diff options
-rw-r--r-- | indra/newview/featuretable.txt | 136 | ||||
-rw-r--r-- | indra/newview/featuretable_linux.txt | 137 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 141 | ||||
-rw-r--r-- | indra/newview/featuretable_xp.txt | 137 | ||||
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 15 |
5 files changed, 441 insertions, 125 deletions
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index e877e15053..4030324ecb 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -97,6 +97,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 @@ -126,13 +129,16 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// Mid Graphics Settings +// Medium Low Graphics Settings // -list Mid +list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 @@ -153,11 +159,74 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// High Graphics Settings (purty) +// Medium Graphics Settings (standard) +// +list Mid +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// Medium High Graphics Settings (deferred enabled) +// +list MidHigh +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 @@ -180,9 +249,43 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Ultra Graphics Settings (deferred + SSAO + shadows) +// +list HighUltra +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 + // // Ultra graphics (REALLY PURTY!) // @@ -227,57 +330,36 @@ RenderDeferredSSAO 1 0 // list Class0 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 1 Hardware // list Class1 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // // Class 2 Hardware // list Class2 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // -// Class 3 Hardware (deferred enabled) +// Class 3 Hardware // list Class3 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 0 // -// Class 4 Hardware (deferred + SSAO) +// Class 4 Hardware // list Class4 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // -// Class 5 Hardware (deferred + SSAO + shadows) +// Class 5 Hardware // list Class5 RenderVBOEnable 1 1 -RenderShadowDetail 1 2 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 - // // VRAM > 512MB diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 5699bd9c8a..6d5284c602 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -94,6 +94,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 @@ -122,13 +125,16 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// Mid Graphics Settings +// Medium Low Graphics Settings // -list Mid +list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 @@ -137,9 +143,9 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 @@ -149,11 +155,74 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// High Graphics Settings (purty) +// Medium Graphics Settings (standard) +// +list Mid +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// Medium High Graphics Settings (deferred enabled) +// +list MidHigh +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 @@ -164,9 +233,39 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Ultra Graphics Settings (deferred + SSAO + shadows) +// +list HighUltra +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -176,6 +275,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 @@ -223,56 +325,37 @@ RenderDeferredSSAO 1 0 // list Class0 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 1 Hardware // list Class1 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // // Class 2 Hardware // list Class2 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // -// Class 3 Hardware (deferred enabled) +// Class 3 Hardware // list Class3 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 0 // -// Class 4 Hardware (deferred + SSAO) +// Class 4 Hardware // list Class4 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // -// Class 5 Hardware (deferred + SSAO + shadows) +// Class 5 Hardware // list Class5 RenderVBOEnable 1 1 -RenderShadowDetail 1 2 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 + // // VRAM > 512MB // diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 3a91f19c58..eb1a4c78a3 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -96,6 +96,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 @@ -124,13 +127,16 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// Mid Graphics Settings +// Medium Low Graphics Settings // -list Mid +list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 @@ -139,9 +145,9 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 @@ -151,11 +157,74 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// High Graphics Settings (purty) +// Medium Graphics Settings (standard) +// +list Mid +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// Medium High Graphics Settings (deferred enabled) +// +list MidHigh +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 @@ -166,9 +235,39 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Ultra Graphics Settings (deferred + SSAO + shadows) +// +list HighUltra +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -178,9 +277,13 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 + // // Ultra graphics (REALLY PURTY!) // @@ -216,65 +319,41 @@ RenderFSAASamples 1 2 // list Unknown RenderVBOEnable 1 0 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 0 Hardware (just old) // list Class0 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 1 Hardware // list Class1 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // // Class 2 Hardware // list Class2 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // -// Class 3 Hardware (deferred enabled) +// Class 3 Hardware // list Class3 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 0 - // -// Class 4 Hardware (deferred + SSAO) +// Class 4 Hardware // list Class4 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // -// Class 5 Hardware (deferred + SSAO + shadows) +// Class 5 Hardware // list Class5 RenderVBOEnable 1 1 -RenderShadowDetail 1 2 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // // No Pixel Shaders available diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ad16e2533b..68e09d010e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -96,6 +96,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 @@ -124,13 +127,16 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// Mid Graphics Settings +// Medium Low Graphics Settings // -list Mid +list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 @@ -139,9 +145,9 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 @@ -151,11 +157,74 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 // -// High Graphics Settings (purty) +// Medium Graphics Settings (standard) +// +list Mid +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// Medium High Graphics Settings (deferred enabled) +// +list MidHigh +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Graphics Settings (deferred + SSAO) // list High RenderAnisotropic 1 1 @@ -166,9 +235,39 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 RenderLocalLights 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 0 +WLSkyDetail 1 48 +RenderFSAASamples 1 2 + +// +// High Ultra Graphics Settings (deferred + SSAO + shadows) +// +list HighUltra +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -178,6 +277,9 @@ RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 +RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 @@ -216,65 +318,42 @@ RenderFSAASamples 1 2 // list Unknown RenderVBOEnable 1 0 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 0 Hardware (just old) // list Class0 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 // // Class 1 Hardware // list Class1 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // // Class 2 Hardware // list Class2 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 - // -// Class 3 Hardware (deferred enabled) +// Class 3 Hardware // list Class3 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 0 // // Class 4 Hardware (deferred + SSAO) // list Class4 RenderVBOEnable 1 1 -RenderShadowDetail 1 0 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // -// Class 5 Hardware (deferred + SSAO + shadows) +// Class 5 Hardware // list Class5 RenderVBOEnable 1 1 -RenderShadowDetail 1 2 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 // // VRAM > 512MB diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 564cb046ce..c1ed209c3b 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -707,34 +707,27 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) { //same as low, but with "Basic Shaders" enabled maskFeatures("Low"); } - maskFeatures("Class0"); break; case 1: - maskFeatures("Mid"); - maskFeatures("Class1"); + maskFeatures("LowMid"); break; case 2: - maskFeatures("High"); - maskFeatures("Class2"); + maskFeatures("Mid"); break; case 3: - maskFeatures("High"); - maskFeatures("Class3"); + maskFeatures("MidHigh"); break; case 4: maskFeatures("High"); - maskFeatures("Class4"); break; case 5: - maskFeatures("High"); - maskFeatures("Class5"); + maskFeatures("HighUltra"); break; case 6: maskFeatures("Ultra"); break; default: maskFeatures("Low"); - maskFeatures("Class0"); break; } |