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-rwxr-xr-xindra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl42
-rwxr-xr-xindra/newview/llface.cpp4
-rwxr-xr-xindra/newview/llpanelface.cpp24
-rwxr-xr-xindra/newview/llselectmgr.cpp77
-rwxr-xr-xindra/newview/llselectmgr.h8
-rwxr-xr-xindra/newview/lltexturectrl.cpp10
-rwxr-xr-xindra/newview/llviewershadermgr.cpp25
-rwxr-xr-xindra/newview/llviewershadermgr.h3
-rwxr-xr-xindra/newview/pipeline.cpp85
-rwxr-xr-xindra/newview/pipeline.h7
12 files changed, 302 insertions, 40 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b82da4c5ab..e9b36ee5b1 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2873,17 +2873,6 @@
<key>Value</key>
<string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string>
</map>
- <key>DefaultBlankSpecularTexture</key>
- <map>
- <key>Comment</key>
- <string>Texture used as 'Blank' in texture picker for specular maps. (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>cd35472f-71fa-9b9c-8e73-a2c324f5751a</string>
- </map>
<key>DefaultFemaleAvatar</key>
<map>
<key>Comment</key>
@@ -2915,7 +2904,7 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>2d9dd1d8-9d57-3cfb-f965-f7613e702d8e</string>
+ <string>85f28839-7a1c-b4e3-d71d-967792970a7b</string>
</map>
<key>DefaultObjectSpecularTexture</key>
<map>
@@ -2926,7 +2915,7 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>e0491381-964c-0d68-1caa-91ab2f4c6d6a</string>
+ <string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
</map>
<key>DefaultObjectTexture</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
new file mode 100644
index 0000000000..947c2b0065
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
new file mode 100644
index 0000000000..c5d102b739
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+}
+
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 007ad1f8d9..eb78d42c35 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -582,7 +582,9 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
}
else
{
- mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ // cheaters sometimes prosper...
+ //
+ mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index c9029bfcb0..302a4294e4 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -158,7 +158,6 @@ BOOL LLPanelFace::postBuild()
if(mShinyTextureCtrl)
{
mShinyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectSpecularTexture" )));
- mShinyTextureCtrl->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankSpecularTexture" )));
mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) );
@@ -1177,7 +1176,7 @@ void LLPanelFace::updateUI()
{
F32 get(LLViewerObject* object, S32 face)
{
- F32 s = 1.f, t = 1.f;
+ F32 s = 0.f, t = 0.f;
LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
if (mat)
@@ -1199,7 +1198,7 @@ void LLPanelFace::updateUI()
{
F32 get(LLViewerObject* object, S32 face)
{
- F32 s = 1.f, t = 1.f;
+ F32 s = 0.f, t = 0.f;
LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
if (mat)
@@ -1646,6 +1645,18 @@ void LLPanelFace::updateUI()
getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
}
+ // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
+ // NORSPEC-103
+ LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP;
+
+ if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull())
+ ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull()))
+ {
+ channel_to_edit = LLRender::DIFFUSE_MAP;
+ }
+
+ LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit);
+
// Bumpy (normal)
texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
texture_ctrl->setImageAssetID(material->getNormalID());
@@ -1670,7 +1681,10 @@ void LLPanelFace::updateUI()
}
updateBumpyControls(!material->getNormalID().isNull(), true);
}
-
+ else
+ {
+ LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP);
+ }
}
// Set variable values for numeric expressions
@@ -1856,7 +1870,7 @@ void LLPanelFace::updateMaterial()
}
LL_DEBUGS("Materials") << "Updating material: " << material->asLLSD() << LL_ENDL;
-
+
LLSelectMgr::getInstance()->selectionSetMaterial( material );
}
else
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 3f60b5f642..7c9c935a1b 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -188,6 +188,7 @@ LLSelectMgr::LLSelectMgr()
mDebugSelectMgr(LLCachedControl<bool>(gSavedSettings, "DebugSelectMgr", FALSE))
{
mTEMode = FALSE;
+ mTextureChannel = LLRender::DIFFUSE_MAP;
mLastCameraPos.clearVec();
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
@@ -236,6 +237,8 @@ void LLSelectMgr::clearSelections()
mHighlightedObjects->deleteAllNodes();
mRectSelectedObjects.clear();
