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-rwxr-xr-xindra/llcorehttp/tests/llcorehttp_test.cpp148
-rw-r--r--indra/llui/llfloater.cpp5446
-rw-r--r--indra/llui/lluictrl.h518
-rwxr-xr-xindra/llui/tests/llurlentry_stub.cpp128
-rw-r--r--indra/newview/llagentcamera.cpp4578
-rw-r--r--indra/newview/llagentcamera.h564
-rw-r--r--indra/newview/lldrawpoolwater.cpp1178
-rw-r--r--indra/newview/llfloatercamera.cpp670
-rw-r--r--indra/newview/llfloatercamera.h166
-rw-r--r--indra/newview/llfloaterdeleteprefpreset.cpp66
-rw-r--r--indra/newview/llfloaterloadprefpreset.cpp50
-rw-r--r--indra/newview/llfloaterpreference.cpp4160
-rw-r--r--indra/newview/llfloaterpreference.h474
-rw-r--r--indra/newview/llfloaterpreferenceviewadvanced.cpp74
-rw-r--r--indra/newview/llfloaterpreferenceviewadvanced.h28
-rw-r--r--indra/newview/llfloatersaveprefpreset.cpp86
-rwxr-xr-xindra/newview/llnavigationbar.h178
-rw-r--r--indra/newview/llpanelpresetscamerapulldown.cpp192
-rw-r--r--indra/newview/llpanelpresetscamerapulldown.h30
-rw-r--r--indra/newview/llpresetsmanager.cpp648
-rw-r--r--indra/newview/llpresetsmanager.h62
-rw-r--r--indra/newview/llstatusbar.cpp752
-rw-r--r--indra/newview/llstatusbar.h118
-rw-r--r--indra/newview/llviewerfloaterreg.cpp360
24 files changed, 10337 insertions, 10337 deletions
diff --git a/indra/llcorehttp/tests/llcorehttp_test.cpp b/indra/llcorehttp/tests/llcorehttp_test.cpp
index a310fc0508..35bda78463 100755
--- a/indra/llcorehttp/tests/llcorehttp_test.cpp
+++ b/indra/llcorehttp/tests/llcorehttp_test.cpp
@@ -51,26 +51,26 @@
unsigned long ssl_thread_id_callback(void);
void ssl_locking_callback(int mode, int type, const char * file, int line);
-#if 0 // lltut provides main and runner
+#if 0 // lltut provides main and runner
namespace tut
{
- test_runner_singleton runner;
+ test_runner_singleton runner;
}
int main()
{
- curl_global_init(CURL_GLOBAL_ALL);
+ curl_global_init(CURL_GLOBAL_ALL);
- // *FIXME: Need threaded/SSL curl setup here.
-
- tut::reporter reporter;
+ // *FIXME: Need threaded/SSL curl setup here.
+
+ tut::reporter reporter;
- tut::runner.get().set_callback(&reporter);
- tut::runner.get().run_tests();
- return !reporter.all_ok();
+ tut::runner.get().set_callback(&reporter);
+ tut::runner.get().run_tests();
+ return !reporter.all_ok();
- curl_global_cleanup();
+ curl_global_cleanup();
}
#endif // 0
@@ -80,97 +80,97 @@ LLCoreInt::HttpMutex ** ssl_mutex_list = NULL;
void init_curl()
{
- curl_global_init(CURL_GLOBAL_ALL);
-
- ssl_mutex_count = CRYPTO_num_locks();
- if (ssl_mutex_count > 0)
- {
- ssl_mutex_list = new LLCoreInt::HttpMutex * [ssl_mutex_count];
-
- for (int i(0); i < ssl_mutex_count; ++i)
- {
- ssl_mutex_list[i] = new LLCoreInt::HttpMutex;
- }
-
- CRYPTO_set_locking_callback(ssl_locking_callback);
- CRYPTO_set_id_callback(ssl_thread_id_callback);
- }
-
- LLProxy::getInstance();
+ curl_global_init(CURL_GLOBAL_ALL);
+
+ ssl_mutex_count = CRYPTO_num_locks();
+ if (ssl_mutex_count > 0)
+ {
+ ssl_mutex_list = new LLCoreInt::HttpMutex * [ssl_mutex_count];
+
+ for (int i(0); i < ssl_mutex_count; ++i)
+ {
+ ssl_mutex_list[i] = new LLCoreInt::HttpMutex;
+ }
+
+ CRYPTO_set_locking_callback(ssl_locking_callback);
+ CRYPTO_set_id_callback(ssl_thread_id_callback);
+ }
+
+ LLProxy::getInstance();
}
void term_curl()
{
- SUBSYSTEM_CLEANUP(LLProxy);
-
- CRYPTO_set_locking_callback(NULL);
- for (int i(0); i < ssl_mutex_count; ++i)
- {
- delete ssl_mutex_list[i];
- }
- delete [] ssl_mutex_list;
+ SUBSYSTEM_CLEANUP(LLProxy);
+
+ CRYPTO_set_locking_callback(NULL);
+ for (int i(0); i < ssl_mutex_count; ++i)
+ {
+ delete ssl_mutex_list[i];
+ }
+ delete [] ssl_mutex_list;
}
unsigned long ssl_thread_id_callback(void)
{
#if defined(WIN32)
- return (unsigned long) GetCurrentThread();
+ return (unsigned long) GetCurrentThread();
#else
- return (unsigned long) pthread_self();
+ return (unsigned long) pthread_self();
#endif
}
void ssl_locking_callback(int mode, int type, const char * /* file */, int /* line */)
{
- if (type >= 0 && type < ssl_mutex_count)
- {
- if (mode & CRYPTO_LOCK)
- {
- ssl_mutex_list[type]->lock();
- }
- else
- {
- ssl_mutex_list[type]->unlock();
- }
- }
+ if (type >= 0 && type < ssl_mutex_count)
+ {
+ if (mode & CRYPTO_LOCK)
+ {
+ ssl_mutex_list[type]->lock();
+ }
+ else
+ {
+ ssl_mutex_list[type]->unlock();
+ }
+ }
}
std::string get_base_url()
{
- const char * env(getenv("LL_TEST_PORT"));
-
- if (! env)
- {
- std::cerr << "LL_TEST_PORT environment variable missing." << std::endl;
- std::cerr << "Test expects to run in test_llcorehttp_peer.py script." << std::endl;
- tut::ensure("LL_TEST_PORT set in environment", NULL != env);
- }
-
- int port(atoi(env));
- std::ostringstream out;
- out << "http://localhost:" << port << "/";
- return out.str();
+ const char * env(getenv("LL_TEST_PORT"));
+
+ if (! env)
+ {
+ std::cerr << "LL_TEST_PORT environment variable missing." << std::endl;
+ std::cerr << "Test expects to run in test_llcorehttp_peer.py script." << std::endl;
+ tut::ensure("LL_TEST_PORT set in environment", NULL != env);
+ }
+
+ int port(atoi(env));
+ std::ostringstream out;
+ out << "http://localhost:" << port << "/";
+ return out.str();
}
void stop_thread(LLCore::HttpRequest * req)
{
- if (req)
- {
- req->requestStopThread(LLCore::HttpHandler::ptr_t());
-
- int count = 0;
- int limit = 10;
- while (count++ < limit && ! HttpService::isStopped())
- {
- req->update(1000);
- usleep(100000);
- }
- }
+ if (req)
+ {
+ req->requestStopThread(LLCore::HttpHandler::ptr_t());
+
+ int count = 0;
+ int limit = 10;
+ while (count++ < limit && ! HttpService::isStopped())
+ {
+ req->update(1000);
+ usleep(100000);
+ }
+ }
}
-
+
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 2dcc62ce79..6b325f6232 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -43,7 +43,7 @@
#include "llresizebar.h"
#include "llresizehandle.h"
#include "llkeyboard.h"
-#include "llmenugl.h" // MENU_BAR_HEIGHT
+#include "llmenugl.h" // MENU_BAR_HEIGHT
#include "llmodaldialog.h"
#include "lltextbox.h"
#include "llresmgr.h"
@@ -65,23 +65,23 @@ const S32 TABBED_FLOATER_OFFSET = 0;
namespace LLInitParam
{
- void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
- {
- declare("relative", LLFloaterEnums::POSITIONING_RELATIVE);
- declare("cascading", LLFloaterEnums::POSITIONING_CASCADING);
- declare("centered", LLFloaterEnums::POSITIONING_CENTERED);
- declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED);
- }
+ void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
+ {
+ declare("relative", LLFloaterEnums::POSITIONING_RELATIVE);
+ declare("cascading", LLFloaterEnums::POSITIONING_CASCADING);
+ declare("centered", LLFloaterEnums::POSITIONING_CENTERED);
+ declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED);
+ }
}
-std::string LLFloater::sButtonNames[BUTTON_COUNT] =
+std::string LLFloater::sButtonNames[BUTTON_COUNT] =
{
- "llfloater_close_btn", //BUTTON_CLOSE
- "llfloater_restore_btn", //BUTTON_RESTORE
- "llfloater_minimize_btn", //BUTTON_MINIMIZE
- "llfloater_tear_off_btn", //BUTTON_TEAR_OFF
- "llfloater_dock_btn", //BUTTON_DOCK
- "llfloater_help_btn" //BUTTON_HELP
+ "llfloater_close_btn", //BUTTON_CLOSE
+ "llfloater_restore_btn", //BUTTON_RESTORE
+ "llfloater_minimize_btn", //BUTTON_MINIMIZE
+ "llfloater_tear_off_btn", //BUTTON_TEAR_OFF
+ "llfloater_dock_btn", //BUTTON_DOCK
+ "llfloater_help_btn" //BUTTON_HELP
};
std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
@@ -89,29 +89,29 @@ std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]=
{
#ifdef LL_DARWIN
- "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
+ "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
#else
- "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
+ "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
#endif
- "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
- "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
- "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
- "BUTTON_DOCK",
- "BUTTON_HELP"
+ "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
+ "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
+ "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
+ "BUTTON_DOCK",
+ "BUTTON_HELP"
};
LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] =
{
- LLFloater::onClickClose, //BUTTON_CLOSE
- LLFloater::onClickMinimize, //BUTTON_RESTORE
- LLFloater::onClickMinimize, //BUTTON_MINIMIZE
- LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
- LLFloater::onClickDock, //BUTTON_DOCK
- LLFloater::onClickHelp //BUTTON_HELP
+ LLFloater::onClickClose, //BUTTON_CLOSE
+ LLFloater::onClickMinimize, //BUTTON_RESTORE
+ LLFloater::onClickMinimize, //BUTTON_MINIMIZE
+ LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
+ LLFloater::onClickDock, //BUTTON_DOCK
+ LLFloater::onClickHelp //BUTTON_HELP
};
LLMultiFloater* LLFloater::sHostp = NULL;
-BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting
+BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting
LLFloaterView* gFloaterView = NULL;
@@ -128,105 +128,105 @@ LLFloaterView* gFloaterView = NULL;
//static
bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b)
{
- if (a.type() != b.type())
- {
- //LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL;
- return false;
- }
- else if (a.isUndefined())
- return false;
- else if (a.isInteger())
- return a.asInteger() < b.asInteger();
- else if (a.isReal())
- return a.asReal() < b.asReal();
- else if (a.isString())
- return a.asString() < b.asString();
- else if (a.isUUID())
- return a.asUUID() < b.asUUID();
- else if (a.isDate())
- return a.asDate() < b.asDate();
- else if (a.isURI())
- return a.asString() < b.asString(); // compare URIs as strings
- else if (a.isBoolean())
- return a.asBoolean() < b.asBoolean();
- else
- return false; // no valid operation for Binary
+ if (a.type() != b.type())
+ {
+ //LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL;
+ return false;
+ }
+ else if (a.isUndefined())
+ return false;
+ else if (a.isInteger())
+ return a.asInteger() < b.asInteger();
+ else if (a.isReal())
+ return a.asReal() < b.asReal();
+ else if (a.isString())
+ return a.asString() < b.asString();
+ else if (a.isUUID())
+ return a.asUUID() < b.asUUID();
+ else if (a.isDate())
+ return a.asDate() < b.asDate();
+ else if (a.isURI())
+ return a.asString() < b.asString(); // compare URIs as strings
+ else if (a.isBoolean())
+ return a.asBoolean() < b.asBoolean();
+ else
+ return false; // no valid operation for Binary
}
|*==========================================================================*/
bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b)
{
- return llsd_equals(a, b);
+ return llsd_equals(a, b);
}
//************************************
LLFloater::Params::Params()
-: title("title"),
- short_title("short_title"),
- single_instance("single_instance", false),
- reuse_instance("reuse_instance", false),
- can_resize("can_resize", false),
- can_minimize("can_minimize", true),
- can_close("can_close", true),
- can_drag_on_left("can_drag_on_left", false),
- can_tear_off("can_tear_off", true),
- save_dock_state("save_dock_state", false),
- save_rect("save_rect", false),
- save_visibility("save_visibility", false),
- can_dock("can_dock", false),
- show_title("show_title", true),
- positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE),
- header_height("header_height", 0),
- legacy_header_height("legacy_header_height", 0),
- close_image("close_image"),
- restore_image("restore_image"),
- minimize_image("minimize_image"),
- tear_off_image("tear_off_image"),
- dock_image("dock_image"),
- help_image("help_image"),
- close_pressed_image("close_pressed_image"),
- restore_pressed_image("restore_pressed_image"),
- minimize_pressed_image("minimize_pressed_image"),
- tear_off_pressed_image("tear_off_pressed_image"),
- dock_pressed_image("dock_pressed_image"),
- help_pressed_image("help_pressed_image"),
- open_callback("open_callback"),
- close_callback("close_callback"),
- follows("follows")
-{
- changeDefault(visible, false);
+: title("title"),
+ short_title("short_title"),
+ single_instance("single_instance", false),
+ reuse_instance("reuse_instance", false),
+ can_resize("can_resize", false),
+ can_minimize("can_minimize", true),
+ can_close("can_close", true),
+ can_drag_on_left("can_drag_on_left", false),
+ can_tear_off("can_tear_off", true),
+ save_dock_state("save_dock_state", false),
+ save_rect("save_rect", false),
+ save_visibility("save_visibility", false),
+ can_dock("can_dock", false),
+ show_title("show_title", true),
+ positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE),
+ header_height("header_height", 0),
+ legacy_header_height("legacy_header_height", 0),
+ close_image("close_image"),
+ restore_image("restore_image"),
+ minimize_image("minimize_image"),
+ tear_off_image("tear_off_image"),
+ dock_image("dock_image"),
+ help_image("help_image"),
+ close_pressed_image("close_pressed_image"),
+ restore_pressed_image("restore_pressed_image"),
+ minimize_pressed_image("minimize_pressed_image"),
+ tear_off_pressed_image("tear_off_pressed_image"),
+ dock_pressed_image("dock_pressed_image"),
+ help_pressed_image("help_pressed_image"),
+ open_callback("open_callback"),
+ close_callback("close_callback"),
+ follows("follows")
+{
+ changeDefault(visible, false);
}
//static
const LLFloater::Params& LLFloater::getDefaultParams()
{
- return LLUICtrlFactory::getDefaultParams<LLFloater>();
+ return LLUICtrlFactory::getDefaultParams<LLFloater>();
}
//static
void LLFloater::initClass()
{
- // translate tooltips for floater buttons
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
- }
+ // translate tooltips for floater buttons
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
+ }
- LLControlVariable* ctrl = LLUI::sSettingGroups["config"]->getControl("ActiveFloaterTransparency").get();
- if (ctrl)
- {
- ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency));
- updateActiveFloaterTransparency();
- }
+ LLControlVariable* ctrl = LLUI::sSettingGroups["config"]->getControl("ActiveFloaterTransparency").get();
+ if (ctrl)
+ {
+ ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency));
+ updateActiveFloaterTransparency();
+ }
- ctrl = LLUI::sSettingGroups["config"]->getControl("InactiveFloaterTransparency").get();
- if (ctrl)
- {
- ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency));
- updateInactiveFloaterTransparency();
- }
+ ctrl = LLUI::sSettingGroups["config"]->getControl("InactiveFloaterTransparency").get();
+ if (ctrl)
+ {
+ ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency));
+ updateInactiveFloaterTransparency();
+ }
}
@@ -234,1998 +234,1998 @@ void LLFloater::initClass()
static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater");
LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
-: LLPanel(), // intentionally do not pass params here, see initFromParams
- mDragHandle(NULL),
- mTitle(p.title),
- mShortTitle(p.short_title),
- mSingleInstance(p.single_instance),
- mReuseInstance(p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance), // reuse single-instance floaters by default
- mKey(key),
- mCanTearOff(p.can_tear_off),
- mCanMinimize(p.can_minimize),
- mCanClose(p.can_close),
- mDragOnLeft(p.can_drag_on_left),
- mResizable(p.can_resize),
- mPositioning(p.positioning),
- mMinWidth(p.min_width),
- mMinHeight(p.min_height),
- mHeaderHeight(p.header_height),
- mLegacyHeaderHeight(p.legacy_header_height),
- mMinimized(FALSE),
- mForeground(FALSE),
- mFirstLook(TRUE),
- mButtonScale(1.0f),
- mAutoFocus(TRUE), // automatically take focus when opened
- mCanDock(false),
- mDocked(false),
- mTornOff(false),
- mHasBeenDraggedWhileMinimized(FALSE),
- mPreviousMinimizedBottom(0),
- mPreviousMinimizedLeft(0),
- mMinimizeSignal(NULL)
-// mNotificationContext(NULL)
-{
- mPosition.setFloater(*this);
-// mNotificationContext = new LLFloaterNotificationContext(getHandle());
-
- // Clicks stop here.
- setMouseOpaque(TRUE);
-
- // Floaters always draw their background, unlike every other panel.
- setBackgroundVisible(TRUE);
-
- // Floaters start not minimized. When minimized, they save their
- // prior rectangle to be used on restore.
- mExpandedRect.set(0,0,0,0);
-
- memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool));
- memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*));
-
- addDragHandle();
- addResizeCtrls();
-
- initFromParams(p);
-
- initFloater(p);
+: LLPanel(), // intentionally do not pass params here, see initFromParams
+ mDragHandle(NULL),
+ mTitle(p.title),
+ mShortTitle(p.short_title),
+ mSingleInstance(p.single_instance),
+ mReuseInstance(p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance), // reuse single-instance floaters by default
+ mKey(key),
+ mCanTearOff(p.can_tear_off),
+ mCanMinimize(p.can_minimize),
+ mCanClose(p.can_close),
+ mDragOnLeft(p.can_drag_on_left),
+ mResizable(p.can_resize),
+ mPositioning(p.positioning),
+ mMinWidth(p.min_width),
+ mMinHeight(p.min_height),
+ mHeaderHeight(p.header_height),
+ mLegacyHeaderHeight(p.legacy_header_height),
+ mMinimized(FALSE),
+ mForeground(FALSE),
+ mFirstLook(TRUE),
+ mButtonScale(1.0f),
+ mAutoFocus(TRUE), // automatically take focus when opened
+ mCanDock(false),
+ mDocked(false),
+ mTornOff(false),
+ mHasBeenDraggedWhileMinimized(FALSE),
+ mPreviousMinimizedBottom(0),
+ mPreviousMinimizedLeft(0),
+ mMinimizeSignal(NULL)
+// mNotificationContext(NULL)
+{
+ mPosition.setFloater(*this);
+// mNotificationContext = new LLFloaterNotificationContext(getHandle());
+
+ // Clicks stop here.
+ setMouseOpaque(TRUE);
+
+ // Floaters always draw their background, unlike every other panel.
+ setBackgroundVisible(TRUE);
+
+ // Floaters start not minimized. When minimized, they save their
+ // prior rectangle to be used on restore.
+ mExpandedRect.set(0,0,0,0);
+
+ memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool));
+ memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*));
+
+ addDragHandle();
+ addResizeCtrls();
+
+ initFromParams(p);
+
+ initFloater(p);
}
// Note: Floaters constructed from XML call init() twice!
void LLFloater::initFloater(const Params& p)
{
- // Close button.
- if (mCanClose)
- {
- mButtonsEnabled[BUTTON_CLOSE] = TRUE;
- }
+ // Close button.
+ if (mCanClose)
+ {
+ mButtonsEnabled[BUTTON_CLOSE] = TRUE;
+ }
- // Help button: '?'
- if ( !mHelpTopic.empty() )
- {
- mButtonsEnabled[BUTTON_HELP] = TRUE;
- }
+ // Help button: '?'
+ if ( !mHelpTopic.empty() )
+ {
+ mButtonsEnabled[BUTTON_HELP] = TRUE;
+ }
- // Minimize button only for top draggers
- if ( !mDragOnLeft && mCanMinimize )
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
- }
+ // Minimize button only for top draggers
+ if ( !mDragOnLeft && mCanMinimize )
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
+ }
- if(mCanDock)
- {
- mButtonsEnabled[BUTTON_DOCK] = TRUE;
- }
+ if(mCanDock)
+ {
+ mButtonsEnabled[BUTTON_DOCK] = TRUE;
+ }
- buildButtons(p);
+ buildButtons(p);
- // Floaters are created in the invisible state
- setVisible(FALSE);
+ // Floaters are created in the invisible state
+ setVisible(FALSE);
- if (!getParent())
- {
- gFloaterView->addChild(this);
- }
+ if (!getParent())
+ {
+ gFloaterView->addChild(this);
+ }
}
void LLFloater::addDragHandle()
{
- if (!mDragHandle)
- {
- if (mDragOnLeft)
- {
- LLDragHandleLeft::Params p;
- p.name("drag");
- p.follows.flags(FOLLOWS_ALL);
- p.label(mTitle);
- mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
- }
- else // drag on top
- {
- LLDragHandleTop::Params p;
- p.name("Drag Handle");
- p.follows.flags(FOLLOWS_ALL);
- p.label(mTitle);
- mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
- }
- addChild(mDragHandle);
- }
- layoutDragHandle();
- applyTitle();
+ if (!mDragHandle)
+ {
+ if (mDragOnLeft)
+ {
+ LLDragHandleLeft::Params p;
+ p.name("drag");
+ p.follows.flags(FOLLOWS_ALL);
+ p.label(mTitle);
+ mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
+ }
+ else // drag on top
+ {
+ LLDragHandleTop::Params p;
+ p.name("Drag Handle");
+ p.follows.flags(FOLLOWS_ALL);
+ p.label(mTitle);
+ mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
+ }
+ addChild(mDragHandle);
+ }
+ layoutDragHandle();
+ applyTitle();
}
void LLFloater::layoutDragHandle()
{
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- S32 close_box_size = mCanClose ? floater_close_box_size : 0;
-
- LLRect rect;
- if (mDragOnLeft)
- {
- rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
- }
- else // drag on top
- {
- rect = getLocalRect();
- }
- mDragHandle->setShape(rect);
- updateTitleButtons();
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ S32 close_box_size = mCanClose ? floater_close_box_size : 0;
+
+ LLRect rect;
+ if (mDragOnLeft)
+ {
+ rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
+ }
+ else // drag on top
+ {
+ rect = getLocalRect();
+ }
+ mDragHandle->setShape(rect);
+ updateTitleButtons();
}
// static
void LLFloater::updateActiveFloaterTransparency()
{
- sActiveControlTransparency = LLUI::sSettingGroups["config"]->getF32("ActiveFloaterTransparency");
+ sActiveControlTransparency = LLUI::sSettingGroups["config"]->getF32("ActiveFloaterTransparency");
}
// static
void LLFloater::updateInactiveFloaterTransparency()
{
- sInactiveControlTransparency = LLUI::sSettingGroups["config"]->getF32("InactiveFloaterTransparency");
+ sInactiveControlTransparency = LLUI::sSettingGroups["config"]->getF32("InactiveFloaterTransparency");
}
void LLFloater::addResizeCtrls()
-{
- // Resize bars (sides)
- LLResizeBar::Params p;
- p.name("resizebar_left");
- p.resizing_view(this);
- p.min_size(mMinWidth);
- p.side(LLResizeBar::LEFT);
- mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::LEFT] );
-
- p.name("resizebar_top");
- p.min_size(mMinHeight);
- p.side(LLResizeBar::TOP);
-
- mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::TOP] );
-
- p.name("resizebar_right");
- p.min_size(mMinWidth);
- p.side(LLResizeBar::RIGHT);
- mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::RIGHT] );
-
- p.name("resizebar_bottom");
- p.min_size(mMinHeight);
- p.side(LLResizeBar::BOTTOM);
- mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::BOTTOM] );
-
- // Resize handles (corners)
- LLResizeHandle::Params handle_p;
- // handles must not be mouse-opaque, otherwise they block hover events
- // to other buttons like the close box. JC
- handle_p.mouse_opaque(false);
- handle_p.min_width(mMinWidth);
- handle_p.min_height(mMinHeight);
- handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
- mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[0]);
-
- handle_p.corner(LLResizeHandle::RIGHT_TOP);
- mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[1]);
-
- handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
- mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[2]);
-
- handle_p.corner(LLResizeHandle::LEFT_TOP);
- mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[3]);
-
- layoutResizeCtrls();
+{
+ // Resize bars (sides)
+ LLResizeBar::Params p;
+ p.name("resizebar_left");
+ p.resizing_view(this);
+ p.min_size(mMinWidth);
+ p.side(LLResizeBar::LEFT);
+ mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::LEFT] );
+
+ p.name("resizebar_top");
+ p.min_size(mMinHeight);
+ p.side(LLResizeBar::TOP);
+
+ mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::TOP] );
+
+ p.name("resizebar_right");
+ p.min_size(mMinWidth);
+ p.side(LLResizeBar::RIGHT);
+ mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::RIGHT] );
+
+ p.name("resizebar_bottom");
+ p.min_size(mMinHeight);
+ p.side(LLResizeBar::BOTTOM);
+ mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::BOTTOM] );
+
+ // Resize handles (corners)
+ LLResizeHandle::Params handle_p;
+ // handles must not be mouse-opaque, otherwise they block hover events
+ // to other buttons like the close box. JC
+ handle_p.mouse_opaque(false);
+ handle_p.min_width(mMinWidth);
+ handle_p.min_height(mMinHeight);
+ handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
+ mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[0]);
+
+ handle_p.corner(LLResizeHandle::RIGHT_TOP);
+ mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[1]);
+
+ handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
+ mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[2]);
+
+ handle_p.corner(LLResizeHandle::LEFT_TOP);
+ mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[3]);
+
+ layoutResizeCtrls();
}
void LLFloater::layoutResizeCtrls()
{
- LLRect rect;
+ LLRect rect;
- // Resize bars (sides)
- const S32 RESIZE_BAR_THICKNESS = 3;
- rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0);
- mResizeBar[LLResizeBar::LEFT]->setRect(rect);
+ // Resize bars (sides)
+ const S32 RESIZE_BAR_THICKNESS = 3;
+ rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0);
+ mResizeBar[LLResizeBar::LEFT]->setRect(rect);
- rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS);
- mResizeBar[LLResizeBar::TOP]->setRect(rect);
+ rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS);
+ mResizeBar[LLResizeBar::TOP]->setRect(rect);
- rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0);
- mResizeBar[LLResizeBar::RIGHT]->setRect(rect);
+ rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0);
+ mResizeBar[LLResizeBar::RIGHT]->setRect(rect);
- rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0);
- mResizeBar[LLResizeBar::BOTTOM]->setRect(rect);
+ rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0);
+ mResizeBar[LLResizeBar::BOTTOM]->setRect(rect);
- // Resize handles (corners)
- rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0);
- mResizeHandle[0]->setRect(rect);
+ // Resize handles (corners)
+ rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0);
+ mResizeHandle[0]->setRect(rect);
- rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT);
- mResizeHandle[1]->setRect(rect);
-
- rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 );
- mResizeHandle[2]->setRect(rect);
+ rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT);
+ mResizeHandle[1]->setRect(rect);
+
+ rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 );
+ mResizeHandle[2]->setRect(rect);
- rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT );
- mResizeHandle[3]->setRect(rect);
+ rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT );
+ mResizeHandle[3]->setRect(rect);
}
void LLFloater::enableResizeCtrls(bool enable, bool width, bool height)
{
- mResizeBar[LLResizeBar::LEFT]->setVisible(enable && width);
- mResizeBar[LLResizeBar::LEFT]->setEnabled(enable && width);
+ mResizeBar[LLResizeBar::LEFT]->setVisible(enable && width);
+ mResizeBar[LLResizeBar::LEFT]->setEnabled(enable && width);
- mResizeBar[LLResizeBar::TOP]->setVisible(enable && height);
- mResizeBar[LLResizeBar::TOP]->setEnabled(enable && height);
-
- mResizeBar[LLResizeBar::RIGHT]->setVisible(enable && width);
- mResizeBar[LLResizeBar::RIGHT]->setEnabled(enable && width);
-
- mResizeBar[LLResizeBar::BOTTOM]->setVisible(enable && height);
- mResizeBar[LLResizeBar::BOTTOM]->setEnabled(enable && height);
+ mResizeBar[LLResizeBar::TOP]->setVisible(enable && height);
+ mResizeBar[LLResizeBar::TOP]->setEnabled(enable && height);
+
+ mResizeBar[LLResizeBar::RIGHT]->setVisible(enable && width);
+ mResizeBar[LLResizeBar::RIGHT]->setEnabled(enable && width);
+
+ mResizeBar[LLResizeBar::BOTTOM]->setVisible(enable && height);
+ mResizeBar[LLResizeBar::BOTTOM]->setEnabled(enable && height);
- for (S32 i = 0; i < 4; ++i)
- {
- mResizeHandle[i]->setVisible(enable && width && height);
- mResizeHandle[i]->setEnabled(enable && width && height);
- }
+ for (S32 i = 0; i < 4; ++i)
+ {
+ mResizeHandle[i]->setVisible(enable && width && height);
+ mResizeHandle[i]->setEnabled(enable && width && height);
+ }
}
void LLFloater::destroy()
{
- // LLFloaterReg should be synchronized with "dead" floater to avoid returning dead instance before
- // it was deleted via LLMortician::updateClass(). See EXT-8458.
- LLFloaterReg::removeInstance(mInstanceName, mKey);
- die();
+ // LLFloaterReg should be synchronized with "dead" floater to avoid returning dead instance before
+ // it was deleted via LLMortician::updateClass(). See EXT-8458.
+ LLFloaterReg::removeInstance(mInstanceName, mKey);
+ die();
}
// virtual
LLFloater::~LLFloater()
{
- LLFloaterReg::removeInstance(mInstanceName, mKey);
-
- if( gFocusMgr.childHasKeyboardFocus(this))
- {
- // Just in case we might still have focus here, release it.
- releaseFocus();
- }
-
- // This is important so that floaters with persistent rects (i.e., those
- // created with rect control rather than an LLRect) are restored in their
- // correct, non-minimized positions.
- setMinimized( FALSE );
-
- delete mDragHandle;
- for (S32 i = 0; i < 4; i++)
- {
- delete mResizeBar[i];
- delete mResizeHandle[i];
- }
-
- setVisible(false); // We're not visible if we're destroyed
- storeVisibilityControl();
- storeDockStateControl();
- delete mMinimizeSignal;
+ LLFloaterReg::removeInstance(mInstanceName, mKey);
+
+ if( gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // Just in case we might still have focus here, release it.
+ releaseFocus();
+ }
+
+ // This is important so that floaters with persistent rects (i.e., those
+ // created with rect control rather than an LLRect) are restored in their
+ // correct, non-minimized positions.
+ setMinimized( FALSE );
+
+ delete mDragHandle;
+ for (S32 i = 0; i < 4; i++)
+ {
+ delete mResizeBar[i];
+ delete mResizeHandle[i];
+ }
+
+ setVisible(false); // We're not visible if we're destroyed
+ storeVisibilityControl();
+ storeDockStateControl();
+ delete mMinimizeSignal;
}
void LLFloater::storeRectControl()
{
- if (!mRectControl.empty())
- {
- getControlGroup()->setRect( mRectControl, getRect() );
- }
- if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
- {
- getControlGroup()->setF32( mPosXControl, mPosition.mX );
- }
- if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
- {
- getControlGroup()->setF32( mPosYControl, mPosition.mY );
- }
+ if (!mRectControl.empty())
+ {
+ getControlGroup()->setRect( mRectControl, getRect() );
+ }
+ if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
+ {
+ getControlGroup()->setF32( mPosXControl, mPosition.mX );
+ }
+ if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
+ {
+ getControlGroup()->setF32( mPosYControl, mPosition.mY );
+ }
}
void LLFloater::storeVisibilityControl()
{
- if( !sQuitting && mVisibilityControl.size() > 1 )
- {
- getControlGroup()->setBOOL( mVisibilityControl, getVisible() );
- }
+ if( !sQuitting && mVisibilityControl.size() > 1 )
+ {
+ getControlGroup()->setBOOL( mVisibilityControl, getVisible() );
+ }
}
void LLFloater::storeDockStateControl()
{
- if( !sQuitting && mDocStateControl.size() > 1 )
- {
- getControlGroup()->setBOOL( mDocStateControl, isDocked() );
- }
+ if( !sQuitting && mDocStateControl.size() > 1 )
+ {
+ getControlGroup()->setBOOL( mDocStateControl, isDocked() );
+ }
}
// static
std::string LLFloater::getControlName(const std::string& name, const LLSD& key)
{
- std::string ctrl_name = name;
+ std::string ctrl_name = name;
- // Add the key to the control name if appropriate.
- if (key.isString() && !key.asString().empty())
- {
- ctrl_name += "_" + key.asString();
- }
+ // Add the key to the control name if appropriate.
+ if (key.isString() && !key.asString().empty())
+ {
+ ctrl_name += "_" + key.asString();
+ }
- return ctrl_name;
+ return ctrl_name;
}
// static
-LLControlGroup* LLFloater::getControlGroup()
+LLControlGroup* LLFloater::getControlGroup()
{
- // Floater size, position, visibility, etc are saved in per-account settings.
- return LLUI::sSettingGroups["account"];
+ // Floater size, position, visibility, etc are saved in per-account settings.
+ return LLUI::sSettingGroups["account"];
}
void LLFloater::setVisible( BOOL visible )
{
- LLPanel::setVisible(visible); // calls onVisibilityChange()
- if( visible && mFirstLook )
- {
- mFirstLook = FALSE;
- }
+ LLPanel::setVisible(visible); // calls onVisibilityChange()
+ if( visible && mFirstLook )
+ {
+ mFirstLook = FALSE;
+ }
- if( !visible )
- {
- LLUI::removePopup(this);
+ if( !visible )
+ {
+ LLUI::removePopup(this);
- if( gFocusMgr.childHasMouseCapture( this ) )
- {
- gFocusMgr.setMouseCapture(NULL);
- }
- }
+ if( gFocusMgr.childHasMouseCapture( this ) )
+ {
+ gFocusMgr.setMouseCapture(NULL);
+ }
+ }
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
- LLFloater* floaterp = dependent_it->get();
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); )
+ {
+ LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- floaterp->setVisible(visible);
- }
- ++dependent_it;
- }
+ if (floaterp)
+ {
+ floaterp->setVisible(visible);
+ }
+ ++dependent_it;
+ }
- storeVisibilityControl();
+ storeVisibilityControl();
}
void LLFloater::setIsSingleInstance(BOOL is_single_instance)
{
- mSingleInstance = is_single_instance;
- if (!mIsReuseInitialized)
- {
- mReuseInstance = is_single_instance; // reuse single-instance floaters by default
- }
+ mSingleInstance = is_single_instance;
+ if (!mIsReuseInitialized)
+ {
+ mReuseInstance = is_single_instance; // reuse single-instance floaters by default
+ }
}
// virtual
void LLFloater::onVisibilityChange ( BOOL new_visibility )
{
- if (new_visibility)
- {
- if (getHost())
- getHost()->setFloaterFlashing(this, FALSE);
- }
- LLPanel::onVisibilityChange ( new_visibility );
+ if (new_visibility)
+ {
+ if (getHost())
+ getHost()->setFloaterFlashing(this, FALSE);
+ }
+ LLPanel::onVisibilityChange ( new_visibility );
}
void LLFloater::openFloater(const LLSD& key)
{
LL_INFOS() << "Opening floater " << getName() << " full path: " << getPathname() << LL_ENDL;
- LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string
-
- mKey = key; // in case we need to open ourselves again
-
- if (getSoundFlags() != SILENT
- // don't play open sound for hosted (tabbed) windows
- && !getHost()
- && !getFloaterHost()
- && (!getVisible() || isMinimized()))
- {
- make_ui_sound("UISndWindowOpen");
- }
-
- //RN: for now, we don't allow rehosting from one multifloater to another
- // just need to fix the bugs
- if (getFloaterHost() != NULL && getHost() == NULL)
- {
- // needs a host
- // only select tabs if window they are hosted in is visible
- getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
- }
-
- if (getHost() != NULL)
- {
- getHost()->setMinimized(FALSE);
- getHost()->setVisibleAndFrontmost(mAutoFocus);
- getHost()->showFloater(this);
- }
- else
- {
- LLFloater* floater_to_stack = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
- if (!floater_to_stack)
- {
- floater_to_stack = LLFloaterReg::getLastFloaterCascading();
- }
- applyControlsAndPosition(floater_to_stack);
- setMinimized(FALSE);
- setVisibleAndFrontmost(mAutoFocus);
- }
-
- mOpenSignal(this, key);
- onOpen(key);
-
- dirtyRect();
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string
+
+ mKey = key; // in case we need to open ourselves again
+
+ if (getSoundFlags() != SILENT
+ // don't play open sound for hosted (tabbed) windows
+ && !getHost()
+ && !getFloaterHost()
+ && (!getVisible() || isMinimized()))
+ {
+ make_ui_sound("UISndWindowOpen");
+ }
+
+ //RN: for now, we don't allow rehosting from one multifloater to another
+ // just need to fix the bugs
+ if (getFloaterHost() != NULL && getHost() == NULL)
+ {
+ // needs a host
+ // only select tabs if window they are hosted in is visible
+ getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
+ }
+
+ if (getHost() != NULL)
+ {
+ getHost()->setMinimized(FALSE);
+ getHost()->setVisibleAndFrontmost(mAutoFocus);
+ getHost()->showFloater(this);
+ }
+ else
+ {
+ LLFloater* floater_to_stack = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
+ if (!floater_to_stack)
+ {
+ floater_to_stack = LLFloaterReg::getLastFloaterCascading();
+ }
+ applyControlsAndPosition(floater_to_stack);
+ setMinimized(FALSE);
+ setVisibleAndFrontmost(mAutoFocus);
+ }
+
+ mOpenSignal(this, key);
+ onOpen(key);
+
+ dirtyRect();
}
void LLFloater::closeFloater(bool app_quitting)
{
- LL_INFOS() << "Closing floater " << getName() << LL_ENDL;
- LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string
- if (app_quitting)
- {
- LLFloater::sQuitting = true;
- }
-
- // Always unminimize before trying to close.
- // Most of the time the user will never see this state.
- setMinimized(FALSE);
-
- if (canClose())
- {
- if (getHost())
- {
- ((LLMultiFloater*)getHost())->removeFloater(this);
- gFloaterView->addChild(this);
- }
-
- if (getSoundFlags() != SILENT
- && getVisible()
- && !getHost()
- && !app_quitting)
- {
- make_ui_sound("UISndWindowClose");
- }
-
- gFocusMgr.clearLastFocusForGroup(this);
-
- if (hasFocus())
- {
- // Do this early, so UI controls will commit before the
- // window is taken down.
- releaseFocus();
-
- // give focus to dependee floater if it exists, and we had focus first
- if (isDependent())
- {
- LLFloater* dependee = mDependeeHandle.get();
- if (dependee && !dependee->isDead())
- {
- dependee->setFocus(TRUE);
- }
- }
- }
-
-
- //If floater is a dependent, remove it from parent (dependee)
+ LL_INFOS() << "Closing floater " << getName() << LL_ENDL;
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string
+ if (app_quitting)
+ {
+ LLFloater::sQuitting = true;
+ }
+
+ // Always unminimize before trying to close.
+ // Most of the time the user will never see this state.
+ setMinimized(FALSE);
+
+ if (canClose())
+ {
+ if (getHost())
+ {
+ ((LLMultiFloater*)getHost())->removeFloater(this);
+ gFloaterView->addChild(this);
+ }
+
+ if (getSoundFlags() != SILENT
+ && getVisible()
+ && !getHost()
+ && !app_quitting)
+ {
+ make_ui_sound("UISndWindowClose");
+ }
+
+ gFocusMgr.clearLastFocusForGroup(this);
+
+ if (hasFocus())
+ {
+ // Do this early, so UI controls will commit before the
+ // window is taken down.
+ releaseFocus();
+
+ // give focus to dependee floater if it exists, and we had focus first
+ if (isDependent())
+ {
+ LLFloater* dependee = mDependeeHandle.get();
+ if (dependee && !dependee->isDead())
+ {
+ dependee->setFocus(TRUE);
+ }
+ }
+ }
+
+
+ //If floater is a dependent, remove it from parent (dependee)
LLFloater* dependee = mDependeeHandle.get();
if (dependee)
{
dependee->removeDependentFloater(this);
}
- // now close dependent floater
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
-
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- ++dependent_it;
- floaterp->closeFloater(app_quitting);
- }
- else
- {
- mDependents.erase(dependent_it++);
- }
- }
-
- cleanupHandles();
-
- dirtyRect();
-
- // Close callbacks
- onClose(app_quitting);
- mCloseSignal(this, LLSD(app_quitting));
-
- // Hide or Destroy
- if (mSingleInstance)
- {
- // Hide the instance
- if (getHost())
- {
- getHost()->setVisible(FALSE);
- }
- else
- {
- setVisible(FALSE);
- if (!mReuseInstance)
- {
- destroy();
- }
- }
- }
- else
- {
- setVisible(FALSE); // hide before destroying (so onVisibilityChange() gets called)
- if (!mReuseInstance)
- {
- destroy();
- }
- }
- }
+ // now close dependent floater
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); )
+ {
+
+ LLFloater* floaterp = dependent_it->get();
+ if (floaterp)
+ {
+ ++dependent_it;
+ floaterp->closeFloater(app_quitting);
+ }
+ else
+ {
+ mDependents.erase(dependent_it++);
+ }
+ }
+
+ cleanupHandles();
+
+ dirtyRect();
+
+ // Close callbacks
+ onClose(app_quitting);
+ mCloseSignal(this, LLSD(app_quitting));
+
+ // Hide or Destroy
+ if (mSingleInstance)
+ {
+ // Hide the instance
+ if (getHost())
+ {
+ getHost()->setVisible(FALSE);
+ }
+ else
+ {
+ setVisible(FALSE);
+ if (!mReuseInstance)
+ {
+ destroy();
+ }
+ }
+ }
+ else
+ {
+ setVisible(FALSE); // hide before destroying (so onVisibilityChange() gets called)
+ if (!mReuseInstance)
+ {
+ destroy();
+ }
+ }
+ }
}
/*virtual*/
void LLFloater::closeHostedFloater()
{
- // When toggling *visibility*, close the host instead of the floater when hosted
- if (getHost())
- {
- getHost()->closeFloater();
- }
- else
- {
- closeFloater();
- }
+ // When toggling *visibility*, close the host instead of the floater when hosted
+ if (getHost())
+ {
+ getHost()->closeFloater();
+ }
+ else
+ {
+ closeFloater();
+ }
}
/*virtual*/
void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent)
{
- LLPanel::reshape(width, height, called_from_parent);
+ LLPanel::reshape(width, height, called_from_parent);
}
void LLFloater::releaseFocus()
{
- LLUI::removePopup(this);
+ LLUI::removePopup(this);
- setFocus(FALSE);
+ setFocus(FALSE);
- if( gFocusMgr.childHasMouseCapture( this ) )
- {
- gFocusMgr.setMouseCapture(NULL);
- }
+ if( gFocusMgr.childHasMouseCapture( this ) )
+ {
+ gFocusMgr.setMouseCapture(NULL);
+ }
}
void LLFloater::setResizeLimits( S32 min_width, S32 min_height )
{
- mMinWidth = min_width;
- mMinHeight = min_height;
-
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeBar[i] )
- {
- if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
- {
- mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
- }
- else
- {
- mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
- }
- }
- if( mResizeHandle[i] )
- {
- mResizeHandle[i]->setResizeLimits( min_width, min_height );
- }
- }
+ mMinWidth = min_width;
+ mMinHeight = min_height;
+
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeBar[i] )
+ {
+ if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
+ {
+ mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
+ }
+ else
+ {
+ mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
+ }
+ }
+ if( mResizeHandle[i] )
+ {
+ mResizeHandle[i]->setResizeLimits( min_width, min_height );
+ }
+ }
}
void LLFloater::center()
{
- if(getHost())
- {
- // hosted floaters can't move
- return;
- }
- centerWithin(gFloaterView->getRect());
+ if(getHost())
+ {
+ // hosted floaters can't move
+ return;
+ }
+ centerWithin(gFloaterView->getRect());
}
LLMultiFloater* LLFloater::getHost()
{
- return (LLMultiFloater*)mHostHandle.get();
+ return (LLMultiFloater*)mHostHandle.get();
}
void LLFloater::applyControlsAndPosition(LLFloater* other)
{
- if (!applyDockState())
- {
- if (!applyRectControl())
- {
- applyPositioning(other, true);
- }
- }
+ if (!applyDockState())
+ {
+ if (!applyRectControl())
+ {
+ applyPositioning(other, true);
+ }
+ }
}
bool LLFloater::applyRectControl()
{
- bool saved_rect = false;
-
- LLRect screen_rect = calcScreenRect();
- mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
-
- LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
- if (last_in_group && last_in_group != this)
- {
- // other floaters in our group, position ourselves relative to them and don't save the rect
- mRectControl.clear();
- mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
- }
- else
- {
- bool rect_specified = false;
- if (!mRectControl.empty())
- {
- // If we have a saved rect, use it
- const LLRect& rect = getControlGroup()->getRect(mRectControl);
- if (rect.notEmpty()) saved_rect = true;
- if (saved_rect)
- {
- setOrigin(rect.mLeft, rect.mBottom);
-
- if (mResizable)
- {
- reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
- }
- mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
- LLRect screen_rect = calcScreenRect();
- mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
- rect_specified = true;
- }
- }
-
- LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl);
- LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl);
- if (x_control.notNull()
- && y_control.notNull()
- && !x_control->isDefault()
- && !y_control->isDefault())
- {
- mPosition.mX = x_control->getValue().asReal();
- mPosition.mY = y_control->getValue().asReal();
- mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
- applyRelativePosition();
-
- saved_rect = true;
- }
-
- // remember updated position
- if (rect_specified)
- {
- storeRectControl();
- }
- }
-
- if (saved_rect)
- {
- // propagate any derived positioning data back to settings file
- storeRectControl();
- }
-
-
- return saved_rect;
+ bool saved_rect = false;
+
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+
+ LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
+ if (last_in_group && last_in_group != this)
+ {
+ // other floaters in our group, position ourselves relative to them and don't save the rect
+ mRectControl.clear();
+ mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
+ }
+ else
+ {
+ bool rect_specified = false;
+ if (!mRectControl.empty())
+ {
+ // If we have a saved rect, use it
+ const LLRect& rect = getControlGroup()->getRect(mRectControl);
+ if (rect.notEmpty()) saved_rect = true;
+ if (saved_rect)
+ {
+ setOrigin(rect.mLeft, rect.mBottom);
+
+ if (mResizable)
+ {
+ reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
+ }
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ rect_specified = true;
+ }
+ }
+
+ LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl);
+ LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl);
+ if (x_control.notNull()
+ && y_control.notNull()
+ && !x_control->isDefault()
+ && !y_control->isDefault())
+ {
+ mPosition.mX = x_control->getValue().asReal();
+ mPosition.mY = y_control->getValue().asReal();
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ applyRelativePosition();
+
+ saved_rect = true;
+ }
+
+ // remember updated position
+ if (rect_specified)
+ {
+ storeRectControl();
+ }
+ }
+
+ if (saved_rect)
+ {
+ // propagate any derived positioning data back to settings file
+ storeRectControl();
+ }
+
+
+ return saved_rect;
}
bool LLFloater::applyDockState()
{
- bool docked = false;
+ bool docked = false;
- if (mDocStateControl.size() > 1)
- {
- docked = getControlGroup()->getBOOL(mDocStateControl);
- setDocked(docked);
- }
+ if (mDocStateControl.size() > 1)
+ {
+ docked = getControlGroup()->getBOOL(mDocStateControl);
+ setDocked(docked);
+ }
- return docked;
+ return docked;
}
void LLFloater::applyPositioning(LLFloater* other, bool on_open)
{
- // Otherwise position according to the positioning code
- switch (mPositioning)
- {
- case LLFloaterEnums::POSITIONING_CENTERED:
- center();
- break;
-
- case LLFloaterEnums::POSITIONING_SPECIFIED:
- break;
-
- case LLFloaterEnums::POSITIONING_CASCADING:
- if (!on_open)
- {
- applyRelativePosition();
- }
- // fall through
- case LLFloaterEnums::POSITIONING_CASCADE_GROUP:
- if (on_open)
- {
- if (other != NULL && other != this)
- {
- stackWith(*other);
- }
- else
- {
- static const U32 CASCADING_FLOATER_HOFFSET = 0;
- static const U32 CASCADING_FLOATER_VOFFSET = 0;
-
- const LLRect& snap_rect = gFloaterView->getSnapRect();
-
- const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET;
- const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET;
-
- S32 rect_height = getRect().getHeight();
- setOrigin(horizontal_offset, vertical_offset - rect_height);
-
- translate(snap_rect.mLeft, snap_rect.mBottom);
- }
- setFollows(FOLLOWS_TOP | FOLLOWS_LEFT);
- }
- break;
-
- case LLFloaterEnums::POSITIONING_RELATIVE:
- {
- applyRelativePosition();
-
- break;
- }
- default:
- // Do nothing
- break;
- }
+ // Otherwise position according to the positioning code
+ switch (mPositioning)
+ {
+ case LLFloaterEnums::POSITIONING_CENTERED:
+ center();
+ break;
+
+ case LLFloaterEnums::POSITIONING_SPECIFIED:
+ break;
+
+ case LLFloaterEnums::POSITIONING_CASCADING:
+ if (!on_open)
+ {
+ applyRelativePosition();
+ }
+ // fall through
+ case LLFloaterEnums::POSITIONING_CASCADE_GROUP:
+ if (on_open)
+ {
+ if (other != NULL && other != this)
+ {
+ stackWith(*other);
+ }
+ else
+ {
+ static const U32 CASCADING_FLOATER_HOFFSET = 0;
+ static const U32 CASCADING_FLOATER_VOFFSET = 0;
+
+ const LLRect& snap_rect = gFloaterView->getSnapRect();
+
+ const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET;
+ const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET;
+
+ S32 rect_height = getRect().getHeight();
+ setOrigin(horizontal_offset, vertical_offset - rect_height);
+
+ translate(snap_rect.mLeft, snap_rect.mBottom);
+ }
+ setFollows(FOLLOWS_TOP | FOLLOWS_LEFT);
+ }
+ break;
+
+ case LLFloaterEnums::POSITIONING_RELATIVE:
+ {
+ applyRelativePosition();
+
+ break;
+ }
+ default:
+ // Do nothing
+ break;
+ }
}
void LLFloater::applyTitle()
{
- if (!mDragHandle)
- {
- return;
- }
+ if (!mDragHandle)
+ {
+ return;
+ }
- if (isMinimized() && !mShortTitle.empty())
- {
- mDragHandle->setTitle( mShortTitle );
- }
- else
- {
- mDragHandle->setTitle ( mTitle );
- }
+ if (isMinimized() && !mShortTitle.empty())
+ {
+ mDragHandle->setTitle( mShortTitle );
+ }
+ else
+ {
+ mDragHandle->setTitle ( mTitle );
+ }
- if (getHost())
- {
- getHost()->updateFloaterTitle(this);
- }
+ if (getHost())
+ {
+ getHost()->updateFloaterTitle(this);
+ }
}
std::string LLFloater::getCurrentTitle() const
{
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
}
void LLFloater::setTitle( const std::string& title )
{
- mTitle = title;
- applyTitle();
+ mTitle = title;
+ applyTitle();
}
std::string LLFloater::getTitle() const
{
- if (mTitle.empty())
- {
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
- }
- else
- {
- return mTitle;
- }
+ if (mTitle.empty())
+ {
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+ }
+ else
+ {
+ return mTitle;
+ }
}
void LLFloater::setShortTitle( const std::string& short_title )
{
- mShortTitle = short_title;
- applyTitle();
+ mShortTitle = short_title;
+ applyTitle();
}
std::string LLFloater::getShortTitle() const
{
- if (mShortTitle.empty())
- {
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
- }
- else
- {
- return mShortTitle;
- }
+ if (mShortTitle.empty())
+ {
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+ }
+ else
+ {
+ return mShortTitle;
+ }
}
BOOL LLFloater::canSnapTo(const LLView* other_view)
{
- if (NULL == other_view)
- {
- LL_WARNS() << "other_view is NULL" << LL_ENDL;
- return FALSE;
- }
-
- if (other_view != getParent())
- {
- const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
- if (other_floaterp
- && other_floaterp->getSnapTarget() == getHandle()
- && mDependents.find(other_floaterp->getHandle()) != mDependents.end())
- {
- // this is a dependent that is already snapped to us, so don't snap back to it
- return FALSE;
- }
- }
+ if (NULL == other_view)
+ {
+ LL_WARNS() << "other_view is NULL" << LL_ENDL;
+ return FALSE;
+ }
+
+ if (other_view != getParent())
+ {
+ const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
+ if (other_floaterp
+ && other_floaterp->getSnapTarget() == getHandle()
+ && mDependents.find(other_floaterp->getHandle()) != mDependents.end())
+ {
+ // this is a dependent that is already snapped to us, so don't snap back to it
+ return FALSE;
+ }
+ }
- return LLPanel::canSnapTo(other_view);
+ return LLPanel::canSnapTo(other_view);
}
void LLFloater::setSnappedTo(const LLView* snap_view)
{
- if (!snap_view || snap_view == getParent())
- {
- clearSnapTarget();
- }
- else
- {
- //RN: assume it's a floater as it must be a sibling to our parent floater
- const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
- if (floaterp)
- {
- setSnapTarget(floaterp->getHandle());
- }
- }
+ if (!snap_view || snap_view == getParent())
+ {
+ clearSnapTarget();
+ }
+ else
+ {
+ //RN: assume it's a floater as it must be a sibling to our parent floater
+ const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
+ if (floaterp)
+ {
+ setSnapTarget(floaterp->getHandle());
+ }
+ }
}
void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
{
- const LLRect old_rect = getRect();
- LLView::handleReshape(new_rect, by_user);
-
- if (by_user && !getHost())
- {
- LLFloaterView * floaterVp = dynamic_cast<LLFloaterView*>(getParent());
- if (floaterVp)
- {
- floaterVp->adjustToFitScreen(this, !isMinimized());
- }
- }
-
- // if not minimized, adjust all snapped dependents to new shape
- if (!isMinimized())
- {
- if (by_user)
- {
- if (isDocked())
- {
- setDocked( false, false);
- }
- mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
- LLRect screen_rect = calcScreenRect();
- mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
- }
- storeRectControl();
-
- // gather all snapped dependents
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- // is a dependent snapped to us?
- if (floaterp && floaterp->getSnapTarget() == getHandle())
- {
- S32 delta_x = 0;
- S32 delta_y = 0;
- // check to see if it snapped to right or top, and move if dependee floater is resizing
- LLRect dependent_rect = floaterp->getRect();
- if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
- dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
- {
- // was snapped directly onto right side or aligned with it
- delta_x += new_rect.getWidth() - old_rect.getWidth();
- }
- if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
- dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
- {
- // was snapped directly onto top side or aligned with it
- delta_y += new_rect.getHeight() - old_rect.getHeight();
- }
-
- // take translation of dependee floater into account as well
- delta_x += new_rect.mLeft - old_rect.mLeft;
- delta_y += new_rect.mBottom - old_rect.mBottom;
-
- dependent_rect.translate(delta_x, delta_y);
- floaterp->setShape(dependent_rect, by_user);
- }
- }
- }
- else
- {
- // If minimized, and origin has changed, set
- // mHasBeenDraggedWhileMinimized to TRUE
- if ((new_rect.mLeft != old_rect.mLeft) ||
- (new_rect.mBottom != old_rect.mBottom))
- {
- mHasBeenDraggedWhileMinimized = TRUE;
- }
- }
+ const LLRect old_rect = getRect();
+ LLView::handleReshape(new_rect, by_user);
+
+ if (by_user && !getHost())
+ {
+ LLFloaterView * floaterVp = dynamic_cast<LLFloaterView*>(getParent());
+ if (floaterVp)
+ {
+ floaterVp->adjustToFitScreen(this, !isMinimized());
+ }
+ }
+
+ // if not minimized, adjust all snapped dependents to new shape
+ if (!isMinimized())
+ {
+ if (by_user)
+ {
+ if (isDocked())
+ {
+ setDocked( false, false);
+ }
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ }
+ storeRectControl();
+
+ // gather all snapped dependents
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ // is a dependent snapped to us?
+ if (floaterp && floaterp->getSnapTarget() == getHandle())
+ {
+ S32 delta_x = 0;
+ S32 delta_y = 0;
+ // check to see if it snapped to right or top, and move if dependee floater is resizing
+ LLRect dependent_rect = floaterp->getRect();
+ if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
+ dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
+ {
+ // was snapped directly onto right side or aligned with it
+ delta_x += new_rect.getWidth() - old_rect.getWidth();
+ }
+ if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
+ dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
+ {
+ // was snapped directly onto top side or aligned with it
+ delta_y += new_rect.getHeight() - old_rect.getHeight();
+ }
+
+ // take translation of dependee floater into account as well
+ delta_x += new_rect.mLeft - old_rect.mLeft;
+ delta_y += new_rect.mBottom - old_rect.mBottom;
+
+ dependent_rect.translate(delta_x, delta_y);
+ floaterp->setShape(dependent_rect, by_user);
+ }
+ }
+ }
+ else
+ {
+ // If minimized, and origin has changed, set
+ // mHasBeenDraggedWhileMinimized to TRUE
+ if ((new_rect.mLeft != old_rect.mLeft) ||
+ (new_rect.mBottom != old_rect.mBottom))
+ {
+ mHasBeenDraggedWhileMinimized = TRUE;
+ }
+ }
}
void LLFloater::setMinimized(BOOL minimize)
{
- const LLFloater::Params& default_params = LLFloater::getDefaultParams();
- S32 floater_header_size = default_params.header_height;
- static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
-
- if (minimize == mMinimized) return;
-
- if (mMinimizeSignal)
- {
- (*mMinimizeSignal)(this, LLSD(minimize));
- }
-
- if (minimize)
- {
- // minimized flag should be turned on before release focus
- mMinimized = TRUE;
- mExpandedRect = getRect();
-
- // If the floater has been dragged while minimized in the
- // past, then locate it at its previous minimized location.
- // Otherwise, ask the view for a minimize position.
- if (mHasBeenDraggedWhileMinimized)
- {
- setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
- }
- else
- {
- S32 left, bottom;
- gFloaterView->getMinimizePosition(&left, &bottom);
- setOrigin( left, bottom );
- }
-
- if (mButtonsEnabled[BUTTON_MINIMIZE])
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = FALSE;
- mButtonsEnabled[BUTTON_RESTORE] = TRUE;
- }
-
- setBorderVisible(TRUE);
-
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end();
- ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- if (floaterp->isMinimizeable())
- {
- floaterp->setMinimized(TRUE);
- }
- else if (!floaterp->isMinimized())
- {
- floaterp->setVisible(FALSE);
- }
- }
- }
-
- // Lose keyboard focus when minimized
- releaseFocus();
-
- for (S32 i = 0; i < 4; i++)
- {
- if (mResizeBar[i] != NULL)
- {
- mResizeBar[i]->setEnabled(FALSE);
- }
- if (mResizeHandle[i] != NULL)
- {
- mResizeHandle[i]->setEnabled(FALSE);
- }
- }
-
- // Reshape *after* setting mMinimized
- reshape( minimized_width, floater_header_size, TRUE);
- }
- else
- {
- // If this window has been dragged while minimized (at any time),
- // remember its position for the next time it's minimized.
- if (mHasBeenDraggedWhileMinimized)
- {
- const LLRect& currentRect = getRect();
- mPreviousMinimizedLeft = currentRect.mLeft;
- mPreviousMinimizedBottom = currentRect.mBottom;
- }
-
- setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
- if (mButtonsEnabled[BUTTON_RESTORE])
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
- mButtonsEnabled[BUTTON_RESTORE] = FALSE;
- }
-
- // show dependent floater
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end();
- ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- floaterp->setMinimized(FALSE);
- floaterp->setVisible(TRUE);
- }
- }
-
- for (S32 i = 0; i < 4; i++)
- {
- if (mResizeBar[i] != NULL)
- {
- mResizeBar[i]->setEnabled(isResizable());
- }
- if (mResizeHandle[i] != NULL)
- {
- mResizeHandle[i]->setEnabled(isResizable());
- }
- }
-
- mMinimized = FALSE;
- setFrontmost();
- // Reshape *after* setting mMinimized
- reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
- }
-
- make_ui_sound("UISndWindowClose");
- updateTitleButtons();
- applyTitle ();
+ const LLFloater::Params& default_params = LLFloater::getDefaultParams();
+ S32 floater_header_size = default_params.header_height;
+ static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
+
+ if (minimize == mMinimized) return;
+
+ if (mMinimizeSignal)
+ {
+ (*mMinimizeSignal)(this, LLSD(minimize));
+ }
+
+ if (minimize)
+ {
+ // minimized flag should be turned on before release focus
+ mMinimized = TRUE;
+ mExpandedRect = getRect();
+
+ // If the floater has been dragged while minimized in the
+ // past, then locate it at its previous minimized location.
+ // Otherwise, ask the view for a minimize position.
+ if (mHasBeenDraggedWhileMinimized)
+ {
+ setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
+ }
+ else
+ {
+ S32 left, bottom;
+ gFloaterView->getMinimizePosition(&left, &bottom);
+ setOrigin( left, bottom );
+ }
+
+ if (mButtonsEnabled[BUTTON_MINIMIZE])
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = FALSE;
+ mButtonsEnabled[BUTTON_RESTORE] = TRUE;
+ }
+
+ setBorderVisible(TRUE);
+
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (floaterp)
+ {
+ if (floaterp->isMinimizeable())
+ {
+ floaterp->setMinimized(TRUE);
+ }
+ else if (!floaterp->isMinimized())
+ {
+ floaterp->setVisible(FALSE);
+ }
+ }
+ }
+
+ // Lose keyboard focus when minimized
+ releaseFocus();
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ if (mResizeBar[i] != NULL)
+ {
+ mResizeBar[i]->setEnabled(FALSE);
+ }
+ if (mResizeHandle[i] != NULL)
+ {
+ mResizeHandle[i]->setEnabled(FALSE);
+ }
+ }
+
+ // Reshape *after* setting mMinimized
+ reshape( minimized_width, floater_header_size, TRUE);
+ }
+ else
+ {
+ // If this window has been dragged while minimized (at any time),
+ // remember its position for the next time it's minimized.
+ if (mHasBeenDraggedWhileMinimized)
+ {
+ const LLRect& currentRect = getRect();
+ mPreviousMinimizedLeft = currentRect.mLeft;
+ mPreviousMinimizedBottom = currentRect.mBottom;
+ }
+
+ setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
+ if (mButtonsEnabled[BUTTON_RESTORE])
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
+ mButtonsEnabled[BUTTON_RESTORE] = FALSE;
+ }
+
+ // show dependent floater
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (floaterp)
+ {
+ floaterp->setMinimized(FALSE);
+ floaterp->setVisible(TRUE);
+ }
+ }
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ if (mResizeBar[i] != NULL)
+ {
+ mResizeBar[i]->setEnabled(isResizable());
+ }
+ if (mResizeHandle[i] != NULL)
+ {
+ mResizeHandle[i]->setEnabled(isResizable());
+ }
+ }
+
+ mMinimized = FALSE;
+ setFrontmost();
+ // Reshape *after* setting mMinimized
+ reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
+ }
+
+ make_ui_sound("UISndWindowClose");
+ updateTitleButtons();
+ applyTitle ();
}
void LLFloater::setFocus( BOOL b )
{
- if (b && getIsChrome())
- {
- return;
- }
- LLView* last_focus = gFocusMgr.getLastFocusForGroup(this);
- // a descendent already has focus
- BOOL child_had_focus = hasFocus();
-
- // give focus to first valid descendent
- LLPanel::setFocus(b);
-
- if (b)
- {
- // only push focused floaters to front of stack if not in midst of ctrl-tab cycle
- LLFloaterView * parent = dynamic_cast<LLFloaterView *>(getParent());
- if (!getHost() && parent && !parent->getCycleMode())
- {
- if (!isFrontmost())
- {
- setFrontmost();
- }
- }
-
- // when getting focus, delegate to last descendent which had focus
- if (last_focus && !child_had_focus &&
- last_focus->isInEnabledChain() &&
- last_focus->isInVisibleChain())
- {
- // *FIX: should handle case where focus doesn't stick
- last_focus->setFocus(TRUE);
- }
- }
- updateTransparency(b ? TT_ACTIVE : TT_INACTIVE);
+ if (b && getIsChrome())
+ {
+ return;
+ }
+ LLView* last_focus = gFocusMgr.getLastFocusForGroup(this);
+ // a descendent already has focus
+ BOOL child_had_focus = hasFocus();
+
+ // give focus to first valid descendent
+ LLPanel::setFocus(b);
+
+ if (b)
+ {
+ // only push focused floaters to front of stack if not in midst of ctrl-tab cycle
+ LLFloaterView * parent = dynamic_cast<LLFloaterView *>(getParent());
+ if (!getHost() && parent && !parent->getCycleMode())
+ {
+ if (!isFrontmost())
+ {
+ setFrontmost();
+ }
+ }
+
+ // when getting focus, delegate to last descendent which had focus
+ if (last_focus && !child_had_focus &&
+ last_focus->isInEnabledChain() &&
+ last_focus->isInVisibleChain())
+ {
+ // *FIX: should handle case where focus doesn't stick
+ last_focus->setFocus(TRUE);
+ }
+ }
+ updateTransparency(b ? TT_ACTIVE : TT_INACTIVE);
}
// virtual
void LLFloater::setRect(const LLRect &rect)
{
- LLPanel::setRect(rect);
- layoutDragHandle();
- layoutResizeCtrls();
+ LLPanel::setRect(rect);
+ layoutDragHandle();
+ layoutResizeCtrls();
}
// virtual
void LLFloater::setIsChrome(BOOL is_chrome)
{
- // chrome floaters don't take focus at all
- if (is_chrome)
- {
- // remove focus if we're changing to chrome
- setFocus(FALSE);
- // can't Ctrl-Tab to "chrome" floaters
- setFocusRoot(FALSE);
- mButtons[BUTTON_CLOSE]->setToolTip(LLStringExplicit(getButtonTooltip(Params(), BUTTON_CLOSE, is_chrome)));
- }
-
- LLPanel::setIsChrome(is_chrome);
+ // chrome floaters don't take focus at all
+ if (is_chrome)
+ {
+ // remove focus if we're changing to chrome
+ setFocus(FALSE);
+ // can't Ctrl-Tab to "chrome" floaters
+ setFocusRoot(FALSE);
+ mButtons[BUTTON_CLOSE]->setToolTip(LLStringExplicit(getButtonTooltip(Params(), BUTTON_CLOSE, is_chrome)));
+ }
+
+ LLPanel::setIsChrome(is_chrome);
}
// Change the draw style to account for the foreground state.
void LLFloater::setForeground(BOOL front)
{
- if (front != mForeground)
- {
- mForeground = front;
- if (mDragHandle)
- mDragHandle->setForeground( front );
+ if (front != mForeground)
+ {
+ mForeground = front;
+ if (mDragHandle)
+ mDragHandle->setForeground( front );
- if (!front)
- {
- releaseFocus();
- }
+ if (!front)
+ {
+ releaseFocus();
+ }
- setBackgroundOpaque( front );
- }
+ setBackgroundOpaque( front );
+ }
}
void LLFloater::cleanupHandles()
{
- // remove handles to non-existent dependents
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
- LLFloater* floaterp = dependent_it->get();
- if (!floaterp)
- {
- mDependents.erase(dependent_it++);
- }
- else
- {
- ++dependent_it;
- }
- }
+ // remove handles to non-existent dependents
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); )
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (!floaterp)
+ {
+ mDependents.erase(dependent_it++);
+ }
+ else
+ {
+ ++dependent_it;
+ }
+ }
}
void LLFloater::setHost(LLMultiFloater* host)
{
- if (mHostHandle.isDead() && host)
- {
- // make buttons smaller for hosted windows to differentiate from parent
- mButtonScale = 0.9f;
-
- // add tear off button
- if (mCanTearOff)
- {
- mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE;
- }
- }
- else if (!mHostHandle.isDead() && !host)
- {
- mButtonScale = 1.f;
- //mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
- }
- if (host)
- {
- mHostHandle = host->getHandle();
- mLastHostHandle = host->getHandle();
- }
- else
- {
- mHostHandle.markDead();
- }
+ if (mHostHandle.isDead() && host)
+ {
+ // make buttons smaller for hosted windows to differentiate from parent
+ mButtonScale = 0.9f;
+
+ // add tear off button
+ if (mCanTearOff)
+ {
+ mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE;
+ }
+ }
+ else if (!mHostHandle.isDead() && !host)
+ {
+ mButtonScale = 1.f;
+ //mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
+ }
+ if (host)
+ {
+ mHostHandle = host->getHandle();
+ mLastHostHandle = host->getHandle();
+ }
+ else
+ {
+ mHostHandle.markDead();
+ }
- updateTitleButtons();
+ updateTitleButtons();
}
void LLFloater::moveResizeHandlesToFront()
{
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeBar[i] )
- {
- sendChildToFront(mResizeBar[i]);
- }
- }
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeBar[i] )
+ {
+ sendChildToFront(mResizeBar[i]);
+ }
+ }
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeHandle[i] )
- {
- sendChildToFront(mResizeHandle[i]);
- }
- }
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeHandle[i] )
+ {
+ sendChildToFront(mResizeHandle[i]);
+ }
+ }
}
/*virtual*/
BOOL LLFloater::isFrontmost()
{
- LLFloaterView* floater_view = getParentByType<LLFloaterView>();
- return getVisible()
- && (floater_view
- && floater_view->getFrontmost() == this);
+ LLFloaterView* floater_view = getParentByType<LLFloaterView>();
+ return getVisible()
+ && (floater_view
+ && floater_view->getFrontmost() == this);
}
void LLFloater::addDependentFloater(LLFloater* floaterp, BOOL reposition)
{
- mDependents.insert(floaterp->getHandle());
- floaterp->mDependeeHandle = getHandle();
+ mDependents.insert(floaterp->getHandle());
+ floaterp->mDependeeHandle = getHandle();
- if (reposition)
- {
- floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp));
- floaterp->setSnapTarget(getHandle());
- }
- gFloaterView->adjustToFitScreen(floaterp, FALSE, TRUE);
- if (floaterp->isFrontmost())
- {
- // make sure to bring self and sibling floaters to front
- gFloaterView->bringToFront(floaterp);
- }
+ if (reposition)
+ {
+ floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp));
+ floaterp->setSnapTarget(getHandle());
+ }
+ gFloaterView->adjustToFitScreen(floaterp, FALSE, TRUE);
+ if (floaterp->isFrontmost())
+ {
+ // make sure to bring self and sibling floaters to front
+ gFloaterView->bringToFront(floaterp);
+ }
}
void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, BOOL reposition)
{
- LLFloater* dependent_floaterp = dependent.get();
- if(dependent_floaterp)
- {
- addDependentFloater(dependent_floaterp, reposition);
- }
+ LLFloater* dependent_floaterp = dependent.get();
+ if(dependent_floaterp)
+ {
+ addDependentFloater(dependent_floaterp, reposition);
+ }
}
void LLFloater::removeDependentFloater(LLFloater* floaterp)
{
- mDependents.erase(floaterp->getHandle());
- floaterp->mDependeeHandle = LLHandle<LLFloater>();
+ mDependents.erase(floaterp->getHandle());
+ floaterp->mDependeeHandle = LLHandle<LLFloater>();
}
BOOL LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index)
{
- if( mButtonsEnabled[index] )
- {
- LLButton* my_butt = mButtons[index];
- S32 local_x = x - my_butt->getRect().mLeft;
- S32 local_y = y - my_butt->getRect().mBottom;
+ if( mButtonsEnabled[index] )
+ {
+ LLButton* my_butt = mButtons[index];
+ S32 local_x = x - my_butt->getRect().mLeft;
+ S32 local_y = y - my_butt->getRect().mBottom;
- if (
- my_butt->pointInView(local_x, local_y) &&
- my_butt->handleMouseDown(local_x, local_y, mask))
- {
- // the button handled it
- return TRUE;
- }
- }
- return FALSE;
+ if (
+ my_butt->pointInView(local_x, local_y) &&
+ my_butt->handleMouseDown(local_x, local_y, mask))
+ {
+ // the button handled it
+ return TRUE;
+ }
+ }
+ return FALSE;
}
BOOL LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
- LLPanel::handleScrollWheel(x,y,clicks);
- return TRUE;//always
+ LLPanel::handleScrollWheel(x,y,clicks);
+ return TRUE;//always
}
// virtual
BOOL LLFloater::handleMouseUp(S32 x, S32 y, MASK mask)
{
- LL_DEBUGS() << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << LL_ENDL;
- BOOL handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView
- if (handled) {
- LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
- }
- return handled;
+ LL_DEBUGS() << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << LL_ENDL;
+ BOOL handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
}
// virtual
BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
{
- if( mMinimized )
- {
- // Offer the click to titlebar buttons.
- // Note: this block and the offerClickToButton helper method can be removed
- // because the parent container will handle it for us but we'll keep it here
- // for safety until after reworking the panel code to manage hidden children.
- if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE;
- if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE;
- if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE;
- if(offerClickToButton(x, y, mask, BUTTON_DOCK)) return TRUE;
-
- setFrontmost(TRUE, FALSE);
- // Otherwise pass to drag handle for movement
- return mDragHandle->handleMouseDown(x, y, mask);
- }
- else
- {
- bringToFront( x, y );
- BOOL handled = LLPanel::handleMouseDown( x, y, mask );
- if (handled) {
- LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
- }
- return handled;
- }
+ if( mMinimized )
+ {
+ // Offer the click to titlebar buttons.
+ // Note: this block and the offerClickToButton helper method can be removed
+ // because the parent container will handle it for us but we'll keep it here
+ // for safety until after reworking the panel code to manage hidden children.
+ if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE;
+ if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE;
+ if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE;
+ if(offerClickToButton(x, y, mask, BUTTON_DOCK)) return TRUE;
+
+ setFrontmost(TRUE, FALSE);
+ // Otherwise pass to drag handle for movement
+ return mDragHandle->handleMouseDown(x, y, mask);
+ }
+ else
+ {
+ bringToFront( x, y );
+ BOOL handled = LLPanel::handleMouseDown( x, y, mask );
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
+ }
}
// virtual
BOOL LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
- BOOL was_minimized = mMinimized;
- bringToFront( x, y );
- return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
+ BOOL was_minimized = mMinimized;
+ bringToFront( x, y );
+ return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
}
BOOL LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
{
- bringToFront( x, y );
- return LLPanel::handleMiddleMouseDown( x, y, mask );
+ bringToFront( x, y );
+ return LLPanel::handleMiddleMouseDown( x, y, mask );
}
// virtual
BOOL LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask)
{
- BOOL was_minimized = mMinimized;
- setMinimized(FALSE);
- return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
+ BOOL was_minimized = mMinimized;
+ setMinimized(FALSE);
+ return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
}
void LLFloater::bringToFront( S32 x, S32 y )
{
- if (getVisible() && pointInView(x, y))
- {
- LLMultiFloater* hostp = getHost();
- if (hostp)
- {
- hostp->showFloater(this);
- }
- else
- {
- LLFloaterView* parent = dynamic_cast<LLFloaterView*>( getParent() );
- if (parent)
- {
- parent->bringToFront( this );
- }
- }
- }
+ if (getVisible() && pointInView(x, y))
+ {
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ hostp->showFloater(this);
+ }
+ else
+ {
+ LLFloaterView* parent = dynamic_cast<LLFloaterView*>( getParent() );
+ if (parent)
+ {
+ parent->bringToFront( this );
+ }
+ }
+ }
}
// virtual
void LLFloater::setVisibleAndFrontmost(BOOL take_focus,const LLSD& key)
{
- LLMultiFloater* hostp = getHost();
- if (hostp)
- {
- hostp->setVisible(TRUE);
- hostp->setFrontmost(take_focus);
- }
- else
- {
- setVisible(TRUE);
- setFrontmost(take_focus);
- }
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ hostp->setVisible(TRUE);
+ hostp->setFrontmost(take_focus);
+ }
+ else
+ {
+ setVisible(TRUE);
+ setFrontmost(take_focus);
+ }
}
void LLFloater::setFrontmost(BOOL take_focus, BOOL restore)
{
- LLMultiFloater* hostp = getHost();
- if (hostp)
- {
- // this will bring the host floater to the front and select
- // the appropriate panel
- hostp->showFloater(this);
- }
- else
- {
- // there are more than one floater view
- // so we need to query our parent directly
- LLFloaterView * parent = dynamic_cast<LLFloaterView*>( getParent() );
- if (parent)
- {
- parent->bringToFront(this, take_focus, restore);
- }
-
- // Make sure to set the appropriate transparency type (STORM-732).
- updateTransparency(hasFocus() || getIsChrome() ? TT_ACTIVE : TT_INACTIVE);
- }
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ // this will bring the host floater to the front and select
+ // the appropriate panel
+ hostp->showFloater(this);
+ }
+ else
+ {
+ // there are more than one floater view
+ // so we need to query our parent directly
+ LLFloaterView * parent = dynamic_cast<LLFloaterView*>( getParent() );
+ if (parent)
+ {
+ parent->bringToFront(this, take_focus, restore);
+ }
+
+ // Make sure to set the appropriate transparency type (STORM-732).
+ updateTransparency(hasFocus() || getIsChrome() ? TT_ACTIVE : TT_INACTIVE);
+ }
}
void LLFloater::setCanDock(bool b)
{
- if(b != mCanDock)
- {
- mCanDock = b;
- if(mCanDock)
- {
- mButtonsEnabled[BUTTON_DOCK] = !mDocked;
- }
- else
- {
- mButtonsEnabled[BUTTON_DOCK] = FALSE;
- }
- }
- updateTitleButtons();
+ if(b != mCanDock)
+ {
+ mCanDock = b;
+ if(mCanDock)
+ {
+ mButtonsEnabled[BUTTON_DOCK] = !mDocked;
+ }
+ else
+ {
+ mButtonsEnabled[BUTTON_DOCK] = FALSE;
+ }
+ }
+ updateTitleButtons();
}
void LLFloater::setDocked(bool docked, bool pop_on_undock)
{
- if(docked != mDocked && mCanDock)
- {
- mDocked = docked;
- mButtonsEnabled[BUTTON_DOCK] = !mDocked;
+ if(docked != mDocked && mCanDock)
+ {
+ mDocked = docked;
+ mButtonsEnabled[BUTTON_DOCK] = !mDocked;
- if (mDocked)
- {
- setMinimized(FALSE);
- mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
- }
+ if (mDocked)
+ {
+ setMinimized(FALSE);
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ }
- updateTitleButtons();
+ updateTitleButtons();
- storeDockStateControl();
- }
-
+ storeDockStateControl();
+ }
+
}
// static
void LLFloater::onClickMinimize(LLFloater* self)
{
- if (!self)
- return;
- self->setMinimized( !self->isMinimized() );
+ if (!self)
+ return;
+ self->setMinimized( !self->isMinimized() );
}
void LLFloater::onClickTearOff(LLFloater* self)
{
- if (!self)
- return;
- S32 floater_header_size = self->mHeaderHeight;
- LLMultiFloater* host_floater = self->getHost();
- if (host_floater) //Tear off
- {
- LLRect new_rect;
- host_floater->removeFloater(self);
- // reparent to floater view
- gFloaterView->addChild(self);
-
- self->openFloater(self->getKey());
- if (self->mSaveRect && !self->mRectControl.empty())
- {
- self->applyRectControl();
- }
- else
- { // only force position for floaters that don't have that data saved
- new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
- self->setRect(new_rect);
- }
- gFloaterView->adjustToFitScreen(self, FALSE);
- // give focus to new window to keep continuity for the user
- self->setFocus(TRUE);
- self->setTornOff(true);
- }
- else //Attach to parent.
