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-rw-r--r--indra/llcommon/llthread.h2
-rw-r--r--indra/newview/llappviewer.cpp24
-rw-r--r--indra/newview/llappviewer.h6
-rw-r--r--indra/newview/llviewerdisplay.cpp66
-rw-r--r--indra/newview/llwatchdog.cpp34
-rw-r--r--indra/newview/llwatchdog.h12
6 files changed, 72 insertions, 72 deletions
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index 4194e0014d..21264351e5 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -68,7 +68,7 @@ public:
// Called from MAIN THREAD.
void pause();
void unpause();
- bool isPaused() { return isStopped() || mPaused; }
+ bool isPaused() const { return isStopped() || mPaused; }
// Cause the thread to wake up and check its condition
void wake();
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index ffd333dd33..68cb64f492 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -5549,9 +5549,9 @@ void LLAppViewer::forceErrorThreadCrash()
thread->start();
}
-void LLAppViewer::initMainloopTimeout(const std::string& state, F32 secs)
+void LLAppViewer::initMainloopTimeout(std::string_view state, F32 secs)
{
- if(!mMainloopTimeout)
+ if (!mMainloopTimeout)
{
mMainloopTimeout = new LLWatchdogTimeout();
resumeMainloopTimeout(state, secs);
@@ -5560,20 +5560,20 @@ void LLAppViewer::initMainloopTimeout(const std::string& state, F32 secs)
void LLAppViewer::destroyMainloopTimeout()
{
- if(mMainloopTimeout)
+ if (mMainloopTimeout)
{
delete mMainloopTimeout;
- mMainloopTimeout = NULL;
+ mMainloopTimeout = nullptr;
}
}
-void LLAppViewer::resumeMainloopTimeout(const std::string& state, F32 secs)
+void LLAppViewer::resumeMainloopTimeout(std::string_view state, F32 secs)
{
- if(mMainloopTimeout)
+ if (mMainloopTimeout)
{
- if(secs < 0.0f)
+ if (secs < 0.0f)
{
- static LLCachedControl<F32> mainloop_timeout(gSavedSettings, "MainloopTimeoutDefault", 60);
+ static LLCachedControl<F32> mainloop_timeout(gSavedSettings, "MainloopTimeoutDefault", 60.f);
secs = mainloop_timeout;
}
@@ -5584,19 +5584,19 @@ void LLAppViewer::resumeMainloopTimeout(const std::string& state, F32 secs)
void LLAppViewer::pauseMainloopTimeout()
{
- if(mMainloopTimeout)
+ if (mMainloopTimeout)
{
mMainloopTimeout->stop();
}
}
-void LLAppViewer::pingMainloopTimeout(const std::string& state, F32 secs)
+void LLAppViewer::pingMainloopTimeout(std::string_view state, F32 secs)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
- if(mMainloopTimeout)
+ if (mMainloopTimeout)
{
- if(secs < 0.0f)
+ if (secs < 0.0f)
{
static LLCachedControl<F32> mainloop_timeout(gSavedSettings, "MainloopTimeoutDefault", 60);
secs = mainloop_timeout;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 4ce4259ed8..6e02869fba 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -183,11 +183,11 @@ public:
// For thread debugging.
// llstartup needs to control init.
// llworld, send_agent_pause() also controls pause/resume.
- void initMainloopTimeout(const std::string& state, F32 secs = -1.0f);
+ void initMainloopTimeout(std::string_view state, F32 secs = -1.0f);
void destroyMainloopTimeout();
void pauseMainloopTimeout();
- void resumeMainloopTimeout(const std::string& state = "", F32 secs = -1.0f);
- void pingMainloopTimeout(const std::string& state, F32 secs = -1.0f);
+ void resumeMainloopTimeout(std::string_view state = "", F32 secs = -1.0f);
+ void pingMainloopTimeout(std::string_view state, F32 secs = -1.0f);
// Handle the 'login completed' event.
// *NOTE:Mani Fix this for login abstraction!!
