diff options
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.h | 4 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 195 | ||||
-rw-r--r-- | indra/llrender/llfontgl.h | 4 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 97 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 8 | ||||
-rw-r--r-- | indra/llui/lllocalcliprect.cpp | 42 | ||||
-rw-r--r-- | indra/llui/lllocalcliprect.h | 26 | ||||
-rw-r--r-- | indra/llui/lltextbase.cpp | 17 |
9 files changed, 243 insertions, 156 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index a86bbbffff..0a16b5120a 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -259,10 +259,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const } else { - gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL); - if (gi) + char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0); + if (found_it != mCharGlyphInfoMap.end()) { - return gi->mXAdvance; + return found_it->second->mXAdvance; } } diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index f60d09316d..4b4a0bb189 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -33,7 +33,7 @@ #ifndef LL_LLFONTFREETYPE_H #define LL_LLFONTFREETYPE_H -#include <map> +#include <boost/unordered_map.hpp> #include "llpointer.h" #include "llstl.h" @@ -170,7 +170,7 @@ private: BOOL mValid; - typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t; + typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t; mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 6eb5e0eff4..c0297eae3e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -181,12 +181,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.loadUIIdentity(); - gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); + //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); // this code snaps the text origin to a pixel grid to start with - F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); + //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); + //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); + + LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); + // snap the text origin to a pixel grid to start with + origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); LLFastTimer t(FTM_RENDER_FONTS); @@ -210,8 +215,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); - cur_x = ((F32)x * sScaleX); - cur_y = ((F32)y * sScaleY); + cur_x = ((F32)x * sScaleX) + origin.mV[VX]; + cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. switch (valign) @@ -276,6 +281,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + const S32 GLYPH_BATCH_SIZE = 30; + LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; + LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + + S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -313,7 +324,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); - drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + if (glyph_count >= GLYPH_BATCH_SIZE) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + glyph_count = 0; + } + + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -338,11 +360,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; } + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + if (right_x) { *right_x = cur_x / sScaleX; } + //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { F32 descender = mFontFreetype->getDescenderHeight(); @@ -1091,95 +1121,96 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mRight), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), - llfont_round_y(screen_rect.mBottom)); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), - llfont_round_y(screen_rect.mBottom)); + S32 index = 0; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + colors_out[index] = color; } -void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +//FIXME: do colors out as well +void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); - gGL.begin(LLRender::QUADS); + //FIXME: bold and drop shadow are mutually exclusive only for convenience + //Allow both when we need them. + if (style & BOLD) { - //FIXME: bold and drop shadow are mutually exclusive only for convenience - //Allow both when we need them. - if (style & BOLD) + for (S32 pass = 0; pass < 2; pass++) { - gGL.color4fv(color.mV); - for (S32 pass = 0; pass < 2; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } + screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset); + glyph_count++; } - else if (shadow == DROP_SHADOW_SOFT) + } + else if (shadow == DROP_SHADOW_SOFT) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; + for (S32 pass = 0; pass < 5; pass++) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; - gGL.color4fv(shadow_color.mV); - for (S32 pass = 0; pass < 5; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - switch(pass) - { - case 0: - screen_rect_offset.translate(-1.f, -1.f); - break; - case 1: - screen_rect_offset.translate(1.f, -1.f); - break; - case 2: - screen_rect_offset.translate(1.f, 