diff options
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 40 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 16 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.h | 2 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.cpp | 25 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.h | 41 | ||||
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 164 |
6 files changed, 140 insertions, 148 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index f286bff353..7fa4230237 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -1115,19 +1115,17 @@ bool LLDAELoader::OpenFile(const std::string& filename) if (skin) { - domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - - if (geom) + if (domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement())) { - domMesh* mesh = geom->getMesh(); - if (mesh) + if (domMesh* mesh = geom->getMesh()) { - std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin(); - while (i != mModelsMap[mesh].end()) + dae_model_map::const_iterator it = mModelsMap.find(mesh); + if (it != mModelsMap.end()) { - LLPointer<LLModel> mdl = *i; - LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin); - i++; + for (const LLPointer<LLModel>& model : it->second) + { + LLDAELoader::processDomModel(model, &dae, root, mesh, skin); + } } } } @@ -1297,6 +1295,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do } } else + { //Has one or more skeletons for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin(); skel_it != skeletons.end(); ++skel_it) @@ -1381,6 +1380,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do } }//got skeleton? } + } domSkin::domJoints* joints = skin->getJoints(); @@ -1681,7 +1681,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do materials[model->mMaterialList[i]] = LLImportMaterial(); } mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + stretch_extents(model, transformation); } } @@ -2074,21 +2074,14 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da mTransform.condition(); } - domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); - if (instance_geo) + if (domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element)) { - domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); - if (geo) + if (domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement())) { - domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) + if (domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())))) { - - std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin(); - while (i != mModelsMap[mesh].end()) + for (LLModel* model : mModelsMap.find(mesh)->second) { - LLModel* model = *i; - LLMatrix4 transformation = mTransform; if (mTransform.determinant() < 0) @@ -2159,8 +2152,7 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da } mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - i++; + stretch_extents(model, transformation); } } } diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 9908a155f2..4e3e49ec9f 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -91,19 +91,15 @@ std::string LLModel::getStatusString(U32 status) } -void LLModel::offsetMesh( const LLVector3& pivotPoint ) +void LLModel::offsetMesh(const LLVector3& pivotPoint) { - LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); + LLVector4a pivot(pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ]); - for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) + for (LLVolumeFace& face : mVolumeFaces) { - std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; - LLVolumeFace& face = *currentFaceIt; - LLVector4a *pos = (LLVector4a*) face.mPositions; - - for (S32 i=0; i<face.mNumVertices; ++i ) + for (S32 i = 0; i < face.mNumVertices; ++i) { - pos[i].add( pivot ); + face.mPositions[i].add(pivot); } } } @@ -338,7 +334,7 @@ void LLModel::normalizeVolumeFaces() } } -void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) +void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const { scale_out = mNormalizedScale; translation_out = mNormalizedTranslation; diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index 96cfb7151e..fe28926720 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -206,7 +206,7 @@ public: void remapVolumeFaces(); void optimizeVolumeFaces(); void offsetMesh( const LLVector3& pivotPoint ); - void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); + void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const; LLVector3 getTransformedCenter(const LLMatrix4& mat); //reorder face list based on mMaterialList in this and reference so diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index