mGridObjects.deleteAllNodes();
+
+ LLPipeline::setRenderHighlightTextureChannel(LLRender::DIFFUSE_MAP);
}
void LLSelectMgr::update()
@@ -844,6 +847,10 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
// check to see if object is already in list
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
+ // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up)
+ //
+ setTextureChannel(LLRender::DIFFUSE_MAP);
+
// if not in list, add it
if (!nodep)
{
@@ -4467,7 +4474,8 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type)
struct f : public LLSelectedNodeFunctor
{
EActionType mActionType;
- f(EActionType a) : mActionType(a) {}
+ LLSelectMgr* mManager;
+ f(EActionType a, LLSelectMgr* p) : mActionType(a), mManager(p) {}
virtual bool apply(LLSelectNode* selectNode)
{
LLViewerObject* object = selectNode->getObject();
@@ -4514,10 +4522,10 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type)
}
selectNode->mSavedScale = object->getScale();
- selectNode->saveTextureScaleRatios();
+ selectNode->saveTextureScaleRatios(mManager->mTextureChannel);
return true;
}
- } func(action_type);
+ } func(action_type, this);
getSelection()->applyToNodes(&func);
mSavedSelectionBBox = getBBoxOfSelection();
@@ -5828,23 +5836,72 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
-void LLSelectNode::saveTextureScaleRatios()
+void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
if (mObject.notNull())
{
+
+ LLVector3 scale = mObject->getScale();
+
for (U8 i = 0; i < mObject->getNumTEs(); i++)
{
- F32 s,t;
+ F32 s = 1.0f;
+ F32 t = 1.0f;
+
+ LLVector3 v;
+
const LLTextureEntry* tep = mObject->getTE(i);
- tep->getScale(&s,&t);
- U32 s_axis = 0;
- U32 t_axis = 0;
+ if (!tep)
+ continue;
+
+ LLMaterialPtr mat = tep->getMaterialParams();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
LLPrimitive::getTESTAxes(i, &s_axis, &t_axis);
- LLVector3 v;
- LLVector3 scale = mObject->getScale();
+ switch(index_to_query)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ tep->getScale(&s,&t);
+ }
+ break;
+
+ case LLRender::NORMAL_MAP:
+ {
+ if (mat)
+ {
+ mat->getNormalRepeat(s, t);
+ }
+ else
+ {
+ tep->getScale(&s,&t);
+ }
+
+ }
+ break;
+
+ case LLRender::SPECULAR_MAP:
+ {
+ if (mat)
+ {
+ mat->getSpecularRepeat(s, t);
+ }
+ else
+ {
+ tep->getScale(&s,&t);
+ }
+ }
+ break;
+
+ default:
+ // should never be.
+ //
+ llassert_always(false);
+ break;
+ }
if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR)
{
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 1991b5581b..f9b97cebdd 100755
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -147,7 +147,7 @@ public:
// *NOTE: invalidate stored textures and colors when # faces change
void saveColors();
void saveTextures(const uuid_vec_t& textures);
- void saveTextureScaleRatios();
+ void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
@@ -514,6 +514,11 @@ public:
void saveSelectedObjectColors();
void saveSelectedObjectTextures();
+ // Sets which texture channel to query for scale and rot of display
+ // and depends on UI state of LLPanelFace when editing
+ void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; }
+ LLRender::eTexIndex getTextureChannel() { return mTextureChannel; }
+
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
@@ -777,6 +782,7 @@ private:
EGridMode mGridMode;
BOOL mTEMode; // render te
+ LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode
LLVector3d mSelectionCenterGlobal;
LLBBox mSelectionBBox;
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 5be342e3d0..9badba4143 100755
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -165,7 +165,6 @@ protected:
LLUUID mImageAssetID; // Currently selected texture
LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
- LLUUID mWhiteImageAssetID;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
@@ -208,8 +207,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( owner->getImageAssetID() ),
- mFallbackImage( fallback_image ),
- mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
+ mFallbackImage( fallback_image ),
mOriginalImageAssetID(owner->getImageAssetID()),
mLabel(label),
mTentativeLabel(NULL),
@@ -1056,6 +1054,12 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mDefaultImageName(p.default_image_name),
mFallbackImage(p.fallback_image)
{
+
+ // Default of defaults is white image for diff tex
+ //
+ LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) );
+ setBlankImageAssetID( whiteImage );
+
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
