diff options
197 files changed, 24541 insertions, 3091 deletions
diff --git a/.clang-format b/.clang-format index 90124fb04b..f5a49845d0 100644 --- a/.clang-format +++ b/.clang-format @@ -2,7 +2,7 @@ # clang-format version 10.0.0+ Language: Cpp # BasedOnStyle: Microsoft -AccessModifierOffset: -2 +AccessModifierOffset: -4 AlignAfterOpenBracket: Align AlignConsecutiveMacros: true AlignConsecutiveAssignments: true @@ -15,14 +15,14 @@ AllowAllConstructorInitializersOnNextLine: false AllowAllParametersOfDeclarationOnNextLine: false AllowShortBlocksOnASingleLine: Always AllowShortCaseLabelsOnASingleLine: false -AllowShortFunctionsOnASingleLine: All -AllowShortLambdasOnASingleLine: All +AllowShortFunctionsOnASingleLine: InlineOnly +AllowShortLambdasOnASingleLine: Inline AllowShortIfStatementsOnASingleLine: Never AllowShortLoopsOnASingleLine: false AlwaysBreakAfterDefinitionReturnType: None AlwaysBreakAfterReturnType: None AlwaysBreakBeforeMultilineStrings: false -AlwaysBreakTemplateDeclarations: MultiLine +AlwaysBreakTemplateDeclarations: Yes BinPackArguments: true BinPackParameters: true BreakBeforeBinaryOperators: None @@ -67,7 +67,7 @@ IndentCaseLabels: true IndentGotoLabels: true IndentPPDirectives: None IndentWidth: 4 -IndentWrappedFunctionNames: false +IndentWrappedFunctionNames: true JavaScriptQuotes: Leave JavaScriptWrapImports: true KeepEmptyLinesAtTheStartOfBlocks: false @@ -91,9 +91,9 @@ PointerAlignment: Left ReflowComments: true SortIncludes: false SortUsingDeclarations: true -SpaceAfterCStyleCast: true +SpaceAfterCStyleCast: false SpaceAfterLogicalNot: false -SpaceAfterTemplateKeyword: true +SpaceAfterTemplateKeyword: false SpaceBeforeAssignmentOperators: true SpaceBeforeCpp11BracedList: false SpaceBeforeCtorInitializerColon: true @@ -102,8 +102,8 @@ SpaceBeforeParens: ControlStatements SpaceBeforeRangeBasedForLoopColon: true SpaceInEmptyBlock: false SpaceInEmptyParentheses: false -SpacesBeforeTrailingComments: 2 -SpacesInAngles: false +SpacesBeforeTrailingComments: 1 +SpacesInAngles: Never SpacesInContainerLiterals: false SpacesInCStyleCastParentheses: false SpacesInParentheses: false diff --git a/autobuild.xml b/autobuild.xml index 795eca92c9..95ee34439b 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -2099,11 +2099,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string> <key>archive</key> <map> <key>hash</key> - <string>c16deaf773cb2a5d001732122ee3ec74db1dceeb</string> + <string>76444e37be0cfccdbb5921370ba150ded2bf3c59</string> <key>hash_algorithm</key> <string>sha1</string> <key>url</key> - <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-darwin64-ea12248.tar.zst</string> + <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-darwin64-10604495243.tar.zst</string> </map> <key>name</key> <string>darwin64</string> @@ -2113,11 +2113,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string> <key>archive</key> <map> <key>hash</key> - <string>8c277dde6076fb682cb07264dd70f6f2298b633f</string> + <string>6bd289a9c4564b80369ce40ecbb24a213c2732ff</string> <key>hash_algorithm</key> <string>sha1</string> <key>url</key> - <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-linux64-ea12248.tar.zst</string> + <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-linux64-10604495243.tar.zst</string> </map> <key>name</key> <string>linux64</string> @@ -2127,11 +2127,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string> <key>archive</key> <map> <key>hash</key> - <string>2abf9535adf21ebdf2295f8a680300432abe6280</string> + <string>5e6e0180adc01e07438cb98daec96543b5d85019</string> <key>hash_algorithm</key> <string>sha1</string> <key>url</key> - <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-windows64-ea12248.tar.zst</string> + <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-windows64-10604495243.tar.zst</string> </map> <key>name</key> <string>windows64</string> @@ -2210,6 +2210,68 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string> <key>description</key> <string>Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) Library</string> </map> + <key>openxr</key> + <map> + <key>platforms</key> + <map> + <key>windows64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>3cccc3e3f3137066c286270b35abc00ee0c0bb0c</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-windows64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>windows64</string> + </map> + <key>linux64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>f0ad0418a98fb8cb6e158fca3902c15ac1de9d2a</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-linux64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>linux64</string> + </map> + <key>darwin64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>a9bfabec63a987bd34bcfdc295b928bd0696e1d7</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-darwin64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>darwin64</string> + </map> + </map> + <key>license</key> + <string>Apache 2.0</string> + <key>license_file</key> + <string>LICENSES/openxr.txt</string> + <key>copyright</key> + <string>Copyright 2017-2024, The Khronos Group Inc.</string> + <key>version</key> + <string>1.1.40-r1</string> + <key>name</key> + <string>openxr</string> + <key>canonical_repo</key> + <string>https://github.com/secondlife/3p-openxr</string> + <key>description</key> + <string>Generated headers and sources for OpenXR loader.</string> + </map> <key>slvoice</key> <map> <key>platforms</key> diff --git a/doc/contributions.txt b/doc/contributions.txt index 54817ca52d..1f911a8b39 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1210,6 +1210,7 @@ PanteraPolnocy SL-18937 SL-19207 SL-19681 + secondlife/viewer#2483 Parvati Silverweb Patric Mills VWR-2645 diff --git a/indra/cmake/OpenXR.cmake b/indra/cmake/OpenXR.cmake new file mode 100644 index 0000000000..2cc862b927 --- /dev/null +++ b/indra/cmake/OpenXR.cmake @@ -0,0 +1,22 @@ +# -*- cmake -*- + +include(Prebuilt) + +include_guard() +add_library( ll::openxr INTERFACE IMPORTED ) + +if(USE_CONAN ) + target_link_libraries( ll::openxr INTERFACE CONAN_PKG::openxr ) + return() +endif() + +use_prebuilt_binary(openxr) +if (WINDOWS) + target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/openxr_loader.lib ) +else() + target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/libopenxr_loader.a ) +endif (WINDOWS) + +if( NOT LINUX ) + target_include_directories( ll::openxr SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include) +endif() diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp index 6da764f94c..3db03aec7d 100644 --- a/indra/llcommon/llapp.cpp +++ b/indra/llcommon/llapp.cpp @@ -226,7 +226,7 @@ bool LLApp::parseCommandOptions(int argc, wchar_t** wargv) if(wargv[ii][0] != '-') { LL_INFOS() << "Did not find option identifier while parsing token: " - << wargv[ii] << LL_ENDL; + << (intptr_t)wargv[ii] << LL_ENDL; return false; } int offset = 1; diff --git a/indra/llcommon/llmainthreadtask.h b/indra/llcommon/llmainthreadtask.h index cec95b2356..c3ed7fef52 100644 --- a/indra/llcommon/llmainthreadtask.h +++ b/indra/llcommon/llmainthreadtask.h @@ -89,10 +89,10 @@ private: } // Given arbitrary CALLABLE, which might be a lambda, how are we // supposed to obtain its signature for std::packaged_task? It seems - // redundant to have to add an argument list to engage result_of, then + // redundant to have to add an argument list to engage invoke_result_t, then // add the argument list again to complete the signature. At least we // only support a nullary CALLABLE. - std::packaged_task<typename std::result_of<CALLABLE()>::type()> mTask; + std::packaged_task<std::invoke_result_t<CALLABLE>()> mTask; }; }; diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp index f64f54c262..e999b8f597 100644 --- a/indra/llcommon/llmd5.cpp +++ b/indra/llcommon/llmd5.cpp @@ -68,10 +68,6 @@ documentation and/or software. */ - - - - #include "linden_common.h" #include "llmd5.h" @@ -81,232 +77,203 @@ documentation and/or software. // how many bytes to grab at a time when checking files const int LLMD5::BLOCK_LEN = 4096; - // LLMD5 simple initialization method - LLMD5::LLMD5() { - init(); + init(); } - - - // MD5 block update operation. Continues an MD5 message-digest // operation, processing another message block, and updating the // context. +void LLMD5::update(const uint8_t* input, const size_t input_length) +{ + size_t input_index, buffer_index; + size_t buffer_space; // how much space is left in buffer -void LLMD5::update (const uint8_t *input, const size_t input_length) { - - size_t input_index, buffer_index; - size_t buffer_space; // how much space is left in buffer - - if (finalized){ // so we can't update! - std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl; - return; - } - - // Compute number of bytes mod 64 - buffer_index = size_t((count >> 3) & 0x3F); + if (finalized) + { // so we can't update! + std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl; + return; + } - // Update number of bits - count += input_length << 3; + // Compute number of bytes mod 64 + buffer_index = size_t((count >> 3) & 0x3F); - buffer_space = 64 - buffer_index; // how much space is left in buffer + // Update number of bits + count += input_length << 3; - // now, transform each 64-byte piece of the input, bypassing the buffer - if (input == NULL || input_length == 0){ - std::cerr << "LLMD5::update: Invalid input!" << std::endl; - return; - } + buffer_space = 64 - buffer_index; // how much space is left in buffer - // Transform as many times as possible. - if (input_length >= buffer_space) { // ie. we have enough to fill the buffer - // fill the rest of the buffer and transform - memcpy( /* Flawfinder: ignore */ - buffer + buffer_index, - input, - buffer_space); - transform (buffer); + // now, transform each 64-byte piece of the input, bypassing the buffer + if (input == NULL || input_length == 0) + { + std::cerr << "LLMD5::update: Invalid input!" << std::endl; + return; + } - for (input_index = buffer_space; input_index + 63 < input_length; - input_index += 64) - transform (input+input_index); + // Transform as many times as possible. + if (input_length >= buffer_space) // ie. we have enough to fill the buffer + { + // fill the rest of the buffer and transform + memcpy(/* Flawfinder: ignore */ + buffer + buffer_index, + input, + buffer_space); + transform(buffer); - buffer_index = 0; // so we can buffer remaining - } - else - input_index=0; // so we can buffer the whole input + for (input_index = buffer_space; input_index + 63 < input_length; input_index += 64) + transform(input + input_index); + buffer_index = 0; // so we can buffer remaining + } + else + input_index = 0; // so we can buffer the whole input - // and here we do the buffering: - memcpy(buffer+buffer_index, input+input_index, input_length-input_index); /* Flawfinder: ignore */ + // and here we do the buffering: + memcpy(buffer + buffer_index, input + input_index, input_length - input_index); /* Flawfinder: ignore */ } - - // MD5 update for files. // Like above, except that it works on files (and uses above as a primitive.) +void LLMD5::update(FILE* file) +{ + unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ + int len; -void LLMD5::update(FILE* file){ - - unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ - int len; - - while ( (len=(int)fread(buffer, 1, BLOCK_LEN, file)) ) - update(buffer, len); - - fclose (file); + while ((len = (int)fread(buffer, 1, BLOCK_LEN, file))) + update(buffer, len); + fclose(file); } // MD5 update for istreams. // Like update for files; see above. +void LLMD5::update(std::istream& stream) +{ + unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ + int len; -void LLMD5::update(std::istream& stream){ - - unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ - int len; - - while (stream.good()){ - stream.read( (char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable. - len=(int)stream.gcount(); - update(buffer, len); - } - + while (stream.good()) + { + stream.read((char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable. + len = (int)stream.gcount(); + update(buffer, len); + } } -void LLMD5::update(const std::string& s) +void LLMD5::update(const std::string& s) { - update((unsigned char *)s.c_str(),s.length()); + update((unsigned char*)s.c_str(), s.length()); } // MD5 finalization. Ends an MD5 message-digest operation, writing the // the message digest and zeroizing the context. - - -void LLMD5::finalize (){ - - unsigned char bits[8]; /* Flawfinder: ignore */ - size_t index, padLen; - static uint8_t PADDING[64]={ - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +void LLMD5::finalize() +{ + unsigned char bits[8]; /* Flawfinder: ignore */ + size_t index, padLen; + static uint8_t PADDING[64] = + { + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - if (finalized){ - std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl; - return; - } - - // Save number of bits. - // Treat count, a uint64_t, as uint32_t[2]. - encode (bits, reinterpret_cast<uint32_t*>(&count), 8); + if (finalized) + { + std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl; + return; + } - // Pad out to 56 mod 64. - index = size_t((count >> 3) & 0x3f); - padLen = (index < 56) ? (56 - index) : (120 - index); - update (PADDING, padLen); + // Save number of bits. + // Treat count, a uint64_t, as uint32_t[2]. + encode(bits, reinterpret_cast<uint32_t*>(&count), 8); - // Append length (before padding) - update (bits, 8); + // Pad out to 56 mod 64. + index = size_t((count >> 3) & 0x3f); + padLen = (index < 56) ? (56 - index) : (120 - index); + update(PADDING, padLen); - // Store state in digest - encode (digest, state, 16); + // Append length (before padding) + update(bits, 8); - // Zeroize sensitive information - memset (buffer, 0, sizeof(*buffer)); + // Store state in digest + encode(digest, state, 16); - finalized=1; + // Zeroize sensitive information + memset(buffer, 0, sizeof(buffer)); + finalized = true; } - - - -LLMD5::LLMD5(FILE *file){ - - init(); // must be called be all constructors - update(file); - finalize (); +LLMD5::LLMD5(FILE* file) +{ + init(); // must be called be all constructors + update(file); + finalize(); } - - - -LLMD5::LLMD5(std::istream& stream){ - - init(); // must called by all constructors - update (stream); - finalize(); +LLMD5::LLMD5(std::istream& stream) +{ + init(); // must called by all constructors + update(stream); + finalize(); } // Digest a string of the format ("%s:%i" % (s, number)) -LLMD5::LLMD5(const unsigned char *string, const unsigned int number) +LLMD5::LLMD5(const unsigned char* string, const unsigned int number) { - const char *colon = ":"; - char tbuf[16]; /* Flawfinder: ignore */ + const char* colon = ":"; + char tbuf[16]; /* Flawfinder: ignore */ init(); - update(string, (U32)strlen((const char *) string)); /* Flawfinder: ignore */ - update((const unsigned char *) colon, (U32)strlen(colon)); /* Flawfinder: ignore */ - snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */ - update((const unsigned char *) tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */ + update(string, (U32)strlen((const char*)string)); /* Flawfinder: ignore */ + update((const unsigned char*)colon, (U32)strlen(colon)); /* Flawfinder: ignore */ + snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */ + update((const unsigned char*)tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */ finalize(); } // Digest a string -LLMD5::LLMD5(const unsigned char *s) +LLMD5::LLMD5(const unsigned char* s) { init(); - update(s, (U32)strlen((const char *) s)); /* Flawfinder: ignore */ + update(s, (U32)strlen((const char*)s)); /* Flawfinder: ignore */ finalize(); } -void LLMD5::raw_digest(unsigned char *s) const +void LLMD5::raw_digest(unsigned char* s) const { if (!finalized) { - std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "<< - "finalized the digest!" << std::endl; + std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't " + << "finalized the digest!" << std::endl; s[0] = '\0'; return; } - memcpy(s, digest, 16); /* Flawfinder: ignore */ - return; + memcpy(s, digest, 16); /* Flawfinder: ignore */ } - - -void LLMD5::hex_digest(char *s) const +void LLMD5::hex_digest(char* s) const { - int i; - if (!finalized) { - std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "<< - "finalized the digest!" <<std::endl; + std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't " + << "finalized the digest!" << std::endl; s[0] = '\0'; return; } - for (i=0; i<16; i++) + for (int i = 0; i < 16; i++) { - sprintf(s+i*2, "%02x", digest[i]); /* Flawfinder: ignore */ + sprintf(s + i * 2, "%02x", digest[i]); /* Flawfinder: ignore */ } - s[32]='\0'; - - return; + s[32] = '\0'; } - - - - - -std::ostream& operator<<(std::ostream &stream, LLMD5 context) +std::ostream& operator<<(std::ostream& stream, const LLMD5& context) { char s[33]; /* Flawfinder: ignore */ context.hex_digest(s); @@ -320,7 +287,7 @@ bool operator==(const LLMD5& a, const LLMD5& b) unsigned char b_guts[16]; a.raw_digest(a_guts); b.raw_digest(b_guts); - if (memcmp(a_guts,b_guts,16)==0) + if (memcmp(a_guts, b_guts, 16) == 0) return true; else return false; @@ -328,30 +295,27 @@ bool operator==(const LLMD5& a, const LLMD5& b) bool operator!=(const LLMD5& a, const LLMD5& b) { - return !(a==b); + return !(a == b); } // PRIVATE METHODS: +void LLMD5::init() +{ + finalized = false; // we just started! -void LLMD5::init(){ - finalized=0; // we just started! - - // Nothing counted, so count=0 - count = 0; + // Nothing counted, so count=0 + count = 0; - // Load magic initialization constants. - state[0] = 0x67452301; - state[1] = 0xefcdab89; - state[2] = 0x98badcfe; - state[3] = 0x10325476; + // Load magic initialization constants. + state[0] = 0x67452301; + state[1] = 0xefcdab89; + state[2] = 0x98badcfe; + state[3] = 0x10325476; } - - // Constants for MD5Transform routine. // Although we could use C++ style constants, defines are actually better, // since they let us easily evade scope clashes. - #define S11 7 #define S12 12 #define S13 17 @@ -381,153 +345,144 @@ void LLMD5::init(){ /* ROTATE_LEFT rotates x left n bits. */ -#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) +#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n)))) /* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. Rotation is separate from addition to prevent recomputation. */ -#define FF(a, b, c, d, x, s, ac) { \ - (a) += F ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define GG(a, b, c, d, x, s, ac) { \ - (a) += G ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define HH(a, b, c, d, x, s, ac) { \ - (a) += H ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define II(a, b, c, d, x, s, ac) { \ - (a) += I ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } - - +#define FF(a, b, c, d, x, s, ac) \ + { \ + (a) += F((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define GG(a, b, c, d, x, s, ac) \ + { \ + (a) += G((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define HH(a, b, c, d, x, s, ac) \ + { \ + (a) += H((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define II(a, b, c, d, x, s, ac) \ + { \ + (a) += I((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } // LLMD5 basic transformation. Transforms state based on block. -void LLMD5::transform (const U8 block[64]){ - - uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16]; - - decode (x, block, 64); - - assert(!finalized); // not just a user error, since the method is private - - /* Round 1 */ - FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */ - FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */ - FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */ - FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */ - FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */ - FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */ - FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */ - FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */ - FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */ - FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */ - FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ - FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ - FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ - FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ - FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ - FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ - - /* Round 2 */ - GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */ - GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */ - GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ - GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */ - GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */ - GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */ - GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ - GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */ - GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */ - GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ - GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */ - GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */ - GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ - GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */ - GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */ - GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ - - /* Round 3 */ - HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */ - HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */ - HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ - HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ - HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */ - HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */ - HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */ - HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ - HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ - HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */ - HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */ - HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */ - HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */ - HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ - HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ - HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */ - - /* Round 4 */ - II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */ - II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */ - II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ - II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */ - II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ - II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */ - II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ - II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */ - II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */ - II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ - II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */ - II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ - II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */ - II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ - II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */ - II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */ - - state[0] += a; - state[1] += b; - state[2] += c; - state[3] += d; - - // Zeroize sensitive information. - memset ( (uint8_t *) x, 0, sizeof(x)); - +void LLMD5::transform(const U8 block[64]) +{ + uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16]; + + decode(x, block, 64); + + assert(!finalized); // not just a user error, since the method is private + + /* Round 1 */ + FF(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */ + FF(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */ + FF(c, d, a, b, x[2], S13, 0x242070db); /* 3 */ + FF(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */ + FF(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */ + FF(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */ + FF(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */ + FF(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */ + FF(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */ + FF(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */ + FF(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ + FF(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ + FF(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ + FF(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ + FF(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ + FF(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ + + /* Round 2 */ + GG(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */ + GG(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */ + GG(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ + GG(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */ + GG(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */ + GG(d, a, b, c, x[10], S22, 0x2441453); /* 22 */ + GG(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ + GG(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */ + GG(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */ + GG(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ + GG(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */ + GG(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */ + GG(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ + GG(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */ + GG(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */ + GG(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ + + /* Round 3 */ + HH(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */ + HH(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */ + HH(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ + HH(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ + HH(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */ + HH(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */ + HH(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */ + HH(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ + HH(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ + HH(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */ + HH(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */ + HH(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */ + HH(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */ + HH(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ + HH(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ + HH(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */ + + /* Round 4 */ + II(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */ + II(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */ + II(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ + II(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */ + II(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ + II(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */ + II(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ + II(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */ + II(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */ + II(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ + II(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */ + II(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ + II(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */ + II(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ + II(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */ + II(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */ + + state[0] += a; + state[1] += b; + state[2] += c; + state[3] += d; + + // Zeroize sensitive information. + memset(x, 0, sizeof(x)); } - - // Encodes input (uint32_t) into output (unsigned char). Assumes len is // a multiple of 4. -void LLMD5::encode (uint8_t *output, const uint32_t *input, const size_t len) { - - size_t i, j; - - for (i = 0, j = 0; j < len; i++, j += 4) { - output[j] = (uint8_t) (input[i] & 0xff); - output[j+1] = (uint8_t) ((input[i] >> 8) & 0xff); - output[j+2] = (uint8_t) ((input[i] >> 16) & 0xff); - output[j+3] = (uint8_t) ((input[i] >> 24) & 0xff); - } +void LLMD5::encode(uint8_t* output, const uint32_t* input, const size_t len) +{ + for (size_t i = 0, j = 0; j < len; i++, j += 4) + { + output[j] = (uint8_t)(input[i] & 0xff); + output[j + 1] = (uint8_t)((input[i] >> 8) & 0xff); + output[j + 2] = (uint8_t)((input[i] >> 16) & 0xff); + output[j + 3] = (uint8_t)((input[i] >> 24) & 0xff); + } } - - - // Decodes input (unsigned char) into output (uint32_t). Assumes len is // a multiple of 4. -void LLMD5::decode (uint32_t *output, const uint8_t *input, const size_t len){ - - size_t i, j; - - for (i = 0, j = 0; j < len; i++, j += 4) - output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) | - (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24); +void LLMD5::decode(uint32_t* output, const uint8_t* input, const size_t len) +{ + for (size_t i = 0, j = 0; j < len; i++, j += 4) + output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) | + (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24); } - - diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h index 46c79cf5a2..ad063fda46 100644 --- a/indra/llcommon/llmd5.h +++ b/indra/llcommon/llmd5.h @@ -67,59 +67,57 @@ documentation and/or software. */ -#include <cstdint> // uint32_t et al. +#include <cstdint> // uint32_t et al. // use for the raw digest output const int MD5RAW_BYTES = 16; // use for outputting hex digests -const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null +const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null const int MD5HEX_STR_BYTES = 32; // message system fixed size -class LL_COMMON_API LLMD5 { -// how many bytes to grab at a time when checking files - static const int BLOCK_LEN; +class LL_COMMON_API LLMD5 +{ + // how many bytes to grab at a time when checking files + static const int BLOCK_LEN; public: -// methods for controlled operation: - LLMD5 (); // simple initializer - void update (const uint8_t *input, const size_t input_length); - void update (std::istream& stream); - void update (FILE *file); - void update (const std::string& str); - void finalize (); - -// constructors for special circumstances. All these constructors finalize -// the MD5 context. - LLMD5 (const unsigned char *string); // digest string, finalize - LLMD5 (std::istream& stream); // digest stream, finalize - LLMD5 (FILE *file); // digest file, close, finalize - LLMD5 (const unsigned char *string, const unsigned int number); - -// methods to acquire finalized result - void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data - void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string - - friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context); + // methods for controlled operation: + LLMD5(); // simple initializer + void update(const uint8_t* input, const size_t input_length); + void update(std::istream& stream); + void update(FILE* file); + void update(const std::string& str); + void finalize(); + + // constructors for special circumstances. All these constructors finalize + // the MD5 context. + LLMD5(const unsigned char* string); // digest string, finalize + LLMD5(std::istream& stream); // digest stream, finalize + LLMD5(FILE* file); // digest file, close, finalize + LLMD5(const unsigned char* string, const unsigned int number); + + // methods to acquire finalized result + void raw_digest(unsigned char* array) const; // provide 16-byte array for binary data + void hex_digest(char* string) const; // provide 33-byte array for ascii-hex string + + friend LL_COMMON_API std::ostream& operator<<(std::ostream&, const LLMD5& context); private: - - -// next, the private data: - uint32_t state[4]; - uint64_t count; // number of *bits*, mod 2^64 - uint8_t buffer[64]; // input buffer - uint8_t digest[16]; - uint8_t finalized; - -// last, the private methods, mostly static: - void init (); // called by all constructors - void transform (const uint8_t *buffer); // does the real update work. Note - // that length is implied to be 64. - - static void encode (uint8_t *dest, const uint32_t *src, const size_t length); - static void decode (uint32_t *dest, const uint8_t *src, const size_t length); - + // next, the private data: + uint32_t state[4]; + uint64_t count; // number of *bits*, mod 2^64 + uint8_t buffer[64]; // input buffer + uint8_t digest[16]; + bool finalized; + + // last, the private methods, mostly static: + void init(); // called by all constructors + void transform(const uint8_t* buffer); // does the real update work. Note + // that length is implied to be 64. + + static void encode(uint8_t* dest, const uint32_t* src, const size_t length); + static void decode(uint32_t* dest, const uint8_t* src, const size_t length); }; LL_COMMON_API bool operator==(const LLMD5& a, const LLMD5& b); diff --git a/indra/llcommon/llpointer.h b/indra/llcommon/llpointer.h index 6edff9fa5e..048547e4cc 100644 --- a/indra/llcommon/llpointer.h +++ b/indra/llcommon/llpointer.h @@ -418,6 +418,17 @@ private: bool mStayUnique; }; +template<typename Type> +bool operator!=(Type* lhs, const LLPointer<Type>& rhs) +{ + return (lhs != rhs.get()); +} + +template<typename Type> +bool operator==(Type* lhs, const LLPointer<Type>& rhs) +{ + return (lhs == rhs.get()); +} // boost hash adapter template <class Type> diff --git a/indra/llcommon/llpredicate.h b/indra/llcommon/llpredicate.h index 7c6874d279..91c623eae1 100644 --- a/indra/llcommon/llpredicate.h +++ b/indra/llcommon/llpredicate.h @@ -139,7 +139,7 @@ namespace LLPredicate Rule() {} - void require(ENUM e, bool match) + void mandate(ENUM e, bool match) { mRule.set(e, match); } @@ -154,7 +154,7 @@ namespace LLPredicate return (mRule && value).someSet(); } - bool requires(const Value<ENUM> value) const + bool mandates(const Value<ENUM> value) const { return (mRule && value).someSet() && (!mRule && value).noneSet(); } diff --git a/indra/llcorehttp/tests/test_httpoperation.hpp b/indra/llcorehttp/tests/test_httpoperation.hpp index 6778c3440b..361091c7b2 100644 --- a/indra/llcorehttp/tests/test_httpoperation.hpp +++ b/indra/llcorehttp/tests/test_httpoperation.hpp @@ -92,7 +92,7 @@ namespace tut op->setReplyPath(LLCore::HttpOperation::HttpReplyQueuePtr_t(), h1); // Check ref count - ensure(op.unique() == 1); + ensure(op.use_count() == 1); // release the reference, releasing the operation but // not the handlers. diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp index a18dc0a4f1..99d4850610 100644 --- a/indra/llfilesystem/lldir.cpp +++ b/indra/llfilesystem/lldir.cpp @@ -721,6 +721,8 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir, const std::string& filename, ESkinConstraint constraint) const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + // Recognize subdirs that have no localization. static const std::set<std::string> sUnlocalized = list_of ("") // top-level directory not localized diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index 4ec95bbcc3..aa161709a1 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -276,16 +276,20 @@ S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 r // Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl(). constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha - S32 nb_layers = 1; - const S32 surface = w*h; - S32 s = 64*64; - S32 totalbytes = (S32)(s * max_components * precision * rate); // first level computed before loop - while (surface > s) + // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero) + S32 width = (w > 0) ? w : 2048; + S32 height = (h > 0) ? h : 2048; + S32 max_dimension = llmax(width, height); // Find largest dimension + S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64) + block_area *= llmax((max_dimension / MAX_BLOCK_SIZE / max_components), 1); // Adjust initial block area by ratio of largest dimension to block size per component + S32 totalbytes = (S32) (block_area * max_components * precision); // First block layer computed before loop without compression rate + S32 block_layers = 1; // Start at layer 1 since first block layer is computed outside loop + while (block_layers < 6) // Walk five layers for the five discards in JPEG2000 { - if (nb_layers <= (5 - discard_level)) - totalbytes += (S32)(s * max_components * precision * rate); - nb_layers++; - s *= 4; + if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer. + totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate + block_layers++; // Move to next layer + block_area *= 4; // Increase block area by power of four } totalbytes /= 8; // to bytes diff --git a/indra/llinventory/llpermissionsflags.h b/indra/llinventory/llpermissionsflags.h index aaf1fd3afb..0ab4de0ab2 100644 --- a/indra/llinventory/llpermissionsflags.h +++ b/indra/llinventory/llpermissionsflags.h @@ -37,48 +37,48 @@ typedef U32 PermissionBit; // Do you have permission to transfer ownership of the object or // item. Fair use rules dictate that if you cannot copy, you can // always transfer. -const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000 +constexpr PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000 // objects, scale or change textures // parcels, allow building on it -const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000 +constexpr PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000 // objects, allow copy -const PermissionBit PERM_COPY = (1 << 15); // 0x00008000 +constexpr PermissionBit PERM_COPY = (1 << 15); // 0x00008000 // parcels, allow entry, deprecated -//const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000 +//constexpr PermissionBit PERM_ENTER = (1 << 16); // 0x00010000 // parcels, allow terraform, deprecated -//const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000 +//constexpr PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000 // NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some // objects in the universe have it set so DON"T USE IT going forward. -//const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000 +//constexpr PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000 // objects, can grab/translate/rotate -const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000 +constexpr PermissionBit PERM_MOVE = (1 << 19); // 0x00080000 // parcels, avatars take damage, deprecated //const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000 // don't use bit 31 -- printf/scanf with "%x" assume signed numbers -const PermissionBit PERM_RESERVED = ((U32)1) << 31; +constexpr PermissionBit PERM_RESERVED = ((U32)1) << 31; -const PermissionMask PERM_NONE = 0x00000000; -const PermissionMask PERM_ALL = 0x7FFFFFFF; -//const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE; -const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER; +constexpr PermissionMask PERM_NONE = 0x00000000; +constexpr PermissionMask PERM_ALL = 0x7FFFFFFF; +//constexpr PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE; +constexpr PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER; // Useful stuff for transmission. // Which permissions field are we trying to change? -const U8 PERM_BASE = 0x01; +constexpr U8 PERM_BASE = 0x01; // TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06 -const U8 PERM_OWNER = 0x02; -const U8 PERM_GROUP = 0x04; -const U8 PERM_EVERYONE = 0x08; -const U8 PERM_NEXT_OWNER = 0x10; +constexpr U8 PERM_OWNER = 0x02; +constexpr U8 PERM_GROUP = 0x04; +constexpr U8 PERM_EVERYONE = 0x08; +constexpr U8 PERM_NEXT_OWNER = 0x10; // This is just a quickie debugging key // no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp index 7b55fbc9e8..4aab3dee3b 100644 --- a/indra/llinventory/llsettingsbase.cpp +++ b/indra/llinventory/llsettingsbase.cpp @@ -355,10 +355,11 @@ LLSD LLSettingsBase::getSettings() const LLSD LLSettingsBase::cloneSettings() const { - U32 flags = getFlags(); - LLSD settings (combineSDMaps(getSettings(), LLSD())); - if (flags) + LLSD settings(combineSDMaps(getSettings(), LLSD())); + if (U32 flags = getFlags()) + { settings[SETTING_FLAGS] = LLSD::Integer(flags); + } return settings; } diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 56ac22ca18..700e61467b 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2710,7 +2710,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) } -bool LLVolume::isMeshAssetLoaded() +bool LLVolume::isMeshAssetLoaded() const { return mIsMeshAssetLoaded; } @@ -2733,7 +2733,7 @@ void LLVolume::setMeshAssetUnavaliable(bool unavaliable) } } -bool LLVolume::isMeshAssetUnavaliable() +bool LLVolume::isMeshAssetUnavaliable() const { return mIsMeshAssetUnavaliable; } @@ -3730,6 +3730,207 @@ S32 LLVolume::getNumTriangles(S32* vcount) const return triangle_count; } +void LLVolumeFace::generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const +{ + llassert(edge.empty()); // edge is supposed to be a scratch array + + if (volume->isMeshAssetLoaded()) { return; } + + if (mTypeMask & CAP_MASK) + { + // Logic copied from LLVolumeFace::createCap - indicates a face created via + // createUnCutCubeCap. + if (!(mTypeMask & HOLLOW_MASK) && + !(mTypeMask & OPEN_MASK) && + ((volume->getParams().getPathParams().getBegin()==0.0f)&& + (volume->getParams().getPathParams().getEnd()==1.0f))&& + (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE && + volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE) + ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - CAP_MASK"); + + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + S32 grid_size = (profile.size()-1)/4; + edge.resize(mNumIndices); + llassert(edge.size() == 6*grid_size*grid_size); + + S32 cur_edge = 0; + for(S32 gx = 0;gx<grid_size;gx++) + { + for(S32 gy = 0;gy<grid_size;gy++) + { + if (mTypeMask & TOP_MASK) + { + + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gx > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; // Mark face to higlight it + } + + if (gy < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + + if (gx < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gy > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + } + else + { + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gy > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gx < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + + if (gy < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gx > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + } + } + } + } + } + else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - END_MASK or SIDE_MASK"); + + edge.resize(mNumIndices); + llassert(edge.size() == 6*(mNumS-1)*(mNumT-1)); + + S32 cur_edge = 0; + const bool flat_face = mTypeMask & FLAT_MASK; + for (S32 t = 0; t < (mNumT-1); t++) + { + for (S32 s = 0; s < (mNumS-1); s++) + { + // bottom left/top right neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2+1; + + if (t < mNumT-2) + { // top right/top left neighbor face + edge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on T + edge[cur_edge++] = s*2+1; + } + + if (s > 0) + { // top left/bottom left neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2-1; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on S + edge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; + } + + if (t > 0) + { // bottom left/bottom right neighbor face + edge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on T + edge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; + } + + if (s < mNumS-2) + { // bottom right/top right neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on S + edge[cur_edge++] = (mNumS-1)*2*t; + } + + // top right/bottom left neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2; + } + } + } + else + { + LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL; + } +} //----------------------------------------------------------------------------- // generateSilhouetteVertices() @@ -3761,6 +3962,13 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, } S32 cur_index = 0; + // Scratch array for per-face silhouette edge information. This also has a + // lot of dev-only debug information that we might not care about anymore. + // (see DEBUG_SILHOUETTE_EDGE_MAP) + // *TODO: Consider removing the debug associated with + // DEBUG_SILHOUETTE_EDGE_MAP, and remove its associated computational + // overhead in generateSilhouetteEdge. + std::vector<S32> edge; //for each face for (face_list_t::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ++iter) @@ -3768,7 +3976,16 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, LLVolumeFace& face = *iter; if (!(face_mask & (0x1 << cur_index++)) || - face.mNumIndices == 0 || face.mEdge.empty()) + face.mNumIndices == 0) + { + continue; + } + // Attempt to generate "edge" info for this silhouette, which is used + // for some prims. If the edge array remains empty, then this + // silhouette generation method is not supported for this face. + edge.clear(); + face.generateSilhouetteEdge(this, edge); + if (edge.empty()) { continue; } @@ -3782,7 +3999,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, { for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j * 3 + k]; + S32 index = edge[j * 3 + k]; if (index == -1) { @@ -3834,7 +4051,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, //for each edge for (S32 k = 0; k < 3; k++) { - S32 nIndex = face.mEdge[j*3+k]; + S32 nIndex = edge[j*3+k]; if (nIndex <= -1) { continue; } @@ -3949,7 +4166,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, // *FIX IF NEEDED: this does not deal with neighboring degenerate faces for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j*3+k]; + S32 index = edge[j*3+k]; if (index != -1) { fFacing[j] = fFacing[index]; @@ -3961,10 +4178,10 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, //for each edge for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j*3+k]; + S32 index = edge[j*3+k]; if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { //our neighbor is degenerate, make him face our direction - fFacing[face.mEdge[j*3+k]] = fFacing[j]; + fFacing[edge[j*3+k]] = fFacing[j]; continue; } @@ -5775,30 +5992,16 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) if (!partial_build) { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcuccm - generate indices"); + resizeIndices(grid_size*grid_size*6); - if (!volume->isMeshAssetLoaded()) - { - S32 size = grid_size * grid_size * 6; - try - { - mEdge.resize(size); - } - catch (std::bad_alloc&) - { - LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL; - return false; - } - } U16* out = mIndices; S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; - int cur_edge = 0; - for(S32 gx = 0;gx<grid_size;gx++) { - for(S32 gy = 0;gy<grid_size;gy++) { if (mTypeMask & TOP_MASK) @@ -5808,47 +6011,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } - S32 edge_value = grid_size * 2 * gy + gx * 2; - - if (gx > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; // Mark face to higlight it - } - - if (gy < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; - - if (gx < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gy > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; } else { @@ -5856,48 +6018,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) { *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } - - S32 edge_value = grid_size * 2 * gy + gx * 2; - - if (gy > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gx < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; - - if (gy < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gx > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; } } } @@ -6377,6 +6497,8 @@ void LLVolumeFace::createTangents() void LLVolumeFace::resizeVertices(S32 num_verts) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + ll_aligned_free<64>(mPositions); //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mTangents); @@ -6499,6 +6621,8 @@ void LLVolumeFace::allocateJointIndices(S32 num_verts) void LLVolumeFace::resizeIndices(S32 num_indices) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + ll_aligned_free_16(mIndices); llassert(num_indices % 3 == 0); @@ -6591,19 +6715,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) { resizeVertices(num_vertices); resizeIndices(num_indices); - - if (!volume->isMeshAssetLoaded()) - { - try - { - mEdge.resize(num_indices); - } - catch (std::bad_alloc&) - { - LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL; - return false; - } - } } LL_CHECK_MEMORY @@ -6618,6 +6729,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; // Copy the vertices into the array + { LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - copy verts"); for (t = mBeginT; t < end_t; t++) { tt = path_data[t].mTexT; @@ -6702,6 +6814,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) cur_vertex++; } } + } LL_CHECK_MEMORY mCenter->clear(); @@ -6755,11 +6868,11 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) mCenter->mul(0.5f); S32 cur_index = 0; - S32 cur_edge = 0; - bool flat_face = mTypeMask & FLAT_MASK; if (!partial_build) { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - generate indices"); + // Now we generate the indices. for (t = 0; t < (mNumT-1); t++) { @@ -6771,64 +6884,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*t; //bottom right mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right - - // bottom left/top right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; - - if (t < mNumT-2) - { // top right/top left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; - } - else if (mNumT <= 3 || volume->getPath().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on T - mEdge[cur_edge++] = s*2+1; - } - - if (s > 0) - { // top left/bottom left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; - } - else if (flat_face || volume->getProfile().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on S - mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; - } - - if (t > 0) - { // bottom left/bottom right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; - } - else if (mNumT <= 3 || volume->getPath().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on T - mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; - } - - if (s < mNumS-2) - { // bottom right/top right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; - } - else if (flat_face || volume->getProfile().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on S - mEdge[cur_edge++] = (mNumS-1)*2*t; - } - - // top right/bottom left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; } } } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index bbb2a16b0b..27c5fc5a49 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -918,6 +918,15 @@ public: // Get a reference to the octree, which may be null const LLVolumeOctree* getOctree() const; + // Part of silhouette generation (used by selection outlines) + // Populates the provided edge array with numbers corresponding to + // *partial* logic of whether a particular index should be rendered + // as a silhouette edge. -1 indicates the index should be rendered as a + // silhouette edge. See generateSilhouetteVertices for the full logic. + // Silhouette edges can only be generated for some types of prims. If a + // silhouette edge cannot be generated, the edge array will be left empty. + void generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const; + enum { SINGLE_MASK = 0x0001, @@ -963,8 +972,6 @@ public: // indexes for mPositions/mNormals/mTexCoords U16* mIndices; - std::vector<S32> mEdge; - //list of skin weights for rigged volumes // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight> // mWeights.size() should be empty or match mVertices.size() @@ -1113,9 +1120,9 @@ private: public: virtual void setMeshAssetLoaded(bool loaded); - virtual bool isMeshAssetLoaded(); + virtual bool isMeshAssetLoaded() const; virtual void setMeshAssetUnavaliable(bool unavaliable); - virtual bool isMeshAssetUnavaliable(); + virtual bool isMeshAssetUnavaliable() const; protected: bool mUnique; diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 7f881c8bb3..ccff7c7a8c 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -17,6 +17,7 @@ set(llrender_SOURCE_FILES llfontfreetype.cpp llfontfreetypesvg.cpp llfontgl.cpp + llfontvertexbuffer.cpp llfontregistry.cpp llgl.cpp llglslshader.cpp @@ -43,6 +44,7 @@ set(llrender_HEADER_FILES llcubemap.h llcubemaparray.h llfontgl.h + llfontvertexbuffer.h llfontfreetype.h llfontfreetypesvg.h llfontbitmapcache.h diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index be69b997da..4f5e13765a 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -125,27 +125,25 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us mImage->setHasMipMaps(use_mips); bind(0); + free_cur_tex_image(); U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F; - U32 mip = 0; - - free_cur_tex_image(); - - while (resolution >= 1) + U32 mip_resolution = resolution; + while (mip_resolution >= 1) { - glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0, + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); if (!use_mips) { break; } - resolution /= 2; + mip_resolution /= 2; ++mip; } - alloc_tex_image(resolution * 6, resolution, format); + alloc_tex_image(resolution, resolution, format, count * 6); mImage->setAddressMode(LLTexUnit::TAM_CLAMP); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index 46c2e89797..ee9cfd0719 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp } // Make corresponding GL image. - mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false)); + mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false)); LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num); // Start at beginning of the new image. diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index b6cdb81b33..9721b020c7 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; - const S32 GLYPH_BATCH_SIZE = 30; - LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; - LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; - LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + static constexpr S32 GLYPH_BATCH_SIZE = 30; + static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; + static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 4]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -402,7 +402,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (draw_ellipses) { - // recursively render ellipses at end of string // we've already reserved enough room gGL.pushUIMatrix(); @@ -504,6 +503,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL; F32 cur_x = 0; diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp new file mode 100644 index 0000000000..392f235aad --- /dev/null +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -0,0 +1,211 @@ +/** + * @file llfontvertexbuffer.cpp + * @brief Buffer storage for font rendering. + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llfontvertexbuffer.h" + +#include "llvertexbuffer.h" + + +LLFontVertexBuffer::LLFontVertexBuffer() +{ +} + +LLFontVertexBuffer::~LLFontVertexBuffer() +{ + reset(); +} + +void LLFontVertexBuffer::reset() +{ + // Todo: some form of debug only frequecy check&assert to see if this is happening too often. + // Regenerating this list is expensive + mBufferList.clear(); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRect rect, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom); + return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRectf rect, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + F32 x = rect.mLeft; + F32 y = 0.f; + + switch (valign) + { + case LLFontGL::TOP: + y = rect.mTop; + break; + case LLFontGL::VCENTER: + y = rect.getCenterY(); + break; + case LLFontGL::BASELINE: + case LLFontGL::BOTTOM: + y = rect.mBottom; + break; + default: + y = rect.mBottom; + break; + } + return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars , S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color ) +{ + if (!LLFontGL::sDisplayFont) //do not display texts + { + return static_cast<S32>(text.length()); + } + if (mBufferList.empty()) + { + genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + } + else if (mLastX != x + || mLastY != y + || mLastFont != fontp + || mLastColor != color // alphas change often + || mLastHalign != halign + || mLastValign != valign + || mLastOffset != begin_offset + || mLastMaxChars != max_chars + || mLastMaxPixels != max_pixels + || mLastStyle != style + || mLastShadow != shadow // ex: buttons change shadow state + || mLastScaleX != LLFontGL::sScaleX + || mLastScaleY != LLFontGL::sScaleY + || mLastOrigin != LLFontGL::sCurOrigin) + { + genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + } + else + { + renderBuffers(); + + if (right_x) + { + *right_x = mLastRightX; + } + } + return mChars; +} + +void LLFontVertexBuffer::genBuffers( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + // todo: add a debug build assert if this triggers too often for to long? + mBufferList.clear(); + + gGL.beginList(&mBufferList); + mChars = fontp->render(text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + gGL.endList(); + + mLastFont = fontp; + mLastOffset = begin_offset; + mLastMaxChars = max_chars; + mLastMaxPixels = max_pixels; + mLastX = x; + mLastY = y; + mLastColor = color; + mLastHalign = halign; + mLastValign = valign; + mLastStyle = style; + mLastShadow = shadow; + + mLastScaleX = LLFontGL::sScaleX; + mLastScaleY = LLFontGL::sScaleY; + mLastOrigin = LLFontGL::sCurOrigin; + + if (right_x) + { + mLastRightX = *right_x; + } +} + +void LLFontVertexBuffer::renderBuffers() +{ + gGL.flush(); // deliberately empty pending verts + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.pushUIMatrix(); + for (LLVertexBufferData& buffer : mBufferList) + { + buffer.draw(); + } + gGL.popUIMatrix(); +} + diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h new file mode 100644 index 0000000000..67cf2ca13c --- /dev/null +++ b/indra/llrender/llfontvertexbuffer.h @@ -0,0 +1,119 @@ +/** + * @file llfontgl.h + * @author Andrii Kleshchev + * @brief Buffer storage for font rendering. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFONTVERTEXBUFFER_H +#define LL_LLFONTVERTEXBUFFER_H + +#include "llfontgl.h" + +class LLVertexBufferData; + +class LLFontVertexBuffer +{ +public: + LLFontVertexBuffer(); + ~LLFontVertexBuffer(); + + void reset(); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRect rect, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRectf rect, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); +private: + + void genBuffers(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color); + + void renderBuffers(); + + std::list<LLVertexBufferData> mBufferList; + S32 mChars = 0; + const LLFontGL *mLastFont = nullptr; + S32 mLastOffset = 0; + S32 mLastMaxChars = 0; + S32 mLastMaxPixels = 0; + F32 mLastX = 0.f; + F32 mLastY = 0.f; + LLColor4 mLastColor; + LLFontGL::HAlign mLastHalign = LLFontGL::LEFT; + LLFontGL::VAlign mLastValign = LLFontGL::BASELINE; + U8 mLastStyle = LLFontGL::NORMAL; + LLFontGL::ShadowType mLastShadow = LLFontGL::NO_SHADOW; + F32 mLastRightX = 0.f; + + // LLFontGL's statics + F32 mLastScaleX = 1.f; + F32 mLastScaleY = 1.f; + LLCoordGL mLastOrigin; +}; + +#endif diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 0afe78a30c..0db1e27b01 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2754,7 +2754,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (!depth_enabled) @@ -2787,6 +2787,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G LLGLDepthTest::~LLGLDepthTest() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index e76a30a954..a157bfee21 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1087,17 +1087,17 @@ void LLGLSLShader::unbind(void) sCurBoundShaderPtr = NULL; } -S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; S32 channel = 0; channel = getUniformLocation(uniform); - return bindTexture(channel, texture, mode, colorspace); + return bindTexture(channel, texture, mode); } -S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1113,7 +1113,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu if (uniform > -1) { gGL.getTexUnit(uniform)->bindFast(texture); - gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace); } return uniform; @@ -1194,7 +1193,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const return mTexture[uniform]; } -S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1211,12 +1210,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex { gGL.getTexUnit(index)->activate(); gGL.getTexUnit(index)->enable(mode); - gGL.getTexUnit(index)->setTextureColorSpace(space); } return index; } -S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1229,7 +1227,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe S32 index = mTexture[uniform]; if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { if (gDebugSession) { @@ -1552,6 +1550,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) } } +void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + llassert(sCurBoundShaderPtr == this); + + if (mProgramObject) + { + if (mUniform.size() <= index) + { + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); + return; + } + + if (mUniform[index] >= 0) + { + const auto& iter = mValue.find(mUniform[index]); + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } +} + void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1886,6 +1912,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co } } +void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(location, count, v); + mValue[location] = vec; + } + } +} + void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 86e5625dca..27c8f0b7d0 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -208,6 +208,7 @@ public: void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); + void uniform4uiv(U32 index, U32 count, const GLuint* v); void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v); @@ -223,6 +224,7 @@ public: void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v); void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v); void setMinimumAlpha(F32 minimum); @@ -239,6 +241,10 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); + void addPermutations(const std::map<std::string, std::string>& defines) + { + mDefines.insert(defines.begin(), defines.end()); + } void removePermutation(std::string name); void addConstant(const LLGLSLShader::eShaderConsts shader_const); @@ -247,16 +253,16 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); // get the texture channel of the given uniform, or -1 if uniform is not used as a texture S32 getTextureChannel(S32 uniform) const; // bindTexture returns the texture unit we've bound the texture to. // You can reuse the return value to unbind a texture when required. - S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index e4b176ff69..68c20048ec 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -67,12 +67,13 @@ static U64 sTextureBytes = 0; // track a texture alloc on the currently bound texture. // asserts that no currently tracked alloc exists -void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat) +void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); llassert(texUnit == 0); // allocations should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); - U64 size = LLImageGL::dataFormatBytes(pixformat, width, height); + U64 size = LLImageGL::dataFormatBytes(intformat, width, height); + size *= count; llassert(size >= 0); @@ -280,6 +281,15 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { + case GL_COMPRESSED_RED: return 8; + case GL_COMPRESSED_RG: return 16; + case GL_COMPRESSED_RGB: return 24; + case GL_COMPRESSED_SRGB: return 32; + case GL_COMPRESSED_RGBA: return 32; + case GL_COMPRESSED_SRGB_ALPHA: return 32; + case GL_COMPRESSED_LUMINANCE: return 8; + case GL_COMPRESSED_LUMINANCE_ALPHA: return 16; + case GL_COMPRESSED_ALPHA: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; @@ -287,21 +297,35 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; case GL_LUMINANCE: return 8; + case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; + case GL_ALPHA8: return 8; case GL_RED: return 8; + case GL_R8: return 8; case GL_COLOR_INDEX: return 8; case GL_LUMINANCE_ALPHA: return 16; + case GL_LUMINANCE8_ALPHA8: return 16; + case GL_RG: return 16; + case GL_RG8: return 16; case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; case GL_RGBA: return 32; + case GL_RGBA8: return 32; case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac case GL_DEPTH_COMPONENT: return 24; + case GL_DEPTH_COMPONENT24: return 24; + case GL_R16F: return 16; + case GL_RG16F: return 32; case GL_RGB16F: return 48; case GL_RGBA16F: return 64; + case GL_R32F: return 32; + case GL_RG32F: return 64; + case GL_RGB32F: return 96; + case GL_RGBA32F: return 128; default: - LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } @@ -344,13 +368,14 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) case GL_RED: return 1; case GL_COLOR_INDEX: return 1; case GL_LUMINANCE_ALPHA: return 2; + case GL_RG: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; case GL_SRGB_ALPHA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac default: - LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } @@ -411,29 +436,29 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b //---------------------------------------------------------------------------- -LLImageGL::LLImageGL(bool usemipmaps) +LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; } -LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps) +LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { llassert( components <= 4 ); - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(width, height, components); sImageList.insert(this); sCount++; } -LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps) +LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; @@ -450,7 +475,7 @@ LLImageGL::LLImageGL( LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode) { - init(false); + init(false, true); mTexName = texName; mTarget = target; mComponents = components; @@ -472,7 +497,7 @@ LLImageGL::~LLImageGL() } } -void LLImageGL::init(bool usemipmaps) +void LLImageGL::init(bool usemipmaps, bool allow_compression) { #if LL_IMAGEGL_THREAD_CHECK mActiveThread = LLThread::currentID(); @@ -502,7 +527,7 @@ void LLImageGL::init(bool usemipmaps) mHeight = 0; mCurrentDiscardLevel = -1; - mAllowCompression = true; + mAllowCompression = allow_compression; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; @@ -1230,90 +1255,122 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - bool use_scratch = false; - U32* scratch = NULL; + std::unique_ptr<U32[]> scratch; if (LLRender::sGLCoreProfile) { - if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_ALPHA is deprecated, convert to RGBA - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) - { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + if (gGLManager.mGLVersion >= 3.29f) + { + if (pixformat == GL_ALPHA) + { //GL_ALPHA is deprecated, convert to RGBA + const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RED; + intformat = GL_R8; + } - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) - { - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = 0; - pix[3] = ((U8*)pixels)[i]; - } + if (pixformat == GL_LUMINANCE) + { //GL_LUMINANCE is deprecated, convert to GL_RGBA + const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RED; + intformat = GL_R8; } - pixformat = GL_RGBA; - intformat = GL_RGBA8; + if (pixformat == GL_LUMINANCE_ALPHA) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RG; + intformat = GL_RG8; + } } - - if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) + else + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; - } + scratch.reset(new(std::nothrow) U32[width * height]); + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*)pixels)[i * 2 + 0]; - U8 alpha = ((U8*)pixels)[i * 2 + 1]; + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*)pixels)[i]; + } - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = alpha; + pixels = scratch.get(); } - } - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + scratch.reset(new(std::nothrow) U32[width * height]); + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } + + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i * 2 + 0]; + U8 alpha = ((U8*)pixels)[i * 2 + 1]; + + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + + pixels = scratch.get(); } - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + if (pixels != nullptr) { - U8 lum = ((U8*)pixels)[i]; + scratch.reset(new(std::nothrow) U32[width * height]); + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } + + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i]; + + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = 255; + pixels = scratch.get(); } + pixformat = GL_RGBA; + intformat = GL_RGB8; } - pixformat = GL_RGBA; - intformat = GL_RGB8; } } @@ -1322,6 +1379,14 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { switch (intformat) { + case GL_RED: + case GL_R8: + intformat = GL_COMPRESSED_RED; + break; + case GL_RG: + case GL_RG8: + intformat = GL_COMPRESSED_RG; + break; case GL_RGB: case GL_RGB8: intformat = GL_COMPRESSED_RGB; @@ -1350,12 +1415,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt case GL_ALPHA8: intformat = GL_COMPRESSED_ALPHA; break; - case GL_RED: - case GL_R8: - intformat = GL_COMPRESSED_RED; - break; default: - LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; + LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL; break; } } @@ -1371,7 +1432,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (!use_sub_image) { LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); } else { @@ -1381,21 +1442,16 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); } - U8* src = (U8*)(use_scratch ? scratch : pixels); + U8* src = (U8*)(pixels); if (src) { LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); } } - alloc_tex_image(width, height, pixformat); + alloc_tex_image(width, height, intformat, 1); } stop_glerror(); - - if (use_scratch) - { - delete[] scratch; - } } //create an empty GL texture: just create a texture name @@ -2374,11 +2430,11 @@ bool LLImageGL::scaleDown(S32 desired_discard) gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); } // account for new texture getting created - alloc_tex_image(desired_width, desired_height, mFormatPrimary); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); // Use render-to-texture to scale down the texture { @@ -2432,10 +2488,10 @@ bool LLImageGL::scaleDown(S32 desired_discard) glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - alloc_tex_image(desired_width, desired_height, mFormatPrimary); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); if (mHasMipMaps) { diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 5073701c30..a8b94bd5b0 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -50,7 +50,7 @@ class LLWindow; namespace LLImageGLMemory { - void alloc_tex_image(U32 width, U32 height, U32 pixformat); + void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); @@ -101,9 +101,9 @@ public: static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true); public: - LLImageGL(bool usemipmaps = true); - LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true); - LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true); + LLImageGL(bool usemipmaps = true, bool allow_compression = true); + LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true); + LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true); // For wrapping textures created via GL elsewhere with our API only. Use with caution. LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); @@ -203,7 +203,7 @@ public: LLGLenum getTexTarget()const { return mTarget; } - void init(bool usemipmaps); + void init(bool usemipmaps, bool allow_compression); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors void setNeedsAlphaAndPickMask(bool need_mask); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 1301d325a0..828a509971 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -77,6 +77,7 @@ struct LLVBCache }; static std::unordered_map<U64, LLVBCache> sVBCache; +static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr; static const GLenum sGLTextureType[] = { @@ -115,7 +116,7 @@ static const GLenum sGLBlendFactor[] = LLTexUnit::LLTexUnit(S32 index) : mCurrTexType(TT_NONE), - mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR), + mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mHasMipMaps(false), mIndex(index) { @@ -145,8 +146,6 @@ void LLTexUnit::refreshState(void) { glBindTexture(GL_TEXTURE_2D, 0); } - - setTextureColorSpace(mTexColorSpace); } void LLTexUnit::activate(void) @@ -241,7 +240,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureAddressMode(gl_tex->mAddressMode); setTextureFilteringOption(gl_tex->mFilterOption); } - setTextureColorSpace(mTexColorSpace); } } else @@ -318,7 +316,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 setTextureFilteringOption(texture->mFilterOption); stop_glerror(); } - setTextureColorSpace(mTexColorSpace); } stop_glerror(); @@ -354,7 +351,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) setTextureAddressMode(cubeMap->mImages[0]->mAddressMode); setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption); } - setTextureColorSpace(mTexColorSpace); return true; } else @@ -403,7 +399,6 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) mCurrTexture = texture; glBindTexture(sGLTextureType[type], texture); mHasMipMaps = hasMips; - setTextureColorSpace(mTexColorSpace); } return true; } @@ -424,8 +419,6 @@ void LLTexUnit::unbind(eTextureType type) { mCurrTexture = 0; - // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". - mTexColorSpace = TCS_LINEAR; if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); @@ -447,8 +440,6 @@ void LLTexUnit::unbindFast(eTextureType type) { mCurrTexture = 0; - // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". - mTexColorSpace = TCS_LINEAR; if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); @@ -642,11 +633,6 @@ void LLTexUnit::debugTextureUnit(void) } } -void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) -{ - mTexColorSpace = space; -} - LLLightState::LLLightState(S32 index) : mIndex(index), mEnabled(false), @@ -1543,6 +1529,30 @@ void LLRender::clearErrors() } } +void LLRender::beginList(std::list<LLVertexBufferData> *list) +{ + if (sBufferDataList) + { + LL_ERRS() << "beginList called while another list is open." << LL_ENDL; + } + llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram); + flush(); + sBufferDataList = list; +} + +void LLRender::endList() +{ + if (sBufferDataList) + { + flush(); + sBufferDataList = nullptr; + } + else + { + llassert(false); // endList called without an open list + } +} + void LLRender::begin(const GLuint& mode) { if (mode != mMode) @@ -1585,6 +1595,7 @@ void LLRender::end() flush(); } } + void LLRender::flush() { STOP_GLERROR; @@ -1633,127 +1644,166 @@ void LLRender::flush() if (mBuffer) { - HBXXH64 hash; + LLVertexBuffer *vb; + U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; + if (sBufferDataList) + { + vb = genBuffer(attribute_mask, count); + sBufferDataList->emplace_back( + vb, + mMode, + count, + gGL.getTexUnit(0)->mCurrTexture, + mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]], + mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]], + mMatrix[MM_TEXTURE0][mMatIdx[MM_TEXTURE0]] + ); + } + else { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash"); + vb = bufferfromCache(attribute_mask, count); + } - hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a)); - if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) - { - hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2)); - } + drawBuffer(vb, mMode, count); + } + else + { + // mBuffer is present in main thread and not present in an image thread + LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; + } - if (attribute_mask & LLVertexBuffer::MAP_COLOR) - { - hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U)); - } + resetStriders(count); + } +} - hash.finalize(); - } +LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count) +{ + LLVertexBuffer *vb = nullptr; + HBXXH64 hash; + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash"); - U64 vhash = hash.digest(); + hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a)); + if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2)); + } - // check the VB cache before making a new vertex buffer - // This is a giant hack to deal with (mostly) our terrible UI rendering code - // that was built on top of OpenGL immediate mode. Huge performance wins - // can be had by not uploading geometry to VRAM unless absolutely necessary. - // Most of our usage of the "immediate mode" style draw calls is actually - // sending the same geometry over and over again. - // To leverage this, we maintain a running hash of the vertex stream being - // built up before a flush, and then check that hash against a VB - // cache just before creating a vertex buffer in VRAM - std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash); + if (attribute_mask & LLVertexBuffer::MAP_COLOR) + { + hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U)); + } - LLPointer<LLVertexBuffer> vb; + hash.finalize(); + } - if (cache != sVBCache.end()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit"); - // cache hit, just use the cached buffer - vb = cache->second.vb; - cache->second.touched = std::chrono::steady_clock::now(); - } - else - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss"); - vb = new LLVertexBuffer(attribute_mask); - vb->allocateBuffer(count, 0); + U64 vhash = hash.digest(); - vb->setBuffer(); + // check the VB cache before making a new vertex buffer + // This is a giant hack to deal with (mostly) our terrible UI rendering code + // that was built on top of OpenGL immediate mode. Huge performance wins + // can be had by not uploading geometry to VRAM unless absolutely necessary. + // Most of our usage of the "immediate mode" style draw calls is actually + // sending the same geometry over and over again. + // To leverage this, we maintain a running hash of the vertex stream being + // built up before a flush, and then check that hash against a VB + // cache just before creating a vertex buffer in VRAM + std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash); - vb->setPositionData((LLVector4a*) mVerticesp.get()); + if (cache != sVBCache.end()) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit"); + // cache hit, just use the cached buffer + vb = cache->second.vb; + cache->second.touched = std::chrono::steady_clock::now(); + } + else + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss"); + vb = genBuffer(attribute_mask, count); + + sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; + + static U32 miss_count = 0; + miss_count++; + if (miss_count > 1024) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean"); + miss_count = 0; + auto now = std::chrono::steady_clock::now(); - if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) + using namespace std::chrono_literals; + // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second + for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); ) + { + if (now - iter->second.touched > 1s) { - vb->setTexCoord0Data(mTexcoordsp.get()); + iter = sVBCache.erase(iter); } - - if (attribute_mask & LLVertexBuffer::MAP_COLOR) + else { - vb->setColorData(mColorsp.get()); + ++iter; } + } + } + } + return vb; +} -#if LL_DARWIN - vb->unmapBuffer(); -#endif - vb->unbind(); +LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) +{ + LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask); + vb->allocateBuffer(count, 0); - sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; + vb->setBuffer(); - static U32 miss_count = 0; - miss_count++; - if (miss_count > 1024) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean"); - miss_count = 0; - auto now = std::chrono::steady_clock::now(); + vb->setPositionData((LLVector4a*)mVerticesp.get()); - using namespace std::chrono_literals; - // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second - for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); ) - { - if (now - iter->second.touched > 1s) - { - iter = sVBCache.erase(iter); - } - else - { - ++iter; - } - } - } - } + if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + vb->setTexCoord0Data(mTexcoordsp.get()); + } - vb->setBuffer(); + if (attribute_mask & LLVertexBuffer::MAP_COLOR) + { + vb->setColorData(mColorsp.get()); + } - if (mMode == LLRender::QUADS && sGLCoreProfile) - { - vb->drawArrays(LLRender::TRIANGLES, 0, count); - mQuadCycle = 1; - } - else - { - vb->drawArrays(mMode, 0, count); - } - } - else - { - // mBuffer is present in main thread and not present in an image thread - LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; - } +#if LL_DARWIN + vb->unmapBuffer(); +#endif + vb->unbind(); + return vb; +} - mVerticesp[0] = mVerticesp[count]; - mTexcoordsp[0] = mTexcoordsp[count]; - mColorsp[0] = mColorsp[count]; +void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count) +{ + vb->setBuffer(); - mCount = 0; + if (mode == LLRender::QUADS && sGLCoreProfile) + { + vb->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + vb->drawArrays(mode, 0, count); } } +void LLRender::resetStriders(S32 count) +{ + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; + + mCount = 0; +} + void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 010ab122b6..39c13e328a 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -45,12 +45,14 @@ #include "glh/glh_linear.h" #include <array> +#include <list> class LLVertexBuffer; class LLCubeMap; class LLImageGL; class LLRenderTarget; -class LLTexture ; +class LLTexture; +class LLVertexBufferData; #define LL_MATRIX_STACK_DEPTH 32 @@ -219,17 +221,12 @@ public: void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; } - void setTextureColorSpace(eTextureColorSpace space); - - eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; } - protected: friend class LLRender; S32 mIndex; U32 mCurrTexture; eTextureType mCurrTexType; - eTextureColorSpace mTexColorSpace; S32 mCurrColorScale; S32 mCurrAlphaScale; bool mHasMipMaps; @@ -420,8 +417,15 @@ public: void flush(); + // if list is set, will store buffers in list for later use, if list isn't set, will use cache + void beginList(std::list<LLVertexBufferData> *list); + void endList(); + void begin(const GLuint& mode); void end(); + + U8 getMode() const { return mMode; } + void vertex2i(const GLint& x, const GLint& y); void vertex2f(const GLfloat& x, const GLfloat& y); void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); @@ -490,6 +494,11 @@ public: private: friend class LLLightState; + LLVertexBuffer* bufferfromCache(U32 attribute_mask, U32 count); + LLVertexBuffer* genBuffer(U32 attribute_mask, S32 count); + void drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count); + void resetStriders(S32 count); + eMatrixMode mMatrixMode; U32 mMatIdx[NUM_MATRIX_MODES]; U32 mMatHash[NUM_MATRIX_MODES]; @@ -520,7 +529,6 @@ private: std::vector<LLVector3> mUIOffset; std::vector<LLVector3> mUIScale; - }; extern F32 gGLModelView[16]; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index f700201ace..38bc5ff331 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -475,12 +475,10 @@ void LLRenderTarget::clear(U32 mask_in) U32 LLRenderTarget::getTexture(U32 attachment) const { - if (attachment > mTex.size()-1) - { - LL_ERRS() << "Invalid attachment index." << LL_ENDL; - } - if (mTex.empty()) + if (attachment >= mTex.size()) { + LL_WARNS() << "Invalid attachment index " << attachment << " for size " << mTex.size() << LL_ENDL; + llassert(false); return 0; } return mTex[attachment]; @@ -511,7 +509,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt } gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options); - gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR); } void LLRenderTarget::flush() diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 512ef340f9..150277c8df 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -595,8 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } + } - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); + if (type == GL_FRAGMENT_SHADER) + { + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -1470,6 +1477,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 2b76ef664b..0eb9db6715 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -332,6 +332,11 @@ public: DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length" + SMAA_EDGE_TEX, // "edgesTex" + SMAA_AREA_TEX, // "areaTex" + SMAA_SEARCH_TEX, // "searchTex" + SMAA_BLEND_TEX, // "blendTex" + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 02afcf12c6..156e300853 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -570,6 +570,54 @@ public: static LLVBOPool* sVBOPool = nullptr; +void LLVertexBufferData::draw() +{ + if (!mVB) + { + llassert(false); + // Not supposed to happen, check buffer generation + return; + } + + if (mTexName) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName); + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(mModelView.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(mProjection.m); + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.pushMatrix(); + gGL.loadMatrix(mTexture0.m); + + mVB->setBuffer(); + + if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) + { + mVB->drawArrays(LLRender::TRIANGLES, 0, mCount); + } + else + { + mVB->drawArrays(mMode, 0, mCount); + } + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); +} + +//============================================================================ + //static U64 LLVertexBuffer::getBytesAllocated() { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 4ada0c335b..2a4affdc60 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -53,6 +53,37 @@ //============================================================================ // base class class LLPrivateMemoryPool; +class LLVertexBuffer; + +class LLVertexBufferData +{ +public: + LLVertexBufferData() + : mVB(nullptr) + , mMode(0) + , mCount(0) + , mTexName(0) + {} + LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, glh::matrix4f model_view, glh::matrix4f projection, glh::matrix4f texture0) + : mVB(buffer) + , mMode(mode) + , mCount(count) + , mTexName(tex_name) + , mProjection(model_view) + , mModelView(projection) + , mTexture0(texture0) + {} + void draw(); + LLPointer<LLVertexBuffer> mVB; + U8 mMode; + U32 mCount; + U32 mTexName; + glh::matrix4f mProjection; + glh::matrix4f mModelView; + glh::matrix4f mTexture0; +}; +typedef std::list<LLVertexBufferData> buffer_data_list_t; + class LLVertexBuffer final : public LLRefCount { public: diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp index 399f79ad2e..c6654ee0aa 100644 --- a/indra/llui/llbadge.cpp +++ b/indra/llui/llbadge.cpp @@ -27,6 +27,8 @@ #define LLBADGE_CPP #include "llbadge.h" +#include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llscrollcontainer.h" #include "lluictrlfactory.h" @@ -351,17 +353,17 @@ void LLBadge::draw() // // Draw the label // - - mGLFont->render(mLabel.getWString(), - badge_label_begin_offset, - badge_center_x + mLabelOffsetHoriz, - badge_center_y + mLabelOffsetVert, - mLabelColor % alpha, - LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position - LLFontGL::NORMAL, // normal text (not bold, italics, etc.) - LLFontGL::DROP_SHADOW_SOFT, - badge_char_length, badge_pixel_length, - right_position_out, do_not_use_ellipses); + mFontBuffer.render(mGLFont, + mLabel.getWString(), + badge_label_begin_offset, + badge_center_x + mLabelOffsetHoriz, + badge_center_y + mLabelOffsetVert, + mLabelColor % alpha, + LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position + LLFontGL::NORMAL, // normal text (not bold, italics, etc.) + LLFontGL::DROP_SHADOW_SOFT, + badge_char_length, badge_pixel_length, + right_position_out, do_not_use_ellipses); } } } diff --git a/indra/llui/llbadge.h b/indra/llui/llbadge.h index 77fe76f0da..636e2c9ded 100644 --- a/indra/llui/llbadge.h +++ b/indra/llui/llbadge.h @@ -34,12 +34,14 @@ #include "llstring.h" #include "lluiimage.h" #include "llview.h" +#include "llfontvertexbuffer.h" // // Declarations // class LLFontGL; +class LLFontVertexBuffer; class LLScrollContainer; class LLUICtrlFactory; @@ -144,6 +146,7 @@ private: LLUIColor mBorderColor; const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBuffer; LLPointer< LLUIImage > mImage; LLUIColor mImageColor; diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp index 30968225a8..1bce31edb1 100644 --- a/indra/llui/llbutton.cpp +++ b/indra/llui/llbutton.cpp @@ -43,6 +43,8 @@ #include "llfloater.h" #include "llfloaterreg.h" #include "llfocusmgr.h" +#include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llwindow.h" #include "llnotificationsutil.h" #include "llrender.h" @@ -120,11 +122,10 @@ LLButton::Params::Params() LLButton::LLButton(const LLButton::Params& p) -: LLUICtrl(p), + : LLUICtrl(p), LLBadgeOwner(getHandle()), mMouseDownFrame(0), mMouseHeldDownCount(0), - mBorderEnabled( false ), mFlashing( false ), mCurGlowStrength(0.f), mNeedsHighlight(false), @@ -329,6 +330,30 @@ void LLButton::onCommit() LLUICtrl::onCommit(); } +void LLButton::setUnselectedLabelColor(const LLUIColor& c) +{ + mUnselectedLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setSelectedLabelColor(const LLUIColor& c) +{ + mSelectedLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setUseEllipses(bool use_ellipses) +{ + mUseEllipses = use_ellipses; + mFontBuffer.reset(); +} + +void LLButton::setUseFontColor(bool use_font_color) +{ + mUseFontColor = use_font_color; + mFontBuffer.reset(); +} + boost::signals2::connection LLButton::setClickedCallback(const CommitCallbackParam& cb) { return setClickedCallback(initCommitCallback(cb)); @@ -396,6 +421,18 @@ bool LLButton::postBuild() return LLUICtrl::postBuild(); } +void LLButton::onVisibilityChange(bool new_visibility) +{ + mFontBuffer.reset(); + return LLUICtrl::onVisibilityChange(new_visibility); +} + +void LLButton::dirtyRect() +{ + LLUICtrl::dirtyRect(); + mFontBuffer.reset(); +} + bool LLButton::handleUnicodeCharHere(llwchar uni_char) { bool handled = false; @@ -582,19 +619,25 @@ void LLButton::onMouseLeave(S32 x, S32 y, MASK mask) { LLUICtrl::onMouseLeave(x, y, mask); - mNeedsHighlight = false; + setHighlight(false); } void LLButton::setHighlight(bool b) { - mNeedsHighlight = b; + if (mNeedsHighlight != b) + { + mNeedsHighlight = b; + mFontBuffer.reset(); + } } bool LLButton::handleHover(S32 x, S32 y, MASK mask) { if (isInEnabledChain() && (!gFocusMgr.getMouseCapture() || gFocusMgr.getMouseCapture() == this)) - mNeedsHighlight = true; + { + setHighlight(true); + } if (!childrenHandleHover(x, y, mask)) { @@ -954,7 +997,7 @@ void LLButton::draw() // LLFontGL::render expects S32 max_chars variable but process in a separate way -1 value. // Due to U32_MAX is equal to S32 -1 value I have rest this value for non-ellipses mode. // Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars. - mLastDrawCharsCount = mGLFont->render(label, 0, + mLastDrawCharsCount = mFontBuffer.render(mGLFont, label, 0, (F32)x, (F32)(getRect().getHeight() / 2 + mBottomVPad), label_color % alpha, @@ -996,6 +1039,7 @@ void LLButton::setToggleState(bool b) setFlashing(false); // stop flash state whenever the selected/unselected state if reset // Unselected label assignments autoResize(); + mFontBuffer.reset(); } } @@ -1025,11 +1069,13 @@ bool LLButton::toggleState() void LLButton::setLabel( const std::string& label ) { mUnselectedLabel = mSelectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabel( const LLUIString& label ) { mUnselectedLabel = mSelectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabel( const LLStringExplicit& label ) @@ -1043,17 +1089,32 @@ bool LLButton::setLabelArg( const std::string& key, const LLStringExplicit& text { mUnselectedLabel.setArg(key, text); mSelectedLabel.setArg(key, text); + mFontBuffer.reset(); return true; } void LLButton::setLabelUnselected( const LLStringExplicit& label ) { mUnselectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabelSelected( const LLStringExplicit& label ) { mSelectedLabel = label; + mFontBuffer.reset(); +} + +void LLButton::setDisabledLabelColor(const LLUIColor& c) +{ + mDisabledLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setFont(const LLFontGL* font) +{ + mGLFont = (font ? font : LLFontGL::getFontSansSerif()); + mFontBuffer.reset(); } bool LLButton::labelIsTruncated() const @@ -1066,6 +1127,12 @@ const LLUIString& LLButton::getCurrentLabel() const return getToggleState() ? mSelectedLabel : mUnselectedLabel; } +void LLButton::setDropShadowedText(bool b) +{ + mDropShadowedText = b; + mFontBuffer.reset(); +} + void LLButton::setImageUnselected(LLPointer<LLUIImage> image) { mImageUnselected = image; @@ -1149,6 +1216,7 @@ void LLButton::setImageDisabledSelected(LLPointer<LLUIImage> image) mImageDisabledSelected = image; mDisabledImageColor = mImageColor; mFadeWhenDisabled = true; + mFontBuffer.reset(); } void LLButton::setImagePressed(LLPointer<LLUIImage> image) diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h index 4ecea6d473..890e7c2d1e 100644 --- a/indra/llui/llbutton.h +++ b/indra/llui/llbutton.h @@ -34,7 +34,6 @@ #include "lluictrl.h" #include "v4color.h" #include "llframetimer.h" -#include "llfontgl.h" #include "lluiimage.h" #include "lluistring.h" @@ -55,6 +54,8 @@ S32 round_up(S32 grid, S32 value); class LLUICtrlFactory; +class LLFontGL; +class LLFontVertexBuffer; // // Classes @@ -156,26 +157,29 @@ public: void addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName, const LLUUID& imageID,const std::string& xmlTagName) const; - virtual bool handleUnicodeCharHere(llwchar uni_char); - virtual bool handleKeyHere(KEY key, MASK mask); - virtual bool handleMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleHover(S32 x, S32 y, MASK mask); - virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleDoubleClick(S32 x, S32 y, MASK mask); - virtual void draw(); - /*virtual*/ bool postBuild(); + virtual bool handleUnicodeCharHere(llwchar uni_char) override; + virtual bool handleKeyHere(KEY key, MASK mask) override; + virtual bool handleMouseDown(S32 x, S32 y, MASK mask) override; + virtual bool handleMouseUp(S32 x, S32 y, MASK mask) override; + virtual bool handleHover(S32 x, S32 y, MASK mask) override; + virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; + virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask) override; + virtual bool handleDoubleClick(S32 x, S32 y, MASK mask) override; + virtual void draw() override; + /*virtual*/ bool postBuild() override; - virtual void onMouseLeave(S32 x, S32 y, MASK mask); - virtual void onMouseCaptureLost(); + void onVisibilityChange(bool visible) override; + void dirtyRect() override; - virtual void onCommit(); + virtual void onMouseLeave(S32 x, S32 y, MASK mask) override; + virtual void onMouseCaptureLost() override; - void setUnselectedLabelColor( const LLUIColor& c ) { mUnselectedLabelColor = c; } - void setSelectedLabelColor( const LLUIColor& c ) { mSelectedLabelColor = c; } - void setUseEllipses( bool use_ellipses ) { mUseEllipses = use_ellipses; } - void setUseFontColor( bool use_font_color) { mUseFontColor = use_font_color; } + virtual void onCommit() override; + + void setUnselectedLabelColor(const LLUIColor& c); + void setSelectedLabelColor(const LLUIColor& c); + void setUseEllipses(bool use_ellipses); + void setUseFontColor(bool use_font_color); boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb); @@ -223,9 +227,8 @@ public: const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); } const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); } - void setImageColor(const std::string& color_control); void setImageColor(const LLUIColor& c); - /*virtual*/ void setColor(const LLUIColor& c); + /*virtual*/ void setColor(const LLUIColor& c) override; void setImages(const std::string &image_name, const std::string &selected_name); @@ -243,15 +246,14 @@ public: void setLabel(const std::string& label); void setLabel(const LLUIString& label); void setLabel( const LLStringExplicit& label); - virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ); + virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ) override; void setLabelUnselected(const LLStringExplicit& label); void setLabelSelected(const LLStringExplicit& label); - void setDisabledLabelColor( const LLUIColor& c ) { mDisabledLabelColor = c; } + void setDisabledLabelColor(const LLUIColor& c); - void setFont(const LLFontGL *font) - { mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); } - const LLFontGL* getFont() const { return mGLFont; } - const std::string& getText() const { return getCurrentLabel().getString(); } + void setFont(const LLFontGL* font); + const LLFontGL* getFont() const override { return mGLFont; } + const std::string& getText() const override { return getCurrentLabel().getString(); } S32 getLastDrawCharsCount() const { return mLastDrawCharsCount; } bool labelIsTruncated() const; @@ -260,9 +262,7 @@ public: void setScaleImage(bool scale) { mScaleImage = scale; } bool getScaleImage() const { return mScaleImage; } - void setDropShadowedText(bool b) { mDropShadowedText = b; } - - void setBorderEnabled(bool b) { mBorderEnabled = b; } + void setDropShadowedText(bool b); void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; } @@ -278,7 +278,6 @@ public: void setCommitOnReturn(bool commit) { mCommitOnReturn = commit; } bool getCommitOnReturn() const { return mCommitOnReturn; } - static void onHeldDown(void *userdata); // to be called by gIdleCallbacks static void toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname); static void setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname); static void setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname); @@ -305,8 +304,6 @@ protected: commit_signal_t* mMouseUpSignal; commit_signal_t* mHeldDownSignal; - const LLFontGL* mGLFont; - S32 mMouseDownFrame; S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback F32 mHeldDownDelay; // seconds, after which held-down callbacks get called @@ -358,7 +355,6 @@ protected: bool mAutoResize; bool mUseEllipses; bool mUseFontColor; - bool mBorderEnabled; bool mFlashing; LLFontGL::HAlign mHAlign; @@ -390,8 +386,12 @@ protected: bool mForceFlashing; // Stick flashing color even if button is pressed bool mHandleRightMouse; +private: + const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBuffer; + protected: - virtual std::string _getSearchText() const + virtual std::string _getSearchText() const override { return getLabelUnselected() + getToolTip(); } diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index ee1700e009..a1c16ccdec 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -107,7 +107,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p) button_params.follows.flags(FOLLOWS_LEFT|FOLLOWS_BOTTOM|FOLLOWS_RIGHT); button_params.rect(p.rect); - if(mAllowTextEntry) + if (mAllowTextEntry) { button_params.pad_right(2); } @@ -121,7 +121,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p) mButton = LLUICtrlFactory::create<LLButton>(button_params); - if(mAllowTextEntry) + if (mAllowTextEntry) { //redo to compensate for button hack that leaves space for a character //unless it is a "minimal combobox"(drop down) @@ -207,14 +207,27 @@ void LLComboBox::clear() void LLComboBox::onCommit() { - if (mAllowTextEntry && getCurrentIndex() != -1) + if (LLScrollListItem* item = mList->getFirstSelected()) { - // we have selected an existing item, blitz the manual text entry with - // the properly capitalized item - mTextEntry->setValue(getSimple()); - mTextEntry->setTentative(false); + if (mAllowTextEntry && mTextEntry) + { + // we have selected an existing item, blitz the manual text entry with + // the properly capitalized item + LLSD label = item->getColumn(0)->getValue(); + mTextEntry->setValue(label); + mTextEntry->setTentative(false); + } + setControlValue(item->getValue()); + } + else if (mAllowTextEntry) + { + setControlValue(mTextEntry->getValue()); } - setControlValue(getValue()); + else + { + setControlValue(LLSD()); + } + LLUICtrl::onCommit(); } @@ -349,6 +362,13 @@ bool LLComboBox::setSimple(const LLStringExplicit& name) // virtual void LLComboBox::setValue(const LLSD& value) { + if (LLScrollListItem* item = mList->getFirstSelected()) + { + LLSD item_value = item->getValue(); + if (item_value.asStringRef() == value.asStringRef()) + return; + } + bool found = mList->selectByValue(value); if (found) { @@ -372,10 +392,8 @@ const std::string LLComboBox::getSimple() const { return mTextEntry->getText(); } - else - { - return res; - } + + return res; } const std::string LLComboBox::getSelectedItemLabel(S32 column) const @@ -386,24 +404,22 @@ const std::string LLComboBox::getSelectedItemLabel(S32 column) const // virtual LLSD LLComboBox::getValue() const { - LLScrollListItem* item = mList->getFirstSelected(); - if( item ) + if (LLScrollListItem* item = mList->getFirstSelected()) { return item->getValue(); } - else if (mAllowTextEntry) + + if (mAllowTextEntry) { return mTextEntry->getValue(); } - else - { - return LLSD(); - } + + return LLSD(); } void LLComboBox::setLabel(const LLStringExplicit& name) { - if ( mTextEntry ) + if (mTextEntry) { mTextEntry->setText(name); if (mList->selectItemByLabel(name, false)) @@ -498,27 +514,80 @@ void LLComboBox::setButtonVisible(bool visible) } } -bool LLComboBox::setCurrentByIndex( S32 index ) +bool LLComboBox::setCurrentByIndex(S32 index) { - bool found = mList->selectNthItem( index ); - if (found) + if (LLScrollListItem* item = mList->getItemByIndex(index)) { - setLabel(getSelectedItemLabel()); - mLastSelectedIndex = index; + if (item->getEnabled()) + { + mList->selectItem(item, -1, true); + LLSD::String label = item->getColumn(0)->getValue().asString(); + if (mTextEntry) + { + mTextEntry->setText(label); + mTextEntry->setTentative(false); + } + if (!mAllowTextEntry) + { + mButton->setLabel(label); + } + mLastSelectedIndex = index; + return true; + } } - return found; + + return false; } S32 LLComboBox::getCurrentIndex() const { - LLScrollListItem* item = mList->getFirstSelected(); - if( item ) + if (LLScrollListItem* item = mList->getFirstSelected()) { - return mList->getItemIndex( item ); + return mList->getItemIndex(item); } return -1; } +bool LLComboBox::selectNextItem() +{ + S32 last_index = getItemCount() - 1; + if (last_index < 0) + return false; + + S32 current_index = getCurrentIndex(); + if (current_index >= last_index) + return false; + + S32 new_index = llmax(current_index, -1); + while (++new_index <= last_index) + { + if (setCurrentByIndex(new_index)) + return true; + } + + return false; +} + +bool LLComboBox::selectPrevItem() +{ + S32 last_index = getItemCount() - 1; + if (last_index < 0) + return false; + + S32 current_index = getCurrentIndex(); + if (!current_index) + return false; + + S32 new_index = current_index > 0 ? current_index : last_index + 1; + while (--new_index >= 0) + { + if (setCurrentByIndex(new_index)) + return true; + } + + return false; +} + void LLComboBox::setEnabledByValue(const LLSD& value, bool enabled) { LLScrollListItem *found = mList->getItem(value); @@ -878,15 +947,46 @@ bool LLComboBox::handleUnicodeCharHere(llwchar uni_char) // virtual bool LLComboBox::handleScrollWheel(S32 x, S32 y, S32 clicks) { - if (mList->getVisible()) return mList->handleScrollWheel(x, y, clicks); + if (mList->getVisible()) + { + return mList->handleScrollWheel(x, y, clicks); + } + if (mAllowTextEntry) // We might be editable + { if (!mList->getFirstSelected()) // We aren't in the list, don't kill their text + { return false; + } + } - setCurrentByIndex(llclamp(getCurrentIndex() + clicks, 0, getItemCount() - 1)); - prearrangeList(); - onCommit(); - return true; + S32 current_index = getCurrentIndex(); + if (clicks > 0) + { + for (S32 i = 0; i < clicks; ++i) + { + if (!selectNextItem()) + break; + } + } + else + { + for (S32 i = 0; i < -clicks; ++i) + { + if (!selectPrevItem()) + break; + } + } + S32 new_index = getCurrentIndex(); + + if (new_index != current_index) + { + prearrangeList(); + onCommit(); + return true; + } + + return false; } void LLComboBox::setTextEntry(const LLStringExplicit& text) diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h index 9dc6fa9257..8be3eb57e4 100644 --- a/indra/llui/llcombobox.h +++ b/indra/llui/llcombobox.h @@ -163,9 +163,12 @@ public: bool remove(const std::string& name); // remove item "name", return true if found and removed - bool setCurrentByIndex( S32 index ); + bool setCurrentByIndex(S32 index); S32 getCurrentIndex() const; + bool selectNextItem(); + bool selectPrevItem(); + void setEnabledByValue(const LLSD& value, bool enabled); void createLineEditor(const Params&); diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index ff174d8470..92fb4b75bf 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -1983,6 +1983,9 @@ void LLFloater::onClickCloseBtn(bool app_quitting) // virtual void LLFloater::draw() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + LL_PROFILE_ZONE_TEXT(getTitle().c_str(), getTitle().length()); + const F32 alpha = getCurrentTransparency(); // draw background @@ -2039,21 +2042,6 @@ void LLFloater::draw() LLPanel::updateDefaultBtn(); - if( getDefaultButton() ) - { - if (hasFocus() && getDefaultButton()->getEnabled()) - { - LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); - // is this button a direct descendent and not a nested widget (e.g. checkbox)? - bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this; - // only enable default button when current focus is not a button - getDefaultButton()->setBorderEnabled(!focus_is_child_button); - } - else - { - getDefaultButton()->setBorderEnabled(false); - } - } if (isMinimized()) { for (S32 i = 0; i < BUTTON_COUNT; i++) diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp index e4f5664908..73803786a6 100644 --- a/indra/llui/llfolderviewitem.cpp +++ b/indra/llui/llfolderviewitem.cpp @@ -307,6 +307,7 @@ void LLFolderViewItem::refresh() LLFolderViewModelItem& vmi = *getViewModelItem(); mLabel = utf8str_to_wstring(vmi.getDisplayName()); + mLabelFontBuffer.reset(); setToolTip(vmi.getName()); // icons are slightly expensive to get, can be optimized // see LLInventoryIcon::getIcon() @@ -320,6 +321,7 @@ void LLFolderViewItem::refresh() // Can do a number of expensive checks, like checking active motions, wearables or friend list mLabelStyle = vmi.getLabelStyle(); mLabelSuffix = utf8str_to_wstring(vmi.getLabelSuffix()); + mSuffixFontBuffer.reset(); } // Dirty the filter flag of the model from the view (CHUI-849) @@ -775,8 +777,9 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L return mIsItemCut; } -void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, - const LLUIColor &focusOutlineColor, const LLUIColor &mouseOverColor) +void LLFolderViewItem::drawHighlight(bool showContent, bool hasKeyboardFocus, + const LLUIColor& selectColor, const LLUIColor& flashColor, + const LLUIColor& focusOutlineColor, const LLUIColor& mouseOverColor) { const S32 focus_top = getRect().getHeight(); const S32 focus_bottom = getRect().getHeight() - mItemHeight; @@ -784,7 +787,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo const S32 FOCUS_LEFT = 1; // Determine which background color to use for highlighting - const LLUIColor& bgColor = (isFlashing() ? flashColor : selectColor); + const LLUIColor& bgColor = isFlashing() ? flashColor : selectColor; //--------------------------------------------------------------------------------// // Draw highlight for selected items @@ -792,7 +795,6 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo // items if mShowSingleSelection is false. // if (isHighlightAllowed()) - { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -801,7 +803,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo { LLColor4 bg_color = bgColor; // do time-based fade of extra objects - F32 fade_time = (getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.0f); + F32 fade_time = getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.f; if (getRoot() && getRoot()->getShowSingleSelection()) { // fading out @@ -890,7 +892,7 @@ void LLFolderViewItem::drawLabel(const LLFontGL * font, const F32 x, const F32 y //--------------------------------------------------------------------------------// // Draw the actual label text // - font->render(mLabel, 0, x, y, color, + mLabelFontBuffer.render(font, mLabel, 0, x, y, color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, getRect().getWidth() - (S32) x - mLabelPaddingRight, &right_x, /*use_ellipses*/true); } @@ -907,7 +909,7 @@ void LLFolderViewItem::draw() getViewModelItem()->update(); - if(!mSingleFolderMode) + if (!mSingleFolderMode) { drawOpenFolderArrow(default_params, sFgColor); } @@ -940,7 +942,7 @@ void LLFolderViewItem::draw() return; } - auto filter_string_length = mViewModelItem->hasFilterStringMatch() ? static_cast<S32>(mViewModelItem->getFilterStringSize()) : 0; + S32 filter_string_length = mViewModelItem->hasFilterStringMatch() ? (S32)mViewModelItem->getFilterStringSize() : 0; F32 right_x = 0; F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD; F32 text_left = (F32)getLabelXPos(); @@ -999,9 +1001,9 @@ void LLFolderViewItem::draw() // if (!mLabelSuffix.empty()) { - suffix_font->render( mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(), - LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, - S32_MAX, S32_MAX, &right_x); + mSuffixFontBuffer.render(suffix_font, mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(), + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, + S32_MAX, S32_MAX, &right_x); } //--------------------------------------------------------------------------------// diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h index 60cdac3ab9..7ac28b1a8e 100644 --- a/indra/llui/llfolderviewitem.h +++ b/indra/llui/llfolderviewitem.h @@ -29,6 +29,7 @@ #include "llflashtimer.h" #include "llview.h" #include "lluiimage.h" +#include "llfontvertexbuffer.h" class LLFolderView; class LLFolderViewModelItem; @@ -297,8 +298,8 @@ public: // virtual void handleDropped(); virtual void draw(); void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color); - void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor); - void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x); + void drawHighlight(bool showContent, bool hasKeyboardFocus, const LLUIColor& selectColor, const LLUIColor& flashColor, const LLUIColor& outlineColor, const LLUIColor& mouseOverColor); + void drawLabel(const LLFontGL* font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x); virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, @@ -307,6 +308,9 @@ public: private: static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts + + LLFontVertexBuffer mLabelFontBuffer; + LLFontVertexBuffer mSuffixFontBuffer; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/indra/llui/llfolderviewmodel.h b/indra/llui/llfolderviewmodel.h index b8d6d89971..9372818ca5 100644 --- a/indra/llui/llfolderviewmodel.h +++ b/indra/llui/llfolderviewmodel.h @@ -292,6 +292,7 @@ public: dirtyFilter(); requestSort(); } + virtual void removeChild(LLFolderViewModelItem* child) { mChildren.remove(child); diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 60b6115b34..66b274c33f 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -436,6 +436,9 @@ void LLLineEditor::setText(const LLStringExplicit &new_text, bool use_size_limit { mText.assign(utf8str_symbol_truncate(truncated_utf8, mMaxLengthChars)); } + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); if (all_selected) { @@ -617,6 +620,10 @@ void LLLineEditor::replaceWithSuggestion(U32 index) mText.insert(it->first, suggestion); setCursor(it->first + (S32)suggestion.length()); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + break; } } @@ -969,6 +976,10 @@ void LLLineEditor::removeChar() mText.erase(getCursor() - 1, 1); setCursor(getCursor() - 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -992,6 +1003,10 @@ void LLLineEditor::addChar(const llwchar uni_char) return; mText.erase(getCursor(), 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } S32 cur_bytes = static_cast<S32>(mText.getString().size()); @@ -1022,6 +1037,10 @@ void LLLineEditor::addChar(const llwchar uni_char) mText.insert(getCursor(), w_buf); setCursor(getCursor() + 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1186,6 +1205,10 @@ void LLLineEditor::deleteSelection() mText.erase(left_pos, selection_length); deselect(); setCursor(left_pos); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } } @@ -1346,6 +1369,10 @@ void LLLineEditor::pasteHelper(bool is_primary) setCursor( getCursor() + (S32)clean_string.length() ); deselect(); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + // Validate new string and rollback the if needed. bool need_to_rollback = mPrevalidator && !mPrevalidator.validate(mText.getWString()); if (need_to_rollback) @@ -1506,6 +1533,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask) { mText.assign(*(--mCurrentHistoryLine)); setCursorToEnd(); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1523,6 +1554,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask) { mText.assign( *(++mCurrentHistoryLine) ); setCursorToEnd(); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1897,7 +1932,8 @@ void LLLineEditor::draw() if( select_left > mScrollHPos ) { // unselected, left side - rendered_text = mGLFont->render( + rendered_text = mFontBufferPreSelection.render( + mGLFont, mText, mScrollHPos, rendered_pixels_right, text_bottom, text_color, @@ -1919,7 +1955,8 @@ void LLLineEditor::draw() gl_rect_2d(ll_round(rendered_pixels_right), cursor_top, ll_round(rendered_pixels_right)+width, cursor_bottom, color); LLColor4 tmp_color( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], alpha ); - rendered_text += mGLFont->render( + rendered_text += mFontBufferSelection.render( + mGLFont, mText, mScrollHPos + rendered_text, rendered_pixels_right, text_bottom, tmp_color, @@ -1934,7 +1971,8 @@ void LLLineEditor::draw() if( (rendered_pixels_right < (F32)mTextRightEdge) && (rendered_text < text_len) ) { // unselected, right side - rendered_text += mGLFont->render( + rendered_text += mFontBufferPostSelection.render( + mGLFont, mText, mScrollHPos + rendered_text, rendered_pixels_right, text_bottom, text_color, @@ -1948,7 +1986,8 @@ void LLLineEditor::draw() } else { - rendered_text = mGLFont->render( + rendered_text = mFontBufferPreSelection.render( + mGLFont, mText, mScrollHPos, rendered_pixels_right, text_bottom, text_color, @@ -2108,7 +2147,8 @@ void LLLineEditor::draw() //to give indication that it is not text you typed in if (0 == mText.length() && (mReadOnly || mShowLabelFocused)) { - mGLFont->render(mLabel.getWString(), 0, + mFontBufferLabel.render(mGLFont, + mLabel.getWString(), 0, (F32)mTextLeftEdge, (F32)text_bottom, label_color, LLFontGL::LEFT, @@ -2133,7 +2173,8 @@ void LLLineEditor::draw() // draw label if no text provided if (0 == mText.length()) { - mGLFont->render(mLabel.getWString(), 0, + mFontBufferLabel.render(mGLFont, + mLabel.getWString(), 0, (F32)mTextLeftEdge, (F32)text_bottom, label_color, LLFontGL::LEFT, @@ -2404,12 +2445,16 @@ void LLLineEditor::setKeystrokeCallback(callback_t callback, void* user_data) bool LLLineEditor::setTextArg( const std::string& key, const LLStringExplicit& text ) { mText.setArg(key, text); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); return true; } bool LLLineEditor::setLabelArg( const std::string& key, const LLStringExplicit& text ) { mLabel.setArg(key, text); + mFontBufferLabel.reset(); return true; } @@ -2508,6 +2553,9 @@ void LLLineEditor::updatePreedit(const LLWString &preedit_string, mPreeditOverwrittenWString.clear(); } mText.insert(insert_preedit_at, mPreeditWString); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); mPreeditStandouts = preedit_standouts; diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h index cdd22413e7..12fe800acb 100644 --- a/indra/llui/lllineeditor.h +++ b/indra/llui/lllineeditor.h @@ -40,6 +40,7 @@ #include "llframetimer.h" #include "lleditmenuhandler.h" +#include "llfontvertexbuffer.h" #include "llspellcheckmenuhandler.h" #include "lluictrl.h" #include "lluiimage.h" @@ -344,6 +345,10 @@ protected: LLViewBorder* mBorder; const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBufferPreSelection; + LLFontVertexBuffer mFontBufferSelection; + LLFontVertexBuffer mFontBufferPostSelection; + LLFontVertexBuffer mFontBufferLabel; S32 mMaxLengthBytes; // Max length of the UTF8 string in bytes S32 mMaxLengthChars; // Maximum number of characters in the string S32 mCursorPos; // I-beam is just after the mCursorPos-th character. diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index 8e96bdde80..db314cae0f 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -242,20 +242,6 @@ void LLPanel::draw() void LLPanel::updateDefaultBtn() { - if( mDefaultBtn) - { - if (gFocusMgr.childHasKeyboardFocus( this ) && mDefaultBtn->getEnabled()) - { - LLButton* buttonp = dynamic_cast<LLButton*>(gFocusMgr.getKeyboardFocus()); - bool focus_is_child_button = buttonp && buttonp->getCommitOnReturn(); - // only enable default button when current focus is not a return-capturing button - mDefaultBtn->setBorderEnabled(!focus_is_child_button); - } - else - { - mDefaultBtn->setBorderEnabled(false); - } - } } void LLPanel::refresh() @@ -266,15 +252,7 @@ void LLPanel::refresh() void LLPanel::setDefaultBtn(LLButton* btn) { - if (mDefaultBtn && mDefaultBtn->getEnabled()) - { - mDefaultBtn->setBorderEnabled(false); - } mDefaultBtn = btn; - if (mDefaultBtn) - { - mDefaultBtn->setBorderEnabled(true); - } } void LLPanel::setDefaultBtn(std::string_view id) diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp index 7ef2e54429..a3108d77e8 100644 --- a/indra/llui/llscrolllistcell.cpp +++ b/indra/llui/llscrolllistcell.cpp @@ -30,6 +30,7 @@ #include "llscrolllistcell.h" #include "llcheckboxctrl.h" +#include "llfontvertexbuffer.h" #include "llui.h" // LLUIImage #include "lluictrlfactory.h" @@ -156,7 +157,7 @@ S32 LLScrollListIcon::getWidth() const } -void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) { if (mIcon) { @@ -236,7 +237,7 @@ S32 LLScrollListBar::getWidth() const } -void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) { S32 bar_width = getWidth() - mLeftPad - mRightPad; S32 left = (S32)(bar_width - bar_width * mRatio); @@ -308,6 +309,19 @@ bool LLScrollListText::needsToolTip() const return mFont->getWidth(mText.getWString().c_str()) > getWidth(); } +void LLScrollListText::setTextWidth(S32 value) +{ + mTextWidth = value; + mFontBuffer.reset(); +} + +void LLScrollListText::setWidth(S32 width) +{ + LLScrollListCell::setWidth(width); + mTextWidth = width; + mFontBuffer.reset(); +} + //virtual bool LLScrollListText::getVisible() const { @@ -341,6 +355,7 @@ void LLScrollListText::setColor(const LLColor4& color) void LLScrollListText::setText(const LLStringExplicit& text) { mText = text; + mFontBuffer.reset(); } void LLScrollListText::setFontStyle(const U8 font_style) @@ -348,6 +363,13 @@ void LLScrollListText::setFontStyle(const U8 font_style) LLFontDescriptor new_desc(mFont->getFontDesc()); new_desc.setStyle(font_style); mFont = LLFontGL::getFont(new_desc); + mFontBuffer.reset(); +} + +void LLScrollListText::setAlignment(LLFontGL::HAlign align) +{ + mFontAlignment = align; + mFontBuffer.reset(); } //virtual @@ -375,7 +397,7 @@ const LLSD LLScrollListText::getAltValue() const } -void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) { LLColor4 display_color; if (mUseColor) @@ -426,17 +448,18 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col start_x = (F32)getWidth() * 0.5f; break; } - mFont->render(mText.getWString(), 0, - start_x, 0.f, - display_color, - mFontAlignment, - LLFontGL::BOTTOM, - 0, - LLFontGL::NO_SHADOW, - string_chars, - getTextWidth(), - &right_x, - true); + mFontBuffer.render(mFont, + mText.getWString(), 0, + start_x, 0.f, + display_color, + mFontAlignment, + LLFontGL::BOTTOM, + 0, + LLFontGL::NO_SHADOW, + string_chars, + getTextWidth(), + &right_x, + true); } // @@ -475,7 +498,7 @@ LLScrollListCheck::~LLScrollListCheck() mCheckBox = NULL; } -void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) { mCheckBox->draw(); } @@ -592,7 +615,7 @@ void LLScrollListIconText::setWidth(S32 width) } -void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) { LLColor4 display_color; if (mUseColor) @@ -650,7 +673,9 @@ void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight start_icon_x = (S32)(center - (((F32)icon_space + mFont->getWidth(mText.getWString().c_str())) * 0.5f)); break; } - mFont->render(mText.getWString(), 0, + mFontBuffer.render( + mFont, + mText.getWString(), 0, start_text_x, 0.f, display_color, mFontAlignment, diff --git a/indra/llui/llscrolllistcell.h b/indra/llui/llscrolllistcell.h index c5d785ae52..e7ff5c8424 100644 --- a/indra/llui/llscrolllistcell.h +++ b/indra/llui/llscrolllistcell.h @@ -29,6 +29,7 @@ #define LLSCROLLLISTCELL_H #include "llfontgl.h" // HAlign +#include "llfontvertexbuffer.h" // HAlign #include "llpointer.h" // LLPointer<> #include "lluistring.h" #include "v4color.h" @@ -96,7 +97,7 @@ public: LLScrollListCell(const LLScrollListCell::Params&); virtual ~LLScrollListCell() {}; - virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const {}; // truncate to given width, if possible + virtual void draw(const LLColor4& color, const LLColor4& highlight_color) {}; // truncate to given width, if possible virtual S32 getWidth() const {return mWidth;} virtual S32 getContentWidth() const { return 0; } virtual S32 getHeight() const { return 0; } @@ -127,7 +128,7 @@ class LLScrollListSpacer : public LLScrollListCell public: LLScrollListSpacer(const LLScrollListCell::Params& p) : LLScrollListCell(p) {} /*virtual*/ ~LLScrollListSpacer() {}; - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const {} + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) {} }; /* @@ -139,7 +140,7 @@ public: LLScrollListText(const LLScrollListCell::Params&); /*virtual*/ ~LLScrollListText(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getContentWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ void setValue(const LLSD& value); @@ -155,18 +156,20 @@ public: /*virtual*/ bool needsToolTip() const; S32 getTextWidth() const { return mTextWidth;} - void setTextWidth(S32 value) { mTextWidth = value;} - virtual void setWidth(S32 width) { LLScrollListCell::setWidth(width); mTextWidth = width; } + void setTextWidth(S32 value); + virtual void setWidth(S32 width); void setText(const LLStringExplicit& text); void setFontStyle(const U8 font_style); - void setAlignment(LLFontGL::HAlign align) { mFontAlignment = align; } + void setAlignment(LLFontGL::HAlign align); protected: + LLUIString mText; LLUIString mAltText; S32 mTextWidth; const LLFontGL* mFont; + LLFontVertexBuffer mFontBuffer; LLColor4 mColor; LLColor4 mHighlightColor; U8 mUseColor; @@ -188,7 +191,7 @@ class LLScrollListIcon : public LLScrollListCell public: LLScrollListIcon(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListIcon(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ const LLSD getValue() const; @@ -207,7 +210,7 @@ class LLScrollListBar : public LLScrollListCell public: LLScrollListBar(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListBar(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ const LLSD getValue() const; @@ -229,7 +232,7 @@ class LLScrollListCheck : public LLScrollListCell public: LLScrollListCheck( const LLScrollListCell::Params&); /*virtual*/ ~LLScrollListCheck(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getHeight() const { return 0; } /*virtual*/ const LLSD getValue() const; /*virtual*/ void setValue(const LLSD& value); @@ -264,13 +267,11 @@ class LLScrollListIconText : public LLScrollListText public: LLScrollListIconText(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListIconText(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ const LLSD getValue() const; /*virtual*/ void setValue(const LLSD& value); - - S32 getIconWidth() const; - /*virtual*/ void setWidth(S32 width);/* { LLScrollListCell::setWidth(width); mTextWidth = width - ; }*/ + /*virtual*/ void setWidth(S32 width); private: LLPointer<LLUIImage> mIcon; diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index e711a6ed1b..445377d3a2 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -410,10 +410,8 @@ void LLScrollListCtrl::clearRows() LLScrollListItem* LLScrollListCtrl::getFirstSelected() const { - item_list::const_iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { return item; @@ -425,10 +423,8 @@ LLScrollListItem* LLScrollListCtrl::getFirstSelected() const std::vector<LLScrollListItem*> LLScrollListCtrl::getAllSelected() const { std::vector<LLScrollListItem*> ret; - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { ret.push_back(item); @@ -441,9 +437,8 @@ S32 LLScrollListCtrl::getNumSelected() const { S32 numSelected = 0; - for(item_list::const_iterator iter = mItemList.begin(); iter != mItemList.end(); ++iter) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { ++numSelected; @@ -460,10 +455,8 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const // make sure sort is up to date before returning an index updateSort(); - item_list::const_iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { return CurSelectedIndex; @@ -476,29 +469,19 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const LLScrollListItem* LLScrollListCtrl::getFirstData() const { - if (mItemList.size() == 0) - { - return NULL; - } - return mItemList[0]; + return mItemList.empty() ? NULL : mItemList.front(); } LLScrollListItem* LLScrollListCtrl::getLastData() const { - if (mItemList.size() == 0) - { - return NULL; - } - return mItemList[mItemList.size() - 1]; + return mItemList.empty() ? NULL : mItemList.back(); } std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const { std::vector<LLScrollListItem*> ret; - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; ret.push_back(item); } return ret; @@ -507,22 +490,20 @@ std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const // returns first matching item LLScrollListItem* LLScrollListCtrl::getItem(const LLSD& sd) const { - std::string string_val = sd.asString(); + const std::string& string_val = sd.asStringRef(); - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; // assumes string representation is good enough for comparison - if (item->getValue().asString() == string_val) + if (item->getValue().asStringRef() == string_val) { return item; } } + return NULL; } - void LLScrollListCtrl::reshape( S32 width, S32 height, bool called_from_parent ) { LLUICtrl::reshape( width, height, called_from_parent ); @@ -567,15 +548,16 @@ void LLScrollListCtrl::updateLayout() void LLScrollListCtrl::fitContents(S32 max_width, S32 max_height) { S32 height = llmin( getRequiredRect().getHeight(), max_height ); - if(mPageLines) - height = llmin( mPageLines * mLineHeight + 2*mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height ); + if (mPageLines) + { + height = llmin(mPageLines * mLineHeight + 2 * mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height); + } S32 width = getRect().getWidth(); reshape( width, height ); } - LLRect LLScrollListCtrl::getRequiredRect() { S32 heading_size = (mDisplayColumnHeaders ? mHeadingHeight : 0); @@ -627,7 +609,8 @@ bool LLScrollListCtrl::addItem( LLScrollListItem* item, EAddPosition pos, bool r S32 i = 0; for (LLScrollListCell* cell = item->getColumn(i); i < num_cols; cell = item->getColumn(++i)) { - if (i >= (S32)mColumnsIndexed.size()) break; + if (i >= (S32)mColumnsIndexed.size()) + break; cell->setWidth(mColumnsIndexed[i]->getWidth()); } @@ -650,23 +633,21 @@ S32 LLScrollListCtrl::calcMaxContentWidth() S32 max_item_width = 0; - ordered_columns_t::iterator column_itor; - for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor) + for (LLScrollListColumn* column : mColumnsIndexed) { - LLScrollListColumn* column = *column_itor; - if (!column) continue; + if (!column) + continue; if (mColumnWidthsDirty) { // update max content width for this column, by looking at all items column->mMaxContentWidth = column->mHeader ? LLFontGL::getFontSansSerifSmall()->getWidth(column->mLabel.getWString().c_str()) + mColumnPadding + HEADING_TEXT_PADDING : 0; - item_list::iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListCell* cellp = (*iter)->getColumn(column->mIndex); - if (!cellp) continue; - - column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth); + if (LLScrollListCell* cellp = item->getColumn(column->mIndex)) + { + column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth); + } } } max_item_width += column->mMaxContentWidth; @@ -683,7 +664,8 @@ bool LLScrollListCtrl::updateColumnWidths() for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor) { LLScrollListColumn* column = *column_itor; - if (!column) continue; + if (!column) + continue; // update column width S32 new_width = 0; @@ -737,7 +719,6 @@ void LLScrollListCtrl::updateLineHeightInsert(LLScrollListItem* itemp) } } - void LLScrollListCtrl::updateColumns(bool force_update) { if (!mColumnsDirty && !force_update) @@ -810,7 +791,8 @@ void LLScrollListCtrl::updateColumns(bool force_update) S32 i = 0; for (LLScrollListCell* cell = itemp->getColumn(i); i < num_cols; cell = itemp->getColumn(++i)) { - if (i >= (S32)mColumnsIndexed.size()) break; + if (i >= (S32)mColumnsIndexed.size()) + break; cell->setWidth(mColumnsIndexed[i]->getWidth()); } @@ -837,8 +819,8 @@ void LLScrollListCtrl::setHeadingHeight(S32 heading_height) mHeadingHeight = heading_height; updateLayout(); - } + void LLScrollListCtrl::setPageLines(S32 new_page_lines) { mPageLines = new_page_lines; @@ -880,6 +862,7 @@ bool LLScrollListCtrl::selectFirstItem() } first_item = false; } + if (mCommitOnSelectionChange) { commitIfChanged(); @@ -889,13 +872,13 @@ bool LLScrollListCtrl::selectFirstItem() // Deselects all other items // virtual -bool LLScrollListCtrl::selectNthItem( S32 target_index ) +bool LLScrollListCtrl::selectNthItem(S32 target_index) { return selectItemRange(target_index, target_index); } // virtual -bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index ) +bool LLScrollListCtrl::selectItemRange(S32 first_index, S32 last_index) { if (mItemList.empty()) { @@ -905,28 +888,24 @@ bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index ) // make sure sort is up to date updateSort(); - S32 listlen = (S32)mItemList.size(); - first_index = llclamp(first_index, 0, listlen-1); - - if (last_index < 0) - last_index = listlen-1; - else - last_index = llclamp(last_index, first_index, listlen-1); + S32 bottom = (S32)mItemList.size() - 1; + first_index = llclamp(first_index, 0, bottom); + last_index = last_index < 0 ? bottom : llclamp(last_index, first_index, bottom); bool success = false; S32 index = 0; for (item_list::iterator iter = mItemList.begin(); iter != mItemList.end(); ) { LLScrollListItem *itemp = *iter; - if(!itemp) + if (!itemp) { iter = mItemList.erase(iter); - continue ; + continue; } - if( index >= first_index && index <= last_index ) + if (index >= first_index && index <= last_index) { - if( itemp->getEnabled() ) + if (itemp->getEnabled()) { // TODO: support range selection for cells selectItem(itemp, -1, false); @@ -1173,7 +1152,6 @@ void LLScrollListCtrl::selectPrevItem( bool extend_selection) mSearchString.clear(); } - void LLScrollListCtrl::selectNextItem( bool extend_selection) { LLScrollListItem* next_item = NULL; @@ -1217,8 +1195,6 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection) mSearchString.clear(); } - - void LLScrollListCtrl::deselectAllItems(bool no_commit_on_change) { item_list::iterator iter; @@ -1290,16 +1266,14 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo LLStringUtil::toLower(target_text); } - item_list::iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; std::string item_text = item->getColumn(column)->getValue().asString(); // Only select enabled items with matching names if (!case_sensitive) { LLStringUtil::toLower(item_text); } - if(item_text == target_text) + if (item_text == target_text) { return item; } @@ -1307,6 +1281,15 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo return NULL; } +LLScrollListItem* LLScrollListCtrl::getItemByIndex(S32 index) +{ + if (index >= 0 && index < (S32)mItemList.size()) + { + return mItemList[index]; + } + + return NULL; +} bool LLScrollListCtrl::selectItemByPrefix(const std::string& target, bool case_sensitive, S32 column) { @@ -1467,7 +1450,7 @@ U32 LLScrollListCtrl::searchItems(const LLWString& substring, bool case_sensitiv return found; } -const std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const +std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const { LLScrollListItem* item; @@ -1511,7 +1494,10 @@ bool LLScrollListCtrl::setSelectedByValue(const LLSD& value, bool selected) { bool found = false; - if (selected && !mAllowMultipleSelection) deselectAllItems(true); + if (selected && !mAllowMultipleSelection) + { + deselectAllItems(true); + } item_list::iterator iter; for (iter = mItemList.begin(); iter != mItemList.end(); iter++) @@ -2638,9 +2624,7 @@ bool LLScrollListCtrl::isRepeatedChars(const LLWString& string) const void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select_single_item) { - if (!itemp) return; - - if (!itemp->getSelected()) + if (itemp && !itemp->getSelected()) { if (mLastSelected) { @@ -2674,9 +2658,7 @@ void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select void LLScrollListCtrl::deselectItem(LLScrollListItem* itemp) { - if (!itemp) return; - - if (itemp->getSelected()) + if (itemp && itemp->getSelected()) { if (mLastSelected == itemp) { @@ -2882,7 +2864,7 @@ void LLScrollListCtrl::updateStaticColumnWidth(LLScrollListColumn* col, S32 new_ // LLEditMenuHandler functions // virtual -void LLScrollListCtrl::copy() +void LLScrollListCtrl::copy() { std::string buffer; @@ -2896,26 +2878,26 @@ void LLScrollListCtrl::copy() } // virtual -bool LLScrollListCtrl::canCopy() const +bool LLScrollListCtrl::canCopy() const { return (getFirstSelected() != NULL); } // virtual -void LLScrollListCtrl::cut() +void LLScrollListCtrl::cut() { copy(); doDelete(); } // virtual -bool LLScrollListCtrl::canCut() const +bool LLScrollListCtrl::canCut() const { return canCopy() && canDoDelete(); } // virtual -void LLScrollListCtrl::selectAll() +void LLScrollListCtrl::selectAll() { // Deselects all other items item_list::iterator iter; @@ -2935,13 +2917,13 @@ void LLScrollListCtrl::selectAll() } // virtual -bool LLScrollListCtrl::canSelectAll() const +bool LLScrollListCtrl::canSelectAll() const { return getCanSelect() && mAllowMultipleSelection && !