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-rw-r--r--indra/llprimitive/lldaeloader.cpp40
-rw-r--r--indra/llprimitive/llmodel.cpp16
-rw-r--r--indra/llprimitive/llmodel.h2
-rw-r--r--indra/llprimitive/llmodelloader.cpp25
-rw-r--r--indra/llprimitive/llmodelloader.h41
-rw-r--r--indra/newview/llmodelpreview.cpp164
6 files changed, 140 insertions, 148 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index f286bff353..7fa4230237 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -1115,19 +1115,17 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (skin)
{
- domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
- if (geom)
+ if (domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()))
{
- domMesh* mesh = geom->getMesh();
- if (mesh)
+ if (domMesh* mesh = geom->getMesh())
{
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
+ dae_model_map::const_iterator it = mModelsMap.find(mesh);
+ if (it != mModelsMap.end())
{
- LLPointer<LLModel> mdl = *i;
- LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin);
- i++;
+ for (const LLPointer<LLModel>& model : it->second)
+ {
+ LLDAELoader::processDomModel(model, &dae, root, mesh, skin);
+ }
}
}
}
@@ -1297,6 +1295,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
else
+ {
//Has one or more skeletons
for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
skel_it != skeletons.end(); ++skel_it)
@@ -1381,6 +1380,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}//got skeleton?
}
+ }
domSkin::domJoints* joints = skin->getJoints();
@@ -1681,7 +1681,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
materials[model->mMaterialList[i]] = LLImportMaterial();
}
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ stretch_extents(model, transformation);
}
}
@@ -2074,21 +2074,14 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
mTransform.condition();
}
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
+ if (domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element))
{
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (geo)
+ if (domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()))
{
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (mesh)
+ if (domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))))
{
-
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
+ for (LLModel* model : mModelsMap.find(mesh)->second)
{
- LLModel* model = *i;
-
LLMatrix4 transformation = mTransform;
if (mTransform.determinant() < 0)
@@ -2159,8 +2152,7 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
}
mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- i++;
+ stretch_extents(model, transformation);
}
}
}
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 9908a155f2..4e3e49ec9f 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -91,19 +91,15 @@ std::string LLModel::getStatusString(U32 status)
}
-void LLModel::offsetMesh( const LLVector3& pivotPoint )
+void LLModel::offsetMesh(const LLVector3& pivotPoint)
{
- LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+ LLVector4a pivot(pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ]);
- for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ for (LLVolumeFace& face : mVolumeFaces)
{
- std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
- LLVolumeFace& face = *currentFaceIt;
- LLVector4a *pos = (LLVector4a*) face.mPositions;
-
- for (S32 i=0; i<face.mNumVertices; ++i )
+ for (S32 i = 0; i < face.mNumVertices; ++i)
{
- pos[i].add( pivot );
+ face.mPositions[i].add(pivot);
}
}
}
@@ -338,7 +334,7 @@ void LLModel::normalizeVolumeFaces()
}
}
-void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const
{
scale_out = mNormalizedScale;
translation_out = mNormalizedTranslation;
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 96cfb7151e..fe28926720 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -206,7 +206,7 @@ public:
void remapVolumeFaces();
void optimizeVolumeFaces();
void offsetMesh( const LLVector3& pivotPoint );
- void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const;
LLVector3 getTransformedCenter(const LLMatrix4& mat);
//reorder face list based on mMaterialList in this and reference so
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index ae69c4f8ab..7facd53a72 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -36,7 +36,7 @@
