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-rw-r--r--NORSPEC-59-HACK.patch21
-rw-r--r--indra/llprimitive/llmaterial.cpp6
-rw-r--r--indra/llprimitive/llmaterial.h1
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl23
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl24
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/llmaterialmgr.cpp4
-rw-r--r--indra/newview/llpanelface.cpp155
-rw-r--r--indra/newview/llselectmgr.cpp4
-rw-r--r--indra/newview/llselectmgr.h2
-rw-r--r--indra/newview/llviewershadermgr.cpp38
-rw-r--r--indra/newview/llviewershadermgr.h3
-rw-r--r--indra/newview/llvoavatar.cpp2
17 files changed, 291 insertions, 87 deletions
diff --git a/NORSPEC-59-HACK.patch b/NORSPEC-59-HACK.patch
deleted file mode 100644
index e2d9e8d9e7..0000000000
--- a/NORSPEC-59-HACK.patch
+++ /dev/null
@@ -1,21 +0,0 @@
-diff -r 0b4f135cdbe8 indra/newview/llvoavatar.cpp
---- a/indra/newview/llvoavatar.cpp Thu Apr 04 09:18:46 2013 -0700
-+++ b/indra/newview/llvoavatar.cpp Sat Apr 06 05:18:35 2013 -0700
-@@ -4336,6 +4336,7 @@
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
-
-+#if !LL_DARWIN
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- if (LLPipeline::sImpostorRender)
-@@ -4362,7 +4363,8 @@
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- }
--
-+#endif
-+
- return num_indices;
- }
-
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index 1e92847b38..bd98aa040a 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -51,7 +51,7 @@
#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
-const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR = LLColor4U::white;
+const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
/**
* Materials constants
@@ -103,8 +103,8 @@ LLMaterial::LLMaterial()
, mSpecularRotation(.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
- , mEnvironmentIntensity(0)
- , mDiffuseAlphaMode(0)
+ , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
+ , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
{
}
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index bedfc8f8c2..c2e49985a4 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -54,6 +54,7 @@ public:
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
+ static const U8 DEFAULT_ENV_INTENSITY = ((U8)(0.05f * 255));
LLMaterial();
LLMaterial(const LLSD& material_data);
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 43ed41a205..ff30560adc 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -26,22 +26,28 @@
ATTRIBUTE vec4 weight4;
-uniform mat4 matrixPalette[32];
+uniform mat4 matrixPalette[64];
mat4 getObjectSkinnedTransform()
{
- int i;
- vec4 w = fract(weight4);
- vec4 index = floor(weight4);
-
- float scale = 1.0/(w.x+w.y+w.z+w.w);
- w *= scale;
+ float w0 = fract(weight4.x);
+ float w1 = fract(weight4.y);
+ float w2 = fract(weight4.z);
+ float w3 = fract(weight4.w);
+
+ int i0 = int(floor(weight4.x));
+ int i1 = int(floor(weight4.y));
+ int i2 = int(floor(weight4.z));
+ int i3 = int(floor(weight4.w));
+
+ //float scale = 1.0/(w.x+w.y+w.z+w.w);
+ //w *= scale;
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+ mat4 mat = matrixPalette[i0]*w0;
+ mat += matrixPalette[i1]*w1;
+ mat += matrixPalette[i2]*w2;
+ mat += matrixPalette[i3]*w3;
return mat;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 4ef69824a1..eff94b143a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -105,7 +105,10 @@ void main()
vec4 diff= diffuseLookup(vary_texcoord0.xy);
- vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col;
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 col = vec4(vary_ambient + dlight, vertex_color.a);
vec4 color = diff * col;
@@ -115,11 +118,23 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+#else
for (int i = 2; i < 8; i++)
{
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
}
-
+#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index 10e9670894..e872dadcc1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -114,7 +114,10 @@ void main()
vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
- vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col;
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 col = vec4(vary_ambient + dlight, vertex_color.a);
vec4 color = diff * col;
@@ -123,12 +126,23 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
-
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+#else
for (int i = 2; i < 8; i++)
{
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
}
-
+#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 6f10ff8451..1a25ea97b7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -64,10 +64,10 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
- return a;
+ return vec3(a,a,a);
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
@@ -189,7 +189,10 @@ void main()
{
shadow = 1.0;
}
- vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col;
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 diff = diffuseLookup(vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + dlight *shadow, vertex_color.a);
@@ -200,11 +203,23 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+#else
for (int i = 2; i < 8; i++)
{
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
}
-
+#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 8fd8bb8066..39a5a9894d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -64,10 +64,10 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
- return a;
+ return vec3(a,a,a);
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
@@ -203,7 +203,10 @@ void main()
{
shadow = 1.0;
}
- vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col;
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a);
@@ -214,11 +217,24 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+#else
for (int i = 2; i < 8; i++)