mCommitOnSelection = !p.no_commit_on_selection;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index fce06b9e13..022ddb69ce 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -143,6 +143,9 @@ LLGLSLShader gUnderWaterProgram;
//interface shaders
LLGLSLShader gHighlightProgram;
+LLGLSLShader gHighlightNormalProgram;
+LLGLSLShader gHighlightSpecularProgram;
+
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
@@ -752,6 +755,8 @@ void LLViewerShaderMgr::unloadShaders()
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
gHighlightProgram.unload();
+ gHighlightNormalProgram.unload();
+ gHighlightSpecularProgram.unload();
gWLSkyProgram.unload();
gWLCloudProgram.unload();
@@ -2705,6 +2710,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gHighlightNormalProgram.mName = "Highlight Normals Shader";
+ gHighlightNormalProgram.mShaderFiles.clear();
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightNormalProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gHighlightSpecularProgram.mName = "Highlight Spec Shader";
+ gHighlightSpecularProgram.mShaderFiles.clear();
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightSpecularProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 5ef5d2234c..a24427a7bb 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -301,6 +301,9 @@ extern LLGLSLShader gGlowExtractProgram;
//interface shaders
extern LLGLSLShader gHighlightProgram;
+extern LLGLSLShader gHighlightNormalProgram;
+extern LLGLSLShader gHighlightSpecularProgram;
+
extern LLGLSLShader gPathfindingProgram;
extern LLGLSLShader gPathfindingNoNormalsProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f4b445c2eb..bcbd752550 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -354,6 +354,7 @@ BOOL LLPipeline::sRenderParticleBeacons = FALSE;
BOOL LLPipeline::sRenderSoundBeacons = FALSE;
BOOL LLPipeline::sRenderBeacons = FALSE;
BOOL LLPipeline::sRenderHighlight = TRUE;
+LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP;
BOOL LLPipeline::sForceOldBakedUpload = FALSE;
S32 LLPipeline::sUseOcclusion = 0;
BOOL LLPipeline::sDelayVBUpdate = TRUE;
@@ -3843,7 +3844,9 @@ void LLPipeline::postSort(LLCamera& camera)
if (!sShadowRender)
{
mSelectedFaces.clear();
-
+
+ LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel());
+
// Draw face highlights for selected faces.
if (LLSelectMgr::getInstance()->getTEMode())
{
@@ -4066,13 +4069,14 @@ void LLPipeline::renderHighlights()
gGL.diffuseColor4f(1,1,1,0.5f);
}
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP))
{
// Make sure the selection image gets downloaded and decoded
- if (!mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
U32 count = mSelectedFaces.size();
@@ -4088,7 +4092,7 @@ void LLPipeline::renderHighlights()
facep->renderSelected(mFaceSelectImagep, color);
}
}
-
+
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
{
// Paint 'em red!
@@ -4110,6 +4114,67 @@ void LLPipeline::renderHighlights()
{
gHighlightProgram.unbind();
}
+
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP))
+ {
+ color.setVec(1.0f, 0.5f, 0.5f, 0.5f);
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightNormalProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightNormalProgram.unbind();
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP))
+ {
+ color.setVec(0.0f, 0.3f, 1.0f, 0.8f);
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightSpecularProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightSpecularProgram.unbind();
+ }
+ }
}
//debug use
@@ -6727,6 +6792,12 @@ BOOL LLPipeline::getRenderHighlights(void*)
return sRenderHighlight;
}
+// static
+void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
+{
+ sRenderHighlightTextureChannel = channel;
+}
+
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
BOOL pick_transparent,
S32* face_hit,
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 9b7d1d642c..4aee8f14d6 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -394,6 +394,7 @@ public:
static void setRenderHighlights(BOOL val);
static void toggleRenderHighlights(void* data);
static BOOL getRenderHighlights(void* data);
+ static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
static void updateRenderBump();
static void updateRenderDeferred();
@@ -401,6 +402,8 @@ public:
static void throttleNewMemoryAllocation(BOOL disable);
+
+
void addDebugBlip(const LLVector3& position, const LLColor4& color);
void hidePermanentObjects( std::vector<U32>& restoreList );
@@ -847,6 +850,10 @@ public:
static BOOL sRenderBeacons;
static BOOL sRenderHighlight;
+ // Determines which set of UVs to use in highlight display
+ //
+ static LLRender::eTexIndex sRenderHighlightTextureChannel;
+
//debug use
static U32 sCurRenderPoolType ;