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-rw-r--r--.clang-format18
-rw-r--r--autobuild.xml74
-rwxr-xr-xdoc/contributions.txt1
-rw-r--r--indra/cmake/OpenXR.cmake22
-rw-r--r--indra/llcommon/llapp.cpp2
-rw-r--r--indra/llcommon/llmainthreadtask.h4
-rw-r--r--indra/llcommon/llmd5.cpp551
-rw-r--r--indra/llcommon/llmd5.h82
-rw-r--r--indra/llcommon/llpointer.h11
-rw-r--r--indra/llcommon/llpredicate.h4
-rw-r--r--indra/llcorehttp/tests/test_httpoperation.hpp2
-rw-r--r--indra/llfilesystem/lldir.cpp2
-rw-r--r--indra/llimage/llimagej2c.cpp22
-rw-r--r--indra/llinventory/llpermissionsflags.h34
-rw-r--r--indra/llinventory/llsettingsbase.cpp7
-rw-r--r--indra/llmath/llvolume.cpp415
-rw-r--r--indra/llmath/llvolume.h15
-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llcubemaparray.cpp14
-rw-r--r--indra/llrender/llfontbitmapcache.cpp2
-rw-r--r--indra/llrender/llfontgl.cpp10
-rw-r--r--indra/llrender/llfontvertexbuffer.cpp211
-rw-r--r--indra/llrender/llfontvertexbuffer.h119
-rw-r--r--indra/llrender/llgl.cpp3
-rw-r--r--indra/llrender/llglslshader.cpp60
-rw-r--r--indra/llrender/llglslshader.h14
-rw-r--r--indra/llrender/llimagegl.cpp246
-rw-r--r--indra/llrender/llimagegl.h10
-rw-r--r--indra/llrender/llrender.cpp264
-rw-r--r--indra/llrender/llrender.h22
-rw-r--r--indra/llrender/llrendertarget.cpp9
-rw-r--r--indra/llrender/llshadermgr.cpp14
-rw-r--r--indra/llrender/llshadermgr.h5
-rw-r--r--indra/llrender/llvertexbuffer.cpp48
-rw-r--r--indra/llrender/llvertexbuffer.h31
-rw-r--r--indra/llui/llbadge.cpp24
-rw-r--r--indra/llui/llbadge.h3
-rw-r--r--indra/llui/llbutton.cpp80
-rw-r--r--indra/llui/llbutton.h68
-rw-r--r--indra/llui/llcombobox.cpp168
-rw-r--r--indra/llui/llcombobox.h5
-rw-r--r--indra/llui/llfloater.cpp18
-rw-r--r--indra/llui/llfolderviewitem.cpp24
-rw-r--r--indra/llui/llfolderviewitem.h8
-rw-r--r--indra/llui/llfolderviewmodel.h1
-rw-r--r--indra/llui/lllineeditor.cpp60
-rw-r--r--indra/llui/lllineeditor.h5
-rw-r--r--indra/llui/llpanel.cpp22
-rw-r--r--indra/llui/llscrolllistcell.cpp59
-rw-r--r--indra/llui/llscrolllistcell.h27
-rw-r--r--indra/llui/llscrolllistctrl.cpp148
-rw-r--r--indra/llui/llscrolllistctrl.h9
-rw-r--r--indra/llui/lltextbase.cpp171
-rw-r--r--indra/llui/lltextbase.h12
-rw-r--r--indra/llui/lltexteditor.h2
-rw-r--r--indra/llui/llviewereventrecorder.cpp2
-rw-r--r--indra/llui/llviewmodel.cpp10
-rw-r--r--indra/llui/llviewmodel.h4
-rw-r--r--indra/llwindow/llwindowwin32.cpp4
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/SMAAAreaTex.h15005
-rw-r--r--indra/newview/SMAASearchTex.h157
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/settings.xml70
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/CASF.glsl2556
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl1463
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl45
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl143
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl178
-rw-r--r--indra/newview/featuretable.txt26
-rw-r--r--indra/newview/featuretable_mac.txt24
-rw-r--r--indra/newview/llagent.cpp14
-rw-r--r--indra/newview/llagent.h7
-rw-r--r--indra/newview/llavataractions.cpp5
-rw-r--r--indra/newview/lldeferredsounds.cpp2
-rw-r--r--indra/newview/lldeferredsounds.h3
-rw-r--r--indra/newview/lldrawpool.cpp162
-rw-r--r--indra/newview/lldrawpool.h7
-rw-r--r--indra/newview/lldrawpoolalpha.cpp93
-rw-r--r--indra/newview/lldrawpoolalpha.h1
-rw-r--r--indra/newview/lldrawpoolbump.cpp29
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp22
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp3
-rw-r--r--indra/newview/llenvironment.cpp149
-rw-r--r--indra/newview/llface.cpp4
-rw-r--r--indra/newview/llface.h6
-rw-r--r--indra/newview/llfloatereditextdaycycle.cpp68
-rw-r--r--indra/newview/llfloatereditextdaycycle.h7
-rw-r--r--indra/newview/llfloaterimagepreview.cpp2
-rw-r--r--indra/newview/llfloaterimcontainer.cpp10
-rw-r--r--indra/newview/llfloaterimcontainer.h1
-rw-r--r--indra/newview/llfloaterimsession.cpp19
-rw-r--r--indra/newview/llfloaterimsession.h2
-rw-r--r--indra/newview/llfloaterimsessiontab.cpp55
-rw-r--r--indra/newview/llfloaterimsessiontab.h7
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp2
-rw-r--r--indra/newview/llfloaterregioninfo.cpp2
-rw-r--r--indra/newview/llfloatersnapshot.cpp7
-rwxr-xr-xindra/newview/llfloaterworldmap.cpp4
-rw-r--r--indra/newview/llfolderviewmodelinventory.cpp2
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp2
-rw-r--r--indra/newview/llhudnametag.cpp50
-rw-r--r--indra/newview/llhudnametag.h6
-rw-r--r--indra/newview/llhudrender.cpp13
-rw-r--r--indra/newview/llhudrender.h5
-rw-r--r--indra/newview/llhudtext.cpp2
-rw-r--r--indra/newview/llhudtext.h2
-rw-r--r--indra/newview/llinventorybridge.cpp342
-rw-r--r--indra/newview/llinventoryfilter.cpp94
-rw-r--r--indra/newview/llinventoryfilter.h8
-rw-r--r--indra/newview/llinventoryfunctions.cpp14
-rw-r--r--indra/newview/llinventorygallery.cpp238
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.cpp240
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.h10
-rw-r--r--indra/newview/llinventorypanel.cpp4
-rw-r--r--indra/newview/llmanip.cpp10
-rw-r--r--indra/newview/llmaniprotate.cpp4
-rw-r--r--indra/newview/llmanipscale.cpp4
-rw-r--r--indra/newview/llmaniptranslate.cpp4
-rw-r--r--indra/newview/llpanelcontents.cpp41
-rw-r--r--indra/newview/llpanelcontents.h10
-rw-r--r--indra/newview/llpanelenvironment.cpp122
-rw-r--r--indra/newview/llpanelenvironment.h2
-rw-r--r--indra/newview/llpanelmaininventory.cpp143
-rw-r--r--indra/newview/llpanelmaininventory.h15
-rw-r--r--indra/newview/llpanelmarketplaceinbox.cpp44
-rw-r--r--indra/newview/llpanelmarketplaceinbox.h2
-rw-r--r--indra/newview/llpanelobjectinventory.cpp520
-rw-r--r--indra/newview/llpanelobjectinventory.h2
-rw-r--r--indra/newview/llpanelprofile.cpp56
-rw-r--r--indra/newview/llreflectionmapmanager.cpp3
-rw-r--r--indra/newview/llsettingspicker.cpp34
-rw-r--r--indra/newview/llsettingspicker.h1
-rw-r--r--indra/newview/llsettingsvo.cpp7
-rw-r--r--indra/newview/llsidepanelinventory.cpp2
-rw-r--r--indra/newview/llspatialpartition.cpp17
-rw-r--r--indra/newview/llspatialpartition.h2
-rw-r--r--indra/newview/lltextureview.cpp8
-rw-r--r--indra/newview/llviewercontrol.cpp3
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/llviewerfloaterreg.cpp2
-rw-r--r--indra/newview/llviewermenu.cpp42
-rw-r--r--indra/newview/llviewerobject.cpp7
-rw-r--r--indra/newview/llviewerobjectlist.h11
-rw-r--r--indra/newview/llviewerpartsource.cpp8
-rwxr-xr-xindra/newview/llviewerregion.cpp5
-rw-r--r--indra/newview/llviewershadermgr.cpp235
-rw-r--r--indra/newview/llviewershadermgr.h11
-rw-r--r--indra/newview/llviewerstats.cpp60
-rw-r--r--indra/newview/llviewerstats.h13
-rw-r--r--indra/newview/llviewertexteditor.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp6
-rw-r--r--indra/newview/llviewertexture.h1
-rw-r--r--indra/newview/llviewertexturelist.cpp131
-rw-r--r--indra/newview/llvoavatar.cpp18
-rw-r--r--indra/newview/llvoavatarself.cpp1
-rw-r--r--indra/newview/llvograss.cpp2
-rw-r--r--indra/newview/llvoicechannel.cpp10
-rw-r--r--indra/newview/llvoiceclient.cpp2
-rw-r--r--indra/newview/llvoicevisualizer.cpp2
-rw-r--r--indra/newview/llvoicevivox.cpp34
-rw-r--r--indra/newview/llvoicevivox.h1
-rw-r--r--indra/newview/llvoicewebrtc.cpp48
-rw-r--r--indra/newview/llvoicewebrtc.h5
-rw-r--r--indra/newview/llvopartgroup.cpp2
-rw-r--r--indra/newview/llvovolume.cpp1
-rw-r--r--indra/newview/llwebprofile.cpp14
-rw-r--r--indra/newview/llworld.cpp1
-rwxr-xr-xindra/newview/llworldmapview.cpp69
-rw-r--r--indra/newview/llworldmapview.h1
-rw-r--r--indra/newview/pipeline.cpp585
-rw-r--r--indra/newview/pipeline.h14
-rw-r--r--indra/newview/skins/default/textures/map_avatar_you_32.tgabin3395 -> 4140 bytes
-rw-r--r--indra/newview/skins/default/xui/da/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/de/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml87
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml20
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml20
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml15
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml2
-rw-r--r--indra/newview/skins/default/xui/es/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/fr/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/it/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/ja/notifications.xml11
-rw-r--r--indra/newview/skins/default/xui/pl/notifications.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/notifications.xml4
-rw-r--r--indra/newview/skins/default/xui/ru/notifications.xml6
-rw-r--r--indra/newview/skins/default/xui/tr/notifications.xml6
-rw-r--r--indra/newview/skins/default/xui/zh/notifications.xml6
197 files changed, 24541 insertions, 3091 deletions
diff --git a/.clang-format b/.clang-format
index 90124fb04b..f5a49845d0 100644
--- a/.clang-format
+++ b/.clang-format
@@ -2,7 +2,7 @@
# clang-format version 10.0.0+
Language: Cpp
# BasedOnStyle: Microsoft
-AccessModifierOffset: -2
+AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveMacros: true
AlignConsecutiveAssignments: true
@@ -15,14 +15,14 @@ AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
-AllowShortFunctionsOnASingleLine: All
-AllowShortLambdasOnASingleLine: All
+AllowShortFunctionsOnASingleLine: InlineOnly
+AllowShortLambdasOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
-AlwaysBreakTemplateDeclarations: MultiLine
+AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: true
BinPackParameters: true
BreakBeforeBinaryOperators: None
@@ -67,7 +67,7 @@ IndentCaseLabels: true
IndentGotoLabels: true
IndentPPDirectives: None
IndentWidth: 4
-IndentWrappedFunctionNames: false
+IndentWrappedFunctionNames: true
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
@@ -91,9 +91,9 @@ PointerAlignment: Left
ReflowComments: true
SortIncludes: false
SortUsingDeclarations: true
-SpaceAfterCStyleCast: true
+SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
-SpaceAfterTemplateKeyword: true
+SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
@@ -102,8 +102,8 @@ SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
-SpacesBeforeTrailingComments: 2
-SpacesInAngles: false
+SpacesBeforeTrailingComments: 1
+SpacesInAngles: Never
SpacesInContainerLiterals: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
diff --git a/autobuild.xml b/autobuild.xml
index 795eca92c9..95ee34439b 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -2099,11 +2099,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>c16deaf773cb2a5d001732122ee3ec74db1dceeb</string>
+ <string>76444e37be0cfccdbb5921370ba150ded2bf3c59</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-darwin64-ea12248.tar.zst</string>
+ <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-darwin64-10604495243.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -2113,11 +2113,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>8c277dde6076fb682cb07264dd70f6f2298b633f</string>
+ <string>6bd289a9c4564b80369ce40ecbb24a213c2732ff</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-linux64-ea12248.tar.zst</string>
+ <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-linux64-10604495243.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
@@ -2127,11 +2127,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>2abf9535adf21ebdf2295f8a680300432abe6280</string>
+ <string>5e6e0180adc01e07438cb98daec96543b5d85019</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.0.ea12248/openjpeg-2.5.0.ea12248-windows64-ea12248.tar.zst</string>
+ <string>https://github.com/secondlife/3p-openjpeg/releases/download/v2.5.2-r1/openjpeg-2.5.2.10604495243-windows64-10604495243.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@@ -2210,6 +2210,68 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>description</key>
<string>Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) Library</string>
</map>
+ <key>openxr</key>
+ <map>
+ <key>platforms</key>
+ <map>
+ <key>windows64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>3cccc3e3f3137066c286270b35abc00ee0c0bb0c</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-windows64-10710818432.tar.zst</string>
+ </map>
+ <key>name</key>
+ <string>windows64</string>
+ </map>
+ <key>linux64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>f0ad0418a98fb8cb6e158fca3902c15ac1de9d2a</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-linux64-10710818432.tar.zst</string>
+ </map>
+ <key>name</key>
+ <string>linux64</string>
+ </map>
+ <key>darwin64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>a9bfabec63a987bd34bcfdc295b928bd0696e1d7</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-darwin64-10710818432.tar.zst</string>
+ </map>
+ <key>name</key>
+ <string>darwin64</string>
+ </map>
+ </map>
+ <key>license</key>
+ <string>Apache 2.0</string>
+ <key>license_file</key>
+ <string>LICENSES/openxr.txt</string>
+ <key>copyright</key>
+ <string>Copyright 2017-2024, The Khronos Group Inc.</string>
+ <key>version</key>
+ <string>1.1.40-r1</string>
+ <key>name</key>
+ <string>openxr</string>
+ <key>canonical_repo</key>
+ <string>https://github.com/secondlife/3p-openxr</string>
+ <key>description</key>
+ <string>Generated headers and sources for OpenXR loader.</string>
+ </map>
<key>slvoice</key>
<map>
<key>platforms</key>
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 54817ca52d..1f911a8b39 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -1210,6 +1210,7 @@ PanteraPolnocy
SL-18937
SL-19207
SL-19681
+ secondlife/viewer#2483
Parvati Silverweb
Patric Mills
VWR-2645
diff --git a/indra/cmake/OpenXR.cmake b/indra/cmake/OpenXR.cmake
new file mode 100644
index 0000000000..2cc862b927
--- /dev/null
+++ b/indra/cmake/OpenXR.cmake
@@ -0,0 +1,22 @@
+# -*- cmake -*-
+
+include(Prebuilt)
+
+include_guard()
+add_library( ll::openxr INTERFACE IMPORTED )
+
+if(USE_CONAN )
+ target_link_libraries( ll::openxr INTERFACE CONAN_PKG::openxr )
+ return()
+endif()
+
+use_prebuilt_binary(openxr)
+if (WINDOWS)
+ target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/openxr_loader.lib )
+else()
+ target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/libopenxr_loader.a )
+endif (WINDOWS)
+
+if( NOT LINUX )
+ target_include_directories( ll::openxr SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
+endif()
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index 6da764f94c..3db03aec7d 100644
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -226,7 +226,7 @@ bool LLApp::parseCommandOptions(int argc, wchar_t** wargv)
if(wargv[ii][0] != '-')
{
LL_INFOS() << "Did not find option identifier while parsing token: "
- << wargv[ii] << LL_ENDL;
+ << (intptr_t)wargv[ii] << LL_ENDL;
return false;
}
int offset = 1;
diff --git a/indra/llcommon/llmainthreadtask.h b/indra/llcommon/llmainthreadtask.h
index cec95b2356..c3ed7fef52 100644
--- a/indra/llcommon/llmainthreadtask.h
+++ b/indra/llcommon/llmainthreadtask.h
@@ -89,10 +89,10 @@ private:
}
// Given arbitrary CALLABLE, which might be a lambda, how are we
// supposed to obtain its signature for std::packaged_task? It seems
- // redundant to have to add an argument list to engage result_of, then
+ // redundant to have to add an argument list to engage invoke_result_t, then
// add the argument list again to complete the signature. At least we
// only support a nullary CALLABLE.
- std::packaged_task<typename std::result_of<CALLABLE()>::type()> mTask;
+ std::packaged_task<std::invoke_result_t<CALLABLE>()> mTask;
};
};
diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp
index f64f54c262..e999b8f597 100644
--- a/indra/llcommon/llmd5.cpp
+++ b/indra/llcommon/llmd5.cpp
@@ -68,10 +68,6 @@ documentation and/or software.
*/
-
-
-
-
#include "linden_common.h"
#include "llmd5.h"
@@ -81,232 +77,203 @@ documentation and/or software.
// how many bytes to grab at a time when checking files
const int LLMD5::BLOCK_LEN = 4096;
-
// LLMD5 simple initialization method
-
LLMD5::LLMD5()
{
- init();
+ init();
}
-
-
-
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block, and updating the
// context.
+void LLMD5::update(const uint8_t* input, const size_t input_length)
+{
+ size_t input_index, buffer_index;
+ size_t buffer_space; // how much space is left in buffer
-void LLMD5::update (const uint8_t *input, const size_t input_length) {
-
- size_t input_index, buffer_index;
- size_t buffer_space; // how much space is left in buffer
-
- if (finalized){ // so we can't update!
- std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl;
- return;
- }
-
- // Compute number of bytes mod 64
- buffer_index = size_t((count >> 3) & 0x3F);
+ if (finalized)
+ { // so we can't update!
+ std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl;
+ return;
+ }
- // Update number of bits
- count += input_length << 3;
+ // Compute number of bytes mod 64
+ buffer_index = size_t((count >> 3) & 0x3F);
- buffer_space = 64 - buffer_index; // how much space is left in buffer
+ // Update number of bits
+ count += input_length << 3;
- // now, transform each 64-byte piece of the input, bypassing the buffer
- if (input == NULL || input_length == 0){
- std::cerr << "LLMD5::update: Invalid input!" << std::endl;
- return;
- }
+ buffer_space = 64 - buffer_index; // how much space is left in buffer
- // Transform as many times as possible.
- if (input_length >= buffer_space) { // ie. we have enough to fill the buffer
- // fill the rest of the buffer and transform
- memcpy( /* Flawfinder: ignore */
- buffer + buffer_index,
- input,
- buffer_space);
- transform (buffer);
+ // now, transform each 64-byte piece of the input, bypassing the buffer
+ if (input == NULL || input_length == 0)
+ {
+ std::cerr << "LLMD5::update: Invalid input!" << std::endl;
+ return;
+ }
- for (input_index = buffer_space; input_index + 63 < input_length;
- input_index += 64)
- transform (input+input_index);
+ // Transform as many times as possible.
+ if (input_length >= buffer_space) // ie. we have enough to fill the buffer
+ {
+ // fill the rest of the buffer and transform
+ memcpy(/* Flawfinder: ignore */
+ buffer + buffer_index,
+ input,
+ buffer_space);
+ transform(buffer);
- buffer_index = 0; // so we can buffer remaining
- }
- else
- input_index=0; // so we can buffer the whole input
+ for (input_index = buffer_space; input_index + 63 < input_length; input_index += 64)
+ transform(input + input_index);
+ buffer_index = 0; // so we can buffer remaining
+ }
+ else
+ input_index = 0; // so we can buffer the whole input
- // and here we do the buffering:
- memcpy(buffer+buffer_index, input+input_index, input_length-input_index); /* Flawfinder: ignore */
+ // and here we do the buffering:
+ memcpy(buffer + buffer_index, input + input_index, input_length - input_index); /* Flawfinder: ignore */
}
-
-
// MD5 update for files.
// Like above, except that it works on files (and uses above as a primitive.)
+void LLMD5::update(FILE* file)
+{
+ unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
+ int len;
-void LLMD5::update(FILE* file){
-
- unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
- int len;
-
- while ( (len=(int)fread(buffer, 1, BLOCK_LEN, file)) )
- update(buffer, len);
-
- fclose (file);
+ while ((len = (int)fread(buffer, 1, BLOCK_LEN, file)))
+ update(buffer, len);
+ fclose(file);
}
// MD5 update for istreams.
// Like update for files; see above.
+void LLMD5::update(std::istream& stream)
+{
+ unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
+ int len;
-void LLMD5::update(std::istream& stream){
-
- unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
- int len;
-
- while (stream.good()){
- stream.read( (char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable.
- len=(int)stream.gcount();
- update(buffer, len);
- }
-
+ while (stream.good())
+ {
+ stream.read((char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable.
+ len = (int)stream.gcount();
+ update(buffer, len);
+ }
}
-void LLMD5::update(const std::string& s)
+void LLMD5::update(const std::string& s)
{
- update((unsigned char *)s.c_str(),s.length());
+ update((unsigned char*)s.c_str(), s.length());
}
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
-
-
-void LLMD5::finalize (){
-
- unsigned char bits[8]; /* Flawfinder: ignore */
- size_t index, padLen;
- static uint8_t PADDING[64]={
- 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+void LLMD5::finalize()
+{
+ unsigned char bits[8]; /* Flawfinder: ignore */
+ size_t index, padLen;
+ static uint8_t PADDING[64] =
+ {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
- if (finalized){
- std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl;
- return;
- }
-
- // Save number of bits.
- // Treat count, a uint64_t, as uint32_t[2].
- encode (bits, reinterpret_cast<uint32_t*>(&count), 8);
+ if (finalized)
+ {
+ std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl;
+ return;
+ }
- // Pad out to 56 mod 64.
- index = size_t((count >> 3) & 0x3f);
- padLen = (index < 56) ? (56 - index) : (120 - index);
- update (PADDING, padLen);
+ // Save number of bits.
+ // Treat count, a uint64_t, as uint32_t[2].
+ encode(bits, reinterpret_cast<uint32_t*>(&count), 8);
- // Append length (before padding)
- update (bits, 8);
+ // Pad out to 56 mod 64.
+ index = size_t((count >> 3) & 0x3f);
+ padLen = (index < 56) ? (56 - index) : (120 - index);
+ update(PADDING, padLen);
- // Store state in digest
- encode (digest, state, 16);
+ // Append length (before padding)
+ update(bits, 8);
- // Zeroize sensitive information
- memset (buffer, 0, sizeof(*buffer));
+ // Store state in digest
+ encode(digest, state, 16);
- finalized=1;
+ // Zeroize sensitive information
+ memset(buffer, 0, sizeof(buffer));
+ finalized = true;
}
-
-
-
-LLMD5::LLMD5(FILE *file){
-
- init(); // must be called be all constructors
- update(file);
- finalize ();
+LLMD5::LLMD5(FILE* file)
+{
+ init(); // must be called be all constructors
+ update(file);
+ finalize();
}
-
-
-
-LLMD5::LLMD5(std::istream& stream){
-
- init(); // must called by all constructors
- update (stream);
- finalize();
+LLMD5::LLMD5(std::istream& stream)
+{
+ init(); // must called by all constructors
+ update(stream);
+ finalize();
}
// Digest a string of the format ("%s:%i" % (s, number))
-LLMD5::LLMD5(const unsigned char *string, const unsigned int number)
+LLMD5::LLMD5(const unsigned char* string, const unsigned int number)
{
- const char *colon = ":";
- char tbuf[16]; /* Flawfinder: ignore */
+ const char* colon = ":";
+ char tbuf[16]; /* Flawfinder: ignore */
init();
- update(string, (U32)strlen((const char *) string)); /* Flawfinder: ignore */
- update((const unsigned char *) colon, (U32)strlen(colon)); /* Flawfinder: ignore */
- snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */
- update((const unsigned char *) tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */
+ update(string, (U32)strlen((const char*)string)); /* Flawfinder: ignore */
+ update((const unsigned char*)colon, (U32)strlen(colon)); /* Flawfinder: ignore */
+ snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */
+ update((const unsigned char*)tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */
finalize();
}
// Digest a string
-LLMD5::LLMD5(const unsigned char *s)
+LLMD5::LLMD5(const unsigned char* s)
{
init();
- update(s, (U32)strlen((const char *) s)); /* Flawfinder: ignore */
+ update(s, (U32)strlen((const char*)s)); /* Flawfinder: ignore */
finalize();
}
-void LLMD5::raw_digest(unsigned char *s) const
+void LLMD5::raw_digest(unsigned char* s) const
{
if (!finalized)
{
- std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "<<
- "finalized the digest!" << std::endl;
+ std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "
+ << "finalized the digest!" << std::endl;
s[0] = '\0';
return;
}
- memcpy(s, digest, 16); /* Flawfinder: ignore */
- return;
+ memcpy(s, digest, 16); /* Flawfinder: ignore */
}
-
-
-void LLMD5::hex_digest(char *s) const
+void LLMD5::hex_digest(char* s) const
{
- int i;
-
if (!finalized)
{
- std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "<<
- "finalized the digest!" <<std::endl;
+ std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "
+ << "finalized the digest!" << std::endl;
s[0] = '\0';
return;
}
- for (i=0; i<16; i++)
+ for (int i = 0; i < 16; i++)
{
- sprintf(s+i*2, "%02x", digest[i]); /* Flawfinder: ignore */
+ sprintf(s + i * 2, "%02x", digest[i]); /* Flawfinder: ignore */
}
- s[32]='\0';
-
- return;
+ s[32] = '\0';
}
-
-
-
-
-
-std::ostream& operator<<(std::ostream &stream, LLMD5 context)
+std::ostream& operator<<(std::ostream& stream, const LLMD5& context)
{
char s[33]; /* Flawfinder: ignore */
context.hex_digest(s);
@@ -320,7 +287,7 @@ bool operator==(const LLMD5& a, const LLMD5& b)
unsigned char b_guts[16];
a.raw_digest(a_guts);
b.raw_digest(b_guts);
- if (memcmp(a_guts,b_guts,16)==0)
+ if (memcmp(a_guts, b_guts, 16) == 0)
return true;
else
return false;
@@ -328,30 +295,27 @@ bool operator==(const LLMD5& a, const LLMD5& b)
bool operator!=(const LLMD5& a, const LLMD5& b)
{
- return !(a==b);
+ return !(a == b);
}
// PRIVATE METHODS:
+void LLMD5::init()
+{
+ finalized = false; // we just started!
-void LLMD5::init(){
- finalized=0; // we just started!
-
- // Nothing counted, so count=0
- count = 0;
+ // Nothing counted, so count=0
+ count = 0;
- // Load magic initialization constants.
- state[0] = 0x67452301;
- state[1] = 0xefcdab89;
- state[2] = 0x98badcfe;
- state[3] = 0x10325476;
+ // Load magic initialization constants.
+ state[0] = 0x67452301;
+ state[1] = 0xefcdab89;
+ state[2] = 0x98badcfe;
+ state[3] = 0x10325476;
}
-
-
// Constants for MD5Transform routine.
// Although we could use C++ style constants, defines are actually better,
// since they let us easily evade scope clashes.
-
#define S11 7
#define S12 12
#define S13 17
@@ -381,153 +345,144 @@ void LLMD5::init(){
/* ROTATE_LEFT rotates x left n bits.
*/
-#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
+#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
Rotation is separate from addition to prevent recomputation.
*/
-#define FF(a, b, c, d, x, s, ac) { \
- (a) += F ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define GG(a, b, c, d, x, s, ac) { \
- (a) += G ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define HH(a, b, c, d, x, s, ac) { \
- (a) += H ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define II(a, b, c, d, x, s, ac) { \
- (a) += I ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-
-
+#define FF(a, b, c, d, x, s, ac) \
+ { \
+ (a) += F((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define GG(a, b, c, d, x, s, ac) \
+ { \
+ (a) += G((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define HH(a, b, c, d, x, s, ac) \
+ { \
+ (a) += H((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define II(a, b, c, d, x, s, ac) \
+ { \
+ (a) += I((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
// LLMD5 basic transformation. Transforms state based on block.
-void LLMD5::transform (const U8 block[64]){
-
- uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16];
-
- decode (x, block, 64);
-
- assert(!finalized); // not just a user error, since the method is private
-
- /* Round 1 */
- FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
- FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
- FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
- FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
- FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
- FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
- FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
- FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
- FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
- FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
- FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
- FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
- FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
- FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
- FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
- FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
-
- /* Round 2 */
- GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
- GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
- GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
- GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
- GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
- GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
- GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
- GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
- GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
- GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
- GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
- GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
- GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
- GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
- GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
- GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
-
- /* Round 3 */
- HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
- HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
- HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
- HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
- HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
- HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
- HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
- HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
- HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
- HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
- HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
- HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
- HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
- HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
- HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
- HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
-
- /* Round 4 */
- II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
- II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
- II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
- II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
- II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
- II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
- II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
- II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
- II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
- II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
- II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
- II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
- II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
- II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
- II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
- II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
-
- state[0] += a;
- state[1] += b;
- state[2] += c;
- state[3] += d;
-
- // Zeroize sensitive information.
- memset ( (uint8_t *) x, 0, sizeof(x));
-
+void LLMD5::transform(const U8 block[64])
+{
+ uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16];
+
+ decode(x, block, 64);
+
+ assert(!finalized); // not just a user error, since the method is private
+
+ /* Round 1 */
+ FF(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */
+ FF(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */
+ FF(c, d, a, b, x[2], S13, 0x242070db); /* 3 */
+ FF(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */
+ FF(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */
+ FF(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */
+ FF(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */
+ FF(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */
+ FF(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */
+ FF(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */
+ FF(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
+ FF(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
+ FF(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
+ FF(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
+ FF(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
+ FF(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
+
+ /* Round 2 */
+ GG(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */
+ GG(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */
+ GG(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
+ GG(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */
+ GG(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */
+ GG(d, a, b, c, x[10], S22, 0x2441453); /* 22 */
+ GG(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
+ GG(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */
+ GG(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */
+ GG(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
+ GG(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */
+ GG(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */
+ GG(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
+ GG(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */
+ GG(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */
+ GG(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
+
+ /* Round 3 */
+ HH(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */
+ HH(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */
+ HH(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
+ HH(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
+ HH(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */
+ HH(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */
+ HH(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */
+ HH(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
+ HH(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
+ HH(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */
+ HH(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */
+ HH(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */
+ HH(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */
+ HH(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
+ HH(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
+ HH(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */
+
+ /* Round 4 */
+ II(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */
+ II(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */
+ II(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
+ II(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */
+ II(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
+ II(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */
+ II(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
+ II(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */
+ II(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */
+ II(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
+ II(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */
+ II(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
+ II(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */
+ II(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
+ II(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */
+ II(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */
+
+ state[0] += a;
+ state[1] += b;
+ state[2] += c;
+ state[3] += d;
+
+ // Zeroize sensitive information.
+ memset(x, 0, sizeof(x));
}
-
-
// Encodes input (uint32_t) into output (unsigned char). Assumes len is
// a multiple of 4.
-void LLMD5::encode (uint8_t *output, const uint32_t *input, const size_t len) {
-
- size_t i, j;
-
- for (i = 0, j = 0; j < len; i++, j += 4) {
- output[j] = (uint8_t) (input[i] & 0xff);
- output[j+1] = (uint8_t) ((input[i] >> 8) & 0xff);
- output[j+2] = (uint8_t) ((input[i] >> 16) & 0xff);
- output[j+3] = (uint8_t) ((input[i] >> 24) & 0xff);
- }
+void LLMD5::encode(uint8_t* output, const uint32_t* input, const size_t len)
+{
+ for (size_t i = 0, j = 0; j < len; i++, j += 4)
+ {
+ output[j] = (uint8_t)(input[i] & 0xff);
+ output[j + 1] = (uint8_t)((input[i] >> 8) & 0xff);
+ output[j + 2] = (uint8_t)((input[i] >> 16) & 0xff);
+ output[j + 3] = (uint8_t)((input[i] >> 24) & 0xff);
+ }
}
-
-
-
// Decodes input (unsigned char) into output (uint32_t). Assumes len is
// a multiple of 4.
-void LLMD5::decode (uint32_t *output, const uint8_t *input, const size_t len){
-
- size_t i, j;
-
- for (i = 0, j = 0; j < len; i++, j += 4)
- output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) |
- (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24);
+void LLMD5::decode(uint32_t* output, const uint8_t* input, const size_t len)
+{
+ for (size_t i = 0, j = 0; j < len; i++, j += 4)
+ output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) |
+ (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24);
}
-
-
diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h
index 46c79cf5a2..ad063fda46 100644
--- a/indra/llcommon/llmd5.h
+++ b/indra/llcommon/llmd5.h
@@ -67,59 +67,57 @@ documentation and/or software.
*/
-#include <cstdint> // uint32_t et al.
+#include <cstdint> // uint32_t et al.
// use for the raw digest output
const int MD5RAW_BYTES = 16;
// use for outputting hex digests
-const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null
+const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null
const int MD5HEX_STR_BYTES = 32; // message system fixed size
-class LL_COMMON_API LLMD5 {
-// how many bytes to grab at a time when checking files
- static const int BLOCK_LEN;
+class LL_COMMON_API LLMD5
+{
+ // how many bytes to grab at a time when checking files
+ static const int BLOCK_LEN;
public:
-// methods for controlled operation:
- LLMD5 (); // simple initializer
- void update (const uint8_t *input, const size_t input_length);
- void update (std::istream& stream);
- void update (FILE *file);
- void update (const std::string& str);
- void finalize ();
-
-// constructors for special circumstances. All these constructors finalize
-// the MD5 context.
- LLMD5 (const unsigned char *string); // digest string, finalize
- LLMD5 (std::istream& stream); // digest stream, finalize
- LLMD5 (FILE *file); // digest file, close, finalize
- LLMD5 (const unsigned char *string, const unsigned int number);
-
-// methods to acquire finalized result
- void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data
- void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string
-
- friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context);
+ // methods for controlled operation:
+ LLMD5(); // simple initializer
+ void update(const uint8_t* input, const size_t input_length);
+ void update(std::istream& stream);
+ void update(FILE* file);
+ void update(const std::string& str);
+ void finalize();
+
+ // constructors for special circumstances. All these constructors finalize
+ // the MD5 context.
+ LLMD5(const unsigned char* string); // digest string, finalize
+ LLMD5(std::istream& stream); // digest stream, finalize
+ LLMD5(FILE* file); // digest file, close, finalize
+ LLMD5(const unsigned char* string, const unsigned int number);
+
+ // methods to acquire finalized result
+ void raw_digest(unsigned char* array) const; // provide 16-byte array for binary data
+ void hex_digest(char* string) const; // provide 33-byte array for ascii-hex string
+
+ friend LL_COMMON_API std::ostream& operator<<(std::ostream&, const LLMD5& context);
private:
-
-
-// next, the private data:
- uint32_t state[4];
- uint64_t count; // number of *bits*, mod 2^64
- uint8_t buffer[64]; // input buffer
- uint8_t digest[16];
- uint8_t finalized;
-
-// last, the private methods, mostly static:
- void init (); // called by all constructors
- void transform (const uint8_t *buffer); // does the real update work. Note
- // that length is implied to be 64.
-
- static void encode (uint8_t *dest, const uint32_t *src, const size_t length);
- static void decode (uint32_t *dest, const uint8_t *src, const size_t length);
-
+ // next, the private data:
+ uint32_t state[4];
+ uint64_t count; // number of *bits*, mod 2^64
+ uint8_t buffer[64]; // input buffer
+ uint8_t digest[16];
+ bool finalized;
+
+ // last, the private methods, mostly static:
+ void init(); // called by all constructors
+ void transform(const uint8_t* buffer); // does the real update work. Note
+ // that length is implied to be 64.
+
+ static void encode(uint8_t* dest, const uint32_t* src, const size_t length);
+ static void decode(uint32_t* dest, const uint8_t* src, const size_t length);
};
LL_COMMON_API bool operator==(const LLMD5& a, const LLMD5& b);
diff --git a/indra/llcommon/llpointer.h b/indra/llcommon/llpointer.h
index 6edff9fa5e..048547e4cc 100644
--- a/indra/llcommon/llpointer.h
+++ b/indra/llcommon/llpointer.h
@@ -418,6 +418,17 @@ private:
bool mStayUnique;
};
+template<typename Type>
+bool operator!=(Type* lhs, const LLPointer<Type>& rhs)
+{
+ return (lhs != rhs.get());
+}
+
+template<typename Type>
+bool operator==(Type* lhs, const LLPointer<Type>& rhs)
+{
+ return (lhs == rhs.get());
+}
// boost hash adapter
template <class Type>
diff --git a/indra/llcommon/llpredicate.h b/indra/llcommon/llpredicate.h
index 7c6874d279..91c623eae1 100644
--- a/indra/llcommon/llpredicate.h
+++ b/indra/llcommon/llpredicate.h
@@ -139,7 +139,7 @@ namespace LLPredicate
Rule()
{}
- void require(ENUM e, bool match)
+ void mandate(ENUM e, bool match)
{
mRule.set(e, match);
}
@@ -154,7 +154,7 @@ namespace LLPredicate
return (mRule && value).someSet();
}
- bool requires(const Value<ENUM> value) const
+ bool mandates(const Value<ENUM> value) const
{
return (mRule && value).someSet() && (!mRule && value).noneSet();
}
diff --git a/indra/llcorehttp/tests/test_httpoperation.hpp b/indra/llcorehttp/tests/test_httpoperation.hpp
index 6778c3440b..361091c7b2 100644
--- a/indra/llcorehttp/tests/test_httpoperation.hpp
+++ b/indra/llcorehttp/tests/test_httpoperation.hpp
@@ -92,7 +92,7 @@ namespace tut
op->setReplyPath(LLCore::HttpOperation::HttpReplyQueuePtr_t(), h1);
// Check ref count
- ensure(op.unique() == 1);
+ ensure(op.use_count() == 1);
// release the reference, releasing the operation but
// not the handlers.
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp
index a18dc0a4f1..99d4850610 100644
--- a/indra/llfilesystem/lldir.cpp
+++ b/indra/llfilesystem/lldir.cpp
@@ -721,6 +721,8 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir,
const std::string& filename,
ESkinConstraint constraint) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
// Recognize subdirs that have no localization.
static const std::set<std::string> sUnlocalized = list_of
("") // top-level directory not localized
diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp
index 4ec95bbcc3..aa161709a1 100644
--- a/indra/llimage/llimagej2c.cpp
+++ b/indra/llimage/llimagej2c.cpp
@@ -276,16 +276,20 @@ S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 r
// Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl().
constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support
constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha
- S32 nb_layers = 1;
- const S32 surface = w*h;
- S32 s = 64*64;
- S32 totalbytes = (S32)(s * max_components * precision * rate); // first level computed before loop
- while (surface > s)
+ // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero)
+ S32 width = (w > 0) ? w : 2048;
+ S32 height = (h > 0) ? h : 2048;
+ S32 max_dimension = llmax(width, height); // Find largest dimension
+ S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64)
+ block_area *= llmax((max_dimension / MAX_BLOCK_SIZE / max_components), 1); // Adjust initial block area by ratio of largest dimension to block size per component
+ S32 totalbytes = (S32) (block_area * max_components * precision); // First block layer computed before loop without compression rate
+ S32 block_layers = 1; // Start at layer 1 since first block layer is computed outside loop
+ while (block_layers < 6) // Walk five layers for the five discards in JPEG2000
{
- if (nb_layers <= (5 - discard_level))
- totalbytes += (S32)(s * max_components * precision * rate);
- nb_layers++;
- s *= 4;
+ if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer.
+ totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate
+ block_layers++; // Move to next layer
+ block_area *= 4; // Increase block area by power of four
}
totalbytes /= 8; // to bytes
diff --git a/indra/llinventory/llpermissionsflags.h b/indra/llinventory/llpermissionsflags.h
index aaf1fd3afb..0ab4de0ab2 100644
--- a/indra/llinventory/llpermissionsflags.h
+++ b/indra/llinventory/llpermissionsflags.h
@@ -37,48 +37,48 @@ typedef U32 PermissionBit;
// Do you have permission to transfer ownership of the object or
// item. Fair use rules dictate that if you cannot copy, you can
// always transfer.
-const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000
+constexpr PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000
// objects, scale or change textures
// parcels, allow building on it
-const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000
+constexpr PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000
// objects, allow copy
-const PermissionBit PERM_COPY = (1 << 15); // 0x00008000
+constexpr PermissionBit PERM_COPY = (1 << 15); // 0x00008000
// parcels, allow entry, deprecated
-//const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000
+//constexpr PermissionBit PERM_ENTER = (1 << 16); // 0x00010000
// parcels, allow terraform, deprecated
-//const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000
+//constexpr PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000
// NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some
// objects in the universe have it set so DON"T USE IT going forward.
-//const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000
+//constexpr PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000
// objects, can grab/translate/rotate
-const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000
+constexpr PermissionBit PERM_MOVE = (1 << 19); // 0x00080000
// parcels, avatars take damage, deprecated
//const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000
// don't use bit 31 -- printf/scanf with "%x" assume signed numbers
-const PermissionBit PERM_RESERVED = ((U32)1) << 31;
+constexpr PermissionBit PERM_RESERVED = ((U32)1) << 31;
-const PermissionMask PERM_NONE = 0x00000000;
-const PermissionMask PERM_ALL = 0x7FFFFFFF;
-//const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE;
-const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER;
+constexpr PermissionMask PERM_NONE = 0x00000000;
+constexpr PermissionMask PERM_ALL = 0x7FFFFFFF;
+//constexpr PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE;
+constexpr PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER;
// Useful stuff for transmission.
// Which permissions field are we trying to change?
-const U8 PERM_BASE = 0x01;
+constexpr U8 PERM_BASE = 0x01;
// TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06
-const U8 PERM_OWNER = 0x02;
-const U8 PERM_GROUP = 0x04;
-const U8 PERM_EVERYONE = 0x08;
-const U8 PERM_NEXT_OWNER = 0x10;
+constexpr U8 PERM_OWNER = 0x02;
+constexpr U8 PERM_GROUP = 0x04;
+constexpr U8 PERM_EVERYONE = 0x08;
+constexpr U8 PERM_NEXT_OWNER = 0x10;
// This is just a quickie debugging key
// no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 7b55fbc9e8..4aab3dee3b 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -355,10 +355,11 @@ LLSD LLSettingsBase::getSettings() const
LLSD LLSettingsBase::cloneSettings() const
{
- U32 flags = getFlags();
- LLSD settings (combineSDMaps(getSettings(), LLSD()));
- if (flags)
+ LLSD settings(combineSDMaps(getSettings(), LLSD()));
+ if (U32 flags = getFlags())
+ {
settings[SETTING_FLAGS] = LLSD::Integer(flags);
+ }
return settings;
}
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 56ac22ca18..700e61467b 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2710,7 +2710,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
-bool LLVolume::isMeshAssetLoaded()
+bool LLVolume::isMeshAssetLoaded() const
{
return mIsMeshAssetLoaded;
}
@@ -2733,7 +2733,7 @@ void LLVolume::setMeshAssetUnavaliable(bool unavaliable)
}
}
-bool LLVolume::isMeshAssetUnavaliable()
+bool LLVolume::isMeshAssetUnavaliable() const
{
return mIsMeshAssetUnavaliable;
}
@@ -3730,6 +3730,207 @@ S32 LLVolume::getNumTriangles(S32* vcount) const
return triangle_count;
}
+void LLVolumeFace::generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const
+{
+ llassert(edge.empty()); // edge is supposed to be a scratch array
+
+ if (volume->isMeshAssetLoaded()) { return; }
+
+ if (mTypeMask & CAP_MASK)
+ {
+ // Logic copied from LLVolumeFace::createCap - indicates a face created via
+ // createUnCutCubeCap.
+ if (!(mTypeMask & HOLLOW_MASK) &&
+ !(mTypeMask & OPEN_MASK) &&
+ ((volume->getParams().getPathParams().getBegin()==0.0f)&&
+ (volume->getParams().getPathParams().getEnd()==1.0f))&&
+ (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
+ volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
+ )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - CAP_MASK");
+
+ const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile;
+ S32 grid_size = (profile.size()-1)/4;
+ edge.resize(mNumIndices);
+ llassert(edge.size() == 6*grid_size*grid_size);
+
+ S32 cur_edge = 0;
+ for(S32 gx = 0;gx<grid_size;gx++)
+ {
+ for(S32 gy = 0;gy<grid_size;gy++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+
+ S32 edge_value = grid_size * 2 * gy + gx * 2;
+
+ if (gx > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1; // Mark face to higlight it
+ }
+
+ if (gy < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+
+ if (gx < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gy > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ S32 edge_value = grid_size * 2 * gy + gx * 2;
+
+ if (gy > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gx < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+
+ if (gy < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gx > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+ }
+ }
+ }
+ }
+ }
+ else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - END_MASK or SIDE_MASK");
+
+ edge.resize(mNumIndices);
+ llassert(edge.size() == 6*(mNumS-1)*(mNumT-1));
+
+ S32 cur_edge = 0;
+ const bool flat_face = mTypeMask & FLAT_MASK;
+ for (S32 t = 0; t < (mNumT-1); t++)
+ {
+ for (S32 s = 0; s < (mNumS-1); s++)
+ {
+ // bottom left/top right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2+1;
+
+ if (t < mNumT-2)
+ { // top right/top left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on T
+ edge[cur_edge++] = s*2+1;
+ }
+
+ if (s > 0)
+ { // top left/bottom left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
+ }
+ else if (flat_face || volume->getProfile().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on S
+ edge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
+ }
+
+ if (t > 0)
+ { // bottom left/bottom right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on T
+ edge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
+ }
+
+ if (s < mNumS-2)
+ { // bottom right/top right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
+ }
+ else if (flat_face || volume->getProfile().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on S
+ edge[cur_edge++] = (mNumS-1)*2*t;
+ }
+
+ // top right/bottom left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2;
+ }
+ }
+ }
+ else
+ {
+ LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL;
+ }
+}
//-----------------------------------------------------------------------------
// generateSilhouetteVertices()
@@ -3761,6 +3962,13 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
S32 cur_index = 0;
+ // Scratch array for per-face silhouette edge information. This also has a
+ // lot of dev-only debug information that we might not care about anymore.
+ // (see DEBUG_SILHOUETTE_EDGE_MAP)
+ // *TODO: Consider removing the debug associated with
+ // DEBUG_SILHOUETTE_EDGE_MAP, and remove its associated computational
+ // overhead in generateSilhouetteEdge.
+ std::vector<S32> edge;
//for each face
for (face_list_t::iterator iter = mVolumeFaces.begin();
iter != mVolumeFaces.end(); ++iter)
@@ -3768,7 +3976,16 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
LLVolumeFace& face = *iter;
if (!(face_mask & (0x1 << cur_index++)) ||
- face.mNumIndices == 0 || face.mEdge.empty())
+ face.mNumIndices == 0)
+ {
+ continue;
+ }
+ // Attempt to generate "edge" info for this silhouette, which is used
+ // for some prims. If the edge array remains empty, then this
+ // silhouette generation method is not supported for this face.
+ edge.clear();
+ face.generateSilhouetteEdge(this, edge);
+ if (edge.empty())
{
continue;
}
@@ -3782,7 +3999,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
{
for (S32 k = 0; k < 3; k++)
{
- S32 index = face.mEdge[j * 3 + k];
+ S32 index = edge[j * 3 + k];
if (index == -1)
{
@@ -3834,7 +4051,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//for each edge
for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
+ S32 nIndex = edge[j*3+k];
if (nIndex <= -1) {
continue;
}
@@ -3949,7 +4166,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
// *FIX IF NEEDED: this does not deal with neighboring degenerate faces
for (S32 k = 0; k < 3; k++)
{
- S32 index = face.mEdge[j*3+k];
+ S32 index = edge[j*3+k];
if (index != -1)
{
fFacing[j] = fFacing[index];
@@ -3961,10 +4178,10 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//for each edge
for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
+ S32 index = edge[j*3+k];
if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
//our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
+ fFacing[edge[j*3+k]] = fFacing[j];
continue;
}
@@ -5775,30 +5992,16 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
if (!partial_build)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcuccm - generate indices");
+
resizeIndices(grid_size*grid_size*6);
- if (!volume->isMeshAssetLoaded())
- {
- S32 size = grid_size * grid_size * 6;
- try
- {
- mEdge.resize(size);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL;
- return false;
- }
- }
U16* out = mIndices;
S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
- int cur_edge = 0;
-
for(S32 gx = 0;gx<grid_size;gx++)
{
-
for(S32 gy = 0;gy<grid_size;gy++)
{
if (mTypeMask & TOP_MASK)
@@ -5808,47 +6011,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
}
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1; // Mark face to higlight it
- }
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
}
else
{
@@ -5856,48 +6018,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
{
*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
}
-
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
}
}
}
@@ -6377,6 +6497,8 @@ void LLVolumeFace::createTangents()
void LLVolumeFace::resizeVertices(S32 num_verts)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
ll_aligned_free<64>(mPositions);
//DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
ll_aligned_free_16(mTangents);
@@ -6499,6 +6621,8 @@ void LLVolumeFace::allocateJointIndices(S32 num_verts)
void LLVolumeFace::resizeIndices(S32 num_indices)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
ll_aligned_free_16(mIndices);
llassert(num_indices % 3 == 0);
@@ -6591,19 +6715,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
{
resizeVertices(num_vertices);
resizeIndices(num_indices);
-
- if (!volume->isMeshAssetLoaded())
- {
- try
- {
- mEdge.resize(num_indices);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL;
- return false;
- }
- }
}
LL_CHECK_MEMORY
@@ -6618,6 +6729,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2;
// Copy the vertices into the array
+ { LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - copy verts");
for (t = mBeginT; t < end_t; t++)
{
tt = path_data[t].mTexT;
@@ -6702,6 +6814,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
cur_vertex++;
}
}
+ }
LL_CHECK_MEMORY
mCenter->clear();
@@ -6755,11 +6868,11 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
mCenter->mul(0.5f);
S32 cur_index = 0;
- S32 cur_edge = 0;
- bool flat_face = mTypeMask & FLAT_MASK;
if (!partial_build)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - generate indices");
+
// Now we generate the indices.
for (t = 0; t < (mNumT-1); t++)
{
@@ -6771,64 +6884,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
mIndices[cur_index++] = s + mNumS*t; //bottom left
mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
- // bottom left/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1;
-
- if (t < mNumT-2)
- { // top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
-
- if (s > 0)
- { // top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0)
- { // bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
-
- if (s < mNumS-2)
- { // bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
-
- // top right/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2;
}
}
}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index bbb2a16b0b..27c5fc5a49 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -918,6 +918,15 @@ public:
// Get a reference to the octree, which may be null
const LLVolumeOctree* getOctree() const;
+ // Part of silhouette generation (used by selection outlines)
+ // Populates the provided edge array with numbers corresponding to
+ // *partial* logic of whether a particular index should be rendered
+ // as a silhouette edge. -1 indicates the index should be rendered as a
+ // silhouette edge. See generateSilhouetteVertices for the full logic.
+ // Silhouette edges can only be generated for some types of prims. If a
+ // silhouette edge cannot be generated, the edge array will be left empty.
+ void generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const;
+
enum
{
SINGLE_MASK = 0x0001,
@@ -963,8 +972,6 @@ public:
// indexes for mPositions/mNormals/mTexCoords
U16* mIndices;
- std::vector<S32> mEdge;
-
//list of skin weights for rigged volumes
// format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
// mWeights.size() should be empty or match mVertices.size()
@@ -1113,9 +1120,9 @@ private:
public:
virtual void setMeshAssetLoaded(bool loaded);
- virtual bool isMeshAssetLoaded();
+ virtual bool isMeshAssetLoaded() const;
virtual void setMeshAssetUnavaliable(bool unavaliable);
- virtual bool isMeshAssetUnavaliable();
+ virtual bool isMeshAssetUnavaliable() const;
protected:
bool mUnique;
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 7f881c8bb3..ccff7c7a8c 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -17,6 +17,7 @@ set(llrender_SOURCE_FILES
llfontfreetype.cpp
llfontfreetypesvg.cpp
llfontgl.cpp
+ llfontvertexbuffer.cpp
llfontregistry.cpp
llgl.cpp
llglslshader.cpp
@@ -43,6 +44,7 @@ set(llrender_HEADER_FILES
llcubemap.h
llcubemaparray.h
llfontgl.h
+ llfontvertexbuffer.h
llfontfreetype.h
llfontfreetypesvg.h
llfontbitmapcache.h
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index be69b997da..4f5e13765a 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -125,27 +125,25 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
mImage->setHasMipMaps(use_mips);
bind(0);
+ free_cur_tex_image();
U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
-
U32 mip = 0;
-
- free_cur_tex_image();
-
- while (resolution >= 1)
+ U32 mip_resolution = resolution;
+ while (mip_resolution >= 1)
{
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
if (!use_mips)
{
break;
}
- resolution /= 2;
+ mip_resolution /= 2;
++mip;
}
- alloc_tex_image(resolution * 6, resolution, format);
+ alloc_tex_image(resolution, resolution, format, count * 6);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index 46c2e89797..ee9cfd0719 100644
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
}
// Make corresponding GL image.
- mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false));
+ mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false));
LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num);
// Start at beginning of the new image.
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index b6cdb81b33..9721b020c7 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 30;
- LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ static constexpr S32 GLYPH_BATCH_SIZE = 30;
+ static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 4];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
@@ -402,7 +402,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (draw_ellipses)
{
-
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushUIMatrix();
@@ -504,6 +503,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max
F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
F32 cur_x = 0;
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp
new file mode 100644
index 0000000000..392f235aad
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.cpp
@@ -0,0 +1,211 @@
+/**
+ * @file llfontvertexbuffer.cpp
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfontvertexbuffer.h"
+
+#include "llvertexbuffer.h"
+
+
+LLFontVertexBuffer::LLFontVertexBuffer()
+{
+}
+
+LLFontVertexBuffer::~LLFontVertexBuffer()
+{
+ reset();
+}
+
+void LLFontVertexBuffer::reset()
+{
+ // Todo: some form of debug only frequecy check&assert to see if this is happening too often.
+ // Regenerating this list is expensive
+ mBufferList.clear();
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
+ return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ F32 x = rect.mLeft;
+ F32 y = 0.f;
+
+ switch (valign)
+ {
+ case LLFontGL::TOP:
+ y = rect.mTop;
+ break;
+ case LLFontGL::VCENTER:
+ y = rect.getCenterY();
+ break;
+ case LLFontGL::BASELINE:
+ case LLFontGL::BOTTOM:
+ y = rect.mBottom;
+ break;
+ default:
+ y = rect.mBottom;
+ break;
+ }
+ return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars , S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color )
+{
+ if (!LLFontGL::sDisplayFont) //do not display texts
+ {
+ return static_cast<S32>(text.length());
+ }
+ if (mBufferList.empty())
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else if (mLastX != x
+ || mLastY != y
+ || mLastFont != fontp
+ || mLastColor != color // alphas change often
+ || mLastHalign != halign
+ || mLastValign != valign
+ || mLastOffset != begin_offset
+ || mLastMaxChars != max_chars
+ || mLastMaxPixels != max_pixels
+ || mLastStyle != style
+ || mLastShadow != shadow // ex: buttons change shadow state
+ || mLastScaleX != LLFontGL::sScaleX
+ || mLastScaleY != LLFontGL::sScaleY
+ || mLastOrigin != LLFontGL::sCurOrigin)
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else
+ {
+ renderBuffers();
+
+ if (right_x)
+ {
+ *right_x = mLastRightX;
+ }
+ }
+ return mChars;
+}
+
+void LLFontVertexBuffer::genBuffers(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style, LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ // todo: add a debug build assert if this triggers too often for to long?
+ mBufferList.clear();
+
+ gGL.beginList(&mBufferList);
+ mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ gGL.endList();
+
+ mLastFont = fontp;
+ mLastOffset = begin_offset;
+ mLastMaxChars = max_chars;
+ mLastMaxPixels = max_pixels;
+ mLastX = x;
+ mLastY = y;
+ mLastColor = color;
+ mLastHalign = halign;
+ mLastValign = valign;
+ mLastStyle = style;
+ mLastShadow = shadow;
+
+ mLastScaleX = LLFontGL::sScaleX;
+ mLastScaleY = LLFontGL::sScaleY;
+ mLastOrigin = LLFontGL::sCurOrigin;
+
+ if (right_x)
+ {
+ mLastRightX = *right_x;
+ }
+}
+
+void LLFontVertexBuffer::renderBuffers()
+{
+ gGL.flush(); // deliberately empty pending verts
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.pushUIMatrix();
+ for (LLVertexBufferData& buffer : mBufferList)
+ {
+ buffer.draw();
+ }
+ gGL.popUIMatrix();
+}
+
diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h
new file mode 100644
index 0000000000..67cf2ca13c
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.h
@@ -0,0 +1,119 @@
+/**
+ * @file llfontgl.h
+ * @author Andrii Kleshchev
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFONTVERTEXBUFFER_H
+#define LL_LLFONTVERTEXBUFFER_H
+
+#include "llfontgl.h"
+
+class LLVertexBufferData;
+
+class LLFontVertexBuffer
+{
+public:
+ LLFontVertexBuffer();
+ ~LLFontVertexBuffer();
+
+ void reset();
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+private:
+
+ void genBuffers(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color);
+
+ void renderBuffers();
+
+ std::list<LLVertexBufferData> mBufferList;
+ S32 mChars = 0;
+ const LLFontGL *mLastFont = nullptr;
+ S32 mLastOffset = 0;
+ S32 mLastMaxChars = 0;
+ S32 mLastMaxPixels = 0;
+ F32 mLastX = 0.f;
+ F32 mLastY = 0.f;
+ LLColor4 mLastColor;
+ LLFontGL::HAlign mLastHalign = LLFontGL::LEFT;
+ LLFontGL::VAlign mLastValign = LLFontGL::BASELINE;
+ U8 mLastStyle = LLFontGL::NORMAL;
+ LLFontGL::ShadowType mLastShadow = LLFontGL::NO_SHADOW;
+ F32 mLastRightX = 0.f;
+
+ // LLFontGL's statics
+ F32 mLastScaleX = 1.f;
+ F32 mLastScaleY = 1.f;
+ LLCoordGL mLastOrigin;
+};
+
+#endif
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 0afe78a30c..0db1e27b01 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2754,7 +2754,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
stop_glerror();
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (!depth_enabled)
@@ -2787,6 +2787,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
LLGLDepthTest::~LLGLDepthTest()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (sDepthEnabled != mPrevDepthEnabled )
{
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index e76a30a954..a157bfee21 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1087,17 +1087,17 @@ void LLGLSLShader::unbind(void)
sCurBoundShaderPtr = NULL;
}
-S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
S32 channel = 0;
channel = getUniformLocation(uniform);
- return bindTexture(channel, texture, mode, colorspace);
+ return bindTexture(channel, texture, mode);
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1113,7 +1113,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bindFast(texture);
- gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
return uniform;
@@ -1194,7 +1193,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
return mTexture[uniform];
}
-S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1211,12 +1210,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
{
gGL.getTexUnit(index)->activate();
gGL.getTexUnit(index)->enable(mode);
- gGL.getTexUnit(index)->setTextureColorSpace(space);
}
return index;
}
-S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1229,7 +1227,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
S32 index = mTexture[uniform];
if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
{
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space)
+ if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
{
if (gDebugSession)
{
@@ -1552,6 +1550,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
}
}
+void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ const auto& iter = mValue.find(mUniform[index]);
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1886,6 +1912,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
}
}
+void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 86e5625dca..27c8f0b7d0 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -208,6 +208,7 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
+ void uniform4uiv(U32 index, U32 count, const GLuint* v);
void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
@@ -223,6 +224,7 @@ public:
void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v);
void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v);
void setMinimumAlpha(F32 minimum);
@@ -239,6 +241,10 @@ public:
void clearPermutations();
void addPermutation(std::string name, std::string value);
+ void addPermutations(const std::map<std::string, std::string>& defines)
+ {
+ mDefines.insert(defines.begin(), defines.end());
+ }
void removePermutation(std::string name);
void addConstant(const LLGLSLShader::eShaderConsts shader_const);
@@ -247,16 +253,16 @@ public:
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
// get the texture channel of the given uniform, or -1 if uniform is not used as a texture
S32 getTextureChannel(S32 uniform) const;
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e4b176ff69..68c20048ec 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -67,12 +67,13 @@ static U64 sTextureBytes = 0;
// track a texture alloc on the currently bound texture.
// asserts that no currently tracked alloc exists
-void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat)
+void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
llassert(texUnit == 0); // allocations should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
- U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
+ U64 size = LLImageGL::dataFormatBytes(intformat, width, height);
+ size *= count;
llassert(size >= 0);
@@ -280,6 +281,15 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+ case GL_COMPRESSED_RED: return 8;
+ case GL_COMPRESSED_RG: return 16;
+ case GL_COMPRESSED_RGB: return 24;
+ case GL_COMPRESSED_SRGB: return 32;
+ case GL_COMPRESSED_RGBA: return 32;
+ case GL_COMPRESSED_SRGB_ALPHA: return 32;
+ case GL_COMPRESSED_LUMINANCE: return 8;
+ case GL_COMPRESSED_LUMINANCE_ALPHA: return 16;
+ case GL_COMPRESSED_ALPHA: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
@@ -287,21 +297,35 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
+ case GL_LUMINANCE8: return 8;
case GL_ALPHA: return 8;
+ case GL_ALPHA8: return 8;
case GL_RED: return 8;
+ case GL_R8: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
+ case GL_LUMINANCE8_ALPHA8: return 16;
+ case GL_RG: return 16;
+ case GL_RG8: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
+ case GL_RGBA8: return 32;
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT24: return 24;
+ case GL_R16F: return 16;
+ case GL_RG16F: return 32;
case GL_RGB16F: return 48;
case GL_RGBA16F: return 64;
+ case GL_R32F: return 32;
+ case GL_RG32F: return 64;
+ case GL_RGB32F: return 96;
+ case GL_RGBA32F: return 128;
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -344,13 +368,14 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_RED: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
+ case GL_RG: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -411,29 +436,29 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b
//----------------------------------------------------------------------------
-LLImageGL::LLImageGL(bool usemipmaps)
+LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps)
+LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
llassert( components <= 4 );
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(width, height, components);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps)
+LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
@@ -450,7 +475,7 @@ LLImageGL::LLImageGL(
LLGLenum formatType,
LLTexUnit::eTextureAddressMode addressMode)
{
- init(false);
+ init(false, true);
mTexName = texName;
mTarget = target;
mComponents = components;
@@ -472,7 +497,7 @@ LLImageGL::~LLImageGL()
}
}
-void LLImageGL::init(bool usemipmaps)
+void LLImageGL::init(bool usemipmaps, bool allow_compression)
{
#if LL_IMAGEGL_THREAD_CHECK
mActiveThread = LLThread::currentID();
@@ -502,7 +527,7 @@ void LLImageGL::init(bool usemipmaps)
mHeight = 0;
mCurrentDiscardLevel = -1;
- mAllowCompression = true;
+ mAllowCompression = allow_compression;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
@@ -1230,90 +1255,122 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool use_scratch = false;
- U32* scratch = NULL;
+ std::unique_ptr<U32[]> scratch;
if (LLRender::sGLCoreProfile)
{
- if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (gGLManager.mGLVersion >= 3.29f)
+ {
+ if (pixformat == GL_ALPHA)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
+ }
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*)pixels)[i];
- }
+ if (pixformat == GL_LUMINANCE)
+ { //GL_LUMINANCE is deprecated, convert to GL_RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
+ if (pixformat == GL_LUMINANCE_ALPHA)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RG;
+ intformat = GL_RG8;
+ }
}
-
- if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ else
+ {
+ if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*)pixels)[i * 2 + 0];
- U8 alpha = ((U8*)pixels)[i * 2 + 1];
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*)pixels)[i];
+ }
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
+ pixels = scratch.get();
}
- }
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
- if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i * 2 + 0];
+ U8 alpha = ((U8*)pixels)[i * 2 + 1];
+
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
+
+ pixels = scratch.get();
}
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ if (pixels != nullptr)
{
- U8 lum = ((U8*)pixels)[i];
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i];
+
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
+ pixels = scratch.get();
}
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGB8;
}
}
@@ -1322,6 +1379,14 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
switch (intformat)
{
+ case GL_RED:
+ case GL_R8:
+ intformat = GL_COMPRESSED_RED;
+ break;
+ case GL_RG:
+ case GL_RG8:
+ intformat = GL_COMPRESSED_RG;
+ break;
case GL_RGB:
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
@@ -1350,12 +1415,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
- case GL_RED:
- case GL_R8:
- intformat = GL_COMPRESSED_RED;
- break;
default:
- LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
+ LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL;
break;
}
}
@@ -1371,7 +1432,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (!use_sub_image)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
}
else
{
@@ -1381,21 +1442,16 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
}
- U8* src = (U8*)(use_scratch ? scratch : pixels);
+ U8* src = (U8*)(pixels);
if (src)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
}
- alloc_tex_image(width, height, pixformat);
+ alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
-
- if (use_scratch)
- {
- delete[] scratch;
- }
}
//create an empty GL texture: just create a texture name
@@ -2374,11 +2430,11 @@ bool LLImageGL::scaleDown(S32 desired_discard)
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D");
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
}
// account for new texture getting created
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
// Use render-to-texture to scale down the texture
{
@@ -2432,10 +2488,10 @@ bool LLImageGL::scaleDown(S32 desired_discard)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
if (mHasMipMaps)
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5073701c30..a8b94bd5b0 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -50,7 +50,7 @@ class LLWindow;
namespace LLImageGLMemory
{
- void alloc_tex_image(U32 width, U32 height, U32 pixformat);
+ void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count);
void free_tex_image(U32 texName);
void free_tex_images(U32 count, const U32* texNames);
void free_cur_tex_image();
@@ -101,9 +101,9 @@ public:
static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true);
public:
- LLImageGL(bool usemipmaps = true);
- LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true);
- LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true);
+ LLImageGL(bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true);
// For wrapping textures created via GL elsewhere with our API only. Use with caution.
LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
@@ -203,7 +203,7 @@ public:
LLGLenum getTexTarget()const { return mTarget; }
- void init(bool usemipmaps);
+ void init(bool usemipmaps, bool allow_compression);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 1301d325a0..828a509971 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -77,6 +77,7 @@ struct LLVBCache
};
static std::unordered_map<U64, LLVBCache> sVBCache;
+static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
static const GLenum sGLTextureType[] =
{
@@ -115,7 +116,7 @@ static const GLenum sGLBlendFactor[] =
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE),
- mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR),
+ mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
mHasMipMaps(false),
mIndex(index)
{
@@ -145,8 +146,6 @@ void LLTexUnit::refreshState(void)
{
glBindTexture(GL_TEXTURE_2D, 0);
}
-
- setTextureColorSpace(mTexColorSpace);
}
void LLTexUnit::activate(void)
@@ -241,7 +240,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureAddressMode(gl_tex->mAddressMode);
setTextureFilteringOption(gl_tex->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
}
}
else
@@ -318,7 +316,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
setTextureFilteringOption(texture->mFilterOption);
stop_glerror();
}
- setTextureColorSpace(mTexColorSpace);
}
stop_glerror();
@@ -354,7 +351,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
setTextureAddressMode(cubeMap->mImages[0]->mAddressMode);
setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
return true;
}
else
@@ -403,7 +399,6 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
mCurrTexture = texture;
glBindTexture(sGLTextureType[type], texture);
mHasMipMaps = hasMips;
- setTextureColorSpace(mTexColorSpace);
}
return true;
}
@@ -424,8 +419,6 @@ void LLTexUnit::unbind(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -447,8 +440,6 @@ void LLTexUnit::unbindFast(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -642,11 +633,6 @@ void LLTexUnit::debugTextureUnit(void)
}
}
-void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
-{
- mTexColorSpace = space;
-}
-
LLLightState::LLLightState(S32 index)
: mIndex(index),
mEnabled(false),
@@ -1543,6 +1529,30 @@ void LLRender::clearErrors()
}
}
+void LLRender::beginList(std::list<LLVertexBufferData> *list)
+{
+ if (sBufferDataList)
+ {
+ LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
+ }
+ llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
+ flush();
+ sBufferDataList = list;
+}
+
+void LLRender::endList()
+{
+ if (sBufferDataList)
+ {
+ flush();
+ sBufferDataList = nullptr;
+ }
+ else
+ {
+ llassert(false); // endList called without an open list
+ }
+}
+
void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
@@ -1585,6 +1595,7 @@ void LLRender::end()
flush();
}
}
+
void LLRender::flush()
{
STOP_GLERROR;
@@ -1633,127 +1644,166 @@ void LLRender::flush()
if (mBuffer)
{
- HBXXH64 hash;
+ LLVertexBuffer *vb;
+
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
+ if (sBufferDataList)
+ {
+ vb = genBuffer(attribute_mask, count);
+ sBufferDataList->emplace_back(
+ vb,
+ mMode,
+ count,
+ gGL.getTexUnit(0)->mCurrTexture,
+ mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]],
+ mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]],
+ mMatrix[MM_TEXTURE0][mMatIdx[MM_TEXTURE0]]
+ );
+ }
+ else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
+ vb = bufferfromCache(attribute_mask, count);
+ }
- hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
- {
- hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
- }
+ drawBuffer(vb, mMode, count);
+ }
+ else
+ {
+ // mBuffer is present in main thread and not present in an image thread
+ LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
+ }
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
- {
- hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
- }
+ resetStriders(count);
+ }
+}
- hash.finalize();
- }
+LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
+{
+ LLVertexBuffer *vb = nullptr;
+ HBXXH64 hash;
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
- U64 vhash = hash.digest();
+ hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
+ }
- // check the VB cache before making a new vertex buffer
- // This is a giant hack to deal with (mostly) our terrible UI rendering code
- // that was built on top of OpenGL immediate mode. Huge performance wins
- // can be had by not uploading geometry to VRAM unless absolutely necessary.
- // Most of our usage of the "immediate mode" style draw calls is actually
- // sending the same geometry over and over again.
- // To leverage this, we maintain a running hash of the vertex stream being
- // built up before a flush, and then check that hash against a VB
- // cache just before creating a vertex buffer in VRAM
- std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
+ }
- LLPointer<LLVertexBuffer> vb;
+ hash.finalize();
+ }
- if (cache != sVBCache.end())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
- // cache hit, just use the cached buffer
- vb = cache->second.vb;
- cache->second.touched = std::chrono::steady_clock::now();
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
- vb = new LLVertexBuffer(attribute_mask);
- vb->allocateBuffer(count, 0);
+ U64 vhash = hash.digest();
- vb->setBuffer();
+ // check the VB cache before making a new vertex buffer
+ // This is a giant hack to deal with (mostly) our terrible UI rendering code
+ // that was built on top of OpenGL immediate mode. Huge performance wins
+ // can be had by not uploading geometry to VRAM unless absolutely necessary.
+ // Most of our usage of the "immediate mode" style draw calls is actually
+ // sending the same geometry over and over again.
+ // To leverage this, we maintain a running hash of the vertex stream being
+ // built up before a flush, and then check that hash against a VB
+ // cache just before creating a vertex buffer in VRAM
+ std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
- vb->setPositionData((LLVector4a*) mVerticesp.get());
+ if (cache != sVBCache.end())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
+ // cache hit, just use the cached buffer
+ vb = cache->second.vb;
+ cache->second.touched = std::chrono::steady_clock::now();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
+ vb = genBuffer(attribute_mask, count);
+
+ sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+
+ static U32 miss_count = 0;
+ miss_count++;
+ if (miss_count > 1024)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
+ miss_count = 0;
+ auto now = std::chrono::steady_clock::now();
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ using namespace std::chrono_literals;
+ // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ {
+ if (now - iter->second.touched > 1s)
{
- vb->setTexCoord0Data(mTexcoordsp.get());
+ iter = sVBCache.erase(iter);
}
-
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ else
{
- vb->setColorData(mColorsp.get());
+ ++iter;
}
+ }
+ }
+ }
+ return vb;
+}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
- vb->unbind();
+LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
+{
+ LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask);
+ vb->allocateBuffer(count, 0);
- sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+ vb->setBuffer();
- static U32 miss_count = 0;
- miss_count++;
- if (miss_count > 1024)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
- miss_count = 0;
- auto now = std::chrono::steady_clock::now();
+ vb->setPositionData((LLVector4a*)mVerticesp.get());
- using namespace std::chrono_literals;
- // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
- for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
- {
- if (now - iter->second.touched > 1s)
- {
- iter = sVBCache.erase(iter);
- }
- else
- {
- ++iter;
- }
- }
- }
- }
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ vb->setTexCoord0Data(mTexcoordsp.get());
+ }
- vb->setBuffer();
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ vb->setColorData(mColorsp.get());
+ }
- if (mMode == LLRender::QUADS && sGLCoreProfile)
- {
- vb->drawArrays(LLRender::TRIANGLES, 0, count);
- mQuadCycle = 1;
- }
- else
- {
- vb->drawArrays(mMode, 0, count);
- }
- }
- else
- {
- // mBuffer is present in main thread and not present in an image thread
- LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
- }
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
+ vb->unbind();
+ return vb;
+}
- mVerticesp[0] = mVerticesp[count];
- mTexcoordsp[0] = mTexcoordsp[count];
- mColorsp[0] = mColorsp[count];
+void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count)
+{
+ vb->setBuffer();
- mCount = 0;
+ if (mode == LLRender::QUADS && sGLCoreProfile)
+ {
+ vb->drawArrays(LLRender::TRIANGLES, 0, count);
+ mQuadCycle = 1;
+ }
+ else
+ {
+ vb->drawArrays(mode, 0, count);
}
}
+void LLRender::resetStriders(S32 count)
+{
+ mVerticesp[0] = mVerticesp[count];
+ mTexcoordsp[0] = mTexcoordsp[count];
+ mColorsp[0] = mColorsp[count];
+
+ mCount = 0;
+}
+
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 010ab122b6..39c13e328a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -45,12 +45,14 @@
#include "glh/glh_linear.h"
#include <array>
+#include <list>
class LLVertexBuffer;
class LLCubeMap;
class LLImageGL;
class LLRenderTarget;
-class LLTexture ;
+class LLTexture;
+class LLVertexBufferData;
#define LL_MATRIX_STACK_DEPTH 32
@@ -219,17 +221,12 @@ public:
void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; }
- void setTextureColorSpace(eTextureColorSpace space);
-
- eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; }
-
protected:
friend class LLRender;
S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
- eTextureColorSpace mTexColorSpace;
S32 mCurrColorScale;
S32 mCurrAlphaScale;
bool mHasMipMaps;
@@ -420,8 +417,15 @@ public:
void flush();
+ // if list is set, will store buffers in list for later use, if list isn't set, will use cache
+ void beginList(std::list<LLVertexBufferData> *list);
+ void endList();
+
void begin(const GLuint& mode);
void end();
+
+ U8 getMode() const { return mMode; }
+
void vertex2i(const GLint& x, const GLint& y);
void vertex2f(const GLfloat& x, const GLfloat& y);
void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
@@ -490,6 +494,11 @@ public:
private:
friend class LLLightState;
+ LLVertexBuffer* bufferfromCache(U32 attribute_mask, U32 count);
+ LLVertexBuffer* genBuffer(U32 attribute_mask, S32 count);
+ void drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count);
+ void resetStriders(S32 count);
+
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
@@ -520,7 +529,6 @@ private:
std::vector<LLVector3> mUIOffset;
std::vector<LLVector3> mUIScale;
-
};
extern F32 gGLModelView[16];
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index f700201ace..38bc5ff331 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -475,12 +475,10 @@ void LLRenderTarget::clear(U32 mask_in)
U32 LLRenderTarget::getTexture(U32 attachment) const
{
- if (attachment > mTex.size()-1)
- {
- LL_ERRS() << "Invalid attachment index." << LL_ENDL;
- }
- if (mTex.empty())
+ if (attachment >= mTex.size())
{
+ LL_WARNS() << "Invalid attachment index " << attachment << " for size " << mTex.size() << LL_ENDL;
+ llassert(false);
return 0;
}
return mTex[attachment];
@@ -511,7 +509,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
- gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
void LLRenderTarget::flush()
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 512ef340f9..150277c8df 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -595,8 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
}
+ }
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n");
}
// Use alpha float to store bit flags
@@ -1470,6 +1477,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("debug_normal_draw_length");
+ mReservedUniforms.push_back("edgesTex");
+ mReservedUniforms.push_back("areaTex");
+ mReservedUniforms.push_back("searchTex");
+ mReservedUniforms.push_back("blendTex");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 2b76ef664b..0eb9db6715 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -332,6 +332,11 @@ public:
DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length"
+ SMAA_EDGE_TEX, // "edgesTex"
+ SMAA_AREA_TEX, // "areaTex"
+ SMAA_SEARCH_TEX, // "searchTex"
+ SMAA_BLEND_TEX, // "blendTex"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 02afcf12c6..156e300853 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -570,6 +570,54 @@ public:
static LLVBOPool* sVBOPool = nullptr;
+void LLVertexBufferData::draw()
+{
+ if (!mVB)
+ {
+ llassert(false);
+ // Not supposed to happen, check buffer generation
+ return;
+ }
+
+ if (mTexName)
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(mModelView.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(mProjection.m);
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.pushMatrix();
+ gGL.loadMatrix(mTexture0.m);
+
+ mVB->setBuffer();
+
+ if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
+ {
+ mVB->drawArrays(LLRender::TRIANGLES, 0, mCount);
+ }
+ else
+ {
+ mVB->drawArrays(mMode, 0, mCount);
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+}
+
+//============================================================================
+
//static
U64 LLVertexBuffer::getBytesAllocated()
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 4ada0c335b..2a4affdc60 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -53,6 +53,37 @@
//============================================================================
// base class
class LLPrivateMemoryPool;
+class LLVertexBuffer;
+
+class LLVertexBufferData
+{
+public:
+ LLVertexBufferData()
+ : mVB(nullptr)
+ , mMode(0)
+ , mCount(0)
+ , mTexName(0)
+ {}
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, glh::matrix4f model_view, glh::matrix4f projection, glh::matrix4f texture0)
+ : mVB(buffer)
+ , mMode(mode)
+ , mCount(count)
+ , mTexName(tex_name)
+ , mProjection(model_view)
+ , mModelView(projection)
+ , mTexture0(texture0)
+ {}
+ void draw();
+ LLPointer<LLVertexBuffer> mVB;
+ U8 mMode;
+ U32 mCount;
+ U32 mTexName;
+ glh::matrix4f mProjection;
+ glh::matrix4f mModelView;
+ glh::matrix4f mTexture0;
+};
+typedef std::list<LLVertexBufferData> buffer_data_list_t;
+
class LLVertexBuffer final : public LLRefCount
{
public:
diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp
index 399f79ad2e..c6654ee0aa 100644
--- a/indra/llui/llbadge.cpp
+++ b/indra/llui/llbadge.cpp
@@ -27,6 +27,8 @@
#define LLBADGE_CPP
#include "llbadge.h"
+#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llscrollcontainer.h"
#include "lluictrlfactory.h"
@@ -351,17 +353,17 @@ void LLBadge::draw()
//
// Draw the label
//
-
- mGLFont->render(mLabel.getWString(),
- badge_label_begin_offset,
- badge_center_x + mLabelOffsetHoriz,
- badge_center_y + mLabelOffsetVert,
- mLabelColor % alpha,
- LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position
- LLFontGL::NORMAL, // normal text (not bold, italics, etc.)
- LLFontGL::DROP_SHADOW_SOFT,
- badge_char_length, badge_pixel_length,
- right_position_out, do_not_use_ellipses);
+ mFontBuffer.render(mGLFont,
+ mLabel.getWString(),
+ badge_label_begin_offset,
+ badge_center_x + mLabelOffsetHoriz,
+ badge_center_y + mLabelOffsetVert,
+ mLabelColor % alpha,
+ LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position
+ LLFontGL::NORMAL, // normal text (not bold, italics, etc.)
+ LLFontGL::DROP_SHADOW_SOFT,
+ badge_char_length, badge_pixel_length,
+ right_position_out, do_not_use_ellipses);
}
}
}
diff --git a/indra/llui/llbadge.h b/indra/llui/llbadge.h
index 77fe76f0da..636e2c9ded 100644
--- a/indra/llui/llbadge.h
+++ b/indra/llui/llbadge.h
@@ -34,12 +34,14 @@
#include "llstring.h"
#include "lluiimage.h"
#include "llview.h"
+#include "llfontvertexbuffer.h"
//
// Declarations
//
class LLFontGL;
+class LLFontVertexBuffer;
class LLScrollContainer;
class LLUICtrlFactory;
@@ -144,6 +146,7 @@ private:
LLUIColor mBorderColor;
const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBuffer;
LLPointer< LLUIImage > mImage;
LLUIColor mImageColor;
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index 30968225a8..1bce31edb1 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -43,6 +43,8 @@
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
+#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llwindow.h"
#include "llnotificationsutil.h"
#include "llrender.h"
@@ -120,11 +122,10 @@ LLButton::Params::Params()
LLButton::LLButton(const LLButton::Params& p)
-: LLUICtrl(p),
+ : LLUICtrl(p),
LLBadgeOwner(getHandle()),
mMouseDownFrame(0),
mMouseHeldDownCount(0),
- mBorderEnabled( false ),
mFlashing( false ),
mCurGlowStrength(0.f),
mNeedsHighlight(false),
@@ -329,6 +330,30 @@ void LLButton::onCommit()
LLUICtrl::onCommit();
}
+void LLButton::setUnselectedLabelColor(const LLUIColor& c)
+{
+ mUnselectedLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setSelectedLabelColor(const LLUIColor& c)
+{
+ mSelectedLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setUseEllipses(bool use_ellipses)
+{
+ mUseEllipses = use_ellipses;
+ mFontBuffer.reset();
+}
+
+void LLButton::setUseFontColor(bool use_font_color)
+{
+ mUseFontColor = use_font_color;
+ mFontBuffer.reset();
+}
+
boost::signals2::connection LLButton::setClickedCallback(const CommitCallbackParam& cb)
{
return setClickedCallback(initCommitCallback(cb));
@@ -396,6 +421,18 @@ bool LLButton::postBuild()
return LLUICtrl::postBuild();
}
+void LLButton::onVisibilityChange(bool new_visibility)
+{
+ mFontBuffer.reset();
+ return LLUICtrl::onVisibilityChange(new_visibility);
+}
+
+void LLButton::dirtyRect()
+{
+ LLUICtrl::dirtyRect();
+ mFontBuffer.reset();
+}
+
bool LLButton::handleUnicodeCharHere(llwchar uni_char)
{
bool handled = false;
@@ -582,19 +619,25 @@ void LLButton::onMouseLeave(S32 x, S32 y, MASK mask)
{
LLUICtrl::onMouseLeave(x, y, mask);
- mNeedsHighlight = false;
+ setHighlight(false);
}
void LLButton::setHighlight(bool b)
{
- mNeedsHighlight = b;
+ if (mNeedsHighlight != b)
+ {
+ mNeedsHighlight = b;
+ mFontBuffer.reset();
+ }
}
bool LLButton::handleHover(S32 x, S32 y, MASK mask)
{
if (isInEnabledChain()
&& (!gFocusMgr.getMouseCapture() || gFocusMgr.getMouseCapture() == this))
- mNeedsHighlight = true;
+ {
+ setHighlight(true);
+ }
if (!childrenHandleHover(x, y, mask))
{
@@ -954,7 +997,7 @@ void LLButton::draw()
// LLFontGL::render expects S32 max_chars variable but process in a separate way -1 value.
// Due to U32_MAX is equal to S32 -1 value I have rest this value for non-ellipses mode.
// Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars.
- mLastDrawCharsCount = mGLFont->render(label, 0,
+ mLastDrawCharsCount = mFontBuffer.render(mGLFont, label, 0,
(F32)x,
(F32)(getRect().getHeight() / 2 + mBottomVPad),
label_color % alpha,
@@ -996,6 +1039,7 @@ void LLButton::setToggleState(bool b)
setFlashing(false); // stop flash state whenever the selected/unselected state if reset
// Unselected label assignments
autoResize();
+ mFontBuffer.reset();
}
}
@@ -1025,11 +1069,13 @@ bool LLButton::toggleState()
void LLButton::setLabel( const std::string& label )
{
mUnselectedLabel = mSelectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabel( const LLUIString& label )
{
mUnselectedLabel = mSelectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabel( const LLStringExplicit& label )
@@ -1043,17 +1089,32 @@ bool LLButton::setLabelArg( const std::string& key, const LLStringExplicit& text
{
mUnselectedLabel.setArg(key, text);
mSelectedLabel.setArg(key, text);
+ mFontBuffer.reset();
return true;
}
void LLButton::setLabelUnselected( const LLStringExplicit& label )
{
mUnselectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabelSelected( const LLStringExplicit& label )
{
mSelectedLabel = label;
+ mFontBuffer.reset();
+}
+
+void LLButton::setDisabledLabelColor(const LLUIColor& c)
+{
+ mDisabledLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setFont(const LLFontGL* font)
+{
+ mGLFont = (font ? font : LLFontGL::getFontSansSerif());
+ mFontBuffer.reset();
}
bool LLButton::labelIsTruncated() const
@@ -1066,6 +1127,12 @@ const LLUIString& LLButton::getCurrentLabel() const
return getToggleState() ? mSelectedLabel : mUnselectedLabel;
}
+void LLButton::setDropShadowedText(bool b)
+{
+ mDropShadowedText = b;
+ mFontBuffer.reset();
+}
+
void LLButton::setImageUnselected(LLPointer<LLUIImage> image)
{
mImageUnselected = image;
@@ -1149,6 +1216,7 @@ void LLButton::setImageDisabledSelected(LLPointer<LLUIImage> image)
mImageDisabledSelected = image;
mDisabledImageColor = mImageColor;
mFadeWhenDisabled = true;
+ mFontBuffer.reset();
}
void LLButton::setImagePressed(LLPointer<LLUIImage> image)
diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h
index 4ecea6d473..890e7c2d1e 100644
--- a/indra/llui/llbutton.h
+++ b/indra/llui/llbutton.h
@@ -34,7 +34,6 @@
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
-#include "llfontgl.h"
#include "lluiimage.h"
#include "lluistring.h"
@@ -55,6 +54,8 @@ S32 round_up(S32 grid, S32 value);
class LLUICtrlFactory;
+class LLFontGL;
+class LLFontVertexBuffer;
//
// Classes
@@ -156,26 +157,29 @@ public:
void addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName,
const LLUUID& imageID,const std::string& xmlTagName) const;
- virtual bool handleUnicodeCharHere(llwchar uni_char);
- virtual bool handleKeyHere(KEY key, MASK mask);
- virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
- virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
- virtual bool handleHover(S32 x, S32 y, MASK mask);
- virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask);
- virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask);
- virtual bool handleDoubleClick(S32 x, S32 y, MASK mask);
- virtual void draw();
- /*virtual*/ bool postBuild();
+ virtual bool handleUnicodeCharHere(llwchar uni_char) override;
+ virtual bool handleKeyHere(KEY key, MASK mask) override;
+ virtual bool handleMouseDown(S32 x, S32 y, MASK mask) override;
+ virtual bool handleMouseUp(S32 x, S32 y, MASK mask) override;
+ virtual bool handleHover(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask) override;
+ virtual bool handleDoubleClick(S32 x, S32 y, MASK mask) override;
+ virtual void draw() override;
+ /*virtual*/ bool postBuild() override;
- virtual void onMouseLeave(S32 x, S32 y, MASK mask);
- virtual void onMouseCaptureLost();
+ void onVisibilityChange(bool visible) override;
+ void dirtyRect() override;
- virtual void onCommit();
+ virtual void onMouseLeave(S32 x, S32 y, MASK mask) override;
+ virtual void onMouseCaptureLost() override;
- void setUnselectedLabelColor( const LLUIColor& c ) { mUnselectedLabelColor = c; }
- void setSelectedLabelColor( const LLUIColor& c ) { mSelectedLabelColor = c; }
- void setUseEllipses( bool use_ellipses ) { mUseEllipses = use_ellipses; }
- void setUseFontColor( bool use_font_color) { mUseFontColor = use_font_color; }
+ virtual void onCommit() override;
+
+ void setUnselectedLabelColor(const LLUIColor& c);
+ void setSelectedLabelColor(const LLUIColor& c);
+ void setUseEllipses(bool use_ellipses);
+ void setUseFontColor(bool use_font_color);
boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
@@ -223,9 +227,8 @@ public:
const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }
- void setImageColor(const std::string& color_control);
void setImageColor(const LLUIColor& c);
- /*virtual*/ void setColor(const LLUIColor& c);
+ /*virtual*/ void setColor(const LLUIColor& c) override;
void setImages(const std::string &image_name, const std::string &selected_name);
@@ -243,15 +246,14 @@ public:
void setLabel(const std::string& label);
void setLabel(const LLUIString& label);
void setLabel( const LLStringExplicit& label);
- virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text );
+ virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ) override;
void setLabelUnselected(const LLStringExplicit& label);
void setLabelSelected(const LLStringExplicit& label);
- void setDisabledLabelColor( const LLUIColor& c ) { mDisabledLabelColor = c; }
+ void setDisabledLabelColor(const LLUIColor& c);
- void setFont(const LLFontGL *font)
- { mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
- const LLFontGL* getFont() const { return mGLFont; }
- const std::string& getText() const { return getCurrentLabel().getString(); }
+ void setFont(const LLFontGL* font);
+ const LLFontGL* getFont() const override { return mGLFont; }
+ const std::string& getText() const override { return getCurrentLabel().getString(); }
S32 getLastDrawCharsCount() const { return mLastDrawCharsCount; }
bool labelIsTruncated() const;
@@ -260,9 +262,7 @@ public:
void setScaleImage(bool scale) { mScaleImage = scale; }
bool getScaleImage() const { return mScaleImage; }
- void setDropShadowedText(bool b) { mDropShadowedText = b; }
-
- void setBorderEnabled(bool b) { mBorderEnabled = b; }
+ void setDropShadowedText(bool b);
void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }
@@ -278,7 +278,6 @@ public:
void setCommitOnReturn(bool commit) { mCommitOnReturn = commit; }
bool getCommitOnReturn() const { return mCommitOnReturn; }
- static void onHeldDown(void *userdata); // to be called by gIdleCallbacks
static void toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname);
static void setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
static void setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
@@ -305,8 +304,6 @@ protected:
commit_signal_t* mMouseUpSignal;
commit_signal_t* mHeldDownSignal;
- const LLFontGL* mGLFont;
-
S32 mMouseDownFrame;
S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback
F32 mHeldDownDelay; // seconds, after which held-down callbacks get called
@@ -358,7 +355,6 @@ protected:
bool mAutoResize;
bool mUseEllipses;
bool mUseFontColor;
- bool mBorderEnabled;
bool mFlashing;
LLFontGL::HAlign mHAlign;
@@ -390,8 +386,12 @@ protected:
bool mForceFlashing; // Stick flashing color even if button is pressed
bool mHandleRightMouse;
+private:
+ const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBuffer;
+
protected:
- virtual std::string _getSearchText() const
+ virtual std::string _getSearchText() const override
{
return getLabelUnselected() + getToolTip();
}
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index ee1700e009..a1c16ccdec 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -107,7 +107,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
button_params.follows.flags(FOLLOWS_LEFT|FOLLOWS_BOTTOM|FOLLOWS_RIGHT);
button_params.rect(p.rect);
- if(mAllowTextEntry)
+ if (mAllowTextEntry)
{
button_params.pad_right(2);
}
@@ -121,7 +121,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
mButton = LLUICtrlFactory::create<LLButton>(button_params);
- if(mAllowTextEntry)
+ if (mAllowTextEntry)
{
//redo to compensate for button hack that leaves space for a character
//unless it is a "minimal combobox"(drop down)
@@ -207,14 +207,27 @@ void LLComboBox::clear()
void LLComboBox::onCommit()
{
- if (mAllowTextEntry && getCurrentIndex() != -1)
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
- // we have selected an existing item, blitz the manual text entry with
- // the properly capitalized item
- mTextEntry->setValue(getSimple());
- mTextEntry->setTentative(false);
+ if (mAllowTextEntry && mTextEntry)
+ {
+ // we have selected an existing item, blitz the manual text entry with
+ // the properly capitalized item
+ LLSD label = item->getColumn(0)->getValue();
+ mTextEntry->setValue(label);
+ mTextEntry->setTentative(false);
+ }
+ setControlValue(item->getValue());
+ }
+ else if (mAllowTextEntry)
+ {
+ setControlValue(mTextEntry->getValue());
}
- setControlValue(getValue());
+ else
+ {
+ setControlValue(LLSD());
+ }
+
LLUICtrl::onCommit();
}
@@ -349,6 +362,13 @@ bool LLComboBox::setSimple(const LLStringExplicit& name)
// virtual
void LLComboBox::setValue(const LLSD& value)
{
+ if (LLScrollListItem* item = mList->getFirstSelected())
+ {
+ LLSD item_value = item->getValue();
+ if (item_value.asStringRef() == value.asStringRef())
+ return;
+ }
+
bool found = mList->selectByValue(value);
if (found)
{
@@ -372,10 +392,8 @@ const std::string LLComboBox::getSimple() const
{
return mTextEntry->getText();
}
- else
- {
- return res;
- }
+
+ return res;
}
const std::string LLComboBox::getSelectedItemLabel(S32 column) const
@@ -386,24 +404,22 @@ const std::string LLComboBox::getSelectedItemLabel(S32 column) const
// virtual
LLSD LLComboBox::getValue() const
{
- LLScrollListItem* item = mList->getFirstSelected();
- if( item )
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
return item->getValue();
}
- else if (mAllowTextEntry)
+
+ if (mAllowTextEntry)
{
return mTextEntry->getValue();
}
- else
- {
- return LLSD();
- }
+
+ return LLSD();
}
void LLComboBox::setLabel(const LLStringExplicit& name)
{
- if ( mTextEntry )
+ if (mTextEntry)
{
mTextEntry->setText(name);
if (mList->selectItemByLabel(name, false))
@@ -498,27 +514,80 @@ void LLComboBox::setButtonVisible(bool visible)
}
}
-bool LLComboBox::setCurrentByIndex( S32 index )
+bool LLComboBox::setCurrentByIndex(S32 index)
{
- bool found = mList->selectNthItem( index );
- if (found)
+ if (LLScrollListItem* item = mList->getItemByIndex(index))
{
- setLabel(getSelectedItemLabel());
- mLastSelectedIndex = index;
+ if (item->getEnabled())
+ {
+ mList->selectItem(item, -1, true);
+ LLSD::String label = item->getColumn(0)->getValue().asString();
+ if (mTextEntry)
+ {
+ mTextEntry->setText(label);
+ mTextEntry->setTentative(false);
+ }
+ if (!mAllowTextEntry)
+ {
+ mButton->setLabel(label);
+ }
+ mLastSelectedIndex = index;
+ return true;
+ }
}
- return found;
+
+ return false;
}
S32 LLComboBox::getCurrentIndex() const
{
- LLScrollListItem* item = mList->getFirstSelected();
- if( item )
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
- return mList->getItemIndex( item );
+ return mList->getItemIndex(item);
}
return -1;
}
+bool LLComboBox::selectNextItem()
+{
+ S32 last_index = getItemCount() - 1;
+ if (last_index < 0)
+ return false;
+
+ S32 current_index = getCurrentIndex();
+ if (current_index >= last_index)
+ return false;
+
+ S32 new_index = llmax(current_index, -1);
+ while (++new_index <= last_index)
+ {
+ if (setCurrentByIndex(new_index))
+ return true;
+ }
+
+ return false;
+}
+
+bool LLComboBox::selectPrevItem()
+{
+ S32 last_index = getItemCount() - 1;
+ if (last_index < 0)
+ return false;
+
+ S32 current_index = getCurrentIndex();
+ if (!current_index)
+ return false;
+
+ S32 new_index = current_index > 0 ? current_index : last_index + 1;
+ while (--new_index >= 0)
+ {
+ if (setCurrentByIndex(new_index))
+ return true;
+ }
+
+ return false;
+}
+
void LLComboBox::setEnabledByValue(const LLSD& value, bool enabled)
{
LLScrollListItem *found = mList->getItem(value);
@@ -878,15 +947,46 @@ bool LLComboBox::handleUnicodeCharHere(llwchar uni_char)
// virtual
bool LLComboBox::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
- if (mList->getVisible()) return mList->handleScrollWheel(x, y, clicks);
+ if (mList->getVisible())
+ {
+ return mList->handleScrollWheel(x, y, clicks);
+ }
+
if (mAllowTextEntry) // We might be editable
+ {
if (!mList->getFirstSelected()) // We aren't in the list, don't kill their text
+ {
return false;
+ }
+ }
- setCurrentByIndex(llclamp(getCurrentIndex() + clicks, 0, getItemCount() - 1));
- prearrangeList();
- onCommit();
- return true;
+ S32 current_index = getCurrentIndex();
+ if (clicks > 0)
+ {
+ for (S32 i = 0; i < clicks; ++i)
+ {
+ if (!selectNextItem())
+ break;
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < -clicks; ++i)
+ {
+ if (!selectPrevItem())
+ break;
+ }
+ }
+ S32 new_index = getCurrentIndex();
+
+ if (new_index != current_index)
+ {
+ prearrangeList();
+ onCommit();
+ return true;
+ }
+
+ return false;
}
void LLComboBox::setTextEntry(const LLStringExplicit& text)
diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h
index 9dc6fa9257..8be3eb57e4 100644
--- a/indra/llui/llcombobox.h
+++ b/indra/llui/llcombobox.h
@@ -163,9 +163,12 @@ public:
bool remove(const std::string& name); // remove item "name", return true if found and removed
- bool setCurrentByIndex( S32 index );
+ bool setCurrentByIndex(S32 index);
S32 getCurrentIndex() const;
+ bool selectNextItem();
+ bool selectPrevItem();
+
void setEnabledByValue(const LLSD& value, bool enabled);
void createLineEditor(const Params&);
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index ff174d8470..92fb4b75bf 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -1983,6 +1983,9 @@ void LLFloater::onClickCloseBtn(bool app_quitting)
// virtual
void LLFloater::draw()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+ LL_PROFILE_ZONE_TEXT(getTitle().c_str(), getTitle().length());
+
const F32 alpha = getCurrentTransparency();
// draw background
@@ -2039,21 +2042,6 @@ void LLFloater::draw()
LLPanel::updateDefaultBtn();
- if( getDefaultButton() )
- {
- if (hasFocus() && getDefaultButton()->getEnabled())
- {
- LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- // is this button a direct descendent and not a nested widget (e.g. checkbox)?
- bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
- // only enable default button when current focus is not a button
- getDefaultButton()->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- getDefaultButton()->setBorderEnabled(false);
- }
- }
if (isMinimized())
{
for (S32 i = 0; i < BUTTON_COUNT; i++)
diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp
index e4f5664908..73803786a6 100644
--- a/indra/llui/llfolderviewitem.cpp
+++ b/indra/llui/llfolderviewitem.cpp
@@ -307,6 +307,7 @@ void LLFolderViewItem::refresh()
LLFolderViewModelItem& vmi = *getViewModelItem();
mLabel = utf8str_to_wstring(vmi.getDisplayName());
+ mLabelFontBuffer.reset();
setToolTip(vmi.getName());
// icons are slightly expensive to get, can be optimized
// see LLInventoryIcon::getIcon()
@@ -320,6 +321,7 @@ void LLFolderViewItem::refresh()
// Can do a number of expensive checks, like checking active motions, wearables or friend list
mLabelStyle = vmi.getLabelStyle();
mLabelSuffix = utf8str_to_wstring(vmi.getLabelSuffix());
+ mSuffixFontBuffer.reset();
}
// Dirty the filter flag of the model from the view (CHUI-849)
@@ -775,8 +777,9 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L
return mIsItemCut;
}
-void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor,
- const LLUIColor &focusOutlineColor, const LLUIColor &mouseOverColor)
+void LLFolderViewItem::drawHighlight(bool showContent, bool hasKeyboardFocus,
+ const LLUIColor& selectColor, const LLUIColor& flashColor,
+ const LLUIColor& focusOutlineColor, const LLUIColor& mouseOverColor)
{
const S32 focus_top = getRect().getHeight();
const S32 focus_bottom = getRect().getHeight() - mItemHeight;
@@ -784,7 +787,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
const S32 FOCUS_LEFT = 1;
// Determine which background color to use for highlighting
- const LLUIColor& bgColor = (isFlashing() ? flashColor : selectColor);
+ const LLUIColor& bgColor = isFlashing() ? flashColor : selectColor;
//--------------------------------------------------------------------------------//
// Draw highlight for selected items
@@ -792,7 +795,6 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
// items if mShowSingleSelection is false.
//
if (isHighlightAllowed())
-
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -801,7 +803,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
{
LLColor4 bg_color = bgColor;
// do time-based fade of extra objects
- F32 fade_time = (getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.0f);
+ F32 fade_time = getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.f;
if (getRoot() && getRoot()->getShowSingleSelection())
{
// fading out
@@ -890,7 +892,7 @@ void LLFolderViewItem::drawLabel(const LLFontGL * font, const F32 x, const F32 y
//--------------------------------------------------------------------------------//
// Draw the actual label text
//
- font->render(mLabel, 0, x, y, color,
+ mLabelFontBuffer.render(font, mLabel, 0, x, y, color,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
S32_MAX, getRect().getWidth() - (S32) x - mLabelPaddingRight, &right_x, /*use_ellipses*/true);
}
@@ -907,7 +909,7 @@ void LLFolderViewItem::draw()
getViewModelItem()->update();
- if(!mSingleFolderMode)
+ if (!mSingleFolderMode)
{
drawOpenFolderArrow(default_params, sFgColor);
}
@@ -940,7 +942,7 @@ void LLFolderViewItem::draw()
return;
}
- auto filter_string_length = mViewModelItem->hasFilterStringMatch() ? static_cast<S32>(mViewModelItem->getFilterStringSize()) : 0;
+ S32 filter_string_length = mViewModelItem->hasFilterStringMatch() ? (S32)mViewModelItem->getFilterStringSize() : 0;
F32 right_x = 0;
F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD;
F32 text_left = (F32)getLabelXPos();
@@ -999,9 +1001,9 @@ void LLFolderViewItem::draw()
//
if (!mLabelSuffix.empty())
{
- suffix_font->render( mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(),
- LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
- S32_MAX, S32_MAX, &right_x);
+ mSuffixFontBuffer.render(suffix_font, mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(),
+ LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
+ S32_MAX, S32_MAX, &right_x);
}
//--------------------------------------------------------------------------------//
diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h
index 60cdac3ab9..7ac28b1a8e 100644
--- a/indra/llui/llfolderviewitem.h
+++ b/indra/llui/llfolderviewitem.h
@@ -29,6 +29,7 @@
#include "llflashtimer.h"
#include "llview.h"
#include "lluiimage.h"
+#include "llfontvertexbuffer.h"
class LLFolderView;
class LLFolderViewModelItem;
@@ -297,8 +298,8 @@ public:
// virtual void handleDropped();
virtual void draw();
void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
- void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
- void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
+ void drawHighlight(bool showContent, bool hasKeyboardFocus, const LLUIColor& selectColor, const LLUIColor& flashColor, const LLUIColor& outlineColor, const LLUIColor& mouseOverColor);
+ void drawLabel(const LLFontGL* font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
@@ -307,6 +308,9 @@ public:
private:
static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts
+
+ LLFontVertexBuffer mLabelFontBuffer;
+ LLFontVertexBuffer mSuffixFontBuffer;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
diff --git a/indra/llui/llfolderviewmodel.h b/indra/llui/llfolderviewmodel.h
index b8d6d89971..9372818ca5 100644
--- a/indra/llui/llfolderviewmodel.h
+++ b/indra/llui/llfolderviewmodel.h
@@ -292,6 +292,7 @@ public:
dirtyFilter();
requestSort();
}
+
virtual void removeChild(LLFolderViewModelItem* child)
{
mChildren.remove(child);
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 60b6115b34..66b274c33f 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -436,6 +436,9 @@ void LLLineEditor::setText(const LLStringExplicit &new_text, bool use_size_limit
{
mText.assign(utf8str_symbol_truncate(truncated_utf8, mMaxLengthChars));
}
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
if (all_selected)
{
@@ -617,6 +620,10 @@ void LLLineEditor::replaceWithSuggestion(U32 index)
mText.insert(it->first, suggestion);
setCursor(it->first + (S32)suggestion.length());
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+
break;
}
}
@@ -969,6 +976,10 @@ void LLLineEditor::removeChar()
mText.erase(getCursor() - 1, 1);
setCursor(getCursor() - 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -992,6 +1003,10 @@ void LLLineEditor::addChar(const llwchar uni_char)
return;
mText.erase(getCursor(), 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
S32 cur_bytes = static_cast<S32>(mText.getString().size());
@@ -1022,6 +1037,10 @@ void LLLineEditor::addChar(const llwchar uni_char)
mText.insert(getCursor(), w_buf);
setCursor(getCursor() + 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1186,6 +1205,10 @@ void LLLineEditor::deleteSelection()
mText.erase(left_pos, selection_length);
deselect();
setCursor(left_pos);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
}
@@ -1346,6 +1369,10 @@ void LLLineEditor::pasteHelper(bool is_primary)
setCursor( getCursor() + (S32)clean_string.length() );
deselect();
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+
// Validate new string and rollback the if needed.
bool need_to_rollback = mPrevalidator && !mPrevalidator.validate(mText.getWString());
if (need_to_rollback)
@@ -1506,6 +1533,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask)
{
mText.assign(*(--mCurrentHistoryLine));
setCursorToEnd();
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1523,6 +1554,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask)
{
mText.assign( *(++mCurrentHistoryLine) );
setCursorToEnd();
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1897,7 +1932,8 @@ void LLLineEditor::draw()
if( select_left > mScrollHPos )
{
// unselected, left side
- rendered_text = mGLFont->render(
+ rendered_text = mFontBufferPreSelection.render(
+ mGLFont,
mText, mScrollHPos,
rendered_pixels_right, text_bottom,
text_color,
@@ -1919,7 +1955,8 @@ void LLLineEditor::draw()
gl_rect_2d(ll_round(rendered_pixels_right), cursor_top, ll_round(rendered_pixels_right)+width, cursor_bottom, color);
LLColor4 tmp_color( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], alpha );
- rendered_text += mGLFont->render(
+ rendered_text += mFontBufferSelection.render(
+ mGLFont,
mText, mScrollHPos + rendered_text,
rendered_pixels_right, text_bottom,
tmp_color,
@@ -1934,7 +1971,8 @@ void LLLineEditor::draw()
if( (rendered_pixels_right < (F32)mTextRightEdge) && (rendered_text < text_len) )
{
// unselected, right side
- rendered_text += mGLFont->render(
+ rendered_text += mFontBufferPostSelection.render(
+ mGLFont,
mText, mScrollHPos + rendered_text,
rendered_pixels_right, text_bottom,
text_color,
@@ -1948,7 +1986,8 @@ void LLLineEditor::draw()
}
else
{
- rendered_text = mGLFont->render(
+ rendered_text = mFontBufferPreSelection.render(
+ mGLFont,
mText, mScrollHPos,
rendered_pixels_right, text_bottom,
text_color,
@@ -2108,7 +2147,8 @@ void LLLineEditor::draw()
//to give indication that it is not text you typed in
if (0 == mText.length() && (mReadOnly || mShowLabelFocused))
{
- mGLFont->render(mLabel.getWString(), 0,
+ mFontBufferLabel.render(mGLFont,
+ mLabel.getWString(), 0,
(F32)mTextLeftEdge, (F32)text_bottom,
label_color,
LLFontGL::LEFT,
@@ -2133,7 +2173,8 @@ void LLLineEditor::draw()
// draw label if no text provided
if (0 == mText.length())
{
- mGLFont->render(mLabel.getWString(), 0,
+ mFontBufferLabel.render(mGLFont,
+ mLabel.getWString(), 0,
(F32)mTextLeftEdge, (F32)text_bottom,
label_color,
LLFontGL::LEFT,
@@ -2404,12 +2445,16 @@ void LLLineEditor::setKeystrokeCallback(callback_t callback, void* user_data)
bool LLLineEditor::setTextArg( const std::string& key, const LLStringExplicit& text )
{
mText.setArg(key, text);
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
return true;
}
bool LLLineEditor::setLabelArg( const std::string& key, const LLStringExplicit& text )
{
mLabel.setArg(key, text);
+ mFontBufferLabel.reset();
return true;
}
@@ -2508,6 +2553,9 @@ void LLLineEditor::updatePreedit(const LLWString &preedit_string,
mPreeditOverwrittenWString.clear();
}
mText.insert(insert_preedit_at, mPreeditWString);
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
mPreeditStandouts = preedit_standouts;
diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h
index cdd22413e7..12fe800acb 100644
--- a/indra/llui/lllineeditor.h
+++ b/indra/llui/lllineeditor.h
@@ -40,6 +40,7 @@
#include "llframetimer.h"
#include "lleditmenuhandler.h"
+#include "llfontvertexbuffer.h"
#include "llspellcheckmenuhandler.h"
#include "lluictrl.h"
#include "lluiimage.h"
@@ -344,6 +345,10 @@ protected:
LLViewBorder* mBorder;
const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBufferPreSelection;
+ LLFontVertexBuffer mFontBufferSelection;
+ LLFontVertexBuffer mFontBufferPostSelection;
+ LLFontVertexBuffer mFontBufferLabel;
S32 mMaxLengthBytes; // Max length of the UTF8 string in bytes
S32 mMaxLengthChars; // Maximum number of characters in the string
S32 mCursorPos; // I-beam is just after the mCursorPos-th character.
diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp
index 8e96bdde80..db314cae0f 100644
--- a/indra/llui/llpanel.cpp
+++ b/indra/llui/llpanel.cpp
@@ -242,20 +242,6 @@ void LLPanel::draw()
void LLPanel::updateDefaultBtn()
{
- if( mDefaultBtn)
- {
- if (gFocusMgr.childHasKeyboardFocus( this ) && mDefaultBtn->getEnabled())
- {
- LLButton* buttonp = dynamic_cast<LLButton*>(gFocusMgr.getKeyboardFocus());
- bool focus_is_child_button = buttonp && buttonp->getCommitOnReturn();
- // only enable default button when current focus is not a return-capturing button
- mDefaultBtn->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- mDefaultBtn->setBorderEnabled(false);
- }
- }
}
void LLPanel::refresh()
@@ -266,15 +252,7 @@ void LLPanel::refresh()
void LLPanel::setDefaultBtn(LLButton* btn)
{
- if (mDefaultBtn && mDefaultBtn->getEnabled())
- {
- mDefaultBtn->setBorderEnabled(false);
- }
mDefaultBtn = btn;
- if (mDefaultBtn)
- {
- mDefaultBtn->setBorderEnabled(true);
- }
}
void LLPanel::setDefaultBtn(std::string_view id)
diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp
index 7ef2e54429..a3108d77e8 100644
--- a/indra/llui/llscrolllistcell.cpp
+++ b/indra/llui/llscrolllistcell.cpp
@@ -30,6 +30,7 @@
#include "llscrolllistcell.h"
#include "llcheckboxctrl.h"
+#include "llfontvertexbuffer.h"
#include "llui.h" // LLUIImage
#include "lluictrlfactory.h"
@@ -156,7 +157,7 @@ S32 LLScrollListIcon::getWidth() const
}
-void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color)
{
if (mIcon)
{
@@ -236,7 +237,7 @@ S32 LLScrollListBar::getWidth() const
}
-void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color)
{
S32 bar_width = getWidth() - mLeftPad - mRightPad;
S32 left = (S32)(bar_width - bar_width * mRatio);
@@ -308,6 +309,19 @@ bool LLScrollListText::needsToolTip() const
return mFont->getWidth(mText.getWString().c_str()) > getWidth();
}
+void LLScrollListText::setTextWidth(S32 value)
+{
+ mTextWidth = value;
+ mFontBuffer.reset();
+}
+
+void LLScrollListText::setWidth(S32 width)
+{
+ LLScrollListCell::setWidth(width);
+ mTextWidth = width;
+ mFontBuffer.reset();
+}
+
//virtual
bool LLScrollListText::getVisible() const
{
@@ -341,6 +355,7 @@ void LLScrollListText::setColor(const LLColor4& color)
void LLScrollListText::setText(const LLStringExplicit& text)
{
mText = text;
+ mFontBuffer.reset();
}
void LLScrollListText::setFontStyle(const U8 font_style)
@@ -348,6 +363,13 @@ void LLScrollListText::setFontStyle(const U8 font_style)
LLFontDescriptor new_desc(mFont->getFontDesc());
new_desc.setStyle(font_style);
mFont = LLFontGL::getFont(new_desc);
+ mFontBuffer.reset();
+}
+
+void LLScrollListText::setAlignment(LLFontGL::HAlign align)
+{
+ mFontAlignment = align;
+ mFontBuffer.reset();
}
//virtual
@@ -375,7 +397,7 @@ const LLSD LLScrollListText::getAltValue() const
}
-void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color)
{
LLColor4 display_color;
if (mUseColor)
@@ -426,17 +448,18 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col
start_x = (F32)getWidth() * 0.5f;
break;
}
- mFont->render(mText.getWString(), 0,
- start_x, 0.f,
- display_color,
- mFontAlignment,
- LLFontGL::BOTTOM,
- 0,
- LLFontGL::NO_SHADOW,
- string_chars,
- getTextWidth(),
- &right_x,
- true);
+ mFontBuffer.render(mFont,
+ mText.getWString(), 0,
+ start_x, 0.f,
+ display_color,
+ mFontAlignment,
+ LLFontGL::BOTTOM,
+ 0,
+ LLFontGL::NO_SHADOW,
+ string_chars,
+ getTextWidth(),
+ &right_x,
+ true);
}
//
@@ -475,7 +498,7 @@ LLScrollListCheck::~LLScrollListCheck()
mCheckBox = NULL;
}
-void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color)
{
mCheckBox->draw();
}
@@ -592,7 +615,7 @@ void LLScrollListIconText::setWidth(S32 width)
}
-void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color)
{
LLColor4 display_color;
if (mUseColor)
@@ -650,7 +673,9 @@ void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight
start_icon_x = (S32)(center - (((F32)icon_space + mFont->getWidth(mText.getWString().c_str())) * 0.5f));
break;
}
- mFont->render(mText.getWString(), 0,
+ mFontBuffer.render(
+ mFont,
+ mText.getWString(), 0,
start_text_x, 0.f,
display_color,
mFontAlignment,
diff --git a/indra/llui/llscrolllistcell.h b/indra/llui/llscrolllistcell.h
index c5d785ae52..e7ff5c8424 100644
--- a/indra/llui/llscrolllistcell.h
+++ b/indra/llui/llscrolllistcell.h
@@ -29,6 +29,7 @@
#define LLSCROLLLISTCELL_H
#include "llfontgl.h" // HAlign
+#include "llfontvertexbuffer.h" // HAlign
#include "llpointer.h" // LLPointer<>
#include "lluistring.h"
#include "v4color.h"
@@ -96,7 +97,7 @@ public:
LLScrollListCell(const LLScrollListCell::Params&);
virtual ~LLScrollListCell() {};
- virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const {}; // truncate to given width, if possible
+ virtual void draw(const LLColor4& color, const LLColor4& highlight_color) {}; // truncate to given width, if possible
virtual S32 getWidth() const {return mWidth;}
virtual S32 getContentWidth() const { return 0; }
virtual S32 getHeight() const { return 0; }
@@ -127,7 +128,7 @@ class LLScrollListSpacer : public LLScrollListCell
public:
LLScrollListSpacer(const LLScrollListCell::Params& p) : LLScrollListCell(p) {}
/*virtual*/ ~LLScrollListSpacer() {};
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const {}
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) {}
};
/*
@@ -139,7 +140,7 @@ public:
LLScrollListText(const LLScrollListCell::Params&);
/*virtual*/ ~LLScrollListText();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getContentWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ void setValue(const LLSD& value);
@@ -155,18 +156,20 @@ public:
/*virtual*/ bool needsToolTip() const;
S32 getTextWidth() const { return mTextWidth;}
- void setTextWidth(S32 value) { mTextWidth = value;}
- virtual void setWidth(S32 width) { LLScrollListCell::setWidth(width); mTextWidth = width; }
+ void setTextWidth(S32 value);
+ virtual void setWidth(S32 width);
void setText(const LLStringExplicit& text);
void setFontStyle(const U8 font_style);
- void setAlignment(LLFontGL::HAlign align) { mFontAlignment = align; }
+ void setAlignment(LLFontGL::HAlign align);
protected:
+
LLUIString mText;
LLUIString mAltText;
S32 mTextWidth;
const LLFontGL* mFont;
+ LLFontVertexBuffer mFontBuffer;
LLColor4 mColor;
LLColor4 mHighlightColor;
U8 mUseColor;
@@ -188,7 +191,7 @@ class LLScrollListIcon : public LLScrollListCell
public:
LLScrollListIcon(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListIcon();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ const LLSD getValue() const;
@@ -207,7 +210,7 @@ class LLScrollListBar : public LLScrollListCell
public:
LLScrollListBar(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListBar();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ const LLSD getValue() const;
@@ -229,7 +232,7 @@ class LLScrollListCheck : public LLScrollListCell
public:
LLScrollListCheck( const LLScrollListCell::Params&);
/*virtual*/ ~LLScrollListCheck();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getHeight() const { return 0; }
/*virtual*/ const LLSD getValue() const;
/*virtual*/ void setValue(const LLSD& value);
@@ -264,13 +267,11 @@ class LLScrollListIconText : public LLScrollListText
public:
LLScrollListIconText(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListIconText();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ const LLSD getValue() const;
/*virtual*/ void setValue(const LLSD& value);
-
- S32 getIconWidth() const;
- /*virtual*/ void setWidth(S32 width);/* { LLScrollListCell::setWidth(width); mTextWidth = width - ; }*/
+ /*virtual*/ void setWidth(S32 width);
private:
LLPointer<LLUIImage> mIcon;
diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp
index e711a6ed1b..445377d3a2 100644
--- a/indra/llui/llscrolllistctrl.cpp
+++ b/indra/llui/llscrolllistctrl.cpp
@@ -410,10 +410,8 @@ void LLScrollListCtrl::clearRows()
LLScrollListItem* LLScrollListCtrl::getFirstSelected() const
{
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
return item;
@@ -425,10 +423,8 @@ LLScrollListItem* LLScrollListCtrl::getFirstSelected() const
std::vector<LLScrollListItem*> LLScrollListCtrl::getAllSelected() const
{
std::vector<LLScrollListItem*> ret;
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
ret.push_back(item);
@@ -441,9 +437,8 @@ S32 LLScrollListCtrl::getNumSelected() const
{
S32 numSelected = 0;
- for(item_list::const_iterator iter = mItemList.begin(); iter != mItemList.end(); ++iter)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
++numSelected;
@@ -460,10 +455,8 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const
// make sure sort is up to date before returning an index
updateSort();
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
return CurSelectedIndex;
@@ -476,29 +469,19 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const
LLScrollListItem* LLScrollListCtrl::getFirstData() const
{
- if (mItemList.size() == 0)
- {
- return NULL;
- }
- return mItemList[0];
+ return mItemList.empty() ? NULL : mItemList.front();
}
LLScrollListItem* LLScrollListCtrl::getLastData() const
{
- if (mItemList.size() == 0)
- {
- return NULL;
- }
- return mItemList[mItemList.size() - 1];
+ return mItemList.empty() ? NULL : mItemList.back();
}
std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const
{
std::vector<LLScrollListItem*> ret;
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
ret.push_back(item);
}
return ret;
@@ -507,22 +490,20 @@ std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const
// returns first matching item
LLScrollListItem* LLScrollListCtrl::getItem(const LLSD& sd) const
{
- std::string string_val = sd.asString();
+ const std::string& string_val = sd.asStringRef();
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
// assumes string representation is good enough for comparison
- if (item->getValue().asString() == string_val)
+ if (item->getValue().asStringRef() == string_val)
{
return item;
}
}
+
return NULL;
}
-
void LLScrollListCtrl::reshape( S32 width, S32 height, bool called_from_parent )
{
LLUICtrl::reshape( width, height, called_from_parent );
@@ -567,15 +548,16 @@ void LLScrollListCtrl::updateLayout()
void LLScrollListCtrl::fitContents(S32 max_width, S32 max_height)
{
S32 height = llmin( getRequiredRect().getHeight(), max_height );
- if(mPageLines)
- height = llmin( mPageLines * mLineHeight + 2*mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height );
+ if (mPageLines)
+ {
+ height = llmin(mPageLines * mLineHeight + 2 * mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height);
+ }
S32 width = getRect().getWidth();
reshape( width, height );
}
-
LLRect LLScrollListCtrl::getRequiredRect()
{
S32 heading_size = (mDisplayColumnHeaders ? mHeadingHeight : 0);
@@ -627,7 +609,8 @@ bool LLScrollListCtrl::addItem( LLScrollListItem* item, EAddPosition pos, bool r
S32 i = 0;
for (LLScrollListCell* cell = item->getColumn(i); i < num_cols; cell = item->getColumn(++i))
{
- if (i >= (S32)mColumnsIndexed.size()) break;
+ if (i >= (S32)mColumnsIndexed.size())
+ break;
cell->setWidth(mColumnsIndexed[i]->getWidth());
}
@@ -650,23 +633,21 @@ S32 LLScrollListCtrl::calcMaxContentWidth()
S32 max_item_width = 0;
- ordered_columns_t::iterator column_itor;
- for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor)
+ for (LLScrollListColumn* column : mColumnsIndexed)
{
- LLScrollListColumn* column = *column_itor;
- if (!column) continue;
+ if (!column)
+ continue;
if (mColumnWidthsDirty)
{
// update max content width for this column, by looking at all items
column->mMaxContentWidth = column->mHeader ? LLFontGL::getFontSansSerifSmall()->getWidth(column->mLabel.getWString().c_str()) + mColumnPadding + HEADING_TEXT_PADDING : 0;
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListCell* cellp = (*iter)->getColumn(column->mIndex);
- if (!cellp) continue;
-
- column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth);
+ if (LLScrollListCell* cellp = item->getColumn(column->mIndex))
+ {
+ column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth);
+ }
}
}
max_item_width += column->mMaxContentWidth;
@@ -683,7 +664,8 @@ bool LLScrollListCtrl::updateColumnWidths()
for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor)
{
LLScrollListColumn* column = *column_itor;
- if (!column) continue;
+ if (!column)
+ continue;
// update column width
S32 new_width = 0;
@@ -737,7 +719,6 @@ void LLScrollListCtrl::updateLineHeightInsert(LLScrollListItem* itemp)
}
}
-
void LLScrollListCtrl::updateColumns(bool force_update)
{
if (!mColumnsDirty && !force_update)
@@ -810,7 +791,8 @@ void LLScrollListCtrl::updateColumns(bool force_update)
S32 i = 0;
for (LLScrollListCell* cell = itemp->getColumn(i); i < num_cols; cell = itemp->getColumn(++i))
{
- if (i >= (S32)mColumnsIndexed.size()) break;
+ if (i >= (S32)mColumnsIndexed.size())
+ break;
cell->setWidth(mColumnsIndexed[i]->getWidth());
}
@@ -837,8 +819,8 @@ void LLScrollListCtrl::setHeadingHeight(S32 heading_height)
mHeadingHeight = heading_height;
updateLayout();
-
}
+
void LLScrollListCtrl::setPageLines(S32 new_page_lines)
{
mPageLines = new_page_lines;
@@ -880,6 +862,7 @@ bool LLScrollListCtrl::selectFirstItem()
}
first_item = false;
}
+
if (mCommitOnSelectionChange)
{
commitIfChanged();
@@ -889,13 +872,13 @@ bool LLScrollListCtrl::selectFirstItem()
// Deselects all other items
// virtual
-bool LLScrollListCtrl::selectNthItem( S32 target_index )
+bool LLScrollListCtrl::selectNthItem(S32 target_index)
{
return selectItemRange(target_index, target_index);
}
// virtual
-bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index )
+bool LLScrollListCtrl::selectItemRange(S32 first_index, S32 last_index)
{
if (mItemList.empty())
{
@@ -905,28 +888,24 @@ bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index )
// make sure sort is up to date
updateSort();
- S32 listlen = (S32)mItemList.size();
- first_index = llclamp(first_index, 0, listlen-1);
-
- if (last_index < 0)
- last_index = listlen-1;
- else
- last_index = llclamp(last_index, first_index, listlen-1);
+ S32 bottom = (S32)mItemList.size() - 1;
+ first_index = llclamp(first_index, 0, bottom);
+ last_index = last_index < 0 ? bottom : llclamp(last_index, first_index, bottom);
bool success = false;
S32 index = 0;
for (item_list::iterator iter = mItemList.begin(); iter != mItemList.end(); )
{
LLScrollListItem *itemp = *iter;
- if(!itemp)
+ if (!itemp)
{
iter = mItemList.erase(iter);
- continue ;
+ continue;
}
- if( index >= first_index && index <= last_index )
+ if (index >= first_index && index <= last_index)
{
- if( itemp->getEnabled() )
+ if (itemp->getEnabled())
{
// TODO: support range selection for cells
selectItem(itemp, -1, false);
@@ -1173,7 +1152,6 @@ void LLScrollListCtrl::selectPrevItem( bool extend_selection)
mSearchString.clear();
}
-
void LLScrollListCtrl::selectNextItem( bool extend_selection)
{
LLScrollListItem* next_item = NULL;
@@ -1217,8 +1195,6 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection)
mSearchString.clear();
}
-
-
void LLScrollListCtrl::deselectAllItems(bool no_commit_on_change)
{
item_list::iterator iter;
@@ -1290,16 +1266,14 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo
LLStringUtil::toLower(target_text);
}
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
std::string item_text = item->getColumn(column)->getValue().asString(); // Only select enabled items with matching names
if (!case_sensitive)
{
LLStringUtil::toLower(item_text);
}
- if(item_text == target_text)
+ if (item_text == target_text)
{
return item;
}
@@ -1307,6 +1281,15 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo
return NULL;
}
+LLScrollListItem* LLScrollListCtrl::getItemByIndex(S32 index)
+{
+ if (index >= 0 && index < (S32)mItemList.size())
+ {
+ return mItemList[index];
+ }
+
+ return NULL;
+}
bool LLScrollListCtrl::selectItemByPrefix(const std::string& target, bool case_sensitive, S32 column)
{
@@ -1467,7 +1450,7 @@ U32 LLScrollListCtrl::searchItems(const LLWString& substring, bool case_sensitiv
return found;
}
-const std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const
+std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const
{
LLScrollListItem* item;
@@ -1511,7 +1494,10 @@ bool LLScrollListCtrl::setSelectedByValue(const LLSD& value, bool selected)
{
bool found = false;
- if (selected && !mAllowMultipleSelection) deselectAllItems(true);
+ if (selected && !mAllowMultipleSelection)
+ {
+ deselectAllItems(true);
+ }
item_list::iterator iter;
for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
@@ -2638,9 +2624,7 @@ bool LLScrollListCtrl::isRepeatedChars(const LLWString& string) const
void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select_single_item)
{
- if (!itemp) return;
-
- if (!itemp->getSelected())
+ if (itemp && !itemp->getSelected())
{
if (mLastSelected)
{
@@ -2674,9 +2658,7 @@ void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select
void LLScrollListCtrl::deselectItem(LLScrollListItem* itemp)
{
- if (!itemp) return;
-
- if (itemp->getSelected())
+ if (itemp && itemp->getSelected())
{
if (mLastSelected == itemp)
{
@@ -2882,7 +2864,7 @@ void LLScrollListCtrl::updateStaticColumnWidth(LLScrollListColumn* col, S32 new_
// LLEditMenuHandler functions
// virtual
-void LLScrollListCtrl::copy()
+void LLScrollListCtrl::copy()
{
std::string buffer;
@@ -2896,26 +2878,26 @@ void LLScrollListCtrl::copy()
}
// virtual
-bool LLScrollListCtrl::canCopy() const
+bool LLScrollListCtrl::canCopy() const
{
return (getFirstSelected() != NULL);
}
// virtual
-void LLScrollListCtrl::cut()
+void LLScrollListCtrl::cut()
{
copy();
doDelete();
}
// virtual
-bool LLScrollListCtrl::canCut() const
+bool LLScrollListCtrl::canCut() const
{
return canCopy() && canDoDelete();
}
// virtual
-void LLScrollListCtrl::selectAll()
+void LLScrollListCtrl::selectAll()
{
// Deselects all other items
item_list::iterator iter;
@@ -2935,13 +2917,13 @@ void LLScrollListCtrl::selectAll()
}
// virtual
-bool LLScrollListCtrl::canSelectAll() const
+bool LLScrollListCtrl::canSelectAll() const
{
return getCanSelect() && mAllowMultipleSelection && !(mMaxSelectable > 0 && mItemList.size() > mMaxSelectable);
}
// virtual
-void LLScrollListCtrl::deselect()
+void LLScrollListCtrl::deselect()
{
deselectAllItems();
}
diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h
index 1f9f26e08b..c24784338a 100644
--- a/indra/llui/llscrolllistctrl.h
+++ b/indra/llui/llscrolllistctrl.h
@@ -260,11 +260,12 @@ public:
// one of which can be selected at a time.
virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD());
- bool selectItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); // false if item not found
+ bool selectItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); // false if item not found
bool selectItemByPrefix(const std::string& target, bool case_sensitive = true, S32 column = -1);
bool selectItemByPrefix(const LLWString& target, bool case_sensitive = true, S32 column = -1);
- LLScrollListItem* getItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 );
- const std::string getSelectedItemLabel(S32 column = 0) const;
+ LLScrollListItem* getItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0);
+ LLScrollListItem* getItemByIndex(S32 index);
+ std::string getSelectedItemLabel(S32 column = 0) const;
LLSD getSelectedValue();
// If multi select is on, select all element that include substring,
@@ -559,6 +560,8 @@ private:
sort_signal_t* mSortCallback;
is_friend_signal_t* mIsFriendSignal;
+
+ friend class LLComboBox;
}; // end class LLScrollListCtrl
#endif // LL_SCROLLLISTCTRL_H
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 0aebf7543c..e2d31085c4 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -948,7 +948,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s
S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length)
{
-
beforeValueChange();
segment_set_t::iterator seg_iter = getSegIterContaining(pos);
while(seg_iter != mSegments.end())
@@ -1325,6 +1324,7 @@ void LLTextBase::reshape(S32 width, S32 height, bool called_from_parent)
//virtual
void LLTextBase::draw()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// reflow if needed, on demand
reflow();
@@ -2586,6 +2586,11 @@ const LLWString& LLTextBase::getWText() const
return getViewModel()->getDisplay();
}
+S32 LLTextBase::getTextGeneration() const
+{
+ return getViewModel()->getDisplayGeneration();
+}
+
// If round is true, if the position is on the right half of a character, the cursor
// will be put to its right. If round is false, the cursor will always be put to the
// character's left.
@@ -3280,7 +3285,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e
: LLTextSegment(start, end),
mStyle( style ),
mToken(NULL),
- mEditor(editor)
+ mEditor(editor),
+ mLastGeneration(-1)
{
mFontHeight = mStyle->getFont()->getLineHeight();
@@ -3294,7 +3300,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e
LLNormalTextSegment::LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible)
: LLTextSegment(start, end),
mToken(NULL),
- mEditor(editor)
+ mEditor(editor),
+ mLastGeneration(-1)
{
mStyle = new LLStyle(LLStyle::Params().visible(is_visible).color(color));
@@ -3313,25 +3320,41 @@ F32 LLNormalTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selec
{
return drawClippedSegment( getStart() + start, getStart() + end, selection_start, selection_end, draw_rect);
}
+ else
+ {
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+ }
return draw_rect.mLeft;
}
// Draws a single text segment, reversing the color for selection if needed.
F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect)
{
- F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha;
-
- const LLWString &text = getWText();
-
F32 right_x = rect.mLeft;
if (!mStyle->isVisible())
{
return right_x;
}
- const LLFontGL* font = mStyle->getFont();
+ F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha;
+
+ const LLWString& text = getWText();
+ S32 text_gen = mEditor.getTextGeneration();
+ if (text_gen != mLastGeneration)
+ {
+ mLastGeneration = text_gen;
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+ }
+
+ const LLFontGL* font = mStyle->getFont();
LLColor4 color = (mEditor.getReadOnly() ? mStyle->getReadOnlyColor() : mStyle->getColor()) % (alpha * mStyle->getAlpha());
+ bool use_font_buffers = useFontBuffers();
if( selection_start > seg_start )
{
@@ -3339,16 +3362,40 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 start = seg_start;
S32 end = llmin( selection_start, seg_end );
S32 length = end - start;
- font->render(text, start,
- rect,
- color,
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- mStyle->getShadowType(),
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferPreSelection.render(
+ font,
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ // Font buffer doesn't do well with changes and huge notecard with a bunch
+ // of segments will see a lot of buffer updates, so instead use derect
+ // rendering to cache.
+ // Todo: instead of mLastGeneration make buffer invalidation more fine grained
+ // like string hash of a given segment.