std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
+static void stretch_extents(const LLModel* model, const LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
{
LLVector4a box[] =
{
@@ -84,19 +84,19 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
}
}
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform)
+void LLModelLoader::stretch_extents(const LLModel* model, const LLMatrix4& mat)
{
LLVector4a mina, maxa;
LLMatrix4a mata;
mata.loadu(mat);
- mina.load3(min.mV);
- maxa.load3(max.mV);
+ mina.load3(mExtents[0].mV);
+ maxa.load3(mExtents[1].mV);
- stretch_extents(model, mata, mina, maxa, first_transform);
+ ::stretch_extents(model, mata, mina, maxa, mFirstTransform);
- min.set(mina.getF32ptr());
- max.set(maxa.getF32ptr());
+ mExtents[0].set(mina.getF32ptr());
+ mExtents[1].set(maxa.getF32ptr());
}
//-----------------------------------------------------------------------------
@@ -291,14 +291,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
if (idx >= model[lod].size())
{
- if (model[lod].size())
- {
- instance_list[i].mLOD[lod] = model[lod][0];
- }
- else
- {
- instance_list[i].mLOD[lod] = NULL;
- }
+ instance_list[i].mLOD[lod] = model[lod].front();
continue;
}
@@ -341,7 +334,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
LLModelInstance& cur_instance = instance_list[i];
mScene[cur_instance.mTransform].push_back(cur_instance);
- stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
+ stretch_extents(cur_instance.mModel, cur_instance.mTransform);
}
setLoadState( DONE );
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 83bd2f5bbd..530e61e2b8 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -34,13 +34,13 @@
class LLJoint;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointNameSet;
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
const S32 SLM_SUPPORTED_VERSION = 3;
-const S32 NUM_LOD = 4;
+const S32 NUM_LOD = 4;
const U32 LEGACY_RIG_OK = 0;
const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
@@ -50,32 +50,32 @@ class LLModelLoader : public LLThread
{
public:
- typedef std::map<std::string, LLImportMaterial> material_map;
- typedef std::vector<LLPointer<LLModel > > model_list;
- typedef std::vector<LLModelInstance> model_instance_list;
- typedef std::map<LLMatrix4, model_instance_list > scene;
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::vector<LLPointer<LLModel>> model_list;
+ typedef std::vector<LLModelInstance> model_instance_list;
+ typedef std::map<LLMatrix4, model_instance_list> scene;
// Callback with loaded model data and loaded LoD
//
- typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
+ typedef boost::function<void (scene&, model_list&, S32, void*)> load_callback_t;
// Function to provide joint lookup by name
// (within preview avi skeleton, for example)
//
- typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
+ typedef boost::function<LLJoint* (const std::string&, void*)> joint_lookup_func_t;
// Func to load and associate material with all it's textures,
// returned value is the number of textures loaded
// intentionally non-const so func can modify material to
// store platform-specific data
//
- typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
+ typedef boost::function<U32 (LLImportMaterial&, void*)> texture_load_func_t;
// Callback to inform client of state changes
// during loading process (errors will be reported
// as state changes here as well)
//
- typedef boost::function<void (U32,void*) > state_callback_t;
+ typedef boost::function<void (U32, void*)> state_callback_t;
typedef enum
{
@@ -136,7 +136,7 @@ public:
JointNameSet& jointsFromNodes,
JointMap& legalJointNamesMap,
U32 maxJointsPerMesh);
- virtual ~LLModelLoader() ;
+ virtual ~LLModelLoader();
virtual void setNoNormalize() { mNoNormalize = true; }
virtual void setNoOptimize() { mNoOptimize = true; }
@@ -156,13 +156,13 @@ public:
bool loadFromSLM(const std::string& filename);
void loadModelCallback();
- void loadTextures() ; //called in the main thread.
+ void loadTextures() ; // called in the main thread.
void setLoadState(U32 state);
+ void stretch_extents(const LLModel* model, const LLMatrix4& mat);
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+ S32 mNumOfFetchingTextures ; // updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread.
