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-rw-r--r--autobuild.xml42
-rw-r--r--indra/cmake/GLM.cmake7
-rw-r--r--indra/llcommon/llapp.cpp6
-rw-r--r--indra/llcommon/llassettype.cpp2
-rw-r--r--indra/llcommon/llassettype.h4
-rw-r--r--indra/llcommon/llcommon.cpp2
-rw-r--r--indra/llcommon/llcoros.cpp27
-rw-r--r--indra/llcommon/llcoros.h22
-rw-r--r--indra/llcommon/llerror.cpp12
-rw-r--r--indra/llcommon/llevents.cpp36
-rw-r--r--indra/llcommon/llevents.h3
-rw-r--r--indra/llcommon/llfixedbuffer.h3
-rw-r--r--indra/llcommon/llmutex.cpp16
-rw-r--r--indra/llcommon/llprofiler.h2
-rw-r--r--indra/llcommon/llrefcount.h7
-rw-r--r--indra/llcommon/llthread.cpp24
-rw-r--r--indra/llcommon/lluuid.h4
-rw-r--r--indra/llcommon/tests/threadsafeschedule_test.cpp6
-rw-r--r--indra/llfilesystem/lldiskcache.cpp2
-rw-r--r--indra/llimage/llimage.cpp56
-rw-r--r--indra/llimage/llimage.h3
-rw-r--r--indra/llinventory/llinventorytype.cpp7
-rw-r--r--indra/llinventory/llinventorytype.h4
-rw-r--r--indra/llinventory/llpermissions.h32
-rw-r--r--indra/llmath/llmatrix4a.h28
-rw-r--r--indra/llmath/llvector4a.h43
-rw-r--r--indra/llmath/llvolume.h6
-rw-r--r--indra/llmath/llvolumeoctree.cpp6
-rw-r--r--indra/llmath/llvolumeoctree.h6
-rw-r--r--indra/llmessage/llavatarnamecache.cpp32
-rw-r--r--indra/llplugin/llpluginprocessparent.cpp17
-rw-r--r--indra/llplugin/llpluginprocessparent.h2
-rw-r--r--indra/llprimitive/CMakeLists.txt1
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp15
-rw-r--r--indra/llprimitive/llgltfmaterial.h17
-rw-r--r--indra/llprimitive/tests/llgltfmaterial_test.cpp90
-rw-r--r--indra/llrender/llgl.cpp5
-rw-r--r--indra/llrender/llgl.h16
-rw-r--r--indra/llrender/llglslshader.cpp96
-rw-r--r--indra/llrender/llglslshader.h38
-rw-r--r--indra/llrender/llgltexture.cpp4
-rw-r--r--indra/llrender/llrender.cpp8
-rw-r--r--indra/llrender/llshadermgr.cpp11
-rw-r--r--indra/llrender/llshadermgr.h8
-rw-r--r--indra/llrender/llvertexbuffer.cpp206
-rw-r--r--indra/llrender/llvertexbuffer.h3
-rw-r--r--indra/llui/llconsole.cpp2
-rw-r--r--indra/llui/llui.h5
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/app_settings/settings.xml244
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl102
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl131
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl300
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl171
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl1
-rw-r--r--indra/newview/gltf/README.md156
-rw-r--r--indra/newview/gltf/accessor.cpp274
-rw-r--r--indra/newview/gltf/accessor.h81
-rw-r--r--indra/newview/gltf/animation.cpp280
-rw-r--r--indra/newview/gltf/animation.h71
-rw-r--r--indra/newview/gltf/asset.cpp1055
-rw-r--r--indra/newview/gltf/asset.h269
-rw-r--r--indra/newview/gltf/buffer_util.h782
-rw-r--r--indra/newview/gltf/common.h83
-rw-r--r--indra/newview/gltf/primitive.cpp480
-rw-r--r--indra/newview/gltf/primitive.h39
-rw-r--r--indra/newview/gltfscenemanager.cpp704
-rw-r--r--indra/newview/gltfscenemanager.h35
-rw-r--r--indra/newview/llappviewer.cpp5
-rw-r--r--indra/newview/llappviewer.h3
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.cpp2
-rw-r--r--indra/newview/lldrawpoolalpha.cpp25
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp5
-rw-r--r--indra/newview/lldrawpoolsimple.cpp57
-rw-r--r--indra/newview/lldrawpoolterrain.cpp56
-rw-r--r--indra/newview/lldynamictexture.cpp4
-rw-r--r--indra/newview/llenvironment.cpp16
-rw-r--r--indra/newview/llface.cpp15
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp1
-rw-r--r--indra/newview/llfilepicker.cpp8
-rw-r--r--indra/newview/llfloaterregioninfo.cpp146
-rw-r--r--indra/newview/llfloaterregioninfo.h89
-rw-r--r--indra/newview/llglsandbox.cpp2
-rw-r--r--indra/newview/llheroprobemanager.cpp12
-rw-r--r--indra/newview/llimprocessing.cpp40
-rw-r--r--indra/newview/llinventorymodel.cpp8
-rw-r--r--indra/newview/lllocalbitmaps.cpp19
-rw-r--r--indra/newview/lllocalbitmaps.h1
-rw-r--r--indra/newview/lllocalgltfmaterials.cpp6
-rw-r--r--indra/newview/llmaniptranslate.cpp5
-rw-r--r--indra/newview/llpanelvolume.cpp3
-rw-r--r--indra/newview/llpbrterrainfeatures.cpp198
-rw-r--r--indra/newview/llpbrterrainfeatures.h48
-rw-r--r--indra/newview/llreflectionmapmanager.cpp2
-rw-r--r--indra/newview/llsidepaneltaskinfo.cpp1
-rw-r--r--indra/newview/llskinningutil.cpp6
-rw-r--r--indra/newview/llskinningutil.h1
-rw-r--r--indra/newview/llstartup.cpp14
-rw-r--r--indra/newview/lltexturectrl.cpp15
-rw-r--r--indra/newview/lltinygltfhelper.cpp45
-rw-r--r--indra/newview/lltinygltfhelper.h1
-rw-r--r--indra/newview/llviewerassettype.cpp2
-rw-r--r--indra/newview/llviewerassetupload.cpp8
-rw-r--r--indra/newview/llviewercontrol.cpp45
-rw-r--r--indra/newview/llviewermedia.cpp12
-rw-r--r--indra/newview/llviewermedia.h4
-rw-r--r--indra/newview/llviewermenu.cpp84
-rw-r--r--indra/newview/llviewermessage.cpp186
-rw-r--r--indra/newview/llviewerobject.cpp56
-rw-r--r--indra/newview/llviewerobject.h17
-rwxr-xr-xindra/newview/llviewerregion.cpp40
-rw-r--r--indra/newview/llviewershadermgr.cpp325
-rw-r--r--indra/newview/llviewershadermgr.h3
-rw-r--r--indra/newview/llviewertexture.cpp12
-rw-r--r--indra/newview/llviewertexture.h10
-rw-r--r--indra/newview/llviewertexturelist.cpp153
-rw-r--r--indra/newview/llviewertexturelist.h3
-rw-r--r--indra/newview/llvlcomposition.cpp87
-rw-r--r--indra/newview/llvlcomposition.h21
-rw-r--r--indra/newview/llvocache.cpp17
-rw-r--r--indra/newview/llvoicevivox.cpp48
-rw-r--r--indra/newview/llvovolume.cpp16
-rw-r--r--indra/newview/pipeline.cpp13
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml70
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml57
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml263
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml307
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml365
-rwxr-xr-xscripts/messages/message_template.msg.sha12
138 files changed, 7690 insertions, 1797 deletions
diff --git a/autobuild.xml b/autobuild.xml
index 28a22dc1d6..e9fdd695f0 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -743,6 +743,48 @@
<key>description</key>
<string>glh - is a platform-indepenedent C++ OpenGL helper library</string>
</map>
+ <key>glm</key>
+ <map>
+ <key>canonical_repo</key>
+ <string>https://github.com/secondlife/3p-glm</string>
+ <key>copyright</key>
+ <string>Copyright (c) 2005 - G-Truc Creation</string>
+ <key>description</key>
+ <string>OpenGL Mathematics</string>
+ <key>license</key>
+ <string>MIT</string>
+ <key>license_file</key>
+ <string>LICENSES/glm_license.txt</string>
+ <key>name</key>
+ <string>glm</string>
+ <key>platforms</key>
+ <map>
+ <key>common</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>353ae3a560143732503a8e14499ae12db1e66056</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://github.com/secondlife/3p-glm/releases/download/v1.0.1-r1/glm-v1.0.1-common-9066386153.tar.zst</string>
+ </map>
+ <key>name</key>
+ <string>common</string>
+ </map>
+ </map>
+ <key>source_type</key>
+ <string>git</string>
+ <key>vcs_branch</key>
+ <string>refs/tags/v1.0.1-r1</string>
+ <key>vcs_revision</key>
+ <string>399cd5ba57a9267a560ce07e50a0f8c5fe3dc66f</string>
+ <key>vcs_url</key>
+ <string>git://github.com/secondlife/3p-glm.git</string>
+ <key>version</key>
+ <string>v1.0.1</string>
+ </map>
<key>gstreamer</key>
<map>
<key>platforms</key>
diff --git a/indra/cmake/GLM.cmake b/indra/cmake/GLM.cmake
new file mode 100644
index 0000000000..84b155f6c5
--- /dev/null
+++ b/indra/cmake/GLM.cmake
@@ -0,0 +1,7 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+add_library( ll::glm INTERFACE IMPORTED )
+
+use_system_binary( glm )
+use_prebuilt_binary(glm)
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index 99ca0f740a..b85bd2573b 100644
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -586,9 +586,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
switch (signum)
{
case SIGCHLD:
+ case SIGHUP:
if (LLApp::sLogInSignal)
{
- LL_INFOS() << "Signal handler - Got SIGCHLD from " << info->si_pid << LL_ENDL;
+ LL_INFOS() << "Signal handler - Got SIGCHLD or SIGHUP from " << info->si_pid << LL_ENDL;
}
return;
@@ -603,11 +604,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
raise(signum);
return;
case SIGINT:
- case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
- LL_WARNS() << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << LL_ENDL;
+ LL_WARNS() << "Signal handler - Got SIGINT, or TERM, exiting gracefully" << LL_ENDL;
}
// Graceful exit
// Just set our state to quitting, not error
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index fe8510468a..c09cf7abd2 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -97,6 +97,8 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
+ addEntry(LLAssetType::AT_GLTF, new AssetEntry("GLTF", "gltf", "GLTF", true, true, true));
+ addEntry(LLAssetType::AT_GLTF_BIN, new AssetEntry("GLTF_BIN", "glbin", "GLTF binary", true, true, true));
addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 1989155550..547c3f4329 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -128,8 +128,10 @@ public:
AT_SETTINGS = 56, // Collection of settings
AT_MATERIAL = 57, // Render Material
+ AT_GLTF = 58, // gltf json document
+ AT_GLTF_BIN = 59, // gltf binary data
- AT_COUNT = 58,
+ AT_COUNT = 60,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp
index d22f26ff62..f1f3958fe0 100644
--- a/indra/llcommon/llcommon.cpp
+++ b/indra/llcommon/llcommon.cpp
@@ -128,7 +128,6 @@ void LLCommon::initClass()
sAprInitialized = true;
}
LLTimer::initClass();
- LLThreadSafeRefCount::initThreadSafeRefCount();
assert_main_thread(); // Make sure we record the main thread
if (!sMasterThreadRecorder)
{
@@ -143,7 +142,6 @@ void LLCommon::cleanupClass()
delete sMasterThreadRecorder;
sMasterThreadRecorder = NULL;
LLTrace::set_master_thread_recorder(NULL);
- LLThreadSafeRefCount::cleanupThreadSafeRefCount();
SUBSYSTEM_CLEANUP_DBG(LLTimer);
if (sAprInitialized)
{
diff --git a/indra/llcommon/llcoros.cpp b/indra/llcommon/llcoros.cpp
index aa8eca7d90..23b30bcc57 100644
--- a/indra/llcommon/llcoros.cpp
+++ b/indra/llcommon/llcoros.cpp
@@ -3,25 +3,25 @@
* @author Nat Goodspeed
* @date 2009-06-03
* @brief Implementation for llcoros.
- *
+ *
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -61,6 +61,23 @@
#include <excpt.h>
#endif
+// static
+bool LLCoros::on_main_coro()
+{
+ if (!LLCoros::instanceExists() || LLCoros::getName().empty())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+// static
+bool LLCoros::on_main_thread_main_coro()
+{
+ return on_main_coro() && on_main_thread();
+}
+
// static
LLCoros::CoroData& LLCoros::get_CoroData(const std::string& caller)
{
diff --git a/indra/llcommon/llcoros.h b/indra/llcommon/llcoros.h
index 71c1c1c443..00650a2454 100644
--- a/indra/llcommon/llcoros.h
+++ b/indra/llcommon/llcoros.h
@@ -3,25 +3,25 @@
* @author Nat Goodspeed
* @date 2009-06-02
* @brief Manage running boost::coroutine instances
- *
+ *
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -94,6 +94,16 @@ class LL_COMMON_API LLCoros: public LLSingleton<LLCoros>
void cleanupSingleton() override;
public:
+ // For debugging, return true if on the main coroutine for the current thread
+ // Code that should not be executed from a coroutine should be protected by
+ // llassert(LLCoros::on_main_coro())
+ static bool on_main_coro();
+
+ // For debugging, return true if on the main thread and not in a coroutine
+ // Non-thread-safe code in the main loop should be protected by
+ // llassert(LLCoros::on_main_thread_main_coro())
+ static bool on_main_thread_main_coro();
+
/// The viewer's use of the term "coroutine" became deeply embedded before
/// the industry term "fiber" emerged to distinguish userland threads from
/// simpler, more transient kinds of coroutines. Semantically they've
@@ -158,7 +168,7 @@ public:
* LLCoros::launch()).
*/
static std::string getName();
-
+
/**
* rethrow() is called by the thread's main fiber to propagate an
* exception from any coroutine into the main fiber, where it can engage
diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp
index 94aee26df6..a45bc32028 100644
--- a/indra/llcommon/llerror.cpp
+++ b/indra/llcommon/llerror.cpp
@@ -506,7 +506,7 @@ namespace
LLError::TimeFunction mTimeFunction;
Recorders mRecorders;
- LLMutex mRecorderMutex;
+ LLCoros::Mutex mRecorderMutex;
int mShouldLogCallCounter;
@@ -1044,7 +1044,7 @@ namespace LLError
return;
}
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
s->mRecorders.push_back(recorder);
}
@@ -1055,7 +1055,7 @@ namespace LLError
return;
}
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
s->mRecorders.erase(std::remove(s->mRecorders.begin(), s->mRecorders.end(), recorder),
s->mRecorders.end());
}
@@ -1104,7 +1104,7 @@ namespace LLError
std::shared_ptr<RECORDER> findRecorder()
{
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
return findRecorderPos<RECORDER>(s).first;
}
@@ -1115,7 +1115,7 @@ namespace LLError
bool removeRecorder()
{
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
auto found = findRecorderPos<RECORDER>(s);
if (found.first)
{
@@ -1221,7 +1221,7 @@ namespace
std::string escaped_message;
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
for (LLError::RecorderPtr& r : s->mRecorders)
{
if (!r->enabled())
diff --git a/indra/llcommon/llevents.cpp b/indra/llcommon/llevents.cpp
index 5b4e69659d..8006f9d059 100644
--- a/indra/llcommon/llevents.cpp
+++ b/indra/llcommon/llevents.cpp
@@ -3,25 +3,25 @@
* @author Nat Goodspeed
* @date 2008-09-12
* @brief Implementation for llevents.
- *
+ *
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -382,7 +382,7 @@ std::string LLEventPump::inventName(const std::string& pfx)
void LLEventPump::clear()
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
// Destroy the original LLStandardSignal instance, replacing it with a
// whole new one.
mSignal = std::make_shared<LLStandardSignal>();
@@ -394,7 +394,7 @@ void LLEventPump::reset()
{
// Resetting mSignal is supposed to disconnect everything on its own
// But due to crash on 'reset' added explicit cleanup to get more data
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::const_iterator iter = mConnections.begin();
ConnectionMap::const_iterator end = mConnections.end();
while (iter!=end)
@@ -419,12 +419,12 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
return LLBoundListener();
}
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
float nodePosition = 1.0;
- // if the supplied name is empty we are not interested in the ordering mechanism
- // and can bypass attempting to find the optimal location to insert the new
+ // if the supplied name is empty we are not interested in the ordering mechanism
+ // and can bypass attempting to find the optimal location to insert the new
// listener. We'll just tack it on to the end.
if (!name.empty()) // should be the same as testing against ANONYMOUS
{
@@ -569,12 +569,12 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
// Now that newNode has a value that places it appropriately in mSignal,
// connect it.
LLBoundListener bound = mSignal->connect(nodePosition, listener);
-
+
if (!name.empty())
{ // note that we are not tracking anonymous listeners here either.
- // This means that it is the caller's responsibility to either assign
- // to a TempBoundListerer (scoped_connection) or manually disconnect
- // when done.
+ // This means that it is the caller's responsibility to either assign
+ // to a TempBoundListerer (scoped_connection) or manually disconnect
+ // when done.
mConnections[name] = bound;
}
return bound;
@@ -582,7 +582,7 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
LLBoundListener LLEventPump::getListener(const std::string& name)
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::const_iterator found = mConnections.find(name);
if (found != mConnections.end())
{
@@ -594,7 +594,7 @@ LLBoundListener LLEventPump::getListener(const std::string& name)
void LLEventPump::stopListening(const std::string& name)
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::iterator found = mConnections.find(name);
if (found != mConnections.end())
{
@@ -641,9 +641,9 @@ bool LLEventMailDrop::post(const LLSD& event)
{
// forward the call to our base class
bool posted = LLEventStream::post(event);
-
+
if (!posted)
- { // if the event was not handled we will save it for later so that it can
+ { // if the event was not handled we will save it for later so that it can
// be posted to any future listeners when they attach.
mEventHistory.push_back(event);
}
diff --git a/indra/llcommon/llevents.h b/indra/llcommon/llevents.h
index 9a0a6863f0..f97fca0a32 100644
--- a/indra/llcommon/llevents.h
+++ b/indra/llcommon/llevents.h
@@ -61,6 +61,7 @@
#include "llstl.h"
#include "llexception.h"
#include "llhandle.h"
+#include "llcoros.h"
/*==========================================================================*|
// override this to allow binding free functions with more parameters
@@ -601,7 +602,7 @@ private:
LLHandle<LLEventPumps> mRegistry;
std::string mName;
- LLMutex mConnectionListMutex;
+ LLCoros::Mutex mConnectionListMutex;
protected:
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
diff --git a/indra/llcommon/llfixedbuffer.h b/indra/llcommon/llfixedbuffer.h
index eca0792d35..1234d2014f 100644
--- a/indra/llcommon/llfixedbuffer.h
+++ b/indra/llcommon/llfixedbuffer.h
@@ -33,6 +33,7 @@
#include "llstring.h"
#include "llthread.h"
#include "llerrorcontrol.h"
+#include "llcoros.h"
// fixed buffer implementation
class LL_COMMON_API LLFixedBuffer : public LLLineBuffer
@@ -58,7 +59,7 @@ protected:
void addWLine(const LLWString& line);
protected:
- LLMutex mMutex ;
+ LLCoros::Mutex mMutex ;
};
#endif //LL_FIXED_BUFFER_H
diff --git a/indra/llcommon/llmutex.cpp b/indra/llcommon/llmutex.cpp
index 7bdc391459..40c651d9c1 100644
--- a/indra/llcommon/llmutex.cpp
+++ b/indra/llcommon/llmutex.cpp
@@ -28,6 +28,7 @@
#include "llmutex.h"
#include "llthread.h"
#include "lltimer.h"
+#include "llcoros.h"
//---------------------------------------------------------------------
@@ -45,7 +46,17 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+
+ // LLMutex is not coroutine aware and should not be used from a coroutine
+ // If your code is running in a coroutine, you should use LLCoros::Mutex instead
+ // NOTE: If the stack trace you're staring at contains non-thread-safe code,
+ // you should use LLAppViewer::instance().postToMainThread() to shuttle execution
+ // back to the main loop.
+ // NOTE: If you got here from seeing this assert in your log and you're not seeing
+ // a stack trace that points here, put a breakpoint in on_main_coro and try again.
+ llassert(LLCoros::on_main_coro());
+
if(isSelfLocked())
{ //redundant lock
mCount++;
@@ -67,7 +78,8 @@ void LLMutex::lock()
void LLMutex::unlock()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+
if (mCount > 0)
{ //not the root unlock
mCount--;
diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h
index af5e5777bf..722d9afca2 100644
--- a/indra/llcommon/llprofiler.h
+++ b/indra/llcommon/llprofiler.h
@@ -162,7 +162,7 @@ extern thread_local bool gProfilerEnabled;
#define LL_LABEL_OBJECT_GL(type, name, length, label)
-#if LL_PROFILER_CONFIGURATION > 1
+#if !LL_DARWIN && LL_PROFILER_CONFIGURATION > 1
#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#else
diff --git a/indra/llcommon/llrefcount.h b/indra/llcommon/llrefcount.h
index 33c9e956b1..3a253d8fa6 100644
--- a/indra/llcommon/llrefcount.h
+++ b/indra/llcommon/llrefcount.h
@@ -89,13 +89,6 @@ private:
class LL_COMMON_API LLThreadSafeRefCount
{
-public:
- static void initThreadSafeRefCount(); // creates sMutex
- static void cleanupThreadSafeRefCount(); // destroys sMutex
-
-private:
- static LLMutex* sMutex;
-
protected:
virtual ~LLThreadSafeRefCount(); // use unref()
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index cf1b51e0aa..faaaefd561 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -421,30 +421,6 @@ void LLThread::unlockData()
//============================================================================
-//----------------------------------------------------------------------------
-
-//static
-LLMutex* LLThreadSafeRefCount::sMutex = 0;
-
-//static
-void LLThreadSafeRefCount::initThreadSafeRefCount()
-{
- if (!sMutex)
- {
- sMutex = new LLMutex();
- }
-}
-
-//static
-void LLThreadSafeRefCount::cleanupThreadSafeRefCount()
-{
- delete sMutex;
- sMutex = NULL;
-}
-
-
-//----------------------------------------------------------------------------
-
LLThreadSafeRefCount::LLThreadSafeRefCount() :
mRef(0)
{
diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h
index b382d6b3f9..bd4edc7993 100644
--- a/indra/llcommon/lluuid.h
+++ b/indra/llcommon/lluuid.h
@@ -37,8 +37,8 @@ class LLMutex;
const S32 UUID_BYTES = 16;
const S32 UUID_WORDS = 4;
-const S32 UUID_STR_LENGTH = 37; // actually wrong, should be 36 and use size below
-const S32 UUID_STR_SIZE = 37;
+const S32 UUID_STR_LENGTH = 37; // number of bytes needed to store a UUID as a string
+const S32 UUID_STR_SIZE = 36; // .size() of a UUID in a std::string
const S32 UUID_BASE85_LENGTH = 21; // including the trailing NULL.
struct uuid_time_t {
diff --git a/indra/llcommon/tests/threadsafeschedule_test.cpp b/indra/llcommon/tests/threadsafeschedule_test.cpp
index f2f17dd2e6..5e5d6e1259 100644
--- a/indra/llcommon/tests/threadsafeschedule_test.cpp
+++ b/indra/llcommon/tests/threadsafeschedule_test.cpp
@@ -47,11 +47,11 @@ namespace tut
// the timestamp for each one -- but since we're passing explicit
// timestamps, make the queue reorder them.
auto now{ Queue::Clock::now() };
- queue.push(Queue::TimeTuple(now + 200ms, "ghi"));
+ queue.push(Queue::TimeTuple(now + 200ms, "ghi"s));
// Given the various push() overloads, you have to match the type
// exactly: conversions are ambiguous.
- queue.push("abc"s);
- queue.push(now + 100ms, "def");
+ queue.push(now, "abc"s);
+ queue.push(now + 100ms, "def"s);
queue.close();
auto entry = queue.pop();
ensure_equals("failed to pop first", std::get<0>(entry), "abc"s);
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp
index 54e49ebcb8..da2e960ed3 100644
--- a/indra/llfilesystem/lldiskcache.cpp
+++ b/indra/llfilesystem/lldiskcache.cpp
@@ -222,6 +222,8 @@ const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at)
{ LLAssetType::AT_MESH, "MESH" },
{ LLAssetType::AT_SETTINGS, "SETTINGS" },
{ LLAssetType::AT_MATERIAL, "MATERIAL" },
+ { LLAssetType::AT_GLTF, "GLTF" },
+ { LLAssetType::AT_GLTF_BIN, "GLTF_BIN" },
{ LLAssetType::AT_UNKNOWN, "UNKNOWN" }
};
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp
index c26076034a..ca8a4199e8 100644
--- a/indra/llimage/llimage.cpp
+++ b/indra/llimage/llimage.cpp
@@ -2231,6 +2231,61 @@ LLImageFormatted* LLImageFormatted::createFromType(S8 codec)
}
// static
+S8 LLImageFormatted::getCodecFromMimeType(std::string_view mimetype)
+{
+ if (mimetype == "image/bmp")
+ {
+ return IMG_CODEC_BMP;
+ }
+ else if (mimetype == "image/tga")
+ {
+ return IMG_CODEC_TGA;
+ }
+ else if (mimetype == "image/jpeg")
+ {
+ return IMG_CODEC_JPEG;
+ }
+ else if (mimetype == "image/png")
+ {
+ return IMG_CODEC_PNG;
+ }
+ else if (mimetype == "image/j2c")
+ {
+ return IMG_CODEC_J2C;
+ }
+ else if (mimetype == "image/dxt")
+ {
+ return IMG_CODEC_DXT;
+ }
+ return IMG_CODEC_INVALID;
+}
+
+// static
+LLImageFormatted* LLImageFormatted::createFromMimeType(std::string_view mimetype)
+{
+ S8 codec = getCodecFromMimeType(mimetype);
+ return createFromType(codec);
+}
+
+// static
+LLImageFormatted* LLImageFormatted::loadFromMemory(const U8* data_in, U32 size, std::string_view mimetype)
+{
+ LLImageFormatted* image = createFromMimeType(mimetype);
+ if (image)
+ {
+ U8* data = image->allocateData(size);
+ memcpy(data, data_in, size);
+
+ if (!image->updateData())
+ {
+ delete image;
+ image = NULL;
+ }
+ }
+ return image;
+}
+
+// static
LLImageFormatted* LLImageFormatted::createFromExtension(const std::string& instring)
{
std::string exten;
@@ -2410,6 +2465,7 @@ void LLImageFormatted::appendData(U8 *data, S32 size)
//----------------------------------------------------------------------------
+
bool LLImageFormatted::load(const std::string &filename, int load_size)
{
resetLastError();
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 7f759f7679..42eecbb97c 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -322,7 +322,10 @@ class LLImageFormatted : public LLImageBase
{
public:
static LLImageFormatted* createFromType(S8 codec);
+ static LLImageFormatted* loadFromMemory(const U8* data, U32 size, std::string_view mimetype);
static LLImageFormatted* createFromExtension(const std::string& instring);
+ static LLImageFormatted* createFromMimeType(std::string_view mimetype);
+ static S8 getCodecFromMimeType(std::string_view mimetype);
protected:
/*virtual*/ ~LLImageFormatted();
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 303dd8b711..3dd1a5638d 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -83,6 +83,8 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
+ addEntry(LLInventoryType::IT_GLTF, new InventoryEntry("gltf", "gltf", 1, LLAssetType::AT_GLTF));
+ addEntry(LLInventoryType::IT_GLTF_BIN, new InventoryEntry("glbin", "glbin", 1, LLAssetType::AT_GLTF_BIN));
addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET));
addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON));
addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS));
@@ -153,9 +155,12 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // 52 AT_RESERVED_3
LLInventoryType::IT_NONE, // 53 AT_RESERVED_4
LLInventoryType::IT_NONE, // 54 AT_RESERVED_5
+ LLInventoryType::IT_NONE, // 55 AT_RESERVED_6
- LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS <- why doesnt this match the value in llassettype.h? -brad
+ LLInventoryType::IT_SETTINGS, // 56 AT_SETTINGS
LLInventoryType::IT_MATERIAL, // 57 AT_MATERIAL
+ LLInventoryType::IT_GLTF, // 58 AT_GLTF
+ LLInventoryType::IT_GLTF_BIN, // 59 AT_GLTF_BIN
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index fd80a0be04..c90f8aa107 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -66,7 +66,9 @@ public:
IT_PERSON = 24,
IT_SETTINGS = 25,
IT_MATERIAL = 26,
- IT_COUNT = 27,
+ IT_GLTF = 27,
+ IT_GLTF_BIN = 28,
+ IT_COUNT = 29,
IT_UNKNOWN = 255,
IT_NONE = -1
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index dfe527f314..a68abcfa34 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -270,6 +270,7 @@ public:
inline bool allowModifyBy(const LLUUID &agent_id) const;
inline bool allowCopyBy(const LLUUID& agent_id) const;
inline bool allowMoveBy(const LLUUID& agent_id) const;
+
inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const;
inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
@@ -278,27 +279,11 @@ public:
// current owner is allowed to transfer to the specified agent id.
inline bool allowTransferTo(const LLUUID &agent_id) const;
- //
- // DEPRECATED.
- //
- // These return true if the given agent can perform the function.
- // They also return true if the object isn't owned, or the
- // requesting agent is a system agent. See llpermissionsflags.h
- // for bits.
- //bool allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- //bool allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- // saves last owner and sets current owner
- //bool setOwner(const LLUUID& agent, const LLUUID& owner);
- // This method saves the last owner, sets the current owner to the
- // one provided, and sets the base mask as indicated.
- //bool setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
-
- // Attempt to set or clear the given bitmask. Returns true if you
- // are allowed to modify the permissions. If you attempt to turn
- // on bits not allowed by the base bits, the function will return
- // true, but those bits will not be set.
- //bool setGroupBits( const LLUUID& agent, bool set, PermissionMask bits);
- //bool setEveryoneBits(const LLUUID& agent, bool set, PermissionMask bits);
+ // Returns true if the object can exported by the given agent
+ // (e.g. saved as a local .gltf file)
+ // The current test should return true if the agent is the owner
+ // AND the creator of the object.
+ inline bool allowExportBy(const LLUUID& agent_id) const;
//
// MISC METHODS and OPERATORS
@@ -353,6 +338,11 @@ bool LLPermissions::allowMoveBy(const LLUUID& agent) const
return allowOperationBy(PERM_MOVE, agent, LLUUID::null);
}
+bool LLPermissions::allowExportBy(const LLUUID& agent) const
+{
+ return agent == mOwner && agent == mCreator;
+}
+
bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
{
if (mIsGroupOwned)
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
index cf4e522467..3b423f783a 100644
--- a/indra/llmath/llmatrix4a.h
+++ b/indra/llmath/llmatrix4a.h
@@ -46,6 +46,34 @@ public:
loadu(val);
}
+ explicit LLMatrix4a(const F32* val)
+ {
+ loadu(val);
+ }
+
+ static const LLMatrix4a& identity()
+ {
+ static const F32 v[] =
+ { 1.f, 0.f, 0.f, 0.f,
+ 0.f, 1.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f
+ };
+ static LLMatrix4a identity_mat(v);
+
+ return identity_mat;
+ }
+
+ bool operator==(const LLMatrix4a& rhs) const
+ {
+ return mMatrix[0] == rhs.mMatrix[0] && mMatrix[1] == rhs.mMatrix[1] && mMatrix[2] == rhs.mMatrix[2] && mMatrix[3] == rhs.mMatrix[3];
+ }
+
+ bool operator!=(const LLMatrix4a& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
inline F32* getF32ptr()
{
return (F32*) &mMatrix;
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index ea80b33e2d..8ef560dadf 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -117,6 +117,49 @@ public:
mQ = q;
}
+ bool operator==(const LLVector4a& rhs) const
+ {
+ return equals4(rhs);
+ }
+
+ bool operator!=(const LLVector4a& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
+ const LLVector4a& operator+=(const LLVector4a& rhs)
+ {
+ add(rhs);
+ return *this;
+ }
+
+ const LLVector4a& operator-=(const LLVector4a& rhs)
+ {
+ sub(rhs);
+ return *this;
+ }
+
+ LLVector4a operator+(const LLVector4a& rhs) const
+ {
+ LLVector4a result = *this;
+ result.add(rhs);
+ return result;
+ }
+
+ LLVector4a operator-(const LLVector4a& rhs) const
+ {
+ LLVector4a result = *this;
+ result.sub(rhs);
+ return result;
+ }
+
+ LLVector4a cross3(const LLVector4a& b) const
+ {
+ LLVector4a result;
+ result.setCross3(*this, b);
+ return result;
+ }
+
////////////////////////////////////
// LOAD/STORE
////////////////////////////////////
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 9760ad7cf2..bbb2a16b0b 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -190,11 +190,13 @@ constexpr U8 LL_SCULPT_TYPE_TORUS = 2;
constexpr U8 LL_SCULPT_TYPE_PLANE = 3;
constexpr U8 LL_SCULPT_TYPE_CYLINDER = 4;
constexpr U8 LL_SCULPT_TYPE_MESH = 5;
+constexpr U8 LL_SCULPT_TYPE_GLTF = 6;
+constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_GLTF;
+
constexpr U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
- LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH | LL_SCULPT_TYPE_GLTF;
// for value checks, assign new value after adding new types
-constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
constexpr U8 LL_SCULPT_FLAG_INVERT = 64;
constexpr U8 LL_SCULPT_FLAG_MIRROR = 128;
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
index 00c0988092..71288daa89 100644
--- a/indra/llmath/llvolumeoctree.cpp
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -151,7 +151,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
U32 idx1 = tri->mIndex[1];
U32 idx2 = tri->mIndex[2];
- if (mTexCoord != NULL)
+ if (mTexCoord != NULL && mFace->mTexCoords)
{
LLVector2* tc = (LLVector2*) mFace->mTexCoords;
*mTexCoord = ((1.f - a - b) * tc[idx0] +
@@ -160,7 +160,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
}
- if (mNormal != NULL)
+ if (mNormal != NULL && mFace->mNormals)
{
LLVector4a* norm = mFace->mNormals;
@@ -180,7 +180,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
*mNormal = n1;
}
- if (mTangent != NULL)
+ if (mTangent != NULL && mFace->mTangents)
{
LLVector4a* tangents = mFace->mTangents;
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
index 827d657835..05d45f7b5f 100644
--- a/indra/llmath/llvolumeoctree.h
+++ b/indra/llmath/llvolumeoctree.h
@@ -48,12 +48,6 @@ public:
*this = rhs;
}
- const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
- {
- LL_ERRS() << "Illegal operation!" << LL_ENDL;
- return *this;
- }
-
~LLVolumeTriangle()
{
diff --git a/indra/llmessage/llavatarnamecache.cpp b/indra/llmessage/llavatarnamecache.cpp
index ff7c2f8387..9b4454a847 100644
--- a/indra/llmessage/llavatarnamecache.cpp
+++ b/indra/llmessage/llavatarnamecache.cpp
@@ -45,6 +45,7 @@
#include "llcorehttputil.h"
#include "llexception.h"
#include "stringize.h"
+#include "workqueue.h"
#include <map>
#include <set>
@@ -179,19 +180,26 @@ void LLAvatarNameCache::requestAvatarNameCache_(std::string url, std::vector<LLU
if (LLAvatarNameCache::instanceExists())
{
- if (!success)
- { // on any sort of failure add dummy records for any agent IDs
- // in this request that we do not have cached already
- std::vector<LLUUID>::const_iterator it = agentIds.begin();
- for (; it != agentIds.end(); ++it)
- {
- const LLUUID& agent_id = *it;
- LLAvatarNameCache::getInstance()->handleAgentError(agent_id);
- }
- return;
- }
+ // dispatch handler execution back to mainloop
+ auto workqueue = LL::WorkQueue::getInstance("mainloop");
- LLAvatarNameCache::getInstance()->handleAvNameCacheSuccess(results, httpResults);
+ if (workqueue)
+ {
+ workqueue->post([=]()
+ {
+ if (!success)
+ { // on any sort of failure add dummy records for any agent IDs
+ // in this request that we do not have cached already
+ for (const auto& agent_id : agentIds)
+ {
+ LLAvatarNameCache::getInstance()->handleAgentError(agent_id);
+ }
+ return;
+ }
+
+ LLAvatarNameCache::getInstance()->handleAvNameCacheSuccess(results, httpResults);
+ });
+ }
}
}
catch (const LLCoros::Stop&)
diff --git a/indra/llplugin/llpluginprocessparent.cpp b/indra/llplugin/llpluginprocessparent.cpp
index 6537733ddf..00abcf740f 100644
--- a/indra/llplugin/llpluginprocessparent.cpp
+++ b/indra/llplugin/llpluginprocessparent.cpp
@@ -34,7 +34,6 @@
#include "llpluginmessageclasses.h"
#include "llsdserialize.h"
#include "stringize.h"
-
#include "llapr.h"
//virtual
@@ -46,7 +45,7 @@ LLPluginProcessParentOwner::~LLPluginProcessParentOwner()
bool LLPluginProcessParent::sUseReadThread = false;
apr_pollset_t *LLPluginProcessParent::sPollSet = NULL;
bool LLPluginProcessParent::sPollsetNeedsRebuild = false;
-LLMutex *LLPluginProcessParent::sInstancesMutex;
+LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex;
LLPluginProcessParent::mapInstances_t LLPluginProcessParent::sInstances;
LLThread *LLPluginProcessParent::sReadThread = NULL;
@@ -106,7 +105,7 @@ LLPluginProcessParent::LLPluginProcessParent(LLPluginProcessParentOwner *owner):
{
if(!sInstancesMutex)
{
- sInstancesMutex = new LLMutex();
+ sInstancesMutex = new LLCoros::Mutex();
}
mOwner = owner;
@@ -176,7 +175,7 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent
// Don't add to the global list until fully constructed.
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
sInstances.insert(mapInstances_t::value_type(that.get(), that));
}
@@ -186,7 +185,7 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent
/*static*/
void LLPluginProcessParent::shutdown()
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
mapInstances_t::iterator it;
for (it = sInstances.begin(); it != sInstances.end(); ++it)
@@ -244,7 +243,7 @@ bool LLPluginProcessParent::pollTick()
{
// this grabs a copy of the smart pointer to ourselves to ensure that we do not
// get destroyed until after this method returns.
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
mapInstances_t::iterator it = sInstances.find(this);
if (it != sInstances.end())
that = (*it).second;
@@ -263,7 +262,7 @@ void LLPluginProcessParent::removeFromProcessing()
// Remove from the global list before beginning destruction.
{
// Make sure to get the global mutex _first_ here, to avoid a possible deadlock against LLPluginProcessParent::poll()
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
{
LLMutexLock lock2(&mIncomingQueueMutex);
sInstances.erase(this);
@@ -845,7 +844,7 @@ void LLPluginProcessParent::updatePollset()
return;
}
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
if(sPollSet)
{
@@ -968,7 +967,7 @@ void LLPluginProcessParent::poll(F64 timeout)
mapInstances_t::iterator it;
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
it = sInstances.find(thatId);
if (it != sInstances.end())
that = (*it).second;
diff --git a/indra/llplugin/llpluginprocessparent.h b/indra/llplugin/llpluginprocessparent.h
index 1966e6b13c..d1c4933d81 100644
--- a/indra/llplugin/llpluginprocessparent.h
+++ b/indra/llplugin/llpluginprocessparent.h
@@ -207,7 +207,7 @@ private:
apr_pollfd_t mPollFD;
static apr_pollset_t *sPollSet;
static bool sPollsetNeedsRebuild;
- static LLMutex *sInstancesMutex;
+ static LLCoros::Mutex *sInstancesMutex;
static mapInstances_t sInstances;
static void dirtyPollSet();
static void updatePollset();
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 2bd1edaacc..972f502aa9 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -8,6 +8,7 @@ include(LLCoreHttp)
include(LLPhysicsExtensions)
include(LLPrimitive)
include(GLH)
+include(GLM)
include(TinyGLTF)
set(llprimitive_SOURCE_FILES
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index e6cc070114..e8c9af5ea3 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -81,7 +81,7 @@ LLGLTFMaterial::LLGLTFMaterial()
#endif
}
-void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
+void LLGLTFMaterial::TextureTransform::getPacked(Pack& packed) const
{
packed[0] = mScale.mV[VX];
packed[1] = mScale.mV[VY];
@@ -92,6 +92,15 @@ void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
packed[3] = packed[6] = packed[7] = 0.f;
}
+void LLGLTFMaterial::TextureTransform::getPackedTight(PackTight& packed) const
+{
+ packed[0] = mScale.mV[VX];
+ packed[1] = mScale.mV[VY];
+ packed[2] = mRotation;
+ packed[3] = mOffset.mV[VX];
+ packed[4] = mOffset.mV[VY];
+}
+
bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
{
return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
@@ -672,7 +681,7 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
}
}
-void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data)
+void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const
{
LL_PROFILE_ZONE_SCOPED;
llassert(data.isUndefined());
@@ -681,7 +690,7 @@ void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& d
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
- LLUUID& texture_id = mTextureId[i];
+ const LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
if (override_texture_id.notNull() && override_texture_id != texture_id)
{
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index f501a03854..10df4c8ee1 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -68,7 +68,12 @@ public:
LLVector2 mScale = { 1.f, 1.f };
F32 mRotation = 0.f;
- void getPacked(F32 (&packed)[8]) const;
+ static const size_t PACK_SIZE = 8;
+ static const size_t PACK_TIGHT_SIZE = 5;
+ using Pack = F32[PACK_SIZE];
+ using PackTight = F32[PACK_TIGHT_SIZE];
+ void getPacked(Pack& packed) const;
+ void getPackedTight(PackTight& packed) const;
bool operator==(const TextureTransform& other) const;
bool operator!=(const TextureTransform& other) const { return !(*this == other); }
@@ -185,7 +190,7 @@ public:
// Get the given override on this LLGLTFMaterial as LLSD
// override_mat -- the override source data
// data -- output LLSD object (should be passed in empty)
- void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data);
+ void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const;
// For base materials only (i.e. assets). Clears transforms to
// default since they're not supported in assets yet.
