diff options
4 files changed, 5 insertions, 10 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt index 9daddf6ddc..f10b4d418c 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1357,6 +1357,8 @@ Sovereign Engineer SL-14705 SL-14706 SL-14707 + SL-14731 + SL-14732 SpacedOut Frye VWR-34 VWR-45 diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index 454af2a9bc..b2fa5d8a25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,10 +49,6 @@ void main() vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy); vec4 c = mix(sunDiscA, sunDiscB, blend_factor); - c.rgb = srgb_to_linear(c.rgb); - c.rgb = clamp(c.rgb, vec3(0), vec3(1)); - c.rgb = pow(c.rgb, vec3(0.7f)); - //c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index b9ae7a0226..5a41dc644a 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -51,7 +51,6 @@ void main() // SL-9806 stars poke through // c.a *= sun_fade; - c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); frag_color = c; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 75bf8730df..fa928d993e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -26,9 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -126,8 +126,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_color = vec4(color.rgb, alpha1); } |