- {
- LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
- if (new_host)
- {
- if (self->mSaveRect)
- {
- self->storeRectControl();
- }
- self->setMinimized(FALSE); // to reenable minimize button if it was minimized
- new_host->showFloater(self);
- // make sure host is visible
- new_host->openFloater(new_host->getKey());
- }
- self->setTornOff(false);
- }
- self->updateTitleButtons();
+ if (!self)
+ return;
+ S32 floater_header_size = self->mHeaderHeight;
+ LLMultiFloater* host_floater = self->getHost();
+ if (host_floater) //Tear off
+ {
+ LLRect new_rect;
+ host_floater->removeFloater(self);
+ // reparent to floater view
+ gFloaterView->addChild(self);
+
+ self->openFloater(self->getKey());
+ if (self->mSaveRect && !self->mRectControl.empty())
+ {
+ self->applyRectControl();
+ }
+ else
+ { // only force position for floaters that don't have that data saved
+ new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
+ self->setRect(new_rect);
+ }
+ gFloaterView->adjustToFitScreen(self, FALSE);
+ // give focus to new window to keep continuity for the user
+ self->setFocus(TRUE);
+ self->setTornOff(true);
+ }
+ else //Attach to parent.
+ {
+ LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
+ if (new_host)
+ {
+ if (self->mSaveRect)
+ {
+ self->storeRectControl();
+ }
+ self->setMinimized(FALSE); // to reenable minimize button if it was minimized
+ new_host->showFloater(self);
+ // make sure host is visible
+ new_host->openFloater(new_host->getKey());
+ }
+ self->setTornOff(false);
+ }
+ self->updateTitleButtons();
self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE);
}
// static
void LLFloater::onClickDock(LLFloater* self)
{
- if(self && self->mCanDock)
- {
- self->setDocked(!self->mDocked, true);
- }
+ if(self && self->mCanDock)
+ {
+ self->setDocked(!self->mDocked, true);
+ }
}
// static
void LLFloater::onClickHelp( LLFloater* self )
{
- if (self && LLUI::sHelpImpl)
- {
- // find the current help context for this floater
- std::string help_topic;
- if (self->findHelpTopic(help_topic))
- {
- LLUI::sHelpImpl->showTopic(help_topic);
- }
- }
+ if (self && LLUI::sHelpImpl)
+ {
+ // find the current help context for this floater
+ std::string help_topic;
+ if (self->findHelpTopic(help_topic))
+ {
+ LLUI::sHelpImpl->showTopic(help_topic);
+ }
+ }
}
void LLFloater::initRectControl()
{
- // save_rect and save_visibility only apply to registered floaters
- if (mSaveRect)
- {
- std::string ctrl_name = getControlName(mInstanceName, mKey);
- mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
- mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
- mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
- }
+ // save_rect and save_visibility only apply to registered floaters
+ if (mSaveRect)
+ {
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+ mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
+ mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
+ mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
+ }
}
// static
void LLFloater::closeFrontmostFloater()
{
- LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater();
- if(floater_to_close)
- {
- floater_to_close->closeFloater();
- }
+ LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater();
+ if(floater_to_close)
+ {
+ floater_to_close->closeFloater();
+ }
- // if nothing took focus after closing focused floater
- // give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
- if (gFocusMgr.getKeyboardFocus() == NULL)
- {
- // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
- // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
- gFloaterView->focusFrontFloater();
- }
+ // if nothing took focus after closing focused floater
+ // give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
+ if (gFocusMgr.getKeyboardFocus() == NULL)
+ {
+ // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
+ // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
+ gFloaterView->focusFrontFloater();
+ }
}
// static
void LLFloater::onClickClose( LLFloater* self )
{
- if (!self)
- return;
- self->onClickCloseBtn();
+ if (!self)
+ return;
+ self->onClickCloseBtn();
}
void LLFloater::onClickCloseBtn(bool app_quitting)
{
- closeFloater(false);
+ closeFloater(false);
}
// virtual
void LLFloater::draw()
{
- const F32 alpha = getCurrentTransparency();
-
- // draw background
- if( isBackgroundVisible() )
- {
- drawShadow(this);
-
- S32 left = LLPANEL_BORDER_WIDTH;
- S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
- S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
- S32 bottom = LLPANEL_BORDER_WIDTH;
-
- LLUIImage* image = NULL;
- LLColor4 color;
- LLColor4 overlay_color;
- if (isBackgroundOpaque())
- {
- // NOTE: image may not be set
- image = getBackgroundImage();
- color = getBackgroundColor();
- overlay_color = getBackgroundImageOverlay();
- }
- else
- {
- image = getTransparentImage();
- color = getTransparentColor();
- overlay_color = getTransparentImageOverlay();
- }
-
- if (image)
- {
- // We're using images for this floater's backgrounds
- image->draw(getLocalRect(), overlay_color % alpha);
- }
- else
- {
- // We're not using images, use old-school flat colors
- gl_rect_2d( left, top, right, bottom, color % alpha );
-
- // draw highlight on title bar to indicate focus. RDW
- if(hasFocus()
- && !getIsChrome()
- && !getCurrentTitle().empty())
- {
- static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
-
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- LLRect r = getRect();
- gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1,
- titlebar_focus_color % alpha, 0, TRUE);
- }
- }
- }
-
- LLPanel::updateDefaultBtn();
-
- if( getDefaultButton() )
- {
- if (hasFocus() && getDefaultButton()->getEnabled())
- {
- LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- // is this button a direct descendent and not a nested widget (e.g. checkbox)?
- BOOL focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
- // only enable default button when current focus is not a button
- getDefaultButton()->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- getDefaultButton()->setBorderEnabled(FALSE);
- }
- }
- if (isMinimized())
- {
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- drawChild(mButtons[i]);
- }
- drawChild(mDragHandle, 0, 0, TRUE);
- }
- else
- {
- // don't call LLPanel::draw() since we've implemented custom background rendering
- LLView::draw();
- }
-
- // update tearoff button for torn off floaters
- // when last host goes away
- if (mCanTearOff && !getHost())
- {
- LLFloater* old_host = mLastHostHandle.get();
- if (!old_host)
- {
- setCanTearOff(FALSE);
- }
- }
-}
-
-void LLFloater::drawShadow(LLPanel* panel)
-{
- S32 left = LLPANEL_BORDER_WIDTH;
- S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
- S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
- S32 bottom = LLPANEL_BORDER_WIDTH;
-
- static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
- static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
- LLColor4 shadow_color = shadow_color_cached;
- F32 shadow_offset = (F32)shadow_offset_S32;
-
- if (!panel->isBackgroundOpaque())
- {
- shadow_offset *= 0.2f;
- shadow_color.mV[VALPHA] *= 0.5f;
- }
- gl_drop_shadow(left, top, right, bottom,
- shadow_color % getCurrentTransparency(),
- ll_round(shadow_offset));
+ const F32 alpha = getCurrentTransparency();
+
+ // draw background
+ if( isBackgroundVisible() )
+ {
+ drawShadow(this);
+
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ LLUIImage* image = NULL;
+ LLColor4 color;
+ LLColor4 overlay_color;
+ if (isBackgroundOpaque())
+ {
+ // NOTE: image may not be set
+ image = getBackgroundImage();
+ color = getBackgroundColor();
+ overlay_color = getBackgroundImageOverlay();
+ }
+ else
+ {
+ image = getTransparentImage();
+ color = getTransparentColor();
+ overlay_color = getTransparentImageOverlay();
+ }
+
+ if (image)
+ {
+ // We're using images for this floater's backgrounds
+ image->draw(getLocalRect(), overlay_color % alpha);
+ }
+ else
+ {
+ // We're not using images, use old-school flat colors
+ gl_rect_2d( left, top, right, bottom, color % alpha );
+
+ // draw highlight on title bar to indicate focus. RDW
+ if(hasFocus()
+ && !getIsChrome()
+ && !getCurrentTitle().empty())
+ {
+ static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
+
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ LLRect r = getRect();
+ gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1,
+ titlebar_focus_color % alpha, 0, TRUE);
+ }
+ }
+ }
+
+ LLPanel::updateDefaultBtn();
+
+ if( getDefaultButton() )
+ {
+ if (hasFocus() && getDefaultButton()->getEnabled())
+ {
+ LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
+ // is this button a direct descendent and not a nested widget (e.g. checkbox)?
+ BOOL focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
+ // only enable default button when current focus is not a button
+ getDefaultButton()->setBorderEnabled(!focus_is_child_button);
+ }
+ else
+ {
+ getDefaultButton()->setBorderEnabled(FALSE);
+ }
+ }
+ if (isMinimized())
+ {
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ drawChild(mButtons[i]);
+ }
+ drawChild(mDragHandle, 0, 0, TRUE);
+ }
+ else
+ {
+ // don't call LLPanel::draw() since we've implemented custom background rendering
+ LLView::draw();
+ }
+
+ // update tearoff button for torn off floaters
+ // when last host goes away
+ if (mCanTearOff && !getHost())
+ {
+ LLFloater* old_host = mLastHostHandle.get();
+ if (!old_host)
+ {
+ setCanTearOff(FALSE);
+ }
+ }
+}
+
+void LLFloater::drawShadow(LLPanel* panel)
+{
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
+ static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
+ LLColor4 shadow_color = shadow_color_cached;
+ F32 shadow_offset = (F32)shadow_offset_S32;
+
+ if (!panel->isBackgroundOpaque())
+ {
+ shadow_offset *= 0.2f;
+ shadow_color.mV[VALPHA] *= 0.5f;
+ }
+ gl_drop_shadow(left, top, right, bottom,
+ shadow_color % getCurrentTransparency(),
+ ll_round(shadow_offset));
}
void LLFloater::updateTransparency(LLView* view, ETypeTransparency transparency_type)
{
- if (!view) return;
- child_list_t children = *view->getChildList();
- child_list_t::iterator it = children.begin();
+ if (!view) return;
+ child_list_t children = *view->getChildList();
+ child_list_t::iterator it = children.begin();
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(view);
- if (ctrl)
- {
- ctrl->setTransparencyType(transparency_type);
- }
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(view);
+ if (ctrl)
+ {
+ ctrl->setTransparencyType(transparency_type);
+ }
- for(; it != children.end(); ++it)
- {
- updateTransparency(*it, transparency_type);
- }
+ for(; it != children.end(); ++it)
+ {
+ updateTransparency(*it, transparency_type);
+ }
}
void LLFloater::updateTransparency(ETypeTransparency transparency_type)
{
- updateTransparency(this, transparency_type);
+ updateTransparency(this, transparency_type);
}
-void LLFloater::setCanMinimize(BOOL can_minimize)
+void LLFloater::setCanMinimize(BOOL can_minimize)
{
- // if removing minimize/restore button programmatically,
- // go ahead and unminimize floater
- mCanMinimize = can_minimize;
- if (!can_minimize)
- {
- setMinimized(FALSE);
- }
+ // if removing minimize/restore button programmatically,
+ // go ahead and unminimize floater
+ mCanMinimize = can_minimize;
+ if (!can_minimize)
+ {
+ setMinimized(FALSE);
+ }
- mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
- mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
+ mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
+ mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
- updateTitleButtons();
+ updateTitleButtons();
}
-void LLFloater::setCanClose(BOOL can_close)
+void LLFloater::setCanClose(BOOL can_close)
{
- mCanClose = can_close;
- mButtonsEnabled[BUTTON_CLOSE] = can_close;
+ mCanClose = can_close;
+ mButtonsEnabled[BUTTON_CLOSE] = can_close;
- updateTitleButtons();
+ updateTitleButtons();
}
-void LLFloater::setCanTearOff(BOOL can_tear_off)
+void LLFloater::setCanTearOff(BOOL can_tear_off)
{
- mCanTearOff = can_tear_off;
- mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
+ mCanTearOff = can_tear_off;
+ mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
- updateTitleButtons();
+ updateTitleButtons();
}
void LLFloater::setCanResize(BOOL can_resize)
{
- mResizable = can_resize;
- enableResizeCtrls(can_resize);
+ mResizable = can_resize;
+ enableResizeCtrls(can_resize);
}
void LLFloater::setCanDrag(BOOL can_drag)
{
- // if we delete drag handle, we no longer have access to the floater's title
- // so just enable/disable it
- if (!can_drag && mDragHandle->getEnabled())
- {
- mDragHandle->setEnabled(FALSE);
- }
- else if (can_drag && !mDragHandle->getEnabled())
- {
- mDragHandle->setEnabled(TRUE);
- }
+ // if we delete drag handle, we no longer have access to the floater's title
+ // so just enable/disable it
+ if (!can_drag && mDragHandle->getEnabled())
+ {
+ mDragHandle->setEnabled(FALSE);
+ }
+ else if (can_drag && !mDragHandle->getEnabled())
+ {
+ mDragHandle->setEnabled(TRUE);
+ }
}
bool LLFloater::getCanDrag()
{
- return mDragHandle->getEnabled();
+ return mDragHandle->getEnabled();
}
void LLFloater::updateTitleButtons()
{
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
- LLRect buttons_rect;
- S32 button_count = 0;
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- if (!mButtons[i])
- {
- continue;
- }
-
- bool enabled = mButtonsEnabled[i];
- if (i == BUTTON_HELP)
- {
- // don't show the help button if the floater is minimized
- // or if it is a docked tear-off floater
- if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
- {
- enabled = false;
- }
- }
- if (i == BUTTON_CLOSE && mButtonScale != 1.f)
- {
- //*HACK: always render close button for hosted floaters so
- //that users don't accidentally hit the button when
- //closing multiple windows in the chatterbox
- enabled = true;
- }
-
- mButtons[i]->setEnabled(enabled);
-
- if (enabled)
- {
- button_count++;
-
- LLRect btn_rect;
- if (mDragOnLeft)
- {
- btn_rect.setLeftTopAndSize(
- LLPANEL_BORDER_WIDTH,
- getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
- ll_round((F32)floater_close_box_size * mButtonScale),
- ll_round((F32)floater_close_box_size * mButtonScale));
- }
- else
- {
- btn_rect.setLeftTopAndSize(
- getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
- getRect().getHeight() - close_box_from_top,
- ll_round((F32)floater_close_box_size * mButtonScale),
- ll_round((F32)floater_close_box_size * mButtonScale));
- }
-
- // first time here, init 'buttons_rect'
- if(1 == button_count)
- {
- buttons_rect = btn_rect;
- }
- else
- {
- // if mDragOnLeft=true then buttons are on top-left side vertically aligned
- // title is not displayed in this case, calculating 'buttons_rect' for future use
- mDragOnLeft ? buttons_rect.mBottom -= btn_rect.mBottom :
- buttons_rect.mLeft = btn_rect.mLeft;
- }
- mButtons[i]->setRect(btn_rect);
- mButtons[i]->setVisible(TRUE);
- // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
- mButtons[i]->setTabStop(i == BUTTON_RESTORE);
- }
- else
- {
- mButtons[i]->setVisible(FALSE);
- }
- }
- if (mDragHandle)
- {
- localRectToOtherView(buttons_rect, &buttons_rect, mDragHandle);
- mDragHandle->setButtonsRect(buttons_rect);
- }
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
+ LLRect buttons_rect;
+ S32 button_count = 0;
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ if (!mButtons[i])
+ {
+ continue;
+ }
+
+ bool enabled = mButtonsEnabled[i];
+ if (i == BUTTON_HELP)
+ {
+ // don't show the help button if the floater is minimized
+ // or if it is a docked tear-off floater
+ if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
+ {
+ enabled = false;
+ }
+ }
+ if (i == BUTTON_CLOSE && mButtonScale != 1.f)
+ {
+ //*HACK: always render close button for hosted floaters so
+ //that users don't accidentally hit the button when
+ //closing multiple windows in the chatterbox
+ enabled = true;
+ }
+
+ mButtons[i]->setEnabled(enabled);
+
+ if (enabled)
+ {
+ button_count++;
+
+ LLRect btn_rect;
+ if (mDragOnLeft)
+ {
+ btn_rect.setLeftTopAndSize(
+ LLPANEL_BORDER_WIDTH,
+ getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
+ ll_round((F32)floater_close_box_size * mButtonScale),
+ ll_round((F32)floater_close_box_size * mButtonScale));
+ }
+ else
+ {
+ btn_rect.setLeftTopAndSize(
+ getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
+ getRect().getHeight() - close_box_from_top,
+ ll_round((F32)floater_close_box_size * mButtonScale),
+ ll_round((F32)floater_close_box_size * mButtonScale));
+ }
+
+ // first time here, init 'buttons_rect'
+ if(1 == button_count)
+ {
+ buttons_rect = btn_rect;
+ }
+ else
+ {
+ // if mDragOnLeft=true then buttons are on top-left side vertically aligned
+ // title is not displayed in this case, calculating 'buttons_rect' for future use
+ mDragOnLeft ? buttons_rect.mBottom -= btn_rect.mBottom :
+ buttons_rect.mLeft = btn_rect.mLeft;
+ }
+ mButtons[i]->setRect(btn_rect);
+ mButtons[i]->setVisible(TRUE);
+ // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
+ mButtons[i]->setTabStop(i == BUTTON_RESTORE);
+ }
+ else
+ {
+ mButtons[i]->setVisible(FALSE);
+ }
+ }
+ if (mDragHandle)
+ {
+ localRectToOtherView(buttons_rect, &buttons_rect, mDragHandle);
+ mDragHandle->setButtonsRect(buttons_rect);
+ }
}
void LLFloater::buildButtons(const Params& floater_params)
{
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- if (mButtons[i])
- {
- removeChild(mButtons[i]);
- delete mButtons[i];
- mButtons[i] = NULL;
- }
-
- LLRect btn_rect;
- if (mDragOnLeft)
- {
- btn_rect.setLeftTopAndSize(
- LLPANEL_BORDER_WIDTH,
- getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
- ll_round(floater_close_box_size * mButtonScale),
- ll_round(floater_close_box_size * mButtonScale));
- }
- else
- {
- btn_rect.setLeftTopAndSize(
- getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
- getRect().getHeight() - close_box_from_top,
- ll_round(floater_close_box_size * mButtonScale),
- ll_round(floater_close_box_size * mButtonScale));
- }
-
- LLButton::Params p;
- p.name(sButtonNames[i]);
- p.rect(btn_rect);
- p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i);
- // Selected, no matter if hovered or not, is "pressed"
- LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i);
- p.image_selected = pressed_image;
- p.image_hover_selected = pressed_image;
- // Use a glow effect when the user hovers over the button
- // These icons are really small, need glow amount increased
- p.hover_glow_amount( 0.33f );
- p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
- p.tab_stop(false);
- p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
- p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i, getIsChrome());
- p.scale_image(true);
- p.chrome(true);
-
- LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
- addChild(buttonp);
- mButtons[i] = buttonp;
- }
-
- updateTitleButtons();
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ if (mButtons[i])
+ {
+ removeChild(mButtons[i]);
+ delete mButtons[i];
+ mButtons[i] = NULL;
+ }
+
+ LLRect btn_rect;
+ if (mDragOnLeft)
+ {
+ btn_rect.setLeftTopAndSize(
+ LLPANEL_BORDER_WIDTH,
+ getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
+ ll_round(floater_close_box_size * mButtonScale),
+ ll_round(floater_close_box_size * mButtonScale));
+ }
+ else
+ {
+ btn_rect.setLeftTopAndSize(
+ getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
+ getRect().getHeight() - close_box_from_top,
+ ll_round(floater_close_box_size * mButtonScale),
+ ll_round(floater_close_box_size * mButtonScale));
+ }
+
+ LLButton::Params p;
+ p.name(sButtonNames[i]);
+ p.rect(btn_rect);
+ p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i);
+ // Selected, no matter if hovered or not, is "pressed"
+ LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i);
+ p.image_selected = pressed_image;
+ p.image_hover_selected = pressed_image;
+ // Use a glow effect when the user hovers over the button
+ // These icons are really small, need glow amount increased
+ p.hover_glow_amount( 0.33f );
+ p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
+ p.tab_stop(false);
+ p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i, getIsChrome());
+ p.scale_image(true);
+ p.chrome(true);
+
+ LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
+ addChild(buttonp);
+ mButtons[i] = buttonp;
+ }
+
+ updateTitleButtons();
}
// static
LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e)
{
- switch(e)
- {
- default:
- case BUTTON_CLOSE:
- return p.close_image;
- case BUTTON_RESTORE:
- return p.restore_image;
- case BUTTON_MINIMIZE:
- return p.minimize_image;
- case BUTTON_TEAR_OFF:
- return p.tear_off_image;
- case BUTTON_DOCK:
- return p.dock_image;
- case BUTTON_HELP:
- return p.help_image;
- }
+ switch(e)
+ {
+ default:
+ case BUTTON_CLOSE:
+ return p.close_image;
+ case BUTTON_RESTORE:
+ return p.restore_image;
+ case BUTTON_MINIMIZE:
+ return p.minimize_image;
+ case BUTTON_TEAR_OFF:
+ return p.tear_off_image;
+ case BUTTON_DOCK:
+ return p.dock_image;
+ case BUTTON_HELP:
+ return p.help_image;
+ }
}
// static
LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e)
{
- switch(e)
- {
- default:
- case BUTTON_CLOSE:
- return p.close_pressed_image;
- case BUTTON_RESTORE:
- return p.restore_pressed_image;
- case BUTTON_MINIMIZE:
- return p.minimize_pressed_image;
- case BUTTON_TEAR_OFF:
- return p.tear_off_pressed_image;
- case BUTTON_DOCK:
- return p.dock_pressed_image;
- case BUTTON_HELP:
- return p.help_pressed_image;
- }
+ switch(e)
+ {
+ default:
+ case BUTTON_CLOSE:
+ return p.close_pressed_image;
+ case BUTTON_RESTORE:
+ return p.restore_pressed_image;
+ case BUTTON_MINIMIZE:
+ return p.minimize_pressed_image;
+ case BUTTON_TEAR_OFF:
+ return p.tear_off_pressed_image;
+ case BUTTON_DOCK:
+ return p.dock_pressed_image;
+ case BUTTON_HELP:
+ return p.help_pressed_image;
+ }
}
// static
std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome)
{
- // EXT-4081 (Lag Meter: Ctrl+W does not close floater)
- // If floater is chrome set 'Close' text for close button's tooltip
- if(is_chrome && BUTTON_CLOSE == e)
- {
- static std::string close_tooltip_chrome = LLTrans::getString("BUTTON_CLOSE_CHROME");
- return close_tooltip_chrome;
- }
- // TODO: per-floater localizable tooltips set in XML
- return sButtonToolTips[e];
+ // EXT-4081 (Lag Meter: Ctrl+W does not close floater)
+ // If floater is chrome set 'Close' text for close button's tooltip
+ if(is_chrome && BUTTON_CLOSE == e)
+ {
+ static std::string close_tooltip_chrome = LLTrans::getString("BUTTON_CLOSE_CHROME");
+ return close_tooltip_chrome;
+ }
+ // TODO: per-floater localizable tooltips set in XML
+ return sButtonToolTips[e];
}
/////////////////////////////////////////////////////
@@ -2234,946 +2234,946 @@ std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e, bool
static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view");
LLFloaterView::LLFloaterView (const Params& p)
-: LLUICtrl (p),
- mFocusCycleMode(FALSE),
- mMinimizePositionVOffset(0),
- mSnapOffsetBottom(0),
- mSnapOffsetRight(0),
- mFrontChild(NULL)
+: LLUICtrl (p),
+ mFocusCycleMode(FALSE),
+ mMinimizePositionVOffset(0),
+ mSnapOffsetBottom(0),
+ mSnapOffsetRight(0),
+ mFrontChild(NULL)
{
- mSnapView = getHandle();
+ mSnapView = getHandle();
}
// By default, adjust vertical.
void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent)
{
- LLView::reshape(width, height, called_from_parent);
-
- mLastSnapRect = getSnapRect();
-
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
- if (floaterp->isDependent())
- {
- // dependents are moved with their "dependee"
- continue;
- }
-
- if (!floaterp->isMinimized() && floaterp->getCanDrag())
- {
- LLRect old_rect = floaterp->getRect();
- floaterp->applyPositioning(NULL, false);
- LLRect new_rect = floaterp->getRect();
-
- //LLRect r = floaterp->getRect();
-
- //// Compute absolute distance from each edge of screen
- //S32 left_offset = llabs(r.mLeft - 0);
- //S32 right_offset = llabs(old_right - r.mRight);
-
- //S32 top_offset = llabs(old_top - r.mTop);
- //S32 bottom_offset = llabs(r.mBottom - 0);
-
- S32 translate_x = new_rect.mLeft - old_rect.mLeft;
- S32 translate_y = new_rect.mBottom - old_rect.mBottom;
-
- //if (left_offset > right_offset)
- //{
- // translate_x = new_right - old_right;
- //}
-
- //if (top_offset < bottom_offset)
- //{
- // translate_y = new_top - old_top;
- //}
-
- // don't reposition immovable floaters
- //if (floaterp->getCanDrag())
- //{
- // floaterp->translate(translate_x, translate_y);
- //}
- BOOST_FOREACH(LLHandle<LLFloater> dependent_floater, floaterp->mDependents)
- {
- if (dependent_floater.get())
- {
- dependent_floater.get()->translate(translate_x, translate_y);
- }
- }
- }
- }
+ LLView::reshape(width, height, called_from_parent);
+
+ mLastSnapRect = getSnapRect();
+
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
+ if (floaterp->isDependent())
+ {
+ // dependents are moved with their "dependee"
+ continue;
+ }
+
+ if (!floaterp->isMinimized() && floaterp->getCanDrag())
+ {
+ LLRect old_rect = floaterp->getRect();
+ floaterp->applyPositioning(NULL, false);
+ LLRect new_rect = floaterp->getRect();
+
+ //LLRect r = floaterp->getRect();
+
+ //// Compute absolute distance from each edge of screen
+ //S32 left_offset = llabs(r.mLeft - 0);
+ //S32 right_offset = llabs(old_right - r.mRight);
+
+ //S32 top_offset = llabs(old_top - r.mTop);
+ //S32 bottom_offset = llabs(r.mBottom - 0);
+
+ S32 translate_x = new_rect.mLeft - old_rect.mLeft;
+ S32 translate_y = new_rect.mBottom - old_rect.mBottom;
+
+ //if (left_offset > right_offset)
+ //{
+ // translate_x = new_right - old_right;
+ //}
+
+ //if (top_offset < bottom_offset)
+ //{
+ // translate_y = new_top - old_top;
+ //}
+
+ // don't reposition immovable floaters
+ //if (floaterp->getCanDrag())
+ //{
+ // floaterp->translate(translate_x, translate_y);
+ //}
+ BOOST_FOREACH(LLHandle<LLFloater> dependent_floater, floaterp->mDependents)
+ {
+ if (dependent_floater.get())
+ {
+ dependent_floater.get()->translate(translate_x, translate_y);
+ }
+ }
+ }
+ }
}
void LLFloaterView::restoreAll()
{
- // make sure all subwindows aren't minimized
- child_list_t child_list = *(getChildList());
- for (child_list_const_iter_t child_it = child_list.begin(); child_it != child_list.end(); ++child_it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
- if (floaterp)
- {
- floaterp->setMinimized(FALSE);
- }
- }
+ // make sure all subwindows aren't minimized
+ child_list_t child_list = *(getChildList());
+ for (child_list_const_iter_t child_it = child_list.begin(); child_it != child_list.end(); ++child_it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
+ if (floaterp)
+ {
+ floaterp->setMinimized(FALSE);
+ }
+ }
- // *FIX: make sure dependents are restored
+ // *FIX: make sure dependents are restored
- // children then deleted by default view constructor
+ // children then deleted by default view constructor
}
LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor )
{
- LLRect base_rect = reference_floater->getRect();
- LLRect::tCoordType width = neighbor->getRect().getWidth();
- LLRect::tCoordType height = neighbor->getRect().getHeight();
- LLRect new_rect = neighbor->getRect();
-
- LLRect expanded_base_rect = base_rect;
- expanded_base_rect.stretch(10);
- for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
- dependent_it != reference_floater->mDependents.end(); ++dependent_it)
- {
- LLFloater* sibling = dependent_it->get();
- // check for dependents within 10 pixels of base floater
- if (sibling &&
- sibling != neighbor &&
- sibling->getVisible() &&
- expanded_base_rect.overlaps(sibling->getRect()))
- {
- base_rect.unionWith(sibling->getRect());
- }
- }
-
- LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
- LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
- LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
- LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
-
- // find position for floater in following order
- // right->left->bottom->top
- for (S32 i = 0; i < 5; i++)
- {
- if (right_margin > width)
- {
- new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (left_margin > width)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (bottom_margin > height)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (top_margin > height)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
- return new_rect;
- }
-
- // keep growing margins to find "best" fit
- left_margin += 20;
- right_margin += 20;
- top_margin += 20;
- bottom_margin += 20;
- }
-
- // didn't find anything, return initial rect
- return new_rect;
+ LLRect base_rect = reference_floater->getRect();
+ LLRect::tCoordType width = neighbor->getRect().getWidth();
+ LLRect::tCoordType height = neighbor->getRect().getHeight();
+ LLRect new_rect = neighbor->getRect();
+
+ LLRect expanded_base_rect = base_rect;
+ expanded_base_rect.stretch(10);
+ for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
+ dependent_it != reference_floater->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* sibling = dependent_it->get();
+ // check for dependents within 10 pixels of base floater
+ if (sibling &&
+ sibling != neighbor &&
+ sibling->getVisible() &&
+ expanded_base_rect.overlaps(sibling->getRect()))
+ {
+ base_rect.unionWith(sibling->getRect());
+ }
+ }
+
+ LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
+ LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
+ LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
+ LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
+
+ // find position for floater in following order
+ // right->left->bottom->top
+ for (S32 i = 0; i < 5; i++)
+ {
+ if (right_margin > width)
+ {
+ new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (left_margin > width)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (bottom_margin > height)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (top_margin > height)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
+ return new_rect;
+ }
+
+ // keep growing margins to find "best" fit
+ left_margin += 20;
+ right_margin += 20;
+ top_margin += 20;
+ bottom_margin += 20;
+ }
+
+ // didn't find anything, return initial rect
+ return new_rect;
}
void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus, BOOL restore)
{
- if (!child)
- return;
-
- if (mFrontChild == child)
- {
- if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
- {
- child->setFocus(TRUE);
- }
- return;
- }
-
- mFrontChild = child;
-
- // *TODO: make this respect floater's mAutoFocus value, instead of
- // using parameter
- if (child->getHost())
- {
- // this floater is hosted elsewhere and hence not one of our children, abort
- return;
- }
- std::vector<LLFloater*> floaters_to_move;
- // Look at all floaters...tab
- for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
- {
- LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
-
- // ...but if I'm a dependent floater...
- if (floater && child->isDependent())
- {
- // ...look for floaters that have me as a dependent...
- LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
-
- if (found_dependent != floater->mDependents.end())
- {
- // ...and make sure all children of that floater (including me) are brought to front...
- for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); ++dependent_it)
- {
- LLFloater* sibling = dependent_it->get();
- if (sibling)
- {
- floaters_to_move.push_back(sibling);
- }
- }
- //...before bringing my parent to the front...
- floaters_to_move.push_back(floater);
- }
- }
- }
-
- std::vector<LLFloater*>::iterator floater_it;
- for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
- {
- LLFloater* floaterp = *floater_it;
- sendChildToFront(floaterp);
-
- // always unminimize dependee, but allow dependents to stay minimized
- if (!floaterp->isDependent())
- {
- floaterp->setMinimized(FALSE);
- }
- }
- floaters_to_move.clear();
-
- // ...then bringing my own dependents to the front...
- for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
- dependent_it != child->mDependents.end(); ++dependent_it)
- {
- LLFloater* dependent = dependent_it->get();
- if (dependent)
- {
- sendChildToFront(dependent);
- }
- }
-
- // ...and finally bringing myself to front
- // (do this last, so that I'm left in front at end of this call)
- if (*beginChild() != child)
- {
- sendChildToFront(child);
- }
-
- if(restore)
- {
- child->setMinimized(FALSE);
- }
-
- if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
- {
- child->setFocus(TRUE);
- // floater did not take focus, so relinquish focus to world
- if (!child->hasFocus())
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
- }
+ if (!child)
+ return;
+
+ if (mFrontChild == child)
+ {
+ if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
+ {
+ child->setFocus(TRUE);
+ }
+ return;
+ }
+
+ mFrontChild = child;
+
+ // *TODO: make this respect floater's mAutoFocus value, instead of
+ // using parameter
+ if (child->getHost())
+ {
+ // this floater is hosted elsewhere and hence not one of our children, abort
+ return;
+ }
+ std::vector<LLFloater*> floaters_to_move;
+ // Look at all floaters...tab
+ for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
+ {
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
+
+ // ...but if I'm a dependent floater...
+ if (floater && child->isDependent())
+ {
+ // ...look for floaters that have me as a dependent...
+ LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
+
+ if (found_dependent != floater->mDependents.end())
+ {
+ // ...and make sure all children of that floater (including me) are brought to front...
+ for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* sibling = dependent_it->get();
+ if (sibling)
+ {
+ floaters_to_move.push_back(sibling);
+ }
+ }
+ //...before bringing my parent to the front...
+ floaters_to_move.push_back(floater);
+ }
+ }
+ }
+
+ std::vector<LLFloater*>::iterator floater_it;
+ for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
+ {
+ LLFloater* floaterp = *floater_it;
+ sendChildToFront(floaterp);
+
+ // always unminimize dependee, but allow dependents to stay minimized
+ if (!floaterp->isDependent())
+ {
+ floaterp->setMinimized(FALSE);
+ }
+ }
+ floaters_to_move.clear();
+
+ // ...then bringing my own dependents to the front...
+ for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
+ dependent_it != child->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* dependent = dependent_it->get();
+ if (dependent)
+ {
+ sendChildToFront(dependent);
+ }
+ }
+
+ // ...and finally bringing myself to front
+ // (do this last, so that I'm left in front at end of this call)
+ if (*beginChild() != child)
+ {
+ sendChildToFront(child);
+ }
+
+ if(restore)
+ {
+ child->setMinimized(FALSE);
+ }
+
+ if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
+ {
+ child->setFocus(TRUE);
+ // floater did not take focus, so relinquish focus to world
+ if (!child->hasFocus())
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+ }
+ }
}
void LLFloaterView::highlightFocusedFloater()
{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater *floater = (LLFloater *)(*child_it);
-
- // skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
- if (floater->isDependent())
- {
- continue;
- }
-
- BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end();
- ++dependent_it)
- {
- LLFloater* dependent_floaterp = dependent_it->get();
- if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
- {
- floater_or_dependent_has_focus = TRUE;
- }
- }
-
- // now set this floater and all its dependents
- floater->setForeground(floater_or_dependent_has_focus);
-
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); )
- {
- LLFloater* dependent_floaterp = dependent_it->get();
- if (dependent_floaterp)
- {
- dependent_floaterp->setForeground(floater_or_dependent_has_focus);
- }
- ++dependent_it;
- }
-
- floater->cleanupHandles();
- }
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater *floater = (LLFloater *)(*child_it);
+
+ // skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
+ if (floater->isDependent())
+ {
+ continue;
+ }
+
+ BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
+ for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* dependent_floaterp = dependent_it->get();
+ if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
+ {
+ floater_or_dependent_has_focus = TRUE;
+ }
+ }
+
+ // now set this floater and all its dependents
+ floater->setForeground(floater_or_dependent_has_focus);
+
+ for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); )
+ {
+ LLFloater* dependent_floaterp = dependent_it->get();
+ if (dependent_floaterp)
+ {
+ dependent_floaterp->setForeground(floater_or_dependent_has_focus);
+ }
+ ++dependent_it;
+ }
+
+ floater->cleanupHandles();
+ }
}
LLFloater* LLFloaterView::getFrontmostClosableFloater()
{
- child_list_const_iter_t child_it;
- LLFloater* frontmost_floater = NULL;
+ child_list_const_iter_t child_it;
+ LLFloater* frontmost_floater = NULL;
- for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- frontmost_floater = (LLFloater *)(*child_it);
+ for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ frontmost_floater = (LLFloater *)(*child_it);
- if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable())
- {
- return frontmost_floater;
- }
- }
+ if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable())
+ {
+ return frontmost_floater;
+ }
+ }
- return NULL;
+ return NULL;
}
void LLFloaterView::unhighlightFocusedFloater()
{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater *floater = (LLFloater *)(*child_it);
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater *floater = (LLFloater *)(*child_it);
- floater->setForeground(FALSE);
- }
+ floater->setForeground(FALSE);
+ }
}
void LLFloaterView::focusFrontFloater()
{
- LLFloater* floaterp = getFrontmost();
- if (floaterp)
- {
- floaterp->setFocus(TRUE);
- }
+ LLFloater* floaterp = getFrontmost();
+ if (floaterp)
+ {
+ floaterp->setFocus(TRUE);
+ }
}
void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
{
- const LLFloater::Params& default_params = LLFloater::getDefaultParams();
- S32 floater_header_size = default_params.header_height;
- static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
- LLRect snap_rect_local = getLocalSnapRect();
- snap_rect_local.mTop += mMinimizePositionVOffset;
- for(S32 col = snap_rect_local.mLeft;
- col < snap_rect_local.getWidth() - minimized_width;
- col += minimized_width)
- {
- for(S32 row = snap_rect_local.mTop - floater_header_size;
- row > floater_header_size;
- row -= floater_header_size ) //loop rows
- {
-
- bool foundGap = TRUE;
- for(child_list_const_iter_t child_it = getChildList()->begin();
- child_it != getChildList()->end();
- ++child_it) //loop floaters
- {
- // Examine minimized children.
- LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
- if(floater->isMinimized())
- {
- LLRect r = floater->getRect();
- if((r.mBottom < (row + floater_header_size))
- && (r.mBottom > (row - floater_header_size))
- && (r.mLeft < (col + minimized_width))
- && (r.mLeft > (col - minimized_width)))
- {
- // needs the check for off grid. can't drag,
- // but window resize makes them off
- foundGap = FALSE;
- break;
- }
- }
- } //done floaters
- if(foundGap)
- {
- *left = col;
- *bottom = row;
- return; //done
- }
- } //done this col
- }
-
- // crude - stack'em all at 0,0 when screen is full of minimized
- // floaters.
- *left = snap_rect_local.mLeft;
- *bottom = snap_rect_local.mBottom;
+ const LLFloater::Params& default_params = LLFloater::getDefaultParams();
+ S32 floater_header_size = default_params.header_height;
+ static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
+ LLRect snap_rect_local = getLocalSnapRect();
+ snap_rect_local.mTop += mMinimizePositionVOffset;
+ for(S32 col = snap_rect_local.mLeft;
+ col < snap_rect_local.getWidth() - minimized_width;
+ col += minimized_width)
+ {
+ for(S32 row = snap_rect_local.mTop - floater_header_size;
+ row > floater_header_size;
+ row -= floater_header_size ) //loop rows
+ {
+
+ bool foundGap = TRUE;
+ for(child_list_const_iter_t child_it = getChildList()->begin();
+ child_it != getChildList()->end();
+ ++child_it) //loop floaters
+ {
+ // Examine minimized children.
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
+ if(floater->isMinimized())
+ {
+ LLRect r = floater->getRect();
+ if((r.mBottom < (row + floater_header_size))
+ && (r.mBottom > (row - floater_header_size))
+ && (r.mLeft < (col + minimized_width))
+ && (r.mLeft > (col - minimized_width)))
+ {
+ // needs the check for off grid. can't drag,
+ // but window resize makes them off
+ foundGap = FALSE;
+ break;
+ }
+ }
+ } //done floaters
+ if(foundGap)
+ {
+ *left = col;
+ *bottom = row;
+ return; //done
+ }
+ } //done this col
+ }
+
+ // crude - stack'em all at 0,0 when screen is full of minimized
+ // floaters.
+ *left = snap_rect_local.mLeft;
+ *bottom = snap_rect_local.mBottom;
}
void LLFloaterView::destroyAllChildren()
{
- LLView::deleteAllChildren();
+ LLView::deleteAllChildren();
}
void LLFloaterView::closeAllChildren(bool app_quitting)
{
- // iterate over a copy of the list, because closing windows will destroy
- // some windows on the list.
- child_list_t child_list = *(getChildList());
-
- for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
- {
- LLView* viewp = *it;
- child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
- if (exists == getChildList()->end())
- {
- // this floater has already been removed
- continue;
- }
-
- LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
-
- // Attempt to close floater. This will cause the "do you want to save"
- // dialogs to appear.
- // Skip invisible floaters if we're not quitting (STORM-192).
- if (floaterp->canClose() && !floaterp->isDead() &&
- (app_quitting || floaterp->getVisible()))
- {
- floaterp->closeFloater(app_quitting);
- }
- }
+ // iterate over a copy of the list, because closing windows will destroy
+ // some windows on the list.
+ child_list_t child_list = *(getChildList());
+
+ for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
+ {
+ LLView* viewp = *it;
+ child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
+ if (exists == getChildList()->end())
+ {
+ // this floater has already been removed
+ continue;
+ }
+
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
+
+ // Attempt to close floater. This will cause the "do you want to save"
+ // dialogs to appear.
+ // Skip invisible floaters if we're not quitting (STORM-192).
+ if (floaterp->canClose() && !floaterp->isDead() &&
+ (app_quitting || floaterp->getVisible()))
+ {
+ floaterp->closeFloater(app_quitting);
+ }
+ }
}
void LLFloaterView::hiddenFloaterClosed(LLFloater* floater)
{
- for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
- it != end_it;
- ++it)
- {
- if (it->first.get() == floater)
- {
- it->second.disconnect();
- mHiddenFloaters.erase(it);
- break;
- }
- }
+ for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
+ it != end_it;
+ ++it)
+ {
+ if (it->first.get() == floater)
+ {
+ it->second.disconnect();
+ mHiddenFloaters.erase(it);
+ break;
+ }
+ }
}
void LLFloaterView::hideAllFloaters()
{
- child_list_t child_list = *(getChildList());
+ child_list_t child_list = *(getChildList());
- for (child_list_iter_t it = child_list.begin(); it != child_list.end(); ++it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
- if (floaterp && floaterp->getVisible())
- {
- floaterp->setVisible(false);
- boost::signals2::connection connection = floaterp->mCloseSignal.connect(boost::bind(&LLFloaterView::hiddenFloaterClosed, this, floaterp));
- mHiddenFloaters.push_back(std::make_pair(floaterp->getHandle(), connection));
- }
- }
+ for (child_list_iter_t it = child_list.begin(); it != child_list.end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+ if (floaterp && floaterp->getVisible())
+ {
+ floaterp->setVisible(false);
+ boost::signals2::connection connection = floaterp->mCloseSignal.connect(boost::bind(&LLFloaterView::hiddenFloaterClosed, this, floaterp));
+ mHiddenFloaters.push_back(std::make_pair(floaterp->getHandle(), connection));
+ }
+ }
}
void LLFloaterView::showHiddenFloaters()
{
- for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
- it != end_it;
- ++it)
- {
- LLFloater* floaterp = it->first.get();
- if (floaterp)
- {
- floaterp->setVisible(true);
- }
- it->second.disconnect();
- }
- mHiddenFloaters.clear();
+ for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
+ it != end_it;
+ ++it)
+ {
+ LLFloater* floaterp = it->first.get();
+ if (floaterp)
+ {
+ floaterp->setVisible(true);
+ }
+ it->second.disconnect();
+ }
+ mHiddenFloaters.clear();
}
BOOL LLFloaterView::allChildrenClosed()
{
- // see if there are any visible floaters (some floaters "close"
- // by setting themselves invisible)
- for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+ // see if there are any visible floaters (some floaters "close"
+ // by setting themselves invisible)
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
- if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
- {
- return false;
- }
- }
- return true;
+ if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
+ {
+ return false;
+ }
+ }
+ return true;
}
void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset)
{
- for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
- if (floaterp && floaterp->isMinimized())
- {
- floaterp->translate(x_offset, y_offset);
- }
- }
+ if (floaterp && floaterp->isMinimized())
+ {
+ floaterp->translate(x_offset, y_offset);
+ }
+ }
}
void LLFloaterView::refresh()
{
- LLRect snap_rect = getSnapRect();
- if (snap_rect != mLastSnapRect)
- {
- reshape(getRect().getWidth(), getRect().getHeight(), TRUE);
- }
-
- // Constrain children to be entirely on the screen
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
- if (floaterp && floaterp->getVisible() )
- {
- // minimized floaters are kept fully onscreen
- adjustToFitScreen(floaterp, !floaterp->isMinimized());
- }
- }
+ LLRect snap_rect = getSnapRect();
+ if (snap_rect != mLastSnapRect)
+ {
+ reshape(getRect().getWidth(), getRect().getHeight(), TRUE);
+ }
+
+ // Constrain children to be entirely on the screen
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
+ if (floaterp && floaterp->getVisible() )
+ {
+ // minimized floaters are kept fully onscreen
+ adjustToFitScreen(floaterp, !floaterp->isMinimized());
+ }
+ }
}
void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside, BOOL snap_in_toolbars/* = false*/)
{
- if (floater->getParent() != this)
- {
- // floater is hosted elsewhere, so ignore
- return;
- }
- LLRect::tCoordType screen_width = getSnapRect().getWidth();
- LLRect::tCoordType screen_height = getSnapRect().getHeight();
-
-
- // only automatically resize non-minimized, resizable floaters
- if( floater->isResizable() && !floater->isMinimized() )
- {
- LLRect view_rect = floater->getRect();
- S32 old_width = view_rect.getWidth();
- S32 old_height = view_rect.getHeight();
- S32 min_width;
- S32 min_height;
- floater->getResizeLimits( &min_width, &min_height );
-
- // Make sure floater isn't already smaller than its min height/width?
- S32 new_width = llmax( min_width, old_width );
- S32 new_height = llmax( min_height, old_height);
-
- if((new_width > screen_width) || (new_height > screen_height))
- {
- // We have to make this window able to fit on screen
- new_width = llmin(new_width, screen_width);
- new_height = llmin(new_height, screen_height);
-
- // ...while respecting minimum width/height
- new_width = llmax(new_width, min_width);
- new_height = llmax(new_height, min_height);
-
- LLRect new_rect;
- new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
-
- floater->setShape(new_rect);
-
- if (floater->followsRight())
- {
- floater->translate(old_width - new_width, 0);
- }
-
- if (floater->followsTop())
- {
- floater->translate(0, old_height - new_height);
- }
- }
- }
-
- const LLRect& floater_rect = floater->getRect();
-
- S32 delta_left = mToolbarLeftRect.notEmpty() ? mToolbarLeftRect.mRight - floater_rect.mRight : 0;
- S32 delta_bottom = mToolbarBottomRect.notEmpty() ? mToolbarBottomRect.mTop - floater_rect.mTop : 0;
- S32 delta_right = mToolbarRightRect.notEmpty() ? mToolbarRightRect.mLeft - floater_rect.mLeft : 0;
-
- // move window fully onscreen
- if (floater->translateIntoRect( snap_in_toolbars ? getSnapRect() : gFloaterView->getRect(), allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX ))
- {
- floater->clearSnapTarget();
- }
- else if (delta_left > 0 && floater_rect.mTop < mToolbarLeftRect.mTop && floater_rect.mBottom > mToolbarLeftRect.mBottom)
- {
- floater->translate(delta_left, 0);
- }
- else if (delta_bottom > 0 && floater_rect.mLeft > mToolbarBottomRect.mLeft && floater_rect.mRight < mToolbarBottomRect.mRight)
- {
- floater->translate(0, delta_bottom);
- }
- else if (delta_right < 0 && floater_rect.mTop < mToolbarRightRect.mTop && floater_rect.mBottom > mToolbarRightRect.mBottom)
- {
- floater->translate(delta_right, 0);
- }
+ if (floater->getParent() != this)
+ {
+ // floater is hosted elsewhere, so ignore
+ return;
+ }
+ LLRect::tCoordType screen_width = getSnapRect().getWidth();
+ LLRect::tCoordType screen_height = getSnapRect().getHeight();
+
+
+ // only automatically resize non-minimized, resizable floaters
+ if( floater->isResizable() && !floater->isMinimized() )
+ {
+ LLRect view_rect = floater->getRect();
+ S32 old_width = view_rect.getWidth();
+ S32 old_height = view_rect.getHeight();
+ S32 min_width;
+ S32 min_height;
+ floater->getResizeLimits( &min_width, &min_height );
+
+ // Make sure floater isn't already smaller than its min height/width?
+ S32 new_width = llmax( min_width, old_width );
+ S32 new_height = llmax( min_height, old_height);
+
+ if((new_width > screen_width) || (new_height > screen_height))
+ {
+ // We have to make this window able to fit on screen
+ new_width = llmin(new_width, screen_width);
+ new_height = llmin(new_height, screen_height);
+
+ // ...while respecting minimum width/height
+ new_width = llmax(new_width, min_width);
+ new_height = llmax(new_height, min_height);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
+
+ floater->setShape(new_rect);
+
+ if (floater->followsRight())
+ {
+ floater->translate(old_width - new_width, 0);
+ }
+
+ if (floater->followsTop())
+ {
+ floater->translate(0, old_height - new_height);
+ }
+ }
+ }
+
+ const LLRect& floater_rect = floater->getRect();
+
+ S32 delta_left = mToolbarLeftRect.notEmpty() ? mToolbarLeftRect.mRight - floater_rect.mRight : 0;
+ S32 delta_bottom = mToolbarBottomRect.notEmpty() ? mToolbarBottomRect.mTop - floater_rect.mTop : 0;
+ S32 delta_right = mToolbarRightRect.notEmpty() ? mToolbarRightRect.mLeft - floater_rect.mLeft : 0;
+
+ // move window fully onscreen
+ if (floater->translateIntoRect( snap_in_toolbars ? getSnapRect() : gFloaterView->getRect(), allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX ))
+ {
+ floater->clearSnapTarget();
+ }
+ else if (delta_left > 0 && floater_rect.mTop < mToolbarLeftRect.mTop && floater_rect.mBottom > mToolbarLeftRect.mBottom)
+ {
+ floater->translate(delta_left, 0);
+ }
+ else if (delta_bottom > 0 && floater_rect.mLeft > mToolbarBottomRect.mLeft && floater_rect.mRight < mToolbarBottomRect.mRight)
+ {
+ floater->translate(0, delta_bottom);
+ }
+ else if (delta_right < 0 && floater_rect.mTop < mToolbarRightRect.mTop && floater_rect.mBottom > mToolbarRightRect.mBottom)
+ {
+ floater->translate(delta_right, 0);
+ }
}
void LLFloaterView::draw()
{
- refresh();
+ refresh();
- // hide focused floater if in cycle mode, so that it can be drawn on top
- LLFloater* focused_floater = getFocusedFloater();
+ // hide focused floater if in cycle mode, so that it can be drawn on top
+ LLFloater* focused_floater = getFocusedFloater();
- if (mFocusCycleMode && focused_floater)
- {
- child_list_const_iter_t child_it = getChildList()->begin();
- for (;child_it != getChildList()->end(); ++child_it)
- {
- if ((*child_it) != focused_floater)
- {
- drawChild(*child_it);
- }
- }
+ if (mFocusCycleMode && focused_floater)
+ {
+ child_list_const_iter_t child_it = getChildList()->begin();
+ for (;child_it != getChildList()->end(); ++child_it)
+ {
+ if ((*child_it) != focused_floater)
+ {
+ drawChild(*child_it);
+ }
+ }
- drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
- }
- else
- {
- LLView::draw();
- }
+ drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
+ }
+ else
+ {
+ LLView::draw();
+ }
}
LLRect LLFloaterView::getSnapRect() const
{
- LLRect snap_rect = getLocalRect();
+ LLRect snap_rect = getLocalRect();
- LLView* snap_view = mSnapView.get();
- if (snap_view)
- {
- snap_view->localRectToOtherView(snap_view->getLocalRect(), &snap_rect, this);
- }
+ LLView* snap_view = mSnapView.get();
+ if (snap_view)
+ {
+ snap_view->localRectToOtherView(snap_view->getLocalRect(), &snap_rect, this);
+ }
- return snap_rect;
+ return snap_rect;
}
LLFloater *LLFloaterView::getFocusedFloater() const
{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- if ((*child_it)->isCtrl())
- {
- LLFloater* ctrlp = dynamic_cast<LLFloater*>(*child_it);
- if ( ctrlp && ctrlp->hasFocus() )
- {
- return ctrlp;
- }
- }
- }
- return NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ if ((*child_it)->isCtrl())
+ {
+ LLFloater* ctrlp = dynamic_cast<LLFloater*>(*child_it);
+ if ( ctrlp && ctrlp->hasFocus() )
+ {
+ return ctrlp;
+ }
+ }
+ }
+ return NULL;
}
LLFloater *LLFloaterView::getFrontmost() const
{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if ( viewp->getVisible() && !viewp->isDead())
- {
- return (LLFloater *)viewp;
- }
- }
- return NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if ( viewp->getVisible() && !viewp->isDead())
+ {
+ return (LLFloater *)viewp;
+ }
+ }
+ return NULL;
}
LLFloater *LLFloaterView::getBackmost() const
{
- LLFloater* back_most = NULL;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if ( viewp->getVisible() )
- {
- back_most = (LLFloater *)viewp;
- }
- }
- return back_most;
+ LLFloater* back_most = NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if ( viewp->getVisible() )
+ {
+ back_most = (LLFloater *)viewp;
+ }
+ }
+ return back_most;
}
void LLFloaterView::syncFloaterTabOrder()
{
- // look for a visible modal dialog, starting from first
- LLModalDialog* modal_dialog = NULL;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
- if (dialog && dialog->isModal() && dialog->getVisible())
- {
- modal_dialog = dialog;
- break;
- }
- }
-
- if (modal_dialog)
- {
- // If we have a visible modal dialog, make sure that it has focus
- LLUI::addPopup(modal_dialog);
-
- if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
- {
- modal_dialog->setFocus(TRUE);
- }
-
- if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
- {
- gFocusMgr.setMouseCapture( modal_dialog );
- }
- }
- else
- {
- // otherwise, make sure the focused floater is in the front of the child list
- for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
- if (gFocusMgr.childHasKeyboardFocus(floaterp))
- {
- bringToFront(floaterp, FALSE);
- break;
- }
- }
- }
-}
-
-LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
-{
- LLView* parentp = viewp->getParent();
-
- while(parentp && parentp != this)
- {
- viewp = parentp;
- parentp = parentp->getParent();
- }
-
- if (parentp == this)
- {
- return dynamic_cast<LLFloater*>(viewp);
- }
-
- return NULL;
+ // look for a visible modal dialog, starting from first
+ LLModalDialog* modal_dialog = NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
+ if (dialog && dialog->isModal() && dialog->getVisible())
+ {
+ modal_dialog = dialog;
+ break;
+ }
+ }
+
+ if (modal_dialog)
+ {
+ // If we have a visible modal dialog, make sure that it has focus
+ LLUI::addPopup(modal_dialog);
+
+ if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
+ {
+ modal_dialog->setFocus(TRUE);
+ }
+
+ if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
+ {
+ gFocusMgr.setMouseCapture( modal_dialog );
+ }
+ }
+ else
+ {
+ // otherwise, make sure the focused floater is in the front of the child list
+ for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
+ if (gFocusMgr.childHasKeyboardFocus(floaterp))
+ {
+ bringToFront(floaterp, FALSE);
+ break;
+ }
+ }
+ }
+}
+
+LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
+{
+ LLView* parentp = viewp->getParent();
+
+ while(parentp && parentp != this)
+ {
+ viewp = parentp;
+ parentp = parentp->getParent();
+ }
+
+ if (parentp == this)
+ {
+ return dynamic_cast<LLFloater*>(viewp);
+ }
+
+ return NULL;
}
S32 LLFloaterView::getZOrder(LLFloater* child)
{
- S32 rv = 0;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if(viewp == child)
- {
- break;
- }
- ++rv;
- }
- return rv;
+ S32 rv = 0;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if(viewp == child)
+ {
+ break;
+ }
+ ++rv;
+ }
+ return rv;
}
void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
{
- for (child_list_const_iter_t child_iter = getChildList()->begin();
- child_iter != getChildList()->end(); ++child_iter)
- {
- LLView *view = *child_iter;
- if (skip_list.find(view) == skip_list.end())
- {
- view->pushVisible(visible);
- }
- }
+ for (child_list_const_iter_t child_iter = getChildList()->begin();
+ child_iter != getChildList()->end(); ++child_iter)
+ {
+ LLView *view = *child_iter;
+ if (skip_list.find(view) == skip_list.end())
+ {
+ view->pushVisible(visible);
+ }
+ }
- LLFloaterReg::blockShowFloaters(true);
+ LLFloaterReg::blockShowFloaters(true);
}
void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
{
- // make a copy of the list since some floaters change their
- // order in the childList when changing visibility.
- child_list_t child_list_copy = *getChildList();
+ // make a copy of the list since some floaters change their
+ // order in the childList when changing visibility.
+ child_list_t child_list_copy = *getChildList();
- for (child_list_const_iter_t child_iter = child_list_copy.begin();
- child_iter != child_list_copy.end(); ++child_iter)
- {
- LLView *view = *child_iter;
- if (skip_list.find(view) == skip_list.end())
- {
- view->popVisible();
- }
- }
+ for (child_list_const_iter_t child_iter = child_list_copy.begin();
+ child_iter != child_list_copy.end(); ++child_iter)
+ {
+ LLView *view = *child_iter;
+ if (skip_list.find(view) == skip_list.end())
+ {
+ view->popVisible();
+ }
+ }
- LLFloaterReg::blockShowFloaters(false);
+ LLFloaterReg::blockShowFloaters(false);
}
void LLFloaterView::setToolbarRect(LLToolBarEnums::EToolBarLocation tb, const LLRect& toolbar_rect)
{
- switch (tb)
- {
- case LLToolBarEnums::TOOLBAR_LEFT:
- mToolbarLeftRect = toolbar_rect;
- break;
- case LLToolBarEnums::TOOLBAR_BOTTOM:
- mToolbarBottomRect = toolbar_rect;
- break;
- case LLToolBarEnums::TOOLBAR_RIGHT:
- mToolbarRightRect = toolbar_rect;
- break;
- default:
- LL_WARNS() << "setToolbarRect() passed odd toolbar number " << (S32) tb << LL_ENDL;
- break;
- }
+ switch (tb)
+ {
+ case LLToolBarEnums::TOOLBAR_LEFT:
+ mToolbarLeftRect = toolbar_rect;
+ break;
+ case LLToolBarEnums::TOOLBAR_BOTTOM:
+ mToolbarBottomRect = toolbar_rect;
+ break;
+ case LLToolBarEnums::TOOLBAR_RIGHT:
+ mToolbarRightRect = toolbar_rect;
+ break;
+ default:
+ LL_WARNS() << "setToolbarRect() passed odd toolbar number " << (S32) tb << LL_ENDL;
+ break;
+ }
}
void LLFloater::setInstanceName(const std::string& name)
{
- if (name != mInstanceName)
- {
- llassert_always(mInstanceName.empty());
- mInstanceName = name;
- if (!mInstanceName.empty())
- {
- std::string ctrl_name = getControlName(mInstanceName, mKey);
- initRectControl();
- if (!mVisibilityControl.empty())
- {
- mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
- }
- if(!mDocStateControl.empty())
- {
- mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name);
- }
- }
+ if (name != mInstanceName)
+ {
+ llassert_always(mInstanceName.empty());
+ mInstanceName = name;
+ if (!mInstanceName.empty())
+ {
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+ initRectControl();
+ if (!mVisibilityControl.empty())
+ {
+ mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
+ }
+ if(!mDocStateControl.empty())
+ {
+ mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name);
+ }
+ }
}
}
void LLFloater::setKey(const LLSD& newkey)
{
- // Note: We don't have to do anything special with registration when we change keys
- mKey = newkey;
+ // Note: We don't have to do anything special with registration when we change keys
+ mKey = newkey;
}
//static
void LLFloater::setupParamsForExport(Params& p, LLView* parent)
{
- // Do rectangle munging to topleft layout first
- LLPanel::setupParamsForExport(p, parent);
+ // Do rectangle munging to topleft layout first
+ LLPanel::setupParamsForExport(p, parent);
- // Copy the rectangle out to apply layout constraints
- LLRect rect = p.rect;
+ // Copy the rectangle out to apply layout constraints
+ LLRect rect = p.rect;
- // Null out other settings
- p.rect.left.setProvided(false);
- p.rect.top.setProvided(false);
- p.rect.right.setProvided(false);
- p.rect.bottom.setProvided(false);
+ // Null out other settings
+ p.rect.left.setProvided(false);
+ p.rect.top.setProvided(false);
+ p.rect.right.setProvided(false);
+ p.rect.bottom.setProvided(false);
- // Explicitly set width/height
- p.rect.width.set( rect.getWidth(), true );
- p.rect.height.set( rect.getHeight(), true );
+ // Explicitly set width/height
+ p.rect.width.set( rect.getWidth(), true );
+ p.rect.height.set( rect.getHeight(), true );
- // If you can't resize this floater, don't export min_height
- // and min_width
- bool can_resize = p.can_resize;
- if (!can_resize)
- {
- p.min_height.setProvided(false);
- p.min_width.setProvided(false);
- }
+ // If you can't resize this floater, don't export min_height
+ // and min_width
+ bool can_resize = p.can_resize;
+ if (!can_resize)
+ {
+ p.min_height.setProvided(false);
+ p.min_width.setProvided(false);
+ }
}
void LLFloater::initFromParams(const LLFloater::Params& p)
{
- // *NOTE: We have too many classes derived from LLFloater to retrofit them
- // all to pass in params via constructors. So we use this method.
-
- // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
- LLPanel::initFromParams(p);
-
- // override any follows flags
- if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED)
- {
- setFollows(FOLLOWS_NONE);
- }
-
- mTitle = p.title;
- mShortTitle = p.short_title;
- applyTitle();
-
- setCanTearOff(p.can_tear_off);
- setCanMinimize(p.can_minimize);
- setCanClose(p.can_close);
- setCanDock(p.can_dock);
- setCanResize(p.can_resize);
- setResizeLimits(p.min_width, p.min_height);
-
- mDragOnLeft = p.can_drag_on_left;
- mHeaderHeight = p.header_height;
- mLegacyHeaderHeight = p.legacy_header_height;
- mSingleInstance = p.single_instance;
- mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance;
-
- mPositioning = p.positioning;
-
- mSaveRect = p.save_rect;
- if (p.save_visibility)
- {
- mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
- }
- if(p.save_dock_state)
- {
- mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set
- }
-
- // open callback
- if (p.open_callback.isProvided())
- {
- setOpenCallback(initCommitCallback(p.open_callback));
- }
- // close callback
- if (p.close_callback.isProvided())
- {
- setCloseCallback(initCommitCallback(p.close_callback));
- }
-
- if (mDragHandle)
- {
- mDragHandle->setTitleVisible(p.show_title);
- }
+ // *NOTE: We have too many classes derived from LLFloater to retrofit them
+ // all to pass in params via constructors. So we use this method.
+
+ // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
+ LLPanel::initFromParams(p);
+
+ // override any follows flags
+ if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED)
+ {
+ setFollows(FOLLOWS_NONE);
+ }
+
+ mTitle = p.title;
+ mShortTitle = p.short_title;
+ applyTitle();
+
+ setCanTearOff(p.can_tear_off);
+ setCanMinimize(p.can_minimize);
+ setCanClose(p.can_close);
+ setCanDock(p.can_dock);
+ setCanResize(p.can_resize);
+ setResizeLimits(p.min_width, p.min_height);
+
+ mDragOnLeft = p.can_drag_on_left;
+ mHeaderHeight = p.header_height;
+ mLegacyHeaderHeight = p.legacy_header_height;
+ mSingleInstance = p.single_instance;
+ mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance;
+
+ mPositioning = p.positioning;
+
+ mSaveRect = p.save_rect;
+ if (p.save_visibility)
+ {
+ mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
+ }
+ if(p.save_dock_state)
+ {
+ mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set
+ }
+
+ // open callback
+ if (p.open_callback.isProvided())
+ {
+ setOpenCallback(initCommitCallback(p.open_callback));
+ }
+ // close callback
+ if (p.close_callback.isProvided())
+ {
+ setCloseCallback(initCommitCallback(p.close_callback));
+ }
+
+ if (mDragHandle)
+ {
+ mDragHandle->setTitleVisible(p.show_title);
+ }
}
boost::signals2::connection LLFloater::setMinimizeCallback( const commit_signal_t::slot_type& cb )
{
- if (!mMinimizeSignal) mMinimizeSignal = new commit_signal_t();
- return mMinimizeSignal->connect(cb);
+ if (!mMinimizeSignal) mMinimizeSignal = new commit_signal_t();
+ return mMinimizeSignal->connect(cb);
}
boost::signals2::connection LLFloater::setOpenCallback( const commit_signal_t::slot_type& cb )
{
- return mOpenSignal.connect(cb);
+ return mOpenSignal.connect(cb);
}
boost::signals2::connection LLFloater::setCloseCallback( const commit_signal_t::slot_type& cb )
{
- return mCloseSignal.connect(cb);
+ return mCloseSignal.connect(cb);
}
LLTrace::BlockTimerStatHandle POST_BUILD("Floater Post Build");
@@ -3181,127 +3181,127 @@ static LLTrace::BlockTimerStatHandle FTM_EXTERNAL_FLOATER_LOAD("Load Extern Floa
bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node)
{
- Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
- Params params(default_params);
-
- LLXUIParser parser;
- parser.readXUI(node, params, filename); // *TODO: Error checking
-
- std::string xml_filename = params.filename;
-
- if (!xml_filename.empty())
- {
- LLXMLNodePtr referenced_xml;
-
- if (output_node)
- {
- //if we are exporting, we want to export the current xml
- //not the referenced xml
- Params output_params;
- parser.readXUI(node, output_params, LLUICtrlFactory::getInstance()->getCurFileName());
- setupParamsForExport(output_params, parent);
- output_node->setName(node->getName()->mString);
- parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
- return TRUE;
- }
-
- LLUICtrlFactory::instance().pushFileName(xml_filename);
-
- LL_RECORD_BLOCK_TIME(FTM_EXTERNAL_FLOATER_LOAD);
- if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml))
- {
- LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL;
-
- return FALSE;
- }
-
- Params referenced_params;
- parser.readXUI(referenced_xml, referenced_params, LLUICtrlFactory::getInstance()->getCurFileName());
- params.fillFrom(referenced_params);
-
- // add children using dimensions from referenced xml for consistent layout
- setShape(params.rect);
- LLUICtrlFactory::createChildren(this, referenced_xml, child_registry_t::instance());
-
- LLUICtrlFactory::instance().popFileName();
- }
-
-
- if (output_node)
- {
- Params output_params(params);
- setupParamsForExport(output_params, parent);
- output_node->setName(node->getName()->mString);
- parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
- }
-
- // Default floater position to top-left corner of screen
- // However, some legacy floaters have explicit top or bottom
- // coordinates set, so respect their wishes.
- if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided())
- {
- params.rect.top.set(0);
- }
- if (!params.rect.left.isProvided() && !params.rect.right.isProvided())
- {
- params.rect.left.set(0);
- }
- params.from_xui = true;
- applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect());
- initFromParams(params);
-
- initFloater(params);
-
- LLMultiFloater* last_host = LLFloater::getFloaterHost();
- if (node->hasName("multi_floater"))
- {
- LLFloater::setFloaterHost((LLMultiFloater*) this);
- }
-
- LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
-
- if (node->hasName("multi_floater"))
- {
- LLFloater::setFloaterHost(last_host);
- }
-
- // HACK: When we changed the header height to 25 pixels in Viewer 2, rather
- // than re-layout all the floaters we use this value in pixels to make the
- // whole floater bigger and change the top-left coordinate for widgets.
- // The goal is to eventually set mLegacyHeaderHeight to zero, which would
- // make the top-left corner for widget layout the same as the top-left
- // corner of the window's content area. James
- S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight);
- if (header_stretch > 0)
- {
- // Stretch the floater vertically, don't move widgets
- LLRect rect = getRect();
- rect.mTop += header_stretch;
-
- // This will also update drag handle, title bar, close box, etc.
- setRect(rect);
- }
-
- BOOL result;
- {
- LL_RECORD_BLOCK_TIME(POST_BUILD);
-
- result = postBuild();
- }
-
- if (!result)
- {
- LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL;
- }
-
- applyRectControl(); // If we have a saved rect control, apply it
- gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen
-
- moveResizeHandlesToFront();
-
- applyDockState();
-
- return true; // *TODO: Error checking
+ Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
+ Params params(default_params);
+
+ LLXUIParser parser;
+ parser.readXUI(node, params, filename); // *TODO: Error checking
+
+ std::string xml_filename = params.filename;
+
+ if (!xml_filename.empty())
+ {
+ LLXMLNodePtr referenced_xml;
+
+ if (output_node)
+ {
+ //if we are exporting, we want to export the current xml
+ //not the referenced xml
+ Params output_params;
+ parser.readXUI(node, output_params, LLUICtrlFactory::getInstance()->getCurFileName());
+ setupParamsForExport(output_params, parent);
+ output_node->setName(node->getName()->mString);
+ parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
+ return TRUE;
+ }
+
+ LLUICtrlFactory::instance().pushFileName(xml_filename);
+
+ LL_RECORD_BLOCK_TIME(FTM_EXTERNAL_FLOATER_LOAD);
+ if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml))
+ {
+ LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL;
+
+ return FALSE;
+ }
+
+ Params referenced_params;
+ parser.readXUI(referenced_xml, referenced_params, LLUICtrlFactory::getInstance()->getCurFileName());
+ params.fillFrom(referenced_params);
+
+ // add children using dimensions from referenced xml for consistent layout
+ setShape(params.rect);
+ LLUICtrlFactory::createChildren(this, referenced_xml, child_registry_t::instance());
+
+ LLUICtrlFactory::instance().popFileName();
+ }
+
+
+ if (output_node)
+ {
+ Params output_params(params);
+ setupParamsForExport(output_params, parent);
+ output_node->setName(node->getName()->mString);
+ parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
+ }
+
+ // Default floater position to top-left corner of screen
+ // However, some legacy floaters have explicit top or bottom
+ // coordinates set, so respect their wishes.
+ if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided())
+ {
+ params.rect.top.set(0);
+ }
+ if (!params.rect.left.isProvided() && !params.rect.right.isProvided())
+ {
+ params.rect.left.set(0);
+ }
+ params.from_xui = true;
+ applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect());
+ initFromParams(params);
+
+ initFloater(params);
+
+ LLMultiFloater* last_host = LLFloater::getFloaterHost();
+ if (node->hasName("multi_floater"))
+ {
+ LLFloater::setFloaterHost((LLMultiFloater*) this);
+ }
+
+ LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
+
+ if (node->hasName("multi_floater"))
+ {
+ LLFloater::setFloaterHost(last_host);
+ }
+
+ // HACK: When we changed the header height to 25 pixels in Viewer 2, rather
+ // than re-layout all the floaters we use this value in pixels to make the
+ // whole floater bigger and change the top-left coordinate for widgets.
+ // The goal is to eventually set mLegacyHeaderHeight to zero, which would
+ // make the top-left corner for widget layout the same as the top-left
+ // corner of the window's content area. James
+ S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight);
+ if (header_stretch > 0)
+ {
+ // Stretch the floater vertically, don't move widgets
+ LLRect rect = getRect();
+ rect.mTop += header_stretch;
+
+ // This will also update drag handle, title bar, close box, etc.
