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-rwxr-xr-x.gitignore1
-rw-r--r--README.md44
-rw-r--r--doc/freebsd.jpgbin0 -> 631790 bytes
-rw-r--r--indra/CMakeLists.txt6
-rw-r--r--indra/cmake/00-Common.cmake9
-rw-r--r--indra/cmake/APR.cmake9
-rw-r--r--indra/cmake/Audio.cmake9
-rw-r--r--indra/cmake/Boost.cmake15
-rw-r--r--indra/cmake/BuildVersion.cmake6
-rw-r--r--indra/cmake/ConfigurePkgConfig.cmake2
-rw-r--r--indra/cmake/FreeType.cmake9
-rw-r--r--indra/cmake/GLEXT.cmake5
-rw-r--r--indra/cmake/GLH.cmake6
-rw-r--r--indra/cmake/Hunspell.cmake2
-rw-r--r--indra/cmake/LLPhysicsExtensions.cmake3
-rw-r--r--indra/cmake/LLPrimitive.cmake10
-rw-r--r--indra/cmake/LLWindow.cmake13
-rw-r--r--indra/cmake/LibVLCPlugin.cmake17
-rw-r--r--indra/cmake/LibraryInstall.cmake6
-rw-r--r--indra/cmake/Linking.cmake2
-rw-r--r--indra/cmake/Meshoptimizer.cmake6
-rw-r--r--indra/cmake/OPENAL.cmake11
-rw-r--r--indra/cmake/OpenJPEG.cmake13
-rw-r--r--indra/cmake/OpenSSL.cmake6
-rw-r--r--indra/cmake/Prebuilt.cmake16
-rw-r--r--indra/cmake/UI.cmake13
-rw-r--r--indra/cmake/UnixInstall.cmake10
-rw-r--r--indra/cmake/ViewerMiscLibs.cmake6
-rw-r--r--indra/cmake/XmlRpcEpi.cmake12
-rw-r--r--indra/cmake/ZLIBNG.cmake6
-rw-r--r--indra/cmake/xxHash.cmake7
-rw-r--r--indra/llappearance/CMakeLists.txt2
-rw-r--r--indra/llappearance/lltexlayer.cpp28
-rw-r--r--indra/llappearance/lltexlayerparams.cpp8
-rw-r--r--indra/llaudio/CMakeLists.txt2
-rw-r--r--indra/llcharacter/CMakeLists.txt2
-rw-r--r--indra/llcommon/CMakeLists.txt24
-rw-r--r--indra/llcommon/hbxxh.cpp4
-rw-r--r--indra/llcommon/llfasttimer.cpp2
-rw-r--r--indra/llcommon/llfasttimer.h4
-rw-r--r--indra/llcommon/llmemory.h8
-rw-r--r--indra/llcommon/llpreprocessor.h6
-rw-r--r--indra/llcommon/llprocess.h2
-rw-r--r--indra/llcommon/llprocessor.cpp101
-rw-r--r--indra/llcommon/llsdutil.cpp2
-rw-r--r--indra/llcommon/llsys.cpp21
-rw-r--r--indra/llcommon/lltimer.cpp6
-rw-r--r--indra/llcommon/lluuid.cpp4
-rw-r--r--indra/llcommon/stdtypes.h7
-rw-r--r--indra/llcorehttp/CMakeLists.txt8
-rw-r--r--indra/llcorehttp/_httpoprequest.cpp4
-rw-r--r--indra/llcorehttp/httpcommon.cpp2
-rw-r--r--indra/llcrashlogger/CMakeLists.txt2
-rw-r--r--indra/llfilesystem/CMakeLists.txt8
-rw-r--r--indra/llfilesystem/lldir_linux.cpp6
-rw-r--r--indra/llfilesystem/lldir_linux.h2
-rw-r--r--indra/llimage/CMakeLists.txt12
-rw-r--r--indra/llimagej2coj/CMakeLists.txt4
-rw-r--r--indra/llimagej2coj/llimagej2coj.cpp6
-rw-r--r--indra/llinventory/CMakeLists.txt2
-rw-r--r--indra/llinventory/llsettingsbase.cpp1
-rw-r--r--indra/llinventory/llsettingssky.cpp1
-rw-r--r--indra/llinventory/llsettingswater.cpp1
-rw-r--r--indra/llmath/CMakeLists.txt8
-rw-r--r--indra/llmath/llcalcparser.h4
-rw-r--r--indra/llmath/llsimdmath.h6
-rw-r--r--indra/llmeshoptimizer/CMakeLists.txt4
-rw-r--r--indra/llmeshoptimizer/llmeshoptimizer.cpp6
-rw-r--r--indra/llmessage/CMakeLists.txt16
-rw-r--r--indra/llplugin/CMakeLists.txt1
-rw-r--r--indra/llplugin/llpluginclassmedia.cpp4
-rw-r--r--indra/llplugin/llpluginsharedmemory.cpp4
-rw-r--r--indra/llplugin/slplugin/CMakeLists.txt9
-rw-r--r--indra/llplugin/slplugin/slplugin.cpp6
-rw-r--r--indra/llprimitive/CMakeLists.txt8
-rw-r--r--indra/llprimitive/lldaeloader.cpp8
-rw-r--r--indra/llprimitive/lldaeloader.h2
-rw-r--r--indra/llprimitive/llmodel.h2
-rw-r--r--indra/llprimitive/llphysicsextensions/CMakeLists.txt94
-rw-r--r--indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.cpp143
-rw-r--r--indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.h92
-rw-r--r--indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.cpp107
-rw-r--r--indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.h78
-rw-r--r--indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.cpp49
-rw-r--r--indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.h46
-rw-r--r--indra/llprimitive/llphysicsextensions/llconvexdecomposition.cpp102
-rw-r--r--indra/llprimitive/llphysicsextensions/llconvexdecomposition.h231
-rw-r--r--indra/llprimitive/llphysicsextensions/llpathinglib.cpp110
-rw-r--r--indra/llprimitive/llphysicsextensions/llpathinglib.h187
-rw-r--r--indra/llprimitive/llphysicsextensions/llphysicsextensions.cpp103
-rw-r--r--indra/llprimitive/llphysicsextensions/llphysicsextensions.h59
-rw-r--r--indra/llprimitive/llprimitive.cpp4
-rw-r--r--indra/llprimitive/llprimtexturelist.cpp6
-rw-r--r--indra/llprimitive/llprimtexturelist.h2
-rw-r--r--indra/llrender/CMakeLists.txt1
-rw-r--r--indra/llrender/llatmosphere.cpp8
-rw-r--r--indra/llrender/llcubemap.cpp12
-rw-r--r--indra/llrender/llgl.cpp65
-rw-r--r--indra/llrender/llgldbg.cpp4
-rw-r--r--indra/llrender/llglheaders.h21
-rw-r--r--indra/llrender/llglslshader.cpp151
-rw-r--r--indra/llrender/llglslshader.h8
-rw-r--r--indra/llrender/llglstates.h89
-rw-r--r--indra/llrender/llimagegl.cpp121
-rw-r--r--indra/llrender/llpostprocess.cpp22
-rw-r--r--indra/llrender/llpostprocess.h4
-rw-r--r--indra/llrender/llrender.cpp50
-rw-r--r--indra/llrender/llrender2dutils.cpp2
-rw-r--r--indra/llrender/llrendertarget.cpp7
-rw-r--r--indra/llrender/llshadermgr.cpp52
-rw-r--r--indra/llrender/llshadermgr.h14
-rw-r--r--indra/llrender/llvertexbuffer.cpp252
-rw-r--r--indra/llrender/llvertexbuffer.h2
-rw-r--r--indra/llui/CMakeLists.txt2
-rw-r--r--indra/llwindow/CMakeLists.txt19
-rw-r--r--indra/llwindow/llkeyboard.cpp8
-rw-r--r--indra/llwindow/llkeyboard.h14
-rw-r--r--indra/llwindow/llkeyboardheadless.cpp4
-rw-r--r--indra/llwindow/llkeyboardheadless.h4
-rw-r--r--indra/llwindow/llkeyboardsdl.cpp84
-rw-r--r--indra/llwindow/llkeyboardsdl.h17
-rw-r--r--indra/llwindow/llwindow.cpp22
-rw-r--r--indra/llwindow/llwindowsdl.cpp343
-rw-r--r--indra/llwindow/llwindowsdl.h23
-rw-r--r--indra/llxml/CMakeLists.txt3
-rw-r--r--indra/llxml/llxmlnode.cpp1
-rw-r--r--indra/media_plugins/CMakeLists.txt6
-rw-r--r--indra/media_plugins/base/CMakeLists.txt1
-rw-r--r--indra/media_plugins/libvlc/CMakeLists.txt5
-rw-r--r--indra/newview/CMakeLists.txt71
-rw-r--r--indra/newview/English.lproj/InfoPlist.strings6
-rw-r--r--indra/newview/SecondLife.xib14
-rw-r--r--indra/newview/ViewerInstall.cmake28
-rw-r--r--indra/newview/character/attentions.xml4
-rw-r--r--indra/newview/icons/hicolor/128x128/apps/megapahit.pngbin0 -> 20929 bytes
-rw-r--r--indra/newview/icons/hicolor/256x256/apps/megapahit.pngbin0 -> 35865 bytes
-rw-r--r--indra/newview/icons/hicolor/48x48/apps/megapahit.pngbin0 -> 6834 bytes
-rw-r--r--indra/newview/icons/hicolor/64x64/apps/megapahit.pngbin0 -> 7755 bytes
-rw-r--r--indra/newview/icons/hicolor/96x96/apps/megapahit.pngbin0 -> 10789 bytes
-rwxr-xr-xindra/newview/linux_tools/launch_url.sh1
-rwxr-xr-xindra/newview/linux_tools/megapahit.desktop10
-rw-r--r--indra/newview/llappviewer.cpp25
-rw-r--r--indra/newview/llappviewerlinux.cpp6
-rw-r--r--indra/newview/llappviewerlinux.h2
-rw-r--r--indra/newview/llchathistory.cpp2
-rw-r--r--indra/newview/llconversationloglist.cpp4
-rw-r--r--indra/newview/lldirpicker.cpp4
-rw-r--r--indra/newview/lldirpicker.h2
-rw-r--r--indra/newview/lldrawable.cpp2
-rw-r--r--indra/newview/lldrawpool.cpp2
-rw-r--r--indra/newview/lldrawpoolavatar.cpp8
-rw-r--r--indra/newview/lldrawpoolbump.cpp6
-rw-r--r--indra/newview/lldrawpoolsimple.cpp6
-rw-r--r--indra/newview/lldrawpoolsky.cpp2
-rw-r--r--indra/newview/lldrawpoolterrain.cpp26
-rw-r--r--indra/newview/lldrawpooltree.cpp2
-rw-r--r--indra/newview/lldrawpoolwater.cpp16
-rw-r--r--indra/newview/llenvironment.h2
-rw-r--r--indra/newview/llface.cpp22
-rw-r--r--indra/newview/llfeaturemanager.cpp2
-rw-r--r--indra/newview/llfilepicker.cpp33
-rw-r--r--indra/newview/llfloaterimagepreview.cpp2
-rw-r--r--indra/newview/llfloaterregioninfo.cpp2
-rw-r--r--indra/newview/llfloatertos.cpp2
-rw-r--r--indra/newview/llfloateruipreview.cpp1
-rw-r--r--indra/newview/llglsandbox.cpp14
-rw-r--r--indra/newview/llhudnametag.cpp2
-rw-r--r--indra/newview/llhudrender.cpp2
-rw-r--r--indra/newview/llhudtext.cpp4
-rw-r--r--indra/newview/llimview.cpp2
-rw-r--r--indra/newview/llinventoryfilter.cpp4
-rw-r--r--indra/newview/llinventorygallerymenu.cpp2
-rw-r--r--indra/newview/llmanip.cpp2
-rw-r--r--indra/newview/llmaniprotate.cpp4
-rw-r--r--indra/newview/llmanipscale.cpp2
-rw-r--r--indra/newview/llmaniptranslate.cpp6
-rw-r--r--indra/newview/llmediadataclient.cpp4
-rw-r--r--indra/newview/llmodelpreview.cpp22
-rw-r--r--indra/newview/llprogressview.cpp2
-rw-r--r--indra/newview/llscenemonitor.cpp8
-rw-r--r--indra/newview/llselectmgr.cpp8
-rw-r--r--indra/newview/llspatialpartition.cpp58
-rw-r--r--indra/newview/llsprite.cpp2
-rw-r--r--indra/newview/lltoastalertpanel.h2
-rw-r--r--indra/newview/llviewercamera.cpp8
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llviewerjointmesh.cpp4
-rw-r--r--indra/newview/llvieweroctree.cpp10
-rw-r--r--indra/newview/llviewershadermgr.cpp542
-rw-r--r--indra/newview/llviewerstatsrecorder.cpp2
-rw-r--r--indra/newview/llviewertexturelist.cpp10
-rw-r--r--indra/newview/llvoavatar.cpp12
-rw-r--r--indra/newview/llvograss.cpp6
-rw-r--r--indra/newview/llvoground.cpp2
-rw-r--r--indra/newview/llvoicevivox.cpp2
-rw-r--r--indra/newview/llvopartgroup.cpp4
-rw-r--r--indra/newview/llvosky.cpp6
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
-rw-r--r--indra/newview/llvotree.cpp4
-rw-r--r--indra/newview/llvovolume.cpp20
-rw-r--r--indra/newview/llvowater.cpp4
-rw-r--r--indra/newview/llvowlsky.cpp4
-rw-r--r--indra/newview/llxmlrpctransaction.cpp2
-rw-r--r--indra/newview/pipeline.cpp88
-rw-r--r--indra/newview/skins/default/colors.xml2
-rw-r--r--indra/newview/skins/default/textures/textures.xml4
-rw-r--r--indra/newview/skins/default/textures/windows/login_mp_logo.pngbin0 -> 19599 bytes
-rw-r--r--indra/newview/skins/default/textures/windows/login_mp_logo_small.pngbin0 -> 13126 bytes
-rw-r--r--indra/newview/skins/default/xui/da/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/da/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/de/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/de/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml105
-rw-r--r--indra/newview/skins/default/xui/en/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_login.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_login_first.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/es/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/es/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/fr/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/it/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/it/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/ja/language_settings.xml3
-rw-r--r--indra/newview/skins/default/xui/ja/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/pl/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/ru/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/tr/strings.xml4
-rw-r--r--indra/viewer_components/login/CMakeLists.txt14
231 files changed, 3896 insertions, 997 deletions
diff --git a/.gitignore b/.gitignore
index f0b5f86211..a3d3ffe24d 100755
--- a/.gitignore
+++ b/.gitignore
@@ -11,6 +11,7 @@
# Specific paths and/or names
LICENSES
+build/
build-darwin-*
build-linux-*
debian/files
diff --git a/README.md b/README.md
index c57140af9c..520eb256fc 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@
</picture>
**[Second Life][] is a free 3D virtual world where users can create, connect and chat with others from around the
-world.** This repository contains the source code for the official client.
+world.** This repository contains a fork of the source code for the official client.
## Open Source
@@ -28,9 +28,47 @@ Third party maintained forks, which include Linux compatible builds, are indexed
[Windows](https://wiki.secondlife.com/wiki/Build_the_Viewer_on_Windows)
-[Mac](https://wiki.secondlife.com/wiki/Build_the_Viewer_on_macOS)
+### macOS
-[Linux](https://wiki.secondlife.com/wiki/Build_the_Viewer_on_Linux)
+```
+# port install git cmake pkgconfig apr-util boost collada-dom freealut hunspell jsoncpp libsdl2 uriparser VLC
+$ export LL_BUILD="-DLL_DARWIN=1 -DPIC -fPIC -gdwarf-2 -stdlib=libc++ -iwithsysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1"
+```
+
+### GNU/Linux
+
+```
+# apt install git cmake pkg-config libalut-dev libaprutil-dev libboost-fiber-dev libboost-program-options-dev libboost-regex-dev libcollada-dom-dev libcurl4-openssl-dev libexpat1-dev libglu1-mesa-dev libgtk2.0-dev libhunspell-dev libjsoncpp-dev libmeshoptimizer-dev libnghttp2-dev libopenjp2-dev libsdl2-dev liburiparser-dev libvlc-dev libvlccore-dev libvorbis-dev libxmlrpc-epi-dev libxxhash-dev
+$ export LL_BUILD="-DLL_LINUX=1 -fPIC"
+```
+
+### FreeBSD
+
+```
+# portmaster devel/git devel/cmake devel/pkgconf devel/apr1 devel/collada-dom devel/sdl20 devel/xxhash audio/freealut audio/libvorbis graphics/openjpeg misc/meshoptimizer multimedia/vlc net/uriparser net/xmlrpc-epi textproc/hunspell x11-toolkits/gtk20
+$ setenv LL_BUILD "-DLL_FREEBSD=1 -fPIC"
+```
+
+### Common
+
+```
+$ cd viewer
+$ git remote add megapahit https://megapahit.org/viewer.git
+$ git fetch megapahit
+$ git checkout megapahit/main
+$ mkdir -p build
+$ cd build
+$ cmake -DCMAKE_BUILD_TYPE:STRING=Release -DADDRESS_SIZE:INTERNAL=64 -DUSESYSTEMLIBS:BOOL=ON -DUSE_OPENAL:BOOL=ON -DLL_TESTS:BOOL=OFF -DNDOF:BOOL=OFF -DVIEWER_CHANNEL:STRING=Megapahit -DVIEWER_BINARY_NAME:STRING=megapahit -DBUILD_SHARED_LIBS:BOOL=ON -DPACKAGE:BOOL=OFF -DINSTALL:BOOL=ON ../indra
+$ make -j12
+$ sudo make install
+$ megapahit
+```
+
+## Example
+
+![FreeBSD](doc/freebsd.jpg)
+
+Running natively on FreeBSD (not with Linux binary compatibility).
## Contribute
diff --git a/doc/freebsd.jpg b/doc/freebsd.jpg
new file mode 100644
index 0000000000..23c2c53925
--- /dev/null
+++ b/doc/freebsd.jpg
Binary files differ
diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt
index 205ce402a0..1b13ae4843 100644
--- a/indra/CMakeLists.txt
+++ b/indra/CMakeLists.txt
@@ -24,6 +24,10 @@ if( USE_CONAN )
set( USE_AUTOBUILD_3P OFF )
conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
add_compile_definitions(LL_USESYSTEMLIBS USE_CONAN NO_AUTOBUILD_3P)
+elseif( USESYSTEMLIBS )
+ set( USE_CONAN OFF )
+ set( USE_AUTOBUILD_3P OFF )
+ add_compile_definitions(LL_USESYSTEMLIBS)
else()
set( USE_CONAN OFF )
set( USE_AUTOBUILD_3P ON )
@@ -120,7 +124,7 @@ else (USE_BUGSPLAT)
endif (USE_BUGSPLAT)
add_subdirectory(${VIEWER_PREFIX}newview)
-add_dependencies(viewer secondlife-bin)
+add_dependencies(viewer ${VIEWER_BINARY_NAME})
add_subdirectory(${VIEWER_PREFIX}doxygen EXCLUDE_FROM_ALL)
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 1207979762..4d8ebfdae2 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -106,7 +106,7 @@ if (WINDOWS)
endif (WINDOWS)
-if (LINUX)
+if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
set(CMAKE_SKIP_RPATH TRUE)
# EXTERNAL_TOS
@@ -134,9 +134,12 @@ if (LINUX)
-pthread
-Wno-parentheses
-Wno-deprecated
- -fvisibility=hidden
)
+ if (NOT BUILD_SHARED_LIBS)
+ add_compile_options(-fvisibility=hidden)
+ endif (NOT BUILD_SHARED_LIBS)
+
if (ADDRESS_SIZE EQUAL 32)
add_compile_options(-march=pentium4)
endif (ADDRESS_SIZE EQUAL 32)
@@ -147,7 +150,7 @@ if (LINUX)
set(CMAKE_CXX_LINK_FLAGS "-Wl,--no-keep-memory")
set(CMAKE_CXX_FLAGS_DEBUG "-fno-inline ${CMAKE_CXX_FLAGS_DEBUG}")
-endif (LINUX)
+endif (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
if (DARWIN)
diff --git a/indra/cmake/APR.cmake b/indra/cmake/APR.cmake
index 21139319c3..72486f110d 100644
--- a/indra/cmake/APR.cmake
+++ b/indra/cmake/APR.cmake
@@ -5,6 +5,15 @@ include_guard()
add_library( ll::apr INTERFACE IMPORTED )
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ include(FindPkgConfig)
+ pkg_check_modules(Apr REQUIRED apr-1 apr-util-1)
+ target_include_directories(ll::apr SYSTEM INTERFACE ${Apr_INCLUDE_DIRS})
+ target_link_directories(ll::apr INTERFACE ${Apr_LIBRARY_DIRS})
+ target_link_libraries(ll::apr INTERFACE ${Apr_LIBRARIES})
+ return ()
+endif ()
+
use_system_binary( apr apr-util )
use_prebuilt_binary(apr_suite)
diff --git a/indra/cmake/Audio.cmake b/indra/cmake/Audio.cmake
index 38547bb017..4c1a141dc5 100644
--- a/indra/cmake/Audio.cmake
+++ b/indra/cmake/Audio.cmake
@@ -4,6 +4,15 @@ include(Prebuilt)
include_guard()
add_library( ll::vorbis INTERFACE IMPORTED )
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ include(FindPkgConfig)
+ pkg_check_modules(Vorbis REQUIRED ogg vorbis vorbisenc vorbisfile)
+ target_include_directories(ll::vorbis SYSTEM INTERFACE ${Vorbis_INCLUDE_DIRS})
+ target_link_directories(ll::vorbis INTERFACE ${Vorbis_LIBRARY_DIRS})
+ target_link_libraries(ll::vorbis INTERFACE ${Vorbis_LIBRARIES})
+ return ()
+endif ()
+
use_system_binary(vorbis)
use_prebuilt_binary(ogg_vorbis)
target_include_directories( ll::vorbis SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include )
diff --git a/indra/cmake/Boost.cmake b/indra/cmake/Boost.cmake
index 601a23a86d..0c5abd885c 100644
--- a/indra/cmake/Boost.cmake
+++ b/indra/cmake/Boost.cmake
@@ -8,6 +8,21 @@ if( USE_CONAN )
target_link_libraries( ll::boost INTERFACE CONAN_PKG::boost )
target_compile_definitions( ll::boost INTERFACE BOOST_ALLOW_DEPRECATED_HEADERS BOOST_BIND_GLOBAL_PLACEHOLDERS )
return()
+elseif( NOT USE_AUTOBUILD_3P )
+ find_package( Boost REQUIRED )
+ target_compile_definitions( ll::boost INTERFACE BOOST_BIND_GLOBAL_PLACEHOLDERS )
+ if (DARWIN)
+ set(sfx "-mt")
+ endif()
+ target_link_libraries( ll::boost INTERFACE
+ boost_context${sfx}
+ boost_fiber${sfx}
+ boost_filesystem${sfx}
+ boost_program_options${sfx}
+ boost_regex${sfx}
+ boost_system${sfx}
+ boost_thread${sfx})
+ return()
endif()
use_prebuilt_binary(boost)
diff --git a/indra/cmake/BuildVersion.cmake b/indra/cmake/BuildVersion.cmake
index b531f29ee2..a56829bf14 100644
--- a/indra/cmake/BuildVersion.cmake
+++ b/indra/cmake/BuildVersion.cmake
@@ -55,4 +55,10 @@ if (NOT DEFINED VIEWER_SHORT_VERSION) # will be true in indra/, false in indra/n
"LL_VIEWER_VERSION_BUILD=${VIEWER_VERSION_REVISION}"
"LLBUILD_CONFIG=\"${CMAKE_BUILD_TYPE}\""
)
+if (PACKAGE)
+ include(CPack)
+ set(CPACK_PACKAGE_VERSION
+ ${VIEWER_VERSION_MAJOR}.${VIEWER_VERSION_MINOR}.${VIEWER_VERSION_PATCH}.${VIEWER_VERSION_REVISION}
+ CACHE STRING "Viewer major.minor.patch.revision versions.")
+endif (PACKAGE)
endif (NOT DEFINED VIEWER_SHORT_VERSION)
diff --git a/indra/cmake/ConfigurePkgConfig.cmake b/indra/cmake/ConfigurePkgConfig.cmake
index 55d865392e..a2d5b31e25 100644
--- a/indra/cmake/ConfigurePkgConfig.cmake
+++ b/indra/cmake/ConfigurePkgConfig.cmake
@@ -14,7 +14,7 @@ IF("$ENV{PKG_CONFIG_LIBDIR}" STREQUAL "")
else (ADDRESS_SIZE EQUAL 32)
SET(PKG_CONFIG_NO_MULTI_GUESS /usr/lib64 /usr/lib)
SET(PKG_CONFIG_NO_MULTI_LOCAL_GUESS /usr/local/lib64 /usr/local/lib)
- SET(PKG_CONFIG_MULTI_GUESS /usr/local/lib/x86_64-linux-gnu)
+ SET(PKG_CONFIG_MULTI_GUESS /usr/lib/x86_64-linux-gnu)
SET(PKG_CONFIG_MULTI_LOCAL_GUESS /usr/local/lib/x86_64-linux-gnu)
endif (ADDRESS_SIZE EQUAL 32)
diff --git a/indra/cmake/FreeType.cmake b/indra/cmake/FreeType.cmake
index 77140af641..fbf188d100 100644
--- a/indra/cmake/FreeType.cmake
+++ b/indra/cmake/FreeType.cmake
@@ -4,6 +4,15 @@ include(Prebuilt)
include_guard()
add_library( ll::freetype INTERFACE IMPORTED )
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ include(FindPkgConfig)
+ pkg_check_modules(Freetype REQUIRED freetype2)
+ target_include_directories( ll::freetype SYSTEM INTERFACE ${Freetype_INCLUDE_DIRS} )
+ target_link_directories( ll::freetype INTERFACE ${Freetype_LIBRARY_DIRS} )
+ target_link_libraries( ll::freetype INTERFACE ${Freetype_LIBRARIES} )
+ return ()
+endif ()
+
use_system_binary(freetype)
use_prebuilt_binary(freetype)
target_include_directories( ll::freetype SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/freetype2/)
diff --git a/indra/cmake/GLEXT.cmake b/indra/cmake/GLEXT.cmake
index 434b6f0ee8..2e46d1bea8 100644
--- a/indra/cmake/GLEXT.cmake
+++ b/indra/cmake/GLEXT.cmake
@@ -3,6 +3,11 @@ include(Prebuilt)
include(GLH)
add_library( ll::glext INTERFACE IMPORTED )
+
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ return ()
+endif ()
+
if (WINDOWS OR LINUX)
use_system_binary(glext)
use_prebuilt_binary(glext)
diff --git a/indra/cmake/GLH.cmake b/indra/cmake/GLH.cmake
index 0cefc3543a..09f7d568be 100644
--- a/indra/cmake/GLH.cmake
+++ b/indra/cmake/GLH.cmake
@@ -3,5 +3,11 @@ include(Prebuilt)
add_library( ll::glh_linear INTERFACE IMPORTED )
+if (USESYSTEMLIBS)
+ target_include_directories(ll::glh_linear SYSTEM INTERFACE
+ ${CMAKE_SYSROOT}/usr/local/include)
+ return ()
+endif ()
+
use_system_binary( glh_linear )
use_prebuilt_binary(glh_linear)
diff --git a/indra/cmake/Hunspell.cmake b/indra/cmake/Hunspell.cmake
index bb037c0237..96c75ad262 100644
--- a/indra/cmake/Hunspell.cmake
+++ b/indra/cmake/Hunspell.cmake
@@ -2,7 +2,9 @@
include(Prebuilt)
include_guard()
+if (USE_AUTOBUILD_3P OR USE_CONAN)
use_prebuilt_binary(dictionaries)
+endif ()
add_library( ll::hunspell INTERFACE IMPORTED )
use_system_binary(hunspell)
diff --git a/indra/cmake/LLPhysicsExtensions.cmake b/indra/cmake/LLPhysicsExtensions.cmake
index 36821447c9..b2151dc781 100644
--- a/indra/cmake/LLPhysicsExtensions.cmake
+++ b/indra/cmake/LLPhysicsExtensions.cmake
@@ -26,6 +26,9 @@ if (HAVOK)
elseif (HAVOK_TPV)
use_prebuilt_binary(llphysicsextensions_tpv)
target_link_libraries( llphysicsextensions_impl INTERFACE llphysicsextensions_tpv)
+elseif (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ target_link_libraries( llphysicsextensions_impl INTERFACE llphysicsextensionsstub)
+ return ()
else (HAVOK)
use_prebuilt_binary(llphysicsextensions_stub)
set(LLPHYSICSEXTENSIONS_SRC_DIR ${LIBS_PREBUILT_DIR}/llphysicsextensions/stub)
diff --git a/indra/cmake/LLPrimitive.cmake b/indra/cmake/LLPrimitive.cmake
index 3d8499cbc3..387cae61d8 100644
--- a/indra/cmake/LLPrimitive.cmake
+++ b/indra/cmake/LLPrimitive.cmake
@@ -11,6 +11,16 @@ add_library( ll::minizip-ng INTERFACE IMPORTED )
add_library( ll::libxml INTERFACE IMPORTED )
add_library( ll::colladadom INTERFACE IMPORTED )
+if ( NOT (USE_AUTOBUILD_3P OR USE_CONAN) )
+ include(FindPkgConfig)
+ pkg_check_modules(Colladadom REQUIRED collada-dom)
+ target_compile_definitions( ll::colladadom INTERFACE COLLADA_DOM_SUPPORT141 )
+ target_include_directories( ll::colladadom SYSTEM INTERFACE ${Colladadom_INCLUDE_DIRS} ${Colladadom_INCLUDE_DIRS}/1.4 )
+ target_link_directories( ll::colladadom INTERFACE ${Colladadom_LIBRARY_DIRS} )
+ target_link_libraries( ll::colladadom INTERFACE ${Colladadom_LIBRARIES} )
+ return ()
+endif ()
+
# ND, needs fixup in collada conan pkg
if( USE_CONAN )
target_include_directories( ll::colladadom SYSTEM INTERFACE
diff --git a/indra/cmake/LLWindow.cmake b/indra/cmake/LLWindow.cmake
index b36e970560..8cb383d718 100644
--- a/indra/cmake/LLWindow.cmake
+++ b/indra/cmake/LLWindow.cmake
@@ -7,6 +7,19 @@ include(Prebuilt)
include_guard()
add_library( ll::SDL INTERFACE IMPORTED )
+if (USESYSTEMLIBS)
+ include(FindPkgConfig)
+ pkg_check_modules(Sdl2 REQUIRED sdl2)
+ target_compile_definitions( ll::SDL INTERFACE LL_SDL=1)
+ target_include_directories(ll::SDL SYSTEM INTERFACE ${Sdl2_INCLUDE_DIRS})
+ target_link_directories(ll::SDL INTERFACE ${Sdl2_LIBRARY_DIRS})
+ if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
+ list(APPEND Sdl2_LIBRARIES X11)
+ endif ()
+ target_link_libraries(ll::SDL INTERFACE ${Sdl2_LIBRARIES})
+ return ()
+endif ()
+
if (LINUX)
#Must come first as use_system_binary can exit this file early
diff --git a/indra/cmake/LibVLCPlugin.cmake b/indra/cmake/LibVLCPlugin.cmake
index 599ce02844..f4ec34ec1b 100644
--- a/indra/cmake/LibVLCPlugin.cmake
+++ b/indra/cmake/LibVLCPlugin.cmake
@@ -5,9 +5,26 @@ include(Prebuilt)
include_guard()
add_library( ll::libvlc INTERFACE IMPORTED )
+if (USE_AUTOBUILD_3P OR USE_CONAN)
use_prebuilt_binary(vlc-bin)
set(LIBVLCPLUGIN ON CACHE BOOL
"LIBVLCPLUGIN support for the llplugin/llmedia test apps.")
+else ()
+ include(FindPkgConfig)
+ if (DARWIN)
+ set(CMAKE_PREFIX_PATH "/opt/local/libexec/vlc3/lib/pkgconfig")
+ pkg_check_modules(Libvlc REQUIRED libvlc)
+ target_link_libraries( ll::libvlc INTERFACE vlccore )
+ else ()
+ pkg_check_modules(Libvlc REQUIRED libvlc vlc-plugin)
+ endif ()
+ target_include_directories( ll::libvlc SYSTEM INTERFACE ${Libvlc_INCLUDE_DIRS} )
+ target_link_directories( ll::libvlc INTERFACE ${Libvlc_LIBRARY_DIRS} )
+ target_link_libraries( ll::libvlc INTERFACE ${Libvlc_LIBRARIES} )
+ set(LIBVLCPLUGIN ON CACHE BOOL
+ "LIBVLCPLUGIN support for the llplugin/llmedia test apps.")
+ return()
+endif ()
if (WINDOWS)
target_link_libraries( ll::libvlc INTERFACE
diff --git a/indra/cmake/LibraryInstall.cmake b/indra/cmake/LibraryInstall.cmake
new file mode 100644
index 0000000000..01838fe42e
--- /dev/null
+++ b/indra/cmake/LibraryInstall.cmake
@@ -0,0 +1,6 @@
+list(REMOVE_ITEM ${PROJECT_NAME}_HEADER_FILES CMakeLists.txt)
+#install(FILES ${${PROJECT_NAME}_HEADER_FILES}
+# DESTINATION include/${PROJECT_NAME})
+if (BUILD_SHARED_LIBS)
+ install(TARGETS ${PROJECT_NAME} DESTINATION lib)
+endif ()
diff --git a/indra/cmake/Linking.cmake b/indra/cmake/Linking.cmake
index 1ce21c11f9..65f333b30a 100644
--- a/indra/cmake/Linking.cmake
+++ b/indra/cmake/Linking.cmake
@@ -65,7 +65,7 @@ elseif (WINDOWS)
rpcrt4.lib
legacy_stdio_definitions
)
-else()
+elseif (DARWIN)
include(CMakeFindFrameworks)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(CARBON_LIBRARY Carbon)
diff --git a/indra/cmake/Meshoptimizer.cmake b/indra/cmake/Meshoptimizer.cmake
index fd144d2b97..70b3a2c088 100644
--- a/indra/cmake/Meshoptimizer.cmake
+++ b/indra/cmake/Meshoptimizer.cmake
@@ -6,6 +6,12 @@ include(Prebuilt)
include_guard()
add_library( ll::meshoptimizer INTERFACE IMPORTED )
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ target_include_directories( ll::meshoptimizer SYSTEM INTERFACE ${CMAKE_SYSROOT}/usr/local/include )
+ target_link_libraries( ll::meshoptimizer INTERFACE meshoptimizer)
+ return ()
+endif ()
+
use_system_binary(meshoptimizer)
use_prebuilt_binary(meshoptimizer)
diff --git a/indra/cmake/OPENAL.cmake b/indra/cmake/OPENAL.cmake
index 0b6a7c2853..cc7deac2d9 100644
--- a/indra/cmake/OPENAL.cmake
+++ b/indra/cmake/OPENAL.cmake
@@ -18,6 +18,17 @@ endif()
if (USE_OPENAL)
add_library( ll::openal INTERFACE IMPORTED )
+
+ if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ target_compile_definitions( ll::openal INTERFACE LL_OPENAL=1)
+ include(FindPkgConfig)
+ pkg_check_modules(Openal REQUIRED freealut)
+ target_include_directories(ll::openal SYSTEM INTERFACE ${Openal_INCLUDE_DIRS})
+ target_link_directories(ll::openal INTERFACE ${Openal_LIBRARY_DIRS})
+ target_link_libraries(ll::openal INTERFACE ${Openal_LIBRARIES})
+ return ()
+ endif ()
+
target_include_directories( ll::openal SYSTEM INTERFACE "${LIBS_PREBUILT_DIR}/include/AL")
target_compile_definitions( ll::openal INTERFACE LL_OPENAL=1)
use_prebuilt_binary(openal)
diff --git a/indra/cmake/OpenJPEG.cmake b/indra/cmake/OpenJPEG.cmake
index c4aab2e9e5..83b959e140 100644
--- a/indra/cmake/OpenJPEG.cmake
+++ b/indra/cmake/OpenJPEG.cmake
@@ -4,8 +4,17 @@ include(Prebuilt)
include_guard()
add_library( ll::openjpeg INTERFACE IMPORTED )
-use_system_binary(openjpeg)
-use_prebuilt_binary(openjpeg)
+#if (USESYSTEMLIBS)
+# include(FindPkgConfig)
+# pkg_check_modules(Openjpeg REQUIRED libopenjp2)
+# target_include_directories(ll::openjpeg SYSTEM INTERFACE ${Openjpeg_INCLUDE_DIRS})
+# target_link_directories(ll::openjpeg INTERFACE ${Openjpeg_LIBRARY_DIRS})
+# target_link_libraries(ll::openjpeg INTERFACE ${Openjpeg_LIBRARIES})
+# return ()
+#endif ()
+
+#use_system_binary(openjpeg)
+#use_prebuilt_binary(openjpeg)
target_link_libraries(ll::openjpeg INTERFACE openjp2 )
target_include_directories( ll::openjpeg SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/openjpeg)
diff --git a/indra/cmake/OpenSSL.cmake b/indra/cmake/OpenSSL.cmake
index 3387c74f45..c9147f1d5e 100644
--- a/indra/cmake/OpenSSL.cmake
+++ b/indra/cmake/OpenSSL.cmake
@@ -4,8 +4,11 @@ include(Prebuilt)
include_guard()
add_library( ll::openssl INTERFACE IMPORTED )
+if (USE_AUTOBUILD_3P OR USE_CONAN)
use_system_binary(openssl)
use_prebuilt_binary(openssl)
+endif ()
+
if (WINDOWS)
target_link_libraries(ll::openssl INTERFACE libssl libcrypto)
elseif (LINUX)
@@ -13,5 +16,6 @@ elseif (LINUX)
else()
target_link_libraries(ll::openssl INTERFACE ssl crypto)
endif (WINDOWS)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
target_include_directories( ll::openssl SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
-
+endif ()
diff --git a/indra/cmake/Prebuilt.cmake b/indra/cmake/Prebuilt.cmake
index 634cc15c21..b0acae279b 100644
--- a/indra/cmake/Prebuilt.cmake
+++ b/indra/cmake/Prebuilt.cmake
@@ -67,6 +67,22 @@ macro ( use_system_binary package )
endif()
endforeach()
return()
+ elseif( NOT USE_AUTOBUILD_3P )
+ include(FindPkgConfig)
+ pkg_check_modules(${package} ${package})
+ if( ${package}_FOUND )
+ target_link_directories( ll::${package} INTERFACE ${${package}_LIBRARY_DIRS} )
+ else()
+ pkg_check_modules(${package} lib${package})
+ if( ${package}_FOUND )
+ target_link_directories( ll::${package} INTERFACE ${${package}_LIBRARY_DIRS} )
+ else()
+ find_package( ${package} REQUIRED )
+ endif()
+ endif()
+ target_include_directories( ll::${package} SYSTEM INTERFACE ${${package}_INCLUDE_DIRS} )
+ target_link_libraries( ll::${package} INTERFACE ${${package}_LIBRARIES} )
+ return()
endif()
endmacro()
diff --git a/indra/cmake/UI.cmake b/indra/cmake/UI.cmake
index 8b70192efc..03bdf4e434 100644
--- a/indra/cmake/UI.cmake
+++ b/indra/cmake/UI.cmake
@@ -4,12 +4,19 @@ include(FreeType)
add_library( ll::uilibraries INTERFACE IMPORTED )
-if (LINUX)
+if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
target_compile_definitions(ll::uilibraries INTERFACE LL_GTK=1 LL_X11=1 )
if( USE_CONAN )
target_link_libraries( ll::uilibraries INTERFACE CONAN_PKG::gtk )
return()
+ elseif( NOT USE_AUTOBUILD_3P )
+ include(FindPkgConfig)
+ pkg_check_modules(Gtk2 REQUIRED gtk+-2.0)
+ target_include_directories( ll::uilibraries SYSTEM INTERFACE ${Gtk2_INCLUDE_DIRS} )
+ target_link_directories( ll::uilibraries INTERFACE ${Gtk2_LIBRARY_DIRS} )
+ target_link_libraries( ll::uilibraries INTERFACE ${Gtk2_LIBRARIES} )
+ return()
endif()
use_prebuilt_binary(gtk-atk-pango-glib)
@@ -30,7 +37,7 @@ if (LINUX)
Xinerama
ll::freetype
)
-endif (LINUX)
+endif (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
if( WINDOWS )
target_link_libraries( ll::uilibraries INTERFACE
opengl32
@@ -48,7 +55,9 @@ if( WINDOWS )
)
endif()
+if (USE_AUTOBUILD_3P OR USE_CONAN)
target_include_directories( ll::uilibraries SYSTEM INTERFACE
${LIBS_PREBUILT_DIR}/include
)
+endif ()
diff --git a/indra/cmake/UnixInstall.cmake b/indra/cmake/UnixInstall.cmake
index 139be0a008..55b6889836 100644
--- a/indra/cmake/UnixInstall.cmake
+++ b/indra/cmake/UnixInstall.cmake
@@ -6,7 +6,7 @@ set(INSTALL OFF CACHE BOOL
"Generate install target.")
if (INSTALL)
- set(INSTALL_PREFIX /usr CACHE PATH
+ set(INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH
"Top-level installation directory.")
if (EXISTS /lib64)
@@ -21,11 +21,15 @@ if (INSTALL)
set(INSTALL_SHARE_DIR ${INSTALL_PREFIX}/share CACHE PATH
"Installation directory for read-only shared files.")
