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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl38
-rwxr-xr-xindra/newview/llglsandbox.cpp133
-rwxr-xr-xindra/newview/llviewermenu.cpp12
-rwxr-xr-xindra/newview/llviewershadermgr.cpp23
-rwxr-xr-xindra/newview/llviewershadermgr.h1
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_viewer.xml6
7 files changed, 251 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
new file mode 100644
index 0000000000..1936e0dcaa
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
@@ -0,0 +1,39 @@
+/**
+ * @file benchmarkF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+VARYING vec2 tc0;
+
+void main()
+{
+ frag_color = texture2D(diffuseMap, tc0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
new file mode 100644
index 0000000000..7beb20ede4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file benchmarkV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec2 tc0;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ tc0 = (position.xy*0.5+0.5);
+}
+
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 60fa53f491..83cabf7d55 100755
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -62,6 +62,7 @@
#include "llresmgr.h"
#include "pipeline.h"
#include "llspatialpartition.h"
+#include "llviewershadermgr.h"
// Height of the yellow selection highlight posts for land
const F32 PARCEL_POST_HEIGHT = 0.666f;
@@ -767,7 +768,6 @@ void draw_line_cube(F32 width, const LLVector3& center)
gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width);
}
-
void LLViewerObjectList::renderObjectBeacons()
{
if (mDebugBeacons.empty())
@@ -878,3 +878,134 @@ void LLViewerObjectList::renderObjectBeacons()
}
+void gpu_benchmark()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ { //don't bother benchmarking the fixed function
+ return;
+ }
+
+ //measure memory bandwidth by:
+ // - allocating a batch of textures and render targets
+ // - rendering those textures to those render targets
+ // - recording time taken
+ // - taking the median time for a given number of samples
+
+ //resolution of textures/render targets
+ const U32 res = 1024;
+
+ //number of textures
+ const U32 count = 32;
+
+ //number of samples to take
+ const S32 samples = 64;
+
+ LLGLSLShader::initProfile();
+
+ LLRenderTarget dest[count];
+ U32 source[count];
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGBA, count, source);
+ std::vector<F32> results;
+
+ //build a random texture
+ U8 pixels[res*res*4];
+
+ for (U32 i = 0; i < res*res*4; ++i)
+ {
+ pixels[i] = (U8) ll_rand(255);
+ }
+
+
+ gGL.setColorMask(true, true);
+ LLGLDepthTest depth(GL_FALSE);
+
+ for (U32 i = 0; i < count; ++i)
+ { //allocate render targets and textures
+ dest[i].allocate(res,res,GL_RGBA,false, false, LLTexUnit::TT_TEXTURE, true);
+ dest[i].bindTarget();
+ dest[i].clear();
+ dest[i].flush();
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
+ LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ }
+
+ //make a dummy triangle to draw with
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STATIC_DRAW_ARB);
+ buff->allocateBuffer(3, 0, true);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> tc;
+
+ buff->getVertexStrider(v);
+
+ v[0].set(-1,1,0);
+ v[1].set(-1,-3,0);
+ v[2].set(3,1,0);
+ buff->flush();
+
+ gBenchmarkProgram.bind();
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ //wait for any previoius GL commands to finish
+ glFinish();
+
+ for (S32 c = -1; c < samples; ++c)
+ {
+ LLTimer timer;
+ timer.start();
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ dest[i].bindTarget();
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
+ buff->drawArrays(LLRender::TRIANGLES, 0, 3);
+ dest[i].flush();
+ }
+
+ //wait for current batch of copies to finish
+ glFinish();
+
+ F32 time = timer.getElapsedTimeF32();
+
+ if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
+ {
+ //store result in gigabytes per second
+ F32 gb = (F32) ((F64) (res*res*8*count))/(1000000000);
+
+ F32 gbps = gb/time;
+
+ results.push_back(gbps);
+ }
+ }
+
+ gBenchmarkProgram.unbind();
+
+ LLGLSLShader::finishProfile();
+
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGBA, 0, count, source);
+
+
+ std::sort(results.begin(), results.end());
+
+ F32 gbps = results[results.size()/2];
+
+ llinfos << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers" << llendl;
+
+ F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f;
+ F32 seconds = ms/1000.f;
+
+ F64 samples_drawn = res*res*count*samples;
+ F32 samples_sec = (samples_drawn/1000000000.0)/seconds;
+ gbps = samples_sec*8;
+
+ if (gGLManager.mHasTimerQuery)
+ {
+ llinfos << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << llendl;
+ }
+ else
+ {
+ llinfos << "ARB_timer_query unavailable." << llendl;
+ }
+}
+
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index ac2940fcfc..3710522fdd 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -7193,6 +7193,17 @@ class LLAdvancedClickRenderProfile: public view_listener_t
}
};
+void gpu_benchmark();
+
+class LLAdvancedClickRenderBenchmark: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ gpu_benchmark();
+ return true;
+ }
+};
+
void menu_toggle_attached_lights(void* user_data)
{
LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
@@ -8633,6 +8644,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
+ view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode");
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 553f6a2d59..e88b22b461 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -87,6 +87,8 @@ LLGLSLShader gClipProgram;
LLGLSLShader gDownsampleDepthProgram;
LLGLSLShader gDownsampleDepthRectProgram;
LLGLSLShader gAlphaMaskProgram;
+LLGLSLShader gBenchmarkProgram;
+
//object shaders
LLGLSLShader gObjectSimpleProgram;
@@ -681,6 +683,7 @@ void LLViewerShaderMgr::unloadShaders()
gClipProgram.unload();
gDownsampleDepthProgram.unload();
gDownsampleDepthRectProgram.unload();
+ gBenchmarkProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
gPathfindingProgram.unload();
@@ -3190,6 +3193,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gBenchmarkProgram.mName = "Benchmark Shader";
+ gBenchmarkProgram.mShaderFiles.clear();
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gBenchmarkProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
+ gDownsampleDepthRectProgram.mShaderFiles.clear();
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 3d89f8d20a..53569ca7ab 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -183,6 +183,7 @@ extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
extern LLGLSLShader gDownsampleDepthProgram;
extern LLGLSLShader gDownsampleDepthRectProgram;
+extern LLGLSLShader gBenchmarkProgram;
//output tex0[tc0] + tex1[tc1]
extern LLGLSLShader gTwoTextureAddProgram;
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 95a7839337..8f9522c180 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2397,6 +2397,12 @@
<menu_item_call.on_click
function="Advanced.ClickRenderProfile" />
</menu_item_call>
+ <menu_item_call
+ label="Benchmark"
+ name="Benchmark">
+ <menu_item_call.on_click
+ function="Advanced.ClickRenderBenchmark" />
+ </menu_item_call>
</menu>
<menu
create_jump_keys="true"