@@ -209,7 +214,6 @@ public:
bool hasLocalTextures() { return !mTrackingIdToLocalTexture.empty(); }
virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID &old_id, const LLUUID& new_id);
virtual void updateTextureTracking();
-
protected:
static LLVector2 vec2FromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const LLVector2& default_value);
static F32 floatFromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const F32 default_value);
@@ -264,10 +268,11 @@ public:
F32 mAlphaCutoff;
AlphaMode mAlphaMode;
- bool mDoubleSided;
+
+ bool mDoubleSided = false;
// Override specific flags for state that can't use off-by-epsilon or UUID
// hack
- bool mOverrideDoubleSided;
- bool mOverrideAlphaMode;
+ bool mOverrideDoubleSided = false;
+ bool mOverrideAlphaMode = false;
};
diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp
index 7a276c7b82..585b9da3ad 100644
--- a/indra/llprimitive/tests/llgltfmaterial_test.cpp
+++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp
@@ -1,31 +1,33 @@
-/**
+/**
* @file llgltfmaterial_test.cpp
*
- * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
+ * $/LicenseInfo$
*/
#include "linden_common.h"
#include "lltut.h"
+#include <set>
+
#include "../llgltfmaterial.h"
#include "lluuid.cpp"
@@ -108,9 +110,9 @@ namespace tut
material.setAlphaCutoff(test_fraction);
// Because this is the default value, it should append to the extras field to mark it as an override
- material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
+ material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE, true);
// Because this is the default value, it should append to the extras field to mark it as an override
- material.setDoubleSided(false);
+ material.setDoubleSided(false, true);
return material;
}
@@ -366,4 +368,74 @@ namespace tut
ensure_equals("LLGLTFMaterial: double sided override flag unset", material.mOverrideDoubleSided, false);
}
}
+
+ template<typename T>
+ void ensure_material_hash_pre(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure("LLGLTFMaterial: Hash: Test field " + field_name + " is part of the test material object", (
+ size_t(&material_field) >= size_t(&material) &&
+ (size_t(&material_field) + sizeof(material_field)) <= (size_t(&material) + sizeof(material))
+ ));
+ ensure("LLGLTFMaterial: Hash: " + field_name + " differs and will cause a perturbation worth hashing", material_field != new_value);
+ }
+
+ template<typename T>
+ void ensure_material_hash_not_changed(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure_material_hash_pre(material, material_field, new_value, field_name);
+
+ const LLGLTFMaterial old_material = material;
+ material_field = new_value;
+ // If this test fails, consult LLGLTFMaterial::getHash, and optionally consult http://www.catb.org/esr/structure-packing/ for guidance on optimal memory packing (effectiveness is platform-dependent)
+ ensure_equals(("LLGLTFMaterial: Hash: Perturbing " + field_name + " to new value does NOT change the hash").c_str(), material.getHash(), old_material.getHash());
+ }
+
+ template<typename T>
+ void ensure_material_hash_changed(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure_material_hash_pre(material, material_field, new_value, field_name);
+
+ const LLGLTFMaterial old_material = material;
+ material_field = new_value;
+ // If this test fails, consult LLGLTFMaterial::getHash, and optionally consult http://www.catb.org/esr/structure-packing/ for guidance on optimal memory packing (effectiveness is platform-dependent)
+ ensure_not_equals(("LLGLTFMaterial: Hash: Perturbing " + field_name + " to new value changes the hash").c_str(), material.getHash(), old_material.getHash());
+ }
+
+#define ENSURE_HASH_NOT_CHANGED(HASH_MAT, SOURCE_MAT, FIELD) ensure_material_hash_not_changed(HASH_MAT, HASH_MAT.FIELD, SOURCE_MAT.FIELD, #FIELD)
+#define ENSURE_HASH_CHANGED(HASH_MAT, SOURCE_MAT, FIELD) ensure_material_hash_changed(HASH_MAT, HASH_MAT.FIELD, SOURCE_MAT.FIELD, #FIELD)
+
+ // Test LLGLTFMaterial::getHash, which is very sensitive to the ordering of fields
+ template<> template<>
+ void llgltfmaterial_object_t::test<12>()
+ {
+ // *NOTE: Due to direct manipulation of the fields of materials
+ // throughout this test, the resulting modified materials may not be
+ // compliant or properly serializable.
+
+ // Ensure all fields of source_mat are set to values that differ from
+ // LLGLTFMaterial::sDefault, even if that would result in an invalid
+ // material object.
+ LLGLTFMaterial source_mat = create_test_material();
+ source_mat.mTrackingIdToLocalTexture[LLUUID::generateNewID()] = LLUUID::generateNewID();
+ source_mat.mLocalTexDataDigest = 1;
+ source_mat.mAlphaMode = LLGLTFMaterial::ALPHA_MODE_MASK;
+ source_mat.mDoubleSided = true;
+
+ LLGLTFMaterial hash_mat;
+
+ ENSURE_HASH_NOT_CHANGED(hash_mat, source_mat, mTrackingIdToLocalTexture);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mLocalTexDataDigest);
+
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mTextureId);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mTextureTransform);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mBaseColor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mEmissiveColor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mMetallicFactor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mRoughnessFactor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mAlphaCutoff);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mAlphaMode);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mDoubleSided);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mOverrideDoubleSided);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mOverrideAlphaMode);
+ }
}
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7b9d24c1e9..7959b3bb57 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1238,6 +1238,11 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
+
+ // sanity clamp max uniform block size to 64k just in case
+ // there's some implementation that reports a crazy value
+ mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
if (mGLVersion >= 4.59f)
{
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index c9130545c1..909dad2e85 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -87,6 +87,7 @@ public:
S32 mGLMaxIndexRange;
S32 mGLMaxTextureSize;
F32 mMaxAnisotropy = 0.f;
+ S32 mMaxUniformBlockSize = 0;
// GL 4.x capabilities
bool mHasCubeMapArray = false;
@@ -152,13 +153,18 @@ void assert_glerror();
void clear_glerror();
-//#if LL_DEBUG
+
# define stop_glerror() assert_glerror()
# define llglassertok() assert_glerror()
-//#else
-//# define stop_glerror()
-//# define llglassertok()
-//#endif
+
+// stop_glerror is still needed on OS X but has performance implications
+// use macro below to conditionally add stop_glerror to non-release builds
+// on OS X
+#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD
+#define STOP_GLERROR stop_glerror()
+#else
+#define STOP_GLERROR
+#endif
#define llglassertok_always() assert_glerror()
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 3697b4ca91..e47c842228 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -381,10 +381,7 @@ void LLGLSLShader::unloadInternal()
stop_glerror();
}
-bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count,
- const char** varyings)
+bool LLGLSLShader::createShader()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
// Map attributes and uniforms
if (success)
{
- success = mapAttributes(attributes);
+ success = mapAttributes();
}
if (success)
{
- success = mapUniforms(uniforms);
+ success = mapUniforms();
}
if (!success)
{
@@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
{
LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
- return createShader(attributes, uniforms);
+ return createShader();
}
else
{
@@ -602,7 +599,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
}
}
-bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
+bool LLGLSLShader::mapAttributes()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -621,11 +618,10 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
}
mAttribute.clear();
- U32 numAttributes = (attributes == NULL) ? 0U : static_cast<U32>(attributes->size());
#if LL_RELEASE_WITH_DEBUG_INFO
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL });
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL });
#else
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1);
#endif
if (res)
@@ -649,19 +645,6 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
- if (attributes != NULL)
- {
- for (U32 i = 0; i < numAttributes; i++)
- {
- const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocation(mProgramObject, name);
- if (index != -1)
- {
- mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
- }
- }
- }
return true;
}
@@ -669,7 +652,7 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
return false;
}
-void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms)
+void LLGLSLShader::mapUniform(GLint index)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
return;
}
}
-
- if (uniforms != NULL)
- {
- for (U32 i = 0; i < uniforms->size(); i++)
- {
- if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
- && ((*uniforms)[i].String() == name))
- {
- //found it
- mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);
- return;
- }
- }
- }
}
}
@@ -830,7 +798,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
return -1;
}
-bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
+bool LLGLSLShader::mapUniforms()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -843,9 +811,8 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
mTexture.clear();
mValue.clear();
//initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0U : static_cast<U32>(uniforms->size());
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
bind();
@@ -946,26 +913,26 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
{
- mapUniform(diffuseMap, uniforms);
+ mapUniform(diffuseMap);
skip_index.insert(diffuseMap);
if (-1 != specularMap) {
- mapUniform(specularMap, uniforms);
+ mapUniform(specularMap);
skip_index.insert(specularMap);
}
if (-1 != bumpMap) {
- mapUniform(bumpMap, uniforms);
+ mapUniform(bumpMap);
skip_index.insert(bumpMap);
}
if (-1 != environmentMap) {
- mapUniform(environmentMap, uniforms);
+ mapUniform(environmentMap);
skip_index.insert(environmentMap);
}
if (-1 != reflectionMap) {
- mapUniform(reflectionMap, uniforms);
+ mapUniform(reflectionMap);
skip_index.insert(reflectionMap);
}
}
@@ -979,21 +946,29 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (skip_index.end() != skip_index.find(i)) continue;
//........................................................................................
- mapUniform(i, uniforms);
+ mapUniform(i);
}
//........................................................................................................................................
- if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
- { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
- static const GLuint BLOCKBINDING = 1; //picked by us
- //Get the index, similar to a uniform location
- GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
+ // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
+ // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
+ const char* ubo_names[] =
+ {
+ "ReflectionProbes", // UB_REFLECTION_PROBES
+ "GLTFJoints", // UB_GLTF_JOINTS
+ };
+
+ llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS);
+
+ for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i)
+ {
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]);
if (UBOBlockIndex != GL_INVALID_INDEX)
{
- //Set this index to a binding index
- glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, i);
}
}
+
unbind();
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
@@ -1049,6 +1024,13 @@ void LLGLSLShader::bind()
}
}
+void LLGLSLShader::bind(U8 variant)
+{
+ llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
+ mGLTFVariants[variant].bind();
+}
+
void LLGLSLShader::bind(bool rigged)
{
if (rigged)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 3d00c311fd..3b4224cbfd 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -44,6 +44,7 @@ public:
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;
+ bool mGLTF = false;
bool hasAtmospherics = false;
bool hasGamma = false;
bool hasShadows = false;
@@ -145,6 +146,14 @@ public:
SG_COUNT
} eGroup;
+ enum UniformBlock : GLuint
+ {
+ UB_REFLECTION_PROBES,
+ UB_GLTF_JOINTS,
+ NUM_UNIFORM_BLOCKS
+ };
+
+
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
@@ -175,17 +184,14 @@ public:
// If force_read is true, will force an immediate readback (severe performance penalty)
bool readProfileQuery(bool for_runtime = false, bool force_read = false);
- bool createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count = 0,
- const char** varyings = NULL);
+ bool createShader();
bool attachFragmentObject(std::string object);
bool attachVertexObject(std::string object);
void attachObject(GLuint object);
void attachObjects(GLuint* objects = NULL, S32 count = 0);
- bool mapAttributes(const std::vector<LLStaticHashedString>* attributes);
- bool mapUniforms(const std::vector<LLStaticHashedString>*);
- void mapUniform(GLint index, const std::vector<LLStaticHashedString>*);
+ bool mapAttributes();
+ bool mapUniforms();
+ void mapUniform(GLint index);
void uniform1i(U32 index, GLint i);
void uniform1f(U32 index, GLfloat v);
void fastUniform1f(U32 index, GLfloat v);
@@ -318,6 +324,24 @@ public:
// this pointer should be set to whichever shader represents this shader's rigged variant
LLGLSLShader* mRiggedVariant = nullptr;
+ // variants for use by GLTF renderer
+ // bit 0 = alpha mode blend (1) or opaque (0)
+ // bit 1 = rigged (1) or static (0)
+ // bit 2 = unlit (1) or lit (0)
+ struct GLTFVariant
+ {
+ constexpr static U8 ALPHA_BLEND = 1;
+ constexpr static U8 RIGGED = 2;
+ constexpr static U8 UNLIT = 4;
+ };
+
+ constexpr static U8 NUM_GLTF_VARIANTS = 8;
+
+ std::vector<LLGLSLShader> mGLTFVariants;
+
+ //helper to bind GLTF variant
+ void bind(U8 variant);
+
// hacky flag used for optimization in LLDrawPoolAlpha
bool mCanBindFast = false;
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index df2f636d05..e614f45986 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -49,8 +49,8 @@ LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
mUseMipMaps = usemipmaps ;
// Create an empty image of the specified size and width
mGLTexturep = new LLImageGL(raw, usemipmaps) ;
- mFullWidth = mGLTexturep->getCurrentWidth();
- mFullHeight = mGLTexturep->getCurrentHeight();
+ mFullWidth = mGLTexturep->getWidth();
+ mFullHeight = mGLTexturep->getHeight();
mComponents = mGLTexturep->getComponents();
setTexelsPerImage();
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 399281be84..51028e5667 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -990,6 +990,7 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
+ STOP_GLERROR;
static const U32 name[] =
{
LLShaderMgr::MODELVIEW_MATRIX,
@@ -1012,8 +1013,6 @@ void LLRender::syncMatrices()
if (shader)
{
- //llassert(shader);
-
bool mvp_done = false;
U32 i = MM_MODELVIEW;
@@ -1134,6 +1133,7 @@ void LLRender::syncMatrices()
syncLightState();
}
}
+ STOP_GLERROR;
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@@ -1585,6 +1585,7 @@ void LLRender::end()
}
void LLRender::flush()
{
+ STOP_GLERROR;
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1693,6 +1694,9 @@ void LLRender::flush()
vb->setColorData(mColorsp.get());
}
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
vb->unbind();
sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 56b863466a..c3cb015556 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1157,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("joint");
mReservedAttribs.push_back("texture_index");
//matrix state
@@ -1179,7 +1180,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
+ mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1);
mReservedUniforms.push_back("viewport");
@@ -1223,6 +1226,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("metallicRoughnessMap");
+ mReservedUniforms.push_back("normalMap");
+ mReservedUniforms.push_back("occlusionMap");
mReservedUniforms.push_back("emissiveMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
@@ -1234,7 +1240,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
- mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
@@ -1346,7 +1351,6 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
- mReservedUniforms.push_back("normalMap");
mReservedUniforms.push_back("positionMap");
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
@@ -1359,7 +1363,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("norm_mat");
- mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c94e4e9acb..53e3d010db 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -58,6 +58,8 @@ public:
TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+ TERRAIN_TEXTURE_TRANSFORMS, // "terrain_texture_transforms" (GLTF)
+
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"
@@ -91,6 +93,9 @@ public:
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap"
+ NORMAL_MAP, // "normalMap"
+ OCCLUSION_MAP, // "occlusionMap"
EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
@@ -102,7 +107,6 @@ public:
HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
- FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
@@ -200,7 +204,6 @@ public:
DEFERRED_SHADOW3, // "shadowMap3"
DEFERRED_SHADOW4, // "shadowMap4"
DEFERRED_SHADOW5, // "shadowMap5"
- DEFERRED_NORMAL, // "normalMap"
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
@@ -213,7 +216,6 @@ public:
DEFERRED_BLOOM, // "bloomMap"
DEFERRED_PROJECTION, // "projectionMap"
DEFERRED_NORM_MATRIX, // "norm_mat"
- TEXTURE_GAMMA, // "texture_gamma"
SPECULAR_COLOR, // "specular_color"
ENVIRONMENT_INTENSITY, // "env_intensity"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 1580e76ed6..5bace72ffd 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -290,6 +290,62 @@ static GLuint gen_buffer()
#define ANALYZE_VBO_POOL 0
+#if LL_DARWIN
+
+// experimental -- disable VBO pooling on OS X and use glMapBuffer
+class LLVBOPool
+{
+public:
+ U64 mAllocated = 0;
+
+ U64 getVramBytesUsed()
+ {
+ return mAllocated;
+ }
+
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ STOP_GLERROR;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(name == 0); // non zero name indicates a gl name that wasn't freed
+ llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
+ llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ STOP_GLERROR;
+ }
+ }
+
+ void free(GLenum type, U32 size, GLuint name, U8* data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(size >= 2);
+
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ STOP_GLERROR;
+ }
+};
+
+#else
+
class LLVBOPool
{
public:
@@ -509,9 +565,8 @@ public:
mIBOPool.clear();
mVBOPool.clear();
}
-
-
};
+#endif
static LLVBOPool* sVBOPool = nullptr;
@@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(U64), // TYPE_JOINT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
@@ -562,6 +618,7 @@ static const std::string vb_type_name[] =
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
+ "TYPE_JOINT"
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
@@ -629,6 +686,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
+ STOP_GLERROR;
+
gGL.syncMatrices();
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -685,6 +744,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
{
+#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer
U16* idx = (U16*) mMappedIndexData+indices_offset;
for (U32 i = 0; i < count; ++i)
{
@@ -722,6 +782,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
}
+#endif
}
return true;
@@ -739,8 +800,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
(GLvoid*) (indices_offset * (size_t) mIndicesStride));
+ STOP_GLERROR;
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -756,7 +819,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawArrays(sGLMode[mode], first, count);
+ STOP_GLERROR;
}
//static
@@ -779,9 +844,10 @@ void LLVertexBuffer::initClass(LLWindow* window)
//static
void LLVertexBuffer::unbind()
{
+ STOP_GLERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ STOP_GLERROR;
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
@@ -1034,8 +1100,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices)
bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices)
{
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
+ if (nverts < 0 || nindices < 0)
{
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
@@ -1078,6 +1143,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
+#if !LL_DARWIN
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1098,7 +1164,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
//didn't expand an existing region, make a new one
mMappedVertexRegions.push_back({ start, end });
}
-
+#endif
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1112,6 +1178,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
+#if !LL_DARWIN
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1132,6 +1199,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
//didn't expand an existing region, make a new one
mMappedIndexRegions.push_back({ start, end });
}
+#endif
return mMappedIndexData + sizeof(U16)*index;
}
@@ -1140,9 +1208,17 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// target -- "target" parameter for glBufferSubData
// start -- first byte to copy
// end -- last byte to copy (NOT last byte + 1)
-// data -- mMappedData or mMappedIndexData
-static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
-{
+// data -- data to be flushed
+// dst -- mMappedData or mMappedIndexData
+static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
+{
+#if LL_DARWIN
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+#else
+ // skip mapped data and stream to GPU via glBufferSubData
if (end != 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
@@ -1161,10 +1237,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
glBufferSubData(target, i, size, (U8*) data + (i-start));
}
}
+#endif
}
void LLVertexBuffer::unmapBuffer()
{
+ STOP_GLERROR;
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1173,9 +1251,51 @@ void LLVertexBuffer::unmapBuffer()
}
};
+#if LL_DARWIN
+ STOP_GLERROR;
+ if (mMappedData)
+ {
+ if (mGLBuffer)
+ {
+ glDeleteBuffers(1, &mGLBuffer);
+ }
+ mGLBuffer = gen_buffer();
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
+ }
+ else if (mGLBuffer != sGLRenderBuffer)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ }
+ STOP_GLERROR;
+
+ if (mMappedIndexData)
+ {
+ if (mGLIndices)
+ {
+ glDeleteBuffers(1, &mGLIndices);
+ }
+
+ mGLIndices = gen_buffer();
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
+ }
+ else if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ STOP_GLERROR;
+#else
+
if (!mMappedVertexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
+
if (sGLRenderBuffer != mGLBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
@@ -1196,14 +1316,13 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
-
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
mMappedVertexRegions.clear();
}
@@ -1230,16 +1349,16 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
-
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
mMappedIndexRegions.clear();
}
+#endif
}
//----------------------------------------------------------------------------
@@ -1360,6 +1479,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ STOP_GLERROR;
+#if LL_DARWIN
+ if (!mGLBuffer)
+ { // OS X doesn't allocate a buffer until we call unmapBuffer
+ return;
+ }
+#endif
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
@@ -1392,12 +1518,15 @@ void LLVertexBuffer::setBuffer()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
+
+ STOP_GLERROR;
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
+ STOP_GLERROR;
U8* base = nullptr;
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
@@ -1469,6 +1598,12 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
+ if (data_mask & MAP_JOINT)
+ {
+ AttributeType loc = TYPE_JOINT;
+ void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
+ }
if (data_mask & MAP_CLOTHWEIGHT)
{
AttributeType loc = TYPE_CLOTHWEIGHT;
@@ -1487,59 +1622,84 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTexCoordData(const LLVector2* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setColorData(const LLColor4U* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setNormalData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTangentData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setJointData(const U64* data)
+{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setIndexData(const U16* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData);
}
void LLVertexBuffer::setIndexData(const U32* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
+#endif
if (mIndicesType != GL_UNSIGNED_INT)
{ // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
mIndicesType = GL_UNSIGNED_INT;
mIndicesStride = 4;
mNumIndices /= 2;
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData);
}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index f75849c82f..94339191a4 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -110,6 +110,7 @@ public:
TYPE_WEIGHT, // "weight"
TYPE_WEIGHT4, // "weight4"
TYPE_CLOTHWEIGHT, // "clothing"
+ TYPE_JOINT, // "joint"
TYPE_TEXTURE_INDEX, // "texture_index"
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
@@ -129,6 +130,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_JOINT = (1<<TYPE_JOINT),
MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
@@ -193,6 +195,7 @@ public:
void setNormalData(const LLVector4a* data);
void setTangentData(const LLVector4a* data);
void setWeight4Data(const LLVector4a* data);
+ void setJointData(const U64* data);
void setTexCoordData(const LLVector2* data);
void setColorData(const LLColor4U* data);
void setIndexData(const U16* data);
diff --git a/indra/llui/llconsole.cpp b/indra/llui/llconsole.cpp
index 54bb8cbb94..9fbfb3e5fa 100644
--- a/indra/llui/llconsole.cpp
+++ b/indra/llui/llconsole.cpp
@@ -380,7 +380,7 @@ void LLConsole::updateClass()
void LLConsole::update()
{
{
- LLMutexLock lock(&mMutex);
+ LLCoros::LockType lock(mMutex);
while (!mLines.empty())
{
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 492c790265..373a358544 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -77,7 +77,10 @@ enum EDragAndDropType
DAD_PERSON = 17,
DAD_SETTINGS = 18,
DAD_MATERIAL = 19,
- DAD_COUNT = 20, // number of types in this enum
+ DAD_GLTF = 20,
+ DAD_GLTF_BIN = 21,
+
+ DAD_COUNT = 22, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index e56534b84d..7568c08430 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -502,6 +502,7 @@ set(viewer_SOURCE_FILES
llpathfindingobject.cpp
llpathfindingobjectlist.cpp
llpathfindingpathtool.cpp
+ llpbrterrainfeatures.cpp
llpersistentnotificationstorage.cpp
llphysicsmotion.cpp
llphysicsshapebuilderutil.cpp
@@ -1148,6 +1149,7 @@ set(viewer_HEADER_FILES
llpathfindingobject.h
llpathfindingobjectlist.h
llpathfindingpathtool.h
+ llpbrterrainfeatures.h
llpersistentnotificationstorage.h
llphysicsmotion.h
llphysicsshapebuilderutil.h
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 587ae3c7c1..ecfef112a4 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -379,7 +379,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>AutoAcceptNewInventory</key>
+ <key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
<string>Automatically accept new notecards/textures/landmarks</string>
@@ -9308,6 +9308,17 @@
<key>Value</key>
<real>8.0</real>
</map>
+ <key>RenderTerrainPBRTransformsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderTerrainPBRNormalsEnabled</key>
<map>
<key>Comment</key>
@@ -14634,6 +14645,226 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>LocalTerrainTransform1ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
<key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>
@@ -15518,5 +15749,16 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>GLTFEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 01543732d0..3ea2248bec 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -487,6 +487,43 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
return clamp(color, vec3(0), vec3(10));
}
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 p, // pixel position
+ vec3 v, // view vector (negative normalized pixel position)
+ vec3 lp, // light position
+ vec3 ld, // light direction (for spotlights)
+ vec3 lightColor,
+ float lightSize, float falloff, float is_pointlight, float ambiance)
+{
+ vec3 color = vec3(0,0,0);
+
+ vec3 lv = lp.xyz - p;
+
+ float lightDist = length(lv);
+
+ float dist = lightDist / lightSize;
+ if (dist <= 1.0)
+ {
+ lv /= lightDist;
+
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ld, lv), is_pointlight);
+ // spot*spot => GL_SPOT_EXPONENT=2
+ float spot_atten = spot*spot;
+
+ vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
+
+ color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ }
+
+ return color;
+}
+
void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor)
{
vec3 f0 = vec3(0.04);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index d0fc362db9..ae179d3f37 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -51,8 +51,6 @@ uniform vec4[2] texture_emissive_transform;
out vec3 vary_fragcoord;
-uniform float near_clip;
-
in vec3 position;
in vec4 diffuse_color;
in vec3 normal;
@@ -88,7 +86,7 @@ void main()
#endif
gl_Position = vert;
- vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);
+ vary_fragcoord.xyz = vert.xyz;
base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index 71f4a93369..abb899a876 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\deferred\terrainF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,7 +31,7 @@
#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
-#define TerrainCoord vec4[2]
+#define TerrainCoord vec4[3]
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
#define TerrainCoord vec2
#endif
@@ -131,12 +131,16 @@ uniform vec3[4] emissiveColors;
uniform vec4 minimum_alphas; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+in vec4[10] vary_coords;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
in vec4[2] vary_coords;
#endif
in vec3 vary_position;
in vec3 vary_normal;
-in vec3 vary_tangent;
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+in vec3 vary_tangents[4];
flat in float vary_sign;
+#endif
in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
@@ -144,17 +148,26 @@ void mirrorClip(vec3 position);
float terrain_mix(TerrainMix tm, vec4 tms4);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+// from mikktspace.com
+vec3 mikktspace(vec3 vNt, vec3 vT)
+{
+ vec3 vN = vary_normal;
+
+ vec3 vB = vary_sign * cross(vN, vT);
+ vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+
+ tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ return tnorm;
+}
+#endif
+
void main()
{
// Make sure we clip the terrain if we're in a mirror.
mirrorClip(vary_position);
-#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
- TerrainCoord terrain_texcoord = vary_coords;
-#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
- TerrainCoord terrain_texcoord = vary_texcoord0.xy;
-#endif
-
float alpha1 = texture(alpha_ramp, vary_texcoord0.zw).a;
float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a;
float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a;
@@ -182,9 +195,19 @@ void main()
PBRMix pbr_mix = init_pbr_mix();
PBRMix mix2;
+ TerrainCoord terrain_texcoord;
switch (tm.type & MIX_X)
{
case MIX_X:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[0].xy;
+ terrain_texcoord[0].zw = vary_coords[0].zw;
+ terrain_texcoord[1].xy = vary_coords[1].xy;
+ terrain_texcoord[1].zw = vary_coords[1].zw;
+ terrain_texcoord[2].xy = vary_coords[2].xy;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[0].xy;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_0_base_color
@@ -207,6 +230,9 @@ void main()
, emissiveColors[0]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[0]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.x);
break;
default:
@@ -215,6 +241,15 @@ void main()
switch (tm.type & MIX_Y)
{
case MIX_Y:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[2].zw;
+ terrain_texcoord[0].zw = vary_coords[3].xy;
+ terrain_texcoord[1].xy = vary_coords[3].zw;
+ terrain_texcoord[1].zw = vary_coords[4].xy;
+ terrain_texcoord[2].xy = vary_coords[4].zw;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[0].zw;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_1_base_color
@@ -237,6 +272,9 @@ void main()
, emissiveColors[1]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[1]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.y);
break;
default:
@@ -245,6 +283,15 @@ void main()
switch (tm.type & MIX_Z)
{
case MIX_Z:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[5].xy;
+ terrain_texcoord[0].zw = vary_coords[5].zw;
+ terrain_texcoord[1].xy = vary_coords[6].xy;
+ terrain_texcoord[1].zw = vary_coords[6].zw;
+ terrain_texcoord[2].xy = vary_coords[7].xy;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[1].xy;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_2_base_color
@@ -267,6 +314,9 @@ void main()
, emissiveColors[2]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[2]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.z);
break;
default:
@@ -275,6 +325,15 @@ void main()
switch (tm.type & MIX_W)
{
case MIX_W:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[7].zw;
+ terrain_texcoord[0].zw = vary_coords[8].xy;
+ terrain_texcoord[1].xy = vary_coords[8].zw;
+ terrain_texcoord[1].zw = vary_coords[9].xy;
+ terrain_texcoord[2].xy = vary_coords[9].zw;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[1].zw;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_3_base_color
@@ -297,6 +356,9 @@ void main()
, emissiveColors[3]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[3]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.w);
break;
default:
@@ -311,20 +373,12 @@ void main()
float base_color_factor_alpha = terrain_mix(tm, vec4(baseColorFactors[0].z, baseColorFactors[1].z, baseColorFactors[2].z, baseColorFactors[3].z));
#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
- // from mikktspace.com
- vec3 vNt = pbr_mix.vNt;
- vec3 vN = vary_normal;
- vec3 vT = vary_tangent.xyz;
-
- vec3 vB = vary_sign * cross(vN, vT);
- vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
-
- tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+ vec3 tnorm = normalize(pbr_mix.vNt);
#else
vec3 tnorm = vary_normal;
- tnorm *= gl_FrontFacing ? 1.0 : -1.0;
#endif
-
+ tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+
#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
#define mix_emissive pbr_mix.emissive
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
index c44b60b6e5..7a7fd783ec 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\deferred\pbrterrainUtilF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -233,17 +233,12 @@ float terrain_mix(TerrainMix tm, vec4 tms4)
// Triplanar mapping
// Pre-transformed texture coordinates for each axial uv slice (Packing: xy, yz, (-x)z, unused)
-#define TerrainCoord vec4[2]
+#define TerrainCoord vec4[3]
-vec2 _t_uv(vec2 uv_unflipped, float sign_or_zero)
+// If sign_or_zero is positive, use uv_unflippped, otherwise use uv_flipped
+vec2 _t_uv(vec2 uv_unflipped, vec2 uv_flipped, float sign_or_zero)
{
- // Handle case where sign is 0
- float sign = (2.0*sign_or_zero) + 1.0;
- sign /= abs(sign);
- // If the vertex normal is negative, flip the texture back
- // right-side up.
- vec2 uv = uv_unflipped * vec2(sign, 1);
- return uv;
+ return mix(uv_flipped, uv_unflipped, max(0.0, sign_or_zero));
}
vec3 _t_normal_post_1(vec3 vNt0, float sign_or_zero)
@@ -298,9 +293,9 @@ PBRMix terrain_sample_pbr(
{
PBRMix mix = init_pbr_mix();
-#define get_uv_x() _t_uv(terrain_coord[0].zw, sign(vary_vertex_normal.x))
-#define get_uv_y() _t_uv(terrain_coord[1].xy, sign(vary_vertex_normal.y))
-#define get_uv_z() _t_uv(terrain_coord[0].xy, sign(vary_vertex_normal.z))
+#define get_uv_x() _t_uv(terrain_coord[0].zw, terrain_coord[1].zw, sign(vary_vertex_normal.x))
+#define get_uv_y() _t_uv(terrain_coord[1].xy, terrain_coord[2].xy, sign(vary_vertex_normal.y))
+#define get_uv_z() _t_uv(terrain_coord[0].xy, vec2(0), sign(vary_vertex_normal.z))
switch (tw.type & SAMPLE_X)
{
case SAMPLE_X:
@@ -379,7 +374,7 @@ PBRMix terrain_sample_pbr(
default:
break;
}
-
+
return mix;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
index ed52297314..f8e826bbdb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
@@ -23,6 +23,11 @@
* $/LicenseInfo$
*/
+#define TERRAIN_PBR_DETAIL_EMISSIVE 0
+#define TERRAIN_PBR_DETAIL_OCCLUSION -1
+#define TERRAIN_PBR_DETAIL_NORMAL -2
+#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3
+
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
@@ -34,21 +39,25 @@ in vec4 tangent;
in vec4 diffuse_color;
in vec2 texcoord1;
-#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
-out vec4[2] vary_coords;
-#endif
out vec3 vary_vertex_normal; // Used by pbrterrainUtilF.glsl
out vec3 vary_normal;
-out vec3 vary_tangent;
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+out vec3 vary_tangents[4];
flat out float vary_sign;
+#endif
out vec4 vary_texcoord0;
out vec4 vary_texcoord1;
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+out vec4[10] vary_coords;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+out vec4[2] vary_coords;
+#endif
out vec3 vary_position;
-// *HACK: tangent_space_transform should use texture_normal_transform, or maybe
-// we shouldn't use tangent_space_transform at all. See the call to
-// tangent_space_transform below.
-uniform vec4[2] texture_base_color_transform;
+// *HACK: Each material uses only one texture transform, but the KHR texture
+// transform spec allows handling texture transforms separately for each
+// individual texture info.
+uniform vec4[5] terrain_texture_transforms;
vec2 terrain_texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform);
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform);
@@ -63,31 +72,101 @@ void main()
vary_vertex_normal = normal;
vec3 t = normal_matrix * tangent.xyz;
- vary_tangent = normalize(t);
- // *TODO: Decide if we want this. It may be better to just calculate the
- // tangents on-the-fly in the fragment shader, due to the subtleties of the
- // effect of triplanar mapping on UVs.
- // *HACK: Should be using texture_normal_transform here. The KHR texture
- // transform spec requires handling texture transforms separately for each
- // individual texture.
- vary_tangent = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, texture_base_color_transform));
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ {
+ vec4[2] ttt;
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_tangents[0] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_tangents[1] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_tangents[2] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_tangents[3] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ }
+
vary_sign = tangent.w;
+#endif
vary_normal = normalize(n);
// Transform and pass tex coords
- // *HACK: texture_base_color_transform is used for all of these here, but
- // the KHR texture transform spec requires handling texture transforms
- // separately for each individual texture.
+ {
+ vec4[2] ttt;
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
- // xy
- vary_coords[0].xy = terrain_texture_transform(position.xy, texture_base_color_transform);
- // yz
- vary_coords[0].zw = terrain_texture_transform(position.yz, texture_base_color_transform);
- // (-x)z
- vary_coords[1].xy = terrain_texture_transform(position.xz * vec2(-1, 1), texture_base_color_transform);
+// Don't care about upside-down (transform_xy_flipped())
+#define transform_xy() terrain_texture_transform(position.xy, ttt)
+#define transform_yz() terrain_texture_transform(position.yz, ttt)
+#define transform_negx_z() terrain_texture_transform(position.xz * vec2(-1, 1), ttt)
+#define transform_yz_flipped() terrain_texture_transform(position.yz * vec2(-1, 1), ttt)
+#define transform_negx_z_flipped() terrain_texture_transform(position.xz, ttt)
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_coords[0].xy = transform_xy();
+ vary_coords[0].zw = transform_yz();
+ vary_coords[1].xy = transform_negx_z();
+ vary_coords[1].zw = transform_yz_flipped();
+ vary_coords[2].xy = transform_negx_z_flipped();
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_coords[2].zw = transform_xy();
+ vary_coords[3].xy = transform_yz();
+ vary_coords[3].zw = transform_negx_z();
+ vary_coords[4].xy = transform_yz_flipped();
+ vary_coords[4].zw = transform_negx_z_flipped();
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_coords[5].xy = transform_xy();
+ vary_coords[5].zw = transform_yz();
+ vary_coords[6].xy = transform_negx_z();
+ vary_coords[6].zw = transform_yz_flipped();
+ vary_coords[7].xy = transform_negx_z_flipped();
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_coords[7].zw = transform_xy();
+ vary_coords[8].xy = transform_yz();
+ vary_coords[8].zw = transform_negx_z();
+ vary_coords[9].xy = transform_yz_flipped();
+ vary_coords[9].zw = transform_negx_z_flipped();
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
- vary_texcoord0.xy = terrain_texture_transform(position.xy, texture_base_color_transform);
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_coords[0].xy = terrain_texture_transform(position.xy, ttt);
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_coords[0].zw = terrain_texture_transform(position.xy, ttt);
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_coords[1].xy = terrain_texture_transform(position.xy, ttt);
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_coords[1].zw = terrain_texture_transform(position.xy, ttt);
#endif
+ }
vec4 tc = vec4(texcoord1,0,1);
vary_texcoord0.zw = tc.xy;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index d6fe211910..5c79fd7315 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class1\deferred\terrainF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_data[4];
@@ -44,7 +44,7 @@ void main()
{
mirrorClip(pos);
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
-
+
vec4 color0 = texture(detail_0, vary_texcoord0.xy);
vec4 color1 = texture(detail_1, vary_texcoord0.xy);
vec4 color2 = texture(detail_2, vary_texcoord0.xy);
@@ -54,10 +54,10 @@ void main()
float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a;
float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a;
vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
-
- outColor.a = 0.0; // yes, downstream atmospherics
-
- frag_data[0] = outColor;
+
+ outColor.a = 0.0; // yes, downstream atmospherics
+
+ frag_data[0] = max(outColor, vec4(0));
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index 6ba57f7543..bf5d106dab 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/textureUtilV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -48,6 +48,7 @@ vec2 khr_texture_transform(vec2 texcoord, vec2 scale, float rotation, vec2 offse
return (transform * vec3(texcoord, 1)).xy;
}
+// A texture transform function for PBR materials applied to shape prims/Collada model prims
// vertex_texcoord - The UV texture coordinates sampled from the vertex at
// runtime. Per SL convention, this is in a right-handed UV coordinate
// system. Collada models also have right-handed UVs.
@@ -134,7 +135,8 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
}
-// Similar to tangent_space_transform but no no texture animation support.
+// Similar to tangent_space_transform but no offset during coordinate system
+// conversion, and no texture animation support.
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
{
// Immediately convert to left-handed coordinate system ((0,1) -> (0, -1))
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 7e1d906878..d7f6d20547 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
- uniform sampler2D exposureMap;
-
vec3 srgb_to_linear(vec3 cs)
{
vec3 low_range = cs / vec3(12.92);
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
new file mode 100644
index 0000000000..d71a3fad99
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
@@ -0,0 +1,300 @@
+/**
+ * @file pbrmetallicroughnessF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+
+// GLTF pbrMetallicRoughness implementation
+
+
+// ==================================
+// needed by all variants
+// ==================================
+uniform sampler2D diffuseMap; //always in sRGB space
+uniform sampler2D emissiveMap;
+uniform vec3 emissiveColor;
+in vec3 vary_position;
+in vec4 vertex_color;
+in vec2 base_color_texcoord;
+in vec2 emissive_texcoord;
+uniform float minimum_alpha;
+
+void mirrorClip(vec3 pos);
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+// ==================================
+
+
+// ==================================
+// needed by all lit variants
+// ==================================
+#ifndef UNLIT
+uniform sampler2D normalMap;
+uniform sampler2D metallicRoughnessMap;
+uniform sampler2D occlusionMap;
+uniform float metallicFactor;
+uniform float roughnessFactor;
+in vec3 vary_normal;
+in vec3 vary_tangent;
+flat in float vary_sign;
+in vec2 normal_texcoord;
+in vec2 metallic_roughness_texcoord;
+#endif
+// ==================================
+
+
+// ==================================
+// needed by all alpha variants
+// ==================================
+#ifdef ALPHA_BLEND
+in vec3 vary_fragcoord;
+uniform vec4 clipPlane;
+uniform float clipSign;
+void waterClip(vec3 pos);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+#endif
+// ==================================
+
+
+// ==================================
+// needed by lit alpha
+// ==================================
+#if defined(ALPHA_BLEND) && !defined(UNLIT)
+
+#ifdef HAS_SUN_SHADOW
+uniform sampler2D lightMap;
+uniform vec2 screen_res;
+#endif
+
+// Lights
+// See: LLRender::syncLightState()
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8]; // spot direction
+uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState()
+uniform vec3 light_diffuse[8];
+uniform vec2 light_deferred_attenuation[8]; // light size and falloff
+
+uniform int sun_up_factor;
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
+
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
+
+vec3 pbrBaseLight(vec3 diffuseColor,
+ vec3 specularColor,
+ float metallic,
+ vec3 pos,
+ vec3 norm,
+ float perceptualRoughness,
+ vec3 light_dir,
+ vec3 sunlit,
+ float scol,
+ vec3 radiance,
+ vec3 irradiance,
+ vec3 colorEmissive,
+ float ao,
+ vec3 additive,
+ vec3 atten);
+
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 p, // pixel position
+ vec3 v, // view vector (negative normalized pixel position)
+ vec3 lp, // light position
+ vec3 ld, // light direction (for spotlights)
+ vec3 lightColor,
+ float lightSize, float falloff, float is_pointlight, float ambiance);
+
+#endif
+// ==================================
+
+
+// ==================================
+// output definition
+// ==================================
+#if defined(ALPHA_BLEND) || defined(UNLIT)
+out vec4 frag_color;
+#else
+out vec4 frag_data[4];
+#endif
+// ==================================
+
+
+void main()
+{
+
+// ==================================
+// all variants
+// mirror clip
+// base color
+// masking
+// emissive
+// ==================================
+ vec3 pos = vary_position;
+ mirrorClip(pos);
+
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ basecolor.rgb = srgb_to_linear(basecolor.rgb);
+ basecolor *= vertex_color;
+
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ vec3 emissive = emissiveColor;
+ emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+// ==================================
+
+// ==================================
+// all lit variants
+// prepare norm
+// prepare orm
+// ==================================
+#ifndef UNLIT
+ // from mikktspace.com
+ vec3 vNt = texture(normalMap, normal_texcoord.xy).xyz*2.0-1.0;
+ float sign = vary_sign;
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent.xyz;
+
+ vec3 vB = sign * cross(vN, vT);
+ vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+ norm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ // RGB = Occlusion, Roughness, Metal
+ // default values, see LLViewerTexture::sDefaultPBRORMImagep
+ // occlusion 1.0
+ // roughness 0.0
+ // metal 0.0
+ vec3 orm = texture(metallicRoughnessMap, metallic_roughness_texcoord.xy).rgb;
+ orm.r = texture(occlusionMap, metallic_roughness_texcoord.xy).r;
+ orm.g *= roughnessFactor;
+ orm.b *= metallicFactor;
+#endif
+// ==================================
+
+// ==================================
+// non alpha output
+// ==================================
+#ifndef ALPHA_BLEND
+#ifdef UNLIT
+ vec4 color = basecolor;
+ color.rgb += emissive.rgb;
+ frag_color = color;
+#else
+ frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0));
+ frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0));
+ frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR);
+ frag_data[3] = max(vec4(emissive,0), vec4(0));
+#endif
+#endif
+
+
+// ==================================
+// alpha implementation
+// ==================================
+#ifdef ALPHA_BLEND
+
+ float scol = 1.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ vec3 light_dir;
+
+#ifdef UNLIT
+ light_dir = vec3(0,0,1);
+ vec3 norm = vec3(0,0,1);
+#else
+ light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+#endif
+
+ calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
+
+#ifndef UNLIT
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+
+#ifdef HAS_SUN_SHADOW
+ scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag);
+#endif
+
+ float perceptualRoughness = orm.g * roughnessFactor;
+ float metallic = orm.b * metallicFactor;
+
+ // PBR IBL
+ float gloss = 1.0 - perceptualRoughness;
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+ sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
+
+ vec3 diffuseColor;
+ vec3 specularColor;
+ calcDiffuseSpecular(basecolor.rgb, metallic, diffuseColor, specularColor);
+
+ vec3 v = -normalize(pos.xyz);
+
+ vec3 color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, emissive, orm.r, additive, atten);
+
+ vec3 light = vec3(0);
+
+ // Punctual lights
+#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color.rgb += light.rgb;
+
+ color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb;
+
+ float a = basecolor.a*vertex_color.a;
+
+ frag_color = max(vec4(color.rgb,a), vec4(0));
+#else // UNLIT
+ vec4 color = basecolor;
+ color.rgb += emissive.rgb;
+ frag_color = color;
+#endif
+#endif // ALPHA_BLEND
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
new file mode 100644
index 0000000000..f123c29101
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
@@ -0,0 +1,171 @@
+/**
+ * @file pbrmetallicroughnessV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// GLTF pbrMetallicRoughness implementation
+
+uniform mat4 modelview_matrix;
+
+#ifdef HAS_SKIN
+uniform mat4 projection_matrix;
+#else
+uniform mat3 normal_matrix;
+uniform mat4 modelview_projection_matrix;
+#endif
+uniform mat4 texture_matrix0;
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_normal_transform;
+uniform vec4[2] texture_metallic_roughness_transform;
+uniform vec4[2] texture_emissive_transform;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+out vec2 base_color_texcoord;
+out vec2 emissive_texcoord;
+out vec4 vertex_color;
+out vec3 vary_position;
+
+#ifndef UNLIT
+in vec3 normal;
+in vec4 tangent;
+out vec2 normal_texcoord;
+out vec2 metallic_roughness_texcoord;
+out vec3 vary_tangent;
+flat out float vary_sign;
+out vec3 vary_normal;
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+#endif
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+
+
+#ifdef ALPHA_BLEND
+out vec3 vary_fragcoord;
+#endif
+
+#ifdef HAS_SKIN
+in uvec4 joint;
+in vec4 weight4;
+
+layout (std140) uniform GLTFJoints
+{
+ // list of OBBs for user override probes
+ mat3x4 gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT];
+};
+
+mat4 getGLTFSkinTransform()
+{
+ int i;
+
+ vec4 w = weight4;
+
+ uint i1 = joint.x;
+ uint i2 = joint.y;
+ uint i3 = joint.z;
+ uint i4 = joint.w;
+
+ mat3 mat = mat3(gltf_joints[i1])*w.x;
+ mat += mat3(gltf_joints[i2])*w.y;
+ mat += mat3(gltf_joints[i3])*w.z;
+ mat += mat3(gltf_joints[i4])*w.w;
+
+ vec3 trans = vec3(gltf_joints[i1][0].w,gltf_joints[i1][1].w,gltf_joints[i1][2].w)*w.x;
+ trans += vec3(gltf_joints[i2][0].w,gltf_joints[i2][1].w,gltf_joints[i2][2].w)*w.y;
+ trans += vec3(gltf_joints[i3][0].w,gltf_joints[i3][1].w,gltf_joints[i3][2].w)*w.z;
+ trans += vec3(gltf_joints[i4][0].w,gltf_joints[i4][1].w,gltf_joints[i4][2].w)*w.w;
+
+ mat4 ret;
+
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
+
+ return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ mat3x4 dummy1 = gltf_joints[0];
+ mat3x4 dummy2 = gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT-1];
+#endif
+
+}
+
+#endif
+
+void main()
+{
+#ifdef HAS_SKIN
+ mat4 mat = getGLTFSkinTransform();
+
+ mat = modelview_matrix * mat;
+
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+ vary_position = pos;
+
+ vec4 vert = projection_matrix * vec4(pos, 1.0);
+ gl_Position = vert;
+
+#else
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+ //transform vertex
+ vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = vert;
+#endif
+
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+#ifndef UNLIT
+ normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0);
+ metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_transform, texture_matrix0);
+#endif
+
+
+#ifndef UNLIT
+#ifdef HAS_SKIN
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
+#else //HAS_SKIN
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
+#endif
+
+ n = normalize(n);
+ vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
+ vary_sign = tangent.w;
+ vary_normal = n;
+#endif
+
+ vertex_color = diffuse_color;
+#ifdef ALPHA_BLEND
+ vary_fragcoord = vert.xyz;
+#endif
+}
+
+
+
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 17774adbf5..f4a8051427 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -118,7 +118,7 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
vec3 v, // surface point to camera
vec3 l); //surface point to light
-vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
@@ -127,33 +127,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
vec3 lp, // light position
vec3 ld, // light direction (for spotlights)
vec3 lightColor,
- float lightSize, float falloff, float is_pointlight, float ambiance)
-{
- vec3 color = vec3(0,0,0);
-
- vec3 lv = lp.xyz - p;
-
- float lightDist = length(lv);
-
- float dist = lightDist / lightSize;
- if (dist <= 1.0)
- {
- lv /= lightDist;
-
- float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
-
- // spotlight coefficient.