(mMaxSelectable > 0 && mItemList.size() > mMaxSelectable); } // virtual -void LLScrollListCtrl::deselect() +void LLScrollListCtrl::deselect() { deselectAllItems(); } diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h index 1f9f26e08b..c24784338a 100644 --- a/indra/llui/llscrolllistctrl.h +++ b/indra/llui/llscrolllistctrl.h @@ -260,11 +260,12 @@ public: // one of which can be selected at a time. virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD()); - bool selectItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); // false if item not found + bool selectItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); // false if item not found bool selectItemByPrefix(const std::string& target, bool case_sensitive = true, S32 column = -1); bool selectItemByPrefix(const LLWString& target, bool case_sensitive = true, S32 column = -1); - LLScrollListItem* getItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); - const std::string getSelectedItemLabel(S32 column = 0) const; + LLScrollListItem* getItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); + LLScrollListItem* getItemByIndex(S32 index); + std::string getSelectedItemLabel(S32 column = 0) const; LLSD getSelectedValue(); // If multi select is on, select all element that include substring, @@ -559,6 +560,8 @@ private: sort_signal_t* mSortCallback; is_friend_signal_t* mIsFriendSignal; + + friend class LLComboBox; }; // end class LLScrollListCtrl #endif // LL_SCROLLLISTCTRL_H diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 0aebf7543c..e2d31085c4 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -948,7 +948,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length) { - beforeValueChange(); segment_set_t::iterator seg_iter = getSegIterContaining(pos); while(seg_iter != mSegments.end()) @@ -1325,6 +1324,7 @@ void LLTextBase::reshape(S32 width, S32 height, bool called_from_parent) //virtual void LLTextBase::draw() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; // reflow if needed, on demand reflow(); @@ -2586,6 +2586,11 @@ const LLWString& LLTextBase::getWText() const return getViewModel()->getDisplay(); } +S32 LLTextBase::getTextGeneration() const +{ + return getViewModel()->getDisplayGeneration(); +} + // If round is true, if the position is on the right half of a character, the cursor // will be put to its right. If round is false, the cursor will always be put to the // character's left. @@ -3280,7 +3285,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e : LLTextSegment(start, end), mStyle( style ), mToken(NULL), - mEditor(editor) + mEditor(editor), + mLastGeneration(-1) { mFontHeight = mStyle->getFont()->getLineHeight(); @@ -3294,7 +3300,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e LLNormalTextSegment::LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible) : LLTextSegment(start, end), mToken(NULL), - mEditor(editor) + mEditor(editor), + mLastGeneration(-1) { mStyle = new LLStyle(LLStyle::Params().visible(is_visible).color(color)); @@ -3313,25 +3320,41 @@ F32 LLNormalTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selec { return drawClippedSegment( getStart() + start, getStart() + end, selection_start, selection_end, draw_rect); } + else + { + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + } return draw_rect.mLeft; } // Draws a single text segment, reversing the color for selection if needed. F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect) { - F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha; - - const LLWString &text = getWText(); - F32 right_x = rect.mLeft; if (!mStyle->isVisible()) { return right_x; } - const LLFontGL* font = mStyle->getFont(); + F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha; + + const LLWString& text = getWText(); + S32 text_gen = mEditor.getTextGeneration(); + if (text_gen != mLastGeneration) + { + mLastGeneration = text_gen; + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + } + + const LLFontGL* font = mStyle->getFont(); LLColor4 color = (mEditor.getReadOnly() ? mStyle->getReadOnlyColor() : mStyle->getColor()) % (alpha * mStyle->getAlpha()); + bool use_font_buffers = useFontBuffers(); if( selection_start > seg_start ) { @@ -3339,16 +3362,40 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 start = seg_start; S32 end = llmin( selection_start, seg_end ); S32 length = end - start; - font->render(text, start, - rect, - color, - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - mStyle->getShadowType(), - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferPreSelection.render( + font, + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + // Font buffer doesn't do well with changes and huge notecard with a bunch + // of segments will see a lot of buffer updates, so instead use derect + // rendering to cache. + // Todo: instead of mLastGeneration make buffer invalidation more fine grained + // like string hash of a given segment. + font->render( + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } } rect.mLeft = right_x; @@ -3359,16 +3406,35 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 end = llmin( selection_end, seg_end ); S32 length = end - start; - font->render(text, start, - rect, - mStyle->getSelectedColor().get(), - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - LLFontGL::NO_SHADOW, - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferSelection.render( + font, + text, start, + rect, + mStyle->getSelectedColor().get(), + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + font->render( + text, start, + rect, + mStyle->getSelectedColor().get(), + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } } rect.mLeft = right_x; if( selection_end < seg_end ) @@ -3377,16 +3443,36 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 start = llmax( selection_end, seg_start ); S32 end = seg_end; S32 length = end - start; - font->render(text, start, - rect, - color, - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - mStyle->getShadowType(), - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferPostSelection.render( + font, + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + font->render( + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + + } } return right_x; } @@ -3573,6 +3659,15 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin return num_chars; } +void LLNormalTextSegment::updateLayout(const class LLTextBase& editor) +{ + LLTextSegment::updateLayout(editor); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); +} + void LLNormalTextSegment::dump() const { LL_INFOS() << "Segment [" << diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 00cf66b134..eb4697da15 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -30,6 +30,7 @@ #include "v4color.h" #include "lleditmenuhandler.h" +#include "llfontvertexbuffer.h" #include "llspellcheckmenuhandler.h" #include "llstyle.h" #include "llkeywords.h" @@ -131,6 +132,7 @@ public: /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; /*virtual*/ S32 getOffset(S32 segment_local_x_coord, S32 start_offset, S32 num_chars, bool round) const; /*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const; + /*virtual*/ void updateLayout(const class LLTextBase& editor); /*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect); /*virtual*/ bool canEdit() const { return true; } /*virtual*/ const LLUIColor& getColor() const { return mStyle->getColor(); } @@ -149,6 +151,7 @@ public: /*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask); protected: + virtual bool useFontBuffers() const { return true; } F32 drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect); virtual const LLWString& getWText() const; @@ -161,6 +164,12 @@ protected: LLKeywordToken* mToken; std::string mTooltip; boost::signals2::connection mImageLoadedConnection; + + // font rendering + LLFontVertexBuffer mFontBufferPreSelection; + LLFontVertexBuffer mFontBufferSelection; + LLFontVertexBuffer mFontBufferPostSelection; + S32 mLastGeneration = -1; }; // This text segment is the same as LLNormalTextSegment, the only difference @@ -432,6 +441,7 @@ public: // wide-char versions void setWText(const LLWString& text); const LLWString& getWText() const; + S32 getTextGeneration() const; void appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params = LLStyle::Params()); @@ -475,7 +485,7 @@ public: LLRect getDocRectFromDocIndex(S32 pos) const; void setReadOnly(bool read_only) { mReadOnly = read_only; } - bool getReadOnly() { return mReadOnly; } + bool getReadOnly() const { return mReadOnly; } void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; } bool getSkipLinkUnderline() { return mSkipLinkUnderline; } diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h index 0b5acf19a1..e9e7070414 100644 --- a/indra/llui/lltexteditor.h +++ b/indra/llui/lltexteditor.h @@ -271,6 +271,8 @@ protected: virtual bool getPreeditLocation(S32 query_offset, LLCoordGL *coord, LLRect *bounds, LLRect *control) const; virtual S32 getPreeditFontSize() const; virtual LLWString getPreeditString() const { return getWText(); } + + virtual bool useFontBuffers() const { return getReadOnly(); } // // Protected data // diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp index e5e0545dad..6d907d7e45 100644 --- a/indra/llui/llviewereventrecorder.cpp +++ b/indra/llui/llviewereventrecorder.cpp @@ -261,7 +261,7 @@ void LLViewerEventRecorder::logKeyUnicodeEvent(llwchar uni_char) { event.insert("event",LLSD("keyDown")); - LL_DEBUGS() << "[VITA] unicode key: " << uni_char << LL_ENDL; + LL_DEBUGS() << "[VITA] unicode key: " << (int)uni_char << LL_ENDL; LL_DEBUGS() << "[VITA] dumpxml " << LLSDXMLStreamer(event) << "\n" << LL_ENDL; diff --git a/indra/llui/llviewmodel.cpp b/indra/llui/llviewmodel.cpp index 93106b344f..35963c2b99 100644 --- a/indra/llui/llviewmodel.cpp +++ b/indra/llui/llviewmodel.cpp @@ -82,11 +82,20 @@ void LLTextViewModel::setValue(const LLSD& value) // approximate LLSD storage usage LLViewModel::setValue(value); mDisplay = utf8str_to_wstring(mStringValue = value.asString()); + mDisplayGeneration++; // mDisplay and mValue agree mUpdateFromDisplay = false; } +LLWString& LLTextViewModel::getEditableDisplay() +{ + mDirty = true; + mDisplayGeneration++; + mUpdateFromDisplay = true; + return mDisplay; +} + void LLTextViewModel::setDisplay(const LLWString& value) { // This is the strange way to alter the value. Normally we'd setValue() @@ -94,6 +103,7 @@ void LLTextViewModel::setDisplay(const LLWString& value) // value. But a text editor might want to edit the display string // directly, then convert back to UTF8 on commit. mDisplay = value; + mDisplayGeneration++; mDirty = true; // Don't immediately convert to UTF8 -- do it lazily -- we expect many // more setDisplay() calls than getValue() calls. Just flag that it needs diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h index 6cf2200a81..16b0800ce2 100644 --- a/indra/llui/llviewmodel.h +++ b/indra/llui/llviewmodel.h @@ -105,7 +105,8 @@ public: // New functions /// Get the stored value in string form const LLWString& getDisplay() const { return mDisplay; } - LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; } + S32 getDisplayGeneration() const { return mDisplayGeneration; } + LLWString& getEditableDisplay(); /** * Set the display string directly (see LLTextEditor). What the user is @@ -120,6 +121,7 @@ private: /// To avoid converting every widget's stored value from LLSD to LLWString /// every frame, cache the converted value LLWString mDisplay; + S32 mDisplayGeneration = -1; /// As the user edits individual characters (setDisplay()), defer /// LLWString-to-UTF8 conversions until s/he's done. diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index eaee59d92c..0b6ee541c0 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -3710,6 +3710,10 @@ S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 t // // "This is why I'm doing it this way, instead of what you would think would be more obvious..." // (C) Nat Goodspeed + if (!IsWindow(sWindowHandleForMessageBox)) + { + sWindowHandleForMessageBox = NULL; + } int retval_win = MessageBoxW(sWindowHandleForMessageBox, // HWND ll_convert_string_to_wide(text).c_str(), ll_convert_string_to_wide(caption).c_str(), diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 7a9f3a46b5..859ccbd4cd 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -33,6 +33,7 @@ include(NVAPI) include(OPENAL) include(OpenGL) include(OpenSSL) +include(OpenXR) include(PNG) include(TemplateCheck) include(TinyEXR) @@ -1928,6 +1929,7 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${LLPHYSICSEXTENSIONS_LIBRARIES} ll::bugsplat ll::tracy + ll::openxr ) if( TARGET ll::intel_memops ) diff --git a/indra/newview/SMAAAreaTex.h b/indra/newview/SMAAAreaTex.h new file mode 100644 index 0000000000..11fc20bd82 --- /dev/null +++ b/indra/newview/SMAAAreaTex.h @@ -0,0 +1,15005 @@ +/** + * @file SMAAAreaTex.h + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#ifndef AREATEX_H +#define AREATEX_H + +#define AREATEX_WIDTH 160 +#define AREATEX_HEIGHT 560 +#define AREATEX_PITCH (AREATEX_WIDTH * 2) +#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH) + +/** + * Stored in R8G8 format. Load it in the following format: + * - DX9: D3DFMT_A8L8 + * - DX10: DXGI_FORMAT_R8G8_UNORM + */ +static const unsigned char areaTexBytes[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#ifndef SEARCHTEX_H +#define SEARCHTEX_H + +#define SEARCHTEX_WIDTH 64 +#define SEARCHTEX_HEIGHT 16 +#define SEARCHTEX_PITCH SEARCHTEX_WIDTH +#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH) + +/** + * Stored in R8 format. Load it in the following format: + * - DX9: D3DFMT_L8 + * - DX10: DXGI_FORMAT_R8_UNORM + */ +static const unsigned char searchTexBytes[] = { + 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, + 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, + 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, +}; + +#endif diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 346a7e3aa1..e0eaaa0bbc 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.1.10 +7.1.11 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0d194288e8..9380b0d6f7 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7322,7 +7322,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7706,17 +7706,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> - <map> - <key>Comment</key> - <string>Enable HDR for post processing buffer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderHDRIExposure</key> <map> <key>Comment</key> @@ -8421,7 +8410,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9832,6 +9832,39 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>RenderCASSharpness</key> + <map> + <key>Comment</key> + <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -13169,17 +13202,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> <key>VoiceMorphingEnabled</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl new file mode 100644 index 0000000000..e80c59b39f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -0,0 +1,2556 @@ +/** + * @file CASF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifndef A_CPU +#define A_GPU +#define A_GLSL +#define CAS_BETTER_DIAGONALS +#define CAS_SLOW + +out vec4 frag_color; +in vec2 vary_fragcoord; + +uniform sampler2D diffuseRect; +uniform vec2 out_screen_res; +uniform uvec4 cas_param_0; +uniform uvec4 cas_param_1; + +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl); +#endif + +#ifndef SHADER_PORTABILITY +//============================================================================================================================== +// +// [A] SHADER PORTABILITY 1.20210629 +// +//============================================================================================================================== +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +// MIT LICENSE +// =========== +// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS"). +// ----------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ----------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ----------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define A_2PI 6.28318530718 +#ifdef A_CPU + // Supporting user defined overrides. + #ifndef A_RESTRICT + #define A_RESTRICT __restrict + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifndef A_STATIC + #define A_STATIC static + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // Same types across CPU and GPU. + // Predicate uses 32-bit integer (C friendly bool). + typedef uint32_t AP1; + typedef float AF1; + typedef double AD1; + typedef uint8_t AB1; + typedef uint16_t AW1; + typedef uint32_t AU1; + typedef uint64_t AL1; + typedef int8_t ASB1; + typedef int16_t ASW1; + typedef int32_t ASU1; + typedef int64_t ASL1; +//------------------------------------------------------------------------------------------------------------------------------ + #define AD1_(a) ((AD1)(a)) + #define AF1_(a) ((AF1)(a)) + #define AL1_(a) ((AL1)(a)) + #define AU1_(a) ((AU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1_(a) ((ASL1)(a)) + #define ASU1_(a) ((ASU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;} +//------------------------------------------------------------------------------------------------------------------------------ + #define A_TRUE 1 + #define A_FALSE 0 +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// CPU/GPU PORTING +// +//------------------------------------------------------------------------------------------------------------------------------ +// Get CPU and GPU to share all setup code, without duplicate code paths. +// This uses a lower-case prefix for special vector constructs. +// - In C restrict pointers are used. +// - In the shading language, in/inout/out arguments are used. +// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]). +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD1 *A_RESTRICT + #define retAD3 AD1 *A_RESTRICT + #define retAD4 AD1 *A_RESTRICT + #define retAF2 AF1 *A_RESTRICT + #define retAF3 AF1 *A_RESTRICT + #define retAF4 AF1 *A_RESTRICT + #define retAL2 AL1 *A_RESTRICT + #define retAL3 AL1 *A_RESTRICT + #define retAL4 AL1 *A_RESTRICT + #define retAU2 AU1 *A_RESTRICT + #define retAU3 AU1 *A_RESTRICT + #define retAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 AD1 *A_RESTRICT + #define inAD3 AD1 *A_RESTRICT + #define inAD4 AD1 *A_RESTRICT + #define inAF2 AF1 *A_RESTRICT + #define inAF3 AF1 *A_RESTRICT + #define inAF4 AF1 *A_RESTRICT + #define inAL2 AL1 *A_RESTRICT + #define inAL3 AL1 *A_RESTRICT + #define inAL4 AL1 *A_RESTRICT + #define inAU2 AU1 *A_RESTRICT + #define inAU3 AU1 *A_RESTRICT + #define inAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 AD1 *A_RESTRICT + #define inoutAD3 AD1 *A_RESTRICT + #define inoutAD4 AD1 *A_RESTRICT + #define inoutAF2 AF1 *A_RESTRICT + #define inoutAF3 AF1 *A_RESTRICT + #define inoutAF4 AF1 *A_RESTRICT + #define inoutAL2 AL1 *A_RESTRICT + #define inoutAL3 AL1 *A_RESTRICT + #define inoutAL4 AL1 *A_RESTRICT + #define inoutAU2 AU1 *A_RESTRICT + #define inoutAU3 AU1 *A_RESTRICT + #define inoutAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 AD1 *A_RESTRICT + #define outAD3 AD1 *A_RESTRICT + #define outAD4 AD1 *A_RESTRICT + #define outAF2 AF1 *A_RESTRICT + #define outAF3 AF1 *A_RESTRICT + #define outAF4 AF1 *A_RESTRICT + #define outAL2 AL1 *A_RESTRICT + #define outAL3 AL1 *A_RESTRICT + #define outAL4 AL1 *A_RESTRICT + #define outAU2 AU1 *A_RESTRICT + #define outAU3 AU1 *A_RESTRICT + #define outAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD1 x[2] + #define varAD3(x) AD1 x[3] + #define varAD4(x) AD1 x[4] + #define varAF2(x) AF1 x[2] + #define varAF3(x) AF1 x[3] + #define varAF4(x) AF1 x[4] + #define varAL2(x) AL1 x[2] + #define varAL3(x) AL1 x[3] + #define varAL4(x) AL1 x[4] + #define varAU2(x) AU1 x[2] + #define varAU3(x) AU1 x[3] + #define varAU4(x) AU1 x[4] +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) {x,y} + #define initAD3(x,y,z) {x,y,z} + #define initAD4(x,y,z,w) {x,y,z,w} + #define initAF2(x,y) {x,y} + #define initAF3(x,y,z) {x,y,z} + #define initAF4(x,y,z,w) {x,y,z,w} + #define initAL2(x,y) {x,y} + #define initAL3(x,y,z) {x,y,z} + #define initAL4(x,y,z,w) {x,y,z,w} + #define initAU2(x,y) {x,y} + #define initAU3(x,y,z) {x,y,z} + #define initAU4(x,y,z,w) {x,y,z,w} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//------------------------------------------------------------------------------------------------------------------------------ +// TODO +// ==== +// - Replace transcendentals with manual versions. +//============================================================================================================================== + #ifdef A_GCC + A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));} + #else + A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);} + #else + A_STATIC AD1 ACosD1(AD1 a){return cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return cosf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} + A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);} + #else + A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);} + #else + A_STATIC AD1 AFloorD1(AD1 a){return floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);} + A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);} + #else + A_STATIC AD1 ALog2D1(AD1 a){return log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;} + A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;} + A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;} + A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + // These follow the convention that A integer types don't have signage, until they are operated on. + A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;} + A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a<b?a:b;} + A_STATIC AF1 AMinF1(AF1 a,AF1 b){return a<b?a:b;} + A_STATIC AL1 AMinL1(AL1 a,AL1 b){return a<b?a:b;} + A_STATIC AU1 AMinU1(AU1 a,AU1 b){return a<b?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AL1 AMinSL1(AL1 a,AL1 b){return (ASL1_(a)<ASL1_(b))?a:b;} + A_STATIC AU1 AMinSU1(AU1 a,AU1 b){return (ASU1_(a)<ASU1_(b))?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ARcpD1(AD1 a){return 1.0/a;} + A_STATIC AF1 ARcpF1(AF1 a){return 1.0f/a;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AL1 AShrSL1(AL1 a,AL1 b){return AL1_(ASL1_(a)>>ASL1_(b));} + A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);} + #else + A_STATIC AD1 ASinD1(AD1 a){return sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return sinf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);} + #else + A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));} + A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);} + A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));} + A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));} + A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));} + A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;} + A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;} + A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;} + A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;} + A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;} + A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;} + A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;} + A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;} + A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;} + A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;} + A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;} + A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;} + A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;} + A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;} + A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;} + A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;} + A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HALF FLOAT PACKING +//============================================================================================================================== + // Convert float to half (in lower 16-bits of output). + // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf + // Supports denormals. + // Conversion rules are to make computations possibly "safer" on the GPU, + // -INF & -NaN -> -65504 + // +INF & +NaN -> +65504 + A_STATIC AU1 AU1_AH1_AF1(AF1 f){ + static AW1 base[512]={ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100, + 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00, + 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100, + 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00, + 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff}; + static AB1 shift[512]={ + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18}; + union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);} +//------------------------------------------------------------------------------------------------------------------------------ + // Used to output packed constant. + A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);} +#endif +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL +//============================================================================================================================== +#if defined(A_GLSL) && defined(A_GPU) + #ifndef A_SKIP_EXT + #ifdef A_LONG + #extension GL_ARB_gpu_shader_int64:require + #extension GL_NV_shader_atomic_int64:require + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_WAVE + #extension GL_KHR_shader_subgroup_arithmetic:require + #extension GL_KHR_shader_subgroup_ballot:require + #extension GL_KHR_shader_subgroup_quad:require + #extension GL_KHR_shader_subgroup_shuffle:require + #endif + #endif +//============================================================================================================================== + #define AP1 bool + #define AP2 bvec2 + #define AP3 bvec3 + #define AP4 bvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 vec2 + #define AF3 vec3 + #define AF4 vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uvec2 + #define AU3 uvec3 + #define AU4 uvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 ivec2 + #define ASU3 ivec3 + #define ASU4 ivec4 +//============================================================================================================================== + #define AF1_AU1(x) uintBitsToFloat(AU1(x)) + #define AF2_AU2(x) uintBitsToFloat(AU2(x)) + #define AF3_AU3(x) uintBitsToFloat(AU3(x)) + #define AF4_AU4(x) uintBitsToFloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) floatBitsToUint(AF1(x)) + #define AU2_AF2(x) floatBitsToUint(AF2(x)) + #define AU3_AF3(x) floatBitsToUint(AF3(x)) + #define AU4_AF4(x) floatBitsToUint(AF4(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<<bits)-1', and 'bits' needs to be an immediate. + AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){return bitfieldInsert(src,ins,0,ASU1(bits));} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MED3_F32. + AF1 AClampF1(AF1 x,AF1 n,AF1 m){return clamp(x,n,m);} + AF2 AClampF2(AF2 x,AF2 n,AF2 m){return clamp(x,n,m);} + AF3 AClampF3(AF3 x,AF3 n,AF3 m){return clamp(x,n,m);} + AF4 AClampF4(AF4 x,AF4 n,AF4 m){return clamp(x,n,m);} +//------------------------------------------------------------------------------------------------------------------------------ + // V_FRACT_F32 (note DX frac() is different). + AF1 AFractF1(AF1 x){return fract(x);} + AF2 AFractF2(AF2 x){return fract(x);} + AF3 AFractF3(AF3 x){return fract(x);} + AF4 AFractF4(AF4 x){return fract(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return mix(x,y,a);} + AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return mix(x,y,a);} + AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return mix(x,y,a);} + AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return mix(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MAX3_F32. + AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));} + AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));} + AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));} + AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));} + AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));} + AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));} + AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));} + AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));} + AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));} + AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));} + AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));} + AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));} + AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Clamp has an easier pattern match for med3 when some ordering is known. + // V_MED3_F32. + AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));} + AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));} + AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));} + AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MIN3_F32. + AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));} + AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));} + AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));} + AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));} + AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));} + AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));} + AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));} + AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));} + AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));} + AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));} + AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));} + AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));} + AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently. + // V_COS_F32. + AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));} + AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));} + AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));} + AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently. + // V_SIN_F32. + AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));} + AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));} + AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));} + AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARcpF1(AF1 x){return AF1_(1.0)/x;} + AF2 ARcpF2(AF2 x){return AF2_(1.0)/x;} + AF3 ARcpF3(AF3 x){return AF3_(1.0)/x;} + AF4 ARcpF4(AF4 x){return AF4_(1.0)/x;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARsqF1(AF1 x){return AF1_(1.0)/sqrt(x);} + AF2 ARsqF2(AF2 x){return AF2_(1.0)/sqrt(x);} + AF3 ARsqF3(AF3 x){return AF3_(1.0)/sqrt(x);} + AF4 ARsqF4(AF4 x){return AF4_(1.0)/sqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASatF1(AF1 x){return clamp(x,AF1_(0.0),AF1_(1.0));} + AF2 ASatF2(AF2 x){return clamp(x,AF2_(0.0),AF2_(1.0));} + AF3 ASatF3(AF3 x){return clamp(x,AF3_(0.0),AF3_(1.0));} + AF4 ASatF4(AF4 x){return clamp(x,AF4_(0.0),AF4_(1.0));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #define AB1 uint8_t + #define AB2 u8vec2 + #define AB3 u8vec3 + #define AB4 u8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASB1 int8_t + #define ASB2 i8vec2 + #define ASB3 i8vec3 + #define ASB4 i8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + AB1 AB1_x(AB1 a){return AB1(a);} + AB2 AB2_x(AB1 a){return AB2(a,a);} + AB3 AB3_x(AB1 a){return AB3(a,a,a);} + AB4 AB4_x(AB1 a){return AB4(a,a,a,a);} + #define AB1_(a) AB1_x(AB1(a)) + #define AB2_(a) AB2_x(AB1(a)) + #define AB3_(a) AB3_x(AB1(a)) + #define AB4_(a) AB4_x(AB1(a)) + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #define AD1 double + #define AD2 dvec2 + #define AD3 dvec3 + #define AD4 dvec4 +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 x){return fract(x);} + AD2 AFractD2(AD2 x){return fract(x);} + AD3 AFractD3(AD3 x){return fract(x);} + AD4 AFractD4(AD4 x){return fract(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;} + AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;} + AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;} + AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);} + AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);} + AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);} + AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));} + AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));} + AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));} + AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL LONG +//============================================================================================================================== + #ifdef A_LONG + #define AL1 uint64_t + #define AL2 u64vec2 + #define AL3 u64vec3 + #define AL4 u64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1 int64_t + #define ASL2 i64vec2 + #define ASL3 i64vec3 + #define ASL4 i64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AL1_AU2(x) packUint2x32(AU2(x)) + #define AU2_AL1(x) unpackUint2x32(AL1(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AL1_x(AL1 a){return AL1(a);} + AL2 AL2_x(AL1 a){return AL2(a,a);} + AL3 AL3_x(AL1 a){return AL3(a,a,a);} + AL4 AL4_x(AL1 a){return AL4(a,a,a,a);} + #define AL1_(a) AL1_x(AL1(a)) + #define AL2_(a) AL2_x(AL1(a)) + #define AL3_(a) AL3_x(AL1(a)) + #define AL4_(a) AL4_x(AL1(a)) +//============================================================================================================================== + AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));} + AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));} + AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));} + AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));} + AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));} + AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));} + AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));} + AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));} + AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));} + AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// WAVE OPERATIONS +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);} + AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);} + AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);} + AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// HLSL +// +// +//============================================================================================================================== +#if defined(A_HLSL) && defined(A_GPU) + #ifdef A_HLSL_6_2 + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float32_t + #define AF2 float32_t2 + #define AF3 float32_t3 + #define AF4 float32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint32_t + #define AU2 uint32_t2 + #define AU3 uint32_t3 + #define AU4 uint32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int32_t + #define ASU2 int32_t2 + #define ASU3 int32_t3 + #define ASU4 int32_t4 + #else + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 float2 + #define AF3 float3 + #define AF4 float4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uint2 + #define AU3 uint3 + #define AU4 uint4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 int2 + #define ASU3 int3 + #define ASU4 int4 + #endif +//============================================================================================================================== + #define AF1_AU1(x) asfloat(AU1(x)) + #define AF2_AU2(x) asfloat(AU2(x)) + #define AF3_AU3(x) asfloat(AU3(x)) + #define AF4_AU4(x) asfloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) asuint(AF1(x)) + #define AU2_AF2(x) asuint(AF2(x)) + #define AU3_AF3(x) asuint(AF3(x)) + #define AU4_AF4(x) asuint(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);} + #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);} + #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a)) + #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));} + #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<<bits)-1;return (src>>off)&mask;} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<<bits)-1;return (ins&mask)|(src&(~mask));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AClampF1(AF1 x,AF1 n,AF1 m){return max(n,min(x,m));} + AF2 AClampF2(AF2 x,AF2 n,AF2 m){return max(n,min(x,m));} + AF3 AClampF3(AF3 x,AF3 n,AF3 m){return max(n,min(x,m));} + AF4 AClampF4(AF4 x,AF4 n,AF4 m){return max(n,min(x,m));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFractF1(AF1 x){return x-floor(x);} + AF2 AFractF2(AF2 x){return x-floor(x);} + AF3 AFractF3(AF3 x){return x-floor(x);} + AF4 AFractF4(AF4 x){return x-floor(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return lerp(x,y,a);} + AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return lerp(x,y,a);} + AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return lerp(x,y,a);} + AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return lerp(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));} + AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));} + AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));} + AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));} + AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));} + AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));} + AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));} + AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));} + AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));} + AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));} + AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));} + AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));} + AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));} + AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));} + AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));} + AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));} + AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));} + AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));} + AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));} + AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));} + AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));} + AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));} + AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));} + AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));} + AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));} + AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));} + AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));} + AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));} + AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));} + AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));} + AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));} + AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));} + AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));} + AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARcpF1(AF1 x){return rcp(x);} + AF2 ARcpF2(AF2 x){return rcp(x);} + AF3 ARcpF3(AF3 x){return rcp(x);} + AF4 ARcpF4(AF4 x){return rcp(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARsqF1(AF1 x){return rsqrt(x);} + AF2 ARsqF2(AF2 x){return rsqrt(x);} + AF3 ARsqF3(AF3 x){return rsqrt(x);} + AF4 ARsqF4(AF4 x){return rsqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASatF1(AF1 x){return saturate(x);} + AF2 ASatF2(AF2 x){return saturate(x);} + AF3 ASatF3(AF3 x){return saturate(x);} + AF4 ASatF4(AF4 x){return saturate(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #ifdef A_HLSL_6_2 + #define AD1 float64_t + #define AD2 float64_t2 + #define AD3 float64_t3 + #define AD4 float64_t4 + #else + #define AD1 double + #define AD2 double2 + #define AD3 double3 + #define AD4 double4 + #endif +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 a){return a-floor(a);} + AD2 AFractD2(AD2 a){return a-floor(a);} + AD3 AFractD3(AD3 a){return a-floor(a);} + AD4 AFractD4(AD4 a){return a-floor(a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return rcp(x);} + AD2 ARcpD2(AD2 x){return rcp(x);} + AD3 ARcpD3(AD3 x){return rcp(x);} + AD4 ARcpD4(AD4 x){return rcp(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return rsqrt(x);} + AD2 ARsqD2(AD2 x){return rsqrt(x);} + AD3 ARsqD3(AD3 x){return rsqrt(x);} + AD4 ARsqD4(AD4 x){return rsqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return saturate(x);} + AD2 ASatD2(AD2 x){return saturate(x);} + AD3 ASatD3(AD3 x){return saturate(x);} + AD4 ASatD4(AD4 x){return saturate(x);} + #endif +//============================================================================================================================== +// HLSL WAVE +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU COMMON +// +// +//============================================================================================================================== +#ifdef A_GPU + // Negative and positive infinity. + #define A_INFP_F AF1_AU1(0x7f800000u) + #define A_INFN_F AF1_AU1(0xff800000u) +//------------------------------------------------------------------------------------------------------------------------------ + // Copy sign from 's' to positive 'd'. + AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));} + AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));} + AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));} + AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Single operation to return (useful to create a mask to use in lerp for branch free logic), + // m=NaN := 0 + // m>=0 := 0 + // m<0 := 1 + // Uses the following useful floating point logic, + // saturate(+a*(-INF)==-INF) := 0 + // saturate( 0*(-INF)== NaN) := 0 + // saturate(-a*(-INF)==+INF) := 1 + AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));} + AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));} + AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));} + AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} + AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));} + AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));} + AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [FIS] FLOAT INTEGER SORTABLE +//------------------------------------------------------------------------------------------------------------------------------ +// Float to integer sortable. +// - If sign bit=0, flip the sign bit (positives). +// - If sign bit=1, flip all bits (negatives). +// Integer sortable to float. +// - If sign bit=1, flip the sign bit (positives). +// - If sign bit=0, flip all bits (negatives). +// Has nice side effects. +// - Larger integers are more positive values. +// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage). +// Burns 3 ops for conversion {shift,or,xor}. +//============================================================================================================================== + AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} + AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} +//------------------------------------------------------------------------------------------------------------------------------ + // Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value). + AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} + AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BUC] BYTE UNSIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation. +// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// OPCODE NOTES +// ============ +// GCN does not do UNORM or SNORM for bytes in opcodes. +// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float. +// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer). +// V_PERM_B32 does byte packing with ability to zero fill bytes as well. +// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops. +// ==== ===== +// 0 : 0 +// 1 : 1 +// ... +// 255 : 255 +// : 256 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : 0 +// 1 : 1/512 +// 2 : 1/256 +// ... +// 64 : 1/8 +// 128 : 1/4 +// 255 : 255/512 +// : 1/2 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES +// ============================================ +// r=ABuc0FromU1(i) +// V_CVT_F32_UBYTE0 r,i +// -------------------------------------------- +// r=ABuc0ToU1(d,i) +// V_CVT_PKACCUM_U8_F32 r,i,0,d +// -------------------------------------------- +// d=ABuc0FromU2(i) +// Where 'k0' is an SGPR with 0x0E0A +// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits +// V_PERM_B32 d,i.x,i.y,k0 +// V_PK_FMA_F16 d,d,k1.x,0 +// -------------------------------------------- +// r=ABuc0ToU2(d,i) +// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits +// Where 'k1' is an SGPR with 0x???? +// Where 'k2' is an SGPR with 0x???? +// V_PK_FMA_F16 i,i,k0.x,0 +// V_PERM_B32 r.x,i,i,k1 +// V_PERM_B32 r.y,i,i,k2 +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BUC_32 (255.0) + #define A_BUC_16 (255.0/512.0) +//============================================================================================================================== + #if 1 + // Designed to be one V_CVT_PKACCUM_U8_F32. + // The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32. + AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));} + AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));} + AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));} + AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + // Designed to be one V_CVT_F32_UBYTE*. + AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);} + AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);} + AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);} + AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BSC] BYTE SIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Similar to [BUC]. +// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// ENCODING (without zero-based encoding) +// ======== +// 0 = unused (can be used to mean something else) +// 1 = lowest value +// 128 = exact zero center (zero based encoding +// 255 = highest value +//------------------------------------------------------------------------------------------------------------------------------ +// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero). +// This is useful if there is a desire for cleared values to decode as zero. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : -127/512 (unused) +// 1 : -126/512 +// 2 : -125/512 +// ... +// 128 : 0 +// ... +// 255 : 127/512 +// : 1/4 (just outside the encoding range) +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BSC_32 (127.0) + #define A_BSC_16 (127.0/512.0) +//============================================================================================================================== + #if 1 + AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));} + AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));} + AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));} + AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;} + AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;} + AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;} + AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;} + AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;} + AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;} + AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;} + AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;} + AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;} + AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// FLOAT APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN", +// - Idea dates back to SGI, then to Quake 3, etc. +// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf +// - sqrt(x)=rsqrt(x)*x +// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x +// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h +//------------------------------------------------------------------------------------------------------------------------------ +// These below are from perhaps less complete searching for optimal. +// Used FP16 normal range for testing with +4096 32-bit step size for sampling error. +// So these match up well with the half approximations. +//============================================================================================================================== + AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));} + AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));} + AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));} + AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));} + AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));} + AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));} + AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));} + AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));} + AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));} + AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));} + AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));} + AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));} + AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PQ APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do +// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%. +//============================================================================================================================== +// Helpers + AF1 Quart(AF1 a) { a = a * a; return a * a;} + AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; } + AF2 Quart(AF2 a) { a = a * a; return a * a; } + AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; } + AF3 Quart(AF3 a) { a = a * a; return a * a; } + AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; } + AF4 Quart(AF4 a) { a = a * a; return a * a; } + AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; } + //------------------------------------------------------------------------------------------------------------------------------ + AF1 APrxPQToGamma2(AF1 a) { return Quart(a); } + AF1 APrxPQToLinear(AF1 a) { return Oct(a); } + AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); } + AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); } + AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); } + AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxPQToGamma2(AF2 a) { return Quart(a); } + AF2 APrxPQToLinear(AF2 a) { return Oct(a); } + AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); } + AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); } + AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); } + AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxPQToGamma2(AF3 a) { return Quart(a); } + AF3 APrxPQToLinear(AF3 a) { return Oct(a); } + AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); } + AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); } + AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); } + AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxPQToGamma2(AF4 a) { return Quart(a); } + AF4 APrxPQToLinear(AF4 a) { return Oct(a); } + AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); } + AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); } + AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); } + AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); } +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PARABOLIC SIN & COS +//------------------------------------------------------------------------------------------------------------------------------ +// Approximate answers to transcendental questions. +//------------------------------------------------------------------------------------------------------------------------------ +//============================================================================================================================== + #if 1 + // Valid input range is {-1 to 1} representing {0 to 2 pi}. + // Output range is {-1/4 to 1/4} representing {-1 to 1}. + AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD. + AF2 APSinF2(AF2 x){return x*abs(x)-x;} + AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT + AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);} + AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [ZOL] ZERO ONE LOGIC +//------------------------------------------------------------------------------------------------------------------------------ +// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit. +//------------------------------------------------------------------------------------------------------------------------------ +// 0 := false +// 1 := true +//------------------------------------------------------------------------------------------------------------------------------ +// AndNot(x,y) -> !(x&y) .... One op. +// AndOr(x,y,z) -> (x&y)|z ... One op. +// GtZero(x) -> x>0.0 ..... One op. +// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss. +// Signed(x) -> x<0.0 ..... One op. +// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer. +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMIZATION NOTES +// ================== +// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'. +// For example 'a.xy*k.xx+k.yy'. +//============================================================================================================================== + #if 1 + AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);} + AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);} + AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);} + AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolNotU1(AU1 x){return x^AU1_(1);} + AU2 AZolNotU2(AU2 x){return x^AU2_(1);} + AU3 AZolNotU3(AU3 x){return x^AU3_(1);} + AU4 AZolNotU4(AU4 x){return x^AU4_(1);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);} + AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);} + AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);} + AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);} +//============================================================================================================================== + AU1 AZolF1ToU1(AF1 x){return AU1(x);} + AU2 AZolF2ToU2(AF2 x){return AU2(x);} + AU3 AZolF3ToU3(AF3 x){return AU3(x);} + AU4 AZolF4ToU4(AF4 x){return AU4(x);} +//------------------------------------------------------------------------------------------------------------------------------ + // 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled). + AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);} + AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);} + AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);} + AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolU1ToF1(AU1 x){return AF1(x);} + AF2 AZolU2ToF2(AU2 x){return AF2(x);} + AF3 AZolU3ToF3(AU3 x){return AF3(x);} + AF4 AZolU4ToF4(AU4 x){return AF4(x);} +//============================================================================================================================== + AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);} + AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);} + AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);} + AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);} + AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);} + AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);} + AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);} + AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);} + AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);} + AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));} + AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));} + AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));} + AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;} + AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;} + AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;} + AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);} + AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);} + AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);} + AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;} + AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;} + AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;} + AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));} + AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));} + AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));} + AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));} + AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));} + AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));} + AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// COLOR CONVERSIONS +//------------------------------------------------------------------------------------------------------------------------------ +// These are all linear to/from some other space (where 'linear' has been shortened out of the function name). +// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'. +// These are branch free implementations. +// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion. +//------------------------------------------------------------------------------------------------------------------------------ +// TRANSFER FUNCTIONS +// ================== +// 709 ..... Rec709 used for some HDTVs +// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native +// Pq ...... PQ native for HDR10 +// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type +// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations) +// Three ... Gamma 3.0, less fast, but good for HDR. +//------------------------------------------------------------------------------------------------------------------------------ +// KEEPING TO SPEC +// =============== +// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times. +// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range). +// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range). +// Also there is a slight step in the transition regions. +// Precision of the coefficients in the spec being the likely cause. +// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store. +// This is to work around lack of hardware (typically only ROP does the conversion for free). +// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free). +// So this header keeps with the spec. +// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear. +// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear. +//------------------------------------------------------------------------------------------------------------------------------ +// FOR PQ +// ====== +// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2. +// All constants are only specified to FP32 precision. +// External PQ source reference, +// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl +//------------------------------------------------------------------------------------------------------------------------------ +// PACKED VERSIONS +// =============== +// These are the A*H2() functions. +// There is no PQ functions as FP16 seemed to not have enough precision for the conversion. +// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors. +// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least). +//------------------------------------------------------------------------------------------------------------------------------ +// NOTES +// ===== +// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case. +//============================================================================================================================== + #if 1 + AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma(). + AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));} + AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));} + AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302)); + return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));} + AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302)); + return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));} + AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302)); + return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToTwoF1(AF1 c){return sqrt(c);} + AF2 AToTwoF2(AF2 c){return sqrt(c);} + AF3 AToTwoF3(AF3 c){return sqrt(c);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));} + AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));} + AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));} + #endif +//============================================================================================================================== + #if 1 + // Unfortunately median won't work here. + AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));} + AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));} + AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833)); + return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));} + AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833)); + return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));} + AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833)); + return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));} +//------------------------------------------------------------------------------------------------------------------------------ + // Unfortunately median won't work here. + AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromTwoF1(AF1 c){return c*c;} + AF2 AFromTwoF2(AF2 c){return c*c;} + AF3 AFromTwoF3(AF3 c){return c*c;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromThreeF1(AF1 c){return c*c*c;} + AF2 AFromThreeF2(AF2 c){return c*c*c;} + AF3 AFromThreeF3(AF3 c){return c*c*c;} + #endif +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// CS REMAP +//============================================================================================================================== + // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear. + // 543210 + // ====== + // ..xxx. + // yy...y + AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));} +//============================================================================================================================== + // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions. + // 543210 + // ====== + // .xx..x + // y..yy. + // Details, + // LANE TO 8x8 MAPPING + // =================== + // 00 01 08 09 10 11 18 19 + // 02 03 0a 0b 12 13 1a 1b + // 04 05 0c 0d 14 15 1c 1d + // 06 07 0e 0f 16 17 1e 1f + // 20 21 28 29 30 31 38 39 + // 22 23 2a 2b 32 33 3a 3b + // 24 25 2c 2d 34 35 3c 3d + // 26 27 2e 2f 36 37 3e 3f + AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));} +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// REFERENCE +// +//------------------------------------------------------------------------------------------------------------------------------ +// IEEE FLOAT RULES +// ================ +// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1 +// - {+/-}0 * {+/-}INF = NaN +// - -INF + (+INF) = NaN +// - {+/-}0 / {+/-}0 = NaN +// - {+/-}INF / {+/-}INF = NaN +// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN) +// - 0 == -0 +// - 4/0 = +INF +// - 4/-0 = -INF +// - 4+INF = +INF +// - 4-INF = -INF +// - 4*(+INF) = +INF +// - 4*(-INF) = -INF +// - -4*(+INF) = -INF +// - sqrt(+INF) = +INF +//------------------------------------------------------------------------------------------------------------------------------ +// FP16 ENCODING +// ============= +// fedcba9876543210 +// ---------------- +// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals) +// .eeeee.......... 5-bit exponent +// .00000.......... denormals +// .00001.......... -14 exponent +// .11110.......... 15 exponent +// .111110000000000 infinity +// .11111nnnnnnnnnn NaN with n!=0 +// s............... sign +//------------------------------------------------------------------------------------------------------------------------------ +// FP16/INT16 ALIASING DENORMAL +// ============================ +// 11-bit unsigned integers alias with half float denormal/normal values, +// 1 = 2^(-24) = 1/16777216 ....................... first denormal value +// 2 = 2^(-23) +// ... +// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value +// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers +// 2047 .............................................. last normal value that still maps to integers +// Scaling limits, +// 2^15 = 32768 ...................................... largest power of 2 scaling +// Largest pow2 conversion mapping is at *32768, +// 1 : 2^(-9) = 1/512 +// 2 : 1/256 +// 4 : 1/128 +// 8 : 1/64 +// 16 : 1/32 +// 32 : 1/16 +// 64 : 1/8 +// 128 : 1/4 +// 256 : 1/2 +// 512 : 1 +// 1024 : 2 +// 2047 : a little less than 4 +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU/CPU PORTABILITY +// +// +//------------------------------------------------------------------------------------------------------------------------------ +// This is the GPU implementation. +// See the CPU implementation for docs. +//============================================================================================================================== +#ifdef A_GPU + #define A_TRUE true + #define A_FALSE false + #define A_STATIC +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD2 + #define retAD3 AD3 + #define retAD4 AD4 + #define retAF2 AF2 + #define retAF3 AF3 + #define retAF4 AF4 + #define retAL2 AL2 + #define retAL3 AL3 + #define retAL4 AL4 + #define retAU2 AU2 + #define retAU3 AU3 + #define retAU4 AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 in AD2 + #define inAD3 in AD3 + #define inAD4 in AD4 + #define inAF2 in AF2 + #define inAF3 in AF3 + #define inAF4 in AF4 + #define inAL2 in AL2 + #define inAL3 in AL3 + #define inAL4 in AL4 + #define inAU2 in AU2 + #define inAU3 in AU3 + #define inAU4 in AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 inout AD2 + #define inoutAD3 inout AD3 + #define inoutAD4 inout AD4 + #define inoutAF2 inout AF2 + #define inoutAF3 inout AF3 + #define inoutAF4 inout AF4 + #define inoutAL2 inout AL2 + #define inoutAL3 inout AL3 + #define inoutAL4 inout AL4 + #define inoutAU2 inout AU2 + #define inoutAU3 inout AU3 + #define inoutAU4 inout AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 out AD2 + #define outAD3 out AD3 + #define outAD4 out AD4 + #define outAF2 out AF2 + #define outAF3 out AF3 + #define outAF4 out AF4 + #define outAL2 out AL2 + #define outAL3 out AL3 + #define outAL4 out AL4 + #define outAU2 out AU2 + #define outAU3 out AU3 + #define outAU4 out AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD2 x + #define varAD3(x) AD3 x + #define varAD4(x) AD4 x + #define varAF2(x) AF2 x + #define varAF3(x) AF3 x + #define varAF4(x) AF4 x + #define varAL2(x) AL2 x + #define varAL3(x) AL3 x + #define varAL4(x) AL4 x + #define varAU2(x) AU2 x + #define varAU3(x) AU3 x + #define varAU4(x) AU4 x +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) AD2(x,y) + #define initAD3(x,y,z) AD3(x,y,z) + #define initAD4(x,y,z,w) AD4(x,y,z,w) + #define initAF2(x,y) AF2(x,y) + #define initAF3(x,y,z) AF3(x,y,z) + #define initAF4(x,y,z,w) AF4(x,y,z,w) + #define initAL2(x,y) AL2(x,y) + #define initAL3(x,y,z) AL3(x,y,z) + #define initAL4(x,y,z,w) AL4(x,y,z,w) + #define initAU2(x,y) AU2(x,y) + #define initAU3(x,y,z) AU3(x,y,z) + #define initAU4(x,y,z,w) AU4(x,y,z,w) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//============================================================================================================================== + #define AAbsD1(a) abs(AD1(a)) + #define AAbsF1(a) abs(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ACosD1(a) cos(AD1(a)) + #define ACosF1(a) cos(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ADotD2(a,b) dot(AD2(a),AD2(b)) + #define ADotD3(a,b) dot(AD3(a),AD3(b)) + #define ADotD4(a,b) dot(AD4(a),AD4(b)) + #define ADotF2(a,b) dot(AF2(a),AF2(b)) + #define ADotF3(a,b) dot(AF3(a),AF3(b)) + #define ADotF4(a,b) dot(AF4(a),AF4(b)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AExp2D1(a) exp2(AD1(a)) + #define AExp2F1(a) exp2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AFloorD1(a) floor(AD1(a)) + #define AFloorF1(a) floor(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ALog2D1(a) log2(AD1(a)) + #define ALog2F1(a) log2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMaxD1(a,b) max(a,b) + #define AMaxF1(a,b) max(a,b) + #define AMaxL1(a,b) max(a,b) + #define AMaxU1(a,b) max(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMinD1(a,b) min(a,b) + #define AMinF1(a,b) min(a,b) + #define AMinL1(a,b) min(a,b) + #define AMinU1(a,b) min(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASinD1(a) sin(AD1(a)) + #define ASinF1(a) sin(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASqrtD1(a) sqrt(AD1(a)) + #define ASqrtF1(a) sqrt(AF1(a)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + #define APowD1(a,b) pow(AD1(a),AF1(b)) + #define APowF1(a,b) pow(AF1(a),AF1(b)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + #ifdef A_DUBL + AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;} + AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;} + AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;} + AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;} + AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;} + AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;} + AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;} + AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;} + AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;} + AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;} + AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;} + AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;} + AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;} + AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;} + AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;} + AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;} + AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;} + AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;} + AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;} + AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;} + AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;} + AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;} + AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;} + AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;} + AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;} + #endif +//============================================================================================================================== + AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;} + AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;} + AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;} + AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;} + AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;} + AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;} + AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;} + AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;} + AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;} + AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;} + AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;} + AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;} + AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;} + AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;} + AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;} + AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;} + AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;} + AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;} + AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;} + AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;} + AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;} + AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;} + AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;} + AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;} + AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;} +#endif + +#endif + +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610 +// +//============================================================================================================================== +// LICENSE +// ======= +// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved. +// ------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define CAS_AREA_LIMIT 4.0 +//------------------------------------------------------------------------------------------------------------------------------ +// Pass in output and input resolution in pixels. +// This returns true if CAS supports scaling in the given configuration. +AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;} +//============================================================================================================================== +// Call to setup required constant values (works on CPU or GPU). +#ifndef A_GPU +A_STATIC void CasSetup( + outAU4 const0, + outAU4 const1, + AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing) + AF1 inputSizeInPixelsX, + AF1 inputSizeInPixelsY, + AF1 outputSizeInPixelsX, + AF1 outputSizeInPixelsY){ + // Scaling terms. + const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)); + const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5)); + const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5)); + // Sharpness value. + AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness))); + varAF2(hSharp)=initAF2(sharp,0.0); + const1[0]=AU1_AF1(sharp); + const1[1]=AU1_AH2_AF2(hSharp); + const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const1[3]=0;} +#endif + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// NON-PACKED VERSION +//============================================================================================================================== +#ifdef A_GPU + AF3 CasLoad(ASU2 p) { return texelFetch(diffuseRect, p, 0).rgb; } + void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) + { + } + +//------------------------------------------------------------------------------------------------------------------------------ + void CasFilter( + out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy. + out AF1 pixG, + out AF1 pixB, + AU2 ip, // Integer pixel position in output. + AU4 const0, // Constants generated by CasSetup(). + AU4 const1, + AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize). +//------------------------------------------------------------------------------------------------------------------------------ + // Debug a checker pattern of on/off tiles for visual inspection. + #ifdef CAS_DEBUG_CHECKER + if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip)); + pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // No scaling algorithm uses minimal 3x3 pixel neighborhood. + if(noScaling){ + // a b c + // d e f + // g h i + ASU2 sp=ASU2(ip); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2(-1, 0)); + AF3 e=CasLoad(sp); + AF3 f=CasLoad(sp+ASU2( 1, 0)); + AF3 g=CasLoad(sp+ASU2(-1, 1)); + AF3 h=CasLoad(sp+ASU2( 0, 1)); + AF3 i=CasLoad(sp+ASU2( 1, 1)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + // Soft min and max. + // a b c b + // d e f * 0.5 + d e f * 0.5 + // g h i h + // These are 2.0x bigger (factored out the extra multiply). + AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r); + AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g); + AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b); + mnR=mnR+mnR2; + mnG=mnG+mnG2; + mnB=mnB+mnB2; + #endif + AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r); + AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g); + AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b); + mxR=mxR+mxR2; + mxG=mxG+mxG2; + mxB=mxB+mxB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMR=ARcpF1(mxR); + AF1 rcpMG=ARcpF1(mxG); + AF1 rcpMB=ARcpF1(mxB); + #else + AF1 rcpMR=APrxLoRcpF1(mxR); + AF1 rcpMG=APrxLoRcpF1(mxG); + AF1 rcpMB=APrxLoRcpF1(mxB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB); + #else + AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampR=sqrt(ampR); + ampG=sqrt(ampG); + ampB=sqrt(ampB); + #else + ampR=APrxLoSqrtF1(ampR); + ampG=APrxLoSqrtF1(ampG); + ampB=APrxLoSqrtF1(ampB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wR=ampR*peak; + AF1 wG=ampG*peak; + AF1 wB=ampB*peak; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #else + AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #endif + pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight); + pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #else + AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #endif + pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG); + pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB); + #endif + return;} +//------------------------------------------------------------------------------------------------------------------------------ + // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm. + // a b c d + // e f g h + // i j k l + // m n o p + // Working these 4 results. + // +-----+-----+ + // | | | + // | f..