diff options
4 files changed, 49 insertions, 49 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 0e6ab80d4d..c08e9d361a 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -127,13 +127,17 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 ret = texture2DLod(projectionMap, tc, lod); ret.rgb = srgb_to_linear(ret.rgb); - vec2 dist = tc-vec2(0.5); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - float det = max(1.0-lod/(proj_lod*0.5), 0.0); + float det = min(lod/(proj_lod*0.5), 1.0); - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + float d = min(dist.x, dist.y); + + d *= min(1, d * (proj_lod - lod)); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); return ret; } @@ -311,19 +315,17 @@ void main() vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - stc /= stc.w; + if (stc.z > 0.0) { - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + stc /= stc.w; if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb; + col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 8d8a6c9dde..f50635a139 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -130,15 +130,19 @@ vec4 correctWithGamma(vec4 col) vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); - vec2 dist = tc-vec2(0.5); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - float det = max(1.0-lod/(proj_lod*0.5), 0.0); + float det = min(lod/(proj_lod*0.5), 1.0); - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + float d = min(dist.x, dist.y); + + d *= min(1, d * (proj_lod - lod)); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); return ret; } @@ -322,19 +326,14 @@ void main() if (stc.z > 0.0) { - stc.xy /= stc.w; - - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + stc /= stc.w; if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb; + col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index c20e00163c..94bd07bec6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col) vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); - - vec2 dist = tc-vec2(0.5); + ret.rgb = srgb_to_linear(ret.rgb); - float det = max(1.0-lod/(proj_lod*0.5), 0.0); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + d *= min(1, d * (proj_lod - lod)); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); return ret; } @@ -334,25 +338,21 @@ void main() vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - stc /= stc.w; if (stc.z > 0.0) { - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + stc /= stc.w; if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*shadow*spec.rgb; + col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; } } } } - //not sure why, but this line prevents MATBUG-194 col = max(col, vec3(0.0)); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 7689b72d20..92e1ac95a6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col) vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); - vec2 dist = tc-vec2(0.5); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - float det = max(1.0-lod/(proj_lod*0.5), 0.0); + float det = min(lod/(proj_lod*0.5), 1.0); - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + float d = min(dist.x, dist.y); + + d *= min(1, d * (proj_lod - lod)); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); return ret; } @@ -336,19 +340,14 @@ void main() if (stc.z > 0.0) { - stc.xy /= stc.w; - - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + stc /= stc.w; if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb; + col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; } } } |