+ setRect(rect);
+ }
+
+ BOOL result;
+ {
+ LL_RECORD_BLOCK_TIME(POST_BUILD);
+
+ result = postBuild();
+ }
+
+ if (!result)
+ {
+ LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL;
+ }
+
+ applyRectControl(); // If we have a saved rect control, apply it
+ gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen
+
+ moveResizeHandlesToFront();
+
+ applyDockState();
+
+ return true; // *TODO: Error checking
}
bool LLFloater::isShown() const
@@ -3311,7 +3311,7 @@ bool LLFloater::isShown() const
bool LLFloater::isDetachedAndNotMinimized()
{
- return !getHost() && !isMinimized();
+ return !getHost() && !isMinimized();
}
/* static */
@@ -3336,205 +3336,205 @@ static LLTrace::BlockTimerStatHandle FTM_BUILD_FLOATERS("Build Floaters");
bool LLFloater::buildFromFile(const std::string& filename)
{
- LL_RECORD_BLOCK_TIME(FTM_BUILD_FLOATERS);
- LLXMLNodePtr root;
-
- if (!LLUICtrlFactory::getLayeredXMLNode(filename, root))
- {
- LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL;
- return false;
- }
-
- // root must be called floater
- if( !(root->hasName("floater") || root->hasName("multi_floater")) )
- {
- LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL;
- return false;
- }
-
- bool res = true;
-
- LL_DEBUGS() << "Building floater " << filename << LL_ENDL;
- LLUICtrlFactory::instance().pushFileName(filename);
- {
- if (!getFactoryMap().empty())
- {
- LLPanel::sFactoryStack.push_front(&getFactoryMap());
- }
-
- // for local registry callbacks; define in constructor, referenced in XUI or postBuild
- getCommitCallbackRegistrar().pushScope();
- getEnableCallbackRegistrar().pushScope();
-
- res = initFloaterXML(root, getParent(), filename, NULL);
-
- setXMLFilename(filename);
-
- getCommitCallbackRegistrar().popScope();
- getEnableCallbackRegistrar().popScope();
-
- if (!getFactoryMap().empty())
- {
- LLPanel::sFactoryStack.pop_front();
- }
- }
- LLUICtrlFactory::instance().popFileName();
-
- return res;
+ LL_RECORD_BLOCK_TIME(FTM_BUILD_FLOATERS);
+ LLXMLNodePtr root;
+
+ if (!LLUICtrlFactory::getLayeredXMLNode(filename, root))
+ {
+ LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL;
+ return false;
+ }
+
+ // root must be called floater
+ if( !(root->hasName("floater") || root->hasName("multi_floater")) )
+ {
+ LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL;
+ return false;
+ }
+
+ bool res = true;
+
+ LL_DEBUGS() << "Building floater " << filename << LL_ENDL;
+ LLUICtrlFactory::instance().pushFileName(filename);
+ {
+ if (!getFactoryMap().empty())
+ {
+ LLPanel::sFactoryStack.push_front(&getFactoryMap());
+ }
+
+ // for local registry callbacks; define in constructor, referenced in XUI or postBuild
+ getCommitCallbackRegistrar().pushScope();
+ getEnableCallbackRegistrar().pushScope();
+
+ res = initFloaterXML(root, getParent(), filename, NULL);
+
+ setXMLFilename(filename);
+
+ getCommitCallbackRegistrar().popScope();
+ getEnableCallbackRegistrar().popScope();
+
+ if (!getFactoryMap().empty())
+ {
+ LLPanel::sFactoryStack.pop_front();
+ }
+ }
+ LLUICtrlFactory::instance().popFileName();
+
+ return res;
}
void LLFloater::stackWith(LLFloater& other)
{
- static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
+ static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
- LLRect next_rect;
- if (other.getHost())
- {
- next_rect = other.getHost()->getRect();
- }
- else
- {
- next_rect = other.getRect();
- }
- next_rect.translate(floater_offset, -floater_offset);
+ LLRect next_rect;
+ if (other.getHost())
+ {
+ next_rect = other.getHost()->getRect();
+ }
+ else
+ {
+ next_rect = other.getRect();
+ }
+ next_rect.translate(floater_offset, -floater_offset);
- next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight());
-
- setShape(next_rect);
+ next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight());
+
+ setShape(next_rect);
- if (!other.getHost())
- {
- other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
- other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
- }
+ if (!other.getHost())
+ {
+ other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
+ other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
+ }
}
void LLFloater::applyRelativePosition()
{
- LLRect snap_rect = gFloaterView->getSnapRect();
- LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
- snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
- LLRect floater_screen_rect = calcScreenRect();
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+ LLRect floater_screen_rect = calcScreenRect();
- LLCoordGL new_center = mPosition.convert();
- LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY());
- translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY);
+ LLCoordGL new_center = mPosition.convert();
+ LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY());
+ translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY);
}
LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater)
-: coord_t((S32)x, (S32)y)
+: coord_t((S32)x, (S32)y)
{
- mFloater = floater.getHandle();
+ mFloater = floater.getHandle();
}
LLCoordFloater::LLCoordFloater(const LLCoordCommon& other, LLFloater& floater)
{
- mFloater = floater.getHandle();
- convertFromCommon(other);
+ mFloater = floater.getHandle();
+ convertFromCommon(other);
}
LLCoordFloater& LLCoordFloater::operator=(const LLCoordFloater& other)
{
- mFloater = other.mFloater;
- coord_t::operator =(other);
- return *this;
+ mFloater = other.mFloater;
+ coord_t::operator =(other);
+ return *this;
}
void LLCoordFloater::setFloater(LLFloater& floater)
{
- mFloater = floater.getHandle();
+ mFloater = floater.getHandle();
}
bool LLCoordFloater::operator==(const LLCoordFloater& other) const
{
- return mX == other.mX && mY == other.mY && mFloater == other.mFloater;
+ return mX == other.mX && mY == other.mY && mFloater == other.mFloater;
}
LLCoordCommon LL_COORD_FLOATER::convertToCommon() const
{
- const LLCoordFloater& self = static_cast<const LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
-
- LLRect snap_rect = gFloaterView->getSnapRect();
- LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
- snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
-
- LLFloater* floaterp = mFloater.get();
- S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
- S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
- LLCoordCommon out;
- if (self.mX < -0.5f)
- {
- out.mX = ll_round(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft));
- }
- else if (self.mX > 0.5f)
- {
- out.mX = ll_round(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS));
- }
- else
- {
- out.mX = ll_round(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width));
- }
-
- if (self.mY < -0.5f)
- {
- out.mY = ll_round(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom));
- }
- else if (self.mY > 0.5f)
- {
- out.mY = ll_round(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS));
- }
- else
- {
- out.mY = ll_round(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height));
- }
-
- // return center point instead of lower left
- out.mX += floater_width / 2;
- out.mY += floater_height / 2;
-
- return out;
+ const LLCoordFloater& self = static_cast<const LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
+
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+
+ LLFloater* floaterp = mFloater.get();
+ S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
+ S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
+ LLCoordCommon out;
+ if (self.mX < -0.5f)
+ {
+ out.mX = ll_round(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft));
+ }
+ else if (self.mX > 0.5f)
+ {
+ out.mX = ll_round(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS));
+ }
+ else
+ {
+ out.mX = ll_round(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width));
+ }
+
+ if (self.mY < -0.5f)
+ {
+ out.mY = ll_round(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom));
+ }
+ else if (self.mY > 0.5f)
+ {
+ out.mY = ll_round(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS));
+ }
+ else
+ {
+ out.mY = ll_round(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height));
+ }
+
+ // return center point instead of lower left
+ out.mX += floater_width / 2;
+ out.mY += floater_height / 2;
+
+ return out;
}
void LL_COORD_FLOATER::convertFromCommon(const LLCoordCommon& from)
{
- LLCoordFloater& self = static_cast<LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
- LLRect snap_rect = gFloaterView->getSnapRect();
- LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
- snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
-
-
- LLFloater* floaterp = mFloater.get();
- S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
- S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
-
- S32 from_x = from.mX - floater_width / 2;
- S32 from_y = from.mY - floater_height / 2;
-
- if (from_x < snap_rect.mLeft)
- {
- self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f);
- }
- else if (from_x + floater_width > snap_rect.mRight)
- {
- self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
- }
- else
- {
- self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f);
- }
-
- if (from_y < snap_rect.mBottom)
- {
- self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f);
- }
- else if (from_y + floater_height > snap_rect.mTop)
- {
- self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
- }
- else
- {
- self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f);
- }
+ LLCoordFloater& self = static_cast<LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+
+
+ LLFloater* floaterp = mFloater.get();
+ S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
+ S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
+
+ S32 from_x = from.mX - floater_width / 2;
+ S32 from_y = from.mY - floater_height / 2;
+
+ if (from_x < snap_rect.mLeft)
+ {
+ self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f);
+ }
+ else if (from_x + floater_width > snap_rect.mRight)
+ {
+ self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
+ }
+ else
+ {
+ self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f);
+ }
+
+ if (from_y < snap_rect.mBottom)
+ {
+ self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f);
+ }
+ else if (from_y + floater_height > snap_rect.mTop)
+ {
+ self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
+ }
+ else
+ {
+ self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f);
+ }
}
diff --git a/indra/llui/lluictrl.h b/indra/llui/lluictrl.h
index e53ecd30c2..1386f1290a 100644
--- a/indra/llui/lluictrl.h
+++ b/indra/llui/lluictrl.h
@@ -36,298 +36,298 @@
#include "llinitparam.h"
#include "llview.h"
-#include "llviewmodel.h" // *TODO move dependency to .cpp file
+#include "llviewmodel.h" // *TODO move dependency to .cpp file
const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO = FALSE;
class LLUICtrl
- : public LLView, public boost::signals2::trackable
+ : public LLView, public boost::signals2::trackable
{
public:
- typedef boost::function<void (LLUICtrl* ctrl, const LLSD& param)> commit_callback_t;
- typedef boost::signals2::signal<void (LLUICtrl* ctrl, const LLSD& param)> commit_signal_t;
- // *TODO: add xml support for this type of signal in the future
- typedef boost::signals2::signal<void (LLUICtrl* ctrl, S32 x, S32 y, MASK mask)> mouse_signal_t;
-
- typedef boost::function<bool (LLUICtrl* ctrl, const LLSD& param)> enable_callback_t;
- typedef boost::signals2::signal<bool (LLUICtrl* ctrl, const LLSD& param), boost_boolean_combiner> enable_signal_t;
-
- struct CallbackParam : public LLInitParam::Block<CallbackParam>
- {
- Ignored name;
-
- Optional<std::string> function_name;
- Optional<LLSD> parameter;
-
- Optional<std::string> control_name;
-
- CallbackParam();
- };
-
- struct CommitCallbackParam : public LLInitParam::Block<CommitCallbackParam, CallbackParam >
- {
- Optional<commit_callback_t> function;
- };
-
- // also used for visible callbacks
- struct EnableCallbackParam : public LLInitParam::Block<EnableCallbackParam, CallbackParam >
- {
- Optional<enable_callback_t> function;
- };
-
- struct EnableControls : public LLInitParam::ChoiceBlock<EnableControls>
- {
- Alternative<std::string> enabled;
- Alternative<std::string> disabled;
-
- EnableControls();
- };
- struct ControlVisibility : public LLInitParam::ChoiceBlock<ControlVisibility>
- {
- Alternative<std::string> visible;
- Alternative<std::string> invisible;
-
- ControlVisibility();
- };
- struct Params : public LLInitParam::Block<Params, LLView::Params>
- {
- Optional<std::string> label;
- Optional<bool> tab_stop,
- chrome,
- requests_front;
- Optional<LLSD> initial_value;
-
- Optional<CommitCallbackParam> init_callback,
- commit_callback;
- Optional<EnableCallbackParam> validate_callback;
-
- Optional<CommitCallbackParam> mouseenter_callback,
- mouseleave_callback;
-
- Optional<std::string> control_name;
- Optional<EnableControls> enabled_controls;
- Optional<ControlVisibility> controls_visibility;
-
- // font params
- Optional<const LLFontGL*> font;
- Optional<LLFontGL::HAlign> font_halign;
- Optional<LLFontGL::VAlign> font_valign;
-
- // cruft from LLXMLNode implementation
- Ignored type,
- length;
-
- Params();
- };
-
- enum ETypeTransparency
- {
- TT_DEFAULT,
- TT_ACTIVE, // focused floater
- TT_INACTIVE, // other floaters
- TT_FADING, // fading toast
- };
- /*virtual*/ ~LLUICtrl();
-
- void initFromParams(const Params& p);
+ typedef boost::function<void (LLUICtrl* ctrl, const LLSD& param)> commit_callback_t;
+ typedef boost::signals2::signal<void (LLUICtrl* ctrl, const LLSD& param)> commit_signal_t;
+ // *TODO: add xml support for this type of signal in the future
+ typedef boost::signals2::signal<void (LLUICtrl* ctrl, S32 x, S32 y, MASK mask)> mouse_signal_t;
+
+ typedef boost::function<bool (LLUICtrl* ctrl, const LLSD& param)> enable_callback_t;
+ typedef boost::signals2::signal<bool (LLUICtrl* ctrl, const LLSD& param), boost_boolean_combiner> enable_signal_t;
+
+ struct CallbackParam : public LLInitParam::Block<CallbackParam>
+ {
+ Ignored name;
+
+ Optional<std::string> function_name;
+ Optional<LLSD> parameter;
+
+ Optional<std::string> control_name;
+
+ CallbackParam();
+ };
+
+ struct CommitCallbackParam : public LLInitParam::Block<CommitCallbackParam, CallbackParam >
+ {
+ Optional<commit_callback_t> function;
+ };
+
+ // also used for visible callbacks
+ struct EnableCallbackParam : public LLInitParam::Block<EnableCallbackParam, CallbackParam >
+ {
+ Optional<enable_callback_t> function;
+ };
+
+ struct EnableControls : public LLInitParam::ChoiceBlock<EnableControls>
+ {
+ Alternative<std::string> enabled;
+ Alternative<std::string> disabled;
+
+ EnableControls();
+ };
+ struct ControlVisibility : public LLInitParam::ChoiceBlock<ControlVisibility>
+ {
+ Alternative<std::string> visible;
+ Alternative<std::string> invisible;
+
+ ControlVisibility();
+ };
+ struct Params : public LLInitParam::Block<Params, LLView::Params>
+ {
+ Optional<std::string> label;
+ Optional<bool> tab_stop,
+ chrome,
+ requests_front;
+ Optional<LLSD> initial_value;
+
+ Optional<CommitCallbackParam> init_callback,
+ commit_callback;
+ Optional<EnableCallbackParam> validate_callback;
+
+ Optional<CommitCallbackParam> mouseenter_callback,
+ mouseleave_callback;
+
+ Optional<std::string> control_name;
+ Optional<EnableControls> enabled_controls;
+ Optional<ControlVisibility> controls_visibility;
+
+ // font params
+ Optional<const LLFontGL*> font;
+ Optional<LLFontGL::HAlign> font_halign;
+ Optional<LLFontGL::VAlign> font_valign;
+
+ // cruft from LLXMLNode implementation
+ Ignored type,
+ length;
+
+ Params();
+ };
+
+ enum ETypeTransparency
+ {
+ TT_DEFAULT,
+ TT_ACTIVE, // focused floater
+ TT_INACTIVE, // other floaters
+ TT_FADING, // fading toast
+ };
+ /*virtual*/ ~LLUICtrl();
+
+ void initFromParams(const Params& p);
protected:
- friend class LLUICtrlFactory;
- static const Params& getDefaultParams();
- LLUICtrl(const Params& p = getDefaultParams(),
+ friend class LLUICtrlFactory;
+ static const Params& getDefaultParams();
+ LLUICtrl(const Params& p = getDefaultParams(),
const LLViewModelPtr& viewmodel=LLViewModelPtr(new LLViewModel));
-
- commit_signal_t::slot_type initCommitCallback(const CommitCallbackParam& cb);
- enable_signal_t::slot_type initEnableCallback(const EnableCallbackParam& cb);
+
+ commit_signal_t::slot_type initCommitCallback(const CommitCallbackParam& cb);
+ enable_signal_t::slot_type initEnableCallback(const EnableCallbackParam& cb);
- // We need this virtual so we can override it with derived versions
- virtual LLViewModel* getViewModel() const;
+ // We need this virtual so we can override it with derived versions
+ virtual LLViewModel* getViewModel() const;
// We shouldn't ever need to set this directly
//virtual void setViewModel(const LLViewModelPtr&);
- virtual BOOL postBuild();
-
+ virtual BOOL postBuild();
+
public:
- // LLView interface
- /*virtual*/ BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
- /*virtual*/ BOOL isCtrl() const;
- /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
- /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL canFocusChildren() const;
- /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
-
- // From LLFocusableElement
- /*virtual*/ void setFocus( BOOL b );
- /*virtual*/ BOOL hasFocus() const;
-
- // New virtuals
-
- // Return NULL by default (overrride if the class has the appropriate interface)
- virtual class LLCtrlSelectionInterface* getSelectionInterface();
- virtual class LLCtrlListInterface* getListInterface();
- virtual class LLCtrlScrollInterface* getScrollInterface();
-
- bool setControlValue(const LLSD& value);
- void setControlVariable(LLControlVariable* control);
- virtual void setControlName(const std::string& control, LLView *context = NULL);
-
- LLControlVariable* getControlVariable() { return mControlVariable; }
-
- void setEnabledControlVariable(LLControlVariable* control);
- void setDisabledControlVariable(LLControlVariable* control);
- void setMakeVisibleControlVariable(LLControlVariable* control);
- void setMakeInvisibleControlVariable(LLControlVariable* control);
-
- virtual void setTentative(BOOL b);
- virtual BOOL getTentative() const;
- virtual void setValue(const LLSD& value);
- virtual LLSD getValue() const;
+ // LLView interface
+ /*virtual*/ BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
+ /*virtual*/ BOOL isCtrl() const;
+ /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
+ /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL canFocusChildren() const;
+ /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
+
+ // From LLFocusableElement
+ /*virtual*/ void setFocus( BOOL b );
+ /*virtual*/ BOOL hasFocus() const;
+
+ // New virtuals
+
+ // Return NULL by default (overrride if the class has the appropriate interface)
+ virtual class LLCtrlSelectionInterface* getSelectionInterface();
+ virtual class LLCtrlListInterface* getListInterface();
+ virtual class LLCtrlScrollInterface* getScrollInterface();
+
+ bool setControlValue(const LLSD& value);
+ void setControlVariable(LLControlVariable* control);
+ virtual void setControlName(const std::string& control, LLView *context = NULL);
+
+ LLControlVariable* getControlVariable() { return mControlVariable; }
+
+ void setEnabledControlVariable(LLControlVariable* control);
+ void setDisabledControlVariable(LLControlVariable* control);
+ void setMakeVisibleControlVariable(LLControlVariable* control);
+ void setMakeInvisibleControlVariable(LLControlVariable* control);
+
+ virtual void setTentative(BOOL b);
+ virtual BOOL getTentative() const;
+ virtual void setValue(const LLSD& value);
+ virtual LLSD getValue() const;
/// When two widgets are displaying the same data (e.g. during a skin
/// change), share their ViewModel.
virtual void shareViewModelFrom(const LLUICtrl& other);
- virtual BOOL setTextArg( const std::string& key, const LLStringExplicit& text );
- virtual void setIsChrome(BOOL is_chrome);
-
- virtual BOOL acceptsTextInput() const; // Defaults to false
-
- // A control is dirty if the user has modified its value.
- // Editable controls should override this.
- virtual BOOL isDirty() const; // Defauls to false
- virtual void resetDirty(); //Defaults to no-op
-
- // Call appropriate callback
- virtual void onCommit();
-
- // Default to no-op:
- virtual void onTabInto();
-
- // Clear any user-provided input (text in a text editor, checked checkbox,
- // selected radio button, etc.). Defaults to no-op.
- virtual void clear();
-
- virtual void setColor(const LLColor4& color);
-
- // Ansariel: Changed to virtual. We might want to change the transparency ourself!
- virtual F32 getCurrentTransparency();
-
- void setTransparencyType(ETypeTransparency type);
- ETypeTransparency getTransparencyType() const {return mTransparencyType;}
-
- BOOL focusNextItem(BOOL text_entry_only);
- BOOL focusPrevItem(BOOL text_entry_only);
- BOOL focusFirstItem(BOOL prefer_text_fields = FALSE, BOOL focus_flash = TRUE );
-
- // Non Virtuals
- LLHandle<LLUICtrl> getHandle() const { return getDerivedHandle<LLUICtrl>(); }
- BOOL getIsChrome() const;
-
- void setTabStop( BOOL b );
- BOOL hasTabStop() const;
-
- LLUICtrl* getParentUICtrl() const;
-
- // return true if help topic found by crawling through parents -
- // topic then put in help_topic_out
- bool findHelpTopic(std::string& help_topic_out);
-
- boost::signals2::connection setCommitCallback(const CommitCallbackParam& cb);
- boost::signals2::connection setValidateCallback(const EnableCallbackParam& cb);
-
- boost::signals2::connection setCommitCallback( const commit_signal_t::slot_type& cb );
- boost::signals2::connection setValidateCallback( const enable_signal_t::slot_type& cb );
-
- boost::signals2::connection setMouseEnterCallback( const commit_signal_t::slot_type& cb );
- boost::signals2::connection setMouseLeaveCallback( const commit_signal_t::slot_type& cb );
-
- boost::signals2::connection setMouseDownCallback( const mouse_signal_t::slot_type& cb );
- boost::signals2::connection setMouseUpCallback( const mouse_signal_t::slot_type& cb );
- boost::signals2::connection setRightMouseDownCallback( const mouse_signal_t::slot_type& cb );
- boost::signals2::connection setRightMouseUpCallback( const mouse_signal_t::slot_type& cb );
-
- boost::signals2::connection setDoubleClickCallback( const mouse_signal_t::slot_type& cb );
-
- // *TODO: Deprecate; for backwards compatability only:
- boost::signals2::connection setCommitCallback( boost::function<void (LLUICtrl*,void*)> cb, void* data);
- boost::signals2::connection setValidateBeforeCommit( boost::function<bool (const LLSD& data)> cb );
-
- LLUICtrl* findRootMostFocusRoot();
-
- class LLTextInputFilter : public LLQueryFilter, public LLSingleton<LLTextInputFilter>
- {
- LLSINGLETON_EMPTY_CTOR(LLTextInputFilter);
- /*virtual*/ filterResult_t operator() (const LLView* const view, const viewList_t & children) const
- {
- return filterResult_t(view->isCtrl() && static_cast<const LLUICtrl *>(view)->acceptsTextInput(), TRUE);
- }
- };
-
- template <typename F, typename DERIVED> class CallbackRegistry : public LLRegistrySingleton<std::string, F, DERIVED >
- {};
-
- class CommitCallbackRegistry : public CallbackRegistry<commit_callback_t, CommitCallbackRegistry>
- {
- LLSINGLETON_EMPTY_CTOR(CommitCallbackRegistry);
- };
- // the enable callback registry is also used for visiblity callbacks
- class EnableCallbackRegistry : public CallbackRegistry<enable_callback_t, EnableCallbackRegistry>
- {
- LLSINGLETON_EMPTY_CTOR(EnableCallbackRegistry);
- };
-
+ virtual BOOL setTextArg( const std::string& key, const LLStringExplicit& text );
+ virtual void setIsChrome(BOOL is_chrome);
+
+ virtual BOOL acceptsTextInput() const; // Defaults to false
+
+ // A control is dirty if the user has modified its value.
+ // Editable controls should override this.
+ virtual BOOL isDirty() const; // Defauls to false
+ virtual void resetDirty(); //Defaults to no-op
+
+ // Call appropriate callback
+ virtual void onCommit();
+
+ // Default to no-op:
+ virtual void onTabInto();
+
+ // Clear any user-provided input (text in a text editor, checked checkbox,
+ // selected radio button, etc.). Defaults to no-op.
+ virtual void clear();
+
+ virtual void setColor(const LLColor4& color);
+
+ // Ansariel: Changed to virtual. We might want to change the transparency ourself!
+ virtual F32 getCurrentTransparency();
+
+ void setTransparencyType(ETypeTransparency type);
+ ETypeTransparency getTransparencyType() const {return mTransparencyType;}
+
+ BOOL focusNextItem(BOOL text_entry_only);
+ BOOL focusPrevItem(BOOL text_entry_only);
+ BOOL focusFirstItem(BOOL prefer_text_fields = FALSE, BOOL focus_flash = TRUE );
+
+ // Non Virtuals
+ LLHandle<LLUICtrl> getHandle() const { return getDerivedHandle<LLUICtrl>(); }
+ BOOL getIsChrome() const;
+
+ void setTabStop( BOOL b );
+ BOOL hasTabStop() const;
+
+ LLUICtrl* getParentUICtrl() const;
+
+ // return true if help topic found by crawling through parents -
+ // topic then put in help_topic_out
+ bool findHelpTopic(std::string& help_topic_out);
+
+ boost::signals2::connection setCommitCallback(const CommitCallbackParam& cb);
+ boost::signals2::connection setValidateCallback(const EnableCallbackParam& cb);
+
+ boost::signals2::connection setCommitCallback( const commit_signal_t::slot_type& cb );
+ boost::signals2::connection setValidateCallback( const enable_signal_t::slot_type& cb );
+
+ boost::signals2::connection setMouseEnterCallback( const commit_signal_t::slot_type& cb );
+ boost::signals2::connection setMouseLeaveCallback( const commit_signal_t::slot_type& cb );
+
+ boost::signals2::connection setMouseDownCallback( const mouse_signal_t::slot_type& cb );
+ boost::signals2::connection setMouseUpCallback( const mouse_signal_t::slot_type& cb );
+ boost::signals2::connection setRightMouseDownCallback( const mouse_signal_t::slot_type& cb );
+ boost::signals2::connection setRightMouseUpCallback( const mouse_signal_t::slot_type& cb );
+
+ boost::signals2::connection setDoubleClickCallback( const mouse_signal_t::slot_type& cb );
+
+ // *TODO: Deprecate; for backwards compatability only:
+ boost::signals2::connection setCommitCallback( boost::function<void (LLUICtrl*,void*)> cb, void* data);
+ boost::signals2::connection setValidateBeforeCommit( boost::function<bool (const LLSD& data)> cb );
+
+ LLUICtrl* findRootMostFocusRoot();
+
+ class LLTextInputFilter : public LLQueryFilter, public LLSingleton<LLTextInputFilter>
+ {
+ LLSINGLETON_EMPTY_CTOR(LLTextInputFilter);
+ /*virtual*/ filterResult_t operator() (const LLView* const view, const viewList_t & children) const
+ {
+ return filterResult_t(view->isCtrl() && static_cast<const LLUICtrl *>(view)->acceptsTextInput(), TRUE);
+ }
+ };
+
+ template <typename F, typename DERIVED> class CallbackRegistry : public LLRegistrySingleton<std::string, F, DERIVED >
+ {};
+
+ class CommitCallbackRegistry : public CallbackRegistry<commit_callback_t, CommitCallbackRegistry>
+ {
+ LLSINGLETON_EMPTY_CTOR(CommitCallbackRegistry);
+ };
+ // the enable callback registry is also used for visiblity callbacks
+ class EnableCallbackRegistry : public CallbackRegistry<enable_callback_t, EnableCallbackRegistry>
+ {
+ LLSINGLETON_EMPTY_CTOR(EnableCallbackRegistry);
+ };
+
protected:
- static bool controlListener(const LLSD& newvalue, LLHandle<LLUICtrl> handle, std::string type);
+ static bool controlListener(const LLSD& newvalue, LLHandle<LLUICtrl> handle, std::string type);
- commit_signal_t* mCommitSignal;
- enable_signal_t* mValidateSignal;
+ commit_signal_t* mCommitSignal;
+ enable_signal_t* mValidateSignal;
- commit_signal_t* mMouseEnterSignal;
- commit_signal_t* mMouseLeaveSignal;
-
- mouse_signal_t* mMouseDownSignal;
- mouse_signal_t* mMouseUpSignal;
- mouse_signal_t* mRightMouseDownSignal;
- mouse_signal_t* mRightMouseUpSignal;
+ commit_signal_t* mMouseEnterSignal;
+ commit_signal_t* mMouseLeaveSignal;
+
+ mouse_signal_t* mMouseDownSignal;
+ mouse_signal_t* mMouseUpSignal;
+ mouse_signal_t* mRightMouseDownSignal;
+ mouse_signal_t* mRightMouseUpSignal;
- mouse_signal_t* mDoubleClickSignal;
-
+ mouse_signal_t* mDoubleClickSignal;
+
LLViewModelPtr mViewModel;
- LLControlVariable* mControlVariable;
- boost::signals2::connection mControlConnection;
- LLControlVariable* mEnabledControlVariable;
- boost::signals2::connection mEnabledControlConnection;
- LLControlVariable* mDisabledControlVariable;
- boost::signals2::connection mDisabledControlConnection;
- LLControlVariable* mMakeVisibleControlVariable;
- boost::signals2::connection mMakeVisibleControlConnection;
- LLControlVariable* mMakeInvisibleControlVariable;
- boost::signals2::connection mMakeInvisibleControlConnection;
-
- static F32 sActiveControlTransparency;
- static F32 sInactiveControlTransparency;
-
- virtual void addInfo(LLSD & info);
-
+ LLControlVariable* mControlVariable;
+ boost::signals2::connection mControlConnection;
+ LLControlVariable* mEnabledControlVariable;
+ boost::signals2::connection mEnabledControlConnection;
+ LLControlVariable* mDisabledControlVariable;
+ boost::signals2::connection mDisabledControlConnection;
+ LLControlVariable* mMakeVisibleControlVariable;
+ boost::signals2::connection mMakeVisibleControlConnection;
+ LLControlVariable* mMakeInvisibleControlVariable;
+ boost::signals2::connection mMakeInvisibleControlConnection;
+
+ static F32 sActiveControlTransparency;
+ static F32 sInactiveControlTransparency;
+
+ virtual void addInfo(LLSD & info);
+
private:
- BOOL mIsChrome;
- BOOL mRequestsFront;
- BOOL mTabStop;
- BOOL mTentative;
+ BOOL mIsChrome;
+ BOOL mRequestsFront;
+ BOOL mTabStop;
+ BOOL mTentative;
- ETypeTransparency mTransparencyType;
+ ETypeTransparency mTransparencyType;
};
// Build time optimization, generate once in .cpp file
#ifndef LLUICTRL_CPP
extern template class LLUICtrl* LLView::getChild<class LLUICtrl>(
- const std::string& name, BOOL recurse) const;
+ const std::string& name, BOOL recurse) const;
#endif
#endif // LL_LLUICTRL_H
diff --git a/indra/llui/tests/llurlentry_stub.cpp b/indra/llui/tests/llurlentry_stub.cpp
index 338be1808d..be0ea8bb69 100755
--- a/indra/llui/tests/llurlentry_stub.cpp
+++ b/indra/llui/tests/llurlentry_stub.cpp
@@ -38,13 +38,13 @@
// Stub for LLAvatarNameCache
bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name)
{
- return false;
+ return false;
}
LLAvatarNameCache::callback_connection_t LLAvatarNameCache::get(const LLUUID& agent_id, callback_slot_t slot)
{
- callback_connection_t connection;
- return connection;
+ callback_connection_t connection;
+ return connection;
}
//
@@ -52,24 +52,24 @@ LLAvatarNameCache::callback_connection_t LLAvatarNameCache::get(const LLUUID& ag
//
BOOL LLCacheName::getFullName(const LLUUID& id, std::string& fullname)
{
- fullname = "Lynx Linden";
- return TRUE;
+ fullname = "Lynx Linden";
+ return TRUE;
}
BOOL LLCacheName::getGroupName(const LLUUID& id, std::string& group)
{
- group = "My Group";
- return TRUE;
+ group = "My Group";
+ return TRUE;
}
boost::signals2::connection LLCacheName::get(const LLUUID& id, bool is_group, const LLCacheNameCallback& callback)
{
- return boost::signals2::connection();
+ return boost::signals2::connection();
}
boost::signals2::connection LLCacheName::getGroup(const LLUUID& id, const LLCacheNameCallback& callback)
{
- return boost::signals2::connection();
+ return boost::signals2::connection();
}
LLCacheName* gCacheName = NULL;
@@ -80,12 +80,12 @@ LLCacheName* gCacheName = NULL;
class LLTrans
{
public:
- static std::string getString(const std::string &xml_desc, const LLStringUtil::format_map_t& args);
+ static std::string getString(const std::string &xml_desc, const LLStringUtil::format_map_t& args);
};
std::string LLTrans::getString(const std::string &xml_desc, const LLStringUtil::format_map_t& args)
{
- return std::string();
+ return std::string();
}
//
@@ -102,65 +102,65 @@ LLStyle::Params::Params()
namespace LLInitParam
{
- ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
- : super_t(color)
- {}
-
- void ParamValue<LLUIColor>::updateValueFromBlock()
- {}
-
- void ParamValue<LLUIColor>::updateBlockFromValue(bool)
- {}
-
- bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b)
- {
- return false;
- }
-
- ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
- : super_t(fontp)
- {}
-
- void ParamValue<const LLFontGL*>::updateValueFromBlock()
- {}
-
- void ParamValue<const LLFontGL*>::updateBlockFromValue(bool)
- {}
-
- void TypeValues<LLFontGL::HAlign>::declareValues()
- {}
-
- void TypeValues<LLFontGL::VAlign>::declareValues()
- {}
-
- void TypeValues<LLFontGL::ShadowType>::declareValues()
- {}
-
- void ParamValue<LLUIImage*>::updateValueFromBlock()
- {}
-
- void ParamValue<LLUIImage*>::updateBlockFromValue(bool)
- {}
-
-
- bool ParamCompare<LLUIImage*, false>::equals(
- LLUIImage* const &a,
- LLUIImage* const &b)
- {
- return false;
- }
-
- bool ParamCompare<LLUIColor, false>::equals(const LLUIColor &a, const LLUIColor &b)
- {
- return false;
- }
+ ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
+ : super_t(color)
+ {}
+
+ void ParamValue<LLUIColor>::updateValueFromBlock()
+ {}
+
+ void ParamValue<LLUIColor>::updateBlockFromValue(bool)
+ {}
+
+ bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b)
+ {
+ return false;
+ }
+
+ ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
+ : super_t(fontp)
+ {}
+
+ void ParamValue<const LLFontGL*>::updateValueFromBlock()
+ {}
+
+ void ParamValue<const LLFontGL*>::updateBlockFromValue(bool)
+ {}
+
+ void TypeValues<LLFontGL::HAlign>::declareValues()
+ {}
+
+ void TypeValues<LLFontGL::VAlign>::declareValues()
+ {}
+
+ void TypeValues<LLFontGL::ShadowType>::declareValues()
+ {}
+
+ void ParamValue<LLUIImage*>::updateValueFromBlock()
+ {}
+
+ void ParamValue<LLUIImage*>::updateBlockFromValue(bool)
+ {}
+
+
+ bool ParamCompare<LLUIImage*, false>::equals(
+ LLUIImage* const &a,
+ LLUIImage* const &b)
+ {
+ return false;
+ }
+
+ bool ParamCompare<LLUIColor, false>::equals(const LLUIColor &a, const LLUIColor &b)
+ {
+ return false;
+ }
}
//static
LLFontGL* LLFontGL::getFontDefault()
{
- return NULL;
+ return NULL;
}
char const* const _PREHASH_AgentData = (char *)"AgentData";
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index bbe1354fc3..7b395491e6 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -60,8 +60,8 @@ const F32 MIN_ZOOM_FRACTION = 0.25f;
const F32 INITIAL_ZOOM_FRACTION = 1.f;
const F32 MAX_ZOOM_FRACTION = 8.f;
-const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
-const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
@@ -107,83 +107,83 @@ LLAgentCamera gAgentCamera;
// LLAgentCamera()
//-----------------------------------------------------------------------------
LLAgentCamera::LLAgentCamera() :
- mInitialized(false),
-
- mDrawDistance( DEFAULT_FAR_PLANE ),
-
- mLookAt(NULL),
- mPointAt(NULL),
-
- mHUDTargetZoom(1.f),
- mHUDCurZoom(1.f),
-
- mForceMouselook(FALSE),
-
- mCameraMode( CAMERA_MODE_THIRD_PERSON ),
- mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
-
- mCameraPreset(CAMERA_PRESET_REAR_VIEW),
-
- mCameraAnimating( FALSE ),
- mAnimationCameraStartGlobal(),
- mAnimationFocusStartGlobal(),
- mAnimationTimer(),
- mAnimationDuration(0.33f),
-
- mCameraFOVZoomFactor(0.f),
- mCameraCurrentFOVZoomFactor(0.f),
- mCameraFocusOffset(),
- mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
-
- mCameraCollidePlane(),
-
- mCurrentCameraDistance(2.f), // meters, set in init()
- mTargetCameraDistance(2.f),
- mCameraZoomFraction(1.f), // deprecated
- mThirdPersonHeadOffset(0.f, 0.f, 1.f),
- mSitCameraEnabled(FALSE),
- mCameraSmoothingLastPositionGlobal(),
- mCameraSmoothingLastPositionAgent(),
- mCameraSmoothingStop(false),
-
- mCameraUpVector(LLVector3::z_axis), // default is straight up
-
- mFocusOnAvatar(TRUE),
- mAllowChangeToFollow(FALSE),
- mFocusGlobal(),
- mFocusTargetGlobal(),
- mFocusObject(NULL),
- mFocusObjectDist(0.f),
- mFocusObjectOffset(),
- mFocusDotRadius( 0.1f ), // meters
- mTrackFocusObject(TRUE),
-
- mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
- mWalkKey(0), // like AtKey, but causes less forward thrust
- mLeftKey(0),
- mUpKey(0),
- mYawKey(0.f),
- mPitchKey(0.f),
-
- mOrbitLeftKey(0.f),
- mOrbitRightKey(0.f),
- mOrbitUpKey(0.f),
- mOrbitDownKey(0.f),
- mOrbitInKey(0.f),
- mOrbitOutKey(0.f),
-
- mPanUpKey(0.f),
- mPanDownKey(0.f),
- mPanLeftKey(0.f),
- mPanRightKey(0.f),
- mPanInKey(0.f),
- mPanOutKey(0.f)
+ mInitialized(false),
+
+ mDrawDistance( DEFAULT_FAR_PLANE ),
+
+ mLookAt(NULL),
+ mPointAt(NULL),
+
+ mHUDTargetZoom(1.f),
+ mHUDCurZoom(1.f),
+
+ mForceMouselook(FALSE),
+
+ mCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
+
+ mCameraPreset(CAMERA_PRESET_REAR_VIEW),
+
+ mCameraAnimating( FALSE ),
+ mAnimationCameraStartGlobal(),
+ mAnimationFocusStartGlobal(),
+ mAnimationTimer(),
+ mAnimationDuration(0.33f),
+
+ mCameraFOVZoomFactor(0.f),
+ mCameraCurrentFOVZoomFactor(0.f),
+ mCameraFocusOffset(),
+ mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
+
+ mCameraCollidePlane(),
+
+ mCurrentCameraDistance(2.f), // meters, set in init()
+ mTargetCameraDistance(2.f),
+ mCameraZoomFraction(1.f), // deprecated
+ mThirdPersonHeadOffset(0.f, 0.f, 1.f),
+ mSitCameraEnabled(FALSE),
+ mCameraSmoothingLastPositionGlobal(),
+ mCameraSmoothingLastPositionAgent(),
+ mCameraSmoothingStop(false),
+
+ mCameraUpVector(LLVector3::z_axis), // default is straight up
+
+ mFocusOnAvatar(TRUE),
+ mAllowChangeToFollow(FALSE),
+ mFocusGlobal(),
+ mFocusTargetGlobal(),
+ mFocusObject(NULL),
+ mFocusObjectDist(0.f),
+ mFocusObjectOffset(),
+ mFocusDotRadius( 0.1f ), // meters
+ mTrackFocusObject(TRUE),
+
+ mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
+ mWalkKey(0), // like AtKey, but causes less forward thrust
+ mLeftKey(0),
+ mUpKey(0),
+ mYawKey(0.f),
+ mPitchKey(0.f),
+
+ mOrbitLeftKey(0.f),
+ mOrbitRightKey(0.f),
+ mOrbitUpKey(0.f),
+ mOrbitDownKey(0.f),
+ mOrbitInKey(0.f),
+ mOrbitOutKey(0.f),
+
+ mPanUpKey(0.f),
+ mPanDownKey(0.f),
+ mPanLeftKey(0.f),
+ mPanRightKey(0.f),
+ mPanInKey(0.f),
+ mPanOutKey(0.f)
{
- mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
+ mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
- clearGeneralKeys();
- clearOrbitKeys();
- clearPanKeys();
+ clearGeneralKeys();
+ clearOrbitKeys();
+ clearPanKeys();
}
// Requires gSavedSettings to be initialized.
@@ -192,36 +192,36 @@ LLAgentCamera::LLAgentCamera() :
//-----------------------------------------------------------------------------
void LLAgentCamera::init()
{
- // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
+ // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
- mDrawDistance = gSavedSettings.getF32("RenderFarClip");
+ mDrawDistance = gSavedSettings.getF32("RenderFarClip");
- LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
- // Leave at 0.1 meters until we have real near clip management
- LLViewerCamera::getInstance()->setNear(0.1f);
- LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
- LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
- LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
+ LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
+ // Leave at 0.1 meters until we have real near clip management
+ LLViewerCamera::getInstance()->setNear(0.1f);
+ LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
+ LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
+ LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
- mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
-
- mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
+ mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
+
+ mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
- mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
- mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
- mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
+ mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
+ mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
+ mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
- mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
- mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
- mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
+ mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
+ mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
+ mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
- mCameraCollidePlane.clearVec();
- mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
- mTargetCameraDistance = mCurrentCameraDistance;
- mCameraZoomFraction = 1.f;
- mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
+ mCameraCollidePlane.clearVec();
+ mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
+ mTargetCameraDistance = mCurrentCameraDistance;
+ mCameraZoomFraction = 1.f;
+ mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
- mInitialized = true;
+ mInitialized = true;
}
//-----------------------------------------------------------------------------
@@ -229,40 +229,40 @@ void LLAgentCamera::init()
//-----------------------------------------------------------------------------
void LLAgentCamera::cleanup()
{
- setSitCamera(LLUUID::null);
-
- if(mLookAt)
- {
- mLookAt->markDead() ;
- mLookAt = NULL;
- }
- if(mPointAt)
- {
- mPointAt->markDead() ;
- mPointAt = NULL;
- }
- setFocusObject(NULL);
+ setSitCamera(LLUUID::null);
+
+ if(mLookAt)
+ {
+ mLookAt->markDead() ;
+ mLookAt = NULL;
+ }
+ if(mPointAt)
+ {
+ mPointAt->markDead() ;
+ mPointAt = NULL;
+ }
+ setFocusObject(NULL);
}
void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
{
- if (!mLookAt)
- {
- mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- }
- if (!mPointAt)
- {
- mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- }
-
- if (!mLookAt.isNull())
- {
- mLookAt->setSourceObject(avatar);
- }
- if (!mPointAt.isNull())
- {
- mPointAt->setSourceObject(avatar);
- }
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
}
//-----------------------------------------------------------------------------
@@ -270,9 +270,9 @@ void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
//-----------------------------------------------------------------------------
LLAgentCamera::~LLAgentCamera()
{
- cleanup();
+ cleanup();
- // *Note: this is where LLViewerCamera::getInstance() used to be deleted.
+ // *Note: this is where LLViewerCamera::getInstance() used to be deleted.
}
// Change camera back to third person, stop the autopilot,
@@ -282,74 +282,74 @@ LLAgentCamera::~LLAgentCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
{
- if (gAgent.getAutoPilot())
- {
- gAgent.stopAutoPilot(TRUE);
- }
-
- LLSelectMgr::getInstance()->unhighlightAll();
-
- // By popular request, keep land selection while walking around. JC
- // LLViewerParcelMgr::getInstance()->deselectLand();
-
- // force deselect when walking and attachment is selected
- // this is so people don't wig out when their avatar moves without animating
- if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
-
- if (gMenuHolder != NULL)
- {
- // Hide all popup menus
- gMenuHolder->hideMenus();
- }
-
- if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
- {
- changeCameraToDefault();
-
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- handle_toggle_flycam();
- }
-
- // reset avatar mode from eventual residual motion
- if (LLToolMgr::getInstance()->inBuildMode())
- {
- LLViewerJoystick::getInstance()->moveAvatar(true);
- }
-
- //Camera Tool is needed for Free Camera Control Mode
- if (!LLFloaterCamera::inFreeCameraMode())
- {
- LLFloaterReg::hideInstance("build");
-
- // Switch back to basic toolset
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
-
- gViewerWindow->showCursor();
- }
-
-
- if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
- {
- if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
- {
- // leaving mouse-steer mode
- LLVector3 agent_at_axis = gAgent.getAtAxis();
- agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
- agent_at_axis.normalize();
- gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLSmoothInterpolation::getInterpolant(0.3f)));
- }
-
- setFocusOnAvatar(TRUE, ANIMATE);
-
- mCameraFOVZoomFactor = 0.f;
- }
-
- mHUDTargetZoom = 1.f;
+ if (gAgent.getAutoPilot())
+ {
+ gAgent.stopAutoPilot(TRUE);
+ }
+
+ LLSelectMgr::getInstance()->unhighlightAll();
+
+ // By popular request, keep land selection while walking around. JC
+ // LLViewerParcelMgr::getInstance()->deselectLand();
+
+ // force deselect when walking and attachment is selected
+ // this is so people don't wig out when their avatar moves without animating
+ if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+
+ if (gMenuHolder != NULL)
+ {
+ // Hide all popup menus
+ gMenuHolder->hideMenus();
+ }
+
+ if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ changeCameraToDefault();
+
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ handle_toggle_flycam();
+ }
+
+ // reset avatar mode from eventual residual motion
+ if (LLToolMgr::getInstance()->inBuildMode())
+ {
+ LLViewerJoystick::getInstance()->moveAvatar(true);
+ }
+
+ //Camera Tool is needed for Free Camera Control Mode
+ if (!LLFloaterCamera::inFreeCameraMode())
+ {
+ LLFloaterReg::hideInstance("build");
+
+ // Switch back to basic toolset
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ gViewerWindow->showCursor();
+ }
+
+
+ if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
+ {
+ // leaving mouse-steer mode
+ LLVector3 agent_at_axis = gAgent.getAtAxis();
+ agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
+ agent_at_axis.normalize();
+ gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLSmoothInterpolation::getInterpolant(0.3f)));
+ }
+
+ setFocusOnAvatar(TRUE, ANIMATE);
+
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mHUDTargetZoom = 1.f;
}
// Allow camera to be moved somewhere other than behind avatar.
@@ -358,14 +358,14 @@ void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
//-----------------------------------------------------------------------------
void LLAgentCamera::unlockView()
{
- if (getFocusOnAvatar())
- {
- if (isAgentAvatarValid())
- {
- setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
- }
- setFocusOnAvatar(FALSE, FALSE); // no animation
- }
+ if (getFocusOnAvatar())
+ {
+ if (isAgentAvatarValid())
+ {
+ setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
+ }
+ setFocusOnAvatar(FALSE, FALSE); // no animation
+ }
}
//-----------------------------------------------------------------------------
@@ -373,10 +373,10 @@ void LLAgentCamera::unlockView()
//-----------------------------------------------------------------------------
void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
{
- LLVector3 look_at_norm = look_at;
- look_at_norm.mV[VZ] = 0.f;
- look_at_norm.normalize();
- gAgent.resetAxes(look_at_norm);
+ LLVector3 look_at_norm = look_at;
+ look_at_norm.mV[VZ] = 0.f;
+ look_at_norm.normalize();
+ gAgent.resetAxes(look_at_norm);
}
//-----------------------------------------------------------------------------
@@ -384,169 +384,169 @@ void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
//-----------------------------------------------------------------------------
LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
{
- LLMatrix4 obj_matrix = object->getRenderMatrix();
- LLQuaternion obj_rot = object->getRenderRotation();
- LLVector3 obj_pos = object->getRenderPosition();
-
- BOOL is_avatar = object->isAvatar();
- // if is avatar - don't do any funk heuristics to position the focal point
- // see DEV-30589
- if (is_avatar)
- {
- return original_focus_point - obj_pos;
- }
-
- LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
- LLVector3 object_extents = object->getScale();
-
- // make sure they object extents are non-zero
- object_extents.clamp(0.001f, F32_MAX);
-
- // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
- LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
- obj_to_cam_ray.rotVec(inv_obj_rot);
- obj_to_cam_ray.normalize();
-
- // obj_to_cam_ray_proportions are the (positive) ratios of
- // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
- LLVector3 obj_to_cam_ray_proportions;
- obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
- obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
- obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
-
- // find the largest ratio stored in obj_to_cam_ray_proportions
- // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
- LLVector3 longest_object_axis;
- // is x-axis longest?
- if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
- && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
- {
- // then grab it
- longest_object_axis.setVec(obj_matrix.getFwdRow4());
- }
- // is y-axis longest?
- else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
- {
- // then grab it
- longest_object_axis.setVec(obj_matrix.getLeftRow4());
- }
- // otherwise, use z axis
- else
- {
- longest_object_axis.setVec(obj_matrix.getUpRow4());
- }
-
- // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
- // This generates a point behind the mouse cursor that is approximately in the middle of the object in
- // terms of depth.
- // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
- // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
- // eccentricity to the object orientation
- LLVector3 focus_plane_normal(longest_object_axis);
- focus_plane_normal.normalize();
-
- LLVector3d focus_pt_global;
- gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
- LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
-
- // find vector from camera to focus point in object space
- LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
- camera_to_focus_vec.rotVec(inv_obj_rot);
-
- // find vector from object origin to focus point in object coordinates
- LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
- // convert to object-local space
- focus_offset_from_object_center.rotVec(inv_obj_rot);
-
- // We need to project the focus point back into the bounding box of the focused object.
- // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
- LLVector3 clip_fraction;
-
- // for each axis...
- for (U32 axis = VX; axis <= VZ; axis++)
- {
- //...calculate distance that focus offset sits outside of bounding box along that axis...
- //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
- F32 dist_out_of_bounds;
- if (focus_offset_from_object_center.mV[axis] > 0.f)
- {
- dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
- }
- else
- {
- dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
- }
-
- //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
- if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
- {
- // don't divide by very small number
- clip_fraction.mV[axis] = 0.f;
- }
- else
- {
- clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
- }
- }
-
- LLVector3 abs_clip_fraction = clip_fraction;
- abs_clip_fraction.abs();
-
- // find axis of focus offset that is *most* outside the bounding box and use that to
- // rescale focus offset to inside object extents
- if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
- && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
- {
- focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
- }
- else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
- {
- focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
- }
- else
- {
- focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
- }
-
- // convert back to world space
- focus_offset_from_object_center.rotVec(obj_rot);
-
- // now, based on distance of camera from object relative to object size
- // push the focus point towards the near surface of the object when (relatively) close to the objcet
- // or keep the focus point in the object middle when (relatively) far
- // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
- // is almost always "tumble about middle" and not "spin around surface point"
- if (!is_avatar)
- {
- LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
-
- //now that we have the object relative position, we should bias toward the center of the object
- //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
-
- F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
- F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
-
-
- LLBBox obj_bbox = object->getBoundingBoxAgent();
- F32 bias = 0.f;
-
- // virtual_camera_pos is the camera position we are simulating by backing the camera off
- // and adjusting the FOV
- LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
-
- // if the camera is inside the object (large, hollow objects, for example)
- // leave focus point all the way to destination depth, away from object center
- if(!obj_bbox.containsPointAgent(virtual_camera_pos))
- {
- // perform magic number biasing of focus point towards surface vs. planar center
- bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
- obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
- }
-
- focus_offset_from_object_center = obj_rel;
- }
-
- return focus_offset_from_object_center;
+ LLMatrix4 obj_matrix = object->getRenderMatrix();
+ LLQuaternion obj_rot = object->getRenderRotation();
+ LLVector3 obj_pos = object->getRenderPosition();
+
+ BOOL is_avatar = object->isAvatar();
+ // if is avatar - don't do any funk heuristics to position the focal point
+ // see DEV-30589
+ if (is_avatar)
+ {
+ return original_focus_point - obj_pos;
+ }
+
+ LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
+ LLVector3 object_extents = object->getScale();
+
+ // make sure they object extents are non-zero
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
+ LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
+ obj_to_cam_ray.rotVec(inv_obj_rot);
+ obj_to_cam_ray.normalize();
+
+ // obj_to_cam_ray_proportions are the (positive) ratios of
+ // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
+ LLVector3 obj_to_cam_ray_proportions;
+ obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
+ obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
+ obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
+
+ // find the largest ratio stored in obj_to_cam_ray_proportions
+ // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
+ LLVector3 longest_object_axis;
+ // is x-axis longest?
+ if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
+ && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getFwdRow4());
+ }
+ // is y-axis longest?
+ else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getLeftRow4());
+ }
+ // otherwise, use z axis
+ else
+ {
+ longest_object_axis.setVec(obj_matrix.getUpRow4());
+ }
+
+ // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
+ // This generates a point behind the mouse cursor that is approximately in the middle of the object in
+ // terms of depth.
+ // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
+ // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
+ // eccentricity to the object orientation
+ LLVector3 focus_plane_normal(longest_object_axis);
+ focus_plane_normal.normalize();
+
+ LLVector3d focus_pt_global;
+ gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
+ LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
+
+ // find vector from camera to focus point in object space
+ LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_focus_vec.rotVec(inv_obj_rot);
+
+ // find vector from object origin to focus point in object coordinates
+ LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
+ // convert to object-local space
+ focus_offset_from_object_center.rotVec(inv_obj_rot);
+
+ // We need to project the focus point back into the bounding box of the focused object.
+ // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
+ LLVector3 clip_fraction;
+
+ // for each axis...
+ for (U32 axis = VX; axis <= VZ; axis++)
+ {
+ //...calculate distance that focus offset sits outside of bounding box along that axis...
+ //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
+ F32 dist_out_of_bounds;
+ if (focus_offset_from_object_center.mV[axis] > 0.f)
+ {
+ dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
+ }
+ else
+ {
+ dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
+ }
+
+ //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
+ if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
+ {
+ // don't divide by very small number
+ clip_fraction.mV[axis] = 0.f;
+ }
+ else
+ {
+ clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
+ }
+ }
+
+ LLVector3 abs_clip_fraction = clip_fraction;
+ abs_clip_fraction.abs();
+
+ // find axis of focus offset that is *most* outside the bounding box and use that to
+ // rescale focus offset to inside object extents
+ if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
+ && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
+ }
+ else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
+ }
+ else
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
+ }
+
+ // convert back to world space
+ focus_offset_from_object_center.rotVec(obj_rot);
+
+ // now, based on distance of camera from object relative to object size
+ // push the focus point towards the near surface of the object when (relatively) close to the objcet
+ // or keep the focus point in the object middle when (relatively) far
+ // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
+ // is almost always "tumble about middle" and not "spin around surface point"
+ if (!is_avatar)
+ {
+ LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
+
+ //now that we have the object relative position, we should bias toward the center of the object
+ //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
+
+ F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
+ F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
+
+
+ LLBBox obj_bbox = object->getBoundingBoxAgent();
+ F32 bias = 0.f;
+
+ // virtual_camera_pos is the camera position we are simulating by backing the camera off
+ // and adjusting the FOV
+ LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
+
+ // if the camera is inside the object (large, hollow objects, for example)
+ // leave focus point all the way to destination depth, away from object center
+ if(!obj_bbox.containsPointAgent(virtual_camera_pos))
+ {
+ // perform magic number biasing of focus point towards surface vs. planar center
+ bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
+ obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
+ }
+
+ focus_offset_from_object_center = obj_rel;
+ }
+
+ return focus_offset_from_object_center;
}
//-----------------------------------------------------------------------------
@@ -554,260 +554,260 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
//-----------------------------------------------------------------------------
BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
{
- BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
-
- if (!mFocusObject || mFocusObject->isDead() ||
- mFocusObject->isMesh() ||
- gSavedSettings.getBOOL("DisableCameraConstraints"))
- {
- obj_min_distance = 0.f;
- return TRUE;
- }
-
- if (mFocusObject->mDrawable.isNull())
- {
+ BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
+
+ if (!mFocusObject || mFocusObject->isDead() ||
+ mFocusObject->isMesh() ||
+ gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ if (mFocusObject->mDrawable.isNull())
+ {
#ifdef LL_RELEASE_FOR_DOWNLOAD
- LL_WARNS() << "Focus object with no drawable!" << LL_ENDL;
+ LL_WARNS() << "Focus object with no drawable!" << LL_ENDL;
#else
- mFocusObject->dump();
- LL_ERRS() << "Focus object with no drawable!" << LL_ENDL;
+ mFocusObject->dump();
+ LL_ERRS() << "Focus object with no drawable!" << LL_ENDL;
#endif
- obj_min_distance = 0.f;
- return TRUE;
- }
-
- LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
- LLVector3 target_offset_origin = mFocusObjectOffset;
- LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
-
- // convert offsets into object local space
- camera_offset_target.rotVec(inv_object_rot);
- target_offset_origin.rotVec(inv_object_rot);
-
- // push around object extents based on target offset
- LLVector3 object_extents = mFocusObject->getScale();
- if (mFocusObject->isAvatar())
- {
- // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
- object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
- object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
- object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
- soft_limit = TRUE;
- }
- LLVector3 abs_target_offset = target_offset_origin;
- abs_target_offset.abs();
-
- LLVector3 target_offset_dir = target_offset_origin;
-
- BOOL target_outside_object_extents = FALSE;
-
- for (U32 i = VX; i <= VZ; i++)
- {
- if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
- {
- target_outside_object_extents = TRUE;
- }
- if (camera_offset_target.mV[i] > 0.f)
- {
- object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
- }
- else
- {
- object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
- }
- }
-
- // don't shrink the object extents so far that the object inverts
- object_extents.clamp(0.001f, F32_MAX);
-
- // move into first octant
- LLVector3 camera_offset_target_abs_norm = camera_offset_target;
- camera_offset_target_abs_norm.abs();
- // make sure offset is non-zero
- camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
- camera_offset_target_abs_norm.normalize();
-
- // find camera position relative to normalized object extents
- LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
- camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
- camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
- camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
-
- if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
- camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
- {
- if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VX] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
- }
- }
- else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
- {
- if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VY] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
- }
- }
- else
- {
- if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VZ] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
- }
- }
-
- LLVector3 object_split_axis;
- LLVector3 target_offset_scaled = target_offset_origin;
- target_offset_scaled.abs();
- target_offset_scaled.normalize();
- target_offset_scaled.mV[VX] /= object_extents.mV[VX];
- target_offset_scaled.mV[VY] /= object_extents.mV[VY];
- target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
-
- if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
- target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
- {
- object_split_axis = LLVector3::x_axis;
- }
- else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
- {
- object_split_axis = LLVector3::y_axis;
- }
- else
- {
- object_split_axis = LLVector3::z_axis;
- }
-
- LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
-
-
- F32 camera_offset_clip = camera_offset_object * object_split_axis;
- F32 target_offset_clip = target_offset_dir * object_split_axis;
-
- // target has moved outside of object extents
- // check to see if camera and target are on same side
- if (target_outside_object_extents)
- {
- if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
- {
- return FALSE;
- }
- else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
- {
- return FALSE;
- }
- }
-
- // clamp obj distance to diagonal of 10 by 10 cube
- obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
-
- obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
-
- return TRUE;
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
+ LLVector3 target_offset_origin = mFocusObjectOffset;
+ LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+
+ // convert offsets into object local space
+ camera_offset_target.rotVec(inv_object_rot);
+ target_offset_origin.rotVec(inv_object_rot);
+
+ // push around object extents based on target offset
+ LLVector3 object_extents = mFocusObject->getScale();
+ if (mFocusObject->isAvatar())
+ {
+ // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
+ object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
+ object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
+ object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
+ soft_limit = TRUE;
+ }
+ LLVector3 abs_target_offset = target_offset_origin;
+ abs_target_offset.abs();
+
+ LLVector3 target_offset_dir = target_offset_origin;
+
+ BOOL target_outside_object_extents = FALSE;
+
+ for (U32 i = VX; i <= VZ; i++)
+ {
+ if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
+ {
+ target_outside_object_extents = TRUE;
+ }
+ if (camera_offset_target.mV[i] > 0.f)
+ {
+ object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
+ }
+ else
+ {
+ object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
+ }
+ }
+
+ // don't shrink the object extents so far that the object inverts
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // move into first octant
+ LLVector3 camera_offset_target_abs_norm = camera_offset_target;
+ camera_offset_target_abs_norm.abs();
+ // make sure offset is non-zero
+ camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
+ camera_offset_target_abs_norm.normalize();
+
+ // find camera position relative to normalized object extents
+ LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
+ camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
+ camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
+ camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
+ camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
+ }
+ }
+ else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
+ }
+ }
+ else
+ {
+ if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
+ }
+ }
+
+ LLVector3 object_split_axis;
+ LLVector3 target_offset_scaled = target_offset_origin;
+ target_offset_scaled.abs();
+ target_offset_scaled.normalize();
+ target_offset_scaled.mV[VX] /= object_extents.mV[VX];
+ target_offset_scaled.mV[VY] /= object_extents.mV[VY];
+ target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
+ target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::x_axis;
+ }
+ else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_split_axis = LLVector3::z_axis;
+ }
+
+ LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
+
+
+ F32 camera_offset_clip = camera_offset_object * object_split_axis;
+ F32 target_offset_clip = target_offset_dir * object_split_axis;
+
+ // target has moved outside of object extents
+ // check to see if camera and target are on same side
+ if (target_outside_object_extents)
+ {
+ if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
+ {
+ return FALSE;
+ }
+ else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
+ {
+ return FALSE;
+ }
+ }
+
+ // clamp obj distance to diagonal of 10 by 10 cube
+ obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
+
+ obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
+
+ return TRUE;
}
F32 LLAgentCamera::getCameraZoomFraction()
{
- // 0.f -> camera zoomed all the way out
- // 1.f -> camera zoomed all the way in
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // already [0,1]
- return mHUDTargetZoom;
- }
- else if (mFocusOnAvatar && cameraThirdPerson())
- {
- return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
- }
- else if (cameraCustomizeAvatar())
- {
- F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
- return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
- }
- else
- {
- F32 min_zoom;
- F32 max_zoom = getCameraMaxZoomDistance();
-
- F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
- else
- {
- min_zoom = LAND_MIN_ZOOM;
- }
-
- return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
- }
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // already [0,1]
+ return mHUDTargetZoom;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
+ }
+ else
+ {
+ F32 min_zoom;
+ F32 max_zoom = getCameraMaxZoomDistance();
+
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ else
+ {
+ min_zoom = LAND_MIN_ZOOM;
+ }
+
+ return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
+ }
}
void LLAgentCamera::setCameraZoomFraction(F32 fraction)
{
- // 0.f -> camera zoomed all the way out
- // 1.f -> camera zoomed all the way in
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- mHUDTargetZoom = fraction;
- }
- else if (mFocusOnAvatar && cameraThirdPerson())
- {
- mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
- }
- else if (cameraCustomizeAvatar())
- {
- LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
- camera_offset_dir.normalize();
- mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
- }
- else
- {
- F32 min_zoom = LAND_MIN_ZOOM;
- F32 max_zoom = getCameraMaxZoomDistance();
-
- if (mFocusObject.notNull())
- {
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
- }
-
- LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
- camera_offset_dir.normalize();
- mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
- }
- startCameraAnimation();
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mHUDTargetZoom = fraction;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
+ }
+ else
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 max_zoom = getCameraMaxZoomDistance();
+
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ }
+
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
+ }
+ startCameraAnimation();
}
@@ -816,21 +816,21 @@ void LLAgentCamera::setCameraZoomFraction(F32 fraction)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitAround(const F32 radians)
{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // do nothing for hud selection
- }
- else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
- {
- gAgent.yaw(radians);
- }
- else
- {
- mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
-
- cameraZoomIn(1.f);
- }
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
+ {
+ gAgent.yaw(radians);
+ }
+ else
+ {
+ mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ }
}
@@ -839,29 +839,29 @@ void LLAgentCamera::cameraOrbitAround(const F32 radians)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitOver(const F32 angle)
{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // do nothing for hud selection
- }
- else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- gAgent.pitch(angle);
- }
- else
- {
- LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
- camera_offset_unit.normalize();
-
- F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
-
- LLVector3d left_axis;
- left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
- F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
- mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
-
- cameraZoomIn(1.f);
- }
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ gAgent.pitch(angle);
+ }
+ else
+ {
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normalize();
+
+ F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
+
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+ F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
+ mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
+
+ cameraZoomIn(1.f);
+ }
}
//-----------------------------------------------------------------------------
@@ -869,65 +869,65 @@ void LLAgentCamera::cameraOrbitOver(const F32 angle)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraZoomIn(const F32 fraction)
{
- if (gDisconnected)
- {
- return;
- }
-
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (LLToolMgr::getInstance()->inBuildMode() && selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // just update hud zoom level
- mHUDTargetZoom /= fraction;
- return;
- }
-
-
- LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
- F32 min_zoom = LAND_MIN_ZOOM;
- F32 current_distance = (F32)camera_offset_unit.normalize();
- F32 new_distance = current_distance * fraction;
-
- // Don't move through focus point
- if (mFocusObject)
- {
- LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
-
- if (mFocusObject->isAvatar())
- {
- calcCameraMinDistance(min_zoom);
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
-
- new_distance = llmax(new_distance, min_zoom);
-
- F32 max_distance = getCameraMaxZoomDistance();
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (LLToolMgr::getInstance()->inBuildMode() && selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // just update hud zoom level
+ mHUDTargetZoom /= fraction;
+ return;
+ }
+
+
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance * fraction;
+
+ // Don't move through focus point
+ if (mFocusObject)
+ {
+ LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
+
+ if (mFocusObject->isAvatar())
+ {
+ calcCameraMinDistance(min_zoom);
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ F32 max_distance = getCameraMaxZoomDistance();
max_distance = llmin(max_distance, current_distance * 4.f); //Scaled max relative to current distance. MAINT-3154
- if (new_distance > max_distance)
- {
- new_distance = max_distance;
-
- /*
- // Unless camera is unlocked
- if (!LLViewerCamera::sDisableCameraConstraints)
- {
- return;
- }
- */
- }
-
- if(cameraCustomizeAvatar())
- {
- new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
- }
-
- mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ if (new_distance > max_distance)
+ {
+ new_distance = max_distance;
+
+ /*
+ // Unless camera is unlocked
+ if (!LLViewerCamera::sDisableCameraConstraints)
+ {
+ return;
+ }
+ */
+ }
+
+ if(cameraCustomizeAvatar())
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
}
//-----------------------------------------------------------------------------
@@ -935,62 +935,62 @@ void LLAgentCamera::cameraZoomIn(const F32 fraction)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitIn(const F32 meters)
{
- if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
-
- mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
-
- if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
- {
- // No need to animate, camera is already there.
- changeCameraToMouselook(FALSE);
- }
-
- mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
- }
- else
- {
- LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
- F32 current_distance = (F32)camera_offset_unit.normalize();
- F32 new_distance = current_distance - meters;
- F32 min_zoom = LAND_MIN_ZOOM;
-
- // Don't move through focus point
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
-
- new_distance = llmax(new_distance, min_zoom);
-
- F32 max_distance = getCameraMaxZoomDistance();
-
- if (new_distance > max_distance)
- {
- // Unless camera is unlocked
- if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
- {
- return;
- }
- }
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
- {
- new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
- }
-
- // Compute new camera offset
- mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
- cameraZoomIn(1.f);
- }
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
+
+ mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
+
+ if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
+ {
+ // No need to animate, camera is already there.
+ changeCameraToMouselook(FALSE);
+ }
+
+ mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
+ }
+ else
+ {
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance - meters;
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ F32 max_distance = getCameraMaxZoomDistance();
+
+ if (new_distance > max_distance)
+ {
+ // Unless camera is unlocked
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return;
+ }
+ }
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ // Compute new camera offset
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ cameraZoomIn(1.f);
+ }
}
@@ -999,15 +999,15 @@ void LLAgentCamera::cameraOrbitIn(const F32 meters)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanIn(F32 meters)
{
- LLVector3d at_axis;
- at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
-
- mFocusTargetGlobal += meters * at_axis;
- mFocusGlobal = mFocusTargetGlobal;
- // don't enforce zoom constraints as this is the only way for users to get past them easily
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ LLVector3d at_axis;
+ at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
+
+ mFocusTargetGlobal += meters * at_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ // don't enforce zoom constraints as this is the only way for users to get past them easily
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
@@ -1015,19 +1015,19 @@ void LLAgentCamera::cameraPanIn(F32 meters)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanLeft(F32 meters)
{
- LLVector3d left_axis;
- left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
-
- mFocusTargetGlobal += meters * left_axis;
- mFocusGlobal = mFocusTargetGlobal;
-
- // disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = true;
-
- cameraZoomIn(1.f);
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+
+ mFocusTargetGlobal += meters * left_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = true;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
@@ -1035,19 +1035,19 @@ void LLAgentCamera::cameraPanLeft(F32 meters)
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanUp(F32 meters)
{
- LLVector3d up_axis;
- up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
+ LLVector3d up_axis;
+ up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
- mFocusTargetGlobal += meters * up_axis;
- mFocusGlobal = mFocusTargetGlobal;
+ mFocusTargetGlobal += meters * up_axis;
+ mFocusGlobal = mFocusTargetGlobal;
- // disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = true;
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = true;
- cameraZoomIn(1.f);
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
@@ -1055,67 +1055,67 @@ void LLAgentCamera::cameraPanUp(F32 meters)
//-----------------------------------------------------------------------------
void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
- static LLVector3 last_at_axis;
-
- if (!isAgentAvatarValid()) return;
-
- LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
- LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
-
- if (LLTrace::get_frame_recording().getLastRecording().getLastValue(*gViewerWindow->getMouseVelocityStat()) < 0.01f
- && (root_at * last_at_axis > 0.95f))
- {
- LLVector3 vel = gAgentAvatarp->getVelocity();
- if (vel.magVecSquared() > 4.f)
- {
- setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
- }
- else
- {
- // *FIX: rotate mframeagent by sit object's rotation?
- LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
- LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
- setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
- }
- last_at_axis = root_at;
- return;
- }
-
- last_at_axis = root_at;
-
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
- {
- setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
- }
- else
- {
- // Move head based on cursor position
- ELookAtType lookAtType = LOOKAT_TARGET_NONE;
- LLVector3 headLookAxis;
- LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
-
- if (cameraMouselook())
- {
- lookAtType = LOOKAT_TARGET_MOUSELOOK;
- }
- else if (cameraThirdPerson())
- {
- // range from -.5 to .5
- F32 x_from_center =
- ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
- F32 y_from_center =
- ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
-
- frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
- frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
- lookAtType = LOOKAT_TARGET_FREELOOK;
- }
-
- headLookAxis = frameCamera.getAtAxis();
- // RN: we use world-space offset for mouselook and freelook
- //headLookAxis = headLookAxis * av_inv_rot;
- setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
- }
+ static LLVector3 last_at_axis;
+
+ if (!isAgentAvatarValid()) return;
+
+ LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
+
+ if (LLTrace::get_frame_recording().getLastRecording().getLastValue(*gViewerWindow->getMouseVelocityStat()) < 0.01f
+ && (root_at * last_at_axis > 0.95f))
+ {
+ LLVector3 vel = gAgentAvatarp->getVelocity();
+ if (vel.magVecSquared() > 4.f)
+ {
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
+ }
+ else
+ {
+ // *FIX: rotate mframeagent by sit object's rotation?
+ LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
+ LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
+ }
+ last_at_axis = root_at;
+ return;
+ }
+
+ last_at_axis = root_at;
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
+ }
+ else
+ {
+ // Move head based on cursor position
+ ELookAtType lookAtType = LOOKAT_TARGET_NONE;
+ LLVector3 headLookAxis;
+ LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
+
+ if (cameraMouselook())
+ {
+ lookAtType = LOOKAT_TARGET_MOUSELOOK;
+ }
+ else if (cameraThirdPerson())
+ {
+ // range from -.5 to .5
+ F32 x_from_center =
+ ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
+ F32 y_from_center =
+ ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
+
+ frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
+ frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
+ lookAtType = LOOKAT_TARGET_FREELOOK;
+ }
+
+ headLookAxis = frameCamera.getAtAxis();
+ // RN: we use world-space offset for mouselook and freelook
+ //headLookAxis = headLookAxis * av_inv_rot;
+ setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
+ }
}
static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera");
@@ -1125,373 +1125,373 @@ static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera");
//-----------------------------------------------------------------------------
void LLAgentCamera::updateCamera()
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
-
- // - changed camera_skyward to the new global "mCameraUpVector"
- mCameraUpVector = LLVector3::z_axis;
- //LLVector3 camera_skyward(0.f, 0.f, 1.f);
-
- U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
-
- validateFocusObject();
-
- if (isAgentAvatarValid() &&
- gAgentAvatarp->isSitting() &&
- camera_mode == CAMERA_MODE_MOUSELOOK)
- {
- //changed camera_skyward to the new global "mCameraUpVector"
- mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
- }
-
- if (cameraThirdPerson() && (mFocusOnAvatar || mAllowChangeToFollow) && LLFollowCamMgr::getActiveFollowCamParams())
- {
- mAllowChangeToFollow = FALSE;
- mFocusOnAvatar = TRUE;
- changeCameraToFollow();
- }
-
- //NOTE - this needs to be integrated into a general upVector system here within llAgent.
- if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
- {
- mCameraUpVector = mFollowCam.getUpVector();
- }
-
- if (mSitCameraEnabled)
- {
- if (mSitCameraReferenceObject->isDead())
- {
- setSitCamera(LLUUID::null);
- }
- }
-
- // Update UI with our camera inputs
- LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
- if (camera_floater)
- {
- camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left
- gAgentCamera.getOrbitUpKey() > 0.f, // top
- gAgentCamera.getOrbitLeftKey() > 0.f, // right
- gAgentCamera.getOrbitDownKey() > 0.f); // bottom
-
- camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left
- gAgentCamera.getPanUpKey() > 0.f, // top
- gAgentCamera.getPanRightKey() > 0.f, // right
- gAgentCamera.getPanDownKey() > 0.f); // bottom
- }
-
- // Handle camera movement based on keyboard.
- const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
- const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
- const F32 PAN_RATE = 5.f; // meters per second
-
- if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey())
- {
- F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey();
- cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
- }
-
- if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey())
- {
- F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey();
- cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped);
- }
-
- if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey())
- {
- F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey();
-
- LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
- F32 distance_to_focus = (F32)to_focus.magVec();
- // Move at distance (in meters) meters per second
- cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
- }
-
- if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey())
- {
- F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey();
- cameraPanIn(input_rate * PAN_RATE / gFPSClamped);
- }
-
- if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey())
- {
- F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey();
- cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped );
- }
-
- if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey())
- {
- F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey();
- cameraPanUp(input_rate * PAN_RATE / gFPSClamped );
- }
-
- // Clear camera keyboard keys.
- gAgentCamera.clearOrbitKeys();
- gAgentCamera.clearPanKeys();
-
- // lerp camera focus offset
- mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLSmoothInterpolation::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
-
- if ( mCameraMode == CAMERA_MODE_FOLLOW )
- {
- if (isAgentAvatarValid())
- {
- //--------------------------------------------------------------------------------
- // this is where the avatar's position and rotation are given to followCam, and
- // where it is updated. All three of its attributes are updated: (1) position,
- // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
- //--------------------------------------------------------------------------------
- // *TODO: use combined rotation of frameagent and sit object
- LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
-
- LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
- if (current_cam)
- {
- mFollowCam.copyParams(*current_cam);
- mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
- mFollowCam.update();
- LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- }
- else
- {
- changeCameraToThirdPerson(TRUE);
- }
- }
- }
-
- BOOL hit_limit;
- LLVector3d camera_pos_global;
- LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
- mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
- LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
-
- // perform field of view correction
- mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
- camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
-
- gAgent.setShowAvatar(TRUE); // can see avatar by default
-
- // Adjust position for animation
- if (mCameraAnimating)
- {
- F32 time = mAnimationTimer.getElapsedTimeF32();
-
- // yet another instance of critically damped motion, hooray!
- // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
-
- // linear interpolation
- F32 fraction_of_animation = time / mAnimationDuration;
-
- BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
- BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
- F32 fraction_animation_to_skip;
-
- if (mAnimationCameraStartGlobal == camera_target_global)
- {
- fraction_animation_to_skip = 0.f;
- }
- else
- {
- LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
- fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
- }
- F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
- F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
-
- if (fraction_of_animation < animation_finish_fraction)
- {
- if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
- {
- gAgent.setShowAvatar(FALSE);
- }
-
- // ...adjust position for animation
- F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
- camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
- mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
- }
- else
- {
- // ...animation complete
- mCameraAnimating = FALSE;
-
- camera_pos_global = camera_target_global;
- mFocusGlobal = focus_target_global;
-
- gAgent.endAnimationUpdateUI();
- gAgent.setShowAvatar(TRUE);
- }
-
- if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
- {
- gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
- }
- }
- else
- {
- camera_pos_global = camera_target_global;
- mFocusGlobal = focus_target_global;
- gAgent.setShowAvatar(TRUE);
- }
-
- // smoothing
- if (TRUE)
- {
- LLVector3d agent_pos = gAgent.getPositionGlobal();
- LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
- // Sitting on what you're manipulating can cause camera jitter with smoothing.
- // This turns off smoothing while editing. -MG
- bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
- mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
-
- if (cameraThirdPerson() && !mCameraSmoothingStop)
- {
- const F32 SMOOTHING_HALF_LIFE = 0.02f;
-
- F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
-
- if (!mFocusObject) // we differentiate on avatar mode
- {
- // for avatar-relative focus, we smooth in avatar space -
- // the avatar moves too jerkily w/r/t global space to smooth there.
-
- LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
- if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
- {
- camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
- camera_pos_global = camera_pos_agent + agent_pos;
- }
- }
- else
- {
- LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
- if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
- {
- camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
- }
- }
- }
-
- mCameraSmoothingLastPositionGlobal = camera_pos_global;
- mCameraSmoothingLastPositionAgent = camera_pos_agent;
- mCameraSmoothingStop = false;
- }
-
-
- mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLSmoothInterpolation::getInterpolant(FOV_ZOOM_HALF_LIFE));
-
-// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL;
-
- LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
-
- mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
-
- // Move the camera
-
- LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
- //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
-
- // Change FOV
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
-
- // follow camera when in customize mode
- if (cameraCustomizeAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
- }
-
- // update the travel distance stat
- // this isn't directly related to the camera
- // but this seemed like the best place to do this
- LLVector3d global_pos = gAgent.getPositionGlobal();
- if (!gAgent.getLastPositionGlobal().isExactlyZero())
- {
- LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
- gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
- }
- gAgent.setLastPositionGlobal(global_pos);
-
- if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
- {
- LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
- LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
- LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
- LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
-
- LLJoint* torso_joint = gAgentAvatarp->mTorsop;
- LLJoint* chest_joint = gAgentAvatarp->mChestp;
- LLVector3 torso_scale = torso_joint->getScale();
- LLVector3 chest_scale = chest_joint->getScale();
-
- // shorten avatar skeleton to avoid foot interpenetration
- if (!gAgentAvatarp->mInAir)
- {
- LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
- F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
- F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
- torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
-
- LLJoint* neck_joint = gAgentAvatarp->mNeckp;
- LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
- scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
- chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
- diff.mV[VZ] = 0.f;
- }
-
- // SL-315
- gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
-
- gAgentAvatarp->mRoot->updateWorldMatrixChildren();
-
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject *attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
- {
- // clear any existing "early" movements of attachment
- attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
- gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
- attached_object->updateText();
- }
- }
- }
-
- torso_joint->setScale(torso_scale);
- chest_joint->setScale(chest_scale);
- }
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
+
+ // - changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = LLVector3::z_axis;
+ //LLVector3 camera_skyward(0.f, 0.f, 1.f);
+
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+
+ validateFocusObject();
+
+ if (isAgentAvatarValid() &&
+ gAgentAvatarp->isSitting() &&
+ camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ //changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
+ }
+
+ if (cameraThirdPerson() && (mFocusOnAvatar || mAllowChangeToFollow) && LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ mAllowChangeToFollow = FALSE;
+ mFocusOnAvatar = TRUE;
+ changeCameraToFollow();
+ }
+
+ //NOTE - this needs to be integrated into a general upVector system here within llAgent.
+ if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mCameraUpVector = mFollowCam.getUpVector();
+ }
+
+ if (mSitCameraEnabled)
+ {
+ if (mSitCameraReferenceObject->isDead())
+ {
+ setSitCamera(LLUUID::null);
+ }
+ }
+
+ // Update UI with our camera inputs
+ LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
+ if (camera_floater)
+ {
+ camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left
+ gAgentCamera.getOrbitUpKey() > 0.f, // top
+ gAgentCamera.getOrbitLeftKey() > 0.f, // right
+ gAgentCamera.getOrbitDownKey() > 0.f); // bottom
+
+ camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left
+ gAgentCamera.getPanUpKey() > 0.f, // top
+ gAgentCamera.getPanRightKey() > 0.f, // right
+ gAgentCamera.getPanDownKey() > 0.f); // bottom
+ }
+
+ // Handle camera movement based on keyboard.
+ const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 PAN_RATE = 5.f; // meters per second
+
+ if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey();
+ cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
+ }
+
+ if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey();
+ cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped);
+ }
+
+ if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey();
+
+ LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
+ F32 distance_to_focus = (F32)to_focus.magVec();
+ // Move at distance (in meters) meters per second
+ cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
+ }
+
+ if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey())
+ {
+ F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey();
+ cameraPanIn(input_rate * PAN_RATE / gFPSClamped);
+ }
+
+ if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey())
+ {
+ F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey();
+ cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped );
+ }
+
+ if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey())
+ {
+ F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey();
+ cameraPanUp(input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ // Clear camera keyboard keys.
+ gAgentCamera.clearOrbitKeys();
+ gAgentCamera.clearPanKeys();
+
+ // lerp camera focus offset
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLSmoothInterpolation::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
+
+ if ( mCameraMode == CAMERA_MODE_FOLLOW )
+ {
+ if (isAgentAvatarValid())
+ {
+ //--------------------------------------------------------------------------------
+ // this is where the avatar's position and rotation are given to followCam, and
+ // where it is updated. All three of its attributes are updated: (1) position,
+ // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
+ //--------------------------------------------------------------------------------
+ // *TODO: use combined rotation of frameagent and sit object
+ LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
+
+ LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
+ if (current_cam)
+ {
+ mFollowCam.copyParams(*current_cam);
+ mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.update();
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ }
+ else
+ {
+ changeCameraToThirdPerson(TRUE);
+ }
+ }
+ }
+
+ BOOL hit_limit;
+ LLVector3d camera_pos_global;
+ LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
+ mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
+ LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
+
+ // perform field of view correction
+ mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
+ camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
+
+ gAgent.setShowAvatar(TRUE); // can see avatar by default
+
+ // Adjust position for animation
+ if (mCameraAnimating)
+ {
+ F32 time = mAnimationTimer.getElapsedTimeF32();
+
+ // yet another instance of critically damped motion, hooray!
+ // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
+
+ // linear interpolation
+ F32 fraction_of_animation = time / mAnimationDuration;
+
+ BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
+ BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
+ F32 fraction_animation_to_skip;
+
+ if (mAnimationCameraStartGlobal == camera_target_global)
+ {
+ fraction_animation_to_skip = 0.f;
+ }
+ else
+ {
+ LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
+ fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
+ }
+ F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
+ F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
+
+ if (fraction_of_animation < animation_finish_fraction)
+ {
+ if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
+ {
+ gAgent.setShowAvatar(FALSE);
+ }
+
+ // ...adjust position for animation
+ F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
+ camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
+ mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
+ }
+ else
+ {
+ // ...animation complete
+ mCameraAnimating = FALSE;
+
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+
+ gAgent.endAnimationUpdateUI();
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
+ {
+ gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
+ }
+ }
+ else
+ {
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ // smoothing
+ if (TRUE)
+ {
+ LLVector3d agent_pos = gAgent.getPositionGlobal();
+ LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
+ // Sitting on what you're manipulating can cause camera jitter with smoothing.
+ // This turns off smoothing while editing. -MG
+ bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
+ mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
+
+ if (cameraThirdPerson() && !mCameraSmoothingStop)
+ {
+ const F32 SMOOTHING_HALF_LIFE = 0.02f;
+
+ F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
+
+ if (!mFocusObject) // we differentiate on avatar mode
+ {
+ // for avatar-relative focus, we smooth in avatar space -
+ // the avatar moves too jerkily w/r/t global space to smooth there.
