOL remember; + getFields(cred, remember); + std::string identifier_type; + cred->identifierType(identifier_type); + LLSD allowed_credential_types; + LLGridManager::getInstance()->getLoginIdentifierTypes(allowed_credential_types); + + // check the typed in credential type against the credential types expected by the server. + for(LLSD::array_iterator i = allowed_credential_types.beginArray(); + i != allowed_credential_types.endArray(); + i++) + { + + if(i->asString() == identifier_type) + { + // yay correct credential type + sInstance->mCallback(0, sInstance->mCallbackData); + return; + } + } + + // Right now, maingrid is the only thing that is picky about + // credential format, as it doesn't yet allow account (single username) + // format creds. - Rox. James, we wanna fix the message when we change + // this. + LLNotificationsUtil::add("InvalidCredentialFormat"); + } + } +} + +/* +// static +bool LLPanelLogin::newAccountAlertCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + llinfos << "Going to account creation URL" << llendl; + LLWeb::loadURLExternal( LLNotifications::instance().getGlobalString("CREATE_ACCOUNT_URL")); + } + else + { + sInstance->setFocus(TRUE); + } + return false; +} +*/ + +// static +void LLPanelLogin::onClickNewAccount(void*) +{ + LLWeb::loadURLExternal(sInstance->getString("create_account_url")); +} + + +// static +void LLPanelLogin::onClickVersion(void*) +{ + LLFloaterReg::showInstance("sl_about"); +} + +//static +void LLPanelLogin::onClickForgotPassword(void*) +{ + if (sInstance ) + { + LLWeb::loadURLExternal(sInstance->getString( "forgot_password_url" )); + } +} + +//static +void LLPanelLogin::onClickHelp(void*) +{ + if (sInstance) + { + LLViewerHelp* vhelp = LLViewerHelp::getInstance(); + vhelp->showTopic(vhelp->preLoginTopic()); + } +} + +// static +void LLPanelLogin::onPassKey(LLLineEditor* caller, void* user_data) +{ + LLPanelLogin *This = (LLPanelLogin *) user_data; + This->mPasswordModified = TRUE; + if (gKeyboard->getKeyDown(KEY_CAPSLOCK) && sCapslockDidNotification == FALSE) + { +// *TODO: use another way to notify user about enabled caps lock, see EXT-6858 + sCapslockDidNotification = TRUE; + } +} + + +void LLPanelLogin::updateServer() +{ + try + { + + updateServerCombo(); + // if they've selected another grid, we should load the credentials + // for that grid and set them to the UI. + if(sInstance && !sInstance->areCredentialFieldsDirty()) + { + LLPointer<LLCredential> credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid()); + bool remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue(); + sInstance->setFields(credential, remember); + } + // grid changed so show new splash screen (possibly) + loadLoginPage(); + updateLocationCombo(LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION); + } + catch (LLInvalidGridName ex) + { + // do nothing + } +} + +void LLPanelLogin::updateServerCombo() +{ + if (!sInstance) + { + return; + } + // We add all of the possible values, sorted, and then add a bar and the current value at the top + LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo"); + server_choice_combo->removeall(); + + std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids(!gSavedSettings.getBOOL("ShowBetaGrids")); + + for (std::map<std::string, std::string>::iterator grid_choice = known_grids.begin(); + grid_choice != known_grids.end(); + grid_choice++) + { + if (!grid_choice->first.empty()) + { + server_choice_combo->add(grid_choice->second, grid_choice->first); + } + } + server_choice_combo->sortByName(); + + server_choice_combo->addSeparator(ADD_TOP); + + server_choice_combo->add(LLGridManager::getInstance()->getGridLabel(), + LLGridManager::getInstance()->getGrid(), ADD_TOP); + + server_choice_combo->selectFirstItem(); +} + +// static +void LLPanelLogin::onSelectServer(LLUICtrl*, void*) +{ + // *NOTE: The paramters for this method are ignored. + // LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe, void*) + // calls this method. + LL_INFOS("AppInit") << "onSelectServer" << LL_ENDL; + // The user twiddled with the grid choice ui. + // apply the selection to the grid setting. + LLPointer<LLCredential> credential; + + LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo"); + LLSD combo_val = combo->getSelectedValue(); + if (combo_val.isUndefined()) + { + combo_val = combo->getValue(); + } + + combo = sInstance->getChild<LLComboBox>("start_location_combo"); + combo->setCurrentByIndex(1); + LLStartUp::setStartSLURL(LLSLURL(gSavedSettings.getString("LoginLocation"))); + LLGridManager::getInstance()->setGridChoice(combo_val.asString()); + // This new selection will override preset uris + // from the command line. + updateServer(); + updateLocationCombo(false); + updateLoginPanelLinks(); +} + +void LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe) +{ + if (!sInstance) + { + return; + } + + LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo"); + if(fe == combo) + { + onSelectServer(combo, NULL); + } +} + +void LLPanelLogin::updateLoginPanelLinks() +{ + LLSD grid_data; + LLGridManager::getInstance()->getGridInfo(grid_data); + bool system_grid = grid_data.has(GRID_IS_SYSTEM_GRID_VALUE); + + // need to call through sInstance, as it's called from onSelectServer, which + // is static. + sInstance->getChildView("create_new_account_text")->setVisible( system_grid); + sInstance->getChildView("forgot_password_text")->setVisible( system_grid); +} + +//static +void LLPanelLogin::onModeChange() +{ + LLNotificationsUtil::add("ModeChange", LLSD(), LLSD(), boost::bind(&onModeChangeConfirm, _1, _2)); +} + +//static +void LLPanelLogin::onModeChangeConfirm(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + switch (option) + { + case 0: + LLAppViewer::instance()->requestQuit(); + break; + case 1: + // do nothing + break; + default: + break; + } +} diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index add24e5216..75cf2efc69 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -1,8174 +1,8183 @@ -/**
- * @file llviewermenu.cpp
- * @brief Builds menus out of items.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llviewermenu.h"
-
-// linden library includes
-#include "llavatarnamecache.h" // IDEVO
-#include "llfloaterreg.h"
-#include "llcombobox.h"
-#include "llinventorypanel.h"
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-
-// newview includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llagentpilot.h"
-#include "llbottomtray.h"
-#include "llcompilequeue.h"
-#include "llconsole.h"
-#include "lldebugview.h"
-#include "llfilepicker.h"
-#include "llfirstuse.h"
-#include "llfloaterbuy.h"
-#include "llfloaterbuycontents.h"
-#include "llbuycurrencyhtml.h"
-#include "llfloatergodtools.h"
-#include "llfloaterinventory.h"
-#include "llfloaterland.h"
-#include "llfloaterpay.h"
-#include "llfloaterreporter.h"
-#include "llfloatersearch.h"
-#include "llfloaterscriptdebug.h"
-#include "llfloatersnapshot.h"
-#include "llfloatertools.h"
-#include "llfloaterworldmap.h"
-#include "llavataractions.h"
-#include "lllandmarkactions.h"
-#include "llgroupmgr.h"
-#include "lltooltip.h"
-#include "llhints.h"
-#include "llhudeffecttrail.h"
-#include "llhudmanager.h"
-#include "llimview.h"
-#include "llinventorybridge.h"
-#include "llinventorydefines.h"
-#include "llinventoryfunctions.h"
-#include "llpanellogin.h"
-#include "llpanelblockedlist.h"
-#include "llmenucommands.h"
-#include "llmoveview.h"
-#include "llparcel.h"
-#include "llrootview.h"
-#include "llselectmgr.h"
-#include "llsidetray.h"
-#include "llstatusbar.h"
-#include "lltextureview.h"
-#include "lltoolcomp.h"
-#include "lltoolmgr.h"
-#include "lltoolpie.h"
-#include "lltoolselectland.h"
-#include "lltrans.h"
-#include "llviewergenericmessage.h"
-#include "llviewerhelp.h"
-#include "llviewermenufile.h" // init_menu_file()
-#include "llviewermessage.h"
-#include "llviewernetwork.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerstats.h"
-#include "llvoavatarself.h"
-#include "llworldmap.h"
-#include "pipeline.h"
-#include "llviewerjoystick.h"
-#include "llwlanimator.h"
-#include "llwlparammanager.h"
-#include "llfloatercamera.h"
-#include "lluilistener.h"
-#include "llappearancemgr.h"
-#include "lltrans.h"
-#include "lleconomy.h"
-#include "boost/unordered_map.hpp"
-
-using namespace LLVOAvatarDefines;
-
-static boost::unordered_map<std::string, LLStringExplicit> sDefaultItemLabels;
-
-BOOL enable_land_build(void*);
-BOOL enable_object_build(void*);
-
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object );
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id );
-
-void handle_test_load_url(void*);
-
-//
-// Evil hackish imported globals
-
-//extern BOOL gHideSelectedObjects;
-//extern BOOL gAllowSelectAvatar;
-//extern BOOL gDebugAvatarRotation;
-extern BOOL gDebugClicks;
-extern BOOL gDebugWindowProc;
-//extern BOOL gDebugTextEditorTips;
-//extern BOOL gDebugSelectMgr;
-
-//
-// Globals
-//
-
-LLMenuBarGL *gMenuBarView = NULL;
-LLViewerMenuHolderGL *gMenuHolder = NULL;
-LLMenuGL *gPopupMenuView = NULL;
-LLMenuGL *gEditMenu = NULL;
-LLMenuBarGL *gLoginMenuBarView = NULL;
-
-// Pie menus
-LLContextMenu *gMenuAvatarSelf = NULL;
-LLContextMenu *gMenuAvatarOther = NULL;
-LLContextMenu *gMenuObject = NULL;
-LLContextMenu *gMenuAttachmentSelf = NULL;
-LLContextMenu *gMenuAttachmentOther = NULL;
-LLContextMenu *gMenuLand = NULL;
-
-const std::string SAVE_INTO_INVENTORY("Save Object Back to My Inventory");
-const std::string SAVE_INTO_TASK_INVENTORY("Save Object Back to Object Contents");
-
-LLMenuGL* gAttachSubMenu = NULL;
-LLMenuGL* gDetachSubMenu = NULL;
-LLMenuGL* gTakeOffClothes = NULL;
-LLContextMenu* gAttachScreenPieMenu = NULL;
-LLContextMenu* gAttachPieMenu = NULL;
-LLContextMenu* gAttachBodyPartPieMenus[8];
-LLContextMenu* gDetachPieMenu = NULL;
-LLContextMenu* gDetachScreenPieMenu = NULL;
-LLContextMenu* gDetachBodyPartPieMenus[8];
-
-LLMenuItemCallGL* gAFKMenu = NULL;
-LLMenuItemCallGL* gBusyMenu = NULL;
-
-//
-// Local prototypes
-
-// File Menu
-const char* upload_pick(void* data);
-void handle_compress_image(void*);
-
-
-// Edit menu
-void handle_dump_group_info(void *);
-void handle_dump_capabilities_info(void *);
-
-// Advanced->Consoles menu
-void handle_region_dump_settings(void*);
-void handle_region_dump_temp_asset_data(void*);
-void handle_region_clear_temp_asset_data(void*);
-
-// Object pie menu
-BOOL sitting_on_selection();
-
-void near_sit_object();
-//void label_sit_or_stand(std::string& label, void*);
-// buy and take alias into the same UI positions, so these
-// declarations handle this mess.
-BOOL is_selection_buy_not_take();
-S32 selection_price();
-BOOL enable_take();
-void handle_take();
-void handle_object_show_inspector();
-void handle_avatar_show_inspector();
-bool confirm_take(const LLSD& notification, const LLSD& response);
-
-void handle_buy_object(LLSaleInfo sale_info);
-void handle_buy_contents(LLSaleInfo sale_info);
-
-// Land pie menu
-void near_sit_down_point(BOOL success, void *);
-
-// Avatar pie menu
-
-// Debug menu
-
-
-void velocity_interpolate( void* );
-
-void handle_rebake_textures(void*);
-BOOL check_admin_override(void*);
-void handle_admin_override_toggle(void*);
-#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*);
-BOOL check_toggle_hacked_godmode(void*);
-bool enable_toggle_hacked_godmode(void*);
-#endif
-
-void toggle_show_xui_names(void *);
-BOOL check_show_xui_names(void *);
-
-// Debug UI
-
-void handle_buy_currency_test(void*);
-
-void handle_god_mode(void*);
-
-// God menu
-void handle_leave_god_mode(void*);
-
-
-void handle_reset_view();
-
-void handle_duplicate_in_place(void*);
-
-
-void handle_object_owner_self(void*);
-void handle_object_owner_permissive(void*);
-void handle_object_lock(void*);
-void handle_object_asset_ids(void*);
-void force_take_copy(void*);
-#ifdef _CORY_TESTING
-void force_export_copy(void*);
-void force_import_geometry(void*);
-#endif
-
-void handle_force_parcel_owner_to_me(void*);
-void handle_force_parcel_to_content(void*);
-void handle_claim_public_land(void*);
-
-void handle_god_request_avatar_geometry(void *); // Hack for easy testing of new avatar geometry
-void reload_vertex_shader(void *);
-void handle_disconnect_viewer(void *);
-
-void force_error_breakpoint(void *);
-void force_error_llerror(void *);
-void force_error_bad_memory_access(void *);
-void force_error_infinite_loop(void *);
-void force_error_software_exception(void *);
-void force_error_driver_crash(void *);
-
-void handle_force_delete(void*);
-void print_object_info(void*);
-void print_agent_nvpairs(void*);
-void toggle_debug_menus(void*);
-void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status);
-void dump_select_mgr(void*);
-
-void dump_inventory(void*);
-void toggle_visibility(void*);
-BOOL get_visibility(void*);
-
-// Avatar Pie menu
-void request_friendship(const LLUUID& agent_id);
-
-// Tools menu
-void handle_selected_texture_info(void*);
-
-void handle_dump_followcam(void*);
-void handle_viewer_enable_message_log(void*);
-void handle_viewer_disable_message_log(void*);
-
-BOOL enable_buy_land(void*);
-
-// Help menu
-
-void handle_test_male(void *);
-void handle_test_female(void *);
-void handle_toggle_pg(void*);
-void handle_dump_attachments(void *);
-void handle_dump_avatar_local_textures(void*);
-void handle_debug_avatar_textures(void*);
-void handle_grab_baked_texture(void*);
-BOOL enable_grab_baked_texture(void*);
-void handle_dump_region_object_cache(void*);
-
-BOOL enable_save_into_inventory(void*);
-BOOL enable_save_into_task_inventory(void*);
-
-BOOL enable_detach(const LLSD& = LLSD());
-void menu_toggle_attached_lights(void* user_data);
-void menu_toggle_attached_particles(void* user_data);
-
-class LLMenuParcelObserver : public LLParcelObserver
-{
-public:
- LLMenuParcelObserver();
- ~LLMenuParcelObserver();
- virtual void changed();
-};
-
-static LLMenuParcelObserver* gMenuParcelObserver = NULL;
-
-static LLUIListener sUIListener;
-
-LLMenuParcelObserver::LLMenuParcelObserver()
-{
- LLViewerParcelMgr::getInstance()->addObserver(this);
-}
-
-LLMenuParcelObserver::~LLMenuParcelObserver()
-{
- LLViewerParcelMgr::getInstance()->removeObserver(this);
-}
-
-void LLMenuParcelObserver::changed()
-{
- gMenuHolder->childSetEnabled("Land Buy Pass", LLPanelLandGeneral::enableBuyPass(NULL));
-
- BOOL buyable = enable_buy_land(NULL);
- gMenuHolder->childSetEnabled("Land Buy", buyable);
- gMenuHolder->childSetEnabled("Buy Land...", buyable);
-}
-
-
-void initialize_menus();
-
-//-----------------------------------------------------------------------------
-// Initialize main menus
-//
-// HOW TO NAME MENUS:
-//
-// First Letter Of Each Word Is Capitalized, Even At Or And
-//
-// Items that lead to dialog boxes end in "..."
-//
-// Break up groups of more than 6 items with separators
-//-----------------------------------------------------------------------------
-
-void set_underclothes_menu_options()
-{
- if (gMenuHolder && gAgent.isTeen())
- {
- gMenuHolder->getChild<LLView>("Self Underpants")->setVisible(FALSE);
- gMenuHolder->getChild<LLView>("Self Undershirt")->setVisible(FALSE);
- }
- if (gMenuBarView && gAgent.isTeen())
- {
- gMenuBarView->getChild<LLView>("Menu Underpants")->setVisible(FALSE);
- gMenuBarView->getChild<LLView>("Menu Undershirt")->setVisible(FALSE);
- }
-}
-
-void init_menus()
-{
- S32 top = gViewerWindow->getRootView()->getRect().getHeight();
-
- // Initialize actions
- initialize_menus();
-
- ///
- /// Popup menu
- ///
- /// The popup menu is now populated by the show_context_menu()
- /// method.
-
- LLMenuGL::Params menu_params;
- menu_params.name = "Popup";
- menu_params.visible = false;
- gPopupMenuView = LLUICtrlFactory::create<LLMenuGL>(menu_params);
- gMenuHolder->addChild( gPopupMenuView );
-
- ///
- /// Context menus
- ///
-
- const widget_registry_t& registry =
- LLViewerMenuHolderGL::child_registry_t::instance();
- gEditMenu = LLUICtrlFactory::createFromFile<LLMenuGL>("menu_edit.xml", gMenuHolder, registry);
- gMenuAvatarSelf = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_avatar_self.xml", gMenuHolder, registry);
- gMenuAvatarOther = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_avatar_other.xml", gMenuHolder, registry);
-
- gDetachScreenPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Detach HUD", true);
- gDetachPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Detach", true);
-
- gMenuObject = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_object.xml", gMenuHolder, registry);
-
- gAttachScreenPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Attach HUD");
- gAttachPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Attach");
-
- gMenuAttachmentSelf = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_attachment_self.xml", gMenuHolder, registry);
- gMenuAttachmentOther = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_attachment_other.xml", gMenuHolder, registry);
-
- gMenuLand = LLUICtrlFactory::createFromFile<LLContextMenu>(
- "menu_land.xml", gMenuHolder, registry);
-
- ///
- /// set up the colors
- ///
- LLColor4 color;
-
- LLColor4 context_menu_color = LLUIColorTable::instance().getColor("MenuPopupBgColor");
-
- gMenuAvatarSelf->setBackgroundColor( context_menu_color );
- gMenuAvatarOther->setBackgroundColor( context_menu_color );
- gMenuObject->setBackgroundColor( context_menu_color );
- gMenuAttachmentSelf->setBackgroundColor( context_menu_color );
- gMenuAttachmentOther->setBackgroundColor( context_menu_color );
-
- gMenuLand->setBackgroundColor( context_menu_color );
-
- color = LLUIColorTable::instance().getColor( "MenuPopupBgColor" );
- gPopupMenuView->setBackgroundColor( color );
-
- // If we are not in production, use a different color to make it apparent.
- if (LLGridManager::getInstance()->isInProductionGrid())
- {
- color = LLUIColorTable::instance().getColor( "MenuBarBgColor" );
- }
- else
- {
- color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
- }
- gMenuBarView = LLUICtrlFactory::getInstance()->createFromFile<LLMenuBarGL>("menu_viewer.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
- gMenuBarView->setRect(LLRect(0, top, 0, top - MENU_BAR_HEIGHT));
- gMenuBarView->setBackgroundColor( color );
-
- LLView* menu_bar_holder = gViewerWindow->getRootView()->getChildView("menu_bar_holder");
- menu_bar_holder->addChild(gMenuBarView);
-
- gViewerWindow->setMenuBackgroundColor(false,
- LLGridManager::getInstance()->isInProductionGrid());
-
- // Assume L$10 for now, the server will tell us the real cost at login
- // *TODO:Also fix cost in llfolderview.cpp for Inventory menus
- const std::string upload_cost("10");
- gMenuHolder->childSetLabelArg("Upload Image", "[COST]", upload_cost);
- gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost);
- gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost);
- gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
-
- gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE);
- gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE);
- gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE);
- gDetachSubMenu = gMenuBarView->findChildMenuByName("Detach Object", TRUE);
-
-#if !MEM_TRACK_MEM
- // Don't display the Memory console menu if the feature is turned off
- LLMenuItemCheckGL *memoryMenu = gMenuBarView->getChild<LLMenuItemCheckGL>("Memory", TRUE);
- if (memoryMenu)
- {
- memoryMenu->setVisible(FALSE);
- }
-#endif
-
- gMenuBarView->createJumpKeys();
-
- // Let land based option enable when parcel changes
- gMenuParcelObserver = new LLMenuParcelObserver();
-
- gLoginMenuBarView = LLUICtrlFactory::getInstance()->createFromFile<LLMenuBarGL>("menu_login.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
- gLoginMenuBarView->arrangeAndClear();
- LLRect menuBarRect = gLoginMenuBarView->getRect();
- menuBarRect.setLeftTopAndSize(0, menu_bar_holder->getRect().getHeight(), menuBarRect.getWidth(), menuBarRect.getHeight());
- gLoginMenuBarView->setRect(menuBarRect);
- gLoginMenuBarView->setBackgroundColor( color );
- menu_bar_holder->addChild(gLoginMenuBarView);
-
- // tooltips are on top of EVERYTHING, including menus
- gViewerWindow->getRootView()->sendChildToFront(gToolTipView);
-}
-
-///////////////////
-// SHOW CONSOLES //
-///////////////////
-
-
-class LLAdvancedToggleConsole : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string console_type = userdata.asString();
- if ("texture" == console_type)
- {
- toggle_visibility( (void*)gTextureView );
- }
- else if ("debug" == console_type)
- {
- toggle_visibility( (void*)static_cast<LLUICtrl*>(gDebugView->mDebugConsolep));
- }
- else if (gTextureSizeView && "texture size" == console_type)
- {
- toggle_visibility( (void*)gTextureSizeView );
- }
- else if (gTextureCategoryView && "texture category" == console_type)
- {
- toggle_visibility( (void*)gTextureCategoryView );
- }
- else if ("fast timers" == console_type)
- {
- toggle_visibility( (void*)gDebugView->mFastTimerView );
- }
-#if MEM_TRACK_MEM
- else if ("memory view" == console_type)
- {
- toggle_visibility( (void*)gDebugView->mMemoryView );
- }
-#endif
- return true;
- }
-};
-class LLAdvancedCheckConsole : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string console_type = userdata.asString();
- bool new_value = false;
- if ("texture" == console_type)
- {
- new_value = get_visibility( (void*)gTextureView );
- }
- else if ("debug" == console_type)
- {
- new_value = get_visibility( (void*)((LLView*)gDebugView->mDebugConsolep) );
- }
- else if (gTextureSizeView && "texture size" == console_type)
- {
- new_value = get_visibility( (void*)gTextureSizeView );
- }
- else if (gTextureCategoryView && "texture category" == console_type)
- {
- new_value = get_visibility( (void*)gTextureCategoryView );
- }
- else if ("fast timers" == console_type)
- {
- new_value = get_visibility( (void*)gDebugView->mFastTimerView );
- }
-#if MEM_TRACK_MEM
- else if ("memory view" == console_type)
- {
- new_value = get_visibility( (void*)gDebugView->mMemoryView );
- }
-#endif
-
- return new_value;
- }
-};
-
-
-//////////////////////////
-// DUMP INFO TO CONSOLE //
-//////////////////////////
-
-
-class LLAdvancedDumpInfoToConsole : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string info_type = userdata.asString();
- if ("region" == info_type)
- {
- handle_region_dump_settings(NULL);
- }
- else if ("group" == info_type)
- {
- handle_dump_group_info(NULL);
- }
- else if ("capabilities" == info_type)
- {
- handle_dump_capabilities_info(NULL);
- }
- return true;
- }
-};
-
-
-//////////////
-// HUD INFO //
-//////////////
-
-
-class LLAdvancedToggleHUDInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string info_type = userdata.asString();
-
- if ("camera" == info_type)
- {
- gDisplayCameraPos = !(gDisplayCameraPos);
- }
- else if ("wind" == info_type)
- {
- gDisplayWindInfo = !(gDisplayWindInfo);
- }
- else if ("fov" == info_type)
- {
- gDisplayFOV = !(gDisplayFOV);
- }
- else if ("badge" == info_type)
- {
- gDisplayBadge = !(gDisplayBadge);
- }
- return true;
- }
-};
-
-class LLAdvancedCheckHUDInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string info_type = userdata.asString();
- bool new_value = false;
- if ("camera" == info_type)
- {
- new_value = gDisplayCameraPos;
- }
- else if ("wind" == info_type)
- {
- new_value = gDisplayWindInfo;
- }
- else if ("fov" == info_type)
- {
- new_value = gDisplayFOV;
- }
- else if ("badge" == info_type)
- {
- new_value = gDisplayBadge;
- }
- return new_value;
- }
-};
-
-
-//////////////
-// FLYING //
-//////////////
-
-class LLAdvancedAgentFlyingInfo : public view_listener_t
-{
- bool handleEvent(const LLSD&)
- {
- return gAgent.getFlying();
- }
-};
-
-
-///////////////////////
-// CLEAR GROUP CACHE //
-///////////////////////
-
-class LLAdvancedClearGroupCache : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLGroupMgr::debugClearAllGroups(NULL);
- return true;
- }
-};
-
-
-
-
-/////////////////
-// RENDER TYPE //
-/////////////////
-U32 render_type_from_string(std::string render_type)
-{
- if ("simple" == render_type)
- {
- return LLPipeline::RENDER_TYPE_SIMPLE;
- }
- else if ("alpha" == render_type)
- {
- return LLPipeline::RENDER_TYPE_ALPHA;
- }
- else if ("tree" == render_type)
- {
- return LLPipeline::RENDER_TYPE_TREE;
- }
- else if ("character" == render_type)
- {
- return LLPipeline::RENDER_TYPE_AVATAR;
- }
- else if ("surfacePath" == render_type)
- {
- return LLPipeline::RENDER_TYPE_TERRAIN;
- }
- else if ("sky" == render_type)
- {
- return LLPipeline::RENDER_TYPE_SKY;
- }
- else if ("water" == render_type)
- {
- return LLPipeline::RENDER_TYPE_WATER;
- }
- else if ("ground" == render_type)
- {
- return LLPipeline::RENDER_TYPE_GROUND;
- }
- else if ("volume" == render_type)
- {
- return LLPipeline::RENDER_TYPE_VOLUME;
- }
- else if ("grass" == render_type)
- {
- return LLPipeline::RENDER_TYPE_GRASS;
- }
- else if ("clouds" == render_type)
- {
- return LLPipeline::RENDER_TYPE_CLOUDS;
- }
- else if ("particles" == render_type)
- {
- return LLPipeline::RENDER_TYPE_PARTICLES;
- }
- else if ("bump" == render_type)
- {
- return LLPipeline::RENDER_TYPE_BUMP;
- }
- else
- {
- return 0;
- }
-}
-
-
-class LLAdvancedToggleRenderType : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- U32 render_type = render_type_from_string( userdata.asString() );
- if ( render_type != 0 )
- {
- LLPipeline::toggleRenderTypeControl( (void*)render_type );
- }
- return true;
- }
-};
-
-
-class LLAdvancedCheckRenderType : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- U32 render_type = render_type_from_string( userdata.asString() );
- bool new_value = false;
-
- if ( render_type != 0 )
- {
- new_value = LLPipeline::hasRenderTypeControl( (void*)render_type );
- }
-
- return new_value;
- }
-};
-
-
-/////////////
-// FEATURE //
-/////////////
-U32 feature_from_string(std::string feature)
-{
- if ("ui" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_UI;
- }
- else if ("selected" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_SELECTED;
- }
- else if ("highlighted" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_HIGHLIGHTED;
- }
- else if ("dynamic textures" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES;
- }
- else if ("foot shadows" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS;
- }
- else if ("fog" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_FOG;
- }
- else if ("fr info" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_FR_INFO;
- }
- else if ("flexible" == feature)
- {
- return LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE;
- }
- else
- {
- return 0;
- }
-};
-
-
-class LLAdvancedToggleFeature : public view_listener_t{
- bool handleEvent(const LLSD& userdata)
- {
- U32 feature = feature_from_string( userdata.asString() );
- if ( feature != 0 )
- {
- LLPipeline::toggleRenderDebugFeature( (void*)feature );
- }
- return true;
- }
-};
-
-class LLAdvancedCheckFeature : public view_listener_t
-{bool handleEvent(const LLSD& userdata)
-{
- U32 feature = feature_from_string( userdata.asString() );
- bool new_value = false;
-
- if ( feature != 0 )
- {
- new_value = LLPipeline::toggleRenderDebugFeatureControl( (void*)feature );
- }
-
- return new_value;
-}
-};
-
-void toggle_destination_and_avatar_picker(const LLSD& show)
-{
- S32 panel_idx = show.isDefined() ? show.asInteger() : -1;
- LLView* container = gViewerWindow->getRootView()->getChildView("avatar_picker_and_destination_guide_container");
- LLMediaCtrl* destinations = container->findChild<LLMediaCtrl>("destination_guide_contents");
- LLMediaCtrl* avatar_picker = container->findChild<LLMediaCtrl>("avatar_picker_contents");
- LLButton* avatar_btn = gViewerWindow->getRootView()->getChildView("bottom_tray")->getChild<LLButton>("avatar_btn");
- LLButton* destination_btn = gViewerWindow->getRootView()->getChildView("bottom_tray")->getChild<LLButton>("destination_btn");
-
- switch(panel_idx)
- {
- case 0:
- container->setVisible(true);
- destinations->setVisible(true);
- avatar_picker->setVisible(false);
- LLFirstUse::notUsingDestinationGuide(false);
- avatar_btn->setToggleState(false);
- destination_btn->setToggleState(true);
- break;
- case 1:
- container->setVisible(true);
- destinations->setVisible(false);
- avatar_picker->setVisible(true);
- avatar_btn->setToggleState(true);
- destination_btn->setToggleState(false);
- break;
- default:
- container->setVisible(false);
- destinations->setVisible(false);
- avatar_picker->setVisible(false);
- avatar_btn->setToggleState(false);
- destination_btn->setToggleState(false);
- break;
- }
-};
-
-
-//////////////////
-// INFO DISPLAY //
-//////////////////
-U32 info_display_from_string(std::string info_display)
-{
- if ("verify" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_VERIFY;
- }
- else if ("bboxes" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_BBOXES;
- }
- else if ("points" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_POINTS;
- }
- else if ("octree" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_OCTREE;
- }
- else if ("shadow frusta" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA;
- }
- else if ("occlusion" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_OCCLUSION;
- }
- else if ("render batches" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_BATCH_SIZE;
- }
- else if ("update type" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_UPDATE_TYPE;
- }
- else if ("texture anim" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_TEXTURE_ANIM;
- }
- else if ("texture priority" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY;
- }
- else if ("shame" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_SHAME;
- }
- else if ("texture area" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_TEXTURE_AREA;
- }
- else if ("face area" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_FACE_AREA;
- }
- else if ("lights" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_LIGHTS;
- }
- else if ("particles" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_PARTICLES;
- }
- else if ("composition" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_COMPOSITION;
- }
- else if ("glow" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_GLOW;
- }
- else if ("collision skeleton" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_AVATAR_VOLUME;
- }
- else if ("raycast" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_RAYCAST;
- }
- else if ("agent target" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_AGENT_TARGET;
- }
- else
- {
- return 0;
- }
-};
-
-class LLAdvancedToggleInfoDisplay : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- U32 info_display = info_display_from_string( userdata.asString() );
-
- if ( info_display != 0 )
- {
- LLPipeline::toggleRenderDebug( (void*)info_display );
- }
-
- return true;
- }
-};
-
-
-class LLAdvancedCheckInfoDisplay : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- U32 info_display = info_display_from_string( userdata.asString() );
- bool new_value = false;
-
- if ( info_display != 0 )
- {
- new_value = LLPipeline::toggleRenderDebugControl( (void*)info_display );
- }
-
- return new_value;
- }
-};
-
-
-///////////////////////////
-//// RANDOMIZE FRAMERATE //
-///////////////////////////
-
-
-class LLAdvancedToggleRandomizeFramerate : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gRandomizeFramerate = !(gRandomizeFramerate);
- return true;
- }
-};
-
-class LLAdvancedCheckRandomizeFramerate : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gRandomizeFramerate;
- return new_value;
- }
-};
-
-void run_vectorize_perf_test(void *)
-{
- gSavedSettings.setBOOL("VectorizePerfTest", TRUE);
-}
-
-
-////////////////////////////////
-// RUN Vectorized Perform Test//
-////////////////////////////////
-
-
-class LLAdvancedVectorizePerfTest : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- run_vectorize_perf_test(NULL);
- return true;
- }
-};
-
-///////////////////////////
-//// PERIODIC SLOW FRAME //
-///////////////////////////
-
-
-class LLAdvancedTogglePeriodicSlowFrame : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gPeriodicSlowFrame = !(gPeriodicSlowFrame);
- return true;
- }
-};
-
-class LLAdvancedCheckPeriodicSlowFrame : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gPeriodicSlowFrame;
- return new_value;
- }
-};
-
-
-
-////////////////
-// FRAME TEST //
-////////////////
-
-
-class LLAdvancedToggleFrameTest : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPipeline::sRenderFrameTest = !(LLPipeline::sRenderFrameTest);
- return true;
- }
-};
-
-class LLAdvancedCheckFrameTest : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLPipeline::sRenderFrameTest;
- return new_value;
- }
-};
-
-
-///////////////////////////
-// SELECTED TEXTURE INFO //
-///////////////////////////
-
-
-class LLAdvancedSelectedTextureInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_selected_texture_info(NULL);
- return true;
- }
-};
-
-//////////////////////
-// TOGGLE WIREFRAME //
-//////////////////////
-
-class LLAdvancedToggleWireframe : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gUseWireframe = !(gUseWireframe);
- LLPipeline::updateRenderDeferred();
- gPipeline.resetVertexBuffers();
- return true;
- }
-};
-
-class LLAdvancedCheckWireframe : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gUseWireframe;
- return new_value;
- }
-};
-
-//////////////////////
-// TEXTURE ATLAS //
-//////////////////////
-
-class LLAdvancedToggleTextureAtlas : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerTexture::sUseTextureAtlas = !LLViewerTexture::sUseTextureAtlas;
- gSavedSettings.setBOOL("EnableTextureAtlas", LLViewerTexture::sUseTextureAtlas) ;
- return true;
- }
-};
-
-class LLAdvancedCheckTextureAtlas : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerTexture::sUseTextureAtlas; // <-- make this using LLCacheControl
- return new_value;
- }
-};
-
-//////////////////////////
-// DUMP SCRIPTED CAMERA //
-//////////////////////////
-
-class LLAdvancedDumpScriptedCamera : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_dump_followcam(NULL);
- return true;
-}
-};
-
-
-
-//////////////////////////////
-// DUMP REGION OBJECT CACHE //
-//////////////////////////////
-
-
-class LLAdvancedDumpRegionObjectCache : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
-{
- handle_dump_region_object_cache(NULL);
- return true;
- }
-};
-
-class LLAdvancedBuyCurrencyTest : public view_listener_t
- {
- bool handleEvent(const LLSD& userdata)
- {
- handle_buy_currency_test(NULL);
- return true;
- }
-};
-
-
-/////////////////////
-// DUMP SELECT MGR //
-/////////////////////
-
-
-class LLAdvancedDumpSelectMgr : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- dump_select_mgr(NULL);
- return true;
- }
-};
-
-
-
-////////////////////
-// DUMP INVENTORY //
-////////////////////
-
-
-class LLAdvancedDumpInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- dump_inventory(NULL);
- return true;
- }
-};
-
-
-
-////////////////////////////////
-// PRINT SELECTED OBJECT INFO //
-////////////////////////////////
-
-
-class LLAdvancedPrintSelectedObjectInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- print_object_info(NULL);
- return true;
- }
-};
-
-
-
-//////////////////////
-// PRINT AGENT INFO //
-//////////////////////
-
-
-class LLAdvancedPrintAgentInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- print_agent_nvpairs(NULL);
- return true;
- }
-};
-
-
-
-////////////////////////////////
-// PRINT TEXTURE MEMORY STATS //
-////////////////////////////////
-
-
-class LLAdvancedPrintTextureMemoryStats : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- output_statistics(NULL);
- return true;
- }
-};
-
-//////////////////
-// DEBUG CLICKS //
-//////////////////
-
-
-class LLAdvancedToggleDebugClicks : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gDebugClicks = !(gDebugClicks);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugClicks : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gDebugClicks;
- return new_value;
- }
-};
-
-
-
-/////////////////
-// DEBUG VIEWS //
-/////////////////
-
-
-class LLAdvancedToggleDebugViews : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLView::sDebugRects = !(LLView::sDebugRects);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugViews : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLView::sDebugRects;
- return new_value;
- }
-};
-
-
-
-///////////////////////
-// XUI NAME TOOLTIPS //
-///////////////////////
-
-
-class LLAdvancedToggleXUINameTooltips : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- toggle_show_xui_names(NULL);
- return true;
- }
-};
-
-class LLAdvancedCheckXUINameTooltips : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = check_show_xui_names(NULL);
- return new_value;
- }
-};
-
-
-
-////////////////////////
-// DEBUG MOUSE EVENTS //
-////////////////////////
-
-
-class LLAdvancedToggleDebugMouseEvents : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLView::sDebugMouseHandling = !(LLView::sDebugMouseHandling);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugMouseEvents : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLView::sDebugMouseHandling;
- return new_value;
- }
-};
-
-
-
-////////////////
-// DEBUG KEYS //
-////////////////
-
-
-class LLAdvancedToggleDebugKeys : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLView::sDebugKeys = !(LLView::sDebugKeys);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugKeys : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLView::sDebugKeys;
- return new_value;
- }
-};
-
-
-
-///////////////////////
-// DEBUG WINDOW PROC //
-///////////////////////
-
-
-class LLAdvancedToggleDebugWindowProc : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gDebugWindowProc = !(gDebugWindowProc);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugWindowProc : public view_listener_t
- {
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gDebugWindowProc;
- return new_value;
- }
-};
-
-// ------------------------------XUI MENU ---------------------------
-
-class LLAdvancedSendTestIms : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLIMModel::instance().testMessages();
- return true;
-}
-};
-
-
-///////////////
-// XUI NAMES //
-///////////////
-
-
-class LLAdvancedToggleXUINames : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- toggle_show_xui_names(NULL);
- return true;
- }
-};
-
-class LLAdvancedCheckXUINames : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = check_show_xui_names(NULL);
- return new_value;
- }
-};
-
-
-////////////////////////
-// GRAB BAKED TEXTURE //
-////////////////////////
-
-
-class LLAdvancedGrabBakedTexture : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string texture_type = userdata.asString();
- if ("iris" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_EYES );
- }
- else if ("head" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_HEAD );
- }
- else if ("upper" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_UPPER );
- }
- else if ("lower" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_LOWER );
- }
- else if ("skirt" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_SKIRT );
- }
- else if ("hair" == texture_type)
- {
- handle_grab_baked_texture( (void*)BAKED_HAIR );
- }
-
- return true;
- }
-};
-
-class LLAdvancedEnableGrabBakedTexture : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
-{
- std::string texture_type = userdata.asString();
- bool new_value = false;
-
- if ("iris" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_EYES );
- }
- else if ("head" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_HEAD );
- }
- else if ("upper" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_UPPER );
- }
- else if ("lower" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_LOWER );
- }
- else if ("skirt" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_SKIRT );
- }
- else if ("hair" == texture_type)
- {
- new_value = enable_grab_baked_texture( (void*)BAKED_HAIR );
- }
-
- return new_value;
-}
-};
-
-///////////////////////
-// APPEARANCE TO XML //
-///////////////////////
-
-
-class LLAdvancedAppearanceToXML : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar::dumpArchetypeXML(NULL);
- return true;
- }
-};
-
-
-
-///////////////////////////////
-// TOGGLE CHARACTER GEOMETRY //
-///////////////////////////////
-
-
-class LLAdvancedToggleCharacterGeometry : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_god_request_avatar_geometry(NULL);
- return true;
-}
-};
-
-
- /////////////////////////////
-// TEST MALE / TEST FEMALE //
-/////////////////////////////
-
-class LLAdvancedTestMale : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_test_male(NULL);
- return true;
- }
-};
-
-
-class LLAdvancedTestFemale : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_test_female(NULL);
- return true;
- }
-};
-
-
-
-///////////////
-// TOGGLE PG //
-///////////////
-
-
-class LLAdvancedTogglePG : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_toggle_pg(NULL);
- return true;
- }
-};
-
-
-class LLAdvancedForceParamsToDefault : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLAgent::clearVisualParams(NULL);
- return true;
- }
-};
-
-
-
-//////////////////////////
-// RELOAD VERTEX SHADER //
-//////////////////////////
-
-
-class LLAdvancedReloadVertexShader : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- reload_vertex_shader(NULL);
- return true;
- }
-};
-
-
-
-////////////////////
-// ANIMATION INFO //
-////////////////////
-
-
-class LLAdvancedToggleAnimationInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar::sShowAnimationDebug = !(LLVOAvatar::sShowAnimationDebug);
- return true;
- }
-};
-
-class LLAdvancedCheckAnimationInfo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLVOAvatar::sShowAnimationDebug;
- return new_value;
- }
-};
-
-
-//////////////////
-// SHOW LOOK AT //
-//////////////////
-
-
-class LLAdvancedToggleShowLookAt : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLHUDEffectLookAt::sDebugLookAt = !(LLHUDEffectLookAt::sDebugLookAt);
- return true;
- }
-};
-
-class LLAdvancedCheckShowLookAt : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLHUDEffectLookAt::sDebugLookAt;
- return new_value;
- }
-};
-
-
-
-///////////////////
-// SHOW POINT AT //
-///////////////////
-
-
-class LLAdvancedToggleShowPointAt : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLHUDEffectPointAt::sDebugPointAt = !(LLHUDEffectPointAt::sDebugPointAt);
- return true;
- }
-};
-
-class LLAdvancedCheckShowPointAt : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLHUDEffectPointAt::sDebugPointAt;
- return new_value;
- }
-};
-
-
-
-/////////////////////////
-// DEBUG JOINT UPDATES //
-/////////////////////////
-
-
-class LLAdvancedToggleDebugJointUpdates : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar::sJointDebug = !(LLVOAvatar::sJointDebug);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugJointUpdates : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLVOAvatar::sJointDebug;
- return new_value;
- }
-};
-
-
-
-/////////////////
-// DISABLE LOD //
-/////////////////
-
-
-class LLAdvancedToggleDisableLOD : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerJoint::sDisableLOD = !(LLViewerJoint::sDisableLOD);
- return true;
- }
-};
-
-class LLAdvancedCheckDisableLOD : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerJoint::sDisableLOD;
- return new_value;
- }
-};
-
-
-
-/////////////////////////
-// DEBUG CHARACTER VIS //
-/////////////////////////
-
-
-class LLAdvancedToggleDebugCharacterVis : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar::sDebugInvisible = !(LLVOAvatar::sDebugInvisible);
- return true;
- }
-};
-
-class LLAdvancedCheckDebugCharacterVis : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLVOAvatar::sDebugInvisible;
- return new_value;
- }
-};
-
-
-//////////////////////
-// DUMP ATTACHMENTS //
-//////////////////////
-
-
-class LLAdvancedDumpAttachments : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_dump_attachments(NULL);
- return true;
- }
-};
-
-
-
-/////////////////////
-// REBAKE TEXTURES //
-/////////////////////
-
-
-class LLAdvancedRebakeTextures : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_rebake_textures(NULL);
- return true;
- }
-};
-
-
-#if 1 //ndef LL_RELEASE_FOR_DOWNLOAD
-///////////////////////////
-// DEBUG AVATAR TEXTURES //
-///////////////////////////
-
-
-class LLAdvancedDebugAvatarTextures : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (gAgent.isGodlike())
- {
- handle_debug_avatar_textures(NULL);
- }
- return true;
- }
-};
-
-////////////////////////////////
-// DUMP AVATAR LOCAL TEXTURES //
-////////////////////////////////
-
-
-class LLAdvancedDumpAvatarLocalTextures : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- handle_dump_avatar_local_textures(NULL);
-#endif
- return true;
- }
-};
-
-#endif
-
-/////////////////
-// MESSAGE LOG //
-/////////////////
-
-
-class LLAdvancedEnableMessageLog : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_viewer_enable_message_log(NULL);
- return true;
- }
-};
-
-class LLAdvancedDisableMessageLog : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_viewer_disable_message_log(NULL);
- return true;
- }
-};
-
-/////////////////
-// DROP PACKET //
-/////////////////
-
-
-class LLAdvancedDropPacket : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gMessageSystem->mPacketRing.dropPackets(1);
- return true;
- }
-};
-
-
-
-/////////////////
-// AGENT PILOT //
-/////////////////
-
-
-class LLAdvancedAgentPilot : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string command = userdata.asString();
- if ("start playback" == command)
- {
- LLAgentPilot::startPlayback(NULL);
- }
- else if ("stop playback" == command)
- {
- LLAgentPilot::stopPlayback(NULL);
- }
- else if ("start record" == command)
- {
- LLAgentPilot::startRecord(NULL);
- }
- else if ("stop record" == command)
- {
- LLAgentPilot::saveRecord(NULL);
- }
-
- return true;
- }
-};
-
-
-
-//////////////////////
-// AGENT PILOT LOOP //
-//////////////////////
-
-
-class LLAdvancedToggleAgentPilotLoop : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLAgentPilot::sLoop = !(LLAgentPilot::sLoop);
- return true;
- }
-};
-
-class LLAdvancedCheckAgentPilotLoop : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLAgentPilot::sLoop;
- return new_value;
- }
-};
-
-
-/////////////////////////
-// SHOW OBJECT UPDATES //
-/////////////////////////
-
-
-class LLAdvancedToggleShowObjectUpdates : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gShowObjectUpdates = !(gShowObjectUpdates);
- return true;
- }
-};
-
-class LLAdvancedCheckShowObjectUpdates : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gShowObjectUpdates;
- return new_value;
- }
-};
-
-
-
-////////////////////
-// COMPRESS IMAGE //
-////////////////////
-
-
-class LLAdvancedCompressImage : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_compress_image(NULL);
- return true;
- }
-};
-
-
-
-/////////////////////////
-// SHOW DEBUG SETTINGS //
-/////////////////////////
-
-
-class LLAdvancedShowDebugSettings : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterReg::showInstance("settings_debug",userdata);
- return true;
- }
-};
-
-
-
-////////////////////////
-// VIEW ADMIN OPTIONS //
-////////////////////////
-
-class LLAdvancedEnableViewAdminOptions : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // Don't enable in god mode since the admin menu is shown anyway.
- // Only enable if the user has set the appropriate debug setting.
- bool new_value = !gAgent.getAgentAccess().isGodlikeWithoutAdminMenuFakery() && gSavedSettings.getBOOL("AdminMenu");
- return new_value;
- }
-};
-
-class LLAdvancedToggleViewAdminOptions : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_admin_override_toggle(NULL);
- return true;
- }
-};
-
-class LLAdvancedCheckViewAdminOptions : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = check_admin_override(NULL) || gAgent.isGodlike();
- return new_value;
- }
-};
-
-/////////////////////////////////////
-// Enable Object Object Occlusion ///
-/////////////////////////////////////
-class LLAdvancedEnableObjectObjectOcclusion: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
-
- bool new_value = gGLManager.mHasOcclusionQuery; // && LLFeatureManager::getInstance()->isFeatureAvailable(userdata.asString());
- return new_value;
-}
-};
-
-/////////////////////////////////////
-// Enable Framebuffer Objects ///
-/////////////////////////////////////
-class LLAdvancedEnableRenderFBO: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gGLManager.mHasFramebufferObject;
- return new_value;
- }
-};
-
-/////////////////////////////////////
-// Enable Deferred Rendering ///
-/////////////////////////////////////
-class LLAdvancedEnableRenderDeferred: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0;
- return new_value;
- }
-};
-
-/////////////////////////////////////
-// Enable Deferred Rendering sub-options
-/////////////////////////////////////
-class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && gSavedSettings.getBOOL("RenderDeferred");
- return new_value;
- }
-};
-
-
-
-//////////////////
-// ADMIN STATUS //
-//////////////////
-
-
-class LLAdvancedRequestAdminStatus : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_god_mode(NULL);
- return true;
- }
-};
-
-class LLAdvancedLeaveAdminStatus : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_leave_god_mode(NULL);
- return true;
- }
-};
-
-//////////////////////////
-// Advanced > Debugging //
-//////////////////////////
-
-
-class LLAdvancedForceErrorBreakpoint : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_breakpoint(NULL);
- return true;
- }
-};
-
-class LLAdvancedForceErrorLlerror : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_llerror(NULL);
- return true;
- }
-};
-class LLAdvancedForceErrorBadMemoryAccess : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_bad_memory_access(NULL);
- return true;
- }
-};
-
-class LLAdvancedForceErrorInfiniteLoop : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_infinite_loop(NULL);
- return true;
- }
-};
-
-class LLAdvancedForceErrorSoftwareException : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_software_exception(NULL);
- return true;
- }
-};
-
-class LLAdvancedForceErrorDriverCrash : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_error_driver_crash(NULL);
- return true;
- }
-};
-
-class LLAdvancedForceErrorDisconnectViewer : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_disconnect_viewer(NULL);
- return true;
-}
-};
-
-
-#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-
-class LLAdvancedHandleToggleHackedGodmode : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_toggle_hacked_godmode(NULL);
- return true;
- }
-};
-
-class LLAdvancedCheckToggleHackedGodmode : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- check_toggle_hacked_godmode(NULL);
- return true;
- }
-};
-
-class LLAdvancedEnableToggleHackedGodmode : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = enable_toggle_hacked_godmode(NULL);
- return new_value;
- }
-};
-#endif
-
-
-//
-////-------------------------------------------------------------------
-//// Advanced menu
-////-------------------------------------------------------------------
-
-//////////////////
-// ADMIN MENU //
-//////////////////
-
-// Admin > Object
-class LLAdminForceTakeCopy : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- force_take_copy(NULL);
- return true;
- }
-};
-
-class LLAdminHandleObjectOwnerSelf : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_object_owner_self(NULL);
- return true;
- }
-};
-class LLAdminHandleObjectOwnerPermissive : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_object_owner_permissive(NULL);
- return true;
- }
-};
-
-class LLAdminHandleForceDelete : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_force_delete(NULL);
- return true;
- }
-};
-
-class LLAdminHandleObjectLock : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_object_lock(NULL);
- return true;
- }
-};
-
-class LLAdminHandleObjectAssetIDs: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_object_asset_ids(NULL);
- return true;
- }
-};
-
-//Admin >Parcel
-class LLAdminHandleForceParcelOwnerToMe: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_force_parcel_owner_to_me(NULL);
- return true;
- }
-};
-class LLAdminHandleForceParcelToContent: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_force_parcel_to_content(NULL);
- return true;
- }
-};
-class LLAdminHandleClaimPublicLand: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_claim_public_land(NULL);
- return true;
- }
-};
-
-// Admin > Region
-class LLAdminHandleRegionDumpTempAssetData: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_region_dump_temp_asset_data(NULL);
- return true;
- }
-};
-//Admin (Top Level)
-
-class LLAdminOnSaveState: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPanelRegionTools::onSaveState(NULL);
- return true;
-}
-};
-
-
-//-----------------------------------------------------------------------------
-// cleanup_menus()
-//-----------------------------------------------------------------------------
-void cleanup_menus()
-{
- delete gMenuParcelObserver;
- gMenuParcelObserver = NULL;
-
- delete gMenuAvatarSelf;
- gMenuAvatarSelf = NULL;
-
- delete gMenuAvatarOther;
- gMenuAvatarOther = NULL;
-
- delete gMenuObject;
- gMenuObject = NULL;
-
- delete gMenuAttachmentSelf;
- gMenuAttachmentSelf = NULL;
-
- delete gMenuAttachmentOther;
- gMenuAttachmentSelf = NULL;
-
- delete gMenuLand;
- gMenuLand = NULL;
-
- delete gMenuBarView;
- gMenuBarView = NULL;
-
- delete gPopupMenuView;
- gPopupMenuView = NULL;
-
- delete gMenuHolder;
- gMenuHolder = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Object pie menu
-//-----------------------------------------------------------------------------
-
-class LLObjectReportAbuse : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (objectp)
- {
- LLFloaterReporter::showFromObject(objectp->getID());
- }
- return true;
- }
-};
-
-// Enabled it you clicked an object
-class LLObjectEnableReportAbuse : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLSelectMgr::getInstance()->getSelection()->getObjectCount() != 0;
- return new_value;
- }
-};
-
-void handle_object_touch()
-{
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (!object) return;
-
- LLPickInfo pick = LLToolPie::getInstance()->getPick();
-
- LLMessageSystem *msg = gMessageSystem;
-
- msg->newMessageFast(_PREHASH_ObjectGrab);
- msg->nextBlockFast( _PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast( _PREHASH_ObjectData);
- msg->addU32Fast( _PREHASH_LocalID, object->mLocalID);
- msg->addVector3Fast(_PREHASH_GrabOffset, LLVector3::zero );
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
- msg->addVector3("Position", pick.mIntersection);
- msg->addVector3("Normal", pick.mNormal);
- msg->addVector3("Binormal", pick.mBinormal);
- msg->sendMessage( object->getRegion()->getHost());
-
- // *NOTE: Hope the packets arrive safely and in order or else
- // there will be some problems.
- // *TODO: Just fix this bad assumption.
- msg->newMessageFast(_PREHASH_ObjectDeGrab);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
- msg->addVector3("Position", pick.mIntersection);
- msg->addVector3("Normal", pick.mNormal);
- msg->addVector3("Binormal", pick.mBinormal);
- msg->sendMessage(object->getRegion()->getHost());
-}
-
-static void init_default_item_label(const std::string& item_name)
-{
- boost::unordered_map<std::string, LLStringExplicit>::iterator it = sDefaultItemLabels.find(item_name);
- if (it == sDefaultItemLabels.end())
- {
- // *NOTE: This will not work for items of type LLMenuItemCheckGL because they return boolean value
- // (doesn't seem to matter much ATM).
- LLStringExplicit default_label = gMenuHolder->childGetValue(item_name).asString();
- if (!default_label.empty())
- {
- sDefaultItemLabels.insert(std::pair<std::string, LLStringExplicit>(item_name, default_label));
- }
- }
-}
-
-static LLStringExplicit get_default_item_label(const std::string& item_name)
-{
- LLStringExplicit res("");
- boost::unordered_map<std::string, LLStringExplicit>::iterator it = sDefaultItemLabels.find(item_name);
- if (it != sDefaultItemLabels.end())
- {
- res = it->second;
- }
-
- return res;
-}
-
-
-bool enable_object_touch(LLUICtrl* ctrl)
-{
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
-
- bool new_value = obj && obj->flagHandleTouch();
-
- std::string item_name = ctrl->getName();
- init_default_item_label(item_name);
-
- // Update label based on the node touch name if available.
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if (node && node->mValid && !node->mTouchName.empty())
- {
- gMenuHolder->childSetText(item_name, node->mTouchName);
- }
- else
- {
- gMenuHolder->childSetText(item_name, get_default_item_label(item_name));
- }
-
- return new_value;
-};
-
-//void label_touch(std::string& label, void*)
-//{
-// LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
-// if (node && node->mValid && !node->mTouchName.empty())
-// {
-// label.assign(node->mTouchName);
-// }
-// else
-// {
-// label.assign("Touch");
-// }
-//}
-
-void handle_object_open()
-{
- LLFloaterReg::showInstance("openobject");
-}
-
-bool enable_object_open()
-{
- // Look for contents in root object, which is all the LLFloaterOpenObject
- // understands.
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (!obj) return false;
-
- LLViewerObject* root = obj->getRootEdit();
- if (!root) return false;
-
- return root->allowOpen();
-}
-
-
-class LLViewJoystickFlycam : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_toggle_flycam();
- return true;
- }
-};
-
-class LLViewCheckJoystickFlycam : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerJoystick::getInstance()->getOverrideCamera();
- return new_value;
- }
-};
-
-void handle_toggle_flycam()
-{
- LLViewerJoystick::getInstance()->toggleFlycam();
-}
-
-class LLObjectBuild : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
- {
- // zoom in if we're looking at the avatar
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gAgentCamera.cameraZoomIn(0.666f);
- gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
- gViewerWindow->moveCursorToCenter();
- }
- else if ( gSavedSettings.getBOOL("EditCameraMovement") )
- {
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gViewerWindow->moveCursorToCenter();
- }
-
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() );
-
- // Could be first use
- //LLFirstUse::useBuild();
- return true;
- }
-};
-
-
-void handle_object_edit()
-{
- LLViewerParcelMgr::getInstance()->deselectLand();
-
- if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement"))
- {
- // always freeze camera in space, even if camera doesn't move
- // so, for example, follow cam scripts can't affect you when in build mode
- gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- }
- else
- {
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- LLViewerObject* selected_objectp = selection->getFirstRootObject();
- if (selected_objectp)
- {
- // zoom in on object center instead of where we clicked, as we need to see the manipulator handles
- gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID());
- gAgentCamera.cameraZoomIn(0.666f);
- gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
- gViewerWindow->moveCursorToCenter();
- }
- }
- }
-
- LLFloaterReg::showInstance("build");
-
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- gFloaterTools->setEditTool( LLToolCompTranslate::getInstance() );
-
- LLViewerJoystick::getInstance()->moveObjects(true);
- LLViewerJoystick::getInstance()->setNeedsReset(true);
-
- // Could be first use
- //LLFirstUse::useBuild();
- return;
-}
-
-void handle_object_inspect()
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- LLViewerObject* selected_objectp = selection->getFirstRootObject();
- if (selected_objectp)
- {
- LLSD key;
- key["task"] = "task";
- LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
- }
-
- /*
- // Old floater properties
- LLFloaterReg::showInstance("inspect", LLSD());
- */
-}
-
-//---------------------------------------------------------------------------
-// Land pie menu
-//---------------------------------------------------------------------------
-class LLLandBuild : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerParcelMgr::getInstance()->deselectLand();
-
- if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
- {
- // zoom in if we're looking at the avatar
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gAgentCamera.cameraZoomIn(0.666f);
- gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
- gViewerWindow->moveCursorToCenter();
- }
- else if ( gSavedSettings.getBOOL("EditCameraMovement") )
- {
- // otherwise just move focus
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gViewerWindow->moveCursorToCenter();
- }
-
-
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() );
-
- // Could be first use
- //LLFirstUse::useBuild();
- return true;
- }
-};
-
-class LLLandBuyPass : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPanelLandGeneral::onClickBuyPass((void *)FALSE);
- return true;
- }
-};
-
-class LLLandEnableBuyPass : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLPanelLandGeneral::enableBuyPass(NULL);
- return new_value;
- }
-};
-
-// BUG: Should really check if CLICK POINT is in a parcel where you can build.
-BOOL enable_land_build(void*)
-{
- if (gAgent.isGodlike()) return TRUE;
- if (gAgent.inPrelude()) return FALSE;
-
- BOOL can_build = FALSE;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
-// BUG: Should really check if OBJECT is in a parcel where you can build.
-BOOL enable_object_build(void*)
-{
- if (gAgent.isGodlike()) return TRUE;
- if (gAgent.inPrelude()) return FALSE;
-
- BOOL can_build = FALSE;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
-bool enable_object_edit()
-{
- // *HACK: The new "prelude" Help Islands have a build sandbox area,
- // so users need the Edit and Create pie menu options when they are
- // there. Eventually this needs to be replaced with code that only
- // lets you edit objects if you have permission to do so (edit perms,
- // group edit, god). See also lltoolbar.cpp. JC
- bool enable = false;
- if (gAgent.inPrelude())
- {
- enable = LLViewerParcelMgr::getInstance()->allowAgentBuild()
- || LLSelectMgr::getInstance()->getSelection()->isAttachment();
- }
- else if (LLSelectMgr::getInstance()->selectGetAllValidAndObjectsFound())
- {
- enable = true;
- }
-
- return enable;
-}
-
-// mutually exclusive - show either edit option or build in menu
-bool enable_object_build()
-{
- return !enable_object_edit();
-}
-
-class LLSelfRemoveAllAttachments : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLAgentWearables::userRemoveAllAttachments();
- return true;
- }
-};
-
-class LLSelfEnableRemoveAllAttachments : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = false;
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getNumObjects() > 0)
- {
- new_value = true;
- break;
- }
- }
- }
- return new_value;
- }
-};
-
-BOOL enable_has_attachments(void*)
-{
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-// Avatar pie menu
-//---------------------------------------------------------------------------
-//void handle_follow(void *userdata)
-//{
-// // follow a given avatar by ID
-// LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
-// if (objectp)
-// {
-// gAgent.startFollowPilot(objectp->getID());
-// }
-//}
-
-bool enable_object_mute()
-{
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (!object) return false;
-
- LLVOAvatar* avatar = find_avatar_from_object(object);
- if (avatar)
- {
- // It's an avatar
- LLNameValue *lastname = avatar->getNVPair("LastName");
- bool is_linden =
- lastname && !LLStringUtil::compareStrings(lastname->getString(), "Linden");
- bool is_self = avatar->isSelf();
- return !is_linden && !is_self;
- }
- else
- {
- // Just a regular object
- return LLSelectMgr::getInstance()->getSelection()->
- contains( object, SELECT_ALL_TES );
- }
-}
-
-class LLObjectMute : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (!object) return true;
-
- LLUUID id;
- std::string name;
- LLMute::EType type;
- LLVOAvatar* avatar = find_avatar_from_object(object);
- if (avatar)
- {
- id = avatar->getID();
-
- LLNameValue *firstname = avatar->getNVPair("FirstName");
- LLNameValue *lastname = avatar->getNVPair("LastName");
- if (firstname && lastname)
- {
- name = LLCacheName::buildFullName(
- firstname->getString(), lastname->getString());
- }
-
- type = LLMute::AGENT;
- }
- else
- {
- // it's an object
- id = object->getID();
-
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if (node)
- {
- name = node->mName;
- }
-
- type = LLMute::OBJECT;
- }
-
- LLMute mute(id, name, type);
- if (LLMuteList::getInstance()->isMuted(mute.mID))
- {
- LLMuteList::getInstance()->remove(mute);
- }
- else
- {
- LLMuteList::getInstance()->add(mute);
- LLPanelBlockedList::showPanelAndSelect(mute.mID);
- }
-
- return true;
- }
-};
-
-bool handle_go_to()
-{
- // try simulator autopilot
- std::vector<std::string> strings;
- std::string val;
- LLVector3d pos = LLToolPie::getInstance()->getPick().mPosGlobal;
- val = llformat("%g", pos.mdV[VX]);
- strings.push_back(val);
- val = llformat("%g", pos.mdV[VY]);
- strings.push_back(val);
- val = llformat("%g", pos.mdV[VZ]);
- strings.push_back(val);
- send_generic_message("autopilot", strings);
-
- LLViewerParcelMgr::getInstance()->deselectLand();
-
- if (isAgentAvatarValid() && !gSavedSettings.getBOOL("AutoPilotLocksCamera"))
- {
- gAgentCamera.setFocusGlobal(gAgentCamera.getFocusTargetGlobal(), gAgentAvatarp->getID());
- }
- else
- {
- // Snap camera back to behind avatar
- gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
- }
-
- // Could be first use
- //LLFirstUse::useGoTo();
- return true;
-}
-
-class LLGoToObject : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return handle_go_to();
- }
-};
-
-class LLAvatarReportAbuse : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- LLFloaterReporter::showFromObject(avatar->getID());
- }
- return true;
- }
-};
-
-
-//---------------------------------------------------------------------------
-// Parcel freeze, eject, etc.
-//---------------------------------------------------------------------------
-bool callback_freeze(const LLSD& notification, const LLSD& response)
-{
- LLUUID avatar_id = notification["payload"]["avatar_id"].asUUID();
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- if (0 == option || 1 == option)
- {
- U32 flags = 0x0;
- if (1 == option)
- {
- // unfreeze
- flags |= 0x1;
- }
-
- LLMessageSystem* msg = gMessageSystem;
- LLViewerObject* avatar = gObjectList.findObject(avatar_id);
-
- if (avatar)
- {
- msg->newMessage("FreezeUser");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgent.getID());
- msg->addUUID("SessionID", gAgent.getSessionID());
- msg->nextBlock("Data");
- msg->addUUID("TargetID", avatar_id );
- msg->addU32("Flags", flags );
- msg->sendReliable( avatar->getRegion()->getHost() );
- }
- }
- return false;
-}
-
-
-void handle_avatar_freeze(const LLSD& avatar_id)
-{
- // Use avatar_id if available, otherwise default to right-click avatar
- LLVOAvatar* avatar = NULL;
- if (avatar_id.asUUID().notNull())
- {
- avatar = find_avatar_from_object(avatar_id.asUUID());
- }
- else
- {
- avatar = find_avatar_from_object(
- LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- }
-
- if( avatar )
- {
- std::string fullname = avatar->getFullname();
- LLSD payload;
- payload["avatar_id"] = avatar->getID();
-
- if (!fullname.empty())
- {
- LLSD args;
- args["AVATAR_NAME"] = fullname;
- LLNotificationsUtil::add("FreezeAvatarFullname",
- args,
- payload,
- callback_freeze);
- }
- else
- {
- LLNotificationsUtil::add("FreezeAvatar",
- LLSD(),
- payload,
- callback_freeze);
- }
- }
-}
-
-class LLAvatarVisibleDebug : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gAgent.isGodlike();
- }
-};
-
-class LLAvatarDebug : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if( avatar )
- {
- if (avatar->isSelf())
- {
- ((LLVOAvatarSelf *)avatar)->dumpLocalTextures();
- }
- llinfos << "Dumping temporary asset data to simulator logs for avatar " << avatar->getID() << llendl;
- std::vector<std::string> strings;
- strings.push_back(avatar->getID().asString());
- LLUUID invoice;
- send_generic_message("dumptempassetdata", strings, invoice);
- LLFloaterReg::showInstance( "avatar_textures", LLSD(avatar->getID()) );
- }
- return true;
- }
-};
-
-bool callback_eject(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (2 == option)
- {
- // Cancel button.
- return false;
- }
- LLUUID avatar_id = notification["payload"]["avatar_id"].asUUID();
- bool ban_enabled = notification["payload"]["ban_enabled"].asBoolean();
-
- if (0 == option)
- {
- // Eject button
- LLMessageSystem* msg = gMessageSystem;
- LLViewerObject* avatar = gObjectList.findObject(avatar_id);
-
- if (avatar)
- {
- U32 flags = 0x0;
- msg->newMessage("EjectUser");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgent.getID() );
- msg->addUUID("SessionID", gAgent.getSessionID() );
- msg->nextBlock("Data");
- msg->addUUID("TargetID", avatar_id );
- msg->addU32("Flags", flags );
- msg->sendReliable( avatar->getRegion()->getHost() );
- }
- }
- else if (ban_enabled)
- {
- // This is tricky. It is similar to say if it is not an 'Eject' button,
- // and it is also not an 'Cancle' button, and ban_enabled==ture,
- // it should be the 'Eject and Ban' button.
- LLMessageSystem* msg = gMessageSystem;
- LLViewerObject* avatar = gObjectList.findObject(avatar_id);
-
- if (avatar)
- {
- U32 flags = 0x1;
- msg->newMessage("EjectUser");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgent.getID() );
- msg->addUUID("SessionID", gAgent.getSessionID() );
- msg->nextBlock("Data");
- msg->addUUID("TargetID", avatar_id );
- msg->addU32("Flags", flags );
- msg->sendReliable( avatar->getRegion()->getHost() );
- }
- }
- return false;
-}
-
-void handle_avatar_eject(const LLSD& avatar_id)
-{
- // Use avatar_id if available, otherwise default to right-click avatar
- LLVOAvatar* avatar = NULL;
- if (avatar_id.asUUID().notNull())
- {
- avatar = find_avatar_from_object(avatar_id.asUUID());
- }
- else
- {
- avatar = find_avatar_from_object(
- LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- }
-
- if( avatar )
- {
- LLSD payload;
- payload["avatar_id"] = avatar->getID();
- std::string fullname = avatar->getFullname();
-
- const LLVector3d& pos = avatar->getPositionGlobal();
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->selectParcelAt(pos)->getParcel();
-
- if (LLViewerParcelMgr::getInstance()->isParcelOwnedByAgent(parcel,GP_LAND_MANAGE_BANNED))
- {
- payload["ban_enabled"] = true;
- if (!fullname.empty())
- {
- LLSD args;
- args["AVATAR_NAME"] = fullname;
- LLNotificationsUtil::add("EjectAvatarFullname",
- args,
- payload,
- callback_eject);
- }
- else
- {
- LLNotificationsUtil::add("EjectAvatarFullname",
- LLSD(),
- payload,
- callback_eject);
- }
- }
- else
- {
- payload["ban_enabled"] = false;
- if (!fullname.empty())
- {
- LLSD args;
- args["AVATAR_NAME"] = fullname;
- LLNotificationsUtil::add("EjectAvatarFullnameNoBan",
- args,
- payload,
- callback_eject);
- }
- else
- {
- LLNotificationsUtil::add("EjectAvatarNoBan",
- LLSD(),
- payload,
- callback_eject);
- }
- }
- }
-}
-
-bool enable_freeze_eject(const LLSD& avatar_id)
-{
- // Use avatar_id if available, otherwise default to right-click avatar
- LLVOAvatar* avatar = NULL;
- if (avatar_id.asUUID().notNull())
- {
- avatar = find_avatar_from_object(avatar_id.asUUID());
- }
- else
- {
- avatar = find_avatar_from_object(
- LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- }
- if (!avatar) return false;
-
- // Gods can always freeze
- if (gAgent.isGodlike()) return true;
-
- // Estate owners / managers can freeze
- // Parcel owners can also freeze
- const LLVector3& pos = avatar->getPositionRegion();
- const LLVector3d& pos_global = avatar->getPositionGlobal();
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->selectParcelAt(pos_global)->getParcel();
- LLViewerRegion* region = avatar->getRegion();
- if (!region) return false;
-
- bool new_value = region->isOwnedSelf(pos);
- if (!new_value || region->isOwnedGroup(pos))
- {
- new_value = LLViewerParcelMgr::getInstance()->isParcelOwnedByAgent(parcel,GP_LAND_ADMIN);
- }
- return new_value;
-}
-
-
-void login_done(S32 which, void *user)
-{
- llinfos << "Login done " << which << llendl;
-
- LLPanelLogin::closePanel();
-}
-
-
-bool callback_leave_group(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option == 0)
- {
- LLMessageSystem *msg = gMessageSystem;
-
- msg->newMessageFast(_PREHASH_LeaveGroupRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_GroupData);
- msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID() );
- gAgent.sendReliableMessage();
- }
- return false;
-}
-
-void append_aggregate(std::string& string, const LLAggregatePermissions& ag_perm, PermissionBit bit, const char* txt)
-{
- LLAggregatePermissions::EValue val = ag_perm.getValue(bit);
- std::string buffer;
- switch(val)
- {
- case LLAggregatePermissions::AP_NONE:
- buffer = llformat( "* %s None\n", txt);
- break;
- case LLAggregatePermissions::AP_SOME:
- buffer = llformat( "* %s Some\n", txt);
- break;
- case LLAggregatePermissions::AP_ALL:
- buffer = llformat( "* %s All\n", txt);
- break;
- case LLAggregatePermissions::AP_EMPTY:
- default:
- break;
- }
- string.append(buffer);
-}
-
-bool enable_buy_object()
-{
- // In order to buy, there must only be 1 purchaseable object in
- // the selection manger.
- if(LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() != 1) return false;
- LLViewerObject* obj = NULL;
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if(node)
- {
- obj = node->getObject();
- if(!obj) return false;
-
- if( for_sale_selection(node) )
- {
- // *NOTE: Is this needed? This checks to see if anyone owns the
- // object, dating back to when we had "public" objects owned by
- // no one. JC
- if(obj->permAnyOwner()) return true;
- }
- }
- return false;
-}
-
-// Note: This will only work if the selected object's data has been
-// received by the viewer and cached in the selection manager.
-void handle_buy_object(LLSaleInfo sale_info)
-{
- if(!LLSelectMgr::getInstance()->selectGetAllRootsValid())
- {
- LLNotificationsUtil::add("UnableToBuyWhileDownloading");
- return;
- }
-
- LLUUID owner_id;
- std::string owner_name;
- BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("CannotBuyObjectsFromDifferentOwners");
- return;
- }
-
- LLPermissions perm;
- BOOL valid = LLSelectMgr::getInstance()->selectGetPermissions(perm);
- LLAggregatePermissions ag_perm;
- valid &= LLSelectMgr::getInstance()->selectGetAggregatePermissions(ag_perm);
- if(!valid || !sale_info.isForSale() || !perm.allowTransferTo(gAgent.getID()))
- {
- LLNotificationsUtil::add("ObjectNotForSale");
- return;
- }
-
- LLFloaterBuy::show(sale_info);
-}
-
-
-void handle_buy_contents(LLSaleInfo sale_info)
-{
- LLFloaterBuyContents::show(sale_info);
-}
-
-void handle_region_dump_temp_asset_data(void*)
-{
- llinfos << "Dumping temporary asset data to simulator logs" << llendl;
- std::vector<std::string> strings;
- LLUUID invoice;
- send_generic_message("dumptempassetdata", strings, invoice);
-}
-
-void handle_region_clear_temp_asset_data(void*)
-{
- llinfos << "Clearing temporary asset data" << llendl;
- std::vector<std::string> strings;
- LLUUID invoice;
- send_generic_message("cleartempassetdata", strings, invoice);
-}
-
-void handle_region_dump_settings(void*)
-{
- LLViewerRegion* regionp = gAgent.getRegion();
- if (regionp)
- {
- llinfos << "Damage: " << (regionp->getAllowDamage() ? "on" : "off") << llendl;
- llinfos << "Landmark: " << (regionp->getAllowLandmark() ? "on" : "off") << llendl;
- llinfos << "SetHome: " << (regionp->getAllowSetHome() ? "on" : "off") << llendl;
- llinfos << "ResetHome: " << (regionp->getResetHomeOnTeleport() ? "on" : "off") << llendl;
- llinfos << "SunFixed: " << (regionp->getSunFixed() ? "on" : "off") << llendl;
- llinfos << "BlockFly: " << (regionp->getBlockFly() ? "on" : "off") << llendl;
- llinfos << "AllowP2P: " << (regionp->getAllowDirectTeleport() ? "on" : "off") << llendl;
- llinfos << "Water: " << (regionp->getWaterHeight()) << llendl;
- }
-}
-
-void handle_dump_group_info(void *)
-{
- gAgent.dumpGroupInfo();
-}
-
-void handle_dump_capabilities_info(void *)
-{
- LLViewerRegion* regionp = gAgent.getRegion();
- if (regionp)
- {
- regionp->logActiveCapabilities();
- }
-}
-
-void handle_dump_region_object_cache(void*)
-{
- LLViewerRegion* regionp = gAgent.getRegion();
- if (regionp)
- {
- regionp->dumpCache();
- }
-}
-
-void handle_dump_focus()
-{
- LLUICtrl *ctrl = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
-
- llinfos << "Keyboard focus " << (ctrl ? ctrl->getName() : "(none)") << llendl;
-}
-
-class LLSelfStandUp : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.standUp();
- return true;
- }
-};
-
-bool enable_standup_self()
-{
- return isAgentAvatarValid() && gAgentAvatarp->isSitting();
-}
-
-class LLSelfSitDown : public view_listener_t
- {
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.sitDown();
- return true;
- }
- };
-
-bool enable_sitdown_self()
-{
- return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying();
-}
-
-// Used from the login screen to aid in UI work on side tray
-void handle_show_side_tray()
-{
- LLSideTray* side_tray = LLSideTray::getInstance();
- LLView* root = gViewerWindow->getRootView();
- // automatically removes and re-adds if there already
- root->addChild(side_tray);
-}
-
-// Toggle one of "People" panel tabs in side tray.
-class LLTogglePanelPeopleTab : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string panel_name = userdata.asString();
-
- LLSD param;
- param["people_panel_tab_name"] = panel_name;
-
- static LLPanel* friends_panel = NULL;
- static LLPanel* groups_panel = NULL;
- static LLPanel* nearby_panel = NULL;
-
- if (panel_name == "friends_panel")
- {
- return togglePeoplePanel(friends_panel, panel_name, param);
- }
- else if (panel_name == "groups_panel")
- {
- return togglePeoplePanel(groups_panel, panel_name, param);
- }
- else if (panel_name == "nearby_panel")
- {
- return togglePeoplePanel(nearby_panel, panel_name, param);
- }
- else
- {
- return false;
- }
- }
-
- static bool togglePeoplePanel(LLPanel* &panel, const std::string& panel_name, const LLSD& param)
- {
- if(!panel)
- {
- panel = LLSideTray::getInstance()->getPanel(panel_name);
- if(!panel)
- return false;
- }
-
- LLSideTray::getInstance()->togglePanel(panel, "panel_people", param);
-
- return true;
- }
-};
-
-BOOL check_admin_override(void*)
-{
- return gAgent.getAdminOverride();
-}
-
-void handle_admin_override_toggle(void*)
-{
- gAgent.setAdminOverride(!gAgent.getAdminOverride());
-
- // The above may have affected which debug menus are visible
- show_debug_menus();
-}
-
-void handle_god_mode(void*)
-{
- gAgent.requestEnterGodMode();
-}
-
-void handle_leave_god_mode(void*)
-{
- gAgent.requestLeaveGodMode();
-}
-
-void set_god_level(U8 god_level)
-{
- U8 old_god_level = gAgent.getGodLevel();
- gAgent.setGodLevel( god_level );
- LLViewerParcelMgr::getInstance()->notifyObservers();
-
- // God mode changes region visibility
- LLWorldMap::getInstance()->reloadItems(true);
-
- // inventory in items may change in god mode
- gObjectList.dirtyAllObjectInventory();
-
- if(gViewerWindow)
- {
- gViewerWindow->setMenuBackgroundColor(god_level > GOD_NOT,
- LLGridManager::getInstance()->isInProductionGrid());
- }
-
- LLSD args;
- if(god_level > GOD_NOT)
- {
- args["LEVEL"] = llformat("%d",(S32)god_level);
- LLNotificationsUtil::add("EnteringGodMode", args);
- }
- else
- {
- args["LEVEL"] = llformat("%d",(S32)old_god_level);
- LLNotificationsUtil::add("LeavingGodMode", args);
- }
-
- // changing god-level can affect which menus we see
- show_debug_menus();
-
- // changing god-level can invalidate search results
- LLFloaterSearch *search = dynamic_cast<LLFloaterSearch*>(LLFloaterReg::getInstance("search"));
- if (search)
- {
- search->godLevelChanged(god_level);
- }
-}
-
-#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*)
-{
- gHackGodmode = !gHackGodmode;
- set_god_level(gHackGodmode ? GOD_MAINTENANCE : GOD_NOT);
-}
-
-BOOL check_toggle_hacked_godmode(void*)
-{
- return gHackGodmode;
-}
-
-bool enable_toggle_hacked_godmode(void*)
-{
- return !LLGridManager::getInstance()->isInProductionGrid();
-}
-#endif
-
-void process_grant_godlike_powers(LLMessageSystem* msg, void**)
-{
- LLUUID agent_id;
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
- LLUUID session_id;
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
- if((agent_id == gAgent.getID()) && (session_id == gAgent.getSessionID()))
- {
- U8 god_level;
- msg->getU8Fast(_PREHASH_GrantData, _PREHASH_GodLevel, god_level);
- set_god_level(god_level);
- }
- else
- {
- llwarns << "Grant godlike for wrong agent " << agent_id << llendl;
- }
-}
-
-/*
-class LLHaveCallingcard : public LLInventoryCollectFunctor
-{
-public:
- LLHaveCallingcard(const LLUUID& agent_id);
- virtual ~LLHaveCallingcard() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item);
- BOOL isThere() const { return mIsThere;}
-protected:
- LLUUID mID;
- BOOL mIsThere;
-};
-
-LLHaveCallingcard::LLHaveCallingcard(const LLUUID& agent_id) :
- mID(agent_id),
- mIsThere(FALSE)
-{
-}
-
-bool LLHaveCallingcard::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item)
- {
- if((item->getType() == LLAssetType::AT_CALLINGCARD)
- && (item->getCreatorUUID() == mID))
- {
- mIsThere = TRUE;
- }
- }
- return FALSE;
-}
-*/
-
-BOOL is_agent_mappable(const LLUUID& agent_id)
-{
- const LLRelationship* buddy_info = NULL;
- bool is_friend = LLAvatarActions::isFriend(agent_id);
-
- if (is_friend)
- buddy_info = LLAvatarTracker::instance().getBuddyInfo(agent_id);
-
- return (buddy_info &&
- buddy_info->isOnline() &&
- buddy_info->isRightGrantedFrom(LLRelationship::GRANT_MAP_LOCATION)
- );
-}
-
-
-// Enable a menu item when you don't have someone's card.
-class LLAvatarEnableAddFriend : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- bool new_value = avatar && !LLAvatarActions::isFriend(avatar->getID());
- return new_value;
- }
-};
-
-void request_friendship(const LLUUID& dest_id)
-{
- LLViewerObject* dest = gObjectList.findObject(dest_id);
- if(dest && dest->isAvatar())
- {
- std::string full_name;
- LLNameValue* nvfirst = dest->getNVPair("FirstName");
- LLNameValue* nvlast = dest->getNVPair("LastName");
- if(nvfirst && nvlast)
- {
- full_name = LLCacheName::buildFullName(
- nvfirst->getString(), nvlast->getString());
- }
- if (!full_name.empty())
- {
- LLAvatarActions::requestFriendshipDialog(dest_id, full_name);
- }
- else
- {
- LLNotificationsUtil::add("CantOfferFriendship");
- }
- }
-}
-
-
-class LLEditEnableCustomizeAvatar : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gAgentWearables.areWearablesLoaded();
- return new_value;
- }
-};
-
-class LLEnableEditShape : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gAgentWearables.isWearableModifiable(LLWearableType::WT_SHAPE, 0);
- }
-};
-
-bool is_object_sittable()
-{
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
-
- if (object && object->getPCode() == LL_PCODE_VOLUME)
- {
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-// only works on pie menu
-void handle_object_sit_or_stand()
-{
- LLPickInfo pick = LLToolPie::getInstance()->getPick();
- LLViewerObject *object = pick.getObject();;
- if (!object || pick.mPickType == LLPickInfo::PICK_FLORA)
- {
- return;
- }
-
- if (sitting_on_selection())
- {
- gAgent.standUp();
- return;
- }
-
- // get object selection offset
-
- if (object && object->getPCode() == LL_PCODE_VOLUME)
- {
-
- gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gMessageSystem->nextBlockFast(_PREHASH_TargetObject);
- gMessageSystem->addUUIDFast(_PREHASH_TargetID, object->mID);
- gMessageSystem->addVector3Fast(_PREHASH_Offset, pick.mObjectOffset);
-
- object->getRegion()->sendReliableMessage();
- }
-}
-
-void near_sit_down_point(BOOL success, void *)
-{
- if (success)
- {
- gAgent.setFlying(FALSE);
- gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
-
- // Might be first sit
- //LLFirstUse::useSit();
- }
-}
-
-class LLLandSit : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.standUp();
- LLViewerParcelMgr::getInstance()->deselectLand();
-
- LLVector3d posGlobal = LLToolPie::getInstance()->getPick().mPosGlobal;
-
- LLQuaternion target_rot;
- if (isAgentAvatarValid())
- {
- target_rot = gAgentAvatarp->getRotation();
- }
- else
- {
- target_rot = gAgent.getFrameAgent().getQuaternion();
- }
- gAgent.startAutoPilotGlobal(posGlobal, "Sit", &target_rot, near_sit_down_point, NULL, 0.7f);
- return true;
- }
-};
-
-//-------------------------------------------------------------------
-// Help menu functions
-//-------------------------------------------------------------------
-
-//
-// Major mode switching
-//
-void reset_view_final( BOOL proceed );
-
-void handle_reset_view()
-{
- if (gAgentCamera.cameraCustomizeAvatar())
- {
- // switching to outfit selector should automagically save any currently edited wearable
- LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits"));
- }
-
- gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
- reset_view_final( TRUE );
- LLFloaterCamera::resetCameraMode();
-}
-
-class LLViewResetView : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- handle_reset_view();
- return true;
- }
-};
-
-// Note: extra parameters allow this function to be called from dialog.
-void reset_view_final( BOOL proceed )
-{
- if( !proceed )
- {
- return;
- }
-
- gAgentCamera.resetView(TRUE, TRUE);
- gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
-}
-
-class LLViewLookAtLastChatter : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgentCamera.lookAtLastChat();
- return true;
- }
-};
-
-class LLViewMouselook : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (!gAgentCamera.cameraMouselook())
- {
- gAgentCamera.changeCameraToMouselook();
- }
- else
- {
- gAgentCamera.changeCameraToDefault();
- }
- return true;
- }
-};
-
-class LLViewDefaultUISize : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gSavedSettings.setF32("UIScaleFactor", 1.0f);
- gSavedSettings.setBOOL("UIAutoScale", FALSE);
- gViewerWindow->reshape(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
- return true;
- }
-};
-
-class LLEditDuplicate : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if(LLEditMenuHandler::gEditMenuHandler)
- {
- LLEditMenuHandler::gEditMenuHandler->duplicate();
- }
- return true;
- }
-};
-
-class LLEditEnableDuplicate : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDuplicate();
- return new_value;
- }
-};
-
-void handle_duplicate_in_place(void*)
-{
- llinfos << "handle_duplicate_in_place" << llendl;
-
- LLVector3 offset(0.f, 0.f, 0.f);
- LLSelectMgr::getInstance()->selectDuplicate(offset, TRUE);
-}
-
-/* dead code 30-apr-2008
-void handle_deed_object_to_group(void*)
-{
- LLUUID group_id;
-
- LLSelectMgr::getInstance()->selectGetGroup(group_id);
- LLSelectMgr::getInstance()->sendOwner(LLUUID::null, group_id, FALSE);
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_RELEASE_COUNT);
-}
-
-BOOL enable_deed_object_to_group(void*)
-{
- if(LLSelectMgr::getInstance()->getSelection()->isEmpty()) return FALSE;
- LLPermissions perm;
- LLUUID group_id;
-
- if (LLSelectMgr::getInstance()->selectGetGroup(group_id) &&
- gAgent.hasPowerInGroup(group_id, GP_OBJECT_DEED) &&
- LLSelectMgr::getInstance()->selectGetPermissions(perm) &&
- perm.deedToGroup(gAgent.getID(), group_id))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-*/
-
-
-/*
- * No longer able to support viewer side manipulations in this way
- *
-void god_force_inv_owner_permissive(LLViewerObject* object,
- LLInventoryObject::object_list_t* inventory,
- S32 serial_num,
- void*)
-{
- typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;
- item_array_t items;
-
- LLInventoryObject::object_list_t::const_iterator inv_it = inventory->begin();
- LLInventoryObject::object_list_t::const_iterator inv_end = inventory->end();
- for ( ; inv_it != inv_end; ++inv_it)
- {
- if(((*inv_it)->getType() != LLAssetType::AT_CATEGORY))
- {
- LLInventoryObject* obj = *inv_it;
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem((LLViewerInventoryItem*)obj);
- LLPermissions perm(new_item->getPermissions());
- perm.setMaskBase(PERM_ALL);
- perm.setMaskOwner(PERM_ALL);
- new_item->setPermissions(perm);
- items.push_back(new_item);
- }
- }
- item_array_t::iterator end = items.end();
- item_array_t::iterator it;
- for(it = items.begin(); it != end; ++it)
- {
- // since we have the inventory item in the callback, it should not
- // invalidate iteration through the selection manager.
- object->updateInventory((*it), TASK_INVENTORY_ITEM_KEY, false);
- }
-}
-*/
-
-void handle_object_owner_permissive(void*)
-{
- // only send this if they're a god.
- if(gAgent.isGodlike())
- {
- // do the objects.
- LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_BASE, TRUE, PERM_ALL, TRUE);
- LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, TRUE, PERM_ALL, TRUE);
- }
-}
-
-void handle_object_owner_self(void*)
-{
- // only send this if they're a god.
- if(gAgent.isGodlike())
- {
- LLSelectMgr::getInstance()->sendOwner(gAgent.getID(), gAgent.getGroupID(), TRUE);
- }
-}
-
-// Shortcut to set owner permissions to not editable.
-void handle_object_lock(void*)
-{
- LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, FALSE, PERM_MODIFY);
-}
-
-void handle_object_asset_ids(void*)
-{
- // only send this if they're a god.
- if (gAgent.isGodlike())
- {
- LLSelectMgr::getInstance()->sendGodlikeRequest("objectinfo", "assetids");
- }
-}
-
-void handle_force_parcel_owner_to_me(void*)
-{
- LLViewerParcelMgr::getInstance()->sendParcelGodForceOwner( gAgent.getID() );
-}
-
-void handle_force_parcel_to_content(void*)
-{
- LLViewerParcelMgr::getInstance()->sendParcelGodForceToContent();
-}
-
-void handle_claim_public_land(void*)
-{
- if (LLViewerParcelMgr::getInstance()->getSelectionRegion() != gAgent.getRegion())
- {
- LLNotificationsUtil::add("ClaimPublicLand");
- return;
- }
-
- LLVector3d west_south_global;
- LLVector3d east_north_global;
- LLViewerParcelMgr::getInstance()->getSelection(west_south_global, east_north_global);
- LLVector3 west_south = gAgent.getPosAgentFromGlobal(west_south_global);
- LLVector3 east_north = gAgent.getPosAgentFromGlobal(east_north_global);
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("GodlikeMessage");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgent.getID());
- msg->addUUID("SessionID", gAgent.getSessionID());
- msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
- msg->nextBlock("MethodData");
- msg->addString("Method", "claimpublicland");
- msg->addUUID("Invoice", LLUUID::null);
- std::string buffer;
- buffer = llformat( "%f", west_south.mV[VX]);
- msg->nextBlock("ParamList");
- msg->addString("Parameter", buffer);
- buffer = llformat( "%f", west_south.mV[VY]);
- msg->nextBlock("ParamList");
- msg->addString("Parameter", buffer);
- buffer = llformat( "%f", east_north.mV[VX]);
- msg->nextBlock("ParamList");
- msg->addString("Parameter", buffer);
- buffer = llformat( "%f", east_north.mV[VY]);
- msg->nextBlock("ParamList");
- msg->addString("Parameter", buffer);
- gAgent.sendReliableMessage();
-}
-
-
-
-// HACK for easily testing new avatar geometry
-void handle_god_request_avatar_geometry(void *)
-{
- if (gAgent.isGodlike())
- {
- LLSelectMgr::getInstance()->sendGodlikeRequest("avatar toggle", "");
- }
-}
-
-
-void derez_objects(EDeRezDestination dest, const LLUUID& dest_id)
-{
- if(gAgentCamera.cameraMouselook())
- {
- gAgentCamera.changeCameraToDefault();
- }
- //gInventoryView->setPanelOpen(TRUE);
-
- std::string error;
- LLDynamicArray<LLViewerObject*> derez_objects;
-
- // Check conditions that we can't deal with, building a list of
- // everything that we'll actually be derezzing.
- LLViewerRegion* first_region = NULL;
- for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- LLViewerRegion* region = object->getRegion();
- if (!first_region)
- {
- first_region = region;
- }
- else
- {
- if(region != first_region)
- {
- // Derez doesn't work at all if the some of the objects
- // are in regions besides the first object selected.
-
- // ...crosses region boundaries
- error = "AcquireErrorObjectSpan";
- break;
- }
- }
- if (object->isAvatar())
- {
- // ...don't acquire avatars
- continue;
- }
-
- // If AssetContainers are being sent back, they will appear as
- // boxes in the owner's inventory.
- if (object->getNVPair("AssetContainer")
- && dest != DRD_RETURN_TO_OWNER)
- {
- // this object is an asset container, derez its contents, not it
- llwarns << "Attempt to derez deprecated AssetContainer object type not supported." << llendl;
- /*
- object->requestInventory(container_inventory_arrived,
- (void *)(BOOL)(DRD_TAKE_INTO_AGENT_INVENTORY == dest));
- */
- continue;
- }
- BOOL can_derez_current = FALSE;
- switch(dest)
- {
- case DRD_TAKE_INTO_AGENT_INVENTORY:
- case DRD_TRASH:
- if( (node->mPermissions->allowTransferTo(gAgent.getID()) && object->permModify())
- || (node->allowOperationOnNode(PERM_OWNER, GP_OBJECT_MANIPULATE)) )
- {
- can_derez_current = TRUE;
- }
- break;
-
- case DRD_RETURN_TO_OWNER:
- can_derez_current = TRUE;
- break;
-
- default:
- if((node->mPermissions->allowTransferTo(gAgent.getID())
- && object->permCopy())
- || gAgent.isGodlike())
- {
- can_derez_current = TRUE;
- }
- break;
- }
- if(can_derez_current)
- {
- derez_objects.put(object);
- }
- }
-
- // This constant is based on (1200 - HEADER_SIZE) / 4 bytes per
- // root. I lopped off a few (33) to provide a bit
- // pad. HEADER_SIZE is currently 67 bytes, most of which is UUIDs.
- // This gives us a maximum of 63500 root objects - which should
- // satisfy anybody.
- const S32 MAX_ROOTS_PER_PACKET = 250;
- const S32 MAX_PACKET_COUNT = 254;
- F32 packets = ceil((F32)derez_objects.count() / (F32)MAX_ROOTS_PER_PACKET);
- if(packets > (F32)MAX_PACKET_COUNT)
- {
- error = "AcquireErrorTooManyObjects";
- }
-
- if(error.empty() && derez_objects.count() > 0)
- {
- U8 d = (U8)dest;
- LLUUID tid;
- tid.generate();
- U8 packet_count = (U8)packets;
- S32 object_index = 0;
- S32 objects_in_packet = 0;
- LLMessageSystem* msg = gMessageSystem;
- for(U8 packet_number = 0;
- packet_number < packet_count;
- ++packet_number)
- {
- msg->newMessageFast(_PREHASH_DeRezObject);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_AgentBlock);
- msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
- msg->addU8Fast(_PREHASH_Destination, d);
- msg->addUUIDFast(_PREHASH_DestinationID, dest_id);
- msg->addUUIDFast(_PREHASH_TransactionID, tid);
- msg->addU8Fast(_PREHASH_PacketCount, packet_count);
- msg->addU8Fast(_PREHASH_PacketNumber, packet_number);
- objects_in_packet = 0;
- while((object_index < derez_objects.count())
- && (objects_in_packet++ < MAX_ROOTS_PER_PACKET))
-
- {
- LLViewerObject* object = derez_objects.get(object_index++);
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
- // VEFFECT: DerezObject
- LLHUDEffectSpiral* effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
- effectp->setPositionGlobal(object->getPositionGlobal());
- effectp->setColor(LLColor4U(gAgent.getEffectColor()));
- }
- msg->sendReliable(first_region->getHost());
- }
- make_ui_sound("UISndObjectRezOut");
-
- // Busy count decremented by inventory update, so only increment
- // if will be causing an update.
- if (dest != DRD_RETURN_TO_OWNER)
- {
- gViewerWindow->getWindow()->incBusyCount();
- }
- }
- else if(!error.empty())
- {
- LLNotificationsUtil::add(error);
- }
-}
-
-void handle_take_copy()
-{
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
-
- const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- derez_objects(DRD_ACQUIRE_TO_AGENT_INVENTORY, category_id);
-}
-
-// You can return an object to its owner if it is on your land.
-class LLObjectReturn : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return true;
-
- mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLNotificationsUtil::add("ReturnToOwner", LLSD(), LLSD(), boost::bind(&LLObjectReturn::onReturnToOwner, this, _1, _2));
- return true;
- }
-
- bool onReturnToOwner(const LLSD& notification, const LLSD& response)
- {
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- // Ignore category ID for this derez destination.
- derez_objects(DRD_RETURN_TO_OWNER, LLUUID::null);
- }
-
- // drop reference to current selection
- mObjectSelection = NULL;
- return false;
- }
-
-protected:
- LLObjectSelectionHandle mObjectSelection;
-};
-
-
-// Allow return to owner if one or more of the selected items is
-// over land you own.
-class LLObjectEnableReturn : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- // Do not enable if nothing selected
- return false;
- }
-#ifdef HACKED_GODLIKE_VIEWER
- bool new_value = true;
-#else
- bool new_value = false;
- if (gAgent.isGodlike())
- {
- new_value = true;
- }
- else
- {
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- // Estate owners and managers can always return objects.
- if (region->canManageEstate())
- {
- new_value = true;
- }
- else
- {
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* obj)
- {
- return
- obj->permModify() ||
- obj->isReturnable();
- }
- } func;
- const bool firstonly = true;
- new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly);
- }
- }
- }
-#endif
- return new_value;
- }
-};
-
-void force_take_copy(void*)
-{
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
- const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- derez_objects(DRD_FORCE_TO_GOD_INVENTORY, category_id);
-}
-
-void handle_take()
-{
- // we want to use the folder this was derezzed from if it's
- // available. Otherwise, derez to the normal place.
- if(LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- return;
- }
-
- BOOL you_own_everything = TRUE;
- BOOL locked_but_takeable_object = FALSE;
- LLUUID category_id;
-
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if(object)
- {
- if(!object->permYouOwner())
- {
- you_own_everything = FALSE;
- }
-
- if(!object->permMove())
- {
- locked_but_takeable_object = TRUE;
- }
- }
- if(node->mFolderID.notNull())
- {
- if(category_id.isNull())
- {
- category_id = node->mFolderID;
- }
- else if(category_id != node->mFolderID)
- {
- // we have found two potential destinations. break out
- // now and send to the default location.
- category_id.setNull();
- break;
- }
- }
- }
- if(category_id.notNull())
- {
- // there is an unambiguous destination. See if this agent has
- // such a location and it is not in the trash or library
- if(!gInventory.getCategory(category_id))
- {
- // nope, set to NULL.
- category_id.setNull();
- }
- if(category_id.notNull())
- {
- // check trash
- const LLUUID trash = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(category_id == trash || gInventory.isObjectDescendentOf(category_id, trash))
- {
- category_id.setNull();
- }
-
- // check library
- if(gInventory.isObjectDescendentOf(category_id, gInventory.getLibraryRootFolderID()))
- {
- category_id.setNull();
- }
-
- }
- }
- if(category_id.isNull())
- {
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- }
- LLSD payload;
- payload["folder_id"] = category_id;
-
- LLNotification::Params params("ConfirmObjectTakeLock");
- params.payload(payload);
- params.functor.function(confirm_take);
-
- if(locked_but_takeable_object ||
- !you_own_everything)
- {
- if(locked_but_takeable_object && you_own_everything)
- {
- params.name("ConfirmObjectTakeLock");
- }
- else if(!locked_but_takeable_object && !you_own_everything)
- {
- params.name("ConfirmObjectTakeNoOwn");
- }
- else
- {
- params.name("ConfirmObjectTakeLockNoOwn");
- }
-
- LLNotifications::instance().add(params);
- }
- else
- {
- LLNotifications::instance().forceResponse(params, 0);
- }
-}
-
-void handle_object_show_inspector()
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- LLViewerObject* objectp = selection->getFirstRootObject(TRUE);
- if (!objectp)
- {
- return;
- }
-
- LLSD params;
- params["object_id"] = objectp->getID();
- LLFloaterReg::showInstance("inspect_object", params);
-}
-
-void handle_avatar_show_inspector()
-{
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- LLSD params;
- params["avatar_id"] = avatar->getID();
- LLFloaterReg::showInstance("inspect_avatar", params);
- }
-}
-
-
-
-bool confirm_take(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if(enable_take() && (option == 0))
- {
- derez_objects(DRD_TAKE_INTO_AGENT_INVENTORY, notification["payload"]["folder_id"].asUUID());
- }
- return false;
-}
-
-// You can take an item when it is public and transferrable, or when
-// you own it. We err on the side of enabling the item when at least
-// one item selected can be copied to inventory.
-BOOL enable_take()
-{
- if (sitting_on_selection())
- {
- return FALSE;
- }
-
- for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if (object->isAvatar())
- {
- // ...don't acquire avatars
- continue;
- }
-
-#ifdef HACKED_GODLIKE_VIEWER
- return TRUE;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && gAgent.isGodlike())
- {
- return TRUE;
- }
-# endif
- if((node->mPermissions->allowTransferTo(gAgent.getID())
- && object->permModify())
- || (node->mPermissions->getOwner() == gAgent.getID()))
- {
- return TRUE;
- }
-#endif
- }
- return FALSE;
-}
-
-
-void handle_buy_or_take()
-{
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- return;
- }
-
- if (is_selection_buy_not_take())
- {
- S32 total_price = selection_price();
-
- if (total_price <= gStatusBar->getBalance() || total_price == 0)
- {
- handle_buy();
- }
- else
- {
- LLStringUtil::format_map_t args;
- args["AMOUNT"] = llformat("%d", total_price);
- LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString( "BuyingCosts", args ), total_price );
- }
- }
- else
- {
- handle_take();
- }
-}
-
-bool visible_buy_object()
-{
- return is_selection_buy_not_take() && enable_buy_object();
-}
-
-bool visible_take_object()
-{
- return !is_selection_buy_not_take() && enable_take();
-}
-
-bool tools_visible_buy_object()
-{
- return is_selection_buy_not_take();
-}
-
-bool tools_visible_take_object()
-{
- return !is_selection_buy_not_take();
-}
-
-class LLToolsEnableBuyOrTake : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool is_buy = is_selection_buy_not_take();
- bool new_value = is_buy ? enable_buy_object() : enable_take();
- return new_value;
- }
-};
-
-// This is a small helper function to determine if we have a buy or a
-// take in the selection. This method is to help with the aliasing
-// problems of putting buy and take in the same pie menu space. After
-// a fair amont of discussion, it was determined to prefer buy over
-// take. The reasoning follows from the fact that when users walk up
-// to buy something, they will click on one or more items. Thus, if
-// anything is for sale, it becomes a buy operation, and the server
-// will group all of the buy items, and copyable/modifiable items into
-// one package and give the end user as much as the permissions will
-// allow. If the user wanted to take something, they will select fewer
-// and fewer items until only 'takeable' items are left. The one
-// exception is if you own everything in the selection that is for
-// sale, in this case, you can't buy stuff from yourself, so you can
-// take it.
-// return value = TRUE if selection is a 'buy'.
-// FALSE if selection is a 'take'
-BOOL is_selection_buy_not_take()
-{
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* obj = node->getObject();
- if(obj && !(obj->permYouOwner()) && (node->mSaleInfo.isForSale()))
- {
- // you do not own the object and it is for sale, thus,
- // it's a buy
- return TRUE;
- }
- }
- return FALSE;
-}
-
-S32 selection_price()
-{
- S32 total_price = 0;
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* obj = node->getObject();
- if(obj && !(obj->permYouOwner()) && (node->mSaleInfo.isForSale()))
- {
- // you do not own the object and it is for sale.
- // Add its price.
- total_price += node->mSaleInfo.getSalePrice();
- }
- }
-
- return total_price;
-}
-/*
-bool callback_show_buy_currency(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- llinfos << "Loading page " << LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL") << llendl;
- LLWeb::loadURL(LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL"));
- }
- return false;
-}
-*/
-
-void show_buy_currency(const char* extra)
-{
- // Don't show currency web page for branded clients.
-/*
- std::ostringstream mesg;
- if (extra != NULL)
- {
- mesg << extra << "\n \n";
- }
- mesg << "Go to " << LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL")<< "\nfor information on purchasing currency?";
-*/
- LLSD args;
- if (extra != NULL)
- {
- args["EXTRA"] = extra;
- }
- LLNotificationsUtil::add("PromptGoToCurrencyPage", args);//, LLSD(), callback_show_buy_currency);
-}
-
-void handle_buy()
-{
- if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
-
- LLSaleInfo sale_info;
- BOOL valid = LLSelectMgr::getInstance()->selectGetSaleInfo(sale_info);
- if (!valid) return;
-
- S32 price = sale_info.getSalePrice();
-
- if (price > 0 && price > gStatusBar->getBalance())
- {
- LLStringUtil::format_map_t args;
- args["AMOUNT"] = llformat("%d", price);
- LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("this_object_costs", args), price );
- return;
- }
-
- if (sale_info.getSaleType() == LLSaleInfo::FS_CONTENTS)
- {
- handle_buy_contents(sale_info);
- }
- else
- {
- handle_buy_object(sale_info);
- }
-}
-
-bool anyone_copy_selection(LLSelectNode* nodep)
-{
- bool perm_copy = (bool)(nodep->getObject()->permCopy());
- bool all_copy = (bool)(nodep->mPermissions->getMaskEveryone() & PERM_COPY);
- return perm_copy && all_copy;
-}
-
-bool for_sale_selection(LLSelectNode* nodep)
-{
- return nodep->mSaleInfo.isForSale()
- && nodep->mPermissions->getMaskOwner() & PERM_TRANSFER
- && (nodep->mPermissions->getMaskOwner() & PERM_COPY
- || nodep->mSaleInfo.getSaleType() != LLSaleInfo::FS_COPY);
-}
-
-BOOL sitting_on_selection()
-{
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if (!node)
- {
- return FALSE;
- }
-
- if (!node->mValid)
- {
- return FALSE;
- }
-
- LLViewerObject* root_object = node->getObject();
- if (!root_object)
- {
- return FALSE;
- }
-
- // Need to determine if avatar is sitting on this object
- if (!isAgentAvatarValid()) return FALSE;
-
- return (gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == root_object);
-}
-
-class LLToolsSaveToInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if(enable_save_into_inventory(NULL))
- {
- derez_objects(DRD_SAVE_INTO_AGENT_INVENTORY, LLUUID::null);
- }
- return true;
- }
-};
-
-class LLToolsSaveToObjectInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if(node && (node->mValid) && (!node->mFromTaskID.isNull()))
- {
- // *TODO: check to see if the fromtaskid object exists.
- derez_objects(DRD_SAVE_INTO_TASK_INVENTORY, node->mFromTaskID);
- }
- return true;
- }
-};
-
-// Round the position of all root objects to the grid
-class LLToolsSnapObjectXY : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- F64 snap_size = (F64)gSavedSettings.getF32("GridResolution");
-
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* obj = node->getObject();
- if (obj->permModify())
- {
- LLVector3d pos_global = obj->getPositionGlobal();
- F64 round_x = fmod(pos_global.mdV[VX], snap_size);
- if (round_x < snap_size * 0.5)
- {
- // closer to round down
- pos_global.mdV[VX] -= round_x;
- }
- else
- {
- // closer to round up
- pos_global.mdV[VX] -= round_x;
- pos_global.mdV[VX] += snap_size;
- }
-
- F64 round_y = fmod(pos_global.mdV[VY], snap_size);
- if (round_y < snap_size * 0.5)
- {
- pos_global.mdV[VY] -= round_y;
- }
- else
- {
- pos_global.mdV[VY] -= round_y;
- pos_global.mdV[VY] += snap_size;
- }
-
- obj->setPositionGlobal(pos_global, FALSE);
- }
- }
- LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_POSITION);
- return true;
- }
-};
-
-// Determine if the option to cycle between linked prims is shown
-class LLToolsEnableSelectNextPart : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = (gSavedSettings.getBOOL("EditLinkedParts") &&
- !LLSelectMgr::getInstance()->getSelection()->isEmpty());
- return new_value;
- }
-};
-
-// Cycle selection through linked children in selected object.
-// FIXME: Order of children list is not always the same as sim's idea of link order. This may confuse
-// resis. Need link position added to sim messages to address this.
-class LLToolsSelectNextPart : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
- if (gSavedSettings.getBOOL("EditLinkedParts") && object_count)
- {
- LLViewerObject* selected = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
- if (selected && selected->getRootEdit())
- {
- bool fwd = (userdata.asString() == "next");
- bool prev = (userdata.asString() == "previous");
- bool ifwd = (userdata.asString() == "includenext");
- bool iprev = (userdata.asString() == "includeprevious");
- LLViewerObject* to_select = NULL;
- LLViewerObject::child_list_t children = selected->getRootEdit()->getChildren();
- children.push_front(selected->getRootEdit()); // need root in the list too
-
- for (LLViewerObject::child_list_t::iterator iter = children.begin(); iter != children.end(); ++iter)
- {
- if ((*iter)->isSelected())
- {
- if (object_count > 1 && (fwd || prev)) // multiple selection, find first or last selected if not include
- {
- to_select = *iter;
- if (fwd)
- {
- // stop searching if going forward; repeat to get last hit if backward
- break;
- }
- }
- else if ((object_count == 1) || (ifwd || iprev)) // single selection or include
- {
- if (fwd || ifwd)
- {
- ++iter;
- while (iter != children.end() && ((*iter)->isAvatar() || (ifwd && (*iter)->isSelected())))
- {
- ++iter; // skip sitting avatars and selected if include
- }
- }
- else // backward
- {
- iter = (iter == children.begin() ? children.end() : iter);
- --iter;
- while (iter != children.begin() && ((*iter)->isAvatar() || (iprev && (*iter)->isSelected())))
- {
- --iter; // skip sitting avatars and selected if include
- }
- }
- iter = (iter == children.end() ? children.begin() : iter);
- to_select = *iter;
- break;
- }
- }
- }
-
- if (to_select)
- {
- if (gFocusMgr.childHasKeyboardFocus(gFloaterTools))
- {
- gFocusMgr.setKeyboardFocus(NULL); // force edit toolbox to commit any changes
- }
- if (fwd || prev)
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
- LLSelectMgr::getInstance()->selectObjectOnly(to_select);
- return true;
- }
- }
- }
- return true;
- }
-};
-
-class LLToolsStopAllAnimations : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.stopCurrentAnimations();
- return true;
- }
-};
-
-class LLToolsReleaseKeys : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.forceReleaseControls();
-
- return true;
- }
-};
-
-class LLToolsEnableReleaseKeys : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gAgent.anyControlGrabbed();
- }
-};
-
-
-class LLEditEnableCut : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canCut();
- return new_value;
- }
-};
-
-class LLEditCut : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler )
- {
- LLEditMenuHandler::gEditMenuHandler->cut();
- }
- return true;
- }
-};
-
-class LLEditEnableCopy : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canCopy();
- return new_value;
- }
-};
-
-class LLEditCopy : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler )
- {
- LLEditMenuHandler::gEditMenuHandler->copy();
- }
- return true;
- }
-};
-
-class LLEditEnablePaste : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canPaste();
- return new_value;
- }
-};
-
-class LLEditPaste : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler )
- {
- LLEditMenuHandler::gEditMenuHandler->paste();
- }
- return true;
- }
-};
-
-class LLEditEnableDelete : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete();
- return new_value;
- }
-};
-
-class LLEditDelete : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // If a text field can do a deletion, it gets precedence over deleting
- // an object in the world.
- if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete())
- {
- LLEditMenuHandler::gEditMenuHandler->doDelete();
- }
-
- // and close any pie/context menus when done
- gMenuHolder->hideMenus();
-
- // When deleting an object we may not actually be done
- // Keep selection so we know what to delete when confirmation is needed about the delete
- gMenuObject->hide();
- return true;
- }
-};
-
-bool enable_object_delete()
-{
- bool new_value =
-#ifdef HACKED_GODLIKE_VIEWER
- TRUE;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- (!LLGridManager::getInstance()->isInProductionGrid()
- && gAgent.isGodlike()) ||
-# endif
- LLSelectMgr::getInstance()->canDoDelete();
-#endif
- return new_value;
-}
-
-void handle_object_delete()
-{
-
- if (LLSelectMgr::getInstance())
- {
- LLSelectMgr::getInstance()->doDelete();
- }
-
- // and close any pie/context menus when done
- gMenuHolder->hideMenus();
-
- // When deleting an object we may not actually be done
- // Keep selection so we know what to delete when confirmation is needed about the delete
- gMenuObject->hide();
- return;
-}
-
-void handle_force_delete(void*)
-{
- LLSelectMgr::getInstance()->selectForceDelete();
-}
-
-class LLViewEnableJoystickFlycam : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = (gSavedSettings.getBOOL("JoystickEnabled") && gSavedSettings.getBOOL("JoystickFlycamEnabled"));
- return new_value;
- }
-};
-
-class LLViewEnableLastChatter : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // *TODO: add check that last chatter is in range
- bool new_value = (gAgentCamera.cameraThirdPerson() && gAgent.getLastChatter().notNull());
- return new_value;
- }
-};
-
-class LLEditEnableDeselect : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDeselect();
- return new_value;
- }
-};
-
-class LLEditDeselect : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler )
- {
- LLEditMenuHandler::gEditMenuHandler->deselect();
- }
- return true;
- }
-};
-
-class LLEditEnableSelectAll : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canSelectAll();
- return new_value;
- }
-};
-
-
-class LLEditSelectAll : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler )
- {
- LLEditMenuHandler::gEditMenuHandler->selectAll();
- }
- return true;
- }
-};
-
-
-class LLEditEnableUndo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canUndo();
- return new_value;
- }
-};
-
-class LLEditUndo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canUndo() )
- {
- LLEditMenuHandler::gEditMenuHandler->undo();
- }
- return true;
- }
-};
-
-class LLEditEnableRedo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canRedo();
- return new_value;
- }
-};
-
-class LLEditRedo : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canRedo() )
- {
- LLEditMenuHandler::gEditMenuHandler->redo();
- }
- return true;
- }
-};
-
-
-
-void print_object_info(void*)
-{
- LLSelectMgr::getInstance()->selectionDump();
-}
-
-void print_agent_nvpairs(void*)
-{
- LLViewerObject *objectp;
-
- llinfos << "Agent Name Value Pairs" << llendl;
-
- objectp = gObjectList.findObject(gAgentID);
- if (objectp)
- {
- objectp->printNameValuePairs();
- }
- else
- {
- llinfos << "Can't find agent object" << llendl;
- }
-
- llinfos << "Camera at " << gAgentCamera.getCameraPositionGlobal() << llendl;
-}
-
-void show_debug_menus()
-{
- // this might get called at login screen where there is no menu so only toggle it if one exists
- if ( gMenuBarView )
- {
- BOOL debug = gSavedSettings.getBOOL("UseDebugMenus");
- BOOL qamode = gSavedSettings.getBOOL("QAMode");
-
- gMenuBarView->setItemVisible("Advanced", debug);
-// gMenuBarView->setItemEnabled("Advanced", debug); // Don't disable Advanced keyboard shortcuts when hidden
-
- gMenuBarView->setItemVisible("Debug", qamode);
- gMenuBarView->setItemEnabled("Debug", qamode);
-
- gMenuBarView->setItemVisible("Develop", qamode);
- gMenuBarView->setItemEnabled("Develop", qamode);
-
- // Server ('Admin') menu hidden when not in godmode.