- set(APP_BINARY_DIR ${INSTALL_LIBRARY_DIR}/secondlife-${viewer_VERSION}
+ set(APP_BINARY_DIR ${INSTALL_PREFIX}/bin
CACHE PATH
"Installation directory for binaries.")
- set(APP_SHARE_DIR ${INSTALL_SHARE_DIR}/secondlife-${viewer_VERSION}
+ set(APP_SHARE_DIR ${INSTALL_SHARE_DIR}/${VIEWER_BINARY_NAME}
CACHE PATH
"Installation directory for read-only data files.")
+
+ set(APP_LIBEXEC_DIR ${INSTALL_PREFIX}/libexec/${VIEWER_BINARY_NAME}
+ CACHE PATH
+ "Installation directory for non-manual executables.")
endif (INSTALL)
diff --git a/indra/cmake/ViewerMiscLibs.cmake b/indra/cmake/ViewerMiscLibs.cmake
index 00f8b77106..52128414c9 100644
--- a/indra/cmake/ViewerMiscLibs.cmake
+++ b/indra/cmake/ViewerMiscLibs.cmake
@@ -1,6 +1,12 @@
# -*- cmake -*-
include(Prebuilt)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ add_library( ll::fontconfig INTERFACE IMPORTED )
+ use_system_binary(fontconfig)
+ return ()
+endif ()
+
if (LINUX)
#use_prebuilt_binary(libuuid)
add_library( ll::fontconfig INTERFACE IMPORTED )
diff --git a/indra/cmake/XmlRpcEpi.cmake b/indra/cmake/XmlRpcEpi.cmake
index 6409f9d6e2..994df3d128 100644
--- a/indra/cmake/XmlRpcEpi.cmake
+++ b/indra/cmake/XmlRpcEpi.cmake
@@ -4,8 +4,20 @@ include(Prebuilt)
include_guard()
add_library( ll::xmlrpc-epi INTERFACE IMPORTED )
+if (USE_AUTOBUILD_3P OR USE_CONAN)
use_system_binary( xmlrpc-epi )
use_prebuilt_binary(xmlrpc-epi)
+endif ()
+
target_link_libraries(ll::xmlrpc-epi INTERFACE xmlrpc-epi )
+
+if (USE_AUTOBUILD_3P OR USE_CONAN)
target_include_directories( ll::xmlrpc-epi SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
+elseif (LINUX)
+ target_include_directories( ll::xmlrpc-epi SYSTEM INTERFACE
+ ${CMAKE_SYSROOT}/usr/include/xmlrpc-epi)
+elseif (DARWIN)
+ target_include_directories( ll::xmlrpc-epi SYSTEM INTERFACE /usr/local/include)
+ target_link_directories( ll::xmlrpc-epi INTERFACE /usr/local/lib)
+endif ()
diff --git a/indra/cmake/ZLIBNG.cmake b/indra/cmake/ZLIBNG.cmake
index 5d99cd9709..60164116dd 100644
--- a/indra/cmake/ZLIBNG.cmake
+++ b/indra/cmake/ZLIBNG.cmake
@@ -8,6 +8,12 @@ add_library( ll::zlib-ng INTERFACE IMPORTED )
if(USE_CONAN )
target_link_libraries( ll::zlib-ng INTERFACE CONAN_PKG::zlib )
return()
+elseif(NOT USE_AUTOBUILD_3P)
+ pkg_check_modules(Zlib REQUIRED zlib)
+ target_include_directories( ll::zlib-ng SYSTEM INTERFACE ${Zlib_INCLUDE_DIRS})
+ target_link_directories( ll::zlib-ng INTERFACE ${Zlib_LIBRARY_DIRS} )
+ target_link_libraries( ll::zlib-ng INTERFACE ${Zlib_LIBRARIES})
+ return()
endif()
use_prebuilt_binary(zlib-ng)
diff --git a/indra/cmake/xxHash.cmake b/indra/cmake/xxHash.cmake
index a7c1cba62c..2dcab005ba 100644
--- a/indra/cmake/xxHash.cmake
+++ b/indra/cmake/xxHash.cmake
@@ -5,4 +5,11 @@ endif (XXHASH_CMAKE_INCLUDED)
set (XXHASH_CMAKE_INCLUDED TRUE)
include(Prebuilt)
+
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ include(FindPkgConfig)
+ pkg_check_modules(Xxhash REQUIRED libxxhash)
+ return ()
+endif ()
+
use_prebuilt_binary(xxhash)
diff --git a/indra/llappearance/CMakeLists.txt b/indra/llappearance/CMakeLists.txt
index c3be8bc78e..f3f822f61c 100644
--- a/indra/llappearance/CMakeLists.txt
+++ b/indra/llappearance/CMakeLists.txt
@@ -84,3 +84,5 @@ if (BUILD_HEADLESS)
llcommon
)
endif (BUILD_HEADLESS)
+
+include(LibraryInstall)
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 6f23b2e04c..31a07e43ed 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -377,7 +377,9 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.0f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -410,7 +412,9 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -500,7 +504,9 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -1025,7 +1031,9 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
@@ -1112,7 +1120,9 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( tex )
{
bool no_alpha_test = getInfo()->mWriteAllChannels;
+#if GL_VERSION_1_1
LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
+#endif
if (no_alpha_test)
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
@@ -1162,7 +1172,9 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
getInfo()->mStaticImageFileName.empty() &&
color_specified )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.000f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1260,7 +1272,9 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
@@ -1279,7 +1293,9 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = mLocalTextureObject->getImage();
if (tex)
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
@@ -1316,7 +1332,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
if( !first_param || !first_param->getMultiplyBlend() )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
@@ -1328,7 +1346,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Accumulate alphas
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
for (LLTexLayerParamAlpha* param : mParamAlphaList)
{
@@ -1350,7 +1370,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
LLGLTexture* tex = mLocalTextureObject->getImage();
if( tex && (tex->getComponents() == 4) )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1370,7 +1392,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1387,7 +1411,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv(layer_color.mV);
gl_rect_2d_simple( width, height );
@@ -1456,7 +1482,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
}
+#if GL_VERSION_1_1
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+#endif
U8* alpha_cursor = alpha_data;
U8* pixel = temp;
diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp
index a288c8955a..ec02d0d7fc 100644
--- a/indra/llappearance/lltexlayerparams.cpp
+++ b/indra/llappearance/lltexlayerparams.cpp
@@ -321,7 +321,11 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
// We now have something in one of our caches
LLTexLayerSet::sHasCaches |= mCachedProcessedTexture ? TRUE : FALSE;
+#if GL_VERSION_1_1
mCachedProcessedTexture->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
+#else
+ mCachedProcessedTexture->setExplicitFormat(GL_ALPHA8_EXT, GL_ALPHA);
+#endif
}
// Applies domain and effective weight to data as it is decoded. Also resizes the raw image if needed.
@@ -344,7 +348,9 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
}
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
gl_rect_2d_simple_tex(width, height);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -361,7 +367,9 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
}
else
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.f, 0.f, 0.f, effective_weight);
gl_rect_2d_simple(width, height);
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt
index 4f469b9bb5..f36da83c69 100644
--- a/indra/llaudio/CMakeLists.txt
+++ b/indra/llaudio/CMakeLists.txt
@@ -69,3 +69,5 @@ endif()
if( TARGET ll::fmodstudio )
target_link_libraries( llaudio ll::fmodstudio )
endif()
+
+include(LibraryInstall)
diff --git a/indra/llcharacter/CMakeLists.txt b/indra/llcharacter/CMakeLists.txt
index bc45eb474a..7c158c4ff9 100644
--- a/indra/llcharacter/CMakeLists.txt
+++ b/indra/llcharacter/CMakeLists.txt
@@ -70,3 +70,5 @@ target_link_libraries(
llfilesystem
llxml
)
+
+include(LibraryInstall)
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt
index ef4899978e..dc46912714 100644
--- a/indra/llcommon/CMakeLists.txt
+++ b/indra/llcommon/CMakeLists.txt
@@ -9,7 +9,9 @@ include(Linking)
include(Boost)
include(LLSharedLibs)
include(JsonCpp)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(Copy3rdPartyLibs)
+endif ()
include(ZLIBNG)
include(URIPARSER)
include(Tracy)
@@ -156,6 +158,7 @@ set(llcommon_HEADER_FILES
lleventdispatcher.h
lleventfilter.h
llevents.h
+ lleventtimer.h
lleventemitter.h
llexception.h
llfasttimer.h
@@ -179,12 +182,14 @@ set(llcommon_HEADER_FILES
llliveappconfig.h
lllivefile.h
llmainthreadtask.h
+ llmake.h
llmd5.h
llmemory.h
llmemorystream.h
llmetrics.h
llmetricperformancetester.h
llmortician.h
+ llmutex.h
llnametable.h
llpointer.h
llprofiler.h
@@ -241,7 +246,9 @@ set(llcommon_HEADER_FILES
llwin32headerslean.h
llworkerthread.h
hbxxh.h
+ is_approx_equal_fraction.h
lockstatic.h
+ mutex.h
stdtypes.h
stringize.h
threadpool.h
@@ -277,7 +284,24 @@ target_link_libraries(
target_include_directories(llcommon INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(llcommon PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
+if (USE_AUTOBUILD_3P OR USE_CONAN)
add_dependencies(llcommon stage_third_party_libs)
+else ()
+ target_compile_options(${PROJECT_NAME} PUBLIC -Wno-deprecated-declarations)
+ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(
+ llapp.cpp
+ llsdutil.cpp
+ PROPERTIES COMPILE_FLAGS -Wno-stringop-truncation)
+ set_source_files_properties(llevent.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-nonnull)
+ elseif (LINUX AND CMAKE_CXX_COMPILER_ID MATCHES "Clang")
+ set_source_files_properties(llsys.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-unused-but-set-variable)
+ endif()
+endif ()
+
+include(LibraryInstall)
if (LL_TESTS)
include(LLAddBuildTest)
diff --git a/indra/llcommon/hbxxh.cpp b/indra/llcommon/hbxxh.cpp
index 388269d6c8..84d215d468 100644
--- a/indra/llcommon/hbxxh.cpp
+++ b/indra/llcommon/hbxxh.cpp
@@ -34,7 +34,11 @@
// in your build, in which case the latter would be used instead. For ARM64
// builds, this would also automatically enable NEON vectorization.
#define XXH_INLINE_ALL
+#if LL_USESYSTEMLIBS
+#include <xxhash.h>
+#else
#include "xxhash/xxhash.h"
+#endif
#include "hbxxh.h"
diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp
index 2612d0f07c..b30bb110c9 100644
--- a/indra/llcommon/llfasttimer.cpp
+++ b/indra/llcommon/llfasttimer.cpp
@@ -43,7 +43,7 @@
#if LL_WINDOWS
#include "lltimer.h"
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
#include <sys/time.h>
#include <sched.h>
#include "lltimer.h"
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 9bd93d7240..9a5789d719 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -128,7 +128,7 @@ public:
#endif
-#if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
+#if (LL_LINUX || LL_DARWIN) && !(defined(__i386__) || defined(__amd64__))
//
// Linux implementation of CPU clock - non-x86.
// This is accurate but SLOW! Only use out of desperation.
@@ -159,7 +159,7 @@ public:
#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
-#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+#if (LL_LINUX || LL_DARWIN || LL_FREEBSD) && (defined(__i386__) || defined(__amd64__))
//
// Mac+Linux FAST x86 implementation of CPU clock
static U32 getCPUClockCount32()
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index ac6c969d70..dd9867c9b3 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -52,7 +52,7 @@ class LLMutex ;
#define LL_DEFAULT_HEAP_ALIGN 8
#elif LL_DARWIN
#define LL_DEFAULT_HEAP_ALIGN 16
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
#define LL_DEFAULT_HEAP_ALIGN 8
#endif
@@ -71,7 +71,11 @@ LL_COMMON_API void ll_assert_aligned_func(uintptr_t ptr,U32 alignment);
#define ll_assert_aligned(ptr,alignment)
#endif
+#if defined(__i386__) || defined(__x86_64__)
#include <xmmintrin.h>
+#else
+#include <sse2neon.h>
+#endif
template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address)
{
@@ -85,7 +89,7 @@ template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
(uintptr_t(address) + 0x3F) & ~0x3F);
}
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
#define LL_ALIGN_PREFIX(x)
#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h
index dc586b0008..3c05fd32da 100644
--- a/indra/llcommon/llpreprocessor.h
+++ b/indra/llcommon/llpreprocessor.h
@@ -32,9 +32,11 @@
#ifdef LL_LINUX
#define __ENABLE_WSTRING
#include <endian.h>
+#elif defined(LL_FREEBSD)
+#include <sys/endian.h>
#endif // LL_LINUX
-#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)))
+#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)) || (defined(LL_FREEBSD) && (_BYTE_ORDER == _LITTLE_ENDIAN)))
#define LL_LITTLE_ENDIAN 1
#else
#define LL_BIG_ENDIAN 1
@@ -80,7 +82,7 @@
#endif
// Deal with minor differences on Unixy OSes.
-#if LL_DARWIN || LL_LINUX
+#if LL_DARWIN || LL_LINUX || LL_FREEBSD
// Different name, same functionality.
#define stricmp strcasecmp
#define strnicmp strncasecmp
diff --git a/indra/llcommon/llprocess.h b/indra/llcommon/llprocess.h
index e3386ad88e..9555df9bba 100644
--- a/indra/llcommon/llprocess.h
+++ b/indra/llcommon/llprocess.h
@@ -40,7 +40,7 @@
#if LL_WINDOWS
#include "llwin32headerslean.h" // for HANDLE
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
#if defined(Status)
#undef Status
#endif
diff --git a/indra/llcommon/llprocessor.cpp b/indra/llcommon/llprocessor.cpp
index 28f8bc2b93..cf97e7d7da 100644
--- a/indra/llcommon/llprocessor.cpp
+++ b/indra/llcommon/llprocessor.cpp
@@ -742,12 +742,14 @@ private:
: "0" (level))
#endif
+#if __i386__ || __x86_64__
unsigned int eax, ebx, ecx, edx;
__cpuid(0x1, eax, ebx, ecx, edx);
if(feature_infos[0] != (S32)edx)
{
LL_WARNS() << "machdep.cpu.feature_bits doesn't match expected cpuid result!" << LL_ENDL;
}
+#endif // __i386__ || __x86_64__
#endif // LL_RELEASE_FOR_DOWNLOAD
@@ -792,6 +794,100 @@ private:
}
};
+#elif LL_FREEBSD
+
+#include <sys/sysctl.h>
+class LLProcessorInfoFreeBSDImpl : public LLProcessorInfoImpl
+{
+public:
+ LLProcessorInfoFreeBSDImpl()
+ {
+ size_t len = 0;
+ using std::string;
+
+ char cpu_brand_string[0x40];
+ len = sizeof cpu_brand_string;
+ memset(cpu_brand_string, '\0', len);
+ sysctlbyname("hw.model", (void *)cpu_brand_string, &len,
+ NULL, 0);
+ cpu_brand_string[0x3f] = '\0';
+ setInfo(eBrandName, cpu_brand_string);
+
+ uint64_t cpu_frequency = 0;
+ len = sizeof cpu_frequency;
+ sysctlbyname("hw.clockrate", (void *)&cpu_frequency, &len,
+ NULL, 0);
+ setInfo(eFrequency, (F64)cpu_frequency);
+
+ auto dmesgboot = LLFile::fopen("/var/run/dmesg.boot", "rb");
+ std::ostringstream s;
+ if (dmesgboot) {
+ char line[MAX_STRING];
+ memset(line, 0, MAX_STRING);
+ while (fgets(line, MAX_STRING, dmesgboot)) {
+ line[strlen(line) - 1] = ' ';
+ s << line;
+ s << std::endl;
+ }
+ fclose(dmesgboot);
+ s << std::endl;
+ }
+
+ auto dmesgboot_str = s.str();
+ int decimal;
+
+ auto idx1 = dmesgboot_str.find_first_of("\"") + 1;
+ auto idx2 = (idx1 != string::npos)
+ ? dmesgboot_str.find_first_of("\"", idx1)
+ : string::npos;
+ auto vendor = dmesgboot_str.substr(idx1, idx2 - idx1);
+ if (vendor.length() > 0) setInfo(eVendor, vendor.c_str());
+
+ idx1 = dmesgboot_str.find_first_of("=", idx2);
+ idx1 = dmesgboot_str.find_first_of("=", idx1 + 1) + 3;
+ idx2 = dmesgboot_str.find_first_of(" ", idx1);
+ auto family = dmesgboot_str.substr(idx1, idx2 - idx1);
+ std::istringstream(family) >> std::hex >> decimal;
+ setInfo(eFamily, decimal);
+ setInfo(eFamilyName, compute_CPUFamilyName(vendor.c_str(),
+ decimal, 0));
+
+ idx1 = dmesgboot_str.find_first_of("=", idx2) + 3;
+ idx2 = dmesgboot_str.find_first_of(" ", idx1);
+ auto model = dmesgboot_str.substr(idx1, idx2 - idx1);
+ std::istringstream(model) >> std::hex >> decimal;
+ setInfo(eModel, decimal);
+
+ idx1 = dmesgboot_str.find_first_of("=", idx2) + 1;
+ idx2 = dmesgboot_str.find_first_of("\n", idx1);
+ auto stepping = dmesgboot_str.substr(idx1, idx2 - idx1);
+ setInfo(eStepping, std::stoi(stepping));
+
+ if (dmesgboot_str.find(",SSE,") != string::npos)
+ setExtension(cpu_feature_names[eSSE_Ext]);
+
+ if (dmesgboot_str.find(",SSE2,") != string::npos)
+ setExtension(cpu_feature_names[eSSE2_Ext]);
+
+ if (dmesgboot_str.find("<SSE3,") != string::npos)
+ setExtension(cpu_feature_names[eSSE3_Features]);
+
+ if (dmesgboot_str.find(",SSSE3,") != string::npos)
+ setExtension(cpu_feature_names[eSSE3S_Features]);
+
+ if (dmesgboot_str.find(",SSE4.1,") != string::npos)
+ setExtension(cpu_feature_names[eSSE4_1_Features]);
+
+ if (dmesgboot_str.find(",SSE4.2,") != string::npos)
+ setExtension(cpu_feature_names[eSSE4_2_Features]);
+
+ if (dmesgboot_str.find(",SSE4A,") != string::npos)
+ setExtension(cpu_feature_names[eSSE4a_Features]);
+ }
+
+ virtual ~LLProcessorInfoFreeBSDImpl() {}
+};
+
#elif LL_LINUX
const char CPUINFO_FILE[] = "/proc/cpuinfo";
@@ -867,7 +963,7 @@ private:
LLPI_SET_INFO_INT(eModel, "model");
- S32 family;
+ S32 family = 0;
if (!cpuinfo["cpu family"].empty()
&& LLStringUtil::convertToS32(cpuinfo["cpu family"], family))
{
@@ -972,6 +1068,9 @@ LLProcessorInfo::LLProcessorInfo() : mImpl(NULL)
#elif LL_DARWIN
static LLProcessorInfoDarwinImpl the_impl;
mImpl = &the_impl;
+#elif LL_FREEBSD
+ static LLProcessorInfoFreeBSDImpl the_impl;
+ mImpl = &the_impl;
#else
static LLProcessorInfoLinuxImpl the_impl;
mImpl = &the_impl;
diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp
index f70bee9903..512f630cdc 100644
--- a/indra/llcommon/llsdutil.cpp
+++ b/indra/llcommon/llsdutil.cpp
@@ -36,7 +36,7 @@
# include <winsock2.h> // for htonl
#elif LL_LINUX
# include <netinet/in.h>
-#elif LL_DARWIN
+#elif LL_DARWIN || LL_FREEBSD
# include <arpa/inet.h>
#endif
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 91cb65b815..457ced7fae 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -82,8 +82,13 @@ using namespace llsd;
# include <sys/sysinfo.h>
# include <stdexcept>
const char MEMINFO_FILE[] = "/proc/meminfo";
+#ifdef __GNU__
# include <gnu/libc-version.h>
#endif
+#elif LL_FREEBSD
+# include <sys/sysctl.h>
+# include <sys/utsname.h>
+#endif
LLCPUInfo gSysCPU;
@@ -350,6 +355,7 @@ LLOSInfo::LLOSInfo() :
boost::regex os_version_parse(OS_VERSION_MATCH_EXPRESSION);
boost::smatch matched;
+#ifdef __GNU__
std::string glibc_version(gnu_get_libc_version());
if ( ll_regex_match(glibc_version, matched, os_version_parse) )
{
@@ -408,6 +414,7 @@ LLOSInfo::LLOSInfo() :
{
LL_WARNS("AppInit") << "glibc version '" << glibc_version << "' cannot be parsed to three numbers; using all zeros" << LL_ENDL;
}
+#endif // __GNU__
#else
@@ -435,6 +442,14 @@ LLOSInfo::LLOSInfo() :
if (simple.length() > 0)
mOSStringSimple = simple;
}
+ else if (ostype == "FreeBSD")
+ {
+ // Only care about major and minor FreeBSD versions, truncate at first '-'
+ std::string simple = mOSStringSimple.substr(0,
+ mOSStringSimple.find_first_of("-", 0));
+ if (simple.length() > 0)
+ mOSStringSimple = simple;
+ }
}
else
{
@@ -776,10 +791,14 @@ U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const
#if LL_WINDOWS
return LLMemoryAdjustKBResult(U32Kilobytes(mStatsMap["Total Physical KB"].asInteger()));
-#elif LL_DARWIN
+#elif LL_DARWIN || LL_FREEBSD
// This might work on Linux as well. Someone check...
uint64_t phys = 0;
+#if LL_DARWIN
int mib[2] = { CTL_HW, HW_MEMSIZE };
+#else
+ int mib[2] = { CTL_HW, HW_PHYSMEM };
+#endif
size_t len = sizeof(phys);
sysctl(mib, 2, &phys, &len, NULL, 0);
diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp
index 58bedacf43..8d22d7fa5e 100644
--- a/indra/llcommon/lltimer.cpp
+++ b/indra/llcommon/lltimer.cpp
@@ -32,7 +32,7 @@
#if LL_WINDOWS
# include "llwin32headerslean.h"
-#elif LL_LINUX || LL_DARWIN
+#elif LL_LINUX || LL_DARWIN || LL_FREEBSD
# include <errno.h>
# include <sys/time.h>
#else
@@ -74,7 +74,7 @@ U32 micro_sleep(U64 us, U32 max_yields)
ms_sleep((U32)(us / 1000));
return 0;
}
-#elif LL_LINUX || LL_DARWIN
+#elif LL_LINUX || LL_DARWIN || LL_FREEBSD
static void _sleep_loop(struct timespec& thiswait)
{
struct timespec nextwait;
@@ -192,7 +192,7 @@ F64 calc_clock_frequency()
#endif // LL_WINDOWS
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
// Both Linux and Mac use gettimeofday for accurate time
F64 calc_clock_frequency()
{
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index 5655e8e2f2..7dfc7e02a1 100644
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -522,7 +522,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#include <net/if.h>
#include <net/if_types.h>
#include <net/if_dl.h>
-#include <net/route.h>
+//#include <net/route.h>
#include <ifaddrs.h>
// static
@@ -606,7 +606,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#define HAVE_NETINET_IN_H
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
-#if !LL_DARWIN
+#if !LL_DARWIN && !LL_FREEBSD
#include <linux/sockios.h>
#endif
#endif
diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h
index 0b43d7ad4b..463e1e832b 100644
--- a/indra/llcommon/stdtypes.h
+++ b/indra/llcommon/stdtypes.h
@@ -29,6 +29,7 @@
#include <cassert>
#include <cfloat>
#include <climits>
+#include <cstddef>
#include <limits>
#include <type_traits>
@@ -71,7 +72,7 @@ typedef unsigned __int64 U64;
#else
typedef long long int S64;
typedef long long unsigned int U64;
-#if LL_DARWIN || LL_LINUX
+#if LL_DARWIN || LL_LINUX || LL_FREEBSD
#define S64L(a) (a##LL)
#define U64L(a) (a##ULL)
#endif
@@ -113,6 +114,10 @@ typedef U32 TPACKETID;
#define FALSE (0)
#endif
+#if LL_FREEBSD
+#undef NULL
+#endif
+
#ifndef NULL
#define NULL (0)
#endif
diff --git a/indra/llcorehttp/CMakeLists.txt b/indra/llcorehttp/CMakeLists.txt
index 87796abd3c..01ccdc048a 100644
--- a/indra/llcorehttp/CMakeLists.txt
+++ b/indra/llcorehttp/CMakeLists.txt
@@ -3,15 +3,21 @@
project(llcorehttp)
include(00-Common)
+if (LL_TESTS)
include(GoogleMock)
+endif ()
include(CURL)
include(OpenSSL)
include(NGHTTP2)
include(ZLIBNG)
include(LLCoreHttp)
+if (LL_TESTS)
include(LLAddBuildTest)
+endif ()
include(LLCommon)
+if (LL_TESTS)
include(Tut)
+endif ()
include(bugsplat)
set(llcorehttp_SOURCE_FILES
@@ -93,6 +99,8 @@ target_include_directories( llcorehttp INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
# lead to circular dependencies (or in case of cmake, the first project declaring it's dependencies wins)
target_include_directories( llcorehttp PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/../llmessage)
+include(LibraryInstall)
+
# tests
set(LLCOREHTTP_TESTS ON CACHE BOOL
"Build and run llcorehttp integration tests specifically")
diff --git a/indra/llcorehttp/_httpoprequest.cpp b/indra/llcorehttp/_httpoprequest.cpp
index ba31290c24..6c408c6687 100644
--- a/indra/llcorehttp/_httpoprequest.cpp
+++ b/indra/llcorehttp/_httpoprequest.cpp
@@ -508,7 +508,7 @@ HttpStatus HttpOpRequest::prepareRequest(HttpService * service)
check_curl_easy_setopt(mCurlHandle, CURLOPT_NOPROGRESS, 1);
check_curl_easy_setopt(mCurlHandle, CURLOPT_URL, mReqURL.c_str());
check_curl_easy_setopt(mCurlHandle, CURLOPT_PRIVATE, getHandle());
- check_curl_easy_setopt(mCurlHandle, CURLOPT_ENCODING, "");
+ //check_curl_easy_setopt(mCurlHandle, CURLOPT_ENCODING, "");
check_curl_easy_setopt(mCurlHandle, CURLOPT_AUTOREFERER, 1);
check_curl_easy_setopt(mCurlHandle, CURLOPT_MAXREDIRS, HTTP_REDIRECTS_DEFAULT);
@@ -598,7 +598,7 @@ HttpStatus HttpOpRequest::prepareRequest(HttpService * service)
case HOR_POST:
{
check_curl_easy_setopt(mCurlHandle, CURLOPT_POST, 1);
- check_curl_easy_setopt(mCurlHandle, CURLOPT_ENCODING, "");
+ //check_curl_easy_setopt(mCurlHandle, CURLOPT_ENCODING, "");
long data_size(0);
if (mReqBody)
{
diff --git a/indra/llcorehttp/httpcommon.cpp b/indra/llcorehttp/httpcommon.cpp
index 61ba83594e..856602e50b 100644
--- a/indra/llcorehttp/httpcommon.cpp
+++ b/indra/llcorehttp/httpcommon.cpp
@@ -289,8 +289,10 @@ CURL *getCurlTemplateHandle()
check_curl_code(result, CURLOPT_NOSIGNAL);
result = curl_easy_setopt(curlpTemplateHandle, CURLOPT_NOPROGRESS, 1);
check_curl_code(result, CURLOPT_NOPROGRESS);
+ /*
result = curl_easy_setopt(curlpTemplateHandle, CURLOPT_ENCODING, "");
check_curl_code(result, CURLOPT_ENCODING);
+ */
result = curl_easy_setopt(curlpTemplateHandle, CURLOPT_AUTOREFERER, 1);
check_curl_code(result, CURLOPT_AUTOREFERER);
result = curl_easy_setopt(curlpTemplateHandle, CURLOPT_FOLLOWLOCATION, 1);
diff --git a/indra/llcrashlogger/CMakeLists.txt b/indra/llcrashlogger/CMakeLists.txt
index 6ac73c0d32..3506a35c1e 100644
--- a/indra/llcrashlogger/CMakeLists.txt
+++ b/indra/llcrashlogger/CMakeLists.txt
@@ -21,3 +21,5 @@ list(APPEND llcrashlogger_SOURCE_FILES ${llcrashlogger_HEADER_FILES})
add_library(llcrashlogger ${llcrashlogger_SOURCE_FILES})
target_link_libraries( llcrashlogger llcommon llmessage llcorehttp llxml llfilesystem )
+
+include(LibraryInstall)
diff --git a/indra/llfilesystem/CMakeLists.txt b/indra/llfilesystem/CMakeLists.txt
index 9f24f75eab..9a69a833c0 100644
--- a/indra/llfilesystem/CMakeLists.txt
+++ b/indra/llfilesystem/CMakeLists.txt
@@ -30,17 +30,17 @@ if (DARWIN)
LIST(APPEND llfilesystem_HEADER_FILES lldir_mac.h)
endif (DARWIN)
-if (LINUX)
+if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
LIST(APPEND llfilesystem_SOURCE_FILES lldir_linux.cpp)
LIST(APPEND llfilesystem_HEADER_FILES lldir_linux.h)
if (INSTALL)
set_source_files_properties(lldir_linux.cpp
PROPERTIES COMPILE_FLAGS
- "-DAPP_RO_DATA_DIR=\\\"${APP_SHARE_DIR}\\\""
+ "-DAPP_RO_DATA_DIR=\\\"${APP_SHARE_DIR}\\\" -DAPP_LIBEXEC_DIR=\\\"${APP_LIBEXEC_DIR}\\\""
)
endif (INSTALL)
-endif (LINUX)
+endif (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
if (WINDOWS)
LIST(APPEND llfilesystem_SOURCE_FILES lldir_win32.cpp)
@@ -56,6 +56,8 @@ target_link_libraries(llfilesystem
)
target_include_directories( llfilesystem INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+include(LibraryInstall)
+
# Add tests
if (LL_TESTS)
include(LLAddBuildTest)
diff --git a/indra/llfilesystem/lldir_linux.cpp b/indra/llfilesystem/lldir_linux.cpp
index 80ad05345a..7e8fe157ba 100644
--- a/indra/llfilesystem/lldir_linux.cpp
+++ b/indra/llfilesystem/lldir_linux.cpp
@@ -83,7 +83,11 @@ LLDir_Linux::LLDir_Linux()
mExecutableFilename = "";
mExecutablePathAndName = "";
+#ifdef APP_LIBEXEC_DIR
+ mExecutableDir = APP_LIBEXEC_DIR;
+#else
mExecutableDir = tmp_str;
+#endif
mWorkingDir = tmp_str;
#ifdef APP_RO_DATA_DIR
mAppRODataDir = APP_RO_DATA_DIR;
@@ -205,7 +209,7 @@ void LLDir_Linux::initAppDirs(const std::string &app_name,
LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL;
}
- mCAFile = getExpandedFilename(LL_PATH_EXECUTABLE, "ca-bundle.crt");
+ mCAFile = add(mAppRODataDir, "ca-bundle.crt");
}
U32 LLDir_Linux::countFilesInDir(const std::string &dirname, const std::string &mask)
diff --git a/indra/llfilesystem/lldir_linux.h b/indra/llfilesystem/lldir_linux.h
index e83a020ba4..8c4d42f025 100644
--- a/indra/llfilesystem/lldir_linux.h
+++ b/indra/llfilesystem/lldir_linux.h
@@ -24,7 +24,7 @@
* $/LicenseInfo$
*/
-#if !LL_LINUX
+#if !LL_LINUX && !LL_FREEBSD
#error This header must not be included when compiling for any target other than Linux. Consider including lldir.h instead.
#endif // !LL_LINUX
diff --git a/indra/llimage/CMakeLists.txt b/indra/llimage/CMakeLists.txt
index cc75c463bc..a6c98d9bd7 100644
--- a/indra/llimage/CMakeLists.txt
+++ b/indra/llimage/CMakeLists.txt
@@ -8,9 +8,13 @@ include(LLImage)
include(JPEG)
include(LLKDU)
include(ZLIBNG)
+if (LL_TESTS)
include(LLAddBuildTest)
+endif ()
include(bugsplat)
+if (LL_TESTS)
include(Tut)
+endif ()
set(llimage_SOURCE_FILES
llimagebmp.cpp
@@ -63,6 +67,14 @@ target_link_libraries(llimage
ll::libjpeg
)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(llimageworker.cpp PROPERTIES COMPILE_FLAGS -Wno-int-in-bool-context)
+ endif()
+endif ()
+
+include(LibraryInstall)
+
# Add tests
if (LL_TESTS)
SET(llimage_TEST_SOURCE_FILES
diff --git a/indra/llimagej2coj/CMakeLists.txt b/indra/llimagej2coj/CMakeLists.txt
index 93e85668dd..5a2aac9e84 100644
--- a/indra/llimagej2coj/CMakeLists.txt
+++ b/indra/llimagej2coj/CMakeLists.txt
@@ -21,9 +21,11 @@ list(APPEND llimagej2coj_SOURCE_FILES ${llimagej2coj_HEADER_FILES})
add_library (llimagej2coj ${llimagej2coj_SOURCE_FILES})
+include_directories( ${CMAKE_SOURCE_DIR}/llimage )
target_link_libraries( llimagej2coj
llcommon
- llimage
+ #llimage
ll::openjpeg
)
+include(LibraryInstall)
diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp
index 12985c3c7f..a15164858a 100644
--- a/indra/llimagej2coj/llimagej2coj.cpp
+++ b/indra/llimagej2coj/llimagej2coj.cpp
@@ -28,9 +28,15 @@
#include "llimagej2coj.h"
// this is defined so that we get static linking.
