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-rw-r--r--indra/newview/lldrawpoolwlsky.cpp46
1 files changed, 19 insertions, 27 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index ea59fd7825..3ba855ac73 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -380,6 +380,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
bool can_use_vertex_shaders = gPipeline.canUseVertexShaders();
+ bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();
+
if (gSky.mVOSkyp->getSun().getDraw() && face && face->getGeomCount())
{
@@ -393,9 +395,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (tex_a || tex_b)
{
// if and only if we have a texture defined, render the sun disc
- if (can_use_vertex_shaders)
- {
- sun_shader->bind();
+ if (can_use_vertex_shaders && can_use_windlight_shaders)
+ {
+ sun_shader->bind();
if (tex_a && (!tex_b || (tex_a == tex_b)))
{
@@ -413,25 +415,19 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
sun_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
}
- }
- LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
+ LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
- if (can_use_vertex_shaders)
- {
sun_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
sun_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- }
- LLFacePool::LLOverrideFaceColor color_override(this, color);
- face->renderIndexed();
+ LLFacePool::LLOverrideFaceColor color_override(this, color);
+ face->renderIndexed();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- if (can_use_vertex_shaders)
- {
- sun_shader->unbind();
+ sun_shader->unbind();
}
}
}
@@ -445,7 +441,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
- if (can_use_vertex_shaders)
+ if (can_use_vertex_shaders && can_use_windlight_shaders)
{
moon_shader->bind();
@@ -468,20 +464,16 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- }
- LLFacePool::LLOverrideFaceColor color_override(this, color);
-
- face->renderIndexed();
+ LLFacePool::LLOverrideFaceColor color_override(this, color);
+ face->renderIndexed();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- if (can_use_vertex_shaders)
- {
- moon_shader->unbind();
- }
- }
+ moon_shader->unbind();
+ }
+ }
gGL.popMatrix();
}