ae69c4f8ab..7facd53a72 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -36,7 +36,7 @@ std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList; -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform) +static void stretch_extents(const LLModel* model, const LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform) { LLVector4a box[] = { @@ -84,19 +84,19 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4 } } -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform) +void LLModelLoader::stretch_extents(const LLModel* model, const LLMatrix4& mat) { LLVector4a mina, maxa; LLMatrix4a mata; mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); + mina.load3(mExtents[0].mV); + maxa.load3(mExtents[1].mV); - stretch_extents(model, mata, mina, maxa, first_transform); + ::stretch_extents(model, mata, mina, maxa, mFirstTransform); - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); + mExtents[0].set(mina.getF32ptr()); + mExtents[1].set(maxa.getF32ptr()); } //----------------------------------------------------------------------------- @@ -291,14 +291,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) { if (idx >= model[lod].size()) { - if (model[lod].size()) - { - instance_list[i].mLOD[lod] = model[lod][0]; - } - else - { - instance_list[i].mLOD[lod] = NULL; - } + instance_list[i].mLOD[lod] = model[lod].front(); continue; } @@ -341,7 +334,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) { LLModelInstance& cur_instance = instance_list[i]; mScene[cur_instance.mTransform].push_back(cur_instance); - stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform); + stretch_extents(cur_instance.mModel, cur_instance.mTransform); } setLoadState( DONE ); diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index 83bd2f5bbd..530e61e2b8 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -34,13 +34,13 @@ class LLJoint; -typedef std::map<std::string, LLMatrix4> JointTransformMap; -typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; -typedef std::map<std::string, std::string> JointMap; -typedef std::deque<std::string> JointNameSet; +typedef std::map<std::string, LLMatrix4> JointTransformMap; +typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; +typedef std::map<std::string, std::string> JointMap; +typedef std::deque<std::string> JointNameSet; const S32 SLM_SUPPORTED_VERSION = 3; -const S32 NUM_LOD = 4; +const S32 NUM_LOD = 4; const U32 LEGACY_RIG_OK = 0; const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1; @@ -50,32 +50,32 @@ class LLModelLoader : public LLThread { public: - typedef std::map<std::string, LLImportMaterial> material_map; - typedef std::vector<LLPointer<LLModel > > model_list; - typedef std::vector<LLModelInstance> model_instance_list; - typedef std::map<LLMatrix4, model_instance_list > scene; + typedef std::map<std::string, LLImportMaterial> material_map; + typedef std::vector<LLPointer<LLModel>> model_list; + typedef std::vector<LLModelInstance> model_instance_list; + typedef std::map<LLMatrix4, model_instance_list> scene; // Callback with loaded model data and loaded LoD // - typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t; + typedef boost::function<void (scene&, model_list&, S32, void*)> load_callback_t; // Function to provide joint lookup by name // (within preview avi skeleton, for example) // - typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t; + typedef boost::function<LLJoint* (const std::string&, void*)> joint_lookup_func_t; // Func to load and associate material with all it's textures, // returned value is the number of textures loaded // intentionally non-const so func can modify material to // store platform-specific data // - typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t; + typedef boost::function<U32 (LLImportMaterial&, void*)> texture_load_func_t; // Callback to inform client of state changes // during loading process (errors will be reported // as state changes here as well) // - typedef boost::function<void (U32,void*) > state_callback_t; + typedef boost::function<void (U32, void*)> state_callback_t; typedef enum { @@ -136,7 +136,7 @@ public: JointNameSet& jointsFromNodes, JointMap& legalJointNamesMap, U32 maxJointsPerMesh); - virtual ~LLModelLoader() ; + virtual ~LLModelLoader(); virtual void setNoNormalize() { mNoNormalize = true; } virtual void setNoOptimize() { mNoOptimize = true; } @@ -156,13 +156,13 @@ public: bool loadFromSLM(const std::string& filename); void loadModelCallback(); - void loadTextures() ; //called in the main thread. + void