diff options
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 4963b95046..84fbb861ba 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -100,7 +100,10 @@ void LLStandardBumpmap::restoreGL() // static void LLStandardBumpmap::addstandard() { - llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. + //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + clear(); + llinfos << "Adding standard bumpmaps." << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS @@ -164,6 +167,7 @@ void LLStandardBumpmap::addstandard() // static void LLStandardBumpmap::clear() { + llinfos << "Clearing standard bumpmaps." << llendl; for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ ) { gStandardBumpmapList[i].mLabel.assign(""); @@ -817,7 +821,7 @@ void LLDrawPoolBump::renderPostDeferred(S32 pass) } //////////////////////////////////////////////////////////////// -// List of one-component bump-maps created from other texures. +// List of bump-maps created from other textures. //const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447"); @@ -832,6 +836,7 @@ void LLBumpImageList::init() void LLBumpImageList::clear() { + llinfos << "Clearing dynamic bumpmaps." << llendl; // these will be re-populated on-demand mBrightnessEntries.clear(); mDarknessEntries.clear(); |