- float spot = max(dot(-ld, lv), is_pointlight);
- // spot*spot => GL_SPOT_EXPONENT=2
- float spot_atten = spot*spot;
-
- vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
-
- color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
- }
-
- return color;
-}
+ float lightSize, float falloff, float is_pointlight, float ambiance);
void main()
{
@@ -230,7 +204,7 @@ void main()
vec3 light = vec3(0);
// Punctual lights
-#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
+#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index d3e19cf4a8..26ab0406f6 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -77,7 +77,6 @@ uniform float is_mirror;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
-in vec2 vary_fragcoord;
uniform mat4 proj_mat;
uniform mat4 inv_proj;
diff --git a/indra/newview/gltf/README.md b/indra/newview/gltf/README.md
new file mode 100644
index 0000000000..a2d43be1d6
--- /dev/null
+++ b/indra/newview/gltf/README.md
@@ -0,0 +1,156 @@
+# Linden Lab GLTF Implementation
+
+Currently in prototype stage. Much functionality is missing (blend shapes,
+multiple texture coordinates, etc).
+
+GLTF Specification can be found here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html.
+If this implementation disagrees with the GLTF Specification, the specification is correct.
+
+Class structure and naming should match the GLTF Specification as closely as possible while
+conforming to the LL coding standards. All code in headers should be contained in the
+LL::GLTF namespace.
+
+The implementation serves both the client and the server.
+
+## Design Principles
+
+- The implementation MUST be capable of round-trip serialization with no data loss beyond F64 to F32 conversions.
+- The implementation MUST use the same indexing scheme as the GLTF specification. Do not store pointers where the
+- GLTF specification stores indices, store indices.
+- Limit dependencies on llcommon as much as possible. Prefer std::, boost::, and (soon) glm:: over LL facsimiles.
+- Usage of LLSD is forbidden in the LL::GLTF namespace.
+- Use "using namespace" liberally in .cpp files, but never in .h files.
+- "using Foo = Bar" is permissible in .h files within the LL::GLTF namespace.
+
+## Loading, Copying, and Serialization
+Each class should provide two functions (Primitive shown for example):
+
+```
+// Serialize to the provided json object.
+// "obj" should be "this" in json form on return
+// Do not serialize default values
+void serialize(boost::json::object& obj) const;
+
+// Initialize from a provided json value
+const Primitive& operator=(const Value& src);
+```
+
+"serialize" implementations should use "write":
+
+```
+void Primitive::serialize(boost::json::object& dst) const
+{
+ write(mMaterial, "material", dst, -1);
+ write(mMode, "mode", dst, TINYGLTF_MODE_TRIANGLES);
+ write(mIndices, "indices", dst, INVALID_INDEX);
+ write(mAttributes, "attributes", dst);
+}
+```
+
+And operator= implementations should use "copy":
+
+```
+const Primitive& Primitive::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "material", mMaterial);
+ copy(src, "mode", mMode);
+ copy(src, "indices", mIndices);
+ copy(src, "attributes", mAttributes);
+
+ mGLMode = gltf_mode_to_gl_mode(mMode);
+ }
+ return *this;
+}
+```
+
+Parameters to "write" and "copy" MUST be ordered "src" before "dst"
+so the code reads as "write src to dst" and "copy src to dst".
+
+When reading string constants from GLTF json (i.e. "OPAQUE", "TRIANGLES"), these
+strings should be converted to enums inside operator=. It is permissible to
+store the original strings during prototyping to aid in development, but eventually
+we'll purge these strings from the implementation. However, implementations MUST
+preserve any and all "name" members.
+
+"write" and "copy" implementations MUST be stored in buffer_util.h.
+As implementers encounter new data types, you'll see compiler errors
+pointing at templates in buffer_util.h. See vec3 as a known good
+example of how to add support for a new type (there are bad examples, so beware):
+
+```
+// vec3
+template<>
+inline bool copy(const Value& src, vec3& dst)
+{
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 3)
+ {
+ if (arr[0].is_double() &&
+ arr[1].is_double() &&
+ arr[2].is_double())
+ {
+ dst = vec3(arr[0].get_double(), arr[1].get_double(), arr[2].get_double());
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+template<>
+inline bool write(const vec3& src, Value& dst)
+{
+ dst = boost::json::array();
+ boost::json::array& arr = dst.as_array();
+ arr.resize(3);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ return true;
+}
+
+```
+
+"write" MUST return true if ANY data was written
+"copy" MUST return true if ANY data was copied
+
+Speed is important, but so is safety. In writers, try to avoid redundant copies
+(prefer resize over push_back, convert dst to an empty array and fill it, don't
+make an array on the stack and copy it into dst).
+
+boost::json WILL throw exceptions if you call as_foo() on a mismatched type but
+WILL NOT throw exceptions on get_foo with a mismatched type. ALWAYS check is_foo
+before calling as_foo or get_foo. DO NOT add exception handlers. If boost throws
+an exception in serialization, the fix is to add type checks. If we see a large
+number of crash reports from boost::json exceptions, each of those reports
+indicates a place where we're missing "is_foo" checks. They are gold. Do not
+bury them with an exception handler.
+
+DO NOT rely on existing type conversion tools in the LL codebase -- LL data models
+conflict with the GLTF specification so we MUST provide conversions independent of
+our existing implementations.
+
+### JSON Serialization ###
+
+
+
+NEVER include buffer_util.h from a header.
+
+Loading from and saving to disk (import/export) is currently done using tinygltf, but this is not a long term
+solution. Eventually the implementation should rely solely on boost::json for reading and writing .gltf
+files and should handle .bin files natively.
+
+When serializing Images and Buffers to the server, clients MUST store a single UUID "uri" field and nothing else.
+The server MUST reject any data that violates this requirement.
+
+Clients MUST remove any Images from Buffers prior to upload to the server.
+Servers MAY reject Assets that contain Buffers with unreferenced data.
+
+... to be continued.
+
+
+
diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp
index 8559656b40..2ef9237f2d 100644
--- a/indra/newview/gltf/accessor.cpp
+++ b/indra/newview/gltf/accessor.cpp
@@ -27,40 +27,272 @@
#include "../llviewerprecompiledheaders.h"
#include "asset.h"
+#include "buffer_util.h"
+#include "llfilesystem.h"
using namespace LL::GLTF;
+using namespace boost::json;
-const Buffer& Buffer::operator=(const tinygltf::Buffer& src)
+namespace LL
{
- mData = src.data;
- mName = src.name;
- mUri = src.uri;
+ namespace GLTF
+ {
+ Accessor::Type gltf_type_to_enum(const std::string& type)
+ {
+ if (type == "SCALAR")
+ {
+ return Accessor::Type::SCALAR;
+ }
+ else if (type == "VEC2")
+ {
+ return Accessor::Type::VEC2;
+ }
+ else if (type == "VEC3")
+ {
+ return Accessor::Type::VEC3;
+ }
+ else if (type == "VEC4")
+ {
+ return Accessor::Type::VEC4;
+ }
+ else if (type == "MAT2")
+ {
+ return Accessor::Type::MAT2;
+ }
+ else if (type == "MAT3")
+ {
+ return Accessor::Type::MAT3;
+ }
+ else if (type == "MAT4")
+ {
+ return Accessor::Type::MAT4;
+ }
+
+ LL_WARNS("GLTF") << "Unknown accessor type: " << type << LL_ENDL;
+ llassert(false);
+
+ return Accessor::Type::SCALAR;
+ }
+
+ std::string enum_to_gltf_type(Accessor::Type type)
+ {
+ switch (type)
+ {
+ case Accessor::Type::SCALAR:
+ return "SCALAR";
+ case Accessor::Type::VEC2:
+ return "VEC2";
+ case Accessor::Type::VEC3:
+ return "VEC3";
+ case Accessor::Type::VEC4:
+ return "VEC4";
+ case Accessor::Type::MAT2:
+ return "MAT2";
+ case Accessor::Type::MAT3:
+ return "MAT3";
+ case Accessor::Type::MAT4:
+ return "MAT4";
+ }
+
+ LL_WARNS("GLTF") << "Unknown accessor type: " << (S32)type << LL_ENDL;
+ llassert(false);
+
+ return "SCALAR";
+ }
+ }
+}
+
+void Buffer::erase(Asset& asset, S32 offset, S32 length)
+{
+ S32 idx = this - &asset.mBuffers[0];
+
+ mData.erase(mData.begin() + offset, mData.begin() + offset + length);
+
+ llassert(mData.size() <= size_t(INT_MAX));
+ mByteLength = S32(mData.size());
+
+ for (BufferView& view : asset.mBufferViews)
+ {
+ if (view.mBuffer == idx)
+ {
+ if (view.mByteOffset >= offset)
+ {
+ view.mByteOffset -= length;
+ }
+ }
+ }
+}
+
+bool Buffer::prep(Asset& asset)
+{
+ if (mByteLength == 0)
+ {
+ return false;
+ }
+
+ LLUUID id;
+ if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
+ { // loaded from an asset, fetch the buffer data from the asset store
+ LLFileSystem file(id, LLAssetType::AT_GLTF_BIN, LLFileSystem::READ);
+
+ if (mByteLength > file.getSize())
+ {
+ LL_WARNS("GLTF") << "Unexpected glbin size: " << id << " is " << file.getSize() << " bytes, expected " << mByteLength << LL_ENDL;
+ return false;
+ }
+
+ mData.resize(mByteLength);
+ if (!file.read((U8*)mData.data(), mByteLength))
+ {
+ LL_WARNS("GLTF") << "Failed to load buffer data from asset: " << id << LL_ENDL;
+ return false;
+ }
+ }
+ else if (mUri.find("data:") == 0)
+ { // loaded from a data URI, load the texture from the data
+ LL_WARNS() << "Data URIs not yet supported" << LL_ENDL;
+ return false;
+ }
+ else if (!asset.mFilename.empty() &&
+ !mUri.empty()) // <-- uri could be empty if we're loading from .glb
+ {
+ std::string dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string bin_file = dir + gDirUtilp->getDirDelimiter() + mUri;
+
+ std::ifstream file(bin_file, std::ios::binary);
+ if (!file.is_open())
+ {
+ LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
+ return false;
+ }
+
+ file.seekg(0, std::ios::end);
+ if (mByteLength > file.tellg())
+ {
+ LL_WARNS("GLTF") << "Unexpected file size: " << bin_file << " is " << file.tellg() << " bytes, expected " << mByteLength << LL_ENDL;
+ return false;
+ }
+ file.seekg(0, std::ios::beg);
+
+ mData.resize(mByteLength);
+ file.read((char*)mData.data(), mData.size());
+ }
+
+ // POSTCONDITION: on success, mData.size == mByteLength
+ llassert(mData.size() == mByteLength);
+ return true;
+}
+
+bool Buffer::save(Asset& asset, const std::string& folder)
+{
+ if (mUri.substr(0, 5) == "data:")
+ {
+ LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL;
+ return false;
+ }
+
+ std::string bin_file = folder + gDirUtilp->getDirDelimiter();
+
+ if (mUri.empty())
+ {
+ if (mName.empty())
+ {
+ S32 idx = this - &asset.mBuffers[0];
+ mUri = llformat("buffer_%d.bin", idx);
+ }
+ else
+ {
+ mUri = mName + ".bin";
+ }
+ }
+
+ bin_file += mUri;
+
+ std::ofstream file(bin_file, std::ios::binary);
+ if (!file.is_open())
+ {
+ LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
+ return false;
+ }
+
+ file.write((char*)mData.data(), mData.size());
+
+ return true;
+}
+
+void Buffer::serialize(object& dst) const
+{
+ write(mName, "name", dst);
+ write(mUri, "uri", dst);
+ write_always(mByteLength, "byteLength", dst);
+};
+
+const Buffer& Buffer::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "uri", mUri);
+ copy(src, "byteLength", mByteLength);
+
+ // NOTE: DO NOT attempt to handle the uri here.
+ // The uri is a reference to a file that is not loaded until
+ // after the json document is parsed
+ }
return *this;
}
-const BufferView& BufferView::operator=(const tinygltf::BufferView& src)
+void BufferView::serialize(object& dst) const
{
- mBuffer = src.buffer;
- mByteLength = (S32)src.byteLength;
- mByteOffset = (S32)src.byteOffset;
- mByteStride = (S32)src.byteStride;
- mTarget = src.target;
- mName = src.name;
+ write_always(mBuffer, "buffer", dst);
+ write_always(mByteLength, "byteLength", dst);
+ write(mByteOffset, "byteOffset", dst, 0);
+ write(mByteStride, "byteStride", dst, 0);
+ write(mTarget, "target", dst, -1);
+ write(mName, "name", dst);
+}
+
+const BufferView& BufferView::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "buffer", mBuffer);
+ copy(src, "byteLength", mByteLength);
+ copy(src, "byteOffset", mByteOffset);
+ copy(src, "byteStride", mByteStride);
+ copy(src, "target", mTarget);
+ copy(src, "name", mName);
+ }
return *this;
}
-const Accessor& Accessor::operator=(const tinygltf::Accessor& src)
+void Accessor::serialize(object& dst) const
{
- mBufferView = src.bufferView;
- mByteOffset = (S32)src.byteOffset;
- mComponentType = src.componentType;
- mCount = (S32)src.count;
- mType = src.type;
- mNormalized = src.normalized;
- mName = src.name;
- mMax = src.maxValues;
- mMin = src.minValues;
+ write(mName, "name", dst);
+ write(mBufferView, "bufferView", dst, INVALID_INDEX);
+ write(mByteOffset, "byteOffset", dst, 0);
+ write_always(mComponentType, "componentType", dst);
+ write_always(mCount, "count", dst);
+ write_always(enum_to_gltf_type(mType), "type", dst);
+ write(mNormalized, "normalized", dst, false);
+ write(mMax, "max", dst);
+ write(mMin, "min", dst);
+}
+const Accessor& Accessor::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "bufferView", mBufferView);
+ copy(src, "byteOffset", mByteOffset);
+ copy(src, "componentType", mComponentType);
+ copy(src, "count", mCount);
+ copy(src, "type", mType);
+ copy(src, "normalized", mNormalized);
+ copy(src, "max", mMax);
+ copy(src, "min", mMin);
+ }
return *this;
}
diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h
index 6e8871ef61..ec68c5f624 100644
--- a/indra/newview/gltf/accessor.h
+++ b/indra/newview/gltf/accessor.h
@@ -26,16 +26,16 @@
* $/LicenseInfo$
*/
-#include "../lltinygltfhelper.h"
#include "llstrider.h"
+#include "boost/json.hpp"
+
+#include "common.h"
// LL GLTF Implementation
namespace LL
{
namespace GLTF
{
- class Asset;
-
constexpr S32 INVALID_INDEX = -1;
class Buffer
@@ -44,52 +44,77 @@ namespace LL
std::vector<U8> mData;
std::string mName;
std::string mUri;
+ S32 mByteLength = 0;
+
+ // erase the given range from this buffer.
+ // also updates all buffer views in given asset that reference this buffer
+ void erase(Asset& asset, S32 offset, S32 length);
+
+ bool prep(Asset& asset);
- const Buffer& operator=(const tinygltf::Buffer& src);
+ void serialize(boost::json::object& obj) const;
+ const Buffer& operator=(const Value& value);
+
+ bool save(Asset& asset, const std::string& folder);
};
class BufferView
{
public:
S32 mBuffer = INVALID_INDEX;
- S32 mByteLength;
- S32 mByteOffset;
- S32 mByteStride;
- S32 mTarget;
- S32 mComponentType;
+ S32 mByteLength = 0;
+ S32 mByteOffset = 0;
+ S32 mByteStride = 0;
+ S32 mTarget = -1;
std::string mName;
- const BufferView& operator=(const tinygltf::BufferView& src);
-
+ void serialize(boost::json::object& obj) const;
+ const BufferView& operator=(const Value& value);
};
class Accessor
{
public:
- S32 mBufferView = INVALID_INDEX;
- S32 mByteOffset;
- S32 mComponentType;
- S32 mCount;
- std::vector<double> mMax;
- std::vector<double> mMin;
+ enum class Type : U8
+ {
+ SCALAR,
+ VEC2,
+ VEC3,
+ VEC4,
+ MAT2,
+ MAT3,
+ MAT4
+ };
- enum class Type : S32
+ enum class ComponentType : U32
{
- SCALAR = TINYGLTF_TYPE_SCALAR,
- VEC2 = TINYGLTF_TYPE_VEC2,
- VEC3 = TINYGLTF_TYPE_VEC3,
- VEC4 = TINYGLTF_TYPE_VEC4,
- MAT2 = TINYGLTF_TYPE_MAT2,
- MAT3 = TINYGLTF_TYPE_MAT3,
- MAT4 = TINYGLTF_TYPE_MAT4
+ BYTE = 5120,
+ UNSIGNED_BYTE = 5121,
+ SHORT = 5122,
+ UNSIGNED_SHORT = 5123,
+ UNSIGNED_INT = 5125,
+ FLOAT = 5126
};
- S32 mType;
- bool mNormalized;
+ std::vector<double> mMax;
+ std::vector<double> mMin;
std::string mName;
+ S32 mBufferView = INVALID_INDEX;
+ S32 mByteOffset = 0;
+ ComponentType mComponentType = ComponentType::BYTE;
+ S32 mCount = 0;
+ Type mType = Type::SCALAR;
+ bool mNormalized = false;
- const Accessor& operator=(const tinygltf::Accessor& src);
+ void serialize(boost::json::object& obj) const;
+ const Accessor& operator=(const Value& value);
};
+
+ // convert from "SCALAR", "VEC2", etc to Accessor::Type
+ Accessor::Type gltf_type_to_enum(const std::string& type);
+
+ // convert from Accessor::Type to "SCALAR", "VEC2", etc
+ std::string enum_to_gltf_type(Accessor::Type type);
}
}
diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp
index d6a899ad4c..8b85eba3e5 100644
--- a/indra/newview/gltf/animation.cpp
+++ b/indra/newview/gltf/animation.cpp
@@ -28,10 +28,12 @@
#include "asset.h"
#include "buffer_util.h"
+#include "../llskinningutil.h"
using namespace LL::GLTF;
+using namespace boost::json;
-void Animation::allocateGLResources(Asset& asset)
+bool Animation::prep(Asset& asset)
{
if (!mSamplers.empty())
{
@@ -39,7 +41,10 @@ void Animation::allocateGLResources(Asset& asset)
mMaxTime = -FLT_MAX;
for (auto& sampler : mSamplers)
{
- sampler.allocateGLResources(asset);
+ if (!sampler.prep(asset))
+ {
+ return false;
+ }
mMinTime = llmin(sampler.mMinTime, mMinTime);
mMaxTime = llmax(sampler.mMaxTime, mMaxTime);
}
@@ -51,13 +56,21 @@ void Animation::allocateGLResources(Asset& asset)
for (auto& channel : mRotationChannels)
{
- channel.allocateGLResources(asset, mSamplers[channel.mSampler]);
+ if (!channel.prep(asset, mSamplers[channel.mSampler]))
+ {
+ return false;
+ }
}
for (auto& channel : mTranslationChannels)
{
- channel.allocateGLResources(asset, mSamplers[channel.mSampler]);
+ if (!channel.prep(asset, mSamplers[channel.mSampler]))
+ {
+ return false;
+ }
}
+
+ return true;
}
void Animation::update(Asset& asset, F32 dt)
@@ -84,8 +97,7 @@ void Animation::apply(Asset& asset, float time)
}
};
-
-void Animation::Sampler::allocateGLResources(Asset& asset)
+bool Animation::Sampler::prep(Asset& asset)
{
Accessor& accessor = asset.mAccessors[mInput];
mMinTime = accessor.mMin[0];
@@ -95,10 +107,79 @@ void Animation::Sampler::allocateGLResources(Asset& asset)
LLStrider<F32> frame_times = mFrameTimes.data();
copy(asset, accessor, frame_times);
+
+ return true;
+}
+
+
+void Animation::Sampler::serialize(object& obj) const
+{
+ write(mInput, "input", obj, INVALID_INDEX);
+ write(mOutput, "output", obj, INVALID_INDEX);
+ write(mInterpolation, "interpolation", obj, std::string("LINEAR"));
+ write(mMinTime, "min_time", obj);
+ write(mMaxTime, "max_time", obj);
+}
+
+const Animation::Sampler& Animation::Sampler::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "input", mInput);
+ copy(src, "output", mOutput);
+ copy(src, "interpolation", mInterpolation);
+ copy(src, "min_time", mMinTime);
+ copy(src, "max_time", mMaxTime);
+ }
+ return *this;
+}
+
+bool Animation::Channel::Target::operator==(const Channel::Target& rhs) const
+{
+ return mNode == rhs.mNode && mPath == rhs.mPath;
+}
+
+bool Animation::Channel::Target::operator!=(const Channel::Target& rhs) const
+{
+ return !(*this == rhs);
+}
+
+void Animation::Channel::Target::serialize(object& obj) const
+{
+ write(mNode, "node", obj, INVALID_INDEX);
+ write(mPath, "path", obj);
+}
+
+const Animation::Channel::Target& Animation::Channel::Target::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "node", mNode);
+ copy(src, "path", mPath);
+ }
+ return *this;
+}
+
+void Animation::Channel::serialize(object& obj) const
+{
+ write(mSampler, "sampler", obj, INVALID_INDEX);
+ write(mTarget, "target", obj);
+}
+
+const Animation::Channel& Animation::Channel::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "sampler", mSampler);
+ copy(src, "target", mTarget);
+ }
+ return *this;
}
void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F32& t)
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (time < mMinTime)
{
frameIndex = 0;
@@ -108,16 +189,15 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F
if (mFrameTimes.size() > 1)
{
+ llassert(mFrameTimes.size() <= size_t(U32_MAX));
+ frameIndex = U32(mFrameTimes.size()) - 2;
+ t = 1.f;
+
if (time > mMaxTime)
{
- frameIndex = (U32)mFrameTimes.size() - 2;
- t = 1.0f;
return;
}
- frameIndex = (U32)mFrameTimes.size() - 2;
- t = 1.f;
-
for (U32 i = 0; i < (U32)mFrameTimes.size() - 1; i++)
{
if (time >= mFrameTimes[i] && time < mFrameTimes[i + 1])
@@ -135,11 +215,13 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F
}
}
-void Animation::RotationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::RotationChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mRotations);
+
+ return true;
}
void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -158,21 +240,21 @@ void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
else
{
// interpolate
- LLQuaternion q0(mRotations[frameIndex].get_value());
- LLQuaternion q1(mRotations[frameIndex + 1].get_value());
+ quat qf = glm::slerp(mRotations[frameIndex], mRotations[frameIndex + 1], t);
- LLQuaternion qf = slerp(t, q0, q1);
+ qf = glm::normalize(qf);
- qf.normalize();
- node.setRotation(glh::quaternionf(qf.mQ));
+ node.setRotation(qf);
}
}
-void Animation::TranslationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::TranslationChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mTranslations);
+
+ return true;
}
void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -191,20 +273,22 @@ void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 ti
else
{
// interpolate
- const glh::vec3f& v0 = mTranslations[frameIndex];
- const glh::vec3f& v1 = mTranslations[frameIndex + 1];
+ const vec3& v0 = mTranslations[frameIndex];
+ const vec3& v1 = mTranslations[frameIndex + 1];
- glh::vec3f vf = v0 + t * (v1 - v0);
+ vec3 vf = v0 + t * (v1 - v0);
node.setTranslation(vf);
}
}
-void Animation::ScaleChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::ScaleChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mScales);
+
+ return true;
}
void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -223,65 +307,153 @@ void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time)
else
{
// interpolate
- const glh::vec3f& v0 = mScales[frameIndex];
- const glh::vec3f& v1 = mScales[frameIndex + 1];
+ const vec3& v0 = mScales[frameIndex];
+ const vec3& v1 = mScales[frameIndex + 1];
- glh::vec3f vf = v0 + t * (v1 - v0);
+ vec3 vf = v0 + t * (v1 - v0);
node.setScale(vf);
}
}
-const Animation& Animation::operator=(const tinygltf::Animation& src)
+void Animation::serialize(object& obj) const
{
- mName = src.name;
+ write(mName, "name", obj);
+ write(mSamplers, "samplers", obj);
- mSamplers.resize(src.samplers.size());
- for (U32 i = 0; i < src.samplers.size(); ++i)
- {
- mSamplers[i] = src.samplers[i];
- }
+ std::vector<Channel> channels;
+ channels.insert(channels.end(), mRotationChannels.begin(), mRotationChannels.end());
+ channels.insert(channels.end(), mTranslationChannels.begin(), mTranslationChannels.end());
+ channels.insert(channels.end(), mScaleChannels.begin(), mScaleChannels.end());
+
+ write(channels, "channels", obj);
+}
- for (U32 i = 0; i < src.channels.size(); ++i)
+const Animation& Animation::operator=(const Value& src)
+{
+ if (src.is_object())
{
- if (src.channels[i].target_path == "rotation")
- {
- mRotationChannels.push_back(RotationChannel());
- mRotationChannels.back() = src.channels[i];
- }
+ const object& obj = src.as_object();
- if (src.channels[i].target_path == "translation")
- {
- mTranslationChannels.push_back(TranslationChannel());
- mTranslationChannels.back() = src.channels[i];
- }
+ copy(obj, "name", mName);
+ copy(obj, "samplers", mSamplers);
+
+ // make a temporory copy of generic channels
+ std::vector<Channel> channels;
+ copy(obj, "channels", channels);
- if (src.channels[i].target_path == "scale")
+ // break up into channel specific implementations
+ for (auto& channel: channels)
{
- mScaleChannels.push_back(ScaleChannel());
- mScaleChannels.back() = src.channels[i];
+ if (channel.mTarget.mPath == "rotation")
+ {
+ mRotationChannels.push_back(channel);
+ }
+ else if (channel.mTarget.mPath == "translation")
+ {
+ mTranslationChannels.push_back(channel);
+ }
+ else if (channel.mTarget.mPath == "scale")
+ {
+ mScaleChannels.push_back(channel);
+ }
}
}
-
return *this;
}
-void Skin::allocateGLResources(Asset& asset)
+Skin::~Skin()
+{
+ if (mUBO)
+ {
+ glDeleteBuffers(1, &mUBO);
+ }
+}
+
+void Skin::uploadMatrixPalette(Asset& asset)
+{
+ // prepare matrix palette
+
+ U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount();
+
+ if (mUBO == 0)
+ {
+ glGenBuffers(1, &mUBO);
+ }
+
+ size_t joint_count = llmin<size_t>(max_joints, mJoints.size());
+
+ std::vector<mat4> t_mp;
+
+ t_mp.resize(joint_count);
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ Node& joint = asset.mNodes[mJoints[i]];
+ // build matrix palette in asset space
+ t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i];
+ }
+
+ std::vector<F32> glmp;
+
+ glmp.resize(joint_count * 12);
+
+ F32* mp = glmp.data();
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ F32* m = glm::value_ptr(t_mp[i]);
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+}
+
+bool Skin::prep(Asset& asset)
{
if (mInverseBindMatrices != INVALID_INDEX)
{
Accessor& accessor = asset.mAccessors[mInverseBindMatrices];
copy(asset, accessor, mInverseBindMatricesData);
}
+
+ return true;
}
-const Skin& Skin::operator=(const tinygltf::Skin& src)
+const Skin& Skin::operator=(const Value& src)
{
- mName = src.name;
- mSkeleton = src.skeleton;
- mInverseBindMatrices = src.inverseBindMatrices;
- mJoints = src.joints;
-
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "skeleton", mSkeleton);
+ copy(src, "inverseBindMatrices", mInverseBindMatrices);
+ copy(src, "joints", mJoints);
+ }
return *this;
}
+void Skin::serialize(object& obj) const
+{
+ write(mInverseBindMatrices, "inverseBindMatrices", obj, INVALID_INDEX);
+ write(mJoints, "joints", obj);
+ write(mName, "name", obj);
+ write(mSkeleton, "skeleton", obj, INVALID_INDEX);
+}
diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h
index 66ccd14c5c..d5426fd4ce 100644
--- a/indra/newview/gltf/animation.h
+++ b/indra/newview/gltf/animation.h
@@ -27,7 +27,6 @@
*/
#include "accessor.h"
-
// LL GLTF Implementation
namespace LL
{
@@ -50,16 +49,10 @@ namespace LL
S32 mOutput = INVALID_INDEX;
std::string mInterpolation;
- void allocateGLResources(Asset& asset);
-
- const Sampler& operator=(const tinygltf::AnimationSampler& src)
- {
- mInput = src.input;
- mOutput = src.output;
- mInterpolation = src.interpolation;
+ bool prep(Asset& asset);
- return *this;
- }
+ void serialize(boost::json::object& dst) const;
+ const Sampler& operator=(const Value& value);
// get the frame index and time for the specified time
// asset -- the asset to reference for Accessors
@@ -77,40 +70,33 @@ namespace LL
public:
S32 mNode = INVALID_INDEX;
std::string mPath;
+
+ bool operator==(const Target& other) const;
+ bool operator!=(const Target& other) const;
+
+ void serialize(boost::json::object& dst) const;
+ const Target& operator=(const Value& value);
};
S32 mSampler = INVALID_INDEX;
Target mTarget;
- std::string mTargetPath;
- std::string mName;
-
- const Channel& operator=(const tinygltf::AnimationChannel& src)
- {
- mSampler = src.sampler;
-
- mTarget.mNode = src.target_node;
- mTarget.mPath = src.target_path;
-
- return *this;
- }
+ void serialize(boost::json::object& dst) const;
+ const Channel& operator=(const Value& value);
};
class RotationChannel : public Channel
{
public:
- std::vector<glh::quaternionf> mRotations;
+ RotationChannel() = default;
+ RotationChannel(const Channel& channel) : Channel(channel) {}
- const RotationChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<quat> mRotations;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -118,18 +104,15 @@ namespace LL
class TranslationChannel : public Channel
{
public:
- std::vector<glh::vec3f> mTranslations;
+ TranslationChannel() = default;
+ TranslationChannel(const Channel& channel) : Channel(channel) {}
- const TranslationChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<vec3> mTranslations;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -137,18 +120,15 @@ namespace LL
class ScaleChannel : public Channel
{
public:
- std::vector<glh::vec3f> mScales;
+ ScaleChannel() = default;
+ ScaleChannel(const Channel& channel) : Channel(channel) {}
- const ScaleChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<vec3> mScales;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -167,9 +147,10 @@ namespace LL
std::vector<TranslationChannel> mTranslationChannels;
std::vector<ScaleChannel> mScaleChannels;
- const Animation& operator=(const tinygltf::Animation& src);
+ void serialize(boost::json::object& dst) const;
+ const Animation& operator=(const Value& value);
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
void update(Asset& asset, float dt);
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index 973a460b73..a4efb25860 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -30,13 +30,66 @@
#include "llvolumeoctree.h"
#include "../llviewershadermgr.h"
#include "../llviewercontrol.h"
+#include "../llviewertexturelist.h"
+#include "../pipeline.h"
+#include "buffer_util.h"
+#include <boost/url.hpp>
+#include "llimagejpeg.h"
using namespace LL::GLTF;
+using namespace boost::json;
+
+
+namespace LL
+{
+ namespace GLTF
+ {
+ static std::unordered_set<std::string> ExtensionsSupported = {
+ "KHR_materials_unlit"
+ };
+
+ Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode)
+ {
+ if (alpha_mode == "OPAQUE")
+ {
+ return Material::AlphaMode::OPAQUE;
+ }
+ else if (alpha_mode == "MASK")
+ {
+ return Material::AlphaMode::MASK;
+ }
+ else if (alpha_mode == "BLEND")
+ {
+ return Material::AlphaMode::BLEND;
+ }
+ else
+ {
+ return Material::AlphaMode::OPAQUE;
+ }
+ }
+
+ std::string enum_to_gltf_alpha_mode(Material::AlphaMode alpha_mode)
+ {
+ switch (alpha_mode)
+ {
+ case Material::AlphaMode::OPAQUE:
+ return "OPAQUE";
+ case Material::AlphaMode::MASK:
+ return "MASK";
+ case Material::AlphaMode::BLEND:
+ return "BLEND";
+ default:
+ return "OPAQUE";
+ }
+ }
+ }
+}
+
void Scene::updateTransforms(Asset& asset)
{
- LLMatrix4a identity;
- identity.setIdentity();
+ mat4 identity = glm::identity<mat4>();
+
for (auto& nodeIndex : mNodes)
{
Node& node = asset.mNodes[nodeIndex];
@@ -44,7 +97,7 @@ void Scene::updateTransforms(Asset& asset)
}
}
-void Scene::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
+void Scene::updateRenderTransforms(Asset& asset, const mat4& modelview)
{
for (auto& nodeIndex : mNodes)
{
@@ -53,9 +106,9 @@ void Scene::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
}
}
-void Node::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
+void Node::updateRenderTransforms(Asset& asset, const mat4& modelview)
{
- matMul(mMatrix, modelview, mRenderMatrix);
+ mRenderMatrix = modelview * mMatrix;
for (auto& childIndex : mChildren)
{
@@ -64,13 +117,12 @@ void Node::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
}
}
-LLMatrix4a inverse(const LLMatrix4a& mat);
-
-void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix)
+void Node::updateTransforms(Asset& asset, const mat4& parentMatrix)
{
makeMatrixValid();
- matMul(mMatrix, parentMatrix, mAssetMatrix);
- mAssetMatrixInv = inverse(mAssetMatrix);
+ mAssetMatrix = parentMatrix * mMatrix;
+
+ mAssetMatrixInv = glm::inverse(mAssetMatrix);
S32 my_index = this - &asset.mNodes[0];
@@ -90,26 +142,13 @@ void Asset::updateTransforms()
}
}
-void Asset::updateRenderTransforms(const LLMatrix4a& modelview)
+void Asset::updateRenderTransforms(const mat4& modelview)
{
-#if 0
- // traverse hierarchy and update render transforms from scratch
- for (auto& scene : mScenes)
- {
- scene.updateRenderTransforms(*this, modelview);
- }
-#else
// use mAssetMatrix to update render transforms from node list
for (auto& node : mNodes)
{
- //if (node.mMesh != INVALID_INDEX)
- {
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
- }
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
}
-
-#endif
-
}
S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -133,12 +172,13 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
{
if (node.mMesh != INVALID_INDEX)
{
-
bool newHit = false;
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(node.mAssetMatrixInv));
// transform start and end to this node's local space
- node.mAssetMatrixInv.affineTransform(start, local_start);
- node.mAssetMatrixInv.affineTransform(asset_end, local_end);
+ ami.affineTransform(start, local_start);
+ ami.affineTransform(asset_end, local_end);
Mesh& mesh = mMeshes[node.mMesh];
for (auto& primitive : mesh.mPrimitives)
@@ -161,8 +201,10 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (newHit)
{
+ LLMatrix4a am;
+ am.loadu(glm::value_ptr(node.mAssetMatrix));
// shorten line segment on hit
- node.mAssetMatrix.affineTransform(p, asset_end);
+ am.affineTransform(p, asset_end);
// transform results back to asset space
if (intersection)
@@ -172,12 +214,10 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (normal || tangent)
{
- LLMatrix4 normalMatrix(node.mAssetMatrixInv.getF32ptr());
-
- normalMatrix.transpose();
+ mat4 normalMatrix = glm::transpose(node.mAssetMatrixInv);
LLMatrix4a norm_mat;
- norm_mat.loadu((F32*)normalMatrix.mMatrix);
+ norm_mat.loadu(glm::value_ptr(normalMatrix));
if (normal)
{
@@ -219,446 +259,879 @@ void Node::makeMatrixValid()
{
if (!mMatrixValid && mTRSValid)
{
- glh::matrix4f rot;
- mRotation.get_value(rot);
-
- glh::matrix4f trans;
- trans.set_translate(mTranslation);
-
- glh::matrix4f sc;
- sc.set_scale(mScale);
-
- glh::matrix4f t;
- //t = sc * rot * trans;
- //t = trans * rot * sc; // best so far, still wrong on negative scale
- //t = sc * trans * rot;
- t = trans * sc * rot;
-
- mMatrix.loadu(t.m);
+ mMatrix = glm::recompose(mScale, mRotation, mTranslation, vec3(0,0,0), vec4(0,0,0,1));
mMatrixValid = true;
}
+
+ llassert(mMatrixValid);
}
void Node::makeTRSValid()
{
if (!mTRSValid && mMatrixValid)
{
- glh::matrix4f t(mMatrix.getF32ptr());
-
- glh::vec4f p = t.get_column(3);
- mTranslation.set_value(p.v[0], p.v[1], p.v[2]);
+ vec3 skew;
+ vec4 perspective;
+ glm::decompose(mMatrix, mScale, mRotation, mTranslation, skew, perspective);
- mScale.set_value(t.get_column(0).length(), t.get_column(1).length(), t.get_column(2).length());
- mRotation.set_value(t);
mTRSValid = true;
}
+
+ llassert(mTRSValid);
}
-void Node::setRotation(const glh::quaternionf& q)
+void Node::setRotation(const quat& q)
{
makeTRSValid();
mRotation = q;
mMatrixValid = false;
}
-void Node::setTranslation(const glh::vec3f& t)
+void Node::setTranslation(const vec3& t)
{
makeTRSValid();
mTranslation = t;
mMatrixValid = false;
}
-void Node::setScale(const glh::vec3f& s)
+void Node::setScale(const vec3& s)
{
makeTRSValid();
mScale = s;
mMatrixValid = false;
}
-const Node& Node::operator=(const tinygltf::Node& src)
+void Node::serialize(object& dst) const
{
- F32* dstMatrix = mMatrix.getF32ptr();
+ write(mName, "name", dst);
+ write(mMatrix, "matrix", dst, glm::identity<mat4>());
+ write(mRotation, "rotation", dst, glm::identity<quat>());
+ write(mTranslation, "translation", dst, glm::vec3(0.f, 0.f, 0.f));
+ write(mScale, "scale", dst, vec3(1.f,1.f,1.f));
+ write(mChildren, "children", dst);
+ write(mMesh, "mesh", dst, INVALID_INDEX);
+ write(mSkin, "skin", dst, INVALID_INDEX);
+}
- if (src.matrix.size() == 16)
+const Node& Node::operator=(const Value& src)
+{
+ copy(src, "name", mName);
+ mMatrixValid = copy(src, "matrix", mMatrix);
+ copy(src, "rotation", mRotation);
+ copy(src, "translation", mTranslation);
+ copy(src, "scale", mScale);
+ copy(src, "children", mChildren);
+ copy(src, "mesh", mMesh);
+ copy(src, "skin", mSkin);
+
+ if (!mMatrixValid)
{
- // Node has a transformation matrix, just copy it
- for (U32 i = 0; i < 16; ++i)
+ mTRSValid = true;
+ }
+
+ return *this;
+}
+
+void Image::serialize(object& dst) const
+{
+ write(mUri, "uri", dst);
+ write(mMimeType, "mimeType", dst);
+ write(mBufferView, "bufferView", dst, INVALID_INDEX);
+ write(mName, "name", dst);
+ write(mWidth, "width", dst, -1);
+ write(mHeight, "height", dst, -1);
+ write(mComponent, "component", dst, -1);
+ write(mBits, "bits", dst, -1);
+ write(mPixelType, "pixelType", dst, -1);
+}
+
+const Image& Image::operator=(const Value& src)
+{
+ copy(src, "uri", mUri);
+ copy(src, "mimeType", mMimeType);
+ copy(src, "bufferView", mBufferView);
+ copy(src, "name", mName);
+ copy(src, "width", mWidth);
+ copy(src, "height", mHeight);
+ copy(src, "component", mComponent);
+ copy(src, "bits", mBits);
+ copy(src, "pixelType", mPixelType);
+
+ return *this;
+}
+
+void Asset::update()
+{
+ F32 dt = gFrameTimeSeconds - mLastUpdateTime;
+
+ if (dt > 0.f)
+ {
+ mLastUpdateTime = gFrameTimeSeconds;
+ if (mAnimations.size() > 0)
{
- dstMatrix[i] = (F32)src.matrix[i];
+ static LLCachedControl<U32> anim_idx(gSavedSettings, "GLTFAnimationIndex", 0);
+ static LLCachedControl<F32> anim_speed(gSavedSettings, "GLTFAnimationSpeed", 1.f);
+
+ U32 idx = llclamp(anim_idx(), 0U, mAnimations.size() - 1);
+ mAnimations[idx].update(*this, dt*anim_speed);
}
- mMatrixValid = true;
+ updateTransforms();
+
+ for (auto& skin : mSkins)
+ {
+ skin.uploadMatrixPalette(*this);
+ }
}
- else if (!src.rotation.empty() || !src.translation.empty() || !src.scale.empty())
+}
+
+bool Asset::prep()
+{
+ // check required extensions and fail if not supported
+ bool unsupported = false;
+ for (auto& extension : mExtensionsRequired)
{
- // node has rotation/translation/scale, convert to matrix
- if (src.rotation.size() == 4)
+ if (ExtensionsSupported.find(extension) == ExtensionsSupported.end())
{
- mRotation = glh::quaternionf((F32)src.rotation[0], (F32)src.rotation[1], (F32)src.rotation[2], (F32)src.rotation[3]);
+ LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL;
+ unsupported = true;
}
+ }
+
+ if (unsupported)
+ {
+ return false;
+ }
- if (src.translation.size() == 3)
+ // do buffers first as other resources depend on them
+ for (auto& buffer : mBuffers)
+ {
+ if (!buffer.prep(*this))
{
- mTranslation = glh::vec3f((F32)src.translation[0], (F32)src.translation[1], (F32)src.translation[2]);
+ return false;
}
+ }
- glh::vec3f scale;
- if (src.scale.size() == 3)
+ for (auto& image : mImages)
+ {
+ if (!image.prep(*this))
{
- mScale = glh::vec3f((F32)src.scale[0], (F32)src.scale[1], (F32)src.scale[2]);
+ return false;
}
- else
+ }
+
+ for (auto& mesh : mMeshes)
+ {
+ if (!mesh.prep(*this))
{
- mScale.set_value(1.f, 1.f, 1.f);
+ return false;
}
+ }
- mTRSValid = true;
+ for (auto& animation : mAnimations)
+ {
+ if (!animation.prep(*this))
+ {
+ return false;
+ }
}
- else
+
+ for (auto& skin : mSkins)
{
- // node specifies no transformation, set to identity
- mMatrix.setIdentity();
+ if (!skin.prep(*this))
+ {
+ return false;
+ }
}
- mChildren = src.children;
- mMesh = src.mesh;
- mSkin = src.skin;
- mName = src.name;
+ return true;
+}
- return *this;
+Asset::Asset(const Value& src)
+{
+ *this = src;
}
-void Asset::render(bool opaque, bool rigged)
+bool Asset::load(std::string_view filename)
{
- if (rigged)
- {
- gGL.loadIdentity();
- }
+ mFilename = filename;
+ std::string ext = gDirUtilp->getExtension(mFilename);
- for (auto& node : mNodes)
+ std::ifstream file(filename.data(), std::ios::binary);
+ if (file.is_open())
{
- if (node.mSkin != INVALID_INDEX)
+ std::string str((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
+ file.close();
+
+ if (ext == "gltf")
{
- if (rigged)
- {
- Skin& skin = mSkins[node.mSkin];
- skin.uploadMatrixPalette(*this, node);
- }
- else
- {
- //skip static nodes if we're rendering rigged
- continue;
- }
+ Value val = parse(str);
+ *this = val;
+ return prep();
}
- else if (rigged)
+ else if (ext == "glb")
{
- // skip rigged nodes if we're not rendering rigged
- continue;
+ return loadBinary(str);
}
+ else
+ {
+ LL_WARNS() << "Unsupported file type: " << ext << LL_ENDL;
+ return false;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "Failed to open file: " << filename << LL_ENDL;
+ return false;
+ }
+ return false;
+}
- if (node.mMesh != INVALID_INDEX)
+bool Asset::loadBinary(const std::string& data)
+{
+ // load from binary gltf
+ const U8* ptr = (const U8*)data.data();
+ const U8* end = ptr + data.size();
+
+ if (end - ptr < 12)
+ {
+ LL_WARNS("GLTF") << "GLB file too short" << LL_ENDL;
+ return false;
+ }
+
+ U32 magic = *(U32*)ptr;
+ ptr += 4;
+
+ if (magic != 0x46546C67)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB magic" << LL_ENDL;
+ return false;
+ }
+
+ U32 version = *(U32*)ptr;
+ ptr += 4;
+
+ if (version != 2)
+ {
+ LL_WARNS("GLTF") << "Unsupported GLB version" << LL_ENDL;
+ return false;
+ }
+
+ U32 length = *(U32*)ptr;
+ ptr += 4;
+
+ if (length != data.size())
+ {
+ LL_WARNS("GLTF") << "GLB length mismatch" << LL_ENDL;
+ return false;
+ }
+
+ U32 chunkLength = *(U32*)ptr;
+ ptr += 4;
+
+ if (end - ptr < chunkLength + 8)
+ {
+ LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL;
+ return false;
+ }
+
+ U32 chunkType = *(U32*)ptr;
+ ptr += 4;
+
+ if (chunkType != 0x4E4F534A)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL;
+ return false;
+ }
+
+ Value val = parse(std::string_view((const char*)ptr, chunkLength));
+ *this = val;
+
+ if (mBuffers.size() > 0 && mBuffers[0].mUri.empty())
+ {
+ // load binary chunk
+ ptr += chunkLength;
+
+ if (end - ptr < 8)
{
- Mesh& mesh = mMeshes[node.mMesh];
- for (auto& primitive : mesh.mPrimitives)
- {
- if (!rigged)
- {
- gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix);
- }
- bool cull = true;
- if (primitive.mMaterial != INVALID_INDEX)
- {
- Material& material = mMaterials[primitive.mMaterial];
+ LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL;
+ return false;
+ }
- if ((material.mMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) == opaque)
- {
- continue;
- }
- material.mMaterial->bind();
- cull = !material.mMaterial->mDoubleSided;
- }
- else
- {
- if (!opaque)
- {
- continue;
- }
- LLFetchedGLTFMaterial::sDefault.bind();
- }
+ chunkLength = *(U32*)ptr;
+ ptr += 4;
- LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0);
+ chunkType = *(U32*)ptr;
+ ptr += 4;
- primitive.mVertexBuffer->setBuffer();
- if (primitive.mVertexBuffer->getNumIndices() > 0)
- {
- primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0);
- }
- else
- {
- primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts());
- }
+ if (chunkType != 0x004E4942)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL;
+ return false;
+ }
- }
+ auto& buffer = mBuffers[0];
+
+ if (ptr + buffer.mByteLength <= end)
+ {
+ buffer.mData.resize(buffer.mByteLength);
+ memcpy(buffer.mData.data(), ptr, buffer.mByteLength);
+ ptr += buffer.mByteLength;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Buffer too short" << LL_ENDL;
+ return false;
}
}
-}
-void Asset::renderOpaque()
-{
- render(true);
+ return prep();
}
-void Asset::renderTransparent()
+const Asset& Asset::operator=(const Value& src)
{
- render(false);
-}
+ if (src.is_object())
+ {
