diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 44884e780f..3c12e55d6a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -48,12 +48,20 @@ #define DEBUG_PBR_BRDF_SCALE_BIAS 0 // Output: red green BRDF Scale Bias (GGX output) #define DEBUG_PBR_BRDF_UV 0 // Output: red green BRDF UV (GGX input) + +// Diffuse +#define DEBUG_PBR_DIFFUSE_C 0 // Output: diffuse non metal mix +#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance +#define DEBUG_PBR_FE_LAMBERT 0 // Output: FssEssLambert +#define DEBUG_PBR_EMS 0 // Output: Ems +#define DEBUG_PBR_AVG 0 // Output: Avg +#define DEBUG_PBR_EMS_FMS 0 // Output: FmsEms #define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms +#define DEBUG_PBR_DIFFUSE_PRE_AO 0 // Output: diffuse pre AO + #define DEBUG_PBR_FE_GGX 0 // Output: FssEssGGX -#define DEBUG_PBR_FE_LAMBERT 0 // Output: FssEssLambert #define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel #define DEBUG_PBR_IOR 0 // Output: grayscale IOR -#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance #define DEBUG_PBR_KSPEC 0 // Output: K spec #define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior #define DEBUG_PBR_REFLECT0_MIX 0 // Output: diffuse reflect0 calculated from ior @@ -285,7 +293,9 @@ void main() vec3 FmsEms = AvgEms * FssEssLambert / (1.0 - AvgEms); vec3 kDiffuse = c_diff * (1.0 - FssEssLambert + FmsEms); colorDiffuse += (FmsEms + kDiffuse) * irradiance; - + #if DEBUG_PBR_DIFFUSE_PRE_AO + vec3 debug_diffuse = colorDiffuse; + #endif colorDiffuse *= packedORM.r; // Occlusion -- NOTE: pbropaque will need occlusion_strength pre-multiplied into spec.r color.rgb = colorDiffuse + colorEmissive + colorSpec; @@ -331,6 +341,9 @@ void main() color.rgb = vec3(dotBV); #endif + #if DEBUG_PBR_AVG + color.rgb = avg; + #endif #if DEBUG_PBR_BRDF_UV color.rgb = vec3(brdfPoint,0.0); #endif @@ -346,6 +359,18 @@ void main() #if DEBUG_PBR_DIFFUSE_MAP color.rgb = diffuse.rgb; #endif + #if DEBUG_PBR_DIFFUSE_PRE_AO + color.rgb = debug_diffuse; + #endif + #if DEBUG_PBR_EMS + color.rgb = vec3(Ems); + #endif + #if DEBUG_PBR_EMS_AVG + color.rgb = AvgEms; + #endif + #if DEBUG_PBR_EMS_FMS + color.rgb = FmsEms; + #endif #if DEBUG_PBR_FE_GGX color.rgb = FssEssGGX; // spec #endif |