diff options
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 19 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 9 |
2 files changed, 22 insertions, 6 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index dec9b8d48f..1d5caabebb 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -221,11 +221,24 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gResizeScreenTexture) { //skip render on frames where screen texture is resizing gGL.flush(); - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->mWindow->swapBuffers(); + if (!for_snapshot) + { + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->mWindow->swapBuffers(); + } + gResizeScreenTexture = FALSE; gPipeline.resizeScreenTexture(); - return; + + if (!for_snapshot) + { + return; + } + } + + if (LLPipeline::sRenderDeferred) + { //hack to make sky show up in deferred snapshots + for_snapshot = FALSE; } if (LLPipeline::sRenderFrameTest) diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 040c7523de..ea407c8f29 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3884,7 +3884,9 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + show_ui = show_ui ? TRUE : FALSE; if ( prev_draw_ui != show_ui) { @@ -4022,12 +4024,13 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei if (LLPipeline::sRenderDeferred) { - display(do_rebuild, scale_factor, subfield, FALSE); + display(do_rebuild, scale_factor, subfield, TRUE); } else { display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots? See DEV-16350 for details. JC + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE render_ui(scale_factor, subfield); } } |