+
+ LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
+ camera_pos_global = camera_pos_agent + agent_pos;
+ }
+ }
+ else
+ {
+ LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
+ }
+ }
+ }
+
+ mCameraSmoothingLastPositionGlobal = camera_pos_global;
+ mCameraSmoothingLastPositionAgent = camera_pos_agent;
+ mCameraSmoothingStop = false;
+ }
+
+
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLSmoothInterpolation::getInterpolant(FOV_ZOOM_HALF_LIFE));
+
+// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL;
+
+ LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+
+ mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+
+ // Move the camera
+
+ LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
+ //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+
+ // Change FOV
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
+
+ // follow camera when in customize mode
+ if (cameraCustomizeAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ }
+
+ // update the travel distance stat
+ // this isn't directly related to the camera
+ // but this seemed like the best place to do this
+ LLVector3d global_pos = gAgent.getPositionGlobal();
+ if (!gAgent.getLastPositionGlobal().isExactlyZero())
+ {
+ LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
+ gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
+ }
+ gAgent.setLastPositionGlobal(global_pos);
+
+ if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
+ {
+ LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
+ LLVector3 diff = mCameraPositionAgent - head_pos;
+ diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
+
+ LLJoint* torso_joint = gAgentAvatarp->mTorsop;
+ LLJoint* chest_joint = gAgentAvatarp->mChestp;
+ LLVector3 torso_scale = torso_joint->getScale();
+ LLVector3 chest_scale = chest_joint->getScale();
+
+ // shorten avatar skeleton to avoid foot interpenetration
+ if (!gAgentAvatarp->mInAir)
+ {
+ LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
+ F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
+ F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
+ torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+
+ LLJoint* neck_joint = gAgentAvatarp->mNeckp;
+ LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
+ scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
+ chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+ diff.mV[VZ] = 0.f;
+ }
+
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
+
+ gAgentAvatarp->mRoot->updateWorldMatrixChildren();
+
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
+ {
+ // clear any existing "early" movements of attachment
+ attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ attached_object->updateText();
+ }
+ }
+ }
+
+ torso_joint->setScale(torso_scale);
+ chest_joint->setScale(chest_scale);
+ }
}
void LLAgentCamera::updateLastCamera()
{
- mLastCameraMode = mCameraMode;
+ mLastCameraMode = mCameraMode;
}
void LLAgentCamera::updateFocusOffset()
{
- validateFocusObject();
- if (mFocusObject.notNull())
- {
- LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
- mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
- }
+ validateFocusObject();
+ if (mFocusObject.notNull())
+ {
+ LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
+ mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
+ }
}
void LLAgentCamera::validateFocusObject()
{
- if (mFocusObject.notNull() &&
- mFocusObject->isDead())
- {
- mFocusObjectOffset.clearVec();
- clearFocusObject();
- mCameraFOVZoomFactor = 0.f;
- }
+ if (mFocusObject.notNull() &&
+ mFocusObject->isDead())
+ {
+ mFocusObjectOffset.clearVec();
+ clearFocusObject();
+ mCameraFOVZoomFactor = 0.f;
+ }
}
//-----------------------------------------------------------------------------
@@ -1499,124 +1499,124 @@ void LLAgentCamera::validateFocusObject()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
{
- if (mFocusObject.notNull() && mFocusObject->isDead())
- {
- clearFocusObject();
- }
-
- if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
- {
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
- return mFocusTargetGlobal;
- }
- else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- LLVector3d at_axis(1.0, 0.0, 0.0);
- LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
- if (!root_object->flagCameraDecoupled())
- {
- agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
- }
- }
- at_axis = at_axis * agent_rot;
- mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
- return mFocusTargetGlobal;
- }
- else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- if (mFocusOnAvatar)
- {
- LLVector3 focus_target = isAgentAvatarValid()
- ? gAgentAvatarp->mHeadp->getWorldPosition()
- : gAgent.getPositionAgent();
- LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
- mFocusTargetGlobal = focus_target_global;
- }
- return mFocusTargetGlobal;
- }
- else if (!mFocusOnAvatar)
- {
- if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
- {
- LLDrawable* drawablep = mFocusObject->mDrawable;
-
- if (mTrackFocusObject &&
- drawablep &&
- drawablep->isActive())
- {
- if (!mFocusObject->isAvatar())
- {
- if (mFocusObject->isSelected())
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(drawablep);
- }
- }
- }
- }
- // if not tracking object, update offset based on new object position
- else
- {
- updateFocusOffset();
- }
- LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
- mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
- }
- return mFocusTargetGlobal;
- }
- else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
- {
- // sit camera
- LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
- LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
-
- LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
- return gAgent.getPosGlobalFromAgent(target_pos);
- }
- else
- {
- return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
- }
+ if (mFocusObject.notNull() && mFocusObject->isDead())
+ {
+ clearFocusObject();
+ }
+
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ LLVector3d at_axis(1.0, 0.0, 0.0);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
+ if (!root_object->flagCameraDecoupled())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+ }
+ at_axis = at_axis * agent_rot;
+ mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ if (mFocusOnAvatar)
+ {
+ LLVector3 focus_target = isAgentAvatarValid()
+ ? gAgentAvatarp->mHeadp->getWorldPosition()
+ : gAgent.getPositionAgent();
+ LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
+ mFocusTargetGlobal = focus_target_global;
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (!mFocusOnAvatar)
+ {
+ if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
+ {
+ LLDrawable* drawablep = mFocusObject->mDrawable;
+
+ if (mTrackFocusObject &&
+ drawablep &&
+ drawablep->isActive())
+ {
+ if (!mFocusObject->isAvatar())
+ {
+ if (mFocusObject->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ }
+ // if not tracking object, update offset based on new object position
+ else
+ {
+ updateFocusOffset();
+ }
+ LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
+ mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
+ return gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
+ }
}
LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
{
- // ...offset from avatar
- LLVector3d focus_offset;
- LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
- }
-
- focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
- return focus_offset * agent_rot;
+ // ...offset from avatar
+ LLVector3d focus_offset;
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+
+ focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
+ return focus_offset * agent_rot;
}
void LLAgentCamera::setupSitCamera()
{
- // agent frame entering this function is in world coordinates
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
- // slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis * ~parent_rot);
- }
+ // agent frame entering this function is in world coordinates
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+ }
}
//-----------------------------------------------------------------------------
@@ -1624,7 +1624,7 @@ void LLAgentCamera::setupSitCamera()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
{
- return LLViewerCamera::getInstance()->getOrigin();
+ return LLViewerCamera::getInstance()->getOrigin();
}
//-----------------------------------------------------------------------------
@@ -1632,39 +1632,39 @@ const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::getCameraPositionGlobal() const
{
- return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
+ return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
}
//-----------------------------------------------------------------------------
// calcCameraFOVZoomFactor()
//-----------------------------------------------------------------------------
-F32 LLAgentCamera::calcCameraFOVZoomFactor()
+F32 LLAgentCamera::calcCameraFOVZoomFactor()
{
- LLVector3 camera_offset_dir;
- camera_offset_dir.setVec(mCameraFocusOffset);
-
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- return 0.f;
- }
- else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
- {
- // don't FOV zoom on mostly transparent objects
- F32 obj_min_dist = 0.f;
- calcCameraMinDistance(obj_min_dist);
- F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
-
- mFocusObjectDist = obj_min_dist - current_distance;
-
- F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
- return new_fov_zoom;
- }
- else // focusing on land or avatar
- {
- // keep old field of view until user changes focus explicitly
- return mCameraFOVZoomFactor;
- //return 0.f;
- }
+ LLVector3 camera_offset_dir;
+ camera_offset_dir.setVec(mCameraFocusOffset);
+
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
+ {
+ // don't FOV zoom on mostly transparent objects
+ F32 obj_min_dist = 0.f;
+ calcCameraMinDistance(obj_min_dist);
+ F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
+
+ mFocusObjectDist = obj_min_dist - current_distance;
+
+ F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
+ return new_fov_zoom;
+ }
+ else // focusing on land or avatar
+ {
+ // keep old field of view until user changes focus explicitly
+ return mCameraFOVZoomFactor;
+ //return 0.f;
+ }
}
//-----------------------------------------------------------------------------
@@ -1672,268 +1672,268 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
{
- // Compute base camera position and look-at points.
- F32 camera_land_height;
- LLVector3d frame_center_global = !isAgentAvatarValid() ?
- gAgent.getPositionGlobal() :
- gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
-
- BOOL isConstrained = FALSE;
- LLVector3d head_offset;
- head_offset.setVec(mThirdPersonHeadOffset);
-
- LLVector3d camera_position_global;
-
- if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
- {
- camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
- }
- else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
- {
- LL_WARNS() << "Null avatar drawable!" << LL_ENDL;
- return LLVector3d::zero;
- }
- head_offset.clearVec();
- if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
- {
- gAgentAvatarp->updateHeadOffset();
- head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
- head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
- head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
- const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
- camera_position_global = gAgent.getPosGlobalFromAgent
- ((gAgentAvatarp->getPosition()+
- LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
- }
- else
- {
- head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
- if (gAgentAvatarp->isSitting())
- {
- head_offset.mdV[VZ] += 0.1;
- }
- camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
- head_offset = head_offset * gAgentAvatarp->getRenderRotation();
- camera_position_global = camera_position_global + head_offset;
- }
- }
- else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
- {
- LLVector3 local_camera_offset;
- F32 camera_distance = 0.f;
-
- if (mSitCameraEnabled
- && isAgentAvatarValid()
- && gAgentAvatarp->isSitting()
- && mSitCameraReferenceObject.notNull())
- {
- // sit camera
- LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
- LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
-
- LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
-
- camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
- }
- else
- {
- local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
-
- // are we sitting down?
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
- // slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis * ~parent_rot);
-
- local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
- }
- else
- {
- local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
- }
-
- if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
- {
- LLVector3 plane_normal;
- plane_normal.setVec(mCameraCollidePlane.mV);
-
- F32 offset_dot_norm = local_camera_offset * plane_normal;
- if (llabs(offset_dot_norm) < 0.001f)
- {
- offset_dot_norm = 0.001f;
- }
-
- camera_distance = local_camera_offset.normalize();
-
- F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
-
- // if agent is outside the colliding half-plane
- if (pos_dot_norm > mCameraCollidePlane.mV[VW])
- {
- // check to see if camera is on the opposite side (inside) the half-plane
- if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
- {
- // diminish offset by factor to push it back outside the half-plane
- camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
- }
- }
- else
- {
- if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
- {
- camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
- }
- }
- }
- else
- {
- camera_distance = local_camera_offset.normalize();
- }
-
- mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
-
- if (mTargetCameraDistance != mCurrentCameraDistance)
- {
- F32 camera_lerp_amt = LLSmoothInterpolation::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
-
- mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
- }
-
- // Make the camera distance current
- local_camera_offset *= mCurrentCameraDistance;
-
- // set the global camera position
- LLVector3d camera_offset;
-
- camera_offset.setVec( local_camera_offset );
- camera_position_global = frame_center_global + head_offset + camera_offset;
-
- if (isAgentAvatarValid())
- {
- LLVector3d camera_lag_d;
- F32 lag_interp = LLSmoothInterpolation::getInterpolant(CAMERA_LAG_HALF_LIFE);
- LLVector3 target_lag;
- LLVector3 vel = gAgent.getVelocity();
-
- // lag by appropriate amount for flying
- F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
- if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
- {
- LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
- frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
- frame_at_axis.normalize();
-
- //transition smoothly in air mode, to avoid camera pop
- F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
- u = llclamp(u, 0.f, 1.f);
-
- lag_interp *= u;
-
- if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
- {
- // disable camera lag when using mouse-directed steering
- target_lag.clearVec();
- }
- else
- {
- target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
- }
-
- mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
-
- F32 lag_dist = mCameraLag.magVec();
- if (lag_dist > MAX_CAMERA_LAG)
- {
- mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
- }
-
- // clamp camera lag so that avatar is always in front
- F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
- if (dot < -(MIN_CAMERA_LAG * u))
- {
- mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
- }
- }
- else
- {
- mCameraLag = lerp(mCameraLag, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.15f));
- }
-
- camera_lag_d.setVec(mCameraLag);
- camera_position_global = camera_position_global - camera_lag_d;
- }
- }
- }
- else
- {
- LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
- // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
- camera_position_global = focusPosGlobal + mCameraFocusOffset;
- }
-
- if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
- {
- LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
- bool constrain = true;
- if(regionp && regionp->canManageEstate())
- {
- constrain = false;
- }
- if(constrain)
- {
- F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
-
- LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
- F32 camera_distance = (F32)camera_offset.magVec();
-
- if(camera_distance > max_dist)
- {
- camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
- isConstrained = TRUE;
- }
- }
+ // Compute base camera position and look-at points.
+ F32 camera_land_height;
+ LLVector3d frame_center_global = !isAgentAvatarValid() ?
+ gAgent.getPositionGlobal() :
+ gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
+
+ BOOL isConstrained = FALSE;
+ LLVector3d head_offset;
+ head_offset.setVec(mThirdPersonHeadOffset);
+
+ LLVector3d camera_position_global;
+
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
+ }
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
+ {
+ LL_WARNS() << "Null avatar drawable!" << LL_ENDL;
+ return LLVector3d::zero;
+ }
+ head_offset.clearVec();
+ if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
+ {
+ gAgentAvatarp->updateHeadOffset();
+ head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
+ const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
+ camera_position_global = gAgent.getPosGlobalFromAgent
+ ((gAgentAvatarp->getPosition()+
+ LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
+ }
+ else
+ {
+ head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
+ if (gAgentAvatarp->isSitting())
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+ camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * gAgentAvatarp->getRenderRotation();
+ camera_position_global = camera_position_global + head_offset;
+ }
+ }
+ else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
+ {
+ LLVector3 local_camera_offset;
+ F32 camera_distance = 0.f;
+
+ if (mSitCameraEnabled
+ && isAgentAvatarValid()
+ && gAgentAvatarp->isSitting()
+ && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
+
+ camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
+
+ // are we sitting down?
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+
+ local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
+ }
+ else
+ {
+ local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
+ }
+
+ if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
+ {
+ LLVector3 plane_normal;
+ plane_normal.setVec(mCameraCollidePlane.mV);
+
+ F32 offset_dot_norm = local_camera_offset * plane_normal;
+ if (llabs(offset_dot_norm) < 0.001f)
+ {
+ offset_dot_norm = 0.001f;
+ }
+
+ camera_distance = local_camera_offset.normalize();
+
+ F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
+
+ // if agent is outside the colliding half-plane
+ if (pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ // check to see if camera is on the opposite side (inside) the half-plane
+ if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
+ {
+ // diminish offset by factor to push it back outside the half-plane
+ camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
+ }
+ }
+ else
+ {
+ if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
+ }
+ }
+ }
+ else
+ {
+ camera_distance = local_camera_offset.normalize();
+ }
+
+ mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
+
+ if (mTargetCameraDistance != mCurrentCameraDistance)
+ {
+ F32 camera_lerp_amt = LLSmoothInterpolation::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
+
+ mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
+ }
+
+ // Make the camera distance current
+ local_camera_offset *= mCurrentCameraDistance;
+
+ // set the global camera position
+ LLVector3d camera_offset;
+
+ camera_offset.setVec( local_camera_offset );
+ camera_position_global = frame_center_global + head_offset + camera_offset;
+
+ if (isAgentAvatarValid())
+ {
+ LLVector3d camera_lag_d;
+ F32 lag_interp = LLSmoothInterpolation::getInterpolant(CAMERA_LAG_HALF_LIFE);
+ LLVector3 target_lag;
+ LLVector3 vel = gAgent.getVelocity();
+
+ // lag by appropriate amount for flying
+ F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ {
+ LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
+ frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
+ frame_at_axis.normalize();
+
+ //transition smoothly in air mode, to avoid camera pop
+ F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
+ u = llclamp(u, 0.f, 1.f);
+
+ lag_interp *= u;
+
+ if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
+ {
+ // disable camera lag when using mouse-directed steering
+ target_lag.clearVec();
+ }
+ else
+ {
+ target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
+ }
+
+ mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
+
+ F32 lag_dist = mCameraLag.magVec();
+ if (lag_dist > MAX_CAMERA_LAG)
+ {
+ mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
+ }
+
+ // clamp camera lag so that avatar is always in front
+ F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
+ if (dot < -(MIN_CAMERA_LAG * u))
+ {
+ mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
+ }
+ }
+ else
+ {
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.15f));
+ }
+
+ camera_lag_d.setVec(mCameraLag);
+ camera_position_global = camera_position_global - camera_lag_d;
+ }
+ }
+ }
+ else
+ {
+ LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
+ // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
+ camera_position_global = focusPosGlobal + mCameraFocusOffset;
+ }
+
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
+ {
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+ bool constrain = true;
+ if(regionp && regionp->canManageEstate())
+ {
+ constrain = false;
+ }
+ if(constrain)
+ {
+ F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
+
+ LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
+ F32 camera_distance = (F32)camera_offset.magVec();
+
+ if(camera_distance > max_dist)
+ {
+ camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
+ isConstrained = TRUE;
+ }
+ }
// JC - Could constrain camera based on parcel stuff here.
-// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
-//
-// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
-// {
-// camera_position_global = last_position_global;
+// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+//
+// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
+// {
+// camera_position_global = last_position_global;
//
-// isConstrained = TRUE;
-// }
- }
+// isConstrained = TRUE;
+// }
+ }
- // Don't let camera go underground
- F32 camera_min_off_ground = getCameraMinOffGround();
+ // Don't let camera go underground
+ F32 camera_min_off_ground = getCameraMinOffGround();
- camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
+ camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
- if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
- {
- camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
- isConstrained = TRUE;
- }
+ if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
+ {
+ camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
+ isConstrained = TRUE;
+ }
- if (hit_limit)
- {
- *hit_limit = isConstrained;
- }
+ if (hit_limit)
+ {
+ *hit_limit = isConstrained;
+ }
- return camera_position_global;
+ return camera_position_global;
}
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
- return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
+ return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
}
F32 LLAgentCamera::getCameraMaxZoomDistance()
@@ -1949,48 +1949,48 @@ F32 LLAgentCamera::getCameraMaxZoomDistance()
//-----------------------------------------------------------------------------
void LLAgentCamera::handleScrollWheel(S32 clicks)
{
- if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
- {
- if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
- {
- mFollowCam.zoom(clicks);
- if (mFollowCam.isZoomedToMinimumDistance())
- {
- changeCameraToMouselook(FALSE);
- }
- }
- }
- else
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
-
- // Block if camera is animating
- if (mCameraAnimating)
- {
- return;
- }
-
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom_factor = (F32)pow(0.8, -clicks);
- cameraZoomIn(zoom_factor);
- }
- else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
- {
- F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
-
- F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
- current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
-
- cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
- }
- else
- {
- F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
- cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
- }
- }
+ if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
+ {
+ if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
+ {
+ mFollowCam.zoom(clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
+ {
+ changeCameraToMouselook(FALSE);
+ }
+ }
+ }
+ else
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
+
+ // Block if camera is animating
+ if (mCameraAnimating)
+ {
+ return;
+ }
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom_factor = (F32)pow(0.8, -clicks);
+ cameraZoomIn(zoom_factor);
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
+ {
+ F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
+
+ F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
+
+ cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ }
+ else
+ {
+ F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
+ cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
+ }
+ }
}
@@ -1999,21 +1999,21 @@ void LLAgentCamera::handleScrollWheel(S32 clicks)
//-----------------------------------------------------------------------------
F32 LLAgentCamera::getCameraMinOffGround()
{
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- return 0.f;
- }
- else
- {
- if (gSavedSettings.getBOOL("DisableCameraConstraints"))
- {
- return -1000.f;
- }
- else
- {
- return 0.5f;
- }
- }
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else
+ {
+ if (gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return -1000.f;
+ }
+ else
+ {
+ return 0.5f;
+ }
+ }
}
@@ -2022,15 +2022,15 @@ F32 LLAgentCamera::getCameraMinOffGround()
//-----------------------------------------------------------------------------
void LLAgentCamera::resetCamera()
{
- // Remove any pitch from the avatar
- LLVector3 at = gAgent.getFrameAgent().getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
- // have to explicitly clear field of view zoom now
- mCameraFOVZoomFactor = 0.f;
-
- updateCamera();
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+ // have to explicitly clear field of view zoom now
+ mCameraFOVZoomFactor = 0.f;
+
+ updateCamera();
}
//-----------------------------------------------------------------------------
@@ -2038,58 +2038,58 @@ void LLAgentCamera::resetCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToMouselook(BOOL animate)
{
- if (!gSavedSettings.getBOOL("EnableMouselook")
- || LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- // visibility changes at end of animation
- gViewerWindow->getWindow()->resetBusyCount();
-
- // Menus should not remain open on switching to mouselook...
- LLMenuGL::sMenuContainer->hideMenus();
- LLUI::clearPopups();
-
- // unpause avatar animation
- gAgent.unpauseAnimation();
-
- LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
- gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
- }
-
- //gViewerWindow->stopGrab();
- LLSelectMgr::getInstance()->deselectAll();
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
-
- if (mCameraMode != CAMERA_MODE_MOUSELOOK)
- {
- gFocusMgr.setKeyboardFocus(NULL);
-
- updateLastCamera();
- mCameraMode = CAMERA_MODE_MOUSELOOK;
- const U32 old_flags = gAgent.getControlFlags();
- gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.getControlFlags())
- {
- gAgent.setFlagsDirty();
- }
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- gAgent.endAnimationUpdateUI();
- }
- }
+ if (!gSavedSettings.getBOOL("EnableMouselook")
+ || LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ // visibility changes at end of animation
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ // Menus should not remain open on switching to mouselook...
+ LLMenuGL::sMenuContainer->hideMenus();
+ LLUI::clearPopups();
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ //gViewerWindow->stopGrab();
+ LLSelectMgr::getInstance()->deselectAll();
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+
+ if (mCameraMode != CAMERA_MODE_MOUSELOOK)
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_MOUSELOOK;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
}
@@ -2098,24 +2098,24 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToDefault()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- if (LLFollowCamMgr::getActiveFollowCamParams())
- {
- changeCameraToFollow();
- }
- else
- {
- changeCameraToThirdPerson();
- }
- if (gSavedSettings.getBOOL("HideUIControls"))
- {
- gViewerWindow->setUIVisibility(false);
- LLPanelStandStopFlying::getInstance()->setVisible(false);
- }
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if (LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+ else
+ {
+ changeCameraToThirdPerson();
+ }
+ if (gSavedSettings.getBOOL("HideUIControls"))
+ {
+ gViewerWindow->setUIVisibility(false);
+ LLPanelStandStopFlying::getInstance()->setVisible(false);
+ }
}
@@ -2124,53 +2124,53 @@ void LLAgentCamera::changeCameraToDefault()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToFollow(BOOL animate)
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- if(mCameraMode != CAMERA_MODE_FOLLOW)
- {
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- animate = FALSE;
- }
- startCameraAnimation();
-
- updateLastCamera();
- mCameraMode = CAMERA_MODE_FOLLOW;
-
- // bang-in the current focus, position, and up vector of the follow cam
- mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
-
- if (gBasicToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
-
- if (isAgentAvatarValid())
- {
- // SL-315
- gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
- gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
- gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
- }
-
- // unpause avatar animation
- gAgent.unpauseAnimation();
-
- gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- gAgent.endAnimationUpdateUI();
- }
- }
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if(mCameraMode != CAMERA_MODE_FOLLOW)
+ {
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ animate = FALSE;
+ }
+ startCameraAnimation();
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_FOLLOW;
+
+ // bang-in the current focus, position, and up vector of the follow cam
+ mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ if (isAgentAvatarValid())
+ {
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
+ gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
}
//-----------------------------------------------------------------------------
@@ -2178,77 +2178,77 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- gViewerWindow->getWindow()->resetBusyCount();
-
- mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
-
- if (isAgentAvatarValid())
- {
- if (!gAgentAvatarp->isSitting())
- {
- // SL-315
- gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
- }
- gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
- gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
- }
-
- LLVector3 at_axis;
-
- // unpause avatar animation
- gAgent.unpauseAnimation();
-
- if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
- {
- if (gBasicToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
-
- mCameraLag.clearVec();
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
- mTargetCameraDistance = MIN_CAMERA_DISTANCE;
- animate = FALSE;
- }
- updateLastCamera();
- mCameraMode = CAMERA_MODE_THIRD_PERSON;
- gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- }
-
- // Remove any pitch from the avatar
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis * ~obj_rot);
- }
- else
- {
- at_axis = gAgent.getFrameAgent().getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis);
- }
-
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- gAgent.endAnimationUpdateUI();
- }
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+
+ if (isAgentAvatarValid())
+ {
+ if (!gAgentAvatarp->isSitting())
+ {
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ }
+ gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ LLVector3 at_axis;
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
+ {
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ mCameraLag.clearVec();
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
+ mTargetCameraDistance = MIN_CAMERA_DISTANCE;
+ animate = FALSE;
+ }
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_THIRD_PERSON;
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ }
+
+ // Remove any pitch from the avatar
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
}
//-----------------------------------------------------------------------------
@@ -2256,81 +2256,81 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToCustomizeAvatar()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
- {
- return;
- }
-
- gAgent.standUp(); // force stand up
- gViewerWindow->getWindow()->resetBusyCount();
-
- if (gFaceEditToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
- }
-
- startCameraAnimation();
-
- if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- updateLastCamera();
- mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
- gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
-
- gFocusMgr.setKeyboardFocus( NULL );
- gFocusMgr.setMouseCapture( NULL );
- if( gMorphView )
- {
- gMorphView->setVisible( TRUE );
- }
- // Remove any pitch or rotation from the avatar
- LLVector3 at = gAgent.getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
-
- gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
- gAgent.setCustomAnim(TRUE);
- gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
- LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
-
- if (turn_motion)
- {
- // delay camera animation long enough to play through turn animation
- setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
- }
- }
-
- LLVector3 agent_at = gAgent.getAtAxis();
- agent_at.mV[VZ] = 0.f;
- agent_at.normalize();
-
- // default focus point for customize avatar
- LLVector3 focus_target = isAgentAvatarValid()
- ? gAgentAvatarp->mHeadp->getWorldPosition()
- : gAgent.getPositionAgent();
-
- LLVector3d camera_offset(agent_at * -1.0);
- // push camera up and out from avatar
- camera_offset.mdV[VZ] = 0.1f;
- camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
- LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
- setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
- setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
+ if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
+ {
+ return;
+ }
+
+ gAgent.standUp(); // force stand up
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ if (gFaceEditToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
+ }
+
+ startCameraAnimation();
+
+ if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+
+ gFocusMgr.setKeyboardFocus( NULL );
+ gFocusMgr.setMouseCapture( NULL );
+ if( gMorphView )
+ {
+ gMorphView->setVisible( TRUE );
+ }
+ // Remove any pitch or rotation from the avatar
+ LLVector3 at = gAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(TRUE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
+
+ if (turn_motion)
+ {
+ // delay camera animation long enough to play through turn animation
+ setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
+ }
+ }
+
+ LLVector3 agent_at = gAgent.getAtAxis();
+ agent_at.mV[VZ] = 0.f;
+ agent_at.normalize();
+
+ // default focus point for customize avatar
+ LLVector3 focus_target = isAgentAvatarValid()
+ ? gAgentAvatarp->mHeadp->getWorldPosition()
+ : gAgent.getPositionAgent();
+
+ LLVector3d camera_offset(agent_at * -1.0);
+ // push camera up and out from avatar
+ camera_offset.mdV[VZ] = 0.1f;
+ camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
+ LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
+ setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
}
void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
{
- //zoom is supposed to be reset for the front and group views
- mCameraZoomFraction = 1.f;
+ //zoom is supposed to be reset for the front and group views
+ mCameraZoomFraction = 1.f;
- //focusing on avatar in that case means following him on movements
- mFocusOnAvatar = TRUE;
+ //focusing on avatar in that case means following him on movements
+ mFocusOnAvatar = TRUE;
- mCameraPreset = preset;
+ mCameraPreset = preset;
- gSavedSettings.setU32("CameraPreset", mCameraPreset);
+ gSavedSettings.setU32("CameraPreset", mCameraPreset);
}
@@ -2340,16 +2340,16 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
void LLAgentCamera::setAnimationDuration(F32 duration)
{
- if (mCameraAnimating)
- {
- // do not cut any existing camera animation short
- F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
- mAnimationDuration = llmax(duration, animation_left);
- }
- else
- {
- mAnimationDuration = duration;
- }
+ if (mCameraAnimating)
+ {
+ // do not cut any existing camera animation short
+ F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
+ mAnimationDuration = llmax(duration, animation_left);
+ }
+ else
+ {
+ mAnimationDuration = duration;
+ }
}
//-----------------------------------------------------------------------------
@@ -2357,11 +2357,11 @@ void LLAgentCamera::setAnimationDuration(F32 duration)
//-----------------------------------------------------------------------------
void LLAgentCamera::startCameraAnimation()
{
- mAnimationCameraStartGlobal = getCameraPositionGlobal();
- mAnimationFocusStartGlobal = mFocusGlobal;
- setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
- mAnimationTimer.reset();
- mCameraAnimating = TRUE;
+ mAnimationCameraStartGlobal = getCameraPositionGlobal();
+ mAnimationFocusStartGlobal = mFocusGlobal;
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
+ mAnimationTimer.reset();
+ mCameraAnimating = TRUE;
}
//-----------------------------------------------------------------------------
@@ -2369,23 +2369,23 @@ void LLAgentCamera::startCameraAnimation()
//-----------------------------------------------------------------------------
void LLAgentCamera::stopCameraAnimation()
{
- mCameraAnimating = FALSE;
+ mCameraAnimating = FALSE;
}
void LLAgentCamera::clearFocusObject()
{
- if (mFocusObject.notNull())
- {
- startCameraAnimation();
+ if (mFocusObject.notNull())
+ {
+ startCameraAnimation();
- setFocusObject(NULL);
- mFocusObjectOffset.clearVec();
- }
+ setFocusObject(NULL);
+ mFocusObjectOffset.clearVec();
+ }
}
void LLAgentCamera::setFocusObject(LLViewerObject* object)
{
- mFocusObject = object;
+ mFocusObject = object;
}
// Focus on a point, but try to keep camera position stable.
@@ -2394,104 +2394,104 @@ void LLAgentCamera::setFocusObject(LLViewerObject* object)
//-----------------------------------------------------------------------------
void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick)
{
- LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
-
- if (objectp)
- {
- // focus on object plus designated offset
- // which may or may not be same as pick.mPosGlobal
- setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
- }
- else
- {
- // focus directly on point where user clicked
- setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
- }
+ LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
+
+ if (objectp)
+ {
+ // focus on object plus designated offset
+ // which may or may not be same as pick.mPosGlobal
+ setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
+ }
+ else
+ {
+ // focus directly on point where user clicked
+ setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
+ }
}
void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
{
- setFocusObject(gObjectList.findObject(object_id));
- LLVector3d old_focus = mFocusTargetGlobal;
- LLViewerObject *focus_obj = mFocusObject;
-
- // if focus has changed
- if (old_focus != focus)
- {
- if (focus.isExactlyZero())
- {
- if (isAgentAvatarValid())
- {
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
- }
- else
- {
- mFocusTargetGlobal = gAgent.getPositionGlobal();
- }
- mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
- setLookAt(LOOKAT_TARGET_CLEAR);
- }
- else
- {
- mFocusTargetGlobal = focus;
- if (!focus_obj)
- {
- mCameraFOVZoomFactor = 0.f;
- }
-
- mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
-
- startCameraAnimation();
-
- if (focus_obj)
- {
- if (focus_obj->isAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
- }
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
- }
- }
- }
- else // focus == mFocusTargetGlobal
- {
- if (focus.isExactlyZero())
- {
- if (isAgentAvatarValid())
- {
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
- }
- else
- {
- mFocusTargetGlobal = gAgent.getPositionGlobal();
- }
- }
- mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
- }
-
- if (mFocusObject.notNull())
- {
- // for attachments, make offset relative to avatar, not the attachment
- if (mFocusObject->isAttachment())
- {
- while (mFocusObject.notNull() && !mFocusObject->isAvatar())
- {
- mFocusObject = (LLViewerObject*) mFocusObject->getParent();
- }
- setFocusObject((LLViewerObject*)mFocusObject);
- }
- updateFocusOffset();
- }
+ setFocusObject(gObjectList.findObject(object_id));
+ LLVector3d old_focus = mFocusTargetGlobal;
+ LLViewerObject *focus_obj = mFocusObject;
+
+ // if focus has changed
+ if (old_focus != focus)
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+ else
+ {
+ mFocusTargetGlobal = focus;
+ if (!focus_obj)
+ {
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
+
+ startCameraAnimation();
+
+ if (focus_obj)
+ {
+ if (focus_obj->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+ }
+ }
+ else // focus == mFocusTargetGlobal
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ }
+ mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ // for attachments, make offset relative to avatar, not the attachment
+ if (mFocusObject->isAttachment())
+ {
+ while (mFocusObject.notNull() && !mFocusObject->isAvatar())
+ {
+ mFocusObject = (LLViewerObject*) mFocusObject->getParent();
+ }
+ setFocusObject((LLViewerObject*)mFocusObject);
+ }
+ updateFocusOffset();
+ }
}
// Used for avatar customization
@@ -2500,48 +2500,48 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
//-----------------------------------------------------------------------------
void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
{
- LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal;
-
- F64 focus_delta_squared = (old_focus - focus).magVecSquared();
- const F64 ANIM_EPSILON_SQUARED = 0.0001;
- if (focus_delta_squared > ANIM_EPSILON_SQUARED)
- {
- startCameraAnimation();
- }
-
- //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
- setFocusObject(gObjectList.findObject(object_id));
- mFocusTargetGlobal = focus;
- mCameraFocusOffsetTarget = camera_pos - focus;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
-
- if (mFocusObject)
- {
- if (mFocusObject->isAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
- }
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
- }
-
- if (mCameraAnimating)
- {
- const F64 ANIM_METERS_PER_SECOND = 10.0;
- const F64 MIN_ANIM_SECONDS = 0.5;
- const F64 MAX_ANIM_SECONDS = 10.0;
- F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
- anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
- setAnimationDuration( (F32)anim_duration );
- }
-
- updateFocusOffset();
+ LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal;
+
+ F64 focus_delta_squared = (old_focus - focus).magVecSquared();
+ const F64 ANIM_EPSILON_SQUARED = 0.0001;
+ if (focus_delta_squared > ANIM_EPSILON_SQUARED)
+ {
+ startCameraAnimation();
+ }
+
+ //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
+ setFocusObject(gObjectList.findObject(object_id));
+ mFocusTargetGlobal = focus;
+ mCameraFocusOffsetTarget = camera_pos - focus;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+
+ if (mFocusObject)
+ {
+ if (mFocusObject->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+
+ if (mCameraAnimating)
+ {
+ const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 MIN_ANIM_SECONDS = 0.5;
+ const F64 MAX_ANIM_SECONDS = 10.0;
+ F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
+ anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
+ setAnimationDuration( (F32)anim_duration );
+ }
+
+ updateFocusOffset();
}
//-----------------------------------------------------------------------------
@@ -2549,27 +2549,27 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con
//-----------------------------------------------------------------------------
void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
{
- BOOL camera_enabled = !object_id.isNull();
-
- if (camera_enabled)
- {
- LLViewerObject *reference_object = gObjectList.findObject(object_id);
- if (reference_object)
- {
- //convert to root object relative?
- mSitCameraPos = camera_pos;
- mSitCameraFocus = camera_focus;
- mSitCameraReferenceObject = reference_object;
- mSitCameraEnabled = TRUE;
- }
- }
- else
- {
- mSitCameraPos.clearVec();
- mSitCameraFocus.clearVec();
- mSitCameraReferenceObject = NULL;
- mSitCameraEnabled = FALSE;
- }
+ BOOL camera_enabled = !object_id.isNull();
+
+ if (camera_enabled)
+ {
+ LLViewerObject *reference_object = gObjectList.findObject(object_id);
+ if (reference_object)
+ {
+ //convert to root object relative?
+ mSitCameraPos = camera_pos;
+ mSitCameraFocus = camera_focus;
+ mSitCameraReferenceObject = reference_object;
+ mSitCameraEnabled = TRUE;
+ }
+ }
+ else
+ {
+ mSitCameraPos.clearVec();
+ mSitCameraFocus.clearVec();
+ mSitCameraReferenceObject = NULL;
+ mSitCameraEnabled = FALSE;
+ }
}
//-----------------------------------------------------------------------------
@@ -2577,80 +2577,80 @@ void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camer
//-----------------------------------------------------------------------------
void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
{
- if (focus_on_avatar != mFocusOnAvatar)
- {
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- stopCameraAnimation();
- }
- }
-
- //RN: when focused on the avatar, we're not "looking" at it
- // looking implies intent while focusing on avatar means
- // you're just walking around with a camera on you...eesh.
- if (!mFocusOnAvatar && focus_on_avatar)
- {
- setFocusGlobal(LLVector3d::zero);
- mCameraFOVZoomFactor = 0.f;
- if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- LLVector3 at_axis;
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis * ~obj_rot);
- }
- else
- {
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis);
- }
- }
- }
- // unlocking camera from avatar
- else if (mFocusOnAvatar && !focus_on_avatar)
- {
- // keep camera focus point consistent, even though it is now unlocked
- setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
- mAllowChangeToFollow = FALSE;
- }
-
- mFocusOnAvatar = focus_on_avatar;
+ if (focus_on_avatar != mFocusOnAvatar)
+ {
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ stopCameraAnimation();
+ }
+ }
+
+ //RN: when focused on the avatar, we're not "looking" at it
+ // looking implies intent while focusing on avatar means
+ // you're just walking around with a camera on you...eesh.
+ if (!mFocusOnAvatar && focus_on_avatar)
+ {
+ setFocusGlobal(LLVector3d::zero);
+ mCameraFOVZoomFactor = 0.f;
+ if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ LLVector3 at_axis;
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+ }
+ }
+ // unlocking camera from avatar
+ else if (mFocusOnAvatar && !focus_on_avatar)
+ {
+ // keep camera focus point consistent, even though it is now unlocked
+ setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
+ mAllowChangeToFollow = FALSE;
+ }
+
+ mFocusOnAvatar = focus_on_avatar;
}
BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
{
- if(object && object->isAttachment())
- {
- LLViewerObject* parent = object;
- while(parent)
- {
- if (parent == gAgentAvatarp)
- {
- // looking at an attachment on ourselves, which we don't want to do
- object = gAgentAvatarp;
- position.clearVec();
- }
- parent = (LLViewerObject*)parent->getParent();
- }
- }
- if(!mLookAt || mLookAt->isDead())
- {
- mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- mLookAt->setSourceObject(gAgentAvatarp);
- }
-
- return mLookAt->setLookAt(target_type, object, position);
+ if(object && object->isAttachment())
+ {
+ LLViewerObject* parent = object;
+ while(parent)
+ {
+ if (parent == gAgentAvatarp)
+ {
+ // looking at an attachment on ourselves, which we don't want to do
+ object = gAgentAvatarp;
+ position.clearVec();
+ }
+ parent = (LLViewerObject*)parent->getParent();
+ }
+ }
+ if(!mLookAt || mLookAt->isDead())
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ mLookAt->setSourceObject(gAgentAvatarp);
+ }
+
+ return mLookAt->setLookAt(target_type, object, position);
}
//-----------------------------------------------------------------------------
@@ -2658,157 +2658,157 @@ BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, L
//-----------------------------------------------------------------------------
void LLAgentCamera::lookAtLastChat()
{
- // Block if camera is animating or not in normal third person camera mode
- if (mCameraAnimating || !cameraThirdPerson())
- {
- return;
- }
-
- LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
- if (!chatter)
- {
- return;
- }
-
- LLVector3 delta_pos;
- if (chatter->isAvatar())
- {
- LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
- if (isAgentAvatarValid() && chatter_av->mHeadp)
- {
- delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
- }
- else
- {
- delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
- }
- delta_pos.normalize();
-
- gAgent.setControlFlags(AGENT_CONTROL_STOP);
-
- changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
-
- setFocusOnAvatar(FALSE, FALSE);
-
- if (chatter_av->mHeadp)
- {
- setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
- mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
- }
- else
- {
- setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
- mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- }
- }
- else
- {
- delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
- delta_pos.normalize();
-
- gAgent.setControlFlags(AGENT_CONTROL_STOP);
-
- changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
-
- setFocusOnAvatar(FALSE, FALSE);
-
- setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
- mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- }
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
+ if (!chatter)
+ {
+ return;
+ }
+
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (isAgentAvatarValid() && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
+ }
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusOnAvatar(FALSE, FALSE);
+
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusOnAvatar(FALSE, FALSE);
+
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
}
bool LLAgentCamera::isfollowCamLocked()
{
- return mFollowCam.getPositionLocked();
+ return mFollowCam.getPositionLocked();
}
BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
- // disallow pointing at attachments and avatars
- if (object && (object->isAttachment() || object->isAvatar()))
- {
- return FALSE;
- }
- if (!mPointAt || mPointAt->isDead())
- {
- mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- mPointAt->setSourceObject(gAgentAvatarp);
- }
- return mPointAt->setPointAt(target_type, object, position);
+ // disallow pointing at attachments and avatars
+ if (object && (object->isAttachment() || object->isAvatar()))
+ {
+ return FALSE;
+ }
+ if (!mPointAt || mPointAt->isDead())
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ mPointAt->setSourceObject(gAgentAvatarp);
+ }
+ return mPointAt->setPointAt(target_type, object, position);
}
ELookAtType LLAgentCamera::getLookAtType()
{
- if (mLookAt)
- {
- return mLookAt->getLookAtType();
- }
- return LOOKAT_TARGET_NONE;
+ if (mLookAt)
+ {
+ return mLookAt->getLookAtType();
+ }
+ return LOOKAT_TARGET_NONE;
}
EPointAtType LLAgentCamera::getPointAtType()
{
- if (mPointAt)
- {
- return mPointAt->getPointAtType();
- }
- return POINTAT_TARGET_NONE;
+ if (mPointAt)
+ {
+ return mPointAt->getPointAtType();
+ }
+ return POINTAT_TARGET_NONE;
}
void LLAgentCamera::clearGeneralKeys()
{
- mAtKey = 0;
- mWalkKey = 0;
- mLeftKey = 0;
- mUpKey = 0;
- mYawKey = 0.f;
- mPitchKey = 0.f;
+ mAtKey = 0;
+ mWalkKey = 0;
+ mLeftKey = 0;
+ mUpKey = 0;
+ mYawKey = 0.f;
+ mPitchKey = 0.f;
}
void LLAgentCamera::clearOrbitKeys()
{
- mOrbitLeftKey = 0.f;
- mOrbitRightKey = 0.f;
- mOrbitUpKey = 0.f;
- mOrbitDownKey = 0.f;
- mOrbitInKey = 0.f;
- mOrbitOutKey = 0.f;
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
}
void LLAgentCamera::clearPanKeys()
{
- mPanRightKey = 0.f;
- mPanLeftKey = 0.f;
- mPanUpKey = 0.f;
- mPanDownKey = 0.f;
- mPanInKey = 0.f;
- mPanOutKey = 0.f;
+ mPanRightKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
}
// static
S32 LLAgentCamera::directionToKey(S32 direction)
{
- if (direction > 0) return 1;
- if (direction < 0) return -1;
- return 0;
+ if (direction > 0) return 1;
+ if (direction < 0) return -1;
+ return 0;
}
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index 4575c1501a..27a9891030 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -27,9 +27,9 @@
#ifndef LL_LLAGENTCAMERA_H
#define LL_LLAGENTCAMERA_H
-#include "llfollowcam.h" // Ventrella
-#include "llhudeffectlookat.h" // EPointAtType
-#include "llhudeffectpointat.h" // ELookAtType
+#include "llfollowcam.h" // Ventrella
+#include "llhudeffectlookat.h" // EPointAtType
+#include "llhudeffectpointat.h" // ELookAtType
class LLPickInfo;
class LLVOAvatarSelf;
@@ -40,26 +40,26 @@ class LLControlVariable;
//--------------------------------------------------------------------
enum ECameraMode
{
- CAMERA_MODE_THIRD_PERSON,
- CAMERA_MODE_MOUSELOOK,
- CAMERA_MODE_CUSTOMIZE_AVATAR,
- CAMERA_MODE_FOLLOW
+ CAMERA_MODE_THIRD_PERSON,
+ CAMERA_MODE_MOUSELOOK,
+ CAMERA_MODE_CUSTOMIZE_AVATAR,
+ CAMERA_MODE_FOLLOW
};
/** Camera Presets for CAMERA_MODE_THIRD_PERSON */
enum ECameraPreset
{
- /** Default preset, what the Third Person Mode actually was */
- CAMERA_PRESET_REAR_VIEW,
-
- /** "Looking at the Avatar from the front" */
- CAMERA_PRESET_FRONT_VIEW,
+ /** Default preset, what the Third Person Mode actually was */
+ CAMERA_PRESET_REAR_VIEW,
+
+ /** "Looking at the Avatar from the front" */
+ CAMERA_PRESET_FRONT_VIEW,
- /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
- CAMERA_PRESET_GROUP_VIEW,
+ /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
+ CAMERA_PRESET_GROUP_VIEW,
- /** Current view when a preset is saved */
- CAMERA_PRESET_CUSTOM0
+ /** Current view when a preset is saved */
+ CAMERA_PRESET_CUSTOM0
};
//------------------------------------------------------------------------
@@ -67,243 +67,243 @@ enum ECameraPreset
//------------------------------------------------------------------------
class LLAgentCamera
{
- LOG_CLASS(LLAgentCamera);
+ LOG_CLASS(LLAgentCamera);
public:
- //--------------------------------------------------------------------
- // Constructors / Destructors
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Constructors / Destructors
+ //--------------------------------------------------------------------
public:
- LLAgentCamera();
- virtual ~LLAgentCamera();
- void init();
- void cleanup();
- void setAvatarObject(LLVOAvatarSelf* avatar);
- bool isInitialized() { return mInitialized; }
+ LLAgentCamera();
+ virtual ~LLAgentCamera();
+ void init();
+ void cleanup();
+ void setAvatarObject(LLVOAvatarSelf* avatar);
+ bool isInitialized() { return mInitialized; }
private:
- bool mInitialized;
+ bool mInitialized;
- //--------------------------------------------------------------------
- // Mode
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Mode
+ //--------------------------------------------------------------------
public:
- void changeCameraToDefault();
- void changeCameraToMouselook(BOOL animate = TRUE);
- void changeCameraToThirdPerson(BOOL animate = TRUE);
- void changeCameraToCustomizeAvatar(); // Trigger transition animation
- void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
- BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
- BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
- BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
- BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
- ECameraMode getCameraMode() const { return mCameraMode; }
- ECameraMode getLastCameraMode() const { return mLastCameraMode; }
- void updateCamera(); // Call once per frame to update camera location/orientation
- void resetCamera(); // Slam camera into its default position
- void updateLastCamera(); // Set last camera to current camera
+ void changeCameraToDefault();
+ void changeCameraToMouselook(BOOL animate = TRUE);
+ void changeCameraToThirdPerson(BOOL animate = TRUE);
+ void changeCameraToCustomizeAvatar(); // Trigger transition animation
+ void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
+ BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
+ BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
+ BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
+ BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+ ECameraMode getCameraMode() const { return mCameraMode; }
+ ECameraMode getLastCameraMode() const { return mLastCameraMode; }
+ void updateCamera(); // Call once per frame to update camera location/orientation
+ void resetCamera(); // Slam camera into its default position
+ void updateLastCamera(); // Set last camera to current camera
private:
- ECameraMode mCameraMode; // Target mode after transition animation is done
- ECameraMode mLastCameraMode;
+ ECameraMode mCameraMode; // Target mode after transition animation is done
+ ECameraMode mLastCameraMode;
- //--------------------------------------------------------------------
- // Preset
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Preset
+ //--------------------------------------------------------------------
public:
- void switchCameraPreset(ECameraPreset preset);
+ void switchCameraPreset(ECameraPreset preset);
private:
- /** Determines default camera offset depending on the current camera preset */
- LLVector3 getCameraOffsetInitial();
- /** Determines maximum camera distance from target for mouselook, opposite to LAND_MIN_ZOOM */
- F32 getCameraMaxZoomDistance();
+ /** Determines default camera offset depending on the current camera preset */
+ LLVector3 getCameraOffsetInitial();
+ /** Determines maximum camera distance from target for mouselook, opposite to LAND_MIN_ZOOM */
+ F32 getCameraMaxZoomDistance();
- /** Camera preset in Third Person Mode */
- ECameraPreset mCameraPreset;
+ /** Camera preset in Third Person Mode */
+ ECameraPreset mCameraPreset;
- /** Initial camera offsets */
- std::map<ECameraPreset, LLPointer<LLControlVariable> > mCameraOffsetInitial;
+ /** Initial camera offsets */
+ std::map<ECameraPreset, LLPointer<LLControlVariable> > mCameraOffsetInitial;
- /** Initial focus offsets */
- std::map<ECameraPreset, LLPointer<LLControlVariable> > mFocusOffsetInitial;
+ /** Initial focus offsets */
+ std::map<ECameraPreset, LLPointer<LLControlVariable> > mFocusOffsetInitial;
- //--------------------------------------------------------------------
- // Position
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Position
+ //--------------------------------------------------------------------
public:
- LLVector3d getCameraPositionGlobal() const;
- const LLVector3 &getCameraPositionAgent() const;
- LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
- F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
- void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
- BOOL calcCameraMinDistance(F32 &obj_min_distance);
- F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
- void clearCameraLag() { mCameraLag.clearVec(); }
+ LLVector3d getCameraPositionGlobal() const;
+ const LLVector3 &getCameraPositionAgent() const;
+ LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
+ F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
+ void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
+ BOOL calcCameraMinDistance(F32 &obj_min_distance);
+ F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
+ void clearCameraLag() { mCameraLag.clearVec(); }
private:
- F32 mCurrentCameraDistance; // Current camera offset from avatar
- F32 mTargetCameraDistance; // Target camera offset from avatar
- F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
- F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom
- F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect
- LLVector4 mCameraCollidePlane; // Colliding plane for camera
- F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom
- LLVector3 mCameraPositionAgent; // Camera position in agent coordinates
- LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
- LLVector3d mCameraSmoothingLastPositionGlobal;
- LLVector3d mCameraSmoothingLastPositionAgent;
- bool mCameraSmoothingStop;
- LLVector3 mCameraLag; // Third person camera lag
- LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
-
- //--------------------------------------------------------------------
- // Follow
- //--------------------------------------------------------------------
+ F32 mCurrentCameraDistance; // Current camera offset from avatar
+ F32 mTargetCameraDistance; // Target camera offset from avatar
+ F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
+ F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom
+ F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect
+ LLVector4 mCameraCollidePlane; // Colliding plane for camera
+ F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom
+ LLVector3 mCameraPositionAgent; // Camera position in agent coordinates
+ LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
+ LLVector3d mCameraSmoothingLastPositionGlobal;
+ LLVector3d mCameraSmoothingLastPositionAgent;
+ bool mCameraSmoothingStop;
+ LLVector3 mCameraLag; // Third person camera lag
+ LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
+
+ //--------------------------------------------------------------------
+ // Follow
+ //--------------------------------------------------------------------
public:
- void setUsingFollowCam(bool using_follow_cam);
- bool isfollowCamLocked();
+ void setUsingFollowCam(bool using_follow_cam);
+ bool isfollowCamLocked();
private:
- LLFollowCam mFollowCam; // Ventrella
+ LLFollowCam mFollowCam; // Ventrella
- //--------------------------------------------------------------------
- // Sit
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Sit
+ //--------------------------------------------------------------------
public:
- void setupSitCamera();
- BOOL sitCameraEnabled() { return mSitCameraEnabled; }
- void setSitCamera(const LLUUID &object_id,
- const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
+ void setupSitCamera();
+ BOOL sitCameraEnabled() { return mSitCameraEnabled; }
+ void setSitCamera(const LLUUID &object_id,
+ const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
private:
- LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
- BOOL mSitCameraEnabled; // Use provided camera information when sitting?
- LLVector3 mSitCameraPos; // Root relative camera pos when sitting
- LLVector3 mSitCameraFocus; // Root relative camera target when sitting
-
- //--------------------------------------------------------------------
- // Animation
- //--------------------------------------------------------------------
+ LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
+ BOOL mSitCameraEnabled; // Use provided camera information when sitting?
+ LLVector3 mSitCameraPos; // Root relative camera pos when sitting
+ LLVector3 mSitCameraFocus; // Root relative camera target when sitting
+
+ //--------------------------------------------------------------------
+ // Animation
+ //--------------------------------------------------------------------
public:
- void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
- BOOL getCameraAnimating() { return mCameraAnimating; }
- void setAnimationDuration(F32 seconds);
- void startCameraAnimation();
- void stopCameraAnimation();
+ void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
+ BOOL getCameraAnimating() { return mCameraAnimating; }
+ void setAnimationDuration(F32 seconds);
+ void startCameraAnimation();
+ void stopCameraAnimation();
private:
- LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
- F32 mAnimationDuration; // In seconds
- BOOL mCameraAnimating; // Camera is transitioning from one mode to another
- LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
- LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
-
- //--------------------------------------------------------------------
- // Focus
- //--------------------------------------------------------------------
+ LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
+ F32 mAnimationDuration; // In seconds
+ BOOL mCameraAnimating; // Camera is transitioning from one mode to another
+ LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
+ LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
+
+ //--------------------------------------------------------------------
+ // Focus
+ //--------------------------------------------------------------------
public:
- LLVector3d calcFocusPositionTargetGlobal();
- LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
- BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
- LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
- F32 getFocusObjectDist() const { return mFocusObjectDist; }
- void updateFocusOffset();
- void validateFocusObject();
- void setFocusGlobal(const LLPickInfo& pick);
- void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
- void setFocusOnAvatar(BOOL focus, BOOL animate);
- void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
- void clearFocusObject();
- void setFocusObject(LLViewerObject* object);
- void setAllowChangeToFollow(BOOL focus) { mAllowChangeToFollow = focus; }
- void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
- const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
- const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
+ LLVector3d calcFocusPositionTargetGlobal();
+ LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
+ BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
+ LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
+ F32 getFocusObjectDist() const { return mFocusObjectDist; }
+ void updateFocusOffset();
+ void validateFocusObject();
+ void setFocusGlobal(const LLPickInfo& pick);
+ void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
+ void setFocusOnAvatar(BOOL focus, BOOL animate);
+ void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
+ void clearFocusObject();
+ void setFocusObject(LLViewerObject* object);
+ void setAllowChangeToFollow(BOOL focus) { mAllowChangeToFollow = focus; }
+ void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
+ const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
+ const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
private:
- LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
- LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
- BOOL mFocusOnAvatar;
- BOOL mAllowChangeToFollow;
- LLVector3d mFocusGlobal;
- LLVector3d mFocusTargetGlobal;
- LLPointer<LLViewerObject> mFocusObject;
- F32 mFocusObjectDist;
- LLVector3 mFocusObjectOffset;
- F32 mFocusDotRadius; // Meters
- BOOL mTrackFocusObject;
-
- //--------------------------------------------------------------------
- // Lookat / Pointat
- //--------------------------------------------------------------------
+ LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
+ LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
+ BOOL mFocusOnAvatar;
+ BOOL mAllowChangeToFollow;
+ LLVector3d mFocusGlobal;
+ LLVector3d mFocusTargetGlobal;
+ LLPointer<LLViewerObject> mFocusObject;
+ F32 mFocusObjectDist;
+ LLVector3 mFocusObjectOffset;
+ F32 mFocusDotRadius; // Meters
+ BOOL mTrackFocusObject;
+
+ //--------------------------------------------------------------------
+ // Lookat / Pointat
+ //--------------------------------------------------------------------
public:
- void updateLookAt(const S32 mouse_x, const S32 mouse_y);
- BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- ELookAtType getLookAtType();
- void lookAtLastChat();
- void slamLookAt(const LLVector3 &look_at); // Set the physics data
- BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- EPointAtType getPointAtType();
+ void updateLookAt(const S32 mouse_x, const S32 mouse_y);
+ BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ ELookAtType getLookAtType();
+ void lookAtLastChat();
+ void slamLookAt(const LLVector3 &look_at); // Set the physics data
+ BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ EPointAtType getPointAtType();
public:
- LLPointer<LLHUDEffectLookAt> mLookAt;
- LLPointer<LLHUDEffectPointAt> mPointAt;
+ LLPointer<LLHUDEffectLookAt> mLookAt;
+ LLPointer<LLHUDEffectPointAt> mPointAt;
- //--------------------------------------------------------------------
- // Third person
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Third person
+ //--------------------------------------------------------------------
public:
- LLVector3d calcThirdPersonFocusOffset();
- void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
+ LLVector3d calcThirdPersonFocusOffset();
+ void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
private:
- LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position
+ LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position
- //--------------------------------------------------------------------
- // Orbit
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
public:
- void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
- void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
- void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
+ void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
+ void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
+ void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
- //--------------------------------------------------------------------
- // Zoom
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Zoom
+ //--------------------------------------------------------------------
public:
- void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
- void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
- F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
- void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
- F32 calcCameraFOVZoomFactor();
-
- //--------------------------------------------------------------------
- // Pan
- //--------------------------------------------------------------------
+ void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
+ void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
+ F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
+ void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
+ F32 calcCameraFOVZoomFactor();
+
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
public:
- void cameraPanIn(const F32 meters);
- void cameraPanLeft(const F32 meters);
- void cameraPanUp(const F32 meters);
-
- //--------------------------------------------------------------------
- // View
- //--------------------------------------------------------------------
+ void cameraPanIn(const F32 meters);
+ void cameraPanLeft(const F32 meters);
+ void cameraPanUp(const F32 meters);
+
+ //--------------------------------------------------------------------
+ // View
+ //--------------------------------------------------------------------
public:
- // Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
- void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
- // Called on camera movement. Unlocks camera from the default position behind the avatar.
- void unlockView();
+ // Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
+ void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
+ // Called on camera movement. Unlocks camera from the default position behind the avatar.
+ void unlockView();
public:
- F32 mDrawDistance;
+ F32 mDrawDistance;
- //--------------------------------------------------------------------
- // Mouselook
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // Mouselook
+ //--------------------------------------------------------------------
public:
- BOOL getForceMouselook() const { return mForceMouselook; }
- void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
+ BOOL getForceMouselook() const { return mForceMouselook; }
+ void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
private:
- BOOL mForceMouselook;
-
- //--------------------------------------------------------------------
- // HUD
- //--------------------------------------------------------------------
+ BOOL mForceMouselook;
+
+ //--------------------------------------------------------------------
+ // HUD
+ //--------------------------------------------------------------------
public:
- F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
- F32 mHUDCurZoom; // Current animated zoom level for HUD objects
+ F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
+ F32 mHUDCurZoom; // Current animated zoom level for HUD objects
/********************************************************************************
@@ -312,84 +312,84 @@ public:
**/
public:
- S32 getAtKey() const { return mAtKey; }
- S32 getWalkKey() const { return mWalkKey; }
- S32 getLeftKey() const { return mLeftKey; }
- S32 getUpKey() const { return mUpKey; }
- F32 getYawKey() const { return mYawKey; }
- F32 getPitchKey() const { return mPitchKey; }
-
- void setAtKey(S32 mag) { mAtKey = mag; }
- void setWalkKey(S32 mag) { mWalkKey = mag; }
- void setLeftKey(S32 mag) { mLeftKey = mag; }
- void setUpKey(S32 mag) { mUpKey = mag; }
- void setYawKey(F32 mag) { mYawKey = mag; }
- void setPitchKey(F32 mag) { mPitchKey = mag; }
-
- void clearGeneralKeys();
- static S32 directionToKey(S32 direction); // Changes direction to -1/0/1
+ S32 getAtKey() const { return mAtKey; }
+ S32 getWalkKey() const { return mWalkKey; }
+ S32 getLeftKey() const { return mLeftKey; }
+ S32 getUpKey() const { return mUpKey; }
+ F32 getYawKey() const { return mYawKey; }
+ F32 getPitchKey() const { return mPitchKey; }
+
+ void setAtKey(S32 mag) { mAtKey = mag; }
+ void setWalkKey(S32 mag) { mWalkKey = mag; }
+ void setLeftKey(S32 mag) { mLeftKey = mag; }
+ void setUpKey(S32 mag) { mUpKey = mag; }
+ void setYawKey(F32 mag) { mYawKey = mag; }
+ void setPitchKey(F32 mag) { mPitchKey = mag; }
+
+ void clearGeneralKeys();
+ static S32 directionToKey(S32 direction); // Changes direction to -1/0/1
private:
- S32 mAtKey; // Either 1, 0, or -1. Indicates that movement key is pressed
- S32 mWalkKey; // Like AtKey, but causes less forward thrust
- S32 mLeftKey;
- S32 mUpKey;
- F32 mYawKey;
- F32 mPitchKey;
-
- //--------------------------------------------------------------------
- // Orbit
- //--------------------------------------------------------------------
+ S32 mAtKey; // Either 1, 0, or -1. Indicates that movement key is pressed
+ S32 mWalkKey; // Like AtKey, but causes less forward thrust
+ S32 mLeftKey;
+ S32 mUpKey;
+ F32 mYawKey;
+ F32 mPitchKey;
+
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
public:
- F32 getOrbitLeftKey() const { return mOrbitLeftKey; }
- F32 getOrbitRightKey() const { return mOrbitRightKey; }
- F32 getOrbitUpKey() const { return mOrbitUpKey; }
- F32 getOrbitDownKey() const { return mOrbitDownKey; }
- F32 getOrbitInKey() const { return mOrbitInKey; }
- F32 getOrbitOutKey() const { return mOrbitOutKey; }
-
- void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
- void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
- void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
- void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
- void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
- void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
-
- void clearOrbitKeys();
+ F32 getOrbitLeftKey() const { return mOrbitLeftKey; }
+ F32 getOrbitRightKey() const { return mOrbitRightKey; }
+ F32 getOrbitUpKey() const { return mOrbitUpKey; }
+ F32 getOrbitDownKey() const { return mOrbitDownKey; }
+ F32 getOrbitInKey() const { return mOrbitInKey; }
+ F32 getOrbitOutKey() const { return mOrbitOutKey; }
+
+ void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
+ void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
+ void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
+ void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
+ void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
+ void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
+
+ void clearOrbitKeys();
private:
- F32 mOrbitLeftKey;
- F32 mOrbitRightKey;
- F32 mOrbitUpKey;
- F32 mOrbitDownKey;
- F32 mOrbitInKey;
- F32 mOrbitOutKey;
-
- //--------------------------------------------------------------------
- // Pan
- //--------------------------------------------------------------------
+ F32 mOrbitLeftKey;
+ F32 mOrbitRightKey;
+ F32 mOrbitUpKey;
+ F32 mOrbitDownKey;
+ F32 mOrbitInKey;
+ F32 mOrbitOutKey;
+
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
public:
- F32 getPanLeftKey() const { return mPanLeftKey; }
- F32 getPanRightKey() const { return mPanRightKey; }
- F32 getPanUpKey() const { return mPanUpKey; }
- F32 getPanDownKey() const { return mPanDownKey; }
- F32 getPanInKey() const { return mPanInKey; }
- F32 getPanOutKey() const { return mPanOutKey; }
-
- void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
- void setPanRightKey(F32 mag) { mPanRightKey = mag; }
- void setPanUpKey(F32 mag) { mPanUpKey = mag; }
- void setPanDownKey(F32 mag) { mPanDownKey = mag; }
- void setPanInKey(F32 mag) { mPanInKey = mag; }
- void setPanOutKey(F32 mag) { mPanOutKey = mag; }
-
- void clearPanKeys();
+ F32 getPanLeftKey() const { return mPanLeftKey; }
+ F32 getPanRightKey() const { return mPanRightKey; }
+ F32 getPanUpKey() const { return mPanUpKey; }
+ F32 getPanDownKey() const { return mPanDownKey; }
+ F32 getPanInKey() const { return mPanInKey; }
+ F32 getPanOutKey() const { return mPanOutKey; }
+
+ void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
+ void setPanRightKey(F32 mag) { mPanRightKey = mag; }
+ void setPanUpKey(F32 mag) { mPanUpKey = mag; }
+ void setPanDownKey(F32 mag) { mPanDownKey = mag; }
+ void setPanInKey(F32 mag) { mPanInKey = mag; }
+ void setPanOutKey(F32 mag) { mPanOutKey = mag; }
+
+ void clearPanKeys();
private:
- F32 mPanUpKey;
- F32 mPanDownKey;
- F32 mPanLeftKey;
- F32 mPanRightKey;
- F32 mPanInKey;
- F32 mPanOutKey;
+ F32 mPanUpKey;
+ F32 mPanDownKey;
+ F32 mPanLeftKey;
+ F32 mPanRightKey;
+ F32 mPanInKey;
+ F32 mPanOutKey;
/** Keys
** **
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index df06ad31e6..9848a1af0b 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -34,7 +34,7 @@
#include "m3math.h"
#include "llrender.h"
-#include "llagent.h" // for gAgent for getRegion for getWaterHeight
+#include "llagent.h" // for gAgent for getRegion for getWaterHeight
#include "llcubemap.h"
#include "lldrawable.h"
#include "llface.h"
@@ -64,26 +64,26 @@ F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
LLVector3 LLDrawPoolWater::sLightDir;
LLDrawPoolWater::LLDrawPoolWater() :
- LLFacePool(POOL_WATER)
+ LLFacePool(POOL_WATER)
{
- mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[0]) ;
- mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ gGL.getTexUnit(0)->bind(mHBTex[0]) ;
+ mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
- mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[1]);
- mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ gGL.getTexUnit(0)->bind(mHBTex[1]);
+ mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
- llassert(mWaterImagep);
- mWaterImagep->setNoDelete();
- mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE);
- llassert(mOpaqueWaterImagep);
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
- mWaterNormp->setNoDelete();
+ mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
+ llassert(mWaterImagep);
+ mWaterImagep->setNoDelete();
+ mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE);
+ llassert(mOpaqueWaterImagep);
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
+ mWaterNormp->setNoDelete();
- restoreGL();
+ restoreGL();
}
LLDrawPoolWater::~LLDrawPoolWater()
@@ -93,48 +93,48 @@ LLDrawPoolWater::~LLDrawPoolWater()
//static
void LLDrawPoolWater::restoreGL()
{
-
+
}
LLDrawPool *LLDrawPoolWater::instancePool()
{
- LL_ERRS() << "Should never be calling instancePool on a water pool!" << LL_ENDL;
- return NULL;
+ LL_ERRS() << "Should never be calling instancePool on a water pool!" << LL_ENDL;
+ return NULL;
}
void LLDrawPoolWater::prerender()
{
- mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ?
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
+ mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ?
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
- // got rid of modulation by light color since it got a little too
- // green at sunset and sl-57047 (underwater turns black at 8:00)
- sWaterFogColor = LLWaterParamManager::instance().getFogColor();
- sWaterFogColor.mV[3] = 0;
+ // got rid of modulation by light color since it got a little too
+ // green at sunset and sl-57047 (underwater turns black at 8:00)
+ sWaterFogColor = LLWaterParamManager::instance().getFogColor();
+ sWaterFogColor.mV[3] = 0;
}
S32 LLDrawPoolWater::getNumPasses()
{
- if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
- {
- return 1;
- }
+ if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
+ {
+ return 1;
+ }
- return 0;
+ return 0;
}
void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
{
- beginRenderPass(pass);
- deferred_render = TRUE;
+ beginRenderPass(pass);
+ deferred_render = TRUE;
}
void LLDrawPoolWater::endPostDeferredPass(S32 pass)
{
- endRenderPass(pass);
- deferred_render = FALSE;
+ endRenderPass(pass);
+ deferred_render = FALSE;
}
//===============================
@@ -142,591 +142,591 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass)
//===============================
void LLDrawPoolWater::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
- deferred_render = TRUE;
- shade();
- deferred_render = FALSE;
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+ deferred_render = TRUE;
+ shade();
+ deferred_render = FALSE;
}
//=========================================
void LLDrawPoolWater::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
- if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
- {
- return;
- }
-
- //do a quick 'n dirty depth sort
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace* facep = *iter;
- facep->mDistance = -facep->mCenterLocal.mV[2];
- }
-
- std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
-
- // See if we are rendering water as opaque or not
- if (!gSavedSettings.getBOOL("RenderTransparentWater"))
- {
- // render water for low end hardware
- renderOpaqueLegacyWater();
- return;
- }
-
- LLGLEnable blend(GL_BLEND);
-
- if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
- {
- shade();
- return;
- }
-
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- stop_glerror();
-
- if (!gGLManager.mHasMultitexture)
- {
- // Ack! No multitexture! Bail!
- return;
- }
-
- LLFace* refl_face = voskyp->getReflFace();
-
- gPipeline.disableLights();
-
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable cullFace(GL_CULL_FACE);
-
- // Set up second pass first
- mWaterImagep->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->bind(mWaterImagep) ;
-
- LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
- F32 up_dot = camera_up * LLVector3::z_axis;
-
- LLColor4 water_color;
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- }
- else
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- }
-
- gGL.diffuseColor4fv(water_color.mV);
-
- // Automatically generate texture coords for detail map
- glEnable(GL_TEXTURE_GEN_S); //texture unit 1
- glEnable(GL_TEXTURE_GEN_T); //texture unit 1
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
-
- // Slowly move over time.
- F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
- F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
- F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
-
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
- gGL.getTexUnit(0)->activate();
-
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
- LLGLEnable gls_stencil(GL_STENCIL_TEST);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
- gGL.getTexUnit(0)->bind(face->getTexture());
- face->renderIndexed();
- }
-
- // Now, disable texture coord generation on texture state 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->disable();
- glDisable(GL_TEXTURE_GEN_S); //texture unit 1
- glDisable(GL_TEXTURE_GEN_T); //texture unit 1
-
- // Disable texture coordinate and color arrays
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
- if (gSky.mVOSkyp->getCubeMap())
- {
- gSky.mVOSkyp->getCubeMap()->enable(0);
- gSky.mVOSkyp->getCubeMap()->bind();
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
- LLMatrix4 camera_rot(camera_mat.getMat3());
- camera_rot.invert();
-
- gGL.loadMatrix((F32 *)camera_rot.mMatrix);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- //refl_face = face;
- continue;
- }
-
- if (face->getGeomCount() > 0)
- {
- face->renderIndexed();
- }
- }
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gSky.mVOSkyp->getCubeMap()->disable();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- }
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+ if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
+ {
+ return;
+ }
+
+ //do a quick 'n dirty depth sort
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace* facep = *iter;
+ facep->mDistance = -facep->mCenterLocal.mV[2];
+ }
+
+ std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
+
+ // See if we are rendering water as opaque or not
+ if (!gSavedSettings.getBOOL("RenderTransparentWater"))
+ {
+ // render water for low end hardware
+ renderOpaqueLegacyWater();
+ return;
+ }
+
+ LLGLEnable blend(GL_BLEND);
+
+ if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
+ {
+ shade();
+ return;
+ }
+
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ stop_glerror();
+
+ if (!gGLManager.mHasMultitexture)
+ {
+ // Ack! No multitexture! Bail!
+ return;
+ }
+
+ LLFace* refl_face = voskyp->getReflFace();
+
+ gPipeline.disableLights();
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cullFace(GL_CULL_FACE);
+
+ // Set up second pass first
+ mWaterImagep->addTextureStats(1024.f*1024.f);
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mWaterImagep) ;
+
+ LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
+ F32 up_dot = camera_up * LLVector3::z_axis;
+
+ LLColor4 water_color;
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.4f);
+ }
+ else
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
+ }
+
+ gGL.diffuseColor4fv(water_color.mV);
+
+ // Automatically generate texture coords for detail map
+ glEnable(GL_TEXTURE_GEN_S); //texture unit 1
+ glEnable(GL_TEXTURE_GEN_T); //texture unit 1
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+
+ // Slowly move over time.
+ F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
+ F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
+ F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
+
+ gGL.getTexUnit(0)->activate();
+
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ LLGLEnable gls_stencil(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+ gGL.getTexUnit(0)->bind(face->getTexture());
+ face->renderIndexed();
+ }
+
+ // Now, disable texture coord generation on texture state 1
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ glDisable(GL_TEXTURE_GEN_S); //texture unit 1
+ glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+
+ // Disable texture coordinate and color arrays
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ if (gSky.mVOSkyp->getCubeMap())
+ {
+ gSky.mVOSkyp->getCubeMap()->enable(0);
+ gSky.mVOSkyp->getCubeMap()->bind();
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+
+ gGL.loadMatrix((F32 *)camera_rot.mMatrix);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ //refl_face = face;
+ continue;
+ }
+
+ if (face->getGeomCount() > 0)
+ {
+ face->renderIndexed();
+ }
+ }
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gSky.mVOSkyp->getCubeMap()->disable();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ }
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
if (refl_face)
- {
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
- renderReflection(refl_face);
- }
+ {
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+ renderReflection(refl_face);
+ }
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
// for low end hardware
void LLDrawPoolWater::renderOpaqueLegacyWater()
{
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- LLGLSLShader* shader = NULL;
- if (LLGLSLShader::sNoFixedFunction)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleNonIndexedTexGenProgram;
- }
-
- shader->bind();
- }
-
- stop_glerror();
-
- // Depth sorting and write to depth buffer
- // since this is opaque, we should see nothing
- // behind the water. No blending because
- // of no transparency. And no face culling so
- // that the underside of the water is also opaque.
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- LLGLDisable no_cull(GL_CULL_FACE);
- LLGLDisable no_blend(GL_BLEND);
-
- gPipeline.disableLights();
-
- mOpaqueWaterImagep->addTextureStats(1024.f*1024.f);
-
- // Activate the texture binding and bind one
- // texture since all images will have the same texture
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
-
- // Automatically generate texture coords for water texture
- if (!shader)
- {
- glEnable(GL_TEXTURE_GEN_S); //texture unit 0
- glEnable(GL_TEXTURE_GEN_T); //texture unit 0
- glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- }
-
- // Use the fact that we know all water faces are the same size
- // to save some computation
-
- // Slowly move texture coordinates over time so the watter appears
- // to be moving.
- F32 movement_period_secs = 50.f;
-
- F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
-
- if (movement_period_secs != 0)
- {
- offset /= movement_period_secs;
- }
- else
- {
- offset = 0;
- }
-
- F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
- F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
-
- if (!shader)
- {
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- }
- else
- {
- shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0);
- shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);
- }
-
- gGL.diffuseColor3f(1.f, 1.f, 1.f);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
-
- face->renderIndexed();
- }
-
- stop_glerror();
-
- if (!shader)
- {
- // Reset the settings back to expected values
- glDisable(GL_TEXTURE_GEN_S); //texture unit 0
- glDisable(GL_TEXTURE_GEN_T); //texture unit 0
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ LLGLSLShader* shader = NULL;
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleNonIndexedTexGenProgram;
+ }
+
+ shader->bind();
+ }
+
+ stop_glerror();
+
+ // Depth sorting and write to depth buffer
+ // since this is opaque, we should see nothing
+ // behind the water. No blending because
+ // of no transparency. And no face culling so
+ // that the underside of the water is also opaque.
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ LLGLDisable no_cull(GL_CULL_FACE);
+ LLGLDisable no_blend(GL_BLEND);
+
+ gPipeline.disableLights();
+
+ mOpaqueWaterImagep->addTextureStats(1024.f*1024.f);
+
+ // Activate the texture binding and bind one
+ // texture since all images will have the same texture
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
+
+ // Automatically generate texture coords for water texture
+ if (!shader)
+ {
+ glEnable(GL_TEXTURE_GEN_S); //texture unit 0
+ glEnable(GL_TEXTURE_GEN_T); //texture unit 0
+ glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ }
+
+ // Use the fact that we know all water faces are the same size
+ // to save some computation
+
+ // Slowly move texture coordinates over time so the watter appears
+ // to be moving.
