diff options
4 files changed, 0 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 62acbbf36b..39613c2872 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -315,10 +315,6 @@ void main() if (stc.z > 0.0) { stc /= stc.w; - - //float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5); if (stc.x < 1.0 && stc.y < 1.0 && diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 10b47291e3..b8cb6b6491 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -323,10 +323,6 @@ void main() if (stc.z > 0.0) { stc /= stc.w; - - //float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5); if (stc.x < 1.0 && stc.y < 1.0 && diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index dd99c029e6..7a0641084e 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -338,10 +338,6 @@ void main() if (stc.z > 0.0) { stc /= stc.w; - - //float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5); if (stc.x < 1.0 && stc.y < 1.0 && diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index acf474c489..a61e66e0fa 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -337,10 +337,6 @@ void main() if (stc.z > 0.0) { stc /= stc.w; - - //float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5); if (stc.x < 1.0 && stc.y < 1.0 && |