diff options
8 files changed, 146 insertions, 44 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 77d02b36ff..247ee0a34f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -86,6 +86,8 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +uniform vec3 sun_dir; + vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); @@ -194,6 +196,13 @@ void main() // Add windlight lights col.rgb = atmosAmbient(col.rgb); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + vary_ambient = col.rgb*diff.rgb; vary_directional.rgb = atmosAffectDirectionalLight(1.0f); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 599477ad9e..fc4b8b33f8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -579,6 +579,14 @@ void main() final_da = max(final_da, 0.0f); col.rgb = atmosAmbient(col); + + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6); col.rgb *= diffuse.rgb; @@ -625,13 +633,13 @@ void main() #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); - /*LIGHT_LOOP(1) + LIGHT_LOOP(1) LIGHT_LOOP(2) LIGHT_LOOP(3) LIGHT_LOOP(4) LIGHT_LOOP(5) LIGHT_LOOP(6) - LIGHT_LOOP(7)*/ + LIGHT_LOOP(7) frag_color.rgb = col.rgb; glare = min(glare, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index a1dff9188f..9197df2628 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -301,6 +301,13 @@ void main() calcAtmospherics(pos.xyz, 1.0); col = atmosAmbient(vec3(0)); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, diffuse.a)); col *= diffuse.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 127c1709b8..13c6ffc607 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -83,6 +83,8 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +uniform vec3 sun_dir; + vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); @@ -190,6 +192,13 @@ void main() // Add windlight lights col.rgb = atmosAmbient(col.rgb); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + vary_directional.rgb = atmosAffectDirectionalLight(1.0f); vary_ambient = col.rgb*dff; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 10a598a85c..ee6aaddb00 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -296,7 +296,7 @@ void main() float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); - + vec3 col; float bloom = 0.0; @@ -310,6 +310,14 @@ void main() calcAtmospherics(pos.xyz, ambocc); col = atmosAmbient(vec3(0)); + + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col *= ambient; + col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, diffuse.a)); col *= diffuse.rgb; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 302a4294e4..1d99e9d162 100755 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -657,6 +657,42 @@ void LLPanelFace::updateUI() LLUUID normmap_id; LLUUID specmap_id; + // Color swatch + { + getChildView("color label")->setEnabled(editable); + } + LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); + LLColor4 color = LLColor4::white; + if(mColorSwatch) + { + struct f7 : public LLSelectedTEGetFunctor<LLColor4> + { + LLColor4 get(LLViewerObject* object, S32 face) + { + return object->getTE(face)->getColor(); + } + } func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, color ); + + mColorSwatch->setOriginal(color); + mColorSwatch->set(color, TRUE); + + mColorSwatch->setValid(editable); + mColorSwatch->setEnabled( editable ); + mColorSwatch->setCanApplyImmediately( editable ); + } + + // Color transparency + { + getChildView("color trans")->setEnabled(editable); + } + + F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; + { + getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); + getChildView("ColorTrans")->setEnabled(editable); + } + // Texture { struct f1 : public LLSelectedTEGetFunctor<LLUUID> @@ -792,10 +828,17 @@ void LLPanelFace::updateUI() if (combobox_alphamode) { + + if (transparency > 0.f) + { //it is invalid to have any alpha mode other than blend if transparency is greater than zero ... + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + if (!mIsAlpha) - { + { // ... unless there is no alpha channel in the texture, in which case alpha mode MUST ebe none alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; } + combobox_alphamode->selectNthItem(alpha_mode); } @@ -814,7 +857,7 @@ void LLPanelFace::updateUI() texture_ctrl->setTentative( FALSE ); texture_ctrl->setEnabled( editable ); texture_ctrl->setImageAssetID( id ); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); getChildView("label alphamode")->setEnabled(editable && mIsAlpha); getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); @@ -836,7 +879,7 @@ void LLPanelFace::updateUI() texture_ctrl->setTentative( TRUE ); texture_ctrl->setEnabled( editable ); texture_ctrl->setImageAssetID( id ); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); getChildView("label alphamode")->setEnabled(editable && mIsAlpha); getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); @@ -1281,42 +1324,6 @@ void LLPanelFace::updateUI() getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); } - // Color swatch - { - getChildView("color label")->setEnabled(editable); - } - LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); - LLColor4 color = LLColor4::white; - if(mColorSwatch) - { - struct f7 : public LLSelectedTEGetFunctor<LLColor4> - { - LLColor4 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->getColor(); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, color ); - - mColorSwatch->setOriginal(color); - mColorSwatch->set(color, TRUE); - - mColorSwatch->setValid(editable); - mColorSwatch->setEnabled( editable ); - mColorSwatch->setCanApplyImmediately( editable ); - } - - // Color transparency - { - getChildView("color trans")->setEnabled(editable); - } - - F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; - { - getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); - getChildView("ColorTrans")->setEnabled(editable); - } - { F32 glow = 0.f; struct f8 : public LLSelectedTEGetFunctor<F32> @@ -1586,7 +1593,19 @@ void LLPanelFace::updateUI() childGetSelectionInterface("combobox alphamode"); if (combobox_alphamode) { - combobox_alphamode->selectNthItem(material->getDiffuseAlphaMode()); + U32 alpha_mode = material->getDiffuseAlphaMode(); + + if (transparency > 0.f) + { //it is invalid to have any alpha mode other than blend if transparency is greater than zero ... + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (!mIsAlpha) + { // ... unless there is no alpha channel in the texture, in which case alpha mode MUST ebe none + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + } + + combobox_alphamode->selectNthItem(alpha_mode); } else { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 022ddb69ce..14d98d9a5a 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -466,6 +466,12 @@ void LLViewerShaderMgr::setShaders() S32 deferred_class = 0; S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); + if (!use_transform_feedback) + { + transform_class = 0; + } + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP") && diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bcbd752550..19ff1e852d 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5765,8 +5765,15 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) LLLightState* light = gGL.getLight(1); - mHWLightColors[1] = diffuse; + if (LLPipeline::sRenderDeferred) + { + diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); + diffuse.mV[1] = powf(diffuse.mV[1], 2.2f); + diffuse.mV[2] = powf(diffuse.mV[2], 2.2f); + } + mHWLightColors[1] = diffuse; + light->setDiffuse(diffuse); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); @@ -5805,6 +5812,13 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) } backlight_diffuse *= backlight_mag / max_component; + if (LLPipeline::sRenderDeferred) + { + backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); + backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f); + backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f); + } + mHWLightColors[1] = backlight_diffuse; LLLightState* light = gGL.getLight(1); @@ -6011,6 +6025,14 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; + + if (LLPipeline::sRenderDeferred) + { + light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); + light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); + light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f); + } + mHWLightColors[0] = light_diffuse; LLLightState* light = gGL.getLight(0); @@ -6079,6 +6101,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. float linatten = x / (light_radius); // % of brightness at radius + if (LLPipeline::sRenderDeferred) + { + light_color.mV[0] = powf(light_color.mV[0], 2.2f); + light_color.mV[1] = powf(light_color.mV[1], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f); + } + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); @@ -6152,6 +6181,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = 3.f; float linatten = x / (light_radius); // % of brightness at radius + if (LLPipeline::sRenderDeferred) + { + light_color.mV[0] = powf(light_color.mV[0], 2.2f); + light_color.mV[1] = powf(light_color.mV[1], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f); + } + mHWLightColors[2] = light_color; LLLightState* light = gGL.getLight(2); |