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-rw-r--r--indra/newview/llmodelpreview.cpp60
1 files changed, 49 insertions, 11 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 3ee435fb5f..e54045d811 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1708,6 +1708,7 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
// Runs per object, but likely it is a better way to run per model+submodels
// returns a ratio of base model indices to resulting indices
+// returns -1 in case of failure
F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, bool sloppy)
{
// Figure out buffer size
@@ -1911,8 +1912,23 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
ll_aligned_free_32(buffer_indices);
ll_aligned_free_32(combined_indices);
- if (new_indices <= 0)
+ if (new_indices < 3)
{
+ // Model should have at least one visible triangle
+
+ if (!sloppy)
+ {
+ // Should only happen with sloppy
+ // non sloppy shouldn't be capable of optimizing mesh away
+ LL_WARNS() << "Failed to generate triangles"
+ << " model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " new Indices: " << new_indices
+ << " original count: " << size_indices
+ << " error treshold: " << error_threshold
+ << LL_ENDL;
+ }
+
return -1;
}
@@ -1963,7 +1979,7 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
new_face = face;
- if (new_indices == 0)
+ if (new_indices < 3)
{
if (!sloppy)
{
@@ -1999,8 +2015,9 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
ll_aligned_free_16(output);
- if (new_indices <= 0)
+ if (new_indices < 3)
{
+ // At least one triangle is needed
return -1;
}
@@ -2183,12 +2200,12 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
if (model_meshopt_mode == MESH_OPTIMIZER_AUTO)
{
F32 allowed_ratio_drift = 2.f;
- F32 res = 0;
+ F32 res_ratio = 0;
if (base->mHasGeneratedFaces)
{
- res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
+ res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
- if (res < 0)
+ if (res_ratio < 0)
{
// U16 vertices overflow, shouldn't happen, but just in case
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
@@ -2199,12 +2216,22 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
<< " lod " << which_lod
<< " per model method overflow, defaulting to per face." << LL_ENDL;
}
- else if (res * allowed_ratio_drift < indices_decimator)
+ else if (res_ratio * allowed_ratio_drift < indices_decimator)
{
- res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true);
+ // Try sloppy variant if normal one failed to simplify model enough.
+ res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true);
LL_INFOS() << "Model " << target_model->getName()
<< " lod " << which_lod
<< " sloppily simplified using per model method." << LL_ENDL;
+
+
+ if (res_ratio < 0)
+ {
+ // Sloppy variant failed to generate triangles.
+ // Can happen with models that are too simple as is.
+ // Fallback to normal method.
+ genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
+ }
}
else
{
@@ -2217,13 +2244,24 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
{
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
- res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
+ res_ratio = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
- if (res * allowed_ratio_drift < indices_decimator)
+ if (res_ratio * allowed_ratio_drift < indices_decimator)
{
- res = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true);
+ // normal method failed to sufficiently simplify, try sloppy
+ res_ratio = genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true);
+ if (res_ratio < 0)
+ {
+ // Sloppy failed to generate triangles.
+ // Can happen with models that are too simple as is.
+ // Fallback to normal method.
+ genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
+ }
}
}
+ LL_INFOS() << "Model " << target_model->getName()
+ << " lod " << which_lod
+ << " simplified using per face methods." << LL_ENDL;
}
}