diff options
20 files changed, 520 insertions, 89 deletions
@@ -432,3 +432,4 @@ dd058a6093c493120d67c8e02c812c0f7b2d3db0 3.5.0-beta5 fd6b510e83f56830e45670c428653134899d3e25 DRTVWR-305 55339537d99afc394d1bb7fdb7d074bf321ca62f 3.5.0-beta6 902caf2b9fdbdbc5c399c4d5ebcecaf9cb97bab8 DRTVWR-306 +5c6098fd17d40ee3a38ca6b64f6be9db7f61f0a8 3.5.0-beta7 diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index 1554e9e665..0b0c74b3d3 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -29,7 +29,7 @@ const S32 LL_VERSION_MAJOR = 3; const S32 LL_VERSION_MINOR = 5; -const S32 LL_VERSION_PATCH = 0; +const S32 LL_VERSION_PATCH = 1; const S32 LL_VERSION_BUILD = 0; const char * const LL_CHANNEL = "Second Life Developer"; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 78fd4e98d7..39ad9b9e9b 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -88,7 +88,12 @@ LLShaderFeatures::LLShaderFeatures() // LLGLSL Shader implementation //=============================== LLGLSLShader::LLGLSLShader() - : mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE) + : mProgramObject(0), + mAttributeMask(0), + mActiveTextureChannels(0), + mShaderLevel(0), + mShaderGroup(SG_DEFAULT), + mUniformsDirty(FALSE) { } @@ -285,6 +290,8 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) if (res) { //read back channel locations + mAttributeMask = 0; + //read back reserved channels first for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { @@ -293,6 +300,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) if (index != -1) { mAttribute[i] = index; + mAttributeMask |= 1 << i; LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 2af74c20ff..725a7e2573 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -152,6 +152,7 @@ public: GLhandleARB mProgramObject; std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel + U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4e3cea9474..29fe5400a3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -349,6 +349,25 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; +static std::string vb_type_name[] = +{ + "TYPE_VERTEX", + "TYPE_NORMAL", + "TYPE_TEXCOORD0", + "TYPE_TEXCOORD1", + "TYPE_TEXCOORD2", + "TYPE_TEXCOORD3", + "TYPE_COLOR", + "TYPE_EMISSIVE", + "TYPE_BINORMAL", + "TYPE_WEIGHT", + "TYPE_WEIGHT4", + "TYPE_CLOTHWEIGHT", + "TYPE_TEXTURE_INDEX", + "TYPE_MAX", + "TYPE_INDEX", +}; + U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, @@ -2313,6 +2332,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) { + for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i) + { + U32 mask = 1 << i; + if (mask & data_mask && !(mask & mTypeMask)) + { //bit set in data_mask, but not set in mTypeMask + llwarns << "Missing required component " << vb_type_name[i] << llendl; + } + } llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index ad50690c02..c11298aadd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -110,14 +110,18 @@ void main() { lv = normalize(lv); da = dot(norm, lv); - + float fa = light_col[i].a+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= noise; float lit = da * dist_atten; - + + lit = pow(lit,0.7); + vec3 col = light_col[i].rgb*lit*diff; + //vec3 col = vec3(dist2, light_col[i].a, lit); if (spec.a > 0.0) @@ -128,15 +132,16 @@ void main() float nv = dot(norm, npos); float vh = dot(npos, h); float sa = nh; - vec3 fres = spec.rgb + pow(1 - dot(h, npos), 5) * (1 - spec.rgb); + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + float gtdenom = 2 * nh; float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - - if (sa > 0.0) + + if (nh > 0.0) { - vec3 scol = (fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt) / (nh * da); - col += lit*scol*light_col[i].rgb; + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*light_col[i].rgb*spec.rgb; + //col += spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index bff87cb6aa..09d23db096 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -40,6 +40,7 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -142,7 +143,7 @@ void main() } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0, norm.z); + norm = norm = (norm.xyz-0.5)*2.0; norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -190,6 +191,8 @@ void main() vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; + + lit = pow(lit, 0.7); col = lcol*lit*diff_tex; amb_da += (da*0.5)*proj_ambiance; @@ -236,8 +239,28 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; + + vec3 npos = -normalize(pos); + lv = pfinal-pos.xyz; + lv = normalize(lv); + + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + + if (sa > 0.0) + { + float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * da); + col += scol*color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod).rgb*spec.rgb; + } + + //vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + //col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 03b036375b..e99329bbf2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -102,6 +102,8 @@ void main() float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; + lit = pow(lit, 0.7); + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); @@ -113,14 +115,14 @@ void main() float nv = dot(norm, npos); float vh = dot(npos, h); float sa = nh; - vec3 fres = spec.rgb + pow(1 - dot(h, npos), 