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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl6
-rw-r--r--indra/newview/lldrawpool.cpp7
-rw-r--r--indra/newview/lldrawpool.h2
-rw-r--r--indra/newview/pipeline.cpp44
4 files changed, 33 insertions, 26 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 72a07fa3d0..ddb2881766 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -32,8 +32,10 @@ mat4 getObjectSkinnedTransform();
uniform mat4 modelview_projection_matrix;
#endif
+#if defined(GLTF)
uniform vec4[2] texture_base_color_transform;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+#endif
uniform float shadow_target_width;
@@ -70,6 +72,10 @@ void main()
passTextureIndex();
+#if defined(GLTF)
vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+#else
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+#endif
vertex_color = diffuse_color;
}
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 8eb88dc3cd..34d8f8b9ce 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -590,13 +590,6 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
}
}
-void LLRenderPass::resetGLTFTextureTransform()
-{
- F32 ignore_gltf_transform[8];
- LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(ignore_gltf_transform);
- LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)ignore_gltf_transform);
-}
-
void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 38132e0793..09c95a1705 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -349,8 +349,6 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushGLTFBatches(U32 type);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1768c6ee5f..2912d0da82 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -197,6 +197,7 @@ LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const F32 ALPHA_BLEND_CUTOFF = 0.598f;
const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
@@ -6764,6 +6765,8 @@ void LLPipeline::renderAlphaObjects(bool rigged)
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
+ S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
+ U32 target_width = LLRenderTarget::sCurResX;
U32 type = LLRenderPass::PASS_ALPHA;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
@@ -6786,10 +6789,18 @@ void LLPipeline::renderAlphaObjects(bool rigged)
{
if (pparams->mGLTFMaterial)
{
+ gDeferredShadowGLTFAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
mSimplePool->uploadMatrixPalette(*pparams);
@@ -6797,7 +6808,6 @@ void LLPipeline::renderAlphaObjects(bool rigged)
lastMeshId = pparams->mSkinInfo->mHash;
}
- LLRenderPass::resetGLTFTextureTransform();
mSimplePool->pushBatch(*pparams, true, true);
}
}
@@ -6805,11 +6815,18 @@ void LLPipeline::renderAlphaObjects(bool rigged)
{
if (pparams->mGLTFMaterial)
{
+ gDeferredShadowGLTFAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
mSimplePool->pushGLTFBatch(*pparams);
}
else
{
- LLRenderPass::resetGLTFTextureTransform();
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
mSimplePool->pushBatch(*pparams, true, true);
}
}
@@ -8836,8 +8853,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
stop_glerror();
- LLEnvironment& environment = LLEnvironment::instance();
-
struct CompareVertexBuffer
{
bool operator()(const LLDrawInfo* const& lhs, const LLDrawInfo* const& rhs)
@@ -8852,7 +8867,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
bool rigged = j == 1;
gDeferredShadowProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
gGL.diffuseColor4f(1, 1, 1, 1);
@@ -8897,28 +8911,25 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
LL_PROFILE_GPU_ZONE("shadow alpha");
-
+ const S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
U32 target_width = LLRenderTarget::sCurResX;
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
- gDeferredShadowAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
-
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
LL_PROFILE_GPU_ZONE("shadow alpha masked");
- LLRenderPass::resetGLTFTextureTransform();
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged);
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
LL_PROFILE_GPU_ZONE("shadow alpha blend");
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
renderAlphaObjects(rigged);
}
@@ -8926,9 +8937,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
LL_PROFILE_GPU_ZONE("shadow alpha masked");
gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- LLRenderPass::resetGLTFTextureTransform();
renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged);
}
@@ -8936,16 +8946,16 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
LL_PROFILE_GPU_ZONE("shadow alpha grass");
gDeferredTreeShadowProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+
if (i == 0)
{
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, true);
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material");
LL_PROFILE_GPU_ZONE("shadow alpha material");
- LLRenderPass::resetGLTFTextureTransform();
renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged);
renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged);
renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged);
@@ -8958,8 +8968,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
bool rigged = i == 1;
gDeferredShadowGLTFAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;