diff options
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llfloater360capture.cpp | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 687b13d2c8..eb0bd0de4e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1526,7 +1526,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } LLVOAvatar *attached_av = avatarp->getAttachedAvatar(); - if (attached_av && LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance()) + if (attached_av && (LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance() || !gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { // Animesh attachment of a jellydolled or invisible parent - don't show return; diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp index a0e50a5582..745f154535 100644 --- a/indra/newview/llfloater360capture.cpp +++ b/indra/newview/llfloater360capture.cpp @@ -492,6 +492,7 @@ void LLFloater360Capture::capture360Images() mCaptureBtn->setEnabled(false); mSaveLocalBtn->setEnabled(false); + bool render_attached_lights = LLPipeline::sRenderAttachedLights; // determine whether or not to include avatar in the scene as we capture the 360 panorama if (gSavedSettings.getBOOL("360CaptureHideAvatars")) { @@ -505,6 +506,7 @@ void LLFloater360Capture::capture360Images() // was set to off - I think this is what we need LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_PARTICLES); + LLPipeline::sRenderAttachedLights = FALSE; } // these are the 6 directions we will point the camera - essentially, @@ -654,6 +656,7 @@ void LLFloater360Capture::capture360Images() { LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_PARTICLES); + LLPipeline::sRenderAttachedLights = render_attached_lights; } // record that we missed some shots in the log for later debugging |