+#ifdef LL_USESYSTEMLIBS
+#include <openjpeg-2.5/openjpeg.h>
+#include <openjpeg-2.5/event.h>
+#include <openjpeg-2.5/cio.h>
+#else
#include "openjpeg.h"
#include "event.h"
#include "cio.h"
+#endif
#define MAX_ENCODED_DISCARD_LEVELS 5
diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt
index 93a586759f..88a2c33ae0 100644
--- a/indra/llinventory/CMakeLists.txt
+++ b/indra/llinventory/CMakeLists.txt
@@ -59,6 +59,8 @@ add_library (llinventory ${llinventory_SOURCE_FILES})
target_link_libraries( llinventory llcommon llmath llmessage llxml )
target_include_directories( llinventory INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+include(LibraryInstall)
+
#add unit tests
if (LL_TESTS)
INCLUDE(LLAddBuildTest)
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 6ea93e045d..9d1b9583d7 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -396,6 +396,7 @@ bool LLSettingsBase::validate()
LLSD LLSettingsBase::settingValidation(LLSD &settings, validation_list_t &validations, bool partial)
{
+ using boost::placeholders::_1, boost::placeholders::_2;
static Validator validateName(SETTING_NAME, false, LLSD::TypeString, boost::bind(&Validator::verifyStringLength, _1, _2, 63));
static Validator validateId(SETTING_ID, false, LLSD::TypeUUID);
static Validator validateHash(SETTING_HASH, false, LLSD::TypeInteger);
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 51fca76518..b0ff7e2ada 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -145,6 +145,7 @@ const F32 LLSettingsSky::DOME_RADIUS(15000.f);
namespace
{
+ using boost::placeholders::_1, boost::placeholders::_2;
LLSettingsSky::validation_list_t legacyHazeValidationList()
{
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 89156000b0..541f69e8ee 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -224,6 +224,7 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()
if (validation.empty())
{
+ using boost::placeholders::_1, boost::placeholders::_2;
validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-0.5f, 0.5f))));
validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index eb29df245a..c85d9c75c7 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -59,6 +59,7 @@ set(llmath_HEADER_FILES
llmath.h
llmatrix3a.h
llmatrix3a.inl
+ llmatrix4a.h
llmodularmath.h
lloctree.h
llperlin.h
@@ -102,6 +103,13 @@ add_library (llmath ${llmath_SOURCE_FILES})
target_link_libraries(llmath llcommon llmeshoptimizer)
target_include_directories( llmath INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+if (USESYSTEMLIBS AND CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(llcalc.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-dangling-pointer)
+endif ()
+
+include(LibraryInstall)
+
# Add tests
if (LL_TESTS)
include(LLAddBuildTest)
diff --git a/indra/llmath/llcalcparser.h b/indra/llmath/llcalcparser.h
index dff5bf3af3..e4656d2376 100644
--- a/indra/llmath/llcalcparser.h
+++ b/indra/llmath/llcalcparser.h
@@ -131,14 +131,14 @@ struct LLCalcParser : grammar<LLCalcParser>
power =
unary_expr[power.value = arg1] >>
- *('^' >> assert_syntax(unary_expr[power.value = phoenix::bind(&powf)(power.value, arg1)]))
+ *('^' >> assert_syntax(unary_expr[power.value = phoenix::bind<float, float, float>(&powf)(power.value, arg1)]))
;
term =
power[term.value = arg1] >>
*(('*' >> assert_syntax(power[term.value *= arg1])) |
('/' >> assert_syntax(power[term.value /= arg1])) |
- ('%' >> assert_syntax(power[term.value = phoenix::bind(&fmodf)(term.value, arg1)]))
+ ('%' >> assert_syntax(power[term.value = phoenix::bind<float, float, float>(&fmodf)(term.value, arg1)]))
)
;
diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h
index 54a275633f..a6f57d1853 100644
--- a/indra/llmath/llsimdmath.h
+++ b/indra/llmath/llsimdmath.h
@@ -31,7 +31,7 @@
#error "Please include llmath.h before this file."
#endif
-#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) )
+#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__ || __ARM_NEON) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 && ADDRESS_SIZE == 32 ) )
#error SSE2 not enabled. LLVector4a and related class will not compile.
#endif
@@ -39,8 +39,12 @@
#include <stdint.h>
#endif
+#if defined(__i386__) || defined(__x86_64__)
#include <xmmintrin.h>
#include <emmintrin.h>
+#else
+#include <sse2neon.h>
+#endif
#include "llmemory.h"
#include "llsimdtypes.h"
diff --git a/indra/llmeshoptimizer/CMakeLists.txt b/indra/llmeshoptimizer/CMakeLists.txt
index dfac44c296..100e4448cb 100644
--- a/indra/llmeshoptimizer/CMakeLists.txt
+++ b/indra/llmeshoptimizer/CMakeLists.txt
@@ -25,10 +25,12 @@ list(APPEND llmeshoptimizer_SOURCE_FILES ${llmeshoptimizer_HEADER_FILES})
add_library (llmeshoptimizer ${llmeshoptimizer_SOURCE_FILES})
target_include_directories( llmeshoptimizer INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+include_directories(${CMAKE_SOURCE_DIR}/llmath)
target_link_libraries(llmeshoptimizer
llcommon
- llmath
ll::meshoptimizer)
+include(LibraryInstall)
+
# Add tests
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp
index c178348968..ce2b9f99b1 100644
--- a/indra/llmeshoptimizer/llmeshoptimizer.cpp
+++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp
@@ -291,6 +291,9 @@ U64 LLMeshOptimizer::simplifyU32(U32 *destination,
vertex_positions_stride,
target_index_count,
target_error,
+#ifdef LL_USESYSTEMLIBS
+ 0,
+#endif
result_error
);
}
@@ -332,6 +335,9 @@ U64 LLMeshOptimizer::simplify(U16 *destination,
vertex_positions_stride,
target_index_count,
target_error,
+#ifdef LL_USESYSTEMLIBS
+ 0,
+#endif
result_error
);
}
diff --git a/indra/llmessage/CMakeLists.txt b/indra/llmessage/CMakeLists.txt
index 4786956e85..d5db3d8b1b 100644
--- a/indra/llmessage/CMakeLists.txt
+++ b/indra/llmessage/CMakeLists.txt
@@ -3,13 +3,19 @@
project(llmessage)
include(00-Common)
+if (LL_TESTS)
include(GoogleMock)
include(LLAddBuildTest)
+endif ()
include(LLCommon)
include(LLCoreHttp)
+if (LL_TESTS)
include(LLAddBuildTest)
+endif ()
include(Python)
+if (LL_TESTS)
include(Tut)
+endif ()
include(Python)
include(JsonCpp)
@@ -130,6 +136,7 @@ set(llmessage_HEADER_FILES
llmessagebuilder.h
llmessageconfig.h
llmessagereader.h
+ llmessagesenderinterface.h
llmessagetemplate.h
llmessagetemplateparser.h
llmessagethrottle.h
@@ -197,6 +204,15 @@ target_link_libraries(
)
target_include_directories( llmessage INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(llnamevalue.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-stringop-truncation)
+ endif()
+endif ()
+
+include(LibraryInstall)
+
# tests
if (LL_TESTS)
SET(llmessage_TEST_SOURCE_FILES
diff --git a/indra/llplugin/CMakeLists.txt b/indra/llplugin/CMakeLists.txt
index 14a69afe6e..19ce47d357 100644
--- a/indra/llplugin/CMakeLists.txt
+++ b/indra/llplugin/CMakeLists.txt
@@ -46,3 +46,4 @@ target_include_directories( llplugin INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries( llplugin llcommon llmath llrender llmessage )
add_subdirectory(slplugin)
+include(LibraryInstall)
diff --git a/indra/llplugin/llpluginclassmedia.cpp b/indra/llplugin/llpluginclassmedia.cpp
index 3e72710366..e0b3f6ef56 100644
--- a/indra/llplugin/llpluginclassmedia.cpp
+++ b/indra/llplugin/llpluginclassmedia.cpp
@@ -33,7 +33,9 @@
#include "llpluginmessageclasses.h"
#include "llcontrol.h"
+#ifndef LL_USESYSTEMLIBS
extern LLControlGroup gSavedSettings;
+#endif
#if LL_DARWIN
extern BOOL gHiDPISupport;
#endif
@@ -934,8 +936,10 @@ void LLPluginClassMedia::setUserDataPath(const std::string &user_data_path_cache
message.setValue("username", username); // cef shares cache between users but creates user-based contexts
message.setValue("cef_log_file", user_data_path_cef_log);
+#ifndef LL_USESYSTEMLIBS
bool cef_verbose_log = gSavedSettings.getBOOL("CefVerboseLog");
message.setValueBoolean("cef_verbose_log", cef_verbose_log);
+#endif
sendMessage(message);
}
diff --git a/indra/llplugin/llpluginsharedmemory.cpp b/indra/llplugin/llpluginsharedmemory.cpp
index 63ff5085c6..3204bbd715 100644
--- a/indra/llplugin/llpluginsharedmemory.cpp
+++ b/indra/llplugin/llpluginsharedmemory.cpp
@@ -45,8 +45,12 @@
#define USE_WIN32_SHARED_MEMORY 1
#elif LL_DARWIN
#define USE_SHM_OPEN_SHARED_MEMORY 1
+#elif _POSIX_SHARED_MEMORY_OBJECTS == -1
+ #define USE_APR_SHARED_MEMORY 1
#elif LL_LINUX
#define USE_SHM_OPEN_SHARED_MEMORY 1
+#elif LL_FREEBSD
+ #define USE_SHM_OPEN_SHARED_MEMORY 1
#endif
diff --git a/indra/llplugin/slplugin/CMakeLists.txt b/indra/llplugin/slplugin/CMakeLists.txt
index 0ea6495eac..e86ddd8a32 100644
--- a/indra/llplugin/slplugin/CMakeLists.txt
+++ b/indra/llplugin/slplugin/CMakeLists.txt
@@ -60,6 +60,15 @@ if (DARWIN)
)
endif (DARWIN)
+if (BUILD_SHARED_LIBS)
+ set_target_properties(SLPlugin PROPERTIES LINK_FLAGS_RELEASE
+ "${LINK_FLAGS_RELEASE} -Wl,--allow-shlib-undefined")
+endif ()
+
+if (INSTALL)
+ install(TARGETS ${PROJECT_NAME} DESTINATION libexec/${VIEWER_BINARY_NAME})
+endif ()
+
if (LL_TESTS)
ll_deploy_sharedlibs_command(SLPlugin)
endif (LL_TESTS)
diff --git a/indra/llplugin/slplugin/slplugin.cpp b/indra/llplugin/slplugin/slplugin.cpp
index 5c54705c71..3e9dc8cd31 100644
--- a/indra/llplugin/slplugin/slplugin.cpp
+++ b/indra/llplugin/slplugin/slplugin.cpp
@@ -46,7 +46,7 @@ using namespace std;
#include "slplugin-objc.h"
#endif
-#if LL_DARWIN || LL_LINUX
+#if LL_DARWIN || LL_LINUX || LL_FREEBSD
#include <signal.h>
#endif
@@ -64,7 +64,7 @@ using namespace std;
Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
*/
-#if LL_DARWIN || LL_LINUX
+#if LL_DARWIN || LL_LINUX || LL_FREEBSD
// Signal handlers to make crashes not show an OS dialog...
static void crash_handler(int sig)
{
@@ -182,7 +182,7 @@ int main(int argc, char **argv)
// display a crash message if something bad happens. The host app will
// see the missing heartbeat and log appropriately.
initExceptionHandler();
-#elif LL_DARWIN || LL_LINUX
+#elif LL_DARWIN || LL_LINUX || LL_FREEBSD
if(argc < 2)
{
LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index d69cd958a0..f26ab747af 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -66,6 +66,14 @@ target_link_libraries(llprimitive
ll::glh_linear
)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ set_source_files_properties(lldaeloader.cpp PROPERTIES COMPILE_FLAGS
+ -std=c++14)
+ add_subdirectory(llphysicsextensions)
+endif ()
+
+include(LibraryInstall)
+
#add unit tests
if (LL_TESTS)
INCLUDE(LLAddBuildTest)
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 752a850d42..dead788fbe 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -943,12 +943,20 @@ bool LLDAELoader::OpenFile(const std::string& filename)
domCOLLADA* dom;
if (mPreprocessDAE)
{
+#ifdef LL_USESYSTEMLIBS
+ dom = static_cast<domCOLLADA *>(dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str()));
+#else
dom = dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str());
+#endif
}
else
{
LL_INFOS() << "Skipping dae preprocessing" << LL_ENDL;
+#ifdef LL_USESYSTEMLIBS
+ dom = static_cast<domCOLLADA *>(dae.open(uri_filename));
+#else
dom = dae.open(uri_filename);
+#endif
}
if (!dom)
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index 2b211343e1..e99fc51ee9 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -29,6 +29,7 @@
#include "llmodelloader.h"
+#ifndef LL_USESYSTEMLIBS
class DAE;
class daeElement;
class domProfile_COMMON;
@@ -38,6 +39,7 @@ class domTranslate;
class domController;
class domSkin;
class domMesh;
+#endif
class LLDAELoader : public LLModelLoader
{
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 4505d6b3b9..6a4a4927b6 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -35,8 +35,10 @@
#include <boost/align/aligned_allocator.hpp>
+#ifndef LL_USESYSTEMLIBS
class daeElement;
class domMesh;
+#endif
#define MAX_MODEL_FACES 8
diff --git a/indra/llprimitive/llphysicsextensions/CMakeLists.txt b/indra/llprimitive/llphysicsextensions/CMakeLists.txt
new file mode 100644
index 0000000000..fb15e7b782
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/CMakeLists.txt
@@ -0,0 +1,94 @@
+# -*- cmake -*-
+
+project(llphysicsextensions)
+
+include(00-Common)
+include(Variables)
+include(LLCommon)
+include(LLMath)
+
+set(LLPHYSICSEXTENSIONS_LIB_NAME llphysicsextensions)
+
+if (WINDOWS)
+ set(LLPHYSICSEXTENSIONS_LIBRARIES ${LLPHYSICSEXTENSIONS_LIB_NAME}.lib)
+else (WINDOWS)
+ set(LLPHYSICSEXTENSIONS_LIBRARIES ${LLPHYSICSEXTENSIONS_LIB_NAME}.a)
+endif (WINDOWS)
+
+set(LLPHYSICSEXTENSIONS_INCLUDE_DIR
+ ${CMAKE_CURRENT_SOURCE_DIR})
+
+set(LLPHYSICSEXTENSIONS_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug)
+set(LLPHYSICSEXTENSIONS_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release)
+
+#set(LLPHYSICSEXTENSIONS_LIBRARIES_LIBRARIES
+# debug ${LLPHYSICSEXTENSIONS_DEBUG_LIB}
+# optimized ${LLPHYSICSEXTENTIONS_RELEASE_LIB}
+#)
+
+if (LINUX)
+ list(INSERT LLPHYSICSEXTENSIONS_LIBRARIES 0 -Wl,--start-group)
+ list(APPEND LLPHYSICSEXTENSIONS_LIBRARIES -Wl,--end-group)
+endif (LINUX)
+
+#include_directories(
+# ${CMAKE_SOURCE_DIR}/llphysicsextensions
+# ${LLPHYSICSEXTENSIONS_INCLUDE_DIR}
+# ${LLCOMMON_INCLUDE_DIRS}
+# ${LLMATH_INCLUDE_DIRS}
+# )
+
+set(llphysicsextensions_SOURCE_FILES
+ llpathinglib.cpp
+ LLPathingLibStubImpl.cpp
+ llconvexdecomposition.cpp
+ LLConvexDecompositionStubImpl.cpp
+ llphysicsextensions.cpp
+ LLPhysicsExtensionsStubImpl.cpp
+ )
+
+set(llphysicsextensions_HEADER_FILES
+
+ ${LLPHYSICSEXTENSIONS_INCLUDE_DIR}/llpathinglib.h
+ ${LLPHYSICSEXTENSIONS_INCLUDE_DIR}/llconvexdecomposition.h
+ ${LLPHYSICSEXTENSIONS_INCLUDE_DIR}/llphysicsextensions.h
+ LLPathingLibStubImpl.h
+ LLConvexDecompositionStubImpl.h
+ LLPhysicsExtensionsStubImpl.h
+ )
+
+if (WINDOWS)
+ list(APPEND llphysicsextensions_HEADER_FILES
+ ${LLPHYSICSEXTENSIONS_INCLUDE_DIR}/windowsincludes.h)
+endif (WINDOWS)
+
+set_source_files_properties(${llphysicsextensions_HEADER_FILES}
+ PROPERTIES HEADER_FILE_ONLY TRUE)
+
+# some of the include files contain compile-time switches based on these
+set_source_files_properties(${llphysicsextensions_SOURCE_FILES}
+ PROPERTIES COMPILE_DEFINITIONS "LL_PATHING_LIB_STUB;LL_CONVEX_DECOMP_STUB;LL_PHYSICS_EXTENSIONS_STUB")
+
+list(APPEND llphysicsextensionsstub_SOURCE_FILES ${llphysicsextensions_HEADER_FILES})
+
+add_library(${PROJECT_NAME}stub ${${PROJECT_NAME}_SOURCE_FILES})
+target_include_directories(${PROJECT_NAME}stub INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+target_link_libraries(${PROJECT_NAME}stub llmath llcommon)
+list(REMOVE_ITEM ${PROJECT_NAME}_HEADER_FILES
+ LLPathingLibStubImpl.h
+ LLConvexDecompositionStubImpl.h
+ LLPhysicsExtensionsStubImpl.h)
+#install(FILES ${${PROJECT_NAME}_HEADER_FILES} DESTINATION include/${PROJECT_NAME})
+if (BUILD_SHARED_LIBS)
+ install(TARGETS ${PROJECT_NAME}stub DESTINATION lib)
+endif ()
+
+if (LINUX)
+ IF(CMAKE_BUILD_TYPE MATCHES Release)
+ SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/release)
+ ENDIF(CMAKE_BUILD_TYPE MATCHES Release)
+ IF(CMAKE_BUILD_TYPE MATCHES Debug)
+ SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/debug)
+ ENDIF(CMAKE_BUILD_TYPE MATCHES Debug)
+
+endif (LINUX)
diff --git a/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.cpp b/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.cpp
new file mode 100644
index 0000000000..b1214a7f31
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.cpp
@@ -0,0 +1,143 @@
+/**
+* @file LLConvexDecompositionStubImpl.cpp
+* @author falcon@lindenlab.com
+* @brief A stub implementation of LLConvexDecomposition
+*
+* $LicenseInfo:firstyear=2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 20112010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include <string.h>
+#include <memory>
+#include "LLConvexDecompositionStubImpl.h"
+
+LLConvexDecomposition* LLConvexDecompositionImpl::getInstance()
+{
+ return NULL;
+}
+
+LLCDResult LLConvexDecompositionImpl::initSystem()
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::initThread()
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::quitThread()
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::quitSystem()
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+void LLConvexDecompositionImpl::genDecomposition(int& decomp)
+{
+ decomp = -1;
+}
+
+void LLConvexDecompositionImpl::deleteDecomposition(int decomp)
+{
+
+}
+
+void LLConvexDecompositionImpl::bindDecomposition(int decomp)
+{
+
+}
+
+LLCDResult LLConvexDecompositionImpl::setParam(const char* name, float val)
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::setParam(const char* name, bool val)
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::setParam(const char* name, int val)
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::setMeshData( const LLCDMeshData* data, bool vertex_based )
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::registerCallback(int stage, llcdCallbackFunc callback )
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::executeStage(int stage)
+{
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+int LLConvexDecompositionImpl::getNumHullsFromStage(int stage)
+{
+ return 0;
+}
+
+LLCDResult LLConvexDecompositionImpl::getSingleHull( LLCDHull* hullOut )
+{
+ memset( hullOut, 0, sizeof(LLCDHull) );
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::getHullFromStage( int stage, int hull, LLCDHull* hullOut )
+{
+ memset( hullOut, 0, sizeof(LLCDHull) );
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut )
+{
+ memset( meshDataOut, 0, sizeof(LLCDMeshData) );
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut )
+{
+ memset( meshOut, 0, sizeof(LLCDMeshData) );
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+LLCDResult LLConvexDecompositionImpl::generateSingleHullMeshFromMesh(LLCDMeshData* meshIn, LLCDMeshData* meshOut)
+{
+ memset( meshOut, 0, sizeof(LLCDMeshData) );
+ return LLCD_NOT_IMPLEMENTED;
+}
+
+void LLConvexDecompositionImpl::loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut)
+{
+ static LLCDMeshData meshData;
+ memset( &meshData, 0, sizeof(LLCDMeshData) );
+ *meshDataOut = &meshData;
+}
+
diff --git a/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.h b/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.h
new file mode 100644
index 0000000000..9ae879efb4
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLConvexDecompositionStubImpl.h
@@ -0,0 +1,92 @@
+/**
+* @file LLConvexDecompositionStubImpl.h
+* @author falcon@lindenlab.com
+* @brief A stub implementation of LLConvexDecomposition
+*
+* $LicenseInfo:firstyear=2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 20112010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_CONVEX_DECOMP_UTIL_H
+#define LL_CONVEX_DECOMP_UTIL_H
+
+#include "llconvexdecomposition.h"
+
+class LLConvexDecompositionImpl : public LLConvexDecomposition
+{
+ public:
+
+ virtual ~LLConvexDecompositionImpl() {}
+
+ static LLConvexDecomposition* getInstance();
+ static LLCDResult initSystem();
+ static LLCDResult initThread();
+ static LLCDResult quitThread();
+ static LLCDResult quitSystem();
+
+ void genDecomposition(int& decomp);
+ void deleteDecomposition(int decomp);
+ void bindDecomposition(int decomp);
+
+ // Sets *paramsOut to the address of the LLCDParam array and returns
+ // the length of the array
+ int getParameters(const LLCDParam** paramsOut)
+ {
+ *paramsOut = NULL;
+ return 0;
+ }
+
+ int getStages(const LLCDStageData** stagesOut)
+ {
+ *stagesOut = NULL;
+ return 0;
+ }
+
+ // Set a parameter by name. Returns false if out of bounds or unsupported parameter
+ LLCDResult setParam(const char* name, float val);
+ LLCDResult setParam(const char* name, int val);
+ LLCDResult setParam(const char* name, bool val);
+ LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based );
+ LLCDResult registerCallback(int stage, llcdCallbackFunc callback );
+
+ LLCDResult executeStage(int stage);
+
+ int getNumHullsFromStage(int stage);
+
+ LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut );
+ LLCDResult getSingleHull( LLCDHull* hullOut ) ;
+
+ // TODO: Implement lock of some kind to disallow this call if data not yet ready
+ LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut);
+ LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut );
+
+ // For visualizing convex hull shapes in the viewer physics shape display
+ LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut);
+
+ /// Debug
+ void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut);
+
+ private:
+ LLConvexDecompositionImpl() {}
+};
+
+#endif //LL_CONVEX_DECOMP_UTIL_H
+
diff --git a/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.cpp b/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.cpp
new file mode 100644
index 0000000000..8ad13532f2
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.cpp
@@ -0,0 +1,107 @@
+/**
+* @file LLPathingLibStubImpl.cpp
+* @author prep@lindenlab.com
+* @brief A stubbed implementation of LLPathingLib
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 20112010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llpathinglib.h"
+#include "LLPathingLibStubImpl.h"
+
+#include "llsd.h"
+
+//=============================================================================
+LLPathingLibImpl::LLPathingLibImpl()
+{
+}
+
+LLPathingLibImpl::~LLPathingLibImpl()
+{
+
+}
+
+LLPathingLib* LLPathingLibImpl::getInstance()
+{
+ return NULL;
+}
+
+
+LLPathingLib::LLPLResult LLPathingLibImpl::initSystem()
+{
+ return LLPL_NOT_IMPLEMENTED;
+}
+
+LLPathingLib::LLPLResult LLPathingLibImpl::quitSystem()
+{
+ return LLPL_NOT_IMPLEMENTED;
+}
+
+LLPathingLib::LLPLResult LLPathingLibImpl::extractNavMeshSrcFromLLSD( const LLSD::Binary& dataBlock, int dir )
+{
+ return LLPL_NOT_IMPLEMENTED;
+}
+
+void LLPathingLibImpl::processNavMeshData()
+{
+}
+
+LLPathingLibImpl::LLPLResult LLPathingLibImpl::generatePath( const PathingPacket& pathingPacket )
+{
+ return LLPL_NOT_IMPLEMENTED;
+}
+
+void LLPathingLibImpl::setNavMeshMaterialType( LLPLCharacterType materialType )
+{
+}
+
+void LLPathingLibImpl::setNavMeshColors( const NavMeshColors& color )
+{
+}
+
+void LLPathingLibImpl::renderNavMesh()
+{
+}
+
+void LLPathingLibImpl::renderNavMeshEdges()
+{
+}
+
+void LLPathingLibImpl::renderNavMeshShapesVBO( U32 shapeRenderFlags )
+{
+}
+
+void LLPathingLibImpl::renderPath()
+{
+}
+
+void LLPathingLibImpl::renderPathBookend( LLRender& gl, LLPathingLib::LLPLPathBookEnd type )
+{
+}
+
+void LLPathingLibImpl::cleanupVBOManager()
+{
+}
+
+void LLPathingLibImpl::cleanupResidual()
+{
+}
diff --git a/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.h b/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.h
new file mode 100644
index 0000000000..75fdb3fa0f
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLPathingLibStubImpl.h
@@ -0,0 +1,78 @@
+/**
+* @file LLPathingLibSubImpl.h
+* @author prep@lindenlab.com
+* @brief A stubbed implementation of LLPathingLib
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_PATHING_LIB_H
+#define LL_PATHING_LIB_H
+
+#include "llpathinglib.h"
+
+class LLSD;
+
+//=============================================================================
+class LLPathingLibImpl : public LLPathingLib
+{
+public:
+ LLPathingLibImpl();
+ virtual ~LLPathingLibImpl();
+
+ // Obtain a pointer to the actual implementation
+ static LLPathingLib* getInstance();
+ static LLPathingLib::LLPLResult initSystem();
+ static LLPathingLib::LLPLResult quitSystem();
+
+ //Extract and store navmesh data from the llsd datablock sent down by the server
+ virtual LLPLResult extractNavMeshSrcFromLLSD( const LLSD::Binary& dataBlock, int dir );
+ //Stitch any stored navmeshes together
+ virtual void processNavMeshData();
+
+ //Method used to generate and visualize a path on the viewers navmesh
+ virtual LLPLResult generatePath( const PathingPacket& pathingPacket );
+
+ //Set the material type for the heatmap type
+ virtual void setNavMeshMaterialType( LLPLCharacterType materialType );
+ //Set the various navmesh colors
+ virtual void setNavMeshColors( const NavMeshColors& color );
+
+ //The entry method to rendering the client side navmesh
+ virtual void renderNavMesh();
+ //The entry method to rendering the client side navmesh edges
+ virtual void renderNavMeshEdges();
+ //The entry method to render the client navmesh shapes VBO
+ virtual void renderNavMeshShapesVBO( U32 shapeRenderFlags );
+ //The entry method to render the clients designated path
+ virtual void renderPath();
+ //The entry method to render the capsule bookends for the clients designated path
+ virtual void renderPathBookend( LLRender& gl, LLPathingLib::LLPLPathBookEnd type );
+
+ //Method to delete any vbo's that are currently being managed by the pathing library
+ virtual void cleanupVBOManager();
+ //Method to cleanup any allocations within the implementation
+ virtual void cleanupResidual();
+};
+
+#endif //LL_PATHING_LIB_H
+
diff --git a/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.cpp b/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.cpp
new file mode 100644
index 0000000000..2c432f94e3
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.cpp
@@ -0,0 +1,49 @@
+/**
+* @file LLPhysicsExtensionsStubImpl.cpp
+* @author prep@lindenlab.com
+* @brief A stubbed implementation of LLPhysicsExtensions
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llphysicsextensions.h"
+#include "LLPhysicsExtensionsStubImpl.h"
+
+//=============================================================================
+LLPhysicsExtensionsImpl::LLPhysicsExtensionsImpl()
+{
+}
+
+LLPhysicsExtensionsImpl::~LLPhysicsExtensionsImpl()
+{
+}
+
+bool LLPhysicsExtensionsImpl::initSystem()
+{
+ return false;
+}
+
+bool LLPhysicsExtensionsImpl::quitSystem()
+{
+ return false;
+}
+
diff --git a/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.h b/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.h
new file mode 100644
index 0000000000..ac14da1ac3
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/LLPhysicsExtensionsStubImpl.h
@@ -0,0 +1,46 @@
+/**
+* @file LLPhysicsExtensionsSubImpl.h
+* @author prep@lindenlab.com
+* @brief A stubbed implementation of LLPhysicsExtensions
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_PHYSICS_EXTENSIONS_STUB_IMPL_H
+#define LL_PHYSICS_EXTENSIONS_STUB_IMPL_H
+
+#include "llphysicsextensions.h"
+
+//=============================================================================
+class LLPhysicsExtensionsImpl : public LLPhysicsExtensions
+{
+ public:
+
+ LLPhysicsExtensionsImpl();
+ virtual ~LLPhysicsExtensionsImpl();
+
+ static bool initSystem();
+ static bool quitSystem();
+};
+
+#endif //LL_PHYSICS_EXTENSIONS_STUB_IMPL_H
+
diff --git a/indra/llprimitive/llphysicsextensions/llconvexdecomposition.cpp b/indra/llprimitive/llphysicsextensions/llconvexdecomposition.cpp
new file mode 100644
index 0000000000..f7caf7f676
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llconvexdecomposition.cpp
@@ -0,0 +1,102 @@
+/**
+* @file llconvexdecomposition.cpp
+* @author falcon@lindenlab.com
+* @brief A Havok implementation of LLConvexDecomposition interface
+*
+* $LicenseInfo:firstyear=2011&license=lgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2011, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#if defined(_WINDOWS)
+# include "windowsincludes.h"
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+#if !defined(LL_CONVEX_DECOMP_STUB)
+# include "LLConvexDecompositionImpl.h"
+#else
+# include "LLConvexDecompositionStubImpl.h"
+#endif
+
+#include "llconvexdecomposition.h"
+
+
+/*static */bool LLConvexDecomposition::s_isInitialized = false;
+
+/*static*/bool LLConvexDecomposition::isFunctional()
+{
+#if !defined(LL_CONVEX_DECOMP_STUB)
+ return true;
+#else
+ return false;
+#endif
+}
+
+#if !defined(LL_CONVEX_DECOMP_STUB) && defined(HK_COMPILER_CLANG)
+ //have to specialize before use so that generalized one not auto gen-d
+HK_SINGLETON_SPECIALIZATION_DECL(LLConvexDecompositionImpl);
+#endif
+
+/*static*/LLConvexDecomposition* LLConvexDecomposition::getInstance()
+{
+ if ( !s_isInitialized )
+ {
+ return NULL;
+ }
+ else
+ {
+#if !defined(LL_CONVEX_DECOMP_STUB)
+ return &hkSingleton<LLConvexDecompositionImpl>::getInstance();
+#else
+ return LLConvexDecompositionImpl::getInstance();
+#endif
+ }
+}
+
+/*static */LLCDResult LLConvexDecomposition::initSystem()
+{
+ LLCDResult result = LLConvexDecompositionImpl::initSystem();
+ if ( result == LLCD_OK )
+ {
+ s_isInitialized = true;
+ }
+ return result;
+}
+
+/*static */LLCDResult LLConvexDecomposition::initThread()
+{
+ return LLConvexDecompositionImpl::initThread();
+}
+
+/*static */LLCDResult LLConvexDecomposition::quitThread()
+{
+ return LLConvexDecompositionImpl::quitThread();
+}
+
+/*static */LLCDResult LLConvexDecomposition::quitSystem()
+{
+ return LLConvexDecompositionImpl::quitSystem();
+}
+
+
diff --git a/indra/llprimitive/llphysicsextensions/llconvexdecomposition.h b/indra/llprimitive/llphysicsextensions/llconvexdecomposition.h
new file mode 100644
index 0000000000..10c6d55315
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llconvexdecomposition.h
@@ -0,0 +1,231 @@
+/**
+ * @file llconvexdecomposition.cpp
+ * @brief LLConvexDecomposition interface definition
+ *
+ * $LicenseInfo:firstyear=2011&license=lgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_CONVEX_DECOMPOSITION
+#define LL_CONVEX_DECOMPOSITION
+
+typedef int bool32;
+
+#if defined(_WIN32) || defined(_WIN64)
+#define LLCD_CALL __cdecl
+#else
+#define LLCD_CALL
+#endif
+
+struct LLCDParam
+{
+ enum LLCDParamType
+ {
+ LLCD_INVALID = 0,
+ LLCD_INTEGER,
+ LLCD_FLOAT,
+ LLCD_BOOLEAN,
+ LLCD_ENUM
+ };
+
+ struct LLCDEnumItem
+ {
+ const char* mName;
+ int mValue;
+ };
+
+ union LLCDValue
+ {
+ float mFloat;
+ int mIntOrEnumValue;
+ bool32 mBool;
+ };
+
+ union LLCDParamDetails
+ {
+ struct {
+ LLCDValue mLow;
+ LLCDValue mHigh;
+ LLCDValue mDelta;
+ } mRange;
+
+ struct {
+ int mNumEnums;
+ LLCDEnumItem* mEnumsArray;
+ } mEnumValues;
+ };
+
+ const char* mName;
+ const char* mDescription;
+ LLCDParamType mType;
+ LLCDParamDetails mDetails;
+ LLCDValue mDefault;
+ int mStage;
+
+ // WARNING: Only the LLConvexDecomposition implementation
+ // should change this value
+ int mReserved;
+};
+
+struct LLCDStageData
+{
+ const char* mName;
+ const char* mDescription;
+ bool32 mSupportsCallback;
+};
+
+struct LLCDMeshData
+{
+ enum IndexType
+ {
+ INT_16,
+ INT_32
+ };
+
+ const float* mVertexBase;
+ int mVertexStrideBytes;
+ int mNumVertices;
+ const void* mIndexBase;
+ IndexType mIndexType;
+ int mIndexStrideBytes;
+ int mNumTriangles;
+};
+
+struct LLCDHull
+{
+ const float* mVertexBase;
+ int mVertexStrideBytes;
+ int mNumVertices;
+};
+
+enum LLCDResult
+{
+ LLCD_OK = 0,
+ LLCD_UNKOWN_ERROR,
+ LLCD_NULL_PTR,
+ LLCD_INVALID_STAGE,
+ LLCD_UNKNOWN_PARAM,
+ LLCD_BAD_VALUE,
+ LLCD_REQUEST_OUT_OF_RANGE,
+ LLCD_INVALID_MESH_DATA,
+ LLCD_INVALID_HULL_DATA,
+ LLCD_STAGE_NOT_READY,
+ LLCD_INVALID_THREAD,
+ LLCD_NOT_IMPLEMENTED
+};
+
+// This callback will receive a string describing the current subtask being performed
+// as well as a pair of numbers indicating progress. (The values should not be interpreted
+// as a completion percentage as 'current' may be greater than 'final'.)
+// If the callback returns zero, the decomposition will be terminated
+typedef int (LLCD_CALL *llcdCallbackFunc)(const char* description, int current, int final);
+
+class LLConvexDecomposition
+{
+public:
+ // Obtain a pointer to the actual implementation
+ static LLConvexDecomposition* getInstance();
+
+ /// @returns false if this is the stub
+ static bool isFunctional();
+
+ static LLCDResult initSystem();
+ static LLCDResult initThread();
+ static LLCDResult quitThread();
+ static LLCDResult quitSystem();
+
+ // Generate a decomposition object handle
+ virtual void genDecomposition(int& decomp) = 0;
+ // Delete decomposition object handle
+ virtual void deleteDecomposition(int decomp) = 0;
+ // Bind given decomposition handle
+ // Commands operate on currently bound decomposition
+ virtual void bindDecomposition(int decomp) = 0;
+
+ // Sets *paramsOut to the address of the LLCDParam array and returns
+ // the number of parameters
+ virtual int getParameters(const LLCDParam** paramsOut) = 0;
+
+
+ // Sets *stagesOut to the address of the LLCDStageData array and returns
+ // the number of stages
+ virtual int getStages(const LLCDStageData** stagesOut) = 0;
+
+
+ // Set a parameter by name. Pass enum values as integers.
+ virtual LLCDResult setParam(const char* name, float val) = 0;
+ virtual LLCDResult setParam(const char* name, int val) = 0;
+ virtual LLCDResult setParam(const char* name, bool val) = 0;
+
+
+ // Set incoming mesh data. Data is copied to local buffers and will
+ // persist until the next setMeshData call
+ virtual LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based ) = 0;
+
+
+ // Register a callback to be called periodically during the specified stage
+ // See the typedef above for more information
+ virtual LLCDResult registerCallback( int stage, llcdCallbackFunc callback ) = 0;
+
+
+ // Execute the specified decomposition stage
+ virtual LLCDResult executeStage(int stage) = 0;
+ virtual LLCDResult buildSingleHull() = 0 ;
+
+
+ // Gets the number of hulls generated by the specified decompositions stage
+ virtual int getNumHullsFromStage(int stage) = 0;
+
+
+ // Populates hullOut to reference the internal copy of the requested hull
+ // The data will persist only until the next executeStage call for that stage.
+ virtual LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut ) = 0;
+
+ virtual LLCDResult getSingleHull( LLCDHull* hullOut ) = 0 ;
+
+
+ // TODO: Implement lock of some kind to disallow this call if data not yet ready
+ // Populates the meshDataOut to reference the utility's copy of the mesh geometry
+ // for the hull and stage specified.
+ // You must copy this data if you want to continue using it after the next executeStage
+ // call
+ virtual LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut) = 0;
+
+
+ // Creates a mesh from hullIn and temporarily stores it internally in the utility.
+ // The mesh data persists only until the next call to getMeshFromHull
+ virtual LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut ) = 0;
+
+ // Takes meshIn, generates a single convex hull from it, converts that to a mesh
+ // stored internally, and populates meshOut to reference the internally stored data.
