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-rw-r--r--indra/newview/llviewertexture.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index dee68b2068..389da801df 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -494,10 +494,11 @@ void LLViewerTexture::updateClass()
F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+ F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
// get an estimate of how much video memory we're using
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
- F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget;