diff options
3 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index dabdf69681..0880a73b26 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -357,10 +357,10 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 speccol = sun_contrib*scol*spec.rgb / 16.0f; - speccol = clamp(speccol, vec3(0), vec3(1)); - bloom = dot(speccol, speccol); - color += speccol; + vec3 sp = sun_contrib*scol / 16.0f; + sp = clamp(sp, vec3(0), vec3(1)); + bloom = dot(sp, sp) / 6.0; + color += sp * spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 4e8062977d..4a6dbc0313 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -143,10 +143,10 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0f; - speccol = clamp(speccol, vec3(0), vec3(1)); - bloom += dot(speccol, speccol); - color += speccol; + vec3 sp = sun_contrib*scontrib / 16.0; + sp = clamp(sp, vec3(0), vec3(1)); + bloom += dot(sp, sp) / 6.0; + color += sp * spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 5aaac382a5..1b2b835ad1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -153,10 +153,10 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0; - speccol = clamp(speccol, vec3(0), vec3(1)); - bloom += dot (speccol, speccol); - color += speccol; + vec3 sp = sun_contrib*scontrib / 16.0; + sp = clamp(sp, vec3(0), vec3(1)); + bloom += dot (sp, sp) / 6.0; + color += sp * spec.rgb; } } |