diff options
-rw-r--r-- | indra/newview/app_settings/settings.xml | 13 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 12 |
2 files changed, 18 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c455b6f5f1..e56facd615 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -11289,6 +11289,19 @@ <key>Value</key> <real>8.0</real> </map> + <key>TextureBiasUnimportantFactor</key> + <map> + <key>Comment</key> + <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + <key>Backup</key> + <integer>0</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 4d8fd8ddd5..2f685474e1 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -931,6 +931,10 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (face && face->getViewerObject() && face->getTextureEntry()) { + F32 radius; + F32 cos_angle_to_view_dir; + BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); F32 vsize = face->getPixelArea(); // Scale desired texture resolution higher or lower depending on texture scale @@ -944,13 +948,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag min_scale = llclamp(min_scale*min_scale, texture_scale_min(), texture_scale_max()); vsize /= min_scale; - vsize /= LLViewerTexture::sDesiredDiscardBias; - vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale)); - - F32 radius; - F32 cos_angle_to_view_dir; - bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - if (!in_frustum || !face->getDrawable()->isVisible()) + if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) { // further reduce by discard bias when off screen or occluded vsize /= LLViewerTexture::sDesiredDiscardBias; } |