+ font->render(
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
}
rect.mLeft = right_x;
@@ -3359,16 +3406,35 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 end = llmin( selection_end, seg_end );
S32 length = end - start;
- font->render(text, start,
- rect,
- mStyle->getSelectedColor().get(),
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- LLFontGL::NO_SHADOW,
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferSelection.render(
+ font,
+ text, start,
+ rect,
+ mStyle->getSelectedColor().get(),
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ LLFontGL::NO_SHADOW,
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ font->render(
+ text, start,
+ rect,
+ mStyle->getSelectedColor().get(),
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ LLFontGL::NO_SHADOW,
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
}
rect.mLeft = right_x;
if( selection_end < seg_end )
@@ -3377,16 +3443,36 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 start = llmax( selection_end, seg_start );
S32 end = seg_end;
S32 length = end - start;
- font->render(text, start,
- rect,
- color,
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- mStyle->getShadowType(),
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferPostSelection.render(
+ font,
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ font->render(
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+
+ }
}
return right_x;
}
@@ -3573,6 +3659,15 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin
return num_chars;
}
+void LLNormalTextSegment::updateLayout(const class LLTextBase& editor)
+{
+ LLTextSegment::updateLayout(editor);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+}
+
void LLNormalTextSegment::dump() const
{
LL_INFOS() << "Segment [" <<
diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h
index 00cf66b134..eb4697da15 100644
--- a/indra/llui/lltextbase.h
+++ b/indra/llui/lltextbase.h
@@ -30,6 +30,7 @@
#include "v4color.h"
#include "lleditmenuhandler.h"
+#include "llfontvertexbuffer.h"
#include "llspellcheckmenuhandler.h"
#include "llstyle.h"
#include "llkeywords.h"
@@ -131,6 +132,7 @@ public:
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
/*virtual*/ S32 getOffset(S32 segment_local_x_coord, S32 start_offset, S32 num_chars, bool round) const;
/*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const;
+ /*virtual*/ void updateLayout(const class LLTextBase& editor);
/*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect);
/*virtual*/ bool canEdit() const { return true; }
/*virtual*/ const LLUIColor& getColor() const { return mStyle->getColor(); }
@@ -149,6 +151,7 @@ public:
/*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask);
protected:
+ virtual bool useFontBuffers() const { return true; }
F32 drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect);
virtual const LLWString& getWText() const;
@@ -161,6 +164,12 @@ protected:
LLKeywordToken* mToken;
std::string mTooltip;
boost::signals2::connection mImageLoadedConnection;
+
+ // font rendering
+ LLFontVertexBuffer mFontBufferPreSelection;
+ LLFontVertexBuffer mFontBufferSelection;
+ LLFontVertexBuffer mFontBufferPostSelection;
+ S32 mLastGeneration = -1;
};
// This text segment is the same as LLNormalTextSegment, the only difference
@@ -432,6 +441,7 @@ public:
// wide-char versions
void setWText(const LLWString& text);
const LLWString& getWText() const;
+ S32 getTextGeneration() const;
void appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params = LLStyle::Params());
@@ -475,7 +485,7 @@ public:
LLRect getDocRectFromDocIndex(S32 pos) const;
void setReadOnly(bool read_only) { mReadOnly = read_only; }
- bool getReadOnly() { return mReadOnly; }
+ bool getReadOnly() const { return mReadOnly; }
void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; }
bool getSkipLinkUnderline() { return mSkipLinkUnderline; }
diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h
index 0b5acf19a1..e9e7070414 100644
--- a/indra/llui/lltexteditor.h
+++ b/indra/llui/lltexteditor.h
@@ -271,6 +271,8 @@ protected:
virtual bool getPreeditLocation(S32 query_offset, LLCoordGL *coord, LLRect *bounds, LLRect *control) const;
virtual S32 getPreeditFontSize() const;
virtual LLWString getPreeditString() const { return getWText(); }
+
+ virtual bool useFontBuffers() const { return getReadOnly(); }
//
// Protected data
//
diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp
index e5e0545dad..6d907d7e45 100644
--- a/indra/llui/llviewereventrecorder.cpp
+++ b/indra/llui/llviewereventrecorder.cpp
@@ -261,7 +261,7 @@ void LLViewerEventRecorder::logKeyUnicodeEvent(llwchar uni_char) {
event.insert("event",LLSD("keyDown"));
- LL_DEBUGS() << "[VITA] unicode key: " << uni_char << LL_ENDL;
+ LL_DEBUGS() << "[VITA] unicode key: " << (int)uni_char << LL_ENDL;
LL_DEBUGS() << "[VITA] dumpxml " << LLSDXMLStreamer(event) << "\n" << LL_ENDL;
diff --git a/indra/llui/llviewmodel.cpp b/indra/llui/llviewmodel.cpp
index 93106b344f..35963c2b99 100644
--- a/indra/llui/llviewmodel.cpp
+++ b/indra/llui/llviewmodel.cpp
@@ -82,11 +82,20 @@ void LLTextViewModel::setValue(const LLSD& value)
// approximate LLSD storage usage
LLViewModel::setValue(value);
mDisplay = utf8str_to_wstring(mStringValue = value.asString());
+ mDisplayGeneration++;
// mDisplay and mValue agree
mUpdateFromDisplay = false;
}
+LLWString& LLTextViewModel::getEditableDisplay()
+{
+ mDirty = true;
+ mDisplayGeneration++;
+ mUpdateFromDisplay = true;
+ return mDisplay;
+}
+
void LLTextViewModel::setDisplay(const LLWString& value)
{
// This is the strange way to alter the value. Normally we'd setValue()
@@ -94,6 +103,7 @@ void LLTextViewModel::setDisplay(const LLWString& value)
// value. But a text editor might want to edit the display string
// directly, then convert back to UTF8 on commit.
mDisplay = value;
+ mDisplayGeneration++;
mDirty = true;
// Don't immediately convert to UTF8 -- do it lazily -- we expect many
// more setDisplay() calls than getValue() calls. Just flag that it needs
diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h
index 6cf2200a81..16b0800ce2 100644
--- a/indra/llui/llviewmodel.h
+++ b/indra/llui/llviewmodel.h
@@ -105,7 +105,8 @@ public:
// New functions
/// Get the stored value in string form
const LLWString& getDisplay() const { return mDisplay; }
- LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; }
+ S32 getDisplayGeneration() const { return mDisplayGeneration; }
+ LLWString& getEditableDisplay();
/**
* Set the display string directly (see LLTextEditor). What the user is
@@ -120,6 +121,7 @@ private:
/// To avoid converting every widget's stored value from LLSD to LLWString
/// every frame, cache the converted value
LLWString mDisplay;
+ S32 mDisplayGeneration = -1;
/// As the user edits individual characters (setDisplay()), defer
/// LLWString-to-UTF8 conversions until s/he's done.
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index eaee59d92c..0b6ee541c0 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -3710,6 +3710,10 @@ S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 t
//
// "This is why I'm doing it this way, instead of what you would think would be more obvious..."
// (C) Nat Goodspeed
+ if (!IsWindow(sWindowHandleForMessageBox))
+ {
+ sWindowHandleForMessageBox = NULL;
+ }
int retval_win = MessageBoxW(sWindowHandleForMessageBox, // HWND
ll_convert_string_to_wide(text).c_str(),
ll_convert_string_to_wide(caption).c_str(),
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 7a9f3a46b5..859ccbd4cd 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -33,6 +33,7 @@ include(NVAPI)
include(OPENAL)
include(OpenGL)
include(OpenSSL)
+include(OpenXR)
include(PNG)
include(TemplateCheck)
include(TinyEXR)
@@ -1928,6 +1929,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICSEXTENSIONS_LIBRARIES}
ll::bugsplat
ll::tracy
+ ll::openxr
)
if( TARGET ll::intel_memops )
diff --git a/indra/newview/SMAAAreaTex.h b/indra/newview/SMAAAreaTex.h
new file mode 100644
index 0000000000..11fc20bd82
--- /dev/null
+++ b/indra/newview/SMAAAreaTex.h
@@ -0,0 +1,15005 @@
+/**
+ * @file SMAAAreaTex.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#ifndef AREATEX_H
+#define AREATEX_H
+
+#define AREATEX_WIDTH 160
+#define AREATEX_HEIGHT 560
+#define AREATEX_PITCH (AREATEX_WIDTH * 2)
+#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)
+
+/**
+ * Stored in R8G8 format. Load it in the following format:
+ * - DX9: D3DFMT_A8L8
+ * - DX10: DXGI_FORMAT_R8G8_UNORM
+ */
+static const unsigned char areaTexBytes[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x41, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x44, 0x7b, 0x41, 0x5d,
+ 0x42, 0x54, 0x41, 0x4f, 0x42, 0x4b, 0x42, 0x49, 0x42, 0x48, 0x41, 0x47,
+ 0x42, 0x46, 0x42, 0x45, 0x42, 0x45, 0x42, 0x44, 0x42, 0x44, 0x42, 0x44,
+ 0x42, 0x43, 0x41, 0x43, 0x42, 0x43, 0x42, 0x43, 0x42, 0x43, 0x42, 0x43,
+ 0x04, 0x7f, 0x22, 0x3d, 0x2b, 0x3d, 0x30, 0x3d, 0x33, 0x3d, 0x35, 0x3d,
+ 0x37, 0x3d, 0x38, 0x3d, 0x39, 0x3d, 0x39, 0x3d, 0x3a, 0x3d, 0x3a, 0x3d,
+ 0x3b, 0x3d, 0x3b, 0x3d, 0x3b, 0x3d, 0x3c, 0x3d, 0x3c, 0x3d, 0x3c, 0x3d,
+ 0x3c, 0x3d, 0x3c, 0x3d, 0x40, 0x7f, 0x41, 0x3d, 0x42, 0x3d, 0x41, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x0a, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x41, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x62, 0x20, 0x4d, 0x2a, 0x48, 0x30, 0x44, 0x33,
+ 0x44, 0x35, 0x44, 0x36, 0x43, 0x37, 0x42, 0x38, 0x43, 0x39, 0x42, 0x39,
+ 0x42, 0x3a, 0x42, 0x3a, 0x42, 0x3b, 0x42, 0x3b, 0x42, 0x3b, 0x41, 0x3b,
+ 0x42, 0x3c, 0x42, 0x3c, 0x42, 0x3c, 0x42, 0x3c, 0x00, 0x5d, 0x0c, 0x49,
+ 0x16, 0x43, 0x1d, 0x41, 0x22, 0x40, 0x26, 0x3f, 0x29, 0x3f, 0x2c, 0x3f,
+ 0x2e, 0x3e, 0x2f, 0x3e, 0x31, 0x3e, 0x32, 0x3e, 0x33, 0x3e, 0x33, 0x3e,
+ 0x34, 0x3e, 0x35, 0x3e, 0x35, 0x3e, 0x36, 0x3e, 0x37, 0x3e, 0x37, 0x3e,
+ 0x41, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d,
+ 0x42, 0x3d, 0x42, 0x3d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x66, 0x00, 0x3f, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x00, 0x3f, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x3d, 0x41, 0x3d,
+ 0x42, 0x3d, 0x41, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x42, 0x3d, 0x41, 0x3d,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x1d, 0x00, 0x1a, 0x00, 0x14, 0x00, 0x0c, 0x00, 0x02, 0x00,
+ 0x00, 0x08, 0x00, 0x13, 0x00, 0x1f, 0x00, 0x2a, 0x00, 0x36, 0x00, 0x41,
+ 0x00, 0x4c, 0x00, 0x56, 0x00, 0x5f, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0x00, 0xdd, 0x00, 0xda, 0x00, 0xd4,
+ 0x00, 0xcd, 0x00, 0xc5, 0x00, 0xbb, 0x00, 0xb1, 0x00, 0xa6, 0x00, 0x9b,
+ 0x00, 0x90, 0x00, 0x85, 0x00, 0x7b, 0x00, 0x71, 0x00, 0x68, 0x00, 0x5f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1e, 0x00,
+ 0x1a, 0x00, 0x15, 0x00, 0x0e, 0x00, 0x05, 0x00, 0x00, 0x03, 0x00, 0x0e,
+ 0x00, 0x18, 0x00, 0x23, 0x00, 0x2e, 0x00, 0x39, 0x00, 0x43, 0x00, 0x4d,
+ 0x00, 0x56, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/indra/newview/SMAASearchTex.h b/indra/newview/SMAASearchTex.h
new file mode 100644
index 0000000000..d1a8c0885b
--- /dev/null
+++ b/indra/newview/SMAASearchTex.h
@@ -0,0 +1,157 @@
+/**
+ * @file SMAASearchTex.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#ifndef SEARCHTEX_H
+#define SEARCHTEX_H
+
+#define SEARCHTEX_WIDTH 64
+#define SEARCHTEX_HEIGHT 16
+#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
+#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
+
+/**
+ * Stored in R8 format. Load it in the following format:
+ * - DX9: D3DFMT_L8
+ * - DX10: DXGI_FORMAT_R8_UNORM
+ */
+static const unsigned char searchTexBytes[] = {
+ 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe,
+ 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe,
+ 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f,
+ 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f,
+ 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+};
+
+#endif
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 346a7e3aa1..e0eaaa0bbc 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-7.1.10
+7.1.11
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0d194288e8..9380b0d6f7 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7322,7 +7322,7 @@
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
- <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7706,17 +7706,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderPostProcessingHDR</key>
- <map>
- <key>Comment</key>
- <string>Enable HDR for post processing buffer</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderHDRIExposure</key>
<map>
<key>Comment</key>
@@ -8421,7 +8410,18 @@
<key>RenderFSAASamples</key>
<map>
<key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFSAAType</key>
+ <map>
+ <key>Comment</key>
+ <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9832,6 +9832,39 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>RenderCASSharpness</key>
+ <map>
+ <key>Comment</key>
+ <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>RenderTonemapMix</key>
+ <map>
+ <key>Comment</key>
+ <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTonemapType</key>
+ <map>
+ <key>Comment</key>
+ <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ReplaySession</key>
<map>
<key>Comment</key>
@@ -13169,17 +13202,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>VoiceEffectExpiryWarningTime</key>
- <map>
- <key>Comment</key>
- <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>259200</integer>
- </map>
<key>VoiceMorphingEnabled</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
new file mode 100644
index 0000000000..e80c59b39f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
@@ -0,0 +1,2556 @@
+/**
+ * @file CASF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifndef A_CPU
+#define A_GPU
+#define A_GLSL
+#define CAS_BETTER_DIAGONALS
+#define CAS_SLOW
+
+out vec4 frag_color;
+in vec2 vary_fragcoord;
+
+uniform sampler2D diffuseRect;
+uniform vec2 out_screen_res;
+uniform uvec4 cas_param_0;
+uniform uvec4 cas_param_1;
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cl);
+#endif
+
+#ifndef SHADER_PORTABILITY
+//==============================================================================================================================
+//
+// [A] SHADER PORTABILITY 1.20210629
+//
+//==============================================================================================================================
+// FidelityFX Super Resolution Sample
+//
+// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+// MIT LICENSE
+// ===========
+// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS").
+// -----------
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
+// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+// -----------
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
+// Software.
+// -----------
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+#define A_2PI 6.28318530718
+#ifdef A_CPU
+ // Supporting user defined overrides.
+ #ifndef A_RESTRICT
+ #define A_RESTRICT __restrict
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifndef A_STATIC
+ #define A_STATIC static
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ // Same types across CPU and GPU.
+ // Predicate uses 32-bit integer (C friendly bool).
+ typedef uint32_t AP1;
+ typedef float AF1;
+ typedef double AD1;
+ typedef uint8_t AB1;
+ typedef uint16_t AW1;
+ typedef uint32_t AU1;
+ typedef uint64_t AL1;
+ typedef int8_t ASB1;
+ typedef int16_t ASW1;
+ typedef int32_t ASU1;
+ typedef int64_t ASL1;
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AD1_(a) ((AD1)(a))
+ #define AF1_(a) ((AF1)(a))
+ #define AL1_(a) ((AL1)(a))
+ #define AU1_(a) ((AU1)(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASL1_(a) ((ASL1)(a))
+ #define ASU1_(a) ((ASU1)(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;}
+//------------------------------------------------------------------------------------------------------------------------------
+ #define A_TRUE 1
+ #define A_FALSE 0
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// CPU/GPU PORTING
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// Get CPU and GPU to share all setup code, without duplicate code paths.
+// This uses a lower-case prefix for special vector constructs.
+// - In C restrict pointers are used.
+// - In the shading language, in/inout/out arguments are used.
+// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]).
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
+//==============================================================================================================================
+ #define retAD2 AD1 *A_RESTRICT
+ #define retAD3 AD1 *A_RESTRICT
+ #define retAD4 AD1 *A_RESTRICT
+ #define retAF2 AF1 *A_RESTRICT
+ #define retAF3 AF1 *A_RESTRICT
+ #define retAF4 AF1 *A_RESTRICT
+ #define retAL2 AL1 *A_RESTRICT
+ #define retAL3 AL1 *A_RESTRICT
+ #define retAL4 AL1 *A_RESTRICT
+ #define retAU2 AU1 *A_RESTRICT
+ #define retAU3 AU1 *A_RESTRICT
+ #define retAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inAD2 AD1 *A_RESTRICT
+ #define inAD3 AD1 *A_RESTRICT
+ #define inAD4 AD1 *A_RESTRICT
+ #define inAF2 AF1 *A_RESTRICT
+ #define inAF3 AF1 *A_RESTRICT
+ #define inAF4 AF1 *A_RESTRICT
+ #define inAL2 AL1 *A_RESTRICT
+ #define inAL3 AL1 *A_RESTRICT
+ #define inAL4 AL1 *A_RESTRICT
+ #define inAU2 AU1 *A_RESTRICT
+ #define inAU3 AU1 *A_RESTRICT
+ #define inAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inoutAD2 AD1 *A_RESTRICT
+ #define inoutAD3 AD1 *A_RESTRICT
+ #define inoutAD4 AD1 *A_RESTRICT
+ #define inoutAF2 AF1 *A_RESTRICT
+ #define inoutAF3 AF1 *A_RESTRICT
+ #define inoutAF4 AF1 *A_RESTRICT
+ #define inoutAL2 AL1 *A_RESTRICT
+ #define inoutAL3 AL1 *A_RESTRICT
+ #define inoutAL4 AL1 *A_RESTRICT
+ #define inoutAU2 AU1 *A_RESTRICT
+ #define inoutAU3 AU1 *A_RESTRICT
+ #define inoutAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define outAD2 AD1 *A_RESTRICT
+ #define outAD3 AD1 *A_RESTRICT
+ #define outAD4 AD1 *A_RESTRICT
+ #define outAF2 AF1 *A_RESTRICT
+ #define outAF3 AF1 *A_RESTRICT
+ #define outAF4 AF1 *A_RESTRICT
+ #define outAL2 AL1 *A_RESTRICT
+ #define outAL3 AL1 *A_RESTRICT
+ #define outAL4 AL1 *A_RESTRICT
+ #define outAU2 AU1 *A_RESTRICT
+ #define outAU3 AU1 *A_RESTRICT
+ #define outAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define varAD2(x) AD1 x[2]
+ #define varAD3(x) AD1 x[3]
+ #define varAD4(x) AD1 x[4]
+ #define varAF2(x) AF1 x[2]
+ #define varAF3(x) AF1 x[3]
+ #define varAF4(x) AF1 x[4]
+ #define varAL2(x) AL1 x[2]
+ #define varAL3(x) AL1 x[3]
+ #define varAL4(x) AL1 x[4]
+ #define varAU2(x) AU1 x[2]
+ #define varAU3(x) AU1 x[3]
+ #define varAU4(x) AU1 x[4]
+//------------------------------------------------------------------------------------------------------------------------------
+ #define initAD2(x,y) {x,y}
+ #define initAD3(x,y,z) {x,y,z}
+ #define initAD4(x,y,z,w) {x,y,z,w}
+ #define initAF2(x,y) {x,y}
+ #define initAF3(x,y,z) {x,y,z}
+ #define initAF4(x,y,z,w) {x,y,z,w}
+ #define initAL2(x,y) {x,y}
+ #define initAL3(x,y,z) {x,y,z}
+ #define initAL4(x,y,z,w) {x,y,z,w}
+ #define initAU2(x,y) {x,y}
+ #define initAU3(x,y,z) {x,y,z}
+ #define initAU4(x,y,z,w) {x,y,z,w}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// TODO
+// ====
+// - Replace transcendentals with manual versions.
+//==============================================================================================================================
+ #ifdef A_GCC
+ A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);}
+ A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);}
+ A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));}
+ A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));}
+ #else
+ A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);}
+ A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);}
+ A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));}
+ A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);}
+ A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);}
+ #else
+ A_STATIC AD1 ACosD1(AD1 a){return cos(a);}
+ A_STATIC AF1 ACosF1(AF1 a){return cosf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];}
+ A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
+ A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
+ A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];}
+ A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
+ A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);}
+ A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);}
+ #else
+ A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);}
+ A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);}
+ A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);}
+ #else
+ A_STATIC AD1 AFloorD1(AD1 a){return floor(a);}
+ A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);}
+ A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);}
+ A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);}
+ #else
+ A_STATIC AD1 ALog2D1(AD1 a){return log2(a);}
+ A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;}
+ A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;}
+ A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;}
+ A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ // These follow the convention that A integer types don't have signage, until they are operated on.
+ A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;}
+ A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a<b?a:b;}
+ A_STATIC AF1 AMinF1(AF1 a,AF1 b){return a<b?a:b;}
+ A_STATIC AL1 AMinL1(AL1 a,AL1 b){return a<b?a:b;}
+ A_STATIC AU1 AMinU1(AU1 a,AU1 b){return a<b?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AL1 AMinSL1(AL1 a,AL1 b){return (ASL1_(a)<ASL1_(b))?a:b;}
+ A_STATIC AU1 AMinSU1(AU1 a,AU1 b){return (ASU1_(a)<ASU1_(b))?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ARcpD1(AD1 a){return 1.0/a;}
+ A_STATIC AF1 ARcpF1(AF1 a){return 1.0f/a;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AL1 AShrSL1(AL1 a,AL1 b){return AL1_(ASL1_(a)>>ASL1_(b));}
+ A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);}
+ A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);}
+ #else
+ A_STATIC AD1 ASinD1(AD1 a){return sin(a);}
+ A_STATIC AF1 ASinF1(AF1 a){return sinf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);}
+ A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);}
+ #else
+ A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);}
+ A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS - DEPENDENT
+//==============================================================================================================================
+ A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));}
+ A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);}
+ A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));}
+ A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));}
+ A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));}
+ A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are added as needed for production or prototyping, so not necessarily a complete set.
+// They follow a convention of taking in a destination and also returning the destination value to increase utility.
+//==============================================================================================================================
+ A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;}
+ A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;}
+ A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;}
+ A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;}
+ A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
+ A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
+ A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
+ A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
+ A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
+ A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
+ A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
+ A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
+ A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;}
+ A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
+ A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;}
+ A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
+ A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;}
+ A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;}
+ A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;}
+ A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;}
+ A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;}
+ A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;}
+ A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;}
+ A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;}
+ A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;}
+ A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;}
+ A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;}
+ A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;}
+ A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;}
+ A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;}
+ A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;}
+ A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;}
+ A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
+ A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
+ A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
+ A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
+ A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
+ A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
+ A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
+ A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
+ A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;}
+ A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
+ A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;}
+ A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
+ A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;}
+ A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;}
+ A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;}
+ A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;}
+ A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HALF FLOAT PACKING
+//==============================================================================================================================
+ // Convert float to half (in lower 16-bits of output).
+ // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf
+ // Supports denormals.
+ // Conversion rules are to make computations possibly "safer" on the GPU,
+ // -INF & -NaN -> -65504
+ // +INF & +NaN -> +65504
+ A_STATIC AU1 AU1_AH1_AF1(AF1 f){
+ static AW1 base[512]={
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
+ 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00,
+ 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100,
+ 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00,
+ 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff};
+ static AB1 shift[512]={
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
+ 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
+ 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
+ 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
+ 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18};
+ union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Used to output packed constant.
+ A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);}
+#endif
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL
+//==============================================================================================================================
+#if defined(A_GLSL) && defined(A_GPU)
+ #ifndef A_SKIP_EXT
+ #ifdef A_LONG
+ #extension GL_ARB_gpu_shader_int64:require
+ #extension GL_NV_shader_atomic_int64:require
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_WAVE
+ #extension GL_KHR_shader_subgroup_arithmetic:require
+ #extension GL_KHR_shader_subgroup_ballot:require
+ #extension GL_KHR_shader_subgroup_quad:require
+ #extension GL_KHR_shader_subgroup_shuffle:require
+ #endif
+ #endif
+//==============================================================================================================================
+ #define AP1 bool
+ #define AP2 bvec2
+ #define AP3 bvec3
+ #define AP4 bvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float
+ #define AF2 vec2
+ #define AF3 vec3
+ #define AF4 vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint
+ #define AU2 uvec2
+ #define AU3 uvec3
+ #define AU4 uvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int
+ #define ASU2 ivec2
+ #define ASU3 ivec3
+ #define ASU4 ivec4
+//==============================================================================================================================
+ #define AF1_AU1(x) uintBitsToFloat(AU1(x))
+ #define AF2_AU2(x) uintBitsToFloat(AU2(x))
+ #define AF3_AU3(x) uintBitsToFloat(AU3(x))
+ #define AF4_AU4(x) uintBitsToFloat(AU4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1_AF1(x) floatBitsToUint(AF1(x))
+ #define AU2_AF2(x) floatBitsToUint(AF2(x))
+ #define AU3_AF3(x) floatBitsToUint(AF3(x))
+ #define AU4_AF4(x) floatBitsToUint(AF4(x))
+//==============================================================================================================================
+ AF1 AF1_x(AF1 a){return AF1(a);}
+ AF2 AF2_x(AF1 a){return AF2(a,a);}
+ AF3 AF3_x(AF1 a){return AF3(a,a,a);}
+ AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
+ #define AF1_(a) AF1_x(AF1(a))
+ #define AF2_(a) AF2_x(AF1(a))
+ #define AF3_(a) AF3_x(AF1(a))
+ #define AF4_(a) AF4_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_x(AU1 a){return AU1(a);}
+ AU2 AU2_x(AU1 a){return AU2(a,a);}
+ AU3 AU3_x(AU1 a){return AU3(a,a,a);}
+ AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
+ #define AU1_(a) AU1_x(AU1(a))
+ #define AU2_(a) AU2_x(AU1(a))
+ #define AU3_(a) AU3_x(AU1(a))
+ #define AU4_(a) AU4_x(AU1(a))
+//==============================================================================================================================
+ AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
+ AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
+ AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
+ AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));}
+ AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
+ // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<<bits)-1', and 'bits' needs to be an immediate.
+ AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){return bitfieldInsert(src,ins,0,ASU1(bits));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MED3_F32.
+ AF1 AClampF1(AF1 x,AF1 n,AF1 m){return clamp(x,n,m);}
+ AF2 AClampF2(AF2 x,AF2 n,AF2 m){return clamp(x,n,m);}
+ AF3 AClampF3(AF3 x,AF3 n,AF3 m){return clamp(x,n,m);}
+ AF4 AClampF4(AF4 x,AF4 n,AF4 m){return clamp(x,n,m);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_FRACT_F32 (note DX frac() is different).
+ AF1 AFractF1(AF1 x){return fract(x);}
+ AF2 AFractF2(AF2 x){return fract(x);}
+ AF3 AFractF3(AF3 x){return fract(x);}
+ AF4 AFractF4(AF4 x){return fract(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return mix(x,y,a);}
+ AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return mix(x,y,a);}
+ AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return mix(x,y,a);}
+ AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return mix(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MAX3_F32.
+ AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
+ AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
+ AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
+ AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
+ AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
+ AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
+ AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
+ AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
+ AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
+ AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
+ AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
+ AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
+ AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Clamp has an easier pattern match for med3 when some ordering is known.
+ // V_MED3_F32.
+ AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
+ AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
+ AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
+ AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MIN3_F32.
+ AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
+ AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
+ AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
+ AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
+ AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
+ AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
+ AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
+ AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
+ AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
+ AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
+ AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
+ AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
+ AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
+ // V_COS_F32.
+ AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
+ AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
+ AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
+ AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
+ // V_SIN_F32.
+ AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
+ AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
+ AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
+ AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARcpF1(AF1 x){return AF1_(1.0)/x;}
+ AF2 ARcpF2(AF2 x){return AF2_(1.0)/x;}
+ AF3 ARcpF3(AF3 x){return AF3_(1.0)/x;}
+ AF4 ARcpF4(AF4 x){return AF4_(1.0)/x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARsqF1(AF1 x){return AF1_(1.0)/sqrt(x);}
+ AF2 ARsqF2(AF2 x){return AF2_(1.0)/sqrt(x);}
+ AF3 ARsqF3(AF3 x){return AF3_(1.0)/sqrt(x);}
+ AF4 ARsqF4(AF4 x){return AF4_(1.0)/sqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASatF1(AF1 x){return clamp(x,AF1_(0.0),AF1_(1.0));}
+ AF2 ASatF2(AF2 x){return clamp(x,AF2_(0.0),AF2_(1.0));}
+ AF3 ASatF3(AF3 x){return clamp(x,AF3_(0.0),AF3_(1.0));}
+ AF4 ASatF4(AF4 x){return clamp(x,AF4_(0.0),AF4_(1.0));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
+ AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
+ AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
+ AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL BYTE
+//==============================================================================================================================
+ #ifdef A_BYTE
+ #define AB1 uint8_t
+ #define AB2 u8vec2
+ #define AB3 u8vec3
+ #define AB4 u8vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASB1 int8_t
+ #define ASB2 i8vec2
+ #define ASB3 i8vec3
+ #define ASB4 i8vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ AB1 AB1_x(AB1 a){return AB1(a);}
+ AB2 AB2_x(AB1 a){return AB2(a,a);}
+ AB3 AB3_x(AB1 a){return AB3(a,a,a);}
+ AB4 AB4_x(AB1 a){return AB4(a,a,a,a);}
+ #define AB1_(a) AB1_x(AB1(a))
+ #define AB2_(a) AB2_x(AB1(a))
+ #define AB3_(a) AB3_x(AB1(a))
+ #define AB4_(a) AB4_x(AB1(a))
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL DOUBLE
+//==============================================================================================================================
+ #ifdef A_DUBL
+ #define AD1 double
+ #define AD2 dvec2
+ #define AD3 dvec3
+ #define AD4 dvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 AD1_x(AD1 a){return AD1(a);}
+ AD2 AD2_x(AD1 a){return AD2(a,a);}
+ AD3 AD3_x(AD1 a){return AD3(a,a,a);}
+ AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
+ #define AD1_(a) AD1_x(AD1(a))
+ #define AD2_(a) AD2_x(AD1(a))
+ #define AD3_(a) AD3_x(AD1(a))
+ #define AD4_(a) AD4_x(AD1(a))
+//==============================================================================================================================
+ AD1 AFractD1(AD1 x){return fract(x);}
+ AD2 AFractD2(AD2 x){return fract(x);}
+ AD3 AFractD3(AD3 x){return fract(x);}
+ AD4 AFractD4(AD4 x){return fract(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);}
+ AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);}
+ AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);}
+ AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;}
+ AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;}
+ AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;}
+ AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);}
+ AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);}
+ AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);}
+ AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));}
+ AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));}
+ AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));}
+ AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL LONG
+//==============================================================================================================================
+ #ifdef A_LONG
+ #define AL1 uint64_t
+ #define AL2 u64vec2
+ #define AL3 u64vec3
+ #define AL4 u64vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASL1 int64_t
+ #define ASL2 i64vec2
+ #define ASL3 i64vec3
+ #define ASL4 i64vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AL1_AU2(x) packUint2x32(AU2(x))
+ #define AU2_AL1(x) unpackUint2x32(AL1(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AL1_x(AL1 a){return AL1(a);}
+ AL2 AL2_x(AL1 a){return AL2(a,a);}
+ AL3 AL3_x(AL1 a){return AL3(a,a,a);}
+ AL4 AL4_x(AL1 a){return AL4(a,a,a,a);}
+ #define AL1_(a) AL1_x(AL1(a))
+ #define AL2_(a) AL2_x(AL1(a))
+ #define AL3_(a) AL3_x(AL1(a))
+ #define AL4_(a) AL4_x(AL1(a))
+//==============================================================================================================================
+ AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));}
+ AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));}
+ AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));}
+ AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));}
+ AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));}
+ AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));}
+ AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));}
+ AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));}
+ AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));}
+ AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// WAVE OPERATIONS
+//==============================================================================================================================
+ #ifdef A_WAVE
+ // Where 'x' must be a compile time literal.
+ AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);}
+ #endif
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// HLSL
+//
+//
+//==============================================================================================================================
+#if defined(A_HLSL) && defined(A_GPU)
+ #ifdef A_HLSL_6_2
+ #define AP1 bool
+ #define AP2 bool2
+ #define AP3 bool3
+ #define AP4 bool4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float32_t
+ #define AF2 float32_t2
+ #define AF3 float32_t3
+ #define AF4 float32_t4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint32_t
+ #define AU2 uint32_t2
+ #define AU3 uint32_t3
+ #define AU4 uint32_t4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int32_t
+ #define ASU2 int32_t2
+ #define ASU3 int32_t3
+ #define ASU4 int32_t4
+ #else
+ #define AP1 bool
+ #define AP2 bool2
+ #define AP3 bool3
+ #define AP4 bool4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float
+ #define AF2 float2
+ #define AF3 float3
+ #define AF4 float4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint
+ #define AU2 uint2
+ #define AU3 uint3
+ #define AU4 uint4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int
+ #define ASU2 int2
+ #define ASU3 int3
+ #define ASU4 int4
+ #endif
+//==============================================================================================================================
+ #define AF1_AU1(x) asfloat(AU1(x))
+ #define AF2_AU2(x) asfloat(AU2(x))
+ #define AF3_AU3(x) asfloat(AU3(x))
+ #define AF4_AU4(x) asfloat(AU4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1_AF1(x) asuint(AF1(x))
+ #define AU2_AF2(x) asuint(AF2(x))
+ #define AU3_AF3(x) asuint(AF3(x))
+ #define AU4_AF4(x) asuint(AF4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);}
+ #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);}
+ #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a))
+ #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));}
+ #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x))
+//==============================================================================================================================
+ AF1 AF1_x(AF1 a){return AF1(a);}
+ AF2 AF2_x(AF1 a){return AF2(a,a);}
+ AF3 AF3_x(AF1 a){return AF3(a,a,a);}
+ AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
+ #define AF1_(a) AF1_x(AF1(a))
+ #define AF2_(a) AF2_x(AF1(a))
+ #define AF3_(a) AF3_x(AF1(a))
+ #define AF4_(a) AF4_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_x(AU1 a){return AU1(a);}
+ AU2 AU2_x(AU1 a){return AU2(a,a);}
+ AU3 AU3_x(AU1 a){return AU3(a,a,a);}
+ AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
+ #define AU1_(a) AU1_x(AU1(a))
+ #define AU2_(a) AU2_x(AU1(a))
+ #define AU3_(a) AU3_x(AU1(a))
+ #define AU4_(a) AU4_x(AU1(a))
+//==============================================================================================================================
+ AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
+ AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
+ AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
+ AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<<bits)-1;return (src>>off)&mask;}
+ AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
+ AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<<bits)-1;return (ins&mask)|(src&(~mask));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AClampF1(AF1 x,AF1 n,AF1 m){return max(n,min(x,m));}
+ AF2 AClampF2(AF2 x,AF2 n,AF2 m){return max(n,min(x,m));}
+ AF3 AClampF3(AF3 x,AF3 n,AF3 m){return max(n,min(x,m));}
+ AF4 AClampF4(AF4 x,AF4 n,AF4 m){return max(n,min(x,m));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFractF1(AF1 x){return x-floor(x);}
+ AF2 AFractF2(AF2 x){return x-floor(x);}
+ AF3 AFractF3(AF3 x){return x-floor(x);}
+ AF4 AFractF4(AF4 x){return x-floor(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return lerp(x,y,a);}
+ AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return lerp(x,y,a);}
+ AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return lerp(x,y,a);}
+ AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return lerp(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
+ AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
+ AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
+ AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
+ AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
+ AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
+ AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
+ AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
+ AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
+ AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
+ AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
+ AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
+ AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
+ AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
+ AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
+ AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
+ AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
+ AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
+ AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
+ AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
+ AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
+ AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
+ AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
+ AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
+ AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
+ AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
+ AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
+ AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
+ AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
+ AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
+ AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
+ AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
+ AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
+ AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARcpF1(AF1 x){return rcp(x);}
+ AF2 ARcpF2(AF2 x){return rcp(x);}
+ AF3 ARcpF3(AF3 x){return rcp(x);}
+ AF4 ARcpF4(AF4 x){return rcp(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARsqF1(AF1 x){return rsqrt(x);}
+ AF2 ARsqF2(AF2 x){return rsqrt(x);}
+ AF3 ARsqF3(AF3 x){return rsqrt(x);}
+ AF4 ARsqF4(AF4 x){return rsqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASatF1(AF1 x){return saturate(x);}
+ AF2 ASatF2(AF2 x){return saturate(x);}
+ AF3 ASatF3(AF3 x){return saturate(x);}
+ AF4 ASatF4(AF4 x){return saturate(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
+ AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
+ AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
+ AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HLSL BYTE
+//==============================================================================================================================
+ #ifdef A_BYTE
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HLSL DOUBLE
+//==============================================================================================================================
+ #ifdef A_DUBL
+ #ifdef A_HLSL_6_2
+ #define AD1 float64_t
+ #define AD2 float64_t2
+ #define AD3 float64_t3
+ #define AD4 float64_t4
+ #else
+ #define AD1 double
+ #define AD2 double2
+ #define AD3 double3
+ #define AD4 double4
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 AD1_x(AD1 a){return AD1(a);}
+ AD2 AD2_x(AD1 a){return AD2(a,a);}
+ AD3 AD3_x(AD1 a){return AD3(a,a,a);}
+ AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
+ #define AD1_(a) AD1_x(AD1(a))
+ #define AD2_(a) AD2_x(AD1(a))
+ #define AD3_(a) AD3_x(AD1(a))
+ #define AD4_(a) AD4_x(AD1(a))
+//==============================================================================================================================
+ AD1 AFractD1(AD1 a){return a-floor(a);}
+ AD2 AFractD2(AD2 a){return a-floor(a);}
+ AD3 AFractD3(AD3 a){return a-floor(a);}
+ AD4 AFractD4(AD4 a){return a-floor(a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);}
+ AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);}
+ AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);}
+ AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARcpD1(AD1 x){return rcp(x);}
+ AD2 ARcpD2(AD2 x){return rcp(x);}
+ AD3 ARcpD3(AD3 x){return rcp(x);}
+ AD4 ARcpD4(AD4 x){return rcp(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARsqD1(AD1 x){return rsqrt(x);}
+ AD2 ARsqD2(AD2 x){return rsqrt(x);}
+ AD3 ARsqD3(AD3 x){return rsqrt(x);}
+ AD4 ARsqD4(AD4 x){return rsqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ASatD1(AD1 x){return saturate(x);}
+ AD2 ASatD2(AD2 x){return saturate(x);}
+ AD3 ASatD3(AD3 x){return saturate(x);}
+ AD4 ASatD4(AD4 x){return saturate(x);}
+ #endif
+//==============================================================================================================================
+// HLSL WAVE
+//==============================================================================================================================
+ #ifdef A_WAVE
+ // Where 'x' must be a compile time literal.
+ AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ #endif
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// GPU COMMON
+//
+//
+//==============================================================================================================================
+#ifdef A_GPU
+ // Negative and positive infinity.
+ #define A_INFP_F AF1_AU1(0x7f800000u)
+ #define A_INFN_F AF1_AU1(0xff800000u)
+//------------------------------------------------------------------------------------------------------------------------------
+ // Copy sign from 's' to positive 'd'.
+ AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));}
+ AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));}
+ AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));}
+ AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Single operation to return (useful to create a mask to use in lerp for branch free logic),
+ // m=NaN := 0
+ // m>=0 := 0
+ // m<0 := 1
+ // Uses the following useful floating point logic,
+ // saturate(+a*(-INF)==-INF) := 0
+ // saturate( 0*(-INF)== NaN) := 0
+ // saturate(-a*(-INF)==+INF) := 1
+ AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));}
+ AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));}
+ AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));}
+ AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}
+ AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));}
+ AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));}
+ AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [FIS] FLOAT INTEGER SORTABLE
+//------------------------------------------------------------------------------------------------------------------------------
+// Float to integer sortable.
+// - If sign bit=0, flip the sign bit (positives).
+// - If sign bit=1, flip all bits (negatives).
+// Integer sortable to float.
+// - If sign bit=1, flip the sign bit (positives).
+// - If sign bit=0, flip all bits (negatives).
+// Has nice side effects.
+// - Larger integers are more positive values.
+// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage).
+// Burns 3 ops for conversion {shift,or,xor}.
+//==============================================================================================================================
+ AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
+ AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value).
+ AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
+ AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [BUC] BYTE UNSIGNED CONVERSION
+//------------------------------------------------------------------------------------------------------------------------------
+// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation.
+// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively.
+//------------------------------------------------------------------------------------------------------------------------------
+// OPCODE NOTES
+// ============
+// GCN does not do UNORM or SNORM for bytes in opcodes.
+// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float.
+// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer).
+// V_PERM_B32 does byte packing with ability to zero fill bytes as well.
+// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo.
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops.
+// ==== =====
+// 0 : 0
+// 1 : 1
+// ...
+// 255 : 255
+// : 256 (just outside the encoding range)
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
+// ==== =====
+// 0 : 0
+// 1 : 1/512
+// 2 : 1/256
+// ...
+// 64 : 1/8
+// 128 : 1/4
+// 255 : 255/512
+// : 1/2 (just outside the encoding range)
+//------------------------------------------------------------------------------------------------------------------------------
+// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES
+// ============================================
+// r=ABuc0FromU1(i)
+// V_CVT_F32_UBYTE0 r,i
+// --------------------------------------------
+// r=ABuc0ToU1(d,i)
+// V_CVT_PKACCUM_U8_F32 r,i,0,d
+// --------------------------------------------
+// d=ABuc0FromU2(i)
+// Where 'k0' is an SGPR with 0x0E0A
+// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits
+// V_PERM_B32 d,i.x,i.y,k0
+// V_PK_FMA_F16 d,d,k1.x,0
+// --------------------------------------------
+// r=ABuc0ToU2(d,i)
+// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits
+// Where 'k1' is an SGPR with 0x????
+// Where 'k2' is an SGPR with 0x????
+// V_PK_FMA_F16 i,i,k0.x,0
+// V_PERM_B32 r.x,i,i,k1
+// V_PERM_B32 r.y,i,i,k2
+//==============================================================================================================================
+ // Peak range for 32-bit and 16-bit operations.
+ #define A_BUC_32 (255.0)
+ #define A_BUC_16 (255.0/512.0)
+//==============================================================================================================================
+ #if 1
+ // Designed to be one V_CVT_PKACCUM_U8_F32.
+ // The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32.
+ AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));}
+ AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));}
+ AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));}
+ AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Designed to be one V_CVT_F32_UBYTE*.
+ AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);}
+ AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);}
+ AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);}
+ AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [BSC] BYTE SIGNED CONVERSION
+//------------------------------------------------------------------------------------------------------------------------------
+// Similar to [BUC].
+// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively.
+//------------------------------------------------------------------------------------------------------------------------------
+// ENCODING (without zero-based encoding)
+// ========
+// 0 = unused (can be used to mean something else)
+// 1 = lowest value
+// 128 = exact zero center (zero based encoding
+// 255 = highest value
+//------------------------------------------------------------------------------------------------------------------------------
+// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero).
+// This is useful if there is a desire for cleared values to decode as zero.
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
+// ==== =====
+// 0 : -127/512 (unused)
+// 1 : -126/512
+// 2 : -125/512
+// ...
+// 128 : 0
+// ...
+// 255 : 127/512
+// : 1/4 (just outside the encoding range)
+//==============================================================================================================================
+ // Peak range for 32-bit and 16-bit operations.
+ #define A_BSC_32 (127.0)
+ #define A_BSC_16 (127.0/512.0)
+//==============================================================================================================================
+ #if 1
+ AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));}
+ AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));}
+ AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));}
+ AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;}
+ AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;}
+ AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;}
+ AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;}
+ AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;}
+ AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;}
+ AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;}
+ AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;}
+ AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;}
+ AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// FLOAT APPROXIMATIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN",
+// - Idea dates back to SGI, then to Quake 3, etc.
+// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf
+// - sqrt(x)=rsqrt(x)*x
+// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x
+// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h
+//------------------------------------------------------------------------------------------------------------------------------
+// These below are from perhaps less complete searching for optimal.
+// Used FP16 normal range for testing with +4096 32-bit step size for sampling error.
+// So these match up well with the half approximations.
+//==============================================================================================================================
+ AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));}
+ AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));}
+ AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));}
+ AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));}
+ AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));}
+ AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));}
+ AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));}
+ AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));}
+ AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));}
+ AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));}
+ AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));}
+ AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));}
+ AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// PQ APPROXIMATIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do
+// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%.
+//==============================================================================================================================
+// Helpers
+ AF1 Quart(AF1 a) { a = a * a; return a * a;}
+ AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; }
+ AF2 Quart(AF2 a) { a = a * a; return a * a; }
+ AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; }
+ AF3 Quart(AF3 a) { a = a * a; return a * a; }
+ AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; }
+ AF4 Quart(AF4 a) { a = a * a; return a * a; }
+ AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF1 APrxPQToGamma2(AF1 a) { return Quart(a); }
+ AF1 APrxPQToLinear(AF1 a) { return Oct(a); }
+ AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); }
+ AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); }
+ AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); }
+ AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF2 APrxPQToGamma2(AF2 a) { return Quart(a); }
+ AF2 APrxPQToLinear(AF2 a) { return Oct(a); }
+ AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); }
+ AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); }
+ AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); }
+ AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF3 APrxPQToGamma2(AF3 a) { return Quart(a); }
+ AF3 APrxPQToLinear(AF3 a) { return Oct(a); }
+ AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); }
+ AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); }
+ AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); }
+ AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF4 APrxPQToGamma2(AF4 a) { return Quart(a); }
+ AF4 APrxPQToLinear(AF4 a) { return Oct(a); }
+ AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); }
+ AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); }
+ AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); }
+ AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); }
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// PARABOLIC SIN & COS
+//------------------------------------------------------------------------------------------------------------------------------
+// Approximate answers to transcendental questions.
+//------------------------------------------------------------------------------------------------------------------------------
+//==============================================================================================================================
+ #if 1
+ // Valid input range is {-1 to 1} representing {0 to 2 pi}.
+ // Output range is {-1/4 to 1/4} representing {-1 to 1}.
+ AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD.
+ AF2 APSinF2(AF2 x){return x*abs(x)-x;}
+ AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT
+ AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);}
+ AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [ZOL] ZERO ONE LOGIC
+//------------------------------------------------------------------------------------------------------------------------------
+// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit.
+//------------------------------------------------------------------------------------------------------------------------------
+// 0 := false
+// 1 := true
+//------------------------------------------------------------------------------------------------------------------------------
+// AndNot(x,y) -> !(x&y) .... One op.
+// AndOr(x,y,z) -> (x&y)|z ... One op.
+// GtZero(x) -> x>0.0 ..... One op.
+// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss.
+// Signed(x) -> x<0.0 ..... One op.
+// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer.
+//------------------------------------------------------------------------------------------------------------------------------
+// OPTIMIZATION NOTES
+// ==================
+// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'.
+// For example 'a.xy*k.xx+k.yy'.
+//==============================================================================================================================
+ #if 1
+ AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);}
+ AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);}
+ AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);}
+ AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AZolNotU1(AU1 x){return x^AU1_(1);}
+ AU2 AZolNotU2(AU2 x){return x^AU2_(1);}
+ AU3 AZolNotU3(AU3 x){return x^AU3_(1);}
+ AU4 AZolNotU4(AU4 x){return x^AU4_(1);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);}
+ AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);}
+ AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);}
+ AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);}
+//==============================================================================================================================
+ AU1 AZolF1ToU1(AF1 x){return AU1(x);}
+ AU2 AZolF2ToU2(AF2 x){return AU2(x);}
+ AU3 AZolF3ToU3(AF3 x){return AU3(x);}
+ AU4 AZolF4ToU4(AF4 x){return AU4(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled).
+ AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);}
+ AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);}
+ AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);}
+ AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolU1ToF1(AU1 x){return AF1(x);}
+ AF2 AZolU2ToF2(AU2 x){return AF2(x);}
+ AF3 AZolU3ToF3(AU3 x){return AF3(x);}
+ AF4 AZolU4ToF4(AU4 x){return AF4(x);}
+//==============================================================================================================================
+ AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);}
+ AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);}
+ AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);}
+ AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);}
+ AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);}
+ AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);}
+ AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);}
+ AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);}
+ AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);}
+ AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));}
+ AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));}
+ AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));}
+ AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;}
+ AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;}
+ AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;}
+ AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);}
+ AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);}
+ AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);}
+ AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;}
+ AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;}
+ AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;}
+ AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));}
+ AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));}
+ AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));}
+ AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));}
+ AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));}
+ AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));}
+ AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// COLOR CONVERSIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are all linear to/from some other space (where 'linear' has been shortened out of the function name).
+// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'.
+// These are branch free implementations.
+// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion.
+//------------------------------------------------------------------------------------------------------------------------------
+// TRANSFER FUNCTIONS
+// ==================
+// 709 ..... Rec709 used for some HDTVs
+// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native
+// Pq ...... PQ native for HDR10
+// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type
+// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations)
+// Three ... Gamma 3.0, less fast, but good for HDR.
+//------------------------------------------------------------------------------------------------------------------------------
+// KEEPING TO SPEC
+// ===============
+// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times.
+// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range).
+// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range).
+// Also there is a slight step in the transition regions.
+// Precision of the coefficients in the spec being the likely cause.
+// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store.
+// This is to work around lack of hardware (typically only ROP does the conversion for free).
+// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free).
+// So this header keeps with the spec.
+// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear.
+// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear.
+//------------------------------------------------------------------------------------------------------------------------------
+// FOR PQ
+// ======
+// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2.
+// All constants are only specified to FP32 precision.
+// External PQ source reference,
+// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl
+//------------------------------------------------------------------------------------------------------------------------------
+// PACKED VERSIONS
+// ===============
+// These are the A*H2() functions.
+// There is no PQ functions as FP16 seemed to not have enough precision for the conversion.
+// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors.
+// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least).
+//------------------------------------------------------------------------------------------------------------------------------
+// NOTES
+// =====
+// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case.
+//==============================================================================================================================
+ #if 1
+ AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
+ AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
+ AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma().
+ AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));}
+ AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));}
+ AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302));
+ return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));}
+ AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302));
+ return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));}
+ AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302));
+ return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
+ AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
+ AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToTwoF1(AF1 c){return sqrt(c);}
+ AF2 AToTwoF2(AF2 c){return sqrt(c);}
+ AF3 AToTwoF3(AF3 c){return sqrt(c);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));}
+ AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));}
+ AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));}
+ #endif
+//==============================================================================================================================
+ #if 1
+ // Unfortunately median won't work here.
+ AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
+ AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
+ AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));}
+ AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));}
+ AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833));
+ return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));}
+ AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833));
+ return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));}
+ AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833));
+ return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Unfortunately median won't work here.
+ AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
+ AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
+ AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromTwoF1(AF1 c){return c*c;}
+ AF2 AFromTwoF2(AF2 c){return c*c;}
+ AF3 AFromTwoF3(AF3 c){return c*c;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromThreeF1(AF1 c){return c*c*c;}
+ AF2 AFromThreeF2(AF2 c){return c*c*c;}
+ AF3 AFromThreeF3(AF3 c){return c*c*c;}
+ #endif
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// CS REMAP
+//==============================================================================================================================
+ // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear.
+ // 543210
+ // ======
+ // ..xxx.
+ // yy...y
+ AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));}
+//==============================================================================================================================
+ // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions.
+ // 543210
+ // ======
+ // .xx..x
+ // y..yy.
+ // Details,
+ // LANE TO 8x8 MAPPING
+ // ===================
+ // 00 01 08 09 10 11 18 19
+ // 02 03 0a 0b 12 13 1a 1b
+ // 04 05 0c 0d 14 15 1c 1d
+ // 06 07 0e 0f 16 17 1e 1f
+ // 20 21 28 29 30 31 38 39
+ // 22 23 2a 2b 32 33 3a 3b
+ // 24 25 2c 2d 34 35 3c 3d
+ // 26 27 2e 2f 36 37 3e 3f
+ AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));}
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// REFERENCE
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// IEEE FLOAT RULES
+// ================
+// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1
+// - {+/-}0 * {+/-}INF = NaN
+// - -INF + (+INF) = NaN
+// - {+/-}0 / {+/-}0 = NaN
+// - {+/-}INF / {+/-}INF = NaN
+// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN)
+// - 0 == -0
+// - 4/0 = +INF
+// - 4/-0 = -INF
+// - 4+INF = +INF
+// - 4-INF = -INF
+// - 4*(+INF) = +INF
+// - 4*(-INF) = -INF
+// - -4*(+INF) = -INF
+// - sqrt(+INF) = +INF
+//------------------------------------------------------------------------------------------------------------------------------
+// FP16 ENCODING
+// =============
+// fedcba9876543210
+// ----------------
+// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals)
+// .eeeee.......... 5-bit exponent
+// .00000.......... denormals
+// .00001.......... -14 exponent
+// .11110.......... 15 exponent
+// .111110000000000 infinity
+// .11111nnnnnnnnnn NaN with n!=0
+// s............... sign
+//------------------------------------------------------------------------------------------------------------------------------
+// FP16/INT16 ALIASING DENORMAL
+// ============================
+// 11-bit unsigned integers alias with half float denormal/normal values,
+// 1 = 2^(-24) = 1/16777216 ....................... first denormal value
+// 2 = 2^(-23)
+// ...
+// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value
+// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers
+// 2047 .............................................. last normal value that still maps to integers
+// Scaling limits,
+// 2^15 = 32768 ...................................... largest power of 2 scaling
+// Largest pow2 conversion mapping is at *32768,
+// 1 : 2^(-9) = 1/512
+// 2 : 1/256
+// 4 : 1/128
+// 8 : 1/64
+// 16 : 1/32
+// 32 : 1/16
+// 64 : 1/8
+// 128 : 1/4
+// 256 : 1/2
+// 512 : 1
+// 1024 : 2
+// 2047 : a little less than 4
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// GPU/CPU PORTABILITY
+//
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// This is the GPU implementation.
+// See the CPU implementation for docs.
+//==============================================================================================================================
+#ifdef A_GPU
+ #define A_TRUE true
+ #define A_FALSE false
+ #define A_STATIC
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
+//==============================================================================================================================
+ #define retAD2 AD2
+ #define retAD3 AD3
+ #define retAD4 AD4
+ #define retAF2 AF2
+ #define retAF3 AF3
+ #define retAF4 AF4
+ #define retAL2 AL2
+ #define retAL3 AL3
+ #define retAL4 AL4
+ #define retAU2 AU2
+ #define retAU3 AU3
+ #define retAU4 AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inAD2 in AD2
+ #define inAD3 in AD3
+ #define inAD4 in AD4
+ #define inAF2 in AF2
+ #define inAF3 in AF3
+ #define inAF4 in AF4
+ #define inAL2 in AL2
+ #define inAL3 in AL3
+ #define inAL4 in AL4
+ #define inAU2 in AU2
+ #define inAU3 in AU3
+ #define inAU4 in AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inoutAD2 inout AD2
+ #define inoutAD3 inout AD3
+ #define inoutAD4 inout AD4
+ #define inoutAF2 inout AF2
+ #define inoutAF3 inout AF3
+ #define inoutAF4 inout AF4
+ #define inoutAL2 inout AL2
+ #define inoutAL3 inout AL3
+ #define inoutAL4 inout AL4
+ #define inoutAU2 inout AU2
+ #define inoutAU3 inout AU3
+ #define inoutAU4 inout AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define outAD2 out AD2
+ #define outAD3 out AD3
+ #define outAD4 out AD4
+ #define outAF2 out AF2
+ #define outAF3 out AF3
+ #define outAF4 out AF4
+ #define outAL2 out AL2
+ #define outAL3 out AL3
+ #define outAL4 out AL4
+ #define outAU2 out AU2
+ #define outAU3 out AU3
+ #define outAU4 out AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define varAD2(x) AD2 x
+ #define varAD3(x) AD3 x
+ #define varAD4(x) AD4 x
+ #define varAF2(x) AF2 x
+ #define varAF3(x) AF3 x
+ #define varAF4(x) AF4 x
+ #define varAL2(x) AL2 x
+ #define varAL3(x) AL3 x
+ #define varAL4(x) AL4 x
+ #define varAU2(x) AU2 x
+ #define varAU3(x) AU3 x
+ #define varAU4(x) AU4 x
+//------------------------------------------------------------------------------------------------------------------------------
+ #define initAD2(x,y) AD2(x,y)
+ #define initAD3(x,y,z) AD3(x,y,z)
+ #define initAD4(x,y,z,w) AD4(x,y,z,w)
+ #define initAF2(x,y) AF2(x,y)
+ #define initAF3(x,y,z) AF3(x,y,z)
+ #define initAF4(x,y,z,w) AF4(x,y,z,w)
+ #define initAL2(x,y) AL2(x,y)
+ #define initAL3(x,y,z) AL3(x,y,z)
+ #define initAL4(x,y,z,w) AL4(x,y,z,w)
+ #define initAU2(x,y) AU2(x,y)
+ #define initAU3(x,y,z) AU3(x,y,z)
+ #define initAU4(x,y,z,w) AU4(x,y,z,w)
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS
+//==============================================================================================================================
+ #define AAbsD1(a) abs(AD1(a))
+ #define AAbsF1(a) abs(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ACosD1(a) cos(AD1(a))
+ #define ACosF1(a) cos(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ADotD2(a,b) dot(AD2(a),AD2(b))
+ #define ADotD3(a,b) dot(AD3(a),AD3(b))
+ #define ADotD4(a,b) dot(AD4(a),AD4(b))
+ #define ADotF2(a,b) dot(AF2(a),AF2(b))
+ #define ADotF3(a,b) dot(AF3(a),AF3(b))
+ #define ADotF4(a,b) dot(AF4(a),AF4(b))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AExp2D1(a) exp2(AD1(a))
+ #define AExp2F1(a) exp2(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AFloorD1(a) floor(AD1(a))
+ #define AFloorF1(a) floor(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ALog2D1(a) log2(AD1(a))
+ #define ALog2F1(a) log2(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AMaxD1(a,b) max(a,b)
+ #define AMaxF1(a,b) max(a,b)
+ #define AMaxL1(a,b) max(a,b)
+ #define AMaxU1(a,b) max(a,b)
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AMinD1(a,b) min(a,b)
+ #define AMinF1(a,b) min(a,b)
+ #define AMinL1(a,b) min(a,b)
+ #define AMinU1(a,b) min(a,b)
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASinD1(a) sin(AD1(a))
+ #define ASinF1(a) sin(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASqrtD1(a) sqrt(AD1(a))
+ #define ASqrtF1(a) sqrt(AF1(a))
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS - DEPENDENT
+//==============================================================================================================================
+ #define APowD1(a,b) pow(AD1(a),AF1(b))
+ #define APowF1(a,b) pow(AF1(a),AF1(b))
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are added as needed for production or prototyping, so not necessarily a complete set.
+// They follow a convention of taking in a destination and also returning the destination value to increase utility.
+//==============================================================================================================================
+ #ifdef A_DUBL
+ AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;}
+ AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;}
+ AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;}
+ AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;}
+ AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;}
+ AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;}
+ AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;}
+ AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;}
+ AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;}
+ AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;}
+ AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;}
+ AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;}
+ AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;}
+ AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;}
+ AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;}
+ AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;}
+ AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;}
+ AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;}
+ AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;}
+ AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;}
+ AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;}
+ AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;}
+ AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;}
+ AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;}
+ AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;}
+ #endif
+//==============================================================================================================================
+ AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;}
+ AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;}
+ AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;}
+ AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;}
+ AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;}
+ AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;}
+ AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;}
+ AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;}
+ AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;}
+ AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;}
+ AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;}
+ AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;}
+ AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;}
+ AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;}
+ AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;}
+ AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;}
+ AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;}
+ AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;}
+ AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;}
+ AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;}
+ AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;}
+ AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;}
+ AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;}
+ AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;}
+ AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;}
+#endif
+
+#endif
+
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610
+//
+//==============================================================================================================================
+// LICENSE
+// =======
+// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved.
+// -------
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
+// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+// -------
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
+// Software.
+// -------
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+#define CAS_AREA_LIMIT 4.0
+//------------------------------------------------------------------------------------------------------------------------------
+// Pass in output and input resolution in pixels.
+// This returns true if CAS supports scaling in the given configuration.
+AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;}
+//==============================================================================================================================
+// Call to setup required constant values (works on CPU or GPU).
+#ifndef A_GPU
+A_STATIC void CasSetup(
+ outAU4 const0,
+ outAU4 const1,
+ AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing)
+ AF1 inputSizeInPixelsX,
+ AF1 inputSizeInPixelsY,
+ AF1 outputSizeInPixelsX,
+ AF1 outputSizeInPixelsY){
+ // Scaling terms.
+ const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX));
+ const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY));
+ const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5));
+ const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5));
+ // Sharpness value.
+ AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness)));
+ varAF2(hSharp)=initAF2(sharp,0.0);
+ const1[0]=AU1_AF1(sharp);
+ const1[1]=AU1_AH2_AF2(hSharp);
+ const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX));
+ const1[3]=0;}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// NON-PACKED VERSION
+//==============================================================================================================================
+#ifdef A_GPU
+ AF3 CasLoad(ASU2 p) { return texelFetch(diffuseRect, p, 0).rgb; }
+ void CasInput(inout AF1 r,inout AF1 g,inout AF1 b)
+ {
+ }
+
+//------------------------------------------------------------------------------------------------------------------------------
+ void CasFilter(
+ out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy.
+ out AF1 pixG,
+ out AF1 pixB,
+ AU2 ip, // Integer pixel position in output.
+ AU4 const0, // Constants generated by CasSetup().
+ AU4 const1,
+ AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize).
+//------------------------------------------------------------------------------------------------------------------------------
+ // Debug a checker pattern of on/off tiles for visual inspection.
+ #ifdef CAS_DEBUG_CHECKER
+ if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip));
+ pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ // No scaling algorithm uses minimal 3x3 pixel neighborhood.
+ if(noScaling){
+ // a b c
+ // d e f
+ // g h i
+ ASU2 sp=ASU2(ip);
+ AF3 a=CasLoad(sp+ASU2(-1,-1));
+ AF3 b=CasLoad(sp+ASU2( 0,-1));
+ AF3 c=CasLoad(sp+ASU2( 1,-1));
+ AF3 d=CasLoad(sp+ASU2(-1, 0));
+ AF3 e=CasLoad(sp);
+ AF3 f=CasLoad(sp+ASU2( 1, 0));
+ AF3 g=CasLoad(sp+ASU2(-1, 1));
+ AF3 h=CasLoad(sp+ASU2( 0, 1));
+ AF3 i=CasLoad(sp+ASU2( 1, 1));
+ // Run optional input transform.
+ CasInput(a.r,a.g,a.b);
+ CasInput(b.r,b.g,b.b);
+ CasInput(c.r,c.g,c.b);
+ CasInput(d.r,d.g,d.b);
+ CasInput(e.r,e.g,e.b);
+ CasInput(f.r,f.g,f.b);
+ CasInput(g.r,g.g,g.b);
+ CasInput(h.r,h.g,h.b);
+ CasInput(i.r,i.g,i.b);
+ // Soft min and max.
+ // a b c b
+ // d e f * 0.5 + d e f * 0.5
+ // g h i h
+ // These are 2.0x bigger (factored out the extra multiply).
+ AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r);
+ AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g);
+ AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r);
+ AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g);
+ AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b);
+ mnR=mnR+mnR2;
+ mnG=mnG+mnG2;
+ mnB=mnB+mnB2;
+ #endif
+ AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r);
+ AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g);
+ AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r);
+ AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g);
+ AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b);
+ mxR=mxR+mxR2;
+ mxG=mxG+mxG2;
+ mxB=mxB+mxB2;
+ #endif
+ // Smooth minimum distance to signal limit divided by smooth max.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpMR=ARcpF1(mxR);
+ AF1 rcpMG=ARcpF1(mxG);
+ AF1 rcpMB=ARcpF1(mxB);
+ #else
+ AF1 rcpMR=APrxLoRcpF1(mxR);
+ AF1 rcpMG=APrxLoRcpF1(mxG);
+ AF1 rcpMB=APrxLoRcpF1(mxB);
+ #endif
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR);
+ AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG);
+ AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB);
+ #else
+ AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR);
+ AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG);
+ AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB);
+ #endif
+ // Shaping amount of sharpening.
+ #ifdef CAS_GO_SLOWER
+ ampR=sqrt(ampR);
+ ampG=sqrt(ampG);
+ ampB=sqrt(ampB);
+ #else
+ ampR=APrxLoSqrtF1(ampR);
+ ampG=APrxLoSqrtF1(ampG);
+ ampB=APrxLoSqrtF1(ampB);
+ #endif
+ // Filter shape.
+ // 0 w 0
+ // w 1 w
+ // 0 w 0
+ AF1 peak=AF1_AU1(const1.x);
+ AF1 wR=ampR*peak;
+ AF1 wG=ampG*peak;
+ AF1 wB=ampB*peak;
+ // Filter.
+ #ifndef CAS_SLOW
+ // Using green coef only, depending on dead code removal to strip out the extra overhead.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ #else
+ AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ #endif
+ pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight);
+ pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight);
+ pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight);
+ #else
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR);
+ AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB);
+ #else
+ AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR);
+ AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB);
+ #endif
+ pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR);
+ pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG);
+ pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB);
+ #endif
+ return;}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm.
+ // a b c d
+ // e f g h
+ // i j k l
+ // m n o p
+ // Working these 4 results.
+ // +-----+-----+
+ // | | |
+ // | f..|..g |
+ // | . | . |
+ // +-----+-----+
+ // | . | . |
+ // | j..|..k |
+ // | | |
+ // +-----+-----+
+ AF2 pp=AF2(ip)*AF2_AU2(const0.xy)+AF2_AU2(const0.zw);
+ AF2 fp=floor(pp);
+ pp-=fp;
+ ASU2 sp=ASU2(fp);
+ AF3 a=CasLoad(sp+ASU2(-1,-1));
+ AF3 b=CasLoad(sp+ASU2( 0,-1));
+ AF3 e=CasLoad(sp+ASU2(-1, 0));
+ AF3 f=CasLoad(sp);
+ AF3 c=CasLoad(sp+ASU2( 1,-1));
+ AF3 d=CasLoad(sp+ASU2( 2,-1));
+ AF3 g=CasLoad(sp+ASU2( 1, 0));
+ AF3 h=CasLoad(sp+ASU2( 2, 0));
+ AF3 i=CasLoad(sp+ASU2(-1, 1));
+ AF3 j=CasLoad(sp+ASU2( 0, 1));
+ AF3 m=CasLoad(sp+ASU2(-1, 2));
+ AF3 n=CasLoad(sp+ASU2( 0, 2));
+ AF3 k=CasLoad(sp+ASU2( 1, 1));
+ AF3 l=CasLoad(sp+ASU2( 2, 1));
+ AF3 o=CasLoad(sp+ASU2( 1, 2));
+ AF3 p=CasLoad(sp+ASU2( 2, 2));
+ // Run optional input transform.
