diff options
120 files changed, 7677 insertions, 7374 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index 4304db36be..22d6bae0eb 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -70,35 +70,38 @@ LLAssetDictionary::LLAssetDictionary() { // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? // |--------------------|-----------|-------------------|-----------|-----------|---------| - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); - - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); - addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); - addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); - addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); - addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); + addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); + addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); + addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); + addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", false, true, true)); + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); }; +const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup"); + // static LLAssetType::EType LLAssetType::getType(const std::string& desc_name) { @@ -117,7 +120,7 @@ const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) } else { - return badLookup(); + return BADLOOKUP; } } @@ -132,7 +135,7 @@ const char *LLAssetType::lookup(LLAssetType::EType asset_type) } else { - return badLookup().c_str(); + return BADLOOKUP.c_str(); } } @@ -170,7 +173,7 @@ const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) } else { - return badLookup().c_str(); + return BADLOOKUP.c_str(); } } @@ -221,14 +224,6 @@ bool LLAssetType::lookupIsLinkType(EType asset_type) } // static -const std::string &LLAssetType::badLookup() -{ - static const std::string sBadLookup = "llassettype_bad_lookup"; - return sBadLookup; - -} - -// static bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index b849be9f16..3a660496e3 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -116,10 +116,18 @@ public: AT_PERSON = 45, // A user uuid which is not an inventory asset type, used in viewer only for adding a person to a chat via drag and drop. - AT_MESH = 49, - // Mesh data in our proprietary SLM format - - AT_COUNT = 50, + AT_MESH = 49, + // Mesh data in our proprietary SLM format + + AT_RESERVED_1 = 50, + AT_RESERVED_2 = 51, + AT_RESERVED_3 = 52, + AT_RESERVED_4 = 53, + AT_RESERVED_5 = 54, + + AT_SETTINGS = 55, // Collection of settings + + AT_COUNT = 56, // +*********************************************************+ // | TO ADD AN ELEMENT TO THIS ENUM: | @@ -153,7 +161,7 @@ public: static bool lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download static bool lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer - static const std::string& badLookup(); // error string when a lookup fails + static const std::string BADLOOKUP; protected: LLAssetType() {} diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp index 57aa7d9c07..57b746889d 100644 --- a/indra/llcommon/llsd.cpp +++ b/indra/llcommon/llsd.cpp @@ -132,6 +132,7 @@ public: virtual bool has(const String&) const { return false; } virtual LLSD get(const String&) const { return LLSD(); } + virtual LLSD getKeys() const { return LLSD::emptyArray(); } virtual void erase(const String&) { } virtual const LLSD& ref(const String&) const{ return undef(); } @@ -380,7 +381,8 @@ namespace using LLSD::Impl::erase; // Unhiding erase(LLSD::Integer) using LLSD::Impl::ref; // Unhiding ref(LLSD::Integer) virtual LLSD get(const LLSD::String&) const; - void insert(const LLSD::String& k, const LLSD& v); + virtual LLSD getKeys() const; + void insert(const LLSD::String& k, const LLSD& v); virtual void erase(const LLSD::String&); LLSD& ref(const LLSD::String&); virtual const LLSD& ref(const LLSD::String&) const; @@ -421,7 +423,19 @@ namespace DataMap::const_iterator i = mData.find(k); return (i != mData.end()) ? i->second : LLSD(); } - + + LLSD ImplMap::getKeys() const + { + LLSD keys = LLSD::emptyArray(); + DataMap::const_iterator iter = mData.begin(); + while (iter != mData.end()) + { + keys.append((*iter).first); + iter++; + } + return keys; + } + void ImplMap::insert(const LLSD::String& k, const LLSD& v) { mData.insert(DataMap::value_type(k, v)); @@ -502,7 +516,7 @@ namespace virtual LLSD get(LLSD::Integer) const; void set(LLSD::Integer, const LLSD&); void insert(LLSD::Integer, const LLSD&); - void append(const LLSD&); + LLSD& append(const LLSD&); virtual void erase(LLSD::Integer); LLSD& ref(LLSD::Integer); virtual const LLSD& ref(LLSD::Integer) const; @@ -570,9 +584,10 @@ namespace mData.insert(mData.begin() + index, v); } - void ImplArray::append(const LLSD& v) + LLSD& ImplArray::append(const LLSD& v) { mData.push_back(v); + return mData.back(); } void ImplArray::erase(LLSD::Integer i) @@ -862,6 +877,7 @@ LLSD LLSD::emptyMap() bool LLSD::has(const String& k) const { return safe(impl).has(k); } LLSD LLSD::get(const String& k) const { return safe(impl).get(k); } +LLSD LLSD::getKeys() const { return safe(impl).getKeys(); } void LLSD::insert(const String& k, const LLSD& v) { makeMap(impl).insert(k, v); } LLSD& LLSD::with(const String& k, const LLSD& v) @@ -895,7 +911,7 @@ LLSD& LLSD::with(Integer i, const LLSD& v) makeArray(impl).insert(i, v); return *this; } -void LLSD::append(const LLSD& v) { makeArray(impl).append(v); } +LLSD& LLSD::append(const LLSD& v) { return makeArray(impl).append(v); } void LLSD::erase(Integer i) { makeArray(impl).erase(i); } LLSD& LLSD::operator[](Integer i) diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h index 7b9b1285f5..5b6d5545af 100644 --- a/indra/llcommon/llsd.h +++ b/indra/llcommon/llsd.h @@ -79,7 +79,7 @@ an LLSD array). An array is a sequence of zero or more LLSD values. - + Thread Safety In general, these LLSD classes offer *less* safety than STL container @@ -284,6 +284,7 @@ public: bool has(const String&) const; LLSD get(const String&) const; + LLSD getKeys() const; // Return an LLSD array with keys as strings void insert(const String&, const LLSD&); void erase(const String&); LLSD& with(const String&, const LLSD&); @@ -301,7 +302,7 @@ public: LLSD get(Integer) const; void set(Integer, const LLSD&); void insert(Integer, const LLSD&); - void append(const LLSD&); + LLSD& append(const LLSD&); void erase(Integer); LLSD& with(Integer, const LLSD&); diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp index 6ad4a97149..0171f2880e 100644 --- a/indra/llcommon/llsdutil.cpp +++ b/indra/llcommon/llsdutil.cpp @@ -314,6 +314,180 @@ BOOL compare_llsd_with_template( return TRUE; } +// filter_llsd_with_template() is a direct clone (copy-n-paste) of +// compare_llsd_with_template with the following differences: +// (1) bool vs BOOL return types +// (2) A map with the key value "*" is a special value and maps any key in the +// test llsd that doesn't have an explicitly matching key in the template. +// (3) The element of an array with exactly one element is taken as a template +// for *all* the elements of the test array. If the template array is of +// different size, compare_llsd_with_template() semantics apply. +bool filter_llsd_with_template( + const LLSD & llsd_to_test, + const LLSD & template_llsd, + LLSD & resultant_llsd) +{ + if (llsd_to_test.isUndefined() && template_llsd.isDefined()) + { + resultant_llsd = template_llsd; + return true; + } + else if (llsd_to_test.type() != template_llsd.type()) + { + resultant_llsd = LLSD(); + return false; + } + + if (llsd_to_test.isArray()) + { + //they are both arrays + //we loop over all the items in the template + //verifying that the to_test has a subset (in the same order) + //any shortcoming in the testing_llsd are just taken + //to be the rest of the template + LLSD data; + LLSD::array_const_iterator test_iter; + LLSD::array_const_iterator template_iter; + + resultant_llsd = LLSD::emptyArray(); + test_iter = llsd_to_test.beginArray(); + + if (1 == template_llsd.size()) + { + // If the template has a single item, treat it as + // the template for *all* items in the test LLSD. + template_iter = template_llsd.beginArray(); + + for (; test_iter != llsd_to_test.endArray(); ++test_iter) + { + if (! filter_llsd_with_template(*test_iter, *template_iter, data)) + { + resultant_llsd = LLSD(); + return false; + } + else + { + resultant_llsd.append(data); + } + } + } + else + { + // Traditional compare_llsd_with_template matching + + for (template_iter = template_llsd.beginArray(); + template_iter != template_llsd.endArray() && + test_iter != llsd_to_test.endArray(); + ++template_iter, ++test_iter) + { + if (! filter_llsd_with_template(*test_iter, *template_iter, data)) + { + resultant_llsd = LLSD(); + return false; + } + else + { + resultant_llsd.append(data); + } + } + + //so either the test or the template ended + //we do another loop now to the end of the template + //grabbing the default values + for (; + template_iter != template_llsd.endArray(); + ++template_iter) + { + resultant_llsd.append(*template_iter); + } + } + } + else if (llsd_to_test.isMap()) + { + resultant_llsd = LLSD::emptyMap(); + + //now we loop over the keys of the two maps + //any excess is taken from the template + //excess is ignored in the test + + // Special tag for wildcarded LLSD map key templates + const LLSD::String wildcard_tag("*"); + + const bool template_has_wildcard = template_llsd.has(wildcard_tag); + LLSD wildcard_value; + LLSD value; + + const LLSD::map_const_iterator template_iter_end(template_llsd.endMap()); + for (LLSD::map_const_iterator template_iter(template_llsd.beginMap()); + template_iter_end != template_iter; + ++template_iter) + { + if (wildcard_tag == template_iter->first) + { + wildcard_value = template_iter->second; + } + else if (llsd_to_test.has(template_iter->first)) + { + //the test LLSD has the same key + if (! filter_llsd_with_template(llsd_to_test[template_iter->first], + template_iter->second, + value)) + { + resultant_llsd = LLSD(); + return false; + } + else + { + resultant_llsd[template_iter->first] = value; + } + } + else if (! template_has_wildcard) + { + // test llsd doesn't have it...take the + // template as default value + resultant_llsd[template_iter->first] = template_iter->second; + } + } + if (template_has_wildcard) + { + LLSD sub_value; + LLSD::map_const_iterator test_iter; + + for (test_iter = llsd_to_test.beginMap(); + test_iter != llsd_to_test.endMap(); + ++test_iter) + { + if (resultant_llsd.has(test_iter->first)) + { + // Final value has test key, assume more specific + // template matched and we shouldn't modify it again. + continue; + } + else if (! filter_llsd_with_template(test_iter->second, + wildcard_value, + sub_value)) + { + // Test value doesn't match wildcarded template + resultant_llsd = LLSD(); + return false; + } + else + { + // Test value matches template, add the actuals. + resultant_llsd[test_iter->first] = sub_value; + } + } + } + } + else + { + //of same type...take the test llsd's value + resultant_llsd = llsd_to_test; + } + + return true; +} + /***************************************************************************** * Helpers for llsd_matches() *****************************************************************************/ @@ -673,3 +847,104 @@ bool llsd_equals(const LLSD& lhs, const LLSD& rhs, int bits) return false; // pacify the compiler } } + +// Construct a deep partial clone of of an LLSD object. primitive types share +// references, however maps, arrays and binary objects are duplicated. An optional +// filter may be include to exclude/include keys in a map. +LLSD llsd_clone(LLSD value, LLSD filter) +{ + LLSD clone; + bool has_filter(filter.isMap()); + + switch (value.type()) + { + case LLSD::TypeMap: + clone = LLSD::emptyMap(); + for (LLSD::map_const_iterator itm = value.beginMap(); itm != value.endMap(); ++itm) + { + if (has_filter) + { + if (filter.has((*itm).first)) + { + if (!filter[(*itm).first].asBoolean()) + continue; + } + else if (filter.has("*")) + { + if (!filter["*"].asBoolean()) + continue; + } + else + { + continue; + } + } + clone[(*itm).first] = llsd_clone((*itm).second, filter); + } + break; + case LLSD::TypeArray: + clone = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + clone.append(llsd_clone(*ita, filter)); + } + break; + + case LLSD::TypeBinary: + { + LLSD::Binary bin(value.asBinary().begin(), value.asBinary().end()); + clone = LLSD::Binary(bin); + break; + } + default: + clone = value; + } + + return clone; +} + +LLSD llsd_shallow(LLSD value, LLSD filter) +{ + LLSD shallow; + bool has_filter(filter.isMap()); + + if (value.isMap()) + { + shallow = LLSD::emptyMap(); + for (LLSD::map_const_iterator itm = value.beginMap(); itm != value.endMap(); ++itm) + { + if (has_filter) + { + if (filter.has((*itm).first)) + { + if (!filter[(*itm).first].asBoolean()) + continue; + } + else if (filter.has("*")) + { + if (!filter["*"].asBoolean()) + continue; + } + else + { + continue; + } + } + shallow[(*itm).first] = (*itm).second; + } + } + else if (value.isArray()) + { + shallow = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + shallow.append(*ita); + } + } + else + { + return value; + } + + return shallow; +} diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h index 99cb79aa54..33befef85b 100644 --- a/indra/llcommon/llsdutil.h +++ b/indra/llcommon/llsdutil.h @@ -30,6 +30,7 @@ #define LL_LLSDUTIL_H #include "llsd.h" +#include <boost/functional/hash.hpp> // U32 LL_COMMON_API LLSD ll_sd_from_U32(const U32); @@ -68,6 +69,19 @@ LL_COMMON_API BOOL compare_llsd_with_template( const LLSD& template_llsd, LLSD& resultant_llsd); +// filter_llsd_with_template() is a direct clone (copy-n-paste) of +// compare_llsd_with_template with the following differences: +// (1) bool vs BOOL return types +// (2) A map with the key value "*" is a special value and maps any key in the +// test llsd that doesn't have an explicitly matching key in the template. +// (3) The element of an array with exactly one element is taken as a template +// for *all* the elements of the test array. If the template array is of +// different size, compare_llsd_with_template() semantics apply. +bool filter_llsd_with_template( + const LLSD & llsd_to_test, + const LLSD & template_llsd, + LLSD & resultant_llsd); + /** * Recursively determine whether a given LLSD data block "matches" another * LLSD prototype. The returned string is empty() on success, non-empty() on @@ -419,4 +433,86 @@ private: } // namespace llsd + +// Creates a deep clone of an LLSD object. Maps, Arrays and binary objects +// are duplicated, atomic primitives (Boolean, Integer, Real, etc) simply +// use a shared reference. +// Optionally a filter may be specified to control what is duplicated. The +// map takes the form "keyname/boolean". +// If the value is true the value will be duplicated otherwise it will be skipped +// when encountered in a map. A key name of "*" can be specified as a wild card +// and will specify the default behavior. If no wild card is given and the clone +// encounters a name not in the filter, that value will be skipped. +LLSD llsd_clone(LLSD value, LLSD filter = LLSD()); + +// Creates a shallow copy of a map or array. If passed any other type of LLSD +// object it simply returns that value. See llsd_clone for a description of +// the filter parameter. +LLSD llsd_shallow(LLSD value, LLSD filter = LLSD()); + + +// Specialization for generating a hash value from an LLSD block. +template <> +struct boost::hash<LLSD> +{ + typedef LLSD argument_type; + typedef std::size_t result_type; + result_type operator()(argument_type const& s) const + { + result_type seed(0); + + LLSD::Type stype = s.type(); + boost::hash_combine(seed, (S32)stype); + + switch (stype) + { + case LLSD::TypeBoolean: + boost::hash_combine(seed, s.asBoolean()); + break; + case LLSD::TypeInteger: + boost::hash_combine(seed, s.asInteger()); + break; + case LLSD::TypeReal: + boost::hash_combine(seed, s.asReal()); + break; + case LLSD::TypeURI: + case LLSD::TypeString: + boost::hash_combine(seed, s.asString()); + break; + case LLSD::TypeUUID: + boost::hash_combine(seed, s.asUUID()); + break; + case LLSD::TypeDate: + boost::hash_combine(seed, s.asDate().secondsSinceEpoch()); + break; + case LLSD::TypeBinary: + { + const LLSD::Binary &b(s.asBinary()); + boost::hash_range(seed, b.begin(), b.end()); + break; + } + case LLSD::TypeMap: + { + for (LLSD::map_const_iterator itm = s.beginMap(); itm != s.endMap(); ++itm) + { + boost::hash_combine(seed, (*itm).first); + boost::hash_combine(seed, (*itm).second); + } + break; + } + case LLSD::TypeArray: + for (LLSD::array_const_iterator ita = s.beginArray(); ita != s.endArray(); ++ita) + { + boost::hash_combine(seed, (*ita)); + } + break; + case LLSD::TypeUndefined: + default: + break; + } + + return seed; + } +}; + #endif // LL_LLSDUTIL_H diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h index dd8660a3c8..fe7482ba29 100644 --- a/indra/llcommon/lluuid.h +++ b/indra/llcommon/lluuid.h @@ -31,6 +31,7 @@ #include <vector> #include "stdtypes.h" #include "llpreprocessor.h" +#include <boost/functional/hash.hpp> class LLMutex; @@ -164,6 +165,25 @@ public: LLAssetID makeAssetID(const LLUUID& session) const; }; +// Generate a hash of an LLUUID object using the boost hash templates. +template <> +struct boost::hash<LLUUID> +{ + typedef LLUUID argument_type; + typedef std::size_t result_type; + result_type operator()(argument_type const& s) const + { + result_type seed(0); + + for (S32 i = 0; i < UUID_BYTES; ++i) + { + boost::hash_combine(seed, s.mData[i]); + } + + return seed; + } +}; + #endif diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt index 68dd00d880..3eba746614 100644 --- a/indra/llinventory/CMakeLists.txt +++ b/indra/llinventory/CMakeLists.txt @@ -29,6 +29,10 @@ set(llinventory_SOURCE_FILES llparcel.cpp llpermissions.cpp llsaleinfo.cpp + llsettingsbase.cpp + llsettingsdaycycle.cpp + llsettingssky.cpp + llsettingswater.cpp lltransactionflags.cpp lluserrelations.cpp ) @@ -49,6 +53,10 @@ set(llinventory_HEADER_FILES llpermissions.h llpermissionsflags.h llsaleinfo.h + llsettingsbase.h + llsettingsdaycycle.h + llsettingssky.h + llsettingswater.h lltransactionflags.h lltransactiontypes.h lluserrelations.h diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp index b0daf639fa..2c8c82a62b 100644 --- a/indra/llinventory/llfoldertype.cpp +++ b/indra/llinventory/llfoldertype.cpp @@ -147,7 +147,7 @@ bool LLFolderType::lookupIsEnsembleType(EType folder_type) // static LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type) { - if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup()) + if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP) { LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL; } diff --git a/indra/llinventory/llinventorydefines.h b/indra/llinventory/llinventorydefines.h index 3881fb1fd7..b420e98ecb 100644 --- a/indra/llinventory/llinventorydefines.h +++ b/indra/llinventory/llinventorydefines.h @@ -84,6 +84,10 @@ public: II_FLAGS_WEARABLES_MASK = 0xff, // Wearables use the low order byte of flags to store the // LLWearableType::EType enumeration found in newview/llwearable.h + // + II_FLAGS_SETTINGS_MASK = 0x0000ff, + // Settings (like wearables) use the low order byte of flags to store + // the settings type II_FLAGS_PERM_OVERWRITE_MASK = (II_FLAGS_OBJECT_SLAM_PERM | II_FLAGS_OBJECT_SLAM_SALE | diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index d1e6807f52..20c0a12d9e 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -85,6 +85,7 @@ LLInventoryDictionary::LLInventoryDictionary() addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH)); addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET)); addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON)); + addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS)); } @@ -145,6 +146,14 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // 47 AT_NONE LLInventoryType::IT_NONE, // 48 AT_NONE LLInventoryType::IT_MESH, // 49 AT_MESH + + LLInventoryType::IT_NONE, // 50 AT_RESERVED_1 + LLInventoryType::IT_NONE, // 51 AT_RESERVED_2 + LLInventoryType::IT_NONE, // 52 AT_RESERVED_3 + LLInventoryType::IT_NONE, // 53 AT_RESERVED_4 + LLInventoryType::IT_NONE, // 54 AT_RESERVED_5 + + LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS }; // static @@ -194,6 +203,7 @@ bool LLInventoryType::cannotRestrictPermissions(LLInventoryType::EType type) { case IT_CALLINGCARD: case IT_LANDMARK: + case IT_SETTINGS: return true; default: return false; diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index fc3c78cf50..a45bcc364e 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -64,7 +64,8 @@ public: IT_MESH = 22, IT_WIDGET = 23, IT_PERSON = 24, - IT_COUNT = 25, + IT_SETTINGS = 25, + IT_COUNT = 26, IT_NONE = -1 }; @@ -110,6 +111,9 @@ public: ICONNAME_LINKFOLDER, ICONNAME_MESH, + ICONNAME_SETTINGS_SKY, + ICONNAME_SETTINGS_WATER, + ICONNAME_INVALID, ICONNAME_COUNT, ICONNAME_NONE = -1 diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp new file mode 100644 index 0000000000..e4291d8080 --- /dev/null +++ b/indra/llinventory/llsettingsbase.cpp @@ -0,0 +1,581 @@ +/** +* @file llsettingsbase.