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-rw-r--r--indra/cmake/Variables.cmake6
-rw-r--r--indra/llrender/llrendertarget.cpp11
2 files changed, 14 insertions, 3 deletions
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index f181e5b6fd..6b9fcbf509 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -81,13 +81,13 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# otherwise CMAKE_OSX_SYSROOT will be overridden here. We can't just check
# for it being unset, as it gets set to the system default :(
- # Default to building against the 10.5 SDK if no deployment target is
+ # Default to building against the 10.4u SDK if no deployment target is
# specified.
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html
# see http://public.kitware.com/Bug/view.php?id=9959 + poppy
- set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
- set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
+ set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
+ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4u)
endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# GCC 4.2 is incompatible with the MacOSX 10.4 SDK
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 3f2558f1f5..d9520b3bf6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -390,6 +390,8 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
+#if !LL_DARWIN
+
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -433,6 +435,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
+#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -441,6 +444,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -479,12 +483,14 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
+#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -501,6 +507,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
+#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -645,6 +652,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
+#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -685,10 +693,12 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
+#endif
}
void LLMultisampleBuffer::allocateDepth()
{
+#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -699,5 +709,6 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
+#endif
}