diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/terrainV.glsl | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 4 |
3 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index d09c5f9247..4d6f0c67a5 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -71,7 +71,7 @@ void main() /// Potentially better without it for water. pos /= pos.w; - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1), vec4(0)); vertex_color = color; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index df06ad31e6..9316890156 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -48,6 +48,10 @@ #include "llviewershadermgr.h" #include "llwaterparammanager.h" +#if LL_WINDOWS +#pragma optimize("", off) +#endif + const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index c131cb886f..54ec238fde 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -54,6 +54,10 @@ #undef min #undef max +#if LL_WINDOWS +#pragma optimize("", off) +#endif + static const S32 NUM_TILES_X = 8; static const S32 NUM_TILES_Y = 4; static const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y; |