- const bool show_server_menu = (gAgent.getGodLevel() > GOD_NOT || (debug && gAgent.getAdminOverride()));
- gMenuBarView->setItemVisible("Admin", show_server_menu);
- gMenuBarView->setItemEnabled("Admin", show_server_menu);
- }
- if (gLoginMenuBarView)
- {
- BOOL debug = gSavedSettings.getBOOL("UseDebugMenus");
- gLoginMenuBarView->setItemVisible("Debug", debug);
- gLoginMenuBarView->setItemEnabled("Debug", debug);
- }
-}
-
-void toggle_debug_menus(void*)
-{
- BOOL visible = ! gSavedSettings.getBOOL("UseDebugMenus");
- gSavedSettings.setBOOL("UseDebugMenus", visible);
- show_debug_menus();
-}
-
-
-// LLUUID gExporterRequestID;
-// std::string gExportDirectory;
-
-// LLUploadDialog *gExportDialog = NULL;
-
-// void handle_export_selected( void * )
-// {
-// LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-// if (selection->isEmpty())
-// {
-// return;
-// }
-// llinfos << "Exporting selected objects:" << llendl;
-
-// gExporterRequestID.generate();
-// gExportDirectory = "";
-
-// LLMessageSystem* msg = gMessageSystem;
-// msg->newMessageFast(_PREHASH_ObjectExportSelected);
-// msg->nextBlockFast(_PREHASH_AgentData);
-// msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
-// msg->addUUIDFast(_PREHASH_RequestID, gExporterRequestID);
-// msg->addS16Fast(_PREHASH_VolumeDetail, 4);
-
-// for (LLObjectSelection::root_iterator iter = selection->root_begin();
-// iter != selection->root_end(); iter++)
-// {
-// LLSelectNode* node = *iter;
-// LLViewerObject* object = node->getObject();
-// msg->nextBlockFast(_PREHASH_ObjectData);
-// msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
-// llinfos << "Object: " << object->getID() << llendl;
-// }
-// msg->sendReliable(gAgent.getRegion()->getHost());
-
-// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects...");
-// }
-//
-
-
-class LLWorldSetHomeLocation : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // we just send the message and let the server check for failure cases
- // server will echo back a "Home position set." alert if it succeeds
- // and the home location screencapture happens when that alert is recieved
- gAgent.setStartPosition(START_LOCATION_ID_HOME);
- return true;
- }
-};
-
-class LLWorldTeleportHome : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gAgent.teleportHome();
- return true;
- }
-};
-
-class LLWorldAlwaysRun : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // as well as altering the default walk-vs-run state,
- // we also change the *current* walk-vs-run state.
- if (gAgent.getAlwaysRun())
- {
- gAgent.clearAlwaysRun();
- gAgent.clearRunning();
- }
- else
- {
- gAgent.setAlwaysRun();
- gAgent.setRunning();
- }
-
- // tell the simulator.
- gAgent.sendWalkRun(gAgent.getAlwaysRun());
-
- // Update Movement Controls according to AlwaysRun mode
- LLFloaterMove::setAlwaysRunMode(gAgent.getAlwaysRun());
-
- return true;
- }
-};
-
-class LLWorldCheckAlwaysRun : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gAgent.getAlwaysRun();
- return new_value;
- }
-};
-
-class LLWorldSetAway : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (gAgent.getAFK())
- {
- gAgent.clearAFK();
- }
- else
- {
- gAgent.setAFK();
- }
- return true;
- }
-};
-
-class LLWorldSetBusy : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (gAgent.getBusy())
- {
- gAgent.clearBusy();
- }
- else
- {
- gAgent.setBusy();
- LLNotificationsUtil::add("BusyModeSet");
- }
- return true;
- }
-};
-
-class LLWorldCreateLandmark : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "create_landmark"));
-
- return true;
- }
-};
-
-class LLWorldPlaceProfile : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "agent"));
-
- return true;
- }
-};
-
-void handle_look_at_selection(const LLSD& param)
-{
- const F32 PADDING_FACTOR = 1.75f;
- BOOL zoom = (param.asString() == "zoom");
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
-
- LLBBox selection_bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
- F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
- F32 distance = selection_bbox.getExtentLocal().magVec() * PADDING_FACTOR / atan(angle_of_view);
-
- LLVector3 obj_to_cam = LLViewerCamera::getInstance()->getOrigin() - selection_bbox.getCenterAgent();
- obj_to_cam.normVec();
-
- LLUUID object_id;
- if (LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())
- {
- object_id = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()->mID;
- }
- if (zoom)
- {
- // Make sure we are not increasing the distance between the camera and object
- LLVector3d orig_distance = gAgentCamera.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal();
- distance = llmin(distance, (F32) orig_distance.length());
-
- gAgentCamera.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance),
- LLSelectMgr::getInstance()->getSelectionCenterGlobal(),
- object_id );
-
- }
- else
- {
- gAgentCamera.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id );
- }
- }
-}
-
-void handle_zoom_to_object(LLUUID object_id)
-{
- const F32 PADDING_FACTOR = 2.f;
-
- LLViewerObject* object = gObjectList.findObject(object_id);
-
- if (object)
- {
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
-
- LLBBox bbox = object->getBoundingBoxAgent() ;
- F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
- F32 distance = bbox.getExtentLocal().magVec() * PADDING_FACTOR / atan(angle_of_view);
-
- LLVector3 obj_to_cam = LLViewerCamera::getInstance()->getOrigin() - bbox.getCenterAgent();
- obj_to_cam.normVec();
-
-
- LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
-
- gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance),
- object_center_global,
- object_id );
- }
-}
-
-class LLAvatarInviteToGroup : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- LLAvatarActions::inviteToGroup(avatar->getID());
- }
- return true;
- }
-};
-
-class LLAvatarAddFriend : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar && !LLAvatarActions::isFriend(avatar->getID()))
- {
- request_friendship(avatar->getID());
- }
- return true;
- }
-};
-
-class LLAvatarAddContact : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- create_inventory_callingcard(avatar->getID());
- }
- return true;
- }
-};
-
-bool complete_give_money(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option == 0)
- {
- gAgent.clearBusy();
- }
-
- LLViewerObject* objectp = selection->getPrimaryObject();
-
- // Show avatar's name if paying attachment
- if (objectp && objectp->isAttachment())
- {
- while (objectp && !objectp->isAvatar())
- {
- objectp = (LLViewerObject*)objectp->getParent();
- }
- }
-
- if (objectp)
- {
- if (objectp->isAvatar())
- {
- const bool is_group = false;
- LLFloaterPayUtil::payDirectly(&give_money,
- objectp->getID(),
- is_group);
- }
- else
- {
- LLFloaterPayUtil::payViaObject(&give_money, selection);
- }
- }
- return false;
-}
-
-void handle_give_money_dialog()
-{
- LLNotification::Params params("BusyModePay");
- params.functor.function(boost::bind(complete_give_money, _1, _2, LLSelectMgr::getInstance()->getSelection()));
-
- if (gAgent.getBusy())
- {
- // warn users of being in busy mode during a transaction
- LLNotifications::instance().add(params);
- }
- else
- {
- LLNotifications::instance().forceResponse(params, 1);
- }
-}
-
-bool enable_pay_avatar()
-{
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- LLVOAvatar* avatar = find_avatar_from_object(obj);
- return (avatar != NULL);
-}
-
-bool enable_pay_object()
-{
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if( object )
- {
- LLViewerObject *parent = (LLViewerObject *)object->getParent();
- if((object->flagTakesMoney()) || (parent && parent->flagTakesMoney()))
- {
- return true;
- }
- }
- return false;
-}
-
-bool enable_object_stand_up()
-{
- // 'Object Stand Up' menu item is enabled when agent is sitting on selection
- return sitting_on_selection();
-}
-
-bool enable_object_sit(LLUICtrl* ctrl)
-{
- // 'Object Sit' menu item is enabled when agent is not sitting on selection
- bool sitting_on_sel = sitting_on_selection();
- if (!sitting_on_sel)
- {
- std::string item_name = ctrl->getName();
-
- // init default labels
- init_default_item_label(item_name);
-
- // Update label
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if (node && node->mValid && !node->mSitName.empty())
- {
- gMenuHolder->childSetText(item_name, node->mSitName);
- }
- else
- {
- gMenuHolder->childSetText(item_name, get_default_item_label(item_name));
- }
- }
- return !sitting_on_sel && is_object_sittable();
-}
-
-void dump_select_mgr(void*)
-{
- LLSelectMgr::getInstance()->dump();
-}
-
-void dump_inventory(void*)
-{
- gInventory.dumpInventory();
-}
-
-
-void handle_dump_followcam(void*)
-{
- LLFollowCamMgr::dump();
-}
-
-void handle_viewer_enable_message_log(void*)
-{
- gMessageSystem->startLogging();
-}
-
-void handle_viewer_disable_message_log(void*)
-{
- gMessageSystem->stopLogging();
-}
-
-void handle_customize_avatar()
-{
- LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits"));
-}
-
-void handle_edit_outfit()
-{
- LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit"));
-}
-
-void handle_edit_shape()
-{
- LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape"));
-}
-
-void handle_report_abuse()
-{
- // Prevent menu from appearing in screen shot.
- gMenuHolder->hideMenus();
- LLFloaterReporter::showFromMenu(COMPLAINT_REPORT);
-}
-
-void handle_buy_currency()
-{
- LLBuyCurrencyHTML::openCurrencyFloater();
-}
-
-class LLFloaterVisible : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string floater_name = userdata.asString();
- bool new_value = false;
- {
- new_value = LLFloaterReg::instanceVisible(floater_name);
- }
- return new_value;
- }
-};
-
-class LLShowHelp : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string help_topic = userdata.asString();
- LLViewerHelp* vhelp = LLViewerHelp::getInstance();
- vhelp->showTopic(help_topic);
- return true;
- }
-};
-
-class LLToggleHelp : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloater* help_browser = (LLFloaterReg::findInstance("help_browser"));
- if (help_browser && help_browser->isInVisibleChain())
- {
- help_browser->closeFloater();
- }
- else
- {
- std::string help_topic = userdata.asString();
- LLViewerHelp* vhelp = LLViewerHelp::getInstance();
- vhelp->showTopic(help_topic);
- }
- return true;
- }
-};
-
-class LLShowSidetrayPanel : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string panel_name = userdata.asString();
-
- LLPanel* panel = LLSideTray::getInstance()->getPanel(panel_name);
- if (panel)
- {
- if (panel->isInVisibleChain())
- {
- LLSideTray::getInstance()->hidePanel(panel_name);
- }
- else
- {
- LLSideTray::getInstance()->showPanel(panel_name);
- }
- }
- return true;
- }
-};
-
-class LLSidetrayPanelVisible : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string panel_name = userdata.asString();
- // Toggle the panel
- if (LLSideTray::getInstance()->isPanelActive(panel_name))
- {
- return true;
- }
- else
- {
- return false;
- }
-
- }
-};
-
-
-bool callback_show_url(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- LLWeb::loadURL(notification["payload"]["url"].asString());
- }
- return false;
-}
-
-class LLPromptShowURL : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string param = userdata.asString();
- std::string::size_type offset = param.find(",");
- if (offset != param.npos)
- {
- std::string alert = param.substr(0, offset);
- std::string url = param.substr(offset+1);
-
- if(gSavedSettings.getBOOL("UseExternalBrowser"))
- {
- LLSD payload;
- payload["url"] = url;
- LLNotificationsUtil::add(alert, LLSD(), payload, callback_show_url);
- }
- else
- {
- LLWeb::loadURL(url);
- }
- }
- else
- {
- llinfos << "PromptShowURL invalid parameters! Expecting \"ALERT,URL\"." << llendl;
- }
- return true;
- }
-};
-
-bool callback_show_file(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- LLWeb::loadURL(notification["payload"]["url"]);
- }
- return false;
-}
-
-class LLPromptShowFile : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string param = userdata.asString();
- std::string::size_type offset = param.find(",");
- if (offset != param.npos)
- {
- std::string alert = param.substr(0, offset);
- std::string file = param.substr(offset+1);
-
- LLSD payload;
- payload["url"] = file;
- LLNotificationsUtil::add(alert, LLSD(), payload, callback_show_file);
- }
- else
- {
- llinfos << "PromptShowFile invalid parameters! Expecting \"ALERT,FILE\"." << llendl;
- }
- return true;
- }
-};
-
-class LLShowAgentProfile : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLUUID agent_id;
- if (userdata.asString() == "agent")
- {
- agent_id = gAgent.getID();
- }
- else if (userdata.asString() == "hit object")
- {
- LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (objectp)
- {
- agent_id = objectp->getID();
- }
- }
- else
- {
- agent_id = userdata.asUUID();
- }
-
- LLVOAvatar* avatar = find_avatar_from_object(agent_id);
- if (avatar)
- {
- LLAvatarActions::showProfile(avatar->getID());
- }
- return true;
- }
-};
-
-class LLToggleAgentProfile : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLUUID agent_id;
- if (userdata.asString() == "agent")
- {
- agent_id = gAgent.getID();
- }
- else if (userdata.asString() == "hit object")
- {
- LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (objectp)
- {
- agent_id = objectp->getID();
- }
- }
- else
- {
- agent_id = userdata.asUUID();
- }
-
- LLVOAvatar* avatar = find_avatar_from_object(agent_id);
- if (avatar)
- {
- if (!LLAvatarActions::profileVisible(avatar->getID()))
- {
- LLAvatarActions::showProfile(avatar->getID());
- }
- else
- {
- LLAvatarActions::hideProfile(avatar->getID());
- }
- }
- return true;
- }
-};
-
-class LLLandEdit : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if (gAgentCamera.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") )
- {
- // zoom in if we're looking at the avatar
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
-
- gAgentCamera.cameraOrbitOver( F_PI * 0.25f );
- gViewerWindow->moveCursorToCenter();
- }
- else if ( gSavedSettings.getBOOL("EditCameraMovement") )
- {
- gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gViewerWindow->moveCursorToCenter();
- }
-
-
- LLViewerParcelMgr::getInstance()->selectParcelAt( LLToolPie::getInstance()->getPick().mPosGlobal );
-
- LLFloaterReg::showInstance("build");
-
- // Switch to land edit toolset
- LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolSelectLand::getInstance() );
- return true;
- }
-};
-
-class LLWorldEnableBuyLand : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerParcelMgr::getInstance()->canAgentBuyParcel(
- LLViewerParcelMgr::getInstance()->selectionEmpty()
- ? LLViewerParcelMgr::getInstance()->getAgentParcel()
- : LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(),
- false);
- return new_value;
- }
-};
-
-BOOL enable_buy_land(void*)
-{
- return LLViewerParcelMgr::getInstance()->canAgentBuyParcel(
- LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), false);
-}
-
-void handle_buy_land()
-{
- LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();
- if (vpm->selectionEmpty())
- {
- vpm->selectParcelAt(gAgent.getPositionGlobal());
- }
- vpm->startBuyLand();
-}
-
-class LLObjectAttachToAvatar : public view_listener_t
-{
-public:
- LLObjectAttachToAvatar(bool replace) : mReplace(replace) {}
- static void setObjectSelection(LLObjectSelectionHandle selection) { sObjectSelection = selection; }
-
-private:
- bool handleEvent(const LLSD& userdata)
- {
- setObjectSelection(LLSelectMgr::getInstance()->getSelection());
- LLViewerObject* selectedObject = sObjectSelection->getFirstRootObject();
- if (selectedObject)
- {
- S32 index = userdata.asInteger();
- LLViewerJointAttachment* attachment_point = NULL;
- if (index > 0)
- attachment_point = get_if_there(gAgentAvatarp->mAttachmentPoints, index, (LLViewerJointAttachment*)NULL);
- confirmReplaceAttachment(0, attachment_point);
- }
- return true;
- }
-
- static void onNearAttachObject(BOOL success, void *user_data);
- void confirmReplaceAttachment(S32 option, LLViewerJointAttachment* attachment_point);
-
- struct CallbackData
- {
- CallbackData(LLViewerJointAttachment* point, bool replace) : mAttachmentPoint(point), mReplace(replace) {}
-
- LLViewerJointAttachment* mAttachmentPoint;
- bool mReplace;
- };
-
-protected:
- static LLObjectSelectionHandle sObjectSelection;
- bool mReplace;
-};
-
-LLObjectSelectionHandle LLObjectAttachToAvatar::sObjectSelection;
-
-// static
-void LLObjectAttachToAvatar::onNearAttachObject(BOOL success, void *user_data)
-{
- if (!user_data) return;
- CallbackData* cb_data = static_cast<CallbackData*>(user_data);
-
- if (success)
- {
- const LLViewerJointAttachment *attachment = cb_data->mAttachmentPoint;
-
- U8 attachment_id = 0;
- if (attachment)
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- if (iter->second == attachment)
- {
- attachment_id = iter->first;
- break;
- }
- }
- }
- else
- {
- // interpret 0 as "default location"
- attachment_id = 0;
- }
- LLSelectMgr::getInstance()->sendAttach(attachment_id, cb_data->mReplace);
- }
- LLObjectAttachToAvatar::setObjectSelection(NULL);
-
- delete cb_data;
-}
-
-// static
-void LLObjectAttachToAvatar::confirmReplaceAttachment(S32 option, LLViewerJointAttachment* attachment_point)
-{
- if (option == 0/*YES*/)
- {
- LLViewerObject* selectedObject = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
- if (selectedObject)
- {
- const F32 MIN_STOP_DISTANCE = 1.f; // meters
- const F32 ARM_LENGTH = 0.5f; // meters
- const F32 SCALE_FUDGE = 1.5f;
-
- F32 stop_distance = SCALE_FUDGE * selectedObject->getMaxScale() + ARM_LENGTH;
- if (stop_distance < MIN_STOP_DISTANCE)
- {
- stop_distance = MIN_STOP_DISTANCE;
- }
-
- LLVector3 walkToSpot = selectedObject->getPositionAgent();
-
- // make sure we stop in front of the object
- LLVector3 delta = walkToSpot - gAgent.getPositionAgent();
- delta.normVec();
- delta = delta * 0.5f;
- walkToSpot -= delta;
-
- // The callback will be called even if avatar fails to get close enough to the object, so we won't get a memory leak.
- CallbackData* user_data = new CallbackData(attachment_point, mReplace);
- gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(walkToSpot), "Attach", NULL, onNearAttachObject, user_data, stop_distance);
- gAgentCamera.clearFocusObject();
- }
- }
-}
-
-void callback_attachment_drop(const LLSD& notification, const LLSD& response)
-{
- // Ensure user confirmed the drop
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option != 0) return;
-
- // Called when the user clicked on an object attached to them
- // and selected "Drop".
- LLUUID object_id = notification["payload"]["object_id"].asUUID();
- LLViewerObject *object = gObjectList.findObject(object_id);
-
- if (!object)
- {
- llwarns << "handle_drop_attachment() - no object to drop" << llendl;
- return;
- }
-
- LLViewerObject *parent = (LLViewerObject*)object->getParent();
- while (parent)
- {
- if(parent->isAvatar())
- {
- break;
- }
- object = parent;
- parent = (LLViewerObject*)parent->getParent();
- }
-
- if (!object)
- {
- llwarns << "handle_detach() - no object to detach" << llendl;
- return;
- }
-
- if (object->isAvatar())
- {
- llwarns << "Trying to detach avatar from avatar." << llendl;
- return;
- }
-
- // reselect the object
- LLSelectMgr::getInstance()->selectObjectAndFamily(object);
-
- LLSelectMgr::getInstance()->sendDropAttachment();
-
- return;
-}
-
-class LLAttachmentDrop : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSD payload;
- LLViewerObject *object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
-
- if (object)
- {
- payload["object_id"] = object->getID();
- }
- else
- {
- llwarns << "Drop object not found" << llendl;
- return true;
- }
-
- LLNotificationsUtil::add("AttachmentDrop", LLSD(), payload, &callback_attachment_drop);
- return true;
- }
-};
-
-// called from avatar pie menu
-class LLAttachmentDetachFromPoint : public view_listener_t
-{
- bool handleEvent(const LLSD& user_data)
- {
- const LLViewerJointAttachment *attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, user_data.asInteger(), (LLViewerJointAttachment*)NULL);
- if (attachment->getNumObjects() > 0)
- {
- gMessageSystem->newMessage("ObjectDetach");
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::const_iterator iter = attachment->mAttachedObjects.begin();
- iter != attachment->mAttachedObjects.end();
- iter++)
- {
- LLViewerObject *attached_object = (*iter);
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
- gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, attached_object->getLocalID());
- }
- gMessageSystem->sendReliable( gAgent.getRegionHost() );
- }
- return true;
- }
-};
-
-static bool onEnableAttachmentLabel(LLUICtrl* ctrl, const LLSD& data)
-{
- std::string label;
- LLMenuItemGL* menu = dynamic_cast<LLMenuItemGL*>(ctrl);
- if (menu)
- {
- const LLViewerJointAttachment *attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, data["index"].asInteger(), (LLViewerJointAttachment*)NULL);
- if (attachment)
- {
- label = data["label"].asString();
- for (LLViewerJointAttachment::attachedobjs_vec_t::const_iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object)
- {
- LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
- if (itemp)
- {
- label += std::string(" (") + itemp->getName() + std::string(")");
- break;
- }
- }
- }
- }
- menu->setLabel(label);
- }
- return true;
-}
-
-class LLAttachmentDetach : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // Called when the user clicked on an object attached to them
- // and selected "Detach".
- LLViewerObject *object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (!object)
- {
- llwarns << "handle_detach() - no object to detach" << llendl;
- return true;
- }
-
- LLViewerObject *parent = (LLViewerObject*)object->getParent();
- while (parent)
- {
- if(parent->isAvatar())
- {
- break;
- }
- object = parent;
- parent = (LLViewerObject*)parent->getParent();
- }
-
- if (!object)
- {
- llwarns << "handle_detach() - no object to detach" << llendl;
- return true;
- }
-
- if (object->isAvatar())
- {
- llwarns << "Trying to detach avatar from avatar." << llendl;
- return true;
- }
-
- // The sendDetach() method works on the list of selected
- // objects. Thus we need to clear the list, make sure it only
- // contains the object the user clicked, send the message,
- // then clear the list.
- // We use deselectAll to update the simulator's notion of what's
- // selected, and removeAll just to change things locally.
- //RN: I thought it was more useful to detach everything that was selected
- if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
- {
- LLSelectMgr::getInstance()->sendDetach();
- }
- return true;
- }
-};
-
-//Adding an observer for a Jira 2422 and needs to be a fetch observer
-//for Jira 3119
-class LLWornItemFetchedObserver : public LLInventoryFetchItemsObserver
-{
-public:
- LLWornItemFetchedObserver(const LLUUID& worn_item_id) :
- LLInventoryFetchItemsObserver(worn_item_id)
- {}
- virtual ~LLWornItemFetchedObserver() {}
-
-protected:
- virtual void done()
- {
- gMenuAttachmentSelf->buildDrawLabels();
- gInventory.removeObserver(this);
- delete this;
- }
-};
-
-// You can only drop items on parcels where you can build.
-class LLAttachmentEnableDrop : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- BOOL can_build = gAgent.isGodlike() || (LLViewerParcelMgr::getInstance()->allowAgentBuild());
-
- //Add an inventory observer to only allow dropping the newly attached item
- //once it exists in your inventory. Look at Jira 2422.
- //-jwolk
-
- // A bug occurs when you wear/drop an item before it actively is added to your inventory
- // if this is the case (you're on a slow sim, etc.) a copy of the object,
- // well, a newly created object with the same properties, is placed
- // in your inventory. Therefore, we disable the drop option until the
- // item is in your inventory
-
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- LLViewerJointAttachment* attachment = NULL;
- LLInventoryItem* item = NULL;
-
- // Do not enable drop if all faces of object are not enabled
- if (object && LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES ))
- {
- S32 attachmentID = ATTACHMENT_ID_FROM_STATE(object->getState());
- attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
-
- if (attachment)
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- // make sure item is in your inventory (it could be a delayed attach message being sent from the sim)
- // so check to see if the item is in the inventory already
- item = gInventory.getItem((*attachment_iter)->getAttachmentItemID());
- if (!item)
- {
- // Item does not exist, make an observer to enable the pie menu
- // when the item finishes fetching worst case scenario
- // if a fetch is already out there (being sent from a slow sim)
- // we refetch and there are 2 fetches
- LLWornItemFetchedObserver* worn_item_fetched = new LLWornItemFetchedObserver((*attachment_iter)->getAttachmentItemID());
- worn_item_fetched->startFetch();
- gInventory.addObserver(worn_item_fetched);
- }
- }
- }
- }
-
- //now check to make sure that the item is actually in the inventory before we enable dropping it
- bool new_value = enable_detach() && can_build && item;
-
- return new_value;
- }
-};
-
-BOOL enable_detach(const LLSD&)
-{
- LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
-
- // Only enable detach if all faces of object are selected
- if (!object ||
- !object->isAttachment() ||
- !LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES ))
- {
- return FALSE;
- }
-
- // Find the avatar who owns this attachment
- LLViewerObject* avatar = object;
- while (avatar)
- {
- // ...if it's you, good to detach
- if (avatar->getID() == gAgent.getID())
- {
- return TRUE;
- }
-
- avatar = (LLViewerObject*)avatar->getParent();
- }
-
- return FALSE;
-}
-
-class LLAttachmentEnableDetach : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = enable_detach();
- return new_value;
- }
-};
-
-// Used to tell if the selected object can be attached to your avatar.
-BOOL object_selected_and_point_valid()
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- for (LLObjectSelection::root_iterator iter = selection->root_begin();
- iter != selection->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- LLViewerObject::const_child_list_t& child_list = object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++)
- {
- LLViewerObject* child = *iter;
- if (child->isAvatar())
- {
- return FALSE;
- }
- }
- }
-
- return (selection->getRootObjectCount() == 1) &&
- (selection->getFirstRootObject()->getPCode() == LL_PCODE_VOLUME) &&
- selection->getFirstRootObject()->permYouOwner() &&
- selection->getFirstRootObject()->flagObjectMove() &&
- !((LLViewerObject*)selection->getFirstRootObject()->getRoot())->isAvatar() &&
- (selection->getFirstRootObject()->getNVPair("AssetContainer") == NULL);
-}
-
-
-BOOL object_is_wearable()
-{
- if (!object_selected_and_point_valid())
- {
- return FALSE;
- }
- if (sitting_on_selection())
- {
- return FALSE;
- }
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- if (node->mPermissions->getOwner() == gAgent.getID())
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-
-class LLAttachmentPointFilled : public view_listener_t
-{
- bool handleEvent(const LLSD& user_data)
- {
- bool enable = false;
- LLVOAvatar::attachment_map_t::iterator found_it = gAgentAvatarp->mAttachmentPoints.find(user_data.asInteger());
- if (found_it != gAgentAvatarp->mAttachmentPoints.end())
- {
- enable = found_it->second->getNumObjects() > 0;
- }
- return enable;
- }
-};
-
-class LLAvatarSendIM : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- LLAvatarActions::startIM(avatar->getID());
- }
- return true;
- }
-};
-
-class LLAvatarCall : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() );
- if(avatar)
- {
- LLAvatarActions::startCall(avatar->getID());
- }
- return true;
- }
-};
-
-namespace
-{
- struct QueueObjects : public LLSelectedObjectFunctor
- {
- BOOL scripted;
- BOOL modifiable;
- LLFloaterScriptQueue* mQueue;
- QueueObjects(LLFloaterScriptQueue* q) : mQueue(q), scripted(FALSE), modifiable(FALSE) {}
- virtual bool apply(LLViewerObject* obj)
- {
- scripted = obj->flagScripted();
- modifiable = obj->permModify();
-
- if( scripted && modifiable )
- {
- mQueue->addObject(obj->getID());
- return false;
- }
- else
- {
- return true; // fail: stop applying
- }
- }
- };
-}
-
-void queue_actions(LLFloaterScriptQueue* q, const std::string& msg)
-{
- QueueObjects func(q);
- LLSelectMgr *mgr = LLSelectMgr::getInstance();
- LLObjectSelectionHandle selectHandle = mgr->getSelection();
- bool fail = selectHandle->applyToObjects(&func);
- if(fail)
- {
- if ( !func.scripted )
- {
- std::string noscriptmsg = std::string("Cannot") + msg + "SelectObjectsNoScripts";
- LLNotificationsUtil::add(noscriptmsg);
- }
- else if ( !func.modifiable )
- {
- std::string nomodmsg = std::string("Cannot") + msg + "SelectObjectsNoPermission";
- LLNotificationsUtil::add(nomodmsg);
- }
- else
- {
- llerrs << "Bad logic." << llendl;
- }
- }
- else
- {
- if (!q->start())
- {
- llwarns << "Unexpected script compile failure." << llendl;
- }
- }
-}
-
-class LLToolsSelectedScriptAction : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string action = userdata.asString();
- bool mono = false;
- std::string msg, name;
- if (action == "compile mono")
- {
- name = "compile_queue";
- mono = true;
- msg = "Recompile";
- }
- if (action == "compile lsl")
- {
- name = "compile_queue";
- msg = "Recompile";
- }
- else if (action == "reset")
- {
- name = "reset_queue";
- msg = "Reset";
- }
- else if (action == "start")
- {
- name = "start_queue";
- msg = "Running";
- }
- else if (action == "stop")
- {
- name = "stop_queue";
- msg = "RunningNot";
- }
- LLUUID id; id.generate();
-
- LLFloaterScriptQueue* queue =LLFloaterReg::getTypedInstance<LLFloaterScriptQueue>(name, LLSD(id));
- if (queue)
- {
- queue->setMono(mono);
- queue_actions(queue, msg);
- }
- else
- {
- llwarns << "Failed to generate LLFloaterScriptQueue with action: " << action << llendl;
- }
- return true;
- }
-};
-
-void handle_selected_texture_info(void*)
-{
- for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++)
- {
- LLSelectNode* node = *iter;
-
- std::string msg;
- msg.assign("Texture info for: ");
- msg.append(node->mName);
-
- LLSD args;
- args["MESSAGE"] = msg;
- LLNotificationsUtil::add("SystemMessage", args);
-
- U8 te_count = node->getObject()->getNumTEs();
- // map from texture ID to list of faces using it
- typedef std::map< LLUUID, std::vector<U8> > map_t;
- map_t faces_per_texture;
- for (U8 i = 0; i < te_count; i++)
- {
- if (!node->isTESelected(i)) continue;
-
- LLViewerTexture* img = node->getObject()->getTEImage(i);
- LLUUID image_id = img->getID();
- faces_per_texture[image_id].push_back(i);
- }
- // Per-texture, dump which faces are using it.
- map_t::iterator it;
- for (it = faces_per_texture.begin(); it != faces_per_texture.end(); ++it)
- {
- LLUUID image_id = it->first;
- U8 te = it->second[0];
- LLViewerTexture* img = node->getObject()->getTEImage(te);
- S32 height = img->getHeight();
- S32 width = img->getWidth();
- S32 components = img->getComponents();
- msg = llformat("%dx%d %s on face ",
- width,
- height,
- (components == 4 ? "alpha" : "opaque"));
- for (U8 i = 0; i < it->second.size(); ++i)
- {
- msg.append( llformat("%d ", (S32)(it->second[i])));
- }
-
- LLSD args;
- args["MESSAGE"] = msg;
- LLNotificationsUtil::add("SystemMessage", args);
- }
- }
-}
-
-void handle_test_male(void*)
-{
- LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit");
- //gGestureList.requestResetFromServer( TRUE );
-}
-
-void handle_test_female(void*)
-{
- LLAppearanceMgr::instance().wearOutfitByName("Female Shape & Outfit");
- //gGestureList.requestResetFromServer( FALSE );
-}
-
-void handle_toggle_pg(void*)
-{
- gAgent.setTeen( !gAgent.isTeen() );
-
- LLFloaterWorldMap::reloadIcons(NULL);
-
- llinfos << "PG status set to " << (S32)gAgent.isTeen() << llendl;
-}
-
-void handle_dump_attachments(void*)
-{
- if(!isAgentAvatarValid()) return;
-
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- S32 key = curiter->first;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject *attached_object = (*attachment_iter);
- BOOL visible = (attached_object != NULL &&
- attached_object->mDrawable.notNull() &&
- !attached_object->mDrawable->isRenderType(0));
- LLVector3 pos;
- if (visible) pos = attached_object->mDrawable->getPosition();
- llinfos << "ATTACHMENT " << key << ": item_id=" << attached_object->getAttachmentItemID()
- << (attached_object ? " present " : " absent ")
- << (visible ? "visible " : "invisible ")
- << " at " << pos
- << " and " << (visible ? attached_object->getPosition() : LLVector3::zero)
- << llendl;
- }
- }
-}
-
-
-// these are used in the gl menus to set control values, generically.
-class LLToggleControl : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string control_name = userdata.asString();
- BOOL checked = gSavedSettings.getBOOL( control_name );
- gSavedSettings.setBOOL( control_name, !checked );
- return true;
- }
-};
-
-class LLCheckControl : public view_listener_t
-{
- bool handleEvent( const LLSD& userdata)
- {
- std::string callback_data = userdata.asString();
- bool new_value = gSavedSettings.getBOOL(callback_data);
- return new_value;
- }
-};
-
-// not so generic
-
-class LLAdvancedCheckRenderShadowOption: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string control_name = userdata.asString();
- S32 current_shadow_level = gSavedSettings.getS32(control_name);
- if (current_shadow_level == 0) // is off
- {
- return false;
- }
- else // is on
- {
- return true;
- }
- }
-};
-
-class LLAdvancedClickRenderShadowOption: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string control_name = userdata.asString();
- S32 current_shadow_level = gSavedSettings.getS32(control_name);
- if (current_shadow_level == 0) // upgrade to level 2
- {
- gSavedSettings.setS32(control_name, 2);
- }
- else // downgrade to level 0
- {
- gSavedSettings.setS32(control_name, 0);
- }
- return true;
- }
-};
-
-void menu_toggle_attached_lights(void* user_data)
-{
- LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
-}
-
-void menu_toggle_attached_particles(void* user_data)
-{
- LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
-}
-
-class LLAdvancedHandleAttachedLightParticles: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string control_name = userdata.asString();
-
- // toggle the control
- gSavedSettings.setBOOL(control_name,
- !gSavedSettings.getBOOL(control_name));
-
- // update internal flags
- if (control_name == "RenderAttachedLights")
- {
- menu_toggle_attached_lights(NULL);
- }
- else if (control_name == "RenderAttachedParticles")
- {
- menu_toggle_attached_particles(NULL);
- }
- return true;
- }
-};
-
-class LLSomethingSelected : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = !(LLSelectMgr::getInstance()->getSelection()->isEmpty());
- return new_value;
- }
-};
-
-class LLSomethingSelectedNoHUD : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- bool new_value = !(selection->isEmpty()) && !(selection->getSelectType() == SELECT_TYPE_HUD);
- return new_value;
- }
-};
-
-static bool is_editable_selected()
-{
- return (LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject() != NULL);
-}
-
-class LLEditableSelected : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return is_editable_selected();
- }
-};
-
-class LLEditableSelectedMono : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = false;
- LLViewerRegion* region = gAgent.getRegion();
- if(region && gMenuHolder)
- {
- bool have_cap = (! region->getCapability("UpdateScriptTask").empty());
- new_value = is_editable_selected() && have_cap;
- }
- return new_value;
- }
-};
-
-bool enable_object_take_copy()
-{
- bool all_valid = false;
- if (LLSelectMgr::getInstance())
- {
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- all_valid = true;
-#ifndef HACKED_GODLIKE_VIEWER
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (LLGridManager::getInstance()->isInProductionGrid()
- || !gAgent.isGodlike())
-# endif
- {
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* obj)
- {
- return (!obj->permCopy() || obj->isAttachment());
- }
- } func;
- const bool firstonly = true;
- bool any_invalid = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly);
- all_valid = !any_invalid;
- }
-#endif // HACKED_GODLIKE_VIEWER
- }
- }
-
- return all_valid;
-}
-
-
-class LLHasAsset : public LLInventoryCollectFunctor
-{
-public:
- LLHasAsset(const LLUUID& id) : mAssetID(id), mHasAsset(FALSE) {}
- virtual ~LLHasAsset() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item);
- BOOL hasAsset() const { return mHasAsset; }
-
-protected:
- LLUUID mAssetID;
- BOOL mHasAsset;
-};
-
-bool LLHasAsset::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item && item->getAssetUUID() == mAssetID)
- {
- mHasAsset = TRUE;
- }
- return FALSE;
-}
-
-BOOL enable_save_into_inventory(void*)
-{
- // *TODO: clean this up
- // find the last root
- LLSelectNode* last_node = NULL;
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- last_node = *iter;
- }
-
-#ifdef HACKED_GODLIKE_VIEWER
- return TRUE;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && gAgent.isGodlike())
- {
- return TRUE;
- }
-# endif
- // check all pre-req's for save into inventory.
- if(last_node && last_node->mValid && !last_node->mItemID.isNull()
- && (last_node->mPermissions->getOwner() == gAgent.getID())
- && (gInventory.getItem(last_node->mItemID) != NULL))
- {
- LLViewerObject* obj = last_node->getObject();
- if( obj && !obj->isAttachment() )
- {
- return TRUE;
- }
- }
-#endif
- return FALSE;
-}
-
-class LLToolsEnableSaveToInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = enable_save_into_inventory(NULL);
- return new_value;
- }
-};
-
-BOOL enable_save_into_task_inventory(void*)
-{
- LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
- if(node && (node->mValid) && (!node->mFromTaskID.isNull()))
- {
- // *TODO: check to see if the fromtaskid object exists.
- LLViewerObject* obj = node->getObject();
- if( obj && !obj->isAttachment() )
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-class LLToolsEnableSaveToObjectInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = enable_save_into_task_inventory(NULL);
- return new_value;
- }
-};
-
-
-class LLViewEnableMouselook : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // You can't go directly from customize avatar to mouselook.
- // TODO: write code with appropriate dialogs to handle this transition.
- bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime"));
- return new_value;
- }
-};
-
-class LLToolsEnableToolNotPie : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = ( LLToolMgr::getInstance()->getBaseTool() != LLToolPie::getInstance() );
- return new_value;
- }
-};
-
-class LLWorldEnableCreateLandmark : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return !LLLandmarkActions::landmarkAlreadyExists();
- }
-};
-
-class LLWorldEnableSetHomeLocation : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gAgent.isGodlike() ||
- (gAgent.getRegion() && gAgent.getRegion()->getAllowSetHome());
- return new_value;
- }
-};
-
-class LLWorldEnableTeleportHome : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerRegion* regionp = gAgent.getRegion();
- bool agent_on_prelude = (regionp && regionp->isPrelude());
- bool enable_teleport_home = gAgent.isGodlike() || !agent_on_prelude;
- return enable_teleport_home;
- }
-};
-
-BOOL enable_god_full(void*)
-{
- return gAgent.getGodLevel() >= GOD_FULL;
-}
-
-BOOL enable_god_liaison(void*)
-{
- return gAgent.getGodLevel() >= GOD_LIAISON;
-}
-
-bool is_god_customer_service()
-{
- return gAgent.getGodLevel() >= GOD_CUSTOMER_SERVICE;
-}
-
-BOOL enable_god_basic(void*)
-{
- return gAgent.getGodLevel() > GOD_NOT;
-}
-
-
-void toggle_show_xui_names(void *)
-{
- gSavedSettings.setBOOL("DebugShowXUINames", !gSavedSettings.getBOOL("DebugShowXUINames"));
-}
-
-BOOL check_show_xui_names(void *)
-{
- return gSavedSettings.getBOOL("DebugShowXUINames");
-}
-
-class LLToolsSelectOnlyMyObjects : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- BOOL cur_val = gSavedSettings.getBOOL("SelectOwnedOnly");
-
- gSavedSettings.setBOOL("SelectOwnedOnly", ! cur_val );
-
- return true;
- }
-};
-
-class LLToolsSelectOnlyMovableObjects : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- BOOL cur_val = gSavedSettings.getBOOL("SelectMovableOnly");
-
- gSavedSettings.setBOOL("SelectMovableOnly", ! cur_val );
-
- return true;
- }
-};
-
-class LLToolsSelectBySurrounding : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSelectMgr::sRectSelectInclusive = !LLSelectMgr::sRectSelectInclusive;
-
- gSavedSettings.setBOOL("RectangleSelectInclusive", LLSelectMgr::sRectSelectInclusive);
- return true;
- }
-};
-
-class LLToolsShowHiddenSelection : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // TomY TODO Merge these
- LLSelectMgr::sRenderHiddenSelections = !LLSelectMgr::sRenderHiddenSelections;
-
- gSavedSettings.setBOOL("RenderHiddenSelections", LLSelectMgr::sRenderHiddenSelections);
- return true;
- }
-};
-
-class LLToolsShowSelectionLightRadius : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- // TomY TODO merge these
- LLSelectMgr::sRenderLightRadius = !LLSelectMgr::sRenderLightRadius;
-
- gSavedSettings.setBOOL("RenderLightRadius", LLSelectMgr::sRenderLightRadius);
- return true;
- }
-};
-
-class LLToolsEditLinkedParts : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- BOOL select_individuals = !gSavedSettings.getBOOL("EditLinkedParts");
- gSavedSettings.setBOOL( "EditLinkedParts", select_individuals );
- if (select_individuals)
- {
- LLSelectMgr::getInstance()->demoteSelectionToIndividuals();
- }
- else
- {
- LLSelectMgr::getInstance()->promoteSelectionToRoot();
- }
- return true;
- }
-};
-
-void reload_vertex_shader(void *)
-{
- //THIS WOULD BE AN AWESOME PLACE TO RELOAD SHADERS... just a thought - DaveP
-}
-
-void handle_dump_avatar_local_textures(void*)
-{
- gAgentAvatarp->dumpLocalTextures();
-}
-
-void handle_dump_timers()
-{
- LLFastTimer::dumpCurTimes();
-}
-
-void handle_debug_avatar_textures(void*)
-{
- LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (objectp)
- {
- LLFloaterReg::showInstance( "avatar_textures", LLSD(objectp->getID()) );
- }
-}
-
-void handle_grab_baked_texture(void* data)
-{
- EBakedTextureIndex baked_tex_index = (EBakedTextureIndex)((intptr_t)data);
- if (!isAgentAvatarValid()) return;
-
- const LLUUID& asset_id = gAgentAvatarp->grabBakedTexture(baked_tex_index);
- LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << llendl;
- LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE;
- LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE;
- const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(asset_type));
- if(folder_id.notNull())
- {
- std::string name;
- name = "Baked " + LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_tex_index)->mNameCapitalized + " Texture";
-
- LLUUID item_id;
- item_id.generate();
- LLPermissions perm;
- perm.init(gAgentID,
- gAgentID,
- LLUUID::null,
- LLUUID::null);
- U32 next_owner_perm = PERM_MOVE | PERM_TRANSFER;
- perm.initMasks(PERM_ALL,
- PERM_ALL,
- PERM_NONE,
- PERM_NONE,
- next_owner_perm);
- time_t creation_date_now = time_corrected();
- LLPointer<LLViewerInventoryItem> item
- = new LLViewerInventoryItem(item_id,
- folder_id,
- perm,
- asset_id,
- asset_type,
- inv_type,
- name,
- LLStringUtil::null,
- LLSaleInfo::DEFAULT,
- LLInventoryItemFlags::II_FLAGS_NONE,
- creation_date_now);
-
- item->updateServer(TRUE);
- gInventory.updateItem(item);
- gInventory.notifyObservers();
-
- // Show the preview panel for textures to let
- // user know that the image is now in inventory.
- LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
- if(active_panel)
- {
- LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
-
- active_panel->setSelection(item_id, TAKE_FOCUS_NO);
- active_panel->openSelected();
- //LLFloaterInventory::dumpSelectionInformation((void*)view);
- // restore keyboard focus
- gFocusMgr.setKeyboardFocus(focus_ctrl);
- }
- }
- else
- {
- llwarns << "Can't find a folder to put it in" << llendl;
- }
-}
-
-BOOL enable_grab_baked_texture(void* data)
-{
- EBakedTextureIndex index = (EBakedTextureIndex)((intptr_t)data);
- if (isAgentAvatarValid())
- {
- return gAgentAvatarp->canGrabBakedTexture(index);
- }
- return FALSE;
-}
-
-// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
-// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object )
-{
- if (object)
- {
- if( object->isAttachment() )
- {
- do
- {
- object = (LLViewerObject*) object->getParent();
- }
- while( object && !object->isAvatar() );
- }
- else if( !object->isAvatar() )
- {
- object = NULL;
- }
- }
-
- return (LLVOAvatar*) object;
-}
-
-
-// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
-// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id )
-{
- return find_avatar_from_object( gObjectList.findObject(object_id) );
-}
-
-
-void handle_disconnect_viewer(void *)
-{
- LLAppViewer::instance()->forceDisconnect(LLTrans::getString("TestingDisconnect"));
-}
-
-void force_error_breakpoint(void *)
-{
- LLAppViewer::instance()->forceErrorBreakpoint();
-}
-
-void force_error_llerror(void *)
-{
- LLAppViewer::instance()->forceErrorLLError();
-}
-
-void force_error_bad_memory_access(void *)
-{
- LLAppViewer::instance()->forceErrorBadMemoryAccess();
-}
-
-void force_error_infinite_loop(void *)
-{
- LLAppViewer::instance()->forceErrorInfiniteLoop();
-}
-
-void force_error_software_exception(void *)
-{
- LLAppViewer::instance()->forceErrorSoftwareException();
-}
-
-void force_error_driver_crash(void *)
-{
- LLAppViewer::instance()->forceErrorDriverCrash();
-}
-
-class LLToolsUseSelectionForGrid : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLSelectMgr::getInstance()->clearGridObjects();
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* objectp)
- {
- LLSelectMgr::getInstance()->addGridObject(objectp);
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
- LLSelectMgr::getInstance()->setGridMode(GRID_MODE_REF_OBJECT);
- if (gFloaterTools)
- {
- gFloaterTools->mComboGridMode->setCurrentByIndex((S32)GRID_MODE_REF_OBJECT);
- }
- return true;
- }
-};
-
-void handle_test_load_url(void*)
-{
- LLWeb::loadURL("");
- LLWeb::loadURL("hacker://www.google.com/");
- LLWeb::loadURL("http");
- LLWeb::loadURL("http://www.google.com/");
-}
-
-//
-// LLViewerMenuHolderGL
-//
-static LLDefaultChildRegistry::Register<LLViewerMenuHolderGL> r("menu_holder");
-
-LLViewerMenuHolderGL::LLViewerMenuHolderGL(const LLViewerMenuHolderGL::Params& p)
-: LLMenuHolderGL(p)
-{}
-
-BOOL LLViewerMenuHolderGL::hideMenus()
-{
- BOOL handled = LLMenuHolderGL::hideMenus();
-
- // drop pie menu selection
- mParcelSelection = NULL;
- mObjectSelection = NULL;
-
- if (gMenuBarView)
- {
- gMenuBarView->clearHoverItem();
- gMenuBarView->resetMenuTrigger();
- }
-
- return handled;
-}
-
-void LLViewerMenuHolderGL::setParcelSelection(LLSafeHandle<LLParcelSelection> selection)
-{
- mParcelSelection = selection;
-}
-
-void LLViewerMenuHolderGL::setObjectSelection(LLSafeHandle<LLObjectSelection> selection)
-{
- mObjectSelection = selection;
-}
-
-
-const LLRect LLViewerMenuHolderGL::getMenuRect() const
-{
- return LLRect(0, getRect().getHeight() - MENU_BAR_HEIGHT, getRect().getWidth(), STATUS_BAR_HEIGHT);
-}
-
-void handle_web_browser_test(const LLSD& param)
-{
- std::string url = param.asString();
- if (url.empty())
- {
- url = "about:blank";
- }
- LLWeb::loadURLInternal(url);
-}
-
-void handle_web_content_test(const LLSD& param)
-{
- std::string url = param.asString();
- LLWeb::loadWebURLInternal(url);
-}
-
-void handle_buy_currency_test(void*)
-{
- std::string url =
- "http://sarahd-sl-13041.webdev.lindenlab.com/app/lindex/index.php?agent_id=[AGENT_ID]&secure_session_id=[SESSION_ID]&lang=[LANGUAGE]";
-
- LLStringUtil::format_map_t replace;
- replace["[AGENT_ID]"] = gAgent.getID().asString();
- replace["[SESSION_ID]"] = gAgent.getSecureSessionID().asString();
- replace["[LANGUAGE]"] = LLUI::getLanguage();
- LLStringUtil::format(url, replace);
-
- llinfos << "buy currency url " << url << llendl;
-
- LLFloaterReg::showInstance("buy_currency_html", LLSD(url));
-}
-
-void handle_rebake_textures(void*)
-{
- if (!isAgentAvatarValid()) return;
-
- // Slam pending upload count to "unstick" things
- bool slam_for_debug = true;
- gAgentAvatarp->forceBakeAllTextures(slam_for_debug);
-}
-
-void toggle_visibility(void* user_data)
-{
- LLView* viewp = (LLView*)user_data;
- viewp->setVisible(!viewp->getVisible());
-}
-
-BOOL get_visibility(void* user_data)
-{
- LLView* viewp = (LLView*)user_data;
- return viewp->getVisible();
-}
-
-// TomY TODO: Get rid of these?
-class LLViewShowHoverTips : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- gSavedSettings.setBOOL("ShowHoverTips", !gSavedSettings.getBOOL("ShowHoverTips"));
- return true;
- }
-};
-
-class LLViewCheckShowHoverTips : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gSavedSettings.getBOOL("ShowHoverTips");
- return new_value;
- }
-};
-
-// TomY TODO: Get rid of these?
-class LLViewHighlightTransparent : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLDrawPoolAlpha::sShowDebugAlpha = !LLDrawPoolAlpha::sShowDebugAlpha;
- return true;
- }
-};
-
-class LLViewCheckHighlightTransparent : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLDrawPoolAlpha::sShowDebugAlpha;
- return new_value;
- }
-};
-
-class LLViewBeaconWidth : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string width = userdata.asString();
- if(width == "1")
- {
- gSavedSettings.setS32("DebugBeaconLineWidth", 1);
- }
- else if(width == "4")
- {
- gSavedSettings.setS32("DebugBeaconLineWidth", 4);
- }
- else if(width == "16")
- {
- gSavedSettings.setS32("DebugBeaconLineWidth", 16);
- }
- else if(width == "32")
- {
- gSavedSettings.setS32("DebugBeaconLineWidth", 32);
- }
-
- return true;
- }
-};
-
-
-class LLViewToggleBeacon : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string beacon = userdata.asString();
- if (beacon == "scriptsbeacon")
- {
- LLPipeline::toggleRenderScriptedBeacons(NULL);
- gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) );
- // toggle the other one off if it's on
- if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL))
- {
- LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
- gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) );
- }
- }
- else if (beacon == "physicalbeacon")
- {
- LLPipeline::toggleRenderPhysicalBeacons(NULL);
- gSavedSettings.setBOOL( "physicalbeacon", LLPipeline::getRenderPhysicalBeacons(NULL) );
- }
- else if (beacon == "soundsbeacon")
- {
- LLPipeline::toggleRenderSoundBeacons(NULL);
- gSavedSettings.setBOOL( "soundsbeacon", LLPipeline::getRenderSoundBeacons(NULL) );
- }
- else if (beacon == "particlesbeacon")
- {
- LLPipeline::toggleRenderParticleBeacons(NULL);
- gSavedSettings.setBOOL( "particlesbeacon", LLPipeline::getRenderParticleBeacons(NULL) );
- }
- else if (beacon == "scripttouchbeacon")
- {
- LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
- gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) );
- // toggle the other one off if it's on
- if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL))
- {
- LLPipeline::toggleRenderScriptedBeacons(NULL);
- gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) );
- }
- }
- else if (beacon == "renderbeacons")
- {
- LLPipeline::toggleRenderBeacons(NULL);
- gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) );
- // toggle the other one on if it's not
- if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL))
- {
- LLPipeline::toggleRenderHighlights(NULL);
- gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) );
- }
- }
- else if (beacon == "renderhighlights")
- {
- LLPipeline::toggleRenderHighlights(NULL);
- gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) );
- // toggle the other one on if it's not
- if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL))
- {
- LLPipeline::toggleRenderBeacons(NULL);
- gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) );
- }
- }
-
- return true;
- }
-};
-
-class LLViewCheckBeaconEnabled : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string beacon = userdata.asString();
- bool new_value = false;
- if (beacon == "scriptsbeacon")
- {
- new_value = gSavedSettings.getBOOL( "scriptsbeacon");
- LLPipeline::setRenderScriptedBeacons(new_value);
- }
- else if (beacon == "physicalbeacon")
- {
- new_value = gSavedSettings.getBOOL( "physicalbeacon");
- LLPipeline::setRenderPhysicalBeacons(new_value);
- }
- else if (beacon == "soundsbeacon")
- {
- new_value = gSavedSettings.getBOOL( "soundsbeacon");
- LLPipeline::setRenderSoundBeacons(new_value);
- }
- else if (beacon == "particlesbeacon")
- {
- new_value = gSavedSettings.getBOOL( "particlesbeacon");
- LLPipeline::setRenderParticleBeacons(new_value);
- }
- else if (beacon == "scripttouchbeacon")
- {
- new_value = gSavedSettings.getBOOL( "scripttouchbeacon");
- LLPipeline::setRenderScriptedTouchBeacons(new_value);
- }
- else if (beacon == "renderbeacons")
- {
- new_value = gSavedSettings.getBOOL( "renderbeacons");
- LLPipeline::setRenderBeacons(new_value);
- }
- else if (beacon == "renderhighlights")
- {
- new_value = gSavedSettings.getBOOL( "renderhighlights");
- LLPipeline::setRenderHighlights(new_value);
- }
- return new_value;
- }
-};
-
-class LLViewToggleRenderType : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string type = userdata.asString();
- if (type == "hideparticles")
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- }
- return true;
- }
-};
-
-class LLViewCheckRenderType : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string type = userdata.asString();
- bool new_value = false;
- if (type == "hideparticles")
- {
- new_value = LLPipeline::toggleRenderTypeControlNegated((void *)LLPipeline::RENDER_TYPE_PARTICLES);
- }
- return new_value;
- }
-};
-
-class LLViewShowHUDAttachments : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPipeline::sShowHUDAttachments = !LLPipeline::sShowHUDAttachments;
- return true;
- }
-};
-
-class LLViewCheckHUDAttachments : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLPipeline::sShowHUDAttachments;
- return new_value;
- }
-};
-
-class LLEditEnableTakeOff : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string clothing = userdata.asString();
- LLWearableType::EType type = LLWearableType::typeNameToType(clothing);
- if (type >= LLWearableType::WT_SHAPE && type < LLWearableType::WT_COUNT)
- return LLAgentWearables::selfHasWearable(type);
- return false;
- }
-};
-
-class LLEditTakeOff : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string clothing = userdata.asString();
- if (clothing == "all")
- LLWearableBridge::removeAllClothesFromAvatar();
- else
- {
- LLWearableType::EType type = LLWearableType::typeNameToType(clothing);
- if (type >= LLWearableType::WT_SHAPE
- && type < LLWearableType::WT_COUNT
- && (gAgentWearables.getWearableCount(type) > 0))
- {
- // MULTI-WEARABLES: assuming user wanted to remove top shirt.
- U32 wearable_index = gAgentWearables.getWearableCount(type) - 1;
- LLViewerInventoryItem *item = dynamic_cast<LLViewerInventoryItem*>(gAgentWearables.getWearableInventoryItem(type,wearable_index));
- LLWearableBridge::removeItemFromAvatar(item);
- }
-
- }
- return true;
- }
-};
-
-class LLToolsSelectTool : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string tool_name = userdata.asString();
- if (tool_name == "focus")
- {
- LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(1);
- }
- else if (tool_name == "move")
- {
- LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(2);
- }
- else if (tool_name == "edit")
- {
- LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(3);
- }
- else if (tool_name == "create")
- {
- LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(4);
- }
- else if (tool_name == "land")
- {
- LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(5);
- }
- return true;
- }
-};
-
-/// WINDLIGHT callbacks
-class LLWorldEnvSettings : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string tod = userdata.asString();
- LLVector3 sun_direction;
-
- if (tod == "editor")
- {
- // if not there or is hidden, show it
- LLFloaterReg::toggleInstance("env_settings");
- return true;
- }
-
- if (tod == "sunrise")
- {
- // set the value, turn off animation
- LLWLParamManager::instance()->mAnimator.setDayTime(0.25);
- LLWLParamManager::instance()->mAnimator.mIsRunning = false;
- LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
-
- // then call update once
- LLWLParamManager::instance()->mAnimator.update(
- LLWLParamManager::instance()->mCurParams);
- }
- else if (tod == "noon")
- {
- // set the value, turn off animation
- LLWLParamManager::instance()->mAnimator.setDayTime(0.567);
- LLWLParamManager::instance()->mAnimator.mIsRunning = false;
- LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
-
- // then call update once
- LLWLParamManager::instance()->mAnimator.update(
- LLWLParamManager::instance()->mCurParams);
- }
- else if (tod == "sunset")
- {
- // set the value, turn off animation
- LLWLParamManager::instance()->mAnimator.setDayTime(0.75);
- LLWLParamManager::instance()->mAnimator.mIsRunning = false;
- LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
-
- // then call update once
- LLWLParamManager::instance()->mAnimator.update(
- LLWLParamManager::instance()->mCurParams);
- }
- else if (tod == "midnight")
- {
- // set the value, turn off animation
- LLWLParamManager::instance()->mAnimator.setDayTime(0.0);
- LLWLParamManager::instance()->mAnimator.mIsRunning = false;
- LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
-
- // then call update once
- LLWLParamManager::instance()->mAnimator.update(
- LLWLParamManager::instance()->mCurParams);
- }
- else
- {
- LLWLParamManager::instance()->mAnimator.mIsRunning = true;
- LLWLParamManager::instance()->mAnimator.mUseLindenTime = true;
- }
- return true;
- }
-};
-
-/// Water Menu callbacks
-class LLWorldWaterSettings : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterReg::toggleInstance("env_water");
- return true;
- }
-};
-
-/// Post-Process callbacks
-class LLWorldPostProcess : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterReg::showInstance("env_post_process");
- return true;
- }
-};
-
-/// Day Cycle callbacks
-class LLWorldDayCycle : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterReg::showInstance("env_day_cycle");
- return true;
- }
-};
-
-class LLWorldToggleMovementControls : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLBottomTray::getInstance()->toggleMovementControls();
- return true;
- }
-};
-
-class LLWorldToggleCameraControls : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLBottomTray::getInstance()->toggleCameraControls();
- return true;
- }
-};
-
-void handle_flush_name_caches()
-{
- // Toggle display names on and off to flush
- bool use_display_names = LLAvatarNameCache::useDisplayNames();
- LLAvatarNameCache::setUseDisplayNames(!use_display_names);
- LLAvatarNameCache::setUseDisplayNames(use_display_names);
-
- if (gCacheName) gCacheName->clear();
-}
-
-class LLUploadCostCalculator : public view_listener_t
-{
- std::string mCostStr;
-
- bool handleEvent(const LLSD& userdata)
- {
- std::string menu_name = userdata.asString();
- gMenuHolder->childSetLabelArg(menu_name, "[COST]", mCostStr);
-
- return true;
- }
-
- void calculateCost();
-
-public:
- LLUploadCostCalculator()
- {
- calculateCost();
- }
-};
-
-class LLToggleUIHints : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool ui_hints_enabled = gSavedSettings.getBOOL("EnableUIHints");
- // toggle
- ui_hints_enabled = !ui_hints_enabled;
- gSavedSettings.setBOOL("EnableUIHints", ui_hints_enabled);
- return true;
- }
-};
-
-void LLUploadCostCalculator::calculateCost()
-{
- S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
-
- // getPriceUpload() returns -1 if no data available yet.
- if(upload_cost >= 0)
- {
- mCostStr = llformat("%d", upload_cost);
- }
- else
- {
- mCostStr = llformat("%d", gSavedSettings.getU32("DefaultUploadCost"));
- }
-}
-
-void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y)
-{
- static LLMenuGL* show_navbar_context_menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_hide_navbar.xml",
- gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
- if(gMenuHolder->hasVisibleMenu())
- {
- gMenuHolder->hideMenus();
- }
- show_navbar_context_menu->buildDrawLabels();
- show_navbar_context_menu->updateParent(LLMenuGL::sMenuContainer);
- LLMenuGL::showPopup(ctrl, show_navbar_context_menu, x, y);
-}
-
-void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y)
-{
- static LLMenuGL* show_topbarinfo_context_menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_topinfobar.xml",
- gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
-
- LLMenuItemGL* landmark_item = show_topbarinfo_context_menu->getChild<LLMenuItemGL>("Landmark");
- if (!LLLandmarkActions::landmarkAlreadyExists())
- {
- landmark_item->setLabel(LLTrans::getString("AddLandmarkNavBarMenu"));
- }
- else
- {
- landmark_item->setLabel(LLTrans::getString("EditLandmarkNavBarMenu"));
- }
-
- if(gMenuHolder->hasVisibleMenu())
- {
- gMenuHolder->hideMenus();
- }
-
- show_topbarinfo_context_menu->buildDrawLabels();
- show_topbarinfo_context_menu->updateParent(LLMenuGL::sMenuContainer);
- LLMenuGL::showPopup(ctrl, show_topbarinfo_context_menu, x, y);
-}
-
-void initialize_edit_menu()
-{
- view_listener_t::addMenu(new LLEditUndo(), "Edit.Undo");
- view_listener_t::addMenu(new LLEditRedo(), "Edit.Redo");
- view_listener_t::addMenu(new LLEditCut(), "Edit.Cut");
- view_listener_t::addMenu(new LLEditCopy(), "Edit.Copy");
- view_listener_t::addMenu(new LLEditPaste(), "Edit.Paste");
- view_listener_t::addMenu(new LLEditDelete(), "Edit.Delete");
- view_listener_t::addMenu(new LLEditSelectAll(), "Edit.SelectAll");
- view_listener_t::addMenu(new LLEditDeselect(), "Edit.Deselect");
- view_listener_t::addMenu(new LLEditDuplicate(), "Edit.Duplicate");
- view_listener_t::addMenu(new LLEditTakeOff(), "Edit.TakeOff");
- view_listener_t::addMenu(new LLEditEnableUndo(), "Edit.EnableUndo");
- view_listener_t::addMenu(new LLEditEnableRedo(), "Edit.EnableRedo");
- view_listener_t::addMenu(new LLEditEnableCut(), "Edit.EnableCut");
- view_listener_t::addMenu(new LLEditEnableCopy(), "Edit.EnableCopy");
- view_listener_t::addMenu(new LLEditEnablePaste(), "Edit.EnablePaste");
- view_listener_t::addMenu(new LLEditEnableDelete(), "Edit.EnableDelete");
- view_listener_t::addMenu(new LLEditEnableSelectAll(), "Edit.EnableSelectAll");
- view_listener_t::addMenu(new LLEditEnableDeselect(), "Edit.EnableDeselect");
- view_listener_t::addMenu(new LLEditEnableDuplicate(), "Edit.EnableDuplicate");
-
-}
-
-void initialize_menus()
-{
- // A parameterized event handler used as ctrl-8/9/0 zoom controls below.
- class LLZoomer : public view_listener_t
- {
- public:
- // The "mult" parameter says whether "val" is a multiplier or used to set the value.
- LLZoomer(F32 val, bool mult=true) : mVal(val), mMult(mult) {}
- bool handleEvent(const LLSD& userdata)
- {
- F32 new_fov_rad = mMult ? LLViewerCamera::getInstance()->getDefaultFOV() * mVal : mVal;
- LLViewerCamera::getInstance()->setDefaultFOV(new_fov_rad);
- gSavedSettings.setF32("CameraAngle", LLViewerCamera::getInstance()->getView()); // setView may have clamped it.
- return true;
- }
- private:
- F32 mVal;
- bool mMult;
- };
-
- LLUICtrl::EnableCallbackRegistry::Registrar& enable = LLUICtrl::EnableCallbackRegistry::currentRegistrar();
- LLUICtrl::CommitCallbackRegistry::Registrar& commit = LLUICtrl::CommitCallbackRegistry::currentRegistrar();
-
- // Generic enable and visible
- // Don't prepend MenuName.Foo because these can be used in any menu.
- enable.add("IsGodCustomerService", boost::bind(&is_god_customer_service));
-
- view_listener_t::addEnable(new LLUploadCostCalculator(), "Upload.CalculateCosts");
-
- // Agent
- commit.add("Agent.toggleFlying", boost::bind(&LLAgent::toggleFlying));
- enable.add("Agent.enableFlying", boost::bind(&LLAgent::enableFlying));
-
- // File menu
- init_menu_file();
-
- view_listener_t::addMenu(new LLEditEnableTakeOff(), "Edit.EnableTakeOff");
- view_listener_t::addMenu(new LLEditEnableCustomizeAvatar(), "Edit.EnableCustomizeAvatar");
- view_listener_t::addMenu(new LLEnableEditShape(), "Edit.EnableEditShape");
- commit.add("CustomizeAvatar", boost::bind(&handle_customize_avatar));
- commit.add("EditOutfit", boost::bind(&handle_edit_outfit));
- commit.add("EditShape", boost::bind(&handle_edit_shape));
-
- // View menu
- view_listener_t::addMenu(new LLViewMouselook(), "View.Mouselook");
- view_listener_t::addMenu(new LLViewJoystickFlycam(), "View.JoystickFlycam");
- view_listener_t::addMenu(new LLViewResetView(), "View.ResetView");
- view_listener_t::addMenu(new LLViewLookAtLastChatter(), "View.LookAtLastChatter");
- view_listener_t::addMenu(new LLViewShowHoverTips(), "View.ShowHoverTips");
- view_listener_t::addMenu(new LLViewHighlightTransparent(), "View.HighlightTransparent");
- view_listener_t::addMenu(new LLViewToggleRenderType(), "View.ToggleRenderType");
- view_listener_t::addMenu(new LLViewShowHUDAttachments(), "View.ShowHUDAttachments");
- view_listener_t::addMenu(new LLZoomer(1.2f), "View.ZoomOut");
- view_listener_t::addMenu(new LLZoomer(1/1.2f), "View.ZoomIn");
- view_listener_t::addMenu(new LLZoomer(DEFAULT_FIELD_OF_VIEW, false), "View.ZoomDefault");
- view_listener_t::addMenu(new LLViewDefaultUISize(), "View.DefaultUISize");
-
- view_listener_t::addMenu(new LLViewEnableMouselook(), "View.EnableMouselook");
- view_listener_t::addMenu(new LLViewEnableJoystickFlycam(), "View.EnableJoystickFlycam");
- view_listener_t::addMenu(new LLViewEnableLastChatter(), "View.EnableLastChatter");
-
- view_listener_t::addMenu(new LLViewCheckJoystickFlycam(), "View.CheckJoystickFlycam");
- view_listener_t::addMenu(new LLViewCheckShowHoverTips(), "View.CheckShowHoverTips");
- view_listener_t::addMenu(new LLViewCheckHighlightTransparent(), "View.CheckHighlightTransparent");
- view_listener_t::addMenu(new LLViewCheckRenderType(), "View.CheckRenderType");
- view_listener_t::addMenu(new LLViewCheckHUDAttachments(), "View.CheckHUDAttachments");
-
- // Me > Movement
- view_listener_t::addMenu(new LLAdvancedAgentFlyingInfo(), "Agent.getFlying");
-
- // World menu
- commit.add("World.Chat", boost::bind(&handle_chat, (void*)NULL));
- view_listener_t::addMenu(new LLWorldAlwaysRun(), "World.AlwaysRun");
- view_listener_t::addMenu(new LLWorldCreateLandmark(), "World.CreateLandmark");
- view_listener_t::addMenu(new LLWorldPlaceProfile(), "World.PlaceProfile");
- view_listener_t::addMenu(new LLWorldSetHomeLocation(), "World.SetHomeLocation");
- view_listener_t::addMenu(new LLWorldTeleportHome(), "World.TeleportHome");
- view_listener_t::addMenu(new LLWorldSetAway(), "World.SetAway");
- view_listener_t::addMenu(new LLWorldSetBusy(), "World.SetBusy");
-
- view_listener_t::addMenu(new LLWorldEnableCreateLandmark(), "World.EnableCreateLandmark");
- view_listener_t::addMenu(new LLWorldEnableSetHomeLocation(), "World.EnableSetHomeLocation");
- view_listener_t::addMenu(new LLWorldEnableTeleportHome(), "World.EnableTeleportHome");
- view_listener_t::addMenu(new LLWorldEnableBuyLand(), "World.EnableBuyLand");
-
- view_listener_t::addMenu(new LLWorldCheckAlwaysRun(), "World.CheckAlwaysRun");
-
- view_listener_t::addMenu(new LLWorldEnvSettings(), "World.EnvSettings");
- view_listener_t::addMenu(new LLWorldWaterSettings(), "World.WaterSettings");
- view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess");
- view_listener_t::addMenu(new LLWorldDayCycle(), "World.DayCycle");
-
- view_listener_t::addMenu(new LLWorldToggleMovementControls(), "World.Toggle.MovementControls");
- view_listener_t::addMenu(new LLWorldToggleCameraControls(), "World.Toggle.CameraControls");
-
- // Tools menu
- view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool");
- view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects");
- view_listener_t::addMenu(new LLToolsSelectOnlyMovableObjects(), "Tools.SelectOnlyMovableObjects");
- view_listener_t::addMenu(new LLToolsSelectBySurrounding(), "Tools.SelectBySurrounding");
- view_listener_t::addMenu(new LLToolsShowHiddenSelection(), "Tools.ShowHiddenSelection");
- view_listener_t::addMenu(new LLToolsShowSelectionLightRadius(), "Tools.ShowSelectionLightRadius");
- view_listener_t::addMenu(new LLToolsEditLinkedParts(), "Tools.EditLinkedParts");
- view_listener_t::addMenu(new LLToolsSnapObjectXY(), "Tools.SnapObjectXY");
- view_listener_t::addMenu(new LLToolsUseSelectionForGrid(), "Tools.UseSelectionForGrid");
- view_listener_t::addMenu(new LLToolsSelectNextPart(), "Tools.SelectNextPart");
- commit.add("Tools.Link", boost::bind(&LLSelectMgr::linkObjects, LLSelectMgr::getInstance()));
- commit.add("Tools.Unlink", boost::bind(&LLSelectMgr::unlinkObjects, LLSelectMgr::getInstance()));
- view_listener_t::addMenu(new LLToolsStopAllAnimations(), "Tools.StopAllAnimations");
- view_listener_t::addMenu(new LLToolsReleaseKeys(), "Tools.ReleaseKeys");
- view_listener_t::addMenu(new LLToolsEnableReleaseKeys(), "Tools.EnableReleaseKeys");
- commit.add("Tools.LookAtSelection", boost::bind(&handle_look_at_selection, _2));
- commit.add("Tools.BuyOrTake", boost::bind(&handle_buy_or_take));
- commit.add("Tools.TakeCopy", boost::bind(&handle_take_copy));
- view_listener_t::addMenu(new LLToolsSaveToInventory(), "Tools.SaveToInventory");
- view_listener_t::addMenu(new LLToolsSaveToObjectInventory(), "Tools.SaveToObjectInventory");
- view_listener_t::addMenu(new LLToolsSelectedScriptAction(), "Tools.SelectedScriptAction");
-
- view_listener_t::addMenu(new LLToolsEnableToolNotPie(), "Tools.EnableToolNotPie");
- view_listener_t::addMenu(new LLToolsEnableSelectNextPart(), "Tools.EnableSelectNextPart");
- enable.add("Tools.EnableLink", boost::bind(&LLSelectMgr::enableLinkObjects, LLSelectMgr::getInstance()));
- enable.add("Tools.EnableUnlink", boost::bind(&LLSelectMgr::enableUnlinkObjects, LLSelectMgr::getInstance()));
- view_listener_t::addMenu(new LLToolsEnableBuyOrTake(), "Tools.EnableBuyOrTake");
- enable.add("Tools.EnableTakeCopy", boost::bind(&enable_object_take_copy));
- enable.add("Tools.VisibleBuyObject", boost::bind(&tools_visible_buy_object));
- enable.add("Tools.VisibleTakeObject", boost::bind(&tools_visible_take_object));
- view_listener_t::addMenu(new LLToolsEnableSaveToInventory(), "Tools.EnableSaveToInventory");
- view_listener_t::addMenu(new LLToolsEnableSaveToObjectInventory(), "Tools.EnableSaveToObjectInventory");
-
- // Help menu
- // most items use the ShowFloater method
-
- // Advanced menu
- view_listener_t::addMenu(new LLAdvancedToggleConsole(), "Advanced.ToggleConsole");
- view_listener_t::addMenu(new LLAdvancedCheckConsole(), "Advanced.CheckConsole");
- view_listener_t::addMenu(new LLAdvancedDumpInfoToConsole(), "Advanced.DumpInfoToConsole");
-
- // Advanced > HUD Info
- view_listener_t::addMenu(new LLAdvancedToggleHUDInfo(), "Advanced.ToggleHUDInfo");
- view_listener_t::addMenu(new LLAdvancedCheckHUDInfo(), "Advanced.CheckHUDInfo");
-
- // Advanced Other Settings
- view_listener_t::addMenu(new LLAdvancedClearGroupCache(), "Advanced.ClearGroupCache");
-
- // Advanced > Render > Types
- view_listener_t::addMenu(new LLAdvancedToggleRenderType(), "Advanced.ToggleRenderType");
- view_listener_t::addMenu(new LLAdvancedCheckRenderType(), "Advanced.CheckRenderType");
-
- //// Advanced > Render > Features
- view_listener_t::addMenu(new LLAdvancedToggleFeature(), "Advanced.ToggleFeature");
- view_listener_t::addMenu(new LLAdvancedCheckFeature(), "Advanced.CheckFeature");
- // Advanced > Render > Info Displays
- view_listener_t::addMenu(new LLAdvancedToggleInfoDisplay(), "Advanced.ToggleInfoDisplay");
- view_listener_t::addMenu(new LLAdvancedCheckInfoDisplay(), "Advanced.CheckInfoDisplay");
- view_listener_t::addMenu(new LLAdvancedSelectedTextureInfo(), "Advanced.SelectedTextureInfo");
- view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe");
- view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe");
- // Develop > Render
- view_listener_t::addMenu(new LLAdvancedToggleTextureAtlas(), "Advanced.ToggleTextureAtlas");
- view_listener_t::addMenu(new LLAdvancedCheckTextureAtlas(), "Advanced.CheckTextureAtlas");
- view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion");
- view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO");
- view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred");
- view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions");
- view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate");
- view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate");
- view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame");
- view_listener_t::addMenu(new LLAdvancedCheckPeriodicSlowFrame(), "Advanced.CheckPeriodicSlowFrame");
- view_listener_t::addMenu(new LLAdvancedVectorizePerfTest(), "Advanced.VectorizePerfTest");
- view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest");
- view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest");
- view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles");
- view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption");
- view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
-
-
- #ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode");
- view_listener_t::addMenu(new LLAdvancedCheckToggleHackedGodmode(), "Advanced.CheckToggleHackedGodmode");
- view_listener_t::addMenu(new LLAdvancedEnableToggleHackedGodmode(), "Advanced.EnableToggleHackedGodmode");
- #endif
-
- // Advanced > World
- view_listener_t::addMenu(new LLAdvancedDumpScriptedCamera(), "Advanced.DumpScriptedCamera");
- view_listener_t::addMenu(new LLAdvancedDumpRegionObjectCache(), "Advanced.DumpRegionObjectCache");
-
- // Advanced > UI
- commit.add("Advanced.WebBrowserTest", boost::bind(&handle_web_browser_test, _2)); // sigh! this one opens the MEDIA browser
- commit.add("Advanced.WebContentTest", boost::bind(&handle_web_content_test, _2)); // this one opens the Web Content floater
- view_listener_t::addMenu(new LLAdvancedBuyCurrencyTest(), "Advanced.BuyCurrencyTest");
- view_listener_t::addMenu(new LLAdvancedDumpSelectMgr(), "Advanced.DumpSelectMgr");
- view_listener_t::addMenu(new LLAdvancedDumpInventory(), "Advanced.DumpInventory");
- commit.add("Advanced.DumpTimers", boost::bind(&handle_dump_timers) );
- commit.add("Advanced.DumpFocusHolder", boost::bind(&handle_dump_focus) );
- view_listener_t::addMenu(new LLAdvancedPrintSelectedObjectInfo(), "Advanced.PrintSelectedObjectInfo");
- view_listener_t::addMenu(new LLAdvancedPrintAgentInfo(), "Advanced.PrintAgentInfo");
- view_listener_t::addMenu(new LLAdvancedPrintTextureMemoryStats(), "Advanced.PrintTextureMemoryStats");
- view_listener_t::addMenu(new LLAdvancedToggleDebugClicks(), "Advanced.ToggleDebugClicks");
- view_listener_t::addMenu(new LLAdvancedCheckDebugClicks(), "Advanced.CheckDebugClicks");
- view_listener_t::addMenu(new LLAdvancedCheckDebugViews(), "Advanced.CheckDebugViews");
- view_listener_t::addMenu(new LLAdvancedToggleDebugViews(), "Advanced.ToggleDebugViews");
- view_listener_t::addMenu(new LLAdvancedToggleXUINameTooltips(), "Advanced.ToggleXUINameTooltips");
- view_listener_t::addMenu(new LLAdvancedCheckXUINameTooltips(), "Advanced.CheckXUINameTooltips");
- view_listener_t::addMenu(new LLAdvancedToggleDebugMouseEvents(), "Advanced.ToggleDebugMouseEvents");
- view_listener_t::addMenu(new LLAdvancedCheckDebugMouseEvents(), "Advanced.CheckDebugMouseEvents");
- view_listener_t::addMenu(new LLAdvancedToggleDebugKeys(), "Advanced.ToggleDebugKeys");
- view_listener_t::addMenu(new LLAdvancedCheckDebugKeys(), "Advanced.CheckDebugKeys");
- view_listener_t::addMenu(new LLAdvancedToggleDebugWindowProc(), "Advanced.ToggleDebugWindowProc");
- view_listener_t::addMenu(new LLAdvancedCheckDebugWindowProc(), "Advanced.CheckDebugWindowProc");
- commit.add("Advanced.ShowSideTray", boost::bind(&handle_show_side_tray));
-
- // Advanced > XUI
- commit.add("Advanced.ReloadColorSettings", boost::bind(&LLUIColorTable::loadFromSettings, LLUIColorTable::getInstance()));
- view_listener_t::addMenu(new LLAdvancedToggleXUINames(), "Advanced.ToggleXUINames");
- view_listener_t::addMenu(new LLAdvancedCheckXUINames(), "Advanced.CheckXUINames");
- view_listener_t::addMenu(new LLAdvancedSendTestIms(), "Advanced.SendTestIMs");
- commit.add("Advanced.FlushNameCaches", boost::bind(&handle_flush_name_caches));
-
- // Advanced > Character > Grab Baked Texture
- view_listener_t::addMenu(new LLAdvancedGrabBakedTexture(), "Advanced.GrabBakedTexture");
- view_listener_t::addMenu(new LLAdvancedEnableGrabBakedTexture(), "Advanced.EnableGrabBakedTexture");
-
- // Advanced > Character > Character Tests
- view_listener_t::addMenu(new LLAdvancedAppearanceToXML(), "Advanced.AppearanceToXML");
- view_listener_t::addMenu(new LLAdvancedToggleCharacterGeometry(), "Advanced.ToggleCharacterGeometry");
-
- view_listener_t::addMenu(new LLAdvancedTestMale(), "Advanced.TestMale");
- view_listener_t::addMenu(new LLAdvancedTestFemale(), "Advanced.TestFemale");
- view_listener_t::addMenu(new LLAdvancedTogglePG(), "Advanced.TogglePG");
-
- // Advanced > Character (toplevel)
- view_listener_t::addMenu(new LLAdvancedForceParamsToDefault(), "Advanced.ForceParamsToDefault");
- view_listener_t::addMenu(new LLAdvancedReloadVertexShader(), "Advanced.ReloadVertexShader");
- view_listener_t::addMenu(new LLAdvancedToggleAnimationInfo(), "Advanced.ToggleAnimationInfo");
- view_listener_t::addMenu(new LLAdvancedCheckAnimationInfo(), "Advanced.CheckAnimationInfo");
- view_listener_t::addMenu(new LLAdvancedToggleShowLookAt(), "Advanced.ToggleShowLookAt");
- view_listener_t::addMenu(new LLAdvancedCheckShowLookAt(), "Advanced.CheckShowLookAt");
- view_listener_t::addMenu(new LLAdvancedToggleShowPointAt(), "Advanced.ToggleShowPointAt");
- view_listener_t::addMenu(new LLAdvancedCheckShowPointAt(), "Advanced.CheckShowPointAt");
- view_listener_t::addMenu(new LLAdvancedToggleDebugJointUpdates(), "Advanced.ToggleDebugJointUpdates");
- view_listener_t::addMenu(new LLAdvancedCheckDebugJointUpdates(), "Advanced.CheckDebugJointUpdates");
- view_listener_t::addMenu(new LLAdvancedToggleDisableLOD(), "Advanced.ToggleDisableLOD");
- view_listener_t::addMenu(new LLAdvancedCheckDisableLOD(), "Advanced.CheckDisableLOD");
- view_listener_t::addMenu(new LLAdvancedToggleDebugCharacterVis(), "Advanced.ToggleDebugCharacterVis");
- view_listener_t::addMenu(new LLAdvancedCheckDebugCharacterVis(), "Advanced.CheckDebugCharacterVis");
- view_listener_t::addMenu(new LLAdvancedDumpAttachments(), "Advanced.DumpAttachments");
- view_listener_t::addMenu(new LLAdvancedRebakeTextures(), "Advanced.RebakeTextures");
- view_listener_t::addMenu(new LLAdvancedDebugAvatarTextures(), "Advanced.DebugAvatarTextures");
- view_listener_t::addMenu(new LLAdvancedDumpAvatarLocalTextures(), "Advanced.DumpAvatarLocalTextures");
- // Advanced > Network
- view_listener_t::addMenu(new LLAdvancedEnableMessageLog(), "Advanced.EnableMessageLog");
- view_listener_t::addMenu(new LLAdvancedDisableMessageLog(), "Advanced.DisableMessageLog");
- view_listener_t::addMenu(new LLAdvancedDropPacket(), "Advanced.DropPacket");
-
- // Advanced > Recorder
- view_listener_t::addMenu(new LLAdvancedAgentPilot(), "Advanced.AgentPilot");
- view_listener_t::addMenu(new LLAdvancedToggleAgentPilotLoop(), "Advanced.ToggleAgentPilotLoop");
- view_listener_t::addMenu(new LLAdvancedCheckAgentPilotLoop(), "Advanced.CheckAgentPilotLoop");
-
- // Advanced > Debugging
- view_listener_t::addMenu(new LLAdvancedForceErrorBreakpoint(), "Advanced.ForceErrorBreakpoint");
- view_listener_t::addMenu(new LLAdvancedForceErrorLlerror(), "Advanced.ForceErrorLlerror");
- view_listener_t::addMenu(new LLAdvancedForceErrorBadMemoryAccess(), "Advanced.ForceErrorBadMemoryAccess");
- view_listener_t::addMenu(new LLAdvancedForceErrorInfiniteLoop(), "Advanced.ForceErrorInfiniteLoop");
- view_listener_t::addMenu(new LLAdvancedForceErrorSoftwareException(), "Advanced.ForceErrorSoftwareException");
- view_listener_t::addMenu(new LLAdvancedForceErrorDriverCrash(), "Advanced.ForceErrorDriverCrash");
- view_listener_t::addMenu(new LLAdvancedForceErrorDisconnectViewer(), "Advanced.ForceErrorDisconnectViewer");
-
- // Advanced (toplevel)
- view_listener_t::addMenu(new LLAdvancedToggleShowObjectUpdates(), "Advanced.ToggleShowObjectUpdates");
- view_listener_t::addMenu(new LLAdvancedCheckShowObjectUpdates(), "Advanced.CheckShowObjectUpdates");
- view_listener_t::addMenu(new LLAdvancedCompressImage(), "Advanced.CompressImage");
- view_listener_t::addMenu(new LLAdvancedShowDebugSettings(), "Advanced.ShowDebugSettings");
- view_listener_t::addMenu(new LLAdvancedEnableViewAdminOptions(), "Advanced.EnableViewAdminOptions");
- view_listener_t::addMenu(new LLAdvancedToggleViewAdminOptions(), "Advanced.ToggleViewAdminOptions");
- view_listener_t::addMenu(new LLAdvancedCheckViewAdminOptions(), "Advanced.CheckViewAdminOptions");
- view_listener_t::addMenu(new LLAdvancedRequestAdminStatus(), "Advanced.RequestAdminStatus");
- view_listener_t::addMenu(new LLAdvancedLeaveAdminStatus(), "Advanced.LeaveAdminStatus");
-
-
- // Admin >Object
- view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy");
- view_listener_t::addMenu(new LLAdminHandleObjectOwnerSelf(), "Admin.HandleObjectOwnerSelf");
- view_listener_t::addMenu(new LLAdminHandleObjectOwnerPermissive(), "Admin.HandleObjectOwnerPermissive");
- view_listener_t::addMenu(new LLAdminHandleForceDelete(), "Admin.HandleForceDelete");
- view_listener_t::addMenu(new LLAdminHandleObjectLock(), "Admin.HandleObjectLock");
- view_listener_t::addMenu(new LLAdminHandleObjectAssetIDs(), "Admin.HandleObjectAssetIDs");
-
- // Admin >Parcel
- view_listener_t::addMenu(new LLAdminHandleForceParcelOwnerToMe(), "Admin.HandleForceParcelOwnerToMe");
- view_listener_t::addMenu(new LLAdminHandleForceParcelToContent(), "Admin.HandleForceParcelToContent");
- view_listener_t::addMenu(new LLAdminHandleClaimPublicLand(), "Admin.HandleClaimPublicLand");
-
- // Admin >Region
- view_listener_t::addMenu(new LLAdminHandleRegionDumpTempAssetData(), "Admin.HandleRegionDumpTempAssetData");
- // Admin top level
- view_listener_t::addMenu(new LLAdminOnSaveState(), "Admin.OnSaveState");
-
- // Self context menu
- view_listener_t::addMenu(new LLSelfStandUp(), "Self.StandUp");
- enable.add("Self.EnableStandUp", boost::bind(&enable_standup_self));
- view_listener_t::addMenu(new LLSelfSitDown(), "Self.SitDown");
- enable.add("Self.EnableSitDown", boost::bind(&enable_sitdown_self));
- view_listener_t::addMenu(new LLSelfRemoveAllAttachments(), "Self.RemoveAllAttachments");
-
- view_listener_t::addMenu(new LLSelfEnableRemoveAllAttachments(), "Self.EnableRemoveAllAttachments");
-
- // we don't use boost::bind directly to delay side tray construction
- view_listener_t::addMenu( new LLTogglePanelPeopleTab(), "SideTray.PanelPeopleTab");
-
- // Avatar pie menu
- view_listener_t::addMenu(new LLObjectMute(), "Avatar.Mute");
- view_listener_t::addMenu(new LLAvatarAddFriend(), "Avatar.AddFriend");
- view_listener_t::addMenu(new LLAvatarAddContact(), "Avatar.AddContact");
- commit.add("Avatar.Freeze", boost::bind(&handle_avatar_freeze, LLSD()));
- view_listener_t::addMenu(new LLAvatarDebug(), "Avatar.Debug");
- view_listener_t::addMenu(new LLAvatarVisibleDebug(), "Avatar.VisibleDebug");
- view_listener_t::addMenu(new LLAvatarInviteToGroup(), "Avatar.InviteToGroup");
- commit.add("Avatar.Eject", boost::bind(&handle_avatar_eject, LLSD()));
- commit.add("Avatar.ShowInspector", boost::bind(&handle_avatar_show_inspector));
- view_listener_t::addMenu(new LLAvatarSendIM(), "Avatar.SendIM");
- view_listener_t::addMenu(new LLAvatarCall(), "Avatar.Call");
- enable.add("Avatar.EnableCall", boost::bind(&LLAvatarActions::canCall));
- view_listener_t::addMenu(new LLAvatarReportAbuse(), "Avatar.ReportAbuse");
-
- view_listener_t::addMenu(new LLAvatarEnableAddFriend(), "Avatar.EnableAddFriend");
- enable.add("Avatar.EnableFreezeEject", boost::bind(&enable_freeze_eject, _2));
-
- // Object pie menu
- view_listener_t::addMenu(new LLObjectBuild(), "Object.Build");
- commit.add("Object.Touch", boost::bind(&handle_object_touch));
- commit.add("Object.SitOrStand", boost::bind(&handle_object_sit_or_stand));
- commit.add("Object.Delete", boost::bind(&handle_object_delete));
- view_listener_t::addMenu(new LLObjectAttachToAvatar(true), "Object.AttachToAvatar");
- view_listener_t::addMenu(new LLObjectAttachToAvatar(false), "Object.AttachAddToAvatar");
- view_listener_t::addMenu(new LLObjectReturn(), "Object.Return");
- view_listener_t::addMenu(new LLObjectReportAbuse(), "Object.ReportAbuse");
- view_listener_t::addMenu(new LLObjectMute(), "Object.Mute");
-
- enable.add("Object.VisibleTake", boost::bind(&visible_take_object));
- enable.add("Object.VisibleBuy", boost::bind(&visible_buy_object));
-
- commit.add("Object.Buy", boost::bind(&handle_buy));
- commit.add("Object.Edit", boost::bind(&handle_object_edit));
- commit.add("Object.Inspect", boost::bind(&handle_object_inspect));
- commit.add("Object.Open", boost::bind(&handle_object_open));
- commit.add("Object.Take", boost::bind(&handle_take));
- commit.add("Object.ShowInspector", boost::bind(&handle_object_show_inspector));
- enable.add("Object.EnableOpen", boost::bind(&enable_object_open));
- enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1));
- enable.add("Object.EnableDelete", boost::bind(&enable_object_delete));
- enable.add("Object.EnableWear", boost::bind(&object_selected_and_point_valid));
-
- enable.add("Object.EnableStandUp", boost::bind(&enable_object_stand_up));
- enable.add("Object.EnableSit", boost::bind(&enable_object_sit, _1));
-
- view_listener_t::addMenu(new LLObjectEnableReturn(), "Object.EnableReturn");
- view_listener_t::addMenu(new LLObjectEnableReportAbuse(), "Object.EnableReportAbuse");
-
- enable.add("Avatar.EnableMute", boost::bind(&enable_object_mute));
- enable.add("Object.EnableMute", boost::bind(&enable_object_mute));
- enable.add("Object.EnableBuy", boost::bind(&enable_buy_object));
- commit.add("Object.ZoomIn", boost::bind(&handle_look_at_selection, "zoom"));
-
- // Attachment pie menu
- enable.add("Attachment.Label", boost::bind(&onEnableAttachmentLabel, _1, _2));
- view_listener_t::addMenu(new LLAttachmentDrop(), "Attachment.Drop");
- view_listener_t::addMenu(new LLAttachmentDetachFromPoint(), "Attachment.DetachFromPoint");
- view_listener_t::addMenu(new LLAttachmentDetach(), "Attachment.Detach");
- view_listener_t::addMenu(new LLAttachmentPointFilled(), "Attachment.PointFilled");
- view_listener_t::addMenu(new LLAttachmentEnableDrop(), "Attachment.EnableDrop");
- view_listener_t::addMenu(new LLAttachmentEnableDetach(), "Attachment.EnableDetach");
-
- // Land pie menu
- view_listener_t::addMenu(new LLLandBuild(), "Land.Build");
- view_listener_t::addMenu(new LLLandSit(), "Land.Sit");
- view_listener_t::addMenu(new LLLandBuyPass(), "Land.BuyPass");
- view_listener_t::addMenu(new LLLandEdit(), "Land.Edit");
-
- view_listener_t::addMenu(new LLLandEnableBuyPass(), "Land.EnableBuyPass");
- commit.add("Land.Buy", boost::bind(&handle_buy_land));
-
- // Generic actions
- commit.add("ReportAbuse", boost::bind(&handle_report_abuse));
- commit.add("BuyCurrency", boost::bind(&handle_buy_currency));
- view_listener_t::addMenu(new LLShowHelp(), "ShowHelp");
- view_listener_t::addMenu(new LLToggleHelp(), "ToggleHelp");
- view_listener_t::addMenu(new LLPromptShowURL(), "PromptShowURL");
- view_listener_t::addMenu(new LLShowAgentProfile(), "ShowAgentProfile");
- view_listener_t::addMenu(new LLToggleAgentProfile(), "ToggleAgentProfile");
- view_listener_t::addMenu(new LLToggleControl(), "ToggleControl");
- view_listener_t::addMenu(new LLCheckControl(), "CheckControl");
- view_listener_t::addMenu(new LLGoToObject(), "GoToObject");
- commit.add("PayObject", boost::bind(&handle_give_money_dialog));
-
- enable.add("EnablePayObject", boost::bind(&enable_pay_object));
- enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar));
- enable.add("EnableEdit", boost::bind(&enable_object_edit));
- enable.add("VisibleBuild", boost::bind(&enable_object_build));
-
- view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
- view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel");
- view_listener_t::addMenu(new LLSidetrayPanelVisible(), "SidetrayPanelVisible");
- view_listener_t::addMenu(new LLSomethingSelected(), "SomethingSelected");
- view_listener_t::addMenu(new LLSomethingSelectedNoHUD(), "SomethingSelectedNoHUD");
- view_listener_t::addMenu(new LLEditableSelected(), "EditableSelected");
- view_listener_t::addMenu(new LLEditableSelectedMono(), "EditableSelectedMono");
-
- view_listener_t::addMenu(new LLToggleUIHints(), "ToggleUIHints");
-
- commit.add("Destination.show", boost::bind(&toggle_destination_and_avatar_picker, 0));
- commit.add("Avatar.show", boost::bind(&toggle_destination_and_avatar_picker, 1));
-}
+/** + * @file llviewermenu.cpp + * @brief Builds menus out of items. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llviewermenu.h" + +// linden library includes +#include "llavatarnamecache.h" // IDEVO +#include "llfloaterreg.h" +#include "llcombobox.h" +#include "llinventorypanel.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" + +// newview includes +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llagentpilot.h" +#include "llbottomtray.h" +#include "llcompilequeue.h" +#include "llconsole.h" +#include "lldebugview.h" +#include "llfilepicker.h" +#include "llfirstuse.h" +#include "llfloaterbuy.h" +#include "llfloaterbuycontents.h" +#include "llbuycurrencyhtml.h" +#include "llfloatergodtools.h" +#include "llfloaterinventory.h" +#include "llfloaterland.h" +#include "llfloaterpay.h" +#include "llfloaterreporter.h" +#include "llfloatersearch.h" +#include "llfloaterscriptdebug.h" +#include "llfloatersnapshot.h" +#include "llfloatertools.h" +#include "llfloaterworldmap.h" +#include "llavataractions.h" +#include "lllandmarkactions.h" +#include "llgroupmgr.h" +#include "lltooltip.h" +#include "llhints.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llimview.h" +#include "llinventorybridge.h" +#include "llinventorydefines.h" +#include "llinventoryfunctions.h" +#include "llpanellogin.h" +#include "llpanelblockedlist.h" +#include "llmenucommands.h" +#include "llmoveview.h" +#include "llparcel.h" +#include "llrootview.h" +#include "llselectmgr.h" +#include "llsidetray.h" +#include "llstatusbar.h" +#include "lltextureview.h" +#include "lltoolcomp.h" +#include "lltoolmgr.h" +#include "lltoolpie.h" +#include "lltoolselectland.h" +#include "lltrans.h" +#include "llviewergenericmessage.h" +#include "llviewerhelp.h" +#include "llviewermenufile.h" // init_menu_file() +#include "llviewermessage.h" +#include "llviewernetwork.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llworldmap.h" +#include "pipeline.h" +#include "llviewerjoystick.h" +#include "llwlanimator.h" +#include "llwlparammanager.h" +#include "llfloatercamera.h" +#include "lluilistener.h" +#include "llappearancemgr.h" +#include "lltrans.h" +#include "lleconomy.h" +#include "boost/unordered_map.hpp" + +using namespace LLVOAvatarDefines; + +static boost::unordered_map<std::string, LLStringExplicit> sDefaultItemLabels; + +BOOL enable_land_build(void*); +BOOL enable_object_build(void*); + +LLVOAvatar* find_avatar_from_object( LLViewerObject* object ); +LLVOAvatar* find_avatar_from_object( const LLUUID& object_id ); + +void handle_test_load_url(void*); + +// +// Evil hackish imported globals + +//extern BOOL gHideSelectedObjects; +//extern BOOL gAllowSelectAvatar; +//extern BOOL gDebugAvatarRotation; +extern BOOL gDebugClicks; +extern BOOL gDebugWindowProc; +//extern BOOL gDebugTextEditorTips; +//extern BOOL gDebugSelectMgr; + +// +// Globals +// + +LLMenuBarGL *gMenuBarView = NULL; +LLViewerMenuHolderGL *gMenuHolder = NULL; +LLMenuGL *gPopupMenuView = NULL; +LLMenuGL *gEditMenu = NULL; +LLMenuBarGL *gLoginMenuBarView = NULL; + +// Pie menus +LLContextMenu *gMenuAvatarSelf = NULL; +LLContextMenu *gMenuAvatarOther = NULL; +LLContextMenu *gMenuObject = NULL; +LLContextMenu *gMenuAttachmentSelf = NULL; +LLContextMenu *gMenuAttachmentOther = NULL; +LLContextMenu *gMenuLand = NULL; + +const std::string SAVE_INTO_INVENTORY("Save Object Back to My Inventory"); +const std::string SAVE_INTO_TASK_INVENTORY("Save Object Back to Object Contents"); + +LLMenuGL* gAttachSubMenu = NULL; +LLMenuGL* gDetachSubMenu = NULL; +LLMenuGL* gTakeOffClothes = NULL; +LLContextMenu* gAttachScreenPieMenu = NULL; +LLContextMenu* gAttachPieMenu = NULL; +LLContextMenu* gAttachBodyPartPieMenus[8]; +LLContextMenu* gDetachPieMenu = NULL; +LLContextMenu* gDetachScreenPieMenu = NULL; +LLContextMenu* gDetachBodyPartPieMenus[8]; + +LLMenuItemCallGL* gAFKMenu = NULL; +LLMenuItemCallGL* gBusyMenu = NULL; + +// +// Local prototypes + +// File Menu +const char* upload_pick(void* data); +void handle_compress_image(void*); + + +// Edit menu +void handle_dump_group_info(void *); +void handle_dump_capabilities_info(void *); + +// Advanced->Consoles menu +void handle_region_dump_settings(void*); +void handle_region_dump_temp_asset_data(void*); +void handle_region_clear_temp_asset_data(void*); + +// Object pie menu +BOOL sitting_on_selection(); + +void near_sit_object(); +//void label_sit_or_stand(std::string& label, void*); +// buy and take alias into the same UI positions, so these +// declarations handle this mess. +BOOL is_selection_buy_not_take(); +S32 selection_price(); +BOOL enable_take(); +void handle_take(); +void handle_object_show_inspector(); +void handle_avatar_show_inspector(); +bool confirm_take(const LLSD& notification, const LLSD& response); + +void handle_buy_object(LLSaleInfo sale_info); +void handle_buy_contents(LLSaleInfo sale_info); + +// Land pie menu +void near_sit_down_point(BOOL success, void *); + +// Avatar pie menu + +// Debug menu + + +void velocity_interpolate( void* ); + +void handle_rebake_textures(void*); +BOOL check_admin_override(void*); +void handle_admin_override_toggle(void*); +#ifdef TOGGLE_HACKED_GODLIKE_VIEWER +void handle_toggle_hacked_godmode(void*); +BOOL check_toggle_hacked_godmode(void*); +bool enable_toggle_hacked_godmode(void*); +#endif + +void toggle_show_xui_names(void *); +BOOL check_show_xui_names(void *); + +// Debug UI + +void handle_buy_currency_test(void*); + +void handle_god_mode(void*); + +// God menu +void handle_leave_god_mode(void*); + + +void handle_reset_view(); + +void handle_duplicate_in_place(void*); + + +void handle_object_owner_self(void*); +void handle_object_owner_permissive(void*); +void handle_object_lock(void*); +void handle_object_asset_ids(void*); +void force_take_copy(void*); +#ifdef _CORY_TESTING +void force_export_copy(void*); +void force_import_geometry(void*); +#endif + +void handle_force_parcel_owner_to_me(void*); +void handle_force_parcel_to_content(void*); +void handle_claim_public_land(void*); + +void handle_god_request_avatar_geometry(void *); // Hack for easy testing of new avatar geometry +void reload_vertex_shader(void *); +void handle_disconnect_viewer(void *); + +void force_error_breakpoint(void *); +void force_error_llerror(void *); +void force_error_bad_memory_access(void *); +void force_error_infinite_loop(void *); +void force_error_software_exception(void *); +void force_error_driver_crash(void *); + +void handle_force_delete(void*); +void print_object_info(void*); +void print_agent_nvpairs(void*); +void toggle_debug_menus(void*); +void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status); +void dump_select_mgr(void*); + +void dump_inventory(void*); +void toggle_visibility(void*); +BOOL get_visibility(void*); + +// Avatar Pie menu +void request_friendship(const LLUUID& agent_id); + +// Tools menu +void handle_selected_texture_info(void*); + +void handle_dump_followcam(void*); +void handle_viewer_enable_message_log(void*); +void handle_viewer_disable_message_log(void*); + +BOOL enable_buy_land(void*); + +// Help menu + +void handle_test_male(void *); +void handle_test_female(void *); +void handle_toggle_pg(void*); +void handle_dump_attachments(void *); +void handle_dump_avatar_local_textures(void*); +void handle_debug_avatar_textures(void*); +void handle_grab_baked_texture(void*); +BOOL enable_grab_baked_texture(void*); +void handle_dump_region_object_cache(void*); + +BOOL enable_save_into_inventory(void*); +BOOL enable_save_into_task_inventory(void*); + +BOOL enable_detach(const LLSD& = LLSD()); +void menu_toggle_attached_lights(void* user_data); +void menu_toggle_attached_particles(void* user_data); + +class LLMenuParcelObserver : public LLParcelObserver +{ +public: + LLMenuParcelObserver(); + ~LLMenuParcelObserver(); + virtual void changed(); +}; + +static LLMenuParcelObserver* gMenuParcelObserver = NULL; + +static LLUIListener sUIListener; + +LLMenuParcelObserver::LLMenuParcelObserver() +{ + LLViewerParcelMgr::getInstance()->addObserver(this); +} + +LLMenuParcelObserver::~LLMenuParcelObserver() +{ + LLViewerParcelMgr::getInstance()->removeObserver(this); +} + +void LLMenuParcelObserver::changed() +{ + gMenuHolder->childSetEnabled("Land Buy Pass", LLPanelLandGeneral::enableBuyPass(NULL)); + + BOOL buyable = enable_buy_land(NULL); + gMenuHolder->childSetEnabled("Land Buy", buyable); + gMenuHolder->childSetEnabled("Buy Land...", buyable); +} + + +void initialize_menus(); + +//----------------------------------------------------------------------------- +// Initialize main menus +// +// HOW TO NAME MENUS: +// +// First Letter Of Each Word Is Capitalized, Even At Or And +// +// Items that lead to dialog boxes end in "..." +// +// Break up groups of more than 6 items with separators +//----------------------------------------------------------------------------- + +void set_underclothes_menu_options() +{ + if (gMenuHolder && gAgent.isTeen()) + { + gMenuHolder->getChild<LLView>("Self Underpants")->setVisible(FALSE); + gMenuHolder->getChild<LLView>("Self Undershirt")->setVisible(FALSE); + } + if (gMenuBarView && gAgent.isTeen()) + { + gMenuBarView->getChild<LLView>("Menu Underpants")->setVisible(FALSE); + gMenuBarView->getChild<LLView>("Menu Undershirt")->setVisible(FALSE); + } +} + +void init_menus() +{ + S32 top = gViewerWindow->getRootView()->getRect().getHeight(); + + // Initialize actions + initialize_menus(); + + /// + /// Popup menu + /// + /// The popup menu is now populated by the show_context_menu() + /// method. + + LLMenuGL::Params menu_params; + menu_params.name = "Popup"; + menu_params.visible = false; + gPopupMenuView = LLUICtrlFactory::create<LLMenuGL>(menu_params); + gMenuHolder->addChild( gPopupMenuView ); + + /// + /// Context menus + /// + + const widget_registry_t& registry = + LLViewerMenuHolderGL::child_registry_t::instance(); + gEditMenu = LLUICtrlFactory::createFromFile<LLMenuGL>("menu_edit.xml", gMenuHolder, registry); + gMenuAvatarSelf = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_avatar_self.xml", gMenuHolder, registry); + gMenuAvatarOther = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_avatar_other.xml", gMenuHolder, registry); + + gDetachScreenPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Detach HUD", true); + gDetachPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Detach", true); + + gMenuObject = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_object.xml", gMenuHolder, registry); + + gAttachScreenPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Attach HUD"); + gAttachPieMenu = gMenuHolder->getChild<LLContextMenu>("Object Attach"); + + gMenuAttachmentSelf = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_attachment_self.xml", gMenuHolder, registry); + gMenuAttachmentOther = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_attachment_other.xml", gMenuHolder, registry); + + gMenuLand = LLUICtrlFactory::createFromFile<LLContextMenu>( + "menu_land.xml", gMenuHolder, registry); + + /// + /// set up the colors + /// + LLColor4 color; + + LLColor4 context_menu_color = LLUIColorTable::instance().getColor("MenuPopupBgColor"); + + gMenuAvatarSelf->setBackgroundColor( context_menu_color ); + gMenuAvatarOther->setBackgroundColor( context_menu_color ); + gMenuObject->setBackgroundColor( context_menu_color ); + gMenuAttachmentSelf->setBackgroundColor( context_menu_color ); + gMenuAttachmentOther->setBackgroundColor( context_menu_color ); + + gMenuLand->setBackgroundColor( context_menu_color ); + + color = LLUIColorTable::instance().getColor( "MenuPopupBgColor" ); + gPopupMenuView->setBackgroundColor( color ); + + // If we are not in production, use a different color to make it apparent. + if (LLGridManager::getInstance()->isInProductionGrid()) + { + color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); + } + else + { + color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); + } + gMenuBarView = LLUICtrlFactory::getInstance()->createFromFile<LLMenuBarGL>("menu_viewer.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + gMenuBarView->setRect(LLRect(0, top, 0, top - MENU_BAR_HEIGHT)); + gMenuBarView->setBackgroundColor( color ); + + LLView* menu_bar_holder = gViewerWindow->getRootView()->getChildView("menu_bar_holder"); + menu_bar_holder->addChild(gMenuBarView); + + gViewerWindow->setMenuBackgroundColor(false, + LLGridManager::getInstance()->isInProductionGrid()); + + // Assume L$10 for now, the server will tell us the real cost at login + // *TODO:Also fix cost in llfolderview.cpp for Inventory menus + const std::string upload_cost("10"); + gMenuHolder->childSetLabelArg("Upload Image", "[COST]", upload_cost); + gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost); + gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost); + gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost); + + gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE); + gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE); + gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE); + gDetachSubMenu = gMenuBarView->findChildMenuByName("Detach Object", TRUE); + +#if !MEM_TRACK_MEM + // Don't display the Memory console menu if the feature is turned off + LLMenuItemCheckGL *memoryMenu = gMenuBarView->getChild<LLMenuItemCheckGL>("Memory", TRUE); + if (memoryMenu) + { + memoryMenu->setVisible(FALSE); + } +#endif + + gMenuBarView->createJumpKeys(); + + // Let land based option enable when parcel changes + gMenuParcelObserver = new LLMenuParcelObserver(); + + gLoginMenuBarView = LLUICtrlFactory::getInstance()->createFromFile<LLMenuBarGL>("menu_login.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + gLoginMenuBarView->arrangeAndClear(); + LLRect menuBarRect = gLoginMenuBarView->getRect(); + menuBarRect.setLeftTopAndSize(0, menu_bar_holder->getRect().getHeight(), menuBarRect.getWidth(), menuBarRect.getHeight()); + gLoginMenuBarView->setRect(menuBarRect); + gLoginMenuBarView->setBackgroundColor( color ); + menu_bar_holder->addChild(gLoginMenuBarView); + + // tooltips are on top of EVERYTHING, including menus + gViewerWindow->getRootView()->sendChildToFront(gToolTipView); +} + +/////////////////// +// SHOW CONSOLES // +/////////////////// + + +class LLAdvancedToggleConsole : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string console_type = userdata.asString(); + if ("texture" == console_type) + { + toggle_visibility( (void*)gTextureView ); + } + else if ("debug" == console_type) + { + toggle_visibility( (void*)static_cast<LLUICtrl*>(gDebugView->mDebugConsolep)); + } + else if (gTextureSizeView && "texture size" == console_type) + { + toggle_visibility( (void*)gTextureSizeView ); + } + else if (gTextureCategoryView && "texture category" == console_type) + { + toggle_visibility( (void*)gTextureCategoryView ); + } + else if ("fast timers" == console_type) + { + toggle_visibility( (void*)gDebugView->mFastTimerView ); + } +#if MEM_TRACK_MEM + else if ("memory view" == console_type) + { + toggle_visibility( (void*)gDebugView->mMemoryView ); + } +#endif + return true; + } +}; +class LLAdvancedCheckConsole : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string console_type = userdata.asString(); + bool new_value = false; + if ("texture" == console_type) + { + new_value = get_visibility( (void*)gTextureView ); + } + else if ("debug" == console_type) + { + new_value = get_visibility( (void*)((LLView*)gDebugView->mDebugConsolep) ); + } + else if (gTextureSizeView && "texture size" == console_type) + { + new_value = get_visibility( (void*)gTextureSizeView ); + } + else if (gTextureCategoryView && "texture category" == console_type) + { + new_value = get_visibility( (void*)gTextureCategoryView ); + } + else if ("fast timers" == console_type) + { + new_value = get_visibility( (void*)gDebugView->mFastTimerView ); + } +#if MEM_TRACK_MEM + else if ("memory view" == console_type) + { + new_value = get_visibility( (void*)gDebugView->mMemoryView ); + } +#endif + + return new_value; + } +}; + + +////////////////////////// +// DUMP INFO TO CONSOLE // +////////////////////////// + + +class LLAdvancedDumpInfoToConsole : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string info_type = userdata.asString(); + if ("region" == info_type) + { + handle_region_dump_settings(NULL); + } + else if ("group" == info_type) + { + handle_dump_group_info(NULL); + } + else if ("capabilities" == info_type) + { + handle_dump_capabilities_info(NULL); + } + return true; + } +}; + + +////////////// +// HUD INFO // +////////////// + + +class LLAdvancedToggleHUDInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string info_type = userdata.asString(); + + if ("camera" == info_type) + { + gDisplayCameraPos = !(gDisplayCameraPos); + } + else if ("wind" == info_type) + { + gDisplayWindInfo = !(gDisplayWindInfo); + } + else if ("fov" == info_type) + { + gDisplayFOV = !(gDisplayFOV); + } + else if ("badge" == info_type) + { + gDisplayBadge = !(gDisplayBadge); + } + return true; + } +}; + +class LLAdvancedCheckHUDInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string info_type = userdata.asString(); + bool new_value = false; + if ("camera" == info_type) + { + new_value = gDisplayCameraPos; + } + else if ("wind" == info_type) + { + new_value = gDisplayWindInfo; + } + else if ("fov" == info_type) + { + new_value = gDisplayFOV; + } + else if ("badge" == info_type) + { + new_value = gDisplayBadge; + } + return new_value; + } +}; + + +////////////// +// FLYING // +////////////// + +class LLAdvancedAgentFlyingInfo : public view_listener_t +{ + bool handleEvent(const LLSD&) + { + return gAgent.getFlying(); + } +}; + + +/////////////////////// +// CLEAR GROUP CACHE // +/////////////////////// + +class LLAdvancedClearGroupCache : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLGroupMgr::debugClearAllGroups(NULL); + return true; + } +}; + + + + +///////////////// +// RENDER TYPE // +///////////////// +U32 render_type_from_string(std::string render_type) +{ + if ("simple" == render_type) + { + return LLPipeline::RENDER_TYPE_SIMPLE; + } + else if ("alpha" == render_type) + { + return LLPipeline::RENDER_TYPE_ALPHA; + } + else if ("tree" == render_type) + { + return LLPipeline::RENDER_TYPE_TREE; + } + else if ("character" == render_type) + { + return LLPipeline::RENDER_TYPE_AVATAR; + } + else if ("surfacePath" == render_type) + { + return LLPipeline::RENDER_TYPE_TERRAIN; + } + else if ("sky" == render_type) + { + return LLPipeline::RENDER_TYPE_SKY; + } + else if ("water" == render_type) + { + return LLPipeline::RENDER_TYPE_WATER; + } + else if ("ground" == render_type) + { + return LLPipeline::RENDER_TYPE_GROUND; + } + else if ("volume" == render_type) + { + return LLPipeline::RENDER_TYPE_VOLUME; + } + else if ("grass" == render_type) + { + return LLPipeline::RENDER_TYPE_GRASS; + } + else if ("clouds" == render_type) + { + return LLPipeline::RENDER_TYPE_CLOUDS; + } + else if ("particles" == render_type) + { + return LLPipeline::RENDER_TYPE_PARTICLES; + } + else if ("bump" == render_type) + { + return LLPipeline::RENDER_TYPE_BUMP; + } + else + { + return 0; + } +} + + +class LLAdvancedToggleRenderType : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 render_type = render_type_from_string( userdata.asString() ); + if ( render_type != 0 ) + { + LLPipeline::toggleRenderTypeControl( (void*)render_type ); + } + return true; + } +}; + + +class LLAdvancedCheckRenderType : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 render_type = render_type_from_string( userdata.asString() ); + bool new_value = false; + + if ( render_type != 0 ) + { + new_value = LLPipeline::hasRenderTypeControl( (void*)render_type ); + } + + return new_value; + } +}; + + +///////////// +// FEATURE // +///////////// +U32 feature_from_string(std::string feature) +{ + if ("ui" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_UI; + } + else if ("selected" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_SELECTED; + } + else if ("highlighted" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_HIGHLIGHTED; + } + else if ("dynamic textures" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES; + } + else if ("foot shadows" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS; + } + else if ("fog" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_FOG; + } + else if ("fr info" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_FR_INFO; + } + else if ("flexible" == feature) + { + return LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE; + } + else + { + return 0; + } +}; + + +class LLAdvancedToggleFeature : public view_listener_t{ + bool handleEvent(const LLSD& userdata) + { + U32 feature = feature_from_string( userdata.asString() ); + if ( feature != 0 ) + { + LLPipeline::toggleRenderDebugFeature( (void*)feature ); + } + return true; + } +}; + +class LLAdvancedCheckFeature : public view_listener_t +{bool handleEvent(const LLSD& userdata) +{ + U32 feature = feature_from_string( userdata.asString() ); + bool new_value = false; + + if ( feature != 0 ) + { + new_value = LLPipeline::toggleRenderDebugFeatureControl( (void*)feature ); + } + + return new_value; +} +}; + +void toggle_destination_and_avatar_picker(const LLSD& show) +{ + S32 panel_idx = show.isDefined() ? show.asInteger() : -1; + LLView* container = gViewerWindow->getRootView()->getChildView("avatar_picker_and_destination_guide_container"); + LLMediaCtrl* destinations = container->findChild<LLMediaCtrl>("destination_guide_contents"); + LLMediaCtrl* avatar_picker = container->findChild<LLMediaCtrl>("avatar_picker_contents"); + LLButton* avatar_btn = gViewerWindow->getRootView()->getChildView("bottom_tray")->getChild<LLButton>("avatar_btn"); + LLButton* destination_btn = gViewerWindow->getRootView()->getChildView("bottom_tray")->getChild<LLButton>("destination_btn"); + + switch(panel_idx) + { + case 0: + if (!destinations->getVisible()) + { + container->setVisible(true); + destinations->setVisible(true); + avatar_picker->setVisible(false); + LLFirstUse::notUsingDestinationGuide(false); + avatar_btn->setToggleState(false); + destination_btn->setToggleState(true); + return; + } + break; + case 1: + if (!avatar_picker->getVisible()) + { + container->setVisible(true); + destinations->setVisible(false); + avatar_picker->setVisible(true); + avatar_btn->setToggleState(true); + destination_btn->setToggleState(false); + return; + } + break; + default: + break; + } + + container->setVisible(false); + destinations->setVisible(false); + avatar_picker->setVisible(false); + avatar_btn->setToggleState(false); + destination_btn->setToggleState(false); +}; + + +////////////////// +// INFO DISPLAY // +////////////////// +U32 info_display_from_string(std::string info_display) +{ + if ("verify" == info_display) + { + return LLPipeline::RENDER_DEBUG_VERIFY; + } + else if ("bboxes" == info_display) + { + return LLPipeline::RENDER_DEBUG_BBOXES; + } + else if ("points" == info_display) + { + return LLPipeline::RENDER_DEBUG_POINTS; + } + else if ("octree" == info_display) + { + return LLPipeline::RENDER_DEBUG_OCTREE; + } + else if ("shadow frusta" == info_display) + { + return LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA; + } + else if ("occlusion" == info_display) + { + return LLPipeline::RENDER_DEBUG_OCCLUSION; + } + else if ("render batches" == info_display) + { + return LLPipeline::RENDER_DEBUG_BATCH_SIZE; + } + else if ("update type" == info_display) + { + return LLPipeline::RENDER_DEBUG_UPDATE_TYPE; + } + else if ("texture anim" == info_display) + { + return LLPipeline::RENDER_DEBUG_TEXTURE_ANIM; + } + else if ("texture priority" == info_display) + { + return LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY; + } + else if ("shame" == info_display) + { + return LLPipeline::RENDER_DEBUG_SHAME; + } + else if ("texture area" == info_display) + { + return LLPipeline::RENDER_DEBUG_TEXTURE_AREA; + } + else if ("face area" == info_display) + { + return LLPipeline::RENDER_DEBUG_FACE_AREA; + } + else if ("lights" == info_display) + { + return LLPipeline::RENDER_DEBUG_LIGHTS; + } + else if ("particles" == info_display) + { + return LLPipeline::RENDER_DEBUG_PARTICLES; + } + else if ("composition" == info_display) + { + return LLPipeline::RENDER_DEBUG_COMPOSITION; + } + else if ("glow" == info_display) + { + return LLPipeline::RENDER_DEBUG_GLOW; + } + else if ("collision skeleton" == info_display) + { + return LLPipeline::RENDER_DEBUG_AVATAR_VOLUME; + } + else if ("raycast" == info_display) + { + return LLPipeline::RENDER_DEBUG_RAYCAST; + } + else if ("agent target" == info_display) + { + return LLPipeline::RENDER_DEBUG_AGENT_TARGET; + } + else + { + return 0; + } +}; + +class LLAdvancedToggleInfoDisplay : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 info_display = info_display_from_string( userdata.asString() ); + + if ( info_display != 0 ) + { + LLPipeline::toggleRenderDebug( (void*)info_display ); + } + + return true; + } +}; + + +class LLAdvancedCheckInfoDisplay : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 info_display = info_display_from_string( userdata.asString() ); + bool new_value = false; + + if ( info_display != 0 ) + { + new_value = LLPipeline::toggleRenderDebugControl( (void*)info_display ); + } + + return new_value; + } +}; + + +/////////////////////////// +//// RANDOMIZE FRAMERATE // +/////////////////////////// + + +class LLAdvancedToggleRandomizeFramerate : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gRandomizeFramerate = !