{
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
}
-
+#endif
+
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index ff75b039b2..566aefea6a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -53,6 +53,7 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform vec2 shadow_res;
@@ -65,10 +66,10 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
- return a;
+ return vec3(a, a, a);
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
@@ -210,7 +211,10 @@ void main()
{
shadow = 1.0;
}
- vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col;
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 col = vec4(vary_ambient + dlight*shadow, 1.0);
vec4 color = diff * col;
@@ -220,11 +224,23 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i)
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+#else
for (int i = 2; i < 8; i++)
{
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
}
-
+#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index aa5687f338..0ceb7c6c45 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -274,7 +274,11 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
{
+#if LL_DARWIN
+ sVertexProgram = gGLManager.mIsMobileGF ? &gDeferredSkinnedAlphaProgramMac : &gDeferredSkinnedAlphaProgram;
+#else
sVertexProgram = &gDeferredSkinnedAlphaProgram;
+#endif
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gPipeline.enableLightsDynamic();
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
index 25e92e27d9..81284e42dd 100644
--- a/indra/newview/llmaterialmgr.cpp
+++ b/indra/newview/llmaterialmgr.cpp
@@ -554,8 +554,8 @@ void LLMaterialMgr::processGetQueue()
postData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("POST", capURL, boost::bind(&LLMaterialMgr::onGetResponse, this, _1, _2, region_id));
- LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialSize << " materials."
- << "'\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
+ LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."
+ << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
LLHTTPClient::post(capURL, postData, materialsResponder);
}
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index a0f2fb702e..f91f1f7d3a 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -291,10 +291,55 @@ void LLPanelFace::sendTexture()
}
LLSelectMgr::getInstance()->selectionSetImage(id);
}
+
+ mIsAlpha = FALSE;
+ LLGLenum image_format;
+ struct f2 : public LLSelectedTEGetFunctor<LLGLenum>
+ {
+ LLGLenum get(LLViewerObject* object, S32 te_index)
+ {
+ LLGLenum image_format = GL_RGB;
+
+ LLViewerTexture* image = object->getTEImage(te_index);
+ if (image) image_format = image->getPrimaryFormat();
+ return image_format;
+ }
+ } func2;
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format );
+
+ mIsAlpha = FALSE;
+ switch (image_format)
+ {
+ case GL_RGBA:
+ case GL_ALPHA:
+ {
+ mIsAlpha = TRUE;
+ }
+ break;
+
+ case GL_RGB: break;
+ default:
+ {
+ llwarns << "Unexpected tex format in LLPanelFace...resorting to no alpha" << llendl;
+ }
+ break;
+ }
+
+ LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode");
+ if (comboAlphaMode)
+ {
+ U32 alpha_mode = comboAlphaMode->getCurrentIndex();
+ if (mIsAlpha && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE))
+ {
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+ comboAlphaMode->selectNthItem(alpha_mode);
+ }
+
}
void LLPanelFace::sendBump()
-{
+{
LLComboBox* mComboBumpiness = getChild<LLComboBox>("combobox bumpiness");
if(!mComboBumpiness)return;
U32 bumpiness = mComboBumpiness->getCurrentIndex();
@@ -789,7 +834,7 @@ void LLPanelFace::getState()
}
} alpha_get_func;
- U8 alpha_mode = 1;
+ U8 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &alpha_get_func, alpha_mode);
{
@@ -798,10 +843,13 @@ void LLPanelFace::getState()
if (combobox_alphamode)
{
- if (!mIsAlpha)
- {
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- }
+ // Should never want to reflect something other than the correct state
+ // if it's supposed to be set to NONE, that should be enforced elsewhere
+ //
+ //if (!mIsAlpha)
+ //{
+ // alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ //}
combobox_alphamode->selectNthItem(alpha_mode);
}
@@ -1554,7 +1602,7 @@ void LLPanelFace::getState()
{
enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));
identical = identical_spec_repeats;
- repeats = repeats_spec;
+ repeats = repeats_spec * (identical_planar_texgen ? 2.0f : 1.0f);
}
break;
@@ -1562,11 +1610,11 @@ void LLPanelFace::getState()
{
enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));
identical = identical_norm_repeats;
- repeats = repeats_norm;
+ repeats = repeats_norm * (identical_planar_texgen ? 2.0f : 1.0f);
}
break;
}
-
+
getChildView("rptctrl")->setEnabled(enabled);
getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f);
getChild<LLUICtrl>("rptctrl")->setTentative(!identical);
@@ -1775,9 +1823,18 @@ void LLPanelFace::updateMaterial()
bool identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
bool identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
- if ((mIsAlpha && (alpha_mode != LLMaterial::DIFFUSE_ALPHA_MODE_BLEND))
- || (bumpiness == BUMPY_TEXTURE)
- || (shininess == SHINY_TEXTURE))
+ LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
+ LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
+
+ bool doing_diffuse_alpha = (alpha_mode != LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ bool doing_bumps = (bumpiness == BUMPY_TEXTURE) || !norm_map_id.isNull();
+ bool doing_shiny = (shininess == SHINY_TEXTURE) || !spec_map_id.isNull();
+
+ doing_diffuse_alpha = doing_diffuse_alpha && mIsAlpha;
+
+ if (doing_diffuse_alpha
+ || doing_bumps
+ || doing_shiny)
{
// The user's specified something that needs a material.
bool new_material = false;
@@ -1786,12 +1843,11 @@ void LLPanelFace::updateMaterial()
new_material = true;
mMaterial = LLMaterialPtr(new LLMaterial());
}
-
- mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
+
+ mMaterial->setDiffuseAlphaMode(alpha_mode);
mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
-
- LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
- if (bumpiness == BUMPY_TEXTURE)
+
+ if (!norm_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
mMaterial->setNormalID(norm_map_id);
@@ -1818,10 +1874,8 @@ void LLPanelFace::updateMaterial()
mMaterial->setNormalRepeat(1.0f,1.0f);
mMaterial->setNormalRotation(0.0f);
}
-
- LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
- if (shininess == SHINY_TEXTURE)
+ if (!spec_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
mMaterial->setSpecularID(spec_map_id);
@@ -1861,7 +1915,24 @@ void LLPanelFace::updateMaterial()
}
LL_DEBUGS("Materials") << "Updating material: " << mMaterial->asLLSD() << LL_ENDL;
- LLSelectMgr::getInstance()->selectionSetMaterial( mMaterial );
+
+ LLMaterialPtr material_to_set = mMaterial;
+
+ // If we're editing a single face and not the entire material for an object,
+ // we need to clone the material so that our changes to the material's settings
+ // don't automatically propagate to the non-selected faces
+ // NORSPEC-92
+ //
+ LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = sel->getFirstNode();
+ if (node)
+ {
+ if (node->getTESelectMask() != TE_SELECT_MASK_ALL)
+ {
+ material_to_set = new LLMaterial(*mMaterial);
+ }
+ }
+ LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );
}
else
{
@@ -2041,7 +2112,7 @@ void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
LLComboBox* combo_bumpy = self->getChild<LLComboBox>("combobox bumpiness");
// Need 'true' here to insure that the 'Use Texture' choice is removed
- // when we select something other than a spec texture
+ // when we select something other than a normmap texture
//
updateBumpyControls(combo_bumpy,self, true);
self->updateMaterial();
@@ -2095,7 +2166,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
U32 shiny_value = comboShiny->getCurrentIndex();
- bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
+ bool show_shinyctrls = (shiny_value != 0) && show_shininess; // Use texture
self->getChildView("label glossiness")->setVisible(show_shinyctrls);
self->getChildView("glossiness")->setVisible(show_shinyctrls);
self->getChildView("label environment")->setVisible(show_shinyctrls);
@@ -2299,8 +2370,38 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype");
+ F32 obj_scale_s = 1.0f;
+ F32 obj_scale_t = 1.0f;
+
U32 material_type = combo_mattype->getCurrentIndex();
+ struct f_objscale_s : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[s_axis];
+ }
+
+ } scale_s_func;
+
+ struct f_objscale_t : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[t_axis];
+ }
+
+ } scale_t_func;
+
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, obj_scale_s );
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, obj_scale_t );
+
switch (material_type)
{
case MATTYPE_DIFFUSE:
@@ -2313,8 +2414,8 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU");
LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV");
- bumpy_scale_u->setValue(bumpy_scale_u->getValue().asReal() * repeats_per_meter);
- bumpy_scale_v->setValue(bumpy_scale_v->getValue().asReal() * repeats_per_meter);
+ bumpy_scale_u->setValue(obj_scale_s * repeats_per_meter);
+ bumpy_scale_v->setValue(obj_scale_t * repeats_per_meter);
self->updateMaterial();
}
break;
@@ -2323,8 +2424,8 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU");
LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV");
- shiny_scale_u->setValue(shiny_scale_u->getValue().asReal() * repeats_per_meter);
- shiny_scale_v->setValue(shiny_scale_v->getValue().asReal() * repeats_per_meter);
+ shiny_scale_u->setValue(obj_scale_s * repeats_per_meter);
+ shiny_scale_v->setValue(obj_scale_t * repeats_per_meter);
self->updateMaterial();
}
break;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 5089570319..4f58d09db3 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -104,7 +104,6 @@ const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
const S32 MAX_ACTION_QUEUE_SIZE = 20;
const S32 MAX_SILS_PER_FRAME = 50;
const S32 MAX_OBJECTS_PER_PACKET = 254;
-const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
//
// Globals