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingsbase.h" + +#include "llmath.h" +#include <algorithm> + +#include "llsdserialize.h" + +//========================================================================= +namespace +{ + const F32 BREAK_POINT = 0.5; +} + +//========================================================================= +const std::string LLSettingsBase::SETTING_ID("id"); +const std::string LLSettingsBase::SETTING_NAME("name"); +const std::string LLSettingsBase::SETTING_HASH("hash"); +const std::string LLSettingsBase::SETTING_TYPE("type"); + +const F32Seconds LLSettingsBlender::DEFAULT_THRESHOLD(0.01); + +//========================================================================= +LLSettingsBase::LLSettingsBase(): + mSettings(LLSD::emptyMap()), + mDirty(true) +{ +} + +LLSettingsBase::LLSettingsBase(const LLSD setting) : + mSettings(setting), + mDirty(true) +{ +} + +//========================================================================= +void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F32 mix) +{ + mSettings = interpolateSDMap(mSettings, other.mSettings, mix); + setDirtyFlag(true); +} + +LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) const +{ + LLSD newSettings; + + for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + LLSD::Type setting_type = value.type(); + switch (setting_type) + { + case LLSD::TypeMap: + newSettings[key_name] = combineSDMaps(value, LLSD()); + break; + case LLSD::TypeArray: + newSettings[key_name] = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + newSettings[key_name].append(*ita); + } + break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: + default: + newSettings[key_name] = value; + break; + } + } + + if (!other.isUndefined()) + { + for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + LLSD::Type setting_type = value.type(); + switch (setting_type) + { + case LLSD::TypeMap: + newSettings[key_name] = combineSDMaps(value, LLSD()); + break; + case LLSD::TypeArray: + newSettings[key_name] = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + newSettings[key_name].append(*ita); + } + break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: + default: + newSettings[key_name] = value; + break; + } + } + } + + return newSettings; +} + +LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F32 mix) const +{ + LLSD newSettings; + + stringset_t skip = getSkipInterpolateKeys(); + stringset_t slerps = getSlerpKeys(); + + for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + if (skip.find(key_name) != skip.end()) + continue; + + if (!other.has(key_name)) + { // The other does not contain this setting, keep the original value + // TODO: Should I blend this out instead? + newSettings[key_name] = value; + continue; + } + LLSD::Type setting_type = value.type(); + LLSD other_value = other[key_name]; + + if (other_value.type() != setting_type) + { + // The data type mismatched between this and other. Hard switch when we pass the break point + // but issue a warning. + LL_WARNS("SETTINGS") << "Setting lerp between mismatched types for '" << key_name << "'." << LL_ENDL; + newSettings[key_name] = (mix > BREAK_POINT) ? other_value : value; + continue; + } + + switch (setting_type) + { + case LLSD::TypeInteger: + // lerp between the two values rounding the result to the nearest integer. + newSettings[key_name] = LLSD::Integer(llroundf(lerp(value.asReal(), other_value.asReal(), mix))); + break; + case LLSD::TypeReal: + // lerp between the two values. + newSettings[key_name] = LLSD::Real(lerp(value.asReal(), other_value.asReal(), mix)); + break; + case LLSD::TypeMap: + // deep copy. + newSettings[key_name] = interpolateSDMap(value, other_value, mix); + break; + + case LLSD::TypeArray: + { + LLSD newvalue(LLSD::emptyArray()); + + if (slerps.find(key_name) != slerps.end()) + { + LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value)); + newvalue = q.getValue(); + } + else + { // TODO: We could expand this to inspect the type and do a deep lerp based on type. + // for now assume a heterogeneous array of reals. + size_t len = std::max(value.size(), other_value.size()); + + for (size_t i = 0; i < len; ++i) + { + + newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix); + } + } + + newSettings[key_name] = newvalue; + } + + break; + +// case LLSD::TypeBoolean: +// case LLSD::TypeString: +// case LLSD::TypeUUID: +// case LLSD::TypeURI: +// case LLSD::TypeBinary: +// case LLSD::TypeDate: + default: + /* TODO: If the UUID points to an image ID, blend the images. */ + // atomic or unknown data types. Lerping between them does not make sense so switch at the break. + newSettings[key_name] = (mix > BREAK_POINT) ? other_value : value; + break; + } + } + + // Now add anything that is in other but not in the settings + for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it) + { + // TODO: Should I blend this in instead? + if (skip.find((*it).first) == skip.end()) + continue; + + if (!settings.has((*it).first)) + continue; + + newSettings[(*it).first] = (*it).second; + } + + return newSettings; +} + +LLSD LLSettingsBase::getSettings() const +{ + return mSettings; +} + +LLSD LLSettingsBase::cloneSettings() const +{ + return combineSDMaps(mSettings, LLSD()); +} + +size_t LLSettingsBase::getHash() const +{ // get a shallow copy of the LLSD filtering out values to not include in the hash + LLSD hash_settings = llsd_shallow(getSettings(), + LLSDMap(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)("*", true)); + + return boost::hash<LLSD>{}(hash_settings); +} + +#ifdef VALIDATION_DEBUG +namespace +{ + bool compare_llsd(LLSD valA, LLSD valB) + { + if (valA.type() != valB.type()) + return false; + + switch (valA.type()) + { + // case LLSD::TypeMap: + // newSettings[key_name] = combineSDMaps(value, LLSD()); + // break; + case LLSD::TypeArray: + if (valA.size() != valB.size()) + return false; + + for (S32 idx = 0; idx < valA.size(); ++idx) + { + if (!compare_llsd(valA[idx], valB[idx])) + return false; + } + return true; + + case LLSD::TypeInteger: + return valA.asInteger() == valB.asInteger(); + + case LLSD::TypeReal: + return is_approx_equal(valA.asReal(), valB.asReal()); + + case LLSD::TypeBoolean: + return valA.asBoolean() == valB.asBoolean(); + + case LLSD::TypeString: + return valA.asString() == valB.asString(); + + case LLSD::TypeUUID: + return valA.asUUID() == valB.asUUID(); + + case LLSD::TypeURI: + return valA.asString() == valB.asString(); + + case LLSD::TypeDate: + return valA.asDate() == valB.asDate(); + } + + return true; + } +} +#endif + +bool LLSettingsBase::validate() +{ + static Validator validateName(SETTING_NAME, false, LLSD::TypeString); + static Validator validateId(SETTING_ID, false, LLSD::TypeUUID); + static Validator validateHash(SETTING_HASH, false, LLSD::TypeInteger); + static Validator validateType(SETTING_TYPE, false, LLSD::TypeString); + validation_list_t validations = getValidationList(); + stringset_t validated; + stringset_t strip; + + if (!mSettings.has(SETTING_TYPE)) + { + mSettings[SETTING_TYPE] = getSettingType(); + } + + // Fields common to all settings. + if (!validateName.verify(mSettings)) + { + LL_WARNS("SETTINGS") << "Unable to validate Name." << LL_ENDL; + mIsValid = false; + return false; + } + validated.insert(validateName.getName()); + + if (!validateId.verify(mSettings)) + { + LL_WARNS("SETTINGS") << "Unable to validate Id." << LL_ENDL; + mIsValid = false; + return false; + } + validated.insert(validateId.getName()); + + if (!validateHash.verify(mSettings)) + { + LL_WARNS("SETTINGS") << "Unable to validate Hash." << LL_ENDL; + mIsValid = false; + return false; + } + validated.insert(validateHash.getName()); + + if (!validateType.verify(mSettings)) + { + LL_WARNS("SETTINGS") << "Unable to validate Type." << LL_ENDL; + mIsValid = false; + return false; + } + validated.insert(validateType.getName()); + + // Fields for specific settings. + for (validation_list_t::iterator itv = validations.begin(); itv != validations.end(); ++itv) + { +#ifdef VALIDATION_DEBUG + LLSD oldvalue; + if (mSettings.has((*itv).getName())) + { + oldvalue = llsd_clone(mSettings[(*itv).getName()]); + } +#endif + + if (!(*itv).verify(mSettings)) + { + LL_WARNS("SETTINGS") << "Settings LLSD fails validation and could not be corrected for '" << (*itv).getName() << "'!" << LL_ENDL; + mIsValid = false; + return false; + } + validated.insert((*itv).getName()); + +#ifdef VALIDATION_DEBUG + if (!oldvalue.isUndefined()) + { + if (!compare_llsd(mSettings[(*itv).getName()], oldvalue)) + { + LL_WARNS("SETTINGS") << "Setting '" << (*itv).getName() << "' was changed: " << oldvalue << " -> " << mSettings[(*itv).getName()] << LL_ENDL; + } + } +#endif + } + + // strip extra entries + for (LLSD::map_iterator itm = mSettings.beginMap(); itm != mSettings.endMap(); ++itm) + { + if (validated.find((*itm).first) == validated.end()) + { + LL_WARNS("SETTINGS") << "Stripping setting '" << (*itm).first << "'" << LL_ENDL; + strip.insert((*itm).first); + } + } + + for (stringset_t::iterator its = strip.begin(); its != strip.end(); ++its) + { + mSettings.erase(*its); + } + + return true; +} + +//========================================================================= +bool LLSettingsBase::Validator::verify(LLSD &data) +{ + if (!data.has(mName) || (data.has(mName) && data[mName].isUndefined())) + { + if (mRequired) + LL_WARNS("SETTINGS") << "Missing required setting '" << mName << "'" << LL_ENDL; + return !mRequired; + } + + if (data[mName].type() != mType) + { + LL_WARNS("SETTINGS") << "Setting '" << mName << "' is incorrect type." << LL_ENDL; + return false; + } + + if (!mVerify.empty() && !mVerify(data[mName])) + { + LL_WARNS("SETTINGS") << "Setting '" << mName << "' fails validation." << LL_ENDL; + return false; + } + + return true; +} + +bool LLSettingsBase::Validator::verifyColor(LLSD &value) +{ + return (value.size() == 3 || value.size() == 4); +} + +bool LLSettingsBase::Validator::verifyVector(LLSD &value, S32 length) +{ + return (value.size() == length); +} + +bool LLSettingsBase::Validator::verifyVectorNormalized(LLSD &value, S32 length) +{ + if (value.size() != length) + return false; + + LLSD newvector; + + switch (length) + { + case 2: + { + LLVector2 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + case 3: + { + LLVector3 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + case 4: + { + LLVector4 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + default: + return false; + } + + return true; +} + +bool LLSettingsBase::Validator::verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals) +{ + for (S32 index = 0; index < value.size(); ++index) + { + if (minvals[index].asString() != "*") + { + if (minvals[index].asReal() > value[index].asReal()) + { + value[index] = minvals[index].asReal(); + } + } + if (maxvals[index].asString() != "*") + { + if (maxvals[index].asReal() < value[index].asReal()) + { + value[index] = maxvals[index].asReal(); + } + } + } + + return true; +} + +bool LLSettingsBase::Validator::verifyQuaternion(LLSD &value) +{ + return (value.size() == 4); +} + +bool LLSettingsBase::Validator::verifyQuaternionNormal(LLSD &value) +{ + if (value.size() != 4) + return false; + + LLQuaternion quat(value); + + if (is_approx_equal(quat.normalize(), 1.0f)) + return true; + + LLSD newquat = quat.getValue(); + for (S32 index = 0; index < 4; ++index) + { + value[index] = newquat[index]; + } + return true; +} + +bool LLSettingsBase::Validator::verifyFloatRange(LLSD &value, LLSD range) +{ + F32 real = value.asReal(); + + F32 clampedval = llclamp(LLSD::Real(real), range[0].asReal(), range[1].asReal()); + + if (is_approx_equal(clampedval, real)) + return true; + + value = LLSD::Real(clampedval); + return true; +} + +bool LLSettingsBase::Validator::verifyIntegerRange(LLSD &value, LLSD range) +{ + S32 ival = value.asInteger(); + + S32 clampedval = llclamp(LLSD::Integer(ival), range[0].asInteger(), range[1].asInteger()); + + if (clampedval == ival) + return true; + + value = LLSD::Integer(clampedval); + return true; +} + +//========================================================================= + +void LLSettingsBlender::update(F32Seconds timedelta) +{ + mTimeSpent += timedelta; + + if (mTimeSpent >= mSeconds) + { + LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon + mOnFinished(shared_from_this()); + mOnFinished.disconnect_all_slots(); // prevent from firing more than once. + return; + } + + F32 blendf = fmod(mTimeSpent.value(), mSeconds.value()) / mSeconds.value(); + + mTarget->replaceSettings(mInitial->getSettings()); + mTarget->blend(mFinal, blendf); +} + diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h new file mode 100644 index 0000000000..2b59a103ad --- /dev/null +++ b/indra/llinventory/llsettingsbase.h @@ -0,0 +1,306 @@ +/** +* @file llsettingsbase.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_BASE_H +#define LL_SETTINGS_BASE_H + +#include <string> +#include <map> +#include <vector> +#include <boost/enable_shared_from_this.hpp> +#include <boost/signals2.hpp> + +#include "llsd.h" +#include "llsdutil.h" +#include "v2math.h" +#include "v3math.h" +#include "v4math.h" +#include "llquaternion.h" +#include "v4color.h" +#include "v3color.h" + +class LLSettingsBase : + public boost::enable_shared_from_this<LLSettingsBase>, + private boost::noncopyable +{ + friend class LLEnvironment; + friend class LLSettingsDay; + +public: + static const std::string SETTING_ID; + static const std::string SETTING_NAME; + static const std::string SETTING_HASH; + static const std::string SETTING_TYPE; + + typedef std::map<std::string, S32> parammapping_t; + + typedef boost::shared_ptr<LLSettingsBase> ptr_t; + + virtual ~LLSettingsBase() { }; + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const = 0; + + //--------------------------------------------------------------------- + // Settings status + inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); } + inline bool isDirty() const { return mDirty; } + inline void setDirtyFlag(bool dirty) { mDirty = dirty; } + + size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash + + inline LLUUID getId() const + { + return getValue(SETTING_ID).asUUID(); + } + + inline std::string getName() const + { + return getValue(SETTING_NAME).asString(); + } + + inline void setName(std::string val) + { + setValue(SETTING_NAME, val); + } + + inline void replaceSettings(LLSD settings) + { + mSettings = settings; + setDirtyFlag(true); + } + + virtual LLSD getSettings() const; + + //--------------------------------------------------------------------- + // + inline void setValue(const std::string &name, const LLSD &value) + { + mSettings[name] = value; + mDirty = true; + } + + inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const + { + if (!mSettings.has(name)) + return deflt; + return mSettings[name]; + } + + inline void setValue(const std::string &name, const LLVector2 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLVector3 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLVector4 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLQuaternion &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLColor3 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLColor4 &value) + { + setValue(name, value.getValue()); + } + + // Note this method is marked const but may modify the settings object. + // (note the internal const cast). This is so that it may be called without + // special consideration from getters. + inline void update() const + { + if (!mDirty) + return; + (const_cast<LLSettingsBase *>(this))->updateSettings(); + } + + virtual void blend(const ptr_t &end, F32 blendf) = 0; + + virtual bool validate(); + +protected: + class Validator + { + public: + typedef boost::function<bool(LLSD &)> verify_pr; + + Validator(std::string name, bool required, LLSD::Type type, verify_pr verify = verify_pr()) : + mName(name), + mRequired(required), + mType(type), + mVerify(verify) + { } + + std::string getName() const { return mName; } + bool isRequired() const { return mRequired; } + LLSD::Type getType() const { return mType; } + + bool verify(LLSD &data); + + // Some basic verifications + static bool verifyColor(LLSD &value); + static bool verifyVector(LLSD &value, S32 length); + static bool verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals); + static bool verifyVectorNormalized(LLSD &value, S32 length); + static bool verifyQuaternion(LLSD &value); + static bool verifyQuaternionNormal(LLSD &value); + static bool verifyFloatRange(LLSD &value, LLSD range); + static bool verifyIntegerRange(LLSD &value, LLSD range); + + private: + std::string mName; + bool mRequired; + LLSD::Type mType; + verify_pr mVerify; + }; + typedef std::vector<Validator> validation_list_t; + + LLSettingsBase(); + LLSettingsBase(const LLSD setting); + + typedef std::set<std::string> stringset_t; + + // combining settings objects. Customize for specific setting types + virtual void lerpSettings(const LLSettingsBase &other, F32 mix); + LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, F32 mix) const; + + /// when lerping between settings, some may require special handling. + /// Get a list of these key to be skipped by the default settings lerp. + /// (handling should be performed in the override of lerpSettings. + virtual stringset_t getSkipInterpolateKeys() const { return stringset_t(); } + + // A list of settings that represent quaternions and should be slerped + // rather than lerped. + virtual stringset_t getSlerpKeys() const { return stringset_t(); } + + // Calculate any custom settings that may need to be cached. + virtual void updateSettings() { mDirty = false; }; + + virtual validation_list_t getValidationList() const = 0; + + // Apply any settings that need special handling. + virtual void applySpecial(void *) { }; + + virtual parammapping_t getParameterMap() const { return parammapping_t(); } + + LLSD mSettings; + bool mIsValid; + + LLSD cloneSettings() const; + +private: + bool mDirty; + + LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; + +}; + + +class LLSettingsBlender : public boost::enable_shared_from_this<LLSettingsBlender> +{ +public: + typedef boost::shared_ptr<LLSettingsBlender> ptr_t; + typedef boost::signals2::signal<void(const ptr_t &)> finish_signal_t; + typedef boost::signals2::connection connection_t; + + static const F32Seconds DEFAULT_THRESHOLD; + + LLSettingsBlender(const LLSettingsBase::ptr_t &target, + const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, F32Seconds seconds) : + mTarget(target), + mInitial(initsetting), + mFinal(endsetting), + mSeconds(seconds), + mOnFinished(), + mBlendThreshold(DEFAULT_THRESHOLD), + mLastUpdate(0.0f), + mTimeSpent(0.0f) + { + mTarget->replaceSettings(mInitial->getSettings()); + mTimeStart = F32Seconds(LLDate::now().secondsSinceEpoch()); + mLastUpdate = mTimeStart; + } + + ~LLSettingsBlender() {} + + connection_t setOnFinished(const finish_signal_t::slot_type &onfinished) + { + return mOnFinished.connect(onfinished); + } + + void setUpdateThreshold(F32Seconds threshold) + { + mBlendThreshold = threshold; + } + + F32Seconds getUpdateThreshold() const + { + return mBlendThreshold; + } + + LLSettingsBase::ptr_t getTarget() const + { + return mTarget; + } + + LLSettingsBase::ptr_t getInitial() const + { + return mInitial; + } + + LLSettingsBase::ptr_t getFinal() const + { + return mFinal; + } + + void update(F32Seconds time); +private: + LLSettingsBase::ptr_t mTarget; + LLSettingsBase::ptr_t mInitial; + LLSettingsBase::ptr_t mFinal; + F32Seconds mSeconds; + finish_signal_t mOnFinished; + F32Seconds mBlendThreshold; + F32Seconds mLastUpdate; + F32Seconds mTimeSpent; + F32Seconds mTimeStart; +}; + +#endif diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp new file mode 100644 index 0000000000..687210e127 --- /dev/null +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -0,0 +1,545 @@ +/** +* @file llsettingsdaycycle.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingsdaycycle.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llsettingssky.h" +#include "llsettingswater.h" + +#include "llframetimer.h" +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); + + inline F32 get_wrapping_distance(F32 begin, F32 end) + { + if (begin < end) + { + return end - begin; + } + else if (begin > end) + { + return 1.0 - (begin - end); + } + + return 0; + } + + LLSettingsDay::CycleTrack_t::iterator get_wrapping_atafter(LLSettingsDay::CycleTrack_t &collection, F32 key) + { + if (collection.empty()) + return collection.end(); + + LLSettingsDay::CycleTrack_t::iterator it = collection.upper_bound(key); + + if (it == collection.end()) + { // wrap around + it = collection.begin(); + } + + return it; + } + + LLSettingsDay::CycleTrack_t::iterator get_wrapping_atbefore(LLSettingsDay::CycleTrack_t &collection, F32 key) + { + if (collection.empty()) + return collection.end(); + + LLSettingsDay::CycleTrack_t::iterator it = collection.lower_bound(key); + + if (it == collection.end()) + { // all keyframes are lower, take the last one. + --it; // we know the range is not empty + } + else if ((*it).first > key) + { // the keyframe we are interested in is smaller than the found. + if (it == collection.begin()) + it = collection.end(); + --it; + } + + return it; + } + + +} + +//========================================================================= +const std::string LLSettingsDay::SETTING_DAYLENGTH("day_length"); +const std::string LLSettingsDay::SETTING_KEYID("key_id"); +const std::string LLSettingsDay::SETTING_KEYNAME("key_name"); +const std::string LLSettingsDay::SETTING_KEYKFRAME("key_keyframe"); +const std::string LLSettingsDay::SETTING_KEYHASH("key_hash"); +const std::string LLSettingsDay::SETTING_TRACKS("tracks"); +const std::string LLSettingsDay::SETTING_FRAMES("frames"); + +const S64 LLSettingsDay::MINIMUM_DAYLENGTH( 300); // 5 mins + +//const S64 LLSettingsDay::MINIMUM_DAYLENGTH( 14400); // 4 hours +const S64 LLSettingsDay::MAXIMUM_DAYLENGTH(604800); // 7 days + +const S32 LLSettingsDay::TRACK_WATER(0); // water track is 0 +const S32 LLSettingsDay::TRACK_MAX(5); // 5 tracks, 4 skys, 1 water +const S32 LLSettingsDay::FRAME_MAX(56); + +//========================================================================= +LLSettingsDay::LLSettingsDay(const LLSD &data) : + LLSettingsBase(data), + mInitialized(false) +{ + mDayTracks.resize(TRACK_MAX); +} + +LLSettingsDay::LLSettingsDay() : + LLSettingsBase(), + mInitialized(false) +{ + mDayTracks.resize(TRACK_MAX); +} + +//========================================================================= +LLSD LLSettingsDay::getSettings() const +{ + LLSD settings(LLSD::emptyMap()); + + if (mSettings.has(SETTING_NAME)) + settings[SETTING_NAME] = mSettings[SETTING_NAME]; + + if (mSettings.has(SETTING_ID)) + settings[SETTING_ID] = mSettings[SETTING_ID]; + + std::map<std::string, LLSettingsBase::ptr_t> in_use; + + LLSD tracks(LLSD::emptyArray()); + + for (CycleList_t::const_iterator itTrack = mDayTracks.begin(); itTrack != mDayTracks.end(); ++itTrack) + { + LLSD trackout(LLSD::emptyArray()); + + for (CycleTrack_t::const_iterator itFrame = (*itTrack).begin(); itFrame != (*itTrack).end(); ++itFrame) + { + F32 frame = (*itFrame).first; + LLSettingsBase::ptr_t data = (*itFrame).second; + size_t datahash = data->getHash(); + + std::stringstream keyname; + keyname << datahash; + + trackout.append(LLSD(LLSDMap(SETTING_KEYKFRAME, LLSD::Real(frame))(SETTING_KEYNAME, keyname.str()))); + in_use[keyname.str()] = data; + } + tracks.append(trackout); + } + settings[SETTING_TRACKS] = tracks; + + LLSD frames(LLSD::emptyMap()); + for (std::map<std::string, LLSettingsBase::ptr_t>::iterator itFrame = in_use.begin(); itFrame != in_use.end(); ++itFrame) + { + LLSD framesettings = llsd_clone((*itFrame).second->getSettings(), + LLSDMap("*", true)(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)); + + frames[(*itFrame).first] = framesettings; + } + settings[SETTING_FRAMES] = frames; + + return settings; +} + +void LLSettingsDay::initialize() +{ + LLSD tracks = mSettings[SETTING_TRACKS]; + LLSD frames = mSettings[SETTING_FRAMES]; + + std::map<std::string, LLSettingsBase::ptr_t> used; + + for (LLSD::map_const_iterator itFrame = frames.beginMap(); itFrame != frames.endMap(); ++itFrame) + { + std::string name = (*itFrame).first; + LLSD data = (*itFrame).second; + + if (data[SETTING_TYPE].asString() == "sky") + { + used[name] = buildSky(data); + } + else if (data[SETTING_TYPE].asString() == "water") + { + used[name] = buildWater(data); + } + else + { + LL_WARNS("DAYCYCLE") << "Unknown child setting type '" << data[SETTING_TYPE].asString() << "' named '" << name << "'" << LL_ENDL; + } + } + + for (S32 i = 0; (i < tracks.size()) && (i < TRACK_MAX); ++i) + { + mDayTracks[i].clear(); + LLSD curtrack = tracks[i]; + for (LLSD::array_const_iterator it = curtrack.beginArray(); it != curtrack.endArray(); ++it) + { + F32 keyframe = (*it)[SETTING_KEYKFRAME].asReal(); + keyframe = llclamp(keyframe, 0.0f, 1.0f); + LLSettingsBase::ptr_t setting; + + if ((*it).has(SETTING_KEYNAME)) + { + if (i == TRACK_WATER) + { + setting = used[(*it)[SETTING_KEYNAME]]; + if (!setting) + setting = getNamedWater((*it)[SETTING_KEYNAME]); + if (setting && setting->getSettingType() != "water") + { + LL_WARNS("DAYCYCLE") << "Water track referencing " << setting->getSettingType() << " frame at " << keyframe << "." << LL_ENDL; + setting.reset(); + } + } + else + { + setting = used[(*it)[SETTING_KEYNAME]]; + if (!setting) + setting = getNamedSky((*it)[SETTING_KEYNAME]); + if (setting && setting->getSettingType() != "sky") + { + LL_WARNS("DAYCYCLE") << "Sky track #" << i << " referencing " << setting->getSettingType() << " frame at " << keyframe << "." << LL_ENDL; + setting.reset(); + } + } + } + + if (setting) + mDayTracks[i][keyframe] = setting; + } + } + + // these are no longer needed and just take up space now. + mSettings.erase(SETTING_TRACKS); + mSettings.erase(SETTING_FRAMES); + + mInitialized = true; +} + + +//========================================================================= +LLSD LLSettingsDay::defaults() +{ + LLSD dfltsetting; + + dfltsetting[SETTING_NAME] = "_default_"; + dfltsetting[SETTING_DAYLENGTH] = static_cast<S32>(MINIMUM_DAYLENGTH); + dfltsetting[SETTING_TRACKS] = LLSDArray( + LLSDArray(LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))(SETTING_KEYNAME, "_default_")) + (LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))(SETTING_KEYNAME, "_default_"))); + dfltsetting[SETTING_FRAMES] = LLSD::emptyMap(); + + return dfltsetting; +} + +void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F32 mix) +{ + LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL; +} + +namespace +{ + bool validateDayCycleTrack(LLSD &value) + { + // Trim extra tracks. + while (value.size() > LLSettingsDay::TRACK_MAX) + { + value.erase(value.size() - 1); + } + + for (LLSD::array_iterator track = value.beginArray(); track != value.endArray(); ++track) + { + S32 index = 0; + while (index < (*track).size()) + { + if (index >= LLSettingsDay::FRAME_MAX) + { + (*track).erase(index); + continue; + } + + if (!(*track)[index].has(LLSettingsDay::SETTING_KEYKFRAME) || + !(*track)[index][LLSettingsDay::SETTING_KEYKFRAME].isReal()) + { + (*track).erase(index); + continue; + } + + if (!(*track)[index].has(LLSettingsDay::SETTING_KEYNAME) && + !(*track)[index].has(LLSettingsDay::SETTING_KEYID)) + { + (*track).erase(index); + continue; + } + + F32 frame = (*track)[index][LLSettingsDay::SETTING_KEYKFRAME].asReal(); + if ((frame < 0.0) || (frame > 1.0)) + { + frame = llclamp(frame, 0.0f, 1.0f); + (*track)[index][LLSettingsDay::SETTING_KEYKFRAME] = frame; + } + ++index; + } + + } + return true; + } +} + +LLSettingsDay::validation_list_t LLSettingsDay::getValidationList() const +{ + static validation_list_t validation; + + if (validation.empty()) + { + validation.push_back(Validator(SETTING_TRACKS, false, LLSD::TypeArray, + &validateDayCycleTrack)); + validation.push_back(Validator(SETTING_FRAMES, false, LLSD::TypeMap)); + validation.push_back(Validator(SETTING_DAYLENGTH, false, LLSD::TypeInteger, + boost::bind(&Validator::verifyIntegerRange, _1, + LLSD(LLSDArray(LLSD::Integer(MINIMUM_DAYLENGTH))(LLSD::Integer(MAXIMUM_DAYLENGTH)))))); + } + + return validation; +} + +//========================================================================= +F32 LLSettingsDay::secondsToKeyframe(S64Seconds seconds) +{ + S64Seconds daylength = getDayLength(); + + return llclamp(static_cast<F32>(seconds.value() % daylength.value()) / static_cast<F32>(daylength.value()), 0.0f, 1.0f); +} + +F64Seconds LLSettingsDay::keyframeToSeconds(F32 keyframe) +{ + S64Seconds daylength = getDayLength(); + + return F64Seconds(static_cast<S32>(keyframe * static_cast<F32>(daylength.value()))); +} + +//========================================================================= +void LLSettingsDay::startDayCycle() +{ + F64Seconds now(LLDate::now().secondsSinceEpoch()); + + if (!mInitialized) + { + LL_WARNS("DAYCYCLE") << "Attempt to start day cycle on uninitialized object." << LL_ENDL; + return; + } + + // water + if (mDayTracks[0].empty()) + { + mBlendedWater.reset(); + mWaterBlender.reset(); + } + else if (mDayTracks[0].size() == 1) + { + mBlendedWater = boost::static_pointer_cast<LLSettingsWater>((*(mDayTracks[0].begin())).second); + mWaterBlender.reset(); + } + else + { + TrackBound_t bounds = getBoundingEntries(mDayTracks[0], now); + + F64Seconds timespan = F64Seconds( getDayLength() * get_wrapping_distance((*bounds.first).first, (*bounds.second).first)); + + mBlendedWater = getDefaultWater(); + mWaterBlender = boost::make_shared<LLSettingsBlender>(mBlendedWater, + (*bounds.first).second, (*bounds.second).second, timespan); + mWaterBlender->setOnFinished(boost::bind(&LLSettingsDay::onWaterTransitionDone, this, _1)); + } + + // sky + if (mDayTracks[1].empty()) + { + mBlendedSky.reset(); + mSkyBlender.reset(); + } + else if (mDayTracks[1].size() == 1) + { + mBlendedSky = boost::static_pointer_cast<LLSettingsSky>( (*(mDayTracks[1].begin())).second); + mSkyBlender.reset(); + } + else + { + TrackBound_t bounds = getBoundingEntries(mDayTracks[1], now); + F64Seconds timespan = F64Seconds(getDayLength() * get_wrapping_distance((*bounds.first).first, (*bounds.second).first)); + + mBlendedSky = getDefaultSky(); + mSkyBlender = boost::make_shared<LLSettingsBlender>(mBlendedSky, + (*bounds.first).second, (*bounds.second).second, timespan); + mSkyBlender->setOnFinished(boost::bind(&LLSettingsDay::onSkyTransitionDone, this, 1, _1)); + } +} + + +void LLSettingsDay::updateSettings() +{ + static LLFrameTimer timer; + + + F64Seconds delta(timer.getElapsedTimeAndResetF32()); + + if (mSkyBlender) + mSkyBlender->update(delta); + if (mWaterBlender) + mWaterBlender->update(delta); +} + +//========================================================================= +void LLSettingsDay::setDayLength(S64Seconds seconds) +{ + S32 val = llclamp(seconds.value(), MINIMUM_DAYLENGTH, MAXIMUM_DAYLENGTH); + + setValue(SETTING_DAYLENGTH, val); +} + +LLSettingsDay::KeyframeList_t LLSettingsDay::getTrackKeyframes(S32 trackno) +{ + if ((trackno < 1) || (trackno >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL; + return KeyframeList_t(); + } + + KeyframeList_t keyframes; + CycleTrack_t &track = mDayTracks[trackno]; + + keyframes.reserve(track.size()); + + for (CycleTrack_t::iterator it = track.begin(); it != track.end(); ++it) + { + keyframes.push_back((*it).first); + } + + return keyframes; +} + +LLSettingsDay::TimeList_t LLSettingsDay::getTrackTimes(S32 trackno) +{ + KeyframeList_t keyframes = getTrackKeyframes(trackno); + + if (keyframes.empty()) + return TimeList_t(); + + TimeList_t times; + + times.reserve(keyframes.size()); + for (KeyframeList_t::iterator it = keyframes.begin(); it != keyframes.end(); ++it) + { + times.push_back(keyframeToSeconds(*it)); + } + + return times; +} + +void LLSettingsDay::setWaterAtTime(const LLSettingsWaterPtr_t &water, S64Seconds seconds) +{ + F32 keyframe = secondsToKeyframe(seconds); + setWaterAtKeyframe(water, keyframe); +} + +void LLSettingsDay::setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, F32 keyframe) +{ + mDayTracks[TRACK_WATER][llclamp(keyframe, 0.0f, 1.0f)] = water; + setDirtyFlag(true); +} + + +void LLSettingsDay::setSkyAtTime(const LLSettingsSkyPtr_t &sky, S64Seconds seconds, S32 track) +{ + F32 keyframe = secondsToKeyframe(seconds); + setSkyAtKeyframe(sky, keyframe, track); +} + +void LLSettingsDay::setSkyAtKeyframe(const LLSettingsSkyPtr_t &sky, F32 keyframe, S32 track) +{ + if ((track < 1) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL; + return; + } + + mDayTracks[track][llclamp(keyframe, 0.0f, 1.0f)] = sky; + setDirtyFlag(true); +} + +LLSettingsDay::TrackBound_t LLSettingsDay::getBoundingEntries(LLSettingsDay::CycleTrack_t &track, F32 keyframe) +{ + return TrackBound_t(get_wrapping_atbefore(track, keyframe), get_wrapping_atafter(track, keyframe)); +} + +LLSettingsDay::TrackBound_t LLSettingsDay::getBoundingEntries(LLSettingsDay::CycleTrack_t &track, F64Seconds time) +{ + F32 frame = secondsToKeyframe(time); + + return getBoundingEntries(track, frame); +} + +//========================================================================= +void LLSettingsDay::onSkyTransitionDone(S32 track, const LLSettingsBlender::ptr_t &blender) +{ + F64Seconds now(LLDate::now().secondsSinceEpoch()); + TrackBound_t bounds = getBoundingEntries(mDayTracks[track], now); + + F32 distance = get_wrapping_distance((*bounds.first).first, (*bounds.second).first); + F64Seconds timespan = F64Seconds(distance * getDayLength()); + + LL_DEBUGS("DAYCYCLE") << "New sky blender. now=" << now << + " start=" << (*bounds.first).first << " end=" << (*bounds.second).first << + " span=" << timespan << LL_ENDL; + + mSkyBlender = boost::make_shared<LLSettingsBlender>(mBlendedSky, + (*bounds.first).second, (*bounds.second).second, timespan); + mSkyBlender->setOnFinished(boost::bind(&LLSettingsDay::onSkyTransitionDone, this, track, _1)); +} + +void LLSettingsDay::onWaterTransitionDone(const LLSettingsBlender::ptr_t &blender) +{ + F64Seconds now(LLDate::now().secondsSinceEpoch()); + TrackBound_t bounds = getBoundingEntries(mDayTracks[0], now); + + F32 distance = get_wrapping_distance((*bounds.first).first, (*bounds.second).first); + F64Seconds timespan = F64Seconds(distance * getDayLength()); + + mWaterBlender = boost::make_shared<LLSettingsBlender>(mBlendedWater, + (*bounds.first).second, (*bounds.second).second, timespan); + mWaterBlender->setOnFinished(boost::bind(&LLSettingsDay::onWaterTransitionDone, this, _1)); +} diff --git a/indra/llinventory/llsettingsdaycycle.h b/indra/llinventory/llsettingsdaycycle.h new file mode 100644 index 0000000000..3b24ce9f97 --- /dev/null +++ b/indra/llinventory/llsettingsdaycycle.h @@ -0,0 +1,156 @@ +/** +* @file llsettingsdaycycle.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_DAYCYCLE_H +#define LL_SETTINGS_DAYCYCLE_H + +#include "llsettingsbase.h" + +class LLSettingsWater; +class LLSettingsSky; + +typedef boost::shared_ptr<LLSettingsWater> LLSettingsWaterPtr_t; +typedef boost::shared_ptr<LLSettingsSky> LLSettingsSkyPtr_t; + +class LLSettingsDay : public LLSettingsBase +{ +public: + static const std::string SETTING_DAYLENGTH; + static const std::string SETTING_KEYID; + static const std::string SETTING_KEYNAME; + static const std::string SETTING_KEYKFRAME; + static const std::string SETTING_KEYHASH; + static const std::string SETTING_TRACKS; + static const std::string SETTING_FRAMES; + + static const S64 MINIMUM_DAYLENGTH; + static const S64 MAXIMUM_DAYLENGTH; + + static const S32 TRACK_WATER; + static const S32 TRACK_MAX; + static const S32 FRAME_MAX; + + typedef std::map<F32, LLSettingsBase::ptr_t> CycleTrack_t; + typedef std::vector<CycleTrack_t> CycleList_t; + typedef boost::shared_ptr<LLSettingsDay> ptr_t; + typedef std::vector<S64Seconds> TimeList_t; + typedef std::vector<F32> KeyframeList_t; + typedef std::pair<CycleTrack_t::iterator, CycleTrack_t::iterator> TrackBound_t; + + //--------------------------------------------------------------------- + LLSettingsDay(const LLSD &data); + virtual ~LLSettingsDay() { }; + + void initialize(); + + virtual ptr_t buildClone() = 0; + virtual LLSD getSettings() const; + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const { return std::string("daycycle"); } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &other, F32 mix); + + static LLSD defaults(); + + //--------------------------------------------------------------------- + S64Seconds getDayLength() const + { + return S64Seconds(mSettings[SETTING_DAYLENGTH].asInteger()); + } + + void setDayLength(S64Seconds seconds); + + KeyframeList_t getTrackKeyframes(S32 track); + TimeList_t getTrackTimes(S32 track); + + void setWaterAtTime(const LLSettingsWaterPtr_t &water, S64Seconds seconds); + void setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, F32 keyframe); + + void setSkyAtTime(const LLSettingsSkyPtr_t &sky, S64Seconds seconds, S32 track); + void setSkyAtKeyframe(const LLSettingsSkyPtr_t &sky, F32 keyframe, S32 track); + //--------------------------------------------------------------------- + void startDayCycle(); + + LLSettingsSkyPtr_t getCurrentSky() const + { + return mBlendedSky; + } + + LLSettingsWaterPtr_t getCurrentWater() const + { + return mBlendedWater; + } + + virtual LLSettingsSkyPtr_t getDefaultSky() const = 0; + virtual LLSettingsWaterPtr_t getDefaultWater() const = 0; + + virtual LLSettingsSkyPtr_t buildSky(LLSD) const = 0; + virtual LLSettingsWaterPtr_t buildWater(LLSD) const = 0; + + virtual LLSettingsSkyPtr_t getNamedSky(const std::string &) const = 0; + virtual LLSettingsWaterPtr_t getNamedWater(const std::string &) const = 0; + + void setInitialized(bool value = true) { mInitialized = value; } +protected: + LLSettingsDay(); + + virtual void updateSettings(); + + virtual validation_list_t getValidationList() const; + + bool mInitialized; + +private: + LLSettingsBlender::ptr_t mSkyBlender; // convert to [] for altitudes + LLSettingsBlender::ptr_t mWaterBlender; + + LLSettingsSkyPtr_t mBlendedSky; + LLSettingsWaterPtr_t mBlendedWater; + + CycleList_t mDayTracks; + + F64Seconds mLastUpdateTime; + + F32 secondsToKeyframe(S64Seconds seconds); + F64Seconds keyframeToSeconds(F32 keyframe); + + void parseFromLLSD(LLSD &data); + + static CycleTrack_t::iterator getEntryAtOrBefore(CycleTrack_t &track, F32 keyframe); + static CycleTrack_t::iterator getEntryAtOrAfter(CycleTrack_t &track, F32 keyframe); + + TrackBound_t getBoundingEntries(CycleTrack_t &track, F32 keyframe); + TrackBound_t getBoundingEntries(CycleTrack_t &track, F64Seconds time); + + void onSkyTransitionDone(S32 track, const LLSettingsBlender::ptr_t &blender); + void onWaterTransitionDone(const LLSettingsBlender::ptr_t &blender); + +}; + +#endif diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp new file mode 100644 index 0000000000..ecc89165e8 --- /dev/null +++ b/indra/llinventory/llsettingssky.cpp @@ -0,0 +1,561 @@ +/** +* @file llsettingssky.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingssky.h" +#include "indra_constants.h" +#include <algorithm> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +//========================================================================= +namespace +{ + const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0); + const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); + const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); + + LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); + + LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); +} + +const F32 LLSettingsSky::DOME_OFFSET(0.96f); +const F32 LLSettingsSky::DOME_RADIUS(15000.f); + +const F32 LLSettingsSky::NIGHTTIME_ELEVATION(-8.0f); // degrees +const F32 LLSettingsSky::NIGHTTIME_ELEVATION_COS((F32)sin(NIGHTTIME_ELEVATION*DEG_TO_RAD)); + +//========================================================================= +const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); +const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); +const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); +const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon"); +const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); +const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); +const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); +const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale"); +const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate"); +const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow"); +const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id"); +const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); +const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); +const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset"); +const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius"); +const std::string LLSettingsSky::SETTING_GAMMA("gamma"); +const std::string LLSettingsSky::SETTING_GLOW("glow"); +const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); +const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); +const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm"); +const std::string LLSettingsSky::SETTING_MAX_Y("max_y"); +const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation"); +const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id"); +const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness"); +const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color"); +const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation"); +const std::string LLSettingsSky::SETTING_SUN_TEXUTUREID("sun_id"); + +const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle"); +const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll"); +const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle"); + +//========================================================================= +LLSettingsSky::LLSettingsSky(const LLSD &data) : + LLSettingsBase(data) +{ +} + +LLSettingsSky::LLSettingsSky(): + LLSettingsBase() +{ +} + +void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F32 blendf) +{ + LLSettingsSky::ptr_t other = boost::static_pointer_cast<LLSettingsSky>(end); + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); + + replaceSettings(blenddata); +} + + +void LLSettingsSky::setMoonRotation(F32 azimuth, F32 altitude) +{ + setValue(SETTING_MOON_ROTATION, ::body_position_from_angles(azimuth, altitude)); +} + +LLSettingsSky::azimalt_t LLSettingsSky::getMoonRotationAzAl() const +{ + azimalt_t res; + ::angles_from_rotation(getMoonRotation(), res.first, res.second); + + return res; +} + +void LLSettingsSky::setSunRotation(F32 azimuth, F32 altitude) +{ + setValue(SETTING_SUN_ROTATION, ::body_position_from_angles(azimuth, altitude)); +} + +LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const +{ + azimalt_t res; + ::angles_from_rotation(getSunRotation(), res.first, res.second); + + return res; +} + +LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const +{ + static stringset_t slepSet; + + if (slepSet.empty()) + { + slepSet.insert(SETTING_SUN_ROTATION); + slepSet.insert(SETTING_MOON_ROTATION); + } + + return