1.f); - break; - case 3: - screen_rect_offset.translate(-1.f, 1.f); - break; - case 4: - screen_rect_offset.translate(0, -2.f); - break; - } - - renderQuad(screen_rect_offset, uv_rect, slant_offset); + switch(pass) + { + case 0: + screen_rect_offset.translate(-1.f, -1.f); + break; + case 1: + screen_rect_offset.translate(1.f, -1.f); + break; + case 2: + screen_rect_offset.translate(1.f, 1.f); + break; + case 3: + screen_rect_offset.translate(-1.f, 1.f); + break; + case 4: + screen_rect_offset.translate(0, -2.f); + break; } - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else if (shadow == DROP_SHADOW) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; - gGL.color4fv(shadow_color.mV); - LLRectf screen_rect_shadow = screen_rect; - screen_rect_shadow.translate(1.f, -1.f); - renderQuad(screen_rect_shadow, uv_rect, slant_offset); - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else // normal rendering - { - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); + + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset); + glyph_count++; } - + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else if (shadow == DROP_SHADOW) + { + LLColor4 shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLRectf screen_rect_shadow = screen_rect; + screen_rect_shadow.translate(1.f, -1.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); + glyph_count++; + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else // normal rendering + { + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; } - gGL.end(); } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index f29ac5165c..8bc45fbf74 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -217,8 +217,8 @@ private: LLFontDescriptor mFontDescriptor; LLPointer<LLFontFreetype> mFontFreetype; - void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; - void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; + void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5597b23c69..64238b2008 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -851,9 +851,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) llerrs << "Need to push a UI translation frame before offsetting" << llendl; } - mUIOffset.front().mV[0] += x; - mUIOffset.front().mV[1] += y; - mUIOffset.front().mV[2] += z; + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -863,27 +863,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) llerrs << "Need to push a UI transformation frame before scaling." << llendl; } - mUIScale.front().scaleVec(LLVector3(x,y,z)); + mUIScale.back().scaleVec(LLVector3(x,y,z)); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_front(LLVector3(0,0,0)); + mUIOffset.push_back(LLVector3(0,0,0)); } else { - mUIOffset.push_front(mUIOffset.front()); + mUIOffset.push_back(mUIOffset.back()); } if (mUIScale.empty()) { - mUIScale.push_front(LLVector3(1,1,1)); + mUIScale.push_back(LLVector3(1,1,1)); } else { - mUIScale.push_front(mUIScale.front()); + mUIScale.push_back(mUIScale.back()); } } @@ -893,8 +893,8 @@ void LLRender::popUIMatrix() { llerrs << "UI offset stack blown." << llendl; } - mUIOffset.pop_front(); - mUIScale.pop_front(); + mUIOffset.pop_back(); + mUIScale.pop_back(); } LLVector3 LLRender::getUITranslation() @@ -903,7 +903,7 @@ LLVector3 LLRender::getUITranslation() { llerrs << "UI offset stack empty." << llendl; } - return mUIOffset.front(); + return mUIOffset.back(); } LLVector3 LLRender::getUIScale() @@ -912,7 +912,7 @@ LLVector3 LLRender::getUIScale() { llerrs << "UI scale stack empty." << llendl; } - return mUIScale.front(); + return mUIScale.back(); } @@ -922,8 +922,8 @@ void LLRender::loadUIIdentity() { llerrs << "Need to push UI translation frame before clearing offset." << llendl; } - mUIOffset.front().setVec(0,0,0); - mUIScale.front().setVec(1,1,1); + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1210,18 +1210,79 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) } else { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front()); + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); mVerticesp[mCount] = vert; } mCount++; - if (mCount < 4096) + mVerticesp[mCount] = mVerticesp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +{ + if (mCount + vert_count > 4094) { - mVerticesp[mCount] = mVerticesp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; } + + mVerticesp[mCount] = mVerticesp[mCount-1]; } + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; +} + void LLRender::vertex2i(const GLint& x, const GLint& y) { vertex3f((GLfloat) x, (GLfloat) y, 0); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index f6c87aa1db..0fa503182e 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -317,6 +317,10 @@ public: void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); + void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); void setSceneBlendType(eBlendType type); @@ -373,8 +377,8 @@ private: F32 