(gRandomizeFramerate); + return true; + } +}; + +class LLAdvancedCheckRandomizeFramerate : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gRandomizeFramerate; + return new_value; + } +}; + +void run_vectorize_perf_test(void *) +{ + gSavedSettings.setBOOL("VectorizePerfTest", TRUE); +} + + +//////////////////////////////// +// RUN Vectorized Perform Test// +//////////////////////////////// + + +class LLAdvancedVectorizePerfTest : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + run_vectorize_perf_test(NULL); + return true; + } +}; + +/////////////////////////// +//// PERIODIC SLOW FRAME // +/////////////////////////// + + +class LLAdvancedTogglePeriodicSlowFrame : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gPeriodicSlowFrame = !(gPeriodicSlowFrame); + return true; + } +}; + +class LLAdvancedCheckPeriodicSlowFrame : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gPeriodicSlowFrame; + return new_value; + } +}; + + + +//////////////// +// FRAME TEST // +//////////////// + + +class LLAdvancedToggleFrameTest : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLPipeline::sRenderFrameTest = !(LLPipeline::sRenderFrameTest); + return true; + } +}; + +class LLAdvancedCheckFrameTest : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLPipeline::sRenderFrameTest; + return new_value; + } +}; + + +/////////////////////////// +// SELECTED TEXTURE INFO // +/////////////////////////// + + +class LLAdvancedSelectedTextureInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_selected_texture_info(NULL); + return true; + } +}; + +////////////////////// +// TOGGLE WIREFRAME // +////////////////////// + +class LLAdvancedToggleWireframe : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gUseWireframe = !(gUseWireframe); + LLPipeline::updateRenderDeferred(); + gPipeline.resetVertexBuffers(); + return true; + } +}; + +class LLAdvancedCheckWireframe : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gUseWireframe; + return new_value; + } +}; + +////////////////////// +// TEXTURE ATLAS // +////////////////////// + +class LLAdvancedToggleTextureAtlas : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerTexture::sUseTextureAtlas = !LLViewerTexture::sUseTextureAtlas; + gSavedSettings.setBOOL("EnableTextureAtlas", LLViewerTexture::sUseTextureAtlas) ; + return true; + } +}; + +class LLAdvancedCheckTextureAtlas : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLViewerTexture::sUseTextureAtlas; // <-- make this using LLCacheControl + return new_value; + } +}; + +////////////////////////// +// DUMP SCRIPTED CAMERA // +////////////////////////// + +class LLAdvancedDumpScriptedCamera : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_dump_followcam(NULL); + return true; +} +}; + + + +////////////////////////////// +// DUMP REGION OBJECT CACHE // +////////////////////////////// + + +class LLAdvancedDumpRegionObjectCache : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) +{ + handle_dump_region_object_cache(NULL); + return true; + } +}; + +class LLAdvancedBuyCurrencyTest : public view_listener_t + { + bool handleEvent(const LLSD& userdata) + { + handle_buy_currency_test(NULL); + return true; + } +}; + + +///////////////////// +// DUMP SELECT MGR // +///////////////////// + + +class LLAdvancedDumpSelectMgr : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + dump_select_mgr(NULL); + return true; + } +}; + + + +//////////////////// +// DUMP INVENTORY // +//////////////////// + + +class LLAdvancedDumpInventory : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + dump_inventory(NULL); + return true; + } +}; + + + +//////////////////////////////// +// PRINT SELECTED OBJECT INFO // +//////////////////////////////// + + +class LLAdvancedPrintSelectedObjectInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + print_object_info(NULL); + return true; + } +}; + + + +////////////////////// +// PRINT AGENT INFO // +////////////////////// + + +class LLAdvancedPrintAgentInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + print_agent_nvpairs(NULL); + return true; + } +}; + + + +//////////////////////////////// +// PRINT TEXTURE MEMORY STATS // +//////////////////////////////// + + +class LLAdvancedPrintTextureMemoryStats : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + output_statistics(NULL); + return true; + } +}; + +////////////////// +// DEBUG CLICKS // +////////////////// + + +class LLAdvancedToggleDebugClicks : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gDebugClicks = !(gDebugClicks); + return true; + } +}; + +class LLAdvancedCheckDebugClicks : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gDebugClicks; + return new_value; + } +}; + + + +///////////////// +// DEBUG VIEWS // +///////////////// + + +class LLAdvancedToggleDebugViews : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLView::sDebugRects = !(LLView::sDebugRects); + return true; + } +}; + +class LLAdvancedCheckDebugViews : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLView::sDebugRects; + return new_value; + } +}; + + + +/////////////////////// +// XUI NAME TOOLTIPS // +/////////////////////// + + +class LLAdvancedToggleXUINameTooltips : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + toggle_show_xui_names(NULL); + return true; + } +}; + +class LLAdvancedCheckXUINameTooltips : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = check_show_xui_names(NULL); + return new_value; + } +}; + + + +//////////////////////// +// DEBUG MOUSE EVENTS // +//////////////////////// + + +class LLAdvancedToggleDebugMouseEvents : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLView::sDebugMouseHandling = !(LLView::sDebugMouseHandling); + return true; + } +}; + +class LLAdvancedCheckDebugMouseEvents : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLView::sDebugMouseHandling; + return new_value; + } +}; + + + +//////////////// +// DEBUG KEYS // +//////////////// + + +class LLAdvancedToggleDebugKeys : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLView::sDebugKeys = !(LLView::sDebugKeys); + return true; + } +}; + +class LLAdvancedCheckDebugKeys : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLView::sDebugKeys; + return new_value; + } +}; + + + +/////////////////////// +// DEBUG WINDOW PROC // +/////////////////////// + + +class LLAdvancedToggleDebugWindowProc : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gDebugWindowProc = !(gDebugWindowProc); + return true; + } +}; + +class LLAdvancedCheckDebugWindowProc : public view_listener_t + { + bool handleEvent(const LLSD& userdata) + { + bool new_value = gDebugWindowProc; + return new_value; + } +}; + +// ------------------------------XUI MENU --------------------------- + +class LLAdvancedSendTestIms : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLIMModel::instance().testMessages(); + return true; +} +}; + + +/////////////// +// XUI NAMES // +/////////////// + + +class LLAdvancedToggleXUINames : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + toggle_show_xui_names(NULL); + return true; + } +}; + +class LLAdvancedCheckXUINames : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = check_show_xui_names(NULL); + return new_value; + } +}; + + +//////////////////////// +// GRAB BAKED TEXTURE // +//////////////////////// + + +class LLAdvancedGrabBakedTexture : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string texture_type = userdata.asString(); + if ("iris" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_EYES ); + } + else if ("head" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_HEAD ); + } + else if ("upper" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_UPPER ); + } + else if ("lower" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_LOWER ); + } + else if ("skirt" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_SKIRT ); + } + else if ("hair" == texture_type) + { + handle_grab_baked_texture( (void*)BAKED_HAIR ); + } + + return true; + } +}; + +class LLAdvancedEnableGrabBakedTexture : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) +{ + std::string texture_type = userdata.asString(); + bool new_value = false; + + if ("iris" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_EYES ); + } + else if ("head" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_HEAD ); + } + else if ("upper" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_UPPER ); + } + else if ("lower" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_LOWER ); + } + else if ("skirt" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_SKIRT ); + } + else if ("hair" == texture_type) + { + new_value = enable_grab_baked_texture( (void*)BAKED_HAIR ); + } + + return new_value; +} +}; + +/////////////////////// +// APPEARANCE TO XML // +/////////////////////// + + +class LLAdvancedAppearanceToXML : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar::dumpArchetypeXML(NULL); + return true; + } +}; + + + +/////////////////////////////// +// TOGGLE CHARACTER GEOMETRY // +/////////////////////////////// + + +class LLAdvancedToggleCharacterGeometry : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_god_request_avatar_geometry(NULL); + return true; +} +}; + + + ///////////////////////////// +// TEST MALE / TEST FEMALE // +///////////////////////////// + +class LLAdvancedTestMale : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_test_male(NULL); + return true; + } +}; + + +class LLAdvancedTestFemale : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_test_female(NULL); + return true; + } +}; + + + +/////////////// +// TOGGLE PG // +/////////////// + + +class LLAdvancedTogglePG : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_toggle_pg(NULL); + return true; + } +}; + + +class LLAdvancedForceParamsToDefault : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLAgent::clearVisualParams(NULL); + return true; + } +}; + + + +////////////////////////// +// RELOAD VERTEX SHADER // +////////////////////////// + + +class LLAdvancedReloadVertexShader : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + reload_vertex_shader(NULL); + return true; + } +}; + + + +//////////////////// +// ANIMATION INFO // +//////////////////// + + +class LLAdvancedToggleAnimationInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar::sShowAnimationDebug = !(LLVOAvatar::sShowAnimationDebug); + return true; + } +}; + +class LLAdvancedCheckAnimationInfo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLVOAvatar::sShowAnimationDebug; + return new_value; + } +}; + + +////////////////// +// SHOW LOOK AT // +////////////////// + + +class LLAdvancedToggleShowLookAt : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLHUDEffectLookAt::sDebugLookAt = !(LLHUDEffectLookAt::sDebugLookAt); + return true; + } +}; + +class LLAdvancedCheckShowLookAt : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLHUDEffectLookAt::sDebugLookAt; + return new_value; + } +}; + + + +/////////////////// +// SHOW POINT AT // +/////////////////// + + +class LLAdvancedToggleShowPointAt : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLHUDEffectPointAt::sDebugPointAt = !(LLHUDEffectPointAt::sDebugPointAt); + return true; + } +}; + +class LLAdvancedCheckShowPointAt : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLHUDEffectPointAt::sDebugPointAt; + return new_value; + } +}; + + + +///////////////////////// +// DEBUG JOINT UPDATES // +///////////////////////// + + +class LLAdvancedToggleDebugJointUpdates : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar::sJointDebug = !(LLVOAvatar::sJointDebug); + return true; + } +}; + +class LLAdvancedCheckDebugJointUpdates : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLVOAvatar::sJointDebug; + return new_value; + } +}; + + + +///////////////// +// DISABLE LOD // +///////////////// + + +class LLAdvancedToggleDisableLOD : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerJoint::sDisableLOD = !(LLViewerJoint::sDisableLOD); + return true; + } +}; + +class LLAdvancedCheckDisableLOD : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLViewerJoint::sDisableLOD; + return new_value; + } +}; + + + +///////////////////////// +// DEBUG CHARACTER VIS // +///////////////////////// + + +class LLAdvancedToggleDebugCharacterVis : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar::sDebugInvisible = !(LLVOAvatar::sDebugInvisible); + return true; + } +}; + +class LLAdvancedCheckDebugCharacterVis : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLVOAvatar::sDebugInvisible; + return new_value; + } +}; + + +////////////////////// +// DUMP ATTACHMENTS // +////////////////////// + + +class LLAdvancedDumpAttachments : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_dump_attachments(NULL); + return true; + } +}; + + + +///////////////////// +// REBAKE TEXTURES // +///////////////////// + + +class LLAdvancedRebakeTextures : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_rebake_textures(NULL); + return true; + } +}; + + +#if 1 //ndef LL_RELEASE_FOR_DOWNLOAD +/////////////////////////// +// DEBUG AVATAR TEXTURES // +/////////////////////////// + + +class LLAdvancedDebugAvatarTextures : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgent.isGodlike()) + { + handle_debug_avatar_textures(NULL); + } + return true; + } +}; + +//////////////////////////////// +// DUMP AVATAR LOCAL TEXTURES // +//////////////////////////////// + + +class LLAdvancedDumpAvatarLocalTextures : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { +#ifndef LL_RELEASE_FOR_DOWNLOAD + handle_dump_avatar_local_textures(NULL); +#endif + return true; + } +}; + +#endif + +///////////////// +// MESSAGE LOG // +///////////////// + + +class LLAdvancedEnableMessageLog : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_viewer_enable_message_log(NULL); + return true; + } +}; + +class LLAdvancedDisableMessageLog : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_viewer_disable_message_log(NULL); + return true; + } +}; + +///////////////// +// DROP PACKET // +///////////////// + + +class LLAdvancedDropPacket : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gMessageSystem->mPacketRing.dropPackets(1); + return true; + } +}; + + + +///////////////// +// AGENT PILOT // +///////////////// + + +class LLAdvancedAgentPilot : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string command = userdata.asString(); + if ("start playback" == command) + { + LLAgentPilot::startPlayback(NULL); + } + else if ("stop playback" == command) + { + LLAgentPilot::stopPlayback(NULL); + } + else if ("start record" == command) + { + LLAgentPilot::startRecord(NULL); + } + else if ("stop record" == command) + { + LLAgentPilot::saveRecord(NULL); + } + + return true; + } +}; + + + +////////////////////// +// AGENT PILOT LOOP // +////////////////////// + + +class LLAdvancedToggleAgentPilotLoop : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLAgentPilot::sLoop = !(LLAgentPilot::sLoop); + return true; + } +}; + +class LLAdvancedCheckAgentPilotLoop : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLAgentPilot::sLoop; + return new_value; + } +}; + + +///////////////////////// +// SHOW OBJECT UPDATES // +///////////////////////// + + +class LLAdvancedToggleShowObjectUpdates : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gShowObjectUpdates = !(gShowObjectUpdates); + return true; + } +}; + +class LLAdvancedCheckShowObjectUpdates : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gShowObjectUpdates; + return new_value; + } +}; + + + +//////////////////// +// COMPRESS IMAGE // +//////////////////// + + +class LLAdvancedCompressImage : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_compress_image(NULL); + return true; + } +}; + + + +///////////////////////// +// SHOW DEBUG SETTINGS // +///////////////////////// + + +class LLAdvancedShowDebugSettings : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterReg::showInstance("settings_debug",userdata); + return true; + } +}; + + + +//////////////////////// +// VIEW ADMIN OPTIONS // +//////////////////////// + +class LLAdvancedEnableViewAdminOptions : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // Don't enable in god mode since the admin menu is shown anyway. + // Only enable if the user has set the appropriate debug setting. + bool new_value = !gAgent.getAgentAccess().isGodlikeWithoutAdminMenuFakery() && gSavedSettings.getBOOL("AdminMenu"); + return new_value; + } +}; + +class LLAdvancedToggleViewAdminOptions : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_admin_override_toggle(NULL); + return true; + } +}; + +class LLAdvancedCheckViewAdminOptions : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = check_admin_override(NULL) || gAgent.isGodlike(); + return new_value; + } +}; + +///////////////////////////////////// +// Enable Object Object Occlusion /// +///////////////////////////////////// +class LLAdvancedEnableObjectObjectOcclusion: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + + bool new_value = gGLManager.mHasOcclusionQuery; // && LLFeatureManager::getInstance()->isFeatureAvailable(userdata.asString()); + return new_value; +} +}; + +///////////////////////////////////// +// Enable Framebuffer Objects /// +///////////////////////////////////// +class LLAdvancedEnableRenderFBO: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gGLManager.mHasFramebufferObject; + return new_value; + } +}; + +///////////////////////////////////// +// Enable Deferred Rendering /// +///////////////////////////////////// +class LLAdvancedEnableRenderDeferred: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0; + return new_value; + } +}; + +///////////////////////////////////// +// Enable Deferred Rendering sub-options +///////////////////////////////////// +class LLAdvancedEnableRenderDeferredOptions: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && gSavedSettings.getBOOL("RenderDeferred"); + return new_value; + } +}; + + + +////////////////// +// ADMIN STATUS // +////////////////// + + +class LLAdvancedRequestAdminStatus : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_god_mode(NULL); + return true; + } +}; + +class LLAdvancedLeaveAdminStatus : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_leave_god_mode(NULL); + return true; + } +}; + +////////////////////////// +// Advanced > Debugging // +////////////////////////// + + +class LLAdvancedForceErrorBreakpoint : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_breakpoint(NULL); + return true; + } +}; + +class LLAdvancedForceErrorLlerror : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_llerror(NULL); + return true; + } +}; +class LLAdvancedForceErrorBadMemoryAccess : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_bad_memory_access(NULL); + return true; + } +}; + +class LLAdvancedForceErrorInfiniteLoop : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_infinite_loop(NULL); + return true; + } +}; + +class LLAdvancedForceErrorSoftwareException : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_software_exception(NULL); + return true; + } +}; + +class LLAdvancedForceErrorDriverCrash : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_error_driver_crash(NULL); + return true; + } +}; + +class LLAdvancedForceErrorDisconnectViewer : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_disconnect_viewer(NULL); + return true; +} +}; + + +#ifdef TOGGLE_HACKED_GODLIKE_VIEWER + +class LLAdvancedHandleToggleHackedGodmode : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_toggle_hacked_godmode(NULL); + return true; + } +}; + +class LLAdvancedCheckToggleHackedGodmode : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + check_toggle_hacked_godmode(NULL); + return true; + } +}; + +class LLAdvancedEnableToggleHackedGodmode : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = enable_toggle_hacked_godmode(NULL); + return new_value; + } +}; +#endif + + +// +////------------------------------------------------------------------- +//// Advanced menu +////------------------------------------------------------------------- + +////////////////// +// ADMIN MENU // +////////////////// + +// Admin > Object +class LLAdminForceTakeCopy : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + force_take_copy(NULL); + return true; + } +}; + +class LLAdminHandleObjectOwnerSelf : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_object_owner_self(NULL); + return true; + } +}; +class LLAdminHandleObjectOwnerPermissive : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_object_owner_permissive(NULL); + return true; + } +}; + +class LLAdminHandleForceDelete : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_force_delete(NULL); + return true; + } +}; + +class LLAdminHandleObjectLock : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_object_lock(NULL); + return true; + } +}; + +class LLAdminHandleObjectAssetIDs: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_object_asset_ids(NULL); + return true; + } +}; + +//Admin >Parcel +class LLAdminHandleForceParcelOwnerToMe: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_force_parcel_owner_to_me(NULL); + return true; + } +}; +class LLAdminHandleForceParcelToContent: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_force_parcel_to_content(NULL); + return true; + } +}; +class LLAdminHandleClaimPublicLand: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_claim_public_land(NULL); + return true; + } +}; + +// Admin > Region +class LLAdminHandleRegionDumpTempAssetData: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_region_dump_temp_asset_data(NULL); + return true; + } +}; +//Admin (Top Level) + +class LLAdminOnSaveState: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLPanelRegionTools::onSaveState(NULL); + return true; +} +}; + + +//----------------------------------------------------------------------------- +// cleanup_menus() +//----------------------------------------------------------------------------- +void cleanup_menus() +{ + delete gMenuParcelObserver; + gMenuParcelObserver = NULL; + + delete gMenuAvatarSelf; + gMenuAvatarSelf = NULL; + + delete gMenuAvatarOther; + gMenuAvatarOther = NULL; + + delete gMenuObject; + gMenuObject = NULL; + + delete gMenuAttachmentSelf; + gMenuAttachmentSelf = NULL; + + delete gMenuAttachmentOther; + gMenuAttachmentSelf = NULL; + + delete gMenuLand; + gMenuLand = NULL; + + delete gMenuBarView; + gMenuBarView = NULL; + + delete gPopupMenuView; + gPopupMenuView = NULL; + + delete gMenuHolder; + gMenuHolder = NULL; +} + +//----------------------------------------------------------------------------- +// Object pie menu +//----------------------------------------------------------------------------- + +class LLObjectReportAbuse : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (objectp) + { + LLFloaterReporter::showFromObject(objectp->getID()); + } + return true; + } +}; + +// Enabled it you clicked an object +class LLObjectEnableReportAbuse : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLSelectMgr::getInstance()->getSelection()->getObjectCount() != 0; + return new_value; + } +}; + +void handle_object_touch() +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return; + + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_ObjectGrab); + msg->nextBlockFast( _PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast( _PREHASH_ObjectData); + msg->addU32Fast( _PREHASH_LocalID, object->mLocalID); + msg->addVector3Fast(_PREHASH_GrabOffset, LLVector3::zero ); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage( object->getRegion()->getHost()); + + // *NOTE: Hope the packets arrive safely and in order or else + // there will be some problems. + // *TODO: Just fix this bad assumption. + msg->newMessageFast(_PREHASH_ObjectDeGrab); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_LocalID, object->mLocalID); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage(object->getRegion()->getHost()); +} + +static void init_default_item_label(const std::string& item_name) +{ + boost::unordered_map<std::string, LLStringExplicit>::iterator it = sDefaultItemLabels.find(item_name); + if (it == sDefaultItemLabels.end()) + { + // *NOTE: This will not work for items of type LLMenuItemCheckGL because they return boolean value + // (doesn't seem to matter much ATM). + LLStringExplicit default_label = gMenuHolder->childGetValue(item_name).asString(); + if (!default_label.empty()) + { + sDefaultItemLabels.insert(std::pair<std::string, LLStringExplicit>(item_name, default_label)); + } + } +} + +static LLStringExplicit get_default_item_label(const std::string& item_name) +{ + LLStringExplicit res(""); + boost::unordered_map<std::string, LLStringExplicit>::iterator it = sDefaultItemLabels.find(item_name); + if (it != sDefaultItemLabels.end()) + { + res = it->second; + } + + return res; +} + + +bool enable_object_touch(LLUICtrl* ctrl) +{ + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + + bool new_value = obj && obj->flagHandleTouch(); + + std::string item_name = ctrl->getName(); + init_default_item_label(item_name); + + // Update label based on the node touch name if available. + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if (node && node->mValid && !node->mTouchName.empty()) + { + gMenuHolder->childSetText(item_name, node->mTouchName); + } + else + { + gMenuHolder->childSetText(item_name, get_default_item_label(item_name)); + } + + return new_value; +}; + +//void label_touch(std::string& label, void*) +//{ +// LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); +// if (node && node->mValid && !node->mTouchName.empty()) +// { +// label.assign(node->mTouchName); +// } +// else +// { +// label.assign("Touch"); +// } +//} + +void handle_object_open() +{ + LLFloaterReg::showInstance("openobject"); +} + +bool enable_object_open() +{ + // Look for contents in root object, which is all the LLFloaterOpenObject + // understands. + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!obj) return false; + + LLViewerObject* root = obj->getRootEdit(); + if (!root) return false; + + return root->allowOpen(); +} + + +class LLViewJoystickFlycam : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_toggle_flycam(); + return true; + } +}; + +class LLViewCheckJoystickFlycam : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLViewerJoystick::getInstance()->getOverrideCamera(); + return new_value; + } +}; + +void handle_toggle_flycam() +{ + LLViewerJoystick::getInstance()->toggleFlycam(); +} + +class LLObjectBuild : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) + { + // zoom in if we're looking at the avatar + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gViewerWindow->moveCursorToCenter(); + } + else if ( gSavedSettings.getBOOL("EditCameraMovement") ) + { + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gViewerWindow->moveCursorToCenter(); + } + + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() ); + + // Could be first use + //LLFirstUse::useBuild(); + return true; + } +}; + + +void handle_object_edit() +{ + LLViewerParcelMgr::getInstance()->deselectLand(); + + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) + { + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement")) + { + // always freeze camera in space, even if camera doesn't move + // so, for example, follow cam scripts can't affect you when in build mode + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + } + else + { + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + LLViewerObject* selected_objectp = selection->getFirstRootObject(); + if (selected_objectp) + { + // zoom in on object center instead of where we clicked, as we need to see the manipulator handles + gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gViewerWindow->moveCursorToCenter(); + } + } + } + + LLFloaterReg::showInstance("build"); + + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + gFloaterTools->setEditTool( LLToolCompTranslate::getInstance() ); + + LLViewerJoystick::getInstance()->moveObjects(true); + LLViewerJoystick::getInstance()->setNeedsReset(true); + + // Could be first use + //LLFirstUse::useBuild(); + return; +} + +void handle_object_inspect() +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + LLViewerObject* selected_objectp = selection->getFirstRootObject(); + if (selected_objectp) + { + LLSD key; + key["task"] = "task"; + LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); + } + + /* + // Old floater properties + LLFloaterReg::showInstance("inspect", LLSD()); + */ +} + +//--------------------------------------------------------------------------- +// Land pie menu +//--------------------------------------------------------------------------- +class LLLandBuild : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerParcelMgr::getInstance()->deselectLand(); + + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) + { + // zoom in if we're looking at the avatar + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gViewerWindow->moveCursorToCenter(); + } + else if ( gSavedSettings.getBOOL("EditCameraMovement") ) + { + // otherwise just move focus + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gViewerWindow->moveCursorToCenter(); + } + + + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() ); + + // Could be first use + //LLFirstUse::useBuild(); + return true; + } +}; + +class LLLandBuyPass : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLPanelLandGeneral::onClickBuyPass((void *)FALSE); + return true; + } +}; + +class LLLandEnableBuyPass : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLPanelLandGeneral::enableBuyPass(NULL); + return new_value; + } +}; + +// BUG: Should really check if CLICK POINT is in a parcel where you can build. +BOOL enable_land_build(void*) +{ + if (gAgent.isGodlike()) return TRUE; + if (gAgent.inPrelude()) return FALSE; + + BOOL can_build = FALSE; + LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + if (agent_parcel) + { + can_build = agent_parcel->getAllowModify(); + } + return can_build; +} + +// BUG: Should really check if OBJECT is in a parcel where you can build. +BOOL enable_object_build(void*) +{ + if (gAgent.isGodlike()) return TRUE; + if (gAgent.inPrelude()) return FALSE; + + BOOL can_build = FALSE; + LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + if (agent_parcel) + { + can_build = agent_parcel->getAllowModify(); + } + return can_build; +} + +bool enable_object_edit() +{ + // *HACK: The new "prelude" Help Islands have a build sandbox area, + // so users need the Edit and Create pie menu options when they are + // there. Eventually this needs to be replaced with code that only + // lets you edit objects if you have permission to do so (edit perms, + // group edit, god). See also lltoolbar.cpp. JC + bool enable = false; + if (gAgent.inPrelude()) + { + enable = LLViewerParcelMgr::getInstance()->allowAgentBuild() + || LLSelectMgr::getInstance()->getSelection()->isAttachment(); + } + else if (LLSelectMgr::getInstance()->selectGetAllValidAndObjectsFound()) + { + enable = true; + } + + return enable; +} + +// mutually exclusive - show either edit option or build in menu +bool enable_object_build() +{ + return !enable_object_edit(); +} + +class LLSelfRemoveAllAttachments : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLAgentWearables::userRemoveAllAttachments(); + return true; + } +}; + +class LLSelfEnableRemoveAllAttachments : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = false; + if (isAgentAvatarValid()) + { + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getNumObjects() > 0) + { + new_value = true; + break; + } + } + } + return new_value; + } +}; + +BOOL enable_has_attachments(void*) +{ + + return FALSE; +} + +//--------------------------------------------------------------------------- +// Avatar pie menu +//--------------------------------------------------------------------------- +//void handle_follow(void *userdata) +//{ +// // follow a given avatar by ID +// LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); +// if (objectp) +// { +// gAgent.startFollowPilot(objectp->getID()); +// } +//} + +bool enable_object_mute() +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return false; + + LLVOAvatar* avatar = find_avatar_from_object(object); + if (avatar) + { + // It's an avatar + LLNameValue *lastname = avatar->getNVPair("LastName"); + bool is_linden = + lastname && !LLStringUtil::compareStrings(lastname->getString(), "Linden"); + bool is_self = avatar->isSelf(); + return !is_linden && !is_self; + } + else + { + // Just a regular object + return LLSelectMgr::getInstance()->getSelection()-> + contains( object, SELECT_ALL_TES ); + } +} + +class LLObjectMute : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return true; + + LLUUID id; + std::string name; + LLMute::EType type; + LLVOAvatar* avatar = find_avatar_from_object(object); + if (avatar) + { + id = avatar->getID(); + + LLNameValue *firstname = avatar->getNVPair("FirstName"); + LLNameValue *lastname = avatar->getNVPair("LastName"); + if (firstname && lastname) + { + name = LLCacheName::buildFullName( + firstname->getString(), lastname->getString()); + } + + type = LLMute::AGENT; + } + else + { + // it's an object + id = object->getID(); + + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if (node) + { + name = node->mName; + } + + type = LLMute::OBJECT; + } + + LLMute mute(id, name, type); + if (LLMuteList::getInstance()->isMuted(mute.mID)) + { + LLMuteList::getInstance()->remove(mute); + } + else + { + LLMuteList::getInstance()->add(mute); + LLPanelBlockedList::showPanelAndSelect(mute.mID); + } + + return true; + } +}; + +bool handle_go_to() +{ + // try simulator autopilot + std::vector<std::string> strings; + std::string val; + LLVector3d pos = LLToolPie::getInstance()->getPick().mPosGlobal; + val = llformat("%g", pos.mdV[VX]); + strings.push_back(val); + val = llformat("%g", pos.mdV[VY]); + strings.push_back(val); + val = llformat("%g", pos.mdV[VZ]); + strings.push_back(val); + send_generic_message("autopilot", strings); + + LLViewerParcelMgr::getInstance()->deselectLand(); + + if (isAgentAvatarValid() && !gSavedSettings.getBOOL("AutoPilotLocksCamera")) + { + gAgentCamera.setFocusGlobal(gAgentCamera.getFocusTargetGlobal(), gAgentAvatarp->getID()); + } + else + { + // Snap camera back to behind avatar + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); + } + + // Could be first use + //LLFirstUse::useGoTo(); + return true; +} + +class LLGoToObject : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return handle_go_to(); + } +}; + +class LLAvatarReportAbuse : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + LLFloaterReporter::showFromObject(avatar->getID()); + } + return true; + } +}; + + +//--------------------------------------------------------------------------- +// Parcel freeze, eject, etc. +//--------------------------------------------------------------------------- +bool callback_freeze(const LLSD& notification, const LLSD& response) +{ + LLUUID avatar_id = notification["payload"]["avatar_id"].asUUID(); + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (0 == option || 1 == option) + { + U32 flags = 0x0; + if (1 == option) + { + // unfreeze + flags |= 0x1; + } + + LLMessageSystem* msg = gMessageSystem; + LLViewerObject* avatar = gObjectList.findObject(avatar_id); + + if (avatar) + { + msg->newMessage("FreezeUser"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->nextBlock("Data"); + msg->addUUID("TargetID", avatar_id ); + msg->addU32("Flags", flags ); + msg->sendReliable( avatar->getRegion()->getHost() ); + } + } + return false; +} + + +void handle_avatar_freeze(const LLSD& avatar_id) +{ + // Use avatar_id if available, otherwise default to right-click avatar + LLVOAvatar* avatar = NULL; + if (avatar_id.asUUID().notNull()) + { + avatar = find_avatar_from_object(avatar_id.asUUID()); + } + else + { + avatar = find_avatar_from_object( + LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); + } + + if( avatar ) + { + std::string fullname = avatar->getFullname(); + LLSD payload; + payload["avatar_id"] = avatar->getID(); + + if (!fullname.empty()) + { + LLSD args; + args["AVATAR_NAME"] = fullname; + LLNotificationsUtil::add("FreezeAvatarFullname", + args, + payload, + callback_freeze); + } + else + { + LLNotificationsUtil::add("FreezeAvatar", + LLSD(), + payload, + callback_freeze); + } + } +} + +class LLAvatarVisibleDebug : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return gAgent.isGodlike(); + } +}; + +class LLAvatarDebug : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if( avatar ) + { + if (avatar->isSelf()) + { + ((LLVOAvatarSelf *)avatar)->dumpLocalTextures(); + } + llinfos << "Dumping temporary asset data to simulator logs for avatar " << avatar->getID() << llendl; + std::vector<std::string> strings; + strings.push_back(avatar->getID().asString()); + LLUUID invoice; + send_generic_message("dumptempassetdata", strings, invoice); + LLFloaterReg::showInstance( "avatar_textures", LLSD(avatar->getID()) ); + } + return true; + } +}; + +bool callback_eject(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (2 == option) + { + // Cancel button. + return false; + } + LLUUID avatar_id = notification["payload"]["avatar_id"].asUUID(); + bool ban_enabled = notification["payload"]["ban_enabled"].asBoolean(); + + if (0 == option) + { + // Eject button + LLMessageSystem* msg = gMessageSystem; + LLViewerObject* avatar = gObjectList.findObject(avatar_id); + + if (avatar) + { + U32 flags = 0x0; + msg->newMessage("EjectUser"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID() ); + msg->addUUID("SessionID", gAgent.getSessionID() ); + msg->nextBlock("Data"); + msg->addUUID("TargetID", avatar_id ); + msg->addU32("Flags", flags ); + msg->sendReliable( avatar->getRegion()->getHost() ); + } + } + else if (ban_enabled) + { + // This is tricky. It is similar to say if it is not an 'Eject' button, + // and it is also not an 'Cancle' button, and ban_enabled==ture, + // it should be the 'Eject and Ban' button. + LLMessageSystem* msg = gMessageSystem; + LLViewerObject* avatar = gObjectList.findObject(avatar_id); + + if (avatar) + { + U32 flags = 0x1; + msg->newMessage("EjectUser"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID() ); + msg->addUUID("SessionID", gAgent.getSessionID() ); + msg->nextBlock("Data"); + msg->addUUID("TargetID", avatar_id ); + msg->addU32("Flags", flags ); + msg->sendReliable( avatar->getRegion()->getHost() ); + } + } + return false; +} + +void handle_avatar_eject(const LLSD& avatar_id) +{ + // Use avatar_id if available, otherwise default to right-click avatar + LLVOAvatar* avatar = NULL; + if (avatar_id.asUUID().notNull()) + { + avatar = find_avatar_from_object(avatar_id.asUUID()); + } + else + { + avatar = find_avatar_from_object( + LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); + } + + if( avatar ) + { + LLSD payload; + payload["avatar_id"] = avatar->getID(); + std::string fullname = avatar->getFullname(); + + const LLVector3d& pos = avatar->getPositionGlobal(); + LLParcel* parcel = LLViewerParcelMgr::getInstance()->selectParcelAt(pos)->getParcel(); + + if (LLViewerParcelMgr::getInstance()->isParcelOwnedByAgent(parcel,GP_LAND_MANAGE_BANNED)) + { + payload["ban_enabled"] = true; + if (!fullname.empty()) + { + LLSD args; + args["AVATAR_NAME"] = fullname; + LLNotificationsUtil::add("EjectAvatarFullname", + args, + payload, + callback_eject); + } + else + { + LLNotificationsUtil::add("EjectAvatarFullname", + LLSD(), + payload, + callback_eject); + } + } + else + { + payload["ban_enabled"] = false; + if (!fullname.empty()) + { + LLSD args; + args["AVATAR_NAME"] = fullname; + LLNotificationsUtil::add("EjectAvatarFullnameNoBan", + args, + payload, + callback_eject); + } + else + { + LLNotificationsUtil::add("EjectAvatarNoBan", + LLSD(), + payload, + callback_eject); + } + } + } +} + +bool enable_freeze_eject(const LLSD& avatar_id) +{ + // Use avatar_id if available, otherwise default to right-click avatar + LLVOAvatar* avatar = NULL; + if (avatar_id.asUUID().notNull()) + { + avatar = find_avatar_from_object(avatar_id.asUUID()); + } + else + { + avatar = find_avatar_from_object( + LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); + } + if (!avatar) return false; + + // Gods can always freeze + if (gAgent.isGodlike()) return true; + + // Estate owners / managers can freeze + // Parcel owners can also freeze + const LLVector3& pos = avatar->getPositionRegion(); + const LLVector3d& pos_global = avatar->getPositionGlobal(); + LLParcel* parcel = LLViewerParcelMgr::getInstance()->selectParcelAt(pos_global)->getParcel(); + LLViewerRegion* region = avatar->getRegion(); + if (!region) return false; + + bool new_value = region->isOwnedSelf(pos); + if (!new_value || region->isOwnedGroup(pos)) + { + new_value = LLViewerParcelMgr::getInstance()->isParcelOwnedByAgent(parcel,GP_LAND_ADMIN); + } + return new_value; +} + + +void login_done(S32 which, void *user) +{ + llinfos << "Login done " << which << llendl; + + LLPanelLogin::closePanel(); +} + + +bool callback_leave_group(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option == 0) + { + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_LeaveGroupRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_GroupData); + msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID() ); + gAgent.sendReliableMessage(); + } + return false; +} + +void append_aggregate(std::string& string, const LLAggregatePermissions& ag_perm, PermissionBit bit, const char* txt) +{ + LLAggregatePermissions::EValue val = ag_perm.getValue(bit); + std::string buffer; + switch(val) + { + case LLAggregatePermissions::AP_NONE: + buffer = llformat( "* %s None\n", txt); + break; + case LLAggregatePermissions::AP_SOME: + buffer = llformat( "* %s Some\n", txt); + break; + case LLAggregatePermissions::AP_ALL: + buffer = llformat( "* %s All\n", txt); + break; + case LLAggregatePermissions::AP_EMPTY: + default: + break; + } + string.append(buffer); +} + +bool enable_buy_object() +{ + // In order to buy, there must only be 1 purchaseable object in + // the selection manger. + if(LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() != 1) return false; + LLViewerObject* obj = NULL; + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if(node) + { + obj = node->getObject(); + if(!obj) return false; + + if( for_sale_selection(node) ) + { + // *NOTE: Is this needed? This checks to see if anyone owns the + // object, dating back to when we had "public" objects owned by + // no one. JC + if(obj->permAnyOwner()) return true; + } + } + return false; +} + +// Note: This will only work if the selected object's data has been +// received by the viewer and cached in the selection manager. +void handle_buy_object(LLSaleInfo sale_info) +{ + if(!LLSelectMgr::getInstance()->selectGetAllRootsValid()) + { + LLNotificationsUtil::add("UnableToBuyWhileDownloading"); + return; + } + + LLUUID owner_id; + std::string owner_name; + BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); + if (!owners_identical) + { + LLNotificationsUtil::add("CannotBuyObjectsFromDifferentOwners"); + return; + } + + LLPermissions perm; + BOOL valid = LLSelectMgr::getInstance()->selectGetPermissions(perm); + LLAggregatePermissions ag_perm; + valid &= LLSelectMgr::getInstance()->selectGetAggregatePermissions(ag_perm); + if(!valid || !sale_info.isForSale() || !perm.allowTransferTo(gAgent.getID())) + { + LLNotificationsUtil::add("ObjectNotForSale"); + return; + } + + LLFloaterBuy::show(sale_info); +} + + +void handle_buy_contents(LLSaleInfo sale_info) +{ + LLFloaterBuyContents::show(sale_info); +} + +void handle_region_dump_temp_asset_data(void*) +{ + llinfos << "Dumping temporary asset data to simulator logs" << llendl; + std::vector<std::string> strings; + LLUUID invoice; + send_generic_message("dumptempassetdata", strings, invoice); +} + +void handle_region_clear_temp_asset_data(void*) +{ + llinfos << "Clearing temporary asset data" << llendl; + std::vector<std::string> strings; + LLUUID invoice; + send_generic_message("cleartempassetdata", strings, invoice); +} + +void handle_region_dump_settings(void*) +{ + LLViewerRegion* regionp = gAgent.getRegion(); + if (regionp) + { + llinfos << "Damage: " << (regionp->getAllowDamage() ? "on" : "off") << llendl; + llinfos << "Landmark: " << (regionp->getAllowLandmark() ? "on" : "off") << llendl; + llinfos << "SetHome: " << (regionp->getAllowSetHome() ? "on" : "off") << llendl; + llinfos << "ResetHome: " << (regionp->getResetHomeOnTeleport() ? "on" : "off") << llendl; + llinfos << "SunFixed: " << (regionp->getSunFixed() ? "on" : "off") << llendl; + llinfos << "BlockFly: " << (regionp->getBlockFly() ? "on" : "off") << llendl; + llinfos << "AllowP2P: " << (regionp->getAllowDirectTeleport() ? "on" : "off") << llendl; + llinfos << "Water: " << (regionp->getWaterHeight()) << llendl; + } +} + +void handle_dump_group_info(void *) +{ + gAgent.dumpGroupInfo(); +} + +void handle_dump_capabilities_info(void *) +{ + LLViewerRegion* regionp = gAgent.getRegion(); + if (regionp) + { + regionp->logActiveCapabilities(); + } +} + +void handle_dump_region_object_cache(void*) +{ + LLViewerRegion* regionp = gAgent.getRegion(); + if (regionp) + { + regionp->dumpCache(); + } +} + +void handle_dump_focus() +{ + LLUICtrl *ctrl = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); + + llinfos << "Keyboard focus " << (ctrl ? ctrl->getName() : "(none)") << llendl; +} + +class LLSelfStandUp : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgent.standUp(); + return true; + } +}; + +bool enable_standup_self() +{ + return isAgentAvatarValid() && gAgentAvatarp->isSitting(); +} + +class LLSelfSitDown : public view_listener_t + { + bool handleEvent(const LLSD& userdata) + { + gAgent.sitDown(); + return true; + } + }; + +bool enable_sitdown_self() +{ + return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying(); +} + +// Used from the login screen to aid in UI work on side tray +void handle_show_side_tray() +{ + LLSideTray* side_tray = LLSideTray::getInstance(); + LLView* root = gViewerWindow->getRootView(); + // automatically removes and re-adds if there already + root->addChild(side_tray); +} + +// Toggle one of "People" panel tabs in side tray. +class LLTogglePanelPeopleTab : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string panel_name = userdata.asString(); + + LLSD param; + param["people_panel_tab_name"] = panel_name; + + static LLPanel* friends_panel = NULL; + static LLPanel* groups_panel = NULL; + static LLPanel* nearby_panel = NULL; + + if (panel_name == "friends_panel") + { + return togglePeoplePanel(friends_panel, panel_name, param); + } + else if (panel_name == "groups_panel") + { + return togglePeoplePanel(groups_panel, panel_name, param); + } + else if (panel_name == "nearby_panel") + { + return togglePeoplePanel(nearby_panel, panel_name, param); + } + else + { + return false; + } + } + + static bool togglePeoplePanel(LLPanel* &panel, const std::string& panel_name, const LLSD& param) + { + if(!panel) + { + panel = LLSideTray::getInstance()->getPanel(panel_name); + if(!panel) + return false; + } + + LLSideTray::getInstance()->togglePanel(panel, "panel_people", param); + + return true; + } +}; + +BOOL check_admin_override(void*) +{ + return gAgent.getAdminOverride(); +} + +void handle_admin_override_toggle(void*) +{ + gAgent.setAdminOverride(!gAgent.getAdminOverride()); + + // The above may have affected which debug menus are visible + show_debug_menus(); +} + +void handle_god_mode(void*) +{ + gAgent.requestEnterGodMode(); +} + +void handle_leave_god_mode(void*) +{ + gAgent.requestLeaveGodMode(); +} + +void set_god_level(U8 god_level) +{ + U8 old_god_level = gAgent.getGodLevel(); + gAgent.setGodLevel( god_level ); + LLViewerParcelMgr::getInstance()->notifyObservers(); + + // God mode changes region visibility + LLWorldMap::getInstance()->reloadItems(true); + + // inventory in items may change in god mode + gObjectList.dirtyAllObjectInventory(); + + if(gViewerWindow) + { + gViewerWindow->setMenuBackgroundColor(god_level > GOD_NOT, + LLGridManager::getInstance()->isInProductionGrid()); + } + + LLSD args; + if(god_level > GOD_NOT) + { + args["LEVEL"] = llformat("%d",(S32)god_level); + LLNotificationsUtil::add("EnteringGodMode", args); + } + else + { + args["LEVEL"] = llformat("%d",(S32)old_god_level); + LLNotificationsUtil::add("LeavingGodMode", args); + } + + // changing god-level can affect which menus we see + show_debug_menus(); + + // changing god-level can invalidate search results + LLFloaterSearch *search = dynamic_cast<LLFloaterSearch*>(LLFloaterReg::getInstance("search")); + if (search) + { + search->godLevelChanged(god_level); + } +} + +#ifdef TOGGLE_HACKED_GODLIKE_VIEWER +void handle_toggle_hacked_godmode(void*) +{ + gHackGodmode = !gHackGodmode; + set_god_level(gHackGodmode ? GOD_MAINTENANCE : GOD_NOT); +} + +BOOL check_toggle_hacked_godmode(void*) +{ + return gHackGodmode; +} + +bool enable_toggle_hacked_godmode(void*) +{ + return !LLGridManager::getInstance()->isInProductionGrid(); +} +#endif + +void process_grant_godlike_powers(LLMessageSystem* msg, void**) +{ + LLUUID agent_id; + msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); + LLUUID session_id; + msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); + if((agent_id == gAgent.getID()) && (session_id == gAgent.getSessionID())) + { + U8 god_level; + msg->getU8Fast(_PREHASH_GrantData, _PREHASH_GodLevel, god_level); + set_god_level(god_level); + } + else + { + llwarns << "Grant godlike for wrong agent " << agent_id << llendl; + } +} + +/* +class LLHaveCallingcard : public LLInventoryCollectFunctor +{ +public: + LLHaveCallingcard(const LLUUID& agent_id); + virtual ~LLHaveCallingcard() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); + BOOL isThere() const { return mIsThere;} +protected: + LLUUID mID; + BOOL mIsThere; +}; + +LLHaveCallingcard::LLHaveCallingcard(const LLUUID& agent_id) : + mID(agent_id), + mIsThere(FALSE) +{ +} + +bool LLHaveCallingcard::operator()(LLInventoryCategory* cat, + LLInventoryItem* item) +{ + if(item) + { + if((item->getType() == LLAssetType::AT_CALLINGCARD) + && (item->getCreatorUUID() == mID)) + { + mIsThere = TRUE; + } + } + return FALSE; +} +*/ + +BOOL is_agent_mappable(const LLUUID& agent_id) +{ + const LLRelationship* buddy_info = NULL; + bool is_friend = LLAvatarActions::isFriend(agent_id); + + if (is_friend) + buddy_info = LLAvatarTracker::instance().getBuddyInfo(agent_id); + + return (buddy_info && + buddy_info->isOnline() && + buddy_info->isRightGrantedFrom(LLRelationship::GRANT_MAP_LOCATION) + ); +} + + +// Enable a menu item when you don't have someone's card. +class LLAvatarEnableAddFriend : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); + bool new_value = avatar && !LLAvatarActions::isFriend(avatar->getID()); + return new_value; + } +}; + +void request_friendship(const LLUUID& dest_id) +{ + LLViewerObject* dest = gObjectList.findObject(dest_id); + if(dest && dest->isAvatar()) + { + std::string full_name; + LLNameValue* nvfirst = dest->getNVPair("FirstName"); + LLNameValue* nvlast = dest->getNVPair("LastName"); + if(nvfirst && nvlast) + { + full_name = LLCacheName::buildFullName( + nvfirst->getString(), nvlast->getString()); + } + if (!full_name.empty()) + { + LLAvatarActions::requestFriendshipDialog(dest_id, full_name); + } + else + { + LLNotificationsUtil::add("CantOfferFriendship"); + } + } +} + + +class LLEditEnableCustomizeAvatar : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gAgentWearables.areWearablesLoaded(); + return new_value; + } +}; + +class LLEnableEditShape : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return gAgentWearables.isWearableModifiable(LLWearableType::WT_SHAPE, 0); + } +}; + +bool is_object_sittable() +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + + if (object && object->getPCode() == LL_PCODE_VOLUME) + { + return true; + } + else + { + return false; + } +} + + +// only works on pie menu +void handle_object_sit_or_stand() +{ + LLPickInfo pick = LLToolPie::getInstance()->getPick(); + LLViewerObject *object = pick.getObject();; + if (!object || pick.mPickType == LLPickInfo::PICK_FLORA) + { + return; + } + + if (sitting_on_selection()) + { + gAgent.standUp(); + return; + } + + // get object selection offset + + if (object && object->getPCode() == LL_PCODE_VOLUME) + { + + gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gMessageSystem->nextBlockFast(_PREHASH_TargetObject); + gMessageSystem->addUUIDFast(_PREHASH_TargetID, object->mID); + gMessageSystem->addVector3Fast(_PREHASH_Offset, pick.mObjectOffset); + + object->getRegion()->sendReliableMessage(); + } +} + +void near_sit_down_point(BOOL success, void *) +{ + if (success) + { + gAgent.setFlying(FALSE); + gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND); + + // Might be first sit + //LLFirstUse::useSit(); + } +} + +class LLLandSit : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgent.standUp(); + LLViewerParcelMgr::getInstance()->deselectLand(); + + LLVector3d posGlobal = LLToolPie::getInstance()->getPick().mPosGlobal; + + LLQuaternion target_rot; + if (isAgentAvatarValid()) + { + target_rot = gAgentAvatarp->getRotation(); + } + else + { + target_rot = gAgent.getFrameAgent().getQuaternion(); + } + gAgent.startAutoPilotGlobal(posGlobal, "Sit", &target_rot, near_sit_down_point, NULL, 0.7f); + return true; + } +}; + +//------------------------------------------------------------------- +// Help menu functions +//------------------------------------------------------------------- + +// +// Major mode switching +// +void reset_view_final( BOOL proceed ); + +void handle_reset_view() +{ + if (gAgentCamera.cameraCustomizeAvatar()) + { + // switching to outfit selector should automagically save any currently edited wearable + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits")); + } + + gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); + reset_view_final( TRUE ); + LLFloaterCamera::resetCameraMode(); +} + +class LLViewResetView : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_reset_view(); + return true; + } +}; + +// Note: extra parameters allow this function to be called from dialog. +void reset_view_final( BOOL proceed ) +{ + if( !proceed ) + { + return; + } + + gAgentCamera.resetView(TRUE, TRUE); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); +} + +class LLViewLookAtLastChatter : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgentCamera.lookAtLastChat(); + return true; + } +}; + +class LLViewMouselook : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (!gAgentCamera.cameraMouselook()) + { + gAgentCamera.changeCameraToMouselook(); + } + else + { + gAgentCamera.changeCameraToDefault(); + } + return true; + } +}; + +class LLViewDefaultUISize : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gSavedSettings.setF32("UIScaleFactor", 1.0f); + gSavedSettings.setBOOL("UIAutoScale", FALSE); + gViewerWindow->reshape(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); + return true; + } +}; + +class LLEditDuplicate : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if(LLEditMenuHandler::gEditMenuHandler) + { + LLEditMenuHandler::gEditMenuHandler->duplicate(); + } + return true; + } +}; + +class LLEditEnableDuplicate : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDuplicate(); + return new_value; + } +}; + +void handle_duplicate_in_place(void*) +{ + llinfos << "handle_duplicate_in_place" << llendl; + + LLVector3 offset(0.f, 0.f, 0.f); + LLSelectMgr::getInstance()->selectDuplicate(offset, TRUE); +} + +/* dead code 30-apr-2008 +void handle_deed_object_to_group(void*) +{ + LLUUID group_id; + + LLSelectMgr::getInstance()->selectGetGroup(group_id); + LLSelectMgr::getInstance()->sendOwner(LLUUID::null, group_id, FALSE); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_RELEASE_COUNT); +} + +BOOL enable_deed_object_to_group(void*) +{ + if(LLSelectMgr::getInstance()->getSelection()->isEmpty()) return FALSE; + LLPermissions perm; + LLUUID group_id; + + if (LLSelectMgr::getInstance()->selectGetGroup(group_id) && + gAgent.hasPowerInGroup(group_id, GP_OBJECT_DEED) && + LLSelectMgr::getInstance()->selectGetPermissions(perm) && + perm.deedToGroup(gAgent.getID(), group_id)) + { + return TRUE; + } + return FALSE; +} + +*/ + + +/* + * No longer able to support viewer side manipulations in this way + * +void god_force_inv_owner_permissive(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void*) +{ + typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t; + item_array_t items; + + LLInventoryObject::object_list_t::const_iterator inv_it = inventory->begin(); + LLInventoryObject::object_list_t::const_iterator inv_end = inventory->end(); + for ( ; inv_it != inv_end; ++inv_it) + { + if(((*inv_it)->getType() != LLAssetType::AT_CATEGORY)) + { + LLInventoryObject* obj = *inv_it; + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem((LLViewerInventoryItem*)obj); + LLPermissions perm(new_item->getPermissions()); + perm.setMaskBase(PERM_ALL); + perm.setMaskOwner(PERM_ALL); + new_item->setPermissions(perm); + items.push_back(new_item); + } + } + item_array_t::iterator end = items.end(); + item_array_t::iterator it; + for(it = items.begin(); it != end; ++it) + { + // since we have the inventory item in the callback, it should not + // invalidate iteration through the selection manager. + object->updateInventory((*it), TASK_INVENTORY_ITEM_KEY, false); + } +} +*/ + +void handle_object_owner_permissive(void*) +{ + // only send this if they're a god. + if(gAgent.isGodlike()) + { + // do the objects. + LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_BASE, TRUE, PERM_ALL, TRUE); + LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, TRUE, PERM_ALL, TRUE); + } +} + +void handle_object_owner_self(void*) +{ + // only send this if they're a god. + if(gAgent.isGodlike()) + { + LLSelectMgr::getInstance()->sendOwner(gAgent.getID(), gAgent.getGroupID(), TRUE); + } +} + +// Shortcut to set owner permissions to not editable. +void handle_object_lock(void*) +{ + LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, FALSE, PERM_MODIFY); +} + +void handle_object_asset_ids(void*) +{ + // only send this if they're a god. + if (gAgent.isGodlike()) + { + LLSelectMgr::getInstance()->sendGodlikeRequest("objectinfo", "assetids"); + } +} + +void handle_force_parcel_owner_to_me(void*) +{ + LLViewerParcelMgr::getInstance()->sendParcelGodForceOwner( gAgent.getID() ); +} + +void handle_force_parcel_to_content(void*) +{ + LLViewerParcelMgr::getInstance()->sendParcelGodForceToContent(); +} + +void handle_claim_public_land(void*) +{ + if (LLViewerParcelMgr::getInstance()->getSelectionRegion() != gAgent.getRegion()) + { + LLNotificationsUtil::add("ClaimPublicLand"); + return; + } + + LLVector3d west_south_global; + LLVector3d east_north_global; + LLViewerParcelMgr::getInstance()->getSelection(west_south_global, east_north_global); + LLVector3 west_south = gAgent.getPosAgentFromGlobal(west_south_global); + LLVector3 east_north = gAgent.getPosAgentFromGlobal(east_north_global); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("GodlikeMessage"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used + msg->nextBlock("MethodData"); + msg->addString("Method", "claimpublicland"); + msg->addUUID("Invoice", LLUUID::null); + std::string buffer; + buffer = llformat( "%f", west_south.mV[VX]); + msg->nextBlock("ParamList"); + msg->addString("Parameter", buffer); + buffer = llformat( "%f", west_south.mV[VY]); + msg->nextBlock("ParamList"); + msg->addString("Parameter", buffer); + buffer = llformat( "%f", east_north.mV[VX]); + msg->nextBlock("ParamList"); + msg->addString("Parameter", buffer); + buffer = llformat( "%f", east_north.mV[VY]); + msg->nextBlock("ParamList"); + msg->addString("Parameter", buffer); + gAgent.sendReliableMessage(); +} + + + +// HACK for easily testing new avatar geometry +void handle_god_request_avatar_geometry(void *) +{ + if (gAgent.isGodlike()) + { + LLSelectMgr::getInstance()->sendGodlikeRequest("avatar toggle", ""); + } +} + + +void derez_objects(EDeRezDestination dest, const LLUUID& dest_id) +{ + if(gAgentCamera.cameraMouselook()) + { + gAgentCamera.changeCameraToDefault(); + } + //gInventoryView->setPanelOpen(TRUE); + + std::string error; + LLDynamicArray<LLViewerObject*> derez_objects; + + // Check conditions that we can't deal with, building a list of + // everything that we'll actually be derezzing. + LLViewerRegion* first_region = NULL; + for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + LLViewerRegion* region = object->getRegion(); + if (!first_region) + { + first_region = region; + } + else + { + if(region != first_region) + { + // Derez doesn't work at all if the some of the objects + // are in regions besides the first object selected. + + // ...crosses region boundaries + error = "AcquireErrorObjectSpan"; + break; + } + } + if (object->isAvatar()) + { + // ...don't acquire avatars + continue; + } + + // If AssetContainers are being sent back, they will appear as + // boxes in the owner's inventory. + if (object->getNVPair("AssetContainer") + && dest != DRD_RETURN_TO_OWNER) + { + // this object is an asset container, derez its contents, not it + llwarns << "Attempt to derez deprecated AssetContainer object type not supported." << llendl; + /* + object->requestInventory(container_inventory_arrived, + (void *)(BOOL)(DRD_TAKE_INTO_AGENT_INVENTORY == dest)); + */ + continue; + } + BOOL can_derez_current = FALSE; + switch(dest) + { + case DRD_TAKE_INTO_AGENT_INVENTORY: + case DRD_TRASH: + if( (node->mPermissions->allowTransferTo(gAgent.getID()) && object->permModify()) + || (node->allowOperationOnNode(PERM_OWNER, GP_OBJECT_MANIPULATE)) ) + { + can_derez_current = TRUE; + } + break; + + case DRD_RETURN_TO_OWNER: + can_derez_current = TRUE; + break; + + default: + if((node->mPermissions->allowTransferTo(gAgent.getID()) + && object->permCopy()) + || gAgent.isGodlike()) + { + can_derez_current = TRUE; + } + break; + } + if(can_derez_current) + { + derez_objects.put(object); + } + } + + // This constant is based on (1200 - HEADER_SIZE) / 4 bytes per + // root. I lopped off a few (33) to provide a bit + // pad. HEADER_SIZE is currently 67 bytes, most of which is UUIDs. + // This gives us a maximum of 63500 root objects - which should + // satisfy anybody. + const S32 MAX_ROOTS_PER_PACKET = 250; + const S32 MAX_PACKET_COUNT = 254; + F32 packets = ceil((F32)derez_objects.count() / (F32)MAX_ROOTS_PER_PACKET); + if(packets > (F32)MAX_PACKET_COUNT) + { + error = "AcquireErrorTooManyObjects"; + } + + if(error.empty() && derez_objects.count() > 0) + { + U8 d = (U8)dest; + LLUUID tid; + tid.generate(); + U8 packet_count = (U8)packets; + S32 object_index = 0; + S32 objects_in_packet = 0; + LLMessageSystem* msg = gMessageSystem; + for(U8 packet_number = 0; + packet_number < packet_count; + ++packet_number) + { + msg->newMessageFast(_PREHASH_DeRezObject); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_AgentBlock); + msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); + msg->addU8Fast(_PREHASH_Destination, d); + msg->addUUIDFast(_PREHASH_DestinationID, dest_id); + msg->addUUIDFast(_PREHASH_TransactionID, tid); + msg->addU8Fast(_PREHASH_PacketCount, packet_count); + msg->addU8Fast(_PREHASH_PacketNumber, packet_number); + objects_in_packet = 0; + while((object_index < derez_objects.count()) + && (objects_in_packet++ < MAX_ROOTS_PER_PACKET)) + + { + LLViewerObject* object = derez_objects.get(object_index++); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID()); + // VEFFECT: DerezObject + LLHUDEffectSpiral* effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); + effectp->setPositionGlobal(object->getPositionGlobal()); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + } + msg->sendReliable(first_region->getHost()); + } + make_ui_sound("UISndObjectRezOut"); + + // Busy count decremented by inventory update, so only increment + // if will be causing an update. + if (dest != DRD_RETURN_TO_OWNER) + { + gViewerWindow->getWindow()->incBusyCount(); + } + } + else if(!error.empty()) + { + LLNotificationsUtil::add(error); + } +} + +void handle_take_copy() +{ + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return; + + const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + derez_objects(DRD_ACQUIRE_TO_AGENT_INVENTORY, category_id); +} + +// You can return an object to its owner if it is on your land. +class LLObjectReturn : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return true; + + mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); + + LLNotificationsUtil::add("ReturnToOwner", LLSD(), LLSD(), boost::bind(&LLObjectReturn::onReturnToOwner, this, _1, _2)); + return true; + } + + bool onReturnToOwner(const LLSD& notification, const LLSD& response) + { + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + // Ignore category ID for this derez destination. + derez_objects(DRD_RETURN_TO_OWNER, LLUUID::null); + } + + // drop reference to current selection + mObjectSelection = NULL; + return false; + } + +protected: + LLObjectSelectionHandle mObjectSelection; +}; + + +// Allow return to owner if one or more of the selected items is +// over land you own. +class LLObjectEnableReturn : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + // Do not enable if nothing selected + return false; + } +#ifdef HACKED_GODLIKE_VIEWER + bool new_value = true; +#else + bool new_value = false; + if (gAgent.isGodlike()) + { + new_value = true; + } + else + { + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + // Estate owners and managers can always return objects. + if (region->canManageEstate()) + { + new_value = true; + } + else + { + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* obj) + { + return + obj->permModify() || + obj->isReturnable(); + } + } func; + const bool firstonly = true; + new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly); + } + } + } +#endif + return new_value; + } +}; + +void force_take_copy(void*) +{ + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return; + const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + derez_objects(DRD_FORCE_TO_GOD_INVENTORY, category_id); +} + +void handle_take() +{ + // we want to use the folder this was derezzed from if it's + // available. Otherwise, derez to the normal place. + if(LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + return; + } + + BOOL you_own_everything = TRUE; + BOOL locked_but_takeable_object = FALSE; + LLUUID category_id; + + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + if(object) + { + if(!object->permYouOwner()) + { + you_own_everything = FALSE; + } + + if(!object->permMove()) + { + locked_but_takeable_object = TRUE; + } + } + if(node->mFolderID.notNull()) + { + if(category_id.isNull()) + { + category_id = node->mFolderID; + } + else if(category_id != node->mFolderID) + { + // we have found two potential destinations. break out + // now and send to the default location. + category_id.setNull(); + break; + } + } + } + if(category_id.notNull()) + { + // there is an unambiguous destination. See if this agent has + // such a location and it is not in the trash or library + if(!gInventory.getCategory(category_id)) + { + // nope, set to NULL. + category_id.setNull(); + } + if(category_id.notNull()) + { + // check trash + const LLUUID trash = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + if(category_id == trash || gInventory.isObjectDescendentOf(category_id, trash)) + { + category_id.setNull(); + } + + // check library + if(gInventory.isObjectDescendentOf(category_id, gInventory.getLibraryRootFolderID())) + { + category_id.setNull(); + } + + } + } + if(category_id.isNull()) + { + category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + } + LLSD payload; + payload["folder_id"] = category_id; + + LLNotification::Params params("ConfirmObjectTakeLock"); + params.payload(payload); + params.functor.function(confirm_take); + + if(locked_but_takeable_object || + !you_own_everything) + { + if(locked_but_takeable_object && you_own_everything) + { + params.name("ConfirmObjectTakeLock"); + } + else if(!locked_but_takeable_object && !you_own_everything) + { + params.name("ConfirmObjectTakeNoOwn"); + } + else + { + params.name("ConfirmObjectTakeLockNoOwn"); + } + + LLNotifications::instance().add(params); + } + else + { + LLNotifications::instance().forceResponse(params, 0); + } +} + +void handle_object_show_inspector() +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + LLViewerObject* objectp = selection->getFirstRootObject(TRUE); + if (!objectp) + { + return; + } + + LLSD params; + params["object_id"] = objectp->getID(); + LLFloaterReg::showInstance("inspect_object", params); +} + +void handle_avatar_show_inspector() +{ + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + LLSD params; + params["avatar_id"] = avatar->getID(); + LLFloaterReg::showInstance("inspect_avatar", params); + } +} + + + +bool confirm_take(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if(enable_take() && (option == 0)) + { + derez_objects(DRD_TAKE_INTO_AGENT_INVENTORY, notification["payload"]["folder_id"].asUUID()); + } + return false; +} + +// You can take an item when it is public and transferrable, or when +// you own it. We err on the side of enabling the item when at least +// one item selected can be copied to inventory. +BOOL enable_take() +{ + if (sitting_on_selection()) + { + return FALSE; + } + + for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + if (object->isAvatar()) + { + // ...don't acquire avatars + continue; + } + +#ifdef HACKED_GODLIKE_VIEWER + return TRUE; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && gAgent.isGodlike()) + { + return TRUE; + } +# endif + if((node->mPermissions->allowTransferTo(gAgent.getID()) + && object->permModify()) + || (node->mPermissions->getOwner() == gAgent.getID())) + { + return TRUE; + } +#endif + } + return FALSE; +} + + +void handle_buy_or_take() +{ + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + return; + } + + if (is_selection_buy_not_take()) + { + S32 total_price = selection_price(); + + if (total_price <= gStatusBar->getBalance() || total_price == 0) + { + handle_buy(); + } + else + { + LLStringUtil::format_map_t args; + args["AMOUNT"] = llformat("%d", total_price); + LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString( "BuyingCosts", args ), total_price ); + } + } + else + { + handle_take(); + } +} + +bool visible_buy_object() +{ + return is_selection_buy_not_take() && enable_buy_object(); +} + +bool visible_take_object() +{ + return !is_selection_buy_not_take() && enable_take(); +} + +bool tools_visible_buy_object() +{ + return is_selection_buy_not_take(); +} + +bool tools_visible_take_object() +{ + return !is_selection_buy_not_take(); +} + +class LLToolsEnableBuyOrTake : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool is_buy = is_selection_buy_not_take(); + bool new_value = is_buy ? enable_buy_object() : enable_take(); + return new_value; + } +}; + +// This is a small helper function to determine if we have a buy or a +// take in the selection. This method is to help with the aliasing +// problems of putting buy and take in the same pie menu space. After +// a fair amont of discussion, it was determined to prefer buy over +// take. The reasoning follows from the fact that when users walk up +// to buy something, they will click on one or more items. Thus, if +// anything is for sale, it becomes a buy operation, and the server +// will group all of the buy items, and copyable/modifiable items into +// one package and give the end user as much as the permissions will +// allow. If the user wanted to take something, they will select fewer +// and fewer items until only 'takeable' items are left. The one +// exception is if you own everything in the selection that is for +// sale, in this case, you can't buy stuff from yourself, so you can +// take it. +// return value = TRUE if selection is a 'buy'. +// FALSE if selection is a 'take' +BOOL is_selection_buy_not_take() +{ + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if(obj && !(obj->permYouOwner()) && (node->mSaleInfo.isForSale())) + { + // you do not own the object and it is for sale, thus, + // it's a buy + return TRUE; + } + } + return FALSE; +} + +S32 selection_price() +{ + S32 total_price = 0; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if(obj && !(obj->permYouOwner()) && (node->mSaleInfo.isForSale())) + { + // you do not own the object and it is for sale. + // Add its price. + total_price += node->mSaleInfo.getSalePrice(); + } + } + + return total_price; +} +/* +bool callback_show_buy_currency(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + llinfos << "Loading page " << LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL") << llendl; + LLWeb::loadURL(LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL")); + } + return false; +} +*/ + +void show_buy_currency(const char* extra) +{ + // Don't show currency web page for branded clients. +/* + std::ostringstream mesg; + if (extra != NULL) + { + mesg << extra << "\n \n"; + } + mesg << "Go to " << LLNotifications::instance().getGlobalString("BUY_CURRENCY_URL")<< "\nfor information on purchasing currency?"; +*/ + LLSD args; + if (extra != NULL) + { + args["EXTRA"] = extra; + } + LLNotificationsUtil::add("PromptGoToCurrencyPage", args);//, LLSD(), callback_show_buy_currency); +} + +void handle_buy() +{ + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return; + + LLSaleInfo sale_info; + BOOL valid = LLSelectMgr::getInstance()->selectGetSaleInfo(sale_info); + if (!valid) return; + + S32 price = sale_info.getSalePrice(); + + if (price > 0 && price > gStatusBar->getBalance()) + { + LLStringUtil::format_map_t args; + args["AMOUNT"] = llformat("%d", price); + LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("this_object_costs", args), price ); + return; + } + + if (sale_info.getSaleType() == LLSaleInfo::FS_CONTENTS) + { + handle_buy_contents(sale_info); + } + else + { + handle_buy_object(sale_info); + } +} + +bool anyone_copy_selection(LLSelectNode* nodep) +{ + bool perm_copy = (bool)(nodep->getObject()->permCopy()); + bool all_copy = (bool)(nodep->mPermissions->getMaskEveryone() & PERM_COPY); + return perm_copy && all_copy; +} + +bool for_sale_selection(LLSelectNode* nodep) +{ + return nodep->mSaleInfo.isForSale() + && nodep->mPermissions->getMaskOwner() & PERM_TRANSFER + && (nodep->mPermissions->getMaskOwner() & PERM_COPY + || nodep->mSaleInfo.getSaleType() != LLSaleInfo::FS_COPY); +} + +BOOL sitting_on_selection() +{ + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if (!node) + { + return FALSE; + } + + if (!node->mValid) + { + return FALSE; + } + + LLViewerObject* root_object = node->getObject(); + if (!root_object) + { + return FALSE; + } + + // Need to determine if avatar is sitting on this object + if (!isAgentAvatarValid()) return FALSE; + + return (gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == root_object); +} + +class LLToolsSaveToInventory : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if(enable_save_into_inventory(NULL)) + { + derez_objects(DRD_SAVE_INTO_AGENT_INVENTORY, LLUUID::null); + } + return true; + } +}; + +class LLToolsSaveToObjectInventory : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if(node && (node->mValid) && (!node->mFromTaskID.isNull())) + { + // *TODO: check to see if the fromtaskid object exists. + derez_objects(DRD_SAVE_INTO_TASK_INVENTORY, node->mFromTaskID); + } + return true; + } +}; + +// Round the position of all root objects to the grid +class LLToolsSnapObjectXY : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + F64 snap_size = (F64)gSavedSettings.getF32("GridResolution"); + + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if (obj->permModify()) + { + LLVector3d pos_global = obj->getPositionGlobal(); + F64 round_x = fmod(pos_global.mdV[VX], snap_size); + if (round_x < snap_size * 0.5) + { + // closer to round down + pos_global.mdV[VX] -= round_x; + } + else + { + // closer to round up + pos_global.mdV[VX] -= round_x; + pos_global.mdV[VX] += snap_size; + } + + F64 round_y = fmod(pos_global.mdV[VY], snap_size); + if (round_y < snap_size * 0.5) + { + pos_global.mdV[VY] -= round_y; + } + else + { + pos_global.mdV[VY] -= round_y; + pos_global.mdV[VY] += snap_size; + } + + obj->setPositionGlobal(pos_global, FALSE); + } + } + LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_POSITION); + return true; + } +}; + +// Determine if the option to cycle between linked prims is shown +class LLToolsEnableSelectNextPart : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = (gSavedSettings.getBOOL("EditLinkedParts") && + !LLSelectMgr::getInstance()->getSelection()->isEmpty()); + return new_value; + } +}; + +// Cycle selection through linked children in selected object. +// FIXME: Order of children list is not always the same as sim's idea of link order. This may confuse +// resis. Need link position added to sim messages to address this. +class LLToolsSelectNextPart : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); + if (gSavedSettings.getBOOL("EditLinkedParts") && object_count) + { + LLViewerObject* selected = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); + if (selected && selected->getRootEdit()) + { + bool fwd = (userdata.asString() == "next"); + bool prev = (userdata.asString() == "previous"); + bool ifwd = (userdata.asString() == "includenext"); + bool iprev = (userdata.asString() == "includeprevious"); + LLViewerObject* to_select = NULL; + LLViewerObject::child_list_t children = selected->getRootEdit()->getChildren(); + children.push_front(selected->getRootEdit()); // need root in the list too + + for (LLViewerObject::child_list_t::iterator iter = children.begin(); iter != children.end(); ++iter) + { + if ((*iter)->isSelected()) + { + if (object_count > 1 && (fwd || prev)) // multiple selection, find first or last selected if not include + { + to_select = *iter; + if (fwd) + { + // stop searching if going forward; repeat to get last hit if backward + break; + } + } + else if ((object_count == 1) || (ifwd || iprev)) // single selection or include + { + if (fwd || ifwd) + { + ++iter; + while (iter != children.end() && ((*iter)->isAvatar() || (ifwd && (*iter)->isSelected()))) + { + ++iter; // skip sitting avatars and selected if include + } + } + else // backward + { + iter = (iter == children.begin() ? children.end() : iter); + --iter; + while (iter != children.begin() && ((*iter)->isAvatar() || (iprev && (*iter)->isSelected()))) + { + --iter; // skip sitting avatars and selected if include + } + } + iter = (iter == children.end() ? children.begin() : iter); + to_select = *iter; + break; + } + } + } + + if (to_select) + { + if (gFocusMgr.childHasKeyboardFocus(gFloaterTools)) + { + gFocusMgr.setKeyboardFocus(NULL); // force edit toolbox to commit any changes + } + if (fwd || prev) + { + LLSelectMgr::getInstance()->deselectAll(); + } + LLSelectMgr::getInstance()->selectObjectOnly(to_select); + return true; + } + } + } + return true; + } +}; + +class LLToolsStopAllAnimations : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgent.stopCurrentAnimations(); + return true; + } +}; + +class LLToolsReleaseKeys : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgent.forceReleaseControls(); + + return true; + } +}; + +class LLToolsEnableReleaseKeys : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return gAgent.anyControlGrabbed(); + } +}; + + +class LLEditEnableCut : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canCut(); + return new_value; + } +}; + +class LLEditCut : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler ) + { + LLEditMenuHandler::gEditMenuHandler->cut(); + } + return true; + } +}; + +class LLEditEnableCopy : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canCopy(); + return new_value; + } +}; + +class LLEditCopy : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler ) + { + LLEditMenuHandler::gEditMenuHandler->copy(); + } + return true; + } +}; + +class LLEditEnablePaste : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canPaste(); + return new_value; + } +}; + +class LLEditPaste : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler ) + { + LLEditMenuHandler::gEditMenuHandler->paste(); + } + return true; + } +}; + +class LLEditEnableDelete : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete(); + return new_value; + } +}; + +class LLEditDelete : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // If a text field can do a deletion, it gets precedence over deleting + // an object in the world. + if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete()) + { + LLEditMenuHandler::gEditMenuHandler->doDelete(); + } + + // and close any pie/context menus when done + gMenuHolder->hideMenus(); + + // When deleting an object we may not actually be done + // Keep selection so we know what to delete when confirmation is needed about the delete + gMenuObject->hide(); + return true; + } +}; + +bool enable_object_delete() +{ + bool new_value = +#ifdef HACKED_GODLIKE_VIEWER + TRUE; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + (!LLGridManager::getInstance()->isInProductionGrid() + && gAgent.isGodlike()) || +# endif + LLSelectMgr::getInstance()->canDoDelete(); +#endif + return new_value; +} + +void handle_object_delete() +{ + + if (LLSelectMgr::getInstance()) + { + LLSelectMgr::getInstance()->doDelete(); + } + + // and close any pie/context menus when done + gMenuHolder->hideMenus(); + + // When deleting an object we may not actually be done + // Keep selection so we know what to delete when confirmation is needed about the delete + gMenuObject->hide(); + return; +} + +void handle_force_delete(void*) +{ + LLSelectMgr::getInstance()->selectForceDelete(); +} + +class LLViewEnableJoystickFlycam : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = (gSavedSettings.getBOOL("JoystickEnabled") && gSavedSettings.getBOOL("JoystickFlycamEnabled")); + return new_value; + } +}; + +class LLViewEnableLastChatter : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // *TODO: add check that last chatter is in range + bool new_value = (gAgentCamera.cameraThirdPerson() && gAgent.getLastChatter().notNull()); + return new_value; + } +}; + +class LLEditEnableDeselect : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDeselect(); + return new_value; + } +}; + +class LLEditDeselect : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler ) + { + LLEditMenuHandler::gEditMenuHandler->deselect(); + } + return true; + } +}; + +class LLEditEnableSelectAll : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canSelectAll(); + return new_value; + } +}; + + +class LLEditSelectAll : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler ) + { + LLEditMenuHandler::gEditMenuHandler->selectAll(); + } + return true; + } +}; + + +class LLEditEnableUndo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canUndo(); + return new_value; + } +}; + +class LLEditUndo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canUndo() ) + { + LLEditMenuHandler::gEditMenuHandler->undo(); + } + return true; + } +}; + +class LLEditEnableRedo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canRedo(); + return new_value; + } +}; + +class LLEditRedo : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canRedo() ) + { + LLEditMenuHandler::gEditMenuHandler->redo(); + } + return true; + } +}; + + + +void print_object_info(void*) +{ + LLSelectMgr::getInstance()->selectionDump(); +} + +void print_agent_nvpairs(void*) +{ + LLViewerObject *objectp; + + llinfos << "Agent Name Value Pairs" << llendl; + + objectp = gObjectList.findObject(gAgentID); + if (objectp) + { + objectp->printNameValuePairs(); + } + else + { + llinfos << "Can't find agent object" << llendl; + } + + llinfos << "Camera at " << gAgentCamera.getCameraPositionGlobal() << llendl; +} + +void show_debug_menus() +{ + // this might get called at login screen where there is no menu so only toggle it if one exists + if ( gMenuBarView ) + { + BOOL debug = gSavedSettings.getBOOL("UseDebugMenus"); + BOOL qamode = gSavedSettings.getBOOL("QAMode"); + + gMenuBarView->setItemVisible("Advanced", debug); +// gMenuBarView->setItemEnabled("Advanced", debug); // Don't disable Advanced keyboard shortcuts when hidden + + gMenuBarView->setItemVisible("Debug", qamode); + gMenuBarView->setItemEnabled("Debug", qamode); + + gMenuBarView->setItemVisible("Develop", qamode); + gMenuBarView->setItemEnabled("Develop", qamode); + + // Server ('Admin') menu hidden when not in godmode. + const bool show_server_menu = (gAgent.getGodLevel() > GOD_NOT || (debug && gAgent.getAdminOverride())); + gMenuBarView->setItemVisible("Admin", show_server_menu); + gMenuBarView->setItemEnabled("Admin", show_server_menu); + } + if (gLoginMenuBarView) + { + BOOL debug = gSavedSettings.getBOOL("UseDebugMenus"); + gLoginMenuBarView->setItemVisible("Debug", debug); + gLoginMenuBarView->setItemEnabled("Debug", debug); + } +} + +void toggle_debug_menus(void*) +{ + BOOL visible = ! gSavedSettings.getBOOL("UseDebugMenus"); + gSavedSettings.setBOOL("UseDebugMenus", visible); + show_debug_menus(); +} + + +// LLUUID gExporterRequestID; +// std::string gExportDirectory; + +// LLUploadDialog *gExportDialog = NULL; + +// void handle_export_selected( void * ) +// { +// LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); +// if (selection->isEmpty()) +// { +// return; +// } +// llinfos << "Exporting selected objects:" << llendl; + +// gExporterRequestID.generate(); +// gExportDirectory = ""; + +// LLMessageSystem* msg = gMessageSystem; +// msg->newMessageFast(_PREHASH_ObjectExportSelected); +// msg->nextBlockFast(_PREHASH_AgentData); +// msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); +// msg->addUUIDFast(_PREHASH_RequestID, gExporterRequestID); +// msg->addS16Fast(_PREHASH_VolumeDetail, 4); + +// for (LLObjectSelection::root_iterator iter = selection->root_begin(); +// iter != selection->root_end(); iter++) +// { +// LLSelectNode* node = *iter; +// LLViewerObject* object = node->getObject(); +// msg->nextBlockFast(_PREHASH_ObjectData); +// msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); +// llinfos << "Object: " << object->getID() << llendl; +// } +// msg->sendReliable(gAgent.getRegion()->getHost()); + +// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects..."); +// } +// + + +class LLWorldSetHomeLocation : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // we just send the message and let the server check for failure cases + // server will echo back a "Home position set." alert if it succeeds + // and the home location screencapture happens when that alert is recieved + gAgent.setStartPosition(START_LOCATION_ID_HOME); + return true; + } +}; + +class LLWorldTeleportHome : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gAgent.teleportHome(); + return true; + } +}; + +class LLWorldAlwaysRun : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // as well as altering the default walk-vs-run state, + // we also change the *current* walk-vs-run state. + if (gAgent.getAlwaysRun()) + { + gAgent.clearAlwaysRun(); + gAgent.clearRunning(); + } + else + { + gAgent.setAlwaysRun(); + gAgent.setRunning(); + } + + // tell the simulator. + gAgent.sendWalkRun(gAgent.getAlwaysRun()); + + // Update Movement Controls according to AlwaysRun mode + LLFloaterMove::setAlwaysRunMode(gAgent.getAlwaysRun()); + + return true; + } +}; + +class LLWorldCheckAlwaysRun : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gAgent.getAlwaysRun(); + return new_value; + } +}; + +class LLWorldSetAway : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgent.getAFK()) + { + gAgent.clearAFK(); + } + else + { + gAgent.setAFK(); + } + return true; + } +}; + +class LLWorldSetBusy : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgent.getBusy()) + { + gAgent.clearBusy(); + } + else + { + gAgent.setBusy(); + LLNotificationsUtil::add("BusyModeSet"); + } + return true; + } +}; + +class LLWorldCreateLandmark : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "create_landmark")); + + return true; + } +}; + +class LLWorldPlaceProfile : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "agent")); + + return true; + } +}; + +void handle_look_at_selection(const LLSD& param) +{ + const F32 PADDING_FACTOR = 1.75f; + BOOL zoom = (param.asString() == "zoom"); + if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + + LLBBox selection_bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); + F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView()); + F32 distance = selection_bbox.getExtentLocal().magVec() * PADDING_FACTOR / atan(angle_of_view); + + LLVector3 obj_to_cam = LLViewerCamera::getInstance()->getOrigin() - selection_bbox.getCenterAgent(); + obj_to_cam.normVec(); + + LLUUID object_id; + if (LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()) + { + object_id = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()->mID; + } + if (zoom) + { + // Make sure we are not increasing the distance between the camera and object + LLVector3d orig_distance = gAgentCamera.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal(); + distance = llmin(distance, (F32) orig_distance.length()); + + gAgentCamera.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance), + LLSelectMgr::getInstance()->getSelectionCenterGlobal(), + object_id ); + + } + else + { + gAgentCamera.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id ); + } + } +} + +void handle_zoom_to_object(LLUUID object_id) +{ + const F32 PADDING_FACTOR = 2.f; + + LLViewerObject* object = gObjectList.findObject(object_id); + + if (object) + { + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + + LLBBox bbox = object->getBoundingBoxAgent() ; + F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView()); + F32 distance = bbox.getExtentLocal().magVec() * PADDING_FACTOR / atan(angle_of_view); + + LLVector3 obj_to_cam = LLViewerCamera::getInstance()->getOrigin() - bbox.getCenterAgent(); + obj_to_cam.normVec(); + + + LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); + + gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), + object_center_global, + object_id ); + } +} + +class LLAvatarInviteToGroup : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + LLAvatarActions::inviteToGroup(avatar->getID()); + } + return true; + } +}; + +class LLAvatarAddFriend : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar && !LLAvatarActions::isFriend(avatar->getID())) + { + request_friendship(avatar->getID()); + } + return true; + } +}; + +class LLAvatarAddContact : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + create_inventory_callingcard(avatar->getID()); + } + return true; + } +}; + +bool complete_give_money(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option == 0) + { + gAgent.clearBusy(); + } + + LLViewerObject* objectp = selection->getPrimaryObject(); + + // Show avatar's name if paying attachment + if (objectp && objectp->isAttachment()) + { + while (objectp && !objectp->isAvatar()) + { + objectp = (LLViewerObject*)objectp->getParent(); + } + } + + if (objectp) + { + if (objectp->isAvatar()) + { + const bool is_group = false; + LLFloaterPayUtil::payDirectly(&give_money, + objectp->getID(), + is_group); + } + else + { + LLFloaterPayUtil::payViaObject(&give_money, selection); + } + } + return false; +} + +void handle_give_money_dialog() +{ + LLNotification::Params params("BusyModePay"); + params.functor.function(boost::bind(complete_give_money, _1, _2, LLSelectMgr::getInstance()->getSelection())); + + if (gAgent.getBusy()) + { + // warn users of being in busy mode during a transaction + LLNotifications::instance().add(params); + } + else + { + LLNotifications::instance().forceResponse(params, 1); + } +} + +bool enable_pay_avatar() +{ + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + LLVOAvatar* avatar = find_avatar_from_object(obj); + return (avatar != NULL); +} + +bool enable_pay_object() +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if( object ) + { + LLViewerObject *parent = (LLViewerObject *)object->getParent(); + if((object->flagTakesMoney()) || (parent && parent->flagTakesMoney())) + { + return true; + } + } + return false; +} + +bool enable_object_stand_up() +{ + // 'Object Stand Up' menu item is enabled when agent is sitting on selection + return sitting_on_selection(); +} + +bool enable_object_sit(LLUICtrl* ctrl) +{ + // 'Object Sit' menu item is enabled when agent is not sitting on selection + bool sitting_on_sel = sitting_on_selection(); + if (!sitting_on_sel) + { + std::string item_name = ctrl->getName(); + + // init default labels + init_default_item_label(item_name); + + // Update label + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if (node && node->mValid && !node->mSitName.empty()) + { + gMenuHolder->childSetText(item_name, node->mSitName); + } + else + { + gMenuHolder->childSetText(item_name, get_default_item_label(item_name)); + } + } + return !sitting_on_sel && is_object_sittable(); +} + +void dump_select_mgr(void*) +{ + LLSelectMgr::getInstance()->dump(); +} + +void dump_inventory(void*) +{ + gInventory.dumpInventory(); +} + + +void handle_dump_followcam(void*) +{ + LLFollowCamMgr::dump(); +} + +void handle_viewer_enable_message_log(void*) +{ + gMessageSystem->startLogging(); +} + +void handle_viewer_disable_message_log(void*) +{ + gMessageSystem->stopLogging(); +} + +void handle_customize_avatar() +{ + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits")); +} + +void handle_edit_outfit() +{ + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); +} + +void handle_edit_shape() +{ + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape")); +} + +void handle_report_abuse() +{ + // Prevent menu from appearing in screen shot. + gMenuHolder->hideMenus(); + LLFloaterReporter::showFromMenu(COMPLAINT_REPORT); +} + +void handle_buy_currency() +{ + LLBuyCurrencyHTML::openCurrencyFloater(); +} + +class LLFloaterVisible : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string floater_name = userdata.asString(); + bool new_value = false; + { + new_value = LLFloaterReg::instanceVisible(floater_name); + } + return new_value; + } +}; + +class LLShowHelp : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string help_topic = userdata.asString(); + LLViewerHelp* vhelp = LLViewerHelp::getInstance(); + vhelp->showTopic(help_topic); + return true; + } +}; + +class LLToggleHelp : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloater* help_browser = (LLFloaterReg::findInstance("help_browser")); + if (help_browser && help_browser->isInVisibleChain()) + { + help_browser->closeFloater(); + } + else + { + std::string help_topic = userdata.asString(); + LLViewerHelp* vhelp = LLViewerHelp::getInstance(); + vhelp->showTopic(help_topic); + } + return true; + } +}; + +class LLShowSidetrayPanel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string panel_name = userdata.asString(); + + LLPanel* panel = LLSideTray::getInstance()->getPanel(panel_name); + if (panel) + { + if (panel->isInVisibleChain()) + { + LLSideTray::getInstance()->hidePanel(panel_name); + } + else + { + LLSideTray::getInstance()->showPanel(panel_name); + } + } + return true; + } +}; + +class LLSidetrayPanelVisible : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string panel_name = userdata.asString(); + // Toggle the panel + if (LLSideTray::getInstance()->isPanelActive(panel_name)) + { + return true; + } + else + { + return false; + } + + } +}; + + +bool callback_show_url(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + LLWeb::loadURL(notification["payload"]["url"].asString()); + } + return false; +} + +class LLPromptShowURL : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string param = userdata.asString(); + std::string::size_type offset = param.find(","); + if (offset != param.npos) + { + std::string alert = param.substr(0, offset); + std::string url = param.substr(offset+1); + + if(gSavedSettings.getBOOL("UseExternalBrowser")) + { + LLSD payload; + payload["url"] = url; + LLNotificationsUtil::add(alert, LLSD(), payload, callback_show_url); + } + else + { + LLWeb::loadURL(url); + } + } + else + { + llinfos << "PromptShowURL invalid parameters! Expecting \"ALERT,URL\"." << llendl; + } + return true; + } +}; + +bool callback_show_file(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + LLWeb::loadURL(notification["payload"]["url"]); + } + return false; +} + +class LLPromptShowFile : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string param = userdata.asString(); + std::string::size_type offset = param.find(","); + if (offset != param.npos) + { + std::string alert = param.substr(0, offset); + std::string file = param.substr(offset+1); + + LLSD payload; + payload["url"] = file; + LLNotificationsUtil::add(alert, LLSD(), payload, callback_show_file); + } + else + { + llinfos << "PromptShowFile invalid parameters! Expecting \"ALERT,FILE\"." << llendl; + } + return true; + } +}; + +class LLShowAgentProfile : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLUUID agent_id; + if (userdata.asString() == "agent") + { + agent_id = gAgent.getID(); + } + else if (userdata.asString() == "hit object") + { + LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (objectp) + { + agent_id = objectp->getID(); + } + } + else + { + agent_id = userdata.asUUID(); + } + + LLVOAvatar* avatar = find_avatar_from_object(agent_id); + if (avatar) + { + LLAvatarActions::showProfile(avatar->getID()); + } + return true; + } +}; + +class LLToggleAgentProfile : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLUUID agent_id; + if (userdata.asString() == "agent") + { + agent_id = gAgent.getID(); + } + else if (userdata.asString() == "hit object") + { + LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (objectp) + { + agent_id = objectp->getID(); + } + } + else + { + agent_id = userdata.asUUID(); + } + + LLVOAvatar* avatar = find_avatar_from_object(agent_id); + if (avatar) + { + if (!LLAvatarActions::profileVisible(avatar->getID())) + { + LLAvatarActions::showProfile(avatar->getID()); + } + else + { + LLAvatarActions::hideProfile(avatar->getID()); + } + } + return true; + } +}; + +class LLLandEdit : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (gAgentCamera.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") ) + { + // zoom in if we're looking at the avatar + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + + gAgentCamera.cameraOrbitOver( F_PI * 0.25f ); + gViewerWindow->moveCursorToCenter(); + } + else if ( gSavedSettings.getBOOL("EditCameraMovement") ) + { + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gViewerWindow->moveCursorToCenter(); + } + + + LLViewerParcelMgr::getInstance()->selectParcelAt( LLToolPie::getInstance()->getPick().mPosGlobal ); + + LLFloaterReg::showInstance("build"); + + // Switch to land edit toolset + LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolSelectLand::getInstance() ); + return true; + } +}; + +class LLWorldEnableBuyLand : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLViewerParcelMgr::getInstance()->canAgentBuyParcel( + LLViewerParcelMgr::getInstance()->selectionEmpty() + ? LLViewerParcelMgr::getInstance()->getAgentParcel() + : LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), + false); + return new_value; + } +}; + +BOOL enable_buy_land(void*) +{ + return LLViewerParcelMgr::getInstance()->canAgentBuyParcel( + LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), false); +} + +void handle_buy_land() +{ + LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance(); + if (vpm->selectionEmpty()) + { + vpm->selectParcelAt(gAgent.getPositionGlobal()); + } + vpm->startBuyLand(); +} + +class LLObjectAttachToAvatar : public view_listener_t +{ +public: + LLObjectAttachToAvatar(bool replace) : mReplace(replace) {} + static void setObjectSelection(LLObjectSelectionHandle selection) { sObjectSelection = selection; } + +private: + bool handleEvent(const LLSD& userdata) + { + setObjectSelection(LLSelectMgr::getInstance()->getSelection()); + LLViewerObject* selectedObject = sObjectSelection->getFirstRootObject(); + if (selectedObject) + { + S32 index = userdata.asInteger(); + LLViewerJointAttachment* attachment_point = NULL; + if (index > 0) + attachment_point = get_if_there(gAgentAvatarp->mAttachmentPoints, index, (LLViewerJointAttachment*)NULL); + confirmReplaceAttachment(0, attachment_point); + } + return true; + } + + static void onNearAttachObject(BOOL success, void *user_data); + void confirmReplaceAttachment(S32 option, LLViewerJointAttachment* attachment_point); + + struct CallbackData + { + CallbackData(LLViewerJointAttachment* point, bool replace) : mAttachmentPoint(point), mReplace(replace) {} + + LLViewerJointAttachment* mAttachmentPoint; + bool mReplace; + }; + +protected: + static LLObjectSelectionHandle sObjectSelection; + bool mReplace; +}; + +LLObjectSelectionHandle LLObjectAttachToAvatar::sObjectSelection; + +// static +void LLObjectAttachToAvatar::onNearAttachObject(BOOL success, void *user_data) +{ + if (!user_data) return; + CallbackData* cb_data = static_cast<CallbackData*>(user_data); + + if (success) + { + const LLViewerJointAttachment *attachment = cb_data->mAttachmentPoint; + + U8 attachment_id = 0; + if (attachment) + { + for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) + { + if (iter->second == attachment) + { + attachment_id = iter->first; + break; + } + } + } + else + { + // interpret 0 as "default location" + attachment_id = 0; + } + LLSelectMgr::getInstance()->sendAttach(attachment_id, cb_data->mReplace); + } + LLObjectAttachToAvatar::setObjectSelection(NULL); + + delete cb_data; +} + +// static +void LLObjectAttachToAvatar::confirmReplaceAttachment(S32 option, LLViewerJointAttachment* attachment_point) +{ + if (option == 0/*YES*/) + { + LLViewerObject* selectedObject = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(); + if (selectedObject) + { + const F32 MIN_STOP_DISTANCE = 1.f; // meters + const F32 ARM_LENGTH = 0.5f; // meters + const F32 SCALE_FUDGE = 1.5f; + + F32 stop_distance = SCALE_FUDGE * selectedObject->getMaxScale() + ARM_LENGTH; + if (stop_distance < MIN_STOP_DISTANCE) + { + stop_distance = MIN_STOP_DISTANCE; + } + + LLVector3 walkToSpot = selectedObject->getPositionAgent(); + + // make sure we stop in front of the object + LLVector3 delta = walkToSpot - gAgent.getPositionAgent(); + delta.normVec(); + delta = delta * 0.5f; + walkToSpot -= delta; + + // The callback will be called even if avatar fails to get close enough to the object, so we won't get a memory leak. + CallbackData* user_data = new CallbackData(attachment_point, mReplace); + gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(walkToSpot), "Attach", NULL, onNearAttachObject, user_data, stop_distance); + gAgentCamera.clearFocusObject(); + } + } +} + +void callback_attachment_drop(const LLSD& notification, const LLSD& response) +{ + // Ensure user confirmed the drop + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option != 0) return; + + // Called when the user clicked on an object attached to them + // and selected "Drop". + LLUUID object_id = notification["payload"]["object_id"].asUUID(); + LLViewerObject *object = gObjectList.findObject(object_id); + + if (!object) + { + llwarns << "handle_drop_attachment() - no object to drop" << llendl; + return; + } + + LLViewerObject *parent = (LLViewerObject*)object->getParent(); + while (parent) + { + if(parent->isAvatar()) + { + break; + } + object = parent; + parent = (LLViewerObject*)parent->getParent(); + } + + if (!object) + { + llwarns << "handle_detach() - no object to detach" << llendl; + return; + } + + if (object->isAvatar()) + { + llwarns << "Trying to detach avatar from avatar." << llendl; + return; + } + + // reselect the object + LLSelectMgr::getInstance()->selectObjectAndFamily(object); + + LLSelectMgr::getInstance()->sendDropAttachment(); + + return; +} + +class LLAttachmentDrop : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSD payload; + LLViewerObject *object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + + if (object) + { + payload["object_id"] = object->getID(); + } + else + { + llwarns << "Drop object not found" << llendl; + return true; + } + + LLNotificationsUtil::add("AttachmentDrop", LLSD(), payload, &callback_attachment_drop); + return true; + } +}; + +// called from avatar pie menu +class LLAttachmentDetachFromPoint : public view_listener_t +{ + bool handleEvent(const LLSD& user_data) + { + const LLViewerJointAttachment *attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, user_data.asInteger(), (LLViewerJointAttachment*)NULL); + if (attachment->getNumObjects() > 0) + { + gMessageSystem->newMessage("ObjectDetach"); + gMessageSystem->nextBlockFast(_PREHASH_AgentData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + + for (LLViewerJointAttachment::attachedobjs_vec_t::const_iterator iter = attachment->mAttachedObjects.begin(); + iter != attachment->mAttachedObjects.end(); + iter++) + { + LLViewerObject *attached_object = (*iter); + gMessageSystem->nextBlockFast(_PREHASH_ObjectData); + gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, attached_object->getLocalID()); + } + gMessageSystem->sendReliable( gAgent.getRegionHost() ); + } + return true; + } +}; + +static bool onEnableAttachmentLabel(LLUICtrl* ctrl, const LLSD& data) +{ + std::string label; + LLMenuItemGL* menu = dynamic_cast<LLMenuItemGL*>(ctrl); + if (menu) + { + const LLViewerJointAttachment *attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, data["index"].asInteger(), (LLViewerJointAttachment*)NULL); + if (attachment) + { + label = data["label"].asString(); + for (LLViewerJointAttachment::attachedobjs_vec_t::const_iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object) + { + LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); + if (itemp) + { + label += std::string(" (") + itemp->getName() + std::string(")"); + break; + } + } + } + } + menu->setLabel(label); + } + return true; +} + +class LLAttachmentDetach : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // Called when the user clicked on an object attached to them + // and selected "Detach". + LLViewerObject *object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) + { + llwarns << "handle_detach() - no object to detach" << llendl; + return true; + } + + LLViewerObject *parent = (LLViewerObject*)object->getParent(); + while (parent) + { + if(parent->isAvatar()) + { + break; + } + object = parent; + parent = (LLViewerObject*)parent->getParent(); + } + + if (!object) + { + llwarns << "handle_detach() - no object to detach" << llendl; + return true; + } + + if (object->isAvatar()) + { + llwarns << "Trying to detach avatar from avatar." << llendl; + return true; + } + + // The sendDetach() method works on the list of selected + // objects. Thus we need to clear the list, make sure it only + // contains the object the user clicked, send the message, + // then clear the list. + // We use deselectAll to update the simulator's notion of what's + // selected, and removeAll just to change things locally. + //RN: I thought it was more useful to detach everything that was selected + if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) + { + LLSelectMgr::getInstance()->sendDetach(); + } + return true; + } +}; + +//Adding an observer for a Jira 2422 and needs to be a fetch observer +//for Jira 3119 +class LLWornItemFetchedObserver : public LLInventoryFetchItemsObserver +{ +public: + LLWornItemFetchedObserver(const LLUUID& worn_item_id) : + LLInventoryFetchItemsObserver(worn_item_id) + {} + virtual ~LLWornItemFetchedObserver() {} + +protected: + virtual void done() + { + gMenuAttachmentSelf->buildDrawLabels(); + gInventory.removeObserver(this); + delete this; + } +}; + +// You can only drop items on parcels where you can build. +class LLAttachmentEnableDrop : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL can_build = gAgent.isGodlike() || (LLViewerParcelMgr::getInstance()->allowAgentBuild()); + + //Add an inventory observer to only allow dropping the newly attached item + //once it exists in your inventory. Look at Jira 2422. + //-jwolk + + // A bug occurs when you wear/drop an item before it actively is added to your inventory + // if this is the case (you're on a slow sim, etc.) a copy of the object, + // well, a newly created object with the same properties, is placed + // in your inventory. Therefore, we disable the drop option until the + // item is in your inventory + + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + LLViewerJointAttachment* attachment = NULL; + LLInventoryItem* item = NULL; + + // Do not enable drop if all faces of object are not enabled + if (object && LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES )) + { + S32 attachmentID = ATTACHMENT_ID_FROM_STATE(object->getState()); + attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); + + if (attachment) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + // make sure item is in your inventory (it could be a delayed attach message being sent from the sim) + // so check to see if the item is in the inventory already + item = gInventory.getItem((*attachment_iter)->getAttachmentItemID()); + if (!item) + { + // Item does not exist, make an observer to enable the pie menu + // when the item finishes fetching worst case scenario + // if a fetch is already out there (being sent from a slow sim) + // we refetch and there are 2 fetches + LLWornItemFetchedObserver* worn_item_fetched = new LLWornItemFetchedObserver((*attachment_iter)->getAttachmentItemID()); + worn_item_fetched->startFetch(); + gInventory.addObserver(worn_item_fetched); + } + } + } + } + + //now check to make sure that the item is actually in the inventory before we enable dropping it + bool new_value = enable_detach() && can_build && item; + + return new_value; + } +}; + +BOOL enable_detach(const LLSD&) +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + + // Only enable detach if all faces of object are selected + if (!object || + !object->isAttachment() || + !LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES )) + { + return FALSE; + } + + // Find the avatar who owns this attachment + LLViewerObject* avatar = object; + while (avatar) + { + // ...if it's you, good to detach + if (avatar->getID() == gAgent.getID()) + { + return TRUE; + } + + avatar = (LLViewerObject*)avatar->getParent(); + } + + return FALSE; +} + +class LLAttachmentEnableDetach : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = enable_detach(); + return new_value; + } +}; + +// Used to tell if the selected object can be attached to your avatar. +BOOL object_selected_and_point_valid() +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + for (LLObjectSelection::root_iterator iter = selection->root_begin(); + iter != selection->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + LLViewerObject::const_child_list_t& child_list = object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++) + { + LLViewerObject* child = *iter; + if (child->isAvatar()) + { + return FALSE; + } + } + } + + return (selection->getRootObjectCount() == 1) && + (selection->getFirstRootObject()->getPCode() == LL_PCODE_VOLUME) && + selection->getFirstRootObject()->permYouOwner() && + selection->getFirstRootObject()->flagObjectMove() && + !