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-rw-r--r--indra/newview/app_settings/settings.xml13
-rw-r--r--indra/newview/llviewertexturelist.cpp12
2 files changed, 18 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c455b6f5f1..e56facd615 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -11289,6 +11289,19 @@
<key>Value</key>
<real>8.0</real>
</map>
+ <key>TextureBiasUnimportantFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ <key>Backup</key>
+ <integer>0</integer>
+ </map>
<key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 4d8fd8ddd5..2f685474e1 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -931,6 +931,10 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
if (face && face->getViewerObject() && face->getTextureEntry())
{
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
F32 vsize = face->getPixelArea();
// Scale desired texture resolution higher or lower depending on texture scale
@@ -944,13 +948,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
min_scale = llclamp(min_scale*min_scale, texture_scale_min(), texture_scale_max());
vsize /= min_scale;
- vsize /= LLViewerTexture::sDesiredDiscardBias;
- vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale));
-
- F32 radius;
- F32 cos_angle_to_view_dir;
- bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
- if (!in_frustum || !face->getDrawable()->isVisible())
+ if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold)
{ // further reduce by discard bias when off screen or occluded
vsize /= LLViewerTexture::sDesiredDiscardBias;
}