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-rw-r--r--indra/newview/llinventoryfunctions.cpp125
-rw-r--r--indra/newview/llinventoryfunctions.h30
-rw-r--r--indra/newview/llinventorymodel.cpp334
-rw-r--r--indra/newview/llinventorymodel.h620
-rw-r--r--indra/newview/llvoavatar.h19
-rw-r--r--indra/newview/llvoavatarself.h5
6 files changed, 444 insertions, 689 deletions
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index f1520d34df..2b4d9fb25c 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -87,6 +87,79 @@
BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;
+// Generates a string containing the path to the item specified by
+// item_id.
+void append_path(const LLUUID& id, std::string& path)
+{
+ std::string temp;
+ const LLInventoryObject* obj = gInventory.getObject(id);
+ LLUUID parent_id;
+ if(obj) parent_id = obj->getParentUUID();
+ std::string forward_slash("/");
+ while(obj)
+ {
+ obj = gInventory.getCategory(parent_id);
+ if(obj)
+ {
+ temp.assign(forward_slash + obj->getName() + temp);
+ parent_id = obj->getParentUUID();
+ }
+ }
+ path.append(temp);
+}
+
+void change_item_parent(LLInventoryModel* model,
+ LLViewerInventoryItem* item,
+ const LLUUID& new_parent_id,
+ BOOL restamp)
+{
+ if (item->getParentUUID() != new_parent_id)
+ {
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->setParent(new_parent_id);
+ new_item->updateParentOnServer(restamp);
+ model->updateItem(new_item);
+ model->notifyObservers();
+ }
+}
+
+
+BOOL get_is_item_worn(const LLUUID& id)
+{
+ const LLViewerInventoryItem* item = gInventory.getItem(id);
+ if (!item)
+ return FALSE;
+
+ switch(item->getType())
+ {
+ case LLAssetType::AT_OBJECT:
+ {
+ if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
+ return TRUE;
+ break;
+ }
+ case LLAssetType::AT_BODYPART:
+ case LLAssetType::AT_CLOTHING:
+ if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
+ return TRUE;
+ break;
+ case LLAssetType::AT_GESTURE:
+ if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
+ return TRUE;
+ break;
+ default:
+ break;
+ }
+ return FALSE;
+}
+
///----------------------------------------------------------------------------
/// LLInventoryCollectFunctor implementations
///----------------------------------------------------------------------------
@@ -396,55 +469,3 @@ void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
-
-void change_item_parent(LLInventoryModel* model,
- LLViewerInventoryItem* item,
- const LLUUID& new_parent_id,
- BOOL restamp)
-{
- if (item->getParentUUID() != new_parent_id)
- {
- LLInventoryModel::update_list_t update;
- LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
- update.push_back(old_folder);
- LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
- update.push_back(new_folder);
- gInventory.accountForUpdate(update);
-
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->setParent(new_parent_id);
- new_item->updateParentOnServer(restamp);
- model->updateItem(new_item);
- model->notifyObservers();
- }
-}
-
-
-BOOL get_is_item_worn(const LLUUID& id)
-{
- const LLViewerInventoryItem* item = gInventory.getItem(id);
- if (!item)
- return FALSE;
-
- switch(item->getType())
- {
- case LLAssetType::AT_OBJECT:
- {
- if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
- return TRUE;
- break;
- }
- case LLAssetType::AT_BODYPART:
- case LLAssetType::AT_CLOTHING:
- if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
- return TRUE;
- break;
- case LLAssetType::AT_GESTURE:
- if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
- return TRUE;
- break;
- default:
- break;
- }
- return FALSE;
-}
diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h
index 02a5fc9224..79b9b4a9cc 100644
--- a/indra/newview/llinventoryfunctions.h
+++ b/indra/newview/llinventoryfunctions.h
@@ -40,6 +40,27 @@
/********************************************************************************
** **
+ ** MISCELLANEOUS GLOBAL FUNCTIONS
+ **/
+
+// Is this item or its baseitem is worn, attached, etc...
+BOOL get_is_item_worn(const LLUUID& id);
+
+
+void change_item_parent(LLInventoryModel* model,
+ LLViewerInventoryItem* item,
+ const LLUUID& new_parent_id,
+ BOOL restamp);
+
+// Generates a string containing the path to the item specified by item_id.
+void append_path(const LLUUID& id, std::string& path);
+
+/** Miscellaneous global functions
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
** INVENTORY COLLECTOR FUNCTIONS
**/
@@ -297,15 +318,6 @@ public:
virtual void doItem(LLFolderViewItem* item);
};
-// Is this item or its baseitem is worn, attached, etc...
-BOOL get_is_item_worn(const LLUUID& id);
-
-
-void change_item_parent(LLInventoryModel* model,
- LLViewerInventoryItem* item,
- const LLUUID& new_parent_id,
- BOOL restamp);
-
#endif // LL_LLINVENTORYFUNCTIONS_H
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index e63da1ebb9..a527694d25 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -319,30 +319,18 @@ void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id)
// specifies 'type' as what it defaults to containing. The category is
// not necessarily only for that type. *NOTE: This will create a new
// inventory category on the fly if one does not exist.
-const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType t, bool create_folder, bool find_in_library)
-{
- const LLUUID &rv = findCatUUID(t, find_in_library);
- if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library))
- {
- const LLUUID &root_id = gInventory.getRootFolderID();
- if(root_id.notNull())
- {
- return createNewCategory(root_id, t, LLStringUtil::null);
- }
- }
- return rv;
-}
-
-// Internal method which looks for a category with the specified
-// preferred type. Returns LLUUID::null if not found.
