diff options
-rw-r--r-- | indra/cmake/MESHOPTIMIZER.cmake | 2 | ||||
-rw-r--r-- | indra/llmeshoptimizer/llmeshoptimizer.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 23 |
3 files changed, 17 insertions, 15 deletions
diff --git a/indra/cmake/MESHOPTIMIZER.cmake b/indra/cmake/MESHOPTIMIZER.cmake index 6a31dc5569..1c5b47b9bd 100644 --- a/indra/cmake/MESHOPTIMIZER.cmake +++ b/indra/cmake/MESHOPTIMIZER.cmake @@ -10,7 +10,7 @@ if (WINDOWS) elseif (LINUX) set(MESHOPTIMIZER_LIBRARIES meshoptimizer.o) elseif (DARWIN) - set(MESHOPTIMIZER_LIBRARIES libmeshoptimizer.o) + set(MESHOPTIMIZER_LIBRARIES libmeshoptimizer.a) endif (WINDOWS) set(MESHOPTIMIZER_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/meshoptimizer) diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp index 02e97ef984..dbf8e5b631 100644 --- a/indra/llmeshoptimizer/llmeshoptimizer.cpp +++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp @@ -50,12 +50,17 @@ U64 LLMeshOptimizer::simplify(U16 *destination, F32* result_error ) { + const size_t vertex_stride = 4; // should be either 0 or 4 + + // Consider running meshopt_generateShadowIndexBuffer<unsigned short> first. + // meshopt_generateShadowIndexBuffer is only needed if models don't use some of the vertices, + // but since we call optimize() in a lot of cases, it likely isn't needed return meshopt_simplify<unsigned short>(destination, indices, index_count, (const float*)vertex_positions, // verify that it is correct to convert to float vertex_count, - sizeof(LLVector4a), // should be either 0 or 4 + vertex_stride, target_index_count, target_error, result_error diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 27341eff3c..5eb49ee938 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -1767,7 +1767,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, U32 decimation, bool en } // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio - indices_ratio = (F32)triangle_limit / (F32)base_triangle_count; + indices_ratio = triangle_limit / (F32)base_triangle_count; } else { @@ -1849,7 +1849,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, U32 decimation, bool en // todo: run generateShadowIndexBuffer, at some stage, potentially inside simplify - F32 target_indices = llmax((F32)3, num_indices * indices_ratio); // leave at least one triangle + S32 target_indices = llmax(3, llfloor(num_indices * indices_ratio)); // leave at least one triangle F32 result_code = 0; // how far from original the model is S32 new_indices = LLMeshOptimizer::simplify(&output[0], face.mIndices, @@ -1868,9 +1868,16 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, U32 decimation, bool en LLVolumeFace &new_face = target_model->getVolumeFace(face_idx); // Copy old values - // todo: no point copying faces? new_face = face; + // Assign new values + S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)(&output[0]), idx_size); + new_face.mNumIndices = new_indices; + + // clear unused values + new_face.optimize(); + if (new_indices == 0) { LL_WARNS() << "No indices generated for face " << face_idx @@ -1878,16 +1885,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, U32 decimation, bool en << " target Indices: " << target_indices << " original count: " << num_indices << LL_ENDL; } - else - { - // Assign new values - S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)(&output[0]), idx_size); - new_face.mNumIndices = new_indices; - - // clear unused values - new_face.optimize(); - } } //blind copy skin weights and just take closest skin weight to point on |