diff options
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 193 |
1 files changed, 166 insertions, 27 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b845f75ce4..162c38b862 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -46,6 +46,7 @@ #include "llsdutil.h" #include "llglslshader.h" #include "llthreadsafequeue.h" +#include "stringize.h" // System includes #include <commdlg.h> @@ -55,7 +56,9 @@ #include <shellapi.h> #include <fstream> #include <Imm.h> +#include <iomanip> #include <future> +#include <sstream> #include <utility> // std::pair // Require DirectInput version 8 @@ -80,6 +83,10 @@ const F32 ICON_FLASH_TIME = 0.5f; #define USER_DEFAULT_SCREEN_DPI 96 // Win7 #endif +// Claim a couple unused GetMessage() message IDs +const UINT WM_DUMMY_(WM_USER + 0x0017); +const UINT WM_POST_FUNCTION_(WM_USER + 0x0018); + extern BOOL gDebugWindowProc; static std::thread::id sWindowThreadId; @@ -340,12 +347,42 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void run() override; + /// called by main thread to post work to this window thread template <typename CALLABLE> void post(CALLABLE&& func) { getQueue().post(std::forward<CALLABLE>(func)); } + /** + * Like post(), Post() is a way of conveying a single work item to this + * thread. Its virtue is that it will definitely be executed "soon" rather + * than potentially waiting for the next frame: it uses PostMessage() to + * break us out of the window thread's blocked GetMessage() call. It's + * more expensive, though, not only from the Windows API latency of + * PostMessage() and GetMessage(), but also because it involves heap + * allocation and release. + * + * Require HWND from caller, even though we store an HWND locally. + * Otherwise, if our mWindowHandle was accessed from both threads, we'd + * have to protect it with a mutex. + */ + template <typename CALLABLE> + void Post(HWND windowHandle, CALLABLE&& func) + { + // Move func to the heap. If we knew FuncType could fit into LPARAM, + // we could simply instantiate FuncType and pass it by value. But + // since we don't, we must put that on the heap as well as the + // internal heap allocation it likely requires to store func. + auto ptr = new FuncType(std::move(func)); + WPARAM wparam{ 0xF1C }; + LL_DEBUGS("Window") << "PostMessage(" << std::hex << windowHandle + << ", " << WM_POST_FUNCTION_ + << ", " << wparam << std::dec << LL_ENDL; + PostMessage(windowHandle, WM_POST_FUNCTION_, wparam, LPARAM(ptr)); + } + + using FuncType = std::function<void()>; // call GetMessage() and pull enqueue messages for later processing void gatherInput(); HWND mWindowHandle = NULL; @@ -757,7 +794,7 @@ void LLWindowWin32::restore() // I'm turning off optimizations for this part to be sure code executes as intended // (it is a straw, but I have no idea why else __try can get overruled) #pragma optimize("", off) -bool destroy_window_handler(HWND &hWnd) +bool destroy_window_handler(HWND hWnd) { bool res; __try @@ -1630,18 +1667,36 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw mWindowHandle = 0; mhDC = 0; - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - std::promise<std::pair<HWND, HDC>> promise; - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style, &promise]() + // What follows must be done on the window thread. + auto window_work = + [self=mWindowThread, + oldHandle, + // bind CreateWindowEx() parameters by value instead of + // back-referencing LLWindowWin32 members + windowClassName=mWindowClassName, + windowTitle=mWindowTitle, + hInstance=mhInstance, + window_rect, + dw_ex_style, + dw_style, + &promise] + () { + LL_DEBUGS("Window") << "recreateWindow(): window_work entry" << LL_ENDL; + self->mWindowHandle = 0; + self->mhDC = 0; + + // important to call DestroyWindow() from the window thread + if (oldHandle && !destroy_window_handler(oldHandle)) + { + LL_WARNS("Window") << "Failed to properly close window before recreating it!" + << LL_ENDL; + } + auto handle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, + windowClassName, + windowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, window_rect.left, // x pos window_rect.top, // y pos @@ -1649,34 +1704,44 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw window_rect.bottom - window_rect.top, // height NULL, NULL, - mhInstance, + hInstance, NULL); if (! handle) { // Failed to create window: clear the variables. This // assignment is valid because we're running on mWindowThread. - mWindowThread->mWindowHandle = NULL; - mWindowThread->mhDC = 0; + self->mWindowHandle = NULL; + self->mhDC = 0; } else { // Update mWindowThread's own mWindowHandle and mhDC. - mWindowThread->mWindowHandle = handle; - mWindowThread->mhDC = GetDC(handle); + self->mWindowHandle = handle; + self->mhDC = GetDC(handle); } // It's important to wake up the future either way. - promise.set_value(std::make_pair(mWindowThread->mWindowHandle, mWindowThread->mhDC)); - } - ); - - // Having posted work to mWindowThread, bump it out of blocked - // GetMessage() call. Normally we could just wait for the next - // gatherInput() call to notice the pending work item and call - // kickWindowThread(), but that would be on THIS calling thread, and we're - // about to block this thread until we get a result from mWindowThread. - kickWindowThread(oldHandle); + promise.set_value(std::make_pair(self->mWindowHandle, self->mhDC)); + LL_DEBUGS("Window") << "recreateWindow(): window_work done" << LL_ENDL; + }; + // But how we pass window_work to the window thread depends on whether we + // already have a window handle. + if (! oldHandle) + { + // Pass window_work using the WorkQueue: without an existing window + // handle, the window thread can't call GetMessage(). + LL_DEBUGS("Window") << "posting window_work to WorkQueue" << LL_ENDL; + mWindowThread->post(window_work); + } + else + { + // Pass window_work using PostMessage(). We can still + // PostMessage(oldHandle) because oldHandle won't be destroyed until + // the window thread has retrieved and executed window_work. + LL_DEBUGS("Window") << "posting window_work to message queue" << LL_ENDL; + mWindowThread->Post(oldHandle, window_work); + } auto future = promise.get_future(); // This blocks until mWindowThread processes CreateWindowEx() and calls @@ -2116,6 +2181,23 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ ASSERT_WINDOW_THREAD(); LL_PROFILE_ZONE_SCOPED; + LL_DEBUGS("Window") << "mainWindowProc(" << std::hex << h_wnd + << ", " << u_msg + << ", " << w_param << ")" << std::dec << LL_ENDL; + + if (u_msg == WM_POST_FUNCTION_) + { + LL_DEBUGS("Window") << "WM_POST_FUNCTION_" << LL_ENDL; + // from LLWindowWin32Thread::Post() + // Cast l_param back to the pointer to the heap FuncType + // allocated by Post(). Capture in unique_ptr so we'll delete + // once we're done with it. + std::unique_ptr<LLWindowWin32Thread::FuncType> + ptr(reinterpret_cast<LLWindowWin32Thread::FuncType*>(l_param)); + (*ptr)(); + return 0; + } + // Ignore clicks not originated in the client area, i.e. mouse-up events not preceded with a WM_LBUTTONDOWN. // This helps prevent avatar walking after maximizing the window by double-clicking the title bar. static bool sHandleLeftMouseUp = true; @@ -4415,14 +4497,61 @@ inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() { } +/** + * LogChange is to log changes in status while trying to avoid spamming the + * log with repeated messages, especially in a tight loop. It refuses to log + * a continuous run of identical messages, but logs every time the message + * changes. (It will happily spam when messages quickly bounce back and + * forth.) + */ +class LogChange +{ +public: + LogChange(const std::string& tag): + mTag(tag) + {} + + template <typename... Items> + void always(Items&&... items) + { + // This odd construct ensures that the stringize() call is only + // executed if DEBUG logging is enabled for the passed tag. + LL_DEBUGS(mTag.c_str()); + log(LL_CONT, stringize(std::forward<Items>(items)...)); + LL_ENDL; + } + + template <typename... Items> + void onChange(Items&&... items) + { + LL_DEBUGS(mTag.c_str()); + auto str = stringize(std::forward<Items>(items)...); + if (str != mPrev) + { + log(LL_CONT, str); + } + LL_ENDL; + } + +private: + void log(std::ostream& out, const std::string& message) + { + mPrev = message; + out << message; + } + std::string mTag; + std::string mPrev; +}; + void LLWindowWin32::LLWindowWin32Thread::run() { sWindowThreadId = std::this_thread::get_id(); + LogChange logger("Window"); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED; - if (mWindowHandle != 0) { MSG msg; @@ -4430,15 +4559,19 @@ void LLWindowWin32::LLWindowWin32Thread::run() if (mhDC == 0) { LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); + logger.onChange("PeekMessage(", std::hex, mWindowHandle, ")"); status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE); } else { LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); + logger.always("GetMessage(", std::hex, mWindowHandle, ")"); status = GetMessage(&msg, mWindowHandle, 0, 0); } if (status > 0) { + logger.always("got MSG (", std::hex, msg.hwnd, ", ", msg.message, + ", ", msg.wParam, ")"); TranslateMessage(&msg); DispatchMessage(&msg); @@ -4448,6 +4581,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); + logger.onChange("runPending()"); //process any pending functions getQueue().runPending(); } @@ -4455,6 +4589,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() #if 0 { LL_PROFILE_ZONE_NAMED("w32t - Sleep"); + logger.always("sleep(1)"); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } #endif @@ -4480,6 +4615,10 @@ void LLWindowWin32::kickWindowThread(HWND windowHandle) // post a nonsense user message to wake up the Window Thread in // case any functions are pending and no windows events came // through this frame - PostMessage(windowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + WPARAM wparam{ 0xB0B0 }; + LL_DEBUGS("Window") << "PostMessage(" << std::hex << windowHandle + << ", " << WM_DUMMY_ + << ", " << wparam << ")" << std::dec << LL_ENDL; + PostMessage(windowHandle, WM_DUMMY_, wparam, 0x1337); } } |