diff options
-rw-r--r-- | indra/newview/llagentcamera.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llagentcamera.h | 1 | ||||
-rw-r--r-- | indra/newview/llpaneleditwearable.cpp | 1 | ||||
-rw-r--r-- | indra/newview/lltoolfocus.cpp | 1 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 3 |
5 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 70f9fa03e4..e1a0162441 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -95,6 +95,8 @@ const F32 OBJECT_MIN_ZOOM = 0.02f; const F32 APPEARANCE_MIN_ZOOM = 0.39f; const F32 APPEARANCE_MAX_ZOOM = 8.f; +const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f; + const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f; const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f; @@ -2325,8 +2327,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came { if(avatar_animate) { - // slamming the avatar's axis to the camera so that when the rotation - // completes it correctly points to the front of the avatar // Remove any pitch or rotation from the avatar LLVector3 at = gAgent.getAtAxis(); at.mV[VZ] = 0.f; @@ -2356,7 +2356,7 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came LLVector3d camera_offset(agent_at * -1.0); // push camera up and out from avatar camera_offset.mdV[VZ] = 0.1f; - camera_offset *= 3.5f; + camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST; LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target); setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID()); @@ -2392,6 +2392,7 @@ void LLAgentCamera::setAnimationDuration(F32 duration) { if (mCameraAnimating) { + // do not cut any existing camera animation short F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32()); mAnimationDuration = llmax(duration, animation_left); } diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h index aba8b0b67f..3b8f88733a 100644 --- a/indra/newview/llagentcamera.h +++ b/indra/newview/llagentcamera.h @@ -137,7 +137,6 @@ public: F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; } BOOL calcCameraMinDistance(F32 &obj_min_distance); - F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global); F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); } void clearCameraLag() { mCameraLag.clearVec(); } private: diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index 71edd39348..ae54909945 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -1127,7 +1127,6 @@ void LLPanelEditWearable::changeCamera(U8 subpart) } // Update the camera - gMorphView->setCameraDistToDefault(); gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) ); gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset ); gMorphView->setCameraOffset( subpart_entry->mCameraOffset ); diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp index 032714cabf..b9875f465a 100644 --- a/indra/newview/lltoolfocus.cpp +++ b/indra/newview/lltoolfocus.cpp @@ -236,7 +236,6 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info) gAgentCamera.setFocusOnAvatar(FALSE, FALSE); LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal(); - cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgentCamera.calcCustomizeAvatarUIOffset( cam_pos )); gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID); } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f2f91dcc4a..3dce4ce0bc 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3201,6 +3201,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + // don't early out for your own avatar, as we rely on your animations playing reliably + // for example, the "turn around" animation when entering customize avatar needs to trigger + // even when your avatar is offscreen if (!visible && !isSelf()) { updateMotions(LLCharacter::HIDDEN_UPDATE); |