-const LLUUID &LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type, bool find_in_library) const
+const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type,
+ bool create_folder,
+ bool find_in_library)
{
+ LLUUID rv = LLUUID::null;
+
const LLUUID &root_id = (find_in_library) ? gInventory.getLibraryRootFolderID() : gInventory.getRootFolderID();
if(LLFolderType::FT_ROOT_INVENTORY == preferred_type)
{
- return root_id;
+ rv = root_id;
}
- if(root_id.notNull())
+ else if (root_id.notNull())
{
cat_array_t* cats = NULL;
cats = get_ptr_in_map(mParentChildCategoryTree, root_id);
@@ -353,12 +341,21 @@ const LLUUID &LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type,
{
if(cats->get(i)->getPreferredType() == preferred_type)
{
- return cats->get(i)->getUUID();
+ rv = cats->get(i)->getUUID();
+ break;
}
}
}
}
- return LLUUID::null;
+
+ if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library))
+ {
+ if(root_id.notNull())
+ {
+ return createNewCategory(root_id, preferred_type, LLStringUtil::null);
+ }
+ }
+ return rv;
}
// Convenience function to create a new category. You could call
@@ -583,27 +580,6 @@ LLInventoryModel::item_array_t LLInventoryModel::collectLinkedItems(const LLUUID
return items;
}
-// Generates a string containing the path to the item specified by
-// item_id.
-void LLInventoryModel::appendPath(const LLUUID& id, std::string& path) const
-{
- std::string temp;
- const LLInventoryObject* obj = getObject(id);
- LLUUID parent_id;
- if(obj) parent_id = obj->getParentUUID();
- std::string forward_slash("/");
- while(obj)
- {
- obj = getCategory(parent_id);
- if(obj)
- {
- temp.assign(forward_slash + obj->getName() + temp);
- parent_id = obj->getParentUUID();
- }
- }
- path.append(temp);
-}
-
bool LLInventoryModel::isInventoryUsable() const
{
bool result = false;
@@ -1024,98 +1000,6 @@ void LLInventoryModel::purgeDescendentsOf(const LLUUID& id)
}
}
-void LLInventoryModel::deleteFromServer(LLDynamicArray<LLUUID>& category_ids,
- LLDynamicArray<LLUUID>& item_ids)
-{
- // Store off tre UUIDS of parents which are being deleted (thus no
- // need to increment) and the parents which are being modified. We
- // have to increment the version of the parent with each message
- // sent upstream since the dataserver will increment each unique
- // parent per update message.
- std::set<LLUUID> ignore_parents;
- update_map_t inc_parents;
-
- S32 i;
- S32 count = category_ids.count();
- BOOL start_new_message = TRUE;
- LLMessageSystem* msg = gMessageSystem;
- LLPointer<LLViewerInventoryCategory> cat;
- for(i = 0; i < count; i++)
- {
- if(start_new_message)
- {
- start_new_message = FALSE;
- msg->newMessageFast(_PREHASH_RemoveInventoryObjects);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- }
- LLUUID cat_id = category_ids.get(i);
-
- msg->nextBlockFast(_PREHASH_FolderData);
- msg->addUUIDFast(_PREHASH_FolderID, cat_id);
- cat = getCategory(cat_id);
- ignore_parents.insert(cat_id);
- addChangedMask(LLInventoryObserver::REMOVE | LLInventoryObserver::STRUCTURE, cat_id);
- if(cat.notNull() && (ignore_parents.find(cat->getParentUUID())==ignore_parents.end()))
- {
- --inc_parents[cat->getParentUUID()];
- }
- if(msg->isSendFullFast(_PREHASH_FolderData))
- {
- start_new_message = TRUE;
- msg->nextBlockFast(_PREHASH_ItemData);
- msg->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
- gAgent.sendReliableMessage();
- accountForUpdate(inc_parents);
- inc_parents.clear();
- }
- }
-
- count = item_ids.count();
- std::set<LLUUID>::iterator not_ignored = ignore_parents.end();
- LLPointer<LLViewerInventoryItem> item;
- if((0 == count) && (!start_new_message))
- {
- msg->nextBlockFast(_PREHASH_ItemData);
- msg->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
- }
- for(i = 0; i < count; i++)
- {
- if(start_new_message)
- {
- start_new_message = FALSE;
- msg->newMessageFast(_PREHASH_RemoveInventoryObjects);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_FolderData);
- msg->addUUIDFast(_PREHASH_FolderID, LLUUID::null);
- }
- LLUUID item_id = item_ids.get(i);
- msg->nextBlockFast(_PREHASH_ItemData);
- msg->addUUIDFast(_PREHASH_ItemID, item_id);
- item = getItem(item_id);
- addChangedMask(LLInventoryObserver::REMOVE | LLInventoryObserver::STRUCTURE, item_id);
- if(item.notNull() && (ignore_parents.find(item->getParentUUID()) == not_ignored))
- {
- --inc_parents[item->getParentUUID()];
- }
- if(msg->isSendFullFast(_PREHASH_ItemData))
- {
- start_new_message = TRUE;
- gAgent.sendReliableMessage();
- accountForUpdate(inc_parents);
- inc_parents.clear();
- }
- }
- if(!start_new_message)
- {
- gAgent.sendReliableMessage();
- accountForUpdate(inc_parents);
- }
-}
-
// Add/remove an observer. If the observer is destroyed, be sure to
// remove it.
void LLInventoryModel::addObserver(LLInventoryObserver* observer)
@@ -1206,29 +1090,7 @@ void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent)
}
}
-// This method to prepares a set of mock inventory which provides
-// minimal functionality before the actual arrival of inventory.