((LLViewerObject*)selection->getFirstRootObject()->getRoot())->isAvatar() && + (selection->getFirstRootObject()->getNVPair("AssetContainer") == NULL); +} + + +BOOL object_is_wearable() +{ + if (!object_selected_and_point_valid()) + { + return FALSE; + } + if (sitting_on_selection()) + { + return FALSE; + } + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++) + { + LLSelectNode* node = *iter; + if (node->mPermissions->getOwner() == gAgent.getID()) + { + return TRUE; + } + } + return FALSE; +} + + +class LLAttachmentPointFilled : public view_listener_t +{ + bool handleEvent(const LLSD& user_data) + { + bool enable = false; + LLVOAvatar::attachment_map_t::iterator found_it = gAgentAvatarp->mAttachmentPoints.find(user_data.asInteger()); + if (found_it != gAgentAvatarp->mAttachmentPoints.end()) + { + enable = found_it->second->getNumObjects() > 0; + } + return enable; + } +}; + +class LLAvatarSendIM : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + LLAvatarActions::startIM(avatar->getID()); + } + return true; + } +}; + +class LLAvatarCall : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLVOAvatar* avatar = find_avatar_from_object( LLSelectMgr::getInstance()->getSelection()->getPrimaryObject() ); + if(avatar) + { + LLAvatarActions::startCall(avatar->getID()); + } + return true; + } +}; + +namespace +{ + struct QueueObjects : public LLSelectedObjectFunctor + { + BOOL scripted; + BOOL modifiable; + LLFloaterScriptQueue* mQueue; + QueueObjects(LLFloaterScriptQueue* q) : mQueue(q), scripted(FALSE), modifiable(FALSE) {} + virtual bool apply(LLViewerObject* obj) + { + scripted = obj->flagScripted(); + modifiable = obj->permModify(); + + if( scripted && modifiable ) + { + mQueue->addObject(obj->getID()); + return false; + } + else + { + return true; // fail: stop applying + } + } + }; +} + +void queue_actions(LLFloaterScriptQueue* q, const std::string& msg) +{ + QueueObjects func(q); + LLSelectMgr *mgr = LLSelectMgr::getInstance(); + LLObjectSelectionHandle selectHandle = mgr->getSelection(); + bool fail = selectHandle->applyToObjects(&func); + if(fail) + { + if ( !func.scripted ) + { + std::string noscriptmsg = std::string("Cannot") + msg + "SelectObjectsNoScripts"; + LLNotificationsUtil::add(noscriptmsg); + } + else if ( !func.modifiable ) + { + std::string nomodmsg = std::string("Cannot") + msg + "SelectObjectsNoPermission"; + LLNotificationsUtil::add(nomodmsg); + } + else + { + llerrs << "Bad logic." << llendl; + } + } + else + { + if (!q->start()) + { + llwarns << "Unexpected script compile failure." << llendl; + } + } +} + +class LLToolsSelectedScriptAction : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string action = userdata.asString(); + bool mono = false; + std::string msg, name; + if (action == "compile mono") + { + name = "compile_queue"; + mono = true; + msg = "Recompile"; + } + if (action == "compile lsl") + { + name = "compile_queue"; + msg = "Recompile"; + } + else if (action == "reset") + { + name = "reset_queue"; + msg = "Reset"; + } + else if (action == "start") + { + name = "start_queue"; + msg = "Running"; + } + else if (action == "stop") + { + name = "stop_queue"; + msg = "RunningNot"; + } + LLUUID id; id.generate(); + + LLFloaterScriptQueue* queue =LLFloaterReg::getTypedInstance<LLFloaterScriptQueue>(name, LLSD(id)); + if (queue) + { + queue->setMono(mono); + queue_actions(queue, msg); + } + else + { + llwarns << "Failed to generate LLFloaterScriptQueue with action: " << action << llendl; + } + return true; + } +}; + +void handle_selected_texture_info(void*) +{ + for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++) + { + LLSelectNode* node = *iter; + + std::string msg; + msg.assign("Texture info for: "); + msg.append(node->mName); + + LLSD args; + args["MESSAGE"] = msg; + LLNotificationsUtil::add("SystemMessage", args); + + U8 te_count = node->getObject()->getNumTEs(); + // map from texture ID to list of faces using it + typedef std::map< LLUUID, std::vector<U8> > map_t; + map_t faces_per_texture; + for (U8 i = 0; i < te_count; i++) + { + if (!node->isTESelected(i)) continue; + + LLViewerTexture* img = node->getObject()->getTEImage(i); + LLUUID image_id = img->getID(); + faces_per_texture[image_id].push_back(i); + } + // Per-texture, dump which faces are using it. + map_t::iterator it; + for (it = faces_per_texture.begin(); it != faces_per_texture.end(); ++it) + { + LLUUID image_id = it->first; + U8 te = it->second[0]; + LLViewerTexture* img = node->getObject()->getTEImage(te); + S32 height = img->getHeight(); + S32 width = img->getWidth(); + S32 components = img->getComponents(); + msg = llformat("%dx%d %s on face ", + width, + height, + (components == 4 ? "alpha" : "opaque")); + for (U8 i = 0; i < it->second.size(); ++i) + { + msg.append( llformat("%d ", (S32)(it->second[i]))); + } + + LLSD args; + args["MESSAGE"] = msg; + LLNotificationsUtil::add("SystemMessage", args); + } + } +} + +void handle_test_male(void*) +{ + LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit"); + //gGestureList.requestResetFromServer( TRUE ); +} + +void handle_test_female(void*) +{ + LLAppearanceMgr::instance().wearOutfitByName("Female Shape & Outfit"); + //gGestureList.requestResetFromServer( FALSE ); +} + +void handle_toggle_pg(void*) +{ + gAgent.setTeen( !gAgent.isTeen() ); + + LLFloaterWorldMap::reloadIcons(NULL); + + llinfos << "PG status set to " << (S32)gAgent.isTeen() << llendl; +} + +void handle_dump_attachments(void*) +{ + if(!isAgentAvatarValid()) return; + + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + S32 key = curiter->first; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject *attached_object = (*attachment_iter); + BOOL visible = (attached_object != NULL && + attached_object->mDrawable.notNull() && + !attached_object->mDrawable->isRenderType(0)); + LLVector3 pos; + if (visible) pos = attached_object->mDrawable->getPosition(); + llinfos << "ATTACHMENT " << key << ": item_id=" << attached_object->getAttachmentItemID() + << (attached_object ? " present " : " absent ") + << (visible ? "visible " : "invisible ") + << " at " << pos + << " and " << (visible ? attached_object->getPosition() : LLVector3::zero) + << llendl; + } + } +} + + +// these are used in the gl menus to set control values, generically. +class LLToggleControl : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + BOOL checked = gSavedSettings.getBOOL( control_name ); + gSavedSettings.setBOOL( control_name, !checked ); + return true; + } +}; + +class LLCheckControl : public view_listener_t +{ + bool handleEvent( const LLSD& userdata) + { + std::string callback_data = userdata.asString(); + bool new_value = gSavedSettings.getBOOL(callback_data); + return new_value; + } +}; + +// not so generic + +class LLAdvancedCheckRenderShadowOption: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + S32 current_shadow_level = gSavedSettings.getS32(control_name); + if (current_shadow_level == 0) // is off + { + return false; + } + else // is on + { + return true; + } + } +}; + +class LLAdvancedClickRenderShadowOption: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + S32 current_shadow_level = gSavedSettings.getS32(control_name); + if (current_shadow_level == 0) // upgrade to level 2 + { + gSavedSettings.setS32(control_name, 2); + } + else // downgrade to level 0 + { + gSavedSettings.setS32(control_name, 0); + } + return true; + } +}; + +void menu_toggle_attached_lights(void* user_data) +{ + LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); +} + +void menu_toggle_attached_particles(void* user_data) +{ + LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); +} + +class LLAdvancedHandleAttachedLightParticles: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string control_name = userdata.asString(); + + // toggle the control + gSavedSettings.setBOOL(control_name, + !gSavedSettings.getBOOL(control_name)); + + // update internal flags + if (control_name == "RenderAttachedLights") + { + menu_toggle_attached_lights(NULL); + } + else if (control_name == "RenderAttachedParticles") + { + menu_toggle_attached_particles(NULL); + } + return true; + } +}; + +class LLSomethingSelected : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = !(LLSelectMgr::getInstance()->getSelection()->isEmpty()); + return new_value; + } +}; + +class LLSomethingSelectedNoHUD : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + bool new_value = !(selection->isEmpty()) && !(selection->getSelectType() == SELECT_TYPE_HUD); + return new_value; + } +}; + +static bool is_editable_selected() +{ + return (LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject() != NULL); +} + +class LLEditableSelected : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return is_editable_selected(); + } +}; + +class LLEditableSelectedMono : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = false; + LLViewerRegion* region = gAgent.getRegion(); + if(region && gMenuHolder) + { + bool have_cap = (! region->getCapability("UpdateScriptTask").empty()); + new_value = is_editable_selected() && have_cap; + } + return new_value; + } +}; + +bool enable_object_take_copy() +{ + bool all_valid = false; + if (LLSelectMgr::getInstance()) + { + if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + all_valid = true; +#ifndef HACKED_GODLIKE_VIEWER +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (LLGridManager::getInstance()->isInProductionGrid() + || !gAgent.isGodlike()) +# endif + { + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* obj) + { + return (!obj->permCopy() || obj->isAttachment()); + } + } func; + const bool firstonly = true; + bool any_invalid = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly); + all_valid = !any_invalid; + } +#endif // HACKED_GODLIKE_VIEWER + } + } + + return all_valid; +} + + +class LLHasAsset : public LLInventoryCollectFunctor +{ +public: + LLHasAsset(const LLUUID& id) : mAssetID(id), mHasAsset(FALSE) {} + virtual ~LLHasAsset() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item); + BOOL hasAsset() const { return mHasAsset; } + +protected: + LLUUID mAssetID; + BOOL mHasAsset; +}; + +bool LLHasAsset::operator()(LLInventoryCategory* cat, + LLInventoryItem* item) +{ + if(item && item->getAssetUUID() == mAssetID) + { + mHasAsset = TRUE; + } + return FALSE; +} + +BOOL enable_save_into_inventory(void*) +{ + // *TODO: clean this up + // find the last root + LLSelectNode* last_node = NULL; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + last_node = *iter; + } + +#ifdef HACKED_GODLIKE_VIEWER + return TRUE; +#else +# ifdef TOGGLE_HACKED_GODLIKE_VIEWER + if (!LLGridManager::getInstance()->isInProductionGrid() + && gAgent.isGodlike()) + { + return TRUE; + } +# endif + // check all pre-req's for save into inventory. + if(last_node && last_node->mValid && !last_node->mItemID.isNull() + && (last_node->mPermissions->getOwner() == gAgent.getID()) + && (gInventory.getItem(last_node->mItemID) != NULL)) + { + LLViewerObject* obj = last_node->getObject(); + if( obj && !obj->isAttachment() ) + { + return TRUE; + } + } +#endif + return FALSE; +} + +class LLToolsEnableSaveToInventory : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = enable_save_into_inventory(NULL); + return new_value; + } +}; + +BOOL enable_save_into_task_inventory(void*) +{ + LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); + if(node && (node->mValid) && (!node->mFromTaskID.isNull())) + { + // *TODO: check to see if the fromtaskid object exists. + LLViewerObject* obj = node->getObject(); + if( obj && !obj->isAttachment() ) + { + return TRUE; + } + } + return FALSE; +} + +class LLToolsEnableSaveToObjectInventory : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = enable_save_into_task_inventory(NULL); + return new_value; + } +}; + + +class LLViewEnableMouselook : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // You can't go directly from customize avatar to mouselook. + // TODO: write code with appropriate dialogs to handle this transition. + bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime")); + return new_value; + } +}; + +class LLToolsEnableToolNotPie : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = ( LLToolMgr::getInstance()->getBaseTool() != LLToolPie::getInstance() ); + return new_value; + } +}; + +class LLWorldEnableCreateLandmark : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + return !LLLandmarkActions::landmarkAlreadyExists(); + } +}; + +class LLWorldEnableSetHomeLocation : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gAgent.isGodlike() || + (gAgent.getRegion() && gAgent.getRegion()->getAllowSetHome()); + return new_value; + } +}; + +class LLWorldEnableTeleportHome : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerRegion* regionp = gAgent.getRegion(); + bool agent_on_prelude = (regionp && regionp->isPrelude()); + bool enable_teleport_home = gAgent.isGodlike() || !agent_on_prelude; + return enable_teleport_home; + } +}; + +BOOL enable_god_full(void*) +{ + return gAgent.getGodLevel() >= GOD_FULL; +} + +BOOL enable_god_liaison(void*) +{ + return gAgent.getGodLevel() >= GOD_LIAISON; +} + +bool is_god_customer_service() +{ + return gAgent.getGodLevel() >= GOD_CUSTOMER_SERVICE; +} + +BOOL enable_god_basic(void*) +{ + return gAgent.getGodLevel() > GOD_NOT; +} + + +void toggle_show_xui_names(void *) +{ + gSavedSettings.setBOOL("DebugShowXUINames", !gSavedSettings.getBOOL("DebugShowXUINames")); +} + +BOOL check_show_xui_names(void *) +{ + return gSavedSettings.getBOOL("DebugShowXUINames"); +} + +class LLToolsSelectOnlyMyObjects : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL cur_val = gSavedSettings.getBOOL("SelectOwnedOnly"); + + gSavedSettings.setBOOL("SelectOwnedOnly", ! cur_val ); + + return true; + } +}; + +class LLToolsSelectOnlyMovableObjects : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL cur_val = gSavedSettings.getBOOL("SelectMovableOnly"); + + gSavedSettings.setBOOL("SelectMovableOnly", ! cur_val ); + + return true; + } +}; + +class LLToolsSelectBySurrounding : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSelectMgr::sRectSelectInclusive = !LLSelectMgr::sRectSelectInclusive; + + gSavedSettings.setBOOL("RectangleSelectInclusive", LLSelectMgr::sRectSelectInclusive); + return true; + } +}; + +class LLToolsShowHiddenSelection : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // TomY TODO Merge these + LLSelectMgr::sRenderHiddenSelections = !LLSelectMgr::sRenderHiddenSelections; + + gSavedSettings.setBOOL("RenderHiddenSelections", LLSelectMgr::sRenderHiddenSelections); + return true; + } +}; + +class LLToolsShowSelectionLightRadius : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // TomY TODO merge these + LLSelectMgr::sRenderLightRadius = !LLSelectMgr::sRenderLightRadius; + + gSavedSettings.setBOOL("RenderLightRadius", LLSelectMgr::sRenderLightRadius); + return true; + } +}; + +class LLToolsEditLinkedParts : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL select_individuals = !gSavedSettings.getBOOL("EditLinkedParts"); + gSavedSettings.setBOOL( "EditLinkedParts", select_individuals ); + if (select_individuals) + { + LLSelectMgr::getInstance()->demoteSelectionToIndividuals(); + } + else + { + LLSelectMgr::getInstance()->promoteSelectionToRoot(); + } + return true; + } +}; + +void reload_vertex_shader(void *) +{ + //THIS WOULD BE AN AWESOME PLACE TO RELOAD SHADERS... just a thought - DaveP +} + +void handle_dump_avatar_local_textures(void*) +{ + gAgentAvatarp->dumpLocalTextures(); +} + +void handle_dump_timers() +{ + LLFastTimer::dumpCurTimes(); +} + +void handle_debug_avatar_textures(void*) +{ + LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (objectp) + { + LLFloaterReg::showInstance( "avatar_textures", LLSD(objectp->getID()) ); + } +} + +void handle_grab_baked_texture(void* data) +{ + EBakedTextureIndex baked_tex_index = (EBakedTextureIndex)((intptr_t)data); + if (!isAgentAvatarValid()) return; + + const LLUUID& asset_id = gAgentAvatarp->grabBakedTexture(baked_tex_index); + LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << llendl; + LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE; + LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE; + const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(asset_type)); + if(folder_id.notNull()) + { + std::string name; + name = "Baked " + LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_tex_index)->mNameCapitalized + " Texture"; + + LLUUID item_id; + item_id.generate(); + LLPermissions perm; + perm.init(gAgentID, + gAgentID, + LLUUID::null, + LLUUID::null); + U32 next_owner_perm = PERM_MOVE | PERM_TRANSFER; + perm.initMasks(PERM_ALL, + PERM_ALL, + PERM_NONE, + PERM_NONE, + next_owner_perm); + time_t creation_date_now = time_corrected(); + LLPointer<LLViewerInventoryItem> item + = new LLViewerInventoryItem(item_id, + folder_id, + perm, + asset_id, + asset_type, + inv_type, + name, + LLStringUtil::null, + LLSaleInfo::DEFAULT, + LLInventoryItemFlags::II_FLAGS_NONE, + creation_date_now); + + item->updateServer(TRUE); + gInventory.updateItem(item); + gInventory.notifyObservers(); + + // Show the preview panel for textures to let + // user know that the image is now in inventory. + LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); + if(active_panel) + { + LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); + + active_panel->setSelection(item_id, TAKE_FOCUS_NO); + active_panel->openSelected(); + //LLFloaterInventory::dumpSelectionInformation((void*)view); + // restore keyboard focus + gFocusMgr.setKeyboardFocus(focus_ctrl); + } + } + else + { + llwarns << "Can't find a folder to put it in" << llendl; + } +} + +BOOL enable_grab_baked_texture(void* data) +{ + EBakedTextureIndex index = (EBakedTextureIndex)((intptr_t)data); + if (isAgentAvatarValid()) + { + return gAgentAvatarp->canGrabBakedTexture(index); + } + return FALSE; +} + +// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing. +// Returns NULL on failure. +LLVOAvatar* find_avatar_from_object( LLViewerObject* object ) +{ + if (object) + { + if( object->isAttachment() ) + { + do + { + object = (LLViewerObject*) object->getParent(); + } + while( object && !object->isAvatar() ); + } + else if( !object->isAvatar() ) + { + object = NULL; + } + } + + return (LLVOAvatar*) object; +} + + +// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing. +// Returns NULL on failure. +LLVOAvatar* find_avatar_from_object( const LLUUID& object_id ) +{ + return find_avatar_from_object( gObjectList.findObject(object_id) ); +} + + +void handle_disconnect_viewer(void *) +{ + LLAppViewer::instance()->forceDisconnect(LLTrans::getString("TestingDisconnect")); +} + +void force_error_breakpoint(void *) +{ + LLAppViewer::instance()->forceErrorBreakpoint(); +} + +void force_error_llerror(void *) +{ + LLAppViewer::instance()->forceErrorLLError(); +} + +void force_error_bad_memory_access(void *) +{ + LLAppViewer::instance()->forceErrorBadMemoryAccess(); +} + +void force_error_infinite_loop(void *) +{ + LLAppViewer::instance()->forceErrorInfiniteLoop(); +} + +void force_error_software_exception(void *) +{ + LLAppViewer::instance()->forceErrorSoftwareException(); +} + +void force_error_driver_crash(void *) +{ + LLAppViewer::instance()->forceErrorDriverCrash(); +} + +class LLToolsUseSelectionForGrid : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLSelectMgr::getInstance()->clearGridObjects(); + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* objectp) + { + LLSelectMgr::getInstance()->addGridObject(objectp); + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); + LLSelectMgr::getInstance()->setGridMode(GRID_MODE_REF_OBJECT); + if (gFloaterTools) + { + gFloaterTools->mComboGridMode->setCurrentByIndex((S32)GRID_MODE_REF_OBJECT); + } + return true; + } +}; + +void handle_test_load_url(void*) +{ + LLWeb::loadURL(""); + LLWeb::loadURL("hacker://www.google.com/"); + LLWeb::loadURL("http"); + LLWeb::loadURL("http://www.google.com/"); +} + +// +// LLViewerMenuHolderGL +// +static LLDefaultChildRegistry::Register<LLViewerMenuHolderGL> r("menu_holder"); + +LLViewerMenuHolderGL::LLViewerMenuHolderGL(const LLViewerMenuHolderGL::Params& p) +: LLMenuHolderGL(p) +{} + +BOOL LLViewerMenuHolderGL::hideMenus() +{ + BOOL handled = LLMenuHolderGL::hideMenus(); + + // drop pie menu selection + mParcelSelection = NULL; + mObjectSelection = NULL; + + if (gMenuBarView) + { + gMenuBarView->clearHoverItem(); + gMenuBarView->resetMenuTrigger(); + } + + return handled; +} + +void LLViewerMenuHolderGL::setParcelSelection(LLSafeHandle<LLParcelSelection> selection) +{ + mParcelSelection = selection; +} + +void LLViewerMenuHolderGL::setObjectSelection(LLSafeHandle<LLObjectSelection> selection) +{ + mObjectSelection = selection; +} + + +const LLRect LLViewerMenuHolderGL::getMenuRect() const +{ + return LLRect(0, getRect().getHeight() - MENU_BAR_HEIGHT, getRect().getWidth(), STATUS_BAR_HEIGHT); +} + +void handle_web_browser_test(const LLSD& param) +{ + std::string url = param.asString(); + if (url.empty()) + { + url = "about:blank"; + } + LLWeb::loadURLInternal(url); +} + +void handle_web_content_test(const LLSD& param) +{ + std::string url = param.asString(); + LLWeb::loadWebURLInternal(url); +} + +void handle_buy_currency_test(void*) +{ + std::string url = + "http://sarahd-sl-13041.webdev.lindenlab.com/app/lindex/index.php?agent_id=[AGENT_ID]&secure_session_id=[SESSION_ID]&lang=[LANGUAGE]"; + + LLStringUtil::format_map_t replace; + replace["[AGENT_ID]"] = gAgent.getID().asString(); + replace["[SESSION_ID]"] = gAgent.getSecureSessionID().asString(); + replace["[LANGUAGE]"] = LLUI::getLanguage(); + LLStringUtil::format(url, replace); + + llinfos << "buy currency url " << url << llendl; + + LLFloaterReg::showInstance("buy_currency_html", LLSD(url)); +} + +void handle_rebake_textures(void*) +{ + if (!isAgentAvatarValid()) return; + + // Slam pending upload count to "unstick" things + bool slam_for_debug = true; + gAgentAvatarp->forceBakeAllTextures(slam_for_debug); +} + +void toggle_visibility(void* user_data) +{ + LLView* viewp = (LLView*)user_data; + viewp->setVisible(!viewp->getVisible()); +} + +BOOL get_visibility(void* user_data) +{ + LLView* viewp = (LLView*)user_data; + return viewp->getVisible(); +} + +// TomY TODO: Get rid of these? +class LLViewShowHoverTips : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gSavedSettings.setBOOL("ShowHoverTips", !gSavedSettings.getBOOL("ShowHoverTips")); + return true; + } +}; + +class LLViewCheckShowHoverTips : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gSavedSettings.getBOOL("ShowHoverTips"); + return new_value; + } +}; + +// TomY TODO: Get rid of these? +class LLViewHighlightTransparent : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLDrawPoolAlpha::sShowDebugAlpha = !LLDrawPoolAlpha::sShowDebugAlpha; + return true; + } +}; + +class LLViewCheckHighlightTransparent : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLDrawPoolAlpha::sShowDebugAlpha; + return new_value; + } +}; + +class LLViewBeaconWidth : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string width = userdata.asString(); + if(width == "1") + { + gSavedSettings.setS32("DebugBeaconLineWidth", 1); + } + else if(width == "4") + { + gSavedSettings.setS32("DebugBeaconLineWidth", 4); + } + else if(width == "16") + { + gSavedSettings.setS32("DebugBeaconLineWidth", 16); + } + else if(width == "32") + { + gSavedSettings.setS32("DebugBeaconLineWidth", 32); + } + + return true; + } +}; + + +class LLViewToggleBeacon : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string beacon = userdata.asString(); + if (beacon == "scriptsbeacon") + { + LLPipeline::toggleRenderScriptedBeacons(NULL); + gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) ); + // toggle the other one off if it's on + if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + LLPipeline::toggleRenderScriptedTouchBeacons(NULL); + gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) ); + } + } + else if (beacon == "physicalbeacon") + { + LLPipeline::toggleRenderPhysicalBeacons(NULL); + gSavedSettings.setBOOL( "physicalbeacon", LLPipeline::getRenderPhysicalBeacons(NULL) ); + } + else if (beacon == "soundsbeacon") + { + LLPipeline::toggleRenderSoundBeacons(NULL); + gSavedSettings.setBOOL( "soundsbeacon", LLPipeline::getRenderSoundBeacons(NULL) ); + } + else if (beacon == "particlesbeacon") + { + LLPipeline::toggleRenderParticleBeacons(NULL); + gSavedSettings.setBOOL( "particlesbeacon", LLPipeline::getRenderParticleBeacons(NULL) ); + } + else if (beacon == "scripttouchbeacon") + { + LLPipeline::toggleRenderScriptedTouchBeacons(NULL); + gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) ); + // toggle the other one off if it's on + if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + LLPipeline::toggleRenderScriptedBeacons(NULL); + gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) ); + } + } + else if (beacon == "renderbeacons") + { + LLPipeline::toggleRenderBeacons(NULL); + gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) ); + // toggle the other one on if it's not + if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL)) + { + LLPipeline::toggleRenderHighlights(NULL); + gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) ); + } + } + else if (beacon == "renderhighlights") + { + LLPipeline::toggleRenderHighlights(NULL); + gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) ); + // toggle the other one on if it's not + if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL)) + { + LLPipeline::toggleRenderBeacons(NULL); + gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) ); + } + } + + return true; + } +}; + +class LLViewCheckBeaconEnabled : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string beacon = userdata.asString(); + bool new_value = false; + if (beacon == "scriptsbeacon") + { + new_value = gSavedSettings.getBOOL( "scriptsbeacon"); + LLPipeline::setRenderScriptedBeacons(new_value); + } + else if (beacon == "physicalbeacon") + { + new_value = gSavedSettings.getBOOL( "physicalbeacon"); + LLPipeline::setRenderPhysicalBeacons(new_value); + } + else if (beacon == "soundsbeacon") + { + new_value = gSavedSettings.getBOOL( "soundsbeacon"); + LLPipeline::setRenderSoundBeacons(new_value); + } + else if (beacon == "particlesbeacon") + { + new_value = gSavedSettings.getBOOL( "particlesbeacon"); + LLPipeline::setRenderParticleBeacons(new_value); + } + else if (beacon == "scripttouchbeacon") + { + new_value = gSavedSettings.getBOOL( "scripttouchbeacon"); + LLPipeline::setRenderScriptedTouchBeacons(new_value); + } + else if (beacon == "renderbeacons") + { + new_value = gSavedSettings.getBOOL( "renderbeacons"); + LLPipeline::setRenderBeacons(new_value); + } + else if (beacon == "renderhighlights") + { + new_value = gSavedSettings.getBOOL( "renderhighlights"); + LLPipeline::setRenderHighlights(new_value); + } + return new_value; + } +}; + +class LLViewToggleRenderType : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string type = userdata.asString(); + if (type == "hideparticles") + { + LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + } + return true; + } +}; + +class LLViewCheckRenderType : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string type = userdata.asString(); + bool new_value = false; + if (type == "hideparticles") + { + new_value = LLPipeline::toggleRenderTypeControlNegated((void *)LLPipeline::RENDER_TYPE_PARTICLES); + } + return new_value; + } +}; + +class LLViewShowHUDAttachments : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLPipeline::sShowHUDAttachments = !LLPipeline::sShowHUDAttachments; + return true; + } +}; + +class LLViewCheckHUDAttachments : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = LLPipeline::sShowHUDAttachments; + return new_value; + } +}; + +class LLEditEnableTakeOff : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string clothing = userdata.asString(); + LLWearableType::EType type = LLWearableType::typeNameToType(clothing); + if (type >= LLWearableType::WT_SHAPE && type < LLWearableType::WT_COUNT) + return LLAgentWearables::selfHasWearable(type); + return false; + } +}; + +class LLEditTakeOff : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string clothing = userdata.asString(); + if (clothing == "all") + LLWearableBridge::removeAllClothesFromAvatar(); + else + { + LLWearableType::EType type = LLWearableType::typeNameToType(clothing); + if (type >= LLWearableType::WT_SHAPE + && type < LLWearableType::WT_COUNT + && (gAgentWearables.getWearableCount(type) > 0)) + { + // MULTI-WEARABLES: assuming user wanted to remove top shirt. + U32 wearable_index = gAgentWearables.getWearableCount(type) - 1; + LLViewerInventoryItem *item = dynamic_cast<LLViewerInventoryItem*>(gAgentWearables.getWearableInventoryItem(type,wearable_index)); + LLWearableBridge::removeItemFromAvatar(item); + } + + } + return true; + } +}; + +class LLToolsSelectTool : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string tool_name = userdata.asString(); + if (tool_name == "focus") + { + LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(1); + } + else if (tool_name == "move") + { + LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(2); + } + else if (tool_name == "edit") + { + LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(3); + } + else if (tool_name == "create") + { + LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(4); + } + else if (tool_name == "land") + { + LLToolMgr::getInstance()->getCurrentToolset()->selectToolByIndex(5); + } + return true; + } +}; + +/// WINDLIGHT callbacks +class LLWorldEnvSettings : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string tod = userdata.asString(); + LLVector3 sun_direction; + + if (tod == "editor") + { + // if not there or is hidden, show it + LLFloaterReg::toggleInstance("env_settings"); + return true; + } + + if (tod == "sunrise") + { + // set the value, turn off animation + LLWLParamManager::instance()->mAnimator.setDayTime(0.25); + LLWLParamManager::instance()->mAnimator.mIsRunning = false; + LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; + + // then call update once + LLWLParamManager::instance()->mAnimator.update( + LLWLParamManager::instance()->mCurParams); + } + else if (tod == "noon") + { + // set the value, turn off animation + LLWLParamManager::instance()->mAnimator.setDayTime(0.567); + LLWLParamManager::instance()->mAnimator.mIsRunning = false; + LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; + + // then call update once + LLWLParamManager::instance()->mAnimator.update( + LLWLParamManager::instance()->mCurParams); + } + else if (tod == "sunset") + { + // set the value, turn off animation + LLWLParamManager::instance()->mAnimator.setDayTime(0.75); + LLWLParamManager::instance()->mAnimator.mIsRunning = false; + LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; + + // then call update once + LLWLParamManager::instance()->mAnimator.update( + LLWLParamManager::instance()->mCurParams); + } + else if (tod == "midnight") + { + // set the value, turn off animation + LLWLParamManager::instance()->mAnimator.setDayTime(0.0); + LLWLParamManager::instance()->mAnimator.mIsRunning = false; + LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; + + // then call update once + LLWLParamManager::instance()->mAnimator.update( + LLWLParamManager::instance()->mCurParams); + } + else + { + LLWLParamManager::instance()->mAnimator.mIsRunning = true; + LLWLParamManager::instance()->mAnimator.mUseLindenTime = true; + } + return true; + } +}; + +/// Water Menu callbacks +class LLWorldWaterSettings : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterReg::toggleInstance("env_water"); + return true; + } +}; + +/// Post-Process callbacks +class LLWorldPostProcess : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterReg::showInstance("env_post_process"); + return true; + } +}; + +/// Day Cycle callbacks +class LLWorldDayCycle : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterReg::showInstance("env_day_cycle"); + return true; + } +}; + +class LLWorldToggleMovementControls : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLBottomTray::getInstance()->toggleMovementControls(); + return true; + } +}; + +class LLWorldToggleCameraControls : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLBottomTray::getInstance()->toggleCameraControls(); + return true; + } +}; + +void handle_flush_name_caches() +{ + // Toggle display names on and off to flush + bool use_display_names = LLAvatarNameCache::useDisplayNames(); + LLAvatarNameCache::setUseDisplayNames(!use_display_names); + LLAvatarNameCache::setUseDisplayNames(use_display_names); + + if (gCacheName) gCacheName->clear(); +} + +class LLUploadCostCalculator : public view_listener_t +{ + std::string mCostStr; + + bool handleEvent(const LLSD& userdata) + { + std::string menu_name = userdata.asString(); + gMenuHolder->childSetLabelArg(menu_name, "[COST]", mCostStr); + + return true; + } + + void calculateCost(); + +public: + LLUploadCostCalculator() + { + calculateCost(); + } +}; + +class LLToggleUIHints : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool ui_hints_enabled = gSavedSettings.getBOOL("EnableUIHints"); + // toggle + ui_hints_enabled = !ui_hints_enabled; + gSavedSettings.setBOOL("EnableUIHints", ui_hints_enabled); + return true; + } +}; + +void LLUploadCostCalculator::calculateCost() +{ + S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + + // getPriceUpload() returns -1 if no data available yet. + if(upload_cost >= 0) + { + mCostStr = llformat("%d", upload_cost); + } + else + { + mCostStr = llformat("%d", gSavedSettings.getU32("DefaultUploadCost")); + } +} + +void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y) +{ + static LLMenuGL* show_navbar_context_menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_hide_navbar.xml", + gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + if(gMenuHolder->hasVisibleMenu()) + { + gMenuHolder->hideMenus(); + } + show_navbar_context_menu->buildDrawLabels(); + show_navbar_context_menu->updateParent(LLMenuGL::sMenuContainer); + LLMenuGL::showPopup(ctrl, show_navbar_context_menu, x, y); +} + +void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y) +{ + static LLMenuGL* show_topbarinfo_context_menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_topinfobar.xml", + gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + + LLMenuItemGL* landmark_item = show_topbarinfo_context_menu->getChild<LLMenuItemGL>("Landmark"); + if (!LLLandmarkActions::landmarkAlreadyExists()) + { + landmark_item->setLabel(LLTrans::getString("AddLandmarkNavBarMenu")); + } + else + { + landmark_item->setLabel(LLTrans::getString("EditLandmarkNavBarMenu")); + } + + if(gMenuHolder->hasVisibleMenu()) + { + gMenuHolder->hideMenus(); + } + + show_topbarinfo_context_menu->buildDrawLabels(); + show_topbarinfo_context_menu->updateParent(LLMenuGL::sMenuContainer); + LLMenuGL::showPopup(ctrl, show_topbarinfo_context_menu, x, y); +} + +void initialize_edit_menu() +{ + view_listener_t::addMenu(new LLEditUndo(), "Edit.Undo"); + view_listener_t::addMenu(new LLEditRedo(), "Edit.Redo"); + view_listener_t::addMenu(new LLEditCut(), "Edit.Cut"); + view_listener_t::addMenu(new LLEditCopy(), "Edit.Copy"); + view_listener_t::addMenu(new LLEditPaste(), "Edit.Paste"); + view_listener_t::addMenu(new LLEditDelete(), "Edit.Delete"); + view_listener_t::addMenu(new LLEditSelectAll(), "Edit.SelectAll"); + view_listener_t::addMenu(new LLEditDeselect(), "Edit.Deselect"); + view_listener_t::addMenu(new LLEditDuplicate(), "Edit.Duplicate"); + view_listener_t::addMenu(new LLEditTakeOff(), "Edit.TakeOff"); + view_listener_t::addMenu(new LLEditEnableUndo(), "Edit.EnableUndo"); + view_listener_t::addMenu(new LLEditEnableRedo(), "Edit.EnableRedo"); + view_listener_t::addMenu(new LLEditEnableCut(), "Edit.EnableCut"); + view_listener_t::addMenu(new LLEditEnableCopy(), "Edit.EnableCopy"); + view_listener_t::addMenu(new LLEditEnablePaste(), "Edit.EnablePaste"); + view_listener_t::addMenu(new LLEditEnableDelete(), "Edit.EnableDelete"); + view_listener_t::addMenu(new LLEditEnableSelectAll(), "Edit.EnableSelectAll"); + view_listener_t::addMenu(new LLEditEnableDeselect(), "Edit.EnableDeselect"); + view_listener_t::addMenu(new LLEditEnableDuplicate(), "Edit.EnableDuplicate"); + +} + +void initialize_menus() +{ + // A parameterized event handler used as ctrl-8/9/0 zoom controls below. + class LLZoomer : public view_listener_t + { + public: + // The "mult" parameter says whether "val" is a multiplier or used to set the value. + LLZoomer(F32 val, bool mult=true) : mVal(val), mMult(mult) {} + bool handleEvent(const LLSD& userdata) + { + F32 new_fov_rad = mMult ? LLViewerCamera::getInstance()->getDefaultFOV() * mVal : mVal; + LLViewerCamera::getInstance()->setDefaultFOV(new_fov_rad); + gSavedSettings.setF32("CameraAngle", LLViewerCamera::getInstance()->getView()); // setView may have clamped it. + return true; + } + private: + F32 mVal; + bool mMult; + }; + + LLUICtrl::EnableCallbackRegistry::Registrar& enable = LLUICtrl::EnableCallbackRegistry::currentRegistrar(); + LLUICtrl::CommitCallbackRegistry::Registrar& commit = LLUICtrl::CommitCallbackRegistry::currentRegistrar(); + + // Generic enable and visible + // Don't prepend MenuName.Foo because these can be used in any menu. + enable.add("IsGodCustomerService", boost::bind(&is_god_customer_service)); + + view_listener_t::addEnable(new LLUploadCostCalculator(), "Upload.CalculateCosts"); + + // Agent + commit.add("Agent.toggleFlying", boost::bind(&LLAgent::toggleFlying)); + enable.add("Agent.enableFlying", boost::bind(&LLAgent::enableFlying)); + + // File menu + init_menu_file(); + + view_listener_t::addMenu(new LLEditEnableTakeOff(), "Edit.EnableTakeOff"); + view_listener_t::addMenu(new LLEditEnableCustomizeAvatar(), "Edit.EnableCustomizeAvatar"); + view_listener_t::addMenu(new LLEnableEditShape(), "Edit.EnableEditShape"); + commit.add("CustomizeAvatar", boost::bind(&handle_customize_avatar)); + commit.add("EditOutfit", boost::bind(&handle_edit_outfit)); + commit.add("EditShape", boost::bind(&handle_edit_shape)); + + // View menu + view_listener_t::addMenu(new LLViewMouselook(), "View.Mouselook"); + view_listener_t::addMenu(new LLViewJoystickFlycam(), "View.JoystickFlycam"); + view_listener_t::addMenu(new LLViewResetView(), "View.ResetView"); + view_listener_t::addMenu(new LLViewLookAtLastChatter(), "View.LookAtLastChatter"); + view_listener_t::addMenu(new LLViewShowHoverTips(), "View.ShowHoverTips"); + view_listener_t::addMenu(new LLViewHighlightTransparent(), "View.HighlightTransparent"); + view_listener_t::addMenu(new LLViewToggleRenderType(), "View.ToggleRenderType"); + view_listener_t::addMenu(new LLViewShowHUDAttachments(), "View.ShowHUDAttachments"); + view_listener_t::addMenu(new LLZoomer(1.2f), "View.ZoomOut"); + view_listener_t::addMenu(new LLZoomer(1/1.2f), "View.ZoomIn"); + view_listener_t::addMenu(new LLZoomer(DEFAULT_FIELD_OF_VIEW, false), "View.ZoomDefault"); + view_listener_t::addMenu(new LLViewDefaultUISize(), "View.DefaultUISize"); + + view_listener_t::addMenu(new LLViewEnableMouselook(), "View.EnableMouselook"); + view_listener_t::addMenu(new LLViewEnableJoystickFlycam(), "View.EnableJoystickFlycam"); + view_listener_t::addMenu(new LLViewEnableLastChatter(), "View.EnableLastChatter"); + + view_listener_t::addMenu(new LLViewCheckJoystickFlycam(), "View.CheckJoystickFlycam"); + view_listener_t::addMenu(new LLViewCheckShowHoverTips(), "View.CheckShowHoverTips"); + view_listener_t::addMenu(new LLViewCheckHighlightTransparent(), "View.CheckHighlightTransparent"); + view_listener_t::addMenu(new LLViewCheckRenderType(), "View.CheckRenderType"); + view_listener_t::addMenu(new LLViewCheckHUDAttachments(), "View.CheckHUDAttachments"); + + // Me > Movement + view_listener_t::addMenu(new LLAdvancedAgentFlyingInfo(), "Agent.getFlying"); + + // World menu + commit.add("World.Chat", boost::bind(&handle_chat, (void*)NULL)); + view_listener_t::addMenu(new LLWorldAlwaysRun(), "World.AlwaysRun"); + view_listener_t::addMenu(new LLWorldCreateLandmark(), "World.CreateLandmark"); + view_listener_t::addMenu(new LLWorldPlaceProfile(), "World.PlaceProfile"); + view_listener_t::addMenu(new LLWorldSetHomeLocation(), "World.SetHomeLocation"); + view_listener_t::addMenu(new LLWorldTeleportHome(), "World.TeleportHome"); + view_listener_t::addMenu(new LLWorldSetAway(), "World.SetAway"); + view_listener_t::addMenu(new LLWorldSetBusy(), "World.SetBusy"); + + view_listener_t::addMenu(new LLWorldEnableCreateLandmark(), "World.EnableCreateLandmark"); + view_listener_t::addMenu(new LLWorldEnableSetHomeLocation(), "World.EnableSetHomeLocation"); + view_listener_t::addMenu(new LLWorldEnableTeleportHome(), "World.EnableTeleportHome"); + view_listener_t::addMenu(new LLWorldEnableBuyLand(), "World.EnableBuyLand"); + + view_listener_t::addMenu(new LLWorldCheckAlwaysRun(), "World.CheckAlwaysRun"); + + view_listener_t::addMenu(new LLWorldEnvSettings(), "World.EnvSettings"); + view_listener_t::addMenu(new LLWorldWaterSettings(), "World.WaterSettings"); + view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess"); + view_listener_t::addMenu(new LLWorldDayCycle(), "World.DayCycle"); + + view_listener_t::addMenu(new LLWorldToggleMovementControls(), "World.Toggle.MovementControls"); + view_listener_t::addMenu(new LLWorldToggleCameraControls(), "World.Toggle.CameraControls"); + + // Tools menu + view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool"); + view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects"); + view_listener_t::addMenu(new LLToolsSelectOnlyMovableObjects(), "Tools.SelectOnlyMovableObjects"); + view_listener_t::addMenu(new LLToolsSelectBySurrounding(), "Tools.SelectBySurrounding"); + view_listener_t::addMenu(new LLToolsShowHiddenSelection(), "Tools.ShowHiddenSelection"); + view_listener_t::addMenu(new LLToolsShowSelectionLightRadius(), "Tools.ShowSelectionLightRadius"); + view_listener_t::addMenu(new LLToolsEditLinkedParts(), "Tools.EditLinkedParts"); + view_listener_t::addMenu(new LLToolsSnapObjectXY(), "Tools.SnapObjectXY"); + view_listener_t::addMenu(new LLToolsUseSelectionForGrid(), "Tools.UseSelectionForGrid"); + view_listener_t::addMenu(new LLToolsSelectNextPart(), "Tools.SelectNextPart"); + commit.add("Tools.Link", boost::bind(&LLSelectMgr::linkObjects, LLSelectMgr::getInstance())); + commit.add("Tools.Unlink", boost::bind(&LLSelectMgr::unlinkObjects, LLSelectMgr::getInstance())); + view_listener_t::addMenu(new LLToolsStopAllAnimations(), "Tools.StopAllAnimations"); + view_listener_t::addMenu(new LLToolsReleaseKeys(), "Tools.ReleaseKeys"); + view_listener_t::addMenu(new LLToolsEnableReleaseKeys(), "Tools.EnableReleaseKeys"); + commit.add("Tools.LookAtSelection", boost::bind(&handle_look_at_selection, _2)); + commit.add("Tools.BuyOrTake", boost::bind(&handle_buy_or_take)); + commit.add("Tools.TakeCopy", boost::bind(&handle_take_copy)); + view_listener_t::addMenu(new LLToolsSaveToInventory(), "Tools.SaveToInventory"); + view_listener_t::addMenu(new LLToolsSaveToObjectInventory(), "Tools.SaveToObjectInventory"); + view_listener_t::addMenu(new LLToolsSelectedScriptAction(), "Tools.SelectedScriptAction"); + + view_listener_t::addMenu(new LLToolsEnableToolNotPie(), "Tools.EnableToolNotPie"); + view_listener_t::addMenu(new LLToolsEnableSelectNextPart(), "Tools.EnableSelectNextPart"); + enable.add("Tools.EnableLink", boost::bind(&LLSelectMgr::enableLinkObjects, LLSelectMgr::getInstance())); + enable.add("Tools.EnableUnlink", boost::bind(&LLSelectMgr::enableUnlinkObjects, LLSelectMgr::getInstance())); + view_listener_t::addMenu(new LLToolsEnableBuyOrTake(), "Tools.EnableBuyOrTake"); + enable.add("Tools.EnableTakeCopy", boost::bind(&enable_object_take_copy)); + enable.add("Tools.VisibleBuyObject", boost::bind(&tools_visible_buy_object)); + enable.add("Tools.VisibleTakeObject", boost::bind(&tools_visible_take_object)); + view_listener_t::addMenu(new LLToolsEnableSaveToInventory(), "Tools.EnableSaveToInventory"); + view_listener_t::addMenu(new LLToolsEnableSaveToObjectInventory(), "Tools.EnableSaveToObjectInventory"); + + // Help menu + // most items use the ShowFloater method + + // Advanced menu + view_listener_t::addMenu(new LLAdvancedToggleConsole(), "Advanced.ToggleConsole"); + view_listener_t::addMenu(new LLAdvancedCheckConsole(), "Advanced.CheckConsole"); + view_listener_t::addMenu(new LLAdvancedDumpInfoToConsole(), "Advanced.DumpInfoToConsole"); + + // Advanced > HUD Info + view_listener_t::addMenu(new LLAdvancedToggleHUDInfo(), "Advanced.ToggleHUDInfo"); + view_listener_t::addMenu(new LLAdvancedCheckHUDInfo(), "Advanced.CheckHUDInfo"); + + // Advanced Other Settings + view_listener_t::addMenu(new LLAdvancedClearGroupCache(), "Advanced.ClearGroupCache"); + + // Advanced > Render > Types + view_listener_t::addMenu(new LLAdvancedToggleRenderType(), "Advanced.ToggleRenderType"); + view_listener_t::addMenu(new LLAdvancedCheckRenderType(), "Advanced.CheckRenderType"); + + //// Advanced > Render > Features + view_listener_t::addMenu(new LLAdvancedToggleFeature(), "Advanced.ToggleFeature"); + view_listener_t::addMenu(new LLAdvancedCheckFeature(), "Advanced.CheckFeature"); + // Advanced > Render > Info Displays + view_listener_t::addMenu(new LLAdvancedToggleInfoDisplay(), "Advanced.ToggleInfoDisplay"); + view_listener_t::addMenu(new LLAdvancedCheckInfoDisplay(), "Advanced.CheckInfoDisplay"); + view_listener_t::addMenu(new LLAdvancedSelectedTextureInfo(), "Advanced.SelectedTextureInfo"); + view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe"); + view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe"); + // Develop > Render + view_listener_t::addMenu(new LLAdvancedToggleTextureAtlas(), "Advanced.ToggleTextureAtlas"); + view_listener_t::addMenu(new LLAdvancedCheckTextureAtlas(), "Advanced.CheckTextureAtlas"); + view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion"); + view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO"); + view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred"); + view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions"); + view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate"); + view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate"); + view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame"); + view_listener_t::addMenu(new LLAdvancedCheckPeriodicSlowFrame(), "Advanced.CheckPeriodicSlowFrame"); + view_listener_t::addMenu(new LLAdvancedVectorizePerfTest(), "Advanced.VectorizePerfTest"); + view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest"); + view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest"); + view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles"); + view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption"); + view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption"); + + + #ifdef TOGGLE_HACKED_GODLIKE_VIEWER + view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode"); + view_listener_t::addMenu(new LLAdvancedCheckToggleHackedGodmode(), "Advanced.CheckToggleHackedGodmode"); + view_listener_t::addMenu(new LLAdvancedEnableToggleHackedGodmode(), "Advanced.EnableToggleHackedGodmode"); + #endif + + // Advanced > World + view_listener_t::addMenu(new LLAdvancedDumpScriptedCamera(), "Advanced.DumpScriptedCamera"); + view_listener_t::addMenu(new LLAdvancedDumpRegionObjectCache(), "Advanced.DumpRegionObjectCache"); + + // Advanced > UI + commit.add("Advanced.WebBrowserTest", boost::bind(&handle_web_browser_test, _2)); // sigh! this one opens the MEDIA browser + commit.add("Advanced.WebContentTest", boost::bind(&handle_web_content_test, _2)); // this one opens the Web Content floater + view_listener_t::addMenu(new LLAdvancedBuyCurrencyTest(), "Advanced.BuyCurrencyTest"); + view_listener_t::addMenu(new LLAdvancedDumpSelectMgr(), "Advanced.DumpSelectMgr"); + view_listener_t::addMenu(new LLAdvancedDumpInventory(), "Advanced.DumpInventory"); + commit.add("Advanced.DumpTimers", boost::bind(&handle_dump_timers) ); + commit.add("Advanced.DumpFocusHolder", boost::bind(&handle_dump_focus) ); + view_listener_t::addMenu(new LLAdvancedPrintSelectedObjectInfo(), "Advanced.PrintSelectedObjectInfo"); + view_listener_t::addMenu(new LLAdvancedPrintAgentInfo(), "Advanced.PrintAgentInfo"); + view_listener_t::addMenu(new LLAdvancedPrintTextureMemoryStats(), "Advanced.PrintTextureMemoryStats"); + view_listener_t::addMenu(new LLAdvancedToggleDebugClicks(), "Advanced.ToggleDebugClicks"); + view_listener_t::addMenu(new LLAdvancedCheckDebugClicks(), "Advanced.CheckDebugClicks"); + view_listener_t::addMenu(new LLAdvancedCheckDebugViews(), "Advanced.CheckDebugViews"); + view_listener_t::addMenu(new LLAdvancedToggleDebugViews(), "Advanced.ToggleDebugViews"); + view_listener_t::addMenu(new LLAdvancedToggleXUINameTooltips(), "Advanced.ToggleXUINameTooltips"); + view_listener_t::addMenu(new LLAdvancedCheckXUINameTooltips(), "Advanced.CheckXUINameTooltips"); + view_listener_t::addMenu(new LLAdvancedToggleDebugMouseEvents(), "Advanced.ToggleDebugMouseEvents"); + view_listener_t::addMenu(new LLAdvancedCheckDebugMouseEvents(), "Advanced.CheckDebugMouseEvents"); + view_listener_t::addMenu(new LLAdvancedToggleDebugKeys(), "Advanced.ToggleDebugKeys"); + view_listener_t::addMenu(new LLAdvancedCheckDebugKeys(), "Advanced.CheckDebugKeys"); + view_listener_t::addMenu(new LLAdvancedToggleDebugWindowProc(), "Advanced.ToggleDebugWindowProc"); + view_listener_t::addMenu(new LLAdvancedCheckDebugWindowProc(), "Advanced.CheckDebugWindowProc"); + commit.add("Advanced.ShowSideTray", boost::bind(&handle_show_side_tray)); + + // Advanced > XUI + commit.add("Advanced.ReloadColorSettings", boost::bind(&LLUIColorTable::loadFromSettings, LLUIColorTable::getInstance())); + view_listener_t::addMenu(new LLAdvancedToggleXUINames(), "Advanced.ToggleXUINames"); + view_listener_t::addMenu(new LLAdvancedCheckXUINames(), "Advanced.CheckXUINames"); + view_listener_t::addMenu(new LLAdvancedSendTestIms(), "Advanced.SendTestIMs"); + commit.add("Advanced.FlushNameCaches", boost::bind(&handle_flush_name_caches)); + + // Advanced > Character > Grab Baked Texture + view_listener_t::addMenu(new LLAdvancedGrabBakedTexture(), "Advanced.GrabBakedTexture"); + view_listener_t::addMenu(new LLAdvancedEnableGrabBakedTexture(), "Advanced.EnableGrabBakedTexture"); + + // Advanced > Character > Character Tests + view_listener_t::addMenu(new LLAdvancedAppearanceToXML(), "Advanced.AppearanceToXML"); + view_listener_t::addMenu(new LLAdvancedToggleCharacterGeometry(), "Advanced.ToggleCharacterGeometry"); + + view_listener_t::addMenu(new LLAdvancedTestMale(), "Advanced.TestMale"); + view_listener_t::addMenu(new LLAdvancedTestFemale(), "Advanced.TestFemale"); + view_listener_t::addMenu(new LLAdvancedTogglePG(), "Advanced.TogglePG"); + + // Advanced > Character (toplevel) + view_listener_t::addMenu(new LLAdvancedForceParamsToDefault(), "Advanced.ForceParamsToDefault"); + view_listener_t::addMenu(new LLAdvancedReloadVertexShader(), "Advanced.ReloadVertexShader"); + view_listener_t::addMenu(new LLAdvancedToggleAnimationInfo(), "Advanced.ToggleAnimationInfo"); + view_listener_t::addMenu(new LLAdvancedCheckAnimationInfo(), "Advanced.CheckAnimationInfo"); + view_listener_t::addMenu(new LLAdvancedToggleShowLookAt(), "Advanced.ToggleShowLookAt"); + view_listener_t::addMenu(new LLAdvancedCheckShowLookAt(), "Advanced.CheckShowLookAt"); + view_listener_t::addMenu(new LLAdvancedToggleShowPointAt(), "Advanced.ToggleShowPointAt"); + view_listener_t::addMenu(new LLAdvancedCheckShowPointAt(), "Advanced.CheckShowPointAt"); + view_listener_t::addMenu(new LLAdvancedToggleDebugJointUpdates(), "Advanced.ToggleDebugJointUpdates"); + view_listener_t::addMenu(new LLAdvancedCheckDebugJointUpdates(), "Advanced.CheckDebugJointUpdates"); + view_listener_t::addMenu(new LLAdvancedToggleDisableLOD(), "Advanced.ToggleDisableLOD"); + view_listener_t::addMenu(new LLAdvancedCheckDisableLOD(), "Advanced.CheckDisableLOD"); + view_listener_t::addMenu(new LLAdvancedToggleDebugCharacterVis(), "Advanced.ToggleDebugCharacterVis"); + view_listener_t::addMenu(new LLAdvancedCheckDebugCharacterVis(), "Advanced.CheckDebugCharacterVis"); + view_listener_t::addMenu(new LLAdvancedDumpAttachments(), "Advanced.DumpAttachments"); + view_listener_t::addMenu(new LLAdvancedRebakeTextures(), "Advanced.RebakeTextures"); + view_listener_t::addMenu(new LLAdvancedDebugAvatarTextures(), "Advanced.DebugAvatarTextures"); + view_listener_t::addMenu(new LLAdvancedDumpAvatarLocalTextures(), "Advanced.DumpAvatarLocalTextures"); + // Advanced > Network + view_listener_t::addMenu(new LLAdvancedEnableMessageLog(), "Advanced.EnableMessageLog"); + view_listener_t::addMenu(new LLAdvancedDisableMessageLog(), "Advanced.DisableMessageLog"); + view_listener_t::addMenu(new LLAdvancedDropPacket(), "Advanced.DropPacket"); + + // Advanced > Recorder + view_listener_t::addMenu(new LLAdvancedAgentPilot(), "Advanced.AgentPilot"); + view_listener_t::addMenu(new LLAdvancedToggleAgentPilotLoop(), "Advanced.ToggleAgentPilotLoop"); + view_listener_t::addMenu(new LLAdvancedCheckAgentPilotLoop(), "Advanced.CheckAgentPilotLoop"); + + // Advanced > Debugging + view_listener_t::addMenu(new LLAdvancedForceErrorBreakpoint(), "Advanced.ForceErrorBreakpoint"); + view_listener_t::addMenu(new LLAdvancedForceErrorLlerror(), "Advanced.ForceErrorLlerror"); + view_listener_t::addMenu(new LLAdvancedForceErrorBadMemoryAccess(), "Advanced.ForceErrorBadMemoryAccess"); + view_listener_t::addMenu(new LLAdvancedForceErrorInfiniteLoop(), "Advanced.ForceErrorInfiniteLoop"); + view_listener_t::addMenu(new LLAdvancedForceErrorSoftwareException(), "Advanced.ForceErrorSoftwareException"); + view_listener_t::addMenu(new LLAdvancedForceErrorDriverCrash(), "Advanced.ForceErrorDriverCrash"); + view_listener_t::addMenu(new LLAdvancedForceErrorDisconnectViewer(), "Advanced.ForceErrorDisconnectViewer"); + + // Advanced (toplevel) + view_listener_t::addMenu(new LLAdvancedToggleShowObjectUpdates(), "Advanced.ToggleShowObjectUpdates"); + view_listener_t::addMenu(new LLAdvancedCheckShowObjectUpdates(), "Advanced.CheckShowObjectUpdates"); + view_listener_t::addMenu(new LLAdvancedCompressImage(), "Advanced.CompressImage"); + view_listener_t::addMenu(new LLAdvancedShowDebugSettings(), "Advanced.ShowDebugSettings"); + view_listener_t::addMenu(new LLAdvancedEnableViewAdminOptions(), "Advanced.EnableViewAdminOptions"); + view_listener_t::addMenu(new LLAdvancedToggleViewAdminOptions(), "Advanced.ToggleViewAdminOptions"); + view_listener_t::addMenu(new LLAdvancedCheckViewAdminOptions(), "Advanced.CheckViewAdminOptions"); + view_listener_t::addMenu(new LLAdvancedRequestAdminStatus(), "Advanced.RequestAdminStatus"); + view_listener_t::addMenu(new LLAdvancedLeaveAdminStatus(), "Advanced.LeaveAdminStatus"); + + + // Admin >Object + view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy"); + view_listener_t::addMenu(new LLAdminHandleObjectOwnerSelf(), "Admin.HandleObjectOwnerSelf"); + view_listener_t::addMenu(new LLAdminHandleObjectOwnerPermissive(), "Admin.HandleObjectOwnerPermissive"); + view_listener_t::addMenu(new LLAdminHandleForceDelete(), "Admin.HandleForceDelete"); + view_listener_t::addMenu(new LLAdminHandleObjectLock(), "Admin.HandleObjectLock"); + view_listener_t::addMenu(new LLAdminHandleObjectAssetIDs(), "Admin.HandleObjectAssetIDs"); + + // Admin >Parcel + view_listener_t::addMenu(new LLAdminHandleForceParcelOwnerToMe(), "Admin.HandleForceParcelOwnerToMe"); + view_listener_t::addMenu(new LLAdminHandleForceParcelToContent(), "Admin.HandleForceParcelToContent"); + view_listener_t::addMenu(new LLAdminHandleClaimPublicLand(), "Admin.HandleClaimPublicLand"); + + // Admin >Region + view_listener_t::addMenu(new LLAdminHandleRegionDumpTempAssetData(), "Admin.HandleRegionDumpTempAssetData"); + // Admin top level + view_listener_t::addMenu(new LLAdminOnSaveState(), "Admin.OnSaveState"); + + // Self context menu + view_listener_t::addMenu(new LLSelfStandUp(), "Self.StandUp"); + enable.add("Self.EnableStandUp", boost::bind(&enable_standup_self)); + view_listener_t::addMenu(new LLSelfSitDown(), "Self.SitDown"); + enable.add("Self.EnableSitDown", boost::bind(&enable_sitdown_self)); + view_listener_t::addMenu(new LLSelfRemoveAllAttachments(), "Self.RemoveAllAttachments"); + + view_listener_t::addMenu(new LLSelfEnableRemoveAllAttachments(), "Self.EnableRemoveAllAttachments"); + + // we don't use boost::bind directly to delay side tray construction + view_listener_t::addMenu( new LLTogglePanelPeopleTab(), "SideTray.PanelPeopleTab"); + + // Avatar pie menu + view_listener_t::addMenu(new LLObjectMute(), "Avatar.Mute"); + view_listener_t::addMenu(new LLAvatarAddFriend(), "Avatar.AddFriend"); + view_listener_t::addMenu(new LLAvatarAddContact(), "Avatar.AddContact"); + commit.add("Avatar.Freeze", boost::bind(&handle_avatar_freeze, LLSD())); + view_listener_t::addMenu(new LLAvatarDebug(), "Avatar.Debug"); + view_listener_t::addMenu(new LLAvatarVisibleDebug(), "Avatar.VisibleDebug"); + view_listener_t::addMenu(new LLAvatarInviteToGroup(), "Avatar.InviteToGroup"); + commit.add("Avatar.Eject", boost::bind(&handle_avatar_eject, LLSD())); + commit.add("Avatar.ShowInspector", boost::bind(&handle_avatar_show_inspector)); + view_listener_t::addMenu(new LLAvatarSendIM(), "Avatar.SendIM"); + view_listener_t::addMenu(new LLAvatarCall(), "Avatar.Call"); + enable.add("Avatar.EnableCall", boost::bind(&LLAvatarActions::canCall)); + view_listener_t::addMenu(new LLAvatarReportAbuse(), "Avatar.ReportAbuse"); + + view_listener_t::addMenu(new LLAvatarEnableAddFriend(), "Avatar.EnableAddFriend"); + enable.add("Avatar.EnableFreezeEject", boost::bind(&enable_freeze_eject, _2)); + + // Object pie menu + view_listener_t::addMenu(new LLObjectBuild(), "Object.Build"); + commit.add("Object.Touch", boost::bind(&handle_object_touch)); + commit.add("Object.SitOrStand", boost::bind(&handle_object_sit_or_stand)); + commit.add("Object.Delete", boost::bind(&handle_object_delete)); + view_listener_t::addMenu(new LLObjectAttachToAvatar(true), "Object.AttachToAvatar"); + view_listener_t::addMenu(new LLObjectAttachToAvatar(false), "Object.AttachAddToAvatar"); + view_listener_t::addMenu(new LLObjectReturn(), "Object.Return"); + view_listener_t::addMenu(new LLObjectReportAbuse(), "Object.ReportAbuse"); + view_listener_t::addMenu(new LLObjectMute(), "Object.Mute"); + + enable.add("Object.VisibleTake", boost::bind(&visible_take_object)); + enable.add("Object.VisibleBuy", boost::bind(&visible_buy_object)); + + commit.add("Object.Buy", boost::bind(&handle_buy)); + commit.add("Object.Edit", boost::bind(&handle_object_edit)); + commit.add("Object.Inspect", boost::bind(&handle_object_inspect)); + commit.add("Object.Open", boost::bind(&handle_object_open)); + commit.add("Object.Take", boost::bind(&handle_take)); + commit.add("Object.ShowInspector", boost::bind(&handle_object_show_inspector)); + enable.add("Object.EnableOpen", boost::bind(&enable_object_open)); + enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1)); + enable.add("Object.EnableDelete", boost::bind(&enable_object_delete)); + enable.add("Object.EnableWear", boost::bind(&object_selected_and_point_valid)); + + enable.add("Object.EnableStandUp", boost::bind(&enable_object_stand_up)); + enable.add("Object.EnableSit", boost::bind(&enable_object_sit, _1)); + + view_listener_t::addMenu(new LLObjectEnableReturn(), "Object.EnableReturn"); + view_listener_t::addMenu(new LLObjectEnableReportAbuse(), "Object.EnableReportAbuse"); + + enable.add("Avatar.EnableMute", boost::bind(&enable_object_mute)); + enable.add("Object.EnableMute", boost::bind(&enable_object_mute)); + enable.add("Object.EnableBuy", boost::bind(&enable_buy_object)); + commit.add("Object.ZoomIn", boost::bind(&handle_look_at_selection, "zoom")); + + // Attachment pie menu + enable.add("Attachment.Label", boost::bind(&onEnableAttachmentLabel, _1, _2)); + view_listener_t::addMenu(new LLAttachmentDrop(), "Attachment.Drop"); + view_listener_t::addMenu(new LLAttachmentDetachFromPoint(), "Attachment.DetachFromPoint"); + view_listener_t::addMenu(new LLAttachmentDetach(), "Attachment.Detach"); + view_listener_t::addMenu(new LLAttachmentPointFilled(), "Attachment.PointFilled"); + view_listener_t::addMenu(new LLAttachmentEnableDrop(), "Attachment.EnableDrop"); + view_listener_t::addMenu(new LLAttachmentEnableDetach(), "Attachment.EnableDetach"); + + // Land pie menu + view_listener_t::addMenu(new LLLandBuild(), "Land.Build"); + view_listener_t::addMenu(new LLLandSit(), "Land.Sit"); + view_listener_t::addMenu(new LLLandBuyPass(), "Land.BuyPass"); + view_listener_t::addMenu(new LLLandEdit(), "Land.Edit"); + + view_listener_t::addMenu(new LLLandEnableBuyPass(), "Land.EnableBuyPass"); + commit.add("Land.Buy", boost::bind(&handle_buy_land)); + + // Generic actions + commit.add("ReportAbuse", boost::bind(&handle_report_abuse)); + commit.add("BuyCurrency", boost::bind(&handle_buy_currency)); + view_listener_t::addMenu(new LLShowHelp(), "ShowHelp"); + view_listener_t::addMenu(new LLToggleHelp(), "ToggleHelp"); + view_listener_t::addMenu(new LLPromptShowURL(), "PromptShowURL"); + view_listener_t::addMenu(new LLShowAgentProfile(), "ShowAgentProfile"); + view_listener_t::addMenu(new LLToggleAgentProfile(), "ToggleAgentProfile"); + view_listener_t::addMenu(new LLToggleControl(), "ToggleControl"); + view_listener_t::addMenu(new LLCheckControl(), "CheckControl"); + view_listener_t::addMenu(new LLGoToObject(), "GoToObject"); + commit.add("PayObject", boost::bind(&handle_give_money_dialog)); + + enable.add("EnablePayObject", boost::bind(&enable_pay_object)); + enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar)); + enable.add("EnableEdit", boost::bind(&enable_object_edit)); + enable.add("VisibleBuild", boost::bind(&enable_object_build)); + + view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible"); + view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel"); + view_listener_t::addMenu(new LLSidetrayPanelVisible(), "SidetrayPanelVisible"); + view_listener_t::addMenu(new LLSomethingSelected(), "SomethingSelected"); + view_listener_t::addMenu(new LLSomethingSelectedNoHUD(), "SomethingSelectedNoHUD"); + view_listener_t::addMenu(new LLEditableSelected(), "EditableSelected"); + view_listener_t::addMenu(new LLEditableSelectedMono(), "EditableSelectedMono"); + + view_listener_t::addMenu(new LLToggleUIHints(), "ToggleUIHints"); + + commit.add("Destination.show", boost::bind(&toggle_destination_and_avatar_picker, 0)); + commit.add("Avatar.show", boost::bind(&toggle_destination_and_avatar_picker, 1)); +} diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2843e4e9ae..147163a9c0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1,5034 +1,5034 @@ -/**
- * @file llviewerwindow.cpp
- * @brief Implementation of the LLViewerWindow class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerwindow.h"
-
-#if LL_WINDOWS
-#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally
-#endif
-
-// system library includes
-#include <stdio.h>
-#include <iostream>
-#include <fstream>
-#include <algorithm>
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llfloaterreg.h"
-#include "llpanellogin.h"
-#include "llviewerkeyboard.h"
-#include "llviewermenu.h"
-
-#include "llviewquery.h"
-#include "llxmltree.h"
-#include "llslurl.h"
-//#include "llviewercamera.h"
-#include "llrender.h"
-
-#include "llvoiceclient.h" // for push-to-talk button handling
-
-//
-// TODO: Many of these includes are unnecessary. Remove them.
-//
-
-// linden library includes
-#include "llaudioengine.h" // mute on minimize
-#include "indra_constants.h"
-#include "llassetstorage.h"
-#include "llerrorcontrol.h"
-#include "llfontgl.h"
-#include "llmousehandler.h"
-#include "llrect.h"
-#include "llsky.h"
-#include "llstring.h"
-#include "llui.h"
-#include "lluuid.h"
-#include "llview.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "object_flags.h"
-#include "lltimer.h"
-#include "timing.h"
-#include "llviewermenu.h"
-#include "lltooltip.h"
-#include "llmediaentry.h"
-#include "llurldispatcher.h"
-
-// newview includes
-#include "llagent.h"
-#include "llbox.h"
-#include "llconsole.h"
-#include "llviewercontrol.h"
-#include "llcylinder.h"
-#include "lldebugview.h"
-#include "lldir.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpoolwater.h"
-#include "llmaniptranslate.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-#include "llfilepicker.h"
-#include "llfirstuse.h"
-#include "llfloater.h"
-#include "llfloaterbuildoptions.h"
-#include "llfloaterbuyland.h"
-#include "llfloatercamera.h"
-#include "llfloaterland.h"
-#include "llfloaterinspect.h"
-#include "llfloatermap.h"
-#include "llfloaternamedesc.h"
-#include "llfloaterpreference.h"
-#include "llfloatersnapshot.h"
-#include "llfloatertools.h"
-#include "llfloaterworldmap.h"
-#include "llfocusmgr.h"
-#include "llfontfreetype.h"
-#include "llgesturemgr.h"
-#include "llglheaders.h"
-#include "lltooltip.h"
-#include "llhudmanager.h"
-#include "llhudobject.h"
-#include "llhudview.h"
-#include "llimagebmp.h"
-#include "llimagej2c.h"
-#include "llimageworker.h"
-#include "llkeyboard.h"
-#include "lllineeditor.h"
-#include "llmenugl.h"
-#include "llmodaldialog.h"
-#include "llmorphview.h"
-#include "llmoveview.h"
-#include "llnavigationbar.h"
-#include "llpopupview.h"
-#include "llpreviewtexture.h"
-#include "llprogressview.h"
-#include "llresmgr.h"
-#include "llsidetray.h"
-#include "llselectmgr.h"
-#include "llrootview.h"
-#include "llrendersphere.h"
-#include "llstartup.h"
-#include "llstatusbar.h"
-#include "llstatview.h"
-#include "llsurface.h"
-#include "llsurfacepatch.h"
-#include "lltexlayer.h"
-#include "lltextbox.h"
-#include "lltexturecache.h"
-#include "lltexturefetch.h"
-#include "lltextureview.h"
-#include "lltool.h"
-#include "lltoolcomp.h"
-#include "lltooldraganddrop.h"
-#include "lltoolface.h"
-#include "lltoolfocus.h"
-#include "lltoolgrab.h"
-#include "lltoolmgr.h"
-#include "lltoolmorph.h"
-#include "lltoolpie.h"
-#include "lltoolselectland.h"
-#include "lltrans.h"
-#include "lluictrlfactory.h"
-#include "llurldispatcher.h" // SLURL from other app instance
-#include "llversioninfo.h"
-#include "llvieweraudio.h"
-#include "llviewercamera.h"
-#include "llviewergesture.h"
-#include "llviewertexturelist.h"
-#include "llviewerinventory.h"
-#include "llviewerkeyboard.h"
-#include "llviewermedia.h"
-#include "llviewermediafocus.h"
-#include "llviewermenu.h"
-#include "llviewermessage.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "llworldmapview.h"
-#include "pipeline.h"
-#include "llappviewer.h"
-#include "llviewerdisplay.h"
-#include "llspatialpartition.h"
-#include "llviewerjoystick.h"
-#include "llviewernetwork.h"
-#include "llpostprocess.h"
-#include "llbottomtray.h"
-#include "llnearbychatbar.h"
-#include "llagentui.h"
-#include "llwearablelist.h"
-
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "llnotificationmanager.h"
-
-#include "llfloaternotificationsconsole.h"
-
-#include "llnearbychat.h"
-#include "llviewerwindowlistener.h"
-#include "llpaneltopinfobar.h"
-
-#if LL_WINDOWS
-#include <tchar.h> // For Unicode conversion methods
-#endif
-
-//
-// Globals
-//
-void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
-
-extern BOOL gDebugClicks;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDepthDirty;
-extern BOOL gResizeScreenTexture;
-
-LLViewerWindow *gViewerWindow = NULL;
-
-LLFrameTimer gAwayTimer;
-LLFrameTimer gAwayTriggerTimer;
-
-BOOL gShowOverlayTitle = FALSE;
-
-LLViewerObject* gDebugRaycastObject = NULL;
-LLVector3 gDebugRaycastIntersection;
-LLVector2 gDebugRaycastTexCoord;
-LLVector3 gDebugRaycastNormal;
-LLVector3 gDebugRaycastBinormal;
-S32 gDebugRaycastFaceHit;
-
-// HUD display lines in lower right
-BOOL gDisplayWindInfo = FALSE;
-BOOL gDisplayCameraPos = FALSE;
-BOOL gDisplayFOV = FALSE;
-BOOL gDisplayBadge = FALSE;
-
-S32 CHAT_BAR_HEIGHT = 28;
-S32 OVERLAY_BAR_HEIGHT = 20;
-
-const U8 NO_FACE = 255;
-BOOL gQuietSnapshot = FALSE;
-
-const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back
-const F32 MAX_FAST_FRAME_TIME = 0.5f;
-const F32 FAST_FRAME_INCREMENT = 0.1f;
-
-const F32 MIN_DISPLAY_SCALE = 0.75f;
-
-std::string LLViewerWindow::sSnapshotBaseName;
-std::string LLViewerWindow::sSnapshotDir;
-
-std::string LLViewerWindow::sMovieBaseName;
-
-class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole>
-{
-public:
- virtual void recordMessage(LLError::ELevel level,
- const std::string& message)
- {
- //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread
-
- // only log warnings to chat console
- //if (level == LLError::LEVEL_WARN)
- //{
- //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat");
- //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat"))
- //{
- // LLChat chat;
- // chat.mText = message;
- // chat.mSourceType = CHAT_SOURCE_SYSTEM;
-
- // chat_floater->addChat(chat, FALSE, FALSE);
- //}
- //}
- }
-};
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLDebugText
-//
-
-class LLDebugText
-{
-private:
- struct Line
- {
- Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {}
- std::string text;
- S32 x,y;
- };
-
- LLViewerWindow *mWindow;
-
- typedef std::vector<Line> line_list_t;
- line_list_t mLineList;
- LLColor4 mTextColor;
-
- void addText(S32 x, S32 y, const std::string &text)
- {
- mLineList.push_back(Line(text, x, y));
- }
-
- void clearText() { mLineList.clear(); }
-
-public:
- LLDebugText(LLViewerWindow* window) : mWindow(window) {}
-
- void update()
- {
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
-
- std::string wind_vel_text;
- std::string wind_vector_text;
- std::string rwind_vel_text;
- std::string rwind_vector_text;
- std::string audio_text;
-
- static const std::string beacon_particle = LLTrans::getString("BeaconParticle");
- static const std::string beacon_physical = LLTrans::getString("BeaconPhysical");
- static const std::string beacon_scripted = LLTrans::getString("BeaconScripted");
- static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch");
- static const std::string beacon_sound = LLTrans::getString("BeaconSound");
- static const std::string beacon_media = LLTrans::getString("BeaconMedia");
- static const std::string particle_hiding = LLTrans::getString("ParticleHiding");
-
- // Draw the statistics in a light gray
- // and in a thin font
- mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
-
- // Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidthScaled() - 350;
- U32 ypos = 64;
- const U32 y_inc = 20;
-
- clearText();
-
- if (gSavedSettings.getBOOL("DebugShowTime"))
- {
- const U32 y_inc2 = 15;
- for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin();
- iter != gDebugTimers.rend(); ++iter)
- {
- S32 idx = iter->first;
- LLFrameTimer& timer = iter->second;
- F32 time = timer.getElapsedTimeF32();
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- std::string label = gDebugTimerLabel[idx];
- if (label.empty()) label = llformat("Debug: %d", idx);
- addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2;
- }
-
- F32 time = gFrameTimeSeconds;
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
- }
-
-#if LL_WINDOWS
- if (gSavedSettings.getBOOL("DebugShowMemory"))
- {
- addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024));
- ypos += y_inc;
- }
-#endif
-
- if (gDisplayCameraPos)
- {
- std::string camera_view_text;
- std::string camera_center_text;
- std::string agent_view_text;
- std::string agent_left_text;
- std::string agent_center_text;
- std::string agent_root_center_text;
-
- LLVector3d tvector; // Temporary vector to hold data for printing.
-
- // Update camera center, camera view, wind info every other frame
- tvector = gAgent.getPositionGlobal();
- agent_center_text = llformat("AgentCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- if (isAgentAvatarValid())
- {
- tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
- agent_root_center_text = llformat("AgentRootCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- }
- else
- {
- agent_root_center_text = "---";
- }
-
-
- tvector = LLVector4(gAgent.getFrameAgent().getAtAxis());
- agent_view_text = llformat("AgentAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis());
- agent_left_text = llformat("AgentLeftAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = gAgentCamera.getCameraPositionGlobal();
- camera_center_text = llformat("CameraCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis());
- camera_view_text = llformat("CameraAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- addText(xpos, ypos, agent_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_root_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_view_text); ypos += y_inc;
- addText(xpos, ypos, agent_left_text); ypos += y_inc;
- addText(xpos, ypos, camera_center_text); ypos += y_inc;
- addText(xpos, ypos, camera_view_text); ypos += y_inc;
- }
-
- if (gDisplayWindInfo)
- {
- wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec());
- wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]);
- rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec());
- rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]);
-
- addText(xpos, ypos, wind_vel_text); ypos += y_inc;
- addText(xpos, ypos, wind_vector_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vel_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vector_text); ypos += y_inc;
- }
- if (gDisplayWindInfo)
- {
- if (gAudiop)
- {
- audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled());
- }
- addText(xpos, ypos, audio_text); ypos += y_inc;
- }
- if (gDisplayFOV)
- {
- addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc;
- }
- if (gDisplayBadge)
- {
- addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc * 2;
- }
-
- /*if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- addText(xpos + 200, ypos, llformat("Flycam"));
- ypos += y_inc;
- }*/
-
- if (gSavedSettings.getBOOL("DebugShowRenderInfo"))
- {
- if (gPipeline.getUseVertexShaders() == 0)
- {
- addText(xpos, ypos, "Shaders Disabled");
- ypos += y_inc;
- }
- addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024)));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps));
- ypos += y_inc;
-
- gPipeline.mTextureMatrixOps = 0;
- gPipeline.mMatrixOpCount = 0;
-
- if (gPipeline.mBatchCount > 0)
- {
- addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize,
- gPipeline.mTrianglesDrawn/gPipeline.mBatchCount));
-
- gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize;
- gPipeline.mMaxBatchSize = 0;
- gPipeline.mBatchCount = 0;
- }
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
- LLRender::sUICalls = LLRender::sUIVerts = 0;
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
-
- ypos += y_inc;
-
-
- addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
-
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount));
-
- ypos += y_inc;
-
- LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
- LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
- gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
- }
- if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
- {
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "Projection Matrix");
- ypos += y_inc;
-
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "View Matrix");
- ypos += y_inc;
- }
- if (gSavedSettings.getBOOL("DebugShowColor"))
- {
- U8 color[4];
- LLCoordGL coord = gViewerWindow->getCurrentMouse();
- glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
- addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
- ypos += y_inc;
- }
- // only display these messages if we are actually rendering beacons at this moment
- if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons"))
- {
- if (LLPipeline::getRenderParticleBeacons(NULL))
- {
- addText(xpos, ypos, beacon_particle);
- ypos += y_inc;
- }
- if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES))
- {
- addText(xpos, ypos, particle_hiding);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderPhysicalBeacons(NULL))
- {
- addText(xpos, ypos, beacon_physical);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderScriptedBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted);
- ypos += y_inc;
- }
- else
- if (LLPipeline::getRenderScriptedTouchBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted_touch);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderSoundBeacons(NULL))
- {
- addText(xpos, ypos, beacon_sound);
- ypos += y_inc;
- }
- }
- if(log_texture_traffic)
- {
- U32 old_y = ypos ;
- for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++)
- {
- if(gTotalTextureBytesPerBoostLevel[i] > 0)
- {
- addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024)));
- ypos += y_inc;
- }
- }
- if(ypos != old_y)
- {
- addText(xpos, ypos, "Network traffic for textures:");
- ypos += y_inc;
- }
- }
-
- if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
- {
- LLViewerObject* objectp = NULL ;
- //objectp = = gAgentCamera.getFocusObject();
-
- LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
- if (nodep)
- {
- objectp = nodep->getObject();
- }
- if (objectp && !objectp->isDead())
- {
- S32 num_faces = objectp->mDrawable->getNumFaces() ;
-
- for(S32 i = 0 ; i < num_faces; i++)
- {
- LLFace* facep = objectp->mDrawable->getFace(i) ;
- if(facep)
- {
- //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0],
- // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1]));
- //ypos += y_inc;
-
- addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea()));
- ypos += y_inc;
-
- //const LLTextureEntry *tep = facep->getTextureEntry();
- //if(tep)
- //{
- // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ;
- // ypos += y_inc;
- //}
-
- LLViewerTexture* tex = facep->getTexture() ;
- if(tex)
- {
- addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize()));
- ypos += y_inc;
- }
- }
- }
- }
- }
- }
-
- void draw()
- {
- for (line_list_t::iterator iter = mLineList.begin();
- iter != mLineList.end(); ++iter)
- {
- const Line& line = *iter;
- LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor,
- LLFontGL::LEFT, LLFontGL::TOP,
- LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
- }
- mLineList.clear();
- }
-
-};
-
-void LLViewerWindow::updateDebugText()
-{
- mDebugText->update();
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLViewerWindow
-//
-
-BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
-{
- const char* buttonname = "";
- const char* buttonstatestr = "";
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- // only send mouse clicks to UI if UI is visible
- if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if (down)
- {
- buttonstatestr = "down" ;
- }
- else
- {
- buttonstatestr = "up" ;
- }
-
- switch (clicktype)
- {
- case LLMouseHandler::CLICK_LEFT:
- mLeftMouseDown = down;
- buttonname = "Left";
- break;
- case LLMouseHandler::CLICK_RIGHT:
- mRightMouseDown = down;
- buttonname = "Right";
- break;
- case LLMouseHandler::CLICK_MIDDLE:
- mMiddleMouseDown = down;
- buttonname = "Middle";
- break;
- case LLMouseHandler::CLICK_DOUBLELEFT:
- mLeftMouseDown = down;
- buttonname = "Left Double Click";
- break;
- }
-
- LLView::sMouseHandlerMessage.clear();
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- if (gDebugClicks)
- {
- llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl;
- }
-
- // Make sure we get a corresponding mouseup event, even if the mouse leaves the window
- if (down)
- mWindow->captureMouse();
- else
- mWindow->releaseMouse();
-
- // Indicate mouse was active
- LLUI::resetMouseIdleTimer();
-
- // Don't let the user move the mouse out of the window until mouse up.
- if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() )
- {
- mWindow->setMouseClipping(down);
- }
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
- }
- return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
- }
-
- // Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // S32 local_x, local_y;
- // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- // if (top_ctrl->pointInView(local_x, local_y))
- // {
- // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- // }
- // else
- // {
- // if (down)
- // {
- // gFocusMgr.setTopCtrl(NULL);
- // }
- // }
- //}
-
- // Give the UI views a chance to process the click
- if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
- }
- return TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
- }
- }
-
- // Do not allow tool manager to handle mouseclicks if we have disconnected
- if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
- {
- return TRUE;
- }
-
-
- // If we got this far on a down-click, it wasn't handled.
- // Up-clicks, though, are always handled as far as the OS is concerned.
- BOOL default_rtn = !down;
- return default_rtn;
-}
-
-BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- // try handling as a double-click first, then a single-click if that
- // wasn't handled.
- BOOL down = TRUE;
- if (handleAnyMouseClick(window, pos, mask,
- LLMouseHandler::CLICK_DOUBLELEFT, down))
- {
- return TRUE;
- }
- return handleMouseDown(window, pos, mask);
-}
-
-BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-
-BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- BOOL down = TRUE;
- BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
- if (handle)
- return handle;
-
- // *HACK: this should be rolled into the composite tool logic, not
- // hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
- {
- // If the current tool didn't process the click, we should show
- // the pie menu. This can be done by passing the event to the pie
- // menu tool.
- LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
- // show_context_menu( x, y, mask );
- }
-
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
-}
-
-BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- LLVoiceClient::getInstance()->middleMouseState(true);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data)
-{
- LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE;
-
- const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop");
- const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop");
-
- if ( prim_media_dnd_enabled || slurl_dnd_enabled )
- {
- switch(action)
- {
- // Much of the handling for these two cases is the same.
- case LLWindowCallbacks::DNDA_TRACK:
- case LLWindowCallbacks::DNDA_DROPPED:
- case LLWindowCallbacks::DNDA_START_TRACKING:
- {
- bool drop = (LLWindowCallbacks::DNDA_DROPPED == action);
-
- if (slurl_dnd_enabled)
- {
- LLSLURL dropped_slurl(data);
- if(dropped_slurl.isSpatial())
- {
- if (drop)
- {
- LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true );
- return LLWindowCallbacks::DND_MOVE;
- }
- return LLWindowCallbacks::DND_COPY;
- }
- }
-
- if (prim_media_dnd_enabled)
- {
- LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
-
- LLUUID object_id = pick_info.getObjectID();
- S32 object_face = pick_info.mObjectFace;
- std::string url = data;
-
- lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl;
-
- LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject()));
-
- if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty())
- {
- LLTextureEntry *te = obj->getTE(object_face);
-
- // can modify URL if we can modify the object or we have navigate permissions
- bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT );
-
- if (te && allow_modify_url )
- {
- if (drop)
- {
- // object does NOT have media already
- if ( ! te->hasMedia() )
- {
- // we are allowed to modify the object
- if ( obj->permModify() )
- {
- // Create new media entry
- LLSD media_data;
- // XXX Should we really do Home URL too?
- media_data[LLMediaEntry::HOME_URL_KEY] = url;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- media_data[LLMediaEntry::AUTO_PLAY_KEY] = true;
- obj->syncMediaData(object_face, media_data, true, true);
- // XXX This shouldn't be necessary, should it ?!?
- if (obj->getMediaImpl(object_face))
- obj->getMediaImpl(object_face)->navigateReload();
- obj->sendMediaDataUpdate();
-
- result = LLWindowCallbacks::DND_COPY;
- }
- }
- else
- // object HAS media already
- {
- // URL passes the whitelist
- if (te->getMediaData()->checkCandidateUrl( url ) )
- {
- // just navigate to the URL
- if (obj->getMediaImpl(object_face))
- {
- obj->getMediaImpl(object_face)->navigateTo(url);
- }
- else
- {
- // This is very strange. Navigation should
- // happen via the Impl, but we don't have one.
- // This sends it to the server, which /should/
- // trigger us getting it. Hopefully.
- LLSD media_data;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- obj->syncMediaData(object_face, media_data, true, true);
- obj->sendMediaDataUpdate();
- }
- result = LLWindowCallbacks::DND_LINK;
-
- }
- }
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
-
- }
- else
- {
- // Check the whitelist, if there's media (otherwise just show it)
- if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url))
- {
- if ( obj != mDragHoveredObject)
- {
- // Highlight the dragged object
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = obj;
- LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject);
- }
- result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK;
-
- }
- }
- }
- }
- }
- }
- break;
-
- case LLWindowCallbacks::DNDA_STOP_TRACKING:
- // The cleanup case below will make sure things are unhilighted if necessary.
- break;
- }
-
- if (prim_media_dnd_enabled &&
- result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull())
- {
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
- }
- }
-
- return result;
-}
-
-BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- LLVoiceClient::getInstance()->middleMouseState(false);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-// WARNING: this is potentially called multiple times per frame
-void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
-
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- mMouseInWindow = TRUE;
-
- // Save mouse point for access during idle() and display()
-
- LLCoordGL mouse_point(x, y);
-
- if (mouse_point != mCurrentMousePoint)
- {
- LLUI::resetMouseIdleTimer();
- }
-
- saveLastMouse(mouse_point);
-
- mWindow->showCursorFromMouseMove();
-
- if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-}
-
-void LLViewerWindow::handleMouseLeave(LLWindow *window)
-{
- // Note: we won't get this if we have captured the mouse.
- llassert( gFocusMgr.getMouseCapture() == NULL );
- mMouseInWindow = FALSE;
- LLToolTipMgr::instance().blockToolTips();
-}
-
-BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
-{
- // User has indicated they want to close, but we may need to ask
- // about modified documents.
- LLAppViewer::instance()->userQuit();
- // Don't quit immediately
- return FALSE;
-}
-
-void LLViewerWindow::handleQuit(LLWindow *window)
-{
- LLAppViewer::instance()->forceQuit();
-}
-
-void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height)
-{
- reshape(width, height);
- mResDirty = true;
-}
-
-// The top-level window has gained focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocus(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(TRUE);
- LLModalDialog::onAppFocusGained();
-
- gAgent.onAppFocusGained();
- LLToolMgr::getInstance()->onAppFocusGained();
-
- // See if we're coming in with modifier keys held down
- if (gKeyboard)
- {
- gKeyboard->resetMaskKeys();
- }
-
- // resume foreground running timer
- // since we artifically limit framerate when not frontmost
- gForegroundTime.unpause();
-}
-
-// The top-level window has lost focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocusLost(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(FALSE);
- //LLModalDialog::onAppFocusLost();
- LLToolMgr::getInstance()->onAppFocusLost();
- gFocusMgr.setMouseCapture( NULL );
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- // restore mouse cursor
- showCursor();
- getWindow()->setMouseClipping(FALSE);
-
- // If losing focus while keys are down, reset them.
- if (gKeyboard)
- {
- gKeyboard->resetKeys();
- }
-
- // pause timer that tracks total foreground running time
- gForegroundTime.pause();
-}
-
-
-BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyDown(key, mask);
-
- if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-
- // *NOTE: We want to interpret KEY_RETURN later when it arrives as
- // a Unicode char, not as a keydown. Otherwise when client frame
- // rate is really low, hitting return sends your chat text before
- // it's all entered/processed.
- if (key == KEY_RETURN && mask == MASK_NONE)
- {
- return FALSE;
- }
-
- return gViewerKeyboard.handleKey(key, mask, repeated);
-}
-
-BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyUp(key, mask);
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
-{
- LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
-}
-
-
-
-
-BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
-{
- if (activated)
- {
- mActive = TRUE;
- send_agent_resume();
- gAgent.clearAFK();
-
- // Unmute audio
- audio_update_volume();
- }
- else
- {
- mActive = FALSE;
-
- if (gSavedSettings.getS32("AFKTimeout"))
- {
- gAgent.setAFK();
- }
-
- // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- gAgentCamera.changeCameraToDefault();
- }
-
- send_agent_pause();
-
- // Mute audio
- audio_update_volume();
- }
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
-{
- //if (!activating) gAgentCamera.changeCameraToDefault();
-
- LLViewerJoystick::getInstance()->setNeedsReset(true);
- return FALSE;
-}
-
-
-void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
-{
-}
-
-
-BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
-{
-#if LL_WINDOWS
- if (gNoRender)
- {
- HWND window_handle = (HWND)window->getPlatformWindow();
- PAINTSTRUCT ps;
- HDC hdc;
-
- RECT wnd_rect;
- wnd_rect.left = 0;
- wnd_rect.top = 0;
- wnd_rect.bottom = 200;
- wnd_rect.right = 500;
-
- hdc = BeginPaint(window_handle, &ps);
- //SetBKColor(hdc, RGB(255, 255, 255));
- FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255)));
-
- std::string temp_str;
- temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
- LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(),
- LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0),
- LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0));
- S32 len = temp_str.length();
- TextOutA(hdc, 0, 0, temp_str.c_str(), len);
-
-
- LLVector3d pos_global = gAgent.getPositionGlobal();
- temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]);
- len = temp_str.length();
- TextOutA(hdc, 0, 25, temp_str.c_str(), len);
-
- TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61);
- EndPaint(window_handle, &ps);
- return TRUE;
- }
-#endif
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks)
-{
- handleScrollWheel( clicks );
-}
-
-void LLViewerWindow::handleWindowBlock(LLWindow *window)
-{
- send_agent_pause();
-}
-
-void LLViewerWindow::handleWindowUnblock(LLWindow *window)
-{
- send_agent_resume();
-}
-
-void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
-{
- const S32 SLURL_MESSAGE_TYPE = 0;
- switch (data_type)
- {
- case SLURL_MESSAGE_TYPE:
- // received URL
- std::string url = (const char*)data;
- LLMediaCtrl* web = NULL;
- const bool trusted_browser = false;
- if (LLURLDispatcher::dispatch(url, web, trusted_browser))
- {
- // bring window to foreground, as it has just been "launched" from a URL
- mWindow->bringToFront();
- }
- break;
- }
-}
-
-BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- LLViewerJoystick::getInstance()->updateStatus();
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLViewerWindow::handleDeviceChange(LLWindow *window)
-{
- // give a chance to use a joystick after startup (hot-plugging)
- if (!LLViewerJoystick::getInstance()->isJoystickInitialized() )
- {
- LLViewerJoystick::getInstance()->init(true);
- return TRUE;
- }
- return FALSE;
-}
-
-void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
-{
- LLAppViewer::instance()->pingMainloopTimeout(msg);
-}
-
-
-void LLViewerWindow::handleResumeWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->resumeMainloopTimeout();
-}
-
-void LLViewerWindow::handlePauseWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->pauseMainloopTimeout();
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag)
-{
- return LLTrans::getString( std::string(tag) );
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag,
- const std::map<std::string, std::string>& args)
-{
- // LLTrans uses a special subclass of std::string for format maps,
- // but we must use std::map<> in these callbacks, otherwise we create
- // a dependency between LLWindow and LLFormatMapString. So copy the data.
- LLStringUtil::format_map_t args_copy;
- std::map<std::string,std::string>::const_iterator it = args.begin();
- for ( ; it != args.end(); ++it)
- {
- args_copy[it->first] = it->second;
- }
- return LLTrans::getString( std::string(tag), args_copy);
-}
-
-//
-// Classes
-//
-LLViewerWindow::LLViewerWindow(
- const std::string& title, const std::string& name,
- S32 x, S32 y,
- S32 width, S32 height,
- BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used
- :
- mWindow(NULL),
- mActive(TRUE),
- mWindowRectRaw(0, height, width, 0),
- mWindowRectScaled(0, height, width, 0),
- mWorldViewRectRaw(0, height, width, 0),
- mLeftMouseDown(FALSE),
- mMiddleMouseDown(FALSE),
- mRightMouseDown(FALSE),
- mMouseInWindow( FALSE ),
- mLastMask( MASK_NONE ),
- mToolStored( NULL ),
- mHideCursorPermanent( FALSE ),
- mCursorHidden(FALSE),
- mIgnoreActivate( FALSE ),
- mResDirty(false),
- mStatesDirty(false),
- mCurrResolutionIndex(0),
- mViewerWindowListener(new LLViewerWindowListener(this)),
- mProgressView(NULL)
-{
- LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
- LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
-
- LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications"));
- llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
-
- // Default to application directory.
- LLViewerWindow::sSnapshotBaseName = "Snapshot";
- LLViewerWindow::sMovieBaseName = "SLmovie";
- resetSnapshotLoc();
-
- // create window
- mWindow = LLWindowManager::createWindow(this,
- title, name, x, y, width, height, 0,
- fullscreen,
- gNoRender,
- gSavedSettings.getBOOL("DisableVerticalSync"),
- !gNoRender,
- ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
-
- if (!LLAppViewer::instance()->restoreErrorTrap())
- {
- LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL;
- }
-
- LLCoordScreen scr;
- mWindow->getSize(&scr);
-
- if(fullscreen && ( scr.mX!=width || scr.mY!=height))
- {
- llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl;
- gSavedSettings.setS32("FullScreenWidth",scr.mX);
- gSavedSettings.setS32("FullScreenHeight",scr.mY);
- }
-
- if (NULL == mWindow)
- {
- LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-#if LL_LINUX || LL_SOLARIS
- llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
- << llendl;
-#else
- LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
- << LL_ENDL;
-#endif
- LLAppViewer::instance()->fastQuit(1);
- }
-
- // Get the real window rect the window was created with (since there are various OS-dependent reasons why
- // the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
-
- mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- mDisplayScale *= ui_scale_factor;
- LLUI::setScaleFactor(mDisplayScale);
-
- {
- LLCoordWindow size;
- mWindow->getSize(&size);
- mWindowRectRaw.set(0, size.mY, size.mX, 0);
- mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
- }
-
- LLFontManager::initClass();
-
- //
- // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off
- // stuff like AGP if we think that it'll crash the viewer.
- //
- LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
-
- LLFeatureManager::getInstance()->init();
-
- // Initialize OpenGL Renderer
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
- }
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
-
- if (LLFeatureManager::getInstance()->isSafe()
- || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
- || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass())
- || (gSavedSettings.getBOOL("ProbeHardwareOnStartup")))
- {
- LLFeatureManager::getInstance()->applyRecommendedSettings();
- gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
- }
-
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
-
- // If we crashed while initializng GL stuff last time, disable certain features
- if (gSavedSettings.getBOOL("RenderInitError"))
- {
- mInitAlert = "DisplaySettingsNoShaders";
- LLFeatureManager::getInstance()->setGraphicsLevel(0, false);
- gSavedSettings.setU32("RenderQualityPerformance", 0);
- }
-
- // Init the image list. Must happen after GL is initialized and before the images that
- // LLViewerWindow needs are requested.
- LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
- gTextureList.init();
- LLViewerTextureManager::init() ;
- gBumpImageList.init();
-
- // Init font system, but don't actually load the fonts yet
- // because our window isn't onscreen and they take several
- // seconds to parse.
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX],
- mDisplayScale.mV[VY],
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
-
- // Create container for all sub-views
- LLView::Params rvp;
- rvp.name("root");
- rvp.rect(mWindowRectScaled);
- rvp.mouse_opaque(false);
- rvp.follows.flags(FOLLOWS_NONE);
- mRootView = LLUICtrlFactory::create<LLRootView>(rvp);
- LLUI::setRootView(mRootView);
-
- // Make avatar head look forward at start
- mCurrentMousePoint.mX = getWindowWidthScaled() / 2;
- mCurrentMousePoint.mY = getWindowHeightScaled() / 2;
-
- gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle");
- mOverlayTitle = gSavedSettings.getString("OverlayTitle");
- // Can't have spaces in settings.ini strings, so use underscores instead and convert them.
- LLStringUtil::replaceChar(mOverlayTitle, '_', ' ');
-
- // sync the keyboard's setting with the saved setting
- gSavedSettings.getControl("NumpadControl")->firePropertyChanged();
-
- mDebugText = new LLDebugText(this);
-
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-}
-
-void LLViewerWindow::initGLDefaults()
-{
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
-
- F32 ambient[4] = {0.f,0.f,0.f,0.f };
- F32 diffuse[4] = {1.f,1.f,1.f,1.f };
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse);
-
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
-
- // lights for objects
- glShadeModel( GL_SMOOTH );
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- glCullFace(GL_BACK);
-
- // RN: Need this for translation and stretch manip.
- gCone.prerender();
- gBox.prerender();
- gSphere.prerender();
- gCylinder.prerender();
-}
-
-struct MainPanel : public LLPanel
-{
-};
-
-void LLViewerWindow::initBase()
-{
- S32 height = getWindowHeightScaled();
- S32 width = getWindowWidthScaled();
-
- LLRect full_window(0, height, width, 0);
-
- ////////////////////
- //
- // Set the gamma
- //
-
- F32 gamma = gSavedSettings.getF32("RenderGamma");
- if (gamma != 0.0f)
- {
- getWindow()->setGamma(gamma);
- }
-
- // Create global views
-
- // Create the floater view at the start so that other views can add children to it.
- // (But wait to add it as a child of the root view so that it will be in front of the
- // other views.)
- MainPanel* main_view = new MainPanel();
- main_view->buildFromFile("main_view.xml");
- main_view->setShape(full_window);
- getRootView()->addChild(main_view);
-
- // placeholder widget that controls where "world" is rendered
- mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
- mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle();
- mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle();
- mPopupView = main_view->getChild<LLPopupView>("popup_holder");
- mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle();
- mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle();
-
- // Constrain floaters to inside the menu and status bar regions.
- gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
- gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle());
- gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
-
-
- // Console
- llassert( !gConsole );
- LLConsole::Params cp;
- cp.name("console");
- cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize"));
- cp.rect(getChatConsoleRect());
- cp.persist_time(gSavedSettings.getF32("ChatPersistTime"));
- cp.font_size_index(gSavedSettings.getS32("ChatFontSize"));
- cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
- gConsole = LLUICtrlFactory::create<LLConsole>(cp);
- getRootView()->addChild(gConsole);
-
- // optionally forward warnings to chat console/chat floater
- // for qa runs and dev builds
-#if !LL_RELEASE_FOR_DOWNLOAD
- LLError::addRecorder(RecordToChatConsole::getInstance());
-#else
- if(gSavedSettings.getBOOL("QAMode"))
- {
- LLError::addRecorder(RecordToChatConsole::getInstance());
- }
-#endif
-
- gDebugView = getRootView()->getChild<LLDebugView>("DebugView");
- gDebugView->init();
- gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
-
- // Initialize busy response message when logged in
- LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse));
-
- // Add the progress bar view (startup view), which overrides everything
- mProgressView = getRootView()->findChild<LLProgressView>("progress_view");
- setShowProgress(FALSE);
- setProgressCancelButtonVisible(FALSE);
-
- gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder");
-
- LLMenuGL::sMenuContainer = gMenuHolder;
-
-}
-
-void LLViewerWindow::initWorldUI()
-{
- S32 height = mRootView->getRect().getHeight();
- S32 width = mRootView->getRect().getWidth();
- LLRect full_window(0, height, width, 0);
-
-
- gIMMgr = LLIMMgr::getInstance();
-
- //getRootView()->sendChildToFront(gFloaterView);
- //getRootView()->sendChildToFront(gSnapshotFloaterView);
-
- // new bottom panel
- LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container");
- LLBottomTray* bottom_tray = LLBottomTray::getInstance();
- bottom_tray->setShape(bottom_tray_container->getLocalRect());
- bottom_tray->setFollowsAll();
- bottom_tray_container->addChild(bottom_tray);
- bottom_tray_container->setVisible(TRUE);
-
- LLRect morph_view_rect = full_window;
- morph_view_rect.stretch( -STATUS_BAR_HEIGHT );
- morph_view_rect.mTop = full_window.mTop - 32;
- LLMorphView::Params mvp;
- mvp.name("MorphView");
- mvp.rect(morph_view_rect);
- mvp.visible(false);
- gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp);
- getRootView()->addChild(gMorphView);
-
- LLWorldMapView::initClass();
-
- // Force gFloaterWorldMap to initialize
- LLFloaterReg::getInstance("world_map");
-
- // Force gFloaterTools to initialize
- LLFloaterReg::getInstance("build");
- LLFloaterReg::hideInstance("build");
-
- // Status bar
- LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container");
- gStatusBar = new LLStatusBar(status_bar_container->getLocalRect());
- gStatusBar->setFollowsAll();
- gStatusBar->setShape(status_bar_container->getLocalRect());
- // sync bg color with menu bar
- gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() );
- status_bar_container->addChild(gStatusBar);
- status_bar_container->setVisible(TRUE);
-
- // Navigation bar
- LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container");
-
- LLNavigationBar* navbar = LLNavigationBar::getInstance();
- navbar->setShape(nav_bar_container->getLocalRect());
- navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
- nav_bar_container->addChild(navbar);
- nav_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel"))
- {
- navbar->showNavigationPanel(FALSE);
- }
-
- if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel"))
- {
- navbar->showFavoritesPanel(FALSE);
- }
-
- // Top Info bar
- LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container");
- LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance();
-
- topinfo_bar->setShape(topinfo_bar_container->getLocalRect());
-
- topinfo_bar_container->addChild(topinfo_bar);
- topinfo_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowMiniLocationPanel"))
- {
- topinfo_bar->setVisible(FALSE);
- }
-
- if ( gHUDView == NULL )
- {
- LLRect hud_rect = full_window;
- hud_rect.mBottom += 50;
- if (gMenuBarView && gMenuBarView->isInVisibleChain())
- {
- hud_rect.mTop -= gMenuBarView->getRect().getHeight();
- }
- gHUDView = new LLHUDView(hud_rect);
- // put behind everything else in the UI
- getRootView()->addChildInBack(gHUDView);
- }
-
- LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
- LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
- panel_ssf_container->addChild(panel_stand_stop_flying);
- panel_ssf_container->setVisible(TRUE);
-
- // put sidetray in container
- LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container");
- LLSideTray* sidetrayp = LLSideTray::getInstance();
- sidetrayp->setShape(side_tray_container->getLocalRect());
- // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout
- sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM);
- side_tray_container->addChild(sidetrayp);
- side_tray_container->setVisible(FALSE);
-
- // put sidetray buttons in their own panel
- LLPanel* buttons_panel = sidetrayp->getButtonsPanel();
- LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs");
- buttons_panel->setShape(buttons_panel_container->getLocalRect());
- buttons_panel->setFollowsAll();
- buttons_panel_container->addChild(buttons_panel);
-
- LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container");
- avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD()));
- LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents");
- LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents");
- if (destinations)
- {
- destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html");
- }
-
- if (avatar_picker)
- {
- avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html");
- }
-
-}
-
-// Destroy the UI
-void LLViewerWindow::shutdownViews()
-{
- // clean up warning logger
- LLError::removeRecorder(RecordToChatConsole::getInstance());
-
- delete mDebugText;
- mDebugText = NULL;
-
- // Cleanup global views
- if (gMorphView)
- {
- gMorphView->setVisible(FALSE);
- }
-
- // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
- // will crump with LL_ERRS.
- LLModalDialog::shutdownModals();
-
- // destroy the nav bar, not currently part of gViewerWindow
- // *TODO: Make LLNavigationBar part of gViewerWindow
- delete LLNavigationBar::getInstance();
-
- // destroy menus after instantiating navbar above, as it needs
- // access to gMenuHolder
- cleanup_menus();
-
- // Delete all child views.
- delete mRootView;
- mRootView = NULL;
-
- // Automatically deleted as children of mRootView. Fix the globals.
- gStatusBar = NULL;
- gIMMgr = NULL;
- gToolTipView = NULL;
-
- gFloaterView = NULL;
- gMorphView = NULL;
-
- gHUDView = NULL;
-}
-
-void LLViewerWindow::shutdownGL()
-{
- //--------------------------------------------------------
- // Shutdown GL cleanly. Order is very important here.
- //--------------------------------------------------------
- LLFontGL::destroyDefaultFonts();
- LLFontManager::cleanupClass();
- stop_glerror();
-
- gSky.cleanup();
- stop_glerror();
-
- LLWearableList::instance().cleanup() ;
-
- gTextureList.shutdown();
- stop_glerror();
-
- gBumpImageList.shutdown();
- stop_glerror();
-
- LLWorldMapView::cleanupTextures();
-
- llinfos << "Cleaning up pipeline" << llendl;
- gPipeline.cleanup();
- stop_glerror();
-
- LLViewerTextureManager::cleanup() ;
- LLImageGL::cleanupClass() ;
-
- llinfos << "All textures and llimagegl images are destroyed!" << llendl ;
-
- llinfos << "Cleaning up select manager" << llendl;
- LLSelectMgr::getInstance()->cleanup();
-
- LLVertexBuffer::cleanupClass();
-
- llinfos << "Stopping GL during shutdown" << llendl;
- if (!gNoRender)
- {
- stopGL(FALSE);
- stop_glerror();
- }
-
- gGL.shutdown();
-}
-
-// shutdownViews() and shutdownGL() need to be called first
-LLViewerWindow::~LLViewerWindow()
-{
- llinfos << "Destroying Window" << llendl;
- destroyWindow();
-
- delete mDebugText;
- mDebugText = NULL;
-}
-
-
-void LLViewerWindow::setCursor( ECursorType c )
-{
- mWindow->setCursor( c );
-}
-
-void LLViewerWindow::showCursor()
-{
- mWindow->showCursor();
-
- mCursorHidden = FALSE;
-}
-
-void LLViewerWindow::hideCursor()
-{
- // And hide the cursor
- mWindow->hideCursor();
-
- mCursorHidden = TRUE;
-}
-
-void LLViewerWindow::sendShapeToSim()
-{
- LLMessageSystem* msg = gMessageSystem;
- if(!msg) return;
- msg->newMessageFast(_PREHASH_AgentHeightWidth);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
- msg->nextBlockFast(_PREHASH_HeightWidthBlock);
- msg->addU32Fast(_PREHASH_GenCounter, 0);
- U16 height16 = (U16) mWorldViewRectRaw.getHeight();
- U16 width16 = (U16) mWorldViewRectRaw.getWidth();
- msg->addU16Fast(_PREHASH_Height, height16);
- msg->addU16Fast(_PREHASH_Width, width16);
- gAgent.sendReliableMessage();
-}
-
-// Must be called after window is created to set up agent
-// camera variables and UI variables.
-void LLViewerWindow::reshape(S32 width, S32 height)
-{
- // Destroying the window at quit time generates spurious
- // reshape messages. We don't care about these, and we
- // don't want to send messages because the message system
- // may have been destructed.
- if (!LLApp::isExiting())
- {
- if (gNoRender)
- {
- return;
- }
-
- gWindowResized = TRUE;
-
- // update our window rectangle
- mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
- mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height;
-
- //glViewport(0, 0, width, height );
-
- if (height > 0)
- {
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
- }
-
- calcDisplayScale();
-
- BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor;
- LLUI::setScaleFactor(mDisplayScale);
-
- // update our window rectangle
- mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
- mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
-
- setup2DViewport();
-
- // Inform lower views of the change
- // round up when converting coordinates to make sure there are no gaps at edge of window
- LLView::sForceReshape = display_scale_changed;
- mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY]));
- LLView::sForceReshape = FALSE;
-
- // clear font width caches
- if (display_scale_changed)
- {
- LLHUDObject::reshapeAll();
- }
-
- sendShapeToSim();
-
- // store new settings for the mode we are in, regardless
- // Only save size if not maximized
- BOOL maximized = mWindow->getMaximized();
- gSavedSettings.setBOOL("WindowMaximized", maximized);
-
- LLCoordScreen window_size;
- if (!maximized
- && mWindow->getSize(&window_size))
- {
- gSavedSettings.setS32("WindowWidth", window_size.mX);
- gSavedSettings.setS32("WindowHeight", window_size.mY);
- }
-
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height);
- }
-}
-
-
-// Hide normal UI when a logon fails
-void LLViewerWindow::setNormalControlsVisible( BOOL visible )
-{
- if(LLBottomTray::instanceExists())
- {
- LLBottomTray::getInstance()->setVisible(visible);
- LLBottomTray::getInstance()->setEnabled(visible);
- }
-
- if ( gMenuBarView )
- {
- gMenuBarView->setVisible( visible );
- gMenuBarView->setEnabled( visible );
-
- // ...and set the menu color appropriately.
- setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT,
- LLGridManager::getInstance()->isInProductionGrid());
- }
-
- if ( gStatusBar )
- {
- gStatusBar->setVisible( visible );
- gStatusBar->setEnabled( visible );
- }
-
- LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar");
- if (navbarp)
- {
- navbarp->setVisible( visible );
- }
-}
-
-void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
-{
- LLSD args;
- LLColor4 new_bg_color;
-
- // no l10n problem because channel is always an english string
- std::string channel = LLVersionInfo::getChannel();
- bool isProject = (channel.find("Project") != std::string::npos);
-
- // god more important than project, proj more important than grid
- if(god_mode && LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" );
- }
- else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" );
- }
- else if (!god_mode && isProject)
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" );
- }
- else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
- }
- else
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" );
- }
-
- if(gMenuBarView)
- {
- gMenuBarView->setBackgroundColor( new_bg_color );
- }
-
- if(gStatusBar)
- {
- gStatusBar->setBackgroundColor( new_bg_color );
- }
-}
-
-void LLViewerWindow::drawDebugText()
-{
- gGL.color4f(1,1,1,1);
- gGL.pushMatrix();
- gGL.pushUIMatrix();
- {
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
- mDebugText->draw();
- }
- gGL.popUIMatrix();
- gGL.popMatrix();
-
- gGL.flush();
-}
-
-void LLViewerWindow::draw()
-{
-
-//#if LL_DEBUG
- LLView::sIsDrawing = TRUE;
-//#endif
- stop_glerror();
-
- LLUI::setLineWidth(1.f);
-
- LLUI::setLineWidth(1.f);
- // Reset any left-over transforms
- glMatrixMode(GL_MODELVIEW);
-
- glLoadIdentity();
-
- //S32 screen_x, screen_y;
-
- if (!gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- LLUI::sDirtyRect = getWindowRectScaled();
- }
-
- // HACK for timecode debugging
- if (gSavedSettings.getBOOL("DisplayTimecode"))
- {
- // draw timecode block
- std::string text;
-
- glLoadIdentity();
-
- microsecondsToTimecodeString(gFrameTime,text);
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- font->renderUTF8(text, 0,
- llround((getWindowWidthScaled()/2)-100.f),
- llround((getWindowHeightScaled()-60.f)),
- LLColor4( 1.f, 1.f, 1.f, 1.f ),
- LLFontGL::LEFT, LLFontGL::TOP);
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
-
- gGL.pushMatrix();
- LLUI::pushMatrix();
- {
-
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
-
- LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- //decompose subregion number to x and y values
- int pos_y = sub_region / llceil(zoom_factor);
- int pos_x = sub_region - (pos_y*llceil(zoom_factor));
- // offset for this tile
- glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x,
- (F32)getWindowHeightScaled() * -(F32)pos_y,
- 0.f);
- glScalef(zoom_factor, zoom_factor, 1.f);
- LLUI::sGLScaleFactor *= zoom_factor;
- }
-
- // Draw tool specific overlay on world
- LLToolMgr::getInstance()->getCurrentTool()->draw();
-
- if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
- {
- drawMouselookInstructions();
- stop_glerror();
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
- mRootView->draw();
-
- if (LLView::sDebugRects)
- {
- gToolTipView->drawStickyRect();
- }
-
- // Draw optional on-top-of-everyone view
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl && top_ctrl->getVisible())
- {
- S32 screen_x, screen_y;
- top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y);
-
- glMatrixMode(GL_MODELVIEW);
- LLUI::pushMatrix();
- LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f);
- top_ctrl->draw();
- LLUI::popMatrix();
- }
-
-
- if( gShowOverlayTitle && !mOverlayTitle.empty() )
- {
- // Used for special titles such as "Second Life - Special E3 2003 Beta"
- const S32 DIST_FROM_TOP = 20;
- LLFontGL::getFontSansSerifBig()->renderUTF8(
- mOverlayTitle, 0,
- llround( getWindowWidthScaled() * 0.5f),
- getWindowHeightScaled() - DIST_FROM_TOP,
- LLColor4(1, 1, 1, 0.4f),
- LLFontGL::HCENTER, LLFontGL::TOP);
- }
-
- LLUI::sGLScaleFactor = old_scale_factor;
- }
- LLUI::popMatrix();
- gGL.popMatrix();
-
-//#if LL_DEBUG
- LLView::sIsDrawing = FALSE;
-//#endif
-}
-
-// Takes a single keydown event, usually when UI is visible
-BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
-{
- // hide tooltips on keypress
- LLToolTipMgr::instance().blockToolTips();
-
- if (gFocusMgr.getKeyboardFocus()
- && !(mask & (MASK_CONTROL | MASK_ALT))
- && !gFocusMgr.getKeystrokesOnly())
- {
- // We have keyboard focus, and it's not an accelerator
- if (key < 0x80)
- {
- // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
- return (gFocusMgr.getKeyboardFocus() != NULL);
- }
- }
-
- // let menus handle navigation keys for navigation
- if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
- ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
- {
- return TRUE;
- }
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
-
- // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
- // as long as focus isn't locked
- if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
- {
- // Check the current floater's menu first, if it has one.
- if (gFocusMgr.keyboardFocusHasAccelerators()
- && keyboard_focus
- && keyboard_focus->handleKey(key,mask,FALSE))
- {
- return TRUE;
- }
-
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
- }
-
- // give floaters first chance to handle TAB key
- // so frontmost floater gets focus
- // if nothing has focus, go to first or last UI element as appropriate
- if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
- {
- if (gMenuHolder) gMenuHolder->hideMenus();
-
- // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
- gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
-
- // do CTRL-TAB and CTRL-SHIFT-TAB logic
- if (mask & MASK_SHIFT)
- {
- mRootView->focusPrevRoot();
- }
- else
- {
- mRootView->focusNextRoot();
- }
- return TRUE;
- }
- // hidden edit menu for cut/copy/paste
- if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- if( keyboard_focus )
- {
- LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
- // arrow keys move avatar while chatting hack
- if (chat_editor && chat_editor->hasFocus())
- {
- // If text field is empty, there's no point in trying to move
- // cursor with arrow keys, so allow movement
- if (chat_editor->getText().empty()
- || gSavedSettings.getBOOL("ArrowKeysAlwaysMove"))
- {
- // let Control-Up and Control-Down through for chat line history,
- if (!(key == KEY_UP && mask == MASK_CONTROL)
- && !(key == KEY_DOWN && mask == MASK_CONTROL))
- {
- switch(key)
- {
- case KEY_LEFT:
- case KEY_RIGHT:
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGE_UP:
- case KEY_PAGE_DOWN:
- case KEY_HOME:
- // when chatbar is empty or ArrowKeysAlwaysMove set,
- // pass arrow keys on to avatar...
- return FALSE;
- default:
- break;
- }
- }
- }
- }
-
- if (keyboard_focus->handleKey(key, mask, FALSE))
- {
- return TRUE;
- }
- }
-
- if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
- {
- return TRUE;
- }
-
- // Try for a new-format gesture
- if (LLGestureMgr::instance().triggerGesture(key, mask))
- {
- return TRUE;
- }
-
- // See if this is a gesture trigger. If so, eat the key and
- // don't pass it down to the menus.
- if (gGestureList.trigger(key, mask))
- {
- return TRUE;
- }
-
- // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook,
- // no view has keyboard focus, this is a printable character key (and no modifier key is
- // pressed except shift), then give focus to nearby chat (STORM-560)
- if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() &&
- !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) )
- {
- LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
- if (chat_editor)
- {
- // passing NULL here, character will be added later when it is handled by character handler.
- LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL);
- return TRUE;
- }
- }
-
- // give menus a chance to handle unmodified accelerator keys
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
-
- // don't pass keys on to world when something in ui has focus
- return gFocusMgr.childHasKeyboardFocus(mRootView)
- || LLMenuGL::getKeyboardMode()
- || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive());
-}
-
-
-BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
-{
- // HACK: We delay processing of return keys until they arrive as a Unicode char,
- // so that if you're typing chat text at low frame rate, we don't send the chat
- // until all keystrokes have been entered. JC
- // HACK: Numeric keypad <enter> on Mac is Unicode 3
- // HACK: Control-M on Windows is Unicode 13
- if ((uni_char == 13 && mask != MASK_CONTROL)
- || (uni_char == 3 && mask == MASK_NONE))
- {
- return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
- }
-
- // let menus handle navigation (jump) keys
- if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- if( keyboard_focus )
- {
- if (keyboard_focus->handleUnicodeChar(uni_char, FALSE))
- {
- return TRUE;
- }
-
- //// Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
- //{
- // return TRUE;
- //}
-
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(S32 clicks)
-{
- LLView::sMouseHandlerMessage.clear();
-
- LLUI::resetMouseIdleTimer();
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- mouse_captor->handleScrollWheel(local_x, local_y, clicks);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl;
- }
- return;
- }
-
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl)
- {
- S32 local_x;
- S32 local_y;
- top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return;
- }
-
- if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl;
- }
- return;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel not handled by view" << llendl;
- }
-
- // Zoom the camera in and out behavior
-
- if(top_ctrl == 0
- && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY)
- && gAgentCamera.isInitialized())
- gAgentCamera.handleScrollWheel(clicks);
-
- return;
-}
-
-void LLViewerWindow::addPopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->addPopup(popup);
- }
-}
-
-void LLViewerWindow::removePopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->removePopup(popup);
- }
-}
-
-void LLViewerWindow::clearPopups()
-{
- if (mPopupView)
- {
- mPopupView->clearPopups();
- }
-}
-
-void LLViewerWindow::moveCursorToCenter()
-{
- if (! gSavedSettings.getBOOL("DisableMouseWarp"))
- {
- S32 x = getWorldViewWidthScaled() / 2;
- S32 y = getWorldViewHeightScaled() / 2;
-
- //on a forced move, all deltas get zeroed out to prevent jumping
- mCurrentMousePoint.set(x,y);
- mLastMousePoint.set(x,y);
- mCurrentMouseDelta.set(0,0);
-
- LLUI::setMousePositionScreen(x, y);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////
-//
-// Hover handlers
-//
-
-void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
-{
- if (viewp)
- {
- if (!params.styled_message.empty())
- {
- params.styled_message.add().text("\n---------\n");
- }
- LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView();
- // NOTE: we skip "root" since it is assumed
- for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView();
- tooltip_it != end_tooltip_it;
- ++tooltip_it)
- {
- LLView* viewp = *tooltip_it;
-
- params.styled_message.add().text(viewp->getName());
-
- LLPanel* panelp = dynamic_cast<LLPanel*>(viewp);
- if (panelp && !panelp->getXMLFilename().empty())
- {
- params.styled_message.add()
- .text("(" + panelp->getXMLFilename() + ")")
- .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f));
- }
- params.styled_message.add().text("/");
- }
- }
-}
-
-// Update UI based on stored mouse position from mouse-move
-// event processing.
-void LLViewerWindow::updateUI()
-{
- static LLFastTimer::DeclareTimer ftm("Update UI");
- LLFastTimer t(ftm);
-
- static std::string last_handle_msg;
-
- if (gLoggedInTime.getStarted())
- {
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
- {
- LLFirstUse::notUsingDestinationGuide();
- }
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
- {
- LLFirstUse::notUsingSidePanel();
- }
- }
-
- LLConsole::updateClass();
-
- // animate layout stacks so we have up to date rect for world view
- LLLayoutStack::updateClass();
-
- // use full window for world view when not rendering UI
- bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
- updateWorldViewRect(world_view_uses_full_window);
-
- LLView::sMouseHandlerMessage.clear();
-
- S32 x = mCurrentMousePoint.mX;
- S32 y = mCurrentMousePoint.mY;
- MASK mask = gKeyboard->currentMask(TRUE);
-
- if (gNoRender)
- {
- return;
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
- {
- gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
- &gDebugRaycastFaceHit,
- &gDebugRaycastIntersection,
- &gDebugRaycastTexCoord,
- &gDebugRaycastNormal,
- &gDebugRaycastBinormal);
- }
-
- updateMouseDelta();
- updateKeyboardFocus();
-
- BOOL handled = FALSE;
-
- BOOL handled_by_top_ctrl = FALSE;
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- LLView* captor_view = dynamic_cast<LLView*>(mouse_captor);
-
- //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN
-
- //build set of views containing mouse cursor by traversing UI hierarchy and testing
- //screen rect against mouse cursor
- view_handle_set_t mouse_hover_set;
-
- // constraint mouse enter events to children of mouse captor
- LLView* root_view = captor_view;
-
- // if mouse captor doesn't exist or isn't a LLView
- // then allow mouse enter events on entire UI hierarchy
- if (!root_view)
- {
- root_view = mRootView;
- }
-
- // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // include all ancestors of captor_view as automatically having mouse
- if (captor_view)
- {
- LLView* captor_parent_view = captor_view->getParent();
- while(captor_parent_view)
- {
- mouse_hover_set.insert(captor_parent_view->getHandle());
- captor_parent_view = captor_parent_view->getParent();
- }
- }
-
- // aggregate visible views that contain mouse cursor in display order
- LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
-
- for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it)
- {
- LLView* popup = popup_it->get();
- if (popup && popup->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = popup->beginTreeDFS();
- it != popup->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
- if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS();
- it != top_ctrl->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- else
- {
- // walk UI tree in depth-first order
- for (LLView::tree_iterator_t it = root_view->beginTreeDFS();
- it != root_view->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- // calculating the screen rect involves traversing the parent, so this is less than optimal
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
-
- // if this view is mouse opaque, nothing behind it should be in mouse_hover_set
- if (viewp->getMouseOpaque())
- {
- // constrain further iteration to children of this widget
- it = viewp->beginTreeDFS();
- }
-
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- typedef std::vector<LLHandle<LLView> > view_handle_list_t;
-
- // call onMouseEnter() on all views which contain the mouse cursor but did not before
- view_handle_list_t mouse_enter_views;
- std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(),
- mMouseHoverViews.begin(), mMouseHoverViews.end(),
- std::back_inserter(mouse_enter_views));
- for (view_handle_list_t::iterator it = mouse_enter_views.begin();
- it != mouse_enter_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // call onMouseLeave() on all views which no longer contain the mouse cursor
- view_handle_list_t mouse_leave_views;
- std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(),
- mouse_hover_set.begin(), mouse_hover_set.end(),
- std::back_inserter(mouse_leave_views));
- for (view_handle_list_t::iterator it = mouse_leave_views.begin();
- it != mouse_leave_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // store resulting hover set for next frame
- swap(mMouseHoverViews, mouse_hover_set);
-
- // only handle hover events when UI is enabled
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if( mouse_captor )
- {
- // Pass hover events to object capturing mouse events.
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- handled = mouse_captor->handleHover(local_x, local_y, mask);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl;
- }
-
- if( !handled )
- {
- lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl;
- }
- }
- else
- {
- if (top_ctrl)
- {
- S32 local_x, local_y;
- top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask);
- handled_by_top_ctrl = TRUE;
- }
-
- if ( !handled )
- {
- // x and y are from last time mouse was in window
- // mMouseInWindow tracks *actual* mouse location
- if (mMouseInWindow && mRootView->handleHover(x, y, mask) )
- {
- if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg)
- {
- last_handle_msg = LLView::sMouseHandlerMessage;
- llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl;
- }
- handled = TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- if (last_handle_msg != LLStringUtil::null)
- {
- last_handle_msg.clear();
- llinfos << "Hover not handled by view" << llendl;
- }
- }
- }
-
- if (!handled)
- {
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
- }
-
- // Show a new tool tip (or update one that is already shown)
- BOOL tool_tip_handled = FALSE;
- std::string tool_tip_msg;
- if( handled
- && !mWindow->isCursorHidden())
- {
- LLRect screen_sticky_rect = mRootView->getLocalRect();
- S32 local_x, local_y;
-
- if (gSavedSettings.getBOOL("DebugShowXUINames"))
- {
- LLToolTip::Params params;
-
- LLView* tooltip_view = mRootView;
- LLView::tree_iterator_t end_it = mRootView->endTreeDFS();
- for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it)
- {
- LLView* viewp = *it;
- LLRect screen_rect;
- viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect);
- if (!(viewp->getVisible()
- && screen_rect.pointInRect(x, y)))
- {
- it.skipDescendants();
- }
- // only report xui names for LLUICtrls,
- // and blacklist the various containers we don't care about
- else if (dynamic_cast<LLUICtrl*>(viewp)
- && viewp != gMenuHolder
- && viewp != gFloaterView
- && viewp != gConsole)
- {
- if (dynamic_cast<LLFloater*>(viewp))
- {
- // constrain search to descendants of this (frontmost) floater
- // by resetting iterator
- it = viewp->beginTreeDFS();
- }
-
- // if we are in a new part of the tree (not a descendent of current tooltip_view)
- // then push the results for tooltip_view and start with a new potential view
- // NOTE: this emulates visiting only the leaf nodes that meet our criteria
- if (!viewp->hasAncestor(tooltip_view))
- {
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
- }
- tooltip_view = viewp;
- }
- }
-
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
-
- params.sticky_rect = screen_sticky_rect;
- params.max_width = 400;
-
- LLToolTipMgr::instance().show(params);
- }
- // if there is a mouse captor, nothing else gets a tooltip
- else if (mouse_captor)
- {
- mouse_captor->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask);
- }
- else
- {
- // next is top_ctrl
- if (!tool_tip_handled && top_ctrl)
- {
- top_ctrl->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask );
- }
-
- if (!tool_tip_handled)
- {
- local_x = x; local_y = y;
- tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask );
- }
-
- LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool();
- if (!tool_tip_handled && current_tool)
- {
- current_tool->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask );
- }
- }
- }
- }
- else
- { // just have tools handle hover when UI is turned off
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
-
- updateLayout();
-
- mLastMousePoint = mCurrentMousePoint;
-
- // cleanup unused selections when no modal dialogs are open
- if (LLModalDialog::activeCount() == 0)
- {
- LLViewerParcelMgr::getInstance()->deselectUnused();
- }
-
- if (LLModalDialog::activeCount() == 0)
- {
- LLSelectMgr::getInstance()->deselectUnused();
- }
-}
-
-
-void LLViewerWindow::updateLayout()
-{
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (gFloaterTools != NULL
- && tool != NULL
- && tool != gToolNull
- && tool != LLToolCompInspect::getInstance()
- && tool != LLToolDragAndDrop::getInstance()
- && !gSavedSettings.getBOOL("FreezeTime"))
- {
- // Suppress the toolbox view if our source tool was the pie tool,
- // and we've overridden to something else.
- bool suppress_toolbox =
- (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) &&
- (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance());
-
- LLMouseHandler *captor = gFocusMgr.getMouseCapture();
- // With the null, inspect, or drag and drop tool, don't muck
- // with visibility.
-
- if (gFloaterTools->isMinimized()
- || (tool != LLToolPie::getInstance() // not default tool
- && tool != LLToolCompGun::getInstance() // not coming out of mouselook
- && !suppress_toolbox // not override in third person
- && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode
- && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset
- && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging
- {
- // Force floater tools to be visible (unless minimized)
- if (!gFloaterTools->getVisible())
- {
- gFloaterTools->openFloater();
- }
- // Update the location of the blue box tool popup
- LLCoordGL select_center_screen;
- gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) );
- }
- else
- {
- gFloaterTools->setVisible(FALSE);
- }
- //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible());
- }
-
- // Always update console
- if(gConsole)
- {
- LLRect console_rect = getChatConsoleRect();
- gConsole->reshape(console_rect.getWidth(), console_rect.getHeight());
- gConsole->setRect(console_rect);
- }
-}
-
-void LLViewerWindow::updateMouseDelta()
-{
- S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]);
- S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]);
-
- //RN: fix for asynchronous notification of mouse leaving window not working
- LLCoordWindow mouse_pos;
- mWindow->getCursorPosition(&mouse_pos);
- if (mouse_pos.mX < 0 ||
- mouse_pos.mY < 0 ||
- mouse_pos.mX > mWindowRectRaw.getWidth() ||
- mouse_pos.mY > mWindowRectRaw.getHeight())
- {
- mMouseInWindow = FALSE;
- }
- else
- {
- mMouseInWindow = TRUE;
- }
-
- LLVector2 mouse_vel;
-
- if (gSavedSettings.getBOOL("MouseSmooth"))
- {
- static F32 fdx = 0.f;
- static F32 fdy = 0.f;
-
- F32 amount = 16.f;
- fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f);
- fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f);
-
- mCurrentMouseDelta.set(llround(fdx), llround(fdy));
- mouse_vel.setVec(fdx,fdy);
- }
- else
- {
- mCurrentMouseDelta.set(dx, dy);
- mouse_vel.setVec((F32) dx, (F32) dy);
- }
-
- mMouseVelocityStat.addValue(mouse_vel.magVec());
-}
-
-void LLViewerWindow::updateKeyboardFocus()
-{
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
-
- // clean up current focus
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus)
- {
- if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain())
- {
- // don't release focus, just reassign so that if being given
- // to a sibling won't call onFocusLost on all the ancestors
- // gFocusMgr.releaseFocusIfNeeded(cur_focus);
-
- LLUICtrl* parent = cur_focus->getParentUICtrl();
- const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot();
- bool new_focus_found = false;
- while(parent)
- {
- if (parent->isCtrl()
- && (parent->hasTabStop() || parent == focus_root)
- && !parent->getIsChrome()
- && parent->isInVisibleChain()
- && parent->isInEnabledChain())
- {
- if (!parent->focusFirstItem())
- {
- parent->setFocus(TRUE);
- }
- new_focus_found = true;
- break;
- }
- parent = parent->getParentUICtrl();
- }
-
- // if we didn't find a better place to put focus, just release it
- // hasFocus() will return true if and only if we didn't touch focus since we
- // are only moving focus higher in the hierarchy
- if (!new_focus_found)
- {
- cur_focus->setFocus(FALSE);
- }
- }
- else if (cur_focus->isFocusRoot())
- {
- // focus roots keep trying to delegate focus to their first valid descendant
- // this assumes that focus roots are not valid focus holders on their own
- cur_focus->focusFirstItem();
- }
- }
-
- // last ditch force of edit menu to selection manager
- if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance();
- }
-
- if (gFloaterView->getCycleMode())
- {
- // sync all floaters with their focus state
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0)
- {
- // control key no longer held down, finish cycle mode
- gFloaterView->setCycleMode(FALSE);
-
- gFloaterView->syncFloaterTabOrder();
- }
- else
- {
- // user holding down CTRL, don't update tab order of floaters
- }
- }
- else
- {
- // update focused floater
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- // make sure floater visible order is in sync with tab order
- gFloaterView->syncFloaterTabOrder();
- }
-
- if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this
- LLSideTray::getInstance()->highlightFocused();
-}
-
-static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View");
-void LLViewerWindow::updateWorldViewRect(bool use_full_window)
-{
- LLFastTimer ft(FTM_UPDATE_WORLD_VIEW);
-
- // start off using whole window to render world
- LLRect new_world_rect = mWindowRectRaw;
-
- if (use_full_window == false && mWorldViewPlaceholder.get())
- {
- new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect();
- // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
- new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
- new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
-
- new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]);
- new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]);
- new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]);
- new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]);
- }
-
- if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE)
- {
- // use right edge of window, ignoring sidebar
- new_world_rect.mRight = mWindowRectRaw.mRight;
- }
-
- if (mWorldViewRectRaw != new_world_rect)
- {
- mWorldViewRectRaw = new_world_rect;
- gResizeScreenTexture = TRUE;
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
-
- LLRect old_world_rect_scaled = mWorldViewRectScaled;
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-
- // sending a signal with a new WorldView rect
- mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled);
- }
-}
-
-void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
-{
- // Store last mouse location.
- // If mouse leaves window, pretend last point was on edge of window
- if (point.mX < 0)
- {
- mCurrentMousePoint.mX = 0;
- }
- else if (point.mX > getWindowWidthScaled())
- {
- mCurrentMousePoint.mX = getWindowWidthScaled();
- }
- else
- {
- mCurrentMousePoint.mX = point.mX;
- }
-
- if (point.mY < 0)
- {
- mCurrentMousePoint.mY = 0;
- }
- else if (point.mY > getWindowHeightScaled() )
- {
- mCurrentMousePoint.mY = getWindowHeightScaled();
- }
- else
- {
- mCurrentMousePoint.mY = point.mY;
- }
-}
-
-
-// Draws the selection outlines for the currently selected objects
-// Must be called after displayObjects is called, which sets the mGLName parameter
-// NOTE: This function gets called 3 times:
-// render_ui_3d: FALSE, FALSE, TRUE
-// render_hud_elements: FALSE, FALSE, FALSE
-void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (!for_hud && !for_gl_pick)
- {
- // Call this once and only once
- LLSelectMgr::getInstance()->updateSilhouettes();
- }
-
- // Draw fence around land selections
- if (for_gl_pick)
- {
- if (pick_parcel_walls)
- {
- LLViewerParcelMgr::getInstance()->renderParcelCollision();
- }
- }
- else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) ||
- (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD))
- {
- LLSelectMgr::getInstance()->renderSilhouettes(for_hud);
-
- stop_glerror();
-
- // setup HUD render
- if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
-
- // set up transform to encompass bounding box of HUD
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
- glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
- }
-
- // Render light for editing
- if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit())
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLEnable gls_blend(GL_BLEND);
- LLGLEnable gls_cull(GL_CULL_FACE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- if (selection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- glScalef(zoom, zoom, zoom);
- }
-
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* object)
- {
- LLDrawable* drawable = object->mDrawable;
- if (drawable && drawable->isLight())
- {
- LLVOVolume* vovolume = drawable->getVOVolume();
- glPushMatrix();
-
- LLVector3 center = drawable->getPositionAgent();
- glTranslatef(center[0], center[1], center[2]);
- F32 scale = vovolume->getLightRadius();
- glScalef(scale, scale, scale);
-
- LLColor4 color(vovolume->getLightColor(), .5f);
- glColor4fv(color.mV);
-
- F32 pixel_area = 100000.f;
- // Render Outside
- gSphere.render(pixel_area);
-
- // Render Inside
- glCullFace(GL_FRONT);
- gSphere.render(pixel_area);
- glCullFace(GL_BACK);
-
- glPopMatrix();
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func);
-
- glPopMatrix();
- }
-
- // NOTE: The average position for the axis arrows of the selected objects should
- // not be recalculated at this time. If they are, then group rotations will break.
-
- // Draw arrows at average center of all selected objects
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (tool)
- {
- if(tool->isAlwaysRendered())
- {
- tool->render();
- }
- else
- {
- if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() )
- {
- BOOL moveable_object_selected = FALSE;
- BOOL all_selected_objects_move = TRUE;
- BOOL all_selected_objects_modify = TRUE;
- BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
-
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
- {
- LLSelectNode* nodep = *iter;
- LLViewerObject* object = nodep->getObject();
- BOOL this_object_movable = FALSE;
- if (object->permMove() && (object->permModify() || selecting_linked_set))
- {
- moveable_object_selected = TRUE;
- this_object_movable = TRUE;
- }
- all_selected_objects_move = all_selected_objects_move && this_object_movable;
- all_selected_objects_modify = all_selected_objects_modify && object->permModify();
- }
-
- BOOL draw_handles = TRUE;
-
- if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() )
- {
- draw_handles = FALSE;
- }
-
- if( draw_handles )
- {
- tool->render();
- }
- }
- }
- if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount())
- {
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- stop_glerror();
- }
- }
- }
-}
-
-// Return a point near the clicked object representative of the place the object was clicked.
-LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const
-{
- // create a normalized vector pointing from the camera center into the
- // world at the location of the mouse click
- LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
-
- LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
-
- // make mouse vector as long as object vector, so it touchs a point near
- // where the user clicked on the object
- mouse_direction_global *= (F32) relative_object.magVec();
-
- LLVector3d new_pos;
- new_pos.setVec(mouse_direction_global);
- // transform mouse vector back to world coords
- new_pos += gAgentCamera.getCameraPositionGlobal();
-
- return new_pos;
-}
-
-
-BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const
-{
- BOOL intersect = FALSE;
-
-// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK;
- if (!intersect)
- {
- point_global = clickPointInWorldGlobal(x, y, objectp);
- llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
- else
- {
- llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
-
- return intersect;
-}
-
-void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
-{
- if (gNoRender)
- {
- return;
- }
-
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback);
- schedulePick(pick_info);
-}
-
-void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
-{
- if (mPicks.size() >= 1024 || mWindow->getMinimized())
- { //something went wrong, picks are being scheduled but not processed
-
- if (pick_info.mPickCallback)
- {
- pick_info.mPickCallback(pick_info);
- }
-
- return;
- }
- mPicks.push_back(pick_info);
-
- // delay further event processing until we receive results of pick
- // only do this for async picks so that handleMouseUp won't be called
- // until the pick triggered in handleMouseDown has been processed, for example
- mWindow->delayInputProcessing();
-}
-
-
-void LLViewerWindow::performPick()
-{
- if (gNoRender)
- {
- return;
- }
-
- if (!mPicks.empty())
- {
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- pick_it->fetchResults();
- }
-
- mLastPick = mPicks.back();
- mPicks.clear();
- }
-}
-
-void LLViewerWindow::returnEmptyPicks()
-{
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- mLastPick = *pick_it;
- // just trigger callback with empty results
- if (pick_it->mPickCallback)
- {
- pick_it->mPickCallback(*pick_it);
- }
- }
- mPicks.clear();
-}
-
-// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
-{
- if (gNoRender)
- {
- return LLPickInfo();
- }
-
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- // shortcut queueing in mPicks and just update mLastPick in place
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL);
- mLastPick.fetchResults();
-
- return mLastPick;
-}
-
-LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector3* intersection)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
- return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
-
-
-}
-
-LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
- LLViewerObject *this_object,
- S32 this_face,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3 *intersection,
- LLVector2 *uv,
- LLVector3 *normal,
- LLVector3 *binormal)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // HUD coordinates of mouse
- LLVector3 mouse_point_hud = mousePointHUD(x, y);
- LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0);
- LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0);
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
-
- //get near clip plane
- LLVector3 n = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear();
-
- //project mouse point onto plane
- LLVector3 pos;
- line_plane(mouse_point_global, mouse_direction_global, p, n, pos);
- mouse_point_global = pos;
-
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
-
- LLViewerObject* found = NULL;
-
- if (this_object) // check only this object
- {
- if (this_object->isHUDAttachment()) // is a HUD object?
- {
- if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
-
- else // is a world object
- {
- if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
- }
-
- else // check ALL objects
- {
- found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
-
- if (!found) // if not found in HUD, look in world:
-
- {
- found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
- }
-
- }
-
- return found;
-}
-
-// Returns unit vector relative to camera
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- // find world view center in scaled ui coordinates
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate pixel distance to screen
- F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f));
-
- // calculate click point relative to middle of screen
- F32 click_x = x - center_x;
- F32 click_y = y - center_y;
-
- // compute mouse vector
- LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis()
- - click_x * LLViewerCamera::getInstance()->getLeftAxis()
- + click_y * LLViewerCamera::getInstance()->getUpAxis();
-
- mouse_vector.normVec();
-
- return mouse_vector;
-}
-
-LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
-{
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
- F32 hud_x = -((F32)x - center_x) / height;
- F32 hud_y = ((F32)y - center_y) / height;
-
- return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
-}
-
-// Returns unit vector relative to camera in camera space
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov_height = LLViewerCamera::getInstance()->getView();
- F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
-
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
- S32 width = getWorldViewWidthScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate click point relative to middle of screen
- F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
- F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height;
-
- // compute mouse vector
- LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f);
- LLQuaternion mouse_rotate;
- mouse_rotate.setQuat(click_y, click_x, 0.f);
-
- mouse_vector = mouse_vector * mouse_rotate;
- // project to z = -1 plane;
- mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]);
-
- return mouse_vector;
-}
-
-
-
-BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y,
- const LLVector3d &plane_point_global,
- const LLVector3 &plane_normal_global)
-{
- LLVector3d mouse_direction_global_d;
-
- mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y));
- LLVector3d plane_normal_global_d;
- plane_normal_global_d.setVec(plane_normal_global);
- F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
- LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
- F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
- / plane_mouse_dot;
- if (llabs(plane_mouse_dot) < 0.00001)
- {
- // if mouse is parallel to plane, return closest point on line through plane origin
- // that is parallel to camera plane by scaling mouse direction vector
- // by distance to plane origin, modulated by deviation of mouse direction from plane origin
- LLVector3d plane_origin_dir = plane_origin_camera_rel;
- plane_origin_dir.normVec();
-
- mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
- }
-
- point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
-
- return mouse_look_at_scale > 0.0;
-}
-
-
-// Returns global position
-BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global)
-{
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- F32 mouse_dir_scale;
- BOOL hit_land = FALSE;
- LLViewerRegion *regionp;
- F32 land_z;
- const F32 FIRST_PASS_STEP = 1.0f; // meters
- const F32 SECOND_PASS_STEP = 0.1f; // meters
- LLVector3d camera_pos_global;
-
- camera_pos_global = gAgentCamera.getCameraPositionGlobal();
- LLVector3d probe_point_global;
- LLVector3 probe_point_region;
-
- // walk forwards to find the point
- for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid());
- S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid());
- S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge;
- if ((i >= grids_per_edge) || (j >= grids_per_edge))
- {
- //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand initial z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land
-
- // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl;
-
- hit_land = TRUE;
- break;
- }
- }
-
-
- if (hit_land)
- {
- // Don't go more than one step beyond where we stopped above.
- // This can't just be "mouse_vec_scale" because floating point error
- // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X
- F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP;
-
- // take a step backwards, then walk forwards again to refine position
- for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- /*
- i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid());
- j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid());
- if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge))
- {
- // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
- land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ];
- */
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand refine z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land again
-
- *land_position_global = probe_point_global;
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
-// Saves an image to the harddrive as "SnapshotX" where X >= 1.
-BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image)
-{
- if (!image)
- {
- return FALSE;
- }
-
- LLFilePicker::ESaveFilter pick_type;
- std::string extension("." + image->getExtension());
- if (extension == ".j2c")
- pick_type = LLFilePicker::FFSAVE_J2C;
- else if (extension == ".bmp")
- pick_type = LLFilePicker::FFSAVE_BMP;
- else if (extension == ".jpg")
- pick_type = LLFilePicker::FFSAVE_JPEG;
- else if (extension == ".png")
- pick_type = LLFilePicker::FFSAVE_PNG;
- else if (extension == ".tga")
- pick_type = LLFilePicker::FFSAVE_TGA;
- else
- pick_type = LLFilePicker::FFSAVE_ALL; // ???
-
- // Get a base file location if needed.
- if ( ! isSnapshotLocSet())
- {
- std::string proposed_name( sSnapshotBaseName );
-
- // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in.
-
- // pick a directory in which to save
- LLFilePicker& picker = LLFilePicker::instance();
- if (!picker.getSaveFile(pick_type, proposed_name))
- {
- // Clicked cancel
- return FALSE;
- }
-
- // Copy the directory + file name
- std::string filepath = picker.getFirstFile();
-
- LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true);
- LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath);
- }
-
- // Look for an unused file name
- std::string filepath;
- S32 i = 1;
- S32 err = 0;
-
- do
- {
- filepath = sSnapshotDir;
- filepath += gDirUtilp->getDirDelimiter();
- filepath += sSnapshotBaseName;
- filepath += llformat("_%.3d",i);
- filepath += extension;
-
- llstat stat_info;
- err = LLFile::stat( filepath, &stat_info );
- i++;
- }
- while( -1 != err ); // search until the file is not found (i.e., stat() gives an error).
-
- return image->save(filepath);
-}
-
-void LLViewerWindow::resetSnapshotLoc()
-{
- sSnapshotDir.clear();
-}
-
-static S32 BORDERHEIGHT = 0;
-static S32 BORDERWIDTH = 0;
-
-// static
-void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
-{
- LLCoordScreen size;
- gViewerWindow->mWindow->getSize(&size);
- if ( (size.mX != new_width + BORDERWIDTH)
- ||(size.mY != new_height + BORDERHEIGHT))
- {
- // use actual display dimensions, not virtual UI dimensions
- S32 x = gViewerWindow->getWindowWidthRaw();
- S32 y = gViewerWindow->getWindowHeightRaw();
- BORDERWIDTH = size.mX - x;
- BORDERHEIGHT = size.mY- y;
- LLCoordScreen new_size(new_width + BORDERWIDTH,
- new_height + BORDERHEIGHT);
- gViewerWindow->mWindow->setSize(new_size);
- }
-}
-
-BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- llinfos << "Saving snapshot to: " << filepath << llendl;
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild);
-
- if (success)
- {
- LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
- success = bmp_image->encode(raw, 0.0f);
- if( success )
- {
- success = bmp_image->save(filepath);
- }
- else
- {
- llwarns << "Unable to encode bmp snapshot" << llendl;
- }
- }
- else
- {
- llwarns << "Unable to capture raw snapshot" << llendl;
- }
-
- return success;
-}
-
-
-void LLViewerWindow::playSnapshotAnimAndSound()
-{
- if (gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
- {
- return;
- }
- gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START);
- send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f);
-}
-
-BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-}
-
-// Saves the image from the screen to the specified filename and path.
-BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
- BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
-{
- if (!raw)
- {
- return FALSE;
- }
-
- // PRE SNAPSHOT
- gDisplaySwapBuffers = FALSE;
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- setCursor(UI_CURSOR_WAIT);
-
- // Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
-
- show_ui = show_ui ? TRUE : FALSE;
-
- if ( prev_draw_ui != show_ui)
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = FALSE;
- }
-
- // if not showing ui, use full window to render world view
- updateWorldViewRect(!show_ui);
-
- // Copy screen to a buffer
- // crop sides or top and bottom, if taking a snapshot of different aspect ratio
- // from window
- LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
-
- S32 snapshot_width = window_rect.getWidth();
- S32 snapshot_height = window_rect.getHeight();
- // SNAPSHOT
- S32 window_width = snapshot_width;
- S32 window_height = snapshot_height;
-
- if (show_ui)
- {
- image_width = llmin(image_width, window_width);
- image_height = llmin(image_height, window_height);
- }
-
- F32 scale_factor = 1.0f ;
- if(!keep_window_aspect) //image cropping
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- else //the scene(window) proportion needs to be maintained.
- {
- if(image_width > window_width || image_height > window_height) //need to enlarge the scene
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- }
-
- if (show_ui && scale_factor > 1.f)
- {
- llwarns << "over scaling UI not supported." << llendl;
- }
-
- S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
- S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
-
- S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ;
-
- if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow
- {
- scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
- image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- image_buffer_y = llfloor(snapshot_height *scale_factor) ;
- }
- if(image_buffer_x > 0 && image_buffer_y > 0)
- {
- raw->resize(image_buffer_x, image_buffer_y, 3);
- }
- else
- {
- return FALSE ;
- }
- if(raw->isBufferInvalid())
- {
- return FALSE ;
- }
-
- BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
- if (high_res && show_ui)
- {
- llwarns << "High res UI snapshot not supported. " << llendl;
- /*send_agent_pause();
- //rescale fonts
- initFonts(scale_factor);
- LLHUDObject::reshapeAll();*/
- }
-
- S32 output_buffer_offset_y = 0;
-
- F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
- F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
-
- gObjectList.generatePickList(*LLViewerCamera::getInstance());
-
- for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
- {
- S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
- // handle fractional columns
- U32 read_height = llmax(0, (window_height - subimage_y_offset) -
- llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight())));
-
- S32 output_buffer_offset_x = 0;
- for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x)
- {
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
-
- if (LLPipeline::sRenderDeferred)
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- }
- else
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- // Required for showing the GUI in snapshots and performing bloom composite overlay
- // Call even if show_ui is FALSE
- render_ui(scale_factor, subfield);
- }
-
- S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
- // handle fractional rows
- U32 read_width = llmax(0, (window_width - subimage_x_offset) -
- llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
- for(U32 out_y = 0; out_y < read_height ; out_y++)
- {
- S32 output_buffer_offset = (
- (out_y * (raw->getWidth())) // ...plus iterated y...
- + (window_width * subimage_x) // ...plus subimage start in x...
- + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
- - output_buffer_offset_x // ...minus buffer padding x...
- - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
- ) * raw->getComponents();
-
- // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
- if (out_y % 100 == 0)
- {
- LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
- }
-
- if (type == SNAPSHOT_TYPE_COLOR)
- {
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_RGB, GL_UNSIGNED_BYTE,
- raw->getData() + output_buffer_offset
- );
- }
- else // SNAPSHOT_TYPE_DEPTH
- {
- LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
- depth_line_buffer->getData()// current output pixel is beginning of buffer...
- );
-
- for (S32 i = 0; i < (S32)read_width; i++)
- {
- F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
- //write converted scanline out to result image
- for(S32 j = 0; j < raw->getComponents(); j++)
- {
- *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
- }
- }
- }
- }
- output_buffer_offset_x += subimage_x_offset;
- stop_glerror();
- }
- output_buffer_offset_y += subimage_y_offset;
- }
-
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- // POST SNAPSHOT
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = TRUE;
- }
-
- /*if (high_res)
- {
- initFonts(1.f);
- LLHUDObject::reshapeAll();
- }*/
-
- // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
- // Note: this formula depends on the number of components being 3. Not obvious, but it's correct.
- image_width += (image_width * 3) % 4;
-
- BOOL ret = TRUE ;
- // Resize image
- if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4)
- {
- ret = raw->scale( image_width, image_height );
- }
- else if(image_width != image_buffer_x || image_height != image_buffer_y)
- {
- ret = raw->scale( image_width, image_height, FALSE );
- }
-
-
- setCursor(UI_CURSOR_ARROW);
-
- if (do_rebuild)
- {
- // If we had to do a rebuild, that means that the lists of drawables to be rendered
- // was empty before we started.
- // Need to reset these, otherwise we call state sort on it again when render gets called the next time
- // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
- // objects on them.
- gPipeline.resetDrawOrders();
- }
-
- if (high_res)
- {
- send_agent_resume();
- }
-
- return ret;
-}
-
-void LLViewerWindow::destroyWindow()
-{
- if (mWindow)
- {
- LLWindowManager::destroyWindow(mWindow);
- }
- mWindow = NULL;
-}
-
-
-void LLViewerWindow::drawMouselookInstructions()
-{
- // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.)
- const std::string instructions = LLTrans::getString("LeaveMouselook");
- const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD));
-
- //to be on top of Bottom bar when it is opened
- const S32 INSTRUCTIONS_PAD = 50;
-
- font->renderUTF8(
- instructions, 0,
- getWorldViewRectScaled().getCenterX(),
- getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD,
- LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ),
- LLFontGL::HCENTER, LLFontGL::TOP,
- LLFontGL::NORMAL,LLFontGL::DROP_SHADOW);
-}
-
-void* LLViewerWindow::getPlatformWindow() const
-{
- return mWindow->getPlatformWindow();
-}
-
-void* LLViewerWindow::getMediaWindow() const
-{
- return mWindow->getMediaWindow();
-}
-
-void LLViewerWindow::focusClient() const
-{
- return mWindow->focusClient();
-}
-
-LLRootView* LLViewerWindow::getRootView() const
-{
- return mRootView;
-}
-
-LLRect LLViewerWindow::getWorldViewRectScaled() const
-{
- return mWorldViewRectScaled;
-}
-
-S32 LLViewerWindow::getWorldViewHeightScaled() const
-{
- return mWorldViewRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthScaled() const
-{
- return mWorldViewRectScaled.getWidth();
-}
-
-
-S32 LLViewerWindow::getWorldViewHeightRaw() const
-{
- return mWorldViewRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthRaw() const
-{
- return mWorldViewRectRaw.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightScaled() const
-{
- return mWindowRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthScaled() const
-{
- return mWindowRectScaled.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightRaw() const
-{
- return mWindowRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthRaw() const
-{
- return mWindowRectRaw.getWidth();
-}
-
-void LLViewerWindow::setup2DRender()
-{
- // setup ortho camera
- gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight());
- setup2DViewport();
-}
-
-void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWindowRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWindowRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWindowRectRaw.getWidth();
- gGLViewport[3] = mWindowRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-
-void LLViewerWindow::setup3DRender()
-{
- // setup perspective camera
- LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
- setup3DViewport();
-}
-
-void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWorldViewRectRaw.getWidth();
- gGLViewport[3] = mWorldViewRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-void LLViewerWindow::setShowProgress(const BOOL show)
-{
- if (mProgressView)
- {
- mProgressView->setVisible(show);
- }
-}
-
-BOOL LLViewerWindow::getShowProgress() const
-{
- return (mProgressView && mProgressView->getVisible());
-}
-
-void LLViewerWindow::setProgressString(const std::string& string)
-{
- if (mProgressView)
- {
- mProgressView->setText(string);
- }
-}
-
-void LLViewerWindow::setProgressMessage(const std::string& msg)
-{
- if(mProgressView)
- {
- mProgressView->setMessage(msg);
- }
-}
-
-void LLViewerWindow::setProgressPercent(const F32 percent)
-{
- if (mProgressView)
- {
- mProgressView->setPercent(percent);
- }
-}
-
-void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label )
-{
- if (mProgressView)
- {
- mProgressView->setCancelButtonVisible( b, label );
- }
-}
-
-
-LLProgressView *LLViewerWindow::getProgressView() const
-{
- return mProgressView;
-}
-
-void LLViewerWindow::dumpState()
-{
- llinfos << "LLViewerWindow Active " << S32(mActive) << llendl;
- llinfos << "mWindow visible " << S32(mWindow->getVisible())
- << " minimized " << S32(mWindow->getMinimized())
- << llendl;
-}
-
-void LLViewerWindow::stopGL(BOOL save_state)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially be careful to put anything behind gTextureList.destroyGL(save_state);
- if (!gGLManager.mIsDisabled)
- {
- llinfos << "Shutting down GL..." << llendl;
-
- // Pause texture decode threads (will get unpaused during main loop)
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
-
- gSky.destroyGL();
- stop_glerror();
-
- LLManipTranslate::destroyGL() ;
- stop_glerror();
-
- gBumpImageList.destroyGL();
- stop_glerror();
-
- LLFontGL::destroyAllGL();
- stop_glerror();
-
- LLVOAvatar::destroyGL();
- stop_glerror();
-
- LLViewerDynamicTexture::destroyGL();
- stop_glerror();
-
- if (gPipeline.isInit())
- {
- gPipeline.destroyGL();
- }
-
- gCone.cleanupGL();
- gBox.cleanupGL();
- gSphere.cleanupGL();
- gCylinder.cleanupGL();
-
- if(gPostProcess)
- {
- gPostProcess->invalidate();
- }
-
- gTextureList.destroyGL(save_state);
- stop_glerror();
-
- gGLManager.mIsDisabled = TRUE;
- stop_glerror();
-
- llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl;
- }
-}
-
-void LLViewerWindow::restoreGL(const std::string& progress_message)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially, be careful to put something before gTextureList.restoreGL();
- if (gGLManager.mIsDisabled)
- {
- llinfos << "Restoring GL..." << llendl;
- gGLManager.mIsDisabled = FALSE;
-
- initGLDefaults();
- LLGLState::restoreGL();
-
- gTextureList.restoreGL();
-
- // for future support of non-square pixels, and fonts that are properly stretched
- //LLFontGL::destroyDefaultFonts();
- initFonts();
-
- gSky.restoreGL();
- gPipeline.restoreGL();
- LLDrawPoolWater::restoreGL();
- LLManipTranslate::restoreGL();
-
- gBumpImageList.restoreGL();
- LLViewerDynamicTexture::restoreGL();
- LLVOAvatar::restoreGL();
-
- gResizeScreenTexture = TRUE;
- gWindowResized = TRUE;
-
- if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures())
- {
- LLVisualParamHint::requestHintUpdates();
- }
-
- if (!progress_message.empty())
- {
- gRestoreGLTimer.reset();
- gRestoreGL = TRUE;
- setShowProgress(TRUE);
- setProgressString(progress_message);
- }
- llinfos << "...Restoring GL done" << llendl;
- if(!LLAppViewer::instance()->restoreErrorTrap())
- {
- llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl;
- }
-
- }
-}
-
-void LLViewerWindow::initFonts(F32 zoom_factor)
-{
- LLFontGL::destroyAllGL();
- // Initialize with possibly different zoom factor
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX] * zoom_factor,
- mDisplayScale.mV[VY] * zoom_factor,
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
- // Force font reloads, which can be very slow
- LLFontGL::loadDefaultFonts();
-}
-
-void LLViewerWindow::requestResolutionUpdate()
-{
- mResDirty = true;
-}
-
-void LLViewerWindow::checkSettings()
-{
- if (mStatesDirty)
- {
- gGL.refreshState();
- LLViewerShaderMgr::instance()->setShaders();
- mStatesDirty = false;
- }
-
- // We want to update the resolution AFTER the states getting refreshed not before.
- if (mResDirty)
- {
- reshape(getWindowWidthRaw(), getWindowHeightRaw());
- mResDirty = false;
- }
-}
-
-void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
-{
- llinfos << "Restaring GL" << llendl;
- stopGL();
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-}
-
-BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
-{
- //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
-
- //gResizeScreenTexture = TRUE;
-
- //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- //U32 old_fsaa = mWindow->getFSAASamples();
-
- // if not maximized, use the request size
- if (!mWindow->getMaximized())
- {
- mWindow->setSize(size);
- }
-
- //if (fsaa == old_fsaa)
- {
- return TRUE;
- }
-
-/*
-
- // Close floaters that don't handle settings change
- LLFloaterReg::hideInstance("snapshot");
-
- BOOL result_first_try = FALSE;
- BOOL result_second_try = FALSE;
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- send_agent_pause();
- llinfos << "Stopping GL during changeDisplaySettings" << llendl;
- stopGL();
- mIgnoreActivate = TRUE;
- LLCoordScreen old_size;
- LLCoordScreen old_pos;
- mWindow->getSize(&old_size);
-
- //mWindow->setFSAASamples(fsaa);
-
- result_first_try = mWindow->switchContext(false, size, disable_vsync);
- if (!result_first_try)
- {
- // try to switch back
- //mWindow->setFSAASamples(old_fsaa);
- result_second_try = mWindow->switchContext(false, old_size, disable_vsync);
-
- if (!result_second_try)
- {
- // we are stuck...try once again with a minimal resolution?
- send_agent_resume();
- mIgnoreActivate = FALSE;
- return FALSE;
- }
- }
- send_agent_resume();
-
- llinfos << "Restoring GL during resolution change" << llendl;
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-
- if (!result_first_try)
- {
- LLSD args;
- args["RESX"] = llformat("%d",size.mX);
- args["RESY"] = llformat("%d",size.mY);
- LLNotificationsUtil::add("ResolutionSwitchFail", args);
- size = old_size; // for reshape below
- }
-
- BOOL success = result_first_try || result_second_try;
-
- if (success)
- {
- // maximize window if was maximized, else reposition
- if (was_maximized)
- {
- mWindow->maximize();
- }
- else
- {
- S32 windowX = gSavedSettings.getS32("WindowX");
- S32 windowY = gSavedSettings.getS32("WindowY");
-
- mWindow->setPosition(LLCoordScreen ( windowX, windowY ) );
- }
- }
-
- mIgnoreActivate = FALSE;
- gFocusMgr.setKeyboardFocus(keyboard_focus);
-
- return success;
-
- */
-}
-
-F32 LLViewerWindow::getWorldViewAspectRatio() const
-{
- F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
- return world_aspect;
-}
-
-void LLViewerWindow::calcDisplayScale()
-{
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
- LLVector2 display_scale;
- display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- display_scale *= ui_scale_factor;
-
- // limit minimum display scale
- if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE)
- {
- display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]);
- }
-
- if (display_scale != mDisplayScale)
- {
- llinfos << "Setting display scale to " << display_scale << llendl;
-
- mDisplayScale = display_scale;
- // Init default fonts
- initFonts();
- }
-}
-
-//static
-LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale)
-{
- LLRect res = rect;
- res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]);
- res.mRight = llround((F32)res.mRight / display_scale.mV[VX]);
- res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]);
- res.mTop = llround((F32)res.mTop / display_scale.mV[VY]);
-
- return res;
-}
-
-S32 LLViewerWindow::getChatConsoleBottomPad()
-{
- S32 offset = 0;
-
- if(LLBottomTray::instanceExists())
- offset += LLBottomTray::getInstance()->getRect().getHeight();
-
- return offset;
-}
-
-LLRect LLViewerWindow::getChatConsoleRect()
-{
- LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0);
- LLRect console_rect = full_window;
-
- const S32 CONSOLE_PADDING_TOP = 24;
- const S32 CONSOLE_PADDING_LEFT = 24;
- const S32 CONSOLE_PADDING_RIGHT = 10;
-
- console_rect.mTop -= CONSOLE_PADDING_TOP;
- console_rect.mBottom += getChatConsoleBottomPad();
-
- console_rect.mLeft += CONSOLE_PADDING_LEFT;
-
- static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth");
-
- if (CHAT_FULL_WIDTH)
- {
- console_rect.mRight -= CONSOLE_PADDING_RIGHT;
- }
- else
- {
- // Make console rect somewhat narrow so having inventory open is
- // less of a problem.
- console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3;
- }
-
- return console_rect;
-}
-//----------------------------------------------------------------------------
-
-
-//static
-bool LLViewerWindow::onAlert(const LLSD& notify)
-{
- LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
-
- if (gNoRender)
- {
- llinfos << "Alert: " << notification->getName() << llendl;
- notification->respond(LLSD::emptyMap());
- LLNotifications::instance().cancel(notification);
- return false;
- }
-
- // If we're in mouselook, the mouse is hidden and so the user can't click
- // the dialog buttons. In that case, change to First Person instead.
- if( gAgentCamera.cameraMouselook() )
- {
- gAgentCamera.changeCameraToDefault();
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLPickInfo
-//
-LLPickInfo::LLPickInfo()
- : mKeyMask(MASK_NONE),
- mPickCallback(NULL),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(FALSE),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mIntersection(),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(FALSE)
-{
-}
-
-LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- BOOL pick_transparent,
- BOOL pick_uv_coords,
- void (*pick_callback)(const LLPickInfo& pick_info))
- : mMousePt(mouse_pos),
- mKeyMask(keyboard_mask),
- mPickCallback(pick_callback),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(pick_uv_coords),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(pick_transparent)
-{
-}
-
-void LLPickInfo::fetchResults()
-{
-
- S32 face_hit = -1;
- LLVector3 intersection, normal, binormal;
- LLVector2 uv;
-
- LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
-
- F32 icon_dist = 0.f;
- if (hit_icon)
- {
- icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
- }
- LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, &face_hit,
- &intersection, &uv, &normal, &binormal);
-
- mPickPt = mMousePt;
-
- U32 te_offset = face_hit > -1 ? face_hit : 0;
-
- //unproject relative clicked coordinate from window coordinate using GL
-
- LLViewerObject* objectp = hit_object;
-
- if (hit_icon &&
- (!objectp ||
- icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
- {
- // was this name referring to a hud icon?
- mHUDIcon = hit_icon;
- mPickType = PICK_ICON;
- mPosGlobal = mHUDIcon->getPositionGlobal();
- }
- else if (objectp)
- {
- if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH )
- {
- // Hit land
- mPickType = PICK_LAND;
- mObjectID.setNull(); // land has no id
-
- // put global position into land_pos
- LLVector3d land_pos;
- if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos))
- {
- // The selected point is beyond the draw distance or is otherwise
- // not selectable. Return before calling mPickCallback().
- return;
- }
-
- // Fudge the land focus a little bit above ground.
- mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f;
- }
- else
- {
- if(isFlora(objectp))
- {
- mPickType = PICK_FLORA;
- }
- else
- {
- mPickType = PICK_OBJECT;
- }
- mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
- mObjectID = objectp->mID;
- mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
-
- mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
-
- if (mWantSurfaceInfo)
- {
- getSurfaceInfo();
- }
- }
- }
-
- if (mPickCallback)
- {
- mPickCallback(*this);
- }
-}
-
-LLPointer<LLViewerObject> LLPickInfo::getObject() const
-{
- return gObjectList.findObject( mObjectID );
-}
-
-void LLPickInfo::updateXYCoords()
-{
- if (mObjectFace > -1)
- {
- const LLTextureEntry* tep = getObject()->getTE(mObjectFace);
- LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID());
- if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull())
- {
- mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth());
- mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight());
- }
- }
-}
-
-void LLPickInfo::getSurfaceInfo()
-{
- // set values to uninitialized - this is what we return if no intersection is found
- mObjectFace = -1;
- mUVCoords = LLVector2(-1, -1);
- mSTCoords = LLVector2(-1, -1);
- mXYCoords = LLCoordScreen(-1, -1);
- mIntersection = LLVector3(0,0,0);
- mNormal = LLVector3(0,0,0);
- mBinormal = LLVector3(0,0,0);
-
- LLViewerObject* objectp = getObject();
-
- if (objectp)
- {
- if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent,
- &mObjectFace,
- &mIntersection,
- &mSTCoords,
- &mNormal,
- &mBinormal))
- {
- // if we succeeded with the intersect above, compute the texture coordinates:
-
- if (objectp->mDrawable.notNull() && mObjectFace > -1)
- {
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
-
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
- }
-
- // and XY coords:
- updateXYCoords();
-
- }
- }
-}
-
-
-/* code to get UV via a special UV render - removed in lieu of raycast method
-LLVector2 LLPickInfo::pickUV()
-{
- LLVector2 result(-1.f, -1.f);
-
- LLViewerObject* objectp = getObject();
- if (!objectp)
- {
- return result;
- }
-
- if (mObjectFace > -1 &&
- objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME &&
- mObjectFace < objectp->mDrawable->getNumFaces())
- {
- S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]);
- S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]);
- const S32 UV_PICK_WIDTH = 5;
- const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2;
- U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4];
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
- if (facep)
- {
- LLGLState scissor_state(GL_SCISSOR_TEST);
- scissor_state.enable();
- LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE);
- //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
- glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- facep->renderSelectedUV();
-
- glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer);
- U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)];
-
- result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f;
- result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f;
- }
- }
-
- return result;
-} */
-
-
-//static
-bool LLPickInfo::isFlora(LLViewerObject* object)
-{
- if (!object) return false;
-
- LLPCode pcode = object->getPCode();
-
- if( (LL_PCODE_LEGACY_GRASS == pcode)
- || (LL_PCODE_LEGACY_TREE == pcode)
- || (LL_PCODE_TREE_NEW == pcode))
- {
- return true;
- }
- return false;
-}
+/** + * @file llviewerwindow.cpp + * @brief Implementation of the LLViewerWindow class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerwindow.h" + +#if LL_WINDOWS +#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally +#endif + +// system library includes +#include <stdio.h> +#include <iostream> +#include <fstream> +#include <algorithm> + +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterreg.h" +#include "llpanellogin.h" +#include "llviewerkeyboard.h" +#include "llviewermenu.h" + +#include "llviewquery.h" +#include "llxmltree.h" +#include "llslurl.h" +//#include "llviewercamera.h" +#include "llrender.h" + +#include "llvoiceclient.h" // for push-to-talk button handling + +// +// TODO: Many of these includes are unnecessary. Remove them. +// + +// linden library includes +#include "llaudioengine.h" // mute on minimize +#include "indra_constants.h" +#include "llassetstorage.h" +#include "llerrorcontrol.h" +#include "llfontgl.h" +#include "llmousehandler.h" +#include "llrect.h" +#include "llsky.h" +#include "llstring.h" +#include "llui.h" +#include "lluuid.h" +#include "llview.h" +#include "llxfermanager.h" +#include "message.h" +#include "object_flags.h" +#include "lltimer.h" +#include "timing.h" +#include "llviewermenu.h" +#include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" + +// newview includes +#include "llagent.h" +#include "llbox.h" +#include "llconsole.h" +#include "llviewercontrol.h" +#include "llcylinder.h" +#include "lldebugview.h" +#include "lldir.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "llmaniptranslate.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfilepicker.h" +#include "llfirstuse.h" +#include "llfloater.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuyland.h" +#include "llfloatercamera.h" +#include "llfloaterland.h" +#include "llfloaterinspect.h" +#include "llfloatermap.h" +#include "llfloaternamedesc.h" +#include "llfloaterpreference.h" +#include "llfloatersnapshot.h" +#include "llfloatertools.h" +#include "llfloaterworldmap.h" +#include "llfocusmgr.h" +#include "llfontfreetype.h" +#include "llgesturemgr.h" +#include "llglheaders.h" +#include "lltooltip.h" +#include "llhudmanager.h" +#include "llhudobject.h" +#include "llhudview.h" +#include "llimagebmp.h" +#include "llimagej2c.h" +#include "llimageworker.h" +#include "llkeyboard.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llmodaldialog.h" +#include "llmorphview.h" +#include "llmoveview.h" +#include "llnavigationbar.h" +#include "llpopupview.h" +#include "llpreviewtexture.h" +#include "llprogressview.h" +#include "llresmgr.h" +#include "llsidetray.h" +#include "llselectmgr.h" +#include "llrootview.h" +#include "llrendersphere.h" +#include "llstartup.h" +#include "llstatusbar.h" +#include "llstatview.h" +#include "llsurface.h" +#include "llsurfacepatch.h" +#include "lltexlayer.h" +#include "lltextbox.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltextureview.h" +#include "lltool.h" +#include "lltoolcomp.h" +#include "lltooldraganddrop.h" +#include "lltoolface.h" +#include "lltoolfocus.h" +#include "lltoolgrab.h" +#include "lltoolmgr.h" +#include "lltoolmorph.h" +#include "lltoolpie.h" +#include "lltoolselectland.h" +#include "lltrans.h" +#include "lluictrlfactory.h" +#include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" +#include "llvieweraudio.h" +#include "llviewercamera.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewerinventory.h" +#include "llviewerkeyboard.h" +#include "llviewermedia.h" +#include "llviewermediafocus.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "llworldmapview.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llviewerdisplay.h" +#include "llspatialpartition.h" +#include "llviewerjoystick.h" +#include "llviewernetwork.h" +#include "llpostprocess.h" +#include "llbottomtray.h" +#include "llnearbychatbar.h" +#include "llagentui.h" +#include "llwearablelist.h" + +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationmanager.h" + +#include "llfloaternotificationsconsole.h" + +#include "llnearbychat.h" +#include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" + +#if LL_WINDOWS +#include <tchar.h> // For Unicode conversion methods +#endif + +// +// Globals +// +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); + +extern BOOL gDebugClicks; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDepthDirty; +extern BOOL gResizeScreenTexture; + +LLViewerWindow *gViewerWindow = NULL; + +LLFrameTimer gAwayTimer; +LLFrameTimer gAwayTriggerTimer; + +BOOL gShowOverlayTitle = FALSE; + +LLViewerObject* gDebugRaycastObject = NULL; +LLVector3 gDebugRaycastIntersection; +LLVector2 gDebugRaycastTexCoord; +LLVector3 gDebugRaycastNormal; +LLVector3 gDebugRaycastBinormal; +S32 gDebugRaycastFaceHit; + +// HUD display lines in lower right +BOOL gDisplayWindInfo = FALSE; +BOOL gDisplayCameraPos = FALSE; +BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; + +S32 CHAT_BAR_HEIGHT = 28; +S32 OVERLAY_BAR_HEIGHT = 20; + +const U8 NO_FACE = 255; +BOOL gQuietSnapshot = FALSE; + +const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back +const F32 MAX_FAST_FRAME_TIME = 0.5f; +const F32 FAST_FRAME_INCREMENT = 0.1f; + +const F32 MIN_DISPLAY_SCALE = 0.75f; + +std::string LLViewerWindow::sSnapshotBaseName; +std::string LLViewerWindow::sSnapshotDir; + +std::string LLViewerWindow::sMovieBaseName; + +class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole> +{ +public: + virtual void recordMessage(LLError::ELevel level, + const std::string& message) + { + //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread + + // only log warnings to chat console + //if (level == LLError::LEVEL_WARN) + //{ + //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat"); + //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) + //{ + // LLChat chat; + // chat.mText = message; + // chat.mSourceType = CHAT_SOURCE_SYSTEM; + + // chat_floater->addChat(chat, FALSE, FALSE); + //} + //} + } +}; + +//////////////////////////////////////////////////////////////////////////// +// +// LLDebugText +// + +class LLDebugText +{ +private: + struct Line + { + Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} + std::string text; + S32 x,y; + }; + + LLViewerWindow *mWindow; + + typedef std::vector<Line> line_list_t; + line_list_t mLineList; + LLColor4 mTextColor; + + void addText(S32 x, S32 y, const std::string &text) + { + mLineList.push_back(Line(text, x, y)); + } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} + + void update() + { + static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + + std::string wind_vel_text; + std::string wind_vector_text; + std::string rwind_vel_text; + std::string rwind_vector_text; + std::string audio_text; + + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + + // Draw the statistics in a light gray + // and in a thin font + mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); + + // Draw stuff growing up from right lower corner of screen + U32 xpos = mWindow->getWindowWidthScaled() - 350; + U32 ypos = 64; + const U32 y_inc = 20; + + clearText(); + + if (gSavedSettings.getBOOL("DebugShowTime")) + { + const U32 y_inc2 = 15; + for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin(); + iter != gDebugTimers.rend(); ++iter) + { + S32 idx = iter->first; + LLFrameTimer& timer = iter->second; + F32 time = timer.getElapsedTimeF32(); + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + std::string label = gDebugTimerLabel[idx]; + if (label.empty()) label = llformat("Debug: %d", idx); + addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; + } + + F32 time = gFrameTimeSeconds; + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; + } + +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + + if (gDisplayCameraPos) + { + std::string camera_view_text; + std::string camera_center_text; + std::string agent_view_text; + std::string agent_left_text; + std::string agent_center_text; + std::string agent_root_center_text; + + LLVector3d tvector; // Temporary vector to hold data for printing. + + // Update camera center, camera view, wind info every other frame + tvector = gAgent.getPositionGlobal(); + agent_center_text = llformat("AgentCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + if (isAgentAvatarValid()) + { + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); + agent_root_center_text = llformat("AgentRootCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + } + else + { + agent_root_center_text = "---"; + } + + + tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); + agent_view_text = llformat("AgentAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); + agent_left_text = llformat("AgentLeftAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = gAgentCamera.getCameraPositionGlobal(); + camera_center_text = llformat("CameraCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); + camera_view_text = llformat("CameraAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + addText(xpos, ypos, agent_center_text); ypos += y_inc; + addText(xpos, ypos, agent_root_center_text); ypos += y_inc; + addText(xpos, ypos, agent_view_text); ypos += y_inc; + addText(xpos, ypos, agent_left_text); ypos += y_inc; + addText(xpos, ypos, camera_center_text); ypos += y_inc; + addText(xpos, ypos, camera_view_text); ypos += y_inc; + } + + if (gDisplayWindInfo) + { + wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); + wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); + rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); + rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); + + addText(xpos, ypos, wind_vel_text); ypos += y_inc; + addText(xpos, ypos, wind_vector_text); ypos += y_inc; + addText(xpos, ypos, rwind_vel_text); ypos += y_inc; + addText(xpos, ypos, rwind_vector_text); ypos += y_inc; + } + if (gDisplayWindInfo) + { + if (gAudiop) + { + audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); + } + addText(xpos, ypos, audio_text); ypos += y_inc; + } + if (gDisplayFOV) + { + addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc; + } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } + + /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + addText(xpos + 200, ypos, llformat("Flycam")); + ypos += y_inc; + }*/ + + if (gSavedSettings.getBOOL("DebugShowRenderInfo")) + { + if (gPipeline.getUseVertexShaders() == 0) + { + addText(xpos, ypos, "Shaders Disabled"); + ypos += y_inc; + } + addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); + ypos += y_inc; + + gPipeline.mTextureMatrixOps = 0; + gPipeline.mMatrixOpCount = 0; + + if (gPipeline.mBatchCount > 0) + { + addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, + gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); + + gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; + gPipeline.mMaxBatchSize = 0; + gPipeline.mBatchCount = 0; + } + ypos += y_inc; + + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); + + ypos += y_inc; + + + addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); + + ypos += y_inc; + + addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); + + ypos += y_inc; + + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = + LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = + gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; + } + if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) + { + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); + ypos += y_inc; + + addText(xpos, ypos, "Projection Matrix"); + ypos += y_inc; + + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); + ypos += y_inc; + + addText(xpos, ypos, "View Matrix"); + ypos += y_inc; + } + if (gSavedSettings.getBOOL("DebugShowColor")) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); + glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); + ypos += y_inc; + } + // only display these messages if we are actually rendering beacons at this moment + if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) + { + if (LLPipeline::getRenderParticleBeacons(NULL)) + { + addText(xpos, ypos, beacon_particle); + ypos += y_inc; + } + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) + { + addText(xpos, ypos, particle_hiding); + ypos += y_inc; + } + if (LLPipeline::getRenderPhysicalBeacons(NULL)) + { + addText(xpos, ypos, beacon_physical); + ypos += y_inc; + } + if (LLPipeline::getRenderScriptedBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted); + ypos += y_inc; + } + else + if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted_touch); + ypos += y_inc; + } + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, beacon_sound); + ypos += y_inc; + } + } + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); + ypos += y_inc; + } + } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } + } + + void draw() + { + for (line_list_t::iterator iter = mLineList.begin(); + iter != mLineList.end(); ++iter) + { + const Line& line = *iter; + LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, + LLFontGL::LEFT, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + } + mLineList.clear(); + } + +}; + +void LLViewerWindow::updateDebugText() +{ + mDebugText->update(); +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLViewerWindow +// + +BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) +{ + const char* buttonname = ""; + const char* buttonstatestr = ""; + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } + + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); + + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); + + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) + { + mWindow->setMouseClipping(down); + } + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + } + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); + } + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; + } + return TRUE; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; + } + } + + // Do not allow tool manager to handle mouseclicks if we have disconnected + if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) + { + return TRUE; + } + + + // If we got this far on a down-click, it wasn't handled. + // Up-clicks, though, are always handled as far as the OS is concerned. + BOOL default_rtn = !down; + return default_rtn; +} + +BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + +BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) +{ + // try handling as a double-click first, then a single-click if that + // wasn't handled. + BOOL down = TRUE; + if (handleAnyMouseClick(window, pos, mask, + LLMouseHandler::CLICK_DOUBLELEFT, down)) + { + return TRUE; + } + return handleMouseDown(window, pos, mask); +} + +BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + + +BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + BOOL down = TRUE; + BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); + if (handle) + return handle; + + // *HACK: this should be rolled into the composite tool logic, not + // hardcoded at the top level. + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + { + // If the current tool didn't process the click, we should show + // the pie menu. This can be done by passing the event to the pie + // menu tool. + LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); + // show_context_menu( x, y, mask ); + } + + return TRUE; +} + +BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); +} + +BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + LLVoiceClient::getInstance()->middleMouseState(true); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} + +BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + LLVoiceClient::getInstance()->middleMouseState(false); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +// WARNING: this is potentially called multiple times per frame +void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + mMouseInWindow = TRUE; + + // Save mouse point for access during idle() and display() + + LLCoordGL mouse_point(x, y); + + if (mouse_point != mCurrentMousePoint) + { + LLUI::resetMouseIdleTimer(); + } + + saveLastMouse(mouse_point); + + mWindow->showCursorFromMouseMove(); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } +} + +void LLViewerWindow::handleMouseLeave(LLWindow *window) +{ + // Note: we won't get this if we have captured the mouse. + llassert( gFocusMgr.getMouseCapture() == NULL ); + mMouseInWindow = FALSE; + LLToolTipMgr::instance().blockToolTips(); +} + +BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) +{ + // User has indicated they want to close, but we may need to ask + // about modified documents. + LLAppViewer::instance()->userQuit(); + // Don't quit immediately + return FALSE; +} + +void LLViewerWindow::handleQuit(LLWindow *window) +{ + LLAppViewer::instance()->forceQuit(); +} + +void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) +{ + reshape(width, height); + mResDirty = true; +} + +// The top-level window has gained focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocus(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(TRUE); + LLModalDialog::onAppFocusGained(); + + gAgent.onAppFocusGained(); + LLToolMgr::getInstance()->onAppFocusGained(); + + // See if we're coming in with modifier keys held down + if (gKeyboard) + { + gKeyboard->resetMaskKeys(); + } + + // resume foreground running timer + // since we artifically limit framerate when not frontmost + gForegroundTime.unpause(); +} + +// The top-level window has lost focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocusLost(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(FALSE); + //LLModalDialog::onAppFocusLost(); + LLToolMgr::getInstance()->onAppFocusLost(); + gFocusMgr.setMouseCapture( NULL ); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + // restore mouse cursor + showCursor(); + getWindow()->setMouseClipping(FALSE); + + // If losing focus while keys are down, reset them. + if (gKeyboard) + { + gKeyboard->resetKeys(); + } + + // pause timer that tracks total foreground running time + gForegroundTime.pause(); +} + + +BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyDown(key, mask); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } + + // *NOTE: We want to interpret KEY_RETURN later when it arrives as + // a Unicode char, not as a keydown. Otherwise when client frame + // rate is really low, hitting return sends your chat text before + // it's all entered/processed. + if (key == KEY_RETURN && mask == MASK_NONE) + { + return FALSE; + } + + return gViewerKeyboard.handleKey(key, mask, repeated); +} + +BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyUp(key, mask); + + return FALSE; +} + + +void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) +{ + LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); + return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); +} + + + + +BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) +{ + if (activated) + { + mActive = TRUE; + send_agent_resume(); + gAgent.clearAFK(); + + // Unmute audio + audio_update_volume(); + } + else + { + mActive = FALSE; + + if (gSavedSettings.getS32("AFKTimeout")) + { + gAgent.setAFK(); + } + + // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + gAgentCamera.changeCameraToDefault(); + } + + send_agent_pause(); + + // Mute audio + audio_update_volume(); + } + return TRUE; +} + +BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) +{ + //if (!activating) gAgentCamera.changeCameraToDefault(); + + LLViewerJoystick::getInstance()->setNeedsReset(true); + return FALSE; +} + + +void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) +{ +} + + +BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) +{ +#if LL_WINDOWS + if (gNoRender) + { + HWND window_handle = (HWND)window->getPlatformWindow(); + PAINTSTRUCT ps; + HDC hdc; + + RECT wnd_rect; + wnd_rect.left = 0; + wnd_rect.top = 0; + wnd_rect.bottom = 200; + wnd_rect.right = 500; + + hdc = BeginPaint(window_handle, &ps); + //SetBKColor(hdc, RGB(255, 255, 255)); + FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); + + std::string temp_str; + temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ + LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), + LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), + LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); + S32 len = temp_str.length(); + TextOutA(hdc, 0, 0, temp_str.c_str(), len); + + + LLVector3d pos_global = gAgent.getPositionGlobal(); + temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); + len = temp_str.length(); + TextOutA(hdc, 0, 25, temp_str.c_str(), len); + + TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); + EndPaint(window_handle, &ps); + return TRUE; + } +#endif + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) +{ + handleScrollWheel( clicks ); +} + +void LLViewerWindow::handleWindowBlock(LLWindow *window) +{ + send_agent_pause(); +} + +void LLViewerWindow::handleWindowUnblock(LLWindow *window) +{ + send_agent_resume(); +} + +void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) +{ + const S32 SLURL_MESSAGE_TYPE = 0; + switch (data_type) + { + case SLURL_MESSAGE_TYPE: + // received URL + std::string url = (const char*)data; + LLMediaCtrl* web = NULL; + const bool trusted_browser = false; + if (LLURLDispatcher::dispatch(url, web, trusted_browser)) + { + // bring window to foreground, as it has just been "launched" from a URL + mWindow->bringToFront(); + } + break; + } +} + +BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + LLViewerJoystick::getInstance()->updateStatus(); + return TRUE; + } + return FALSE; +} + +BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) +{ + // give a chance to use a joystick after startup (hot-plugging) + if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) + { + LLViewerJoystick::getInstance()->init(true); + return TRUE; + } + return FALSE; +} + +void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) +{ + LLAppViewer::instance()->pingMainloopTimeout(msg); +} + + +void LLViewerWindow::handleResumeWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->resumeMainloopTimeout(); +} + +void LLViewerWindow::handlePauseWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->pauseMainloopTimeout(); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag) +{ + return LLTrans::getString( std::string(tag) ); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag, + const std::map<std::string, std::string>& args) +{ + // LLTrans uses a special subclass of std::string for format maps, + // but we must use std::map<> in these callbacks, otherwise we create + // a dependency between LLWindow and LLFormatMapString. So copy the data. + LLStringUtil::format_map_t args_copy; + std::map<std::string,std::string>::const_iterator it = args.begin(); + for ( ; it != args.end(); ++it) + { + args_copy[it->first] = it->second; + } + return LLTrans::getString( std::string(tag), args_copy); +} + +// +// Classes +// +LLViewerWindow::LLViewerWindow( + const std::string& title, const std::string& name, + S32 x, S32 y, + S32 width, S32 height, + BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used + : + mWindow(NULL), + mActive(TRUE), + mWindowRectRaw(0, height, width, 0), + mWindowRectScaled(0, height, width, 0), + mWorldViewRectRaw(0, height, width, 0), + mLeftMouseDown(FALSE), + mMiddleMouseDown(FALSE), + mRightMouseDown(FALSE), + mMouseInWindow( FALSE ), + mLastMask( MASK_NONE ), + mToolStored( NULL ), + mHideCursorPermanent( FALSE ), + mCursorHidden(FALSE), + mIgnoreActivate( FALSE ), + mResDirty(false), + mStatesDirty(false), + mCurrResolutionIndex(0), + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) +{ + LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); + LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); + + LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); + llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; + + // Default to application directory. + LLViewerWindow::sSnapshotBaseName = "Snapshot"; + LLViewerWindow::sMovieBaseName = "SLmovie"; + resetSnapshotLoc(); + + // create window + mWindow = LLWindowManager::createWindow(this, + title, name, x, y, width, height, 0, + fullscreen, + gNoRender, + gSavedSettings.getBOOL("DisableVerticalSync"), + !gNoRender, + ignore_pixel_depth, + gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + + if (!LLAppViewer::instance()->restoreErrorTrap()) + { + LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + } + + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; + gSavedSettings.setS32("FullScreenWidth",scr.mX); + gSavedSettings.setS32("FullScreenHeight",scr.mY); + } + + if (NULL == mWindow) + { + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); +#if LL_LINUX || LL_SOLARIS + llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." + << llendl; +#else + LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" + << LL_ENDL; +#endif + LLAppViewer::instance()->fastQuit(1); + } + + // Get the real window rect the window was created with (since there are various OS-dependent reasons why + // the size of a window or fullscreen context may have been adjusted slightly...) + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + + mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + mDisplayScale *= ui_scale_factor; + LLUI::setScaleFactor(mDisplayScale); + + { + LLCoordWindow size; + mWindow->getSize(&size); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + } + + LLFontManager::initClass(); + + // + // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off + // stuff like AGP if we think that it'll crash the viewer. + // + LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; + + LLFeatureManager::getInstance()->init(); + + // Initialize OpenGL Renderer + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || + !gGLManager.mHasVertexBufferObject) + { + gSavedSettings.setBOOL("RenderVBOEnable", FALSE); + } + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + + if (LLFeatureManager::getInstance()->isSafe() + || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) + || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) + { + LLFeatureManager::getInstance()->applyRecommendedSettings(); + gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); + } + + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + + // If we crashed while initializng GL stuff last time, disable certain features + if (gSavedSettings.getBOOL("RenderInitError")) + { + mInitAlert = "DisplaySettingsNoShaders"; + LLFeatureManager::getInstance()->setGraphicsLevel(0, false); + gSavedSettings.setU32("RenderQualityPerformance", 0); + } + + // Init the image list. Must happen after GL is initialized and before the images that + // LLViewerWindow needs are requested. + LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + gTextureList.init(); + LLViewerTextureManager::init() ; + gBumpImageList.init(); + + // Init font system, but don't actually load the fonts yet + // because our window isn't onscreen and they take several + // seconds to parse. + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX], + mDisplayScale.mV[VY], + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + + // Create container for all sub-views + LLView::Params rvp; + rvp.name("root"); + rvp.rect(mWindowRectScaled); + rvp.mouse_opaque(false); + rvp.follows.flags(FOLLOWS_NONE); + mRootView = LLUICtrlFactory::create<LLRootView>(rvp); + LLUI::setRootView(mRootView); + + // Make avatar head look forward at start + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; + + gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); + mOverlayTitle = gSavedSettings.getString("OverlayTitle"); + // Can't have spaces in settings.ini strings, so use underscores instead and convert them. + LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); + + // sync the keyboard's setting with the saved setting + gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); + + mDebugText = new LLDebugText(this); + + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); +} + +void LLViewerWindow::initGLDefaults() +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + + F32 ambient[4] = {0.f,0.f,0.f,0.f }; + F32 diffuse[4] = {1.f,1.f,1.f,1.f }; + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); + + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + + // lights for objects + glShadeModel( GL_SMOOTH ); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + glCullFace(GL_BACK); + + // RN: Need this for translation and stretch manip. + gCone.prerender(); + gBox.prerender(); + gSphere.prerender(); + gCylinder.prerender(); +} + +struct MainPanel : public LLPanel +{ +}; + +void LLViewerWindow::initBase() +{ + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); + + LLRect full_window(0, height, width, 0); + + //////////////////// + // + // Set the gamma + // + + F32 gamma = gSavedSettings.getF32("RenderGamma"); + if (gamma != 0.0f) + { + getWindow()->setGamma(gamma); + } + + // Create global views + + // Create the floater view at the start so that other views can add children to it. + // (But wait to add it as a child of the root view so that it will be in front of the + // other views.) + MainPanel* main_view = new MainPanel(); + main_view->buildFromFile("main_view.xml"); + main_view->setShape(full_window); + getRootView()->addChild(main_view); + + // placeholder widget that controls where "world" is rendered + mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); + mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); + mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); + mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); + + // Constrain floaters to inside the menu and status bar regions. + gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); + gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); + + + // Console + llassert( !gConsole ); + LLConsole::Params cp; + cp.name("console"); + cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); + cp.rect(getChatConsoleRect()); + cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); + cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); + cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); + gConsole = LLUICtrlFactory::create<LLConsole>(cp); + getRootView()->addChild(gConsole); + + // optionally forward warnings to chat console/chat floater + // for qa runs and dev builds +#if !LL_RELEASE_FOR_DOWNLOAD + LLError::addRecorder(RecordToChatConsole::getInstance()); +#else + if(gSavedSettings.getBOOL("QAMode")) + { + LLError::addRecorder(RecordToChatConsole::getInstance()); + } +#endif + + gDebugView = getRootView()->getChild<LLDebugView>("DebugView"); + gDebugView->init(); + gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); + + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); + + // Add the progress bar view (startup view), which overrides everything + mProgressView = getRootView()->findChild<LLProgressView>("progress_view"); + setShowProgress(FALSE); + setProgressCancelButtonVisible(FALSE); + + gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder"); + + LLMenuGL::sMenuContainer = gMenuHolder; + +} + +void LLViewerWindow::initWorldUI() +{ + S32 height = mRootView->getRect().getHeight(); + S32 width = mRootView->getRect().getWidth(); + LLRect full_window(0, height, width, 0); + + + gIMMgr = LLIMMgr::getInstance(); + + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); + + // new bottom panel + LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container"); + LLBottomTray* bottom_tray = LLBottomTray::getInstance(); + bottom_tray->setShape(bottom_tray_container->getLocalRect()); + bottom_tray->setFollowsAll(); + bottom_tray_container->addChild(bottom_tray); + bottom_tray_container->setVisible(TRUE); + + LLRect morph_view_rect = full_window; + morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); + morph_view_rect.mTop = full_window.mTop - 32; + LLMorphView::Params mvp; + mvp.name("MorphView"); + mvp.rect(morph_view_rect); + mvp.visible(false); + gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp); + getRootView()->addChild(gMorphView); + + LLWorldMapView::initClass(); + + // Force gFloaterWorldMap to initialize + LLFloaterReg::getInstance("world_map"); + + // Force gFloaterTools to initialize + LLFloaterReg::getInstance("build"); + LLFloaterReg::hideInstance("build"); + + // Status bar + LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container"); + gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); + gStatusBar->setFollowsAll(); + gStatusBar->setShape(status_bar_container->getLocalRect()); + // sync bg color with menu bar + gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); + status_bar_container->addChild(gStatusBar); + status_bar_container->setVisible(TRUE); + + // Navigation bar + LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container"); + + LLNavigationBar* navbar = LLNavigationBar::getInstance(); + navbar->setShape(nav_bar_container->getLocalRect()); + navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); + nav_bar_container->addChild(navbar); + nav_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) + { + navbar->showNavigationPanel(FALSE); + } + + if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) + { + navbar->showFavoritesPanel(FALSE); + } + + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); + + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); + + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) + { + topinfo_bar->setVisible(FALSE); + } + + if ( gHUDView == NULL ) + { + LLRect hud_rect = full_window; + hud_rect.mBottom += 50; + if (gMenuBarView && gMenuBarView->isInVisibleChain()) + { + hud_rect.mTop -= gMenuBarView->getRect().getHeight(); + } + gHUDView = new LLHUDView(hud_rect); + // put behind everything else in the UI + getRootView()->addChildInBack(gHUDView); + } + + LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); + LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); + panel_ssf_container->addChild(panel_stand_stop_flying); + panel_ssf_container->setVisible(TRUE); + + // put sidetray in container + LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container"); + LLSideTray* sidetrayp = LLSideTray::getInstance(); + sidetrayp->setShape(side_tray_container->getLocalRect()); + // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout + sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); + side_tray_container->addChild(sidetrayp); + side_tray_container->setVisible(FALSE); + + // put sidetray buttons in their own panel + LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); + LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs"); + buttons_panel->setShape(buttons_panel_container->getLocalRect()); + buttons_panel->setFollowsAll(); + buttons_panel_container->addChild(buttons_panel); + + LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container"); + avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); + LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents"); + LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents"); + if (destinations) + { + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); + } + + if (avatar_picker) + { + avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); + } + +} + +// Destroy the UI +void LLViewerWindow::shutdownViews() +{ + // clean up warning logger + LLError::removeRecorder(RecordToChatConsole::getInstance()); + + delete mDebugText; + mDebugText = NULL; + + // Cleanup global views + if (gMorphView) + { + gMorphView->setVisible(FALSE); + } + + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open + // will crump with LL_ERRS. + LLModalDialog::shutdownModals(); + + // destroy the nav bar, not currently part of gViewerWindow + // *TODO: Make LLNavigationBar part of gViewerWindow + delete LLNavigationBar::getInstance(); + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + + // Delete all child views. + delete mRootView; + mRootView = NULL; + + // Automatically deleted as children of mRootView. Fix the globals. + gStatusBar = NULL; + gIMMgr = NULL; + gToolTipView = NULL; + + gFloaterView = NULL; + gMorphView = NULL; + + gHUDView = NULL; +} + +void LLViewerWindow::shutdownGL() +{ + //-------------------------------------------------------- + // Shutdown GL cleanly. Order is very important here. + //-------------------------------------------------------- + LLFontGL::destroyDefaultFonts(); + LLFontManager::cleanupClass(); + stop_glerror(); + + gSky.cleanup(); + stop_glerror(); + + LLWearableList::instance().cleanup() ; + + gTextureList.shutdown(); + stop_glerror(); + + gBumpImageList.shutdown(); + stop_glerror(); + + LLWorldMapView::cleanupTextures(); + + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + LLViewerTextureManager::cleanup() ; + LLImageGL::cleanupClass() ; + + llinfos << "All textures and llimagegl images are destroyed!" << llendl ; + + llinfos << "Cleaning up select manager" << llendl; + LLSelectMgr::getInstance()->cleanup(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "Stopping GL during shutdown" << llendl; + if (!gNoRender) + { + stopGL(FALSE); + stop_glerror(); + } + + gGL.shutdown(); +} + +// shutdownViews() and shutdownGL() need to be called first +LLViewerWindow::~LLViewerWindow() +{ + llinfos << "Destroying Window" << llendl; + destroyWindow(); + + delete mDebugText; + mDebugText = NULL; +} + + +void LLViewerWindow::setCursor( ECursorType c ) +{ + mWindow->setCursor( c ); +} + +void LLViewerWindow::showCursor() +{ + mWindow->showCursor(); + + mCursorHidden = FALSE; +} + +void LLViewerWindow::hideCursor() +{ + // And hide the cursor + mWindow->hideCursor(); + + mCursorHidden = TRUE; +} + +void LLViewerWindow::sendShapeToSim() +{ + LLMessageSystem* msg = gMessageSystem; + if(!msg) return; + msg->newMessageFast(_PREHASH_AgentHeightWidth); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); + msg->nextBlockFast(_PREHASH_HeightWidthBlock); + msg->addU32Fast(_PREHASH_GenCounter, 0); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); + msg->addU16Fast(_PREHASH_Height, height16); + msg->addU16Fast(_PREHASH_Width, width16); + gAgent.sendReliableMessage(); +} + +// Must be called after window is created to set up agent +// camera variables and UI variables. +void LLViewerWindow::reshape(S32 width, S32 height) +{ + // Destroying the window at quit time generates spurious + // reshape messages. We don't care about these, and we + // don't want to send messages because the message system + // may have been destructed. + if (!LLApp::isExiting()) + { + if (gNoRender) + { + return; + } + + gWindowResized = TRUE; + + // update our window rectangle + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; + + //glViewport(0, 0, width, height ); + + if (height > 0) + { + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + } + + calcDisplayScale(); + + BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + LLUI::setScaleFactor(mDisplayScale); + + // update our window rectangle + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + + setup2DViewport(); + + // Inform lower views of the change + // round up when converting coordinates to make sure there are no gaps at edge of window + LLView::sForceReshape = display_scale_changed; + mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); + LLView::sForceReshape = FALSE; + + // clear font width caches + if (display_scale_changed) + { + LLHUDObject::reshapeAll(); + } + + sendShapeToSim(); + + // store new settings for the mode we are in, regardless + // Only save size if not maximized + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); + + LLCoordScreen window_size; + if (!maximized + && mWindow->getSize(&window_size)) + { + gSavedSettings.setS32("WindowWidth", window_size.mX); + gSavedSettings.setS32("WindowHeight", window_size.mY); + } + + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + } +} + + +// Hide normal UI when a logon fails +void LLViewerWindow::setNormalControlsVisible( BOOL visible ) +{ + if(LLBottomTray::instanceExists()) + { + LLBottomTray::getInstance()->setVisible(visible); + LLBottomTray::getInstance()->setEnabled(visible); + } + + if ( gMenuBarView ) + { + gMenuBarView->setVisible( visible ); + gMenuBarView->setEnabled( visible ); + + // ...and set the menu color appropriately. + setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, + LLGridManager::getInstance()->isInProductionGrid()); + } + + if ( gStatusBar ) + { + gStatusBar->setVisible( visible ); + gStatusBar->setEnabled( visible ); + } + + LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar"); + if (navbarp) + { + navbarp->setVisible( visible ); + } +} + +void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) +{ + LLSD args; + LLColor4 new_bg_color; + + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); + } + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); + } + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); + } + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); + } + else + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); + } + + if(gMenuBarView) + { + gMenuBarView->setBackgroundColor( new_bg_color ); + } + + if(gStatusBar) + { + gStatusBar->setBackgroundColor( new_bg_color ); + } +} + +void LLViewerWindow::drawDebugText() +{ + gGL.color4f(1,1,1,1); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + { + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + mDebugText->draw(); + } + gGL.popUIMatrix(); + gGL.popMatrix(); + + gGL.flush(); +} + +void LLViewerWindow::draw() +{ + +//#if LL_DEBUG + LLView::sIsDrawing = TRUE; +//#endif + stop_glerror(); + + LLUI::setLineWidth(1.f); + + LLUI::setLineWidth(1.f); + // Reset any left-over transforms + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); + + //S32 screen_x, screen_y; + + if (!gSavedSettings.getBOOL("RenderUIBuffer")) + { + LLUI::sDirtyRect = getWindowRectScaled(); + } + + // HACK for timecode debugging + if (gSavedSettings.getBOOL("DisplayTimecode")) + { + // draw timecode block + std::string text; + + glLoadIdentity(); + + microsecondsToTimecodeString(gFrameTime,text); + const LLFontGL* font = LLFontGL::getFontSansSerif(); + font->renderUTF8(text, 0, + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), + LLColor4( 1.f, 1.f, 1.f, 1.f ), + LLFontGL::LEFT, LLFontGL::TOP); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + + gGL.pushMatrix(); + LLUI::pushMatrix(); + { + + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + + LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, + 0.f); + glScalef(zoom_factor, zoom_factor, 1.f); + LLUI::sGLScaleFactor *= zoom_factor; + } + + // Draw tool specific overlay on world + LLToolMgr::getInstance()->getCurrentTool()->draw(); + + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) + { + drawMouselookInstructions(); + stop_glerror(); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + mRootView->draw(); + + if (LLView::sDebugRects) + { + gToolTipView->drawStickyRect(); + } + + // Draw optional on-top-of-everyone view + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl && top_ctrl->getVisible()) + { + S32 screen_x, screen_y; + top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); + + glMatrixMode(GL_MODELVIEW); + LLUI::pushMatrix(); + LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + top_ctrl->draw(); + LLUI::popMatrix(); + } + + + if( gShowOverlayTitle && !mOverlayTitle.empty() ) + { + // Used for special titles such as "Second Life - Special E3 2003 Beta" + const S32 DIST_FROM_TOP = 20; + LLFontGL::getFontSansSerifBig()->renderUTF8( + mOverlayTitle, 0, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, + LLColor4(1, 1, 1, 0.4f), + LLFontGL::HCENTER, LLFontGL::TOP); + } + + LLUI::sGLScaleFactor = old_scale_factor; + } + LLUI::popMatrix(); + gGL.popMatrix(); + +//#if LL_DEBUG + LLView::sIsDrawing = FALSE; +//#endif +} + +// Takes a single keydown event, usually when UI is visible +BOOL LLViewerWindow::handleKey(KEY key, MASK mask) +{ + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + + if (gFocusMgr.getKeyboardFocus() + && !(mask & (MASK_CONTROL | MASK_ALT)) + && !gFocusMgr.getKeystrokesOnly()) + { + // We have keyboard focus, and it's not an accelerator + if (key < 0x80) + { + // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. + return (gFocusMgr.getKeyboardFocus() != NULL); + } + } + + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) + { + return TRUE; + } + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) + { + // Check the current floater's menu first, if it has one. + if (gFocusMgr.keyboardFocusHasAccelerators() + && keyboard_focus + && keyboard_focus->handleKey(key,mask,FALSE)) + { + return TRUE; + } + + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + } + + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) + { + if (gMenuHolder) gMenuHolder->hideMenus(); + + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); + + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } + return TRUE; + } + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) + { + return TRUE; + } + + // Traverses up the hierarchy + if( keyboard_focus ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + // arrow keys move avatar while chatting hack + if (chat_editor && chat_editor->hasFocus()) + { + // If text field is empty, there's no point in trying to move + // cursor with arrow keys, so allow movement + if (chat_editor->getText().empty() + || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) + { + // let Control-Up and Control-Down through for chat line history, + if (!(key == KEY_UP && mask == MASK_CONTROL) + && !(key == KEY_DOWN && mask == MASK_CONTROL)) + { + switch(key) + { + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGE_UP: + case KEY_PAGE_DOWN: + case KEY_HOME: + // when chatbar is empty or ArrowKeysAlwaysMove set, + // pass arrow keys on to avatar... + return FALSE; + default: + break; + } + } + } + } + + if (keyboard_focus->handleKey(key, mask, FALSE)) + { + return TRUE; + } + } + + if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) + { + return TRUE; + } + + // Try for a new-format gesture + if (LLGestureMgr::instance().triggerGesture(key, mask)) + { + return TRUE; + } + + // See if this is a gesture trigger. If so, eat the key and + // don't pass it down to the menus. + if (gGestureList.trigger(key, mask)) + { + return TRUE; + } + + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + return TRUE; + } + } + + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + + // don't pass keys on to world when something in ui has focus + return gFocusMgr.childHasKeyboardFocus(mRootView) + || LLMenuGL::getKeyboardMode() + || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); +} + + +BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) +{ + // HACK: We delay processing of return keys until they arrive as a Unicode char, + // so that if you're typing chat text at low frame rate, we don't send the chat + // until all keystrokes have been entered. JC + // HACK: Numeric keypad <enter> on Mac is Unicode 3 + // HACK: Control-M on Windows is Unicode 13 + if ((uni_char == 13 && mask != MASK_CONTROL) + || (uni_char == 3 && mask == MASK_NONE)) + { + return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); + } + + // let menus handle navigation (jump) keys + if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) + { + return TRUE; + } + + // Traverses up the hierarchy + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + if( keyboard_focus ) + { + if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) + { + return TRUE; + } + + //// Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) + //{ + // return TRUE; + //} + + return TRUE; + } + + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(S32 clicks) +{ + LLView::sMouseHandlerMessage.clear(); + + LLUI::resetMouseIdleTimer(); + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + mouse_captor->handleScrollWheel(local_x, local_y, clicks); + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; + } + return; + } + + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl) + { + S32 local_x; + S32 local_y; + top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; + } + + if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; + } + return; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel not handled by view" << llendl; + } + + // Zoom the camera in and out behavior + + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); + + return; +} + +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + +void LLViewerWindow::moveCursorToCenter() +{ + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; + + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); + + LLUI::setMousePositionScreen(x, y); + } +} + + +////////////////////////////////////////////////////////////////////// +// +// Hover handlers +// + +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) +{ + if (viewp) + { + if (!params.styled_message.empty()) + { + params.styled_message.add().text("\n---------\n"); + } + LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); + // NOTE: we skip "root" since it is assumed + for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); + tooltip_it != end_tooltip_it; + ++tooltip_it) + { + LLView* viewp = *tooltip_it; + + params.styled_message.add().text(viewp->getName()); + + LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); + if (panelp && !panelp->getXMLFilename().empty()) + { + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); + } + params.styled_message.add().text("/"); + } + } +} + +// Update UI based on stored mouse position from mouse-move +// event processing. +void LLViewerWindow::updateUI() +{ + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + + static std::string last_handle_msg; + + if (gLoggedInTime.getStarted()) + { + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) + { + LLFirstUse::notUsingDestinationGuide(); + } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) + { + LLFirstUse::notUsingSidePanel(); + } + } + + LLConsole::updateClass(); + + // animate layout stacks so we have up to date rect for world view + LLLayoutStack::updateClass(); + + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); + + LLView::sMouseHandlerMessage.clear(); + + S32 x = mCurrentMousePoint.mX; + S32 y = mCurrentMousePoint.mY; + MASK mask = gKeyboard->currentMask(TRUE); + + if (gNoRender) + { + return; + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) + { + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, + &gDebugRaycastIntersection, + &gDebugRaycastTexCoord, + &gDebugRaycastNormal, + &gDebugRaycastBinormal); + } + + updateMouseDelta(); + updateKeyboardFocus(); + + BOOL handled = FALSE; + + BOOL handled_by_top_ctrl = FALSE; + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + LLView* captor_view = dynamic_cast<LLView*>(mouse_captor); + + //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN + + //build set of views containing mouse cursor by traversing UI hierarchy and testing + //screen rect against mouse cursor + view_handle_set_t mouse_hover_set; + + // constraint mouse enter events to children of mouse captor + LLView* root_view = captor_view; + + // if mouse captor doesn't exist or isn't a LLView + // then allow mouse enter events on entire UI hierarchy + if (!root_view) + { + root_view = mRootView; + } + + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // include all ancestors of captor_view as automatically having mouse + if (captor_view) + { + LLView* captor_parent_view = captor_view->getParent(); + while(captor_parent_view) + { + mouse_hover_set.insert(captor_parent_view->getHandle()); + captor_parent_view = captor_parent_view->getParent(); + } + } + + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); + + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) + { + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + else + { + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + typedef std::vector<LLHandle<LLView> > view_handle_list_t; + + // call onMouseEnter() on all views which contain the mouse cursor but did not before + view_handle_list_t mouse_enter_views; + std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), + mMouseHoverViews.begin(), mMouseHoverViews.end(), + std::back_inserter(mouse_enter_views)); + for (view_handle_list_t::iterator it = mouse_enter_views.begin(); + it != mouse_enter_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // call onMouseLeave() on all views which no longer contain the mouse cursor + view_handle_list_t mouse_leave_views; + std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), + mouse_hover_set.begin(), mouse_hover_set.end(), + std::back_inserter(mouse_leave_views)); + for (view_handle_list_t::iterator it = mouse_leave_views.begin(); + it != mouse_leave_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // store resulting hover set for next frame + swap(mMouseHoverViews, mouse_hover_set); + + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if( mouse_captor ) + { + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } + } + else + { + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } + + if ( !handled ) + { + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + { + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } + } + } + + if (!handled) + { + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + } + + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) + { + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; + + if (gSavedSettings.getBOOL("DebugShowXUINames")) + { + LLToolTip::Params params; + + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) + { + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) + { + it.skipDescendants(); + } + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast<LLUICtrl*>(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) + { + if (dynamic_cast<LLFloater*>(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } + + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; + } + } + + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; + + LLToolTipMgr::instance().show(params); + } + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) + { + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); + } + else + { + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } + } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + + updateLayout(); + + mLastMousePoint = mCurrentMousePoint; + + // cleanup unused selections when no modal dialogs are open + if (LLModalDialog::activeCount() == 0) + { + LLViewerParcelMgr::getInstance()->deselectUnused(); + } + + if (LLModalDialog::activeCount() == 0) + { + LLSelectMgr::getInstance()->deselectUnused(); + } +} + + +void LLViewerWindow::updateLayout() +{ + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (gFloaterTools != NULL + && tool != NULL + && tool != gToolNull + && tool != LLToolCompInspect::getInstance() + && tool != LLToolDragAndDrop::getInstance() + && !gSavedSettings.getBOOL("FreezeTime")) + { + // Suppress the toolbox view if our source tool was the pie tool, + // and we've overridden to something else. + bool suppress_toolbox = + (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && + (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + + LLMouseHandler *captor = gFocusMgr.getMouseCapture(); + // With the null, inspect, or drag and drop tool, don't muck + // with visibility. + + if (gFloaterTools->isMinimized() + || (tool != LLToolPie::getInstance() // not default tool + && tool != LLToolCompGun::getInstance() // not coming out of mouselook + && !suppress_toolbox // not override in third person + && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode + && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset + && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging + { + // Force floater tools to be visible (unless minimized) + if (!gFloaterTools->getVisible()) + { + gFloaterTools->openFloater(); + } + // Update the location of the blue box tool popup + LLCoordGL select_center_screen; + gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) ); + } + else + { + gFloaterTools->setVisible(FALSE); + } + //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + } + + // Always update console + if(gConsole) + { + LLRect console_rect = getChatConsoleRect(); + gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); + gConsole->setRect(console_rect); + } +} + +void LLViewerWindow::updateMouseDelta() +{ + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + + //RN: fix for asynchronous notification of mouse leaving window not working + LLCoordWindow mouse_pos; + mWindow->getCursorPosition(&mouse_pos); + if (mouse_pos.mX < 0 || + mouse_pos.mY < 0 || + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) + { + mMouseInWindow = FALSE; + } + else + { + mMouseInWindow = TRUE; + } + + LLVector2 mouse_vel; + + if (gSavedSettings.getBOOL("MouseSmooth")) + { + static F32 fdx = 0.f; + static F32 fdy = 0.f; + + F32 amount = 16.f; + fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); + fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); + + mCurrentMouseDelta.set(llround(fdx), llround(fdy)); + mouse_vel.setVec(fdx,fdy); + } + else + { + mCurrentMouseDelta.set(dx, dy); + mouse_vel.setVec((F32) dx, (F32) dy); + } + + mMouseVelocityStat.addValue(mouse_vel.magVec()); +} + +void LLViewerWindow::updateKeyboardFocus() +{ + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + + // clean up current focus + LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); + if (cur_focus) + { + if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) + { + // don't release focus, just reassign so that if being given + // to a sibling won't call onFocusLost on all the ancestors + // gFocusMgr.releaseFocusIfNeeded(cur_focus); + + LLUICtrl* parent = cur_focus->getParentUICtrl(); + const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; + while(parent) + { + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) + { + if (!parent->focusFirstItem()) + { + parent->setFocus(TRUE); + } + new_focus_found = true; + break; + } + parent = parent->getParentUICtrl(); + } + + // if we didn't find a better place to put focus, just release it + // hasFocus() will return true if and only if we didn't touch focus since we + // are only moving focus higher in the hierarchy + if (!new_focus_found) + { + cur_focus->setFocus(FALSE); + } + } + else if (cur_focus->isFocusRoot()) + { + // focus roots keep trying to delegate focus to their first valid descendant + // this assumes that focus roots are not valid focus holders on their own + cur_focus->focusFirstItem(); + } + } + + // last ditch force of edit menu to selection manager + if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); + } + + if (gFloaterView->getCycleMode()) + { + // sync all floaters with their focus state + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) + { + // control key no longer held down, finish cycle mode + gFloaterView->setCycleMode(FALSE); + + gFloaterView->syncFloaterTabOrder(); + } + else + { + // user holding down CTRL, don't update tab order of floaters + } + } + else + { + // update focused floater + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + // make sure floater visible order is in sync with tab order + gFloaterView->syncFloaterTabOrder(); + } + + if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this + LLSideTray::getInstance()->highlightFocused(); +} + +static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); +void LLViewerWindow::updateWorldViewRect(bool use_full_window) +{ + LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); + + // start off using whole window to render world + LLRect new_world_rect = mWindowRectRaw; + + if (use_full_window == false && mWorldViewPlaceholder.get()) + { + new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); + // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers + new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); + new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); + + new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); + new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); + new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); + new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); + } + + if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) + { + // use right edge of window, ignoring sidebar + new_world_rect.mRight = mWindowRectRaw.mRight; + } + + if (mWorldViewRectRaw != new_world_rect) + { + mWorldViewRectRaw = new_world_rect; + gResizeScreenTexture = TRUE; + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + + LLRect old_world_rect_scaled = mWorldViewRectScaled; + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); + + // sending a signal with a new WorldView rect + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); + } +} + +void LLViewerWindow::saveLastMouse(const LLCoordGL &point) +{ + // Store last mouse location. + // If mouse leaves window, pretend last point was on edge of window + if (point.mX < 0) + { + mCurrentMousePoint.mX = 0; + } + else if (point.mX > getWindowWidthScaled()) + { + mCurrentMousePoint.mX = getWindowWidthScaled(); + } + else + { + mCurrentMousePoint.mX = point.mX; + } + + if (point.mY < 0) + { + mCurrentMousePoint.mY = 0; + } + else if (point.mY > getWindowHeightScaled() ) + { + mCurrentMousePoint.mY = getWindowHeightScaled(); + } + else + { + mCurrentMousePoint.mY = point.mY; + } +} + + +// Draws the selection outlines for the currently selected objects +// Must be called after displayObjects is called, which sets the mGLName parameter +// NOTE: This function gets called 3 times: +// render_ui_3d: FALSE, FALSE, TRUE +// render_hud_elements: FALSE, FALSE, FALSE +void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (!for_hud && !for_gl_pick) + { + // Call this once and only once + LLSelectMgr::getInstance()->updateSilhouettes(); + } + + // Draw fence around land selections + if (for_gl_pick) + { + if (pick_parcel_walls) + { + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + } + } + else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || + (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) + { + LLSelectMgr::getInstance()->renderSilhouettes(for_hud); + + stop_glerror(); + + // setup HUD render + if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + // set up transform to encompass bounding box of HUD + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + } + + // Render light for editing + if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable gls_blend(GL_BLEND); + LLGLEnable gls_cull(GL_CULL_FACE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + if (selection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + glScalef(zoom, zoom, zoom); + } + + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable && drawable->isLight()) + { + LLVOVolume* vovolume = drawable->getVOVolume(); + glPushMatrix(); + + LLVector3 center = drawable->getPositionAgent(); + glTranslatef(center[0], center[1], center[2]); + F32 scale = vovolume->getLightRadius(); + glScalef(scale, scale, scale); + + LLColor4 color(vovolume->getLightColor(), .5f); + glColor4fv(color.mV); + + F32 pixel_area = 100000.f; + // Render Outside + gSphere.render(pixel_area); + + // Render Inside + glCullFace(GL_FRONT); + gSphere.render(pixel_area); + glCullFace(GL_BACK); + + glPopMatrix(); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); + + glPopMatrix(); + } + + // NOTE: The average position for the axis arrows of the selected objects should + // not be recalculated at this time. If they are, then group rotations will break. + + // Draw arrows at average center of all selected objects + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool) + { + if(tool->isAlwaysRendered()) + { + tool->render(); + } + else + { + if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) + { + BOOL moveable_object_selected = FALSE; + BOOL all_selected_objects_move = TRUE; + BOOL all_selected_objects_modify = TRUE; + BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); + + for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); + iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) + { + LLSelectNode* nodep = *iter; + LLViewerObject* object = nodep->getObject(); + BOOL this_object_movable = FALSE; + if (object->permMove() && (object->permModify() || selecting_linked_set)) + { + moveable_object_selected = TRUE; + this_object_movable = TRUE; + } + all_selected_objects_move = all_selected_objects_move && this_object_movable; + all_selected_objects_modify = all_selected_objects_modify && object->permModify(); + } + + BOOL draw_handles = TRUE; + + if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) + { + draw_handles = FALSE; + } + + if( draw_handles ) + { + tool->render(); + } + } + } + if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + stop_glerror(); + } + } + } +} + +// Return a point near the clicked object representative of the place the object was clicked. +LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const +{ + // create a normalized vector pointing from the camera center into the + // world at the location of the mouse click + LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); + + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); + + // make mouse vector as long as object vector, so it touchs a point near + // where the user clicked on the object + mouse_direction_global *= (F32) relative_object.magVec(); + + LLVector3d new_pos; + new_pos.setVec(mouse_direction_global); + // transform mouse vector back to world coords + new_pos += gAgentCamera.getCameraPositionGlobal(); + + return new_pos; +} + + +BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const +{ + BOOL intersect = FALSE; + +// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; + if (!intersect) + { + point_global = clickPointInWorldGlobal(x, y, objectp); + llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + else + { + llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + + return intersect; +} + +void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) +{ + if (gNoRender) + { + return; + } + + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); + schedulePick(pick_info); +} + +void LLViewerWindow::schedulePick(LLPickInfo& pick_info) +{ + if (mPicks.size() >= 1024 || mWindow->getMinimized()) + { //something went wrong, picks are being scheduled but not processed + + if (pick_info.mPickCallback) + { + pick_info.mPickCallback(pick_info); + } + + return; + } + mPicks.push_back(pick_info); + + // delay further event processing until we receive results of pick + // only do this for async picks so that handleMouseUp won't be called + // until the pick triggered in handleMouseDown has been processed, for example + mWindow->delayInputProcessing(); +} + + +void LLViewerWindow::performPick() +{ + if (gNoRender) + { + return; + } + + if (!mPicks.empty()) + { + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + pick_it->fetchResults(); + } + + mLastPick = mPicks.back(); + mPicks.clear(); + } +} + +void LLViewerWindow::returnEmptyPicks() +{ + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + mLastPick = *pick_it; + // just trigger callback with empty results + if (pick_it->mPickCallback) + { + pick_it->mPickCallback(*pick_it); + } + } + mPicks.clear(); +} + +// Performs the GL object/land pick. +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) +{ + if (gNoRender) + { + return LLPickInfo(); + } + + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + // shortcut queueing in mPicks and just update mLastPick in place + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); + mLastPick.fetchResults(); + + return mLastPick; +} + +LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, + LLVector3* intersection) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); + + +} + +LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, + LLViewerObject *this_object, + S32 this_face, + BOOL pick_transparent, + S32* face_hit, + LLVector3 *intersection, + LLVector2 *uv, + LLVector3 *normal, + LLVector3 *binormal) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // HUD coordinates of mouse + LLVector3 mouse_point_hud = mousePointHUD(x, y); + LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); + LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + + //get near clip plane + LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); + + //project mouse point onto plane + LLVector3 pos; + line_plane(mouse_point_global, mouse_direction_global, p, n, pos); + mouse_point_global = pos; + + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + + LLViewerObject* found = NULL; + + if (this_object) // check only this object + { + if (this_object->isHUDAttachment()) // is a HUD object? + { + if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + + else // is a world object + { + if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + } + + else // check ALL objects + { + found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + + if (!found) // if not found in HUD, look in world: + + { + found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + } + + } + + return found; +} + +// Returns unit vector relative to camera +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov = LLViewerCamera::getInstance()->getView(); + + // find world view center in scaled ui coordinates + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate pixel distance to screen + F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); + + // calculate click point relative to middle of screen + F32 click_x = x - center_x; + F32 click_y = y - center_y; + + // compute mouse vector + LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() + - click_x * LLViewerCamera::getInstance()->getLeftAxis() + + click_y * LLViewerCamera::getInstance()->getUpAxis(); + + mouse_vector.normVec(); + + return mouse_vector; +} + +LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const +{ + // find screen resolution + S32 height = getWorldViewHeightScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 + F32 hud_x = -((F32)x - center_x) / height; + F32 hud_y = ((F32)y - center_y) / height; + + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); +} + +// Returns unit vector relative to camera in camera space +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov_height = LLViewerCamera::getInstance()->getView(); + F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); + + // find screen resolution + S32 height = getWorldViewHeightScaled(); + S32 width = getWorldViewWidthScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate click point relative to middle of screen + F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; + F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; + + // compute mouse vector + LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); + LLQuaternion mouse_rotate; + mouse_rotate.setQuat(click_y, click_x, 0.f); + + mouse_vector = mouse_vector * mouse_rotate; + // project to z = -1 plane; + mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); + + return mouse_vector; +} + + + +BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, + const LLVector3d &plane_point_global, + const LLVector3 &plane_normal_global) +{ + LLVector3d mouse_direction_global_d; + + mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); + LLVector3d plane_normal_global_d; + plane_normal_global_d.setVec(plane_normal_global); + F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); + F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) + / plane_mouse_dot; + if (llabs(plane_mouse_dot) < 0.00001) + { + // if mouse is parallel to plane, return closest point on line through plane origin + // that is parallel to camera plane by scaling mouse direction vector + // by distance to plane origin, modulated by deviation of mouse direction from plane origin + LLVector3d plane_origin_dir = plane_origin_camera_rel; + plane_origin_dir.normVec(); + + mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); + } + + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + + return mouse_look_at_scale > 0.0; +} + + +// Returns global position +BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) +{ + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + F32 mouse_dir_scale; + BOOL hit_land = FALSE; + LLViewerRegion *regionp; + F32 land_z; + const F32 FIRST_PASS_STEP = 1.0f; // meters + const F32 SECOND_PASS_STEP = 0.1f; // meters + LLVector3d camera_pos_global; + + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + LLVector3d probe_point_global; + LLVector3 probe_point_region; + + // walk forwards to find the point + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); + S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); + S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; + if ((i >= grids_per_edge) || (j >= grids_per_edge)) + { + //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand initial z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land + + // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; + + hit_land = TRUE; + break; + } + } + + + if (hit_land) + { + // Don't go more than one step beyond where we stopped above. + // This can't just be "mouse_vec_scale" because floating point error + // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X + F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; + + // take a step backwards, then walk forwards again to refine position + for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + /* + i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); + j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); + if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) + { + // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; + */ + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand refine z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land again + + *land_position_global = probe_point_global; + return TRUE; + } + } + } + + return FALSE; +} + +// Saves an image to the harddrive as "SnapshotX" where X >= 1. +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +{ + if (!image) + { + return FALSE; + } + + LLFilePicker::ESaveFilter pick_type; + std::string extension("." + image->getExtension()); + if (extension == ".j2c") + pick_type = LLFilePicker::FFSAVE_J2C; + else if (extension == ".bmp") + pick_type = LLFilePicker::FFSAVE_BMP; + else if (extension == ".jpg") + pick_type = LLFilePicker::FFSAVE_JPEG; + else if (extension == ".png") + pick_type = LLFilePicker::FFSAVE_PNG; + else if (extension == ".tga") + pick_type = LLFilePicker::FFSAVE_TGA; + else + pick_type = LLFilePicker::FFSAVE_ALL; // ??? + + // Get a base file location if needed. + if ( ! isSnapshotLocSet()) + { + std::string proposed_name( sSnapshotBaseName ); + + // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. + + // pick a directory in which to save + LLFilePicker& picker = LLFilePicker::instance(); + if (!picker.getSaveFile(pick_type, proposed_name)) + { + // Clicked cancel + return FALSE; + } + + // Copy the directory + file name + std::string filepath = picker.getFirstFile(); + + LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); + LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); + } + + // Look for an unused file name + std::string filepath; + S32 i = 1; + S32 err = 0; + + do + { + filepath = sSnapshotDir; + filepath += gDirUtilp->getDirDelimiter(); + filepath += sSnapshotBaseName; + filepath += llformat("_%.3d",i); + filepath += extension; + + llstat stat_info; + err = LLFile::stat( filepath, &stat_info ); + i++; + } + while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + + return image->save(filepath); +} + +void LLViewerWindow::resetSnapshotLoc() +{ + sSnapshotDir.clear(); +} + +static S32 BORDERHEIGHT = 0; +static S32 BORDERWIDTH = 0; + +// static +void LLViewerWindow::movieSize(S32 new_width, S32 new_height) +{ + LLCoordScreen size; + gViewerWindow->mWindow->getSize(&size); + if ( (size.mX != new_width + BORDERWIDTH) + ||(size.mY != new_height + BORDERHEIGHT)) + { + // use actual display dimensions, not virtual UI dimensions + S32 x = gViewerWindow->getWindowWidthRaw(); + S32 y = gViewerWindow->getWindowHeightRaw(); + BORDERWIDTH = size.mX - x; + BORDERHEIGHT = size.mY- y; + LLCoordScreen new_size(new_width + BORDERWIDTH, + new_height + BORDERHEIGHT); + gViewerWindow->mWindow->setSize(new_size); + } +} + +BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + llinfos << "Saving snapshot to: " << filepath << llendl; + + LLPointer<LLImageRaw> raw = new LLImageRaw; + BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); + + if (success) + { + LLPointer<LLImageBMP> bmp_image = new LLImageBMP; + success = bmp_image->encode(raw, 0.0f); + if( success ) + { + success = bmp_image->save(filepath); + } + else + { + llwarns << "Unable to encode bmp snapshot" << llendl; + } + } + else + { + llwarns << "Unable to capture raw snapshot" << llendl; + } + + return success; +} + + +void LLViewerWindow::playSnapshotAnimAndSound() +{ + if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) + { + return; + } + gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); + send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); +} + +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); +} + +// Saves the image from the screen to the specified filename and path. +BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) +{ + if (!raw) + { + return FALSE; + } + + // PRE SNAPSHOT + gDisplaySwapBuffers = FALSE; + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + setCursor(UI_CURSOR_WAIT); + + // Hide all the UI widgets first and draw a frame + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + show_ui = show_ui ? TRUE : FALSE; + + if ( prev_draw_ui != show_ui) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = FALSE; + } + + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + + // Copy screen to a buffer + // crop sides or top and bottom, if taking a snapshot of different aspect ratio + // from window + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); + // SNAPSHOT + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + if (show_ui) + { + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } + + F32 scale_factor = 1.0f ; + if(!keep_window_aspect) //image cropping + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + else //the scene(window) proportion needs to be maintained. + { + if(image_width > window_width || image_height > window_height) //need to enlarge the scene + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + } + + if (show_ui && scale_factor > 1.f) + { + llwarns << "over scaling UI not supported." << llendl; + } + + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); + + S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; + + if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow + { + scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; + image_buffer_x = llfloor(snapshot_width*scale_factor) ; + image_buffer_y = llfloor(snapshot_height *scale_factor) ; + } + if(image_buffer_x > 0 && image_buffer_y > 0) + { + raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } + if(raw->isBufferInvalid()) + { + return FALSE ; + } + + BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher + if (high_res && show_ui) + { + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); + //rescale fonts + initFonts(scale_factor); + LLHUDObject::reshapeAll();*/ + } + + S32 output_buffer_offset_y = 0; + + F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + + gObjectList.generatePickList(*LLViewerCamera::getInstance()); + + for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) + { + S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; + // handle fractional columns + U32 read_height = llmax(0, (window_height - subimage_y_offset) - + llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); + + S32 output_buffer_offset_x = 0; + for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) + { + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + + if (LLPipeline::sRenderDeferred) + { + display(do_rebuild, scale_factor, subfield, TRUE); + } + else + { + display(do_rebuild, scale_factor, subfield, TRUE); + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); + } + + S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); + // handle fractional rows + U32 read_width = llmax(0, (window_width - subimage_x_offset) - + llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); + for(U32 out_y = 0; out_y < read_height ; out_y++) + { + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) + { + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) + { + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + //write converted scanline out to result image + for(S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } + } + } + } + output_buffer_offset_x += subimage_x_offset; + stop_glerror(); + } + output_buffer_offset_y += subimage_y_offset; + } + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + // POST SNAPSHOT + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = TRUE; + } + + /*if (high_res) + { + initFonts(1.f); + LLHUDObject::reshapeAll(); + }*/ + + // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) + // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. + image_width += (image_width * 3) % 4; + + BOOL ret = TRUE ; + // Resize image + if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) + { + ret = raw->scale( image_width, image_height ); + } + else if(image_width != image_buffer_x || image_height != image_buffer_y) + { + ret = raw->scale( image_width, image_height, FALSE ); + } + + + setCursor(UI_CURSOR_ARROW); + + if (do_rebuild) + { + // If we had to do a rebuild, that means that the lists of drawables to be rendered + // was empty before we started. + // Need to reset these, otherwise we call state sort on it again when render gets called the next time + // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of + // objects on them. + gPipeline.resetDrawOrders(); + } + + if (high_res) + { + send_agent_resume(); + } + + return ret; +} + +void LLViewerWindow::destroyWindow() +{ + if (mWindow) + { + LLWindowManager::destroyWindow(mWindow); + } + mWindow = NULL; +} + + +void LLViewerWindow::drawMouselookInstructions() +{ + // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) + const std::string instructions = LLTrans::getString("LeaveMouselook"); + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); + + //to be on top of Bottom bar when it is opened + const S32 INSTRUCTIONS_PAD = 50; + + font->renderUTF8( + instructions, 0, + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, + LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), + LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); +} + +void* LLViewerWindow::getPlatformWindow() const +{ + return mWindow->getPlatformWindow(); +} + +void* LLViewerWindow::getMediaWindow() const +{ + return mWindow->getMediaWindow(); +} + +void LLViewerWindow::focusClient() const +{ + return mWindow->focusClient(); +} + +LLRootView* LLViewerWindow::getRootView() const +{ + return mRootView; +} + +LLRect LLViewerWindow::getWorldViewRectScaled() const +{ + return mWorldViewRectScaled; +} + +S32 LLViewerWindow::getWorldViewHeightScaled() const +{ + return mWorldViewRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthScaled() const +{ + return mWorldViewRectScaled.getWidth(); +} + + +S32 LLViewerWindow::getWorldViewHeightRaw() const +{ + return mWorldViewRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthRaw() const +{ + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthScaled() const +{ + return mWindowRectScaled.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightRaw() const +{ + return mWindowRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthRaw() const +{ + return mWindowRectRaw.getWidth(); +} + +void LLViewerWindow::setup2DRender() +{ + // setup ortho camera + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); + setup2DViewport(); +} + +void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + + +void LLViewerWindow::setup3DRender() +{ + // setup perspective camera + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + setup3DViewport(); +} + +void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + +void LLViewerWindow::setShowProgress(const BOOL show) +{ + if (mProgressView) + { + mProgressView->setVisible(show); + } +} + +BOOL LLViewerWindow::getShowProgress() const +{ + return (mProgressView && mProgressView->getVisible()); +} + +void LLViewerWindow::setProgressString(const std::string& string) +{ + if (mProgressView) + { + mProgressView->setText(string); + } +} + +void LLViewerWindow::setProgressMessage(const std::string& msg) +{ + if(mProgressView) + { + mProgressView->setMessage(msg); + } +} + +void LLViewerWindow::setProgressPercent(const F32 percent) +{ + if (mProgressView) + { + mProgressView->setPercent(percent); + } +} + +void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) +{ + if (mProgressView) + { + mProgressView->setCancelButtonVisible( b, label ); + } +} + + +LLProgressView *LLViewerWindow::getProgressView() const +{ + return mProgressView; +} + +void LLViewerWindow::dumpState() +{ + llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; + llinfos << "mWindow visible " << S32(mWindow->getVisible()) + << " minimized " << S32(mWindow->getMinimized()) + << llendl; +} + +void LLViewerWindow::stopGL(BOOL save_state) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially be careful to put anything behind gTextureList.destroyGL(save_state); + if (!gGLManager.mIsDisabled) + { + llinfos << "Shutting down GL..." << llendl; + + // Pause texture decode threads (will get unpaused during main loop) + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + + gSky.destroyGL(); + stop_glerror(); + + LLManipTranslate::destroyGL() ; + stop_glerror(); + + gBumpImageList.destroyGL(); + stop_glerror(); + + LLFontGL::destroyAllGL(); + stop_glerror(); + + LLVOAvatar::destroyGL(); + stop_glerror(); + + LLViewerDynamicTexture::destroyGL(); + stop_glerror(); + + if (gPipeline.isInit()) + { + gPipeline.destroyGL(); + } + + gCone.cleanupGL(); + gBox.cleanupGL(); + gSphere.cleanupGL(); + gCylinder.cleanupGL(); + + if(gPostProcess) + { + gPostProcess->invalidate(); + } + + gTextureList.destroyGL(save_state); + stop_glerror(); + + gGLManager.mIsDisabled = TRUE; + stop_glerror(); + + llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; + } +} + +void LLViewerWindow::restoreGL(const std::string& progress_message) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially, be careful to put something before gTextureList.restoreGL(); + if (gGLManager.mIsDisabled) + { + llinfos << "Restoring GL..." << llendl; + gGLManager.mIsDisabled = FALSE; + + initGLDefaults(); + LLGLState::restoreGL(); + + gTextureList.restoreGL(); + + // for future support of non-square pixels, and fonts that are properly stretched + //LLFontGL::destroyDefaultFonts(); + initFonts(); + + gSky.restoreGL(); + gPipeline.restoreGL(); + LLDrawPoolWater::restoreGL(); + LLManipTranslate::restoreGL(); + + gBumpImageList.restoreGL(); + LLViewerDynamicTexture::restoreGL(); + LLVOAvatar::restoreGL(); + + gResizeScreenTexture = TRUE; + gWindowResized = TRUE; + + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) + { + LLVisualParamHint::requestHintUpdates(); + } + + if (!progress_message.empty()) + { + gRestoreGLTimer.reset(); + gRestoreGL = TRUE; + setShowProgress(TRUE); + setProgressString(progress_message); + } + llinfos << "...Restoring GL done" << llendl; + if(!LLAppViewer::instance()->restoreErrorTrap()) + { + llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; + } + + } +} + +void LLViewerWindow::initFonts(F32 zoom_factor) +{ + LLFontGL::destroyAllGL(); + // Initialize with possibly different zoom factor + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX] * zoom_factor, + mDisplayScale.mV[VY] * zoom_factor, + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + // Force font reloads, which can be very slow + LLFontGL::loadDefaultFonts(); +} + +void LLViewerWindow::requestResolutionUpdate() +{ + mResDirty = true; +} + +void LLViewerWindow::checkSettings() +{ + if (mStatesDirty) + { + gGL.refreshState(); + LLViewerShaderMgr::instance()->setShaders(); + mStatesDirty = false; + } + + // We want to update the resolution AFTER the states getting refreshed not before. + if (mResDirty) + { + reshape(getWindowWidthRaw(), getWindowHeightRaw()); + mResDirty = false; + } +} + +void LLViewerWindow::restartDisplay(BOOL show_progress_bar) +{ + llinfos << "Restaring GL" << llendl; + stopGL(); + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } +} + +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +{ + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); + + //gResizeScreenTexture = TRUE; + + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) + { + mWindow->setSize(size); + } + + //if (fsaa == old_fsaa) + { + return TRUE; + } + +/* + + // Close floaters that don't handle settings change + LLFloaterReg::hideInstance("snapshot"); + + BOOL result_first_try = FALSE; + BOOL result_second_try = FALSE; + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + send_agent_pause(); + llinfos << "Stopping GL during changeDisplaySettings" << llendl; + stopGL(); + mIgnoreActivate = TRUE; + LLCoordScreen old_size; + LLCoordScreen old_pos; + mWindow->getSize(&old_size); + + //mWindow->setFSAASamples(fsaa); + + result_first_try = mWindow->switchContext(false, size, disable_vsync); + if (!result_first_try) + { + // try to switch back + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); + + if (!result_second_try) + { + // we are stuck...try once again with a minimal resolution? + send_agent_resume(); + mIgnoreActivate = FALSE; + return FALSE; + } + } + send_agent_resume(); + + llinfos << "Restoring GL during resolution change" << llendl; + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } + + if (!result_first_try) + { + LLSD args; + args["RESX"] = llformat("%d",size.mX); + args["RESY"] = llformat("%d",size.mY); + LLNotificationsUtil::add("ResolutionSwitchFail", args); + size = old_size; // for reshape below + } + + BOOL success = result_first_try || result_second_try; + + if (success) + { + // maximize window if was maximized, else reposition + if (was_maximized) + { + mWindow->maximize(); + } + else + { + S32 windowX = gSavedSettings.getS32("WindowX"); + S32 windowY = gSavedSettings.getS32("WindowY"); + + mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); + } + } + + mIgnoreActivate = FALSE; + gFocusMgr.setKeyboardFocus(keyboard_focus); + + return success; + + */ +} + +F32 LLViewerWindow::getWorldViewAspectRatio() const +{ + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + return world_aspect; +} + +void LLViewerWindow::calcDisplayScale() +{ + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + LLVector2 display_scale; + display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + display_scale *= ui_scale_factor; + + // limit minimum display scale + if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) + { + display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); + } + + if (display_scale != mDisplayScale) + { + llinfos << "Setting display scale to " << display_scale << llendl; + + mDisplayScale = display_scale; + // Init default fonts + initFonts(); + } +} + +//static +LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) +{ + LLRect res = rect; + res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); + res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); + res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); + res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); + + return res; +} + +S32 LLViewerWindow::getChatConsoleBottomPad() +{ + S32 offset = 0; + + if(LLBottomTray::instanceExists()) + offset += LLBottomTray::getInstance()->getRect().getHeight(); + + return offset; +} + +LLRect LLViewerWindow::getChatConsoleRect() +{ + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); + LLRect console_rect = full_window; + + const S32 CONSOLE_PADDING_TOP = 24; + const S32 CONSOLE_PADDING_LEFT = 24; + const S32 CONSOLE_PADDING_RIGHT = 10; + + console_rect.mTop -= CONSOLE_PADDING_TOP; + console_rect.mBottom += getChatConsoleBottomPad(); + + console_rect.mLeft += CONSOLE_PADDING_LEFT; + + static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); + + if (CHAT_FULL_WIDTH) + { + console_rect.mRight -= CONSOLE_PADDING_RIGHT; + } + else + { + // Make console rect somewhat narrow so having inventory open is + // less of a problem. + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; + } + + return console_rect; +} +//---------------------------------------------------------------------------- + + +//static +bool LLViewerWindow::onAlert(const LLSD& notify) +{ + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); + + if (gNoRender) + { + llinfos << "Alert: " << notification->getName() << llendl; + notification->respond(LLSD::emptyMap()); + LLNotifications::instance().cancel(notification); + return false; + } + + // If we're in mouselook, the mouse is hidden and so the user can't click + // the dialog buttons. In that case, change to First Person instead. + if( gAgentCamera.cameraMouselook() ) + { + gAgentCamera.changeCameraToDefault(); + } + return false; +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLPickInfo +// +LLPickInfo::LLPickInfo() + : mKeyMask(MASK_NONE), + mPickCallback(NULL), + mPickType(PICK_INVALID), + mWantSurfaceInfo(FALSE), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mIntersection(), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(FALSE) +{ +} + +LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) + : mMousePt(mouse_pos), + mKeyMask(keyboard_mask), + mPickCallback(pick_callback), + mPickType(PICK_INVALID), + mWantSurfaceInfo(pick_uv_coords), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(pick_transparent) +{ +} + +void LLPickInfo::fetchResults() +{ + + S32 face_hit = -1; + LLVector3 intersection, normal, binormal; + LLVector2 uv; + + LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); + + F32 icon_dist = 0.f; + if (hit_icon) + { + icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); + } + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, + NULL, -1, mPickTransparent, &face_hit, + &intersection, &uv, &normal, &binormal); + + mPickPt = mMousePt; + + U32 te_offset = face_hit > -1 ? face_hit : 0; + + //unproject relative clicked coordinate from window coordinate using GL + + LLViewerObject* objectp = hit_object; + + if (hit_icon && + (!objectp || + icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) + { + // was this name referring to a hud icon? + mHUDIcon = hit_icon; + mPickType = PICK_ICON; + mPosGlobal = mHUDIcon->getPositionGlobal(); + } + else if (objectp) + { + if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) + { + // Hit land + mPickType = PICK_LAND; + mObjectID.setNull(); // land has no id + + // put global position into land_pos + LLVector3d land_pos; + if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) + { + // The selected point is beyond the draw distance or is otherwise + // not selectable. Return before calling mPickCallback(). + return; + } + + // Fudge the land focus a little bit above ground. + mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; + } + else + { + if(isFlora(objectp)) + { + mPickType = PICK_FLORA; + } + else + { + mPickType = PICK_OBJECT; + } + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectID = objectp->mID; + mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; + + mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); + + if (mWantSurfaceInfo) + { + getSurfaceInfo(); + } + } + } + + if (mPickCallback) + { + mPickCallback(*this); + } +} + +LLPointer<LLViewerObject> LLPickInfo::getObject() const +{ + return gObjectList.findObject( mObjectID ); +} + +void LLPickInfo::updateXYCoords() +{ + if (mObjectFace > -1) + { + const LLTextureEntry* tep = getObject()->getTE(mObjectFace); + LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); + if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + { + mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); + } + } +} + +void LLPickInfo::getSurfaceInfo() +{ + // set values to uninitialized - this is what we return if no intersection is found + mObjectFace = -1; + mUVCoords = LLVector2(-1, -1); + mSTCoords = LLVector2(-1, -1); + mXYCoords = LLCoordScreen(-1, -1); + mIntersection = LLVector3(0,0,0); + mNormal = LLVector3(0,0,0); + mBinormal = LLVector3(0,0,0); + + LLViewerObject* objectp = getObject(); + + if (objectp) + { + if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, + objectp, -1, mPickTransparent, + &mObjectFace, + &mIntersection, + &mSTCoords, + &mNormal, + &mBinormal)) + { + // if we succeeded with the intersect above, compute the texture coordinates: + + if (objectp->mDrawable.notNull() && mObjectFace > -1) + { + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + + mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); + } + + // and XY coords: + updateXYCoords(); + + } + } +} + + +/* code to get UV via a special UV render - removed in lieu of raycast method +LLVector2 LLPickInfo::pickUV() +{ + LLVector2 result(-1.f, -1.f); + + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return result; + } + + if (mObjectFace > -1 && + objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && + mObjectFace < objectp->mDrawable->getNumFaces()) + { + S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); + S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); + const S32 UV_PICK_WIDTH = 5; + const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; + U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + if (facep) + { + LLGLState scissor_state(GL_SCISSOR_TEST); + scissor_state.enable(); + LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); + //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + + glClear(GL_DEPTH_BUFFER_BIT); + + facep->renderSelectedUV(); + + glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); + U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; + + result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; + result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; + } + } + + return result; +} */ + + +//static +bool LLPickInfo::isFlora(LLViewerObject* object) +{ + if (!object) return false; + + LLPCode pcode = object->getPCode(); + + if( (LL_PCODE_LEGACY_GRASS == pcode) + || (LL_PCODE_LEGACY_TREE == pcode) + || (LL_PCODE_TREE_NEW == pcode)) + { + return true; + } + return false; +} diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 99feb9a061..65fdc12f0a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,9024 +1,9024 @@ -/**
- * @file pipeline.cpp
- * @brief Rendering pipeline.