slepSet; +} + +LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const +{ + static validation_list_t validation; + + if (validation.empty()) + { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the + // copy constructor for LLSDArray. Directly binding the LLSDArray as + // a parameter without first wrapping it in a pure LLSD object will result + // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + + validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); + validation.push_back(Validator(SETTING_BLUE_HORIZON, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(0.999f))))); + validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)), + LLSD(LLSDArray(20.0f)(20.0f))))); + validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); + validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); + validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f))))); + validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10.0f))))); + validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), + LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); + validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); + validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorNormalized, _1, 3))); + validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); + validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); + validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); + validation.push_back(Validator(SETTING_SUN_TEXUTUREID, false, LLSD::TypeUUID)); + } + + return validation; +} + + +LLSD LLSettingsSky::defaults() +{ + LLSD dfltsetting; + + + LLQuaternion sunquat; + sunquat.setEulerAngles(1.39626, 0.0, 0.0); // 80deg Azumith/0deg East + LLQuaternion moonquat = ~sunquat; + + // Magic constants copied form dfltsetting.xml + dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); + dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); + dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); + dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); + dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); + dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); + dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); + dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); + dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); + dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); + dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); + dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); + dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); + dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); + dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); + dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); + dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); + dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); + + dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null; + dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null; + dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow! + dfltsetting[SETTING_SUN_TEXUTUREID] = IMG_SUN; // gSunTextureID; + + return dfltsetting; +} + +LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) +{ + LLSD newsettings(defaults()); + + if (legacy.has(SETTING_AMBIENT)) + { + newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue(); + } + if (legacy.has(SETTING_BLUE_DENSITY)) + { + newsettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue(); + } + if (legacy.has(SETTING_BLUE_HORIZON)) + { + newsettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue(); + } + if (legacy.has(SETTING_CLOUD_COLOR)) + { + newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue(); + } + if (legacy.has(SETTING_CLOUD_POS_DENSITY1)) + { + newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY1]).getValue(); + } + if (legacy.has(SETTING_CLOUD_POS_DENSITY2)) + { + newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY2]).getValue(); + } + if (legacy.has(SETTING_CLOUD_SCALE)) + { + newsettings[SETTING_CLOUD_SCALE] = LLSD::Real(legacy[SETTING_CLOUD_SCALE][0].asReal()); + } + if (legacy.has(SETTING_CLOUD_SCROLL_RATE)) + { + LLVector2 cloud_scroll(legacy[SETTING_CLOUD_SCROLL_RATE]); + + if (legacy.has(SETTING_LEGACY_ENABLE_CLOUD_SCROLL)) + { + LLSD enabled = legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL]; + if (!enabled[0].asBoolean()) + cloud_scroll.mV[0] = 0.0f; + if (!enabled[1].asBoolean()) + cloud_scroll.mV[1] = 0.0f; + } + + newsettings[SETTING_CLOUD_SCROLL_RATE] = cloud_scroll.getValue(); + } + if (legacy.has(SETTING_CLOUD_SHADOW)) + { + newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal()); + } + if (legacy.has(SETTING_DENSITY_MULTIPLIER)) + { + newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_DISTANCE_MULTIPLIER)) + { + newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_GAMMA)) + { + newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal(); + } + if (legacy.has(SETTING_GLOW)) + { + newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); + } + if (legacy.has(SETTING_HAZE_DENSITY)) + { + newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal()); + } + if (legacy.has(SETTING_HAZE_HORIZON)) + { + newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); + } + if (legacy.has(SETTING_LIGHT_NORMAL)) + { + newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue(); + } + if (legacy.has(SETTING_MAX_Y)) + { + newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal()); + } + if (legacy.has(SETTING_STAR_BRIGHTNESS)) + { + newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal()); + } + if (legacy.has(SETTING_SUNLIGHT_COLOR)) + { + newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue(); + } + + if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) + { // convert the east and sun angles into a quaternion. + F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); + F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); + + LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude); + LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude); + + F32 az(0), al(0); + ::angles_from_rotation(sunquat, az, al); + + newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); + newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); + } + + return newsettings; +} + +void LLSettingsSky::updateSettings() +{ + LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); + //LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + calculateHeavnlyBodyPositions(); + calculateLightSettings(); +} + +void LLSettingsSky::calculateHeavnlyBodyPositions() +{ + mSunDirection = DUE_EAST * getSunRotation(); + mSunDirection.normalize(); + mMoonDirection = DUE_EAST * getMoonRotation(); + mMoonDirection.normalize(); + + // is the normal from the sun or the moon + if (mSunDirection.mV[1] >= 0.0) + { + mLightDirection = mSunDirection; + } + else if (mSunDirection.mV[1] < 0.0 && mSunDirection.mV[1] > NIGHTTIME_ELEVATION_COS) + { + // clamp v1 to 0 so sun never points up and causes weirdness on some machines + LLVector3 vec(mSunDirection); + vec.mV[1] = 0.0; + vec.normalize(); + mLightDirection = vec; + } + else + { + mLightDirection = mMoonDirection; + } + + // calculate the clamp lightnorm for sky (to prevent ugly banding in sky + // when haze goes below the horizon + mClampedLightDirection = mLightDirection; + + if (mClampedLightDirection.mV[1] < -0.1f) + { + mClampedLightDirection.mV[1] = -0.1f; + mClampedLightDirection.normalize(); + } +} + +void LLSettingsSky::calculateLightSettings() +{ + LLColor3 vary_HazeColor; + LLColor3 vary_SunlightColor; + LLColor3 vary_AmbientColor; + { + // Initialize temp variables + LLColor3 sunlight = getSunlightColor(); + LLColor3 ambient = getAmbientColor(); + F32 gamma = getGamma(); + LLColor3 blue_density = getBlueDensity(); + LLColor3 blue_horizon = getBlueHorizon(); + F32 haze_density = getHazeDensity(); + F32 haze_horizon = getHazeHorizon(); + F32 density_multiplier = getDensityMultiplier(); + F32 max_y = getMaxY(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + LLColor3 light_atten = + (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); + + // Calculate relative weights + LLColor3 temp2(0.f, 0.f, 0.f); + LLColor3 temp1 = blue_density + smear(haze_density); + LLColor3 blue_weight = componentDiv(blue_density, temp1); + LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); + + // Compute sunlight from P & lightnorm (for long rays like sky) + /// USE only lightnorm. + // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; + if (lighty < NIGHTTIME_ELEVATION_COS) + { + lighty = -lighty; + } + + temp2.mV[1] = llmax(0.f, lighty); + if(temp2.mV[1] > 0.f) + { + temp2.mV[1] = 1.f / temp2.mV[1]; + } + componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); + + // Distance + temp2.mV[2] = density_multiplier; + + // Transparency (-> temp1) + temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); + + // vary_AtmosAttenuation = temp1; + + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + + //haze color + vary_HazeColor = + (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + ); + + //brightness of surface both sunlight and ambient + vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; + vary_SunlightColor.clamp(); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_SunlightColor = componentPow(vary_SunlightColor, gamma); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; + vary_AmbientColor.clamp(); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + vary_AmbientColor = componentPow(vary_AmbientColor, gamma); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + + componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); + + } + + mSunDiffuse = vary_SunlightColor; + mSunAmbient = vary_AmbientColor; + mMoonDiffuse = vary_SunlightColor; + mMoonAmbient = vary_AmbientColor; + + mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f); + + mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; + mFadeColor.setAlpha(0); +} + + +//========================================================================= +namespace +{ + LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) + { + // Azimuth is traditionally calculated from North, we are going from East. + LLQuaternion rot_azi; + LLQuaternion rot_alt; + + rot_azi.setAngleAxis(azimuth, VECT_ZENITH); + rot_alt.setAngleAxis(-altitude, VECT_NORTHSOUTH); + + LLQuaternion body_quat = rot_alt * rot_azi; + body_quat.normalize(); + + //LLVector3 sun_vector = (DUE_EAST * body_quat); + //_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL; + return body_quat; + } + + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude) + { + LLVector3 body_vector = (DUE_EAST * quat); + + LLVector3 body_az(body_vector[0], 0.f, body_vector[2]); + LLVector3 body_al(0.f, body_vector[1], body_vector[2]); + + if (fabs(body_az.normalize()) > 0.001) + azimuth = angle_between(DUE_EAST, body_az); + else + azimuth = 0.0f; + + if (fabs(body_al.normalize()) > 0.001) + altitude = angle_between(DUE_EAST, body_al); + else + altitude = 0.0f; + } +} + + diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h new file mode 100644 index 0000000000..ff4b62f86e --- /dev/null +++ b/indra/llinventory/llsettingssky.h @@ -0,0 +1,455 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_SKY_H +#define LL_SETTINGS_SKY_H + +#include "llsettingsbase.h" +#include "v4coloru.h" + +class LLSettingsSky: public LLSettingsBase +{ +public: + static const std::string SETTING_AMBIENT; + static const std::string SETTING_BLOOM_TEXTUREID; + static const std::string SETTING_BLUE_DENSITY; + static const std::string SETTING_BLUE_HORIZON; + static const std::string SETTING_CLOUD_COLOR; + static const std::string SETTING_CLOUD_POS_DENSITY1; + static const std::string SETTING_CLOUD_POS_DENSITY2; + static const std::string SETTING_CLOUD_SCALE; + static const std::string SETTING_CLOUD_SCROLL_RATE; + static const std::string SETTING_CLOUD_SHADOW; + static const std::string SETTING_CLOUD_TEXTUREID; + static const std::string SETTING_DENSITY_MULTIPLIER; + static const std::string SETTING_DISTANCE_MULTIPLIER; + static const std::string SETTING_DOME_OFFSET; + static const std::string SETTING_DOME_RADIUS; + static const std::string SETTING_GAMMA; + static const std::string SETTING_GLOW; + static const std::string SETTING_HAZE_DENSITY; + static const std::string SETTING_HAZE_HORIZON; + static const std::string SETTING_LIGHT_NORMAL; + static const std::string SETTING_MAX_Y; + static const std::string SETTING_MOON_ROTATION; + static const std::string SETTING_MOON_TEXTUREID; + static const std::string SETTING_STAR_BRIGHTNESS; + static const std::string SETTING_SUNLIGHT_COLOR; + static const std::string SETTING_SUN_ROTATION; + static const std::string SETTING_SUN_TEXUTUREID; + + typedef boost::shared_ptr<LLSettingsSky> ptr_t; + typedef std::pair<F32, F32> azimalt_t; + + //--------------------------------------------------------------------- + LLSettingsSky(const LLSD &data); + virtual ~LLSettingsSky() { }; + + virtual ptr_t buildClone() = 0; + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const { return std::string("sky"); } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &end, F32 blendf); + + static LLSD defaults(); + + //--------------------------------------------------------------------- + LLColor3 getAmbientColor() const + { + return LLColor3(mSettings[SETTING_AMBIENT]); + } + + void setAmbientColor(const LLColor3 &val) + { + setValue(SETTING_AMBIENT, val); + } + + LLUUID getBloomTextureId() const + { + return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); + } + + LLColor3 getBlueDensity() const + { + return LLColor3(mSettings[SETTING_BLUE_DENSITY]); + } + + void setBlueDensity(const LLColor3 &val) + { + setValue(SETTING_BLUE_DENSITY, val); + } + + LLColor3 getBlueHorizon() const + { + return LLColor3(mSettings[SETTING_BLUE_HORIZON]); + } + + void setBlueHorizon(const LLColor3 &val) + { + setValue(SETTING_BLUE_HORIZON, val); + } + + LLColor3 getCloudColor() const + { + return LLColor3(mSettings[SETTING_CLOUD_COLOR]); + } + + void setCloudColor(const LLColor3 &val) + { + setValue(SETTING_CLOUD_COLOR, val); + } + + LLUUID getCloudNoiseTextureId() const + { + return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); + } + + LLColor3 getCloudPosDensity1() const + { + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); + } + + void setCloudPosDensity1(const LLColor3 &val) + { + setValue(SETTING_CLOUD_POS_DENSITY1, val); + } + + LLColor3 getCloudPosDensity2() const + { + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); + } + + void setCloudPosDensity2(const LLColor3 &val) + { + setValue(SETTING_CLOUD_POS_DENSITY2, val); + } + + F32 getCloudScale() const + { + return mSettings[SETTING_CLOUD_SCALE].asReal(); + } + + void setCloudScale(F32 val) + { + setValue(SETTING_CLOUD_SCALE, val); + } + + LLVector2 getCloudScrollRate() const + { + return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); + } + + void setCloudScrollRate(const LLVector2 &val) + { + setValue(SETTING_CLOUD_SCROLL_RATE, val); + } + + void setCloudScrollRateX(F32 val) + { + mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + setDirtyFlag(true); + } + + void setCloudScrollRateY(F32 val) + { + mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + setDirtyFlag(true); + } + + F32 getCloudShadow() const + { + return mSettings[SETTING_CLOUD_SHADOW].asReal(); + } + + void setCloudShadow(F32 val) + { + setValue(SETTING_CLOUD_SHADOW, val); + } + + F32 getDensityMultiplier() const + { + return mSettings[SETTING_DENSITY_MULTIPLIER].asReal(); + } + + void setDensityMultiplier(F32 val) + { + setValue(SETTING_DENSITY_MULTIPLIER, val); + } + + F32 getDistanceMultiplier() const + { + return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal(); + } + + void setDistanceMultiplier(F32 val) + { + setValue(SETTING_DISTANCE_MULTIPLIER, val); + } + + F32 getDomeOffset() const + { + return DOME_OFFSET; + //return mSettings[SETTING_DOME_OFFSET].asReal(); + } + + F32 getDomeRadius() const + { + return DOME_RADIUS; + //return mSettings[SETTING_DOME_RADIUS].asReal(); + } + + F32 getGamma() const + { + return mSettings[SETTING_GAMMA].asReal(); + } + + void setGamma(F32 val) + { + mSettings[SETTING_GAMMA] = LLSD::Real(val); + setDirtyFlag(true); + } + + LLColor3 getGlow() const + { + return LLColor3(mSettings[SETTING_GLOW]); + } + + void setGlow(const LLColor3 &val) + { + setValue(SETTING_GLOW, val); + } + + F32 getHazeDensity() const + { + return mSettings[SETTING_HAZE_DENSITY].asReal(); + } + + void setHazeDensity(F32 val) + { + setValue(SETTING_HAZE_DENSITY, val); + } + + F32 getHazeHorizon() const + { + return mSettings[SETTING_HAZE_HORIZON].asReal(); + } + + void setHazeHorizon(F32 val) + { + setValue(SETTING_HAZE_HORIZON, val); + } + + LLVector3 getLightNormal() const + { + return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); + } + + void setLightNormal(const LLVector3 &val) + { + setValue(SETTING_LIGHT_NORMAL, val); + } + + F32 getMaxY() const + { + return mSettings[SETTING_MAX_Y].asReal(); + } + + LLQuaternion getMoonRotation() const + { + return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); + } + + void setMoonRotation(const LLQuaternion &val) + { + setValue(SETTING_MOON_ROTATION, val); + } + + azimalt_t getMoonRotationAzAl() const; + + void setMoonRotation(F32 azimuth, F32 altitude); + + void setMoonRotation(const azimalt_t &azialt) + { + setMoonRotation(azialt.first, azialt.second); + } + + LLUUID getMoonTextureId() const + { + return mSettings[SETTING_MOON_TEXTUREID].asUUID(); + } + + F32 getStarBrightness() const + { + return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); + } + + void setStarBrightness(F32 val) + { + setValue(SETTING_STAR_BRIGHTNESS, val); + } + + LLColor3 getSunlightColor() const + { + return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); + } + + void setSunlightColor(const LLColor3 &val) + { + setValue(SETTING_SUNLIGHT_COLOR, val); + } + + LLQuaternion getSunRotation() const + { + return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); + } + + azimalt_t getSunRotationAzAl() const; + + void setSunRotation(const LLQuaternion &val) + { + setValue(SETTING_SUN_ROTATION, val); + } + + void setSunRotation(F32 azimuth, F32 altitude); + + void setSunRotation(const azimalt_t & azimalt) + { + setSunRotation(azimalt.first, azimalt.second); + } + + LLUUID getSunTextureId() const + { + return mSettings[SETTING_SUN_TEXUTUREID].asUUID(); + } + + // Internal/calculated settings + LLVector3 getLightDirection() const + { + update(); + return mLightDirection; + }; + + LLVector3 getClampedLightDirection() const + { + update(); + return mClampedLightDirection; + }; + + LLVector3 getSunDirection() const + { + update(); + return mSunDirection; + } + + LLVector3 getMoonDirection() const + { + update(); + return mMoonDirection; + } + + LLColor4U getFadeColor() const + { + update(); + return mFadeColor; + } + + LLColor4 getMoonAmbient() const + { + update(); + return mMoonAmbient; + } + + LLColor3 getMoonDiffuse() const + { + update(); + return mMoonDiffuse; + } + + LLColor4 getSunAmbient() const + { + update(); + return mSunAmbient; + } + + LLColor3 getSunDiffuse() const + { + update(); + return mSunDiffuse; + } + + LLColor4 getTotalAmbient() const + { + update(); + return mTotalAmbient; + } + +protected: + LLSettingsSky(); + + virtual stringset_t getSlerpKeys() const; + + virtual validation_list_t getValidationList() const; + + virtual void updateSettings(); + + static LLSD translateLegacySettings(LLSD legacy); + +private: + static const std::string SETTING_LEGACY_EAST_ANGLE; + static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; + static const std::string SETTING_LEGACY_SUN_ANGLE; + + static const F32 NIGHTTIME_ELEVATION; + static const F32 NIGHTTIME_ELEVATION_COS; + + void calculateHeavnlyBodyPositions(); + void calculateLightSettings(); + + LLVector3 mSunDirection; + LLVector3 mMoonDirection; + LLVector3 mLightDirection; + LLVector3 mClampedLightDirection; + + static const F32 DOME_RADIUS; + static const F32 DOME_OFFSET; + + LLColor4U mFadeColor; + LLColor4 mMoonAmbient; + LLColor3 mMoonDiffuse; + LLColor4 mSunAmbient; + LLColor3 mSunDiffuse; + + LLColor4 mTotalAmbient; + + typedef std::map<std::string, S32> mapNameToUniformId_t; + + static mapNameToUniformId_t sNameToUniformMapping; +}; + +#endif diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp new file mode 100644 index 0000000000..1b960746d5 --- /dev/null +++ b/indra/llinventory/llsettingswater.cpp @@ -0,0 +1,215 @@ +/** +* @file llsettingswater.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingswater.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" +#include "indra_constants.