+ CasInput(a.r,a.g,a.b);
+ CasInput(b.r,b.g,b.b);
+ CasInput(c.r,c.g,c.b);
+ CasInput(d.r,d.g,d.b);
+ CasInput(e.r,e.g,e.b);
+ CasInput(f.r,f.g,f.b);
+ CasInput(g.r,g.g,g.b);
+ CasInput(h.r,h.g,h.b);
+ CasInput(i.r,i.g,i.b);
+ CasInput(j.r,j.g,j.b);
+ CasInput(k.r,k.g,k.b);
+ CasInput(l.r,l.g,l.b);
+ CasInput(m.r,m.g,m.b);
+ CasInput(n.r,n.g,n.b);
+ CasInput(o.r,o.g,o.b);
+ CasInput(p.r,p.g,p.b);
+ // Soft min and max.
+ // These are 2.0x bigger (factored out the extra multiply).
+ // a b c b
+ // e f g * 0.5 + e f g * 0.5 [F]
+ // i j k j
+ AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r);
+ AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g);
+ AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r);
+ AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g);
+ AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b);
+ mnfR=mnfR+mnfR2;
+ mnfG=mnfG+mnfG2;
+ mnfB=mnfB+mnfB2;
+ #endif
+ AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r);
+ AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g);
+ AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r);
+ AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g);
+ AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b);
+ mxfR=mxfR+mxfR2;
+ mxfG=mxfG+mxfG2;
+ mxfB=mxfB+mxfB2;
+ #endif
+ // b c d c
+ // f g h * 0.5 + f g h * 0.5 [G]
+ // j k l k
+ AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r);
+ AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g);
+ AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r);
+ AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g);
+ AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b);
+ mngR=mngR+mngR2;
+ mngG=mngG+mngG2;
+ mngB=mngB+mngB2;
+ #endif
+ AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r);
+ AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g);
+ AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r);
+ AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g);
+ AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b);
+ mxgR=mxgR+mxgR2;
+ mxgG=mxgG+mxgG2;
+ mxgB=mxgB+mxgB2;
+ #endif
+ // e f g f
+ // i j k * 0.5 + i j k * 0.5 [J]
+ // m n o n
+ AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r);
+ AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g);
+ AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r);
+ AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g);
+ AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b);
+ mnjR=mnjR+mnjR2;
+ mnjG=mnjG+mnjG2;
+ mnjB=mnjB+mnjB2;
+ #endif
+ AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r);
+ AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g);
+ AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r);
+ AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g);
+ AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b);
+ mxjR=mxjR+mxjR2;
+ mxjG=mxjG+mxjG2;
+ mxjB=mxjB+mxjB2;
+ #endif
+ // f g h g
+ // j k l * 0.5 + j k l * 0.5 [K]
+ // n o p o
+ AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r);
+ AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g);
+ AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r);
+ AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g);
+ AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b);
+ mnkR=mnkR+mnkR2;
+ mnkG=mnkG+mnkG2;
+ mnkB=mnkB+mnkB2;
+ #endif
+ AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r);
+ AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g);
+ AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r);
+ AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g);
+ AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b);
+ mxkR=mxkR+mxkR2;
+ mxkG=mxkG+mxkG2;
+ mxkB=mxkB+mxkB2;
+ #endif
+ // Smooth minimum distance to signal limit divided by smooth max.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpMfR=ARcpF1(mxfR);
+ AF1 rcpMfG=ARcpF1(mxfG);
+ AF1 rcpMfB=ARcpF1(mxfB);
+ AF1 rcpMgR=ARcpF1(mxgR);
+ AF1 rcpMgG=ARcpF1(mxgG);
+ AF1 rcpMgB=ARcpF1(mxgB);
+ AF1 rcpMjR=ARcpF1(mxjR);
+ AF1 rcpMjG=ARcpF1(mxjG);
+ AF1 rcpMjB=ARcpF1(mxjB);
+ AF1 rcpMkR=ARcpF1(mxkR);
+ AF1 rcpMkG=ARcpF1(mxkG);
+ AF1 rcpMkB=ARcpF1(mxkB);
+ #else
+ AF1 rcpMfR=APrxLoRcpF1(mxfR);
+ AF1 rcpMfG=APrxLoRcpF1(mxfG);
+ AF1 rcpMfB=APrxLoRcpF1(mxfB);
+ AF1 rcpMgR=APrxLoRcpF1(mxgR);
+ AF1 rcpMgG=APrxLoRcpF1(mxgG);
+ AF1 rcpMgB=APrxLoRcpF1(mxgB);
+ AF1 rcpMjR=APrxLoRcpF1(mxjR);
+ AF1 rcpMjG=APrxLoRcpF1(mxjG);
+ AF1 rcpMjB=APrxLoRcpF1(mxjB);
+ AF1 rcpMkR=APrxLoRcpF1(mxkR);
+ AF1 rcpMkG=APrxLoRcpF1(mxkG);
+ AF1 rcpMkB=APrxLoRcpF1(mxkB);
+ #endif
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR);
+ AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG);
+ AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB);
+ AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR);
+ AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG);
+ AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB);
+ AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR);
+ AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG);
+ AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB);
+ AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR);
+ AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG);
+ AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB);
+ #else
+ AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR);
+ AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG);
+ AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB);
+ AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR);
+ AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG);
+ AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB);
+ AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR);
+ AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG);
+ AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB);
+ AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR);
+ AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG);
+ AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB);
+ #endif
+ // Shaping amount of sharpening.
+ #ifdef CAS_GO_SLOWER
+ ampfR=sqrt(ampfR);
+ ampfG=sqrt(ampfG);
+ ampfB=sqrt(ampfB);
+ ampgR=sqrt(ampgR);
+ ampgG=sqrt(ampgG);
+ ampgB=sqrt(ampgB);
+ ampjR=sqrt(ampjR);
+ ampjG=sqrt(ampjG);
+ ampjB=sqrt(ampjB);
+ ampkR=sqrt(ampkR);
+ ampkG=sqrt(ampkG);
+ ampkB=sqrt(ampkB);
+ #else
+ ampfR=APrxLoSqrtF1(ampfR);
+ ampfG=APrxLoSqrtF1(ampfG);
+ ampfB=APrxLoSqrtF1(ampfB);
+ ampgR=APrxLoSqrtF1(ampgR);
+ ampgG=APrxLoSqrtF1(ampgG);
+ ampgB=APrxLoSqrtF1(ampgB);
+ ampjR=APrxLoSqrtF1(ampjR);
+ ampjG=APrxLoSqrtF1(ampjG);
+ ampjB=APrxLoSqrtF1(ampjB);
+ ampkR=APrxLoSqrtF1(ampkR);
+ ampkG=APrxLoSqrtF1(ampkG);
+ ampkB=APrxLoSqrtF1(ampkB);
+ #endif
+ // Filter shape.
+ // 0 w 0
+ // w 1 w
+ // 0 w 0
+ AF1 peak=AF1_AU1(const1.x);
+ AF1 wfR=ampfR*peak;
+ AF1 wfG=ampfG*peak;
+ AF1 wfB=ampfB*peak;
+ AF1 wgR=ampgR*peak;
+ AF1 wgG=ampgG*peak;
+ AF1 wgB=ampgB*peak;
+ AF1 wjR=ampjR*peak;
+ AF1 wjG=ampjG*peak;
+ AF1 wjB=ampjB*peak;
+ AF1 wkR=ampkR*peak;
+ AF1 wkG=ampkG*peak;
+ AF1 wkB=ampkB*peak;
+ // Blend between 4 results.
+ // s t
+ // u v
+ AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y);
+ AF1 t= pp.x *(AF1_(1.0)-pp.y);
+ AF1 u=(AF1_(1.0)-pp.x)* pp.y ;
+ AF1 v= pp.x * pp.y ;
+ // Thin edges to hide bilinear interpolation (helps diagonals).
+ AF1 thinB=1.0/32.0;
+ #ifdef CAS_GO_SLOWER
+ s*=ARcpF1(thinB+(mxfG-mnfG));
+ t*=ARcpF1(thinB+(mxgG-mngG));
+ u*=ARcpF1(thinB+(mxjG-mnjG));
+ v*=ARcpF1(thinB+(mxkG-mnkG));
+ #else
+ s*=APrxLoRcpF1(thinB+(mxfG-mnfG));
+ t*=APrxLoRcpF1(thinB+(mxgG-mngG));
+ u*=APrxLoRcpF1(thinB+(mxjG-mnjG));
+ v*=APrxLoRcpF1(thinB+(mxkG-mnkG));
+ #endif
+ // Final weighting.
+ // b c
+ // e f g h
+ // i j k l
+ // n o
+ // _____ _____ _____ _____
+ // fs gt
+ //
+ // _____ _____ _____ _____
+ // fs s gt fs t gt
+ // ju kv
+ // _____ _____ _____ _____
+ // fs gt
+ // ju u kv ju v kv
+ // _____ _____ _____ _____
+ //
+ // ju kv
+ AF1 qbeR=wfR*s;
+ AF1 qbeG=wfG*s;
+ AF1 qbeB=wfB*s;
+ AF1 qchR=wgR*t;
+ AF1 qchG=wgG*t;
+ AF1 qchB=wgB*t;
+ AF1 qfR=wgR*t+wjR*u+s;
+ AF1 qfG=wgG*t+wjG*u+s;
+ AF1 qfB=wgB*t+wjB*u+s;
+ AF1 qgR=wfR*s+wkR*v+t;
+ AF1 qgG=wfG*s+wkG*v+t;
+ AF1 qgB=wfB*s+wkB*v+t;
+ AF1 qjR=wfR*s+wkR*v+u;
+ AF1 qjG=wfG*s+wkG*v+u;
+ AF1 qjB=wfB*s+wkB*v+u;
+ AF1 qkR=wgR*t+wjR*u+v;
+ AF1 qkG=wgG*t+wjG*u+v;
+ AF1 qkB=wgB*t+wjB*u+v;
+ AF1 qinR=wjR*u;
+ AF1 qinG=wjG*u;
+ AF1 qinB=wjB*u;
+ AF1 qloR=wkR*v;
+ AF1 qloG=wkG*v;
+ AF1 qloB=wkB*v;
+ // Filter.
+ #ifndef CAS_SLOW
+ // Using green coef only, depending on dead code removal to strip out the extra overhead.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ #else
+ AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ #endif
+ pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG);
+ pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG);
+ pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG);
+ #else
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR);
+ AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB);
+ #else
+ AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR);
+ AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB);
+ #endif
+ pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR);
+ pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG);
+ pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB);
+ #endif
+ }
+#endif
+
+#ifdef A_GPU
+void main()
+{
+ vec4 diff = vec4(0.f);
+ uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy);
+ CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true);
+ diff.a = texture(diffuseRect, vary_fragcoord).a;
+ frag_color = diff;
+}
+#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
new file mode 100644
index 0000000000..fdb77cce6e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
@@ -0,0 +1,1463 @@
+/**
+ * @file SMAA.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+#extension GL_ARB_shader_texture_lod : enable
+#extension GL_EXT_gpu_shader4 : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef VERTEX_SHADER
+ #define SMAA_INCLUDE_VS 1
+ #define SMAA_INCLUDE_PS 0
+#else
+ #define SMAA_INCLUDE_VS 0
+ #define SMAA_INCLUDE_PS 1
+#endif
+
+uniform vec4 SMAA_RT_METRICS;
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * _______ ___ ___ ___ ___
+ * / || \/ | / \ / \
+ * | (---- | \ / | / ^ \ / ^ \
+ * \ \ | |\/| | / /_\ \ / /_\ \
+ * ----) | | | | | / _____ \ / _____ \
+ * |_______/ |__| |__| /__/ \__\ /__/ \__\
+ *
+ * E N H A N C E D
+ * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G
+ *
+ * http://www.iryoku.com/smaa/
+ *
+ * Hi, welcome aboard!
+ *
+ * Here you'll find instructions to get the shader up and running as fast as
+ * possible.
+ *
+ * IMPORTANTE NOTICE: when updating, remember to update both this file and the
+ * precomputed textures! They may change from version to version.
+ *
+ * The shader has three passes, chained together as follows:
+ *
+ * |input|------------------�
+ * v |
+ * [ SMAA*EdgeDetection ] |
+ * v |
+ * |edgesTex| |
+ * v |
+ * [ SMAABlendingWeightCalculation ] |
+ * v |
+ * |blendTex| |
+ * v |
+ * [ SMAANeighborhoodBlending ] <------�
+ * v
+ * |output|
+ *
+ * Note that each [pass] has its own vertex and pixel shader. Remember to use
+ * oversized triangles instead of quads to avoid overshading along the
+ * diagonal.
+ *
+ * You've three edge detection methods to choose from: luma, color or depth.
+ * They represent different quality/performance and anti-aliasing/sharpness
+ * tradeoffs, so our recommendation is for you to choose the one that best
+ * suits your particular scenario:
+ *
+ * - Depth edge detection is usually the fastest but it may miss some edges.
+ *
+ * - Luma edge detection is usually more expensive than depth edge detection,
+ * but catches visible edges that depth edge detection can miss.
+ *
+ * - Color edge detection is usually the most expensive one but catches
+ * chroma-only edges.
+ *
+ * For quickstarters: just use luma edge detection.
+ *
+ * The general advice is to not rush the integration process and ensure each
+ * step is done correctly (don't try to integrate SMAA T2x with predicated edge
+ * detection from the start!). Ok then, let's go!
+ *
+ * 1. The first step is to create two RGBA temporal render targets for holding
+ * |edgesTex| and |blendTex|.
+ *
+ * In DX10 or DX11, you can use a RG render target for the edges texture.
+ * In the case of NVIDIA GPUs, using RG render targets seems to actually be
+ * slower.
+ *
+ * On the Xbox 360, you can use the same render target for resolving both
+ * |edgesTex| and |blendTex|, as they aren't needed simultaneously.
+ *
+ * 2. Both temporal render targets |edgesTex| and |blendTex| must be cleared
+ * each frame. Do not forget to clear the alpha channel!
+ *
+ * 3. The next step is loading the two supporting precalculated textures,
+ * 'areaTex' and 'searchTex'. You'll find them in the 'Textures' folder as
+ * C++ headers, and also as regular DDS files. They'll be needed for the
+ * 'SMAABlendingWeightCalculation' pass.
+ *
+ * If you use the C++ headers, be sure to load them in the format specified
+ * inside of them.
+ *
+ * You can also compress 'areaTex' and 'searchTex' using BC5 and BC4
+ * respectively, if you have that option in your content processor pipeline.
+ * When compressing then, you get a non-perceptible quality decrease, and a
+ * marginal performance increase.
+ *
+ * 4. All samplers must be set to linear filtering and clamp.
+ *
+ * After you get the technique working, remember that 64-bit inputs have
+ * half-rate linear filtering on GCN.
+ *
+ * If SMAA is applied to 64-bit color buffers, switching to point filtering
+ * when accesing them will increase the performance. Search for
+ * 'SMAASamplePoint' to see which textures may benefit from point
+ * filtering, and where (which is basically the color input in the edge
+ * detection and resolve passes).
+ *
+ * 5. All texture reads and buffer writes must be non-sRGB, with the exception
+ * of the input read and the output write in
+ * 'SMAANeighborhoodBlending' (and only in this pass!). If sRGB reads in
+ * this last pass are not possible, the technique will work anyway, but
+ * will perform antialiasing in gamma space.
+ *
+ * IMPORTANT: for best results the input read for the color/luma edge
+ * detection should *NOT* be sRGB.
+ *
+ * 6. Before including SMAA.h you'll have to setup the render target metrics,
+ * the target and any optional configuration defines. Optionally you can
+ * use a preset.
+ *
+ * You have the following targets available:
+ * SMAA_HLSL_3
+ * SMAA_HLSL_4
+ * SMAA_HLSL_4_1
+ * SMAA_GLSL_2 *
+ * SMAA_GLSL_3 *
+ * SMAA_GLSL_4 *
+ *
+ * * (See SMAA_INCLUDE_VS and SMAA_INCLUDE_PS below).
+ *
+ * And four presets:
+ * SMAA_PRESET_LOW (%60 of the quality)
+ * SMAA_PRESET_MEDIUM (%80 of the quality)
+ * SMAA_PRESET_HIGH (%95 of the quality)
+ * SMAA_PRESET_ULTRA (%99 of the quality)
+ *
+ * For example:
+ * #define SMAA_RT_METRICS float4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0)
+ * #define SMAA_HLSL_4
+ * #define SMAA_PRESET_HIGH
+ * #include "SMAA.h"
+ *
+ * Note that SMAA_RT_METRICS doesn't need to be a macro, it can be a
+ * uniform variable. The code is designed to minimize the impact of not
+ * using a constant value, but it is still better to hardcode it.
+ *
+ * Depending on how you encoded 'areaTex' and 'searchTex', you may have to
+ * add (and customize) the following defines before including SMAA.h:
+ * #define SMAA_AREATEX_SELECT(sample) sample.rg
+ * #define SMAA_SEARCHTEX_SELECT(sample) sample.r
+ *
+ * If your engine is already using porting macros, you can define
+ * SMAA_CUSTOM_SL, and define the porting functions by yourself.
+ *
+ * 7. Then, you'll have to setup the passes as indicated in the scheme above.
+ * You can take a look into SMAA.fx, to see how we did it for our demo.
+ * Checkout the function wrappers, you may want to copy-paste them!
+ *
+ * 8. It's recommended to validate the produced |edgesTex| and |blendTex|.
+ * You can use a screenshot from your engine to compare the |edgesTex|
+ * and |blendTex| produced inside of the engine with the results obtained
+ * with the reference demo.
+ *
+ * 9. After you get the last pass to work, it's time to optimize. You'll have
+ * to initialize a stencil buffer in the first pass (discard is already in
+ * the code), then mask execution by using it the second pass. The last
+ * pass should be executed in all pixels.
+ *
+ *
+ * After this point you can choose to enable predicated thresholding,
+ * temporal supersampling and motion blur integration:
+ *
+ * a) If you want to use predicated thresholding, take a look into
+ * SMAA_PREDICATION; you'll need to pass an extra texture in the edge
+ * detection pass.
+ *
+ * b) If you want to enable temporal supersampling (SMAA T2x):
+ *
+ * 1. The first step is to render using subpixel jitters. I won't go into
+ * detail, but it's as simple as moving each vertex position in the
+ * vertex shader, you can check how we do it in our DX10 demo.
+ *
+ * 2. Then, you must setup the temporal resolve. You may want to take a look
+ * into SMAAResolve for resolving 2x modes. After you get it working, you'll
+ * probably see ghosting everywhere. But fear not, you can enable the
+ * CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro.
+ * Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded.
+ *
+ * 3. The next step is to apply SMAA to each subpixel jittered frame, just as
+ * done for 1x.
+ *
+ * 4. At this point you should already have something usable, but for best
+ * results the proper area textures must be set depending on current jitter.
+ * For this, the parameter 'subsampleIndices' of
+ * 'SMAABlendingWeightCalculationPS' must be set as follows, for our T2x
+ * mode:
+ *
+ * @SUBSAMPLE_INDICES
+ *
+ * | S# | Camera Jitter | subsampleIndices |
+ * +----+------------------+---------------------+
+ * | 0 | ( 0.25, -0.25) | float4(1, 1, 1, 0) |
+ * | 1 | (-0.25, 0.25) | float4(2, 2, 2, 0) |
+ *
+ * These jitter positions assume a bottom-to-top y axis. S# stands for the
+ * sample number.
+ *
+ * More information about temporal supersampling here:
+ * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf
+ *
+ * c) If you want to enable spatial multisampling (SMAA S2x):
+ *
+ * 1. The scene must be rendered using MSAA 2x. The MSAA 2x buffer must be
+ * created with:
+ * - DX10: see below (*)
+ * - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or
+ * - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN
+ *
+ * This allows to ensure that the subsample order matches the table in
+ * @SUBSAMPLE_INDICES.
+ *
+ * (*) In the case of DX10, we refer the reader to:
+ * - SMAA::detectMSAAOrder and
+ * - SMAA::msaaReorder
+ *
+ * These functions allow to match the standard multisample patterns by
+ * detecting the subsample order for a specific GPU, and reordering
+ * them appropriately.
+ *
+ * 2. A shader must be run to output each subsample into a separate buffer
+ * (DX10 is required). You can use SMAASeparate for this purpose, or just do
+ * it in an existing pass (for example, in the tone mapping pass, which has
+ * the advantage of feeding tone mapped subsamples to SMAA, which will yield
+ * better results).
+ *
+ * 3. The full SMAA 1x pipeline must be run for each separated buffer, storing
+ * the results in the final buffer. The second run should alpha blend with
+ * the existing final buffer using a blending factor of 0.5.
+ * 'subsampleIndices' must be adjusted as in the SMAA T2x case (see point
+ * b).
+ *
+ * d) If you want to enable temporal supersampling on top of SMAA S2x
+ * (which actually is SMAA 4x):
+ *
+ * 1. SMAA 4x consists on temporally jittering SMAA S2x, so the first step is
+ * to calculate SMAA S2x for current frame. In this case, 'subsampleIndices'
+ * must be set as follows:
+ *
+ * | F# | S# | Camera Jitter | Net Jitter | subsampleIndices |
+ * +----+----+--------------------+-------------------+----------------------+
+ * | 0 | 0 | ( 0.125, 0.125) | ( 0.375, -0.125) | float4(5, 3, 1, 3) |
+ * | 0 | 1 | ( 0.125, 0.125) | (-0.125, 0.375) | float4(4, 6, 2, 3) |
+ * +----+----+--------------------+-------------------+----------------------+
+ * | 1 | 2 | (-0.125, -0.125) | ( 0.125, -0.375) | float4(3, 5, 1, 4) |
+ * | 1 | 3 | (-0.125, -0.125) | (-0.375, 0.125) | float4(6, 4, 2, 4) |
+ *
+ * These jitter positions assume a bottom-to-top y axis. F# stands for the
+ * frame number. S# stands for the sample number.
+ *
+ * 2. After calculating SMAA S2x for current frame (with the new subsample
+ * indices), previous frame must be reprojected as in SMAA T2x mode (see
+ * point b).
+ *
+ * e) If motion blur is used, you may want to do the edge detection pass
+ * together with motion blur. This has two advantages:
+ *
+ * 1. Pixels under heavy motion can be omitted from the edge detection process.
+ * For these pixels we can just store "no edge", as motion blur will take
+ * care of them.
+ * 2. The center pixel tap is reused.
+ *
+ * Note that in this case depth testing should be used instead of stenciling,
+ * as we have to write all the pixels in the motion blur pass.
+ *
+ * That's it!
+ */
+
+//-----------------------------------------------------------------------------
+// SMAA Presets
+
+/**
+ * Note that if you use one of these presets, the following configuration
+ * macros will be ignored if set in the "Configurable Defines" section.
+ */
+
+#if defined(SMAA_PRESET_LOW)
+#define SMAA_THRESHOLD 0.15
+#define SMAA_MAX_SEARCH_STEPS 4
+#define SMAA_DISABLE_DIAG_DETECTION
+#define SMAA_DISABLE_CORNER_DETECTION
+#elif defined(SMAA_PRESET_MEDIUM)
+#define SMAA_THRESHOLD 0.1
+#define SMAA_MAX_SEARCH_STEPS 8
+#define SMAA_DISABLE_DIAG_DETECTION
+#define SMAA_DISABLE_CORNER_DETECTION
+#elif defined(SMAA_PRESET_HIGH)
+#define SMAA_THRESHOLD 0.1
+#define SMAA_MAX_SEARCH_STEPS 16
+#define SMAA_MAX_SEARCH_STEPS_DIAG 8
+#define SMAA_CORNER_ROUNDING 25
+#elif defined(SMAA_PRESET_ULTRA)
+#define SMAA_THRESHOLD 0.05
+#define SMAA_MAX_SEARCH_STEPS 32
+#define SMAA_MAX_SEARCH_STEPS_DIAG 16
+#define SMAA_CORNER_ROUNDING 25
+#endif
+
+//-----------------------------------------------------------------------------
+// Configurable Defines
+
+/**
+ * SMAA_THRESHOLD specifies the threshold or sensitivity to edges.
+ * Lowering this value you will be able to detect more edges at the expense of
+ * performance.
+ *
+ * Range: [0, 0.5]
+ * 0.1 is a reasonable value, and allows to catch most visible edges.
+ * 0.05 is a rather overkill value, that allows to catch 'em all.
+ *
+ * If temporal supersampling is used, 0.2 could be a reasonable value, as low
+ * contrast edges are properly filtered by just 2x.
+ */
+#ifndef SMAA_THRESHOLD
+#define SMAA_THRESHOLD 0.1
+#endif
+
+/**
+ * SMAA_DEPTH_THRESHOLD specifies the threshold for depth edge detection.
+ *
+ * Range: depends on the depth range of the scene.
+ */
+#ifndef SMAA_DEPTH_THRESHOLD
+#define SMAA_DEPTH_THRESHOLD (0.1 * SMAA_THRESHOLD)
+#endif
+
+/**
+ * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the
+ * horizontal/vertical pattern searches, at each side of the pixel.
+ *
+ * In number of pixels, it's actually the double. So the maximum line length
+ * perfectly handled by, for example 16, is 64 (by perfectly, we meant that
+ * longer lines won't look as good, but still antialiased).
+ *
+ * Range: [0, 112]
+ */
+#ifndef SMAA_MAX_SEARCH_STEPS
+#define SMAA_MAX_SEARCH_STEPS 16
+#endif
+
+/**
+ * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the
+ * diagonal pattern searches, at each side of the pixel. In this case we jump
+ * one pixel at time, instead of two.
+ *
+ * Range: [0, 20]
+ *
+ * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16
+ * steps), but it can have a significant impact on older machines.
+ *
+ * Define SMAA_DISABLE_DIAG_DETECTION to disable diagonal processing.
+ */
+#ifndef SMAA_MAX_SEARCH_STEPS_DIAG
+#define SMAA_MAX_SEARCH_STEPS_DIAG 8
+#endif
+
+/**
+ * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded.
+ *
+ * Range: [0, 100]
+ *
+ * Define SMAA_DISABLE_CORNER_DETECTION to disable corner processing.
+ */
+#ifndef SMAA_CORNER_ROUNDING
+#define SMAA_CORNER_ROUNDING 25
+#endif
+
+/**
+ * If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times
+ * bigger contrast than current edge, current edge will be discarded.
+ *
+ * This allows to eliminate spurious crossing edges, and is based on the fact
+ * that, if there is too much contrast in a direction, that will hide
+ * perceptually contrast in the other neighbors.
+ */
+#ifndef SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR
+#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 2.0
+#endif
+
+/**
+ * Predicated thresholding allows to better preserve texture details and to
+ * improve performance, by decreasing the number of detected edges using an
+ * additional buffer like the light accumulation buffer, object ids or even the
+ * depth buffer (the depth buffer usage may be limited to indoor or short range
+ * scenes).
+ *
+ * It locally decreases the luma or color threshold if an edge is found in an
+ * additional buffer (so the global threshold can be higher).
+ *
+ * This method was developed by Playstation EDGE MLAA team, and used in
+ * Killzone 3, by using the light accumulation buffer. More information here:
+ * http://iryoku.com/aacourse/downloads/06-MLAA-on-PS3.pptx
+ */
+#ifndef SMAA_PREDICATION
+#define SMAA_PREDICATION 0
+#endif
+
+/**
+ * Threshold to be used in the additional predication buffer.
+ *
+ * Range: depends on the input, so you'll have to find the magic number that
+ * works for you.
+ */
+#ifndef SMAA_PREDICATION_THRESHOLD
+#define SMAA_PREDICATION_THRESHOLD 0.01
+#endif
+
+/**
+ * How much to scale the global threshold used for luma or color edge
+ * detection when using predication.
+ *
+ * Range: [1, 5]
+ */
+#ifndef SMAA_PREDICATION_SCALE
+#define SMAA_PREDICATION_SCALE 2.0
+#endif
+
+/**
+ * How much to locally decrease the threshold.
+ *
+ * Range: [0, 1]
+ */
+#ifndef SMAA_PREDICATION_STRENGTH
+#define SMAA_PREDICATION_STRENGTH 0.4
+#endif
+
+/**
+ * Temporal reprojection allows to remove ghosting artifacts when using
+ * temporal supersampling. We use the CryEngine 3 method which also introduces
+ * velocity weighting. This feature is of extreme importance for totally
+ * removing ghosting. More information here:
+ * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf
+ *
+ * Note that you'll need to setup a velocity buffer for enabling reprojection.
+ * For static geometry, saving the previous depth buffer is a viable
+ * alternative.
+ */
+#ifndef SMAA_REPROJECTION
+#define SMAA_REPROJECTION 0
+#endif
+
+/**
+ * SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to
+ * remove ghosting trails behind the moving object, which are not removed by
+ * just using reprojection. Using low values will exhibit ghosting, while using
+ * high values will disable temporal supersampling under motion.
+ *
+ * Behind the scenes, velocity weighting removes temporal supersampling when
+ * the velocity of the subsamples differs (meaning they are different objects).
+ *
+ * Range: [0, 80]
+ */
+#ifndef SMAA_REPROJECTION_WEIGHT_SCALE
+#define SMAA_REPROJECTION_WEIGHT_SCALE 30.0
+#endif
+
+/**
+ * On some compilers, discard and texture cannot be used in vertex shaders. Thus, they need
+ * to be compiled separately.
+ */
+#ifndef SMAA_INCLUDE_VS
+#define SMAA_INCLUDE_VS 1
+#endif
+#ifndef SMAA_INCLUDE_PS
+#define SMAA_INCLUDE_PS 1
+#endif
+
+//-----------------------------------------------------------------------------
+// Texture Access Defines
+
+#ifndef SMAA_AREATEX_SELECT
+#if defined(SMAA_HLSL_3)
+#define SMAA_AREATEX_SELECT(sample) sample.ra
+#else
+#define SMAA_AREATEX_SELECT(sample) sample.rg
+#endif
+#endif
+
+#ifndef SMAA_SEARCHTEX_SELECT
+#define SMAA_SEARCHTEX_SELECT(sample) sample.r
+#endif
+
+#ifndef SMAA_DECODE_VELOCITY
+#define SMAA_DECODE_VELOCITY(sample) sample.rg
+#endif
+
+//-----------------------------------------------------------------------------
+// Non-Configurable Defines
+
+#define SMAA_AREATEX_MAX_DISTANCE 16
+#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20
+#define SMAA_AREATEX_PIXEL_SIZE (1.0 / float2(160.0, 560.0))
+#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0)
+#define SMAA_SEARCHTEX_SIZE float2(66.0, 33.0)
+#define SMAA_SEARCHTEX_PACKED_SIZE float2(64.0, 16.0)
+#define SMAA_CORNER_ROUNDING_NORM (float(SMAA_CORNER_ROUNDING) / 100.0)
+
+//-----------------------------------------------------------------------------
+// Porting Functions
+
+#if defined(SMAA_HLSL_3)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 0
+#endif // SMAA_FLIP_Y
+#define SMAATexture2D(tex) sampler2D tex
+#define SMAATexturePass2D(tex) tex
+#define SMAASampleLevelZero(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0))
+#define SMAASampleLevelZeroPoint(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0))
+#define SMAASampleLevelZeroOffset(tex, coord, offset) tex2Dlod(tex, float4(coord + offset * SMAA_RT_METRICS.xy, 0.0, 0.0))
+#define SMAASample(tex, coord) tex2D(tex, coord)
+#define SMAASamplePoint(tex, coord) tex2D(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) tex2D(tex, coord + offset * SMAA_RT_METRICS.xy)
+#define SMAA_FLATTEN [flatten]
+#define SMAA_BRANCH [branch]
+#endif
+#if defined(SMAA_HLSL_4) || defined(SMAA_HLSL_4_1)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 0
+#endif // SMAA_FLIP_Y
+SamplerState LinearSampler { Filter = MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; };
+SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; AddressV = Clamp; };
+#define SMAATexture2D(tex) Texture2D tex
+#define SMAATexturePass2D(tex) tex
+#define SMAASampleLevelZero(tex, coord) tex.SampleLevel(LinearSampler, coord, 0)
+#define SMAASampleLevelZeroPoint(tex, coord) tex.SampleLevel(PointSampler, coord, 0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) tex.SampleLevel(LinearSampler, coord, 0, offset)
+#define SMAASample(tex, coord) tex.Sample(LinearSampler, coord)
+#define SMAASamplePoint(tex, coord) tex.Sample(PointSampler, coord)
+#define SMAASampleOffset(tex, coord, offset) tex.Sample(LinearSampler, coord, offset)
+#define SMAA_FLATTEN [flatten]
+#define SMAA_BRANCH [branch]
+#define SMAATexture2DMS2(tex) Texture2DMS<float4, 2> tex
+#define SMAALoad(tex, pos, sample) tex.Load(pos, sample)
+#if defined(SMAA_HLSL_4_1)
+#define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0)
+#endif
+#endif
+
+#if defined(SMAA_GLSL_2) || defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 1
+#endif // SMAA_FLIP_Y
+
+#define SMAATexture2D(tex) sampler2D tex
+#define SMAATexturePass2D(tex) tex
+#if defined(SMAA_GLSL_2)
+#define SMAASampleLevelZero(tex, coord) texture2DLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroPoint(tex, coord) texture2DLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2DLodOffset(tex, coord, 0.0, offset)
+#define SMAASample(tex, coord) texture2D(tex, coord)
+#define SMAASamplePoint(tex, coord) texture2D(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) texture2D(tex, coord, offset)
+#else
+#define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroPoint(tex, coord) textureLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) textureLodOffset(tex, coord, 0.0, offset)
+#define SMAASample(tex, coord) texture(tex, coord)
+#define SMAASamplePoint(tex, coord) texture(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) textureOffset(tex, coord, offset)
+#endif
+#define SMAA_FLATTEN
+#define SMAA_BRANCH
+#define lerp(a, b, t) mix(a, b, t)
+#define saturate(a) clamp(a, 0.0, 1.0)
+#if defined(SMAA_GLSL_4)
+#define mad(a, b, c) fma(a, b, c)
+#define SMAAGather(tex, coord) textureGather(tex, coord)
+#else
+#define mad(a, b, c) (a * b + c)
+#endif
+#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4)
+#define SMAATexture2DMS2(tex) sampler2DMS tex
+#define SMAALoad(tex, pos, sample) texelFetch(tex, pos, sample)
+#endif
+#define float2 vec2
+#define float3 vec3
+#define float4 vec4
+#define int2 ivec2
+#define int3 ivec3
+#define int4 ivec4
+#define bool2 bvec2
+#define bool3 bvec3
+#define bool4 bvec4
+#endif
+
+#if !defined(SMAA_HLSL_3) && !defined(SMAA_HLSL_4) && !defined(SMAA_HLSL_4_1) && !defined(SMAA_GLSL_2) && !defined(SMAA_GLSL_3) && !defined(SMAA_GLSL_4) && !defined(SMAA_CUSTOM_SL)
+#error you must define the shading language: SMAA_HLSL_*, SMAA_GLSL_* or SMAA_CUSTOM_SL
+#endif
+
+
+#if SMAA_FLIP_Y
+
+#define API_V_DIR(v) -(v)
+#define API_V_COORD(v) (1.0 - v)
+#define API_V_BELOW(v1, v2) v1 < v2
+#define API_V_ABOVE(v1, v2) v1 > v2
+
+#else // VULKAN_FLIP
+
+#define API_V_DIR(v) v
+#define API_V_COORD(v) v
+#define API_V_BELOW(v1, v2) v1 > v2
+#define API_V_ABOVE(v1, v2) v1 < v2
+
+#endif // VULKAN_FLIP
+
+
+//-----------------------------------------------------------------------------
+// Misc functions
+
+#if SMAA_INCLUDE_PS
+/**
+ * Gathers current pixel, and the top-left neighbors.
+ */
+float3 SMAAGatherNeighbours(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(tex)) {
+ #ifdef SMAAGather
+
+ #if SMAA_FLIP_Y
+ return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, 0.5)).zwy;
+ #else // SMAA_FLIP_Y
+ return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, -0.5)).grb;
+ #endif // SMAA_FLIP_Y
+
+ #else // SMAAGather
+ float P = SMAASamplePoint(tex, texcoord).r;
+ float Pleft = SMAASamplePoint(tex, offset[0].xy).r;
+ float Ptop = SMAASamplePoint(tex, offset[0].zw).r;
+ return float3(P, Pleft, Ptop);
+ #endif
+}
+
+/**
+ * Adjusts the threshold by means of predication.
+ */
+float2 SMAACalculatePredicatedThreshold(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(predicationTex)) {
+ float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(predicationTex));
+ float2 delta = abs(neighbours.xx - neighbours.yz);
+ float2 edges = step(SMAA_PREDICATION_THRESHOLD, delta);
+ return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges);
+}
+
+#endif // SMAA_INCLUDE_PS
+
+/**
+ * Conditional move:
+ */
+void SMAAMovc(bool2 cond, inout float2 variable, float2 value) {
+ SMAA_FLATTEN if (cond.x) variable.x = value.x;
+ SMAA_FLATTEN if (cond.y) variable.y = value.y;
+}
+
+void SMAAMovc(bool4 cond, inout float4 variable, float4 value) {
+ SMAAMovc(cond.xy, variable.xy, value.xy);
+ SMAAMovc(cond.zw, variable.zw, value.zw);
+}
+
+
+#if SMAA_INCLUDE_VS
+//-----------------------------------------------------------------------------
+// Vertex Shaders
+
+/**
+ * Edge Detection Vertex Shader
+ */
+void SMAAEdgeDetectionVS(float2 texcoord,
+ out float4 offset[3]) {
+ offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, API_V_DIR(-1.0)), texcoord.xyxy);
+ offset[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy);
+ offset[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, API_V_DIR(-2.0)), texcoord.xyxy);
+}
+
+/**
+ * Blend Weight Calculation Vertex Shader
+ */
+void SMAABlendingWeightCalculationVS(float2 texcoord,
+ out float2 pixcoord,
+ out float4 offset[3]) {
+ pixcoord = texcoord * SMAA_RT_METRICS.zw;
+
+ // We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
+ offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.25, API_V_DIR(-0.125), 1.25, API_V_DIR(-0.125)), texcoord.xyxy);
+ offset[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, API_V_DIR(-0.25), -0.125, API_V_DIR(1.25)), texcoord.xyxy);
+
+ // And these for the searches, they indicate the ends of the loops:
+ offset[2] = mad(SMAA_RT_METRICS.xxyy,
+ float4(-2.0, 2.0, API_V_DIR(-2.0), API_V_DIR(2.0)) * float(SMAA_MAX_SEARCH_STEPS),
+ float4(offset[0].xz, offset[1].yw));
+}
+
+/**
+ * Neighborhood Blending Vertex Shader
+ */
+void SMAANeighborhoodBlendingVS(float2 texcoord,
+ out float4 offset) {
+ offset = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy);
+}
+#endif // SMAA_INCLUDE_VS
+
+#if SMAA_INCLUDE_PS
+//-----------------------------------------------------------------------------
+// Edge Detection Pixel Shaders (First Pass)
+
+/**
+ * Luma Edge Detection
+ *
+ * IMPORTANT NOTICE: luma edge detection requires gamma-corrected colors, and
+ * thus 'colorTex' should be a non-sRGB texture.
+ */
+float2 SMAALumaEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ ) {
+ // Calculate the threshold:
+ #if SMAA_PREDICATION
+ float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, SMAATexturePass2D(predicationTex));
+ #else
+ float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD);
+ #endif
+
+ // Calculate lumas:
+ float3 weights = float3(0.2126, 0.7152, 0.0722);
+ float L = dot(SMAASamplePoint(colorTex, texcoord).rgb, weights);
+
+ float Lleft = dot(SMAASamplePoint(colorTex, offset[0].xy).rgb, weights);
+ float Ltop = dot(SMAASamplePoint(colorTex, offset[0].zw).rgb, weights);
+
+ // We do the usual threshold:
+ float4 delta;
+ delta.xy = abs(L - float2(Lleft, Ltop));
+ float2 edges = step(threshold, delta.xy);
+
+ // Then discard if there is no edge:
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ // Calculate right and bottom deltas:
+ float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights);
+ float Lbottom = dot(SMAASamplePoint(colorTex, offset[1].zw).rgb, weights);
+ delta.zw = abs(L - float2(Lright, Lbottom));
+
+ // Calculate the maximum delta in the direct neighborhood:
+ float2 maxDelta = max(delta.xy, delta.zw);
+
+ // Calculate left-left and top-top deltas:
+ float Lleftleft = dot(SMAASamplePoint(colorTex, offset[2].xy).rgb, weights);
+ float Ltoptop = dot(SMAASamplePoint(colorTex, offset[2].zw).rgb, weights);
+ delta.zw = abs(float2(Lleft, Ltop) - float2(Lleftleft, Ltoptop));
+
+ // Calculate the final maximum delta:
+ maxDelta = max(maxDelta.xy, delta.zw);
+ float finalDelta = max(maxDelta.x, maxDelta.y);
+
+ // Local contrast adaptation:
+ edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy);
+
+ return edges;
+}
+
+/**
+ * Color Edge Detection
+ *
+ * IMPORTANT NOTICE: color edge detection requires gamma-corrected colors, and
+ * thus 'colorTex' should be a non-sRGB texture.
+ */
+float2 SMAAColorEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ ) {
+ // Calculate the threshold:
+ #if SMAA_PREDICATION
+ float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, predicationTex);
+ #else
+ float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD);
+ #endif
+
+ // Calculate color deltas:
+ float4 delta;
+ float3 C = SMAASamplePoint(colorTex, texcoord).rgb;
+
+ float3 Cleft = SMAASamplePoint(colorTex, offset[0].xy).rgb;
+ float3 t = abs(C - Cleft);
+ delta.x = max(max(t.r, t.g), t.b);
+
+ float3 Ctop = SMAASamplePoint(colorTex, offset[0].zw).rgb;
+ t = abs(C - Ctop);
+ delta.y = max(max(t.r, t.g), t.b);
+
+ // We do the usual threshold:
+ float2 edges = step(threshold, delta.xy);
+
+ // Then discard if there is no edge:
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ // Calculate right and bottom deltas:
+ float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb;
+ t = abs(C - Cright);
+ delta.z = max(max(t.r, t.g), t.b);
+
+ float3 Cbottom = SMAASamplePoint(colorTex, offset[1].zw).rgb;
+ t = abs(C - Cbottom);
+ delta.w = max(max(t.r, t.g), t.b);
+
+ // Calculate the maximum delta in the direct neighborhood:
+ float2 maxDelta = max(delta.xy, delta.zw);
+
+ // Calculate left-left and top-top deltas:
+ float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb;
+ t = abs(C - Cleftleft);
+ delta.z = max(max(t.r, t.g), t.b);
+
+ float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb;
+ t = abs(C - Ctoptop);
+ delta.w = max(max(t.r, t.g), t.b);
+
+ // Calculate the final maximum delta:
+ maxDelta = max(maxDelta.xy, delta.zw);
+ float finalDelta = max(maxDelta.x, maxDelta.y);
+
+ // Local contrast adaptation:
+ edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy);
+
+ return edges;
+}
+
+/**
+ * Depth Edge Detection
+ */
+float2 SMAADepthEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(depthTex)) {
+ float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(depthTex));
+ float2 delta = abs(neighbours.xx - float2(neighbours.y, neighbours.z));
+ float2 edges = step(SMAA_DEPTH_THRESHOLD, delta);
+
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ return edges;
+}
+
+//-----------------------------------------------------------------------------
+// Diagonal Search Functions
+
+#if !defined(SMAA_DISABLE_DIAG_DETECTION)
+
+/**
+ * Allows to decode two binary values from a bilinear-filtered access.
+ */
+float2 SMAADecodeDiagBilinearAccess(float2 e) {
+ // Bilinear access for fetching 'e' have a 0.25 offset, and we are
+ // interested in the R and G edges:
+ //
+ // +---G---+-------+
+ // | x o R x |
+ // +-------+-------+
+ //
+ // Then, if one of these edge is enabled:
+ // Red: (0.75 * X + 0.25 * 1) => 0.25 or 1.0
+ // Green: (0.75 * 1 + 0.25 * X) => 0.75 or 1.0
+ //
+ // This function will unpack the values (mad + mul + round):
+ // wolframalpha.com: round(x * abs(5 * x - 5 * 0.75)) plot 0 to 1
+ e.r = e.r * abs(5.0 * e.r - 5.0 * 0.75);
+ return round(e);
+}
+
+float4 SMAADecodeDiagBilinearAccess(float4 e) {
+ e.rb = e.rb * abs(5.0 * e.rb - 5.0 * 0.75);
+ return round(e);
+}
+
+/**
+ * These functions allows to perform diagonal pattern searches.
+ */
+float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) {
+ dir.y = API_V_DIR(dir.y);
+ float4 coord = float4(texcoord, -1.0, 1.0);
+ float3 t = float3(SMAA_RT_METRICS.xy, 1.0);
+ while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) &&
+ coord.w > 0.9) {
+ coord.xyz = mad(t, float3(dir, 1.0), coord.xyz);
+ e = SMAASampleLevelZero(edgesTex, coord.xy).rg;
+ coord.w = dot(e, float2(0.5, 0.5));
+ }
+ return coord.zw;
+}
+
+float2 SMAASearchDiag2(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) {
+ dir.y = API_V_DIR(dir.y);
+ float4 coord = float4(texcoord, -1.0, 1.0);
+ coord.x += 0.25 * SMAA_RT_METRICS.x; // See @SearchDiag2Optimization
+ float3 t = float3(SMAA_RT_METRICS.xy, 1.0);
+ while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) &&
+ coord.w > 0.9) {
+ coord.xyz = mad(t, float3(dir, 1.0), coord.xyz);
+
+ // @SearchDiag2Optimization
+ // Fetch both edges at once using bilinear filtering:
+ e = SMAASampleLevelZero(edgesTex, coord.xy).rg;
+ e = SMAADecodeDiagBilinearAccess(e);
+
+ // Non-optimized version:
+ // e.g = SMAASampleLevelZero(edgesTex, coord.xy).g;
+ // e.r = SMAASampleLevelZeroOffset(edgesTex, coord.xy, int2(1, 0)).r;
+
+ coord.w = dot(e, float2(0.5, 0.5));
+ }
+ return coord.zw;
+}
+
+/**
+ * Similar to SMAAArea, this calculates the area corresponding to a certain
+ * diagonal distance and crossing edges 'e'.
+ */
+float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float offset) {
+ float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE_DIAG, SMAA_AREATEX_MAX_DISTANCE_DIAG), e, dist);
+
+ // We do a scale and bias for mapping to texel space:
+ texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE);
+
+ // Diagonal areas are on the second half of the texture:
+ texcoord.x += 0.5;
+
+ // Move to proper place, according to the subpixel offset:
+ texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
+
+ texcoord.y = API_V_COORD(texcoord.y);
+
+ // Do it!
+ return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord));
+}
+
+/**
+ * This searches for diagonal patterns and returns the corresponding weights.
+ */
+float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex), float2 texcoord, float2 e, float4 subsampleIndices) {
+ float2 weights = float2(0.0, 0.0);
+
+ // Search for the line ends:
+ float4 d;
+ float2 end;
+ if (e.r > 0.0) {
+ d.xz = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, 1.0), end);
+ d.x += float(end.y > 0.9);
+ } else
+ d.xz = float2(0.0, 0.0);
+ d.yw = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, -1.0), end);
+
+ SMAA_BRANCH
+ if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3
+ // Fetch the crossing edges:
+ float4 coords = mad(float4(-d.x + 0.25, API_V_DIR(d.x), d.y, API_V_DIR(-d.y - 0.25)), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ float4 c;
+ c.xy = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).rg;
+ c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).rg;
+ c.yxwz = SMAADecodeDiagBilinearAccess(c.xyzw);
+
+ // Non-optimized version:
+ // float4 coords = mad(float4(-d.x, d.x, d.y, -d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ // float4 c;
+ // c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g;
+ // c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, 0)).r;
+ // c.z = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).g;
+ // c.w = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, -1)).r;
+
+ // Merge crossing edges at each side into a single value:
+ float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw);
+
+ // Remove the crossing edge if we didn't found the end of the line:
+ SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0));
+
+ // Fetch the areas for this line:
+ weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.z);
+ }
+
+ // Search for the line ends:
+ d.xz = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, -1.0), end);
+ if (SMAASampleLevelZeroOffset(edgesTex, texcoord, int2(1, 0)).r > 0.0) {
+ d.yw = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, 1.0), end);
+ d.y += float(end.y > 0.9);
+ } else
+ d.yw = float2(0.0, 0.0);
+
+ SMAA_BRANCH
+ if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3
+ // Fetch the crossing edges:
+ float4 coords = mad(float4(-d.x, API_V_DIR(-d.x), d.y, API_V_DIR(d.y)), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ float4 c;
+ c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g;
+ c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, API_V_DIR(-1))).r;
+ c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).gr;
+ float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw);
+
+ // Remove the crossing edge if we didn't found the end of the line:
+ SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0));
+
+ // Fetch the areas for this line:
+ weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.w).gr;
+ }
+
+ return weights;
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Horizontal/Vertical Search Functions
+
+/**
+ * This allows to determine how much length should we add in the last step
+ * of the searches. It takes the bilinearly interpolated edge (see
+ * @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and
+ * crossing edges are active.
+ */
+float SMAASearchLength(SMAATexture2D(searchTex), float2 e, float offset) {
+ // The texture is flipped vertically, with left and right cases taking half
+ // of the space horizontally:
+ float2 scale = SMAA_SEARCHTEX_SIZE * float2(0.5, -1.0);
+ float2 bias = SMAA_SEARCHTEX_SIZE * float2(offset, 1.0);
+
+ // Scale and bias to access texel centers:
+ scale += float2(-1.0, 1.0);
+ bias += float2( 0.5, -0.5);
+
+ // Convert from pixel coordinates to texcoords:
+ // (We use SMAA_SEARCHTEX_PACKED_SIZE because the texture is cropped)
+ scale *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE;
+ bias *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE;
+
+ float2 coord = mad(scale, e, bias);
+ coord.y = API_V_COORD(coord.y);
+
+ // Lookup the search texture:
+ return SMAA_SEARCHTEX_SELECT(SMAASampleLevelZero(searchTex, coord));
+}
+
+/**
+ * Horizontal/vertical search functions for the 2nd pass.
+ */
+float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ /**
+ * @PSEUDO_GATHER4
+ * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
+ * sample between edge, thus fetching four edges in a row.
+ * Sampling with different offsets in each direction allows to disambiguate
+ * which edges are active from the four fetched ones.
+ */
+ float2 e = float2(0.0, 1.0);
+ while (texcoord.x > end &&
+ e.g > 0.8281 && // Is there some edge not activated?
+ e.r == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(-float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord);
+ }
+
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0), 3.25);
+ return mad(SMAA_RT_METRICS.x, offset, texcoord.x);
+
+ // Non-optimized version:
+ // We correct the previous (-0.25, -0.125) offset we applied:
+ // texcoord.x += 0.25 * SMAA_RT_METRICS.x;
+
+ // The searches are bias by 1, so adjust the coords accordingly:
+ // texcoord.x += SMAA_RT_METRICS.x;
+
+ // Disambiguate the length added by the last step:
+ // texcoord.x += 2.0 * SMAA_RT_METRICS.x; // Undo last step
+ // texcoord.x -= SMAA_RT_METRICS.x * (255.0 / 127.0) * SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0);
+ // return mad(SMAA_RT_METRICS.x, offset, texcoord.x);
+}
+
+float SMAASearchXRight(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(0.0, 1.0);
+ while (texcoord.x < end &&
+ e.g > 0.8281 && // Is there some edge not activated?
+ e.r == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.5), 3.25);
+ return mad(-SMAA_RT_METRICS.x, offset, texcoord.x);
+}
+
+float SMAASearchYUp(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(1.0, 0.0);
+ while (API_V_BELOW(texcoord.y, end) &&
+ e.r > 0.8281 && // Is there some edge not activated?
+ e.g == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(-float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.0), 3.25);
+ return mad(SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y);
+}
+
+float SMAASearchYDown(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(1.0, 0.0);
+ while (API_V_ABOVE(texcoord.y, end) &&
+ e.r > 0.8281 && // Is there some edge not activated?
+ e.g == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.5), 3.25);
+ return mad(-SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y);
+}
+
+/**
+ * Ok, we have the distance and both crossing edges. So, what are the areas
+ * at each side of current edge?
+ */
+float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2, float offset) {
+ // Rounding prevents precision errors of bilinear filtering:
+ float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE, SMAA_AREATEX_MAX_DISTANCE), round(4.0 * float2(e1, e2)), dist);
+
+ // We do a scale and bias for mapping to texel space:
+ texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE);
+
+ // Move to proper place, according to the subpixel offset:
+ texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y);
+
+ texcoord.y = API_V_COORD(texcoord.y);
+
+ // Do it!
+ return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord));
+}
+
+//-----------------------------------------------------------------------------
+// Corner Detection Functions
+
+void SMAADetectHorizontalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) {
+ #if !defined(SMAA_DISABLE_CORNER_DETECTION)
+ float2 leftRight = step(d.xy, d.yx);
+ float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight;
+
+ rounding /= leftRight.x + leftRight.y; // Reduce blending for pixels in the center of a line.
+
+ float2 factor = float2(1.0, 1.0);
+ factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(1))).r;
+ factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(1))).r;
+ factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(-2))).r;
+ factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(-2))).r;
+
+ weights *= saturate(factor);
+ #endif
+}
+
+void SMAADetectVerticalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) {
+ #if !defined(SMAA_DISABLE_CORNER_DETECTION)
+ float2 leftRight = step(d.xy, d.yx);
+ float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight;
+
+ rounding /= leftRight.x + leftRight.y;
+
+ float2 factor = float2(1.0, 1.0);
+ factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2( 1, 0)).g;
+ factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2( 1, API_V_DIR(1))).g;
+ factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(-2, 0)).g;
+ factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(-2, API_V_DIR(1))).g;
+
+ weights *= saturate(factor);
+ #endif
+}
+
+//-----------------------------------------------------------------------------
+// Blending Weight Calculation Pixel Shader (Second Pass)
+
+float4 SMAABlendingWeightCalculationPS(float2 texcoord,
+ float2 pixcoord,
+ float4 offset[3],
+ SMAATexture2D(edgesTex),
+ SMAATexture2D(areaTex),
+ SMAATexture2D(searchTex),
+ float4 subsampleIndices) { // Just pass zero for SMAA 1x, see @SUBSAMPLE_INDICES.
+ float4 weights = float4(0.0, 0.0, 0.0, 0.0);
+
+ float2 e = SMAASample(edgesTex, texcoord).rg;
+
+ SMAA_BRANCH
+ if (e.g > 0.0) { // Edge at north
+ #if !defined(SMAA_DISABLE_DIAG_DETECTION)
+ // Diagonals have both north and west edges, so searching for them in
+ // one of the boundaries is enough.
+ weights.rg = SMAACalculateDiagWeights(SMAATexturePass2D(edgesTex), SMAATexturePass2D(areaTex), texcoord, e, subsampleIndices);
+
+ // We give priority to diagonals, so if we find a diagonal we skip
+ // horizontal/vertical processing.
+ SMAA_BRANCH
+ if (weights.r == -weights.g) { // weights.r + weights.g == 0.0
+ #endif
+
+ float2 d;
+
+ // Find the distance to the left:
+ float3 coords;
+ coords.x = SMAASearchXLeft(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].xy, offset[2].x);
+ coords.y = offset[1].y; // offset[1].y = texcoord.y - 0.25 * SMAA_RT_METRICS.y (@CROSSING_OFFSET)
+ d.x = coords.x;
+
+ // Now fetch the left crossing edges, two at a time using bilinear
+ // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
+ // discern what value each edge has:
+ float e1 = SMAASampleLevelZero(edgesTex, coords.xy).r;
+
+ // Find the distance to the right:
+ coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y);
+ d.y = coords.z;
+
+ // We want the distances to be in pixel units (doing this here allow to
+ // better interleave arithmetic and memory accesses):
+ d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx)));
+
+ // SMAAArea below needs a sqrt, as the areas texture is compressed
+ // quadratically:
+ float2 sqrt_d = sqrt(d);
+
+ // Fetch the right crossing edges:
+ float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.zy, int2(1, 0)).r;
+
+ // Ok, we know how this pattern looks like, now it is time for getting
+ // the actual area:
+ weights.rg = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.y);
+
+ // Fix corners:
+ coords.y = texcoord.y;
+ SMAADetectHorizontalCornerPattern(SMAATexturePass2D(edgesTex), weights.rg, coords.xyzy, d);
+
+ #if !defined(SMAA_DISABLE_DIAG_DETECTION)
+ } else
+ e.r = 0.0; // Skip vertical processing.
+ #endif
+ }
+
+ SMAA_BRANCH
+ if (e.r > 0.0) { // Edge at west
+ float2 d;
+
+ // Find the distance to the top:
+ float3 coords;
+ coords.y = SMAASearchYUp(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].xy, offset[2].z);
+ coords.x = offset[0].x; // offset[1].x = texcoord.x - 0.25 * SMAA_RT_METRICS.x;
+ d.x = coords.y;
+
+ // Fetch the top crossing edges:
+ float e1 = SMAASampleLevelZero(edgesTex, coords.xy).g;
+
+ // Find the distance to the bottom:
+ coords.z = SMAASearchYDown(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].zw, offset[2].w);
+ d.y = coords.z;
+
+ // We want the distances to be in pixel units:
+ d = abs(round(mad(SMAA_RT_METRICS.ww, d, -pixcoord.yy)));
+
+ // SMAAArea below needs a sqrt, as the areas texture is compressed
+ // quadratically:
+ float2 sqrt_d = sqrt(d);
+
+ // Fetch the bottom crossing edges:
+ float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.xz, int2(0, API_V_DIR(1))).g;
+
+ // Get the area for this direction:
+ weights.ba = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.x);
+
+ // Fix corners:
+ coords.x = texcoord.x;
+ SMAADetectVerticalCornerPattern(SMAATexturePass2D(edgesTex), weights.ba, coords.xyxz, d);
+ }
+
+ return weights;
+}
+
+//-----------------------------------------------------------------------------
+// Neighborhood Blending Pixel Shader (Third Pass)
+
+float4 SMAANeighborhoodBlendingPS(float2 texcoord,
+ float4 offset,
+ SMAATexture2D(colorTex),
+ SMAATexture2D(blendTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ ) {
+ // Fetch the blending weights for current pixel:
+ float4 a;
+ a.x = SMAASample(blendTex, offset.xy).a; // Right
+ a.y = SMAASample(blendTex, offset.zw).g; // Top
+ a.wz = SMAASample(blendTex, texcoord).xz; // Bottom / Left
+
+ // Is there any blending weight with a value greater than 0.0?
+ SMAA_BRANCH
+ if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
+ float4 color = SMAASampleLevelZero(colorTex, texcoord);
+
+ #if SMAA_REPROJECTION
+ float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord));
+
+ // Pack velocity into the alpha channel:
+ color.a = sqrt(5.0 * length(velocity));
+ #endif
+
+ return color;
+ } else {
+ bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical)
+
+ // Calculate the blending offsets:
+ float4 blendingOffset = float4(0.0, API_V_DIR(a.y), 0.0, API_V_DIR(a.w));
+ float2 blendingWeight = a.yw;
+ SMAAMovc(bool4(h, h, h, h), blendingOffset, float4(a.x, 0.0, a.z, 0.0));
+ SMAAMovc(bool2(h, h), blendingWeight, a.xz);
+ blendingWeight /= dot(blendingWeight, float2(1.0, 1.0));
+
+ // Calculate the texture coordinates:
+ float4 blendingCoord = mad(blendingOffset, float4(SMAA_RT_METRICS.xy, -SMAA_RT_METRICS.xy), texcoord.xyxy);
+
+ // We exploit bilinear filtering to mix current pixel with the chosen
+ // neighbor:
+ float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy);
+ color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);
+
+ #if SMAA_REPROJECTION
+ // Antialias velocity for proper reprojection in a later stage:
+ float2 velocity = blendingWeight.x * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy));
+ velocity += blendingWeight.y * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.zw));
+
+ // Pack velocity into the alpha channel:
+ color.a = sqrt(5.0 * length(velocity));
+ #endif
+
+ return color;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Temporal Resolve Pixel Shader (Optional Pass)
+
+float4 SMAAResolvePS(float2 texcoord,
+ SMAATexture2D(currentColorTex),
+ SMAATexture2D(previousColorTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ ) {
+ #if SMAA_REPROJECTION
+ // Velocity is assumed to be calculated for motion blur, so we need to
+ // inverse it for reprojection:
+ float2 velocity = -SMAA_DECODE_VELOCITY(SMAASamplePoint(velocityTex, texcoord).rg);
+
+ // Fetch current pixel:
+ float4 current = SMAASamplePoint(currentColorTex, texcoord);
+
+ // Reproject current coordinates and fetch previous pixel:
+ float4 previous = SMAASamplePoint(previousColorTex, texcoord + velocity);
+
+ // Attenuate the previous pixel if the velocity is different:
+ float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0;
+ float weight = 0.5 * saturate(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE);
+
+ // Blend the pixels according to the calculated weight:
+ return lerp(current, previous, weight);
+ #else
+ // Just blend the pixels:
+ float4 current = SMAASamplePoint(currentColorTex, texcoord);
+ float4 previous = SMAASamplePoint(previousColorTex, texcoord);
+ return lerp(current, previous, 0.5);
+ #endif
+}
+
+//-----------------------------------------------------------------------------
+// Separate Multisamples Pixel Shader (Optional Pass)
+
+#ifdef SMAALoad
+void SMAASeparatePS(float4 position,
+ float2 texcoord,
+ out float4 target0,
+ out float4 target1,
+ SMAATexture2DMS2(colorTexMS)) {
+ int2 pos = int2(position.xy);
+ target0 = SMAALoad(colorTexMS, pos, 0);
+ target1 = SMAALoad(colorTexMS, pos, 1);
+}
+#endif
+
+//-----------------------------------------------------------------------------
+#endif // SMAA_INCLUDE_PS
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl
new file mode 100644
index 0000000000..3332c5f58f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl
@@ -0,0 +1,57 @@
+/**
+ * @file SMAABlendWeightsF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec2 vary_pixcoord;
+in vec4 vary_offset[3];
+
+uniform sampler2D edgesTex;
+uniform sampler2D areaTex;
+uniform sampler2D searchTex;
+
+vec4 SMAABlendingWeightCalculationPS(vec2 texcoord,
+ vec2 pixcoord,
+ vec4 offset[3],
+ sampler2D edgesTex,
+ sampler2D areaTex,
+ sampler2D searchTex,
+ vec4 subsampleIndices);
+
+void main()
+{
+ frag_color = SMAABlendingWeightCalculationPS(vary_texcoord0,
+ vary_pixcoord,
+ vary_offset,
+ edgesTex,
+ areaTex,
+ searchTex,
+ vec4(0.0)
+ );
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
new file mode 100644
index 0000000000..52f85ef30c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
@@ -0,0 +1,51 @@
+/**
+ * @file SMAABlendWeightsV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec2 vary_pixcoord;
+out vec4 vary_offset[3];
+
+#define float4 vec4
+#define float2 vec2
+void SMAABlendingWeightCalculationVS(float2 texcoord,
+ out float2 pixcoord,
+ out float4 offset[3]);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAABlendingWeightCalculationVS(vary_texcoord0,
+ vary_pixcoord,
+ vary_offset);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
new file mode 100644
index 0000000000..0a8cd4a4ea
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file SMAAEdgeDetectF.glsl
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset[3];
+
+uniform sampler2D diffuseRect;
+#if SMAA_PREDICATION
+uniform sampler2D predicationTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float2 SMAAColorEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ );
+
+void main()
+{
+ vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect
+ #if SMAA_PREDICATION
+ , predicationTex
+ #endif
+ );
+ frag_color = float4(val,0.0,0.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl
new file mode 100644
index 0000000000..7c0184bfc4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl
@@ -0,0 +1,45 @@
+/**
+ * @file SMAAEdgeDetectV.glsl
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec4 vary_offset[3];
+
+#define float4 vec4
+#define float2 vec2
+void SMAAEdgeDetectionVS(float2 texcoord,
+ out float4 offset[3]);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAAEdgeDetectionVS(vary_texcoord0, vary_offset);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
new file mode 100644
index 0000000000..3276405447
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
@@ -0,0 +1,63 @@
+/**
+ * @file SMAANeighborhoodBlendF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D blendTex;
+#if SMAA_REPROJECTION
+uniform sampler2D velocityTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float4 SMAANeighborhoodBlendingPS(float2 texcoord,
+ float4 offset,
+ SMAATexture2D(colorTex),
+ SMAATexture2D(blendTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ );
+
+void main()
+{
+ frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect,
+ blendTex
+ #if SMAA_REPROJECTION
+ , velocityTex
+ #endif
+ );
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl
new file mode 100644
index 0000000000..7ea1ac61e3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl
@@ -0,0 +1,47 @@
+/**
+ * @file SMAANeighborhoodBlendV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec4 vary_offset;
+
+#define float4 vec4
+#define float2 vec2
+void SMAANeighborhoodBlendingVS(float2 texcoord,
+ out float4 offset);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAANeighborhoodBlendingVS(vary_texcoord0, vary_offset);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 94dac7e5a9..655cb1ea97 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -32,7 +32,7 @@ out vec4 frag_color;
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
-#define FXAA_QUALITY__PRESET 12
+//#define FXAA_QUALITY__PRESET 12
/*============================================================================
@@ -256,6 +256,10 @@ A. Or use FXAA_GREEN_AS_LUMA.
#define FXAA_GLSL_130 0
#endif
/*--------------------------------------------------------------------------*/
+#ifndef FXAA_GLSL_400
+ #define FXAA_GLSL_400 0
+#endif
+/*--------------------------------------------------------------------------*/
#ifndef FXAA_HLSL_3
#define FXAA_HLSL_3 0
#endif
@@ -342,8 +346,8 @@ A. Or use FXAA_GREEN_AS_LUMA.
// 1 = API supports gather4 on alpha channel.
// 0 = API does not support gather4 on alpha channel.
//
- #if (FXAA_GLSL_130 == 0)
- #define FXAA_GATHER4_ALPHA 0
+ #if (FXAA_GLSL_400 == 1)
+ #define FXAA_GATHER4_ALPHA 1
#endif
#if (FXAA_HLSL_5 == 1)
#define FXAA_GATHER4_ALPHA 1
@@ -652,7 +656,7 @@ NOTE the other tuning knobs are now in the shader function inputs!
API PORTING
============================================================================*/
-#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)
+#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) || (FXAA_GLSL_400 == 1)
#define FxaaBool bool
#define FxaaDiscard discard
#define FxaaFloat float
@@ -714,6 +718,16 @@ NOTE the other tuning knobs are now in the shader function inputs!
