diff options
-rw-r--r-- | indra/newview/VIEWER_VERSION.txt | 2 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 8 |
2 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index cff2619cfb..c47e8b5872 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.6.9 +3.6.10 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 9a8dbeab58..bc63d07d72 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -31,12 +31,10 @@ uniform vec4 matrixPalette[45]; mat4 getSkinnedTransform() { mat4 ret; - - float x = fract(weight.x); int i = int(floor(weight.x)); - i = int(min(i, 15)); - i = int(max(i, 0)); - ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); + float x = fract(weight.x); + + ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x); ret[3] = vec4(0,0,0,1); |