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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl4
3 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5fb3dc12e6..0d180e5798 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -111,8 +111,8 @@ void main()
vec3 sun_contrib = final_da * sunlit;
#if !defined(AMBIENT_KILL)
- color.rgb = amblit * 2.0;
- color.rgb *= ambient * 0.5;
+ color.rgb = amblit;
+ color.rgb *= ambient;
#endif
vec3 post_ambient = color.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 53cdce4cb1..23ed3fb3d9 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -119,8 +119,8 @@ void main()
vec3 sun_contrib = min(scol, final_da) * sunlit;
#if !defined(AMBIENT_KILL)
- color.rgb = amblit * 2.0;
- color.rgb *= ambient * 0.5;
+ color.rgb = amblit;
+ color.rgb *= ambient;
#endif
vec3 post_ambient = color.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index ee745b48c2..ee9c990b12 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -36,8 +36,8 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
return light;
}
light *= atten.r;
- light += additive * 2.0;
- return light;
+ light += additive;
+ return light * 2.0;
}
vec3 atmosLighting(vec3 light)