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 6278832765..cd35de12c6 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -100,13 +100,13 @@
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
-LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
+LLPointer<LLViewerTexture> gDisconnectedImagep = nullptr;
// used to toggle renderer back on after teleport
bool gTeleportDisplay = false;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
-const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
+constexpr F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
bool gForceRenderLandFence = false;
bool gDisplaySwapBuffers = false;
@@ -120,9 +120,9 @@ bool gSnapshotNoPost = false;
bool gShaderProfileFrame = false;
// This is how long the sim will try to teleport you before giving up.
-const F32 TELEPORT_EXPIRY = 15.0f;
+constexpr F32 TELEPORT_EXPIRY = 15.0f;
// Additional time (in seconds) to wait per attachment
-const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
+constexpr F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
U32 gRecentFrameCount = 0; // number of 'recent' frames
LLFrameTimer gRecentFPSTime;
@@ -130,8 +130,6 @@ LLFrameTimer gRecentMemoryTime;
LLFrameTimer gAssetStorageLogTime;
// Rendering stuff
-void pre_show_depth_buffer();
-void post_show_depth_buffer();
void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
void swap();
void render_hud_attachments();
@@ -212,7 +210,8 @@ void display_update_camera()
F32 final_far = gAgentCamera.mDrawDistance;
if (gCubeSnapshot)
{
- final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance");
+ static LLCachedControl<F32> reflection_probe_draw_distance(gSavedSettings, "RenderReflectionProbeDrawDistance", 64.f);
+ final_far = reflection_probe_draw_distance();
}
else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
@@ -233,7 +232,7 @@ void display_update_camera()
void display_stats()
{
LL_PROFILE_ZONE_SCOPED;
- const F32 FPS_LOG_FREQUENCY = 10.f;
+ constexpr F32 FPS_LOG_FREQUENCY = 10.f;
if (gRecentFPSTime.getElapsedTimeF32() >= FPS_LOG_FREQUENCY)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - FPS");
@@ -242,7 +241,7 @@ void display_stats()
gRecentFrameCount = 0;
gRecentFPSTime.reset();
}
- F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
+ static LLCachedControl<F32> mem_log_freq(gSavedSettings, "MemoryLogFrequency", 600.f);
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Memory");
@@ -252,7 +251,7 @@ void display_stats()
LLMemory::logMemoryInfo(true) ;
gRecentMemoryTime.reset();
}
- const F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f;
+ constexpr F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f;
if (gAssetStorageLogTime.getElapsedTimeF32() >= ASSET_STORAGE_LOG_FREQUENCY)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Asset Storage");
@@ -539,8 +538,10 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLImageGL::updateStats(gFrameTimeSeconds);
- LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
- LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
+ static LLCachedControl<S32> avatar_name_tag_mode(gSavedSettings, "AvatarNameTagMode", 1);
+ static LLCachedControl<bool> name_tag_show_group_titles(gSavedSettings, "NameTagShowGroupTitles", true);
+ LLVOAvatar::sRenderName = avatar_name_tag_mode;
+ LLVOAvatar::sRenderGroupTitles = name_tag_show_group_titles && avatar_name_tag_mode > 0;
gPipeline.mBackfaceCull = true;
gFrameCount++;
@@ -763,7 +764,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
}
gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
+ glClearColor(0.f, 0.f, 0.f, 0.f);
LLGLState::checkStates();
@@ -933,7 +934,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gPipeline.mRT->deferredScreen.bindTarget();
if (gUseWireframe)
{
- F32 g = 0.5f;
+ constexpr F32 g = 0.5f;
glClearColor(g, g, g, 1.f);
}
else