@@ -1181,7 +1180,6 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &
if (mGridMode == GRID_MODE_LOCAL && mSelectedObjects->getObjectCount())
{
//LLViewerObject* root = getSelectedParentObject(mSelectedObjects->getFirstObject());
- LLBBox bbox = mSavedSelectionBBox;
mGridOrigin = mSavedSelectionBBox.getCenterAgent();
mGridScale = mSavedSelectionBBox.getExtentLocal() * 0.5f;
@@ -1200,7 +1198,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &
{
mGridRotation = first_grid_object->getRenderRotation();
LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition();
-
+ (void)first_grid_obj_pos;
LLVector4a min_extents(F32_MAX);
LLVector4a max_extents(-F32_MAX);
BOOL grid_changed = FALSE;
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 9d187f6272..1991b5581b 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -123,6 +123,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
+const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
+
// Contains information about a selected object, particularly which TEs are selected.
class LLSelectNode
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ff66828e67..94e41a8953 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -175,6 +175,9 @@ LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
LLGLSLShader gDeferredSkinnedDiffuseProgram;
LLGLSLShader gDeferredSkinnedBumpProgram;
LLGLSLShader gDeferredSkinnedAlphaProgram;
+#if LL_DARWIN
+LLGLSLShader gDeferredSkinnedAlphaProgramMac;
+#endif
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
LLGLSLShader gDeferredTreeProgram;
@@ -276,6 +279,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredSoftenProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
+#if LL_DARWIN
+ mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac);
+#endif
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
@@ -1082,6 +1088,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedDiffuseProgram.unload();
gDeferredSkinnedBumpProgram.unload();
gDeferredSkinnedAlphaProgram.unload();
+#if LL_DARWIN
+ gDeferredSkinnedAlphaProgramMac.unload();
+#endif
gDeferredBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
@@ -1212,7 +1221,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-
+ gDeferredSkinnedAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
// Hack to include uniforms for lighting without linking in lighting file
@@ -1220,6 +1229,33 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
}
+#if LL_DARWIN
+ if (success)
+ {
+ gDeferredSkinnedAlphaProgramMac.mName = "Deferred Skinned Alpha Shader";
+ gDeferredSkinnedAlphaProgramMac.mFeatures.atmosphericHelpers = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesAtmospherics = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.hasGamma = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.hasAtmospherics = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = false;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = false;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.isAlphaLighting = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.disableTextureIndex = true;
+ gDeferredSkinnedAlphaProgramMac.mShaderFiles.clear();
+ gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedAlphaProgramMac.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredSkinnedAlphaProgramMac.addPermutation("MAC_GEFORCE_HACK","1");
+
+ success = gDeferredSkinnedAlphaProgramMac.createShader(NULL, NULL);
+
+ // Hack to include uniforms for lighting without linking in lighting file
+ gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = true;
+ gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = true;
+ }
+#endif
+
if (success)
{
gDeferredBumpProgram.mName = "Deferred Bump Shader";
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index e9283d8bad..38310ed7cf 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -331,6 +331,9 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedBumpProgram;
extern LLGLSLShader gDeferredSkinnedAlphaProgram;
+#if LL_DARWIN
+extern LLGLSLShader gDeferredSkinnedAlphaProgramMac;
+#endif
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 9d16c28e2f..f861f49296 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -4336,7 +4336,6 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
-#if !LL_DARWIN
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (LLPipeline::sImpostorRender)
@@ -4363,7 +4362,6 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
-#endif
return num_indices;
}