bool verifyCount( int expected, int result );
@@ -212,10 +212,7 @@ protected:
LLSD mWarningsArray; // preview floater will pull logs from here
static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
+ static bool isAlive(LLModelLoader* loader);
};
-class LLMatrix4a;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
#endif // LL_LLMODELLOADER_H
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index ef09cfa55b..1e7da126b0 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -134,25 +134,17 @@ std::string getLodSuffix(S32 lod)
void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut)
{
- LLModelLoader::scene::iterator base_iter = scene.begin();
- bool found = false;
- while (!found && (base_iter != scene.end()))
+ for (auto scene_iter = scene.begin(); scene_iter != scene.end(); scene_iter++)
{
- matOut = base_iter->first;
-
- LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin();
- while (!found && (base_instance_iter != base_iter->second.end()))
+ for (auto model_iter = scene_iter->second.begin(); model_iter != scene_iter->second.end(); model_iter++)
{
- LLModelInstance& base_instance = *base_instance_iter++;
- LLModel* base_model = base_instance.mModel;
-
- if (base_model && (base_model->mLabel == name_to_match))
+ if (model_iter->mModel && (model_iter->mModel->mLabel == name_to_match))
{
- baseModelOut = base_model;
+ baseModelOut = model_iter->mModel;
+ matOut = scene_iter->first;
return;
}
}
- base_iter++;
}
}
@@ -212,9 +204,12 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
LLModelPreview::~LLModelPreview()
{
+ LLMutexLock lock(this);
+
if (mModelLoader)
{
mModelLoader->shutdown();
+ mModelLoader = NULL;
}
if (mPreviewAvatar)
@@ -262,7 +257,7 @@ void LLModelPreview::updateDimentionsAndOffsets()
accounted.insert(instance.mModel);
// update instance skin info for each lods pelvisZoffset
- for (int j = 0; j<LLModel::NUM_LODS; ++j)
+ for (int j = 0; j < LLModel::NUM_LODS; ++j)
{
if (instance.mLOD[j])
{
@@ -303,7 +298,7 @@ void LLModelPreview::rebuildUploadData()
bool legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
U32 load_state = 0;
- for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+ for (auto iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
LLMatrix4 mat = iter->first;
@@ -322,9 +317,9 @@ void LLModelPreview::rebuildUploadData()
mat *= scale_mat;
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();)
+ for (auto model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ // for each instance with said transform applied
- LLModelInstance instance = *model_iter++;
+ LLModelInstance instance = *model_iter;
LLModel* base_model = instance.mModel;
@@ -910,7 +905,7 @@ void LLModelPreview::clearIncompatible(S32 lod)
{
mBaseModel = mModel[lod];
mBaseScene = mScene[lod];
- mVertexBuffer[5].clear();
+ mVertexBuffer[LLModel::NUM_LODS].clear();
replaced_base_model = true;
}
}
@@ -1132,7 +1127,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
mBaseModel = mModel[loaded_lod];
mBaseScene = mScene[loaded_lod];
- mVertexBuffer[5].clear();
+ mVertexBuffer[LLModel::NUM_LODS].clear();
}
else
{
@@ -1248,7 +1243,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
{
if (!mBaseModel.empty())
{
- const std::string& model_name = mBaseModel[0]->getName();
+ std::string model_name = mBaseModel.front()->getName();
LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form");
if (description_form->getText().empty())
{
@@ -1269,6 +1264,8 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
void LLModelPreview::resetPreviewTarget()
{
+ LLMutexLock lock(this);
+
if (mModelLoader)
{
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
@@ -1314,7 +1311,7 @@ void LLModelPreview::generateNormals()
(*it)->generateNormals(angle_cutoff);
}
- mVertexBuffer[5].clear();
+ mVertexBuffer[LLModel::NUM_LODS].clear();
}
bool perform_copy = mModelFacesCopy[which_lod].empty();
@@ -2156,7 +2153,7 @@ void LLModelPreview::updateStatusMessages()
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
- for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++)
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{
total_tris[i] = 0;
total_verts[i] = 0;
@@ -2460,12 +2457,16 @@ void LLModelPreview::updateStatusMessages()
}
}
- if (mModelNoErrors && mModelLoader)
+ if (mModelNoErrors)
{
- if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
+ LLMutexLock lock(this);
+ if (mModelLoader)
{
- // Some textures are still loading, prevent upload until they are done
- mModelNoErrors = false;
+ if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
+ {
+ // Some textures are still loading, prevent upload until they are done