+ const object& obj = src.as_object();
-void Asset::update()
-{
- F32 dt = gFrameTimeSeconds - mLastUpdateTime;
+ const auto it = obj.find("asset");
- if (dt > 0.f)
- {
- mLastUpdateTime = gFrameTimeSeconds;
- if (mAnimations.size() > 0)
+ if (it != obj.end())
{
- static LLCachedControl<U32> anim_idx(gSavedSettings, "GLTFAnimationIndex", 0);
- static LLCachedControl<F32> anim_speed(gSavedSettings, "GLTFAnimationSpeed", 1.f);
+ const Value& asset = it->value();
- U32 idx = llclamp(anim_idx(), 0U, mAnimations.size() - 1);
- mAnimations[idx].update(*this, dt*anim_speed);
+ copy(asset, "version", mVersion);
+ copy(asset, "minVersion", mMinVersion);
+ copy(asset, "generator", mGenerator);
+ copy(asset, "copyright", mCopyright);
+ copy(asset, "extras", mExtras);
}
- updateTransforms();
+ copy(obj, "scene", mScene);
+ copy(obj, "scenes", mScenes);
+ copy(obj, "nodes", mNodes);
+ copy(obj, "meshes", mMeshes);
+ copy(obj, "materials", mMaterials);
+ copy(obj, "buffers", mBuffers);
+ copy(obj, "bufferViews", mBufferViews);
+ copy(obj, "textures", mTextures);
+ copy(obj, "samplers", mSamplers);
+ copy(obj, "images", mImages);
+ copy(obj, "accessors", mAccessors);
+ copy(obj, "animations", mAnimations);
+ copy(obj, "skins", mSkins);
+ copy(obj, "extensionsUsed", mExtensionsUsed);
+ copy(obj, "extensionsRequired", mExtensionsRequired);
}
+
+ return *this;
}
-void Asset::allocateGLResources(const std::string& filename, const tinygltf::Model& model)
+void Asset::serialize(object& dst) const
{
- // do images first as materials may depend on images
+ static const std::string sGenerator = "Linden Lab GLTF Prototype v0.1";
+
+ dst["asset"] = object{};
+ object& asset = dst["asset"].get_object();
+
+ write(mVersion, "version", asset);
+ write(mMinVersion, "minVersion", asset, std::string());
+ write(sGenerator, "generator", asset);
+ write(mScene, "scene", dst, INVALID_INDEX);
+ write(mScenes, "scenes", dst);
+ write(mNodes, "nodes", dst);
+ write(mMeshes, "meshes", dst);
+ write(mMaterials, "materials", dst);
+ write(mBuffers, "buffers", dst);
+ write(mBufferViews, "bufferViews", dst);
+ write(mTextures, "textures", dst);
+ write(mSamplers, "samplers", dst);
+ write(mImages, "images", dst);
+ write(mAccessors, "accessors", dst);
+ write(mAnimations, "animations", dst);
+ write(mSkins, "skins", dst);
+ write(mExtensionsUsed, "extensionsUsed", dst);
+ write(mExtensionsRequired, "extensionsRequired", dst);
+}
+
+bool Asset::save(const std::string& filename)
+{
+ // get folder path
+ std::string folder = gDirUtilp->getDirName(filename);
+
+ // save images
for (auto& image : mImages)
{
- image.allocateGLResources();
+ if (!image.save(*this, folder))
+ {
+ return false;
+ }
}
- // do materials before meshes as meshes may depend on materials
- for (U32 i = 0; i < mMaterials.size(); ++i)
+ // save buffers
+ // NOTE: save buffers after saving images as saving images
+ // may remove image data from buffers
+ for (auto& buffer : mBuffers)
{
- mMaterials[i].allocateGLResources(*this);
- LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, mMaterials[i].mMaterial, mMaterials[i].mName, true);
+ if (!buffer.save(*this, folder))
+ {
+ return false;
+ }
}
- for (auto& mesh : mMeshes)
- {
- mesh.allocateGLResources(*this);
- }
+ // save .gltf
+ object obj;
+ serialize(obj);
+ std::string buffer = boost::json::serialize(obj, {});
+ std::ofstream file(filename, std::ios::binary);
+ file.write(buffer.c_str(), buffer.size());
- for (auto& animation : mAnimations)
+ return true;
+}
+
+void Asset::eraseBufferView(S32 bufferView)
+{
+ mBufferViews.erase(mBufferViews.begin() + bufferView);
+
+ for (auto& accessor : mAccessors)
{
- animation.allocateGLResources(*this);
+ if (accessor.mBufferView > bufferView)
+ {
+ accessor.mBufferView--;
+ }
}
- for (auto& skin : mSkins)
+ for (auto& image : mImages)
{
- skin.allocateGLResources(*this);
+ if (image.mBufferView > bufferView)
+ {
+ image.mBufferView--;
+ }
}
+
}
-const Asset& Asset::operator=(const tinygltf::Model& src)
+LLViewerFetchedTexture* fetch_texture(const LLUUID& id);
+
+bool Image::prep(Asset& asset)
{
- mScenes.resize(src.scenes.size());
- for (U32 i = 0; i < src.scenes.size(); ++i)
- {
- mScenes[i] = src.scenes[i];
+ LLUUID id;
+ if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
+ { // loaded from an asset, fetch the texture from the asset system
+ mTexture = fetch_texture(id);
}
-
- mNodes.resize(src.nodes.size());
- for (U32 i = 0; i < src.nodes.size(); ++i)
- {
- mNodes[i] = src.nodes[i];
+ else if (mUri.find("data:") == 0)
+ { // embedded in a data URI, load the texture from the URI
+ LL_WARNS() << "Data URIs not yet supported" << LL_ENDL;
+ return false;
}
+ else if (mBufferView != INVALID_INDEX)
+ { // embedded in a buffer, load the texture from the buffer
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
- mMeshes.resize(src.meshes.size());
- for (U32 i = 0; i < src.meshes.size(); ++i)
- {
- mMeshes[i] = src.meshes[i];
- }
+ U8* data = buffer.mData.data() + bufferView.mByteOffset;
- mMaterials.resize(src.materials.size());
- for (U32 i = 0; i < src.materials.size(); ++i)
- {
- mMaterials[i] = src.materials[i];
- }
+ mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType);
- mBuffers.resize(src.buffers.size());
- for (U32 i = 0; i < src.buffers.size(); ++i)
- {
- mBuffers[i] = src.buffers[i];
+ if (mTexture.isNull())
+ {
+ LL_WARNS("GLTF") << "Failed to load image from buffer:" << LL_ENDL;
+ LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
+ LL_WARNS("GLTF") << " mimeType: " << mMimeType << LL_ENDL;
+
+ return false;
+ }
}
+ else if (!asset.mFilename.empty() && !mUri.empty())
+ { // loaded locally and not embedded, load the texture as a local preview
+ std::string dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string img_file = dir + gDirUtilp->getDirDelimiter() + mUri;
- mBufferViews.resize(src.bufferViews.size());
- for (U32 i = 0; i < src.bufferViews.size(); ++i)
+ LLUUID tracking_id = LLLocalBitmapMgr::getInstance()->addUnit(img_file);
+ if (tracking_id.notNull())
+ {
+ LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
+ mTexture = LLViewerTextureManager::getFetchedTexture(world_id);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load image from file:" << LL_ENDL;
+ LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
+ LL_WARNS("GLTF") << " file: " << img_file << LL_ENDL;
+
+ return false;
+ }
+ }
+ else
{
- mBufferViews[i] = src.bufferViews[i];
+ LL_WARNS("GLTF") << "Failed to load image: " << mName << LL_ENDL;
+ return false;
}
- mTextures.resize(src.textures.size());
- for (U32 i = 0; i < src.textures.size(); ++i)
+ return true;
+}
+
+
+void Image::clearData(Asset& asset)
+{
+ if (mBufferView != INVALID_INDEX)
{
- mTextures[i] = src.textures[i];
+ // remove data from buffer
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
+
+ buffer.erase(asset, bufferView.mByteOffset, bufferView.mByteLength);
+
+ asset.eraseBufferView(mBufferView);
}
- mSamplers.resize(src.samplers.size());
- for (U32 i = 0; i < src.samplers.size(); ++i)
+ mBufferView = INVALID_INDEX;
+ mWidth = -1;
+ mHeight = -1;
+ mComponent = -1;
+ mBits = -1;
+ mPixelType = -1;
+ mMimeType = "";
+}
+
+bool Image::save(Asset& asset, const std::string& folder)
+{
+ // NOTE: this *MUST* be a lossless save
+ // Artists use this to save their work repeatedly, so
+ // adding any compression artifacts here will degrade
+ // images over time.
+ std::string name = mName;
+ std::string error;
+ const std::string& delim = gDirUtilp->getDirDelimiter();
+ if (name.empty())
{
- mSamplers[i] = src.samplers[i];
+ S32 idx = this - asset.mImages.data();
+ name = llformat("image_%d", idx);
}
- mImages.resize(src.images.size());
- for (U32 i = 0; i < src.images.size(); ++i)
+ if (mBufferView != INVALID_INDEX)
{
- mImages[i] = src.images[i];
- }
+ // we have the bytes of the original image, save that out in its
+ // original format
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
+
+ std::string extension;
+
+ if (mMimeType == "image/jpeg")
+ {
+ extension = ".jpg";
+ }
+ else if (mMimeType == "image/png")
+ {
+ extension = ".png";
+ }
+ else
+ {
+ error = "Unknown mime type, saved as .bin";
+ extension = ".bin";
+ }
+
+ std::string filename = folder + delim + name + extension;
+
+ // set URI to non-j2c file for now, but later we'll want to reference the j2c hash
+ mUri = name + extension;
- mAccessors.resize(src.accessors.size());
- for (U32 i = 0; i < src.accessors.size(); ++i)
+ std::ofstream file(filename, std::ios::binary);
+ file.write((const char*)buffer.mData.data() + bufferView.mByteOffset, bufferView.mByteLength);
+ }
+ else if (mTexture.notNull())
{
- mAccessors[i] = src.accessors[i];
+ auto bitmapmgr = LLLocalBitmapMgr::getInstance();
+ if (bitmapmgr->isLocal(mTexture->getID()))
+ {
+ LLUUID tracking_id = bitmapmgr->getTrackingID(mTexture->getID());
+ if (tracking_id.notNull())
+ { // copy original file to destination folder
+ std::string source = bitmapmgr->getFilename(tracking_id);
+ if (gDirUtilp->fileExists(source))
+ {
+ std::string filename = gDirUtilp->getBaseFileName(source);
+ std::string dest = folder + delim + filename;
+
+ LLFile::copy(source, dest);
+ mUri = filename;
+ }
+ else
+ {
+ error = "File not found: " + source;
+ }
+ }
+ else
+ {
+ error = "Local image missing.";
+ }
+ }
+ else if (!mUri.empty())
+ {
+ std::string from_dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string base_filename = gDirUtilp->getBaseFileName(mUri);
+ std::string filename = from_dir + delim + base_filename;
+ if (gDirUtilp->fileExists(filename))
+ {
+ std::string dest = folder + delim + base_filename;
+ LLFile::copy(filename, dest);
+ mUri = base_filename;
+ }
+ else
+ {
+ error = "Original image file not found: " + filename;
+ }
+ }
+ else
+ {
+ error = "Image is not a local image and has no uri, cannot save.";
+ }
}
- mAnimations.resize(src.animations.size());
- for (U32 i = 0; i < src.animations.size(); ++i)
+ if (!error.empty())
{
- mAnimations[i] = src.animations[i];
+ LL_WARNS("GLTF") << "Failed to save " << name << ": " << error << LL_ENDL;
+ return false;
}
- mSkins.resize(src.skins.size());
- for (U32 i = 0; i < src.skins.size(); ++i)
+ clearData(asset);
+
+ return true;
+}
+
+void Material::TextureInfo::serialize(object& dst) const
+{
+ write(mIndex, "index", dst, INVALID_INDEX);
+ write(mTexCoord, "texCoord", dst, 0);
+}
+
+const Material::TextureInfo& Material::TextureInfo::operator=(const Value& src)
+{
+ if (src.is_object())
{
- mSkins[i] = src.skins[i];
+ copy(src, "index", mIndex);
+ copy(src, "texCoord", mTexCoord);
}
return *this;
}
-const Material& Material::operator=(const tinygltf::Material& src)
+bool Material::TextureInfo::operator==(const Material::TextureInfo& rhs) const
{
- mName = src.name;
- return *this;
+ return mIndex == rhs.mIndex && mTexCoord == rhs.mTexCoord;
}
-void Material::allocateGLResources(Asset& asset)
+bool Material::TextureInfo::operator!=(const Material::TextureInfo& rhs) const
{
- // allocate material
- mMaterial = new LLFetchedGLTFMaterial();
+ return !(*this == rhs);
}
-const Mesh& Mesh::operator=(const tinygltf::Mesh& src)
+void Material::OcclusionTextureInfo::serialize(object& dst) const
{
- mPrimitives.resize(src.primitives.size());
- for (U32 i = 0; i < src.primitives.size(); ++i)
+ write(mIndex, "index", dst, INVALID_INDEX);
+ write(mTexCoord, "texCoord", dst, 0);
+ write(mStrength, "strength", dst, 1.f);
+}
+
+const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=(const Value& src)
+{
+ if (src.is_object())
{
- mPrimitives[i] = src.primitives[i];
+ copy(src, "index", mIndex);
+ copy(src, "texCoord", mTexCoord);
+ copy(src, "strength", mStrength);
}
- mWeights = src.weights;
- mName = src.name;
-
return *this;
}
-void Mesh::allocateGLResources(Asset& asset)
+void Material::NormalTextureInfo::serialize(object& dst) const
{
- for (auto& primitive : mPrimitives)
+ write(mIndex, "index", dst, INVALID_INDEX);
+ write(mTexCoord, "texCoord", dst, 0);
+ write(mScale, "scale", dst, 1.f);
+}
+
+const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const Value& src)
+{
+ if (src.is_object())
{
- primitive.allocateGLResources(asset);
+ copy(src, "index", mIndex);
+ copy(src, "texCoord", mTexCoord);
+ copy(src, "scale", mScale);
}
+
+ return *this;
}
-const Scene& Scene::operator=(const tinygltf::Scene& src)
+const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const Value& src)
{
- mNodes = src.nodes;
- mName = src.name;
+ if (src.is_object())
+ {
+ copy(src, "baseColorFactor", mBaseColorFactor);
+ copy(src, "baseColorTexture", mBaseColorTexture);
+ copy(src, "metallicFactor", mMetallicFactor);
+ copy(src, "roughnessFactor", mRoughnessFactor);
+ copy(src, "metallicRoughnessTexture", mMetallicRoughnessTexture);
+ }
return *this;
}
-const Texture& Texture::operator=(const tinygltf::Texture& src)
+void Material::PbrMetallicRoughness::serialize(object& dst) const
{
- mSampler = src.sampler;
- mSource = src.source;
- mName = src.name;
+ write(mBaseColorFactor, "baseColorFactor", dst, vec4(1.f, 1.f, 1.f, 1.f));
+ write(mBaseColorTexture, "baseColorTexture", dst);
+ write(mMetallicFactor, "metallicFactor", dst, 1.f);
+ write(mRoughnessFactor, "roughnessFactor", dst, 1.f);
+ write(mMetallicRoughnessTexture, "metallicRoughnessTexture", dst);
+}
- return *this;
+bool Material::PbrMetallicRoughness::operator==(const Material::PbrMetallicRoughness& rhs) const
+{
+ return mBaseColorFactor == rhs.mBaseColorFactor &&
+ mBaseColorTexture == rhs.mBaseColorTexture &&
+ mMetallicFactor == rhs.mMetallicFactor &&
+ mRoughnessFactor == rhs.mRoughnessFactor &&
+ mMetallicRoughnessTexture == rhs.mMetallicRoughnessTexture;
}
-const Sampler& Sampler::operator=(const tinygltf::Sampler& src)
+bool Material::PbrMetallicRoughness::operator!=(const Material::PbrMetallicRoughness& rhs) const
{
- mMagFilter = src.magFilter;
- mMinFilter = src.minFilter;
- mWrapS = src.wrapS;
- mWrapT = src.wrapT;
- mName = src.name;
+ return !(*this == rhs);
+}
+const Material::Unlit& Material::Unlit::operator=(const Value& src)
+{
+ mPresent = true;
return *this;
}
-void Skin::uploadMatrixPalette(Asset& asset, Node& node)
+void Material::Unlit::serialize(object& dst) const
{
- // prepare matrix palette
-
- // modelview will be applied by the shader, so assume matrix palette is in asset space
- std::vector<glh::matrix4f> t_mp;
+ // no members and object has already been created, nothing to do
+}
- t_mp.resize(mJoints.size());
+void Material::serialize(object& dst) const
+{
+ write(mName, "name", dst);
+ write(mEmissiveFactor, "emissiveFactor", dst, vec3(0.f, 0.f, 0.f));
+ write(mPbrMetallicRoughness, "pbrMetallicRoughness", dst);
+ write(mNormalTexture, "normalTexture", dst);
+ write(mOcclusionTexture, "occlusionTexture", dst);
+ write(mEmissiveTexture, "emissiveTexture", dst);
+ write(mAlphaMode, "alphaMode", dst, Material::AlphaMode::OPAQUE);
+ write(mAlphaCutoff, "alphaCutoff", dst, 0.5f);
+ write(mDoubleSided, "doubleSided", dst, false);
+ write_extensions(dst, &mUnlit, "KHR_materials_unlit");
+}
- for (U32 i = 0; i < mJoints.size(); ++i)
+const Material& Material::operator=(const Value& src)
+{
+ if (src.is_object())
{
- Node& joint = asset.mNodes[mJoints[i]];
-
- //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- //t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];
+ copy(src, "name", mName);
+ copy(src, "emissiveFactor", mEmissiveFactor);
+ copy(src, "pbrMetallicRoughness", mPbrMetallicRoughness);
+ copy(src, "normalTexture", mNormalTexture);
+ copy(src, "occlusionTexture", mOcclusionTexture);
+ copy(src, "emissiveTexture", mEmissiveTexture);
+ copy(src, "alphaMode", mAlphaMode);
+ copy(src, "alphaCutoff", mAlphaCutoff);
+ copy(src, "doubleSided", mDoubleSided);
+ copy_extensions(src,
+ "KHR_materials_unlit", &mUnlit );
+ }
+ return *this;
+}
- //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- //t_mp[i] = mInverseBindMatricesData[i] * t_mp[i];
- t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];
+void Mesh::serialize(object& dst) const
+{
+ write(mPrimitives, "primitives", dst);
+ write(mWeights, "weights", dst);
+ write(mName, "name", dst);
+}
+const Mesh& Mesh::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "primitives", mPrimitives);
+ copy(src, "weights", mWeights);
+ copy(src, "name", mName);
}
- std::vector<F32> glmp;
+ return *this;
+}
- glmp.resize(mJoints.size() * 12);
+bool Mesh::prep(Asset& asset)
+{
+ for (auto& primitive : mPrimitives)
+ {
+ if (!primitive.prep(asset))
+ {
+ return false;
+ }
+ }
- F32* mp = glmp.data();
+ return true;
+}
- for (U32 i = 0; i < mJoints.size(); ++i)
- {
- F32* m = (F32*)t_mp[i].m;
+void Scene::serialize(object& dst) const
+{
+ write(mNodes, "nodes", dst);
+ write(mName, "name", dst);
+}
- U32 idx = i * 12;
+const Scene& Scene::operator=(const Value& src)
+{
+ copy(src, "nodes", mNodes);
+ copy(src, "name", mName);
- mp[idx + 0] = m[0];
- mp[idx + 1] = m[1];
- mp[idx + 2] = m[2];
- mp[idx + 3] = m[12];
+ return *this;
+}
- mp[idx + 4] = m[4];
- mp[idx + 5] = m[5];
- mp[idx + 6] = m[6];
- mp[idx + 7] = m[13];
+void Texture::serialize(object& dst) const
+{
+ write(mSampler, "sampler", dst, INVALID_INDEX);
+ write(mSource, "source", dst, INVALID_INDEX);
+ write(mName, "name", dst);
+}
- mp[idx + 8] = m[8];
- mp[idx + 9] = m[9];
- mp[idx + 10] = m[10];
- mp[idx + 11] = m[14];
+const Texture& Texture::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "sampler", mSampler);
+ copy(src, "source", mSource);
+ copy(src, "name", mName);
}
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- (U32)mJoints.size(),
- GL_FALSE,
- (GLfloat*)glmp.data());
+ return *this;
+}
+
+void Sampler::serialize(object& dst) const
+{
+ write(mMagFilter, "magFilter", dst, LINEAR);
+ write(mMinFilter, "minFilter", dst, LINEAR_MIPMAP_LINEAR);
+ write(mWrapS, "wrapS", dst, REPEAT);
+ write(mWrapT, "wrapT", dst, REPEAT);
+ write(mName, "name", dst);
}
+const Sampler& Sampler::operator=(const Value& src)
+{
+ copy(src, "magFilter", mMagFilter);
+ copy(src, "minFilter", mMinFilter);
+ copy(src, "wrapS", mWrapS);
+ copy(src, "wrapT", mWrapT);
+ copy(src, "name", mName);
+
+ return *this;
+}
+
+
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 5ceac74a8a..8f28e5905f 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -28,13 +28,20 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
-#include "../lltinygltfhelper.h"
#include "accessor.h"
#include "primitive.h"
#include "animation.h"
+#include "boost/json.hpp"
+#include "common.h"
+#include "../llviewertexture.h"
extern F32SecondsImplicit gFrameTimeSeconds;
+// wingdi defines OPAQUE, which conflicts with our enum
+#if defined(OPAQUE)
+#undef OPAQUE
+#endif
+
// LL GLTF Implementation
namespace LL
{
@@ -42,18 +49,94 @@ namespace LL
{
class Asset;
+ class Extension
+ {
+ public:
+ // true if this extension is present in the gltf file
+ // otherwise false
+ bool mPresent = false;
+ };
+
+
class Material
{
public:
- // use LLFetchedGLTFMaterial for now, but eventually we'll want to use
- // a more flexible GLTF material implementation instead of the fixed packing
- // version we use for sharable GLTF material assets
- LLPointer<LLFetchedGLTFMaterial> mMaterial;
- std::string mName;
- const Material& operator=(const tinygltf::Material& src);
+ class Unlit : public Extension // KHR_materials_unlit implementation
+ {
+ public:
+ const Unlit& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ enum class AlphaMode
+ {
+ OPAQUE,
+ MASK,
+ BLEND
+ };
+
+ class TextureInfo
+ {
+ public:
+ S32 mIndex = INVALID_INDEX;
+ S32 mTexCoord = 0;
+
+ bool operator==(const TextureInfo& rhs) const;
+ bool operator!=(const TextureInfo& rhs) const;
+
+ const TextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class NormalTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mScale = 1.0f;
+
+ const NormalTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class OcclusionTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mStrength = 1.0f;
+
+ const OcclusionTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class PbrMetallicRoughness
+ {
+ public:
+ vec4 mBaseColorFactor = vec4(1.f,1.f,1.f,1.f);
+ TextureInfo mBaseColorTexture;
+ F32 mMetallicFactor = 1.0f;
+ F32 mRoughnessFactor = 1.0f;
+ TextureInfo mMetallicRoughnessTexture;
+
+ bool operator==(const PbrMetallicRoughness& rhs) const;
+ bool operator!=(const PbrMetallicRoughness& rhs) const;
+ const PbrMetallicRoughness& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
- void allocateGLResources(Asset& asset);
+ PbrMetallicRoughness mPbrMetallicRoughness;
+ NormalTextureInfo mNormalTexture;
+ OcclusionTextureInfo mOcclusionTexture;
+ TextureInfo mEmissiveTexture;
+
+ std::string mName;
+ vec3 mEmissiveFactor = vec3(0.f, 0.f, 0.f);
+ AlphaMode mAlphaMode = AlphaMode::OPAQUE;
+ F32 mAlphaCutoff = 0.5f;
+ bool mDoubleSided = false;
+ Unlit mUnlit;
+
+ const Material& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Mesh
@@ -63,22 +146,23 @@ namespace LL
std::vector<double> mWeights;
std::string mName;
- const Mesh& operator=(const tinygltf::Mesh& src);
+ const Mesh& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
};
class Node
{
public:
- LLMatrix4a mMatrix; //local transform
- LLMatrix4a mRenderMatrix; //transform for rendering
- LLMatrix4a mAssetMatrix; //transform from local to asset space
- LLMatrix4a mAssetMatrixInv; //transform from asset to local space
+ mat4 mMatrix = glm::identity<mat4>(); //local transform
+ mat4 mRenderMatrix; //transform for rendering
+ mat4 mAssetMatrix; //transform from local to asset space
+ mat4 mAssetMatrixInv; //transform from asset to local space
- glh::vec3f mTranslation;
- glh::quaternionf mRotation;
- glh::vec3f mScale;
+ vec3 mTranslation = vec3(0,0,0);
+ quat mRotation = glm::identity<quat>();
+ vec3 mScale = vec3(1.f,1.f,1.f);
// if true, mMatrix is valid and up to date
bool mMatrixValid = false;
@@ -96,14 +180,15 @@ namespace LL
std::string mName;
- const Node& operator=(const tinygltf::Node& src);
+ const Node& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
// Set mRenderMatrix to a transform that can be used for the current render pass
// modelview -- parent's render matrix
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ void updateRenderTransforms(Asset& asset, const mat4& modelview);
// update mAssetMatrix and mAssetMatrixInv
- void updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix);
+ void updateTransforms(Asset& asset, const mat4& parentMatrix);
// ensure mMatrix is valid -- if mMatrixValid is false and mTRSValid is true, will update mMatrix to match Translation/Rotation/Scale
void makeMatrixValid();
@@ -113,30 +198,35 @@ namespace LL
// Set rotation of this node
// SIDE EFFECT: invalidates mMatrix
- void setRotation(const glh::quaternionf& rotation);
+ void setRotation(const quat& rotation);
// Set translation of this node
// SIDE EFFECT: invalidates mMatrix
- void setTranslation(const glh::vec3f& translation);
+ void setTranslation(const vec3& translation);
// Set scale of this node
// SIDE EFFECT: invalidates mMatrix
- void setScale(const glh::vec3f& scale);
+ void setScale(const vec3& scale);
};
class Skin
{
public:
+ ~Skin();
+
S32 mInverseBindMatrices = INVALID_INDEX;
S32 mSkeleton = INVALID_INDEX;
+
+ U32 mUBO = 0;
std::vector<S32> mJoints;
std::string mName;
- std::vector<glh::matrix4f> mInverseBindMatricesData;
+ std::vector<mat4> mInverseBindMatricesData;
- void allocateGLResources(Asset& asset);
- void uploadMatrixPalette(Asset& asset, Node& node);
+ bool prep(Asset& asset);
+ void uploadMatrixPalette(Asset& asset);
- const Skin& operator=(const tinygltf::Skin& src);
+ const Skin& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Scene
@@ -145,10 +235,11 @@ namespace LL
std::vector<S32> mNodes;
std::string mName;
- const Scene& operator=(const tinygltf::Scene& src);
+ const Scene& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
void updateTransforms(Asset& asset);
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ void updateRenderTransforms(Asset& asset, const mat4& modelview);
};
class Texture
@@ -158,19 +249,21 @@ namespace LL
S32 mSource = INVALID_INDEX;
std::string mName;
- const Texture& operator=(const tinygltf::Texture& src);
+ const Texture& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Sampler
{
public:
- S32 mMagFilter;
- S32 mMinFilter;
- S32 mWrapS;
- S32 mWrapT;
+ S32 mMagFilter = LINEAR;
+ S32 mMinFilter = LINEAR_MIPMAP_LINEAR;
+ S32 mWrapS = REPEAT;
+ S32 mWrapT = REPEAT;
std::string mName;
- const Sampler& operator=(const tinygltf::Sampler& src);
+ const Sampler& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Image
@@ -179,38 +272,39 @@ namespace LL
std::string mName;
std::string mUri;
std::string mMimeType;
- std::vector<U8> mData;
- S32 mWidth;
- S32 mHeight;
- S32 mComponent;
- S32 mBits;
+
+ S32 mBufferView = INVALID_INDEX;
+
+ S32 mWidth = -1;
+ S32 mHeight = -1;
+ S32 mComponent = -1;
+ S32 mBits = -1;
+ S32 mPixelType = -1;
+
LLPointer<LLViewerFetchedTexture> mTexture;
- const Image& operator=(const tinygltf::Image& src)
- {
- mName = src.name;
- mUri = src.uri;
- mMimeType = src.mimeType;
- mData = src.image;
- mWidth = src.width;
- mHeight = src.height;
- mComponent = src.component;
- mBits = src.bits;
-
- return *this;
- }
-
- void allocateGLResources()
- {
- // allocate texture
+ const Image& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
- }
+ // save image to disk
+ // may remove image data from bufferviews and convert to
+ // file uri if necessary
+ bool save(Asset& asset, const std::string& filename);
+
+ // erase the buffer view associated with this image
+ // free any associated GLTF resources
+ // preserve only uri and name
+ void clearData(Asset& asset);
+
+ bool prep(Asset& asset);
};
// C++ representation of a GLTF Asset
- class Asset : public LLRefCount
+ class Asset
{
public:
+
+ static const std::string minVersion_default;
std::vector<Scene> mScenes;
std::vector<Node> mNodes;
std::vector<Mesh> mMeshes;
@@ -223,12 +317,28 @@ namespace LL
std::vector<Accessor> mAccessors;
std::vector<Animation> mAnimations;
std::vector<Skin> mSkins;
+ std::vector<std::string> mExtensionsUsed;
+ std::vector<std::string> mExtensionsRequired;
+
+ std::string mVersion;
+ std::string mGenerator;
+ std::string mMinVersion;
+ std::string mCopyright;
+
+ S32 mScene = INVALID_INDEX;
+ Value mExtras;
+
+ U32 mPendingBuffers = 0;
+
+ // local file this asset was loaded from (if any)
+ std::string mFilename;
// the last time update() was called according to gFrameTimeSeconds
F32 mLastUpdateTime = gFrameTimeSeconds;
- // prepare the asset for rendering
- void allocateGLResources(const std::string& filename, const tinygltf::Model& model);
+
+ // prepare for first time use
+ bool prep();
// Called periodically (typically once per frame)
// Any ongoing work (such as animations) should be handled here
@@ -241,11 +351,7 @@ namespace LL
void updateTransforms();
// update node render transforms
- void updateRenderTransforms(const LLMatrix4a& modelview);
-
- void render(bool opaque, bool rigged = false);
- void renderOpaque();
- void renderTransparent();
+ void updateRenderTransforms(const mat4& modelview);
// return the index of the node that the line segment intersects with, or -1 if no hit
// input and output values must be in this asset's local coordinate frame
@@ -257,8 +363,37 @@ namespace LL
S32* primitive_hitp = nullptr // return the index of the primitive that was hit
);
- const Asset& operator=(const tinygltf::Model& src);
+ Asset() = default;
+ Asset(const Value& src);
+ // load from given file
+ // accepts .gltf and .glb files
+ // Any existing data will be lost
+ // returns result of prep() on success
+ bool load(std::string_view filename);
+
+ // load .glb contents from memory
+ // data - binary contents of .glb file
+ // returns result of prep() on success
+ bool loadBinary(const std::string& data);
+
+ const Asset& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+
+ // save the asset to the given .gltf file
+ // saves images and bins alongside the gltf file
+ bool save(const std::string& filename);
+
+ // remove the bufferview at the given index
+ // updates all bufferview indices in this Asset as needed
+ void eraseBufferView(S32 bufferView);
+
+ // return true if this Asset has been loaded as a local preview
+ // Local previews may be uploaded or exported to disk
+ bool isLocalPreview() { return !mFilename.empty(); }
};
+
+ Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode);
+ std::string enum_to_gltf_alpha_mode(Material::AlphaMode alpha_mode);
}
}
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index a448f7a484..c26752a6b6 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -36,55 +36,60 @@
#define LL_FUNCSIG __PRETTY_FUNCTION__
#endif
+#include "accessor.h"
+
namespace LL
{
namespace GLTF
{
+
+ using string_view = boost::json::string_view;
+
// copy one Scalar from src to dst
template<class S, class T>
- static void copyScalar(S* src, T& dst)
+ inline void copyScalar(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec2 from src to dst
template<class S, class T>
- static void copyVec2(S* src, T& dst)
+ inline void copyVec2(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec3 from src to dst
template<class S, class T>
- static void copyVec3(S* src, T& dst)
+ inline void copyVec3(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec4 from src to dst
template<class S, class T>
- static void copyVec4(S* src, T& dst)
+ inline void copyVec4(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec2 from src to dst
+ // copy one mat2 from src to dst
template<class S, class T>
- static void copyMat2(S* src, T& dst)
+ inline void copyMat2(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec3 from src to dst
+ // copy one mat3 from src to dst
template<class S, class T>
- static void copyMat3(S* src, T& dst)
+ inline void copyMat3(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec4 from src to dst
+ // copy one mat4 from src to dst
template<class S, class T>
- static void copyMat4(S* src, T& dst)
+ inline void copyMat4(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
@@ -93,135 +98,138 @@ namespace LL
// concrete implementations for different types of source and destination
//=========================================================================================================
-// suppress unused function warning -- clang complains here but these specializations are definitely used
-#if defined(__clang__)
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wunused-function"
-#endif
-
template<>
- void copyScalar<F32, F32>(F32* src, F32& dst)
+ inline void copyScalar<F32, F32>(F32* src, F32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U32, U32>(U32* src, U32& dst)
+ inline void copyScalar<U32, U32>(U32* src, U32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U32, U16>(U32* src, U16& dst)
+ inline void copyScalar<U32, U16>(U32* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U16, U16>(U16* src, U16& dst)
+ inline void copyScalar<U16, U16>(U16* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U16, U32>(U16* src, U32& dst)
+ inline void copyScalar<U16, U32>(U16* src, U32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U8, U16>(U8* src, U16& dst)
+ inline void copyScalar<U8, U16>(U8* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U8, U32>(U8* src, U32& dst)
+ inline void copyScalar<U8, U32>(U8* src, U32& dst)
{
dst = *src;
}
template<>
- void copyVec2<F32, LLVector2>(F32* src, LLVector2& dst)
+ inline void copyVec2<F32, LLVector2>(F32* src, LLVector2& dst)
{
dst.set(src[0], src[1]);
}
template<>
- void copyVec3<F32, glh::vec3f>(F32* src, glh::vec3f& dst)
+ inline void copyVec3<F32, vec3>(F32* src, vec3& dst)
{
- dst.set_value(src[0], src[1], src[2]);
+ dst = vec3(src[0], src[1], src[2]);
}
template<>
- void copyVec3<F32, LLVector4a>(F32* src, LLVector4a& dst)
+ inline void copyVec3<F32, LLVector4a>(F32* src, LLVector4a& dst)
{
dst.load3(src);
}
template<>
- void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst)
+ inline void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], 255);
}
template<>
- void copyVec4<U8, LLColor4U>(U8* src, LLColor4U& dst)
+ inline void copyVec4<U8, LLColor4U>(U8* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
+ inline void copyVec4<U16, U64>(U16* src, U64& dst)
+ {
+ U16* data = (U16*)&dst;
+ data[0] = src[0];
+ data[1] = src[1];
+ data[2] = src[2];
+ data[3] = src[3];
+ }
+
+ template<>
+ inline void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<F32, LLColor4U>(F32* src, LLColor4U& dst)
+ inline void copyVec4<F32, LLColor4U>(F32* src, LLColor4U& dst)
{
dst.set(src[0]*255, src[1]*255, src[2]*255, src[3]*255);
}
template<>
- void copyVec4<F32, LLVector4a>(F32* src, LLVector4a& dst)
+ inline void copyVec4<F32, LLVector4a>(F32* src, LLVector4a& dst)
{
dst.loadua(src);
}
template<>
- void copyVec4<U16, LLVector4a>(U16* src, LLVector4a& dst)
+ inline void copyVec4<U16, LLVector4a>(U16* src, LLVector4a& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<U8, LLVector4a>(U8* src, LLVector4a& dst)
+ inline void copyVec4<U8, LLVector4a>(U8* src, LLVector4a& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<F32, glh::quaternionf>(F32* src, glh::quaternionf& dst)
+ inline void copyVec4<F32, quat>(F32* src, quat& dst)
{
- dst.set_value(src);
+ dst.x = src[0];
+ dst.y = src[1];
+ dst.z = src[2];
+ dst.w = src[3];
}
template<>
- void copyMat4<F32, glh::matrix4f>(F32* src, glh::matrix4f& dst)
+ inline void copyMat4<F32, mat4>(F32* src, mat4& dst)
{
- dst.set_value(src);
+ dst = glm::make_mat4(src);
}
-#if defined(__clang__)
-#pragma clang diagnostic pop
-#endif
-
//=========================================================================================================
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyScalar(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyScalar(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -233,7 +241,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec2(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec2(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -245,7 +253,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec3(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec3(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -257,7 +265,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec4(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec4(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -269,7 +277,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat2(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat2(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -281,7 +289,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat3(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat3(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -293,7 +301,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat4(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat4(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -304,39 +312,39 @@ namespace LL
}
template<class S, class T>
- static void copy(Asset& asset, Accessor& accessor, const S* src, LLStrider<T>& dst, S32 byteStride)
+ inline void copy(Asset& asset, Accessor& accessor, const S* src, LLStrider<T>& dst, S32 byteStride)
{
- if (accessor.mType == (S32)Accessor::Type::SCALAR)
+ if (accessor.mType == Accessor::Type::SCALAR)
{
S32 stride = byteStride == 0 ? sizeof(S) * 1 : byteStride;
copyScalar((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC2)
+ else if (accessor.mType == Accessor::Type::VEC2)
{
S32 stride = byteStride == 0 ? sizeof(S) * 2 : byteStride;
copyVec2((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC3)
+ else if (accessor.mType == Accessor::Type::VEC3)
{
S32 stride = byteStride == 0 ? sizeof(S) * 3 : byteStride;
copyVec3((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC4)
+ else if (accessor.mType == Accessor::Type::VEC4)
{
S32 stride = byteStride == 0 ? sizeof(S) * 4 : byteStride;
copyVec4((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT2)
+ else if (accessor.mType == Accessor::Type::MAT2)
{
S32 stride = byteStride == 0 ? sizeof(S) * 4 : byteStride;
copyMat2((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT3)
+ else if (accessor.mType == Accessor::Type::MAT3)
{
S32 stride = byteStride == 0 ? sizeof(S) * 9 : byteStride;
copyMat3((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT4)
+ else if (accessor.mType == Accessor::Type::MAT4)
{
S32 stride = byteStride == 0 ? sizeof(S) * 16 : byteStride;
copyMat4((S*)src, dst, stride, accessor.mCount);
@@ -349,54 +357,668 @@ namespace LL
// copy data from accessor to strider
template<class T>
- static void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
+ inline void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
{
const BufferView& bufferView = asset.mBufferViews[accessor.mBufferView];
const Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset;
- if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_FLOAT)
+ switch (accessor.mComponentType)
{
- LL::GLTF::copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride);
+ case Accessor::ComponentType::FLOAT:
+ copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_INT:
+ copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::SHORT:
+ copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_SHORT:
+ copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::BYTE:
+ copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_BYTE:
+ copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride);
+ break;
+ default:
+ LL_ERRS("GLTF") << "Invalid component type" << LL_ENDL;
+ break;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
+ }
+
+ // copy data from accessor to vector
+ template<class T>
+ inline void copy(Asset& asset, Accessor& accessor, std::vector<T>& dst)
+ {
+ dst.resize(accessor.mCount);
+ LLStrider<T> strider = dst.data();
+ copy(asset, accessor, strider);
+ }
+
+
+ //=========================================================================================================
+ // boost::json copying utilities
+ // ========================================================================================================
+
+ //====================== unspecialized base template, single value ===========================
+
+ // to/from Value
+ template<typename T>
+ inline bool copy(const Value& src, T& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ template<typename T>
+ inline bool write(const T& src, Value& dst)
+ {
+ dst = boost::json::object();
+ src.serialize(dst.as_object());
+ return true;
+ }
+
+ template<typename T>
+ inline bool copy(const Value& src, std::unordered_map<std::string, T>& dst)
+ {
+ if (src.is_object())
{
- LL::GLTF::copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride);
+ const boost::json::object& obj = src.as_object();
+ for (const auto& [key, value] : obj)
+ {
+ copy<T>(value, dst[key]);
+ }
+ return true;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::unordered_map<std::string, T>& src, Value& dst)
+ {
+ boost::json::object obj;
+ for (const auto& [key, value] : src)
{
- LL::GLTF::copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride);
+ Value v;
+ if (write<T>(value, v))
+ {
+ obj[key] = v;
+ }
+ else
+ {
+ return false;
+ }
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
+ dst = obj;
+ return true;
+ }
+
+ // to/from array
+ template<typename T>
+ inline bool copy(const Value& src, std::vector<T>& dst)
+ {
+ if (src.is_array())
{
- LL::GLTF::copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride);
+ const boost::json::array& arr = src.get_array();
+ dst.resize(arr.size());
+ for (size_t i = 0; i < arr.size(); ++i)
+ {
+ copy(arr[i], dst[i]);
+ }
+ return true;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_SHORT)
+
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::vector<T>& src, Value& dst)
+ {
+ boost::json::array arr;
+ for (const T& t : src)
{
- LL::GLTF::copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride);
+ Value v;
+ if (write(t, v))
+ {
+ arr.push_back(v);
+ }
+ else
+ {
+ return false;
+ }
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_BYTE)
+ dst = arr;
+ return true;
+ }
+
+ // to/from object member
+ template<typename T>
+ inline bool copy(const boost::json::object& src, string_view member, T& dst)
+ {
+ auto it = src.find(member);
+ if (it != src.end())
{
- LL::GLTF::copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride);
+ return copy(it->value(), dst);
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_DOUBLE)
+ return false;
+ }
+
+ // always write a member to an object without checking default
+ template<typename T>
+ inline bool write_always(const T& src, string_view member, boost::json::object& dst)
+ {
+ Value& v = dst[member];
+ if (!write(src, v))
{
- LL::GLTF::copy(asset, accessor, (const F64*)src, dst, bufferView.mByteStride);
+ dst.erase(member);
+ return false;
}
- else
+ return true;
+ }
+
+
+ // to/from extension
+
+ // for internal use only, use copy_extensions instead
+ template<typename T>
+ inline bool _copy_extension(const boost::json::object& extensions, std::string_view member, T* dst)
+ {
+ if (extensions.contains(member))
{
- LL_ERRS("GLTF") << "Unsupported component type" << LL_ENDL;
+ return copy(extensions.at(member), *dst);
}
+
+ return false;
}
- // copy data from accessor to vector
- template<class T>
- static void copy(Asset& asset, Accessor& accessor, std::vector<T>& dst)
+ // Copy all extensions from src.extensions to provided destinations
+ // Usage:
+ // copy_extensions(src,
+ // "KHR_materials_unlit", &mUnlit,
+ // "KHR_materials_pbrSpecularGlossiness", &mPbrSpecularGlossiness);
+ // returns true if any of the extensions are copied
+ template<class... Types>
+ inline bool copy_extensions(const boost::json::value& src, Types... args)
{
- dst.resize(accessor.mCount);
- LLStrider<T> strider = dst.data();
- copy(asset, accessor, strider);
+ // extract the extensions object (don't assume it exists and verify that it is an object)
+ if (src.is_object())
+ {
+ boost::json::object obj = src.get_object();
+ if (obj.contains("extensions"))
+ {
+ const boost::json::value& extensions = obj.at("extensions");
+ if (extensions.is_object())
+ {
+ const boost::json::object& ext_obj = extensions.as_object();
+ bool success = false;
+ // copy each extension, return true if any of them succeed, do not short circuit on success
+ U32 count = sizeof...(args);
+ for (U32 i = 0; i < count; i += 2)
+ {
+ if (_copy_extension(ext_obj, args...))