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); +} + +//========================================================================= +const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); +const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); +const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); +const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); +const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); +const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); +const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); +const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); +const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); +const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); +const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); + +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); + +const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL); + + +//========================================================================= +LLSettingsWater::LLSettingsWater(const LLSD &data) : + LLSettingsBase(data) +{ +} + +LLSettingsWater::LLSettingsWater() : + LLSettingsBase() +{ +} + +//========================================================================= +LLSD LLSettingsWater::defaults() +{ + LLSD dfltsetting; + + // Magic constants copied form defaults.xml + dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); + dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); + dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); + dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); + dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); + dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID); + dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue(); + dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); + dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); + dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); + dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); + + return dfltsetting; +} + +LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) +{ + LLSD newsettings(defaults()); + + if (legacy.has(SETTING_LEGACY_BLUR_MULTIPILER)) + { + newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPILER].asReal()); + } + if (legacy.has(SETTING_LEGACY_FOG_COLOR)) + { + newsettings[SETTING_FOG_COLOR] = LLColor3(legacy[SETTING_LEGACY_FOG_COLOR]).getValue(); + } + if (legacy.has(SETTING_LEGACY_FOG_DENSITY)) + { + newsettings[SETTING_FOG_DENSITY] = LLSD::Real(legacy[SETTING_LEGACY_FOG_DENSITY]); + } + if (legacy.has(SETTING_LEGACY_FOG_MOD)) + { + newsettings[SETTING_FOG_MOD] = LLSD::Real(legacy[SETTING_LEGACY_FOG_MOD].asReal()); + } + if (legacy.has(SETTING_LEGACY_FRESNEL_OFFSET)) + { + newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); + } + if (legacy.has(SETTING_LEGACY_FRESNEL_SCALE)) + { + newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_SCALE].asReal()); + } + if (legacy.has(SETTING_LEGACY_NORMAL_MAP)) + { + newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(legacy[SETTING_LEGACY_NORMAL_MAP].asUUID()); + } + if (legacy.has(SETTING_LEGACY_NORMAL_SCALE)) + { + newsettings[SETTING_NORMAL_SCALE] = LLVector3(legacy[SETTING_LEGACY_NORMAL_SCALE]).getValue(); + } + if (legacy.has(SETTING_LEGACY_SCALE_ABOVE)) + { + newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_ABOVE].asReal()); + } + if (legacy.has(SETTING_LEGACY_SCALE_BELOW)) + { + newsettings[SETTING_SCALE_BELOW] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_BELOW].asReal()); + } + if (legacy.has(SETTING_LEGACY_WAVE1_DIR)) + { + newsettings[SETTING_WAVE1_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE1_DIR]).getValue(); + } + if (legacy.has(SETTING_LEGACY_WAVE2_DIR)) + { + newsettings[SETTING_WAVE2_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE2_DIR]).getValue(); + } + + return newsettings; +} + +void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F32 blendf) +{ + LLSettingsWater::ptr_t other = boost::static_pointer_cast<LLSettingsWater>(end); + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); + + replaceSettings(blenddata); +} + +LLSettingsWater::validation_list_t LLSettingsWater::getValidationList() const +{ + static validation_list_t validation; + + if (validation.empty()) + { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the + // copy constructor for LLSDArray. Directly binding the LLSDArray as + // a parameter without first wrapping it in a pure LLSD object will result + // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + + validation.push_back(Validator(SETTING_BLUR_MULTIPILER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.16f))))); + validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f))))); + validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)), + LLSD(LLSDArray(10.0f)(10.0f)(10.0f))))); + validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-4.0f)(-4.0f)), + LLSD(LLSDArray(4.0f)(4.0f))))); + validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-4.0f)(-4.0f)), + LLSD(LLSDArray(4.0f)(4.0f))))); + } + + return validation; +} + diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h new file mode 100644 index 0000000000..5d6a482d56 --- /dev/null +++ b/indra/llinventory/llsettingswater.h @@ -0,0 +1,227 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_WATER_H +#define LL_SETTINGS_WATER_H + +#include "llsettingsbase.h" + +class LLSettingsWater : public LLSettingsBase +{ +public: + static const std::string SETTING_BLUR_MULTIPILER; + static const std::string SETTING_FOG_COLOR; + static const std::string SETTING_FOG_DENSITY; + static const std::string SETTING_FOG_MOD; + static const std::string SETTING_FRESNEL_OFFSET; + static const std::string SETTING_FRESNEL_SCALE; + static const std::string SETTING_NORMAL_MAP; + static const std::string SETTING_NORMAL_SCALE; + static const std::string SETTING_SCALE_ABOVE; + static const std::string SETTING_SCALE_BELOW; + static const std::string SETTING_WAVE1_DIR; + static const std::string SETTING_WAVE2_DIR; + + static const LLUUID DEFAULT_WATER_NORMAL_ID; + + typedef boost::shared_ptr<LLSettingsWater> ptr_t; + + //--------------------------------------------------------------------- + LLSettingsWater(const LLSD &data); + virtual ~LLSettingsWater() { }; + + virtual ptr_t buildClone() = 0; + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const { return std::string("water"); } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &end, F32 blendf); + + static LLSD defaults(); + + //--------------------------------------------------------------------- + F32 getBlurMultiplier() const + { + return mSettings[SETTING_BLUR_MULTIPILER].asReal(); + } + + void setBlurMultiplier(F32 val) + { + setValue(SETTING_BLUR_MULTIPILER, val); + } + + LLColor3 getFogColor() const + { + return LLColor3(mSettings[SETTING_FOG_COLOR]); + } + + void setFogColor(LLColor3 val) + { + setValue(SETTING_FOG_COLOR, val); + } + + F32 getFogDensity() const + { + return mSettings[SETTING_FOG_DENSITY].asReal(); + } + + void setFogDensity(F32 val) + { + setValue(SETTING_FOG_DENSITY, val); + } + + F32 getFogMod() const + { + return mSettings[SETTING_FOG_MOD].asReal(); + } + + void setFogMod(F32 val) + { + setValue(SETTING_FOG_MOD, val); + } + + F32 getFresnelOffset() const + { + return mSettings[SETTING_FRESNEL_OFFSET].asReal(); + } + + void setFresnelOffset(F32 val) + { + setValue(SETTING_FRESNEL_OFFSET, val); + } + + F32 getFresnelScale() const + { + return mSettings[SETTING_FRESNEL_SCALE].asReal(); + } + + void setFresnelScale(F32 val) + { + setValue(SETTING_FRESNEL_SCALE, val); + } + + LLUUID getNormalMapID() const + { + return mSettings[SETTING_NORMAL_MAP].asUUID(); + } + + void setNormalMapID(LLUUID val) + { + setValue(SETTING_NORMAL_MAP, val); + } + + LLVector3 getNormalScale() const + { + return LLVector3(mSettings[SETTING_NORMAL_SCALE]); + } + + void setNormalScale(LLVector3 val) + { + setValue(SETTING_NORMAL_SCALE, val); + } + + F32 getScaleAbove() const + { + return mSettings[SETTING_SCALE_ABOVE].asReal(); + } + + void setScaleAbove(F32 val) + { + setValue(SETTING_SCALE_ABOVE, val); + } + + F32 getScaleBelow() const + { + return mSettings[SETTING_SCALE_BELOW].asReal(); + } + + void setScaleBelow(F32 val) + { + setValue(SETTING_SCALE_BELOW, val); + } + + LLVector2 getWave1Dir() const + { + return LLVector2(mSettings[SETTING_WAVE1_DIR]); + } + + void setWave1Dir(LLVector2 val) + { + setValue(SETTING_WAVE1_DIR, val); + } + + LLVector2 getWave2Dir() const + { + return LLVector2(mSettings[SETTING_WAVE2_DIR]); + } + + void setWave2Dir(LLVector2 val) + { + setValue(SETTING_WAVE2_DIR, val); + } + + //------------------------------------------- + LLVector4 getWaterPlane() const + { + update(); + return mWaterPlane; + } + + F32 getWaterFogKS() const + { + update(); + return mWaterFogKS; + } + +protected: + LLSettingsWater(); + + virtual validation_list_t getValidationList() const; + + static LLSD translateLegacySettings(LLSD legacy); + + LLVector4 mWaterPlane; + F32 mWaterFogKS; + +private: + static const std::string SETTING_LEGACY_BLUR_MULTIPILER; + static const std::string SETTING_LEGACY_FOG_COLOR; + static const std::string SETTING_LEGACY_FOG_DENSITY; + static const std::string SETTING_LEGACY_FOG_MOD; + static const std::string SETTING_LEGACY_FRESNEL_OFFSET; + static const std::string SETTING_LEGACY_FRESNEL_SCALE; + static const std::string SETTING_LEGACY_NORMAL_MAP; + static const std::string SETTING_LEGACY_NORMAL_SCALE; + static const std::string SETTING_LEGACY_SCALE_ABOVE; + static const std::string SETTING_LEGACY_SCALE_BELOW; + static const std::string SETTING_LEGACY_WAVE1_DIR; + static const std::string SETTING_LEGACY_WAVE2_DIR; + +}; + +#endif diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index 4c8bcdac91..61d13c0b1c 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -87,6 +87,7 @@ set(llmath_HEADER_FILES raytrace.h v2math.h v3color.h + v3colorutil.h v3dmath.h v3math.h v4color.h diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index 47374c287f..dcef2b345e 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -103,6 +103,10 @@ LLQuaternion::LLQuaternion(const LLVector3 &x_axis, *this = mat.quaternion(); normalize(); } +LLQuaternion::LLQuaternion(const LLSD &sd) +{ + setValue(sd); +} // Quatizations void LLQuaternion::quantize16(F32 lower, F32 upper) diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index aa0b1752f4..11b6abf800 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -28,6 +28,7 @@ #define LLQUATERNION_H #include <iostream> +#include "llsd.h" #ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies #error "Please include llmath.h first." @@ -63,6 +64,10 @@ public: LLQuaternion(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis); // Initializes Quaternion from Matrix3 = [x_axis ; y_axis ; z_axis] + explicit LLQuaternion(const LLSD &sd); // Initializes Quaternion from LLSD array. + + LLSD getValue() const; + void setValue(const LLSD& sd); BOOL isIdentity() const; BOOL isNotIdentity() const; @@ -166,6 +171,25 @@ public: //static U32 mMultCount; }; +inline LLSD LLQuaternion::getValue() const +{ + LLSD ret; + ret[0] = mQ[0]; + ret[1] = mQ[1]; + ret[2] = mQ[2]; + ret[3] = mQ[3]; + return ret; +} + +inline void LLQuaternion::setValue(const LLSD& sd) +{ + mQ[0] = sd[0].asReal(); + mQ[1] = sd[1].asReal(); + mQ[2] = sd[2].asReal(); + mQ[3] = sd[3].asReal(); +} + + // checker inline BOOL LLQuaternion::isFinite() const { diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index a0cd642853..a24571f2c8 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -118,7 +118,7 @@ LLSD LLVector2::getValue() const return ret; } -void LLVector2::setValue(LLSD& sd) +void LLVector2::setValue(const LLSD& sd) { mV[0] = (F32) sd[0].asReal(); mV[1] = (F32) sd[1].asReal(); diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 8d5db96f5e..2335a2e327 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -49,6 +49,7 @@ class LLVector2 LLVector2(F32 x, F32 y); // Initializes LLVector2 to (x. y) LLVector2(const F32 *vec); // Initializes LLVector2 to (vec[0]. vec[1]) explicit LLVector2(const LLVector3 &vec); // Initializes LLVector2 to (vec[0]. vec[1]) + explicit LLVector2(const LLSD &sd); // Clears LLVector2 to (0, 0). DEPRECATED - prefer zeroVec. void clear(); @@ -61,7 +62,7 @@ class LLVector2 void set(const F32 *vec); // Sets LLVector2 to vec LLSD getValue() const; - void setValue(LLSD& sd); + void setValue(const LLSD& sd); void setVec(F32 x, F32 y); // deprecated void setVec(const LLVector2 &vec); // deprecated @@ -145,6 +146,10 @@ inline LLVector2::LLVector2(const LLVector3 &vec) mV[VY] = vec.mV[VY]; } +inline LLVector2::LLVector2(const LLSD &sd) +{ + setValue(sd); +} // Clear and Assignment Functions diff --git a/indra/llmath/v3colorutil.h b/indra/llmath/v3colorutil.h new file mode 100644 index 0000000000..6d8cd9329b --- /dev/null +++ b/indra/llmath/v3colorutil.h @@ -0,0 +1,115 @@ +/** + * @file v3color.h + * @brief LLColor3 class header file. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_V3COLORUTIL_H +#define LL_V3COLORUTIL_H + +#include "v3color.h" + +inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) +{ + return LLColor3(left.mV[0] / right.mV[0], + left.mV[1] / right.mV[1], + left.mV[2] / right.mV[2]); +} + + +inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) +{ + return LLColor3(left.mV[0] * right.mV[0], + left.mV[1] * right.mV[1], + left.mV[2] * right.mV[2]); +} + + +inline LLColor3 componentExp(LLColor3 const &v) +{ + return LLColor3(exp(v.mV[0]), + exp(v.mV[1]), + exp(v.mV[2])); +} + +inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) +{ + return LLColor3(pow(v.mV[0], exponent), + pow(v.mV[1], exponent), + pow(v.mV[2], exponent)); +} + +inline LLColor3 componentSaturate(LLColor3 const &v) +{ + return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), + std::max(std::min(v.mV[1], 1.f), 0.f), + std::max(std::min(v.mV[2], 1.f), 0.f)); +} + + +inline LLColor3 componentSqrt(LLColor3 const &v) +{ + return LLColor3(sqrt(v.mV[0]), + sqrt(v.mV[1]), + sqrt(v.mV[2])); +} + +inline void componentMultBy(LLColor3 & left, LLColor3 const & right) +{ + left.mV[0] *= right.mV[0]; + left.mV[1] *= right.mV[1]; + left.mV[2] *= right.mV[2]; +} + +inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) +{ + return (left + ((right - left) * amount)); +} + +inline LLColor3 smear(F32 val) +{ + return LLColor3(val, val, val); +} + +inline F32 color_intens(const LLColor3 &col) +{ + return col.mV[0] + col.mV[1] + col.mV[2]; +} + +inline F32 color_max(const LLColor3 &col) +{ + return llmax(col.mV[0], col.mV[1], col.mV[2]); +} + +inline F32 color_max(const LLColor4 &col) +{ + return llmax(col.mV[0], col.mV[1], col.mV[2]); +} + + +inline F32 color_min(const LLColor3 &col) +{ + return llmin(col.mV[0], col.mV[1], col.mV[2]); +} + +#endif diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 8f353ead5a..614cdc9f3e 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -114,9 +114,11 @@ class LLColor4 friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b friend LLColor4 operator*(const LLColor4 &a, const LLColor4 &b); // Return component wise a * b friend LLColor4 operator*(const LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator/(const LLColor4 &a, F32 k); // Return rgb divided by scalar k (no alpha change) friend LLColor4 operator*(F32 k, const LLColor4 &a); // Return rgb times scaler k (no alpha change) friend LLColor4 operator%(const LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) friend LLColor4 operator%(F32 k, const LLColor4 &a); // Return alpha times scaler k (no rgb change) + friend bool operator==(const LLColor4 &a, const LLColor4 &b); // Return a == b friend bool operator!=(const LLColor4 &a, const LLColor4 &b); // Return a != b @@ -477,6 +479,15 @@ inline LLColor4 operator*(const LLColor4 &a, F32 k) a.mV[VW]); } +inline LLColor4 operator/(const LLColor4 &a, F32 k) +{ + return LLColor4( + a.mV[VX] / k, + a.mV[VY] / k, + a.mV[VZ] / k, + a.mV[VW]); +} + inline LLColor4 operator*(F32 k, const LLColor4 &a) { // only affects rgb (not a!) diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 623c8b2003..3f6d480ed9 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -30,6 +30,7 @@ #include "llerror.h" #include "llmath.h" #include "v3math.h" +#include "v2math.h" class LLMatrix3; class LLMatrix4; @@ -46,8 +47,11 @@ class LLVector4 LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); + explicit LLVector4(const LLVector2 &vec); + explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) + explicit LLVector4(const LLSD &sd); LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) LLVector4(F32 x, F32 y, F32 z, F32 w); @@ -61,6 +65,15 @@ class LLVector4 return ret; } + void setValue(const LLSD& sd) + { + mV[0] = sd[0].asReal(); + mV[1] = sd[1].asReal(); + mV[2] = sd[2].asReal(); + mV[3] = sd[3].asReal(); + } + + inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) @@ -175,6 +188,22 @@ inline LLVector4::LLVector4(const F64 *vec) mV[VW] = (F32) vec[VW]; } +inline LLVector4::LLVector4(const LLVector2 &vec) +{ + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = 0.f; + mV[VW] = 0.f; +} + +inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w) +{ + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = z; + mV[VW] = w; +} + inline LLVector4::LLVector4(const LLVector3 &vec) { mV[VX] = vec.mV[VX]; @@ -191,6 +220,11 @@ inline LLVector4::LLVector4(const LLVector3 &vec, F32 w) mV[VW] = w; } +inline LLVector4::LLVector4(const LLSD &sd) +{ + setValue(sd); +} + inline BOOL LLVector4::isFinite() const { diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 970502f2d6..bba94a976f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -154,8 +154,7 @@ void LLGLSLShader::clearStats() mSamplesDrawn = 0; mDrawCalls = 0; mTextureStateFetched = false; - mTextureMagFilter.clear(); - mTextureMinFilter.clear(); + mTextureMagMinFilter.clear(); } void LLGLSLShader::dumpStats() @@ -168,14 +167,16 @@ void LLGLSLShader::dumpStats() { LL_INFOS() << mShaderFiles[i].first << LL_ENDL; } - for (U32 i = 0; i < mTexture.size(); ++i) + for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) { - GLint idx = mTexture[i]; + S32 i = (*it).first; + GLint idx = (*it).second; if (idx >= 0) { GLint uniform_idx = getUniformLocation(i); - LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; + magmin_filter_t::iterator it = mTextureMagMinFilter.find(i); + LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << (*it).second.second << "/" << (*it).second.first << std::dec << LL_ENDL; } } LL_INFOS() << "=============================================" << LL_ENDL; @@ -232,14 +233,13 @@ void LLGLSLShader::placeProfileQuery() if (!mTextureStateFetched) { mTextureStateFetched = true; - mTextureMagFilter.resize(mTexture.size()); - mTextureMinFilter.resize(mTexture.size()); U32 cur_active = gGL.getCurrentTexUnitIndex(); - for (U32 i = 0; i < mTexture.size(); ++i) + for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) { - GLint idx = mTexture[i]; + S32 i = (*it).first; + GLint idx = (*it).second; if (idx >= 0) { @@ -253,8 +253,7 @@ void LLGLSLShader::placeProfileQuery() glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); - mTextureMagFilter[i] = mag; - mTextureMinFilter[i] = min; + mTextureMagMinFilter[i] = magmin_values_t(mag, min); } } @@ -407,7 +406,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, for ( ; fileIter != mShaderFiles.end(); fileIter++ ) { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << " shaderhandle=" << shaderhandle << LL_ENDL; if (shaderhandle) { attachObject(shaderhandle); @@ -470,13 +469,14 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, } S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten - for (U32 i = 0; i < mTexture.size(); i++) + for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) { - if (mTexture[i] > -1 && mTexture[i] < channel_count) + int i = (*it).first; + if (((*it).second >= 0) && ((*it).second < channel_count)) { llassert(cur_tex < gGLManager.mNumTextureImageUnits); uniform1i(i, cur_tex); - mTexture[i] = cur_tex++; + (*it).second = cur_tex++; } } unbind(); @@ -655,13 +655,16 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * //find the index of this uniform for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) { - if ( (mUniform[i] == -1) - && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) + if (LLShaderMgr::instance()->mReservedUniforms[i] == name) { - //found it - mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); - return; + std::pair<uniforms_index_t::iterator, bool> result; + + result = mUniform.insert(uniforms_index_t::value_type(i, location)); + if (result.second) + { + mTexture[i] = mapUniformTextureChannel(location, type); + return; + } } } @@ -669,13 +672,17 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { for (U32 i = 0; i < uniforms->size(); i++) { - if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) + std::pair<uniforms_index_t::iterator, bool> result; + S32 index = i + LLShaderMgr::instance()->mReservedUniforms.size(); + + if ((*uniforms)[i].String() == name) { - //found it - mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); - return; + result = mUniform.insert(uniforms_index_t::value_type(index, location)); + if (result.second) + { + mTexture[index] = mapUniformTextureChannel(location, type); + return; + } } } } @@ -715,10 +722,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); - //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -910,20 +913,14 @@ S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LL S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - - uniform = mTexture[uniform]; + GLint channel = getTexChannelForIndex(uniform); - if (uniform > -1) + if (channel > -1) { - gGL.getTexUnit(uniform)->bind(texture, mode); + gGL.getTexUnit(channel)->bind(texture, mode); } - return uniform; + return channel; } S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode) @@ -936,82 +933,64 @@ S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureT S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - - uniform = mTexture[uniform]; - - if (uniform > -1) + GLint channel = getTexChannelForIndex(uniform); + + if (channel > -1) { - gGL.getTexUnit(uniform)->unbind(mode); + gGL.getTexUnit(channel)->unbind(mode); } - return