-/*
-void LLInventoryModel::mock(const LLUUID& root_id)
-{
- llinfos << "LLInventoryModel::mock() " << root_id << llendl;
- if(root_id.isNull())
- {
- llwarns << "Not a valid root id" << llendl;
- return;
- }
- LLPointer<LLViewerInventoryCategory> cat = new LLViewerInventoryCategory(
- root_id,
- LLUUID::null,
- LLAssetType::AT_CATEGORY,
- LLFolderType::lookupNewCategoryName(LLFolderType::FT_ROOT_INVENTORY),
- gAgent.getID());
- addCategory(cat);
- gInventory.buildParentChildMap();
-}
-*/
-
-//If we get back a normal response, handle it here
+// If we get back a normal response, handle it here
void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content)
{
start_new_inventory_observer();
@@ -1301,7 +1163,7 @@ void LLInventoryModel::fetchInventoryResponder::error(U32 status, const std::str
gInventory.notifyObservers("fetchinventory");
}
-bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id)
+bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const
{
if(folder_id.isNull())
{
@@ -1836,88 +1698,6 @@ bool LLInventoryModel::loadSkeleton(
return rv;
}
-bool LLInventoryModel::loadMeat(const LLSD& options, const LLUUID& owner_id)
-{
- llinfos << "importing inventory for " << owner_id << llendl;
- bool rv = true;
- for(LLSD::array_const_iterator it = options.beginArray(),
- end = options.endArray(); it != end; ++it)
- {
- LLSD name = (*it)["name"];
- LLSD item_id = (*it)["item_id"];
- LLSD parent_id = (*it)["parent_id"];
- LLSD asset_type = (*it)["type"];
- LLSD data_id = (*it)["data_id"];
- if(name.isDefined()
- && item_id.isDefined()
- && parent_id.isDefined()
- && asset_type.isDefined()
- && data_id.isDefined())
- {
- LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem;
- item->rename(name.asString());
- item->setUUID(item_id.asUUID());
- item->setParent(parent_id.asUUID());
- LLAssetType::EType type = (LLAssetType::EType)asset_type.asInteger();
- item->setType(type);
-
- LLSD llsd_inv_type = (*it)["inv_type"];
- if(llsd_inv_type.isDefined())
- {
- LLInventoryType::EType inv_type = (LLInventoryType::EType)llsd_inv_type.asInteger();
- item->setInventoryType(inv_type);
- }
-
- if(LLAssetType::AT_CALLINGCARD == type)
- {
- LLPermissions perm;
- perm.init(data_id.asUUID(), owner_id, LLUUID::null, LLUUID::null);
- item->setPermissions(perm);
- }
- else
- {
- LLPermissions default_perm;
- default_perm.init(LLUUID::null, owner_id, LLUUID::null, LLUUID::null);
- LLSD llsd_perm_mask = (*it)["perm_mask"];
- if(llsd_perm_mask.isDefined())
- {
- PermissionMask perm_mask = llsd_perm_mask.asInteger();
- default_perm.initMasks(
- perm_mask, perm_mask, perm_mask, perm_mask, perm_mask);
- }
- else
- {
- default_perm.initMasks(
- PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE);
- }
- item->setPermissions(default_perm);
- item->setAssetUUID(data_id.asUUID());
- }
-
- LLSD flags = (*it)["flags"];
- if(flags.isDefined())
- {
- // Not sure how well LLSD.asInteger() maps to
- // unsigned long - using strtoul()
- item->setFlags(strtoul(flags.asString().c_str(), NULL, 0));
- }
-
- LLSD time = (*it)["time"];
- if(time.isDefined())
- {
- item->setCreationDate(time.asInteger());
- }
- addItem(item);
- }
- else
- {
- llwarns << "Unable to import near " << name.asString() << llendl;
- rv = false;
- }
- }
- return rv;
-}
-
// This is a brute force method to rebuild the entire parent-child
// relations. The overall operation has O(NlogN) performance, which
// should be sufficient for our needs.
@@ -2185,73 +1965,6 @@ bool LLUUIDAndName::operator>(const LLUUIDAndName& rhs) const
return (mID > rhs.mID);
}
-// Given the current state of the inventory items, figure out the
-// clone information. *FIX: This is sub-optimal, since we can insert
-// this information snurgically, but this makes sure the implementation
-// works before we worry about optimization.
-//void LLInventoryModel::recalculateCloneInformation()
-//{
-// //dumpInventory();
-//
-// // This implements a 'multi-map' like structure to keep track of
-// // how many clones we find.
-// typedef LLDynamicArray<LLViewerInventoryItem*> viewer_item_array_t;
-// typedef std::map<LLUUIDAndName, viewer_item_array_t*> clone_map_t;
-// clone_map_t clone_map;
-// LLUUIDAndName id_and_name;
-// viewer_item_array_t* clones = NULL;
-// LLViewerInventoryItem* item = NULL;
-// for(item = (LLViewerInventoryItem*)mItemMap.getFirstData();
-// item != NULL;
-// item = (LLViewerInventoryItem*)mItemMap.getNextData())
-// {
-// if(item->getType() == LLAssetType::AT_CALLINGCARD)
-// {
-// // if it's a calling card, we key off of the creator id, not
-// // the asset id.
-// id_and_name.mID = item->getCreatorUUID();
-// }
-// else
-// {
-// // if it's not a calling card, we key clones from the
-// // asset id.
