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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
index e69ee54a8c..4f2619f811 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
@@ -111,7 +111,7 @@ vec3 terrain_texture_normal(sampler2D tex, TerrainCoord terrain_coord)
{
float sharpness = TERRAIN_TRIPLANAR_BLEND_FACTOR;
vec3 weight = pow(abs(vary_vertex_normal), vec3(sharpness));
- float threshold = 0.01;
+ float threshold = 0.1;
weight = max(vec3(0), sign(weight - threshold));
int sample_type = (int(weight.x) << 2) |
(int(weight.y) << 1) |