+ mModelNoErrors = false;
+ }
}
}
@@ -2794,10 +2795,10 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
{
LLModelLoader::model_list* model = NULL;
- if (lod < 0 || lod > 4)
+ if (lod < 0 || lod >= LLModel::NUM_LODS)
{
model = &mBaseModel;
- lod = 5;
+ lod = LLModel::NUM_LODS;
}
else
{
@@ -3034,8 +3035,9 @@ void LLModelPreview::loadedCallback(
S32 lod,
void* opaque)
{
- LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
- if (pPreview && !LLModelPreview::sIgnoreLoadedCallback)
+ LLModelPreview* pPreview = static_cast<LLModelPreview*>(opaque);
+ LLMutexLock lock(pPreview);
+ if (pPreview && pPreview->mModelLoader && !LLModelPreview::sIgnoreLoadedCallback)
{
// Load loader's warnings into floater's log tab
const LLSD out = pPreview->mModelLoader->logOut();
@@ -3056,7 +3058,9 @@ void LLModelPreview::loadedCallback(
}
const LLVOAvatar* avatarp = pPreview->getPreviewAvatar();
- if (avatarp) { // set up ground plane for possible rendering
+ if (avatarp && avatarp->mRoot && avatarp->mDrawable)
+ {
+ // set up ground plane for possible rendering
const LLVector3 root_pos = avatarp->mRoot->getPosition();
const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
const LLVector4a min = ext[0], max = ext[1];
@@ -3200,12 +3204,12 @@ bool LLModelPreview::render()
LLMutexLock lock(this);
mNeedsUpdate = false;
- bool edges = mViewOption["show_edges"];
- bool joint_overrides = mViewOption["show_joint_overrides"];
- bool joint_positions = mViewOption["show_joint_positions"];
- bool skin_weight = mViewOption["show_skin_weight"];
- bool textures = mViewOption["show_textures"];
- bool physics = mViewOption["show_physics"];
+ bool show_edges = mViewOption["show_edges"];
+ bool show_joint_overrides = mViewOption["show_joint_overrides"];
+ bool show_joint_positions = mViewOption["show_joint_positions"];
+ bool show_skin_weight = mViewOption["show_skin_weight"];
+ bool show_textures = mViewOption["show_textures"];
+ bool show_physics = mViewOption["show_physics"];
S32 width = getWidth();
S32 height = getHeight();
@@ -3282,15 +3286,15 @@ bool LLModelPreview::render()
fmp->childSetValue("upload_skin", true);
mFirstSkinUpdate = false;
upload_skin = true;
- skin_weight = true;
+ show_skin_weight = true;
mViewOption["show_skin_weight"] = true;
}
fmp->enableViewOption("show_skin_weight");
- fmp->setViewOptionEnabled("show_joint_overrides", skin_weight);
- fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
+ fmp->setViewOptionEnabled("show_joint_overrides", show_skin_weight);
+ fmp->setViewOptionEnabled("show_joint_positions", show_skin_weight);
mFMP->childEnable("upload_skin");
- mFMP->childSetValue("show_skin_weight", skin_weight);
+ mFMP->childSetValue("show_skin_weight", show_skin_weight);
}
else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0)
@@ -3313,11 +3317,12 @@ bool LLModelPreview::render()
fmp->disableViewOption("show_joint_overrides");
fmp->disableViewOption("show_joint_positions");
- skin_weight = false;
+ show_skin_weight = false;
mFMP->childSetValue("show_skin_weight", false);
- fmp->setViewOptionEnabled("show_skin_weight", skin_weight);
+ fmp->setViewOptionEnabled("show_skin_weight", show_skin_weight);
}
}
+ //if (this) return TRUE;
if (upload_skin && !has_skin_weights)
{ //can't upload skin weights if model has no skin weights
@@ -3360,7 +3365,7 @@ bool LLModelPreview::render()
mFMP->childSetEnabled("upload_joints", upload_skin);
}
- F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal();
+ F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal();
LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
@@ -3380,7 +3385,7 @@ bool LLModelPreview::render()
F32 z_near = 0.001f;
F32 z_far = mCameraDistance*10.0f + mPreviewScale.magVec() + mCameraOffset.magVec();
- if (skin_weight)
+ if (show_skin_weight)
{
target_pos = getPreviewAvatar()->getPositionAgent() + offset;
z_near = 0.01f;
@@ -3390,7 +3395,7 @@ bool LLModelPreview::render()
refresh();
}
- gObjectPreviewProgram.bind(skin_weight);
+ gObjectPreviewProgram.bind(show_skin_weight);
gGL.loadIdentity();
gPipeline.enableLightsPreview();
@@ -3399,7 +3404,7 @@ bool LLModelPreview::render()
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = camera_rot;
- F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance;
+ F32 camera_distance = show_skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera
LLVector3::z_axis, // up
@@ -3415,9 +3420,9 @@ bool LLModelPreview::render()
gGL.pushMatrix();
gGL.color4fv(PREVIEW_EDGE_COL.mV);
- if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+ if (!mBaseModel.empty() && mVertexBuffer[LLModel::NUM_LODS].empty())