-// id_and_name.mID = item->getAssetUUID();
-// }
-// if(id_and_name.mID == LLUUID::null)
-// {
-// continue;
-// }
-// id_and_name.mName = item->getName();
-// if(clone_map.checkData(id_and_name))
-// {
-// clones = clone_map.getData(id_and_name);
-// }
-// else
-// {
-// clones = new viewer_item_array_t;
-// clone_map.addData(id_and_name, clones);
-// }
-// clones->put(item);
-// }
-//
-// S32 count = 0;
-// for(clones = clone_map.getFirstData();
-// clones != NULL;
-// clones = clone_map.getNextData())
-// {
-// count = clones->count();
-// for(S32 i = 0; i < count; i++)
-// {
-// item = clones->get(i);
-// item->setCloneCount(count - 1);
-// //clones[i] = NULL;
-// }
-// delete clones;
-// }
-// clone_map.removeAllData();
-// //dumpInventory();
-//}
-
// static
bool LLInventoryModel::loadFromFile(const std::string& filename,
LLInventoryModel::cat_array_t& categories,
@@ -3097,6 +2810,10 @@ static LLInventoryModel::item_array_t::iterator find_item_iter_by_uuid(LLInvento
}
// static
+// * @param[in, out] items - vector with items to be updated. It should be sorted in a right way
+// * before calling this method.
+// * @param src_item_id - LLUUID of inventory item to be moved in new position
+// * @param dest_item_id - LLUUID of inventory item before which source item should be placed.
void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id)
{
LLInventoryModel::item_array_t::iterator it_src = find_item_iter_by_uuid(items, src_item_id);
@@ -3112,6 +2829,7 @@ void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, c
items.insert(it_dest, src_item);
}
+//* @param[in] items vector of items in order to be saved.
void LLInventoryModel::saveItemsOrder(const LLInventoryModel::item_array_t& items)
{
int sortField = 0;
@@ -3155,6 +2873,8 @@ static void rearrange_item_order_by_sort_field(LLInventoryModel::item_array_t& i
std::sort(items.begin(), items.end(), sort_functor);
}
+// * @param source_item_id - LLUUID of the source item to be moved into new position
+// * @param target_item_id - LLUUID of the target item before which source item should be placed.
void LLInventoryModel::rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id)
{
LLInventoryModel::cat_array_t cats;
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index b7c1b57397..5f5d4d6118 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -58,17 +58,15 @@ class LLMessageSystem;
class LLInventoryCollectFunctor;
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryModel
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLInventoryModel
//
-// This class represents a collection of inventory, and provides
-// efficient ways to access that information. This class could in
-// theory be used for any place where you need inventory, though it
-// optimizes for time efficiency - not space efficiency, probably
-// making it inappropriate for use on tasks.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
+// Represents a collection of inventory, and provides efficient ways to access
+// that information.
+// NOTE: This class could in theory be used for any place where you need
+// inventory, though it optimizes for time efficiency - not space efficiency,
+// probably making it inappropriate for use on tasks.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModel
{
public:
@@ -84,79 +82,129 @@ public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
typedef std::set<LLUUID> changed_items_t;
-
- // construction & destruction
- LLInventoryModel();
- ~LLInventoryModel();
-
- void cleanupInventory();
-
+
class fetchInventoryResponder : public LLHTTPClient::Responder
{
public:
fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
void result(const LLSD& content);
-
void error(U32 status, const std::string& reason);
-
- public:
- typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
protected:
LLSD mRequestSD;
};
- //
- // Accessors
- //
+/********************************************************************************
+ ** **
+ ** INITIALIZATION/SETUP
+ **/
- // Check if one object has a parent chain up to the category specified by UUID.
- BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
+ //--------------------------------------------------------------------
+ // Constructors / Destructors
+ //--------------------------------------------------------------------
+public:
+ LLInventoryModel();
+ ~LLInventoryModel();
+ void cleanupInventory();
+protected:
+ void empty(); // empty the entire contents
- // Get whatever special folder this object is a child of, if any.
- const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
+public:
+ // The inventory model usage is sensitive to the initial construction of the model
+ bool isInventoryUsable() const;
+private:
+ bool mIsAgentInvUsable; // used to handle an invalid inventory state
- // Get the object by id. Returns NULL if not found.
- // * WARNING: use the pointer returned for read operations - do
- // not modify the object values in place or you will break stuff.
- LLInventoryObject* getObject(const LLUUID& id) const;
+ //--------------------------------------------------------------------
+ // Root Folders
+ //--------------------------------------------------------------------
+public:
+ // The following are set during login with data from the server
+ void setRootFolderID(const LLUUID& id);
+ void setLibraryOwnerID(const LLUUID& id);
+ void setLibraryRootFolderID(const LLUUID& id);
- // Get the item by id. Returns NULL if not found.
- // * WARNING: use the pointer for read operations - use the
- // updateItem() method to actually modify values.
- LLViewerInventoryItem* getItem(const LLUUID& id) const;
+ const LLUUID &getRootFolderID() const;
+ const LLUUID &getLibraryOwnerID() const;
+ const LLUUID &getLibraryRootFolderID() const;
+private:
+ LLUUID mRootFolderID;
+ LLUUID mLibraryRootFolderID;
+ LLUUID mLibraryOwnerID;
+
+ //--------------------------------------------------------------------
+ // Structure
+ //--------------------------------------------------------------------
+public:
+ // Methods to load up inventory skeleton & meat. These are used
+ // during authentication. Returns true if everything parsed.
+ bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
+ void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations
+ // Call on logout to save a terse representation.
+ void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
+private:
+ // Information for tracking the actual inventory. We index this
+ // information in a lot of different ways so we can access
+ // the inventory using several different identifiers.
+ // mInventory member data is the 'master' list of inventory, and
+ // mCategoryMap and mItemMap store uuid->object mappings.
+ typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
+ typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
+ cat_map_t mCategoryMap;
+ item_map_t mItemMap;
+ // This last set of indices is used to map parents to children.
+ typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
+ typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
+ parent_cat_map_t mParentChildCategoryTree;
+ parent_item_map_t mParentChildItemTree;
- // Get the category by id. Returns NULL if not found.
- // * WARNING: use the pointer for read operations - use the
- // updateCategory() method to actually modify values.
- LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
+ //--------------------------------------------------------------------
+ // Login
+ //--------------------------------------------------------------------
+public:
+ static BOOL getIsFirstTimeInViewer2();
+private:
+ static BOOL sFirstTimeInViewer2;
+ const static S32 sCurrentInvCacheVersion; // expected inventory cache version
- // Return the number of items or categories
- S32 getItemCount() const;
- S32 getCategoryCount() const;
+/** Initialization/Setup
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** ACCESSORS
+ **/
+
+ //--------------------------------------------------------------------
+ // Descendents
+ //--------------------------------------------------------------------
+public:
+ // Make sure we have the descendents in the structure. Returns true
+ // if a fetch was performed.
+ bool fetchDescendentsOf(const LLUUID& folder_id) const;
// Return the direct descendents of the id provided.Set passed
// in values to NULL if the call fails.
- // *WARNING: The array provided points straight into the guts of
- // this object, and should only be used for read operations, since
- // modifications may invalidate the internal state of the
- // inventory.
+ // NOTE: The array provided points straight into the guts of
+ // this object, and should only be used for read operations, since
+ // modifications may invalidate the internal state of the inventory.
void getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items) const;
- // SJB: Added version to lock the arrays to catch potential logic bugs
- void lockDirectDescendentArrays(const LLUUID& cat_id,
- cat_array_t*& categories,
- item_array_t*& items);
- void unlockDirectDescendentArrays(const LLUUID& cat_id);
-
// Starting with the object specified, add its descendents to the
// array provided, but do not add the inventory object specified
- // by id. There is no guaranteed order. Neither array will be
- // erased before adding objects to it. Do not store a copy of the
- // pointers collected - use them, and collect them again later if
- // you need to reference the same objects.
- enum { EXCLUDE_TRASH = FALSE, INCLUDE_TRASH = TRUE };
+ // by id. There is no guaranteed order.
+ // NOTE: Neither array will be erased before adding objects to it.
+ // Do not store a copy of the pointers collected - use them, and
+ // collect them again later if you need to reference the same objects.
+ enum {
+ EXCLUDE_TRASH = FALSE,
+ INCLUDE_TRASH = TRUE
+ };
void collectDescendents(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
@@ -172,156 +220,162 @@ public:
// Assumes item_id is itself not a linked item.
item_array_t collectLinkedItems(const LLUUID& item_id,
const LLUUID& start_folder_id = LLUUID::null);
+
- // Get the inventoryID that this item points to, else just return item_id
+ // Check if one object has a parent chain up to the category specified by UUID.
+ BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
+
+ //--------------------------------------------------------------------
+ // Find
+ //--------------------------------------------------------------------
+public:
+ // Returns the uuid of the category that specifies 'type' as what it
+ // defaults to containing. The category is not necessarily only for that type.
+ // NOTE: If create_folder is true, this will create a new inventory category
+ // on the fly if one does not exist. *NOTE: if find_in_library is true it
+ // will search in the user's library folder instead of "My Inventory"
+ const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
+ bool create_folder = true,
+ bool find_in_library = false);
+
+ // Get whatever special folder this object is a child of, if any.
+ const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
+
+ // Get the object by id. Returns NULL if not found.
+ // NOTE: Use the pointer returned for read operations - do
+ // not modify the object values in place or you will break stuff.
+ LLInventoryObject* getObject(const LLUUID& id) const;
+
+ // Get the item by id. Returns NULL if not found.
+ // NOTE: Use the pointer for read operations - use the
+ // updateItem() method to actually modify values.
+ LLViewerInventoryItem* getItem(const LLUUID& id) const;
+
+ // Get the category by id. Returns NULL if not found.
+ // NOTE: Use the pointer for read operations - use the
+ // updateCategory() method to actually modify values.
+ LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
+
+ // Get the inventoryID that this item points to, else just return item_id.
const LLUUID& getLinkedItemID(const LLUUID& object_id) const;
+private:
+ mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups
- // The inventory model usage is sensitive to the initial construction of the
- // model.
- bool isInventoryUsable() const;
+ //--------------------------------------------------------------------
+ // Count
+ //--------------------------------------------------------------------
+public:
+ // Return the number of items or categories
+ S32 getItemCount() const;
+ S32 getCategoryCount() const;
+
+/** Accessors
+ ** **
+ *******************************************************************************/
- //
- // Mutators
- //
+/********************************************************************************
+ ** **
+ ** MUTATORS
+ **/
- // Calling this method with an inventory item will either change
- // an existing item with a matching item_id, or will add the item
+public:
+ // Change an existing item with a matching item_id or add the item
// to the current inventory. Returns the change mask generated by
// the update. No notification will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
- // *NOTE: In usage, you will want to perform cache accounting
- // operations in LLInventoryModel::accountForUpdate() or
- // LLViewerInventoryItem::updateServer() before calling this
- // method.
+ // NOTE: In usage, you will want to perform cache accounting
+ // operations in LLInventoryModel::accountForUpdate() or
+ // LLViewerInventoryItem::updateServer() before calling this method.