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "pipeline.h"
-
-// library includes
-#include "llaudioengine.h" // For debugging.
-#include "imageids.h"
-#include "llerror.h"
-#include "llviewercontrol.h"
-#include "llfasttimer.h"
-#include "llfontgl.h"
-#include "llmemtype.h"
-#include "llnamevalue.h"
-#include "llpointer.h"
-#include "llprimitive.h"
-#include "llvolume.h"
-#include "material_codes.h"
-#include "timing.h"
-#include "v3color.h"
-#include "llui.h"
-#include "llglheaders.h"
-#include "llrender.h"
-#include "llwindow.h" // swapBuffers()
-
-// newview includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolground.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpooltree.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-#include "llfloatertelehub.h"
-#include "llfloaterreg.h"
-#include "llgldbg.h"
-#include "llhudmanager.h"
-#include "llhudnametag.h"
-#include "llhudtext.h"
-#include "lllightconstants.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "lltracker.h"
-#include "lltool.h"
-#include "lltoolmgr.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerobject.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h" // for audio debugging.
-#include "llviewerwindow.h" // For getSpinAxis
-#include "llvoavatarself.h"
-#include "llvoground.h"
-#include "llvosky.h"
-#include "llvotree.h"
-#include "llvovolume.h"
-#include "llvosurfacepatch.h"
-#include "llvowater.h"
-#include "llvotree.h"
-#include "llvopartgroup.h"
-#include "llworld.h"
-#include "llcubemap.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llviewerjoystick.h"
-#include "llviewerdisplay.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llspatialpartition.h"
-#include "llmutelist.h"
-#include "lltoolpie.h"
-
-
-#ifdef _DEBUG
-// Debug indices is disabled for now for debug performance - djs 4/24/02
-//#define DEBUG_INDICES
-#else
-//#define DEBUG_INDICES
-#endif
-
-const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
-const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
-const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
-const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
-const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
-const U32 REFLECTION_MAP_RES = 128;
-
-// Max number of occluders to search for. JC
-const S32 MAX_OCCLUDER_COUNT = 2;
-
-extern S32 gBoxFrame;
-//extern BOOL gHideSelectedObjects;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDebugGL;
-
-// hack counter for rendering a fixed number of frames after toggling
-// fullscreen to work around DEV-5361
-static S32 sDelayedVBOEnable = 0;
-
-BOOL gAvatarBacklight = FALSE;
-
-BOOL gDebugPipeline = FALSE;
-LLPipeline gPipeline;
-const LLMatrix4* gGLLastMatrix = NULL;
-
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
-LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
-LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
-LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
-LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
-LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
-LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
-LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
-LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
-LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
-LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
-LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
-LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
-LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
-LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
-LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
-LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
-LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
-LLFastTimer::DeclareTimer FTM_POOLS("Pools");
-LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
-LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
-LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
-LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
-LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
-
-
-static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
-static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
-
-//----------------------------------------
-std::string gPoolNames[] =
-{
- // Correspond to LLDrawpool enum render type
- "NONE",
- "POOL_SIMPLE",
- "POOL_TERRAIN",
- "POOL_BUMP",
- "POOL_TREE",
- "POOL_SKY",
- "POOL_WL_SKY",
- "POOL_GROUND",
- "POOL_INVISIBLE",
- "POOL_AVATAR",
- "POOL_WATER",
- "POOL_GRASS",
- "POOL_FULLBRIGHT",
- "POOL_GLOW",
- "POOL_ALPHA",
-};
-
-void drawBox(const LLVector3& c, const LLVector3& r);
-void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
-
-U32 nhpo2(U32 v)
-{
- U32 r = 1;
- while (r < v) {
- r *= 2;
- }
- return r;
-}
-
-glh::matrix4f glh_copy_matrix(GLdouble* src)
-{
- glh::matrix4f ret;
- for (U32 i = 0; i < 16; i++)
- {
- ret.m[i] = (F32) src[i];
- }
- return ret;
-}
-
-glh::matrix4f glh_get_current_modelview()
-{
- return glh_copy_matrix(gGLModelView);
-}
-
-glh::matrix4f glh_get_current_projection()
-{
- return glh_copy_matrix(gGLProjection);
-}
-
-void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst)
-{
- for (U32 i = 0; i < 16; i++)
- {
- dst[i] = src.m[i];
- }
-}
-
-void glh_set_current_modelview(const glh::matrix4f& mat)
-{
- glh_copy_matrix(mat, gGLModelView);
-}
-
-void glh_set_current_projection(glh::matrix4f& mat)
-{
- glh_copy_matrix(mat, gGLProjection);
-}
-
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
-{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
-}
-
-void display_update_camera();
-//----------------------------------------
-
-S32 LLPipeline::sCompiles = 0;
-
-BOOL LLPipeline::sPickAvatar = TRUE;
-BOOL LLPipeline::sDynamicLOD = TRUE;
-BOOL LLPipeline::sShowHUDAttachments = TRUE;
-BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
-BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
-BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
-BOOL LLPipeline::sRenderParticleBeacons = FALSE;
-BOOL LLPipeline::sRenderSoundBeacons = FALSE;
-BOOL LLPipeline::sRenderBeacons = FALSE;
-BOOL LLPipeline::sRenderHighlight = TRUE;
-BOOL LLPipeline::sForceOldBakedUpload = FALSE;
-S32 LLPipeline::sUseOcclusion = 0;
-BOOL LLPipeline::sDelayVBUpdate = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
-BOOL LLPipeline::sDisableShaders = FALSE;
-BOOL LLPipeline::sRenderBump = TRUE;
-BOOL LLPipeline::sUseTriStrips = TRUE;
-BOOL LLPipeline::sUseFarClip = TRUE;
-BOOL LLPipeline::sShadowRender = FALSE;
-BOOL LLPipeline::sWaterReflections = FALSE;
-BOOL LLPipeline::sRenderGlow = FALSE;
-BOOL LLPipeline::sReflectionRender = FALSE;
-BOOL LLPipeline::sImpostorRender = FALSE;
-BOOL LLPipeline::sUnderWaterRender = FALSE;
-BOOL LLPipeline::sTextureBindTest = FALSE;
-BOOL LLPipeline::sRenderFrameTest = FALSE;
-BOOL LLPipeline::sRenderAttachedLights = TRUE;
-BOOL LLPipeline::sRenderAttachedParticles = TRUE;
-BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ;
-S32 LLPipeline::sVisibleLightCount = 0;
-F32 LLPipeline::sMinRenderSize = 0.f;
-
-
-static LLCullResult* sCull = NULL;
-
-static const U32 gl_cube_face[] =
-{
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
-};
-
-void validate_framebuffer_object();
-
-
-void addDeferredAttachments(LLRenderTarget& target)
-{
- target.addColorAttachment(GL_RGBA); //specular
- target.addColorAttachment(GL_RGBA); //normal+z
-}
-
-LLPipeline::LLPipeline() :
- mBackfaceCull(FALSE),
- mBatchCount(0),
- mMatrixOpCount(0),
- mTextureMatrixOps(0),
- mMaxBatchSize(0),
- mMinBatchSize(0),
- mMeanBatchSize(0),
- mTrianglesDrawn(0),
- mNumVisibleNodes(0),
- mVerticesRelit(0),
- mLightingChanges(0),
- mGeometryChanges(0),
- mNumVisibleFaces(0),
-
- mInitialized(FALSE),
- mVertexShadersEnabled(FALSE),
- mVertexShadersLoaded(0),
- mRenderDebugFeatureMask(0),
- mRenderDebugMask(0),
- mOldRenderDebugMask(0),
- mLastRebuildPool(NULL),
- mAlphaPool(NULL),
- mSkyPool(NULL),
- mTerrainPool(NULL),
- mWaterPool(NULL),
- mGroundPool(NULL),
- mSimplePool(NULL),
- mFullbrightPool(NULL),
- mInvisiblePool(NULL),
- mGlowPool(NULL),
- mBumpPool(NULL),
- mWLSkyPool(NULL),
- mLightMask(0),
- mLightMovingMask(0),
- mLightingDetail(0),
- mScreenWidth(0),
- mScreenHeight(0)
-{
- mNoiseMap = 0;
- mTrueNoiseMap = 0;
- mLightFunc = 0;
-}
-
-void LLPipeline::init()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
-
- sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
- sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
- sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
-
- mInitialized = TRUE;
-
- stop_glerror();
-
- //create render pass pools
- getPool(LLDrawPool::POOL_ALPHA);
- getPool(LLDrawPool::POOL_SIMPLE);
- getPool(LLDrawPool::POOL_GRASS);
- getPool(LLDrawPool::POOL_FULLBRIGHT);
- getPool(LLDrawPool::POOL_INVISIBLE);
- getPool(LLDrawPool::POOL_BUMP);
- getPool(LLDrawPool::POOL_GLOW);
-
- LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
- resetFrameStats();
-
- for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
- {
- mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
- }
-
- mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
- mRenderDebugMask = 0; // All debug starts off
-
- // Don't turn on ground when this is set
- // Mac Books with intel 950s need this
- if(!gSavedSettings.getBOOL("RenderGround"))
- {
- toggleRenderType(RENDER_TYPE_GROUND);
- }
-
- mOldRenderDebugMask = mRenderDebugMask;
-
- mBackfaceCull = TRUE;
-
- stop_glerror();
-
- // Enable features
-
- LLViewerShaderMgr::instance()->setShaders();
-
- stop_glerror();
-
- for (U32 i = 0; i < 2; ++i)
- {
- mSpotLightFade[i] = 1.f;
- }
-
- setLightingDetail(-1);
-}
-
-LLPipeline::~LLPipeline()
-{
-
-}
-
-void LLPipeline::cleanup()
-{
- assertInitialized();
-
- mGroupQ1.clear() ;
- mGroupQ2.clear() ;
-
- for(pool_set_t::iterator iter = mPools.begin();
- iter != mPools.end(); )
- {
- pool_set_t::iterator curiter = iter++;
- LLDrawPool* poolp = *curiter;
- if (poolp->isFacePool())
- {
- LLFacePool* face_pool = (LLFacePool*) poolp;
- if (face_pool->mReferences.empty())
- {
- mPools.erase(curiter);
- removeFromQuickLookup( poolp );
- delete poolp;
- }
- }
- else
- {
- mPools.erase(curiter);
- removeFromQuickLookup( poolp );
- delete poolp;
- }
- }
-
- if (!mTerrainPools.empty())
- {
- llwarns << "Terrain Pools not cleaned up" << llendl;
- }
- if (!mTreePools.empty())
- {
- llwarns << "Tree Pools not cleaned up" << llendl;
- }
-
- delete mAlphaPool;
- mAlphaPool = NULL;
- delete mSkyPool;
- mSkyPool = NULL;
- delete mTerrainPool;
- mTerrainPool = NULL;
- delete mWaterPool;
- mWaterPool = NULL;
- delete mGroundPool;
- mGroundPool = NULL;
- delete mSimplePool;
- mSimplePool = NULL;
- delete mFullbrightPool;
- mFullbrightPool = NULL;
- delete mInvisiblePool;
- mInvisiblePool = NULL;
- delete mGlowPool;
- mGlowPool = NULL;
- delete mBumpPool;
- mBumpPool = NULL;
- // don't delete wl sky pool it was handled above in the for loop
- //delete mWLSkyPool;
- mWLSkyPool = NULL;
-
- releaseGLBuffers();
-
- mFaceSelectImagep = NULL;
-
- mMovedBridge.clear();
-
- mInitialized = FALSE;
-}
-
-//============================================================================
-
-void LLPipeline::destroyGL()
-{
- stop_glerror();
- unloadShaders();
- mHighlightFaces.clear();
-
- resetDrawOrders();
-
- resetVertexBuffers();
-
- releaseGLBuffers();
-
- if (LLVertexBuffer::sEnableVBOs)
- {
- // render 30 frames after switching to work around DEV-5361
- sDelayedVBOEnable = 30;
- LLVertexBuffer::sEnableVBOs = FALSE;
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
-
-void LLPipeline::resizeScreenTexture()
-{
- LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
- if (gPipeline.canUseVertexShaders() && assertInitialized())
- {
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- allocateScreenBuffer(resX,resY);
- }
-}
-
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
-{
- // remember these dimensions
- mScreenWidth = resX;
- mScreenHeight = resY;
-
- //never use more than 4 samples for render targets
- U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
- U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
-
- if (res_mod > 1 && res_mod < resX && res_mod < resY)
- {
- resX /= res_mod;
- resY /= res_mod;
- }
-
- if (gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- //allocate deferred rendering color buffers
- mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- addDeferredAttachments(mDeferredScreen);
-
- mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
-
- for (U32 i = 0; i < 3; i++)
- {
- mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
-
- for (U32 i = 0; i < 2; i++)
- {
- mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
-
- F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
-
- //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug)
- U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0;
-
- for (U32 i = 0; i < 4; i++)
- {
- mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
-
-
- U32 width = nhpo2(U32(resX*scale))/2;
- U32 height = width;
-
- for (U32 i = 4; i < 6; i++)
- {
- mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE);
- }
-
- width = nhpo2(resX)/2;
- height = nhpo2(resY)/2;
- mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
- }
- else
- {
- mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
-
-
- if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
- {
- mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
- if (LLPipeline::sRenderDeferred)
- {
- addDeferredAttachments(mSampleBuffer);
- mDeferredScreen.setSampleBuffer(&mSampleBuffer);
- }
-
- mScreen.setSampleBuffer(&mSampleBuffer);
-
- stop_glerror();
- }
-
- if (LLPipeline::sRenderDeferred)
- { //share depth buffer between deferred targets
- mDeferredScreen.shareDepthBuffer(mScreen);
- for (U32 i = 0; i < 3; i++)
- { //share stencil buffer with screen space lightmap to stencil out sky
- mDeferredScreen.shareDepthBuffer(mDeferredLight[i]);
- }
- }
-
- gGL.getTexUnit(0)->disable();
-
- stop_glerror();
-
-}
-
-//static
-void LLPipeline::updateRenderDeferred()
-{
- BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("VertexShaderEnable") &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
- !gUseWireframe;
-
- sRenderDeferred = deferred;
-}
-
-void LLPipeline::releaseGLBuffers()
-{
- assertInitialized();
-
- if (mNoiseMap)
- {
- LLImageGL::deleteTextures(1, &mNoiseMap);
- mNoiseMap = 0;
- }
-
- if (mTrueNoiseMap)
- {
- LLImageGL::deleteTextures(1, &mTrueNoiseMap);
- mTrueNoiseMap = 0;
- }
-
- if (mLightFunc)
- {
- LLImageGL::deleteTextures(1, &mLightFunc);
- mLightFunc = 0;
- }
-
- mWaterRef.release();
- mWaterDis.release();
- mScreen.release();
- mUIScreen.release();
- mSampleBuffer.releaseSampleBuffer();
- mDeferredScreen.release();
- mDeferredDepth.release();
- for (U32 i = 0; i < 3; i++)
- {
- mDeferredLight[i].release();
- }
-
- mEdgeMap.release();
- mGIMap.release();
- mGIMapPost[0].release();
- mGIMapPost[1].release();
- mHighlight.release();
- mLuminanceMap.release();
-
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].release();
- }
-
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].release();
- }
-
- LLVOAvatar::resetImpostors();
-}
-
-void LLPipeline::createGLBuffers()
-{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
- assertInitialized();
-
- updateRenderDeferred();
-
- if (LLPipeline::sWaterReflections)
- { //water reflection texture
- U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
-
- mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
- mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
- }
-
- mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
-
- stop_glerror();
-
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (LLPipeline::sRenderGlow)
- { //screen space glow buffers
- const U32 glow_res = llmax(1,
- llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
-
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
- }
-
- allocateScreenBuffer(resX,resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
-
- }
-
- if (sRenderDeferred)
- {
- if (!mNoiseMap)
- {
- const U32 noiseRes = 128;
- LLVector3 noise[noiseRes*noiseRes];
-
- F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
- for (U32 i = 0; i < noiseRes*noiseRes; ++i)
- {
- noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
- noise[i].normVec();
- noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
- }
-
- LLImageGL::generateTextures(1, &mNoiseMap);
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- if (!mTrueNoiseMap)
- {
- const U32 noiseRes = 128;
- F32 noise[noiseRes*noiseRes*3];
- for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
- {
- noise[i] = ll_frand()*2.0-1.0;
- }
-
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- if (!mLightFunc)
- {
- U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
- U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- U8* lg = new U8[lightResX*lightResY];
-
- for (U32 y = 0; y < lightResY; ++y)
- {
- for (U32 x = 0; x < lightResX; ++x)
- {
- //spec func
- F32 sa = (F32) x/(lightResX-1);
- F32 spec = (F32) y/(lightResY-1);
- //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
-
- //F32 sp = acosf(sa)/(1.f-spec);
-
- sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
- F32 a = acosf(sa*0.25f+0.75f);
- F32 m = llmax(0.5f-spec*0.5f, 0.001f);
- F32 t2 = tanf(a)/m;
- t2 *= t2;
-
- F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
- F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
-
- lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
- }
- }
-
- LLImageGL::generateTextures(1, &mLightFunc);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
-
- delete [] lg;
- }
-
- if (gSavedSettings.getBOOL("RenderDeferredGI"))
- {
- mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE);
- addDeferredAttachments(mGIMap);
- }
- }
-}
-
-void LLPipeline::restoreGL()
-{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
- assertInitialized();
-
- if (mVertexShadersEnabled)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->restoreGL();
- }
- }
- }
-}
-
-
-BOOL LLPipeline::canUseVertexShaders()
-{
- if (sDisableShaders ||
- !gGLManager.mHasVertexShader ||
- !gGLManager.mHasFragmentShader ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
- (assertInitialized() && mVertexShadersLoaded != 1) )
- {
- return FALSE;
- }
- else
- {
- return TRUE;
- }
-}
-
-BOOL LLPipeline::canUseWindLightShaders() const
-{
- return (!LLPipeline::sDisableShaders &&
- gWLSkyProgram.mProgramObject != 0 &&
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
-}
-
-BOOL LLPipeline::canUseWindLightShadersOnObjects() const
-{
- return (canUseWindLightShaders()
- && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
-}
-
-BOOL LLPipeline::canUseAntiAliasing() const
-{
- return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
-}
-
-void LLPipeline::unloadShaders()
-{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
- LLViewerShaderMgr::instance()->unloadShaders();
-
- mVertexShadersLoaded = 0;
-}
-
-void LLPipeline::assertInitializedDoError()
-{
- llerrs << "LLPipeline used when uninitialized." << llendl;
-}
-
-//============================================================================
-
-void LLPipeline::enableShadows(const BOOL enable_shadows)
-{
- //should probably do something here to wrangle shadows....
-}
-
-S32 LLPipeline::getMaxLightingDetail() const
-{
- /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
- {
- return 3;
- }
- else*/
- {
- return 1;
- }
-}
-
-S32 LLPipeline::setLightingDetail(S32 level)
-{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
- assertInitialized();
-
- if (level < 0)
- {
- if (gSavedSettings.getBOOL("VertexShaderEnable"))
- {
- level = 1;
- }
- else
- {
- level = 0;
- }
- }
- level = llclamp(level, 0, getMaxLightingDetail());
- if (level != mLightingDetail)
- {
- mLightingDetail = level;
-
- if (mVertexShadersLoaded == 1)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
- }
- return mLightingDetail;
-}
-
-class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
-{
-public:
- const std::set<LLViewerFetchedTexture*>& mTextures;
-
- LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
-
- virtual void visit(const LLOctreeNode<LLDrawable>* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
- {
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- LLDrawInfo* params = *j;
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
- if (tex && mTextures.find(tex) != mTextures.end())
- {
- group->setState(LLSpatialGroup::GEOM_DIRTY);
- }
- }
- }
- }
-
- for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- traverse(bridge->mOctree);
- }
- }
-};
-
-// Called when a texture changes # of channels (causes faces to move to alpha pool)
-void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
-{
- assertInitialized();
-
- // *TODO: This is inefficient and causes frame spikes; need a better way to do this
- // Most of the time is spent in dirty.traverse.
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (poolp->isFacePool())
- {
- ((LLFacePool*) poolp)->dirtyTextures(textures);
- }
- }
-
- LLOctreeDirtyTexture dirty(textures);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- dirty.traverse(part->mOctree);
- }
- }
- }
-}
-
-LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
-{
- assertInitialized();
-
- LLDrawPool *poolp = NULL;
- switch( type )
- {
- case LLDrawPool::POOL_SIMPLE:
- poolp = mSimplePool;
- break;
-
- case LLDrawPool::POOL_GRASS:
- poolp = mGrassPool;
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- poolp = mFullbrightPool;
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- poolp = mInvisiblePool;
- break;
-
- case LLDrawPool::POOL_GLOW:
- poolp = mGlowPool;
- break;
-
- case LLDrawPool::POOL_TREE:
- poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
- break;
-
- case LLDrawPool::POOL_BUMP:
- poolp = mBumpPool;
- break;
-
- case LLDrawPool::POOL_ALPHA:
- poolp = mAlphaPool;
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- poolp = mSkyPool;
- break;
-
- case LLDrawPool::POOL_WATER:
- poolp = mWaterPool;
- break;
-
- case LLDrawPool::POOL_GROUND:
- poolp = mGroundPool;
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- poolp = mWLSkyPool;
- break;
-
- default:
- llassert(0);
- llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
- break;
- }
-
- return poolp;
-}
-
-
-LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- LLDrawPool *poolp = findPool(type, tex0);
- if (poolp)
- {
- return poolp;
- }
-
- LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
- addPool( new_poolp );
-
- return new_poolp;
-}
-
-
-// static
-LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- U32 type = getPoolTypeFromTE(te, imagep);
- return gPipeline.getPool(type, imagep);
-}
-
-//static
-U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
-{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
- if (!te || !imagep)
- {
- return 0;
- }
-
- bool alpha = te->getColor().mV[3] < 0.999f;
- if (imagep)
- {
- alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
- }
-
- if (alpha)
- {
- return LLDrawPool::POOL_ALPHA;
- }
- else if ((te->getBumpmap() || te->getShiny()))
- {
- return LLDrawPool::POOL_BUMP;
- }
- else
- {
- return LLDrawPool::POOL_SIMPLE;
- }
-}
-
-
-void LLPipeline::addPool(LLDrawPool *new_poolp)
-{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
- assertInitialized();
- mPools.insert(new_poolp);
- addToQuickLookup( new_poolp );
-}
-
-void LLPipeline::allocDrawable(LLViewerObject *vobj)
-{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
- LLDrawable *drawable = new LLDrawable();
- vobj->mDrawable = drawable;
-
- drawable->mVObjp = vobj;
-
- //encompass completely sheared objects by taking
- //the most extreme point possible (<1,1,0.5>)
- drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
- if (vobj->isOrphaned())
- {
- drawable->setState(LLDrawable::FORCE_INVISIBLE);
- }
- drawable->updateXform(TRUE);
-}
-
-
-void LLPipeline::unlinkDrawable(LLDrawable *drawable)
-{
- LLFastTimer t(FTM_PIPELINE);
-
- assertInitialized();
-
- LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
-
- // Based on flags, remove the drawable from the queues that it's on.
- if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
- if (iter != mMovedList.end())
- {
- mMovedList.erase(iter);
- }
- }
-
- if (drawablep->getSpatialGroup())
- {
- if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
- {
-#ifdef LL_RELEASE_FOR_DOWNLOAD
- llwarns << "Couldn't remove object from spatial group!" << llendl;
-#else
- llerrs << "Couldn't remove object from spatial group!" << llendl;
-#endif
- }
- }
-
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
- {
- if (iter->drawable == drawablep)
- {
- mNearbyLights.erase(iter);
- break;
- }
- }
-
- {
- HighlightItem item(drawablep);
- mHighlightSet.erase(item);
-
- if (mHighlightObject == drawablep)
- {
- mHighlightObject = NULL;
- }
- }
-
- for (U32 i = 0; i < 2; ++i)
- {
- if (mShadowSpotLight[i] == drawablep)
- {
- mShadowSpotLight[i] = NULL;
- }
-
- if (mTargetShadowSpotLight[i] == drawablep)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
- }
-
-
-}
-
-U32 LLPipeline::addObject(LLViewerObject *vobj)
-{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
- if (gNoRender)
- {
- return 0;
- }
-
- if (gSavedSettings.getBOOL("RenderDelayCreation"))
- {
- mCreateQ.push_back(vobj);
- }
- else
- {
- createObject(vobj);
- }
-
- return 1;
-}
-
-void LLPipeline::createObjects(F32 max_dtime)
-{
- LLFastTimer ftm(FTM_GEO_UPDATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
-
- LLTimer update_timer;
-
- while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
- {
- LLViewerObject* vobj = mCreateQ.front();
- if (!vobj->isDead())
- {
- createObject(vobj);
- }
- mCreateQ.pop_front();
- }
-
- //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
- //{
- // createObject(*iter);
- //}
-
- //mCreateQ.clear();
-}
-
-void LLPipeline::createObject(LLViewerObject* vobj)
-{
- LLDrawable* drawablep = vobj->mDrawable;
-
- if (!drawablep)
- {
- drawablep = vobj->createDrawable(this);
- }
- else
- {
- llerrs << "Redundant drawable creation!" << llendl;
- }
-
- llassert(drawablep);
-
- if (vobj->getParent())
- {
- vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
- }
- else
- {
- vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
- }
-
- markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
-
- if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes"))
- {
- // fun animated res
- drawablep->updateXform(TRUE);
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
- drawablep->setScale(LLVector3(0,0,0));
- drawablep->makeActive();
- }
-}
-
-
-void LLPipeline::resetFrameStats()
-{
- assertInitialized();
-
- LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
-
- if (mBatchCount > 0)
- {
- mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
- }
- mTrianglesDrawn = 0;
- sCompiles = 0;
- mVerticesRelit = 0;
- mLightingChanges = 0;
- mGeometryChanges = 0;
- mNumVisibleFaces = 0;
-
- if (mOldRenderDebugMask != mRenderDebugMask)
- {
- gObjectList.clearDebugText();
- mOldRenderDebugMask = mRenderDebugMask;
- }
-
-}
-
-//external functions for asynchronous updating
-void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
-{
- if (gSavedSettings.getBOOL("FreezeTime"))
- {
- return;
- }
- if (!drawablep)
- {
- llerrs << "updateMove called with NULL drawablep" << llendl;
- return;
- }
- if (drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- return;
- }
-
- assertInitialized();
-
- // update drawable now
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
- drawablep->updateMove(); // returns done
- drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
- // Put on move list so that EARLY_MOVE gets cleared
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- mMovedList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
-}
-
-void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
-{
- if (gSavedSettings.getBOOL("FreezeTime"))
- {
- return;
- }
- if (!drawablep)
- {
- llerrs << "updateMove called with NULL drawablep" << llendl;
- return;
- }
- if (drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- return;
- }
-
- assertInitialized();
-
- // update drawable now
- drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
- drawablep->updateMove();
- drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
- // Put on move list so that EARLY_MOVE gets cleared
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- mMovedList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
-}
-
-void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
-{
- for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
- iter != moved_list.end(); )
- {
- LLDrawable::drawable_vector_t::iterator curiter = iter++;
- LLDrawable *drawablep = *curiter;
- BOOL done = TRUE;
- if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
- {
- done = drawablep->updateMove();
- }
- drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
- if (done)
- {
- drawablep->clearState(LLDrawable::ON_MOVE_LIST);
- iter = moved_list.erase(curiter);
- }
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
-static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
-
-void LLPipeline::updateMove()
-{
- LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
-
- if (gSavedSettings.getBOOL("FreezeTime"))
- {
- return;
- }
-
- assertInitialized();
-
- {
- static LLFastTimer::DeclareTimer ftm("Retexture");
- LLFastTimer t(ftm);
-
- for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
- iter != mRetexturedList.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
- if (drawablep && !drawablep->isDead())
- {
- drawablep->updateTexture();
- }
- }
- mRetexturedList.clear();
- }
-
- {
- static LLFastTimer::DeclareTimer ftm("Moved List");
- LLFastTimer t(ftm);
- updateMovedList(mMovedList);
- }
-
- //balance octrees
- {
- LLFastTimer ot(FTM_OCTREE_BALANCE);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->mOctree->balance();
- }
- }
- }
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// Culling and occlusion testing
-/////////////////////////////////////////////////////////////////////////////
-
-//static
-F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
-{
- LLVector3 lookAt = center - camera.getOrigin();
- F32 dist = lookAt.length();
-
- //ramp down distance for nearby objects
- //shrink dist by dist/16.
- if (dist < 16.f)
- {
- dist /= 16.f;
- dist *= dist;
- dist *= 16.f;
- }
-
- //get area of circle around node
- F32 app_angle = atanf(size.length()/dist);
- F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * F_PI;
-}
-
-void LLPipeline::grabReferences(LLCullResult& result)
-{
- sCull = &result;
-}
-
-BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
-{
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- if (part->visibleObjectsInFrustum(camera))
- {
- return TRUE;
- }
- }
- }
- }
- }
-
- return FALSE;
-}
-
-BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
-{
- const F32 X = 65536.f;
-
- min = LLVector3(X,X,X);
- max = LLVector3(-X,-X,-X);
-
- U32 saved_camera_id = LLViewerCamera::sCurCameraID;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- BOOL res = TRUE;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- if (!part->getVisibleExtents(camera, min, max))
- {
- res = FALSE;
- }
- }
- }
- }
- }
-
- LLViewerCamera::sCurCameraID = saved_camera_id;
-
- return res;
-}
-
-static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
-
-void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip)
-{
- LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
-
- grabReferences(result);
-
- sCull->clear();
-
- BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
- !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
- LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
- gPipeline.canUseVertexShaders() &&
- sRenderGlow;
-
- if (to_texture)
- {
- mScreen.bindTarget();
- }
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixd(gGLLastProjection);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLLastModelView);
-
-
- LLVertexBuffer::unbind();
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(false, false);
- }
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- if (water_clip != 0)
- {
- LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
- camera.setUserClipPlane(plane);
- }
- else
- {
- camera.disableUserClipPlane();
- }
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->cull(camera);
- }
- }
- }
- }
-
- camera.disableUserClipPlane();
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
- gSky.mVOSkyp.notNull() &&
- gSky.mVOSkyp->mDrawable.notNull())
- {
- gSky.mVOSkyp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
- gSky.updateCull();
- stop_glerror();
- }
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
- !gPipeline.canUseWindLightShaders() &&
- gSky.mVOGroundp.notNull() &&
- gSky.mVOGroundp->mDrawable.notNull() &&
- !LLPipeline::sWaterReflections)
- {
- gSky.mVOGroundp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
- }
-
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(true, false);
- }
-
- if (to_texture)
- {
- mScreen.flush();
- }
-}
-
-void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
-{
- if (group->getData().empty())
- {
- return;
- }
-
- group->setVisible();
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- group->updateDistance(camera);
- }
-
- const F32 MINIMUM_PIXEL_AREA = 16.f;
-
- if (group->mPixelArea < MINIMUM_PIXEL_AREA)
- {
- return;
- }
-
- if (sMinRenderSize > 0.f &&
- llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize)
- {
- return;
- }
-
- assertInitialized();
-
- if (!group->mSpatialPartition->mRenderByGroup)
- { //render by drawable
- sCull->pushDrawableGroup(group);
- }
- else
- { //render by group
- sCull->pushVisibleGroup(group);
- }
-
- mNumVisibleNodes++;
-}
-
-void LLPipeline::markOccluder(LLSpatialGroup* group)
-{
- if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
- {
- LLSpatialGroup* parent = group->getParent();
-
- if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
- { //only mark top most occluders as active occlusion
- sCull->pushOcclusionGroup(group);
- group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
-
- if (parent &&
- !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
- parent->getElementCount() == 0 &&
- parent->needsUpdate())
- {
- sCull->pushOcclusionGroup(group);
- parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
- }
- }
- }
-}
-
-void LLPipeline::doOcclusion(LLCamera& camera)
-{
- LLVertexBuffer::unbind();
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
- {
- gGL.setColorMask(true, false, false, false);
- }
- else
- {
- gGL.setColorMask(false, false);
- }
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable cull(GL_CULL_FACE);
- if (LLPipeline::sUseOcclusion > 1)
- {
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->doOcclusion(&camera);
- group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
- }
- }
-
- gGL.setColorMask(true, false);
-}
-
-BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
-{
- BOOL update_complete = drawablep->updateGeometry(priority);
- if (update_complete && assertInitialized())
- {
- drawablep->setState(LLDrawable::BUILT);
- mGeometryChanges++;
- }
- return update_complete;
-}
-
-void LLPipeline::updateGL()
-{
- while (!LLGLUpdate::sGLQ.empty())
- {
- LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
- glu->updateGL();
- glu->mInQ = FALSE;
- LLGLUpdate::sGLQ.pop_front();
- }
-}
-
-void LLPipeline::rebuildPriorityGroups()
-{
- if(!sAllowRebuildPriorityGroup)
- {
- return ;
- }
- sAllowRebuildPriorityGroup = FALSE ;
-
- LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
- assertInitialized();
-
- // Iterate through all drawables on the priority build queue,
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
- iter != mGroupQ1.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->rebuildGeom();
- group->clearState(LLSpatialGroup::IN_BUILD_Q1);
- }
-
- mGroupQ1.clear();
-}
-
-void LLPipeline::rebuildGroups()
-{
- // Iterate through some drawables on the non-priority build queue
- S32 size = (S32) mGroupQ2.size();
- S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
-
- S32 count = 0;
-
- std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
-
- LLSpatialGroup::sg_vector_t::iterator iter;
- for (iter = mGroupQ2.begin();
- iter != mGroupQ2.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
-
- if (group->isDead())
- {
- continue;
- }
-
- group->rebuildGeom();
-
- if (group->mSpatialPartition->mRenderByGroup)
- {
- count++;
- }
-
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
-
- if (count > min_count)
- {
- ++iter;
- break;
- }
- }
-
- mGroupQ2.erase(mGroupQ2.begin(), iter);
-
- updateMovedList(mMovedBridge);
-}
-
-void LLPipeline::updateGeom(F32 max_dtime)
-{
- LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
- LLPointer<LLDrawable> drawablep;
-
- LLFastTimer t(FTM_GEO_UPDATE);
-
- assertInitialized();
-
- if (sDelayedVBOEnable > 0)
- {
- if (--sDelayedVBOEnable <= 0)
- {
- resetVertexBuffers();
- LLVertexBuffer::sEnableVBOs = TRUE;
- }
- }
-
- // notify various object types to reset internal cost metrics, etc.
- // for now, only LLVOVolume does this to throttle LOD changes
- LLVOVolume::preUpdateGeom();
-
- // Iterate through all drawables on the priority build queue,
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
- iter != mBuildQ1.end();)
- {
- LLDrawable::drawable_list_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
- if (drawablep && !drawablep->isDead())
- {
- if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
- if (find != mBuildQ2.end())
- {
- mBuildQ2.erase(find);
- }
- }
-
- if (updateDrawableGeom(drawablep, TRUE))
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
- mBuildQ1.erase(curiter);
- }
- }
- else
- {
- mBuildQ1.erase(curiter);
- }
- }
-
- // Iterate through some drawables on the non-priority build queue
- S32 min_count = 16;
- S32 size = (S32) mBuildQ2.size();
- if (size > 1024)
- {
- min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
- }
-
- S32 count = 0;
-
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
- LLSpatialGroup* last_group = NULL;
- LLSpatialBridge* last_bridge = NULL;
-
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
- iter != mBuildQ2.end(); )
- {
- LLDrawable::drawable_list_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
-
- LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
- drawablep->getParent()->getSpatialBridge();
-
- if (drawablep->getSpatialGroup() != last_group &&
- (!last_bridge || bridge != last_bridge) &&
- (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
- {
- break;
- }
-
- //make sure updates don't stop in the middle of a spatial group
- //to avoid thrashing (objects are enqueued by group)
- last_group = drawablep->getSpatialGroup();
- last_bridge = bridge;
-
- BOOL update_complete = TRUE;
- if (!drawablep->isDead())
- {
- update_complete = updateDrawableGeom(drawablep, FALSE);
- count++;
- }
- if (update_complete)
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- mBuildQ2.erase(curiter);
- }
- }
-
- updateMovedList(mMovedBridge);
-}
-
-void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
- if(drawablep && !drawablep->isDead())
- {
- if (drawablep->isSpatialBridge())
- {
- const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
- llassert(root); // trying to catch a bad assumption
- if (root && // // this test may not be needed, see above
- root->getVObj()->isAttachment())
- {
- LLDrawable* rootparent = root->getParent();
- if (rootparent) // this IS sometimes NULL
- {
- LLViewerObject *vobj = rootparent->getVObj();
- llassert(vobj); // trying to catch a bad assumption
- if (vobj) // this test may not be needed, see above
- {
- const LLVOAvatar* av = vobj->asAvatar();
- if (av && av->isImpostor())
- {
- return;
- }
- }
- }
- }
- sCull->pushBridge((LLSpatialBridge*) drawablep);
- }
- else
- {
- sCull->pushDrawable(drawablep);
- }
-
- drawablep->setVisible(camera);
- }
-}
-
-void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
-{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
- if (!drawablep)
- {
- //llerrs << "Sending null drawable to moved list!" << llendl;
- return;
- }
-
- if (drawablep->isDead())
- {
- llwarns << "Marking NULL or dead drawable moved!" << llendl;
- return;
- }
-
- if (drawablep->getParent())
- {
- //ensure that parent drawables are moved first
- markMoved(drawablep->getParent(), damped_motion);
- }
-
- assertInitialized();
-
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- if (drawablep->isSpatialBridge())
- {
- mMovedBridge.push_back(drawablep);
- }
- else
- {
- mMovedList.push_back(drawablep);
- }
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
- if (damped_motion == FALSE)
- {
- drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
- }
- else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
- {
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
- }
-}
-
-void LLPipeline::markShift(LLDrawable *drawablep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
- if (!drawablep || drawablep->isDead())
- {
- return;
- }
-
- assertInitialized();
-
- if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
- {
- drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
- if (drawablep->getParent())
- {
- markShift(drawablep->getParent());
- }
- mShiftList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_SHIFT_LIST);
- }
-}
-
-void LLPipeline::shiftObjects(const LLVector3 &offset)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
- assertInitialized();
-
- glClear(GL_DEPTH_BUFFER_BIT);
- gDepthDirty = TRUE;
-
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
- {
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
- {
- continue;
- }
- drawablep->shiftPos(offset);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
- }
- mShiftList.resize(0);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->shift(offset);
- }
- }
- }
-
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
- display_update_camera();
-}
-
-void LLPipeline::markTextured(LLDrawable *drawablep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
- if (drawablep && !drawablep->isDead() && assertInitialized())
- {
- mRetexturedList.insert(drawablep);
- }
-}
-
-void LLPipeline::markGLRebuild(LLGLUpdate* glu)
-{
- if (glu && !glu->mInQ)
- {
- LLGLUpdate::sGLQ.push_back(glu);
- glu->mInQ = TRUE;
- }
-}
-
-void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- //assert_main_thread();
-
- if (group && !group->isDead() && group->mSpatialPartition)
- {
- if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
- {
- priority = TRUE;
- }
-
- if (priority)
- {
- if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
- {
- mGroupQ1.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q1);
-
- if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
- {
- LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
- if (iter != mGroupQ2.end())
- {
- mGroupQ2.erase(iter);
- }
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
- }
- }
- else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
- {
- //llerrs << "Non-priority updates not yet supported!" << llendl;
- if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end())
- {
- llerrs << "WTF?" << llendl;
- }
- mGroupQ2.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q2);
-
- }
- }
-}
-
-void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
- if (drawablep && !drawablep->isDead() && assertInitialized())
- {
- if (!drawablep->isState(LLDrawable::BUILT))
- {
- priority = TRUE;
- }
- if (priority)
- {
- if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
- {
- mBuildQ1.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
- }
- }
- else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- mBuildQ2.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
- }
- if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
- {
- drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
- }
- drawablep->setState(flag);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
-
-void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
-{
- if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::END_RENDER_TYPES))
- {
- //clear faces from face pools
- LLFastTimer t(FTM_RESET_DRAWORDER);
- gPipeline.resetDrawOrders();
- }
-
- LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
- //LLVertexBuffer::unbind();
-
- grabReferences(result);
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->checkOcclusion();
- if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- markOccluder(group);
- }
- else
- {
- group->setVisible();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- markVisible(*i, camera);
- }
- }
- }
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->checkOcclusion();
- if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- markOccluder(group);
- }
- else
- {
- group->setVisible();
- stateSort(group, camera);
- }
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLCullResult::bridge_list_t::iterator cur_iter = i;
- LLSpatialBridge* bridge = *cur_iter;
- LLSpatialGroup* group = bridge->getSpatialGroup();
- if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- stateSort(bridge, camera);
- }
- }
- }
- {
- LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
- iter != sCull->endVisibleList(); ++iter)
- {
- LLDrawable *drawablep = *iter;
- if (!drawablep->isDead())
- {
- stateSort(drawablep, camera);
- }
- }
- }
- {
- LLFastTimer ftm(FTM_CLIENT_COPY);
- LLVertexBuffer::clientCopy();
- }
-
- postSort(camera);
-}
-
-void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (group->changeLOD())
- {
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawablep = *i;
- stateSort(drawablep, camera);
- }
- }
-
-}
-
-void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (!sShadowRender && bridge->getSpatialGroup()->changeLOD())
- {
- bool force_update = false;
- bridge->updateDistance(camera, force_update);
- }
-}
-
-void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
- if (!drawablep
- || drawablep->isDead()
- || !hasRenderType(drawablep->getRenderType()))
- {
- return;
- }
-
- if (LLSelectMgr::getInstance()->mHideSelectedObjects)
- {
- if (drawablep->getVObj().notNull() &&
- drawablep->getVObj()->isSelected())
- {
- return;
- }
- }
-
- if (drawablep->isAvatar())
- { //don't draw avatars beyond render distance or if we don't have a spatial group.
- if ((drawablep->getSpatialGroup() == NULL) ||
- (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
- {
- return;
- }
-
- LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
- if (!avatarp->isVisible())
- {
- return;
- }
- }
-
- assertInitialized();
-
- if (hasRenderType(drawablep->mRenderType))
- {
- if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
- {
- drawablep->setVisible(camera, NULL, FALSE);
- }
- else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
- {
- // clear invisible flag here to avoid single frame glitch
- drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
- }
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- LLSpatialGroup* group = drawablep->getSpatialGroup();
- if (!group || group->changeLOD())
- {
- if (drawablep->isVisible())
- {
- if (!drawablep->isActive())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update);
- }
- else if (drawablep->isAvatar())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
- }
- }
- }
- }
-
- if (!drawablep->getVOVolume())
- {
- for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
- iter != drawablep->mFaces.end(); iter++)
- {
- LLFace* facep = *iter;
-
- if (facep->hasGeometry())
- {
- if (facep->getPool())
- {
- facep->getPool()->enqueue(facep);
- }
- else
- {
- break;
- }
- }
- }
- }
-
-
- mNumVisibleFaces += drawablep->getNumFaces();
-}
-
-
-void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
- LLCullResult::sg_list_t::iterator end,
- void (*func)(LLDrawable*))
-{
- for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
- {
- for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
- {
- func(*j);
- }
- }
-}
-
-void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
-{
- forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
- forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
-}
-
-//function for creating scripted beacons
-void renderScriptedBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderScriptedTouchBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted()
- && vobj->flagHandleTouch())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderPhysicalBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- //&& !vobj->getParent()
- && vobj->usePhysics())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderParticleBeacons(LLDrawable* drawablep)
-{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && vobj->isParticleSource())
- {
- if (gPipeline.sRenderBeacons)
- {
- LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderSoundHighlights(LLDrawable* drawablep)
-{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj && vobj->isAudioSource())
- {
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void LLPipeline::postSort(LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
- LLFastTimer ftm(FTM_STATESORT_POSTSORT);
-
- assertInitialized();
-
- llpushcallstacks ;
- //rebuild drawable geometry
- for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!sUseOcclusion ||
- !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- group->rebuildGeom();
- }
- }
- llpushcallstacks ;
- //rebuild groups
- sCull->assertDrawMapsEmpty();
-
- /*LLSpatialGroup::sNoDelete = FALSE;
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (sUseOcclusion &&
- group->isState(LLSpatialGroup::OCCLUDED))
- {
- continue;
- }
-
- group->rebuildGeom();
- }
- LLSpatialGroup::sNoDelete = TRUE;*/
-
-
- rebuildPriorityGroups();
- llpushcallstacks ;
-
- const S32 bin_count = 1024*8;
-
- static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
- static U32 bin_size[bin_count];
-
- //clear one bin per frame to avoid memory bloat
- static S32 clear_idx = 0;
- clear_idx = (1+clear_idx)%bin_count;
- alpha_bins[clear_idx].clear();
-
- for (U32 j = 0; j < bin_count; j++)
- {
- bin_size[j] = 0;
- }
-
- //build render map
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- continue;
- }
-
- if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
- { //no way this group is going to be drawable without a rebuild
- group->rebuildGeom();
- }
-
- for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
- {
- LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
- if (!hasRenderType(j->first))
- {
- continue;
- }
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
- {
- if (sMinRenderSize > 0.f)
- {
- LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0];
- if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize)
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- else
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- }
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
- {
- LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
-
- if (alpha != group->mDrawMap.end())
- { //store alpha groups for sorting
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- if (bridge)
- {
- LLCamera trans_camera = bridge->transformCamera(camera);
- group->updateDistance(trans_camera);
- }
- else
- {
- group->updateDistance(camera);
- }
- }
-
- if (hasRenderType(LLDrawPool::POOL_ALPHA))
- {
- sCull->pushAlphaGroup(group);
- }
- }
- }
- }
-
- if (!sShadowRender)
- {
- //sort by texture or bump map
- for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i)
- {
- if (i == LLRenderPass::PASS_BUMP)
- {
- std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump());
- }
- else
- {
- std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix());
- }
- }
-
- std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
- }
- llpushcallstacks ;
- // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
- if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
- {
- if (sRenderScriptedTouchBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedTouchBeacons);
- }
- else
- if (sRenderScriptedBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedBeacons);
- }
-
- if (sRenderPhysicalBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderPhysicalBeacons);
- }
-
- if (sRenderParticleBeacons)
- {
- forAllVisibleDrawables(renderParticleBeacons);
- }
-
- // If god mode, also show audio cues
- if (sRenderSoundBeacons && gAudiop)
- {
- // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
- LLAudioEngine::source_map::iterator iter;
- for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
- {
- LLAudioSource *sourcep = iter->second;
-
- LLVector3d pos_global = sourcep->getPositionGlobal();
- LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
- if (gPipeline.sRenderBeacons)
- {
- //pos += LLVector3(0.f, 0.f, 0.2f);
- gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
- }
- }
- // now deal with highlights for all those seeable sound sources
- forAllVisibleDrawables(renderSoundHighlights);
- }
- }
- llpushcallstacks ;
- // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
- if (LLFloaterTelehub::renderBeacons())
- {
- LLFloaterTelehub::addBeacons();
- }
-
- if (!sShadowRender)
- {
- mSelectedFaces.clear();
-
- // Draw face highlights for selected faces.
- if (LLSelectMgr::getInstance()->getTEMode())
- {
- struct f : public LLSelectedTEFunctor
- {
- virtual bool apply(LLViewerObject* object, S32 te)
- {
- if (object->mDrawable)
- {
- gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
- }
- }
-
- //LLSpatialGroup::sNoDelete = FALSE;
- llpushcallstacks ;
-}
-
-
-void render_hud_elements()
-{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
- LLFastTimer t(FTM_RENDER_UI);
- gPipeline.disableLights();
-
- LLGLDisable fog(GL_FOG);
- LLGLSUIDefault gls_ui;
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- gGL.color4f(1,1,1,1);
- if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
- gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
-
- // Draw the tracking overlays
- LLTracker::render3D();
-
- // Show the property lines
- LLWorld::getInstance()->renderPropertyLines();
- LLViewerParcelMgr::getInstance()->render();
- LLViewerParcelMgr::getInstance()->renderParcelCollision();
-
- // Render name tags.
- LLHUDObject::renderAll();
- }
- else if (gForceRenderLandFence)
- {
- // This is only set when not rendering the UI, for parcel snapshots
- LLViewerParcelMgr::getInstance()->render();
- }
- else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- LLHUDText::renderAllHUD();
- }
- gGL.flush();
-}
-
-void LLPipeline::renderHighlights()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
- assertInitialized();
-
- // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
- // Render highlighted faces.
- LLGLSPipelineAlpha gls_pipeline_alpha;
- LLColor4 color(1.f, 1.f, 1.f, 0.5f);
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
- disableLights();
-
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
- { //draw blurry highlight image over screen
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- LLGLDisable test(GL_ALPHA_TEST);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- gGL.flush();
- glStencilMask(0xFFFFFFFF);
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
-
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
-
- gGL.setColorMask(false, false);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
- {
- renderHighlight(iter->mItem->getVObj(), 1.f);
- }
- gGL.setColorMask(true, false);
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
-
- //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- gGL.pushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- gGL.pushMatrix();
- glLoadIdentity();
-
- gGL.getTexUnit(0)->bind(&mHighlight);
-
- LLVector2 tc1;
- LLVector2 tc2;
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- gGL.begin(LLRender::TRIANGLES);
-
- F32 scale = gSavedSettings.getF32("RenderHighlightBrightness");
- LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor");
- F32 thickness = gSavedSettings.getF32("RenderHighlightThickness");
-
- for (S32 pass = 0; pass < 2; ++pass)
- {
- if (pass == 0)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- }
- else
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- for (S32 i = 0; i < 8; ++i)
- {
- for (S32 j = 0; j < 8; ++j)
- {
- LLVector2 tc(i-4+0.5f, j-4+0.5f);
-
- F32 dist = 1.f-(tc.length()/sqrtf(32.f));
- dist *= scale/64.f;
-
- tc *= thickness;
- tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
- tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
-
- gGL.color4f(color.mV[0],
- color.mV[1],
- color.mV[2],
- color.mV[3]*dist);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(3,-1);
- }
- }
- }
-
- gGL.end();
-
- gGL.popMatrix();
- glMatrixMode(GL_MODELVIEW);
- gGL.popMatrix();
-
- //gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
- {
- gHighlightProgram.bind();
- gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f);
- }
-
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
- {
- // Make sure the selection image gets downloaded and decoded
- if (!mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
- mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
-
- U32 count = mSelectedFaces.size();
- for (U32 i = 0; i < count; i++)
- {
- LLFace *facep = mSelectedFaces[i];
- if (!facep || facep->getDrawable()->isDead())
- {
- llerrs << "Bad face on selection" << llendl;
- return;
- }
-
- facep->renderSelected(mFaceSelectImagep, color);
- }
- }
-
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
- {
- // Paint 'em red!
- color.setVec(1.f, 0.f, 0.f, 0.5f);
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
- {
- gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f);
- }
- int count = mHighlightFaces.size();
- for (S32 i = 0; i < count; i++)
- {
- LLFace* facep = mHighlightFaces[i];
- facep->renderSelected(LLViewerTexture::sNullImagep, color);
- }
- }
-
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
- {
- gHighlightProgram.unbind();
- }
-}
-
-//debug use
-U32 LLPipeline::sCurRenderPoolType = 0 ;
-
-void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
- LLFastTimer t(FTM_RENDER_GEOMETRY);
-
- assertInitialized();
-
- F64 saved_modelview[16];
- F64 saved_projection[16];
-
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- saved_modelview[i] = gGLModelView[i];
- saved_projection[i] = gGLProjection[i];
- }
- }
-
- ///////////////////////////////////////////
- //
- // Sync and verify GL state
- //
- //
-
- stop_glerror();
-
- LLVertexBuffer::unbind();
-
- // Do verification of GL state
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
- {
- if (!verify())
- {
- llerrs << "Pipeline verification failed!" << llendl;
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
-
- // Initialize lots of GL state to "safe" values
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
-
- LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
-
- LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
-
- // Toggle backface culling for debugging
- LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
- // Set fog
- BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
- LLGLEnable fog_enable(use_fog &&
- !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
- gSky.updateFog(camera.getFar());
- if (!use_fog)
- {
- sUnderWaterRender = FALSE;
- }
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
- LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
-
- //////////////////////////////////////////////
- //
- // Actually render all of the geometry
- //
- //
- stop_glerror();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
-
- {
- LLFastTimer t(FTM_POOLS);
-
- // HACK: don't calculate local lights if we're rendering the HUD!
- // Removing this check will cause bad flickering when there are
- // HUD elements being rendered AND the user is in flycam mode -nyx
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- calcNearbyLights(camera);
- setupHWLights(NULL);
- }
-
- BOOL occlude = sUseOcclusion > 1;
- U32 cur_type = 0;
-
- pool_set_t::iterator iter1 = mPools.begin();
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- //debug use
- sCurRenderPoolType = cur_type ;
-
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- doOcclusion(camera);
- }
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginRenderPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->render(i);
- }
- poolp->endRenderPass(i);
- LLVertexBuffer::unbind();
- if (gDebugGL || gDebugPipeline)
- {
- GLint depth;
- glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
- if (depth > 3)
- {
- if (gDebugSession)
- {
- ll_fail("GL matrix stack corrupted.");
- }
- llerrs << "GL matrix stack corrupted!" << llendl;
- }
- std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i);
- LLGLState::checkStates(msg);
- LLGLState::checkTextureChannels(msg);
- LLGLState::checkClientArrays(msg);
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
-
- LLVertexBuffer::unbind();
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- if (occlude)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- doOcclusion(camera);
- }
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
-
-
- stop_glerror();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
-
- if (!sReflectionRender)
- {
- renderHighlights();
- }
-
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
- {
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
-
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- gGLModelView[i] = saved_modelview[i];
- gGLProjection[i] = saved_projection[i];
- }
- }
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-}
-
-void LLPipeline::renderGeomDeferred(LLCamera& camera)
-{
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
-
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
- LLFastTimer t(FTM_RENDER_GEOMETRY);
-
- LLFastTimer t2(FTM_POOLS);
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
- stop_glerror();
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- stop_glerror();
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
-
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- U32 cur_type = 0;
-
- gGL.setColorMask(true, true);
-
- pool_set_t::iterator iter1 = mPools.begin();
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginDeferredPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderDeferred(i);
- }
- poolp->endDeferredPass(i);
- LLVertexBuffer::unbind();
-
- if (gDebugGL || gDebugPipeline)
- {
- GLint depth;
- glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
- if (depth > 3)
- {
- llerrs << "GL matrix stack corrupted!" << llendl;
- }
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- gGL.setColorMask(true, false);
-}
-
-void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
-{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
- LLFastTimer t(FTM_POOLS);
- U32 cur_type = 0;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
-
- calcNearbyLights(camera);
- setupHWLights(NULL);
-
- gGL.setColorMask(true, false);
-
- pool_set_t::iterator iter1 = mPools.begin();
- BOOL occlude = LLPipeline::sUseOcclusion > 1;
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- doOcclusion(camera);
- gGL.setColorMask(true, false);
- }
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginPostDeferredPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderPostDeferred(i);
- }
- poolp->endPostDeferredPass(i);
- LLVertexBuffer::unbind();
-
- if (gDebugGL || gDebugPipeline)
- {
- GLint depth;
- glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
- if (depth > 3)
- {
- llerrs << "GL matrix stack corrupted!" << llendl;
- }
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- if (occlude)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- doOcclusion(camera);
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- }
-}
-
-void LLPipeline::renderGeomShadow(LLCamera& camera)
-{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
- U32 cur_type = 0;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLVertexBuffer::unbind();
-
- pool_set_t::iterator iter1 = mPools.begin();
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
- {
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginShadowPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderShadow(i);
- }
- poolp->endShadowPass(i);
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-}
-
-
-void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
-{
- assertInitialized();
- S32 count = 0;
- if (render_type == LLRender::TRIANGLE_STRIP)
- {
- count = index_count-2;
- }
- else
- {
- count = index_count/3;
- }
-
- mTrianglesDrawn += count;
- mBatchCount++;
- mMaxBatchSize = llmax(mMaxBatchSize, count);
- mMinBatchSize = llmin(mMinBatchSize, count);
-
- if (LLPipeline::sRenderFrameTest)
- {
- gViewerWindow->getWindow()->swapBuffers();
- ms_sleep(16);
- }
-}
-
-void LLPipeline::renderDebug()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
- assertInitialized();
-
- gGL.color4f(1,1,1,1);
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- gGL.setColorMask(true, false);
-
- // Debug stuff.
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderDebug();
- }
- }
- }
- }
-
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
- {
- glPushMatrix();
- glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderDebug();
- glPopMatrix();
- }
- }
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(TRUE, FALSE);
- LLGLDisable cull(GL_CULL_FACE);
-
- gGL.color4f(1,1,1,1);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- F32 a = 0.1f;
-
- F32 col[] =
- {
- 1,0,0,a,
- 0,1,0,a,
- 0,0,1,a,
- 1,0,1,a,
-
- 1,1,0,a,
- 0,1,1,a,
- 1,1,1,a,
- 1,0,1,a,
- };
-
- for (U32 i = 0; i < 8; i++)
- {
- LLVector3* frust = mShadowCamera[i].mAgentFrustum;
-
- if (i > 3)
- { //render shadow frusta as volumes
- if (mShadowFrustPoints[i-4].empty())
- {
- continue;
- }
-
- gGL.color4fv(col+(i-4)*4);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.end();
-
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[0].mV);
- gGL.vertex3fv(frust[1].mV);
- gGL.vertex3fv(frust[3].mV);
- gGL.vertex3fv(frust[2].mV);
- gGL.end();
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[6].mV);
- gGL.end();
- }
-
-
- if (i < 4)
- {
-
- if (i == 0 || !mShadowFrustPoints[i].empty())
- {
- //render visible point cloud
- gGL.flush();
- glPointSize(8.f);
- gGL.begin(LLRender::POINTS);
-
- F32* c = col+i*4;
- gGL.color3fv(c);
-
- for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
- {
- gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
-
- }
- gGL.end();
-
- gGL.flush();
- glPointSize(1.f);
-
- LLVector3* ext = mShadowExtents[i];
- LLVector3 pos = (ext[0]+ext[1])*0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
- drawBoxOutline(pos, size);
-
- //render camera frustum splits as outlines
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
- gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
- gGL.end();
- }
-
- }
-
- /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(j);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderIntersectingBBoxes(&mShadowCamera[i]);
- }
- }
- }
- }*/
- }
- }
-
- if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
- {
- // Debug composition layers
- F32 x, y;
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (gAgent.getRegion())
- {
- gGL.begin(LLRender::POINTS);
- // Draw the composition layer for the region that I'm in.
- for (x = 0; x <= 260; x++)
- {
- for (y = 0; y <= 260; y++)
- {
- if ((x > 255) || (y > 255))
- {
- gGL.color4f(1.f, 0.f, 0.f, 1.f);
- }
- else
- {
- gGL.color4f(0.f, 0.f, 1.f, 1.f);
- }
- F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
- z *= 5.f;
- z += 50.f;
- gGL.vertex3f(x, y, z);
- }
- }
- gGL.end();
- }
- }
-
- if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
- {
- U32 count = 0;
- U32 size = mBuildQ2.size();
- LLColor4 col;
-
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
-
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- if (group->isDead())
- {
- continue;
- }
-
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
-
- if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
- {
- continue;
- }
-
- if (bridge)
- {
- gGL.pushMatrix();
- glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- }
-
- F32 alpha = (F32) (size-count)/size;
-
-
- LLVector2 c(1.f-alpha, alpha);
- c.normVec();
-
-
- ++count;
- col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f);
- group->drawObjectBox(col);
-
- if (bridge)
- {
- gGL.popMatrix();
- }
- }
- }
-
- gGL.flush();
-}
-
-void LLPipeline::rebuildPools()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
-
- assertInitialized();
-
- S32 max_count = mPools.size();
- pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
- while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
- {
- if (iter1 == mPools.end())
- {
- iter1 = mPools.begin();
- }
- LLDrawPool* poolp = *iter1;
-
- if (poolp->isDead())
- {
- mPools.erase(iter1++);
- removeFromQuickLookup( poolp );
- if (poolp == mLastRebuildPool)
- {
- mLastRebuildPool = NULL;
- }
- delete poolp;
- }
- else
- {
- mLastRebuildPool = poolp;
- iter1++;
- }
- max_count--;
- }
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->rebuildHUD();
- }
-}
-
-void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
- assertInitialized();
-
- switch( new_poolp->getType() )
- {
- case LLDrawPool::POOL_SIMPLE:
- if (mSimplePool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mSimplePool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GRASS:
- if (mGrassPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate grass pool." << llendl;
- }
- else
- {
- mGrassPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- if (mFullbrightPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mFullbrightPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- if (mInvisiblePool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mInvisiblePool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GLOW:
- if (mGlowPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate glow pool." << llendl;
- }
- else
- {
- mGlowPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_TREE:
- mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
- break;
-
- case LLDrawPool::POOL_BUMP:
- if (mBumpPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate bump pool." << llendl;
- }
- else
- {
- mBumpPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_ALPHA:
- if( mAlphaPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
- }
- else
- {
- mAlphaPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- if( mSkyPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
- }
- else
- {
- mSkyPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_WATER:
- if( mWaterPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
- }
- else
- {
- mWaterPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GROUND:
- if( mGroundPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
- }
- else
- {
- mGroundPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- if( mWLSkyPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
- }
- else
- {
- mWLSkyPool = new_poolp;
- }
- break;
-
- default:
- llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
- break;
- }
-}
-
-void LLPipeline::removePool( LLDrawPool* poolp )
-{
- assertInitialized();
- removeFromQuickLookup(poolp);
- mPools.erase(poolp);
- delete poolp;
-}
-
-void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
-{
- assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- switch( poolp->getType() )
- {
- case LLDrawPool::POOL_SIMPLE:
- llassert(mSimplePool == poolp);
- mSimplePool = NULL;
- break;
-
- case LLDrawPool::POOL_GRASS:
- llassert(mGrassPool == poolp);
- mGrassPool = NULL;
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- llassert(mFullbrightPool == poolp);
- mFullbrightPool = NULL;
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- llassert(mInvisiblePool == poolp);
- mInvisiblePool = NULL;
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- llassert(mWLSkyPool == poolp);
- mWLSkyPool = NULL;
- break;
-
- case LLDrawPool::POOL_GLOW:
- llassert(mGlowPool == poolp);
- mGlowPool = NULL;
- break;
-
- case LLDrawPool::POOL_TREE:
- #ifdef _DEBUG
- {
- BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
- llassert( found );
- }
- #else
- mTreePools.erase( (uintptr_t)poolp->getTexture() );
- #endif
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- #ifdef _DEBUG
- {
- BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
- llassert( found );
- }
- #else
- mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
- #endif
- break;
-
- case LLDrawPool::POOL_BUMP:
- llassert( poolp == mBumpPool );
- mBumpPool = NULL;
- break;
-
- case LLDrawPool::POOL_ALPHA:
- llassert( poolp == mAlphaPool );
- mAlphaPool = NULL;
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- llassert( poolp == mSkyPool );
- mSkyPool = NULL;
- break;
-
- case LLDrawPool::POOL_WATER:
- llassert( poolp == mWaterPool );
- mWaterPool = NULL;
- break;
-
- case LLDrawPool::POOL_GROUND:
- llassert( poolp == mGroundPool );
- mGroundPool = NULL;
- break;
-
- default:
- llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
- break;
- }
-}
-
-void LLPipeline::resetDrawOrders()
-{
- assertInitialized();
- // Iterate through all of the draw pools and rebuild them.
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- poolp->resetDrawOrders();
- }
-}
-
-//============================================================================
-// Once-per-frame setup of hardware lights,
-// including sun/moon, avatar backlight, and up to 6 local lights
-
-void LLPipeline::setupAvatarLights(BOOL for_edit)
-{
- assertInitialized();
-
- if (for_edit)
- {
- LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
- LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
- LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
- LLMatrix4 camera_rot(camera_mat.getMat3());
- camera_rot.invert();
- LLVector4 light_pos = light_pos_cam * camera_rot;
-
- light_pos.normalize();
-
- mHWLightColors[1] = diffuse;
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV);
- glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
- glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV);
- glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f);
- glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
- }
- else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
- {
- LLVector3 opposite_pos = -1.f * mSunDir;
- LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
- LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
- backlight_pos.normalize();
-
- LLColor4 light_diffuse = mSunDiffuse;
- LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
- F32 max_component = 0.001f;
- for (S32 i = 0; i < 3; i++)
- {
- if (backlight_diffuse.mV[i] > max_component)
- {
- max_component = backlight_diffuse.mV[i];
- }
- }
- F32 backlight_mag;
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
- {
- backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
- }
- else
- {
- backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
- }
- backlight_diffuse *= backlight_mag / max_component;
-
- mHWLightColors[1] = backlight_diffuse;
- glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction
- glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV);
- glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
- glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f);
- glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
- }
- else
- {
- mHWLightColors[1] = LLColor4::black;
- glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV);
- glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
- }
-}
-
-static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
-{
- F32 inten = light->getLightIntensity();
- if (inten < .001f)
- {
- return max_dist;
- }
- F32 radius = light->getLightRadius();
- BOOL selected = light->isSelected();
- LLVector3 dpos = light->getRenderPosition() - cam_pos;
- F32 dist2 = dpos.lengthSquared();
- if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
- {
- return max_dist;
- }
- F32 dist = fsqrtf(dist2);
- dist *= 1.f / inten;
- dist -= radius;
- if (selected)
- {
- dist -= 10000.f; // selected lights get highest priority
- }
- if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
- {
- // moving lights get a little higher priority (too much causes artifacts)
- dist -= light->getLightRadius()*0.25f;
- }
- return dist;
-}
-
-void LLPipeline::calcNearbyLights(LLCamera& camera)
-{
- assertInitialized();
-
- if (LLPipeline::sReflectionRender)
- {
- return;
- }
-
- if (mLightingDetail >= 1)
- {
- // mNearbyLight (and all light_set_t's) are sorted such that
- // begin() == the closest light and rbegin() == the farthest light
- const S32 MAX_LOCAL_LIGHTS = 6;
-// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent();
- LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
- camera.getOrigin() :
- gAgent.getPositionAgent();
-
- F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
-
- // UPDATE THE EXISTING NEARBY LIGHTS
- light_set_t cur_nearby_lights;
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
- {
- const Light* light = &(*iter);
- LLDrawable* drawable = light->drawable;
- LLVOVolume* volight = drawable->getVOVolume();
- if (!volight || !drawable->isState(LLDrawable::LIGHT))
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
- if (light->fade <= -LIGHT_FADE_TIME)
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
- if (!sRenderAttachedLights && volight && volight->isAttachment())
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
-
- F32 dist = calc_light_dist(volight, cam_pos, max_dist);
- cur_nearby_lights.insert(Light(drawable, dist, light->fade));
- }
- mNearbyLights = cur_nearby_lights;
-
- // FIND NEW LIGHTS THAT ARE IN RANGE
- light_set_t new_nearby_lights;
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
- iter != mLights.end(); ++iter)
- {
- LLDrawable* drawable = *iter;
- LLVOVolume* light = drawable->getVOVolume();
- if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
- {
- continue;
- }
- if (light->isHUDAttachment())
- {
- continue; // no lighting from HUD objects
- }
- F32 dist = calc_light_dist(light, cam_pos, max_dist);
- if (dist >= max_dist)
- {
- continue;
- }
- if (!sRenderAttachedLights && light && light->isAttachment())
- {
- continue;
- }
- new_nearby_lights.insert(Light(drawable, dist, 0.f));
- if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
- {
- new_nearby_lights.erase(--new_nearby_lights.end());
- const Light& last = *new_nearby_lights.rbegin();
- max_dist = last.dist;
- }
- }
-
- // INSERT ANY NEW LIGHTS
- for (light_set_t::iterator iter = new_nearby_lights.begin();
- iter != new_nearby_lights.end(); iter++)
- {
- const Light* light = &(*iter);
- if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
- {
- mNearbyLights.insert(*light);
- ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
- }
- else
- {
- // crazy cast so that we can overwrite the fade value
- // even though gcc enforces sets as const
- // (fade value doesn't affect sort so this is safe)
- Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
- if (light->dist < farthest_light->dist)
- {
- if (farthest_light->fade >= 0.f)
- {
- farthest_light->fade = -gFrameIntervalSeconds;
- }
- }
- else
- {
- break; // none of the other lights are closer
- }
- }
- }
-
- }
-}
-
-void LLPipeline::setupHWLights(LLDrawPool* pool)
-{
- assertInitialized();
-
- // Ambient
- LLColor4 ambient = gSky.getTotalAmbientColor();
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV);
-
- // Light 0 = Sun or Moon (All objects)
- {
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
- {
- mSunDir.setVec(gSky.getSunDirection());
- mSunDiffuse.setVec(gSky.getSunDiffuseColor());
- }
- else
- {
- mSunDir.setVec(gSky.getMoonDirection());
- mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
- }
-
- F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
- if (max_color > 1.f)
- {
- mSunDiffuse *= 1.f/max_color;
- }
- mSunDiffuse.clamp();
-
- LLVector4 light_pos(mSunDir, 0.0f);
- LLColor4 light_diffuse = mSunDiffuse;
- mHWLightColors[0] = light_diffuse;
- glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV);
- glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV);
- glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f);
- glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f);
- glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f);
- }
-
- // Light 1 = Backlight (for avatars)
- // (set by enableLightsAvatar)
-
- S32 cur_light = 2;
-
- // Nearby lights = LIGHT 2-7
-
- mLightMovingMask = 0;
-
- if (mLightingDetail >= 1)
- {
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); ++iter)
- {
- LLDrawable* drawable = iter->drawable;
- LLVOVolume* light = drawable->getVOVolume();
- if (!light)
- {
- continue;
- }
- if (drawable->isState(LLDrawable::ACTIVE))
- {
- mLightMovingMask |= (1<<cur_light);
- }
-
- LLColor4 light_color = light->getLightColor();
- light_color.mV[3] = 0.0f;
-
- F32 fade = iter->fade;
- if (fade < LIGHT_FADE_TIME)
- {
- // fade in/out light
- if (fade >= 0.f)
- {
- fade = fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
- }
- else
- {
- fade = 1.f + fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
- }
- fade = llclamp(fade,0.f,1.f);
- light_color *= fade;
- }
-
- LLVector3 light_pos(light->getRenderPosition());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = llmax(light->getLightRadius(), 0.001f);
-
- F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
- float linatten = x / (light_radius); // % of brightness at radius
-
- mHWLightColors[cur_light] = light_color;
- S32 gllight = GL_LIGHT0+cur_light;
- glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
- glLightfv(gllight, GL_DIFFUSE, light_color.mV);
- glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
- if (light->isLightSpotlight() // directional (spot-)light
- && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
- {
- LLVector3 spotparams = light->getSpotLightParams();
- LLQuaternion quat = light->getRenderRotation();
- LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
- at_axis *= quat;
- //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl;
- glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV);
- glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2
- glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere
- const float specular[] = {0.f, 0.f, 0.f, 0.f};
- glLightfv(gllight, GL_SPECULAR, specular);
- }
- else // omnidirectional (point) light
- {
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
-
- // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
- const float specular[] = {0.f, 0.f, 0.f, 1.f};
- glLightfv(gllight, GL_SPECULAR, specular);
- //llinfos << "boring light" << llendl;
- }
- cur_light++;
- if (cur_light >= 8)
- {
- break; // safety
- }
- }
- }
- for ( ; cur_light < 8 ; cur_light++)
- {
- mHWLightColors[cur_light] = LLColor4::black;
- S32 gllight = GL_LIGHT0+cur_light;
- glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV);
- glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
- }
-
- if (isAgentAvatarValid() &&
- gAgentAvatarp->mSpecialRenderMode == 3)
- {
- LLColor4 light_color = LLColor4::white;
- light_color.mV[3] = 0.0f;
-
- LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = 16.f;
-
- F32 x = 3.f;
- float linatten = x / (light_radius); // % of brightness at radius
-
- mHWLightColors[2] = light_color;
- S32 gllight = GL_LIGHT2;
- glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
- glLightfv(gllight, GL_DIFFUSE, light_color.mV);
- glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
- glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
- }
-
- // Init GL state
- glDisable(GL_LIGHTING);
- for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++)
- {
- glDisable(gllight);
- }
- mLightMask = 0;
-}
-
-void LLPipeline::enableLights(U32 mask)
-{
- assertInitialized();
-
- if (mLightingDetail == 0)
- {
- mask &= 0xf003; // sun and backlight only (and fullbright bit)
- }
- if (mLightMask != mask)
- {
- stop_glerror();
- if (!mLightMask)
- {
- glEnable(GL_LIGHTING);
- }
- if (mask)
- {
- stop_glerror();
- for (S32 i=0; i<8; i++)
- {
- if (mask & (1<<i))
- {
- glEnable(GL_LIGHT0 + i);
- glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mHWLightColors[i].mV);
- }
- else
- {
- glDisable(GL_LIGHT0 + i);
- glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV);
- }
- }
- stop_glerror();
- }
- else
- {
- glDisable(GL_LIGHTING);
- }
- stop_glerror();
- mLightMask = mask;
- LLColor4 ambient = gSky.getTotalAmbientColor();
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV);
- stop_glerror();
- }
-}
-
-void LLPipeline::enableLightsStatic()
-{
- assertInitialized();
- U32 mask = 0x01; // Sun
- if (mLightingDetail >= 2)
- {
- mask |= mLightMovingMask; // Hardware moving lights
- glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default
- }
- else
- {
- mask |= 0xff & (~2); // Hardware local lights
- }
- enableLights(mask);
-}
-
-void LLPipeline::enableLightsDynamic()
-{
- assertInitialized();
- U32 mask = 0xff & (~2); // Local lights
- enableLights(mask);
- if (mLightingDetail >= 2)
- {
- glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
- }
-
- if (isAgentAvatarValid() && getLightingDetail() <= 0)
- {
- if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
- {
- gPipeline.enableLightsAvatar();
- }
- else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
- {
- gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
- }
- }
-}
-
-void LLPipeline::enableLightsAvatar()
-{
- U32 mask = 0xff; // All lights
- setupAvatarLights(FALSE);
- enableLights(mask);
-}
-
-void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
-{
- U32 mask = 0x2002; // Avatar backlight only, set ambient
- setupAvatarLights(TRUE);
- enableLights(mask);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
-}
-
-void LLPipeline::enableLightsFullbright(const LLColor4& color)
-{
- assertInitialized();
- U32 mask = 0x1000; // Non-0 mask, set ambient
- enableLights(mask);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
- /*if (mLightingDetail >= 2)
- {
- glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
- }*/
-}
-
-void LLPipeline::disableLights()
-{
- enableLights(0); // no lighting (full bright)
- glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
-}
-
-//============================================================================
-
-class LLMenuItemGL;
-class LLInvFVBridge;
-struct cat_folder_pair;
-class LLVOBranch;
-class LLVOLeaf;
-
-void LLPipeline::findReferences(LLDrawable *drawablep)
-{
- assertInitialized();
- if (mLights.find(drawablep) != mLights.end())
- {
- llinfos << "In mLights" << llendl;
- }
- if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
- {
- llinfos << "In mMovedList" << llendl;
- }
- if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
- {
- llinfos << "In mShiftList" << llendl;
- }
- if (mRetexturedList.find(drawablep) != mRetexturedList.end())
- {
- llinfos << "In mRetexturedList" << llendl;
- }
-
- if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
- {
- llinfos << "In mBuildQ1" << llendl;
- }
- if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
- {
- llinfos << "In mBuildQ2" << llendl;
- }
-
- S32 count;
-
- count = gObjectList.findReferences(drawablep);
- if (count)
- {
- llinfos << "In other drawables: " << count << " references" << llendl;
- }
-}
-
-BOOL LLPipeline::verify()
-{
- BOOL ok = assertInitialized();
- if (ok)
- {
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (!poolp->verify())
- {
- ok = FALSE;
- }
- }
- }
-
- if (!ok)
- {
- llwarns << "Pipeline verify failed!" << llendl;
- }
- return ok;
-}
-
-//////////////////////////////
-//
-// Collision detection
-//
-//
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/**
- * A method to compute a ray-AABB intersection.
- * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
- * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
- * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
- *
- * Hence this version is faster as well as more robust than the original one.
- *
- * Should work provided:
- * 1) the integer representation of 0.0f is 0x00000000
- * 2) the sign bit of the float is the most significant one
- *
- * Report bugs: p.terdiman@codercorner.com
- *
- * \param aabb [in] the axis-aligned bounding box
- * \param origin [in] ray origin
- * \param dir [in] ray direction
- * \param coord [out] impact coordinates
- * \return true if ray intersects AABB
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//#define RAYAABB_EPSILON 0.00001f
-#define IR(x) ((U32&)x)
-
-bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
-{
- BOOL Inside = TRUE;
- LLVector3 MinB = center - size;
- LLVector3 MaxB = center + size;
- LLVector3 MaxT;
- MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
-
- // Find candidate planes.
- for(U32 i=0;i<3;i++)
- {
- if(origin.mV[i] < MinB.mV[i])
- {
- coord.mV[i] = MinB.mV[i];
- Inside = FALSE;
-
- // Calculate T distances to candidate planes
- if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
- }
- else if(origin.mV[i] > MaxB.mV[i])
- {
- coord.mV[i] = MaxB.mV[i];
- Inside = FALSE;
-
- // Calculate T distances to candidate planes
- if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
- }
- }
-
- // Ray origin inside bounding box
- if(Inside)
- {
- coord = origin;
- return true;
- }
-
- // Get largest of the maxT's for final choice of intersection
- U32 WhichPlane = 0;
- if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
- if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
-
- // Check final candidate actually inside box
- if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
-
- for(U32 i=0;i<3;i++)
- {
- if(i!=WhichPlane)
- {
- coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
- if (epsilon > 0)
- {
- if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
- }
- else
- {
- if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
- }
- }
- }
- return true; // ray hits box
-}
-
-//////////////////////////////
-//
-// Macros, functions, and inline methods from other classes
-//
-//
-
-void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
-{
- if (drawablep && assertInitialized())
- {
- if (is_light)
- {
- mLights.insert(drawablep);
- drawablep->setState(LLDrawable::LIGHT);
- }
- else
- {
- drawablep->clearState(LLDrawable::LIGHT);
- mLights.erase(drawablep);
- }
- }
-}
-
-//static
-void LLPipeline::toggleRenderType(U32 type)
-{
- gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
- if (type == LLPipeline::RENDER_TYPE_WATER)
- {
- gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
- }
-}
-
-//static
-void LLPipeline::toggleRenderTypeControl(void* data)
-{
- U32 type = (U32)(intptr_t)data;
- U32 bit = (1<<type);
- if (gPipeline.hasRenderType(type))
- {
- llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
- }
- else
- {
- llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
- }
- gPipeline.toggleRenderType(type);
-}
-
-//static
-BOOL LLPipeline::hasRenderTypeControl(void* data)
-{
- U32 type = (U32)(intptr_t)data;
- return gPipeline.hasRenderType(type);
-}
-
-// Allows UI items labeled "Hide foo" instead of "Show foo"
-//static
-BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
-{
- S32 type = (S32)(intptr_t)data;
- return !gPipeline.hasRenderType(type);
-}
-
-//static
-void LLPipeline::toggleRenderDebug(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- if (gPipeline.hasRenderDebugMask(bit))
- {
- llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
- }
- else
- {
- llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
- }
- gPipeline.mRenderDebugMask ^= bit;
-}
-
-
-//static
-BOOL LLPipeline::toggleRenderDebugControl(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- return gPipeline.hasRenderDebugMask(bit);
-}
-
-//static
-void LLPipeline::toggleRenderDebugFeature(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- gPipeline.mRenderDebugFeatureMask ^= bit;
-}
-
-
-//static
-BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- return gPipeline.hasRenderDebugFeatureMask(bit);
-}
-
-// static
-void LLPipeline::setRenderScriptedBeacons(BOOL val)
-{
- sRenderScriptedBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderScriptedBeacons(void*)
-{
- sRenderScriptedBeacons = !sRenderScriptedBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderScriptedBeacons(void*)
-{
- return sRenderScriptedBeacons;
-}
-
-// static
-void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
-{
- sRenderScriptedTouchBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
-{
- sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
-{
- return sRenderScriptedTouchBeacons;
-}
-
-// static
-void LLPipeline::setRenderPhysicalBeacons(BOOL val)
-{
- sRenderPhysicalBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderPhysicalBeacons(void*)
-{
- sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderPhysicalBeacons(void*)
-{
- return sRenderPhysicalBeacons;
-}
-
-// static
-void LLPipeline::setRenderParticleBeacons(BOOL val)
-{
- sRenderParticleBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderParticleBeacons(void*)
-{
- sRenderParticleBeacons = !sRenderParticleBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderParticleBeacons(void*)
-{
- return sRenderParticleBeacons;
-}
-
-// static
-void LLPipeline::setRenderSoundBeacons(BOOL val)
-{
- sRenderSoundBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderSoundBeacons(void*)
-{
- sRenderSoundBeacons = !sRenderSoundBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderSoundBeacons(void*)
-{
- return sRenderSoundBeacons;
-}
-
-// static
-void LLPipeline::setRenderBeacons(BOOL val)
-{
- sRenderBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderBeacons(void*)
-{
- sRenderBeacons = !sRenderBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderBeacons(void*)
-{
- return sRenderBeacons;
-}
-
-// static
-void LLPipeline::setRenderHighlights(BOOL val)
-{
- sRenderHighlight = val;
-}
-
-// static
-void LLPipeline::toggleRenderHighlights(void*)
-{
- sRenderHighlight = !sRenderHighlight;
-}
-
-// static
-BOOL LLPipeline::getRenderHighlights(void*)
-{
- return sRenderHighlight;
-}
-
-LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3* intersection, // return the intersection point
- LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
- )
-{
- LLDrawable* drawable = NULL;
-
- LLVector3 local_end = end;
-
- LLVector3 position;
-
- sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
- {
- if ((j == LLViewerRegion::PARTITION_VOLUME) ||
- (j == LLViewerRegion::PARTITION_BRIDGE) ||
- (j == LLViewerRegion::PARTITION_TERRAIN) ||
- (j == LLViewerRegion::PARTITION_TREE) ||
- (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
- {
- LLSpatialPartition* part = region->getSpatialPartition(j);
- if (part && hasRenderType(part->mDrawableType))
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
- if (hit)
- {
- drawable = hit;
- local_end = position;
- }
- }
- }
- }
- }
-
- if (!sPickAvatar)
- {
- //save hit info in case we need to restore
- //due to attachment override
- LLVector3 local_normal;
- LLVector3 local_binormal;
- LLVector2 local_texcoord;
- S32 local_face_hit = -1;
-
- if (face_hit)
- {
- local_face_hit = *face_hit;
- }
- if (tex_coord)
- {
- local_texcoord = *tex_coord;
- }
- if (bi_normal)
- {
- local_binormal = *bi_normal;
- }
- if (normal)
- {
- local_normal = *normal;
- }
-
- const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
-
- //check against avatars
- sPickAvatar = TRUE;
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
- if (part && hasRenderType(part->mDrawableType))
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
- if (hit)
- {
- if (!drawable ||
- !drawable->getVObj()->isAttachment() ||
- (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
- { //avatar overrides if previously hit drawable is not an attachment or
- //attachment is far enough away from detected intersection
- drawable = hit;
- local_end = position;
- }
- else
- { //prioritize attachments over avatars
- position = local_end;
-
- if (face_hit)
- {
- *face_hit = local_face_hit;
- }
- if (tex_coord)
- {
- *tex_coord = local_texcoord;
- }
- if (bi_normal)
- {
- *bi_normal = local_binormal;
- }
- if (normal)
- {
- *normal = local_normal;
- }
- }
- }
- }
- }
- }
-
- //check all avatar nametags (silly, isn't it?)
- for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end();
- ++iter)
- {
- LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull()
- && av->mNameText->lineSegmentIntersect(start, local_end, position))
- {
- drawable = av->mDrawable;
- local_end = position;
- }
- }
-
- if (intersection)
- {
- *intersection = position;
- }
-
- return drawable ? drawable->getVObj().get() : NULL;
-}
-
-LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3* intersection, // return the intersection point
- LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
- )
-{
- LLDrawable* drawable = NULL;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- BOOL toggle = FALSE;
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- toggle = TRUE;
- }
-
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
- if (part)
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
- if (hit)
- {
- drawable = hit;
- }
- }
-
- if (toggle)
- {
- toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
- }
- return drawable ? drawable->getVObj().get() : NULL;
-}
-
-LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
-{
- if (vobj)
- {
- LLViewerRegion* region = vobj->getRegion();
- if (region)
- {
- return region->getSpatialPartition(vobj->getPartitionType());
- }
- }
- return NULL;
-}
-
-
-void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
-{
- if (!drawable || drawable->isDead())
- {
- return;
- }
-
- for (S32 i = 0; i < drawable->getNumFaces(); i++)
- {
- LLFace* facep = drawable->getFace(i);
- facep->mVertexBuffer = NULL;
- facep->mLastVertexBuffer = NULL;
- }
-}
-
-void LLPipeline::resetVertexBuffers()
-{
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->resetVertexBuffers();
- }
- }
- }
-
- resetDrawOrders();
-
- gSky.resetVertexBuffers();
-
- if (LLVertexBuffer::sGLCount > 0)
- {
- LLVertexBuffer::cleanupClass();
- }
-
- //delete all name pool caches
- LLGLNamePool::cleanupPools();
-
- if (LLVertexBuffer::sGLCount > 0)
- {
- llwarns << "VBO wipe failed." << llendl;
- }
-
- if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() ||
- !LLVertexBuffer::sStreamVBOPool.mNameList.empty() ||
- !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() ||
- !LLVertexBuffer::sDynamicVBOPool.mNameList.empty())
- {
- llwarns << "VBO name pool cleanup failed." << llendl;
- }
-
- LLVertexBuffer::unbind();
-
- LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
-}
-
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
-{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
- assertInitialized();
- glLoadMatrixd(gGLModelView);
- gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask);
- glLoadMatrixd(gGLModelView);
- gGLLastMatrix = NULL;
-}
-
-void LLPipeline::setUseVBO(BOOL use_vbo)
-{
- if (use_vbo != LLVertexBuffer::sEnableVBOs)
- {
- if (use_vbo)
- {
- llinfos << "Enabling VBO." << llendl;
- }
- else
- {
- llinfos << "Disabling VBO." << llendl;
- }
-
- resetVertexBuffers();
- LLVertexBuffer::initClass(use_vbo, gSavedSettings.getBOOL("RenderVBOMappingDisable"));
- }
-}
-
-void LLPipeline::setDisableVBOMapping(BOOL no_vbo_mapping)
-{
- if (LLVertexBuffer::sEnableVBOs && no_vbo_mapping != LLVertexBuffer::sDisableVBOMapping)
- {
- if (no_vbo_mapping)
- {
- llinfos << "Disabling VBO glMapBufferARB." << llendl;
- }
- else
- {
- llinfos << "Enabling VBO glMapBufferARB." << llendl;
- }
-
- resetVertexBuffers();
- LLVertexBuffer::initClass(true, no_vbo_mapping);
- }
-}
-
-void apply_cube_face_rotation(U32 face)
-{
- switch (face)
- {
- case 0:
- glRotatef(90.f, 0, 1, 0);
- glRotatef(180.f, 1, 0, 0);
- break;
- case 2:
- glRotatef(-90.f, 1, 0, 0);
- break;
- case 4:
- glRotatef(180.f, 0, 1, 0);
- glRotatef(180.f, 0, 0, 1);
- break;
- case 1:
- glRotatef(-90.f, 0, 1, 0);
- glRotatef(180.f, 1, 0, 0);
- break;
- case 3:
- glRotatef(90, 1, 0, 0);
- break;
- case 5:
- glRotatef(180, 0, 0, 1);
- break;
- }
-}
-
-void validate_framebuffer_object()
-{
- GLenum status;
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- switch(status)
- {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- //framebuffer OK, no error.
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- // frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Dimensions." << llendl;
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- // frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Attachment." << llendl;
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- /* choose different formats */
- llerrs << "Framebuffer unsupported." << llendl;
- break;
- default:
- llerrs << "Unknown framebuffer status." << llendl;
- break;
- }
-}
-
-void LLPipeline::bindScreenToTexture()
-{
-
-}
-
-static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
-
-void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
-{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
- if (!(gPipeline.canUseVertexShaders() &&
- sRenderGlow))
- {
- return;
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- assertInitialized();
-
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
- U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
-
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
- (F32) gViewerWindow->getWorldViewHeightRaw()*2);
-
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
- gGL.setColorMask(true, true);
-
- LLFastTimer ftm(FTM_RENDER_BLOOM);
- gGL.color4f(1,1,1,1);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
-
- enableLightsFullbright(LLColor4(1,1,1,1));
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- LLGLDisable test(GL_ALPHA_TEST);
-
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- /*if (for_snapshot)
- {
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- {
- //LLGLEnable stencil(GL_STENCIL_TEST);
- //glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF);
- //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- //LLGLDisable blend(GL_BLEND);
-
- // If the snapshot is constructed from tiles, calculate which
- // tile we're in.
-
- //from LLViewerCamera::setPerpsective
- if (zoom_factor > 1.f)
- {
- int pos_y = subfield / llceil(zoom_factor);
- int pos_x = subfield - (pos_y*llceil(zoom_factor));
- F32 size = 1.f/zoom_factor;
-
- tc1.set(pos_x*size, pos_y*size);
- tc2 = tc1 + LLVector2(size,size);
- }
- else
- {
- tc2.set(1,1);
- }
-
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4f(1,1,1,1);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,1);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(1,-1);
-
- gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
- gGL.vertex2f(1,1);
-
- gGL.end();
-
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- gGL.flush();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- return;
- }*/
-
- {
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- mGlow[2].bindTarget();
- mGlow[2].clear();
- }
-
- gGlowExtractProgram.bind();
- F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f);
- F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
- F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
- LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
- LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
- gGlowExtractProgram.uniform1f("minLuminance", minLum);
- gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha);
- gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
- gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
- gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount);
- LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->disable();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE);
- gGL.getTexUnit(0)->bind(&mScreen);
-
- gGL.color4f(1,1,1,1);
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
-
- mGlow[2].flush();
- }
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- // power of two between 1 and 1024
- U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow");
- const U32 glow_res = llmax(1,
- llmin(1024, 1 << glowResPow));
-
- S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2;
- F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res;
- // Use half the glow width if we have the res set to less than 9 so that it looks
- // almost the same in either case.
