diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl | 39 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl | 38 | ||||
-rwxr-xr-x | indra/newview/llglsandbox.cpp | 133 | ||||
-rwxr-xr-x | indra/newview/llviewermenu.cpp | 12 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 23 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.h | 1 | ||||
-rwxr-xr-x | indra/newview/skins/default/xui/en/menu_viewer.xml | 6 |
7 files changed, 251 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl new file mode 100644 index 0000000000..1936e0dcaa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl @@ -0,0 +1,39 @@ +/** + * @file benchmarkF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +VARYING vec2 tc0; + +void main() +{ + frag_color = texture2D(diffuseMap, tc0); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl new file mode 100644 index 0000000000..7beb20ede4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl @@ -0,0 +1,38 @@ +/** + * @file benchmarkV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 tc0; + +void main() +{ + gl_Position = vec4(position, 1.0); + + tc0 = (position.xy*0.5+0.5); +} + diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 60fa53f491..83cabf7d55 100755 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -62,6 +62,7 @@ #include "llresmgr.h" #include "pipeline.h" #include "llspatialpartition.h" +#include "llviewershadermgr.h" // Height of the yellow selection highlight posts for land const F32 PARCEL_POST_HEIGHT = 0.666f; @@ -767,7 +768,6 @@ void draw_line_cube(F32 width, const LLVector3& center) gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); } - void LLViewerObjectList::renderObjectBeacons() { if (mDebugBeacons.empty()) @@ -878,3 +878,134 @@ void LLViewerObjectList::renderObjectBeacons() } +void gpu_benchmark() +{ + if (!LLGLSLShader::sNoFixedFunction) + { //don't bother benchmarking the fixed function + return; + } + + //measure memory bandwidth by: + // - allocating a batch of textures and render targets + // - rendering those textures to those render targets + // - recording time taken + // - taking the median time for a given number of samples + + //resolution of textures/render targets + const U32 res = 1024; + + //number of textures + const U32 count = 32; + + //number of samples to take + const S32 samples = 64; + + LLGLSLShader::initProfile(); + + LLRenderTarget dest[count]; + U32 source[count]; + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGBA, count, source); + std::vector<F32> results; + + //build a random texture + U8 pixels[res*res*4]; + + for (U32 i = 0; i < res*res*4; ++i) + { + pixels[i] = (U8) ll_rand(255); + } + + + gGL.setColorMask(true, true); + LLGLDepthTest depth(GL_FALSE); + + for (U32 i = 0; i < count; ++i) + { //allocate render targets and textures + dest[i].allocate(res,res,GL_RGBA,false, false, LLTexUnit::TT_TEXTURE, true); + dest[i].bindTarget(); + dest[i].clear(); + dest[i].flush(); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]); + LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels); + } + + //make a dummy triangle to draw with + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STATIC_DRAW_ARB); + buff->allocateBuffer(3, 0, true); + + LLStrider<LLVector3> v; + LLStrider<LLVector2> tc; + + buff->getVertexStrider(v); + + v[0].set(-1,1,0); + v[1].set(-1,-3,0); + v[2].set(3,1,0); + buff->flush(); + + gBenchmarkProgram.bind(); + buff->setBuffer(LLVertexBuffer::MAP_VERTEX); + + //wait for any previoius GL commands to finish + glFinish(); + + for (S32 c = -1; c < samples; ++c) + { + LLTimer timer; + timer.start(); + + for (U32 i = 0; i < count; ++i) + { + dest[i].bindTarget(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]); + buff->drawArrays(LLRender::TRIANGLES, 0, 3); + dest[i].flush(); + } + + //wait for current batch of copies to finish + glFinish(); + + F32 time = timer.getElapsedTimeF32(); + + if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow + { + //store result in gigabytes per second + F32 gb = (F32) ((F64) (res*res*8*count))/(1000000000); + + F32 gbps = gb/time; + + results.push_back(gbps); + } + } + + gBenchmarkProgram.unbind(); + + LLGLSLShader::finishProfile(); + + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGBA, 0, count, source); + + + std::sort(results.begin(), results.end()); + + F32 gbps = results[results.size()/2]; + + llinfos << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers" << llendl; + + F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; + F32 seconds = ms/1000.f; + + F64 samples_drawn = res*res*count*samples; + F32 samples_sec = (samples_drawn/1000000000.0)/seconds; + gbps = samples_sec*8; + + if (gGLManager.mHasTimerQuery) + { + llinfos << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << llendl; + } + else + { + llinfos << "ARB_timer_query unavailable." << llendl; + } +} + diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index ac2940fcfc..3710522fdd 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -7193,6 +7193,17 @@ class LLAdvancedClickRenderProfile: public view_listener_t } }; +void gpu_benchmark(); + +class LLAdvancedClickRenderBenchmark: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gpu_benchmark(); + return true; + } +}; + void menu_toggle_attached_lights(void* user_data) { LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); @@ -8633,6 +8644,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption"); view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption"); view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile"); + view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark"); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 553f6a2d59..e88b22b461 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -87,6 +87,8 @@ LLGLSLShader gClipProgram; LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; +LLGLSLShader gBenchmarkProgram; + //object shaders LLGLSLShader gObjectSimpleProgram; @@ -681,6 +683,7 @@ void LLViewerShaderMgr::unloadShaders() gClipProgram.unload(); gDownsampleDepthProgram.unload(); gDownsampleDepthRectProgram.unload(); + gBenchmarkProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -3190,6 +3193,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gBenchmarkProgram.mName = "Benchmark Shader"; + gBenchmarkProgram.mShaderFiles.clear(); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gBenchmarkProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + + if (success) + { gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; gDownsampleDepthRectProgram.mShaderFiles.clear(); gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 3d89f8d20a..53569ca7ab 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -183,6 +183,7 @@ extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; extern LLGLSLShader gDownsampleDepthProgram; extern LLGLSLShader gDownsampleDepthRectProgram; +extern LLGLSLShader gBenchmarkProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 95a7839337..8f9522c180 100755 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2397,6 +2397,12 @@ <menu_item_call.on_click function="Advanced.ClickRenderProfile" /> </menu_item_call> + <menu_item_call + label="Benchmark" + name="Benchmark"> + <menu_item_call.on_click + function="Advanced.ClickRenderBenchmark" /> + </menu_item_call> </menu> <menu create_jump_keys="true" |