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-rw-r--r--indra/llrender/llgl.cpp116
1 files changed, 76 insertions, 40 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 46065404e7..771a218b6b 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -594,7 +594,7 @@ bool LLGLManager::initGL()
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
-#if LL_DARWIN
+#if 0 && LL_DARWIN
// TODO maybe switch to using a core profile for GL 3.2?
// https://stackoverflow.com/a/19868861
//never use GLSL greater than 1.20 on OSX
@@ -1015,72 +1015,108 @@ void LLGLManager::initExtensions()
mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
-#if 0 && LL_DARWIN
- // populate gGLHExts.mSysExts for core profile
- GLint num_extensions;
+#if LL_DARWIN
+ // Just reporting here. Nothing effecting setup.
+ LL_DEBUGS("HRS") << "Before any init, mSysExts reports NULL with any profiles: " << (!gGLHExts.mSysExts ? "NULL" : gGLHExts.mSysExts) << LL_ENDL;
+
+ LL_DEBUGS("HRS") << "The following fails on legacy profiles, and enumerates 46 extensions on 3.2/4.1" << LL_ENDL;
+ GLint num_extensions(0); // Must be initialized, because the next line may silently fail (which will cause crashes if we go on to glGetStringi
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
- std::string all_extensions("GL_ARB_multitexture ");
+ std::string all_extensions(""); // "GL_ARB_multitexture "
for(GLint i = 0; i < num_extensions; ++i) {
char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
all_extensions += extension;
all_extensions += ' ';
}
- gGLHExts.mSysExts = strdup(all_extensions.data());
+ LL_DEBUGS("HRS") << "Explicit enumeration of " << num_extensions << " ext, before calling glh_init_extensions: " << all_extensions << LL_ENDL;
+ // The following 3p code has the effect of initializing extensions in older versions, and does nothing on 3.2/4.1 on Mac.
#endif
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
- mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
- mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
- glh_init_extensions("GL_ARB_texture_cube_map");
- mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
- mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
- mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
+ mHasCubeMap = glh_init_extensions("GL_ARB_texture_cube_map");
+ mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
+ mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
+ mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
+
+#if LL_DARWIN
+ LL_DEBUGS("HRS") << "After glh_init_extensions (" <<
+ " GL_ARB_multitexture:" << mHasMultitexture <<
+ " GL_ARB_texture_cube_map:" << mHasCubeMap <<
+ " GL_ARB_texture_compression:" << mHasCompressedTextures <<
+ " GL_EXT_separate_specular_color:" << mHasSeparateSpecularColor <<
+ " GL_EXT_texture_filter_anisotropic:" << mHasAnisotropic <<
+ "), mSysExts is initialized only on legacy: " << (!gGLHExts.mSysExts ? "NULL" : gGLHExts.mSysExts) <<
+ LL_ENDL;
+ num_extensions = 0; all_extensions.clear();
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for(GLint i = 0; i < num_extensions; ++i) {
+ char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
+ all_extensions += extension;
+ all_extensions += ' ';
+ }
+ LL_DEBUGS("HRS") << "Explicit enumeration works after init, on 3.2/4.1 only, producing " << num_extensions << " exts: " << all_extensions << LL_ENDL;
+ if (num_extensions)
+ {
+ all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
+ gGLHExts.mSysExts = strdup(all_extensions.data());
+ }
+#endif
+
+ // Recheck, because the glh_init_extensions might not have done anything.
+ mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts);
+ mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
+ mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts);
+ mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts);
+ mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
+
+ mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
+ mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
+ mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
+ mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
+ mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
+ mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
+ mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
+ mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
+ mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
// NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
//mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
mHasDepthClamp = FALSE;
- // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
+ // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object
- mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
#else
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
+ mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
#endif
#ifdef GL_EXT_texture_sRGB
- mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
+ mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
#endif
-
+
#ifdef GL_ARB_framebuffer_sRGB
- mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
+ mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
#else
- mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
+ mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
#endif
-
+
#ifdef GL_EXT_texture_sRGB_decode
mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
#else
mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts);
#endif
- mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+ mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
- mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
- mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
- mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
+ mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
+ mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
+ mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+ mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
+ mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
#if !LL_DARWIN