#endif
#endif
/*--------------------------------------------------------------------------*/
+#if (FXAA_GLSL_400 == 1)
+ // Requires "#version 400" or better
+ #define FxaaTexTop(t, p) textureLod(t, p, 0.0)
+ #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)
+ #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)
+ #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)
+ #define FxaaTexGreen4(t, p) textureGather(t, p, 1)
+ #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)
+#endif
+/*--------------------------------------------------------------------------*/
#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1)
#define FxaaInt2 float2
#define FxaaTex sampler2D
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index a0eb6cfbb8..befd2ae6da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -28,141 +28,13 @@
out vec4 frag_color;
uniform sampler2D diffuseRect;
-uniform sampler2D exposureMap;
+uniform float gamma;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
-//===============================================================
-// tone mapping taken from Khronos sample implementation
-//===============================================================
-
-// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
-const mat3 ACESInputMat = mat3
-(
- 0.59719, 0.07600, 0.02840,
- 0.35458, 0.90834, 0.13383,
- 0.04823, 0.01566, 0.83777
-);
-
-
-// ODT_SAT => XYZ => D60_2_D65 => sRGB
-const mat3 ACESOutputMat = mat3
-(
- 1.60475, -0.10208, -0.00327,
- -0.53108, 1.10813, -0.07276,
- -0.07367, -0.00605, 1.07602
-);
-
-// ACES tone map (faster approximation)
-// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
-vec3 toneMapACES_Narkowicz(vec3 color)
-{
- const float A = 2.51;
- const float B = 0.03;
- const float C = 2.43;
- const float D = 0.59;
- const float E = 0.14;
- return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0);
-}
-
-
-// ACES filmic tone map approximation
-// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
-vec3 RRTAndODTFit(vec3 color)
-{
- vec3 a = color * (color + 0.0245786) - 0.000090537;
- vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081;
- return a / b;
-}
-
-
-// tone mapping
-vec3 toneMapACES_Hill(vec3 color)
-{
- color = ACESInputMat * color;
-
- // Apply RRT and ODT
- color = RRTAndODTFit(color);
-
- color = ACESOutputMat * color;
-
- // Clamp to [0, 1]
- color = clamp(color, 0.0, 1.0);
-
- return color;
-}
-
-uniform float exposure;
-uniform float gamma;
-uniform float aces_mix;
-
-vec3 toneMap(vec3 color)
-{
-#ifndef NO_POST
- float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
-
- color *= exposure * exp_scale;
-
- // mix ACES and Linear here as a compromise to avoid over-darkening legacy content
- color = mix(toneMapACES_Hill(color), color, aces_mix);
-#endif
-
- return color;
-}
-
-//===============================================================
-
-//=================================
-// borrowed noise from:
-// <https://www.shadertoy.com/view/4dS3Wd>
-// By Morgan McGuire @morgan3d, http://graphicscodex.com
-//
-float hash(float n) { return fract(sin(n) * 1e4); }
-float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
-
-float noise(float x) {
- float i = floor(x);
- float f = fract(x);
- float u = f * f * (3.0 - 2.0 * f);
- return mix(hash(i), hash(i + 1.0), u);
-}
-
-float noise(vec2 x) {
- vec2 i = floor(x);
- vec2 f = fract(x);
-
- // Four corners in 2D of a tile
- float a = hash(i);
- float b = hash(i + vec2(1.0, 0.0));
- float c = hash(i + vec2(0.0, 1.0));
- float d = hash(i + vec2(1.0, 1.0));
-
- // Simple 2D lerp using smoothstep envelope between the values.
- // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
- // mix(c, d, smoothstep(0.0, 1.0, f.x)),
- // smoothstep(0.0, 1.0, f.y)));
-
- // Same code, with the clamps in smoothstep and common subexpressions
- // optimized away.
- vec2 u = f * f * (3.0 - 2.0 * f);
- return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
-}
-
-//=============================
-
-void debugExposure(inout vec3 color)
-{
- float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
- exp_scale *= 0.5;
- if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1)
- {
- color = vec3(1,0,0);
- }
-}
-
vec3 legacyGamma(vec3 color)
{
vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
@@ -175,23 +47,12 @@ void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture(diffuseRect, vary_fragcoord);
+ diff.rgb = linear_to_srgb(diff.rgb);
#ifdef LEGACY_GAMMA
- diff.rgb = linear_to_srgb(diff.rgb);
diff.rgb = legacyGamma(diff.rgb);
-#else
-#ifndef NO_POST
- diff.rgb = toneMap(diff.rgb);
#endif
- diff.rgb = linear_to_srgb(diff.rgb);
-#endif
-
- vec2 tc = vary_fragcoord.xy*screen_res*4.0;
- vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
- vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
- diff.rgb += nz*0.003;
- //debugExposure(diff.rgb);
frag_color = max(diff, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index 07384ebe9b..32b0a1ac8e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -33,10 +33,57 @@ uniform sampler2D depthMap;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
+//=================================
+// borrowed noise from:
+// <https://www.shadertoy.com/view/4dS3Wd>
+// By Morgan McGuire @morgan3d, http://graphicscodex.com
+//
+float hash(float n) { return fract(sin(n) * 1e4); }
+float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
+
+float noise(float x) {
+ float i = floor(x);
+ float f = fract(x);
+ float u = f * f * (3.0 - 2.0 * f);
+ return mix(hash(i), hash(i + 1.0), u);
+}
+
+float noise(vec2 x) {
+ vec2 i = floor(x);
+ vec2 f = fract(x);
+
+ // Four corners in 2D of a tile
+ float a = hash(i);
+ float b = hash(i + vec2(1.0, 0.0));
+ float c = hash(i + vec2(0.0, 1.0));
+ float d = hash(i + vec2(1.0, 1.0));
+
+ // Simple 2D lerp using smoothstep envelope between the values.
+ // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
+ // mix(c, d, smoothstep(0.0, 1.0, f.x)),
+ // smoothstep(0.0, 1.0, f.y)));
+
+ // Same code, with the clamps in smoothstep and common subexpressions
+ // optimized away.
+ vec2 u = f * f * (3.0 - 2.0 * f);
+ return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
+}
+
+//=============================
+
+
+
void main()
{
vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+#ifdef HAS_NOISE
+ vec2 tc = vary_fragcoord.xy*screen_res*4.0;
+ vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
+ vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
+ diff.rgb += nz*0.003;
+#endif
+
frag_color = diff;
gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
new file mode 100644
index 0000000000..fc6d4d7727
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
@@ -0,0 +1,178 @@
+/**
+ * @file postDeferredTonemap.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D exposureMap;
+
+uniform vec2 screen_res;
+in vec2 vary_fragcoord;
+
+vec3 linear_to_srgb(vec3 cl);
+
+//===============================================================
+// tone mapping taken from Khronos sample implementation
+//===============================================================
+
+// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
+const mat3 ACESInputMat = mat3
+(
+ 0.59719, 0.07600, 0.02840,
+ 0.35458, 0.90834, 0.13383,
+ 0.04823, 0.01566, 0.83777
+);
+
+
+// ODT_SAT => XYZ => D60_2_D65 => sRGB
+const mat3 ACESOutputMat = mat3
+(
+ 1.60475, -0.10208, -0.00327,
+ -0.53108, 1.10813, -0.07276,
+ -0.07367, -0.00605, 1.07602
+);
+
+// ACES tone map (faster approximation)
+// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
+vec3 toneMapACES_Narkowicz(vec3 color)
+{
+ const float A = 2.51;
+ const float B = 0.03;
+ const float C = 2.43;
+ const float D = 0.59;
+ const float E = 0.14;
+ return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0);
+}
+
+
+// ACES filmic tone map approximation
+// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+vec3 RRTAndODTFit(vec3 color)
+{
+ vec3 a = color * (color + 0.0245786) - 0.000090537;
+ vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081;
+ return a / b;
+}
+
+
+// tone mapping
+vec3 toneMapACES_Hill(vec3 color)
+{
+ color = ACESInputMat * color;
+
+ // Apply RRT and ODT
+ color = RRTAndODTFit(color);
+
+ color = ACESOutputMat * color;
+
+ // Clamp to [0, 1]
+ color = clamp(color, 0.0, 1.0);
+
+ return color;
+}
+
+// Khronos Neutral tonemapping
+// https://github.com/KhronosGroup/ToneMapping/tree/main
+// Input color is non-negative and resides in the Linear Rec. 709 color space.
+// Output color is also Linear Rec. 709, but in the [0, 1] range.
+vec3 PBRNeutralToneMapping( vec3 color )
+{
+ const float startCompression = 0.8 - 0.04;
+ const float desaturation = 0.15;
+
+ float x = min(color.r, min(color.g, color.b));
+ float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
+ color -= offset;
+
+ float peak = max(color.r, max(color.g, color.b));
+ if (peak < startCompression) return color;
+
+ const float d = 1. - startCompression;
+ float newPeak = 1. - d * d / (peak + d - startCompression);
+ color *= newPeak / peak;
+
+ float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);
+ return mix(color, newPeak * vec3(1, 1, 1), g);
+}
+
+uniform float exposure;
+uniform float tonemap_mix;
+uniform int tonemap_type;
+
+vec3 toneMap(vec3 color)
+{
+#ifndef NO_POST
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+
+ color *= exposure * exp_scale;
+
+ vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0));
+
+ switch(tonemap_type)
+ {
+ case 0:
+ color = PBRNeutralToneMapping(color);
+ break;
+ case 1:
+ color = toneMapACES_Hill(color);
+ break;
+ }
+
+ // mix tonemapped and linear here to provide adjustment
+ color = mix(clamped_color, color, tonemap_mix);
+#endif
+
+ return color;
+}
+
+//===============================================================
+
+void debugExposure(inout vec3 color)
+{
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+ exp_scale *= 0.5;
+ if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1)
+ {
+ color = vec3(1,0,0);
+ }
+}
+
+void main()
+{
+ //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
+
+#ifndef NO_POST
+ diff.rgb = toneMap(diff.rgb);
+#else
+ diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
+#endif
+
+ //debugExposure(diff.rgb);
+ frag_color = max(diff, vec4(0));
+}
+
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 131d995339..24fd7928a6 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -66,7 +66,8 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
-RenderFSAASamples 1 16
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreadedTextures 1 0
@@ -79,6 +80,7 @@ RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 4
RenderHeroProbeConservativeUpdateMultiplier 1 16
RenderDownScaleMethod 1 1
+RenderCASSharpness 1 1
//
@@ -107,6 +109,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 0
@@ -115,6 +118,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium Low Graphics Settings
@@ -142,6 +146,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 0
@@ -150,6 +155,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium Graphics Settings (standard)
@@ -175,7 +181,8 @@ RenderVolumeLODFactor 1 1.25
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -185,6 +192,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium High Graphics Settings
@@ -210,7 +218,8 @@ RenderVolumeLODFactor 1 1.375
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -220,6 +229,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
//
// High Graphics Settings (SSAO + sun shadows)
@@ -245,6 +255,7 @@ RenderVolumeLODFactor 1 1.5
RenderDeferredSSAO 1 1
RenderShadowDetail 1 1
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -255,6 +266,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0.4
//
// High Ultra Graphics Settings (deferred + SSAO + all shadows)
@@ -280,6 +292,7 @@ RenderVolumeLODFactor 1 1.75
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -290,6 +303,7 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
//
// Ultra graphics (REALLY PURTY!)
@@ -315,7 +329,8 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
-RenderFSAASamples 1 2
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -325,6 +340,7 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
//
// Class Unknown Hardware (unknown)
@@ -358,6 +374,7 @@ RenderMirrors 0 0
list Intel
RenderAnisotropic 1 0
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderGLContextCoreProfile 1 0
RenderGLMultiThreadedMedia 1 0
@@ -367,6 +384,7 @@ list AMD
RenderGLMultiThreadedTextures 1 1
list GL3
+RenderFSAAType 0 0
RenderFSAASamples 0 0
RenderReflectionsEnabled 0 0
RenderReflectionProbeDetail 0 0
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 7e1313c05d..2e220d2b1c 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -63,7 +63,8 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
-RenderFSAASamples 1 16
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreadedTextures 1 0
@@ -77,6 +78,7 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 4
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 1
//
// Low Graphics Settings
@@ -102,6 +104,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
@@ -112,6 +115,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium Low Graphics Settings
@@ -137,6 +141,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
@@ -147,6 +152,7 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium Graphics Settings (standard)
@@ -172,7 +178,8 @@ RenderVolumeLODFactor 1 1.25
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -182,6 +189,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
//
// Medium High Graphics Settings
@@ -207,7 +215,8 @@ RenderVolumeLODFactor 1 1.375
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -217,6 +226,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
//
// High Graphics Settings (SSAO + sun shadows)
@@ -242,6 +252,7 @@ RenderVolumeLODFactor 1 1.5
RenderDeferredSSAO 1 1
RenderShadowDetail 1 1
WLSkyDetail 1 96
+RenderFSAAType 1 1
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -252,6 +263,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
//
// High Ultra Graphics Settings (SSAO + all shadows)
@@ -277,6 +289,7 @@ RenderVolumeLODFactor 1 1.75
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -287,6 +300,7 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
//
// Ultra graphics (REALLY PURTY!)
@@ -312,7 +326,8 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
-RenderFSAASamples 1 2
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -322,6 +337,7 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
//
// Class Unknown Hardware (unknown)
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index c4336758ac..7c37cc1c00 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -355,6 +355,20 @@ bool LLAgent::isMicrophoneOn(const LLSD& sdname)
return LLVoiceClient::getInstance()->getUserPTTState();
}
+//static
+void LLAgent::toggleHearMediaSoundFromAvatar()
+{
+ const S32 mediaSoundsEarLocation = gSavedSettings.getS32("MediaSoundsEarLocation");
+ gSavedSettings.setS32("MediaSoundsEarLocation", !mediaSoundsEarLocation);
+}
+
+//static
+void LLAgent::toggleHearVoiceFromAvatar()
+{
+ const S32 voiceEarLocation = gSavedSettings.getS32("VoiceEarLocation");
+ gSavedSettings.setS32("VoiceEarLocation", !voiceEarLocation);
+}
+
// ************************************************************
// Enabled this definition to compile a 'hacked' viewer that
// locally believes the end user has godlike powers.
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 8f892025c9..7c7f7aa91d 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -375,6 +375,13 @@ private:
bool mVoiceConnected;
//--------------------------------------------------------------------
+ // Sound
+ //--------------------------------------------------------------------
+public:
+ static void toggleHearMediaSoundFromAvatar();
+ static void toggleHearVoiceFromAvatar();
+
+ //--------------------------------------------------------------------
// Chat
//--------------------------------------------------------------------
public:
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index 038030a1f6..6f6b89ea81 100644
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
@@ -242,10 +242,7 @@ static void on_avatar_name_cache_start_call(const LLUUID& agent_id,
{
std::string name = av_name.getDisplayName();
LLUUID session_id = gIMMgr->addSession(name, IM_NOTHING_SPECIAL, agent_id, LLSD());
- if (session_id != LLUUID::null)
- {
- gIMMgr->startCall(session_id);
- }
+ gIMMgr->autoStartCallOnStartup(session_id);
make_ui_sound("UISndStartIM");
}
diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp
index 8b7c399af1..44f51545dc 100644
--- a/indra/newview/lldeferredsounds.cpp
+++ b/indra/newview/lldeferredsounds.cpp
@@ -29,8 +29,6 @@
#include "lldeferredsounds.h"
-#include "llaudioengine.h"
-
void LLDeferredSounds::deferSound(SoundData& sound)
{
soundVector.push_back(sound);
diff --git a/indra/newview/lldeferredsounds.h b/indra/newview/lldeferredsounds.h
index e586226184..9f3425fc66 100644
--- a/indra/newview/lldeferredsounds.h
+++ b/indra/newview/lldeferredsounds.h
@@ -28,8 +28,7 @@
#define LL_LLDEFERREDSOUNDS_H
#include "llsingleton.h"
-
-struct SoundData;
+#include "llaudioengine.h"
class LLDeferredSounds : public LLSingleton<LLDeferredSounds>
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 739975eab4..7bd5206453 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -407,22 +407,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo* pparams = *k;
if (pparams)
{
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture);
}
-
- pushBatch(*pparams, texture);
}
}
}
@@ -468,8 +465,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
if (texture)
{
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -477,14 +475,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture, batch_textures);
}
-
- pushBatch(*pparams, texture, batch_textures);
}
}
else
@@ -496,8 +490,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -505,14 +500,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushUntexturedBatch(*pparams);
}
-
- pushUntexturedBatch(*pparams);
}
}
@@ -533,8 +524,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -545,23 +537,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text
llassert(pparams);
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.flush();
- }
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture, batch_textures);
}
-
- pushBatch(*pparams, texture, batch_textures);
}
}
@@ -667,6 +648,8 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
//static
bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
if (!avatar)
{
return false;
@@ -688,6 +671,81 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI
return true;
}
+// Returns true if rendering should proceed
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ llassert(skinInfo);
+ llassert(LLGLSLShader::sCurBoundShaderPtr);
+
+ if (!avatar)
+ {
+ return false;
+ }
+
+ if (avatar == lastAvatar && skinInfo->mHash == lastMeshId)
+ {
+ return !skipLastSkin;
+ }
+
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
+ // skipLastSkin -> skin info not loaded yet, don't render
+ skipLastSkin = !bool(count);
+ lastAvatar = avatar;
+ lastMeshId = skinInfo->mHash;
+
+ if (!skipLastSkin)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
+ return !skipLastSkin;
+}
+
+// Returns true if rendering should proceed
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ llassert(skinInfo);
+ llassert(LLGLSLShader::sCurBoundShaderPtr);
+
+ if (!avatar)
+ {
+ return false;
+ }
+
+ if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr)
+ {
+ return !skipLastSkin;
+ }
+
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
+ // skipLastSkin -> skin info not loaded yet, don't render
+ skipLastSkin = !bool(count);
+ lastAvatar = avatar;
+ lastMeshId = skinInfo->mHash;
+ lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (!skipLastSkin)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
+ return !skipLastSkin;
+}
+
void setup_texture_matrix(LLDrawInfo& params)
{
if (params.mTextureMatrix)
@@ -717,7 +775,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
}
else
{
- pushRiggedGLTFBatches(type);
+ pushUntexturedGLTFBatches(type);
}
}
@@ -801,8 +859,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
void LLRenderPass::pushRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -812,15 +871,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin);
}
}
void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -830,34 +890,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin);
}
}
// static
-void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ pushGLTFBatch(params);
}
-
- pushGLTFBatch(params);
}
// static
-void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ pushUntexturedGLTFBatch(params);
}
-
- pushUntexturedGLTFBatch(params);
}
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 01a29f71a0..bc412214c7 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -38,6 +38,7 @@ class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
class LLVOAvatar;
+class LLGLSLShader;
class LLMeshSkinInfo;
class LLDrawPool
@@ -375,9 +376,9 @@ public:
// push a single GLTF draw call
static void pushGLTFBatch(LLDrawInfo& params);
- static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
static void pushUntexturedGLTFBatch(LLDrawInfo& params);
- static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
@@ -386,6 +387,8 @@ public:
void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin);
virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
};
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index cb1439b403..87b6ce6cb3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -327,8 +327,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight()
{
for (int pass = 0; pass < 2; ++pass)
{ //two passes, one rigged and one not
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups();
LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups();
@@ -347,22 +348,16 @@ void LLDrawPoolAlpha::renderAlphaHighlight()
bool rigged = (params.mAvatar != nullptr);
gHighlightProgram.bind(rigged);
- gGL.diffuseColor4f(1, 0, 0, 1);
if (rigged)
{
- if (lastAvatar != params.mAvatar ||
- lastMeshId != params.mSkinInfo->mHash)
- {
- if (!uploadMatrixPalette(params))
- {
- continue;
- }
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
+ { // failed to upload matrix palette, skip rendering
+ continue;
}
}
+ gGL.diffuseColor4f(1, 0, 0, 1);
LLRenderPass::applyModelMatrix(params);
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
@@ -526,25 +521,20 @@ void LLDrawPoolAlpha::renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives)
shader->bind();
shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLDrawInfo* draw : emissives)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives");
- bool tex_setup = TexSetup(draw, false);
- if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
+ if (uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (!uploadMatrixPalette(*draw))
- { // failed to upload matrix palette, skip rendering
- continue;
- }
- lastAvatar = draw->mAvatar;
- lastMeshId = draw->mSkinInfo->mHash;
+ bool tex_setup = TexSetup(draw, false);
+ drawEmissive(draw);
+ RestoreTexSetup(tex_setup);
}
- drawEmissive(draw);
- RestoreTexSetup(tex_setup);
}
}
@@ -553,19 +543,15 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv
LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter
pbr_emissive_shader->bind(true);
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLDrawInfo* draw : emissives)
{
- if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
- {
- if (!uploadMatrixPalette(*draw))
- { // failed to upload matrix palette, skip rendering
- continue;
- }
- lastAvatar = draw->mAvatar;
- lastMeshId = draw->mSkinInfo->mHash;
+ if (!uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
+ { // failed to upload matrix palette, skip rendering
+ continue;
}
LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
@@ -581,9 +567,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
bool initialized_lighting = false;
bool light_enabled = true;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- LLGLSLShader* lastAvatarShader = nullptr;
+ const LLGLSLShader* lastAvatarShader = nullptr;
+ bool skipLastSkin = false;
LLCullResult::sg_iterator begin;
LLCullResult::sg_iterator end;
@@ -770,26 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (current_shader)
{
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[VRED], spec_color.mV[VGREEN], spec_color.mV[VBLUE], spec_color.mV[VALPHA]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity);
current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness);
}
}
- if (params.mAvatar != nullptr)
+ if (params.mAvatar && !uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, lastAvatarShader, skipLastSkin))
{
- if (lastAvatar != params.mAvatar ||
- lastMeshId != params.mSkinInfo->mHash ||
- lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr)
- {
- if (!uploadMatrixPalette(params))
- {
- continue;
- }
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr;
- }
+ continue;
}
bool tex_setup = TexSetup(&params, (mat != nullptr));
@@ -912,26 +888,3 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.enableLightsDynamic();
}
}
-
-bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
-{
- if (params.mAvatar.isNull())
- {
- return false;
- }
- const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return false;
- }
-
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- false,
- (GLfloat*)&(mpc.mGLMp[0]));
-
- return true;
-}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 0abe001714..25044beda0 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -66,7 +66,6 @@ public:
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, bool texture = true);
void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
void renderAlphaHighlight();
- bool uploadMatrixPalette(const LLDrawInfo& params);
static bool sShowDebugAlpha;
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 7289e95b6e..bf593bff07 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -558,8 +558,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- LLVOAvatar* avatar = nullptr;
- U64 skin = 0;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
@@ -572,13 +573,10 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
if (rigged)
{
- if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- avatar = params.mAvatar;
- skin = params.mSkinInfo->mHash;
+ pushBumpBatch(params, true, false);
}
- pushBumpBatch(params, true, false);
}
else
{
@@ -974,8 +972,9 @@ void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_cod
void LLDrawPoolBump::pushBumpBatches(U32 type)
{
- LLVOAvatar* avatar = nullptr;
- U64 skin = 0;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
if (mRigged)
{ // nudge type enum and include skinweights for rigged pass
@@ -993,17 +992,9 @@ void LLDrawPoolBump::pushBumpBatches(U32 type)
{
if (mRigged)
{
- if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (uploadMatrixPalette(params))
- {
- avatar = params.mAvatar;
- skin = params.mSkinInfo->mHash;
- }
- else
- {
- continue;
- }
+ continue;
}
}
pushBumpBatch(params, false);
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index bbc93c2af9..e7ec2022d2 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -183,7 +183,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
glUniform4fv(specular, 1, lastSpecular.mV);
}
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
@@ -245,23 +247,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
}
// upload matrix palette to shader
- if (rigged && params.mAvatar.notNull())
+ if (rigged)
{
- if (params.mAvatar != lastAvatar)
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return;
- }
-
- mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- false,
- (GLfloat*)&(mpc.mGLMp[0]));
+ continue;
}
}
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 4ea23412e6..07f8ccb549 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -62,8 +62,9 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
gDeferredPBROpaqueProgram.bind();
pushGLTFBatches(mRenderType);
- gDeferredPBROpaqueProgram.bind(true);
LL::GLTFSceneManager::instance().render(true, true);
+
+ gDeferredPBROpaqueProgram.bind(true);
pushRiggedGLTFBatches(mRenderType + 1);
}
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 6e31760e9e..0b4630dfc3 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1051,8 +1051,8 @@ bool LLEnvironment::isExtendedEnvironmentEnabled() const
bool LLEnvironment::isInventoryEnabled() const
{
- return (!gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() &&
- !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty());
+ return !gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() &&
+ !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty();
}
void LLEnvironment::onRegionChange()
@@ -1079,9 +1079,8 @@ void LLEnvironment::onRegionChange()
void LLEnvironment::onParcelChange()
{
S32 parcel_id(INVALID_PARCEL_ID);
- LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
- if (parcel)
+ if (LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel())
{
parcel_id = parcel->getLocalID();
}
@@ -1092,7 +1091,8 @@ void LLEnvironment::onParcelChange()
//-------------------------------------------------------------------------
F32 LLEnvironment::getCamHeight() const
{
- return (mCurrentEnvironment->getSky()->getDomeOffset() * mCurrentEnvironment->getSky()->getDomeRadius());
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky ? sky->getDomeOffset() * sky->getDomeRadius() : 0;
}
F32 LLEnvironment::getWaterHeight() const
@@ -1103,16 +1103,14 @@ F32 LLEnvironment::getWaterHeight() const
bool LLEnvironment::getIsSunUp() const
{
- if (!mCurrentEnvironment || !mCurrentEnvironment->getSky())
- return false;
- return mCurrentEnvironment->getSky()->getIsSunUp();
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky && sky->getIsSunUp();
}
bool LLEnvironment::getIsMoonUp() const
{
- if (!mCurrentEnvironment || !mCurrentEnvironment->getSky())
- return false;
- return mCurrentEnvironment->getSky()->getIsMoonUp();
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky && sky->getIsMoonUp();
}
//-------------------------------------------------------------------------
@@ -1139,13 +1137,19 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getEnvironmentInstance(LLEnviro
if (create)
{
if (environment)
+ {
environment = environment->clone();
+ }
else
{
if (env == ENV_PUSH)
+ {
environment = std::make_shared<DayInjection>(env);
+ }
else
+ {
environment = std::make_shared<DayInstance>(env);
+ }
}
mEnvironments[env] = environment;
}
@@ -1172,7 +1176,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSe
environment->animate();
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, env_version);
+ }
}
void LLEnvironment::setCurrentEnvironmentSelection(LLEnvironment::EnvSelection_t env)
@@ -1282,7 +1288,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
}
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, env_version);
+ }
}
void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version)
@@ -1375,7 +1383,9 @@ void LLEnvironment::clearEnvironment(LLEnvironment::EnvSelection_t env)
mEnvironments[env].reset();
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, VERSION_CLEANUP);
+ }
}
void LLEnvironment::logEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version)
@@ -1415,10 +1425,10 @@ LLSettingsDay::ptr_t LLEnvironment::getEnvironmentDay(LLEnvironment::EnvSelectio
return LLSettingsDay::ptr_t();
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayCycle();
+ }
return LLSettingsDay::ptr_t();
}
@@ -1431,10 +1441,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayLength(EnvSelection_t env
return LLSettingsDay::Seconds(0);
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayLength();
+ }
return LLSettingsDay::Seconds(0);
}
@@ -1447,9 +1457,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayOffset(EnvSelection_t env
return LLSettingsDay::Seconds(0);
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayOffset();
+ }
return LLSettingsDay::Seconds(0);
}
@@ -1479,7 +1490,9 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme
}
if (!fixed.first || !fixed.second)
+ {
LL_WARNS("ENVIRONMENT") << "Can not construct complete fixed environment. Missing Sky and/or Water." << LL_ENDL;
+ }
return fixed;
}
@@ -1490,10 +1503,10 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme
return fixedEnvironment_t();
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return fixedEnvironment_t(environment->getSky(), environment->getWater());
+ }
return fixedEnvironment_t();
}
@@ -1503,7 +1516,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSelectedEnvironmentInstance(
for (S32 idx = mSelectedEnvironment; idx < ENV_DEFAULT; ++idx)
{
if (mEnvironments[idx])
+ {
return mEnvironments[idx];
+ }
}
return mEnvironments[ENV_DEFAULT];
@@ -1514,7 +1529,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance()
for (S32 idx = ENV_PARCEL; idx < ENV_DEFAULT; ++idx)
{
if (mEnvironments[idx])
+ {
return mEnvironments[idx];
+ }
}
return mEnvironments[ENV_DEFAULT];
@@ -1673,21 +1690,19 @@ void LLEnvironment::update(const LLViewerCamera * cam)
updateSettingsUniforms();
+ LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
+ end_shaders = LLViewerShaderMgr::instance()->endShaders();
+ for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
- LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLViewerShaderMgr::instance()->endShaders();
- for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
+ shaders_iter->mUniformsDirty = true;
+ if (shaders_iter->mRiggedVariant)
{
- shaders_iter->mUniformsDirty = true;
- if (shaders_iter->mRiggedVariant)
- {
- shaders_iter->mRiggedVariant->mUniformsDirty = true;
- }
+ shaders_iter->mRiggedVariant->mUniformsDirty = true;
+ }
- for (auto& variant : shaders_iter->mGLTFVariants)
- {
- variant.mUniformsDirty = true;
- }
+ for (auto& variant : shaders_iter->mGLTFVariants)
+ {
+ variant.mUniformsDirty = true;
}
}
}
@@ -1971,7 +1986,6 @@ void LLEnvironment::updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_l
updateParcel(INVALID_PARCEL_ID, pwater, day_length, day_offset, altitudes, cb);
}
-
void LLEnvironment::resetRegion(environment_apply_fn cb)
{
resetParcel(INVALID_PARCEL_ID, cb);
@@ -1996,7 +2010,10 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb)
LLEnvironmentRequest::initiate(cb);
}
else if (cb)
+ {
cb(parcel_id, EnvironmentInfo::ptr_t());
+ }
+
return;
}
@@ -2006,16 +2023,14 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb)
cb = [this, transition](S32 pid, EnvironmentInfo::ptr_t envinfo) { recordEnvironment(pid, envinfo, transition); };
}
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment",
[this, parcel_id, cb]() { coroRequestEnvironment(parcel_id, cb); });
}
void LLEnvironment::updateParcel(S32 parcel_id, const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, LLEnvironment::altitudes_vect_t altitudes, environment_apply_fn cb)
{
UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(asset_id, display_name, day_length, day_offset, altitudes, flags));
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
[this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); });
}
@@ -2031,7 +2046,9 @@ void LLEnvironment::onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::p
LLSettingsDay::ptr_t pday;
if (settings->getSettingsType() == "daycycle")
+ {
pday = std::static_pointer_cast<LLSettingsDay>(settings);
+ }
else
{
pday = createDayCycleFromEnvironment( (parcel_id == INVALID_PARCEL_ID) ? ENV_REGION : ENV_PARCEL, settings);
@@ -2065,8 +2082,7 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday
{
UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(pday, day_length, day_offset, altitudes));
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
[this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); });
}
@@ -2075,12 +2091,9 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday
updateParcel(parcel_id, pday, NO_TRACK, day_length, day_offset, altitudes, cb);
}
-
-
void LLEnvironment::resetParcel(S32 parcel_id, environment_apply_fn cb)
{
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroResetEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroResetEnvironment",
[this, parcel_id, cb]() { coroResetEnvironment(parcel_id, NO_TRACK, cb); });
}
@@ -2130,7 +2143,6 @@ void LLEnvironment::coroRequestEnvironment(S32 parcel_id, LLEnvironment::environ
});
}
}
-
}
void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInfo::ptr_t updates, environment_apply_fn apply)
@@ -2150,9 +2162,14 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
if (track_no == NO_TRACK)
{ // day length and offset are only applicable if we are addressing the entire day cycle.
if (updates->mDayLength > 0)
+ {
body[KEY_ENVIRONMENT][KEY_DAYLENGTH] = updates->mDayLength;
+ }
+
if (updates->mDayOffset > 0)
+ {
body[KEY_ENVIRONMENT][KEY_DAYOFFSET] = updates->mDayOffset;
+ }
if ((parcel_id == INVALID_PARCEL_ID) && (updates->mAltitudes.size() == 3))
{ // only test for altitude changes if we are changing the region.
@@ -2165,12 +2182,16 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
}
if (updates->mDayp)
+ {
body[KEY_ENVIRONMENT][KEY_DAYCYCLE] = updates->mDayp->getSettings();
+ }
else if (!updates->mSettingsAsset.isNull())
{
body[KEY_ENVIRONMENT][KEY_DAYASSET] = updates->mSettingsAsset;
if (!updates->mDayName.empty())
+ {
body[KEY_ENVIRONMENT][KEY_DAYNAME] = updates->mDayName;
+ }
}
body[KEY_ENVIRONMENT][KEY_FLAGS] = LLSD::Integer(updates->mFlags);
@@ -2188,22 +2209,27 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
if (track_no != NO_TRACK)
query << "&";
}
+
if (track_no != NO_TRACK)
{
query << "trackno=" << track_no;
}
+
url += query.str();
}
LLSD result = httpAdapter->putAndSuspend(httpRequest, url, body);
// results that come back may contain the new settings
+ if (LLApp::isExiting())
+ return;
+
LLSD notify;
LLSD httpResults = result["http_result"];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- if ((!status) || !result["success"].asBoolean())
+ if (!status || !result["success"].asBoolean())
{
LL_WARNS("ENVIRONMENT") << "Couldn't update Windlight settings for " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL;
@@ -2218,10 +2244,6 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
notify["FAIL_REASON"] = reason;
}
}
- else if (LLApp::isExiting())
- {
- return;
- }
else
{
LLSD environment = result[KEY_ENVIRONMENT];
@@ -2272,34 +2294,26 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen
LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url);
// results that come back may contain the new settings
+ if (LLApp::isExiting())
+ return;
+
LLSD notify;
LLSD httpResults = result["http_result"];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- if ((!status) || !result["success"].asBoolean())
+ if (!status || !result["success"].asBoolean())
{
LL_WARNS("ENVIRONMENT") << "Couldn't reset Windlight settings in " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL;
notify = LLSD::emptyMap();
std::string reason = result["message"].asString();
- if (reason.empty())
- {
- notify["FAIL_REASON"] = status.toString();
- }
- else
- {
- notify["FAIL_REASON"] = reason;
- }
- }
- else if (LLApp::isExiting())
- {
- return;
+ notify["FAIL_REASON"] = reason.empty() ? status.toString() : reason;
}
- else
+ else if (apply)
{
- LLSD environment = result[KEY_ENVIRONMENT];
- if (environment.isDefined() && apply)
+ LLSD environment = result[KEY_ENVIRONMENT];
+ if (environment.isDefined())
{
EnvironmentInfo::ptr_t envinfo = LLEnvironment::EnvironmentInfo::extract(environment);
apply(parcel_id, envinfo);
@@ -2311,7 +2325,6 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen
LLNotificationsUtil::add("WLRegionApplyFail", notify);
//LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false);
}
-
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 581328b3cb..ccfef09b09 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -2147,7 +2147,7 @@ F32 LLFace::getTextureVirtualSize()
face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
}
- face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
+ face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area);
if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
@@ -2165,7 +2165,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- //VECTORIZE THIS
//get area of circle around face
LLVector4a center;
@@ -2290,6 +2289,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //
//static
F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
F32 importance = 0.f ;
if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 7cf256f731..99642016f7 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -209,7 +209,6 @@ public:
void setDrawInfo(LLDrawInfo* draw_info);
F32 getTextureVirtualSize() ;
- F32 getImportanceToCamera()const {return mImportanceToCamera ;}
void resetVirtualSize();
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
@@ -265,6 +264,11 @@ public:
// return mSkinInfo->mHash or 0 if mSkinInfo is null
U64 getSkinHash();
+ // true if face was recently in the main camera frustum according to LLViewerTextureList updates
+ bool mInFrustum = false;
+ // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority
+ U32 mLastTextureUpdate = 0;
+
private:
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mVertexBufferGLTF;
diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp
index 60343a4e2a..fd58cd8aaf 100644
--- a/indra/newview/llfloatereditextdaycycle.cpp
+++ b/indra/newview/llfloatereditextdaycycle.cpp
@@ -132,7 +132,6 @@ namespace {
//=========================================================================
const std::string LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT("edit_context");
const std::string LLFloaterEditExtDayCycle::KEY_DAY_LENGTH("day_length");
-const std::string LLFloaterEditExtDayCycle::KEY_CANMOD("canmod");
const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_INVENTORY("inventory");
const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL("parcel");
@@ -184,7 +183,6 @@ LLFloaterEditExtDayCycle::LLFloaterEditExtDayCycle(const LLSD &key) :
mLoadTrack(nullptr),
mClearTrack(nullptr)
{
-
mCommitCallbackRegistrar.add(EVNT_DAYTRACK, [this](LLUICtrl *ctrl, const LLSD &data) { onTrackSelectionCallback(data); });
mCommitCallbackRegistrar.add(EVNT_PLAY, [this](LLUICtrl *ctrl, const LLSD &data) { onPlayActionCallback(data); });
@@ -205,8 +203,8 @@ LLFloaterEditExtDayCycle::~LLFloaterEditExtDayCycle()
// virtual
bool LLFloaterEditExtDayCycle::postBuild()
{
- getChild<LLLineEditor>(TXT_DAY_NAME)->setKeystrokeCallback(boost::bind(&LLFloaterEditExtDayCycle::onCommitName, this, _1, _2), NULL);
-
+ mNameEditor = getChild<LLLineEditor>(TXT_DAY_NAME, true);
+ mCancelButton = getChild<LLButton>(BTN_CANCEL, true);
mAddFrameButton = getChild<LLButton>(BTN_ADDFRAME, true);
mDeleteFrameButton = getChild<LLButton>(BTN_DELFRAME, true);
mTimeSlider = getChild<LLMultiSliderCtrl>(SLDR_TIME);
@@ -221,24 +219,24 @@ bool LLFloaterEditExtDayCycle::postBuild()
mClearTrack = getChild<LLButton>(BTN_CLEARTRACK, true);
mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BTN_SAVE, BTN_FLYOUT, XML_FLYOUTMENU_FILE, false);
- mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });
+ mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD&) { onButtonApply(ctrl); });
- getChild<LLButton>(BTN_CANCEL, true)->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onClickCloseBtn(); });
- mTimeSlider->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onTimeSliderCallback(); });
- mAddFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onAddFrame(); });
- mDeleteFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onRemoveFrame(); });
- mImportButton->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonImport(); });
- mLoadFrame->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonLoadFrame(); });
+ mNameEditor->setKeystrokeCallback([this](LLLineEditor*, void*) { onNameKeystroke(); }, NULL);
+ mCancelButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClickCloseBtn(); });
+ mTimeSlider->setCommitCallback([this](LLUICtrl*, const LLSD&) { onTimeSliderCallback(); });
+ mAddFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAddFrame(); });
+ mDeleteFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onRemoveFrame(); });
+ mImportButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonImport(); });
+ mLoadFrame->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonLoadFrame(); });
- mCloneTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onCloneTrack(); });
- mLoadTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onLoadTrack();});
- mClearTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onClearTrack(); });
+ mCloneTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onCloneTrack(); });
+ mLoadTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onLoadTrack();});
+ mClearTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClearTrack(); });
-
- mFramesSlider->setCommitCallback([this](LLUICtrl *, const LLSD &data) { onFrameSliderCallback(data); });
- mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderDoubleClick(x, y, mask); });
- mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseDown(x, y, mask); });
- mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseUp(x, y, mask); });
+ mFramesSlider->setCommitCallback([this](LLUICtrl*, const LLSD &data) { onFrameSliderCallback(data); });
+ mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderDoubleClick(x, y, mask); });
+ mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseDown(x, y, mask); });
+ mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseUp(x, y, mask); });
mTimeSlider->addSlider(0);
@@ -287,11 +285,6 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key)
mEditContext = CONTEXT_REGION;
}
- if (key.has(KEY_CANMOD))
- {
- mCanMod = key[KEY_CANMOD].asBoolean();
- }
-
if (mEditContext == CONTEXT_UNKNOWN)
{
LL_WARNS("ENVDAYEDIT") << "Unknown editing context!" << LL_ENDL;
@@ -299,6 +292,7 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key)
if (key.has(KEY_INVENTORY_ID))
{
+ // mCanMod is initialized inside this call
loadInventoryItem(key[KEY_INVENTORY_ID].asUUID());
}
else
@@ -431,12 +425,10 @@ void LLFloaterEditExtDayCycle::refresh()
{
if (mEditDay)
{
- LLLineEditor* name_field = getChild<LLLineEditor>(TXT_DAY_NAME);
- name_field->setText(mEditDay->getName());
- name_field->setEnabled(mCanMod);
+ mNameEditor->setText(mEditDay->getName());
+ mNameEditor->setEnabled(mCanMod && mCanSave && mInventoryId.notNull());
}
-
bool is_inventory_avail = canUseInventory();
bool show_commit = ((mEditContext == CONTEXT_PARCEL) || (mEditContext == CONTEXT_REGION));
@@ -461,7 +453,7 @@ void LLFloaterEditExtDayCycle::refresh()
mFlyoutControl->setMenuItemVisible(ACTION_APPLY_REGION, show_apply);
mFlyoutControl->setMenuItemEnabled(ACTION_COMMIT, show_commit && !mCommitSignal.empty());
- mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && !mInventoryId.isNull() && mCanSave);
+ mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && mCanSave && mInventoryId.notNull());
mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail && mCanCopy && mCanSave);
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_LOCAL, true);
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel() && show_apply);
@@ -522,14 +514,20 @@ void LLFloaterEditExtDayCycle::setEditDefaultDayCycle()
std::string LLFloaterEditExtDayCycle::getEditName() const
{
if (mEditDay)
+ {
return mEditDay->getName();
+ }
+
return "new";
}
void LLFloaterEditExtDayCycle::setEditName(const std::string &name)
{
if (mEditDay)
+ {
mEditDay->setName(name);
+ }
+
getChild<LLLineEditor>(TXT_DAY_NAME)->setText(name);
}
@@ -551,13 +549,13 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_
keymap_t::iterator it = mSliderKeyMap.find(curslider);
if (it != mSliderKeyMap.end())
{
- if (mEditDay->moveTrackKeyframe(mCurrentTrack, (*it).second.mFrame, sliderpos))
+ if (mEditDay->moveTrackKeyframe(mCurrentTrack, it->second.mFrame, sliderpos))
{
- (*it).second.mFrame = sliderpos;
+ it->second.mFrame = sliderpos;
}
else
{
- mFramesSlider->setCurSliderValue((*it).second.mFrame);
+ mFramesSlider->setCurSliderValue(it->second.mFrame);
}
}
else
@@ -569,7 +567,7 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_
return LLFloater::handleKeyUp(key, mask, called_from_parent);
}
-void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
+void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl)
{
std::string ctrl_action = ctrl->getName();
@@ -832,7 +830,7 @@ void LLFloaterEditExtDayCycle::onClearTrack()
refresh();
}
-void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* user_data)
+void LLFloaterEditExtDayCycle::onNameKeystroke()
{
if (!mEditDay)
{
@@ -840,7 +838,7 @@ void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* us
return;
}
- mEditDay->setName(caller->getText());
+ mEditDay->setName(mNameEditor->getText());
}
void LLFloaterEditExtDayCycle::onTrackSelectionCallback(const LLSD& user_data)
diff --git a/indra/newview/llfloatereditextdaycycle.h b/indra/newview/llfloatereditextdaycycle.h
index 655915b6e8..992b532967 100644
--- a/indra/newview/llfloatereditextdaycycle.h
+++ b/indra/newview/llfloatereditextdaycycle.h
@@ -60,7 +60,6 @@ class LLFloaterEditExtDayCycle : public LLFloaterEditEnvironmentBase
public:
static const std::string KEY_EDIT_CONTEXT;
static const std::string KEY_DAY_LENGTH;
- static const std::string KEY_CANMOD;
static const std::string VALUE_CONTEXT_INVENTORY;
static const std::string VALUE_CONTEXT_PARCEL;
@@ -110,7 +109,7 @@ private:
F32 getCurrentFrame() const;
// flyout response/click
- void onButtonApply(LLUICtrl *ctrl, const LLSD &data);
+ void onButtonApply(LLUICtrl *ctrl);
//virtual void onClickCloseBtn(bool app_quitting = false) override;
//void onButtonImport();
void onButtonLoadFrame();
@@ -119,7 +118,7 @@ private:
void onCloneTrack();
void onLoadTrack();
void onClearTrack();
- void onCommitName(class LLLineEditor* caller, void* user_data);
+ void onNameKeystroke();
void onTrackSelectionCallback(const LLSD& user_data);
void onPlayActionCallback(const LLSD& user_data);
// time slider clicked
@@ -196,6 +195,8 @@ private:
std::string mLastFrameSlider;
bool mShiftCopyEnabled;
+ LLLineEditor* mNameEditor;
+ LLButton* mCancelButton;
LLButton* mAddFrameButton;
LLButton* mDeleteFrameButton;
LLButton* mImportButton;
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index a900e04707..711c33e73d 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -852,7 +852,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
}
// build indices
- for (U16 i = 0; i < num_indices; i++)
+ for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index abf15ea9cf..e55bf50724 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -306,6 +306,9 @@ bool LLFloaterIMContainer::postBuild()
mParticipantRefreshTimer.setTimerExpirySec(0);
mParticipantRefreshTimer.start();
+ mGeneralTitleInUse = true; // avoid reseting strings on idle
+ setTitle(mGeneralTitle);
+
return true;
}
@@ -521,7 +524,12 @@ void LLFloaterIMContainer::idleUpdate()
// Update floater's title as required by the currently selected session or use the default title
LLFloaterIMSession * conversation_floaterp = LLFloaterIMSession::findInstance(current_session->getUUID());
- setTitle(conversation_floaterp && conversation_floaterp->needsTitleOverwrite() ? conversation_floaterp->getTitle() : mGeneralTitle);
+ bool needs_override = conversation_floaterp && conversation_floaterp->needsTitleOverwrite();
+ if (mGeneralTitleInUse == needs_override)
+ {
+ mGeneralTitleInUse = !needs_override;
+ setTitle(needs_override ? conversation_floaterp->getTitle() : mGeneralTitle);
+ }
}
mParticipantRefreshTimer.setTimerExpirySec(1.0f);
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index d1cfd3442c..e5486e67da 100644
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -234,6 +234,7 @@ private:
conversations_items_deque mConversationEventQueue;
LLTimer mParticipantRefreshTimer;
+ bool mGeneralTitleInUse = true;
};
#endif // LL_LLFLOATERIMCONTAINER_H
diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp
index 557b3f27c5..97e0d01b52 100644
--- a/indra/newview/llfloaterimsession.cpp
+++ b/indra/newview/llfloaterimsession.cpp
@@ -368,8 +368,6 @@ bool LLFloaterIMSession::postBuild()
add_btn->setEnabled(isInviteAllowed());
add_btn->setClickedCallback(boost::bind(&LLFloaterIMSession::onAddButtonClicked, this));
- childSetAction("voice_call_btn", boost::bind(&LLFloaterIMSession::onCallButtonClicked, this));
-
LLVoiceClient::addObserver(this);
//*TODO if session is not initialized yet, add some sort of a warning message like "starting session...blablabla"
@@ -551,23 +549,6 @@ void LLFloaterIMSession::boundVoiceChannel()
}
}
-void LLFloaterIMSession::onCallButtonClicked()
-{
- LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(mSessionID);
- if (voice_channel)
- {
- bool is_call_active = voice_channel->getState() >= LLVoiceChannel::STATE_CALL_STARTED;
- if (is_call_active)
- {
- gIMMgr->endCall(mSessionID);
- }
- else
- {
- gIMMgr->startCall(mSessionID);
- }
- }
-}
-
void LLFloaterIMSession::onChange(EStatusType status, const LLSD& channelInfo, bool proximal)
{
if(status != STATUS_JOINING && status != STATUS_LEFT_CHANNEL)
diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h
index 7bc54cf3da..a442099ad1 100644
--- a/indra/newview/llfloaterimsession.h
+++ b/indra/newview/llfloaterimsession.h
@@ -159,8 +159,6 @@ private:
void sendParticipantsAddedNotification(const uuid_vec_t& uuids);
bool canAddSelectedToChat(const uuid_vec_t& uuids);
- void onCallButtonClicked();
-
void onVoiceChannelChanged(const LLUUID &session_id);
void boundVoiceChannel();
diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp
index 2621ce576c..00e7dae657 100644
--- a/indra/newview/llfloaterimsessiontab.cpp
+++ b/indra/newview/llfloaterimsessiontab.cpp
@@ -302,6 +302,7 @@ bool LLFloaterIMSessionTab::postBuild()
mGearBtn = getChild<LLButton>("gear_btn");
mAddBtn = getChild<LLButton>("add_btn");
mVoiceButton = getChild<LLButton>("voice_call_btn");
+ mVoiceButton->setClickedCallback([this](LLUICtrl*, const LLSD&) { onCallButtonClicked(); });
mParticipantListPanel = getChild<LLLayoutPanel>("speakers_list_panel");
mRightPartPanel = getChild<LLLayoutPanel>("right_part_holder");
@@ -434,16 +435,34 @@ void LLFloaterIMSessionTab::draw()
void LLFloaterIMSessionTab::enableDisableCallBtn()
{
- if (LLVoiceClient::instanceExists() && mVoiceButton)
+ if (!mVoiceButton)
+ return;
+
+ bool enable = false;
+
+ if (mSessionID.notNull() && mSession && mSession->mSessionInitialized && mSession->mCallBackEnabled)
{
- mVoiceButton->setEnabled(
- mSessionID.notNull()
- && mSession
- && mSession->mSessionInitialized
- && LLVoiceClient::getInstance()->voiceEnabled()
- && LLVoiceClient::getInstance()->isVoiceWorking()
- && mSession->mCallBackEnabled);
+ if (mVoiceButtonHangUpMode)
+ {
+ // We allow to hang up from any state
+ enable = true;
+ }
+ else
+ {
+ // We allow to start call from this state only
+ if (mSession->mVoiceChannel->getState() == LLVoiceChannel::STATE_NO_CHANNEL_INFO &&
+ LLVoiceClient::instanceExists())
+ {
+ LLVoiceClient* client = LLVoiceClient::getInstance();
+ if (client->voiceEnabled() && client->isVoiceWorking())
+ {
+ enable = true;
+ }
+ }
+ }
}
+
+ mVoiceButton->setEnabled(enable);
}
// virtual
@@ -466,6 +485,25 @@ void LLFloaterIMSessionTab::onFocusLost()
super::onFocusLost();
}
+void LLFloaterIMSessionTab::onCallButtonClicked()
+{
+ if (mVoiceButtonHangUpMode)
+ {
+ // We allow to hang up from any state
+ gIMMgr->endCall(mSessionID);
+ }
+ else
+ {
+ LLVoiceChannel::EState channel_state = mSession && mSession->mVoiceChannel ?
+ mSession->mVoiceChannel->getState() : LLVoiceChannel::STATE_NO_CHANNEL_INFO;
+ // We allow to start call from this state only
+ if (channel_state == LLVoiceChannel::STATE_NO_CHANNEL_INFO)
+ {
+ gIMMgr->startCall(mSessionID);
+ }
+ }
+}
+
void LLFloaterIMSessionTab::onInputEditorClicked()
{
LLFloaterIMContainer* im_box = LLFloaterIMContainer::findInstance();
@@ -1040,6 +1078,7 @@ void LLFloaterIMSessionTab::updateCallBtnState(bool callIsActive)
{
mVoiceButton->setImageOverlay(callIsActive? getString("call_btn_stop") : getString("call_btn_start"));
mVoiceButton->setToolTip(callIsActive? getString("end_call_button_tooltip") : getString("start_call_button_tooltip"));
+ mVoiceButtonHangUpMode = callIsActive;
enableDisableCallBtn();
}
diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h
index 6dd8e62482..bee5c8c2c4 100644
--- a/indra/newview/llfloaterimsessiontab.h
+++ b/indra/newview/llfloaterimsessiontab.h
@@ -198,6 +198,11 @@ protected:
LLButton* mAddBtn;
LLButton* mVoiceButton;
+ // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up",
+ // (with different images and tooltips depending on the currently chosen mode)
+ // we should track the mode we're currently using to react on click accordingly
+ bool mVoiceButtonHangUpMode { false };
+
private:
// Handling selection and contextual menu
void doToSelected(const LLSD& userdata);
@@ -216,6 +221,8 @@ private:
*/
void reshapeChatLayoutPanel();
+ void onCallButtonClicked();
+
void onInputEditorClicked();
void onEmojiRecentPanelToggleBtnClicked();
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index 55293aa7f0..1d48fe70f2 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -140,8 +140,6 @@ void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
void LLFloaterPreferenceGraphicsAdvanced::refresh()
{
- getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
-
// sliders and their text boxes
// mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
// slider text boxes
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 7bece051fd..8070284e32 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -4291,7 +4291,7 @@ void LLPanelRegionEnvironment::refreshFromSource()
}
LLEnvironment::instance().requestRegion(
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
setControlsEnabled(false);
}
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index f7c82621fb..1f52f1d180 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -324,7 +324,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
bool got_bytes = previewp && previewp->getDataSize() > 0;
bool got_snap = previewp && previewp->getSnapshotUpToDate();
- // *TODO: Separate maximum size for Web images from postcards
LL_DEBUGS() << "Is snapshot up-to-date? " << got_snap << LL_ENDL;
LLLocale locale(LLLocale::USER_LOCALE);
@@ -343,7 +342,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
image_res_tb->setTextArg("[HEIGHT]", llformat("%d", previewp->getEncodedImageHeight()));
}
- floater->getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown"));
+ LLTextBox* file_size_label = floater->getChild<LLTextBox>("file_size_label");
+ file_size_label->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown"));
LLUIColor color = LLUIColorTable::instance().getColor( "LabelTextColor" );
if (shot_type == LLSnapshotModel::SNAPSHOT_POSTCARD
@@ -359,7 +359,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
color = LLUIColor(LLColor4::red);
}
- floater->getChild<LLUICtrl>("file_size_label")->setColor(color);
+ file_size_label->setColor(color);
+ file_size_label->setReadOnlyColor(color); // field gets disabled during upload
// Update the width and height spinners based on the corresponding resolution combos. (?)
switch(shot_type)
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index fc2cfbcf2b..30ed723db6 100755
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -1773,8 +1773,8 @@ void LLFloaterWorldMap::onCommitSearchResult()
}
LLStringUtil::toLower(sim_name);
- std::map<U64, LLSimInfo*>::const_iterator it;
- for (it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
+ LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end();
+ for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it)
{
LLSimInfo* info = it->second;
diff --git a/indra/newview/llfolderviewmodelinventory.cpp b/indra/newview/llfolderviewmodelinventory.cpp
index 734f20830d..c668d414d3 100644
--- a/indra/newview/llfolderviewmodelinventory.cpp
+++ b/indra/newview/llfolderviewmodelinventory.cpp
@@ -234,7 +234,7 @@ bool LLFolderViewModelItemInventory::filterChildItem( LLFolderViewModelItem* ite
return continue_filtering;
}
-bool LLFolderViewModelItemInventory::filter( LLFolderViewFilter& filter)
+bool LLFolderViewModelItemInventory::filter(LLFolderViewFilter& filter)
{
const S32 filter_generation = filter.getCurrentGeneration();
const S32 must_pass_generation = filter.getFirstRequiredGeneration();
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index 06920734fe..e38ba8762a 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -434,7 +434,7 @@ bool LLGLTFPreviewTexture::render()
SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false);
SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false);
SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false);
- SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0));
+ SetTemporarily<U32> no_aa(&LLPipeline::RenderFSAAType, U32(0));
SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT);
LLVector3 light_dir3(1.0f, 1.0f, 1.0f);
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 205089c662..19ae35813c 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -229,35 +229,20 @@ void LLHUDNameTag::render()
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- renderText(false);
+ renderText();
}
}
-void LLHUDNameTag::renderText(bool for_select)
+void LLHUDNameTag::renderText()
{
if (!mVisible || mHidden)
{
return;
}
- // don't pick text that isn't bound to a viewerobject
- if (for_select &&
- (!mSourceObject || mSourceObject->mDrawable.isNull()))
- {
- return;
- }
-
- if (for_select)
- {
- gGL.getTexUnit(0)->disable();
- }
- else
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- LLGLState gls_blend(GL_BLEND, !for_select);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -305,6 +290,15 @@ void LLHUDNameTag::renderText(bool for_select)
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
+ bool reset_buffers = false;
+ const F32 treshold = 0.000001f;
+ if (abs(mLastRenderPosition.mV[VX] - render_position.mV[VX]) > treshold
+ || abs(mLastRenderPosition.mV[VY] - render_position.mV[VY]) > treshold
+ || abs(mLastRenderPosition.mV[VZ] - render_position.mV[VZ]) > treshold)
+ {
+ reset_buffers = true;
+ mLastRenderPosition = render_position;
+ }
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLRect screen_rect;
@@ -328,6 +322,11 @@ void LLHUDNameTag::renderText(bool for_select)
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
segment_iter != mLabelSegments.end(); ++segment_iter )
{
+ if (reset_buffers)
+ {
+ segment_iter->mFontBufferLabel.reset();
+ }
+
// Label segments use default font
const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
y_offset -= fontp->getLineHeight();
@@ -343,7 +342,7 @@ void LLHUDNameTag::renderText(bool for_select)
}
LLColor4 label_color(0.f, 0.f, 0.f, alpha_factor);
- hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false);
+ hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferLabel, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false);
}
}
@@ -365,6 +364,11 @@ void LLHUDNameTag::renderText(bool for_select)
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
segment_iter != mTextSegments.end(); ++segment_iter )
{
+ if (reset_buffers)
+ {
+ segment_iter->mFontBufferText.reset();
+ }
+
const LLFontGL* fontp = segment_iter->mFont;
y_offset -= fontp->getLineHeight();
y_offset -= LINE_PADDING;
@@ -388,15 +392,11 @@ void LLHUDNameTag::renderText(bool for_select)
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
- hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, false);
+ hud_render_text(segment_iter->getText(), render_position, &segment_iter->mFontBufferText, *fontp, style, shadow, x_offset, y_offset, text_color, false);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- if (for_select)
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
}
void LLHUDNameTag::setString(const std::string &text_utf8)
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
index 9abd8f33cc..b48a606982 100644
--- a/indra/newview/llhudnametag.h
+++ b/indra/newview/llhudnametag.h
@@ -37,6 +37,7 @@
#include "llrect.h"
//#include "llframetimer.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include <set>
#include <vector>
@@ -67,6 +68,8 @@ protected:
LLColor4 mColor;
LLFontGL::StyleFlags mStyle;
const LLFontGL* mFont;
+ LLFontVertexBuffer mFontBufferLabel;
+ LLFontVertexBuffer mFontBufferText;
private:
LLWString mText;
std::map<const LLFontGL*, F32> mFontWidthMap;
@@ -145,7 +148,7 @@ protected:
LLHUDNameTag(const U8 type);
/*virtual*/ void render();
- void renderText(bool for_select);
+ void renderText();
static void updateAll();
void setLOD(S32 lod);
S32 getMaxLines();
@@ -174,6 +177,7 @@ private:
S32 mMaxLines;
S32 mOffsetY;
F32 mRadius;
+ LLVector3 mLastRenderPosition;
std::vector<LLHUDTextSegment> mTextSegments;
std::vector<LLHUDTextSegment> mLabelSegments;
// LLFrameTimer mResizeTimer;
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index 5608ab763f..f027aa5552 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -39,6 +39,7 @@
#include "llui.h"
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
const LLFontGL::ShadowType shadow,
@@ -47,10 +48,11 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
const bool orthographic)
{
LLWString wstr(utf8str_to_wstring(str));
- hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic);
+ hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic);
}
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
const LLFontGL::ShadowType shadow,
@@ -138,7 +140,14 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
F32 right_x;
- font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ if (font_buffer)
+ {
+ font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ }
+ else
+ {
+ font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ }
LLUI::popMatrix();
gGL.popMatrix();
diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h
index eb8f07e4d4..be9fc7f084 100644
--- a/indra/newview/llhudrender.h
+++ b/indra/newview/llhudrender.h
@@ -28,6 +28,7 @@
#define LL_LLHUDRENDER_H
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
class LLVector3;
class LLFontGL;
@@ -35,6 +36,7 @@ class LLFontGL;
// Utility classes for rendering HUD elements
void hud_render_text(const LLWString &wstr,
const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
const LLFontGL::ShadowType,
@@ -46,9 +48,10 @@ void hud_render_text(const LLWString &wstr,
// Legacy, slower
void hud_render_utf8text(const std::string &str,
const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
- const LLFontGL::ShadowType,
+ const LLFontGL::ShadowType,
const F32 x_offset,
const F32 y_offset,
const LLColor4& color,
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index fd0d8b696f..92f09c34a0 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -231,7 +231,7 @@ void LLHUDText::renderText()
}
text_color.mV[VALPHA] *= alpha_factor;
- hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
+ hud_render_text(segment_iter->getText(), render_position, &mFontBuffer, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h
index a81fdebb17..224677736c 100644
--- a/indra/newview/llhudtext.h
+++ b/indra/newview/llhudtext.h
@@ -35,6 +35,7 @@
#include "v2math.h"
#include "llrect.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include <set>
#include <vector>
@@ -161,6 +162,7 @@ private:
ETextAlignment mTextAlignment;
EVertAlignment mVertAlignment;
bool mHidden;
+ LLFontVertexBuffer mFontBuffer;
static bool sDisplayText ;
static std::set<LLPointer<LLHUDText> > sTextObjects;
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index c86492f005..2e8b1b94fe 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -1897,20 +1897,24 @@ void LLItemBridge::selectItem()
}
}
+// virtual
void LLItemBridge::restoreItem()
{
- LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
- LLInventoryModel* model = getInventoryModel();
- bool is_snapshot = (item->getInventoryType() == LLInventoryType::IT_SNAPSHOT);
+ bool is_snapshot = item->getInventoryType() == LLInventoryType::IT_SNAPSHOT;
+ LLFolderType::EType preferred_type = is_snapshot ?
+ LLFolderType::FT_SNAPSHOT_CATEGORY :
+ LLFolderType::assetTypeToFolderType(item->getType());
- const LLUUID new_parent = model->findCategoryUUIDForType(is_snapshot? LLFolderType::FT_SNAPSHOT_CATEGORY : LLFolderType::assetTypeToFolderType(item->getType()));
- // do not restamp on restore.
+ LLInventoryModel* model = getInventoryModel();
+ LLUUID new_parent = model->findCategoryUUIDForType(preferred_type);
+ // Do not restamp on restore.
LLInvFVBridge::changeItemParent(model, item, new_parent, false);
}
}
+// virtual
void LLItemBridge::restoreToWorld()
{
//Similar functionality to the drag and drop rez logic
@@ -1931,26 +1935,27 @@ void LLItemBridge::restoreToWorld()
//remove local inventory copy, sim will deal with permissions and removing the item
//from the actual inventory if its a no-copy etc
- if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
remove_from_inventory = true;
}
// Check if it's in the trash. (again similar to the normal rez logic)
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
+ if (gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
{
remove_from_inventory = true;
}
}
- if(remove_from_inventory)
+ if (remove_from_inventory)
{
gInventory.deleteObject(itemp->getUUID());
gInventory.notifyObservers();
}
}
+// virtual
void LLItemBridge::gotoItem()
{
LLInventoryObject *obj = getInventoryObject();
@@ -1960,39 +1965,43 @@ void LLItemBridge::gotoItem()
}
}
+// virtual
LLUIImagePtr LLItemBridge::getIcon() const
{
- LLInventoryObject *obj = getInventoryObject();
- if (obj)
+ if (LLInventoryObject* obj = getInventoryObject())
{
- return LLInventoryIcon::getIcon(obj->getType(),
- LLInventoryType::IT_NONE,
- mIsLink);
+ return LLInventoryIcon::getIcon(obj->getType(), LLInventoryType::IT_NONE, mIsLink);
}
return LLInventoryIcon::getIcon(LLInventoryType::ICONNAME_OBJECT);
}
+// virtual
LLUIImagePtr LLItemBridge::getIconOverlay() const
{
if (getItem() && getItem()->getIsLinkType())
{
return LLUI::getUIImage("Inv_Link");
}
+
return NULL;
}
+// virtual
PermissionMask LLItemBridge::getPermissionMask() const
{
- LLViewerInventoryItem* item = getItem();
- PermissionMask perm_mask = 0;
- if (item) perm_mask = item->getPermissionMask();
- return perm_mask;
+ if (LLViewerInventoryItem* item = getItem())
+ {
+ return item->getPermissionMask();
+ }
+
+ return 0;
}
+// virtual
void LLItemBridge::buildDisplayName() const
{
- if(getItem())
+ if (getItem())
{
mDisplayName.assign(getItem()->getName());
}
@@ -2005,14 +2014,15 @@ void LLItemBridge::buildDisplayName() const
mSearchableName.append(getLabelSuffix());
LLStringUtil::toUpper(mSearchableName);
- //Name set, so trigger a sort
+ // Name set, so trigger a sort
LLInventorySort sorter = static_cast<LLFolderViewModelInventory&>(mRootViewModel).getSorter();
- if(mParent && !sorter.isByDate())
+ if (mParent && !sorter.isByDate())
{
mParent->requestSort();
}
}
+// virtual
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
@@ -2023,7 +2033,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
// LL_INFOS() << "BOLD" << LL_ENDL;
font |= LLFontGL::BOLD;
}
- else if(item && item->getIsLinkType())
+ else if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
@@ -2031,6 +2041,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
return (LLFontGL::StyleFlags)font;
}
+// virtual
std::string LLItemBridge::getLabelSuffix() const
{
// String table is loaded before login screen and inventory items are
@@ -2040,19 +2051,19 @@ std::string LLItemBridge::getLabelSuffix() const
static std::string NO_XFER = LLTrans::getString("no_transfer_lbl");
static std::string LINK = LLTrans::getString("link");
static std::string BROKEN_LINK = LLTrans::getString("broken_link");
+
std::string suffix;
- LLInventoryItem* item = getItem();
- if(item)
+ if (LLInventoryItem* item = getItem())
{
// Any type can have the link suffix...
- bool broken_link = LLAssetType::lookupIsLinkType(item->getType());
- if (broken_link) return BROKEN_LINK;
+ if (LLAssetType::lookupIsLinkType(item->getType()))
+ return BROKEN_LINK;
- bool link = item->getIsLinkType();
- if (link) return LINK;
+ if (item->getIsLinkType())
+ return LINK;
// ...but it's a bit confusing to put nocopy/nomod/etc suffixes on calling cards.
- if(LLAssetType::AT_CALLINGCARD != item->getType()
+ if (LLAssetType::AT_CALLINGCARD != item->getType()
&& item->getPermissions().getOwner() == gAgent.getID())
{
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
@@ -2067,8 +2078,7 @@ std::string LLItemBridge::getLabelSuffix() const
suffix += suffix.empty() ? " " : ",";
suffix += NO_MOD;
}
- bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
+ bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (!xfer)
{
suffix += suffix.empty() ? " " : ",";
@@ -2076,24 +2086,25 @@ std::string LLItemBridge::getLabelSuffix() const
}
}
}
+
return suffix;
}
+// virtual
time_t LLItemBridge::getCreationDate() const
{
- LLViewerInventoryItem* item = getItem();
- if (item)
+ if (LLViewerInventoryItem* item = getItem())
{
return item->getCreationDate();
}
+
return 0;
}
-
+// virtual
bool LLItemBridge::isItemRenameable() const
{
- LLViewerInventoryItem* item = getItem();
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
// (For now) Don't allow calling card rename since that may confuse users as to
// what the calling card points to.