5) * (1 - spec.rgb); + float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5; float gtdenom = 2 * nh; float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); - if (sa > 0.0) + if (nh > 0.0) { - vec3 scol = (fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt) / (nh * da); - col += lit*scol*color.rgb; + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*color.rgb*spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index f50935c1a8..437a06320e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -280,6 +280,8 @@ void main() float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + da = pow(da, 0.7); + vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -300,7 +302,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); + vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cca63872de..2f18e1a13d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -41,6 +41,8 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; + uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -193,6 +195,8 @@ void main() lit = da * dist_atten * noise; + lit = pow(lit, 0.7); + col = lcol*lit*diff_tex; amb_da += (da*0.5)*proj_ambiance; } @@ -238,8 +242,25 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; + vec3 npos = -normalize(pos); + lv = pfinal-pos.xyz; + lv = normalize(lv); + + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += scol*color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod).rgb*spec.rgb; + } } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 5621e47ab7..d237ec6236 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -39,6 +39,7 @@ uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -177,7 +178,7 @@ void main() lv = proj_origin-pos.xyz; lv = normalize(lv); float da = dot(norm, lv); - + vec3 col = vec3(0,0,0); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; @@ -203,6 +204,8 @@ void main() lit = da * dist_atten * noise; + lit = pow(lit, 0.7); + col = lcol*lit*diff_tex*shadow; amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; } @@ -241,6 +244,7 @@ void main() float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -248,8 +252,29 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; + + vec3 npos = -normalize(pos); + lv = pfinal-pos.xyz; + lv = normalize(lv); + + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += scol*color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod).rgb*shadow*spec.rgb; + } + + //vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + //col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index ff20b63972..eafb7d9c75 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -282,7 +282,8 @@ void main() norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); - + da = pow(da, 0.7); + vec4 diffuse = texture2DRect(diffuseRect, tc); vec3 col; @@ -309,7 +310,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 6d6ad6d565..af8089ce67 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -39,6 +39,8 @@ uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; + uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -203,6 +205,8 @@ void main() lit = da * dist_atten * noise; + lit = pow(lit, 0.7); + col = lcol*lit*diff_tex*shadow; amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; } @@ -248,8 +252,25 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; + vec3 npos = -normalize(pos); + lv = pfinal-pos.xyz; + lv = normalize(lv); + + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += scol*color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod).rgb*shadow*spec.rgb; + } } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 890486c4b1..147fb4562e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -138,6 +138,7 @@ void main() float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); + dp_directional_light = pow(dp_directional_light, 0.7); vec3 shadow_pos = pos.xyz + displace*norm; vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 2dcd3d656f..907b96ffe4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -199,6 +199,7 @@ void main() float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); + dp_directional_light = pow(dp_directional_light, 0.7); vec3 shadow_pos = pos.xyz + displace*norm; vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index d6cca9abe2..3e0f9c9d4d 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -113,6 +113,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) llassert(pass < sizeof(type_list)/sizeof(U32)); U32 type = type_list[pass]; + + U32 mask = mShader->mAttributeMask; + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); @@ -137,7 +140,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) mShader->setMinimumAlpha(params.mAlphaMaskCutoff); - pushBatch(params, VERTEX_DATA_MASK, TRUE); + pushBatch(params, mask, TRUE); } } diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 38a45ff4ce..4dad363eb8 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -647,9 +647,12 @@ void LLPanelFace::getState() LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); + LLUUID id; + LLUUID normmap_id; + LLUUID specmap_id; + // Texture { - LLUUID id; struct f1 : public LLSelectedTEGetFunctor<LLUUID> { LLUUID get(LLViewerObject* object, S32 te_index) @@ -680,6 +683,45 @@ void