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-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl8
2 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index cff2619cfb..c47e8b5872 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.6.9
+3.6.10
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 9a8dbeab58..bc63d07d72 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -31,12 +31,10 @@ uniform vec4 matrixPalette[45];
mat4 getSkinnedTransform()
{
mat4 ret;
-
- float x = fract(weight.x);
int i = int(floor(weight.x));
- i = int(min(i, 15));
- i = int(max(i, 0));
- ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
+ float x = fract(weight.x);
+
+ ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);