+ {
+ success = true;
+ }
+ }
+ return success;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ // internal use aonly, use write_extensions instead
+ template<typename T>
+ inline bool _write_extension(boost::json::object& extensions, const T* src, string_view member)
+ {
+ if (src->mPresent)
+ {
+ Value v;
+ if (write(*src, v))
+ {
+ extensions[member] = v;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // Write all extensions to dst.extensions
+ // Usage:
+ // write_extensions(dst,
+ // "KHR_materials_unlit", mUnlit,
+ // "KHR_materials_pbrSpecularGlossiness", mPbrSpecularGlossiness);
+ // returns true if any of the extensions are written
+ template<class... Types>
+ inline bool write_extensions(boost::json::object& dst, Types... args)
+ {
+ bool success = false;
+
+ boost::json::object extensions;
+ U32 count = sizeof...(args) - 1;
+
+ for (U32 i = 0; i < count; i += 2)
+ {
+ if (_write_extension(extensions, args...))
+ {
+ success = true;
+ }
+ }
+
+ if (success)
+ {
+ dst["extensions"] = extensions;
+ }
+
+ return success;
+ }
+
+ // conditionally write a member to an object if the member
+ // is not the default value
+ template<typename T>
+ inline bool write(const T& src, string_view member, boost::json::object& dst, const T& default_value = T())
+ {
+ if (src != default_value)
+ {
+ return write_always(src, member, dst);
+ }
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::unordered_map<std::string, T>& src, string_view member, boost::json::object& dst, const std::unordered_map<std::string, T>& default_value = std::unordered_map<std::string, T>())
+ {
+ if (!src.empty())
+ {
+ Value v;
+ if (write<T>(src, v))
+ {
+ dst[member] = v;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::vector<T>& src, string_view member, boost::json::object& dst, const std::vector<T>& deafault_value = std::vector<T>())
+ {
+ if (!src.empty())
+ {
+ Value v;
+ if (write(src, v))
+ {
+ dst[member] = v;
+ return true;
+ }
+ }
+ return false;
}
+
+ template<typename T>
+ inline bool copy(const Value& src, string_view member, T& dst)
+ {
+ if (src.is_object())
+ {
+ const boost::json::object& obj = src.as_object();
+ return copy(obj, member, dst);
+ }
+
+ return false;
+ }
+
+ // Accessor::ComponentType
+ template<>
+ inline bool copy(const Value& src, Accessor::ComponentType& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = (Accessor::ComponentType)src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Accessor::ComponentType& src, Value& dst)
+ {
+ dst = (S32)src;
+ return true;
+ }
+
+ //Primitive::Mode
+ template<>
+ inline bool copy(const Value& src, Primitive::Mode& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = (Primitive::Mode)src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Primitive::Mode& src, Value& dst)
+ {
+ dst = (S32)src;
+ return true;
+ }
+
+ // vec4
+ template<>
+ inline bool copy(const Value& src, vec4& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 4)
+ {
+ vec4 v;
+ std::error_code ec;
+
+ v.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ v.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ v.z = arr[2].to_number<F32>(ec); if (ec) return false;
+ v.w = arr[3].to_number<F32>(ec); if (ec) return false;
+
+ dst = v;
+
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const vec4& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(4);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ arr[3] = src.w;
+ return true;
+ }
+
+ // quat
+ template<>
+ inline bool copy(const Value& src, quat& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 4)
+ {
+ std::error_code ec;
+ dst.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ dst.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ dst.z = arr[2].to_number<F32>(ec); if (ec) return false;
+ dst.w = arr[3].to_number<F32>(ec); if (ec) return false;
+
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const quat& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(4);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ arr[3] = src.w;
+ return true;
+ }
+
+
+ // vec3
+ template<>
+ inline bool copy(const Value& src, vec3& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 3)
+ {
+ std::error_code ec;
+ vec3 t;
+ t.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ t.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ t.z = arr[2].to_number<F32>(ec); if (ec) return false;
+
+ dst = t;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const vec3& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.as_array();
+ arr.resize(3);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ return true;
+ }
+
+ // bool
+ template<>
+ inline bool copy(const Value& src, bool& dst)
+ {
+ if (src.is_bool())
+ {
+ dst = src.get_bool();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const bool& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // F32
+ template<>
+ inline bool copy(const Value& src, F32& dst)
+ {
+ std::error_code ec;
+ F32 t = src.to_number<F32>(ec); if (ec) return false;
+ dst = t;
+ return true;
+ }
+
+ template<>
+ inline bool write(const F32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+
+ // U32
+ template<>
+ inline bool copy(const Value& src, U32& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const U32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // F64
+ template<>
+ inline bool copy(const Value& src, F64& dst)
+ {
+ std::error_code ec;
+ F64 t = src.to_number<F64>(ec); if (ec) return false;
+ dst = t;
+ return true;
+ }
+
+ template<>
+ inline bool write(const F64& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // Accessor::Type
+ template<>
+ inline bool copy(const Value& src, Accessor::Type& dst)
+ {
+ if (src.is_string())
+ {
+ dst = gltf_type_to_enum(src.get_string().c_str());
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Accessor::Type& src, Value& dst)
+ {
+ dst = enum_to_gltf_type(src);
+ return true;
+ }
+
+ // S32
+ template<>
+ inline bool copy(const Value& src, S32& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const S32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+
+ // std::string
+ template<>
+ inline bool copy(const Value& src, std::string& dst)
+ {
+ if (src.is_string())
+ {
+ dst = src.get_string().c_str();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const std::string& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // mat4
+ template<>
+ inline bool copy(const Value& src, mat4& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.get_array();
+ if (arr.size() == 16)
+ {
+ // populate a temporary local in case
+ // we hit an error in the middle of the array
+ // (don't partially write a matrix)
+ mat4 t;
+ F32* p = glm::value_ptr(t);
+
+ for (U32 i = 0; i < arr.size(); ++i)
+ {
+ std::error_code ec;
+ p[i] = arr[i].to_number<F32>(ec);
+ if (ec)
+ {
+ return false;
+ }
+ }
+
+ dst = t;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ template<>
+ inline bool write(const mat4& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(16);
+ const F32* p = glm::value_ptr(src);
+ for (U32 i = 0; i < 16; ++i)
+ {
+ arr[i] = p[i];
+ }
+ return true;
+ }
+
+ // Material::AlphaMode
+ template<>
+ inline bool copy(const Value& src, Material::AlphaMode& dst)
+ {
+ if (src.is_string())
+ {
+ dst = gltf_alpha_mode_to_enum(src.get_string().c_str());
+ return true;
+ }
+ return true;
+ }
+
+ template<>
+ inline bool write(const Material::AlphaMode& src, Value& dst)
+ {
+ dst = enum_to_gltf_alpha_mode(src);
+ return true;
+ }
+
+ //
+ // ========================================================================================================
+
}
}
+
+
+
diff --git a/indra/newview/gltf/common.h b/indra/newview/gltf/common.h
new file mode 100644
index 0000000000..4f660d7cfc
--- /dev/null
+++ b/indra/newview/gltf/common.h
@@ -0,0 +1,83 @@
+#pragma once
+
+/**
+ * @file common.h
+ * @brief LL GLTF Implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define GLM_ENABLE_EXPERIMENTAL 1
+
+#include "glm/vec2.hpp"
+#include "glm/vec3.hpp"
+#include "glm/vec4.hpp"
+#include "glm/mat4x4.hpp"
+#include "glm/gtc/type_ptr.hpp"
+#include "glm/ext/quaternion_float.hpp"
+#include "glm/gtx/quaternion.hpp"
+#include "glm/gtx/matrix_decompose.hpp"
+#include <boost/json.hpp>
+
+// Common types and constants used in the GLTF implementation
+namespace LL
+{
+ namespace GLTF
+ {
+ using Value = boost::json::value;
+
+ using mat4 = glm::mat4;
+ using vec4 = glm::vec4;
+ using vec3 = glm::vec3;
+ using vec2 = glm::vec2;
+ using quat = glm::quat;
+
+ constexpr S32 LINEAR = 9729;
+ constexpr S32 NEAREST = 9728;
+ constexpr S32 NEAREST_MIPMAP_NEAREST = 9984;
+ constexpr S32 LINEAR_MIPMAP_NEAREST = 9985;
+ constexpr S32 NEAREST_MIPMAP_LINEAR = 9986;
+ constexpr S32 LINEAR_MIPMAP_LINEAR = 9987;
+ constexpr S32 CLAMP_TO_EDGE = 33071;
+ constexpr S32 MIRRORED_REPEAT = 33648;
+ constexpr S32 REPEAT = 10497;
+
+
+ class Asset;
+ class Material;
+ class Mesh;
+ class Node;
+ class Scene;
+ class Texture;
+ class Sampler;
+ class Image;
+ class Animation;
+ class Skin;
+ class Camera;
+ class Light;
+ class Primitive;
+ class Accessor;
+ class BufferView;
+ class Buffer;
+ }
+}
+
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index f1f0cf48f6..197ffb68e8 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -28,12 +28,207 @@
#include "asset.h"
#include "buffer_util.h"
+#include "../llviewershadermgr.h"
+
+#include "mikktspace/mikktspace.hh"
+
+#include "meshoptimizer/meshoptimizer.h"
-#include "../lltinygltfhelper.h"
using namespace LL::GLTF;
+using namespace boost::json;
+
-void Primitive::allocateGLResources(Asset& asset)
+// Mesh data useful for Mikktspace tangent generation (and flat normal generation)
+struct MikktMesh
+{
+ std::vector<LLVector3> p;
+ std::vector<LLVector3> n;
+ std::vector<LLVector2> tc;
+ std::vector<LLVector4> w;
+ std::vector<LLVector4> t;
+ std::vector<LLColor4U> c;
+ std::vector<U64> j;
+
+ // initialize from src primitive and make an unrolled triangle list
+ // returns false if the Primitive cannot be converted to a triangle list
+ bool copy(const Primitive* prim)
+ {
+ bool indexed = !prim->mIndexArray.empty();
+ auto vert_count = indexed ? prim->mIndexArray.size() : prim->mPositions.size();
+
+ if (prim->mMode != Primitive::Mode::TRIANGLES)
+ {
+ LL_WARNS("GLTF") << "Unsupported primitive mode for conversion to triangles: " << (S32) prim->mMode << LL_ENDL;
+ return false;
+ }
+
+ p.resize(vert_count);
+ n.resize(vert_count);
+ tc.resize(vert_count);
+ c.resize(vert_count);
+
+ bool has_normals = !prim->mNormals.empty();
+ if (has_normals)
+ {
+ n.resize(vert_count);
+ }
+ bool has_tangents = !prim->mTangents.empty();
+ if (has_tangents)
+ {
+ t.resize(vert_count);
+ }
+ bool rigged = !prim->mWeights.empty();
+ if (rigged)
+ {
+ w.resize(vert_count);
+ j.resize(vert_count);
+ }
+
+ for (U32 i = 0; i < vert_count; ++i)
+ {
+ U32 idx = indexed ? prim->mIndexArray[i] : i;
+
+ p[i].set(prim->mPositions[idx].getF32ptr());
+ tc[i].set(prim->mTexCoords[idx]);
+ c[i] = prim->mColors[idx];
+
+ if (has_normals)
+ {
+ n[i].set(prim->mNormals[idx].getF32ptr());
+ }
+
+ if (rigged)
+ {
+ w[i].set(prim->mWeights[idx].getF32ptr());
+ j[i] = prim->mJoints[idx];
+ }
+ }
+
+ return true;
+ }
+
+ void genNormals()
+ {
+ size_t tri_count = p.size() / 3;
+ for (size_t i = 0; i < tri_count; ++i)
+ {
+ LLVector3 v0 = p[i * 3];
+ LLVector3 v1 = p[i * 3 + 1];
+ LLVector3 v2 = p[i * 3 + 2];
+
+ LLVector3 normal = (v1 - v0) % (v2 - v0);
+ normal.normalize();
+
+ n[i * 3] = normal;
+ n[i * 3 + 1] = normal;
+ n[i * 3 + 2] = normal;
+ }
+ }
+
+ void genTangents()
+ {
+ t.resize(p.size());
+ mikk::Mikktspace ctx(*this);
+ ctx.genTangSpace();
+ }
+
+ // write to target primitive as an indexed triangle list
+ // Only modifies runtime data, does not modify the original GLTF data
+ void write(Primitive* prim) const
+ {
+ //re-weld
+ meshopt_Stream mos[] =
+ {
+ { &p[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &n[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &t[0], sizeof(LLVector4), sizeof(LLVector4) },
+ { &tc[0], sizeof(LLVector2), sizeof(LLVector2) },
+ { &c[0], sizeof(LLColor4U), sizeof(LLColor4U) },
+ { w.empty() ? nullptr : &w[0], sizeof(LLVector4), sizeof(LLVector4) },
+ { j.empty() ? nullptr : &j[0], sizeof(U64), sizeof(U64) }
+ };
+
+ std::vector<U32> remap;
+ remap.resize(p.size());
+
+ U32 stream_count = w.empty() ? 5 : 7;
+
+ size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, p.size(), p.size(), mos, stream_count);
+
+ prim->mTexCoords.resize(vert_count);
+ prim->mNormals.resize(vert_count);
+ prim->mTangents.resize(vert_count);
+ prim->mPositions.resize(vert_count);
+ prim->mColors.resize(vert_count);
+ if (!w.empty())
+ {
+ prim->mWeights.resize(vert_count);
+ prim->mJoints.resize(vert_count);
+ }
+
+ prim->mIndexArray.resize(remap.size());
+
+ for (int i = 0; i < remap.size(); ++i)
+ {
+ U32 src_idx = i;
+ U32 dst_idx = remap[i];
+
+ prim->mIndexArray[i] = dst_idx;
+
+ prim->mPositions[dst_idx].load3(p[src_idx].mV);
+ prim->mNormals[dst_idx].load3(n[src_idx].mV);
+ prim->mTexCoords[dst_idx] = tc[src_idx];
+ prim->mTangents[dst_idx].loadua(t[src_idx].mV);
+ prim->mColors[dst_idx] = c[src_idx];
+
+ if (!w.empty())
+ {
+ prim->mWeights[dst_idx].loadua(w[src_idx].mV);
+ prim->mJoints[dst_idx] = j[src_idx];
+ }
+ }
+
+ prim->mGLMode = LLRender::TRIANGLES;
+ }
+
+ uint32_t GetNumFaces()
+ {
+ return uint32_t(p.size()/3);
+ }
+
+ uint32_t GetNumVerticesOfFace(const uint32_t face_num)
+ {
+ return 3;
+ }
+
+ mikk::float3 GetPosition(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* v = p[face_num * 3 + vert_num].mV;
+ return mikk::float3(v);
+ }
+
+ mikk::float3 GetTexCoord(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* uv = tc[face_num * 3 + vert_num].mV;
+ return mikk::float3(uv[0], uv[1], 1.0f);
+ }
+
+ mikk::float3 GetNormal(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* normal = n[face_num * 3 + vert_num].mV;
+ return mikk::float3(normal);
+ }
+
+ void SetTangentSpace(const uint32_t face_num, const uint32_t vert_num, mikk::float3 T, bool orientation)
+ {
+ S32 i = face_num * 3 + vert_num;
+ t[i].set(T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
+ }
+};
+
+
+bool Primitive::prep(Asset& asset)
{
// allocate vertex buffer
// We diverge from the intent of the GLTF format here to work with our existing render pipeline
@@ -83,24 +278,23 @@ void Primitive::allocateGLResources(Asset& asset)
{
Accessor& accessor = asset.mAccessors[mIndices];
copy(asset, accessor, mIndexArray);
+
+ for (auto& idx : mIndexArray)
+ {
+ if (idx >= mPositions.size())
+ {
+ LL_WARNS("GLTF") << "Invalid index array" << LL_ENDL;
+ return false;
+ }
+ }
}
- U32 mask = ATTRIBUTE_MASK;
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
if (!mWeights.empty())
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- mVertexBuffer = new LLVertexBuffer(mask);
- mVertexBuffer->allocateBuffer((U32)mPositions.size(), (U32)mIndexArray.size()*2); // double the size of the index buffer for 32-bit indices
-
- mVertexBuffer->setBuffer();
- mVertexBuffer->setPositionData(mPositions.data());
-
- if (!mIndexArray.empty())
- {
- mVertexBuffer->setIndexData(mIndexArray.data());
+ mask |= LLVertexBuffer::MAP_JOINT;
}
if (mTexCoords.empty())
@@ -108,71 +302,167 @@ void Primitive::allocateGLResources(Asset& asset)
mTexCoords.resize(mPositions.size());
}
- // flip texcoord y, upload, then flip back (keep the off-spec data in vram only)
- for (auto& tc : mTexCoords)
- {
- tc[1] = 1.f - tc[1];
- }
- mVertexBuffer->setTexCoordData(mTexCoords.data());
-
- for (auto& tc : mTexCoords)
- {
- tc[1] = 1.f - tc[1];
- }
+ // TODO: support more than one texcoord set (or no texcoords)
+ mask |= LLVertexBuffer::MAP_TEXCOORD0;
if (mColors.empty())
{
mColors.resize(mPositions.size(), LLColor4U::white);
}
+ // TODO: support colorless vertex buffers
+ mask |= LLVertexBuffer::MAP_COLOR;
+
+ mShaderVariant = 0;
+
+ bool unlit = false;
+
// bake material basecolor into color array
if (mMaterial != INVALID_INDEX)
{
const Material& material = asset.mMaterials[mMaterial];
- LLColor4 baseColor = material.mMaterial->mBaseColor;
+ LLColor4 baseColor(glm::value_ptr(material.mPbrMetallicRoughness.mBaseColorFactor));
for (auto& dst : mColors)
{
dst = LLColor4U(baseColor * LLColor4(dst));
}
- }
- mVertexBuffer->setColorData(mColors.data());
+ if (material.mUnlit.mPresent)
+ { // material uses KHR_materials_unlit
+ mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT;
+ unlit = true;
+ }
+ }
- if (mNormals.empty())
+ if (mNormals.empty() && !unlit)
{
- mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
+ mTangents.clear();
+
+ if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP)
+ { //no normals and no surfaces, this primitive is unlit
+ mTangents.clear();
+ mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT;
+ unlit = true;
+ }
+ else
+ {
+ // unroll into non-indexed array of flat shaded triangles
+ MikktMesh data;
+ if (!data.copy(this))
+ {
+ return false;
+ }
+
+ data.genNormals();
+ data.genTangents();
+ data.write(this);
+ }
}
- mVertexBuffer->setNormalData(mNormals.data());
+ if (mTangents.empty() && !unlit)
+ { // NOTE: must be done last because tangent generation rewrites the other arrays
+ // adapted from usage of Mikktspace in llvolume.cpp
+ if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP)
+ {
+ // for points and lines, just make sure tangent is perpendicular to normal
+ mTangents.resize(mNormals.size());
+ LLVector4a up(0.f, 0.f, 1.f, 0.f);
+ LLVector4a left(1.f, 0.f, 0.f, 0.f);
+ for (U32 i = 0; i < mNormals.size(); ++i)
+ {
+ if (fabsf(mNormals[i].getF32ptr()[2]) < 0.999f)
+ {
+ mTangents[i] = up.cross3(mNormals[i]);
+ }
+ else
+ {
+ mTangents[i] = left.cross3(mNormals[i]);
+ }
+
+ mTangents[i].getF32ptr()[3] = 1.f;
+ }
+ }
+ else
+ {
+ MikktMesh data;
+ if (!data.copy(this))
+ {
+ return false;
+ }
+
+ data.genTangents();
+ data.write(this);
+ }
+ }
- if (mTangents.empty())
+ if (!mNormals.empty())
{
- // TODO: generate tangents if needed
- mTangents.resize(mPositions.size(), LLVector4a(1, 0, 0, 1));
+ mask |= LLVertexBuffer::MAP_NORMAL;
}
- mVertexBuffer->setTangentData(mTangents.data());
+ if (!mTangents.empty())
+ {
+ mask |= LLVertexBuffer::MAP_TANGENT;
+ }
+
+ if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
+ { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
+ gDebugProgram.bind();
+ }
+
+ mVertexBuffer = new LLVertexBuffer(mask);
+ // we store these buffer sizes as S32 elsewhere
+ llassert(mPositions.size() <= size_t(S32_MAX));
+ llassert(mIndexArray.size() <= size_t(S32_MAX / 2));
+ mVertexBuffer->allocateBuffer(U32(mPositions.size()), U32(mIndexArray.size() * 2)); // double the size of the index buffer for 32-bit indices
+
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->setPositionData(mPositions.data());
+ mVertexBuffer->setColorData(mColors.data());
+
+ if (!mNormals.empty())
+ {
+ mVertexBuffer->setNormalData(mNormals.data());
+ }
+ if (!mTangents.empty())
+ {
+ mVertexBuffer->setTangentData(mTangents.data());
+ }
if (!mWeights.empty())
{
- std::vector<LLVector4a> weight_data;
- weight_data.resize(mWeights.size());
+ mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED;
+ mVertexBuffer->setWeight4Data(mWeights.data());
+ mVertexBuffer->setJointData(mJoints.data());
+ }
- F32 max_weight = 1.f - FLT_EPSILON*100.f;
- LLVector4a maxw(max_weight, max_weight, max_weight, max_weight);
- for (U32 i = 0; i < mWeights.size(); ++i)
- {
- LLVector4a& w = weight_data[i];
- w.setMin(mWeights[i], maxw);
- w.add(mJoints[i]);
- };
+ // flip texcoord y, upload, then flip back (keep the off-spec data in vram only)
+ for (auto& tc : mTexCoords)
+ {
+ tc[1] = 1.f - tc[1];
+ }
+ mVertexBuffer->setTexCoordData(mTexCoords.data());
+ for (auto& tc : mTexCoords)
+ {
+ tc[1] = 1.f - tc[1];
+ }
- mVertexBuffer->setWeight4Data(weight_data.data());
+ if (!mIndexArray.empty())
+ {
+ mVertexBuffer->setIndexData(mIndexArray.data());
}
createOctree();
mVertexBuffer->unbind();
+
+ Material& material = asset.mMaterials[mMaterial];
+ if (material.mAlphaMode == Material::AlphaMode::BLEND)
+ {
+ mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ }
+
+ return true;
}
void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2)
@@ -218,7 +508,7 @@ void Primitive::createOctree()
F32 scaler = 0.25f;
- if (mMode == TINYGLTF_MODE_TRIANGLES)
+ if (mMode == Mode::TRIANGLES)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() / 3;
// Initialize all the triangles we need
@@ -242,7 +532,7 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_STRIP)
+ else if (mMode == Mode::TRIANGLE_STRIP)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -266,7 +556,7 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_FAN)
+ else if (mMode == Mode::TRIANGLE_FAN)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -290,10 +580,10 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_POINTS ||
- mMode == TINYGLTF_MODE_LINE ||
- mMode == TINYGLTF_MODE_LINE_LOOP ||
- mMode == TINYGLTF_MODE_LINE_STRIP)
+ else if (mMode == Mode::POINTS ||
+ mMode == Mode::LINES ||
+ mMode == Mode::LINE_LOOP ||
+ mMode == Mode::LINE_STRIP)
{
// nothing to do, no volume... maybe add some collision geometry around these primitive types?