+ F32 movement_period_secs = 50.f;
+
+ F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
+
+ if (movement_period_secs != 0)
+ {
+ offset /= movement_period_secs;
+ }
+ else
+ {
+ offset = 0;
+ }
+
+ F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
+ F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
+
+ if (!shader)
+ {
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+ }
+ else
+ {
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0);
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);
+ }
+
+ gGL.diffuseColor3f(1.f, 1.f, 1.f);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+
+ face->renderIndexed();
+ }
+
+ stop_glerror();
+
+ if (!shader)
+ {
+ // Reset the settings back to expected values
+ glDisable(GL_TEXTURE_GEN_S); //texture unit 0
+ glDisable(GL_TEXTURE_GEN_T); //texture unit 0
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
void LLDrawPoolWater::renderReflection(LLFace* face)
{
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- if (!voskyp)
- {
- return;
- }
-
- if (!face->getGeomCount())
- {
- return;
- }
-
- S8 dr = voskyp->getDrawRefl();
- if (dr < 0)
- {
- return;
- }
-
- LLGLSNoFog noFog;
-
- gGL.getTexUnit(0)->bind(mHBTex[dr]);
-
- LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV));
- face->renderIndexed();
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ if (!voskyp)
+ {
+ return;
+ }
+
+ if (!face->getGeomCount())
+ {
+ return;
+ }
+
+ S8 dr = voskyp->getDrawRefl();
+ if (dr < 0)
+ {
+ return;
+ }
+
+ LLGLSNoFog noFog;
+
+ gGL.getTexUnit(0)->bind(mHBTex[dr]);
+
+ LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV));
+ face->renderIndexed();
}
void LLDrawPoolWater::shade()
{
- if (!deferred_render)
- {
- gGL.setColorMask(true, true);
- }
-
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- if(voskyp == NULL)
- {
- return;
- }
-
- LLGLDisable blend(GL_BLEND);
-
- LLColor3 light_diffuse(0,0,0);
- F32 light_exp = 0.0f;
- LLVector3 light_dir;
- LLColor3 light_color;
-
- if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
- {
- light_dir = gSky.getSunDirection();
- light_dir.normVec();
- light_color = gSky.getSunDiffuseColor();
- if(gSky.mVOSkyp) {
- light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
- light_diffuse.normVec();
- }
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- light_diffuse *= light_exp + 0.25f;
- }
- else
- {
- light_dir = gSky.getMoonDirection();
- light_dir.normVec();
- light_color = gSky.getMoonDiffuseColor();
- light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
- light_diffuse.normVec();
- light_diffuse *= 0.5f;
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- }
-
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= 256.f;
- light_exp = light_exp > 32.f ? light_exp : 32.f;
-
- LLGLSLShader* shader;
-
- F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
-
- if (eyedepth < 0.f && LLPipeline::sWaterReflections)
- {
- if (deferred_render)
- {
- shader = &gDeferredUnderWaterProgram;
- }
- else
- {
- shader = &gUnderWaterProgram;
- }
- }
- else if (deferred_render)
- {
- shader = &gDeferredWaterProgram;
- }
- else
- {
- shader = &gWaterProgram;
- }
-
- if (deferred_render)
- {
- gPipeline.bindDeferredShader(*shader);
- }
- else
- {
- shader->bind();
- }
-
- sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
-
- S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
-
- if (reftex > -1)
- {
- gGL.getTexUnit(reftex)->activate();
- gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
- gGL.getTexUnit(0)->activate();
- }
-
- //bind normal map
- S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
-
- LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
-
- // change mWaterNormp if needed
- if (mWaterNormp->getID() != param_mgr->getNormalMapID())
- {
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
- }
-
- mWaterNormp->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(bumpTex)->bind(mWaterNormp) ;
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
-
- if (screentex > -1)
- {
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,
- param_mgr->getFogDensity());
- gPipeline.mWaterDis.bindTexture(0, screentex);
- }
-
- stop_glerror();
-
- gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
-
- if (mVertexShaderLevel == 1)
- {
- sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- }
-
- F32 screenRes[] =
- {
- 1.f/gGLViewport[2],
- 1.f/gGLViewport[3]
- };
- shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
- stop_glerror();
-
- S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
- stop_glerror();
-
- light_dir.normVec();
- sLightDir = light_dir;
-
- light_diffuse *= 6.f;
-
- //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
- shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
- shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
- shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
- shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
- shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
-
- shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
- shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
-
- F32 sunAngle = llmax(0.f, light_dir.mV[2]);
- F32 scaledAngle = 1.f - sunAngle;
-
- shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
- shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
- shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
-
- LLColor4 water_color;
- LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
- F32 up_dot = camera_up * LLVector3::z_axis;
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
- }
- else
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
- }
-
- if (water_color.mV[3] > 0.9f)
- {
- water_color.mV[3] = 0.9f;
- }
-
- {
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
- LLGLDisable cullface(GL_CULL_FACE);
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
-
- if (voskyp->isReflFace(face))
- {
- continue;
- }
-
- LLVOWater* water = (LLVOWater*) face->getViewerObject();
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
- sNeedsReflectionUpdate = TRUE;
-
- if (water->getUseTexture() || !water->getIsEdgePatch())
- {
- sNeedsDistortionUpdate = TRUE;
- face->renderIndexed();
- }
- else if (gGLManager.mHasDepthClamp || deferred_render)
- {
- face->renderIndexed();
- }
- else
- {
- LLGLSquashToFarClip far_clip(glh_get_current_projection());
- face->renderIndexed();
- }
- }
- }
-
- shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
- shader->disableTexture(LLShaderMgr::BUMP_MAP);
- shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
- shader->disableTexture(LLShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
-
- if (deferred_render)
- {
- gPipeline.unbindDeferredShader(*shader);
- }
- else
- {
- shader->unbind();
- }
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!deferred_render)
- {
- gGL.setColorMask(true, false);
- }
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, true);
+ }
+
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ if(voskyp == NULL)
+ {
+ return;
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ LLColor3 light_diffuse(0,0,0);
+ F32 light_exp = 0.0f;
+ LLVector3 light_dir;
+ LLColor3 light_color;
+
+ if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ light_dir = gSky.getSunDirection();
+ light_dir.normVec();
+ light_color = gSky.getSunDiffuseColor();
+ if(gSky.mVOSkyp) {
+ light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
+ light_diffuse.normVec();
+ }
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ light_diffuse *= light_exp + 0.25f;
+ }
+ else
+ {
+ light_dir = gSky.getMoonDirection();
+ light_dir.normVec();
+ light_color = gSky.getMoonDiffuseColor();
+ light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
+ light_diffuse.normVec();
+ light_diffuse *= 0.5f;
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ }
+
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= 256.f;
+ light_exp = light_exp > 32.f ? light_exp : 32.f;
+
+ LLGLSLShader* shader;
+
+ F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
+
+ if (eyedepth < 0.f && LLPipeline::sWaterReflections)
+ {
+ if (deferred_render)
+ {
+ shader = &gDeferredUnderWaterProgram;
+ }
+ else
+ {
+ shader = &gUnderWaterProgram;
+ }
+ }
+ else if (deferred_render)
+ {
+ shader = &gDeferredWaterProgram;
+ }
+ else
+ {
+ shader = &gWaterProgram;
+ }
+
+ if (deferred_render)
+ {
+ gPipeline.bindDeferredShader(*shader);
+ }
+ else
+ {
+ shader->bind();
+ }
+
+ sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
+
+ S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
+
+ if (reftex > -1)
+ {
+ gGL.getTexUnit(reftex)->activate();
+ gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
+ gGL.getTexUnit(0)->activate();
+ }
+
+ //bind normal map
+ S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+
+ LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
+
+ // change mWaterNormp if needed
+ if (mWaterNormp->getID() != param_mgr->getNormalMapID())
+ {
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
+ }
+
+ mWaterNormp->addTextureStats(1024.f*1024.f);
+ gGL.getTexUnit(bumpTex)->bind(mWaterNormp) ;
+ if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
+ {
+ mWaterNormp->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
+
+ if (screentex > -1)
+ {
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,
+ param_mgr->getFogDensity());
+ gPipeline.mWaterDis.bindTexture(0, screentex);
+ }
+
+ stop_glerror();
+
+ gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
+
+ if (mVertexShaderLevel == 1)
+ {
+ sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ }
+
+ F32 screenRes[] =
+ {
+ 1.f/gGLViewport[2],
+ 1.f/gGLViewport[3]
+ };
+ shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
+ stop_glerror();
+
+ S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+ stop_glerror();
+
+ light_dir.normVec();
+ sLightDir = light_dir;
+
+ light_diffuse *= 6.f;
+
+ //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
+ shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
+ shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
+ shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
+ shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+ shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
+
+ shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
+ shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
+
+ F32 sunAngle = llmax(0.f, light_dir.mV[2]);
+ F32 scaledAngle = 1.f - sunAngle;
+
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
+
+ LLColor4 water_color;
+ LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
+ F32 up_dot = camera_up * LLVector3::z_axis;
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.4f);
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+ }
+ else
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+ }
+
+ if (water_color.mV[3] > 0.9f)
+ {
+ water_color.mV[3] = 0.9f;
+ }
+
+ {
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ LLGLDisable cullface(GL_CULL_FACE);
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+
+ LLVOWater* water = (LLVOWater*) face->getViewerObject();
+ gGL.getTexUnit(diffTex)->bind(face->getTexture());
+
+ sNeedsReflectionUpdate = TRUE;
+
+ if (water->getUseTexture() || !water->getIsEdgePatch())
+ {
+ sNeedsDistortionUpdate = TRUE;
+ face->renderIndexed();
+ }
+ else if (gGLManager.mHasDepthClamp || deferred_render)
+ {
+ face->renderIndexed();
+ }
+ else
+ {
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
+ face->renderIndexed();
+ }
+ }
+ }
+
+ shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
+ shader->disableTexture(LLShaderMgr::BUMP_MAP);
+ shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_REFTEX);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
+
+ if (deferred_render)
+ {
+ gPipeline.unbindDeferredShader(*shader);
+ }
+ else
+ {
+ shader->unbind();
+ }
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, false);
+ }
}
LLViewerTexture *LLDrawPoolWater::getDebugTexture()
{
- return LLViewerFetchedTexture::sSmokeImagep;
+ return LLViewerFetchedTexture::sSmokeImagep;
}
LLColor3 LLDrawPoolWater::getDebugColor() const
{
- return LLColor3(0.f, 1.f, 1.f);
+ return LLColor3(0.f, 1.f, 1.f);
}
diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp
index c12ccb386e..2582715dd9 100644
--- a/indra/newview/llfloatercamera.cpp
+++ b/indra/newview/llfloatercamera.cpp
@@ -46,7 +46,7 @@
static LLDefaultChildRegistry::Register<LLPanelCameraItem> r("panel_camera_item");
-const F32 NUDGE_TIME = 0.25f; // in seconds
+const F32 NUDGE_TIME = 0.25f; // in seconds
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
// constants
@@ -61,94 +61,94 @@ bool LLFloaterCamera::sAppearanceEditing = false;
// Zoom the camera in and out
class LLPanelCameraZoom
-: public LLPanel
+: public LLPanel
{
- LOG_CLASS(LLPanelCameraZoom);
+ LOG_CLASS(LLPanelCameraZoom);
public:
- LLPanelCameraZoom();
+ LLPanelCameraZoom();
- /* virtual */ BOOL postBuild();
- /* virtual */ void draw();
+ /* virtual */ BOOL postBuild();
+ /* virtual */ void draw();
protected:
- void onZoomPlusHeldDown();
- void onZoomMinusHeldDown();
- void onSliderValueChanged();
- void onCameraTrack();
- void onCameraRotate();
- F32 getOrbitRate(F32 time);
+ void onZoomPlusHeldDown();
+ void onZoomMinusHeldDown();
+ void onSliderValueChanged();
+ void onCameraTrack();
+ void onCameraRotate();
+ F32 getOrbitRate(F32 time);
private:
- LLButton* mPlusBtn;
- LLButton* mMinusBtn;
- LLSlider* mSlider;
+ LLButton* mPlusBtn;
+ LLButton* mMinusBtn;
+ LLSlider* mSlider;
};
LLPanelCameraItem::Params::Params()
-: icon_over("icon_over"),
- icon_selected("icon_selected"),
- picture("picture"),
- text("text"),
- selected_picture("selected_picture"),
- mousedown_callback("mousedown_callback")
+: icon_over("icon_over"),
+ icon_selected("icon_selected"),
+ picture("picture"),
+ text("text"),
+ selected_picture("selected_picture"),
+ mousedown_callback("mousedown_callback")
{
}
LLPanelCameraItem::LLPanelCameraItem(const LLPanelCameraItem::Params& p)
-: LLPanel(p)
+: LLPanel(p)
{
- LLIconCtrl::Params icon_params = p.picture;
- mPicture = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
- addChild(mPicture);
+ LLIconCtrl::Params icon_params = p.picture;
+ mPicture = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
+ addChild(mPicture);
- icon_params = p.icon_over;
- mIconOver = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
- addChild(mIconOver);
+ icon_params = p.icon_over;
+ mIconOver = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
+ addChild(mIconOver);
- icon_params = p.icon_selected;
- mIconSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
- addChild(mIconSelected);
+ icon_params = p.icon_selected;
+ mIconSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
+ addChild(mIconSelected);
- icon_params = p.selected_picture;
- mPictureSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
- addChild(mPictureSelected);
+ icon_params = p.selected_picture;
+ mPictureSelected = LLUICtrlFactory::create<LLIconCtrl>(icon_params);
+ addChild(mPictureSelected);
- LLTextBox::Params text_params = p.text;
- mText = LLUICtrlFactory::create<LLTextBox>(text_params);
- addChild(mText);
+ LLTextBox::Params text_params = p.text;
+ mText = LLUICtrlFactory::create<LLTextBox>(text_params);
+ addChild(mText);
- if (p.mousedown_callback.isProvided())
- {
- setCommitCallback(initCommitCallback(p.mousedown_callback));
- }
+ if (p.mousedown_callback.isProvided())
+ {
+ setCommitCallback(initCommitCallback(p.mousedown_callback));
+ }
}
void set_view_visible(LLView* parent, const std::string& name, bool visible)
{
- parent->getChildView(name)->setVisible(visible);
+ parent->getChildView(name)->setVisible(visible);
}
BOOL LLPanelCameraItem::postBuild()
{
- setMouseEnterCallback(boost::bind(set_view_visible, this, "hovered_icon", true));
- setMouseLeaveCallback(boost::bind(set_view_visible, this, "hovered_icon", false));
- setMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
- setRightMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
- return TRUE;
+ setMouseEnterCallback(boost::bind(set_view_visible, this, "hovered_icon", true));
+ setMouseLeaveCallback(boost::bind(set_view_visible, this, "hovered_icon", false));
+ setMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
+ setRightMouseDownCallback(boost::bind(&LLPanelCameraItem::onAnyMouseClick, this));
+ return TRUE;
}
void LLPanelCameraItem::onAnyMouseClick()
{
- if (mCommitSignal) (*mCommitSignal)(this, LLSD());
+ if (mCommitSignal) (*mCommitSignal)(this, LLSD());
}
void LLPanelCameraItem::setValue(const LLSD& value)
{
- if (!value.isMap()) return;;
- if (!value.has("selected")) return;
- getChildView("selected_icon")->setVisible( value["selected"]);
- getChildView("picture")->setVisible( !value["selected"]);
- getChildView("selected_picture")->setVisible( value["selected"]);
+ if (!value.isMap()) return;;
+ if (!value.has("selected")) return;
+ getChildView("selected_icon")->setVisible( value["selected"]);
+ getChildView("picture")->setVisible( !value["selected"]);
+ getChildView("selected_picture")->setVisible( value["selected"]);
}
static LLPanelInjector<LLPanelCameraZoom> t_camera_zoom_panel("camera_zoom_panel");
@@ -158,85 +158,85 @@ static LLPanelInjector<LLPanelCameraZoom> t_camera_zoom_panel("camera_zoom_panel
//-------------------------------------------------------------------------------
LLPanelCameraZoom::LLPanelCameraZoom()
-: mPlusBtn( NULL ),
- mMinusBtn( NULL ),
- mSlider( NULL )
+: mPlusBtn( NULL ),
+ mMinusBtn( NULL ),
+ mSlider( NULL )
{
- mCommitCallbackRegistrar.add("Zoom.minus", boost::bind(&LLPanelCameraZoom::onZoomMinusHeldDown, this));
- mCommitCallbackRegistrar.add("Zoom.plus", boost::bind(&LLPanelCameraZoom::onZoomPlusHeldDown, this));
- mCommitCallbackRegistrar.add("Slider.value_changed", boost::bind(&LLPanelCameraZoom::onSliderValueChanged, this));
- mCommitCallbackRegistrar.add("Camera.track", boost::bind(&LLPanelCameraZoom::onCameraTrack, this));
- mCommitCallbackRegistrar.add("Camera.rotate", boost::bind(&LLPanelCameraZoom::onCameraRotate, this));
+ mCommitCallbackRegistrar.add("Zoom.minus", boost::bind(&LLPanelCameraZoom::onZoomMinusHeldDown, this));
+ mCommitCallbackRegistrar.add("Zoom.plus", boost::bind(&LLPanelCameraZoom::onZoomPlusHeldDown, this));
+ mCommitCallbackRegistrar.add("Slider.value_changed", boost::bind(&LLPanelCameraZoom::onSliderValueChanged, this));
+ mCommitCallbackRegistrar.add("Camera.track", boost::bind(&LLPanelCameraZoom::onCameraTrack, this));
+ mCommitCallbackRegistrar.add("Camera.rotate", boost::bind(&LLPanelCameraZoom::onCameraRotate, this));
}
BOOL LLPanelCameraZoom::postBuild()
{
- mPlusBtn = getChild <LLButton> ("zoom_plus_btn");
- mMinusBtn = getChild <LLButton> ("zoom_minus_btn");
- mSlider = getChild <LLSlider> ("zoom_slider");
- return LLPanel::postBuild();
+ mPlusBtn = getChild <LLButton> ("zoom_plus_btn");
+ mMinusBtn = getChild <LLButton> ("zoom_minus_btn");
+ mSlider = getChild <LLSlider> ("zoom_slider");
+ return LLPanel::postBuild();
}
void LLPanelCameraZoom::draw()
{
- mSlider->setValue(gAgentCamera.getCameraZoomFraction());
- LLPanel::draw();
+ mSlider->setValue(gAgentCamera.getCameraZoomFraction());
+ LLPanel::draw();
}
void LLPanelCameraZoom::onZoomPlusHeldDown()
{
- F32 val = mSlider->getValueF32();
- F32 inc = mSlider->getIncrement();
- mSlider->setValue(val - inc);
- F32 time = mPlusBtn->getHeldDownTime();
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitInKey(getOrbitRate(time));
+ F32 val = mSlider->getValueF32();
+ F32 inc = mSlider->getIncrement();
+ mSlider->setValue(val - inc);
+ F32 time = mPlusBtn->getHeldDownTime();
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(getOrbitRate(time));
}
void LLPanelCameraZoom::onZoomMinusHeldDown()
{
- F32 val = mSlider->getValueF32();
- F32 inc = mSlider->getIncrement();
- mSlider->setValue(val + inc);
- F32 time = mMinusBtn->getHeldDownTime();
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitOutKey(getOrbitRate(time));
+ F32 val = mSlider->getValueF32();
+ F32 inc = mSlider->getIncrement();
+ mSlider->setValue(val + inc);
+ F32 time = mMinusBtn->getHeldDownTime();
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(getOrbitRate(time));
}
void LLPanelCameraZoom::onCameraTrack()
{
- // EXP-202 when camera panning activated, remove the hint
- LLFirstUse::viewPopup( false );
+ // EXP-202 when camera panning activated, remove the hint
+ LLFirstUse::viewPopup( false );
}
void LLPanelCameraZoom::onCameraRotate()
{
- // EXP-202 when camera rotation activated, remove the hint
- LLFirstUse::viewPopup( false );
+ // EXP-202 when camera rotation activated, remove the hint
+ LLFirstUse::viewPopup( false );
}
F32 LLPanelCameraZoom::getOrbitRate(F32 time)
{
- if( time < NUDGE_TIME )
- {
- F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
- return rate;
- }
- else
- {
- return 1;
- }
+ if( time < NUDGE_TIME )
+ {
+ F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
+ return rate;
+ }
+ else
+ {
+ return 1;
+ }
}
void LLPanelCameraZoom::onSliderValueChanged()
{
- F32 zoom_level = mSlider->getValueF32();
- gAgentCamera.setCameraZoomFraction(zoom_level);
+ F32 zoom_level = mSlider->getValueF32();
+ gAgentCamera.setCameraZoomFraction(zoom_level);
}
void activate_camera_tool()
{
- LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
+ LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
};
//
@@ -245,375 +245,375 @@ void activate_camera_tool()
/*static*/ bool LLFloaterCamera::inFreeCameraMode()
{
- LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
- if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
- {
- return true;
- }
- return false;
+ LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
+ if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ {
+ return true;
+ }
+ return false;
}
void LLFloaterCamera::resetCameraMode()
{
- LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
- if (!floater_camera) return;
- floater_camera->switchMode(CAMERA_CTRL_MODE_PAN);
+ LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
+ if (!floater_camera) return;
+ floater_camera->switchMode(CAMERA_CTRL_MODE_PAN);
}
void LLFloaterCamera::onAvatarEditingAppearance(bool editing)
{
- sAppearanceEditing = editing;
- LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
- if (!floater_camera) return;
- floater_camera->handleAvatarEditingAppearance(editing);
+ sAppearanceEditing = editing;
+ LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
+ if (!floater_camera) return;
+ floater_camera->handleAvatarEditingAppearance(editing);
}
void LLFloaterCamera::handleAvatarEditingAppearance(bool editing)
{
- //camera presets (rear, front, etc.)
- getChildView("preset_views_list")->setEnabled(!editing);
- getChildView("presets_btn")->setEnabled(!editing);
+ //camera presets (rear, front, etc.)
+ getChildView("preset_views_list")->setEnabled(!editing);
+ getChildView("presets_btn")->setEnabled(!editing);
- //camera modes (object view, mouselook view)
- getChildView("camera_modes_list")->setEnabled(!editing);
- getChildView("avatarview_btn")->setEnabled(!editing);
+ //camera modes (object view, mouselook view)
+ getChildView("camera_modes_list")->setEnabled(!editing);
+ getChildView("avatarview_btn")->setEnabled(!editing);
}
void LLFloaterCamera::update()
{
- ECameraControlMode mode = determineMode();
- if (mode != mCurrMode) setMode(mode);
+ ECameraControlMode mode = determineMode();
+ if (mode != mCurrMode) setMode(mode);
}
void LLFloaterCamera::toPrevMode()
{
- switchMode(mPrevMode);
+ switchMode(mPrevMode);
}
/*static*/ void LLFloaterCamera::onLeavingMouseLook()
{
- LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
- if (floater_camera)
- {
- floater_camera->updateItemsSelection();
- if(floater_camera->inFreeCameraMode())
- {
- activate_camera_tool();
- }
- }
+ LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
+ if (floater_camera)
+ {
+ floater_camera->updateItemsSelection();
+ if(floater_camera->inFreeCameraMode())
+ {
+ activate_camera_tool();
+ }
+ }
}
LLFloaterCamera* LLFloaterCamera::findInstance()
{
- return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
+ return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
}
void LLFloaterCamera::onOpen(const LLSD& key)
{
- LLFirstUse::viewPopup();
+ LLFirstUse::viewPopup();
- mZoom->onOpen(key);
+ mZoom->onOpen(key);
- // Returns to previous mode, see EXT-2727(View tool should remember state).
- // In case floater was just hidden and it isn't reset the mode
- // just update state to current one. Else go to previous.
- if ( !mClosed )
- updateState();
- else
- toPrevMode();
- mClosed = FALSE;
+ // Returns to previous mode, see EXT-2727(View tool should remember state).
+ // In case floater was just hidden and it isn't reset the mode
+ // just update state to current one. Else go to previous.
+ if ( !mClosed )
+ updateState();
+ else
+ toPrevMode();
+ mClosed = FALSE;
}
void LLFloaterCamera::onClose(bool app_quitting)
{
- //We don't care of camera mode if app is quitting
- if(app_quitting)
- return;
- // It is necessary to reset mCurrMode to CAMERA_CTRL_MODE_PAN so
- // to avoid seeing an empty floater when reopening the control.
- if (mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
- mCurrMode = CAMERA_CTRL_MODE_PAN;
- // When mCurrMode is in CAMERA_CTRL_MODE_PAN
- // switchMode won't modify mPrevMode, so force it here.
- // It is needed to correctly return to previous mode on open, see EXT-2727.
- if (mCurrMode == CAMERA_CTRL_MODE_PAN)
- mPrevMode = CAMERA_CTRL_MODE_PAN;
+ //We don't care of camera mode if app is quitting
+ if(app_quitting)
+ return;
+ // It is necessary to reset mCurrMode to CAMERA_CTRL_MODE_PAN so
+ // to avoid seeing an empty floater when reopening the control.
+ if (mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
+ mCurrMode = CAMERA_CTRL_MODE_PAN;
+ // When mCurrMode is in CAMERA_CTRL_MODE_PAN
+ // switchMode won't modify mPrevMode, so force it here.
+ // It is needed to correctly return to previous mode on open, see EXT-2727.
+ if (mCurrMode == CAMERA_CTRL_MODE_PAN)
+ mPrevMode = CAMERA_CTRL_MODE_PAN;
- switchMode(CAMERA_CTRL_MODE_PAN);
- mClosed = TRUE;
+ switchMode(CAMERA_CTRL_MODE_PAN);
+ mClosed = TRUE;
- gAgent.setMovementLocked(FALSE);
+ gAgent.setMovementLocked(FALSE);
}
LLFloaterCamera::LLFloaterCamera(const LLSD& val)
-: LLFloater(val),
- mClosed(FALSE),
- mCurrMode(CAMERA_CTRL_MODE_PAN),
- mPrevMode(CAMERA_CTRL_MODE_PAN)
+: LLFloater(val),
+ mClosed(FALSE),
+ mCurrMode(CAMERA_CTRL_MODE_PAN),
+ mPrevMode(CAMERA_CTRL_MODE_PAN)
{
- LLHints::registerHintTarget("view_popup", getHandle());
- mCommitCallbackRegistrar.add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2));
- mCommitCallbackRegistrar.add("Presets.GoViewPrefs", boost::bind(&LLFloaterCamera::onViewButtonClick, this, _2));
+ LLHints::registerHintTarget("view_popup", getHandle());
+ mCommitCallbackRegistrar.add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2));
+ mCommitCallbackRegistrar.add("Presets.GoViewPrefs", boost::bind(&LLFloaterCamera::onViewButtonClick, this, _2));
}
// virtual
BOOL LLFloaterCamera::postBuild()
{
- updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
+ updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
- mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
- mZoom = findChild<LLPanelCameraZoom>(ZOOM);
- mTrack = getChild<LLJoystickCameraTrack>(PAN);
+ mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
+ mZoom = findChild<LLPanelCameraZoom>(ZOOM);
+ mTrack = getChild<LLJoystickCameraTrack>(PAN);
- assignButton2Mode(CAMERA_CTRL_MODE_MODES, "avatarview_btn");
- assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
- assignButton2Mode(CAMERA_CTRL_MODE_PRESETS, "presets_btn");
+ assignButton2Mode(CAMERA_CTRL_MODE_MODES, "avatarview_btn");
+ assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
+ assignButton2Mode(CAMERA_CTRL_MODE_PRESETS, "presets_btn");
- update();
+ update();
- // ensure that appearance mode is handled while building. See EXT-7796.
- handleAvatarEditingAppearance(sAppearanceEditing);
+ // ensure that appearance mode is handled while building. See EXT-7796.
+ handleAvatarEditingAppearance(sAppearanceEditing);
- return LLFloater::postBuild();
+ return LLFloater::postBuild();
}
-F32 LLFloaterCamera::getCurrentTransparency()
+F32 LLFloaterCamera::getCurrentTransparency()
{
- static LLCachedControl<F32> camera_opacity(gSavedSettings, "CameraOpacity");
- static LLCachedControl<F32> active_floater_transparency(gSavedSettings, "ActiveFloaterTransparency");
- return llmin(camera_opacity(), active_floater_transparency());
+ static LLCachedControl<F32> camera_opacity(gSavedSettings, "CameraOpacity");
+ static LLCachedControl<F32> active_floater_transparency(gSavedSettings, "ActiveFloaterTransparency");
+ return llmin(camera_opacity(), active_floater_transparency());
}
void LLFloaterCamera::onViewButtonClick(const LLSD& user_data)
{
- // bring up the prefs floater
- LLFloater* prefsfloater = LLFloaterReg::showInstance("preferences");
- if (prefsfloater)
- {
- // grab the 'view' panel from the preferences floater and
- // bring it the front!
- LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
- LLPanel* graphicspanel = prefsfloater->getChild<LLPanel>("view");
- if (tabcontainer && graphicspanel)
- {
- tabcontainer->selectTabPanel(graphicspanel);
- }
- }
+ // bring up the prefs floater
+ LLFloater* prefsfloater = LLFloaterReg::showInstance("preferences");
+ if (prefsfloater)
+ {
+ // grab the 'view' panel from the preferences floater and
+ // bring it the front!
+ LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
+ LLPanel* graphicspanel = prefsfloater->getChild<LLPanel>("view");
+ if (tabcontainer && graphicspanel)
+ {
+ tabcontainer->selectTabPanel(graphicspanel);
+ }
+ }
}
void LLFloaterCamera::fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel)
{
- // copying child list and then iterating over a copy, because list itself
- // is changed in process
- const child_list_t child_list = *panel->getChildList();
- child_list_t::const_reverse_iterator iter = child_list.rbegin();
- child_list_t::const_reverse_iterator end = child_list.rend();
- for ( ; iter != end; ++iter)
- {
- LLView* view = *iter;
- LLPanel* item = dynamic_cast<LLPanel*>(view);
- if (panel)
- list->addItem(item);
- }
+ // copying child list and then iterating over a copy, because list itself
+ // is changed in process
+ const child_list_t child_list = *panel->getChildList();
+ child_list_t::const_reverse_iterator iter = child_list.rbegin();
+ child_list_t::const_reverse_iterator end = child_list.rend();
+ for ( ; iter != end; ++iter)
+ {
+ LLView* view = *iter;
+ LLPanel* item = dynamic_cast<LLPanel*>(view);
+ if (panel)
+ list->addItem(item);
+ }
}
ECameraControlMode LLFloaterCamera::determineMode()
{
- if (sAppearanceEditing)
- {
- // this is the only enabled camera mode while editing agent appearance.
- return CAMERA_CTRL_MODE_PAN;
- }
+ if (sAppearanceEditing)
+ {
+ // this is the only enabled camera mode while editing agent appearance.
+ return CAMERA_CTRL_MODE_PAN;
+ }
- LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
- if (curr_tool == LLToolCamera::getInstance())
- {
- return CAMERA_CTRL_MODE_FREE_CAMERA;
- }
+ LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
+ if (curr_tool == LLToolCamera::getInstance())
+ {
+ return CAMERA_CTRL_MODE_FREE_CAMERA;
+ }
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- return CAMERA_CTRL_MODE_PRESETS;
- }
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ {
+ return CAMERA_CTRL_MODE_PRESETS;
+ }
- return CAMERA_CTRL_MODE_PAN;
+ return CAMERA_CTRL_MODE_PAN;
}
void clear_camera_tool()
{
- LLToolMgr* tool_mgr = LLToolMgr::getInstance();
- if (tool_mgr->usingTransientTool() &&
- tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
- {
- tool_mgr->clearTransientTool();
- }
+ LLToolMgr* tool_mgr = LLToolMgr::getInstance();
+ if (tool_mgr->usingTransientTool() &&
+ tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
+ {
+ tool_mgr->clearTransientTool();
+ }
}
void LLFloaterCamera::setMode(ECameraControlMode mode)
{
- if (mode != mCurrMode)
- {
- mPrevMode = mCurrMode;
- mCurrMode = mode;
- }
-
- updateState();
+ if (mode != mCurrMode)
+ {
+ mPrevMode = mCurrMode;
+ mCurrMode = mode;
+ }
+
+ updateState();
}
void LLFloaterCamera::switchMode(ECameraControlMode mode)
{
- setMode(mode);
+ setMode(mode);
- switch (mode)
- {
- case CAMERA_CTRL_MODE_MODES:
- if(sFreeCamera)
- {
- switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
- }
- break;
+ switch (mode)
+ {
+ case CAMERA_CTRL_MODE_MODES:
+ if(sFreeCamera)
+ {
+ switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
+ }
+ break;
- case CAMERA_CTRL_MODE_PAN:
- sFreeCamera = false;
- clear_camera_tool();
- break;
+ case CAMERA_CTRL_MODE_PAN:
+ sFreeCamera = false;
+ clear_camera_tool();
+ break;
- case CAMERA_CTRL_MODE_FREE_CAMERA:
- sFreeCamera = true;
- activate_camera_tool();
- break;
+ case CAMERA_CTRL_MODE_FREE_CAMERA:
+ sFreeCamera = true;
+ activate_camera_tool();
+ break;
- case CAMERA_CTRL_MODE_PRESETS:
- if(sFreeCamera)
- {
- switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
- }
- break;
+ case CAMERA_CTRL_MODE_PRESETS:
+ if(sFreeCamera)
+ {
+ switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
+ }
+ break;
- default:
- //normally we won't occur here
- llassert_always(FALSE);
- }
+ default:
+ //normally we won't occur here
+ llassert_always(FALSE);
+ }
}
void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
{
- // check for a click on active button
- if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
-
- switchMode(mode);
+ // check for a click on active button
+ if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
+
+ switchMode(mode);
}
void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
{
- LLButton* button = getChild<LLButton>(button_name);
-
- button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
- mMode2Button[mode] = button;
+ LLButton* button = getChild<LLButton>(button_name);
+
+ button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
+ mMode2Button[mode] = button;
}
void LLFloaterCamera::updateState()
{
- getChildView(ZOOM)->setVisible(CAMERA_CTRL_MODE_PAN == mCurrMode);
-
- bool show_presets = (CAMERA_CTRL_MODE_PRESETS == mCurrMode) || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
- && CAMERA_CTRL_MODE_PRESETS == mPrevMode);
- getChildView(PRESETS)->setVisible(show_presets);
-
- bool show_camera_modes = CAMERA_CTRL_MODE_MODES == mCurrMode || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
- && CAMERA_CTRL_MODE_MODES == mPrevMode);
- getChildView("camera_modes_list")->setVisible( show_camera_modes);
+ getChildView(ZOOM)->setVisible(CAMERA_CTRL_MODE_PAN == mCurrMode);
+
+ bool show_presets = (CAMERA_CTRL_MODE_PRESETS == mCurrMode) || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
+ && CAMERA_CTRL_MODE_PRESETS == mPrevMode);
+ getChildView(PRESETS)->setVisible(show_presets);
+
+ bool show_camera_modes = CAMERA_CTRL_MODE_MODES == mCurrMode || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
+ && CAMERA_CTRL_MODE_MODES == mPrevMode);
+ getChildView("camera_modes_list")->setVisible( show_camera_modes);
- updateItemsSelection();
+ updateItemsSelection();
- if (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode)
- {
- return;
- }
+ if (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode)
+ {
+ return;
+ }
- //updating buttons
- std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
- for (; iter != mMode2Button.end(); ++iter)
- {
- iter->second->setToggleState(iter->first == mCurrMode);
- }
+ //updating buttons
+ std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
+ for (; iter != mMode2Button.end(); ++iter)
+ {
+ iter->second->setToggleState(iter->first == mCurrMode);
+ }
}
void LLFloaterCamera::updateItemsSelection()
{
- ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
- LLSD argument;
- argument["selected"] = preset == CAMERA_PRESET_REAR_VIEW;
- getChild<LLPanelCameraItem>("rear_view")->setValue(argument);
- argument["selected"] = preset == CAMERA_PRESET_GROUP_VIEW;
- getChild<LLPanelCameraItem>("group_view")->setValue(argument);
- argument["selected"] = preset == CAMERA_PRESET_FRONT_VIEW;
- getChild<LLPanelCameraItem>("front_view")->setValue(argument);
- argument["selected"] = gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK;
- getChild<LLPanelCameraItem>("mouselook_view")->setValue(argument);
- argument["selected"] = mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA;
- getChild<LLPanelCameraItem>("object_view")->setValue(argument);
+ ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
+ LLSD argument;
+ argument["selected"] = preset == CAMERA_PRESET_REAR_VIEW;
+ getChild<LLPanelCameraItem>("rear_view")->setValue(argument);
+ argument["selected"] = preset == CAMERA_PRESET_GROUP_VIEW;
+ getChild<LLPanelCameraItem>("group_view")->setValue(argument);
+ argument["selected"] = preset == CAMERA_PRESET_FRONT_VIEW;
+ getChild<LLPanelCameraItem>("front_view")->setValue(argument);
+ argument["selected"] = gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK;
+ getChild<LLPanelCameraItem>("mouselook_view")->setValue(argument);
+ argument["selected"] = mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA;
+ getChild<LLPanelCameraItem>("object_view")->setValue(argument);
}
void LLFloaterCamera::onClickCameraItem(const LLSD& param)
{
- std::string name = param.asString();
-
- if ("mouselook_view" == name)
- {
- gAgentCamera.changeCameraToMouselook();
- }
- else if ("object_view" == name)
- {
- LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
- if (camera_floater)
- camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
- }
- else
- {
- switchToPreset(name);
- }
-
- LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
- if (camera_floater)
- {
- camera_floater->updateItemsSelection();
- camera_floater->fromFreeToPresets();
- }
+ std::string name = param.asString();
+
+ if ("mouselook_view" == name)
+ {
+ gAgentCamera.changeCameraToMouselook();
+ }
+ else if ("object_view" == name)
+ {
+ LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
+ if (camera_floater)
+ camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
+ }
+ else
+ {
+ switchToPreset(name);
+ }
+
+ LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
+ if (camera_floater)
+ {
+ camera_floater->updateItemsSelection();
+ camera_floater->fromFreeToPresets();
+ }
}
/*static*/
void LLFloaterCamera::switchToPreset(const std::string& name)
{
- sFreeCamera = false;
- clear_camera_tool();
- if ("rear_view" == name)
- {
- gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
- }
- else if ("group_view" == name)
- {
- gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
- }
- else if ("front_view" == name)
- {
- gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
- }
+ sFreeCamera = false;
+ clear_camera_tool();
+ if ("rear_view" == name)
+ {
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
+ }
+ else if ("group_view" == name)
+ {
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
+ }
+ else if ("front_view" == name)
+ {
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
+ }
}
void LLFloaterCamera::fromFreeToPresets()
{
- if (!sFreeCamera && mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && mPrevMode == CAMERA_CTRL_MODE_PRESETS)
- {
- switchMode(CAMERA_CTRL_MODE_PRESETS);
- }
+ if (!sFreeCamera && mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && mPrevMode == CAMERA_CTRL_MODE_PRESETS)
+ {
+ switchMode(CAMERA_CTRL_MODE_PRESETS);
+ }
}
diff --git a/indra/newview/llfloatercamera.h b/indra/newview/llfloatercamera.h
index 481e9aec1b..1b24b143bf 100644
--- a/indra/newview/llfloatercamera.h
+++ b/indra/newview/llfloatercamera.h
@@ -39,95 +39,95 @@ class LLPanelCameraZoom;
enum ECameraControlMode
{
- CAMERA_CTRL_MODE_MODES,
- CAMERA_CTRL_MODE_PAN,
- CAMERA_CTRL_MODE_FREE_CAMERA,
- CAMERA_CTRL_MODE_PRESETS
+ CAMERA_CTRL_MODE_MODES,
+ CAMERA_CTRL_MODE_PAN,
+ CAMERA_CTRL_MODE_FREE_CAMERA,
+ CAMERA_CTRL_MODE_PRESETS
};
class LLFloaterCamera : public LLFloater
{
- friend class LLFloaterReg;
-
+ friend class LLFloaterReg;
+
public:
- /* whether in free camera mode */
- static bool inFreeCameraMode();
- /* callback for camera items selection changing */
- static void onClickCameraItem(const LLSD& param);
+ /* whether in free camera mode */
+ static bool inFreeCameraMode();
+ /* callback for camera items selection changing */
+ static void onClickCameraItem(const LLSD& param);
- static void onLeavingMouseLook();
+ static void onLeavingMouseLook();
- /** resets current camera mode to orbit mode */
- static void resetCameraMode();
+ /** resets current camera mode to orbit mode */
+ static void resetCameraMode();
- /** Called when Avatar is entered/exited editing appearance mode */
- static void onAvatarEditingAppearance(bool editing);
+ /** Called when Avatar is entered/exited editing appearance mode */
+ static void onAvatarEditingAppearance(bool editing);
- /* determines actual mode and updates ui */
- void update();
+ /* determines actual mode and updates ui */
+ void update();
- /*switch to one of the camera presets (front, rear, side)*/
- static void switchToPreset(const std::string& name);
+ /*switch to one of the camera presets (front, rear, side)*/
+ static void switchToPreset(const std::string& name);
- /* move to CAMERA_CTRL_MODE_PRESETS from CAMERA_CTRL_MODE_FREE_CAMERA if we are on presets panel and
- are not in free camera mode*/
- void fromFreeToPresets();
+ /* move to CAMERA_CTRL_MODE_PRESETS from CAMERA_CTRL_MODE_FREE_CAMERA if we are on presets panel and
+ are not in free camera mode*/
+ void fromFreeToPresets();
- virtual void onOpen(const LLSD& key);
- virtual void onClose(bool app_quitting);
+ virtual void onOpen(const LLSD& key);
+ virtual void onClose(bool app_quitting);
- LLJoystickCameraRotate* mRotate;
- LLPanelCameraZoom* mZoom;
- LLJoystickCameraTrack* mTrack;
+ LLJoystickCameraRotate* mRotate;
+ LLPanelCameraZoom* mZoom;
+ LLJoystickCameraTrack* mTrack;
private:
- LLFloaterCamera(const LLSD& val);
- ~LLFloaterCamera() {};
+ LLFloaterCamera(const LLSD& val);
+ ~LLFloaterCamera() {};
- /* return instance if it exists - created by LLFloaterReg */
- static LLFloaterCamera* findInstance();
+ /* return instance if it exists - created by LLFloaterReg */
+ static LLFloaterCamera* findInstance();
- /*virtual*/ BOOL postBuild();
+ /*virtual*/ BOOL postBuild();
- F32 getCurrentTransparency();
+ F32 getCurrentTransparency();
- void onViewButtonClick(const LLSD& user_data);
+ void onViewButtonClick(const LLSD& user_data);
- ECameraControlMode determineMode();
+ ECameraControlMode determineMode();
- /* resets to the previous mode */
- void toPrevMode();
+ /* resets to the previous mode */
+ void toPrevMode();
- /* sets a new mode and performs related actions */
- void switchMode(ECameraControlMode mode);
+ /* sets a new mode and performs related actions */
+ void switchMode(ECameraControlMode mode);
- /* sets a new mode preserving previous one and updates ui*/
- void setMode(ECameraControlMode mode);
+ /* sets a new mode preserving previous one and updates ui*/
+ void setMode(ECameraControlMode mode);
- /* updates the state (UI) according to the current mode */
- void updateState();
+ /* updates the state (UI) according to the current mode */
+ void updateState();
- /* update camera modes items selection and camera preset items selection according to the currently selected preset */
- void updateItemsSelection();
+ /* update camera modes items selection and camera preset items selection according to the currently selected preset */
+ void updateItemsSelection();
- void onClickBtn(ECameraControlMode mode);
- void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
-
- // fills flatlist with items from given panel
- void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
+ void onClickBtn(ECameraControlMode mode);
+ void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
+
+ // fills flatlist with items from given panel
+ void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
- void handleAvatarEditingAppearance(bool editing);
+ void handleAvatarEditingAppearance(bool editing);
- // set to true when free camera mode is selected in modes list
- // remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed
- static bool sFreeCamera;
- static bool sAppearanceEditing;
- BOOL mClosed;
- ECameraControlMode mPrevMode;
- ECameraControlMode mCurrMode;
- std::map<ECameraControlMode, LLButton*> mMode2Button;
+ // set to true when free camera mode is selected in modes list
+ // remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed
+ static bool sFreeCamera;
+ static bool sAppearanceEditing;
+ BOOL mClosed;
+ ECameraControlMode mPrevMode;
+ ECameraControlMode mCurrMode;
+ std::map<ECameraControlMode, LLButton*> mMode2Button;
};
/**
@@ -138,33 +138,33 @@ private:
* it's items are used inside of flatlist.
*/
class LLPanelCameraItem
- : public LLPanel
+ : public LLPanel
{
public:
- struct Params : public LLInitParam::Block<Params, LLPanel::Params>
- {
- Optional<LLIconCtrl::Params> icon_over;
- Optional<LLIconCtrl::Params> icon_selected;
- Optional<LLIconCtrl::Params> picture;
- Optional<LLIconCtrl::Params> selected_picture;
-
- Optional<LLTextBox::Params> text;
- Optional<CommitCallbackParam> mousedown_callback;
- Params();
- };
- /*virtual*/ BOOL postBuild();
- /** setting on/off background icon to indicate selected state */
- /*virtual*/ void setValue(const LLSD& value);
- // sends commit signal
- void onAnyMouseClick();
+ struct Params : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Optional<LLIconCtrl::Params> icon_over;
+ Optional<LLIconCtrl::Params> icon_selected;
+ Optional<LLIconCtrl::Params> picture;
+ Optional<LLIconCtrl::Params> selected_picture;
+
+ Optional<LLTextBox::Params> text;
+ Optional<CommitCallbackParam> mousedown_callback;
+ Params();
+ };
+ /*virtual*/ BOOL postBuild();
+ /** setting on/off background icon to indicate selected state */
+ /*virtual*/ void setValue(const LLSD& value);
+ // sends commit signal
+ void onAnyMouseClick();
protected:
- friend class LLUICtrlFactory;
- LLPanelCameraItem(const Params&);
- LLIconCtrl* mIconOver;
- LLIconCtrl* mIconSelected;
- LLIconCtrl* mPicture;
- LLIconCtrl* mPictureSelected;
- LLTextBox* mText;
+ friend class LLUICtrlFactory;
+ LLPanelCameraItem(const Params&);
+ LLIconCtrl* mIconOver;
+ LLIconCtrl* mIconSelected;
+ LLIconCtrl* mPicture;
+ LLIconCtrl* mPictureSelected;
+ LLTextBox* mText;
};
#endif
diff --git a/indra/newview/llfloaterdeleteprefpreset.cpp b/indra/newview/llfloaterdeleteprefpreset.cpp
index bd62849b42..dd8117f95f 100644
--- a/indra/newview/llfloaterdeleteprefpreset.cpp
+++ b/indra/newview/llfloaterdeleteprefpreset.cpp
@@ -37,65 +37,65 @@
#include "llfloaterreg.h"
LLFloaterDeletePrefPreset::LLFloaterDeletePrefPreset(const LLSD &key)
-: LLFloater(key)
+: LLFloater(key)
{
}
// virtual
BOOL LLFloaterDeletePrefPreset::postBuild()
{
- LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
- if (preferences)
- {
- preferences->addDependentFloater(this);
- }
- getChild<LLButton>("delete")->setCommitCallback(boost::bind(&LLFloaterDeletePrefPreset::onBtnDelete, this));
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterDeletePrefPreset::onBtnCancel, this));
- LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeletePrefPreset::onPresetsListChange, this));
-
- return TRUE;
+ LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (preferences)
+ {
+ preferences->addDependentFloater(this);
+ }
+ getChild<LLButton>("delete")->setCommitCallback(boost::bind(&LLFloaterDeletePrefPreset::onBtnDelete, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterDeletePrefPreset::onBtnCancel, this));
+ LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeletePrefPreset::onPresetsListChange, this));
+
+ return TRUE;
}
void LLFloaterDeletePrefPreset::onOpen(const LLSD& key)
{
- mSubdirectory = key.asString();
- std::string floater_title = getString(std::string("title_") + mSubdirectory);
- setTitle(floater_title);
+ mSubdirectory = key.asString();
+ std::string floater_title = getString(std::string("title_") + mSubdirectory);
+ setTitle(floater_title);
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- EDefaultOptions option = DEFAULT_HIDE;
- bool action;
- action = LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ EDefaultOptions option = DEFAULT_HIDE;
+ bool action;
+ action = LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
- LLButton* delete_btn = getChild<LLButton>("delete");
- delete_btn->setEnabled(action);
+ LLButton* delete_btn = getChild<LLButton>("delete");
+ delete_btn->setEnabled(action);
}
void LLFloaterDeletePrefPreset::onBtnDelete()
{
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- std::string name = combo->getSimple();
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ std::string name = combo->getSimple();
- if (!LLPresetsManager::getInstance()->deletePreset(mSubdirectory, name))
- {
- LLSD args;
- args["NAME"] = name;
- LLNotificationsUtil::add("PresetNotDeleted", args);
- }
+ if (!LLPresetsManager::getInstance()->deletePreset(mSubdirectory, name))
+ {
+ LLSD args;
+ args["NAME"] = name;
+ LLNotificationsUtil::add("PresetNotDeleted", args);
+ }
- closeFloater();
+ closeFloater();
}
void LLFloaterDeletePrefPreset::onPresetsListChange()
{
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- EDefaultOptions option = DEFAULT_HIDE;
+ EDefaultOptions option = DEFAULT_HIDE;
- LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
}
void LLFloaterDeletePrefPreset::onBtnCancel()
{
- closeFloater();
+ closeFloater();
}
diff --git a/indra/newview/llfloaterloadprefpreset.cpp b/indra/newview/llfloaterloadprefpreset.cpp
index fa17a9d40e..0584bf7e09 100644
--- a/indra/newview/llfloaterloadprefpreset.cpp
+++ b/indra/newview/llfloaterloadprefpreset.cpp
@@ -36,57 +36,57 @@
#include "llviewercontrol.h"
LLFloaterLoadPrefPreset::LLFloaterLoadPrefPreset(const LLSD &key)
-: LLFloater(key)
+: LLFloater(key)
{
}
// virtual
BOOL LLFloaterLoadPrefPreset::postBuild()
{
- LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
- if (preferences)
- {
- preferences->addDependentFloater(this);
- }
- getChild<LLButton>("ok")->setCommitCallback(boost::bind(&LLFloaterLoadPrefPreset::onBtnOk, this));
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterLoadPrefPreset::onBtnCancel, this));
- LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterLoadPrefPreset::onPresetsListChange, this));
-
- return TRUE;
+ LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (preferences)
+ {
+ preferences->addDependentFloater(this);
+ }
+ getChild<LLButton>("ok")->setCommitCallback(boost::bind(&LLFloaterLoadPrefPreset::onBtnOk, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterLoadPrefPreset::onBtnCancel, this));
+ LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterLoadPrefPreset::onPresetsListChange, this));
+
+ return TRUE;
}
void LLFloaterLoadPrefPreset::onOpen(const LLSD& key)
{
- mSubdirectory = key.asString();
- std::string floater_title = getString(std::string("title_") + mSubdirectory);
+ mSubdirectory = key.asString();
+ std::string floater_title = getString(std::string("title_") + mSubdirectory);
- setTitle(floater_title);
+ setTitle(floater_title);
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- EDefaultOptions option = DEFAULT_TOP;
- LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ EDefaultOptions option = DEFAULT_TOP;
+ LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
}
void LLFloaterLoadPrefPreset::onPresetsListChange()
{
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- EDefaultOptions option = DEFAULT_TOP;
- LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ EDefaultOptions option = DEFAULT_TOP;
+ LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
}
void LLFloaterLoadPrefPreset::onBtnCancel()
{
- closeFloater();
+ closeFloater();
}
void LLFloaterLoadPrefPreset::onBtnOk()
{
- LLComboBox* combo = getChild<LLComboBox>("preset_combo");
- std::string name = combo->getSimple();
+ LLComboBox* combo = getChild<LLComboBox>("preset_combo");
+ std::string name = combo->getSimple();
- LLPresetsManager::getInstance()->loadPreset(mSubdirectory, name);
+ LLPresetsManager::getInstance()->loadPreset(mSubdirectory, name);
- closeFloater();
+ closeFloater();
}
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 6b4e4ceeac..ee85a46405 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -139,35 +139,35 @@ static const F32 ARC_LIMIT_MAP_SCALE = (MAX_ARC_LOG - MIN_ARC_LOG) / (MAX_INDIRE
class LLVoiceSetKeyDialog : public LLModalDialog
{
public:
- LLVoiceSetKeyDialog(const LLSD& key);
- ~LLVoiceSetKeyDialog();
-
- /*virtual*/ BOOL postBuild();
-
- void setParent(LLFloaterPreference* parent) { mParent = parent; }
-
- BOOL handleKeyHere(KEY key, MASK mask);
- static void onCancel(void* user_data);
-
+ LLVoiceSetKeyDialog(const LLSD& key);
+ ~LLVoiceSetKeyDialog();
+
+ /*virtual*/ BOOL postBuild();
+
+ void setParent(LLFloaterPreference* parent) { mParent = parent; }
+
+ BOOL handleKeyHere(KEY key, MASK mask);
+ static void onCancel(void* user_data);
+
private:
- LLFloaterPreference* mParent;
+ LLFloaterPreference* mParent;
};
LLVoiceSetKeyDialog::LLVoiceSetKeyDialog(const LLSD& key)
: LLModalDialog(key),
- mParent(NULL)
+ mParent(NULL)
{
}
//virtual
BOOL LLVoiceSetKeyDialog::postBuild()
{
- childSetAction("Cancel", onCancel, this);
- getChild<LLUICtrl>("Cancel")->setFocus(TRUE);
-
- gFocusMgr.setKeystrokesOnly(TRUE);
-
- return TRUE;
+ childSetAction("Cancel", onCancel, this);
+ getChild<LLUICtrl>("Cancel")->setFocus(TRUE);
+
+ gFocusMgr.setKeystrokesOnly(TRUE);
+
+ return TRUE;
}
LLVoiceSetKeyDialog::~LLVoiceSetKeyDialog()
@@ -176,25 +176,25 @@ LLVoiceSetKeyDialog::~LLVoiceSetKeyDialog()
BOOL LLVoiceSetKeyDialog::handleKeyHere(KEY key, MASK mask)
{
- BOOL result = TRUE;
-
- if (key == 'Q' && mask == MASK_CONTROL)
- {
- result = FALSE;
- }
- else if (mParent)
- {
- mParent->setKey(key);
- }
- closeFloater();
- return result;
+ BOOL result = TRUE;
+
+ if (key == 'Q' && mask == MASK_CONTROL)
+ {
+ result = FALSE;
+ }
+ else if (mParent)
+ {
+ mParent->setKey(key);
+ }
+ closeFloater();
+ return result;
}
//static
void LLVoiceSetKeyDialog::onCancel(void* user_data)
{
- LLVoiceSetKeyDialog* self = (LLVoiceSetKeyDialog*)user_data;
- self->closeFloater();
+ LLVoiceSetKeyDialog* self = (LLVoiceSetKeyDialog*)user_data;
+ self->closeFloater();
}
@@ -204,8 +204,8 @@ void LLVoiceSetKeyDialog::onCancel(void* user_data)
// if creating/destroying these is too slow, we'll need to create
// a static member and update all our static callbacks
-void handleNameTagOptionChanged(const LLSD& newvalue);
-void handleDisplayNamesOptionChanged(const LLSD& newvalue);
+void handleNameTagOptionChanged(const LLSD& newvalue);
+void handleDisplayNamesOptionChanged(const LLSD& newvalue);
bool callback_clear_browser_cache(const LLSD& notification, const LLSD& response);
bool callback_clear_cache(const LLSD& notification, const LLSD& response);
@@ -216,110 +216,110 @@ void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
bool callback_clear_cache(const LLSD& notification, const LLSD& response)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if ( option == 0 ) // YES
- {
- // flag client texture cache for clearing next time the client runs
- gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE);
- LLNotificationsUtil::add("CacheWillClear");
- }
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if ( option == 0 ) // YES
+ {
+ // flag client texture cache for clearing next time the client runs
+ gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE);
+ LLNotificationsUtil::add("CacheWillClear");
+ }
- return false;
+ return false;
}
bool callback_clear_browser_cache(const LLSD& notification, const LLSD& response)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if ( option == 0 ) // YES
- {
- // clean web
- LLViewerMedia::clearAllCaches();
- LLViewerMedia::clearAllCookies();
-
- // clean nav bar history
- LLNavigationBar::getInstance()->clearHistoryCache();
-
- // flag client texture cache for clearing next time the client runs
- gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE);
- LLNotificationsUtil::add("CacheWillClear");
-
- LLSearchHistory::getInstance()->clearHistory();
- LLSearchHistory::getInstance()->save();
- LLSearchComboBox* search_ctrl = LLNavigationBar::getInstance()->getChild<LLSearchComboBox>("search_combo_box");
- search_ctrl->clearHistory();
-
- LLTeleportHistoryStorage::getInstance()->purgeItems();
- LLTeleportHistoryStorage::getInstance()->save();
- }
-
- return false;
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if ( option == 0 ) // YES
+ {
+ // clean web
+ LLViewerMedia::clearAllCaches();
+ LLViewerMedia::clearAllCookies();
+
+ // clean nav bar history
+ LLNavigationBar::getInstance()->clearHistoryCache();
+
+ // flag client texture cache for clearing next time the client runs
+ gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE);
+ LLNotificationsUtil::add("CacheWillClear");
+
+ LLSearchHistory::getInstance()->clearHistory();
+ LLSearchHistory::getInstance()->save();
+ LLSearchComboBox* search_ctrl = LLNavigationBar::getInstance()->getChild<LLSearchComboBox>("search_combo_box");
+ search_ctrl->clearHistory();
+
+ LLTeleportHistoryStorage::getInstance()->purgeItems();
+ LLTeleportHistoryStorage::getInstance()->save();
+ }
+
+ return false;
}
void handleNameTagOptionChanged(const LLSD& newvalue)
{
- LLAvatarNameCache::setUseUsernames(gSavedSettings.getBOOL("NameTagShowUsernames"));
- LLVOAvatar::invalidateNameTags();
+ LLAvatarNameCache::setUseUsernames(gSavedSettings.getBOOL("NameTagShowUsernames"));
+ LLVOAvatar::invalidateNameTags();
}
void handleDisplayNamesOptionChanged(const LLSD& newvalue)
{
- LLAvatarNameCache::setUseDisplayNames(newvalue.asBoolean());
- LLVOAvatar::invalidateNameTags();
+ LLAvatarNameCache::setUseDisplayNames(newvalue.asBoolean());
+ LLVOAvatar::invalidateNameTags();
}
void handleAppearanceCameraMovementChanged(const LLSD& newvalue)
{
- if(!newvalue.asBoolean() && gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- gAgentCamera.changeCameraToDefault();
- gAgentCamera.resetView();
- }
+ if(!newvalue.asBoolean() && gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
}
/*bool callback_skip_dialogs(const LLSD& notification, const LLSD& response, LLFloaterPreference* floater)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option && floater )
- {
- if ( floater )
- {
- floater->setAllIgnored();
- // LLFirstUse::disableFirstUse();
- floater->buildPopupLists();
- }
- }
- return false;
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 == option && floater )
+ {
+ if ( floater )
+ {
+ floater->setAllIgnored();
+ // LLFirstUse::disableFirstUse();
+ floater->buildPopupLists();
+ }
+ }
+ return false;
}
bool callback_reset_dialogs(const LLSD& notification, const LLSD& response, LLFloaterPreference* floater)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if ( 0 == option && floater )
- {
- if ( floater )
- {
- floater->resetAllIgnored();
- //LLFirstUse::resetFirstUse();
- floater->buildPopupLists();
- }
- }
- return false;
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if ( 0 == option && floater )
+ {
+ if ( floater )
+ {
+ floater->resetAllIgnored();
+ //LLFirstUse::resetFirstUse();
+ floater->buildPopupLists();
+ }
+ }
+ return false;
}
*/
void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator)
{
- numerator = 0;
- denominator = 0;
- for (F32 test_denominator = 1.f; test_denominator < 30.f; test_denominator += 1.f)
- {
- if (fmodf((decimal_val * test_denominator) + 0.01f, 1.f) < 0.02f)
- {
- numerator = ll_round(decimal_val * test_denominator);
- denominator = ll_round(test_denominator);
- break;
- }
- }
+ numerator = 0;
+ denominator = 0;
+ for (F32 test_denominator = 1.f; test_denominator < 30.f; test_denominator += 1.f)
+ {
+ if (fmodf((decimal_val * test_denominator) + 0.01f, 1.f) < 0.02f)
+ {
+ numerator = ll_round(decimal_val * test_denominator);
+ denominator = ll_round(test_denominator);
+ break;
+ }
+ }
}
// static
std::string LLFloaterPreference::sSkin = "";
@@ -327,1537 +327,1537 @@ std::string LLFloaterPreference::sSkin = "";
// LLFloaterPreference
LLFloaterPreference::LLFloaterPreference(const LLSD& key)
- : LLFloater(key),
- mGotPersonalInfo(false),
- mOriginalIMViaEmail(false),
- mLanguageChanged(false),
- mAvatarDataInitialized(false),
- mClickActionDirty(false)
-{
- LLConversationLog::instance().addObserver(this);
-
- //Build Floater is now Called from LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
-
- static bool registered_dialog = false;
- if (!registered_dialog)
- {
- LLFloaterReg::add("voice_set_key", "floater_select_key.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLVoiceSetKeyDialog>);
- registered_dialog = true;
- }
-
- mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreference::onBtnCancel, this, _2));
- mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreference::onBtnOK, this, _2));
-
- mCommitCallbackRegistrar.add("Pref.ClearCache", boost::bind(&LLFloaterPreference::onClickClearCache, this));
- mCommitCallbackRegistrar.add("Pref.WebClearCache", boost::bind(&LLFloaterPreference::onClickBrowserClearCache, this));
- mCommitCallbackRegistrar.add("Pref.SetCache", boost::bind(&LLFloaterPreference::onClickSetCache, this));
- mCommitCallbackRegistrar.add("Pref.ResetCache", boost::bind(&LLFloaterPreference::onClickResetCache, this));
- mCommitCallbackRegistrar.add("Pref.ClickSkin", boost::bind(&LLFloaterPreference::onClickSkin, this,_1, _2));
- mCommitCallbackRegistrar.add("Pref.SelectSkin", boost::bind(&LLFloaterPreference::onSelectSkin, this));
- mCommitCallbackRegistrar.add("Pref.VoiceSetKey", boost::bind(&LLFloaterPreference::onClickSetKey, this));
- mCommitCallbackRegistrar.add("Pref.VoiceSetMiddleMouse", boost::bind(&LLFloaterPreference::onClickSetMiddleMouse, this));
- mCommitCallbackRegistrar.add("Pref.SetSounds", boost::bind(&LLFloaterPreference::onClickSetSounds, this));
- mCommitCallbackRegistrar.add("Pref.ClickEnablePopup", boost::bind(&LLFloaterPreference::onClickEnablePopup, this));
- mCommitCallbackRegistrar.add("Pref.ClickDisablePopup", boost::bind(&LLFloaterPreference::onClickDisablePopup, this));
- mCommitCallbackRegistrar.add("Pref.LogPath", boost::bind(&LLFloaterPreference::onClickLogPath, this));
- mCommitCallbackRegistrar.add("Pref.RenderExceptions", boost::bind(&LLFloaterPreference::onClickRenderExceptions, this));
- mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
- mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this));
- mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this));
- mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
- mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
- mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
- mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
- mCommitCallbackRegistrar.add("Pref.applyUIColor", boost::bind(&LLFloaterPreference::applyUIColor, this ,_1, _2));
- mCommitCallbackRegistrar.add("Pref.getUIColor", boost::bind(&LLFloaterPreference::getUIColor, this ,_1, _2));
- mCommitCallbackRegistrar.add("Pref.MaturitySettings", boost::bind(&LLFloaterPreference::onChangeMaturity, this));
- mCommitCallbackRegistrar.add("Pref.BlockList", boost::bind(&LLFloaterPreference::onClickBlockList, this));
- mCommitCallbackRegistrar.add("Pref.Proxy", boost::bind(&LLFloaterPreference::onClickProxySettings, this));
- mCommitCallbackRegistrar.add("Pref.TranslationSettings", boost::bind(&LLFloaterPreference::onClickTranslationSettings, this));
- mCommitCallbackRegistrar.add("Pref.AutoReplace", boost::bind(&LLFloaterPreference::onClickAutoReplace, this));
- mCommitCallbackRegistrar.add("Pref.PermsDefault", boost::bind(&LLFloaterPreference::onClickPermsDefault, this));
- mCommitCallbackRegistrar.add("Pref.SpellChecker", boost::bind(&LLFloaterPreference::onClickSpellChecker, this));
- mCommitCallbackRegistrar.add("Pref.Advanced", boost::bind(&LLFloaterPreference::onClickAdvanced, this));
-
- sSkin = gSavedSettings.getString("SkinCurrent");
-
- mCommitCallbackRegistrar.add("Pref.ClickActionChange", boost::bind(&LLFloaterPreference::onClickActionChange, this));
-
- gSavedSettings.getControl("NameTagShowUsernames")->getCommitSignal()->connect(boost::bind(&handleNameTagOptionChanged, _2));
- gSavedSettings.getControl("NameTagShowFriends")->getCommitSignal()->connect(boost::bind(&handleNameTagOptionChanged, _2));
- gSavedSettings.getControl("UseDisplayNames")->getCommitSignal()->connect(boost::bind(&handleDisplayNamesOptionChanged, _2));
-
- gSavedSettings.getControl("AppearanceCameraMovement")->getCommitSignal()->connect(boost::bind(&handleAppearanceCameraMovementChanged, _2));
-
- LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
-
- mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance()));
- mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this));
+ : LLFloater(key),
+ mGotPersonalInfo(false),
+ mOriginalIMViaEmail(false),
+ mLanguageChanged(false),
+ mAvatarDataInitialized(false),
+ mClickActionDirty(false)
+{
+ LLConversationLog::instance().addObserver(this);
+
+ //Build Floater is now Called from LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
+
+ static bool registered_dialog = false;
+ if (!registered_dialog)
+ {
+ LLFloaterReg::add("voice_set_key", "floater_select_key.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLVoiceSetKeyDialog>);
+ registered_dialog = true;
+ }
+
+ mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreference::onBtnCancel, this, _2));
+ mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreference::onBtnOK, this, _2));
+
+ mCommitCallbackRegistrar.add("Pref.ClearCache", boost::bind(&LLFloaterPreference::onClickClearCache, this));
+ mCommitCallbackRegistrar.add("Pref.WebClearCache", boost::bind(&LLFloaterPreference::onClickBrowserClearCache, this));
+ mCommitCallbackRegistrar.add("Pref.SetCache", boost::bind(&LLFloaterPreference::onClickSetCache, this));
+ mCommitCallbackRegistrar.add("Pref.ResetCache", boost::bind(&LLFloaterPreference::onClickResetCache, this));
+ mCommitCallbackRegistrar.add("Pref.ClickSkin", boost::bind(&LLFloaterPreference::onClickSkin, this,_1, _2));
+ mCommitCallbackRegistrar.add("Pref.SelectSkin", boost::bind(&LLFloaterPreference::onSelectSkin, this));
+ mCommitCallbackRegistrar.add("Pref.VoiceSetKey", boost::bind(&LLFloaterPreference::onClickSetKey, this));
+ mCommitCallbackRegistrar.add("Pref.VoiceSetMiddleMouse", boost::bind(&LLFloaterPreference::onClickSetMiddleMouse, this));
+ mCommitCallbackRegistrar.add("Pref.SetSounds", boost::bind(&LLFloaterPreference::onClickSetSounds, this));
+ mCommitCallbackRegistrar.add("Pref.ClickEnablePopup", boost::bind(&LLFloaterPreference::onClickEnablePopup, this));
+ mCommitCallbackRegistrar.add("Pref.ClickDisablePopup", boost::bind(&LLFloaterPreference::onClickDisablePopup, this));
+ mCommitCallbackRegistrar.add("Pref.LogPath", boost::bind(&LLFloaterPreference::onClickLogPath, this));
+ mCommitCallbackRegistrar.add("Pref.RenderExceptions", boost::bind(&LLFloaterPreference::onClickRenderExceptions, this));
+ mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
+ mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this));
+ mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
+ mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
+ mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
+ mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
+ mCommitCallbackRegistrar.add("Pref.applyUIColor", boost::bind(&LLFloaterPreference::applyUIColor, this ,_1, _2));
+ mCommitCallbackRegistrar.add("Pref.getUIColor", boost::bind(&LLFloaterPreference::getUIColor, this ,_1, _2));
+ mCommitCallbackRegistrar.add("Pref.MaturitySettings", boost::bind(&LLFloaterPreference::onChangeMaturity, this));
+ mCommitCallbackRegistrar.add("Pref.BlockList", boost::bind(&LLFloaterPreference::onClickBlockList, this));
+ mCommitCallbackRegistrar.add("Pref.Proxy", boost::bind(&LLFloaterPreference::onClickProxySettings, this));
+ mCommitCallbackRegistrar.add("Pref.TranslationSettings", boost::bind(&LLFloaterPreference::onClickTranslationSettings, this));
+ mCommitCallbackRegistrar.add("Pref.AutoReplace", boost::bind(&LLFloaterPreference::onClickAutoReplace, this));
+ mCommitCallbackRegistrar.add("Pref.PermsDefault", boost::bind(&LLFloaterPreference::onClickPermsDefault, this));
+ mCommitCallbackRegistrar.add("Pref.SpellChecker", boost::bind(&LLFloaterPreference::onClickSpellChecker, this));
+ mCommitCallbackRegistrar.add("Pref.Advanced", boost::bind(&LLFloaterPreference::onClickAdvanced, this));
+
+ sSkin = gSavedSettings.getString("SkinCurrent");
+
+ mCommitCallbackRegistrar.add("Pref.ClickActionChange", boost::bind(&LLFloaterPreference::onClickActionChange, this));
+
+ gSavedSettings.getControl("NameTagShowUsernames")->getCommitSignal()->connect(boost::bind(&handleNameTagOptionChanged, _2));
+ gSavedSettings.getControl("NameTagShowFriends")->getCommitSignal()->connect(boost::bind(&handleNameTagOptionChanged, _2));
+ gSavedSettings.getControl("UseDisplayNames")->getCommitSignal()->connect(boost::bind(&handleDisplayNamesOptionChanged, _2));
+
+ gSavedSettings.getControl("AppearanceCameraMovement")->getCommitSignal()->connect(boost::bind(&handleAppearanceCameraMovementChanged, _2));
+
+ LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
+
+ mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance()));
+ mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this));
}
void LLFloaterPreference::processProperties( void* pData, EAvatarProcessorType type )
{
- if ( APT_PROPERTIES == type )
- {
- const LLAvatarData* pAvatarData = static_cast<const LLAvatarData*>( pData );
- if (pAvatarData && (gAgent.getID() == pAvatarData->avatar_id) && (pAvatarData->avatar_id != LLUUID::null))
- {
- storeAvatarProperties( pAvatarData );
- processProfileProperties( pAvatarData );
- }
- }
+ if ( APT_PROPERTIES == type )
+ {
+ const LLAvatarData* pAvatarData = static_cast<const LLAvatarData*>( pData );
+ if (pAvatarData && (gAgent.getID() == pAvatarData->avatar_id) && (pAvatarData->avatar_id != LLUUID::null))
+ {
+ storeAvatarProperties( pAvatarData );
+ processProfileProperties( pAvatarData );
+ }
+ }
}
void LLFloaterPreference::storeAvatarProperties( const LLAvatarData* pAvatarData )
{
- if (LLStartUp::getStartupState() == STATE_STARTED)
- {
- mAvatarProperties.avatar_id = pAvatarData->avatar_id;
- mAvatarProperties.image_id = pAvatarData->image_id;
- mAvatarProperties.fl_image_id = pAvatarData->fl_image_id;
- mAvatarProperties.about_text = pAvatarData->about_text;
- mAvatarProperties.fl_about_text = pAvatarData->fl_about_text;
- mAvatarProperties.profile_url = pAvatarData->profile_url;
- mAvatarProperties.flags = pAvatarData->flags;
- mAvatarProperties.allow_publish = pAvatarData->flags & AVATAR_ALLOW_PUBLISH;
-
- mAvatarDataInitialized = true;
- }
+ if (LLStartUp::getStartupState() == STATE_STARTED)
+ {
+ mAvatarProperties.avatar_id = pAvatarData->avatar_id;
+ mAvatarProperties.image_id = pAvatarData->image_id;
+ mAvatarProperties.fl_image_id = pAvatarData->fl_image_id;
+ mAvatarProperties.about_text = pAvatarData->about_text;
+ mAvatarProperties.fl_about_text = pAvatarData->fl_about_text;
+ mAvatarProperties.profile_url = pAvatarData->profile_url;
+ mAvatarProperties.flags = pAvatarData->flags;
+ mAvatarProperties.allow_publish = pAvatarData->flags & AVATAR_ALLOW_PUBLISH;
+
+ mAvatarDataInitialized = true;
+ }
}
void LLFloaterPreference::processProfileProperties(const LLAvatarData* pAvatarData )
{
- getChild<LLUICtrl>("online_searchresults")->setValue( (bool)(pAvatarData->flags & AVATAR_ALLOW_PUBLISH) );
+ getChild<LLUICtrl>("online_searchresults")->setValue( (bool)(pAvatarData->flags & AVATAR_ALLOW_PUBLISH) );
}
void LLFloaterPreference::saveAvatarProperties( void )
{
- const BOOL allowPublish = getChild<LLUICtrl>("online_searchresults")->getValue();
+ const BOOL allowPublish = getChild<LLUICtrl>("online_searchresults")->getValue();
- if (allowPublish)
- {
- mAvatarProperties.flags |= AVATAR_ALLOW_PUBLISH;
- }
+ if (allowPublish)
+ {
+ mAvatarProperties.flags |= AVATAR_ALLOW_PUBLISH;
+ }
- //
- // NOTE: We really don't want to send the avatar properties unless we absolutely
- // need to so we can avoid the accidental profile reset bug, so, if we're
- // logged in, the avatar data has been initialized and we have a state change
- // for the "allow publish" flag, then set the flag to its new value and send
- // the properties update.
- //
- // NOTE: The only reason we can not remove this update altogether is because of the
- // "allow publish" flag, the last remaining profile setting in the viewer
- // that doesn't exist in the web profile.
- //
- if ((LLStartUp::getStartupState() == STATE_STARTED) && mAvatarDataInitialized && (allowPublish != mAvatarProperties.allow_publish))
- {
- mAvatarProperties.allow_publish = allowPublish;
+ //
+ // NOTE: We really don't want to send the avatar properties unless we absolutely
+ // need to so we can avoid the accidental profile reset bug, so, if we're
+ // logged in, the avatar data has been initialized and we have a state change
+ // for the "allow publish" flag, then set the flag to its new value and send
+ // the properties update.
+ //
+ // NOTE: The only reason we can not remove this update altogether is because of the
+ // "allow publish" flag, the last remaining profile setting in the viewer
+ // that doesn't exist in the web profile.
+ //
+ if ((LLStartUp::getStartupState() == STATE_STARTED) && mAvatarDataInitialized && (allowPublish != mAvatarProperties.allow_publish))
+ {
+ mAvatarProperties.allow_publish = allowPublish;
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesUpdate( &mAvatarProperties );
- }
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesUpdate( &mAvatarProperties );
+ }
}
BOOL LLFloaterPreference::postBuild()
{
- gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLFloaterIMSessionTab::processChatHistoryStyleUpdate, false));
+ gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLFloaterIMSessionTab::processChatHistoryStyleUpdate, false));
- gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLViewerChat::signalChatFontChanged));
+ gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLViewerChat::signalChatFontChanged));
- gSavedSettings.getControl("ChatBubbleOpacity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onNameTagOpacityChange, this, _2));
+ gSavedSettings.getControl("ChatBubbleOpacity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onNameTagOpacityChange, this, _2));
- gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeMaturity, this));
+ gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeMaturity, this));
- gSavedPerAccountSettings.getControl("ModelUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeModelFolder, this));
- gSavedPerAccountSettings.getControl("TextureUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeTextureFolder, this));
- gSavedPerAccountSettings.getControl("SoundUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeSoundFolder, this));
- gSavedPerAccountSettings.getControl("AnimationUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeAnimationFolder, this));
+ gSavedPerAccountSettings.getControl("ModelUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeModelFolder, this));
+ gSavedPerAccountSettings.getControl("TextureUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeTextureFolder, this));
+ gSavedPerAccountSettings.getControl("SoundUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeSoundFolder, this));
+ gSavedPerAccountSettings.getControl("AnimationUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeAnimationFolder, this));
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- if (!tabcontainer->selectTab(gSavedSettings.getS32("LastPrefTab")))
- tabcontainer->selectFirstTab();
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ if (!tabcontainer->selectTab(gSavedSettings.getS32("LastPrefTab")))
+ tabcontainer->selectFirstTab();
- getChild<LLUICtrl>("cache_location")->setEnabled(FALSE); // make it read-only but selectable (STORM-227)
- std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
- setCacheLocation(cache_location);
+ getChild<LLUICtrl>("cache_location")->setEnabled(FALSE); // make it read-only but selectable (STORM-227)
+ std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
+ setCacheLocation(cache_location);
- getChild<LLUICtrl>("log_path_string")->setEnabled(FALSE); // make it read-only but selectable
+ getChild<LLUICtrl>("log_path_string")->setEnabled(FALSE); // make it read-only but selectable
- getChild<LLComboBox>("language_combobox")->setCommitCallback(boost::bind(&LLFloaterPreference::onLanguageChange, this));
+ getChild<LLComboBox>("language_combobox")->setCommitCallback(boost::bind(&LLFloaterPreference::onLanguageChange, this));
- getChild<LLComboBox>("FriendIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"FriendIMOptions"));
- getChild<LLComboBox>("NonFriendIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"NonFriendIMOptions"));
- getChild<LLComboBox>("ConferenceIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"ConferenceIMOptions"));
- getChild<LLComboBox>("GroupChatOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"GroupChatOptions"));
- getChild<LLComboBox>("NearbyChatOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"NearbyChatOptions"));
- getChild<LLComboBox>("ObjectIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"ObjectIMOptions"));
+ getChild<LLComboBox>("FriendIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"FriendIMOptions"));
+ getChild<LLComboBox>("NonFriendIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"NonFriendIMOptions"));
+ getChild<LLComboBox>("ConferenceIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"ConferenceIMOptions"));
+ getChild<LLComboBox>("GroupChatOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"GroupChatOptions"));
+ getChild<LLComboBox>("NearbyChatOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"NearbyChatOptions"));
+ getChild<LLComboBox>("ObjectIMOptions")->setCommitCallback(boost::bind(&LLFloaterPreference::onNotificationsChange, this,"ObjectIMOptions"));
- // if floater is opened before login set default localized do not disturb message
- if (LLStartUp::getStartupState() < STATE_STARTED)
- {
- gSavedPerAccountSettings.setString("DoNotDisturbModeResponse", LLTrans::getString("DoNotDisturbModeResponseDefault"));
- }
+ // if floater is opened before login set default localized do not disturb message
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ gSavedPerAccountSettings.setString("DoNotDisturbModeResponse", LLTrans::getString("DoNotDisturbModeResponseDefault"));
+ }
- // set 'enable' property for 'Clear log...' button
- changed();
+ // set 'enable' property for 'Clear log...' button
+ changed();
- LLLogChat::setSaveHistorySignal(boost::bind(&LLFloaterPreference::onLogChatHistorySaved, this));
+ LLLogChat::setSaveHistorySignal(boost::bind(&LLFloaterPreference::onLogChatHistorySaved, this));
- LLSliderCtrl* fov_slider = getChild<LLSliderCtrl>("camera_fov");
- fov_slider->setMinValue(LLViewerCamera::getInstance()->getMinView());
- fov_slider->setMaxValue(LLViewerCamera::getInstance()->getMaxView());
+ LLSliderCtrl* fov_slider = getChild<LLSliderCtrl>("camera_fov");
+ fov_slider->setMinValue(LLViewerCamera::getInstance()->getMinView());
+ fov_slider->setMaxValue(LLViewerCamera::getInstance()->getMaxView());
- return TRUE;
+ return TRUE;
}
void LLFloaterPreference::updateDeleteTranscriptsButton()
{
- std::vector<std::string> list_of_transcriptions_file_names;
- LLLogChat::getListOfTranscriptFiles(list_of_transcriptions_file_names);
- getChild<LLButton>("delete_transcripts")->setEnabled(list_of_transcriptions_file_names.size() > 0);
+ std::vector<std::string> list_of_transcriptions_file_names;
+ LLLogChat::getListOfTranscriptFiles(list_of_transcriptions_file_names);
+ getChild<LLButton>("delete_transcripts")->setEnabled(list_of_transcriptions_file_names.size() > 0);
}
void LLFloaterPreference::onDoNotDisturbResponseChanged()
{
- // set "DoNotDisturbResponseChanged" TRUE if user edited message differs from default, FALSE otherwise
- bool response_changed_flag =
- LLTrans::getString("DoNotDisturbModeResponseDefault")
- != getChild<LLUICtrl>("do_not_disturb_response")->getValue().asString();
+ // set "DoNotDisturbResponseChanged" TRUE if user edited message differs from default, FALSE otherwise
+ bool response_changed_flag =
+ LLTrans::getString("DoNotDisturbModeResponseDefault")
+ != getChild<LLUICtrl>("do_not_disturb_response")->getValue().asString();
- gSavedPerAccountSettings.setBOOL("DoNotDisturbResponseChanged", response_changed_flag );
+ gSavedPerAccountSettings.setBOOL("DoNotDisturbResponseChanged", response_changed_flag );
}
LLFloaterPreference::~LLFloaterPreference()
{
- LLConversationLog::instance().removeObserver(this);
+ LLConversationLog::instance().removeObserver(this);
}
void LLFloaterPreference::draw()
{
- BOOL has_first_selected = (getChildRef<LLScrollListCtrl>("disabled_popups").getFirstSelected()!=NULL);
- gSavedSettings.setBOOL("FirstSelectedDisabledPopups", has_first_selected);
-
- has_first_selected = (getChildRef<LLScrollListCtrl>("enabled_popups").getFirstSelected()!=NULL);
- gSavedSettings.setBOOL("FirstSelectedEnabledPopups", has_first_selected);
-
- LLFloater::draw();
+ BOOL has_first_selected = (getChildRef<LLScrollListCtrl>("disabled_popups").getFirstSelected()!=NULL);
+ gSavedSettings.setBOOL("FirstSelectedDisabledPopups", has_first_selected);
+
+ has_first_selected = (getChildRef<LLScrollListCtrl>("enabled_popups").getFirstSelected()!=NULL);
+ gSavedSettings.setBOOL("FirstSelectedEnabledPopups", has_first_selected);
+
+ LLFloater::draw();
}
void LLFloaterPreference::saveSettings()
{
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- child_list_t::const_iterator end = tabcontainer->getChildList()->end();
- for ( ; iter != end; ++iter)
- {
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
- panel->saveSettings();
- }
-}
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
+ child_list_t::const_iterator end = tabcontainer->getChildList()->end();
+ for ( ; iter != end; ++iter)
+ {
+ LLView* view = *iter;
+ LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
+ if (panel)
+ panel->saveSettings();
+ }
+}
void LLFloaterPreference::apply()
{
- LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
-
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- if (sSkin != gSavedSettings.getString("SkinCurrent"))
- {
- LLNotificationsUtil::add("ChangeSkin");
- refreshSkin(this);
- }
- // Call apply() on all panels that derive from LLPanelPreference
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
- {
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
- panel->apply();
- }
-
- gViewerWindow->requestResolutionUpdate(); // for UIScaleFactor
-
- LLSliderCtrl* fov_slider = getChild<LLSliderCtrl>("camera_fov");
- fov_slider->setMinValue(LLViewerCamera::getInstance()->getMinView());
- fov_slider->setMaxValue(LLViewerCamera::getInstance()->getMaxView());
-
- std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
- setCacheLocation(cache_location);
-
- LLViewerMedia::setCookiesEnabled(getChild<LLUICtrl>("cookies_enabled")->getValue());
-
- if (hasChild("web_proxy_enabled", TRUE) &&hasChild("web_proxy_editor", TRUE) && hasChild("web_proxy_port", TRUE))
- {
- bool proxy_enable = getChild<LLUICtrl>("web_proxy_enabled")->getValue();
- std::string proxy_address = getChild<LLUICtrl>("web_proxy_editor")->getValue();
- int proxy_port = getChild<LLUICtrl>("web_proxy_port")->getValue();
- LLViewerMedia::setProxyConfig(proxy_enable, proxy_address, proxy_port);
- }
-
- if (mGotPersonalInfo)
- {
- bool new_im_via_email = getChild<LLUICtrl>("send_im_to_email")->getValue().asBoolean();
- bool new_hide_online = getChild<LLUICtrl>("online_visibility")->getValue().asBoolean();
-
- if ((new_im_via_email != mOriginalIMViaEmail)
- ||(new_hide_online != mOriginalHideOnlineStatus))
- {
- // This hack is because we are representing several different
- // possible strings with a single checkbox. Since most users
- // can only select between 2 values, we represent it as a
- // checkbox. This breaks down a little bit for liaisons, but
- // works out in the end.
