diff options
-rw-r--r-- | indra/newview/featuretable_linux.txt | 4 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 4 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 7 |
3 files changed, 7 insertions, 8 deletions
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 4a99280b06..efe29005f2 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -143,7 +143,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 1 +RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -170,7 +170,7 @@ WLSkyDetail 1 128 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderUseFBO 1 1 +RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 67cace7268..f030c9f8e5 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -140,7 +140,7 @@ RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 1 +RenderUseFBO 1 0 // // Ultra graphics (REALLY PURTY!) @@ -166,7 +166,7 @@ RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 +RenderUseFBO 1 0 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b467df1308..e6c6c74fce 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -533,7 +533,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + //never use more than 4 samples for render targets + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -554,8 +555,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - // always set viewport to desired size, since allocate resets the viewport - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -598,7 +597,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) } - if (gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) |