}
@@ -332,8 +622,8 @@ const LLVolumeTriangle* Primitive::lineSegmentIntersect(const LLVector4a& start,
face.mTangents = mTangents.data();
face.mIndices = nullptr; // unreferenced
- face.mNumIndices = (S32)mIndexArray.size();
- face.mNumVertices = (S32)mPositions.size();
+ face.mNumIndices = S32(mIndexArray.size());
+ face.mNumVertices = S32(mPositions.size());
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out);
intersect.traverse(mOctree);
@@ -351,50 +641,48 @@ Primitive::~Primitive()
mOctree = nullptr;
}
-
-const Primitive& Primitive::operator=(const tinygltf::Primitive& src)
+LLRender::eGeomModes gltf_mode_to_gl_mode(Primitive::Mode mode)
{
- // load material
- mMaterial = src.material;
-
- // load mode
- mMode = src.mode;
-
- // load indices
- mIndices = src.indices;
-
- // load attributes
- for (auto& it : src.attributes)
- {
- mAttributes[it.first] = it.second;
- }
-
- switch (mMode)
- {
- case TINYGLTF_MODE_POINTS:
- mGLMode = LLRender::POINTS;
- break;
- case TINYGLTF_MODE_LINE:
- mGLMode = LLRender::LINES;
- break;
- case TINYGLTF_MODE_LINE_LOOP:
- mGLMode = LLRender::LINE_LOOP;
- break;
- case TINYGLTF_MODE_LINE_STRIP:
- mGLMode = LLRender::LINE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLES:
- mGLMode = LLRender::TRIANGLES;
- break;
- case TINYGLTF_MODE_TRIANGLE_STRIP:
- mGLMode = LLRender::TRIANGLE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLE_FAN:
- mGLMode = LLRender::TRIANGLE_FAN;
- break;
+ switch (mode)
+ {
+ case Primitive::Mode::POINTS:
+ return LLRender::POINTS;
+ case Primitive::Mode::LINES:
+ return LLRender::LINES;
+ case Primitive::Mode::LINE_LOOP:
+ return LLRender::LINE_LOOP;
+ case Primitive::Mode::LINE_STRIP:
+ return LLRender::LINE_STRIP;
+ case Primitive::Mode::TRIANGLES:
+ return LLRender::TRIANGLES;
+ case Primitive::Mode::TRIANGLE_STRIP:
+ return LLRender::TRIANGLE_STRIP;
+ case Primitive::Mode::TRIANGLE_FAN:
+ return LLRender::TRIANGLE_FAN;
default:
- mGLMode = GL_TRIANGLES;
+ return LLRender::TRIANGLES;
}
+}
+void Primitive::serialize(boost::json::object& dst) const
+{
+ write(mMaterial, "material", dst, -1);
+ write(mMode, "mode", dst, Primitive::Mode::TRIANGLES);
+ write(mIndices, "indices", dst, INVALID_INDEX);
+ write(mAttributes, "attributes", dst);
+}
+
+const Primitive& Primitive::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "material", mMaterial);
+ copy(src, "mode", mMode);
+ copy(src, "indices", mIndices);
+ copy(src, "attributes", mAttributes);
+
+ mGLMode = gltf_mode_to_gl_mode(mMode);
+ }
return *this;
}
+
diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h
index 09ab3d9ead..f9d7c63c65 100644
--- a/indra/newview/gltf/primitive.h
+++ b/indra/newview/gltf/primitive.h
@@ -28,35 +28,41 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
+#include "boost/json.hpp"
// LL GLTF Implementation
namespace LL
{
namespace GLTF
{
+ using Value = boost::json::value;
class Asset;
- constexpr U32 ATTRIBUTE_MASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_COLOR;
-
class Primitive
{
public:
+ enum class Mode : U8
+ {
+ POINTS,
+ LINES,
+ LINE_LOOP,
+ LINE_STRIP,
+ TRIANGLES,
+ TRIANGLE_STRIP,
+ TRIANGLE_FAN
+ };
+
~Primitive();
// GPU copy of mesh data
LLPointer<LLVertexBuffer> mVertexBuffer;
- // CPU copy of mesh data
+ // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code
std::vector<LLVector2> mTexCoords;
std::vector<LLVector4a> mNormals;
std::vector<LLVector4a> mTangents;
std::vector<LLVector4a> mPositions;
- std::vector<LLVector4a> mJoints;
+ std::vector<U64> mJoints;
std::vector<LLVector4a> mWeights;
std::vector<LLColor4U> mColors;
std::vector<U32> mIndexArray;
@@ -66,10 +72,14 @@ namespace LL
std::vector<LLVolumeTriangle> mOctreeTriangles;
S32 mMaterial = -1;
- U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
- U32 mGLMode = LLRender::TRIANGLES;
+ Mode mMode = Mode::TRIANGLES; // default to triangles
+ LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender
S32 mIndices = -1;
- std::unordered_map<std::string, int> mAttributes;
+
+ // shader variant according to LLGLSLShader::GLTFVariant flags
+ U8 mShaderVariant = 0;
+
+ std::unordered_map<std::string, S32> mAttributes;
// create octree based on vertex buffer
// must be called before buffer is unmapped and after buffer is populated with good data
@@ -85,9 +95,10 @@ namespace LL
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- const Primitive& operator=(const tinygltf::Primitive& src);
+ void serialize(boost::json::object& obj) const;
+ const Primitive& operator=(const Value& src);
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
};
}
}
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index ce9e9e10f2..b948b2e2d6 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -39,7 +39,14 @@
#include "gltf/asset.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llimagej2c.h"
+#include "llfloaterperms.h"
+#include "llagentbenefits.h"
+#include "llfilesystem.h"
+#include "boost/json.hpp"
+#define GLTF_SIM_SUPPORT 1
using namespace LL;
@@ -66,40 +73,255 @@ void GLTFSceneManager::load()
}
},
LLFilePicker::FFLOAD_GLTF,
- true);
+ false);
}
else
{
- LLNotificationsUtil::add("GLTFPreviewSelection");
+ LLNotificationsUtil::add("GLTFOpenSelection");
}
}
-void GLTFSceneManager::load(const std::string& filename)
+void GLTFSceneManager::saveAs()
{
- tinygltf::Model model;
- LLTinyGLTFHelper::loadModel(filename, model);
-
- LLPointer<Asset> asset = new Asset();
- *asset = model;
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ LLFilePickerReplyThread::startPicker(
+ [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
+ {
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return;
+ }
+ if (filenames.size() > 0)
+ {
+ GLTFSceneManager::instance().save(filenames[0]);
+ }
+ },
+ LLFilePicker::FFSAVE_GLTF,
+ "scene.gltf");
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFSaveSelection");
+ }
+}
- gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
- asset->allocateGLResources(filename, model);
- asset->updateTransforms();
+void GLTFSceneManager::uploadSelection()
+{
+ if (mUploadingAsset)
+ { // upload already in progress
+ LLNotificationsUtil::add("GLTFUploadInProgress");
+ return;
+ }
- // hang the asset off the currently selected object, or off of the avatar if no object is selected
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ // make a copy of the asset prior to uploading
+ mUploadingAsset = std::make_shared<Asset>();
+ mUploadingObject = obj;
+ *mUploadingAsset = *obj->mGLTFAsset;
- if (obj)
- { // assign to self avatar
- obj->mGLTFAsset = asset;
+ GLTF::Asset& asset = *mUploadingAsset;
+
+ for (auto& image : asset.mImages)
+ {
+ if (image.mTexture.notNull())
+ {
+ mPendingImageUploads++;
+
+ LLPointer<LLImageRaw> raw;
+
+ if (image.mBufferView != INVALID_INDEX)
+ {
+ BufferView& view = asset.mBufferViews[image.mBufferView];
+ Buffer& buffer = asset.mBuffers[view.mBuffer];
+
+ raw = LLViewerTextureManager::getRawImageFromMemory(buffer.mData.data() + view.mByteOffset, view.mByteLength, image.mMimeType);
+
+ image.clearData(asset);
+ }
+ else
+ {
+ raw = image.mTexture->getCachedRawImage();
+ }
+
+ if (raw.notNull())
+ {
+ LLPointer<LLImageJ2C> j2c = LLViewerTextureList::convertToUploadFile(raw);
+
+ std::string buffer;
+ buffer.assign((const char*)j2c->getData(), j2c->getDataSize());
+
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ std::string name;
+ S32 idx = (S32)(&image - &asset.mImages[0]);
+
+ if (image.mName.empty())
+ {
+
+ name = llformat("Image_%d", idx);
+ }
+ else
+ {
+ name = image.mName;
+ }
+
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ mPendingImageUploads--;
+ return false;
+ };
+
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx, raw, j2c](LLUUID assetId, LLSD response)
+ {
+ if (mUploadingAsset && mUploadingAsset->mImages.size() > idx)
+ {
+ mUploadingAsset->mImages[idx].mUri = assetId.asString();
+ mPendingImageUploads--;
+ }
+ };
+
+ S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(j2c);
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ name,
+ name,
+ 0,
+ LLFolderType::FT_TEXTURE,
+ LLInventoryType::IT_TEXTURE,
+ LLAssetType::AT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+ }
+ }
+ }
+
+ // upload .bin
+ for (auto& bin : asset.mBuffers)
+ {
+ mPendingBinaryUploads++;
+
+ S32 idx = (S32)(&bin - &asset.mBuffers[0]);
+
+ std::string buffer;
+ buffer.assign((const char*)bin.mData.data(), bin.mData.size());
+
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ mPendingBinaryUploads--;
+ mUploadingAsset = nullptr;
+ mUploadingObject = nullptr;
+ LL_WARNS("GLTF") << "Failed to upload GLTF binary: " << reason << LL_ENDL;
+ LL_WARNS("GLTF") << response << LL_ENDL;
+ return false;
+ };
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx](LLUUID assetId, LLSD response)
+ {
+ if (mUploadingAsset && mUploadingAsset->mBuffers.size() > idx)
+ {
+ mUploadingAsset->mBuffers[idx].mUri = assetId.asString();
+ mPendingBinaryUploads--;
+
+ // HACK: save buffer to cache to emulate a successful download
+ LLFileSystem cache(assetId, LLAssetType::AT_GLTF_BIN, LLFileSystem::WRITE);
+ auto& data = mUploadingAsset->mBuffers[idx].mData;
- if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end())
+ llassert(data.size() <= size_t(S32_MAX));
+ cache.write((const U8 *) data.data(), S32(data.size()));
+ }
+ };
+#if GLTF_SIM_SUPPORT
+ S32 expected_upload_cost = 1;
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ "",
+ "",
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_GLTF_BIN,
+ LLAssetType::AT_GLTF_BIN,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+#else
+ // dummy finish
+ finish(LLUUID::generateNewID(), LLSD());
+#endif
+ }
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFUploadSelection");
+ }
+}
+
+void GLTFSceneManager::save(const std::string& filename)
+{
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ Asset* asset = obj->mGLTFAsset.get();
+ if (!asset->save(filename))
{
- mObjects.push_back(obj);
+ LLNotificationsUtil::add("GLTFSaveFailed");
}
}
}
+void GLTFSceneManager::load(const std::string& filename)
+{
+ std::shared_ptr<Asset> asset = std::make_shared<Asset>();
+
+ if (asset->load(filename))
+ {
+ gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
+ asset->updateTransforms();
+
+ // hang the asset off the currently selected object, or off of the avatar if no object is selected
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+
+ if (obj)
+ { // assign to self avatar
+ obj->mGLTFAsset = asset;
+ obj->markForUpdate();
+ if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end())
+ {
+ mObjects.push_back(obj);
+ }
+ }
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFLoadFailed");
+ }
+}
+
GLTFSceneManager::~GLTFSceneManager()
{
mObjects.clear();
@@ -115,6 +337,104 @@ void GLTFSceneManager::renderAlpha()
render(false);
}
+void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id)
+{
+ llassert(obj->getVolume()->getParams().getSculptID() == gltf_id);
+ llassert(obj->getVolume()->getParams().getSculptType() == LL_SCULPT_TYPE_GLTF);
+
+ obj->ref();
+ gAssetStorage->getAssetData(gltf_id, LLAssetType::AT_GLTF, onGLTFLoadComplete, obj);
+}
+
+//static
+void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF_BIN);
+
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
+ {
+ // find the Buffer with the given id in the asset
+ if (obj->mGLTFAsset)
+ {
+ obj->mGLTFAsset->mPendingBuffers--;
+
+
+ if (obj->mGLTFAsset->mPendingBuffers == 0)
+ {
+ if (obj->mGLTFAsset->prep())
+ {
+ GLTFSceneManager& mgr = GLTFSceneManager::instance();
+ if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ {
+ GLTFSceneManager::instance().mObjects.push_back(obj);
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
+ obj->mGLTFAsset = nullptr;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+}
+
+//static
+void GLTFSceneManager::onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF);
+
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
+ {
+ LLFileSystem file(id, asset_type, LLFileSystem::READ);
+ std::string data;
+ S32 file_size = file.getSize();
+ data.resize(file_size);
+ file.read((U8*)data.data(), file_size);
+
+ boost::json::value json = boost::json::parse(data);
+
+ std::shared_ptr<Asset> asset = std::make_shared<Asset>(json);
+ obj->mGLTFAsset = asset;
+
+ for (auto& buffer : asset->mBuffers)
+ {
+ // for now just assume the buffer is already in the asset cache
+ LLUUID buffer_id;
+ if (LLUUID::parseUUID(buffer.mUri, &buffer_id))
+ {
+ asset->mPendingBuffers++;
+
+ gAssetStorage->getAssetData(buffer_id, LLAssetType::AT_GLTF_BIN, onGLTFBinLoadComplete, obj);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Buffer URI is not a valid UUID: " << buffer.mUri << LL_ENDL;
+ obj->unref();
+ return;
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+}
+
void GLTFSceneManager::update()
{
for (U32 i = 0; i < mObjects.size(); ++i)
@@ -126,22 +446,121 @@ void GLTFSceneManager::update()
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
+ mObjects[i]->mGLTFAsset->update();
+ }
- asset->update();
+ // process pending uploads
+ if (mUploadingAsset && !mGLTFUploadPending)
+ {
+ if (mPendingImageUploads == 0 && mPendingBinaryUploads == 0)
+ {
+ boost::json::object obj;
+ mUploadingAsset->serialize(obj);
+ std::string buffer = boost::json::serialize(obj, {});
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ LL_WARNS("GLTF") << "Failed to upload GLTF json: " << reason << LL_ENDL;
+ LL_WARNS("GLTF") << response << LL_ENDL;
+
+ mUploadingAsset = nullptr;
+ mUploadingObject = nullptr;
+ mGLTFUploadPending = false;
+ return false;
+ };
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, buffer](LLUUID assetId, LLSD response)
+ {
+ LLAppViewer::instance()->postToMainCoro(
+ [=]()
+ {
+ if (mUploadingAsset)
+ {
+ // HACK: save buffer to cache to emulate a successful upload
+ LLFileSystem cache(assetId, LLAssetType::AT_GLTF, LLFileSystem::WRITE);
+
+ LL_INFOS("GLTF") << "Uploaded GLTF json: " << assetId << LL_ENDL;
+ llassert(buffer.size() <= size_t(S32_MAX));
+ cache.write((const U8 *) buffer.c_str(), S32(buffer.size()));
+
+ mUploadingAsset = nullptr;
+ }
+
+ if (mUploadingObject)
+ {
+ mUploadingObject->mGLTFAsset = nullptr;
+ mUploadingObject->setGLTFAsset(assetId);
+ mUploadingObject->markForUpdate();
+ mUploadingObject = nullptr;
+ }
+
+ mGLTFUploadPending = false;
+ });
+ };
+
+#if GLTF_SIM_SUPPORT
+ S32 expected_upload_cost = 1;
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ mGLTFUploadPending = true;
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ "",
+ "",
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_GLTF,
+ LLAssetType::AT_GLTF,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+#else
+ // dummy finish
+ finish(LLUUID::generateNewID(), LLSD());
+#endif
+ }
}
}
-void GLTFSceneManager::render(bool opaque, bool rigged)
+void GLTFSceneManager::render(bool opaque, bool rigged, bool unlit)
+{
+ U8 variant = 0;
+ if (rigged)
+ {
+ variant |= LLGLSLShader::GLTFVariant::RIGGED;
+ }
+ if (!opaque)
+ {
+ variant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ }
+ if (unlit)
+ {
+ variant |= LLGLSLShader::GLTFVariant::UNLIT;
+ }
+
+ render(variant);
+}
+
+void GLTFSceneManager::render(U8 variant)
{
// for debugging, just render the whole scene as opaque
// by traversing the whole scenegraph
// Assumes camera transform is already set and
- // appropriate shader is already bound
+ // appropriate shader is already boundd
gGL.matrixMode(LLRender::MM_MODELVIEW);
+ bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED;
+
for (U32 i = 0; i < mObjects.size(); ++i)
{
if (mObjects[i]->isDead() || mObjects[i]->mGLTFAsset == nullptr)
@@ -151,8 +570,7 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
-
+ Asset* asset = mObjects[i]->mGLTFAsset.get();
gGL.pushMatrix();
LLMatrix4a mat = mObjects[i]->getGLTFAssetToAgentTransform();
@@ -162,13 +580,174 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
matMul(mat, modelview, modelview);
- asset->updateRenderTransforms(modelview);
- asset->render(opaque, rigged);
+ mat4 mdv = glm::make_mat4(modelview.getF32ptr());
+ asset->updateRenderTransforms(mdv);
+
+ if (rigged)
+ { // provide a modelview matrix that goes from asset to camera space for rigged render passes
+ // (matrix palettes are in asset space)
+ gGL.loadMatrix(glm::value_ptr(mdv));
+ }
+ render(*asset, variant);
gGL.popMatrix();
}
}
+void GLTFSceneManager::render(Asset& asset, U8 variant)
+{
+ bool opaque = !(variant & LLGLSLShader::GLTFVariant::ALPHA_BLEND);
+ bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED;
+
+ if (opaque)
+ {
+ gGLTFPBRMetallicRoughnessProgram.bind(variant);
+ }
+ else
+ { // alpha shaders need all the shadow map setup etc
+ gPipeline.bindDeferredShader(gGLTFPBRMetallicRoughnessProgram.mGLTFVariants[variant]);
+ }
+
+ for (auto& node : asset.mNodes)
+ {
+ if (node.mSkin != INVALID_INDEX)
+ {
+ if (rigged)
+ {
+ Skin& skin = asset.mSkins[node.mSkin];
+ glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_GLTF_JOINTS, skin.mUBO);
+ }
+ }
+
+ if (node.mMesh != INVALID_INDEX)
+ {
+ Mesh& mesh = asset.mMeshes[node.mMesh];
+ for (auto& primitive : mesh.mPrimitives)
+ {
+ if (primitive.mShaderVariant != variant)
+ {
+ continue;
+ }
+
+ if (!rigged)
+ {
+ gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix));
+ }
+ bool cull = true;
+ if (primitive.mMaterial != INVALID_INDEX)
+ {
+ Material& material = asset.mMaterials[primitive.mMaterial];
+ bind(asset, material);
+
+ cull = !material.mDoubleSided;
+ }
+ else
+ {
+ LLFetchedGLTFMaterial::sDefault.bind();
+ }
+
+ LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0);
+
+ primitive.mVertexBuffer->setBuffer();
+ if (primitive.mVertexBuffer->getNumIndices() > 0)
+ {
+ primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0);
+ }
+ else
+ {
+ primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts());
+ }
+ }
+ }
+ }
+}
+
+static void bindTexture(Asset& asset, S32 uniform, Material::TextureInfo& info, LLViewerTexture* fallback)
+{
+ if (info.mIndex != INVALID_INDEX)
+ {
+ LLViewerTexture* tex = asset.mImages[asset.mTextures[info.mIndex].mSource].mTexture;
+ if (tex)
+ {
+ tex->addTextureStats(2048.f * 2048.f);
+ LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, tex);
+ }
+ else
+ {
+ LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback);
+ }
+ }
+ else
+ {
+ LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback);
+ }
+}
+
+
+void GLTFSceneManager::bind(Asset& asset, Material& material)
+{
+ // bind for rendering (derived from LLFetchedGLTFMaterial::bind)
+ // glTF 2.0 Specification 3.9.4. Alpha Coverage
+ // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
+ F32 min_alpha = -1.0;
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (!LLPipeline::sShadowRender || (material.mAlphaMode == Material::AlphaMode::BLEND))
+ {
+ if (material.mAlphaMode == Material::AlphaMode::MASK)
+ {
+ // dividing the alpha cutoff by transparency here allows the shader to compare against
+ // the alpha value of the texture without needing the transparency value
+ if (material.mPbrMetallicRoughness.mBaseColorFactor.a > 0.f)
+ {
+ min_alpha = material.mAlphaCutoff / material.mPbrMetallicRoughness.mBaseColorFactor.a;
+ }
+ else
+ {
+ min_alpha = 1024.f;
+ }
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
+ }
+
+ bindTexture(asset, LLShaderMgr::DIFFUSE_MAP, material.mPbrMetallicRoughness.mBaseColorTexture, LLViewerFetchedTexture::sWhiteImagep);
+
+ F32 base_color_packed[8];
+ //mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed);
+ LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed);
+
+ if (!LLPipeline::sShadowRender)
+ {
+ bindTexture(asset, LLShaderMgr::NORMAL_MAP, material.mNormalTexture, LLViewerFetchedTexture::sFlatNormalImagep);
+ bindTexture(asset, LLShaderMgr::METALLIC_ROUGHNESS_MAP, material.mPbrMetallicRoughness.mMetallicRoughnessTexture, LLViewerFetchedTexture::sWhiteImagep);
+ bindTexture(asset, LLShaderMgr::OCCLUSION_MAP, material.mOcclusionTexture, LLViewerFetchedTexture::sWhiteImagep);
+ bindTexture(asset, LLShaderMgr::EMISSIVE_MAP, material.mEmissiveTexture, LLViewerFetchedTexture::sWhiteImagep);
+
+ // NOTE: base color factor is baked into vertex stream
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, material.mPbrMetallicRoughness.mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, material.mPbrMetallicRoughness.mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, glm::value_ptr(material.mEmissiveFactor));
+
+ F32 normal_packed[8];
+ //mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
+ LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed);
+
+ F32 metallic_roughness_packed[8];
+ //mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed);
+ LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed);
+
+ F32 emissive_packed[8];
+ //mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
+ LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed);
+ }
+}
+
LLMatrix4a inverse(const LLMatrix4a& mat)
{
glh::matrix4f m((F32*)mat.mMatrix);
@@ -298,7 +877,7 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
}
// temporary debug -- always double check objects that have GLTF scenes hanging off of them even if the ray doesn't intersect the object bounds
- if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset, start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
+ if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset.get(), start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
{
local_end = position;
if (intersection)
@@ -330,12 +909,16 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
// get raycast in asset space
LLMatrix4a agent_to_asset = obj->getAgentToGLTFAssetTransform();
- LLVector4a start;
- LLVector4a end;
+ vec4 start;
+ vec4 end;
- agent_to_asset.affineTransform(gDebugRaycastStart, start);
- agent_to_asset.affineTransform(gDebugRaycastEnd, end);
+ LLVector4a t;
+ agent_to_asset.affineTransform(gDebugRaycastStart, t);
+ start = glm::make_vec4(t.getF32ptr());
+ agent_to_asset.affineTransform(gDebugRaycastEnd, t);
+ end = glm::make_vec4(t.getF32ptr());
+ start.w = end.w = 1.0;
for (auto& node : asset->mNodes)
{
@@ -343,7 +926,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
if (node.mMesh != INVALID_INDEX)
{
- gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix);
+ gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix));
// draw bounding box of mesh primitives
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
@@ -361,24 +944,24 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
}
}
-#if 0
+#if 1
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// convert raycast to node local space
- LLVector4a local_start;
- LLVector4a local_end;
-
- node.mAssetMatrixInv.affineTransform(start, local_start);
- node.mAssetMatrixInv.affineTransform(end, local_end);
+ vec4 local_start = node.mAssetMatrixInv * start;
+ vec4 local_end = node.mAssetMatrixInv * end;
for (auto& primitive : mesh.mPrimitives)
{
if (primitive.mOctree.notNull())
{
- renderOctreeRaycast(local_start, local_end, primitive.mOctree);
+ LLVector4a s, e;
+ s.load3(glm::value_ptr(local_start));
+ e.load3(glm::value_ptr(local_end));
+ renderOctreeRaycast(s, e, primitive.mOctree);
}
}
@@ -418,18 +1001,18 @@ void GLTFSceneManager::renderDebug()
continue;
}
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
+ mat4 mat = glm::make_mat4(obj->getGLTFAssetToAgentTransform().getF32ptr());
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
+ mat4 modelview = glm::make_mat4(gGLModelView);
- matMul(mat, modelview, modelview);
- Asset* asset = obj->mGLTFAsset;
+ modelview = modelview * mat;
+
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
}
}
@@ -440,14 +1023,7 @@ void GLTFSceneManager::renderDebug()
continue;
}
- Asset* asset = obj->mGLTFAsset;
-
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
-
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
-
- matMul(mat, modelview, modelview);
+ Asset* asset = obj->mGLTFAsset.get();
renderAssetDebug(obj, asset);
}
@@ -470,21 +1046,20 @@ void GLTFSceneManager::renderDebug()
continue;
}
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
+ mat4 mat = glm::make_mat4(obj->getGLTFAssetToAgentTransform().getF32ptr());
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
+ mat4 modelview = glm::make_mat4(gGLModelView);
- matMul(mat, modelview, modelview);
+ modelview = modelview * mat;
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
// force update all mRenderMatrix, not just nodes with meshes
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
- gGL.loadMatrix(node.mRenderMatrix.getF32ptr());
+ gGL.loadMatrix(glm::value_ptr(node.mRenderMatrix));
// render x-axis red, y-axis green, z-axis blue
gGL.color4f(1.f, 0.f, 0.f, 0.5f);
gGL.begin(LLRender::LINES);
@@ -514,7 +1089,9 @@ void GLTFSceneManager::renderDebug()
{
Node& child = asset->mNodes[child_idx];
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.vertex3fv(child.mMatrix.getTranslation().getF32ptr());
+
+
+ gGL.vertex3fv(glm::value_ptr(child.mMatrix[3]));
}
gGL.end();
gGL.flush();
@@ -538,7 +1115,7 @@ void GLTFSceneManager::renderDebug()
if (drawable)
{
gGL.pushMatrix();
- Asset* asset = drawable->getVObj()->mGLTFAsset;
+ Asset* asset = drawable->getVObj()->mGLTFAsset.get();
Node* node = &asset->mNodes[node_hit];
Primitive* primitive = &asset->mMeshes[node->mMesh].mPrimitives[primitive_hit];
@@ -547,8 +1124,7 @@ void GLTFSceneManager::renderDebug()
gGL.color3f(1, 0, 1);
drawBoxOutline(intersection, LLVector4a(0.1f, 0.1f, 0.1f, 0.f));
- gGL.loadMatrix((F32*) node->mRenderMatrix.mMatrix);
-
+ gGL.loadMatrix(glm::value_ptr(node->mRenderMatrix));
auto* listener = (LLVolumeOctreeListener*) primitive->mOctree->getListener(0);
@@ -562,3 +1138,5 @@ void GLTFSceneManager::renderDebug()
gDebugProgram.unbind();
}
+
+
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h
index 34b9b46df5..7da413e8b2 100644
--- a/indra/newview/gltfscenemanager.h
+++ b/indra/newview/gltfscenemanager.h
@@ -28,6 +28,10 @@
#include "llsingleton.h"
#include "llviewerobject.h"
+#include "gltf/common.h"
+
+class LLVOVolume;
+class LLDrawable;
namespace LL
{
@@ -40,8 +44,22 @@ namespace LL
void load(); // open filepicker to choose asset
void load(const std::string& filename); // load asset from filename
+ void saveAs(); // open filepicker and choose file to save selected asset to
+ void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs)
+ void uploadSelection(); // decompose selected asset and upload to simulator
+
void update();
- void render(bool opaque, bool rigged = false);
+ void render(bool opaque, bool rigged = false, bool unlit = false);
+
+ // render the given variant of all assets
+ // variant - bitmask according to LLGLSLShader::GLTFVariant flags
+ void render(U8 variant);
+
+ void render(LL::GLTF::Asset& asset, U8 variant);
+
+ // bind the given material for rendering
+ void bind(LL::GLTF::Asset& asset, LL::GLTF::Material& material);
+
void renderOpaque();
void renderAlpha();
@@ -57,12 +75,25 @@ namespace LL
LLVector4a* normal, // return the surface normal at the intersection point
LLVector4a* tangent); // return the surface tangent at the intersection point
- bool lineSegmentIntersect(LLVOVolume* obj, GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp,
+ bool lineSegmentIntersect(LLVOVolume* obj, LL::GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp,
LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void renderDebug();
+ void addGLTFObject(LLViewerObject* object, LLUUID gltf_id);
+ static void onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status);
+ static void onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status);
+
std::vector<LLPointer<LLViewerObject>> mObjects;
+
+ std::shared_ptr<GLTF::Asset> mUploadingAsset;
+ bool mGLTFUploadPending = false;
+ LLPointer<LLViewerObject> mUploadingObject;
+ U32 mPendingImageUploads = 0;
+ U32 mPendingBinaryUploads = 0;
+ U32 mPendingGLTFUploads = 0;
+
+ U32 mJointUBO = 0;
};
}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index aa79a43f2e..3b3345e8b2 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -5195,6 +5195,11 @@ void LLAppViewer::updateNameLookupUrl(const LLViewerRegion * regionp)
}
}
+void LLAppViewer::postToMainCoro(const LL::WorkQueue::Work& work)
+{
+ gMainloopWork.post(work);
+}
+
void LLAppViewer::idleNameCache()
{
// Neither old nor new name cache can function before agent has a region
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 4245e3da97..a9fcd82ba6 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -226,6 +226,9 @@ public:
void updateNameLookupUrl(const LLViewerRegion* regionp);
+ // post given work to the "mainloop" work queue for handling on the main thread
+ void postToMainCoro(const LL::WorkQueue::Work& work);
+
protected:
virtual bool initWindow(); // Initialize the viewer's window.
virtual void initLoggingAndGetLastDuration(); // Initialize log files, logging system
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp
index ec9cf2c8b7..b0befa62e6 100644
--- a/indra/newview/llavatarrenderinfoaccountant.cpp
+++ b/indra/newview/llavatarrenderinfoaccountant.cpp
@@ -236,8 +236,6 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U
!avatar->isControlAvatar() && // Not part of an animated object
avatar->getObjectHost() == regionp->getHost()) // Ensure it's on the same region
{
- avatar->calculateUpdateRenderComplexity(); // Make sure the numbers are up-to-date
-
LLSD info = LLSD::emptyMap();
U32 avatar_complexity = avatar->getVisualComplexity();
if (avatar_complexity > 0)
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 92be1bdf93..93fea899f3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -93,7 +93,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
}
// set some common parameters on the given shader to prepare for alpha rendering
-static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign)
+static void prepare_alpha_shader(LLGLSLShader* shader, bool deferredEnvironment, F32 water_sign)
{
static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
F32 gamma = displayGamma;
@@ -132,15 +132,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
{
shader->setMinimumAlpha(MINIMUM_ALPHA);
}
- if (textureGamma)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
- prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign);
+ prepare_alpha_shader(shader->mRiggedVariant, deferredEnvironment, water_sign);
}
}
@@ -171,36 +167,36 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
llassert(LLPipeline::sRenderDeferred);
emissive_shader = &gDeferredEmissiveProgram;
- prepare_alpha_shader(emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(emissive_shader, false, water_sign);
pbr_emissive_shader = &gPBRGlowProgram;
- prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(pbr_emissive_shader, false, water_sign);
fullbright_shader =
(LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram :
&gDeferredFullbrightAlphaMaskAlphaProgram;
- prepare_alpha_shader(fullbright_shader, true, true, water_sign);
+ prepare_alpha_shader(fullbright_shader, true, water_sign);
simple_shader =
(LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram :
&gDeferredAlphaProgram;
- prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
+ prepare_alpha_shader(simple_shader, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
LLGLSLShader* materialShader = gDeferredMaterialProgram;
for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
- prepare_alpha_shader(&materialShader[i], false, true, water_sign);
+ prepare_alpha_shader(&materialShader[i], true, water_sign);
}
pbr_shader =
(LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram :
&gDeferredPBRAlphaProgram;
- prepare_alpha_shader(pbr_shader, false, true, water_sign);
+ prepare_alpha_shader(pbr_shader, true, water_sign);
// explicitly unbind here so render loop doesn't make assumptions about the last shader
// already being setup for rendering
@@ -263,11 +259,10 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
if (rigged)
{ // draw GLTF scene to depth buffer before rigged alpha
- gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram);
LL::GLTFSceneManager::instance().render(false, false);
-
- gPipeline.bindDeferredShader(*gDeferredPBRAlphaProgram.mRiggedVariant);
LL::GLTFSceneManager::instance().render(false, true);
+ LL::GLTFSceneManager::instance().render(false, false, true);
+ LL::GLTFSceneManager::instance().render(false, true, true);
}
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 25bce7bced..9afc705d3e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -555,7 +555,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sVertexProgram = &gDeferredImpostorProgram;
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::NORMAL_MAP);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.01f);
@@ -566,7 +566,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
sShaderLevel = mShaderLevel;
- sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gPipeline.unbindDeferredShader(*sVertexProgram);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 62afd05f86..055f99d764 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -699,6 +699,8 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32
void LLBumpImageList::updateImages()
{
+ llassert(LLCoros::on_main_thread_main_coro()); // This code is not thread safe
+
for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )
{
LLViewerTexture* image = iter->second;
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 47b99c7a14..5eb10fe335 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -54,11 +54,10 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
{
llassert(!LLPipeline::sRenderingHUDs);
- gDeferredPBROpaqueProgram.bind();
-
LL::GLTFSceneManager::instance().renderOpaque();
- pushGLTFBatches(mRenderType);
+ gDeferredPBROpaqueProgram.bind();
+ pushGLTFBatches(mRenderType);
gDeferredPBROpaqueProgram.bind(true);
LL::GLTFSceneManager::instance().render(true, true);
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2b0ae260dc..836a90adab 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -36,43 +36,12 @@
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
#include "llrender.h"
+#include "gltfscenemanager.h"
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
-static void setup_simple_shader(LLGLSLShader* shader)
-{
- shader->bind();
-}
-
-static void setup_glow_shader(LLGLSLShader* shader)
-{
- setup_simple_shader(shader);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
-}
-
-static void setup_fullbright_shader(LLGLSLShader* shader)
-{
- setup_glow_shader(shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
- }
-
- shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
-}
-
-
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@@ -89,12 +58,12 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
gGL.setColorMask(false, true);
//first pass -- static objects
- setup_glow_shader(shader);
+ shader->bind();
pushBatches(LLRenderPass::PASS_GLOW, true, true);
// second pass -- rigged objects
shader = shader->mRiggedVariant;
- setup_glow_shader(shader);
+ shader->bind();
pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true);
gGL.setColorMask(true, false);
@@ -133,11 +102,11 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
//render static
- setup_simple_shader(&gDeferredDiffuseProgram);
+ gDeferredDiffuseProgram.bind();
pushBatches(LLRenderPass::PASS_SIMPLE, true, true);
//render rigged
- setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
+ gDeferredDiffuseProgram.bind(true);
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true);
}
@@ -150,11 +119,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
//render static
- setup_simple_shader(shader);
+ shader->bind();
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true);
//render rigged
- setup_simple_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true);
}
@@ -201,13 +170,13 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// render static
- setup_fullbright_shader(shader);
+ shader->bind();
pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true);
if (!LLPipeline::sRenderingHUDs)
{
// render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true);
}
}
@@ -216,6 +185,10 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+ // render unrigged unlit GLTF
+ LL::GLTFSceneManager::instance().render(true, false, true);
+ LL::GLTFSceneManager::instance().render(true, true, true);
+
LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
@@ -229,13 +202,13 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
// render static
- setup_fullbright_shader(shader);
+ shader->bind();
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true);
if (!LLPipeline::sRenderingHUDs)
{
// render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true);
}
}
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 8acaa79bc0..2897f3d749 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -330,7 +330,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
- LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials;
+ LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailRenderMaterials;
constexpr U32 terrain_material_count = LLVLComposition::ASSET_COUNT;
#ifdef SHOW_ASSERT
@@ -341,7 +341,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
if (local_materials)
{
// Override region terrain with the global local override terrain
- fetched_materials = &gLocalTerrainMaterials.mDetailMaterials;
+ fetched_materials = &gLocalTerrainMaterials.mDetailRenderMaterials;
}
const LLGLTFMaterial* materials[terrain_material_count];
for (U32 i = 0; i < terrain_material_count; ++i)
@@ -432,14 +432,50 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
- LLGLTFMaterial::TextureTransform base_color_transform;
- base_color_transform.mScale = LLVector2(sPBRDetailScale, sPBRDetailScale);
- // *TODO: mOffset and mRotation left at defaults for now. (per-material texture transforms are implemented in another branch)
- F32 base_color_packed[8];
- base_color_transform.getPacked(base_color_packed);
- // *HACK: Use the same texture repeats for all PBR terrain textures for now
- // (not compliant with KHR texture transform spec)
- shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed);
+ // Like for PBR materials, PBR terrain texture transforms are defined by
+ // the KHR_texture_transform spec, but with the following notable
+ // differences:
+ // 1) The PBR UV origin is defined as the Southwest corner of the region,
+ // with positive U facing East and positive V facing South.
+ // 2) There is an additional scaling factor RenderTerrainPBRScale. If
+ // we've done our math right, RenderTerrainPBRScale should not affect the
+ // overall behavior of KHR_texture_transform
+ // 3) There is only one texture transform per material, whereas
+ // KHR_texture_transform supports one texture transform per texture info.
+ // i.e. this isn't fully compliant with KHR_texture_transform, but is
+ // compliant when all texture infos used by a material have the same
+ // texture transform.
+ LLGLTFMaterial::TextureTransform::PackTight transforms_packed[terrain_material_count];
+ for (U32 i = 0; i < terrain_material_count; ++i)
+ {
+ const LLFetchedGLTFMaterial* fetched_material = (*fetched_materials)[i].get();
+ LLGLTFMaterial::TextureTransform transform;
+ if (fetched_material)
+ {
+ transform = fetched_material->mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+#ifdef SHOW_ASSERT
+ // Assert condition where the contents of the texture transforms
+ // differ per texture info - we currently don't support this case.
+ for (U32 ti = 1; ti < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++ti)
+ {
+ llassert(fetched_material->mTextureTransform[0] == fetched_material->mTextureTransform[ti]);
+ }
+#endif
+ }
+ // *NOTE: Notice here we are combining the scale from
+ // RenderTerrainPBRScale into the KHR_texture_transform. This only
+ // works if the scale is uniform and no other transforms are
+ // applied to the terrain UVs.
+ transform.mScale.mV[VX] *= sPBRDetailScale;
+ transform.mScale.mV[VY] *= sPBRDetailScale;
+
+ transform.getPackedTight(transforms_packed[i]);
+ }
+ const U32 transform_param_count = LLGLTFMaterial::TextureTransform::PACK_TIGHT_SIZE * terrain_material_count;
+ constexpr U32 vec4_size = 4;
+ const U32 transform_vec4_count = (transform_param_count + (vec4_size - 1)) / vec4_size;
+ llassert(transform_vec4_count == 5); // If false, need to update shader
+ shader->uniform4fv(LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS, transform_vec4_count, (F32*)transforms_packed);
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 0a581e4694..fe6cd4e37d 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -217,8 +217,8 @@ bool LLViewerDynamicTexture::updateAllInstances()
LLViewerDynamicTexture *dynamicTexture = *iter;
if (dynamicTexture->needsRender())
{
- llassert(dynamicTexture->getFullWidth() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
- llassert(dynamicTexture->getFullHeight() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
+ llassert(dynamicTexture->getFullWidth() <= S32(LLPipeline::MAX_BAKE_WIDTH));
+ llassert(dynamicTexture->getFullHeight() <= S32(LLPipeline::MAX_BAKE_WIDTH));
glClear(GL_DEPTH_BUFFER_BIT);
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 21bb3bac1d..8884905cf0 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1680,15 +1680,15 @@ void LLEnvironment::update(const LLViewerCamera * cam)
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
- if ((shaders_iter->mProgramObject != 0)
- && (gPipeline.canUseWindLightShaders()
- || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
+ shaders_iter->mUniformsDirty = true;
+ if (shaders_iter->mRiggedVariant)
{
- shaders_iter->mUniformsDirty = true;
- if (shaders_iter->mRiggedVariant)
- {
- shaders_iter->mRiggedVariant->mUniformsDirty = true;
- }
+ shaders_iter->mRiggedVariant->mUniformsDirty = true;
+ }
+
+ for (auto& variant : shaders_iter->mGLTFVariants)
+ {
+ variant.mUniformsDirty = true;
}
}
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9a75128eb3..52062a3ad2 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -628,13 +628,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
{
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
-
- if (!wireframe_selection)
- { //modify wireframe into outline selection mode
- glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(3.f, 3.f);
@@ -1260,10 +1253,10 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
{
color = tep->getColor();
- if (tep->getGLTFRenderMaterial())
- {
- color = tep->getGLTFRenderMaterial()->mBaseColor;
- }
+ if (tep->getGLTFRenderMaterial())
+ {
+ color = tep->getGLTFRenderMaterial()->mBaseColor;
+ }
}
if (rebuild_color)
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 05aea3d914..c2821d56d6 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -142,7 +142,6 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed);
}
-
}
LLViewerFetchedTexture* fetch_texture(const LLUUID& id)
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 20b4b05a99..0afb275d13 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -515,11 +515,11 @@ bool LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
case FFSAVE_GLTF:
if (filename.empty())
{
- wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
+ wcsncpy( mFilesW,L"untitled.gltf", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
}
- mOFN.lpstrDefExt = L"glb";
+ mOFN.lpstrDefExt = L"gltf";
mOFN.lpstrFilter =
- L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \
+ L"glTF Asset File (*.gltf)\0*.gltf\0" \
L"\0";
break;
case FFSAVE_XML:
@@ -790,7 +790,7 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension,
case LLFilePicker::FFSAVE_GLTF:
type = "\?\?\?\?";
creator = "\?\?\?\?";
- extension = "glb";
+ extension = "gltf";
break;
case LLFilePicker::FFSAVE_XML:
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 2c58042663..073cef3d73 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -68,6 +68,7 @@
#include "llnamelistctrl.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
+#include "llpbrterrainfeatures.h"
#include "llregioninfomodel.h"
#include "llscrolllistitem.h"
#include "llsliderctrl.h"
@@ -263,7 +264,16 @@ bool LLFloaterRegionInfo::postBuild()
panel = new LLPanelRegionTerrainInfo;
mInfoPanels.push_back(panel);
- panel->buildFromFile("panel_region_terrain.xml");
+ static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
+ static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
+ if (!feature_pbr_terrain_transforms_enabled || !feature_pbr_terrain_enabled)
+ {
+ panel->buildFromFile("panel_region_terrain.xml");
+ }
+ else
+ {
+ panel->buildFromFile("panel_region_terrain_texture_transform.xml");
+ }
mTab->addTabPanel(panel);
mEnvironmentPanel = new LLPanelRegionEnvironment;
@@ -554,6 +564,20 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
}
// static
+void LLFloaterRegionInfo::sRefreshFromRegion(LLViewerRegion* region)
+{
+ if (region != gAgent.getRegion()) { return; }
+
+ LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
+ if (!floater) { return; }
+
+ if (floater->getVisible() && region == gAgent.getRegion())
+ {
+ floater->refreshFromRegion(region);
+ }
+}
+
+// static
LLPanelEstateInfo* LLFloaterRegionInfo::getPanelEstate()
{
LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
@@ -825,6 +849,13 @@ void LLPanelRegionInfo::initCtrl(const std::string& name)
getChild<LLUICtrl>(name)->setCommitCallback(boost::bind(&LLPanelRegionInfo::onChangeAnything, this));
}
+template<typename CTRL>
+void LLPanelRegionInfo::initAndSetCtrl(CTRL*& ctrl, const std::string& name)
+{
+ initCtrl(name);
+ ctrl = findChild<CTRL>(name);
+}
+
void LLPanelRegionInfo::onClickManageTelehub()
{
LLFloaterReg::hideInstance("region_info");
@@ -1494,11 +1525,17 @@ LLPanelRegionTerrainInfo::LLPanelRegionTerrainInfo()
const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures();
for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
+ mTextureDetailCtrl[i] = nullptr;
+ mMaterialDetailCtrl[i] = nullptr;
+
mLastSetTextures[i] = default_textures[i];
- }
- for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
- {
mLastSetMaterials[i] = BLANK_MATERIAL_ASSET_ID;
+
+ mMaterialScaleUCtrl[i] = nullptr;
+ mMaterialScaleVCtrl[i] = nullptr;
+ mMaterialRotationCtrl[i] = nullptr;
+ mMaterialOffsetUCtrl[i] = nullptr;
+ mMaterialOffsetVCtrl[i] = nullptr;
}
}
@@ -1519,15 +1556,18 @@ bool LLPanelRegionTerrainInfo::postBuild()
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("texture_detail_%d", i);
- initCtrl(buffer);
- mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
- }
- for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
- {
- buffer = llformat("material_detail_%d", i);
- initCtrl(buffer);
- mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
+ initAndSetCtrl(mTextureDetailCtrl[i], llformat("texture_detail_%d", i));
+ if (mTextureDetailCtrl[i])
+ {
+ mTextureDetailCtrl[i]->setBakeTextureEnabled(false);
+ }
+ initAndSetCtrl(mMaterialDetailCtrl[i], llformat("material_detail_%d", i));
+
+ initAndSetCtrl(mMaterialScaleUCtrl[i], llformat("terrain%dScaleU", i));
+ initAndSetCtrl(mMaterialScaleVCtrl[i], llformat("terrain%dScaleV", i));
+ initAndSetCtrl(mMaterialRotationCtrl[i], llformat("terrain%dRotation", i));
+ initAndSetCtrl(mMaterialOffsetUCtrl[i], llformat("terrain%dOffsetU", i));
+ initAndSetCtrl(mMaterialOffsetVCtrl[i], llformat("terrain%dOffsetV", i));
}
for(S32 i = 0; i < CORNER_COUNT; ++i)
@@ -1579,6 +1619,17 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
}
}
+ // Toggle visibility of terrain tabs
+ LLTabContainer* terrain_tabs = findChild<LLTabContainer>("terrain_tabs");
+ if (terrain_tabs)
+ {
+ LLPanel* pbr_terrain_repeats_tab = findChild<LLPanel>("terrain_transform_panel");
+ if (pbr_terrain_repeats_tab)
+ {
+ terrain_tabs->setTabVisibility(pbr_terrain_repeats_tab, show_material_controls);
+ }
+ }
+
// Toggle visibility of labels
LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text");
if (texture_label) { texture_label->setVisible(show_texture_controls); }
@@ -1707,6 +1758,21 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
}
}
+ for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ if (!mMaterialScaleUCtrl[i] || !mMaterialScaleVCtrl[i] || !mMaterialRotationCtrl[i] || !mMaterialOffsetUCtrl[i] || !mMaterialOffsetVCtrl[i]) { continue; }
+ const LLGLTFMaterial* mat_override = compp->getMaterialOverride(i);
+ if (!mat_override) { mat_override = &LLGLTFMaterial::sDefault; }
+
+ // Assume all texture transforms have the same value
+ const LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ mMaterialScaleUCtrl[i]->setValue(transform.mScale.mV[VX]);
+ mMaterialScaleVCtrl[i]->setValue(transform.mScale.mV[VY]);
+ mMaterialRotationCtrl[i]->setValue(transform.mRotation * RAD_TO_DEG);
+ mMaterialOffsetUCtrl[i]->setValue(transform.mOffset.mV[VX]);
+ mMaterialOffsetVCtrl[i]->setValue(transform.mOffset.mV[VY]);
+ }
+
std::string buffer;
for(S32 i = 0; i < CORNER_COUNT; ++i)
{
@@ -1736,7 +1802,14 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
// virtual
bool LLPanelRegionTerrainInfo::sendUpdate()
{
- LL_INFOS() << "LLPanelRegionTerrainInfo::sendUpdate" << LL_ENDL;
+ LL_INFOS() << __FUNCTION__ << LL_ENDL;
+
+ LLUICtrl* apply_btn = getChild<LLUICtrl>("apply_btn");
+ if (apply_btn && !apply_btn->getEnabled())
+ {
+ LL_WARNS() << "Duplicate update, ignored" << LL_ENDL;
+ return false;
+ }
// Make sure user hasn't chosen wacky textures.
if (!validateTextureSizes())
@@ -1837,6 +1910,51 @@ bool LLPanelRegionTerrainInfo::sendUpdate()
sendEstateOwnerMessage(msg, "texturecommit", invoice, strings);
+ // ========================================
+ // POST to ModifyRegion endpoint, if enabled
+
+ static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
+ if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled)
+ {
+ LLTerrainMaterials composition;
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ LLPointer<LLGLTFMaterial> mat_override = new LLGLTFMaterial();
+
+ const bool transform_controls_valid = mMaterialScaleUCtrl[i] && mMaterialScaleVCtrl[i] && mMaterialRotationCtrl[i] && mMaterialOffsetUCtrl[i] && mMaterialOffsetVCtrl[i];
+ if (transform_controls_valid)
+ {
+ // Set texture transforms for all texture infos to the same value,
+ // because the PBR terrain shader doesn't currently support
+ // different transforms per texture info. See also
+ // LLDrawPoolTerrain::renderFullShaderPBR .
+ for (U32 tt = 0; tt < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++tt)
+ {
+ LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[tt];
+ transform.mScale.mV[VX] = mMaterialScaleUCtrl[i]->getValue().asReal();
+ transform.mScale.mV[VY] = mMaterialScaleVCtrl[i]->getValue().asReal();
+ transform.mRotation = mMaterialRotationCtrl[i]->getValue().asReal() * DEG_TO_RAD;
+ transform.mOffset.mV[VX] = mMaterialOffsetUCtrl[i]->getValue().asReal();
+ transform.mOffset.mV[VY] = mMaterialOffsetVCtrl[i]->getValue().asReal();
+ }
+ }
+
+ if (*mat_override == LLGLTFMaterial::sDefault) { mat_override = nullptr; }
+ composition.setMaterialOverride(i, mat_override.get());
+ }
+
+ // queueModify leads to a few messages being sent back and forth:
+ // viewer: POST ModifyRegion
+ // simulator: RegionHandshake
+ // viewer: GET ModifyRegion
+ LLViewerRegion* region = gAgent.getRegion();
+ llassert(region);
+ if (region)
+ {
+ LLPBRTerrainFeatures::queueModify(*region, composition);
+ }
+ }
+
return true;
}
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index 4b81a26210..1634683d90 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -1,4 +1,4 @@
-/**
+/**
* @file llfloaterregioninfo.h
* @author Aaron Brashears
* @brief Declaration of the region info and controls floater and panels.