- if (new_hide_online != mOriginalHideOnlineStatus)
- {
- if (new_hide_online) mDirectoryVisibility = VISIBILITY_HIDDEN;
- else mDirectoryVisibility = VISIBILITY_DEFAULT;
- //Update showonline value, otherwise multiple applys won't work
- mOriginalHideOnlineStatus = new_hide_online;
- }
- gAgent.sendAgentUpdateUserInfo(new_im_via_email,mDirectoryVisibility);
- }
- }
-
- saveAvatarProperties();
-
- if (mClickActionDirty)
- {
- updateClickActionSettings();
- mClickActionDirty = false;
- }
+ LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
+
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ if (sSkin != gSavedSettings.getString("SkinCurrent"))
+ {
+ LLNotificationsUtil::add("ChangeSkin");
+ refreshSkin(this);
+ }
+ // Call apply() on all panels that derive from LLPanelPreference
+ for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
+ iter != tabcontainer->getChildList()->end(); ++iter)
+ {
+ LLView* view = *iter;
+ LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
+ if (panel)
+ panel->apply();
+ }
+
+ gViewerWindow->requestResolutionUpdate(); // for UIScaleFactor
+
+ LLSliderCtrl* fov_slider = getChild<LLSliderCtrl>("camera_fov");
+ fov_slider->setMinValue(LLViewerCamera::getInstance()->getMinView());
+ fov_slider->setMaxValue(LLViewerCamera::getInstance()->getMaxView());
+
+ std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
+ setCacheLocation(cache_location);
+
+ LLViewerMedia::setCookiesEnabled(getChild<LLUICtrl>("cookies_enabled")->getValue());
+
+ if (hasChild("web_proxy_enabled", TRUE) &&hasChild("web_proxy_editor", TRUE) && hasChild("web_proxy_port", TRUE))
+ {
+ bool proxy_enable = getChild<LLUICtrl>("web_proxy_enabled")->getValue();
+ std::string proxy_address = getChild<LLUICtrl>("web_proxy_editor")->getValue();
+ int proxy_port = getChild<LLUICtrl>("web_proxy_port")->getValue();
+ LLViewerMedia::setProxyConfig(proxy_enable, proxy_address, proxy_port);
+ }
+
+ if (mGotPersonalInfo)
+ {
+ bool new_im_via_email = getChild<LLUICtrl>("send_im_to_email")->getValue().asBoolean();
+ bool new_hide_online = getChild<LLUICtrl>("online_visibility")->getValue().asBoolean();
+
+ if ((new_im_via_email != mOriginalIMViaEmail)
+ ||(new_hide_online != mOriginalHideOnlineStatus))
+ {
+ // This hack is because we are representing several different
+ // possible strings with a single checkbox. Since most users
+ // can only select between 2 values, we represent it as a
+ // checkbox. This breaks down a little bit for liaisons, but
+ // works out in the end.
+ if (new_hide_online != mOriginalHideOnlineStatus)
+ {
+ if (new_hide_online) mDirectoryVisibility = VISIBILITY_HIDDEN;
+ else mDirectoryVisibility = VISIBILITY_DEFAULT;
+ //Update showonline value, otherwise multiple applys won't work
+ mOriginalHideOnlineStatus = new_hide_online;
+ }
+ gAgent.sendAgentUpdateUserInfo(new_im_via_email,mDirectoryVisibility);
+ }
+ }
+
+ saveAvatarProperties();
+
+ if (mClickActionDirty)
+ {
+ updateClickActionSettings();
+ mClickActionDirty = false;
+ }
}
void LLFloaterPreference::cancel()
{
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- // Call cancel() on all panels that derive from LLPanelPreference
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
- {
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
- panel->cancel();
- }
- // hide joystick pref floater
- LLFloaterReg::hideInstance("pref_joystick");
-
- // hide translation settings floater
- LLFloaterReg::hideInstance("prefs_translation");
-
- // hide autoreplace settings floater
- LLFloaterReg::hideInstance("prefs_autoreplace");
-
- // hide spellchecker settings folder
- LLFloaterReg::hideInstance("prefs_spellchecker");
-
- // hide advanced graphics floater
- LLFloaterReg::hideInstance("prefs_graphics_advanced");
-
- // reverts any changes to current skin
- gSavedSettings.setString("SkinCurrent", sSkin);
-
- if (mClickActionDirty)
- {
- updateClickActionControls();
- mClickActionDirty = false;
- }
-
- LLFloaterPreferenceProxy * advanced_proxy_settings = LLFloaterReg::findTypedInstance<LLFloaterPreferenceProxy>("prefs_proxy");
- if (advanced_proxy_settings)
- {
- advanced_proxy_settings->cancel();
- }
- //Need to reload the navmesh if the pathing console is up
- LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
- if ( !pathfindingConsoleHandle.isDead() )
- {
- LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
- pPathfindingConsole->onRegionBoundaryCross();
- }
-
- if (!mSavedGraphicsPreset.empty())
- {
- gSavedSettings.setString("PresetGraphicActive", mSavedGraphicsPreset);
- LLPresetsManager::getInstance()->triggerChangeSignal();
- }
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ // Call cancel() on all panels that derive from LLPanelPreference
+ for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
+ iter != tabcontainer->getChildList()->end(); ++iter)
+ {
+ LLView* view = *iter;
+ LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
+ if (panel)
+ panel->cancel();
+ }
+ // hide joystick pref floater
+ LLFloaterReg::hideInstance("pref_joystick");
+
+ // hide translation settings floater
+ LLFloaterReg::hideInstance("prefs_translation");
+
+ // hide autoreplace settings floater
+ LLFloaterReg::hideInstance("prefs_autoreplace");
+
+ // hide spellchecker settings folder
+ LLFloaterReg::hideInstance("prefs_spellchecker");
+
+ // hide advanced graphics floater
+ LLFloaterReg::hideInstance("prefs_graphics_advanced");
+
+ // reverts any changes to current skin
+ gSavedSettings.setString("SkinCurrent", sSkin);
+
+ if (mClickActionDirty)
+ {
+ updateClickActionControls();
+ mClickActionDirty = false;
+ }
+
+ LLFloaterPreferenceProxy * advanced_proxy_settings = LLFloaterReg::findTypedInstance<LLFloaterPreferenceProxy>("prefs_proxy");
+ if (advanced_proxy_settings)
+ {
+ advanced_proxy_settings->cancel();
+ }
+ //Need to reload the navmesh if the pathing console is up
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if ( !pathfindingConsoleHandle.isDead() )
+ {
+ LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
+ pPathfindingConsole->onRegionBoundaryCross();
+ }
+
+ if (!mSavedGraphicsPreset.empty())
+ {
+ gSavedSettings.setString("PresetGraphicActive", mSavedGraphicsPreset);
+ LLPresetsManager::getInstance()->triggerChangeSignal();
+ }
}
void LLFloaterPreference::onOpen(const LLSD& key)
{
- // this variable and if that follows it are used to properly handle do not disturb mode response message
- static bool initialized = FALSE;
- // if user is logged in and we haven't initialized do not disturb mode response yet, do it
- if (!initialized && LLStartUp::getStartupState() == STATE_STARTED)
- {
- // Special approach is used for do not disturb response localization, because "DoNotDisturbModeResponse" is
- // in non-localizable xml, and also because it may be changed by user and in this case it shouldn't be localized.
- // To keep track of whether do not disturb response is default or changed by user additional setting DoNotDisturbResponseChanged
- // was added into per account settings.
-
- // initialization should happen once,so setting variable to TRUE
- initialized = TRUE;
- // this connection is needed to properly set "DoNotDisturbResponseChanged" setting when user makes changes in
- // do not disturb response message.
- gSavedPerAccountSettings.getControl("DoNotDisturbModeResponse")->getSignal()->connect(boost::bind(&LLFloaterPreference::onDoNotDisturbResponseChanged, this));
- }
- gAgent.sendAgentUserInfoRequest();
-
- /////////////////////////// From LLPanelGeneral //////////////////////////
- // if we have no agent, we can't let them choose anything
- // if we have an agent, then we only let them choose if they have a choice
- bool can_choose_maturity =
- gAgent.getID().notNull() &&
- (gAgent.isMature() || gAgent.isGodlike());
-
- LLComboBox* maturity_combo = getChild<LLComboBox>("maturity_desired_combobox");
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest( gAgent.getID() );
- if (can_choose_maturity)
- {
- // if they're not adult or a god, they shouldn't see the adult selection, so delete it
- if (!gAgent.isAdult() && !gAgent.isGodlikeWithoutAdminMenuFakery())
- {
- // we're going to remove the adult entry from the combo
- LLScrollListCtrl* maturity_list = maturity_combo->findChild<LLScrollListCtrl>("ComboBox");
- if (maturity_list)
- {
- maturity_list->deleteItems(LLSD(SIM_ACCESS_ADULT));
- }
- }
- getChildView("maturity_desired_combobox")->setEnabled( true);
- getChildView("maturity_desired_textbox")->setVisible( false);
- }
- else
- {
- getChild<LLUICtrl>("maturity_desired_textbox")->setValue(maturity_combo->getSelectedItemLabel());
- getChildView("maturity_desired_combobox")->setEnabled( false);
- }
-
- // Forget previous language changes.
- mLanguageChanged = false;
-
- // Display selected maturity icons.
- onChangeMaturity();
-
- onChangeModelFolder();
- onChangeTextureFolder();
- onChangeSoundFolder();
- onChangeAnimationFolder();
-
- // Load (double-)click to walk/teleport settings.
- updateClickActionControls();
-
- // Enabled/disabled popups, might have been changed by user actions
- // while preferences floater was closed.
- buildPopupLists();
-
-
- //get the options that were checked
- onNotificationsChange("FriendIMOptions");
- onNotificationsChange("NonFriendIMOptions");
- onNotificationsChange("ConferenceIMOptions");
- onNotificationsChange("GroupChatOptions");
- onNotificationsChange("NearbyChatOptions");
- onNotificationsChange("ObjectIMOptions");
-
- LLPanelLogin::setAlwaysRefresh(true);
- refresh();
-
- // Make sure the current state of prefs are saved away when
- // when the floater is opened. That will make cancel do its
- // job
- saveSettings();
-
- // Make sure there is a default preference file
- LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);
- LLPresetsManager::getInstance()->createMissingDefault(PRESETS_GRAPHIC);
-
- bool started = (LLStartUp::getStartupState() == STATE_STARTED);
-
- LLButton* load_btn = findChild<LLButton>("PrefLoadButton");
- LLButton* save_btn = findChild<LLButton>("PrefSaveButton");
- LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton");
- LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton");
-
- if (load_btn && save_btn && delete_btn && exceptions_btn)
- {
- load_btn->setEnabled(started);
- save_btn->setEnabled(started);
- delete_btn->setEnabled(started);
- exceptions_btn->setEnabled(started);
- }
-
- LLButton* load_camera_btn = findChild<LLButton>("PrefCameraLoadButton");
- LLButton* save_camera_btn = findChild<LLButton>("PrefCameraSaveButton");
- LLButton* delete_camera_btn = findChild<LLButton>("PrefCameraDeleteButton");
-
- if (load_camera_btn && save_camera_btn && delete_camera_btn)
- {
- load_camera_btn->setEnabled(started);
- save_camera_btn->setEnabled(started);
- delete_camera_btn->setEnabled(started);
- }
+ // this variable and if that follows it are used to properly handle do not disturb mode response message
+ static bool initialized = FALSE;
+ // if user is logged in and we haven't initialized do not disturb mode response yet, do it
+ if (!initialized && LLStartUp::getStartupState() == STATE_STARTED)
+ {
+ // Special approach is used for do not disturb response localization, because "DoNotDisturbModeResponse" is
+ // in non-localizable xml, and also because it may be changed by user and in this case it shouldn't be localized.
+ // To keep track of whether do not disturb response is default or changed by user additional setting DoNotDisturbResponseChanged
+ // was added into per account settings.
+
+ // initialization should happen once,so setting variable to TRUE
+ initialized = TRUE;
+ // this connection is needed to properly set "DoNotDisturbResponseChanged" setting when user makes changes in
+ // do not disturb response message.
+ gSavedPerAccountSettings.getControl("DoNotDisturbModeResponse")->getSignal()->connect(boost::bind(&LLFloaterPreference::onDoNotDisturbResponseChanged, this));
+ }
+ gAgent.sendAgentUserInfoRequest();
+
+ /////////////////////////// From LLPanelGeneral //////////////////////////
+ // if we have no agent, we can't let them choose anything
+ // if we have an agent, then we only let them choose if they have a choice
+ bool can_choose_maturity =
+ gAgent.getID().notNull() &&
+ (gAgent.isMature() || gAgent.isGodlike());
+
+ LLComboBox* maturity_combo = getChild<LLComboBox>("maturity_desired_combobox");
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest( gAgent.getID() );
+ if (can_choose_maturity)
+ {
+ // if they're not adult or a god, they shouldn't see the adult selection, so delete it
+ if (!gAgent.isAdult() && !gAgent.isGodlikeWithoutAdminMenuFakery())
+ {
+ // we're going to remove the adult entry from the combo
+ LLScrollListCtrl* maturity_list = maturity_combo->findChild<LLScrollListCtrl>("ComboBox");
+ if (maturity_list)
+ {
+ maturity_list->deleteItems(LLSD(SIM_ACCESS_ADULT));
+ }
+ }
+ getChildView("maturity_desired_combobox")->setEnabled( true);
+ getChildView("maturity_desired_textbox")->setVisible( false);
+ }
+ else
+ {
+ getChild<LLUICtrl>("maturity_desired_textbox")->setValue(maturity_combo->getSelectedItemLabel());
+ getChildView("maturity_desired_combobox")->setEnabled( false);
+ }
+
+ // Forget previous language changes.
+ mLanguageChanged = false;
+
+ // Display selected maturity icons.
+ onChangeMaturity();
+
+ onChangeModelFolder();
+ onChangeTextureFolder();
+ onChangeSoundFolder();
+ onChangeAnimationFolder();
+
+ // Load (double-)click to walk/teleport settings.
+ updateClickActionControls();
+
+ // Enabled/disabled popups, might have been changed by user actions
+ // while preferences floater was closed.
+ buildPopupLists();
+
+
+ //get the options that were checked
+ onNotificationsChange("FriendIMOptions");
+ onNotificationsChange("NonFriendIMOptions");
+ onNotificationsChange("ConferenceIMOptions");
+ onNotificationsChange("GroupChatOptions");
+ onNotificationsChange("NearbyChatOptions");
+ onNotificationsChange("ObjectIMOptions");
+
+ LLPanelLogin::setAlwaysRefresh(true);
+ refresh();
+
+ // Make sure the current state of prefs are saved away when
+ // when the floater is opened. That will make cancel do its
+ // job
+ saveSettings();
+
+ // Make sure there is a default preference file
+ LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);
+ LLPresetsManager::getInstance()->createMissingDefault(PRESETS_GRAPHIC);
+
+ bool started = (LLStartUp::getStartupState() == STATE_STARTED);
+
+ LLButton* load_btn = findChild<LLButton>("PrefLoadButton");
+ LLButton* save_btn = findChild<LLButton>("PrefSaveButton");
+ LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton");
+ LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton");
+
+ if (load_btn && save_btn && delete_btn && exceptions_btn)
+ {
+ load_btn->setEnabled(started);
+ save_btn->setEnabled(started);
+ delete_btn->setEnabled(started);
+ exceptions_btn->setEnabled(started);
+ }
+
+ LLButton* load_camera_btn = findChild<LLButton>("PrefCameraLoadButton");
+ LLButton* save_camera_btn = findChild<LLButton>("PrefCameraSaveButton");
+ LLButton* delete_camera_btn = findChild<LLButton>("PrefCameraDeleteButton");
+
+ if (load_camera_btn && save_camera_btn && delete_camera_btn)
+ {
+ load_camera_btn->setEnabled(started);
+ save_camera_btn->setEnabled(started);
+ delete_camera_btn->setEnabled(started);
+ }
}
void LLFloaterPreference::onVertexShaderEnable()
{
- refreshEnabledGraphics();
+ refreshEnabledGraphics();
}
void LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable()
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->refresh();
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
- refreshEnabledGraphics();
+ refreshEnabledGraphics();
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
{
- refreshEnabledState();
+ refreshEnabledState();
}
void LLFloaterPreference::onAvatarImpostorsEnable()
{
- refreshEnabledGraphics();
+ refreshEnabledGraphics();
}
//static
void LLFloaterPreference::initDoNotDisturbResponse()
- {
- if (!gSavedPerAccountSettings.getBOOL("DoNotDisturbResponseChanged"))
- {
- //LLTrans::getString("DoNotDisturbModeResponseDefault") is used here for localization (EXT-5885)
- gSavedPerAccountSettings.setString("DoNotDisturbModeResponse", LLTrans::getString("DoNotDisturbModeResponseDefault"));
- }
- }
+ {
+ if (!gSavedPerAccountSettings.getBOOL("DoNotDisturbResponseChanged"))
+ {
+ //LLTrans::getString("DoNotDisturbModeResponseDefault") is used here for localization (EXT-5885)
+ gSavedPerAccountSettings.setString("DoNotDisturbModeResponse", LLTrans::getString("DoNotDisturbModeResponseDefault"));
+ }
+ }
//static
void LLFloaterPreference::updateShowFavoritesCheckbox(bool val)
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->getChild<LLUICtrl>("favorites_on_login_check")->setValue(val);
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->getChild<LLUICtrl>("favorites_on_login_check")->setValue(val);
+ }
}
void LLFloaterPreference::setHardwareDefaults()
{
- std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
- if (!preset_graphic_active.empty())
- {
- saveGraphicsPreset(preset_graphic_active);
- saveSettings(); // save here to be able to return to the previous preset by Cancel
- }
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (!preset_graphic_active.empty())
+ {
+ saveGraphicsPreset(preset_graphic_active);
+ saveSettings(); // save here to be able to return to the previous preset by Cancel
+ }
- LLFeatureManager::getInstance()->applyRecommendedSettings();
+ LLFeatureManager::getInstance()->applyRecommendedSettings();
- // reset indirects before refresh because we may have changed what they control
- LLAvatarComplexityControls::setIndirectControls();
+ // reset indirects before refresh because we may have changed what they control
+ LLAvatarComplexityControls::setIndirectControls();
- refreshEnabledGraphics();
- gSavedSettings.setString("PresetGraphicActive", "");
- LLPresetsManager::getInstance()->triggerChangeSignal();
+ refreshEnabledGraphics();
+ gSavedSettings.setString("PresetGraphicActive", "");
+ LLPresetsManager::getInstance()->triggerChangeSignal();
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- child_list_t::const_iterator end = tabcontainer->getChildList()->end();
- for ( ; iter != end; ++iter)
- {
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
- {
- panel->setHardwareDefaults();
- }
- }
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
+ child_list_t::const_iterator end = tabcontainer->getChildList()->end();
+ for ( ; iter != end; ++iter)
+ {
+ LLView* view = *iter;
+ LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
+ if (panel)
+ {
+ panel->setHardwareDefaults();
+ }
+ }
}
void LLFloaterPreference::getControlNames(std::vector<std::string>& names)
{
- LLView* view = findChild<LLView>("display");
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- if (view && advanced)
- {
- std::list<LLView*> stack;
- stack.push_back(view);
- stack.push_back(advanced);
- while(!stack.empty())
- {
- // Process view on top of the stack
- LLView* curview = stack.front();
- stack.pop_front();
-
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
- {
- LLControlVariable* control = ctrl->getControlVariable();
- if (control)
- {
- std::string control_name = control->getName();
- if (std::find(names.begin(), names.end(), control_name) == names.end())
- {
- names.push_back(control_name);
- }
- }
- }
-
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
- {
- stack.push_back(*iter);
- }
- }
- }
+ LLView* view = findChild<LLView>("display");
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+ if (view && advanced)
+ {
+ std::list<LLView*> stack;
+ stack.push_back(view);
+ stack.push_back(advanced);
+ while(!stack.empty())
+ {
+ // Process view on top of the stack
+ LLView* curview = stack.front();
+ stack.pop_front();
+
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
+ if (ctrl)
+ {
+ LLControlVariable* control = ctrl->getControlVariable();
+ if (control)
+ {
+ std::string control_name = control->getName();
+ if (std::find(names.begin(), names.end(), control_name) == names.end())
+ {
+ names.push_back(control_name);
+ }
+ }
+ }
+
+ for (child_list_t::const_iterator iter = curview->getChildList()->begin();
+ iter != curview->getChildList()->end(); ++iter)
+ {
+ stack.push_back(*iter);
+ }
+ }
+ }
}
//virtual
void LLFloaterPreference::onClose(bool app_quitting)
{
- gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex());
- LLPanelLogin::setAlwaysRefresh(false);
- if (!app_quitting)
- {
- cancel();
- }
+ gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex());
+ LLPanelLogin::setAlwaysRefresh(false);
+ if (!app_quitting)
+ {
+ cancel();
+ }
}
// static
void LLFloaterPreference::onBtnOK(const LLSD& userdata)
{
- // commit any outstanding text entry
- if (hasFocus())
- {
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus && cur_focus->acceptsTextInput())
- {
- cur_focus->onCommit();
- }
- }
-
- if (canClose())
- {
- saveSettings();
- apply();
-
- if (userdata.asString() == "closeadvanced")
- {
- LLFloaterReg::hideInstance("prefs_graphics_advanced");
- }
- else
- {
- closeFloater(false);
- }
-
- //Conversation transcript and log path changed so reload conversations based on new location
- if(mPriorInstantMessageLogPath.length())
- {
- if(moveTranscriptsAndLog())
- {
- //When floaters are empty but have a chat history files, reload chat history into them
- LLFloaterIMSessionTab::reloadEmptyFloaters();
- }
- //Couldn't move files so restore the old path and show a notification
- else
- {
- gSavedPerAccountSettings.setString("InstantMessageLogPath", mPriorInstantMessageLogPath);
- LLNotificationsUtil::add("PreferenceChatPathChanged");
- }
- mPriorInstantMessageLogPath.clear();
- }
-
- LLUIColorTable::instance().saveUserSettings();
- gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
-
- //Only save once logged in and loaded per account settings
- if(mGotPersonalInfo)
- {
- gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE);
- }
- }
- else
- {
- // Show beep, pop up dialog, etc.
- LL_INFOS() << "Can't close preferences!" << LL_ENDL;
- }
-
- LLPanelLogin::updateLocationSelectorsVisibility();
- //Need to reload the navmesh if the pathing console is up
- LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
- if ( !pathfindingConsoleHandle.isDead() )
- {
- LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
- pPathfindingConsole->onRegionBoundaryCross();
- }
+ // commit any outstanding text entry
+ if (hasFocus())
+ {
+ LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (cur_focus && cur_focus->acceptsTextInput())
+ {
+ cur_focus->onCommit();
+ }
+ }
+
+ if (canClose())
+ {
+ saveSettings();
+ apply();
+
+ if (userdata.asString() == "closeadvanced")
+ {
+ LLFloaterReg::hideInstance("prefs_graphics_advanced");
+ }
+ else
+ {
+ closeFloater(false);
+ }
+
+ //Conversation transcript and log path changed so reload conversations based on new location
+ if(mPriorInstantMessageLogPath.length())
+ {
+ if(moveTranscriptsAndLog())
+ {
+ //When floaters are empty but have a chat history files, reload chat history into them
+ LLFloaterIMSessionTab::reloadEmptyFloaters();
+ }
+ //Couldn't move files so restore the old path and show a notification
+ else
+ {
+ gSavedPerAccountSettings.setString("InstantMessageLogPath", mPriorInstantMessageLogPath);
+ LLNotificationsUtil::add("PreferenceChatPathChanged");
+ }
+ mPriorInstantMessageLogPath.clear();
+ }
+
+ LLUIColorTable::instance().saveUserSettings();
+ gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
+
+ //Only save once logged in and loaded per account settings
+ if(mGotPersonalInfo)
+ {
+ gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE);
+ }
+ }
+ else
+ {
+ // Show beep, pop up dialog, etc.
+ LL_INFOS() << "Can't close preferences!" << LL_ENDL;
+ }
+
+ LLPanelLogin::updateLocationSelectorsVisibility();
+ //Need to reload the navmesh if the pathing console is up
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if ( !pathfindingConsoleHandle.isDead() )
+ {
+ LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
+ pPathfindingConsole->onRegionBoundaryCross();
+ }
}
// static
void LLFloaterPreference::onBtnCancel(const LLSD& userdata)
{
- if (hasFocus())
- {
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus && cur_focus->acceptsTextInput())
- {
- cur_focus->onCommit();
- }
- refresh();
- }
- cancel();
-
- if (userdata.asString() == "closeadvanced")
- {
- LLFloaterReg::hideInstance("prefs_graphics_advanced");
- }
- else
- {
- closeFloater();
- }
+ if (hasFocus())
+ {
+ LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (cur_focus && cur_focus->acceptsTextInput())
+ {
+ cur_focus->onCommit();
+ }
+ refresh();
+ }
+ cancel();
+
+ if (userdata.asString() == "closeadvanced")
+ {
+ LLFloaterReg::hideInstance("prefs_graphics_advanced");
+ }
+ else
+ {
+ closeFloater();
+ }
}
// static
void LLFloaterPreference::updateUserInfo(const std::string& visibility, bool im_via_email, bool is_verified_email)
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
instance->setPersonalInfo(visibility, im_via_email, is_verified_email);
- }
+ }
}
void LLFloaterPreference::refreshEnabledGraphics()
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->refresh();
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- if (advanced)
- {
- advanced->refresh();
- }
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+ if (advanced)
+ {
+ advanced->refresh();
+ }
}
void LLFloaterPreference::onClickClearCache()
{
- LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache);
+ LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache);
}
void LLFloaterPreference::onClickBrowserClearCache()
{
- LLNotificationsUtil::add("ConfirmClearBrowserCache", LLSD(), LLSD(), callback_clear_browser_cache);
+ LLNotificationsUtil::add("ConfirmClearBrowserCache", LLSD(), LLSD(), callback_clear_browser_cache);
}
// Called when user changes language via the combobox.
void LLFloaterPreference::onLanguageChange()
{
- // Let the user know that the change will only take effect after restart.
- // Do it only once so that we're not too irritating.
- if (!mLanguageChanged)
- {
- LLNotificationsUtil::add("ChangeLanguage");
- mLanguageChanged = true;
- }
+ // Let the user know that the change will only take effect after restart.
+ // Do it only once so that we're not too irritating.
+ if (!mLanguageChanged)
+ {
+ LLNotificationsUtil::add("ChangeLanguage");
+ mLanguageChanged = true;
+ }
}
void LLFloaterPreference::onNotificationsChange(const std::string& OptionName)
{
- mNotificationOptions[OptionName] = getChild<LLComboBox>(OptionName)->getSelectedItemLabel();
+ mNotificationOptions[OptionName] = getChild<LLComboBox>(OptionName)->getSelectedItemLabel();
- bool show_notifications_alert = true;
- for (notifications_map::iterator it_notification = mNotificationOptions.begin(); it_notification != mNotificationOptions.end(); it_notification++)
- {
- if(it_notification->second != "No action")
- {
- show_notifications_alert = false;
- break;
- }
- }
+ bool show_notifications_alert = true;
+ for (notifications_map::iterator it_notification = mNotificationOptions.begin(); it_notification != mNotificationOptions.end(); it_notification++)
+ {
+ if(it_notification->second != "No action")
+ {
+ show_notifications_alert = false;
+ break;
+ }
+ }
- getChild<LLTextBox>("notifications_alert")->setVisible(show_notifications_alert);
+ getChild<LLTextBox>("notifications_alert")->setVisible(show_notifications_alert);
}
void LLFloaterPreference::onNameTagOpacityChange(const LLSD& newvalue)
{
- LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("background");
- if (color_swatch)
- {
- LLColor4 new_color = color_swatch->get();
- color_swatch->set( new_color.setAlpha(newvalue.asReal()) );
- }
+ LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("background");
+ if (color_swatch)
+ {
+ LLColor4 new_color = color_swatch->get();
+ color_swatch->set( new_color.setAlpha(newvalue.asReal()) );
+ }
}
void LLFloaterPreference::onClickSetCache()
{
- std::string cur_name(gSavedSettings.getString("CacheLocation"));
-// std::string cur_top_folder(gDirUtilp->getBaseFileName(cur_name));
-
- std::string proposed_name(cur_name);
+ std::string cur_name(gSavedSettings.getString("CacheLocation"));
+// std::string cur_top_folder(gDirUtilp->getBaseFileName(cur_name));
+
+ std::string proposed_name(cur_name);
- (new LLDirPickerThread(boost::bind(&LLFloaterPreference::changeCachePath, this, _1, _2), proposed_name))->getFile();
+ (new LLDirPickerThread(boost::bind(&LLFloaterPreference::changeCachePath, this, _1, _2), proposed_name))->getFile();
}
void LLFloaterPreference::changeCachePath(const std::vector<std::string>& filenames, std::string proposed_name)
{
- std::string dir_name = filenames[0];
- if (!dir_name.empty() && dir_name != proposed_name)
- {
- std::string new_top_folder(gDirUtilp->getBaseFileName(dir_name));
- LLNotificationsUtil::add("CacheWillBeMoved");
- gSavedSettings.setString("NewCacheLocation", dir_name);
- gSavedSettings.setString("NewCacheLocationTopFolder", new_top_folder);
- }
- else
- {
- std::string cache_location = gDirUtilp->getCacheDir();
- gSavedSettings.setString("CacheLocation", cache_location);
- std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
- gSavedSettings.setString("CacheLocationTopFolder", top_folder);
- }
+ std::string dir_name = filenames[0];
+ if (!dir_name.empty() && dir_name != proposed_name)
+ {
+ std::string new_top_folder(gDirUtilp->getBaseFileName(dir_name));
+ LLNotificationsUtil::add("CacheWillBeMoved");
+ gSavedSettings.setString("NewCacheLocation", dir_name);
+ gSavedSettings.setString("NewCacheLocationTopFolder", new_top_folder);
+ }
+ else
+ {
+ std::string cache_location = gDirUtilp->getCacheDir();
+ gSavedSettings.setString("CacheLocation", cache_location);
+ std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
+ gSavedSettings.setString("CacheLocationTopFolder", top_folder);
+ }
}
void LLFloaterPreference::onClickResetCache()
{
- if (gDirUtilp->getCacheDir(false) == gDirUtilp->getCacheDir(true))
- {
- // The cache location was already the default.
- return;
- }
- gSavedSettings.setString("NewCacheLocation", "");
- gSavedSettings.setString("NewCacheLocationTopFolder", "");
- LLNotificationsUtil::add("CacheWillBeMoved");
- std::string cache_location = gDirUtilp->getCacheDir(false);
- gSavedSettings.setString("CacheLocation", cache_location);
- std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
- gSavedSettings.setString("CacheLocationTopFolder", top_folder);
+ if (gDirUtilp->getCacheDir(false) == gDirUtilp->getCacheDir(true))
+ {
+ // The cache location was already the default.
+ return;
+ }
+ gSavedSettings.setString("NewCacheLocation", "");
+ gSavedSettings.setString("NewCacheLocationTopFolder", "");
+ LLNotificationsUtil::add("CacheWillBeMoved");
+ std::string cache_location = gDirUtilp->getCacheDir(false);
+ gSavedSettings.setString("CacheLocation", cache_location);
+ std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
+ gSavedSettings.setString("CacheLocationTopFolder", top_folder);
}
void LLFloaterPreference::onClickSkin(LLUICtrl* ctrl, const LLSD& userdata)
{
- gSavedSettings.setString("SkinCurrent", userdata.asString());
- ctrl->setValue(userdata.asString());
+ gSavedSettings.setString("SkinCurrent", userdata.asString());
+ ctrl->setValue(userdata.asString());
}
void LLFloaterPreference::onSelectSkin()
{
- std::string skin_selection = getChild<LLRadioGroup>("skin_selection")->getValue().asString();
- gSavedSettings.setString("SkinCurrent", skin_selection);
+ std::string skin_selection = getChild<LLRadioGroup>("skin_selection")->getValue().asString();
+ gSavedSettings.setString("SkinCurrent", skin_selection);
}
void LLFloaterPreference::refreshSkin(void* data)
{
- LLPanel*self = (LLPanel*)data;
- sSkin = gSavedSettings.getString("SkinCurrent");
- self->getChild<LLRadioGroup>("skin_selection", true)->setValue(sSkin);
+ LLPanel*self = (LLPanel*)data;
+ sSkin = gSavedSettings.getString("SkinCurrent");
+ self->getChild<LLRadioGroup>("skin_selection", true)->setValue(sSkin);
}
void LLFloaterPreference::buildPopupLists()
{
- LLScrollListCtrl& disabled_popups =
- getChildRef<LLScrollListCtrl>("disabled_popups");
- LLScrollListCtrl& enabled_popups =
- getChildRef<LLScrollListCtrl>("enabled_popups");
-
- disabled_popups.deleteAllItems();
- enabled_popups.deleteAllItems();
-
- for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
- iter != LLNotifications::instance().templatesEnd();
- ++iter)
- {
- LLNotificationTemplatePtr templatep = iter->second;
- LLNotificationFormPtr formp = templatep->mForm;
-
- LLNotificationForm::EIgnoreType ignore = formp->getIgnoreType();
- if (ignore == LLNotificationForm::IGNORE_NO)
- continue;
-
- LLSD row;
- row["columns"][0]["value"] = formp->getIgnoreMessage();
- row["columns"][0]["font"] = "SANSSERIF_SMALL";
- row["columns"][0]["width"] = 400;
-
- LLScrollListItem* item = NULL;
-
- bool show_popup = !formp->getIgnored();
- if (!show_popup)
- {
- if (ignore == LLNotificationForm::IGNORE_WITH_LAST_RESPONSE)
- {
- LLSD last_response = LLUI::sSettingGroups["config"]->getLLSD("Default" + templatep->mName);
- if (!last_response.isUndefined())
- {
- for (LLSD::map_const_iterator it = last_response.beginMap();
- it != last_response.endMap();
- ++it)
- {
- if (it->second.asBoolean())
- {
- row["columns"][1]["value"] = formp->getElement(it->first)["ignore"].asString();
- break;
- }
- }
- }
- row["columns"][1]["font"] = "SANSSERIF_SMALL";
- row["columns"][1]["width"] = 360;
- }
- item = disabled_popups.addElement(row);
- }
- else
- {
- item = enabled_popups.addElement(row);
- }
-
- if (item)
- {
- item->setUserdata((void*)&iter->first);
- }
- }
+ LLScrollListCtrl& disabled_popups =
+ getChildRef<LLScrollListCtrl>("disabled_popups");
+ LLScrollListCtrl& enabled_popups =
+ getChildRef<LLScrollListCtrl>("enabled_popups");
+
+ disabled_popups.deleteAllItems();
+ enabled_popups.deleteAllItems();
+
+ for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
+ iter != LLNotifications::instance().templatesEnd();
+ ++iter)
+ {
+ LLNotificationTemplatePtr templatep = iter->second;
+ LLNotificationFormPtr formp = templatep->mForm;
+
+ LLNotificationForm::EIgnoreType ignore = formp->getIgnoreType();
+ if (ignore == LLNotificationForm::IGNORE_NO)
+ continue;
+
+ LLSD row;
+ row["columns"][0]["value"] = formp->getIgnoreMessage();
+ row["columns"][0]["font"] = "SANSSERIF_SMALL";
+ row["columns"][0]["width"] = 400;
+
+ LLScrollListItem* item = NULL;
+
+ bool show_popup = !formp->getIgnored();
+ if (!show_popup)
+ {
+ if (ignore == LLNotificationForm::IGNORE_WITH_LAST_RESPONSE)
+ {
+ LLSD last_response = LLUI::sSettingGroups["config"]->getLLSD("Default" + templatep->mName);
+ if (!last_response.isUndefined())
+ {
+ for (LLSD::map_const_iterator it = last_response.beginMap();
+ it != last_response.endMap();
+ ++it)
+ {
+ if (it->second.asBoolean())
+ {
+ row["columns"][1]["value"] = formp->getElement(it->first)["ignore"].asString();
+ break;
+ }
+ }
+ }
+ row["columns"][1]["font"] = "SANSSERIF_SMALL";
+ row["columns"][1]["width"] = 360;
+ }
+ item = disabled_popups.addElement(row);
+ }
+ else
+ {
+ item = enabled_popups.addElement(row);
+ }
+
+ if (item)
+ {
+ item->setUserdata((void*)&iter->first);
+ }
+ }
}
void LLFloaterPreference::refreshEnabledState()
{
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- // if vertex shaders off, disable all shader related products
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
- {
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
- }
- else
- {
- ctrl_wind_light->setEnabled(gSavedSettings.getBOOL("VertexShaderEnable"));
- }
+ // if vertex shaders off, disable all shader related products
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
+ {
+ ctrl_wind_light->setEnabled(FALSE);
+ ctrl_wind_light->setValue(FALSE);
+ }
+ else
+ {
+ ctrl_wind_light->setEnabled(gSavedSettings.getBOOL("VertexShaderEnable"));
+ }
- //Deferred/SSAO/Shadows
- BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
- BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("VertexShaderEnable");
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- bumpshiny &&
- shaders &&
- gGLManager.mHasFramebufferObject &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
+ //Deferred/SSAO/Shadows
+ BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("VertexShaderEnable");
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ bumpshiny &&
+ shaders &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
- ctrl_deferred->setEnabled(enabled);
+ ctrl_deferred->setEnabled(enabled);
- // Cannot have floater active until caps have been received
- getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true);
+ // Cannot have floater active until caps have been received
+ getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true);
- getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
+ getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
-
- // Reflections
- BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable")
- && gGLManager.mHasCubeMap
- && LLCubeMap::sUseCubeMaps;
- ctrl_reflections->setEnabled(reflections);
- reflections_text->setEnabled(reflections);
-
- // Bump & Shiny
- LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
- bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+
+ // Reflections
+ BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable")
+ && gGLManager.mHasCubeMap
+ && LLCubeMap::sUseCubeMaps;
+ ctrl_reflections->setEnabled(reflections);
+ reflections_text->setEnabled(reflections);
+
+ // Bump & Shiny
+ LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
+ bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
+ bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
+
+ // Avatar Mode
+ // Enable Avatar Shaders
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ // Avatar Render Mode
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- // Avatar Mode
- // Enable Avatar Shaders
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
- // Avatar Render Mode
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
-
- bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
- if (LLViewerShaderMgr::sInitialized)
- {
- S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
- avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
- }
-
- ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
-
- if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE ||
- gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- }
- else
- {
- ctrl_avatar_cloth->setEnabled(TRUE);
- }
-
- // Vertex Shaders
- // Global Shader Enable
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
- LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
- LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
-
- ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
-
- BOOL shaders = ctrl_shader_enable->get();
- if (shaders)
- {
- terrain_detail->setEnabled(FALSE);
- terrain_text->setEnabled(FALSE);
- }
- else
- {
- terrain_detail->setEnabled(TRUE);
- terrain_text->setEnabled(TRUE);
- }
-
- // WindLight
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
- LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
-
- // *HACK just checks to see if we can use shaders...
- // maybe some cards that use shaders, but don't support windlight
- ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
-
- sky->setEnabled(ctrl_wind_light->get() && shaders);
- sky_text->setEnabled(ctrl_wind_light->get() && shaders);
-
- //Deferred/SSAO/Shadows
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
-
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
- shaders &&
- gGLManager.mHasFramebufferObject &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
-
- ctrl_deferred->setEnabled(enabled);
-
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
- LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
- LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
-
- // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
-
- ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
-
- ctrl_ssao->setEnabled(enabled);
- ctrl_dof->setEnabled(enabled);
-
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
-
- ctrl_shadow->setEnabled(enabled);
- shadow_text->setEnabled(enabled);
-
- // Hardware settings
- F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
- S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
- S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
-
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- getChildView("vbo")->setEnabled(FALSE);
- }
-
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
- !gGLManager.mHasVertexBufferObject)
- {
- getChildView("texture compression")->setEnabled(FALSE);
- }
-
- // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
- LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
- gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
-
- // now turn off any features that are unavailable
- disableUnavailableSettings();
+ bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
+ if (LLViewerShaderMgr::sInitialized)
+ {
+ S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
+ avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
+ }
+
+ ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
+
+ if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE ||
+ gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
+ {
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ }
+ else
+ {
+ ctrl_avatar_cloth->setEnabled(TRUE);
+ }
+
+ // Vertex Shaders
+ // Global Shader Enable
+ LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
+ LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
+ LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
+
+ ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
+
+ BOOL shaders = ctrl_shader_enable->get();
+ if (shaders)
+ {
+ terrain_detail->setEnabled(FALSE);
+ terrain_text->setEnabled(FALSE);
+ }
+ else
+ {
+ terrain_detail->setEnabled(TRUE);
+ terrain_text->setEnabled(TRUE);
+ }
+
+ // WindLight
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+
+ // *HACK just checks to see if we can use shaders...
+ // maybe some cards that use shaders, but don't support windlight
+ ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
+
+ sky->setEnabled(ctrl_wind_light->get() && shaders);
+ sky_text->setEnabled(ctrl_wind_light->get() && shaders);
+
+ //Deferred/SSAO/Shadows
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ shaders &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
+
+ ctrl_deferred->setEnabled(enabled);
+
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
+
+ // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+
+ ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+
+ ctrl_ssao->setEnabled(enabled);
+ ctrl_dof->setEnabled(enabled);
+
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+
+ ctrl_shadow->setEnabled(enabled);
+ shadow_text->setEnabled(enabled);
+
+ // Hardware settings
+ F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
+ S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
+ S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("vbo")->setEnabled(FALSE);
+ }
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("texture compression")->setEnabled(FALSE);
+ }
+
+ // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
+ LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
+ gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
+
+ // now turn off any features that are unavailable
+ disableUnavailableSettings();
}
// static
void LLAvatarComplexityControls::setIndirectControls()
{
- /*
- * We have controls that have an indirect relationship between the control
- * values and adjacent text and the underlying setting they influence.
- * In each case, the control and its associated setting are named Indirect<something>
- * This method interrogates the controlled setting and establishes the
- * appropriate value for the indirect control. It must be called whenever the
- * underlying setting may have changed other than through the indirect control,
- * such as when the 'Reset all to recommended settings' button is used...
- */
- setIndirectMaxNonImpostors();
- setIndirectMaxArc();
+ /*
+ * We have controls that have an indirect relationship between the control
+ * values and adjacent text and the underlying setting they influence.
+ * In each case, the control and its associated setting are named Indirect<something>
+ * This method interrogates the controlled setting and establishes the
+ * appropriate value for the indirect control. It must be called whenever the
+ * underlying setting may have changed other than through the indirect control,
+ * such as when the 'Reset all to recommended settings' button is used...
+ */
+ setIndirectMaxNonImpostors();
+ setIndirectMaxArc();
}
// static
void LLAvatarComplexityControls::setIndirectMaxNonImpostors()
{
- U32 max_non_impostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors");
- // for this one, we just need to make zero, which means off, the max value of the slider
- U32 indirect_max_non_impostors = (0 == max_non_impostors) ? LLVOAvatar::IMPOSTORS_OFF : max_non_impostors;
- gSavedSettings.setU32("IndirectMaxNonImpostors", indirect_max_non_impostors);
+ U32 max_non_impostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors");
+ // for this one, we just need to make zero, which means off, the max value of the slider
+ U32 indirect_max_non_impostors = (0 == max_non_impostors) ? LLVOAvatar::IMPOSTORS_OFF : max_non_impostors;
+ gSavedSettings.setU32("IndirectMaxNonImpostors", indirect_max_non_impostors);
}
void LLAvatarComplexityControls::setIndirectMaxArc()
{
- U32 max_arc = gSavedSettings.getU32("RenderAvatarMaxComplexity");
- U32 indirect_max_arc;
- if (0 == max_arc)
- {
- // the off position is all the way to the right, so set to control max
- indirect_max_arc = INDIRECT_MAX_ARC_OFF;
- }
- else
- {
- // This is the inverse of the calculation in updateMaxComplexity
- indirect_max_arc = (U32)ll_round(((log(F32(max_arc)) - MIN_ARC_LOG) / ARC_LIMIT_MAP_SCALE)) + MIN_INDIRECT_ARC_LIMIT;
- }
- gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc);
+ U32 max_arc = gSavedSettings.getU32("RenderAvatarMaxComplexity");
+ U32 indirect_max_arc;
+ if (0 == max_arc)
+ {
+ // the off position is all the way to the right, so set to control max
+ indirect_max_arc = INDIRECT_MAX_ARC_OFF;
+ }
+ else
+ {
+ // This is the inverse of the calculation in updateMaxComplexity
+ indirect_max_arc = (U32)ll_round(((log(F32(max_arc)) - MIN_ARC_LOG) / ARC_LIMIT_MAP_SCALE)) + MIN_INDIRECT_ARC_LIMIT;
+ }
+ gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc);
}
void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
-{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
- LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
- LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
- LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
-
- // if vertex shaders off, disable all shader related products
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
- {
- ctrl_shader_enable->setEnabled(FALSE);
- ctrl_shader_enable->setValue(FALSE);
-
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
-
- sky->setEnabled(FALSE);
- sky_text->setEnabled(FALSE);
-
- ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(0);
- reflections_text->setEnabled(FALSE);
-
- ctrl_avatar_vp->setEnabled(FALSE);
- ctrl_avatar_vp->setValue(FALSE);
-
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
-
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled windlight
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
- {
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
-
- sky->setEnabled(FALSE);
- sky_text->setEnabled(FALSE);
-
- //deferred needs windlight, disable deferred
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled deferred
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
- !gGLManager.mHasFramebufferObject)
- {
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled deferred SSAO
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
- {
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
- }
-
- // disabled deferred shadows
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
- {
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
- }
-
- // disabled reflections
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
- {
- ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(FALSE);
- reflections_text->setEnabled(FALSE);
- }
-
- // disabled av
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
- {
- ctrl_avatar_vp->setEnabled(FALSE);
- ctrl_avatar_vp->setValue(FALSE);
-
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
-
- //deferred needs AvatarVP, disable deferred
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled cloth
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
- }
+{
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+ LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+
+ // if vertex shaders off, disable all shader related products
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
+ {
+ ctrl_shader_enable->setEnabled(FALSE);
+ ctrl_shader_enable->setValue(FALSE);
+
+ ctrl_wind_light->setEnabled(FALSE);
+ ctrl_wind_light->setValue(FALSE);
+
+ sky->setEnabled(FALSE);
+ sky_text->setEnabled(FALSE);
+
+ ctrl_reflections->setEnabled(FALSE);
+ ctrl_reflections->setValue(0);
+ reflections_text->setEnabled(FALSE);
+
+ ctrl_avatar_vp->setEnabled(FALSE);
+ ctrl_avatar_vp->setValue(FALSE);
+
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ ctrl_avatar_cloth->setValue(FALSE);
+
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled windlight
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
+ {
+ ctrl_wind_light->setEnabled(FALSE);
+ ctrl_wind_light->setValue(FALSE);
+
+ sky->setEnabled(FALSE);
+ sky_text->setEnabled(FALSE);
+
+ //deferred needs windlight, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled deferred
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
+ !gGLManager.mHasFramebufferObject)
+ {
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled deferred SSAO
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
+ {
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+ }
+
+ // disabled deferred shadows
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
+ {
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+ }
+
+ // disabled reflections
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
+ {
+ ctrl_reflections->setEnabled(FALSE);
+ ctrl_reflections->setValue(FALSE);
+ reflections_text->setEnabled(FALSE);
+ }
+
+ // disabled av
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
+ {
+ ctrl_avatar_vp->setEnabled(FALSE);
+ ctrl_avatar_vp->setValue(FALSE);
+
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ ctrl_avatar_cloth->setValue(FALSE);
+
+ //deferred needs AvatarVP, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled cloth
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
+ {
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ ctrl_avatar_cloth->setValue(FALSE);
+ }
}
void LLFloaterPreference::refresh()
{
- LLPanel::refresh();
+ LLPanel::refresh();
LLAvatarComplexityControls::setText(
gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
- refreshEnabledState();
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- if (advanced)
- {
- advanced->refresh();
- }
+ refreshEnabledState();
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+ if (advanced)
+ {
+ advanced->refresh();
+ }
}
void LLFloaterPreferenceGraphicsAdvanced::refresh()
{
- getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
-
- // sliders and their text boxes
- // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
- // slider text boxes
- updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
- updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
+ getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
+
+ // sliders and their text boxes
+ // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
+ // slider text boxes
+ updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
+ updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
LLAvatarComplexityControls::setIndirectControls();
- setMaxNonImpostorsText(
+ setMaxNonImpostorsText(
gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
LLAvatarComplexityControls::setText(
gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
- refreshEnabledState();
+ refreshEnabledState();
}
void LLFloaterPreference::onCommitWindowedMode()
{
- refresh();
+ refresh();
}
void LLFloaterPreference::onChangeQuality(const LLSD& data)
{
- U32 level = (U32)(data.asReal());
- LLFeatureManager::getInstance()->setGraphicsLevel(level, true);
- refreshEnabledGraphics();
- refresh();
+ U32 level = (U32)(data.asReal());
+ LLFeatureManager::getInstance()->setGraphicsLevel(level, true);
+ refreshEnabledGraphics();
+ refresh();
}
void LLFloaterPreference::onClickSetKey()
{
- LLVoiceSetKeyDialog* dialog = LLFloaterReg::showTypedInstance<LLVoiceSetKeyDialog>("voice_set_key", LLSD(), TRUE);
- if (dialog)
- {
- dialog->setParent(this);
- }
+ LLVoiceSetKeyDialog* dialog = LLFloaterReg::showTypedInstance<LLVoiceSetKeyDialog>("voice_set_key", LLSD(), TRUE);
+ if (dialog)
+ {
+ dialog->setParent(this);
+ }
}
void LLFloaterPreference::setKey(KEY key)
{
- getChild<LLUICtrl>("modifier_combo")->setValue(LLKeyboard::stringFromKey(key));
- // update the control right away since we no longer wait for apply
- getChild<LLUICtrl>("modifier_combo")->onCommit();
+ getChild<LLUICtrl>("modifier_combo")->setValue(LLKeyboard::stringFromKey(key));
+ // update the control right away since we no longer wait for apply
+ getChild<LLUICtrl>("modifier_combo")->onCommit();
}
void LLFloaterPreference::onClickSetMiddleMouse()
{
- LLUICtrl* p2t_line_editor = getChild<LLUICtrl>("modifier_combo");
+ LLUICtrl* p2t_line_editor = getChild<LLUICtrl>("modifier_combo");
- // update the control right away since we no longer wait for apply
- p2t_line_editor->setControlValue(MIDDLE_MOUSE_CV);
+ // update the control right away since we no longer wait for apply
+ p2t_line_editor->setControlValue(MIDDLE_MOUSE_CV);
- //push2talk button "middle mouse" control value is in English, need to localize it for presentation
- LLPanel* advanced_preferences = dynamic_cast<LLPanel*>(p2t_line_editor->getParent());
- if (advanced_preferences)
- {
- p2t_line_editor->setValue(advanced_preferences->getString("middle_mouse"));
- }
+ //push2talk button "middle mouse" control value is in English, need to localize it for presentation
+ LLPanel* advanced_preferences = dynamic_cast<LLPanel*>(p2t_line_editor->getParent());
+ if (advanced_preferences)
+ {
+ p2t_line_editor->setValue(advanced_preferences->getString("middle_mouse"));
+ }
}
void LLFloaterPreference::onClickSetSounds()
{
- // Disable Enable gesture sounds checkbox if the master sound is disabled
- // or if sound effects are disabled.
- getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!gSavedSettings.getBOOL("MuteSounds"));
+ // Disable Enable gesture sounds checkbox if the master sound is disabled
+ // or if sound effects are disabled.
+ getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!gSavedSettings.getBOOL("MuteSounds"));
}
/*
void LLFloaterPreference::onClickSkipDialogs()
{
- LLNotificationsUtil::add("SkipShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_skip_dialogs, _1, _2, this));
+ LLNotificationsUtil::add("SkipShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_skip_dialogs, _1, _2, this));
}
void LLFloaterPreference::onClickResetDialogs()
{
- LLNotificationsUtil::add("ResetShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_reset_dialogs, _1, _2, this));
+ LLNotificationsUtil::add("ResetShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_reset_dialogs, _1, _2, this));
}
*/
void LLFloaterPreference::onClickEnablePopup()
-{
- LLScrollListCtrl& disabled_popups = getChildRef<LLScrollListCtrl>("disabled_popups");
-
- std::vector<LLScrollListItem*> items = disabled_popups.getAllSelected();
- std::vector<LLScrollListItem*>::iterator itor;
- for (itor = items.begin(); itor != items.end(); ++itor)
- {
- LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
- //gSavedSettings.setWarning(templatep->mName, TRUE);
- std::string notification_name = templatep->mName;
- LLUI::sSettingGroups["ignores"]->setBOOL(notification_name, TRUE);
- }
-
- buildPopupLists();
+{
+ LLScrollListCtrl& disabled_popups = getChildRef<LLScrollListCtrl>("disabled_popups");
+
+ std::vector<LLScrollListItem*> items = disabled_popups.getAllSelected();
+ std::vector<LLScrollListItem*>::iterator itor;
+ for (itor = items.begin(); itor != items.end(); ++itor)
+ {
+ LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
+ //gSavedSettings.setWarning(templatep->mName, TRUE);
+ std::string notification_name = templatep->mName;
+ LLUI::sSettingGroups["ignores"]->setBOOL(notification_name, TRUE);
+ }
+
+ buildPopupLists();
}
void LLFloaterPreference::onClickDisablePopup()
-{
- LLScrollListCtrl& enabled_popups = getChildRef<LLScrollListCtrl>("enabled_popups");
-
- std::vector<LLScrollListItem*> items = enabled_popups.getAllSelected();
- std::vector<LLScrollListItem*>::iterator itor;
- for (itor = items.begin(); itor != items.end(); ++itor)
- {
- LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
- templatep->mForm->setIgnored(true);
- }
-
- buildPopupLists();
+{
+ LLScrollListCtrl& enabled_popups = getChildRef<LLScrollListCtrl>("enabled_popups");
+
+ std::vector<LLScrollListItem*> items = enabled_popups.getAllSelected();
+ std::vector<LLScrollListItem*>::iterator itor;
+ for (itor = items.begin(); itor != items.end(); ++itor)
+ {
+ LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
+ templatep->mForm->setIgnored(true);
+ }
+
+ buildPopupLists();
}
void LLFloaterPreference::resetAllIgnored()
{
- for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
- iter != LLNotifications::instance().templatesEnd();
- ++iter)
- {
- if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
- {
- iter->second->mForm->setIgnored(false);
- }
- }
+ for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
+ iter != LLNotifications::instance().templatesEnd();
+ ++iter)
+ {
+ if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
+ {
+ iter->second->mForm->setIgnored(false);
+ }
+ }
}
void LLFloaterPreference::setAllIgnored()
{
- for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
- iter != LLNotifications::instance().templatesEnd();
- ++iter)
- {
- if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
- {
- iter->second->mForm->setIgnored(true);
- }
- }
+ for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
+ iter != LLNotifications::instance().templatesEnd();
+ ++iter)
+ {
+ if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
+ {
+ iter->second->mForm->setIgnored(true);
+ }
+ }
}
void LLFloaterPreference::onClickLogPath()
{
- std::string proposed_name(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
- mPriorInstantMessageLogPath.clear();
-
+ std::string proposed_name(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
+ mPriorInstantMessageLogPath.clear();
+
- (new LLDirPickerThread(boost::bind(&LLFloaterPreference::changeLogPath, this, _1, _2), proposed_name))->getFile();
+ (new LLDirPickerThread(boost::bind(&LLFloaterPreference::changeLogPath, this, _1, _2), proposed_name))->getFile();
}
void LLFloaterPreference::changeLogPath(const std::vector<std::string>& filenames, std::string proposed_name)
{
- //Path changed
- if (proposed_name != filenames[0])
- {
- gSavedPerAccountSettings.setString("InstantMessageLogPath", filenames[0]);
- mPriorInstantMessageLogPath = proposed_name;
+ //Path changed
+ if (proposed_name != filenames[0])
+ {
+ gSavedPerAccountSettings.setString("InstantMessageLogPath", filenames[0]);
+ mPriorInstantMessageLogPath = proposed_name;
- // enable/disable 'Delete transcripts button
- updateDeleteTranscriptsButton();
- }
+ // enable/disable 'Delete transcripts button
+ updateDeleteTranscriptsButton();
+ }
}
bool LLFloaterPreference::moveTranscriptsAndLog()
{
- std::string instantMessageLogPath(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
- std::string chatLogPath = gDirUtilp->add(instantMessageLogPath, gDirUtilp->getUserName());
-
- bool madeDirectory = false;
-
- //Does the directory really exist, if not then make it
- if(!LLFile::isdir(chatLogPath))
- {
- //mkdir success is defined as zero
- if(LLFile::mkdir(chatLogPath) != 0)
- {
- return false;
- }
- madeDirectory = true;
- }
-
- std::string originalConversationLogDir = LLConversationLog::instance().getFileName();
- std::string targetConversationLogDir = gDirUtilp->add(chatLogPath, "conversation.log");
- //Try to move the conversation log
- if(!LLConversationLog::instance().moveLog(originalConversationLogDir, targetConversationLogDir))
- {
- //Couldn't move the log and created a new directory so remove the new directory
- if(madeDirectory)
- {
- LLFile::rmdir(chatLogPath);
- }
- return false;
- }
-
- //Attempt to move transcripts
- std::vector<std::string> listOfTranscripts;
- std::vector<std::string> listOfFilesMoved;
-
- LLLogChat::getListOfTranscriptFiles(listOfTranscripts);
-
- if(!LLLogChat::moveTranscripts(gDirUtilp->getChatLogsDir(),
- instantMessageLogPath,
- listOfTranscripts,
- listOfFilesMoved))
- {
- //Couldn't move all the transcripts so restore those that moved back to their old location
- LLLogChat::moveTranscripts(instantMessageLogPath,
- gDirUtilp->getChatLogsDir(),
- listOfFilesMoved);
-
- //Move the conversation log back
- LLConversationLog::instance().moveLog(targetConversationLogDir, originalConversationLogDir);
-
- if(madeDirectory)
- {
- LLFile::rmdir(chatLogPath);
- }
-
- return false;
- }
-
- gDirUtilp->setChatLogsDir(instantMessageLogPath);
- gDirUtilp->updatePerAccountChatLogsDir();
-
- return true;
+ std::string instantMessageLogPath(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
+ std::string chatLogPath = gDirUtilp->add(instantMessageLogPath, gDirUtilp->getUserName());
+
+ bool madeDirectory = false;
+
+ //Does the directory really exist, if not then make it
+ if(!LLFile::isdir(chatLogPath))
+ {
+ //mkdir success is defined as zero
+ if(LLFile::mkdir(chatLogPath) != 0)
+ {
+ return false;
+ }
+ madeDirectory = true;
+ }
+
+ std::string originalConversationLogDir = LLConversationLog::instance().getFileName();
+ std::string targetConversationLogDir = gDirUtilp->add(chatLogPath, "conversation.log");
+ //Try to move the conversation log
+ if(!LLConversationLog::instance().moveLog(originalConversationLogDir, targetConversationLogDir))
+ {
+ //Couldn't move the log and created a new directory so remove the new directory
+ if(madeDirectory)
+ {
+ LLFile::rmdir(chatLogPath);
+ }
+ return false;
+ }
+
+ //Attempt to move transcripts
+ std::vector<std::string> listOfTranscripts;
+ std::vector<std::string> listOfFilesMoved;
+
+ LLLogChat::getListOfTranscriptFiles(listOfTranscripts);
+
+ if(!LLLogChat::moveTranscripts(gDirUtilp->getChatLogsDir(),
+ instantMessageLogPath,
+ listOfTranscripts,
+ listOfFilesMoved))
+ {
+ //Couldn't move all the transcripts so restore those that moved back to their old location
+ LLLogChat::moveTranscripts(instantMessageLogPath,
+ gDirUtilp->getChatLogsDir(),
+ listOfFilesMoved);
+
+ //Move the conversation log back
+ LLConversationLog::instance().moveLog(targetConversationLogDir, originalConversationLogDir);
+
+ if(madeDirectory)
+ {
+ LLFile::rmdir(chatLogPath);
+ }
+
+ return false;
+ }
+
+ gDirUtilp->setChatLogsDir(instantMessageLogPath);
+ gDirUtilp->updatePerAccountChatLogsDir();
+
+ return true;
}
void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im_via_email, bool is_verified_email)
{
- mGotPersonalInfo = true;
- mOriginalIMViaEmail = im_via_email;
- mDirectoryVisibility = visibility;
-
- if (visibility == VISIBILITY_DEFAULT)
- {
- mOriginalHideOnlineStatus = false;
- getChildView("online_visibility")->setEnabled(TRUE);
- }
- else if (visibility == VISIBILITY_HIDDEN)
- {
- mOriginalHideOnlineStatus = true;
- getChildView("online_visibility")->setEnabled(TRUE);
- }
- else
- {
- mOriginalHideOnlineStatus = true;
- }
-
- getChild<LLUICtrl>("online_searchresults")->setEnabled(TRUE);
- getChildView("friends_online_notify_checkbox")->setEnabled(TRUE);
- getChild<LLUICtrl>("online_visibility")->setValue(mOriginalHideOnlineStatus);
- getChild<LLUICtrl>("online_visibility")->setLabelArg("[DIR_VIS]", mDirectoryVisibility);
- getChildView("send_im_to_email")->setEnabled(is_verified_email);
+ mGotPersonalInfo = true;
+ mOriginalIMViaEmail = im_via_email;
+ mDirectoryVisibility = visibility;
+
+ if (visibility == VISIBILITY_DEFAULT)
+ {
+ mOriginalHideOnlineStatus = false;
+ getChildView("online_visibility")->setEnabled(TRUE);
+ }
+ else if (visibility == VISIBILITY_HIDDEN)
+ {
+ mOriginalHideOnlineStatus = true;
+ getChildView("online_visibility")->setEnabled(TRUE);
+ }
+ else
+ {
+ mOriginalHideOnlineStatus = true;
+ }
+
+ getChild<LLUICtrl>("online_searchresults")->setEnabled(TRUE);
+ getChildView("friends_online_notify_checkbox")->setEnabled(TRUE);
+ getChild<LLUICtrl>("online_visibility")->setValue(mOriginalHideOnlineStatus);
+ getChild<LLUICtrl>("online_visibility")->setLabelArg("[DIR_VIS]", mDirectoryVisibility);
+ getChildView("send_im_to_email")->setEnabled(is_verified_email);
std::string tooltip;
if (!is_verified_email)
@@ -1867,115 +1867,115 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im
// *TODO: Show or hide verify email text here based on is_verified_email
getChild<LLUICtrl>("send_im_to_email")->setValue(im_via_email);
- getChildView("favorites_on_login_check")->setEnabled(TRUE);
- getChildView("log_path_button")->setEnabled(TRUE);
- getChildView("chat_font_size")->setEnabled(TRUE);
- getChildView("conversation_log_combo")->setEnabled(TRUE);
+ getChildView("favorites_on_login_check")->setEnabled(TRUE);
+ getChildView("log_path_button")->setEnabled(TRUE);
+ getChildView("chat_font_size")->setEnabled(TRUE);
+ getChildView("conversation_log_combo")->setEnabled(TRUE);
}
void LLFloaterPreference::refreshUI()
{
- refresh();
+ refresh();
}
void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
{
- if (text_box == NULL || ctrl== NULL)
- return;
-
- // get range and points when text should change
- F32 value = (F32)ctrl->getValue().asReal();
- F32 min = ctrl->getMinValue();
- F32 max = ctrl->getMaxValue();
- F32 range = max - min;
- llassert(range > 0);
- F32 midPoint = min + range / 3.0f;
- F32 highPoint = min + (2.0f * range / 3.0f);
-
- // choose the right text
- if (value < midPoint)
- {
- text_box->setText(LLTrans::getString("GraphicsQualityLow"));
- }
- else if (value < highPoint)
- {
- text_box->setText(LLTrans::getString("GraphicsQualityMid"));
- }
- else
- {
- text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
- }
+ if (text_box == NULL || ctrl== NULL)
+ return;
+
+ // get range and points when text should change
+ F32 value = (F32)ctrl->getValue().asReal();
+ F32 min = ctrl->getMinValue();
+ F32 max = ctrl->getMaxValue();
+ F32 range = max - min;
+ llassert(range > 0);
+ F32 midPoint = min + range / 3.0f;
+ F32 highPoint = min + (2.0f * range / 3.0f);
+
+ // choose the right text
+ if (value < midPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityLow"));
+ }
+ else if (value < highPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityMid"));
+ }
+ else
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
+ }
}
void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
{
- // Called when the IndirectMaxNonImpostors control changes
- // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
- LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
- U32 value = ctrl->getValue().asInteger();
+ // Called when the IndirectMaxNonImpostors control changes
+ // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
+ LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
+ U32 value = ctrl->getValue().asInteger();
- if (0 == value || LLVOAvatar::IMPOSTORS_OFF <= value)
- {
- value=0;
- }
- gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
- LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
- setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
+ if (0 == value || LLVOAvatar::IMPOSTORS_OFF <= value)
+ {
+ value=0;
+ }
+ gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
+ LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
+ setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
}
void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
{
- if (0 == value)
- {
- text_box->setText(LLTrans::getString("no_limit"));
- }
- else
- {
- text_box->setText(llformat("%d", value));
- }
+ if (0 == value)
+ {
+ text_box->setText(LLTrans::getString("no_limit"));
+ }
+ else
+ {
+ text_box->setText(llformat("%d", value));
+ }
}
void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* value_label)
{
- // Called when the IndirectMaxComplexity control changes
- // Responsible for fixing the slider label (IndirectMaxComplexityText) and setting RenderAvatarMaxComplexity
- U32 indirect_value = slider->getValue().asInteger();
- U32 max_arc;
-
- if (INDIRECT_MAX_ARC_OFF == indirect_value)
- {
- // The 'off' position is when the slider is all the way to the right,
- // which is a value of INDIRECT_MAX_ARC_OFF,
- // so it is necessary to set max_arc to 0 disable muted avatars.
- max_arc = 0;
- }
- else
- {
- // if this is changed, the inverse calculation in setIndirectMaxArc
- // must be changed to match
- max_arc = (U32)ll_round(exp(MIN_ARC_LOG + (ARC_LIMIT_MAP_SCALE * (indirect_value - MIN_INDIRECT_ARC_LIMIT))));
- }
-
- gSavedSettings.setU32("RenderAvatarMaxComplexity", (U32)max_arc);
- setText(max_arc, value_label);
+ // Called when the IndirectMaxComplexity control changes
+ // Responsible for fixing the slider label (IndirectMaxComplexityText) and setting RenderAvatarMaxComplexity
+ U32 indirect_value = slider->getValue().asInteger();
+ U32 max_arc;
+
+ if (INDIRECT_MAX_ARC_OFF == indirect_value)
+ {
+ // The 'off' position is when the slider is all the way to the right,
+ // which is a value of INDIRECT_MAX_ARC_OFF,
+ // so it is necessary to set max_arc to 0 disable muted avatars.