U32 updateItem(const LLViewerInventoryItem* item);
- // Calling this method with an inventory category will either
- // change an existing item with the matching id, or it will add
+ // Change an existing item with the matching id or add
// the category. No notifcation will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
- // *NOTE: In usage, you will want to perform cache accounting
- // operations in LLInventoryModel::accountForUpdate() or
- // LLViewerInventoryCategory::updateServer() before calling this
- // method.
+ // NOTE: In usage, you will want to perform cache accounting
+ // operations in accountForUpdate() or LLViewerInventoryCategory::
+ // updateServer() before calling this method.
void updateCategory(const LLViewerInventoryCategory* cat);
- // This method will move the specified object id to the specified
- // category, update the internal structures. No cache accounting,
+ // Move the specified object id to the specified category and
+ // update the internal structures. No cache accounting,
// observer notification, or server update is performed.
void moveObject(const LLUUID& object_id, const LLUUID& cat_id);
- // delete a particular inventory object by ID. This will purge one
- // object from the internal data structures maintaining a
+ //--------------------------------------------------------------------
+ // Delete
+ //--------------------------------------------------------------------
+public:
+ // Delete a particular inventory object by ID. Will purge one
+ // object from the internal data structures, maintaining a
// consistent internal state. No cache accounting, observer
- // notification, or server update is performed. Purges linked items.
+ // notification, or server update is performed.
void deleteObject(const LLUUID& id);
+ void removeItem(const LLUUID& item_id);
- // delete a particular inventory object by ID, and delete it from
- // the server. Also updates linked items.
+ // Delete a particular inventory object by ID, and delete it from
+ // the server. Also updates linked items.
void purgeObject(const LLUUID& id);
- void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
- // This is a method which collects the descendants of the id
+ // Collects and purges the descendants of the id
// provided. If the category is not found, no action is
// taken. This method goes through the long winded process of
// removing server representation of folders and items while doing
// cache accounting in a fairly efficient manner. This method does
// not notify observers (though maybe it should...)
void purgeDescendentsOf(const LLUUID& id);
+protected:
+ void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
+
+ //--------------------------------------------------------------------
+ // Reorder
+ //--------------------------------------------------------------------
+public:
+ // Changes items order by insertion of the item identified by src_item_id
+ // before the item identified by dest_item_id. Both items must exist in items array.
+ // Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id.
+ static void updateItemsOrder(LLInventoryModel::item_array_t& items,
+ const LLUUID& src_item_id,
+ const LLUUID& dest_item_id);
+
+ // Saves current order of the passed items using inventory item sort field.
+ // Resets 'items' sort fields and saves them on server.
+ // Is used to save order for Favorites folder.
+ void saveItemsOrder(const LLInventoryModel::item_array_t& items);
- // This method optimally removes the referenced categories and
- // items from the current agent's inventory in the database. It
- // performs all of the during deletion. The local representation
- // is not removed.
- void deleteFromServer(LLDynamicArray<LLUUID>& category_ids,
- LLDynamicArray<LLUUID>& item_ids);
-
- // Add/remove an observer. If the observer is destroyed, be sure
- // to remove it.
- void addObserver(LLInventoryObserver* observer);
- void removeObserver(LLInventoryObserver* observer);
- BOOL containsObserver(LLInventoryObserver* observer) const;
-
- //
- // Misc Methods
- //
-
- // findCategoryUUIDForType() returns the uuid of the category that
- // specifies 'type' as what it defaults to containing. The
- // category is not necessarily only for that type. *NOTE: If create_folder is true, this
- // will create a new inventory category on the fly if one does not exist. *NOTE: if find_in_library is
- // true it will search in the user's library folder instead of "My Inventory"
- // SDK: Added flag to specify whether the folder should be created if not found. This fixes the horrible
- // multiple trash can bug.
- const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false);
-
- // This gets called by the idle loop. It only updates if new
- // state is detected. Call notifyObservers() manually to update
- // regardless of whether state change has been indicated.
- void idleNotifyObservers();
-
- // Call this method to explicitly update everyone on a new state.
- // The optional argument 'service_name' is used by Agent Inventory Service [DEV-20328]
- void notifyObservers(const std::string service_name="");
-
- // This allows outsiders to tell the inventory if something has
- // been changed 'under the hood', but outside the control of the
- // inventory. For example, if we grant someone modify permissions,
- // then that changes the data structures for LLAvatarTracker, but
- // potentially affects inventory observers. This API makes sure
- // that the next notify will include that notification.
- void addChangedMask(U32 mask, const LLUUID& referent);
-
- const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
-
- // This method to prepares a set of mock inventory which provides
- // minimal functionality before the actual arrival of inventory.
- //void mock(const LLUUID& root_id);
-
- // Make sure we have the descendents in the structure. Returns true
- // if a fetch was performed.
- bool fetchDescendentsOf(const LLUUID& folder_id);
-
- // call this method to request the inventory.
- //void requestFromServer(const LLUUID& agent_id);
-
- // call this method on logout to save a terse representation
- void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
-
- // Generates a string containing the path to the item specified by
- // item_id.
- void appendPath(const LLUUID& id, std::string& path) const;
-
- // message handling functionality
- static void registerCallbacks(LLMessageSystem* msg);
+ // Rearranges Landmarks inside Favorites folder.
+ // Moves source landmark before target one.
+ void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
- // Convenience function to create a new category. You could call
- // updateCatgory() with a newly generated UUID category, but this
- // version will take care of details like what the name should be
- // based on preferred type. Returns the UUID of the new
- // category. If you want to use the default name based on type,
- // pass in a NULL to the 'name parameter.
+ //--------------------------------------------------------------------
+ // Creation
+ //--------------------------------------------------------------------
+public:
+ // Returns the UUID of the new category. If you want to use the default
+ // name based on type, pass in a NULL to the 'name' parameter.