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -85,6 +85,7 @@ public:
// get and process region info if necessary.
static void processRegionInfo(LLMessageSystem* msg);
+ static void sRefreshFromRegion(LLViewerRegion* region);
static const LLUUID& getLastInvoice() { return sRequestInvoice; }
static void nextInvoice() { sRequestInvoice.generate(); }
@@ -101,14 +102,14 @@ public:
// from LLPanel
void refresh() override;
-
+
void onRegionChanged();
void requestRegionInfo();
void enableTopButtons();
void disableTopButtons();
private:
-
+
LLFloaterRegionInfo(const LLSD& seed);
~LLFloaterRegionInfo();
@@ -137,30 +138,31 @@ class LLPanelRegionInfo : public LLPanel
{
public:
LLPanelRegionInfo();
-
+
void onBtnSet();
void onChangeChildCtrl(LLUICtrl* ctrl);
void onChangeAnything();
static void onChangeText(LLLineEditor* caller, void* user_data);
-
+
virtual bool refreshFromRegion(LLViewerRegion* region);
virtual bool estateUpdate(LLMessageSystem* msg) { return true; }
-
+
bool postBuild() override;
virtual void updateChild(LLUICtrl* child_ctrl);
-
+
void enableButton(const std::string& btn_name, bool enable = true);
void disableButton(const std::string& btn_name);
-
+
void onClickManageTelehub();
-
+
protected:
void initCtrl(const std::string& name);
-
+ template<typename CTRL> void initAndSetCtrl(CTRL*& ctrl, const std::string& name);
+
// Returns true if update sent and apply button should be
// disabled.
virtual bool sendUpdate() { return true; }
-
+
typedef std::vector<std::string> strings_t;
//typedef std::vector<U32> integers_t;
void sendEstateOwnerMessage(
@@ -168,8 +170,8 @@ protected:
const std::string& request,
const LLUUID& invoice,
const strings_t& strings);
-
-
+
+
// member data
LLHost mHost;
};
@@ -180,16 +182,16 @@ protected:
class LLPanelRegionGeneralInfo : public LLPanelRegionInfo
{
-
+
public:
LLPanelRegionGeneralInfo()
: LLPanelRegionInfo() {}
~LLPanelRegionGeneralInfo() {}
-
+
bool refreshFromRegion(LLViewerRegion* region) override;
-
+
bool postBuild() override;
-
+
void onBtnSet();
void setObjBonusFactor(F32 object_bonus_factor) {mObjBonusFactor = object_bonus_factor;}
@@ -217,9 +219,9 @@ public:
~LLPanelRegionDebugInfo() {}
bool postBuild() override;
-
+
bool refreshFromRegion(LLViewerRegion* region) override;
-
+
protected:
bool sendUpdate() override;
@@ -233,7 +235,7 @@ protected:
bool callbackRestart(const LLSD& notification, const LLSD& response);
static void onClickCancelRestart(void* data);
static void onClickDebugConsole(void* data);
-
+
private:
LLUUID mTargetAvatar;
};
@@ -247,9 +249,9 @@ class LLPanelRegionTerrainInfo : public LLPanelRegionInfo
public:
LLPanelRegionTerrainInfo();
~LLPanelRegionTerrainInfo() {}
-
+
bool postBuild() override;
-
+
bool refreshFromRegion(LLViewerRegion* region) override; // refresh local settings from region update from simulator
void setEnvControls(bool available); // Whether environment settings are available for this region
@@ -258,7 +260,7 @@ public:
bool validateTextureHeights();
//static void onChangeAnything(LLUICtrl* ctrl, void* userData); // callback for any change, to enable commit button
-
+
void onSelectMaterialType();
void updateForMaterialType();
@@ -277,8 +279,15 @@ private:
LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;
LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
+
LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];
+
+ LLSpinCtrl* mMaterialScaleUCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialScaleVCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialRotationCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialOffsetUCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialOffsetVCtrl[LLTerrainMaterials::ASSET_COUNT];
};
/////////////////////////////////////////////////////////////////////////////
@@ -287,13 +296,13 @@ class LLPanelEstateInfo : public LLPanelRegionInfo
{
public:
static void initDispatch(LLDispatcher& dispatch);
-
+
void onChangeFixedSun();
void onChangeUseGlobalTime();
void onChangeAccessOverride();
-
+
void onClickEditSky();
- void onClickEditSkyHelp();
+ void onClickEditSkyHelp();
void onClickEditDayCycle();
void onClickEditDayCycleHelp();
@@ -305,26 +314,26 @@ public:
void onKickUserCommit(const uuid_vec_t& ids);
static void onClickMessageEstate(void* data);
bool onMessageCommit(const LLSD& notification, const LLSD& response);
-
+
LLPanelEstateInfo();
~LLPanelEstateInfo() {}
-
+
void updateControls(LLViewerRegion* region);
-
+
static void updateEstateName(const std::string& name);
static void updateEstateOwnerName(const std::string& name);
bool refreshFromRegion(LLViewerRegion* region) override;
bool estateUpdate(LLMessageSystem* msg) override;
-
+
bool postBuild() override;
void updateChild(LLUICtrl* child_ctrl) override;
void refresh() override;
void refreshFromEstate();
-
+
static bool isLindenEstate();
-
+
const std::string getOwnerName() const;
void setOwnerName(const std::string& name);
@@ -335,7 +344,7 @@ protected:
void commitEstateAccess();
void commitEstateManagers();
-
+
bool checkSunHourSlider(LLUICtrl* child_ctrl);
U32 mEstateID;
@@ -348,7 +357,7 @@ class LLPanelEstateCovenant : public LLPanelRegionInfo
public:
LLPanelEstateCovenant();
~LLPanelEstateCovenant() {}
-
+
bool postBuild() override;
void updateChild(LLUICtrl* child_ctrl) override;
bool refreshFromRegion(LLViewerRegion* region) override;
@@ -411,7 +420,7 @@ class LLPanelRegionExperiences : public LLPanelRegionInfo
public:
LLPanelRegionExperiences(){}
bool postBuild() override;
-
+
static bool experienceCoreConfirm(const LLSD& notification, const LLSD& response);
static void sendEstateExperienceDelta(U32 flags, const LLUUID& agent_id);
@@ -473,7 +482,7 @@ private:
void onAllowedSearchEdit(const std::string& search_string);
void onAllowedGroupsSearchEdit(const std::string& search_string);
void onBannedSearchEdit(const std::string& search_string);
-
+
// Group picker callback is different, can't use core methods below
bool addAllowedGroup(const LLSD& notification, const LLSD& response);
void addAllowedGroup2(LLUUID id);
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index f6ebc8eebc..08f8918e5d 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1009,7 +1009,7 @@ F32 gpu_benchmark()
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
- if (!gBenchmarkProgram.createShader(NULL, NULL))
+ if (!gBenchmarkProgram.createShader())
{
return -1.f;
}
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index 9d9332312b..f544b70329 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -196,7 +196,7 @@ void LLHeroProbeManager::update()
cube_facing = 1 - cube_facing;
mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
- }
+ }
mProbes[0]->mOrigin = probe_pos;
@@ -208,7 +208,7 @@ void LLHeroProbeManager::update()
mHeroProbeStrength = 1;
}
-}
+ }
void LLHeroProbeManager::renderProbes()
{
@@ -230,7 +230,7 @@ void LLHeroProbeManager::renderProbes()
bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass();
gPipeline.mReflectionMapManager.mRadiancePass = true;
- mRenderingMirror = true;
+ mRenderingMirror = true;
doOcclusion();
@@ -359,7 +359,8 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool
res /= 2;
- S32 mip = i - ((S32)mMipChain.size() - mips);
+ llassert(mMipChain.size() <= size_t(S32_MAX));
+ GLint mip = i - (S32(mMipChain.size()) - mips);
if (mip >= 0)
{
@@ -487,7 +488,8 @@ void LLHeroProbeManager::updateUniforms()
mHeroData.heroSphere.mV[3] = mProbes[0]->mRadius;
}
- mHeroData.heroMipCount = (GLint)mMipChain.size();
+ llassert(mMipChain.size() <= size_t(S32_MAX));
+ mHeroData.heroMipCount = S32(mMipChain.size());
}
void LLHeroProbeManager::renderDebug()
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index d4c92ea5ae..e2e83ef42b 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -1637,23 +1637,29 @@ void LLIMProcessing::requestOfflineMessagesCoro(std::string url)
{
session_id = message_data["asset_id"].asUUID();
}
- LLIMProcessing::processNewMessage(
- message_data["from_agent_id"].asUUID(),
- from_group,
- message_data["to_agent_id"].asUUID(),
- message_data.has("offline") ? static_cast<U8>(message_data["offline"].asInteger()) : IM_OFFLINE,
- dialog,
- session_id,
- static_cast<U32>(message_data["timestamp"].asInteger()),
- message_data["from_agent_name"].asString(),
- message_data["message"].asString(),
- static_cast<U32>((message_data.has("parent_estate_id")) ? message_data["parent_estate_id"].asInteger() : 1), // 1 - IMMainland
- message_data["region_id"].asUUID(),
- position,
- bin_bucket.data(),
- static_cast<S32>(bin_bucket.size()),
- sender,
- message_data["asset_id"].asUUID());
+
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ std::vector<U8> local_bin_bucket = bin_bucket;
+ LLHost local_sender = sender;
+ LLIMProcessing::processNewMessage(
+ message_data["from_agent_id"].asUUID(),
+ from_group,
+ message_data["to_agent_id"].asUUID(),
+ message_data.has("offline") ? static_cast<U8>(message_data["offline"].asInteger()) : IM_OFFLINE,
+ dialog,
+ session_id,
+ static_cast<U32>(message_data["timestamp"].asInteger()),
+ message_data["from_agent_name"].asString(),
+ message_data["message"].asString(),
+ static_cast<U32>((message_data.has("parent_estate_id")) ? message_data["parent_estate_id"].asInteger() : 1), // 1 - IMMainland
+ message_data["region_id"].asUUID(),
+ position,
+ local_bin_bucket.data(),
+ S32(local_bin_bucket.size()),
+ local_sender,
+ message_data["asset_id"].asUUID());
+ });
}
}
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index c7e0e9d702..d57cb13362 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -889,11 +889,11 @@ const LLUUID LLInventoryModel::findCategoryUUIDForTypeInRoot(
else if (root_id.notNull())
{
cat_array_t* cats = get_ptr_in_map(mParentChildCategoryTree, root_id);
- if (cats)
+ if(cats)
{
for (auto& p_cat : *cats)
{
- if (p_cat && p_cat->getPreferredType() == preferred_type)
+ if(p_cat && p_cat->getPreferredType() == preferred_type)
{
const LLUUID& folder_id = p_cat->getUUID();
if (rv.isNull() || folder_id < rv)
@@ -1389,7 +1389,9 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask)
return mask;
}
- if (item->getType() == LLAssetType::AT_MESH)
+ if (item->getType() == LLAssetType::AT_MESH ||
+ item->getType() == LLAssetType::AT_GLTF ||
+ item->getType() == LLAssetType::AT_GLTF_BIN)
{
return mask;
}
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 9cbbda0b79..6ab5e05b7d 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -1091,8 +1091,9 @@ bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename)
return false;
}
- S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
- S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
+ // allow loading up to 4x max rez but implicitly downrez to max rez before upload
+ S32 max_width = gSavedSettings.getS32("max_texture_dimension_X")*4;
+ S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y")*4;
if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
{
@@ -1137,6 +1138,20 @@ void LLLocalBitmapMgr::delUnit(LLUUID tracking_id)
}
}
+LLUUID LLLocalBitmapMgr::getTrackingID(const LLUUID& world_id) const
+{
+ for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ {
+ LLLocalBitmap* unit = *iter;
+ if (unit->getWorldID() == world_id)
+ {
+ return unit->getTrackingID();
+ }
+ }
+
+ return LLUUID::null;
+}
+
LLUUID LLLocalBitmapMgr::getWorldID(const LLUUID &tracking_id) const
{
LLUUID world_id = LLUUID::null;
diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h
index e0cd9d172f..e169f96e70 100644
--- a/indra/newview/lllocalbitmaps.h
+++ b/indra/newview/lllocalbitmaps.h
@@ -135,6 +135,7 @@ public:
void delUnit(LLUUID tracking_id);
bool checkTextureDimensions(std::string filename);
+ LLUUID getTrackingID(const LLUUID& world_id) const;
LLUUID getWorldID(const LLUUID &tracking_id) const;
bool isLocal(const LLUUID& world_id) const;
std::string getFilename(const LLUUID &tracking_id) const;
diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp
index 84b58b9e71..fab18f2d26 100644
--- a/indra/newview/lllocalgltfmaterials.cpp
+++ b/indra/newview/lllocalgltfmaterials.cpp
@@ -177,6 +177,8 @@ bool LLLocalGLTFMaterial::updateSelf()
}
}
+ materialBegin();
+ materialComplete(true);
updated = true;
}
@@ -201,6 +203,8 @@ bool LLLocalGLTFMaterial::updateSelf()
LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
mLinkStatus = LS_BROKEN;
+ materialBegin();
+ materialComplete(false);
}
}
}
@@ -218,6 +222,8 @@ bool LLLocalGLTFMaterial::updateSelf()
LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
mLinkStatus = LS_BROKEN;
+ materialBegin();
+ materialComplete(false);
}
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index d6538d5407..c11a98be50 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1738,11 +1738,6 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
shader->bind();
}
- if (shader)
- {
- shader->bind();
- }
-
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 908979bcad..16c38bf1f0 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -442,9 +442,6 @@ void LLPanelVolume::getState( )
update_type = "Dynamic Mirror";
}
- getChildView("Probe Ambiance")->setEnabled(!is_mirror);
- getChildView("Probe Near Clip")->setEnabled(!is_mirror);
-
getChild<LLComboBox>("Probe Volume Type", true)->setValue(volume_type);
getChild<LLSpinCtrl>("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance());
getChild<LLSpinCtrl>("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip());
diff --git a/indra/newview/llpbrterrainfeatures.cpp b/indra/newview/llpbrterrainfeatures.cpp
new file mode 100644
index 0000000000..bb771c6963
--- /dev/null
+++ b/indra/newview/llpbrterrainfeatures.cpp
@@ -0,0 +1,198 @@
+/**
+ * @file llpbrterrainfeatures.cpp
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpbrterrainfeatures.h"
+
+#include "llappviewer.h"
+#include "llgltfmaterial.h"
+#include "llviewerregion.h"
+#include "llvlcomposition.h"
+
+LLPBRTerrainFeatures gPBRTerrainFeatures;
+
+// static
+void LLPBRTerrainFeatures::queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&))
+{
+ llassert(on_main_thread());
+ llassert(LLCoros::on_main_coro());
+
+ LLUUID region_id = region.getRegionID();
+
+ LLCoros::instance().launch("queryRegionCoro",
+ std::bind(&LLPBRTerrainFeatures::queryRegionCoro,
+ region.getCapability("ModifyRegion"),
+ region_id,
+ done_callback));
+}
+
+// static
+void LLPBRTerrainFeatures::queueModify(LLViewerRegion& region, const LLModifyRegion& composition)
+{
+ llassert(on_main_thread());
+ llassert(LLCoros::on_main_coro());
+
+ LLSD updates = LLSD::emptyMap();
+
+ LLSD override_updates = LLSD::emptyArray();
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLGLTFMaterial* material_override = composition.getMaterialOverride(i);
+ LLSD override_update;
+ if (material_override)
+ {
+ LLGLTFMaterial::sDefault.getOverrideLLSD(*material_override, override_update);
+ }
+ else
+ {
+ override_update = LLSD::emptyMap();
+ }
+ override_updates.append(override_update);
+ }
+ updates["overrides"] = override_updates;
+
+ LLCoros::instance().launch("modifyRegionCoro",
+ std::bind(&LLPBRTerrainFeatures::modifyRegionCoro,
+ region.getCapability("ModifyRegion"),
+ updates,
+ nullptr));
+}
+
+// static
+void LLPBRTerrainFeatures::queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) )
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("queryRegionCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LL_DEBUGS("GLTF") << "Querying features via ModifyRegion endpoint" << LL_ENDL;
+
+ LLSD result = httpAdapter->getAndSuspend(httpRequest, cap_url, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ bool success = true;
+ if (!status || !result["success"].asBoolean())
+ {
+ if (result["message"].isUndefined())
+ {
+ LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features: " << result["message"] << LL_ENDL;
+ }
+ success = false;
+ }
+
+ LLTerrainMaterials* composition = new LLTerrainMaterials();
+
+ if (success)
+ {
+ const LLSD& overrides = result["overrides"];
+ if (!overrides.isArray() || overrides.size() < LLTerrainMaterials::ASSET_COUNT)
+ {
+ LL_WARNS("PBRTerrain") << "Invalid composition format: Missing/invalid overrides" << LL_ENDL;
+ success = false;
+ }
+ else
+ {
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLSD& override_llsd = overrides[i];
+ LLPointer<LLGLTFMaterial> material_override = new LLGLTFMaterial();
+ material_override->applyOverrideLLSD(override_llsd);
+ if (*material_override == LLGLTFMaterial::sDefault)
+ {
+ material_override = nullptr;
+ }
+ composition->setMaterialOverride(i, material_override.get());
+ }
+ }
+ }
+
+ if (done_callback)
+ {
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ done_callback(region_id, success, *composition);
+ delete composition;
+ });
+ }
+ else
+ {
+ delete composition;
+ }
+}
+
+// static
+void LLPBRTerrainFeatures::modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) )
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("modifyRegionCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LL_DEBUGS("GLTF") << "Applying features via ModifyRegion endpoint: " << updates << LL_ENDL;
+
+ LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, updates, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ bool success = true;
+ if (!status || !result["success"].asBoolean())
+ {
+ if (result["message"].isUndefined())
+ {
+ LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features: " << result["message"] << LL_ENDL;
+ }
+ success = false;
+ }
+
+ if (done_callback)
+ {
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ done_callback(success);
+ });
+ }
+}
+
diff --git a/indra/newview/llpbrterrainfeatures.h b/indra/newview/llpbrterrainfeatures.h
new file mode 100644
index 0000000000..f29d4ebf50
--- /dev/null
+++ b/indra/newview/llpbrterrainfeatures.h
@@ -0,0 +1,48 @@
+/**
+ * @file llpbrterrainfeatures.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include <string>
+
+class LLViewerRegion;
+class LLMessageSystem;
+class LLModifyRegion;
+
+// Queries/modifies PBR terrain repeats, possibly other features in the future
+class LLPBRTerrainFeatures
+{
+public:
+ static void queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&));
+ static void queueModify(LLViewerRegion& region, const LLModifyRegion& composition);
+
+private:
+ static void queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) );
+ static void modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) );
+};
+
+extern LLPBRTerrainFeatures gPBRTerrainFeatures;
+
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 554dbe96db..cb1ab0dac2 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -1266,7 +1266,7 @@ void LLReflectionMapManager::setUniforms()
{
updateUniforms();
}
- glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
+ glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_REFLECTION_PROBES, mUBO);
}
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index 4ce45608df..c619b63ef5 100644
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -97,7 +97,6 @@ static std::string click_action_to_string_value(U8 click_action)
default:
return "Touch";
}
- return "Touch";
}
// Default constructor
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 52bd6a0315..9b4ed4c946 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -97,6 +97,12 @@ U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}
+S32 LLSkinningUtil::getMaxGLTFJointCount()
+{
+ // this is the maximum number of 3x4 matrices than can fit in a UBO
+ return gGLManager.mMaxUniformBlockSize / 48;
+}
+
void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
if (skin->mInvalidJointsScrubbed)
diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h
index bd2f8ea04e..aa0c0075af 100644
--- a/indra/newview/llskinningutil.h
+++ b/indra/newview/llskinningutil.h
@@ -40,6 +40,7 @@ class LLJointRiggingInfoTab;
namespace LLSkinningUtil
{
S32 getMaxJointCount();
+ S32 getMaxGLTFJointCount();
U32 getMeshJointCount(const LLMeshSkinInfo *skin);
void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 77e615b01c..dd005874a5 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -330,10 +330,18 @@ void update_texture_fetch()
void set_flags_and_update_appearance()
{
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op);
+ // this may be called from a coroutine but has many side effects
+ // in non-thread-safe classes, post to main loop
+ auto work = []()
+ {
+ LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
+ LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op);
+
+ LLInventoryModelBackgroundFetch::instance().start();
+ };
+
+ LLAppViewer::instance()->postToMainCoro(work);
- LLInventoryModelBackgroundFetch::instance().start();
}
// Returns false to skip other idle processing. Should only return
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index d0dcc8d51f..284fff4d8c 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -638,7 +638,7 @@ bool LLFloaterTexturePicker::postBuild()
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
- setBakeTextureEnabled(true);
+ setBakeTextureEnabled(mInventoryPickType != PICK_MATERIAL);
return true;
}
@@ -1775,7 +1775,7 @@ void LLTextureCtrl::onVisibilityChange(bool new_visibility)
}
}
-void LLTextureCtrl::setVisible( bool visible )
+void LLTextureCtrl::setVisible(bool visible )
{
if( !visible )
{
@@ -1882,7 +1882,7 @@ void LLTextureCtrl::showPicker(bool take_focus)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
- texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
+ texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled && mInventoryPickType != PICK_MATERIAL);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -2112,7 +2112,7 @@ void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
- floaterp->setBakeTextureEnabled(enabled);
+ floaterp->setBakeTextureEnabled(enabled && mInventoryPickType != PICK_MATERIAL);
}
}
@@ -2243,11 +2243,8 @@ void LLTextureCtrl::draw()
}
else
{
- mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- mTexturep->forceToSaveRawImage(0);
-
- preview = mTexturep;
+ preview = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ preview->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
}
}
}
diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp
index 58ce23a23a..7b4f47e567 100644
--- a/indra/newview/lltinygltfhelper.cpp
+++ b/indra/newview/lltinygltfhelper.cpp
@@ -91,14 +91,14 @@ void LLTinyGLTFHelper::initFetchedTextures(tinygltf::Material& material,
{
if (material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index)
{
+ LLImageDataLock lockIn(occlusion_img);
+ LLImageDataLock lockOut(mr_img);
// occlusion is a distinct texture from pbrMetallicRoughness
// pack into mr red channel
int occlusion_idx = material.occlusionTexture.index;
int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (occlusion_idx != mr_idx)
{
- LLImageDataLock lockIn(occlusion_img);
- LLImageDataLock lockOut(mr_img);
//scale occlusion image to match resolution of mr image
occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight());
@@ -206,7 +206,7 @@ LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tiny
bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& model_in)
{
std::string exten = gDirUtilp->getExtension(filename);
-
+
if (exten == "gltf" || exten == "glb")
{
tinygltf::TinyGLTF loader;
@@ -243,7 +243,7 @@ bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& m
LL_WARNS("GLTF") << "Cannot load. File has no materials " << filename << LL_ENDL;
return false;
}
-
+
return true;
}
@@ -251,6 +251,43 @@ bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& m
return false;
}
+bool LLTinyGLTFHelper::saveModel(const std::string& filename, tinygltf::Model& model_in)
+{
+ std::string exten = gDirUtilp->getExtension(filename);
+
+ bool success = false;
+
+ if (exten == "gltf" || exten == "glb")
+ {
+ tinygltf::TinyGLTF writer;
+
+ std::string filename_lc = filename;
+ LLStringUtil::toLower(filename_lc);
+
+
+ bool embed_images = false;
+ bool embed_buffers = false;
+ bool pretty_print = true;
+ bool write_binary = false;
+
+
+ if (std::string::npos == filename_lc.rfind(".gltf"))
+ { // file is binary
+ embed_images = embed_buffers = write_binary = true;
+ }
+
+ success = writer.WriteGltfSceneToFile(&model_in, filename, embed_images, embed_buffers, pretty_print, write_binary);
+
+ if (!success)
+ {
+ LL_WARNS("GLTF") << "Failed to save" << LL_ENDL;
+ return false;
+ }
+ }
+
+ return success;
+}
+
bool LLTinyGLTFHelper::getMaterialFromModel(
const std::string& filename,
const tinygltf::Model& model_in,
diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h
index da505b41e9..a259609404 100644
--- a/indra/newview/lltinygltfhelper.h
+++ b/indra/newview/lltinygltfhelper.h
@@ -42,6 +42,7 @@ namespace LLTinyGLTFHelper
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true);
bool loadModel(const std::string& filename, tinygltf::Model& model_out);
+ bool saveModel(const std::string& filename, tinygltf::Model& model_in);
bool getMaterialFromModel(
const std::string& filename,
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index 3e3347ff33..f4c618c08d 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -89,6 +89,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS));
addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL));
+ addEntry(LLViewerAssetType::AT_GLTF, new ViewerAssetEntry(DAD_GLTF));
+ addEntry(LLViewerAssetType::AT_GLTF_BIN, new ViewerAssetEntry(DAD_GLTF_BIN));
};
EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp
index 1b044a3572..337c18f218 100644
--- a/indra/newview/llviewerassetupload.cpp
+++ b/indra/newview/llviewerassetupload.cpp
@@ -299,10 +299,18 @@ void LLResourceUploadInfo::assignDefaults()
mDescription = "(No Description)";
}
+ if (mAssetType == LLAssetType::AT_GLTF ||
+ mAssetType == LLAssetType::AT_GLTF_BIN)
+ {
+ mFolderId = LLUUID::null;
+ }
+ else
+ {
mFolderId = gInventory.findUserDefinedCategoryUUIDForType(
(mDestinationFolderType == LLFolderType::FT_NONE) ?
(LLFolderType::EType)mAssetType : mDestinationFolderType);
}
+}
std::string LLResourceUploadInfo::getDisplayName() const
{
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 667e22e661..efed045b91 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -694,6 +694,28 @@ void handleLocalTerrainChanged(const LLSD& newValue)
const auto setting = gSavedSettings.getString(std::string("LocalTerrainAsset") + std::to_string(i + 1));
const LLUUID materialID(setting);
gLocalTerrainMaterials.setDetailAssetID(i, materialID);
+
+ // *NOTE: The GLTF spec allows for different texture infos to have their texture transforms set independently, but as a simplification, this debug setting only updates all the transforms in-sync (i.e. only one texture transform per terrain material).
+ LLGLTFMaterial::TextureTransform transform;
+ const std::string prefix = std::string("LocalTerrainTransform") + std::to_string(i + 1);
+ transform.mScale.mV[VX] = gSavedSettings.getF32(prefix + "ScaleU");
+ transform.mScale.mV[VY] = gSavedSettings.getF32(prefix + "ScaleV");
+ transform.mRotation = gSavedSettings.getF32(prefix + "Rotation") * DEG_TO_RAD;
+ transform.mOffset.mV[VX] = gSavedSettings.getF32(prefix + "OffsetU");
+ transform.mOffset.mV[VY] = gSavedSettings.getF32(prefix + "OffsetV");
+ LLPointer<LLGLTFMaterial> mat_override = new LLGLTFMaterial();
+ for (U32 info = 0; info < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++info)
+ {
+ mat_override->mTextureTransform[info] = transform;
+ }
+ if (*mat_override == LLGLTFMaterial::sDefault)
+ {
+ gLocalTerrainMaterials.setMaterialOverride(i, nullptr);
+ }
+ else
+ {
+ gLocalTerrainMaterials.setMaterialOverride(i, mat_override);
+ }
}
}
////////////////////////////////////////////////////////////////////////////
@@ -879,10 +901,25 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged);
setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset1", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset2", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset3", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset4", handleLocalTerrainChanged);
+ {
+ const char* transform_suffixes[] = {
+ "ScaleU",
+ "ScaleV",
+ "Rotation",
+ "OffsetU",
+ "OffsetV"
+ };
+ for (U32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const auto asset_setting_name = std::string("LocalTerrainAsset") + std::to_string(i + 1);
+ setting_setup_signal_listener(gSavedSettings, asset_setting_name, handleLocalTerrainChanged);
+ for (const char* ts : transform_suffixes)
+ {
+ const auto transform_setting_name = std::string("LocalTerrainTransform") + std::to_string(i + 1) + ts;
+ setting_setup_signal_listener(gSavedSettings, transform_setting_name, handleLocalTerrainChanged);
+ }
+ }
+ }
setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged);
}
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index efe57661a9..23931ecf03 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -1667,7 +1667,7 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
{
- LLMutexLock lock(&mLock); // Delay tear-down while bg thread is updating
+ LLCoros::LockType lock(mLock); // Delay tear-down while bg thread is updating
if(mMediaSource)
{
mMediaSource->setDeleteOK(true) ;
@@ -2674,7 +2674,13 @@ void LLViewerMediaImpl::mimeDiscoveryCoro(std::string url)
{
if (initializeMedia(mimeType))
{
- loadURI();
+ ref();
+ LLAppViewer::instance()->postToMainCoro([this]()
+ {
+ loadURI();
+ unref();
+ });
+
}
}
@@ -2968,7 +2974,7 @@ bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*&
void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
- LLMutexLock lock(&mLock); // don't allow media source tear-down during update
+ LLCoros::LockType lock(mLock); // don't allow media source tear-down during update
// wrap "data" in an LLImageRaw but do NOT make a copy
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h
index c8780f1c10..5753615a43 100644
--- a/indra/newview/llviewermedia.h
+++ b/indra/newview/llviewermedia.h
@@ -182,7 +182,7 @@ private:
// Implementation functions not exported into header file
class LLViewerMediaImpl
- : public LLMouseHandler, public LLRefCount, public LLPluginClassMediaOwner, public LLViewerMediaEventEmitter, public LLEditMenuHandler
+ : public LLMouseHandler, public LLThreadSafeRefCount, public LLPluginClassMediaOwner, public LLViewerMediaEventEmitter, public LLEditMenuHandler
{
LOG_CLASS(LLViewerMediaImpl);
public:
@@ -432,7 +432,7 @@ private:
private:
// a single media url with some data and an impl.
std::shared_ptr<LLPluginClassMedia> mMediaSource;
- LLMutex mLock;
+ LLCoros::Mutex mLock;
F64 mZoomFactor;
LLUUID mTextureId;
bool mMovieImageHasMips;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 2074bda097..7e58a604f6 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -139,9 +139,11 @@
#include "boost/unordered_map.hpp"
#include <boost/regex.hpp>
#include <boost/algorithm/string.hpp>
+#include <boost/json.hpp>
#include "llcleanup.h"
#include "llviewershadermgr.h"
#include "gltfscenemanager.h"
+#include "gltf/asset.h"
using namespace LLAvatarAppearanceDefines;
@@ -3317,6 +3319,40 @@ bool enable_os_exception()
#endif
}
+
+bool enable_gltf()
+{
+ static LLCachedControl<bool> enablegltf(gSavedSettings, "GLTFEnabled", false);
+ return enablegltf;
+}
+
+bool enable_gltf_save_as()
+{
+ if (enable_gltf())
+ {
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
+ if (obj)
+ {
+ if (obj->mGLTFAsset && obj->mGLTFAsset->isLocalPreview())
+ {
+ return true;
+ }
+
+ LLPermissions* permissions = LLSelectMgr::getInstance()->findObjectPermissions(obj);
+ if (permissions)
+ {
+ return permissions->allowExportBy(gAgent.getID());
+ }
+ }
+ }
+ return false;
+}
+
+bool enable_gltf_upload()
+{
+ return enable_gltf_save_as();
+}
+
class LLSelfRemoveAllAttachments : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8076,16 +8112,52 @@ class LLAdvancedClickHDRIPreview: public view_listener_t
};
-class LLAdvancedClickGLTFScenePreview : public view_listener_t
+class LLAdvancedClickGLTFOpen: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
LL::GLTFSceneManager::instance().load();
return true;
}
};
+class LLAdvancedClickGLTFSaveAs : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LL::GLTFSceneManager::instance().saveAs();
+ return true;
+ }
+};
+
+class LLAdvancedClickGLTFUpload: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LL::GLTFSceneManager::instance().uploadSelection();
+ return true;
+ }
+};
+
+class LLAdvancedClickResizeWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ S32 w = 0;
+ S32 h = 0;
+
+ sscanf(userdata.asString().c_str(), "%dx%d", &w, &h);
+
+ if (w > 0 && h > 0)
+ {
+ gViewerWindow->getWindow()->setSize(LLCoordWindow(w, h));
+ }
+
+ return true;
+ }
+};
+
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9738,7 +9810,10 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
- view_listener_t::addMenu(new LLAdvancedClickGLTFScenePreview(), "Advanced.ClickGLTFScenePreview");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFUpload(), "Advanced.ClickGLTFUpload");
+ view_listener_t::addMenu(new LLAdvancedClickResizeWindow(), "Advanced.ClickResizeWindow");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");
@@ -10043,6 +10118,9 @@ void initialize_menus()
commit.add("Pathfinding.Characters.Select", boost::bind(&LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects));
enable.add("EnableSelectInPathfindingCharacters", boost::bind(&enable_object_select_in_pathfinding_characters));
enable.add("Advanced.EnableErrorOSException", boost::bind(&enable_os_exception));
+ enable.add("EnableGLTF", boost::bind(&enable_gltf));
+ enable.add("EnableGLTFSaveAs", boost::bind(&enable_gltf_save_as));
+ enable.add("EnableGLTFUpload", boost::bind(&enable_gltf_upload));
view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel");
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 76fc629b33..5a32f9654d 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -507,192 +507,6 @@ void process_layer_data(LLMessageSystem *mesgsys, void **user_data)
}
}
-// S32 exported_object_count = 0;
-// S32 exported_image_count = 0;
-// S32 current_object_count = 0;
-// S32 current_image_count = 0;
-
-// extern LLNotifyBox *gExporterNotify;
-// extern LLUUID gExporterRequestID;
-// extern std::string gExportDirectory;
-
-// extern LLUploadDialog *gExportDialog;
-
-// std::string gExportedFile;
-
-// std::map<LLUUID, std::string> gImageChecksums;
-
-// void export_complete()
-// {
-// LLUploadDialog::modalUploadFinished();
-// gExporterRequestID.setNull();
-// gExportDirectory = "";
-
-// LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */
-// fseek(fXML, 0, SEEK_END);
-// long length = ftell(fXML);
-// fseek(fXML, 0, SEEK_SET);
-// U8 *buffer = new U8[length + 1];
-// size_t nread = fread(buffer, 1, length, fXML);
-// if (nread < (size_t) length)
-// {
-// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
-// }
-// buffer[nread] = '\0';
-// fclose(fXML);
-
-// char *pos = (char *)buffer;
-// while ((pos = strstr(pos+1, "<sl:image ")) != 0)
-// {
-// char *pos_check = strstr(pos, "checksum=\"");
-
-// if (pos_check)
-// {
-// char *pos_uuid = strstr(pos_check, "\">");
-
-// if (pos_uuid)
-// {
-// char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */
-// memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */
-// image_uuid_str[UUID_STR_SIZE-1] = 0;
-
-// LLUUID image_uuid(image_uuid_str);
-
-// LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL;
-
-// std::map<LLUUID, std::string>::iterator itor = gImageChecksums.find(image_uuid);
-// if (itor != gImageChecksums.end())
-// {
-// LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL;
-// if (!itor->second.empty())
-// {
-// memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */
-// }
-// }
-// }
-// }
-// }
-
-// LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */
-// if (fwrite(buffer, 1, length, fXMLOut) != length)
-// {
-// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
-// }
-// fclose(fXMLOut);
-
-// delete [] buffer;
-// }
-
-
-// void exported_item_complete(const LLTSCode status, void *user_data)
-// {
-// //std::string *filename = (std::string *)user_data;
-
-// if (status < LLTS_OK)
-// {
-// LL_WARNS("Messaging") << "Export failed!" << LL_ENDL;
-// }
-// else
-// {
-// ++current_object_count;
-// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
-// {
-// LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL;
-
-// export_complete();
-// }
-// else
-// {
-// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
-// }
-// }
-// }
-
-// struct exported_image_info
-// {
-// LLUUID image_id;
-// std::string filename;
-// U32 image_num;
-// };
-
-// void exported_j2c_complete(const LLTSCode status, void *user_data)
-// {
-// exported_image_info *info = (exported_image_info *)user_data;
-// LLUUID image_id = info->image_id;
-// U32 image_num = info->image_num;
-// std::string filename = info->filename;
-// delete info;
-
-// if (status < LLTS_OK)
-// {
-// LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL;
-// }
-// else
-// {
-// LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
-// if (fIn)
-// {
-// LLPointer<LLImageJ2C> ImageUtility = new LLImageJ2C;
-// LLPointer<LLImageTGA> TargaUtility = new LLImageTGA;
-
-// fseek(fIn, 0, SEEK_END);
-// S32 length = ftell(fIn);
-// fseek(fIn, 0, SEEK_SET);
-// U8 *buffer = ImageUtility->allocateData(length);
-// if (fread(buffer, 1, length, fIn) != length)
-// {
-// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
-// }
-// fclose(fIn);
-// LLFile::remove(filename);
-
-// // Convert to TGA
-// LLPointer<LLImageRaw> image = new LLImageRaw();
-
-// ImageUtility->updateData();
-// ImageUtility->decode(image, 100000.0f);
-
-// TargaUtility->encode(image);
-// U8 *data = TargaUtility->getData();
-// S32 data_size = TargaUtility->getDataSize();
-
-// std::string file_path = gDirUtilp->getDirName(filename);
-
-// std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename;
-// //S32 name_len = output_file.length();
-// //strcpy(&output_file[name_len-3], "tga");
-// LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */
-// char md5_hash_string[33]; /* Flawfinder: ignore */
-// strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */
-// if (fOut)
-// {
-// if (fwrite(data, 1, data_size, fOut) != data_size)
-// {
-// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
-// }
-// fseek(fOut, 0, SEEK_SET);
-// fclose(fOut);
-// fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */
-// LLMD5 my_md5_hash(fOut);
-// my_md5_hash.hex_digest(md5_hash_string);
-// }
-
-// gImageChecksums.insert(std::pair<LLUUID, std::string>(image_id, md5_hash_string));
-// }
-// }
-
-// ++current_image_count;
-// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
-// {
-// LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL;
-// export_complete();
-// }
-// else
-// {
-// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
-// }
-//}
-
void process_derez_ack(LLMessageSystem*, void**)
{
if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount();
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 88e68a929f..8af0057c88 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -107,6 +107,7 @@
#include "llmeshrepository.h"
#include "llgltfmateriallist.h"
#include "llgl.h"
+#include "gltf/asset.h"
//#define DEBUG_UPDATE_TYPE
@@ -4248,7 +4249,7 @@ LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const
LLMatrix4 root;
root.initScale(getScale());
root.rotate(getRenderRotation());
- root.translate(getPositionAgent());
+ root.translate(getRenderPosition());
LLMatrix4a mat;
mat.loadu((F32*)root.mMatrix);
@@ -4272,7 +4273,7 @@ LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const
scale.mV[1] = 1.f / scale.mV[1];
scale.mV[2] = 1.f / scale.mV[2];
- root.translate(-getPositionAgent());
+ root.translate(-getRenderPosition());
root.rotate(~getRenderRotation());
LLMatrix4 scale_mat;
@@ -4289,13 +4290,15 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
{
LLMatrix4a mat;
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
LLMatrix4a asset_to_agent = getGLTFAssetToAgentTransform();
LLMatrix4a node_to_agent;
- matMul(node.mAssetMatrix, asset_to_agent, node_to_agent);
+ LLMatrix4a am;
+ am.loadu(glm::value_ptr(node.mAssetMatrix));
+ matMul(am, asset_to_agent, node_to_agent);
mat = node_to_agent;
}
@@ -4306,6 +4309,7 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
return mat;
}
+
void LLViewerObject::getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const
{
LLMatrix4a node_to_agent = getGLTFNodeTransformAgent(node_index);
@@ -4343,7 +4347,7 @@ void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& r
void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
@@ -4353,7 +4357,9 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
if (node.mParent != -1)
{
auto& parent = mGLTFAsset->mNodes[node.mParent];
- matMul(agent_to_asset, parent.mAssetMatrixInv, agent_to_node);
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(parent.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
}
LLQuaternion agent_to_node_rot(agent_to_node.asMatrix4());
@@ -4365,9 +4371,13 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
LLVector3 pos;
LLQuaternion rot;
LLVector3 scale;
- decomposeMatrix(node.mMatrix, pos, rot, scale);
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+ decomposeMatrix(mat, pos, rot, scale);
+
+ mat.asMatrix4().initAll(scale, new_rot, pos);
- node.mMatrix.asMatrix4().initAll(scale, new_rot, pos);
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
mGLTFAsset->updateTransforms();
}
@@ -4375,13 +4385,15 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform();
LLMatrix4a agent_to_node;
- matMul(agent_to_asset, node.mAssetMatrixInv, agent_to_node);
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(node.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
LLVector4a origin = LLVector4a::getZero();
LLVector4a offset_v;
@@ -4398,7 +4410,12 @@ void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
trans.setIdentity();
trans.mMatrix[3] = offset_v;
- matMul(trans, node.mMatrix, node.mMatrix);
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+
+ matMul(trans, mat, mat);
+
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
// TODO -- only update transforms for this node and its children (or use a dirty flag)
mGLTFAsset->updateTransforms();
@@ -7489,6 +7506,23 @@ void LLViewerObject::shrinkWrap()
}
}
+void LLViewerObject::setGLTFAsset(const LLUUID& id)
+{
+ //get the sculpt params and set the sculpt type and id
+ auto* param = getExtraParameterEntryCreate(LLNetworkData::PARAMS_SCULPT);
+
+ LLSculptParams* sculpt_params = (LLSculptParams*)param->data;
+ sculpt_params->setSculptTexture(id, LL_SCULPT_TYPE_GLTF);
+
+ setParameterEntryInUse(LLNetworkData::PARAMS_SCULPT, true, true);
+
+ // Update the volume
+ LLVolumeParams volume_params;
+ volume_params.setSculptID(id, LL_SCULPT_TYPE_GLTF);
+ updateVolume(volume_params);
+}
+
+
class ObjectPhysicsProperties : public LLHTTPNode
{
public:
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 3a2c96b936..b96a1a6644 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -1,3 +1,4 @@
+
/**
* @file llviewerobject.h
* @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
@@ -45,7 +46,14 @@
#include "llbbox.h"
#include "llrigginginfo.h"
#include "llreflectionmap.h"
-#include "gltf/asset.h"
+
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+ }
+}
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -735,8 +743,13 @@ public:
F32 mPhysicsDensity;
F32 mPhysicsRestitution;
+ // set the GLTF asset for this LLViewerObject to the specified asset id
+ // id MUST be for a GLTF asset (LLAssetType::AT_GLTF)
+ // will relesae any currently held references to a GLTF asset on id change
+ void setGLTFAsset(const LLUUID& id);
+
// Associated GLTF Asset
- LLPointer<LL::GLTF::Asset> mGLTFAsset;
+ std::shared_ptr<LL::GLTF::Asset> mGLTFAsset;
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index f1644c51b4..c75d590df8 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -55,6 +55,7 @@
#include "llfloaterregioninfo.h"
#include "llgltfmateriallist.h"
#include "llhttpnode.h"
+#include "llpbrterrainfeatures.h"
#include "llregioninfomodel.h"
#include "llsdutil.h"
#include "llstartup.h"
@@ -2480,13 +2481,30 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
{
gSavedSettings.setBOOL("UIPreviewMaterial", false);
}
+
+ if (features.has("GLTFEnabled"))
+ {
+ bool enabled = features["GLTFEnabled"];
+ gSavedSettings.setBOOL("GLTFEnabled", enabled);
+ }
+ else
+ {
+ gSavedSettings.setBOOL("GLTFEnabled", false);
+ }
+
+ if (features.has("PBRTerrainTransformsEnabled"))
+ {
+ bool enabled = features["PBRTerrainTransformsEnabled"];
+ gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", enabled);
+ }
+ else
+ {
+ gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", false);
+ }
};
- auto workqueue = LL::WorkQueue::getInstance("mainloop");
- if (workqueue)
- {
- LL::WorkQueue::postMaybe(workqueue, work);
- }
+
+ LLAppViewer::instance()->postToMainCoro(work);
}
//this is called when the parent is not cacheable.