loadTextures() ; // called in the main thread. void setLoadState(U32 state); + void stretch_extents(const LLModel* model, const LLMatrix4& mat); - - S32 mNumOfFetchingTextures ; //updated in the main thread - bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread. + S32 mNumOfFetchingTextures ; // updated in the main thread + bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread. bool verifyCount( int expected, int result ); @@ -212,10 +212,7 @@ protected: LLSD mWarningsArray; // preview floater will pull logs from here static std::list<LLModelLoader*> sActiveLoaderList; - static bool isAlive(LLModelLoader* loader) ; + static bool isAlive(LLModelLoader* loader); }; -class LLMatrix4a; -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform); -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform); #endif // LL_LLMODELLOADER_H diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index ef09cfa55b..1e7da126b0 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -134,25 +134,17 @@ std::string getLodSuffix(S32 lod) void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) { - LLModelLoader::scene::iterator base_iter = scene.begin(); - bool found = false; - while (!found && (base_iter != scene.end())) + for (auto scene_iter = scene.begin(); scene_iter != scene.end(); scene_iter++) { - matOut = base_iter->first; - - LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); - while (!found && (base_instance_iter != base_iter->second.end())) + for (auto model_iter = scene_iter->second.begin(); model_iter != scene_iter->second.end(); model_iter++) { - LLModelInstance& base_instance = *base_instance_iter++; - LLModel* base_model = base_instance.mModel; - - if (base_model && (base_model->mLabel == name_to_match)) + if (model_iter->mModel && (model_iter->mModel->mLabel == name_to_match)) { - baseModelOut = base_model; + baseModelOut = model_iter->mModel; + matOut = scene_iter->first; return; } } - base_iter++; } } @@ -212,9 +204,12 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) LLModelPreview::~LLModelPreview() { + LLMutexLock lock(this); + if (mModelLoader) { mModelLoader->shutdown(); + mModelLoader = NULL; } if (mPreviewAvatar) @@ -262,7 +257,7 @@ void LLModelPreview::updateDimentionsAndOffsets() accounted.insert(instance.mModel); // update instance skin info for each lods pelvisZoffset - for (int j = 0; j<LLModel::NUM_LODS; ++j) + for (int j = 0; j < LLModel::NUM_LODS; ++j) { if (instance.mLOD[j]) { @@ -303,7 +298,7 @@ void LLModelPreview::rebuildUploadData() bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); U32 load_state = 0; - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + for (auto iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene LLMatrix4 mat = iter->first; @@ -322,9 +317,9 @@ void LLModelPreview::rebuildUploadData() mat *= scale_mat; - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) + for (auto model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { // for each instance with said transform applied - LLModelInstance instance = *model_iter++; + LLModelInstance instance = *model_iter; LLModel* base_model = instance.mModel; @@ -910,7 +905,7 @@ void LLModelPreview::clearIncompatible(S32 lod) { mBaseModel = mModel[lod]; mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); replaced_base_model = true; } } @@ -1132,7 +1127,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mBaseModel = mModel[loaded_lod]; mBaseScene = mScene[loaded_lod]; - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); } else { @@ -1248,7 +1243,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) { if (!mBaseModel.empty()) { - const std::string& model_name = mBaseModel[0]->getName(); + std::string model_name = mBaseModel.front()->getName(); LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form"); if (description_form->getText().empty()) { @@ -1269,6 +1264,8 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) void LLModelPreview::resetPreviewTarget() { + LLMutexLock lock(this); + if (mModelLoader) { mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; @@ -1314,7 +1311,7 @@ void LLModelPreview::generateNormals() (*it)->generateNormals(angle_cutoff); } - mVertexBuffer[5].clear(); + mVertexBuffer[LLModel::NUM_LODS].clear(); } bool perform_copy = mModelFacesCopy[which_lod].empty(); @@ -2156,7 +2153,7 @@ void LLModelPreview::updateStatusMessages() S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++) + for (U32 i = 0; i < LLModel::NUM_LODS; i++) { total_tris[i] = 0; total_verts[i] = 0; @@ -2460,12 +2457,16 @@ void