+ // The data is persistent only until the next call to generateSingleHullMeshFromMesh
+ virtual LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut) = 0;
+
+ //
+ /// Debug
+ virtual void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut) = 0;
+
+private:
+ static bool s_isInitialized;
+};
+
+#endif //LL_CONVEX_DECOMPOSITION
+
diff --git a/indra/llprimitive/llphysicsextensions/llpathinglib.cpp b/indra/llprimitive/llphysicsextensions/llpathinglib.cpp
new file mode 100644
index 0000000000..1a6017c4b8
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llpathinglib.cpp
@@ -0,0 +1,110 @@
+/**
+* @file llpathinglib.cpp
+* @author prep@lindenlab.com
+* @brief LLPathingLib core creation methods
+*
+* $LicenseInfo:firstyear=2012&license=lgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2011, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#if defined(_WINDOWS)
+# include "windowsincludes.h"
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+
+#if !defined(LL_PATHING_LIB_STUB)
+# include "LLPathingLibImpl.h"
+#else
+# include "LLPathingLibStubImpl.h"
+#endif
+
+#include "llpathinglib.h"
+
+//disable the undefined symbol optimization
+//#pragma warning (disable : 4221)
+
+//=============================================================================
+
+/*static */bool LLPathingLib::s_isInitialized = false;
+
+//=============================================================================
+
+
+/*static*/bool LLPathingLib::isFunctional()
+{
+#if !defined(LL_PATHING_LIB_STUB)
+ return true;
+#else
+ return false;
+#endif
+}
+
+#if !defined(LL_PATHING_LIB_STUB) && defined(HK_COMPILER_CLANG)
+ //have to specialize before use so that generalized one not auto gen-d
+HK_SINGLETON_SPECIALIZATION_DECL(LLPathingLibImpl);
+#endif
+
+/*static*/LLPathingLib* LLPathingLib::getInstance()
+{
+ if ( !s_isInitialized )
+ {
+ return NULL;
+ }
+ else
+ {
+#if !defined(LL_PATHING_LIB_STUB)
+ return &hkSingleton<LLPathingLibImpl>::getInstance();
+#else
+ return LLPathingLibImpl::getInstance();
+#endif
+ }
+}
+
+//=============================================================================
+
+/*static */LLPathingLib::LLPLResult LLPathingLib::initSystem()
+{
+ if ( LLPathingLibImpl::initSystem() == LLPL_OK )
+ {
+ s_isInitialized = true;
+ return LLPL_OK;
+ }
+ return LLPL_UNKOWN_ERROR;
+}
+//=============================================================================
+/*static */LLPathingLib::LLPLResult LLPathingLib::quitSystem()
+{
+ LLPLResult quitResult = LLPL_UNKOWN_ERROR;
+
+ if (s_isInitialized)
+ {
+ quitResult = LLPathingLibImpl::quitSystem();
+ s_isInitialized = false;
+ }
+
+ return quitResult;
+}
+//=============================================================================
+
diff --git a/indra/llprimitive/llphysicsextensions/llpathinglib.h b/indra/llprimitive/llphysicsextensions/llpathinglib.h
new file mode 100644
index 0000000000..c8c7410797
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llpathinglib.h
@@ -0,0 +1,187 @@
+/**
+ * @file llpathinglib.cpp
+ * @author prep@lindenlab.com
+ * @brief LLPathingLib interface definition
+ *
+ * $LicenseInfo:firstyear=2012&license=lgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_PATHING_LIBRARY
+#define LL_PATHING_LIBRARY
+
+#include "llpreprocessor.h"
+#include "llsd.h"
+#include "v3dmath.h"
+#include "v4math.h"
+
+#include "v4color.h"
+#include "v4coloru.h"
+#include "llphysicsextensions.h"
+
+typedef int bool32;
+
+#if defined(_WIN32) || defined(_WIN64)
+#define LLCD_CALL __cdecl
+#else
+#define LLCD_CALL
+#endif
+
+class LLRender;
+
+//=============================================================================
+class LLPathingLib
+{
+
+public:
+ enum LLShapeType
+ {
+ LLST_WalkableObjects = 0,
+ LLST_ObstacleObjects,
+ LLST_MaterialPhantoms,
+ LLST_ExclusionPhantoms,
+ LLST_MaxShapeTypes = LLST_ExclusionPhantoms+1,
+ LLST_None = LLST_MaxShapeTypes+2,
+ LLST_SimpleBox = LLST_None+1,
+ LLST_SimpleCapsule = LLST_SimpleBox+1,
+ };
+
+ enum LLShapeTypeFlag
+ {
+ LLSTB_WalkableObjects = 0x1 << 1,
+ LLSTB_ObstacleObjects = 0x1 << 2,
+ LLSTB_MaterialPhantoms = 0x1 << 3,
+ LLSTB_ExclusionPhantoms = 0x1 << 4,
+ LLSTB_None = 0x1 << 5
+ };
+
+ enum LLPLPathBookEnd
+ {
+ LLPL_START = 0,
+ LLPL_END,
+ };
+
+ enum LLPLResult
+ {
+ LLPL_OK = 0,
+ LLPL_NOTSET,
+ LLPL_ERROR,
+ LLPL_NO_NAVMESH,
+ LLPL_UNKOWN_ERROR,
+ LLPL_NO_PATH,
+ LLPL_PATH_GENERATED_OK,
+ LLPL_NOT_IMPLEMENTED,
+ };
+
+ enum LLPLCharacterType
+ {
+ LLPL_CHARACTER_TYPE_A = 4,
+ LLPL_CHARACTER_TYPE_B = 3,
+ LLPL_CHARACTER_TYPE_C = 2,
+ LLPL_CHARACTER_TYPE_D = 1,
+ LLPL_CHARACTER_TYPE_NONE = 0
+ };
+
+ struct PathingPacket
+ {
+ PathingPacket() : mHasPointA(false), mHasPointB(false), mCharacterWidth(0.0f), mCharacterType(LLPL_CHARACTER_TYPE_NONE) {}
+ bool mHasPointA;
+ LLVector3 mStartPointA;
+ LLVector3 mEndPointA;
+ bool mHasPointB;
+ LLVector3 mStartPointB;
+ LLVector3 mEndPointB;
+ F32 mCharacterWidth;
+ LLPLCharacterType mCharacterType;
+ };
+
+ struct NavMeshColors
+ {
+ LLColor4U mWalkable;
+ LLColor4U mObstacle;
+ LLColor4U mMaterial;
+ LLColor4U mExclusion;
+ LLColor4U mConnectedEdge;
+ LLColor4U mBoundaryEdge;
+ LLColor4 mHeatColorBase;
+ LLColor4 mHeatColorMax;
+ LLColor4U mFaceColor;
+ LLColor4U mStarValid;
+ LLColor4U mStarInvalid;
+ LLColor4U mTestPath;
+ LLColor4U mWaterColor;
+ };
+
+public:
+ //Ctor
+ LLPathingLib() {}
+ virtual ~LLPathingLib() {}
+
+ /// @returns false if this is the stub
+ static bool isFunctional();
+
+ // Obtain a pointer to the actual implementation
+ static LLPathingLib* getInstance();
+ static LLPathingLib::LLPLResult initSystem();
+ static LLPathingLib::LLPLResult quitSystem();
+
+ //Extract and store navmesh data from the llsd datablock sent down by the server
+ virtual LLPLResult extractNavMeshSrcFromLLSD( const LLSD::Binary& dataBlock, int dir ) = 0;
+ //Stitch any stored navmeshes together
+ virtual void processNavMeshData( ) = 0;
+
+ //Method used to generate and visualize a path on the viewers navmesh
+ virtual LLPLResult generatePath( const PathingPacket& pathingPacket ) = 0;
+
+ //Set the material type for the heatmap type
+ virtual void setNavMeshMaterialType( LLPLCharacterType materialType ) = 0;
+ //Set the various navmesh colors
+ virtual void setNavMeshColors( const NavMeshColors& color ) = 0;
+
+ //The entry method to rendering the client side navmesh
+ virtual void renderNavMesh() = 0;
+ //The entry method to rendering the client side navmesh edges
+ virtual void renderNavMeshEdges() = 0;
+ //The entry method to render the client navmesh shapes VBO
+ virtual void renderNavMeshShapesVBO( U32 shapeRenderFlags ) = 0;
+ //The entry method to render the clients designated path
+ virtual void renderPath() = 0;
+ //The entry method to render the capsule bookends for the clients designated path
+ virtual void renderPathBookend( LLRender& gl, LLPathingLib::LLPLPathBookEnd type ) = 0;
+ //Renders all of the generated simple shapes (using their default transforms)
+ virtual void renderSimpleShapes( LLRender& gl, F32 regionsWaterHeight ) = 0;
+
+ //Method called from second life to create a capsule from properties of a character
+ virtual void createPhysicsCapsuleRep( F32 length, F32 radius, BOOL horizontal, const LLUUID& id ) = 0;
+ //Removes any cached physics capsule using a list of cached uuids
+ virtual void cleanupPhysicsCapsuleRepResiduals() = 0;
+ //Renders a selected uuids physics rep
+ virtual void renderSimpleShapeCapsuleID( LLRender& gl, const LLUUID& id, const LLVector3& pos, const LLQuaternion& rot ) = 0;
+
+ //Method to delete any vbo's that are currently being managed by the pathing library
+ virtual void cleanupVBOManager( ) = 0;
+ //Method to cleanup any allocations within the implementation
+ virtual void cleanupResidual( ) = 0;
+private:
+ static bool s_isInitialized;
+};
+
+#endif //LL_PATHING_LIBRARY
diff --git a/indra/llprimitive/llphysicsextensions/llphysicsextensions.cpp b/indra/llprimitive/llphysicsextensions/llphysicsextensions.cpp
new file mode 100644
index 0000000000..9bb4522a23
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llphysicsextensions.cpp
@@ -0,0 +1,103 @@
+/**
+* @file llphysicsextensions.cpp
+* @author nyx@lindenlab.com
+* @brief LLPhysicsExtensions core initialization methods
+*
+* $LicenseInfo:firstyear=2012&license=lgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2011, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#if defined(_WINDOWS)
+# include "windowsincludes.h"
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+
+#include "llphysicsextensions.h"
+
+#if !defined(LL_PHYSICS_EXTENSIONS_STUB)
+# include "LLPhysicsExtensionsImpl.h"
+#else
+# include "LLPhysicsExtensionsStubImpl.h"
+#endif
+
+
+//disable the undefined symbol optimization
+//#pragma warning (disable : 4221)
+
+//=============================================================================
+
+/*static */bool LLPhysicsExtensions::s_isInitialized = false;
+
+
+/*static*/bool LLPhysicsExtensions::isFunctional()
+{
+#if !defined(LL_PHYSICS_EXTENSIONS_STUB)
+ return true;
+#else
+ return false;
+#endif
+}
+
+//=============================================================================
+
+#if !defined(LL_PHYSICS_EXTENSIONS_STUB) && defined(HK_COMPILER_CLANG)
+ //have to specialize before use so that generalized one not auto gen-d
+HK_SINGLETON_SPECIALIZATION_DECL(LLPhysicsExtensionsImpl);
+#endif
+
+/*static*/LLPhysicsExtensions* LLPhysicsExtensions::getInstance()
+{
+ if ( !s_isInitialized )
+ {
+ return NULL;
+ }
+ else
+ {
+#if !defined(LL_PHYSICS_EXTENSIONS_STUB)
+ return &hkSingleton<LLPhysicsExtensionsImpl>::getInstance();
+#else
+ return LLPhysicsExtensionsImpl::getInstance();
+#endif
+ }
+}
+
+//=============================================================================
+
+/*static */bool LLPhysicsExtensions::initSystem()
+{
+ bool result = LLPhysicsExtensionsImpl::initSystem();
+ if ( result )
+ {
+ s_isInitialized = true;
+ }
+ return result;
+}
+//=============================================================================
+/*static */bool LLPhysicsExtensions::quitSystem()
+{
+ return LLPhysicsExtensionsImpl::quitSystem();
+}
+//=============================================================================
+
diff --git a/indra/llprimitive/llphysicsextensions/llphysicsextensions.h b/indra/llprimitive/llphysicsextensions/llphysicsextensions.h
new file mode 100644
index 0000000000..be479f5d8a
--- /dev/null
+++ b/indra/llprimitive/llphysicsextensions/llphysicsextensions.h
@@ -0,0 +1,59 @@
+/**
+* @file llphysicsextensions.h
+* @author nyx@lindenlab.com
+* @brief LLPhysicsExtensions core shared initialization
+* routines
+*
+* $LicenseInfo:firstyear=2012&license=lgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2011, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_PHYSICS_EXTENSIONS
+#define LL_PHYSICS_EXTENSIONS
+
+#include "llpreprocessor.h"
+#include "llsd.h"
+#include "v3dmath.h"
+
+#define LLPHYSICSEXTENSIONS_VERSION "1.0"
+
+typedef int bool32;
+
+class LLPhysicsExtensions
+{
+
+public:
+ // Obtain a pointer to the actual implementation
+ static LLPhysicsExtensions* getInstance();
+
+ /// @returns false if this is the stub
+ static bool isFunctional();
+
+ static bool initSystem();
+ static bool quitSystem();
+
+private:
+ static bool s_isInitialized;
+};
+
+#endif //LL_PATHING_LIBRARY
+
+
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 67c225d25d..6ee438d181 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -263,7 +263,7 @@ void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
//===============================================================
void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
{
- if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
+ if(mTextureList.copyTexture(index, &te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
{
mNumBumpmapTEs++;
}
@@ -742,7 +742,7 @@ void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
}
for (i = 0; i < num_tes; i++)
{
- mTextureList.copyTexture(i, *(primitivep->getTE(i)));
+ mTextureList.copyTexture(i, primitivep->getTE(i));
}
}
diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp
index f4f08248b8..b50c541488 100644
--- a/indra/llprimitive/llprimtexturelist.cpp
+++ b/indra/llprimitive/llprimtexturelist.cpp
@@ -125,7 +125,7 @@ void LLPrimTextureList::take(LLPrimTextureList& other_list)
// virtual
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
-S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
+S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
@@ -137,9 +137,9 @@ S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
- if (&te)
+ if (te)
{
- mEntryList[index] = te.newCopy();
+ mEntryList[index] = te->newCopy();
}
else
{
diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h
index 49c636e40f..a5f32bada6 100644
--- a/indra/llprimitive/llprimtexturelist.h
+++ b/indra/llprimitive/llprimtexturelist.h
@@ -71,7 +71,7 @@ public:
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
- S32 copyTexture(const U8 index, const LLTextureEntry& te);
+ S32 copyTexture(const U8 index, const LLTextureEntry* te);
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index f66aee28de..fb4376c837 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -104,3 +104,4 @@ target_link_libraries(llrender
OpenGL::GLU
)
+include(LibraryInstall)
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index ffc17c89f8..8e37ca9b90 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -241,7 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance()
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_transmittance;
@@ -255,7 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering()
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_scattering;
@@ -269,7 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering()
m_mie_scatter_texture->generateGLTexture();
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_mie_scatter_texture;
@@ -283,7 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance()
m_illuminance->generateGLTexture();
m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_illuminance;
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 834084674e..ad2a4203ba 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -50,12 +50,12 @@ LLCubeMap::LLCubeMap(bool init_as_srgb)
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
- mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
- mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
- mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB;
- mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB;
- mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB;
- mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB;
+ mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+ mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+ mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+ mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
}
LLCubeMap::~LLCubeMap()
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index cfc9ce735d..5ad8e7f5df 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -72,7 +72,7 @@ static const std::string HEADLESS_VERSION_STRING("1.0");
llofstream gFailLog;
-#if GL_ARB_debug_output
+#if GL_ARB_debug_output || GL_KHR_debug
#ifndef APIENTRY
#define APIENTRY
@@ -86,14 +86,24 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
+#if GL_ARB_debug_output
if (severity != GL_DEBUG_SEVERITY_HIGH_ARB &&
severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
severity != GL_DEBUG_SEVERITY_LOW_ARB)
+#elif GL_KHR_debug
+ if (severity != GL_DEBUG_SEVERITY_HIGH_KHR &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM_KHR &&
+ severity != GL_DEBUG_SEVERITY_LOW_KHR)
+#endif
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}
+#if GL_ARB_debug_output
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+#elif GL_KHR_debug
+ if (severity == GL_DEBUG_SEVERITY_HIGH_KHR)
+#endif
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
@@ -106,7 +116,11 @@ void APIENTRY gl_debug_callback(GLenum source,
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
+#if GL_ARB_debug_output
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+#elif GL_KHR_debug
+ if (severity == GL_DEBUG_SEVERITY_HIGH_KHR)
+#endif
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
@@ -162,6 +176,8 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
PFNGLGETSTRINGIPROC glGetStringi = NULL;
#endif
+/*
+
// vertex blending prototypes
PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
@@ -399,6 +415,7 @@ PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
#endif // LL_LINUX_NV_GL_HEADERS
+*/
#endif
LLGLManager gGLManager;
@@ -592,6 +609,7 @@ bool LLGLManager::initGL()
#endif
}
+#if GL_VERSION_1_3
if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
{ //use texture compression
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
@@ -600,6 +618,7 @@ bool LLGLManager::initGL()
{ //GL version is < 3.0, always disable texture compression
LLImageGL::sCompressTextures = false;
}
+#endif
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
@@ -616,7 +635,7 @@ bool LLGLManager::initGL()
mIsNVIDIA = TRUE;
}
else if (mGLVendor.find("INTEL") != std::string::npos
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
// The Mesa-based drivers put this in the Renderer string,
// not the Vendor string.
|| mGLRenderer.find("INTEL") != std::string::npos
@@ -715,7 +734,7 @@ bool LLGLManager::initGL()
stop_glerror();
GLint num_tex_image_units;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &num_tex_image_units);
mNumTextureImageUnits = llmin(num_tex_image_units, 32);
if (mHasMultitexture)
@@ -724,6 +743,7 @@ bool LLGLManager::initGL()
{
mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
}
+#if GL_VERSION_1_3
else
{
GLint num_tex_units;
@@ -734,6 +754,7 @@ bool LLGLManager::initGL()
mNumTextureUnits = llmin(mNumTextureUnits, 2);
}
}
+#endif
}
else
{
@@ -1012,7 +1033,11 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+#if GL_ARB_timer_query
mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
+#else
+ mHasTimerQuery = ExtensionExists("GL_EXT_disjoint_timer_query", gGLHExts.mSysExts);
+#endif
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
@@ -1053,14 +1078,22 @@ void LLGLManager::initExtensions()
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+#if GL_ARB_debug_output
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
+#else
+ mHasDebugOutput = ExtensionExists("GL_KHR_debug", gGLHExts.mSysExts);
+#endif
+#if GL_EXT_draw_transform_feedback
+ mHasTransformFeedback = ExtensionExists("GL_EXT_draw_transform_feedback", gGLHExts.mSysExts);
+#else
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
+#endif
#if !LL_DARWIN
mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
#endif
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
// Our extension support for the Linux Client is very young with some
// potential driver gotchas, so offer a semi-secret way to turn it off.
@@ -1180,6 +1213,7 @@ void LLGLManager::initExtensions()
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+/*
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
@@ -1443,6 +1477,7 @@ void LLGLManager::initExtensions()
LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
#endif
+*/
mInited = TRUE;
}
@@ -1471,12 +1506,14 @@ void log_glerror()
error = glGetError();
while (LL_UNLIKELY(error))
{
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -1495,6 +1532,7 @@ void do_assert_glerror()
while (LL_UNLIKELY(error))
{
quit = TRUE;
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -1507,6 +1545,7 @@ void do_assert_glerror()
}
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -1582,8 +1621,13 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
+#if GL_ARB_multisample
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB);
+#else
+ sStateMap[GL_MULTISAMPLE_EXT] = GL_FALSE;
+ glDisable(GL_MULTISAMPLE_EXT);
+#endif
}
//static
@@ -1598,15 +1642,17 @@ void LLGLState::restoreGL()
void LLGLState::resetTextureStates()
{
gGL.flush();
+#if GL_VERSION_1_3
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+j);
+ glClientActiveTexture(GL_TEXTURE0_ARB+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
+#endif
}
void LLGLState::dumpStates()
@@ -1861,6 +1907,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+#if GL_VERSION_1_1
switch (state)
{
case GL_ALPHA_TEST:
@@ -1877,6 +1924,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState = 0;
break;
}
+#endif // GL_VERSION_1_1
stop_glerror();
@@ -2336,8 +2384,11 @@ void LLGLSyncFence::wait()
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
-: mAlphaTest(GL_ALPHA_TEST)
-, mCullFace(GL_CULL_FACE)
+:
+#if GL_VERSION_1_1
+mAlphaTest(GL_ALPHA_TEST),
+#endif
+mCullFace(GL_CULL_FACE)
, mSquashClip()
{
}
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp
index 0f1d4ae742..210802d164 100644
--- a/indra/llrender/llgldbg.cpp
+++ b/indra/llrender/llgldbg.cpp
@@ -35,6 +35,7 @@
#include "llglheaders.h"
+#if GL_VERSION_1_1
//------------------------------------------------------------------------
// cmstr()
//------------------------------------------------------------------------
@@ -50,6 +51,7 @@ const char *cmstr(int i)
}
return "UNKNOWN";
}
+#endif
//------------------------------------------------------------------------
// facestr()
@@ -116,6 +118,7 @@ void llgl_dump()
LL_INFOS() << "OpenGL State" << LL_ENDL;
LL_INFOS() << "==========================" << LL_ENDL;
+#if GL_VERSION_1_1
LL_INFOS() << "-----------------------------------" << LL_ENDL;
LL_INFOS() << "Current Values" << LL_ENDL;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
@@ -211,6 +214,7 @@ void llgl_dump()
LL_INFOS() << "-----------------------------------" << LL_ENDL;
LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
+#endif
LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index e1ecc6a6ca..4a0c76760b 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -41,19 +41,20 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
//----------------------------------------------------------------------------
// LL_LINUX
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
+#define GL_GLEXT_PROTOTYPES 1
#include "GL/gl.h"
#include "GL/glext.h"
#include "GL/glu.h"
-#if LL_LINUX && !LL_MESA_HEADLESS
+#if (LL_LINUX || LL_FREEBSD) && !LL_MESA_HEADLESS
// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
# define __APPLE__
# include "GL/glh_extensions.h"
@@ -83,6 +84,8 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
#endif // LL_LINUX_NV_GL_HEADERS
+/*
+
// GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
@@ -307,6 +310,7 @@ extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
+*/
#elif LL_WINDOWS
//----------------------------------------------------------------------------
@@ -569,8 +573,12 @@ extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
#define GL_EXT_separate_specular_color 1
#include <OpenGL/glext.h>
+#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
+#include <OpenGL/gl3.h>
+
#include "GL/glh_extensions.h"
+/*
// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem.
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
@@ -688,7 +696,7 @@ extern "C" {
#ifndef GL_ARB_vertex_buffer_object
-/* GL types for handling large vertex buffer objects */
+// GL types for handling large vertex buffer objects
typedef intptr_t GLintptrARB;
typedef intptr_t GLsizeiptrARB;
#endif
@@ -704,7 +712,7 @@ typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer);
typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */
+typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); // Flawfinder: ignore
typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target);
typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params);
@@ -720,7 +728,7 @@ extern GLvoid* glMapBufferARB (GLenum, GLenum);
extern GLboolean glUnmapBufferARB (GLenum);
extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *);
extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_FUNCTION_POINTERS */
+#endif // GL_GLEXT_FUNCTION_POINTERS
#endif
#ifndef GL_ARB_texture_rg
@@ -767,7 +775,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
// extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
// extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
// extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*);
-// #endif /* GL_GLEXT_FUNCTION_POINTERS */
+// #endif // GL_GLEXT_FUNCTION_POINTERS
// #endif
#ifdef __cplusplus
@@ -775,6 +783,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#include <OpenGL/gl.h>
+*/
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index da24d999b0..58a9e28270 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -47,7 +47,7 @@ using std::pair;
using std::make_pair;
using std::string;
-GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+GLuint LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sProfileEnabled = false;
@@ -230,8 +230,8 @@ void LLGLSLShader::placeProfileQuery()
#if !LL_DARWIN
if (mTimerQuery == 0)
{
- glGenQueriesARB(1, &mSamplesQuery);
- glGenQueriesARB(1, &mTimerQuery);
+ glGenQueries(1, &mSamplesQuery);
+ glGenQueries(1, &mTimerQuery);
}
if (!mTextureStateFetched)
@@ -267,16 +267,28 @@ void LLGLSLShader::placeProfileQuery()
}
- glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
- glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
+#if GL_VERSION_1_5
+ glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+#if GL_VERSION_3_3
+ glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
+#endif // GL_VERSION_3_3
+#else
+ glBeginQuery(GL_TIME_ELAPSED_EXT, mTimerQuery);
+#endif // GL_VERSION_1_5
#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
#if !LL_DARWIN
- glEndQueryARB(GL_TIME_ELAPSED);
- glEndQueryARB(GL_SAMPLES_PASSED);
+#if GL_VERSION_1_5
+#if GL_VERSION_3_3
+ glEndQuery(GL_TIME_ELAPSED);
+#endif // GL_VERSION_3_3
+ glEndQuery(GL_SAMPLES_PASSED);
+#else
+ glEndQuery(GL_TIME_ELAPSED_EXT);
+#endif // GL_VERSION_1_5
GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
@@ -347,30 +359,30 @@ void LLGLSLShader::unloadInternal()
if (mProgramObject)
{
- GLhandleARB obj[1024];
+ GLuint obj[1024];
GLsizei count;
- glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
+ glGetAttachedShaders(mProgramObject, 1024, &count, obj);
for (GLsizei i = 0; i < count; i++)
{
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
+ glDetachShader(mProgramObject, obj[i]);
+ glDeleteShader(obj[i]);
}
- glDeleteObjectARB(mProgramObject);
+ glDeleteProgram(mProgramObject);
mProgramObject = 0;
}
if (mTimerQuery)
{
- glDeleteQueriesARB(1, &mTimerQuery);
+ glDeleteQueries(1, &mTimerQuery);
mTimerQuery = 0;
}
if (mSamplesQuery)
{
- glDeleteQueriesARB(1, &mSamplesQuery);
+ glDeleteQueries(1, &mSamplesQuery);
mSamplesQuery = 0;
}
@@ -401,7 +413,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
llassert_always(!mShaderFiles.empty());
// Create program
- mProgramObject = glCreateProgramObjectARB();
+ mProgramObject = glCreateProgram();
if (mProgramObject == 0)
{
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
@@ -425,7 +437,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
{
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ auto shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
if (shaderhandle)
{
@@ -505,7 +517,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
#if DEBUG_SHADER_INCLUDES
-void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
+void dumpAttachObject( const char *func_name, GLuint program_object, const std::string &object_path )
{
GLcharARB* info_log;
GLint info_len_expect = 0;
@@ -530,7 +542,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -549,7 +561,7 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -563,12 +575,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
}
}
-void LLGLSLShader::attachObject(GLhandleARB object)
+void LLGLSLShader::attachObject(GLuint object)
{
if (object != 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, object);
+ glAttachShader(mProgramObject, object);
#if DEBUG_SHADER_INCLUDES
std::string object_path("???");
dumpAttachObject("attachObject", mProgramObject, object_path);
@@ -581,7 +593,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
}
-void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
+void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
{
for (S32 i = 0; i < count; i++)
{
@@ -597,7 +609,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
+ glBindAttribLocation(mProgramObject, i, (const GLchar *) name);
}
//link the program
@@ -620,7 +632,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
+ S32 index = glGetAttribLocation(mProgramObject, (const GLchar *)name);
if (index != -1)
{
#if LL_RELEASE_WITH_DEBUG_INFO
@@ -637,7 +649,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < numAttributes; i++)
{
const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, name);
+ S32 index = glGetAttribLocation(mProgramObject, name);
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
@@ -668,7 +680,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
name[0] = 0;
- glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name);
#if !LL_DARWIN
if (size > 0)
{
@@ -677,10 +689,14 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
case GL_FLOAT_VEC2: size *= 2; break;
case GL_FLOAT_VEC3: size *= 3; break;
case GL_FLOAT_VEC4: size *= 4; break;
+#if GL_VERSION_1_1
case GL_DOUBLE: size *= 2; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_VEC2: size *= 2; break;
case GL_DOUBLE_VEC3: size *= 6; break;
case GL_DOUBLE_VEC4: size *= 8; break;
+#endif // GL_VERSION_4_0
+#endif // GL_VERSION_1_1
case GL_INT_VEC2: size *= 2; break;
case GL_INT_VEC3: size *= 3; break;
case GL_INT_VEC4: size *= 4; break;
@@ -699,6 +715,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
case GL_FLOAT_MAT3x4: size *= 12; break;
case GL_FLOAT_MAT4x2: size *= 8; break;
case GL_FLOAT_MAT4x3: size *= 12; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_MAT2: size *= 8; break;
case GL_DOUBLE_MAT3: size *= 18; break;
case GL_DOUBLE_MAT4: size *= 32; break;
@@ -708,12 +725,13 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
case GL_DOUBLE_MAT3x4: size *= 24; break;
case GL_DOUBLE_MAT4x2: size *= 16; break;
case GL_DOUBLE_MAT4x3: size *= 24; break;
+#endif // GL_VERSION_4_0
}
mTotalUniformSize += size;
}
#endif
- S32 location = glGetUniformLocationARB(mProgramObject, name);
+ S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
{
//chop off "[0]" so we can always access the first element
@@ -779,10 +797,13 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
- glUniform1iARB(location, mActiveTextureChannels);
+ glUniform1i(location, mActiveTextureChannels);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
@@ -811,7 +832,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
//get the number of active uniforms
GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+ glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount);
//........................................................................................................................................
//........................................................................................
@@ -835,11 +856,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
*/
- S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
- S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
- S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
- S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
- S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+ S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap");
+ S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap");
+ S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap");
std::set<S32> skip_index;
@@ -856,7 +877,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{
name[0] = '\0';
- glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar *)name);
if (-1 == diffuseMap && std::string(name) == "diffuseMap")
{
@@ -957,7 +978,7 @@ void LLGLSLShader::bind()
if (sCurBoundShader != mProgramObject) // Don't re-bind current shader
{
LLVertexBuffer::unbind();
- glUseProgramObjectARB(mProgramObject);
+ glUseProgram(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
}
@@ -989,7 +1010,7 @@ void LLGLSLShader::unbind()
gGL.flush();
stop_glerror();
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
stop_glerror();
@@ -1000,7 +1021,7 @@ void LLGLSLShader::bindNoShader(void)
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
@@ -1130,7 +1151,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1iARB(mUniform[index], x);
+ glUniform1i(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1153,7 +1174,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1fARB(mUniform[index], x);
+ glUniform1f(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1176,7 +1197,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(mUniform[index], x, y);
+ glUniform2f(mUniform[index], x, y);
mValue[mUniform[index]] = vec;
}
}
@@ -1199,7 +1220,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(mUniform[index], x, y, z);
+ glUniform3f(mUniform[index], x, y, z);
mValue[mUniform[index]] = vec;
}
}
@@ -1222,7 +1243,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
LLVector4 vec(x,y,z,w);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform4fARB(mUniform[index], x, y, z, w);
+ glUniform4f(mUniform[index], x, y, z, w);
mValue[mUniform[index]] = vec;
}
}
@@ -1245,7 +1266,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1268,7 +1289,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(mUniform[index], count, v);
+ glUniform1fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1291,7 +1312,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(mUniform[index], count, v);
+ glUniform2fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1314,7 +1335,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(mUniform[index], count, v);
+ glUniform3fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1338,7 +1359,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(mUniform[index], count, v);
+ glUniform4fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1357,7 +1378,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix2fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1374,7 +1395,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix3fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1410,7 +1431,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix4fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1428,7 +1449,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
if (gDebugGL)
{
stop_glerror();
- if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str()))
+ if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str()))
{
LL_ERRS() << "Uniform does not match." << LL_ENDL;
}
@@ -1483,7 +1504,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1iARB(location, v);
+ glUniform1i(location, v);
mValue[location] = vec;
}
}
@@ -1499,7 +1520,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2iARB(location, i, j);
+ glUniform2i(location, i, j);
mValue[location] = vec;
}
}
@@ -1516,7 +1537,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1fARB(location, v);
+ glUniform1f(location, v);
mValue[location] = vec;
}
}
@@ -1532,7 +1553,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(location, x,y);
+ glUniform2f(location, x,y);
mValue[location] = vec;
}
}
@@ -1549,7 +1570,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(location, x,y,z);
+ glUniform3f(location, x,y,z);
mValue[location] = vec;
}
}
@@ -1565,7 +1586,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(location, count, v);
+ glUniform1fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1581,7 +1602,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(location, count, v);
+ glUniform2fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1597,7 +1618,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(location, count, v);
+ glUniform3fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1614,7 +1635,7 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(location, count, v);
+ glUniform4fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1627,7 +1648,7 @@ void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 cou
if (location >= 0)
{
stop_glerror();
- glUniformMatrix4fvARB(location, count, transpose, v);
+ glUniformMatrix4fv(location, count, transpose, v);
stop_glerror();
}
}
@@ -1637,7 +1658,7 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
+ glVertexAttrib4f(mAttribute[index], x, y, z, w);
}
}
@@ -1645,7 +1666,7 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fvARB(mAttribute[index], v);
+ glVertexAttrib4fv(mAttribute[index], v);
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 85e83dbcb9..8f8834e80e 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -145,7 +145,7 @@ public:
LLGLSLShader();
~LLGLSLShader();
- static GLhandleARB sCurBoundShader;
+ static GLuint sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
static S32 sIndexedTextureChannels;
@@ -167,8 +167,8 @@ public:
const char** varyings = NULL);
BOOL attachFragmentObject(std::string object);
BOOL attachVertexObject(std::string object);
- void attachObject(GLhandleARB object);
- void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
+ void attachObject(GLuint object);
+ void attachObjects(GLuint* objects = NULL, S32 count = 0);
BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
@@ -239,7 +239,7 @@ public:
U32 mMatHash[LLRender::NUM_MATRIX_MODES];
U32 mLightHash;
- GLhandleARB mProgramObject;
+ GLuint mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
struct attr_name
{
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index a4924eba14..753c9a984f 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -56,42 +56,71 @@ private:
class LLGLSDefault
{
protected:
+#if GL_VERSION_1_1
LLGLEnable mColorMaterial;
- LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
- mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mGLMultisample;
+#endif
+ LLGLDisable
+#if GL_VERSION_1_1
+ mAlphaTest,
+#endif
+ mBlend, mCullFace, mDither
+#if GL_VERSION_1_1
+ , mFog,
+ mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth
+#if GL_VERSION_1_3
+ ,
+ mGLMultisample
+#endif // GL_VERSION_1_3
+#endif // GL_VERSION_1_1
+ ;
public:
LLGLSDefault()
:
// Enable
+#if GL_VERSION_1_1
mColorMaterial(GL_COLOR_MATERIAL),
// Disable
mAlphaTest(GL_ALPHA_TEST),
+#endif
mBlend(GL_BLEND),
mCullFace(GL_CULL_FACE),
- mDither(GL_DITHER),
+ mDither(GL_DITHER)
+#if GL_VERSION_1_1
+ ,
mFog(GL_FOG),
mLineSmooth(GL_LINE_SMOOTH),
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
- mPolygonSmooth(GL_POLYGON_SMOOTH),
- mGLMultisample(GL_MULTISAMPLE_ARB)
+ mPolygonSmooth(GL_POLYGON_SMOOTH)
+#if GL_VERSION_1_3
+ ,
+ mGLMultisample(GL_MULTISAMPLE)
+#endif // GL_VERSION_1_3
+#endif // GL_VERSION_1_1
{ }
};
class LLGLSObjectSelect
{
protected:
- LLGLDisable mBlend, mFog, mAlphaTest;
+ LLGLDisable mBlend
+#if GL_VERSION_1_1
+ , mFog, mAlphaTest
+#endif
+ ;
LLGLEnable mCullFace;
public:
LLGLSObjectSelect()
- : mBlend(GL_BLEND), mFog(GL_FOG),
+ : mBlend(GL_BLEND),
+#if GL_VERSION_1_1
+ mFog(GL_FOG),
mAlphaTest(GL_ALPHA_TEST),
+#endif
mCullFace(GL_CULL_FACE)
{ }
};
+#if GL_VERSION_1_1
class LLGLSObjectSelectAlpha
{
protected:
@@ -101,23 +130,32 @@ public:
: mAlphaTest(GL_ALPHA_TEST)
{}
};
+#endif
//----------------------------------------------------------------------------
class LLGLSUIDefault
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend
+#if GL_VERSION_1_1
+ , mAlphaTest
+#endif
+ ;
LLGLDisable mCullFace;
LLGLDepthTest mDepthTest;
public:
LLGLSUIDefault()
- : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
+ : mBlend(GL_BLEND),
+#if GL_VERSION_1_1
+ mAlphaTest(GL_ALPHA_TEST),
+#endif
mCullFace(GL_CULL_FACE),
mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
{}
};
+#if GL_VERSION_1_1
class LLGLSNoAlphaTest // : public LLGLSUIDefault
{
protected:
@@ -149,6 +187,7 @@ public:
: mFog(GL_FOG)
{}
};
+#endif
//----------------------------------------------------------------------------
@@ -167,14 +206,22 @@ public:
class LLGLSPipelineAlpha // : public LLGLSPipeline
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend
+#if GL_VERSION_1_1
+ , mAlphaTest
+#endif
+ ;
public:
LLGLSPipelineAlpha()
- : mBlend(GL_BLEND),
+ : mBlend(GL_BLEND)
+#if GL_VERSION_1_1
+ ,
mAlphaTest(GL_ALPHA_TEST)
+#endif
{ }
};
+#if GL_VERSION_1_1
class LLGLSPipelineEmbossBump
{
protected:
@@ -184,6 +231,7 @@ public:
: mFog(GL_FOG)
{ }
};
+#endif
class LLGLSPipelineSelection
{
@@ -195,6 +243,7 @@ public:
{}
};
+#if GL_VERSION_1_1
class LLGLSPipelineAvatar
{
protected:
@@ -204,11 +253,14 @@ public:
: mNormalize(GL_NORMALIZE)
{}
};
+#endif
class LLGLSPipelineSkyBox
{
protected:
+#if GL_VERSION_1_1
LLGLDisable mAlphaTest;
+#endif
LLGLDisable mCullFace;
LLGLSquashToFarClip mSquashClip;
public:
@@ -234,18 +286,26 @@ public:
class LLGLSTracker
{
protected:
- LLGLEnable mCullFace, mBlend, mAlphaTest;
+ LLGLEnable mCullFace, mBlend
+#if GL_VERSION_1_1
+ , mAlphaTest
+#endif
+ ;
public:
LLGLSTracker() :
mCullFace(GL_CULL_FACE),
- mBlend(GL_BLEND),
+ mBlend(GL_BLEND)
+#if GL_VERSION_1_1
+ ,
mAlphaTest(GL_ALPHA_TEST)
+#endif
{ }
};
//----------------------------------------------------------------------------
+#if GL_VERSION_1_1
class LLGLSSpecular
{
public:
@@ -270,6 +330,7 @@ public:
}
}
};
+#endif
//----------------------------------------------------------------------------
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 465f30a343..56d319a0c4 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -203,23 +203,31 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
+#endif
case GL_LUMINANCE: return 8;
case GL_ALPHA: return 8;
case GL_RED: return 8;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 8;
+#endif
case GL_LUMINANCE_ALPHA: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
+#endif
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
@@ -231,6 +239,8 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -240,6 +250,7 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
if (width < 4) width = 4;
if (height < 4) height = 4;
break;
+#endif
default:
break;
}
@@ -253,22 +264,30 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
+#endif
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
case GL_RED: return 1;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 1;
+#endif
case GL_LUMINANCE_ALPHA: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
+#endif
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
@@ -684,6 +703,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
switch (mFormatPrimary)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -692,6 +713,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
is_compressed = true;
break;
+#endif
default:
break;
}
@@ -741,16 +763,18 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
@@ -759,11 +783,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
}
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
stop_glerror();
}
@@ -776,11 +802,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
{
stop_glerror();
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
@@ -790,10 +818,12 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
// -- but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
+#if GL_VERSION_1_4
if (!LLRender::sGLCoreProfile)
{
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
@@ -804,11 +834,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
if (LLRender::sGLCoreProfile)
{
@@ -892,11 +924,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
@@ -909,11 +943,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
updatePickMask(w, h, cur_mip_data);
}
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
if (prev_mip_data && prev_mip_data != data_in)
{
@@ -943,16 +979,18 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
@@ -962,11 +1000,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
}
@@ -1011,13 +1051,17 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
{
case 1:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8;
+#endif
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 2:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8_ALPHA8;
+#endif
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1063,22 +1107,26 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth());
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
return TRUE ;
}
void LLImageGL::postAddToAtlas()
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
@@ -1153,11 +1201,13 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
datap += (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
@@ -1169,11 +1219,13 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
gGL.getTexUnit(0)->disable();
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
stop_glerror();
@@ -1336,35 +1388,57 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
case GL_RGB:
case GL_RGB8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGB;
+#endif
break;
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
intformat = GL_COMPRESSED_SRGB;
+#endif
break;
case GL_RGBA:
case GL_RGBA8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGBA;
+#endif
break;
- case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
+#if GL_VERSION_2_1
+ case GL_SRGB_ALPHA:
intformat = GL_COMPRESSED_SRGB_ALPHA;
+#endif
break;
case GL_LUMINANCE:
+#if GL_VERSION_1_1
case GL_LUMINANCE8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE;
+#endif
break;
case GL_LUMINANCE_ALPHA:
+#if GL_VERSION_1_1
case GL_LUMINANCE8_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+#endif
break;
case GL_ALPHA:
+#if GL_VERSION_1_1
case GL_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_ALPHA;
+#endif
break;
case GL_RED:
case GL_R8:
+#if GL_VERSION_3_0
intformat = GL_COMPRESSED_RED;
+#endif
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
@@ -1478,13 +1552,21 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
case 1:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8;
+#else
+ mFormatInternal = GL_LUMINANCE;
+#endif
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 2:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8_ALPHA8;
+#else
+ mFormatInternal = GL_LUMINANCE_ALPHA;
+#endif
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1826,6 +1908,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
}
//-----------------------------------------------------------------------------------------------
+#if GL_VERSION_1_3
if (is_compressed)
{
LLGLint glbytes;
@@ -1837,7 +1920,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return FALSE ;
}
- glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
+ glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
else
@@ -1852,6 +1935,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
+#endif // GL_VERSION_1_3
//-----------------------------------------------------------------------------------------------
if((error = glGetError()) != GL_NO_ERROR)
@@ -1941,11 +2025,13 @@ BOOL LLImageGL::getIsResident(BOOL test_now)
{
if (test_now)
{
+#if GL_VERSION_1_1
if (mTexName != 0)
{
glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
}
else
+#endif
{
mIsResident = FALSE;
}
@@ -2075,12 +2161,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mIsMask = FALSE;
return; //no alpha channel.