@@ -3120,6 +3138,17 @@ void LLViewerRegion::unpackRegionHandshake()
{
compp->setParamsReady();
}
+
+ LLPBRTerrainFeatures::queueQuery(*this, [](LLUUID region_id, bool success, const LLModifyRegion& composition_changes)
+ {
+ if (!success) { return; }
+ LLViewerRegion* region = LLWorld::getInstance()->getRegionFromID(region_id);
+ if (!region) { return; }
+ LLVLComposition* compp = region->getComposition();
+ if (!compp) { return; }
+ compp->apply(composition_changes);
+ LLFloaterRegionInfo::sRefreshFromRegion(region);
+ });
}
@@ -3217,6 +3246,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("MapLayerGod");
capabilityNames.append("MeshUploadFlag");
capabilityNames.append("ModifyMaterialParams");
+ capabilityNames.append("ModifyRegion");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ObjectAnimation");
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 9958526a2b..d43d6fea37 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -228,6 +228,9 @@ LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
LLGLSLShader gDeferredPBRTerrainProgram;
+LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
+
//helper for making a rigged variant of a given shader
static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
{
@@ -235,13 +238,93 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
riggedShader.mFeatures = shader.mFeatures;
riggedShader.mFeatures.hasObjectSkinning = true;
riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
riggedShader.addPermutation("HAS_SKIN", "1");
riggedShader.mShaderFiles = shader.mShaderFiles;
riggedShader.mShaderLevel = shader.mShaderLevel;
riggedShader.mShaderGroup = shader.mShaderGroup;
shader.mRiggedVariant = &riggedShader;
- return riggedShader.createShader(NULL, NULL);
+ return riggedShader.createShader();
+}
+
+
+static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool use_sun_shadow)
+{
+ variant.mName = shader.mName.c_str();
+ variant.mFeatures = shader.mFeatures;
+ variant.mShaderFiles = shader.mShaderFiles;
+ variant.mShaderLevel = shader.mShaderLevel;
+ variant.mShaderGroup = shader.mShaderGroup;
+
+ variant.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
+ variant.addPermutation("MAX_JOINTS_PER_GLTF_OBJECT", std::to_string(LLSkinningUtil::getMaxGLTFJointCount()));
+
+ if (rigged)
+ {
+ variant.addPermutation("HAS_SKIN", "1");
+ }
+
+ if (unlit)
+ {
+ variant.addPermutation("UNLIT", "1");
+ }
+
+ if (alpha_blend)
+ {
+ variant.addPermutation("ALPHA_BLEND", "1");
+
+ variant.mFeatures.calculatesLighting = false;
+ variant.mFeatures.hasLighting = false;
+ variant.mFeatures.isAlphaLighting = true;
+ variant.mFeatures.hasSrgb = true;
+ variant.mFeatures.calculatesAtmospherics = true;
+ variant.mFeatures.hasAtmospherics = true;
+ variant.mFeatures.hasGamma = true;
+ variant.mFeatures.hasShadows = use_sun_shadow;
+ variant.mFeatures.isDeferred = true; // include deferredUtils
+ variant.mFeatures.hasReflectionProbes = true;
+
+ if (use_sun_shadow)
+ {
+ variant.addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
+ bool success = variant.createShader();
+ llassert(success);
+
+ // Alpha Shader Hack
+ // See: LLRender::syncMatrices()
+ variant.mFeatures.calculatesLighting = true;
+ variant.mFeatures.hasLighting = true;
+
+ return success;
+ }
+ else
+ {
+ return variant.createShader();
+ }
+}
+
+static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow)
+{
+ shader.mFeatures.mGLTF = true;
+ shader.mGLTFVariants.resize(LLGLSLShader::NUM_GLTF_VARIANTS);
+
+ for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i)
+ {
+ bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED;
+ bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT;
+
+ if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, use_sun_shadow))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
#ifdef SHOW_ASSERT
@@ -329,6 +412,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
mShaderList.push_back(&gDeferredPBRTerrainProgram);
@@ -792,7 +876,7 @@ bool LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterProgram.createShader(NULL, NULL);
+ success = gWaterProgram.createShader();
llassert(success);
}
@@ -822,7 +906,7 @@ bool LLViewerShaderMgr::loadShadersWater()
}
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterEdgeProgram.createShader(NULL, NULL);
+ success = gWaterEdgeProgram.createShader();
llassert(success);
}
@@ -842,7 +926,7 @@ bool LLViewerShaderMgr::loadShadersWater()
{
gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1");
}
- success = gUnderWaterProgram.createShader(NULL, NULL);
+ success = gUnderWaterProgram.createShader();
llassert(success);
}
@@ -891,7 +975,7 @@ bool LLViewerShaderMgr::loadShadersEffects()
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
- success = gGlowProgram.createShader(NULL, NULL);
+ success = gGlowProgram.createShader();
if (!success)
{
LLPipeline::sRenderGlow = false;
@@ -914,7 +998,7 @@ bool LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.addPermutation("HAS_NOISE", "1");
}
- success = gGlowExtractProgram.createShader(NULL, NULL);
+ success = gGlowExtractProgram.createShader();
if (!success)
{
LLPipeline::sRenderGlow = false;
@@ -1019,6 +1103,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.unload();
gPBRGlowProgram.unload();
gDeferredPBROpaqueProgram.unload();
+ gGLTFPBRMetallicRoughnessProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
gDeferredSkinnedPBRAlphaProgram.unload();
@@ -1036,7 +1121,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDeferredHighlightProgram.createShader(NULL, NULL);
+ success = gDeferredHighlightProgram.createShader();
}
if (success)
@@ -1049,7 +1134,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
- success = success && gDeferredDiffuseProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseProgram.createShader();
}
if (success)
@@ -1061,7 +1146,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
- success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseAlphaMaskProgram.createShader();
}
if (success)
@@ -1071,7 +1156,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1082,7 +1167,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader();
llassert(success);
}
@@ -1094,7 +1179,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
- success = success && gDeferredBumpProgram.createShader(NULL, NULL);
+ success = success && gDeferredBumpProgram.createShader();
llassert(success);
}
@@ -1176,7 +1261,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10];
}
- success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
+ success = gDeferredMaterialProgram[i].createShader();
llassert(success);
}
}
@@ -1204,13 +1289,29 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
- success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ success = gDeferredPBROpaqueProgram.createShader();
}
llassert(success);
}
if (success)
{
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+
+ llassert(success);
+ }
+
+ if (success)
+ {
gPBRGlowProgram.mName = " PBR Glow Shader";
gPBRGlowProgram.mFeatures.hasSrgb = true;
gPBRGlowProgram.mShaderFiles.clear();
@@ -1221,7 +1322,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
if (success)
{
- success = gPBRGlowProgram.createShader(NULL, NULL);
+ success = gPBRGlowProgram.createShader();
}
llassert(success);
}
@@ -1237,7 +1338,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.clearPermutations();
gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
- success = gHUDPBROpaqueProgram.createShader(NULL, NULL);
+ success = gHUDPBROpaqueProgram.createShader();
llassert(success);
}
@@ -1282,7 +1383,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram);
if (success)
{
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
}
llassert(success);
@@ -1311,7 +1412,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("IS_HUD", "1");
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
}
@@ -1338,7 +1439,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
- success = gDeferredPBRTerrainProgram.createShader(NULL, NULL);
+ success = gDeferredPBRTerrainProgram.createShader();
llassert(success);
}
@@ -1349,7 +1450,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTreeProgram.createShader(NULL, NULL);
+ success = gDeferredTreeProgram.createShader();
}
if (success)
@@ -1360,7 +1461,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
- success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredTreeShadowProgram.createShader();
llassert(success);
}
@@ -1372,7 +1473,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedTreeShadowProgram.createShader();
llassert(success);
}
@@ -1384,7 +1485,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredImpostorProgram.createShader(NULL, NULL);
+ success = gDeferredImpostorProgram.createShader();
llassert(success);
}
@@ -1402,7 +1503,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.clearPermutations();
- success = gDeferredLightProgram.createShader(NULL, NULL);
+ success = gDeferredLightProgram.createShader();
llassert(success);
}
@@ -1422,7 +1523,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
- success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ success = gDeferredMultiLightProgram[i].createShader();
llassert(success);
}
}
@@ -1440,7 +1541,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredSpotLightProgram.createShader();
llassert(success);
}
@@ -1458,7 +1559,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredMultiSpotLightProgram.createShader();
llassert(success);
}
@@ -1492,7 +1593,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSunProgram.createShader(NULL, NULL);
+ success = gDeferredSunProgram.createShader();
llassert(success);
}
@@ -1506,7 +1607,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBlurLightProgram.createShader(NULL, NULL);
+ success = gDeferredBlurLightProgram.createShader();
llassert(success);
}
@@ -1573,7 +1674,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// Hack
@@ -1632,7 +1733,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{
shader->mRiggedVariant = shaders[1];
}
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// End Hack
@@ -1655,7 +1756,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarEyesProgram.createShader();
llassert(success);
}
@@ -1672,7 +1773,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
- success = gDeferredFullbrightProgram.createShader(NULL, NULL);
+ success = gDeferredFullbrightProgram.createShader();
llassert(success);
}
@@ -1690,7 +1791,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gHUDFullbrightProgram.clearPermutations();
gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightProgram.createShader();
llassert(success);
}
@@ -1709,7 +1810,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
- success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1728,7 +1829,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1749,7 +1850,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
- success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1770,7 +1871,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1788,7 +1889,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
- success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1807,7 +1908,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
gHUDFullbrightShinyProgram.clearPermutations();
gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightShinyProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1823,7 +1924,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
- success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
+ success = success && gDeferredEmissiveProgram.createShader();
llassert(success);
}
@@ -1856,7 +1957,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1");
}
- success = gDeferredSoftenProgram.createShader(NULL, NULL);
+ success = gDeferredSoftenProgram.createShader();
llassert(success);
}
@@ -1878,7 +1979,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeProgram.createShader(NULL, NULL);
+ success = gHazeProgram.createShader();
llassert(success);
}
@@ -1902,7 +2003,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeWaterProgram.createShader(NULL, NULL);
+ success = gHazeWaterProgram.createShader();
llassert(success);
}
@@ -1915,7 +2016,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
- success = gDeferredShadowProgram.createShader(NULL, NULL);
+ success = gDeferredShadowProgram.createShader();
llassert(success);
}
@@ -1930,7 +2031,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
// gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
- success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedShadowProgram.createShader();
llassert(success);
}
@@ -1944,7 +2045,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
// gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
+ success = gDeferredShadowCubeProgram.createShader();
llassert(success);
}
@@ -1962,7 +2063,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
- success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1976,7 +2077,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
- success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1990,7 +2091,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
- success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader();
llassert(success);
}
@@ -2003,7 +2104,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
- success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader();
llassert(success);
}
@@ -2016,7 +2117,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarShadowProgram.createShader();
llassert(success);
}
@@ -2028,7 +2129,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaShadowProgram.createShader();
llassert(success);
}
if (success)
@@ -2039,7 +2140,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaMaskShadowProgram.createShader();
llassert(success);
}
@@ -2057,7 +2158,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTerrainProgram.createShader(NULL, NULL);
+ success = gDeferredTerrainProgram.createShader();
llassert(success);
}
@@ -2069,7 +2170,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarProgram.createShader();
llassert(success);
}
@@ -2103,7 +2204,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaProgram.createShader();
llassert(success);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
@@ -2121,7 +2222,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgram.createShader(NULL, NULL);
+ success = gExposureProgram.createShader();
llassert(success);
}
@@ -2135,7 +2236,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgramNoFade.createShader(NULL, NULL);
+ success = gExposureProgramNoFade.createShader();
llassert(success);
}
@@ -2147,7 +2248,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER));
gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLuminanceProgram.createShader(NULL, NULL);
+ success = gLuminanceProgram.createShader();
llassert(success);
}
@@ -2161,7 +2262,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gDeferredPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2176,7 +2277,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gNoPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2191,7 +2292,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gLegacyPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2204,7 +2305,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader(NULL, NULL);
+ success = gFXAAProgram.createShader();
llassert(success);
}
@@ -2216,7 +2317,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostProgram.createShader(NULL, NULL);
+ success = gDeferredPostProgram.createShader();
llassert(success);
}
@@ -2228,7 +2329,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredCoFProgram.createShader(NULL, NULL);
+ success = gDeferredCoFProgram.createShader();
llassert(success);
}
@@ -2240,7 +2341,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
+ success = gDeferredDoFCombineProgram.createShader();
llassert(success);
}
@@ -2252,7 +2353,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
+ success = gDeferredPostNoDoFProgram.createShader();
llassert(success);
}
@@ -2272,7 +2373,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gEnvironmentMapProgram.createShader(NULL, NULL);
+ success = gEnvironmentMapProgram.createShader();
llassert(success);
}
@@ -2290,7 +2391,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSkyProgram.createShader(NULL, NULL);
+ success = gDeferredWLSkyProgram.createShader();
llassert(success);
}
@@ -2308,7 +2409,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLCloudProgram.createShader(NULL, NULL);
+ success = gDeferredWLCloudProgram.createShader();
llassert(success);
}
@@ -2326,7 +2427,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSunProgram.createShader(NULL, NULL);
+ success = gDeferredWLSunProgram.createShader();
llassert(success);
}
@@ -2346,7 +2447,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLMoonProgram.createShader(NULL, NULL);
+ success = gDeferredWLMoonProgram.createShader();
llassert(success);
}
@@ -2359,7 +2460,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
- success = gDeferredStarProgram.createShader(NULL, NULL);
+ success = gDeferredStarProgram.createShader();
llassert(success);
}
@@ -2371,7 +2472,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gNormalMapGenProgram.createShader(NULL, NULL);
+ success = gNormalMapGenProgram.createShader();
}
if (success)
@@ -2381,7 +2482,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER));
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER));
gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL);
+ success = gDeferredGenBrdfLutProgram.createShader();
}
if (success) {
@@ -2392,7 +2493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true;
gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true;
gPostScreenSpaceReflectionProgram.mShaderLevel = 3;
- success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
+ success = gPostScreenSpaceReflectionProgram.createShader();
}
if (success) {
@@ -2401,7 +2502,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
+ success = gDeferredBufferVisualProgram.createShader();
}
return success;
@@ -2420,7 +2521,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
- success = success && gObjectBumpProgram.createShader(NULL, NULL);
+ success = success && gObjectBumpProgram.createShader();
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
@@ -2448,7 +2549,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gObjectAlphaMaskNoColorProgram.createShader();
}
if (success)
@@ -2460,7 +2561,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gImpostorProgram.createShader(NULL, NULL);
+ success = gImpostorProgram.createShader();
}
if (success)
@@ -2472,7 +2573,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram);
- success = gObjectPreviewProgram.createShader(NULL, NULL);
+ success = gObjectPreviewProgram.createShader();
gObjectPreviewProgram.mFeatures.hasLighting = true;
gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true;
}
@@ -2491,7 +2592,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gPhysicsPreviewProgram.createShader(NULL, NULL);
+ success = gPhysicsPreviewProgram.createShader();
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
@@ -2532,7 +2633,7 @@ bool LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarProgram.createShader(NULL, NULL);
+ success = gAvatarProgram.createShader();
/// Keep track of avatar levels
if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR])
@@ -2556,7 +2657,7 @@ bool LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarEyeballProgram.createShader(NULL, NULL);
+ success = gAvatarEyeballProgram.createShader();
}
if( !success )
@@ -2582,7 +2683,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
- success = success && gHighlightProgram.createShader(NULL, NULL);
+ success = success && gHighlightProgram.createShader();
}
if (success)
@@ -2592,7 +2693,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightNormalProgram.createShader(NULL, NULL);
+ success = gHighlightNormalProgram.createShader();
}
if (success)
@@ -2602,7 +2703,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightSpecularProgram.createShader(NULL, NULL);
+ success = gHighlightSpecularProgram.createShader();
}
if (success)
@@ -2612,7 +2713,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gUIProgram.createShader(NULL, NULL);
+ success = gUIProgram.createShader();
}
if (success)
@@ -2622,7 +2723,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingProgram.createShader(NULL, NULL);
+ success = gPathfindingProgram.createShader();
}
if (success)
@@ -2632,7 +2733,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
+ success = gPathfindingNoNormalsProgram.createShader();
}
if (success)
@@ -2642,7 +2743,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineProgram.createShader(NULL, NULL);
+ success = gGlowCombineProgram.createShader();
if (success)
{
gGlowCombineProgram.bind();
@@ -2659,7 +2760,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
+ success = gGlowCombineFXAAProgram.createShader();
if (success)
{
gGlowCombineFXAAProgram.bind();
@@ -2677,7 +2778,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gTwoTextureCompareProgram.createShader(NULL, NULL);
+ success = gTwoTextureCompareProgram.createShader();
if (success)
{
gTwoTextureCompareProgram.bind();
@@ -2694,7 +2795,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOneTextureFilterProgram.createShader(NULL, NULL);
+ success = gOneTextureFilterProgram.createShader();
if (success)
{
gOneTextureFilterProgram.bind();
@@ -2710,7 +2811,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSolidColorProgram.createShader(NULL, NULL);
+ success = gSolidColorProgram.createShader();
if (success)
{
gSolidColorProgram.bind();
@@ -2727,7 +2828,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
- success = gOcclusionProgram.createShader(NULL, NULL);
+ success = gOcclusionProgram.createShader();
}
if (success)
@@ -2738,7 +2839,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
+ success = gSkinnedOcclusionProgram.createShader();
}
if (success)
@@ -2748,7 +2849,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOcclusionCubeProgram.createShader(NULL, NULL);
+ success = gOcclusionCubeProgram.createShader();
}
if (success)
@@ -2760,7 +2861,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
- success = success && gDebugProgram.createShader(NULL, NULL);
+ success = success && gDebugProgram.createShader();
}
if (success)
@@ -2786,7 +2887,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1");
}
success = make_rigged_variant(shader, skinned_shader);
- success = success && shader.createShader(NULL, NULL);
+ success = success && shader.createShader();
}
}
@@ -2797,7 +2898,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gClipProgram.createShader(NULL, NULL);
+ success = gClipProgram.createShader();
}
if (success)
@@ -2807,7 +2908,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gBenchmarkProgram.createShader(NULL, NULL);
+ success = gBenchmarkProgram.createShader();
}
if (success)
@@ -2823,7 +2924,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER));
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER));
gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionProbeDisplayProgram.createShader(NULL, NULL);
+ success = gReflectionProbeDisplayProgram.createShader();
}
if (success)
@@ -2833,7 +2934,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER));
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER));
gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyProgram.createShader(NULL, NULL);
+ success = gCopyProgram.createShader();
}
if (success)
@@ -2845,7 +2946,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gCopyDepthProgram.clearPermutations();
gCopyDepthProgram.addPermutation("COPY_DEPTH", "1");
gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyDepthProgram.createShader(NULL, NULL);
+ success = gCopyDepthProgram.createShader();
}
if (success)
@@ -2855,7 +2956,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gAlphaMaskProgram.createShader(NULL, NULL);
+ success = gAlphaMaskProgram.createShader();
}
if (success)
@@ -2869,7 +2970,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionMipProgram.createShader(NULL, NULL);
+ success = gReflectionMipProgram.createShader();
}
if (success)
@@ -2883,7 +2984,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER));
gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGaussianProgram.createShader(NULL, NULL);
+ success = gGaussianProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2894,7 +2995,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32");
- success = gRadianceGenProgram.createShader(NULL, NULL);
+ success = gRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2906,7 +3007,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1");
gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4");
- success = gHeroRadianceGenProgram.createShader(NULL, NULL);
+ success = gHeroRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2916,7 +3017,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gIrradianceGenProgram.createShader(NULL, NULL);
+ success = gIrradianceGenProgram.createShader();
}
if( !success )
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f0de9e9715..60ce8c430b 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -287,6 +287,9 @@ extern LLGLSLShader gDeferredPBROpaqueProgram;
extern LLGLSLShader gDeferredPBRAlphaProgram;
extern LLGLSLShader gHUDPBRAlphaProgram;
+// GLTF shaders
+extern LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
// Encodes detail level for dropping textures, in accordance with the GLTF spec where possible
// 0 is highest detail, -1 drops emissive, etc
// Dropping metallic roughness is off-spec - Reserve for potato machines as needed
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index d526f1bd0d..c1062b9a01 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -335,6 +335,18 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const s
return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}
+//static
+LLImageRaw* LLViewerTextureManager::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ return gTextureList.getRawImageFromMemory(data, size, mimetype);
+}
+
+//static
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ return gTextureList.getImageFromMemory(data, size, mimetype);
+}
+
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host)
{
return gTextureList.getImageFromHost(image_id, f_type, host);
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index d3d76f38e8..dc9182bf1b 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -440,8 +440,6 @@ private:
bool mForceCallbackFetch;
protected:
- std::string mLocalFileName;
-
S32 mOrigWidth;
S32 mOrigHeight;
@@ -692,6 +690,14 @@ public:
static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ;
+ // decode a given image data according to given mime type
+ // WARNING: caller is responsible for deleting the returned raw image
+ static LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
+ // decode given image data according to given mime type
+ // WARNING: caller is responsible for deleting the returned image
+ static LLViewerFetchedTexture* getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
static void init() ;
static void cleanup() ;
};
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 21572ef620..b90c1868fc 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -360,7 +360,7 @@ void LLViewerTextureList::shutdown()
mImageList.clear();
- mInitialized = false; //prevent loading textures again.
+ mInitialized = false ; //prevent loading textures again.
}
void LLViewerTextureList::dump()
@@ -518,6 +518,39 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
return imagep;
}
+LLImageRaw* LLViewerTextureList::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ LLPointer<LLImageFormatted> image = LLImageFormatted::loadFromMemory(data, size, mimetype);
+
+ if (image)
+ {
+ LLImageRaw* raw_image = new LLImageRaw();
+ image->decode(raw_image, 0.f);
+ return raw_image;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+LLViewerFetchedTexture* LLViewerTextureList::getImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ LLPointer<LLImageRaw> raw_image = getRawImageFromMemory(data, size, mimetype);
+ if (raw_image.notNull())
+ {
+ LLViewerFetchedTexture* imagep = new LLViewerFetchedTexture(raw_image, FTT_LOCAL_FILE, true);
+ addImage(imagep, TEX_LIST_STANDARD);
+
+ imagep->dontDiscard();
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_PREVIEW);
+ return imagep;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
FTType f_type,
@@ -631,8 +664,8 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
imagep->forceActive() ;
}
- mFastCacheList.insert(imagep);
- imagep->setInFastCacheList(true);
+ mFastCacheList.insert(imagep);
+ imagep->setInFastCacheList(true);
return imagep ;
}
@@ -1310,63 +1343,63 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename,
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
try
{
- // Load the image
- LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
- if (image.isNull())
- {
- LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
- return false;
- }
- if (!image->load(filename))
- {
- image->setLastError("Couldn't load the image to be uploaded.");
- return false;
- }
- // Decompress or expand it in a raw image structure
- LLPointer<LLImageRaw> raw_image = new LLImageRaw;
- if (!image->decode(raw_image, 0.0f))
- {
- image->setLastError("Couldn't decode the image to be uploaded.");
- return false;
- }
- // Check the image constraints
- if ((image->getComponents() != 3) && (image->getComponents() != 4))
- {
- image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
- return false;
- }
- if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions)
- {
- std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
- min_image_dimentions,
- min_image_dimentions,
- image->getWidth(),
- image->getHeight());
- image->setLastError(reason);
- return false;
- }
- // Convert to j2c (JPEG2000) and save the file locally
- LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square);
- if (compressedImage.isNull())
- {
- image->setLastError("Couldn't convert the image to jpeg2000.");
- LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
- return false;
- }
- if (!compressedImage->save(out_filename))
- {
- image->setLastError("Couldn't create the jpeg2000 image for upload.");
- LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
- return false;
- }
- // Test to see if the encode and save worked
- LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
- if (!integrity_test->loadAndValidate(out_filename))
- {
- image->setLastError("The created jpeg2000 image is corrupt.");
- LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
- return false;
- }
+ // Load the image
+ LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
+ if (image.isNull())
+ {
+ LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
+ return false;
+ }
+ if (!image->load(filename))
+ {
+ image->setLastError("Couldn't load the image to be uploaded.");
+ return false;
+ }
+ // Decompress or expand it in a raw image structure
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ if (!image->decode(raw_image, 0.0f))
+ {
+ image->setLastError("Couldn't decode the image to be uploaded.");
+ return false;
+ }
+ // Check the image constraints
+ if ((image->getComponents() != 3) && (image->getComponents() != 4))
+ {
+ image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
+ return false;
+ }
+ if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions)
+ {
+ std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
+ min_image_dimentions,
+ min_image_dimentions,
+ image->getWidth(),
+ image->getHeight());
+ image->setLastError(reason);
+ return false;
+ }
+ // Convert to j2c (JPEG2000) and save the file locally
+ LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square);
+ if (compressedImage.isNull())
+ {
+ image->setLastError("Couldn't convert the image to jpeg2000.");
+ LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
+ return false;
+ }
+ if (!compressedImage->save(out_filename))
+ {
+ image->setLastError("Couldn't create the jpeg2000 image for upload.");
+ LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
+ return false;
+ }
+ // Test to see if the encode and save worked
+ LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
+ if (!integrity_test->loadAndValidate( out_filename ))
+ {
+ image->setLastError("The created jpeg2000 image is corrupt.");
+ LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
+ return false;
+ }
}
catch (...)
{
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index 413209f50d..e4ebb7b0e8 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -192,6 +192,9 @@ private:
const LLUUID& force_id = LLUUID::null
);
+ LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+ LLViewerFetchedTexture* getImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
FTType f_type,
bool usemipmap = true,
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 368934dffc..703f33771c 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -115,6 +115,16 @@ LLTerrainMaterials::~LLTerrainMaterials()
unboost();
}
+void LLTerrainMaterials::apply(const LLModifyRegion& other)
+{
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLGLTFMaterial* other_override = other.getMaterialOverride(i);
+ LLGLTFMaterial* material_override = other_override ? new LLGLTFMaterial(*other_override) : nullptr;
+ setMaterialOverride(i, material_override);
+ }
+}
+
bool LLTerrainMaterials::generateMaterials()
{
if (texturesReady(true, true))
@@ -188,9 +198,24 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
mDetailTextures[asset] = fetch_terrain_texture(id);
LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset];
mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id);
+ mDetailRenderMaterials[asset] = nullptr;
mMaterialTexturesSet[asset] = false;
}
+const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const
+{
+ return mDetailMaterialOverrides[asset];
+}
+
+void LLTerrainMaterials::setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override)
+{
+ // Non-null overrides must be nontrivial. Otherwise, please set the override to null instead.
+ llassert(!mat_override || *mat_override != LLGLTFMaterial::sDefault);
+
+ mDetailMaterialOverrides[asset] = mat_override;
+ mDetailRenderMaterials[asset] = nullptr;
+}
+
LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
@@ -221,13 +246,36 @@ bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
return one_ready;
}
+namespace
+{
+ bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
+};
+
bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return.
+ // *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict);
+ ready[i] = false;
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ if (!material_asset_ready(mat)) { continue; }
+
+ LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i];
+ if (!render_mat)
+ {
+ render_mat = new LLFetchedGLTFMaterial();
+ *render_mat = *mat;
+ // This render_mat is effectively already loaded, because it gets its data from mat.
+
+ LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i];
+ if (override_mat)
+ {
+ render_mat->applyOverride(*override_mat);
+ }
+ }
+
+ ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict);
}
#if 1
@@ -308,15 +356,13 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
return true;
}
-// Boost the loading priority of every known texture in the material
-// Return true when ready to use
+// Make sure to call material_asset_ready first
+// strict = true -> all materials must be sufficiently loaded
+// strict = false -> at least one material must be loaded
// static
-bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict)
{
- if (!mat || !mat->isLoaded())
- {
- return false;
- }
+ llassert(mat);
// Material is loaded, but textures may not be
if (!textures_set)
@@ -357,6 +403,16 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo
return true;
}
+// Boost the loading priority of every known texture in the material
+// Return true when ready to use
+// static
+bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+{
+ if (!material_asset_ready(mat)) { return false; }
+
+ return materialTexturesReady(mat, textures_set, boost, strict);
+}
+
// static
const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
{
@@ -668,19 +724,20 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
}
else
{
- tex = mDetailMaterials[i]->mBaseColorTexture;
- tex_emissive = mDetailMaterials[i]->mEmissiveTexture;
- base_color_factor = LLColor3(mDetailMaterials[i]->mBaseColor);
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailRenderMaterials[i];
+ tex = mat->mBaseColorTexture;
+ tex_emissive = mat->mEmissiveTexture;
+ base_color_factor = LLColor3(mat->mBaseColor);
// *HACK: Treat alpha as black
- base_color_factor *= (mDetailMaterials[i]->mBaseColor.mV[VW]);
- emissive_factor = mDetailMaterials[i]->mEmissiveColor;
+ base_color_factor *= (mat->mBaseColor.mV[VW]);
+ emissive_factor = mat->mEmissiveColor;
has_base_color_factor = (base_color_factor.mV[VX] != 1.f ||
base_color_factor.mV[VY] != 1.f ||
base_color_factor.mV[VZ] != 1.f);
has_emissive_factor = (emissive_factor.mV[VX] != 1.f ||
emissive_factor.mV[VY] != 1.f ||
emissive_factor.mV[VZ] != 1.f);
- has_alpha = mDetailMaterials[i]->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
+ has_alpha = mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
}
if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index cd5104d5a5..763ff69442 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -35,9 +35,16 @@
class LLSurface;
class LLViewerFetchedTexture;
+class LLGLTFMaterial;
class LLFetchedGLTFMaterial;
-class LLTerrainMaterials
+class LLModifyRegion
+{
+public:
+ virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
+};
+
+class LLTerrainMaterials : public LLModifyRegion
{
public:
friend class LLDrawPoolTerrain;
@@ -45,6 +52,8 @@ public:
LLTerrainMaterials();
virtual ~LLTerrainMaterials();
+ void apply(const LLModifyRegion& other);
+
// Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
// So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
@@ -62,6 +71,8 @@ public:
virtual LLUUID getDetailAssetID(S32 asset);
virtual void setDetailAssetID(S32 asset, const LLUUID& id);
+ const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
+ virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
Type getMaterialType();
bool texturesReady(bool boost, bool strict);
// strict = true -> all materials must be sufficiently loaded
@@ -74,8 +85,13 @@ protected:
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+ // *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial
+ static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+
LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
+ LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
+ LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
bool mMaterialTexturesSet[ASSET_COUNT];
};
@@ -124,9 +140,6 @@ public:
bool getParamsReady() const { return mParamsReady; }
protected:
- static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false);
- static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false);
-
bool mParamsReady = false;
LLSurface *mSurfacep;
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index f52130f784..c92de576f9 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -527,8 +527,19 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front)
return projection_threshold;
}
+extern bool gCubeSnapshot;
+
bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold)
{
+#if 0
+ // this is ill-conceived and should be removed pending QA
+ // In the name of saving memory, we evict objects that are still within view distance from memory
+ // This results in constant paging of objects in and out of memory, leading to poor performance
+ // and many unacceptable visual glitches when rotating the camera
+
+ // Honestly, the entire VOCache partition system needs to be removed since it doubles the overhead of
+ // the spatial partition system and is redundant to the object cache, but this is a start
+ // - davep 2024.06.07
LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup();
if(!group)
{
@@ -565,6 +576,9 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto
}
return vis;
+#else
+ return true;
+#endif
}
void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist)
@@ -1921,9 +1935,8 @@ void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LL
LLViewerRegion* pRegion = LLWorld::getInstance()->getRegionFromHandle(handle);
U32 num_entries = 0;
- U32 inmem_entries = 0;
U32 skipped = 0;
- inmem_entries = (U32)cache_extras_entry_map.size();
+ size_t inmem_entries = cache_extras_entry_map.size();
for (auto [local_id, entry] : cache_extras_entry_map)
{
// Only write out GLTFOverrides that we can actually apply again on import.
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index da4df226ee..3c2a0ef6a3 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -6444,30 +6444,36 @@ void LLVivoxVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESta
<< ", proximal is " << inSpatialChannel()
<< LL_ENDL;
- for (status_observer_set_t::iterator it = mStatusObservers.begin();
- it != mStatusObservers.end();
- )
- {
- LLVoiceClientStatusObserver* observer = *it;
- observer->onChange(status, getAudioSessionURI(), inSpatialChannel());
- // In case onError() deleted an entry.
- it = mStatusObservers.upper_bound(observer);
- }
+ // this function is called from a coroutine, shuttle application hook back to main loop
+ auto work = [=]()
+ {
+ for (status_observer_set_t::iterator it = mStatusObservers.begin();
+ it != mStatusObservers.end();
+ )
+ {
+ LLVoiceClientStatusObserver* observer = *it;
+ observer->onChange(status, getAudioSessionURI(), inSpatialChannel());
+ // In case onError() deleted an entry.
+ it = mStatusObservers.upper_bound(observer);
+ }
- // skipped to avoid speak button blinking
- if ( status != LLVoiceClientStatusObserver::STATUS_JOINING
- && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL
- && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
- {
- bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
+ // skipped to avoid speak button blinking
+ if (status != LLVoiceClientStatusObserver::STATUS_JOINING
+ && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL
+ && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
+ {
+ bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
- gAgent.setVoiceConnected(voice_status);
+ gAgent.setVoiceConnected(voice_status);
- if (voice_status)
- {
- LLFirstUse::speak(true);
- }
- }
+ if (voice_status)
+ {
+ LLFirstUse::speak(true);
+ }
+ }
+ };
+
+ LLAppViewer::instance()->postToMainCoro(work);
}
void LLVivoxVoiceClient::addObserver(LLFriendObserver* observer)
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 876f034d64..de62256134 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -89,6 +89,7 @@
#include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
#include "llgltfmateriallist.h"
+#include "gltfscenemanager.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
@@ -1133,6 +1134,11 @@ bool LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_GLTF)
+ { // notify GLTFSceneManager about new GLTF object
+ LL::GLTFSceneManager::instance().addGLTFObject(this, volume_params.getSculptID());
+ }
+
return true;
}
else if (NO_LOD == lod)
@@ -1407,6 +1413,12 @@ bool LLVOVolume::calcLOD()
return false;
}
+ if (mGLTFAsset != nullptr)
+ {
+ // do not calculate LOD for GLTF objects
+ return false;
+ }
+
S32 cur_detail = 0;
F32 radius;
@@ -4616,7 +4628,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
bool LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
if (!mbCanSelect
@@ -5623,7 +5635,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj || vobj->isDead())
+ if (!vobj || vobj->isDead() || vobj->mGLTFAsset)
{
continue;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 92747866d6..4819ea4346 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1881,6 +1881,11 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
LLDrawable::drawable_vector_t::iterator curiter = iter++;
LLDrawable *drawablep = *curiter;
+ if (!drawablep)
+ {
+ iter = moved_list.erase(curiter);
+ continue;
+ }
bool done = true;
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
{
@@ -6808,7 +6813,7 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
- channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL);
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP);
if (channel > -1)
{
// bind the normal map to get the environment mask
@@ -7273,7 +7278,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
focus_point.set(result.getF32ptr());
}
@@ -7615,7 +7620,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
if (channel > -1)
{
deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
@@ -8650,7 +8655,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
- shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index e1eb513a31..0e7c522f74 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2858,6 +2858,70 @@ function="World.EnvPreset"
parameter="mem_leaking" />
</menu_item_call>
</menu>
+ <menu
+ create_jump_keys="true"
+ label="GLTF"
+ name="GLTF"
+ tear_off="true">
+ <menu_item_call
+ label="Open..."
+ name="Open...">
+ <menu_item_call.on_enable
+ function="EnableGLTF"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFOpen" />
+ </menu_item_call>
+ <menu_item_call
+ label="Save As..."
+ name="Save As...">
+ <menu_item_call.on_enable
+ function="EnableGLTFSaveAs"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFSaveAs" />
+ </menu_item_call>
+ <menu_item_call
+ label="Upload..."
+ name="Upload...">
+ <menu_item_call.on_enable
+ function="EnableGLTFUpload"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFUpload" />
+ </menu_item_call>
+ </menu>
+ <menu
+ create_jump_keys="true"
+ label="Video"
+ name="Video"
+ tear_off="true">
+ <menu_item_call
+ label="1080x1920"
+ name="1080x1920">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1080x1920"/>
+ </menu_item_call>
+ <menu_item_call
+ label="1920x1080"
+ name="1920x1080">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1920x1080"/>
+ </menu_item_call>
+ <menu_item_call
+ label="1280x720"
+ name="1280x720">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1280x720"/>
+ </menu_item_call>
+ <menu_item_call
+ label="720x1280"
+ name="720x1280">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="720x1280"/>
+ </menu_item_call>
+ </menu>
<menu
create_jump_keys="true"
label="Render Tests"
@@ -2910,12 +2974,6 @@ function="World.EnvPreset"
<menu_item_call.on_click
function="Advanced.ClickHDRIPreview" />
</menu_item_call>
- <menu_item_call
- label="GLTF Scene Preview"
- name="GLTF Scene Preview">
- <menu_item_call.on_click
- function="Advanced.ClickGLTFScenePreview" />
- </menu_item_call>
</menu>
<menu
create_jump_keys="true"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 9dc8393474..1584de6880 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -12461,7 +12461,7 @@ are wearing now.
<notification
icon="alertmodal.tga"
- name="GLTFPreviewSelection"
+ name="GLTFOpenSelection"
type="alert">
You must select an object to act as a handle to the GLTF asset you are previewing.
<tag>fail</tag>
@@ -12470,4 +12470,59 @@ are wearing now.
yestext="OK"/>
</notification>
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFLoadFailed"
+ type="alert">
+ Failed to load GLTF file. See log for details.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFSaveFailed"
+ type="alert">
+ Failed to save GLTF file. See log for details.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFSaveSelection"
+ type="alert">
+ You must select an object that has a GLTF asset associated with it.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFUploadSelection"
+ type="alert">
+ You must select an object that has local-only GLTF asset associated with it.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFUploadInProgress"
+ type="alert">
+ Upload is currently in progress. Please try again later.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml b/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml
new file mode 100644
index 0000000000..cbcbe418cd
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml
@@ -0,0 +1,263 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="top|left"
+ height="460"
+ help_topic="panel_region_terrain_tab"
+ label="Terrain"
+ layout="topleft"
+ left="0"
+ name="Terrain"
+ top="320"
+ width="480">
+ <text
+ follows="left|top"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="region_text_lbl"
+ top="10"
+ width="100">
+ Region:
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left_delta="50"
+ name="region_text"
+ top_delta="0"
+ width="400">
+ unknown
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="detail_texture_text"
+ left="10"
+ top="35"
+ width="170">
+ Terrain Textures
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="detail_material_text"
+ left="10"
+ top="35"
+ width="170">
+ Terrain Materials
+ </text>
+ <check_box
+ height="20"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ layout="topleft"
+ top_delta="1"
+ left_delta="180"
+ label="PBR Metallic Roughness"
+ name="terrain_material_type"
+ tool_tip="If checked, use PBR Metallic Roughness materials for terrain. Otherwise, use textures."
+ left_pad="2"
+ width="200" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left="10"
+ name="texture_detail_0"
+ default_image_id="0bc58228-74a0-7e83-89bc-5c23464bcec5"
+ top_delta="30"
+ width="100" />
+ <texture_picker
+ follows="top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_1"
+ default_image_id="63338ede-0037-c4fd-855b-015d77112fc8"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_2"
+ default_image_id="303cd381-8560-7579-23f1-f0a880799740"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_3"
+ default_image_id="53a2f406-4895-1d13-d541-d2e3b86bc19c"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left="10"
+ name="material_detail_0"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_1"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_2"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_3"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl"
+ top_delta="104"
+ width="65">
+ 1 (Low)
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="45"
+ name="height_text_lbl2"
+ top_delta="0"
+ width="100">
+ 2
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl3"
+ top_delta="0"
+ width="100">
+ 3
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl4"
+ top_delta="0"
+ width="100">
+ 4 (High)
+ </text>
+ <layout_stack name="terrain_features_stack"
+ width="477"
+ height="230"
+ follows="all"
+ animate="false"
+ left="0"
+ top_delta="22"
+ orientation="vertical">
+ <layout_panel name="frame_settings_terrain"
+ auto_resize="true"
+ user_resize="false"
+ height="230"
+ width="467"
+ min_height="0"
+ visible="true">
+ <tab_container
+ follows="all"
+ halign="left"
+ height="230"
+ visible="true"
+ layout="topleft"
+ left="0"
+ name="terrain_tabs"
+ tab_position="top"
+ tab_width="100"
+ tab_padding_right="3"
+ top_pad="0"
+ width="700">
+ <panel
+ border="true"
+ class="panel_settings_terrain_elevation"
+ filename="panel_settings_terrain_elevation.xml"
+ label="Elevation"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="terrain_elevation_panel" />
+ <panel
+ border="true"
+ class="panel_settings_terrain_transform"
+ filename="panel_settings_terrain_transform.xml"
+ label="Transforms"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="terrain_transform_panel" />
+ </tab_container>
+ </layout_panel>
+ </layout_stack>
+ <button
+ enabled="true"
+ follows="left|top"
+ height="20"
+ label="Apply"
+ layout="topleft"
+ left="353"
+ name="apply_btn"
+ top_delta="290"
+ width="100" />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml
new file mode 100644
index 0000000000..89443290ce
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml
@@ -0,0 +1,307 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="all"
+ label="Elevation"
+ layout="topleft"
+ left="0"
+ name="panel_settings_terrain_elevation"
+ top="0">
+ <spinner
+ follows="left|top"
+ height="20"
+ label="Water Height"
+ label_width="120"
+ layout="topleft"
+ left="15"
+ max_val="100"
+ name="water_height_spin"
+ top_delta="18"
+ width="180" />
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.2"
+ label="Terrain Raise Limit"
+ label_width="120"
+ layout="topleft"
+ left="240"
+ max_val="100"
+ name="terrain_raise_spin"
+ top_delta="0"
+ width="180" />
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.2"
+ label="Terrain Lower Limit"
+ label_width="120"
+ layout="topleft"
+ left="240"
+ max_val="0"
+ min_val="-100"
+ name="terrain_lower_spin"
+ top_delta="20"
+ width="180" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="60"
+ layout="topleft"
+ left="8"
+ top_delta="-30"
+ width="460" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl5"
+ top_delta="74"
+ width="300">
+ Texture Elevation Ranges
+ </text>
+ <text
+ visible="false"
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl5_material"
+ top_delta="0"
+ width="300">
+ Material Elevation Ranges
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl10"
+ top_delta="30"
+ width="200"
+ word_wrap="true">
+ These values represent the blend range for the textures above.
+ </text>
+ <text
+ visible="false"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl10_material"
+ top_delta="0"
+ width="200"
+ word_wrap="true">
+ These values represent the blend range for the materials above.
+ </text>
+ <text
+ follows="left|top"
+ height="60"
+ layout="topleft"
+ left_delta="0"
+ name="height_text_lbl11"
+ top_delta="32"
+ width="200"
+ word_wrap="true">
+ Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4.
+ </text>
+ <text
+ visible="false"
+ follows="left|top"
+ height="60"
+ layout="topleft"
+ left_delta="0"
+ name="height_text_lbl11_material"
+ top_delta="0"
+ width="200"
+ word_wrap="true">
+ Measured in meters, the LOW value is the MAXIMUM height of Material #1, and the HIGH value is the MINIMUM height of Material #4.
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="270"
+ name="height_text_lbl6"
+ top_delta="-62"
+ width="100">
+ Northwest
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl7"
+ top_delta="0"
+ width="100">
+ Northeast
+ </text>
+<!-- northwest low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_1"
+ top_delta="15"
+ width="100" />
+<!-- northeast low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_3"
+ top_delta="0"
+ width="100" />
+<!-- northwest high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_1"
+ top_delta="20"
+ width="100" />
+<!-- northeast high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_3"
+ top_delta="0"
+ width="100" />
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="270"
+ name="height_text_lbl8"
+ top_pad="10"
+ width="100">
+ Southwest
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl9"
+ top_delta="0"
+ width="100">
+ Southeast
+ </text>
+<!-- southwest low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_0"
+ top_delta="15"
+ width="100" />
+<!-- southeast low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_2"
+ top_delta="0"
+ width="100" />
+<!--southwest high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_0"
+ top_delta="20"
+ width="100" />
+<!-- southeast high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_2"
+ top_delta="0"
+ width="100" />
+<!-- Terrain Download/Upload/Bake buttons -->
+ <button
+ follows="left|top"
+ height="20"
+ label="Download RAW terrain..."
+ layout="topleft"
+ left="10"
+ name="download_raw_btn"
+ tool_tip="Available only to estate owners, not managers"
+ top_delta="40"
+ width="160" />
+ <button
+ follows="left|top"
+ height="20"
+ label="Upload RAW terrain..."
+ layout="topleft"
+ left_pad="10"
+ top_delta="0"
+ name="upload_raw_btn"
+ tool_tip="Available only to estate owners, not managers"
+ width="160" />
+ <button
+ follows="left|top"
+ height="20"
+ label="Bake Terrain"
+ layout="topleft"
+ left_pad="10"
+ name="bake_terrain_btn"
+ tool_tip="Set current terrain as mid-point for raise/lower limits"
+ width="100" />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
new file mode 100644
index 0000000000..7052622813
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
@@ -0,0 +1,365 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="all"
+ label="Samping"
+ layout="topleft"
+ left="0"
+ name="panel_settings_terrain_transform"
+ top="0">
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0ScaleU_label"
+ left="10"
+ top_pad="3"
+ width="170">
+ Scale u
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="-2"
+ name="terrain0ScaleU_horizontal"
+ width="430" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="terrain0ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3ScaleU"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0ScaleV_label"
+ left="10"
+ top_pad="3"
+ width="170">
+ Scale v
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="-2"
+ name="terrain0ScaleV_horizontal"
+ width="430" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale v"
+ label_width="0"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="terrain0ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3ScaleV"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0Rotation_label"
+ left="10"
+ top_pad="3"
+ width="170">
+ Rotation
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="-2"
+ name="terrain0Rotation_horizontal"
+ width="430" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Rotation"
+ label_width="0"
+ layout="topleft"
+ left="10"
+ min_val="-360"
+ max_val="360"
+ name="terrain0Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3Rotation"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0OffsetU_label"
+ left="10"
+ top_pad="3"
+ width="170">
+ Offset y
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="-2"
+ name="terrain0OffsetU_horizontal"
+ width="430" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset u"
+ label_width="0"
+ layout="topleft"
+ left="10"
+ min_val="-999"
+ max_val="999"
+ name="terrain0OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3OffsetU"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0OffsetV_label"
+ left="10"
+ top_pad="3"
+ width="170">
+ Offset v
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="-2"
+ name="terrain0OffsetV_horizontal"
+ width="430" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset v"
+ label_width="0"
+ layout="topleft"
+ left="10"
+ min_val="-999"
+ max_val="999"
+ name="terrain0OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3OffsetV"
+ width="64" />
+</panel>
diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1
index 678bd81ebe..efa5f3cf48 100755
--- a/scripts/messages/message_template.msg.sha1
+++ b/scripts/messages/message_template.msg.sha1
@@ -1 +1 @@
-d7915d67467e59287857630bd89bf9529d065198
+d7915d67467e59287857630bd89bf9529d065199 \ No newline at end of file