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-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp71
-rw-r--r--indra/newview/linux_tools/client-readme.txt2
-rwxr-xr-xindra/newview/linux_tools/wrapper.sh8
3 files changed, 74 insertions, 7 deletions
diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
index ec66d590b7..1dd9b830a6 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.cpp
+++ b/indra/llaudio/llaudioengine_fmodstudio.cpp
@@ -114,6 +114,76 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
+#if LL_LINUX
+ bool audio_ok = false;
+
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_ALSA");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
+ return false;
+ }
+
+ // We're interested in logging which output method we
+ // ended up with, for QA purposes.
+ FMOD_OUTPUTTYPE output_type;
+ mSystem->getOutput(&output_type);
+ switch (output_type)
+ {
+ case FMOD_OUTPUTTYPE_NOSOUND:
+ LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_PULSEAUDIO:
+ LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_ALSA:
+ LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
+ default:
+ LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
+ };
+#else // LL_LINUX
+
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
@@ -124,6 +194,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
// we can retry with other settings
return false;
}
+#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
diff --git a/indra/newview/linux_tools/client-readme.txt b/indra/newview/linux_tools/client-readme.txt
index aaa8a6b6d7..cb8d1af535 100644
--- a/indra/newview/linux_tools/client-readme.txt
+++ b/indra/newview/linux_tools/client-readme.txt
@@ -188,7 +188,7 @@ configuration options for advanced troubleshooters.
* AUDIO - Edit the 'secondlife' script and you will see these audio
options: LL_BAD_OPENAL_DRIVER, LL_BAD_FMODSTUDIO_DRIVER.
- Second Life tries to use OpenAL, FMODSTUDIO
+ Second Life tries to use OpenAL, FMODSTUDIO (PULSEAUDIO, ALSA)
audio drivers in this order; you may uncomment the corresponding LL_BAD_*
option to skip an audio driver which you believe may be causing you trouble.
diff --git a/indra/newview/linux_tools/wrapper.sh b/indra/newview/linux_tools/wrapper.sh
index e04090297c..eb3ead433b 100755
--- a/indra/newview/linux_tools/wrapper.sh
+++ b/indra/newview/linux_tools/wrapper.sh
@@ -6,17 +6,13 @@
## - Avoids using any FMOD STUDIO audio driver.
#export LL_BAD_FMODSTUDIO_DRIVER=x
-## - Avoids using any FMOD Ex audio driver.
-#export LL_BAD_FMODEX_DRIVER=x
## - Avoids using any OpenAL audio driver.
#export LL_BAD_OPENAL_DRIVER=x
-## - Avoids using the FMOD Ex PulseAudio audio driver.
+## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver.
#export LL_BAD_FMOD_PULSEAUDIO=x
-## - Avoids using the FMOD or FMOD Ex ALSA audio driver.
+## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver.
#export LL_BAD_FMOD_ALSA=x
-## - Avoids using the FMOD or FMOD Ex OSS audio driver.
-#export LL_BAD_FMOD_OSS=x
## - Avoids the optional OpenGL extensions which have proven most problematic
## on some hardware. Disabling this option may cause BETTER PERFORMANCE but