case GL_RGBA:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
mAlphaStride = 4;
break;
+#if GL_EXT_bgra
case GL_BGRA_EXT:
mAlphaStride = 4;
break;
+#endif
default:
break;
}
@@ -2090,6 +2180,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
{
mAlphaOffset = mAlphaStride - 1 ;
}
+#if GL_VERSION_1_2
else if(is_little_endian())
{
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
@@ -2112,10 +2203,15 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mAlphaOffset = 0 ;
}
}
+#endif // GL_VERSION_1_2
if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 || //unsupported type
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
+ mAlphaOffset < 0 //unsupported type
+#if GL_EXT_bgra
+ ||
+ (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation
+#endif
+ )
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
@@ -2266,7 +2362,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
- && (mFormatPrimary != GL_SRGB_ALPHA)))
+#if GL_VERSION_2_1
+ && (mFormatPrimary != GL_SRGB_ALPHA)
+#endif
+ ))
{
//cannot generate a pick mask for this texture
return;
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index b6ea5aa7f1..f52de96549 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -345,20 +345,22 @@ void LLPostProcess::createBloomShader(void)
bloomBlurUniforms[sBlurWidth] = 0;
}
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
+void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
{
/// Find uniform locations and insert into map
glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
+ i->second = glGetUniformLocation(prog, i->first.String().c_str());
}
}
void LLPostProcess::doEffects(void)
{
/// Save GL State
+#if GL_VERSION_1_1
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushClientAttrib(GL_ALL_ATTRIB_BITS);
+#endif
/// Copy the screen buffer to the render texture
{
@@ -383,15 +385,19 @@ void LLPostProcess::doEffects(void)
viewPerspective();
/// Reset GL State
+#if GL_VERSION_1_1
glPopClientAttrib();
glPopAttrib();
+#endif
checkError();
}
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
+#if GL_VERSION_3_1
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0);
+#endif
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
@@ -503,8 +509,10 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
if(texture->createGLTexture())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
+#if GL_VERSION_3_1
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+#endif
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -538,18 +546,22 @@ bool LLPostProcess::checkError(void)
while (glErr != GL_NO_ERROR)
{
// shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
+#if GLU_VERSION_1_1
char const * err_str_raw = (const char *) gluErrorString(glErr);
if(err_str_raw == NULL)
{
+#endif
std::ostringstream err_builder;
err_builder << "unknown error number " << glErr;
mShaderErrorString = err_builder.str();
+#if GLU_VERSION_1_1
}
else
{
mShaderErrorString = err_str_raw;
}
+#endif
retCode = true;
glErr = glGetError();
@@ -557,7 +569,7 @@ bool LLPostProcess::checkError(void)
return retCode;
}
-void LLPostProcess::checkShaderError(GLhandleARB shader)
+void LLPostProcess::checkShaderError(GLuint shader)
{
GLint infologLength = 0;
GLint charsWritten = 0;
@@ -565,7 +577,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
checkError(); // Check for OpenGL errors
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
checkError(); // Check for OpenGL errors
@@ -577,7 +589,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
/// Could not allocate infolog buffer
return;
}
- glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
+ glGetShaderInfoLog(shader, infologLength, &charsWritten, infoLog);
// shaderErrorLog << (char *) infoLog << std::endl;
mShaderErrorString = (char *) infoLog;
free(infoLog);
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index ce17b6693d..bdfc632831 100644
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -249,12 +249,12 @@ private:
void applyColorFilterShader(void);
/// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
+ void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
void createNoiseTexture(LLPointer<LLImageGL>& texture);
bool checkError(void);
- void checkShaderError(GLhandleARB shader);
+ void checkShaderError(GLuint shader);
void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
void viewOrthogonal(unsigned int width, unsigned int height);
void changeOrthogonal(unsigned int width, unsigned int height);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 72cca1f2a2..89de6b93ea 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -69,9 +69,13 @@ static const U32 LL_NUM_LIGHT_UNITS = 8;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
+#if GL_VERSION_3_1
GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_CUBE_MAP_ARB,
+#endif
+ GL_TEXTURE_CUBE_MAP,
+#if GL_VERSION_3_2
GL_TEXTURE_2D_MULTISAMPLE,
+#endif
GL_TEXTURE_3D
};
@@ -122,7 +126,7 @@ void LLTexUnit::refreshState(void)
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
if (mCurrTexType != TT_NONE)
{
@@ -143,7 +147,7 @@ void LLTexUnit::activate(void)
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
}
}
@@ -187,7 +191,7 @@ void LLTexUnit::bindFast(LLTexture* texture)
{
LLImageGL* gl_tex = texture->getGLTexture();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
@@ -339,7 +343,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
activate();
enable(LLTexUnit::TT_CUBE_MAP);
mCurrTexture = cubeMap->mImages[0]->getTexName();
- glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture);
mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
if (cubeMap->mImages[0]->mTexOptionsDirty)
@@ -469,7 +473,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
- glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@@ -515,6 +519,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
}
+#if GL_EXT_texture_filter_anisotropic
if (gGLManager.mHasAnisotropic)
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
@@ -533,10 +538,12 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
}
+#endif
}
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
{
+#if GL_VERSION_1_3
switch(src)
{
// All four cases should return the same value.
@@ -551,8 +558,10 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_TEX_ALPHA:
case TBS_ONE_MINUS_TEX_COLOR:
case TBS_ONE_MINUS_TEX_ALPHA:
+#endif
return GL_TEXTURE;
+#if GL_VERSION_1_3
// All four cases should return the same value.
case TBS_VERT_COLOR:
case TBS_VERT_ALPHA:
@@ -571,6 +580,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
return GL_PRIMARY_COLOR_ARB;
}
+#endif
}
GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
@@ -617,7 +627,9 @@ void LLTexUnit::setColorScale(S32 scale)
{
mCurrColorScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
+#endif
}
}
@@ -627,7 +639,9 @@ void LLTexUnit::setAlphaScale(S32 scale)
{
mCurrAlphaScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
+#endif
}
}
@@ -638,10 +652,10 @@ void LLTexUnit::debugTextureUnit(void)
if (mIndex < 0) return;
GLint activeTexture;
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
- if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
+ if ((GL_TEXTURE0 + mIndex) != activeTexture)
{
- U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
+ U32 set_unit = (activeTexture - GL_TEXTURE0);
LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL;
}
}
@@ -890,11 +904,11 @@ void LLRender::init(bool needs_vertex_buffer)
if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
{ //bind a dummy vertex array object so we're core profile compliant
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
U32 ret;
glGenVertexArrays(1, &ret);
glBindVertexArray(ret);
-#endif
+//#endif
}
if (needs_vertex_buffer)
@@ -1493,7 +1507,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
mCurrBlendColorDFactor = color_dfactor;
mCurrBlendAlphaDFactor = alpha_dfactor;
flush();
- glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
}
}
@@ -1995,10 +2009,12 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
}
+#if GL_VERSION_1_1
else
{
glColor3f(r,g,b);
}
+#endif
}
void LLRender::diffuseColor3fv(const F32* c)
@@ -2010,10 +2026,12 @@ void LLRender::diffuseColor3fv(const F32* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
}
+#if GL_VERSION_1_1
else
{
glColor3fv(c);
}
+#endif
}
void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
@@ -2025,10 +2043,12 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
}
+#if GL_VERSION_1_1
else
{
glColor4f(r,g,b,a);
}
+#endif
}
void LLRender::diffuseColor4fv(const F32* c)
@@ -2040,10 +2060,12 @@ void LLRender::diffuseColor4fv(const F32* c)
{
shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c);
}
+#if GL_VERSION_1_1
else
{
glColor4fv(c);
}
+#endif
}
void LLRender::diffuseColor4ubv(const U8* c)
@@ -2055,10 +2077,12 @@ void LLRender::diffuseColor4ubv(const U8* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
}
+#if GL_VERSION_1_1
else
{
glColor4ubv(c);
}
+#endif
}
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
@@ -2070,10 +2094,12 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
}
+#if GL_VERSION_1_1
else
{
glColor4ub(r,g,b,a);
}
+#endif
}
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 5cb1dc6b25..95f9376f8b 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -716,8 +716,10 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
{
+#if GL_VERSION_1_1
// Stippled line
LLGLEnable stipple(GL_LINE_STIPPLE);
+#endif
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fffc15efc3..90f9253a75 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -485,13 +485,14 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF )
- glDrawBuffersARB(mTex.size(), drawbuffers);
+ glDrawBuffers(mTex.size(), drawbuffers);
}
if (mTex.empty())
{ //no color buffer to draw to
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF )
- glDrawBuffer(GL_NONE);
+ GLenum drawbuffers[] = {GL_NONE};
+ glDrawBuffers(0, drawbuffers);
glReadBuffer(GL_NONE);
}
@@ -560,7 +561,9 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
{
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
case GL_SRGB8_ALPHA8:
isSRGB = true;
break;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c64f46f38a..bb3ded0229 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -550,18 +550,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//============================================================================
// Load Shader
-static std::string get_object_log(GLhandleARB ret)
+static std::string get_object_log(GLuint ret)
{
std::string res;
//get log length
GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
//the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
+ auto log = new GLchar[length];
+ glGetShaderInfoLog(ret, length, &length, log);
res = std::string((char *)log);
delete[] log;
}
@@ -569,7 +569,7 @@ static std::string get_object_log(GLhandleARB ret)
}
//dump shader source for debugging
-void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text)
{
char num_str[16]; // U32 = max 10 digits
@@ -584,7 +584,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod
LL_CONT << LL_ENDL;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
+void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
std::string fname = filename;
@@ -600,7 +600,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
+GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
@@ -671,9 +671,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//we can't have any lines longer than 1024 characters
//or any shaders longer than 4096 lines... deal - DaveP
- GLcharARB buff[1024];
- GLcharARB *extra_code_text[1024];
- GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
+ GLchar buff[1024];
+ GLchar *extra_code_text[1024];
+ GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
GLuint extra_code_count = 0, shader_code_count = 0;
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
@@ -748,7 +748,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
- if (type == GL_VERTEX_SHADER_ARB)
+ if (type == GL_VERTEX_SHADER)
{ //"varying" state is "out" in a vertex program, "in" in a fragment program
// ("varying" is deprecated after version 1.20)
extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
@@ -778,7 +778,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str());
}
}
@@ -787,7 +787,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
}
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER)
{
//use specified number of texture channels for indexed texture rendering
@@ -927,7 +927,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else
{
- shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
+ shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff);
if(flag_write_to_out_of_extra_block_area & flags)
{
@@ -964,7 +964,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fclose(file);
//create shader object
- GLhandleARB ret = glCreateShaderObjectARB(type);
+ auto ret = glCreateShader(type);
error = glGetError();
if (error != GL_NO_ERROR)
@@ -973,7 +973,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
+ glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
@@ -982,7 +982,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//compile source
- glCompileShaderARB(ret);
+ glCompileShader(ret);
error = glGetError();
if (error != GL_NO_ERROR)
@@ -994,7 +994,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//check for errors
GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &success);
error = glGetError();
if (error != GL_NO_ERROR || success == GL_FALSE)
@@ -1022,10 +1022,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
- if (type == GL_VERTEX_SHADER_ARB) {
+ if (type == GL_VERTEX_SHADER) {
mVertexShaderObjects[filename] = ret;
}
- else if (type == GL_FRAGMENT_SHADER_ARB) {
+ else if (type == GL_FRAGMENT_SHADER) {
mFragmentShaderObjects[filename] = ret;
}
shader_level = try_gpu_class;
@@ -1042,12 +1042,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
return ret;
}
-BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
+BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
{
//check for errors
- glLinkProgramARB(obj);
+ glLinkProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (!suppress_errors && success == GL_FALSE)
{
//an error occured, print log
@@ -1065,12 +1065,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
return success;
}
-BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
+BOOL LLShaderMgr::validateProgramObject(GLuint obj)
{
//check program validity against current GL
- glValidateProgramARB(obj);
+ glValidateProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_VALIDATE_STATUS, &success);
if (success == GL_FALSE)
{
LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10..598aea4ce8 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -260,11 +260,11 @@ public:
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
- BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
+ BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
+ BOOL validateProgramObject(GLuint obj);
+ GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -274,8 +274,8 @@ public:
public:
// Map of shader names to compiled
- std::map<std::string, GLhandleARB> mVertexShaderObjects;
- std::map<std::string, GLhandleARB> mFragmentShaderObjects;
+ std::map<std::string, GLuint> mVertexShaderObjects;
+ std::map<std::string, GLuint> mFragmentShaderObjects;
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index be3e6ddff0..4064d35753 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER);
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
@@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer()
if (sNameIdx == 0)
{
- glGenBuffersARB(1024, sNamePool);
+ glGenBuffers(1024, sNamePool);
sNameIdx = 1024;
}
@@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name)
{
LLVertexBuffer::unbind();
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, name);
+ glBufferData(mType, 0, NULL, mUsage);
+ glBindBuffer(mType, 0);
- glDeleteBuffersARB(1, &name);
+ glDeleteBuffers(1, &name);
}
}
@@ -176,14 +176,14 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
//make a new buffer
name = genBuffer();
- glBindBufferARB(mType, name);
+ glBindBuffer(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
mMissCount[i]++;
}
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes += size;
}
@@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
LLVertexBuffer::sAllocatedIndexBytes += size;
}
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW)
{
- glBufferDataARB(mType, size, 0, mUsage);
- if (mUsage != GL_DYNAMIC_COPY_ARB)
+ glBufferData(mType, size, 0, mUsage);
+ if (mUsage != GL_DYNAMIC_COPY)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
if (!ret)
@@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ glBufferData(mType, size, 0, GL_STATIC_DRAW);
}
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, 0);
if (for_seed)
{ //put into pool for future use
@@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
rec.mGLName = name;
rec.mClientData = ret;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled += size;
}
@@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
}
@@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
deleteBuffer(name);
ll_aligned_free_fallback((U8*) buffer);
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes -= size;
}
@@ -322,7 +322,7 @@ void LLVBOPool::cleanup()
l.pop_front();
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
LLVertexBuffer::sAllocatedBytes -= size;
@@ -403,9 +403,9 @@ U32 LLVertexBuffer::getVAOName()
}
else
{
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
glGenVertexArrays(1, &ret);
-#endif
+//#endif
}
return ret;
@@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //was enabled
if (!(data_mask & mask))
{ //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
+ glDisableVertexAttribArray(loc);
}
}
else
{ //was disabled
if (data_mask & mask)
{ //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
+ glEnableVertexAttribArray(loc);
}
}
}
@@ -606,7 +606,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
if (gDebugGL && !mGLArray && useVBOs())
{
GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &elem);
if (elem != mGLIndices)
{
@@ -757,9 +757,9 @@ void LLVertexBuffer::unbind()
{
if (sGLRenderArray)
{
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
glBindVertexArray(0);
-#endif
+//#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;
@@ -767,12 +767,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sVBOActive = false;
}
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sIBOActive = false;
}
@@ -805,32 +805,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
ret_usage = 0;
}
- if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw)
{
ret_usage = 0;
}
- if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw)
{
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
if (ret_usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
- if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
+ if (ret_usage && ret_usage != GL_STREAM_DRAW)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- if (ret_usage != GL_DYNAMIC_COPY_ARB)
+ if (ret_usage != GL_DYNAMIC_COPY)
{
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
else
{
- ret_usage = GL_DYNAMIC_DRAW_ARB;
+ ret_usage = GL_DYNAMIC_DRAW;
}
}
}
@@ -863,7 +863,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mMappable(false),
mFence(NULL)
{
- mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
+ mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
@@ -927,9 +927,9 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
releaseVAOName(mGLArray);
-#endif
+//#endif
}
sCount--;
@@ -986,11 +986,11 @@ void LLVertexBuffer::genBuffer(U32 size)
{
mSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
}
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
+ else if (mUsage == GL_DYNAMIC_DRAW)
{
mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
}
@@ -1007,7 +1007,7 @@ void LLVertexBuffer::genIndices(U32 size)
{
mIndicesSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
}
@@ -1021,7 +1021,7 @@ void LLVertexBuffer::genIndices(U32 size)
void LLVertexBuffer::releaseBuffer()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
}
@@ -1038,7 +1038,7 @@ void LLVertexBuffer::releaseBuffer()
void LLVertexBuffer::releaseIndices()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
@@ -1240,9 +1240,9 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
{
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
mGLArray = getVAOName();
-#endif
+//#endif
setupVertexArray();
}
}
@@ -1258,9 +1258,9 @@ void LLVertexBuffer::setupVertexArray()
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
-#endif
+//#endif
sGLRenderArray = mGLArray;
static const U32 attrib_size[] =
@@ -1338,7 +1338,7 @@ void LLVertexBuffer::setupVertexArray()
{
if (mTypeMask & (1 << i))
{
- glEnableVertexAttribArrayARB(i);
+ glEnableVertexAttribArray(i);
if (attrib_integer[i])
{
@@ -1364,14 +1364,14 @@ void LLVertexBuffer::setupVertexArray()
// pointer value. Ruslan asserts that in this case the last
// param is interpreted as an array data offset within the VBO
// rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else
{
- glDisableVertexAttribArrayARB(i);
+ glDisableVertexAttribArray(i);
}
}
@@ -1500,10 +1500,10 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
if (map_range)
{
-#ifdef GL_ARB_map_buffer_range
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1511,12 +1511,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
else
{
-#ifdef GL_ARB_map_buffer_range
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
if (gDebugGL)
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if (size < mSize)
{
@@ -1524,7 +1524,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1534,21 +1534,21 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
+#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1572,12 +1572,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
//--------------------
GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLBuffer)
{
LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
@@ -1665,7 +1665,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (gDebugGL && useVBOs())
{
GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &elem);
if (elem != mGLIndices)
{
@@ -1685,10 +1685,10 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
if (map_range)
{
-#ifdef GL_ARB_map_buffer_range
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1696,8 +1696,8 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
else
{
-#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1707,21 +1707,21 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
+#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1741,7 +1741,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if(mMappable)
{
GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLIndices)
{
LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
@@ -1797,12 +1797,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@@ -1818,7 +1818,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1836,14 +1836,14 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
{
#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
#endif
}
}
@@ -1852,7 +1852,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ARRAY_BUFFER);
stop_glerror();
mMappedData = NULL;
@@ -1877,12 +1877,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@@ -1898,7 +1898,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1916,13 +1916,13 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
{
-#ifdef GL_APPLE_flush_buffer_range
+#if GL_APPLE_flush_buffer_range && LL_DARWIN
#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -1935,7 +1935,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
mMappedIndexData = NULL;
}
@@ -2064,9 +2064,9 @@ bool LLVertexBuffer::bindGLArray()
{
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
-#endif
+//#endif
sGLRenderArray = mGLArray;
}
@@ -2089,7 +2089,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2106,7 +2106,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2129,7 +2129,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@@ -2144,7 +2144,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@@ -2258,7 +2258,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (gDebugGL && !mGLArray)
{
GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLBuffer)
{
if (gDebugSession)
@@ -2273,7 +2273,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (mGLIndices)
{
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLIndices)
{
if (gDebugSession)
@@ -2294,9 +2294,9 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sGLRenderArray)
{
-#if GL_ARB_vertex_array_object
+//#if GL_ARB_vertex_array_object
glBindVertexArray(0);
-#endif
+//#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;
@@ -2306,7 +2306,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@@ -2321,7 +2321,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sBindCount++;
sIBOActive = false;
}
@@ -2396,74 +2396,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
@@ -2478,7 +2478,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
llglassertok();
@@ -2492,74 +2492,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
@@ -2573,7 +2573,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 3b3fe44984..1dbf271436 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -287,7 +287,7 @@ public:
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
+ bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt
index 9108c6143c..06416df09b 100644
--- a/indra/llui/CMakeLists.txt
+++ b/indra/llui/CMakeLists.txt
@@ -266,6 +266,8 @@ target_link_libraries(llui
llcommon
)
+include(LibraryInstall)
+
# Add tests
if(LL_TESTS)
include(LLAddBuildTest)
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index ca08e38f77..120fd1213d 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -51,7 +51,7 @@ set(llwindow_LINK_LIBRARIES
llcommon
llimage
llmath
- llrender
+ #llrender
llfilesystem
llxml
ll::glh_linear
@@ -59,9 +59,12 @@ set(llwindow_LINK_LIBRARIES
ll::uilibraries
ll::SDL
)
+
+include_directories(${CMAKE_SOURCE_DIR}/llrender)
+
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
-if (LINUX)
+if (USESYSTEMLIBS)
list(APPEND viewer_SOURCE_FILES
llkeyboardsdl.cpp
llwindowsdl.cpp
@@ -84,9 +87,9 @@ if (LINUX)
)
endif (BUILD_HEADLESS)
-endif (LINUX)
+endif (USESYSTEMLIBS)
-if (DARWIN)
+if (DARWIN AND (NOT USESYSTEMLIBS))
list(APPEND llwindow_SOURCE_FILES
llkeyboardmacosx.cpp
llwindowmacosx.cpp
@@ -108,7 +111,7 @@ if (DARWIN)
PROPERTIES
COMPILE_FLAGS "-Wno-deprecated-declarations -fpascal-strings"
)
-endif (DARWIN)
+endif (DARWIN AND (NOT USESYSTEMLIBS))
if (WINDOWS)
@@ -178,8 +181,10 @@ endif (SDL_FOUND)
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})
target_include_directories(llwindow INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
-if (DARWIN)
+if (DARWIN AND (NOT USESYSTEMLIBS))
include(CMakeFindFrameworks)
find_library(CARBON_LIBRARY Carbon)
target_link_libraries(llwindow ${CARBON_LIBRARY})
-endif (DARWIN)
+endif (DARWIN AND (NOT USESYSTEMLIBS))
+
+include(LibraryInstall)
diff --git a/indra/llwindow/llkeyboard.cpp b/indra/llwindow/llkeyboard.cpp
index e65cc7563e..ac8c97d34e 100644
--- a/indra/llwindow/llkeyboard.cpp
+++ b/indra/llwindow/llkeyboard.cpp
@@ -195,9 +195,9 @@ void LLKeyboard::resetKeys()
}
-BOOL LLKeyboard::translateKey(const U16 os_key, KEY *out_key)
+BOOL LLKeyboard::translateKey(const U32 os_key, KEY *out_key)
{
- std::map<U16, KEY>::iterator iter;
+ std::map<U32, KEY>::iterator iter;
// Only translate keys in the map, ignore all other keys for now
iter = mTranslateKeyMap.find(os_key);
@@ -215,9 +215,9 @@ BOOL LLKeyboard::translateKey(const U16 os_key, KEY *out_key)
}
-U16 LLKeyboard::inverseTranslateKey(const KEY translated_key)
+U32 LLKeyboard::inverseTranslateKey(const KEY translated_key)
{
- std::map<KEY, U16>::iterator iter;
+ std::map<KEY, U32>::iterator iter;
iter = mInvTranslateKeyMap.find(translated_key);
if (iter == mInvTranslateKeyMap.end())
{
diff --git a/indra/llwindow/llkeyboard.h b/indra/llwindow/llkeyboard.h
index fb1ae10f50..0cfba78c5b 100644
--- a/indra/llwindow/llkeyboard.h
+++ b/indra/llwindow/llkeyboard.h
@@ -67,16 +67,16 @@ public:
BOOL getKeyDown(const KEY key) { return mKeyLevel[key]; }
BOOL getKeyRepeated(const KEY key) { return mKeyRepeated[key]; }
- BOOL translateKey(const U16 os_key, KEY *translated_key);
- U16 inverseTranslateKey(const KEY translated_key);
+ BOOL translateKey(const U32 os_key, KEY *translated_key);
+ U32 inverseTranslateKey(const KEY translated_key);
BOOL handleTranslatedKeyUp(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
BOOL handleTranslatedKeyDown(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
- virtual BOOL handleKeyUp(const U16 key, MASK mask) = 0;
- virtual BOOL handleKeyDown(const U16 key, MASK mask) = 0;
+ virtual BOOL handleKeyUp(const U32 key, MASK mask) = 0;
+ virtual BOOL handleKeyDown(const U32 key, MASK mask) = 0;
-#ifdef LL_DARWIN
+#if defined(LL_DARWIN) && !defined(LL_SDL)
// We only actually use this for OS X.
virtual void handleModifier(MASK mask) = 0;
#endif // LL_DARWIN
@@ -109,8 +109,8 @@ protected:
void addKeyName(KEY key, const std::string& name);
protected:
- std::map<U16, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
- std::map<KEY, U16> mInvTranslateKeyMap; // Map of translations from Linden KEYs to OS keys
+ std::map<U32, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
+ std::map<KEY, U32> mInvTranslateKeyMap; // Map of translations from Linden KEYs to OS keys
LLWindowCallbacks *mCallbacks;
LLTimer mKeyLevelTimer[KEY_COUNT]; // Time since level was set
diff --git a/indra/llwindow/llkeyboardheadless.cpp b/indra/llwindow/llkeyboardheadless.cpp
index a1b6b294e0..3ca421f9f9 100644
--- a/indra/llwindow/llkeyboardheadless.cpp
+++ b/indra/llwindow/llkeyboardheadless.cpp
@@ -35,11 +35,11 @@ void LLKeyboardHeadless::resetMaskKeys()
{ }
-BOOL LLKeyboardHeadless::handleKeyDown(const U16 key, const U32 mask)
+BOOL LLKeyboardHeadless::handleKeyDown(const U32 key, const U32 mask)
{ return FALSE; }
-BOOL LLKeyboardHeadless::handleKeyUp(const U16 key, const U32 mask)
+BOOL LLKeyboardHeadless::handleKeyUp(const U32 key, const U32 mask)
{ return FALSE; }
MASK LLKeyboardHeadless::currentMask(BOOL for_mouse_event)
diff --git a/indra/llwindow/llkeyboardheadless.h b/indra/llwindow/llkeyboardheadless.h
index 8ed28ace90..929751586c 100644
--- a/indra/llwindow/llkeyboardheadless.h
+++ b/indra/llwindow/llkeyboardheadless.h
@@ -35,8 +35,8 @@ public:
LLKeyboardHeadless();
/*virtual*/ ~LLKeyboardHeadless() {};
- /*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
- /*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
+ /*virtual*/ BOOL handleKeyUp(const U32 key, MASK mask);
+ /*virtual*/ BOOL handleKeyDown(const U32 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
diff --git a/indra/llwindow/llkeyboardsdl.cpp b/indra/llwindow/llkeyboardsdl.cpp
index 7c9aa1d340..872b58e2ec 100644
--- a/indra/llwindow/llkeyboardsdl.cpp
+++ b/indra/llwindow/llkeyboardsdl.cpp
@@ -29,7 +29,7 @@
#include "linden_common.h"
#include "llkeyboardsdl.h"
#include "llwindowcallbacks.h"
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
LLKeyboardSDL::LLKeyboardSDL()
{
@@ -40,7 +40,7 @@ LLKeyboardSDL::LLKeyboardSDL()
// Virtual key mappings from SDL_keysym.h ...
// SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
- U16 cur_char;
+ U32 cur_char;
for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
{
mTranslateKeyMap[cur_char] = cur_char;
@@ -57,16 +57,16 @@ LLKeyboardSDL::LLKeyboardSDL()
// These ones are translated manually upon keydown/keyup because
// SDL doesn't handle their numlock transition.
- //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
- //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
- //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
- //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
+ //mTranslateKeyMap[SDLK_KP_4] = KEY_PAD_LEFT;
+ //mTranslateKeyMap[SDLK_KP_6] = KEY_PAD_RIGHT;
+ //mTranslateKeyMap[SDLK_KP_8] = KEY_PAD_UP;
+ //mTranslateKeyMap[SDLK_KP_2] = KEY_PAD_DOWN;
//mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
- //mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
- //mTranslateKeyMap[SDLK_KP1] = KEY_END;
- //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
- //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
- //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
+ //mTranslateKeyMap[SDLK_KP_7] = KEY_HOME;
+ //mTranslateKeyMap[SDLK_KP_1] = KEY_END;
+ //mTranslateKeyMap[SDLK_KP_9] = KEY_PAGE_UP;
+ //mTranslateKeyMap[SDLK_KP_3] = KEY_PAGE_DOWN;
+ //mTranslateKeyMap[SDLK_KP_0] = KEY_INSERT;
mTranslateKeyMap[SDLK_SPACE] = ' ';
mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
@@ -124,23 +124,23 @@ LLKeyboardSDL::LLKeyboardSDL()
mTranslateKeyMap[SDLK_QUOTE] = '\'';
// Build inverse map
- std::map<U16, KEY>::iterator iter;
+ std::map<U32, KEY>::iterator iter;
for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
{
mInvTranslateKeyMap[iter->second] = iter->first;
}
// numpad map
- mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS;
- mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END;
- mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN;
- mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN;
- mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT;
- mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER;
- mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT;
- mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME;
- mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP;
- mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP;
+ mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS;
+ mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END;
+ mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN;
+ mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN;
+ mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT;
+ mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER;
+ mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT;
+ mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME;
+ mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP;
+ mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP;
mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
// build inverse numpad map
@@ -154,7 +154,7 @@ LLKeyboardSDL::LLKeyboardSDL()
void LLKeyboardSDL::resetMaskKeys()
{
- SDLMod mask = SDL_GetModState();
+ SDL_Keymod mask = SDL_GetModState();
// MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
// It looks a bit suspicious, as it won't correct for keys that have been released.
@@ -201,34 +201,34 @@ MASK LLKeyboardSDL::updateModifiers(const U32 mask)
}
-static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask)
+static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask)
{
// SDL doesn't automatically adjust the keysym according to
// whether NUMLOCK is engaged, so we massage the keysym manually.
- U16 rtn = key;
+ U32 rtn = key;
if (!(mask & KMOD_NUM))
{
switch (key)
{
case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
- case SDLK_KP0: rtn = SDLK_INSERT; break;
- case SDLK_KP1: rtn = SDLK_END; break;
- case SDLK_KP2: rtn = SDLK_DOWN; break;
- case SDLK_KP3: rtn = SDLK_PAGEDOWN; break;
- case SDLK_KP4: rtn = SDLK_LEFT; break;
- case SDLK_KP6: rtn = SDLK_RIGHT; break;
- case SDLK_KP7: rtn = SDLK_HOME; break;
- case SDLK_KP8: rtn = SDLK_UP; break;
- case SDLK_KP9: rtn = SDLK_PAGEUP; break;
+ case SDLK_KP_0: rtn = SDLK_INSERT; break;
+ case SDLK_KP_1: rtn = SDLK_END; break;
+ case SDLK_KP_2: rtn = SDLK_DOWN; break;
+ case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break;
+ case SDLK_KP_4: rtn = SDLK_LEFT; break;
+ case SDLK_KP_6: rtn = SDLK_RIGHT; break;
+ case SDLK_KP_7: rtn = SDLK_HOME; break;
+ case SDLK_KP_8: rtn = SDLK_UP; break;
+ case SDLK_KP_9: rtn = SDLK_PAGEUP; break;
}
}
return rtn;
}
-BOOL LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask)
+BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask)
{
- U16 adjusted_nativekey;
+ U32 adjusted_nativekey;
KEY translated_key = 0;
U32 translated_mask = MASK_NONE;
BOOL handled = FALSE;
@@ -246,9 +246,9 @@ BOOL LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask)
}
-BOOL LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask)
+BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask)
{
- U16 adjusted_nativekey;
+ U32 adjusted_nativekey;
KEY translated_key = 0;
U32 translated_mask = MASK_NONE;
BOOL handled = FALSE;
@@ -268,7 +268,7 @@ BOOL LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask)
MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
{
MASK result = MASK_NONE;
- SDLMod mask = SDL_GetModState();
+ SDL_Keymod mask = SDL_GetModState();
if (mask & KMOD_SHIFT) result |= MASK_SHIFT;
if (mask & KMOD_CTRL) result |= MASK_CONTROL;
@@ -277,7 +277,7 @@ MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
// For keyboard events, consider Meta keys equivalent to Control
if (!for_mouse_event)
{
- if (mask & KMOD_META) result |= MASK_CONTROL;
+ if (mask & KMOD_GUI) result |= MASK_CONTROL;
}
return result;
@@ -310,12 +310,12 @@ void LLKeyboardSDL::scanKeyboard()
}
-BOOL LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key)
+BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key)
{
return translateKey(os_key, translated_key);
}
-U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
+U32 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
{
return inverseTranslateKey(translated_key);
}
diff --git a/indra/llwindow/llkeyboardsdl.h b/indra/llwindow/llkeyboardsdl.h
index 02a71425f1..43f8e1ccb4 100644
--- a/indra/llwindow/llkeyboardsdl.h
+++ b/indra/llwindow/llkeyboardsdl.h
@@ -28,7 +28,10 @@
#define LL_LLKEYBOARDSDL_H
#include "llkeyboard.h"
-#include "SDL/SDL.h"
+#if !defined(__i386__) && !defined(__x86_64__)
+#define SDL_DISABLE_IMMINTRIN_H
+#endif
+#include "SDL2/SDL.h"
class LLKeyboardSDL : public LLKeyboard
{
@@ -36,8 +39,8 @@ public:
LLKeyboardSDL();
/*virtual*/ ~LLKeyboardSDL() {};
- /*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
- /*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
+ /*virtual*/ BOOL handleKeyUp(const U32 key, MASK mask);
+ /*virtual*/ BOOL handleKeyDown(const U32 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
@@ -45,11 +48,11 @@ public:
protected:
MASK updateModifiers(const U32 mask);
void setModifierKeyLevel( KEY key, BOOL new_state );
- BOOL translateNumpadKey( const U16 os_key, KEY *translated_key );
- U16 inverseTranslateNumpadKey(const KEY translated_key);
+ BOOL translateNumpadKey( const U32 os_key, KEY *translated_key );
+ U32 inverseTranslateNumpadKey(const KEY translated_key);
private:
- std::map<U16, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
- std::map<KEY, U16> mInvTranslateNumpadMap; // inverse of the above
+ std::map<U32, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
+ std::map<KEY, U32> mInvTranslateNumpadMap; // inverse of the above
};
#endif
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index c5725677b4..9b9b32f711 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -33,8 +33,10 @@
#include "llwindowsdl.h"
#elif LL_WINDOWS
#include "llwindowwin32.h"
+/*
#elif LL_DARWIN
#include "llwindowmacosx.h"
+*/
#endif
#include "llerror.h"
@@ -74,12 +76,12 @@ S32 OSMessageBox(const std::string& text, const std::string& caption, U32 type)
#if LL_MESA_HEADLESS // !!! *FIX: (?)