LLPanelFace::getState() } func; identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id ); + // Normal map + struct norm_get : public LLSelectedTEGetFunctor<LLUUID> + { + LLUUID get(LLViewerObject* object, S32 te_index) + { + LLUUID id; + + LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get(); + + if (mat) + { + id = mat->getNormalID(); + } + + return id; + } + } norm_get_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &norm_get_func, normmap_id ) && identical; + + // Specular map + struct spec_get : public LLSelectedTEGetFunctor<LLUUID> + { + LLUUID get(LLViewerObject* object, S32 te_index) + { + LLUUID id; + + LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get(); + + if (mat) + { + id = mat->getSpecularID(); + } + + return id; + } + } spec_get_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &spec_get_func, specmap_id ) && identical; + + mIsAlpha = FALSE; LLGLenum image_format; struct f2 : public LLSelectedTEGetFunctor<LLGLenum> @@ -693,7 +735,7 @@ void LLPanelFace::getState() return image_format; } } func2; - identical &= LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format ); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format ) && identical; mIsAlpha = FALSE; switch (image_format) @@ -747,20 +789,27 @@ void LLPanelFace::getState() texture_ctrl->setTentative( FALSE ); texture_ctrl->setEnabled( editable ); texture_ctrl->setImageAssetID( id ); + } + + if (shinytexture_ctrl) + { shinytexture_ctrl->setTentative( FALSE ); shinytexture_ctrl->setEnabled( editable ); - if (!editable) - { - shinytexture_ctrl->setImageAssetID( LLUUID::null ); - bumpytexture_ctrl->setImageAssetID( LLUUID::null ); - } + shinytexture_ctrl->setImageAssetID(specmap_id); + } + + if (bumpytexture_ctrl) + { bumpytexture_ctrl->setTentative( FALSE ); bumpytexture_ctrl->setEnabled( editable ); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + bumpytexture_ctrl->setImageAssetID(normmap_id); } + + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + } else { @@ -772,12 +821,6 @@ void LLPanelFace::getState() texture_ctrl->setTentative( FALSE ); texture_ctrl->setEnabled( FALSE ); texture_ctrl->setImageAssetID( LLUUID::null ); - shinytexture_ctrl->setTentative( FALSE ); - shinytexture_ctrl->setEnabled( FALSE ); - shinytexture_ctrl->setImageAssetID( LLUUID::null ); - bumpytexture_ctrl->setTentative( FALSE ); - bumpytexture_ctrl->setEnabled( FALSE ); - bumpytexture_ctrl->setImageAssetID( LLUUID::null ); getChildView("combobox alphamode")->setEnabled( FALSE ); getChildView("label alphamode")->setEnabled( FALSE ); getChildView("maskcutoff")->setEnabled( FALSE); @@ -789,25 +832,47 @@ void LLPanelFace::getState() texture_ctrl->setTentative( TRUE ); texture_ctrl->setEnabled( editable ); texture_ctrl->setImageAssetID( id ); - shinytexture_ctrl->setTentative( TRUE ); - shinytexture_ctrl->setEnabled( editable ); - if (!editable) - { - shinytexture_ctrl->setImageAssetID( LLUUID::null ); - bumpytexture_ctrl->setImageAssetID( LLUUID::null ); - } - bumpytexture_ctrl->setTentative( TRUE ); - bumpytexture_ctrl->setEnabled( editable ); getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha); getChildView("label alphamode")->setEnabled(editable && mIsAlpha); getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); } } + + if (shinytexture_ctrl) + { + if (specmap_id.isNull()) + { + shinytexture_ctrl->setTentative( FALSE ); + shinytexture_ctrl->setEnabled( FALSE ); + shinytexture_ctrl->setImageAssetID( LLUUID::null ); + } + else + { + shinytexture_ctrl->setTentative( FALSE ); + shinytexture_ctrl->setEnabled( FALSE ); + shinytexture_ctrl->setImageAssetID( specmap_id ); + } + } + + if (bumpytexture_ctrl) + { + if (normmap_id.isNull()) + { + bumpytexture_ctrl->setTentative( FALSE ); + bumpytexture_ctrl->setEnabled( FALSE ); + bumpytexture_ctrl->setImageAssetID( LLUUID::null ); + } + else + { + shinytexture_ctrl->setTentative( TRUE ); + shinytexture_ctrl->setEnabled( FALSE ); + shinytexture_ctrl->setImageAssetID( normmap_id); + } + } } } - - + // planar align bool align_planar = false; bool identical_planar_aligned = false; @@ -855,17 +920,60 @@ void LLPanelFace::getState() return object->getTE(face)->mScaleS; } } func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_s ); identical = align_planar ? identical_planar_aligned : identical; getChild<LLUICtrl>("TexScaleU")->setValue(editable ? scale_s : 0); getChild<LLUICtrl>("TexScaleU")->setTentative(LLSD((BOOL)(!identical))); getChildView("TexScaleU")->setEnabled(editable); + + scale_s = 1.f; + struct f3 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getSpecularRepeat(s, t); + } + return s; + } + } shiny_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_s ); + identical = align_planar ? identical_planar_aligned : identical; + getChild<LLUICtrl>("shinyScaleU")->setValue(editable ? scale_s : 0); getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD((BOOL)(!identical))); - getChildView("shinyScaleU")->setEnabled(FALSE); + getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); + + scale_s = 1.f; + struct f4 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getNormalRepeat(s, t); + } + return s; + } + } bump_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_s ); + identical = align_planar ? identical_planar_aligned : identical; + + + getChild<LLUICtrl>("bumpyScaleU")->setValue(editable ? scale_s : 0); getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD((BOOL)(!identical))); - getChildView("bumpyScaleU")->setEnabled(FALSE); + getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull()); } { @@ -883,12 +991,52 @@ void LLPanelFace::getState() getChild<LLUICtrl>("TexScaleV")->setValue(editable ? scale_t : 0); getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD((BOOL)(!identical))); getChildView("TexScaleV")->setEnabled(editable); + + scale_t = 1.f; + struct f4 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getSpecularRepeat(s, t); + } + return t; + } + } shiny_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_t ); + identical = align_planar ? identical_planar_aligned : identical; getChild<LLUICtrl>("shinyScaleV")->setValue(editable ? scale_t : 0); getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD((BOOL)(!identical))); - getChildView("shinyScaleV")->setEnabled(FALSE); + getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); + + scale_t = 1.f; + struct f5 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getNormalRepeat(s, t); + } + return t; + } + } bump_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_t ); + identical = align_planar ? identical_planar_aligned : identical; + getChild<LLUICtrl>("bumpyScaleV")->setValue(editable ? scale_t : 0); getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD((BOOL)(!identical))); - getChildView("bumpyScaleV")->setEnabled(FALSE); + getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); + } // Texture offset @@ -907,12 +1055,51 @@ void LLPanelFace::getState() getChild<LLUICtrl>("TexOffsetU")->setValue(editable ? offset_s : 0); getChild<LLUICtrl>("TexOffsetU")->setTentative(!identical); getChildView("TexOffsetU")->setEnabled(editable); + + offset_s = 1.f; + struct f3 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getSpecularOffset(s, t); + } + return s; + } + } shiny_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_s ); + identical = align_planar ? identical_planar_aligned : identical; getChild<LLUICtrl>("shinyOffsetU")->setValue(editable ? offset_s : 0); - getChild<LLUICtrl>("shinyOffsetU")->setTentative(!identical); - getChildView("shinyOffsetU")->setEnabled(FALSE); + getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD((BOOL)(!identical))); + getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull()); + + offset_s = 1.f; + struct f5 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getNormalOffset(s, t); + } + return s; + } + } bump_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_s ); + identical = align_planar ? identical_planar_aligned : identical; + getChild<LLUICtrl>("bumpyOffsetU")->setValue(editable ? offset_s : 0); - getChild<LLUICtrl>("bumpyOffsetU")->setTentative(!identical); - getChildView("bumpyOffsetU")->setEnabled(FALSE); + getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD((BOOL)(!identical))); + getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull()); } { @@ -929,12 +1116,52 @@ void LLPanelFace::getState() getChild<LLUICtrl>("TexOffsetV")->setValue(editable ? offset_t : 0); getChild<LLUICtrl>("TexOffsetV")->setTentative(!identical); getChildView("TexOffsetV")->setEnabled(editable); + + + offset_t = 1.f; + struct f3 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getSpecularOffset(s, t); + } + return t; + } + } shiny_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_t ); + identical = align_planar ? identical_planar_aligned : identical; getChild<LLUICtrl>("shinyOffsetV")->setValue(editable ? offset_t : 0); - getChild<LLUICtrl>("shinyOffsetV")->setTentative(!identical); - getChildView("shinyOffsetV")->setEnabled(FALSE); + getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD((BOOL)(!identical))); + getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull()); + + offset_t = 1.f; + struct f4 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 s = 1.f, t = 1.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + mat->getNormalOffset(s, t); + } + return t; + } + } bump_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_t ); + identical = align_planar ? identical_planar_aligned : identical; + getChild<LLUICtrl>("bumpyOffsetV")->setValue(editable ? offset_t : 0); - getChild<LLUICtrl>("bumpyOffsetV")->setTentative(!identical); - getChildView("bumpyOffsetV")->setEnabled(FALSE); + getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD((BOOL)(!identical))); + getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull()); } // Texture rotation @@ -952,12 +1179,53 @@ void LLPanelFace::getState() getChild<LLUICtrl>("TexRot")->setValue(editable ? rotation * RAD_TO_DEG : 0); getChild<LLUICtrl>("TexRot")->setTentative(!identical); getChildView("TexRot")->setEnabled(editable); + + + + rotation = 1.f; + struct f3 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 ret = 0.