@@ -947,8 +948,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gPipeline.mRT->screen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ const LLColor4& col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
+ glClearColor(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE], 0.f);
}
gPipeline.mRT->screen.clear();
}
@@ -963,11 +964,12 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- if (gSavedSettings.getBOOL("RenderDepthPrePass"))
+ static LLCachedControl<bool> render_depth_pre_pass(gSavedSettings, "RenderDepthPrePass", false);
+ if (render_depth_pre_pass)
{
gGL.setColorMask(false, false);
- static const U32 types[] = {
+ constexpr U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY
@@ -1181,7 +1183,7 @@ void display_cube_face()
gGL.setColorMask(true, true);
- glClearColor(0, 0, 0, 0);
+ glClearColor(0.f, 0.f, 0.f, 0.f);
gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT);
@@ -1217,7 +1219,7 @@ void display_cube_face()
}
else
{
- glClearColor(1, 0, 1, 1);
+ glClearColor(1.f, 0.f, 1.f, 1.f);
}
gPipeline.mRT->deferredScreen.clear();
@@ -1258,11 +1260,12 @@ void render_hud_attachments()
{
LLPipeline::sRenderingHUDs = true;
LLCamera hud_cam = *LLViewerCamera::getInstance();
- hud_cam.setOrigin(-1.f,0,0);
- hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
+ hud_cam.setOrigin(-1.f, 0.f, 0.f);
+ hud_cam.setAxes(LLVector3(1.f, 0.f, 0.f), LLVector3(0.f, 1.f, 0.f), LLVector3(0.f, 0.f, 1.f));
LLViewerCamera::updateFrustumPlanes(hud_cam, true);
- bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
+ static LLCachedControl<bool> render_hud_particles(gSavedSettings, "RenderHUDParticles", false);
+ bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && render_hud_particles;
//only render hud objects
gPipeline.pushRenderTypeMask();
@@ -1622,10 +1625,10 @@ void render_ui_3d()
stop_glerror();
gUIProgram.bind();
- gGL.color4f(1, 1, 1, 1);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
// Coordinate axes
- LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes");
+ static LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes");
if (show_axes())
{
draw_axes();
@@ -1686,7 +1689,7 @@ void render_ui_2d()
gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
- gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f);
+ gGL.scalef(LLUI::getScaleFactor().mV[VX], LLUI::getScaleFactor().mV[VY], 1.f);
gGL.translatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgentCamera.mHUDCurZoom;
gGL.scalef(zoom,zoom,1.f);
@@ -1708,7 +1711,7 @@ void render_ui_2d()
gPipeline.mUIScreen.bindTarget();
gGL.setColorMask(true, true);
{
- static const S32 pad = 8;
+ constexpr S32 pad = 8;
LLView::sDirtyRect.mLeft -= pad;
LLView::sDirtyRect.mRight += pad;
@@ -1761,8 +1764,6 @@ void render_ui_2d()
gViewerWindow->draw();
}
-
-
// reset current origin for font rendering, in case of tiling render
LLFontGL::sCurOrigin.set(0, 0);
}
@@ -1771,7 +1772,7 @@ void render_disconnected_background()
{
gUIProgram.bind();
- gGL.color4f(1,1,1,1);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
if (!gDisconnectedImagep && gDisconnected)
{
LL_INFOS() << "Loading last bitmap..." << LL_ENDL;
@@ -1811,7 +1812,7 @@ void render_disconnected_background()
raw->expandToPowerOfTwo();
- gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false );
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
gStartTexture = gDisconnectedImagep;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -1846,6 +1847,5 @@ void render_disconnected_background()
void display_cleanup()
{
- gDisconnectedImagep = NULL;
+ gDisconnectedImagep = nullptr;
}
-
diff --git a/indra/newview/llwatchdog.cpp b/indra/newview/llwatchdog.cpp
index 0a1d346266..bf171fe954 100644
--- a/indra/newview/llwatchdog.cpp
+++ b/indra/newview/llwatchdog.cpp
@@ -29,7 +29,7 @@
#include "llwatchdog.h"
#include "llthread.h"
-const U32 WATCHDOG_SLEEP_TIME_USEC = 1000000;
+constexpr U32 WATCHDOG_SLEEP_TIME_USEC = 1000000U;
// This class runs the watchdog timing thread.