LL_WARNS() << "OSMessageBox: " << text << LL_ENDL;
return OSBTN_OK;
+#elif LL_SDL
+ result = OSMessageBoxSDL(text, caption, type);
#elif LL_WINDOWS
result = OSMessageBoxWin32(text, caption, type);
#elif LL_DARWIN
result = OSMessageBoxMacOSX(text, caption, type);
-#elif LL_SDL
- result = OSMessageBoxSDL(text, caption, type);
#else
#error("OSMessageBox not implemented for this platform!")
#endif
@@ -259,12 +261,12 @@ BOOL LLWindow::copyTextToPrimary(const LLWString &src)
// static
std::vector<std::string> LLWindow::getDynamicFallbackFontList()
{
-#if LL_WINDOWS
+#if LL_SDL
+ return LLWindowSDL::getDynamicFallbackFontList();
+#elif LL_WINDOWS
return LLWindowWin32::getDynamicFallbackFontList();
#elif LL_DARWIN
return LLWindowMacOSX::getDynamicFallbackFontList();
-#elif LL_SDL
- return LLWindowSDL::getDynamicFallbackFontList();
#else
return std::vector<std::string>();
#endif
@@ -273,12 +275,12 @@ std::vector<std::string> LLWindow::getDynamicFallbackFontList()
// static
std::vector<std::string> LLWindow::getDisplaysResolutionList()
{
-#if LL_WINDOWS
+#ifdef LL_SDL
+ return std::vector<std::string>();
+#elif LL_WINDOWS
return LLWindowWin32::getDisplaysResolutionList();
#elif LL_DARWIN
return LLWindowMacOSX::getDisplaysResolutionList();
-#else
- return std::vector<std::string>();
#endif
}
@@ -359,11 +361,13 @@ void LLSplashScreen::show()
{
if (!gSplashScreenp)
{
+#if !LL_SDL
#if LL_WINDOWS && !LL_MESA_HEADLESS
gSplashScreenp = new LLSplashScreenWin32;
#elif LL_DARWIN
gSplashScreenp = new LLSplashScreenMacOSX;
#endif
+#endif // !LL_SDL
if (gSplashScreenp)
{
gSplashScreenp->showImpl();
@@ -409,7 +413,7 @@ LLWindow* LLWindowManager::createWindow(
BOOL ignore_pixel_depth,
U32 fsaa_samples)
{
- LLWindow* new_window;
+ LLWindow* new_window = nullptr;
if (use_gl)
{
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index 7ea87f5884..5626707e70 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -51,7 +51,7 @@ extern "C" {
# include "fontconfig/fontconfig.h"
}
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
// not necessarily available on random SDL platforms, so #if LL_LINUX
// for execv(), waitpid(), fork()
# include <unistd.h>
@@ -66,6 +66,37 @@ const S32 MAX_NUM_RESOLUTIONS = 200;
// static variable for ATI mouse cursor crash work-around:
static bool ATIbug = false;
+#if LL_DARWIN
+
+BOOL gHiDPISupport = TRUE;
+
+namespace
+{
+ struct NativeKeyEventData {
+ enum EventType {
+ KEYUNKNOWN,
+ KEYUP,
+ KEYDOWN,
+ KEYCHAR
+ };
+
+ EventType mKeyEvent = KEYUNKNOWN;
+ uint32_t mEventType = 0;
+ uint32_t mEventModifiers = 0;
+ uint32_t mEventKeyCode = 0;
+ uint32_t mEventChars = 0;
+ uint32_t mEventUnmodChars = 0;
+ bool mEventRepeat = false;
+ } *mRawKeyEvent = NULL;
+}
+//
+// LLWindowMacOSX
+//
+
+BOOL LLWindowSDL::sUseMultGL = FALSE;
+
+#endif
+
//
// LLWindowSDL
//
@@ -119,7 +150,9 @@ bool LLWindowSDL::ll_try_gtk_init(void)
if (!tried_gtk_init)
{
tried_gtk_init = TRUE;
+#ifndef LL_USESYSTEMLIBS
if (!g_thread_supported ()) g_thread_init (NULL);
+#endif
maybe_lock_display();
gtk_is_good = gtk_init_check(NULL, NULL);
maybe_unlock_display();
@@ -430,44 +463,25 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
<< int(c_sdl_version.major) << "."
<< int(c_sdl_version.minor) << "."
<< int(c_sdl_version.patch) << LL_ENDL;
- const SDL_version *r_sdl_version;
- r_sdl_version = SDL_Linked_Version();
+ SDL_version r_sdl_version;
+ SDL_GetVersion(&r_sdl_version);
LL_INFOS() << " Running against SDL "
- << int(r_sdl_version->major) << "."
- << int(r_sdl_version->minor) << "."
- << int(r_sdl_version->patch) << LL_ENDL;
+ << int(r_sdl_version.major) << "."
+ << int(r_sdl_version.minor) << "."
+ << int(r_sdl_version.patch) << LL_ENDL;
- const SDL_VideoInfo *video_info = SDL_GetVideoInfo( );
- if (!video_info)
+ SDL_DisplayMode display_mode;
+ if (SDL_GetDesktopDisplayMode(0, &display_mode) < 0)
{
LL_INFOS() << "SDL_GetVideoInfo() failed! " << SDL_GetError() << LL_ENDL;
setupFailure("SDL_GetVideoInfo() failed, Window creation error", "Error", OSMB_OK);
return FALSE;
}
- if (video_info->current_h > 0)
- {
- mOriginalAspectRatio = (float)video_info->current_w / (float)video_info->current_h;
- LL_INFOS() << "Original aspect ratio was " << video_info->current_w << ":" << video_info->current_h << "=" << mOriginalAspectRatio << LL_ENDL;
- }
-
- SDL_EnableUNICODE(1);
- SDL_WM_SetCaption(mWindowTitle.c_str(), mWindowTitle.c_str());
-
- // Set the application icon.
- SDL_Surface *bmpsurface;
- bmpsurface = Load_BMP_Resource("ll_icon.BMP");
- if (bmpsurface)
+ if (display_mode.h > 0)
{
- // This attempts to give a black-keyed mask to the icon.
- SDL_SetColorKey(bmpsurface,
- SDL_SRCCOLORKEY,
- SDL_MapRGB(bmpsurface->format, 0,0,0) );
- SDL_WM_SetIcon(bmpsurface, NULL);
- // The SDL examples cheerfully avoid freeing the icon
- // surface, but I'm betting that's leaky.
- SDL_FreeSurface(bmpsurface);
- bmpsurface = NULL;
+ mOriginalAspectRatio = (float)display_mode.w / (float)display_mode.h;
+ LL_INFOS() << "Original aspect ratio was " << display_mode.w << ":" << display_mode.h << "=" << mOriginalAspectRatio << LL_ENDL;
}
// note: these SetAttributes make Tom's 9600-on-AMD64 fail to
@@ -487,7 +501,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
mFullscreen = fullscreen;
- int sdlflags = SDL_OPENGL | SDL_RESIZABLE | SDL_ANYFORMAT;
+ int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;// | SDL_ANYFORMAT;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@@ -551,19 +565,24 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
height = 768;
}
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
+ mWindow = SDL_CreateWindow(mWindowTitle.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdlflags | SDL_WINDOW_FULLSCREEN);
if (!mWindow && bits > 16)
{
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
+ mWindow = SDL_CreateWindow(mWindowTitle.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdlflags | SDL_WINDOW_FULLSCREEN);
}
if (mWindow)
{
+ SDL_GL_CreateContext(mWindow);
mFullscreen = TRUE;
- mFullscreenWidth = mWindow->w;
- mFullscreenHeight = mWindow->h;
- mFullscreenBits = mWindow->format->BitsPerPixel;
+ SDL_GetWindowSize(mWindow,
+ &mFullscreenWidth, &mFullscreenHeight);
+ //mFullscreenBits = mWindow->format->BitsPerPixel;
mFullscreenRefresh = -1;
LL_INFOS() << "Running at " << mFullscreenWidth
@@ -595,11 +614,15 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
width = 768;
LL_INFOS() << "createContext: creating window " << width << "x" << height << "x" << bits << LL_ENDL;
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
+ mWindow = SDL_CreateWindow(mWindowTitle.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdlflags);
if (!mWindow && bits > 16)
{
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
+ mWindow = SDL_CreateWindow(mWindowTitle.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdlflags);
}
if (!mWindow)
@@ -608,10 +631,30 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
setupFailure("Window creation error", "Error", OSMB_OK);
return FALSE;
}
+ SDL_GL_CreateContext(mWindow);
} else if (!mFullscreen && (mWindow != NULL))
{
LL_INFOS() << "createContext: SKIPPING - !fullscreen, but +mWindow " << width << "x" << height << "x" << bits << LL_ENDL;
}
+
+ //SDL_EnableUNICODE(1);
+ SDL_SetWindowTitle(mWindow, mWindowTitle.c_str());
+
+ // Set the application icon.
+ SDL_Surface *bmpsurface;
+ bmpsurface = Load_BMP_Resource("ll_icon.BMP");
+ if (bmpsurface)
+ {
+ // This attempts to give a black-keyed mask to the icon.
+ SDL_SetColorKey(bmpsurface,
+ SDL_TRUE,
+ SDL_MapRGB(bmpsurface->format, 0,0,0) );
+ SDL_SetWindowIcon(mWindow, bmpsurface);
+ // The SDL examples cheerfully avoid freeing the icon
+ // surface, but I'm betting that's leaky.
+ SDL_FreeSurface(bmpsurface);
+ bmpsurface = NULL;
+ }
// Detect video memory size.
# if LL_X11
@@ -622,6 +665,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
} else
# endif // LL_X11
{
+ /*
// fallback to letting SDL detect VRAM.
// note: I've not seen SDL's detection ever actually find
// VRAM != 0, but if SDL *does* detect it then that's a bonus.
@@ -630,6 +674,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
{
LL_INFOS() << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
}
+ */
}
// If VRAM is not detected, that is handled later
@@ -693,15 +738,17 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
/* Grab the window manager specific information */
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
- if ( SDL_GetWMInfo(&info) )
+ if ( SDL_GetWindowWMInfo(mWindow, &info) )
{
/* Save the information for later use */
if ( info.subsystem == SDL_SYSWM_X11 )
{
mSDL_Display = info.info.x11.display;
- mSDL_XWindowID = info.info.x11.wmwindow;
+ mSDL_XWindowID = info.info.x11.window;
+ /*
Lock_Display = info.info.x11.lock_func;
Unlock_Display = info.info.x11.unlock_func;
+ */
}
else
{
@@ -718,12 +765,16 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
//make sure multisampling is disabled by default
+#if GL_VERSION_1_3
glDisable(GL_MULTISAMPLE_ARB);
+#endif
// We need to do this here, once video is init'd
+ /*
if (-1 == SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
SDL_DEFAULT_REPEAT_INTERVAL))
LL_WARNS() << "Couldn't enable key-repeat: " << SDL_GetError() <<LL_ENDL;
+ */
// Don't need to get the current gamma, since there's a call that restores it to the system defaults.
return TRUE;
@@ -896,8 +947,7 @@ BOOL LLWindowSDL::getSize(LLCoordScreen *size)
{
if (mWindow)
{
- size->mX = mWindow->w;
- size->mY = mWindow->h;
+ SDL_GetWindowSize(mWindow, &size->mX, &size->mY);
return (TRUE);
}
@@ -908,8 +958,7 @@ BOOL LLWindowSDL::getSize(LLCoordWindow *size)
{
if (mWindow)
{
- size->mX = mWindow->w;
- size->mY = mWindow->h;
+ SDL_GetWindowSize(mWindow, &size->mX, &size->mY);
return (TRUE);
}
@@ -934,9 +983,10 @@ BOOL LLWindowSDL::setSizeImpl(const LLCoordScreen size)
// Push a resize event onto SDL's queue - we'll handle it
// when it comes out again.
SDL_Event event;
- event.type = SDL_VIDEORESIZE;
- event.resize.w = size.mX;
- event.resize.h = size.mY;
+ event.type = SDL_WINDOWEVENT;
+ event.window.event = SDL_WINDOWEVENT_RESIZED;
+ event.window.data1 = size.mX;
+ event.window.data2 = size.mY;
SDL_PushEvent(&event); // copied into queue
return TRUE;
@@ -952,9 +1002,10 @@ BOOL LLWindowSDL::setSizeImpl(const LLCoordWindow size)
// Push a resize event onto SDL's queue - we'll handle it
// when it comes out again.
SDL_Event event;
- event.type = SDL_VIDEORESIZE;
- event.resize.w = size.mX;
- event.resize.h = size.mY;
+ event.type = SDL_WINDOWEVENT;
+ event.window.event = SDL_WINDOWEVENT_RESIZED;
+ event.window.data1 = size.mX;
+ event.window.data2 = size.mY;
SDL_PushEvent(&event); // copied into queue
return TRUE;
@@ -968,7 +1019,7 @@ void LLWindowSDL::swapBuffers()
{
if (mWindow)
{
- SDL_GL_SwapBuffers();
+ SDL_GL_SwapWindow(mWindow);
}
}
@@ -990,7 +1041,9 @@ F32 LLWindowSDL::getGamma()
BOOL LLWindowSDL::restoreGamma()
{
//CGDisplayRestoreColorSyncSettings();
- SDL_SetGamma(1.0f, 1.0f, 1.0f);
+ Uint16 ramp;
+ SDL_CalculateGammaRamp(1.0f, &ramp);
+ SDL_SetWindowGammaRamp(mWindow, &ramp, &ramp, &ramp);
return true;
}
@@ -999,7 +1052,9 @@ BOOL LLWindowSDL::setGamma(const F32 gamma)
mGamma = gamma;
if (mGamma == 0) mGamma = 0.1f;
mGamma = 1/mGamma;
- SDL_SetGamma(mGamma, mGamma, mGamma);
+ Uint16 ramp;
+ SDL_CalculateGammaRamp(mGamma, &ramp);
+ SDL_SetWindowGammaRamp(mWindow, &ramp, &ramp, &ramp);
return true;
}
@@ -1035,6 +1090,27 @@ void LLWindowSDL::setMinSize(U32 min_width, U32 min_height, bool enforce_immedia
#endif
}
+void *LLWindowSDL::createSharedContext()
+{
+ // *FIX: What to do with SDL?
+ return nullptr;
+}
+
+void LLWindowSDL::makeContextCurrent(void* context)
+{
+ // *FIX: What to do with SDL?
+}
+
+void LLWindowSDL::destroySharedContext(void* context)
+{
+ // *FIX: What to do with SDL?
+}
+
+void LLWindowSDL::toggleVSync(bool enable_vsync)
+{
+ // *FIX: What to do with SDL?
+}
+
BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position)
{
BOOL result = TRUE;
@@ -1048,7 +1124,7 @@ BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position)
//LL_INFOS() << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << LL_ENDL;
// do the actual forced cursor move.
- SDL_WarpMouse(screen_pos.mX, screen_pos.mY);
+ SDL_WarpMouseGlobal(screen_pos.mX, screen_pos.mY);
//LL_INFOS() << llformat("llcw %d,%d -> scr %d,%d", position.mX, position.mY, screen_pos.mX, screen_pos.mY) << LL_ENDL;
@@ -1146,7 +1222,7 @@ void LLWindowSDL::beforeDialog()
// it only works in X11
if (running_x11 && mWindow)
{
- SDL_WM_ToggleFullScreen(mWindow);
+ SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN);
}
}
}
@@ -1188,7 +1264,7 @@ void LLWindowSDL::afterDialog()
// in X11
if (running_x11 && mWindow)
{
- SDL_WM_ToggleFullScreen(mWindow);
+ SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN);
}
}
}
@@ -1368,6 +1444,7 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS];
mNumSupportedResolutions = 0;
+ /*
SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
if ( (modes != NULL) && (modes != ((SDL_Rect **) -1)) )
{
@@ -1382,8 +1459,14 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
{
modes--;
SDL_Rect *r = *modes;
- int w = r->w;
- int h = r->h;
+ */
+ static int display_in_use = 0; // Only using first display
+ auto display_mode_count = SDL_GetNumDisplayModes(display_in_use);
+ SDL_DisplayMode mode;
+ for (int i = 0; i < display_mode_count; ++i) {
+ SDL_GetDisplayMode(display_in_use, i, &mode);
+ int w = mode.w;
+ int h = mode.h;
if ((w >= 800) && (h >= 600))
{
// make sure we don't add the same resolution multiple times!
@@ -1397,7 +1480,7 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
}
}
}
- }
+ //}
}
num_resolutions = mNumSupportedResolutions;
@@ -1409,8 +1492,10 @@ BOOL LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to)
if (!to)
return FALSE;
- to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
+ to->mX = from.mX;
+ int h;
+ SDL_GetWindowSize(mWindow, nullptr, &h);
+ to->mY = h - from.mY - 1;
return TRUE;
}
@@ -1420,8 +1505,10 @@ BOOL LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to)
if (!to)
return FALSE;
- to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
+ to->mX = from.mX;
+ int h;
+ SDL_GetWindowSize(mWindow, nullptr, &h);
+ to->mY = h - from.mY - 1;
return TRUE;
}
@@ -1482,13 +1569,13 @@ BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
else
mReallyCapturedCount = 0;
- SDL_GrabMode wantmode, newmode;
+ SDL_bool wantmode, newmode;
if (mReallyCapturedCount <= 0) // uncapture
{
- wantmode = SDL_GRAB_OFF;
+ wantmode = SDL_FALSE;
} else // capture
{
- wantmode = SDL_GRAB_ON;
+ wantmode = SDL_TRUE;
}
if (mReallyCapturedCount < 0) // yuck, imbalance.
@@ -1512,7 +1599,7 @@ BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
*keyboard* input from the window manager, which was
frustrating users. */
int result;
- if (wantmode == SDL_GRAB_ON)
+ if (wantmode == SDL_TRUE)
{
//LL_INFOS() << "X11 POINTER GRABBY" << LL_ENDL;
//newmode = SDL_WM_GrabInput(wantmode);
@@ -1523,13 +1610,13 @@ BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
None, None, CurrentTime);
maybe_unlock_display();
if (GrabSuccess == result)
- newmode = SDL_GRAB_ON;
+ newmode = SDL_TRUE;
else
- newmode = SDL_GRAB_OFF;
- } else if (wantmode == SDL_GRAB_OFF)
+ newmode = SDL_FALSE;
+ } else if (wantmode == SDL_FALSE)
{
//LL_INFOS() << "X11 POINTER UNGRABBY" << LL_ENDL;
- newmode = SDL_GRAB_OFF;
+ newmode = SDL_FALSE;
//newmode = SDL_WM_GrabInput(SDL_GRAB_OFF);
maybe_lock_display();
@@ -1539,7 +1626,7 @@ BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
maybe_unlock_display();
} else
{
- newmode = SDL_GRAB_QUERY; // neutral
+ //newmode = SDL_GRAB_QUERY; // neutral
}
} else // not actually running on X11, for some reason
newmode = wantmode;
@@ -1550,11 +1637,11 @@ BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
}
// return boolean success for whether we ended up in the desired state
- return (capture && SDL_GRAB_ON==newmode) ||
- (!capture && SDL_GRAB_OFF==newmode);
+ return (capture && SDL_TRUE==newmode) ||
+ (!capture && SDL_FALSE==newmode);
}
-U32 LLWindowSDL::SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain)
+U32 LLWindowSDL::SDLCheckGrabbyKeys(SDL_Keycode keysym, BOOL gain)
{
/* part of the fix for SL-13243: Some popular window managers like
to totally eat alt-drag for the purposes of moving windows. We
@@ -1755,7 +1842,6 @@ void LLWindowSDL::gatherInput()
case SDL_KEYDOWN:
mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
mKeyModifiers = event.key.keysym.mod;
gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod);
@@ -1763,16 +1849,21 @@ void LLWindowSDL::gatherInput()
if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0)
SDLReallyCaptureInput(TRUE);
- if (event.key.keysym.unicode)
+ if (event.key.keysym.sym < SDLK_SPACE)
{
- handleUnicodeUTF16(event.key.keysym.unicode,
+ handleUnicodeUTF16(event.key.keysym.sym,
gKeyboard->currentMask(FALSE));
}
break;
+ case SDL_TEXTINPUT:
+ mKeyVirtualKey = *event.text.text;
+ handleUnicodeUTF16(mKeyVirtualKey,
+ gKeyboard->currentMask(FALSE));
+ break;
+
case SDL_KEYUP:
mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
mKeyModifiers = event.key.keysym.mod;
if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0)
@@ -1837,14 +1928,17 @@ void LLWindowSDL::gatherInput()
{
mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
}
- else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, -1);
- else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, 1);
break;
}
+ case SDL_MOUSEWHEEL:
+ if (event.wheel.y > 0) // mousewheel up
+ mCallbacks->handleScrollWheel(this, -1);
+ else if (event.wheel.y < 0) // mousewheel down
+ mCallbacks->handleScrollWheel(this, 1);
+ break;
+
case SDL_MOUSEBUTTONUP:
{
LLCoordWindow winCoord(event.button.x, event.button.y);
@@ -1863,19 +1957,22 @@ void LLWindowSDL::gatherInput()
break;
}
- case SDL_VIDEOEXPOSE: // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
- mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
- break;
-
- case SDL_VIDEORESIZE: // *FIX: handle this?
+ case SDL_WINDOWEVENT:
{
- LL_INFOS() << "Handling a resize event: " << event.resize.w <<
- "x" << event.resize.h << LL_ENDL;
-
- S32 width = llmax(event.resize.w, (S32)mMinWindowWidth);
- S32 height = llmax(event.resize.h, (S32)mMinWindowHeight);
-
+ if (event.window.event == SDL_WINDOWEVENT_EXPOSED) { // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
+ int w, h;
+ SDL_GetWindowSize(mWindow, &w, &h);
+ mCallbacks->handlePaint(this, 0, 0, w, h);
+ } else if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
+ LL_INFOS() << "Handling a resize event: " << event.window.data1 <<
+ "x" << event.window.data2 << LL_ENDL;
+
+ S32 width = llmax(event.window.data1, (S32)mMinWindowWidth);
+ S32 height = llmax(event.window.data2, (S32)mMinWindowHeight);
+
+ // *FIX: handle this?
// *FIX: I'm not sure this is necessary!
+ /*
mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags);
if (!mWindow)
{
@@ -1889,10 +1986,13 @@ void LLWindowSDL::gatherInput()
}
break;
}
+ */
mCallbacks->handleResize(this, width, height);
+ }
break;
}
+ /*
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS)
{
@@ -1929,6 +2029,7 @@ void LLWindowSDL::gatherInput()
}
}
break;
+ */
case SDL_QUIT:
if(mCallbacks->handleCloseRequest(this))
@@ -2467,9 +2568,55 @@ BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
{
return (FALSE);
}
+
+#if LL_DARWIN
+
+LLSD LLWindowSDL::getNativeKeyData()
+{
+ LLSD result = LLSD::emptyMap();
+
+ if(mRawKeyEvent)
+ {
+ result["event_type"] = LLSD::Integer(mRawKeyEvent->mEventType);
+ result["event_modifiers"] = LLSD::Integer(mRawKeyEvent->mEventModifiers);
+ result["event_keycode"] = LLSD::Integer(mRawKeyEvent->mEventKeyCode);
+ result["event_chars"] = (mRawKeyEvent->mEventChars) ? LLSD(LLSD::Integer(mRawKeyEvent->mEventChars)) : LLSD();
+ result["event_umodchars"] = (mRawKeyEvent->mEventUnmodChars) ? LLSD(LLSD::Integer(mRawKeyEvent->mEventUnmodChars)) : LLSD();
+ result["event_isrepeat"] = LLSD::Boolean(mRawKeyEvent->mEventRepeat);
+ }
+
+ LL_DEBUGS() << "native key data is: " << result << LL_ENDL;
+
+ return result;
+}
+
+#else
+
+LLSD LLWindowSDL::getNativeKeyData()
+{
+ LLSD result = LLSD::emptyMap();
+
+ U32 modifiers = 0;
+ modifiers |= (mKeyModifiers & KMOD_LSHIFT) ? 0x0001 : 0;
+ modifiers |= (mKeyModifiers & KMOD_RSHIFT) ? 0x0001 : 0;
+ modifiers |= (mKeyModifiers & KMOD_CAPS) ? 0x0002 : 0;
+ modifiers |= (mKeyModifiers & KMOD_LCTRL) ? 0x0004 : 0;
+ modifiers |= (mKeyModifiers & KMOD_RCTRL) ? 0x0004 : 0;
+ modifiers |= (mKeyModifiers & KMOD_LALT) ? 0x0008 : 0;
+ modifiers |= (mKeyModifiers & KMOD_RALT) ? 0x0008 : 0;
+
+ result["scan_code"] = (S32)mKeyScanCode;
+ result["virtual_key"] = (S32)mKeyVirtualKey;
+ result["modifiers"] = (S32)modifiers;
+
+ return result;
+}
+
+#endif // LL_DARWIN
+
#endif // LL_GTK
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
// extracted from spawnWebBrowser for clarity and to eliminate
// compiler confusion regarding close(int fd) vs. LLWindow::close()
void exec_cmd(const std::string& cmd, const std::string& arg)
@@ -2525,7 +2672,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL;
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
# if LL_X11
if (mSDL_Display)
{
@@ -2537,9 +2684,13 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
# endif // LL_X11
std::string cmd, arg;
+#ifdef LL_USESYSTEMLIBS
+ cmd = gDirUtilp->getExecutableDir();
+#else
cmd = gDirUtilp->getAppRODataDir();
cmd += gDirUtilp->getDirDelimiter();
cmd += "etc";
+#endif
cmd += gDirUtilp->getDirDelimiter();
cmd += "launch_url.sh";
arg = escaped_url;
diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h
index 7193e6f45a..ce9ac44076 100644
--- a/indra/llwindow/llwindowsdl.h
+++ b/indra/llwindow/llwindowsdl.h
@@ -32,12 +32,15 @@
#include "llwindow.h"
#include "lltimer.h"
-#include "SDL/SDL.h"
-#include "SDL/SDL_endian.h"
+#if !defined(__i386__) && !defined(__x86_64__)
+#define SDL_DISABLE_IMMINTRIN_H
+#endif
+#include "SDL2/SDL.h"
+#include "SDL2/SDL_endian.h"
#if LL_X11
// get X11-specific headers for use in low-level stuff like copy-and-paste support
-#include "SDL/SDL_syswm.h"
+#include "SDL2/SDL_syswm.h"
#endif
// AssertMacros.h does bad things.
@@ -66,6 +69,10 @@ public:
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
+ /*virtual*/ void *createSharedContext();
+ /*virtual*/ void makeContextCurrent(void* context);
+ /*virtual*/ void destroySharedContext(void* context);
+ /*virtual*/ void toggleVSync(bool enable_vsync);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
@@ -145,6 +152,10 @@ public:
static Display* get_SDL_Display(void);
#endif // LL_X11
+#if LL_DARWIN
+ static BOOL sUseMultGL;
+#endif
+
protected:
LLWindowSDL(LLWindowCallbacks* callbacks,
const std::string& title, int x, int y, int width, int height, U32 flags,
@@ -177,7 +188,7 @@ protected:
void destroyContext();
void setupFailure(const std::string& text, const std::string& caption, U32 type);
void fixWindowSize(void);
- U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain);
+ U32 SDLCheckGrabbyKeys(SDL_Keycode keysym, BOOL gain);
BOOL SDLReallyCaptureInput(BOOL capture);
//
@@ -185,7 +196,7 @@ protected:
//
U32 mGrabbyKeyFlags;
int mReallyCapturedCount;
- SDL_Surface * mWindow;
+ SDL_Window * mWindow;
std::string mWindowTitle;
double mOriginalAspectRatio;
BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
@@ -211,7 +222,7 @@ private:
U32 mKeyScanCode;
U32 mKeyVirtualKey;
- SDLMod mKeyModifiers;
+ Uint16 mKeyModifiers;
};
diff --git a/indra/llxml/CMakeLists.txt b/indra/llxml/CMakeLists.txt
index 508c2b919b..03ac4bc9f2 100644
--- a/indra/llxml/CMakeLists.txt
+++ b/indra/llxml/CMakeLists.txt
@@ -4,6 +4,7 @@ project(llxml)
include(00-Common)
include(LLCommon)
+include(LLWindow)
set(llxml_SOURCE_FILES
llcontrol.cpp
@@ -31,9 +32,11 @@ target_link_libraries( llxml
llmath
llcommon
ll::expat
+ ll::SDL
)
target_include_directories( llxml INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+include(LibraryInstall)
# tests
diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp
index 455df13e48..8f465b00a2 100644
--- a/indra/llxml/llxmlnode.cpp
+++ b/indra/llxml/llxmlnode.cpp
@@ -29,6 +29,7 @@
#include <iostream>
#include <map>
+#include <SDL_rwops.h>
#include "llxmlnode.h"
diff --git a/indra/media_plugins/CMakeLists.txt b/indra/media_plugins/CMakeLists.txt
index 972bb7dd2d..726ccf90ed 100644
--- a/indra/media_plugins/CMakeLists.txt
+++ b/indra/media_plugins/CMakeLists.txt
@@ -2,6 +2,12 @@
add_subdirectory(base)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ add_subdirectory(libvlc)
+ add_subdirectory(example)
+ return()
+endif ()
+
if (LINUX)
#add_subdirectory(gstreamer010)
add_subdirectory(example)
diff --git a/indra/media_plugins/base/CMakeLists.txt b/indra/media_plugins/base/CMakeLists.txt
index 64b6a4228d..593aa982f1 100644
--- a/indra/media_plugins/base/CMakeLists.txt
+++ b/indra/media_plugins/base/CMakeLists.txt
@@ -31,6 +31,7 @@ set(media_plugin_base_HEADER_FILES
)
add_library(media_plugin_base
+ STATIC
${media_plugin_base_SOURCE_FILES}
)
diff --git a/indra/media_plugins/libvlc/CMakeLists.txt b/indra/media_plugins/libvlc/CMakeLists.txt
index a3c1c4ef99..84fac1634c 100644
--- a/indra/media_plugins/libvlc/CMakeLists.txt
+++ b/indra/media_plugins/libvlc/CMakeLists.txt
@@ -55,3 +55,8 @@ if (DARWIN)
)
endif (DARWIN)
+
+if (INSTALL)
+ install(TARGETS ${PROJECT_NAME} DESTINATION
+ libexec/${VIEWER_BINARY_NAME}/llplugin)
+endif ()
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 2c45e0713c..ecc5145cba 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -9,20 +9,28 @@ include(Linking)
include(Boost)
include(bugsplat)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(BuildPackagesInfo)
+endif ()
include(BuildVersion)
include(CMakeCopyIfDifferent)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(CubemapToEquirectangularJS)
include(DBusGlib)
+endif ()
include(DragDrop)
include(EXPAT)
include(FMODSTUDIO)
include(Hunspell)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(JPEGEncoderBasic)
+endif ()
include(JsonCpp)
include(LLAppearance)
include(LLAudio)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(LLCA)
+endif ()
include(LLCommon)
include(LLCoreHttp)
include(LLImage)
@@ -37,17 +45,23 @@ include(OpenGL)
include(OpenSSL)
include(PNG)
include(TemplateCheck)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(ThreeJS)
+endif ()
include(Tracy)
include(UI)
include(ViewerMiscLibs)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(ViewerManager)
+endif ()
include(VisualLeakDetector)
include(ZLIBNG)
include(URIPARSER)
include(LLPrimitive)
+include(LibVLCPlugin)
+include(UnixInstall)
-if (NOT HAVOK_TPV)
+if ((USE_AUTOBUILD_3P OR USE_CONAN) AND NOT HAVOK_TPV)
# When using HAVOK_TPV, the library is precompiled, so no need for this
# Stub and probably havok lib itself is a hack, autobuild loads a 3p that really is a source tarball
@@ -68,7 +82,7 @@ if (NOT HAVOK_TPV)
target_compile_options( llphysicsextensions PRIVATE -Wno-unused-local-typedef)
endif (DARWIN)
endif()
-endif (NOT HAVOK_TPV)
+endif ((USE_AUTOBUILD_3P OR USE_CONAN) AND NOT HAVOK_TPV)
set(viewer_SOURCE_FILES
@@ -1370,12 +1384,15 @@ set_source_files_properties(
)
if (DARWIN)
+ if (NOT USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx.cpp)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.mm)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.h)
+ endif (NOT USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llfilepicker_mac.mm)
LIST(APPEND viewer_HEADER_FILES llfilepicker_mac.h)
+ if (NOT USESYSTEMLIBS)
# This should be compiled with the viewer.
LIST(APPEND viewer_SOURCE_FILES llappdelegate-objc.mm)
set_source_files_properties(
@@ -1390,6 +1407,7 @@ if (DARWIN)
# warnings.
COMPILE_FLAGS "-fmodules -fcxx-modules -Wno-nullability-completeness"
)
+ endif (NOT USESYSTEMLIBS)
# Add resource files to the project.
set(viewer_RESOURCE_FILES
@@ -1409,17 +1427,19 @@ if (DARWIN)
list(APPEND viewer_SOURCE_FILES ${viewer_RESOURCE_FILES})
endif (DARWIN)
-if (LINUX)
+if (USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llappviewerlinux.cpp)
set_source_files_properties(
llappviewerlinux.cpp
PROPERTIES
COMPILE_DEFINITIONS "${VIEWER_CHANNEL_VERSION_DEFINES}"
)
- LIST(APPEND viewer_SOURCE_FILES llappviewerlinux_api_dbus.cpp)
+ #LIST(APPEND viewer_SOURCE_FILES llappviewerlinux_api_dbus.cpp)
+ if (NOT (CMAKE_CXX_COMPILER_ID MATCHES "AppleClang"))
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--as-needed")
+ endif ()
-endif (LINUX)
+endif (USESYSTEMLIBS)
if (WINDOWS)
list(APPEND viewer_SOURCE_FILES
@@ -1617,6 +1637,10 @@ set(viewer_APPSETTINGS_FILES
featuretable_mac.txt
)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ list(REMOVE_ITEM viewer_APPSETTINGS_FILES packages-info.txt)
+endif ()
+
source_group("App Settings" FILES ${viewer_APPSETTINGS_FILES})
set_source_files_properties(${viewer_APPSETTINGS_FILES}
@@ -1911,6 +1935,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICSEXTENSIONS_LIBRARIES}
ll::bugsplat
ll::tracy
+ ll::libvlc
+ ll::fontconfig
)
if( TARGET ll::intel_memops )
@@ -1924,6 +1950,27 @@ endif()
set(ARTWORK_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE PATH
"Path to artwork files.")