+ max_arc = 0;
+ }
+ else
+ {
+ // if this is changed, the inverse calculation in setIndirectMaxArc
+ // must be changed to match
+ max_arc = (U32)ll_round(exp(MIN_ARC_LOG + (ARC_LIMIT_MAP_SCALE * (indirect_value - MIN_INDIRECT_ARC_LIMIT))));
+ }
+
+ gSavedSettings.setU32("RenderAvatarMaxComplexity", (U32)max_arc);
+ setText(max_arc, value_label);
}
void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box)
{
- if (0 == value)
- {
- text_box->setText(LLTrans::getString("no_limit"));
- }
- else
- {
- text_box->setText(llformat("%d", value));
- }
+ if (0 == value)
+ {
+ text_box->setText(LLTrans::getString("no_limit"));
+ }
+ else
+ {
+ text_box->setText(llformat("%d", value));
+ }
}
void LLFloaterPreference::updateMaxComplexity()
{
- // Called when the IndirectMaxComplexity control changes
+ // Called when the IndirectMaxComplexity control changes
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
@@ -1983,7 +1983,7 @@ void LLFloaterPreference::updateMaxComplexity()
void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
{
- // Called when the IndirectMaxComplexity control changes
+ // Called when the IndirectMaxComplexity control changes
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
@@ -1991,16 +1991,16 @@ void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
void LLFloaterPreference::onChangeMaturity()
{
- U8 sim_access = gSavedSettings.getU32("PreferredMaturity");
+ U8 sim_access = gSavedSettings.getU32("PreferredMaturity");
- getChild<LLIconCtrl>("rating_icon_general")->setVisible(sim_access == SIM_ACCESS_PG
- || sim_access == SIM_ACCESS_MATURE
- || sim_access == SIM_ACCESS_ADULT);
+ getChild<LLIconCtrl>("rating_icon_general")->setVisible(sim_access == SIM_ACCESS_PG
+ || sim_access == SIM_ACCESS_MATURE
+ || sim_access == SIM_ACCESS_ADULT);
- getChild<LLIconCtrl>("rating_icon_moderate")->setVisible(sim_access == SIM_ACCESS_MATURE
- || sim_access == SIM_ACCESS_ADULT);
+ getChild<LLIconCtrl>("rating_icon_moderate")->setVisible(sim_access == SIM_ACCESS_MATURE
+ || sim_access == SIM_ACCESS_ADULT);
- getChild<LLIconCtrl>("rating_icon_adult")->setVisible(sim_access == SIM_ACCESS_ADULT);
+ getChild<LLIconCtrl>("rating_icon_adult")->setVisible(sim_access == SIM_ACCESS_ADULT);
}
std::string get_category_path(LLUUID cat_id)
@@ -2064,23 +2064,23 @@ void LLFloaterPreference::onChangeAnimationFolder()
// but the UI for this will still be enabled
void LLFloaterPreference::onClickBlockList()
{
- LLFloaterSidePanelContainer::showPanel("people", "panel_people",
- LLSD().with("people_panel_tab_name", "blocked_panel"));
+ LLFloaterSidePanelContainer::showPanel("people", "panel_people",
+ LLSD().with("people_panel_tab_name", "blocked_panel"));
}
void LLFloaterPreference::onClickProxySettings()
{
- LLFloaterReg::showInstance("prefs_proxy");
+ LLFloaterReg::showInstance("prefs_proxy");
}
void LLFloaterPreference::onClickTranslationSettings()
{
- LLFloaterReg::showInstance("prefs_translation");
+ LLFloaterReg::showInstance("prefs_translation");
}
void LLFloaterPreference::onClickAutoReplace()
{
- LLFloaterReg::showInstance("prefs_autoreplace");
+ LLFloaterReg::showInstance("prefs_autoreplace");
}
void LLFloaterPreference::onClickSpellChecker()
@@ -2095,141 +2095,141 @@ void LLFloaterPreference::onClickRenderExceptions()
void LLFloaterPreference::onClickAdvanced()
{
- LLFloaterReg::showInstance("prefs_graphics_advanced");
+ LLFloaterReg::showInstance("prefs_graphics_advanced");
- LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
- {
- LLView* view = *iter;
- LLPanelPreferenceGraphics* panel = dynamic_cast<LLPanelPreferenceGraphics*>(view);
- if (panel)
- {
- panel->resetDirtyChilds();
- }
- }
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
+ iter != tabcontainer->getChildList()->end(); ++iter)
+ {
+ LLView* view = *iter;
+ LLPanelPreferenceGraphics* panel = dynamic_cast<LLPanelPreferenceGraphics*>(view);
+ if (panel)
+ {
+ panel->resetDirtyChilds();
+ }
+ }
}
void LLFloaterPreference::onClickActionChange()
{
- mClickActionDirty = true;
+ mClickActionDirty = true;
}
void LLFloaterPreference::onClickPermsDefault()
{
- LLFloaterReg::showInstance("perms_default");
+ LLFloaterReg::showInstance("perms_default");
}
void LLFloaterPreference::onDeleteTranscripts()
{
- LLSD args;
- args["FOLDER"] = gDirUtilp->getUserName();
+ LLSD args;
+ args["FOLDER"] = gDirUtilp->getUserName();
- LLNotificationsUtil::add("PreferenceChatDeleteTranscripts", args, LLSD(), boost::bind(&LLFloaterPreference::onDeleteTranscriptsResponse, this, _1, _2));
+ LLNotificationsUtil::add("PreferenceChatDeleteTranscripts", args, LLSD(), boost::bind(&LLFloaterPreference::onDeleteTranscriptsResponse, this, _1, _2));
}
void LLFloaterPreference::onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response)
{
- if (0 == LLNotificationsUtil::getSelectedOption(notification, response))
- {
- LLLogChat::deleteTranscripts();
- updateDeleteTranscriptsButton();
- }
+ if (0 == LLNotificationsUtil::getSelectedOption(notification, response))
+ {
+ LLLogChat::deleteTranscripts();
+ updateDeleteTranscriptsButton();
+ }
}
void LLFloaterPreference::onLogChatHistorySaved()
{
- LLButton * delete_transcripts_buttonp = getChild<LLButton>("delete_transcripts");
+ LLButton * delete_transcripts_buttonp = getChild<LLButton>("delete_transcripts");
- if (!delete_transcripts_buttonp->getEnabled())
- {
- delete_transcripts_buttonp->setEnabled(true);
- }
+ if (!delete_transcripts_buttonp->getEnabled())
+ {
+ delete_transcripts_buttonp->setEnabled(true);
+ }
}
void LLFloaterPreference::updateClickActionSettings()
{
- const int single_clk_action = getChild<LLComboBox>("single_click_action_combo")->getValue().asInteger();
- const int double_clk_action = getChild<LLComboBox>("double_click_action_combo")->getValue().asInteger();
+ const int single_clk_action = getChild<LLComboBox>("single_click_action_combo")->getValue().asInteger();
+ const int double_clk_action = getChild<LLComboBox>("double_click_action_combo")->getValue().asInteger();
- gSavedSettings.setBOOL("ClickToWalk", single_clk_action == 1);
- gSavedSettings.setBOOL("DoubleClickAutoPilot", double_clk_action == 1);
- gSavedSettings.setBOOL("DoubleClickTeleport", double_clk_action == 2);
+ gSavedSettings.setBOOL("ClickToWalk", single_clk_action == 1);
+ gSavedSettings.setBOOL("DoubleClickAutoPilot", double_clk_action == 1);
+ gSavedSettings.setBOOL("DoubleClickTeleport", double_clk_action == 2);
}
void LLFloaterPreference::updateClickActionControls()
{
- const bool click_to_walk = gSavedSettings.getBOOL("ClickToWalk");
- const bool dbl_click_to_walk = gSavedSettings.getBOOL("DoubleClickAutoPilot");
- const bool dbl_click_to_teleport = gSavedSettings.getBOOL("DoubleClickTeleport");
+ const bool click_to_walk = gSavedSettings.getBOOL("ClickToWalk");
+ const bool dbl_click_to_walk = gSavedSettings.getBOOL("DoubleClickAutoPilot");
+ const bool dbl_click_to_teleport = gSavedSettings.getBOOL("DoubleClickTeleport");
- getChild<LLComboBox>("single_click_action_combo")->setValue((int)click_to_walk);
- getChild<LLComboBox>("double_click_action_combo")->setValue(dbl_click_to_teleport ? 2 : (int)dbl_click_to_walk);
+ getChild<LLComboBox>("single_click_action_combo")->setValue((int)click_to_walk);
+ getChild<LLComboBox>("double_click_action_combo")->setValue(dbl_click_to_teleport ? 2 : (int)dbl_click_to_walk);
}
void LLFloaterPreference::applyUIColor(LLUICtrl* ctrl, const LLSD& param)
{
- LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
+ LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
}
void LLFloaterPreference::getUIColor(LLUICtrl* ctrl, const LLSD& param)
{
- LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*) ctrl;
- color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
+ LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*) ctrl;
+ color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
}
void LLFloaterPreference::setCacheLocation(const LLStringExplicit& location)
{
- LLUICtrl* cache_location_editor = getChild<LLUICtrl>("cache_location");
- cache_location_editor->setValue(location);
- cache_location_editor->setToolTip(location);
+ LLUICtrl* cache_location_editor = getChild<LLUICtrl>("cache_location");
+ cache_location_editor->setValue(location);
+ cache_location_editor->setToolTip(location);
}
void LLFloaterPreference::selectPanel(const LLSD& name)
{
- LLTabContainer * tab_containerp = getChild<LLTabContainer>("pref core");
- LLPanel * panel = tab_containerp->getPanelByName(name);
- if (NULL != panel)
- {
- tab_containerp->selectTabPanel(panel);
- }
+ LLTabContainer * tab_containerp = getChild<LLTabContainer>("pref core");
+ LLPanel * panel = tab_containerp->getPanelByName(name);
+ if (NULL != panel)
+ {
+ tab_containerp->selectTabPanel(panel);
+ }
}
void LLFloaterPreference::selectPrivacyPanel()
{
- selectPanel("im");
+ selectPanel("im");
}
void LLFloaterPreference::selectChatPanel()
{
- selectPanel("chat");
+ selectPanel("chat");
}
void LLFloaterPreference::changed()
{
- getChild<LLButton>("clear_log")->setEnabled(LLConversationLog::instance().getConversations().size() > 0);
+ getChild<LLButton>("clear_log")->setEnabled(LLConversationLog::instance().getConversations().size() > 0);
- // set 'enable' property for 'Delete transcripts...' button
- updateDeleteTranscriptsButton();
+ // set 'enable' property for 'Delete transcripts...' button
+ updateDeleteTranscriptsButton();
}
void LLFloaterPreference::saveCameraPreset(std::string& preset)
{
- mSavedCameraPreset = preset;
+ mSavedCameraPreset = preset;
}
void LLFloaterPreference::saveGraphicsPreset(std::string& preset)
{
- mSavedGraphicsPreset = preset;
+ mSavedGraphicsPreset = preset;
}
//------------------------------Updater---------------------------------------
static bool handleBandwidthChanged(const LLSD& newvalue)
{
- gViewerThrottle.setMaxBandwidth((F32) newvalue.asReal());
- return true;
+ gViewerThrottle.setMaxBandwidth((F32) newvalue.asReal());
+ return true;
}
class LLPanelPreference::Updater : public LLEventTimer
@@ -2237,37 +2237,37 @@ class LLPanelPreference::Updater : public LLEventTimer
public:
- typedef boost::function<bool(const LLSD&)> callback_t;
+ typedef boost::function<bool(const LLSD&)> callback_t;
- Updater(callback_t cb, F32 period)
- :LLEventTimer(period),
- mCallback(cb)
- {
- mEventTimer.stop();
- }
+ Updater(callback_t cb, F32 period)
+ :LLEventTimer(period),
+ mCallback(cb)
+ {
+ mEventTimer.stop();
+ }
- virtual ~Updater(){}
+ virtual ~Updater(){}
- void update(const LLSD& new_value)
- {
- mNewValue = new_value;
- mEventTimer.start();
- }
+ void update(const LLSD& new_value)
+ {
+ mNewValue = new_value;
+ mEventTimer.start();
+ }
protected:
- BOOL tick()
- {
- mCallback(mNewValue);
- mEventTimer.stop();
+ BOOL tick()
+ {
+ mCallback(mNewValue);
+ mEventTimer.stop();
- return FALSE;
- }
+ return FALSE;
+ }
private:
- LLSD mNewValue;
- callback_t mCallback;
+ LLSD mNewValue;
+ callback_t mCallback;
};
//----------------------------------------------------------------------------
static LLPanelInjector<LLPanelPreference> t_places("panel_preference");
@@ -2275,169 +2275,169 @@ LLPanelPreference::LLPanelPreference()
: LLPanel(),
mBandWidthUpdater(NULL)
{
- mCommitCallbackRegistrar.add("Pref.setControlFalse", boost::bind(&LLPanelPreference::setControlFalse,this, _2));
- mCommitCallbackRegistrar.add("Pref.updateMediaAutoPlayCheckbox", boost::bind(&LLPanelPreference::updateMediaAutoPlayCheckbox, this, _1));
- mCommitCallbackRegistrar.add("Pref.PrefDelete", boost::bind(&LLPanelPreference::deletePreset, this, _2));
- mCommitCallbackRegistrar.add("Pref.PrefSave", boost::bind(&LLPanelPreference::savePreset, this, _2));
- mCommitCallbackRegistrar.add("Pref.PrefLoad", boost::bind(&LLPanelPreference::loadPreset, this, _2));
+ mCommitCallbackRegistrar.add("Pref.setControlFalse", boost::bind(&LLPanelPreference::setControlFalse,this, _2));
+ mCommitCallbackRegistrar.add("Pref.updateMediaAutoPlayCheckbox", boost::bind(&LLPanelPreference::updateMediaAutoPlayCheckbox, this, _1));
+ mCommitCallbackRegistrar.add("Pref.PrefDelete", boost::bind(&LLPanelPreference::deletePreset, this, _2));
+ mCommitCallbackRegistrar.add("Pref.PrefSave", boost::bind(&LLPanelPreference::savePreset, this, _2));
+ mCommitCallbackRegistrar.add("Pref.PrefLoad", boost::bind(&LLPanelPreference::loadPreset, this, _2));
}
//virtual
BOOL LLPanelPreference::postBuild()
{
- ////////////////////// PanelGeneral ///////////////////
- if (hasChild("display_names_check", TRUE))
- {
- BOOL use_people_api = gSavedSettings.getBOOL("UsePeopleAPI");
- LLCheckBoxCtrl* ctrl_display_name = getChild<LLCheckBoxCtrl>("display_names_check");
- ctrl_display_name->setEnabled(use_people_api);
- if (!use_people_api)
- {
- ctrl_display_name->setValue(FALSE);
- }
- }
-
- ////////////////////// PanelVoice ///////////////////
- if (hasChild("voice_unavailable", TRUE))
- {
- BOOL voice_disabled = gSavedSettings.getBOOL("CmdLineDisableVoice");
- getChildView("voice_unavailable")->setVisible( voice_disabled);
- getChildView("enable_voice_check")->setVisible( !voice_disabled);
- }
-
- //////////////////////PanelSkins ///////////////////
-
- if (hasChild("skin_selection", TRUE))
- {
- LLFloaterPreference::refreshSkin(this);
-
- // if skin is set to a skin that no longer exists (silver) set back to default
- if (getChild<LLRadioGroup>("skin_selection")->getSelectedIndex() < 0)
- {
- gSavedSettings.setString("SkinCurrent", "default");
- LLFloaterPreference::refreshSkin(this);
- }
-
- }
-
- //////////////////////PanelPrivacy ///////////////////
- if (hasChild("media_enabled", TRUE))
- {
- bool media_enabled = gSavedSettings.getBOOL("AudioStreamingMedia");
-
- getChild<LLCheckBoxCtrl>("media_enabled")->set(media_enabled);
- getChild<LLCheckBoxCtrl>("autoplay_enabled")->setEnabled(media_enabled);
- }
- if (hasChild("music_enabled", TRUE))
- {
- getChild<LLCheckBoxCtrl>("music_enabled")->set(gSavedSettings.getBOOL("AudioStreamingMusic"));
- }
- if (hasChild("voice_call_friends_only_check", TRUE))
- {
- getChild<LLCheckBoxCtrl>("voice_call_friends_only_check")->setCommitCallback(boost::bind(&showFriendsOnlyWarning, _1, _2));
- }
- if (hasChild("allow_multiple_viewer_check", TRUE))
- {
- getChild<LLCheckBoxCtrl>("allow_multiple_viewer_check")->setCommitCallback(boost::bind(&showMultipleViewersWarning, _1, _2));
- }
- if (hasChild("favorites_on_login_check", TRUE))
- {
- getChild<LLCheckBoxCtrl>("favorites_on_login_check")->setCommitCallback(boost::bind(&handleFavoritesOnLoginChanged, _1, _2));
- bool show_favorites_at_login = LLPanelLogin::getShowFavorites();
- getChild<LLCheckBoxCtrl>("favorites_on_login_check")->setValue(show_favorites_at_login);
- }
- if (hasChild("mute_chb_label", TRUE))
- {
- getChild<LLTextBox>("mute_chb_label")->setShowCursorHand(false);
- getChild<LLTextBox>("mute_chb_label")->setClickedCallback(boost::bind(&toggleMuteWhenMinimized));
- }
-
- //////////////////////PanelAdvanced ///////////////////
- if (hasChild("modifier_combo", TRUE))
- {
- //localizing if push2talk button is set to middle mouse
- if (MIDDLE_MOUSE_CV == getChild<LLUICtrl>("modifier_combo")->getValue().asString())
- {
- getChild<LLUICtrl>("modifier_combo")->setValue(getString("middle_mouse"));
- }
- }
-
- //////////////////////PanelSetup ///////////////////
- if (hasChild("max_bandwidth"), TRUE)
- {
- mBandWidthUpdater = new LLPanelPreference::Updater(boost::bind(&handleBandwidthChanged, _1), BANDWIDTH_UPDATER_TIMEOUT);
- gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&LLPanelPreference::Updater::update, mBandWidthUpdater, _2));
- }
+ ////////////////////// PanelGeneral ///////////////////
+ if (hasChild("display_names_check", TRUE))
+ {
+ BOOL use_people_api = gSavedSettings.getBOOL("UsePeopleAPI");
+ LLCheckBoxCtrl* ctrl_display_name = getChild<LLCheckBoxCtrl>("display_names_check");
+ ctrl_display_name->setEnabled(use_people_api);
+ if (!use_people_api)
+ {
+ ctrl_display_name->setValue(FALSE);
+ }
+ }
+
+ ////////////////////// PanelVoice ///////////////////
+ if (hasChild("voice_unavailable", TRUE))
+ {
+ BOOL voice_disabled = gSavedSettings.getBOOL("CmdLineDisableVoice");
+ getChildView("voice_unavailable")->setVisible( voice_disabled);
+ getChildView("enable_voice_check")->setVisible( !voice_disabled);
+ }
+
+ //////////////////////PanelSkins ///////////////////
+
+ if (hasChild("skin_selection", TRUE))
+ {
+ LLFloaterPreference::refreshSkin(this);
+
+ // if skin is set to a skin that no longer exists (silver) set back to default
+ if (getChild<LLRadioGroup>("skin_selection")->getSelectedIndex() < 0)
+ {
+ gSavedSettings.setString("SkinCurrent", "default");
+ LLFloaterPreference::refreshSkin(this);
+ }
+
+ }
+
+ //////////////////////PanelPrivacy ///////////////////
+ if (hasChild("media_enabled", TRUE))
+ {
+ bool media_enabled = gSavedSettings.getBOOL("AudioStreamingMedia");
+
+ getChild<LLCheckBoxCtrl>("media_enabled")->set(media_enabled);
+ getChild<LLCheckBoxCtrl>("autoplay_enabled")->setEnabled(media_enabled);
+ }
+ if (hasChild("music_enabled", TRUE))
+ {
+ getChild<LLCheckBoxCtrl>("music_enabled")->set(gSavedSettings.getBOOL("AudioStreamingMusic"));
+ }
+ if (hasChild("voice_call_friends_only_check", TRUE))
+ {
+ getChild<LLCheckBoxCtrl>("voice_call_friends_only_check")->setCommitCallback(boost::bind(&showFriendsOnlyWarning, _1, _2));
+ }
+ if (hasChild("allow_multiple_viewer_check", TRUE))
+ {
+ getChild<LLCheckBoxCtrl>("allow_multiple_viewer_check")->setCommitCallback(boost::bind(&showMultipleViewersWarning, _1, _2));
+ }
+ if (hasChild("favorites_on_login_check", TRUE))
+ {
+ getChild<LLCheckBoxCtrl>("favorites_on_login_check")->setCommitCallback(boost::bind(&handleFavoritesOnLoginChanged, _1, _2));
+ bool show_favorites_at_login = LLPanelLogin::getShowFavorites();
+ getChild<LLCheckBoxCtrl>("favorites_on_login_check")->setValue(show_favorites_at_login);
+ }
+ if (hasChild("mute_chb_label", TRUE))
+ {
+ getChild<LLTextBox>("mute_chb_label")->setShowCursorHand(false);
+ getChild<LLTextBox>("mute_chb_label")->setClickedCallback(boost::bind(&toggleMuteWhenMinimized));
+ }
+
+ //////////////////////PanelAdvanced ///////////////////
+ if (hasChild("modifier_combo", TRUE))
+ {
+ //localizing if push2talk button is set to middle mouse
+ if (MIDDLE_MOUSE_CV == getChild<LLUICtrl>("modifier_combo")->getValue().asString())
+ {
+ getChild<LLUICtrl>("modifier_combo")->setValue(getString("middle_mouse"));
+ }
+ }
+
+ //////////////////////PanelSetup ///////////////////
+ if (hasChild("max_bandwidth"), TRUE)
+ {
+ mBandWidthUpdater = new LLPanelPreference::Updater(boost::bind(&handleBandwidthChanged, _1), BANDWIDTH_UPDATER_TIMEOUT);
+ gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&LLPanelPreference::Updater::update, mBandWidthUpdater, _2));
+ }
#ifdef EXTERNAL_TOS
- LLRadioGroup* ext_browser_settings = getChild<LLRadioGroup>("preferred_browser_behavior");
- if (ext_browser_settings)
- {
- // turn off ability to set external/internal browser
- ext_browser_settings->setSelectedByValue(LLWeb::BROWSER_EXTERNAL_ONLY, true);
- ext_browser_settings->setEnabled(false);
- }
+ LLRadioGroup* ext_browser_settings = getChild<LLRadioGroup>("preferred_browser_behavior");
+ if (ext_browser_settings)
+ {
+ // turn off ability to set external/internal browser
+ ext_browser_settings->setSelectedByValue(LLWeb::BROWSER_EXTERNAL_ONLY, true);
+ ext_browser_settings->setEnabled(false);
+ }
#endif
- apply();
- return true;
+ apply();
+ return true;
}
LLPanelPreference::~LLPanelPreference()
{
- if (mBandWidthUpdater)
- {
- delete mBandWidthUpdater;
- }
+ if (mBandWidthUpdater)
+ {
+ delete mBandWidthUpdater;
+ }
}
void LLPanelPreference::apply()
{
- // no-op
+ // no-op
}
void LLPanelPreference::saveSettings()
{
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
-
- // Save the value of all controls in the hierarchy
- mSavedValues.clear();
- std::list<LLView*> view_stack;
- view_stack.push_back(this);
- if (advanced)
- {
- view_stack.push_back(advanced);
- }
- while(!view_stack.empty())
- {
- // Process view on top of the stack
- LLView* curview = view_stack.front();
- view_stack.pop_front();
-
- LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl *>(curview);
- if (color_swatch)
- {
- mSavedColors[color_swatch->getName()] = color_swatch->get();
- }
- else
- {
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
- {
- LLControlVariable* control = ctrl->getControlVariable();
- if (control)
- {
- mSavedValues[control] = control->getValue();
- }
- }
- }
-
- // Push children onto the end of the work stack
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
- {
- view_stack.push_back(*iter);
- }
- }
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+
+ // Save the value of all controls in the hierarchy
+ mSavedValues.clear();
+ std::list<LLView*> view_stack;
+ view_stack.push_back(this);
+ if (advanced)
+ {
+ view_stack.push_back(advanced);
+ }
+ while(!view_stack.empty())
+ {
+ // Process view on top of the stack
+ LLView* curview = view_stack.front();
+ view_stack.pop_front();
+
+ LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl *>(curview);
+ if (color_swatch)
+ {
+ mSavedColors[color_swatch->getName()] = color_swatch->get();
+ }
+ else
+ {
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
+ if (ctrl)
+ {
+ LLControlVariable* control = ctrl->getControlVariable();
+ if (control)
+ {
+ mSavedValues[control] = control->getValue();
+ }
+ }
+ }
+
+ // Push children onto the end of the work stack
+ for (child_list_t::const_iterator iter = curview->getChildList()->begin();
+ iter != curview->getChildList()->end(); ++iter)
+ {
+ view_stack.push_back(*iter);
+ }
+ }
}
void LLPanelPreference::showMultipleViewersWarning(LLUICtrl* checkbox, const LLSD& value)
@@ -2450,104 +2450,104 @@ void LLPanelPreference::showMultipleViewersWarning(LLUICtrl* checkbox, const LLS
void LLPanelPreference::showFriendsOnlyWarning(LLUICtrl* checkbox, const LLSD& value)
{
- if (checkbox && checkbox->getValue())
- {
- LLNotificationsUtil::add("FriendsAndGroupsOnly");
- }
+ if (checkbox && checkbox->getValue())
+ {
+ LLNotificationsUtil::add("FriendsAndGroupsOnly");
+ }
}
void LLPanelPreference::handleFavoritesOnLoginChanged(LLUICtrl* checkbox, const LLSD& value)
{
- if (checkbox)
- {
- LLFavoritesOrderStorage::instance().showFavoritesOnLoginChanged(checkbox->getValue().asBoolean());
- if(checkbox->getValue())
- {
- LLNotificationsUtil::add("FavoritesOnLogin");
- }
- }
+ if (checkbox)
+ {
+ LLFavoritesOrderStorage::instance().showFavoritesOnLoginChanged(checkbox->getValue().asBoolean());
+ if(checkbox->getValue())
+ {
+ LLNotificationsUtil::add("FavoritesOnLogin");
+ }
+ }
}
void LLPanelPreference::toggleMuteWhenMinimized()
{
- std::string mute("MuteWhenMinimized");
- gSavedSettings.setBOOL(mute, !gSavedSettings.getBOOL(mute));
+ std::string mute("MuteWhenMinimized");
+ gSavedSettings.setBOOL(mute, !gSavedSettings.getBOOL(mute));
}
void LLPanelPreference::cancel()
{
- for (control_values_map_t::iterator iter = mSavedValues.begin();
- iter != mSavedValues.end(); ++iter)
- {
- LLControlVariable* control = iter->first;
- LLSD ctrl_value = iter->second;
+ for (control_values_map_t::iterator iter = mSavedValues.begin();
+ iter != mSavedValues.end(); ++iter)
+ {
+ LLControlVariable* control = iter->first;
+ LLSD ctrl_value = iter->second;
- if((control->getName() == "InstantMessageLogPath") && (ctrl_value.asString() == ""))
- {
- continue;
- }
+ if((control->getName() == "InstantMessageLogPath") && (ctrl_value.asString() == ""))
+ {
+ continue;
+ }
- control->set(ctrl_value);
- }
+ control->set(ctrl_value);
+ }
- for (string_color_map_t::iterator iter = mSavedColors.begin();
- iter != mSavedColors.end(); ++iter)
- {
- LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>(iter->first);
- if (color_swatch)
- {
- color_swatch->set(iter->second);
- color_swatch->onCommit();
- }
- }
+ for (string_color_map_t::iterator iter = mSavedColors.begin();
+ iter != mSavedColors.end(); ++iter)
+ {
+ LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>(iter->first);
+ if (color_swatch)
+ {
+ color_swatch->set(iter->second);
+ color_swatch->onCommit();
+ }
+ }
}
void LLPanelPreference::setControlFalse(const LLSD& user_data)
{
- std::string control_name = user_data.asString();
- LLControlVariable* control = findControl(control_name);
-
- if (control)
- control->set(LLSD(FALSE));
+ std::string control_name = user_data.asString();
+ LLControlVariable* control = findControl(control_name);
+
+ if (control)
+ control->set(LLSD(FALSE));
}
void LLPanelPreference::updateMediaAutoPlayCheckbox(LLUICtrl* ctrl)
{
- std::string name = ctrl->getName();
+ std::string name = ctrl->getName();
- // Disable "Allow Media to auto play" only when both
- // "Streaming Music" and "Media" are unchecked. STORM-513.
- if ((name == "enable_music") || (name == "enable_media"))
- {
- bool music_enabled = getChild<LLCheckBoxCtrl>("enable_music")->get();
- bool media_enabled = getChild<LLCheckBoxCtrl>("enable_media")->get();
+ // Disable "Allow Media to auto play" only when both
+ // "Streaming Music" and "Media" are unchecked. STORM-513.
+ if ((name == "enable_music") || (name == "enable_media"))
+ {
+ bool music_enabled = getChild<LLCheckBoxCtrl>("enable_music")->get();
+ bool media_enabled = getChild<LLCheckBoxCtrl>("enable_media")->get();
- getChild<LLCheckBoxCtrl>("media_auto_play_btn")->setEnabled(music_enabled || media_enabled);
- }
+ getChild<LLCheckBoxCtrl>("media_auto_play_btn")->setEnabled(music_enabled || media_enabled);
+ }
}
void LLPanelPreference::deletePreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::hideInstance("load_pref_preset", subdirectory);
- LLFloaterReg::hideInstance("save_pref_preset", subdirectory);
- LLFloaterReg::showInstance("delete_pref_preset", subdirectory);
+ std::string subdirectory = user_data.asString();
+ LLFloaterReg::hideInstance("load_pref_preset", subdirectory);
+ LLFloaterReg::hideInstance("save_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("delete_pref_preset", subdirectory);
}
void LLPanelPreference::savePreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::hideInstance("delete_pref_preset", subdirectory);
- LLFloaterReg::hideInstance("load_pref_preset", subdirectory);
- LLFloaterReg::showInstance("save_pref_preset", subdirectory);
+ std::string subdirectory = user_data.asString();
+ LLFloaterReg::hideInstance("delete_pref_preset", subdirectory);
+ LLFloaterReg::hideInstance("load_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("save_pref_preset", subdirectory);
}
void LLPanelPreference::loadPreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::hideInstance("delete_pref_preset", subdirectory);
- LLFloaterReg::hideInstance("save_pref_preset", subdirectory);
- LLFloaterReg::showInstance("load_pref_preset", subdirectory);
+ std::string subdirectory = user_data.asString();
+ LLFloaterReg::hideInstance("delete_pref_preset", subdirectory);
+ LLFloaterReg::hideInstance("save_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("load_pref_preset", subdirectory);
}
void LLPanelPreference::setHardwareDefaults()
@@ -2557,39 +2557,39 @@ void LLPanelPreference::setHardwareDefaults()
class LLPanelPreferencePrivacy : public LLPanelPreference
{
public:
- LLPanelPreferencePrivacy()
- {
- mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly");
- mAccountIndependentSettings.push_back("AutoDisengageMic");
- }
-
- /*virtual*/ void saveSettings()
- {
- LLPanelPreference::saveSettings();
-
- // Don't save (=erase from the saved values map) per-account privacy settings
- // if we're not logged in, otherwise they will be reset to defaults on log off.
- if (LLStartUp::getStartupState() != STATE_STARTED)
- {
- // Erase only common settings, assuming there are no color settings on Privacy page.
- for (control_values_map_t::iterator it = mSavedValues.begin(); it != mSavedValues.end(); )
- {
- const std::string setting = it->first->getName();
- if (find(mAccountIndependentSettings.begin(),
- mAccountIndependentSettings.end(), setting) == mAccountIndependentSettings.end())
- {
- mSavedValues.erase(it++);
- }
- else
- {
- ++it;
- }
- }
- }
- }
+ LLPanelPreferencePrivacy()
+ {
+ mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly");
+ mAccountIndependentSettings.push_back("AutoDisengageMic");
+ }
+
+ /*virtual*/ void saveSettings()
+ {
+ LLPanelPreference::saveSettings();
+
+ // Don't save (=erase from the saved values map) per-account privacy settings
+ // if we're not logged in, otherwise they will be reset to defaults on log off.
+ if (LLStartUp::getStartupState() != STATE_STARTED)
+ {
+ // Erase only common settings, assuming there are no color settings on Privacy page.
+ for (control_values_map_t::iterator it = mSavedValues.begin(); it != mSavedValues.end(); )
+ {
+ const std::string setting = it->first->getName();
+ if (find(mAccountIndependentSettings.begin(),
+ mAccountIndependentSettings.end(), setting) == mAccountIndependentSettings.end())
+ {
+ mSavedValues.erase(it++);
+ }
+ else
+ {
+ ++it;
+ }
+ }
+ }
+ }
private:
- std::list<std::string> mAccountIndependentSettings;
+ std::list<std::string> mAccountIndependentSettings;
};
static LLPanelInjector<LLPanelPreferenceGraphics> t_pref_graph("panel_preference_graphics");
@@ -2598,253 +2598,253 @@ static LLPanelInjector<LLPanelPreferenceView> t_pref_view("panel_preference_view
BOOL LLPanelPreferenceView::postBuild()
{
- setPresetText();
+ setPresetText();
- LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
- if (presetsMgr)
- {
- presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPreferenceView::onPresetsListChangeCamera, this));
- presetsMgr->createMissingDefault(PRESETS_CAMERA); // a no-op after the first time, but that's ok
- }
+ LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
+ if (presetsMgr)
+ {
+ presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPreferenceView::onPresetsListChangeCamera, this));
+ presetsMgr->createMissingDefault(PRESETS_CAMERA); // a no-op after the first time, but that's ok
+ }
- return LLPanelPreference::postBuild();
+ return LLPanelPreference::postBuild();
}
void LLPanelPreferenceView::onPresetsListChangeCamera()
{
- LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
- if (presetsMgr)
- {
- presetsMgr->setCameraDirty(false);
- }
+ LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
+ if (presetsMgr)
+ {
+ presetsMgr->setCameraDirty(false);
+ }
- setPresetText();
+ setPresetText();
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance && !gSavedSettings.getString("PresetCameraActive").empty())
- {
- instance->saveSettings(); //make cancel work correctly after changing the preset
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance && !gSavedSettings.getString("PresetCameraActive").empty())
+ {
+ instance->saveSettings(); //make cancel work correctly after changing the preset
+ }
}
void LLPanelPreferenceView::draw()
{
- setPresetText();
- LLPanelPreference::draw();
+ setPresetText();
+ LLPanelPreference::draw();
}
void LLPanelPreferenceView::setPresetText()
{
- LLTextBox* preset_text = getChild<LLTextBox>("preset_camera_text");
-
- std::string preset_camera_active = gSavedSettings.getString("PresetCameraActive");
-
- if (!preset_camera_active.empty() && preset_camera_active != preset_text->getText())
- {
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->saveCameraPreset(preset_camera_active);
- }
- }
-
- LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
- if (presetsMgr)
- {
- if (presetsMgr->isCameraDirty() && !preset_camera_active.empty())
- {
- preset_camera_active.clear();
- }
- }
-
- if (!preset_camera_active.empty())
- {
- if (preset_camera_active == PRESETS_DEFAULT)
- {
- preset_camera_active = LLTrans::getString(PRESETS_DEFAULT);
- }
- preset_text->setText(preset_camera_active);
- }
- else
- {
- preset_text->setText(LLTrans::getString("none_paren_cap"));
- }
+ LLTextBox* preset_text = getChild<LLTextBox>("preset_camera_text");
+
+ std::string preset_camera_active = gSavedSettings.getString("PresetCameraActive");
+
+ if (!preset_camera_active.empty() && preset_camera_active != preset_text->getText())
+ {
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->saveCameraPreset(preset_camera_active);
+ }
+ }
+
+ LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
+ if (presetsMgr)
+ {
+ if (presetsMgr->isCameraDirty() && !preset_camera_active.empty())
+ {
+ preset_camera_active.clear();
+ }
+ }
+
+ if (!preset_camera_active.empty())
+ {
+ if (preset_camera_active == PRESETS_DEFAULT)
+ {
+ preset_camera_active = LLTrans::getString(PRESETS_DEFAULT);
+ }
+ preset_text->setText(preset_camera_active);
+ }
+ else
+ {
+ preset_text->setText(LLTrans::getString("none_paren_cap"));
+ }
}
BOOL LLPanelPreferenceGraphics::postBuild()
{
- LLFloaterReg::showInstance("prefs_graphics_advanced");
- LLFloaterReg::hideInstance("prefs_graphics_advanced");
+ LLFloaterReg::showInstance("prefs_graphics_advanced");
+ LLFloaterReg::hideInstance("prefs_graphics_advanced");
- resetDirtyChilds();
- setPresetText();
+ resetDirtyChilds();
+ setPresetText();
- LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
+ LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
presetsMgr->setPresetListChangeCallback(boost::bind(&LLPanelPreferenceGraphics::onPresetsListChange, this));
presetsMgr->createMissingDefault(PRESETS_GRAPHIC); // a no-op after the first time, but that's ok
- return LLPanelPreference::postBuild();
+ return LLPanelPreference::postBuild();
}
void LLPanelPreferenceGraphics::draw()
{
- setPresetText();
- LLPanelPreference::draw();
+ setPresetText();
+ LLPanelPreference::draw();
}
void LLPanelPreferenceGraphics::onPresetsListChange()
{
- resetDirtyChilds();
- setPresetText();
+ resetDirtyChilds();
+ setPresetText();
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance && !gSavedSettings.getString("PresetGraphicActive").empty())
- {
- instance->saveSettings(); //make cancel work correctly after changing the preset
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance && !gSavedSettings.getString("PresetGraphicActive").empty())
+ {
+ instance->saveSettings(); //make cancel work correctly after changing the preset
+ }
}
void LLPanelPreferenceGraphics::setPresetText()
{
- LLTextBox* preset_text = getChild<LLTextBox>("preset_text");
-
- std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
-
- if (!preset_graphic_active.empty() && preset_graphic_active != preset_text->getText())
- {
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->saveGraphicsPreset(preset_graphic_active);
- }
- }
-
- if (hasDirtyChilds() && !preset_graphic_active.empty())
- {
- gSavedSettings.setString("PresetGraphicActive", "");
- preset_graphic_active.clear();
- // This doesn't seem to cause an infinite recursion. This trigger is needed to cause the pulldown
- // panel to update.
- LLPresetsManager::getInstance()->triggerChangeSignal();
- }
-
- if (!preset_graphic_active.empty())
- {
- if (preset_graphic_active == PRESETS_DEFAULT)
- {
- preset_graphic_active = LLTrans::getString(PRESETS_DEFAULT);
- }
- preset_text->setText(preset_graphic_active);
- }
- else
- {
- preset_text->setText(LLTrans::getString("none_paren_cap"));
- }
-
- preset_text->resetDirty();
+ LLTextBox* preset_text = getChild<LLTextBox>("preset_text");
+
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+
+ if (!preset_graphic_active.empty() && preset_graphic_active != preset_text->getText())
+ {
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->saveGraphicsPreset(preset_graphic_active);
+ }
+ }
+
+ if (hasDirtyChilds() && !preset_graphic_active.empty())
+ {
+ gSavedSettings.setString("PresetGraphicActive", "");
+ preset_graphic_active.clear();
+ // This doesn't seem to cause an infinite recursion. This trigger is needed to cause the pulldown
+ // panel to update.
+ LLPresetsManager::getInstance()->triggerChangeSignal();
+ }
+
+ if (!preset_graphic_active.empty())
+ {
+ if (preset_graphic_active == PRESETS_DEFAULT)
+ {
+ preset_graphic_active = LLTrans::getString(PRESETS_DEFAULT);
+ }
+ preset_text->setText(preset_graphic_active);
+ }
+ else
+ {
+ preset_text->setText(LLTrans::getString("none_paren_cap"));
+ }
+
+ preset_text->resetDirty();
}
bool LLPanelPreferenceGraphics::hasDirtyChilds()
{
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- std::list<LLView*> view_stack;
- view_stack.push_back(this);
- if (advanced)
- {
- view_stack.push_back(advanced);
- }
- while(!view_stack.empty())
- {
- // Process view on top of the stack
- LLView* curview = view_stack.front();
- view_stack.pop_front();
-
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
- {
- if (ctrl->isDirty())
- {
- LLControlVariable* control = ctrl->getControlVariable();
- if (control)
- {
- std::string control_name = control->getName();
- if (!control_name.empty())
- {
- return true;
- }
- }
- }
- }
- // Push children onto the end of the work stack
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
- {
- view_stack.push_back(*iter);
- }
- }
-
- return false;
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+ std::list<LLView*> view_stack;
+ view_stack.push_back(this);
+ if (advanced)
+ {
+ view_stack.push_back(advanced);
+ }
+ while(!view_stack.empty())
+ {
+ // Process view on top of the stack
+ LLView* curview = view_stack.front();
+ view_stack.pop_front();
+
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
+ if (ctrl)
+ {
+ if (ctrl->isDirty())
+ {
+ LLControlVariable* control = ctrl->getControlVariable();
+ if (control)
+ {
+ std::string control_name = control->getName();
+ if (!control_name.empty())
+ {
+ return true;
+ }
+ }
+ }
+ }
+ // Push children onto the end of the work stack
+ for (child_list_t::const_iterator iter = curview->getChildList()->begin();
+ iter != curview->getChildList()->end(); ++iter)
+ {
+ view_stack.push_back(*iter);
+ }
+ }
+
+ return false;
}
void LLPanelPreferenceGraphics::resetDirtyChilds()
{
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- std::list<LLView*> view_stack;
- view_stack.push_back(this);
- if (advanced)
- {
- view_stack.push_back(advanced);
- }
- while(!view_stack.empty())
- {
- // Process view on top of the stack
- LLView* curview = view_stack.front();
- view_stack.pop_front();
-
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
- {
- ctrl->resetDirty();
- }
- // Push children onto the end of the work stack
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
- {
- view_stack.push_back(*iter);
- }
- }
+ LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
+ std::list<LLView*> view_stack;
+ view_stack.push_back(this);
+ if (advanced)
+ {
+ view_stack.push_back(advanced);
+ }
+ while(!view_stack.empty())
+ {
+ // Process view on top of the stack
+ LLView* curview = view_stack.front();
+ view_stack.pop_front();
+
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
+ if (ctrl)
+ {
+ ctrl->resetDirty();
+ }
+ // Push children onto the end of the work stack
+ for (child_list_t::const_iterator iter = curview->getChildList()->begin();
+ iter != curview->getChildList()->end(); ++iter)
+ {
+ view_stack.push_back(*iter);
+ }
+ }
}
void LLPanelPreferenceGraphics::cancel()
{
- LLPanelPreference::cancel();
+ LLPanelPreference::cancel();
}
void LLPanelPreferenceGraphics::saveSettings()
{
- resetDirtyChilds();
- std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
- if (preset_graphic_active.empty())
- {
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- //don't restore previous preset after closing Preferences
- instance->saveGraphicsPreset(preset_graphic_active);
- }
- }
- LLPanelPreference::saveSettings();
+ resetDirtyChilds();
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (preset_graphic_active.empty())
+ {
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ //don't restore previous preset after closing Preferences
+ instance->saveGraphicsPreset(preset_graphic_active);
+ }
+ }
+ LLPanelPreference::saveSettings();
}
void LLPanelPreferenceGraphics::setHardwareDefaults()
{
- resetDirtyChilds();
+ resetDirtyChilds();
}
LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
- : LLFloater(key)
+ : LLFloater(key)
{
- mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable, this));
- mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
- mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
+ mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable, this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
}
LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
@@ -2852,12 +2852,12 @@ LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
}
LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key)
- : LLFloater(key),
- mSocksSettingsDirty(false)
+ : LLFloater(key),
+ mSocksSettingsDirty(false)
{
- mCommitCallbackRegistrar.add("Proxy.OK", boost::bind(&LLFloaterPreferenceProxy::onBtnOk, this));
- mCommitCallbackRegistrar.add("Proxy.Cancel", boost::bind(&LLFloaterPreferenceProxy::onBtnCancel, this));
- mCommitCallbackRegistrar.add("Proxy.Change", boost::bind(&LLFloaterPreferenceProxy::onChangeSocksSettings, this));
+ mCommitCallbackRegistrar.add("Proxy.OK", boost::bind(&LLFloaterPreferenceProxy::onBtnOk, this));
+ mCommitCallbackRegistrar.add("Proxy.Cancel", boost::bind(&LLFloaterPreferenceProxy::onBtnCancel, this));
+ mCommitCallbackRegistrar.add("Proxy.Change", boost::bind(&LLFloaterPreferenceProxy::onChangeSocksSettings, this));
}
BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
@@ -2884,11 +2884,11 @@ void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->cancel();
- }
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->cancel();
+ }
}
LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy()
@@ -2897,182 +2897,182 @@ LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy()
BOOL LLFloaterPreferenceProxy::postBuild()
{
- LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
- if (!socksAuth)
- {
- return FALSE;
- }
- if (socksAuth->getSelectedValue().asString() == "None")
- {
- getChild<LLLineEditor>("socks5_username")->setEnabled(false);
- getChild<LLLineEditor>("socks5_password")->setEnabled(false);
- }
- else
- {
- // Populate the SOCKS 5 credential fields with protected values.
- LLPointer<LLCredential> socks_cred = gSecAPIHandler->loadCredential("SOCKS5");
- getChild<LLLineEditor>("socks5_username")->setValue(socks_cred->getIdentifier()["username"].asString());
- getChild<LLLineEditor>("socks5_password")->setValue(socks_cred->getAuthenticator()["creds"].asString());
- }
-
- return TRUE;
+ LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
+ if (!socksAuth)
+ {
+ return FALSE;
+ }
+ if (socksAuth->getSelectedValue().asString() == "None")
+ {
+ getChild<LLLineEditor>("socks5_username")->setEnabled(false);
+ getChild<LLLineEditor>("socks5_password")->setEnabled(false);
+ }
+ else
+ {
+ // Populate the SOCKS 5 credential fields with protected values.
+ LLPointer<LLCredential> socks_cred = gSecAPIHandler->loadCredential("SOCKS5");
+ getChild<LLLineEditor>("socks5_username")->setValue(socks_cred->getIdentifier()["username"].asString());
+ getChild<LLLineEditor>("socks5_password")->setValue(socks_cred->getAuthenticator()["creds"].asString());
+ }
+
+ return TRUE;
}
void LLFloaterPreferenceProxy::onOpen(const LLSD& key)
{
- saveSettings();
+ saveSettings();
}
void LLFloaterPreferenceProxy::onClose(bool app_quitting)
{
- if(app_quitting)
- {
- cancel();
- }
+ if(app_quitting)
+ {
+ cancel();
+ }
- if (mSocksSettingsDirty)
- {
+ if (mSocksSettingsDirty)
+ {
- // If the user plays with the Socks proxy settings after login, it's only fair we let them know
- // it will not be updated until next restart.
- if (LLStartUp::getStartupState()>STATE_LOGIN_WAIT)
- {
- LLNotifications::instance().add("ChangeProxySettings", LLSD(), LLSD());
- mSocksSettingsDirty = false; // we have notified the user now be quiet again
- }
- }
+ // If the user plays with the Socks proxy settings after login, it's only fair we let them know
+ // it will not be updated until next restart.
+ if (LLStartUp::getStartupState()>STATE_LOGIN_WAIT)
+ {
+ LLNotifications::instance().add("ChangeProxySettings", LLSD(), LLSD());
+ mSocksSettingsDirty = false; // we have notified the user now be quiet again
+ }
+ }
}
void LLFloaterPreferenceProxy::saveSettings()
{
- // Save the value of all controls in the hierarchy
- mSavedValues.clear();
- std::list<LLView*> view_stack;
- view_stack.push_back(this);
- while(!view_stack.empty())
- {
- // Process view on top of the stack
- LLView* curview = view_stack.front();
- view_stack.pop_front();
-
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
- {
- LLControlVariable* control = ctrl->getControlVariable();
- if (control)
- {
- mSavedValues[control] = control->getValue();
- }
- }
-
- // Push children onto the end of the work stack
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
- {
- view_stack.push_back(*iter);
- }
- }
+ // Save the value of all controls in the hierarchy
+ mSavedValues.clear();
+ std::list<LLView*> view_stack;
+ view_stack.push_back(this);
+ while(!view_stack.empty())
+ {
+ // Process view on top of the stack
+ LLView* curview = view_stack.front();
+ view_stack.pop_front();
+
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
+ if (ctrl)
+ {
+ LLControlVariable* control = ctrl->getControlVariable();
+ if (control)
+ {
+ mSavedValues[control] = control->getValue();
+ }
+ }
+
+ // Push children onto the end of the work stack
+ for (child_list_t::const_iterator iter = curview->getChildList()->begin();
+ iter != curview->getChildList()->end(); ++iter)
+ {
+ view_stack.push_back(*iter);
+ }
+ }
}
void LLFloaterPreferenceProxy::onBtnOk()
{
- // commit any outstanding text entry
- if (hasFocus())
- {
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus && cur_focus->acceptsTextInput())
- {
- cur_focus->onCommit();
- }
- }
-
- // Save SOCKS proxy credentials securely if password auth is enabled
- LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
- if (socksAuth->getSelectedValue().asString() == "UserPass")
- {
- LLSD socks_id = LLSD::emptyMap();
- socks_id["type"] = "SOCKS5";
- socks_id["username"] = getChild<LLLineEditor>("socks5_username")->getValue().asString();
-
- LLSD socks_authenticator = LLSD::emptyMap();
- socks_authenticator["type"] = "SOCKS5";
- socks_authenticator["creds"] = getChild<LLLineEditor>("socks5_password")->getValue().asString();
-
- // Using "SOCKS5" as the "grid" argument since the same proxy
- // settings will be used for all grids and because there is no
- // way to specify the type of credential.
- LLPointer<LLCredential> socks_cred = gSecAPIHandler->createCredential("SOCKS5", socks_id, socks_authenticator);
- gSecAPIHandler->saveCredential(socks_cred, true);
- }
- else
- {
- // Clear SOCKS5 credentials since they are no longer needed.
- LLPointer<LLCredential> socks_cred = new LLCredential("SOCKS5");
- gSecAPIHandler->deleteCredential(socks_cred);
- }
-
- closeFloater(false);
+ // commit any outstanding text entry
+ if (hasFocus())
+ {
+ LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (cur_focus && cur_focus->acceptsTextInput())
+ {
+ cur_focus->onCommit();
+ }
+ }
+
+ // Save SOCKS proxy credentials securely if password auth is enabled
+ LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
+ if (socksAuth->getSelectedValue().asString() == "UserPass")
+ {
+ LLSD socks_id = LLSD::emptyMap();
+ socks_id["type"] = "SOCKS5";
+ socks_id["username"] = getChild<LLLineEditor>("socks5_username")->getValue().asString();
+
+ LLSD socks_authenticator = LLSD::emptyMap();
+ socks_authenticator["type"] = "SOCKS5";
+ socks_authenticator["creds"] = getChild<LLLineEditor>("socks5_password")->getValue().asString();
+
+ // Using "SOCKS5" as the "grid" argument since the same proxy
+ // settings will be used for all grids and because there is no
+ // way to specify the type of credential.
+ LLPointer<LLCredential> socks_cred = gSecAPIHandler->createCredential("SOCKS5", socks_id, socks_authenticator);
+ gSecAPIHandler->saveCredential(socks_cred, true);
+ }
+ else
+ {
+ // Clear SOCKS5 credentials since they are no longer needed.
+ LLPointer<LLCredential> socks_cred = new LLCredential("SOCKS5");
+ gSecAPIHandler->deleteCredential(socks_cred);
+ }
+
+ closeFloater(false);
}
void LLFloaterPreferenceProxy::onBtnCancel()
{
- if (hasFocus())
- {
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus && cur_focus->acceptsTextInput())
- {
- cur_focus->onCommit();
- }
- refresh();
- }
+ if (hasFocus())
+ {
+ LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (cur_focus && cur_focus->acceptsTextInput())
+ {
+ cur_focus->onCommit();
+ }
+ refresh();
+ }
- cancel();
+ cancel();
}
void LLFloaterPreferenceProxy::onClickCloseBtn(bool app_quitting)
{
- cancel();
+ cancel();
}
void LLFloaterPreferenceProxy::cancel()
{
- for (control_values_map_t::iterator iter = mSavedValues.begin();
- iter != mSavedValues.end(); ++iter)
- {
- LLControlVariable* control = iter->first;
- LLSD ctrl_value = iter->second;
- control->set(ctrl_value);
- }
- mSocksSettingsDirty = false;
- closeFloater();
+ for (control_values_map_t::iterator iter = mSavedValues.begin();
+ iter != mSavedValues.end(); ++iter)
+ {
+ LLControlVariable* control = iter->first;
+ LLSD ctrl_value = iter->second;
+ control->set(ctrl_value);
+ }
+ mSocksSettingsDirty = false;
+ closeFloater();
}
void LLFloaterPreferenceProxy::onChangeSocksSettings()
{
- mSocksSettingsDirty = true;
-
- LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
- if (socksAuth->getSelectedValue().asString() == "None")
- {
- getChild<LLLineEditor>("socks5_username")->setEnabled(false);
- getChild<LLLineEditor>("socks5_password")->setEnabled(false);
- }
- else
- {
- getChild<LLLineEditor>("socks5_username")->setEnabled(true);
- getChild<LLLineEditor>("socks5_password")->setEnabled(true);
- }
-
- // Check for invalid states for the other HTTP proxy radio
- LLRadioGroup* otherHttpProxy = getChild<LLRadioGroup>("other_http_proxy_type");
- if ((otherHttpProxy->getSelectedValue().asString() == "Socks" &&
- getChild<LLCheckBoxCtrl>("socks_proxy_enabled")->get() == FALSE )||(
- otherHttpProxy->getSelectedValue().asString() == "Web" &&
- getChild<LLCheckBoxCtrl>("web_proxy_enabled")->get() == FALSE ) )
- {
- otherHttpProxy->selectFirstItem();
- }
+ mSocksSettingsDirty = true;
+
+ LLRadioGroup* socksAuth = getChild<LLRadioGroup>("socks5_auth_type");
+ if (socksAuth->getSelectedValue().asString() == "None")
+ {
+ getChild<LLLineEditor>("socks5_username")->setEnabled(false);
+ getChild<LLLineEditor>("socks5_password")->setEnabled(false);
+ }
+ else
+ {
+ getChild<LLLineEditor>("socks5_username")->setEnabled(true);
+ getChild<LLLineEditor>("socks5_password")->setEnabled(true);
+ }
+
+ // Check for invalid states for the other HTTP proxy radio
+ LLRadioGroup* otherHttpProxy = getChild<LLRadioGroup>("other_http_proxy_type");
+ if ((otherHttpProxy->getSelectedValue().asString() == "Socks" &&
+ getChild<LLCheckBoxCtrl>("socks_proxy_enabled")->get() == FALSE )||(
+ otherHttpProxy->getSelectedValue().asString() == "Web" &&
+ getChild<LLCheckBoxCtrl>("web_proxy_enabled")->get() == FALSE ) )
+ {
+ otherHttpProxy->selectFirstItem();
+ }
}
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index da96e68f5e..0d383c1da0 100644
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -50,308 +50,308 @@ class LLTextBox;
typedef std::map<std::string, std::string> notifications_map;
typedef enum
- {
- GS_LOW_GRAPHICS,
- GS_MID_GRAPHICS,
- GS_HIGH_GRAPHICS,
- GS_ULTRA_GRAPHICS
-
- } EGraphicsSettings;
+ {
+ GS_LOW_GRAPHICS,
+ GS_MID_GRAPHICS,
+ GS_HIGH_GRAPHICS,
+ GS_ULTRA_GRAPHICS
+
+ } EGraphicsSettings;
// Floater to control preferences (display, audio, bandwidth, general.
class LLFloaterPreference : public LLFloater, public LLAvatarPropertiesObserver, public LLConversationLogObserver
{
public:
- LLFloaterPreference(const LLSD& key);
- ~LLFloaterPreference();
-
- void apply();
- void cancel();
- /*virtual*/ void draw();
- /*virtual*/ BOOL postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void onClose(bool app_quitting);
- /*virtual*/ void changed();
- /*virtual*/ void changed(const LLUUID& session_id, U32 mask) {};
-
- // static data update, called from message handler
- static void updateUserInfo(const std::string& visibility, bool im_via_email, bool is_verified_email);
-
- // refresh all the graphics preferences menus
- static void refreshEnabledGraphics();
-
- // translate user's do not disturb response message according to current locale if message is default, otherwise do nothing
- static void initDoNotDisturbResponse();
-
- // update Show Favorites checkbox
- static void updateShowFavoritesCheckbox(bool val);
-
- void processProperties( void* pData, EAvatarProcessorType type );
- void processProfileProperties(const LLAvatarData* pAvatarData );
- void storeAvatarProperties( const LLAvatarData* pAvatarData );
- void saveAvatarProperties( void );
- void selectPrivacyPanel();
- void selectChatPanel();
- void getControlNames(std::vector<std::string>& names);
-
-protected:
- void onBtnOK(const LLSD& userdata);
- void onBtnCancel(const LLSD& userdata);
-
- void onClickClearCache(); // Clear viewer texture cache, vfs, and VO cache on next startup
- void onClickBrowserClearCache(); // Clear web history and caches as well as viewer caches above
- void onLanguageChange();
- void onNotificationsChange(const std::string& OptionName);
- void onNameTagOpacityChange(const LLSD& newvalue);
-
- // set value of "DoNotDisturbResponseChanged" in account settings depending on whether do not disturb response
- // string differs from default after user changes.
- void onDoNotDisturbResponseChanged();
- // if the custom settings box is clicked
- void onChangeCustom();
- void updateMeterText(LLUICtrl* ctrl);
- // callback for defaults
- void setHardwareDefaults();
- void setRecommended();
- // callback for when client turns on shaders
- void onVertexShaderEnable();
- // callback for when client turns on impostors
- void onAvatarImpostorsEnable();
-
- // callback for commit in the "Single click on land" and "Double click on land" comboboxes.
- void onClickActionChange();
- // updates click/double-click action settings depending on controls values
- void updateClickActionSettings();
- // updates click/double-click action controls depending on values from settings.xml
- void updateClickActionControls();
+ LLFloaterPreference(const LLSD& key);
+ ~LLFloaterPreference();
+
+ void apply();
+ void cancel();
+ /*virtual*/ void draw();
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void changed();
+ /*virtual*/ void changed(const LLUUID& session_id, U32 mask) {};
+
+ // static data update, called from message handler
+ static void updateUserInfo(const std::string& visibility, bool im_via_email, bool is_verified_email);
+
+ // refresh all the graphics preferences menus
+ static void refreshEnabledGraphics();
+
+ // translate user's do not disturb response message according to current locale if message is default, otherwise do nothing
+ static void initDoNotDisturbResponse();
+
+ // update Show Favorites checkbox
+ static void updateShowFavoritesCheckbox(bool val);
+
+ void processProperties( void* pData, EAvatarProcessorType type );
+ void processProfileProperties(const LLAvatarData* pAvatarData );
+ void storeAvatarProperties( const LLAvatarData* pAvatarData );
+ void saveAvatarProperties( void );
+ void selectPrivacyPanel();
+ void selectChatPanel();
+ void getControlNames(std::vector<std::string>& names);
+
+protected:
+ void onBtnOK(const LLSD& userdata);
+ void onBtnCancel(const LLSD& userdata);
+
+ void onClickClearCache(); // Clear viewer texture cache, vfs, and VO cache on next startup
+ void onClickBrowserClearCache(); // Clear web history and caches as well as viewer caches above
+ void onLanguageChange();
+ void onNotificationsChange(const std::string& OptionName);
+ void onNameTagOpacityChange(const LLSD& newvalue);
+
+ // set value of "DoNotDisturbResponseChanged" in account settings depending on whether do not disturb response
+ // string differs from default after user changes.
+ void onDoNotDisturbResponseChanged();
+ // if the custom settings box is clicked
+ void onChangeCustom();
+ void updateMeterText(LLUICtrl* ctrl);
+ // callback for defaults
+ void setHardwareDefaults();
+ void setRecommended();
+ // callback for when client turns on shaders
+ void onVertexShaderEnable();
+ // callback for when client turns on impostors
+ void onAvatarImpostorsEnable();
+
+ // callback for commit in the "Single click on land" and "Double click on land" comboboxes.
+ void onClickActionChange();
+ // updates click/double-click action settings depending on controls values
+ void updateClickActionSettings();
+ // updates click/double-click action controls depending on values from settings.xml
+ void updateClickActionControls();
public:
- // This function squirrels away the current values of the controls so that
- // cancel() can restore them.
- void saveSettings();
-
- void setCacheLocation(const LLStringExplicit& location);
-
- void onClickSetCache();
- void changeCachePath(const std::vector<std::string>& filenames, std::string proposed_name);
- void onClickResetCache();
- void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata);
- void onSelectSkin();
- void onClickSetKey();
- void setKey(KEY key);
- void onClickSetMiddleMouse();
- void onClickSetSounds();
- void onClickEnablePopup();
- void onClickDisablePopup();
- void resetAllIgnored();
- void setAllIgnored();
- void onClickLogPath();
- void changeLogPath(const std::vector<std::string>& filenames, std::string proposed_name);
- bool moveTranscriptsAndLog();
- void enableHistory();
- void setPersonalInfo(const std::string& visibility, bool im_via_email, bool is_verified_email);
- void refreshEnabledState();
- void onCommitWindowedMode();
- void refresh(); // Refresh enable/disable
- // if the quality radio buttons are changed
- void onChangeQuality(const LLSD& data);
-
- void refreshUI();
-
- void onCommitParcelMediaAutoPlayEnable();
- void onCommitMediaEnabled();
- void onCommitMusicEnabled();
- void applyResolution();
- void onChangeMaturity();
- void onChangeModelFolder();
- void onChangeTextureFolder();
- void onChangeSoundFolder();
- void onChangeAnimationFolder();
- void onClickBlockList();
- void onClickProxySettings();
- void onClickTranslationSettings();
- void onClickPermsDefault();
- void onClickAutoReplace();
- void onClickSpellChecker();
- void onClickRenderExceptions();
- void onClickAdvanced();
- void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
- void getUIColor(LLUICtrl* ctrl, const LLSD& param);
- void onLogChatHistorySaved();
- void buildPopupLists();
- static void refreshSkin(void* data);
- void selectPanel(const LLSD& name);
- void saveCameraPreset(std::string& preset);
- void saveGraphicsPreset(std::string& preset);
+ // This function squirrels away the current values of the controls so that
+ // cancel() can restore them.
+ void saveSettings();
+
+ void setCacheLocation(const LLStringExplicit& location);
+
+ void onClickSetCache();
+ void changeCachePath(const std::vector<std::string>& filenames, std::string proposed_name);
+ void onClickResetCache();
+ void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata);
+ void onSelectSkin();
+ void onClickSetKey();
+ void setKey(KEY key);
+ void onClickSetMiddleMouse();
+ void onClickSetSounds();
+ void onClickEnablePopup();
+ void onClickDisablePopup();
+ void resetAllIgnored();
+ void setAllIgnored();
+ void onClickLogPath();
+ void changeLogPath(const std::vector<std::string>& filenames, std::string proposed_name);
+ bool moveTranscriptsAndLog();
+ void enableHistory();
+ void setPersonalInfo(const std::string& visibility, bool im_via_email, bool is_verified_email);
+ void refreshEnabledState();
+ void onCommitWindowedMode();
+ void refresh(); // Refresh enable/disable
+ // if the quality radio buttons are changed
+ void onChangeQuality(const LLSD& data);
+
+ void refreshUI();
+
+ void onCommitParcelMediaAutoPlayEnable();
+ void onCommitMediaEnabled();
+ void onCommitMusicEnabled();
+ void applyResolution();
+ void onChangeMaturity();
+ void onChangeModelFolder();
+ void onChangeTextureFolder();
+ void onChangeSoundFolder();
+ void onChangeAnimationFolder();
+ void onClickBlockList();
+ void onClickProxySettings();
+ void onClickTranslationSettings();
+ void onClickPermsDefault();
+ void onClickAutoReplace();
+ void onClickSpellChecker();
+ void onClickRenderExceptions();
+ void onClickAdvanced();
+ void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
+ void getUIColor(LLUICtrl* ctrl, const LLSD& param);
+ void onLogChatHistorySaved();
+ void buildPopupLists();
+ static void refreshSkin(void* data);
+ void selectPanel(const LLSD& name);
+ void saveCameraPreset(std::string& preset);
+ void saveGraphicsPreset(std::string& preset);
private:
- void onDeleteTranscripts();
- void onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response);
- void updateDeleteTranscriptsButton();
- void updateMaxComplexity();
-
- static std::string sSkin;
- notifications_map mNotificationOptions;
- bool mClickActionDirty; ///< Set to true when the click/double-click options get changed by user.
- bool mGotPersonalInfo;
- bool mOriginalIMViaEmail;
- bool mLanguageChanged;
- bool mAvatarDataInitialized;
- std::string mPriorInstantMessageLogPath;
-
- bool mOriginalHideOnlineStatus;
- std::string mDirectoryVisibility;
-
- LLAvatarData mAvatarProperties;
- std::string mSavedCameraPreset;
- std::string mSavedGraphicsPreset;
- LOG_CLASS(LLFloaterPreference);
+ void onDeleteTranscripts();
+ void onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response);
+ void updateDeleteTranscriptsButton();
+ void updateMaxComplexity();
+
+ static std::string sSkin;
+ notifications_map mNotificationOptions;
+ bool mClickActionDirty; ///< Set to true when the click/double-click options get changed by user.
+ bool mGotPersonalInfo;
+ bool mOriginalIMViaEmail;
+ bool mLanguageChanged;
+ bool mAvatarDataInitialized;
+ std::string mPriorInstantMessageLogPath;
+
+ bool mOriginalHideOnlineStatus;
+ std::string mDirectoryVisibility;
+
+ LLAvatarData mAvatarProperties;
+ std::string mSavedCameraPreset;
+ std::string mSavedGraphicsPreset;
+ LOG_CLASS(LLFloaterPreference);
};
class LLPanelPreference : public LLPanel
{
public:
- LLPanelPreference();
- /*virtual*/ BOOL postBuild();
-
- virtual ~LLPanelPreference();
+ LLPanelPreference();
+ /*virtual*/ BOOL postBuild();
+
+ virtual ~LLPanelPreference();
- virtual void apply();
- virtual void cancel();
- void setControlFalse(const LLSD& user_data);
- virtual void setHardwareDefaults();
+ virtual void apply();
+ virtual void cancel();
+ void setControlFalse(const LLSD& user_data);
+ virtual void setHardwareDefaults();
- // Disables "Allow Media to auto play" check box only when both
- // "Streaming Music" and "Media" are unchecked. Otherwise enables it.
- void updateMediaAutoPlayCheckbox(LLUICtrl* ctrl);
+ // Disables "Allow Media to auto play" check box only when both
+ // "Streaming Music" and "Media" are unchecked. Otherwise enables it.
+ void updateMediaAutoPlayCheckbox(LLUICtrl* ctrl);
- // This function squirrels away the current values of the controls so that
- // cancel() can restore them.
- virtual void saveSettings();
+ // This function squirrels away the current values of the controls so that
+ // cancel() can restore them.
+ virtual void saveSettings();
- void deletePreset(const LLSD& user_data);
- void savePreset(const LLSD& user_data);
- void loadPreset(const LLSD& user_data);
+ void deletePreset(const LLSD& user_data);
+ void savePreset(const LLSD& user_data);
+ void loadPreset(const LLSD& user_data);
- class Updater;
+ class Updater;
protected:
- typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
- control_values_map_t mSavedValues;
+ typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
+ control_values_map_t mSavedValues;
private:
- //for "Only friends and groups can call or IM me"
- static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&);
+ //for "Only friends and groups can call or IM me"
+ static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&);
//for "Allow Multiple Viewers"
static void showMultipleViewersWarning(LLUICtrl*, const LLSD&);
- //for "Show my Favorite Landmarks at Login"
- static void handleFavoritesOnLoginChanged(LLUICtrl* checkbox, const LLSD& value);
+ //for "Show my Favorite Landmarks at Login"
+ static void handleFavoritesOnLoginChanged(LLUICtrl* checkbox, const LLSD& value);
- static void toggleMuteWhenMinimized();
- typedef std::map<std::string, LLColor4> string_color_map_t;
- string_color_map_t mSavedColors;
+ static void toggleMuteWhenMinimized();
+ typedef std::map<std::string, LLColor4> string_color_map_t;
+ string_color_map_t mSavedColors;
- Updater* mBandWidthUpdater;
- LOG_CLASS(LLPanelPreference);
+ Updater* mBandWidthUpdater;
+ LOG_CLASS(LLPanelPreference);
};
class LLPanelPreferenceView : public LLPanelPreference
{
public:
- BOOL postBuild();
- void draw();
- void setPresetText();
+ BOOL postBuild();
+ void draw();
+ void setPresetText();
private:
- void onPresetsListChangeCamera();
- LOG_CLASS(LLPanelPreferenceView);
+ void onPresetsListChangeCamera();
+ LOG_CLASS(LLPanelPreferenceView);
};
class LLPanelPreferenceGraphics : public LLPanelPreference
{
public:
- BOOL postBuild();
- void draw();
- void cancel();
- void saveSettings();
- void resetDirtyChilds();
- void setHardwareDefaults();
- void setPresetText();
+ BOOL postBuild();
+ void draw();
+ void cancel();
+ void saveSettings();
+ void resetDirtyChilds();
+ void setHardwareDefaults();
+ void setPresetText();
- static const std::string getPresetsPath();
+ static const std::string getPresetsPath();
protected:
- bool hasDirtyChilds();
+ bool hasDirtyChilds();
private:
- void onPresetsListChange();
- LOG_CLASS(LLPanelPreferenceGraphics);
+ void onPresetsListChange();
+ LOG_CLASS(LLPanelPreferenceGraphics);
};
class LLFloaterPreferenceGraphicsAdvanced : public LLFloater
{
public:
- LLFloaterPreferenceGraphicsAdvanced(const LLSD& key);
- ~LLFloaterPreferenceGraphicsAdvanced();
- /*virtual*/ BOOL postBuild();
- void onOpen(const LLSD& key);
- void onClickCloseBtn(bool app_quitting);
- void disableUnavailableSettings();
- void refreshEnabledGraphics();
- void refreshEnabledState();
- void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
- void updateMaxNonImpostors();
- void setMaxNonImpostorsText(U32 value, LLTextBox* text_box);
- void updateMaxComplexity();
- void setMaxComplexityText(U32 value, LLTextBox* text_box);
- static void setIndirectControls();
- static void setIndirectMaxNonImpostors();
- static void setIndirectMaxArc();
- void refresh();
- // callback for when client turns on shaders
- void onVertexShaderEnable();
- LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced);
+ LLFloaterPreferenceGraphicsAdvanced(const LLSD& key);
+ ~LLFloaterPreferenceGraphicsAdvanced();
+ /*virtual*/ BOOL postBuild();
+ void onOpen(const LLSD& key);
+ void onClickCloseBtn(bool app_quitting);
+ void disableUnavailableSettings();
+ void refreshEnabledGraphics();
+ void refreshEnabledState();
+ void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
+ void updateMaxNonImpostors();
+ void setMaxNonImpostorsText(U32 value, LLTextBox* text_box);
+ void updateMaxComplexity();
+ void setMaxComplexityText(U32 value, LLTextBox* text_box);
+ static void setIndirectControls();
+ static void setIndirectMaxNonImpostors();
+ static void setIndirectMaxArc();
+ void refresh();
+ // callback for when client turns on shaders
+ void onVertexShaderEnable();
+ LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced);
};
class LLAvatarComplexityControls
{
public:
- static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label);
- static void setText(U32 value, LLTextBox* text_box);
- static void setIndirectControls();
- static void setIndirectMaxNonImpostors();
- static void setIndirectMaxArc();
- LOG_CLASS(LLAvatarComplexityControls);
+ static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label);
+ static void setText(U32 value, LLTextBox* text_box);
+ static void setIndirectControls();
+ static void setIndirectMaxNonImpostors();
+ static void setIndirectMaxArc();
+ LOG_CLASS(LLAvatarComplexityControls);
};
class LLFloaterPreferenceProxy : public LLFloater
{
public:
- LLFloaterPreferenceProxy(const LLSD& key);
- ~LLFloaterPreferenceProxy();
+ LLFloaterPreferenceProxy(const LLSD& key);
+ ~LLFloaterPreferenceProxy();
- /// show off our menu
- static void show();
- void cancel();
-
+ /// show off our menu
+ static void show();
+ void cancel();
+
protected:
- BOOL postBuild();
- void onOpen(const LLSD& key);
- void onClose(bool app_quitting);
- void saveSettings();
- void onBtnOk();
- void onBtnCancel();
- void onClickCloseBtn(bool app_quitting = false);
+ BOOL postBuild();
+ void onOpen(const LLSD& key);
+ void onClose(bool app_quitting);
+ void saveSettings();
+ void onBtnOk();
+ void onBtnCancel();
+ void onClickCloseBtn(bool app_quitting = false);
- void onChangeSocksSettings();
+ void onChangeSocksSettings();
private:
-
- bool mSocksSettingsDirty;
- typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
- control_values_map_t mSavedValues;
- LOG_CLASS(LLFloaterPreferenceProxy);
+
+ bool mSocksSettingsDirty;
+ typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
+ control_values_map_t mSavedValues;
+ LOG_CLASS(LLFloaterPreferenceProxy);
};
diff --git a/indra/newview/llfloaterpreferenceviewadvanced.cpp b/indra/newview/llfloaterpreferenceviewadvanced.cpp
index 791ff79d87..e740a3a9cf 100644
--- a/indra/newview/llfloaterpreferenceviewadvanced.cpp
+++ b/indra/newview/llfloaterpreferenceviewadvanced.cpp
@@ -34,11 +34,11 @@
LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
-: LLFloater(key)
+: LLFloater(key)
{
- mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickCancel, this));
- mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
- mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickOk, this));
+ mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickCancel, this));
+ mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
+ mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickOk, this));
}
@@ -47,66 +47,66 @@ LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
void LLFloaterPreferenceViewAdvanced::onClickOk()
{
- closeFloater();
+ closeFloater();
}
void LLFloaterPreferenceViewAdvanced::onClickCancel()
{
- gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved);
- gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved);
+ gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved);
+ gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved);
- updateCameraControl(mCameraSaved);
- updateFocusControl(mFocusSaved);
+ updateCameraControl(mCameraSaved);
+ updateFocusControl(mFocusSaved);
}
BOOL LLFloaterPreferenceViewAdvanced::postBuild()
{
- mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView");
- mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView");
+ mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView");
+ mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView");
- updateCameraControl(mCameraSaved);
- updateFocusControl(mFocusSaved);
+ updateCameraControl(mCameraSaved);
+ updateFocusControl(mFocusSaved);
- return TRUE;
+ return TRUE;
}
void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector)
{
- getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
- getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
- getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
+ getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
+ getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
+ getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
}
void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d)
{
- getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
- getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
- getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
+ getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
+ getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
+ getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
}
void LLFloaterPreferenceViewAdvanced::draw()
{
- static LLCachedControl<LLVector3> camera(gSavedSettings, "CameraOffsetRearView");
- static LLCachedControl<LLVector3d> focus(gSavedSettings, "FocusOffsetRearView");
+ static LLCachedControl<LLVector3> camera(gSavedSettings, "CameraOffsetRearView");
+ static LLCachedControl<LLVector3d> focus(gSavedSettings, "FocusOffsetRearView");
- updateCameraControl(camera);
- updateFocusControl(focus);
+ updateCameraControl(camera);
+ updateFocusControl(focus);
- LLFloater::draw();
+ LLFloater::draw();
}
void LLFloaterPreferenceViewAdvanced::onCommitSettings()
{
- LLVector3 vector;
- LLVector3d vector3d;
-
- vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
- vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
- vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
- gSavedSettings.setVector3("CameraOffsetRearView", vector);
-
- vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
- vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
- vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
- gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
+ LLVector3 vector;
+ LLVector3d vector3d;
+
+ vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
+ vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
+ vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
+ gSavedSettings.setVector3("CameraOffsetRearView", vector);
+
+ vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
+ vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
+ vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
+ gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
}
diff --git a/indra/newview/llfloaterpreferenceviewadvanced.h b/indra/newview/llfloaterpreferenceviewadvanced.h
index 8f4b594605..9113949273 100644
--- a/indra/newview/llfloaterpreferenceviewadvanced.h
+++ b/indra/newview/llfloaterpreferenceviewadvanced.h
@@ -31,27 +31,27 @@
#include "llfloater.h"
class LLFloaterPreferenceViewAdvanced
-: public LLFloater
+: public LLFloater
{
- friend class LLFloaterReg;
+ friend class LLFloaterReg;
public:
- LLFloaterPreferenceViewAdvanced(const LLSD& key);
- virtual BOOL postBuild();
- virtual void draw();
+ LLFloaterPreferenceViewAdvanced(const LLSD& key);
+ virtual BOOL postBuild();
+ virtual void draw();
- void onCommitSettings();
- void onClickCancel();
- void onClickOk();
- void updateCameraControl(const LLVector3& vector);
- void updateFocusControl(const LLVector3d& vector3d);
+ void onCommitSettings();
+ void onClickCancel();
+ void onClickOk();
+ void updateCameraControl(const LLVector3& vector);
+ void updateFocusControl(const LLVector3d& vector3d);
private:
- virtual ~LLFloaterPreferenceViewAdvanced();
+ virtual ~LLFloaterPreferenceViewAdvanced();
- LLVector3 mCameraSaved;
- LLVector3d mFocusSaved;
-
+ LLVector3 mCameraSaved;
+ LLVector3d mFocusSaved;
+
};
#endif //LLFLOATERPREFERENCEVIEWADVANCED_H
diff --git a/indra/newview/llfloatersaveprefpreset.cpp b/indra/newview/llfloatersaveprefpreset.cpp
index bae7602566..149451c8c4 100644
--- a/indra/newview/llfloatersaveprefpreset.cpp
+++ b/indra/newview/llfloatersaveprefpreset.cpp
@@ -37,78 +37,78 @@
#include "lltrans.h"
LLFloaterSavePrefPreset::LLFloaterSavePrefPreset(const LLSD &key)
-: LLFloater(key)
+: LLFloater(key)
{
}
// virtual
BOOL LLFloaterSavePrefPreset::postBuild()
{
- LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
- if (preferences)
- {
- preferences->addDependentFloater(this);
- }
- getChild<LLComboBox>("preset_combo")->setTextEntryCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
- getChild<LLComboBox>("preset_combo")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
- getChild<LLButton>("save")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnSave, this));
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnCancel, this));
-
- LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetsListChange, this));
-
- mSaveButton = getChild<LLButton>("save");
- mPresetCombo = getChild<LLComboBox>("preset_combo");
-
- return TRUE;
+ LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (preferences)
+ {
+ preferences->addDependentFloater(this);
+ }
+ getChild<LLComboBox>("preset_combo")->setTextEntryCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
+ getChild<LLComboBox>("preset_combo")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
+ getChild<LLButton>("save")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnSave, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnCancel, this));
+
+ LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetsListChange, this));
+
+ mSaveButton = getChild<LLButton>("save");
+ mPresetCombo = getChild<LLComboBox>("preset_combo");
+
+ return TRUE;
}
void LLFloaterSavePrefPreset::onPresetNameEdited()
{
- // Disable saving a preset having empty name.
- std::string name = mPresetCombo->getSimple();
+ // Disable saving a preset having empty name.
+ std::string name = mPresetCombo->getSimple();
- mSaveButton->setEnabled(!name.empty());
+ mSaveButton->setEnabled(!name.empty());
}
void LLFloaterSavePrefPreset::onOpen(const LLSD& key)
{
- mSubdirectory = key.asString();
+ mSubdirectory = key.asString();
- std::string floater_title = getString(std::string("title_") + mSubdirectory);
+ std::string floater_title = getString(std::string("title_") + mSubdirectory);
- setTitle(floater_title);
+ setTitle(floater_title);
- EDefaultOptions option = DEFAULT_HIDE;
- LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option);
+ EDefaultOptions option = DEFAULT_HIDE;
+ LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option);
- onPresetNameEdited();
+ onPresetNameEdited();
}
void LLFloaterSavePrefPreset::onBtnSave()
{
- std::string name = mPresetCombo->getSimple();
-
- if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (name == PRESETS_DEFAULT))
- {
- LLNotificationsUtil::add("DefaultPresetNotSaved");
- }
- else if (!LLPresetsManager::getInstance()->savePreset(mSubdirectory, name))
- {
- LLSD args;
- args["NAME"] = name;
- LLNotificationsUtil::add("PresetNotSaved", args);
- }
-
- closeFloater();
+ std::string name = mPresetCombo->getSimple();
+
+ if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (name == PRESETS_DEFAULT))
+ {
+ LLNotificationsUtil::add("DefaultPresetNotSaved");
+ }
+ else if (!LLPresetsManager::getInstance()->savePreset(mSubdirectory, name))
+ {
+ LLSD args;
+ args["NAME"] = name;
+ LLNotificationsUtil::add("PresetNotSaved", args);
+ }
+
+ closeFloater();
}
void LLFloaterSavePrefPreset::onPresetsListChange()
{
- EDefaultOptions option = DEFAULT_HIDE;
- LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option);
+ EDefaultOptions option = DEFAULT_HIDE;
+ LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option);
}
void LLFloaterSavePrefPreset::onBtnCancel()
{
- closeFloater();
+ closeFloater();
}
diff --git a/indra/newview/llnavigationbar.h b/indra/newview/llnavigationbar.h
index a44c6dd699..a9d0f1a82e 100755
--- a/indra/newview/llnavigationbar.h
+++ b/indra/newview/llnavigationbar.h
@@ -47,113 +47,113 @@ class LLSearchComboBox;
class LLPullButton: public LLButton
{
- LOG_CLASS(LLPullButton);
+ LOG_CLASS(LLPullButton);
public:
- struct Params: public LLInitParam::Block<Params, LLButton::Params>
- {
- Optional<std::string> direction; // left, right, down, up
+ struct Params: public LLInitParam::Block<Params, LLButton::Params>
+ {
+ Optional<std::string> direction; // left, right, down, up
- Params()
- : direction("direction", "down")
- {
- }
- };
-
- /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ Params()
+ : direction("direction", "down")
+ {
+ }
+ };
+
+ /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
+ /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
- boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
+ boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
protected:
- friend class LLUICtrlFactory;
- // convert string name into direction vector
- void setDirectionFromName(const std::string& name);
- LLPullButton(const LLPullButton::Params& params);
-
- commit_signal_t mClickDraggingSignal;
- LLVector2 mLastMouseDown;
- LLVector2 mDraggingDirection;
+ friend class LLUICtrlFactory;
+ // convert string name into direction vector
+ void setDirectionFromName(const std::string& name);
+ LLPullButton(const LLPullButton::Params& params);
+
+ commit_signal_t mClickDraggingSignal;
+ LLVector2 mLastMouseDown;
+ LLVector2 mDraggingDirection;
};
/**
* Web browser-like navigation bar.
*/
class LLNavigationBar
- : public LLPanel, public LLSingleton<LLNavigationBar>, private LLDestroyClass<LLNavigationBar>
+ : public LLPanel, public LLSingleton<LLNavigationBar>, private LLDestroyClass<LLNavigationBar>
{
- LLSINGLETON(LLNavigationBar);
- virtual ~LLNavigationBar();
- LOG_CLASS(LLNavigationBar);
- friend class LLDestroyClass<LLNavigationBar>;
+ LLSINGLETON(LLNavigationBar);
+ virtual ~LLNavigationBar();
+ LOG_CLASS(LLNavigationBar);
+ friend class LLDestroyClass<LLNavigationBar>;
public:
-
- /*virtual*/ void draw();
- /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL postBuild();
- /*virtual*/ void setVisible(BOOL visible);
-
- void handleLoginComplete();
- void clearHistoryCache();
-
- int getDefNavBarHeight();
- int getDefFavBarHeight();
-
+
+ /*virtual*/ void draw();
+ /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void setVisible(BOOL visible);
+
+ void handleLoginComplete();
+ void clearHistoryCache();
+
+ int getDefNavBarHeight();
+ int getDefFavBarHeight();
+
private:
- // the distance between navigation panel and favorites panel in pixels
- const static S32 FAVBAR_TOP_PADDING = 10;
-
- void rebuildTeleportHistoryMenu();
- void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
- void invokeSearch(std::string search_text);
- void resizeLayoutPanel();
- // callbacks
- void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
- void onTeleportHistoryChanged();
- void onBackButtonClicked();
- void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
- void onNavigationButtonHeldUp(LLButton* nav_button);
- void onForwardButtonClicked();
- void onHomeButtonClicked();
- void onLocationSelection();
- void onLocationPrearrange(const LLSD& data);
- void onTeleportFinished(const LLVector3d& global_agent_pos);
- void onTeleportFailed();
- void onNavbarResized();
- void onRegionNameResponse(
- std::string typed_location,
- std::string region_name,
- LLVector3 local_coords,
- U64 region_handle, const std::string& url,
- const LLUUID& snapshot_id, bool teleport);
-
- static void destroyClass()
- {
- if (LLNavigationBar::instanceExists())
- {
- LLNavigationBar::getInstance()->setEnabled(FALSE);
- }
- }
-
- S32 mNavPanWidth;
- LLMenuGL* mTeleportHistoryMenu;
- LLPullButton* mBtnBack;
- LLPullButton* mBtnForward;
- LLButton* mBtnHome;
- LLLocationInputCtrl* mCmbLocation;
- LLRect mDefaultNbRect;
- LLRect mDefaultFpRect;
- LLLayoutPanel* mNavigationPanel;
- LLLayoutPanel* mFavoritePanel;
- boost::signals2::connection mTeleportFailedConnection;
- boost::signals2::connection mTeleportFinishConnection;
- boost::signals2::connection mHistoryMenuConnection;
- // if true, save location to location history when teleport finishes
- bool mSaveToLocationHistory;
+ // the distance between navigation panel and favorites panel in pixels
+ const static S32 FAVBAR_TOP_PADDING = 10;
+
+ void rebuildTeleportHistoryMenu();
+ void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
+ void invokeSearch(std::string search_text);
+ void resizeLayoutPanel();
+ // callbacks
+ void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
+ void onTeleportHistoryChanged();
+ void onBackButtonClicked();
+ void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
+ void onNavigationButtonHeldUp(LLButton* nav_button);
+ void onForwardButtonClicked();
+ void onHomeButtonClicked();
+ void onLocationSelection();
+ void onLocationPrearrange(const LLSD& data);
+ void onTeleportFinished(const LLVector3d& global_agent_pos);
+ void onTeleportFailed();
+ void onNavbarResized();
+ void onRegionNameResponse(
+ std::string typed_location,
+ std::string region_name,
+ LLVector3 local_coords,
+ U64 region_handle, const std::string& url,
+ const LLUUID& snapshot_id, bool teleport);
+
+ static void destroyClass()
+ {
+ if (LLNavigationBar::instanceExists())
+ {
+ LLNavigationBar::getInstance()->setEnabled(FALSE);
+ }
+ }
+
+ S32 mNavPanWidth;
+ LLMenuGL* mTeleportHistoryMenu;
+ LLPullButton* mBtnBack;
+ LLPullButton* mBtnForward;
+ LLButton* mBtnHome;
+ LLLocationInputCtrl* mCmbLocation;
+ LLRect mDefaultNbRect;
+ LLRect mDefaultFpRect;
+ LLLayoutPanel* mNavigationPanel;
+ LLLayoutPanel* mFavoritePanel;
+ boost::signals2::connection mTeleportFailedConnection;
+ boost::signals2::connection mTeleportFinishConnection;
+ boost::signals2::connection mHistoryMenuConnection;
+ // if true, save location to location history when teleport finishes
+ bool mSaveToLocationHistory;
};
#endif
diff --git a/indra/newview/llpanelpresetscamerapulldown.cpp b/indra/newview/llpanelpresetscamerapulldown.cpp
index 7612c428d9..7cdb91388a 100644
--- a/indra/newview/llpanelpresetscamerapulldown.cpp
+++ b/indra/newview/llpanelpresetscamerapulldown.cpp
@@ -50,85 +50,85 @@
// Default constructor
LLPanelPresetsCameraPulldown::LLPanelPresetsCameraPulldown()
{
- mHoverTimer.stop();
+ mHoverTimer.stop();
- mCommitCallbackRegistrar.add("Presets.GoViewPrefs", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2));
- mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2));
+ mCommitCallbackRegistrar.add("Presets.GoViewPrefs", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2));
+ mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2));
- buildFromFile( "panel_presets_camera_pulldown.xml");
+ buildFromFile( "panel_presets_camera_pulldown.xml");
}
BOOL LLPanelPresetsCameraPulldown::postBuild()
{
- LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
- if (presetsMgr)
- {
- // Make sure there is a default preference file
- presetsMgr->createMissingDefault(PRESETS_CAMERA);
+ LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
+ if (presetsMgr)
+ {
+ // Make sure there is a default preference file
+ presetsMgr->createMissingDefault(PRESETS_CAMERA);
- presetsMgr->startWatching(PRESETS_CAMERA);
+ presetsMgr->startWatching(PRESETS_CAMERA);
- presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this));
- }
+ presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this));
+ }
- populatePanel();
+ populatePanel();
- return LLPanel::postBuild();
+ return LLPanel::postBuild();
}
void LLPanelPresetsCameraPulldown::populatePanel()
{
- std::string presets_dir = LLPresetsManager::getInstance()->getPresetsDir(PRESETS_CAMERA);
- LLPresetsManager::getInstance()->loadPresetNamesFromDir(presets_dir, mPresetNames, DEFAULT_TOP);
+ std::string presets_dir = LLPresetsManager::getInstance()->getPresetsDir(PRESETS_CAMERA);
+ LLPresetsManager::getInstance()->loadPresetNamesFromDir(presets_dir, mPresetNames, DEFAULT_TOP);
- LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
+ LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
- if (scroll && mPresetNames.begin() != mPresetNames.end())
- {
- scroll->clearRows();
+ if (scroll && mPresetNames.begin() != mPresetNames.end())
+ {
+ scroll->clearRows();
- std::string active_preset = gSavedSettings.getString("PresetCameraActive");
- if (active_preset == PRESETS_DEFAULT)
- {
- active_preset = LLTrans::getString(PRESETS_DEFAULT);
- }
+ std::string active_preset = gSavedSettings.getString("PresetCameraActive");
+ if (active_preset == PRESETS_DEFAULT)
+ {
+ active_preset = LLTrans::getString(PRESETS_DEFAULT);
+ }
- for (std::list<std::string>::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it)
- {
- const std::string& name = *it;
+ for (std::list<std::string>::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it)
+ {
+ const std::string& name = *it;
LL_DEBUGS() << "adding '" << name << "'" << LL_ENDL;
- LLSD row;
- row["columns"][0]["column"] = "preset_name";
- row["columns"][0]["value"] = name;
-
- bool is_selected_preset = false;
- if (name == active_preset)
- {
- row["columns"][1]["column"] = "icon";
- row["columns"][1]["type"] = "icon";
- row["columns"][1]["value"] = "Check_Mark";
-
- is_selected_preset = true;
- }
-
- LLScrollListItem* new_item = scroll->addElement(row);
- new_item->setSelected(is_selected_preset);
- }
- }
+ LLSD row;
+ row["columns"][0]["column"] = "preset_name";
+ row["columns"][0]["value"] = name;
+
+ bool is_selected_preset = false;
+ if (name == active_preset)
+ {
+ row["columns"][1]["column"] = "icon";
+ row["columns"][1]["type"] = "icon";
+ row["columns"][1]["value"] = "Check_Mark";
+
+ is_selected_preset = true;
+ }
+
+ LLScrollListItem* new_item = scroll->addElement(row);
+ new_item->setSelected(is_selected_preset);
+ }
+ }
}
/*virtual*/
void LLPanelPresetsCameraPulldown::onMouseEnter(S32 x, S32 y, MASK mask)
{
- mHoverTimer.stop();
- LLPanel::onMouseEnter(x,y,mask);
+ mHoverTimer.stop();
+ LLPanel::onMouseEnter(x,y,mask);
}
/*virtual*/
void LLPanelPresetsCameraPulldown::onTopLost()
{
- setVisible(FALSE);
+ setVisible(FALSE);
}
/*virtual*/
@@ -155,45 +155,45 @@ BOOL LLPanelPresetsCameraPulldown::handleDoubleClick(S32 x, S32 y, MASK mask)
/*virtual*/
void LLPanelPresetsCameraPulldown::onMouseLeave(S32 x, S32 y, MASK mask)
{
- mHoverTimer.start();
- LLPanel::onMouseLeave(x,y,mask);
+ mHoverTimer.start();
+ LLPanel::onMouseLeave(x,y,mask);
}
/*virtual*/
void LLPanelPresetsCameraPulldown::onVisibilityChange ( BOOL new_visibility )
{
- if (new_visibility)
- {
- mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
- }
- else
- {
- mHoverTimer.stop();
-
- }
+ if (new_visibility)
+ {
+ mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
+ }
+ else
+ {
+ mHoverTimer.stop();
+
+ }
}
void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data)
{
- LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
+ LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
- if (scroll)
- {
- LLScrollListItem* item = scroll->getFirstSelected();
- if (item)
- {
- std::string name = item->getColumn(1)->getValue().asString();
+ if (scroll)
+ {
+ LLScrollListItem* item = scroll->getFirstSelected();
+ if (item)
+ {
+ std::string name = item->getColumn(1)->getValue().asString();
LL_DEBUGS() << "selected '" << name << "'" << LL_ENDL;
- LLPresetsManager::getInstance()->loadPreset(PRESETS_CAMERA, name);
+ LLPresetsManager::getInstance()->loadPreset(PRESETS_CAMERA, name);
- setVisible(FALSE);
- }
+ setVisible(FALSE);
+ }
else
{
LL_DEBUGS() << "none selected" << LL_ENDL;
}
- }
+ }
else
{
LL_DEBUGS() << "no scroll" << LL_ENDL;
@@ -202,36 +202,36 @@ void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data)
void LLPanelPresetsCameraPulldown::onViewButtonClick(const LLSD& user_data)
{
- // close the minicontrol, we're bringing up the big one
- setVisible(FALSE);
-
- // bring up the prefs floater
- LLFloater* prefsfloater = LLFloaterReg::showInstance("preferences");
- if (prefsfloater)
- {
- // grab the 'view' panel from the preferences floater and
- // bring it the front!
- LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
- LLPanel* graphicspanel = prefsfloater->getChild<LLPanel>("view");
- if (tabcontainer && graphicspanel)
- {
- tabcontainer->selectTabPanel(graphicspanel);
- }
- }
+ // close the minicontrol, we're bringing up the big one
+ setVisible(FALSE);
+
+ // bring up the prefs floater
+ LLFloater* prefsfloater = LLFloaterReg::showInstance("preferences");
+ if (prefsfloater)
+ {
+ // grab the 'view' panel from the preferences floater and
+ // bring it the front!
+ LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
+ LLPanel* graphicspanel = prefsfloater->getChild<LLPanel>("view");
+ if (tabcontainer && graphicspanel)
+ {
+ tabcontainer->selectTabPanel(graphicspanel);
+ }
+ }
}
//virtual
void LLPanelPresetsCameraPulldown::draw()
{
- F32 alpha = mHoverTimer.getStarted()
- ? clamp_rescale(mHoverTimer.getElapsedTimeF32(), sAutoCloseFadeStartTimeSec, sAutoCloseTotalTimeSec, 1.f, 0.f)
- : 1.0f;
- LLViewDrawContext context(alpha);
+ F32 alpha = mHoverTimer.getStarted()
+ ? clamp_rescale(mHoverTimer.getElapsedTimeF32(), sAutoCloseFadeStartTimeSec, sAutoCloseTotalTimeSec, 1.f, 0.f)
+ : 1.0f;
+ LLViewDrawContext context(alpha);
- LLPanel::draw();
+ LLPanel::draw();
- if (alpha == 0.f)
- {
- setVisible(FALSE);
- }
+ if (alpha == 0.f)
+ {
+ setVisible(FALSE);
+ }
}
diff --git a/indra/newview/llpanelpresetscamerapulldown.h b/indra/newview/llpanelpresetscamerapulldown.h
index 12d9bc26ec..069d587086 100644
--- a/indra/newview/llpanelpresetscamerapulldown.h
+++ b/indra/newview/llpanelpresetscamerapulldown.h
@@ -36,26 +36,26 @@ class LLFrameTimer;
class LLPanelPresetsCameraPulldown : public LLPanel
{
public:
- LLPanelPresetsCameraPulldown();
- /*virtual*/ void draw();
- /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
- /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
+ LLPanelPresetsCameraPulldown();
+ /*virtual*/ void draw();
+ /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
+ /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
- /*virtual*/ void onTopLost();
- /*virtual*/ void onVisibilityChange ( BOOL new_visibility );
- /*virtual*/ BOOL postBuild();
- void populatePanel();
-
+ /*virtual*/ void onTopLost();
+ /*virtual*/ void onVisibilityChange ( BOOL new_visibility );
+ /*virtual*/ BOOL postBuild();
+ void populatePanel();
+
private:
- void onViewButtonClick(const LLSD& user_data);
- void onRowClick(const LLSD& user_data);
+ void onViewButtonClick(const LLSD& user_data);
+ void onRowClick(const LLSD& user_data);
- std::list<std::string> mPresetNames;
- LLFrameTimer mHoverTimer;
- static const F32 sAutoCloseFadeStartTimeSec;
- static const F32 sAutoCloseTotalTimeSec;
+ std::list<std::string> mPresetNames;
+ LLFrameTimer mHoverTimer;
+ static const F32 sAutoCloseFadeStartTimeSec;
+ static const F32 sAutoCloseTotalTimeSec;
LOG_CLASS(LLPanelPresetsCameraPulldown);
};
diff --git a/indra/newview/llpresetsmanager.cpp b/indra/newview/llpresetsmanager.cpp
index c1702b4132..fb36c5875d 100644
--- a/indra/newview/llpresetsmanager.cpp
+++ b/indra/newview/llpresetsmanager.cpp
@@ -48,35 +48,35 @@ LLPresetsManager::LLPresetsManager()
LLPresetsManager::~LLPresetsManager()
{
- mCameraChangedSignal.disconnect();
+ mCameraChangedSignal.disconnect();
}
void LLPresetsManager::triggerChangeCameraSignal()
{
- mPresetListChangeCameraSignal();
+ mPresetListChangeCameraSignal();
}
void LLPresetsManager::triggerChangeSignal()
{
- mPresetListChangeSignal();
+ mPresetListChangeSignal();
}
void LLPresetsManager::createMissingDefault(const std::string& subdirectory)
{
- if(gDirUtilp->getLindenUserDir().empty())
- {
- return;
- }
-
- std::string default_file = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR,
- subdirectory, PRESETS_DEFAULT + ".xml");
- if (!gDirUtilp->fileExists(default_file))
- {
- LL_INFOS() << "No default preset found -- creating one at " << default_file << LL_ENDL;
-
- // Write current settings as the default
+ if(gDirUtilp->getLindenUserDir().empty())
+ {
+ return;
+ }
+
+ std::string default_file = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR,
+ subdirectory, PRESETS_DEFAULT + ".xml");
+ if (!gDirUtilp->fileExists(default_file))
+ {
+ LL_INFOS() << "No default preset found -- creating one at " << default_file << LL_ENDL;
+
+ // Write current settings as the default
savePreset(subdirectory, PRESETS_DEFAULT, true);
- }
+ }
else
{
LL_DEBUGS() << "default preset exists; no-op" << LL_ENDL;
@@ -85,330 +85,330 @@ void LLPresetsManager::createMissingDefault(const std::string& subdirectory)
void LLPresetsManager::startWatching(const std::string& subdirectory)
{
- if (PRESETS_CAMERA == subdirectory)
- {
- std::vector<std::string> name_list;
- getControlNames(name_list);
-
- for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
- {
- std::string ctrl_name = *it;
- if (gSavedSettings.controlExists(ctrl_name))
- {
- LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(ctrl_name);
- if (cntrl_ptr.isNull())
- {
- LL_WARNS("Init") << "Unable to set signal on global setting '" << ctrl_name
- << "'" << LL_ENDL;
- }
- else
- {
- mCameraChangedSignal = cntrl_ptr->getCommitSignal()->connect(boost::bind(&settingChanged));
- }
- }
- }
- }
+ if (PRESETS_CAMERA == subdirectory)
+ {
+ std::vector<std::string> name_list;
+ getControlNames(name_list);
+
+ for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
+ {
+ std::string ctrl_name = *it;
+ if (gSavedSettings.controlExists(ctrl_name))
+ {
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(ctrl_name);
+ if (cntrl_ptr.isNull())
+ {
+ LL_WARNS("Init") << "Unable to set signal on global setting '" << ctrl_name
+ << "'" << LL_ENDL;
+ }
+ else
+ {
+ mCameraChangedSignal = cntrl_ptr->getCommitSignal()->connect(boost::bind(&settingChanged));
+ }
+ }
+ }
+ }
}
std::string LLPresetsManager::getPresetsDir(const std::string& subdirectory)
{
- std::string presets_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR);
-
- LLFile::mkdir(presets_path);
-
- std::string dest_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, subdirectory);
- if (!gDirUtilp->fileExists(dest_path))
- LLFile::mkdir(dest_path);
-
- if (PRESETS_CAMERA == subdirectory)
- {
- std::string source_dir = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, PRESETS_CAMERA);
- LLDirIterator dir_iter(source_dir, "*.xml");
- bool found = true;
- while (found)
- {
- std::string file;
- found = dir_iter.next(file);
-
- if (found)
- {
- std::string source = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, PRESETS_CAMERA, file);
- file = LLURI::escape(file);
- std::string dest = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, PRESETS_CAMERA, file);
- LLFile::copy(source, dest);
- }
- }
- }
-
- return dest_path;
+ std::string presets_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR);
+
+ LLFile::mkdir(presets_path);
+
+ std::string dest_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, subdirectory);
+ if (!gDirUtilp->fileExists(dest_path))
+ LLFile::mkdir(dest_path);
+
+ if (PRESETS_CAMERA == subdirectory)
+ {
+ std::string source_dir = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, PRESETS_CAMERA);
+ LLDirIterator dir_iter(source_dir, "*.xml");
+ bool found = true;
+ while (found)
+ {
+ std::string file;
+ found = dir_iter.next(file);
+
+ if (found)
+ {
+ std::string source = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, PRESETS_CAMERA, file);
+ file = LLURI::escape(file);
+ std::string dest = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, PRESETS_CAMERA, file);
+ LLFile::copy(source, dest);
+ }
+ }
+ }
+
+ return dest_path;
}
void LLPresetsManager::loadPresetNamesFromDir(const std::string& dir, preset_name_list_t& presets, EDefaultOptions default_option)
{
- LL_INFOS("AppInit") << "Loading list of preset names from " << dir << LL_ENDL;
+ LL_INFOS("AppInit") << "Loading list of preset names from " << dir << LL_ENDL;
- mPresetNames.clear();
+ mPresetNames.clear();
- LLDirIterator dir_iter(dir, "*.xml");
- bool found = true;
- while (found)
- {
- std::string file;
- found = dir_iter.next(file);
+ LLDirIterator dir_iter(dir, "*.xml");
+ bool found = true;
+ while (found)
+ {
+ std::string file;
+ found = dir_iter.next(file);
- if (found)
- {
- std::string path = gDirUtilp->add(dir, file);
- std::string name = LLURI::unescape(gDirUtilp->getBaseFileName(path, /*strip_exten = */ true));
+ if (found)
+ {
+ std::string path = gDirUtilp->add(dir, file);
+ std::string name = LLURI::unescape(gDirUtilp->getBaseFileName(path, /*strip_exten = */ true));
LL_DEBUGS() << " Found preset '" << name << "'" << LL_ENDL;
- if (PRESETS_DEFAULT != name)
- {
- mPresetNames.push_back(name);
- }
- else
- {
- switch (default_option)
- {
- case DEFAULT_SHOW:
- mPresetNames.push_back(LLTrans::getString(PRESETS_DEFAULT));
- break;
-
- case DEFAULT_TOP:
- mPresetNames.push_front(LLTrans::getString(PRESETS_DEFAULT));
- break;
-
- case DEFAULT_HIDE:
- default:
- break;
- }
- }
- }
- }
-
- presets = mPresetNames;
+ if (PRESETS_DEFAULT != name)
+ {
+ mPresetNames.push_back(name);
+ }
+ else
+ {
+ switch (default_option)
+ {
+ case DEFAULT_SHOW:
+ mPresetNames.push_back(LLTrans::getString(PRESETS_DEFAULT));
+ break;
+
+ case DEFAULT_TOP:
+ mPresetNames.push_front(LLTrans::getString(PRESETS_DEFAULT));
+ break;
+
+ case DEFAULT_HIDE:
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ presets = mPresetNames;
}
bool LLPresetsManager::mCameraDirty = false;
void LLPresetsManager::setCameraDirty(bool dirty)
{
- mCameraDirty = dirty;
+ mCameraDirty = dirty;
}
bool LLPresetsManager::isCameraDirty()
{
- return mCameraDirty;
+ return mCameraDirty;
}
void LLPresetsManager::settingChanged()
{
- setCameraDirty(true);
+ setCameraDirty(true);
- gSavedSettings.setString("PresetCameraActive", "");
+ gSavedSettings.setString("PresetCameraActive", "");
// Hack call because this is a static routine
- LLPresetsManager::getInstance()->triggerChangeCameraSignal();
+ LLPresetsManager::getInstance()->triggerChangeCameraSignal();
}
void LLPresetsManager::getControlNames(std::vector<std::string>& names)
{
- const std::vector<std::string> camera_controls = boost::assign::list_of
- // From panel_preferences_move.xml
- ("CameraAngle")
- ("CameraOffsetScale")
- ("EditCameraMovement")
- ("AppearanceCameraMovement")
- // From llagentcamera.cpp
- ("CameraOffsetBuild")
- ("CameraOffsetRearView")
- ("FocusOffsetRearView")
- ("CameraOffsetScale")
- ("TrackFocusObject")
+ const std::vector<std::string> camera_controls = boost::assign::list_of
+ // From panel_preferences_move.xml
+ ("CameraAngle")
+ ("CameraOffsetScale")
+ ("EditCameraMovement")
+ ("AppearanceCameraMovement")
+ // From llagentcamera.cpp
+ ("CameraOffsetBuild")
+ ("CameraOffsetRearView")
+ ("FocusOffsetRearView")
+ ("CameraOffsetScale")
+ ("TrackFocusObject")
;
names = camera_controls;
}
bool LLPresetsManager::savePreset(const std::string& subdirectory, std::string name, bool createDefault)
{
- if (LLTrans::getString(PRESETS_DEFAULT) == name)
- {
- name = PRESETS_DEFAULT;
- }
- if (!createDefault && name == PRESETS_DEFAULT)
- {
- LL_WARNS() << "Should not overwrite default" << LL_ENDL;
- return false;
- }
-
- bool saved = false;
- std::vector<std::string> name_list;
-
- if(PRESETS_GRAPHIC == subdirectory)
- {
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance && !createDefault)
- {
- gSavedSettings.setString("PresetGraphicActive", name);
- instance->getControlNames(name_list);
- LL_DEBUGS() << "saving preset '" << name << "'; " << name_list.size() << " names" << LL_ENDL;
- name_list.push_back("PresetGraphicActive");
- }
- else
+ if (LLTrans::getString(PRESETS_DEFAULT) == name)
+ {
+ name = PRESETS_DEFAULT;
+ }
+ if (!createDefault && name == PRESETS_DEFAULT)
+ {
+ LL_WARNS() << "Should not overwrite default" << LL_ENDL;
+ return false;
+ }
+
+ bool saved = false;
+ std::vector<std::string> name_list;
+
+ if(PRESETS_GRAPHIC == subdirectory)
+ {
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance && !createDefault)
+ {
+ gSavedSettings.setString("PresetGraphicActive", name);
+ instance->getControlNames(name_list);
+ LL_DEBUGS() << "saving preset '" << name << "'; " << name_list.size() << " names" << LL_ENDL;
+ name_list.push_back("PresetGraphicActive");
+ }
+ else
{
- LL_WARNS("Presets") << "preferences floater instance not found" << LL_ENDL;
- }
- }
- else if(PRESETS_CAMERA == subdirectory)
- {
- gSavedSettings.setString("PresetGraphicActive", name);
-
- name_list.clear();
- getControlNames(name_list);
- name_list.push_back("PresetCameraActive");
- }
- else
- {
- LL_ERRS() << "Invalid presets directory '" << subdirectory << "'" << LL_ENDL;
- }
+ LL_WARNS("Presets") << "preferences floater instance not found" << LL_ENDL;
+ }
+ }
+ else if(PRESETS_CAMERA == subdirectory)
+ {
+ gSavedSettings.setString("PresetGraphicActive", name);
+
+ name_list.clear();
+ getControlNames(name_list);
+ name_list.push_back("PresetCameraActive");
+ }
+ else
+ {
+ LL_ERRS() << "Invalid presets directory '" << subdirectory << "'" << LL_ENDL;
+ }
- // make an empty llsd
- LLSD paramsData(LLSD::emptyMap());
-
- // Create a default graphics preset from hw recommended settings
- if (createDefault && name == PRESETS_DEFAULT && subdirectory == PRESETS_GRAPHIC)
- {
- paramsData = LLFeatureManager::getInstance()->getRecommendedSettingsMap();
- if (gSavedSettings.getU32("RenderAvatarMaxComplexity") == 0)
- {
- // use the recommended setting as an initial one (MAINT-6435)
- gSavedSettings.setU32("RenderAvatarMaxComplexity", paramsData["RenderAvatarMaxComplexity"]["Value"].asInteger());
- }
- }
- else
- {
- for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
- {
- std::string ctrl_name = *it;
- LLControlVariable* ctrl = gSavedSettings.getControl(ctrl_name).get();
- std::string comment = ctrl->getComment();
- std::string type = LLControlGroup::typeEnumToString(ctrl->type());
- LLSD value = ctrl->getValue();
-
- paramsData[ctrl_name]["Comment"] = comment;
- paramsData[ctrl_name]["Persist"] = 1;
- paramsData[ctrl_name]["Type"] = type;
- paramsData[ctrl_name]["Value"] = value;
- }
- }
-
- std::string pathName(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
+ // make an empty llsd
+ LLSD paramsData(LLSD::emptyMap());
+
+ // Create a default graphics preset from hw recommended settings
+ if (createDefault && name == PRESETS_DEFAULT && subdirectory == PRESETS_GRAPHIC)
+ {
+ paramsData = LLFeatureManager::getInstance()->getRecommendedSettingsMap();
+ if (gSavedSettings.getU32("RenderAvatarMaxComplexity") == 0)
+ {
+ // use the recommended setting as an initial one (MAINT-6435)
+ gSavedSettings.setU32("RenderAvatarMaxComplexity", paramsData["RenderAvatarMaxComplexity"]["Value"].asInteger());
+ }
+ }
+ else
+ {
+ for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
+ {
+ std::string ctrl_name = *it;
+ LLControlVariable* ctrl = gSavedSettings.getControl(ctrl_name).get();
+ std::string comment = ctrl->getComment();
+ std::string type = LLControlGroup::typeEnumToString(ctrl->type());
+ LLSD value = ctrl->getValue();
+
+ paramsData[ctrl_name]["Comment"] = comment;
+ paramsData[ctrl_name]["Persist"] = 1;
+ paramsData[ctrl_name]["Type"] = type;
+ paramsData[ctrl_name]["Value"] = value;
+ }
+ }
+
+ std::string pathName(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
// If the active preset name is the only thing in the list, don't save the list
- if (paramsData.size() > 1)
- {
- // write to file
- llofstream presetsXML(pathName.c_str());
- if (presetsXML.is_open())
- {
- LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
- formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
- presetsXML.close();
- saved = true;
+ if (paramsData.size() > 1)
+ {
+ // write to file
+ llofstream presetsXML(pathName.c_str());
+ if (presetsXML.is_open())
+ {
+ LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
+ formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
+ presetsXML.close();
+ saved = true;
- LL_DEBUGS() << "saved preset '" << name << "'; " << paramsData.size() << " parameters" << LL_ENDL;
-
- if (subdirectory == PRESETS_GRAPHIC)
- {
- gSavedSettings.setString("PresetGraphicActive", name);
- // signal interested parties
- triggerChangeSignal();
- }
-
- if (subdirectory == PRESETS_CAMERA)
- {
- gSavedSettings.setString("PresetCameraActive", name);
- setCameraDirty(false);
- // signal interested parties
- triggerChangeCameraSignal();
- }
- }
- else
- {
- LL_WARNS("Presets") << "Cannot open for output preset file " << pathName << LL_ENDL;
- }
- }
+ LL_DEBUGS() << "saved preset '" << name << "'; " << paramsData.size() << " parameters" << LL_ENDL;
+
+ if (subdirectory == PRESETS_GRAPHIC)
+ {
+ gSavedSettings.setString("PresetGraphicActive", name);
+ // signal interested parties
+ triggerChangeSignal();
+ }
+
+ if (subdirectory == PRESETS_CAMERA)
+ {
+ gSavedSettings.setString("PresetCameraActive", name);
+ setCameraDirty(false);
+ // signal interested parties
+ triggerChangeCameraSignal();
+ }
+ }
+ else
+ {
+ LL_WARNS("Presets") << "Cannot open for output preset file " << pathName << LL_ENDL;
+ }
+ }
else
- {
- LL_INFOS() << "No settings available to be saved" << LL_ENDL;
- }
+ {
+ LL_INFOS() << "No settings available to be saved" << LL_ENDL;
+ }
- return saved;
+ return saved;
}
bool LLPresetsManager::setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option)
{
- bool sts = true;
-
- combo->clearRows();
-
- std::string presets_dir = getPresetsDir(subdirectory);
-
- if (!presets_dir.empty())
- {
- std::list<std::string> preset_names;
- loadPresetNamesFromDir(presets_dir, preset_names, default_option);
-
- std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
-
- if (preset_names.begin() != preset_names.end())
- {
- for (std::list<std::string>::const_iterator it = preset_names.begin(); it != preset_names.end(); ++it)
- {
- const std::string& name = *it;
- combo->add(name, LLSD().with(0, name));
- }
- }
- else
- {
- combo->setLabel(LLTrans::getString("preset_combo_label"));
- sts = false;
- }
- }
- return sts;
+ bool sts = true;
+
+ combo->clearRows();
+
+ std::string presets_dir = getPresetsDir(subdirectory);
+
+ if (!presets_dir.empty())
+ {
+ std::list<std::string> preset_names;
+ loadPresetNamesFromDir(presets_dir, preset_names, default_option);
+
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+
+ if (preset_names.begin() != preset_names.end())
+ {
+ for (std::list<std::string>::const_iterator it = preset_names.begin(); it != preset_names.end(); ++it)
+ {
+ const std::string& name = *it;
+ combo->add(name, LLSD().with(0, name));
+ }
+ }
+ else
+ {
+ combo->setLabel(LLTrans::getString("preset_combo_label"));
+ sts = false;
+ }
+ }
+ return sts;
}
void LLPresetsManager::loadPreset(const std::string& subdirectory, std::string name)
{
- if (LLTrans::getString(PRESETS_DEFAULT) == name)
- {
- name = PRESETS_DEFAULT;
- }
+ if (LLTrans::getString(PRESETS_DEFAULT) == name)
+ {
+ name = PRESETS_DEFAULT;
+ }
- std::string full_path(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
+ std::string full_path(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
LL_DEBUGS() << "attempting to load preset '"<<name<<"' from '"<<full_path<<"'" << LL_ENDL;
- if(gSavedSettings.loadFromFile(full_path, false, true) > 0)
- {
- if(PRESETS_GRAPHIC == subdirectory)
- {
- gSavedSettings.setString("PresetGraphicActive", name);
-
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->refreshEnabledGraphics();
- }
- triggerChangeSignal();
- }
- if(PRESETS_CAMERA == subdirectory)
- {
- gSavedSettings.setString("PresetCameraActive", name);
- triggerChangeCameraSignal();
- }
- }
+ if(gSavedSettings.loadFromFile(full_path, false, true) > 0)
+ {
+ if(PRESETS_GRAPHIC == subdirectory)
+ {
+ gSavedSettings.setString("PresetGraphicActive", name);
+
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refreshEnabledGraphics();
+ }
+ triggerChangeSignal();
+ }
+ if(PRESETS_CAMERA == subdirectory)
+ {
+ gSavedSettings.setString("PresetCameraActive", name);
+ triggerChangeCameraSignal();
+ }
+ }
else
{
LL_WARNS("Presets") << "failed to load preset '"<<name<<"' from '"<<full_path<<"'" << LL_ENDL;
@@ -417,56 +417,56 @@ void LLPresetsManager::loadPreset(const std::string& subdirectory, std::string n
bool LLPresetsManager::deletePreset(const std::string& subdirectory, std::string name)
{
- if (LLTrans::getString(PRESETS_DEFAULT) == name)
- {
- name = PRESETS_DEFAULT;
- }
-
- bool sts = true;
-
- if (PRESETS_DEFAULT == name)
- {
- // This code should never execute
- LL_WARNS("Presets") << "You are not allowed to delete the default preset." << LL_ENDL;
- sts = false;
- }
-
- if (gDirUtilp->deleteFilesInDir(getPresetsDir(subdirectory), LLURI::escape(name) + ".xml") < 1)
- {
- LL_WARNS("Presets") << "Error removing preset " << name << " from disk" << LL_ENDL;
- sts = false;
- }
-
- // If you delete the preset that is currently marked as loaded then also indicate that no preset is loaded.
- if(PRESETS_GRAPHIC == subdirectory)
- {
- if (gSavedSettings.getString("PresetGraphicActive") == name)
- {
- gSavedSettings.setString("PresetGraphicActive", "");
- }
- // signal interested parties
- triggerChangeSignal();
- }
-
- if(PRESETS_CAMERA == subdirectory)
- {
- if (gSavedSettings.getString("PresetCameraActive") == name)
- {
- gSavedSettings.setString("PresetCameraActive", "");
- }
- // signal interested parties
- triggerChangeCameraSignal();
- }
-
- return sts;
+ if (LLTrans::getString(PRESETS_DEFAULT) == name)
+ {
+ name = PRESETS_DEFAULT;
+ }
+
+ bool sts = true;
+
+ if (PRESETS_DEFAULT == name)
+ {
+ // This code should never execute
+ LL_WARNS("Presets") << "You are not allowed to delete the default preset." << LL_ENDL;
+ sts = false;
+ }
+
+ if (gDirUtilp->deleteFilesInDir(getPresetsDir(subdirectory), LLURI::escape(name) + ".xml") < 1)
+ {
+ LL_WARNS("Presets") << "Error removing preset " << name << " from disk" << LL_ENDL;
+ sts = false;
+ }
+
+ // If you delete the preset that is currently marked as loaded then also indicate that no preset is loaded.
+ if(PRESETS_GRAPHIC == subdirectory)
+ {
+ if (gSavedSettings.getString("PresetGraphicActive") == name)
+ {
+ gSavedSettings.setString("PresetGraphicActive", "");
+ }
+ // signal interested parties
+ triggerChangeSignal();
+ }
+
+ if(PRESETS_CAMERA == subdirectory)
+ {
+ if (gSavedSettings.getString("PresetCameraActive") == name)
+ {
+ gSavedSettings.setString("PresetCameraActive", "");
+ }
+ // signal interested parties
+ triggerChangeCameraSignal();
+ }
+
+ return sts;
}
boost::signals2::connection LLPresetsManager::setPresetListChangeCameraCallback(const preset_list_signal_t::slot_type& cb)
{
- return mPresetListChangeCameraSignal.connect(cb);
+ return mPresetListChangeCameraSignal.connect(cb);
}
boost::signals2::connection LLPresetsManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
{
- return mPresetListChangeSignal.connect(cb);
+ return mPresetListChangeSignal.connect(cb);
}
diff --git a/indra/newview/llpresetsmanager.h b/indra/newview/llpresetsmanager.h
index 7370e0a3b1..c3a6c0795c 100644
--- a/indra/newview/llpresetsmanager.h
+++ b/indra/newview/llpresetsmanager.h
@@ -39,54 +39,54 @@ static const std::string PRESETS_CAMERA = "camera";
enum EDefaultOptions
{
- DEFAULT_SHOW,
- DEFAULT_TOP,
- DEFAULT_HIDE // Do not display "Default" in a list
+ DEFAULT_SHOW,
+ DEFAULT_TOP,
+ DEFAULT_HIDE // Do not display "Default" in a list
};
class LLPresetsManager : public LLSingleton<LLPresetsManager>
{
- LLSINGLETON(LLPresetsManager);
- ~LLPresetsManager();
+ LLSINGLETON(LLPresetsManager);
+ ~LLPresetsManager();
public:
- typedef std::list<std::string> preset_name_list_t;
- typedef boost::signals2::signal<void()> preset_list_signal_t;
+ typedef std::list<std::string> preset_name_list_t;
+ typedef boost::signals2::signal<void()> preset_list_signal_t;
- void createMissingDefault(const std::string& subdirectory);
- void startWatching(const std::string& subdirectory);
- void triggerChangeCameraSignal();
- void triggerChangeSignal();
- static std::string getPresetsDir(const std::string& subdirectory);
- bool setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option);
- void loadPresetNamesFromDir(const std::string& dir, preset_name_list_t& presets, EDefaultOptions default_option);
- bool savePreset(const std::string& subdirectory, std::string name, bool createDefault = false);
- void loadPreset(const std::string& subdirectory, std::string name);
- bool deletePreset(const std::string& subdirectory, std::string name);
- bool isCameraDirty();
- static void setCameraDirty(bool dirty);
+ void createMissingDefault(const std::string& subdirectory);
+ void startWatching(const std::string& subdirectory);
+ void triggerChangeCameraSignal();
+ void triggerChangeSignal();
+ static std::string getPresetsDir(const std::string& subdirectory);
+ bool setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option);
+ void loadPresetNamesFromDir(const std::string& dir, preset_name_list_t& presets, EDefaultOptions default_option);
+ bool savePreset(const std::string& subdirectory, std::string name, bool createDefault = false);
+ void loadPreset(const std::string& subdirectory, std::string name);
+ bool deletePreset(const std::string& subdirectory, std::string name);
+ bool isCameraDirty();
+ static void setCameraDirty(bool dirty);
- // Emitted when a preset gets loaded, deleted, or saved.
- boost::signals2::connection setPresetListChangeCameraCallback(const preset_list_signal_t::slot_type& cb);
- boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
+ // Emitted when a preset gets loaded, deleted, or saved.
+ boost::signals2::connection setPresetListChangeCameraCallback(const preset_list_signal_t::slot_type& cb);
+ boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
- // Emitted when a preset gets loaded or saved.
+ // Emitted when a preset gets loaded or saved.
- preset_name_list_t mPresetNames;
+ preset_name_list_t mPresetNames;
- preset_list_signal_t mPresetListChangeCameraSignal;
- preset_list_signal_t mPresetListChangeSignal;
+ preset_list_signal_t mPresetListChangeCameraSignal;
+ preset_list_signal_t mPresetListChangeSignal;
private:
- LOG_CLASS(LLPresetsManager);
+ LOG_CLASS(LLPresetsManager);
- void getControlNames(std::vector<std::string>& names);
- static void settingChanged();
+ void getControlNames(std::vector<std::string>& names);
+ static void settingChanged();
- boost::signals2::connection mCameraChangedSignal;
+ boost::signals2::connection mCameraChangedSignal;
- static bool mCameraDirty;
+ static bool mCameraDirty;
};
#endif // LL_PRESETSMANAGER_H
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index 398ec953d7..da495cbf21 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -63,7 +63,7 @@
#include "llworld.h"
#include "llstatgraph.h"
#include "llviewermedia.h"
-#include "llviewermenu.h" // for gMenuBarView
+#include "llviewermenu.h" // for gMenuBarView
#include "llviewerparcelmgr.h"
#include "llviewerthrottle.h"
#include "lluictrlfactory.h"
@@ -100,42 +100,42 @@ const S32 SIM_STAT_WIDTH = 8;
const LLColor4 SIM_OK_COLOR(0.f, 1.f, 0.f, 1.f);
const LLColor4 SIM_WARN_COLOR(1.f, 1.f, 0.f, 1.f);
const LLColor4 SIM_FULL_COLOR(1.f, 0.f, 0.f, 1.f);
-const F32 ICON_TIMER_EXPIRY = 3.f; // How long the balance and health icons should flash after a change.
+const F32 ICON_TIMER_EXPIRY = 3.f; // How long the balance and health icons should flash after a change.
static void onClickVolume(void*);
LLStatusBar::LLStatusBar(const LLRect& rect)
-: LLPanel(),
- mTextTime(NULL),
- mSGBandwidth(NULL),
- mSGPacketLoss(NULL),
- mBtnVolume(NULL),
- mBoxBalance(NULL),
- mBalance(0),
- mHealth(100),
- mSquareMetersCredit(0),
- mSquareMetersCommitted(0)
+: LLPanel(),
+ mTextTime(NULL),
+ mSGBandwidth(NULL),
+ mSGPacketLoss(NULL),
+ mBtnVolume(NULL),
+ mBoxBalance(NULL),
+ mBalance(0),
+ mHealth(100),
+ mSquareMetersCredit(0),
+ mSquareMetersCommitted(0)
{
- setRect(rect);
-
- // status bar can possible overlay menus?
- setMouseOpaque(FALSE);
+ setRect(rect);
+
+ // status bar can possible overlay menus?
+ setMouseOpaque(FALSE);
- mBalanceTimer = new LLFrameTimer();
- mHealthTimer = new LLFrameTimer();
+ mBalanceTimer = new LLFrameTimer();
+ mHealthTimer = new LLFrameTimer();
- buildFromFile("panel_status_bar.xml");
+ buildFromFile("panel_status_bar.xml");
}
LLStatusBar::~LLStatusBar()
{
- delete mBalanceTimer;
- mBalanceTimer = NULL;
+ delete mBalanceTimer;
+ mBalanceTimer = NULL;
- delete mHealthTimer;
- mHealthTimer = NULL;
+ delete mHealthTimer;
+ mHealthTimer = NULL;
- // LLView destructor cleans up children
+ // LLView destructor cleans up children
}
//-----------------------------------------------------------------------
@@ -145,465 +145,465 @@ LLStatusBar::~LLStatusBar()
// virtual
void LLStatusBar::draw()
{
- refresh();
- LLPanel::draw();
+ refresh();
+ LLPanel::draw();
}
BOOL LLStatusBar::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
- show_navbar_context_menu(this,x,y);
- return TRUE;
+ show_navbar_context_menu(this,x,y);
+ return TRUE;
}
BOOL LLStatusBar::postBuild()
{
- gMenuBarView->setRightMouseDownCallback(boost::bind(&show_navbar_context_menu, _1, _2, _3));
+ gMenuBarView->setRightMouseDownCallback(boost::bind(&show_navbar_context_menu, _1, _2, _3));
- mTextTime = getChild<LLTextBox>("TimeText" );
-
- getChild<LLUICtrl>("buyL")->setCommitCallback(
- boost::bind(&LLStatusBar::onClickBuyCurrency, this));
+ mTextTime = getChild<LLTextBox>("TimeText" );
+
+ getChild<LLUICtrl>("buyL")->setCommitCallback(
+ boost::bind(&LLStatusBar::onClickBuyCurrency, this));
getChild<LLUICtrl>("goShop")->setCommitCallback(boost::bind(&LLWeb::loadURL, gSavedSettings.getString("MarketplaceURL"), LLStringUtil::null, LLStringUtil::null));
- mBoxBalance = getChild<LLTextBox>("balance");
- mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this );
-
- mIconPresetsCamera = getChild<LLIconCtrl>( "presets_icon_camera" );
- mIconPresetsCamera->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresetsCamera, this));
-
- mIconPresetsGraphic = getChild<LLIconCtrl>( "presets_icon_graphic" );
- mIconPresetsGraphic->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresets, this));
-
- mBtnVolume = getChild<LLButton>( "volume_btn" );
- mBtnVolume->setClickedCallback( onClickVolume, this );
- mBtnVolume->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterVolume, this));
-
- mMediaToggle = getChild<LLButton>("media_toggle_btn");
- mMediaToggle->setClickedCallback( &LLStatusBar::onClickMediaToggle, this );
- mMediaToggle->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterNearbyMedia, this));
-
- LLHints::registerHintTarget("linden_balance", getChild<LLView>("balance_bg")->getHandle());
-
- gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2));
-
- // Adding Net Stat Graph
- S32 x = getRect().getWidth() - 2;
- S32 y = 0;
- LLRect r;
- r.set( x-SIM_STAT_WIDTH, y+MENU_BAR_HEIGHT-1, x, y+1);
- LLStatGraph::Params sgp;
- sgp.name("BandwidthGraph");
- sgp.rect(r);
- sgp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_RIGHT);
- sgp.mouse_opaque(false);
- sgp.stat.count_stat_float(&LLStatViewer::ACTIVE_MESSAGE_DATA_RECEIVED);
- sgp.units("Kbps");
- sgp.precision(0);
- sgp.per_sec(true);
- mSGBandwidth = LLUICtrlFactory::create<LLStatGraph>(sgp);
- addChild(mSGBandwidth);
- x -= SIM_STAT_WIDTH + 2;
-
- r.set( x-SIM_STAT_WIDTH, y+MENU_BAR_HEIGHT-1, x, y+1);
- //these don't seem to like being reused
- LLStatGraph::Params pgp;
- pgp.name("PacketLossPercent");
- pgp.rect(r);
- pgp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_RIGHT);
- pgp.mouse_opaque(false);
- pgp.stat.sample_stat_float(&LLStatViewer::PACKETS_LOST_PERCENT);
- pgp.units("%");
- pgp.min(0.f);
- pgp.max(5.f);
- pgp.precision(1);
- pgp.per_sec(false);
- LLStatGraph::Thresholds thresholds;
- thresholds.threshold.add(LLStatGraph::ThresholdParams().value(0.1).color(LLColor4::green))
- .add(LLStatGraph::ThresholdParams().value(0.25f).color(LLColor4::yellow))
- .add(LLStatGraph::ThresholdParams().value(0.6f).color(LLColor4::red));
-
- pgp.thresholds(thresholds);
-
- mSGPacketLoss = LLUICtrlFactory::create<LLStatGraph>(pgp);
- addChild(mSGPacketLoss);
-
- mPanelPresetsCameraPulldown = new LLPanelPresetsCameraPulldown();
- addChild(mPanelPresetsCameraPulldown);
- mPanelPresetsCameraPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
- mPanelPresetsCameraPulldown->setVisible(FALSE);
-
- mPanelPresetsPulldown = new LLPanelPresetsPulldown();
- addChild(mPanelPresetsPulldown);
- mPanelPresetsPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
- mPanelPresetsPulldown->setVisible(FALSE);
-
- mPanelVolumePulldown = new LLPanelVolumePulldown();
- addChild(mPanelVolumePulldown);
- mPanelVolumePulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
- mPanelVolumePulldown->setVisible(FALSE);
-
- mPanelNearByMedia = new LLPanelNearByMedia();
- addChild(mPanelNearByMedia);
- mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
- mPanelNearByMedia->setVisible(FALSE);
-
- return TRUE;
+ mBoxBalance = getChild<LLTextBox>("balance");
+ mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this );
+
+ mIconPresetsCamera = getChild<LLIconCtrl>( "presets_icon_camera" );
+ mIconPresetsCamera->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresetsCamera, this));
+
+ mIconPresetsGraphic = getChild<LLIconCtrl>( "presets_icon_graphic" );
+ mIconPresetsGraphic->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresets, this));
+
+ mBtnVolume = getChild<LLButton>( "volume_btn" );
+ mBtnVolume->setClickedCallback( onClickVolume, this );
+ mBtnVolume->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterVolume, this));
+
+ mMediaToggle = getChild<LLButton>("media_toggle_btn");
+ mMediaToggle->setClickedCallback( &LLStatusBar::onClickMediaToggle, this );
+ mMediaToggle->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterNearbyMedia, this));
+
+ LLHints::registerHintTarget("linden_balance", getChild<LLView>("balance_bg")->getHandle());
+
+ gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2));
+
+ // Adding Net Stat Graph
+ S32 x = getRect().getWidth() - 2;
+ S32 y = 0;
+ LLRect r;
+ r.set( x-SIM_STAT_WIDTH, y+MENU_BAR_HEIGHT-1, x, y+1);
+ LLStatGraph::Params sgp;
+ sgp.name("BandwidthGraph");
+ sgp.rect(r);
+ sgp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_RIGHT);
+ sgp.mouse_opaque(false);
+ sgp.stat.count_stat_float(&LLStatViewer::ACTIVE_MESSAGE_DATA_RECEIVED);
+ sgp.units("Kbps");
+ sgp.precision(0);
+ sgp.per_sec(true);
+ mSGBandwidth = LLUICtrlFactory::create<LLStatGraph>(sgp);
+ addChild(mSGBandwidth);
+ x -= SIM_STAT_WIDTH + 2;
+
+ r.set( x-SIM_STAT_WIDTH, y+MENU_BAR_HEIGHT-1, x, y+1);
+ //these don't seem to like being reused
+ LLStatGraph::Params pgp;
+ pgp.name("PacketLossPercent");
+ pgp.rect(r);
+ pgp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_RIGHT);
+ pgp.mouse_opaque(false);
+ pgp.stat.sample_stat_float(&LLStatViewer::PACKETS_LOST_PERCENT);
+ pgp.units("%");
+ pgp.min(0.f);
+ pgp.max(5.f);
+ pgp.precision(1);
+ pgp.per_sec(false);
+ LLStatGraph::Thresholds thresholds;
+ thresholds.threshold.add(LLStatGraph::ThresholdParams().value(0.1).color(LLColor4::green))
+ .add(LLStatGraph::ThresholdParams().value(0.25f).color(LLColor4::yellow))
+ .add(LLStatGraph::ThresholdParams().value(0.6f).color(LLColor4::red));
+
+ pgp.thresholds(thresholds);
+
+ mSGPacketLoss = LLUICtrlFactory::create<LLStatGraph>(pgp);
+ addChild(mSGPacketLoss);
+
+ mPanelPresetsCameraPulldown = new LLPanelPresetsCameraPulldown();
+ addChild(mPanelPresetsCameraPulldown);
+ mPanelPresetsCameraPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ mPanelPresetsCameraPulldown->setVisible(FALSE);
+
+ mPanelPresetsPulldown = new LLPanelPresetsPulldown();
+ addChild(mPanelPresetsPulldown);
+ mPanelPresetsPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ mPanelPresetsPulldown->setVisible(FALSE);
+
+ mPanelVolumePulldown = new LLPanelVolumePulldown();
+ addChild(mPanelVolumePulldown);
+ mPanelVolumePulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ mPanelVolumePulldown->setVisible(FALSE);
+
+ mPanelNearByMedia = new LLPanelNearByMedia();
+ addChild(mPanelNearByMedia);
+ mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ mPanelNearByMedia->setVisible(FALSE);
+
+ return TRUE;
}
// Per-frame updates of visibility
void LLStatusBar::refresh()
{
- static LLCachedControl<bool> show_net_stats(gSavedSettings, "ShowNetStats", false);
- bool net_stats_visible = show_net_stats;
-
- if (net_stats_visible)
- {
- // Adding Net Stat Meter back in
- F32 bwtotal = gViewerThrottle.getMaxBandwidth() / 1000.f;
- mSGBandwidth->setMin(0.f);
- mSGBandwidth->setMax(bwtotal*1.25f);
- //mSGBandwidth->setThreshold(0, bwtotal*0.75f);
- //mSGBandwidth->setThreshold(1, bwtotal);
- //mSGBandwidth->setThreshold(2, bwtotal);
- }
-
- // update clock every 10 seconds
- if(mClockUpdateTimer.getElapsedTimeF32() > 10.f)
- {
- mClockUpdateTimer.reset();
-
- // Get current UTC time, adjusted for the user's clock
- // being off.
- time_t utc_time;
- utc_time = time_corrected();
-
- std::string timeStr = getString("time");
- LLSD substitution;
- substitution["datetime"] = (S32) utc_time;
- LLStringUtil::format (timeStr, substitution);
- mTextTime->setText(timeStr);
-
- // set the tooltip to have the date
- std::string dtStr = getString("timeTooltip");
- LLStringUtil::format (dtStr, substitution);
- mTextTime->setToolTip (dtStr);
- }
-
- LLRect r;
- const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge();
-
- // reshape menu bar to its content's width
- if (MENU_RIGHT != gMenuBarView->getRect().getWidth())
- {
- gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight());
- }
-
- mSGBandwidth->setVisible(net_stats_visible);
- mSGPacketLoss->setVisible(net_stats_visible);
-
- // update the master volume button state
- bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute();
- mBtnVolume->setToggleState(mute_audio);
-
- // Disable media toggle if there's no media, parcel media, and no parcel audio
- // (or if media is disabled)
- bool button_enabled = (gSavedSettings.getBOOL("AudioStreamingMusic")||gSavedSettings.getBOOL("AudioStreamingMedia")) &&
- (LLViewerMedia::hasInWorldMedia() || LLViewerMedia::hasParcelMedia() || LLViewerMedia::hasParcelAudio());
- mMediaToggle->setEnabled(button_enabled);
- // Note the "sense" of the toggle is opposite whether media is playing or not
- bool any_media_playing = (LLViewerMedia::isAnyMediaPlaying() ||
- LLViewerMedia::isParcelMediaPlaying() ||
- LLViewerMedia::isParcelAudioPlaying());
- mMediaToggle->setValue(!any_media_playing);
+ static LLCachedControl<bool> show_net_stats(gSavedSettings, "ShowNetStats", false);
+ bool net_stats_visible = show_net_stats;
+
+ if (net_stats_visible)
+ {
+ // Adding Net Stat Meter back in
+ F32 bwtotal = gViewerThrottle.getMaxBandwidth() / 1000.f;
+ mSGBandwidth->setMin(0.f);
+ mSGBandwidth->setMax(bwtotal*1.25f);
+ //mSGBandwidth->setThreshold(0, bwtotal*0.75f);
+ //mSGBandwidth->setThreshold(1, bwtotal);
+ //mSGBandwidth->setThreshold(2, bwtotal);
+ }
+
+ // update clock every 10 seconds
+ if(mClockUpdateTimer.getElapsedTimeF32() > 10.f)
+ {
+ mClockUpdateTimer.reset();
+
+ // Get current UTC time, adjusted for the user's clock
+ // being off.
+ time_t utc_time;
+ utc_time = time_corrected();
+
+ std::string timeStr = getString("time");
+ LLSD substitution;
+ substitution["datetime"] = (S32) utc_time;
+ LLStringUtil::format (timeStr, substitution);
+ mTextTime->setText(timeStr);
+
+ // set the tooltip to have the date
+ std::string dtStr = getString("timeTooltip");
+ LLStringUtil::format (dtStr, substitution);
+ mTextTime->setToolTip (dtStr);
+ }
+
+ LLRect r;
+ const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge();
+
+ // reshape menu bar to its content's width
+ if (MENU_RIGHT != gMenuBarView->getRect().getWidth())
+ {
+ gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight());
+ }
+
+ mSGBandwidth->setVisible(net_stats_visible);
+ mSGPacketLoss->setVisible(net_stats_visible);
+
+ // update the master volume button state
+ bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute();
+ mBtnVolume->setToggleState(mute_audio);
+
+ // Disable media toggle if there's no media, parcel media, and no parcel audio
+ // (or if media is disabled)
+ bool button_enabled = (gSavedSettings.getBOOL("AudioStreamingMusic")||gSavedSettings.getBOOL("AudioStreamingMedia")) &&
+ (LLViewerMedia::hasInWorldMedia() || LLViewerMedia::hasParcelMedia() || LLViewerMedia::hasParcelAudio());
+ mMediaToggle->setEnabled(button_enabled);
+ // Note the "sense" of the toggle is opposite whether media is playing or not
+ bool any_media_playing = (LLViewerMedia::isAnyMediaPlaying() ||
+ LLViewerMedia::isParcelMediaPlaying() ||
+ LLViewerMedia::isParcelAudioPlaying());
+ mMediaToggle->setValue(!any_media_playing);
}
void LLStatusBar::setVisibleForMouselook(bool visible)
{
- mTextTime->setVisible(visible);
- getChild<LLUICtrl>("balance_bg")->setVisible(visible);
- mBoxBalance->setVisible(visible);
- mBtnVolume->setVisible(visible);
- mMediaToggle->setVisible(visible);
- mSGBandwidth->setVisible(visible);
- mSGPacketLoss->setVisible(visible);
- setBackgroundVisible(visible);
- mIconPresetsCamera->setVisible(visible);
- mIconPresetsGraphic->setVisible(visible);
+ mTextTime->setVisible(visible);
+ getChild<LLUICtrl>("balance_bg")->setVisible(visible);
+ mBoxBalance->setVisible(visible);
+ mBtnVolume->setVisible(visible);
+ mMediaToggle->setVisible(visible);
+ mSGBandwidth->setVisible(visible);
+ mSGPacketLoss->setVisible(visible);
+ setBackgroundVisible(visible);
+ mIconPresetsCamera->setVisible(visible);
+ mIconPresetsGraphic->setVisible(visible);
}
void LLStatusBar::debitBalance(S32 debit)
{
- setBalance(getBalance() - debit);
+ setBalance(getBalance() - debit);
}
void LLStatusBar::creditBalance(S32 credit)
{
- setBalance(getBalance() + credit);
+ setBalance(getBalance() + credit);
}
void LLStatusBar::setBalance(S32 balance)
{
- if (balance > getBalance() && getBalance() != 0)
- {
- LLFirstUse::receiveLindens();
- }
-
- std::string money_str = LLResMgr::getInstance()->getMonetaryString( balance );
-
- LLStringUtil::format_map_t string_args;
- string_args["[AMT]"] = llformat("%s", money_str.c_str());
- std::string label_str = getString("buycurrencylabel", string_args);
- mBoxBalance->setValue(label_str);
-
- // Resize the L$ balance background to be wide enough for your balance plus the buy button
- {
- const S32 HPAD = 24;
- LLRect balance_rect = mBoxBalance->getTextBoundingRect();
- LLRect buy_rect = getChildView("buyL")->getRect();
- LLRect shop_rect = getChildView("goShop")->getRect();
- LLView* balance_bg_view = getChildView("balance_bg");
- LLRect balance_bg_rect = balance_bg_view->getRect();
- balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + shop_rect.getWidth() + balance_rect.getWidth() + HPAD);
- balance_bg_view->setShape(balance_bg_rect);
- }
-
- if (mBalance && (fabs((F32)(mBalance - balance)) > gSavedSettings.getF32("UISndMoneyChangeThreshold")))
- {
- if (mBalance > balance)
- make_ui_sound("UISndMoneyChangeDown");
- else
- make_ui_sound("UISndMoneyChangeUp");
- }
-
- if( balance != mBalance )
- {
- mBalanceTimer->reset();
- mBalanceTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
- mBalance = balance;
- }
+ if (balance > getBalance() && getBalance() != 0)
+ {
+ LLFirstUse::receiveLindens();
+ }
+
+ std::string money_str = LLResMgr::getInstance()->getMonetaryString( balance );
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[AMT]"] = llformat("%s", money_str.c_str());
+ std::string label_str = getString("buycurrencylabel", string_args);
+ mBoxBalance->setValue(label_str);
+
+ // Resize the L$ balance background to be wide enough for your balance plus the buy button
+ {
+ const S32 HPAD = 24;
+ LLRect balance_rect = mBoxBalance->getTextBoundingRect();
+ LLRect buy_rect = getChildView("buyL")->getRect();
+ LLRect shop_rect = getChildView("goShop")->getRect();
+ LLView* balance_bg_view = getChildView("balance_bg");
+ LLRect balance_bg_rect = balance_bg_view->getRect();
+ balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + shop_rect.getWidth() + balance_rect.getWidth() + HPAD);
+ balance_bg_view->setShape(balance_bg_rect);
+ }
+
+ if (mBalance && (fabs((F32)(mBalance - balance)) > gSavedSettings.getF32("UISndMoneyChangeThreshold")))
+ {
+ if (mBalance > balance)
+ make_ui_sound("UISndMoneyChangeDown");
+ else
+ make_ui_sound("UISndMoneyChangeUp");
+ }
+
+ if( balance != mBalance )
+ {
+ mBalanceTimer->reset();
+ mBalanceTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
+ mBalance = balance;
+ }
}
// static
void LLStatusBar::sendMoneyBalanceRequest()
{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_MoneyBalanceRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_MoneyData);
- msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null );
- gAgent.sendReliableMessage();
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_MoneyBalanceRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_MoneyData);
+ msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null );
+ gAgent.sendReliableMessage();
}
void LLStatusBar::setHealth(S32 health)
{
- //LL_INFOS() << "Setting health to: " << buffer << LL_ENDL;
- if( mHealth > health )
- {
- if (mHealth > (health + gSavedSettings.getF32("UISndHealthReductionThreshold")))
- {
- if (isAgentAvatarValid())
- {
- if (gAgentAvatarp->getSex() == SEX_FEMALE)
- {
- make_ui_sound("UISndHealthReductionF");
- }
- else
- {
- make_ui_sound("UISndHealthReductionM");
- }
- }
- }
-
- mHealthTimer->reset();
- mHealthTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
- }
-
- mHealth = health;
+ //LL_INFOS() << "Setting health to: " << buffer << LL_ENDL;
+ if( mHealth > health )
+ {
+ if (mHealth > (health + gSavedSettings.getF32("UISndHealthReductionThreshold")))
+ {
+ if (isAgentAvatarValid())
+ {
+ if (gAgentAvatarp->getSex() == SEX_FEMALE)
+ {
+ make_ui_sound("UISndHealthReductionF");
+ }
+ else
+ {
+ make_ui_sound("UISndHealthReductionM");
+ }
+ }
+ }
+
+ mHealthTimer->reset();
+ mHealthTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
+ }
+
+ mHealth = health;
}
S32 LLStatusBar::getBalance() const
{
- return mBalance;
+ return mBalance;
}
S32 LLStatusBar::getHealth() const
{
- return mHealth;
+ return mHealth;
}
void LLStatusBar::setLandCredit(S32 credit)
{
- mSquareMetersCredit = credit;
+ mSquareMetersCredit = credit;
}
void LLStatusBar::setLandCommitted(S32 committed)
{
- mSquareMetersCommitted = committed;
+ mSquareMetersCommitted = committed;
}
BOOL LLStatusBar::isUserTiered() const
{
- return (mSquareMetersCredit > 0);
+ return (mSquareMetersCredit > 0);
}
S32 LLStatusBar::getSquareMetersCredit() const
{
- return mSquareMetersCredit;
+ return mSquareMetersCredit;
}
S32 LLStatusBar::getSquareMetersCommitted() const
{
- return mSquareMetersCommitted;
+ return mSquareMetersCommitted;
}
S32 LLStatusBar::getSquareMetersLeft() const
{
- return mSquareMetersCredit - mSquareMetersCommitted;
+ return mSquareMetersCredit - mSquareMetersCommitted;
}
void LLStatusBar::onClickBuyCurrency()
{
- // open a currency floater - actual one open depends on
- // value specified in settings.xml
- LLBuyCurrencyHTML::openCurrencyFloater();
- LLFirstUse::receiveLindens(false);
+ // open a currency floater - actual one open depends on
+ // value specified in settings.xml
+ LLBuyCurrencyHTML::openCurrencyFloater();
+ LLFirstUse::receiveLindens(false);
}
void LLStatusBar::onMouseEnterPresetsCamera()
{
- LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
- LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_camera" );
- LLRect icon_rect = icon->getRect();
- LLRect pulldown_rect = mPanelPresetsCameraPulldown->getRect();
- pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
- (pulldown_rect.getWidth() - icon_rect.getWidth()),
- icon_rect.mBottom,
- pulldown_rect.getWidth(),
- pulldown_rect.getHeight());
-
- pulldown_rect.translate(popup_holder->getRect().getWidth() - pulldown_rect.mRight, 0);
- mPanelPresetsCameraPulldown->setShape(pulldown_rect);
-
- // show the master presets pull-down
- LLUI::clearPopups();
- LLUI::addPopup(mPanelPresetsCameraPulldown);
- mPanelNearByMedia->setVisible(FALSE);
- mPanelVolumePulldown->setVisible(FALSE);
- mPanelPresetsPulldown->setVisible(FALSE);
- mPanelPresetsCameraPulldown->setVisible(TRUE);
+ LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
+ LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_camera" );
+ LLRect icon_rect = icon->getRect();
+ LLRect pulldown_rect = mPanelPresetsCameraPulldown->getRect();
+ pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
+ (pulldown_rect.getWidth() - icon_rect.getWidth()),
+ icon_rect.mBottom,
+ pulldown_rect.getWidth(),
+ pulldown_rect.getHeight());
+
+ pulldown_rect.translate(popup_holder->getRect().getWidth() - pulldown_rect.mRight, 0);
+ mPanelPresetsCameraPulldown->setShape(pulldown_rect);
+
+ // show the master presets pull-down
+ LLUI::clearPopups();
+ LLUI::addPopup(mPanelPresetsCameraPulldown);
+ mPanelNearByMedia->setVisible(FALSE);
+ mPanelVolumePulldown->setVisible(FALSE);
+ mPanelPresetsPulldown->setVisible(FALSE);
+ mPanelPresetsCameraPulldown->setVisible(TRUE);
}
void LLStatusBar::onMouseEnterPresets()
{
- LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
- LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_graphic" );
- LLRect icon_rect = icon->getRect();
- LLRect pulldown_rect = mPanelPresetsPulldown->getRect();
- pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
- (pulldown_rect.getWidth() - icon_rect.getWidth()),
- icon_rect.mBottom,
- pulldown_rect.getWidth(),
- pulldown_rect.getHeight());
-
- pulldown_rect.translate(popup_holder->getRect().getWidth() - pulldown_rect.mRight, 0);
- mPanelPresetsPulldown->setShape(pulldown_rect);
-
- // show the master presets pull-down
- LLUI::clearPopups();
- LLUI::addPopup(mPanelPresetsPulldown);
- mPanelNearByMedia->setVisible(FALSE);
- mPanelVolumePulldown->setVisible(FALSE);
- mPanelPresetsPulldown->setVisible(TRUE);
+ LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
+ LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_graphic" );
+ LLRect icon_rect = icon->getRect();
+ LLRect pulldown_rect = mPanelPresetsPulldown->getRect();
+ pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
+ (pulldown_rect.getWidth() - icon_rect.getWidth()),
+ icon_rect.mBottom,
+ pulldown_rect.getWidth(),
+ pulldown_rect.getHeight());
+
+ pulldown_rect.translate(popup_holder->getRect().getWidth() - pulldown_rect.mRight, 0);
+ mPanelPresetsPulldown->setShape(pulldown_rect);
+
+ // show the master presets pull-down
+ LLUI::clearPopups();
+ LLUI::addPopup(mPanelPresetsPulldown);
+ mPanelNearByMedia->setVisible(FALSE);
+ mPanelVolumePulldown->setVisible(FALSE);
+ mPanelPresetsPulldown->setVisible(TRUE);
}
void LLStatusBar::onMouseEnterVolume()
{
- LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
- LLButton* volbtn = getChild<LLButton>( "volume_btn" );
- LLRect vol_btn_rect = volbtn->getRect();
- LLRect volume_pulldown_rect = mPanelVolumePulldown->getRect();
- volume_pulldown_rect.setLeftTopAndSize(vol_btn_rect.mLeft -
- (volume_pulldown_rect.getWidth() - vol_btn_rect.getWidth()),
- vol_btn_rect.mBottom,
- volume_pulldown_rect.getWidth(),
- volume_pulldown_rect.getHeight());
-
- volume_pulldown_rect.translate(popup_holder->getRect().getWidth() - volume_pulldown_rect.mRight, 0);
- mPanelVolumePulldown->setShape(volume_pulldown_rect);
-
-
- // show the master volume pull-down
- LLUI::clearPopups();
- LLUI::addPopup(mPanelVolumePulldown);
- mPanelPresetsCameraPulldown->setVisible(FALSE);
- mPanelPresetsPulldown->setVisible(FALSE);
- mPanelNearByMedia->setVisible(FALSE);
- mPanelVolumePulldown->setVisible(TRUE);
+ LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
+ LLButton* volbtn = getChild<LLButton>( "volume_btn" );
+ LLRect vol_btn_rect = volbtn->getRect();
+ LLRect volume_pulldown_rect = mPanelVolumePulldown->getRect();
+ volume_pulldown_rect.setLeftTopAndSize(vol_btn_rect.mLeft -
+ (volume_pulldown_rect.getWidth() - vol_btn_rect.getWidth()),
+ vol_btn_rect.mBottom,
+ volume_pulldown_rect.getWidth(),
+ volume_pulldown_rect.getHeight());
+
+ volume_pulldown_rect.translate(popup_holder->getRect().getWidth() - volume_pulldown_rect.mRight, 0);
+ mPanelVolumePulldown->setShape(volume_pulldown_rect);
+
+
+ // show the master volume pull-down
+ LLUI::clearPopups();
+ LLUI::addPopup(mPanelVolumePulldown);
+ mPanelPresetsCameraPulldown->setVisible(FALSE);
+ mPanelPresetsPulldown->setVisible(FALSE);
+ mPanelNearByMedia->setVisible(FALSE);
+ mPanelVolumePulldown->setVisible(TRUE);
}
void LLStatusBar::onMouseEnterNearbyMedia()
{
- LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
- LLRect nearby_media_rect = mPanelNearByMedia->getRect();
- LLButton* nearby_media_btn = getChild<LLButton>( "media_toggle_btn" );
- LLRect nearby_media_btn_rect = nearby_media_btn->getRect();
- nearby_media_rect.setLeftTopAndSize(nearby_media_btn_rect.mLeft -
- (nearby_media_rect.getWidth() - nearby_media_btn_rect.getWidth())/2,
- nearby_media_btn_rect.mBottom,
- nearby_media_rect.getWidth(),
- nearby_media_rect.getHeight());
- // force onscreen
- nearby_media_rect.translate(popup_holder->getRect().getWidth() - nearby_media_rect.mRight, 0);
-
- // show the master volume pull-down
- mPanelNearByMedia->setShape(nearby_media_rect);
- LLUI::clearPopups();
- LLUI::addPopup(mPanelNearByMedia);
-
- mPanelPresetsCameraPulldown->setVisible(FALSE);
- mPanelPresetsPulldown->setVisible(FALSE);
- mPanelVolumePulldown->setVisible(FALSE);
- mPanelNearByMedia->setVisible(TRUE);
+ LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
+ LLRect nearby_media_rect = mPanelNearByMedia->getRect();
+ LLButton* nearby_media_btn = getChild<LLButton>( "media_toggle_btn" );
+ LLRect nearby_media_btn_rect = nearby_media_btn->getRect();
+ nearby_media_rect.setLeftTopAndSize(nearby_media_btn_rect.mLeft -
+ (nearby_media_rect.getWidth() - nearby_media_btn_rect.getWidth())/2,
+ nearby_media_btn_rect.mBottom,
+ nearby_media_rect.getWidth(),
+ nearby_media_rect.getHeight());
+ // force onscreen
+ nearby_media_rect.translate(popup_holder->getRect().getWidth() - nearby_media_rect.mRight, 0);
+
+ // show the master volume pull-down
+ mPanelNearByMedia->setShape(nearby_media_rect);
+ LLUI::clearPopups();
+ LLUI::addPopup(mPanelNearByMedia);
+
+ mPanelPresetsCameraPulldown->setVisible(FALSE);
+ mPanelPresetsPulldown->setVisible(FALSE);
+ mPanelVolumePulldown->setVisible(FALSE);
+ mPanelNearByMedia->setVisible(TRUE);
}
static void onClickVolume(void* data)
{
- // toggle the master mute setting
- bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute();
- LLAppViewer::instance()->setMasterSystemAudioMute(!mute_audio);
+ // toggle the master mute setting
+ bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute();
+ LLAppViewer::instance()->setMasterSystemAudioMute(!mute_audio);
}
//static
void LLStatusBar::onClickBalance(void* )
{
- // Force a balance request message:
- LLStatusBar::sendMoneyBalanceRequest();
- // The refresh of the display (call to setBalance()) will be done by process_money_balance_reply()
+ // Force a balance request message:
+ LLStatusBar::sendMoneyBalanceRequest();
+ // The refresh of the display (call to setBalance()) will be done by process_money_balance_reply()
}
//static
void LLStatusBar::onClickMediaToggle(void* data)
{
- LLStatusBar *status_bar = (LLStatusBar*)data;
- // "Selected" means it was showing the "play" icon (so media was playing), and now it shows "pause", so turn off media
- bool pause = status_bar->mMediaToggle->getValue();
- LLViewerMedia::setAllMediaPaused(pause);
+ LLStatusBar *status_bar = (LLStatusBar*)data;
+ // "Selected" means it was showing the "play" icon (so media was playing), and now it shows "pause", so turn off media
+ bool pause = status_bar->mMediaToggle->getValue();
+ LLViewerMedia::setAllMediaPaused(pause);
}
BOOL can_afford_transaction(S32 cost)
{
- return((cost <= 0)||((gStatusBar) && (gStatusBar->getBalance() >=cost)));
+ return((cost <= 0)||((gStatusBar) && (gStatusBar->getBalance() >=cost)));
}
void LLStatusBar::onVolumeChanged(const LLSD& newvalue)
{
- refresh();
+ refresh();
}
// Implements secondlife:///app/balance/request to request a L$ balance
@@ -611,18 +611,18 @@ void LLStatusBar::onVolumeChanged(const LLSD& newvalue)
class LLBalanceHandler : public LLCommandHandler
{
public:
- // Requires "trusted" browser/URL source
- LLBalanceHandler() : LLCommandHandler("balance", UNTRUSTED_BLOCK) { }
- bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
- {
- if (tokens.size() == 1
- && tokens[0].asString() == "request")
- {
- LLStatusBar::sendMoneyBalanceRequest();
- return true;
- }
- return false;
- }
+ // Requires "trusted" browser/URL source
+ LLBalanceHandler() : LLCommandHandler("balance", UNTRUSTED_BLOCK) { }
+ bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
+ {
+ if (tokens.size() == 1
+ && tokens[0].asString() == "request")
+ {
+ LLStatusBar::sendMoneyBalanceRequest();
+ return true;
+ }
+ return false;
+ }
};
// register with command dispatch system
LLBalanceHandler gBalanceHandler;
diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h
index 040b7bc949..e9be398601 100644
--- a/indra/newview/llstatusbar.h
+++ b/indra/newview/llstatusbar.h
@@ -48,82 +48,82 @@ class LLPanelNearByMedia;
class LLIconCtrl;
class LLStatusBar
-: public LLPanel
+: public LLPanel
{
public:
- LLStatusBar(const LLRect& rect );
- /*virtual*/ ~LLStatusBar();
-
- /*virtual*/ void draw();
+ LLStatusBar(const LLRect& rect );
+ /*virtual*/ ~LLStatusBar();
+
+ /*virtual*/ void draw();
- /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL postBuild();
+ /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ BOOL postBuild();
- // MANIPULATORS
- void setBalance(S32 balance);
- void debitBalance(S32 debit);
- void creditBalance(S32 credit);
+ // MANIPULATORS
+ void setBalance(S32 balance);
+ void debitBalance(S32 debit);
+ void creditBalance(S32 credit);
- // Request the latest currency balance from the server
- static void sendMoneyBalanceRequest();
+ // Request the latest currency balance from the server
+ static void sendMoneyBalanceRequest();
- void setHealth(S32 percent);
+ void setHealth(S32 percent);
- void setLandCredit(S32 credit);
- void setLandCommitted(S32 committed);
+ void setLandCredit(S32 credit);
+ void setLandCommitted(S32 committed);
- void refresh();
- void setVisibleForMouselook(bool visible);
- // some elements should hide in mouselook
+ void refresh();
+ void setVisibleForMouselook(bool visible);
+ // some elements should hide in mouselook
- // ACCESSORS
- S32 getBalance() const;
- S32 getHealth() const;
+ // ACCESSORS
+ S32 getBalance() const;
+ S32 getHealth() const;
- BOOL isUserTiered() const;
- S32 getSquareMetersCredit() const;
- S32 getSquareMetersCommitted() const;
- S32 getSquareMetersLeft() const;
+ BOOL isUserTiered() const;
+ S32 getSquareMetersCredit() const;
+ S32 getSquareMetersCommitted() const;
+ S32 getSquareMetersLeft() const;
- LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; }
+ LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; }
private:
-
- void onClickBuyCurrency();
- void onVolumeChanged(const LLSD& newvalue);
+
+ void onClickBuyCurrency();
+ void onVolumeChanged(const LLSD& newvalue);
- void onMouseEnterPresetsCamera();
- void onMouseEnterPresets();
- void onMouseEnterVolume();
- void onMouseEnterNearbyMedia();
- void onClickScreen(S32 x, S32 y);
+ void onMouseEnterPresetsCamera();
+ void onMouseEnterPresets();
+ void onMouseEnterVolume();
+ void onMouseEnterNearbyMedia();
+ void onClickScreen(S32 x, S32 y);
- static void onClickMediaToggle(void* data);
- static void onClickBalance(void* data);
+ static void onClickMediaToggle(void* data);
+ static void onClickBalance(void* data);
private:
- LLTextBox *mTextTime;
-
- LLStatGraph *mSGBandwidth;
- LLStatGraph *mSGPacketLoss;
-
- LLIconCtrl *mIconPresetsCamera;
- LLIconCtrl *mIconPresetsGraphic;
- LLButton *mBtnVolume;
- LLTextBox *mBoxBalance;
- LLButton *mMediaToggle;
- LLFrameTimer mClockUpdateTimer;
-
- S32 mBalance;
- S32 mHealth;
- S32 mSquareMetersCredit;
- S32 mSquareMetersCommitted;
- LLFrameTimer* mBalanceTimer;
- LLFrameTimer* mHealthTimer;
- LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown;
- LLPanelPresetsPulldown* mPanelPresetsPulldown;
- LLPanelVolumePulldown* mPanelVolumePulldown;
- LLPanelNearByMedia* mPanelNearByMedia;
+ LLTextBox *mTextTime;
+
+ LLStatGraph *mSGBandwidth;
+ LLStatGraph *mSGPacketLoss;
+
+ LLIconCtrl *mIconPresetsCamera;
+ LLIconCtrl *mIconPresetsGraphic;
+ LLButton *mBtnVolume;
+ LLTextBox *mBoxBalance;
+ LLButton *mMediaToggle;
+ LLFrameTimer mClockUpdateTimer;
+
+ S32 mBalance;
+ S32 mHealth;
+ S32 mSquareMetersCredit;
+ S32 mSquareMetersCommitted;
+ LLFrameTimer* mBalanceTimer;
+ LLFrameTimer* mHealthTimer;
+ LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown;
+ LLPanelPresetsPulldown* mPanelPresetsPulldown;
+ LLPanelVolumePulldown* mPanelVolumePulldown;
+ LLPanelNearByMedia* mPanelNearByMedia;
};
// *HACK: Status bar owns your cached money balance. JC
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 5237986cd6..968472fe4c 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -166,216 +166,216 @@
class LLFloaterOpenHandler : public LLCommandHandler
{
public:
- // requires trusted browser to trigger
- LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
+ // requires trusted browser to trigger
+ LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
- bool handle(const LLSD& params, const LLSD& query_map,
- LLMediaCtrl* web)
- {
- if (params.size() != 1)
- {
- return false;
- }
+ bool handle(const LLSD& params, const LLSD& query_map,
+ LLMediaCtrl* web)
+ {
+ if (params.size() != 1)
+ {
+ return false;
+ }
- const std::string floater_name = LLURI::unescape(params[0].asString());
- LLFloaterReg::showInstance(floater_name);
+ const std::string floater_name = LLURI::unescape(params[0].asString());
+ LLFloaterReg::showInstance(floater_name);
- return true;
- }
+ return true;
+ }
};
LLFloaterOpenHandler gFloaterOpenHandler;
void LLViewerFloaterReg::registerFloaters()
{
- // *NOTE: Please keep these alphabetized for easier merges
+ // *NOTE: Please keep these alphabetized for easier merges
- LLFloaterAboutUtil::registerFloater();
- LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
- LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
- LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
- LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
- LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
- LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
- LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
- LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
+ LLFloaterAboutUtil::registerFloater();
+ LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
+ LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
+ LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
+ LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
+ LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
+ LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
+ LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
+ LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
- LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
- LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
- LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
- LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
- LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
- LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
- LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
- LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
- LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
- LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
+ LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
+ LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
+ LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
+ LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
+ LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
+ LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
+ LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
+ LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
+ LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
+ LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
- LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
- LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
- LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
- LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
- LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
+ LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
+ LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
+ LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
+ LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
+ LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
- LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
- LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
+ LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
+ LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
- LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
- LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentSettings>);
- LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteEnvPreset>);
- LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditSky>);
- LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditWater>);
- LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditDayCycle>);
+ LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
+ LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentSettings>);
+ LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteEnvPreset>);
+ LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditSky>);
+ LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditWater>);
+ LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditDayCycle>);
LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiences>);
- LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
- LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
+ LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
+ LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
- LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
+ LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
- LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
- LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
- LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
- LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
+ LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
+ LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
+ LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
+ LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
- LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
- LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
- LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
+ LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
+ LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
+ LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
- LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
- LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
- LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
- LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
- LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
- LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
- LLInspectAvatarUtil::registerFloater();
- LLInspectGroupUtil::registerFloater();
- LLInspectObjectUtil::registerFloater();
- LLInspectRemoteObjectUtil::registerFloater();
- LLFloaterVoiceVolumeUtil::registerFloater();
- LLNotificationsUI::registerFloater();
-
- LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
- LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
- LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
- LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
-
- LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
+ LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
+ LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
+ LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
+ LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
+ LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
+ LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
+ LLInspectAvatarUtil::registerFloater();
+ LLInspectGroupUtil::registerFloater();
+ LLInspectObjectUtil::registerFloater();
+ LLInspectRemoteObjectUtil::registerFloater();
+ LLFloaterVoiceVolumeUtil::registerFloater();
+ LLNotificationsUI::registerFloater();
+
+ LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
+ LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
+ LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
+ LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
+
+ LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
- if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
- {
- LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
- }
- LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
- LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
- LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
- LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
- LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
- LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
- LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
- LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
+ if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
+ {
+ LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
+ }
+ LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
+ LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
+ LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
+ LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
+ LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
+ LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
+ LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
+ LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
- LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
-
- LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
+ LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
+
+ LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
- LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
- LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
- LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
- LLFloaterReg::add("outfit_photo_preview", "floater_outfit_photo_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOutfitPhotoPreview>);
- LLFloaterPayUtil::registerFloater();
+ LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
+ LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
+ LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
+ LLFloaterReg::add("outfit_photo_preview", "floater_outfit_photo_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOutfitPhotoPreview>);
+ LLFloaterPayUtil::registerFloater();
- LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
- LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
- LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
- LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
- LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
- LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
- LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
- LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
- LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
- LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
- LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
- LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
- LLFloaterReg::add("picks", "floater_picks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
- LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
- LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
- LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
- LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
- LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
- LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
- LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
- LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
- LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
- LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>);
- LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
- LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
- LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
+ LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
+ LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
+ LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
+ LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
+ LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
+ LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
+ LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
+ LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
+ LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
+ LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
+ LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
+ LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
+ LLFloaterReg::add("picks", "floater_picks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
+ LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
+ LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
+ LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
+ LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
+ LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
+ LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
+ LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
+ LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
+ LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
+ LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>);
+ LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
+ LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
+ LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
- LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
- LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
- //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
- LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
- LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
-
- LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
- LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
- LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
- LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
- LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
-
- LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
- LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
- LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
- LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
- LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
- LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
- LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
- LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
- LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
- LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
- LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
+ LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
+ LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
+ //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
+ LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
+ LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
+
+ LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
+ LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
+ LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
+ LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
+ LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
+
+ LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
+ LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
+ LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
+ LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
+ LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
+ LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
+ LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
+ LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
+ LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
+ LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
+ LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
LLFloaterReg::add("outfit_snapshot", "floater_outfit_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOutfitSnapshot>);
LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>);
- LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
- LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
- LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
+ LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
+ LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
- LLFloaterReg::add("fbc_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
- LLFloaterReg::add("flickr_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
- LLFloaterReg::add("twitter_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
-
- LLFloaterReg::add("facebook", "floater_facebook.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFacebook>);
- LLFloaterReg::add("flickr", "floater_flickr.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFlickr>);
- LLFloaterReg::add("twitter", "floater_twitter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTwitter>);
- LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
-
- LLFloaterUIPreviewUtil::registerFloater();
- LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
- LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
- LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
- LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
- LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
- LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
+ LLFloaterReg::add("fbc_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("flickr_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("twitter_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+
+ LLFloaterReg::add("facebook", "floater_facebook.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFacebook>);
+ LLFloaterReg::add("flickr", "floater_flickr.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFlickr>);
+ LLFloaterReg::add("twitter", "floater_twitter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTwitter>);
+ LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
+
+ LLFloaterUIPreviewUtil::registerFloater();
+ LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
+ LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
+ LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
+ LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
+ LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
+ LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
- LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
+ LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
- LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
- LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
- LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
- LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
+ LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
+ LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
+ LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
- // *NOTE: Please keep these alphabetized for easier merges
-
- LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
+ // *NOTE: Please keep these alphabetized for easier merges
+
+ LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
}