- if (glowResPow < 9)
- {
- delta *= 0.5f;
- }
- F32 strength = gSavedSettings.getF32("RenderGlowStrength");
-
- gGlowProgram.bind();
- gGlowProgram.uniform1f("glowStrength", strength);
-
- for (S32 i = 0; i < kernel; i++)
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- mGlow[i%2].bindTarget();
- mGlow[i%2].clear();
- }
-
- if (i == 0)
- {
- gGL.getTexUnit(0)->bind(&mGlow[2]);
- }
- else
- {
- gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
- }
-
- if (i%2 == 0)
- {
- gGlowProgram.uniform2f("glowDelta", delta, 0);
- }
- else
- {
- gGlowProgram.uniform2f("glowDelta", 0, delta);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- mGlow[i%2].flush();
- }
-
- gGlowProgram.unbind();
-
- if (LLRenderTarget::sUseFBO)
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(),
- (F32) gViewerWindow->getWorldViewHeightRaw());
-
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
- if (LLPipeline::sRenderDeferred && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- LLGLDisable blend(GL_BLEND);
- bindDeferredShader(gDeferredGIFinalProgram);
-
- S32 channel = gDeferredGIFinalProgram.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(gDeferredGIFinalProgram);
- }
- else
- {
-
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
- buff->allocateBuffer(3,0,TRUE);
-
- LLStrider<LLVector3> v;
- LLStrider<LLVector2> uv1;
- LLStrider<LLVector2> uv2;
-
- buff->getVertexStrider(v);
- buff->getTexCoord0Strider(uv1);
- buff->getTexCoord1Strider(uv2);
-
- uv1[0] = LLVector2(0, 0);
- uv1[1] = LLVector2(0, 2);
- uv1[2] = LLVector2(2, 0);
-
- uv2[0] = LLVector2(0, 0);
- uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
- uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
-
- v[0] = LLVector3(-1,-1,0);
- v[1] = LLVector3(-1,3,0);
- v[2] = LLVector3(3,-1,0);
-
- buff->setBuffer(0);
-
- LLGLDisable blend(GL_BLEND);
-
- //tex unit 0
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
-
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE);
-
-
- //tex unit 1
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
-
- gGL.getTexUnit(1)->bind(&mScreen);
- gGL.getTexUnit(1)->activate();
-
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
-
- buff->setBuffer(mask);
- buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
-
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- if (LLRenderTarget::sUseFBO)
- { //copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
- }
-
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
-}
-
-static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
-
-void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map)
-{
- LLFastTimer t(FTM_BIND_DEFERRED);
-
- if (noise_map == 0xFFFFFFFF)
- {
- noise_map = mNoiseMap;
- }
-
- LLGLState::checkTextureChannels();
-
- shader.bind();
- S32 channel = 0;
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(0,channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- if (gi_source)
- {
- BOOL has_gi = FALSE;
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(3, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(3, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
- if (channel > -1)
- {
- has_gi = TRUE;
- gGL.getTexUnit(channel)->bind(gi_source, TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
-
- glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
-
- stop_glerror();
- }
-
- if (has_gi)
- {
- F32 range_x = llmin(mGIRange.mV[0], 1.f);
- F32 range_y = llmin(mGIRange.mV[1], 1.f);
-
- LLVector2 scale(range_x,range_y);
-
- LLVector2 kern[25];
-
- for (S32 i = 0; i < 5; ++i)
- {
- for (S32 j = 0; j < 5; ++j)
- {
- S32 idx = i*5+j;
- kern[idx].mV[0] = (i-2)*0.5f;
- kern[idx].mV[1] = (j-2)*0.5f;
- kern[idx].scaleVec(scale);
- }
- }
-
- shader.uniform2fv("gi_kern", 25, (F32*) kern);
- shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m);
- shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m);
- shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m);
- shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m);
- }
- }
-
- /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(3, channel);
- }*/
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
-
- glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
-
- stop_glerror();
-
- glh::matrix4f projection = glh_get_current_projection();
- glh::matrix4f inv_proj = projection.inverse();
-
- shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m);
- shader.uniform4f("viewport", (F32) gGLViewport[0],
- (F32) gGLViewport[1],
- (F32) gGLViewport[2],
- (F32) gGLViewport[3]);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- }
-
- stop_glerror();
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredLight[light_index].bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM);
- if (channel > -1)
- {
- mGlow[1].bindTexture(0, channel);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- gi_source->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mEdgeMap.bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredLight[1].bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredLight[2].bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
-
- stop_glerror();
-
- for (U32 i = 0; i < 4; i++)
- {
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
-
- stop_glerror();
-
- F32 mat[16*6];
- for (U32 i = 0; i < 16; i++)
- {
- mat[i] = mSunShadowMatrix[0].m[i];
- mat[i+16] = mSunShadowMatrix[1].m[i];
- mat[i+32] = mSunShadowMatrix[2].m[i];
- mat[i+48] = mSunShadowMatrix[3].m[i];
- mat[i+64] = mSunShadowMatrix[4].m[i];
- mat[i+80] = mSunShadowMatrix[5].m[i];
- }
-
- shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat);
- shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat);
-
- stop_glerror();
-
- channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->enable(channel);
- cube_map->bind();
- F64* m = gGLModelView;
-
-
- F32 mat[] = { m[0], m[1], m[2],
- m[4], m[5], m[6],
- m[8], m[9], m[10] };
-
- shader.uniform3fv("env_mat[0]", 3, mat);
- shader.uniform3fv("env_mat", 3, mat);
- }
- }
-
- shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV);
- shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash"));
- shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise"));
- shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize"));
-
- shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale"));
- shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale"));
-
- F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor");
- shader.uniform1f("ssao_factor", ssao_factor);
- shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor);
-
- LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect");
- F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
- F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
- // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
- // value factor, and scales remainder by saturation factor
- F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
- matrix_nondiag, matrix_diag, matrix_nondiag,
- matrix_nondiag, matrix_nondiag, matrix_diag};
- shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat);
-
- F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
- F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
-
- shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error);
- shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error);
- shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset"));
- shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias"));
-
- shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale"));
- shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale"));
- shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset"));
- shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail"));
- shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange"));
- shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness"));
- shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance"));
- shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight"));
- shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness"));
- shader.uniform1f("gi_sample_width", mGILightRadius);
- shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise"));
- shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation"));
- shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance"));
- shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight());
- shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight());
- shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff"));
- shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff"));
-
- if (shader.getUniformLocation("norm_mat") >= 0)
- {
- glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
-static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
-static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
-static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
-static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
-static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
-static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
-static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
-static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
-static LLFastTimer::DeclareTimer FTM_POST("Post");
-
-
-void LLPipeline::renderDeferredLighting()
-{
- if (!sCull)
- {
- return;
- }
-
- {
- LLFastTimer ftm(FTM_RENDER_DEFERRED);
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- {
- LLGLDepthTest depth(GL_TRUE);
- mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
-
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
-
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
-
- //ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- gGL.setColorMask(true, true);
-
- //draw a cube around every light
- LLVertexBuffer::unbind();
-
- LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable blend(GL_BLEND);
-
- glh::matrix4f mat = glh_copy_matrix(gGLModelView);
-
- F32 vert[] =
- {
- -1,1,
- -1,-3,
- 3,1,
- };
- glVertexPointer(2, GL_FLOAT, 0, vert);
- glColor3f(1,1,1);
-
- {
- setupHWLights(NULL); //to set mSunDir;
- LLVector4 dir(mSunDir, 0.f);
- glh::vec4f tc(dir.mV);
- mat.mult_matrix_vec(tc);
- glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
- }
-
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- mDeferredLight[0].bindTarget();
-
- if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
- {
- { //paint shadow/SSAO light map (direct lighting lightmap)
- LLFastTimer ftm(FTM_SUN_SHADOW);
- bindDeferredShader(gDeferredSunProgram, 0);
-
- glClearColor(1,1,1,1);
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
-
- const U32 slice = 32;
- F32 offset[slice*3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i*8+j)*3+0] = v.v[0];
- offset[(i*8+j)*3+1] = v.v[2];
- offset[(i*8+j)*3+2] = v.v[1];
- }
- }
-
- gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight());
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- unbindDeferredShader(gDeferredSunProgram);
- }
- }
- else
- {
- glClearColor(1,1,1,1);
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
- }
-
- mDeferredLight[0].flush();
-
- { //global illumination specific block (still experimental)
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
- gSavedSettings.getBOOL("RenderDeferredGI"))
- {
- LLFastTimer ftm(FTM_EDGE_DETECTION);
- //generate edge map
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- {
- gDeferredEdgeProgram.bind();
- mEdgeMap.bindTarget();
- bindDeferredShader(gDeferredEdgeProgram);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- unbindDeferredShader(gDeferredEdgeProgram);
- mEdgeMap.flush();
- }
- }
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- { //get luminance map from previous frame's light map
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- //static F32 fade = 1.f;
-
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gLuminanceGatherProgram.bind();
- gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight());
- mLuminanceMap.bindTarget();
- bindDeferredShader(gLuminanceGatherProgram);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- unbindDeferredShader(gLuminanceGatherProgram);
- mLuminanceMap.flush();
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmapEXT(GL_TEXTURE_2D);
- }
- }
-
- { //paint noisy GI map (bounce lighting lightmap)
- LLFastTimer ftm(FTM_GI_TRACE);
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable test(GL_ALPHA_TEST);
-
- mGIMapPost[0].bindTarget();
-
- bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- unbindDeferredShader(gDeferredGIProgram);
- mGIMapPost[0].flush();
- }
-
- U32 pass_count = 0;
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
- {
- pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128);
- }
-
- for (U32 i = 0; i < pass_count; ++i)
- { //gather/soften indirect lighting map
- LLFastTimer ftm(FTM_GI_GATHER);
- bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap);
- F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f);
- gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredPostGIProgram.uniform1f("kern_scale", blur_size);
- gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness"));
-
- mGIMapPost[1].bindTarget();
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- mGIMapPost[1].flush();
- unbindDeferredShader(gDeferredPostGIProgram);
- bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap);
- mGIMapPost[0].bindTarget();
-
- gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f);
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- stop_glerror();
- }
- mGIMapPost[0].flush();
- unbindDeferredShader(gDeferredPostGIProgram);
- }
- }
- }
-
- if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mDeferredLight[1].bindTarget();
-
- glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
-
- LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
- const U32 kern_length = 4;
- F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
- F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
-
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
-
- LLVector3 gauss[32]; // xweight, yweight, offset
-
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
-
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- mDeferredLight[1].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
-
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredLight[0].bindTarget();
-
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
- mDeferredLight[0].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
- }
-
- stop_glerror();
- glPopMatrix();
- stop_glerror();
- glMatrixMode(GL_MODELVIEW);
- stop_glerror();
- glPopMatrix();
- stop_glerror();
-
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[1].bindTarget();
- // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
- }
- else
- {
- mScreen.bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
- }
-
- if (gSavedSettings.getBOOL("RenderDeferredAtmospheric"))
- { //apply sunlight contribution
- LLFastTimer ftm(FTM_ATMOSPHERICS);
- bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]);
- {
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
-
- //full screen blit
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glVertexPointer(2, GL_FLOAT, 0, vert);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
-
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
-
- unbindDeferredShader(gDeferredSoftenProgram);
- }
-
- { //render sky
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gPipeline.pushRenderTypeMask();
-
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- gPipeline.popRenderTypeMask();
- }
-
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
- BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights");
-
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[1].flush();
- mDeferredLight[2].bindTarget();
- mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT);
- }
-
- if (render_local || render_fullscreen)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD);
- std::list<LLVector4> fullscreen_lights;
- LLDrawable::drawable_list_t spot_lights;
- LLDrawable::drawable_list_t fullscreen_spot_lights;
-
- for (U32 i = 0; i < 2; i++)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
-
- std::list<LLVector4> light_colors;
-
- F32 v[24];
- glVertexPointer(3, GL_FLOAT, 0, v);
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
-
- {
- bindDeferredShader(gDeferredLightProgram);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
- if (!volume)
- {
- continue;
- }
-
- if (volume->isAttachment())
- {
- if (!sRenderAttachedLights)
- {
- continue;
- }
- }
-
-
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 s = volume->getLightRadius()*1.5f;
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- if (col.magVecSquared() < 0.001f)
- {
- continue;
- }
-
- if (s <= 0.001f)
- {
- continue;
- }
-
- if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
- {
- continue;
- }
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000
- v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001
- v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010
- v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011
-
- v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100
- v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101
- v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110
- v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111
-
- if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
- camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
- camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
- camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
- camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
- camera->getOrigin().mV[2] < c[2] - s - 0.2f)
- { //draw box if camera is outside box
- if (render_local)
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
-
- LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
- stop_glerror();
- }
- }
- else if (render_fullscreen)
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- fullscreen_spot_lights.push_back(drawablep);
- continue;
- }
-
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
- light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
- }
- }
- unbindDeferredShader(gDeferredLightProgram);
- }
-
- if (!spot_lights.empty())
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- bindDeferredShader(gDeferredSpotLightProgram);
-
- gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
-
- for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
- {
- LLFastTimer ftm(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
-
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 s = volume->getLightRadius()*1.5f;
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredSpotLightProgram, drawablep);
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000
- v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001
- v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010
- v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011
-
- v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100
- v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101
- v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110
- v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111
-
- glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
- }
- gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredSpotLightProgram);
- }
-
- {
- bindDeferredShader(gDeferredMultiLightProgram);
-
- LLGLDepthTest depth(GL_FALSE);
-
- //full screen blit
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- U32 count = 0;
-
- const U32 max_count = 8;
- LLVector4 light[max_count];
- LLVector4 col[max_count];
-
- glVertexPointer(2, GL_FLOAT, 0, vert);
-
- F32 far_z = 0.f;
-
- while (!fullscreen_lights.empty())
- {
- LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
- light[count] = fullscreen_lights.front();
- fullscreen_lights.pop_front();
- col[count] = light_colors.front();
- light_colors.pop_front();
-
- far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
-
- count++;
- if (count == max_count || fullscreen_lights.empty())
- {
- gDeferredMultiLightProgram.uniform1i("light_count", count);
- gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col);
- gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col);
- gDeferredMultiLightProgram.uniform1f("far_z", far_z);
- far_z = 0.f;
- count = 0;
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- }
- }
-
- unbindDeferredShader(gDeferredMultiLightProgram);
-
- bindDeferredShader(gDeferredMultiSpotLightProgram);
-
- gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
-
- for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
- {
- LLFastTimer ftm(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
-
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 s = volume->getLightRadius()*1.5f;
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- }
-
- gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredMultiSpotLightProgram);
-
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
- }
-
- gGL.setColorMask(true, true);
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[2].flush();
-
- mScreen.bindTarget();
- mScreen.clear(GL_COLOR_BUFFER_BIT);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- { //mix various light maps (local, sun, gi)
- LLFastTimer ftm(FTM_POST);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]);
-
- gDeferredPostProgram.bind();
-
- LLVertexBuffer::unbind();
-
- glVertexPointer(2, GL_FLOAT, 0, vert);
- glColor3f(1,1,1);
-
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- unbindDeferredShader(gDeferredPostProgram);
- }
- }
- }
-
- { //render non-deferred geometry (alpha, fullbright, glow)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- END_RENDER_TYPES);
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- popRenderTypeMask();
- }
-
- {
- //render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
- }
-
- mScreen.flush();
-
-}
-
-void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
-{
- //construct frustum
- LLVOVolume* volume = drawablep->getVOVolume();
- LLVector3 params = volume->getSpotLightParams();
-
- F32 fov = params.mV[0];
- F32 focus = params.mV[1];
-
- LLVector3 pos = drawablep->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
- LLVector3 scale = volume->getScale();
-
- //get near clip plane
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
-
- LLVector3 np = pos+at_axis;
- at_axis.normVec();
-
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
-
- LLVector3 origin = np - at_axis*dist;
-
- //matrix from volume space to agent space
- LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
-
- glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
- glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
-
- glh::matrix4f screen_to_light = light_to_screen.inverse();
-
- F32 s = volume->getLightRadius()*1.5f;
- F32 near_clip = dist;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = s+dist-scale.mV[VZ];
-
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh::vec3f p1(0, 0, -(near_clip+0.01f));
- glh::vec3f p2(0, 0, -(near_clip+1.f));
-
- glh::vec3f screen_origin(0, 0, 0);
-
- light_to_screen.mult_matrix_vec(p1);
- light_to_screen.mult_matrix_vec(p2);
- light_to_screen.mult_matrix_vec(screen_origin);
-
- glh::vec3f n = p2-p1;
- n.normalize();
-
- F32 proj_range = far_clip - near_clip;
- glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
- screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m);
- shader.uniform1f("proj_near", near_clip);
- shader.uniform3fv("proj_p", 1, p1.v);
- shader.uniform3fv("proj_n", 1, n.v);
- shader.uniform3fv("proj_origin", 1, screen_origin.v);
- shader.uniform1f("proj_range", proj_range);
- shader.uniform1f("proj_ambiance", params.mV[2]);
- S32 s_idx = -1;
-
- for (U32 i = 0; i < 2; i++)
- {
- if (mShadowSpotLight[i] == drawablep)
- {
- s_idx = i;
- }
- }
-
- shader.uniform1i("proj_shadow_idx", s_idx);
-
- if (s_idx >= 0)
- {
- shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]);
- }
- else
- {
- shader.uniform1f("shadow_fade", 1.f);
- }
-
- {
- LLDrawable* potential = drawablep;
- //determine if this is a good light for casting shadows
- F32 m_pri = volume->getSpotLightPriority();
-
- for (U32 i = 0; i < 2; i++)
- {
- F32 pri = 0.f;
-
- if (mTargetShadowSpotLight[i].notNull())
- {
- pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
- }
-
- if (m_pri > pri)
- {
- LLDrawable* temp = mTargetShadowSpotLight[i];
- mTargetShadowSpotLight[i] = potential;
- potential = temp;
- m_pri = pri;
- }
- }
- }
-
- LLViewerTexture* img = volume->getLightTexture();
-
- S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
-
- if (channel > -1 && img)
- {
- gGL.getTexUnit(channel)->bind(img);
-
- F32 lod_range = logf(img->getWidth())/logf(2.f);
-
- shader.uniform1f("proj_focus", focus);
- shader.uniform1f("proj_lod", lod_range);
- shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
- }
-}
-
-void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
-{
- stop_glerror();
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
- shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
-
- for (U32 i = 0; i < 4; i++)
- {
- if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
- {
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- }
- }
-
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC);
-
- S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->disable();
- }
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->activate();
- shader.unbind();
-
- LLGLState::checkTextureChannels();
-}
-
-inline float sgn(float a)
-{
- if (a > 0.0F) return (1.0F);
- if (a < 0.0F) return (-1.0F);
- return (0.0F);
-}
-
-void LLPipeline::generateWaterReflection(LLCamera& camera_in)
-{
- if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- BOOL skip_avatar_update = FALSE;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
- {
- skip_avatar_update = TRUE;
- }
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
- }
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- LLCamera camera = camera_in;
- camera.setFar(camera.getFar()*0.87654321f);
- LLPipeline::sReflectionRender = TRUE;
- S32 occlusion = LLPipeline::sUseOcclusion;
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- LLPipeline::sUseOcclusion = llmin(occlusion, 1);
-
- gPipeline.pushRenderTypeMask();
-
- glh::matrix4f projection = glh_get_current_projection();
- glh::matrix4f mat;
-
- stop_glerror();
- LLPlane plane;
-
- F32 height = gAgent.getRegion()->getWaterHeight();
- F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
- F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
-
- //plane params
- LLVector3 pnorm;
- F32 pd;
-
- S32 water_clip = 0;
- if (!LLViewerCamera::getInstance()->cameraUnderWater())
- { //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
- pd = -height;
- plane.setVec(pnorm, pd);
- water_clip = -1;
- }
- else
- { //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
- pd = height;
- plane.setVec(pnorm, pd);
- water_clip = 1;
- }
-
- if (!LLViewerCamera::getInstance()->cameraUnderWater())
- { //generate planar reflection map
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glClearColor(0,0,0,0);
- mWaterRef.bindTarget();
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
-
- mWaterRef.getViewport(gGLViewport);
-
- stop_glerror();
-
- glPushMatrix();
-
- mat.set_scale(glh::vec3f(1,1,-1));
- mat.set_translate(glh::vec3f(0,0,height*2.f));
-
- glh::matrix4f current = glh_get_current_modelview();
-
- mat = current * mat;
-
- glh_set_current_modelview(mat);
- glLoadMatrixf(mat.m);
-
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
-
- glh::matrix4f inv_mat = mat.inverse();
-
- glh::vec3f origin(0,0,0);
- inv_mat.mult_matrix_vec(origin);
-
- camera.setOrigin(origin.v);
-
- glCullFace(GL_FRONT);
-
- static LLCullResult ref_result;
-
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- //initial sky pass (no user clip plane)
- { //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
- static LLCullResult result;
- updateCull(camera, result);
- stateSort(camera, result);
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
- renderGeom(camera, TRUE);
- gPipeline.popRenderTypeMask();
- }
-
- gPipeline.pushRenderTypeMask();
-
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
- if (detail > 0)
- { //mask out selected geometry based on reflection detail
- if (detail < 4)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- if (detail < 2)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
-
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, ref_result, 1);
- stateSort(camera, ref_result);
- }
-
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
- {
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
- }
- }
-
- gPipeline.popRenderTypeMask();
- }
- glCullFace(GL_BACK);
- glPopMatrix();
- mWaterRef.flush();
- glh_set_current_modelview(current);
- }
-
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static BOOL last_update = TRUE;
- if (last_update)
- {
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
- stop_glerror();
-
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
-
- if (LLPipeline::sUnderWaterRender)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLColor4& col = LLDrawPoolWater::sWaterFogColor;
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- mWaterDis.bindTarget();
- mWaterDis.getViewport(gGLViewport);
-
- if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- //clip out geometry on the same side of water as the camera
- mat = glh_get_current_modelview();
- LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection);
- static LLCullResult result;
- updateCull(camera, result, water_clip);
- stateSort(camera, result);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- renderGeom(camera);
- }
-
- LLPipeline::sUnderWaterRender = FALSE;
- mWaterDis.flush();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
-
- LLRenderTarget::unbindTarget();
-
- LLPipeline::sReflectionRender = FALSE;
-
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
- gPipeline.popRenderTypeMask();
- LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
- LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
- LLPipeline::sUseOcclusion = occlusion;
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
- }
-}
-
-glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
-{
- glh::matrix4f ret;
-
- LLVector3 dirN;
- LLVector3 upN;
- LLVector3 lftN;
-
- lftN = dir % up;
- lftN.normVec();
-
- upN = lftN % dir;
- upN.normVec();
-
- dirN = dir;
- dirN.normVec();
-
- ret.m[ 0] = lftN[0];
- ret.m[ 1] = upN[0];
- ret.m[ 2] = -dirN[0];
- ret.m[ 3] = 0.f;
-
- ret.m[ 4] = lftN[1];
- ret.m[ 5] = upN[1];
- ret.m[ 6] = -dirN[1];
- ret.m[ 7] = 0.f;
-
- ret.m[ 8] = lftN[2];
- ret.m[ 9] = upN[2];
- ret.m[10] = -dirN[2];
- ret.m[11] = 0.f;
-
- ret.m[12] = -(lftN*pos);
- ret.m[13] = -(upN*pos);
- ret.m[14] = dirN*pos;
- ret.m[15] = 1.f;
-
- return ret;
-}
-
-glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
-{
- glh::matrix4f ret;
- ret.m[ 0] = 2/(max[0]-min[0]);
- ret.m[ 4] = 0;
- ret.m[ 8] = 0;
- ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
-
- ret.m[ 1] = 0;
- ret.m[ 5] = 2/(max[1]-min[1]);
- ret.m[ 9] = 0;
- ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
-
- ret.m[ 2] = 0;
- ret.m[ 6] = 0;
- ret.m[10] = 2/(max[2]-min[2]);
- ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
-
- ret.m[ 3] = 0;
- ret.m[ 7] = 0;
- ret.m[11] = 0;
- ret.m[15] = 1;
-
- return ret;
-}
-
-static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
-static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
-static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
-
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
-{
- LLFastTimer t(FTM_SHADOW_RENDER);
-
- //clip out geometry on the same side of water as the camera
- S32 occlude = LLPipeline::sUseOcclusion;
- if (!use_occlusion)
- {
- LLPipeline::sUseOcclusion = 0;
- }
- LLPipeline::sShadowRender = TRUE;
-
- U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY };
- LLGLEnable cull(GL_CULL_FACE);
-
- if (use_shader)
- {
- gDeferredShadowProgram.bind();
- }
-
- updateCull(shadow_cam, result);
- stateSort(shadow_cam, result);
-
- //generate shadow map
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(proj.m);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadMatrixf(view.m);
-
- stop_glerror();
- gGLLastMatrix = NULL;
-
- {
- LLGLDepthTest depth(GL_TRUE);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- glColor4f(1,1,1,1);
-
- stop_glerror();
-
- gGL.setColorMask(false, false);
-
- //glCullFace(GL_FRONT);
-
- {
- LLFastTimer ftm(FTM_SHADOW_SIMPLE);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
- {
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
-
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- renderGeomShadow(shadow_cam);
- gDeferredShadowProgram.bind();
- }
- else
- {
- renderGeomShadow(shadow_cam);
- }
-
- {
- LLFastTimer ftm(FTM_SHADOW_ALPHA);
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f);
- renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
- glColor4f(1,1,1,1);
- renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
-
- //glCullFace(GL_BACK);
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- doOcclusion(shadow_cam);
-
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- }
-
- gGL.setColorMask(true, true);
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- gGLLastMatrix = NULL;
-
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = FALSE;
-}
-
-static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
-BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
-{
- LLFastTimer t(FTM_VISIBLE_CLOUD);
- //get point cloud of intersection of frust and min, max
-
- if (getVisibleExtents(camera, min, max))
- {
- return FALSE;
- }
-
- //get set of planes on bounding box
- std::vector<LLPlane> bp;
-
- bp.push_back(LLPlane(min, LLVector3(-1,0,0)));
- bp.push_back(LLPlane(min, LLVector3(0,-1,0)));
- bp.push_back(LLPlane(min, LLVector3(0,0,-1)));
- bp.push_back(LLPlane(max, LLVector3(1,0,0)));
- bp.push_back(LLPlane(max, LLVector3(0,1,0)));
- bp.push_back(LLPlane(max, LLVector3(0,0,1)));
-
- //potential points
- std::vector<LLVector3> pp;
-
- //add corners of AABB
- pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
- pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
- pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
- pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
- pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
- pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
- pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
- pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
-
- //add corners of camera frustum
- for (U32 i = 0; i < 8; i++)
- {
- pp.push_back(camera.mAgentFrustum[i]);
- }
-
-
- //bounding box line segments
- U32 bs[] =
- {
- 0,1,
- 1,3,
- 3,2,
- 2,0,
-
- 4,5,
- 5,7,
- 7,6,
- 6,4,
-
- 0,4,
- 1,5,
- 3,7,
- 2,6
- };
-
- for (U32 i = 0; i < 12; i++)
- { //for each line segment in bounding box
- for (U32 j = 0; j < 6; j++)
- { //for each plane in camera frustum
- const LLPlane& cp = camera.getAgentPlane(j);
- const LLVector3& v1 = pp[bs[i*2+0]];
- const LLVector3& v2 = pp[bs[i*2+1]];
- const LLVector3 n(cp.mV);
-
- LLVector3 line = v1-v2;
-
- F32 d1 = line*n;
- F32 d2 = -cp.dist(v2);
-
- F32 t = d2/d1;
-
- if (t > 0.f && t < 1.f)
- {
- LLVector3 intersect = v2+line*t;
- pp.push_back(intersect);
- }
- }
- }
-
- //camera frustum line segments
- const U32 fs[] =
- {
- 0,1,
- 1,2,
- 2,3,
- 3,1,
-
- 4,5,
- 5,6,
- 6,7,
- 7,4,
-
- 0,4,
- 1,5,
- 2,6,
- 3,7
- };
-
- LLVector3 center = (max+min)*0.5f;
- LLVector3 size = (max-min)*0.5f;
-
- for (U32 i = 0; i < 12; i++)
- {
- for (U32 j = 0; j < 6; ++j)
- {
- const LLVector3& v1 = pp[fs[i*2+0]+8];
- const LLVector3& v2 = pp[fs[i*2+1]+8];
- const LLPlane& cp = bp[j];
- const LLVector3 n(cp.mV);
-
- LLVector3 line = v1-v2;
-
- F32 d1 = line*n;
- F32 d2 = -cp.dist(v2);
-
- F32 t = d2/d1;
-
- if (t > 0.f && t < 1.f)
- {
- LLVector3 intersect = v2+line*t;
- pp.push_back(intersect);
- }
- }
- }
-
- LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
- max+LLVector3(0.05f,0.05f,0.05f) };
-
- for (U32 i = 0; i < pp.size(); ++i)
- {
- bool found = true;
-
- const F32* p = pp[i].mV;
-
- for (U32 j = 0; j < 3; ++j)
- {
- if (p[j] < ext[0].mV[j] ||
- p[j] > ext[1].mV[j])
- {
- found = false;
- break;
- }
- }
-
- for (U32 j = 0; j < 6; ++j)
- {
- const LLPlane& cp = camera.getAgentPlane(j);
- F32 dist = cp.dist(pp[i]);
- if (dist > 0.05f) //point is above some plane, not contained
- {
- found = false;
- break;
- }
- }
-
- if (found)
- {
- fp.push_back(pp[i]);
- }
- }
-
- if (fp.empty())
- {
- return FALSE;
- }
-
- return TRUE;
-}
-
-void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc)
-{
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3)
- {
- return;
- }
-
- LLVector3 up;
-
- //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV);
-
- if (lightDir.mV[2] > 0.5f)
- {
- up = LLVector3(1,0,0);
- }
- else
- {
- up = LLVector3(0, 0, 1);
- }
-
-
- F32 gi_range = gSavedSettings.getF32("RenderGIRange");
-
- U32 res = mGIMap.getWidth();
-
- F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f);
-
- //set radius to range at which distance attenuation of incoming photons is near 0
-
- F32 lrad = sqrtf(1.f/(atten*0.01f));
-
- F32 lrange = lrad+gi_range*0.5f;
-
- LLVector3 pad(lrange,lrange,lrange);
-
- glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up);
-
- LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f);
-
- glh::vec3f scp(cp.mV);
- view.mult_matrix_vec(scp);
- cp.setVec(scp.v);
-
- F32 pix_width = lrange/(res*0.5f);
-
- //move cp to the nearest pix_width
- for (U32 i = 0; i < 3; i++)
- {
- cp.mV[i] = llround(cp.mV[i], pix_width);
- }
-
- LLVector3 min = cp-pad;
- LLVector3 max = cp+pad;
-
- //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point
- mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res;
- mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res;
- mGILightRadius = lrad/lrange*0.5f;
-
- glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
-
- LLCamera sun_cam = camera;
-
- glh::matrix4f eye_view = glh_get_current_modelview();
-
- //get eye space to camera space matrix
- mGIMatrix = view*eye_view.inverse();
- mGINormalMatrix = mGIMatrix.inverse().transpose();
- mGIInvProj = proj.inverse();
- mGIMatrixProj = proj*mGIMatrix;
-
- //translate and scale to [0,1]
- glh::matrix4f trans(.5f, 0.f, 0.f, .5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- mGIMatrixProj = trans*mGIMatrixProj;
-
- glh_set_current_modelview(view);
- glh_set_current_projection(proj);
-
- LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE);
-
- sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
- static LLCullResult result;
-
- pushRenderTypeMask();
-
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- END_RENDER_TYPES);
-
-
-
- S32 occlude = LLPipeline::sUseOcclusion;
- //LLPipeline::sUseOcclusion = 0;
- LLPipeline::sShadowRender = TRUE;
-
- //only render large objects into GI map
- sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize");
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE;
- mGIMap.bindTarget();
-
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- {
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- gGLLastModelView[i] = mGIModelview.m[i];
- gGLLastProjection[i] = mGIProjection.m[i];
- }
-
- sun_cam.setOrigin(0.f, 0.f, 0.f);
- updateCull(sun_cam, result);
- stateSort(sun_cam, result);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = last_modelview[i];
- gGLLastProjection[i] = last_projection[i];
- }
-
- mGIProjection = proj;
- mGIModelview = view;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- //generate GI map
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(proj.m);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadMatrixf(view.m);
-
- stop_glerror();
- gGLLastMatrix = NULL;
-
- mGIMap.clear();
-
- {
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderGeomDeferred(camera);
- }
-
- mGIMap.flush();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- gGLLastMatrix = NULL;
-
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = FALSE;
- sMinRenderSize = 0.f;
-
- popRenderTypeMask();
-
-}
-
-void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
-{
- if (obj && obj->getVolume())
- {
- for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
- {
- renderHighlight(*iter, fade);
- }
-
- LLDrawable* drawable = obj->mDrawable;
- if (drawable)
- {
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* face = drawable->getFace(i);
- if (face)
- {
- face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
- }
- }
- }
- }
-}
-
-void LLPipeline::generateHighlight(LLCamera& camera)
-{
- //render highlighted object as white into offscreen render target
- if (mHighlightObject.notNull())
- {
- mHighlightSet.insert(HighlightItem(mHighlightObject));
- }
-
- if (!mHighlightSet.empty())
- {
- F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime");
-
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- mHighlight.bindTarget();
- disableLights();
- gGL.setColorMask(true, true);
- mHighlight.clear();
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
- {
- std::set<HighlightItem>::iterator cur_iter = iter++;
-
- if (cur_iter->mItem.isNull())
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
-
- if (cur_iter->mItem == mHighlightObject)
- {
- cur_iter->incrFade(transition);
- }
- else
- {
- cur_iter->incrFade(-transition);
- if (cur_iter->mFade <= 0.f)
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
- }
-
- renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
- }
-
- mHighlight.flush();
- gGL.setColorMask(true, false);
- gViewerWindow->setup3DViewport();
- }
-}
-
-
-void LLPipeline::generateSunShadow(LLCamera& camera)
-{
- if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0)
- {
- return;
- }
-
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- { //store last_modelview of world camera
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- }
-
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- END_RENDER_TYPES);
-
- gGL.setColorMask(false, false);
-
- //get sun view matrix
-
- //store current projection/modelview matrix
- glh::matrix4f saved_proj = glh_get_current_projection();
- glh::matrix4f saved_view = glh_get_current_modelview();
- glh::matrix4f inv_view = saved_view.inverse();
-
- glh::matrix4f view[6];
- glh::matrix4f proj[6];
-
- //clip contains parallel split distances for 3 splits
- LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes");
-
- //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
-
- //far clip on last split is minimum of camera view distance and 128
- mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
-
- clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
- mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
-
- //currently used for amount to extrude frusta corners for constructing shadow frusta
- LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist");
- //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
-
- LLVector3 lightDir = -mSunDir;
- lightDir.normVec();
-
- glh::vec3f light_dir(lightDir.mV);
-
- //create light space camera matrix
-
- LLVector3 at = lightDir;
-
- LLVector3 up = camera.getAtAxis();
-
- if (fabsf(up*lightDir) > 0.75f)
- {
- up = camera.getUpAxis();
- }
-
- /*LLVector3 left = up%at;
- up = at%left;*/
-
- up.normVec();
- at.normVec();
-
-
- LLCamera main_camera = camera;
-
- F32 near_clip = 0.f;
- {
- //get visible point cloud
- std::vector<LLVector3> fp;
-
- main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
-
- LLVector3 min,max;
- getVisiblePointCloud(main_camera,min,max,fp);
-
- if (fp.empty())
- {
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowCamera[0] = main_camera;
- mShadowExtents[0][0] = min;
- mShadowExtents[0][1] = max;
-
- mShadowFrustPoints[0].clear();
- mShadowFrustPoints[1].clear();
- mShadowFrustPoints[2].clear();
- mShadowFrustPoints[3].clear();
- }
- popRenderTypeMask();
- return;
- }
-
- generateGI(camera, lightDir, fp);
-
- //get good split distances for frustum
- for (U32 i = 0; i < fp.size(); ++i)
- {
- glh::vec3f v(fp[i].mV);
- saved_view.mult_matrix_vec(v);
- fp[i].setVec(v.v);
- }
-
- min = fp[0];
- max = fp[0];
-
- //get camera space bounding box
- for (U32 i = 1; i < fp.size(); ++i)
- {
- update_min_max(min, max, fp[i]);
- }
-
- near_clip = -max.mV[2];
- F32 far_clip = -min.mV[2]*2.f;
-
- far_clip = llmin(far_clip, 128.f);
- far_clip = llmin(far_clip, camera.getFar());
-
- F32 range = far_clip-near_clip;
-
- LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent");
-
- F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
-
- da = powf(da, split_exp.mV[2]);
-
-
- F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
-
-
- for (U32 i = 0; i < 4; ++i)
- {
- F32 x = (F32)(i+1)/4.f;
- x = powf(x, sxp);
- mSunClipPlanes.mV[i] = near_clip+range*x;
- }
- }
-
- // convenience array of 4 near clip plane distances
- F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
-
- for (S32 j = 0; j < 4; j++)
- {
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowFrustPoints[j].clear();
- }
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
-
- //restore render matrices
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- LLVector3 eye = camera.getOrigin();
-
- //camera used for shadow cull/render
- LLCamera shadow_cam;
-
- //create world space camera frustum for this split
- shadow_cam = camera;
- shadow_cam.setFar(16.f);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- LLVector3* frust = shadow_cam.mAgentFrustum;
-
- LLVector3 pn = shadow_cam.getAtAxis();
-
- LLVector3 min, max;
-
- //construct 8 corners of split frustum section
- for (U32 i = 0; i < 4; i++)
- {
- LLVector3 delta = frust[i+4]-eye;
- delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
- delta.normVec();
- F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j]*0.95f)/dp;
- frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
- }
-
- shadow_cam.calcAgentFrustumPlanes(frust);
- shadow_cam.mFrustumCornerDist = 0.f;
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowCamera[j] = shadow_cam;
- }
-
- std::vector<LLVector3> fp;
-
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
- {
- //no possible shadow receivers
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowExtents[j][0] = LLVector3();
- mShadowExtents[j][1] = LLVector3();
- mShadowCamera[j+4] = shadow_cam;
- }
-
- mShadow[j].bindTarget();
- {
- LLGLDepthTest depth(GL_TRUE);
- mShadow[j].clear();
- }
- mShadow[j].flush();
-
- mShadowError.mV[j] = 0.f;
- mShadowFOV.mV[j] = 0.f;
-
- continue;
- }
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowExtents[j][0] = min;
- mShadowExtents[j][1] = max;
- mShadowFrustPoints[j] = fp;
- }
-
-
- //find a good origin for shadow projection
- LLVector3 origin;
-
- //get a temporary view projection
- view[j] = look(camera.getOrigin(), lightDir, -up);
-
- std::vector<LLVector3> wpf;
-
- for (U32 i = 0; i < fp.size(); i++)
- {
- glh::vec3f p = glh::vec3f(fp[i].mV);
- view[j].mult_matrix_vec(p);
- wpf.push_back(LLVector3(p.v));
- }
-
- min = wpf[0];
- max = wpf[0];
-
- for (U32 i = 0; i < fp.size(); ++i)
- { //get AABB in camera space
- update_min_max(min, max, wpf[i]);
- }
-
- // Construct a perspective transform with perspective along y-axis that contains
- // points in wpf
- //Known:
- // - far clip plane
- // - near clip plane
- // - points in frustum
- //Find:
- // - origin
-
- //get some "interesting" points of reference
- LLVector3 center = (min+max)*0.5f;
- LLVector3 size = (max-min)*0.5f;
- LLVector3 near_center = center;
- near_center.mV[1] += size.mV[1]*2.f;
-
-
- //put all points in wpf in quadrant 0, reletive to center of min/max
- //get the best fit line using least squares
- F32 bfm = 0.f;
- F32 bfb = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- wpf[i] -= center;
- wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
- wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
- }
-
- if (!wpf.empty())
- {
- F32 sx = 0.f;
- F32 sx2 = 0.f;
- F32 sy = 0.f;
- F32 sxy = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- sx += wpf[i].mV[0];
- sx2 += wpf[i].mV[0]*wpf[i].mV[0];
- sy += wpf[i].mV[1];
- sxy += wpf[i].mV[0]*wpf[i].mV[1];
- }
-
- bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
- bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
- }
-
- {
- // best fit line is y=bfm*x+bfb
-
- //find point that is furthest to the right of line
- F32 off_x = -1.f;
- LLVector3 lp;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- //y = bfm*x+bfb
- //x = (y-bfb)/bfm
- F32 lx = (wpf[i].mV[1]-bfb)/bfm;
-
- lx = wpf[i].mV[0]-lx;
-
- if (off_x < lx)
- {
- off_x = lx;
- lp = wpf[i];
- }
- }
-
- //get line with slope bfm through lp
- // bfb = y-bfm*x
- bfb = lp.mV[1]-bfm*lp.mV[0];
-
- //calculate error
- mShadowError.mV[j] = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- F32 lx = (wpf[i].mV[1]-bfb)/bfm;
- mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
- }
-
- mShadowError.mV[j] /= wpf.size();
- mShadowError.mV[j] /= size.mV[0];
-
- if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff"))
- { //just use ortho projection
- mShadowFOV.mV[j] = -1.f;
- origin.clearVec();
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
- }
- else
- {
- //origin is where line x = 0;
- origin.setVec(0,bfb,0);
-
- F32 fovz = 1.f;
- F32 fovx = 1.f;
-
- LLVector3 zp;
- LLVector3 xp;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- LLVector3 atz = wpf[i]-origin;
- atz.mV[0] = 0.f;
- atz.normVec();
- if (fovz > -atz.mV[1])
- {
- zp = wpf[i];
- fovz = -atz.mV[1];
- }
-
- LLVector3 atx = wpf[i]-origin;
- atx.mV[2] = 0.f;
- atx.normVec();
- if (fovx > -atx.mV[1])
- {
- fovx = -atx.mV[1];
- xp = wpf[i];
- }
- }
-
- fovx = acos(fovx);
- fovz = acos(fovz);
-
- F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f);
-
- mShadowFOV.mV[j] = fovx;
-
- if (fovx < cutoff && fovz > cutoff)
- {
- //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
- F32 d = zp.mV[2]/tan(cutoff);
- F32 ny = zp.mV[1] + fabsf(d);
-
- origin.mV[1] = ny;
-
- fovz = 1.f;
- fovx = 1.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- LLVector3 atz = wpf[i]-origin;
- atz.mV[0] = 0.f;
- atz.normVec();
- fovz = llmin(fovz, -atz.mV[1]);
-
- LLVector3 atx = wpf[i]-origin;
- atx.mV[2] = 0.f;
- atx.normVec();
- fovx = llmin(fovx, -atx.mV[1]);
- }
-
- fovx = acos(fovx);
- fovz = acos(fovz);
-
- if (fovx > cutoff || llround(fovz, 0.01f) > cutoff)
- {
- // llerrs << "WTF?" << llendl;
- }
-
- mShadowFOV.mV[j] = cutoff;
- }
-
-
- origin += center;
-
- F32 ynear = -(max.mV[1]-origin.mV[1]);
- F32 yfar = -(min.mV[1]-origin.mV[1]);
-
- if (ynear < 0.1f) //keep a sensible near clip plane
- {
- F32 diff = 0.1f-ynear;
- origin.mV[1] += diff;
- ynear += diff;
- yfar += diff;
- }
-
- if (fovx > cutoff)
- { //just use ortho projection
- origin.clearVec();
- mShadowError.mV[j] = -1.f;
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
- }
- else
- {
- //get perspective projection
- view[j] = view[j].inverse();
-
- glh::vec3f origin_agent(origin.mV);
-
- //translate view to origin
- view[j].mult_matrix_vec(origin_agent);
-
- eye = LLVector3(origin_agent.v);
-
- if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowFrustOrigin[j] = eye;
- }
-
- view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
-
- F32 fx = 1.f/tanf(fovx);
- F32 fz = 1.f/tanf(fovz);
-
- proj[j] = glh::matrix4f(-fx, 0, 0, 0,
- 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
- 0, 0, -fz, 0,
- 0, -1.f, 0, 0);
- }
- }
- }
-
- shadow_cam.setFar(128.f);
- shadow_cam.setOriginAndLookAt(eye, up, center);
-
- shadow_cam.setOrigin(0,0,0);
-
- glh_set_current_modelview(view[j]);
- glh_set_current_projection(proj[j]);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
-
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh_set_current_modelview(view[j]);
- glh_set_current_projection(proj[j]);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = mShadowModelview[j].m[i];
- gGLLastProjection[i] = mShadowProjection[j].m[i];
- }
-
- mShadowModelview[j] = view[j];
- mShadowProjection[j] = proj[j];
-
-
- mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
-
- stop_glerror();
-
- mShadow[j].bindTarget();
- mShadow[j].getViewport(gGLViewport);
-
- {
- static LLCullResult result[4];
-
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
- }
-
- mShadow[j].flush();
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- mShadowCamera[j+4] = shadow_cam;
- }
- }
-
-
- //hack to disable projector shadows
- static bool clear = true;
- bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
-
- if (gen_shadow)
- {
- clear = true;
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
-
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
-
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
- }
- }
- }
- }
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- if (mShadowSpotLight[i].isNull())
- {
- continue;
- }
-
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
-
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
-
- LLDrawable* drawable = mShadowSpotLight[i];
-
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
-
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
-
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
-
- LLVector3 np = center+at_axis;
- at_axis.normVec();
-
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
-
- LLVector3 origin = np - at_axis*dist;
-
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
-
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
-
- view[i+4] = view[i+4].inverse();
-
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
-
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
-
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
-
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
-
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
-
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- stop_glerror();
-
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
-
- static LLCullResult result[2];
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
-
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
-
- mShadow[i+4].flush();
- }
- }
- else
- {
- if (clear)
- {
- clear = false;
- for (U32 i = 4; i < 6; i++)
- {
- mShadow[i].bindTarget();
- mShadow[i].clear();
- mShadow[i].flush();
- }
- }
- }
-
- if (!gSavedSettings.getBOOL("CameraOffset"))
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
- }
- else
- {
- glh_set_current_modelview(view[1]);
- glh_set_current_projection(proj[1]);
- glLoadMatrixf(view[1].m);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(proj[1].m);
- glMatrixMode(GL_MODELVIEW);
- }
- gGL.setColorMask(true, false);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = last_modelview[i];
- gGLLastProjection[i] = last_projection[i];
- }
-
- popRenderTypeMask();
-}
-
-void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
-{
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!group->isDead() &&
- (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
- gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
- group->mDrawMap.find(type) != group->mDrawMap.end())
- {
- pass->renderGroup(group,type,mask,texture);
- }
- }
-}
-
-void LLPipeline::generateImpostor(LLVOAvatar* avatar)
-{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- static LLCullResult result;
- result.clear();
- grabReferences(result);
-
- if (!avatar || !avatar->mDrawable)
- {
- return;
- }
-
- assertInitialized();
-
- BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
-
- pushRenderTypeMask();
-
- if (muted)
- {
- andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- }
- else
- {
- andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- END_RENDER_TYPES);
- }
-
- S32 occlusion = sUseOcclusion;
- sUseOcclusion = 0;
- sReflectionRender = sRenderDeferred ? FALSE : TRUE;
- sShadowRender = TRUE;
- sImpostorRender = TRUE;
-
- LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
- markVisible(avatar->mDrawable, *viewer_camera);
- LLVOAvatar::sUseImpostors = FALSE;
-
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = (*attachment_iter))
- {
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
- }
- }
- }
-
- stateSort(*LLViewerCamera::getInstance(), result);
-
- const LLVector3* ext = avatar->mDrawable->getSpatialExtents();
- LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
-
- LLCamera camera = *viewer_camera;
-
- camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
-
- LLVector2 tdim;
-
- LLVector3 half_height = (ext[1]-ext[0])*0.5f;
-
- LLVector3 left = camera.getLeftAxis();
- left *= left;
- left.normalize();
-
- LLVector3 up = camera.getUpAxis();
- up *= up;
- up.normalize();
-
- tdim.mV[0] = fabsf(half_height * left);
- tdim.mV[1] = fabsf(half_height * up);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0);
- F32 distance = (pos-camera.getOrigin()).length();
- F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f;
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
- glh_set_current_projection(persp);
- glLoadMatrixf(persp.m);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
-
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
-
- glLoadMatrixf(mat.m);
- glh_set_current_modelview(mat);
-
- glClearColor(0.0f,0.0f,0.0f,0.0f);
- gGL.setColorMask(true, true);
- glStencilMask(0xFFFFFFFF);
- glClearStencil(0);
-
- // get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
-
- //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
- U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
- U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
-
- if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE);
-
- if (LLPipeline::sRenderDeferred)
- {
- addDeferredAttachments(avatar->mImpostor);
- }
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilMask(0xFFFFFFFF);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, resX, resY);
- avatar->mImpostor.bindTarget();
- avatar->mImpostor.clear();
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- stop_glerror();
- renderGeomDeferred(camera);
- renderGeomPostDeferred(camera);
- }
- else
- {
- renderGeom(camera);
- }
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_EQUAL, 1, 0xFFFFFF);
-
- { //create alpha mask based on stencil buffer (grey out if muted)
- LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f;
- LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f;
-
- if (LLPipeline::sRenderDeferred)
- {
- GLuint buff = GL_COLOR_ATTACHMENT0_EXT;
- glDrawBuffersARB(1, &buff);
- }
-
- LLGLEnable blend(muted ? 0 : GL_BLEND);
-
- if (muted)
- {
- gGL.setColorMask(true, true);
- }
- else
- {
- gGL.setColorMask(false, true);
- }
-
- gGL.setSceneBlendType(LLRender::BT_ADD);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- gGL.color4f(1,1,1,1);
- gGL.color4ub(64,64,64,255);
- gGL.begin(LLRender::QUADS);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.vertex3fv((pos+left+up).mV);
- gGL.end();
- gGL.flush();
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
-
- avatar->mImpostor.flush();
-
- avatar->setImpostorDim(tdim);
-
- LLVOAvatar::sUseImpostors = TRUE;
- sUseOcclusion = occlusion;
- sReflectionRender = FALSE;
- sImpostorRender = FALSE;
- sShadowRender = FALSE;
- popRenderTypeMask();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- avatar->mNeedsImpostorUpdate = FALSE;
- avatar->cacheImpostorValues();
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-}
-
-BOOL LLPipeline::hasRenderBatches(const U32 type) const
-{
- return sCull->getRenderMapSize(type) > 0;
-}
-
-LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
-{
- return sCull->beginRenderMap(type);
-}
-
-LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
-{
- return sCull->endRenderMap(type);
-}
-
-LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
-{
- return sCull->beginAlphaGroups();
-}
-
-LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
-{
- return sCull->endAlphaGroups();
-}
-
-BOOL LLPipeline::hasRenderType(const U32 type) const
-{
- // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
- // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
- // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
- return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
-}
-
-void LLPipeline::setRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- mRenderTypeEnabled[type] = TRUE;
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-}
-
-BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- if (mRenderTypeEnabled[type])
- {
- return TRUE;
- }
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-
- return FALSE;
-}
-
-void LLPipeline::pushRenderTypeMask()
-{
- std::string cur_mask;
- cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
- mRenderTypeEnableStack.push(cur_mask);
-}
-
-void LLPipeline::popRenderTypeMask()
-{
- if (mRenderTypeEnableStack.empty())
- {
- llerrs << "Depleted render type stack." << llendl;
- }
-
- memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
- mRenderTypeEnableStack.pop();
-}
-
-void LLPipeline::andRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- BOOL tmp[NUM_RENDER_TYPES];
- for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
- {
- tmp[i] = FALSE;
- }
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- if (mRenderTypeEnabled[type])
- {
- tmp[type] = TRUE;
- }
-
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-
- for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
- {
- mRenderTypeEnabled[i] = tmp[i];
- }
-
-}
-
-void LLPipeline::clearRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- mRenderTypeEnabled[type] = FALSE;
-
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-}
-
-
+/** + * @file pipeline.cpp + * @brief Rendering pipeline. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "pipeline.h" + +// library includes +#include "llaudioengine.h" // For debugging. +#include "imageids.h" +#include "llerror.h" +#include "llviewercontrol.h" +#include "llfasttimer.h" +#include "llfontgl.h" +#include "llmemtype.h" +#include "llnamevalue.h" +#include "llpointer.h" +#include "llprimitive.h" +#include "llvolume.h" +#include "material_codes.h" +#include "timing.h" +#include "v3color.h" +#include "llui.h" +#include "llglheaders.h" +#include "llrender.h" +#include "llwindow.h" // swapBuffers() + +// newview includes +#include "llagent.h" +#include "llagentcamera.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolavatar.h" +#include "lldrawpoolground.h" +#include "lldrawpoolbump.h" +#include "lldrawpooltree.h" +#include "lldrawpoolwater.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfloatertelehub.h" +#include "llfloaterreg.h" +#include "llgldbg.h" +#include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" +#include "lllightconstants.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "lltracker.h" +#include "lltool.h" +#include "lltoolmgr.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerobject.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" // for audio debugging. +#include "llviewerwindow.h" // For getSpinAxis +#include "llvoavatarself.h" +#include "llvoground.h" +#include "llvosky.h" +#include "llvotree.h" +#include "llvovolume.h" +#include "llvosurfacepatch.h" +#include "llvowater.h" +#include "llvotree.h" +#include "llvopartgroup.h" +#include "llworld.h" +#include "llcubemap.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llviewerjoystick.h" +#include "llviewerdisplay.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llspatialpartition.h" +#include "llmutelist.h" +#include "lltoolpie.h" + + +#ifdef _DEBUG +// Debug indices is disabled for now for debug performance - djs 4/24/02 +//#define DEBUG_INDICES +#else +//#define DEBUG_INDICES +#endif + +const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; +const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; +const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; +const U32 REFLECTION_MAP_RES = 128; + +// Max number of occluders to search for. JC +const S32 MAX_OCCLUDER_COUNT = 2; + +extern S32 gBoxFrame; +//extern BOOL gHideSelectedObjects; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDebugGL; + +// hack counter for rendering a fixed number of frames after toggling +// fullscreen to work around DEV-5361 +static S32 sDelayedVBOEnable = 0; + +BOOL gAvatarBacklight = FALSE; + +BOOL gDebugPipeline = FALSE; +LLPipeline gPipeline; +const LLMatrix4* gGLLastMatrix = NULL; + +LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); +LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); +LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); +LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); +LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); +LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); +LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); +LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); +LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); +LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); +LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); +LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); +LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); +LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); +LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); +LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); +LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); +LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); +LLFastTimer::DeclareTimer FTM_POOLS("Pools"); +LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); +LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); +LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); +LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); +LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); + +//---------------------------------------- +std::string gPoolNames[] = +{ + // Correspond to LLDrawpool enum render type + "NONE", + "POOL_SIMPLE", + "POOL_TERRAIN", + "POOL_BUMP", + "POOL_TREE", + "POOL_SKY", + "POOL_WL_SKY", + "POOL_GROUND", + "POOL_INVISIBLE", + "POOL_AVATAR", + "POOL_WATER", + "POOL_GRASS", + "POOL_FULLBRIGHT", + "POOL_GLOW", + "POOL_ALPHA", +}; + +void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +U32 nhpo2(U32 v) +{ + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; +} + +glh::matrix4f glh_copy_matrix(GLdouble* src) +{ + glh::matrix4f ret; + for (U32 i = 0; i < 16; i++) + { + ret.m[i] = (F32) src[i]; + } + return ret; +} + +glh::matrix4f glh_get_current_modelview() +{ + return glh_copy_matrix(gGLModelView); +} + +glh::matrix4f glh_get_current_projection() +{ + return glh_copy_matrix(gGLProjection); +} + +void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) +{ + for (U32 i = 0; i < 16; i++) + { + dst[i] = src.m[i]; + } +} + +void glh_set_current_modelview(const glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLModelView); +} + +void glh_set_current_projection(glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLProjection); +} + +glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) +{ + glh::matrix4f ret( + 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), + 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), + 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), + 0.f, 0.f, 0.f, 1.f); + + return ret; +} + +void display_update_camera(); +//---------------------------------------- + +S32 LLPipeline::sCompiles = 0; + +BOOL LLPipeline::sPickAvatar = TRUE; +BOOL LLPipeline::sDynamicLOD = TRUE; +BOOL LLPipeline::sShowHUDAttachments = TRUE; +BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; +BOOL LLPipeline::sRenderScriptedBeacons = FALSE; +BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; +BOOL LLPipeline::sRenderParticleBeacons = FALSE; +BOOL LLPipeline::sRenderSoundBeacons = FALSE; +BOOL LLPipeline::sRenderBeacons = FALSE; +BOOL LLPipeline::sRenderHighlight = TRUE; +BOOL LLPipeline::sForceOldBakedUpload = FALSE; +S32 LLPipeline::sUseOcclusion = 0; +BOOL LLPipeline::sDelayVBUpdate = TRUE; +BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; +BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; +BOOL LLPipeline::sDisableShaders = FALSE; +BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sUseTriStrips = TRUE; +BOOL LLPipeline::sUseFarClip = TRUE; +BOOL LLPipeline::sShadowRender = FALSE; +BOOL LLPipeline::sWaterReflections = FALSE; +BOOL LLPipeline::sRenderGlow = FALSE; +BOOL LLPipeline::sReflectionRender = FALSE; +BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sUnderWaterRender = FALSE; +BOOL LLPipeline::sTextureBindTest = FALSE; +BOOL LLPipeline::sRenderFrameTest = FALSE; +BOOL LLPipeline::sRenderAttachedLights = TRUE; +BOOL LLPipeline::sRenderAttachedParticles = TRUE; +BOOL LLPipeline::sRenderDeferred = FALSE; +BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ; +S32 LLPipeline::sVisibleLightCount = 0; +F32 LLPipeline::sMinRenderSize = 0.f; + + +static LLCullResult* sCull = NULL; + +static const U32 gl_cube_face[] = +{ + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, +}; + +void validate_framebuffer_object(); + + +void addDeferredAttachments(LLRenderTarget& target) +{ + target.addColorAttachment(GL_RGBA); //specular + target.addColorAttachment(GL_RGBA); //normal+z +} + +LLPipeline::LLPipeline() : + mBackfaceCull(FALSE), + mBatchCount(0), + mMatrixOpCount(0), + mTextureMatrixOps(0), + mMaxBatchSize(0), + mMinBatchSize(0), + mMeanBatchSize(0), + mTrianglesDrawn(0), + mNumVisibleNodes(0), + mVerticesRelit(0), + mLightingChanges(0), + mGeometryChanges(0), + mNumVisibleFaces(0), + + mInitialized(FALSE), + mVertexShadersEnabled(FALSE), + mVertexShadersLoaded(0), + mRenderDebugFeatureMask(0), + mRenderDebugMask(0), + mOldRenderDebugMask(0), + mLastRebuildPool(NULL), + mAlphaPool(NULL), + mSkyPool(NULL), + mTerrainPool(NULL), + mWaterPool(NULL), + mGroundPool(NULL), + mSimplePool(NULL), + mFullbrightPool(NULL), + mInvisiblePool(NULL), + mGlowPool(NULL), + mBumpPool(NULL), + mWLSkyPool(NULL), + mLightMask(0), + mLightMovingMask(0), + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0) +{ + mNoiseMap = 0; + mTrueNoiseMap = 0; + mLightFunc = 0; +} + +void LLPipeline::init() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + + sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); + sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); + + mInitialized = TRUE; + + stop_glerror(); + + //create render pass pools + getPool(LLDrawPool::POOL_ALPHA); + getPool(LLDrawPool::POOL_SIMPLE); + getPool(LLDrawPool::POOL_GRASS); + getPool(LLDrawPool::POOL_FULLBRIGHT); + getPool(LLDrawPool::POOL_INVISIBLE); + getPool(LLDrawPool::POOL_BUMP); + getPool(LLDrawPool::POOL_GLOW); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); + resetFrameStats(); + + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + } + + mRenderDebugFeatureMask = 0xffffffff; // All debugging features on + mRenderDebugMask = 0; // All debug starts off + + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + + mOldRenderDebugMask = mRenderDebugMask; + + mBackfaceCull = TRUE; + + stop_glerror(); + + // Enable features + + LLViewerShaderMgr::instance()->setShaders(); + + stop_glerror(); + + for (U32 i = 0; i < 2; ++i) + { + mSpotLightFade[i] = 1.f; + } + + setLightingDetail(-1); +} + +LLPipeline::~LLPipeline() +{ + +} + +void LLPipeline::cleanup() +{ + assertInitialized(); + + mGroupQ1.clear() ; + mGroupQ2.clear() ; + + for(pool_set_t::iterator iter = mPools.begin(); + iter != mPools.end(); ) + { + pool_set_t::iterator curiter = iter++; + LLDrawPool* poolp = *curiter; + if (poolp->isFacePool()) + { + LLFacePool* face_pool = (LLFacePool*) poolp; + if (face_pool->mReferences.empty()) + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + else + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + + if (!mTerrainPools.empty()) + { + llwarns << "Terrain Pools not cleaned up" << llendl; + } + if (!mTreePools.empty()) + { + llwarns << "Tree Pools not cleaned up" << llendl; + } + + delete mAlphaPool; + mAlphaPool = NULL; + delete mSkyPool; + mSkyPool = NULL; + delete mTerrainPool; + mTerrainPool = NULL; + delete mWaterPool; + mWaterPool = NULL; + delete mGroundPool; + mGroundPool = NULL; + delete mSimplePool; + mSimplePool = NULL; + delete mFullbrightPool; + mFullbrightPool = NULL; + delete mInvisiblePool; + mInvisiblePool = NULL; + delete mGlowPool; + mGlowPool = NULL; + delete mBumpPool; + mBumpPool = NULL; + // don't delete wl sky pool it was handled above in the for loop + //delete mWLSkyPool; + mWLSkyPool = NULL; + + releaseGLBuffers(); + + mFaceSelectImagep = NULL; + + mMovedBridge.clear(); + + mInitialized = FALSE; +} + +//============================================================================ + +void LLPipeline::destroyGL() +{ + stop_glerror(); + unloadShaders(); + mHighlightFaces.clear(); + + resetDrawOrders(); + + resetVertexBuffers(); + + releaseGLBuffers(); + + if (LLVertexBuffer::sEnableVBOs) + { + // render 30 frames after switching to work around DEV-5361 + sDelayedVBOEnable = 30; + LLVertexBuffer::sEnableVBOs = FALSE; + } +} + +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + +void LLPipeline::resizeScreenTexture() +{ + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); + if (gPipeline.canUseVertexShaders() && assertInitialized()) + { + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + allocateScreenBuffer(resX,resY); + } +} + +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +{ + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + + //never use more than 4 samples for render targets + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + + if (res_mod > 1 && res_mod < resX && res_mod < resY) + { + resX /= res_mod; + resY /= res_mod; + } + + if (gSavedSettings.getBOOL("RenderUIBuffer")) + { + mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } + + if (LLPipeline::sRenderDeferred) + { + //allocate deferred rendering color buffers + mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + addDeferredAttachments(mDeferredScreen); + + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + + F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + + //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) + U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; + + for (U32 i = 0; i < 4; i++) + { + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + + + U32 width = nhpo2(U32(resX*scale))/2; + U32 height = width; + + for (U32 i = 4; i < 6; i++) + { + mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + } + + width = nhpo2(resX)/2; + height = nhpo2(resY)/2; + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + } + else + { + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } + + + if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) + { + mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(mSampleBuffer); + mDeferredScreen.setSampleBuffer(&mSampleBuffer); + } + + mScreen.setSampleBuffer(&mSampleBuffer); + + stop_glerror(); + } + + if (LLPipeline::sRenderDeferred) + { //share depth buffer between deferred targets + mDeferredScreen.shareDepthBuffer(mScreen); + for (U32 i = 0; i < 3; i++) + { //share stencil buffer with screen space lightmap to stencil out sky + mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); + } + } + + gGL.getTexUnit(0)->disable(); + + stop_glerror(); + +} + +//static +void LLPipeline::updateRenderDeferred() +{ + BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("VertexShaderEnable") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + !gUseWireframe; + + sRenderDeferred = deferred; +} + +void LLPipeline::releaseGLBuffers() +{ + assertInitialized(); + + if (mNoiseMap) + { + LLImageGL::deleteTextures(1, &mNoiseMap); + mNoiseMap = 0; + } + + if (mTrueNoiseMap) + { + LLImageGL::deleteTextures(1, &mTrueNoiseMap); + mTrueNoiseMap = 0; + } + + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } + + mWaterRef.release(); + mWaterDis.release(); + mScreen.release(); + mUIScreen.release(); + mSampleBuffer.releaseSampleBuffer(); + mDeferredScreen.release(); + mDeferredDepth.release(); + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].release(); + } + + mEdgeMap.release(); + mGIMap.release(); + mGIMapPost[0].release(); + mGIMapPost[1].release(); + mHighlight.release(); + mLuminanceMap.release(); + + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].release(); + } + + LLVOAvatar::resetImpostors(); +} + +void LLPipeline::createGLBuffers() +{ + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); + assertInitialized(); + + updateRenderDeferred(); + + if (LLPipeline::sWaterReflections) + { //water reflection texture + U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + + mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + } + + mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); + + stop_glerror(); + + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (LLPipeline::sRenderGlow) + { //screen space glow buffers + const U32 glow_res = llmax(1, + llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); + } + + allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + + } + + if (sRenderDeferred) + { + if (!mNoiseMap) + { + const U32 noiseRes = 128; + LLVector3 noise[noiseRes*noiseRes]; + + F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; + for (U32 i = 0; i < noiseRes*noiseRes; ++i) + { + noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); + noise[i].normVec(); + noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; + } + + LLImageGL::generateTextures(1, &mNoiseMap); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mTrueNoiseMap) + { + const U32 noiseRes = 128; + F32 noise[noiseRes*noiseRes*3]; + for (U32 i = 0; i < noiseRes*noiseRes*3; i++) + { + noise[i] = ll_frand()*2.0-1.0; + } + + LLImageGL::generateTextures(1, &mTrueNoiseMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* lg = new U8[lightResX*lightResY]; + + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + //spec func + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); + + //F32 sp = acosf(sa)/(1.f-spec); + + sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); + F32 a = acosf(sa*0.25f+0.75f); + F32 m = llmax(0.5f-spec*0.5f, 0.001f); + F32 t2 = tanf(a)/m; + t2 *= t2; + + F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; + F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); + + lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] lg; + } + + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { + mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); + addDeferredAttachments(mGIMap); + } + } +} + +void LLPipeline::restoreGL() +{ + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); + assertInitialized(); + + if (mVertexShadersEnabled) + { + LLViewerShaderMgr::instance()->setShaders(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->restoreGL(); + } + } + } +} + + +BOOL LLPipeline::canUseVertexShaders() +{ + if (sDisableShaders || + !gGLManager.mHasVertexShader || + !gGLManager.mHasFragmentShader || + !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || + (assertInitialized() && mVertexShadersLoaded != 1) ) + { + return FALSE; + } + else + { + return TRUE; + } +} + +BOOL LLPipeline::canUseWindLightShaders() const +{ + return (!LLPipeline::sDisableShaders && + gWLSkyProgram.mProgramObject != 0 && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); +} + +BOOL LLPipeline::canUseWindLightShadersOnObjects() const +{ + return (canUseWindLightShaders() + && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); +} + +BOOL LLPipeline::canUseAntiAliasing() const +{ + return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); +} + +void LLPipeline::unloadShaders() +{ + LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); + LLViewerShaderMgr::instance()->unloadShaders(); + + mVertexShadersLoaded = 0; +} + +void LLPipeline::assertInitializedDoError() +{ + llerrs << "LLPipeline used when uninitialized." << llendl; +} + +//============================================================================ + +void LLPipeline::enableShadows(const BOOL enable_shadows) +{ + //should probably do something here to wrangle shadows.... +} + +S32 LLPipeline::getMaxLightingDetail() const +{ + /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) + { + return 3; + } + else*/ + { + return 1; + } +} + +S32 LLPipeline::setLightingDetail(S32 level) +{ + LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); + assertInitialized(); + + if (level < 0) + { + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { + level = 1; + } + else + { + level = 0; + } + } + level = llclamp(level, 0, getMaxLightingDetail()); + if (level != mLightingDetail) + { + mLightingDetail = level; + + if (mVertexShadersLoaded == 1) + { + LLViewerShaderMgr::instance()->setShaders(); + } + } + return mLightingDetail; +} + +class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> +{ +public: + const std::set<LLViewerFetchedTexture*>& mTextures; + + LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } + + virtual void visit(const LLOctreeNode<LLDrawable>* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) + { + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) + { + LLDrawInfo* params = *j; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); + if (tex && mTextures.find(tex) != mTextures.end()) + { + group->setState(LLSpatialGroup::GEOM_DIRTY); + } + } + } + } + + for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) + { + LLSpatialBridge* bridge = *i; + traverse(bridge->mOctree); + } + } +}; + +// Called when a texture changes # of channels (causes faces to move to alpha pool) +void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) +{ + assertInitialized(); + + // *TODO: This is inefficient and causes frame spikes; need a better way to do this + // Most of the time is spent in dirty.traverse. + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (poolp->isFacePool()) + { + ((LLFacePool*) poolp)->dirtyTextures(textures); + } + } + + LLOctreeDirtyTexture dirty(textures); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + dirty.traverse(part->mOctree); + } + } + } +} + +LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) +{ + assertInitialized(); + + LLDrawPool *poolp = NULL; + switch( type ) + { + case LLDrawPool::POOL_SIMPLE: + poolp = mSimplePool; + break; + + case LLDrawPool::POOL_GRASS: + poolp = mGrassPool; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + poolp = mFullbrightPool; + break; + + case LLDrawPool::POOL_INVISIBLE: + poolp = mInvisiblePool; + break; + + case LLDrawPool::POOL_GLOW: + poolp = mGlowPool; + break; + + case LLDrawPool::POOL_TREE: + poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_TERRAIN: + poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_BUMP: + poolp = mBumpPool; + break; + + case LLDrawPool::POOL_ALPHA: + poolp = mAlphaPool; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + poolp = mSkyPool; + break; + + case LLDrawPool::POOL_WATER: + poolp = mWaterPool; + break; + + case LLDrawPool::POOL_GROUND: + poolp = mGroundPool; + break; + + case LLDrawPool::POOL_WL_SKY: + poolp = mWLSkyPool; + break; + + default: + llassert(0); + llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; + break; + } + + return poolp; +} + + +LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + LLDrawPool *poolp = findPool(type, tex0); + if (poolp) + { + return poolp; + } + + LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); + addPool( new_poolp ); + + return new_poolp; +} + + +// static +LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + U32 type = getPoolTypeFromTE(te, imagep); + return gPipeline.getPool(type, imagep); +} + +//static +U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); + + if (!te || !imagep) + { + return 0; + } + + bool alpha = te->getColor().mV[3] < 0.999f; + if (imagep) + { + alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); + } + + if (alpha) + { + return LLDrawPool::POOL_ALPHA; + } + else if ((te->getBumpmap() || te->getShiny())) + { + return LLDrawPool::POOL_BUMP; + } + else + { + return LLDrawPool::POOL_SIMPLE; + } +} + + +void LLPipeline::addPool(LLDrawPool *new_poolp) +{ + LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); + assertInitialized(); + mPools.insert(new_poolp); + addToQuickLookup( new_poolp ); +} + +void LLPipeline::allocDrawable(LLViewerObject *vobj) +{ + LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); + LLDrawable *drawable = new LLDrawable(); + vobj->mDrawable = drawable; + + drawable->mVObjp = vobj; + + //encompass completely sheared objects by taking + //the most extreme point possible (<1,1,0.5>) + drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); + if (vobj->isOrphaned()) + { + drawable->setState(LLDrawable::FORCE_INVISIBLE); + } + drawable->updateXform(TRUE); +} + + +void LLPipeline::unlinkDrawable(LLDrawable *drawable) +{ + LLFastTimer t(FTM_PIPELINE); + + assertInitialized(); + + LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done + + // Based on flags, remove the drawable from the queues that it's on. + if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); + if (iter != mMovedList.end()) + { + mMovedList.erase(iter); + } + } + + if (drawablep->getSpatialGroup()) + { + if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) + { +#ifdef LL_RELEASE_FOR_DOWNLOAD + llwarns << "Couldn't remove object from spatial group!" << llendl; +#else + llerrs << "Couldn't remove object from spatial group!" << llendl; +#endif + } + } + + mLights.erase(drawablep); + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } + } + + { + HighlightItem item(drawablep); + mHighlightSet.erase(item); + + if (mHighlightObject == drawablep) + { + mHighlightObject = NULL; + } + } + + for (U32 i = 0; i < 2; ++i) + { + if (mShadowSpotLight[i] == drawablep) + { + mShadowSpotLight[i] = NULL; + } + + if (mTargetShadowSpotLight[i] == drawablep) + { + mTargetShadowSpotLight[i] = NULL; + } + } + + +} + +U32 LLPipeline::addObject(LLViewerObject *vobj) +{ + LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); + if (gNoRender) + { + return 0; + } + + if (gSavedSettings.getBOOL("RenderDelayCreation")) + { + mCreateQ.push_back(vobj); + } + else + { + createObject(vobj); + } + + return 1; +} + +void LLPipeline::createObjects(F32 max_dtime) +{ + LLFastTimer ftm(FTM_GEO_UPDATE); + LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); + + LLTimer update_timer; + + while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) + { + LLViewerObject* vobj = mCreateQ.front(); + if (!vobj->isDead()) + { + createObject(vobj); + } + mCreateQ.pop_front(); + } + + //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) + //{ + // createObject(*iter); + //} + + //mCreateQ.clear(); +} + +void LLPipeline::createObject(LLViewerObject* vobj) +{ + LLDrawable* drawablep = vobj->mDrawable; + + if (!drawablep) + { + drawablep = vobj->createDrawable(this); + } + else + { + llerrs << "Redundant drawable creation!" << llendl; + } + + llassert(drawablep); + + if (vobj->getParent()) + { + vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 + } + else + { + vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 + } + + markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); + + if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + { + // fun animated res + drawablep->updateXform(TRUE); + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + drawablep->setScale(LLVector3(0,0,0)); + drawablep->makeActive(); + } +} + + +void LLPipeline::resetFrameStats() +{ + assertInitialized(); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); + + if (mBatchCount > 0) + { + mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; + } + mTrianglesDrawn = 0; + sCompiles = 0; + mVerticesRelit = 0; + mLightingChanges = 0; + mGeometryChanges = 0; + mNumVisibleFaces = 0; + + if (mOldRenderDebugMask != mRenderDebugMask) + { + gObjectList.clearDebugText(); + mOldRenderDebugMask = mRenderDebugMask; + } + +} + +//external functions for asynchronous updating +void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) +{ + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED + drawablep->updateMove(); // returns done + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) +{ + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED + drawablep->updateMove(); + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) +{ + for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); + iter != moved_list.end(); ) + { + LLDrawable::drawable_vector_t::iterator curiter = iter++; + LLDrawable *drawablep = *curiter; + BOOL done = TRUE; + if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) + { + done = drawablep->updateMove(); + } + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); + if (done) + { + drawablep->clearState(LLDrawable::ON_MOVE_LIST); + iter = moved_list.erase(curiter); + } + } +} + +static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); +static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); + +void LLPipeline::updateMove() +{ + LLFastTimer t(FTM_UPDATE_MOVE); + LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); + + if (gSavedSettings.getBOOL("FreezeTime")) + { + return; + } + + assertInitialized(); + + { + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); + + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) + { + drawablep->updateTexture(); + } + } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); + } + + //balance octrees + { + LLFastTimer ot(FTM_OCTREE_BALANCE); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->mOctree->balance(); + } + } + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// Culling and occlusion testing +///////////////////////////////////////////////////////////////////////////// + +//static +F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) +{ + LLVector3 lookAt = center - camera.getOrigin(); + F32 dist = lookAt.length(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.length()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + +void LLPipeline::grabReferences(LLCullResult& result) +{ + sCull = &result; +} + +BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) +{ + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (part->visibleObjectsInFrustum(camera)) + { + return TRUE; + } + } + } + } + } + + return FALSE; +} + +BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) +{ + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); + + U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + BOOL res = TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (!part->getVisibleExtents(camera, min, max)) + { + res = FALSE; + } + } + } + } + } + + LLViewerCamera::sCurCameraID = saved_camera_id; + + return res; +} + +static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); + +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip) +{ + LLFastTimer t(FTM_CULL); + LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); + + grabReferences(result); + + sCull->clear(); + + BOOL to_texture = LLPipeline::sUseOcclusion > 1 && + !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && + LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + gPipeline.canUseVertexShaders() && + sRenderGlow; + + if (to_texture) + { + mScreen.bindTarget(); + } + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixd(gGLLastProjection); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLLastModelView); + + + LLVertexBuffer::unbind(); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + if (water_clip != 0) + { + LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); + camera.setUserClipPlane(plane); + } + else + { + camera.disableUserClipPlane(); + } + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->cull(camera); + } + } + } + } + + camera.disableUserClipPlane(); + + if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && + gSky.mVOSkyp.notNull() && + gSky.mVOSkyp->mDrawable.notNull()) + { + gSky.mVOSkyp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOSkyp->mDrawable); + gSky.updateCull(); + stop_glerror(); + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && + !gPipeline.canUseWindLightShaders() && + gSky.mVOGroundp.notNull() && + gSky.mVOGroundp->mDrawable.notNull() && + !LLPipeline::sWaterReflections) + { + gSky.mVOGroundp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOGroundp->mDrawable); + } + + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + if (sUseOcclusion > 1) + { + gGL.setColorMask(true, false); + } + + if (to_texture) + { + mScreen.flush(); + } +} + +void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) +{ + if (group->getData().empty()) + { + return; + } + + group->setVisible(); + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + group->updateDistance(camera); + } + + const F32 MINIMUM_PIXEL_AREA = 16.f; + + if (group->mPixelArea < MINIMUM_PIXEL_AREA) + { + return; + } + + if (sMinRenderSize > 0.f && + llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize) + { + return; + } + + assertInitialized(); + + if (!group->mSpatialPartition->mRenderByGroup) + { //render by drawable + sCull->pushDrawableGroup(group); + } + else + { //render by group + sCull->pushVisibleGroup(group); + } + + mNumVisibleNodes++; +} + +void LLPipeline::markOccluder(LLSpatialGroup* group) +{ + if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) + { + LLSpatialGroup* parent = group->getParent(); + + if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { //only mark top most occluders as active occlusion + sCull->pushOcclusionGroup(group); + group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + + if (parent && + !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && + parent->getElementCount() == 0 && + parent->needsUpdate()) + { + sCull->pushOcclusionGroup(group); + parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + } + } +} + +void LLPipeline::doOcclusion(LLCamera& camera) +{ + LLVertexBuffer::unbind(); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable cull(GL_CULL_FACE); + if (LLPipeline::sUseOcclusion > 1) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->doOcclusion(&camera); + group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + } + + gGL.setColorMask(true, false); +} + +BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) +{ + BOOL update_complete = drawablep->updateGeometry(priority); + if (update_complete && assertInitialized()) + { + drawablep->setState(LLDrawable::BUILT); + mGeometryChanges++; + } + return update_complete; +} + +void LLPipeline::updateGL() +{ + while (!LLGLUpdate::sGLQ.empty()) + { + LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); + glu->updateGL(); + glu->mInQ = FALSE; + LLGLUpdate::sGLQ.pop_front(); + } +} + +void LLPipeline::rebuildPriorityGroups() +{ + if(!sAllowRebuildPriorityGroup) + { + return ; + } + sAllowRebuildPriorityGroup = FALSE ; + + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + // Iterate through all drawables on the priority build queue, + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); + iter != mGroupQ1.end(); ++iter) + { + LLSpatialGroup* group = *iter; + group->rebuildGeom(); + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } + + mGroupQ1.clear(); +} + +void LLPipeline::rebuildGroups() +{ + // Iterate through some drawables on the non-priority build queue + S32 size = (S32) mGroupQ2.size(); + S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); + + S32 count = 0; + + std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); + + LLSpatialGroup::sg_vector_t::iterator iter; + for (iter = mGroupQ2.begin(); + iter != mGroupQ2.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + if (group->isDead()) + { + continue; + } + + group->rebuildGeom(); + + if (group->mSpatialPartition->mRenderByGroup) + { + count++; + } + + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + + if (count > min_count) + { + ++iter; + break; + } + } + + mGroupQ2.erase(mGroupQ2.begin(), iter); + + updateMovedList(mMovedBridge); +} + +void LLPipeline::updateGeom(F32 max_dtime) +{ + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); + LLPointer<LLDrawable> drawablep; + + LLFastTimer t(FTM_GEO_UPDATE); + + assertInitialized(); + + if (sDelayedVBOEnable > 0) + { + if (--sDelayedVBOEnable <= 0) + { + resetVertexBuffers(); + LLVertexBuffer::sEnableVBOs = TRUE; + } + } + + // notify various object types to reset internal cost metrics, etc. + // for now, only LLVOVolume does this to throttle LOD changes + LLVOVolume::preUpdateGeom(); + + // Iterate through all drawables on the priority build queue, + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); + iter != mBuildQ1.end();) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + if (drawablep && !drawablep->isDead()) + { + if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); + if (find != mBuildQ2.end()) + { + mBuildQ2.erase(find); + } + } + + if (updateDrawableGeom(drawablep, TRUE)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + mBuildQ1.erase(curiter); + } + } + else + { + mBuildQ1.erase(curiter); + } + } + + // Iterate through some drawables on the non-priority build queue + S32 min_count = 16; + S32 size = (S32) mBuildQ2.size(); + if (size > 1024) + { + min_count = llclamp((S32) (size * (F32) size/4096), 16, size); + } + + S32 count = 0; + + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + LLSpatialGroup* last_group = NULL; + LLSpatialBridge* last_bridge = NULL; + + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); + iter != mBuildQ2.end(); ) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + + LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : + drawablep->getParent()->getSpatialBridge(); + + if (drawablep->getSpatialGroup() != last_group && + (!last_bridge || bridge != last_bridge) && + (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) + { + break; + } + + //make sure updates don't stop in the middle of a spatial group + //to avoid thrashing (objects are enqueued by group) + last_group = drawablep->getSpatialGroup(); + last_bridge = bridge; + + BOOL update_complete = TRUE; + if (!drawablep->isDead()) + { + update_complete = updateDrawableGeom(drawablep, FALSE); + count++; + } + if (update_complete) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + mBuildQ2.erase(curiter); + } + } + + updateMovedList(mMovedBridge); +} + +void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + + if(drawablep && !drawablep->isDead()) + { + if (drawablep->isSpatialBridge()) + { + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) + { + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL + { + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above + { + const LLVOAvatar* av = vobj->asAvatar(); + if (av && av->isImpostor()) + { + return; + } + } + } + } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); + } + + drawablep->setVisible(camera); + } +} + +void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) +{ + LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); + + if (!drawablep) + { + //llerrs << "Sending null drawable to moved list!" << llendl; + return; + } + + if (drawablep->isDead()) + { + llwarns << "Marking NULL or dead drawable moved!" << llendl; + return; + } + + if (drawablep->getParent()) + { + //ensure that parent drawables are moved first + markMoved(drawablep->getParent(), damped_motion); + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + if (drawablep->isSpatialBridge()) + { + mMovedBridge.push_back(drawablep); + } + else + { + mMovedList.push_back(drawablep); + } + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } + if (damped_motion == FALSE) + { + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED + } + else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) + { + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + } +} + +void LLPipeline::markShift(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); + + if (!drawablep || drawablep->isDead()) + { + return; + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) + { + drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); + if (drawablep->getParent()) + { + markShift(drawablep->getParent()); + } + mShiftList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_SHIFT_LIST); + } +} + +void LLPipeline::shiftObjects(const LLVector3 &offset) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); + + assertInitialized(); + + glClear(GL_DEPTH_BUFFER_BIT); + gDepthDirty = TRUE; + + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); iter++) + { + LLDrawable *drawablep = *iter; + if (drawablep->isDead()) + { + continue; + } + drawablep->shiftPos(offset); + drawablep->clearState(LLDrawable::ON_SHIFT_LIST); + } + mShiftList.resize(0); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->shift(offset); + } + } + } + + LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); + display_update_camera(); +} + +void LLPipeline::markTextured(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + mRetexturedList.insert(drawablep); + } +} + +void LLPipeline::markGLRebuild(LLGLUpdate* glu) +{ + if (glu && !glu->mInQ) + { + LLGLUpdate::sGLQ.push_back(glu); + glu->mInQ = TRUE; + } +} + +void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + //assert_main_thread(); + + if (group && !group->isDead() && group->mSpatialPartition) + { + if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) + { + priority = TRUE; + } + + if (priority) + { + if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) + { + mGroupQ1.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q1); + + if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) + { + LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); + if (iter != mGroupQ2.end()) + { + mGroupQ2.erase(iter); + } + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + } + else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + { + //llerrs << "Non-priority updates not yet supported!" << llendl; + if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end()) + { + llerrs << "WTF?" << llendl; + } + mGroupQ2.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q2); + + } + } +} + +void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + if (!drawablep->isState(LLDrawable::BUILT)) + { + priority = TRUE; + } + if (priority) + { + if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) + { + mBuildQ1.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue + } + } + else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + mBuildQ2.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list + } + if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + { + drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); + } + drawablep->setState(flag); + } +} + +static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); + +void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) +{ + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::END_RENDER_TYPES)) + { + //clear faces from face pools + LLFastTimer t(FTM_RESET_DRAWORDER); + gPipeline.resetDrawOrders(); + } + + LLFastTimer ftm(FTM_STATESORT); + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + //LLVertexBuffer::unbind(); + + grabReferences(result); + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + markVisible(*i, camera); + } + } + } + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + stateSort(group, camera); + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLCullResult::bridge_list_t::iterator cur_iter = i; + LLSpatialBridge* bridge = *cur_iter; + LLSpatialGroup* group = bridge->getSpatialGroup(); + if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + stateSort(bridge, camera); + } + } + } + { + LLFastTimer ftm(FTM_STATESORT_DRAWABLE); + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); + iter != sCull->endVisibleList(); ++iter) + { + LLDrawable *drawablep = *iter; + if (!drawablep->isDead()) + { + stateSort(drawablep, camera); + } + } + } + { + LLFastTimer ftm(FTM_CLIENT_COPY); + LLVertexBuffer::clientCopy(); + } + + postSort(camera); +} + +void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (group->changeLOD()) + { + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawablep = *i; + stateSort(drawablep, camera); + } + } + +} + +void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (!sShadowRender && bridge->getSpatialGroup()->changeLOD()) + { + bool force_update = false; + bridge->updateDistance(camera, force_update); + } +} + +void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + if (!drawablep + || drawablep->isDead() + || !hasRenderType(drawablep->getRenderType())) + { + return; + } + + if (LLSelectMgr::getInstance()->mHideSelectedObjects) + { + if (drawablep->getVObj().notNull() && + drawablep->getVObj()->isSelected()) + { + return; + } + } + + if (drawablep->isAvatar()) + { //don't draw avatars beyond render distance or if we don't have a spatial group. + if ((drawablep->getSpatialGroup() == NULL) || + (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) + { + return; + } + + LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); + if (!avatarp->isVisible()) + { + return; + } + } + + assertInitialized(); + + if (hasRenderType(drawablep->mRenderType)) + { + if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) + { + drawablep->setVisible(camera, NULL, FALSE); + } + else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) + { + // clear invisible flag here to avoid single frame glitch + drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + LLSpatialGroup* group = drawablep->getSpatialGroup(); + if (!group || group->changeLOD()) + { + if (drawablep->isVisible()) + { + if (!drawablep->isActive()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); + } + else if (drawablep->isAvatar()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() + } + } + } + } + + if (!drawablep->getVOVolume()) + { + for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); + iter != drawablep->mFaces.end(); iter++) + { + LLFace* facep = *iter; + + if (facep->hasGeometry()) + { + if (facep->getPool()) + { + facep->getPool()->enqueue(facep); + } + else + { + break; + } + } + } + } + + + mNumVisibleFaces += drawablep->getNumFaces(); +} + + +void forAllDrawables(LLCullResult::sg_list_t::iterator begin, + LLCullResult::sg_list_t::iterator end, + void (*func)(LLDrawable*)) +{ + for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) + { + for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) + { + func(*j); + } + } +} + +void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) +{ + forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); + forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); +} + +//function for creating scripted beacons +void renderScriptedBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderScriptedTouchBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted() + && vobj->flagHandleTouch()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderPhysicalBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + //&& !vobj->getParent() + && vobj->usePhysics()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderParticleBeacons(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && vobj->isParticleSource()) + { + if (gPipeline.sRenderBeacons) + { + LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderSoundHighlights(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && vobj->isAudioSource()) + { + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void LLPipeline::postSort(LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); + LLFastTimer ftm(FTM_STATESORT_POSTSORT); + + assertInitialized(); + + llpushcallstacks ; + //rebuild drawable geometry + for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!sUseOcclusion || + !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + llpushcallstacks ; + //rebuild groups + sCull->assertDrawMapsEmpty(); + + /*LLSpatialGroup::sNoDelete = FALSE; + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (sUseOcclusion && + group->isState(LLSpatialGroup::OCCLUDED)) + { + continue; + } + + group->rebuildGeom(); + } + LLSpatialGroup::sNoDelete = TRUE;*/ + + + rebuildPriorityGroups(); + llpushcallstacks ; + + const S32 bin_count = 1024*8; + + static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; + static U32 bin_size[bin_count]; + + //clear one bin per frame to avoid memory bloat + static S32 clear_idx = 0; + clear_idx = (1+clear_idx)%bin_count; + alpha_bins[clear_idx].clear(); + + for (U32 j = 0; j < bin_count; j++) + { + bin_size[j] = 0; + } + + //build render map + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + continue; + } + + if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) + { //no way this group is going to be drawable without a rebuild + group->rebuildGeom(); + } + + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + { + LLSpatialGroup::drawmap_elem_t& src_vec = j->second; + if (!hasRenderType(j->first)) + { + continue; + } + + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + { + if (sMinRenderSize > 0.f) + { + LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0]; + if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize) + { + sCull->pushDrawInfo(j->first, *k); + } + } + else + { + sCull->pushDrawInfo(j->first, *k); + } + } + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) + { + LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); + + if (alpha != group->mDrawMap.end()) + { //store alpha groups for sorting + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + if (bridge) + { + LLCamera trans_camera = bridge->transformCamera(camera); + group->updateDistance(trans_camera); + } + else + { + group->updateDistance(camera); + } + } + + if (hasRenderType(LLDrawPool::POOL_ALPHA)) + { + sCull->pushAlphaGroup(group); + } + } + } + } + + if (!sShadowRender) + { + //sort by texture or bump map + for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) + { + if (i == LLRenderPass::PASS_BUMP) + { + std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); + } + else + { + std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); + } + } + + std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); + } + llpushcallstacks ; + // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus + if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) + { + if (sRenderScriptedTouchBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedTouchBeacons); + } + else + if (sRenderScriptedBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedBeacons); + } + + if (sRenderPhysicalBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderPhysicalBeacons); + } + + if (sRenderParticleBeacons) + { + forAllVisibleDrawables(renderParticleBeacons); + } + + // If god mode, also show audio cues + if (sRenderSoundBeacons && gAudiop) + { + // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. + LLAudioEngine::source_map::iterator iter; + for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; + + LLVector3d pos_global = sourcep->getPositionGlobal(); + LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); + if (gPipeline.sRenderBeacons) + { + //pos += LLVector3(0.f, 0.f, 0.2f); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + } + } + // now deal with highlights for all those seeable sound sources + forAllVisibleDrawables(renderSoundHighlights); + } + } + llpushcallstacks ; + // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. + if (LLFloaterTelehub::renderBeacons()) + { + LLFloaterTelehub::addBeacons(); + } + + if (!sShadowRender) + { + mSelectedFaces.clear(); + + // Draw face highlights for selected faces. + if (LLSelectMgr::getInstance()->getTEMode()) + { + struct f : public LLSelectedTEFunctor + { + virtual bool apply(LLViewerObject* object, S32 te) + { + if (object->mDrawable) + { + gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + } + } + + //LLSpatialGroup::sNoDelete = FALSE; + llpushcallstacks ; +} + + +void render_hud_elements() +{ + LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); + LLFastTimer t(FTM_RENDER_UI); + gPipeline.disableLights(); + + LLGLDisable fog(GL_FOG); + LLGLSUIDefault gls_ui; + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); + glStencilMask(0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + gGL.color4f(1,1,1,1); + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() + + // Draw the tracking overlays + LLTracker::render3D(); + + // Show the property lines + LLWorld::getInstance()->renderPropertyLines(); + LLViewerParcelMgr::getInstance()->render(); + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + + // Render name tags. + LLHUDObject::renderAll(); + } + else if (gForceRenderLandFence) + { + // This is only set when not rendering the UI, for parcel snapshots + LLViewerParcelMgr::getInstance()->render(); + } + else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + LLHUDText::renderAllHUD(); + } + gGL.flush(); +} + +void LLPipeline::renderHighlights() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); + + assertInitialized(); + + // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) + // Render highlighted faces. + LLGLSPipelineAlpha gls_pipeline_alpha; + LLColor4 color(1.f, 1.f, 1.f, 0.5f); + LLGLEnable color_mat(GL_COLOR_MATERIAL); + disableLights(); + + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) + { //draw blurry highlight image over screen + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + LLGLDisable test(GL_ALPHA_TEST); + + LLGLEnable stencil(GL_STENCIL_TEST); + gGL.flush(); + glStencilMask(0xFFFFFFFF); + glClearStencil(1); + glClear(GL_STENCIL_BUFFER_BIT); + + glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); + glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + + gGL.setColorMask(false, false); + for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) + { + renderHighlight(iter->mItem->getVObj(), 1.f); + } + gGL.setColorMask(true, false); + + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); + + //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + gGL.pushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.getTexUnit(0)->bind(&mHighlight); + + LLVector2 tc1; + LLVector2 tc2; + + tc1.setVec(0,0); + tc2.setVec(2,2); + + gGL.begin(LLRender::TRIANGLES); + + F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); + LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); + F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + + for (S32 pass = 0; pass < 2; ++pass) + { + if (pass == 0) + { + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + } + else + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + for (S32 i = 0; i < 8; ++i) + { + for (S32 j = 0; j < 8; ++j) + { + LLVector2 tc(i-4+0.5f, j-4+0.5f); + + F32 dist = 1.f-(tc.length()/sqrtf(32.f)); + dist *= scale/64.f; + + tc *= thickness; + tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); + tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); + + gGL.color4f(color.mV[0], + color.mV[1], + color.mV[2], + color.mV[3]*dist); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(3,-1); + } + } + } + + gGL.end(); + + gGL.popMatrix(); + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + + //gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightProgram.bind(); + gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Make sure the selection image gets downloaded and decoded + if (!mFaceSelectImagep) + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + llerrs << "Bad face on selection" << llendl; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Paint 'em red! + color.setVec(1.f, 0.f, 0.f, 0.5f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); + } + int count = mHighlightFaces.size(); + for (S32 i = 0; i < count; i++) + { + LLFace* facep = mHighlightFaces[i]; + facep->renderSelected(LLViewerTexture::sNullImagep, color); + } + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) + { + gHighlightProgram.unbind(); + } +} + +//debug use +U32 LLPipeline::sCurRenderPoolType = 0 ; + +void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + assertInitialized(); + + F64 saved_modelview[16]; + F64 saved_projection[16]; + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + saved_modelview[i] = gGLModelView[i]; + saved_projection[i] = gGLProjection[i]; + } + } + + /////////////////////////////////////////// + // + // Sync and verify GL state + // + // + + stop_glerror(); + + LLVertexBuffer::unbind(); + + // Do verification of GL state + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + if (mRenderDebugMask & RENDER_DEBUG_VERIFY) + { + if (!verify()) + { + llerrs << "Pipeline verification failed!" << llendl; + } + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); + + // Initialize lots of GL state to "safe" values + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + + LLGLSPipeline gls_pipeline; + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + + LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); + + // Toggle backface culling for debugging + LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); + // Set fog + BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); + LLGLEnable fog_enable(use_fog && + !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); + gSky.updateFog(camera.getFar()); + if (!use_fog) + { + sUnderWaterRender = FALSE; + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); + LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + + ////////////////////////////////////////////// + // + // Actually render all of the geometry + // + // + stop_glerror(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + { + LLFastTimer t(FTM_POOLS); + + // HACK: don't calculate local lights if we're rendering the HUD! + // Removing this check will cause bad flickering when there are + // HUD elements being rendered AND the user is in flycam mode -nyx + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + calcNearbyLights(camera); + setupHWLights(NULL); + } + + BOOL occlude = sUseOcclusion > 1; + U32 cur_type = 0; + + pool_set_t::iterator iter1 = mPools.begin(); + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + //debug use + sCurRenderPoolType = cur_type ; + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(camera); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginRenderPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->render(i); + } + poolp->endRenderPass(i); + LLVertexBuffer::unbind(); + if (gDebugGL || gDebugPipeline) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth > 3) + { + if (gDebugSession) + { + ll_fail("GL matrix stack corrupted."); + } + llerrs << "GL matrix stack corrupted!" << llendl; + } + std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); + LLGLState::checkStates(msg); + LLGLState::checkTextureChannels(msg); + LLGLState::checkClientArrays(msg); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(camera); + } + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + + + stop_glerror(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); + + if (!sReflectionRender) + { + renderHighlights(); + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) + { + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + gGLModelView[i] = saved_modelview[i]; + gGLProjection[i] = saved_projection[i]; + } + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); +} + +void LLPipeline::renderGeomDeferred(LLCamera& camera) +{ + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); + + LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + LLFastTimer t2(FTM_POOLS); + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); + stop_glerror(); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + stop_glerror(); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + U32 cur_type = 0; + + gGL.setColorMask(true, true); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderDeferred(i); + } + poolp->endDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth > 3) + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + gGL.setColorMask(true, false); +} + +void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +{ + LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); + LLFastTimer t(FTM_POOLS); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + + calcNearbyLights(camera); + setupHWLights(NULL); + + gGL.setColorMask(true, false); + + pool_set_t::iterator iter1 = mPools.begin(); + BOOL occlude = LLPipeline::sUseOcclusion > 1; + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(camera); + gGL.setColorMask(true, false); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginPostDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderPostDeferred(i); + } + poolp->endPostDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth > 3) + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(camera); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + } +} + +void LLPipeline::renderGeomShadow(LLCamera& camera) +{ + LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLVertexBuffer::unbind(); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) + { + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + + for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginShadowPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderShadow(i); + } + poolp->endShadowPass(i); + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); +} + + +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) +{ + assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + + mTrianglesDrawn += count; + mBatchCount++; + mMaxBatchSize = llmax(mMaxBatchSize, count); + mMinBatchSize = llmin(mMinBatchSize, count); + + if (LLPipeline::sRenderFrameTest) + { + gViewerWindow->getWindow()->swapBuffers(); + ms_sleep(16); + } +} + +void LLPipeline::renderDebug() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + gGL.color4f(1,1,1,1); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + gGL.setColorMask(true, false); + + // Debug stuff. + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderDebug(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + glPushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderDebug(); + glPopMatrix(); + } + } + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(TRUE, FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gGL.color4f(1,1,1,1); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + F32 a = 0.1f; + + F32 col[] = + { + 1,0,0,a, + 0,1,0,a, + 0,0,1,a, + 1,0,1,a, + + 1,1,0,a, + 0,1,1,a, + 1,1,1,a, + 1,0,1,a, + }; + + for (U32 i = 0; i < 8; i++) + { + LLVector3* frust = mShadowCamera[i].mAgentFrustum; + + if (i > 3) + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) + { + continue; + } + + gGL.color4fv(col+(i-4)*4); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.end(); + + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[2].mV); + gGL.end(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[6].mV); + gGL.end(); + } + + + if (i < 4) + { + + if (i == 0 || !mShadowFrustPoints[i].empty()) + { + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); + + F32* c = col+i*4; + gGL.color3fv(c); + + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { + gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); + } + + } + + /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderIntersectingBBoxes(&mShadowCamera[i]); + } + } + } + }*/ + } + } + + if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) + { + // Debug composition layers + F32 x, y; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + if (gAgent.getRegion()) + { + gGL.begin(LLRender::POINTS); + // Draw the composition layer for the region that I'm in. + for (x = 0; x <= 260; x++) + { + for (y = 0; y <= 260; y++) + { + if ((x > 255) || (y > 255)) + { + gGL.color4f(1.f, 0.f, 0.f, 1.f); + } + else + { + gGL.color4f(0.f, 0.f, 1.f, 1.f); + } + F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); + z *= 5.f; + z += 50.f; + gGL.vertex3f(x, y, z); + } + } + gGL.end(); + } + } + + if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) + { + U32 count = 0; + U32 size = mBuildQ2.size(); + LLColor4 col; + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) + { + LLSpatialGroup* group = *iter; + if (group->isDead()) + { + continue; + } + + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + + if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) + { + continue; + } + + if (bridge) + { + gGL.pushMatrix(); + glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + } + + F32 alpha = (F32) (size-count)/size; + + + LLVector2 c(1.f-alpha, alpha); + c.normVec(); + + + ++count; + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f); + group->drawObjectBox(col); + + if (bridge) + { + gGL.popMatrix(); + } + } + } + + gGL.flush(); +} + +void LLPipeline::rebuildPools() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); + + assertInitialized(); + + S32 max_count = mPools.size(); + pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); + while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) + { + if (iter1 == mPools.end()) + { + iter1 = mPools.begin(); + } + LLDrawPool* poolp = *iter1; + + if (poolp->isDead()) + { + mPools.erase(iter1++); + removeFromQuickLookup( poolp ); + if (poolp == mLastRebuildPool) + { + mLastRebuildPool = NULL; + } + delete poolp; + } + else + { + mLastRebuildPool = poolp; + iter1++; + } + max_count--; + } + + if (isAgentAvatarValid()) + { + gAgentAvatarp->rebuildHUD(); + } +} + +void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); + + assertInitialized(); + + switch( new_poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + if (mSimplePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mSimplePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GRASS: + if (mGrassPool) + { + llassert(0); + llwarns << "Ignoring duplicate grass pool." << llendl; + } + else + { + mGrassPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_FULLBRIGHT: + if (mFullbrightPool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mFullbrightPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_INVISIBLE: + if (mInvisiblePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mInvisiblePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GLOW: + if (mGlowPool) + { + llassert(0); + llwarns << "Ignoring duplicate glow pool." << llendl; + } + else + { + mGlowPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_TREE: + mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_TERRAIN: + mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_BUMP: + if (mBumpPool) + { + llassert(0); + llwarns << "Ignoring duplicate bump pool." << llendl; + } + else + { + mBumpPool = new_poolp; + } + break; + + case LLDrawPool::POOL_ALPHA: + if( mAlphaPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; + } + else + { + mAlphaPool = new_poolp; + } + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + if( mSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; + } + else + { + mSkyPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WATER: + if( mWaterPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; + } + else + { + mWaterPool = new_poolp; + } + break; + + case LLDrawPool::POOL_GROUND: + if( mGroundPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; + } + else + { + mGroundPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WL_SKY: + if( mWLSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; + } + else + { + mWLSkyPool = new_poolp; + } + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; + break; + } +} + +void LLPipeline::removePool( LLDrawPool* poolp ) +{ + assertInitialized(); + removeFromQuickLookup(poolp); + mPools.erase(poolp); + delete poolp; +} + +void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) +{ + assertInitialized(); + LLMemType mt(LLMemType::MTYPE_PIPELINE); + switch( poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + llassert(mSimplePool == poolp); + mSimplePool = NULL; + break; + + case LLDrawPool::POOL_GRASS: + llassert(mGrassPool == poolp); + mGrassPool = NULL; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + llassert(mFullbrightPool == poolp); + mFullbrightPool = NULL; + break; + + case LLDrawPool::POOL_INVISIBLE: + llassert(mInvisiblePool == poolp); + mInvisiblePool = NULL; + break; + + case LLDrawPool::POOL_WL_SKY: + llassert(mWLSkyPool == poolp); + mWLSkyPool = NULL; + break; + + case LLDrawPool::POOL_GLOW: + llassert(mGlowPool == poolp); + mGlowPool = NULL; + break; + + case LLDrawPool::POOL_TREE: + #ifdef _DEBUG + { + BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTreePools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_TERRAIN: + #ifdef _DEBUG + { + BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_BUMP: + llassert( poolp == mBumpPool ); + mBumpPool = NULL; + break; + + case LLDrawPool::POOL_ALPHA: + llassert( poolp == mAlphaPool ); + mAlphaPool = NULL; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + llassert( poolp == mSkyPool ); + mSkyPool = NULL; + break; + + case LLDrawPool::POOL_WATER: + llassert( poolp == mWaterPool ); + mWaterPool = NULL; + break; + + case LLDrawPool::POOL_GROUND: + llassert( poolp == mGroundPool ); + mGroundPool = NULL; + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; + break; + } +} + +void LLPipeline::resetDrawOrders() +{ + assertInitialized(); + // Iterate through all of the draw pools and rebuild them. + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + poolp->resetDrawOrders(); + } +} + +//============================================================================ +// Once-per-frame setup of hardware lights, +// including sun/moon, avatar backlight, and up to 6 local lights + +void LLPipeline::setupAvatarLights(BOOL for_edit) +{ + assertInitialized(); + + if (for_edit) + { + LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); + LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light + LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); + LLMatrix4 camera_rot(camera_mat.getMat3()); + camera_rot.invert(); + LLVector4 light_pos = light_pos_cam * camera_rot; + + light_pos.normalize(); + + mHWLightColors[1] = diffuse; + glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV); + glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); + glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV); + glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); + glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); + glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); + glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + } + else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) + { + LLVector3 opposite_pos = -1.f * mSunDir; + LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; + LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); + backlight_pos.normalize(); + + LLColor4 light_diffuse = mSunDiffuse; + LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); + F32 max_component = 0.001f; + for (S32 i = 0; i < 3; i++) + { + if (backlight_diffuse.mV[i] > max_component) + { + max_component = backlight_diffuse.mV[i]; + } + } + F32 backlight_mag; + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; + } + else + { + backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; + } + backlight_diffuse *= backlight_mag / max_component; + + mHWLightColors[1] = backlight_diffuse; + glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction + glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV); + glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); + glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); + glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); + glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); + glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + } + else + { + mHWLightColors[1] = LLColor4::black; + glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV); + glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); + glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + } +} + +static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) +{ + F32 inten = light->getLightIntensity(); + if (inten < .001f) + { + return max_dist; + } + F32 radius = light->getLightRadius(); + BOOL selected = light->isSelected(); + LLVector3 dpos = light->getRenderPosition() - cam_pos; + F32 dist2 = dpos.lengthSquared(); + if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) + { + return max_dist; + } + F32 dist = fsqrtf(dist2); + dist *= 1.f / inten; + dist -= radius; + if (selected) + { + dist -= 10000.f; // selected lights get highest priority + } + if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) + { + // moving lights get a little higher priority (too much causes artifacts) + dist -= light->getLightRadius()*0.25f; + } + return dist; +} + +void LLPipeline::calcNearbyLights(LLCamera& camera) +{ + assertInitialized(); + + if (LLPipeline::sReflectionRender) + { + return; + } + + if (mLightingDetail >= 1) + { + // mNearbyLight (and all light_set_t's) are sorted such that + // begin() == the closest light and rbegin() == the farthest light + const S32 MAX_LOCAL_LIGHTS = 6; +// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent(); + LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? + camera.getOrigin() : + gAgent.getPositionAgent(); + + F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad + + // UPDATE THE EXISTING NEARBY LIGHTS + light_set_t cur_nearby_lights; + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + const Light* light = &(*iter); + LLDrawable* drawable = light->drawable; + LLVOVolume* volight = drawable->getVOVolume(); + if (!volight || !drawable->isState(LLDrawable::LIGHT)) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (light->fade <= -LIGHT_FADE_TIME) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (!sRenderAttachedLights && volight && volight->isAttachment()) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + + F32 dist = calc_light_dist(volight, cam_pos, max_dist); + cur_nearby_lights.insert(Light(drawable, dist, light->fade)); + } + mNearbyLights = cur_nearby_lights; + + // FIND NEW LIGHTS THAT ARE IN RANGE + light_set_t new_nearby_lights; + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); + iter != mLights.end(); ++iter) + { + LLDrawable* drawable = *iter; + LLVOVolume* light = drawable->getVOVolume(); + if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) + { + continue; + } + if (light->isHUDAttachment()) + { + continue; // no lighting from HUD objects + } + F32 dist = calc_light_dist(light, cam_pos, max_dist); + if (dist >= max_dist) + { + continue; + } + if (!sRenderAttachedLights && light && light->isAttachment()) + { + continue; + } + new_nearby_lights.insert(Light(drawable, dist, 0.f)); + if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) + { + new_nearby_lights.erase(--new_nearby_lights.end()); + const Light& last = *new_nearby_lights.rbegin(); + max_dist = last.dist; + } + } + + // INSERT ANY NEW LIGHTS + for (light_set_t::iterator iter = new_nearby_lights.begin(); + iter != new_nearby_lights.end(); iter++) + { + const Light* light = &(*iter); + if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) + { + mNearbyLights.insert(*light); + ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); + } + else + { + // crazy cast so that we can overwrite the fade value + // even though gcc enforces sets as const + // (fade value doesn't affect sort so this is safe) + Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + if (light->dist < farthest_light->dist) + { + if (farthest_light->fade >= 0.f) + { + farthest_light->fade = -gFrameIntervalSeconds; + } + } + else + { + break; // none of the other lights are closer + } + } + } + + } +} + +void LLPipeline::setupHWLights(LLDrawPool* pool) +{ + assertInitialized(); + + // Ambient + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + + // Light 0 = Sun or Moon (All objects) + { + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + mSunDir.setVec(gSky.getSunDirection()); + mSunDiffuse.setVec(gSky.getSunDiffuseColor()); + } + else + { + mSunDir.setVec(gSky.getMoonDirection()); + mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); + } + + F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); + if (max_color > 1.f) + { + mSunDiffuse *= 1.f/max_color; + } + mSunDiffuse.clamp(); + + LLVector4 light_pos(mSunDir, 0.0f); + LLColor4 light_diffuse = mSunDiffuse; + mHWLightColors[0] = light_diffuse; + glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV); + glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV); + glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV); + glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); + glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f); + glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f); + glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f); + glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f); + } + + // Light 1 = Backlight (for avatars) + // (set by enableLightsAvatar) + + S32 cur_light = 2; + + // Nearby lights = LIGHT 2-7 + + mLightMovingMask = 0; + + if (mLightingDetail >= 1) + { + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); ++iter) + { + LLDrawable* drawable = iter->drawable; + LLVOVolume* light = drawable->getVOVolume(); + if (!light) + { + continue; + } + if (drawable->isState(LLDrawable::ACTIVE)) + { + mLightMovingMask |= (1<<cur_light); + } + + LLColor4 light_color = light->getLightColor(); + light_color.mV[3] = 0.0f; + + F32 fade = iter->fade; + if (fade < LIGHT_FADE_TIME) + { + // fade in/out light + if (fade >= 0.f) + { + fade = fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + } + else + { + fade = 1.f + fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + } + fade = llclamp(fade,0.f,1.f); + light_color *= fade; + } + + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = llmax(light->getLightRadius(), 0.001f); + + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[cur_light] = light_color; + S32 gllight = GL_LIGHT0+cur_light; + glLightfv(gllight, GL_POSITION, light_pos_gl.mV); + glLightfv(gllight, GL_DIFFUSE, light_color.mV); + glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); + glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light + { + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const float specular[] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(gllight, GL_SPECULAR, specular); + //llinfos << "boring light" << llendl; + } + cur_light++; + if (cur_light >= 8) + { + break; // safety + } + } + } + for ( ; cur_light < 8 ; cur_light++) + { + mHWLightColors[cur_light] = LLColor4::black; + S32 gllight = GL_LIGHT0+cur_light; + glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV); + glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); + glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); + } + + if (isAgentAvatarValid() && + gAgentAvatarp->mSpecialRenderMode == 3) + { + LLColor4 light_color = LLColor4::white; + light_color.mV[3] = 0.0f; + + LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = 16.f; + + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[2] = light_color; + S32 gllight = GL_LIGHT2; + glLightfv(gllight, GL_POSITION, light_pos_gl.mV); + glLightfv(gllight, GL_DIFFUSE, light_color.mV); + glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); + glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); + glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + } + + // Init GL state + glDisable(GL_LIGHTING); + for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++) + { + glDisable(gllight); + } + mLightMask = 0; +} + +void LLPipeline::enableLights(U32 mask) +{ + assertInitialized(); + + if (mLightingDetail == 0) + { + mask &= 0xf003; // sun and backlight only (and fullbright bit) + } + if (mLightMask != mask) + { + stop_glerror(); + if (!mLightMask) + { + glEnable(GL_LIGHTING); + } + if (mask) + { + stop_glerror(); + for (S32 i=0; i<8; i++) + { + if (mask & (1<<i)) + { + glEnable(GL_LIGHT0 + i); + glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mHWLightColors[i].mV); + } + else + { + glDisable(GL_LIGHT0 + i); + glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV); + } + } + stop_glerror(); + } + else + { + glDisable(GL_LIGHTING); + } + stop_glerror(); + mLightMask = mask; + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + stop_glerror(); + } +} + +void LLPipeline::enableLightsStatic() +{ + assertInitialized(); + U32 mask = 0x01; // Sun + if (mLightingDetail >= 2) + { + mask |= mLightMovingMask; // Hardware moving lights + glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default + } + else + { + mask |= 0xff & (~2); // Hardware local lights + } + enableLights(mask); +} + +void LLPipeline::enableLightsDynamic() +{ + assertInitialized(); + U32 mask = 0xff & (~2); // Local lights + enableLights(mask); + if (mLightingDetail >= 2) + { + glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default + } + + if (isAgentAvatarValid() && getLightingDetail() <= 0) + { + if (gAgentAvatarp->mSpecialRenderMode == 0) // normal + { + gPipeline.enableLightsAvatar(); + } + else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview + { + gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); + } + } +} + +void LLPipeline::enableLightsAvatar() +{ + U32 mask = 0xff; // All lights + setupAvatarLights(FALSE); + enableLights(mask); +} + +void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) +{ + U32 mask = 0x2002; // Avatar backlight only, set ambient + setupAvatarLights(TRUE); + enableLights(mask); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); +} + +void LLPipeline::enableLightsFullbright(const LLColor4& color) +{ + assertInitialized(); + U32 mask = 0x1000; // Non-0 mask, set ambient + enableLights(mask); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + /*if (mLightingDetail >= 2) + { + glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default + }*/ +} + +void LLPipeline::disableLights() +{ + enableLights(0); // no lighting (full bright) + glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default +} + +//============================================================================ + +class LLMenuItemGL; +class LLInvFVBridge; +struct cat_folder_pair; +class LLVOBranch; +class LLVOLeaf; + +void LLPipeline::findReferences(LLDrawable *drawablep) +{ + assertInitialized(); + if (mLights.find(drawablep) != mLights.end()) + { + llinfos << "In mLights" << llendl; + } + if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) + { + llinfos << "In mMovedList" << llendl; + } + if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) + { + llinfos << "In mShiftList" << llendl; + } + if (mRetexturedList.find(drawablep) != mRetexturedList.end()) + { + llinfos << "In mRetexturedList" << llendl; + } + + if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) + { + llinfos << "In mBuildQ1" << llendl; + } + if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) + { + llinfos << "In mBuildQ2" << llendl; + } + + S32 count; + + count = gObjectList.findReferences(drawablep); + if (count) + { + llinfos << "In other drawables: " << count << " references" << llendl; + } +} + +BOOL LLPipeline::verify() +{ + BOOL ok = assertInitialized(); + if (ok) + { + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (!poolp->verify()) + { + ok = FALSE; + } + } + } + + if (!ok) + { + llwarns << "Pipeline verify failed!" << llendl; + } + return ok; +} + +////////////////////////////// +// +// Collision detection +// +// + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * A method to compute a ray-AABB intersection. + * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 + * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) + * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) + * + * Hence this version is faster as well as more robust than the original one. + * + * Should work provided: + * 1) the integer representation of 0.0f is 0x00000000 + * 2) the sign bit of the float is the most significant one + * + * Report bugs: p.terdiman@codercorner.com + * + * \param aabb [in] the axis-aligned bounding box + * \param origin [in] ray origin + * \param dir [in] ray direction + * \param coord [out] impact coordinates + * \return true if ray intersects AABB + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//#define RAYAABB_EPSILON 0.00001f +#define IR(x) ((U32&)x) + +bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) +{ + BOOL Inside = TRUE; + LLVector3 MinB = center - size; + LLVector3 MaxB = center + size; + LLVector3 MaxT; + MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; + + // Find candidate planes. + for(U32 i=0;i<3;i++) + { + if(origin.mV[i] < MinB.mV[i]) + { + coord.mV[i] = MinB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + else if(origin.mV[i] > MaxB.mV[i]) + { + coord.mV[i] = MaxB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + } + + // Ray origin inside bounding box + if(Inside) + { + coord = origin; + return true; + } + + // Get largest of the maxT's for final choice of intersection + U32 WhichPlane = 0; + if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; + if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; + + // Check final candidate actually inside box + if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; + + for(U32 i=0;i<3;i++) + { + if(i!