@@ -2112,50 +2123,62 @@ bool LLItemBridge::isItemRenameable() const
return false;
}
- return (item->getPermissions().allowModifyBy(gAgent.getID()));
+ return item->getPermissions().allowModifyBy(gAgent.getID());
}
+
return false;
}
+// virtual
bool LLItemBridge::renameItem(const std::string& new_name)
{
- if(!isItemRenameable())
+ if (!isItemRenameable())
return false;
+
LLPreview::dirty(mUUID);
LLInventoryModel* model = getInventoryModel();
- if(!model)
+ if (!model)
return false;
+
LLViewerInventoryItem* item = getItem();
- if(item && (item->getName() != new_name))
+ if (item && (item->getName() != new_name))
{
LLSD updates;
updates["name"] = new_name;
update_inventory_item(item->getUUID(),updates, NULL);
}
- // return false because we either notified observers (& therefore
- // rebuilt) or we didn't update.
+
+ // return false because we either notified observers
+ // (& therefore rebuilt) or we didn't update.
return false;
}
+// virtual
bool LLItemBridge::removeItem()
{
- if(!isItemRemovable())
+ if (!isItemRemovable())
{
return false;
}
// move it to the trash
LLInventoryModel* model = getInventoryModel();
- if(!model) return false;
+ if (!model)
+ return false;
+
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = getItem();
- if (!item) return false;
+ if (!item)
+ return false;
+
if (item->getType() != LLAssetType::AT_LSL_TEXT)
{
LLPreview::hide(mUUID, true);
}
+
// Already in trash
- if (model->isObjectDescendentOf(mUUID, trash_id)) return false;
+ if (model->isObjectDescendentOf(mUUID, trash_id))
+ return false;
LLNotification::Params params("ConfirmItemDeleteHasLinks");
params.functor.function(boost::bind(&LLItemBridge::confirmRemoveItem, this, _1, _2));
@@ -2187,26 +2210,31 @@ bool LLItemBridge::removeItem()
bool LLItemBridge::confirmRemoveItem(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option != 0) return false;
+ if (option != 0)
+ return false;
LLInventoryModel* model = getInventoryModel();
- if (!model) return false;
+ if (!model)
+ return false;
LLViewerInventoryItem* item = getItem();
- if (!item) return false;
+ if (!item)
+ return false;
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
// if item is not already in trash
- if(item && !model->isObjectDescendentOf(mUUID, trash_id))
+ if (item && !model->isObjectDescendentOf(mUUID, trash_id))
{
// move to trash, and restamp
LLInvFVBridge::changeItemParent(model, item, trash_id, true);
// delete was successful
return true;
}
+
return false;
}
+// virtual
bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
{
LLViewerInventoryItem* item = getItem();
@@ -2214,6 +2242,7 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
{
return false;
}
+
// Can't copy worn objects.
// Worn objects are tied to their inworld conterparts
// Copy of modified worn object will return object with obsolete asset and inventory
@@ -2230,37 +2259,36 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
LLViewerInventoryItem* LLItemBridge::getItem() const
{
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
+ if (LLInventoryModel* model = getInventoryModel())
{
- item = (LLViewerInventoryItem*)model->getItem(mUUID);
+ return model->getItem(mUUID);
}
- return item;
+
+ return NULL;
}
+// virtual
const LLUUID& LLItemBridge::getThumbnailUUID() const
{
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- item = (LLViewerInventoryItem*)model->getItem(mUUID);
- }
- if (item)
+ if (LLInventoryModel* model = getInventoryModel())
{
- return item->getThumbnailUUID();
+ if (LLViewerInventoryItem* item = model->getItem(mUUID))
+ {
+ return item->getThumbnailUUID();
+ }
}
+
return LLUUID::null;
}
+// virtual
bool LLItemBridge::isItemPermissive() const
{
- LLViewerInventoryItem* item = getItem();
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
return item->getIsFullPerm();
}
+
return false;
}
@@ -2583,16 +2611,22 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
LLInventoryModel* model = getInventoryModel();
- if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
- if (!model) return false;
- if (!isAgentAvatarValid()) return false;
- if (!isAgentInventory()) return false; // cannot drag categories into library
+ if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ return false;
+ if (!model)
+ return false;
+ if (!isAgentAvatarValid())
+ return false;
+ if (!isAgentInventory())
+ return false; // cannot drag categories into library
LLInventoryPanel* destination_panel = mInventoryPanel.get();
- if (!destination_panel) return false;
+ if (!destination_panel)
+ return false;
LLInventoryFilter* filter = getInventoryFilter();
- if (!filter) return false;
+ if (!filter)
+ return false;
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
@@ -2689,7 +2723,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- if(is_movable && move_is_into_current_outfit && is_link)
+ if (is_movable && move_is_into_current_outfit && is_link)
{
is_movable = false;
}
@@ -2717,7 +2751,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
for (S32 i=0; i < descendent_categories.size(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
+ if (LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// Can't move "special folders" (e.g. Textures Folder).
is_movable = false;
@@ -2749,9 +2783,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
}
if (is_movable && move_is_into_trash)
{
- for (S32 i=0; i < descendent_items.size(); ++i)
+ for (LLViewerInventoryItem* item : descendent_items)
{
- LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
is_movable = false;
@@ -2761,10 +2794,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
}
if (is_movable && move_is_into_landmarks)
{
- for (S32 i=0; i < descendent_items.size(); ++i)
+ for (LLViewerInventoryItem* item : descendent_items)
{
- LLViewerInventoryItem* item = descendent_items[i];
-
// Don't move anything except landmarks and categories into Landmarks folder.
// We use getType() instead of getActua;Type() to allow links to landmarks and folders.
if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType())
@@ -3055,7 +3086,7 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// permissions.
// content category has same ID as object itself
LLViewerObject* object = gObjectList.findObject(object_id);
- if(!object)
+ if (!object)
{
LL_INFOS() << "Object not found for drop." << LL_ENDL;
return false;
@@ -3083,11 +3114,9 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// coming from a task. Need to figure out if the person can
// move/copy this item.
- LLInventoryObject::object_list_t::iterator it = inventory_objects.begin();
- LLInventoryObject::object_list_t::iterator end = inventory_objects.end();
- for ( ; it != end; ++it)
+ for (LLPointer<LLInventoryObject> obj : inventory_objects)
{
- LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get());
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(obj.get());
if (!item)
{
LL_WARNS() << "Invalid inventory item for drop" << LL_ENDL;
@@ -3097,13 +3126,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(item->getPermissions());
- if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
+ if ((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = true;
}
- else if(object->permYouOwner())
+ else if (object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
@@ -3123,22 +3152,21 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
}
}
- if(drop && accept)
+ if (drop && accept)
{
- it = inventory_objects.begin();
std::shared_ptr<LLMoveInv> move_inv(new LLMoveInv);
move_inv->mObjectID = object_id;
move_inv->mCategoryID = category_id;
move_inv->mCallback = callback;
move_inv->mUserData = user_data;
- for ( ; it != end; ++it)
+ for (LLPointer<LLInventoryObject> obj : inventory_objects)
{
- two_uuids_t two(category_id, (*it)->getUUID());
+ two_uuids_t two(category_id, obj->getUUID());
move_inv->mMoveList.push_back(two);
}
- if(is_move)
+ if (is_move)
{
// Callback called from within here.
warn_move_inventory(object, move_inv);
@@ -3156,13 +3184,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
{
// Bail out immediately if no descendents
- if( mComplete.empty() )
+ if (mComplete.empty())
{
LL_WARNS() << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << LL_ENDL;
if (clear_observer)
{
- gInventory.removeObserver(this);
- delete this;
+ gInventory.removeObserver(this);
+ delete this;
}
return;
}
@@ -3186,13 +3214,13 @@ void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array);
size_t item_count(0);
- if( item_array )
+ if (item_array)
{
item_count = item_array->size();
}
size_t cat_count(0);
- if( cat_array )
+ if (cat_array)
{
cat_count = cat_array->size();
}
@@ -3291,20 +3319,16 @@ protected:
};
-
void LLInventoryCopyAndWearObserver::changed(U32 mask)
{
- if((mask & (LLInventoryObserver::ADD)) != 0)
+ if ((mask & (LLInventoryObserver::ADD)) != 0)
{
if (!mFolderAdded)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
-
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
+ for (const LLUUID& item_id : changed_items)
{
- if ((*id_it) == mCatID)
+ if (item_id == mCatID)
{
mFolderAdded = true;
break;
@@ -3322,8 +3346,7 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask)
}
else
{
- if (category->getDescendentCount() ==
- mContentsCount)
+ if (category->getDescendentCount() == mContentsCount)
{
gInventory.removeObserver(this);
LLAppearanceMgr::instance().wearInventoryCategory(category, false, !mReplace);
@@ -3335,8 +3358,6 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask)
}
}
-
-
void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("open" == action)
@@ -3429,19 +3450,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
version_folder_id,
[this](bool result)
- {
- // todo: might need to ensure bridge/mUUID exists or this will cause crashes
- if (!result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantListingFailed", subs);
- }
- else
- {
- LLMarketplaceData::instance().activateListing(mUUID, true);
- }
- },
+ // todo: might need to ensure bridge/mUUID exists or this will cause crashes
+ if (!result)
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantListingFailed", subs);
+ }
+ else
+ {
+ LLMarketplaceData::instance().activateListing(mUUID, true);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3)
);
}
@@ -3456,19 +3477,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
mUUID,
[this](bool result)
- {
- if (!result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantFolderActivationFailed", subs);
- }
- else
- {
- LLInventoryCategory* category = gInventory.getCategory(mUUID);
- LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID);
- }
- },
+ if (!result)
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantFolderActivationFailed", subs);
+ }
+ else
+ {
+ LLInventoryCategory* category = gInventory.getCategory(mUUID);
+ LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
false,
2);
@@ -3500,35 +3521,35 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
mUUID,
[this](bool result)
- {
- if (!result)
{
- mMessage = "";
-
- LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
- mUUID,
- [this](bool result)
+ if (!result)
{
- if (result)
- {
- LLNotificationsUtil::add("MerchantForceValidateListing");
- LLMarketplaceData::instance().createListing(mUUID);
- }
- else
+ mMessage = "";
+
+ LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
+ mUUID,
+ [this](bool result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantListingFailed", subs);
- }
- },
- boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
- true);
- }
- else
- {
- LLMarketplaceData::instance().createListing(mUUID);
- }
- },
+ if (result)
+ {
+ LLNotificationsUtil::add("MerchantForceValidateListing");
+ LLMarketplaceData::instance().createListing(mUUID);
+ }
+ else
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantListingFailed", subs);
+ }
+ },
+ boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
+ true);
+ }
+ else
+ {
+ LLMarketplaceData::instance().createListing(mUUID);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
false);
@@ -3607,7 +3628,7 @@ void LLFolderBridge::copyOutfitToClipboard()
gInventory.getDirectDescendentsOf(mUUID, cat_array, item_array);
size_t item_count(0);
- if( item_array )
+ if (item_array)
{
item_count = item_array->size();
}
@@ -3699,8 +3720,7 @@ void LLFolderBridge::restoreItem()
LLFolderType::EType LLFolderBridge::getPreferredType() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
- LLViewerInventoryCategory* cat = getCategory();
- if(cat)
+ if (LLViewerInventoryCategory* cat = getCategory())
{
preferred_type = cat->getPreferredType();
}
@@ -3742,7 +3762,6 @@ LLUIImagePtr LLFolderBridge::getIconOverlay() const
bool LLFolderBridge::renameItem(const std::string& new_name)
{
-
LLScrollOnRenameObserver *observer = new LLScrollOnRenameObserver(mUUID, mRoot);
gInventory.addObserver(observer);
@@ -3755,7 +3774,7 @@ bool LLFolderBridge::renameItem(const std::string& new_name)
bool LLFolderBridge::removeItem()
{
- if(!isItemRemovable())
+ if (!isItemRemovable())
{
return false;
}
@@ -3771,7 +3790,6 @@ bool LLFolderBridge::removeItem()
return true;
}
-
bool LLFolderBridge::removeSystemFolder()
{
const LLViewerInventoryCategory *cat = getCategory();
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index e3d4645701..5c0905af3c 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -103,7 +103,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
std::string desc = listener->getSearchableCreatorName();
- switch(mSearchType)
+ switch (mSearchType)
{
case SEARCHTYPE_CREATOR:
desc = listener->getSearchableCreatorName();
@@ -129,7 +129,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
boost::char_separator<char> sep(" ");
tokenizer tokens(desc, sep);
- for (auto token_iter : tokens)
+ for (const auto& token_iter : tokens)
{
if (token_iter == mExactToken)
{
@@ -138,9 +138,9 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
}
}
- else if ((mFilterTokens.size() > 0) && (mSearchType == SEARCHTYPE_NAME))
+ else if (!mFilterTokens.empty() && mSearchType == SEARCHTYPE_NAME)
{
- for (auto token_iter : mFilterTokens)
+ for (const auto& token_iter : mFilterTokens)
{
if (desc.find(token_iter) == std::string::npos)
{
@@ -150,7 +150,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
else
{
- passed = (mFilterSubString.size() ? desc.find(mFilterSubString) != std::string::npos : true);
+ passed = checkAgainstFilterSubString(desc);
}
passed = passed && checkAgainstFilterType(listener);
@@ -166,7 +166,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
bool LLInventoryFilter::check(const LLInventoryItem* item)
{
- const bool passed_string = (mFilterSubString.size() ? item->getName().find(mFilterSubString) != std::string::npos : true);
+ const bool passed_string = checkAgainstFilterSubString(item->getName());
const bool passed_filtertype = checkAgainstFilterType(item);
const bool passed_permissions = checkAgainstPermissions(item);
@@ -295,9 +295,19 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const
return true;
}
+bool LLInventoryFilter::checkAgainstFilterSubString(const std::string& desc) const
+{
+ if (mFilterSubString.empty())
+ return true;
+
+ size_t pos = desc.find(mFilterSubString);
+ return pos != std::string::npos;
+}
+
bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return false;
+ if (!listener)
+ return false;
LLInventoryType::EType object_type = listener->getInventoryType();
const LLUUID object_id = listener->getUUID();
@@ -338,7 +348,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
}
}
- if(filterTypes & FILTERTYPE_WORN)
+ if (filterTypes & FILTERTYPE_WORN)
{
if (!get_is_item_worn(object_id))
{
@@ -351,7 +361,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
// Pass if this item is the target UUID or if it links to the target UUID
if (filterTypes & FILTERTYPE_UUID)
{
- if (!object) return false;
+ if (!object)
+ return false;
if (object->getLinkedUUID() != mFilterOps.mFilterUUID)
return false;
@@ -363,7 +374,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
if (filterTypes & FILTERTYPE_DATE)
{
const U16 HOURS_TO_SECONDS = 3600;
- time_t earliest = time_corrected() - mFilterOps.mHoursAgo * HOURS_TO_SECONDS;
+ time_t earliest = time_corrected() - (U64)mFilterOps.mHoursAgo * HOURS_TO_SECONDS;
if (mFilterOps.mMinDate > time_min() && mFilterOps.mMinDate < earliest)
{
@@ -494,7 +505,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons
// Pass if this item is the target UUID or if it links to the target UUID
if (filterTypes & FILTERTYPE_UUID)
{
- if (!item) return false;
+ if (!item)
+ return false;
if (item->getLinkedUUID() != mFilterOps.mFilterUUID)
return false;
@@ -540,7 +552,8 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const
bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return false;
+ if (!listener)
+ return false;
PermissionMask perm = listener->getPermissionMask();
const LLInvFVBridge *bridge = dynamic_cast<const LLInvFVBridge *>(listener);
@@ -556,7 +569,8 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInven
bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const
{
- if (!item) return false;
+ if (!item)
+ return false;
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
PermissionMask perm = new_item->getPermissionMask();
@@ -567,11 +581,13 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) con
bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return true;
+ if (!listener)
+ return true;
const LLUUID object_id = listener->getUUID();
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_link = object->getIsLinkType();
if (is_link && (mFilterOps.mFilterLinks == FILTERLINK_EXCLUDE_LINKS))
@@ -584,7 +600,8 @@ bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInven
bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) const
{
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_thumbnail = object->getThumbnailUUID().notNull();
if (is_thumbnail && (mFilterOps.mFilterThumbnails == FILTER_EXCLUDE_THUMBNAILS))
@@ -596,16 +613,20 @@ bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) co
bool LLInventoryFilter::checkAgainstCreator(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return true;
+ if (!listener)
+ return true;
+
const bool is_folder = listener->getInventoryType() == LLInventoryType::IT_CATEGORY;
switch (mFilterOps.mFilterCreatorType)
{
case FILTERCREATOR_SELF:
- if(is_folder) return false;
- return (listener->getSearchableCreatorName() == mUsername);
+ if (is_folder)
+ return false;
+ return listener->getSearchableCreatorName() == mUsername;
case FILTERCREATOR_OTHERS:
- if(is_folder) return false;
- return (listener->getSearchableCreatorName() != mUsername);
+ if (is_folder)
+ return false;
+ return listener->getSearchableCreatorName() != mUsername;
case FILTERCREATOR_ALL:
default:
return true;
@@ -618,7 +639,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem
const LLUUID object_id = listener->getUUID();
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_link = object->getIsLinkType();
if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0))
@@ -647,10 +669,8 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset(LLFolderViewModel
{
return mFilterSubString.size() ? item->getSearchableName().find(mFilterSubString) : std::string::npos;
}
- else
- {
- return std::string::npos;
- }
+
+ return std::string::npos;
}
bool LLInventoryFilter::isDefault() const
@@ -725,7 +745,7 @@ void LLInventoryFilter::updateFilterTypes(U64 types, U64& current_types)
void LLInventoryFilter::setSearchType(ESearchType type)
{
- if(mSearchType != type)
+ if (mSearchType != type)
{
mSearchType = type;
setModified();
@@ -918,6 +938,7 @@ void LLInventoryFilter::setFilterUUID(const LLUUID& object_id)
{
setModified(FILTER_RESTART);
}
+
mFilterOps.mFilterUUID = object_id;
mFilterOps.mFilterTypes = FILTERTYPE_UUID;
}
@@ -931,7 +952,6 @@ void LLInventoryFilter::setFilterSubString(const std::string& string)
if (mFilterSubString != filter_sub_string_new)
{
-
mFilterTokens.clear();
if (filter_sub_string_new.find_first_of("+") != std::string::npos)
{
@@ -1243,7 +1263,7 @@ void LLInventoryFilter::setFindAllLinksMode(const std::string &search_name, cons
{
// Save a copy of settings so that we will be able to restore it later
// but make sure we are not searching for links already
- if(mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS)
+ if (mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS)
{
mBackupFilterOps = mFilterOps;
}
@@ -1283,7 +1303,7 @@ void LLInventoryFilter::setModified(EFilterModified behavior)
}
// if not keeping current filter results, update last valid as well
- switch(mFilterModified)
+ switch (mFilterModified)
{
case FILTER_RESTART:
mFirstRequiredGeneration = mCurrentGeneration;
@@ -1499,11 +1519,11 @@ const std::string& LLInventoryFilter::getFilterText()
{
mFilterText += LLTrans::getString("Since Logoff");
}
+
return mFilterText;
}
-
-LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& other )
+LLInventoryFilter& LLInventoryFilter::operator =(const LLInventoryFilter& other)
{
setFilterObjectTypes(other.getFilterObjectTypes());
setDateRange(other.getMinDate(), other.getMaxDate());
@@ -1516,7 +1536,6 @@ LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& othe
return *this;
}
-
void LLInventoryFilter::toParams(Params& params) const
{
params.filter_ops.types = (U32)getFilterObjectTypes();
@@ -1686,14 +1705,13 @@ std::string LLInventoryFilter::getEmptyLookupMessage(bool is_empty_folder) const
return LLTrans::getString(mEmptyLookupMessage, args);
}
-
}
bool LLInventoryFilter::areDateLimitsSet()
{
- return mFilterOps.mMinDate != time_min()
- || mFilterOps.mMaxDate != time_max()
- || mFilterOps.mHoursAgo != 0;
+ return mFilterOps.mMinDate != time_min()
+ || mFilterOps.mMaxDate != time_max()
+ || mFilterOps.mHoursAgo != 0;
}
bool LLInventoryFilter::showAllResults() const
@@ -1701,8 +1719,6 @@ bool LLInventoryFilter::showAllResults() const
return hasFilterString() && !mSingleFolderMode;
}
-
-
bool LLInventoryFilter::FilterOps::DateRange::validateBlock( bool emit_errors /*= true*/ ) const
{
bool valid = LLInitParam::Block<DateRange>::validateBlock(emit_errors);
diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h
index 7203c6f743..7e64a03e73 100644
--- a/indra/newview/llinventoryfilter.h
+++ b/indra/newview/llinventoryfilter.h
@@ -45,7 +45,8 @@ public:
SHOW_NO_FOLDERS
};
- enum EFilterType {
+ enum EFilterType
+ {
FILTERTYPE_NONE = 0,
FILTERTYPE_OBJECT = 0x1 << 0, // normal default search-by-object-type
FILTERTYPE_CATEGORY = 0x1 << 1, // search by folder type
@@ -275,9 +276,9 @@ public:
// +-------------------------------------------------------------------+
// + Execution And Results
// +-------------------------------------------------------------------+
- bool check(const LLFolderViewModelItem* listener);
+ bool check(const LLFolderViewModelItem* item);
bool check(const LLInventoryItem* item);
- bool checkFolder(const LLFolderViewModelItem* listener) const;
+ bool checkFolder(const LLFolderViewModelItem* item) const;
bool checkFolder(const LLUUID& folder_id) const;
bool showAllResults() const;
@@ -341,6 +342,7 @@ public:
private:
bool areDateLimitsSet();
+ bool checkAgainstFilterSubString(const std::string& desc) const;
bool checkAgainstFilterType(const class LLFolderViewModelItemInventory* listener) const;
bool checkAgainstFilterType(const LLInventoryItem* item) const;
bool checkAgainstPermissions(const class LLFolderViewModelItemInventory* listener) const;
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index 57c0d57190..dadd0590a9 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -2400,18 +2400,16 @@ void ungroup_folder_items(const LLUUID& folder_id)
LLInventoryModel::cat_array_t cats = *cat_array;
LLInventoryModel::item_array_t items = *item_array;
- for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter)
+ for (const LLPointer<LLViewerInventoryCategory>& cat : cats)
{
- LLViewerInventoryCategory* cat = *cat_iter;
if (cat)
{
gInventory.changeCategoryParent(cat, new_cat_uuid, false);
}
}
- for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter)
+ for (const LLPointer<LLViewerInventoryItem>& item : items)
{
- LLViewerInventoryItem* item = *item_iter;
- if(item)
+ if (item)
{
gInventory.changeItemParent(item, new_cat_uuid, false);
}
@@ -2424,8 +2422,7 @@ std::string get_searchable_description(LLInventoryModel* model, const LLUUID& it
{
if (model)
{
- const LLInventoryItem *item = model->getItem(item_id);
- if(item)
+ if (const LLInventoryItem* item = model->getItem(item_id))
{
std::string desc = item->getDescription();
LLStringUtil::toUpper(desc);
@@ -2439,8 +2436,7 @@ std::string get_searchable_creator_name(LLInventoryModel* model, const LLUUID& i
{
if (model)
{
- const LLInventoryItem *item = model->getItem(item_id);
- if(item)
+ if (const LLInventoryItem* item = model->getItem(item_id))
{
LLAvatarName av_name;
if (LLAvatarNameCache::get(item->getCreatorUUID(), &av_name))
diff --git a/indra/newview/llinventorygallery.cpp b/indra/newview/llinventorygallery.cpp
index 46d1e822de..c4f93cee98 100644
--- a/indra/newview/llinventorygallery.cpp
+++ b/indra/newview/llinventorygallery.cpp
@@ -2649,7 +2649,8 @@ bool LLInventoryGallery::hasDescendents(const LLUUID& cat_id)
bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id)
{
const LLInventoryObject *object = gInventory.getObject(object_id);
- if(!object) return false;
+ if (!object)
+ return false;
LLInventoryType::EType object_type = LLInventoryType::IT_CATEGORY;
LLInventoryItem* inv_item = gInventory.getItem(object_id);
@@ -2657,8 +2658,8 @@ bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id)
{
object_type = inv_item->getInventoryType();
}
- const U32 filterTypes = (U32)mFilter->getFilterTypes();
+ const U32 filterTypes = (U32)mFilter->getFilterTypes();
if ((filterTypes & LLInventoryFilter::FILTERTYPE_OBJECT) && inv_item)
{
switch (object_type)
@@ -2726,7 +2727,7 @@ bool LLInventoryGallery::hasVisibleItems()
void LLInventoryGallery::handleModifiedFilter()
{
- if(mFilter->isModified())
+ if (mFilter->isModified())
{
reArrangeRows();
}
@@ -2737,7 +2738,7 @@ void LLInventoryGallery::setSortOrder(U32 order, bool update)
bool dirty = (mSortOrder != order);
mSortOrder = order;
- if(update && dirty)
+ if (update && dirty)
{
mNeedsArrange = true;
gIdleCallbacks.addFunction(onIdle, (void*)this);
@@ -2789,11 +2790,11 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
mIsLink = is_link;
std::string icon_name = LLInventoryIcon::getIconName(mType, inventory_type, flags);
- if(mIsFolder)
+ if (mIsFolder)
{
mSortGroup = SG_NORMAL_FOLDER;
LLUUID folder_id = mUUID;
- if(mIsLink)
+ if (mIsLink)
{
LLInventoryObject* obj = gInventory.getObject(mUUID);
if (obj)
@@ -2820,7 +2821,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
else
{
const LLInventoryItem *item = gInventory.getItem(mUUID);
- if(item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink)
+ if (item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink)
{
std::string delim(" --");
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
@@ -2851,7 +2852,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
void LLInventoryGalleryItem::setThumbnail(LLUUID id)
{
mDefaultImage = id.isNull();
- if(mDefaultImage)
+ if (mDefaultImage)
{
mThumbnailCtrl->clearTexture();
}
@@ -2900,10 +2901,10 @@ void LLInventoryGalleryItem::setSelected(bool value)
mSelected = value;
mTextBgPanel->setBackgroundVisible(value);
- if(mSelected)
+ if (mSelected)
{
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
- if(item && !item->isFinished())
+ if (item && !item->isFinished())
{
LLInventoryModelBackgroundFetch::instance().start(mUUID, false);
}
@@ -2926,6 +2927,7 @@ bool LLInventoryGalleryItem::handleMouseDown(S32 x, S32 y, MASK mask)
{
mGallery->changeItemSelection(mUUID, false);
}
+
setFocus(true);
mGallery->claimEditHandler();
@@ -2958,7 +2960,7 @@ bool LLInventoryGalleryItem::handleRightMouseDown(S32 x, S32 y, MASK mask)
bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask)
{
- if(hasMouseCapture())
+ if (hasMouseCapture())
{
gFocusMgr.setMouseCapture(NULL);
return true;
@@ -2968,13 +2970,13 @@ bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask)
bool LLInventoryGalleryItem::handleHover(S32 x, S32 y, MASK mask)
{
- if(hasMouseCapture())
+ if (hasMouseCapture())
{
S32 screen_x;
S32 screen_y;
localPointToScreen(x, y, &screen_x, &screen_y );
- if(LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery)
+ if (LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery)
{
mGallery->startDrag();
return LLToolDragAndDrop::getInstance()->handleHover(x, y, mask);
@@ -2993,13 +2995,13 @@ bool LLInventoryGalleryItem::handleDoubleClick(S32 x, S32 y, MASK mask)
LLHandle<LLPanel> handle = mGallery->getHandle();
LLUUID navigate_to = mUUID;
doOnIdleOneTime([handle, navigate_to]()
- {
- LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get();
- if (gallery)
- {
- gallery->setRootFolder(navigate_to);
- }
- });
+ {
+ LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get();
+ if (gallery)
+ {
+ gallery->setRootFolder(navigate_to);
+ }
+ });
}
else
{
@@ -3078,7 +3080,7 @@ void LLInventoryGalleryItem::setWorn(bool value)
{
mWorn = value;
- if(mWorn)
+ if (mWorn)
{
mWornSuffix = (mType == LLAssetType::AT_GESTURE) ? LLTrans::getString("active") : LLTrans::getString("worn");
}
@@ -3092,7 +3094,7 @@ void LLInventoryGalleryItem::setWorn(bool value)
LLFontGL* LLInventoryGalleryItem::getTextFont()
{
- if(mWorn)
+ if (mWorn)
{
return LLFontGL::getFontSansSerifSmallBold();
}
@@ -3127,12 +3129,10 @@ bool LLInventoryGalleryItem::isFadeItem()
void LLThumbnailsObserver::changed(U32 mask)
{
std::vector<LLUUID> deleted_ids;
- for (item_map_t::iterator iter = mItemMap.begin();
- iter != mItemMap.end();
- ++iter)
+ for (item_map_t::value_type& it : mItemMap)
{
- const LLUUID& obj_id = (*iter).first;
- LLItemData& data = (*iter).second;
+ const LLUUID& obj_id = it.first;
+ LLItemData& data = it.second;
LLInventoryObject* obj = gInventory.getObject(obj_id);
if (!obj)
@@ -3158,8 +3158,7 @@ void LLThumbnailsObserver::changed(U32 mask)
bool LLThumbnailsObserver::addItem(const LLUUID& obj_id, callback_t cb)
{
- LLInventoryObject* obj = gInventory.getObject(obj_id);
- if (obj)
+ if (LLInventoryObject* obj = gInventory.getObject(obj_id))
{
mItemMap.insert(item_map_value_t(obj_id, LLItemData(obj_id, obj->getThumbnailUUID(), cb)));
return true;
@@ -3190,79 +3189,74 @@ bool LLInventoryGallery::baseHandleDragAndDrop(LLUUID dest_id, bool drop,
}
bool accepted = false;
- switch(cargo_type)
- {
- case DAD_TEXTURE:
- case DAD_SOUND:
- case DAD_CALLINGCARD:
- case DAD_LANDMARK:
- case DAD_SCRIPT:
- case DAD_CLOTHING:
- case DAD_OBJECT:
- case DAD_NOTECARD:
- case DAD_BODYPART:
- case DAD_ANIMATION:
- case DAD_GESTURE:
- case DAD_MESH:
- case DAD_SETTINGS:
+ switch (cargo_type)
+ {
+ case DAD_TEXTURE:
+ case DAD_SOUND:
+ case DAD_CALLINGCARD:
+ case DAD_LANDMARK:
+ case DAD_SCRIPT:
+ case DAD_CLOTHING:
+ case DAD_OBJECT:
+ case DAD_NOTECARD:
+ case DAD_BODYPART:
+ case DAD_ANIMATION:
+ case DAD_GESTURE:
+ case DAD_MESH:
+ case DAD_SETTINGS:
+ accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
+ if (accepted && drop)
+ {
+ // Don't select immediately, wait for item to arrive
+ mItemsToSelect.push_back(inv_item->getUUID());
+ }
+ break;
+ case DAD_LINK:
+ // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
+ // If we have an item of AT_LINK_FOLDER type we should process the linked
+ // category being dragged or dropped into folder.
+ if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
+ {
+ LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
+ if (linked_category)
+ {
+ accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true);
+ }
+ }
+ else
+ {
accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
+ }
+ if (accepted && drop && inv_item)
+ {
+ mItemsToSelect.push_back(inv_item->getUUID());
+ }
+ break;
+ case DAD_CATEGORY:
+ if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id))
+ {
+ accepted = false;
+ }
+ else
+ {
+ LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data;
+ accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false);
if (accepted && drop)
{
- // Don't select immediately, wait for item to arrive
- mItemsToSelect.push_back(inv_item->getUUID());
- }
- break;
- case DAD_LINK:
- // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
- // If we have an item of AT_LINK_FOLDER type we should process the linked
- // category being dragged or dropped into folder.
- if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
- {
- LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
- if (linked_category)
- {
- accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true);
- }
- }
- else
- {
- accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
- }
- if (accepted && drop && inv_item)
- {
- mItemsToSelect.push_back(inv_item->getUUID());
- }
- break;
- case DAD_CATEGORY:
- if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id))
- {
- accepted = false;
- }
- else
- {
- LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data;
- accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false);
- if (accepted && drop)
- {
- mItemsToSelect.push_back(cat_ptr->getUUID());
- }
+ mItemsToSelect.push_back(cat_ptr->getUUID());
}
- break;
- case DAD_ROOT_CATEGORY:
- case DAD_NONE:
- break;
- default:
- LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL;
- break;
- }
- if (accepted)
- {
- *accept = ACCEPT_YES_MULTI;
- }
- else
- {
- *accept = ACCEPT_NO;
+ }
+ break;
+ case DAD_ROOT_CATEGORY:
+ case DAD_NONE:
+ break;
+ default:
+ LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL;
+ break;
}
+
+ *accept = accepted ? ACCEPT_YES_MULTI : ACCEPT_NO;
+
return accepted;
}
@@ -3274,16 +3268,20 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
{
return false;
}
- LLInventoryModel* model = &gInventory;
- if (!model || !inv_item) return false;
+ LLInventoryModel* model = &gInventory;
+ if (!model || !inv_item)
+ return false;
// cannot drag into library
- if((gInventory.getRootFolderID() != folder_id) && !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID()))
+ if (gInventory.getRootFolderID() != folder_id &&
+ !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID()))
{
return false;
}
- if (!isAgentAvatarValid()) return false;
+
+ if (!isAgentAvatarValid())
+ return false;
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
@@ -3302,7 +3300,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
bool accept = false;
LLViewerObject* object = NULL;
- if(LLToolDragAndDrop::SOURCE_AGENT == source)
+ if (LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
@@ -3317,21 +3315,24 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
switch (inv_item->getActualType())
{
- case LLAssetType::AT_CATEGORY:
- is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
- break;
- default:
- break;
+ case LLAssetType::AT_CATEGORY:
+ is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
+ break;
+ default:
+ break;
}
+
// Can't explicitly drag things out of the COF.
if (move_is_outof_current_outfit)
{
is_movable = false;
}
+
if (move_is_into_trash)
{
is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID());
}
+
if (is_movable)
{
// Don't allow creating duplicates in the Calling Card/Friends
@@ -3540,7 +3541,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
move_inv->mMoveList.push_back(item_pair);
move_inv->mCallback = NULL;
move_inv->mUserData = NULL;
- if(is_move)
+ if (is_move)
{
warn_move_inventory(object, move_inv);
}
@@ -3555,7 +3556,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
}
}
}
- else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
+ else if (LLToolDragAndDrop::SOURCE_NOTECARD == source)
{
if (move_is_into_marketplacelistings)
{
@@ -3582,7 +3583,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
inv_item);
}
}
- else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
+ else if (LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
if(item && item->isFinished())
@@ -3665,11 +3666,14 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
return false;
}
- if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ return false;
+
+ if (!isAgentAvatarValid())
+ return false;
- if (!isAgentAvatarValid()) return false;
// cannot drag into library
- if((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID()))
+ if ((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID()))
{
return false;
}
@@ -3758,7 +3762,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- else if(dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE)
+ else if (dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE)
{
is_movable = ((inv_cat->getPreferredType() == LLFolderType::FT_NONE) || (inv_cat->getPreferredType() == LLFolderType::FT_OUTFIT));
}
@@ -3767,7 +3771,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- if(is_movable && move_is_into_current_outfit && is_link)
+ if (is_movable && move_is_into_current_outfit && is_link)
{
is_movable = false;
}
@@ -3795,7 +3799,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
for (S32 i=0; i < descendent_categories.size(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
+ if (LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// Can't move "special folders" (e.g. Textures Folder).
is_movable = false;
@@ -4000,7 +4004,6 @@ void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id)
LLInventoryObject::const_object_list_t link_array;
-
LLInventoryModel::item_array_t::iterator iter = items->begin();
LLInventoryModel::item_array_t::iterator end = items->end();
while (iter!=end)
@@ -4038,4 +4041,3 @@ void dropToMyOutfits(LLInventoryCategory* inv_cat)
inventory_func_type func = boost::bind(&outfitFolderCreatedCallback, inv_cat->getUUID(), _1);
gInventory.createNewCategory(dest_id, LLFolderType::FT_OUTFIT, inv_cat->getName(), func, inv_cat->getThumbnailUUID());
}
-
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
index 9cb94b313e..d8e6bf380e 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.cpp
+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
@@ -113,7 +113,7 @@ class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler
LOG_CLASS(BGItemHttpHandler);
public:
- BGItemHttpHandler(const LLSD & request_sd)
+ BGItemHttpHandler(const LLSD& request_sd)
: LLInventoryModel::FetchItemHttpHandler(request_sd)
{
LLInventoryModelBackgroundFetch::instance().incrFetchCount(1);
@@ -125,8 +125,8 @@ public:
}
protected:
- BGItemHttpHandler(const BGItemHttpHandler &); // Not defined
- void operator=(const BGItemHttpHandler &); // Not defined
+ BGItemHttpHandler(const BGItemHttpHandler&); // Not defined
+ void operator=(const BGItemHttpHandler&); // Not defined
};
@@ -144,7 +144,7 @@ class BGFolderHttpHandler : public LLCore::HttpHandler
LOG_CLASS(BGFolderHttpHandler);
public:
- BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats)
+ BGFolderHttpHandler(const LLSD& request_sd, const uuid_vec_t& recursive_cats)
: LLCore::HttpHandler(),
mRequestSD(request_sd),
mRecursiveCatUUIDs(recursive_cats)
@@ -158,18 +158,18 @@ public:
}
protected:
- BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined
- void operator=(const BGFolderHttpHandler &); // Not defined
+ BGFolderHttpHandler(const BGFolderHttpHandler&); // Not defined
+ void operator=(const BGFolderHttpHandler&); // Not defined
public:
- virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response);
- bool getIsRecursive(const LLUUID & cat_id) const;
+ bool getIsRecursive(const LLUUID& cat_id) const;
private:
- void processData(LLSD & body, LLCore::HttpResponse * response);
- void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response);
- void processFailure(const char * const reason, LLCore::HttpResponse * response);
+ void processData(LLSD& body, LLCore::HttpResponse* response);
+ void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response);
+ void processFailure(const char* const reason, LLCore::HttpResponse* response);
private:
LLSD mRequestSD;
@@ -177,7 +177,7 @@ private:
};
-const char * const LOG_INV("Inventory");
+const char* const LOG_INV("Inventory");
} // end of namespace anonymous
@@ -201,7 +201,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch():
LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
{
- gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const
@@ -241,7 +241,7 @@ bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const
bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const
{
- return inventoryFetchStarted() && ! inventoryFetchCompleted();
+ return inventoryFetchStarted() && !inventoryFetchCompleted();
}
bool LLInventoryModelBackgroundFetch::isEverythingFetched() const
@@ -254,35 +254,35 @@ bool LLInventoryModelBackgroundFetch::folderFetchActive() const
return mFolderFetchActive;
}
-void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category)
+void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID& id, bool recursive, bool is_category)
{
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (is_category)
{
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchFolderQueue.emplace_front(id, recursion_type, is_category);
}
else
{
- mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchItemQueue.emplace_front(id, recursion_type, is_category);
}
}
-void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category)
+void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID& id, bool recursive, bool is_category)
{
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (is_category)
{
- mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchFolderQueue.emplace_back(id, recursion_type, is_category);
}
else
{
- mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchItemQueue.emplace_back(id, recursion_type, is_category);
}
}
void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
{
- LLViewerInventoryCategory * cat(gInventory.getCategory(id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(id));
if (cat || (id.isNull() && ! isEverythingFetched()))
{
@@ -294,7 +294,7 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (id.isNull())
{
- if (! mRecursiveInventoryFetchStarted)
+ if (!mRecursiveInventoryFetchStarted)
{
mRecursiveInventoryFetchStarted |= recursive;
if (recursive && AISAPI::isAvailable())
@@ -302,19 +302,19 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
// Not only root folder can be massive, but
// most system folders will be requested independently
// so request root folder and content separately
- mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT);
}
else
{
- mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type));
+ mFetchFolderQueue.emplace_back(gInventory.getRootFolderID(), recursion_type);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
- if (! mRecursiveLibraryFetchStarted)
+ if (!mRecursiveLibraryFetchStarted)
{
mRecursiveLibraryFetchStarted |= recursive;
- mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(gInventory.getLibraryRootFolderID(), recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS)
@@ -324,13 +324,13 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
if (recursive && AISAPI::isAvailable())
{
// Request marketplace folder and content separately
- mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(id, FT_FOLDER_AND_CONTENT);
}
else
{
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
+ mFetchFolderQueue.emplace_front(id, recursion_type);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
mRecursiveMarketplaceFetchStarted = true;
}
}
@@ -342,15 +342,15 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
{
// On AIS make sure root goes to the top and follow up recursive
// fetches, not individual requests
- mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(id, recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id)
{
- // Specific folder requests go to front of queue.
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ // Specific folder requests go to front of queue.
+ mFetchFolderQueue.emplace_front(id, recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
if (id == gInventory.getLibraryRootFolderID())
@@ -363,9 +363,9 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
}
}
}
- else if (LLViewerInventoryItem * itemp = gInventory.getItem(id))
+ else if (LLViewerInventoryItem* itemp = gInventory.getItem(id))
{
- if (! itemp->mIsComplete)
+ if (!itemp->mIsComplete)
{
scheduleItemFetch(id);
}
@@ -384,18 +384,18 @@ void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id,
// check if already requested
if (mForceFetchSet.find(cat_id) == mForceFetchSet.end())
{
- mForceFetchSet.insert(cat_id);
- mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED));
+ mForceFetchSet.emplace(cat_id);
+ mFetchFolderQueue.emplace_front(cat_id, FT_FORCED);
}
}
else
{
// Specific folder requests go to front of queue.
- // version presence acts as dupplicate prevention for normal fetches
- mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT));
+ // version presence acts as duplicate prevention for normal fetches
+ mFetchFolderQueue.emplace_front(cat_id, FT_DEFAULT);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
@@ -409,17 +409,17 @@ void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, b
// check if already requested
if (mForceFetchSet.find(item_id) == mForceFetchSet.end())
{
- mForceFetchSet.insert(item_id);
- mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false));
+ mForceFetchSet.emplace(item_id);
+ mFetchItemQueue.emplace_front(item_id, FT_FORCED, false);
}
}
else
{
- // 'isFinished' being set acts as dupplicate prevention for normal fetches
- mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false));
+ // 'isFinished' being set acts as duplicate prevention for normal fetches
+ mFetchItemQueue.emplace_front(item_id, FT_DEFAULT, false);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
@@ -432,7 +432,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id,
cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
}
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// Assume that we have no relevant cache. Fetch folder, and items folder's links point to.
AISAPI::FetchCategoryLinks(cat_id,
@@ -449,7 +449,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id,
// start idle loop to track completion
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
@@ -462,7 +462,7 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
}
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// For reliability assume that we have no relevant cache, so
// fetch cof along with items cof's links point to.
AISAPI::FetchCOF([callback](const LLUUID& id)
@@ -475,15 +475,15 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
// start idle loop to track completion
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::findLostItems()
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(LLUUID::null, FT_RECURSIVE);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
@@ -513,7 +513,7 @@ boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionC
return mFoldersFetchedSignal.connect(cb);
}
-void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
+void LLInventoryModelBackgroundFetch::backgroundFetchCB(void*)
{
LLInventoryModelBackgroundFetch::instance().backgroundFetch();
}
@@ -566,7 +566,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
const LLUUID& response_id,
EFetchType fetch_type)
{
- // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis
incrFetchFolderCount(-1);
uuid_vec_t::const_iterator folder_iter = content_ids.begin();
@@ -587,7 +587,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
if (response_id.isNull())
{
// Failed to fetch, get it individually
- mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(*folder_iter, FT_RECURSIVE);
}
else
{
@@ -601,7 +601,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -613,12 +613,12 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
-void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type)
+void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type)
{
- // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis
incrFetchFolderCount(-1);
std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id);
if (found != mExpectedFolderIds.end())
@@ -634,7 +634,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
if (request_id.isNull())
{
- // orhans, no other actions needed
+ // orphans, no other actions needed
return;
}
@@ -647,12 +647,12 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
// A full recursive request failed.
// Try requesting folder and nested content separately
- mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_back(request_id, FT_FOLDER_AND_CONTENT);
}
else if (fetch_type == FT_FOLDER_AND_CONTENT)
{
LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL;
- mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(request_id, FT_CONTENT_RECURSIVE);
// set folder's version to prevent viewer from trying to request folder indefinetely
LLViewerInventoryCategory* cat(gInventory.getCategory(request_id));
@@ -670,15 +670,15 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
// Got the folder and content, now verify content
// Request content even for FT_RECURSIVE in case of changes, failures
- // or if depth limit gets imlemented.
+ // or if depth limit gets implemented.
// This shouldn't redownload folders if they already have version
request_descendants = true;
LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL;
}
else if (fetch_type == FT_FOLDER_AND_CONTENT)
{
- // readd folder for content request
- mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+ // read folder for content request
+ mFetchFolderQueue.emplace_front(request_id, FT_CONTENT_RECURSIVE);
}
else
{
@@ -698,7 +698,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -707,11 +707,11 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
// done
- LLViewerInventoryCategory * cat(gInventory.getCategory(request_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(request_id));
if (cat)
{
cat->setFetching(new_state);
@@ -749,7 +749,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
while (!mFetchFolderQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time)
{
- const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchFolderQueue.front());
bulkFetchViaAis(fetch_info);
mFetchFolderQueue.pop_front();
curent_time = LLTimer::getTotalSeconds();
@@ -757,7 +757,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
// Ideally we shouldn't fetch items if recursive fetch isn't done,
// but there is a chance some request will start timeouting and recursive
- // fetch will get stuck on a signle folder, don't block item fetch in such case
+ // fetch will get stuck on a single folder, don't block item fetch in such case
while (!mFetchItemQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time)
{
const FetchQueueInfo& fetch_info(mFetchItemQueue.front());
@@ -815,7 +815,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS);
if (marketplacelistings_id.notNull())
{
- mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(marketplacelistings_id, FT_FOLDER_AND_CONTENT);
}
else
{
@@ -835,11 +835,11 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
{
if (fetch_info.mIsCategory)
{
- const LLUUID & cat_id(fetch_info.mUUID);
+ const LLUUID& cat_id(fetch_info.mUUID);
if (cat_id.isNull())
{
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// Lost and found
// Should it actually be recursive?
AISAPI::FetchOrphans([](const LLUUID& response_id)
@@ -851,7 +851,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
}
else
{
- LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id));
if (cat)
{
if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE)
@@ -886,8 +886,8 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
continue;
}
- children.push_back(child_cat->getUUID());
- mExpectedFolderIds.push_back(child_cat->getUUID());
+ children.emplace_back(child_cat->getUUID());
+ mExpectedFolderIds.emplace_back(child_cat->getUUID());
child_cat->setFetching(target_state);
if (children.size() >= batch_limit)
@@ -921,7 +921,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
if (content_done)
{
// This will have a bit of overlap with onAISContentCalback,
- // but something else might have dowloaded folders, so verify
+ // but something else might have downloaded folders, so verify
// every child that is complete has it's children done as well
for (LLInventoryModel::cat_array_t::iterator it = categories->begin();
it != categories->end();
@@ -930,14 +930,14 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
LLViewerInventoryCategory* child_cat = (*it);
if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion())
{
- mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(child_cat->getUUID(), FT_RECURSIVE);
}
}
}
else
{
// send it back to get the rest
- mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(cat_id, FT_CONTENT_RECURSIVE);
}
}
else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()
@@ -954,7 +954,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
// increment before call in case of immediate callback
incrFetchFolderCount(1);
cat->setFetching(target_state);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
EFetchType type = fetch_info.mFetchType;
LLUUID cat_cb_id = cat_id;
@@ -978,15 +978,15 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
if (fetch_info.mFetchType == FT_RECURSIVE
|| fetch_info.mFetchType == FT_FOLDER_AND_CONTENT)
{
- LLInventoryModel::cat_array_t * categories(NULL);
- LLInventoryModel::item_array_t * items(NULL);
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
gInventory.getDirectDescendentsOf(cat_id, categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
- // not push_front to not cause an infinite loop
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ // not emplace_front to not cause an infinite loop
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -995,7 +995,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
}
else
{
- LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+ LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID));
if (itemp)
{
@@ -1033,7 +1033,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
- LLViewerRegion * region(gAgent.getRegion());
+ LLViewerRegion* region(gAgent.getRegion());
if (! region || gDisconnected || LLApp::isExiting())
{
return;
@@ -1053,7 +1053,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// Just processed a bunch of items.
// Note: do we really need notifyObservers() here?
// OnIdle it will be called anyway due to Add flag for processed item.
- // It seems like in some cases we are updaiting on fail (no flag),
+ // It seems like in some cases we are updating on fail (no flag),
// but is there anything to update?
gInventory.notifyObservers();
}
@@ -1071,7 +1071,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// *TODO: Think I'd like to get a shared pointer to this and share it
// among all the folder requests.
uuid_vec_t recursive_cats;
- uuid_vec_t all_cats; // dupplicate avoidance
+ uuid_vec_t all_cats; // duplicate avoidance
LLSD folder_request_body;
LLSD folder_request_body_lib;
@@ -1081,10 +1081,10 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
while (! mFetchFolderQueue.empty()
&& (item_count + folder_count) < max_batch_size)
{
- const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchFolderQueue.front());
if (fetch_info.mIsCategory)
{
- const LLUUID & cat_id(fetch_info.mUUID);
+ const LLUUID& cat_id(fetch_info.mUUID);
if (cat_id.isNull()) //DEV-17797 Lost and found
{
LLSD folder_sd;
@@ -1098,7 +1098,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
else
{
- const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ const LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id));
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
@@ -1128,14 +1128,14 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// May already have this folder, but append child folders to list.
if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
{
- LLInventoryModel::cat_array_t * categories(NULL);
- LLInventoryModel::item_array_t * items(NULL);
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
gInventory.getDirectDescendentsOf(cat_id, categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), fetch_info.mFetchType);
}
}
}
@@ -1143,9 +1143,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
{
- recursive_cats.push_back(cat_id);
+ recursive_cats.emplace_back(cat_id);
}
- all_cats.push_back(cat_id);
+ all_cats.emplace_back(cat_id);
}
mFetchFolderQueue.pop_front();
@@ -1155,9 +1155,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
while (!mFetchItemQueue.empty()
&& (item_count + folder_count) < max_batch_size)
{
- const FetchQueueInfo & fetch_info(mFetchItemQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchItemQueue.front());
- LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+ LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID));
if (itemp)
{
@@ -1245,13 +1245,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
}
-bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const
+bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const
{
for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin();
it != mFetchFolderQueue.end();
++it)
{
- const LLUUID & fetch_id = (*it).mUUID;
+ const LLUUID& fetch_id = (*it).mUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
@@ -1259,7 +1259,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL
it != mFetchItemQueue.end();
++it)
{
- const LLUUID & fetch_id = (*it).mUUID;
+ const LLUUID& fetch_id = (*it).mUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
@@ -1274,7 +1274,7 @@ namespace
/// Class <anonymous>::BGFolderHttpHandler
///----------------------------------------------------------------------------
-void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response)
{
do // Single-pass do-while used for common exit handling
{
@@ -1287,7 +1287,7 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes
}
// Response body should be present.
- LLCore::BufferArray * body(response->getBody());
+ LLCore::BufferArray* body(response->getBody());
// body = NULL; // Dev tool to force error handling
if (! body || ! body->size())
{
@@ -1336,9 +1336,9 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes
}
-void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processData(LLSD& content, LLCore::HttpResponse* response)
{
- LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance());
+ LLInventoryModelBackgroundFetch* fetcher(LLInventoryModelBackgroundFetch::getInstance());
// API V2 and earlier should probably be testing for "error" map
// in response as an application-level error.
@@ -1356,7 +1356,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
//LLUUID agent_id = folder_sd["agent_id"];
- //if(agent_id != gAgent.getID()) //This should never happen.
+ //if (agent_id != gAgent.getID()) //This should never happen.
//{
// LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent."
// << LL_ENDL;
@@ -1388,7 +1388,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
- update.push_back(new_folder);
+ update.emplace_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
@@ -1398,7 +1398,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
}
- LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id));
+ LLViewerInventoryCategory* pcat(gInventory.getCategory(parent_id));
if (! pcat)
{
continue;
@@ -1436,7 +1436,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
// Set version and descendentcount according to message.
- LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(parent_id));
if (cat)
{
cat->setVersion(version);
@@ -1469,9 +1469,9 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
-void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response)
{
- const std::string & ct(response->getContentType());
+ const std::string& ct(response->getContentType());
LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
<< "[Status: " << status.toTerseString() << "]\n"
<< "[Reason: " << status.toString() << "]\n"
@@ -1481,7 +1481,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
// Could use a 404 test here to try to detect revoked caps...
- if(status == LLCore::HttpStatus(HTTP_FORBIDDEN))
+ if (status == LLCore::HttpStatus(HTTP_FORBIDDEN))
{
// Too large, split into two if possible
if (gDisconnected || LLApp::isExiting())
@@ -1511,7 +1511,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
LLUUID folder_id = iter->get("folder_id").asUUID();
if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end())
{
- recursive_cats.push_back(folder_id);
+ recursive_cats.emplace_back(folder_id);
}
if (folders.size() == (size / 2))
{
@@ -1542,9 +1542,9 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
// request which tested on HTTP_INTERNAL_ERROR status. This
// retry logic was unbounded and lacked discrimination as to the
// cause of the retry. The new http library should be doing
- // adquately on retries but I want to keep the structure of a
+ // adequately on retries but I want to keep the structure of a
// retry for reference.
- LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (false)
{
// timed out or curl failure
@@ -1568,7 +1568,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
}
-void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processFailure(const char* const reason, LLCore::HttpResponse* response)
{
LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
<< "[Status: internal error]\n"
@@ -1582,7 +1582,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http
// the same but be aware that this may be a source of problems.
// Philosophy is that inventory folders are so essential to
// operation that this is a reasonable action.
- LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (true)
{
for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
@@ -1605,7 +1605,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http
}
-bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const
+bool BGFolderHttpHandler::getIsRecursive(const LLUUID& cat_id) const
{
return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end();
}
diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h
index b3fbe66c69..2e9f69ee29 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.h
+++ b/indra/newview/llinventorymodelbackgroundfetch.h
@@ -54,7 +54,7 @@ public:
void scheduleItemFetch(const LLUUID& item_id, bool forced = false);
typedef boost::function<void()> nullary_func_t;
- // AIS3 only, Fetches folder and everithing links inside the folder point to
+ // AIS3 only, Fetches folder and everything links inside the folder point to
// Intended for outfits
void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback);
// AIS3 only
@@ -81,8 +81,8 @@ public:
typedef boost::function<void()> folders_fetched_callback_t;
boost::signals2::connection setFetchCompletionCallback(folders_fetched_callback_t cb);
- void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category);
- void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category);
+ void addRequestAtFront(const LLUUID& id, bool recursive, bool is_category);
+ void addRequestAtBack(const LLUUID& id, bool recursive, bool is_category);
protected:
bool isFolderFetchProcessingComplete() const;
@@ -108,8 +108,8 @@ protected:
};
typedef std::deque<FetchQueueInfo> fetch_queue_t;
- void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t &content_ids, const LLUUID& response_id, EFetchType fetch_type);
- void onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type);
+ void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t& content_ids, const LLUUID& response_id, EFetchType fetch_type);
+ void onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type);
void bulkFetchViaAis();
void bulkFetchViaAis(const FetchQueueInfo& fetch_info);
void bulkFetch();
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 9e4f4c0adc..e4d1010231 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -414,8 +414,10 @@ void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType
{
getFilter().setFilterObjectTypes(types);
}
- if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
+ else if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
+ {
getFilter().setFilterCategoryTypes(types);
+ }
}
void LLInventoryPanel::setFilterWorn()
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index 0d617753c8..9a0b1bfcd6 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -519,9 +519,9 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons
LLColor4 shadow_color = LLColor4::black;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
gViewerWindow->setup3DViewport(1, -1);
- hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
+ hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
gViewerWindow->setup3DViewport();
- hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
+ hud_render_utf8text(text, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
gGL.popMatrix();
}
@@ -581,12 +581,12 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
{
fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str());
- hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
- hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection);
+ hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
+ hud_render_utf8text(fraction_string, render_pos, nullptr, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection);
}
else
{
- hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
+ hud_render_utf8text(val_string, render_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection);
}
}
gGL.popMatrix();
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 5bdf3f81b5..0d80b8d8ba 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -1169,10 +1169,10 @@ void LLManipRotate::renderSnapGuides()
std::string help_text = LLTrans::getString("manip_hint1");
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
help_text = LLTrans::getString("manip_hint2");
help_text_pos -= offset_dir * mRadiusMeters * 0.4f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
}
}
}
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index ffb66dc6cc..19868f3c3e 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -1865,10 +1865,10 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox)
std::string help_text = LLTrans::getString("manip_hint1");
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, grid_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
help_text = LLTrans::getString("manip_hint2");
help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapRegimeOffset * 0.4f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
}
}
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index c11a98be50..c9c7d26d33 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1449,10 +1449,10 @@ void LLManipTranslate::renderSnapGuides()
std::string help_text = LLTrans::getString("manip_hint1");
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
help_text = LLTrans::getString("manip_hint2");
help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ hud_render_utf8text(help_text, help_text_pos, nullptr, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
}
}
}
diff --git a/indra/newview/llpanelcontents.cpp b/indra/newview/llpanelcontents.cpp
index 7b78ad2934..dbf56c2b6d 100644
--- a/indra/newview/llpanelcontents.cpp
+++ b/indra/newview/llpanelcontents.cpp
@@ -31,6 +31,7 @@
// linden library includes
#include "llerror.h"
+#include "llfiltereditor.h"
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llinventorydefines.h"
@@ -83,8 +84,14 @@ bool LLPanelContents::postBuild()
childSetAction("button new script",&LLPanelContents::onClickNewScript, this);
childSetAction("button permissions",&LLPanelContents::onClickPermissions, this);
+ mFilterEditor = getChild<LLFilterEditor>("contents_filter");
+ mFilterEditor->setCommitCallback([&](LLUICtrl*, const LLSD&) { onFilterEdit(); });
+
mPanelInventoryObject = getChild<LLPanelObjectInventory>("contents_inventory");
+ // update permission filter once UI is fully initialized
+ mSavedFolderState.setApply(false);
+
return true;
}
@@ -129,6 +136,38 @@ void LLPanelContents::getState(LLViewerObject *objectp )
mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced());
}
+void LLPanelContents::onFilterEdit()
+{
+ const std::string& filter_substring = mFilterEditor->getText();
+ if (filter_substring.empty())
+ {
+ if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
+ {
+ // The current filter and the new filter are empty, nothing to do
+ return;
+ }
+
+ mSavedFolderState.setApply(true);
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+
+ // Add a folder with the current item to the list of previously opened folders
+ LLOpenFoldersWithSelection opener;
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(opener);
+ mPanelInventoryObject->getRootFolder()->scrollToShowSelection();
+ }
+ else if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
+ {
+ // The first letter in search term, save existing folder open state
+ if (!mPanelInventoryObject->getFilter().isNotDefault())
+ {
+ mSavedFolderState.setApply(false);
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+ }
+ }
+
+ mPanelInventoryObject->getFilter().setFilterSubString(filter_substring);
+}
+
void LLPanelContents::refresh()
{
const bool children_ok = true;
@@ -149,7 +188,6 @@ void LLPanelContents::clearContents()
}
}
-
//
// Static functions
//
@@ -199,7 +237,6 @@ void LLPanelContents::onClickNewScript(void *userdata)
}
}
-
// static
void LLPanelContents::onClickPermissions(void *userdata)
{
diff --git a/indra/newview/llpanelcontents.h b/indra/newview/llpanelcontents.h
index 748bb76a82..bb6308e8b8 100644
--- a/indra/newview/llpanelcontents.h
+++ b/indra/newview/llpanelcontents.h
@@ -27,12 +27,13 @@
#ifndef LL_LLPANELCONTENTS_H
#define LL_LLPANELCONTENTS_H
-#include "v3math.h"
-#include "llpanel.h"
+#include "llfolderview.h"
#include "llinventory.h"
+#include "llpanel.h"
#include "lluuid.h"
#include "llviewerobject.h"
#include "llvoinventorylistener.h"
+#include "v3math.h"
class LLButton;
class LLPanelObjectInventory;
@@ -66,9 +67,12 @@ public:
static const char* PERMS_ANYONE_CONTROL_KEY;
protected:
- void getState(LLViewerObject *object);
+ void getState(LLViewerObject *object);
+ void onFilterEdit();
public:
+ class LLFilterEditor* mFilterEditor;
+ LLSaveFolderState mSavedFolderState;
LLPanelObjectInventory* mPanelInventoryObject;
};
diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp
index 51e2c05070..423ca376d1 100644
--- a/indra/newview/llpanelenvironment.cpp
+++ b/indra/newview/llpanelenvironment.cpp
@@ -58,14 +58,6 @@ namespace
const std::string FLOATER_DAY_CYCLE_EDIT("env_edit_extdaycycle");
const std::string STRING_REGION_ENV("str_region_env");
const std::string STRING_EMPTY_NAME("str_empty");
-
- inline bool ends_with(std::string const & value, std::string const & ending)
- {
- if (ending.size() > value.size())
- return false;
- return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
- }
-
}
//=========================================================================
@@ -296,7 +288,7 @@ void LLPanelEnvironmentInfo::refresh()
F32Hours dayoffset(mCurrentEnvironment->mDayOffset);
if (dayoffset.value() > 12.0f)
- dayoffset -= F32Hours(24.0);
+ dayoffset -= daylength;
mSliderDayLength->setValue(daylength.value());
mSliderDayOffset->setValue(dayoffset.value());
@@ -400,8 +392,10 @@ std::string LLPanelEnvironmentInfo::getNameForTrackIndex(U32 index)
if (invname.empty())
{
invname = getNameForTrackIndex(index - 1);
- if (invname[0] != '(')
+ if (!invname.empty() && invname.front() != '(')
+ {
invname = "(" + invname + ")";
+ }
}
return invname;
@@ -723,6 +717,11 @@ void LLPanelEnvironmentInfo::onSldDayLengthChanged(F32 value)
F32Hours daylength(value);
mCurrentEnvironment->mDayLength = daylength;
+ F32 offset = (F32)mSliderDayOffset->getValue().asReal();
+ if (offset <= 0.0f)
+ {
+ onSldDayOffsetChanged(offset);
+ }
setDirtyFlag(DIRTY_FLAG_DAYLENGTH);
udpateApparentTimeOfDay();
@@ -736,7 +735,8 @@ void LLPanelEnvironmentInfo::onSldDayOffsetChanged(F32 value)
F32Hours dayoffset(value);
if (dayoffset.value() <= 0.0f)
- dayoffset += F32Hours(24.0);
+ // if day cycle is 5 hours long, we want -1h offset to result in 4h
+ dayoffset += mCurrentEnvironment->mDayLength;
mCurrentEnvironment->mDayOffset = dayoffset;
setDirtyFlag(DIRTY_FLAG_DAYOFFSET);
@@ -766,7 +766,7 @@ void LLPanelEnvironmentInfo::commitDayLenOffsetChanges(bool need_callback)
(S32)mCurrentEnvironment->mDayLength.value(),
(S32)mCurrentEnvironment->mDayOffset.value(),
LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
else
{
@@ -854,7 +854,7 @@ void LLPanelEnvironmentInfo::onBtnDefault()
if (opt == 0)
{
LLEnvironment::instance().resetParcel(parcel_id,
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
});
}
@@ -866,31 +866,30 @@ void LLPanelEnvironmentInfo::onBtnEdit()
LLFloaterEditExtDayCycle *dayeditor = getEditFloater();
LLSD params(LLSDMap(LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT, isRegion() ? LLFloaterEditExtDayCycle::VALUE_CONTEXT_REGION : LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL)
- (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS)
- (LLFloaterEditExtDayCycle::KEY_CANMOD, LLSD::Boolean(true)));
+ (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS));
dayeditor->openFloater(params);
+
if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle)
{
dayeditor->setEditDayCycle(mCurrentEnvironment->mDayCycle);
- if (!ends_with(mCurrentEnvironment->mDayCycle->getName(), "(customized)"))
- {
- dayeditor->setEditName(mCurrentEnvironment->mDayCycle->getName() + "(customized)");
- }
+ dayeditor->setEditName(mCurrentEnvironment->mDayCycleName);
}
else
+ {
dayeditor->setEditDefaultDayCycle();
+ }
}
void LLPanelEnvironmentInfo::onBtnSelect()
{
- LLFloaterSettingsPicker *picker = getSettingsPicker();
- if (picker)
+ if (LLFloaterSettingsPicker* picker = getSettingsPicker())
{
LLUUID item_id;
if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle)
{
- item_id = LLFloaterSettingsPicker::findItemID(mCurrentEnvironment->mDayCycle->getAssetId(), false, false);
+ LLUUID asset_id = mCurrentEnvironment->mDayCycle->getAssetId();
+ item_id = LLFloaterSettingsPicker::findItemID(asset_id, false);
}
picker->setSettingsFilter(LLSettingsType::ST_NONE);
picker->setSettingsItemId(item_id);
@@ -921,7 +920,7 @@ void LLPanelEnvironmentInfo::onBtnRstAltitudes()
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
alts,
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
}
@@ -929,7 +928,7 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay()
{
static const F32 SECONDSINDAY(24.0 * 60.0 * 60.0);
- if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0) || (mCurrentEnvironment->mDayOffset.value() < 1.0))
+ if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0))
{
mLabelApparentTime->setVisible(false);
return;
@@ -987,32 +986,41 @@ void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, std::string sourc
void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, S32 track_num)
{
- LLInventoryItem *itemp = gInventory.getItem(item_id);
- if (itemp)
+ if (LLInventoryItem* itemp = gInventory.getItem(item_id))
{
+ LL_INFOS("ENVPANEL") << "item '" << item_id << "' : '" << itemp->getDescription() << "'" << LL_ENDL;
+
LLHandle<LLPanel> that_h = getHandle();
clearDirtyFlag(DIRTY_FLAG_DAYLENGTH);
clearDirtyFlag(DIRTY_FLAG_DAYOFFSET);
U32 flags(0);
- if (itemp)
+ if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
{
- if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
- flags |= LLSettingsBase::FLAG_NOMOD;
- if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
- flags |= LLSettingsBase::FLAG_NOTRANS;
+ flags |= LLSettingsBase::FLAG_NOMOD;
}
- LLEnvironment::instance().updateParcel(getParcelId(),
- itemp->getAssetUUID(),
- itemp->getName(),
- track_num,
- mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
- mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
- flags,
- LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
+ {
+ flags |= LLSettingsBase::FLAG_NOTRANS;
+ }
+
+ LLEnvironment::instance().updateParcel
+ (
+ getParcelId(),
+ itemp->getAssetUUID(),
+ itemp->getName(),
+ track_num,
+ mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
+ mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
+ flags,
+ LLEnvironment::altitudes_vect_t(),
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
+ {
+ onEnvironmentReceived(that_h, parcel_id, envifo);
+ }
+ );
}
}
@@ -1020,17 +1028,20 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday)
{
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
LLEnvironment::instance().updateEnvironment();
+
if (!newday)
{
LL_WARNS("ENVPANEL") << "Editor committed an empty day. Do nothing." << LL_ENDL;
return;
}
+
if (!mCurrentEnvironment)
{
// Attempting to save mid update?
