diff options
-rw-r--r-- | indra/llcharacter/llkeyframewalkmotion.cpp | 25 | ||||
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 12 |
3 files changed, 27 insertions, 12 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index 461309bee9..f6c43effdf 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -48,8 +48,9 @@ const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cyc const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation -const F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed -const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second +F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed +F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second +F32 ANIM_SPEED_MAX = 5.0f; // absolute limit on animation speed const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out const F32 MAX_ROLL = 0.6f; @@ -300,6 +301,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) // and if we're moving backward, we walk backward F32 directional_factor = localVel.mV[VX] * mRelativeDir; + if (speed > 0.1f) { // calculate ratio of desired foot velocity to detected foot velocity @@ -318,15 +320,16 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) } mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir; -// char debug_text[64]; -// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Speed: %.2f", mAvgSpeed); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed); -// mCharacter->addDebugText(debug_text); + mAnimSpeed = llclamp(mAnimSpeed, -ANIM_SPEED_MAX, ANIM_SPEED_MAX); + char debug_text[64]; + sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity); + mCharacter->addDebugText(debug_text); + sprintf(debug_text, "Speed: %.2f", mAvgSpeed); + mCharacter->addDebugText(debug_text); + sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust); + mCharacter->addDebugText(debug_text); + sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed); + mCharacter->addDebugText(debug_text); mCharacter->setAnimationData("Walk Speed", &mAnimSpeed); // clamp pelvis offset to a 90 degree arc behind the nominal position diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index 80d98a1cee..ca10f5f572 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -559,8 +559,8 @@ void breakWalkIf(LLMotion *motionp, BOOL flag) (motionp->getID() == ANIM_AGENT_FEMALE_WALK) || (motionp->getID() == ANIM_AGENT_FEMALE_WALK_NEW) || (motionp->getID() == ANIM_AGENT_FEMALE_RUN_NEW) || - (motionp->getID() == ANIM_AGENT_FEMALE_WALK_NEW) || (motionp->getID() == ANIM_AGENT_WALK) || + (motionp->getID() == ANIM_AGENT_WALK_NEW) || (motionp->getID() == ANIM_AGENT_RUN) || (motionp->getID() == ANIM_AGENT_RUN_NEW) ) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 05583c0944..e9de29ff56 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -95,6 +95,11 @@ #include "llvoiceclient.h" #include "llvoicevisualizer.h" // Ventrella +#include "lldebugmessagebox.h" +extern F32 SPEED_ADJUST_MAX; +extern F32 SPEED_ADJUST_MAX_SEC; +extern F32 ANIM_SPEED_MAX; + #if LL_MSVC // disable boost::lexical_cast warning #pragma warning (disable:4702) @@ -3031,6 +3036,13 @@ void LLVOAvatar::slamPosition() //------------------------------------------------------------------------ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { + if (!LLApp::isExiting()) + { + LLDebugVarMessageBox::show("Adj Max", &SPEED_ADJUST_MAX, 5.0f, 0.1f); + LLDebugVarMessageBox::show("Adj Max Sec", &SPEED_ADJUST_MAX_SEC, 5.0f, 0.1f); + LLDebugVarMessageBox::show("Anim Max", &ANIM_SPEED_MAX, 10.0f, 0.1f); + } + LLMemType mt(LLMemType::MTYPE_AVATAR); // clear debug text |