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-rw-r--r--indra/newview/llviewerwindow.cpp5
-rw-r--r--indra/newview/llvosky.cpp6
2 files changed, 3 insertions, 8 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 9be2e905a2..09b681ce74 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1836,11 +1836,6 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LLFeatureManager::getInstance()->applyRecommendedSettings();
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
}
-
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
// If we crashed while initializng GL stuff last time, disable certain features
if (gSavedSettings.getBOOL("RenderInitError"))
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 7b5a922bbd..678f1fe748 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1213,9 +1213,9 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
LLFace *facep;
LLQuaternion rot = hb.getRotation();
- LLVector3 to_dir = LLVector3::x_axis * rot;
- LLVector3 hb_right = LLVector3::y_axis * rot;
- LLVector3 hb_up = LLVector3::z_axis * rot;
+ LLVector3 to_dir = LLVector3::x_axis * rot;
+ LLVector3 hb_right = LLVector3::y_axis_neg * rot;
+ LLVector3 hb_up = LLVector3::z_axis * rot;
LLVector3 draw_pos = to_dir * HEAVENLY_BODY_DIST;