|..g | + // | . | . | + // +-----+-----+ + // | . | . | + // | j..|..k | + // | | | + // +-----+-----+ + AF2 pp=AF2(ip)*AF2_AU2(const0.xy)+AF2_AU2(const0.zw); + AF2 fp=floor(pp); + pp-=fp; + ASU2 sp=ASU2(fp); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 e=CasLoad(sp+ASU2(-1, 0)); + AF3 f=CasLoad(sp); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2( 2,-1)); + AF3 g=CasLoad(sp+ASU2( 1, 0)); + AF3 h=CasLoad(sp+ASU2( 2, 0)); + AF3 i=CasLoad(sp+ASU2(-1, 1)); + AF3 j=CasLoad(sp+ASU2( 0, 1)); + AF3 m=CasLoad(sp+ASU2(-1, 2)); + AF3 n=CasLoad(sp+ASU2( 0, 2)); + AF3 k=CasLoad(sp+ASU2( 1, 1)); + AF3 l=CasLoad(sp+ASU2( 2, 1)); + AF3 o=CasLoad(sp+ASU2( 1, 2)); + AF3 p=CasLoad(sp+ASU2( 2, 2)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + CasInput(j.r,j.g,j.b); + CasInput(k.r,k.g,k.b); + CasInput(l.r,l.g,l.b); + CasInput(m.r,m.g,m.b); + CasInput(n.r,n.g,n.b); + CasInput(o.r,o.g,o.b); + CasInput(p.r,p.g,p.b); + // Soft min and max. + // These are 2.0x bigger (factored out the extra multiply). + // a b c b + // e f g * 0.5 + e f g * 0.5 [F] + // i j k j + AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r); + AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g); + AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b); + mnfR=mnfR+mnfR2; + mnfG=mnfG+mnfG2; + mnfB=mnfB+mnfB2; + #endif + AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r); + AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g); + AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b); + mxfR=mxfR+mxfR2; + mxfG=mxfG+mxfG2; + mxfB=mxfB+mxfB2; + #endif + // b c d c + // f g h * 0.5 + f g h * 0.5 [G] + // j k l k + AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r); + AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g); + AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b); + mngR=mngR+mngR2; + mngG=mngG+mngG2; + mngB=mngB+mngB2; + #endif + AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r); + AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g); + AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b); + mxgR=mxgR+mxgR2; + mxgG=mxgG+mxgG2; + mxgB=mxgB+mxgB2; + #endif + // e f g f + // i j k * 0.5 + i j k * 0.5 [J] + // m n o n + AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r); + AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g); + AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b); + mnjR=mnjR+mnjR2; + mnjG=mnjG+mnjG2; + mnjB=mnjB+mnjB2; + #endif + AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r); + AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g); + AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b); + mxjR=mxjR+mxjR2; + mxjG=mxjG+mxjG2; + mxjB=mxjB+mxjB2; + #endif + // f g h g + // j k l * 0.5 + j k l * 0.5 [K] + // n o p o + AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r); + AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g); + AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b); + mnkR=mnkR+mnkR2; + mnkG=mnkG+mnkG2; + mnkB=mnkB+mnkB2; + #endif + AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r); + AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g); + AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b); + mxkR=mxkR+mxkR2; + mxkG=mxkG+mxkG2; + mxkB=mxkB+mxkB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMfR=ARcpF1(mxfR); + AF1 rcpMfG=ARcpF1(mxfG); + AF1 rcpMfB=ARcpF1(mxfB); + AF1 rcpMgR=ARcpF1(mxgR); + AF1 rcpMgG=ARcpF1(mxgG); + AF1 rcpMgB=ARcpF1(mxgB); + AF1 rcpMjR=ARcpF1(mxjR); + AF1 rcpMjG=ARcpF1(mxjG); + AF1 rcpMjB=ARcpF1(mxjB); + AF1 rcpMkR=ARcpF1(mxkR); + AF1 rcpMkG=ARcpF1(mxkG); + AF1 rcpMkB=ARcpF1(mxkB); + #else + AF1 rcpMfR=APrxLoRcpF1(mxfR); + AF1 rcpMfG=APrxLoRcpF1(mxfG); + AF1 rcpMfB=APrxLoRcpF1(mxfB); + AF1 rcpMgR=APrxLoRcpF1(mxgR); + AF1 rcpMgG=APrxLoRcpF1(mxgG); + AF1 rcpMgB=APrxLoRcpF1(mxgB); + AF1 rcpMjR=APrxLoRcpF1(mxjR); + AF1 rcpMjG=APrxLoRcpF1(mxjG); + AF1 rcpMjB=APrxLoRcpF1(mxjB); + AF1 rcpMkR=APrxLoRcpF1(mxkR); + AF1 rcpMkG=APrxLoRcpF1(mxkG); + AF1 rcpMkB=APrxLoRcpF1(mxkB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB); + #else + AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampfR=sqrt(ampfR); + ampfG=sqrt(ampfG); + ampfB=sqrt(ampfB); + ampgR=sqrt(ampgR); + ampgG=sqrt(ampgG); + ampgB=sqrt(ampgB); + ampjR=sqrt(ampjR); + ampjG=sqrt(ampjG); + ampjB=sqrt(ampjB); + ampkR=sqrt(ampkR); + ampkG=sqrt(ampkG); + ampkB=sqrt(ampkB); + #else + ampfR=APrxLoSqrtF1(ampfR); + ampfG=APrxLoSqrtF1(ampfG); + ampfB=APrxLoSqrtF1(ampfB); + ampgR=APrxLoSqrtF1(ampgR); + ampgG=APrxLoSqrtF1(ampgG); + ampgB=APrxLoSqrtF1(ampgB); + ampjR=APrxLoSqrtF1(ampjR); + ampjG=APrxLoSqrtF1(ampjG); + ampjB=APrxLoSqrtF1(ampjB); + ampkR=APrxLoSqrtF1(ampkR); + ampkG=APrxLoSqrtF1(ampkG); + ampkB=APrxLoSqrtF1(ampkB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wfR=ampfR*peak; + AF1 wfG=ampfG*peak; + AF1 wfB=ampfB*peak; + AF1 wgR=ampgR*peak; + AF1 wgG=ampgG*peak; + AF1 wgB=ampgB*peak; + AF1 wjR=ampjR*peak; + AF1 wjG=ampjG*peak; + AF1 wjB=ampjB*peak; + AF1 wkR=ampkR*peak; + AF1 wkG=ampkG*peak; + AF1 wkB=ampkB*peak; + // Blend between 4 results. + // s t + // u v + AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y); + AF1 t= pp.x *(AF1_(1.0)-pp.y); + AF1 u=(AF1_(1.0)-pp.x)* pp.y ; + AF1 v= pp.x * pp.y ; + // Thin edges to hide bilinear interpolation (helps diagonals). + AF1 thinB=1.0/32.0; + #ifdef CAS_GO_SLOWER + s*=ARcpF1(thinB+(mxfG-mnfG)); + t*=ARcpF1(thinB+(mxgG-mngG)); + u*=ARcpF1(thinB+(mxjG-mnjG)); + v*=ARcpF1(thinB+(mxkG-mnkG)); + #else + s*=APrxLoRcpF1(thinB+(mxfG-mnfG)); + t*=APrxLoRcpF1(thinB+(mxgG-mngG)); + u*=APrxLoRcpF1(thinB+(mxjG-mnjG)); + v*=APrxLoRcpF1(thinB+(mxkG-mnkG)); + #endif + // Final weighting. + // b c + // e f g h + // i j k l + // n o + // _____ _____ _____ _____ + // fs gt + // + // _____ _____ _____ _____ + // fs s gt fs t gt + // ju kv + // _____ _____ _____ _____ + // fs gt + // ju u kv ju v kv + // _____ _____ _____ _____ + // + // ju kv + AF1 qbeR=wfR*s; + AF1 qbeG=wfG*s; + AF1 qbeB=wfB*s; + AF1 qchR=wgR*t; + AF1 qchG=wgG*t; + AF1 qchB=wgB*t; + AF1 qfR=wgR*t+wjR*u+s; + AF1 qfG=wgG*t+wjG*u+s; + AF1 qfB=wgB*t+wjB*u+s; + AF1 qgR=wfR*s+wkR*v+t; + AF1 qgG=wfG*s+wkG*v+t; + AF1 qgB=wfB*s+wkB*v+t; + AF1 qjR=wfR*s+wkR*v+u; + AF1 qjG=wfG*s+wkG*v+u; + AF1 qjB=wfB*s+wkB*v+u; + AF1 qkR=wgR*t+wjR*u+v; + AF1 qkG=wgG*t+wjG*u+v; + AF1 qkB=wgB*t+wjB*u+v; + AF1 qinR=wjR*u; + AF1 qinG=wjG*u; + AF1 qinB=wjB*u; + AF1 qloR=wkR*v; + AF1 qloG=wkG*v; + AF1 qloB=wkB*v; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #else + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #endif + pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #else + AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #endif + pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB); + #endif + } +#endif + +#ifdef A_GPU +void main() +{ + vec4 diff = vec4(0.f); + uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); + CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); + diff.a = texture(diffuseRect, vary_fragcoord).a; + frag_color = diff; +} +#endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl new file mode 100644 index 0000000000..fdb77cce6e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -0,0 +1,1463 @@ +/** + * @file SMAA.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable +#extension GL_EXT_gpu_shader4 : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef VERTEX_SHADER + #define SMAA_INCLUDE_VS 1 + #define SMAA_INCLUDE_PS 0 +#else + #define SMAA_INCLUDE_VS 0 + #define SMAA_INCLUDE_PS 1 +#endif + +uniform vec4 SMAA_RT_METRICS; + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/** + * _______ ___ ___ ___ ___ + * / || \/ | / \ / \ + * | (---- | \ / | / ^ \ / ^ \ + * \ \ | |\/| | / /_\ \ / /_\ \ + * ----) | | | | | / _____ \ / _____ \ + * |_______/ |__| |__| /__/ \__\ /__/ \__\ + * + * E N H A N C E D + * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G + * + * http://www.iryoku.com/smaa/ + * + * Hi, welcome aboard! + * + * Here you'll find instructions to get the shader up and running as fast as + * possible. + * + * IMPORTANTE NOTICE: when updating, remember to update both this file and the + * precomputed textures! They may change from version to version. + * + * The shader has three passes, chained together as follows: + * + * |input|------------------� + * v | + * [ SMAA*EdgeDetection ] | + * v | + * |edgesTex| | + * v | + * [ SMAABlendingWeightCalculation ] | + * v | + * |blendTex| | + * v | + * [ SMAANeighborhoodBlending ] <------� + * v + * |output| + * + * Note that each [pass] has its own vertex and pixel shader. Remember to use + * oversized triangles instead of quads to avoid overshading along the + * diagonal. + * + * You've three edge detection methods to choose from: luma, color or depth. + * They represent different quality/performance and anti-aliasing/sharpness + * tradeoffs, so our recommendation is for you to choose the one that best + * suits your particular scenario: + * + * - Depth edge detection is usually the fastest but it may miss some edges. + * + * - Luma edge detection is usually more expensive than depth edge detection, + * but catches visible edges that depth edge detection can miss. + * + * - Color edge detection is usually the most expensive one but catches + * chroma-only edges. + * + * For quickstarters: just use luma edge detection. + * + * The general advice is to not rush the integration process and ensure each + * step is done correctly (don't try to integrate SMAA T2x with predicated edge + * detection from the start!). Ok then, let's go! + * + * 1. The first step is to create two RGBA temporal render targets for holding + * |edgesTex| and |blendTex|. + * + * In DX10 or DX11, you can use a RG render target for the edges texture. + * In the case of NVIDIA GPUs, using RG render targets seems to actually be + * slower. + * + * On the Xbox 360, you can use the same render target for resolving both + * |edgesTex| and |blendTex|, as they aren't needed simultaneously. + * + * 2. Both temporal render targets |edgesTex| and |blendTex| must be cleared + * each frame. Do not forget to clear the alpha channel! + * + * 3. The next step is loading the two supporting precalculated textures, + * 'areaTex' and 'searchTex'. You'll find them in the 'Textures' folder as + * C++ headers, and also as regular DDS files. They'll be needed for the + * 'SMAABlendingWeightCalculation' pass. + * + * If you use the C++ headers, be sure to load them in the format specified + * inside of them. + * + * You can also compress 'areaTex' and 'searchTex' using BC5 and BC4 + * respectively, if you have that option in your content processor pipeline. + * When compressing then, you get a non-perceptible quality decrease, and a + * marginal performance increase. + * + * 4. All samplers must be set to linear filtering and clamp. + * + * After you get the technique working, remember that 64-bit inputs have + * half-rate linear filtering on GCN. + * + * If SMAA is applied to 64-bit color buffers, switching to point filtering + * when accesing them will increase the performance. Search for + * 'SMAASamplePoint' to see which textures may benefit from point + * filtering, and where (which is basically the color input in the edge + * detection and resolve passes). + * + * 5. All texture reads and buffer writes must be non-sRGB, with the exception + * of the input read and the output write in + * 'SMAANeighborhoodBlending' (and only in this pass!). If sRGB reads in + * this last pass are not possible, the technique will work anyway, but + * will perform antialiasing in gamma space. + * + * IMPORTANT: for best results the input read for the color/luma edge + * detection should *NOT* be sRGB. + * + * 6. Before including SMAA.h you'll have to setup the render target metrics, + * the target and any optional configuration defines. Optionally you can + * use a preset. + * + * You have the following targets available: + * SMAA_HLSL_3 + * SMAA_HLSL_4 + * SMAA_HLSL_4_1 + * SMAA_GLSL_2 * + * SMAA_GLSL_3 * + * SMAA_GLSL_4 * + * + * * (See SMAA_INCLUDE_VS and SMAA_INCLUDE_PS below). + * + * And four presets: + * SMAA_PRESET_LOW (%60 of the quality) + * SMAA_PRESET_MEDIUM (%80 of the quality) + * SMAA_PRESET_HIGH (%95 of the quality) + * SMAA_PRESET_ULTRA (%99 of the quality) + * + * For example: + * #define SMAA_RT_METRICS float4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0) + * #define SMAA_HLSL_4 + * #define SMAA_PRESET_HIGH + * #include "SMAA.h" + * + * Note that SMAA_RT_METRICS doesn't need to be a macro, it can be a + * uniform variable. The code is designed to minimize the impact of not + * using a constant value, but it is still better to hardcode it. + * + * Depending on how you encoded 'areaTex' and 'searchTex', you may have to + * add (and customize) the following defines before including SMAA.h: + * #define SMAA_AREATEX_SELECT(sample) sample.rg + * #define SMAA_SEARCHTEX_SELECT(sample) sample.r + * + * If your engine is already using porting macros, you can define + * SMAA_CUSTOM_SL, and define the porting functions by yourself. + * + * 7. Then, you'll have to setup the passes as indicated in the scheme above. + * You can take a look into SMAA.fx, to see how we did it for our demo. + * Checkout the function wrappers, you may want to copy-paste them! + * + * 8. It's recommended to validate the produced |edgesTex| and |blendTex|. + * You can use a screenshot from your engine to compare the |edgesTex| + * and |blendTex| produced inside of the engine with the results obtained + * with the reference demo. + * + * 9. After you get the last pass to work, it's time to optimize. You'll have + * to initialize a stencil buffer in the first pass (discard is already in + * the code), then mask execution by using it the second pass. The last + * pass should be executed in all pixels. + * + * + * After this point you can choose to enable predicated thresholding, + * temporal supersampling and motion blur integration: + * + * a) If you want to use predicated thresholding, take a look into + * SMAA_PREDICATION; you'll need to pass an extra texture in the edge + * detection pass. + * + * b) If you want to enable temporal supersampling (SMAA T2x): + * + * 1. The first step is to render using subpixel jitters. I won't go into + * detail, but it's as simple as moving each vertex position in the + * vertex shader, you can check how we do it in our DX10 demo. + * + * 2. Then, you must setup the temporal resolve. You may want to take a look + * into SMAAResolve for resolving 2x modes. After you get it working, you'll + * probably see ghosting everywhere. But fear not, you can enable the + * CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro. + * Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded. + * + * 3. The next step is to apply SMAA to each subpixel jittered frame, just as + * done for 1x. + * + * 4. At this point you should already have something usable, but for best + * results the proper area textures must be set depending on current jitter. + * For this, the parameter 'subsampleIndices' of + * 'SMAABlendingWeightCalculationPS' must be set as follows, for our T2x + * mode: + * + * @SUBSAMPLE_INDICES + * + * | S# | Camera Jitter | subsampleIndices | + * +----+------------------+---------------------+ + * | 0 | ( 0.25, -0.25) | float4(1, 1, 1, 0) | + * | 1 | (-0.25, 0.25) | float4(2, 2, 2, 0) | + * + * These jitter positions assume a bottom-to-top y axis. S# stands for the + * sample number. + * + * More information about temporal supersampling here: + * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf + * + * c) If you want to enable spatial multisampling (SMAA S2x): + * + * 1. The scene must be rendered using MSAA 2x. The MSAA 2x buffer must be + * created with: + * - DX10: see below (*) + * - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or + * - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN + * + * This allows to ensure that the subsample order matches the table in + * @SUBSAMPLE_INDICES. + * + * (*) In the case of DX10, we refer the reader to: + * - SMAA::detectMSAAOrder and + * - SMAA::msaaReorder + * + * These functions allow to match the standard multisample patterns by + * detecting the subsample order for a specific GPU, and reordering + * them appropriately. + * + * 2. A shader must be run to output each subsample into a separate buffer + * (DX10 is required). You can use SMAASeparate for this purpose, or just do + * it in an existing pass (for example, in the tone mapping pass, which has + * the advantage of feeding tone mapped subsamples to SMAA, which will yield + * better results). + * + * 3. The full SMAA 1x pipeline must be run for each separated buffer, storing + * the results in the final buffer. The second run should alpha blend with + * the existing final buffer using a blending factor of 0.5. + * 'subsampleIndices' must be adjusted as in the SMAA T2x case (see point + * b). + * + * d) If you want to enable temporal supersampling on top of SMAA S2x + * (which actually is SMAA 4x): + * + * 1. SMAA 4x consists on temporally jittering SMAA S2x, so the first step is + * to calculate SMAA S2x for current frame. In this case, 'subsampleIndices' + * must be set as follows: + * + * | F# | S# | Camera Jitter | Net Jitter | subsampleIndices | + * +----+----+--------------------+-------------------+----------------------+ + * | 0 | 0 | ( 0.125, 0.125) | ( 0.375, -0.125) | float4(5, 3, 1, 3) | + * | 0 | 1 | ( 0.125, 0.125) | (-0.125, 0.375) | float4(4, 6, 2, 3) | + * +----+----+--------------------+-------------------+----------------------+ + * | 1 | 2 | (-0.125, -0.125) | ( 0.125, -0.375) | float4(3, 5, 1, 4) | + * | 1 | 3 | (-0.125, -0.125) | (-0.375, 0.125) | float4(6, 4, 2, 4) | + * + * These jitter positions assume a bottom-to-top y axis. F# stands for the + * frame number. S# stands for the sample number. + * + * 2. After calculating SMAA S2x for current frame (with the new subsample + * indices), previous frame must be reprojected as in SMAA T2x mode (see + * point b). + * + * e) If motion blur is used, you may want to do the edge detection pass + * together with motion blur. This has two advantages: + * + * 1. Pixels under heavy motion can be omitted from the edge detection process. + * For these pixels we can just store "no edge", as motion blur will take + * care of them. + * 2. The center pixel tap is reused. + * + * Note that in this case depth testing should be used instead of stenciling, + * as we have to write all the pixels in the motion blur pass. + * + * That's it! + */ + +//----------------------------------------------------------------------------- +// SMAA Presets + +/** + * Note that if you use one of these presets, the following configuration + * macros will be ignored if set in the "Configurable Defines" section. + */ + +#if defined(SMAA_PRESET_LOW) +#define SMAA_THRESHOLD 0.15 +#define SMAA_MAX_SEARCH_STEPS 4 +#define SMAA_DISABLE_DIAG_DETECTION +#define SMAA_DISABLE_CORNER_DETECTION +#elif defined(SMAA_PRESET_MEDIUM) +#define SMAA_THRESHOLD 0.1 +#define SMAA_MAX_SEARCH_STEPS 8 +#define SMAA_DISABLE_DIAG_DETECTION +#define SMAA_DISABLE_CORNER_DETECTION +#elif defined(SMAA_PRESET_HIGH) +#define SMAA_THRESHOLD 0.1 +#define SMAA_MAX_SEARCH_STEPS 16 +#define SMAA_MAX_SEARCH_STEPS_DIAG 8 +#define SMAA_CORNER_ROUNDING 25 +#elif defined(SMAA_PRESET_ULTRA) +#define SMAA_THRESHOLD 0.05 +#define SMAA_MAX_SEARCH_STEPS 32 +#define SMAA_MAX_SEARCH_STEPS_DIAG 16 +#define SMAA_CORNER_ROUNDING 25 +#endif + +//----------------------------------------------------------------------------- +// Configurable Defines + +/** + * SMAA_THRESHOLD specifies the threshold or sensitivity to edges. + * Lowering this value you will be able to detect more edges at the expense of + * performance. + * + * Range: [0, 0.5] + * 0.1 is a reasonable value, and allows to catch most visible edges. + * 0.05 is a rather overkill value, that allows to catch 'em all. + * + * If temporal supersampling is used, 0.2 could be a reasonable value, as low + * contrast edges are properly filtered by just 2x. + */ +#ifndef SMAA_THRESHOLD +#define SMAA_THRESHOLD 0.1 +#endif + +/** + * SMAA_DEPTH_THRESHOLD specifies the threshold for depth edge detection. + * + * Range: depends on the depth range of the scene. + */ +#ifndef SMAA_DEPTH_THRESHOLD +#define SMAA_DEPTH_THRESHOLD (0.1 * SMAA_THRESHOLD) +#endif + +/** + * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the + * horizontal/vertical pattern searches, at each side of the pixel. + * + * In number of pixels, it's actually the double. So the maximum line length + * perfectly handled by, for example 16, is 64 (by perfectly, we meant that + * longer lines won't look as good, but still antialiased). + * + * Range: [0, 112] + */ +#ifndef SMAA_MAX_SEARCH_STEPS +#define SMAA_MAX_SEARCH_STEPS 16 +#endif + +/** + * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the + * diagonal pattern searches, at each side of the pixel. In this case we jump + * one pixel at time, instead of two. + * + * Range: [0, 20] + * + * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16 + * steps), but it can have a significant impact on older machines. + * + * Define SMAA_DISABLE_DIAG_DETECTION to disable diagonal processing. + */ +#ifndef SMAA_MAX_SEARCH_STEPS_DIAG +#define SMAA_MAX_SEARCH_STEPS_DIAG 8 +#endif + +/** + * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded. + * + * Range: [0, 100] + * + * Define SMAA_DISABLE_CORNER_DETECTION to disable corner processing. + */ +#ifndef SMAA_CORNER_ROUNDING +#define SMAA_CORNER_ROUNDING 25 +#endif + +/** + * If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times + * bigger contrast than current edge, current edge will be discarded. + * + * This allows to eliminate spurious crossing edges, and is based on the fact + * that, if there is too much contrast in a direction, that will hide + * perceptually contrast in the other neighbors. + */ +#ifndef SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR +#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 2.0 +#endif + +/** + * Predicated thresholding allows to better preserve texture details and to + * improve performance, by decreasing the number of detected edges using an + * additional buffer like the light accumulation buffer, object ids or even the + * depth buffer (the depth buffer usage may be limited to indoor or short range + * scenes). + * + * It locally decreases the luma or color threshold if an edge is found in an + * additional buffer (so the global threshold can be higher). + * + * This method was developed by Playstation EDGE MLAA team, and used in + * Killzone 3, by using the light accumulation buffer. More information here: + * http://iryoku.com/aacourse/downloads/06-MLAA-on-PS3.pptx + */ +#ifndef SMAA_PREDICATION +#define SMAA_PREDICATION 0 +#endif + +/** + * Threshold to be used in the additional predication buffer. + * + * Range: depends on the input, so you'll have to find the magic number that + * works for you. + */ +#ifndef SMAA_PREDICATION_THRESHOLD +#define SMAA_PREDICATION_THRESHOLD 0.01 +#endif + +/** + * How much to scale the global threshold used for luma or color edge + * detection when using predication. + * + * Range: [1, 5] + */ +#ifndef SMAA_PREDICATION_SCALE +#define SMAA_PREDICATION_SCALE 2.0 +#endif + +/** + * How much to locally decrease the threshold. + * + * Range: [0, 1] + */ +#ifndef SMAA_PREDICATION_STRENGTH +#define SMAA_PREDICATION_STRENGTH 0.4 +#endif + +/** + * Temporal reprojection allows to remove ghosting artifacts when using + * temporal supersampling. We use the CryEngine 3 method which also introduces + * velocity weighting. This feature is of extreme importance for totally + * removing ghosting. More information here: + * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf + * + * Note that you'll need to setup a velocity buffer for enabling reprojection. + * For static geometry, saving the previous depth buffer is a viable + * alternative. + */ +#ifndef SMAA_REPROJECTION +#define SMAA_REPROJECTION 0 +#endif + +/** + * SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to + * remove ghosting trails behind the moving object, which are not removed by + * just using reprojection. Using low values will exhibit ghosting, while using + * high values will disable temporal supersampling under motion. + * + * Behind the scenes, velocity weighting removes temporal supersampling when + * the velocity of the subsamples differs (meaning they are different objects). + * + * Range: [0, 80] + */ +#ifndef SMAA_REPROJECTION_WEIGHT_SCALE +#define SMAA_REPROJECTION_WEIGHT_SCALE 30.0 +#endif + +/** + * On some compilers, discard and texture cannot be used in vertex shaders. Thus, they need + * to be compiled separately. + */ +#ifndef SMAA_INCLUDE_VS +#define SMAA_INCLUDE_VS 1 +#endif +#ifndef SMAA_INCLUDE_PS +#define SMAA_INCLUDE_PS 1 +#endif + +//----------------------------------------------------------------------------- +// Texture Access Defines + +#ifndef SMAA_AREATEX_SELECT +#if defined(SMAA_HLSL_3) +#define SMAA_AREATEX_SELECT(sample) sample.ra +#else +#define SMAA_AREATEX_SELECT(sample) sample.rg +#endif +#endif + +#ifndef SMAA_SEARCHTEX_SELECT +#define SMAA_SEARCHTEX_SELECT(sample) sample.r +#endif + +#ifndef SMAA_DECODE_VELOCITY +#define SMAA_DECODE_VELOCITY(sample) sample.rg +#endif + +//----------------------------------------------------------------------------- +// Non-Configurable Defines + +#define SMAA_AREATEX_MAX_DISTANCE 16 +#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20 +#define SMAA_AREATEX_PIXEL_SIZE (1.0 / float2(160.0, 560.0)) +#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0) +#define SMAA_SEARCHTEX_SIZE float2(66.0, 33.0) +#define SMAA_SEARCHTEX_PACKED_SIZE float2(64.0, 16.0) +#define SMAA_CORNER_ROUNDING_NORM (float(SMAA_CORNER_ROUNDING) / 100.0) + +//----------------------------------------------------------------------------- +// Porting Functions + +#if defined(SMAA_HLSL_3) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 0 +#endif // SMAA_FLIP_Y +#define SMAATexture2D(tex) sampler2D tex +#define SMAATexturePass2D(tex) tex +#define SMAASampleLevelZero(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) +#define SMAASampleLevelZeroPoint(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) +#define SMAASampleLevelZeroOffset(tex, coord, offset) tex2Dlod(tex, float4(coord + offset * SMAA_RT_METRICS.xy, 0.0, 0.0)) +#define SMAASample(tex, coord) tex2D(tex, coord) +#define SMAASamplePoint(tex, coord) tex2D(tex, coord) +#define SMAASampleOffset(tex, coord, offset) tex2D(tex, coord + offset * SMAA_RT_METRICS.xy) +#define SMAA_FLATTEN [flatten] +#define SMAA_BRANCH [branch] +#endif +#if defined(SMAA_HLSL_4) || defined(SMAA_HLSL_4_1) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 0 +#endif // SMAA_FLIP_Y +SamplerState LinearSampler { Filter = MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; +SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; +#define SMAATexture2D(tex) Texture2D tex +#define SMAATexturePass2D(tex) tex +#define SMAASampleLevelZero(tex, coord) tex.SampleLevel(LinearSampler, coord, 0) +#define SMAASampleLevelZeroPoint(tex, coord) tex.SampleLevel(PointSampler, coord, 0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) tex.SampleLevel(LinearSampler, coord, 0, offset) +#define SMAASample(tex, coord) tex.Sample(LinearSampler, coord) +#define SMAASamplePoint(tex, coord) tex.Sample(PointSampler, coord) +#define SMAASampleOffset(tex, coord, offset) tex.Sample(LinearSampler, coord, offset) +#define SMAA_FLATTEN [flatten] +#define SMAA_BRANCH [branch] +#define SMAATexture2DMS2(tex) Texture2DMS<float4, 2> tex +#define SMAALoad(tex, pos, sample) tex.Load(pos, sample) +#if defined(SMAA_HLSL_4_1) +#define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0) +#endif +#endif + +#if defined(SMAA_GLSL_2) || defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 1 +#endif // SMAA_FLIP_Y + +#define SMAATexture2D(tex) sampler2D tex +#define SMAATexturePass2D(tex) tex +#if defined(SMAA_GLSL_2) +#define SMAASampleLevelZero(tex, coord) texture2DLod(tex, coord, 0.0) +#define SMAASampleLevelZeroPoint(tex, coord) texture2DLod(tex, coord, 0.0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2DLodOffset(tex, coord, 0.0, offset) +#define SMAASample(tex, coord) texture2D(tex, coord) +#define SMAASamplePoint(tex, coord) texture2D(tex, coord) +#define SMAASampleOffset(tex, coord, offset) texture2D(tex, coord, offset) +#else +#define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0) +#define SMAASampleLevelZeroPoint(tex, coord) textureLod(tex, coord, 0.0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) textureLodOffset(tex, coord, 0.0, offset) +#define SMAASample(tex, coord) texture(tex, coord) +#define SMAASamplePoint(tex, coord) texture(tex, coord) +#define SMAASampleOffset(tex, coord, offset) textureOffset(tex, coord, offset) +#endif +#define SMAA_FLATTEN +#define SMAA_BRANCH +#define lerp(a, b, t) mix(a, b, t) +#define saturate(a) clamp(a, 0.0, 1.0) +#if defined(SMAA_GLSL_4) +#define mad(a, b, c) fma(a, b, c) +#define SMAAGather(tex, coord) textureGather(tex, coord) +#else +#define mad(a, b, c) (a * b + c) +#endif +#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) +#define SMAATexture2DMS2(tex) sampler2DMS tex +#define SMAALoad(tex, pos, sample) texelFetch(tex, pos, sample) +#endif +#define float2 vec2 +#define float3 vec3 +#define float4 vec4 +#define int2 ivec2 +#define int3 ivec3 +#define int4 ivec4 +#define bool2 bvec2 +#define bool3 bvec3 +#define bool4 bvec4 +#endif + +#if !defined(SMAA_HLSL_3) && !defined(SMAA_HLSL_4) && !defined(SMAA_HLSL_4_1) && !defined(SMAA_GLSL_2) && !defined(SMAA_GLSL_3) && !defined(SMAA_GLSL_4) && !defined(SMAA_CUSTOM_SL) +#error you must define the shading language: SMAA_HLSL_*, SMAA_GLSL_* or SMAA_CUSTOM_SL +#endif + + +#if SMAA_FLIP_Y + +#define API_V_DIR(v) -(v) +#define API_V_COORD(v) (1.0 - v) +#define API_V_BELOW(v1, v2) v1 < v2 +#define API_V_ABOVE(v1, v2) v1 > v2 + +#else // VULKAN_FLIP + +#define API_V_DIR(v) v +#define API_V_COORD(v) v +#define API_V_BELOW(v1, v2) v1 > v2 +#define API_V_ABOVE(v1, v2) v1 < v2 + +#endif // VULKAN_FLIP + + +//----------------------------------------------------------------------------- +// Misc functions + +#if SMAA_INCLUDE_PS +/** + * Gathers current pixel, and the top-left neighbors. + */ +float3 SMAAGatherNeighbours(float2 texcoord, + float4 offset[3], + SMAATexture2D(tex)) { + #ifdef SMAAGather + + #if SMAA_FLIP_Y + return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, 0.5)).zwy; + #else // SMAA_FLIP_Y + return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, -0.5)).grb; + #endif // SMAA_FLIP_Y + + #else // SMAAGather + float P = SMAASamplePoint(tex, texcoord).r; + float Pleft = SMAASamplePoint(tex, offset[0].xy).r; + float Ptop = SMAASamplePoint(tex, offset[0].zw).r; + return float3(P, Pleft, Ptop); + #endif +} + +/** + * Adjusts the threshold by means of predication. + */ +float2 SMAACalculatePredicatedThreshold(float2 texcoord, + float4 offset[3], + SMAATexture2D(predicationTex)) { + float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(predicationTex)); + float2 delta = abs(neighbours.xx - neighbours.yz); + float2 edges = step(SMAA_PREDICATION_THRESHOLD, delta); + return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges); +} + +#endif // SMAA_INCLUDE_PS + +/** + * Conditional move: + */ +void SMAAMovc(bool2 cond, inout float2 variable, float2 value) { + SMAA_FLATTEN if (cond.x) variable.x = value.x; + SMAA_FLATTEN if (cond.y) variable.y = value.y; +} + +void SMAAMovc(bool4 cond, inout float4 variable, float4 value) { + SMAAMovc(cond.xy, variable.xy, value.xy); + SMAAMovc(cond.zw, variable.zw, value.zw); +} + + +#if SMAA_INCLUDE_VS +//----------------------------------------------------------------------------- +// Vertex Shaders + +/** + * Edge Detection Vertex Shader + */ +void SMAAEdgeDetectionVS(float2 texcoord, + out float4 offset[3]) { + offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, API_V_DIR(-1.0)), texcoord.xyxy); + offset[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy); + offset[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, API_V_DIR(-2.0)), texcoord.xyxy); +} + +/** + * Blend Weight Calculation Vertex Shader + */ +void SMAABlendingWeightCalculationVS(float2 texcoord, + out float2 pixcoord, + out float4 offset[3]) { + pixcoord = texcoord * SMAA_RT_METRICS.zw; + + // We will use these offsets for the searches later on (see @PSEUDO_GATHER4): + offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.25, API_V_DIR(-0.125), 1.25, API_V_DIR(-0.125)), texcoord.xyxy); + offset[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, API_V_DIR(-0.25), -0.125, API_V_DIR(1.25)), texcoord.xyxy); + + // And these for the searches, they indicate the ends of the loops: + offset[2] = mad(SMAA_RT_METRICS.xxyy, + float4(-2.0, 2.0, API_V_DIR(-2.0), API_V_DIR(2.0)) * float(SMAA_MAX_SEARCH_STEPS), + float4(offset[0].xz, offset[1].yw)); +} + +/** + * Neighborhood Blending Vertex Shader + */ +void SMAANeighborhoodBlendingVS(float2 texcoord, + out float4 offset) { + offset = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy); +} +#endif // SMAA_INCLUDE_VS + +#if SMAA_INCLUDE_PS +//----------------------------------------------------------------------------- +// Edge Detection Pixel Shaders (First Pass) + +/** + * Luma Edge Detection + * + * IMPORTANT NOTICE: luma edge detection requires gamma-corrected colors, and + * thus 'colorTex' should be a non-sRGB texture. + */ +float2 SMAALumaEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ) { + // Calculate the threshold: + #if SMAA_PREDICATION + float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, SMAATexturePass2D(predicationTex)); + #else + float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); + #endif + + // Calculate lumas: + float3 weights = float3(0.2126, 0.7152, 0.0722); + float L = dot(SMAASamplePoint(colorTex, texcoord).rgb, weights); + + float Lleft = dot(SMAASamplePoint(colorTex, offset[0].xy).rgb, weights); + float Ltop = dot(SMAASamplePoint(colorTex, offset[0].zw).rgb, weights); + + // We do the usual threshold: + float4 delta; + delta.xy = abs(L - float2(Lleft, Ltop)); + float2 edges = step(threshold, delta.xy); + + // Then discard if there is no edge: + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + // Calculate right and bottom deltas: + float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights); + float Lbottom = dot(SMAASamplePoint(colorTex, offset[1].zw).rgb, weights); + delta.zw = abs(L - float2(Lright, Lbottom)); + + // Calculate the maximum delta in the direct neighborhood: + float2 maxDelta = max(delta.xy, delta.zw); + + // Calculate left-left and top-top deltas: + float Lleftleft = dot(SMAASamplePoint(colorTex, offset[2].xy).rgb, weights); + float Ltoptop = dot(SMAASamplePoint(colorTex, offset[2].zw).rgb, weights); + delta.zw = abs(float2(Lleft, Ltop) - float2(Lleftleft, Ltoptop)); + + // Calculate the final maximum delta: + maxDelta = max(maxDelta.xy, delta.zw); + float finalDelta = max(maxDelta.x, maxDelta.y); + + // Local contrast adaptation: + edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); + + return edges; +} + +/** + * Color Edge Detection + * + * IMPORTANT NOTICE: color edge detection requires gamma-corrected colors, and + * thus 'colorTex' should be a non-sRGB texture. + */ +float2 SMAAColorEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ) { + // Calculate the threshold: + #if SMAA_PREDICATION + float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, predicationTex); + #else + float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); + #endif + + // Calculate color deltas: + float4 delta; + float3 C = SMAASamplePoint(colorTex, texcoord).rgb; + + float3 Cleft = SMAASamplePoint(colorTex, offset[0].xy).rgb; + float3 t = abs(C - Cleft); + delta.x = max(max(t.r, t.g), t.b); + + float3 Ctop = SMAASamplePoint(colorTex, offset[0].zw).rgb; + t = abs(C - Ctop); + delta.y = max(max(t.r, t.g), t.b); + + // We do the usual threshold: + float2 edges = step(threshold, delta.xy); + + // Then discard if there is no edge: + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + // Calculate right and bottom deltas: + float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb; + t = abs(C - Cright); + delta.z = max(max(t.r, t.g), t.b); + + float3 Cbottom = SMAASamplePoint(colorTex, offset[1].zw).rgb; + t = abs(C - Cbottom); + delta.w = max(max(t.r, t.g), t.b); + + // Calculate the maximum delta in the direct neighborhood: + float2 maxDelta = max(delta.xy, delta.zw); + + // Calculate left-left and top-top deltas: + float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb; + t = abs(C - Cleftleft); + delta.z = max(max(t.r, t.g), t.b); + + float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb; + t = abs(C - Ctoptop); + delta.w = max(max(t.r, t.g), t.b); + + // Calculate the final maximum delta: + maxDelta = max(maxDelta.xy, delta.zw); + float finalDelta = max(maxDelta.x, maxDelta.y); + + // Local contrast adaptation: + edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); + + return edges; +} + +/** + * Depth Edge Detection + */ +float2 SMAADepthEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(depthTex)) { + float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(depthTex)); + float2 delta = abs(neighbours.xx - float2(neighbours.y, neighbours.z)); + float2 edges = step(SMAA_DEPTH_THRESHOLD, delta); + + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + return edges; +} + +//----------------------------------------------------------------------------- +// Diagonal Search Functions + +#if !defined(SMAA_DISABLE_DIAG_DETECTION) + +/** + * Allows to decode two binary values from a bilinear-filtered access. + */ +float2 SMAADecodeDiagBilinearAccess(float2 e) { + // Bilinear access for fetching 'e' have a 0.25 offset, and we are + // interested in the R and G edges: + // + // +---G---+-------+ + // | x o R x | + // +-------+-------+ + // + // Then, if one of these edge is enabled: + // Red: (0.75 * X + 0.25 * 1) => 0.25 or 1.0 + // Green: (0.75 * 1 + 0.25 * X) => 0.75 or 1.0 + // + // This function will unpack the values (mad + mul + round): + // wolframalpha.com: round(x * abs(5 * x - 5 * 0.75)) plot 0 to 1 + e.r = e.r * abs(5.0 * e.r - 5.0 * 0.75); + return round(e); +} + +float4 SMAADecodeDiagBilinearAccess(float4 e) { + e.rb = e.rb * abs(5.0 * e.rb - 5.0 * 0.75); + return round(e); +} + +/** + * These functions allows to perform diagonal pattern searches. + */ +float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { + dir.y = API_V_DIR(dir.y); + float4 coord = float4(texcoord, -1.0, 1.0); + float3 t = float3(SMAA_RT_METRICS.xy, 1.0); + while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && + coord.w > 0.9) { + coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); + e = SMAASampleLevelZero(edgesTex, coord.xy).rg; + coord.w = dot(e, float2(0.5, 0.5)); + } + return coord.zw; +} + +float2 SMAASearchDiag2(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { + dir.y = API_V_DIR(dir.y); + float4 coord = float4(texcoord, -1.0, 1.0); + coord.x += 0.25 * SMAA_RT_METRICS.x; // See @SearchDiag2Optimization + float3 t = float3(SMAA_RT_METRICS.xy, 1.0); + while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && + coord.w > 0.9) { + coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); + + // @SearchDiag2Optimization + // Fetch both edges at once using bilinear filtering: + e = SMAASampleLevelZero(edgesTex, coord.xy).rg; + e = SMAADecodeDiagBilinearAccess(e); + + // Non-optimized version: + // e.g = SMAASampleLevelZero(edgesTex, coord.xy).g; + // e.r = SMAASampleLevelZeroOffset(edgesTex, coord.xy, int2(1, 0)).r; + + coord.w = dot(e, float2(0.5, 0.5)); + } + return coord.zw; +} + +/** + * Similar to SMAAArea, this calculates the area corresponding to a certain + * diagonal distance and crossing edges 'e'. + */ +float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float offset) { + float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE_DIAG, SMAA_AREATEX_MAX_DISTANCE_DIAG), e, dist); + + // We do a scale and bias for mapping to texel space: + texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); + + // Diagonal areas are on the second half of the texture: + texcoord.x += 0.5; + + // Move to proper place, according to the subpixel offset: + texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset; + + texcoord.y = API_V_COORD(texcoord.y); + + // Do it! + return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); +} + +/** + * This searches for diagonal patterns and returns the corresponding weights. + */ +float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex), float2 texcoord, float2 e, float4 subsampleIndices) { + float2 weights = float2(0.0, 0.0); + + // Search for the line ends: + float4 d; + float2 end; + if (e.r > 0.0) { + d.xz = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, 1.0), end); + d.x += float(end.y > 0.9); + } else + d.xz = float2(0.0, 0.0); + d.yw = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, -1.0), end); + + SMAA_BRANCH + if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 + // Fetch the crossing edges: + float4 coords = mad(float4(-d.x + 0.25, API_V_DIR(d.x), d.y, API_V_DIR(-d.y - 0.25)), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + float4 c; + c.xy = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).rg; + c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).rg; + c.yxwz = SMAADecodeDiagBilinearAccess(c.xyzw); + + // Non-optimized version: + // float4 coords = mad(float4(-d.x, d.x, d.y, -d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + // float4 c; + // c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; + // c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, 0)).r; + // c.z = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).g; + // c.w = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, -1)).r; + + // Merge crossing edges at each side into a single value: + float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); + + // Remove the crossing edge if we didn't found the end of the line: + SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0)); + + // Fetch the areas for this line: + weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.z); + } + + // Search for the line ends: + d.xz = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, -1.0), end); + if (SMAASampleLevelZeroOffset(edgesTex, texcoord, int2(1, 0)).r > 0.0) { + d.yw = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, 1.0), end); + d.y += float(end.y > 0.9); + } else + d.yw = float2(0.0, 0.0); + + SMAA_BRANCH + if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 + // Fetch the crossing edges: + float4 coords = mad(float4(-d.x, API_V_DIR(-d.x), d.y, API_V_DIR(d.y)), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + float4 c; + c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; + c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, API_V_DIR(-1))).r; + c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).gr; + float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); + + // Remove the crossing edge if we didn't found the end of the line: + SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0)); + + // Fetch the areas for this line: + weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.w).gr; + } + + return weights; +} +#endif + +//----------------------------------------------------------------------------- +// Horizontal/Vertical Search Functions + +/** + * This allows to determine how much length should we add in the last step + * of the searches. It takes the bilinearly interpolated edge (see + * @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and + * crossing edges are active. + */ +float SMAASearchLength(SMAATexture2D(searchTex), float2 e, float offset) { + // The texture is flipped vertically, with left and right cases taking half + // of the space horizontally: + float2 scale = SMAA_SEARCHTEX_SIZE * float2(0.5, -1.0); + float2 bias = SMAA_SEARCHTEX_SIZE * float2(offset, 1.0); + + // Scale and bias to access texel centers: + scale += float2(-1.0, 1.0); + bias += float2( 0.5, -0.5); + + // Convert from pixel coordinates to texcoords: + // (We use SMAA_SEARCHTEX_PACKED_SIZE because the texture is cropped) + scale *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; + bias *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; + + float2 coord = mad(scale, e, bias); + coord.y = API_V_COORD(coord.y); + + // Lookup the search texture: + return SMAA_SEARCHTEX_SELECT(SMAASampleLevelZero(searchTex, coord)); +} + +/** + * Horizontal/vertical search functions for the 2nd pass. + */ +float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + /** + * @PSEUDO_GATHER4 + * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to + * sample between edge, thus fetching four edges in a row. + * Sampling with different offsets in each direction allows to disambiguate + * which edges are active from the four fetched ones. + */ + float2 e = float2(0.0, 1.0); + while (texcoord.x > end && + e.g > 0.8281 && // Is there some edge not activated? + e.r == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(-float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); + } + + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0), 3.25); + return mad(SMAA_RT_METRICS.x, offset, texcoord.x); + + // Non-optimized version: + // We correct the previous (-0.25, -0.125) offset we applied: + // texcoord.x += 0.25 * SMAA_RT_METRICS.x; + + // The searches are bias by 1, so adjust the coords accordingly: + // texcoord.x += SMAA_RT_METRICS.x; + + // Disambiguate the length added by the last step: + // texcoord.x += 2.0 * SMAA_RT_METRICS.x; // Undo last step + // texcoord.x -= SMAA_RT_METRICS.x * (255.0 / 127.0) * SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0); + // return mad(SMAA_RT_METRICS.x, offset, texcoord.x); +} + +float SMAASearchXRight(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(0.0, 1.0); + while (texcoord.x < end && + e.g > 0.8281 && // Is there some edge not activated? + e.r == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.5), 3.25); + return mad(-SMAA_RT_METRICS.x, offset, texcoord.x); +} + +float SMAASearchYUp(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(1.0, 0.0); + while (API_V_BELOW(texcoord.y, end) && + e.r > 0.8281 && // Is there some edge not activated? + e.g == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(-float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.0), 3.25); + return mad(SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y); +} + +float SMAASearchYDown(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(1.0, 0.0); + while (API_V_ABOVE(texcoord.y, end) && + e.r > 0.8281 && // Is there some edge not activated? + e.g == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.5), 3.25); + return mad(-SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y); +} + +/** + * Ok, we have the distance and both crossing edges. So, what are the areas + * at each side of current edge? + */ +float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2, float offset) { + // Rounding prevents precision errors of bilinear filtering: + float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE, SMAA_AREATEX_MAX_DISTANCE), round(4.0 * float2(e1, e2)), dist); + + // We do a scale and bias for mapping to texel space: + texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); + + // Move to proper place, according to the subpixel offset: + texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y); + + texcoord.y = API_V_COORD(texcoord.y); + + // Do it! + return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); +} + +//----------------------------------------------------------------------------- +// Corner Detection Functions + +void SMAADetectHorizontalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { + #if !defined(SMAA_DISABLE_CORNER_DETECTION) + float2 leftRight = step(d.xy, d.yx); + float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; + + rounding /= leftRight.x + leftRight.y; // Reduce blending for pixels in the center of a line. + + float2 factor = float2(1.0, 1.0); + factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(1))).r; + factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(1))).r; + factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(-2))).r; + factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(-2))).r; + + weights *= saturate(factor); + #endif +} + +void SMAADetectVerticalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { + #if !defined(SMAA_DISABLE_CORNER_DETECTION) + float2 leftRight = step(d.xy, d.yx); + float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; + + rounding /= leftRight.x + leftRight.y; + + float2 factor = float2(1.0, 1.0); + factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2( 1, 0)).g; + factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2( 1, API_V_DIR(1))).g; + factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(-2, 0)).g; + factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(-2, API_V_DIR(1))).g; + + weights *= saturate(factor); + #endif +} + +//----------------------------------------------------------------------------- +// Blending Weight Calculation Pixel Shader (Second Pass) + +float4 SMAABlendingWeightCalculationPS(float2 texcoord, + float2 pixcoord, + float4 offset[3], + SMAATexture2D(edgesTex), + SMAATexture2D(areaTex), + SMAATexture2D(searchTex), + float4 subsampleIndices) { // Just pass zero for SMAA 1x, see @SUBSAMPLE_INDICES. + float4 weights = float4(0.0, 0.0, 0.0, 0.0); + + float2 e = SMAASample(edgesTex, texcoord).rg; + + SMAA_BRANCH + if (e.g > 0.0) { // Edge at north + #if !defined(SMAA_DISABLE_DIAG_DETECTION) + // Diagonals have both north and west edges, so searching for them in + // one of the boundaries is enough. + weights.rg = SMAACalculateDiagWeights(SMAATexturePass2D(edgesTex), SMAATexturePass2D(areaTex), texcoord, e, subsampleIndices); + + // We give priority to diagonals, so if we find a diagonal we skip + // horizontal/vertical processing. + SMAA_BRANCH + if (weights.r == -weights.g) { // weights.r + weights.g == 0.0 + #endif + + float2 d; + + // Find the distance to the left: + float3 coords; + coords.x = SMAASearchXLeft(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].xy, offset[2].x); + coords.y = offset[1].y; // offset[1].y = texcoord.y - 0.25 * SMAA_RT_METRICS.y (@CROSSING_OFFSET) + d.x = coords.x; + + // Now fetch the left crossing edges, two at a time using bilinear + // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to + // discern what value each edge has: + float e1 = SMAASampleLevelZero(edgesTex, coords.xy).r; + + // Find the distance to the right: + coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y); + d.y = coords.z; + + // We want the distances to be in pixel units (doing this here allow to + // better interleave arithmetic and memory accesses): + d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx))); + + // SMAAArea below needs a sqrt, as the areas texture is compressed + // quadratically: + float2 sqrt_d = sqrt(d); + + // Fetch the right crossing edges: + float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.zy, int2(1, 0)).r; + + // Ok, we know how this pattern looks like, now it is time for getting + // the actual area: + weights.rg = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.y); + + // Fix corners: + coords.y = texcoord.y; + SMAADetectHorizontalCornerPattern(SMAATexturePass2D(edgesTex), weights.rg, coords.xyzy, d); + + #if !defined(SMAA_DISABLE_DIAG_DETECTION) + } else + e.r = 0.0; // Skip vertical processing. + #endif + } + + SMAA_BRANCH + if (e.r > 0.0) { // Edge at west + float2 d; + + // Find the distance to the top: + float3 coords; + coords.y = SMAASearchYUp(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].xy, offset[2].z); + coords.x = offset[0].x; // offset[1].x = texcoord.x - 0.25 * SMAA_RT_METRICS.x; + d.x = coords.y; + + // Fetch the top crossing edges: + float e1 = SMAASampleLevelZero(edgesTex, coords.xy).g; + + // Find the distance to the bottom: + coords.z = SMAASearchYDown(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].zw, offset[2].w); + d.y = coords.z; + + // We want the distances to be in pixel units: + d = abs(round(mad(SMAA_RT_METRICS.ww, d, -pixcoord.yy))); + + // SMAAArea below needs a sqrt, as the areas texture is compressed + // quadratically: + float2 sqrt_d = sqrt(d); + + // Fetch the bottom crossing edges: + float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.xz, int2(0, API_V_DIR(1))).g; + + // Get the area for this direction: + weights.ba = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.x); + + // Fix corners: + coords.x = texcoord.x; + SMAADetectVerticalCornerPattern(SMAATexturePass2D(edgesTex), weights.ba, coords.xyxz, d); + } + + return weights; +} + +//----------------------------------------------------------------------------- +// Neighborhood Blending Pixel Shader (Third Pass) + +float4 SMAANeighborhoodBlendingPS(float2 texcoord, + float4 offset, + SMAATexture2D(colorTex), + SMAATexture2D(blendTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ) { + // Fetch the blending weights for current pixel: + float4 a; + a.x = SMAASample(blendTex, offset.xy).a; // Right + a.y = SMAASample(blendTex, offset.zw).g; // Top + a.wz = SMAASample(blendTex, texcoord).xz; // Bottom / Left + + // Is there any blending weight with a value greater than 0.0? + SMAA_BRANCH + if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { + float4 color = SMAASampleLevelZero(colorTex, texcoord); + + #if SMAA_REPROJECTION + float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); + + // Pack velocity into the alpha channel: + color.a = sqrt(5.0 * length(velocity)); + #endif + + return color; + } else { + bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) + + // Calculate the blending offsets: + float4 blendingOffset = float4(0.0, API_V_DIR(a.y), 0.0, API_V_DIR(a.w)); + float2 blendingWeight = a.yw; + SMAAMovc(bool4(h, h, h, h), blendingOffset, float4(a.x, 0.0, a.z, 0.0)); + SMAAMovc(bool2(h, h), blendingWeight, a.xz); + blendingWeight /= dot(blendingWeight, float2(1.0, 1.0)); + + // Calculate the texture coordinates: + float4 blendingCoord = mad(blendingOffset, float4(SMAA_RT_METRICS.xy, -SMAA_RT_METRICS.xy), texcoord.xyxy); + + // We exploit bilinear filtering to mix current pixel with the chosen + // neighbor: + float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); + color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); + + #if SMAA_REPROJECTION + // Antialias velocity for proper reprojection in a later stage: + float2 velocity = blendingWeight.x * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy)); + velocity += blendingWeight.y * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.zw)); + + // Pack velocity into the alpha channel: + color.a = sqrt(5.0 * length(velocity)); + #endif + + return color; + } +} + +//----------------------------------------------------------------------------- +// Temporal Resolve Pixel Shader (Optional Pass) + +float4 SMAAResolvePS(float2 texcoord, + SMAATexture2D(currentColorTex), + SMAATexture2D(previousColorTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ) { + #if SMAA_REPROJECTION + // Velocity is assumed to be calculated for motion blur, so we need to + // inverse it for reprojection: + float2 velocity = -SMAA_DECODE_VELOCITY(SMAASamplePoint(velocityTex, texcoord).rg); + + // Fetch current pixel: + float4 current = SMAASamplePoint(currentColorTex, texcoord); + + // Reproject current coordinates and fetch previous pixel: + float4 previous = SMAASamplePoint(previousColorTex, texcoord + velocity); + + // Attenuate the previous pixel if the velocity is different: + float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0; + float weight = 0.5 * saturate(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE); + + // Blend the pixels according to the calculated weight: + return lerp(current, previous, weight); + #else + // Just blend the pixels: + float4 current = SMAASamplePoint(currentColorTex, texcoord); + float4 previous = SMAASamplePoint(previousColorTex, texcoord); + return lerp(current, previous, 0.5); + #endif +} + +//----------------------------------------------------------------------------- +// Separate Multisamples Pixel Shader (Optional Pass) + +#ifdef SMAALoad +void SMAASeparatePS(float4 position, + float2 texcoord, + out float4 target0, + out float4 target1, + SMAATexture2DMS2(colorTexMS)) { + int2 pos = int2(position.xy); + target0 = SMAALoad(colorTexMS, pos, 0); + target1 = SMAALoad(colorTexMS, pos, 1); +} +#endif + +//----------------------------------------------------------------------------- +#endif // SMAA_INCLUDE_PS diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl new file mode 100644 index 0000000000..3332c5f58f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl @@ -0,0 +1,57 @@ +/** + * @file SMAABlendWeightsF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec2 vary_pixcoord; +in vec4 vary_offset[3]; + +uniform sampler2D edgesTex; +uniform sampler2D areaTex; +uniform sampler2D searchTex; + +vec4 SMAABlendingWeightCalculationPS(vec2 texcoord, + vec2 pixcoord, + vec4 offset[3], + sampler2D edgesTex, + sampler2D areaTex, + sampler2D searchTex, + vec4 subsampleIndices); + +void main() +{ + frag_color = SMAABlendingWeightCalculationPS(vary_texcoord0, + vary_pixcoord, + vary_offset, + edgesTex, + areaTex, + searchTex, + vec4(0.0) + ); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl new file mode 100644 index 0000000000..52f85ef30c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl @@ -0,0 +1,51 @@ +/** + * @file SMAABlendWeightsV.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec2 vary_pixcoord; +out vec4 vary_offset[3]; + +#define float4 vec4 +#define float2 vec2 +void SMAABlendingWeightCalculationVS(float2 texcoord, + out float2 pixcoord, + out float4 offset[3]); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAABlendingWeightCalculationVS(vary_texcoord0, + vary_pixcoord, + vary_offset); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl new file mode 100644 index 0000000000..0a8cd4a4ea --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl @@ -0,0 +1,59 @@ +/** + * @file SMAAEdgeDetectF.glsl + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec4 vary_offset[3]; + +uniform sampler2D diffuseRect; +#if SMAA_PREDICATION +uniform sampler2D predicationTex; +#endif + +#define float4 vec4 +#define float2 vec2 +#define SMAATexture2D(tex) sampler2D tex + +float2 SMAAColorEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ); + +void main() +{ + vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0, + vary_offset, + diffuseRect + #if SMAA_PREDICATION + , predicationTex + #endif + ); + frag_color = float4(val,0.0,0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl new file mode 100644 index 0000000000..7c0184bfc4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl @@ -0,0 +1,45 @@ +/** + * @file SMAAEdgeDetectV.glsl + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec4 vary_offset[3]; + +#define float4 vec4 +#define float2 vec2 +void SMAAEdgeDetectionVS(float2 texcoord, + out float4 offset[3]); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAAEdgeDetectionVS(vary_texcoord0, vary_offset); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl new file mode 100644 index 0000000000..3276405447 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl @@ -0,0 +1,63 @@ +/** + * @file SMAANeighborhoodBlendF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec4 vary_offset; + +uniform sampler2D diffuseRect; +uniform sampler2D blendTex; +#if SMAA_REPROJECTION +uniform sampler2D velocityTex; +#endif + +#define float4 vec4 +#define float2 vec2 +#define SMAATexture2D(tex) sampler2D tex + +float4 SMAANeighborhoodBlendingPS(float2 texcoord, + float4 offset, + SMAATexture2D(colorTex), + SMAATexture2D(blendTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ); + +void main() +{ + frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0, + vary_offset, + diffuseRect, + blendTex + #if SMAA_REPROJECTION + , velocityTex + #endif + ); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl new file mode 100644 index 0000000000..7ea1ac61e3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl @@ -0,0 +1,47 @@ +/** + * @file SMAANeighborhoodBlendV.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec4 vary_offset; + +#define float4 vec4 +#define float2 vec2 +void SMAANeighborhoodBlendingVS(float2 texcoord, + out float4 offset); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAANeighborhoodBlendingVS(vary_texcoord0, vary_offset); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 94dac7e5a9..655cb1ea97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -32,7 +32,7 @@ out vec4 frag_color; #define FXAA_PC 1 //#define FXAA_GLSL_130 1 -#define FXAA_QUALITY__PRESET 12 +//#define FXAA_QUALITY__PRESET 12 /*============================================================================ @@ -256,6 +256,10 @@ A. Or use FXAA_GREEN_AS_LUMA. #define FXAA_GLSL_130 0 #endif /*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_400 + #define FXAA_GLSL_400 0 +#endif +/*--------------------------------------------------------------------------*/ #ifndef FXAA_HLSL_3 #define FXAA_HLSL_3 0 #endif @@ -342,8 +346,8 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // - #if (FXAA_GLSL_130 == 0) - #define FXAA_GATHER4_ALPHA 0 + #if (FXAA_GLSL_400 == 1) + #define FXAA_GATHER4_ALPHA 1 #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 @@ -652,7 +656,7 @@ NOTE the other tuning knobs are now in the shader function inputs! API PORTING ============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) || (FXAA_GLSL_400 == 1) #define FxaaBool bool #define FxaaDiscard discard #define FxaaFloat float @@ -714,6 +718,16 @@ NOTE the other tuning knobs are now in the shader function inputs! #endif #endif /*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_400 == 1) + // Requires "#version 400" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) +#endif +/*--------------------------------------------------------------------------*/ #if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) #define FxaaInt2 float2 #define FxaaTex sampler2D diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index a0eb6cfbb8..befd2ae6da 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -28,141 +28,13 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D exposureMap; +uniform float gamma; uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); -//=============================================================== -// tone mapping taken from Khronos sample implementation -//=============================================================== - -// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT -const mat3 ACESInputMat = mat3 -( - 0.59719, 0.07600, 0.02840, - 0.35458, 0.90834, 0.13383, - 0.04823, 0.01566, 0.83777 -); - - -// ODT_SAT => XYZ => D60_2_D65 => sRGB -const mat3 ACESOutputMat = mat3 -( - 1.60475, -0.10208, -0.00327, - -0.53108, 1.10813, -0.07276, - -0.07367, -0.00605, 1.07602 -); - -// ACES tone map (faster approximation) -// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ -vec3 toneMapACES_Narkowicz(vec3 color) -{ - const float A = 2.51; - const float B = 0.03; - const float C = 2.43; - const float D = 0.59; - const float E = 0.14; - return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); -} - - -// ACES filmic tone map approximation -// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl -vec3 RRTAndODTFit(vec3 color) -{ - vec3 a = color * (color + 0.0245786) - 0.000090537; - vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; - return a / b; -} - - -// tone mapping -vec3 toneMapACES_Hill(vec3 color) -{ - color = ACESInputMat * color; - - // Apply RRT and ODT - color = RRTAndODTFit(color); - - color = ACESOutputMat * color; - - // Clamp to [0, 1] - color = clamp(color, 0.0, 1.0); - - return color; -} - -uniform float exposure; -uniform float gamma; -uniform float aces_mix; - -vec3 toneMap(vec3 color) -{ -#ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; - - // mix ACES and Linear here as a compromise to avoid over-darkening legacy content - color = mix(toneMapACES_Hill(color), color, aces_mix); -#endif - - return color; -} - -//=============================================================== - -//================================= -// borrowed noise from: -// <https://www.shadertoy.com/view/4dS3Wd> -// By Morgan McGuire @morgan3d, http://graphicscodex.com -// -float hash(float n) { return fract(sin(n) * 1e4); } -float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); } - -float noise(float x) { - float i = floor(x); - float f = fract(x); - float u = f * f * (3.0 - 2.0 * f); - return mix(hash(i), hash(i + 1.0), u); -} - -float noise(vec2 x) { - vec2 i = floor(x); - vec2 f = fract(x); - - // Four corners in 2D of a tile - float a = hash(i); - float b = hash(i + vec2(1.0, 0.0)); - float c = hash(i + vec2(0.0, 1.0)); - float d = hash(i + vec2(1.0, 1.0)); - - // Simple 2D lerp using smoothstep envelope between the values. - // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)), - // mix(c, d, smoothstep(0.0, 1.0, f.x)), - // smoothstep(0.0, 1.0, f.y))); - - // Same code, with the clamps in smoothstep and common subexpressions - // optimized away. - vec2 u = f * f * (3.0 - 2.0 * f); - return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; -} - -//============================= - -void debugExposure(inout vec3 color) -{ - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - exp_scale *= 0.5; - if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) - { - color = vec3(1,0,0); - } -} - vec3 legacyGamma(vec3 color) { vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); @@ -175,23 +47,12 @@ void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) vec4 diff = texture(diffuseRect, vary_fragcoord); + diff.rgb = linear_to_srgb(diff.rgb); #ifdef LEGACY_GAMMA - diff.rgb = linear_to_srgb(diff.rgb); diff.rgb = legacyGamma(diff.rgb); -#else -#ifndef NO_POST - diff.rgb = toneMap(diff.rgb); #endif - diff.rgb = linear_to_srgb(diff.rgb); -#endif - - vec2 tc = vary_fragcoord.xy*screen_res*4.0; - vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y); - vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); - diff.rgb += nz*0.003; - //debugExposure(diff.rgb); frag_color = max(diff, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 07384ebe9b..32b0a1ac8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -33,10 +33,57 @@ uniform sampler2D depthMap; uniform vec2 screen_res; in vec2 vary_fragcoord; +//================================= +// borrowed noise from: +// <https://www.shadertoy.com/view/4dS3Wd> +// By Morgan McGuire @morgan3d, http://graphicscodex.com +// +float hash(float n) { return fract(sin(n) * 1e4); } +float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); } + +float noise(float x) { + float i = floor(x); + float f = fract(x); + float u = f * f * (3.0 - 2.0 * f); + return mix(hash(i), hash(i + 1.0), u); +} + +float noise(vec2 x) { + vec2 i = floor(x); + vec2 f = fract(x); + + // Four corners in 2D of a tile + float a = hash(i); + float b = hash(i + vec2(1.0, 0.0)); + float c = hash(i + vec2(0.0, 1.0)); + float d = hash(i + vec2(1.0, 1.0)); + + // Simple 2D lerp using smoothstep envelope between the values. + // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)), + // mix(c, d, smoothstep(0.0, 1.0, f.x)), + // smoothstep(0.0, 1.0, f.y))); + + // Same code, with the clamps in smoothstep and common subexpressions + // optimized away. + vec2 u = f * f * (3.0 - 2.0 * f); + return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; +} + +//============================= + + + void main() { vec4 diff = texture(diffuseRect, vary_fragcoord.xy); +#ifdef HAS_NOISE + vec2 tc = vary_fragcoord.xy*screen_res*4.0; + vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y); + vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); + diff.rgb += nz*0.003; +#endif + frag_color = diff; gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl new file mode 100644 index 0000000000..fc6d4d7727 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -0,0 +1,178 @@ +/** + * @file postDeferredTonemap.