mMaxAnisotropy; - std::list<LLVector3> mUIOffset; - std::list<LLVector3> mUIScale; + std::vector<LLVector3> mUIOffset; + std::vector<LLVector3> mUIScale; }; diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 43c21e250c..55329f64e4 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -33,33 +33,8 @@ #include "lllocalcliprect.h" #include "llfontgl.h" -#include "llgl.h" #include "llui.h" -#include <stack> - -//--------------------------------------------------------------------------- -// LLScreenClipRect -// implementation class in screen space -//--------------------------------------------------------------------------- -class LLScreenClipRect -{ -public: - LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE); - virtual ~LLScreenClipRect(); - -private: - static void pushClipRect(const LLRect& rect); - static void popClipRect(); - static void updateScissorRegion(); - -private: - LLGLState mScissorState; - BOOL mEnabled; - - static std::stack<LLRect> sClipRectStack; -}; - /*static*/ std::stack<LLRect> LLScreenClipRect::sClipRectStack; @@ -131,16 +106,11 @@ void LLScreenClipRect::updateScissorRegion() // LLLocalClipRect //--------------------------------------------------------------------------- LLLocalClipRect::LLLocalClipRect(const LLRect& rect, BOOL enabled /* = TRUE */) -{ - LLRect screen(rect.mLeft + LLFontGL::sCurOrigin.mX, - rect.mTop + LLFontGL::sCurOrigin.mY, - rect.mRight + LLFontGL::sCurOrigin.mX, - rect.mBottom + LLFontGL::sCurOrigin.mY); - mScreenClipRect = new LLScreenClipRect(screen, enabled); -} +: LLScreenClipRect(LLRect(rect.mLeft + LLFontGL::sCurOrigin.mX, + rect.mTop + LLFontGL::sCurOrigin.mY, + rect.mRight + LLFontGL::sCurOrigin.mX, + rect.mBottom + LLFontGL::sCurOrigin.mY), enabled) +{} LLLocalClipRect::~LLLocalClipRect() -{ - delete mScreenClipRect; - mScreenClipRect = NULL; -} +{} diff --git a/indra/llui/lllocalcliprect.h b/indra/llui/lllocalcliprect.h index cd0c55ca72..36413f1496 100644 --- a/indra/llui/lllocalcliprect.h +++ b/indra/llui/lllocalcliprect.h @@ -31,7 +31,9 @@ #ifndef LLLOCALCLIPRECT_H #define LLLOCALCLIPRECT_H +#include "llgl.h" #include "llrect.h" // can't forward declare, it's templated +#include <stack> // Clip rendering to a specific rectangle using GL scissor // Just create one of these on the stack: @@ -39,15 +41,29 @@ // LLLocalClipRect(rect); // draw(); // } -class LLLocalClipRect +class LLScreenClipRect { public: - LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); - ~LLLocalClipRect(); + LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE); + virtual ~LLScreenClipRect(); + +private: + static void pushClipRect(const LLRect& rect); + static void popClipRect(); + static void updateScissorRegion(); private: - // implementation class - class LLScreenClipRect* mScreenClipRect; + LLGLState mScissorState; + BOOL mEnabled; + + static std::stack<LLRect> sClipRectStack; +}; + +class LLLocalClipRect : public LLScreenClipRect +{ +public: + LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); + ~LLLocalClipRect(); }; #endif diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 34d58db7f8..a580345b6c 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1012,22 +1012,25 @@ void LLTextBase::draw() if (mBGVisible) { // clip background rect against extents, if we support scrolling - LLLocalClipRect clip(doc_rect, mScroller != NULL); - + LLRect bg_rect = mVisibleTextRect; + if (mScroller) + { + bg_rect.intersectWith(doc_rect); + } LLColor4 bg_color = mReadOnly ? mReadOnlyBgColor.get() : hasFocus() ? mFocusBgColor.get() : mWriteableBgColor.get(); - gl_rect_2d(mVisibleTextRect, bg_color, TRUE); + gl_rect_2d(doc_rect, bg_color, TRUE); } // draw document view LLUICtrl::draw(); { - // only clip if we support scrolling (mScroller != NULL) - LLLocalClipRect clip(doc_rect, mScroller != NULL); + // only clip if we support scrolling or have word wrap turned off + LLLocalClipRect clip(doc_rect, !getWordWrap() || mScroller != NULL); drawSelectionBackground(); drawText(); drawCursor(); @@ -1495,6 +1498,7 @@ LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } + //FIXME: avoid operator new somehow (without running into refcount problems) segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); return it; } @@ -1790,7 +1794,7 @@ void LLTextBase::appendAndHighlightTextImpl(const std::string &new_text, S32 hig } else { - segments.push_back(new LLNormalTextSegment(sp, segment_start, segment_end, *this )); + segments.push_back(new LLNormalTextSegment(sp, segment_start, segment_end, *this )); } insertStringNoUndo(getLength(), wide_text, &segments); @@ -2289,6 +2293,7 @@ void LLTextBase::updateRects() // allow horizontal scrolling? // if so, use entire width of text contents // otherwise, stop at width of mVisibleTextRect + //FIXME: consider use of getWordWrap() instead doc_rect.mRight = mScroller ? llmax(mVisibleTextRect.getWidth(), mTextBoundingRect.mRight) : mVisibleTextRect.getWidth(); |