LLModelPreview::updateStatusMessages() } } - if (mModelNoErrors && mModelLoader) + if (mModelNoErrors) { - if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) + LLMutexLock lock(this); + if (mModelLoader) { - // Some textures are still loading, prevent upload until they are done - mModelNoErrors = false; + if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) + { + // Some textures are still loading, prevent upload until they are done + mModelNoErrors = false; + } } } @@ -2794,10 +2795,10 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { LLModelLoader::model_list* model = NULL; - if (lod < 0 || lod > 4) + if (lod < 0 || lod >= LLModel::NUM_LODS) { model = &mBaseModel; - lod = 5; + lod = LLModel::NUM_LODS; } else { @@ -3034,8 +3035,9 @@ void LLModelPreview::loadedCallback( S32 lod, void* opaque) { - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) + LLModelPreview* pPreview = static_cast<LLModelPreview*>(opaque); + LLMutexLock lock(pPreview); + if (pPreview && pPreview->mModelLoader && !LLModelPreview::sIgnoreLoadedCallback) { // Load loader's warnings into floater's log tab const LLSD out = pPreview->mModelLoader->logOut(); @@ -3056,7 +3058,9 @@ void LLModelPreview::loadedCallback( } const LLVOAvatar* avatarp = pPreview->getPreviewAvatar(); - if (avatarp) { // set up ground plane for possible rendering + if (avatarp && avatarp->mRoot && avatarp->mDrawable) + { + // set up ground plane for possible rendering const LLVector3 root_pos = avatarp->mRoot->getPosition(); const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents(); const LLVector4a min = ext[0], max = ext[1]; @@ -3200,12 +3204,12 @@ bool LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = false; - bool edges = mViewOption["show_edges"]; - bool joint_overrides = mViewOption["show_joint_overrides"]; - bool joint_positions = mViewOption["show_joint_positions"]; - bool skin_weight = mViewOption["show_skin_weight"]; - bool textures = mViewOption["show_textures"]; - bool physics = mViewOption["show_physics"]; + bool show_edges = mViewOption["show_edges"]; + bool show_joint_overrides = mViewOption["show_joint_overrides"]; + bool show_joint_positions = mViewOption["show_joint_positions"]; + bool show_skin_weight = mViewOption["show_skin_weight"]; + bool show_textures = mViewOption["show_textures"]; + bool show_physics = mViewOption["show_physics"]; S32 width = getWidth(); S32 height = getHeight(); @@ -3282,15 +3286,15 @@ bool LLModelPreview::render() fmp->childSetValue("upload_skin", true); mFirstSkinUpdate = false; upload_skin = true; - skin_weight = true; + show_skin_weight = true; mViewOption["show_skin_weight"] = true; } fmp->enableViewOption("show_skin_weight"); - fmp->setViewOptionEnabled("show_joint_overrides", skin_weight); - fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + fmp->setViewOptionEnabled("show_joint_overrides", show_skin_weight); + fmp->setViewOptionEnabled("show_joint_positions", show_skin_weight); mFMP->childEnable("upload_skin"); - mFMP->childSetValue("show_skin_weight", skin_weight); + mFMP->childSetValue("show_skin_weight", show_skin_weight); } else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0) @@ -3313,11 +3317,12 @@ bool LLModelPreview::render() fmp->disableViewOption("show_joint_overrides"); fmp->disableViewOption("show_joint_positions"); - skin_weight = false; + show_skin_weight = false; mFMP->childSetValue("show_skin_weight", false); - fmp->setViewOptionEnabled("show_skin_weight", skin_weight); + fmp->setViewOptionEnabled("show_skin_weight", show_skin_weight); } } + //if (this) return TRUE; if (upload_skin && !has_skin_weights) { //can't upload skin weights if model has no skin weights @@ -3360,7 +3365,7 @@ bool LLModelPreview::render() mFMP->childSetEnabled("upload_joints", upload_skin); } - F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal(); + F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal(); LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview @@ -3380,7 +3385,7 @@ bool LLModelPreview::render() F32 z_near = 0.001f; F32 z_far = mCameraDistance*10.0f + mPreviewScale.magVec() + mCameraOffset.magVec(); - if (skin_weight) + if (show_skin_weight) { target_pos = getPreviewAvatar()->getPositionAgent() + offset; z_near = 0.01f; @@ -3390,7 +3395,7 @@ bool LLModelPreview::render() refresh(); } - gObjectPreviewProgram.bind(skin_weight); + gObjectPreviewProgram.bind(show_skin_weight); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -3399,7 +3404,7 @@ bool LLModelPreview::render() LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = camera_rot; - F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; + F32 camera_distance = show_skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up @@ -3415,9 +3420,9 @@ bool LLModelPreview::render() gGL.pushMatrix(); gGL.color4fv(PREVIEW_EDGE_COL.mV); - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + if (!mBaseModel.empty() && mVertexBuffer[LLModel::NUM_LODS].empty()) { - genBuffers(-1, skin_weight); + genBuffers(-1, show_skin_weight); //genBuffers(3); } @@ -3432,7 +3437,7 @@ bool LLModelPreview::render() if (!vb_vec.empty()) { const LLVertexBuffer* buff = vb_vec[0]; - regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != show_skin_weight; } else { @@ -3443,15 +3448,15 @@ bool LLModelPreview::render() if (regen) { - genBuffers(mPreviewLOD, skin_weight); + genBuffers(mPreviewLOD, show_skin_weight); } - if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + if (show_physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty()) { genBuffers(LLModel::LOD_PHYSICS, false); } - if (!skin_weight) + if (!show_skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { @@ -3473,11 +3478,7 @@ bool LLModelPreview::render() auto num_models = mVertexBuffer[mPreviewLOD][model].size(); for (size_t i = 0; i < num_models; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(); - - if (textures) + if (show_textures) { auto materialCnt = instance.mModel->mMaterialList.size(); if (i < materialCnt) @@ -3501,10 +3502,16 @@ bool LLModelPreview::render() gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV); } + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + buffer->setBuffer(); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV); - if (edges) + if (show_edges) { glLineWidth(PREVIEW_EDGE_WIDTH); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3517,7 +3524,7 @@ bool LLModelPreview::render() gGL.popMatrix(); } - if (physics) + if (show_physics) { glClear(GL_DEPTH_BUFFER_BIT); @@ -3583,12 +3590,12 @@ bool LLModelPreview::render() for (U32 i = 0; i < physics.mMesh.size(); ++i) { - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.pushMatrix(); LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; - offset *= explode; + offset *= physics_explode; gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } @@ -3603,7 +3610,7 @@ bool LLModelPreview::render() gGL.diffuseColor4ubv(hull_colors[i].mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.popMatrix(); } @@ -3618,14 +3625,17 @@ bool LLModelPreview::render() if (render_mesh) { auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - if (pass > 0){ + if (pass > 0) + { for (size_t i = 0; i < num_models; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_PSYH_FILL_COL.mV); + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; buffer->setBuffer(); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); @@ -3685,10 +3695,11 @@ bool LLModelPreview::render() auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); for (size_t v = 0; v < num_models; ++v) { + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; - buffer->setBuffer(); - LLStrider<LLVector3> pos_strider; buffer->getVertexStrider(pos_strider, 0); LLVector4a* pos = (LLVector4a*)pos_strider.get(); @@ -3752,7 +3763,7 @@ bool LLModelPreview::render() U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); auto bind_count = skin->mAlternateBindMatrix.size(); - if (joint_overrides + if (show_joint_overrides && bind_count > 0 && joint_count == bind_count) { @@ -3795,16 +3806,15 @@ bool LLModelPreview::render() } } - for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i) + std::size_t size = mVertexBuffer[mPreviewLOD][model].size(); + for (U32 i = 0; i < size; ++i) { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - model->mSkinInfo.updateHash(); LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (textures) + if (show_textures) { auto materialCnt = instance.mModel->mMaterialList.size(); if (i < materialCnt) @@ -3828,10 +3838,14 @@ bool LLModelPreview::render() gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV); } + // Zero this variable for an obligatory buffer initialization + // See https://github.com/secondlife/viewer/issues/912 + LLVertexBuffer::sGLRenderBuffer = 0; + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; buffer->setBuffer(); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - if (edges) + if (show_edges) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV); @@ -3846,7 +3860,7 @@ bool LLModelPreview::render() } } - if (joint_positions) + if (show_joint_positions) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) |