+set_source_files_properties(llinventorygallery.cpp PROPERTIES COMPILE_FLAGS
+ -Wno-unused-but-set-variable)
+if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
+ set_source_files_properties(llappviewerlinux.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-dangling-gsl
+ )
+elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(
+ llface.cpp
+ llhttpretrypolicy.cpp
+ llpanelface.cpp
+ lltexturefetch.cpp
+ PROPERTIES COMPILE_FLAGS -Wno-maybe-uninitialized)
+ set_source_files_properties(llinventorygallerymenu.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-uninitialized)
+ set_source_files_properties(llurl.cpp PROPERTIES COMPILE_FLAGS
+ -Wno-stringop-truncation)
+endif ()
+
+if (NOT USESYSTEMLIBS)
+
if (LINUX)
set(product SecondLife-${ARCH}-${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION})
@@ -2001,6 +2048,8 @@ if (LINUX)
endif (PACKAGE)
endif (LINUX)
+endif (NOT USESYSTEMLIBS)
+
if (DARWIN)
# These all get set with PROPERTIES. It's not that the property names are
# magically known to CMake -- it's that these names are referenced in the
@@ -2009,12 +2058,12 @@ if (DARWIN)
set(MACOSX_EXECUTABLE_NAME "${VIEWER_CHANNEL}")
set(MACOSX_BUNDLE_INFO_STRING "${VIEWER_CHANNEL}")
set(MACOSX_BUNDLE_ICON_FILE "secondlife.icns")
- set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.secondlife.indra.viewer")
+ set(MACOSX_BUNDLE_GUI_IDENTIFIER "net.megapahit.viewer")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${VIEWER_CHANNEL} ${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}")
- set(MACOSX_BUNDLE_BUNDLE_NAME "SecondLife")
+ set(MACOSX_BUNDLE_BUNDLE_NAME "Megapahit")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${VIEWER_SHORT_VERSION}${VIEWER_MACOSX_PHASE}${VIEWER_REVISION}")
- set(MACOSX_BUNDLE_COPYRIGHT "Copyright © Linden Research, Inc. 2020")
+ set(MACOSX_BUNDLE_COPYRIGHT "Copyright © Megapahit. 2023")
set(MACOSX_BUNDLE_NSMAIN_NIB_FILE "SecondLife.nib")
set(MACOSX_BUNDLE_NSPRINCIPAL_CLASS "LLApplication")
@@ -2069,7 +2118,13 @@ if (DARWIN)
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
)
+ if (USE_AUTOBUILD_3P OR USE_CONAN)
add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_libvlc media_plugin_cef)
+ elseif (NOT DARWIN)
+ add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_libvlc)
+ else ()
+ add_dependencies(${VIEWER_BINARY_NAME} SLPlugin)
+ endif ()
if (ENABLE_SIGNING)
set(SIGNING_SETTING "--signature=${SIGNING_IDENTITY}")
diff --git a/indra/newview/English.lproj/InfoPlist.strings b/indra/newview/English.lproj/InfoPlist.strings
index 041b8cea0b..58be86579c 100644
--- a/indra/newview/English.lproj/InfoPlist.strings
+++ b/indra/newview/English.lproj/InfoPlist.strings
@@ -1,7 +1,7 @@
/* Localized versions of Info.plist keys */
-CFBundleName = "Second Life";
+CFBundleName = "Megapahit";
-CFBundleShortVersionString = "Second Life version %%VERSION%%";
-CFBundleGetInfoString = "Second Life version %%VERSION%%, Copyright 2004 Linden Research, Inc.";
+CFBundleShortVersionString = "Megapahit version %%VERSION%%";
+CFBundleGetInfoString = "Megapahit version %%VERSION%%, Copyright 2023 Megapahit.";
diff --git a/indra/newview/SecondLife.xib b/indra/newview/SecondLife.xib
index fbff8fe307..8302392f5d 100644
--- a/indra/newview/SecondLife.xib
+++ b/indra/newview/SecondLife.xib
@@ -42,7 +42,7 @@
<array class="NSMutableArray" key="NSMenuItems">
<object class="NSMenuItem" id="694149608">
<reference key="NSMenu" ref="649796088"/>
- <string key="NSTitle">Second Life</string>
+ <string key="NSTitle">Megapahit</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<object class="NSCustomResource" key="NSOnImage" id="353210768">
@@ -55,11 +55,11 @@
</object>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="110575045">
- <string key="NSTitle">Second Life</string>
+ <string key="NSTitle">Megapahit</string>
<array class="NSMutableArray" key="NSMenuItems">
<object class="NSMenuItem" id="238522557">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">About Second Life</string>
+ <string key="NSTitle">About Megapahit</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="353210768"/>
@@ -120,7 +120,7 @@
</object>
<object class="NSMenuItem" id="755159360">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">Hide Second Life</string>
+ <string key="NSTitle">Hide Megapahit</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
@@ -156,7 +156,7 @@
</object>
<object class="NSMenuItem" id="632727374">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">Quit Second Life</string>
+ <string key="NSTitle">Quit Megapahit</string>
<string key="NSKeyEquiv">q</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
@@ -323,7 +323,7 @@
<int key="NSWindowBacking">2</int>
<string key="NSWindowRect">{{196, 240}, {1024, 600}}</string>
<int key="NSWTFlags">74974208</int>
- <string key="NSWindowTitle">Second Life</string>
+ <string key="NSWindowTitle">Megapahit</string>
<string key="NSWindowClass">LLNSWindow</string>
<nil key="NSViewClass"/>
<nil key="NSUserInterfaceItemIdentifier"/>
@@ -338,7 +338,7 @@
</object>
<string key="NSScreenRect">{{0, 0}, {2560, 1418}}</string>
<string key="NSMaxSize">{10000000000000, 10000000000000}</string>
- <string key="NSFrameAutosaveName">Second Life</string>
+ <string key="NSFrameAutosaveName">Megapahit</string>
<int key="NSWindowCollectionBehavior">128</int>
<bool key="NSWindowIsRestorable">NO</bool>
</object>
diff --git a/indra/newview/ViewerInstall.cmake b/indra/newview/ViewerInstall.cmake
index ac2247c815..ffc18ac984 100644
--- a/indra/newview/ViewerInstall.cmake
+++ b/indra/newview/ViewerInstall.cmake
@@ -1,28 +1,42 @@
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/${VIEWER_BINARY_NAME}
- DESTINATION ${APP_BINARY_DIR}
+ DESTINATION bin
)
-install(DIRECTORY skins app_settings linux_tools
- DESTINATION ${APP_SHARE_DIR}
+install(PROGRAMS linux_tools/launch_url.sh
+ DESTINATION libexec/${VIEWER_BINARY_NAME}
+ )
+
+install(DIRECTORY skins app_settings fonts
+ DESTINATION share/${VIEWER_BINARY_NAME}
PATTERN ".svn" EXCLUDE
)
+install(DIRECTORY icons/hicolor
+ DESTINATION share/icons
+ )
+
find_file(IS_ARTWORK_PRESENT NAMES have_artwork_bundle.marker
PATHS ${VIEWER_DIR}/newview/res)
if (IS_ARTWORK_PRESENT)
install(DIRECTORY res res-sdl character
- DESTINATION ${APP_SHARE_DIR}
+ DESTINATION share/${VIEWER_BINARY_NAME}
PATTERN ".svn" EXCLUDE
)
else (IS_ARTWORK_PRESENT)
message(STATUS "WARNING: Artwork is not present, and will not be installed")
endif (IS_ARTWORK_PRESENT)
-install(FILES featuretable_linux.txt featuretable_solaris.txt
- DESTINATION ${APP_SHARE_DIR}
+install(FILES featuretable_linux.txt
+ #featuretable_solaris.txt
+ ${AUTOBUILD_INSTALL_DIR}/ca-bundle.crt
+ DESTINATION share/${VIEWER_BINARY_NAME}
)
install(FILES ${SCRIPTS_DIR}/messages/message_template.msg
- DESTINATION ${APP_SHARE_DIR}/app_settings
+ DESTINATION share/${VIEWER_BINARY_NAME}/app_settings
+ )
+
+install(FILES linux_tools/${VIEWER_BINARY_NAME}.desktop
+ DESTINATION share/applications
)
diff --git a/indra/newview/character/attentions.xml b/indra/newview/character/attentions.xml
index be9a2b28fc..9bda3309ac 100644
--- a/indra/newview/character/attentions.xml
+++ b/indra/newview/character/attentions.xml
@@ -33,7 +33,7 @@ MOUSELOOK: Tracks center of view when in mouselook view mode.
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
- <param attention="focus" priority="6.0" timeout="-1" />
+ <param attention="focus" priority="0.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
@@ -44,7 +44,7 @@ MOUSELOOK: Tracks center of view when in mouselook view mode.
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
- <param attention="focus" priority="6.0" timeout="-1" />
+ <param attention="focus" priority="0.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>
diff --git a/indra/newview/icons/hicolor/128x128/apps/megapahit.png b/indra/newview/icons/hicolor/128x128/apps/megapahit.png
new file mode 100644
index 0000000000..216179ffdb
--- /dev/null
+++ b/indra/newview/icons/hicolor/128x128/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/256x256/apps/megapahit.png b/indra/newview/icons/hicolor/256x256/apps/megapahit.png
new file mode 100644
index 0000000000..cf60e8b52a
--- /dev/null
+++ b/indra/newview/icons/hicolor/256x256/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/48x48/apps/megapahit.png b/indra/newview/icons/hicolor/48x48/apps/megapahit.png
new file mode 100644
index 0000000000..4a997584aa
--- /dev/null
+++ b/indra/newview/icons/hicolor/48x48/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/64x64/apps/megapahit.png b/indra/newview/icons/hicolor/64x64/apps/megapahit.png
new file mode 100644
index 0000000000..ec4f4d86f7
--- /dev/null
+++ b/indra/newview/icons/hicolor/64x64/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/96x96/apps/megapahit.png b/indra/newview/icons/hicolor/96x96/apps/megapahit.png
new file mode 100644
index 0000000000..40f85d99ea
--- /dev/null
+++ b/indra/newview/icons/hicolor/96x96/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/linux_tools/launch_url.sh b/indra/newview/linux_tools/launch_url.sh
index 404ea36f26..7c4ebf2291 100755
--- a/indra/newview/linux_tools/launch_url.sh
+++ b/indra/newview/linux_tools/launch_url.sh
@@ -61,6 +61,7 @@ fi
# will be tried first, which is a debian alternative.
BROWSER_COMMANDS=" \
x-www-browser \
+ chrome \
firefox \
mozilla-firefox \
iceweasel \
diff --git a/indra/newview/linux_tools/megapahit.desktop b/indra/newview/linux_tools/megapahit.desktop
new file mode 100755
index 0000000000..05e5d0175a
--- /dev/null
+++ b/indra/newview/linux_tools/megapahit.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+Name=Megapahit
+Comment=A fork of the Second Life viewer
+Exec=megapahit
+Icon=megapahit
+Terminal=false
+Type=Application
+Categories=Application;Network;
+StartupNotify=true
+X-Desktop-File-Install-Version=3.0"
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 5763ebe721..89c4d548c7 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -131,13 +131,15 @@
#include "stringize.h"
#include "llcoros.h"
#include "llexception.h"
-#if !LL_LINUX
+#if !LL_DARWIN
+#ifndef LL_USESYSTEMLIBS
#include "cef/dullahan_version.h"
+#endif
#include "vlc/libvlc_version.h"
-#endif // LL_LINUX
+#endif // LL_DARWIN
#if LL_DARWIN
-#include "llwindowmacosx.h"
+#include "llwindowsdl.h"
#endif
// Third party library includes
@@ -262,7 +264,7 @@ using namespace LL;
// define a self-registering event API object
#include "llappviewerlistener.h"
-#if LL_LINUX && LL_GTK
+#if (LL_LINUX || LL_FREEBSD) && LL_GTK
#include "glib.h"
#endif // (LL_LINUX) && LL_GTK
@@ -308,6 +310,8 @@ S32 gLastExecDuration = -1; // (<0 indicates unknown)
# define LL_PLATFORM_KEY "mac"
#elif LL_LINUX
# define LL_PLATFORM_KEY "lnx"
+#elif LL_FREEBSD
+# define LL_PLATFORM_KEY "bsd"
#else
# error "Unknown Platform"
#endif
@@ -565,7 +569,7 @@ static void settings_to_globals()
LLWorldMapView::setScaleSetting(gSavedSettings.getF32("MapScale"));
#if LL_DARWIN
- LLWindowMacOSX::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");
+ LLWindowSDL::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");
gHiDPISupport = gSavedSettings.getBOOL("RenderHiDPI");
#endif
}
@@ -891,7 +895,7 @@ bool LLAppViewer::init()
std::string mime_types_name;
#if LL_DARWIN
mime_types_name = "mime_types_mac.xml";
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
mime_types_name = "mime_types_linux.xml";
#else
mime_types_name = "mime_types.xml";
@@ -1756,7 +1760,7 @@ bool LLAppViewer::cleanup()
// one because it happens just after mFastTimerLogThread is deleted. This
// comment is in case we guessed wrong, so we can move it here instead.
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
// remove any old breakpad minidump files from the log directory
if (! isError())
{
@@ -3343,7 +3347,8 @@ LLSD LLAppViewer::getViewerInfo() const
info["VOICE_VERSION"] = LLTrans::getString("NotConnected");
}
-#if !LL_LINUX
+//#if !LL_LINUX && !LL_FREEBSD && !LL_DARWIN
+#ifndef LL_USESYSTEMLIBS
std::ostringstream cef_ver_codec;
cef_ver_codec << "Dullahan: ";
cef_ver_codec << DULLAHAN_VERSION_MAJOR;
@@ -3373,7 +3378,7 @@ LLSD LLAppViewer::getViewerInfo() const
info["LIBCEF_VERSION"] = "Undefined";
#endif
-#if !LL_LINUX
+#if !LL_DARWIN
std::ostringstream vlc_ver_codec;
vlc_ver_codec << LIBVLC_VERSION_MAJOR;
vlc_ver_codec << ".";
@@ -5387,7 +5392,7 @@ void LLAppViewer::forceErrorBreakpoint()
LL_WARNS() << "Forcing a deliberate breakpoint" << LL_ENDL;
#ifdef LL_WINDOWS
DebugBreak();
-#else
+#elif __i386__ || __x86_64__
asm ("int $3");
#endif
return;
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index 9f58f90326..deb876e24d 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -120,7 +120,9 @@ bool LLAppViewerLinux::init()
// before any mutexes are held, *and* some of our third-party
// libraries likes to use glib functions; in short, do this here
// really early in app startup!
+#ifndef LL_USESYSTEMLIBS
if (!g_thread_supported ()) g_thread_init (NULL);
+#endif
bool success = LLAppViewer::init();
@@ -328,11 +330,13 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze)
{
std::string cmd =gDirUtilp->getExecutableDir();
cmd += gDirUtilp->getDirDelimiter();
-#if LL_LINUX
+//#if LL_LINUX
cmd += "linux-crash-logger.bin";
+/*
#else
# error Unknown platform
#endif
+*/
std::stringstream pid_str;
pid_str << LLApp::getPid();
diff --git a/indra/newview/llappviewerlinux.h b/indra/newview/llappviewerlinux.h
index 0289c43043..14e481f054 100644
--- a/indra/newview/llappviewerlinux.h
+++ b/indra/newview/llappviewerlinux.h
@@ -27,9 +27,11 @@
#ifndef LL_LLAPPVIEWERLINUX_H
#define LL_LLAPPVIEWERLINUX_H
+#if LL_GTK
extern "C" {
# include <glib.h>
}
+#endif
#if LL_DBUS_ENABLED
extern "C" {
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index 43dc10ef5f..01b1dd7a88 100644
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -1188,7 +1188,7 @@ LLView* LLChatHistory::getHeader(const LLChat& chat,const LLStyle::Params& style
LLChatHistoryHeader* header = LLChatHistoryHeader::createInstance(mMessageHeaderFilename);
if (header)
header->setup(chat, style_params, args);
- return header;
+ return header;
}
void LLChatHistory::onClickMoreText()
diff --git a/indra/newview/llconversationloglist.cpp b/indra/newview/llconversationloglist.cpp
index 97b16a5e93..4f30ccfa07 100644
--- a/indra/newview/llconversationloglist.cpp
+++ b/indra/newview/llconversationloglist.cpp
@@ -93,8 +93,8 @@ BOOL LLConversationLogList::handleRightMouseDown(S32 x, S32 y, MASK mask)
LLToggleableMenu* context_menu = mContextMenu.get();
{
context_menu->buildDrawLabels();
- if (context_menu && size())
- context_menu->updateParent(LLMenuGL::sMenuContainer);
+ if (context_menu && size())
+ context_menu->updateParent(LLMenuGL::sMenuContainer);
LLMenuGL::showPopup(this, context_menu, x, y);
}
diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp
index 01790ad19e..f2a027f174 100644
--- a/indra/newview/lldirpicker.cpp
+++ b/indra/newview/lldirpicker.cpp
@@ -37,7 +37,7 @@
#include "llviewercontrol.h"
#include "llwin32headerslean.h"
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
# include "llfilepicker.h"
#endif
@@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName()
return mFilePicker->getFirstFile();
}
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
LLDirPicker::LLDirPicker() :
mFileName(NULL),
diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h
index 52febe4523..be37e8f369 100644
--- a/indra/newview/lldirpicker.h
+++ b/indra/newview/lldirpicker.h
@@ -78,7 +78,7 @@ private:
void buildDirname( void );
bool check_local_file_access_enabled();
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
// On Linux we just implement LLDirPicker on top of LLFilePicker
LLFilePicker *mFilePicker;
#endif
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index bb4174d3b6..14e667088d 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1269,7 +1269,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) :
LLDrawable(root->getVObj(), true),
- LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
+ LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 3fd15d36df..f010a98404 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -365,7 +365,9 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
{
+#if GL_VERSION_1_1
glColor4ubv(color.mV);
+#endif
}
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 4ffa903cca..1072719f2e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -55,7 +55,7 @@
#include "llperfstats.h"
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
-static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
+static U32 sBufferUsage = GL_STREAM_DRAW;
static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
@@ -147,11 +147,11 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW;
}
else
{
- sBufferUsage = GL_STREAM_DRAW_ARB;
+ sBufferUsage = GL_STREAM_DRAW;
}
}
@@ -939,7 +939,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
+ GL_STREAM_DRAW) //avatars are always stream draw due to morph targets
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index cc454417c6..58a78f508c 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -666,7 +666,9 @@ void LLDrawPoolBump::beginBump()
void LLDrawPoolBump::renderBump(U32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
gGL.diffuseColor4f(1,1,1,1);
@@ -1205,7 +1207,11 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if (!LLPipeline::sRenderDeferred)
{
+#if GL_VERSION_1_1
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
+#else
+ bump->setExplicitFormat(GL_ALPHA8_EXT, GL_ALPHA);
+#endif
#if LL_BUMPLIST_MULTITHREADED
auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr;
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index e324a663f4..12d8ec081b 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -87,7 +87,9 @@ void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -289,7 +291,9 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable alpha_test(GL_ALPHA_TEST);
+#endif
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
@@ -386,7 +390,9 @@ void LLDrawPoolGrass::render(S32 pass)
{
//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 3a1efec91b..ffcd7835ee 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -81,7 +81,9 @@ void LLDrawPoolSky::render(S32 pass)
LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
+#if GL_VERSION_1_1
LLGLEnable fog_enable( (mShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
+#endif
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index cc5cb667f0..c59adc2cf3 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -459,6 +459,7 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(detail_texture0p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
@@ -466,6 +467,7 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 1: Generate alpha ramp for detail0/detail1 transition
@@ -482,12 +484,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 3: Modulate with primary (vertex) color for lighting
@@ -509,12 +513,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(detail_texture3p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 1: Generate alpha ramp for detail2/detail3 transition
@@ -535,12 +541,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 3: Generate alpha ramp for detail1/detail2 transition
@@ -575,8 +583,10 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->disable();
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -599,8 +609,10 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -634,6 +646,7 @@ void LLDrawPoolTerrain::renderFull2TU()
// Stage 0: Render detail 0 into base
//
gGL.getTexUnit(0)->bind(detail_texture0p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
@@ -641,6 +654,7 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
drawLoop();
@@ -652,8 +666,10 @@ void LLDrawPoolTerrain::renderFull2TU()
//
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
//
// Stage 1: Write detail1
@@ -662,12 +678,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
gGL.getTexUnit(0)->activate();
{
@@ -695,12 +713,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
{
LLGLEnable blend(GL_BLEND);
@@ -726,12 +746,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
gGL.getTexUnit(0)->activate();
{
@@ -748,8 +770,10 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -760,8 +784,10 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index facfb235c9..bc6f587a3c 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -90,7 +90,9 @@ void LLDrawPoolTree::render(S32 pass)
return;
}
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, 0);
+#endif
gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index a84f62036e..45b5c9509b 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -227,17 +227,21 @@ void LLDrawPoolWater::render(S32 pass)
gGL.diffuseColor4fv(water_color.mV);
// Automatically generate texture coords for detail map
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S); //texture unit 1
glEnable(GL_TEXTURE_GEN_T); //texture unit 1
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+#endif
// Slowly move over time.
F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
+#if GL_VERSION_1_1
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+#endif
gGL.getTexUnit(0)->activate();
@@ -264,15 +268,19 @@ void LLDrawPoolWater::render(S32 pass)
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->disable();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+#endif
gGL.getTexUnit(2)->activate();
gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->disable();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+#endif
// Disable texture coordinate and color arrays
gGL.getTexUnit(0)->activate();
@@ -376,10 +384,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
// Automatically generate texture coords for water texture
if (!shader)
{
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S); //texture unit 0
glEnable(GL_TEXTURE_GEN_T); //texture unit 0
glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+#endif
}
// Use the fact that we know all water faces are the same size
@@ -405,8 +415,10 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
if (!shader)
{
+#if GL_VERSION_1_1
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+#endif
}
else
{
@@ -433,8 +445,10 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
if (!shader)
{
// Reset the settings back to expected values
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 0
glDisable(GL_TEXTURE_GEN_T); //texture unit 0
+#endif
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -462,7 +476,9 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
return;
}
+#if GL_VERSION_1_1
LLGLSNoFog noFog;
+#endif
gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex());
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 1c8a68ae02..20a1b5c613 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -27,6 +27,8 @@
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
+#include <array>
+
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c3b3ccabb4..85abec6cc8 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -579,16 +579,22 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
LLVertexBuffer::unbind();
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
+#endif
if (vol_face.mTexCoords)
{
+#if GL_VERSION_1_1
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
+#endif
}
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
+#if GL_VERSION_1_1
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+#endif
}
}
}
@@ -644,13 +650,17 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
else
{
+#if GL_VERSION_1_1
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
+#endif
float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * fogCfx;
+#if GL_VERSION_1_1
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
+#endif
gGL.flush();
{
@@ -675,10 +685,14 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(3.f, 3.f);
glLineWidth(5.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
renderFace(mDrawablep, this);
}
}
@@ -924,7 +938,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
//VECTORIZE THIS
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
- LLVector4a new_extents[2];
+ //LLVector4a new_extents[2];
llassert(less_than_max_mag(face.mExtents[0]));
llassert(less_than_max_mag(face.mExtents[1]));
@@ -1225,7 +1239,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW);
vf.mVertexBuffer = buff;
buff->allocateBuffer(vf.mNumVertices, 0, true);
@@ -1535,7 +1549,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
+ mVertexBuffer->getUsage() == GL_DYNAMIC_COPY &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
mVertexBuffer->useVBOs() && //target buffer is in VRAM
!rebuild_weights && //TODO: add support for weights
@@ -1670,7 +1684,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
gGL.popMatrix();
if (cur_shader)
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index c7f3ef3490..1b03ec3e71 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -62,7 +62,7 @@
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
#else
const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index f1f156c2e0..dee576440b 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -40,7 +40,7 @@
#include "llwindowsdl.h" // for some X/GTK utils to help with filepickers
#endif // LL_SDL
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
#include "llhttpconstants.h" // file picker uses some of thes constants on Linux
#endif
@@ -1053,7 +1053,7 @@ BOOL LLFilePicker::getSaveFileModeless(ESaveFilter filter,
}
//END LL_DARWIN
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
# if LL_GTK
@@ -1320,6 +1320,14 @@ static std::string add_save_texture_filter_to_gtkchooser(GtkWindow *picker)
return caption;
}
+BOOL LLFilePicker::getMultipleOpenFilesModeless(ELoadFilter filter,
+ void (*callback)(bool, std::vector<std::string> &, void*),
+ void *userdata )
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename, bool blocking )
{
BOOL rtn = FALSE;
@@ -1437,6 +1445,15 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename,
return rtn;
}
+BOOL LLFilePicker::getSaveFileModeless(ESaveFilter filter,
+ const std::string& filename,
+ void (*callback)(bool, std::string&, void*),
+ void *userdata)
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
BOOL rtn = FALSE;
@@ -1499,6 +1516,14 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
return rtn;
}
+BOOL LLFilePicker::getOpenFileModeless(ELoadFilter filter,
+ void (*callback)(bool, std::vector<std::string> &, void*),
+ void *userdata)
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking)
{
BOOL rtn = FALSE;
@@ -1625,13 +1650,13 @@ BOOL LLFilePicker::getMultipleOpenFilesModeless(ELoadFilter filter,
#else // not implemented
-BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename )
+BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename, bool blocking )
{
reset();
return FALSE;
}
-BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
+BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
reset();
return FALSE;
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 89ba687d25..a31f709969 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -251,7 +251,9 @@ void LLFloaterImagePreview::draw()
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
+#if GL_VERSION_1_1
LLGLDisable gls_alpha(GL_ALPHA_TEST);
+#endif
if(mImagep.notNull())
{
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index d4eb40ff92..87e87adf9e 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -3855,7 +3855,7 @@ void LLPanelRegionEnvironment::onChkAllowOverride(bool value)
if (LLPanelEstateInfo::isLindenEstate())
notification = "ChangeLindenEstate";
- LLSD args;
+ LLSD args;
args["ESTATENAME"] = LLEstateInfoModel::instance().getName();
LLNotification::Params params(notification);
params.substitutions(args);
diff --git a/indra/newview/llfloatertos.cpp b/indra/newview/llfloatertos.cpp
index 1aeb727172..189f5297a9 100644
--- a/indra/newview/llfloatertos.cpp
+++ b/indra/newview/llfloatertos.cpp
@@ -96,6 +96,8 @@ BOOL LLFloaterTOS::postBuild()
external_prompt->setVisible(true);
web_browser->setVisible(false);
+
+ updateAgreeEnabled(true);
#else
web_browser->addObserver(this);
diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp
index e67c79a3a0..795cb144a1 100644
--- a/indra/newview/llfloateruipreview.cpp
+++ b/indra/newview/llfloateruipreview.cpp
@@ -73,6 +73,7 @@
#if LL_DARWIN
#include <CoreFoundation/CFURL.h>
+#include <CoreFoundation/CFBundle.h>
#endif
// Static initialization
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 03c1b6f631..b50e1d6d3c 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1007,8 +1007,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
@@ -1091,7 +1091,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW);
if (!buff->allocateBuffer(3, 0, true))
{
@@ -1122,7 +1122,7 @@ F32 gpu_benchmark()
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
U32 glarray = 0;
if (LLRender::sGLCoreProfile)
@@ -1130,7 +1130,7 @@ F32 gpu_benchmark()
glGenVertexArrays(1, &glarray);
glBindVertexArray(glarray);
}
-#endif
+//#endif
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
glFinish();
@@ -1164,13 +1164,13 @@ F32 gpu_benchmark()
}
}
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
if (LLRender::sGLCoreProfile)
{
glBindVertexArray(0);
glDeleteVertexArrays(1, &glarray);
}
-#endif
+//#endif
std::sort(results.begin(), results.end());
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index ab6a64157c..d75d341c69 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -258,7 +258,9 @@ void LLHUDNameTag::renderText(BOOL for_select)
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
+#if GL_VERSION_1_1
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
+#endif
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index dff310ecf9..4e17f2fb5b 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -117,9 +117,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
mdlv, proj, (GLint*) viewport,
&winX, &winY, &winZ);
+#endif
//fonts all render orthographically, set up projection``
gGL.matrixMode(LLRender::MM_PROJECTION);
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 5952edfc44..75cfb45555 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -117,7 +117,9 @@ void LLHUDText::renderText()
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, TRUE);
+#if GL_VERSION_1_1
LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
+#endif
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -572,7 +574,9 @@ void LLHUDText::renderAllHUD()
LLGLState::checkTextureChannels();
{
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
VisibleTextObjectIterator text_it;
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 61a01d7418..2f761731b5 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -24,6 +24,8 @@
* $/LicenseInfo$
*/
+#include <array>
+
#include "llviewerprecompiledheaders.h"
#include "llimview.h"
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 5cf6c3fb7d..008d9367ef 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -618,8 +618,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem
if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0))
return FALSE;
- if (listener->isItemInOutfits() && ((mFilterOps.mSearchVisibility & VISIBILITY_OUTFITS) == 0))
- return FALSE;
+ if (listener->isItemInOutfits() && ((mFilterOps.mSearchVisibility & VISIBILITY_OUTFITS) == 0))
+ return FALSE;
if (listener->isItemInTrash() && ((mFilterOps.mSearchVisibility & VISIBILITY_TRASH) == 0))
return FALSE;
diff --git a/indra/newview/llinventorygallerymenu.cpp b/indra/newview/llinventorygallerymenu.cpp
index 5f4b816b99..bfa87a9834 100644
--- a/indra/newview/llinventorygallerymenu.cpp
+++ b/indra/newview/llinventorygallerymenu.cpp
@@ -564,7 +564,7 @@ void LLInventoryGalleryContextMenu::updateMenuItemsVisibility(LLContextMenu* men
items.push_back(std::string("Copy Asset UUID"));
items.push_back(std::string("Copy Separator"));
- bool is_asset_knowable = is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(obj->getType());
+ bool is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(obj->getType());
if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308
|| (! ( is_full_perm_item || gAgent.isGodlike())))
{
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index 6589aa477f..f551eea014 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -568,8 +568,10 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt);
}
+ /*
LLColor4 shadow_color = LLColor4::black;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
+ */
if (fractional_portion != 0)
{
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index d85a846f4d..2f332e86cf 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -118,7 +118,9 @@ void LLManipRotate::render()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
+#endif
// You can rotate if you can move
LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
@@ -275,7 +277,9 @@ void LLManipRotate::render()
}
LLGLEnable cull_face(GL_CULL_FACE);
+#if GL_VERSION_1_1
LLGLEnable clip_plane0(GL_CLIP_PLANE0);
+#endif
LLGLDepthTest gls_depth(GL_FALSE);
LLGLDisable gls_stencil(GL_STENCIL_TEST);
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index e74fd1241b..a28118ff23 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -212,7 +212,9 @@ void LLManipScale::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
+#endif
LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
if( canAffectSelection() )
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 0b2a1ef389..8d1476e418 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1541,7 +1541,9 @@ void LLManipTranslate::renderSnapGuides()
}
{
+#if GL_VERSION_1_1
LLGLDisable alpha_test(GL_ALPHA_TEST);
+#endif
//draw black overlay
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
@@ -1562,7 +1564,9 @@ void LLManipTranslate::renderSnapGuides()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+#if GL_VERSION_1_1
LLGLEnable stipple(GL_LINE_STIPPLE);
+#endif
gGL.flush();
switch (mManipPart)
@@ -2184,7 +2188,9 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable gls_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
+#endif
for (S32 pass = 1; pass <= 2; pass++)
{
diff --git a/indra/newview/llmediadataclient.cpp b/indra/newview/llmediadataclient.cpp
index 9d0f62a30d..dabbe3a05d 100644
--- a/indra/newview/llmediadataclient.cpp
+++ b/indra/newview/llmediadataclient.cpp
@@ -204,7 +204,7 @@ bool LLMediaDataClient::isInQueue(const LLMediaDataClientObject::ptr_t &object)
if (std::find_if(mUnQueuedRequests.begin(), mUnQueuedRequests.end(), upred) != mUnQueuedRequests.end())
return true;
- return false;
+ return false;
}
void LLMediaDataClient::removeFromQueue(const LLMediaDataClientObject::ptr_t &object)
@@ -829,7 +829,7 @@ bool LLObjectMediaDataClient::isInQueue(const LLMediaDataClientObject::ptr_t &ob
if (std::find_if(mRoundRobinQueue.begin(), mRoundRobinQueue.end(), PredicateMatchRequest(object->getID())) != mRoundRobinQueue.end())
return true;
- return false;
+ return false;
}
void LLObjectMediaDataClient::removeFromQueue(const LLMediaDataClientObject::ptr_t &object)
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 495153981b..858a3c3827 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1715,7 +1715,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
out << "Invalid level of detail: " << which_lod;
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
- assert(lod >= -1 && lod < LLModel::NUM_LODS);
+ assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
return;
}
@@ -3063,7 +3063,9 @@ BOOL LLModelPreview::render()
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
{
gUIProgram.bind();
@@ -3267,7 +3269,9 @@ BOOL LLModelPreview::render()
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+#if GL_VERSION_1_1
LLGLEnable normalize(GL_NORMALIZE);
+#endif
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
@@ -3361,9 +3365,13 @@ BOOL LLModelPreview::render()
if (edges)
{
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
buffer->flush();
@@ -3485,10 +3493,14 @@ BOOL LLModelPreview::render()
gGL.diffuseColor4fv(PREVIEW_PSYH_EDGE_COL.mV);
glLineWidth(PREVIEW_PSYH_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
buffer->flush();
@@ -3502,7 +3514,9 @@ BOOL LLModelPreview::render()
if (mHasDegenerate)
{
glLineWidth(PREVIEW_DEG_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPointSize(PREVIEW_DEG_POINT_SIZE);
+#endif
gPipeline.enableLightsFullbright();
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -3571,7 +3585,9 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
@@ -3712,9 +3728,13 @@ BOOL LLModelPreview::render()
{
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
}
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index 416848f9af..2337252b2d 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -517,7 +517,7 @@ void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
void LLProgressView::initTextures(S32 location_id, bool is_in_production)
{
initStartTexture(location_id, is_in_production);
- initLogos();
+ //initLogos();
childSetVisible("panel_icons", mLogosList.empty() ? FALSE : TRUE);
childSetVisible("panel_top_spacer", mLogosList.empty() ? TRUE : FALSE);
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 7089df677e..7c6a80e246 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED_ARB, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED_ARB);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index cf9a80221b..ba7af63f76 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6139,7 +6139,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
for (S32 te = 0; te < num_tes; ++te)
@@ -6154,7 +6156,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.popMatrix();
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
if (shader)
{
@@ -6730,13 +6734,17 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
{
gGL.flush();
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+#if GL_VERSION_1_1
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
+#endif
float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+#if GL_VERSION_1_1
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
+#endif
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
gGL.flush();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 17c834326c..18eccea066 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1685,7 +1685,7 @@ void renderOctree(LLSpatialGroup* group)
if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds.value();
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage == GL_STATIC_DRAW)
{
col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
}
@@ -1695,10 +1695,12 @@ void renderOctree(LLSpatialGroup* group)
//col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
}
- if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage != GL_STATIC_DRAW)
{
LLGLDepthTest gl_depth(FALSE, FALSE);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4f(1,0,0,group->mBuilt);
gGL.flush();
@@ -1786,14 +1788,16 @@ void renderOctree(LLSpatialGroup* group)
gGL.popMatrix();
}
}
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
gDebugProgram.bind(); // make sure non-rigged variant is bound
gGL.diffuseColor4f(1,1,1,1);
}
}
else
{
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
+ if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty()
&& group->getSpatialPartition()->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
@@ -2120,7 +2124,9 @@ void renderComplexityDisplay(LLDrawable* drawablep)
// don't highlight objects below the threshold
if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
{
+#if GL_VERSION_1_1
glColor4f(color[0],color[1],color[2],0.5f);
+#endif
S32 num_faces = drawablep->getNumFaces();
@@ -2391,10 +2397,14 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
else
{
@@ -2415,12 +2425,16 @@ void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColo
{
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
glLineWidth(3.f);
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
@@ -2473,7 +2487,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.pushMatrix();
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+#if GL_VERSION_1_1
LLGLEnable(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(3.f, 3.f);
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
@@ -2505,10 +2521,14 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
else
{ //no mesh or decomposition, render base hull
@@ -2629,7 +2649,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
//render hull
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::unbind();
@@ -2639,7 +2661,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
}
@@ -2696,13 +2720,17 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
S32 detail = get_physics_detail(volume_params, volume->getScale());
LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
pushVerts(phys_volume);
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
pushVerts(phys_volume);
LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
}
@@ -2715,10 +2743,14 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
llassert(LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+#endif
gGL.diffuseColor4fv(line_color.mV);
gGL.syncMatrices();
{
@@ -2727,7 +2759,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
{
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 )
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
@@ -2809,14 +2843,18 @@ void renderPhysicsShapes(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
}
}
@@ -2921,7 +2959,9 @@ void renderTextureAnim(LLDrawInfo* params)
void renderBatchSize(LLDrawInfo* params)
{
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+#endif
glPolygonOffset(-1.f, 1.f);
LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr;
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -3260,13 +3300,17 @@ void renderRaycast(LLDrawable* drawablep)
dir.setSub(end, start);
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
{
//render face positions
LLVertexBuffer::unbind();
gGL.diffuseColor4f(0,1,1,0.5f);
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+#endif
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 );
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
@@ -3287,7 +3331,9 @@ void renderRaycast(LLDrawable* drawablep)
}
gGL.popMatrix();
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
}
}
@@ -3858,16 +3904,22 @@ void LLSpatialPartition::renderDebug()
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f);
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(-1.f, -1.f);
LLOctreeRenderXRay xray(camera);
xray.traverse(mOctree);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
}
gDebugProgram.unbind();
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp
index fd41cdf0d7..40dab61fa6 100644
--- a/indra/newview/llsprite.cpp
+++ b/indra/newview/llsprite.cpp
@@ -189,7 +189,7 @@ void LLSprite::updateFace(LLFace &face)
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0,
- GL_STREAM_DRAW_ARB);
+ GL_STREAM_DRAW);
buff->allocateBuffer(4, 12, TRUE);
face.setGeomIndex(0);
face.setIndicesIndex(0);
diff --git a/indra/newview/lltoastalertpanel.h b/indra/newview/lltoastalertpanel.h
index bd34e40642..fc646e6ac2 100644
--- a/indra/newview/lltoastalertpanel.h
+++ b/indra/newview/lltoastalertpanel.h
@@ -86,7 +86,7 @@ private:
: mWidth(0)
{}
- LLButton* mButton;
+ LLButton* mButton = nullptr;
std::string mURL;
U32 mURLExternal;
S32 mWidth;
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 5d8e80cc41..9ca122b25f 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -191,6 +191,7 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const
//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks)
{
+#if GLU_VERSION_1_1
GLint* viewport = (GLint*) gGLViewport;
F64 model[16];
F64 proj[16];
@@ -283,6 +284,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli
}
camera.calcAgentFrustumPlanes(frust);
+#endif // GLU_VERSION_1_1
}
void LLViewerCamera::setPerspective(BOOL for_selection,
@@ -425,12 +427,14 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
gluUnProject(
GLdouble(screen_x), GLdouble(screen_y), 0.0,
mdlv, proj, (GLint*)gGLViewport,
&x,
&y,
&z );
+#endif
pos_agent->setVec( (F32)x, (F32)y, (F32)z );
}
@@ -473,6 +477,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
mdlv, proj, (GLint*)viewport,
&x, &y, &z))
@@ -549,6 +554,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
}
}
else
+#endif // GLU_VERSION_1_1
{
return FALSE;
}
@@ -560,6 +566,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
LLCoordGL &out_point) const
{
+#if GLU_VERSION_1_1
LLVector3 dir_to_point = pos_agent - getOrigin();
dir_to_point /= dir_to_point.magVec();
@@ -706,6 +713,7 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
out_point.mY = int_y + world_rect.mBottom;
return TRUE;
}
+#endif // GLU_VERSION_1_1
return FALSE;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b40cf4acec..6dbd728461 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -899,7 +899,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
glClearColor(0.5f, 0.5f, 0.5f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
}
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
@@ -1490,7 +1492,9 @@ void render_ui_2d()
// Render 2D UI elements that overlay the world (no z compare)
// Disable wireframe mode below here, as this is HUD/menus
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
// Menu overlays, HUD, etc
gViewerWindow->setup2DRender();
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 489f90aabb..d5231b49be 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -57,7 +57,7 @@
#include "llmatrix4a.h"
#include "llperfstats.h"
-#if !LL_DARWIN && !LL_LINUX
+#if !LL_DARWIN && !LL_LINUX && !LL_FREEBSD
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
@@ -257,7 +257,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
stop_glerror();
+#if GL_VERSION_1_1
LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
+#endif
//----------------------------------------------------------------
// setup current texture
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..cb5ea1cef5 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE, &available);
}
if (available)
@@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 779837bcf0..859f5bf9e1 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -948,7 +948,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1008,7 +1008,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1041,8 +1041,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mFeatures.disableTextureIndex = true;
gTerrainProgram.mFeatures.hasGamma = true;
gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER));
gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
success = gTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -1082,8 +1082,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasTransport = true;
gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mShaderFiles.clear();
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
@@ -1099,8 +1099,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasTransport = true;
gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
@@ -1115,8 +1115,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