LLUUID createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& name);
+protected:
+ // Internal methods that add inventory and make sure that all of
+ // the internal data structures are consistent. These methods
+ // should be passed pointers of newly created objects, and the
+ // instance will take over the memory management from there.
+ void addCategory(LLViewerInventoryCategory* category);
+ void addItem(LLViewerInventoryItem* item);
+
+/** Mutators
+ ** **
+ *******************************************************************************/
- // methods to load up inventory skeleton & meat. These are used
- // during authentication. return true if everything parsed.
- bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
- bool loadMeat(const LLSD& options, const LLUUID& owner_id);
-
- // This is a brute force method to rebuild the entire parent-child
- // relations.
- void buildParentChildMap();
-
- //
- // Category accounting.
- //
+/********************************************************************************
+ ** **
+ ** CATEGORY ACCOUNTING
+ **/
- // This structure represents the number of items added or removed
- // from a category.
+public:
+ // Represents the number of items added or removed from a category.
struct LLCategoryUpdate
{
LLCategoryUpdate() : mDescendentDelta(0) {}
@@ -333,8 +387,7 @@ public:
};
typedef std::vector<LLCategoryUpdate> update_list_t;
- // This structure eixts to make it easier to account for deltas in
- // a map.
+ // This exists to make it easier to account for deltas in a map.
struct LLInitializedS32
{
LLInitializedS32() : mValue(0) {}
@@ -345,102 +398,89 @@ public:
};
typedef std::map<LLUUID, LLInitializedS32> update_map_t;
- // Call these methods when there are category updates, but call
- // them *before* the actual update so the method can do descendent
- // accounting correctly.
+ // Call when there are category updates. Call them *before* the
+ // actual update so the method can do descendent accounting correctly.
void accountForUpdate(const LLCategoryUpdate& update) const;
void accountForUpdate(const update_list_t& updates);
void accountForUpdate(const update_map_t& updates);
- // Return child status of category children. yes/no/maybe
+ // Return (yes/no/maybe) child status of category children.
EHasChildren categoryHasChildren(const LLUUID& cat_id) const;
- // returns true iff category version is known and theoretical
+ // Returns true iff category version is known and theoretical
// descendents == actual descendents.
bool isCategoryComplete(const LLUUID& cat_id) const;
- // callbacks
- // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
- void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
- bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
-
- // Utility Functions
- void removeItem(const LLUUID& item_id);
-
- // Data about the agent's root folder and root library folder
- // are stored here, rather than in LLAgent where it used to be, because
- // gInventory is a singleton and represents the agent's inventory.
- // The "library" is actually the inventory of a special agent,
- // usually Alexandria Linden.
- const LLUUID &getRootFolderID() const;
- const LLUUID &getLibraryOwnerID() const;
- const LLUUID &getLibraryRootFolderID() const;
-
- // These are set during login with data from the server
- void setRootFolderID(const LLUUID& id);
- void setLibraryOwnerID(const LLUUID& id);
- void setLibraryRootFolderID(const LLUUID& id);
+/** Category Accounting
+ ** **
+ *******************************************************************************/
+/********************************************************************************
+ ** **
+ ** NOTIFICATIONS
+ **/
- /**
- * Changes items order by insertion of the item identified by src_item_id
- * BEFORE the item identified by dest_item_id. Both items must exist in items array.
- *
- * Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id.
- *
- * @param[in, out] items - vector with items to be updated. It should be sorted in a right way
- * before calling this method.
- * @param src_item_id - LLUUID of inventory item to be moved in new position
- * @param dest_item_id - LLUUID of inventory item before which source item should be placed.
- */
- static void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id);
-
- /**
- * Saves current order of the passed items using inventory item sort field.
- *
- * It reset items' sort fields and saves them on server.
- * Is used to save order for Favorites folder.
- *
- * @param[in] items vector of items in order to be saved.
- */
- void saveItemsOrder(const LLInventoryModel::item_array_t& items);
+public:
+ // Called by the idle loop. Only updates if new state is detected. Call
+ // notifyObservers() manually to update regardless of whether state change
+ // has been indicated.
+ void idleNotifyObservers();
- /**
- * Rearranges Landmarks inside Favorites folder.
- * Moves source landmark before target one.
- *
- * @param source_item_id - LLUUID of the source item to be moved into new position
- * @param target_item_id - LLUUID of the target item before which source item should be placed.
- */
- void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
+ // Call to explicitly update everyone on a new state. The optional argument
+ // 'service_name' is used by Agent Inventory Service [DEV-20328]
+ void notifyObservers(const std::string service_name="");
+ // Allows outsiders to tell the inventory if something has
+ // been changed 'under the hood', but outside the control of the
+ // inventory. The next notify will include that notification.
+ void addChangedMask(U32 mask, const LLUUID& referent);
+ const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
protected:
+ // Updates all linked items pointing to this id.
+ void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
+private:
+ // Flag set when notifyObservers is being called, to look for bugs
+ // where it's called recursively.
+ BOOL mIsNotifyObservers;
+ // Variables used to track what has changed since the last notify.
+ U32 mModifyMask;
+ changed_items_t mChangedItemIDs;
+
+ //--------------------------------------------------------------------
+ // Observers
+ //--------------------------------------------------------------------
+public:
+ // If the observer is destroyed, be sure to remove it.
+ void addObserver(LLInventoryObserver* observer);
+ void removeObserver(LLInventoryObserver* observer);
+ BOOL containsObserver(LLInventoryObserver* observer) const;
+private:
+ typedef std::set<LLInventoryObserver*> observer_list_t;
+ observer_list_t mObservers;
+
+/** Notifications
+ ** **
+ *******************************************************************************/
- // Internal methods which add inventory and make sure that all of
- // the internal data structures are consistent. These methods
- // should be passed pointers of newly created objects, and the
- // instance will take over the memory management from there.