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; +uniform sampler2D exposureMap; + +uniform vec2 screen_res; +in vec2 vary_fragcoord; + +vec3 linear_to_srgb(vec3 cl); + +//=============================================================== +// tone mapping taken from Khronos sample implementation +//=============================================================== + +// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT +const mat3 ACESInputMat = mat3 +( + 0.59719, 0.07600, 0.02840, + 0.35458, 0.90834, 0.13383, + 0.04823, 0.01566, 0.83777 +); + + +// ODT_SAT => XYZ => D60_2_D65 => sRGB +const mat3 ACESOutputMat = mat3 +( + 1.60475, -0.10208, -0.00327, + -0.53108, 1.10813, -0.07276, + -0.07367, -0.00605, 1.07602 +); + +// ACES tone map (faster approximation) +// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ +vec3 toneMapACES_Narkowicz(vec3 color) +{ + const float A = 2.51; + const float B = 0.03; + const float C = 2.43; + const float D = 0.59; + const float E = 0.14; + return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); +} + + +// ACES filmic tone map approximation +// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl +vec3 RRTAndODTFit(vec3 color) +{ + vec3 a = color * (color + 0.0245786) - 0.000090537; + vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; + return a / b; +} + + +// tone mapping +vec3 toneMapACES_Hill(vec3 color) +{ + color = ACESInputMat * color; + + // Apply RRT and ODT + color = RRTAndODTFit(color); + + color = ACESOutputMat * color; + + // Clamp to [0, 1] + color = clamp(color, 0.0, 1.0); + + return color; +} + +// Khronos Neutral tonemapping +// https://github.com/KhronosGroup/ToneMapping/tree/main +// Input color is non-negative and resides in the Linear Rec. 709 color space. +// Output color is also Linear Rec. 709, but in the [0, 1] range. +vec3 PBRNeutralToneMapping( vec3 color ) +{ + const float startCompression = 0.8 - 0.04; + const float desaturation = 0.15; + + float x = min(color.r, min(color.g, color.b)); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + + float peak = max(color.r, max(color.g, color.b)); + if (peak < startCompression) return color; + + const float d = 1. - startCompression; + float newPeak = 1. - d * d / (peak + d - startCompression); + color *= newPeak / peak; + + float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); + return mix(color, newPeak * vec3(1, 1, 1), g); +} + +uniform float exposure; +uniform float tonemap_mix; +uniform int tonemap_type; + +vec3 toneMap(vec3 color) +{ +#ifndef NO_POST + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + + color *= exposure * exp_scale; + + vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + + switch(tonemap_type) + { + case 0: + color = PBRNeutralToneMapping(color); + break; + case 1: + color = toneMapACES_Hill(color); + break; + } + + // mix tonemapped and linear here to provide adjustment + color = mix(clamped_color, color, tonemap_mix); +#endif + + return color; +} + +//=============================================================== + +void debugExposure(inout vec3 color) +{ + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + exp_scale *= 0.5; + if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) + { + color = vec3(1,0,0); + } +} + +void main() +{ + //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) + vec4 diff = texture(diffuseRect, vary_fragcoord); + +#ifndef NO_POST + diff.rgb = toneMap(diff.rgb); +#else + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); +#endif + + //debugExposure(diff.rgb); + frag_color = max(diff, vec4(0)); +} + diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 131d995339..24fd7928a6 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -66,7 +66,8 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 -RenderFSAASamples 1 16 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 @@ -79,6 +80,7 @@ RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderDownScaleMethod 1 1 +RenderCASSharpness 1 1 // @@ -107,6 +109,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 @@ -115,6 +118,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Low Graphics Settings @@ -142,6 +146,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 @@ -150,6 +155,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Graphics Settings (standard) @@ -175,7 +181,8 @@ RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -185,6 +192,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium High Graphics Settings @@ -210,7 +218,8 @@ RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -220,6 +229,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Graphics Settings (SSAO + sun shadows) @@ -245,6 +255,7 @@ RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 RenderShadowDetail 1 1 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -255,6 +266,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 // // High Ultra Graphics Settings (deferred + SSAO + all shadows) @@ -280,6 +292,7 @@ RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -290,6 +303,7 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Ultra graphics (REALLY PURTY!) @@ -315,7 +329,8 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -325,6 +340,7 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Class Unknown Hardware (unknown) @@ -358,6 +374,7 @@ RenderMirrors 0 0 list Intel RenderAnisotropic 1 0 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderGLContextCoreProfile 1 0 RenderGLMultiThreadedMedia 1 0 @@ -367,6 +384,7 @@ list AMD RenderGLMultiThreadedTextures 1 1 list GL3 +RenderFSAAType 0 0 RenderFSAASamples 0 0 RenderReflectionsEnabled 0 0 RenderReflectionProbeDetail 0 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 7e1313c05d..2e220d2b1c 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -63,7 +63,8 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 -RenderFSAASamples 1 16 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 @@ -77,6 +78,7 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 1 // // Low Graphics Settings @@ -102,6 +104,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 @@ -112,6 +115,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Low Graphics Settings @@ -137,6 +141,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 @@ -147,6 +152,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Graphics Settings (standard) @@ -172,7 +178,8 @@ RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -182,6 +189,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium High Graphics Settings @@ -207,7 +215,8 @@ RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -217,6 +226,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Graphics Settings (SSAO + sun shadows) @@ -242,6 +252,7 @@ RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 RenderShadowDetail 1 1 WLSkyDetail 1 96 +RenderFSAAType 1 1 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -252,6 +263,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Ultra Graphics Settings (SSAO + all shadows) @@ -277,6 +289,7 @@ RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -287,6 +300,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Ultra graphics (REALLY PURTY!) @@ -312,7 +326,8 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -322,6 +337,7 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index c4336758ac..7c37cc1c00 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -355,6 +355,20 @@ bool LLAgent::isMicrophoneOn(const LLSD& sdname) return LLVoiceClient::getInstance()->getUserPTTState(); } +//static +void LLAgent::toggleHearMediaSoundFromAvatar() +{ + const S32 mediaSoundsEarLocation = gSavedSettings.getS32("MediaSoundsEarLocation"); + gSavedSettings.setS32("MediaSoundsEarLocation", !mediaSoundsEarLocation); +} + +//static +void LLAgent::toggleHearVoiceFromAvatar() +{ + const S32 voiceEarLocation = gSavedSettings.getS32("VoiceEarLocation"); + gSavedSettings.setS32("VoiceEarLocation", !voiceEarLocation); +} + // ************************************************************ // Enabled this definition to compile a 'hacked' viewer that // locally believes the end user has godlike powers. diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 8f892025c9..7c7f7aa91d 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -375,6 +375,13 @@ private: bool mVoiceConnected; //-------------------------------------------------------------------- + // Sound + //-------------------------------------------------------------------- +public: + static void toggleHearMediaSoundFromAvatar(); + static void toggleHearVoiceFromAvatar(); + + //-------------------------------------------------------------------- // Chat //-------------------------------------------------------------------- public: diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 038030a1f6..6f6b89ea81 100644 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -242,10 +242,7 @@ static void on_avatar_name_cache_start_call(const LLUUID& agent_id, { std::string name = av_name.getDisplayName(); LLUUID session_id = gIMMgr->addSession(name, IM_NOTHING_SPECIAL, agent_id, LLSD()); - if (session_id != LLUUID::null) - { - gIMMgr->startCall(session_id); - } + gIMMgr->autoStartCallOnStartup(session_id); make_ui_sound("UISndStartIM"); } diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp index 8b7c399af1..44f51545dc 100644 --- a/indra/newview/lldeferredsounds.cpp +++ b/indra/newview/lldeferredsounds.cpp @@ -29,8 +29,6 @@ #include "lldeferredsounds.h" -#include "llaudioengine.h" - void LLDeferredSounds::deferSound(SoundData& sound) { soundVector.push_back(sound); diff --git a/indra/newview/lldeferredsounds.h b/indra/newview/lldeferredsounds.h index e586226184..9f3425fc66 100644 --- a/indra/newview/lldeferredsounds.h +++ b/indra/newview/lldeferredsounds.h @@ -28,8 +28,7 @@ #define LL_LLDEFERREDSOUNDS_H #include "llsingleton.h" - -struct SoundData; +#include "llaudioengine.h" class LLDeferredSounds : public LLSingleton<LLDeferredSounds> { diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 739975eab4..7bd5206453 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -407,22 +407,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo* pparams = *k; if (pparams) { - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture); } - - pushBatch(*pparams, texture); } } } @@ -468,8 +465,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures if (texture) { - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -477,14 +475,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } else @@ -496,8 +490,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures void LLRenderPass::pushUntexturedRiggedBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -505,14 +500,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushUntexturedBatch(*pparams); } - - pushUntexturedBatch(*pparams); } } @@ -533,8 +524,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -545,23 +537,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text llassert(pparams); - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.flush(); - } + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } @@ -667,6 +648,8 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) //static bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + if (!avatar) { return false; @@ -688,6 +671,81 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI return true; } +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + void setup_texture_matrix(LLDrawInfo& params) { if (params.mTextureMatrix) @@ -717,7 +775,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured) } else { - pushRiggedGLTFBatches(type); + pushUntexturedGLTFBatches(type); } } @@ -801,8 +859,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) void LLRenderPass::pushRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -812,15 +871,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -830,34 +890,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } // static -void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushGLTFBatch(params); } - - pushGLTFBatch(params); } // static -void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushUntexturedGLTFBatch(params); } - - pushUntexturedGLTFBatch(params); } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 01a29f71a0..bc412214c7 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -38,6 +38,7 @@ class LLViewerFetchedTexture; class LLSpatialGroup; class LLDrawInfo; class LLVOAvatar; +class LLGLSLShader; class LLMeshSkinInfo; class LLDrawPool @@ -375,9 +376,9 @@ public: // push a single GLTF draw call static void pushGLTFBatch(LLDrawInfo& params); - static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); static void pushUntexturedGLTFBatch(LLDrawInfo& params); - static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); @@ -386,6 +387,8 @@ public: void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); static bool uploadMatrixPalette(LLDrawInfo& params); static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin); virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true); }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index cb1439b403..87b6ce6cb3 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -327,8 +327,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight() { for (int pass = 0; pass < 2; ++pass) { //two passes, one rigged and one not - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups(); LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups(); @@ -347,22 +348,16 @@ void LLDrawPoolAlpha::renderAlphaHighlight() bool rigged = (params.mAvatar != nullptr); gHighlightProgram.bind(rigged); - gGL.diffuseColor4f(1, 0, 0, 1); if (rigged) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } } + gGL.diffuseColor4f(1, 0, 0, 1); LLRenderPass::applyModelMatrix(params); params.mVertexBuffer->setBuffer(); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -526,25 +521,20 @@ void LLDrawPoolAlpha::renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives) shader->bind(); shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives"); - bool tex_setup = TexSetup(draw, false); - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + if (uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + bool tex_setup = TexSetup(draw, false); + drawEmissive(draw); + RestoreTexSetup(tex_setup); } - drawEmissive(draw); - RestoreTexSetup(tex_setup); } } @@ -553,19 +543,15 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter pbr_emissive_shader->bind(true); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) - { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + if (!uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); @@ -581,9 +567,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) bool initialized_lighting = false; bool light_enabled = true; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; - LLGLSLShader* lastAvatarShader = nullptr; + const LLGLSLShader* lastAvatarShader = nullptr; + bool skipLastSkin = false; LLCullResult::sg_iterator begin; LLCullResult::sg_iterator end; @@ -770,26 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) if (current_shader) { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[VRED], spec_color.mV[VGREEN], spec_color.mV[VBLUE], spec_color.mV[VALPHA]); current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); } } - if (params.mAvatar != nullptr) + if (params.mAvatar && !uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, lastAvatarShader, skipLastSkin)) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash || - lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; - lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; - } + continue; } bool tex_setup = TexSetup(¶ms, (mat != nullptr)); @@ -912,26 +888,3 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) gPipeline.enableLightsDynamic(); } } - -bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) -{ - if (params.mAvatar.isNull()) - { - return false; - } - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return false; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); - - return true; -} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 0abe001714..25044beda0 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -66,7 +66,6 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, bool texture = true); void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false); void renderAlphaHighlight(); - bool uploadMatrixPalette(const LLDrawInfo& params); static bool sShowDebugAlpha; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 7289e95b6e..bf593bff07 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -558,8 +558,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -572,13 +573,10 @@ void LLDrawPoolBump::renderDeferred(S32 pass) if (rigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; + pushBumpBatch(params, true, false); } - pushBumpBatch(params, true, false); } else { @@ -974,8 +972,9 @@ void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_cod void LLDrawPoolBump::pushBumpBatches(U32 type) { - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; if (mRigged) { // nudge type enum and include skinweights for rigged pass @@ -993,17 +992,9 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) { if (mRigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (uploadMatrixPalette(params)) - { - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; - } - else - { - continue; - } + continue; } } pushBumpBatch(params, false); diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index bbc93c2af9..e7ec2022d2 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -183,7 +183,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) glUniform4fv(specular, 1, lastSpecular.mV); } - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -245,23 +247,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) } // upload matrix palette to shader - if (rigged && params.mAvatar.notNull()) + if (rigged) { - if (params.mAvatar != lastAvatar) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return; - } - - mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); + continue; } } diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp index 4ea23412e6..07f8ccb549 100644 --- a/indra/newview/lldrawpoolpbropaque.cpp +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -62,8 +62,9 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) gDeferredPBROpaqueProgram.bind(); pushGLTFBatches(mRenderType); - gDeferredPBROpaqueProgram.bind(true); LL::GLTFSceneManager::instance().render(true, true); + + gDeferredPBROpaqueProgram.bind(true); pushRiggedGLTFBatches(mRenderType + 1); } diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 6e31760e9e..0b4630dfc3 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1051,8 +1051,8 @@ bool LLEnvironment::isExtendedEnvironmentEnabled() const bool LLEnvironment::isInventoryEnabled() const { - return (!gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() && - !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty()); + return !gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() && + !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty(); } void LLEnvironment::onRegionChange() @@ -1079,9 +1079,8 @@ void LLEnvironment::onRegionChange() void LLEnvironment::onParcelChange() { S32 parcel_id(INVALID_PARCEL_ID); - LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); - if (parcel) + if (LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel()) { parcel_id = parcel->getLocalID(); } @@ -1092,7 +1091,8 @@ void LLEnvironment::onParcelChange() //------------------------------------------------------------------------- F32 LLEnvironment::getCamHeight() const { - return (mCurrentEnvironment->getSky()->getDomeOffset() * mCurrentEnvironment->getSky()->getDomeRadius()); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky ? sky->getDomeOffset() * sky->getDomeRadius() : 0; } F32 LLEnvironment::getWaterHeight() const @@ -1103,16 +1103,14 @@ F32 LLEnvironment::getWaterHeight() const bool LLEnvironment::getIsSunUp() const { - if (!mCurrentEnvironment || !mCurrentEnvironment->getSky()) - return false; - return mCurrentEnvironment->getSky()->getIsSunUp(); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky && sky->getIsSunUp(); } bool LLEnvironment::getIsMoonUp() const { - if (!mCurrentEnvironment || !mCurrentEnvironment->getSky()) - return false; - return mCurrentEnvironment->getSky()->getIsMoonUp(); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky && sky->getIsMoonUp(); } //------------------------------------------------------------------------- @@ -1139,13 +1137,19 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getEnvironmentInstance(LLEnviro if (create) { if (environment) + { environment = environment->clone(); + } else { if (env == ENV_PUSH) + { environment = std::make_shared<DayInjection>(env); + } else + { environment = std::make_shared<DayInstance>(env); + } } mEnvironments[env] = environment; } @@ -1172,7 +1176,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSe environment->animate(); if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, env_version); + } } void LLEnvironment::setCurrentEnvironmentSelection(LLEnvironment::EnvSelection_t env) @@ -1282,7 +1288,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm } if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, env_version); + } } void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version) @@ -1375,7 +1383,9 @@ void LLEnvironment::clearEnvironment(LLEnvironment::EnvSelection_t env) mEnvironments[env].reset(); if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, VERSION_CLEANUP); + } } void LLEnvironment::logEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version) @@ -1415,10 +1425,10 @@ LLSettingsDay::ptr_t LLEnvironment::getEnvironmentDay(LLEnvironment::EnvSelectio return LLSettingsDay::ptr_t(); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayCycle(); + } return LLSettingsDay::ptr_t(); } @@ -1431,10 +1441,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayLength(EnvSelection_t env return LLSettingsDay::Seconds(0); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayLength(); + } return LLSettingsDay::Seconds(0); } @@ -1447,9 +1457,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayOffset(EnvSelection_t env return LLSettingsDay::Seconds(0); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayOffset(); + } return LLSettingsDay::Seconds(0); } @@ -1479,7 +1490,9 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme } if (!fixed.first || !fixed.second) + { LL_WARNS("ENVIRONMENT") << "Can not construct complete fixed environment. Missing Sky and/or Water." << LL_ENDL; + } return fixed; } @@ -1490,10 +1503,10 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme return fixedEnvironment_t(); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return fixedEnvironment_t(environment->getSky(), environment->getWater()); + } return fixedEnvironment_t(); } @@ -1503,7 +1516,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSelectedEnvironmentInstance( for (S32 idx = mSelectedEnvironment; idx < ENV_DEFAULT; ++idx) { if (mEnvironments[idx]) + { return mEnvironments[idx]; + } } return mEnvironments[ENV_DEFAULT]; @@ -1514,7 +1529,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance() for (S32 idx = ENV_PARCEL; idx < ENV_DEFAULT; ++idx) { if (mEnvironments[idx]) + { return mEnvironments[idx]; + } } return mEnvironments[ENV_DEFAULT]; @@ -1673,21 +1690,19 @@ void LLEnvironment::update(const LLViewerCamera * cam) updateSettingsUniforms(); + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + shaders_iter->mUniformsDirty = true; + if (shaders_iter->mRiggedVariant) { - shaders_iter->mUniformsDirty = true; - if (shaders_iter->mRiggedVariant) - { - shaders_iter->mRiggedVariant->mUniformsDirty = true; - } + shaders_iter->mRiggedVariant->mUniformsDirty = true; + } - for (auto& variant : shaders_iter->mGLTFVariants) - { - variant.mUniformsDirty = true; - } + for (auto& variant : shaders_iter->mGLTFVariants) + { + variant.mUniformsDirty = true; } } } @@ -1971,7 +1986,6 @@ void LLEnvironment::updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_l updateParcel(INVALID_PARCEL_ID, pwater, day_length, day_offset, altitudes, cb); } - void LLEnvironment::resetRegion(environment_apply_fn cb) { resetParcel(INVALID_PARCEL_ID, cb); @@ -1996,7 +2010,10 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb) LLEnvironmentRequest::initiate(cb); } else if (cb) + { cb(parcel_id, EnvironmentInfo::ptr_t()); + } + return; } @@ -2006,16 +2023,14 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb) cb = [this, transition](S32 pid, EnvironmentInfo::ptr_t envinfo) { recordEnvironment(pid, envinfo, transition); }; } - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment", + LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment", [this, parcel_id, cb]() { coroRequestEnvironment(parcel_id, cb); }); } void LLEnvironment::updateParcel(S32 parcel_id, const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, LLEnvironment::altitudes_vect_t altitudes, environment_apply_fn cb) { UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(asset_id, display_name, day_length, day_offset, altitudes, flags)); - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", + LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", [this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); }); } @@ -2031,7 +2046,9 @@ void LLEnvironment::onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::p LLSettingsDay::ptr_t pday; if (settings->getSettingsType() == "daycycle") + { pday = std::static_pointer_cast<LLSettingsDay>(settings); + } else { pday = createDayCycleFromEnvironment( (parcel_id == INVALID_PARCEL_ID) ? ENV_REGION : ENV_PARCEL, settings); @@ -2065,8 +2082,7 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday { UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(pday, day_length, day_offset, altitudes)); - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", + LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", [this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); }); } @@ -2075,12 +2091,9 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday updateParcel(parcel_id, pday, NO_TRACK, day_length, day_offset, altitudes, cb); } - - void LLEnvironment::resetParcel(S32 parcel_id, environment_apply_fn cb) { - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroResetEnvironment", + LLCoros::instance().launch("LLEnvironment::coroResetEnvironment", [this, parcel_id, cb]() { coroResetEnvironment(parcel_id, NO_TRACK, cb); }); } @@ -2130,7 +2143,6 @@ void LLEnvironment::coroRequestEnvironment(S32 parcel_id, LLEnvironment::environ }); } } - } void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInfo::ptr_t updates, environment_apply_fn apply) @@ -2150,9 +2162,14 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf if (track_no == NO_TRACK) { // day length and offset are only applicable if we are addressing the entire day cycle. if (updates->mDayLength > 0) + { body[KEY_ENVIRONMENT][KEY_DAYLENGTH] = updates->mDayLength; + } + if (updates->mDayOffset > 0) + { body[KEY_ENVIRONMENT][KEY_DAYOFFSET] = updates->mDayOffset; + } if ((parcel_id == INVALID_PARCEL_ID) && (updates->mAltitudes.size() == 3)) { // only test for altitude changes if we are changing the region. @@ -2165,12 +2182,16 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf } if (updates->mDayp) + { body[KEY_ENVIRONMENT][KEY_DAYCYCLE] = updates->mDayp->getSettings(); + } else if (!updates->mSettingsAsset.isNull()) { body[KEY_ENVIRONMENT][KEY_DAYASSET] = updates->mSettingsAsset; if (!updates->mDayName.empty()) + { body[KEY_ENVIRONMENT][KEY_DAYNAME] = updates->mDayName; + } } body[KEY_ENVIRONMENT][KEY_FLAGS] = LLSD::Integer(updates->mFlags); @@ -2188,22 +2209,27 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf if (track_no != NO_TRACK) query << "&"; } + if (track_no != NO_TRACK) { query << "trackno=" << track_no; } + url += query.str(); } LLSD result = httpAdapter->putAndSuspend(httpRequest, url, body); // results that come back may contain the new settings + if (LLApp::isExiting()) + return; + LLSD notify; LLSD httpResults = result["http_result"]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if ((!status) || !result["success"].asBoolean()) + if (!status || !result["success"].asBoolean()) { LL_WARNS("ENVIRONMENT") << "Couldn't update Windlight settings for " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; @@ -2218,10 +2244,6 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf notify["FAIL_REASON"] = reason; } } - else if (LLApp::isExiting()) - { - return; - } else { LLSD environment = result[KEY_ENVIRONMENT]; @@ -2272,34 +2294,26 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url); // results that come back may contain the new settings + if (LLApp::isExiting()) + return; + LLSD notify; LLSD httpResults = result["http_result"]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if ((!status) || !result["success"].asBoolean()) + if (!status || !result["success"].asBoolean()) { LL_WARNS("ENVIRONMENT") << "Couldn't reset Windlight settings in " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; notify = LLSD::emptyMap(); std::string reason = result["message"].asString(); - if (reason.empty()) - { - notify["FAIL_REASON"] = status.toString(); - } - else - { - notify["FAIL_REASON"] = reason; - } - } - else if (LLApp::isExiting()) - { - return; + notify["FAIL_REASON"] = reason.empty() ? status.toString() : reason; } - else + else if (apply) { - LLSD environment = result[KEY_ENVIRONMENT]; - if (environment.isDefined() && apply) + LLSD environment = result[KEY_ENVIRONMENT]; + if (environment.isDefined()) { EnvironmentInfo::ptr_t envinfo = LLEnvironment::EnvironmentInfo::extract(environment); apply(parcel_id, envinfo); @@ -2311,7 +2325,6 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen LLNotificationsUtil::add("WLRegionApplyFail", notify); //LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false); } - } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 581328b3cb..ccfef09b09 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2147,7 +2147,7 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2165,7 +2165,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS //get area of circle around face LLVector4a center; @@ -2290,6 +2289,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = // //static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; F32 importance = 0.f ; if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 7cf256f731..99642016f7 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -209,7 +209,6 @@ public: void setDrawInfo(LLDrawInfo* draw_info); F32 getTextureVirtualSize() ; - F32 getImportanceToCamera()const {return mImportanceToCamera ;} void resetVirtualSize(); void setHasMedia(bool has_media) { mHasMedia = has_media ;} @@ -265,6 +264,11 @@ public: // return mSkinInfo->mHash or 0 if mSkinInfo is null U64 getSkinHash(); + // true if face was recently in the main camera frustum according to LLViewerTextureList updates + bool mInFrustum = false; + // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority + U32 mLastTextureUpdate = 0; + private: LLPointer<LLVertexBuffer> mVertexBuffer; LLPointer<LLVertexBuffer> mVertexBufferGLTF; diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 60343a4e2a..fd58cd8aaf 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -132,7 +132,6 @@ namespace { //========================================================================= const std::string LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT("edit_context"); const std::string LLFloaterEditExtDayCycle::KEY_DAY_LENGTH("day_length"); -const std::string LLFloaterEditExtDayCycle::KEY_CANMOD("canmod"); const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_INVENTORY("inventory"); const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL("parcel"); @@ -184,7 +183,6 @@ LLFloaterEditExtDayCycle::LLFloaterEditExtDayCycle(const LLSD &key) : mLoadTrack(nullptr), mClearTrack(nullptr) { - mCommitCallbackRegistrar.add(EVNT_DAYTRACK, [this](LLUICtrl *ctrl, const LLSD &data) { onTrackSelectionCallback(data); }); mCommitCallbackRegistrar.add(EVNT_PLAY, [this](LLUICtrl *ctrl, const LLSD &data) { onPlayActionCallback(data); }); @@ -205,8 +203,8 @@ LLFloaterEditExtDayCycle::~LLFloaterEditExtDayCycle() // virtual bool LLFloaterEditExtDayCycle::postBuild() { - getChild<LLLineEditor>(TXT_DAY_NAME)->setKeystrokeCallback(boost::bind(&LLFloaterEditExtDayCycle::onCommitName, this, _1, _2), NULL); - + mNameEditor = getChild<LLLineEditor>(TXT_DAY_NAME, true); + mCancelButton = getChild<LLButton>(BTN_CANCEL, true); mAddFrameButton = getChild<LLButton>(BTN_ADDFRAME, true); mDeleteFrameButton = getChild<LLButton>(BTN_DELFRAME, true); mTimeSlider = getChild<LLMultiSliderCtrl>(SLDR_TIME); @@ -221,24 +219,24 @@ bool LLFloaterEditExtDayCycle::postBuild() mClearTrack = getChild<LLButton>(BTN_CLEARTRACK, true); mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BTN_SAVE, BTN_FLYOUT, XML_FLYOUTMENU_FILE, false); - mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); }); + mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD&) { onButtonApply(ctrl); }); - getChild<LLButton>(BTN_CANCEL, true)->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onClickCloseBtn(); }); - mTimeSlider->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onTimeSliderCallback(); }); - mAddFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onAddFrame(); }); - mDeleteFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onRemoveFrame(); }); - mImportButton->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonImport(); }); - mLoadFrame->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonLoadFrame(); }); + mNameEditor->setKeystrokeCallback([this](LLLineEditor*, void*) { onNameKeystroke(); }, NULL); + mCancelButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClickCloseBtn(); }); + mTimeSlider->setCommitCallback([this](LLUICtrl*, const LLSD&) { onTimeSliderCallback(); }); + mAddFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAddFrame(); }); + mDeleteFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onRemoveFrame(); }); + mImportButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonImport(); }); + mLoadFrame->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonLoadFrame(); }); - mCloneTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onCloneTrack(); }); - mLoadTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onLoadTrack();}); - mClearTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onClearTrack(); }); + mCloneTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onCloneTrack(); }); + mLoadTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onLoadTrack();}); + mClearTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClearTrack(); }); - - mFramesSlider->setCommitCallback([this](LLUICtrl *, const LLSD &data) { onFrameSliderCallback(data); }); - mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderDoubleClick(x, y, mask); }); - mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseDown(x, y, mask); }); - mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseUp(x, y, mask); }); + mFramesSlider->setCommitCallback([this](LLUICtrl*, const LLSD &data) { onFrameSliderCallback(data); }); + mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderDoubleClick(x, y, mask); }); + mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseDown(x, y, mask); }); + mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseUp(x, y, mask); }); mTimeSlider->addSlider(0); @@ -287,11 +285,6 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key) mEditContext = CONTEXT_REGION; } - if (key.has(KEY_CANMOD)) - { - mCanMod = key[KEY_CANMOD].asBoolean(); - } - if (mEditContext == CONTEXT_UNKNOWN) { LL_WARNS("ENVDAYEDIT") << "Unknown editing context!" << LL_ENDL; @@ -299,6 +292,7 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key) if (key.has(KEY_INVENTORY_ID)) { + // mCanMod is initialized inside this call loadInventoryItem(key[KEY_INVENTORY_ID].asUUID()); } else @@ -431,12 +425,10 @@ void LLFloaterEditExtDayCycle::refresh() { if (mEditDay) { - LLLineEditor* name_field = getChild<LLLineEditor>(TXT_DAY_NAME); - name_field->setText(mEditDay->getName()); - name_field->setEnabled(mCanMod); + mNameEditor->setText(mEditDay->getName()); + mNameEditor->setEnabled(mCanMod && mCanSave && mInventoryId.notNull()); } - bool is_inventory_avail = canUseInventory(); bool show_commit = ((mEditContext == CONTEXT_PARCEL) || (mEditContext == CONTEXT_REGION)); @@ -461,7 +453,7 @@ void LLFloaterEditExtDayCycle::refresh() mFlyoutControl->setMenuItemVisible(ACTION_APPLY_REGION, show_apply); mFlyoutControl->setMenuItemEnabled(ACTION_COMMIT, show_commit && !mCommitSignal.empty()); - mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && !mInventoryId.isNull() && mCanSave); + mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && mCanSave && mInventoryId.notNull()); mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail && mCanCopy && mCanSave); mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_LOCAL, true); mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel() && show_apply); @@ -522,14 +514,20 @@ void LLFloaterEditExtDayCycle::setEditDefaultDayCycle() std::string LLFloaterEditExtDayCycle::getEditName() const { if (mEditDay) + { return mEditDay->getName(); + } + return "new"; } void LLFloaterEditExtDayCycle::setEditName(const std::string &name) { if (mEditDay) + { mEditDay->setName(name); + } + getChild<LLLineEditor>(TXT_DAY_NAME)->setText(name); } @@ -551,13 +549,13 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_ keymap_t::iterator it = mSliderKeyMap.find(curslider); if (it != mSliderKeyMap.end()) { - if (mEditDay->moveTrackKeyframe(mCurrentTrack, (*it).second.mFrame, sliderpos)) + if (mEditDay->moveTrackKeyframe(mCurrentTrack, it->second.mFrame, sliderpos)) { - (*it).second.mFrame = sliderpos; + it->second.mFrame = sliderpos; } else { - mFramesSlider->setCurSliderValue((*it).second.mFrame); + mFramesSlider->setCurSliderValue(it->second.mFrame); } } else @@ -569,7 +567,7 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_ return LLFloater::handleKeyUp(key, mask, called_from_parent); } -void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl, const LLSD &data) +void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl) { std::string ctrl_action = ctrl->getName(); @@ -832,7 +830,7 @@ void LLFloaterEditExtDayCycle::onClearTrack() refresh(); } -void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* user_data) +void LLFloaterEditExtDayCycle::onNameKeystroke() { if (!mEditDay) { @@ -840,7 +838,7 @@ void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* us return; } - mEditDay->setName(caller->getText()); + mEditDay->setName(mNameEditor->getText()); } void LLFloaterEditExtDayCycle::onTrackSelectionCallback(const LLSD& user_data) diff --git a/indra/newview/llfloatereditextdaycycle.h b/indra/newview/llfloatereditextdaycycle.h index 655915b6e8..992b532967 100644 --- a/indra/newview/llfloatereditextdaycycle.h +++ b/indra/newview/llfloatereditextdaycycle.h @@ -60,7 +60,6 @@ class LLFloaterEditExtDayCycle : public LLFloaterEditEnvironmentBase public: static const std::string KEY_EDIT_CONTEXT; static const std::string KEY_DAY_LENGTH; - static const std::string KEY_CANMOD; static const std::string VALUE_CONTEXT_INVENTORY; static const std::string VALUE_CONTEXT_PARCEL; @@ -110,7 +109,7 @@ private: F32 getCurrentFrame() const; // flyout response/click - void onButtonApply(LLUICtrl *ctrl, const LLSD &data); + void onButtonApply(LLUICtrl *ctrl); //virtual void onClickCloseBtn(bool app_quitting = false) override; //void onButtonImport(); void onButtonLoadFrame(); @@ -119,7 +118,7 @@ private: void onCloneTrack(); void onLoadTrack(); void onClearTrack(); - void onCommitName(class LLLineEditor* caller, void* user_data); + void onNameKeystroke(); void onTrackSelectionCallback(const LLSD& user_data); void onPlayActionCallback(const LLSD& user_data); // time slider clicked @@ -196,6 +195,8 @@ private: std::string mLastFrameSlider; bool mShiftCopyEnabled; + LLLineEditor* mNameEditor; + LLButton* mCancelButton; LLButton* mAddFrameButton; LLButton* mDeleteFrameButton; LLButton* mImportButton; diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index a900e04707..711c33e73d 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -852,7 +852,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) } // build indices - for (U16 i = 0; i < num_indices; i++) + for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp index abf15ea9cf..e55bf50724 100644 --- a/indra/newview/llfloaterimcontainer.cpp +++ b/indra/newview/llfloaterimcontainer.cpp @@ -306,6 +306,9 @@ bool LLFloaterIMContainer::postBuild() mParticipantRefreshTimer.setTimerExpirySec(0); mParticipantRefreshTimer.start(); + mGeneralTitleInUse = true; // avoid reseting strings on idle + setTitle(mGeneralTitle); + return true; } @@ -521,7 +524,12 @@ void LLFloaterIMContainer::idleUpdate() // Update floater's title as required by the currently selected session or use the default title LLFloaterIMSession * conversation_floaterp = LLFloaterIMSession::findInstance(current_session->getUUID()); - setTitle(conversation_floaterp && conversation_floaterp->needsTitleOverwrite() ? conversation_floaterp->getTitle() : mGeneralTitle); + bool needs_override = conversation_floaterp && conversation_floaterp->needsTitleOverwrite(); + if (mGeneralTitleInUse == needs_override) + { + mGeneralTitleInUse = !needs_override; + setTitle(needs_override ? conversation_floaterp->getTitle() : mGeneralTitle); + } } mParticipantRefreshTimer.setTimerExpirySec(1.0f); diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h index d1cfd3442c..e5486e67da 100644 --- a/indra/newview/llfloaterimcontainer.h +++ b/indra/newview/llfloaterimcontainer.h @@ -234,6 +234,7 @@ private: conversations_items_deque mConversationEventQueue; LLTimer mParticipantRefreshTimer; + bool mGeneralTitleInUse = true; }; #endif // LL_LLFLOATERIMCONTAINER_H diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp index 557b3f27c5..97e0d01b52 100644 --- a/indra/newview/llfloaterimsession.cpp +++ b/indra/newview/llfloaterimsession.cpp @@ -368,8 +368,6 @@ bool LLFloaterIMSession::postBuild() add_btn->setEnabled(isInviteAllowed()); add_btn->setClickedCallback(boost::bind(&LLFloaterIMSession::onAddButtonClicked, this)); - childSetAction("voice_call_btn", boost::bind(&LLFloaterIMSession::onCallButtonClicked, this)); - LLVoiceClient::addObserver(this); //*TODO if session is not initialized yet, add some sort of a warning message like "starting session...blablabla" @@ -551,23 +549,6 @@ void LLFloaterIMSession::boundVoiceChannel() } } -void LLFloaterIMSession::onCallButtonClicked() -{ - LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(mSessionID); - if (voice_channel) - { - bool is_call_active = voice_channel->getState() >= LLVoiceChannel::STATE_CALL_STARTED; - if (is_call_active) - { - gIMMgr->endCall(mSessionID); - } - else - { - gIMMgr->startCall(mSessionID); - } - } -} - void LLFloaterIMSession::onChange(EStatusType status, const LLSD& channelInfo, bool proximal) { if(status != STATUS_JOINING && status != STATUS_LEFT_CHANNEL) diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h index 7bc54cf3da..a442099ad1 100644 --- a/indra/newview/llfloaterimsession.h +++ b/indra/newview/llfloaterimsession.h @@ -159,8 +159,6 @@ private: void sendParticipantsAddedNotification(const uuid_vec_t& uuids); bool canAddSelectedToChat(const uuid_vec_t& uuids); - void onCallButtonClicked(); - void onVoiceChannelChanged(const LLUUID &session_id); void boundVoiceChannel(); diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index 2621ce576c..00e7dae657 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -302,6 +302,7 @@ bool LLFloaterIMSessionTab::postBuild() mGearBtn = getChild<LLButton>("gear_btn"); mAddBtn = getChild<LLButton>("add_btn"); mVoiceButton = getChild<LLButton>("voice_call_btn"); + mVoiceButton->setClickedCallback([this](LLUICtrl*, const LLSD&) { onCallButtonClicked(); }); mParticipantListPanel = getChild<LLLayoutPanel>("speakers_list_panel"); mRightPartPanel = getChild<LLLayoutPanel>("right_part_holder"); @@ -434,16 +435,34 @@ void LLFloaterIMSessionTab::draw() void LLFloaterIMSessionTab::enableDisableCallBtn() { - if (LLVoiceClient::instanceExists() && mVoiceButton) + if (!mVoiceButton) + return; + + bool enable = false; + + if (mSessionID.notNull() && mSession && mSession->mSessionInitialized && mSession->mCallBackEnabled) { - mVoiceButton->setEnabled( - mSessionID.notNull() - && mSession - && mSession->mSessionInitialized - && LLVoiceClient::getInstance()->voiceEnabled() - && LLVoiceClient::getInstance()->isVoiceWorking() - && mSession->mCallBackEnabled); + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + enable = true; + } + else + { + // We allow to start call from this state only + if (mSession->mVoiceChannel->getState() == LLVoiceChannel::STATE_NO_CHANNEL_INFO && + LLVoiceClient::instanceExists()) + { + LLVoiceClient* client = LLVoiceClient::getInstance(); + if (client->voiceEnabled() && client->isVoiceWorking()) + { + enable = true; + } + } + } } + + mVoiceButton->setEnabled(enable); } // virtual @@ -466,6 +485,25 @@ void LLFloaterIMSessionTab::onFocusLost() super::onFocusLost(); } +void LLFloaterIMSessionTab::onCallButtonClicked() +{ + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + gIMMgr->endCall(mSessionID); + } + else + { + LLVoiceChannel::EState channel_state = mSession && mSession->mVoiceChannel ? + mSession->mVoiceChannel->getState() : LLVoiceChannel::STATE_NO_CHANNEL_INFO; + // We allow to start call from this state only + if (channel_state == LLVoiceChannel::STATE_NO_CHANNEL_INFO) + { + gIMMgr->startCall(mSessionID); + } + } +} + void LLFloaterIMSessionTab::onInputEditorClicked() { LLFloaterIMContainer* im_box = LLFloaterIMContainer::findInstance(); @@ -1040,6 +1078,7 @@ void LLFloaterIMSessionTab::updateCallBtnState(bool callIsActive) { mVoiceButton->setImageOverlay(callIsActive? getString("call_btn_stop") : getString("call_btn_start")); mVoiceButton->setToolTip(callIsActive? getString("end_call_button_tooltip") : getString("start_call_button_tooltip")); + mVoiceButtonHangUpMode = callIsActive; enableDisableCallBtn(); } diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h index 6dd8e62482..bee5c8c2c4 100644 --- a/indra/newview/llfloaterimsessiontab.h +++ b/indra/newview/llfloaterimsessiontab.h @@ -198,6 +198,11 @@ protected: LLButton* mAddBtn; LLButton* mVoiceButton; + // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up", + // (with different images and tooltips depending on the currently chosen mode) + // we should track the mode we're currently using to react on click accordingly + bool mVoiceButtonHangUpMode { false }; + private: // Handling selection and contextual menu void doToSelected(const LLSD& userdata); @@ -216,6 +221,8 @@ private: */ void reshapeChatLayoutPanel(); + void onCallButtonClicked(); + void onInputEditorClicked(); void onEmojiRecentPanelToggleBtnClicked(); diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index 55293aa7f0..1d48fe70f2 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -140,8 +140,6 @@ void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() void LLFloaterPreferenceGraphicsAdvanced::refresh() { - getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); - // sliders and their text boxes // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // slider text boxes diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 7bece051fd..8070284e32 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -4291,7 +4291,7 @@ void LLPanelRegionEnvironment::refreshFromSource() } LLEnvironment::instance().requestRegion( - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); setControlsEnabled(false); } diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index f7c82621fb..1f52f1d180 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -324,7 +324,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) bool got_bytes = previewp && previewp->getDataSize() > 0; bool got_snap = previewp && previewp->getSnapshotUpToDate(); - // *TODO: Separate maximum size for Web images from postcards LL_DEBUGS() << "Is snapshot up-to-date? " << got_snap << LL_ENDL; LLLocale locale(LLLocale::USER_LOCALE); @@ -343,7 +342,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) image_res_tb->setTextArg("[HEIGHT]", llformat("%d", previewp->getEncodedImageHeight())); } - floater->getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); + LLTextBox* file_size_label = floater->getChild<LLTextBox>("file_size_label"); + file_size_label->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); LLUIColor color = LLUIColorTable::instance().getColor( "LabelTextColor" ); if (shot_type == LLSnapshotModel::SNAPSHOT_POSTCARD @@ -359,7 +359,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) color = LLUIColor(LLColor4::red); } - floater->getChild<LLUICtrl>("file_size_label")->setColor(color); + file_size_label->setColor(color); + file_size_label->setReadOnlyColor(color); // field gets disabled during upload // Update the width and height spinners based on the corresponding resolution combos. (?) switch(shot_type) diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp index fc2cfbcf2b..30ed723db6 100755 --- a/indra/newview/llfloaterworldmap.cpp +++ b/indra/newview/llfloaterworldmap.cpp @@ -1773,8 +1773,8 @@ void LLFloaterWorldMap::onCommitSearchResult() } LLStringUtil::toLower(sim_name); - std::map<U64, LLSimInfo*>::const_iterator it; - for (it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) + LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end(); + for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it) { LLSimInfo* info = it->second; diff --git a/indra/newview/llfolderviewmodelinventory.cpp b/indra/newview/llfolderviewmodelinventory.cpp index 734f20830d..c668d414d3 100644 --- a/indra/newview/llfolderviewmodelinventory.cpp +++ b/indra/newview/llfolderviewmodelinventory.cpp @@ -234,7 +234,7 @@ bool LLFolderViewModelItemInventory::filterChildItem( LLFolderViewModelItem* ite return continue_filtering; } -bool LLFolderViewModelItemInventory::filter( LLFolderViewFilter& filter) +bool LLFolderViewModelItemInventory::filter(LLFolderViewFilter& filter) { const S32 filter_generation = filter.getCurrentGeneration(); const S32 must_pass_generation = filter.getFirstRequiredGeneration(); diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 06920734fe..e38ba8762a 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -434,7 +434,7 @@ bool LLGLTFPreviewTexture::render() SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false); SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false); SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false); - SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0)); + SetTemporarily<U32> no_aa(&LLPipeline::RenderFSAAType, U32(0)); SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT); LLVector3 light_dir3(1.0f, 1.0f, 1.0f); diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 205089c662..19ae35813c 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -229,35 +229,20 @@ void LLHUDNameTag::render() if (sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - renderText(false); + renderText(); } } -void LLHUDNameTag::renderText(bool for_select) +void LLHUDNameTag::renderText() { if (!mVisible || mHidden) { return; } - // don't pick text that isn't bound to a viewerobject - if (for_select && - (!mSourceObject || mSourceObject->mDrawable.isNull())) - { - return; - } - - if (for_select) - { - gGL.getTexUnit(0)->disable(); - } - else - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - LLGLState gls_blend(GL_BLEND, !for_select); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; @@ -305,6 +290,15 @@ void LLHUDNameTag::renderText(bool for_select) LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); + bool reset_buffers = false; + const F32 treshold = 0.000001f; + if (abs(mLastRenderPosition.mV[VX] - render_position.mV[VX]) > treshold + || abs(mLastRenderPosition.mV[VY] - render_position.mV[VY]) > treshold + || abs(mLastRenderPosition.mV[VZ] - render_position.mV[VZ]) > treshold) + { + reset_buffers = true; + mLastRenderPosition = render_position; + } LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLRect screen_rect; @@ -328,6 +322,11 @@ void LLHUDNameTag::renderText(bool for_select) for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin(); segment_iter != mLabelSegments.end(); ++segment_iter ) { + if (reset_buffers) + { + segment_iter->mFontBufferLabel.reset(); + } + // Label segments use default font const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; y_offset -= fontp->getLineHeight(); @@ -343,7 +342,7 @@ void LLHUDNameTag::renderText(bool for_select) } LLColor4 label_color(0.f, 0.f, 0.f, alpha_factor); - hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false); + hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferLabel, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false); } } @@ -365,6 +364,11 @@ void LLHUDNameTag::renderText(bool for_select) for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment; segment_iter != mTextSegments.end(); ++segment_iter ) { + if (reset_buffers) + { + segment_iter->mFontBufferText.reset(); + } + const LLFontGL* fontp = segment_iter->mFont; y_offset -= fontp->getLineHeight(); y_offset -= LINE_PADDING; @@ -388,15 +392,11 @@ void LLHUDNameTag::renderText(bool for_select) text_color = segment_iter->mColor; text_color.mV[VALPHA] *= alpha_factor; - hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, false); + hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferText, *fontp, style, shadow, x_offset, y_offset, text_color, false); } } /// Reset the default color to white. The renderer expects this to be the default. gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - if (for_select) - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } } void LLHUDNameTag::setString(const std::string &text_utf8) diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h index 9abd8f33cc..b48a606982 100644 --- a/indra/newview/llhudnametag.h +++ b/indra/newview/llhudnametag.h @@ -37,6 +37,7 @@ #include "llrect.h" //#include "llframetimer.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include <set> #include <vector> @@ -67,6 +68,8 @@ protected: LLColor4 mColor; LLFontGL::StyleFlags mStyle; const LLFontGL* mFont; + LLFontVertexBuffer mFontBufferLabel; + LLFontVertexBuffer mFontBufferText; private: LLWString mText; std::map<const LLFontGL*, F32> mFontWidthMap; @@ -145,7 +148,7 @@ protected: LLHUDNameTag(const U8 type); /*virtual*/ void render(); - void renderText(bool for_select); + void renderText(); static void updateAll(); void setLOD(S32 lod); S32 getMaxLines(); @@ -174,6 +177,7 @@ private: S32 mMaxLines; S32 mOffsetY; F32 mRadius; + LLVector3 mLastRenderPosition; std::vector<LLHUDTextSegment> mTextSegments; std::vector<LLHUDTextSegment> mLabelSegments; // LLFrameTimer mResizeTimer; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 5608ab763f..f027aa5552 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -39,6 +39,7 @@ #include "llui.h" void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -47,10 +48,11 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); - hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); + hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic); } void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -138,7 +140,14 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + if (font_buffer) + { + font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + } + else + { + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + } LLUI::popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h index eb8f07e4d4..be9fc7f084 100644 --- a/indra/newview/llhudrender.h +++ b/indra/newview/llhudrender.h @@ -28,6 +28,7 @@ #define LL_LLHUDRENDER_H #include "llfontgl.h" +#include "llfontvertexbuffer.h" class LLVector3; class LLFontGL; @@ -35,6 +36,7 @@ class LLFontGL; // Utility classes for rendering HUD elements void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType, @@ -46,9 +48,10 @@ void hud_render_text(const LLWString &wstr, // Legacy, slower void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, - const LLFontGL::ShadowType, + const LLFontGL::ShadowType, const F32 x_offset, const F32 y_offset, const LLColor4& color, diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index fd0d8b696f..92f09c34a0 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -231,7 +231,7 @@ void LLHUDText::renderText() } text_color.mV[VALPHA] *= alpha_factor; - hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); + hud_render_text(segment_iter->getText(), render_position, &mFontBuffer, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); } } /// Reset the default color to white. The renderer expects this to be the default. diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index a81fdebb17..224677736c 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -35,6 +35,7 @@ #include "v2math.h" #include "llrect.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include <set> #include <vector> @@ -161,6 +162,7 @@ private: ETextAlignment mTextAlignment; EVertAlignment mVertAlignment; bool mHidden; + LLFontVertexBuffer mFontBuffer; static bool sDisplayText ; static std::set<LLPointer<LLHUDText> > sTextObjects; diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index c86492f005..2e8b1b94fe 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -1897,20 +1897,24 @@ void LLItemBridge::selectItem() } } +// virtual void LLItemBridge::restoreItem() { - LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem()); - if(item) + if (LLViewerInventoryItem* item = getItem()) { - LLInventoryModel* model = getInventoryModel(); - bool is_snapshot = (item->getInventoryType() == LLInventoryType::IT_SNAPSHOT); + bool is_snapshot = item->getInventoryType() == LLInventoryType::IT_SNAPSHOT; + LLFolderType::EType preferred_type = is_snapshot ? + LLFolderType::FT_SNAPSHOT_CATEGORY : + LLFolderType::assetTypeToFolderType(item->getType()); - const LLUUID new_parent = model->findCategoryUUIDForType(is_snapshot? LLFolderType::FT_SNAPSHOT_CATEGORY : LLFolderType::assetTypeToFolderType(item->getType())); - // do not restamp on restore. + LLInventoryModel* model = getInventoryModel(); + LLUUID new_parent = model->findCategoryUUIDForType(preferred_type); + // Do not restamp on restore. LLInvFVBridge::changeItemParent(model, item, new_parent, false); } } +// virtual void LLItemBridge::restoreToWorld() { //Similar functionality to the drag and drop rez logic @@ -1931,26 +1935,27 @@ void LLItemBridge::restoreToWorld() //remove local inventory copy, sim will deal with permissions and removing the item //from the actual inventory if its a no-copy etc - if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) + if (!itemp->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = true; } // Check if it's in the trash. (again similar to the normal rez logic) const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) + if (gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) { remove_from_inventory = true; } } - if(remove_from_inventory) + if (remove_from_inventory) { gInventory.deleteObject(itemp->getUUID()); gInventory.notifyObservers(); } } +// virtual void LLItemBridge::gotoItem() { LLInventoryObject *obj = getInventoryObject(); @@ -1960,39 +1965,43 @@ void LLItemBridge::gotoItem() } } +// virtual LLUIImagePtr LLItemBridge::getIcon() const { - LLInventoryObject *obj = getInventoryObject(); - if (obj) + if (LLInventoryObject* obj = getInventoryObject()) { - return LLInventoryIcon::getIcon(obj->getType(), - LLInventoryType::IT_NONE, - mIsLink); + return LLInventoryIcon::getIcon(obj->getType(), LLInventoryType::IT_NONE, mIsLink); } return LLInventoryIcon::getIcon(LLInventoryType::ICONNAME_OBJECT); } +// virtual LLUIImagePtr LLItemBridge::getIconOverlay() const { if (getItem() && getItem()->getIsLinkType()) { return LLUI::getUIImage("Inv_Link"); } + return NULL; } +// virtual PermissionMask LLItemBridge::getPermissionMask() const { - LLViewerInventoryItem* item = getItem(); - PermissionMask perm_mask = 0; - if (item) perm_mask = item->getPermissionMask(); - return perm_mask; + if (LLViewerInventoryItem* item = getItem()) + { + return item->getPermissionMask(); + } + + return 0; } +// virtual void LLItemBridge::buildDisplayName() const { - if(getItem()) + if (getItem()) { mDisplayName.assign(getItem()->getName()); } @@ -2005,14 +2014,15 @@ void LLItemBridge::buildDisplayName() const mSearchableName.append(getLabelSuffix()); LLStringUtil::toUpper(mSearchableName); - //Name set, so trigger a sort + // Name set, so trigger a sort LLInventorySort sorter = static_cast<LLFolderViewModelInventory&>(mRootViewModel).getSorter(); - if(mParent && !sorter.isByDate()) + if (mParent && !sorter.isByDate()) { mParent->requestSort(); } } +// virtual LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; @@ -2023,7 +2033,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const // LL_INFOS() << "BOLD" << LL_ENDL; font |= LLFontGL::BOLD; } - else if(item && item->getIsLinkType()) + else if (item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } @@ -2031,6 +2041,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const return (LLFontGL::StyleFlags)font; } +// virtual std::string LLItemBridge::getLabelSuffix() const { // String table is loaded before login screen and inventory items are @@ -2040,19 +2051,19 @@ std::string LLItemBridge::getLabelSuffix() const static std::string NO_XFER = LLTrans::getString("no_transfer_lbl"); static std::string LINK = LLTrans::getString("link"); static std::string BROKEN_LINK = LLTrans::getString("broken_link"); + std::string suffix; - LLInventoryItem* item = getItem(); - if(item) + if (LLInventoryItem* item = getItem()) { // Any type can have the link suffix... - bool broken_link = LLAssetType::lookupIsLinkType(item->getType()); - if (broken_link) return BROKEN_LINK; + if (LLAssetType::lookupIsLinkType(item->getType())) + return BROKEN_LINK; - bool link = item->getIsLinkType(); - if (link) return LINK; + if (item->getIsLinkType()) + return LINK; // ...but it's a bit confusing to put nocopy/nomod/etc suffixes on calling cards. - if(LLAssetType::AT_CALLINGCARD != item->getType() + if (LLAssetType::AT_CALLINGCARD != item->getType() && item->getPermissions().getOwner() == gAgent.getID()) { bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); @@ -2067,8 +2078,7 @@ std::string LLItemBridge::getLabelSuffix() const suffix += suffix.empty() ? " " : ","; suffix += NO_MOD; } - bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, - gAgent.getID()); + bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!xfer) { suffix += suffix.empty() ? " " : ","; @@ -2076,24 +2086,25 @@ std::string LLItemBridge::getLabelSuffix() const } } } + return suffix; } +// virtual time_t LLItemBridge::getCreationDate() const { - LLViewerInventoryItem* item = getItem(); - if (item) + if (LLViewerInventoryItem* item = getItem()) { return item->getCreationDate(); } + return 0; } - +// virtual bool LLItemBridge::isItemRenameable() const { - LLViewerInventoryItem* item = getItem(); - if(item) + if (LLViewerInventoryItem* item = getItem()) { // (For now) Don't allow calling card rename since that may confuse users as to // what the calling card points to. @@ -2112,50 +2123,62 @@ bool LLItemBridge::isItemRenameable() const return false; } - return (item->getPermissions().allowModifyBy(gAgent.getID())); + return item->getPermissions().allowModifyBy(gAgent.getID()); } + return false; } +// virtual bool LLItemBridge::renameItem(const std::string& new_name) { - if(!isItemRenameable()) + if (!isItemRenameable()) return false; + LLPreview::dirty(mUUID); LLInventoryModel* model = getInventoryModel(); - if(!model) + if (!model) return false; + LLViewerInventoryItem* item = getItem(); - if(item && (item->getName() != new_name)) + if (item && (item->getName() != new_name)) { LLSD updates; updates["name"] = new_name; update_inventory_item(item->getUUID(),updates, NULL); } - // return false because we either notified observers (& therefore - // rebuilt) or we didn't update. + + // return false because we either notified observers + // (& therefore rebuilt) or we didn't update. return false; } +// virtual bool LLItemBridge::removeItem() { - if(!isItemRemovable()) + if (!isItemRemovable()) { return false; } // move it to the trash LLInventoryModel* model = getInventoryModel(); - if(!model) return false; + if (!model) + return false; + const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); LLViewerInventoryItem* item = getItem(); - if (!item) return false; + if (!item) + return false; + if (item->getType() != LLAssetType::AT_LSL_TEXT) { LLPreview::hide(mUUID, true); } + // Already in trash - if (model->isObjectDescendentOf(mUUID, trash_id)) return false; + if (model->isObjectDescendentOf(mUUID, trash_id)) + return false; LLNotification::Params params("ConfirmItemDeleteHasLinks"); params.functor.function(boost::bind(&LLItemBridge::confirmRemoveItem, this, _1, _2)); @@ -2187,26 +2210,31 @@ bool LLItemBridge::removeItem() bool LLItemBridge::confirmRemoveItem(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option != 0) return false; + if (option != 0) + return false; LLInventoryModel* model = getInventoryModel(); - if (!model) return false; + if (!model) + return false; LLViewerInventoryItem* item = getItem(); - if (!item) return false; + if (!item) + return false; const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); // if item is not already in trash - if(item && !model->isObjectDescendentOf(mUUID, trash_id)) + if (item && !model->isObjectDescendentOf(mUUID, trash_id)) { // move to trash, and restamp LLInvFVBridge::changeItemParent(model, item, trash_id, true); // delete was successful return true; } + return false; } +// virtual bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const { LLViewerInventoryItem* item = getItem(); @@ -2214,6 +2242,7 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const { return false; } + // Can't copy worn objects. // Worn objects are tied to their inworld conterparts // Copy of modified worn object will return object with obsolete asset and inventory @@ -2230,37 +2259,36 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const LLViewerInventoryItem* LLItemBridge::getItem() const { - LLViewerInventoryItem* item = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) + if (LLInventoryModel* model = getInventoryModel()) { - item = (LLViewerInventoryItem*)model->getItem(mUUID); + return model->getItem(mUUID); } - return item; + + return NULL; } +// virtual const LLUUID& LLItemBridge::getThumbnailUUID() const { - LLViewerInventoryItem* item = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - item = (LLViewerInventoryItem*)model->getItem(mUUID); - } - if (item) + if (LLInventoryModel* model = getInventoryModel()) { - return item->getThumbnailUUID(); + if (LLViewerInventoryItem* item = model->getItem(mUUID)) + { + return item->getThumbnailUUID(); + } } + return LLUUID::null; } +// virtual bool LLItemBridge::isItemPermissive() const { - LLViewerInventoryItem* item = getItem(); - if(item) + if (LLViewerInventoryItem* item = getItem()) { return item->getIsFullPerm(); } + return false; } @@ -2583,16 +2611,22 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, LLInventoryModel* model = getInventoryModel(); - if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL - if (!model) return false; - if (!isAgentAvatarValid()) return false; - if (!isAgentInventory()) return false; // cannot drag categories into library + if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + return false; + if (!model) + return false; + if (!isAgentAvatarValid()) + return false; + if (!isAgentInventory()) + return false; // cannot drag categories into library LLInventoryPanel* destination_panel = mInventoryPanel.get(); - if (!destination_panel) return false; + if (!destination_panel) + return false; LLInventoryFilter* filter = getInventoryFilter(); - if (!filter) return false; + if (!filter) + return false; const LLUUID &cat_id = inv_cat->getUUID(); const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); @@ -2689,7 +2723,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, is_movable = false; } } - if(is_movable && move_is_into_current_outfit && is_link) + if (is_movable && move_is_into_current_outfit && is_link) { is_movable = false; } @@ -2717,7 +2751,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, for (S32 i=0; i < descendent_categories.size(); ++i) { LLInventoryCategory* category = descendent_categories[i]; - if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + if (LLFolderType::lookupIsProtectedType(category->getPreferredType())) { // Can't move "special folders" (e.g. Textures Folder). is_movable = false; @@ -2749,9 +2783,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } if (is_movable && move_is_into_trash) { - for (S32 i=0; i < descendent_items.size(); ++i) + for (LLViewerInventoryItem* item : descendent_items) { - LLInventoryItem* item = descendent_items[i]; if (get_is_item_worn(item->getUUID())) { is_movable = false; @@ -2761,10 +2794,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } if (is_movable && move_is_into_landmarks) { - for (S32 i=0; i < descendent_items.size(); ++i) + for (LLViewerInventoryItem* item : descendent_items) { - LLViewerInventoryItem* item = descendent_items[i]; - // Don't move anything except landmarks and categories into Landmarks folder. // We use getType() instead of getActua;Type() to allow links to landmarks and folders. if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType()) @@ -3055,7 +3086,7 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // permissions. // content category has same ID as object itself LLViewerObject* object = gObjectList.findObject(object_id); - if(!object) + if (!object) { LL_INFOS() << "Object not found for drop." << LL_ENDL; return false; @@ -3083,11 +3114,9 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // coming from a task. Need to figure out if the person can // move/copy this item. - LLInventoryObject::object_list_t::iterator it = inventory_objects.begin(); - LLInventoryObject::object_list_t::iterator end = inventory_objects.end(); - for ( ; it != end; ++it) + for (LLPointer<LLInventoryObject> obj : inventory_objects) { - LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get()); + LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(obj.get()); if (!item) { LL_WARNS() << "Invalid inventory item for drop" << LL_ENDL; @@ -3097,13 +3126,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(item->getPermissions()); - if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) + if ((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = true; } - else if(object->permYouOwner()) + else if (object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be @@ -3123,22 +3152,21 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, } } - if(drop && accept) + if (drop && accept) { - it = inventory_objects.begin(); std::shared_ptr<LLMoveInv> move_inv(new LLMoveInv); move_inv->mObjectID = object_id; move_inv->mCategoryID = category_id; move_inv->mCallback = callback; move_inv->mUserData = user_data; - for ( ; it != end; ++it) + for (LLPointer<LLInventoryObject> obj : inventory_objects) { - two_uuids_t two(category_id, (*it)->getUUID()); + two_uuids_t two(category_id, obj->getUUID()); move_inv->mMoveList.push_back(two); } - if(is_move) + if (is_move) { // Callback called from within here. warn_move_inventory(object, move_inv); @@ -3156,13 +3184,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) { // Bail out immediately if no descendents - if( mComplete.empty() ) + if (mComplete.empty()) { LL_WARNS() << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << LL_ENDL; if (clear_observer) { - gInventory.removeObserver(this); - delete this; + gInventory.removeObserver(this); + delete this; } return; } @@ -3186,13 +3214,13 @@ void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array); size_t item_count(0); - if( item_array ) + if (item_array) { item_count = item_array->size(); } size_t cat_count(0); - if( cat_array ) + if (cat_array) { cat_count = cat_array->size(); } @@ -3291,20 +3319,16 @@ protected: }; - void LLInventoryCopyAndWearObserver::changed(U32 mask) { - if((mask & (LLInventoryObserver::ADD)) != 0) + if ((mask & (LLInventoryObserver::ADD)) != 0) { if (!mFolderAdded) { const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); - - std::set<LLUUID>::const_iterator