gUnderWaterProgram.mFeatures.hasWaterFog = true;
gUnderWaterProgram.mShaderFiles.clear();
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER));
gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
@@ -1134,8 +1134,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER));
gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1193,8 +1193,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowProgram.createShader(NULL, NULL);
if (!success)
@@ -1207,8 +1207,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
gGlowExtractProgram.mShaderFiles.clear();
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER));
gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
@@ -1321,8 +1321,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
gDeferredHighlightProgram.mShaderFiles.clear();
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightProgram.createShader(NULL, NULL);
}
@@ -1331,8 +1331,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -1341,8 +1341,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -1353,8 +1353,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
@@ -1366,8 +1366,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
@@ -1379,8 +1379,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -1391,8 +1391,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1404,8 +1404,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
llassert(success);
@@ -1416,8 +1416,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader(NULL, NULL);
@@ -1453,8 +1453,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialProgram[i].mShaderFiles.clear();
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialProgram[i].clearPermutations();
@@ -1532,8 +1532,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1634,8 +1634,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
gDeferredTreeProgram.mFeatures.encodesNormal = true;
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
}
@@ -1646,8 +1646,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.clear();
gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
@@ -1661,8 +1661,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -1675,8 +1675,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mFeatures.encodesNormal = true;
//gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1690,8 +1690,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mFeatures.hasSrgb = true;
gDeferredLightProgram.mShaderFiles.clear();
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredLightProgram.clearPermutations();
@@ -1726,8 +1726,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].clearPermutations();
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
@@ -1760,8 +1760,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (ambient_kill)
@@ -1792,8 +1792,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.clearPermutations();
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (local_light_kill)
@@ -1832,8 +1832,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mName = "Deferred Sun Shader";
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
@@ -1846,8 +1846,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
gDeferredBlurLightProgram.mShaderFiles.clear();
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
@@ -1895,8 +1895,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
@@ -1971,8 +1971,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
@@ -2042,8 +2042,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
shader[i]->mShaderFiles.clear();
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader[i]->clearPermutations();
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
@@ -2102,8 +2102,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
llassert(success);
@@ -2118,8 +2118,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
@@ -2135,8 +2135,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2154,8 +2154,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
@@ -2174,8 +2174,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
@@ -2195,8 +2195,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
@@ -2211,8 +2211,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mFeatures.hasTransport = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
@@ -2230,8 +2230,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mFeatures.hasSrgb = true;
gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER));
gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredWaterProgram.createShader(NULL, NULL);
@@ -2251,8 +2251,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
//gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER));
gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
@@ -2272,8 +2272,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
gDeferredSoftenProgram.clearPermutations();
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2305,8 +2305,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
gDeferredSoftenWaterProgram.mShaderFiles.clear();
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenWaterProgram.clearPermutations();
gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2351,8 +2351,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mFeatures.isDeferred = true;
gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2370,8 +2370,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2387,8 +2387,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mFeatures.isDeferred = true;
gDeferredShadowCubeProgram.mFeatures.hasShadows = true;
gDeferredShadowCubeProgram.mShaderFiles.clear();
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2404,8 +2404,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2425,8 +2425,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2445,8 +2445,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2463,8 +2463,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2480,8 +2480,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2496,8 +2496,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
@@ -2509,8 +2509,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2523,8 +2523,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2539,8 +2539,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
@@ -2552,8 +2552,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2576,8 +2576,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -2599,8 +2599,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
@@ -2614,8 +2614,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
llassert(success);
@@ -2639,8 +2639,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaProgram.clearPermutations();
gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
@@ -2679,8 +2679,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
llassert(success);
@@ -2691,8 +2691,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mName = "FXAA Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
llassert(success);
@@ -2703,8 +2703,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mName = "Deferred Post Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
llassert(success);
@@ -2715,8 +2715,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mName = "Deferred CoF Shader";
gDeferredCoFProgram.mShaderFiles.clear();
gDeferredCoFProgram.mFeatures.isDeferred = true;
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2727,8 +2727,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
gDeferredDoFCombineProgram.mFeatures.isDeferred = true;
gDeferredDoFCombineProgram.mShaderFiles.clear();
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
llassert(success);
@@ -2739,8 +2739,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mFeatures.isDeferred = true;
gDeferredPostNoDoFProgram.mShaderFiles.clear();
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2755,8 +2755,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
@@ -2773,8 +2773,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
@@ -2792,8 +2792,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLSunProgram.createShader(NULL, NULL);
@@ -2812,8 +2812,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
@@ -2824,8 +2824,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredStarProgram.mName = "Deferred Star Program";
gDeferredStarProgram.mShaderFiles.clear();
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredStarProgram.createShader(NULL, NULL);
@@ -2836,8 +2836,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gNormalMapGenProgram.mName = "Normal Map Generation Program";
gNormalMapGenProgram.mShaderFiles.clear();
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB));
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gNormalMapGenProgram.createShader(NULL, NULL);
@@ -2860,8 +2860,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
}
@@ -2876,8 +2876,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
@@ -2894,8 +2894,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
}
@@ -2911,8 +2911,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
@@ -2929,8 +2929,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
@@ -2946,8 +2946,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL);
@@ -2964,8 +2964,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeProgram.mFeatures.disableTextureIndex = true;
gTreeProgram.mFeatures.hasAlphaMask = true;
gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gTreeProgram.createShader(NULL, NULL);
}
@@ -2981,8 +2981,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeWaterProgram.mFeatures.disableTextureIndex = true;
gTreeWaterProgram.mFeatures.hasAlphaMask = true;
gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gTreeWaterProgram.createShader(NULL, NULL);
@@ -2998,8 +2998,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
}
@@ -3013,8 +3013,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
@@ -3026,8 +3026,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gImpostorProgram.createShader(NULL, NULL);
}
@@ -3043,8 +3043,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
gObjectPreviewProgram.mFeatures.hasLighting = true;
@@ -3061,8 +3061,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
@@ -3078,8 +3078,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleProgram.mFeatures.hasLighting = true;
gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
success = success && gObjectSimpleProgram.createShader(NULL, NULL);
@@ -3099,8 +3099,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
//
gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
@@ -3116,8 +3116,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
@@ -3129,8 +3129,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mName = "Bump Shader";
gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
success = success && gObjectBumpProgram.createShader(NULL, NULL);
@@ -3159,8 +3159,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
@@ -3177,8 +3177,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
@@ -3195,8 +3195,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.mFeatures.hasSrgb = true;
gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
@@ -3211,8 +3211,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
@@ -3229,8 +3229,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveProgram.mFeatures.hasSrgb = true;
gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
@@ -3245,8 +3245,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
@@ -3264,8 +3264,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
@@ -3281,8 +3281,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
@@ -3299,8 +3299,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mFeatures.isShiny = true;
gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER));
gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
success = success && gObjectShinyProgram.createShader(NULL, NULL);
@@ -3316,8 +3316,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
@@ -3334,8 +3334,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
@@ -3352,8 +3352,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
@@ -3394,8 +3394,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
@@ -3411,8 +3411,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
// Note: no cloth under water:
gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -3432,8 +3432,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarPickProgram.mFeatures.hasSkinning = true;
gAvatarPickProgram.mFeatures.disableTextureIndex = true;
gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarPickProgram.createShader(NULL, NULL);
}
@@ -3450,8 +3450,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
}
@@ -3474,8 +3474,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightProgram.mName = "Highlight Shader";
gHighlightProgram.mShaderFiles.clear();
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
success = success && gHighlightProgram.createShader(NULL, NULL);
@@ -3485,8 +3485,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightNormalProgram.mName = "Highlight Normals Shader";
gHighlightNormalProgram.mShaderFiles.clear();
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -3495,8 +3495,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightSpecularProgram.mName = "Highlight Spec Shader";
gHighlightSpecularProgram.mShaderFiles.clear();
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -3505,8 +3505,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gUIProgram.createShader(NULL, NULL);
}
@@ -3515,8 +3515,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingProgram.mName = "Pathfinding Shader";
gPathfindingProgram.mShaderFiles.clear();
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingProgram.createShader(NULL, NULL);
}
@@ -3525,8 +3525,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
gPathfindingNoNormalsProgram.mShaderFiles.clear();
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
}
@@ -3535,8 +3535,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gCustomAlphaProgram.mName = "Custom Alpha Shader";
gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER));
gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gCustomAlphaProgram.createShader(NULL, NULL);
}
@@ -3545,8 +3545,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER));
gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSplatTextureRectProgram.createShader(NULL, NULL);
if (success)
@@ -3561,8 +3561,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineProgram.createShader(NULL, NULL);
if (success)
@@ -3578,8 +3578,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
if (success)
@@ -3596,8 +3596,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureAddProgram.mName = "Two Texture Add Shader";
gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureAddProgram.createShader(NULL, NULL);
if (success)
@@ -3613,8 +3613,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
gTwoTextureCompareProgram.mShaderFiles.clear();
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureCompareProgram.createShader(NULL, NULL);
if (success)
@@ -3630,8 +3630,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureFilterProgram.mName = "One Texture Filter Shader";
gOneTextureFilterProgram.mShaderFiles.clear();
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureFilterProgram.createShader(NULL, NULL);
if (success)
@@ -3646,8 +3646,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER));
gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureNoColorProgram.createShader(NULL, NULL);
if (success)
@@ -3661,8 +3661,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB));
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSolidColorProgram.createShader(NULL, NULL);
if (success)
@@ -3677,8 +3677,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionProgram.mName = "Occlusion Shader";
gOcclusionProgram.mShaderFiles.clear();
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
@@ -3689,8 +3689,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
gSkinnedOcclusionProgram.mShaderFiles.clear();
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
}
@@ -3699,8 +3699,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
gOcclusionCubeProgram.mShaderFiles.clear();
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOcclusionCubeProgram.createShader(NULL, NULL);
}
@@ -3709,8 +3709,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
@@ -3721,8 +3721,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gClipProgram.mName = "Clip Shader";
gClipProgram.mShaderFiles.clear();
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gClipProgram.createShader(NULL, NULL);
}
@@ -3731,8 +3731,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthProgram.createShader(NULL, NULL);
}
@@ -3741,8 +3741,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gBenchmarkProgram.createShader(NULL, NULL);
}
@@ -3751,8 +3751,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
}
@@ -3761,8 +3761,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -3797,8 +3797,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mFeatures.hasTransport = true;
gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER));
gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSkyProgram.createShader(NULL, NULL);
@@ -3812,8 +3812,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mFeatures.hasTransport = true;
gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLCloudProgram.createShader(NULL, NULL);
@@ -3830,8 +3830,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSunProgram.mFeatures.isFullbright = true;
gWLSunProgram.mFeatures.disableTextureIndex = true;
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSunProgram.createShader(NULL, NULL);
@@ -3848,8 +3848,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mFeatures.isFullbright = true;
gWLMoonProgram.mFeatures.disableTextureIndex = true;
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLMoonProgram.createShader(NULL, NULL);
@@ -3876,7 +3876,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformPositionProgram.mName = "Position Transform Shader";
gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER));
gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3891,7 +3891,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER));
gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3905,7 +3905,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformNormalProgram.mName = "Normal Transform Shader";
gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER));
gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3919,7 +3919,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformColorProgram.mName = "Color Transform Shader";
gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER));
gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3933,7 +3933,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTangentProgram.mName = "Binormal Transform Shader";
gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER));
gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
diff --git a/indra/newview/llviewerstatsrecorder.cpp b/indra/newview/llviewerstatsrecorder.cpp
index 6372679a07..26cd640a7c 100644
--- a/indra/newview/llviewerstatsrecorder.cpp
+++ b/indra/newview/llviewerstatsrecorder.cpp
@@ -163,7 +163,7 @@ void LLViewerStatsRecorder::writeToLog( F32 interval )
if (delta_time < interval)
return;
- if (mSkipSaveIfZeros)
+ if (mSkipSaveIfZeros)
{
S32 total_events = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates +
mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheUpdateDupes +
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index f9fe8054a4..ddb7014648 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -166,15 +166,25 @@ void LLViewerTextureList::doPreloadImages()
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
+#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD);
+#else
+ image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
+ GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD);
+#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
mImagePreloads.insert(image);
}
+#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D);
+#else
+ image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
+ GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD_2D);
+#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 57a78181bd..185e8612bc 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5107,7 +5107,9 @@ U32 LLVOAvatar::renderSkinned()
//--------------------------------------------------------------------
bool should_alpha_mask = shouldAlphaMask();
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+#endif
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
@@ -5158,7 +5160,9 @@ U32 LLVOAvatar::renderSkinned()
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, !mIsDummy);
+#endif
num_indices += renderTransparent(first_pass);
}
@@ -5237,7 +5241,9 @@ U32 LLVOAvatar::renderRigid()
}
bool should_alpha_mask = shouldAlphaMask();
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+#endif
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
@@ -5302,7 +5308,9 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.flush();
}
{
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.flush();
gGL.color4ubv(color.mV);
@@ -9764,7 +9772,11 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
stop_glerror();
LLImageGL::setManualImage(
+#if GL_VERSION_1_1
GL_TEXTURE_2D, 0, GL_ALPHA8,
+#else
+ GL_TEXTURE_2D, 0, GL_ALPHA8_EXT,
+#endif
aux_src->getWidth(), aux_src->getHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
stop_glerror();
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 9a41eedb54..96fa1df218 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
mDepthMask = TRUE;
mSlopRatio = 0.1f;
mRenderPass = LLRenderPass::PASS_GRASS;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
@@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
if (drawablep->isAnimating())
{
- group->mBufferUsage = GL_STREAM_DRAW_ARB;
+ group->mBufferUsage = GL_STREAM_DRAW;
}
U32 count = 0;
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 52a6395618..28bd5a3c97 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
if (!face->getVertexBuffer())
{
face->setSize(5, 12);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 3725510b6a..a6002715bb 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -5994,7 +5994,7 @@ LLVivoxVoiceClient::sessionState::~sessionState()
if (mMyIterator != mSession.end())
mSession.erase(mMyIterator);
- removeAllParticipants();
+ removeAllParticipants();
}
bool LLVivoxVoiceClient::sessionState::isCallBackPossible()
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 51cf5f20c6..e39154d395 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW);
U32 count = LL_MAX_PARTICLE_COUNT;
if (!sVB->allocateBuffer(count*4, count*6, true))
{
@@ -737,7 +737,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 909588367b..efe18a78e1 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
buff->allocateBuffer(4, 6, TRUE);
face->setVertexBuffer(buff);
@@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
facep->setSize(4, 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
@@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 5cb7e7478b..57f728a65e 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer
{
public:
LLVertexBufferTerrain() :
- LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
+ LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
};
@@ -994,7 +994,7 @@ U32 LLVOSurfacePatch::getPartitionType() const
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 493162b47b..3da535dd09 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -921,7 +921,7 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!buff->allocateBuffer(vert_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
@@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 269c5666cc..c0d4dd0181 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5071,7 +5071,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@@ -5079,7 +5079,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@@ -5091,7 +5091,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
mSlopRatio = 0.25f;
}
@@ -5676,7 +5676,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
+ useage = GL_STREAM_DRAW;
}
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -6278,10 +6278,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (use_transform_feedback &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
+ buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM
!(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
{
- buffer_usage = GL_DYNAMIC_COPY_ARB;
+ buffer_usage = GL_DYNAMIC_COPY;
}
#if LL_DARWIN
@@ -6504,9 +6504,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
+ if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW)
{
- buffer_usage = GL_STREAM_DRAW_ARB;
+ buffer_usage = GL_STREAM_DRAW;
}
//create vertex buffer
@@ -6916,7 +6916,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
}
@@ -6945,7 +6945,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
//for each face
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 089a7712c0..6f30092326 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
LLVertexBuffer* buff = face->getVertexBuffer();
if (!buff || !buff->isWriteable())
{
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
@@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_WATER;
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index d1f584cbca..c7df343ad0 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
if (mFsSkyVerts.isNull())
{
- mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
@@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
for (U32 i = 0; i < strips_segments ;++i)
{
- LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;
diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp
index 8ea07fcee0..4d3fbdce11 100644
--- a/indra/newview/llxmlrpctransaction.cpp
+++ b/indra/newview/llxmlrpctransaction.cpp
@@ -378,7 +378,7 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip, const
mCertStore = gSavedSettings.getString("CertStore");
httpOpts->setSSLVerifyPeer( vefifySSLCert );
- httpOpts->setSSLVerifyHost( vefifySSLCert ? 2 : 0);
+ httpOpts->setSSLVerifyHost( vefifySSLCert );
// LLRefCounted starts with a 1 ref, so don't add a ref in the smart pointer
httpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders());
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index bbff6c889f..7b379da2a9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -523,7 +523,7 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
@@ -719,7 +719,7 @@ void LLPipeline::destroyGL()
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -895,15 +895,19 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!addDeferredAttachments(mDeferredScreen)) return false;
+#if GL_VERSION_1_1
GLuint screenFormat = GL_RGBA16;
if (gGLManager.mIsAMD)
{
screenFormat = GL_RGBA12;
}
+#else
+ GLuint screenFormat = GL_RGBA16F;
+#endif
if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
{
- screenFormat = GL_RGBA16F_ARB;
+ screenFormat = GL_RGBA16F;
}
if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
@@ -1282,7 +1286,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1297,7 +1301,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -2382,7 +2386,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
gGL.loadMatrix(gGLLastModelView);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -2399,7 +2405,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
@@ -2633,7 +2639,9 @@ void LLPipeline::doOcclusion(LLCamera& camera)
gGL.setColorMask(false, false);
}
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -2655,7 +2663,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -4000,7 +4008,9 @@ void render_hud_elements()
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
LLGLSUIDefault gls_ui;
LLGLEnable stencil(GL_STENCIL_TEST);
@@ -4054,14 +4064,18 @@ void LLPipeline::renderHighlights()
// Render highlighted faces.
LLGLSPipelineAlpha gls_pipeline_alpha;
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
disableLights();
if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
{ //draw blurry highlight image over screen
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
LLGLEnable stencil(GL_STENCIL_TEST);
gGL.flush();
@@ -4325,14 +4339,18 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
LLGLSPipeline gls_pipeline;
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+#if GL_VERSION_1_1
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+#endif
// Toggle backface culling for debugging
LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
// Set fog
bool use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+#if GL_VERSION_1_1
LLGLEnable fog_enable(use_fog &&
!gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+#endif
gSky.updateFog(camera.getFar());
if (!use_fog)
{
@@ -4922,7 +4940,9 @@ void LLPipeline::renderDebug()
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
gGL.setColorMask(true, false);
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
//NavMesh
@@ -4952,7 +4972,9 @@ void LLPipeline::renderDebug()
gPathfindingProgram.bind();
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
glLineWidth(1.0f);
gGL.flush();
}
@@ -5009,7 +5031,9 @@ void LLPipeline::renderDebug()
LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
//get rid of some z-fighting
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -5034,8 +5058,10 @@ void LLPipeline::renderDebug()
gGL.flush();
}
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
@@ -5055,10 +5081,14 @@ void LLPipeline::renderDebug()
}
else
{
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
}
}
@@ -5075,7 +5105,9 @@ void LLPipeline::renderDebug()
glLineWidth(1.f);
}
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
}
}
@@ -5086,7 +5118,9 @@ void LLPipeline::renderDebug()
{ //render navmesh xray
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+#endif
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
@@ -5103,10 +5137,14 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
else
{
@@ -5147,7 +5185,9 @@ void LLPipeline::renderDebug()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
gGL.begin(LLRender::POINTS);
@@ -5172,7 +5212,9 @@ void LLPipeline::renderDebug()
}
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
}
@@ -5335,7 +5377,9 @@ void LLPipeline::renderDebug()
{
//render visible point cloud
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
gGL.begin(LLRender::POINTS);
F32* c = col+i*4;
@@ -5349,7 +5393,9 @@ void LLPipeline::renderDebug()
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
LLVector3* ext = mShadowExtents[i];
LLVector3 pos = (ext[0]+ext[1])*0.5f;
@@ -7440,7 +7486,7 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status)
{
case GL_FRAMEBUFFER_COMPLETE:
@@ -7481,7 +7527,9 @@ void LLPipeline::renderFinalize()
if (gUseWireframe)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
LLVector2 tc1(0, 0);
@@ -7502,7 +7550,9 @@ void LLPipeline::renderFinalize()
gGL.pushMatrix();
gGL.loadIdentity();
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
@@ -7529,7 +7579,9 @@ void LLPipeline::renderFinalize()
{
LLGLEnable blend_on(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
@@ -8167,8 +8219,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8189,8 +8241,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8541,7 +8593,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
// full screen blit
gGL.pushMatrix();
@@ -8602,7 +8656,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -9104,7 +9158,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9112,7 +9166,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9961,7 +10015,9 @@ void LLPipeline::generateHighlight(LLCamera& camera)
{
F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
LLGLDepthTest depth(GL_FALSE);
mHighlight.bindTarget();
disableLights();
@@ -11131,7 +11187,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 92f63a1820..c977cd3bef 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -527,7 +527,7 @@
value="0.5 0 0 1" />
<color
name="MenuBarBgColor"
- reference="DkGray" />
+ reference="Black" />
<color
name="MenuBarGodBgColor"
reference="FrogGreen" />
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index aa99fe38cd..656c9b146e 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -648,8 +648,8 @@ with the same filename but different name
<texture name="Snapshot_Profile" file_name="toolbar_icons/profile.png" preload="false" />
<texture name="startup_logo" file_name="windows/startup_logo.png" preload="true" />
- <texture name="login_sl_logo" file_name="windows/login_sl_logo.png" preload="true" />
- <texture name="login_sl_logo_small" file_name="windows/login_sl_logo_small.png" preload="true" />
+ <texture name="login_mp_logo" file_name="windows/login_mp_logo.png" preload="true" />
+ <texture name="login_mp_logo_small" file_name="windows/login_mp_logo_small.png" preload="true" />
<texture name="first_login_image" file_name="windows/first_login_image.jpg" preload="true" />
<texture name="Stepper_Down_Off" file_name="widgets/Stepper_Down_Off.png" preload="false" />
diff --git a/indra/newview/skins/default/textures/windows/login_mp_logo.png b/indra/newview/skins/default/textures/windows/login_mp_logo.png
new file mode 100644
index 0000000000..6ae2b947db
--- /dev/null
+++ b/indra/newview/skins/default/textures/windows/login_mp_logo.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/windows/login_mp_logo_small.png b/indra/newview/skins/default/textures/windows/login_mp_logo_small.png
new file mode 100644
index 0000000000..e95127cba4
--- /dev/null
+++ b/indra/newview/skins/default/textures/windows/login_mp_logo_small.png
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/language_settings.xml b/indra/newview/skins/default/xui/da/language_settings.xml
index 0e3cbfd2d2..fd3fa6c6fd 100644
--- a/indra/newview/skins/default/xui/da/language_settings.xml
+++ b/indra/newview/skins/default/xui/da/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">da_DK.UTF-8</string>
<string name="DarwinLocale">da_DK.UTF-8</string>
<string name="LinuxLocale">da_DK.UTF-8</string>
+ <string name="FreeBSDLocale">da_DK.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/da/strings.xml b/indra/newview/skins/default/xui/da/strings.xml
index e4f99d14e9..d7930d9e81 100644
--- a/indra/newview/skins/default/xui/da/strings.xml
+++ b/indra/newview/skins/default/xui/da/strings.xml
@@ -5,7 +5,7 @@
that are returned from one component and may appear in many places-->
<strings>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SUPPORT_SITE">
Second Life Support Portal
diff --git a/indra/newview/skins/default/xui/de/language_settings.xml b/indra/newview/skins/default/xui/de/language_settings.xml
index f9346eef7d..912b30615e 100644
--- a/indra/newview/skins/default/xui/de/language_settings.xml
+++ b/indra/newview/skins/default/xui/de/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">de_DE.UTF-8</string>
<string name="DarwinLocale">de_DE.UTF-8</string>
<string name="LinuxLocale">de_DE.UTF-8</string>
+ <string name="FreeBSDLocale">de_DE.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index a9e7626dc5..3f4adf4d4b 100644
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Second Life-Grid:</string>
<string name="SUPPORT_SITE">Second Life Support-Portal</string>
<string name="StartupDetectingHardware">Hardware wird erfasst...</string>
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index 1ad7811d85..5975af0fb3 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -51,15 +51,14 @@
name="credits_panel">
<text
follows="top|left|right"
- height="20"
+ height="30"
layout="topleft"
left="5"
name="linden_intro"
top="10"
width="465"
wrap="true">
-Second Life is brought to you by the Lindens,
-with open source contributions from:
+Megapahit is brought to you by Erik Kundiman, with special thanks to the Lindens whose viewer this software is based on, which therefore has open source contributions from:
</text>
<text_editor
enabled="false"
@@ -93,35 +92,85 @@ Dummy Name replaced at run time
top="5"
width="465"
word_wrap="true">
- 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
- APR Copyright (C) 2011 The Apache Software Foundation
- Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
- DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
- expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
- GL Copyright (C) 1999-2004 Brian Paul.
- google-perftools Copyright (c) 2005, Google Inc.
- Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
- jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
- jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- meshoptimizer Copyright (c) 2016-2021 Arseny Kapoulkine
- ogg/vorbis Copyright (C) 2002, Xiphophorus
- OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
- PCRE Copyright (c) 1997-2012 University of Cambridge
- SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
- xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- xxHash Copyright (C) 2012-2020 Yann Collet.
- zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
+ The library that is linked statically to this software is OpenJPEG v2.5.0. See the license below.
- Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
+/*
+ * The copyright in this software is being made available under the 2-clauses
+ * BSD License, included below. This software may be subject to other third
+ * party and contributor rights, including patent rights, and no such rights
+ * are granted under this license.
+ *
+ * Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium
+ * Copyright (c) 2002-2014, Professor Benoit Macq
+ * Copyright (c) 2003-2014, Antonin Descampe
+ * Copyright (c) 2003-2009, Francois-Olivier Devaux
+ * Copyright (c) 2005, Herve Drolon, FreeImage Team
+ * Copyright (c) 2002-2003, Yannick Verschueren
+ * Copyright (c) 2001-2003, David Janssens
+ * Copyright (c) 2011-2012, Centre National d'Etudes Spatiales (CNES), France
+ * Copyright (c) 2012, CS Systemes d'Information, France
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
- This software contains source code provided by NVIDIA Corporation.
+ This software contains source code provided by NVIDIA Corporation. See the license below.
- All rights reserved. See licenses.txt for details.
+Copyright (c) 2000 Cass Everitt
+ Copyright (c) 2000 NVIDIA Corporation
+All rights reserved.
- Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
+Redistribution and use in source and binary forms, with or
+ without modification, are permitted provided that the following
+ conditions are met:
+
+ * Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the following
+ disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials
+ provided with the distribution.
+
+ * The names of contributors to this software may not be used
+ to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+
+Cass Everitt - cass@r3.nu
</text_editor>
</panel>
</tab_container>
diff --git a/indra/newview/skins/default/xui/en/language_settings.xml b/indra/newview/skins/default/xui/en/language_settings.xml
index d418fc38e3..2e874554a1 100644
--- a/indra/newview/skins/default/xui/en/language_settings.xml
+++ b/indra/newview/skins/default/xui/en/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">C</string>
<string name="DarwinLocale">C</string>
<string name="LinuxLocale">C</string>
+ <string name="FreeBSDLocale">C</string>
<!-- Note: for plural nouns, see strings.xml. For example:
AgeYearsA = singular,
diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml
index 3aba80909a..55493591a3 100644
--- a/indra/newview/skins/default/xui/en/panel_login.xml
+++ b/indra/newview/skins/default/xui/en/panel_login.xml
@@ -5,7 +5,7 @@
name="panel_login"
focus_root="true"
background_visible="true"
- bg_opaque_color="0.16 0.16 0.16 1"
+ bg_opaque_color="0.0 0.0 0.0 1"
background_opaque="true"
width="1024">
<panel.string
@@ -40,7 +40,7 @@
<icon
height="73"
width="165"
- image_name="login_sl_logo"
+ image_name="login_mp_logo"
left="0"
top="25"
name="sl_logo_small" />
diff --git a/indra/newview/skins/default/xui/en/panel_login_first.xml b/indra/newview/skins/default/xui/en/panel_login_first.xml
index d36c83d292..e3b16952ad 100644
--- a/indra/newview/skins/default/xui/en/panel_login_first.xml
+++ b/indra/newview/skins/default/xui/en/panel_login_first.xml
@@ -60,7 +60,7 @@
height="105">
<icon
height="94"
- image_name="login_sl_logo"
+ image_name="login_mp_logo"
left="0"
name="sl_logo"
top="0" />
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 04b374cb00..d0e09492b3 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -7,8 +7,8 @@
<!-- Default Args - these arguments will be replaced in all strings -->
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Second Life Grid</string>
<string name="SUPPORT_SITE">Second Life Support Portal</string>
diff --git a/indra/newview/skins/default/xui/es/language_settings.xml b/indra/newview/skins/default/xui/es/language_settings.xml
index 997293a741..c345ad73ad 100644
--- a/indra/newview/skins/default/xui/es/language_settings.xml
+++ b/indra/newview/skins/default/xui/es/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">es_ES.UTF-8</string>
<string name="DarwinLocale">es_ES.UTF-8</string>
<string name="LinuxLocale">es_ES.UTF-8</string>
+ <string name="FreeBSDLocale">es_ES.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index cd8e7687ae..36d9b03efc 100644
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" ?>
<strings>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portal de Soporte de Second Life</string>
<string name="StartupDetectingHardware">Identificando el hardware...</string>
<string name="StartupLoading">Instalando [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/fr/language_settings.xml b/indra/newview/skins/default/xui/fr/language_settings.xml
index fdac9d65a7..0dc61fc258 100644
--- a/indra/newview/skins/default/xui/fr/language_settings.xml
+++ b/indra/newview/skins/default/xui/fr/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">fr_FR.UTF-8</string>
<string name="DarwinLocale">fr_FR.UTF-8</string>
<string name="LinuxLocale">fr_FR.UTF-8</string>
+ <string name="FreeBSDLocale">fr_FR.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml
index 0a3fbeb603..00009b6a05 100644
--- a/indra/newview/skins/default/xui/fr/strings.xml
+++ b/indra/newview/skins/default/xui/fr/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Grille de Second Life</string>
<string name="SUPPORT_SITE">Portail Assistance Second Life</string>
<string name="StartupDetectingHardware">Détection du matériel...</string>
diff --git a/indra/newview/skins/default/xui/it/language_settings.xml b/indra/newview/skins/default/xui/it/language_settings.xml
index 5f448fa828..205ee3dbef 100644
--- a/indra/newview/skins/default/xui/it/language_settings.xml
+++ b/indra/newview/skins/default/xui/it/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">it_IT.UTF-8</string>
<string name="DarwinLocale">it_IT.UTF-8</string>
<string name="LinuxLocale">it_IT.UTF-8</string>
+ <string name="FreeBSDLocale">it_IT.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml
index 178bb90ca6..49b2b27668 100644
--- a/indra/newview/skins/default/xui/it/strings.xml
+++ b/indra/newview/skins/default/xui/it/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portale di supporto di Second Life</string>
<string name="StartupDetectingHardware">Ricerca hardware...</string>
<string name="StartupLoading">Caricamento di [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/ja/language_settings.xml b/indra/newview/skins/default/xui/ja/language_settings.xml
index facae22acf..c6f9ae3e26 100644
--- a/indra/newview/skins/default/xui/ja/language_settings.xml
+++ b/indra/newview/skins/default/xui/ja/language_settings.xml
@@ -12,6 +12,9 @@
<string name="LinuxLocale">
ja_JP.UTF-8
</string>
+ <string name="FreeBSDLocale">
+ ja_JP.UTF-8
+ </string>
<string name="TimeHour">
hour,datetime,slt
</string>
diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml
index fa6c329fe7..52387a07a8 100644
--- a/indra/newview/skins/default/xui/ja/strings.xml
+++ b/indra/newview/skins/default/xui/ja/strings.xml
@@ -4,10 +4,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Second Lifeグリッド
diff --git a/indra/newview/skins/default/xui/pl/language_settings.xml b/indra/newview/skins/default/xui/pl/language_settings.xml
index 0057ca530c..b84d817aa5 100644
--- a/indra/newview/skins/default/xui/pl/language_settings.xml
+++ b/indra/newview/skins/default/xui/pl/language_settings.xml
@@ -4,6 +4,7 @@
<string name="MacLocale">pl_PL.UTF-8</string>
<string name="DarwinLocale">pl_PL.UTF-8</string>
<string name="LinuxLocale">pl_PL.UTF-8</string>
+ <string name="FreeBSDLocale">pl_PL.UTF-8</string>
<string name="TimeHour">hour,datetime,slt</string>
<string name="TimeMin">min,datetime,slt</string>
<string name="TimeSec">second,datetime,slt</string>
diff --git a/indra/newview/skins/default/xui/pt/language_settings.xml b/indra/newview/skins/default/xui/pt/language_settings.xml
index 8799475ace..e31af58455 100644
--- a/indra/newview/skins/default/xui/pt/language_settings.xml
+++ b/indra/newview/skins/default/xui/pt/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">pt_PT.UTF-8</string>
<string name="DarwinLocale">pt_PT.UTF-8</string>
<string name="LinuxLocale">pt_PT.UTF-8</string>
+ <string name="FreeBSDLocale">pt_PT.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 6db5da2e89..a1ec99ea47 100644
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" ?>
<strings>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portal de Supporte Second Life</string>
<string name="StartupDetectingHardware">Detectando hardware...</string>
<string name="StartupLoading">Carregando [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml
index 61d836a2d1..649d5e7107 100644
--- a/indra/newview/skins/default/xui/ru/strings.xml
+++ b/indra/newview/skins/default/xui/ru/strings.xml
@@ -8,10 +8,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Сетка Second Life
diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml
index e709a4c5d6..f80d8e3382 100644
--- a/indra/newview/skins/default/xui/tr/strings.xml
+++ b/indra/newview/skins/default/xui/tr/strings.xml
@@ -8,10 +8,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Second Life Ağı
diff --git a/indra/viewer_components/login/CMakeLists.txt b/indra/viewer_components/login/CMakeLists.txt
index 8381803b03..d33b6d78f7 100644
--- a/indra/viewer_components/login/CMakeLists.txt
+++ b/indra/viewer_components/login/CMakeLists.txt
@@ -1,6 +1,6 @@
# -*- cmake -*-
-project(login)
+project(lllogin)
include(00-Common)
if(LL_TESTS)
@@ -9,21 +9,21 @@ endif(LL_TESTS)
include(LLCommon)
include(LLCoreHttp)
-set(login_SOURCE_FILES
+set(lllogin_SOURCE_FILES
lllogin.cpp
)
-set(login_HEADER_FILES
+set(lllogin_HEADER_FILES
lllogin.h
)
list(APPEND
- login_SOURCE_FILES
- ${login_HEADER_FILES}
+ lllogin_SOURCE_FILES
+ ${lllogin_HEADER_FILES}
)
add_library(lllogin
- ${login_SOURCE_FILES}
+ ${lllogin_SOURCE_FILES}
)
target_include_directories( lllogin INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
@@ -35,6 +35,8 @@ target_link_libraries(lllogin
llxml
)
+include(LibraryInstall)
+
if(LL_TESTS)
SET(lllogin_TEST_SOURCE_FILES
lllogin.cpp