uniform; + return channel; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - S32 index = mTexture[uniform]; - if (index != -1) + GLint channel = getTexChannelForIndex(uniform); + + if (channel != -1) { - gGL.getTexUnit(index)->activate(); - gGL.getTexUnit(index)->enable(mode); + gGL.getTexUnit(channel)->activate(); + gGL.getTexUnit(channel)->enable(mode); } - return index; + return channel; } S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - S32 index = mTexture[uniform]; - if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) + GLint channel = getTexChannelForIndex(uniform); + + if (channel != -1 && gGL.getTexUnit(channel)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) + if (gDebugGL && gGL.getTexUnit(channel)->getCurrType() != mode) { if (gDebugSession) { - gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + gFailLog << "Texture channel " << channel << " texture type corrupted." << std::endl; ll_fail("LLGLSLShader::disableTexture failed"); } else { - LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; + LL_ERRS() << "Texture channel " << channel << " texture type corrupted." << LL_ENDL; } } - gGL.getTexUnit(index)->disable(); + gGL.getTexUnit(channel)->disable(); } - return index; + return channel; } void LLGLSLShader::uniform1i(U32 index, GLint x) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1iARB(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); + glUniform1iARB(location, x); + mValue[location] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1021,19 +1000,15 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1fARB(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); + glUniform1fARB(location, x); + mValue[location] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1043,20 +1018,16 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(x,y,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2fARB(mUniform[index], x, y); - mValue[mUniform[index]] = vec; + glUniform2fARB(location, x, y); + mValue[location] = vec; } } } @@ -1066,20 +1037,16 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(x,y,z,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform3fARB(mUniform[index], x, y, z); - mValue[mUniform[index]] = vec; + glUniform3fARB(location, x, y, z); + mValue[location] = vec; } } } @@ -1089,20 +1056,16 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(x,y,z,w); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform4fARB(mUniform[index], x, y, z, w); - mValue[mUniform[index]] = vec; + glUniform4fARB(location, x, y, z, w); + mValue[location] = vec; } } } @@ -1112,20 +1075,16 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1ivARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; + glUniform1ivARB(location, count, v); + mValue[location] = vec; } } } @@ -1135,20 +1094,16 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; + glUniform1fvARB(location, count, v); + mValue[location] = vec; } } } @@ -1158,20 +1113,16 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(v[0],v[1],0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform2fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; + glUniform2fvARB(location, count, v); + mValue[location] = vec; } } } @@ -1181,20 +1132,16 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(v[0],v[1],v[2],0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform3fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; + glUniform3fvARB(location, count, v); + mValue[location] = vec; } } } @@ -1204,20 +1151,16 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); LLVector4 vec(v[0],v[1],v[2],v[3]); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform4fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; + glUniform4fvARB(location, count, v); + mValue[location] = vec; } } } @@ -1227,15 +1170,11 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - glUniformMatrix2fvARB(mUniform[index], count, transpose, v); + glUniformMatrix2fvARB(location, count, transpose, v); } } } @@ -1244,15 +1183,11 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - glUniformMatrix3fvARB(mUniform[index], count, transpose, v); + glUniformMatrix3fvARB(location, count, transpose, v); } } } @@ -1261,15 +1196,11 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - glUniformMatrix3x4fv(mUniform[index], count, transpose, v); + glUniformMatrix3x4fv(location, count, transpose, v); } } } @@ -1278,15 +1209,11 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } + GLint location = getLocationForIndex(index); - if (mUniform[index] >= 0) + if (location >= 0) { - glUniformMatrix4fvARB(mUniform[index], count, transpose, v); + glUniformMatrix4fvARB(location, count, transpose, v); } } } @@ -1317,14 +1244,8 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) GLint LLGLSLShader::getUniformLocation(U32 index) { - GLint ret = -1; - if (mProgramObject) - { - llassert(index < mUniform.size()); - return mUniform[index]; - } - - return ret; + /*TODO: flatten this... change calls to gUL(U32) */ + return getLocationForIndex(index); } GLint LLGLSLShader::getAttribLocation(U32 attrib) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 6f10d122cb..8e9c29ea4c 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -166,14 +166,20 @@ public: U32 mMatHash[LLRender::NUM_MATRIX_MODES]; U32 mLightHash; + typedef std::map<S32, GLint> uniforms_index_t; + typedef std::pair<U32, U32> magmin_values_t; + + typedef std::map < S32, magmin_values_t> magmin_filter_t; + GLhandleARB mProgramObject; std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) - std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location + uniforms_index_t mUniform; + uniforms_index_t mTexture; + LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value - std::vector<GLint> mTexture; S32 mTotalUniformSize; S32 mActiveTextureChannels; S32 mShaderLevel; @@ -197,11 +203,30 @@ public: static U32 sTotalDrawCalls; bool mTextureStateFetched; - std::vector<U32> mTextureMagFilter; - std::vector<U32> mTextureMinFilter; + magmin_filter_t mTextureMagMinFilter; private: void unloadInternal(); + + inline GLint getLocationForIndex(S32 index) + { + if (!mProgramObject) + return -1; + uniforms_index_t::iterator it = mUniform.find(index); + if (it == mUniform.end()) + return -1; + return (*it).second; + } + + inline GLint getTexChannelForIndex(S32 index) + { + if (!mProgramObject) + return -1; + uniforms_index_t::iterator it = mTexture.find(index); + if (it == mTexture.end()) + return -1; + return (*it).second; + } }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e721ad93fa..b010a4ae64 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -953,7 +953,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade // Add shader file to map mShaderObjects[filename] = ret; shader_level = try_gpu_class; - } + } else { if (shader_level > 1) @@ -1117,7 +1117,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloude_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color_copy"); + mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 394b38f832..7bdd97200d 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -30,6 +30,11 @@ #include "llgl.h" #include "llglslshader.h" +/*RIDER: TODO: + * This should use the LL Singleton<> template... but not a quick conversion. + * (llviewershadermgr derives from this) + */ + class LLShaderMgr { public: @@ -215,7 +220,7 @@ public: TERRAIN_ALPHARAMP, SHINY_ORIGIN, -DISPLAY_GAMMA, + DISPLAY_GAMMA, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 2100c91cfe..4579ef14e2 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -158,7 +158,6 @@ set(viewer_SOURCE_FILES llcurrencyuimanager.cpp llcylinder.cpp lldateutil.cpp - lldaycyclemanager.cpp lldebugmessagebox.cpp lldebugview.cpp lldeferredsounds.cpp @@ -181,7 +180,8 @@ set(viewer_SOURCE_FILES lldrawpoolwlsky.cpp lldynamictexture.cpp llemote.cpp - llenvmanager.cpp + llenvadapters.cpp + llenvironment.cpp llestateinfomodel.cpp lleventnotifier.cpp lleventpoll.cpp @@ -221,7 +221,6 @@ set(viewer_SOURCE_FILES llfloatercolorpicker.cpp llfloaterconversationlog.cpp llfloaterconversationpreview.cpp - llfloaterdeleteenvpreset.cpp llfloaterdeleteprefpreset.cpp llfloaterdestinations.cpp llfloatereditdaycycle.cpp @@ -533,6 +532,7 @@ set(viewer_SOURCE_FILES llsecapi.cpp llsechandler_basic.cpp llselectmgr.cpp + llsettingsvo.cpp llshareavatarhandler.cpp llsidepanelappearance.cpp llsidepanelinventory.cpp @@ -687,19 +687,13 @@ set(viewer_SOURCE_FILES llvowater.cpp llvowlsky.cpp llwatchdog.cpp - llwaterparammanager.cpp - llwaterparamset.cpp llwearableitemslist.cpp llwearablelist.cpp llweb.cpp llwebprofile.cpp llwind.cpp llwindowlistener.cpp - llwlanimator.cpp - llwldaycycle.cpp llwlhandlers.cpp - llwlparammanager.cpp - llwlparamset.cpp llworld.cpp llworldmap.cpp llworldmapmessage.cpp @@ -778,7 +772,6 @@ set(viewer_HEADER_FILES llcurrencyuimanager.h llcylinder.h lldateutil.h - lldaycyclemanager.h lldebugmessagebox.h lldebugview.h lldeferredsounds.h @@ -801,7 +794,8 @@ set(viewer_HEADER_FILES lldrawpoolwlsky.h lldynamictexture.h llemote.h - llenvmanager.h + llenvadapters.h + llenvironment.h llestateinfomodel.h lleventnotifier.h lleventpoll.h @@ -842,7 +836,6 @@ set(viewer_HEADER_FILES llfloaterconversationlog.h llfloaterconversationpreview.h llfloaterdeleteprefpreset.h - llfloaterdeleteenvpreset.h llfloaterdestinations.h llfloatereditdaycycle.h llfloatereditsky.h @@ -1145,6 +1138,7 @@ set(viewer_HEADER_FILES llsecapi.h llsechandler_basic.h llselectmgr.h + llsettingsvo.h llsidepanelappearance.h llsidepanelinventory.h llsidepanelinventorysubpanel.h @@ -1301,19 +1295,13 @@ set(viewer_HEADER_FILES llvowater.h llvowlsky.h llwatchdog.h - llwaterparammanager.h - llwaterparamset.h llwearableitemslist.h llwearablelist.h llweb.h llwebprofile.h llwind.h llwindowlistener.h - llwlanimator.h - llwldaycycle.h llwlhandlers.h - llwlparammanager.h - llwlparamset.h llworld.h llworldmap.h llworldmapmessage.h @@ -2359,7 +2347,6 @@ if (LL_TESTS) include(LLAddBuildTest) SET(viewer_TEST_SOURCE_FILES llagentaccess.cpp - llwlparammanager.cpp ) set_source_files_properties( ${viewer_TEST_SOURCE_FILES} diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 6ff860362c..89b6a52909 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -uniform vec4 sunlight_color_copy; +uniform vec4 sunlight_color; uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) @@ -33,12 +33,12 @@ vec3 atmosAmbient(vec3 light) vec3 atmosAffectDirectionalLight(float lightIntensity) { - return sunlight_color_copy.rgb * lightIntensity; + return sunlight_color.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { - return sunlight_color_copy.rgb; + return sunlight_color.rgb; } vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index f67bb22f5b..cdf0aa5993 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -42,7 +42,6 @@ #include "llchicletbar.h" #include "llconsole.h" #include "lldonotdisturbnotificationstorage.h" -#include "llenvmanager.h" #include "llfirstuse.h" #include "llfloatercamera.h" #include "llfloaterimcontainer.h" diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 087a672d69..225ade2957 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -170,8 +170,6 @@ #include "llviewerparcelmgr.h" #include "llworldmapview.h" #include "llpostprocess.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "lldebugview.h" #include "llconsole.h" diff --git a/indra/newview/lldaycyclemanager.cpp b/indra/newview/lldaycyclemanager.cpp index 803e2b2fb2..23d442f3b6 100644 --- a/indra/newview/lldaycyclemanager.cpp +++ b/indra/newview/lldaycyclemanager.cpp @@ -30,6 +30,9 @@ #include "lldiriterator.h" +#include "llenvironment.h" +#include "llsettingsdaycycle.h" + void LLDayCycleManager::getPresetNames(preset_name_list_t& names) const { names.clear(); diff --git a/indra/newview/lldaycyclemanager.h b/indra/newview/lldaycyclemanager.h index 04db9d5dac..810212c92a 100644 --- a/indra/newview/lldaycyclemanager.h +++ b/indra/newview/lldaycyclemanager.h @@ -30,7 +30,6 @@ #include <map> #include <string> -#include "llwldaycycle.h" #include "llwlparammanager.h" /** @@ -46,14 +45,14 @@ class LLDayCycleManager : public LLSingleton<LLDayCycleManager> public: typedef std::list<std::string> preset_name_list_t; - typedef std::map<std::string, LLWLDayCycle> dc_map_t; +// typedef std::map<std::string, LLWLDayCycle> dc_map_t; typedef boost::signals2::signal<void()> modify_signal_t; void getPresetNames(preset_name_list_t& names) const; void getPresetNames(preset_name_list_t& user, preset_name_list_t& sys) const; void getUserPresetNames(preset_name_list_t& user) const; - bool getPreset(const std::string name, LLWLDayCycle& day_cycle) const; +// bool getPreset(const std::string name, LLWLDayCycle& day_cycle) const; bool getPreset(const std::string name, LLSD& day_cycle) const; bool presetExists(const std::string name) const; bool isSystemPreset(const std::string& name) const; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index df06ad31e6..567172e647 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -46,7 +46,9 @@ #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" -#include "llwaterparammanager.h" +#include "llenvironment.h" +#include "llsettingssky.h" +#include "llsettingswater.h" const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); @@ -58,10 +60,10 @@ BOOL deferred_render = FALSE; BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; -LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +//LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); F32 LLDrawPoolWater::sWaterFogEnd = 0.f; -LLVector3 LLDrawPoolWater::sLightDir; +//LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) @@ -110,8 +112,6 @@ void LLDrawPoolWater::prerender() // got rid of modulation by light color since it got a little too // green at sunset and sl-57047 (underwater turns black at 8:00) - sWaterFogColor = LLWaterParamManager::instance().getFogColor(); - sWaterFogColor.mV[3] = 0; } @@ -488,29 +488,50 @@ void LLDrawPoolWater::shade() LLVector3 light_dir; LLColor3 light_color; - if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) - { - light_dir = gSky.getSunDirection(); - light_dir.normVec(); - light_color = gSky.getSunDiffuseColor(); - if(gSky.mVOSkyp) { - light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); - light_diffuse.normVec(); - } - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); - light_diffuse *= light_exp + 0.25f; - } - else - { - light_dir = gSky.getMoonDirection(); - light_dir.normVec(); - light_color = gSky.getMoonDiffuseColor(); - light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); - light_diffuse.normVec(); - light_diffuse *= 0.5f; - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + + light_dir = psky->getLightDirection(); + if (LLEnvironment::instance().getIsDayTime()) + { + light_color = psky->getSunAmbient(); + light_diffuse = psky->getSunDiffuse(); + light_diffuse.normalize(); + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); + light_diffuse *= (light_exp + 0.25f); + } + else + { + light_color = psky->getMoonAmbient(); + light_diffuse = psky->getMoonDiffuse(); + light_diffuse.normalize(); + light_diffuse *= 0.5f; + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); } +// if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) +// { +// light_dir = gSky.getSunDirection(); +// light_dir.normVec(); +// light_color = gSky.getSunDiffuseColor(); +// if(gSky.mVOSkyp) { +// light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); +// light_diffuse.normVec(); +// } +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// light_diffuse *= light_exp + 0.25f; +// } +// else +// { +// light_dir = gSky.getMoonDirection(); +// light_dir.normVec(); +// light_color = gSky.getMoonDiffuseColor(); +// light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); +// light_diffuse.normVec(); +// light_diffuse *= 0.5f; +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// } + light_exp *= light_exp; light_exp *= light_exp; light_exp *= light_exp; @@ -518,9 +539,11 @@ void LLDrawPoolWater::shade() light_exp *= 256.f; light_exp = light_exp > 32.f ? light_exp : 32.f; + light_diffuse *= 6.f; + LLGLSLShader* shader; - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight(); + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); if (eyedepth < 0.f && LLPipeline::sWaterReflections) { @@ -551,7 +574,7 @@ void LLDrawPoolWater::shade() shader->bind(); } - sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; + sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f; S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); @@ -565,12 +588,10 @@ void LLDrawPoolWater::shade() //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - LLWaterParamManager * param_mgr = &LLWaterParamManager::instance(); - // change mWaterNormp if needed - if (mWaterNormp->getID() != param_mgr->getNormalMapID()) + if (mWaterNormp->getID() != pwater->getNormalMapID()) { - mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID()); + mWaterNormp = LLViewerTextureManager::getFetchedTexture(pwater->getNormalMapID()); } mWaterNormp->addTextureStats(1024.f*1024.f); @@ -588,9 +609,8 @@ void LLDrawPoolWater::shade() if (screentex > -1) { - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, - param_mgr->getFogDensity()); + shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity()); gPipeline.mWaterDis.bindTexture(0, screentex); } @@ -600,8 +620,9 @@ void LLDrawPoolWater::shade() if (mVertexShaderLevel == 1) { - sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + LLColor4 fog_color(pwater->getFogColor(), 0.f); + fog_color[3] = pwater->getFogDensity(); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); } F32 screenRes[] = @@ -615,25 +636,20 @@ void LLDrawPoolWater::shade() S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); stop_glerror(); - light_dir.normVec(); - sLightDir = light_dir; - - light_diffuse *= 6.f; - //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); F32 sunAngle = llmax(0.f, light_dir.mV[2]); F32 scaledAngle = 1.f - sunAngle; @@ -648,12 +664,12 @@ void LLDrawPoolWater::shade() if (LLViewerCamera::getInstance()->cameraUnderWater()) { water_color.setVec(1.f, 1.f, 1.f, 0.4f); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); } else { water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); } if (water_color.mV[3] > 0.9f) diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index aeeba179d6..55f892d249 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -46,9 +46,8 @@ public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; - static LLVector3 sLightDir; - - static LLColor4 sWaterFogColor; +// static LLVector3 sLightDir; +// static LLColor4 sWaterFogColor; static F32 sWaterFogEnd; enum diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 309f535c39..f10c116555 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -33,7 +33,6 @@ #include "pipeline.h" #include "llviewercamera.h" #include "llimage.h" -#include "llwlparammanager.h" #include "llviewershadermgr.h" #include "llglslshader.h" #include "llsky.h" @@ -42,6 +41,8 @@ #include "llface.h" #include "llrender.h" +#include "llenvironment.h" + LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL; LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; @@ -80,8 +81,6 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) : sCloudNoiseRawImage = NULL ; } } - - LLWLParamManager::getInstance()->propagateParameters(); } LLDrawPoolWLSky::~LLDrawPoolWLSky() @@ -190,14 +189,14 @@ void LLDrawPoolWLSky::renderStars(void) const // *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid // clamping and allow the star_alpha param to brighten the stars. - bool error; LLColor4 star_alpha(LLColor4::black); - star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f; + // *LAPRAS + star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 2.f; // If start_brightness is not set, exit - if( error ) + if( star_alpha.mV[3] < 0.001 ) { - LL_WARNS() << "star_brightness missing in mCurParams" << LL_ENDL; + LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL; return; } @@ -310,7 +309,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) } LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); - const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); + + const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); LLGLSNoFog disableFog; LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -357,7 +357,7 @@ void LLDrawPoolWLSky::render(S32 pass) } LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); - const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); + const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); LLGLSNoFog disableFog; LLGLDepthTest depth(GL_TRUE, GL_FALSE); diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp new file mode 100644 index 0000000000..34fd862655 --- /dev/null +++ b/indra/newview/llenvadapters.cpp @@ -0,0 +1,73 @@ +/** + * @file llenvadapters.cpp + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llenvadapters.h" + +#include "llsettingssky.h" +#include "llsettingswater.h" +//========================================================================= + +LLSkySettingsAdapter::LLSkySettingsAdapter(): + mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), + mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), + mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), + mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), + mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), + mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), + mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), + // Lighting + mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), + mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"), + mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), + mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW), + // Clouds + mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"), + mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1), + mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW), + mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), + mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), + mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE) +{ + +} + +LLWatterSettingsAdapter::LLWatterSettingsAdapter(): + mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"), + mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2), + mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD), + mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE), + mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE), + mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET), + mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE), + mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW), + mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER), + mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR), + mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR) + +{ + +} diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h new file mode 100644 index 0000000000..8b93bbbe9f --- /dev/null +++ b/indra/newview/llenvadapters.h @@ -0,0 +1,414 @@ +/** + * @file llenvadapters.