id_it = changed_items.begin(); - std::set<LLUUID>::const_iterator id_end = changed_items.end(); - for (;id_it != id_end; ++id_it) + for (const LLUUID& item_id : changed_items) { - if ((*id_it) == mCatID) + if (item_id == mCatID) { mFolderAdded = true; break; @@ -3322,8 +3346,7 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask) } else { - if (category->getDescendentCount() == - mContentsCount) + if (category->getDescendentCount() == mContentsCount) { gInventory.removeObserver(this); LLAppearanceMgr::instance().wearInventoryCategory(category, false, !mReplace); @@ -3335,8 +3358,6 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask) } } - - void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) { if ("open" == action) @@ -3429,19 +3450,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( version_folder_id, [this](bool result) - { - // todo: might need to ensure bridge/mUUID exists or this will cause crashes - if (!result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantListingFailed", subs); - } - else - { - LLMarketplaceData::instance().activateListing(mUUID, true); - } - }, + // todo: might need to ensure bridge/mUUID exists or this will cause crashes + if (!result) + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantListingFailed", subs); + } + else + { + LLMarketplaceData::instance().activateListing(mUUID, true); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3) ); } @@ -3456,19 +3477,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( mUUID, [this](bool result) - { - if (!result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantFolderActivationFailed", subs); - } - else - { - LLInventoryCategory* category = gInventory.getCategory(mUUID); - LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID); - } - }, + if (!result) + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantFolderActivationFailed", subs); + } + else + { + LLInventoryCategory* category = gInventory.getCategory(mUUID); + LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), false, 2); @@ -3500,35 +3521,35 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( mUUID, [this](bool result) - { - if (!result) { - mMessage = ""; - - LLMarketplaceValidator::getInstance()->validateMarketplaceListings( - mUUID, - [this](bool result) + if (!result) { - if (result) - { - LLNotificationsUtil::add("MerchantForceValidateListing"); - LLMarketplaceData::instance().createListing(mUUID); - } - else + mMessage = ""; + + LLMarketplaceValidator::getInstance()->validateMarketplaceListings( + mUUID, + [this](bool result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantListingFailed", subs); - } - }, - boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), - true); - } - else - { - LLMarketplaceData::instance().createListing(mUUID); - } - }, + if (result) + { + LLNotificationsUtil::add("MerchantForceValidateListing"); + LLMarketplaceData::instance().createListing(mUUID); + } + else + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantListingFailed", subs); + } + }, + boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), + true); + } + else + { + LLMarketplaceData::instance().createListing(mUUID); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), false); @@ -3607,7 +3628,7 @@ void LLFolderBridge::copyOutfitToClipboard() gInventory.getDirectDescendentsOf(mUUID, cat_array, item_array); size_t item_count(0); - if( item_array ) + if (item_array) { item_count = item_array->size(); } @@ -3699,8 +3720,7 @@ void LLFolderBridge::restoreItem() LLFolderType::EType LLFolderBridge::getPreferredType() const { LLFolderType::EType preferred_type = LLFolderType::FT_NONE; - LLViewerInventoryCategory* cat = getCategory(); - if(cat) + if (LLViewerInventoryCategory* cat = getCategory()) { preferred_type = cat->getPreferredType(); } @@ -3742,7 +3762,6 @@ LLUIImagePtr LLFolderBridge::getIconOverlay() const bool LLFolderBridge::renameItem(const std::string& new_name) { - LLScrollOnRenameObserver *observer = new LLScrollOnRenameObserver(mUUID, mRoot); gInventory.addObserver(observer); @@ -3755,7 +3774,7 @@ bool LLFolderBridge::renameItem(const std::string& new_name) bool LLFolderBridge::removeItem() { - if(!isItemRemovable()) + if (!isItemRemovable()) { return false; } @@ -3771,7 +3790,6 @@ bool LLFolderBridge::removeItem() return true; } - bool LLFolderBridge::removeSystemFolder() { const LLViewerInventoryCategory *cat = getCategory(); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index e3d4645701..5c0905af3c 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -103,7 +103,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } std::string desc = listener->getSearchableCreatorName(); - switch(mSearchType) + switch (mSearchType) { case SEARCHTYPE_CREATOR: desc = listener->getSearchableCreatorName(); @@ -129,7 +129,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) boost::char_separator<char> sep(" "); tokenizer tokens(desc, sep); - for (auto token_iter : tokens) + for (const auto& token_iter : tokens) { if (token_iter == mExactToken) { @@ -138,9 +138,9 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } } } - else if ((mFilterTokens.size() > 0) && (mSearchType == SEARCHTYPE_NAME)) + else if (!mFilterTokens.empty() && mSearchType == SEARCHTYPE_NAME) { - for (auto token_iter : mFilterTokens) + for (const auto& token_iter : mFilterTokens) { if (desc.find(token_iter) == std::string::npos) { @@ -150,7 +150,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } else { - passed = (mFilterSubString.size() ? desc.find(mFilterSubString) != std::string::npos : true); + passed = checkAgainstFilterSubString(desc); } passed = passed && checkAgainstFilterType(listener); @@ -166,7 +166,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) bool LLInventoryFilter::check(const LLInventoryItem* item) { - const bool passed_string = (mFilterSubString.size() ? item->getName().find(mFilterSubString) != std::string::npos : true); + const bool passed_string = checkAgainstFilterSubString(item->getName()); const bool passed_filtertype = checkAgainstFilterType(item); const bool passed_permissions = checkAgainstPermissions(item); @@ -295,9 +295,19 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const return true; } +bool LLInventoryFilter::checkAgainstFilterSubString(const std::string& desc) const +{ + if (mFilterSubString.empty()) + return true; + + size_t pos = desc.find(mFilterSubString); + return pos != std::string::npos; +} + bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return false; + if (!listener) + return false; LLInventoryType::EType object_type = listener->getInventoryType(); const LLUUID object_id = listener->getUUID(); @@ -338,7 +348,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent } } - if(filterTypes & FILTERTYPE_WORN) + if (filterTypes & FILTERTYPE_WORN) { if (!get_is_item_worn(object_id)) { @@ -351,7 +361,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent // Pass if this item is the target UUID or if it links to the target UUID if (filterTypes & FILTERTYPE_UUID) { - if (!object) return false; + if (!object) + return false; if (object->getLinkedUUID() != mFilterOps.mFilterUUID) return false; @@ -363,7 +374,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent if (filterTypes & FILTERTYPE_DATE) { const U16 HOURS_TO_SECONDS = 3600; - time_t earliest = time_corrected() - mFilterOps.mHoursAgo * HOURS_TO_SECONDS; + time_t earliest = time_corrected() - (U64)mFilterOps.mHoursAgo * HOURS_TO_SECONDS; if (mFilterOps.mMinDate > time_min() && mFilterOps.mMinDate < earliest) { @@ -494,7 +505,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons // Pass if this item is the target UUID or if it links to the target UUID if (filterTypes & FILTERTYPE_UUID) { - if (!item) return false; + if (!item) + return false; if (item->getLinkedUUID() != mFilterOps.mFilterUUID) return false; @@ -540,7 +552,8 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return false; + if (!listener) + return false; PermissionMask perm = listener->getPermissionMask(); const LLInvFVBridge *bridge = dynamic_cast<const LLInvFVBridge *>(listener); @@ -556,7 +569,8 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInven bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const { - if (!item) return false; + if (!item) + return false; LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); PermissionMask perm = new_item->getPermissionMask(); @@ -567,11 +581,13 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) con bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return true; + if (!listener) + return true; const LLUUID object_id = listener->getUUID(); const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_link = object->getIsLinkType(); if (is_link && (mFilterOps.mFilterLinks == FILTERLINK_EXCLUDE_LINKS)) @@ -584,7 +600,8 @@ bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInven bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) const { const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_thumbnail = object->getThumbnailUUID().notNull(); if (is_thumbnail && (mFilterOps.mFilterThumbnails == FILTER_EXCLUDE_THUMBNAILS)) @@ -596,16 +613,20 @@ bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) co bool LLInventoryFilter::checkAgainstCreator(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return true; + if (!listener) + return true; + const bool is_folder = listener->getInventoryType() == LLInventoryType::IT_CATEGORY; switch (mFilterOps.mFilterCreatorType) { case FILTERCREATOR_SELF: - if(is_folder) return false; - return (listener->getSearchableCreatorName() == mUsername); + if (is_folder) + return false; + return listener->getSearchableCreatorName() == mUsername; case FILTERCREATOR_OTHERS: - if(is_folder) return false; - return (listener->getSearchableCreatorName() != mUsername); + if (is_folder) + return false; + return listener->getSearchableCreatorName() != mUsername; case FILTERCREATOR_ALL: default: return true; @@ -618,7 +639,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem const LLUUID object_id = listener->getUUID(); const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_link = object->getIsLinkType(); if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0)) @@ -647,10 +669,8 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset(LLFolderViewModel { return mFilterSubString.size() ? item->getSearchableName().find(mFilterSubString) : std::string::npos; } - else - { - return std::string::npos; - } + + return std::string::npos; } bool LLInventoryFilter::isDefault() const @@ -725,7 +745,7 @@ void LLInventoryFilter::updateFilterTypes(U64 types, U64& current_types) void LLInventoryFilter::setSearchType(ESearchType type) { - if(mSearchType != type) + if (mSearchType != type) { mSearchType = type; setModified(); @@ -918,6 +938,7 @@ void LLInventoryFilter::setFilterUUID(const LLUUID& object_id) { setModified(FILTER_RESTART); } + mFilterOps.mFilterUUID = object_id; mFilterOps.mFilterTypes = FILTERTYPE_UUID; } @@ -931,7 +952,6 @@ void LLInventoryFilter::setFilterSubString(const std::string& string) if (mFilterSubString != filter_sub_string_new) { - mFilterTokens.clear(); if (filter_sub_string_new.find_first_of("+") != std::string::npos) { @@ -1243,7 +1263,7 @@ void LLInventoryFilter::setFindAllLinksMode(const std::string &search_name, cons { // Save a copy of settings so that we will be able to restore it later // but make sure we are not searching for links already - if(mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS) + if (mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS) { mBackupFilterOps = mFilterOps; } @@ -1283,7 +1303,7 @@ void LLInventoryFilter::setModified(EFilterModified behavior) } // if not keeping current filter results, update last valid as well - switch(mFilterModified) + switch (mFilterModified) { case FILTER_RESTART: mFirstRequiredGeneration = mCurrentGeneration; @@ -1499,11 +1519,11 @@ const std::string& LLInventoryFilter::getFilterText() { mFilterText += LLTrans::getString("Since Logoff"); } + return mFilterText; } - -LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& other ) +LLInventoryFilter& LLInventoryFilter::operator =(const LLInventoryFilter& other) { setFilterObjectTypes(other.getFilterObjectTypes()); setDateRange(other.getMinDate(), other.getMaxDate()); @@ -1516,7 +1536,6 @@ LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& othe return *this; } - void LLInventoryFilter::toParams(Params& params) const { params.filter_ops.types = (U32)getFilterObjectTypes(); @@ -1686,14 +1705,13 @@ std::string LLInventoryFilter::getEmptyLookupMessage(bool is_empty_folder) const return LLTrans::getString(mEmptyLookupMessage, args); } - } bool LLInventoryFilter::areDateLimitsSet() { - return mFilterOps.mMinDate != time_min() - || mFilterOps.mMaxDate != time_max() - || mFilterOps.mHoursAgo != 0; + return mFilterOps.mMinDate != time_min() + || mFilterOps.mMaxDate != time_max() + || mFilterOps.mHoursAgo != 0; } bool LLInventoryFilter::showAllResults() const @@ -1701,8 +1719,6 @@ bool LLInventoryFilter::showAllResults() const return hasFilterString() && !mSingleFolderMode; } - - bool LLInventoryFilter::FilterOps::DateRange::validateBlock( bool emit_errors /*= true*/ ) const { bool valid = LLInitParam::Block<DateRange>::validateBlock(emit_errors); diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h index 7203c6f743..7e64a03e73 100644 --- a/indra/newview/llinventoryfilter.h +++ b/indra/newview/llinventoryfilter.h @@ -45,7 +45,8 @@ public: SHOW_NO_FOLDERS }; - enum EFilterType { + enum EFilterType + { FILTERTYPE_NONE = 0, FILTERTYPE_OBJECT = 0x1 << 0, // normal default search-by-object-type FILTERTYPE_CATEGORY = 0x1 << 1, // search by folder type @@ -275,9 +276,9 @@ public: // +-------------------------------------------------------------------+ // + Execution And Results // +-------------------------------------------------------------------+ - bool check(const LLFolderViewModelItem* listener); + bool check(const LLFolderViewModelItem* item); bool check(const LLInventoryItem* item); - bool checkFolder(const LLFolderViewModelItem* listener) const; + bool checkFolder(const LLFolderViewModelItem* item) const; bool checkFolder(const LLUUID& folder_id) const; bool showAllResults() const; @@ -341,6 +342,7 @@ public: private: bool areDateLimitsSet(); + bool checkAgainstFilterSubString(const std::string& desc) const; bool checkAgainstFilterType(const class LLFolderViewModelItemInventory* listener) const; bool checkAgainstFilterType(const LLInventoryItem* item) const; bool checkAgainstPermissions(const class LLFolderViewModelItemInventory* listener) const; diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index 57c0d57190..dadd0590a9 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -2400,18 +2400,16 @@ void ungroup_folder_items(const LLUUID& folder_id) LLInventoryModel::cat_array_t cats = *cat_array; LLInventoryModel::item_array_t items = *item_array; - for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter) + for (const LLPointer<LLViewerInventoryCategory>& cat : cats) { - LLViewerInventoryCategory* cat = *cat_iter; if (cat) { gInventory.changeCategoryParent(cat, new_cat_uuid, false); } } - for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) + for (const LLPointer<LLViewerInventoryItem>& item : items) { - LLViewerInventoryItem* item = *item_iter; - if(item) + if (item) { gInventory.changeItemParent(item, new_cat_uuid, false); } @@ -2424,8 +2422,7 @@ std::string get_searchable_description(LLInventoryModel* model, const LLUUID& it { if (model) { - const LLInventoryItem *item = model->getItem(item_id); - if(item) + if (const LLInventoryItem* item = model->getItem(item_id)) { std::string desc = item->getDescription(); LLStringUtil::toUpper(desc); @@ -2439,8 +2436,7 @@ std::string get_searchable_creator_name(LLInventoryModel* model, const LLUUID& i { if (model) { - const LLInventoryItem *item = model->getItem(item_id); - if(item) + if (const LLInventoryItem* item = model->getItem(item_id)) { LLAvatarName av_name; if (LLAvatarNameCache::get(item->getCreatorUUID(), &av_name)) diff --git a/indra/newview/llinventorygallery.cpp b/indra/newview/llinventorygallery.cpp index 46d1e822de..c4f93cee98 100644 --- a/indra/newview/llinventorygallery.cpp +++ b/indra/newview/llinventorygallery.cpp @@ -2649,7 +2649,8 @@ bool LLInventoryGallery::hasDescendents(const LLUUID& cat_id) bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id) { const LLInventoryObject *object = gInventory.getObject(object_id); - if(!object) return false; + if (!object) + return false; LLInventoryType::EType object_type = LLInventoryType::IT_CATEGORY; LLInventoryItem* inv_item = gInventory.getItem(object_id); @@ -2657,8 +2658,8 @@ bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id) { object_type = inv_item->getInventoryType(); } - const U32 filterTypes = (U32)mFilter->getFilterTypes(); + const U32 filterTypes = (U32)mFilter->getFilterTypes(); if ((filterTypes & LLInventoryFilter::FILTERTYPE_OBJECT) && inv_item) { switch (object_type) @@ -2726,7 +2727,7 @@ bool LLInventoryGallery::hasVisibleItems() void LLInventoryGallery::handleModifiedFilter() { - if(mFilter->isModified()) + if (mFilter->isModified()) { reArrangeRows(); } @@ -2737,7 +2738,7 @@ void LLInventoryGallery::setSortOrder(U32 order, bool update) bool dirty = (mSortOrder != order); mSortOrder = order; - if(update && dirty) + if (update && dirty) { mNeedsArrange = true; gIdleCallbacks.addFunction(onIdle, (void*)this); @@ -2789,11 +2790,11 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E mIsLink = is_link; std::string icon_name = LLInventoryIcon::getIconName(mType, inventory_type, flags); - if(mIsFolder) + if (mIsFolder) { mSortGroup = SG_NORMAL_FOLDER; LLUUID folder_id = mUUID; - if(mIsLink) + if (mIsLink) { LLInventoryObject* obj = gInventory.getObject(mUUID); if (obj) @@ -2820,7 +2821,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E else { const LLInventoryItem *item = gInventory.getItem(mUUID); - if(item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink) + if (item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink) { std::string delim(" --"); bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); @@ -2851,7 +2852,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E void LLInventoryGalleryItem::setThumbnail(LLUUID id) { mDefaultImage = id.isNull(); - if(mDefaultImage) + if (mDefaultImage) { mThumbnailCtrl->clearTexture(); } @@ -2900,10 +2901,10 @@ void LLInventoryGalleryItem::setSelected(bool value) mSelected = value; mTextBgPanel->setBackgroundVisible(value); - if(mSelected) + if (mSelected) { LLViewerInventoryItem* item = gInventory.getItem(mUUID); - if(item && !item->isFinished()) + if (item && !item->isFinished()) { LLInventoryModelBackgroundFetch::instance().start(mUUID, false); } @@ -2926,6 +2927,7 @@ bool LLInventoryGalleryItem::handleMouseDown(S32 x, S32 y, MASK mask) { mGallery->changeItemSelection(mUUID, false); } + setFocus(true); mGallery->claimEditHandler(); @@ -2958,7 +2960,7 @@ bool LLInventoryGalleryItem::handleRightMouseDown(S32 x, S32 y, MASK mask) bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask) { - if(hasMouseCapture()) + if (hasMouseCapture()) { gFocusMgr.setMouseCapture(NULL); return true; @@ -2968,13 +2970,13 @@ bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask) bool LLInventoryGalleryItem::handleHover(S32 x, S32 y, MASK mask) { - if(hasMouseCapture()) + if (hasMouseCapture()) { S32 screen_x; S32 screen_y; localPointToScreen(x, y, &screen_x, &screen_y ); - if(LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery) + if (LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery) { mGallery->startDrag(); return LLToolDragAndDrop::getInstance()->handleHover(x, y, mask); @@ -2993,13 +2995,13 @@ bool LLInventoryGalleryItem::handleDoubleClick(S32 x, S32 y, MASK mask) LLHandle<LLPanel> handle = mGallery->getHandle(); LLUUID navigate_to = mUUID; doOnIdleOneTime([handle, navigate_to]() - { - LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get(); - if (gallery) - { - gallery->setRootFolder(navigate_to); - } - }); + { + LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get(); + if (gallery) + { + gallery->setRootFolder(navigate_to); + } + }); } else { @@ -3078,7 +3080,7 @@ void LLInventoryGalleryItem::setWorn(bool value) { mWorn = value; - if(mWorn) + if (mWorn) { mWornSuffix = (mType == LLAssetType::AT_GESTURE) ? LLTrans::getString("active") : LLTrans::getString("worn"); } @@ -3092,7 +3094,7 @@ void LLInventoryGalleryItem::setWorn(bool value) LLFontGL* LLInventoryGalleryItem::getTextFont() { - if(mWorn) + if (mWorn) { return LLFontGL::getFontSansSerifSmallBold(); } @@ -3127,12 +3129,10 @@ bool LLInventoryGalleryItem::isFadeItem() void LLThumbnailsObserver::changed(U32 mask) { std::vector<LLUUID> deleted_ids; - for (item_map_t::iterator iter = mItemMap.begin(); - iter != mItemMap.end(); - ++iter) + for (item_map_t::value_type& it : mItemMap) { - const LLUUID& obj_id = (*iter).first; - LLItemData& data = (*iter).second; + const LLUUID& obj_id = it.first; + LLItemData& data = it.second; LLInventoryObject* obj = gInventory.getObject(obj_id); if (!obj) @@ -3158,8 +3158,7 @@ void LLThumbnailsObserver::changed(U32 mask) bool LLThumbnailsObserver::addItem(const LLUUID& obj_id, callback_t cb) { - LLInventoryObject* obj = gInventory.getObject(obj_id); - if (obj) + if (LLInventoryObject* obj = gInventory.getObject(obj_id)) { mItemMap.insert(item_map_value_t(obj_id, LLItemData(obj_id, obj->getThumbnailUUID(), cb))); return true; @@ -3190,79 +3189,74 @@ bool LLInventoryGallery::baseHandleDragAndDrop(LLUUID dest_id, bool drop, } bool accepted = false; - switch(cargo_type) - { - case DAD_TEXTURE: - case DAD_SOUND: - case DAD_CALLINGCARD: - case DAD_LANDMARK: - case DAD_SCRIPT: - case DAD_CLOTHING: - case DAD_OBJECT: - case DAD_NOTECARD: - case DAD_BODYPART: - case DAD_ANIMATION: - case DAD_GESTURE: - case DAD_MESH: - case DAD_SETTINGS: + switch (cargo_type) + { + case DAD_TEXTURE: + case DAD_SOUND: + case DAD_CALLINGCARD: + case DAD_LANDMARK: + case DAD_SCRIPT: + case DAD_CLOTHING: + case DAD_OBJECT: + case DAD_NOTECARD: + case DAD_BODYPART: + case DAD_ANIMATION: + case DAD_GESTURE: + case DAD_MESH: + case DAD_SETTINGS: + accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); + if (accepted && drop) + { + // Don't select immediately, wait for item to arrive + mItemsToSelect.push_back(inv_item->getUUID()); + } + break; + case DAD_LINK: + // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER. + // If we have an item of AT_LINK_FOLDER type we should process the linked + // category being dragged or dropped into folder. + if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType()) + { + LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID()); + if (linked_category) + { + accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true); + } + } + else + { accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); + } + if (accepted && drop && inv_item) + { + mItemsToSelect.push_back(inv_item->getUUID()); + } + break; + case DAD_CATEGORY: + if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id)) + { + accepted = false; + } + else + { + LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data; + accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false); if (accepted && drop) { - // Don't select immediately, wait for item to arrive - mItemsToSelect.push_back(inv_item->getUUID()); - } - break; - case DAD_LINK: - // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER. - // If we have an item of AT_LINK_FOLDER type we should process the linked - // category being dragged or dropped into folder. - if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType()) - { - LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID()); - if (linked_category) - { - accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true); - } - } - else - { - accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); - } - if (accepted && drop && inv_item) - { - mItemsToSelect.push_back(inv_item->getUUID()); - } - break; - case DAD_CATEGORY: - if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id)) - { - accepted = false; - } - else - { - LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data; - accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false); - if (accepted && drop) - { - mItemsToSelect.push_back(cat_ptr->getUUID()); - } + mItemsToSelect.push_back(cat_ptr->getUUID()); } - break; - case DAD_ROOT_CATEGORY: - case DAD_NONE: - break; - default: - LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL; - break; - } - if (accepted) - { - *accept = ACCEPT_YES_MULTI; - } - else - { - *accept = ACCEPT_NO; + } + break; + case DAD_ROOT_CATEGORY: + case DAD_NONE: + break; + default: + LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL; + break; } + + *accept = accepted ? ACCEPT_YES_MULTI : ACCEPT_NO; + return accepted; } @@ -3274,16 +3268,20 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, { return false; } - LLInventoryModel* model = &gInventory; - if (!model || !inv_item) return false; + LLInventoryModel* model = &gInventory; + if (!model || !inv_item) + return false; // cannot drag into library - if((gInventory.getRootFolderID() != folder_id) && !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID())) + if (gInventory.getRootFolderID() != folder_id && + !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID())) { return false; } - if (!isAgentAvatarValid()) return false; + + if (!isAgentAvatarValid()) + return false; const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE); @@ -3302,7 +3300,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); bool accept = false; LLViewerObject* object = NULL; - if(LLToolDragAndDrop::SOURCE_AGENT == source) + if (LLToolDragAndDrop::SOURCE_AGENT == source) { const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); @@ -3317,21 +3315,24 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, switch (inv_item->getActualType()) { - case LLAssetType::AT_CATEGORY: - is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); - break; - default: - break; + case LLAssetType::AT_CATEGORY: + is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); + break; + default: + break; } + // Can't explicitly drag things out of the COF. if (move_is_outof_current_outfit) { is_movable = false; } + if (move_is_into_trash) { is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID()); } + if (is_movable) { // Don't allow creating duplicates in the Calling Card/Friends @@ -3540,7 +3541,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, move_inv->mMoveList.push_back(item_pair); move_inv->mCallback = NULL; move_inv->mUserData = NULL; - if(is_move) + if (is_move) { warn_move_inventory(object, move_inv); } @@ -3555,7 +3556,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, } } } - else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) + else if (LLToolDragAndDrop::SOURCE_NOTECARD == source) { if (move_is_into_marketplacelistings) { @@ -3582,7 +3583,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, inv_item); } } - else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) + else if (LLToolDragAndDrop::SOURCE_LIBRARY == source) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; if(item && item->isFinished()) @@ -3665,11 +3666,14 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, return false; } - if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + return false; + + if (!isAgentAvatarValid()) + return false; - if (!isAgentAvatarValid()) return false; // cannot drag into library - if((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID())) + if ((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID())) { return false; } @@ -3758,7 +3762,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, is_movable = false; } } - else if(dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE) + else if (dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE) { is_movable = ((inv_cat->getPreferredType() == LLFolderType::FT_NONE) || (inv_cat->getPreferredType() == LLFolderType::FT_OUTFIT)); } @@ -3767,7 +3771,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, is_movable = false; } } - if(is_movable && move_is_into_current_outfit && is_link) + if (is_movable && move_is_into_current_outfit && is_link) { is_movable = false; } @@ -3795,7 +3799,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, for (S32 i=0; i < descendent_categories.size(); ++i) { LLInventoryCategory* category = descendent_categories[i]; - if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + if (LLFolderType::lookupIsProtectedType(category->getPreferredType())) { // Can't move "special folders" (e.g. Textures Folder). is_movable = false; @@ -4000,7 +4004,6 @@ void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id) LLInventoryObject::const_object_list_t link_array; - LLInventoryModel::item_array_t::iterator iter = items->begin(); LLInventoryModel::item_array_t::iterator end = items->end(); while (iter!=end) @@ -4038,4 +4041,3 @@ void dropToMyOutfits(LLInventoryCategory* inv_cat) inventory_func_type func = boost::bind(&outfitFolderCreatedCallback, inv_cat->getUUID(), _1); gInventory.createNewCategory(dest_id, LLFolderType::FT_OUTFIT, inv_cat->getName(), func, inv_cat->getThumbnailUUID()); } - diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index 9cb94b313e..d8e6bf380e 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -113,7 +113,7 @@ class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler LOG_CLASS(BGItemHttpHandler); public: - BGItemHttpHandler(const LLSD & request_sd) + BGItemHttpHandler(const LLSD& request_sd) : LLInventoryModel::FetchItemHttpHandler(request_sd) { LLInventoryModelBackgroundFetch::instance().incrFetchCount(1); @@ -125,8 +125,8 @@ public: } protected: - BGItemHttpHandler(const BGItemHttpHandler &); // Not defined - void operator=(const BGItemHttpHandler &); // Not defined + BGItemHttpHandler(const BGItemHttpHandler&); // Not defined + void operator=(const BGItemHttpHandler&); // Not defined }; @@ -144,7 +144,7 @@ class BGFolderHttpHandler : public LLCore::HttpHandler LOG_CLASS(BGFolderHttpHandler); public: - BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats) + BGFolderHttpHandler(const LLSD& request_sd, const uuid_vec_t& recursive_cats) : LLCore::HttpHandler(), mRequestSD(request_sd), mRecursiveCatUUIDs(recursive_cats) @@ -158,18 +158,18 @@ public: } protected: - BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined - void operator=(const BGFolderHttpHandler &); // Not defined + BGFolderHttpHandler(const BGFolderHttpHandler&); // Not defined + void operator=(const BGFolderHttpHandler&); // Not defined public: - virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); + virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response); - bool getIsRecursive(const LLUUID & cat_id) const; + bool getIsRecursive(const LLUUID& cat_id) const; private: - void processData(LLSD & body, LLCore::HttpResponse * response); - void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response); - void processFailure(const char * const reason, LLCore::HttpResponse * response); + void processData(LLSD& body, LLCore::HttpResponse* response); + void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response); + void processFailure(const char* const reason, LLCore::HttpResponse* response); private: LLSD mRequestSD; @@ -177,7 +177,7 @@ private: }; -const char * const LOG_INV("Inventory"); +const char* const LOG_INV("Inventory"); } // end of namespace anonymous @@ -201,7 +201,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch(): LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() { - gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const @@ -241,7 +241,7 @@ bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const { - return inventoryFetchStarted() && ! inventoryFetchCompleted(); + return inventoryFetchStarted() && !inventoryFetchCompleted(); } bool LLInventoryModelBackgroundFetch::isEverythingFetched() const @@ -254,35 +254,35 @@ bool LLInventoryModelBackgroundFetch::folderFetchActive() const return mFolderFetchActive; } -void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category) +void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID& id, bool recursive, bool is_category) { EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (is_category) { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); + mFetchFolderQueue.emplace_front(id, recursion_type, is_category); } else { - mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); + mFetchItemQueue.emplace_front(id, recursion_type, is_category); } } -void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category) +void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID& id, bool recursive, bool is_category) { EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (is_category) { - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); + mFetchFolderQueue.emplace_back(id, recursion_type, is_category); } else { - mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); + mFetchItemQueue.emplace_back(id, recursion_type, is_category); } } void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) { - LLViewerInventoryCategory * cat(gInventory.getCategory(id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(id)); if (cat || (id.isNull() && ! isEverythingFetched())) { @@ -294,7 +294,7 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (id.isNull()) { - if (! mRecursiveInventoryFetchStarted) + if (!mRecursiveInventoryFetchStarted) { mRecursiveInventoryFetchStarted |= recursive; if (recursive && AISAPI::isAvailable()) @@ -302,19 +302,19 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) // Not only root folder can be massive, but // most system folders will be requested independently // so request root folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT); } else { - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type)); + mFetchFolderQueue.emplace_back(gInventory.getRootFolderID(), recursion_type); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } - if (! mRecursiveLibraryFetchStarted) + if (!mRecursiveLibraryFetchStarted) { mRecursiveLibraryFetchStarted |= recursive; - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(gInventory.getLibraryRootFolderID(), recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS) @@ -324,13 +324,13 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) if (recursive && AISAPI::isAvailable()) { // Request marketplace folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(id, FT_FOLDER_AND_CONTENT); } else { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); + mFetchFolderQueue.emplace_front(id, recursion_type); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); mRecursiveMarketplaceFetchStarted = true; } } @@ -342,15 +342,15 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) { // On AIS make sure root goes to the top and follow up recursive // fetches, not individual requests - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(id, recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id) { - // Specific folder requests go to front of queue. - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + // Specific folder requests go to front of queue. + mFetchFolderQueue.emplace_front(id, recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } if (id == gInventory.getLibraryRootFolderID()) @@ -363,9 +363,9 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) } } } - else if (LLViewerInventoryItem * itemp = gInventory.getItem(id)) + else if (LLViewerInventoryItem* itemp = gInventory.getItem(id)) { - if (! itemp->mIsComplete) + if (!itemp->mIsComplete) { scheduleItemFetch(id); } @@ -384,18 +384,18 @@ void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id, // check if already requested if (mForceFetchSet.find(cat_id) == mForceFetchSet.end()) { - mForceFetchSet.insert(cat_id); - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED)); + mForceFetchSet.emplace(cat_id); + mFetchFolderQueue.emplace_front(cat_id, FT_FORCED); } } else { // Specific folder requests go to front of queue. - // version presence acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT)); + // version presence acts as duplicate prevention for normal fetches + mFetchFolderQueue.emplace_front(cat_id, FT_DEFAULT); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } @@ -409,17 +409,17 @@ void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, b // check if already requested if (mForceFetchSet.find(item_id) == mForceFetchSet.end()) { - mForceFetchSet.insert(item_id); - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false)); + mForceFetchSet.emplace(item_id); + mFetchItemQueue.emplace_front(item_id, FT_FORCED, false); } } else { - // 'isFinished' being set acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false)); + // 'isFinished' being set acts as duplicate prevention for normal fetches + mFetchItemQueue.emplace_front(item_id, FT_DEFAULT, false); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } @@ -432,7 +432,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); } incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // Assume that we have no relevant cache. Fetch folder, and items folder's links point to. AISAPI::FetchCategoryLinks(cat_id, @@ -449,7 +449,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, // start idle loop to track completion mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) @@ -462,7 +462,7 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); } incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // For reliability assume that we have no relevant cache, so // fetch cof along with items cof's links point to. AISAPI::FetchCOF([callback](const LLUUID& id) @@ -475,15 +475,15 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) // start idle loop to track completion mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::findLostItems() { mBackgroundFetchActive = true; mFolderFetchActive = true; - mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(LLUUID::null, FT_RECURSIVE); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::setAllFoldersFetched() @@ -513,7 +513,7 @@ boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionC return mFoldersFetchedSignal.connect(cb); } -void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) +void LLInventoryModelBackgroundFetch::backgroundFetchCB(void*) { LLInventoryModelBackgroundFetch::instance().backgroundFetch(); } @@ -566,7 +566,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( const LLUUID& response_id, EFetchType fetch_type) { - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis + // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis incrFetchFolderCount(-1); uuid_vec_t::const_iterator folder_iter = content_ids.begin(); @@ -587,7 +587,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( if (response_id.isNull()) { // Failed to fetch, get it individually - mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE)); + mFetchFolderQueue.emplace_back(*folder_iter, FT_RECURSIVE); } else { @@ -601,7 +601,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -613,12 +613,12 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( { mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } -void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type) +void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type) { - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis + // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis incrFetchFolderCount(-1); std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id); if (found != mExpectedFolderIds.end()) @@ -634,7 +634,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i if (request_id.isNull()) { - // orhans, no other actions needed + // orphans, no other actions needed return; } @@ -647,12 +647,12 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { // A full recursive request failed. // Try requesting folder and nested content separately - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_back(request_id, FT_FOLDER_AND_CONTENT); } else if (fetch_type == FT_FOLDER_AND_CONTENT) { LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL; - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); + mFetchFolderQueue.emplace_back(request_id, FT_CONTENT_RECURSIVE); // set folder's version to prevent viewer from trying to request folder indefinetely LLViewerInventoryCategory* cat(gInventory.getCategory(request_id)); @@ -670,15 +670,15 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { // Got the folder and content, now verify content // Request content even for FT_RECURSIVE in case of changes, failures - // or if depth limit gets imlemented. + // or if depth limit gets implemented. // This shouldn't redownload folders if they already have version request_descendants = true; LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL; } else if (fetch_type == FT_FOLDER_AND_CONTENT) { - // readd folder for content request - mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); + // read folder for content request + mFetchFolderQueue.emplace_front(request_id, FT_CONTENT_RECURSIVE); } else { @@ -698,7 +698,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -707,11 +707,11 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } // done - LLViewerInventoryCategory * cat(gInventory.getCategory(request_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(request_id)); if (cat) { cat->setFetching(new_state); @@ -749,7 +749,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() while (!mFetchFolderQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time) { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); + const FetchQueueInfo& fetch_info(mFetchFolderQueue.front()); bulkFetchViaAis(fetch_info); mFetchFolderQueue.pop_front(); curent_time = LLTimer::getTotalSeconds(); @@ -757,7 +757,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() // Ideally we shouldn't fetch items if recursive fetch isn't done, // but there is a chance some request will start timeouting and recursive - // fetch will get stuck on a signle folder, don't block item fetch in such case + // fetch will get stuck on a single folder, don't block item fetch in such case while (!mFetchItemQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time) { const FetchQueueInfo& fetch_info(mFetchItemQueue.front()); @@ -815,7 +815,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); if (marketplacelistings_id.notNull()) { - mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(marketplacelistings_id, FT_FOLDER_AND_CONTENT); } else { @@ -835,11 +835,11 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc { if (fetch_info.mIsCategory) { - const LLUUID & cat_id(fetch_info.mUUID); + const LLUUID& cat_id(fetch_info.mUUID); if (cat_id.isNull()) { incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // Lost and found // Should it actually be recursive? AISAPI::FetchOrphans([](const LLUUID& response_id) @@ -851,7 +851,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc } else { - LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id)); if (cat) { if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE) @@ -886,8 +886,8 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc continue; } - children.push_back(child_cat->getUUID()); - mExpectedFolderIds.push_back(child_cat->getUUID()); + children.emplace_back(child_cat->getUUID()); + mExpectedFolderIds.emplace_back(child_cat->getUUID()); child_cat->setFetching(target_state); if (children.size() >= batch_limit) @@ -921,7 +921,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc if (content_done) { // This will have a bit of overlap with onAISContentCalback, - // but something else might have dowloaded folders, so verify + // but something else might have downloaded folders, so verify // every child that is complete has it's children done as well for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); @@ -930,14 +930,14 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc LLViewerInventoryCategory* child_cat = (*it); if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion()) { - mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back(child_cat->getUUID(), FT_RECURSIVE); } } } else { // send it back to get the rest - mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE)); + mFetchFolderQueue.emplace_back(cat_id, FT_CONTENT_RECURSIVE); } } else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion() @@ -954,7 +954,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc // increment before call in case of immediate callback incrFetchFolderCount(1); cat->setFetching(target_state); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); EFetchType type = fetch_info.mFetchType; LLUUID cat_cb_id = cat_id; @@ -978,15 +978,15 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc if (fetch_info.mFetchType == FT_RECURSIVE || fetch_info.mFetchType == FT_FOLDER_AND_CONTENT) { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); + LLInventoryModel::cat_array_t* categories(NULL); + LLInventoryModel::item_array_t* items(NULL); gInventory.getDirectDescendentsOf(cat_id, categories, items); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { - // not push_front to not cause an infinite loop - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + // not emplace_front to not cause an infinite loop + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -995,7 +995,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc } else { - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); + LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID)); if (itemp) { @@ -1033,7 +1033,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. - LLViewerRegion * region(gAgent.getRegion()); + LLViewerRegion* region(gAgent.getRegion()); if (! region || gDisconnected || LLApp::isExiting()) { return; @@ -1053,7 +1053,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // Just processed a bunch of items. // Note: do we really need notifyObservers() here? // OnIdle it will be called anyway due to Add flag for processed item. - // It seems like in some cases we are updaiting on fail (no flag), + // It seems like in some cases we are updating on fail (no flag), // but is there anything to update? gInventory.notifyObservers(); } @@ -1071,7 +1071,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // *TODO: Think I'd like to get a shared pointer to this and share it // among all the folder requests. uuid_vec_t recursive_cats; - uuid_vec_t all_cats; // dupplicate avoidance + uuid_vec_t all_cats; // duplicate avoidance LLSD folder_request_body; LLSD folder_request_body_lib; @@ -1081,10 +1081,10 @@ void LLInventoryModelBackgroundFetch::bulkFetch() while (! mFetchFolderQueue.empty() && (item_count + folder_count) < max_batch_size) { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); + const FetchQueueInfo& fetch_info(mFetchFolderQueue.front()); if (fetch_info.mIsCategory) { - const LLUUID & cat_id(fetch_info.mUUID); + const LLUUID& cat_id(fetch_info.mUUID); if (cat_id.isNull()) //DEV-17797 Lost and found { LLSD folder_sd; @@ -1098,7 +1098,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } else { - const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); + const LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id)); if (cat) { if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) @@ -1128,14 +1128,14 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // May already have this folder, but append child folders to list. if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); + LLInventoryModel::cat_array_t* categories(NULL); + LLInventoryModel::item_array_t* items(NULL); gInventory.getDirectDescendentsOf(cat_id, categories, items); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), fetch_info.mFetchType); } } } @@ -1143,9 +1143,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) { - recursive_cats.push_back(cat_id); + recursive_cats.emplace_back(cat_id); } - all_cats.push_back(cat_id); + all_cats.emplace_back(cat_id); } mFetchFolderQueue.pop_front(); @@ -1155,9 +1155,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch() while (!mFetchItemQueue.empty() && (item_count + folder_count) < max_batch_size) { - const FetchQueueInfo & fetch_info(mFetchItemQueue.front()); + const FetchQueueInfo& fetch_info(mFetchItemQueue.front()); - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); + LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID)); if (itemp) { @@ -1245,13 +1245,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } } -bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const +bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const { for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin(); it != mFetchFolderQueue.end(); ++it) { - const LLUUID & fetch_id = (*it).mUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } @@ -1259,7 +1259,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL it != mFetchItemQueue.end(); ++it) { - const LLUUID & fetch_id = (*it).mUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } @@ -1274,7 +1274,7 @@ namespace /// Class <anonymous>::BGFolderHttpHandler ///---------------------------------------------------------------------------- -void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) +void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response) { do // Single-pass do-while used for common exit handling { @@ -1287,7 +1287,7 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes } // Response body should be present. - LLCore::BufferArray * body(response->getBody()); + LLCore::BufferArray* body(response->getBody()); // body = NULL; // Dev tool to force error handling if (! body || ! body->size()) { @@ -1336,9 +1336,9 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes } -void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processData(LLSD& content, LLCore::HttpResponse* response) { - LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance()); + LLInventoryModelBackgroundFetch* fetcher(LLInventoryModelBackgroundFetch::getInstance()); // API V2 and earlier should probably be testing for "error" map // in response as an application-level error. @@ -1356,7 +1356,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res //LLUUID agent_id = folder_sd["agent_id"]; - //if(agent_id != gAgent.getID()) //This should never happen. + //if (agent_id != gAgent.getID()) //This should never happen. //{ // LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent." // << LL_ENDL; @@ -1388,7 +1388,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1); - update.push_back(new_folder); + update.emplace_back(new_folder); gInventory.accountForUpdate(update); titem->setParent(lost_uuid); @@ -1398,7 +1398,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } } - LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id)); + LLViewerInventoryCategory* pcat(gInventory.getCategory(parent_id)); if (! pcat) { continue; @@ -1436,7 +1436,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } // Set version and descendentcount according to message. - LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(parent_id)); if (cat) { cat->setVersion(version); @@ -1469,9 +1469,9 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } -void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response) { - const std::string & ct(response->getContentType()); + const std::string& ct(response->getContentType()); LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" << "[Status: " << status.toTerseString() << "]\n" << "[Reason: " << status.toString() << "]\n" @@ -1481,7 +1481,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http // Could use a 404 test here to try to detect revoked caps... - if(status == LLCore::HttpStatus(HTTP_FORBIDDEN)) + if (status == LLCore::HttpStatus(HTTP_FORBIDDEN)) { // Too large, split into two if possible if (gDisconnected || LLApp::isExiting()) @@ -1511,7 +1511,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http LLUUID folder_id = iter->get("folder_id").asUUID(); if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end()) { - recursive_cats.push_back(folder_id); + recursive_cats.emplace_back(folder_id); } if (folders.size() == (size / 2)) { @@ -1542,9 +1542,9 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http // request which tested on HTTP_INTERNAL_ERROR status. This // retry logic was unbounded and lacked discrimination as to the // cause of the retry. The new http library should be doing - // adquately on retries but I want to keep the structure of a + // adequately on retries but I want to keep the structure of a // retry for reference. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); + LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (false) { // timed out or curl failure @@ -1568,7 +1568,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http } -void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processFailure(const char* const reason, LLCore::HttpResponse* response) { LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" << "[Status: internal error]\n" @@ -1582,7 +1582,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http // the same but be aware that this may be a source of problems. // Philosophy is that inventory folders are so essential to // operation that this is a reasonable action. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); + LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (true) { for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); @@ -1605,7 +1605,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http } -bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const +bool BGFolderHttpHandler::getIsRecursive(const LLUUID& cat_id) const { return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end(); } diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h index b3fbe66c69..2e9f69ee29 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.h +++ b/indra/newview/llinventorymodelbackgroundfetch.h @@ -54,7 +54,7 @@ public: void scheduleItemFetch(const LLUUID& item_id, bool forced = false); typedef boost::function<void()> nullary_func_t; - // AIS3 only, Fetches folder and everithing links inside the folder point to + // AIS3 only, Fetches folder and everything links inside the folder point to // Intended for outfits void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback); // AIS3 only @@ -81,8 +81,8 @@ public: typedef boost::function<void()> folders_fetched_callback_t; boost::signals2::connection setFetchCompletionCallback(folders_fetched_callback_t cb); - void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category); - void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category); + void addRequestAtFront(const LLUUID& id, bool recursive, bool is_category); + void addRequestAtBack(const LLUUID& id, bool recursive, bool is_category); protected: bool isFolderFetchProcessingComplete() const; @@ -108,8 +108,8 @@ protected: }; typedef std::deque<FetchQueueInfo> fetch_queue_t; - void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t &content_ids, const LLUUID& response_id, EFetchType fetch_type); - void onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type); + void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t& content_ids, const LLUUID& response_id, EFetchType fetch_type); + void onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type); void bulkFetchViaAis(); void bulkFetchViaAis(const FetchQueueInfo& fetch_info); void bulkFetch(); diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 9e4f4c0adc..e4d1010231 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -414,8 +414,10 @@ void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType { getFilter().setFilterObjectTypes(types); } - if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY) + else if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY) + { getFilter().setFilterCategoryTypes(types); + } } void LLInventoryPanel::setFilterWorn() diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 0d617753c8..9a0b1bfcd6 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -519,9 +519,9 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; gViewerWindow->setup3DViewport(1, -1); - hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gViewerWindow->setup3DViewport(); - hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); + hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gGL.popMatrix(); } @@ -581,12 +581,12 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string { fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str()); - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); - hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(fraction_string, render_pos, nullptr, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection); } else { - hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); + hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } } gGL.popMatrix(); diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 5bdf3f81b5..0d80b8d8ba 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -1169,10 +1169,10 @@ void LLManipRotate::renderSnapGuides() std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= offset_dir * mRadiusMeters * 0.4f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index ffb66dc6cc..19868f3c3e 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -1865,10 +1865,10 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, grid_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapRegimeOffset * 0.4f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index c11a98be50..c9c7d26d33 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1449,10 +1449,10 @@ void LLManipTranslate::renderSnapGuides() std::string help_text = LLTrans::getString("manip_hint1"); LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); help_text = LLTrans::getString("manip_hint2"); help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); } } } diff --git a/indra/newview/llpanelcontents.cpp b/indra/newview/llpanelcontents.cpp index 7b78ad2934..dbf56c2b6d 100644 --- a/indra/newview/llpanelcontents.cpp +++ b/indra/newview/llpanelcontents.cpp @@ -31,6 +31,7 @@ // linden library includes #include "llerror.h" +#include "llfiltereditor.h" #include "llfloaterreg.h" #include "llfontgl.h" #include "llinventorydefines.h" @@ -83,8 +84,14 @@ bool LLPanelContents::postBuild() childSetAction("button new script",&LLPanelContents::onClickNewScript, this); childSetAction("button permissions",&LLPanelContents::onClickPermissions, this); + mFilterEditor = getChild<LLFilterEditor>("contents_filter"); + mFilterEditor->setCommitCallback([&](LLUICtrl*, const LLSD&) { onFilterEdit(); }); + mPanelInventoryObject = getChild<LLPanelObjectInventory>("contents_inventory"); + // update permission filter once UI is fully initialized + mSavedFolderState.setApply(false); + return true; } @@ -129,6 +136,38 @@ void LLPanelContents::getState(LLViewerObject *objectp ) mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced()); } +void LLPanelContents::onFilterEdit() +{ + const std::string& filter_substring = mFilterEditor->getText(); + if (filter_substring.empty()) + { + if (mPanelInventoryObject->getFilter().getFilterSubString().empty()) + { + // The current filter and the new filter are empty, nothing to do + return; + } + + mSavedFolderState.setApply(true); + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + + // Add a folder with the current item to the list of previously opened folders + LLOpenFoldersWithSelection opener; + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(opener); + mPanelInventoryObject->getRootFolder()->scrollToShowSelection(); + } + else if (mPanelInventoryObject->getFilter().getFilterSubString().empty()) + { + // The first letter in search term, save existing folder open state + if (!mPanelInventoryObject->getFilter().isNotDefault()) + { + mSavedFolderState.setApply(false); + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + } + } + + mPanelInventoryObject->getFilter().setFilterSubString(filter_substring); +} + void LLPanelContents::refresh() { const bool children_ok = true; @@ -149,7 +188,6 @@ void LLPanelContents::clearContents() } } - // // Static functions // @@ -199,7 +237,6 @@ void LLPanelContents::onClickNewScript(void *userdata) } } - // static void LLPanelContents::onClickPermissions(void *userdata) { diff --git a/indra/newview/llpanelcontents.h b/indra/newview/llpanelcontents.h index 748bb76a82..bb6308e8b8 100644 --- a/indra/newview/llpanelcontents.h +++ b/indra/newview/llpanelcontents.h @@ -27,12 +27,13 @@ #ifndef LL_LLPANELCONTENTS_H #define LL_LLPANELCONTENTS_H -#include "v3math.h" -#include "llpanel.h" +#include "llfolderview.h" #include "llinventory.h" +#include "llpanel.h" #include "lluuid.h" #include "llviewerobject.h" #include "llvoinventorylistener.h" +#include "v3math.h" class LLButton; class LLPanelObjectInventory; @@ -66,9 +67,12 @@ public: static const char* PERMS_ANYONE_CONTROL_KEY; protected: - void getState(LLViewerObject *object); + void getState(LLViewerObject *object); + void onFilterEdit(); public: + class LLFilterEditor* mFilterEditor; + LLSaveFolderState mSavedFolderState; LLPanelObjectInventory* mPanelInventoryObject; }; diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp index 51e2c05070..423ca376d1 100644 --- a/indra/newview/llpanelenvironment.cpp +++ b/indra/newview/llpanelenvironment.cpp @@ -58,14 +58,6 @@ namespace const std::string FLOATER_DAY_CYCLE_EDIT("env_edit_extdaycycle"); const std::string STRING_REGION_ENV("str_region_env"); const std::string STRING_EMPTY_NAME("str_empty"); - - inline bool ends_with(std::string const & value, std::string const & ending) - { - if (ending.size() > value.size()) - return false; - return std::equal(ending.rbegin(), ending.rend(), value.rbegin()); - } - } //========================================================================= @@ -296,7 +288,7 @@ void LLPanelEnvironmentInfo::refresh() F32Hours dayoffset(mCurrentEnvironment->mDayOffset); if (dayoffset.value() > 12.0f) - dayoffset -= F32Hours(24.0); + dayoffset -= daylength; mSliderDayLength->setValue(daylength.value()); mSliderDayOffset->setValue(dayoffset.value()); @@ -400,8 +392,10 @@ std::string LLPanelEnvironmentInfo::getNameForTrackIndex(U32 index) if (invname.empty()) { invname = getNameForTrackIndex(index - 1); - if (invname[0] != '(') + if (!invname.empty() && invname.front() != '(') + { invname = "(" + invname + ")"; + } } return invname; @@ -723,6 +717,11 @@ void LLPanelEnvironmentInfo::onSldDayLengthChanged(F32 value) F32Hours daylength(value); mCurrentEnvironment->mDayLength = daylength; + F32 offset = (F32)mSliderDayOffset->getValue().asReal(); + if (offset <= 0.0f) + { + onSldDayOffsetChanged(offset); + } setDirtyFlag(DIRTY_FLAG_DAYLENGTH); udpateApparentTimeOfDay(); @@ -736,7 +735,8 @@ void LLPanelEnvironmentInfo::onSldDayOffsetChanged(F32 value) F32Hours dayoffset(value); if (dayoffset.value() <= 0.0f) - dayoffset += F32Hours(24.0); + // if day cycle is 5 hours long, we want -1h offset to result in 4h + dayoffset += mCurrentEnvironment->mDayLength; mCurrentEnvironment->mDayOffset = dayoffset; setDirtyFlag(DIRTY_FLAG_DAYOFFSET); @@ -766,7 +766,7 @@ void LLPanelEnvironmentInfo::commitDayLenOffsetChanges(bool need_callback) (S32)mCurrentEnvironment->mDayLength.value(), (S32)mCurrentEnvironment->mDayOffset.value(), LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } else { @@ -854,7 +854,7 @@ void LLPanelEnvironmentInfo::onBtnDefault() if (opt == 0) { LLEnvironment::instance().resetParcel(parcel_id, - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } }); } @@ -866,31 +866,30 @@ void LLPanelEnvironmentInfo::onBtnEdit() LLFloaterEditExtDayCycle *dayeditor = getEditFloater(); LLSD params(LLSDMap(LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT, isRegion() ? LLFloaterEditExtDayCycle::VALUE_CONTEXT_REGION : LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL) - (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS) - (LLFloaterEditExtDayCycle::KEY_CANMOD, LLSD::Boolean(true))); + (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS)); dayeditor->openFloater(params); + if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle) { dayeditor->setEditDayCycle(mCurrentEnvironment->mDayCycle); - if (!ends_with(mCurrentEnvironment->mDayCycle->getName(), "(customized)")) - { - dayeditor->setEditName(mCurrentEnvironment->mDayCycle->getName() + "(customized)"); - } + dayeditor->setEditName(mCurrentEnvironment->mDayCycleName); } else + { dayeditor->setEditDefaultDayCycle(); + } } void LLPanelEnvironmentInfo::onBtnSelect() { - LLFloaterSettingsPicker *picker = getSettingsPicker(); - if (picker) + if (LLFloaterSettingsPicker* picker = getSettingsPicker()) { LLUUID item_id; if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle) { - item_id = LLFloaterSettingsPicker::findItemID(mCurrentEnvironment->mDayCycle->getAssetId(), false, false); + LLUUID asset_id = mCurrentEnvironment->mDayCycle->getAssetId(); + item_id = LLFloaterSettingsPicker::findItemID(asset_id, false); } picker->setSettingsFilter(LLSettingsType::ST_NONE); picker->setSettingsItemId(item_id); @@ -921,7 +920,7 @@ void LLPanelEnvironmentInfo::onBtnRstAltitudes() mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, alts, - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } } @@ -929,7 +928,7 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay() { static const F32 SECONDSINDAY(24.0 * 60.0 * 60.0); - if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0) || (mCurrentEnvironment->mDayOffset.value() < 1.0)) + if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0)) { mLabelApparentTime->setVisible(false); return; @@ -987,32 +986,41 @@ void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, std::string sourc void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, S32 track_num) { - LLInventoryItem *itemp = gInventory.getItem(item_id); - if (itemp) + if (LLInventoryItem* itemp = gInventory.getItem(item_id)) { + LL_INFOS("ENVPANEL") << "item '" << item_id << "' : '" << itemp->getDescription() << "'" << LL_ENDL; + LLHandle<LLPanel> that_h = getHandle(); clearDirtyFlag(DIRTY_FLAG_DAYLENGTH); clearDirtyFlag(DIRTY_FLAG_DAYOFFSET); U32 flags(0); - if (itemp) + if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) { - if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) - flags |= LLSettingsBase::FLAG_NOMOD; - if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) - flags |= LLSettingsBase::FLAG_NOTRANS; + flags |= LLSettingsBase::FLAG_NOMOD; } - LLEnvironment::instance().updateParcel(getParcelId(), - itemp->getAssetUUID(), - itemp->getName(), - track_num, - mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, - mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, - flags, - LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + { + flags |= LLSettingsBase::FLAG_NOTRANS; + } + + LLEnvironment::instance().updateParcel + ( + getParcelId(), + itemp->getAssetUUID(), + itemp->getName(), + track_num, + mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, + mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, + flags, + LLEnvironment::altitudes_vect_t(), + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) + { + onEnvironmentReceived(that_h, parcel_id, envifo); + } + ); } } @@ -1020,17 +1028,20 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday) { LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT); LLEnvironment::instance().updateEnvironment(); + if (!newday) { LL_WARNS("ENVPANEL") << "Editor committed an empty day. Do nothing." << LL_ENDL; return; } + if (!mCurrentEnvironment) { // Attempting to save mid update? LL_WARNS("ENVPANEL") << "Failed to apply changes from editor! Dirty state: " << mDirtyFlag << " env version: " << mCurEnvVersion << LL_ENDL; return; } + size_t newhash(newday->getHash()); size_t oldhash((mCurrentEnvironment->mDayCycle) ? mCurrentEnvironment->mDayCycle->getHash() : 0); @@ -1045,7 +1056,7 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday) mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } } @@ -1082,8 +1093,7 @@ void LLPanelEnvironmentInfo::onEnvironmentChanged(LLEnvironment::EnvSelection_t else if ((env == LLEnvironment::ENV_PARCEL) && (getParcelId() == LLViewerParcelMgr::instance().getAgentParcelId())) { - LLParcel *parcel = getParcel(); - if (parcel) + if (LLParcel* parcel = getParcel()) { // first for parcel own settings, second is for case when parcel uses region settings if (mCurEnvVersion < new_version @@ -1145,17 +1155,21 @@ void LLPanelEnvironmentInfo::onEnvironmentReceived(S32 parcel_id, LLEnvironment: // todo: we have envifo and parcel env version, should we just setEnvironment() and parcel's property to prevent dupplicate requests? } -void LLPanelEnvironmentInfo::_onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) +// static +void LLPanelEnvironmentInfo::onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { - LLPanelEnvironmentInfo *that = (LLPanelEnvironmentInfo *)that_h.get(); - if (!that) - return; - that->onEnvironmentReceived(parcel_id, envifo); + if (LLPanelEnvironmentInfo* that = (LLPanelEnvironmentInfo*)that_h.get()) + { + that->onEnvironmentReceived(parcel_id, envifo); + } } LLSettingsDropTarget::LLSettingsDropTarget(const LLSettingsDropTarget::Params& p) - : LLView(p), mEnvironmentInfoPanel(NULL), mDndEnabled(false) -{} + : LLView(p) + , mEnvironmentInfoPanel(NULL) + , mDndEnabled(false) +{ +} bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, @@ -1172,11 +1186,9 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, switch (cargo_type) { case DAD_SETTINGS: - { - LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; - if (inv_item && mEnvironmentInfoPanel) + if (cargo_data && mEnvironmentInfoPanel) { - LLUUID item_id = inv_item->getUUID(); + LLUUID item_id = ((LLViewerInventoryItem*)cargo_data)->getUUID(); if (gInventory.getItem(item_id)) { *accept = ACCEPT_YES_COPY_SINGLE; @@ -1192,11 +1204,11 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, *accept = ACCEPT_NO; } break; - } default: *accept = ACCEPT_NO; break; } } + return handled; } diff --git a/indra/newview/llpanelenvironment.h b/indra/newview/llpanelenvironment.h index c9b95cc348..e9a42c8962 100644 --- a/indra/newview/llpanelenvironment.h +++ b/indra/newview/llpanelenvironment.h @@ -137,7 +137,7 @@ protected: void onPickerAssetDownloaded(LLSettingsBase::ptr_t settings); void onEnvironmentReceived(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); - static void _onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); + static void onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); virtual bool isLargeEnough() = 0; virtual void refreshFromSource() = 0; diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 2466ee5973..377af4384a 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -908,12 +908,12 @@ bool LLPanelMainInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EAcceptance* accept, std::string& tooltip_msg) { - // Check to see if we are auto scrolling from the last frame - LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); - bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y); - if(mFilterTabs) + if (mFilterTabs) { - if(needsToScroll) + // Check to see if we are auto scrolling from the last frame + LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); + bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y); + if (needsToScroll) { mFilterTabs->startDragAndDropDelayTimer(); } @@ -930,9 +930,9 @@ void LLPanelMainInventory::changed(U32) updateItemcountText(); } -void LLPanelMainInventory::setFocusFilterEditor() +void LLPanelMainInventory::setFocusOnFilterEditor() { - if(mFilterEditor) + if (mFilterEditor) { mFilterEditor->setFocus(true); } @@ -963,59 +963,103 @@ void LLPanelMainInventory::draw() void LLPanelMainInventory::updateItemcountText() { - if(mItemCount != gInventory.getItemCount()) + bool update = false; + if (mSingleFolderMode) { - mItemCount = gInventory.getItemCount(); - mItemCountString = ""; - LLLocale locale(LLLocale::USER_LOCALE); - LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount); - } + LLInventoryModel::cat_array_t* cats; + LLInventoryModel::item_array_t* items; - if(mCategoryCount != gInventory.getCategoryCount()) - { - mCategoryCount = gInventory.getCategoryCount(); - mCategoryCountString = ""; - LLLocale locale(LLLocale::USER_LOCALE); - LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount); + gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items); + S32 item_count = items ? (S32)items->size() : 0; + S32 cat_count = cats ? (S32)cats->size() : 0; + + if (mItemCount != item_count) + { + mItemCount = item_count; + update = true; + } + if (mCategoryCount != cat_count) + { + mCategoryCount = cat_count; + update = true; + } } + else + { + if (mItemCount != gInventory.getItemCount()) + { + mItemCount = gInventory.getItemCount(); + update = true; + } - LLStringUtil::format_map_t string_args; - string_args["[ITEM_COUNT]"] = mItemCountString; - string_args["[CATEGORY_COUNT]"] = mCategoryCountString; - string_args["[FILTER]"] = getFilterText(); + if (mCategoryCount != gInventory.getCategoryCount()) + { + mCategoryCount = gInventory.getCategoryCount(); + update = true; + } - std::string text = ""; + EFetchState currentFetchState{ EFetchState::Unknown }; + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) + { + currentFetchState = EFetchState::Fetching; + } + else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched()) + { + currentFetchState = EFetchState::Complete; + } - if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) - { - text = getString("ItemcountFetching", string_args); - } - else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched()) - { - text = getString("ItemcountCompleted", string_args); + if (mLastFetchState != currentFetchState) + { + mLastFetchState = currentFetchState; + update = true; + } } - else + + if (mLastFilterText != getFilterText()) { - text = getString("ItemcountUnknown", string_args); + mLastFilterText = getFilterText(); + update = true; } - if (mSingleFolderMode) + if (update) { - LLInventoryModel::cat_array_t *cats; - LLInventoryModel::item_array_t *items; + mItemCountString = ""; + LLLocale locale(LLLocale::USER_LOCALE); + LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount); - gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items); + mCategoryCountString = ""; + LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount); + + LLStringUtil::format_map_t string_args; + string_args["[ITEM_COUNT]"] = mItemCountString; + string_args["[CATEGORY_COUNT]"] = mCategoryCountString; + string_args["[FILTER]"] = mLastFilterText; - if (items && cats) + std::string text = ""; + + if (mSingleFolderMode) { - string_args["[ITEM_COUNT]"] = llformat("%d", items->size()); - string_args["[CATEGORY_COUNT]"] = llformat("%d", cats->size()); text = getString("ItemcountCompleted", string_args); } - } + else + { + switch (mLastFetchState) + { + case EFetchState::Fetching: + text = getString("ItemcountFetching", string_args); + break; + case EFetchState::Complete: + text = getString("ItemcountCompleted", string_args); + break; + default: + text = getString("ItemcountUnknown", string_args); + break; + } + } - mCounterCtrl->setValue(text); - mCounterCtrl->setToolTip(text); + mCounterCtrl->setValue(text); + mCounterCtrl->setToolTip(text); + } } void LLPanelMainInventory::onFocusReceived() @@ -1215,7 +1259,6 @@ void LLFloaterInventoryFinder::draw() filtered_by_all_types = false; } - if (!getChild<LLUICtrl>("check_calling_card")->getValue()) { filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD); @@ -1235,8 +1278,6 @@ void LLFloaterInventoryFinder::draw() } if (!getChild<LLUICtrl>("check_landmark")->getValue()) - - { filter &= ~(0x1 << LLInventoryType::IT_LANDMARK); filtered_by_all_types = false; @@ -1297,9 +1338,8 @@ void LLFloaterInventoryFinder::draw() filter &= ~(0x1 << LLInventoryType::IT_CATEGORY); } - bool is_sf_mode = mPanelMainInventory->isSingleFolderMode(); - if(is_sf_mode && mPanelMainInventory->isGalleryViewMode()) + if (is_sf_mode && mPanelMainInventory->isGalleryViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -1307,7 +1347,7 @@ void LLFloaterInventoryFinder::draw() } else { - if(is_sf_mode && mPanelMainInventory->isCombinationViewMode()) + if (is_sf_mode && mPanelMainInventory->isCombinationViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -1339,9 +1379,8 @@ void LLFloaterInventoryFinder::draw() } hours += days * 24; - mPanelMainInventory->setFilterTextFromFilter(); - if(is_sf_mode && mPanelMainInventory->isGalleryViewMode()) + if (is_sf_mode && mPanelMainInventory->isGalleryViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours); mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff()); @@ -1349,7 +1388,7 @@ void LLFloaterInventoryFinder::draw() } else { - if(is_sf_mode && mPanelMainInventory->isCombinationViewMode()) + if (is_sf_mode && mPanelMainInventory->isCombinationViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours); mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff()); diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h index 3347ab904b..a78c0c0fad 100644 --- a/indra/newview/llpanelmaininventory.h +++ b/indra/newview/llpanelmaininventory.h @@ -103,7 +103,7 @@ public: void onFilterEdit(const std::string& search_string ); - void setFocusFilterEditor(); + void setFocusOnFilterEditor(); static LLFloaterSidePanelContainer* newWindow(); static void newFolderWindow(LLUUID folder_id = LLUUID(), LLUUID item_to_select = LLUUID()); @@ -182,6 +182,13 @@ protected: LLSidepanelInventory* getParentSidepanelInventory(); private: + enum class EFetchState + { + Unknown, + Fetching, + Complete + }; + LLFloaterInventoryFinder* getFinder(); LLFilterEditor* mFilterEditor; @@ -196,11 +203,13 @@ private: LLSaveFolderState* mSavedFolderState; std::string mFilterText; std::string mFilterSubString; - S32 mItemCount; + S32 mItemCount = 0; + std::string mLastFilterText; std::string mItemCountString; - S32 mCategoryCount; + S32 mCategoryCount = 0; std::string mCategoryCountString; LLComboBox* mSearchTypeCombo; + EFetchState mLastFetchState{ EFetchState::Unknown }; LLButton* mBackBtn; LLButton* mForwardBtn; diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index 35961da579..d10e12d3a8 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -52,6 +52,8 @@ LLPanelMarketplaceInbox::LLPanelMarketplaceInbox(const Params& p) , mInboxButton(NULL) , mInventoryPanel(NULL) , mSavedFolderState(NULL) + , mLastItemCount(-1) + , mLastFreshItemCount(-1) { mSavedFolderState = new LLSaveFolderState(); mSavedFolderState->setApply(false); @@ -253,28 +255,40 @@ void LLPanelMarketplaceInbox::draw() llassert(mFreshCountCtrl != NULL); - if (item_count > 0) + if (mLastItemCount != item_count) { - std::string item_count_str = llformat("%d", item_count); - - LLStringUtil::format_map_t args; - args["[NUM]"] = item_count_str; - mInboxButton->setLabel(getString("InboxLabelWithArg", args)); - - // set green text to fresh item count - U32 fresh_item_count = getFreshItemCount(); - mFreshCountCtrl->setVisible((fresh_item_count > 0)); + mLastItemCount = item_count; + if (item_count > 0) + { + std::string item_count_str = llformat("%d", item_count); - if (fresh_item_count > 0) + LLStringUtil::format_map_t args; + args["[NUM]"] = item_count_str; + // setLabel is expensive, causes buffer regeneration + mInboxButton->setLabel(getString("InboxLabelWithArg", args)); + } + else { - mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count)); + mInboxButton->setLabel(getString("InboxLabelNoArg")); + + mFreshCountCtrl->setVisible(false); } } - else + + if (item_count > 0) { - mInboxButton->setLabel(getString("InboxLabelNoArg")); + // set green text to fresh item count + U32 fresh_item_count = getFreshItemCount(); + if (mLastFreshItemCount != fresh_item_count) + { + mLastFreshItemCount = fresh_item_count; + mFreshCountCtrl->setVisible((fresh_item_count > 0)); - mFreshCountCtrl->setVisible(false); + if (fresh_item_count > 0) + { + mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count)); + } + } } LLPanel::draw(); diff --git a/indra/newview/llpanelmarketplaceinbox.h b/indra/newview/llpanelmarketplaceinbox.h index e711bb5e5c..493801b96c 100644 --- a/indra/newview/llpanelmarketplaceinbox.h +++ b/indra/newview/llpanelmarketplaceinbox.h @@ -75,6 +75,8 @@ private: LLButton * mInboxButton; LLInventoryPanel * mInventoryPanel; LLSaveFolderState* mSavedFolderState; + S32 mLastItemCount; + S32 mLastFreshItemCount; }; diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index d33ccc0216..ef7986603b 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -173,8 +173,7 @@ LLTaskInvFVBridge::LLTaskInvFVBridge( mAssetType(LLAssetType::AT_NONE), mInventoryType(LLInventoryType::IT_NONE) { - const LLInventoryItem *item = findItem(); - if (item) + if (const LLInventoryItem* item = findItem()) { mAssetType = item->getType(); mInventoryType = item->getInventoryType(); @@ -183,15 +182,15 @@ LLTaskInvFVBridge::LLTaskInvFVBridge( LLInventoryObject* LLTaskInvFVBridge::findInvObject() const { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if (object) + const LLUUID& id = mPanel->getTaskUUID(); + if (LLViewerObject* object = gObjectList.findObject(id)) { return object->getInventoryObject(mUUID); } + return NULL; } - LLInventoryItem* LLTaskInvFVBridge::findItem() const { return dynamic_cast<LLInventoryItem*>(findInvObject()); @@ -204,27 +203,24 @@ void LLTaskInvFVBridge::showProperties() S32 LLTaskInvFVBridge::getPrice() { - LLInventoryItem* item = findItem(); - if(item) + if (LLInventoryItem* item = findItem()) { return item->getSaleInfo().getSalePrice(); } - else - { - return -1; - } + + return -1; } +// virtual const std::string& LLTaskInvFVBridge::getName() const { return mName; } +// virtual const std::string& LLTaskInvFVBridge::getDisplayName() const { - LLInventoryItem* item = findItem(); - - if(item) + if (LLInventoryItem* item = findItem()) { mDisplayName.assign(item->getName()); @@ -240,31 +236,32 @@ const std::string& LLTaskInvFVBridge::getDisplayName() const bool mod = gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE); bool xfer = gAgent.allowOperation(PERM_TRANSFER, perm, GP_OBJECT_MANIPULATE); - if(!copy) + if (!copy) { mDisplayName.append(LLTrans::getString("no_copy")); } - if(!mod) + if (!mod) { mDisplayName.append(LLTrans::getString("no_modify")); } - if(!xfer) + if (!xfer) { mDisplayName.append(LLTrans::getString("no_transfer")); } } mSearchableName.assign(mDisplayName + getLabelSuffix()); + LLStringUtil::toUpper(mSearchableName); return mDisplayName; } +// virtual const std::string& LLTaskInvFVBridge::getSearchableName() const { return mSearchableName; } - // BUG: No creation dates for task inventory time_t LLTaskInvFVBridge::getCreationDate() const { @@ -272,14 +269,14 @@ time_t LLTaskInvFVBridge::getCreationDate() const } void LLTaskInvFVBridge::setCreationDate(time_t creation_date_utc) -{} - +{ +} LLUIImagePtr LLTaskInvFVBridge::getIcon() const { - const bool item_is_multi = (mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS); + const bool item_is_multi = mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS; - return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi ); + return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi); } void LLTaskInvFVBridge::openItem() @@ -290,38 +287,38 @@ void LLTaskInvFVBridge::openItem() bool LLTaskInvFVBridge::isItemRenameable() const { - if(gAgent.isGodlike()) return true; - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (gAgent.isGodlike()) + return true; + + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID)); - if(item && gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), - GP_OBJECT_MANIPULATE, GOD_LIKE)) + if (LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID))) { - return true; + if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE)) + { + return true; + } } } + return false; } bool LLTaskInvFVBridge::renameItem(const std::string& new_name) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLViewerInventoryItem* item = NULL; - item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID); - if(item && (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), - GP_OBJECT_MANIPULATE, GOD_LIKE))) + if (LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID)) { - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->rename(new_name); - object->updateInventory( - new_item, - TASK_INVENTORY_ITEM_KEY, - false); + if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE)) + { + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->rename(new_name); + object->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, false); + } } } + return true; } @@ -338,33 +335,35 @@ bool LLTaskInvFVBridge::isItemMovable() const bool LLTaskInvFVBridge::isItemRemovable(bool check_worn) const { - const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object - && (object->permModify() || object->permYouOwner())) + if (const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - return true; + return object->permModify() || object->permYouOwner(); } + return false; } bool remove_task_inventory_callback(const LLSD& notification, const LLSD& response, LLPanelObjectInventory* panel) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID()); - if(option == 0 && object) - { - // yes - LLSD::array_const_iterator list_end = notification["payload"]["inventory_ids"].endArray(); - for (LLSD::array_const_iterator list_it = notification["payload"]["inventory_ids"].beginArray(); - list_it != list_end; - ++list_it) + if (option == 0) + { + if (LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID())) { - object->removeInventory(list_it->asUUID()); - } + // yes + const LLSD& inventory_ids = notification["payload"]["inventory_ids"]; + LLSD::array_const_iterator list_it = inventory_ids.beginArray(); + LLSD::array_const_iterator list_end = inventory_ids.endArray(); + for (; list_it != list_end; ++list_it) + { + object->removeInventory(list_it->asUUID()); + } - // refresh the UI. - panel->refresh(); + // refresh the UI. + panel->refresh(); + } } + return false; } @@ -374,31 +373,29 @@ typedef std::pair<LLUUID, std::list<LLUUID> > panel_two_uuids_list_t; typedef std::pair<LLPanelObjectInventory*, panel_two_uuids_list_t> remove_data_t; bool LLTaskInvFVBridge::removeItem() { - if(isItemRemovable() && mPanel) + if (isItemRemovable() && mPanel) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - if(object->permModify()) + if (object->permModify()) { // just do it. object->removeInventory(mUUID); return true; } - else - { - LLSD payload; - payload["task_id"] = mPanel->getTaskUUID(); - payload["inventory_ids"].append(mUUID); - LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); - return false; - } + + LLSD payload; + payload["task_id"] = mPanel->getTaskUUID(); + payload["inventory_ids"].append(mUUID); + LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); + return false; } } + return false; } -void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch) +void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch) { if (!mPanel) { @@ -415,24 +412,21 @@ void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch { LLSD payload; payload["task_id"] = mPanel->getTaskUUID(); - for (S32 i = 0; i < (S32)batch.size(); i++) + for (LLFolderViewModelItem* item : batch) { - LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i]; - payload["inventory_ids"].append(itemp->getUUID()); + payload["inventory_ids"].append(((LLTaskInvFVBridge*)item)->getUUID()); } LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); - } else { - for (S32 i = 0; i < (S32)batch.size(); i++) + for (LLFolderViewModelItem* item : batch) { - LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i]; - - if(itemp->isItemRemovable()) + LLTaskInvFVBridge* bridge = (LLTaskInvFVBridge*)item; + if (bridge->isItemRemovable()) { - // just do it. - object->removeInventory(itemp->getUUID()); + // Just do it. + object->removeInventory(bridge->getUUID()); } } } @@ -444,10 +438,12 @@ void LLTaskInvFVBridge::move(LLFolderViewModelItem* parent_listener) bool LLTaskInvFVBridge::isItemCopyable(bool can_link) const { - LLInventoryItem* item = findItem(); - if(!item) return false; - return gAgent.allowOperation(PERM_COPY, item->getPermissions(), - GP_OBJECT_MANIPULATE); + if (LLInventoryItem* item = findItem()) + { + return gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE); + } + + return false; } bool LLTaskInvFVBridge::copyToClipboard() const @@ -476,38 +472,35 @@ void LLTaskInvFVBridge::pasteLinkFromClipboard() bool LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { //LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL; - if(mPanel) + if (!mPanel) + return false; + + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLInventoryItem* inv = (LLInventoryItem*)object->getInventoryObject(mUUID)) { - LLInventoryItem* inv = NULL; - if((inv = (LLInventoryItem*)object->getInventoryObject(mUUID))) + const LLPermissions& perm = inv->getPermissions(); + bool can_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); + if (!can_copy && object->isAttachment()) { - const LLPermissions& perm = inv->getPermissions(); - bool can_copy = gAgent.allowOperation(PERM_COPY, perm, - GP_OBJECT_MANIPULATE); - if (object->isAttachment() && !can_copy) - { - //RN: no copy contents of attachments cannot be dragged out - // due to a race condition and possible exploit where - // attached objects do not update their inventory items - // when their contents are manipulated - return false; - } - if((can_copy && perm.allowTransferTo(gAgent.getID())) - || object->permYouOwner()) -// || gAgent.isGodlike()) - - { - *type = LLViewerAssetType::lookupDragAndDropType(inv->getType()); + //RN: no copy contents of attachments cannot be dragged out + // due to a race condition and possible exploit where + // attached objects do not update their inventory items + // when their contents are manipulated + return false; + } - *id = inv->getUUID(); - return true; - } + if ((can_copy && perm.allowTransferTo(gAgent.getID())) + || object->permYouOwner()) +// || gAgent.isGodlike()) + { + *type = LLViewerAssetType::lookupDragAndDropType(inv->getType()); + *id = inv->getUUID(); + return true; } } } + return false; } @@ -554,7 +547,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { disabled_items.push_back(std::string("Task Properties")); } - if(isItemRenameable()) + if (isItemRenameable()) { items.push_back(std::string("Task Rename")); if ((flags & FIRST_SELECTED_ITEM) == 0) @@ -562,7 +555,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) disabled_items.push_back(std::string("Task Rename")); } } - if(isItemRemovable()) + if (isItemRemovable()) { items.push_back(std::string("Task Remove")); } @@ -585,10 +578,10 @@ public: virtual LLUIImagePtr getIcon() const; virtual const std::string& getDisplayName() const; - virtual bool isItemRenameable() const; + virtual bool isItemRenameable() const { return false; } // virtual bool isItemCopyable() const { return false; } - virtual bool renameItem(const std::string& new_name); - virtual bool isItemRemovable(bool check_worn = true) const; + virtual bool renameItem(const std::string& new_name) { return false; } + virtual bool isItemRemovable(bool check_worn = true) const { return false; } virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual bool hasChildren() const; virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const; @@ -609,6 +602,7 @@ LLTaskCategoryBridge::LLTaskCategoryBridge( { } +// virtual LLUIImagePtr LLTaskCategoryBridge::getIcon() const { return LLUI::getUIImage("Inv_FolderClosed"); @@ -617,9 +611,7 @@ LLUIImagePtr LLTaskCategoryBridge::getIcon() const // virtual const std::string& LLTaskCategoryBridge::getDisplayName() const { - LLInventoryObject* cat = findInvObject(); - - if (cat) + if (LLInventoryObject* cat = findInvObject()) { std::string name = cat->getName(); if (mChildren.size() > 0) @@ -633,26 +625,13 @@ const std::string& LLTaskCategoryBridge::getDisplayName() const name.append(" " + LLTrans::getString("InventoryItemsCount", args)); } mDisplayName.assign(name); + LLStringUtil::toUpper(name); + mSearchableName.assign(name); } return mDisplayName; } -bool LLTaskCategoryBridge::isItemRenameable() const -{ - return false; -} - -bool LLTaskCategoryBridge::renameItem(const std::string& new_name) -{ - return false; -} - -bool LLTaskCategoryBridge::isItemRemovable(bool check_worn) const -{ - return false; -} - void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector<std::string> items; @@ -660,6 +639,7 @@ void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +// virtual bool LLTaskCategoryBridge::hasChildren() const { // return true if we have or do know know if we have children. @@ -667,20 +647,21 @@ bool LLTaskCategoryBridge::hasChildren() const return false; } +// virtual void LLTaskCategoryBridge::openItem() { } +// virtual bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { //LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL; - if(mPanel && mUUID.notNull()) + if (mPanel && mUUID.notNull()) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { const LLInventoryObject* cat = object->getInventoryObject(mUUID); - if ( (cat) && (move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) ) + if (cat && move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) { *type = LLViewerAssetType::lookupDragAndDropType(cat->getType()); *id = mUUID; @@ -691,6 +672,7 @@ bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const return false; } +// virtual bool LLTaskCategoryBridge::dragOrDrop(MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, @@ -775,14 +757,13 @@ public: virtual void openItem(); }; +// virtual void LLTaskTextureBridge::openItem() { LL_INFOS() << "LLTaskTextureBridge::openItem()" << LL_ENDL; - LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); - if(preview) + if (LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES)) { - LLInventoryItem* item = findItem(); - if(item) + if (LLInventoryItem* item = findItem()) { preview->setAuxItem(item); } @@ -810,11 +791,13 @@ public: static void openSoundPreview(void* data); }; +// virtual void LLTaskSoundBridge::openItem() { openSoundPreview((void*)this); } +// static void LLTaskSoundBridge::openSoundPreview(void* data) { LLTaskSoundBridge* self = (LLTaskSoundBridge*)data; @@ -842,6 +825,7 @@ void LLTaskSoundBridge::performAction(LLInventoryModel* model, std::string actio LLTaskInvFVBridge::performAction(model, action); } +// virtual void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { LLInventoryItem* item = findItem(); @@ -865,18 +849,17 @@ void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { disabled_items.push_back(std::string("Task Properties")); } - if(isItemRenameable()) + if (isItemRenameable()) { items.push_back(std::string("Task Rename")); } - if(isItemRemovable()) + if (isItemRemovable()) { items.push_back(std::string("Task Remove")); } items.push_back(std::string("Task Play")); - hide_context_entries(menu, items, disabled_items); } @@ -905,20 +888,10 @@ public: const std::string& name) : LLTaskInvFVBridge(panel, uuid, name) {} - virtual bool isItemRenameable() const; - virtual bool renameItem(const std::string& new_name); + virtual bool isItemRenameable() const { return false; } + virtual bool renameItem(const std::string& new_name) { return false; } }; -bool LLTaskCallingCardBridge::isItemRenameable() const -{ - return false; -} - -bool LLTaskCallingCardBridge::renameItem(const std::string& new_name) -{ - return false; -} - ///---------------------------------------------------------------------------- /// Class LLTaskScriptBridge @@ -951,6 +924,7 @@ public: //static void copyToInventory(void* userdata); }; +// virtual void LLTaskLSLBridge::openItem() { LL_INFOS() << "LLTaskLSLBridge::openItem() " << mUUID << LL_ENDL; @@ -982,6 +956,7 @@ void LLTaskLSLBridge::openItem() } } +// virtual bool LLTaskLSLBridge::removeItem() { LLFloaterReg::hideInstance("preview_scriptedit", LLSD(mUUID)); @@ -1019,6 +994,7 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskNotecardBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1045,6 +1021,7 @@ void LLTaskNotecardBridge::openItem() } } +// virtual bool LLTaskNotecardBridge::removeItem() { LLFloaterReg::hideInstance("preview_notecard", LLSD(mUUID)); @@ -1068,6 +1045,7 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskGestureBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1078,6 +1056,7 @@ void LLTaskGestureBridge::openItem() LLPreviewGesture::show(mUUID, mPanel->getTaskUUID()); } +// virtual bool LLTaskGestureBridge::removeItem() { // Don't need to deactivate gesture because gestures inside objects can never be active. @@ -1102,10 +1081,12 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskAnimationBridge::openItem() { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(!object || object->isInventoryPending()) + const LLUUID& task_id = mPanel->getTaskUUID(); + LLViewerObject* object = gObjectList.findObject(task_id); + if (!object || object->isInventoryPending()) { return; } @@ -1117,6 +1098,7 @@ void LLTaskAnimationBridge::openItem() } } +// virtual bool LLTaskAnimationBridge::removeItem() { LLFloaterReg::hideInstance("preview_anim", LLSD(mUUID)); @@ -1139,6 +1121,7 @@ public: virtual LLUIImagePtr getIcon() const; }; +// virtual LLUIImagePtr LLTaskWearableBridge::getIcon() const { return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false ); @@ -1161,11 +1144,13 @@ public: virtual LLSettingsType::type_e getSettingsType() const; }; +// virtual LLUIImagePtr LLTaskSettingsBridge::getIcon() const { return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false); } +// virtual LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const { return LLSettingsType::ST_NONE; @@ -1188,6 +1173,7 @@ public: bool removeItem() override; }; +// virtual void LLTaskMaterialBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1216,13 +1202,13 @@ void LLTaskMaterialBridge::openItem() } } +// virtual bool LLTaskMaterialBridge::removeItem() { LLFloaterReg::hideInstance("material_editor", LLSD(mUUID)); return LLTaskInvFVBridge::removeItem(); } - ///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl //---------------------------------------------------------------------------- @@ -1402,7 +1388,6 @@ void LLPanelObjectInventory::clearContents() } } - void LLPanelObjectInventory::reset() { clearContents(); @@ -1456,12 +1441,13 @@ void LLPanelObjectInventory::inventoryChanged(LLViewerObject* object, S32 serial_num, void* data) { - if(!object) return; + if (!object) + return; //LL_INFOS() << "invetnory arrived: \n" // << " panel UUID: " << panel->mTaskUUID << "\n" // << " task UUID: " << object->mID << LL_ENDL; - if(mTaskUUID == object->mID) + if (mTaskUUID == object->mID) { mInventoryNeedsUpdate = true; } @@ -1473,23 +1459,19 @@ void LLPanelObjectInventory::updateInventory() // << " panel UUID: " << panel->mTaskUUID << "\n" // << " task UUID: " << object->mID << LL_ENDL; // We're still interested in this task's inventory. + bool inventory_has_focus = mHaveInventory && mFolders && gFocusMgr.childHasKeyboardFocus(mFolders); + std::vector<LLUUID> selected_item_ids; - std::set<LLFolderViewItem*> selected_items; - bool inventory_has_focus = false; if (mHaveInventory && mFolders) { - selected_items = mFolders->getSelectionList(); - inventory_has_focus = gFocusMgr.childHasKeyboardFocus(mFolders); - } - for (std::set<LLFolderViewItem*>::iterator it = selected_items.begin(), end_it = selected_items.end(); - it != end_it; - ++it) - { - selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID()); + std::set<LLFolderViewItem*> selected_items = mFolders->getSelectionList(); + for (LLFolderViewItem* item : selected_items) + { + selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>(item->getViewModelItem())->getUUID()); + } } - LLViewerObject* objectp = gObjectList.findObject(mTaskUUID); - if (objectp) + if (LLViewerObject* objectp = gObjectList.findObject(mTaskUUID)) { LLInventoryObject* inventory_root = objectp->getInventoryRoot(); LLInventoryObject::object_list_t contents; @@ -1525,15 +1507,12 @@ void LLPanelObjectInventory::updateInventory() } // restore previous selection - std::vector<LLUUID>::iterator selection_it; bool first_item = true; - for (selection_it = selected_item_ids.begin(); selection_it != selected_item_ids.end(); ++selection_it) + for (const LLUUID& item_id : selected_item_ids) { - LLFolderViewItem* selected_item = getItemByID(*selection_it); - - if (selected_item) + if (LLFolderViewItem* selected_item = getItemByID(item_id)) { - //HACK: "set" first item then "change" each other one to get keyboard focus right + // HACK: "set" first item then "change" each other one to get keyboard focus right if (first_item) { mFolders->setSelection(selected_item, true, inventory_has_focus); @@ -1550,6 +1529,7 @@ void LLPanelObjectInventory::updateInventory() { mFolders->requestArrange(); } + mInventoryNeedsUpdate = false; // Edit menu handler is set in onFocusReceived } @@ -1565,10 +1545,9 @@ void LLPanelObjectInventory::createFolderViews(LLInventoryObject* inventory_root { return; } + // Create a visible root category. - LLTaskInvFVBridge* bridge = NULL; - bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root); - if(bridge) + if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root)) { LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE); @@ -1611,59 +1590,50 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li // Find all in the first pass std::vector<obj_folder_pair*> child_categories; - LLTaskInvFVBridge* bridge; - LLFolderViewItem* view; - - LLInventoryObject::object_list_t::iterator it = inventory->begin(); - LLInventoryObject::object_list_t::iterator end = inventory->end(); - for( ; it != end; ++it) + for (const LLPointer<LLInventoryObject>& obj : *inventory) { - LLInventoryObject* obj = *it; - - if(parent->getUUID() == obj->getParentUUID()) + if (parent->getUUID() == obj->getParentUUID()) { - bridge = LLTaskInvFVBridge::createObjectBridge(this, obj); - if(!bridge) + if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, obj)) { - continue; - } - if(LLAssetType::AT_CATEGORY == obj->getType()) - { - LLFolderViewFolder::Params p; - p.name = obj->getName(); - p.root = mFolders; - p.listener = bridge; - p.tool_tip = p.name; - p.font_color = item_color; - p.font_highlight_color = item_color; - view = LLUICtrlFactory::create<LLFolderViewFolder>(p); - child_categories.push_back(new obj_folder_pair(obj, - (LLFolderViewFolder*)view)); - } - else - { - LLFolderViewItem::Params params; - params.name(obj->getName()); - params.creation_date(bridge->getCreationDate()); - params.root(mFolders); - params.listener(bridge); - params.rect(LLRect()); - params.tool_tip = params.name; - params.font_color = item_color; - params.font_highlight_color = item_color; - view = LLUICtrlFactory::create<LLFolderViewItem> (params); + LLFolderViewItem* view; + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLFolderViewFolder::Params params; + params.name = obj->getName(); + params.root = mFolders; + params.listener = bridge; + params.tool_tip = params.name; + params.font_color = item_color; + params.font_highlight_color = item_color; + view = LLUICtrlFactory::create<LLFolderViewFolder>(params); + child_categories.push_back(new obj_folder_pair(obj, (LLFolderViewFolder*)view)); + } + else + { + LLFolderViewItem::Params params; + params.name = obj->getName(); + params.root = mFolders; + params.listener = bridge; + params.creation_date = bridge->getCreationDate(); + params.rect = LLRect(); + params.tool_tip = params.name; + params.font_color = item_color; + params.font_highlight_color = item_color; + view = LLUICtrlFactory::create<LLFolderViewItem>(params); + } + + view->addToFolder(folder); + addItemID(obj->getUUID(), view); } - view->addToFolder(folder); - addItemID(obj->getUUID(), view); } } // now, for each category, do the second pass - for(S32 i = 0; i < child_categories.size(); i++) + for (obj_folder_pair* pair : child_categories) { - createViewsForCategory(inventory, child_categories[i]->first, - child_categories[i]->second ); - delete child_categories[i]; + createViewsForCategory(inventory, pair->first, pair->second); + delete pair; } folder->setChildrenInited(true); } @@ -1675,11 +1645,10 @@ void LLPanelObjectInventory::refresh() const bool non_root_ok = true; LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); LLSelectNode* node = selection->getFirstRootNode(NULL, non_root_ok); - if(node && node->mValid) + if (node && node->mValid) { LLViewerObject* object = node->getObject(); - if(object && ((selection->getRootObjectCount() == 1) - || (selection->getObjectCount() == 1))) + if (object && ((selection->getRootObjectCount() == 1) || (selection->getObjectCount() == 1))) { // determine if we need to make a request. Start with a // default based on if we have inventory at all. @@ -1687,7 +1656,7 @@ void LLPanelObjectInventory::refresh() // If the task id is different than what we've stored, // then make the request. - if(mTaskUUID != object->mID) + if (mTaskUUID != object->mID) { mTaskUUID = object->mID; mAttachmentUUID = object->getAttachmentItemID(); @@ -1713,26 +1682,28 @@ void LLPanelObjectInventory::refresh() // Based on the node information, we may need to dirty the // object inventory and get it again. - if(node->mValid) + if (node->mValid) { - if(node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty()) + if (node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty()) { make_request = true; } } // do the request if necessary. - if(make_request) + if (make_request) { requestVOInventory(); } has_inventory = true; } } - if(!has_inventory) + + if (!has_inventory) { clearInventoryTask(); } + mInventoryViewModel.setTaskID(mTaskUUID); //LL_INFOS() << "LLPanelObjectInventory::refresh() " << mTaskUUID << LL_ENDL; } @@ -1747,7 +1718,7 @@ void LLPanelObjectInventory::clearInventoryTask() void LLPanelObjectInventory::removeSelectedItem() { - if(mFolders) + if (mFolders) { mFolders->removeSelectedItems(); } @@ -1755,7 +1726,7 @@ void LLPanelObjectInventory::removeSelectedItem() void LLPanelObjectInventory::startRenamingSelectedItem() { - if(mFolders) + if (mFolders) { mFolders->startRenamingSelectedItem(); } @@ -1765,25 +1736,26 @@ void LLPanelObjectInventory::draw() { LLPanel::draw(); - if(mIsInventoryEmpty) + if (mIsInventoryEmpty) { - if((LLUUID::null != mTaskUUID) && (!mHaveInventory)) + std::string text; + if (!mHaveInventory && mTaskUUID.notNull()) + { + text = LLTrans::getString("LoadingContents"); + } + else if (mHaveInventory) { - LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("LoadingContents"), 0, - (S32)(getRect().getWidth() * 0.5f), - 10, - LLColor4( 1, 1, 1, 1 ), - LLFontGL::HCENTER, - LLFontGL::BOTTOM); + text = LLTrans::getString("NoContents"); } - else if(mHaveInventory) + + if (!text.empty()) { - LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("NoContents"), 0, - (S32)(getRect().getWidth() * 0.5f), - 10, - LLColor4( 1, 1, 1, 1 ), - LLFontGL::HCENTER, - LLFontGL::BOTTOM); + LLFontGL::getFontSansSerif()->renderUTF8(text, 0, + (S32)(getRect().getWidth() * 0.5f), + 10, + LLColor4(1, 1, 1, 1), + LLFontGL::HCENTER, + LLFontGL::BOTTOM); } } } @@ -1797,31 +1769,21 @@ void LLPanelObjectInventory::deleteAllChildren() bool LLPanelObjectInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg) { - if (mFolders) - { - LLFolderViewItem* folderp = mFolders->getNextFromChild(NULL); - if (!folderp) - { - return false; - } - // Try to pass on unmodified mouse coordinates - S32 local_x = x - mFolders->getRect().mLeft; - S32 local_y = y - mFolders->getRect().mBottom; + LLFolderViewItem* folderp = mFolders ? mFolders->getNextFromChild(NULL) : NULL; + if (!folderp) + return false; - if (mFolders->pointInView(local_x, local_y)) - { - return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - } - else - { - //force mouse coordinates to be inside folder rectangle - return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - } - } - else + // Try to pass on unmodified mouse coordinates + S32 local_x = x - mFolders->getRect().mLeft; + S32 local_y = y - mFolders->getRect().mBottom; + + if (mFolders->pointInView(local_x, local_y)) { - return false; + return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } + + //force mouse coordinates to be inside folder rectangle + return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } //static @@ -1858,11 +1820,9 @@ void LLPanelObjectInventory::onFocusReceived() LLPanel::onFocusReceived(); } - LLFolderViewItem* LLPanelObjectInventory::getItemByID( const LLUUID& id ) { - std::map<LLUUID, LLFolderViewItem*>::iterator map_it; - map_it = mItemMap.find(id); + std::map<LLUUID, LLFolderViewItem*>::iterator map_it = mItemMap.find(id); if (map_it != mItemMap.end()) { return map_it->second; @@ -1913,21 +1873,21 @@ bool LLPanelObjectInventory::isSelectionRemovable() { return false; } + std::set<LLFolderViewItem*> selection_set = mFolders->getRoot()->getSelectionList(); if (selection_set.empty()) { return false; } - for (std::set<LLFolderViewItem*>::iterator iter = selection_set.begin(); - iter != selection_set.end(); - ++iter) + + for (LLFolderViewItem* item : selection_set) { - LLFolderViewItem *item = *iter; const LLFolderViewModelItemInventory *listener = dynamic_cast<const LLFolderViewModelItemInventory*>(item->getViewModelItem()); if (!listener || !listener->isItemRemovable() || listener->isItemInTrash()) { return false; } } + return true; } diff --git a/indra/newview/llpanelobjectinventory.h b/indra/newview/llpanelobjectinventory.h index c150a841ae..abb48dbeed 100644 --- a/indra/newview/llpanelobjectinventory.h +++ b/indra/newview/llpanelobjectinventory.h @@ -73,6 +73,8 @@ public: void startRenamingSelectedItem(); LLFolderView* getRootFolder() const { return mFolders; } + LLInventoryFilter& getFilter() { return mInventoryViewModel.getFilter(); } + const LLInventoryFilter& getFilter() const { return mInventoryViewModel.getFilter(); } virtual void draw(); virtual void deleteAllChildren(); diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index 9711729498..08605f7cf4 100644 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -1017,7 +1017,7 @@ void LLPanelProfileSecondLife::fillCommonData(const LLAvatarData* avatar_data) setDescriptionText(avatar_data->about_text); - mSecondLifePic->setValue(avatar_data->image_id); + mSecondLifePic->setValue(avatar_data->image_id); if (getSelfProfile()) { @@ -1052,7 +1052,7 @@ void LLPanelProfileSecondLife::fillAccountStatus(const LLAvatarData* avatar_data std::string caption_text = getString("CaptionTextAcctInfo", args); getChild<LLUICtrl>("account_info")->setValue(caption_text); - const S32 LINDEN_EMPLOYEE_INDEX = 3; + constexpr S32 LINDEN_EMPLOYEE_INDEX = 3; LLDate sl_release; sl_release.fromYMDHMS(2003, 6, 23, 0, 0, 0); std::string customer_lower = avatar_data->customer_type; @@ -1117,7 +1117,7 @@ void LLPanelProfileSecondLife::fillRightsData() // If true - we are viewing friend's profile, enable check boxes and set values. if (relation) { - S32 rights = relation->getRightsGrantedTo(); + const S32 rights = relation->getRightsGrantedTo(); bool can_see_online = LLRelationship::GRANT_ONLINE_STATUS & rights; bool can_see_on_map = LLRelationship::GRANT_MAP_LOCATION & rights; bool can_edit_objects = LLRelationship::GRANT_MODIFY_OBJECTS & rights; @@ -1165,10 +1165,10 @@ void LLPanelProfileSecondLife::fillAgeData(const LLAvatarData* avatar_data) } else { - std::string register_date = getString("age_format"); - LLSD args_age; + std::string register_date = getString("age_format"); + LLSD args_age; args_age["[AGE]"] = LLDateUtil::ageFromDate(avatar_data->born_on, LLDate::now()); - LLStringUtil::format(register_date, args_age); + LLStringUtil::format(register_date, args_age); userAgeCtrl->setValue(register_date); } @@ -1247,7 +1247,7 @@ void LLPanelProfileSecondLife::setAvatarId(const LLUUID& avatar_id) void LLPanelProfileSecondLife::updateOnlineStatus() { const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (relationship != NULL) + if (relationship) { // For friend let check if he allowed me to see his status bool online = relationship->isOnline(); @@ -1328,7 +1328,7 @@ void LLProfileImagePicker::notify(const std::vector<std::string>& filenames) // generate a temp texture file for coroutine std::string temp_file = gDirUtilp->getTempFilename(); U32 codec = LLImageBase::getCodecFromExtension(gDirUtilp->getExtension(file_path)); - const S32 MAX_DIM = 256; + constexpr S32 MAX_DIM = 256; if (!LLViewerTextureList::createUploadFile(file_path, temp_file, codec, MAX_DIM)) { LLSD notif_args; @@ -1611,12 +1611,12 @@ void LLPanelProfileSecondLife::onShowInSearchCallback() if (value == mAllowPublish) return; - mAllowPublish = value; + mAllowPublish = value; saveAgentUserInfoCoro("allow_publish", value); - } +} void LLPanelProfileSecondLife::onHideAgeCallback() - { +{ bool value = mHideAgeCombo->getValue().asInteger(); if (value == mHideAge) return; @@ -1642,7 +1642,7 @@ void LLPanelProfileSecondLife::onDiscardDescriptionChanges() void LLPanelProfileSecondLife::onShowAgentPermissionsDialog() { - LLFloater *floater = mFloaterPermissionsHandle.get(); + LLFloater* floater = mFloaterPermissionsHandle.get(); if (!floater) { LLFloater* parent_floater = gFloaterView->getParentFloater(this); @@ -1670,7 +1670,7 @@ void LLPanelProfileSecondLife::onShowAgentProfileTexture() return; } - LLFloater *floater = mFloaterProfileTextureHandle.get(); + LLFloater* floater = mFloaterProfileTextureHandle.get(); if (!floater) { LLFloater* parent_floater = gFloaterView->getParentFloater(this); @@ -1765,43 +1765,47 @@ void LLPanelProfileSecondLife::onCommitProfileImage(const LLUUID& id) if (mSecondLifePic->getImageAssetId() == id) return; - std::function<void(bool)> callback = [id](bool result) + std::function<void(bool)> callback = [id](bool result) + { + if (result) { - if (result) - { - LLAvatarIconIDCache::getInstance()->add(gAgentID, id); + LLAvatarIconIDCache::getInstance()->add(gAgentID, id); // Should trigger callbacks in icon controls (or request Legacy) - LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID); - } - }; + LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID); + } + }; if (!saveAgentUserInfoCoro("sl_image_id", id, callback)) return; mSecondLifePic->setValue(id); - LLFloater *floater = mFloaterProfileTextureHandle.get(); - if (floater) + LLFloater* floater = mFloaterProfileTextureHandle.get(); + if (floater) + { + LLFloaterProfileTexture* texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater); + if (texture_view) { - LLFloaterProfileTexture * texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater); - if (id == LLUUID::null) + if (id.isNull()) { texture_view->resetAsset(); } else { - texture_view->loadAsset(id); + texture_view->loadAsset(id); } } } +} ////////////////////////////////////////////////////////////////////////// // LLPanelProfileWeb LLPanelProfileWeb::LLPanelProfileWeb() : LLPanelProfileTab() - , mWebBrowser(NULL) + , mWebBrowser(nullptr) , mAvatarNameCacheConnection() + , mFirstNavigate(false) { } diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 3526004071..f083747bfe 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -80,6 +80,9 @@ void load_exr(const std::string& filename) gGL.getTexUnit(0)->bind(gEXRImage); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGBA, GL_FLOAT, out); + + LLImageGLMemory::alloc_tex_image(width, height, GL_RGB16F, 1); + free(out); // release memory of image data glGenerateMipmap(GL_TEXTURE_2D); diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp index 85f0678c4c..619882dc5e 100644 --- a/indra/newview/llsettingspicker.cpp +++ b/indra/newview/llsettingspicker.cpp @@ -98,7 +98,7 @@ bool LLFloaterSettingsPicker::postBuild() setTitle(prefix + " " + label); mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH); - mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); }); + mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param) { onFilterEdit(param.asString()); }); mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY); if (mInventoryPanel) @@ -203,7 +203,6 @@ void LLFloaterSettingsPicker::draw() LLFloater::draw(); } - //========================================================================= void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string) { @@ -224,7 +223,6 @@ void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string) LLOpenFoldersWithSelection opener; mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener); mInventoryPanel->getRootFolder()->scrollToShowSelection(); - } else if (mInventoryPanel->getFilterSubString().empty()) { @@ -269,6 +267,7 @@ void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::i } } } + bool track_picker_enabled = mTrackMode != TRACK_NONE; getChild<LLView>(CMB_TRACK_SELECTION)->setEnabled(is_item && track_picker_enabled && mSettingAssetID == asset_id); @@ -304,13 +303,14 @@ void LLFloaterSettingsPicker::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr LLComboBox* track_selection = getChild<LLComboBox>(CMB_TRACK_SELECTION); track_selection->clear(); track_selection->removeall(); + if (!settings) { LL_WARNS() << "Failed to load asset " << asset_id << LL_ENDL; return; } - LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings); + LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings); if (!pday) { LL_WARNS() << "Wrong asset type received by id " << asset_id << LL_ENDL; @@ -349,6 +349,11 @@ void LLFloaterSettingsPicker::onButtonCancel() void LLFloaterSettingsPicker::onButtonSelect() { + applySelectedItemAndCloseFloater(); +} + +void LLFloaterSettingsPicker::applySelectedItemAndCloseFloater() +{ if (mCommitSignal) { LLSD res; @@ -378,14 +383,7 @@ bool LLFloaterSettingsPicker::handleDoubleClick(S32 x, S32 y, MASK mask) if (target_rect.pointInRect(x, y)) { // Quick-apply - if (mCommitSignal) - { - LLSD res; - res["ItemId"] = mSettingItemID; - res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue(); - (*mCommitSignal)(this, res); - } - closeFloater(); + applySelectedItemAndCloseFloater(); // hit inside panel on selected item, double click should do nothing result = true; } @@ -408,14 +406,7 @@ bool LLFloaterSettingsPicker::handleKeyHere(KEY key, MASK mask) if (item_viewp && item_viewp->getIsCurSelection() && item_viewp->getVisible()) { // Quick-apply - if (mCommitSignal) - { - LLSD res; - res["ItemId"] = mSettingItemID; - res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue(); - (*mCommitSignal)(this, res); - } - closeFloater(); + applySelectedItemAndCloseFloater(); return true; } } @@ -466,6 +457,9 @@ void LLFloaterSettingsPicker::setSettingsItemId(const LLUUID &settings_id, bool LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library) { + if (asset_id.isNull()) + return nullptr; + LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(asset_id); diff --git a/indra/newview/llsettingspicker.h b/indra/newview/llsettingspicker.h index 29827dfb94..e5b1e15899 100644 --- a/indra/newview/llsettingspicker.h +++ b/indra/newview/llsettingspicker.h @@ -111,6 +111,7 @@ private: bool handleKeyHere(KEY key, MASK mask) override; void onFocusLost() override; + void applySelectedItemAndCloseFloater(); LLHandle<LLView> mOwnerHandle; LLUUID mSettingItemID; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 5152570786..e05b6f3736 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -1387,9 +1387,12 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); - U32 flags = getFlags(); - if (flags) + dayp->setName(getName()); + + if (U32 flags = getFlags()) + { dayp->setFlags(flags); + } dayp->initialize(); return dayp; diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index 5693f2808c..b48417bd71 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -387,7 +387,7 @@ void LLSidepanelInventory::onToggleInboxBtn() void LLSidepanelInventory::onOpen(const LLSD& key) { LLFirstUse::newInventory(false); - mPanelMainInventory->setFocusFilterEditor(); + mPanelMainInventory->setFocusOnFilterEditor(); #if AUTO_EXPAND_INBOX // Expand the inbox if we have fresh items LLPanelMarketplaceInbox * inbox = findChild<LLPanelMarketplaceInbox>(MARKETPLACE_INBOX_PANEL); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index c2cce8c5ec..a1a67c319c 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -300,7 +300,7 @@ bool LLSpatialGroup::addObject(LLDrawable *drawablep) } { drawablep->setGroup(this); - setState(OBJECT_DIRTY | GEOM_DIRTY); + setState(static_cast<U32>(OBJECT_DIRTY) | static_cast<U32>(GEOM_DIRTY)); setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); gPipeline.markRebuild(this); if (drawablep->isSpatialBridge()) @@ -730,7 +730,7 @@ bool LLSpatialGroup::changeLOD() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; - if (hasState(ALPHA_DIRTY | OBJECT_DIRTY)) + if (hasState(static_cast<U32>(ALPHA_DIRTY) | static_cast<U32>(OBJECT_DIRTY))) { //a rebuild is going to happen, update distance and LoD return true; @@ -1667,8 +1667,9 @@ void renderOctree(LLSpatialGroup* group) glLineWidth(1.f); gGL.flush(); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { @@ -1697,15 +1698,9 @@ void renderOctree(LLSpatialGroup* group) { gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - if (lastAvatar != face->mAvatar || - lastMeshId != face->mSkinInfo->mHash) + if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo)) - { - continue; - } - lastAvatar = face->mAvatar; - lastMeshId = face->mSkinInfo->mHash; + continue; } } for (S32 j = 0; j < drawable->getNumFaces(); j++) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index c074d6a89a..3aaa3d60e8 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -47,7 +47,7 @@ #include <unordered_map> #define SG_STATE_INHERIT_MASK (OCCLUDED) -#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY) +#define SG_INITIAL_STATE_MASK (static_cast<U32>(DIRTY) | static_cast<U32>(GEOM_DIRTY)) class LLViewerOctreePartition; class LLSpatialPartition; diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index ca3386948d..bda53f66eb 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -525,9 +525,9 @@ void LLGLTexMemBar::draw() F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0); F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0); F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0); - F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps - F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0; + F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; + F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; + F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; //---------------------------------------------------------------------------- LLGLSUIDefault gls_ui; @@ -579,7 +579,7 @@ void LLGLTexMemBar::draw() texture_bytes_alloc, vertex_bytes_alloc, render_bytes_alloc, - texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc); + texture_bytes_alloc+vertex_bytes_alloc); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6, text_color, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index c1bf31ff9a..865d7fd442 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -770,8 +770,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderPostProcessingHDR", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 8c6a38876a..9bd0973cc0 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1502,6 +1502,7 @@ void draw_axes() void render_ui_3d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSPipeline gls_pipeline; ////////////////////////////////////// @@ -1550,6 +1551,7 @@ void render_ui_3d() void render_ui_2d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSUIDefault gls_ui; ///////////////////////////////////////////////////////////// diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 9bdd246129..ef68609182 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -242,7 +242,7 @@ public: "avatar_picker", "camera", "camera_presets", - "change_item_thumbnail" + "change_item_thumbnail", "classified", "add_landmark", "delete_pref_preset", diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 35b7cb2763..d8c4e03d93 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -6754,17 +6754,11 @@ class LLAvatarToggleSearch : public view_listener_t } }; -class LLAvatarResetSkeleton: public view_listener_t +class LLAvatarResetSkeleton : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = NULL; - LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); - if (obj) - { - avatar = obj->getAvatar(); - } - if(avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(false); } @@ -6772,12 +6766,11 @@ class LLAvatarResetSkeleton: public view_listener_t } }; -class LLAvatarEnableResetSkeleton: public view_listener_t +class LLAvatarEnableResetSkeleton : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); - if (obj && obj->getAvatar()) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { return true; } @@ -6785,13 +6778,11 @@ class LLAvatarEnableResetSkeleton: public view_listener_t } }; - class LLAvatarResetSkeletonAndAnimations : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); - if (avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(true); } @@ -6799,12 +6790,27 @@ class LLAvatarResetSkeletonAndAnimations : public view_listener_t } }; +class LLAvatarResetSelfSkeleton : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) + { + avatar->resetSkeleton(false); + } + else + { + gAgentAvatarp->resetSkeleton(false); + } + return true; + } +}; + class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); - if (avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(true); } @@ -6816,7 +6822,6 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t } }; - class LLAvatarAddContact : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -9752,6 +9757,8 @@ void initialize_menus() commit.add("Agent.ToggleMicrophone", boost::bind(&LLAgent::toggleMicrophone, _2)); enable.add("Agent.IsMicrophoneOn", boost::bind(&LLAgent::isMicrophoneOn, _2)); enable.add("Agent.IsActionAllowed", boost::bind(&LLAgent::isActionAllowed, _2)); + commit.add("Agent.ToggleHearMediaSoundFromAvatar", boost::bind(&LLAgent::toggleHearMediaSoundFromAvatar)); + commit.add("Agent.ToggleHearVoiceFromAvatar", boost::bind(&LLAgent::toggleHearVoiceFromAvatar)); // File menu init_menu_file(); @@ -10112,6 +10119,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAvatarResetSkeleton(), "Avatar.ResetSkeleton"); view_listener_t::addMenu(new LLAvatarEnableResetSkeleton(), "Avatar.EnableResetSkeleton"); view_listener_t::addMenu(new LLAvatarResetSkeletonAndAnimations(), "Avatar.ResetSkeletonAndAnimations"); + view_listener_t::addMenu(new LLAvatarResetSelfSkeleton(), "Avatar.ResetSelfSkeleton"); view_listener_t::addMenu(new LLAvatarResetSelfSkeletonAndAnimations(), "Avatar.ResetSelfSkeletonAndAnimations"); enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible)); enable.add("Avatar.IsPicksTabOpen", boost::bind(&picks_tab_visible)); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 5d33db591a..e36a03a749 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -6020,6 +6020,7 @@ bool LLViewerObject::isParticleSource() const void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (mPartSourcep) { deleteParticleSource(); @@ -6051,6 +6052,7 @@ void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6086,7 +6088,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { @@ -6099,6 +6101,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6133,7 +6136,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_ LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 7dfa94b99f..dc31995eb1 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -259,15 +259,16 @@ extern LLViewerObjectList gObjectList; */ inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) { + if (id.isNull()) + return NULL; + auto iter = mUUIDObjectMap.find(id); - if(iter != mUUIDObjectMap.end()) + if (iter != mUUIDObjectMap.end()) { return iter->second; } - else - { - return NULL; - } + + return NULL; } inline LLViewerObject *LLViewerObjectList::getObject(const S32 index) diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp index dd6a404836..54e0470604 100644 --- a/indra/newview/llviewerpartsource.cpp +++ b/indra/newview/llviewerpartsource.cpp @@ -114,7 +114,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp) llassert(source_objp); mSourceObjectp = source_objp; mPosAgent = mSourceObjectp->getPositionAgent(); - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); } @@ -619,7 +619,7 @@ void LLViewerPartSourceSpiral::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } const F32 RATE = 0.025f; @@ -789,7 +789,7 @@ void LLViewerPartSourceBeam::update(const F32 dt) if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } LLViewerPart* part = new LLViewerPart(); @@ -876,7 +876,7 @@ void LLViewerPartSourceChat::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 115db57a06..71add76dd2 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -345,11 +345,10 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) impl = regionp->getRegionImplNC(); - ++(impl->mSeedCapAttempts); - if (!result.isMap() || result.has("error")) { LL_WARNS("AppInit", "Capabilities") << "Malformed response" << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } @@ -359,6 +358,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) if (!status) { LL_WARNS("AppInit", "Capabilities") << "HttpStatus error " << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } @@ -369,6 +369,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) if (id != impl->mHttpResponderID) // region is no longer referring to this request { LL_WARNS("AppInit", "Capabilities") << "Received results for a stale capabilities request!" << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6b0fc4f5e8..a446be8b58 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -158,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gDeferredSunProbeProgram; LLGLSLShader gHazeProgram; LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; @@ -193,14 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; +LLGLSLShader gDeferredPostTonemapProgram; +LLGLSLShader gNoPostTonemapProgram; LLGLSLShader gDeferredPostGammaCorrectProgram; -LLGLSLShader gNoPostGammaCorrectProgram; LLGLSLShader gLegacyPostGammaCorrectProgram; LLGLSLShader gExposureProgram; LLGLSLShader gExposureProgramNoFade; LLGLSLShader gLuminanceProgram; -LLGLSLShader gFXAAProgram; +LLGLSLShader gFXAAProgram[4]; +LLGLSLShader gSMAAEdgeDetectProgram[4]; +LLGLSLShader gSMAABlendWeightsProgram[4]; +LLGLSLShader gSMAANeighborhoodBlendProgram[4]; +LLGLSLShader gCASProgram; LLGLSLShader gDeferredPostNoDoFProgram; +LLGLSLShader gDeferredPostNoDoFNoiseProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gEnvironmentMapProgram; LLGLSLShader gDeferredWLCloudProgram; @@ -400,6 +407,7 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gDeferredSunProbeProgram); mShaderList.push_back(&gHazeProgram); mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); @@ -424,8 +432,9 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); + mShaderList.push_back(&gDeferredPostTonemapProgram); + mShaderList.push_back(&gNoPostTonemapProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma - mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); mShaderList.push_back(&gDeferredDiffuseProgram); mShaderList.push_back(&gDeferredBumpProgram); @@ -1099,9 +1108,17 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgramNoFade.unload(); gLuminanceProgram.unload(); gDeferredPostGammaCorrectProgram.unload(); - gNoPostGammaCorrectProgram.unload(); gLegacyPostGammaCorrectProgram.unload(); - gFXAAProgram.unload(); + gDeferredPostTonemapProgram.unload(); + gNoPostTonemapProgram.unload(); + for (auto i = 0; i < 4; ++i) + { + gFXAAProgram[i].unload(); + gSMAAEdgeDetectProgram[i].unload(); + gSMAABlendWeightsProgram[i].unload(); + gSMAANeighborhoodBlendProgram[i].unload(); + } + gCASProgram.unload(); gEnvironmentMapProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); @@ -1607,10 +1624,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; - std::string vertex = "deferred/sunLightV.glsl"; - bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - if (use_ao) { fragment = "deferred/sunLightSSAOF.glsl"; @@ -1618,10 +1632,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; - if (mShaderLevel[SHADER_DEFERRED] == 1) - { //no shadows, no SSAO, no frag coord - vertex = "deferred/sunLightNoFragCoordV.glsl"; - } } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1630,7 +1640,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1640,6 +1650,21 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader"; + gDeferredSunProbeProgram.mFeatures.isDeferred = true; + gDeferredSunProbeProgram.mFeatures.hasShadows = true; + + gDeferredSunProbeProgram.mShaderFiles.clear(); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gDeferredSunProbeProgram.createShader(); + llassert(success); + } + + if (success) + { gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mFeatures.isDeferred = true; @@ -2305,21 +2330,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { - gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process"; - gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true; - gNoPostGammaCorrectProgram.mFeatures.isDeferred = true; - gNoPostGammaCorrectProgram.mShaderFiles.clear(); - gNoPostGammaCorrectProgram.clearPermutations(); - gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1"); - gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); - gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); - gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gNoPostGammaCorrectProgram.createShader(); - llassert(success); - } - - if (success) - { gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process"; gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true; gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true; @@ -2333,19 +2343,156 @@ bool LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process"; + gDeferredPostTonemapProgram.mFeatures.hasSrgb = true; + gDeferredPostTonemapProgram.mFeatures.isDeferred = true; + gDeferredPostTonemapProgram.mShaderFiles.clear(); + gDeferredPostTonemapProgram.clearPermutations(); + gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER)); + gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostTonemapProgram.createShader(); + llassert(success); + } - if (success && gGLManager.mGLVersion > 3.9f) + if (success) { - gFXAAProgram.mName = "FXAA Shader"; - gFXAAProgram.mFeatures.isDeferred = true; - gFXAAProgram.mShaderFiles.clear(); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); - gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gFXAAProgram.createShader(); + gNoPostTonemapProgram.mName = "No Post Tonemap Post Process"; + gNoPostTonemapProgram.mFeatures.hasSrgb = true; + gNoPostTonemapProgram.mFeatures.isDeferred = true; + gNoPostTonemapProgram.mShaderFiles.clear(); + gNoPostTonemapProgram.clearPermutations(); + gNoPostTonemapProgram.addPermutation("NO_POST", "1"); + gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER)); + gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gNoPostTonemapProgram.createShader(); llassert(success); } + if (success && gGLManager.mGLVersion > 3.9f) + { + std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"}, + {"23", "Medium"}, + {"28", "High"}, + {"39", "Ultra"} }; + int i = 0; + for (const auto& quality_pair : quality_levels) + { + if (success) + { + gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str()); + gFXAAProgram[i].mFeatures.isDeferred = true; + gFXAAProgram[i].mShaderFiles.clear(); + gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); + gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); + + gFXAAProgram[i].clearPermutations(); + gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first); + if (gGLManager.mGLVersion > 3.9) + { + gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1"); + } + else + { + gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1"); + } + + gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gFXAAProgram[i].createShader(); + llassert(success); + } + ++i; + } + } + + if (success) + { + std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"}, + {"SMAA_PRESET_MEDIUM", "Medium"}, + {"SMAA_PRESET_HIGH", "High"}, + {"SMAA_PRESET_ULTRA", "Ultra"} }; + int i = 0; + for (const auto& smaa_pair : quality_levels) + { + std::map<std::string, std::string> defines; + if (gGLManager.mGLVersion >= 4.f) + defines.emplace("SMAA_GLSL_4", "1"); + else if (gGLManager.mGLVersion >= 3.1f) + defines.emplace("SMAA_GLSL_3", "1"); + else + defines.emplace("SMAA_GLSL_2", "1"); + defines.emplace("SMAA_PREDICATION", "0"); + defines.emplace("SMAA_REPROJECTION", "0"); + defines.emplace(smaa_pair.first, "1"); + + if (success) + { + gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str()); + gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true; + + gSMAAEdgeDetectProgram[i].clearPermutations(); + gSMAAEdgeDetectProgram[i].addPermutations(defines); + + gSMAAEdgeDetectProgram[i].mShaderFiles.clear(); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAAEdgeDetectProgram[i].createShader(); + } + + if (success) + { + gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str()); + gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true; + + gSMAABlendWeightsProgram[i].clearPermutations(); + gSMAABlendWeightsProgram[i].addPermutations(defines); + + gSMAABlendWeightsProgram[i].mShaderFiles.clear(); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAABlendWeightsProgram[i].createShader(); + } + + if (success) + { + gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str()); + gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true; + + gSMAANeighborhoodBlendProgram[i].clearPermutations(); + gSMAANeighborhoodBlendProgram[i].addPermutations(defines); + + gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear(); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAANeighborhoodBlendProgram[i].createShader(); + } + ++i; + } + } + + if (success) + { + gCASProgram.mName = "Contrast Adaptive Sharpening Shader"; + gCASProgram.mFeatures.hasSrgb = true; + gCASProgram.mShaderFiles.clear(); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER)); + gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gCASProgram.createShader(); + } + if (success) { gDeferredPostProgram.mName = "Deferred Post Shader"; @@ -2396,6 +2543,22 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader"; + gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true; + gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear(); + gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); + + gDeferredPostNoDoFNoiseProgram.clearPermutations(); + gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1"); + + gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostNoDoFNoiseProgram.createShader(); + llassert(success); + } + + if (success) + { gEnvironmentMapProgram.mName = "Environment Map Program"; gEnvironmentMapProgram.mShaderFiles.clear(); gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index af47014a43..b08796025a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -230,6 +230,7 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_C extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredSunProbeProgram; extern LLGLSLShader gHazeProgram; extern LLGLSLShader gHazeWaterProgram; extern LLGLSLShader gDeferredBlurLightProgram; @@ -244,11 +245,17 @@ extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredCoFProgram; extern LLGLSLShader gDeferredDoFCombineProgram; -extern LLGLSLShader gFXAAProgram; +extern LLGLSLShader gFXAAProgram[4]; +extern LLGLSLShader gSMAAEdgeDetectProgram[4]; +extern LLGLSLShader gSMAABlendWeightsProgram[4]; +extern LLGLSLShader gSMAANeighborhoodBlendProgram[4]; +extern LLGLSLShader gCASProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; +extern LLGLSLShader gDeferredPostNoDoFNoiseProgram; extern LLGLSLShader gDeferredPostGammaCorrectProgram; -extern LLGLSLShader gNoPostGammaCorrectProgram; extern LLGLSLShader gLegacyPostGammaCorrectProgram; +extern LLGLSLShader gDeferredPostTonemapProgram; +extern LLGLSLShader gNoPostTonemapProgram; extern LLGLSLShader gExposureProgram; extern LLGLSLShader gExposureProgramNoFade; extern LLGLSLShader gLuminanceProgram; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 5b96d351ef..73aabf49d1 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -137,7 +137,6 @@ LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"), UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"), EDIT_TEXTURE("edittexture", "Changes to textures on objects"), KILLED("killed", "Number of times killed"), - FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"), TEX_BAKES("texbakes", "Number of times avatar textures have been baked"), TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"), NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache"); @@ -157,11 +156,6 @@ LLTrace::CountStatHandle<F64Kilobytes > MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"), MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data"); -LLTrace::CountStatHandle<F64Seconds > - SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"), - SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"), - LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%"); - SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION), SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS), SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS), @@ -205,9 +199,6 @@ static LLTrace::SampleStatHandle<bool> CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat"); -LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), - MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); - SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS), SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS), @@ -228,7 +219,6 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), - FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), FRAMETIME("frametime", "Measured frame time"), SIM_PING("simpingstat"); @@ -246,10 +236,7 @@ LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossing LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"), TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"), - MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"), - FPS_10_TIME("fps10time", "Seconds below 10 FPS"), - FPS_8_TIME("fps8time", "Seconds below 8 FPS"), - FPS_2_TIME("fps2time", "Seconds below 2 FPS"); + MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"); LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits"); @@ -279,55 +266,12 @@ void LLViewerStats::resetStats() void LLViewerStats::updateFrameStats(const F64Seconds time_diff) { - if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0)) - { - add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff); - } - - F32 sim_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_FPS); - if (0.f < sim_fps && sim_fps < 20.f) - { - add(LLStatViewer::SIM_20_FPS_TIME, time_diff); - } - - F32 sim_physics_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS); - - if (0.f < sim_physics_fps && sim_physics_fps < 20.f) - { - add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff); - } - - if (time_diff >= (F64Seconds)0.5) - { - record(LLStatViewer::FPS_2_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.125) - { - record(LLStatViewer::FPS_8_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.1) - { - record(LLStatViewer::FPS_10_TIME, time_diff); - } - if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0) { - // new "stutter" meter - add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); - sample(LLStatViewer::FRAMETIME, time_diff); - // old stats that were never really used - F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); + F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff)); sample(LLStatViewer::FRAMETIME_JITTER, jit); - - F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; - sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); - - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth; - sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth)); - sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth)); } mLastTimeDiff = time_diff; diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index a857af53cc..8aed1c537e 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -135,7 +135,6 @@ extern LLTrace::CountStatHandle<> FPS, UPLOAD_TEXTURE, EDIT_TEXTURE, KILLED, - FRAMETIME_DOUBLED, TEX_BAKES, TEX_REBAKES, NUM_NEW_OBJECTS; @@ -150,10 +149,6 @@ extern LLTrace::CountStatHandle<F64Kilobytes > ACTIVE_MESSAGE_DATA_RECEIVED, MESSAGE_SYSTEM_DATA_IN, MESSAGE_SYSTEM_DATA_OUT; -extern LLTrace::CountStatHandle<F64Seconds > SIM_20_FPS_TIME, - SIM_PHYSICS_20_FPS_TIME, - LOSS_5_PERCENT_TIME; - extern SimMeasurement<> SIM_TIME_DILATION, SIM_FPS, SIM_PHYSICS_FPS, @@ -194,8 +189,6 @@ extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PE extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM; -extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH, - MAX_BANDWIDTH; extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME, SIM_NET_TIME, SIM_OTHER_TIME, @@ -216,7 +209,6 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM; extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER, - FRAMETIME_SLEW, SIM_PING; extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP; @@ -233,10 +225,7 @@ extern LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME, extern LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME, TOOLBOX_TIME, - MOUSELOOK_TIME, - FPS_10_TIME, - FPS_8_TIME, - FPS_2_TIME; + MOUSELOOK_TIME; extern LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE; diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index 14228b469f..5793a28b80 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -503,7 +503,7 @@ S32 LLEmbeddedItems::getIndexFromEmbeddedChar(llwchar wch) } else { - LL_WARNS() << "Embedded char " << wch << " not found, using 0" << LL_ENDL; + LL_WARNS() << "Embedded char " << (int)wch << " not found, using 0" << LL_ENDL; return 0; } } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 99f8db00f2..681d91c945 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -70,6 +70,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr; LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr; @@ -497,11 +498,10 @@ void LLViewerTexture::updateClass() F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; // get an estimate of how much video memory we're using // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); + F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; @@ -541,7 +541,7 @@ void LLViewerTexture::updateClass() if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds; + sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds; sEvaluationTimer.reset(); } } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 3866c898a6..65fa633f81 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -507,6 +507,7 @@ public: static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance + static LLPointer<LLViewerFetchedTexture> sDefaultParticleImagep; // Default particle texture // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 0a82a9990f..08e9151940 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages() LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); + // Set default particle texture + LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + // Set the default flat normal map // BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts LLViewerFetchedTexture::sFlatNormalImagep = @@ -403,6 +406,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& const LLUUID& force_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size()); if(!mInitialized) { return NULL ; @@ -885,79 +889,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); - static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); - static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures + { + static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + F32 max_vsize = 0.f; + bool on_screen = false; - F32 max_vsize = 0.f; - bool on_screen = false; + U32 face_count = 0; - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) - { - LLFace* face = (*(imagep->getFaceList(i)))[fi]; + F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f)); - if (face && face->getViewerObject()) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) { - F32 radius; - F32 cos_angle_to_view_dir; - static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); - F32 vsize = face->getPixelArea(); - bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - - on_screen = in_frustum; - - // Scale desired texture resolution higher or lower depending on texture scale - // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time - // - // Maximum usage examples: huge chunk of terrain repeats texture - S32 te_offset = face->getTEOffset(); // offset is -1 if not inited - LLViewerObject* objp = face->getViewerObject(); - const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); - F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); - vsize /= min_scale; - - // if bias is > 2, apply to on-screen textures as well - bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f; - - // apply bias to off screen objects or objects that are small on screen all the time - if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) - { // further reduce by discard bias when off screen or occluded - apply_bias = true; - } + LLFace* face = (*(imagep->getFaceList(i)))[fi]; - if (apply_bias) + if (face && face->getViewerObject()) { - F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f); - bias = (F32) llround(bias); - vsize /= bias; + ++face_count; + F32 radius; + F32 cos_angle_to_view_dir; + static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); + + if ((gFrameCount - face->mLastTextureUpdate) > 10) + { // only call calcPixelArea at most once every 10 frames for a given face + // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures + // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials + face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + face->mLastTextureUpdate = gFrameCount; + } + + F32 vsize = face->getPixelArea(); + + on_screen = face->mInFrustum; + + // Scale desired texture resolution higher or lower depending on texture scale + // + // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string + // shows one letter at a time + // + // Maximum usage examples: huge chunk of terrain repeats texture + // TODO: make this work with the GLTF texture transforms + S32 te_offset = face->getTEOffset(); // offset is -1 if not inited + LLViewerObject* objp = face->getViewerObject(); + const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); + F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; + min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); + vsize /= min_scale; + + // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + { + vsize /= bias; + } + + max_vsize = llmax(max_vsize, vsize); } - - max_vsize = llmax(max_vsize, vsize); } } - } - if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) - { // conditionally reset max virtual size for unboosted LOD_TEXTURES - // this is an alternative to decaying mMaxVirtualSize over time - // that keeps textures from continously downrezzing and uprezzing in the background + if (face_count > 1024) + { // this texture is used in so many places we should just boost it and not bother checking its vsize + // this is especially important because the above is not time sliced and can hit multiple ms for a single texture + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); + } + + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // conditionally reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background if (LLViewerTexture::sDesiredDiscardBias > 1.5f || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) - { - imagep->mMaxVirtualSize = 0.f; + (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + { + imagep->mMaxVirtualSize = 0.f; + } } - } - - imagep->addTextureStats(max_vsize); + imagep->addTextureStats(max_vsize); + } #if 0 imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e638e5b8c3..b04bb99b97 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8444,14 +8444,14 @@ bool LLVOAvatar::isFullyLoaded() const bool LLVOAvatar::isTooComplex() const { bool too_complex; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - bool render_friend = (isBuddy() && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + bool render_friend = (isBuddy() && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { too_complex = false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) { too_complex = true; } @@ -8479,16 +8479,16 @@ bool LLVOAvatar::isTooSlow() const return mTooSlow; } - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); bool is_friend = isBuddy(); - bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool render_friend = is_friend && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { return false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) { return true; } @@ -8504,7 +8504,7 @@ bool LLVOAvatar::isTooSlow() const void LLVOAvatar::updateTooSlow() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); const auto id = getID(); @@ -8537,14 +8537,14 @@ void LLVOAvatar::updateTooSlow() if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap { - bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool always_render_friends = complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; bool render_friend_or_exception = (always_render_friends && isBuddy()) || ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception) { // Note: slow rendering Friends still get their shadows zapped. mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time - || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); + || (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); } } } diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 49859bb585..746ef7cacb 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -775,6 +775,7 @@ void LLVOAvatarSelf::updateVisualParams() void LLVOAvatarSelf::writeWearablesToAvatar() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for (U32 type = 0; type < LLWearableType::WT_COUNT; type++) { LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 6903af2619..67adcbb244 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -596,7 +596,7 @@ U32 LLVOGrass::getPartitionType() const } LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp) +: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp index eb1cd00940..55769f567b 100644 --- a/indra/newview/llvoicechannel.cpp +++ b/indra/newview/llvoicechannel.cpp @@ -328,6 +328,16 @@ void LLVoiceChannel::setState(EState state) void LLVoiceChannel::doSetState(const EState& new_state) { + LL_DEBUGS("Voice") << "session '" << mSessionName << "' state " << mState << ", new_state " << new_state << ": " + << (new_state == STATE_ERROR ? "ERROR" : + new_state == STATE_HUNG_UP ? "HUNG_UP" : + new_state == STATE_READY ? "READY" : + new_state == STATE_CALL_STARTED ? "CALL_STARTED" : + new_state == STATE_RINGING ? "RINGING" : + new_state == STATE_CONNECTED ? "CONNECTED" : + "NO_INFO") + << LL_ENDL; + EState old_state = mState; mState = new_state; diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp index 5af7528ada..1a35a71706 100644 --- a/indra/newview/llvoiceclient.cpp +++ b/indra/newview/llvoiceclient.cpp @@ -256,8 +256,8 @@ void LLVoiceClient::setSpatialVoiceModule(const std::string &voice_server_type) if (inProximalChannel()) { mSpatialVoiceModule->processChannels(false); + module->processChannels(true); } - module->processChannels(true); mSpatialVoiceModule = module; mSpatialVoiceModule->updateSettings(); } diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 305fd77126..9412136272 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -342,6 +342,8 @@ void LLVoiceVisualizer::render() return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + if ( mSoundSymbol.mActive ) { mPreviousTime = mCurrentTime; diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 2358c04236..d2a8b4e5cf 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -6459,7 +6459,6 @@ LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) : mIsNew(false) { mExpiryTimer.stop(); - mExpiryWarningTimer.stop(); } LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry() @@ -6570,20 +6569,6 @@ void LLVivoxVoiceClient::addVoiceFont(const S32 font_index, font->mExpiryTimer.start(); font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL); - // Set the warning timer to some interval before actual expiry. - S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); - if (warning_time != 0) - { - font->mExpiryWarningTimer.start(); - F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time); - font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL); - } - else - { - // Disable the warning timer. - font->mExpiryWarningTimer.stop(); - } - // Only flag new session fonts after the first time we have fetched the list. if (mVoiceFontsReceived) { @@ -6625,7 +6610,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // than checking each font individually. bool have_expired = false; - bool will_expire = false; bool expired_in_use = false; LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault(); @@ -6635,7 +6619,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() { voiceFontEntry* voice_font = iter->second; LLFrameTimer& expiry_timer = voice_font->mExpiryTimer; - LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer; // Check for expired voice fonts if (expiry_timer.getStarted() && expiry_timer.hasExpired()) @@ -6652,14 +6635,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() deleteVoiceFont(voice_font->mID); have_expired = true; } - - // Check for voice fonts that will expire in less that the warning time - if (warning_timer.getStarted() && warning_timer.hasExpired()) - { - LL_DEBUGS("VoiceFont") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL; - will_expire = true; - warning_timer.stop(); - } } LLSD args; @@ -6681,15 +6656,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // Refresh voice font lists in the UI. notifyVoiceFontObservers(); } - - // Give a warning notification if any voice fonts are due to expire. - if (will_expire) - { - S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime")); - args["INTERVAL"] = llformat("%d", LLUnit<S32, LLUnits::Days>(seconds).value()); - - LLNotificationsUtil::add("VoiceEffectsWillExpire", args); - } } void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id) diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index 7862e492b2..3167705528 100644 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -880,7 +880,6 @@ private: bool mIsNew; LLFrameTimer mExpiryTimer; - LLFrameTimer mExpiryWarningTimer; }; bool mVoiceFontsReceived; diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 22b53c0b85..4528b57061 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -2012,7 +2012,10 @@ bool LLWebRTCVoiceClient::estateSessionState::processConnectionStates() // shut down connections to neighbors that are too far away. spatialConnection.get()->shutDown(); } - neighbor_ids.erase(regionID); + if (!spatialConnection.get()->isShuttingDown()) + { + neighbor_ids.erase(regionID); + } } // add new connections for new neighbors @@ -2512,8 +2515,6 @@ void LLVoiceWebRTCConnection::breakVoiceConnectionCoro(connectionPtr_t connectio httpOpts->setWantHeaders(true); - connection->mOutstandingRequests++; - // tell the server to shut down the connection as a courtesy. // shutdownConnection will drop the WebRTC connection which will // also shut things down. @@ -2544,6 +2545,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() // try again. setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION); + mOutstandingRequests--; return; } @@ -2551,6 +2553,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() if (url.empty()) { setVoiceConnectionState(VOICE_STATE_SESSION_RETRY); + mOutstandingRequests--; return; } @@ -2575,7 +2578,6 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); httpOpts->setWantHeaders(true); - mOutstandingRequests++; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; @@ -2663,7 +2665,10 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOICE; - processIceUpdates(); + if (!mShutDown) + { + processIceUpdates(); + } switch (getVoiceConnectionState()) { @@ -2707,6 +2712,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() // a given voice channel. On completion, we'll move on to the // VOICE_STATE_SESSION_ESTABLISHED via a callback on a webrtc thread. setVoiceConnectionState(VOICE_STATE_CONNECTION_WAIT); + mOutstandingRequests++; LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::requestVoiceConnectionCoro", boost::bind(&LLVoiceWebRTCConnection::requestVoiceConnectionCoro, this->shared_from_this())); break; @@ -2757,24 +2763,25 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() case VOICE_STATE_SESSION_UP: { mRetryWaitPeriod = 0; - mRetryWaitSecs = (F32)((F32) rand() / (RAND_MAX)) + 0.5f; - LLUUID agentRegionID; - if (isSpatial() && gAgent.getRegion()) - { - - bool primary = (mRegionID == gAgent.getRegion()->getRegionID()); - if (primary != mPrimary) - { - mPrimary = primary; - sendJoin(); - } - } + mRetryWaitSecs = (F32)((F32)rand() / (RAND_MAX)) + 0.5f; // we'll stay here as long as the session remains up. if (mShutDown) { setVoiceConnectionState(VOICE_STATE_DISCONNECT); } + else + { + if (isSpatial() && gAgent.getRegion()) + { + bool primary = (mRegionID == gAgent.getRegion()->getRegionID()); + if (primary != mPrimary) + { + mPrimary = primary; + sendJoin(); + } + } + } break; } @@ -2799,6 +2806,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() case VOICE_STATE_DISCONNECT: if (!LLWebRTCVoiceClient::isShuttingDown()) { + mOutstandingRequests++; setVoiceConnectionState(VOICE_STATE_WAIT_FOR_EXIT); LLCoros::instance().launch("LLVoiceWebRTCConnection::breakVoiceConnectionCoro", boost::bind(&LLVoiceWebRTCConnection::breakVoiceConnectionCoro, this->shared_from_this())); @@ -2807,7 +2815,6 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() { // llwebrtc::terminate() is already shuting down the connection. setVoiceConnectionState(VOICE_STATE_WAIT_FOR_CLOSE); - mOutstandingRequests++; } break; @@ -3051,7 +3058,6 @@ void LLVoiceWebRTCConnection::sendJoin() boost::json::object root; boost::json::object join_obj; - LLUUID regionID = gAgent.getRegion()->getRegionID(); if (mPrimary) { join_obj["p"] = true; @@ -3134,6 +3140,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() LL_DEBUGS("Voice") << "no capabilities for voice provisioning; retrying " << LL_ENDL; // try again. setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION); + mOutstandingRequests--; return; } @@ -3141,6 +3148,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() if (url.empty()) { setVoiceConnectionState(VOICE_STATE_SESSION_RETRY); + mOutstandingRequests--; return; } @@ -3164,7 +3172,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); httpOpts->setWantHeaders(true); - mOutstandingRequests++; + LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; diff --git a/indra/newview/llvoicewebrtc.h b/indra/newview/llvoicewebrtc.h index 32127f9b17..ff82d2739d 100644 --- a/indra/newview/llvoicewebrtc.h +++ b/indra/newview/llvoicewebrtc.h @@ -631,6 +631,11 @@ class LLVoiceWebRTCConnection : mShutDown = true; } + bool isShuttingDown() + { + return mShutDown; + } + void OnVoiceConnectionRequestSuccess(const LLSD &body); protected: diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 81f16cf8cb..8f792c1042 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -702,7 +702,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp) +: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 6cd38078bf..4b63354893 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3210,6 +3210,7 @@ void LLVOVolume::updateSpotLightPriority() { return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp index feb5ecb1fb..4528ad012d 100644 --- a/indra/newview/llwebprofile.cpp +++ b/indra/newview/llwebprofile.cpp @@ -133,12 +133,12 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin if (!status) { + LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL; + LLWebProfile::reportImageUploadStatus(false); if (image->getDataSize() > MAX_WEB_DATASIZE) { LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); } - LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL; - LLWebProfile::reportImageUploadStatus(false); return; } @@ -166,6 +166,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin { LL_WARNS("Snapshots") << "Failed to upload image data." << LL_ENDL; LLWebProfile::reportImageUploadStatus(false); + if (image->getDataSize() > MAX_WEB_DATASIZE) + { + LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); + } return; } @@ -193,6 +197,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin { LL_WARNS("Snapshots") << "Failed to upload image." << LL_ENDL; LLWebProfile::reportImageUploadStatus(false); + if (image->getDataSize() > MAX_WEB_DATASIZE) + { + LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); + } return; } @@ -201,8 +209,6 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin LL_INFOS("Snapshots") << "Image uploaded." << LL_ENDL; //LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << raw.asString() << "]" << LL_ENDL; LLWebProfile::reportImageUploadStatus(true); - - } /*static*/ diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 40bfa8ec83..e0d8c25731 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -768,6 +768,7 @@ void LLWorld::updateParticles() void LLWorld::renderPropertyLines() { + LL_PROFILE_ZONE_SCOPED; for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ++iter) { diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 4757bd42e0..ca854ac7f7 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -186,6 +186,7 @@ LLWorldMapView::LLWorldMapView() : mMouseDownY(0), mSelectIDStart(0), mMapScale(0.f), + mMapRatio(0.5), mTargetMapScale(0.f), mMapIterpTime(MAP_ITERP_TIME_CONSTANT) { @@ -285,7 +286,9 @@ void LLWorldMapView::setScale(F32 scale, bool snap) { mMapScale = 0.1f; } + mMapRatio = mMapScale / REGION_WIDTH_METERS; mMapIterpTime = MAP_ITERP_TIME_CONSTANT; + F32 ratio = (scale / old_scale); mPanX *= ratio; mPanY *= ratio; @@ -359,6 +362,7 @@ bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) void LLWorldMapView::draw() { + LL_PROFILE_ZONE_SCOPED; static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); LLTextureView::clearDebugImages(); @@ -412,8 +416,9 @@ void LLWorldMapView::draw() drawMipmap(width, height); // Draw per sim overlayed information (names, mature, offline...) - for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); - it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) + static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale"); + LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end(); + for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it) { U64 handle = it->first; LLSimInfo* info = it->second; @@ -422,8 +427,8 @@ void LLWorldMapView::draw() // Find x and y position relative to camera's center. LLVector3d rel_region_pos = origin_global - camera_global; - F32 relative_x = (F32)(rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale; - F32 relative_y = (F32)(rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale; + F32 relative_x = (F32)(rel_region_pos.mdV[0] * mMapRatio); + F32 relative_y = (F32)(rel_region_pos.mdV[1] * mMapRatio); // Coordinates of the sim in pixels in the UI panel // When the view isn't panned, 0,0 = center of rectangle @@ -464,7 +469,7 @@ void LLWorldMapView::draw() gGL.vertex2f(right, top); gGL.end(); } - else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD)) + else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD)) { // Draw the overlay image "Land for Sale / Land for Auction" LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); @@ -500,7 +505,6 @@ void LLWorldMapView::draw() // Draw the region name in the lower left corner if (mMapScale >= DRAW_TEXT_THRESHOLD) { - LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); std::string mesg; if (info->isDown()) { @@ -512,7 +516,7 @@ void LLWorldMapView::draw() } if (!mesg.empty()) { - font->renderUTF8( + LLFontGL::getFontSansSerifSmallBold()->renderUTF8( mesg, 0, (F32)llfloor(left + 3), (F32)llfloor(bottom + 2), LLColor4::white, @@ -525,13 +529,19 @@ void LLWorldMapView::draw() } } + static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs"); + static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs"); + static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents"); + static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents"); + static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents"); + // Draw item infos if we're not zoomed out too much and there's something to draw - if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || - gSavedSettings.getBOOL("MapShowTelehubs") || - gSavedSettings.getBOOL("MapShowLandForSale") || - gSavedSettings.getBOOL("MapShowEvents") || - gSavedSettings.getBOOL("ShowMatureEvents") || - gSavedSettings.getBOOL("ShowAdultEvents"))) + if ((level <= DRAW_SIMINFO_THRESHOLD) && (show_infohubs || + show_telehubs || + show_for_sale || + show_events || + show_mature_events || + show_adult_events)) { drawItems(); } @@ -828,11 +838,12 @@ void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr i void LLWorldMapView::drawItems() { - bool mature_enabled = gAgent.canAccessMature(); - bool adult_enabled = gAgent.canAccessAdult(); - - bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents"); - bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); + static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs"); + static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs"); + static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents"); + static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents"); + static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents"); + static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale"); for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { @@ -843,17 +854,17 @@ void LLWorldMapView::drawItems() continue; } // Infohubs - if (gSavedSettings.getBOOL("MapShowInfohubs")) + if (show_infohubs) { drawGenericItems(info->getInfoHub(), sInfohubImage); } // Telehubs - if (gSavedSettings.getBOOL("MapShowTelehubs")) + if (show_telehubs) { drawGenericItems(info->getTeleHub(), sTelehubImage); } // Land for sale - if (gSavedSettings.getBOOL("MapShowLandForSale")) + if (show_for_sale) { drawGenericItems(info->getLandForSale(), sForSaleImage); // for 1.23, we're showing normal land and adult land in the same UI; you don't @@ -865,17 +876,17 @@ void LLWorldMapView::drawItems() } } // PG Events - if (gSavedSettings.getBOOL("MapShowEvents")) + if (show_events) { drawGenericItems(info->getPGEvent(), sEventImage); } // Mature Events - if (show_mature) + if (show_mature_events && gAgent.canAccessMature()) { drawGenericItems(info->getMatureEvent(), sEventMatureImage); } // Adult Events - if (show_adult) + if (show_adult_events && gAgent.canAccessAdult()) { drawGenericItems(info->getAdultEvent(), sEventAdultImage); } @@ -910,14 +921,12 @@ void LLWorldMapView::drawAgents() void LLWorldMapView::drawFrustum() { // Draw frustum - F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS; - F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); - F32 far_clip_pixels = far_clip_meters * meters_to_pixels; + F32 far_clip_pixels = far_clip_meters * mMapRatio; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); - F32 half_width_pixels = half_width_meters * meters_to_pixels; + F32 half_width_pixels = half_width_meters * mMapRatio; // Compute the frustum coordinates. Take the UI scale into account. F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]); @@ -978,8 +987,8 @@ LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles - pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS; - pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS; + pos_local.mV[VX] *= mMapRatio; + pos_local.mV[VY] *= mMapRatio; // leave Z component in meters diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h index ebc9c6d738..d4857113f2 100644 --- a/indra/newview/llworldmapview.h +++ b/indra/newview/llworldmapview.h @@ -210,6 +210,7 @@ private: F32 mMapScale; F32 mTargetMapScale; + F32 mMapRatio; static F32 sMapScaleSetting; static LLVector2 sZoomPivot; static LLFrameTimer sZoomTimer; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 98fdb68222..7b8739c7df 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -29,6 +29,7 @@ #include "pipeline.h" // library includes +#include "llimagepng.h" #include "llaudioengine.h" // For debugging. #include "llerror.h" #include "llviewercontrol.h" @@ -117,6 +118,20 @@ #include "llenvironment.h" #include "llsettingsvo.h" +#include "SMAAAreaTex.h" +#include "SMAASearchTex.h" + +#ifndef LL_WINDOWS +#define A_GCC 1 +#pragma GCC diagnostic ignored "-Wunused-function" +#pragma GCC diagnostic ignored "-Wunused-variable" +#if LL_LINUX +#pragma GCC diagnostic ignored "-Wrestrict" +#endif +#endif +#define A_CPU 1 +#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++ + extern bool gSnapshot; bool gShiftFrame = false; @@ -124,7 +139,7 @@ bool gShiftFrame = false; bool LLPipeline::WindLightUseAtmosShaders; bool LLPipeline::RenderDeferred; F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderFSAAType; U32 LLPipeline::RenderResolutionDivisor; bool LLPipeline::RenderUIBuffer; S32 LLPipeline::RenderShadowDetail; @@ -269,6 +284,7 @@ static LLStaticHashedString sDelta("delta"); static LLStaticHashedString sDistFactor("dist_factor"); static LLStaticHashedString sKern("kern"); static LLStaticHashedString sKernScale("kern_scale"); +static LLStaticHashedString sSmaaRTMetrics("SMAA_RT_METRICS"); //---------------------------------------- @@ -487,7 +503,7 @@ void LLPipeline::init() // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); - connectRefreshCachedSettingsSafe("RenderFSAASamples"); + connectRefreshCachedSettingsSafe("RenderFSAAType"); connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); connectRefreshCachedSettingsSafe("RenderUIBuffer"); connectRefreshCachedSettingsSafe("RenderShadowDetail"); @@ -725,40 +741,26 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) // refresh cached settings here to protect against inconsistent event handling order refreshCachedSettings(); - U32 samples = RenderFSAASamples; - eFBOStatus ret = FBO_SUCCESS_FULLRES; - if (!allocateScreenBuffer(resX, resY, samples)) + if (!allocateScreenBufferInternal(resX, resY)) { //failed to allocate at requested specification, return false ret = FBO_FAILURE; releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return FBO_SUCCESS_LOWRES; - } - releaseScreenBuffers(); - } - - samples = 0; //reduce resolution while (resY > 0 && resX > 0) { resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) + if (allocateScreenBufferInternal(resX, resY)) { return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) + if (allocateScreenBufferInternal(resX, resY)) { return FBO_SUCCESS_LOWRES; } @@ -771,7 +773,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) return ret; } -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) +bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mRT == &mMainRT) @@ -786,14 +788,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mRT = &mAuxillaryRT; U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled - allocateScreenBuffer(res, res, samples); + allocateScreenBufferInternal(res, res); if (RenderMirrors) { mHeroProbeManager.initReflectionMaps(); res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it. mRT = &mHeroProbeRT; - allocateScreenBuffer(res, res, samples); + allocateScreenBufferInternal(res, res); } mRT = &mMainRT; @@ -825,8 +827,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mRT->deferredScreen.shareDepthBuffer(mRT->screen); - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa + if (shadow_detail > 0 || ssao || RenderDepthOfField) + { //only need mRT->deferredLight for shadows OR ssao OR dof if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false; } else @@ -846,13 +848,18 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - if (samples > 0) + if (RenderFSAAType > 0) { if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false; + if (RenderFSAAType == 2) + { + if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false; + } } else { mFXAAMap.release(); + mSMAABlendBuffer.release(); } //water reflection texture (always needed as scratch space whether or not transparent water is enabled) @@ -860,16 +867,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if(RenderScreenSpaceReflections) { - mSceneMap.allocate(resX, resY, GL_RGB, true); + mSceneMap.allocate(resX, resY, GL_RGBA16F, true); } else { mSceneMap.release(); } - const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR"); - const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA; - mPostMap.allocate(resX, resY, post_color_fmt); + mPostMap.allocate(resX, resY, GL_RGBA16F); // used to scale down textures // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown @@ -1004,7 +1009,7 @@ void LLPipeline::refreshCachedSettings() WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders"); RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred"); RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0; + RenderFSAAType = gSavedSettings.getU32("RenderFSAAType"); RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); @@ -1108,6 +1113,18 @@ void LLPipeline::releaseGLBuffers() mTrueNoiseMap = 0; } + if (mSMAAAreaMap) + { + LLImageGL::deleteTextures(1, &mSMAAAreaMap); + mSMAAAreaMap = 0; + } + + if (mSMAASearchMap) + { + LLImageGL::deleteTextures(1, &mSMAASearchMap); + mSMAASearchMap = 0; + } + releaseLUTBuffers(); mWaterDis.release(); @@ -1257,6 +1274,77 @@ void LLPipeline::createGLBuffers() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + if (!mSMAAAreaMap) + { + std::vector<U8> tempBuffer(AREATEX_SIZE); + for (U32 y = 0; y < AREATEX_HEIGHT; y++) + { + U32 srcY = AREATEX_HEIGHT - 1 - y; + // unsigned int srcY = y; + memcpy(&tempBuffer[y * AREATEX_PITCH], areaTexBytes + srcY * AREATEX_PITCH, AREATEX_PITCH); + } + + LLImageGL::generateTextures(1, &mSMAAAreaMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG, + GL_UNSIGNED_BYTE, tempBuffer.data(), false); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + if (!mSMAASearchMap) + { + std::vector<U8> tempBuffer(SEARCHTEX_SIZE); + for (U32 y = 0; y < SEARCHTEX_HEIGHT; y++) + { + U32 srcY = SEARCHTEX_HEIGHT - 1 - y; + // unsigned int srcY = y; + memcpy(&tempBuffer[y * SEARCHTEX_PITCH], searchTexBytes + srcY * SEARCHTEX_PITCH, SEARCHTEX_PITCH); + } + + LLImageGL::generateTextures(1, &mSMAASearchMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, + GL_RED, GL_UNSIGNED_BYTE, tempBuffer.data(), false); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + if (!mSMAASampleMap) + { + LLPointer<LLImageRaw> raw_image = new LLImageRaw; + LLPointer<LLImagePNG> png_image = new LLImagePNG; + static LLCachedControl<std::string> sample_path(gSavedSettings, "SamplePath", ""); + if (gDirUtilp->fileExists(sample_path()) && png_image->load(sample_path()) && png_image->decode(raw_image, 0.0f)) + { + U32 format = 0; + switch (raw_image->getComponents()) + { + case 1: + format = GL_RED; + break; + case 2: + format = GL_RG; + break; + case 3: + format = GL_RGB; + break; + case 4: + format = GL_RGBA; + break; + default: + return; + }; + LLImageGL::generateTextures(1, &mSMAASampleMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB, raw_image->getWidth(), + raw_image->getHeight(), format, GL_UNSIGNED_BYTE, raw_image->getData(), false); + stop_glerror(); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + } + createLUTBuffers(); gBumpImageList.restoreGL(); @@ -4521,33 +4609,51 @@ void LLPipeline::renderDebug() } // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | + LLPipeline::RENDER_DEBUG_OCCLUSION | + LLPipeline::RENDER_DEBUG_LIGHTS | + LLPipeline::RENDER_DEBUG_BATCH_SIZE | + LLPipeline::RENDER_DEBUG_UPDATE_TYPE | + LLPipeline::RENDER_DEBUG_BBOXES | + LLPipeline::RENDER_DEBUG_NORMALS | + LLPipeline::RENDER_DEBUG_POINTS | + LLPipeline::RENDER_DEBUG_TEXTURE_AREA | + LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | + LLPipeline::RENDER_DEBUG_RAYCAST | + LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | + LLPipeline::RENDER_DEBUG_AVATAR_JOINTS | + LLPipeline::RENDER_DEBUG_AGENT_TARGET | + LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("render debug bridges"); + + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || - (!hud_only && hasRenderType(part->mDrawableType)) ) + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) { - part->renderDebug(); + if ((hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || + (!hud_only && hasRenderType(part->mDrawableType))) + { + part->renderDebug(); + } } } } - } - for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderDebug(); + gGL.popMatrix(); + } } } @@ -6624,8 +6730,14 @@ void LLPipeline::renderAlphaObjects(bool rigged) S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0; U32 target_width = LLRenderTarget::sCurResX; U32 type = LLRenderPass::PASS_ALPHA; - LLVOAvatar* lastAvatar = nullptr; + // for gDeferredShadowAlphaMaskProgram + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin; + // for gDeferredShadowGLTFAlphaBlendProgram + const LLVOAvatar* lastAvatarGLTF = nullptr; + U64 lastMeshIdGLTF = 0; + bool skipLastSkinGLTF; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -6649,7 +6761,7 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId); + LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatarGLTF, lastMeshIdGLTF, skipLastSkinGLTF); } else { @@ -6657,14 +6769,10 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (mSimplePool->uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - mSimplePool->uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + mSimplePool->pushBatch(*pparams, true, true); } - - mSimplePool->pushBatch(*pparams, true, true); } } else @@ -6944,11 +7052,12 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool extern LLPointer<LLImageGL> gEXRImage; -void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { +void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst) +{ dst->bindTarget(); // gamma correct lighting { - LL_PROFILE_GPU_ZONE("gamma correct"); + LL_PROFILE_GPU_ZONE("tonemap"); static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); @@ -6961,9 +7070,7 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable()); - LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping) - psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : - gDeferredPostGammaCorrectProgram; + LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram; shader.bind(); @@ -6980,10 +7087,16 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { F32 e = llclamp(exposure(), 0.5f, 4.f); static LLStaticHashedString s_exposure("exposure"); - static LLStaticHashedString aces_mix("aces_mix"); + static LLStaticHashedString tonemap_mix("tonemap_mix"); + static LLStaticHashedString tonemap_type("tonemap_type"); shader.uniform1f(s_exposure, e); - shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f); + + static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U); + shader.uniform1i(tonemap_type, tonemap_type_setting); + + static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f); + shader.uniform1f(tonemap_mix, tonemap_mix_setting); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -6994,6 +7107,34 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { dst->flush(); } +void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) +{ + dst->bindTarget(); + // gamma correct lighting + { + LL_PROFILE_GPU_ZONE("gamma correct"); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : + gDeferredPostGammaCorrectProgram; + + shader.bind(); + shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight()); + + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + shader.unbind(); + } + dst->flush(); +} + void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst) { @@ -7131,22 +7272,68 @@ void LLPipeline::generateGlow(LLRenderTarget* src) } } +void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) +{ + static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f); + if (cas_sharpness == 0.0f) + { + gPipeline.copyRenderTarget(src, dst); + return; + } + + LLGLSLShader* sharpen_shader = &gCASProgram; + + // Bind setup: + dst->bindTarget(); + + sharpen_shader->bind(); + + { + static LLStaticHashedString cas_param_0("cas_param_0"); + static LLStaticHashedString cas_param_1("cas_param_1"); + static LLStaticHashedString out_screen_res("out_screen_res"); + + varAU4(const0); + varAU4(const1); + CasSetup(const0, const1, + cas_sharpness(), // Sharpness tuning knob (0.0 to 1.0). + (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size. + (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size. + + sharpen_shader->uniform4uiv(cas_param_0, 1, const0); + sharpen_shader->uniform4uiv(cas_param_1, 1, const1); + + sharpen_shader->uniform2f(out_screen_res, (AF1)dst->getWidth(), (AF1)dst->getHeight()); + } + + sharpen_shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); + + // Draw + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + sharpen_shader->unbind(); + + dst->flush(); +} + void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { { llassert(!gCubeSnapshot); - bool multisample = RenderFSAASamples > 1 && mFXAAMap.isComplete(); + bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete(); LLGLSLShader* shader = &gGlowCombineProgram; - S32 width = dst->getWidth(); - S32 height = dst->getHeight(); - // Present everything. if (multisample) { LL_PROFILE_GPU_ZONE("aa"); + S32 width = dst->getWidth(); + S32 height = dst->getHeight(); + // bake out texture2D with RGBL for FXAA shader mFXAAMap.bindTarget(); + mFXAAMap.clear(GL_COLOR_BUFFER_BIT); shader = &gGlowCombineFXAAProgram; shader->bind(); @@ -7169,7 +7356,11 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) mFXAAMap.flush(); dst->bindTarget(); - shader = &gFXAAProgram; + + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + shader = &gFXAAProgram[fsaa_quality]; shader->bind(); channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage()); @@ -7212,6 +7403,187 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) } } +void LLPipeline::generateSMAABuffers(LLRenderTarget* src) +{ + llassert(!gCubeSnapshot); + bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + + // Present everything. + if (multisample) + { + LL_PROFILE_GPU_ZONE("aa"); + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + S32 width = src->getWidth(); + S32 height = src->getHeight(); + + float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height }; + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false); + //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true); + { + //LLGLState stencil(GL_STENCIL_TEST, use_stencil); + + // Bind setup: + LLRenderTarget& dest = mFXAAMap; + LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality]; + + dest.bindTarget(); + dest.clear(GL_COLOR_BUFFER_BIT); + + edge_shader.bind(); + edge_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 channel = edge_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); + if (channel > -1) + { + if (!use_sample) + { + src->bindTexture(0, channel, LLTexUnit::TFO_POINT); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + else + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + } + + //if (use_stencil) + //{ + // glStencilFunc(GL_ALWAYS, 1, 0xFF); + // glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + // glStencilMask(0xFF); + //} + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + edge_shader.unbind(); + dest.flush(); + + gGL.getTexUnit(channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + + { + //LLGLState stencil(GL_STENCIL_TEST, use_stencil); + + // Bind setup: + LLRenderTarget& dest = mSMAABlendBuffer; + LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality]; + + dest.bindTarget(); + dest.clear(GL_COLOR_BUFFER_BIT); + + blend_weights_shader.bind(); + blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 edge_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_EDGE_TEX, mFXAAMap.getUsage()); + if (edge_tex_channel > -1) + { + mFXAAMap.bindTexture(0, edge_tex_channel, LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(edge_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + S32 area_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_AREA_TEX, LLTexUnit::TT_TEXTURE); + if (area_tex_channel > -1) + { + gGL.getTexUnit(area_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap); + gGL.getTexUnit(area_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(area_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + S32 search_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_SEARCH_TEX, LLTexUnit::TT_TEXTURE); + if (search_tex_channel > -1) + { + gGL.getTexUnit(search_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap); + gGL.getTexUnit(search_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(search_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + //if (use_stencil) + //{ + // glStencilFunc(GL_EQUAL, 1, 0xFF); + // glStencilMask(0x00); + //} + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + //if (use_stencil) + //{ + // glStencilFunc(GL_ALWAYS, 0, 0xFF); + //} + blend_weights_shader.unbind(); + dest.flush(); + gGL.getTexUnit(edge_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(area_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(search_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } +} + +void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) +{ + llassert(!gCubeSnapshot); + bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + + // Present everything. + if (multisample) + { + LL_PROFILE_GPU_ZONE("aa"); + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + S32 width = src->getWidth(); + S32 height = src->getHeight(); + + float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height }; + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false); + //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true); + + { + //LLGLDisable stencil(GL_STENCIL_TEST); + + // Bind setup: + LLRenderTarget* bound_target = dst; + LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality]; + + bound_target->bindTarget(); + bound_target->clear(GL_COLOR_BUFFER_BIT); + + blend_shader.bind(); + blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE); + if(diffuse_channel > -1) + { + src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX); + if (blend_channel > -1) + { + mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR); + } + + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + bound_target->flush(); + blend_shader.unbind(); + gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } + else + { + copyRenderTarget(src, dst); + } +} + void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) { @@ -7420,18 +7792,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) { // combine result based on alpha dst->bindTarget(); - if (RenderFSAASamples > 1 && mFXAAMap.isComplete()) - { - glViewport(0, 0, dst->getWidth(), dst->getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } + glViewport(0, 0, dst->getWidth(), dst->getHeight()); gDeferredDoFCombineProgram.bind(); gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT); @@ -7479,20 +7840,27 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); - copyScreenSpaceReflections(&mRT->screen, &mSceneMap); generateLuminance(&mRT->screen, &mLuminanceMap); generateExposure(&mLuminanceMap, &mExposureMap); + tonemap(&mRT->screen, &mPostMap); + + applyCAS(&mPostMap, &mRT->screen); + + generateSMAABuffers(&mRT->screen); + gammaCorrect(&mRT->screen, &mPostMap); LLVertexBuffer::unbind(); - generateGlow(&mPostMap); + applySMAA(&mPostMap, &mRT->screen); + + generateGlow(&mRT->screen); - combineGlow(&mPostMap, &mRT->screen); + combineGlow(&mRT->screen, &mPostMap); gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7500,13 +7868,17 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - renderDoF(&mRT->screen, &mPostMap); + renderDoF(&mPostMap, &mRT->screen); - applyFXAA(&mPostMap, &mRT->screen); LLRenderTarget* finalBuffer = &mRT->screen; - if (RenderBufferVisualization > -1) + if (RenderFSAAType == 1) { + applyFXAA(&mRT->screen, &mPostMap); finalBuffer = &mPostMap; + } + + if (RenderBufferVisualization > -1) + { switch (RenderBufferVisualization) { case 0: @@ -7517,6 +7889,23 @@ void LLPipeline::renderFinalize() break; case 4: visualizeBuffers(&mLuminanceMap, finalBuffer, 0); + break; + case 5: + { + if (RenderFSAAType > 0) + { + visualizeBuffers(&mFXAAMap, finalBuffer, 0); + } + break; + } + case 6: + { + if (RenderFSAAType == 2) + { + visualizeBuffers(&mSMAABlendBuffer, finalBuffer, 0); + } + break; + } default: break; } @@ -7524,11 +7913,11 @@ void LLPipeline::renderFinalize() // Present the screen target. - gDeferredPostNoDoFProgram.bind(); + gDeferredPostNoDoFNoiseProgram.bind(); // Add noise as part of final render to screen pass to avoid damaging other post effects // Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems. - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer); - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); + gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer); + gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); { LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); @@ -7536,7 +7925,7 @@ void LLPipeline::renderFinalize() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredPostNoDoFProgram.unbind(); + gDeferredPostNoDoFNoiseProgram.unbind(); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -7928,13 +8317,15 @@ void LLPipeline::renderDeferredLighting() mat.mult_matrix_vec(tc_moon); mTransformedMoonDir.set(tc_moon.v); - if (RenderDeferredSSAO || RenderShadowDetail > 0) + if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) { LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); - bindDeferredShader(gDeferredSunProgram, deferred_light_target); + + LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram; + bindDeferredShader(sun_shader, deferred_light_target); mScreenTriangleVB->setBuffer(); glClearColor(1, 1, 1, 1); deferred_light_target->clear(GL_COLOR_BUFFER_BIT); @@ -7959,8 +8350,8 @@ void LLPipeline::renderDeferredLighting() } } - gDeferredSunProgram.uniform3fv(sOffset, slice, offset); - gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, + sun_shader.uniform3fv(sOffset, slice, offset); + sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_light_target->getWidth(), (GLfloat)deferred_light_target->getHeight()); @@ -7970,12 +8361,12 @@ void LLPipeline::renderDeferredLighting() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - unbindDeferredShader(gDeferredSunProgram); + unbindDeferredShader(sun_shader); } deferred_light_target->flush(); } - if (RenderDeferredSSAO) + if (RenderDeferredSSAO && !gCubeSnapshot) { // soften direct lighting lightmap LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 024303d5f0..3687ab32fa 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -129,7 +129,7 @@ public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise - bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); + bool allocateScreenBufferInternal(U32 resX, U32 resY); bool allocateShadowBuffer(U32 resX, U32 resY); // rebuild all LLVOVolume render batches @@ -155,9 +155,13 @@ public: void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst); void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst); void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true); + void tonemap(LLRenderTarget* src, LLRenderTarget* dst); void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void generateGlow(LLRenderTarget* src); + void applyCAS(LLRenderTarget* src, LLRenderTarget* dst); void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); + void generateSMAABuffers(LLRenderTarget* src); + void applySMAA(LLRenderTarget* src, LLRenderTarget* dst); void renderDoF(LLRenderTarget* src, LLRenderTarget* dst); void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst); void combineGlow(LLRenderTarget* src, LLRenderTarget* dst); @@ -725,6 +729,7 @@ public: // FXAA helper target LLRenderTarget mFXAAMap; + LLRenderTarget mSMAABlendBuffer; // render ui to buffer target LLRenderTarget mUIScreen; @@ -781,6 +786,11 @@ public: U32 mTrueNoiseMap; U32 mLightFunc; + //smaa + U32 mSMAAAreaMap = 0; + U32 mSMAASearchMap = 0; + U32 mSMAASampleMap = 0; + LLColor4 mSunDiffuse; LLColor4 mMoonDiffuse; LLVector4 mSunDir; @@ -988,7 +998,7 @@ public: static bool WindLightUseAtmosShaders; static bool RenderDeferred; static F32 RenderDeferredSunWash; - static U32 RenderFSAASamples; + static U32 RenderFSAAType; static U32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; diff --git a/indra/newview/skins/default/textures/map_avatar_you_32.tga b/indra/newview/skins/default/textures/map_avatar_you_32.tga Binary files differindex 782207efd6..84b57aceaf 100644 --- a/indra/newview/skins/default/textures/map_avatar_you_32.tga +++ b/indra/newview/skins/default/textures/map_avatar_you_32.tga diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index 283a7b2a43..4a4b7269dc 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -1574,10 +1574,6 @@ Klik på Acceptér for at deltage eller Afvis for at afvise invitationen. Klik p Den aktive stemme "morph" er udløbet og din normale stemme opsætning er genaktiveret. [[URL] Click here] for at forny dit abbonnement. </notification> - <notification name="VoiceEffectsWillExpire"> - En eller flere af dine stemme "morphs" vil udløbe om mindre end [INTERVAL] dage. -[[URL] Click here] for at forny dit abbonnement. - </notification> <notification name="VoiceEffectsNew"> Nye stemme "morphs" er tilgængelige! </notification> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index 6ad71e0ad1..76bebedeec 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -2466,10 +2466,6 @@ Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice [[URL] Klicken Sie hier], um Ihr Abo zu erneuern. Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification> - <notification name="VoiceEffectsWillExpire">Ein oder mehrere Ihrer Voice-Morph-Abos laufen in weniger als [INTERVAL] Tagen ab. -[[URL] Klicken Sie hier], um Ihr Abo zu erneuern. - -Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification> <notification name="VoiceEffectsNew">Neue Voice-Morph-Effekte sind erhältlich!</notification> <notification name="Cannot enter parcel: not a group member">Nur Mitglieder einer bestimmten Gruppe dürfen diesen Bereich betreten.</notification> <notification name="Cannot enter parcel: banned">Zugang zur Parzelle verweigert. Sie wurden verbannt.</notification> diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml index 1500c96b8d..787b2f8be4 100644 --- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml +++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml @@ -50,7 +50,7 @@ layout="topleft" name="label" left="15" - top="5" + top="8" width="105"> Day Cycle Name: </text> diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 7bc81a1f79..1deb81175e 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - height="411" + height="430" layout="topleft" name="prefs_graphics_advanced" help_topic="Preferences_Graphics_Advanced" @@ -359,7 +359,41 @@ name="use HiDPI" tool_tip="Enable OpenGL for High-Resolution Drawing." width="315" /> - + <text + type="string" + length="1" + follows="left|top" + height="20" + layout="topleft" + left="30" + name="antialiasing label" + top_delta="20" + width="120"> + Antialiasing: + </text> + <combo_box + control_name="RenderFSAAType" + height="20" + initial_value="false" + label="Antialiasing" + layout="topleft" + left_pad="40" + name="fsaa" + top_delta="0" + width="90"> + <combo_box.item + label="Disabled" + name="FSAADisabled" + value="0" /> + <combo_box.item + label="FXAA" + name="FXAA" + value="1" /> + <combo_box.item + label="SMAA" + name="SMAA" + value="2" /> + </combo_box> <text type="string" length="1" @@ -367,10 +401,10 @@ height="20" layout="topleft" left="30" - name="antialiasing label" + name="antialiasing quality label" top_delta="20" - width="100"> - Antialiasing: + width="120"> + Antialiasing Quality: </text> <combo_box control_name="RenderFSAASamples" @@ -379,17 +413,25 @@ label="Antialiasing" layout="topleft" left_pad="40" - name="fsaa" + name="fsaa quality" top_delta="0" width="90"> <combo_box.item - label="Disabled" - name="FSAADisabled" + label="Low" + name="Low" value="0" /> <combo_box.item - label="FXAA" - name="FXAA" + label="Medium" + name="Medium" + value="1" /> + <combo_box.item + label="High" + name="High" value="2" /> + <combo_box.item + label="Ultra" + name="Ultra" + value="3" /> </combo_box> <text type="string" @@ -545,7 +587,7 @@ </text> <view_border bevel_style="in" - height="357" + height="377" layout="topleft" left="385" name="vert_border" @@ -881,7 +923,26 @@ value="1"/> </combo_box> <!-- End of mirror settings --> - + <!-- Sharpening Settings --> + <slider + control_name="RenderCASSharpness" + decimal_digits="1" + follows="left|top" + height="16" + increment="0.1" + initial_value="160" + label="Sharpening:" + label_width="145" + layout="topleft" + left="420" + min_val="0.0" + max_val="1.0" + name="RenderSharpness" + show_text="true" + top_delta="24" + width="260"> + </slider> + <!-- End of Sharpening Settings--> <!-- End of Advanced Settings block --> <view_border bevel_style="in" @@ -889,7 +950,7 @@ layout="topleft" left="13" name="horiz_border" - top="373" + top="393" top_delta="5" width="774"/> <button diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index e43143c8c3..d3a872c9d5 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2774,7 +2774,7 @@ even though the user gets a free copy. label="New Script" label_selected="New Script" layout="topleft" - left="10" + left="8" name="button new script" top="10" width="134" /> @@ -2786,16 +2786,28 @@ even though the user gets a free copy. left_pad="8" name="button permissions" width="134" /> - <panel_inventory_object + <filter_editor + follows="left|top|right" + label="Enter filter text" + layout="topleft" + top="40" + left="10" + text_pad_left="10" + max_length_chars="300" + highlight_text_field="true" + name="contents_filter" + height="23" + width="275" /> + <panel_inventory_object border="true" border_visible="true" bevel_style="in" follows="left|top|right" - height="387" + height="367" layout="topleft" left="10" name="contents_inventory" - top="50" + top="70" width="275" /> </panel> </tab_container> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 56dcf15583..324e868bd5 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -465,6 +465,24 @@ <menu_item_check.on_click function="World.AlwaysRun" /> </menu_item_check> + <menu_item_check + label="Hear Media and Sound from Avatar" + name="Hear Media and Sound from Avatar"> + <menu_item_check.on_check + control="MediaSoundsEarLocation" /> + <menu_item_check.on_click + function="Agent.ToggleHearMediaSoundFromAvatar" /> + </menu_item_check> + <menu_item_check + label="Hear Voice from Avatar" + name="Hear Voice from Avatar"> + <menu_item_check.on_check + control="VoiceEarLocation" /> + <menu_item_check.on_click + function="Agent.ToggleHearVoiceFromAvatar" /> + <menu_item_call.on_enable + control="EnableVoiceChat" /> + </menu_item_check> <menu_item_separator/> <menu_item_check label="Gestures..." @@ -483,7 +501,7 @@ layout="topleft" name="Reset Skeleton"> <menu_item_call.on_click - function="Avatar.ResetSkeleton" /> + function="Avatar.ResetSelfSkeleton" /> </menu_item_call> <menu_item_call label="Reset skeleton and animations" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 5ce73b2cfa..848d9aca7c 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -8860,21 +8860,6 @@ If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice mo <notification icon="notify.tga" - name="VoiceEffectsWillExpire" - sound="UISndAlert" - persist="true" - type="notify"> - <unique/> -One or more of your Voice Morphs will expire in less than [INTERVAL] days. -[[URL] Click here] to renew your subscription. - -If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk. - <tag>fail</tag> - <tag>voice</tag> - </notification> - - <notification - icon="notify.tga" name="VoiceEffectsNew" sound="UISndAlert" persist="true" diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml index 0bf0d8cffc..350e405732 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml @@ -288,7 +288,7 @@ left="10" top_pad="0" width="170"> - Offset y + Offset u </text> <spinner follows="left|top" diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index 739391b965..bf55e2c443 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -2452,10 +2452,6 @@ Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio [[URL] Pulsa aquí] para renovar la suscripción. Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification> - <notification name="VoiceEffectsWillExpire">Una o más de tus transformaciones de voz caducarán en menos de [INTERVAL] días. -[[URL] Pulsa aquí] para renovar la suscripción - -Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification> <notification name="VoiceEffectsNew">Están disponibles nuevas transformaciones de voz.</notification> <notification name="Cannot enter parcel: not a group member">Sólo los miembros de un grupo determinado pueden visitar esta zona.</notification> <notification name="Cannot enter parcel: banned">No puedes entrar en esta parcela, se te ha prohibido el acceso.</notification> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 587c88faad..17cf18633f 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -2451,10 +2451,6 @@ Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votr [[URL] Cliquez ici] pour renouveler votre abonnement. Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification> - <notification name="VoiceEffectsWillExpire">Au moins l'un de vos effets de voix expirera dans moins de [INTERVAL] jours. -[[URL] Cliquez ici] pour renouveler votre abonnement. - -Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification> <notification name="VoiceEffectsNew">De nouveaux effets de voix sont disponibles !</notification> <notification name="Cannot enter parcel: not a group member">Seuls les membres d'un certain groupe peuvent visiter cette zone.</notification> <notification name="Cannot enter parcel: banned">Vous ne pouvez pas pénétrer sur ce terrain car l'accès vous y est interdit.</notification> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index f79cc1515b..1c40e7304a 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -2454,10 +2454,6 @@ Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la [[URL] Fai clic qui] per rinnovare l'abbonamento. Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification> - <notification name="VoiceEffectsWillExpire">Almeno una delle tue manipolazioni vocali scadrà tra meno di [INTERVAL] giorni. -[[URL] Fai clic qui] per rinnovare l'abbonamento. - -Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification> <notification name="VoiceEffectsNew">Sono disponibili nuove manipolazioni vocali.</notification> <notification name="Cannot enter parcel: not a group member">Soltanto i membri di un determinato gruppo possono visitare questa zona.</notification> <notification name="Cannot enter parcel: banned">Non puoi entrare nel terreno, sei stato bloccato.</notification> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index 123e95df04..fbd56e118c 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -4663,17 +4663,6 @@ Webページにリンクすると、他人がこの場所に簡単にアクセ voice </tag> </notification> - <notification name="VoiceEffectsWillExpire">ボイスモーフィング効果の1つ、または複数の有効期限が[INTERVAL]日以内に終了します。 -期限を延長・更新するには[[URL] ここ]をクリックしてください。 - -プレミアム会員の方は、[[PREMIUM_URL] ここ]をクリックしてボイスモーフィング特典をお受け取りください。 - <tag> - fail - </tag> - <tag> - voice - </tag> - </notification> <notification name="VoiceEffectsNew">新しいボイスモーフィング効果が登場! <tag> voice diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml index e668c6cc20..17c11bc75f 100644 --- a/indra/newview/skins/default/xui/pl/notifications.xml +++ b/indra/newview/skins/default/xui/pl/notifications.xml @@ -3118,11 +3118,6 @@ Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrz [[URL] Kliknij tutaj] aby odnowić subskrypcję. Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. </notification> - <notification name="VoiceEffectsWillExpire"> - Jedno lub więcej z Twoich Przekształceń Głosu wygaśnie za mniej niż [INTERVAL] dni. -[[URL] Kliknij tutaj] aby odnowić subskrypcję. -Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. - </notification> <notification name="VoiceEffectsNew"> Nowe Przekształcenia Głosu są dostępne! </notification> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index a3220bca54..0390239669 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -2441,10 +2441,6 @@ Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu ap [[URL] Clique aqui] para renovar o serviço. Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification> - <notification name="VoiceEffectsWillExpire">Uma ou mais das suas distorções de voz tem vencimento em menos de [INTERVAL] dias. -[[URL] Clique aqui] para renovar o serviço. - -Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification> <notification name="VoiceEffectsNew">Novas Distorções de voz!</notification> <notification name="Cannot enter parcel: not a group member">Só membros de um grupo podem acessar esta área.</notification> <notification name="Cannot enter parcel: banned">Você não pode entrar nessa terra, você foi banido.</notification> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index e75fd1fd82..bde18edc23 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -3232,12 +3232,6 @@ Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. </notification> - <notification name="VoiceEffectsWillExpire"> - Срок действия одного или нескольких ваших типов анимационного изменения голоса истекает через [INTERVAL] дней или раньше. -[[URL] Щелкните здесь], чтобы обновить подписку. - -Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. - </notification> <notification name="VoiceEffectsNew"> Появились новые типы изменения голоса! </notification> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 17d2969d19..30aa0c0342 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -3232,12 +3232,6 @@ Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. </notification> - <notification name="VoiceEffectsWillExpire"> - Ses Dönüşümlerinizden birinin ya da daha fazlasının süresi [INTERVAL] günden daha az bir zamanda dolacak. -Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. - -Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. - </notification> <notification name="VoiceEffectsNew"> Yeni Ses Şekilleri kullanılabilir! </notification> diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml index 4d0f1cb85b..3ebea7dc27 100644 --- a/indra/newview/skins/default/xui/zh/notifications.xml +++ b/indra/newview/skins/default/xui/zh/notifications.xml @@ -3216,12 +3216,6 @@ SHA1 指紋:[MD5_DIGEST] 付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 </notification> - <notification name="VoiceEffectsWillExpire"> - 至少一個你訂用的變聲效果將在 [INTERVAL] 天後到期。 -[[URL] 點按這裡]繼續訂用。 - -付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 - </notification> <notification name="VoiceEffectsNew"> 新的變聲效果上市了! </notification> |