diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 77 |
2 files changed, 37 insertions, 48 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index ba917416ce..10a147a039 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -141,10 +141,10 @@ void main() //col.xyz = spec; // TODO: Remove //col.xyz = vec3(1); // TODO: Remove //float weight = 1.0; spec.rgb = (weight * spec.rgb) + ((1 - weight) * vec3(1.0, 1.0, 1.0)); // TODO: Remove - tnorm = vary_normal; // TODO: Remove - spec.r = 1.0; // TODO: Remove - spec.gb = vec2(1.0, 0.0); // TODO: Remove - emissive.rgb = vec3(0); // TODO: Remove + //tnorm = vary_normal; // TODO: Remove + //spec.r = 1.0; // TODO: Remove + //spec.gb = vec2(1.0, 0.0); // TODO: Remove + //emissive.rgb = vec3(0); // TODO: Remove #endif frag_data[0] = max(vec4(col.xyz, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(spec.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index c72bc65cca..1f8b0b97c7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -87,19 +87,9 @@ vec4 _t_texture(sampler2D tex, vec2 uv_unflipped, float sign) return texture(tex, uv); } -vec4 _t_texture_c(sampler2D tex, vec2 uv_unflipped, float sign) -{ - vec4 c = _t_texture(tex, uv_unflipped, sign); - c.xyz = srgb_to_linear(c.xyz); - return c; -} - #define SAMPLE_X 1 << 2 #define SAMPLE_Y 1 << 1 #define SAMPLE_Z 1 << 0 -#define terrain_coord_x terrain_coord[0].zw -#define terrain_coord_y terrain_coord[1].xy -#define terrain_coord_z terrain_coord[0].xy #define TERRAIN_DEBUG 1 // TODO: Remove debug struct TerrainWeight { @@ -137,57 +127,55 @@ struct TerrainSample TerrainSample _t_sample(sampler2D tex, TerrainCoord terrain_coord, TerrainWeight tw) { - vec4 x; - vec4 y; - vec4 z; + TerrainSample ts; + +#define do_sample_x() _t_texture(tex, terrain_coord[0].zw, sign(vary_vertex_normal.x)); +#define do_sample_y() _t_texture(tex, terrain_coord[1].xy, sign(vary_vertex_normal.y)); +#define do_sample_z() _t_texture(tex, terrain_coord[0].xy, sign(vary_vertex_normal.z)); switch (tw.type) { case SAMPLE_X | SAMPLE_Y | SAMPLE_Z: - x = _t_texture(tex, terrain_coord_x, sign(vary_vertex_normal.x)); - y = _t_texture(tex, terrain_coord_y, sign(vary_vertex_normal.y)); - z = _t_texture(tex, terrain_coord_z, sign(vary_vertex_normal.z)); + ts.x = do_sample_x(); + ts.y = do_sample_y(); + ts.z = do_sample_z(); break; case SAMPLE_X | SAMPLE_Y: - x = _t_texture(tex, terrain_coord_x, sign(vary_vertex_normal.x)); - y = _t_texture(tex, terrain_coord_y, sign(vary_vertex_normal.y)); - z = x; + ts.x = do_sample_x(); + ts.y = do_sample_y(); + ts.z = ts.x; break; case SAMPLE_X | SAMPLE_Z: - x = _t_texture(tex, terrain_coord_x, sign(vary_vertex_normal.x)); - z = _t_texture(tex, terrain_coord_z, sign(vary_vertex_normal.z)); - y = x; + ts.x = do_sample_x(); + ts.z = do_sample_z(); + ts.y = ts.x; break; case SAMPLE_Y | SAMPLE_Z: - y = _t_texture(tex, terrain_coord_y, sign(vary_vertex_normal.y)); - z = _t_texture(tex, terrain_coord_z, sign(vary_vertex_normal.z)); - x = y; + ts.y = do_sample_y(); + ts.z = do_sample_z(); + ts.x = ts.y; break; case SAMPLE_X: - x = _t_texture(tex, terrain_coord_x, sign(vary_vertex_normal.x)); - y = x; - z = x; + ts.x = do_sample_x(); + ts.y = ts.x; + ts.z = ts.x; break; case SAMPLE_Y: - y = _t_texture(tex, terrain_coord_y, sign(vary_vertex_normal.y)); - x = y; - z = y; + ts.y = do_sample_y(); + ts.x = ts.y; + ts.z = ts.y; break; case SAMPLE_Z: - z = _t_texture(tex, terrain_coord_z, sign(vary_vertex_normal.z)); - x = z; - y = z; + ts.z = do_sample_z(); + ts.x = ts.z; + ts.y = ts.z; break; default: - x = vec4(0); - y = x; - z = x; + ts.x = vec4(0); + ts.y = ts.x; + ts.z = ts.x; break; } - TerrainSample ts; - ts.x = x; - ts.y = y; - ts.z = z; return ts; } @@ -202,9 +190,9 @@ TerrainSampleNormal _t_sample_n(sampler2D tex, TerrainCoord terrain_coord, Terra { TerrainSample ts = _t_sample(tex, terrain_coord, tw); TerrainSampleNormal tsn; - tsn.x = ts.x.xyz; - tsn.y = ts.y.xyz; - tsn.z = ts.z.xyz; + tsn.x = ts.x.xyz*2.0-1.0; + tsn.y = ts.y.xyz*2.0-1.0; + tsn.z = ts.z.xyz*2.0-1.0; vec3 ns = sign(vary_vertex_normal); // If the sign is negative, rotate normal by 180 degrees tsn.x.xy = (min(0, ns.x) * tsn.x.xy) + (min(0, -ns.x) * -tsn.x.xy); @@ -261,6 +249,7 @@ vec3 terrain_texture_normal(sampler2D tex, TerrainCoord terrain_coord) return ((ts.x * tw.weight.x) + (ts.y * tw.weight.y) + (ts.z * tw.weight.z)) / (tw.weight.x + tw.weight.y + tw.weight.z); } +// Triplanar sampling of colors. Colors are converted to linear space before blending. vec4 terrain_texture_color(sampler2D tex, TerrainCoord terrain_coord) { TerrainWeight tw = _t_weight(terrain_coord); |