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-rwxr-xr-xindra/newview/llvovolume.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 959bce63b1..5c1694078c 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2981,6 +2981,9 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
static const U32 ARC_PARTICLE_MAX = 2048; // default values
static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+ static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
+ static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
+
// per-prim multipliers
static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
@@ -3006,6 +3009,8 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
U32 bump = 0;
U32 planar = 0;
U32 weighted_mesh = 0;
+ U32 produces_light = 0;
+ U32 media_faces = 0;
// these multipliers are variable and can be floating point
F32 scale = 0.f;
@@ -3024,7 +3029,8 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
if (weighted_triangles > 0.0)
{
- num_triangles = (U32)weighted_triangles;
+ num_triangles = (U32)(weighted_triangles * 2); // scale weighted triangles to match the recorded scale.
+ // a complex prim (tortured torus, sculptie) should be 1000-1200 points @ 5 m
}
}
@@ -3080,6 +3086,11 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
particles = 1;
}
+ if (getIsLight())
+ {
+ produces_light = 1;
+ }
+
const LLVector3& sc = getScale();
scale += (sc.mV[0] + sc.mV[1] + sc.mV[2]) / 4.f; // scale to 1/4 the sum of the size
// enforce scale multiplier to be in the range [1,7] (7 was determined to experimentally be a reasonable max)
@@ -3109,6 +3120,10 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
invisi = 1;
}
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
if (te)
{
@@ -3205,6 +3220,16 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
shame += num_particles * part_size * ARC_PARTICLE_COST;
}
+ if (produces_light)
+ {
+ shame += ARC_LIGHT_COST;
+ }
+
+ if (media_faces)
+ {
+ shame += media_faces * ARC_MEDIA_FACE_COST;
+ }
+
if (shame > mRenderComplexity_current)
{
mRenderComplexity_current = (S32)shame;