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + ret = mat->getSpecularRotation(); + } + return ret; + } + } shiny_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, rotation ); + identical = align_planar ? identical_planar_aligned : identical; getChild<LLUICtrl>("shinyRot")->setValue(editable ? rotation * RAD_TO_DEG : 0); - getChild<LLUICtrl>("shinyRot")->setTentative(!identical); - getChildView("shinyRot")->setEnabled(FALSE); + getChild<LLUICtrl>("shinyRot")->setTentative(LLSD((BOOL)(!identical))); + getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull()); + + rotation = 1.f; + struct f4 : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + F32 ret = 0.f; + + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + if (mat) + { + ret = mat->getNormalRotation(); + } + return ret; + } + } bump_func; + + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, rotation ); + identical = align_planar ? identical_planar_aligned : identical; + getChild<LLUICtrl>("bumpyRot")->setValue(editable ? rotation * RAD_TO_DEG : 0); - getChild<LLUICtrl>("bumpyRot")->setTentative(!identical); - getChildView("bumpyRot")->setEnabled(FALSE); + getChild<LLUICtrl>("bumpyRot")->setTentative(LLSD((BOOL)(!identical))); + getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); } // Color swatch @@ -1103,10 +1371,10 @@ void LLPanelFace::getState() { getChild<LLUICtrl>("TexScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); getChild<LLUICtrl>("TexScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); - getChild<LLUICtrl>("shinyScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); - getChild<LLUICtrl>("shinyScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); - getChild<LLUICtrl>("bumpyScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); - getChild<LLUICtrl>("bumpyScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); + getChild<LLUICtrl>("shinyScaleU")->setValue(2.0f * getChild<LLUICtrl>("shinyScaleU")->getValue().asReal() ); + getChild<LLUICtrl>("shinyScaleV")->setValue(2.0f * getChild<LLUICtrl>("shinyScaleV")->getValue().asReal() ); + getChild<LLUICtrl>("bumpyScaleU")->setValue(2.0f * getChild<LLUICtrl>("bumpScaleU")->getValue().asReal() ); + getChild<LLUICtrl>("bumpyScaleV")->setValue(2.0f * getChild<LLUICtrl>("bumpScaleV")->getValue().asReal() ); // EXP-1507 (change label based on the mapping mode) getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per meter")); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index fd9f3dc486..8a1f00aa0e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4771,10 +4771,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures); genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); - genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE); - genDrawInfo(group, norm_mask, norm_faces, FALSE, FALSE); - genDrawInfo(group, spec_mask, spec_faces, FALSE, FALSE); - genDrawInfo(group, normspec_mask, normspec_faces, FALSE, FALSE); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); + genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE); + genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE); + genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 92b673e11c..f664e06dd5 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1266,7 +1266,7 @@ void LLPipeline::createLUTBuffers() { if (!mLightFunc) { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); U8* ls = new U8[lightResX*lightResY]; F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); @@ -1302,10 +1302,10 @@ void LLPipeline::createLUTBuffers() // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable. ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255); } - } + }*/ - /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); F32* ls = new F32[lightResX*lightResY]; //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions. @@ -1327,15 +1327,36 @@ void LLPipeline::createLUTBuffers() // This is fine, given we only need to create our LUT once per buffer initialization. spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + spec = llclamp(spec, 0.f, 1.f); + spec = powf(spec, 0.6f); + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. // Though some older drivers may not like this, newer drivers shouldn't have this problem. ls[y*lightResX+x] = spec; + + + //beckmann distribution + /*F32 alpha = acosf((F32) x/(lightResX-1)); + F32 m = 1.f - (F32) y/(lightResY-1); + + F32 cos4_alpha = cosf(alpha); + cos4_alpha *= cos4_alpha; + cos4_alpha *= cos4_alpha; + + F32 tan_alpha = tanf(alpha); + F32 tan2_alpha = tan_alpha*tan_alpha; + + F32 k = expf(-(tan2_alpha)/(m*m)) / + (3.14159f*m*m*cos4_alpha); + + ls[y*lightResX+x] = k;*/ } - }*/ + } LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); + //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -8250,7 +8271,7 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, pow3f(col, 2.2f).mV); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8306,7 +8327,7 @@ void LLPipeline::renderDeferredLighting() gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, pow3f(col, 2.2f).mV); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8397,7 +8418,7 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, pow3f(col, 2.2f).mV); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 545bd94ddd..708dcf4e95 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -262,7 +262,7 @@ control_name="RenderDeferred" height="16" initial_value="true" - label="Advance Lighting Model" + label="Advanced Lighting Model" layout="topleft" left_delta="0" name="UseLightShaders" |