LL_WARNS("ENVPANEL") << "Failed to apply changes from editor! Dirty state: " << mDirtyFlag << " env version: " << mCurEnvVersion << LL_ENDL;
return;
}
+
size_t newhash(newday->getHash());
size_t oldhash((mCurrentEnvironment->mDayCycle) ? mCurrentEnvironment->mDayCycle->getHash() : 0);
@@ -1045,7 +1056,7 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday)
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
}
@@ -1082,8 +1093,7 @@ void LLPanelEnvironmentInfo::onEnvironmentChanged(LLEnvironment::EnvSelection_t
else if ((env == LLEnvironment::ENV_PARCEL)
&& (getParcelId() == LLViewerParcelMgr::instance().getAgentParcelId()))
{
- LLParcel *parcel = getParcel();
- if (parcel)
+ if (LLParcel* parcel = getParcel())
{
// first for parcel own settings, second is for case when parcel uses region settings
if (mCurEnvVersion < new_version
@@ -1145,17 +1155,21 @@ void LLPanelEnvironmentInfo::onEnvironmentReceived(S32 parcel_id, LLEnvironment:
// todo: we have envifo and parcel env version, should we just setEnvironment() and parcel's property to prevent dupplicate requests?
}
-void LLPanelEnvironmentInfo::_onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
+// static
+void LLPanelEnvironmentInfo::onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
{
- LLPanelEnvironmentInfo *that = (LLPanelEnvironmentInfo *)that_h.get();
- if (!that)
- return;
- that->onEnvironmentReceived(parcel_id, envifo);
+ if (LLPanelEnvironmentInfo* that = (LLPanelEnvironmentInfo*)that_h.get())
+ {
+ that->onEnvironmentReceived(parcel_id, envifo);
+ }
}
LLSettingsDropTarget::LLSettingsDropTarget(const LLSettingsDropTarget::Params& p)
- : LLView(p), mEnvironmentInfoPanel(NULL), mDndEnabled(false)
-{}
+ : LLView(p)
+ , mEnvironmentInfoPanel(NULL)
+ , mDndEnabled(false)
+{
+}
bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
@@ -1172,11 +1186,9 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
switch (cargo_type)
{
case DAD_SETTINGS:
- {
- LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
- if (inv_item && mEnvironmentInfoPanel)
+ if (cargo_data && mEnvironmentInfoPanel)
{
- LLUUID item_id = inv_item->getUUID();
+ LLUUID item_id = ((LLViewerInventoryItem*)cargo_data)->getUUID();
if (gInventory.getItem(item_id))
{
*accept = ACCEPT_YES_COPY_SINGLE;
@@ -1192,11 +1204,11 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
*accept = ACCEPT_NO;
}
break;
- }
default:
*accept = ACCEPT_NO;
break;
}
}
+
return handled;
}
diff --git a/indra/newview/llpanelenvironment.h b/indra/newview/llpanelenvironment.h
index c9b95cc348..e9a42c8962 100644
--- a/indra/newview/llpanelenvironment.h
+++ b/indra/newview/llpanelenvironment.h
@@ -137,7 +137,7 @@ protected:
void onPickerAssetDownloaded(LLSettingsBase::ptr_t settings);
void onEnvironmentReceived(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
- static void _onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
+ static void onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
virtual bool isLargeEnough() = 0;
virtual void refreshFromSource() = 0;
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 2466ee5973..377af4384a 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -908,12 +908,12 @@ bool LLPanelMainInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EAcceptance* accept,
std::string& tooltip_msg)
{
- // Check to see if we are auto scrolling from the last frame
- LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
- bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y);
- if(mFilterTabs)
+ if (mFilterTabs)
{
- if(needsToScroll)
+ // Check to see if we are auto scrolling from the last frame
+ LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
+ bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y);
+ if (needsToScroll)
{
mFilterTabs->startDragAndDropDelayTimer();
}
@@ -930,9 +930,9 @@ void LLPanelMainInventory::changed(U32)
updateItemcountText();
}
-void LLPanelMainInventory::setFocusFilterEditor()
+void LLPanelMainInventory::setFocusOnFilterEditor()
{
- if(mFilterEditor)
+ if (mFilterEditor)
{
mFilterEditor->setFocus(true);
}
@@ -963,59 +963,103 @@ void LLPanelMainInventory::draw()
void LLPanelMainInventory::updateItemcountText()
{
- if(mItemCount != gInventory.getItemCount())
+ bool update = false;
+ if (mSingleFolderMode)
{
- mItemCount = gInventory.getItemCount();
- mItemCountString = "";
- LLLocale locale(LLLocale::USER_LOCALE);
- LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount);
- }
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
- if(mCategoryCount != gInventory.getCategoryCount())
- {
- mCategoryCount = gInventory.getCategoryCount();
- mCategoryCountString = "";
- LLLocale locale(LLLocale::USER_LOCALE);
- LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount);
+ gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items);
+ S32 item_count = items ? (S32)items->size() : 0;
+ S32 cat_count = cats ? (S32)cats->size() : 0;
+
+ if (mItemCount != item_count)
+ {
+ mItemCount = item_count;
+ update = true;
+ }
+ if (mCategoryCount != cat_count)
+ {
+ mCategoryCount = cat_count;
+ update = true;
+ }
}
+ else
+ {
+ if (mItemCount != gInventory.getItemCount())
+ {
+ mItemCount = gInventory.getItemCount();
+ update = true;
+ }
- LLStringUtil::format_map_t string_args;
- string_args["[ITEM_COUNT]"] = mItemCountString;
- string_args["[CATEGORY_COUNT]"] = mCategoryCountString;
- string_args["[FILTER]"] = getFilterText();
+ if (mCategoryCount != gInventory.getCategoryCount())
+ {
+ mCategoryCount = gInventory.getCategoryCount();
+ update = true;
+ }
- std::string text = "";
+ EFetchState currentFetchState{ EFetchState::Unknown };
+ if (LLInventoryModelBackgroundFetch::instance().folderFetchActive())
+ {
+ currentFetchState = EFetchState::Fetching;
+ }
+ else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
+ {
+ currentFetchState = EFetchState::Complete;
+ }
- if (LLInventoryModelBackgroundFetch::instance().folderFetchActive())
- {
- text = getString("ItemcountFetching", string_args);
- }
- else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
- {
- text = getString("ItemcountCompleted", string_args);
+ if (mLastFetchState != currentFetchState)
+ {
+ mLastFetchState = currentFetchState;
+ update = true;
+ }
}
- else
+
+ if (mLastFilterText != getFilterText())
{
- text = getString("ItemcountUnknown", string_args);
+ mLastFilterText = getFilterText();
+ update = true;
}
- if (mSingleFolderMode)
+ if (update)
{
- LLInventoryModel::cat_array_t *cats;
- LLInventoryModel::item_array_t *items;
+ mItemCountString = "";
+ LLLocale locale(LLLocale::USER_LOCALE);
+ LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount);
- gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items);
+ mCategoryCountString = "";
+ LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount);
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[ITEM_COUNT]"] = mItemCountString;
+ string_args["[CATEGORY_COUNT]"] = mCategoryCountString;
+ string_args["[FILTER]"] = mLastFilterText;
- if (items && cats)
+ std::string text = "";
+
+ if (mSingleFolderMode)
{
- string_args["[ITEM_COUNT]"] = llformat("%d", items->size());
- string_args["[CATEGORY_COUNT]"] = llformat("%d", cats->size());
text = getString("ItemcountCompleted", string_args);
}
- }
+ else
+ {
+ switch (mLastFetchState)
+ {
+ case EFetchState::Fetching:
+ text = getString("ItemcountFetching", string_args);
+ break;
+ case EFetchState::Complete:
+ text = getString("ItemcountCompleted", string_args);
+ break;
+ default:
+ text = getString("ItemcountUnknown", string_args);
+ break;
+ }
+ }
- mCounterCtrl->setValue(text);
- mCounterCtrl->setToolTip(text);
+ mCounterCtrl->setValue(text);
+ mCounterCtrl->setToolTip(text);
+ }
}
void LLPanelMainInventory::onFocusReceived()
@@ -1215,7 +1259,6 @@ void LLFloaterInventoryFinder::draw()
filtered_by_all_types = false;
}
-
if (!getChild<LLUICtrl>("check_calling_card")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
@@ -1235,8 +1278,6 @@ void LLFloaterInventoryFinder::draw()
}
if (!getChild<LLUICtrl>("check_landmark")->getValue())
-
-
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = false;
@@ -1297,9 +1338,8 @@ void LLFloaterInventoryFinder::draw()
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
-
bool is_sf_mode = mPanelMainInventory->isSingleFolderMode();
- if(is_sf_mode && mPanelMainInventory->isGalleryViewMode())
+ if (is_sf_mode && mPanelMainInventory->isGalleryViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
@@ -1307,7 +1347,7 @@ void LLFloaterInventoryFinder::draw()
}
else
{
- if(is_sf_mode && mPanelMainInventory->isCombinationViewMode())
+ if (is_sf_mode && mPanelMainInventory->isCombinationViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
@@ -1339,9 +1379,8 @@ void LLFloaterInventoryFinder::draw()
}
hours += days * 24;
-
mPanelMainInventory->setFilterTextFromFilter();
- if(is_sf_mode && mPanelMainInventory->isGalleryViewMode())
+ if (is_sf_mode && mPanelMainInventory->isGalleryViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours);
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff());
@@ -1349,7 +1388,7 @@ void LLFloaterInventoryFinder::draw()
}
else
{
- if(is_sf_mode && mPanelMainInventory->isCombinationViewMode())
+ if (is_sf_mode && mPanelMainInventory->isCombinationViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours);
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff());
diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h
index 3347ab904b..a78c0c0fad 100644
--- a/indra/newview/llpanelmaininventory.h
+++ b/indra/newview/llpanelmaininventory.h
@@ -103,7 +103,7 @@ public:
void onFilterEdit(const std::string& search_string );
- void setFocusFilterEditor();
+ void setFocusOnFilterEditor();
static LLFloaterSidePanelContainer* newWindow();
static void newFolderWindow(LLUUID folder_id = LLUUID(), LLUUID item_to_select = LLUUID());
@@ -182,6 +182,13 @@ protected:
LLSidepanelInventory* getParentSidepanelInventory();
private:
+ enum class EFetchState
+ {
+ Unknown,
+ Fetching,
+ Complete
+ };
+
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
@@ -196,11 +203,13 @@ private:
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
std::string mFilterSubString;
- S32 mItemCount;
+ S32 mItemCount = 0;
+ std::string mLastFilterText;
std::string mItemCountString;
- S32 mCategoryCount;
+ S32 mCategoryCount = 0;
std::string mCategoryCountString;
LLComboBox* mSearchTypeCombo;
+ EFetchState mLastFetchState{ EFetchState::Unknown };
LLButton* mBackBtn;
LLButton* mForwardBtn;
diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp
index 35961da579..d10e12d3a8 100644
--- a/indra/newview/llpanelmarketplaceinbox.cpp
+++ b/indra/newview/llpanelmarketplaceinbox.cpp
@@ -52,6 +52,8 @@ LLPanelMarketplaceInbox::LLPanelMarketplaceInbox(const Params& p)
, mInboxButton(NULL)
, mInventoryPanel(NULL)
, mSavedFolderState(NULL)
+ , mLastItemCount(-1)
+ , mLastFreshItemCount(-1)
{
mSavedFolderState = new LLSaveFolderState();
mSavedFolderState->setApply(false);
@@ -253,28 +255,40 @@ void LLPanelMarketplaceInbox::draw()
llassert(mFreshCountCtrl != NULL);
- if (item_count > 0)
+ if (mLastItemCount != item_count)
{
- std::string item_count_str = llformat("%d", item_count);
-
- LLStringUtil::format_map_t args;
- args["[NUM]"] = item_count_str;
- mInboxButton->setLabel(getString("InboxLabelWithArg", args));
-
- // set green text to fresh item count
- U32 fresh_item_count = getFreshItemCount();
- mFreshCountCtrl->setVisible((fresh_item_count > 0));
+ mLastItemCount = item_count;
+ if (item_count > 0)
+ {
+ std::string item_count_str = llformat("%d", item_count);
- if (fresh_item_count > 0)
+ LLStringUtil::format_map_t args;
+ args["[NUM]"] = item_count_str;
+ // setLabel is expensive, causes buffer regeneration
+ mInboxButton->setLabel(getString("InboxLabelWithArg", args));
+ }
+ else
{
- mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count));
+ mInboxButton->setLabel(getString("InboxLabelNoArg"));
+
+ mFreshCountCtrl->setVisible(false);
}
}
- else
+
+ if (item_count > 0)
{
- mInboxButton->setLabel(getString("InboxLabelNoArg"));
+ // set green text to fresh item count
+ U32 fresh_item_count = getFreshItemCount();
+ if (mLastFreshItemCount != fresh_item_count)
+ {
+ mLastFreshItemCount = fresh_item_count;
+ mFreshCountCtrl->setVisible((fresh_item_count > 0));
- mFreshCountCtrl->setVisible(false);
+ if (fresh_item_count > 0)
+ {
+ mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count));
+ }
+ }
}
LLPanel::draw();
diff --git a/indra/newview/llpanelmarketplaceinbox.h b/indra/newview/llpanelmarketplaceinbox.h
index e711bb5e5c..493801b96c 100644
--- a/indra/newview/llpanelmarketplaceinbox.h
+++ b/indra/newview/llpanelmarketplaceinbox.h
@@ -75,6 +75,8 @@ private:
LLButton * mInboxButton;
LLInventoryPanel * mInventoryPanel;
LLSaveFolderState* mSavedFolderState;
+ S32 mLastItemCount;
+ S32 mLastFreshItemCount;
};
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index d33ccc0216..ef7986603b 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -173,8 +173,7 @@ LLTaskInvFVBridge::LLTaskInvFVBridge(
mAssetType(LLAssetType::AT_NONE),
mInventoryType(LLInventoryType::IT_NONE)
{
- const LLInventoryItem *item = findItem();
- if (item)
+ if (const LLInventoryItem* item = findItem())
{
mAssetType = item->getType();
mInventoryType = item->getInventoryType();
@@ -183,15 +182,15 @@ LLTaskInvFVBridge::LLTaskInvFVBridge(
LLInventoryObject* LLTaskInvFVBridge::findInvObject() const
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if (object)
+ const LLUUID& id = mPanel->getTaskUUID();
+ if (LLViewerObject* object = gObjectList.findObject(id))
{
return object->getInventoryObject(mUUID);
}
+
return NULL;
}
-
LLInventoryItem* LLTaskInvFVBridge::findItem() const
{
return dynamic_cast<LLInventoryItem*>(findInvObject());
@@ -204,27 +203,24 @@ void LLTaskInvFVBridge::showProperties()
S32 LLTaskInvFVBridge::getPrice()
{
- LLInventoryItem* item = findItem();
- if(item)
+ if (LLInventoryItem* item = findItem())
{
return item->getSaleInfo().getSalePrice();
}
- else
- {
- return -1;
- }
+
+ return -1;
}
+// virtual
const std::string& LLTaskInvFVBridge::getName() const
{
return mName;
}
+// virtual
const std::string& LLTaskInvFVBridge::getDisplayName() const
{
- LLInventoryItem* item = findItem();
-
- if(item)
+ if (LLInventoryItem* item = findItem())
{
mDisplayName.assign(item->getName());
@@ -240,31 +236,32 @@ const std::string& LLTaskInvFVBridge::getDisplayName() const
bool mod = gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE);
bool xfer = gAgent.allowOperation(PERM_TRANSFER, perm, GP_OBJECT_MANIPULATE);
- if(!copy)
+ if (!copy)
{
mDisplayName.append(LLTrans::getString("no_copy"));
}
- if(!mod)
+ if (!mod)
{
mDisplayName.append(LLTrans::getString("no_modify"));
}
- if(!xfer)
+ if (!xfer)
{
mDisplayName.append(LLTrans::getString("no_transfer"));
}
}
mSearchableName.assign(mDisplayName + getLabelSuffix());
+ LLStringUtil::toUpper(mSearchableName);
return mDisplayName;
}
+// virtual
const std::string& LLTaskInvFVBridge::getSearchableName() const
{
return mSearchableName;
}
-
// BUG: No creation dates for task inventory
time_t LLTaskInvFVBridge::getCreationDate() const
{
@@ -272,14 +269,14 @@ time_t LLTaskInvFVBridge::getCreationDate() const
}
void LLTaskInvFVBridge::setCreationDate(time_t creation_date_utc)
-{}
-
+{
+}
LLUIImagePtr LLTaskInvFVBridge::getIcon() const
{
- const bool item_is_multi = (mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS);
+ const bool item_is_multi = mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS;
- return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi );
+ return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi);
}
void LLTaskInvFVBridge::openItem()
@@ -290,38 +287,38 @@ void LLTaskInvFVBridge::openItem()
bool LLTaskInvFVBridge::isItemRenameable() const
{
- if(gAgent.isGodlike()) return true;
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (gAgent.isGodlike())
+ return true;
+
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID));
- if(item && gAgent.allowOperation(PERM_MODIFY, item->getPermissions(),
- GP_OBJECT_MANIPULATE, GOD_LIKE))
+ if (LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID)))
{
- return true;
+ if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE))
+ {
+ return true;
+ }
}
}
+
return false;
}
bool LLTaskInvFVBridge::renameItem(const std::string& new_name)
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLViewerInventoryItem* item = NULL;
- item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID);
- if(item && (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(),
- GP_OBJECT_MANIPULATE, GOD_LIKE)))
+ if (LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID))
{
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->rename(new_name);
- object->updateInventory(
- new_item,
- TASK_INVENTORY_ITEM_KEY,
- false);
+ if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE))
+ {
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->rename(new_name);
+ object->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, false);
+ }
}
}
+
return true;
}
@@ -338,33 +335,35 @@ bool LLTaskInvFVBridge::isItemMovable() const
bool LLTaskInvFVBridge::isItemRemovable(bool check_worn) const
{
- const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object
- && (object->permModify() || object->permYouOwner()))
+ if (const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- return true;
+ return object->permModify() || object->permYouOwner();
}
+
return false;
}
bool remove_task_inventory_callback(const LLSD& notification, const LLSD& response, LLPanelObjectInventory* panel)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID());
- if(option == 0 && object)
- {
- // yes
- LLSD::array_const_iterator list_end = notification["payload"]["inventory_ids"].endArray();
- for (LLSD::array_const_iterator list_it = notification["payload"]["inventory_ids"].beginArray();
- list_it != list_end;
- ++list_it)
+ if (option == 0)
+ {
+ if (LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID()))
{
- object->removeInventory(list_it->asUUID());
- }
+ // yes
+ const LLSD& inventory_ids = notification["payload"]["inventory_ids"];
+ LLSD::array_const_iterator list_it = inventory_ids.beginArray();
+ LLSD::array_const_iterator list_end = inventory_ids.endArray();
+ for (; list_it != list_end; ++list_it)
+ {
+ object->removeInventory(list_it->asUUID());
+ }
- // refresh the UI.
- panel->refresh();
+ // refresh the UI.
+ panel->refresh();
+ }
}
+
return false;
}
@@ -374,31 +373,29 @@ typedef std::pair<LLUUID, std::list<LLUUID> > panel_two_uuids_list_t;
typedef std::pair<LLPanelObjectInventory*, panel_two_uuids_list_t> remove_data_t;
bool LLTaskInvFVBridge::removeItem()
{
- if(isItemRemovable() && mPanel)
+ if (isItemRemovable() && mPanel)
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- if(object->permModify())
+ if (object->permModify())
{
// just do it.
object->removeInventory(mUUID);
return true;
}
- else
- {
- LLSD payload;
- payload["task_id"] = mPanel->getTaskUUID();
- payload["inventory_ids"].append(mUUID);
- LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
- return false;
- }
+
+ LLSD payload;
+ payload["task_id"] = mPanel->getTaskUUID();
+ payload["inventory_ids"].append(mUUID);
+ LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
+ return false;
}
}
+
return false;
}
-void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch)
+void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch)
{
if (!mPanel)
{
@@ -415,24 +412,21 @@ void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch
{
LLSD payload;
payload["task_id"] = mPanel->getTaskUUID();
- for (S32 i = 0; i < (S32)batch.size(); i++)
+ for (LLFolderViewModelItem* item : batch)
{
- LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i];
- payload["inventory_ids"].append(itemp->getUUID());
+ payload["inventory_ids"].append(((LLTaskInvFVBridge*)item)->getUUID());
}
LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
-
}
else
{
- for (S32 i = 0; i < (S32)batch.size(); i++)
+ for (LLFolderViewModelItem* item : batch)
{
- LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i];
-
- if(itemp->isItemRemovable())
+ LLTaskInvFVBridge* bridge = (LLTaskInvFVBridge*)item;
+ if (bridge->isItemRemovable())
{
- // just do it.
- object->removeInventory(itemp->getUUID());
+ // Just do it.
+ object->removeInventory(bridge->getUUID());
}
}
}
@@ -444,10 +438,12 @@ void LLTaskInvFVBridge::move(LLFolderViewModelItem* parent_listener)
bool LLTaskInvFVBridge::isItemCopyable(bool can_link) const
{
- LLInventoryItem* item = findItem();
- if(!item) return false;
- return gAgent.allowOperation(PERM_COPY, item->getPermissions(),
- GP_OBJECT_MANIPULATE);
+ if (LLInventoryItem* item = findItem())
+ {
+ return gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE);
+ }
+
+ return false;
}
bool LLTaskInvFVBridge::copyToClipboard() const
@@ -476,38 +472,35 @@ void LLTaskInvFVBridge::pasteLinkFromClipboard()
bool LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
//LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL;
- if(mPanel)
+ if (!mPanel)
+ return false;
+
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLInventoryItem* inv = (LLInventoryItem*)object->getInventoryObject(mUUID))
{
- LLInventoryItem* inv = NULL;
- if((inv = (LLInventoryItem*)object->getInventoryObject(mUUID)))
+ const LLPermissions& perm = inv->getPermissions();
+ bool can_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE);
+ if (!can_copy && object->isAttachment())
{
- const LLPermissions& perm = inv->getPermissions();
- bool can_copy = gAgent.allowOperation(PERM_COPY, perm,
- GP_OBJECT_MANIPULATE);
- if (object->isAttachment() && !can_copy)
- {
- //RN: no copy contents of attachments cannot be dragged out
- // due to a race condition and possible exploit where
- // attached objects do not update their inventory items
- // when their contents are manipulated
- return false;
- }
- if((can_copy && perm.allowTransferTo(gAgent.getID()))
- || object->permYouOwner())
-// || gAgent.isGodlike())
-
- {
- *type = LLViewerAssetType::lookupDragAndDropType(inv->getType());
+ //RN: no copy contents of attachments cannot be dragged out
+ // due to a race condition and possible exploit where
+ // attached objects do not update their inventory items
+ // when their contents are manipulated
+ return false;
+ }
- *id = inv->getUUID();
- return true;
- }
+ if ((can_copy && perm.allowTransferTo(gAgent.getID()))
+ || object->permYouOwner())
+// || gAgent.isGodlike())
+ {
+ *type = LLViewerAssetType::lookupDragAndDropType(inv->getType());
+ *id = inv->getUUID();
+ return true;
}
}
}
+
return false;
}
@@ -554,7 +547,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
disabled_items.push_back(std::string("Task Properties"));
}
- if(isItemRenameable())
+ if (isItemRenameable())
{
items.push_back(std::string("Task Rename"));
if ((flags & FIRST_SELECTED_ITEM) == 0)
@@ -562,7 +555,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
disabled_items.push_back(std::string("Task Rename"));
}
}
- if(isItemRemovable())
+ if (isItemRemovable())
{
items.push_back(std::string("Task Remove"));
}
@@ -585,10 +578,10 @@ public:
virtual LLUIImagePtr getIcon() const;
virtual const std::string& getDisplayName() const;
- virtual bool isItemRenameable() const;
+ virtual bool isItemRenameable() const { return false; }
// virtual bool isItemCopyable() const { return false; }
- virtual bool renameItem(const std::string& new_name);
- virtual bool isItemRemovable(bool check_worn = true) const;
+ virtual bool renameItem(const std::string& new_name) { return false; }
+ virtual bool isItemRemovable(bool check_worn = true) const { return false; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool hasChildren() const;
virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const;
@@ -609,6 +602,7 @@ LLTaskCategoryBridge::LLTaskCategoryBridge(
{
}
+// virtual
LLUIImagePtr LLTaskCategoryBridge::getIcon() const
{
return LLUI::getUIImage("Inv_FolderClosed");
@@ -617,9 +611,7 @@ LLUIImagePtr LLTaskCategoryBridge::getIcon() const
// virtual
const std::string& LLTaskCategoryBridge::getDisplayName() const
{
- LLInventoryObject* cat = findInvObject();
-
- if (cat)
+ if (LLInventoryObject* cat = findInvObject())
{
std::string name = cat->getName();
if (mChildren.size() > 0)
@@ -633,26 +625,13 @@ const std::string& LLTaskCategoryBridge::getDisplayName() const
name.append(" " + LLTrans::getString("InventoryItemsCount", args));
}
mDisplayName.assign(name);
+ LLStringUtil::toUpper(name);
+ mSearchableName.assign(name);
}
return mDisplayName;
}
-bool LLTaskCategoryBridge::isItemRenameable() const
-{
- return false;
-}
-
-bool LLTaskCategoryBridge::renameItem(const std::string& new_name)
-{
- return false;
-}
-
-bool LLTaskCategoryBridge::isItemRemovable(bool check_worn) const
-{
- return false;
-}
-
void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
@@ -660,6 +639,7 @@ void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
hide_context_entries(menu, items, disabled_items);
}
+// virtual
bool LLTaskCategoryBridge::hasChildren() const
{
// return true if we have or do know know if we have children.
@@ -667,20 +647,21 @@ bool LLTaskCategoryBridge::hasChildren() const
return false;
}
+// virtual
void LLTaskCategoryBridge::openItem()
{
}
+// virtual
bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
//LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL;
- if(mPanel && mUUID.notNull())
+ if (mPanel && mUUID.notNull())
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
const LLInventoryObject* cat = object->getInventoryObject(mUUID);
- if ( (cat) && (move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) )
+ if (cat && move_inv_category_world_to_agent(mUUID, LLUUID::null, false))
{
*type = LLViewerAssetType::lookupDragAndDropType(cat->getType());
*id = mUUID;
@@ -691,6 +672,7 @@ bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
return false;
}
+// virtual
bool LLTaskCategoryBridge::dragOrDrop(MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
@@ -775,14 +757,13 @@ public:
virtual void openItem();
};
+// virtual
void LLTaskTextureBridge::openItem()
{
LL_INFOS() << "LLTaskTextureBridge::openItem()" << LL_ENDL;
- LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
- if(preview)
+ if (LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES))
{
- LLInventoryItem* item = findItem();
- if(item)
+ if (LLInventoryItem* item = findItem())
{
preview->setAuxItem(item);
}
@@ -810,11 +791,13 @@ public:
static void openSoundPreview(void* data);
};
+// virtual
void LLTaskSoundBridge::openItem()
{
openSoundPreview((void*)this);
}
+// static
void LLTaskSoundBridge::openSoundPreview(void* data)
{
LLTaskSoundBridge* self = (LLTaskSoundBridge*)data;
@@ -842,6 +825,7 @@ void LLTaskSoundBridge::performAction(LLInventoryModel* model, std::string actio
LLTaskInvFVBridge::performAction(model, action);
}
+// virtual
void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
LLInventoryItem* item = findItem();
@@ -865,18 +849,17 @@ void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
disabled_items.push_back(std::string("Task Properties"));
}
- if(isItemRenameable())
+ if (isItemRenameable())
{
items.push_back(std::string("Task Rename"));
}
- if(isItemRemovable())
+ if (isItemRemovable())
{
items.push_back(std::string("Task Remove"));
}
items.push_back(std::string("Task Play"));
-
hide_context_entries(menu, items, disabled_items);
}
@@ -905,20 +888,10 @@ public:
const std::string& name) :
LLTaskInvFVBridge(panel, uuid, name) {}
- virtual bool isItemRenameable() const;
- virtual bool renameItem(const std::string& new_name);
+ virtual bool isItemRenameable() const { return false; }
+ virtual bool renameItem(const std::string& new_name) { return false; }
};
-bool LLTaskCallingCardBridge::isItemRenameable() const
-{
- return false;
-}
-
-bool LLTaskCallingCardBridge::renameItem(const std::string& new_name)
-{
- return false;
-}
-
///----------------------------------------------------------------------------
/// Class LLTaskScriptBridge
@@ -951,6 +924,7 @@ public:
//static void copyToInventory(void* userdata);
};
+// virtual
void LLTaskLSLBridge::openItem()
{
LL_INFOS() << "LLTaskLSLBridge::openItem() " << mUUID << LL_ENDL;
@@ -982,6 +956,7 @@ void LLTaskLSLBridge::openItem()
}
}
+// virtual
bool LLTaskLSLBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_scriptedit", LLSD(mUUID));
@@ -1019,6 +994,7 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskNotecardBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1045,6 +1021,7 @@ void LLTaskNotecardBridge::openItem()
}
}
+// virtual
bool LLTaskNotecardBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_notecard", LLSD(mUUID));
@@ -1068,6 +1045,7 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskGestureBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1078,6 +1056,7 @@ void LLTaskGestureBridge::openItem()
LLPreviewGesture::show(mUUID, mPanel->getTaskUUID());
}
+// virtual
bool LLTaskGestureBridge::removeItem()
{
// Don't need to deactivate gesture because gestures inside objects can never be active.
@@ -1102,10 +1081,12 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskAnimationBridge::openItem()
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(!object || object->isInventoryPending())
+ const LLUUID& task_id = mPanel->getTaskUUID();
+ LLViewerObject* object = gObjectList.findObject(task_id);
+ if (!object || object->isInventoryPending())
{
return;
}
@@ -1117,6 +1098,7 @@ void LLTaskAnimationBridge::openItem()
}
}
+// virtual
bool LLTaskAnimationBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_anim", LLSD(mUUID));
@@ -1139,6 +1121,7 @@ public:
virtual LLUIImagePtr getIcon() const;
};
+// virtual
LLUIImagePtr LLTaskWearableBridge::getIcon() const
{
return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false );
@@ -1161,11 +1144,13 @@ public:
virtual LLSettingsType::type_e getSettingsType() const;
};
+// virtual
LLUIImagePtr LLTaskSettingsBridge::getIcon() const
{
return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false);
}
+// virtual
LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const
{
return LLSettingsType::ST_NONE;
@@ -1188,6 +1173,7 @@ public:
bool removeItem() override;
};
+// virtual
void LLTaskMaterialBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1216,13 +1202,13 @@ void LLTaskMaterialBridge::openItem()
}
}
+// virtual
bool LLTaskMaterialBridge::removeItem()
{
LLFloaterReg::hideInstance("material_editor", LLSD(mUUID));
return LLTaskInvFVBridge::removeItem();
}
-
///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
//----------------------------------------------------------------------------
@@ -1402,7 +1388,6 @@ void LLPanelObjectInventory::clearContents()
}
}
-
void LLPanelObjectInventory::reset()
{
clearContents();
@@ -1456,12 +1441,13 @@ void LLPanelObjectInventory::inventoryChanged(LLViewerObject* object,
S32 serial_num,
void* data)
{
- if(!object) return;
+ if (!object)
+ return;
//LL_INFOS() << "invetnory arrived: \n"
// << " panel UUID: " << panel->mTaskUUID << "\n"
// << " task UUID: " << object->mID << LL_ENDL;
- if(mTaskUUID == object->mID)
+ if (mTaskUUID == object->mID)
{
mInventoryNeedsUpdate = true;
}
@@ -1473,23 +1459,19 @@ void LLPanelObjectInventory::updateInventory()
// << " panel UUID: " << panel->mTaskUUID << "\n"
// << " task UUID: " << object->mID << LL_ENDL;
// We're still interested in this task's inventory.
+ bool inventory_has_focus = mHaveInventory && mFolders && gFocusMgr.childHasKeyboardFocus(mFolders);
+
std::vector<LLUUID> selected_item_ids;
- std::set<LLFolderViewItem*> selected_items;
- bool inventory_has_focus = false;
if (mHaveInventory && mFolders)
{
- selected_items = mFolders->getSelectionList();
- inventory_has_focus = gFocusMgr.childHasKeyboardFocus(mFolders);
- }
- for (std::set<LLFolderViewItem*>::iterator it = selected_items.begin(), end_it = selected_items.end();
- it != end_it;
- ++it)
- {
- selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID());
+ std::set<LLFolderViewItem*> selected_items = mFolders->getSelectionList();
+ for (LLFolderViewItem* item : selected_items)
+ {
+ selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>(item->getViewModelItem())->getUUID());
+ }
}
- LLViewerObject* objectp = gObjectList.findObject(mTaskUUID);
- if (objectp)
+ if (LLViewerObject* objectp = gObjectList.findObject(mTaskUUID))
{
LLInventoryObject* inventory_root = objectp->getInventoryRoot();
LLInventoryObject::object_list_t contents;
@@ -1525,15 +1507,12 @@ void LLPanelObjectInventory::updateInventory()
}
// restore previous selection
- std::vector<LLUUID>::iterator selection_it;
bool first_item = true;
- for (selection_it = selected_item_ids.begin(); selection_it != selected_item_ids.end(); ++selection_it)
+ for (const LLUUID& item_id : selected_item_ids)
{
- LLFolderViewItem* selected_item = getItemByID(*selection_it);
-
- if (selected_item)
+ if (LLFolderViewItem* selected_item = getItemByID(item_id))
{
- //HACK: "set" first item then "change" each other one to get keyboard focus right
+ // HACK: "set" first item then "change" each other one to get keyboard focus right
if (first_item)
{
mFolders->setSelection(selected_item, true, inventory_has_focus);
@@ -1550,6 +1529,7 @@ void LLPanelObjectInventory::updateInventory()
{
mFolders->requestArrange();
}
+
mInventoryNeedsUpdate = false;
// Edit menu handler is set in onFocusReceived
}
@@ -1565,10 +1545,9 @@ void LLPanelObjectInventory::createFolderViews(LLInventoryObject* inventory_root
{
return;
}
+
// Create a visible root category.
- LLTaskInvFVBridge* bridge = NULL;
- bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root);
- if(bridge)
+ if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root))
{
LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE);
@@ -1611,59 +1590,50 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li
// Find all in the first pass
std::vector<obj_folder_pair*> child_categories;
- LLTaskInvFVBridge* bridge;
- LLFolderViewItem* view;
-
- LLInventoryObject::object_list_t::iterator it = inventory->begin();
- LLInventoryObject::object_list_t::iterator end = inventory->end();
- for( ; it != end; ++it)
+ for (const LLPointer<LLInventoryObject>& obj : *inventory)
{
- LLInventoryObject* obj = *it;
-
- if(parent->getUUID() == obj->getParentUUID())
+ if (parent->getUUID() == obj->getParentUUID())
{
- bridge = LLTaskInvFVBridge::createObjectBridge(this, obj);
- if(!bridge)
+ if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, obj))
{
- continue;
- }
- if(LLAssetType::AT_CATEGORY == obj->getType())
- {
- LLFolderViewFolder::Params p;
- p.name = obj->getName();
- p.root = mFolders;
- p.listener = bridge;
- p.tool_tip = p.name;
- p.font_color = item_color;
- p.font_highlight_color = item_color;
- view = LLUICtrlFactory::create<LLFolderViewFolder>(p);
- child_categories.push_back(new obj_folder_pair(obj,
- (LLFolderViewFolder*)view));
- }
- else
- {
- LLFolderViewItem::Params params;
- params.name(obj->getName());
- params.creation_date(bridge->getCreationDate());
- params.root(mFolders);
- params.listener(bridge);
- params.rect(LLRect());
- params.tool_tip = params.name;
- params.font_color = item_color;
- params.font_highlight_color = item_color;
- view = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ LLFolderViewItem* view;
+ if (LLAssetType::AT_CATEGORY == obj->getType())
+ {
+ LLFolderViewFolder::Params params;
+ params.name = obj->getName();
+ params.root = mFolders;
+ params.listener = bridge;
+ params.tool_tip = params.name;
+ params.font_color = item_color;
+ params.font_highlight_color = item_color;
+ view = LLUICtrlFactory::create<LLFolderViewFolder>(params);
+ child_categories.push_back(new obj_folder_pair(obj, (LLFolderViewFolder*)view));
+ }
+ else
+ {
+ LLFolderViewItem::Params params;
+ params.name = obj->getName();
+ params.root = mFolders;
+ params.listener = bridge;
+ params.creation_date = bridge->getCreationDate();
+ params.rect = LLRect();
+ params.tool_tip = params.name;
+ params.font_color = item_color;
+ params.font_highlight_color = item_color;
+ view = LLUICtrlFactory::create<LLFolderViewItem>(params);
+ }
+
+ view->addToFolder(folder);
+ addItemID(obj->getUUID(), view);
}
- view->addToFolder(folder);
- addItemID(obj->getUUID(), view);
}
}
// now, for each category, do the second pass
- for(S32 i = 0; i < child_categories.size(); i++)
+ for (obj_folder_pair* pair : child_categories)
{
- createViewsForCategory(inventory, child_categories[i]->first,
- child_categories[i]->second );
- delete child_categories[i];
+ createViewsForCategory(inventory, pair->first, pair->second);
+ delete pair;
}
folder->setChildrenInited(true);
}
@@ -1675,11 +1645,10 @@ void LLPanelObjectInventory::refresh()
const bool non_root_ok = true;
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
LLSelectNode* node = selection->getFirstRootNode(NULL, non_root_ok);
- if(node && node->mValid)
+ if (node && node->mValid)
{
LLViewerObject* object = node->getObject();
- if(object && ((selection->getRootObjectCount() == 1)
- || (selection->getObjectCount() == 1)))
+ if (object && ((selection->getRootObjectCount() == 1) || (selection->getObjectCount() == 1)))
{
// determine if we need to make a request. Start with a
// default based on if we have inventory at all.
@@ -1687,7 +1656,7 @@ void LLPanelObjectInventory::refresh()
// If the task id is different than what we've stored,
// then make the request.
- if(mTaskUUID != object->mID)
+ if (mTaskUUID != object->mID)
{
mTaskUUID = object->mID;
mAttachmentUUID = object->getAttachmentItemID();
@@ -1713,26 +1682,28 @@ void LLPanelObjectInventory::refresh()
// Based on the node information, we may need to dirty the
// object inventory and get it again.
- if(node->mValid)
+ if (node->mValid)
{
- if(node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty())
+ if (node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty())
{
make_request = true;
}
}
// do the request if necessary.
- if(make_request)
+ if (make_request)
{
requestVOInventory();
}
has_inventory = true;
}
}
- if(!has_inventory)
+
+ if (!has_inventory)
{
clearInventoryTask();
}
+
mInventoryViewModel.setTaskID(mTaskUUID);
//LL_INFOS() << "LLPanelObjectInventory::refresh() " << mTaskUUID << LL_ENDL;
}
@@ -1747,7 +1718,7 @@ void LLPanelObjectInventory::clearInventoryTask()
void LLPanelObjectInventory::removeSelectedItem()
{
- if(mFolders)
+ if (mFolders)
{
mFolders->removeSelectedItems();
}
@@ -1755,7 +1726,7 @@ void LLPanelObjectInventory::removeSelectedItem()
void LLPanelObjectInventory::startRenamingSelectedItem()
{
- if(mFolders)
+ if (mFolders)
{
mFolders->startRenamingSelectedItem();
}
@@ -1765,25 +1736,26 @@ void LLPanelObjectInventory::draw()
{
LLPanel::draw();
- if(mIsInventoryEmpty)
+ if (mIsInventoryEmpty)
{
- if((LLUUID::null != mTaskUUID) && (!mHaveInventory))
+ std::string text;
+ if (!mHaveInventory && mTaskUUID.notNull())
+ {
+ text = LLTrans::getString("LoadingContents");
+ }
+ else if (mHaveInventory)
{
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("LoadingContents"), 0,
- (S32)(getRect().getWidth() * 0.5f),
- 10,
- LLColor4( 1, 1, 1, 1 ),
- LLFontGL::HCENTER,
- LLFontGL::BOTTOM);
+ text = LLTrans::getString("NoContents");
}
- else if(mHaveInventory)
+
+ if (!text.empty())
{
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("NoContents"), 0,
- (S32)(getRect().getWidth() * 0.5f),
- 10,
- LLColor4( 1, 1, 1, 1 ),
- LLFontGL::HCENTER,
- LLFontGL::BOTTOM);
+ LLFontGL::getFontSansSerif()->renderUTF8(text, 0,
+ (S32)(getRect().getWidth() * 0.5f),
+ 10,
+ LLColor4(1, 1, 1, 1),
+ LLFontGL::HCENTER,
+ LLFontGL::BOTTOM);
}
}
}
@@ -1797,31 +1769,21 @@ void LLPanelObjectInventory::deleteAllChildren()
bool LLPanelObjectInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg)
{
- if (mFolders)
- {
- LLFolderViewItem* folderp = mFolders->getNextFromChild(NULL);
- if (!folderp)
- {
- return false;
- }
- // Try to pass on unmodified mouse coordinates
- S32 local_x = x - mFolders->getRect().mLeft;
- S32 local_y = y - mFolders->getRect().mBottom;
+ LLFolderViewItem* folderp = mFolders ? mFolders->getNextFromChild(NULL) : NULL;
+ if (!folderp)
+ return false;
- if (mFolders->pointInView(local_x, local_y))
- {
- return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
- }
- else
- {
- //force mouse coordinates to be inside folder rectangle
- return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
- }
- }
- else
+ // Try to pass on unmodified mouse coordinates
+ S32 local_x = x - mFolders->getRect().mLeft;
+ S32 local_y = y - mFolders->getRect().mBottom;
+
+ if (mFolders->pointInView(local_x, local_y))
{
- return false;
+ return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
+
+ //force mouse coordinates to be inside folder rectangle
+ return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
//static
@@ -1858,11 +1820,9 @@ void LLPanelObjectInventory::onFocusReceived()
LLPanel::onFocusReceived();
}
-
LLFolderViewItem* LLPanelObjectInventory::getItemByID( const LLUUID& id )
{
- std::map<LLUUID, LLFolderViewItem*>::iterator map_it;
- map_it = mItemMap.find(id);
+ std::map<LLUUID, LLFolderViewItem*>::iterator map_it = mItemMap.find(id);
if (map_it != mItemMap.end())
{
return map_it->second;
@@ -1913,21 +1873,21 @@ bool LLPanelObjectInventory::isSelectionRemovable()
{
return false;
}
+
std::set<LLFolderViewItem*> selection_set = mFolders->getRoot()->getSelectionList();
if (selection_set.empty())
{
return false;
}
- for (std::set<LLFolderViewItem*>::iterator iter = selection_set.begin();
- iter != selection_set.end();
- ++iter)
+
+ for (LLFolderViewItem* item : selection_set)
{
- LLFolderViewItem *item = *iter;
const LLFolderViewModelItemInventory *listener = dynamic_cast<const LLFolderViewModelItemInventory*>(item->getViewModelItem());
if (!listener || !listener->isItemRemovable() || listener->isItemInTrash())
{
return false;
}
}
+
return true;
}
diff --git a/indra/newview/llpanelobjectinventory.h b/indra/newview/llpanelobjectinventory.h
index c150a841ae..abb48dbeed 100644
--- a/indra/newview/llpanelobjectinventory.h
+++ b/indra/newview/llpanelobjectinventory.h
@@ -73,6 +73,8 @@ public:
void startRenamingSelectedItem();
LLFolderView* getRootFolder() const { return mFolders; }
+ LLInventoryFilter& getFilter() { return mInventoryViewModel.getFilter(); }
+ const LLInventoryFilter& getFilter() const { return mInventoryViewModel.getFilter(); }
virtual void draw();
virtual void deleteAllChildren();
diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp
index 9711729498..08605f7cf4 100644
--- a/indra/newview/llpanelprofile.cpp
+++ b/indra/newview/llpanelprofile.cpp
@@ -1017,7 +1017,7 @@ void LLPanelProfileSecondLife::fillCommonData(const LLAvatarData* avatar_data)
setDescriptionText(avatar_data->about_text);
- mSecondLifePic->setValue(avatar_data->image_id);
+ mSecondLifePic->setValue(avatar_data->image_id);
if (getSelfProfile())
{
@@ -1052,7 +1052,7 @@ void LLPanelProfileSecondLife::fillAccountStatus(const LLAvatarData* avatar_data
std::string caption_text = getString("CaptionTextAcctInfo", args);
getChild<LLUICtrl>("account_info")->setValue(caption_text);
- const S32 LINDEN_EMPLOYEE_INDEX = 3;
+ constexpr S32 LINDEN_EMPLOYEE_INDEX = 3;
LLDate sl_release;
sl_release.fromYMDHMS(2003, 6, 23, 0, 0, 0);
std::string customer_lower = avatar_data->customer_type;
@@ -1117,7 +1117,7 @@ void LLPanelProfileSecondLife::fillRightsData()
// If true - we are viewing friend's profile, enable check boxes and set values.
if (relation)
{
- S32 rights = relation->getRightsGrantedTo();
+ const S32 rights = relation->getRightsGrantedTo();
bool can_see_online = LLRelationship::GRANT_ONLINE_STATUS & rights;
bool can_see_on_map = LLRelationship::GRANT_MAP_LOCATION & rights;
bool can_edit_objects = LLRelationship::GRANT_MODIFY_OBJECTS & rights;
@@ -1165,10 +1165,10 @@ void LLPanelProfileSecondLife::fillAgeData(const LLAvatarData* avatar_data)
}
else
{
- std::string register_date = getString("age_format");
- LLSD args_age;
+ std::string register_date = getString("age_format");
+ LLSD args_age;
args_age["[AGE]"] = LLDateUtil::ageFromDate(avatar_data->born_on, LLDate::now());
- LLStringUtil::format(register_date, args_age);
+ LLStringUtil::format(register_date, args_age);
userAgeCtrl->setValue(register_date);
}
@@ -1247,7 +1247,7 @@ void LLPanelProfileSecondLife::setAvatarId(const LLUUID& avatar_id)
void LLPanelProfileSecondLife::updateOnlineStatus()
{
const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId());
- if (relationship != NULL)
+ if (relationship)
{
// For friend let check if he allowed me to see his status
bool online = relationship->isOnline();
@@ -1328,7 +1328,7 @@ void LLProfileImagePicker::notify(const std::vector<std::string>& filenames)
// generate a temp texture file for coroutine
std::string temp_file = gDirUtilp->getTempFilename();
U32 codec = LLImageBase::getCodecFromExtension(gDirUtilp->getExtension(file_path));
- const S32 MAX_DIM = 256;
+ constexpr S32 MAX_DIM = 256;
if (!LLViewerTextureList::createUploadFile(file_path, temp_file, codec, MAX_DIM))
{
LLSD notif_args;
@@ -1611,12 +1611,12 @@ void LLPanelProfileSecondLife::onShowInSearchCallback()
if (value == mAllowPublish)
return;
- mAllowPublish = value;
+ mAllowPublish = value;
saveAgentUserInfoCoro("allow_publish", value);
- }
+}
void LLPanelProfileSecondLife::onHideAgeCallback()
- {
+{
bool value = mHideAgeCombo->getValue().asInteger();
if (value == mHideAge)
return;
@@ -1642,7 +1642,7 @@ void LLPanelProfileSecondLife::onDiscardDescriptionChanges()
void LLPanelProfileSecondLife::onShowAgentPermissionsDialog()
{
- LLFloater *floater = mFloaterPermissionsHandle.get();
+ LLFloater* floater = mFloaterPermissionsHandle.get();
if (!floater)
{
LLFloater* parent_floater = gFloaterView->getParentFloater(this);
@@ -1670,7 +1670,7 @@ void LLPanelProfileSecondLife::onShowAgentProfileTexture()
return;
}
- LLFloater *floater = mFloaterProfileTextureHandle.get();
+ LLFloater* floater = mFloaterProfileTextureHandle.get();
if (!floater)
{
LLFloater* parent_floater = gFloaterView->getParentFloater(this);
@@ -1765,43 +1765,47 @@ void LLPanelProfileSecondLife::onCommitProfileImage(const LLUUID& id)
if (mSecondLifePic->getImageAssetId() == id)
return;
- std::function<void(bool)> callback = [id](bool result)
+ std::function<void(bool)> callback = [id](bool result)
+ {
+ if (result)
{
- if (result)
- {
- LLAvatarIconIDCache::getInstance()->add(gAgentID, id);
+ LLAvatarIconIDCache::getInstance()->add(gAgentID, id);
// Should trigger callbacks in icon controls (or request Legacy)
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
- }
- };
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
+ }
+ };
if (!saveAgentUserInfoCoro("sl_image_id", id, callback))
return;
mSecondLifePic->setValue(id);
- LLFloater *floater = mFloaterProfileTextureHandle.get();
- if (floater)
+ LLFloater* floater = mFloaterProfileTextureHandle.get();
+ if (floater)
+ {
+ LLFloaterProfileTexture* texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater);
+ if (texture_view)
{
- LLFloaterProfileTexture * texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater);
- if (id == LLUUID::null)
+ if (id.isNull())
{
texture_view->resetAsset();
}
else
{
- texture_view->loadAsset(id);
+ texture_view->loadAsset(id);
}
}
}
+}
//////////////////////////////////////////////////////////////////////////
// LLPanelProfileWeb
LLPanelProfileWeb::LLPanelProfileWeb()
: LLPanelProfileTab()
- , mWebBrowser(NULL)
+ , mWebBrowser(nullptr)
, mAvatarNameCacheConnection()
+ , mFirstNavigate(false)
{
}
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 3526004071..f083747bfe 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -80,6 +80,9 @@ void load_exr(const std::string& filename)
gGL.getTexUnit(0)->bind(gEXRImage);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGBA, GL_FLOAT, out);
+
+ LLImageGLMemory::alloc_tex_image(width, height, GL_RGB16F, 1);
+
free(out); // release memory of image data
glGenerateMipmap(GL_TEXTURE_2D);
diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp
index 85f0678c4c..619882dc5e 100644
--- a/indra/newview/llsettingspicker.cpp
+++ b/indra/newview/llsettingspicker.cpp
@@ -98,7 +98,7 @@ bool LLFloaterSettingsPicker::postBuild()
setTitle(prefix + " " + label);
mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH);
- mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); });
+ mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param) { onFilterEdit(param.asString()); });
mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY);
if (mInventoryPanel)
@@ -203,7 +203,6 @@ void LLFloaterSettingsPicker::draw()
LLFloater::draw();
}
-
//=========================================================================
void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
{
@@ -224,7 +223,6 @@ void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
LLOpenFoldersWithSelection opener;
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
mInventoryPanel->getRootFolder()->scrollToShowSelection();
-
}
else if (mInventoryPanel->getFilterSubString().empty())
{
@@ -269,6 +267,7 @@ void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::i
}
}
}
+
bool track_picker_enabled = mTrackMode != TRACK_NONE;
getChild<LLView>(CMB_TRACK_SELECTION)->setEnabled(is_item && track_picker_enabled && mSettingAssetID == asset_id);
@@ -304,13 +303,14 @@ void LLFloaterSettingsPicker::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr
LLComboBox* track_selection = getChild<LLComboBox>(CMB_TRACK_SELECTION);
track_selection->clear();
track_selection->removeall();
+
if (!settings)
{
LL_WARNS() << "Failed to load asset " << asset_id << LL_ENDL;
return;
}
- LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings);
+ LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings);
if (!pday)
{
LL_WARNS() << "Wrong asset type received by id " << asset_id << LL_ENDL;
@@ -349,6 +349,11 @@ void LLFloaterSettingsPicker::onButtonCancel()
void LLFloaterSettingsPicker::onButtonSelect()
{
+ applySelectedItemAndCloseFloater();
+}
+
+void LLFloaterSettingsPicker::applySelectedItemAndCloseFloater()
+{
if (mCommitSignal)
{
LLSD res;
@@ -378,14 +383,7 @@ bool LLFloaterSettingsPicker::handleDoubleClick(S32 x, S32 y, MASK mask)
if (target_rect.pointInRect(x, y))
{
// Quick-apply
- if (mCommitSignal)
- {
- LLSD res;
- res["ItemId"] = mSettingItemID;
- res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue();
- (*mCommitSignal)(this, res);
- }
- closeFloater();
+ applySelectedItemAndCloseFloater();
// hit inside panel on selected item, double click should do nothing
result = true;
}
@@ -408,14 +406,7 @@ bool LLFloaterSettingsPicker::handleKeyHere(KEY key, MASK mask)
if (item_viewp && item_viewp->getIsCurSelection() && item_viewp->getVisible())
{
// Quick-apply
- if (mCommitSignal)
- {
- LLSD res;
- res["ItemId"] = mSettingItemID;
- res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue();
- (*mCommitSignal)(this, res);
- }
- closeFloater();
+ applySelectedItemAndCloseFloater();
return true;
}
}
@@ -466,6 +457,9 @@ void LLFloaterSettingsPicker::setSettingsItemId(const LLUUID &settings_id, bool
LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
{
+ if (asset_id.isNull())
+ return nullptr;
+
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
diff --git a/indra/newview/llsettingspicker.h b/indra/newview/llsettingspicker.h
index 29827dfb94..e5b1e15899 100644
--- a/indra/newview/llsettingspicker.h
+++ b/indra/newview/llsettingspicker.h
@@ -111,6 +111,7 @@ private:
bool handleKeyHere(KEY key, MASK mask) override;
void onFocusLost() override;
+ void applySelectedItemAndCloseFloater();
LLHandle<LLView> mOwnerHandle;
LLUUID mSettingItemID;
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 5152570786..e05b6f3736 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -1387,9 +1387,12 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
- U32 flags = getFlags();
- if (flags)
+ dayp->setName(getName());
+
+ if (U32 flags = getFlags())
+ {
dayp->setFlags(flags);
+ }
dayp->initialize();
return dayp;
diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp
index 5693f2808c..b48417bd71 100644
--- a/indra/newview/llsidepanelinventory.cpp
+++ b/indra/newview/llsidepanelinventory.cpp
@@ -387,7 +387,7 @@ void LLSidepanelInventory::onToggleInboxBtn()
void LLSidepanelInventory::onOpen(const LLSD& key)
{
LLFirstUse::newInventory(false);
- mPanelMainInventory->setFocusFilterEditor();
+ mPanelMainInventory->setFocusOnFilterEditor();
#if AUTO_EXPAND_INBOX
// Expand the inbox if we have fresh items
LLPanelMarketplaceInbox * inbox = findChild<LLPanelMarketplaceInbox>(MARKETPLACE_INBOX_PANEL);
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index c2cce8c5ec..a1a67c319c 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -300,7 +300,7 @@ bool LLSpatialGroup::addObject(LLDrawable *drawablep)
}
{
drawablep->setGroup(this);
- setState(OBJECT_DIRTY | GEOM_DIRTY);
+ setState(static_cast<U32>(OBJECT_DIRTY) | static_cast<U32>(GEOM_DIRTY));
setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
gPipeline.markRebuild(this);
if (drawablep->isSpatialBridge())
@@ -730,7 +730,7 @@ bool LLSpatialGroup::changeLOD()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
- if (hasState(ALPHA_DIRTY | OBJECT_DIRTY))
+ if (hasState(static_cast<U32>(ALPHA_DIRTY) | static_cast<U32>(OBJECT_DIRTY)))
{
//a rebuild is going to happen, update distance and LoD
return true;
@@ -1667,8 +1667,9 @@ void renderOctree(LLSpatialGroup* group)
glLineWidth(1.f);
gGL.flush();
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
@@ -1697,15 +1698,9 @@ void renderOctree(LLSpatialGroup* group)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
- if (lastAvatar != face->mAvatar ||
- lastMeshId != face->mSkinInfo->mHash)
+ if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo))
- {
- continue;
- }
- lastAvatar = face->mAvatar;
- lastMeshId = face->mSkinInfo->mHash;
+ continue;
}
}
for (S32 j = 0; j < drawable->getNumFaces(); j++)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index c074d6a89a..3aaa3d60e8 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -47,7 +47,7 @@
#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
-#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
+#define SG_INITIAL_STATE_MASK (static_cast<U32>(DIRTY) | static_cast<U32>(GEOM_DIRTY))
class LLViewerOctreePartition;
class LLSpatialPartition;
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index ca3386948d..bda53f66eb 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -525,9 +525,9 @@ void LLGLTexMemBar::draw()
F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0);
F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0);
F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0);
- F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps
- F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0;
+ F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
+ F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+ F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
@@ -579,7 +579,7 @@ void LLGLTexMemBar::draw()
texture_bytes_alloc,
vertex_bytes_alloc,
render_bytes_alloc,
- texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc);
+ texture_bytes_alloc+vertex_bytes_alloc);
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index c1bf31ff9a..865d7fd442 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -770,8 +770,7 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderPostProcessingHDR", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 8c6a38876a..9bd0973cc0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1502,6 +1502,7 @@ void draw_axes()
void render_ui_3d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSPipeline gls_pipeline;
//////////////////////////////////////
@@ -1550,6 +1551,7 @@ void render_ui_3d()
void render_ui_2d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSUIDefault gls_ui;
/////////////////////////////////////////////////////////////
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 9bdd246129..ef68609182 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -242,7 +242,7 @@ public:
"avatar_picker",
"camera",
"camera_presets",
- "change_item_thumbnail"
+ "change_item_thumbnail",
"classified",
"add_landmark",
"delete_pref_preset",
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 35b7cb2763..d8c4e03d93 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -6754,17 +6754,11 @@ class LLAvatarToggleSearch : public view_listener_t
}
};
-class LLAvatarResetSkeleton: public view_listener_t
+class LLAvatarResetSkeleton : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = NULL;
- LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (obj)
- {
- avatar = obj->getAvatar();
- }
- if(avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(false);
}
@@ -6772,12 +6766,11 @@ class LLAvatarResetSkeleton: public view_listener_t
}
};
-class LLAvatarEnableResetSkeleton: public view_listener_t
+class LLAvatarEnableResetSkeleton : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (obj && obj->getAvatar())
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
return true;
}
@@ -6785,13 +6778,11 @@ class LLAvatarEnableResetSkeleton: public view_listener_t
}
};
-
class LLAvatarResetSkeletonAndAnimations : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- if (avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(true);
}
@@ -6799,12 +6790,27 @@ class LLAvatarResetSkeletonAndAnimations : public view_listener_t
}
};
+class LLAvatarResetSelfSkeleton : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
+ {
+ avatar->resetSkeleton(false);
+ }
+ else
+ {
+ gAgentAvatarp->resetSkeleton(false);
+ }
+ return true;
+ }
+};
+
class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- if (avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(true);
}
@@ -6816,7 +6822,6 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
}
};
-
class LLAvatarAddContact : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -9752,6 +9757,8 @@ void initialize_menus()
commit.add("Agent.ToggleMicrophone", boost::bind(&LLAgent::toggleMicrophone, _2));
enable.add("Agent.IsMicrophoneOn", boost::bind(&LLAgent::isMicrophoneOn, _2));
enable.add("Agent.IsActionAllowed", boost::bind(&LLAgent::isActionAllowed, _2));
+ commit.add("Agent.ToggleHearMediaSoundFromAvatar", boost::bind(&LLAgent::toggleHearMediaSoundFromAvatar));
+ commit.add("Agent.ToggleHearVoiceFromAvatar", boost::bind(&LLAgent::toggleHearVoiceFromAvatar));
// File menu
init_menu_file();
@@ -10112,6 +10119,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAvatarResetSkeleton(), "Avatar.ResetSkeleton");
view_listener_t::addMenu(new LLAvatarEnableResetSkeleton(), "Avatar.EnableResetSkeleton");
view_listener_t::addMenu(new LLAvatarResetSkeletonAndAnimations(), "Avatar.ResetSkeletonAndAnimations");
+ view_listener_t::addMenu(new LLAvatarResetSelfSkeleton(), "Avatar.ResetSelfSkeleton");
view_listener_t::addMenu(new LLAvatarResetSelfSkeletonAndAnimations(), "Avatar.ResetSelfSkeletonAndAnimations");
enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible));
enable.add("Avatar.IsPicksTabOpen", boost::bind(&picks_tab_visible));
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 5d33db591a..e36a03a749 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -6020,6 +6020,7 @@ bool LLViewerObject::isParticleSource() const
void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (mPartSourcep)
{
deleteParticleSource();
@@ -6051,6 +6052,7 @@ void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters,
void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (!mPartSourcep.isNull() && mPartSourcep->isDead())
{
mPartSourcep = NULL;
@@ -6086,7 +6088,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own
LLViewerTexture* image;
if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
{
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ image = LLViewerFetchedTexture::sDefaultParticleImagep;
}
else
{
@@ -6099,6 +6101,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own
void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (!mPartSourcep.isNull() && mPartSourcep->isDead())
{
mPartSourcep = NULL;
@@ -6133,7 +6136,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_
LLViewerTexture* image;
if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
{
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ image = LLViewerFetchedTexture::sDefaultParticleImagep;
}
else
{
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 7dfa94b99f..dc31995eb1 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -259,15 +259,16 @@ extern LLViewerObjectList gObjectList;
*/
inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
{
+ if (id.isNull())
+ return NULL;
+
auto iter = mUUIDObjectMap.find(id);
- if(iter != mUUIDObjectMap.end())
+ if (iter != mUUIDObjectMap.end())
{
return iter->second;
}
- else
- {
- return NULL;
- }
+
+ return NULL;
}
inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp
index dd6a404836..54e0470604 100644
--- a/indra/newview/llviewerpartsource.cpp
+++ b/indra/newview/llviewerpartsource.cpp
@@ -114,7 +114,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp)
llassert(source_objp);
mSourceObjectp = source_objp;
mPosAgent = mSourceObjectp->getPositionAgent();
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -619,7 +619,7 @@ void LLViewerPartSourceSpiral::update(const F32 dt)
{
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
const F32 RATE = 0.025f;
@@ -789,7 +789,7 @@ void LLViewerPartSourceBeam::update(const F32 dt)
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
LLViewerPart* part = new LLViewerPart();
@@ -876,7 +876,7 @@ void LLViewerPartSourceChat::update(const F32 dt)
{
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 115db57a06..71add76dd2 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -345,11 +345,10 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
impl = regionp->getRegionImplNC();
- ++(impl->mSeedCapAttempts);
-
if (!result.isMap() || result.has("error"))
{
LL_WARNS("AppInit", "Capabilities") << "Malformed response" << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
@@ -359,6 +358,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
if (!status)
{
LL_WARNS("AppInit", "Capabilities") << "HttpStatus error " << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
@@ -369,6 +369,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
if (id != impl->mHttpResponderID) // region is no longer referring to this request
{
LL_WARNS("AppInit", "Capabilities") << "Received results for a stale capabilities request!" << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 6b0fc4f5e8..a446be8b58 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -158,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
+LLGLSLShader gDeferredSunProbeProgram;
LLGLSLShader gHazeProgram;
LLGLSLShader gHazeWaterProgram;
LLGLSLShader gDeferredBlurLightProgram;
@@ -193,14 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
+LLGLSLShader gDeferredPostTonemapProgram;
+LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
-LLGLSLShader gNoPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
-LLGLSLShader gFXAAProgram;
+LLGLSLShader gFXAAProgram[4];
+LLGLSLShader gSMAAEdgeDetectProgram[4];
+LLGLSLShader gSMAABlendWeightsProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+LLGLSLShader gCASProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
+LLGLSLShader gDeferredPostNoDoFNoiseProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gEnvironmentMapProgram;
LLGLSLShader gDeferredWLCloudProgram;
@@ -400,6 +407,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
+ mShaderList.push_back(&gDeferredSunProbeProgram);
mShaderList.push_back(&gHazeProgram);
mShaderList.push_back(&gHazeWaterProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
@@ -424,8 +432,9 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPostTonemapProgram);
+ mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
- mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
@@ -1099,9 +1108,17 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.unload();
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
- gNoPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
- gFXAAProgram.unload();
+ gDeferredPostTonemapProgram.unload();
+ gNoPostTonemapProgram.unload();
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ gCASProgram.unload();
gEnvironmentMapProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -1607,10 +1624,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
std::string fragment;
- std::string vertex = "deferred/sunLightV.glsl";
-
bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO");
-
if (use_ao)
{
fragment = "deferred/sunLightSSAOF.glsl";
@@ -1618,10 +1632,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
else
{
fragment = "deferred/sunLightF.glsl";
- if (mShaderLevel[SHADER_DEFERRED] == 1)
- { //no shadows, no SSAO, no frag coord
- vertex = "deferred/sunLightNoFragCoordV.glsl";
- }
}
gDeferredSunProgram.mName = "Deferred Sun Shader";
@@ -1630,7 +1640,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -1640,6 +1650,21 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader";
+ gDeferredSunProbeProgram.mFeatures.isDeferred = true;
+ gDeferredSunProbeProgram.mFeatures.hasShadows = true;
+
+ gDeferredSunProbeProgram.mShaderFiles.clear();
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredSunProbeProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader";
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
@@ -2305,21 +2330,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
- gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
- gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
- gNoPostGammaCorrectProgram.mShaderFiles.clear();
- gNoPostGammaCorrectProgram.clearPermutations();
- gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1");
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
- gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader();
- llassert(success);
- }
-
- if (success)
- {
gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process";
gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true;
@@ -2333,19 +2343,156 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
+ gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
+ gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
+ gDeferredPostTonemapProgram.mShaderFiles.clear();
+ gDeferredPostTonemapProgram.clearPermutations();
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostTonemapProgram.createShader();
+ llassert(success);
+ }
- if (success && gGLManager.mGLVersion > 3.9f)
+ if (success)
{
- gFXAAProgram.mName = "FXAA Shader";
- gFXAAProgram.mFeatures.isDeferred = true;
- gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
- gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader();
+ gNoPostTonemapProgram.mName = "No Post Tonemap Post Process";
+ gNoPostTonemapProgram.mFeatures.hasSrgb = true;
+ gNoPostTonemapProgram.mFeatures.isDeferred = true;
+ gNoPostTonemapProgram.mShaderFiles.clear();
+ gNoPostTonemapProgram.clearPermutations();
+ gNoPostTonemapProgram.addPermutation("NO_POST", "1");
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostTonemapProgram.createShader();
llassert(success);
}
+ if (success && gGLManager.mGLVersion > 3.9f)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"},
+ {"23", "Medium"},
+ {"28", "High"},
+ {"39", "Ultra"} };
+ int i = 0;
+ for (const auto& quality_pair : quality_levels)
+ {
+ if (success)
+ {
+ gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str());
+ gFXAAProgram[i].mFeatures.isDeferred = true;
+ gFXAAProgram[i].mShaderFiles.clear();
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
+
+ gFXAAProgram[i].clearPermutations();
+ gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first);
+ if (gGLManager.mGLVersion > 3.9)
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1");
+ }
+ else
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1");
+ }
+
+ gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gFXAAProgram[i].createShader();
+ llassert(success);
+ }
+ ++i;
+ }
+ }
+
+ if (success)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
+ {"SMAA_PRESET_MEDIUM", "Medium"},
+ {"SMAA_PRESET_HIGH", "High"},
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
+ int i = 0;
+ for (const auto& smaa_pair : quality_levels)
+ {
+ std::map<std::string, std::string> defines;
+ if (gGLManager.mGLVersion >= 4.f)
+ defines.emplace("SMAA_GLSL_4", "1");
+ else if (gGLManager.mGLVersion >= 3.1f)
+ defines.emplace("SMAA_GLSL_3", "1");
+ else
+ defines.emplace("SMAA_GLSL_2", "1");
+ defines.emplace("SMAA_PREDICATION", "0");
+ defines.emplace("SMAA_REPROJECTION", "0");
+ defines.emplace(smaa_pair.first, "1");
+
+ if (success)
+ {
+ gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str());
+ gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true;
+
+ gSMAAEdgeDetectProgram[i].clearPermutations();
+ gSMAAEdgeDetectProgram[i].addPermutations(defines);
+
+ gSMAAEdgeDetectProgram[i].mShaderFiles.clear();
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAAEdgeDetectProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str());
+ gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true;
+
+ gSMAABlendWeightsProgram[i].clearPermutations();
+ gSMAABlendWeightsProgram[i].addPermutations(defines);
+
+ gSMAABlendWeightsProgram[i].mShaderFiles.clear();
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAABlendWeightsProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAANeighborhoodBlendProgram[i].createShader();
+ }
+ ++i;
+ }
+ }
+
+ if (success)
+ {
+ gCASProgram.mName = "Contrast Adaptive Sharpening Shader";
+ gCASProgram.mFeatures.hasSrgb = true;
+ gCASProgram.mShaderFiles.clear();
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER));
+ gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gCASProgram.createShader();
+ }
+
if (success)
{
gDeferredPostProgram.mName = "Deferred Post Shader";
@@ -2396,6 +2543,22 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader";
+ gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true;
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear();
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
+
+ gDeferredPostNoDoFNoiseProgram.clearPermutations();
+ gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1");
+
+ gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostNoDoFNoiseProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gEnvironmentMapProgram.mName = "Environment Map Program";
gEnvironmentMapProgram.mShaderFiles.clear();
gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index af47014a43..b08796025a 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -230,6 +230,7 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_C
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
+extern LLGLSLShader gDeferredSunProbeProgram;
extern LLGLSLShader gHazeProgram;
extern LLGLSLShader gHazeWaterProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
@@ -244,11 +245,17 @@ extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredCoFProgram;
extern LLGLSLShader gDeferredDoFCombineProgram;
-extern LLGLSLShader gFXAAProgram;
+extern LLGLSLShader gFXAAProgram[4];
+extern LLGLSLShader gSMAAEdgeDetectProgram[4];
+extern LLGLSLShader gSMAABlendWeightsProgram[4];
+extern LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+extern LLGLSLShader gCASProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
+extern LLGLSLShader gDeferredPostNoDoFNoiseProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
-extern LLGLSLShader gNoPostGammaCorrectProgram;
extern LLGLSLShader gLegacyPostGammaCorrectProgram;
+extern LLGLSLShader gDeferredPostTonemapProgram;
+extern LLGLSLShader gNoPostTonemapProgram;
extern LLGLSLShader gExposureProgram;
extern LLGLSLShader gExposureProgramNoFade;
extern LLGLSLShader gLuminanceProgram;
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 5b96d351ef..73aabf49d1 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -137,7 +137,6 @@ LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"),
UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
KILLED("killed", "Number of times killed"),
- FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
TEX_BAKES("texbakes", "Number of times avatar textures have been baked"),
TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"),
NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache");
@@ -157,11 +156,6 @@ LLTrace::CountStatHandle<F64Kilobytes >
MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"),
MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data");
-LLTrace::CountStatHandle<F64Seconds >
- SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
- SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
- LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
-
SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION),
SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS),
SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS),
@@ -205,9 +199,6 @@ static LLTrace::SampleStatHandle<bool>
CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat");
-LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
- MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
-
SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
@@ -228,7 +219,6 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL
SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
- FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
FRAMETIME("frametime", "Measured frame time"),
SIM_PING("simpingstat");
@@ -246,10 +236,7 @@ LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossing
LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"),
TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
- MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
- FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
- FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
- FPS_2_TIME("fps2time", "Seconds below 2 FPS");
+ MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook");
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
@@ -279,55 +266,12 @@ void LLViewerStats::resetStats()
void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
{
- if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0))
- {
- add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff);
- }
-
- F32 sim_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_FPS);
- if (0.f < sim_fps && sim_fps < 20.f)
- {
- add(LLStatViewer::SIM_20_FPS_TIME, time_diff);
- }
-
- F32 sim_physics_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
-
- if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
- {
- add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff);
- }
-
- if (time_diff >= (F64Seconds)0.5)
- {
- record(LLStatViewer::FPS_2_TIME, time_diff);
- }
- if (time_diff >= (F64Seconds)0.125)
- {
- record(LLStatViewer::FPS_8_TIME, time_diff);
- }
- if (time_diff >= (F64Seconds)0.1)
- {
- record(LLStatViewer::FPS_10_TIME, time_diff);
- }
-
if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0)
{
- // new "stutter" meter
- add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
-
sample(LLStatViewer::FRAMETIME, time_diff);
-
// old stats that were never really used
- F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff));
+ F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff));
sample(LLStatViewer::FRAMETIME_JITTER, jit);
-
- F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
- sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff));
-
- F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
- F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
- sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth));
- sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth));
}
mLastTimeDiff = time_diff;
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index a857af53cc..8aed1c537e 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -135,7 +135,6 @@ extern LLTrace::CountStatHandle<> FPS,
UPLOAD_TEXTURE,
EDIT_TEXTURE,
KILLED,
- FRAMETIME_DOUBLED,
TEX_BAKES,
TEX_REBAKES,
NUM_NEW_OBJECTS;
@@ -150,10 +149,6 @@ extern LLTrace::CountStatHandle<F64Kilobytes > ACTIVE_MESSAGE_DATA_RECEIVED,
MESSAGE_SYSTEM_DATA_IN,
MESSAGE_SYSTEM_DATA_OUT;
-extern LLTrace::CountStatHandle<F64Seconds > SIM_20_FPS_TIME,
- SIM_PHYSICS_20_FPS_TIME,
- LOSS_5_PERCENT_TIME;
-
extern SimMeasurement<> SIM_TIME_DILATION,
SIM_FPS,
SIM_PHYSICS_FPS,
@@ -194,8 +189,6 @@ extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PE
extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM;
-extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH,
- MAX_BANDWIDTH;
extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME,
SIM_NET_TIME,
SIM_OTHER_TIME,
@@ -216,7 +209,6 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM;
extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER,
- FRAMETIME_SLEW,
SIM_PING;
extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP;
@@ -233,10 +225,7 @@ extern LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME,
extern LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME,
TOOLBOX_TIME,
- MOUSELOOK_TIME,
- FPS_10_TIME,
- FPS_8_TIME,
- FPS_2_TIME;
+ MOUSELOOK_TIME;
extern LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE;
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index 14228b469f..5793a28b80 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -503,7 +503,7 @@ S32 LLEmbeddedItems::getIndexFromEmbeddedChar(llwchar wch)
}
else
{
- LL_WARNS() << "Embedded char " << wch << " not found, using 0" << LL_ENDL;
+ LL_WARNS() << "Embedded char " << (int)wch << " not found, using 0" << LL_ENDL;
return 0;
}
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 99f8db00f2..681d91c945 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -70,6 +70,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr;
LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr;
@@ -497,11 +498,10 @@ void LLViewerTexture::updateClass()
F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
// get an estimate of how much video memory we're using
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
- F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
@@ -541,7 +541,7 @@ void LLViewerTexture::updateClass()
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
+ sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
sEvaluationTimer.reset();
}
}
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 3866c898a6..65fa633f81 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -507,6 +507,7 @@ public:
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
+ static LLPointer<LLViewerFetchedTexture> sDefaultParticleImagep; // Default particle texture
// not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 0a82a9990f..08e9151940 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages()
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
+ // Set default particle texture
+ LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+
// Set the default flat normal map
// BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts
LLViewerFetchedTexture::sFlatNormalImagep =
@@ -403,6 +406,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
const LLUUID& force_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size());
if(!mInitialized)
{
return NULL ;
@@ -885,79 +889,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
- static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
- static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
+ {
+ static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
+ static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
+ static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ F32 max_vsize = 0.f;
+ bool on_screen = false;
- F32 max_vsize = 0.f;
- bool on_screen = false;
+ U32 face_count = 0;
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
- {
- LLFace* face = (*(imagep->getFaceList(i)))[fi];
+ F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f));
- if (face && face->getViewerObject())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
{
- F32 radius;
- F32 cos_angle_to_view_dir;
- static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
- F32 vsize = face->getPixelArea();
- bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
-
- on_screen = in_frustum;
-
- // Scale desired texture resolution higher or lower depending on texture scale
- //
- // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
- // shows one letter at a time
- //
- // Maximum usage examples: huge chunk of terrain repeats texture
- S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
- LLViewerObject* objp = face->getViewerObject();
- const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
- F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
- min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
- vsize /= min_scale;
-
- // if bias is > 2, apply to on-screen textures as well
- bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f;
-
- // apply bias to off screen objects or objects that are small on screen all the time
- if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold)
- { // further reduce by discard bias when off screen or occluded
- apply_bias = true;
- }
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
- if (apply_bias)
+ if (face && face->getViewerObject())
{
- F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f);
- bias = (F32) llround(bias);
- vsize /= bias;
+ ++face_count;
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
+
+ if ((gFrameCount - face->mLastTextureUpdate) > 10)
+ { // only call calcPixelArea at most once every 10 frames for a given face
+ // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
+ // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
+ face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ face->mLastTextureUpdate = gFrameCount;
+ }
+
+ F32 vsize = face->getPixelArea();
+
+ on_screen = face->mInFrustum;
+
+ // Scale desired texture resolution higher or lower depending on texture scale
+ //
+ // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
+ // shows one letter at a time
+ //
+ // Maximum usage examples: huge chunk of terrain repeats texture
+ // TODO: make this work with the GLTF texture transforms
+ S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
+ LLViewerObject* objp = face->getViewerObject();
+ const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
+ F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
+ min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
+ vsize /= min_scale;
+
+ // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ {
+ vsize /= bias;
+ }
+
+ max_vsize = llmax(max_vsize, vsize);
}
-
- max_vsize = llmax(max_vsize, vsize);
}
}
- }
- if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
- { // conditionally reset max virtual size for unboosted LOD_TEXTURES
- // this is an alternative to decaying mMaxVirtualSize over time
- // that keeps textures from continously downrezzing and uprezzing in the background
+ if (face_count > 1024)
+ { // this texture is used in so many places we should just boost it and not bother checking its vsize
+ // this is especially important because the above is not time sliced and can hit multiple ms for a single texture
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
+ }
+
+ if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
+ { // conditionally reset max virtual size for unboosted LOD_TEXTURES
+ // this is an alternative to decaying mMaxVirtualSize over time
+ // that keeps textures from continously downrezzing and uprezzing in the background
if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
- {
- imagep->mMaxVirtualSize = 0.f;
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ {
+ imagep->mMaxVirtualSize = 0.f;
+ }
}
- }
-
- imagep->addTextureStats(max_vsize);
+ imagep->addTextureStats(max_vsize);
+ }
#if 0
imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e638e5b8c3..b04bb99b97 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -8444,14 +8444,14 @@ bool LLVOAvatar::isFullyLoaded() const
bool LLVOAvatar::isTooComplex() const
{
bool too_complex;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
- bool render_friend = (isBuddy() && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (isBuddy() && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
too_complex = false;
}
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
{
too_complex = true;
}
@@ -8479,16 +8479,16 @@ bool LLVOAvatar::isTooSlow() const
return mTooSlow;
}
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
bool is_friend = isBuddy();
- bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool render_friend = is_friend && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
return false;
}
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS)
+ else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS)
{
return true;
}
@@ -8504,7 +8504,7 @@ bool LLVOAvatar::isTooSlow() const
void LLVOAvatar::updateTooSlow()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
const auto id = getID();
@@ -8537,14 +8537,14 @@ void LLVOAvatar::updateTooSlow()
if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
{
- bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool always_render_friends = complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
bool render_friend_or_exception = (always_render_friends && isBuddy()) ||
( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception)
{
// Note: slow rendering Friends still get their shadows zapped.
mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time
- || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
+ || (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
}
}
}
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 49859bb585..746ef7cacb 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -775,6 +775,7 @@ void LLVOAvatarSelf::updateVisualParams()
void LLVOAvatarSelf::writeWearablesToAvatar()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (U32 type = 0; type < LLWearableType::WT_COUNT; type++)
{
LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type);
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 6903af2619..67adcbb244 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -596,7 +596,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
+: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp
index eb1cd00940..55769f567b 100644
--- a/indra/newview/llvoicechannel.cpp
+++ b/indra/newview/llvoicechannel.cpp
@@ -328,6 +328,16 @@ void LLVoiceChannel::setState(EState state)
void LLVoiceChannel::doSetState(const EState& new_state)
{
+ LL_DEBUGS("Voice") << "session '" << mSessionName << "' state " << mState << ", new_state " << new_state << ": "
+ << (new_state == STATE_ERROR ? "ERROR" :
+ new_state == STATE_HUNG_UP ? "HUNG_UP" :
+ new_state == STATE_READY ? "READY" :
+ new_state == STATE_CALL_STARTED ? "CALL_STARTED" :
+ new_state == STATE_RINGING ? "RINGING" :
+ new_state == STATE_CONNECTED ? "CONNECTED" :
+ "NO_INFO")
+ << LL_ENDL;
+
EState old_state = mState;
mState = new_state;
diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp
index 5af7528ada..1a35a71706 100644
--- a/indra/newview/llvoiceclient.cpp
+++ b/indra/newview/llvoiceclient.cpp
@@ -256,8 +256,8 @@ void LLVoiceClient::setSpatialVoiceModule(const std::string &voice_server_type)
if (inProximalChannel())
{
mSpatialVoiceModule->processChannels(false);
+ module->processChannels(true);
}
- module->processChannels(true);
mSpatialVoiceModule = module;
mSpatialVoiceModule->updateSettings();
}
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp
index 305fd77126..9412136272 100644
--- a/indra/newview/llvoicevisualizer.cpp
+++ b/indra/newview/llvoicevisualizer.cpp
@@ -342,6 +342,8 @@ void LLVoiceVisualizer::render()
return;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
if ( mSoundSymbol.mActive )
{
mPreviousTime = mCurrentTime;
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 2358c04236..d2a8b4e5cf 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -6459,7 +6459,6 @@ LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) :
mIsNew(false)
{
mExpiryTimer.stop();
- mExpiryWarningTimer.stop();
}
LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry()
@@ -6570,20 +6569,6 @@ void LLVivoxVoiceClient::addVoiceFont(const S32 font_index,
font->mExpiryTimer.start();
font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL);
- // Set the warning timer to some interval before actual expiry.
- S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime");
- if (warning_time != 0)
- {
- font->mExpiryWarningTimer.start();
- F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time);
- font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL);
- }
- else
- {
- // Disable the warning timer.
- font->mExpiryWarningTimer.stop();
- }
-
// Only flag new session fonts after the first time we have fetched the list.
if (mVoiceFontsReceived)
{
@@ -6625,7 +6610,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
// than checking each font individually.
bool have_expired = false;
- bool will_expire = false;
bool expired_in_use = false;
LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault();
@@ -6635,7 +6619,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
{
voiceFontEntry* voice_font = iter->second;
LLFrameTimer& expiry_timer = voice_font->mExpiryTimer;
- LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer;
// Check for expired voice fonts
if (expiry_timer.getStarted() && expiry_timer.hasExpired())
@@ -6652,14 +6635,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
deleteVoiceFont(voice_font->mID);
have_expired = true;
}
-
- // Check for voice fonts that will expire in less that the warning time
- if (warning_timer.getStarted() && warning_timer.hasExpired())
- {
- LL_DEBUGS("VoiceFont") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL;
- will_expire = true;
- warning_timer.stop();
- }
}
LLSD args;
@@ -6681,15 +6656,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
// Refresh voice font lists in the UI.
notifyVoiceFontObservers();
}
-
- // Give a warning notification if any voice fonts are due to expire.
- if (will_expire)
- {
- S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime"));
- args["INTERVAL"] = llformat("%d", LLUnit<S32, LLUnits::Days>(seconds).value());
-
- LLNotificationsUtil::add("VoiceEffectsWillExpire", args);
- }
}
void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id)
diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h
index 7862e492b2..3167705528 100644
--- a/indra/newview/llvoicevivox.h
+++ b/indra/newview/llvoicevivox.h
@@ -880,7 +880,6 @@ private:
bool mIsNew;
LLFrameTimer mExpiryTimer;
- LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp
index 22b53c0b85..4528b57061 100644
--- a/indra/newview/llvoicewebrtc.cpp
+++ b/indra/newview/llvoicewebrtc.cpp
@@ -2012,7 +2012,10 @@ bool LLWebRTCVoiceClient::estateSessionState::processConnectionStates()
// shut down connections to neighbors that are too far away.
spatialConnection.get()->shutDown();
}
- neighbor_ids.erase(regionID);
+ if (!spatialConnection.get()->isShuttingDown())
+ {
+ neighbor_ids.erase(regionID);
+ }
}
// add new connections for new neighbors
@@ -2512,8 +2515,6 @@ void LLVoiceWebRTCConnection::breakVoiceConnectionCoro(connectionPtr_t connectio
httpOpts->setWantHeaders(true);
- connection->mOutstandingRequests++;
-
// tell the server to shut down the connection as a courtesy.
// shutdownConnection will drop the WebRTC connection which will
// also shut things down.
@@ -2544,6 +2545,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
// try again.
setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION);
+ mOutstandingRequests--;
return;
}
@@ -2551,6 +2553,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
if (url.empty())
{
setVoiceConnectionState(VOICE_STATE_SESSION_RETRY);
+ mOutstandingRequests--;
return;
}
@@ -2575,7 +2578,6 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
httpOpts->setWantHeaders(true);
- mOutstandingRequests++;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
@@ -2663,7 +2665,10 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOICE;
- processIceUpdates();
+ if (!mShutDown)
+ {
+ processIceUpdates();
+ }
switch (getVoiceConnectionState())
{
@@ -2707,6 +2712,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
// a given voice channel. On completion, we'll move on to the
// VOICE_STATE_SESSION_ESTABLISHED via a callback on a webrtc thread.
setVoiceConnectionState(VOICE_STATE_CONNECTION_WAIT);
+ mOutstandingRequests++;
LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::requestVoiceConnectionCoro",
boost::bind(&LLVoiceWebRTCConnection::requestVoiceConnectionCoro, this->shared_from_this()));
break;
@@ -2757,24 +2763,25 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
case VOICE_STATE_SESSION_UP:
{
mRetryWaitPeriod = 0;
- mRetryWaitSecs = (F32)((F32) rand() / (RAND_MAX)) + 0.5f;
- LLUUID agentRegionID;
- if (isSpatial() && gAgent.getRegion())
- {
-
- bool primary = (mRegionID == gAgent.getRegion()->getRegionID());
- if (primary != mPrimary)
- {
- mPrimary = primary;
- sendJoin();
- }
- }
+ mRetryWaitSecs = (F32)((F32)rand() / (RAND_MAX)) + 0.5f;
// we'll stay here as long as the session remains up.
if (mShutDown)
{
setVoiceConnectionState(VOICE_STATE_DISCONNECT);
}
+ else
+ {
+ if (isSpatial() && gAgent.getRegion())
+ {
+ bool primary = (mRegionID == gAgent.getRegion()->getRegionID());
+ if (primary != mPrimary)
+ {
+ mPrimary = primary;
+ sendJoin();
+ }
+ }
+ }
break;
}
@@ -2799,6 +2806,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
case VOICE_STATE_DISCONNECT:
if (!LLWebRTCVoiceClient::isShuttingDown())
{
+ mOutstandingRequests++;
setVoiceConnectionState(VOICE_STATE_WAIT_FOR_EXIT);
LLCoros::instance().launch("LLVoiceWebRTCConnection::breakVoiceConnectionCoro",
boost::bind(&LLVoiceWebRTCConnection::breakVoiceConnectionCoro, this->shared_from_this()));
@@ -2807,7 +2815,6 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
{
// llwebrtc::terminate() is already shuting down the connection.
setVoiceConnectionState(VOICE_STATE_WAIT_FOR_CLOSE);
- mOutstandingRequests++;
}
break;
@@ -3051,7 +3058,6 @@ void LLVoiceWebRTCConnection::sendJoin()
boost::json::object root;
boost::json::object join_obj;
- LLUUID regionID = gAgent.getRegion()->getRegionID();
if (mPrimary)
{
join_obj["p"] = true;
@@ -3134,6 +3140,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
LL_DEBUGS("Voice") << "no capabilities for voice provisioning; retrying " << LL_ENDL;
// try again.
setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION);
+ mOutstandingRequests--;
return;
}
@@ -3141,6 +3148,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
if (url.empty())
{
setVoiceConnectionState(VOICE_STATE_SESSION_RETRY);
+ mOutstandingRequests--;
return;
}
@@ -3164,7 +3172,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
httpOpts->setWantHeaders(true);
- mOutstandingRequests++;
+
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
diff --git a/indra/newview/llvoicewebrtc.h b/indra/newview/llvoicewebrtc.h
index 32127f9b17..ff82d2739d 100644
--- a/indra/newview/llvoicewebrtc.h
+++ b/indra/newview/llvoicewebrtc.h
@@ -631,6 +631,11 @@ class LLVoiceWebRTCConnection :
mShutDown = true;
}
+ bool isShuttingDown()
+ {
+ return mShutDown;
+ }
+
void OnVoiceConnectionRequestSuccess(const LLSD &body);
protected:
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 81f16cf8cb..8f792c1042 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -702,7 +702,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
+: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 6cd38078bf..4b63354893 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3210,6 +3210,7 @@ void LLVOVolume::updateSpotLightPriority()
{
return;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 r = getLightRadius();
LLVector3 pos = mDrawable->getPositionAgent();
diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp
index feb5ecb1fb..4528ad012d 100644
--- a/indra/newview/llwebprofile.cpp
+++ b/indra/newview/llwebprofile.cpp
@@ -133,12 +133,12 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
if (!status)
{
+ LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL;
+ LLWebProfile::reportImageUploadStatus(false);
if (image->getDataSize() > MAX_WEB_DATASIZE)
{
LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
}
- LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL;
- LLWebProfile::reportImageUploadStatus(false);
return;
}
@@ -166,6 +166,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
{
LL_WARNS("Snapshots") << "Failed to upload image data." << LL_ENDL;
LLWebProfile::reportImageUploadStatus(false);
+ if (image->getDataSize() > MAX_WEB_DATASIZE)
+ {
+ LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
+ }
return;
}
@@ -193,6 +197,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
{
LL_WARNS("Snapshots") << "Failed to upload image." << LL_ENDL;
LLWebProfile::reportImageUploadStatus(false);
+ if (image->getDataSize() > MAX_WEB_DATASIZE)
+ {
+ LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
+ }
return;
}
@@ -201,8 +209,6 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
LL_INFOS("Snapshots") << "Image uploaded." << LL_ENDL;
//LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << raw.asString() << "]" << LL_ENDL;
LLWebProfile::reportImageUploadStatus(true);
-
-
}
/*static*/
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 40bfa8ec83..e0d8c25731 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -768,6 +768,7 @@ void LLWorld::updateParticles()
void LLWorld::renderPropertyLines()
{
+ LL_PROFILE_ZONE_SCOPED;
for (region_list_t::iterator iter = mVisibleRegionList.begin();
iter != mVisibleRegionList.end(); ++iter)
{
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 4757bd42e0..ca854ac7f7 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -186,6 +186,7 @@ LLWorldMapView::LLWorldMapView() :
mMouseDownY(0),
mSelectIDStart(0),
mMapScale(0.f),
+ mMapRatio(0.5),
mTargetMapScale(0.f),
mMapIterpTime(MAP_ITERP_TIME_CONSTANT)
{
@@ -285,7 +286,9 @@ void LLWorldMapView::setScale(F32 scale, bool snap)
{
mMapScale = 0.1f;
}
+ mMapRatio = mMapScale / REGION_WIDTH_METERS;
mMapIterpTime = MAP_ITERP_TIME_CONSTANT;
+
F32 ratio = (scale / old_scale);
mPanX *= ratio;
mPanY *= ratio;
@@ -359,6 +362,7 @@ bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
void LLWorldMapView::draw()
{
+ LL_PROFILE_ZONE_SCOPED;
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
LLTextureView::clearDebugImages();
@@ -412,8 +416,9 @@ void LLWorldMapView::draw()
drawMipmap(width, height);
// Draw per sim overlayed information (names, mature, offline...)
- for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
- it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
+ static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale");
+ LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end();
+ for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it)
{
U64 handle = it->first;
LLSimInfo* info = it->second;
@@ -422,8 +427,8 @@ void LLWorldMapView::draw()
// Find x and y position relative to camera's center.
LLVector3d rel_region_pos = origin_global - camera_global;
- F32 relative_x = (F32)(rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale;
- F32 relative_y = (F32)(rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale;
+ F32 relative_x = (F32)(rel_region_pos.mdV[0] * mMapRatio);
+ F32 relative_y = (F32)(rel_region_pos.mdV[1] * mMapRatio);
// Coordinates of the sim in pixels in the UI panel
// When the view isn't panned, 0,0 = center of rectangle
@@ -464,7 +469,7 @@ void LLWorldMapView::draw()
gGL.vertex2f(right, top);
gGL.end();
}
- else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
+ else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD))
{
// Draw the overlay image "Land for Sale / Land for Auction"
LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
@@ -500,7 +505,6 @@ void LLWorldMapView::draw()
// Draw the region name in the lower left corner
if (mMapScale >= DRAW_TEXT_THRESHOLD)
{
- LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD));
std::string mesg;
if (info->isDown())
{
@@ -512,7 +516,7 @@ void LLWorldMapView::draw()
}
if (!mesg.empty())
{
- font->renderUTF8(
+ LLFontGL::getFontSansSerifSmallBold()->renderUTF8(
mesg, 0,
(F32)llfloor(left + 3), (F32)llfloor(bottom + 2),
LLColor4::white,
@@ -525,13 +529,19 @@ void LLWorldMapView::draw()
}
}
+ static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs");
+ static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs");
+ static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents");
+ static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents");
+ static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents");
+
// Draw item infos if we're not zoomed out too much and there's something to draw
- if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
- gSavedSettings.getBOOL("MapShowTelehubs") ||
- gSavedSettings.getBOOL("MapShowLandForSale") ||
- gSavedSettings.getBOOL("MapShowEvents") ||
- gSavedSettings.getBOOL("ShowMatureEvents") ||
- gSavedSettings.getBOOL("ShowAdultEvents")))
+ if ((level <= DRAW_SIMINFO_THRESHOLD) && (show_infohubs ||
+ show_telehubs ||
+ show_for_sale ||
+ show_events ||
+ show_mature_events ||
+ show_adult_events))
{
drawItems();
}
@@ -828,11 +838,12 @@ void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr i
void LLWorldMapView::drawItems()
{
- bool mature_enabled = gAgent.canAccessMature();
- bool adult_enabled = gAgent.canAccessAdult();
-
- bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
- bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
+ static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs");
+ static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs");
+ static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents");
+ static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents");
+ static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents");
+ static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale");
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
@@ -843,17 +854,17 @@ void LLWorldMapView::drawItems()
continue;
}
// Infohubs
- if (gSavedSettings.getBOOL("MapShowInfohubs"))
+ if (show_infohubs)
{
drawGenericItems(info->getInfoHub(), sInfohubImage);
}
// Telehubs
- if (gSavedSettings.getBOOL("MapShowTelehubs"))
+ if (show_telehubs)
{
drawGenericItems(info->getTeleHub(), sTelehubImage);
}
// Land for sale
- if (gSavedSettings.getBOOL("MapShowLandForSale"))
+ if (show_for_sale)
{
drawGenericItems(info->getLandForSale(), sForSaleImage);
// for 1.23, we're showing normal land and adult land in the same UI; you don't
@@ -865,17 +876,17 @@ void LLWorldMapView::drawItems()
}
}
// PG Events
- if (gSavedSettings.getBOOL("MapShowEvents"))
+ if (show_events)
{
drawGenericItems(info->getPGEvent(), sEventImage);
}
// Mature Events
- if (show_mature)
+ if (show_mature_events && gAgent.canAccessMature())
{
drawGenericItems(info->getMatureEvent(), sEventMatureImage);
}
// Adult Events
- if (show_adult)
+ if (show_adult_events && gAgent.canAccessAdult())
{
drawGenericItems(info->getAdultEvent(), sEventAdultImage);
}
@@ -910,14 +921,12 @@ void LLWorldMapView::drawAgents()
void LLWorldMapView::drawFrustum()
{
// Draw frustum
- F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS;
-
F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
- F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
+ F32 far_clip_pixels = far_clip_meters * mMapRatio;
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
- F32 half_width_pixels = half_width_meters * meters_to_pixels;
+ F32 half_width_pixels = half_width_meters * mMapRatio;
// Compute the frustum coordinates. Take the UI scale into account.
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]);
@@ -978,8 +987,8 @@ LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
- pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS;
- pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS;
+ pos_local.mV[VX] *= mMapRatio;
+ pos_local.mV[VY] *= mMapRatio;
// leave Z component in meters
diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h
index ebc9c6d738..d4857113f2 100644
--- a/indra/newview/llworldmapview.h
+++ b/indra/newview/llworldmapview.h
@@ -210,6 +210,7 @@ private:
F32 mMapScale;
F32 mTargetMapScale;
+ F32 mMapRatio;
static F32 sMapScaleSetting;
static LLVector2 sZoomPivot;
static LLFrameTimer sZoomTimer;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 98fdb68222..7b8739c7df 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -29,6 +29,7 @@
#include "pipeline.h"
// library includes
+#include "llimagepng.h"
#include "llaudioengine.h" // For debugging.
#include "llerror.h"
#include "llviewercontrol.h"
@@ -117,6 +118,20 @@
#include "llenvironment.h"
#include "llsettingsvo.h"
+#include "SMAAAreaTex.h"
+#include "SMAASearchTex.h"
+
+#ifndef LL_WINDOWS
+#define A_GCC 1
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#if LL_LINUX
+#pragma GCC diagnostic ignored "-Wrestrict"
+#endif
+#endif
+#define A_CPU 1
+#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++
+
extern bool gSnapshot;
bool gShiftFrame = false;
@@ -124,7 +139,7 @@ bool gShiftFrame = false;
bool LLPipeline::WindLightUseAtmosShaders;
bool LLPipeline::RenderDeferred;
F32 LLPipeline::RenderDeferredSunWash;
-U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderFSAAType;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
@@ -269,6 +284,7 @@ static LLStaticHashedString sDelta("delta");
static LLStaticHashedString sDistFactor("dist_factor");
static LLStaticHashedString sKern("kern");
static LLStaticHashedString sKernScale("kern_scale");
+static LLStaticHashedString sSmaaRTMetrics("SMAA_RT_METRICS");
//----------------------------------------
@@ -487,7 +503,7 @@ void LLPipeline::init()
// DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
// DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
- connectRefreshCachedSettingsSafe("RenderFSAASamples");
+ connectRefreshCachedSettingsSafe("RenderFSAAType");
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
@@ -725,40 +741,26 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
// refresh cached settings here to protect against inconsistent event handling order
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
-
eFBOStatus ret = FBO_SUCCESS_FULLRES;
- if (!allocateScreenBuffer(resX, resY, samples))
+ if (!allocateScreenBufferInternal(resX, resY))
{
//failed to allocate at requested specification, return false
ret = FBO_FAILURE;
releaseScreenBuffers();
- //reduce number of samples
- while (samples > 0)
- {
- samples /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
- { //success
- return FBO_SUCCESS_LOWRES;
- }
- releaseScreenBuffers();
- }
-
- samples = 0;
//reduce resolution
while (resY > 0 && resX > 0)
{
resY /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
+ if (allocateScreenBufferInternal(resX, resY))
{
return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
+ if (allocateScreenBufferInternal(resX, resY))
{
return FBO_SUCCESS_LOWRES;
}
@@ -771,7 +773,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
return ret;
}
-bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (mRT == &mMainRT)
@@ -786,14 +788,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
- allocateScreenBuffer(res, res, samples);
+ allocateScreenBufferInternal(res, res);
if (RenderMirrors)
{
mHeroProbeManager.initReflectionMaps();
res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
mRT = &mHeroProbeRT;
- allocateScreenBuffer(res, res, samples);
+ allocateScreenBufferInternal(res, res);
}
mRT = &mMainRT;
@@ -825,8 +827,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mRT->deferredScreen.shareDepthBuffer(mRT->screen);
- if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
- { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa
+ if (shadow_detail > 0 || ssao || RenderDepthOfField)
+ { //only need mRT->deferredLight for shadows OR ssao OR dof
if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false;
}
else
@@ -846,13 +848,18 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- if (samples > 0)
+ if (RenderFSAAType > 0)
{
if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false;
+ if (RenderFSAAType == 2)
+ {
+ if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false;
+ }
}
else
{
mFXAAMap.release();
+ mSMAABlendBuffer.release();
}
//water reflection texture (always needed as scratch space whether or not transparent water is enabled)
@@ -860,16 +867,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if(RenderScreenSpaceReflections)
{
- mSceneMap.allocate(resX, resY, GL_RGB, true);
+ mSceneMap.allocate(resX, resY, GL_RGBA16F, true);
}
else
{
mSceneMap.release();
}
- const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR");
- const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA;
- mPostMap.allocate(resX, resY, post_color_fmt);
+ mPostMap.allocate(resX, resY, GL_RGBA16F);
// used to scale down textures
// See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown
@@ -1004,7 +1009,7 @@ void LLPipeline::refreshCachedSettings()
WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
- RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
+ RenderFSAAType = gSavedSettings.getU32("RenderFSAAType");
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
@@ -1108,6 +1113,18 @@ void LLPipeline::releaseGLBuffers()
mTrueNoiseMap = 0;
}
+ if (mSMAAAreaMap)
+ {
+ LLImageGL::deleteTextures(1, &mSMAAAreaMap);
+ mSMAAAreaMap = 0;
+ }
+
+ if (mSMAASearchMap)
+ {
+ LLImageGL::deleteTextures(1, &mSMAASearchMap);
+ mSMAASearchMap = 0;
+ }
+
releaseLUTBuffers();
mWaterDis.release();
@@ -1257,6 +1274,77 @@ void LLPipeline::createGLBuffers()
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ if (!mSMAAAreaMap)
+ {
+ std::vector<U8> tempBuffer(AREATEX_SIZE);
+ for (U32 y = 0; y < AREATEX_HEIGHT; y++)
+ {
+ U32 srcY = AREATEX_HEIGHT - 1 - y;
+ // unsigned int srcY = y;
+ memcpy(&tempBuffer[y * AREATEX_PITCH], areaTexBytes + srcY * AREATEX_PITCH, AREATEX_PITCH);
+ }
+
+ LLImageGL::generateTextures(1, &mSMAAAreaMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+ GL_UNSIGNED_BYTE, tempBuffer.data(), false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ if (!mSMAASearchMap)
+ {
+ std::vector<U8> tempBuffer(SEARCHTEX_SIZE);
+ for (U32 y = 0; y < SEARCHTEX_HEIGHT; y++)
+ {
+ U32 srcY = SEARCHTEX_HEIGHT - 1 - y;
+ // unsigned int srcY = y;
+ memcpy(&tempBuffer[y * SEARCHTEX_PITCH], searchTexBytes + srcY * SEARCHTEX_PITCH, SEARCHTEX_PITCH);
+ }
+
+ LLImageGL::generateTextures(1, &mSMAASearchMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT,
+ GL_RED, GL_UNSIGNED_BYTE, tempBuffer.data(), false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ if (!mSMAASampleMap)
+ {
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ LLPointer<LLImagePNG> png_image = new LLImagePNG;
+ static LLCachedControl<std::string> sample_path(gSavedSettings, "SamplePath", "");
+ if (gDirUtilp->fileExists(sample_path()) && png_image->load(sample_path()) && png_image->decode(raw_image, 0.0f))
+ {
+ U32 format = 0;
+ switch (raw_image->getComponents())
+ {
+ case 1:
+ format = GL_RED;
+ break;
+ case 2:
+ format = GL_RG;
+ break;
+ case 3:
+ format = GL_RGB;
+ break;
+ case 4:
+ format = GL_RGBA;
+ break;
+ default:
+ return;
+ };
+ LLImageGL::generateTextures(1, &mSMAASampleMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB, raw_image->getWidth(),
+ raw_image->getHeight(), format, GL_UNSIGNED_BYTE, raw_image->getData(), false);
+ stop_glerror();
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ }
+
createLUTBuffers();
gBumpImageList.restoreGL();
@@ -4521,33 +4609,51 @@ void LLPipeline::renderDebug()
}
// Debug stuff.
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
+ LLPipeline::RENDER_DEBUG_OCCLUSION |
+ LLPipeline::RENDER_DEBUG_LIGHTS |
+ LLPipeline::RENDER_DEBUG_BATCH_SIZE |
+ LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
+ LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
+ LLPipeline::RENDER_DEBUG_POINTS |
+ LLPipeline::RENDER_DEBUG_TEXTURE_AREA |
+ LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
+ LLPipeline::RENDER_DEBUG_RAYCAST |
+ LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
+ LLPipeline::RENDER_DEBUG_AVATAR_JOINTS |
+ LLPipeline::RENDER_DEBUG_AGENT_TARGET |
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("render debug bridges");
+
+ for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList())
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
- (!hud_only && hasRenderType(part->mDrawableType)) )
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
{
- part->renderDebug();
+ if ((hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
+ (!hud_only && hasRenderType(part->mDrawableType)))
+ {
+ part->renderDebug();
+ }
}
}
}
- }
- for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderDebug();
- gGL.popMatrix();
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
}
}
@@ -6624,8 +6730,14 @@ void LLPipeline::renderAlphaObjects(bool rigged)
S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
U32 target_width = LLRenderTarget::sCurResX;
U32 type = LLRenderPass::PASS_ALPHA;
- LLVOAvatar* lastAvatar = nullptr;
+ // for gDeferredShadowAlphaMaskProgram
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin;
+ // for gDeferredShadowGLTFAlphaBlendProgram
+ const LLVOAvatar* lastAvatarGLTF = nullptr;
+ U64 lastMeshIdGLTF = 0;
+ bool skipLastSkinGLTF;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -6649,7 +6761,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatarGLTF, lastMeshIdGLTF, skipLastSkinGLTF);
}
else
{
@@ -6657,14 +6769,10 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (mSimplePool->uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- mSimplePool->uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ mSimplePool->pushBatch(*pparams, true, true);
}
-
- mSimplePool->pushBatch(*pparams, true, true);
}
}
else
@@ -6944,11 +7052,12 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
extern LLPointer<LLImageGL> gEXRImage;
-void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
+{
dst->bindTarget();
// gamma correct lighting
{
- LL_PROFILE_GPU_ZONE("gamma correct");
+ LL_PROFILE_GPU_ZONE("tonemap");
static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
@@ -6961,9 +7070,7 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable());
- LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
- psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
- gDeferredPostGammaCorrectProgram;
+ LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram;
shader.bind();
@@ -6980,10 +7087,16 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
F32 e = llclamp(exposure(), 0.5f, 4.f);
static LLStaticHashedString s_exposure("exposure");
- static LLStaticHashedString aces_mix("aces_mix");
+ static LLStaticHashedString tonemap_mix("tonemap_mix");
+ static LLStaticHashedString tonemap_type("tonemap_type");
shader.uniform1f(s_exposure, e);
- shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f);
+
+ static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U);
+ shader.uniform1i(tonemap_type, tonemap_type_setting);
+
+ static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f);
+ shader.uniform1f(tonemap_mix, tonemap_mix_setting);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -6994,6 +7107,34 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
dst->flush();
}
+void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ dst->bindTarget();
+ // gamma correct lighting
+ {
+ LL_PROFILE_GPU_ZONE("gamma correct");
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
+ gDeferredPostGammaCorrectProgram;
+
+ shader.bind();
+ shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ shader.unbind();
+ }
+ dst->flush();
+}
+
void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst)
{
@@ -7131,22 +7272,68 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
}
}
+void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f);
+ if (cas_sharpness == 0.0f)
+ {
+ gPipeline.copyRenderTarget(src, dst);
+ return;
+ }
+
+ LLGLSLShader* sharpen_shader = &gCASProgram;
+
+ // Bind setup:
+ dst->bindTarget();
+
+ sharpen_shader->bind();
+
+ {
+ static LLStaticHashedString cas_param_0("cas_param_0");
+ static LLStaticHashedString cas_param_1("cas_param_1");
+ static LLStaticHashedString out_screen_res("out_screen_res");
+
+ varAU4(const0);
+ varAU4(const1);
+ CasSetup(const0, const1,
+ cas_sharpness(), // Sharpness tuning knob (0.0 to 1.0).
+ (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size.
+ (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size.
+
+ sharpen_shader->uniform4uiv(cas_param_0, 1, const0);
+ sharpen_shader->uniform4uiv(cas_param_1, 1, const1);
+
+ sharpen_shader->uniform2f(out_screen_res, (AF1)dst->getWidth(), (AF1)dst->getHeight());
+ }
+
+ sharpen_shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
+
+ // Draw
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ sharpen_shader->unbind();
+
+ dst->flush();
+}
+
void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
{
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAASamples > 1 && mFXAAMap.isComplete();
+ bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete();
LLGLSLShader* shader = &gGlowCombineProgram;
- S32 width = dst->getWidth();
- S32 height = dst->getHeight();
-
// Present everything.
if (multisample)
{
LL_PROFILE_GPU_ZONE("aa");
+ S32 width = dst->getWidth();
+ S32 height = dst->getHeight();
+
// bake out texture2D with RGBL for FXAA shader
mFXAAMap.bindTarget();
+ mFXAAMap.clear(GL_COLOR_BUFFER_BIT);
shader = &gGlowCombineFXAAProgram;
shader->bind();
@@ -7169,7 +7356,11 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
mFXAAMap.flush();
dst->bindTarget();
- shader = &gFXAAProgram;
+
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ shader = &gFXAAProgram[fsaa_quality];
shader->bind();
channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage());
@@ -7212,6 +7403,187 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
}
}
+void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
+{
+ llassert(!gCubeSnapshot);
+ bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+
+ // Present everything.
+ if (multisample)
+ {
+ LL_PROFILE_GPU_ZONE("aa");
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
+
+ float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
+ //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+ {
+ //LLGLState stencil(GL_STENCIL_TEST, use_stencil);
+
+ // Bind setup:
+ LLRenderTarget& dest = mFXAAMap;
+ LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality];
+
+ dest.bindTarget();
+ dest.clear(GL_COLOR_BUFFER_BIT);
+
+ edge_shader.bind();
+ edge_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 channel = edge_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ if (channel > -1)
+ {
+ if (!use_sample)
+ {
+ src->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ else
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ }
+
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_ALWAYS, 1, 0xFF);
+ // glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ // glStencilMask(0xFF);
+ //}
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ edge_shader.unbind();
+ dest.flush();
+
+ gGL.getTexUnit(channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+
+ {
+ //LLGLState stencil(GL_STENCIL_TEST, use_stencil);
+
+ // Bind setup:
+ LLRenderTarget& dest = mSMAABlendBuffer;
+ LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality];
+
+ dest.bindTarget();
+ dest.clear(GL_COLOR_BUFFER_BIT);
+
+ blend_weights_shader.bind();
+ blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 edge_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_EDGE_TEX, mFXAAMap.getUsage());
+ if (edge_tex_channel > -1)
+ {
+ mFXAAMap.bindTexture(0, edge_tex_channel, LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(edge_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ S32 area_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_AREA_TEX, LLTexUnit::TT_TEXTURE);
+ if (area_tex_channel > -1)
+ {
+ gGL.getTexUnit(area_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap);
+ gGL.getTexUnit(area_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(area_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ S32 search_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_SEARCH_TEX, LLTexUnit::TT_TEXTURE);
+ if (search_tex_channel > -1)
+ {
+ gGL.getTexUnit(search_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap);
+ gGL.getTexUnit(search_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(search_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_EQUAL, 1, 0xFF);
+ // glStencilMask(0x00);
+ //}
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_ALWAYS, 0, 0xFF);
+ //}
+ blend_weights_shader.unbind();
+ dest.flush();
+ gGL.getTexUnit(edge_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(area_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(search_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+}
+
+void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ llassert(!gCubeSnapshot);
+ bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+
+ // Present everything.
+ if (multisample)
+ {
+ LL_PROFILE_GPU_ZONE("aa");
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
+
+ float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
+ //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+
+ {
+ //LLGLDisable stencil(GL_STENCIL_TEST);
+
+ // Bind setup:
+ LLRenderTarget* bound_target = dst;
+ LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality];
+
+ bound_target->bindTarget();
+ bound_target->clear(GL_COLOR_BUFFER_BIT);
+
+ blend_shader.bind();
+ blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
+ if(diffuse_channel > -1)
+ {
+ src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX);
+ if (blend_channel > -1)
+ {
+ mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR);
+ }
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ bound_target->flush();
+ blend_shader.unbind();
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ else
+ {
+ copyRenderTarget(src, dst);
+ }
+}
+
void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
{
@@ -7420,18 +7792,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
{ // combine result based on alpha
dst->bindTarget();
- if (RenderFSAASamples > 1 && mFXAAMap.isComplete())
- {
- glViewport(0, 0, dst->getWidth(), dst->getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
+ glViewport(0, 0, dst->getWidth(), dst->getHeight());
gDeferredDoFCombineProgram.bind();
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
@@ -7479,20 +7840,27 @@ void LLPipeline::renderFinalize()
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
-
copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
generateLuminance(&mRT->screen, &mLuminanceMap);
generateExposure(&mLuminanceMap, &mExposureMap);
+ tonemap(&mRT->screen, &mPostMap);
+
+ applyCAS(&mPostMap, &mRT->screen);
+
+ generateSMAABuffers(&mRT->screen);
+
gammaCorrect(&mRT->screen, &mPostMap);
LLVertexBuffer::unbind();
- generateGlow(&mPostMap);
+ applySMAA(&mPostMap, &mRT->screen);
+
+ generateGlow(&mRT->screen);
- combineGlow(&mPostMap, &mRT->screen);
+ combineGlow(&mRT->screen, &mPostMap);
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7500,13 +7868,17 @@ void LLPipeline::renderFinalize()
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- renderDoF(&mRT->screen, &mPostMap);
+ renderDoF(&mPostMap, &mRT->screen);
- applyFXAA(&mPostMap, &mRT->screen);
LLRenderTarget* finalBuffer = &mRT->screen;
- if (RenderBufferVisualization > -1)
+ if (RenderFSAAType == 1)
{
+ applyFXAA(&mRT->screen, &mPostMap);
finalBuffer = &mPostMap;
+ }
+
+ if (RenderBufferVisualization > -1)
+ {
switch (RenderBufferVisualization)
{
case 0:
@@ -7517,6 +7889,23 @@ void LLPipeline::renderFinalize()
break;
case 4:
visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
+ break;
+ case 5:
+ {
+ if (RenderFSAAType > 0)
+ {
+ visualizeBuffers(&mFXAAMap, finalBuffer, 0);
+ }
+ break;
+ }
+ case 6:
+ {
+ if (RenderFSAAType == 2)
+ {
+ visualizeBuffers(&mSMAABlendBuffer, finalBuffer, 0);
+ }
+ break;
+ }
default:
break;
}
@@ -7524,11 +7913,11 @@ void LLPipeline::renderFinalize()
// Present the screen target.
- gDeferredPostNoDoFProgram.bind();
+ gDeferredPostNoDoFNoiseProgram.bind(); // Add noise as part of final render to screen pass to avoid damaging other post effects
// Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+ gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
+ gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
{
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -7536,7 +7925,7 @@ void LLPipeline::renderFinalize()
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
- gDeferredPostNoDoFProgram.unbind();
+ gDeferredPostNoDoFNoiseProgram.unbind();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -7928,13 +8317,15 @@ void LLPipeline::renderDeferredLighting()
mat.mult_matrix_vec(tc_moon);
mTransformedMoonDir.set(tc_moon.v);
- if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0)
{
LL_PROFILE_GPU_ZONE("sun program");
deferred_light_target->bindTarget();
{ // paint shadow/SSAO light map (direct lighting lightmap)
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
- bindDeferredShader(gDeferredSunProgram, deferred_light_target);
+
+ LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram;
+ bindDeferredShader(sun_shader, deferred_light_target);
mScreenTriangleVB->setBuffer();
glClearColor(1, 1, 1, 1);
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
@@ -7959,8 +8350,8 @@ void LLPipeline::renderDeferredLighting()
}
}
- gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
- gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
+ sun_shader.uniform3fv(sOffset, slice, offset);
+ sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
(GLfloat)deferred_light_target->getWidth(),
(GLfloat)deferred_light_target->getHeight());
@@ -7970,12 +8361,12 @@ void LLPipeline::renderDeferredLighting()
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
- unbindDeferredShader(gDeferredSunProgram);
+ unbindDeferredShader(sun_shader);
}
deferred_light_target->flush();
}
- if (RenderDeferredSSAO)
+ if (RenderDeferredSSAO && !gCubeSnapshot)
{
// soften direct lighting lightmap
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 024303d5f0..3687ab32fa 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -129,7 +129,7 @@ public:
//attempt to allocate screen buffers at resX, resY
//returns true if allocation successful, false otherwise
- bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+ bool allocateScreenBufferInternal(U32 resX, U32 resY);
bool allocateShadowBuffer(U32 resX, U32 resY);
// rebuild all LLVOVolume render batches
@@ -155,9 +155,13 @@ public:
void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true);
+ void tonemap(LLRenderTarget* src, LLRenderTarget* dst);
void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
void generateGlow(LLRenderTarget* src);
+ void applyCAS(LLRenderTarget* src, LLRenderTarget* dst);
void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateSMAABuffers(LLRenderTarget* src);
+ void applySMAA(LLRenderTarget* src, LLRenderTarget* dst);
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
@@ -725,6 +729,7 @@ public:
// FXAA helper target
LLRenderTarget mFXAAMap;
+ LLRenderTarget mSMAABlendBuffer;
// render ui to buffer target
LLRenderTarget mUIScreen;
@@ -781,6 +786,11 @@ public:
U32 mTrueNoiseMap;
U32 mLightFunc;
+ //smaa
+ U32 mSMAAAreaMap = 0;
+ U32 mSMAASearchMap = 0;
+ U32 mSMAASampleMap = 0;
+
LLColor4 mSunDiffuse;
LLColor4 mMoonDiffuse;
LLVector4 mSunDir;
@@ -988,7 +998,7 @@ public:
static bool WindLightUseAtmosShaders;
static bool RenderDeferred;
static F32 RenderDeferredSunWash;
- static U32 RenderFSAASamples;
+ static U32 RenderFSAAType;
static U32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
diff --git a/indra/newview/skins/default/textures/map_avatar_you_32.tga b/indra/newview/skins/default/textures/map_avatar_you_32.tga
index 782207efd6..84b57aceaf 100644
--- a/indra/newview/skins/default/textures/map_avatar_you_32.tga
+++ b/indra/newview/skins/default/textures/map_avatar_you_32.tga
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml
index 283a7b2a43..4a4b7269dc 100644
--- a/indra/newview/skins/default/xui/da/notifications.xml
+++ b/indra/newview/skins/default/xui/da/notifications.xml
@@ -1574,10 +1574,6 @@ Klik på Acceptér for at deltage eller Afvis for at afvise invitationen. Klik p
Den aktive stemme &quot;morph&quot; er udløbet og din normale stemme opsætning er genaktiveret.
[[URL] Click here] for at forny dit abbonnement.
</notification>
- <notification name="VoiceEffectsWillExpire">
- En eller flere af dine stemme &quot;morphs&quot; vil udløbe om mindre end [INTERVAL] dage.
-[[URL] Click here] for at forny dit abbonnement.
- </notification>
<notification name="VoiceEffectsNew">
Nye stemme &quot;morphs&quot; er tilgængelige!
</notification>
diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml
index 6ad71e0ad1..76bebedeec 100644
--- a/indra/newview/skins/default/xui/de/notifications.xml
+++ b/indra/newview/skins/default/xui/de/notifications.xml
@@ -2466,10 +2466,6 @@ Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice
[[URL] Klicken Sie hier], um Ihr Abo zu erneuern.
Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification>
- <notification name="VoiceEffectsWillExpire">Ein oder mehrere Ihrer Voice-Morph-Abos laufen in weniger als [INTERVAL] Tagen ab.
-[[URL] Klicken Sie hier], um Ihr Abo zu erneuern.
-
-Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen.</notification>
<notification name="VoiceEffectsNew">Neue Voice-Morph-Effekte sind erhältlich!</notification>
<notification name="Cannot enter parcel: not a group member">Nur Mitglieder einer bestimmten Gruppe dürfen diesen Bereich betreten.</notification>
<notification name="Cannot enter parcel: banned">Zugang zur Parzelle verweigert. Sie wurden verbannt.</notification>
diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
index 1500c96b8d..787b2f8be4 100644
--- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
+++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
@@ -50,7 +50,7 @@
layout="topleft"
name="label"
left="15"
- top="5"
+ top="8"
width="105">
Day Cycle Name:
</text>
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 7bc81a1f79..1deb81175e 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
- height="411"
+ height="430"
layout="topleft"
name="prefs_graphics_advanced"
help_topic="Preferences_Graphics_Advanced"
@@ -359,7 +359,41 @@
name="use HiDPI"
tool_tip="Enable OpenGL for High-Resolution Drawing."
width="315" />
-
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="30"
+ name="antialiasing label"
+ top_delta="20"
+ width="120">
+ Antialiasing:
+ </text>
+ <combo_box
+ control_name="RenderFSAAType"
+ height="20"
+ initial_value="false"
+ label="Antialiasing"
+ layout="topleft"
+ left_pad="40"
+ name="fsaa"
+ top_delta="0"
+ width="90">
+ <combo_box.item
+ label="Disabled"
+ name="FSAADisabled"
+ value="0" />
+ <combo_box.item
+ label="FXAA"
+ name="FXAA"
+ value="1" />
+ <combo_box.item
+ label="SMAA"
+ name="SMAA"
+ value="2" />
+ </combo_box>
<text
type="string"
length="1"
@@ -367,10 +401,10 @@
height="20"
layout="topleft"
left="30"
- name="antialiasing label"
+ name="antialiasing quality label"
top_delta="20"
- width="100">
- Antialiasing:
+ width="120">
+ Antialiasing Quality:
</text>
<combo_box
control_name="RenderFSAASamples"
@@ -379,17 +413,25 @@
label="Antialiasing"
layout="topleft"
left_pad="40"
- name="fsaa"
+ name="fsaa quality"
top_delta="0"
width="90">
<combo_box.item
- label="Disabled"
- name="FSAADisabled"
+ label="Low"
+ name="Low"
value="0" />
<combo_box.item
- label="FXAA"
- name="FXAA"
+ label="Medium"
+ name="Medium"
+ value="1" />
+ <combo_box.item
+ label="High"
+ name="High"
value="2" />
+ <combo_box.item
+ label="Ultra"
+ name="Ultra"
+ value="3" />
</combo_box>
<text
type="string"
@@ -545,7 +587,7 @@
</text>
<view_border
bevel_style="in"
- height="357"
+ height="377"
layout="topleft"
left="385"
name="vert_border"
@@ -881,7 +923,26 @@
value="1"/>
</combo_box>
<!-- End of mirror settings -->
-
+ <!-- Sharpening Settings -->
+ <slider
+ control_name="RenderCASSharpness"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="160"
+ label="Sharpening:"
+ label_width="145"
+ layout="topleft"
+ left="420"
+ min_val="0.0"
+ max_val="1.0"
+ name="RenderSharpness"
+ show_text="true"
+ top_delta="24"
+ width="260">
+ </slider>
+ <!-- End of Sharpening Settings-->
<!-- End of Advanced Settings block -->
<view_border
bevel_style="in"
@@ -889,7 +950,7 @@
layout="topleft"
left="13"
name="horiz_border"
- top="373"
+ top="393"
top_delta="5"
width="774"/>
<button
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index e43143c8c3..d3a872c9d5 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2774,7 +2774,7 @@ even though the user gets a free copy.
label="New Script"
label_selected="New Script"
layout="topleft"
- left="10"
+ left="8"
name="button new script"
top="10"
width="134" />
@@ -2786,16 +2786,28 @@ even though the user gets a free copy.
left_pad="8"
name="button permissions"
width="134" />
- <panel_inventory_object
+ <filter_editor
+ follows="left|top|right"
+ label="Enter filter text"
+ layout="topleft"
+ top="40"
+ left="10"
+ text_pad_left="10"
+ max_length_chars="300"
+ highlight_text_field="true"
+ name="contents_filter"
+ height="23"
+ width="275" />
+ <panel_inventory_object
border="true"
border_visible="true"
bevel_style="in"
follows="left|top|right"
- height="387"
+ height="367"
layout="topleft"
left="10"
name="contents_inventory"
- top="50"
+ top="70"
width="275" />
</panel>
</tab_container>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 56dcf15583..324e868bd5 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -465,6 +465,24 @@
<menu_item_check.on_click
function="World.AlwaysRun" />
</menu_item_check>
+ <menu_item_check
+ label="Hear Media and Sound from Avatar"
+ name="Hear Media and Sound from Avatar">
+ <menu_item_check.on_check
+ control="MediaSoundsEarLocation" />
+ <menu_item_check.on_click
+ function="Agent.ToggleHearMediaSoundFromAvatar" />
+ </menu_item_check>
+ <menu_item_check
+ label="Hear Voice from Avatar"
+ name="Hear Voice from Avatar">
+ <menu_item_check.on_check
+ control="VoiceEarLocation" />
+ <menu_item_check.on_click
+ function="Agent.ToggleHearVoiceFromAvatar" />
+ <menu_item_call.on_enable
+ control="EnableVoiceChat" />
+ </menu_item_check>
<menu_item_separator/>
<menu_item_check
label="Gestures..."
@@ -483,7 +501,7 @@
layout="topleft"
name="Reset Skeleton">
<menu_item_call.on_click
- function="Avatar.ResetSkeleton" />
+ function="Avatar.ResetSelfSkeleton" />
</menu_item_call>
<menu_item_call
label="Reset skeleton and animations"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 5ce73b2cfa..848d9aca7c 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -8860,21 +8860,6 @@ If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice mo
<notification
icon="notify.tga"
- name="VoiceEffectsWillExpire"
- sound="UISndAlert"
- persist="true"
- type="notify">
- <unique/>
-One or more of your Voice Morphs will expire in less than [INTERVAL] days.
-[[URL] Click here] to renew your subscription.
-
-If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk.
- <tag>fail</tag>
- <tag>voice</tag>
- </notification>
-
- <notification
- icon="notify.tga"
name="VoiceEffectsNew"
sound="UISndAlert"
persist="true"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
index 0bf0d8cffc..350e405732 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
@@ -288,7 +288,7 @@
left="10"
top_pad="0"
width="170">
- Offset y
+ Offset u
</text>
<spinner
follows="left|top"
diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml
index 739391b965..bf55e2c443 100644
--- a/indra/newview/skins/default/xui/es/notifications.xml
+++ b/indra/newview/skins/default/xui/es/notifications.xml
@@ -2452,10 +2452,6 @@ Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio
[[URL] Pulsa aquí] para renovar la suscripción.
Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification>
- <notification name="VoiceEffectsWillExpire">Una o más de tus transformaciones de voz caducarán en menos de [INTERVAL] días.
-[[URL] Pulsa aquí] para renovar la suscripción
-
-Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz.</notification>
<notification name="VoiceEffectsNew">Están disponibles nuevas transformaciones de voz.</notification>
<notification name="Cannot enter parcel: not a group member">Sólo los miembros de un grupo determinado pueden visitar esta zona.</notification>
<notification name="Cannot enter parcel: banned">No puedes entrar en esta parcela, se te ha prohibido el acceso.</notification>
diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml
index 587c88faad..17cf18633f 100644
--- a/indra/newview/skins/default/xui/fr/notifications.xml
+++ b/indra/newview/skins/default/xui/fr/notifications.xml
@@ -2451,10 +2451,6 @@ Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votr
[[URL] Cliquez ici] pour renouveler votre abonnement.
Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification>
- <notification name="VoiceEffectsWillExpire">Au moins l'un de vos effets de voix expirera dans moins de [INTERVAL] jours.
-[[URL] Cliquez ici] pour renouveler votre abonnement.
-
-Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix.</notification>
<notification name="VoiceEffectsNew">De nouveaux effets de voix sont disponibles !</notification>
<notification name="Cannot enter parcel: not a group member">Seuls les membres d'un certain groupe peuvent visiter cette zone.</notification>
<notification name="Cannot enter parcel: banned">Vous ne pouvez pas pénétrer sur ce terrain car l'accès vous y est interdit.</notification>
diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml
index f79cc1515b..1c40e7304a 100644
--- a/indra/newview/skins/default/xui/it/notifications.xml
+++ b/indra/newview/skins/default/xui/it/notifications.xml
@@ -2454,10 +2454,6 @@ Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la
[[URL] Fai clic qui] per rinnovare l'abbonamento.
Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification>
- <notification name="VoiceEffectsWillExpire">Almeno una delle tue manipolazioni vocali scadrà tra meno di [INTERVAL] giorni.
-[[URL] Fai clic qui] per rinnovare l'abbonamento.
-
-Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale.</notification>
<notification name="VoiceEffectsNew">Sono disponibili nuove manipolazioni vocali.</notification>
<notification name="Cannot enter parcel: not a group member">Soltanto i membri di un determinato gruppo possono visitare questa zona.</notification>
<notification name="Cannot enter parcel: banned">Non puoi entrare nel terreno, sei stato bloccato.</notification>
diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml
index 123e95df04..fbd56e118c 100644
--- a/indra/newview/skins/default/xui/ja/notifications.xml
+++ b/indra/newview/skins/default/xui/ja/notifications.xml
@@ -4663,17 +4663,6 @@ Webページにリンクすると、他人がこの場所に簡単にアクセ
voice
</tag>
</notification>
- <notification name="VoiceEffectsWillExpire">ボイスモーフィング効果の1つ、または複数の有効期限が[INTERVAL]日以内に終了します。
-期限を延長・更新するには[[URL] ここ]をクリックしてください。
-
-プレミアム会員の方は、[[PREMIUM_URL] ここ]をクリックしてボイスモーフィング特典をお受け取りください。
- <tag>
- fail
- </tag>
- <tag>
- voice
- </tag>
- </notification>
<notification name="VoiceEffectsNew">新しいボイスモーフィング効果が登場!
<tag>
voice
diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml
index e668c6cc20..17c11bc75f 100644
--- a/indra/newview/skins/default/xui/pl/notifications.xml
+++ b/indra/newview/skins/default/xui/pl/notifications.xml
@@ -3118,11 +3118,6 @@ Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrz
[[URL] Kliknij tutaj] aby odnowić subskrypcję.
Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu.
</notification>
- <notification name="VoiceEffectsWillExpire">
- Jedno lub więcej z Twoich Przekształceń Głosu wygaśnie za mniej niż [INTERVAL] dni.
-[[URL] Kliknij tutaj] aby odnowić subskrypcję.
-Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu.
- </notification>
<notification name="VoiceEffectsNew">
Nowe Przekształcenia Głosu są dostępne!
</notification>
diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml
index a3220bca54..0390239669 100644
--- a/indra/newview/skins/default/xui/pt/notifications.xml
+++ b/indra/newview/skins/default/xui/pt/notifications.xml
@@ -2441,10 +2441,6 @@ Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu ap
[[URL] Clique aqui] para renovar o serviço.
Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification>
- <notification name="VoiceEffectsWillExpire">Uma ou mais das suas distorções de voz tem vencimento em menos de [INTERVAL] dias.
-[[URL] Clique aqui] para renovar o serviço.
-
-Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz.</notification>
<notification name="VoiceEffectsNew">Novas Distorções de voz!</notification>
<notification name="Cannot enter parcel: not a group member">Só membros de um grupo podem acessar esta área.</notification>
<notification name="Cannot enter parcel: banned">Você não pode entrar nessa terra, você foi banido.</notification>
diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml
index e75fd1fd82..bde18edc23 100644
--- a/indra/newview/skins/default/xui/ru/notifications.xml
+++ b/indra/newview/skins/default/xui/ru/notifications.xml
@@ -3232,12 +3232,6 @@
Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса.
</notification>
- <notification name="VoiceEffectsWillExpire">
- Срок действия одного или нескольких ваших типов анимационного изменения голоса истекает через [INTERVAL] дней или раньше.
-[[URL] Щелкните здесь], чтобы обновить подписку.
-
-Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса.
- </notification>
<notification name="VoiceEffectsNew">
Появились новые типы изменения голоса!
</notification>
diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml
index 17d2969d19..30aa0c0342 100644
--- a/indra/newview/skins/default/xui/tr/notifications.xml
+++ b/indra/newview/skins/default/xui/tr/notifications.xml
@@ -3232,12 +3232,6 @@ Aboneliğinizi yenilemek için [[URL] buraya tıklayın].
Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın].
</notification>
- <notification name="VoiceEffectsWillExpire">
- Ses Dönüşümlerinizden birinin ya da daha fazlasının süresi [INTERVAL] günden daha az bir zamanda dolacak.
-Aboneliğinizi yenilemek için [[URL] buraya tıklayın].
-
-Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın].
- </notification>
<notification name="VoiceEffectsNew">
Yeni Ses Şekilleri kullanılabilir!
</notification>
diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml
index 4d0f1cb85b..3ebea7dc27 100644
--- a/indra/newview/skins/default/xui/zh/notifications.xml
+++ b/indra/newview/skins/default/xui/zh/notifications.xml
@@ -3216,12 +3216,6 @@ SHA1 指紋:[MD5_DIGEST]
付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。
</notification>
- <notification name="VoiceEffectsWillExpire">
- 至少一個你訂用的變聲效果將在 [INTERVAL] 天後到期。
-[[URL] 點按這裡]繼續訂用。
-
-付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。
- </notification>
<notification name="VoiceEffectsNew">
新的變聲效果上市了!
</notification>