{
- genBuffers(-1, skin_weight);
+ genBuffers(-1, show_skin_weight);
//genBuffers(3);
}
@@ -3432,7 +3437,7 @@ bool LLModelPreview::render()
if (!vb_vec.empty())
{
const LLVertexBuffer* buff = vb_vec[0];
- regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
+ regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != show_skin_weight;
}
else
{
@@ -3443,15 +3448,15 @@ bool LLModelPreview::render()
if (regen)
{
- genBuffers(mPreviewLOD, skin_weight);
+ genBuffers(mPreviewLOD, show_skin_weight);
}
- if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ if (show_physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
- if (!skin_weight)
+ if (!show_skin_weight)
{
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
@@ -3473,11 +3478,7 @@ bool LLModelPreview::render()
auto num_models = mVertexBuffer[mPreviewLOD][model].size();
for (size_t i = 0; i < num_models; ++i)
{
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
- buffer->setBuffer();
-
- if (textures)
+ if (show_textures)
{
auto materialCnt = instance.mModel->mMaterialList.size();
if (i < materialCnt)
@@ -3501,10 +3502,16 @@ bool LLModelPreview::render()
gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV);
}
+ // Zero this variable for an obligatory buffer initialization
+ // See https://github.com/secondlife/viewer/issues/912
+ LLVertexBuffer::sGLRenderBuffer = 0;
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+ buffer->setBuffer();
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
- if (edges)
+ if (show_edges)
{
glLineWidth(PREVIEW_EDGE_WIDTH);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3517,7 +3524,7 @@ bool LLModelPreview::render()
gGL.popMatrix();
}
- if (physics)
+ if (show_physics)
{
glClear(GL_DEPTH_BUFFER_BIT);
@@ -3583,12 +3590,12 @@ bool LLModelPreview::render()
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
- offset *= explode;
+ offset *= physics_explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
@@ -3603,7 +3610,7 @@ bool LLModelPreview::render()
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.popMatrix();
}
@@ -3618,14 +3625,17 @@ bool LLModelPreview::render()
if (render_mesh)
{
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- if (pass > 0){
+ if (pass > 0)
+ {
for (size_t i = 0; i < num_models; ++i)
{
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_PSYH_FILL_COL.mV);
+ // Zero this variable for an obligatory buffer initialization
+ // See https://github.com/secondlife/viewer/issues/912
+ LLVertexBuffer::sGLRenderBuffer = 0;
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
buffer->setBuffer();
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
@@ -3685,10 +3695,11 @@ bool LLModelPreview::render()
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (size_t v = 0; v < num_models; ++v)
{
+ // Zero this variable for an obligatory buffer initialization
+ // See https://github.com/secondlife/viewer/issues/912
+ LLVertexBuffer::sGLRenderBuffer = 0;
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
-
buffer->setBuffer();
-
LLStrider<LLVector3> pos_strider;
buffer->getVertexStrider(pos_strider, 0);
LLVector4a* pos = (LLVector4a*)pos_strider.get();
@@ -3752,7 +3763,7 @@ bool LLModelPreview::render()
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
auto bind_count = skin->mAlternateBindMatrix.size();
- if (joint_overrides
+ if (show_joint_overrides
&& bind_count > 0
&& joint_count == bind_count)
{
@@ -3795,16 +3806,15 @@ bool LLModelPreview::render()
}
}
- for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i)
+ std::size_t size = mVertexBuffer[mPreviewLOD][model].size();
+ for (U32 i = 0; i < size; ++i)
{
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
model->mSkinInfo.updateHash();
LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (textures)
+ if (show_textures)
{
auto materialCnt = instance.mModel->mMaterialList.size();
if (i < materialCnt)
@@ -3828,10 +3838,14 @@ bool LLModelPreview::render()
gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV);
}
+ // Zero this variable for an obligatory buffer initialization
+ // See https://github.com/secondlife/viewer/issues/912
+ LLVertexBuffer::sGLRenderBuffer = 0;
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
buffer->setBuffer();
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
- if (edges)
+ if (show_edges)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
@@ -3846,7 +3860,7 @@ bool LLModelPreview::render()
}
}
- if (joint_positions)
+ if (show_joint_positions)
{
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)