=WhichPlane) + { + coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; + if (epsilon > 0) + { + if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; + } + else + { + if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; + } + } + } + return true; // ray hits box +} + +////////////////////////////// +// +// Macros, functions, and inline methods from other classes +// +// + +void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) +{ + if (drawablep && assertInitialized()) + { + if (is_light) + { + mLights.insert(drawablep); + drawablep->setState(LLDrawable::LIGHT); + } + else + { + drawablep->clearState(LLDrawable::LIGHT); + mLights.erase(drawablep); + } + } +} + +//static +void LLPipeline::toggleRenderType(U32 type) +{ + gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; + if (type == LLPipeline::RENDER_TYPE_WATER) + { + gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; + } +} + +//static +void LLPipeline::toggleRenderTypeControl(void* data) +{ + U32 type = (U32)(intptr_t)data; + U32 bit = (1<<type); + if (gPipeline.hasRenderType(type)) + { + llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; + } + else + { + llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; + } + gPipeline.toggleRenderType(type); +} + +//static +BOOL LLPipeline::hasRenderTypeControl(void* data) +{ + U32 type = (U32)(intptr_t)data; + return gPipeline.hasRenderType(type); +} + +// Allows UI items labeled "Hide foo" instead of "Show foo" +//static +BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) +{ + S32 type = (S32)(intptr_t)data; + return !gPipeline.hasRenderType(type); +} + +//static +void LLPipeline::toggleRenderDebug(void* data) +{ + U32 bit = (U32)(intptr_t)data; + if (gPipeline.hasRenderDebugMask(bit)) + { + llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; + } + else + { + llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; + } + gPipeline.mRenderDebugMask ^= bit; +} + + +//static +BOOL LLPipeline::toggleRenderDebugControl(void* data) +{ + U32 bit = (U32)(intptr_t)data; + return gPipeline.hasRenderDebugMask(bit); +} + +//static +void LLPipeline::toggleRenderDebugFeature(void* data) +{ + U32 bit = (U32)(intptr_t)data; + gPipeline.mRenderDebugFeatureMask ^= bit; +} + + +//static +BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) +{ + U32 bit = (U32)(intptr_t)data; + return gPipeline.hasRenderDebugFeatureMask(bit); +} + +// static +void LLPipeline::setRenderScriptedBeacons(BOOL val) +{ + sRenderScriptedBeacons = val; +} + +// static +void LLPipeline::toggleRenderScriptedBeacons(void*) +{ + sRenderScriptedBeacons = !sRenderScriptedBeacons; +} + +// static +BOOL LLPipeline::getRenderScriptedBeacons(void*) +{ + return sRenderScriptedBeacons; +} + +// static +void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) +{ + sRenderScriptedTouchBeacons = val; +} + +// static +void LLPipeline::toggleRenderScriptedTouchBeacons(void*) +{ + sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; +} + +// static +BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) +{ + return sRenderScriptedTouchBeacons; +} + +// static +void LLPipeline::setRenderPhysicalBeacons(BOOL val) +{ + sRenderPhysicalBeacons = val; +} + +// static +void LLPipeline::toggleRenderPhysicalBeacons(void*) +{ + sRenderPhysicalBeacons = !sRenderPhysicalBeacons; +} + +// static +BOOL LLPipeline::getRenderPhysicalBeacons(void*) +{ + return sRenderPhysicalBeacons; +} + +// static +void LLPipeline::setRenderParticleBeacons(BOOL val) +{ + sRenderParticleBeacons = val; +} + +// static +void LLPipeline::toggleRenderParticleBeacons(void*) +{ + sRenderParticleBeacons = !sRenderParticleBeacons; +} + +// static +BOOL LLPipeline::getRenderParticleBeacons(void*) +{ + return sRenderParticleBeacons; +} + +// static +void LLPipeline::setRenderSoundBeacons(BOOL val) +{ + sRenderSoundBeacons = val; +} + +// static +void LLPipeline::toggleRenderSoundBeacons(void*) +{ + sRenderSoundBeacons = !sRenderSoundBeacons; +} + +// static +BOOL LLPipeline::getRenderSoundBeacons(void*) +{ + return sRenderSoundBeacons; +} + +// static +void LLPipeline::setRenderBeacons(BOOL val) +{ + sRenderBeacons = val; +} + +// static +void LLPipeline::toggleRenderBeacons(void*) +{ + sRenderBeacons = !sRenderBeacons; +} + +// static +BOOL LLPipeline::getRenderBeacons(void*) +{ + return sRenderBeacons; +} + +// static +void LLPipeline::setRenderHighlights(BOOL val) +{ + sRenderHighlight = val; +} + +// static +void LLPipeline::toggleRenderHighlights(void*) +{ + sRenderHighlight = !sRenderHighlight; +} + +// static +BOOL LLPipeline::getRenderHighlights(void*) +{ + return sRenderHighlight; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector3* normal, // return the surface normal at the intersection point + LLVector3* bi_normal // return the surface bi-normal at the intersection point + ) +{ + LLDrawable* drawable = NULL; + + LLVector3 local_end = end; + + LLVector3 position; + + sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + if ((j == LLViewerRegion::PARTITION_VOLUME) || + (j == LLViewerRegion::PARTITION_BRIDGE) || + (j == LLViewerRegion::PARTITION_TERRAIN) || + (j == LLViewerRegion::PARTITION_TREE) || + (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + local_end = position; + } + } + } + } + } + + if (!sPickAvatar) + { + //save hit info in case we need to restore + //due to attachment override + LLVector3 local_normal; + LLVector3 local_binormal; + LLVector2 local_texcoord; + S32 local_face_hit = -1; + + if (face_hit) + { + local_face_hit = *face_hit; + } + if (tex_coord) + { + local_texcoord = *tex_coord; + } + if (bi_normal) + { + local_binormal = *bi_normal; + } + if (normal) + { + local_normal = *normal; + } + + const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; + + //check against avatars + sPickAvatar = TRUE; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + if (!drawable || + !drawable->getVObj()->isAttachment() || + (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) + { //avatar overrides if previously hit drawable is not an attachment or + //attachment is far enough away from detected intersection + drawable = hit; + local_end = position; + } + else + { //prioritize attachments over avatars + position = local_end; + + if (face_hit) + { + *face_hit = local_face_hit; + } + if (tex_coord) + { + *tex_coord = local_texcoord; + } + if (bi_normal) + { + *bi_normal = local_binormal; + } + if (normal) + { + *normal = local_normal; + } + } + } + } + } + } + + //check all avatar nametags (silly, isn't it?) + for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); + ++iter) + { + LLVOAvatar* av = (LLVOAvatar*) *iter; + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) + { + drawable = av->mDrawable; + local_end = position; + } + } + + if (intersection) + { + *intersection = position; + } + + return drawable ? drawable->getVObj().get() : NULL; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector3* normal, // return the surface normal at the intersection point + LLVector3* bi_normal // return the surface bi-normal at the intersection point + ) +{ + LLDrawable* drawable = NULL; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + BOOL toggle = FALSE; + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + toggle = TRUE; + } + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); + if (part) + { + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + } + } + + if (toggle) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + } + return drawable ? drawable->getVObj().get() : NULL; +} + +LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) +{ + if (vobj) + { + LLViewerRegion* region = vobj->getRegion(); + if (region) + { + return region->getSpatialPartition(vobj->getPartitionType()); + } + } + return NULL; +} + + +void LLPipeline::resetVertexBuffers(LLDrawable* drawable) +{ + if (!drawable || drawable->isDead()) + { + return; + } + + for (S32 i = 0; i < drawable->getNumFaces(); i++) + { + LLFace* facep = drawable->getFace(i); + facep->mVertexBuffer = NULL; + facep->mLastVertexBuffer = NULL; + } +} + +void LLPipeline::resetVertexBuffers() +{ + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->resetVertexBuffers(); + } + } + } + + resetDrawOrders(); + + gSky.resetVertexBuffers(); + + if (LLVertexBuffer::sGLCount > 0) + { + LLVertexBuffer::cleanupClass(); + } + + //delete all name pool caches + LLGLNamePool::cleanupPools(); + + if (LLVertexBuffer::sGLCount > 0) + { + llwarns << "VBO wipe failed." << llendl; + } + + if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || + !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || + !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || + !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) + { + llwarns << "VBO name pool cleanup failed." << llendl; + } + + LLVertexBuffer::unbind(); + + LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); +} + +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +{ + LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); + assertInitialized(); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; + mSimplePool->pushBatches(type, mask); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; +} + +void LLPipeline::setUseVBO(BOOL use_vbo) +{ + if (use_vbo != LLVertexBuffer::sEnableVBOs) + { + if (use_vbo) + { + llinfos << "Enabling VBO." << llendl; + } + else + { + llinfos << "Disabling VBO." << llendl; + } + + resetVertexBuffers(); + LLVertexBuffer::initClass(use_vbo, gSavedSettings.getBOOL("RenderVBOMappingDisable")); + } +} + +void LLPipeline::setDisableVBOMapping(BOOL no_vbo_mapping) +{ + if (LLVertexBuffer::sEnableVBOs && no_vbo_mapping != LLVertexBuffer::sDisableVBOMapping) + { + if (no_vbo_mapping) + { + llinfos << "Disabling VBO glMapBufferARB." << llendl; + } + else + { + llinfos << "Enabling VBO glMapBufferARB." << llendl; + } + + resetVertexBuffers(); + LLVertexBuffer::initClass(true, no_vbo_mapping); + } +} + +void apply_cube_face_rotation(U32 face) +{ + switch (face) + { + case 0: + glRotatef(90.f, 0, 1, 0); + glRotatef(180.f, 1, 0, 0); + break; + case 2: + glRotatef(-90.f, 1, 0, 0); + break; + case 4: + glRotatef(180.f, 0, 1, 0); + glRotatef(180.f, 0, 0, 1); + break; + case 1: + glRotatef(-90.f, 0, 1, 0); + glRotatef(180.f, 1, 0, 0); + break; + case 3: + glRotatef(90, 1, 0, 0); + break; + case 5: + glRotatef(180, 0, 0, 1); + break; + } +} + +void validate_framebuffer_object() +{ + GLenum status; + status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + switch(status) + { + case GL_FRAMEBUFFER_COMPLETE_EXT: + //framebuffer OK, no error. + break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Dimensions." << llendl; + break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Attachment." << llendl; + break; + case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + /* choose different formats */ + llerrs << "Framebuffer unsupported." << llendl; + break; + default: + llerrs << "Unknown framebuffer status." << llendl; + break; + } +} + +void LLPipeline::bindScreenToTexture() +{ + +} + +static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + +void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) +{ + LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); + if (!(gPipeline.canUseVertexShaders() && + sRenderGlow)) + { + return; + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + assertInitialized(); + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); + + if (res_mod > 1) + { + tc2 /= (F32) res_mod; + } + + gGL.setColorMask(true, true); + + LLFastTimer ftm(FTM_RENDER_BLOOM); + gGL.color4f(1,1,1,1); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable cull(GL_CULL_FACE); + + enableLightsFullbright(LLColor4(1,1,1,1)); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + LLGLDisable test(GL_ALPHA_TEST); + + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + + /*if (for_snapshot) + { + gGL.getTexUnit(0)->bind(&mGlow[1]); + { + //LLGLEnable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + //LLGLDisable blend(GL_BLEND); + + // If the snapshot is constructed from tiles, calculate which + // tile we're in. + + //from LLViewerCamera::setPerpsective + if (zoom_factor > 1.f) + { + int pos_y = subfield / llceil(zoom_factor); + int pos_x = subfield - (pos_y*llceil(zoom_factor)); + F32 size = 1.f/zoom_factor; + + tc1.set(pos_x*size, pos_y*size); + tc2 = tc1 + LLVector2(size,size); + } + else + { + tc2.set(1,1); + } + + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ADD); + + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.color4f(1,1,1,1); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,1); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(1,-1); + + gGL.texCoord2f(tc2.mV[0], tc2.mV[1]); + gGL.vertex2f(1,1); + + gGL.end(); + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + gGL.flush(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + return; + }*/ + + { + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[2].bindTarget(); + mGlow[2].clear(); + } + + gGlowExtractProgram.bind(); + F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); + F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + gGlowExtractProgram.uniform1f("minLuminance", minLum); + gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); + gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + LLGLEnable blend_on(GL_BLEND); + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); + gGL.getTexUnit(0)->bind(&mScreen); + + gGL.color4f(1,1,1,1); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + + mGlow[2].flush(); + } + + tc1.setVec(0,0); + tc2.setVec(2,2); + + // power of two between 1 and 1024 + U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + const U32 glow_res = llmax(1, + llmin(1024, 1 << glowResPow)); + + S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; + F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + // Use half the glow width if we have the res set to less than 9 so that it looks + // almost the same in either case. + if (glowResPow < 9) + { + delta *= 0.5f; + } + F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + + gGlowProgram.bind(); + gGlowProgram.uniform1f("glowStrength", strength); + + for (S32 i = 0; i < kernel; i++) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[i%2].bindTarget(); + mGlow[i%2].clear(); + } + + if (i == 0) + { + gGL.getTexUnit(0)->bind(&mGlow[2]); + } + else + { + gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); + } + + if (i%2 == 0) + { + gGlowProgram.uniform2f("glowDelta", delta, 0); + } + else + { + gGlowProgram.uniform2f("glowDelta", 0, delta); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + mGlow[i%2].flush(); + } + + gGlowProgram.unbind(); + + if (LLRenderTarget::sUseFBO) + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); + + gGL.flush(); + + LLVertexBuffer::unbind(); + + if (LLPipeline::sRenderDeferred && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + LLGLDisable blend(GL_BLEND); + bindDeferredShader(gDeferredGIFinalProgram); + + S32 channel = gDeferredGIFinalProgram.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(gDeferredGIFinalProgram); + } + else + { + + if (res_mod > 1) + { + tc2 /= (F32) res_mod; + } + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); + buff->allocateBuffer(3,0,TRUE); + + LLStrider<LLVector3> v; + LLStrider<LLVector2> uv1; + LLStrider<LLVector2> uv2; + + buff->getVertexStrider(v); + buff->getTexCoord0Strider(uv1); + buff->getTexCoord1Strider(uv2); + + uv1[0] = LLVector2(0, 0); + uv1[1] = LLVector2(0, 2); + uv1[2] = LLVector2(2, 0); + + uv2[0] = LLVector2(0, 0); + uv2[1] = LLVector2(0, tc2.mV[1]*2.f); + uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); + + v[0] = LLVector3(-1,-1,0); + v[1] = LLVector3(-1,3,0); + v[2] = LLVector3(3,-1,0); + + buff->setBuffer(0); + + LLGLDisable blend(GL_BLEND); + + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + + gGL.getTexUnit(0)->bind(&mGlow[1]); + gGL.getTexUnit(1)->activate(); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); + + + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + + gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->activate(); + + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + + buff->setBuffer(mask); + buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); + + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + } + + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + +} + +static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); + +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +{ + LLFastTimer t(FTM_BIND_DEFERRED); + + if (noise_map == 0xFFFFFFFF) + { + noise_map = mNoiseMap; + } + + LLGLState::checkTextureChannels(); + + shader.bind(); + S32 channel = 0; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredScreen.bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredScreen.bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredScreen.bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (gi_source) + { + BOOL has_gi = FALSE; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + if (channel > -1) + { + has_gi = TRUE; + gGL.getTexUnit(channel)->bind(gi_source, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + } + + if (has_gi) + { + F32 range_x = llmin(mGIRange.mV[0], 1.f); + F32 range_y = llmin(mGIRange.mV[1], 1.f); + + LLVector2 scale(range_x,range_y); + + LLVector2 kern[25]; + + for (S32 i = 0; i < 5; ++i) + { + for (S32 j = 0; j < 5; ++j) + { + S32 idx = i*5+j; + kern[idx].mV[0] = (i-2)*0.5f; + kern[idx].mV[1] = (j-2)*0.5f; + kern[idx].scaleVec(scale); + } + } + + shader.uniform2fv("gi_kern", 25, (F32*) kern); + shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); + shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); + shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); + shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); + } + } + + /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredScreen.bindTexture(3, channel); + }*/ + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f inv_proj = projection.inverse(); + + shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); + shader.uniform4f("viewport", (F32) gGLViewport[0], + (F32) gGLViewport[1], + (F32) gGLViewport[2], + (F32) gGLViewport[3]); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } + + stop_glerror(); + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[light_index].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mEdgeMap.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[1].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[2].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + + stop_glerror(); + + for (U32 i = 0; i < 4; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + for (U32 i = 4; i < 6; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + stop_glerror(); + + F32 mat[16*6]; + for (U32 i = 0; i < 16; i++) + { + mat[i] = mSunShadowMatrix[0].m[i]; + mat[i+16] = mSunShadowMatrix[1].m[i]; + mat[i+32] = mSunShadowMatrix[2].m[i]; + mat[i+48] = mSunShadowMatrix[3].m[i]; + mat[i+64] = mSunShadowMatrix[4].m[i]; + mat[i+80] = mSunShadowMatrix[5].m[i]; + } + + shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + + stop_glerror(); + + channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->enable(channel); + cube_map->bind(); + F64* m = gGLModelView; + + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniform3fv("env_mat[0]", 3, mat); + shader.uniform3fv("env_mat", 3, mat); + } + } + + shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); + shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); + shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); + shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + + shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); + shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + + F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); + shader.uniform1f("ssao_factor", ssao_factor); + shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + + LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; + F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; + // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by + // value factor, and scales remainder by saturation factor + F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, + matrix_nondiag, matrix_diag, matrix_nondiag, + matrix_nondiag, matrix_nondiag, matrix_diag}; + shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + + F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + + shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); + shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); + shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); + shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); + + shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); + shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); + shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); + shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); + shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); + shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); + shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); + shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); + shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); + shader.uniform1f("gi_sample_width", mGILightRadius); + shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); + shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); + shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); + shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); + shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); + + if (shader.getUniformLocation("norm_mat") >= 0) + { + glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); + shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); + } +} + +static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); +static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); +static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); +static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); +static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); +static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); +static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); +static LLFastTimer::DeclareTimer FTM_POST("Post"); + + +void LLPipeline::renderDeferredLighting() +{ + if (!sCull) + { + return; + } + + { + LLFastTimer ftm(FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + { + LLGLDepthTest depth(GL_TRUE); + mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + F32 vert[] = + { + -1,1, + -1,-3, + 3,1, + }; + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + } + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + mDeferredLight[0].bindTarget(); + + if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + { + { //paint shadow/SSAO light map (direct lighting lightmap) + LLFastTimer ftm(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram, 0); + + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + } + else + { + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + } + + mDeferredLight[0].flush(); + + { //global illumination specific block (still experimental) + if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && + gSavedSettings.getBOOL("RenderDeferredGI")) + { + LLFastTimer ftm(FTM_EDGE_DETECTION); + //generate edge map + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + { + gDeferredEdgeProgram.bind(); + mEdgeMap.bindTarget(); + bindDeferredShader(gDeferredEdgeProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredEdgeProgram); + mEdgeMap.flush(); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + { //get luminance map from previous frame's light map + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + //static F32 fade = 1.f; + + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gLuminanceGatherProgram.bind(); + gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + mLuminanceMap.bindTarget(); + bindDeferredShader(gLuminanceGatherProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gLuminanceGatherProgram); + mLuminanceMap.flush(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glGenerateMipmapEXT(GL_TEXTURE_2D); + } + } + + { //paint noisy GI map (bounce lighting lightmap) + LLFastTimer ftm(FTM_GI_TRACE); + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable test(GL_ALPHA_TEST); + + mGIMapPost[0].bindTarget(); + + bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredGIProgram); + mGIMapPost[0].flush(); + } + + U32 pass_count = 0; + if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) + { + pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); + } + + for (U32 i = 0; i < pass_count; ++i) + { //gather/soften indirect lighting map + LLFastTimer ftm(FTM_GI_GATHER); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); + F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); + gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); + gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); + gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); + + mGIMapPost[1].bindTarget(); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mGIMapPost[1].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); + mGIMapPost[0].bindTarget(); + + gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + stop_glerror(); + } + mGIMapPost[0].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + } + } + } + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { //soften direct lighting lightmap + LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mDeferredLight[1].bindTarget(); + + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); + + LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + const U32 kern_length = 4; + F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); + F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; + + LLVector3 gauss[32]; // xweight, yweight, offset + + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } + + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mDeferredLight[1].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredLight[0].bindTarget(); + + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + mDeferredLight[0].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + } + + stop_glerror(); + glPopMatrix(); + stop_glerror(); + glMatrixMode(GL_MODELVIEW); + stop_glerror(); + glPopMatrix(); + stop_glerror(); + + //copy depth and stencil from deferred screen + //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].bindTarget(); + // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + else + { + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + + if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + { //apply sunlight contribution + LLFastTimer ftm(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + { + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + + //full screen blit + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + + unbindDeferredShader(gDeferredSoftenProgram); + } + + { //render sky + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + gPipeline.popRenderTypeMask(); + } + + BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); + BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights"); + + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].flush(); + mDeferredLight[2].bindTarget(); + mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); + } + + if (render_local || render_fullscreen) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list<LLVector4> fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + + std::list<LLVector4> light_colors; + + F32 v[24]; + glVertexPointer(3, GL_FLOAT, 0, v); + BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); + + { + bindDeferredShader(gDeferredLightProgram); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) + { + continue; + } + + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } + + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + if (col.magVecSquared() < 0.001f) + { + continue; + } + + if (s <= 0.001f) + { + continue; + } + + if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + { + continue; + } + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + LLFastTimer ftm(FTM_LOCAL_LIGHTS); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + stop_glerror(); + } + } + else if (render_fullscreen) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + } + } + unbindDeferredShader(gDeferredLightProgram); + } + + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + { + bindDeferredShader(gDeferredMultiLightProgram); + + LLGLDepthTest depth(GL_FALSE); + + //full screen blit + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + U32 count = 0; + + const U32 max_count = 8; + LLVector4 light[max_count]; + LLVector4 col[max_count]; + + glVertexPointer(2, GL_FLOAT, 0, vert); + + F32 far_z = 0.f; + + while (!fullscreen_lights.empty()) + { + LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); + + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + + count++; + if (count == max_count || fullscreen_lights.empty()) + { + gDeferredMultiLightProgram.uniform1i("light_count", count); + gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f("far_z", far_z); + far_z = 0.f; + count = 0; + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + } + + unbindDeferredShader(gDeferredMultiLightProgram); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + } + + gGL.setColorMask(true, true); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[2].flush(); + + mScreen.bindTarget(); + mScreen.clear(GL_COLOR_BUFFER_BIT); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + { //mix various light maps (local, sun, gi) + LLFastTimer ftm(FTM_POST); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); + + gDeferredPostProgram.bind(); + + LLVertexBuffer::unbind(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + unbindDeferredShader(gDeferredPostProgram); + } + } + } + + { //render non-deferred geometry (alpha, fullbright, glow) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + END_RENDER_TYPES); + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + popRenderTypeMask(); + } + + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + } + + mScreen.flush(); + +} + +void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) +{ + //construct frustum + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 params = volume->getSpotLightParams(); + + F32 fov = params.mV[0]; + F32 focus = params.mV[1]; + + LLVector3 pos = drawablep->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + LLVector3 scale = volume->getScale(); + + //get near clip plane + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = pos+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + //matrix from volume space to agent space + LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); + + glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); + glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + + glh::matrix4f screen_to_light = light_to_screen.inverse(); + + F32 s = volume->getLightRadius()*1.5f; + F32 near_clip = dist; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = s+dist-scale.mV[VZ]; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh::vec3f p1(0, 0, -(near_clip+0.01f)); + glh::vec3f p2(0, 0, -(near_clip+1.f)); + + glh::vec3f screen_origin(0, 0, 0); + + light_to_screen.mult_matrix_vec(p1); + light_to_screen.mult_matrix_vec(p2); + light_to_screen.mult_matrix_vec(screen_origin); + + glh::vec3f n = p2-p1; + n.normalize(); + + F32 proj_range = far_clip - near_clip; + glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + screen_to_light = trans * light_proj * screen_to_light; + shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); + shader.uniform1f("proj_near", near_clip); + shader.uniform3fv("proj_p", 1, p1.v); + shader.uniform3fv("proj_n", 1, n.v); + shader.uniform3fv("proj_origin", 1, screen_origin.v); + shader.uniform1f("proj_range", proj_range); + shader.uniform1f("proj_ambiance", params.mV[2]); + S32 s_idx = -1; + + for (U32 i = 0; i < 2; i++) + { + if (mShadowSpotLight[i] == drawablep) + { + s_idx = i; + } + } + + shader.uniform1i("proj_shadow_idx", s_idx); + + if (s_idx >= 0) + { + shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + } + else + { + shader.uniform1f("shadow_fade", 1.f); + } + + { + LLDrawable* potential = drawablep; + //determine if this is a good light for casting shadows + F32 m_pri = volume->getSpotLightPriority(); + + for (U32 i = 0; i < 2; i++) + { + F32 pri = 0.f; + + if (mTargetShadowSpotLight[i].notNull()) + { + pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); + } + + if (m_pri > pri) + { + LLDrawable* temp = mTargetShadowSpotLight[i]; + mTargetShadowSpotLight[i] = potential; + potential = temp; + m_pri = pri; + } + } + } + + LLViewerTexture* img = volume->getLightTexture(); + + S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + if (channel > -1 && img) + { + gGL.getTexUnit(channel)->bind(img); + + F32 lod_range = logf(img->getWidth())/logf(2.f); + + shader.uniform1f("proj_focus", focus); + shader.uniform1f("proj_lod", lod_range); + shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } +} + +void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) +{ + stop_glerror(); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + + for (U32 i = 0; i < 4; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + { + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + for (U32 i = 4; i < 6; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + + S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->disable(); + } + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->activate(); + shader.unbind(); + + LLGLState::checkTextureChannels(); +} + +inline float sgn(float a) +{ + if (a > 0.0F) return (1.0F); + if (a < 0.0F) return (-1.0F); + return (0.0F); +} + +void LLPipeline::generateWaterReflection(LLCamera& camera_in) +{ + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + { + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + { + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + LLCamera camera = camera_in; + camera.setFar(camera.getFar()*0.87654321f); + LLPipeline::sReflectionRender = TRUE; + S32 occlusion = LLPipeline::sUseOcclusion; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + LLPipeline::sUseOcclusion = llmin(occlusion, 1); + + gPipeline.pushRenderTypeMask(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f mat; + + stop_glerror(); + LLPlane plane; + + F32 height = gAgent.getRegion()->getWaterHeight(); + F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); + F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by + + //plane params + LLVector3 pnorm; + F32 pd; + + S32 water_clip = 0; + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + pd = -height; + plane.setVec(pnorm, pd); + water_clip = -1; + } + else + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + pd = height; + plane.setVec(pnorm, pd); + water_clip = 1; + } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //generate planar reflection map + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glClearColor(0,0,0,0); + mWaterRef.bindTarget(); + gGL.setColorMask(true, true); + mWaterRef.clear(); + gGL.setColorMask(true, false); + + mWaterRef.getViewport(gGLViewport); + + stop_glerror(); + + glPushMatrix(); + + mat.set_scale(glh::vec3f(1,1,-1)); + mat.set_translate(glh::vec3f(0,0,height*2.f)); + + glh::matrix4f current = glh_get_current_modelview(); + + mat = current * mat; + + glh_set_current_modelview(mat); + glLoadMatrixf(mat.m); + + LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); + + glh::matrix4f inv_mat = mat.inverse(); + + glh::vec3f origin(0,0,0); + inv_mat.mult_matrix_vec(origin); + + camera.setOrigin(origin.v); + + glCullFace(GL_FRONT); + + static LLCullResult ref_result; + + if (LLDrawPoolWater::sNeedsDistortionUpdate) + { + //initial sky pass (no user clip plane) + { //mask out everything but the sky + gPipeline.pushRenderTypeMask(); + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + static LLCullResult result; + updateCull(camera, result); + stateSort(camera, result); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + renderGeom(camera, TRUE); + gPipeline.popRenderTypeMask(); + } + + gPipeline.pushRenderTypeMask(); + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + if (detail > 0) + { //mask out selected geometry based on reflection detail + if (detail < 4) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); + } + } + } + + LLGLUserClipPlane clip_plane(plane, mat, projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, ref_result, 1); + stateSort(camera, ref_result); + } + + if (LLDrawPoolWater::sNeedsDistortionUpdate) + { + if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + renderGeom(camera); + } + } + + gPipeline.popRenderTypeMask(); + } + glCullFace(GL_BACK); + glPopMatrix(); + mWaterRef.flush(); + glh_set_current_modelview(current); + } + + camera.setOrigin(camera_in.getOrigin()); + //render distortion map + static BOOL last_update = TRUE; + if (last_update) + { + camera.setFar(camera_in.getFar()); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); + stop_glerror(); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; + + if (LLPipeline::sUnderWaterRender) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); + } + LLViewerCamera::updateFrustumPlanes(camera); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + mWaterDis.bindTarget(); + mWaterDis.getViewport(gGLViewport); + + if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) + { + //clip out geometry on the same side of water as the camera + mat = glh_get_current_modelview(); + LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection); + static LLCullResult result; + updateCull(camera, result, water_clip); + stateSort(camera, result); + + gGL.setColorMask(true, true); + mWaterDis.clear(); + gGL.setColorMask(true, false); + + renderGeom(camera); + } + + LLPipeline::sUnderWaterRender = FALSE; + mWaterDis.flush(); + } + last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; + + LLRenderTarget::unbindTarget(); + + LLPipeline::sReflectionRender = FALSE; + + if (!LLRenderTarget::sUseFBO) + { + glClear(GL_DEPTH_BUFFER_BIT); + } + glClearColor(0.f, 0.f, 0.f, 0.f); + gViewerWindow->setup3DViewport(); + gPipeline.popRenderTypeMask(); + LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; + LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; + LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); + LLPipeline::sUseOcclusion = occlusion; + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + } +} + +glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) +{ + glh::matrix4f ret; + + LLVector3 dirN; + LLVector3 upN; + LLVector3 lftN; + + lftN = dir % up; + lftN.normVec(); + + upN = lftN % dir; + upN.normVec(); + + dirN = dir; + dirN.normVec(); + + ret.m[ 0] = lftN[0]; + ret.m[ 1] = upN[0]; + ret.m[ 2] = -dirN[0]; + ret.m[ 3] = 0.f; + + ret.m[ 4] = lftN[1]; + ret.m[ 5] = upN[1]; + ret.m[ 6] = -dirN[1]; + ret.m[ 7] = 0.f; + + ret.m[ 8] = lftN[2]; + ret.m[ 9] = upN[2]; + ret.m[10] = -dirN[2]; + ret.m[11] = 0.f; + + ret.m[12] = -(lftN*pos); + ret.m[13] = -(upN*pos); + ret.m[14] = dirN*pos; + ret.m[15] = 1.f; + + return ret; +} + +glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) +{ + glh::matrix4f ret; + ret.m[ 0] = 2/(max[0]-min[0]); + ret.m[ 4] = 0; + ret.m[ 8] = 0; + ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); + + ret.m[ 1] = 0; + ret.m[ 5] = 2/(max[1]-min[1]); + ret.m[ 9] = 0; + ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); + + ret.m[ 2] = 0; + ret.m[ 6] = 0; + ret.m[10] = 2/(max[2]-min[2]); + ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); + + ret.m[ 3] = 0; + ret.m[ 7] = 0; + ret.m[11] = 0; + ret.m[15] = 1; + + return ret; +} + +static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); +static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); + +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) +{ + LLFastTimer t(FTM_SHADOW_RENDER); + + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = TRUE; + + U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + LLGLEnable cull(GL_CULL_FACE); + + if (use_shader) + { + gDeferredShadowProgram.bind(); + } + + updateCull(shadow_cam, result); + stateSort(shadow_cam, result); + + //generate shadow map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + { + LLGLDepthTest depth(GL_TRUE); + glClear(GL_DEPTH_BUFFER_BIT); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + glColor4f(1,1,1,1); + + stop_glerror(); + + gGL.setColorMask(false, false); + + //glCullFace(GL_FRONT); + + { + LLFastTimer ftm(FTM_SHADOW_SIMPLE); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); + } + else + { + renderGeomShadow(shadow_cam); + } + + { + LLFastTimer ftm(FTM_SHADOW_ALPHA); + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + glColor4f(1,1,1,1); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + + //glCullFace(GL_BACK); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(shadow_cam); + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; +} + +static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) +{ + LLFastTimer t(FTM_VISIBLE_CLOUD); + //get point cloud of intersection of frust and min, max + + if (getVisibleExtents(camera, min, max)) + { + return FALSE; + } + + //get set of planes on bounding box + std::vector<LLPlane> bp; + + bp.push_back(LLPlane(min, LLVector3(-1,0,0))); + bp.push_back(LLPlane(min, LLVector3(0,-1,0))); + bp.push_back(LLPlane(min, LLVector3(0,0,-1))); + bp.push_back(LLPlane(max, LLVector3(1,0,0))); + bp.push_back(LLPlane(max, LLVector3(0,1,0))); + bp.push_back(LLPlane(max, LLVector3(0,0,1))); + + //potential points + std::vector<LLVector3> pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); + + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) + { + pp.push_back(camera.mAgentFrustum[i]); + } + + + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + //camera frustum line segments + const U32 fs[] = + { + 0,1, + 1,2, + 2,3, + 3,1, + + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) + { + for (U32 j = 0; j < 6; ++j) + { + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + + if (fp.empty()) + { + return FALSE; + } + + return TRUE; +} + +void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc) +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) + { + return; + } + + LLVector3 up; + + //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); + + if (lightDir.mV[2] > 0.5f) + { + up = LLVector3(1,0,0); + } + else + { + up = LLVector3(0, 0, 1); + } + + + F32 gi_range = gSavedSettings.getF32("RenderGIRange"); + + U32 res = mGIMap.getWidth(); + + F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); + + //set radius to range at which distance attenuation of incoming photons is near 0 + + F32 lrad = sqrtf(1.f/(atten*0.01f)); + + F32 lrange = lrad+gi_range*0.5f; + + LLVector3 pad(lrange,lrange,lrange); + + glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); + + LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); + + glh::vec3f scp(cp.mV); + view.mult_matrix_vec(scp); + cp.setVec(scp.v); + + F32 pix_width = lrange/(res*0.5f); + + //move cp to the nearest pix_width + for (U32 i = 0; i < 3; i++) + { + cp.mV[i] = llround(cp.mV[i], pix_width); + } + + LLVector3 min = cp-pad; + LLVector3 max = cp+pad; + + //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point + mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; + mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; + mGILightRadius = lrad/lrange*0.5f; + + glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + + LLCamera sun_cam = camera; + + glh::matrix4f eye_view = glh_get_current_modelview(); + + //get eye space to camera space matrix + mGIMatrix = view*eye_view.inverse(); + mGINormalMatrix = mGIMatrix.inverse().transpose(); + mGIInvProj = proj.inverse(); + mGIMatrixProj = proj*mGIMatrix; + + //translate and scale to [0,1] + glh::matrix4f trans(.5f, 0.f, 0.f, .5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + mGIMatrixProj = trans*mGIMatrixProj; + + glh_set_current_modelview(view); + glh_set_current_projection(proj); + + LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); + + sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + static LLCullResult result; + + pushRenderTypeMask(); + + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); + + + + S32 occlude = LLPipeline::sUseOcclusion; + //LLPipeline::sUseOcclusion = 0; + LLPipeline::sShadowRender = TRUE; + + //only render large objects into GI map + sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; + mGIMap.bindTarget(); + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + gGLLastModelView[i] = mGIModelview.m[i]; + gGLLastProjection[i] = mGIProjection.m[i]; + } + + sun_cam.setOrigin(0.f, 0.f, 0.f); + updateCull(sun_cam, result); + stateSort(sun_cam, result); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + mGIProjection = proj; + mGIModelview = view; + + LLGLEnable cull(GL_CULL_FACE); + + //generate GI map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + mGIMap.clear(); + + { + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderGeomDeferred(camera); + } + + mGIMap.flush(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; + sMinRenderSize = 0.f; + + popRenderTypeMask(); + +} + +void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) +{ + if (obj && obj->getVolume()) + { + for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) + { + renderHighlight(*iter, fade); + } + + LLDrawable* drawable = obj->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face) + { + face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); + } + } + } + } +} + +void LLPipeline::generateHighlight(LLCamera& camera) +{ + //render highlighted object as white into offscreen render target + if (mHighlightObject.notNull()) + { + mHighlightSet.insert(HighlightItem(mHighlightObject)); + } + + if (!mHighlightSet.empty()) + { + F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + mHighlight.bindTarget(); + disableLights(); + gGL.setColorMask(true, true); + mHighlight.clear(); + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) + { + std::set<HighlightItem>::iterator cur_iter = iter++; + + if (cur_iter->mItem.isNull()) + { + mHighlightSet.erase(cur_iter); + continue; + } + + if (cur_iter->mItem == mHighlightObject) + { + cur_iter->incrFade(transition); + } + else + { + cur_iter->incrFade(-transition); + if (cur_iter->mFade <= 0.f) + { + mHighlightSet.erase(cur_iter); + continue; + } + } + + renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); + } + + mHighlight.flush(); + gGL.setColorMask(true, false); + gViewerWindow->setup3DViewport(); + } +} + + +void LLPipeline::generateSunShadow(LLCamera& camera) +{ + if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + { + return; + } + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { //store last_modelview of world camera + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + } + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + END_RENDER_TYPES); + + gGL.setColorMask(false, false); + + //get sun view matrix + + //store current projection/modelview matrix + glh::matrix4f saved_proj = glh_get_current_projection(); + glh::matrix4f saved_view = glh_get_current_modelview(); + glh::matrix4f inv_view = saved_view.inverse(); + + glh::matrix4f view[6]; + glh::matrix4f proj[6]; + + //clip contains parallel split distances for 3 splits + LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + + //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); + + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); + + clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + + //currently used for amount to extrude frusta corners for constructing shadow frusta + LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + + LLVector3 lightDir = -mSunDir; + lightDir.normVec(); + + glh::vec3f light_dir(lightDir.mV); + + //create light space camera matrix + + LLVector3 at = lightDir; + + LLVector3 up = camera.getAtAxis(); + + if (fabsf(up*lightDir) > 0.75f) + { + up = camera.getUpAxis(); + } + + /*LLVector3 left = up%at; + up = at%left;*/ + + up.normVec(); + at.normVec(); + + + LLCamera main_camera = camera; + + F32 near_clip = 0.f; + { + //get visible point cloud + std::vector<LLVector3> fp; + + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + + LLVector3 min,max; + getVisiblePointCloud(main_camera,min,max,fp); + + if (fp.empty()) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); + return; + } + + generateGI(camera, lightDir, fp); + + //get good split distances for frustum + for (U32 i = 0; i < fp.size(); ++i) + { + glh::vec3f v(fp[i].mV); + saved_view.mult_matrix_vec(v); + fp[i].setVec(v.v); + } + + min = fp[0]; + max = fp[0]; + + //get camera space bounding box + for (U32 i = 1; i < fp.size(); ++i) + { + update_min_max(min, max, fp[i]); + } + + near_clip = -max.mV[2]; + F32 far_clip = -min.mV[2]*2.f; + + far_clip = llmin(far_clip, 128.f); + far_clip = llmin(far_clip, camera.getFar()); + + F32 range = far_clip-near_clip; + + LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + + F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); + + da = powf(da, split_exp.mV[2]); + + + F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; + + + for (U32 i = 0; i < 4; ++i) + { + F32 x = (F32)(i+1)/4.f; + x = powf(x, sxp); + mSunClipPlanes.mV[i] = near_clip+range*x; + } + } + + // convenience array of 4 near clip plane distances + F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; + + for (S32 j = 0; j < 4; j++) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + + //restore render matrices + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + LLVector3 eye = camera.getOrigin(); + + //camera used for shadow cull/render + LLCamera shadow_cam; + + //create world space camera frustum for this split + shadow_cam = camera; + shadow_cam.setFar(16.f); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + LLVector3* frust = shadow_cam.mAgentFrustum; + + LLVector3 pn = shadow_cam.getAtAxis(); + + LLVector3 min, max; + + //construct 8 corners of split frustum section + for (U32 i = 0; i < 4; i++) + { + LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; + delta.normVec(); + F32 dp = delta*pn; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + } + + shadow_cam.calcAgentFrustumPlanes(frust); + shadow_cam.mFrustumCornerDist = 0.f; + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[j] = shadow_cam; + } + + std::vector<LLVector3> fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + { + //no possible shadow receivers + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = LLVector3(); + mShadowExtents[j][1] = LLVector3(); + mShadowCamera[j+4] = shadow_cam; + } + + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + + continue; + } + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = min; + mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; + } + + + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector<LLVector3> wpf; + + for (U32 i = 0; i < fp.size(); i++) + { + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); + } + + min = wpf[0]; + max = wpf[0]; + + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); + } + + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } + + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); + } + + { + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) + { + off_x = lx; + lp = wpf[i]; + } + } + + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; + + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } + + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } + } + + fovx = acos(fovx); + fovz = acos(fovz); + + F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) + { + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + if (fovx > cutoff || llround(fovz, 0.01f) > cutoff) + { + // llerrs << "WTF?" << llendl; + } + + mShadowFOV.mV[j] = cutoff; + } + + + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); + + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); + + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } + } + } + + shadow_cam.setFar(128.f); + shadow_cam.setOriginAndLookAt(eye, up, center); + + shadow_cam.setOrigin(0,0,0); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } + + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; + + + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + + stop_glerror(); + + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + + { + static LLCullResult result[4]; + + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } + + mShadow[j].flush(); + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowCamera[j+4] = shadow_cam; + } + } + + + //hack to disable projector shadows + static bool clear = true; + bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + + if (gen_shadow) + { + clear = true; + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } + + for (S32 i = 0; i < 2; i++) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + if (mShadowSpotLight[i].isNull()) + { + continue; + } + + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } + + LLDrawable* drawable = mShadowSpotLight[i]; + + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; + + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = center+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + + view[i+4] = view[i+4].inverse(); + + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); + + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } + + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; + + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + + static LLCullResult result[2]; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } + } + else + { + if (clear) + { + clear = false; + for (U32 i = 4; i < 6; i++) + { + mShadow[i].bindTarget(); + mShadow[i].clear(); + mShadow[i].flush(); + } + } + } + + if (!gSavedSettings.getBOOL("CameraOffset")) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + } + else + { + glh_set_current_modelview(view[1]); + glh_set_current_projection(proj[1]); + glLoadMatrixf(view[1].m); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(proj[1].m); + glMatrixMode(GL_MODELVIEW); + } + gGL.setColorMask(true, false); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + popRenderTypeMask(); +} + +void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) +{ + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderGroup(group,type,mask,texture); + } + } +} + +void LLPipeline::generateImpostor(LLVOAvatar* avatar) +{ + LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + static LLCullResult result; + result.clear(); + grabReferences(result); + + if (!avatar || !avatar->mDrawable) + { + return; + } + + assertInitialized(); + + BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + + pushRenderTypeMask(); + + if (muted) + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + } + else + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + END_RENDER_TYPES); + } + + S32 occlusion = sUseOcclusion; + sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; + sImpostorRender = TRUE; + + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + markVisible(avatar->mDrawable, *viewer_camera); + LLVOAvatar::sUseImpostors = FALSE; + + LLVOAvatar::attachment_map_t::iterator iter; + for (iter = avatar->mAttachmentPoints.begin(); + iter != avatar->mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment *attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject* attached_object = (*attachment_iter)) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } + } + } + + stateSort(*LLViewerCamera::getInstance(), result); + + const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); + LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); + + LLCamera camera = *viewer_camera; + + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); + + LLVector2 tdim; + + LLVector3 half_height = (ext[1]-ext[0])*0.5f; + + LLVector3 left = camera.getLeftAxis(); + left *= left; + left.normalize(); + + LLVector3 up = camera.getUpAxis(); + up *= up; + up.normalize(); + + tdim.mV[0] = fabsf(half_height * left); + tdim.mV[1] = fabsf(half_height * up); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0); + F32 distance = (pos-camera.getOrigin()).length(); + F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; + F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f; + glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); + glh_set_current_projection(persp); + glLoadMatrixf(persp.m); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glh::matrix4f mat; + camera.getOpenGLTransform(mat.m); + + mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; + + glLoadMatrixf(mat.m); + glh_set_current_modelview(mat); + + glClearColor(0.0f,0.0f,0.0f,0.0f); + gGL.setColorMask(true, true); + glStencilMask(0xFFFFFFFF); + glClearStencil(0); + + // get the number of pixels per angle + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); + + //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) + U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); + U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); + + if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || + resY != avatar->mImpostor.getHeight()) + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE); + + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(avatar->mImpostor); + } + + gGL.getTexUnit(0)->bind(&avatar->mImpostor); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilMask(0xFFFFFFFF); + glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.bindTarget(); + avatar->mImpostor.clear(); + } + + if (LLPipeline::sRenderDeferred) + { + stop_glerror(); + renderGeomDeferred(camera); + renderGeomPostDeferred(camera); + } + else + { + renderGeom(camera); + } + + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); + + { //create alpha mask based on stencil buffer (grey out if muted) + LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f; + LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f; + + if (LLPipeline::sRenderDeferred) + { + GLuint buff = GL_COLOR_ATTACHMENT0_EXT; + glDrawBuffersARB(1, &buff); + } + + LLGLEnable blend(muted ? 0 : GL_BLEND); + + if (muted) + { + gGL.setColorMask(true, true); + } + else + { + gGL.setColorMask(false, true); + } + + gGL.setSceneBlendType(LLRender::BT_ADD); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + gGL.color4f(1,1,1,1); + gGL.color4ub(64,64,64,255); + gGL.begin(LLRender::QUADS); + gGL.vertex3fv((pos+left-up).mV); + gGL.vertex3fv((pos-left-up).mV); + gGL.vertex3fv((pos-left+up).mV); + gGL.vertex3fv((pos+left+up).mV); + gGL.end(); + gGL.flush(); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + + avatar->mImpostor.flush(); + + avatar->setImpostorDim(tdim); + + LLVOAvatar::sUseImpostors = TRUE; + sUseOcclusion = occlusion; + sReflectionRender = FALSE; + sImpostorRender = FALSE; + sShadowRender = FALSE; + popRenderTypeMask(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + avatar->mNeedsImpostorUpdate = FALSE; + avatar->cacheImpostorValues(); + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); +} + +BOOL LLPipeline::hasRenderBatches(const U32 type) const +{ + return sCull->getRenderMapSize(type) > 0; +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) +{ + return sCull->beginRenderMap(type); +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) +{ + return sCull->endRenderMap(type); +} + +LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() +{ + return sCull->beginAlphaGroups(); +} + +LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() +{ + return sCull->endAlphaGroups(); +} + +BOOL LLPipeline::hasRenderType(const U32 type) const +{ + // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" + // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) + // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely + return (type == 0 ? FALSE : mRenderTypeEnabled[type]); +} + +void LLPipeline::setRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = TRUE; + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + return TRUE; + } + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + return FALSE; +} + +void LLPipeline::pushRenderTypeMask() +{ + std::string cur_mask; + cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.push(cur_mask); +} + +void LLPipeline::popRenderTypeMask() +{ + if (mRenderTypeEnableStack.empty()) + { + llerrs << "Depleted render type stack." << llendl; + } + + memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.pop(); +} + +void LLPipeline::andRenderTypeMask(U32 type, ...) +{ + va_list args; + + BOOL tmp[NUM_RENDER_TYPES]; + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + tmp[i] = FALSE; + } + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + tmp[type] = TRUE; + } + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = tmp[i]; + } + +} + +void LLPipeline::clearRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = FALSE; + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + + diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 483c9515db..e08c815218 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -1,975 +1,975 @@ -#!/usr/bin/env python
-"""\
-@file viewer_manifest.py
-@author Ryan Williams
-@brief Description of all installer viewer files, and methods for packaging
- them into installers for all supported platforms.
-
-$LicenseInfo:firstyear=2006&license=viewerlgpl$
-Second Life Viewer Source Code
-Copyright (C) 2006-2011, Linden Research, Inc.
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation;
-version 2.1 of the License only.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
-Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-$/LicenseInfo$
-"""
-import sys
-import os.path
-import re
-import tarfile
-import time
-viewer_dir = os.path.dirname(__file__)
-# add llmanifest library to our path so we don't have to muck with PYTHONPATH
-sys.path.append(os.path.join(viewer_dir, '../lib/python/indra/util'))
-from llmanifest import LLManifest, main, proper_windows_path, path_ancestors
-
-class ViewerManifest(LLManifest):
- def is_packaging_viewer(self):
- # Some commands, files will only be included
- # if we are packaging the viewer on windows.
- # This manifest is also used to copy
- # files during the build (see copy_w_viewer_manifest
- # and copy_l_viewer_manifest targets)
- return 'package' in self.args['actions']
-
- def construct(self):
- super(ViewerManifest, self).construct()
- self.exclude("*.svn*")
- self.path(src="../../scripts/messages/message_template.msg", dst="app_settings/message_template.msg")
- self.path(src="../../etc/message.xml", dst="app_settings/message.xml")
-
- if self.is_packaging_viewer():
- if self.prefix(src="app_settings"):
- self.exclude("logcontrol.xml")
- self.exclude("logcontrol-dev.xml")
- self.path("*.pem")
- self.path("*.ini")
- self.path("*.xml")
- self.path("*.db2")
-
- # include the entire shaders directory recursively
- self.path("shaders")
- # ... and the entire windlight directory
- self.path("windlight")
- self.end_prefix("app_settings")
-
- if self.prefix(src="character"):
- self.path("*.llm")
- self.path("*.xml")
- self.path("*.tga")
- self.end_prefix("character")
-
- # Include our fonts
- if self.prefix(src="fonts"):
- self.path("*.ttf")
- self.path("*.txt")
- self.end_prefix("fonts")
-
- # skins
- if self.prefix(src="skins"):
- self.path("paths.xml")
- # include the entire textures directory recursively
- if self.prefix(src="*/textures"):
- self.path("*/*.tga")
- self.path("*/*.j2c")
- self.path("*/*.jpg")
- self.path("*/*.png")
- self.path("*.tga")
- self.path("*.j2c")
- self.path("*.jpg")
- self.path("*.png")
- self.path("textures.xml")
- self.end_prefix("*/textures")
- self.path("*/xui/*/*.xml")
- self.path("*/xui/*/widgets/*.xml")
- self.path("*/*.xml")
-
- # Local HTML files (e.g. loading screen)
- if self.prefix(src="*/html"):
- self.path("*.png")
- self.path("*/*/*.html")
- self.path("*/*/*.gif")
- self.end_prefix("*/html")
- self.end_prefix("skins")
-
- # local_assets dir (for pre-cached textures)
- if self.prefix(src="local_assets"):
- self.path("*.j2c")
- self.path("*.tga")
- self.end_prefix("local_assets")
-
- # Files in the newview/ directory
- self.path("gpu_table.txt")
-
- def login_channel(self):
- """Channel reported for login and upgrade purposes ONLY;
- used for A/B testing"""
- # NOTE: Do not return the normal channel if login_channel
- # is not specified, as some code may branch depending on
- # whether or not this is present
- return self.args.get('login_channel')
-
- def grid(self):
- return self.args['grid']
- def channel(self):
- return self.args['channel']
- def channel_unique(self):
- return self.channel().replace("Second Life", "").strip()
- def channel_oneword(self):
- return "".join(self.channel_unique().split())
- def channel_lowerword(self):
- return self.channel_oneword().lower()
-
- def flags_list(self):
- """ Convenience function that returns the command-line flags
- for the grid"""
-
- # Set command line flags relating to the target grid
- grid_flags = ''
- if not self.default_grid():
- grid_flags = "--grid %(grid)s "\
- "--helperuri http://preview-%(grid)s.secondlife.com/helpers/" %\
- {'grid':self.grid()}
-
- # set command line flags for channel
- channel_flags = ''
- if self.login_channel() and self.login_channel() != self.channel():
- # Report a special channel during login, but use default
- channel_flags = '--channel "%s"' % (self.login_channel())
- elif not self.default_channel():
- channel_flags = '--channel "%s"' % self.channel()
-
- # Deal with settings
- setting_flags = ''
- if not self.default_channel() or not self.default_grid():
- if self.default_grid():
- setting_flags = '--settings settings_%s.xml'\
- % self.channel_lowerword()
- else:
- setting_flags = '--settings settings_%s_%s.xml'\
- % (self.grid(), self.channel_lowerword())
-
- return " ".join((channel_flags, grid_flags, setting_flags)).strip()
-
-
-class WindowsManifest(ViewerManifest):
- def final_exe(self):
- if self.default_channel():
- if self.default_grid():
- return "SecondLife.exe"
- else:
- return "SecondLifePreview.exe"
- else:
- return ''.join(self.channel().split()) + '.exe'
-
- def test_msvcrt_and_copy_action(self, src, dst):
- # This is used to test a dll manifest.
- # It is used as a temporary override during the construct method
- from test_win32_manifest import test_assembly_binding
- if src and (os.path.exists(src) or os.path.islink(src)):
- # ensure that destination path exists
- self.cmakedirs(os.path.dirname(dst))
- self.created_paths.append(dst)
- if not os.path.isdir(src):
- if(self.args['configuration'].lower() == 'debug'):
- test_assembly_binding(src, "Microsoft.VC80.DebugCRT", "8.0.50727.4053")
- else:
- test_assembly_binding(src, "Microsoft.VC80.CRT", "8.0.50727.4053")
- self.ccopy(src,dst)
- else:
- raise Exception("Directories are not supported by test_CRT_and_copy_action()")
- else:
- print "Doesn't exist:", src
-
- def test_for_no_msvcrt_manifest_and_copy_action(self, src, dst):
- # This is used to test that no manifest for the msvcrt exists.
- # It is used as a temporary override during the construct method
- from test_win32_manifest import test_assembly_binding
- from test_win32_manifest import NoManifestException, NoMatchingAssemblyException
- if src and (os.path.exists(src) or os.path.islink(src)):
- # ensure that destination path exists
- self.cmakedirs(os.path.dirname(dst))
- self.created_paths.append(dst)
- if not os.path.isdir(src):
- try:
- if(self.args['configuration'].lower() == 'debug'):
- test_assembly_binding(src, "Microsoft.VC80.DebugCRT", "")
- else:
- test_assembly_binding(src, "Microsoft.VC80.CRT", "")
- raise Exception("Unknown condition")
- except NoManifestException, err:
- pass
- except NoMatchingAssemblyException, err:
- pass
-
- self.ccopy(src,dst)
- else:
- raise Exception("Directories are not supported by test_CRT_and_copy_action()")
- else:
- print "Doesn't exist:", src
-
- def enable_crt_manifest_check(self):
- if self.is_packaging_viewer():
- WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action
-
- def enable_no_crt_manifest_check(self):
- if self.is_packaging_viewer():
- WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action
-
- def disable_manifest_check(self):
- if self.is_packaging_viewer():
- del WindowsManifest.copy_action
-
- def construct(self):
- super(WindowsManifest, self).construct()
-
- self.enable_crt_manifest_check()
-
- if self.is_packaging_viewer():
- # Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe.
- self.path(src='%s/secondlife-bin.exe' % self.args['configuration'], dst=self.final_exe())
-
- # Plugin host application
- self.path(os.path.join(os.pardir,
- 'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"),
- "slplugin.exe")
-
- self.disable_manifest_check()
-
- self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat")
-
- # Get shared libs from the shared libs staging directory
- if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']),
- dst=""):
-
- self.enable_crt_manifest_check()
-
- # Get llcommon and deps. If missing assume static linkage and continue.
- try:
- self.path('llcommon.dll')
- self.path('libapr-1.dll')
- self.path('libaprutil-1.dll')
- self.path('libapriconv-1.dll')
- except RuntimeError, err:
- print err.message
- print "Skipping llcommon.dll (assuming llcommon was linked statically)"
-
- self.disable_manifest_check()
-
- # Get fmod dll, continue if missing
- try:
- self.path("fmod.dll")
- except:
- print "Skipping fmod.dll"
-
- # For textures
- if self.args['configuration'].lower() == 'debug':
- self.path("openjpegd.dll")
- else:
- self.path("openjpeg.dll")
-
- # These need to be installed as a SxS assembly, currently a 'private' assembly.
- # See http://msdn.microsoft.com/en-us/library/ms235291(VS.80).aspx
- if self.args['configuration'].lower() == 'debug':
- self.path("msvcr80d.dll")
- self.path("msvcp80d.dll")
- self.path("Microsoft.VC80.DebugCRT.manifest")
- else:
- self.path("msvcr80.dll")
- self.path("msvcp80.dll")
- self.path("Microsoft.VC80.CRT.manifest")
-
- # Vivox runtimes
- self.path("SLVoice.exe")
- self.path("vivoxsdk.dll")
- self.path("ortp.dll")
- self.path("libsndfile-1.dll")
- self.path("zlib1.dll")
- self.path("vivoxplatform.dll")
- self.path("vivoxoal.dll")
-
- # For google-perftools tcmalloc allocator.
- try:
- if self.args['configuration'].lower() == 'debug':
- self.path('libtcmalloc_minimal-debug.dll')
- else:
- self.path('libtcmalloc_minimal.dll')
- except:
- print "Skipping libtcmalloc_minimal.dll"
-
- self.end_prefix()
-
- self.path(src="licenses-win32.txt", dst="licenses.txt")
- self.path("featuretable.txt")
- self.path("featuretable_xp.txt")
-
- # For use in crash reporting (generates minidumps)
- self.path("dbghelp.dll")
-
- self.enable_no_crt_manifest_check()
-
- # Media plugins - QuickTime
- if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"):
- self.path("media_plugin_quicktime.dll")
- self.end_prefix()
-
- # Media plugins - WebKit/Qt
- if self.prefix(src='../media_plugins/webkit/%s' % self.args['configuration'], dst="llplugin"):
- self.path("media_plugin_webkit.dll")
- self.end_prefix()
-
- # winmm.dll shim
- if self.prefix(src='../media_plugins/winmmshim/%s' % self.args['configuration'], dst=""):
- self.path("winmm.dll")
- self.end_prefix()
-
-
- if self.args['configuration'].lower() == 'debug':
- if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'debug'),
- dst="llplugin"):
- self.path("libeay32.dll")
- self.path("qtcored4.dll")
- self.path("qtguid4.dll")
- self.path("qtnetworkd4.dll")
- self.path("qtopengld4.dll")
- self.path("qtwebkitd4.dll")
- self.path("qtxmlpatternsd4.dll")
- self.path("ssleay32.dll")
-
- # For WebKit/Qt plugin runtimes (image format plugins)
- if self.prefix(src="imageformats", dst="imageformats"):
- self.path("qgifd4.dll")
- self.path("qicod4.dll")
- self.path("qjpegd4.dll")
- self.path("qmngd4.dll")
- self.path("qsvgd4.dll")
- self.path("qtiffd4.dll")
- self.end_prefix()
-
- # For WebKit/Qt plugin runtimes (codec/character encoding plugins)
- if self.prefix(src="codecs", dst="codecs"):
- self.path("qcncodecsd4.dll")
- self.path("qjpcodecsd4.dll")
- self.path("qkrcodecsd4.dll")
- self.path("qtwcodecsd4.dll")
- self.end_prefix()
-
- self.end_prefix()
- else:
- if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'release'),
- dst="llplugin"):
- self.path("libeay32.dll")
- self.path("qtcore4.dll")
- self.path("qtgui4.dll")
- self.path("qtnetwork4.dll")
- self.path("qtopengl4.dll")
- self.path("qtwebkit4.dll")
- self.path("qtxmlpatterns4.dll")
- self.path("ssleay32.dll")
-
- # For WebKit/Qt plugin runtimes (image format plugins)
- if self.prefix(src="imageformats", dst="imageformats"):
- self.path("qgif4.dll")
- self.path("qico4.dll")
- self.path("qjpeg4.dll")
- self.path("qmng4.dll")
- self.path("qsvg4.dll")
- self.path("qtiff4.dll")
- self.end_prefix()
-
- # For WebKit/Qt plugin runtimes (codec/character encoding plugins)
- if self.prefix(src="codecs", dst="codecs"):
- self.path("qcncodecs4.dll")
- self.path("qjpcodecs4.dll")
- self.path("qkrcodecs4.dll")
- self.path("qtwcodecs4.dll")
- self.end_prefix()
-
- self.end_prefix()
-
- self.disable_manifest_check()
-
- # pull in the crash logger and updater from other projects
- # tag:"crash-logger" here as a cue to the exporter
- self.path(src='../win_crash_logger/%s/windows-crash-logger.exe' % self.args['configuration'],
- dst="win_crash_logger.exe")
- self.path(src='../win_updater/%s/windows-updater.exe' % self.args['configuration'],
- dst="updater.exe")
-
- if not self.is_packaging_viewer():
- self.package_file = "copied_deps"
-
- def nsi_file_commands(self, install=True):
- def wpath(path):
- if path.endswith('/') or path.endswith(os.path.sep):
- path = path[:-1]
- path = path.replace('/', '\\')
- return path
-
- result = ""
- dest_files = [pair[1] for pair in self.file_list if pair[0] and os.path.isfile(pair[1])]
- # sort deepest hierarchy first
- dest_files.sort(lambda a,b: cmp(a.count(os.path.sep),b.count(os.path.sep)) or cmp(a,b))
- dest_files.reverse()
- out_path = None
- for pkg_file in dest_files:
- rel_file = os.path.normpath(pkg_file.replace(self.get_dst_prefix()+os.path.sep,''))
- installed_dir = wpath(os.path.join('$INSTDIR', os.path.dirname(rel_file)))
- pkg_file = wpath(os.path.normpath(pkg_file))
- if installed_dir != out_path:
- if install:
- out_path = installed_dir
- result += 'SetOutPath ' + out_path + '\n'
- if install:
- result += 'File ' + pkg_file + '\n'
- else:
- result += 'Delete ' + wpath(os.path.join('$INSTDIR', rel_file)) + '\n'
- # at the end of a delete, just rmdir all the directories
- if not install:
- deleted_file_dirs = [os.path.dirname(pair[1].replace(self.get_dst_prefix()+os.path.sep,'')) for pair in self.file_list]
- # find all ancestors so that we don't skip any dirs that happened to have no non-dir children
- deleted_dirs = []
- for d in deleted_file_dirs:
- deleted_dirs.extend(path_ancestors(d))
- # sort deepest hierarchy first
- deleted_dirs.sort(lambda a,b: cmp(a.count(os.path.sep),b.count(os.path.sep)) or cmp(a,b))
- deleted_dirs.reverse()
- prev = None
- for d in deleted_dirs:
- if d != prev: # skip duplicates
- result += 'RMDir ' + wpath(os.path.join('$INSTDIR', os.path.normpath(d))) + '\n'
- prev = d
-
- return result
-
- def package_finish(self):
- # a standard map of strings for replacing in the templates
- substitution_strings = {
- 'version' : '.'.join(self.args['version']),
- 'version_short' : '.'.join(self.args['version'][:-1]),
- 'version_dashes' : '-'.join(self.args['version']),
- 'final_exe' : self.final_exe(),
- 'grid':self.args['grid'],
- 'grid_caps':self.args['grid'].upper(),
- # escape quotes becase NSIS doesn't handle them well
- 'flags':self.flags_list().replace('"', '$\\"'),
- 'channel':self.channel(),
- 'channel_oneword':self.channel_oneword(),
- 'channel_unique':self.channel_unique(),
- }
-
- version_vars = """
- !define INSTEXE "%(final_exe)s"
- !define VERSION "%(version_short)s"
- !define VERSION_LONG "%(version)s"
- !define VERSION_DASHES "%(version_dashes)s"
- """ % substitution_strings
- if self.default_channel():
- if self.default_grid():
- # release viewer
- installer_file = "Second_Life_%(version_dashes)s_Setup.exe"
- grid_vars_template = """
- OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLifeViewer2"
- !define SHORTCUT "Second Life Viewer 2"
- !define URLNAME "secondlife"
- Caption "Second Life ${VERSION}"
- """
- else:
- # beta grid viewer
- installer_file = "Second_Life_%(version_dashes)s_(%(grid_caps)s)_Setup.exe"
- grid_vars_template = """
- OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLife%(grid_caps)s"
- !define SHORTCUT "Second Life (%(grid_caps)s)"
- !define URLNAME "secondlife%(grid)s"
- !define UNINSTALL_SETTINGS 1
- Caption "Second Life %(grid)s ${VERSION}"
- """
- else:
- # some other channel on some grid
- installer_file = "Second_Life_%(version_dashes)s_%(channel_oneword)s_Setup.exe"
- grid_vars_template = """
- OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLife%(channel_oneword)s"
- !define SHORTCUT "%(channel)s"
- !define URLNAME "secondlife"
- !define UNINSTALL_SETTINGS 1
- Caption "%(channel)s ${VERSION}"
- """
- if 'installer_name' in self.args:
- installer_file = self.args['installer_name']
- else:
- installer_file = installer_file % substitution_strings
- substitution_strings['installer_file'] = installer_file
-
- tempfile = "secondlife_setup_tmp.nsi"
- # the following replaces strings in the nsi template
- # it also does python-style % substitution
- self.replace_in("installers/windows/installer_template.nsi", tempfile, {
- "%%VERSION%%":version_vars,
- "%%SOURCE%%":self.get_src_prefix(),
- "%%GRID_VARS%%":grid_vars_template % substitution_strings,
- "%%INSTALL_FILES%%":self.nsi_file_commands(True),
- "%%DELETE_FILES%%":self.nsi_file_commands(False)})
-
- # We use the Unicode version of NSIS, available from
- # http://www.scratchpaper.com/
- # Check two paths, one for Program Files, and one for Program Files (x86).
- # Yay 64bit windows.
- NSIS_path = os.path.expandvars('${ProgramFiles}\\NSIS\\Unicode\\makensis.exe')
- if not os.path.exists(NSIS_path):
- NSIS_path = os.path.expandvars('${ProgramFiles(x86)}\\NSIS\\Unicode\\makensis.exe')
- self.run_command('"' + proper_windows_path(NSIS_path) + '" ' + self.dst_path_of(tempfile))
- # self.remove(self.dst_path_of(tempfile))
- # If we're on a build machine, sign the code using our Authenticode certificate. JC
- sign_py = os.path.expandvars("${SIGN}")
- if not sign_py or sign_py == "${SIGN}":
- sign_py = 'C:\\buildscripts\\code-signing\\sign.py'
- else:
- sign_py = sign_py.replace('\\', '\\\\\\\\')
- python = os.path.expandvars("${PYTHON}")
- if not python or python == "${PYTHON}":
- python = 'python'
- if os.path.exists(sign_py):
- self.run_command("%s %s %s" % (python, sign_py, self.dst_path_of(installer_file).replace('\\', '\\\\\\\\')))
- else:
- print "Skipping code signing,", sign_py, "does not exist"
- self.created_path(self.dst_path_of(installer_file))
- self.package_file = installer_file
-
-
-class DarwinManifest(ViewerManifest):
- def is_packaging_viewer(self):
- # darwin requires full app bundle packaging even for debugging.
- return True
-
- def construct(self):
- # copy over the build result (this is a no-op if run within the xcode script)
- self.path(self.args['configuration'] + "/Second Life.app", dst="")
-
- if self.prefix(src="", dst="Contents"): # everything goes in Contents
- self.path("Info-SecondLife.plist", dst="Info.plist")
-
- # copy additional libs in <bundle>/Contents/MacOS/
- self.path("../../libraries/universal-darwin/lib_release/libndofdev.dylib", dst="MacOS/libndofdev.dylib")
-
- self.path("../viewer_components/updater/scripts/darwin/update_install", "MacOS/update_install")
-
- # most everything goes in the Resources directory
- if self.prefix(src="", dst="Resources"):
- super(DarwinManifest, self).construct()
-
- if self.prefix("cursors_mac"):
- self.path("*.tif")
- self.end_prefix("cursors_mac")
-
- self.path("licenses-mac.txt", dst="licenses.txt")
- self.path("featuretable_mac.txt")
- self.path("SecondLife.nib")
-
- # If we are not using the default channel, use the 'Firstlook
- # icon' to show that it isn't a stable release.
- if self.default_channel() and self.default_grid():
- self.path("secondlife.icns")
- else:
- self.path("secondlife_firstlook.icns", "secondlife.icns")
- self.path("SecondLife.nib")
-
- # Translations
- self.path("English.lproj")
- self.path("German.lproj")
- self.path("Japanese.lproj")
- self.path("Korean.lproj")
- self.path("da.lproj")
- self.path("es.lproj")
- self.path("fr.lproj")
- self.path("hu.lproj")
- self.path("it.lproj")
- self.path("nl.lproj")
- self.path("pl.lproj")
- self.path("pt.lproj")
- self.path("ru.lproj")
- self.path("tr.lproj")
- self.path("uk.lproj")
- self.path("zh-Hans.lproj")
-
- # SLVoice and vivox lols
- self.path("vivox-runtime/universal-darwin/libsndfile.dylib", "libsndfile.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxoal.dylib", "libvivoxoal.dylib")
- self.path("vivox-runtime/universal-darwin/libortp.dylib", "libortp.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxsdk.dylib", "libvivoxsdk.dylib")
- self.path("vivox-runtime/universal-darwin/libvivoxplatform.dylib", "libvivoxplatform.dylib")
- self.path("vivox-runtime/universal-darwin/SLVoice", "SLVoice")
-
- libdir = "../../libraries/universal-darwin/lib_release"
- dylibs = {}
-
- # Need to get the llcommon dll from any of the build directories as well
- lib = "llcommon"
- libfile = "lib%s.dylib" % lib
- try:
- self.path(self.find_existing_file(os.path.join(os.pardir,
- lib,
- self.args['configuration'],
- libfile),
- os.path.join(libdir, libfile)),
- dst=libfile)
- except RuntimeError:
- print "Skipping %s" % libfile
- dylibs[lib] = False
- else:
- dylibs[lib] = True
-
- if dylibs["llcommon"]:
- for libfile in ("libapr-1.0.3.7.dylib",
- "libaprutil-1.0.3.8.dylib",
- "libexpat.0.5.0.dylib",
- "libexception_handler.dylib",
- ):
- self.path(os.path.join(libdir, libfile), libfile)
-
- try:
- # FMOD for sound
- self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib")
- except:
- print "Skipping FMOD - not found"
-
- # our apps
- self.path("../mac_crash_logger/" + self.args['configuration'] + "/mac-crash-logger.app", "mac-crash-logger.app")
- self.path("../mac_updater/" + self.args['configuration'] + "/mac-updater.app", "mac-updater.app")
-
- # plugin launcher
- self.path("../llplugin/slplugin/" + self.args['configuration'] + "/SLPlugin.app", "SLPlugin.app")
-
- # our apps dependencies on shared libs
- if dylibs["llcommon"]:
- mac_crash_logger_res_path = self.dst_path_of("mac-crash-logger.app/Contents/Resources")
- mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources")
- slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources")
- for libfile in ("libllcommon.dylib",
- "libapr-1.0.3.7.dylib",
- "libaprutil-1.0.3.8.dylib",
- "libexpat.0.5.0.dylib",
- "libexception_handler.dylib",
- ):
- target_lib = os.path.join('../../..', libfile)
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(mac_crash_logger_res_path, libfile)}
- )
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(mac_updater_res_path, libfile)}
- )
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(slplugin_res_path, libfile)}
- )
-
- # plugins
- if self.prefix(src="", dst="llplugin"):
- self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib")
- self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib")
- self.path("../../libraries/universal-darwin/lib_release/libllqtwebkit.dylib", "libllqtwebkit.dylib")
-
- self.end_prefix("llplugin")
-
- # command line arguments for connecting to the proper grid
- self.put_in_file(self.flags_list(), 'arguments.txt')
-
- self.end_prefix("Resources")
-
- self.end_prefix("Contents")
-
- # NOTE: the -S argument to strip causes it to keep enough info for
- # annotated backtraces (i.e. function names in the crash log). 'strip' with no
- # arguments yields a slightly smaller binary but makes crash logs mostly useless.
- # This may be desirable for the final release. Or not.
- if ("package" in self.args['actions'] or
- "unpacked" in self.args['actions']):
- self.run_command('strip -S %(viewer_binary)r' %
- { 'viewer_binary' : self.dst_path_of('Contents/MacOS/Second Life')})
-
- def copy_finish(self):
- # Force executable permissions to be set for scripts
- # see CHOP-223 and http://mercurial.selenic.com/bts/issue1802
- for script in 'Contents/MacOS/update_install',:
- self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script))
-
- def package_finish(self):
- channel_standin = 'Second Life Viewer 2' # hah, our default channel is not usable on its own
- if not self.default_channel():
- channel_standin = self.channel()
-
- imagename="SecondLife_" + '_'.join(self.args['version'])
-
- # MBW -- If the mounted volume name changes, it breaks the .DS_Store's background image and icon positioning.
- # If we really need differently named volumes, we'll need to create multiple DS_Store file images, or use some other trick.
-
- volname="Second Life Installer" # DO NOT CHANGE without understanding comment above
-
- if self.default_channel():
- if not self.default_grid():
- # beta case
- imagename = imagename + '_' + self.args['grid'].upper()
- else:
- # first look, etc
- imagename = imagename + '_' + self.channel_oneword().upper()
-
- sparsename = imagename + ".sparseimage"
- finalname = imagename + ".dmg"
- # make sure we don't have stale files laying about
- self.remove(sparsename, finalname)
-
- self.run_command('hdiutil create %(sparse)r -volname %(vol)r -fs HFS+ -type SPARSE -megabytes 700 -layout SPUD' % {
- 'sparse':sparsename,
- 'vol':volname})
-
- # mount the image and get the name of the mount point and device node
- hdi_output = self.run_command('hdiutil attach -private %r' % sparsename)
- try:
- devfile = re.search("/dev/disk([0-9]+)[^s]", hdi_output).group(0).strip()
- volpath = re.search('HFS\s+(.+)', hdi_output).group(1).strip()
-
- if devfile != '/dev/disk1':
- # adding more debugging info based upon nat's hunches to the
- # logs to help track down 'SetFile -a V' failures -brad
- print "WARNING: 'SetFile -a V' command below is probably gonna fail"
-
- # Copy everything in to the mounted .dmg
-
- if self.default_channel() and not self.default_grid():
- app_name = "Second Life " + self.args['grid']
- else:
- app_name = channel_standin.strip()
-
- # Hack:
- # Because there is no easy way to coerce the Finder into positioning
- # the app bundle in the same place with different app names, we are
- # adding multiple .DS_Store files to svn. There is one for release,
- # one for release candidate and one for first look. Any other channels
- # will use the release .DS_Store, and will look broken.
- # - Ambroff 2008-08-20
- dmg_template = os.path.join(
- 'installers',
- 'darwin',
- '%s-dmg' % "".join(self.channel_unique().split()).lower())
-
- if not os.path.exists (self.src_path_of(dmg_template)):
- dmg_template = os.path.join ('installers', 'darwin', 'release-dmg')
-
- for s,d in {self.get_dst_prefix():app_name + ".app",
- os.path.join(dmg_template, "_VolumeIcon.icns"): ".VolumeIcon.icns",
- os.path.join(dmg_template, "background.jpg"): "background.jpg",
- os.path.join(dmg_template, "_DS_Store"): ".DS_Store"}.items():
- print "Copying to dmg", s, d
- self.copy_action(self.src_path_of(s), os.path.join(volpath, d))
-
- # Hide the background image, DS_Store file, and volume icon file (set their "visible" bit)
- for f in ".VolumeIcon.icns", "background.jpg", ".DS_Store":
- pathname = os.path.join(volpath, f)
- # We've observed mysterious "no such file" failures of the SetFile
- # command, especially on the first file listed above -- yet
- # subsequent inspection of the target directory confirms it's
- # there. Timing problem with copy command? Try to handle.
- for x in xrange(3):
- if os.path.exists(pathname):
- print "Confirmed existence: %r" % pathname
- break
- print "Waiting for %s copy command to complete (%s)..." % (f, x+1)
- sys.stdout.flush()
- time.sleep(1)
- # If we fall out of the loop above without a successful break, oh
- # well, possibly we've mistaken the nature of the problem. In any
- # case, don't hang up the whole build looping indefinitely, let
- # the original problem manifest by executing the desired command.
- self.run_command('SetFile -a V %r' % pathname)
-
- # Create the alias file (which is a resource file) from the .r
- self.run_command('Rez %r -o %r' %
- (self.src_path_of("installers/darwin/release-dmg/Applications-alias.r"),
- os.path.join(volpath, "Applications")))
-
- # Set the alias file's alias and custom icon bits
- self.run_command('SetFile -a AC %r' % os.path.join(volpath, "Applications"))
-
- # Set the disk image root's custom icon bit
- self.run_command('SetFile -a C %r' % volpath)
- finally:
- # Unmount the image even if exceptions from any of the above
- self.run_command('hdiutil detach -force %r' % devfile)
-
- print "Converting temp disk image to final disk image"
- self.run_command('hdiutil convert %(sparse)r -format UDZO -imagekey zlib-level=9 -o %(final)r' % {'sparse':sparsename, 'final':finalname})
- # get rid of the temp file
- self.package_file = finalname
- self.remove(sparsename)
-
-class LinuxManifest(ViewerManifest):
- def construct(self):
- super(LinuxManifest, self).construct()
- self.path("licenses-linux.txt","licenses.txt")
- self.path("res/ll_icon.png","secondlife_icon.png")
- if self.prefix("linux_tools", dst=""):
- self.path("client-readme.txt","README-linux.txt")
- self.path("client-readme-voice.txt","README-linux-voice.txt")
- self.path("client-readme-joystick.txt","README-linux-joystick.txt")
- self.path("wrapper.sh","secondlife")
- self.path("handle_secondlifeprotocol.sh", "etc/handle_secondlifeprotocol.sh")
- self.path("register_secondlifeprotocol.sh", "etc/register_secondlifeprotocol.sh")
- self.path("refresh_desktop_app_entry.sh", "etc/refresh_desktop_app_entry.sh")
- self.path("launch_url.sh","etc/launch_url.sh")
- self.path("install.sh")
- self.end_prefix("linux_tools")
-
- # Create an appropriate gridargs.dat for this package, denoting required grid.
- self.put_in_file(self.flags_list(), 'etc/gridargs.dat')
-
- self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin")
- self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin")
- self.path("../linux_updater/linux-updater", "bin/linux-updater.bin")
- self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin")
-
- if self.prefix("res-sdl"):
- self.path("*")
- # recurse
- self.end_prefix("res-sdl")
-
- self.path("../viewer_components/updater/scripts/linux/update_install", "bin/update_install")
-
- # plugins
- if self.prefix(src="", dst="bin/llplugin"):
- self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so")
- self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so")
- self.end_prefix("bin/llplugin")
-
- try:
- self.path("../llcommon/libllcommon.so", "lib/libllcommon.so")
- except:
- print "Skipping llcommon.so (assuming llcommon was linked statically)"
-
- self.path("featuretable_linux.txt")
-
- def copy_finish(self):
- # Force executable permissions to be set for scripts
- # see CHOP-223 and http://mercurial.selenic.com/bts/issue1802
- for script in 'secondlife', 'bin/update_install':
- self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script))
-
- def package_finish(self):
- if 'installer_name' in self.args:
- installer_name = self.args['installer_name']
- else:
- installer_name_components = ['SecondLife_', self.args.get('arch')]
- installer_name_components.extend(self.args['version'])
- installer_name = "_".join(installer_name_components)
- if self.default_channel():
- if not self.default_grid():
- installer_name += '_' + self.args['grid'].upper()
- else:
- installer_name += '_' + self.channel_oneword().upper()
-
- if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer():
- print "* Going strip-crazy on the packaged binaries, since this is a RELEASE build"
- self.run_command("find %(d)r/bin %(d)r/lib -type f \\! -name update_install | xargs --no-run-if-empty strip -S" % {'d': self.get_dst_prefix()} ) # makes some small assumptions about our packaged dir structure
-
- # Fix access permissions
- self.run_command("""
- find %(dst)s -type d | xargs --no-run-if-empty chmod 755;
- find %(dst)s -type f -perm 0700 | xargs --no-run-if-empty chmod 0755;
- find %(dst)s -type f -perm 0500 | xargs --no-run-if-empty chmod 0555;
- find %(dst)s -type f -perm 0600 | xargs --no-run-if-empty chmod 0644;
- find %(dst)s -type f -perm 0400 | xargs --no-run-if-empty chmod 0444;
- true""" % {'dst':self.get_dst_prefix() })
- self.package_file = installer_name + '.tar.bz2'
-
- # temporarily move directory tree so that it has the right
- # name in the tarfile
- self.run_command("mv %(dst)s %(inst)s" % {
- 'dst': self.get_dst_prefix(),
- 'inst': self.build_path_of(installer_name)})
- try:
- # only create tarball if it's a release build.
- if self.args['buildtype'].lower() == 'release':
- # --numeric-owner hides the username of the builder for
- # security etc.
- self.run_command('tar -C %(dir)s --numeric-owner -cjf '
- '%(inst_path)s.tar.bz2 %(inst_name)s' % {
- 'dir': self.get_build_prefix(),
- 'inst_name': installer_name,
- 'inst_path':self.build_path_of(installer_name)})
- else:
- print "Skipping %s.tar.bz2 for non-Release build (%s)" % \
- (installer_name, self.args['buildtype'])
- finally:
- self.run_command("mv %(inst)s %(dst)s" % {
- 'dst': self.get_dst_prefix(),
- 'inst': self.build_path_of(installer_name)})
-
-class Linux_i686Manifest(LinuxManifest):
- def construct(self):
- super(Linux_i686Manifest, self).construct()
-
- if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"):
- self.path("libapr-1.so.0")
- self.path("libaprutil-1.so.0")
- self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0")
- self.path("libdb-4.2.so")
- self.path("libcrypto.so.0.9.7")
- self.path("libexpat.so.1")
- self.path("libssl.so.0.9.7")
- self.path("libuuid.so.1")
- self.path("libSDL-1.2.so.0")
- self.path("libELFIO.so")
- self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3")
- self.path("libalut.so")
- self.path("libopenal.so", "libopenal.so.1")
- self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname
- try:
- self.path("libfmod-3.75.so")
- pass
- except:
- print "Skipping libfmod-3.75.so - not found"
- pass
- self.end_prefix("lib")
-
- # Vivox runtimes
- if self.prefix(src="vivox-runtime/i686-linux", dst="bin"):
- self.path("SLVoice")
- self.end_prefix()
- if self.prefix(src="vivox-runtime/i686-linux", dst="lib"):
- self.path("libortp.so")
- self.path("libsndfile.so.1")
- #self.path("libvivoxoal.so.1") # no - we'll re-use the viewer's own OpenAL lib
- self.path("libvivoxsdk.so")
- self.path("libvivoxplatform.so")
- self.end_prefix("lib")
-
-class Linux_x86_64Manifest(LinuxManifest):
- def construct(self):
- super(Linux_x86_64Manifest, self).construct()
-
- # support file for valgrind debug tool
- self.path("secondlife-i686.supp")
-
-################################################################
-
-if __name__ == "__main__":
- main()
+#!/usr/bin/env python +"""\ +@file viewer_manifest.py +@author Ryan Williams +@brief Description of all installer viewer files, and methods for packaging + them into installers for all supported platforms. + +$LicenseInfo:firstyear=2006&license=viewerlgpl$ +Second Life Viewer Source Code +Copyright (C) 2006-2011, Linden Research, Inc. + +This library is free software; you can redistribute it and/or +modify it under the terms of the GNU Lesser General Public +License as published by the Free Software Foundation; +version 2.1 of the License only. + +This library is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public +License along with this library; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +$/LicenseInfo$ +""" +import sys +import os.path +import re +import tarfile +import time +viewer_dir = os.path.dirname(__file__) +# add llmanifest library to our path so we don't have to muck with PYTHONPATH +sys.path.append(os.path.join(viewer_dir, '../lib/python/indra/util')) +from llmanifest import LLManifest, main, proper_windows_path, path_ancestors + +class ViewerManifest(LLManifest): + def is_packaging_viewer(self): + # Some commands, files will only be included + # if we are packaging the viewer on windows. + # This manifest is also used to copy + # files during the build (see copy_w_viewer_manifest + # and copy_l_viewer_manifest targets) + return 'package' in self.args['actions'] + + def construct(self): + super(ViewerManifest, self).construct() + self.exclude("*.svn*") + self.path(src="../../scripts/messages/message_template.msg", dst="app_settings/message_template.msg") + self.path(src="../../etc/message.xml", dst="app_settings/message.xml") + + if self.is_packaging_viewer(): + if self.prefix(src="app_settings"): + self.exclude("logcontrol.xml") + self.exclude("logcontrol-dev.xml") + self.path("*.pem") + self.path("*.ini") + self.path("*.xml") + self.path("*.db2") + + # include the entire shaders directory recursively + self.path("shaders") + # ... and the entire windlight directory + self.path("windlight") + self.end_prefix("app_settings") + + if self.prefix(src="character"): + self.path("*.llm") + self.path("*.xml") + self.path("*.tga") + self.end_prefix("character") + + # Include our fonts + if self.prefix(src="fonts"): + self.path("*.ttf") + self.path("*.txt") + self.end_prefix("fonts") + + # skins + if self.prefix(src="skins"): + self.path("paths.xml") + # include the entire textures directory recursively + if self.prefix(src="*/textures"): + self.path("*/*.tga") + self.path("*/*.j2c") + self.path("*/*.jpg") + self.path("*/*.png") + self.path("*.tga") + self.path("*.j2c") + self.path("*.jpg") + self.path("*.png") + self.path("textures.xml") + self.end_prefix("*/textures") + self.path("*/xui/*/*.xml") + self.path("*/xui/*/widgets/*.xml") + self.path("*/*.xml") + + # Local HTML files (e.g. loading screen) + if self.prefix(src="*/html"): + self.path("*.png") + self.path("*/*/*.html") + self.path("*/*/*.gif") + self.end_prefix("*/html") + self.end_prefix("skins") + + # local_assets dir (for pre-cached textures) + if self.prefix(src="local_assets"): + self.path("*.j2c") + self.path("*.tga") + self.end_prefix("local_assets") + + # Files in the newview/ directory + self.path("gpu_table.txt") + + def login_channel(self): + """Channel reported for login and upgrade purposes ONLY; + used for A/B testing""" + # NOTE: Do not return the normal channel if login_channel + # is not specified, as some code may branch depending on + # whether or not this is present + return self.args.get('login_channel') + + def grid(self): + return self.args['grid'] + def channel(self): + return self.args['channel'] + def channel_unique(self): + return self.channel().replace("Second Life", "").strip() + def channel_oneword(self): + return "".join(self.channel_unique().split()) + def channel_lowerword(self): + return self.channel_oneword().lower() + + def flags_list(self): + """ Convenience function that returns the command-line flags + for the grid""" + + # Set command line flags relating to the target grid + grid_flags = '' + if not self.default_grid(): + grid_flags = "--grid %(grid)s "\ + "--helperuri http://preview-%(grid)s.secondlife.com/helpers/" %\ + {'grid':self.grid()} + + # set command line flags for channel + channel_flags = '' + if self.login_channel() and self.login_channel() != self.channel(): + # Report a special channel during login, but use default + channel_flags = '--channel "%s"' % (self.login_channel()) + elif not self.default_channel(): + channel_flags = '--channel "%s"' % self.channel() + + # Deal with settings + setting_flags = '' + if not self.default_channel() or not self.default_grid(): + if self.default_grid(): + setting_flags = '--settings settings_%s.xml'\ + % self.channel_lowerword() + else: + setting_flags = '--settings settings_%s_%s.xml'\ + % (self.grid(), self.channel_lowerword()) + + return " ".join((channel_flags, grid_flags, setting_flags)).strip() + + +class WindowsManifest(ViewerManifest): + def final_exe(self): + if self.default_channel(): + if self.default_grid(): + return "SecondLife.exe" + else: + return "SecondLifePreview.exe" + else: + return ''.join(self.channel().split()) + '.exe' + + def test_msvcrt_and_copy_action(self, src, dst): + # This is used to test a dll manifest. + # It is used as a temporary override during the construct method + from test_win32_manifest import test_assembly_binding + if src and (os.path.exists(src) or os.path.islink(src)): + # ensure that destination path exists + self.cmakedirs(os.path.dirname(dst)) + self.created_paths.append(dst) + if not os.path.isdir(src): + if(self.args['configuration'].lower() == 'debug'): + test_assembly_binding(src, "Microsoft.VC80.DebugCRT", "8.0.50727.4053") + else: + test_assembly_binding(src, "Microsoft.VC80.CRT", "8.0.50727.4053") + self.ccopy(src,dst) + else: + raise Exception("Directories are not supported by test_CRT_and_copy_action()") + else: + print "Doesn't exist:", src + + def test_for_no_msvcrt_manifest_and_copy_action(self, src, dst): + # This is used to test that no manifest for the msvcrt exists. + # It is used as a temporary override during the construct method + from test_win32_manifest import test_assembly_binding + from test_win32_manifest import NoManifestException, NoMatchingAssemblyException + if src and (os.path.exists(src) or os.path.islink(src)): + # ensure that destination path exists + self.cmakedirs(os.path.dirname(dst)) + self.created_paths.append(dst) + if not os.path.isdir(src): + try: + if(self.args['configuration'].lower() == 'debug'): + test_assembly_binding(src, "Microsoft.VC80.DebugCRT", "") + else: + test_assembly_binding(src, "Microsoft.VC80.CRT", "") + raise Exception("Unknown condition") + except NoManifestException, err: + pass + except NoMatchingAssemblyException, err: + pass + + self.ccopy(src,dst) + else: + raise Exception("Directories are not supported by test_CRT_and_copy_action()") + else: + print "Doesn't exist:", src + + def enable_crt_manifest_check(self): + if self.is_packaging_viewer(): + WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action + + def enable_no_crt_manifest_check(self): + if self.is_packaging_viewer(): + WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action + + def disable_manifest_check(self): + if self.is_packaging_viewer(): + del WindowsManifest.copy_action + + def construct(self): + super(WindowsManifest, self).construct() + + self.enable_crt_manifest_check() + + if self.is_packaging_viewer(): + # Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe. + self.path(src='%s/secondlife-bin.exe' % self.args['configuration'], dst=self.final_exe()) + + # Plugin host application + self.path(os.path.join(os.pardir, + 'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"), + "slplugin.exe") + + self.disable_manifest_check() + + self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat") + + # Get shared libs from the shared libs staging directory + if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']), + dst=""): + + self.enable_crt_manifest_check() + + # Get llcommon and deps. If missing assume static linkage and continue. + try: + self.path('llcommon.dll') + self.path('libapr-1.dll') + self.path('libaprutil-1.dll') + self.path('libapriconv-1.dll') + except RuntimeError, err: + print err.message + print "Skipping llcommon.dll (assuming llcommon was linked statically)" + + self.disable_manifest_check() + + # Get fmod dll, continue if missing + try: + self.path("fmod.dll") + except: + print "Skipping fmod.dll" + + # For textures + if self.args['configuration'].lower() == 'debug': + self.path("openjpegd.dll") + else: + self.path("openjpeg.dll") + + # These need to be installed as a SxS assembly, currently a 'private' assembly. + # See http://msdn.microsoft.com/en-us/library/ms235291(VS.80).aspx + if self.args['configuration'].lower() == 'debug': + self.path("msvcr80d.dll") + self.path("msvcp80d.dll") + self.path("Microsoft.VC80.DebugCRT.manifest") + else: + self.path("msvcr80.dll") + self.path("msvcp80.dll") + self.path("Microsoft.VC80.CRT.manifest") + + # Vivox runtimes + self.path("SLVoice.exe") + self.path("vivoxsdk.dll") + self.path("ortp.dll") + self.path("libsndfile-1.dll") + self.path("zlib1.dll") + self.path("vivoxplatform.dll") + self.path("vivoxoal.dll") + + # For google-perftools tcmalloc allocator. + try: + if self.args['configuration'].lower() == 'debug': + self.path('libtcmalloc_minimal-debug.dll') + else: + self.path('libtcmalloc_minimal.dll') + except: + print "Skipping libtcmalloc_minimal.dll" + + self.end_prefix() + + self.path(src="licenses-win32.txt", dst="licenses.txt") + self.path("featuretable.txt") + self.path("featuretable_xp.txt") + + # For use in crash reporting (generates minidumps) + self.path("dbghelp.dll") + + self.enable_no_crt_manifest_check() + + # Media plugins - QuickTime + if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"): + self.path("media_plugin_quicktime.dll") + self.end_prefix() + + # Media plugins - WebKit/Qt + if self.prefix(src='../media_plugins/webkit/%s' % self.args['configuration'], dst="llplugin"): + self.path("media_plugin_webkit.dll") + self.end_prefix() + + # winmm.dll shim + if self.prefix(src='../media_plugins/winmmshim/%s' % self.args['configuration'], dst=""): + self.path("winmm.dll") + self.end_prefix() + + + if self.args['configuration'].lower() == 'debug': + if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'debug'), + dst="llplugin"): + self.path("libeay32.dll") + self.path("qtcored4.dll") + self.path("qtguid4.dll") + self.path("qtnetworkd4.dll") + self.path("qtopengld4.dll") + self.path("qtwebkitd4.dll") + self.path("qtxmlpatternsd4.dll") + self.path("ssleay32.dll") + + # For WebKit/Qt plugin runtimes (image format plugins) + if self.prefix(src="imageformats", dst="imageformats"): + self.path("qgifd4.dll") + self.path("qicod4.dll") + self.path("qjpegd4.dll") + self.path("qmngd4.dll") + self.path("qsvgd4.dll") + self.path("qtiffd4.dll") + self.end_prefix() + + # For WebKit/Qt plugin runtimes (codec/character encoding plugins) + if self.prefix(src="codecs", dst="codecs"): + self.path("qcncodecsd4.dll") + self.path("qjpcodecsd4.dll") + self.path("qkrcodecsd4.dll") + self.path("qtwcodecsd4.dll") + self.end_prefix() + + self.end_prefix() + else: + if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'release'), + dst="llplugin"): + self.path("libeay32.dll") + self.path("qtcore4.dll") + self.path("qtgui4.dll") + self.path("qtnetwork4.dll") + self.path("qtopengl4.dll") + self.path("qtwebkit4.dll") + self.path("qtxmlpatterns4.dll") + self.path("ssleay32.dll") + + # For WebKit/Qt plugin runtimes (image format plugins) + if self.prefix(src="imageformats", dst="imageformats"): + self.path("qgif4.dll") + self.path("qico4.dll") + self.path("qjpeg4.dll") + self.path("qmng4.dll") + self.path("qsvg4.dll") + self.path("qtiff4.dll") + self.end_prefix() + + # For WebKit/Qt plugin runtimes (codec/character encoding plugins) + if self.prefix(src="codecs", dst="codecs"): + self.path("qcncodecs4.dll") + self.path("qjpcodecs4.dll") + self.path("qkrcodecs4.dll") + self.path("qtwcodecs4.dll") + self.end_prefix() + + self.end_prefix() + + self.disable_manifest_check() + + # pull in the crash logger and updater from other projects + # tag:"crash-logger" here as a cue to the exporter + self.path(src='../win_crash_logger/%s/windows-crash-logger.exe' % self.args['configuration'], + dst="win_crash_logger.exe") + self.path(src='../win_updater/%s/windows-updater.exe' % self.args['configuration'], + dst="updater.exe") + + if not self.is_packaging_viewer(): + self.package_file = "copied_deps" + + def nsi_file_commands(self, install=True): + def wpath(path): + if path.endswith('/') or path.endswith(os.path.sep): + path = path[:-1] + path = path.replace('/', '\\') + return path + + result = "" + dest_files = [pair[1] for pair in self.file_list if pair[0] and os.path.isfile(pair[1])] + # sort deepest hierarchy first + dest_files.sort(lambda a,b: cmp(a.count(os.path.sep),b.count(os.path.sep)) or cmp(a,b)) + dest_files.reverse() + out_path = None + for pkg_file in dest_files: + rel_file = os.path.normpath(pkg_file.replace(self.get_dst_prefix()+os.path.sep,'')) + installed_dir = wpath(os.path.join('$INSTDIR', os.path.dirname(rel_file))) + pkg_file = wpath(os.path.normpath(pkg_file)) + if installed_dir != out_path: + if install: + out_path = installed_dir + result += 'SetOutPath ' + out_path + '\n' + if install: + result += 'File ' + pkg_file + '\n' + else: + result += 'Delete ' + wpath(os.path.join('$INSTDIR', rel_file)) + '\n' + # at the end of a delete, just rmdir all the directories + if not install: + deleted_file_dirs = [os.path.dirname(pair[1].replace(self.get_dst_prefix()+os.path.sep,'')) for pair in self.file_list] + # find all ancestors so that we don't skip any dirs that happened to have no non-dir children + deleted_dirs = [] + for d in deleted_file_dirs: + deleted_dirs.extend(path_ancestors(d)) + # sort deepest hierarchy first + deleted_dirs.sort(lambda a,b: cmp(a.count(os.path.sep),b.count(os.path.sep)) or cmp(a,b)) + deleted_dirs.reverse() + prev = None + for d in deleted_dirs: + if d != prev: # skip duplicates + result += 'RMDir ' + wpath(os.path.join('$INSTDIR', os.path.normpath(d))) + '\n' + prev = d + + return result + + def package_finish(self): + # a standard map of strings for replacing in the templates + substitution_strings = { + 'version' : '.'.join(self.args['version']), + 'version_short' : '.'.join(self.args['version'][:-1]), + 'version_dashes' : '-'.join(self.args['version']), + 'final_exe' : self.final_exe(), + 'grid':self.args['grid'], + 'grid_caps':self.args['grid'].upper(), + # escape quotes becase NSIS doesn't handle them well + 'flags':self.flags_list().replace('"', '$\\"'), + 'channel':self.channel(), + 'channel_oneword':self.channel_oneword(), + 'channel_unique':self.channel_unique(), + } + + version_vars = """ + !define INSTEXE "%(final_exe)s" + !define VERSION "%(version_short)s" + !define VERSION_LONG "%(version)s" + !define VERSION_DASHES "%(version_dashes)s" + """ % substitution_strings + if self.default_channel(): + if self.default_grid(): + # release viewer + installer_file = "Second_Life_%(version_dashes)s_Setup.exe" + grid_vars_template = """ + OutFile "%(installer_file)s" + !define INSTFLAGS "%(flags)s" + !define INSTNAME "SecondLifeViewer2" + !define SHORTCUT "Second Life Viewer 2" + !define URLNAME "secondlife" + Caption "Second Life ${VERSION}" + """ + else: + # beta grid viewer + installer_file = "Second_Life_%(version_dashes)s_(%(grid_caps)s)_Setup.exe" + grid_vars_template = """ + OutFile "%(installer_file)s" + !define INSTFLAGS "%(flags)s" + !define INSTNAME "SecondLife%(grid_caps)s" + !define SHORTCUT "Second Life (%(grid_caps)s)" + !define URLNAME "secondlife%(grid)s" + !define UNINSTALL_SETTINGS 1 + Caption "Second Life %(grid)s ${VERSION}" + """ + else: + # some other channel on some grid + installer_file = "Second_Life_%(version_dashes)s_%(channel_oneword)s_Setup.exe" + grid_vars_template = """ + OutFile "%(installer_file)s" + !define INSTFLAGS "%(flags)s" + !define INSTNAME "SecondLife%(channel_oneword)s" + !define SHORTCUT "%(channel)s" + !define URLNAME "secondlife" + !define UNINSTALL_SETTINGS 1 + Caption "%(channel)s ${VERSION}" + """ + if 'installer_name' in self.args: + installer_file = self.args['installer_name'] + else: + installer_file = installer_file % substitution_strings + substitution_strings['installer_file'] = installer_file + + tempfile = "secondlife_setup_tmp.nsi" + # the following replaces strings in the nsi template + # it also does python-style % substitution + self.replace_in("installers/windows/installer_template.nsi", tempfile, { + "%%VERSION%%":version_vars, + "%%SOURCE%%":self.get_src_prefix(), + "%%GRID_VARS%%":grid_vars_template % substitution_strings, + "%%INSTALL_FILES%%":self.nsi_file_commands(True), + "%%DELETE_FILES%%":self.nsi_file_commands(False)}) + + # We use the Unicode version of NSIS, available from + # http://www.scratchpaper.com/ + # Check two paths, one for Program Files, and one for Program Files (x86). + # Yay 64bit windows. + NSIS_path = os.path.expandvars('${ProgramFiles}\\NSIS\\Unicode\\makensis.exe') + if not os.path.exists(NSIS_path): + NSIS_path = os.path.expandvars('${ProgramFiles(x86)}\\NSIS\\Unicode\\makensis.exe') + self.run_command('"' + proper_windows_path(NSIS_path) + '" ' + self.dst_path_of(tempfile)) + # self.remove(self.dst_path_of(tempfile)) + # If we're on a build machine, sign the code using our Authenticode certificate. JC + sign_py = os.path.expandvars("${SIGN}") + if not sign_py or sign_py == "${SIGN}": + sign_py = 'C:\\buildscripts\\code-signing\\sign.py' + else: + sign_py = sign_py.replace('\\', '\\\\\\\\') + python = os.path.expandvars("${PYTHON}") + if not python or python == "${PYTHON}": + python = 'python' + if os.path.exists(sign_py): + self.run_command("%s %s %s" % (python, sign_py, self.dst_path_of(installer_file).replace('\\', '\\\\\\\\'))) + else: + print "Skipping code signing,", sign_py, "does not exist" + self.created_path(self.dst_path_of(installer_file)) + self.package_file = installer_file + + +class DarwinManifest(ViewerManifest): + def is_packaging_viewer(self): + # darwin requires full app bundle packaging even for debugging. + return True + + def construct(self): + # copy over the build result (this is a no-op if run within the xcode script) + self.path(self.args['configuration'] + "/Second Life.app", dst="") + + if self.prefix(src="", dst="Contents"): # everything goes in Contents + self.path("Info-SecondLife.plist", dst="Info.plist") + + # copy additional libs in <bundle>/Contents/MacOS/ + self.path("../../libraries/universal-darwin/lib_release/libndofdev.dylib", dst="MacOS/libndofdev.dylib") + + self.path("../viewer_components/updater/scripts/darwin/update_install", "MacOS/update_install") + + # most everything goes in the Resources directory + if self.prefix(src="", dst="Resources"): + super(DarwinManifest, self).construct() + + if self.prefix("cursors_mac"): + self.path("*.tif") + self.end_prefix("cursors_mac") + + self.path("licenses-mac.txt", dst="licenses.txt") + self.path("featuretable_mac.txt") + self.path("SecondLife.nib") + + # If we are not using the default channel, use the 'Firstlook + # icon' to show that it isn't a stable release. + if self.default_channel() and self.default_grid(): + self.path("secondlife.icns") + else: + self.path("secondlife_firstlook.icns", "secondlife.icns") + self.path("SecondLife.nib") + + # Translations + self.path("English.lproj") + self.path("German.lproj") + self.path("Japanese.lproj") + self.path("Korean.lproj") + self.path("da.lproj") + self.path("es.lproj") + self.path("fr.lproj") + self.path("hu.lproj") + self.path("it.lproj") + self.path("nl.lproj") + self.path("pl.lproj") + self.path("pt.lproj") + self.path("ru.lproj") + self.path("tr.lproj") + self.path("uk.lproj") + self.path("zh-Hans.lproj") + + # SLVoice and vivox lols + self.path("vivox-runtime/universal-darwin/libsndfile.dylib", "libsndfile.dylib") + self.path("vivox-runtime/universal-darwin/libvivoxoal.dylib", "libvivoxoal.dylib") + self.path("vivox-runtime/universal-darwin/libortp.dylib", "libortp.dylib") + self.path("vivox-runtime/universal-darwin/libvivoxsdk.dylib", "libvivoxsdk.dylib") + self.path("vivox-runtime/universal-darwin/libvivoxplatform.dylib", "libvivoxplatform.dylib") + self.path("vivox-runtime/universal-darwin/SLVoice", "SLVoice") + + libdir = "../../libraries/universal-darwin/lib_release" + dylibs = {} + + # Need to get the llcommon dll from any of the build directories as well + lib = "llcommon" + libfile = "lib%s.dylib" % lib + try: + self.path(self.find_existing_file(os.path.join(os.pardir, + lib, + self.args['configuration'], + libfile), + os.path.join(libdir, libfile)), + dst=libfile) + except RuntimeError: + print "Skipping %s" % libfile + dylibs[lib] = False + else: + dylibs[lib] = True + + if dylibs["llcommon"]: + for libfile in ("libapr-1.0.3.7.dylib", + "libaprutil-1.0.3.8.dylib", + "libexpat.0.5.0.dylib", + "libexception_handler.dylib", + ): + self.path(os.path.join(libdir, libfile), libfile) + + try: + # FMOD for sound + self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib") + except: + print "Skipping FMOD - not found" + + # our apps + self.path("../mac_crash_logger/" + self.args['configuration'] + "/mac-crash-logger.app", "mac-crash-logger.app") + self.path("../mac_updater/" + self.args['configuration'] + "/mac-updater.app", "mac-updater.app") + + # plugin launcher + self.path("../llplugin/slplugin/" + self.args['configuration'] + "/SLPlugin.app", "SLPlugin.app") + + # our apps dependencies on shared libs + if dylibs["llcommon"]: + mac_crash_logger_res_path = self.dst_path_of("mac-crash-logger.app/Contents/Resources") + mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources") + slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources") + for libfile in ("libllcommon.dylib", + "libapr-1.0.3.7.dylib", + "libaprutil-1.0.3.8.dylib", + "libexpat.0.5.0.dylib", + "libexception_handler.dylib", + ): + target_lib = os.path.join('../../..', libfile) + self.run_command("ln -sf %(target)r %(link)r" % + {'target': target_lib, + 'link' : os.path.join(mac_crash_logger_res_path, libfile)} + ) + self.run_command("ln -sf %(target)r %(link)r" % + {'target': target_lib, + 'link' : os.path.join(mac_updater_res_path, libfile)} + ) + self.run_command("ln -sf %(target)r %(link)r" % + {'target': target_lib, + 'link' : os.path.join(slplugin_res_path, libfile)} + ) + + # plugins + if self.prefix(src="", dst="llplugin"): + self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib") + self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib") + self.path("../../libraries/universal-darwin/lib_release/libllqtwebkit.dylib", "libllqtwebkit.dylib") + + self.end_prefix("llplugin") + + # command line arguments for connecting to the proper grid + self.put_in_file(self.flags_list(), 'arguments.txt') + + self.end_prefix("Resources") + + self.end_prefix("Contents") + + # NOTE: the -S argument to strip causes it to keep enough info for + # annotated backtraces (i.e. function names in the crash log). 'strip' with no + # arguments yields a slightly smaller binary but makes crash logs mostly useless. + # This may be desirable for the final release. Or not. + if ("package" in self.args['actions'] or + "unpacked" in self.args['actions']): + self.run_command('strip -S %(viewer_binary)r' % + { 'viewer_binary' : self.dst_path_of('Contents/MacOS/Second Life')}) + + def copy_finish(self): + # Force executable permissions to be set for scripts + # see CHOP-223 and http://mercurial.selenic.com/bts/issue1802 + for script in 'Contents/MacOS/update_install',: + self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script)) + + def package_finish(self): + channel_standin = 'Second Life Viewer 2' # hah, our default channel is not usable on its own + if not self.default_channel(): + channel_standin = self.channel() + + imagename="SecondLife_" + '_'.join(self.args['version']) + + # MBW -- If the mounted volume name changes, it breaks the .DS_Store's background image and icon positioning. + # If we really need differently named volumes, we'll need to create multiple DS_Store file images, or use some other trick. + + volname="Second Life Installer" # DO NOT CHANGE without understanding comment above + + if self.default_channel(): + if not self.default_grid(): + # beta case + imagename = imagename + '_' + self.args['grid'].upper() + else: + # first look, etc + imagename = imagename + '_' + self.channel_oneword().upper() + + sparsename = imagename + ".sparseimage" + finalname = imagename + ".dmg" + # make sure we don't have stale files laying about + self.remove(sparsename, finalname) + + self.run_command('hdiutil create %(sparse)r -volname %(vol)r -fs HFS+ -type SPARSE -megabytes 700 -layout SPUD' % { + 'sparse':sparsename, + 'vol':volname}) + + # mount the image and get the name of the mount point and device node + hdi_output = self.run_command('hdiutil attach -private %r' % sparsename) + try: + devfile = re.search("/dev/disk([0-9]+)[^s]", hdi_output).group(0).strip() + volpath = re.search('HFS\s+(.+)', hdi_output).group(1).strip() + + if devfile != '/dev/disk1': + # adding more debugging info based upon nat's hunches to the + # logs to help track down 'SetFile -a V' failures -brad + print "WARNING: 'SetFile -a V' command below is probably gonna fail" + + # Copy everything in to the mounted .dmg + + if self.default_channel() and not self.default_grid(): + app_name = "Second Life " + self.args['grid'] + else: + app_name = channel_standin.strip() + + # Hack: + # Because there is no easy way to coerce the Finder into positioning + # the app bundle in the same place with different app names, we are + # adding multiple .DS_Store files to svn. There is one for release, + # one for release candidate and one for first look. Any other channels + # will use the release .DS_Store, and will look broken. + # - Ambroff 2008-08-20 + dmg_template = os.path.join( + 'installers', + 'darwin', + '%s-dmg' % "".join(self.channel_unique().split()).lower()) + + if not os.path.exists (self.src_path_of(dmg_template)): + dmg_template = os.path.join ('installers', 'darwin', 'release-dmg') + + for s,d in {self.get_dst_prefix():app_name + ".app", + os.path.join(dmg_template, "_VolumeIcon.icns"): ".VolumeIcon.icns", + os.path.join(dmg_template, "background.jpg"): "background.jpg", + os.path.join(dmg_template, "_DS_Store"): ".DS_Store"}.items(): + print "Copying to dmg", s, d + self.copy_action(self.src_path_of(s), os.path.join(volpath, d)) + + # Hide the background image, DS_Store file, and volume icon file (set their "visible" bit) + for f in ".VolumeIcon.icns", "background.jpg", ".DS_Store": + pathname = os.path.join(volpath, f) + # We've observed mysterious "no such file" failures of the SetFile + # command, especially on the first file listed above -- yet + # subsequent inspection of the target directory confirms it's + # there. Timing problem with copy command? Try to handle. + for x in xrange(3): + if os.path.exists(pathname): + print "Confirmed existence: %r" % pathname + break + print "Waiting for %s copy command to complete (%s)..." % (f, x+1) + sys.stdout.flush() + time.sleep(1) + # If we fall out of the loop above without a successful break, oh + # well, possibly we've mistaken the nature of the problem. In any + # case, don't hang up the whole build looping indefinitely, let + # the original problem manifest by executing the desired command. + self.run_command('SetFile -a V %r' % pathname) + + # Create the alias file (which is a resource file) from the .r + self.run_command('Rez %r -o %r' % + (self.src_path_of("installers/darwin/release-dmg/Applications-alias.r"), + os.path.join(volpath, "Applications"))) + + # Set the alias file's alias and custom icon bits + self.run_command('SetFile -a AC %r' % os.path.join(volpath, "Applications")) + + # Set the disk image root's custom icon bit + self.run_command('SetFile -a C %r' % volpath) + finally: + # Unmount the image even if exceptions from any of the above + self.run_command('hdiutil detach -force %r' % devfile) + + print "Converting temp disk image to final disk image" + self.run_command('hdiutil convert %(sparse)r -format UDZO -imagekey zlib-level=9 -o %(final)r' % {'sparse':sparsename, 'final':finalname}) + # get rid of the temp file + self.package_file = finalname + self.remove(sparsename) + +class LinuxManifest(ViewerManifest): + def construct(self): + super(LinuxManifest, self).construct() + self.path("licenses-linux.txt","licenses.txt") + self.path("res/ll_icon.png","secondlife_icon.png") + if self.prefix("linux_tools", dst=""): + self.path("client-readme.txt","README-linux.txt") + self.path("client-readme-voice.txt","README-linux-voice.txt") + self.path("client-readme-joystick.txt","README-linux-joystick.txt") + self.path("wrapper.sh","secondlife") + self.path("handle_secondlifeprotocol.sh", "etc/handle_secondlifeprotocol.sh") + self.path("register_secondlifeprotocol.sh", "etc/register_secondlifeprotocol.sh") + self.path("refresh_desktop_app_entry.sh", "etc/refresh_desktop_app_entry.sh") + self.path("launch_url.sh","etc/launch_url.sh") + self.path("install.sh") + self.end_prefix("linux_tools") + + # Create an appropriate gridargs.dat for this package, denoting required grid. + self.put_in_file(self.flags_list(), 'etc/gridargs.dat') + + self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin") + self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin") + self.path("../linux_updater/linux-updater", "bin/linux-updater.bin") + self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin") + + if self.prefix("res-sdl"): + self.path("*") + # recurse + self.end_prefix("res-sdl") + + self.path("../viewer_components/updater/scripts/linux/update_install", "bin/update_install") + + # plugins + if self.prefix(src="", dst="bin/llplugin"): + self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so") + self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so") + self.end_prefix("bin/llplugin") + + try: + self.path("../llcommon/libllcommon.so", "lib/libllcommon.so") + except: + print "Skipping llcommon.so (assuming llcommon was linked statically)" + + self.path("featuretable_linux.txt") + + def copy_finish(self): + # Force executable permissions to be set for scripts + # see CHOP-223 and http://mercurial.selenic.com/bts/issue1802 + for script in 'secondlife', 'bin/update_install': + self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script)) + + def package_finish(self): + if 'installer_name' in self.args: + installer_name = self.args['installer_name'] + else: + installer_name_components = ['SecondLife_', self.args.get('arch')] + installer_name_components.extend(self.args['version']) + installer_name = "_".join(installer_name_components) + if self.default_channel(): + if not self.default_grid(): + installer_name += '_' + self.args['grid'].upper() + else: + installer_name += '_' + self.channel_oneword().upper() + + if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer(): + print "* Going strip-crazy on the packaged binaries, since this is a RELEASE build" + self.run_command("find %(d)r/bin %(d)r/lib -type f \\! -name update_install | xargs --no-run-if-empty strip -S" % {'d': self.get_dst_prefix()} ) # makes some small assumptions about our packaged dir structure + + # Fix access permissions + self.run_command(""" + find %(dst)s -type d | xargs --no-run-if-empty chmod 755; + find %(dst)s -type f -perm 0700 | xargs --no-run-if-empty chmod 0755; + find %(dst)s -type f -perm 0500 | xargs --no-run-if-empty chmod 0555; + find %(dst)s -type f -perm 0600 | xargs --no-run-if-empty chmod 0644; + find %(dst)s -type f -perm 0400 | xargs --no-run-if-empty chmod 0444; + true""" % {'dst':self.get_dst_prefix() }) + self.package_file = installer_name + '.tar.bz2' + + # temporarily move directory tree so that it has the right + # name in the tarfile + self.run_command("mv %(dst)s %(inst)s" % { + 'dst': self.get_dst_prefix(), + 'inst': self.build_path_of(installer_name)}) + try: + # only create tarball if it's a release build. + if self.args['buildtype'].lower() == 'release': + # --numeric-owner hides the username of the builder for + # security etc. + self.run_command('tar -C %(dir)s --numeric-owner -cjf ' + '%(inst_path)s.tar.bz2 %(inst_name)s' % { + 'dir': self.get_build_prefix(), + 'inst_name': installer_name, + 'inst_path':self.build_path_of(installer_name)}) + else: + print "Skipping %s.tar.bz2 for non-Release build (%s)" % \ + (installer_name, self.args['buildtype']) + finally: + self.run_command("mv %(inst)s %(dst)s" % { + 'dst': self.get_dst_prefix(), + 'inst': self.build_path_of(installer_name)}) + +class Linux_i686Manifest(LinuxManifest): + def construct(self): + super(Linux_i686Manifest, self).construct() + + if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"): + self.path("libapr-1.so.0") + self.path("libaprutil-1.so.0") + self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0") + self.path("libdb-4.2.so") + self.path("libcrypto.so.0.9.7") + self.path("libexpat.so.1") + self.path("libssl.so.0.9.7") + self.path("libuuid.so.1") + self.path("libSDL-1.2.so.0") + self.path("libELFIO.so") + self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3") + self.path("libalut.so") + self.path("libopenal.so", "libopenal.so.1") + self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname + try: + self.path("libfmod-3.75.so") + pass + except: + print "Skipping libfmod-3.75.so - not found" + pass + self.end_prefix("lib") + + # Vivox runtimes + if self.prefix(src="vivox-runtime/i686-linux", dst="bin"): + self.path("SLVoice") + self.end_prefix() + if self.prefix(src="vivox-runtime/i686-linux", dst="lib"): + self.path("libortp.so") + self.path("libsndfile.so.1") + #self.path("libvivoxoal.so.1") # no - we'll re-use the viewer's own OpenAL lib + self.path("libvivoxsdk.so") + self.path("libvivoxplatform.so") + self.end_prefix("lib") + +class Linux_x86_64Manifest(LinuxManifest): + def construct(self): + super(Linux_x86_64Manifest, self).construct() + + # support file for valgrind debug tool + self.path("secondlife-i686.supp") + +################################################################ + +if __name__ == "__main__": + main() |