- void addCategory(LLViewerInventoryCategory* category);
- void addItem(LLViewerInventoryItem* item);
-
- // ! DEPRECRATE ! Remove this and add it into findCategoryUUIDForType,
- // since that's the only function that uses this. It's too confusing
- // having both methods.
- //
- // Internal method which looks for a category with the specified
- // preferred type. Returns LLUUID::null if not found
- const LLUUID &findCatUUID(LLFolderType::EType preferred_type, bool find_in_library = false) const;
- // Empty the entire contents
- void empty();
+/********************************************************************************
+ ** **
+ ** MISCELLANEOUS
+ **/
- // Given the current state of the inventory items, figure out the
- // clone information. *FIX: This is sub-optimal, since we can
- // insert this information snurgically, but this makes sure the
- // implementation works before we worry about optimization.
- //void recalculateCloneInformation();
+ //--------------------------------------------------------------------
+ // Callbacks
+ //--------------------------------------------------------------------
+public:
+ // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
+ void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
+ bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
+ static void registerCallbacks(LLMessageSystem* msg);
- // file import/export.
+ //--------------------------------------------------------------------
+ // File I/O
+ //--------------------------------------------------------------------
+protected:
static bool loadFromFile(const std::string& filename,
cat_array_t& categories,
item_array_t& items,
@@ -449,86 +489,46 @@ protected:
const cat_array_t& categories,
const item_array_t& items);
- // message handling functionality
- //static void processUseCachedInventory(LLMessageSystem* msg, void**);
+ //--------------------------------------------------------------------
+ // Message handling functionality
+ //--------------------------------------------------------------------
+public:
static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**);
static void processRemoveInventoryItem(LLMessageSystem* msg, void**);
static void processUpdateInventoryFolder(LLMessageSystem* msg, void**);
static void processRemoveInventoryFolder(LLMessageSystem* msg, void**);
- //static void processExchangeCallingcard(LLMessageSystem* msg, void**);
- //static void processAddCallingcard(LLMessageSystem* msg, void**);
- //static void processDeclineCallingcard(LLMessageSystem* msg, void**);
static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**);
static void processBulkUpdateInventory(LLMessageSystem* msg, void**);
static void processInventoryDescendents(LLMessageSystem* msg, void**);
static void processMoveInventoryItem(LLMessageSystem* msg, void**);
static void processFetchInventoryReply(LLMessageSystem* msg, void**);
-
+protected:
bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting);
- // Updates all linked items pointing to this id.
- void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
-
+ //--------------------------------------------------------------------
+ // Locks
+ //--------------------------------------------------------------------
+public:
+ void lockDirectDescendentArrays(const LLUUID& cat_id,
+ cat_array_t*& categories,
+ item_array_t*& items);
+ void unlockDirectDescendentArrays(const LLUUID& cat_id);
protected:
cat_array_t* getUnlockedCatArray(const LLUUID& id);
item_array_t* getUnlockedItemArray(const LLUUID& id);
-
private:
- // Variables used to track what has changed since the last notify.
- U32 mModifyMask;
- changed_items_t mChangedItemIDs;
-
std::map<LLUUID, bool> mCategoryLock;
std::map<LLUUID, bool> mItemLock;
- // cache recent lookups
- mutable LLPointer<LLViewerInventoryItem> mLastItem;
-
- // This last set of indices is used to map parents to children.
- typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
- typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
- parent_cat_map_t mParentChildCategoryTree;
- parent_item_map_t mParentChildItemTree;
-
- typedef std::set<LLInventoryObserver*> observer_list_t;
- observer_list_t mObservers;
-
- // Agent inventory folder information.
- LLUUID mRootFolderID;
- LLUUID mLibraryRootFolderID;
- LLUUID mLibraryOwnerID;
-
- // Expected inventory cache version
- const static S32 sCurrentInvCacheVersion;
-
- // This flag is used to handle an invalid inventory state.
- bool mIsAgentInvUsable;
-
-private:
- // Information for tracking the actual inventory. We index this
- // information in a lot of different ways so we can access
- // the inventory using several different identifiers.
- // mInventory member data is the 'master' list of inventory, and
- // mCategoryMap and mItemMap store uuid->object mappings.
- typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
- typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
- //inv_map_t mInventory;
- cat_map_t mCategoryMap;
- item_map_t mItemMap;
-
- // Flag set when notifyObservers is being called, to look for bugs
- // where it's called recursively.
- BOOL mIsNotifyObservers;
+ //--------------------------------------------------------------------
+ // Debugging
+ //--------------------------------------------------------------------
public:
- // *NOTE: DEBUG functionality
void dumpInventory() const;
- ////////////////////////////////////////////////////////////////////////////////
- // Login status
-public:
- static BOOL getIsFirstTimeInViewer2();
-private:
- static BOOL sFirstTimeInViewer2;
+/** Miscellaneous
+ ** **
+ *******************************************************************************/
};
// a special inventory model for the agent
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 9533d820eb..24bd2739f7 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -71,9 +71,10 @@ class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
-//------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
-//------------------------------------------------------------------------
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
@@ -138,13 +139,13 @@ public:
virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector3* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector3* normal = NULL, // return the surface normal at the intersection point
+ LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index e5949ae941..460291a929 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -39,9 +39,10 @@
struct LocalTextureData;
-//------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
-//------------------------------------------------------------------------
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
public LLVOAvatar
{