class LLWatchdogTimerThread : public LLThread
@@ -51,7 +51,7 @@ public:
mSleepMsecs = 1;
}
- /* virtual */ void run()
+ void run() override
{
while(!mStopping)
{
@@ -83,7 +83,7 @@ void LLWatchdogEntry::start()
void LLWatchdogEntry::stop()
{
// this can happen very late in the shutdown sequence
- if (! LLWatchdog::wasDeleted())
+ if (!LLWatchdog::wasDeleted())
{
LLWatchdog::getInstance()->remove(this);
}
@@ -117,7 +117,7 @@ void LLWatchdogTimeout::setTimeout(F32 d)
mTimeout = d;
}
-void LLWatchdogTimeout::start(const std::string& state)
+void LLWatchdogTimeout::start(std::string_view state)
{
if (mTimeout == 0)
{
@@ -139,9 +139,9 @@ void LLWatchdogTimeout::stop()
mTimer.stop();
}
-void LLWatchdogTimeout::ping(const std::string& state)
+void LLWatchdogTimeout::ping(std::string_view state)
{
- if(!state.empty())
+ if (!state.empty())
{
mPingState = state;
}
@@ -151,7 +151,7 @@ void LLWatchdogTimeout::ping(const std::string& state)
// LLWatchdog
LLWatchdog::LLWatchdog()
:mSuspectsAccessMutex()
- ,mTimer(NULL)
+ ,mTimer(nullptr)
,mLastClockCount(0)
{
}
@@ -176,7 +176,7 @@ void LLWatchdog::remove(LLWatchdogEntry* e)
void LLWatchdog::init()
{
- if(!mSuspectsAccessMutex && !mTimer)
+ if (!mSuspectsAccessMutex && !mTimer)
{
mSuspectsAccessMutex = new LLMutex();
mTimer = new LLWatchdogTimerThread();
@@ -191,17 +191,17 @@ void LLWatchdog::init()
void LLWatchdog::cleanup()
{
- if(mTimer)
+ if (mTimer)
{
mTimer->stop();
delete mTimer;
- mTimer = NULL;
+ mTimer = nullptr;
}
- if(mSuspectsAccessMutex)
+ if (mSuspectsAccessMutex)
{
delete mSuspectsAccessMutex;
- mSuspectsAccessMutex = NULL;
+ mSuspectsAccessMutex = nullptr;
}
mLastClockCount = 0;
@@ -214,12 +214,12 @@ void LLWatchdog::run()
// Check the time since the last call to run...
// If the time elapsed is two times greater than the regualr sleep time
// reset the active timeouts.
- const U32 TIME_ELAPSED_MULTIPLIER = 2;
+ constexpr U32 TIME_ELAPSED_MULTIPLIER = 2;
U64 current_time = LLTimer::getTotalTime();
U64 current_run_delta = current_time - mLastClockCount;
mLastClockCount = current_time;
- if(current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
+ if (current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
{
LL_INFOS() << "Watchdog thread delayed: resetting entries." << LL_ENDL;
for (const auto& suspect : mSuspects)
@@ -233,7 +233,7 @@ void LLWatchdog::run()
std::find_if(mSuspects.begin(),
mSuspects.end(),
[](const LLWatchdogEntry* suspect){ return ! suspect->isAlive(); });
- if(result != mSuspects.end())
+ if (result != mSuspects.end())
{
// error!!!
if(mTimer)
@@ -251,7 +251,7 @@ void LLWatchdog::run()
void LLWatchdog::lockThread()
{
- if(mSuspectsAccessMutex != NULL)
+ if (mSuspectsAccessMutex)
{
mSuspectsAccessMutex->lock();
}
@@ -259,7 +259,7 @@ void LLWatchdog::lockThread()
void LLWatchdog::unlockThread()
{
- if(mSuspectsAccessMutex != NULL)
+ if (mSuspectsAccessMutex)
{
mSuspectsAccessMutex->unlock();
}
diff --git a/indra/newview/llwatchdog.h b/indra/newview/llwatchdog.h
index fe8932e298..1931c582b0 100644
--- a/indra/newview/llwatchdog.h
+++ b/indra/newview/llwatchdog.h
@@ -56,14 +56,14 @@ public:
LLWatchdogTimeout();
virtual ~LLWatchdogTimeout();
- /* virtual */ bool isAlive() const;
- /* virtual */ void reset();
- /* virtual */ void start() { start(""); }
- /* virtual */ void stop();
+ bool isAlive() const override;
+ void reset() override;
+ void start() override { start(""); }
+ void stop() override;
- void start(const std::string& state);
+ void start(std::string_view state);
void setTimeout(F32 d);
- void ping(const std::string& state);
+ void ping(std::string_view state);
const std::string& getState() {return mPingState; }
private: