diff options
-rw-r--r-- | indra/newview/llvovolume.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 6a53e704c3..5440159eb3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1691,7 +1691,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) // updates needed, set REBUILD_RIGGED accordingly. // Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about. - updateRiggedVolume(); + updateRiggedVolume(false); } LLVolume* volume = mRiggedVolume; @@ -1983,7 +1983,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { - updateRiggedVolume(); + updateRiggedVolume(false); genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } @@ -4786,13 +4786,13 @@ void LLVOVolume::clearRiggedVolume() } } -void LLVOVolume::updateRiggedVolume(bool force_update, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees) +void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. - if ((!force_update) && (!treatAsRigged())) + if ((!force_treat_as_rigged) && (!treatAsRigged())) { clearRiggedVolume(); @@ -5916,7 +5916,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else { drawablep->clearState(LLDrawable::RIGGED); - vobj->updateRiggedVolume(); + vobj->updateRiggedVolume(false); } } } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index f0213848c6..64514c51b0 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -367,7 +367,7 @@ public: // Rigged volume update (for raycasting) // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting - void updateRiggedVolume(bool force_update = false, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true); + void updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true); LLRiggedVolume* getRiggedVolume(); //returns true if volume should be treated as a rigged volume |