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-rw-r--r--doc/testplans/terrain_loading.md4
-rw-r--r--indra/newview/lldrawpoolterrain.cpp4
2 files changed, 7 insertions, 1 deletions
diff --git a/doc/testplans/terrain_loading.md b/doc/testplans/terrain_loading.md
new file mode 100644
index 0000000000..b84daf6f73
--- /dev/null
+++ b/doc/testplans/terrain_loading.md
@@ -0,0 +1,4 @@
+- Texture terrain should load
+- PBR terrain should load if enabled
+- Related subsystem: A change to the PBR terrain loading system may affect the texture terrain loading system and vice-versa
+- Related subsystem: Minimaps should load if terrain loads (may take longer)
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 8844f1d7e4..2d198c5b4b 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -366,9 +366,11 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials)
LLVLComposition *compp = regionp->getComposition();
LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials;
- constexpr U32 shader_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR;
constexpr U32 terrain_material_count = LLVLComposition::ASSET_COUNT;
+#ifdef SHOW_ASSERT
+ constexpr U32 shader_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR;
llassert(shader_material_count == terrain_material_count);
+#endif
if (local_materials)
{