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_ENVADAPTERS_H +#define LL_ENVADAPTERS_H + +#include "v3math.h" +#include "v3color.h" +#include "v4math.h" +#include "llsettingsbase.h" + +class WLColorControl +{ +public: + inline WLColorControl(LLColor4 color, const std::string& n, const std::string& slider_name = std::string()): + mColor(color), + mName(n), + mSliderName(slider_name), + mHasSliderName(false), + mIsSunOrAmbientColor(false), + mIsBlueHorizonOrDensity(false) + { + // if there's a slider name, say we have one + mHasSliderName = !mSliderName.empty(); + + // if it's the sun controller + mIsSunOrAmbientColor = (mSliderName == "WLSunlight" || mSliderName == "WLAmbient"); + mIsBlueHorizonOrDensity = (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity"); + } + + inline void setColor4(const LLColor4 & val) + { + mColor = val; + } + + inline void setColor3(const LLColor3 & val) + { + mColor = val; + } + + inline LLColor4 getColor4() const + { + return mColor; + } + + inline LLColor3 getColor3(void) const + { + return vec4to3(mColor); + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, mColor); + } + + inline bool getHasSliderName() const + { + return mHasSliderName; + } + + inline std::string getSliderName() const + { + return mSliderName; + } + + inline bool getIsSunOrAmbientColor() const + { + return mIsSunOrAmbientColor; + } + + inline bool getIsBlueHorizonOrDensity() const + { + return mIsBlueHorizonOrDensity; + } + + inline F32 getRed() const + { + return mColor[0]; + } + + inline F32 getGreen() const + { + return mColor[1]; + } + + inline F32 getBlue() const + { + return mColor[2]; + } + + inline F32 getIntensity() const + { + return mColor[3]; + } + + inline void setRed(F32 red) + { + mColor[0] = red; + } + + inline void setGreen(F32 green) + { + mColor[1] = green; + } + + inline void setBlue(F32 blue) + { + mColor[2] = blue; + } + + inline void setIntensity(F32 intensity) + { + mColor[3] = intensity; + } + +private: + LLColor4 mColor; /// [3] is intensity, not alpha + std::string mName; /// name to use to dereference params + std::string mSliderName; /// name of the slider in menu + bool mHasSliderName; /// only set slider name for true color types + bool mIsSunOrAmbientColor; /// flag for if it's the sun or ambient color controller + bool mIsBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller + +}; + +// float slider control +class WLFloatControl +{ +public: + inline WLFloatControl(F32 val, const std::string& n, F32 m = 1.0f): + x(val), + mName(n), + mult(m) + { + } + + inline WLFloatControl &operator = (F32 val) + { + x = val; + return *this; + } + + inline operator F32 (void) const + { + return x; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, x); + } + + inline F32 getMult() const + { + return mult; + } + + inline void setValue(F32 val) + { + x = val; + } + +private: + F32 x; + std::string mName; + F32 mult; +}; + +class WLXFloatControl +{ +public: + inline WLXFloatControl(F32 val, const std::string& n, F32 b): + mExp(val), + mBase(b), + mName(n) + { + } + + inline WLXFloatControl & operator = (F32 val) + { + mExp = log(val) / log(mBase); + + return *this; + } + + inline operator F32 (void) const + { + return pow(mBase, mExp); + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, pow(mBase, mExp)); + } + + inline F32 getExp() const + { + return mExp; + } + + inline void setExp(F32 val) + { + mExp = val; + } + + inline F32 getBase() const + { + return mBase; + } + + inline void setBase(F32 val) + { + mBase = val; + } + +private: + F32 mExp; + F32 mBase; + std::string mName; +}; + +class WLVect2Control +{ +public: + inline WLVect2Control(LLVector2 val, const std::string& n): + mU(val.mV[0]), + mV(val.mV[1]), + mName(n) + { + } + + inline WLVect2Control & operator = (const LLVector2 & val) + { + mU = val.mV[0]; + mV = val.mV[1]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector2(mU, mV)); + } + + inline F32 getU() const + { + return mU; + } + + inline void setU(F32 val) + { + mU = val; + } + + inline F32 getV() const + { + return mV; + } + + inline void setV(F32 val) + { + mV = val; + } + +private: + F32 mU; + F32 mV; + std::string mName; +}; + +class WLVect3Control +{ +public: + inline WLVect3Control(LLVector3 val, const std::string& n): + mX(val.mV[0]), + mY(val.mV[1]), + mZ(val.mV[2]), + mName(n) + { + } + + inline WLVect3Control & operator = (const LLVector3 & val) + { + mX = val.mV[0]; + mY = val.mV[1]; + mZ = val.mV[2]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector3(mX, mY, mZ)); + } + + inline F32 getX() const + { + return mX; + } + + inline void setX(F32 val) + { + mX = val; + } + + inline F32 getY() const + { + return mY; + } + + inline void setY(F32 val) + { + mY = val; + } + + inline F32 getZ() const + { + return mZ; + } + + inline void setZ(F32 val) + { + mZ = val; + } + +private: + F32 mX; + F32 mY; + F32 mZ; + std::string mName; +}; + +//------------------------------------------------------------------------- +class LLSkySettingsAdapter +{ +public: + typedef std::shared_ptr<LLSkySettingsAdapter> ptr_t; + + LLSkySettingsAdapter(); + + WLFloatControl mWLGamma; + + /// Atmospherics + WLColorControl mBlueHorizon; + WLFloatControl mHazeDensity; + WLColorControl mBlueDensity; + WLFloatControl mDensityMult; + WLFloatControl mHazeHorizon; + WLFloatControl mMaxAlt; + + /// Lighting + WLColorControl mLightnorm; + WLColorControl mSunlight; + WLColorControl mAmbient; + WLColorControl mGlow; + + /// Clouds + WLColorControl mCloudColor; + WLColorControl mCloudMain; + WLFloatControl mCloudCoverage; + WLColorControl mCloudDetail; + WLFloatControl mDistanceMult; + WLFloatControl mCloudScale; +}; + +class LLWatterSettingsAdapter +{ +public: + typedef std::shared_ptr<LLWatterSettingsAdapter> ptr_t; + + LLWatterSettingsAdapter(); + + WLColorControl mFogColor; + WLXFloatControl mFogDensity; + WLFloatControl mUnderWaterFogMod; + + /// wavelet scales and directions + WLVect3Control mNormalScale; + WLVect2Control mWave1Dir; + WLVect2Control mWave2Dir; + + // controls how water is reflected and refracted + WLFloatControl mFresnelScale; + WLFloatControl mFresnelOffset; + WLFloatControl mScaleAbove; + WLFloatControl mScaleBelow; + WLFloatControl mBlurMultiplier; + +}; + +#endif // LL_ENVIRONMENT_H diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp new file mode 100644 index 0000000000..e8c9db045c --- /dev/null +++ b/indra/newview/llenvironment.cpp @@ -0,0 +1,931 @@ +/** + * @file llenvmanager.cpp + * @brief Implementation of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llenvironment.h" + +#include "llagent.h" +#include "llviewercontrol.h" // for gSavedSettings +#include "llviewerregion.h" +#include "llwlhandlers.h" +#include "lltrans.h" +#include "lltrace.h" +#include "llfasttimer.h" +#include "llviewercamera.h" +#include "pipeline.h" +#include "llsky.h" + +#include "llviewershadermgr.h" + +#include "llsdserialize.h" +#include "lldiriterator.h" + +#include "llsettingsvo.h" + +#include <boost/make_shared.hpp> +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick"); + LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters"); +} + +//========================================================================= +const F32Seconds LLEnvironment::TRANSITION_INSTANT(0.0f); +const F32Seconds LLEnvironment::TRANSITION_FAST(1.0f); +const F32Seconds LLEnvironment::TRANSITION_DEFAULT(5.0f); +const F32Seconds LLEnvironment::TRANSITION_SLOW(10.0f); + +const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg +const F32 LLEnvironment::NIGHTTIME_ELEVATION_COS(LLSky::NIGHTTIME_ELEVATION_COS); + +//------------------------------------------------------------------------- +LLEnvironment::LLEnvironment(): + mSelectedSky(), + mSelectedWater(), + mSelectedDay(), + mSkysById(), + mSkysByName(), + mWaterByName(), + mWaterById(), + mDayCycleByName(), + mDayCycleById(), + mUserPrefs(), + mSelectedEnvironment(ENV_LOCAL) +{ + mSetSkys.resize(ENV_END); + mSetWater.resize(ENV_END); + mSetDays.resize(ENV_END); +} + +void LLEnvironment::initSingleton() +{ + LLSettingsSky::ptr_t p_default_sky = LLSettingsVOSky::buildDefaultSky(); + addSky(p_default_sky); + mCurrentSky = p_default_sky; + + LLSettingsWater::ptr_t p_default_water = LLSettingsVOWater::buildDefaultWater(); + addWater(p_default_water); + mCurrentWater = p_default_water; + + LLSettingsDay::ptr_t p_default_day = LLSettingsVODay::buildDefaultDayCycle(); + addDayCycle(p_default_day); + mCurrentDay.reset(); + + // LEGACY! + legacyLoadAllPresets(); + + requestRegionEnvironment(); + gAgent.addRegionChangedCallback(boost::bind(&LLEnvironment::onRegionChange, this)); +} + +LLEnvironment::~LLEnvironment() +{ +} + +void LLEnvironment::loadPreferences() +{ + mUserPrefs.load(); +} + +void LLEnvironment::updatePreferences() +{ + /*NOOP for now. TODO record prefs and store.*/ +} + +bool LLEnvironment::canEdit() const +{ + return true; +} + + +LLEnvironment::connection_t LLEnvironment::setSkyListChange(const LLEnvironment::change_signal_t::slot_type& cb) +{ + return mSkyListChange.connect(cb); +} + +LLEnvironment::connection_t LLEnvironment::setWaterListChange(const LLEnvironment::change_signal_t::slot_type& cb) +{ + return mWaterListChange.connect(cb); +} + +LLEnvironment::connection_t LLEnvironment::setDayCycleListChange(const LLEnvironment::change_signal_t::slot_type& cb) +{ + return mDayCycleListChange.connect(cb); +} + + +void LLEnvironment::onRegionChange() +{ + requestRegionEnvironment(); +} + +void LLEnvironment::requestRegionEnvironment() +{ + LLEnvironmentRequest::initiate(); +} + +void LLEnvironment::onLegacyRegionSettings(LLSD data) +{ + LLUUID regionId = data[0]["regionID"].asUUID(); + + LLSettingsDay::ptr_t regionday; + if (data[1].isUndefined()) + regionday = LLEnvironment::findDayCycleByName("Default"); + else + regionday = LLSettingsVODay::buildFromLegacyMessage(regionId, data[1], data[2], data[3]); + + setSkyFor(ENV_REGION, LLSettingsSky::ptr_t()); + setWaterFor(ENV_REGION, LLSettingsWater::ptr_t()); + setDayFor(ENV_REGION, regionday); + + applyChosenEnvironment(); +} + +//------------------------------------------------------------------------- +F32 LLEnvironment::getCamHeight() const +{ + return (mCurrentSky->getDomeOffset() * mCurrentSky->getDomeRadius()); +} + +F32 LLEnvironment::getWaterHeight() const +{ + return gAgent.getRegion()->getWaterHeight(); +} + +bool LLEnvironment::getIsDayTime() const +{ + return mCurrentSky->getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS; +} + +//------------------------------------------------------------------------- +void LLEnvironment::update(const LLViewerCamera * cam) +{ + LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE); + //F32Seconds now(LLDate::now().secondsSinceEpoch()); + static LLFrameTimer timer; + + F32Seconds delta(timer.getElapsedTimeAndResetF32()); + + if (mBlenderSky) + mBlenderSky->update(delta); + if (mBlenderWater) + mBlenderWater->update(delta); + + // update clouds, sun, and general + updateCloudScroll(); + + if (mCurrentDay) + mCurrentDay->update(); + + if (mCurrentSky) + mCurrentSky->update(); + if (mCurrentWater) + mCurrentWater->update(); + + + F32 camYaw = cam->getYaw(); + + stop_glerror(); + + // *TODO: potential optimization - this block may only need to be + // executed some of the time. For example for water shaders only. + { + LLVector3 lightNorm3( getLightDirection() ); + + lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f)); + mRotatedLight = LLVector4(lightNorm3, 0.f); + + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + { + if ((shaders_iter->mProgramObject != 0) + && (gPipeline.canUseWindLightShaders() + || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) + { + shaders_iter->mUniformsDirty = TRUE; + } + } + } +} + +void LLEnvironment::updateCloudScroll() +{ + // This is a function of the environment rather than the sky, since it should + // persist through sky transitions. + static LLTimer s_cloud_timer; + + F64 delta_t = s_cloud_timer.getElapsedTimeAndResetF64(); + + LLVector2 cloud_delta = static_cast<F32>(delta_t)* (mCurrentSky->getCloudScrollRate() - LLVector2(10.0, 10.0)) / 100.0; + mCloudScrollDelta += cloud_delta; + + + +} + +void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting) +{ + LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE); + + //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + LLSettingsBase::parammapping_t params = psetting->getParameterMap(); + for (LLSettingsBase::parammapping_t::iterator it = params.begin(); it != params.end(); ++it) + { + if (!psetting->mSettings.has((*it).first)) + continue; + + LLSD value = psetting->mSettings[(*it).first]; + LLSD::Type setting_type = value.type(); + + stop_glerror(); + switch (setting_type) + { + case LLSD::TypeInteger: + shader->uniform1i((*it).second, value.asInteger()); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + case LLSD::TypeReal: + shader->uniform1f((*it).second, value.asReal()); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + + case LLSD::TypeBoolean: + shader->uniform1i((*it).second, value.asBoolean() ? 1 : 0); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + + case LLSD::TypeArray: + { + LLVector4 vect4(value); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; + shader->uniform4fv((*it).second, 1, vect4.mV); + + break; + } + + // case LLSD::TypeMap: + // case LLSD::TypeString: + // case LLSD::TypeUUID: + // case LLSD::TypeURI: + // case LLSD::TypeBinary: + // case LLSD::TypeDate: + default: + break; + } + stop_glerror(); + } + //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + + psetting->applySpecial(shader); + + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } + else + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } + +} + +void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) +{ + + if (gPipeline.canUseWindLightShaders()) + { + updateGLVariablesForSettings(shader, mCurrentSky); + updateGLVariablesForSettings(shader, mCurrentWater); + } + + if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) + { + stop_glerror(); + shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLight.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + stop_glerror(); + } + else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) + { + stop_glerror(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); + stop_glerror(); + } + + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, getSceneLightStrength()); + + +} +//-------------------------------------------------------------------------- +void LLEnvironment::selectSky(const std::string &name, F32Seconds transition) +{ + LLSettingsSky::ptr_t next_sky = findSkyByName(name); + if (!next_sky) + { + LL_WARNS("ENVIRONMENT") << "Unable to select sky with unknown name '" << name << "'" << LL_ENDL; + return; + } + + selectSky(next_sky, transition); +} + +void LLEnvironment::selectSky(const LLSettingsSky::ptr_t &sky, F32Seconds transition) +{ + if (!sky) + { + mCurrentSky = mSelectedSky; + mBlenderSky.reset(); + return; + } + mSelectedSky = sky; + if (fabs(transition.value()) <= F_ALMOST_ZERO) + { + mBlenderSky.reset(); + mCurrentSky = sky; + mCurrentSky->setDirtyFlag(true); + mSelectedSky = sky; + } + else + { + LLSettingsSky::ptr_t skytarget = mCurrentSky->buildClone(); + + mBlenderSky = boost::make_shared<LLSettingsBlender>( skytarget, mCurrentSky, sky, transition ); + mBlenderSky->setOnFinished(boost::bind(&LLEnvironment::onSkyTransitionDone, this, _1)); + mCurrentSky = skytarget; + mSelectedSky = sky; + } +} + +void LLEnvironment::onSkyTransitionDone(const LLSettingsBlender::ptr_t &blender) +{ + mCurrentSky = mSelectedSky; + mBlenderSky.reset(); +} + +void LLEnvironment::selectWater(const std::string &name, F32Seconds transition) +{ + LLSettingsWater::ptr_t next_water = findWaterByName(name); + + if (!next_water) + { + LL_WARNS("ENVIRONMENT") << "Unable to select water with unknown name '" << name << "'" << LL_ENDL; + return; + } + + selectWater(next_water, transition); +} + +void LLEnvironment::selectWater(const LLSettingsWater::ptr_t &water, F32Seconds transition) +{ + if (!water) + { + mCurrentWater = mSelectedWater; + mBlenderWater.reset(); + return; + } + mSelectedWater = water; + if (fabs(transition.value()) <= F_ALMOST_ZERO) + { + mBlenderWater.reset(); + mCurrentWater = water; + mCurrentWater->setDirtyFlag(true); + mSelectedWater = water; + } + else + { + LLSettingsWater::ptr_t watertarget = mCurrentWater->buildClone(); + + mBlenderWater = boost::make_shared<LLSettingsBlender>(watertarget, mCurrentWater, water, transition); + mBlenderWater->setOnFinished(boost::bind(&LLEnvironment::onWaterTransitionDone, this, _1)); + mCurrentWater = watertarget; + mSelectedWater = water; + } +} + +void LLEnvironment::onWaterTransitionDone(const LLSettingsBlender::ptr_t &blender) +{ + mCurrentWater = mSelectedWater; + mBlenderWater.reset(); +} + +void LLEnvironment::selectDayCycle(const std::string &name, F32Seconds transition) +{ + LLSettingsDay::ptr_t next_daycycle = findDayCycleByName(name); + + if (!next_daycycle) + { + LL_WARNS("ENVIRONMENT") << "Unable to select daycycle with unknown name '" << name << "'" << LL_ENDL; + return; + } + + selectDayCycle(next_daycycle, transition); +} + +void LLEnvironment::selectDayCycle(const LLSettingsDay::ptr_t &daycycle, F32Seconds transition) +{ + if (!daycycle) + { + return; + } + + mCurrentDay = daycycle; + + daycycle->startDayCycle(); + selectWater(daycycle->getCurrentWater(), transition); + selectSky(daycycle->getCurrentSky(), transition); +} + + +void LLEnvironment::setSelectedEnvironment(EnvSelection_t env) +{ + if (env == mSelectedEnvironment) + { // No action to take + return; + } + + mSelectedEnvironment = env; + applyChosenEnvironment(); +} + +void LLEnvironment::applyChosenEnvironment() +{ + mSelectedSky.reset(); + mSelectedWater.reset(); + mSelectedDay.reset(); + + for (S32 idx = mSelectedEnvironment; idx < ENV_END; ++idx) + { + if (mSetDays[idx] && !mSelectedSky && !mSelectedWater) + selectDayCycle(mSetDays[idx]); + if (mSetSkys[idx] && !mSelectedSky) + selectSky(mSetSkys[idx]); + if (mSetWater[idx] && !mSelectedWater) + selectWater(mSetWater[idx]); + if (mSelectedSky && mSelectedWater) + return; + } + + if (!mSelectedSky) + selectSky("Default"); + if (!mSelectedWater) + selectWater("Default"); +} + +LLSettingsSky::ptr_t LLEnvironment::getChosenSky() const +{ + for (S32 idx = mSelectedEnvironment; idx < ENV_END; ++idx) + { + if (mSetSkys[idx]) + return mSetSkys[idx]; + } + + return LLSettingsSky::ptr_t(); +} + +LLSettingsWater::ptr_t LLEnvironment::getChosenWater() const +{ + for (S32 idx = mSelectedEnvironment; idx < ENV_END; ++idx) + { + if (mSetWater[idx]) + return mSetWater[idx]; + } + + return LLSettingsWater::ptr_t(); +} + +LLSettingsDay::ptr_t LLEnvironment::getChosenDay() const +{ + for (S32 idx = mSelectedEnvironment; idx < ENV_END; ++idx) + { + if (mSetDays[idx]) + return mSetDays[idx]; + } + + return LLSettingsDay::ptr_t(); +} + +void LLEnvironment::setSkyFor(EnvSelection_t env, const LLSettingsSky::ptr_t &sky) +{ + mSetSkys[env] = sky; +} + +LLSettingsSky::ptr_t LLEnvironment::getSkyFor(EnvSelection_t env) const +{ + return mSetSkys[env]; +} + +void LLEnvironment::setWaterFor(EnvSelection_t env, const LLSettingsWater::ptr_t &water) +{ + mSetWater[env] = water; +} + +LLSettingsWater::ptr_t LLEnvironment::getWaterFor(EnvSelection_t env) const +{ + return mSetWater[env]; +} + +void LLEnvironment::setDayFor(EnvSelection_t env, const LLSettingsDay::ptr_t &day) +{ + mSetDays[env] = day; +} + +LLSettingsDay::ptr_t LLEnvironment::getDayFor(EnvSelection_t env) const +{ + return mSetDays[env]; +} + +void LLEnvironment::clearUserSettings() +{ + mSetSkys[ENV_LOCAL].reset(); + mSetWater[ENV_LOCAL].reset(); + mSetDays[ENV_LOCAL].reset(); +} + + +LLEnvironment::list_name_id_t LLEnvironment::getSkyList() const +{ + list_name_id_t list; + + list.reserve(mSkysByName.size()); + + for (namedSettingMap_t::const_iterator it = mSkysByName.begin(); it != mSkysByName.end(); ++it) + { + list.push_back(std::vector<name_id_t>::value_type((*it).second->getName(), (*it).second->getId())); + } + + return list; +} + +LLEnvironment::list_name_id_t LLEnvironment::getWaterList() const +{ + list_name_id_t list; + + list.reserve(mWaterByName.size()); + + for (namedSettingMap_t::const_iterator it = mWaterByName.begin(); it != mWaterByName.end(); ++it) + { + list.push_back(std::vector<name_id_t>::value_type((*it).second->getName(), (*it).second->getId())); + } + + return list; +} + +LLEnvironment::list_name_id_t LLEnvironment::getDayCycleList() const +{ + list_name_id_t list; + + list.reserve(mDayCycleByName.size()); + + for (namedSettingMap_t::const_iterator it = mDayCycleByName.begin(); it != mDayCycleByName.end(); ++it) + { + list.push_back(std::vector<name_id_t>::value_type((*it).second->getName(), (*it).second->getId())); + } + + return list; +} + +void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky) +{ + std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); + + LL_WARNS("RIDER") << "Adding sky as '" << name << "'" << LL_ENDL; + + std::pair<namedSettingMap_t::iterator, bool> result; + result = mSkysByName.insert(namedSettingMap_t::value_type(name, sky)); + + if (!result.second) + (*(result.first)).second = sky; + mSkyListChange(); +} + +void LLEnvironment::removeSky(const std::string &name) +{ + namedSettingMap_t::iterator it = mSkysByName.find(name); + if (it != mSkysByName.end()) + mSkysByName.erase(it); + mSkyListChange(); +} + +void LLEnvironment::clearAllSkys() +{ + mSkysByName.clear(); + mSkysById.clear(); + mSkyListChange(); +} + +void LLEnvironment::addWater(const LLSettingsWater::ptr_t &water) +{ + std::string name = water->getValue(LLSettingsWater::SETTING_NAME).asString(); + + LL_WARNS("RIDER") << "Adding water as '" << name << "'" << LL_ENDL; + + std::pair<namedSettingMap_t::iterator, bool> result; + result = mWaterByName.insert(namedSettingMap_t::value_type(name, water)); + + if (!result.second) + (*(result.first)).second = water; + mWaterListChange(); +} + + +void LLEnvironment::removeWater(const std::string &name) +{ + namedSettingMap_t::iterator it = mWaterByName.find(name); + if (it != mWaterByName.end()) + mWaterByName.erase(it); + mWaterListChange(); +} + +void LLEnvironment::clearAllWater() +{ + mWaterByName.clear(); + mWaterById.clear(); + mWaterListChange(); +} + +void LLEnvironment::addDayCycle(const LLSettingsDay::ptr_t &daycycle) +{ + std::string name = daycycle->getValue(LLSettingsDay::SETTING_NAME).asString(); + + LL_WARNS("RIDER") << "Adding daycycle as '" << name << "'" << LL_ENDL; + + std::pair<namedSettingMap_t::iterator, bool> result; + result = mDayCycleByName.insert(namedSettingMap_t::value_type(name, daycycle)); + + if (!result.second) + (*(result.first)).second = daycycle; + mDayCycleListChange(); +} + +//void LLEnvironment::addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + +void LLEnvironment::removeDayCycle(const std::string &name) +{ + namedSettingMap_t::iterator it = mDayCycleByName.find(name); + if (it != mDayCycleByName.end()) + mDayCycleByName.erase(it); + mDayCycleListChange(); +} + +//void LLEnvironment::removeDayCycle(const LLUUID &id); +void LLEnvironment::clearAllDayCycles() +{ + mDayCycleByName.clear(); + mWaterById.clear(); + mDayCycleListChange(); +} + +LLSettingsSky::ptr_t LLEnvironment::findSkyByName(std::string name) const +{ + namedSettingMap_t::const_iterator it = mSkysByName.find(name); + + if (it == mSkysByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to find sky with unknown name '" << name << "'" << LL_ENDL; + return LLSettingsSky::ptr_t(); + } + + return boost::static_pointer_cast<LLSettingsSky>((*it).second); +} + +LLSettingsWater::ptr_t LLEnvironment::findWaterByName(std::string name) const +{ + namedSettingMap_t::const_iterator it = mWaterByName.find(name); + + if (it == mWaterByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to find water with unknown name '" << name << "'" << LL_ENDL; + return LLSettingsWater::ptr_t(); + } + + return boost::static_pointer_cast<LLSettingsWater>((*it).second); +} + +LLSettingsDay::ptr_t LLEnvironment::findDayCycleByName(std::string name) const +{ + namedSettingMap_t::const_iterator it = mDayCycleByName.find(name); + + if (it == mDayCycleByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to find daycycle with unknown name '" << name << "'" << LL_ENDL; + return LLSettingsDay::ptr_t(); + } + + return boost::static_pointer_cast<LLSettingsDay>((*it).second); +} + +//========================================================================= +LLEnvironment::UserPrefs::UserPrefs(): + mUseRegionSettings(true), + mUseDayCycle(true), + mPersistEnvironment(false), + mWaterPresetName(), + mSkyPresetName(), + mDayCycleName() +{} + + +void LLEnvironment::UserPrefs::load() +{ + mPersistEnvironment = gSavedSettings.getBOOL("EnvironmentPersistAcrossLogin"); + + mWaterPresetName = gSavedSettings.getString("WaterPresetName"); + mSkyPresetName = gSavedSettings.getString("SkyPresetName"); + mDayCycleName = gSavedSettings.getString("DayCycleName"); + + mUseRegionSettings = mPersistEnvironment ? gSavedSettings.getBOOL("UseEnvironmentFromRegion") : true; + mUseDayCycle = mPersistEnvironment ? gSavedSettings.getBOOL("UseDayCycle") : true; +} + +void LLEnvironment::UserPrefs::store() +{ + gSavedSettings.setBOOL("EnvironmentPersistAcrossLogin", mPersistEnvironment); + if (mPersistEnvironment) + { + gSavedSettings.setString("WaterPresetName", getWaterPresetName()); + gSavedSettings.setString("SkyPresetName", getSkyPresetName()); + gSavedSettings.setString("DayCycleName", getDayCycleName()); + + gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); + gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); + } +} + +//========================================================================= +// Transitional Code. +// static +std::string LLEnvironment::getSysDir(const std::string &subdir) +{ + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight\\"+subdir, ""); +} + +// static +std::string LLEnvironment::getUserDir(const std::string &subdir) +{ + return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "windlight\\"+subdir, ""); +} + +LLSD LLEnvironment::legacyLoadPreset(const std::string& path) +{ + llifstream xml_file; + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); + + xml_file.open(path.c_str()); + if (!xml_file) + { + return LLSD(); + } + + LLSD params_data; + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); + xml_file.close(); + + return params_data; +} + +void LLEnvironment::legacyLoadAllPresets() +{ + std::string dir; + std::string file; + + // System skies + { + dir = getSysDir("skies"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsSky::ptr_t sky = LLSettingsVOSky::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addSky(sky); + } + } + } + + // User skies + { + dir = getUserDir("skies"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsSky::ptr_t sky = LLSettingsVOSky::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addSky(sky); + } + } + } + + // System water + { + dir = getSysDir("water"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsWater::ptr_t water = LLSettingsVOWater::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addWater(water); + } + } + } + + // User water + { + dir = getUserDir("water"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsWater::ptr_t water = LLSettingsVOWater::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addWater(water); + } + } + } + + // System water + { + dir = getSysDir("days"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsDay::ptr_t day = LLSettingsVODay::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addDayCycle(day); + } + } + } + + // User water + { + dir = getUserDir("days"); + LLDirIterator dir_iter(dir, "*.xml"); + while (dir_iter.next(file)) + { + std::string path = gDirUtilp->add(dir, file); + + LLSD data = legacyLoadPreset(path); + if (data) + { + std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), true)); + + LLSettingsDay::ptr_t day = LLSettingsVODay::buildFromLegacyPreset(name, data); + LLEnvironment::instance().addDayCycle(day); + } + } + } +} diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h new file mode 100644 index 0000000000..4d3d1f6a57 --- /dev/null +++ b/indra/newview/llenvironment.h @@ -0,0 +1,291 @@ +/** + * @file llenvmanager.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_ENVIRONMENT_H +#define LL_ENVIRONMENT_H + +#include "llsingleton.h" +#include "llmemory.h" +#include "llsd.h" + +#include "llsettingsbase.h" +#include "llsettingssky.h" +#include "llsettingswater.h" +#include "llsettingsdaycycle.h" + +#include <boost/signals2.hpp> + +//------------------------------------------------------------------------- +class LLViewerCamera; +class LLGLSLShader; + +//------------------------------------------------------------------------- +class LLEnvironment : public LLSingleton<LLEnvironment> +{ + LLSINGLETON(LLEnvironment); + LOG_CLASS(LLEnvironment); + +public: + static const F32Seconds TRANSITION_INSTANT; + static const F32Seconds TRANSITION_FAST; + static const F32Seconds TRANSITION_DEFAULT; + static const F32Seconds TRANSITION_SLOW; + + enum EnvSelection_t + { + ENV_LOCAL, + ENV_PARCEL, + ENV_REGION, + ENV_END + }; + + typedef boost::signals2::connection connection_t; + + class UserPrefs + { + friend class LLEnvironment; + public: + UserPrefs(); + + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } + + std::string getWaterPresetName() const { return mWaterPresetName; } + std::string getSkyPresetName() const { return mSkyPresetName; } + std::string getDayCycleName() const { return mDayCycleName; } + + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + + private: + void load(); + void store(); + + bool mUseRegionSettings; + bool mUseDayCycle; + bool mPersistEnvironment; + std::string mWaterPresetName; + std::string mSkyPresetName; + std::string mDayCycleName; + }; + + typedef std::map<std::string, LLSettingsBase::ptr_t> namedSettingMap_t; + typedef std::pair<std::string, LLUUID> name_id_t; + typedef std::vector<name_id_t> list_name_id_t; + typedef boost::signals2::signal<void()> change_signal_t; + + virtual ~LLEnvironment(); + + void loadPreferences(); + void updatePreferences(); + const UserPrefs & getPreferences() const { return mUserPrefs; } + + bool canEdit() const; + + LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; } + LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentWater; } + + void update(const LLViewerCamera * cam); + + void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); + void updateShaderUniforms(LLGLSLShader *shader); + + void addSky(const LLSettingsSky::ptr_t &sky); + void addWater(const LLSettingsWater::ptr_t &sky); + void addDayCycle(const LLSettingsDay::ptr_t &day); + + void selectSky(const std::string &name, F32Seconds transition = TRANSITION_DEFAULT); + void selectSky(const LLSettingsSky::ptr_t &sky, F32Seconds transition = TRANSITION_DEFAULT); + void selectWater(const std::string &name, F32Seconds transition = TRANSITION_DEFAULT); + void selectWater(const LLSettingsWater::ptr_t &water, F32Seconds transition = TRANSITION_DEFAULT); + void selectDayCycle(const std::string &name, F32Seconds transition = TRANSITION_DEFAULT); + void selectDayCycle(const LLSettingsDay::ptr_t &daycycle, F32Seconds transition = TRANSITION_DEFAULT); + + void setUserSky(const LLSettingsSky::ptr_t &sky) + { + setSkyFor(ENV_LOCAL, sky); + } + void setUserWater(const LLSettingsWater::ptr_t &water) + { + setWaterFor(ENV_LOCAL, water); + } + void setUserDaycycle(const LLSettingsDay::ptr_t &day) + { + setDayFor(ENV_LOCAL, day); + } + + void setSelectedEnvironment(EnvSelection_t env); + EnvSelection_t getSelectedEnvironment() const + { + return mSelectedEnvironment; + } + void applyChosenEnvironment(); + LLSettingsSky::ptr_t getChosenSky() const; + LLSettingsWater::ptr_t getChosenWater() const; + LLSettingsDay::ptr_t getChosenDay() const; + + void setSkyFor(EnvSelection_t env, const LLSettingsSky::ptr_t &sky); + LLSettingsSky::ptr_t getSkyFor(EnvSelection_t env) const; + void setWaterFor(EnvSelection_t env, const LLSettingsWater::ptr_t &water); + LLSettingsWater::ptr_t getWaterFor(EnvSelection_t env) const; + void setDayFor(EnvSelection_t env, const LLSettingsDay::ptr_t &day); + LLSettingsDay::ptr_t getDayFor(EnvSelection_t env) const; + + void clearUserSettings(); + + list_name_id_t getSkyList() const; + list_name_id_t getWaterList() const; + list_name_id_t getDayCycleList() const; + + LLSettingsSky::ptr_t findSkyByName(std::string name) const; + LLSettingsWater::ptr_t findWaterByName(std::string name) const; + LLSettingsDay::ptr_t findDayCycleByName(std::string name) const; + + inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } + + F32 getCamHeight() const; + F32 getWaterHeight() const; + bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. + bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" + + inline F32 getSceneLightStrength() const { return mSceneLightStrength; } + inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } + + inline LLVector4 getLightDirection() const { return LLVector4(mCurrentSky->getLightDirection(), 0.0f); } + inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); } + inline LLVector4 getRotatedLight() const { return mRotatedLight; } + + //------------------------------------------- + connection_t setSkyListChange(const change_signal_t::slot_type& cb); + connection_t setWaterListChange(const change_signal_t::slot_type& cb); + connection_t setDayCycleListChange(const change_signal_t::slot_type& cb); + + void requestRegionEnvironment(); + + void onLegacyRegionSettings(LLSD data); + +protected: + virtual void initSingleton(); + +private: + static const F32 SUN_DELTA_YAW; + static const F32 NIGHTTIME_ELEVATION_COS; + + typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t; + + LLVector2 mCloudScrollDelta; // cumulative cloud delta + + LLSettingsSky::ptr_t mSelectedSky; + LLSettingsWater::ptr_t mSelectedWater; + LLSettingsDay::ptr_t mSelectedDay; + + LLSettingsBlender::ptr_t mBlenderSky; + LLSettingsBlender::ptr_t mBlenderWater; + + LLSettingsSky::ptr_t mCurrentSky; + LLSettingsWater::ptr_t mCurrentWater; + LLSettingsDay::ptr_t mCurrentDay; + + EnvSelection_t mSelectedEnvironment; + + typedef std::vector<LLSettingsSky::ptr_t> SkyList_t; + typedef std::vector<LLSettingsWater::ptr_t> WaterList_t; + typedef std::vector<LLSettingsDay::ptr_t> DayList_t; + + SkyList_t mSetSkys; + WaterList_t mSetWater; + DayList_t mSetDays; + +#if 0 + LLSettingsSky::ptr_t mRegionFixedSky; + LLSettingsWater::ptr_t mRegionFixedWater; + LLSettingsDay::ptr_t mRegionDay; + + LLSettingsSky::ptr_t mParcelFixedSky; + LLSettingsWater::ptr_t mParcelFixedWater; + LLSettingsDay::ptr_t mParcelDay; + + LLSettingsSky::ptr_t mUserSky; + LLSettingsWater::ptr_t mUserWater; + LLSettingsDay::ptr_t mUserDay; +#endif + + namedSettingMap_t mSkysByName; + AssetSettingMap_t mSkysById; + + namedSettingMap_t mWaterByName; + AssetSettingMap_t mWaterById; + + namedSettingMap_t mDayCycleByName; + AssetSettingMap_t mDayCycleById; + + F32 mSceneLightStrength; + LLVector4 mRotatedLight; + + UserPrefs mUserPrefs; + + change_signal_t mSkyListChange; + change_signal_t mWaterListChange; + change_signal_t mDayCycleListChange; + + void onSkyTransitionDone(const LLSettingsBlender::ptr_t &blender); + void onWaterTransitionDone(const LLSettingsBlender::ptr_t &blender); + + + //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeSky(const std::string &name); + //void removeSky(const LLUUID &id); + void clearAllSkys(); + + //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeWater(const std::string &name); + //void removeWater(const LLUUID &id); + void clearAllWater(); + + //void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeDayCycle(const std::string &name); + //void removeDayCycle(const LLUUID &id); + void clearAllDayCycles(); + + + void updateCloudScroll(); + + void onRegionChange(); + + //========================================================================= + void legacyLoadAllPresets(); + LLSD legacyLoadPreset(const std::string& path); + static std::string getSysDir(const std::string &subdir); + static std::string getUserDir(const std::string &subdir); + +}; + + +#endif // LL_ENVIRONMENT_H + diff --git a/indra/newview/llenvmanager.cpp b/indra/newview/llenvmanager.cpp deleted file mode 100644 index fa1c3b983e..0000000000 --- a/indra/newview/llenvmanager.cpp +++ /dev/null @@ -1,721 +0,0 @@ -/** - * @file llenvmanager.cpp - * @brief Implementation of classes managing WindLight and water settings. - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llenvmanager.h" - -#include "llagent.h" -#include "lldaycyclemanager.h" -#include "llviewercontrol.h" // for gSavedSettings -#include "llviewerregion.h" -#include "llwaterparammanager.h" -#include "llwlhandlers.h" -#include "llwlparammanager.h" -#include "lltrans.h" - -std::string LLWLParamKey::toString() const -{ - switch (scope) - { - case SCOPE_LOCAL: - return name + std::string(" (") + LLTrans::getString("Local") + std::string(")"); - break; - case SCOPE_REGION: - return name + std::string(" (") + LLTrans::getString("Region") + std::string(")"); - break; - default: - return name + " (?)"; - } -} - -std::string LLEnvPrefs::getWaterPresetName() const -{ - if (mWaterPresetName.empty()) - { - LL_WARNS() << "Water preset name is empty" << LL_ENDL; - } - - return mWaterPresetName; -} - -std::string LLEnvPrefs::getSkyPresetName() const -{ - if (mSkyPresetName.empty()) - { - LL_WARNS() << "Sky preset name is empty" << LL_ENDL; - } - - return mSkyPresetName; -} - -std::string LLEnvPrefs::getDayCycleName() const -{ - if (mDayCycleName.empty()) - { - LL_WARNS() << "Day cycle name is empty" << LL_ENDL; - } - - return mDayCycleName; -} - -void LLEnvPrefs::setUseRegionSettings(bool val) -{ - mUseRegionSettings = val; -} - -void LLEnvPrefs::setUseWaterPreset(const std::string& name) -{ - mUseRegionSettings = false; - mWaterPresetName = name; -} - -void LLEnvPrefs::setUseSkyPreset(const std::string& name) -{ - mUseRegionSettings = false; - mUseDayCycle = false; - mSkyPresetName = name; -} - -void LLEnvPrefs::setUseDayCycle(const std::string& name) -{ - mUseRegionSettings = false; - mUseDayCycle = true; - mDayCycleName = name; -} - -//============================================================================= -LLEnvManagerNew::LLEnvManagerNew(): - mInterpNextChangeMessage(true), - mCurRegionUUID(LLUUID::null), - mLastReceivedID(LLUUID::null) -{ - - // Set default environment settings. - mUserPrefs.mUseRegionSettings = true; - mUserPrefs.mUseDayCycle = true; - mUserPrefs.mWaterPresetName = "Default"; - mUserPrefs.mSkyPresetName = "Default"; - mUserPrefs.mDayCycleName = "Default"; - - LL_DEBUGS("Windlight")<<LL_ENDL; - gAgent.addRegionChangedCallback(boost::bind(&LLEnvManagerNew::onRegionChange, this)); -} - -bool LLEnvManagerNew::getUseRegionSettings() const -{ - return mUserPrefs.getUseRegionSettings(); -} - -bool LLEnvManagerNew::getUseDayCycle() const -{ - return mUserPrefs.getUseDayCycle(); -} - -bool LLEnvManagerNew::getUseFixedSky() const -{ - return mUserPrefs.getUseFixedSky(); -} - -std::string LLEnvManagerNew::getWaterPresetName() const -{ - return mUserPrefs.getWaterPresetName(); -} - -std::string LLEnvManagerNew::getSkyPresetName() const -{ - return mUserPrefs.getSkyPresetName(); -} - -std::string LLEnvManagerNew::getDayCycleName() const -{ - return mUserPrefs.getDayCycleName(); -} - -const LLEnvironmentSettings& LLEnvManagerNew::getRegionSettings() const -{ - return !mNewRegionPrefs.isEmpty() ? mNewRegionPrefs : mCachedRegionPrefs; -} - -void LLEnvManagerNew::setRegionSettings(const LLEnvironmentSettings& new_settings) -{ - // Set region settings override that will be used locally - // until user either uploads the changes or goes to another region. - mNewRegionPrefs = new_settings; -} - -bool LLEnvManagerNew::usePrefs() -{ - LL_DEBUGS("Windlight") << "Displaying preferred environment" << LL_ENDL; - updateManagersFromPrefs(false); - return true; -} - -bool LLEnvManagerNew::useDefaults() -{ - bool rslt; - - rslt = useDefaultWater(); - rslt &= useDefaultSky(); - - return rslt; -} - -bool LLEnvManagerNew::useRegionSettings() -{ - bool rslt; - - rslt = useRegionSky(); - rslt &= useRegionWater(); - - return rslt; -} - -bool LLEnvManagerNew::useWaterPreset(const std::string& name) -{ - LL_DEBUGS("Windlight") << "Displaying water preset " << name << LL_ENDL; - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - bool rslt = water_mgr.getParamSet(name, water_mgr.mCurParams); - llassert(rslt == true); - return rslt; -} - -bool LLEnvManagerNew::useWaterParams(const LLSD& params) -{ - LL_DEBUGS("Windlight") << "Displaying water params" << LL_ENDL; - LLWaterParamManager::instance().mCurParams.setAll(params); - return true; -} - -bool LLEnvManagerNew::useSkyPreset(const std::string& name) -{ - LLWLParamManager& sky_mgr = LLWLParamManager::instance(); - LLWLParamSet param_set; - - if (!sky_mgr.getParamSet(LLWLParamKey(name, LLEnvKey::SCOPE_LOCAL), param_set)) - { - LL_WARNS() << "No sky preset named " << name << LL_ENDL; - return false; - } - - LL_DEBUGS("Windlight") << "Displaying sky preset " << name << LL_ENDL; - sky_mgr.applySkyParams(param_set.getAll()); - return true; -} - -bool LLEnvManagerNew::useSkyParams(const LLSD& params) -{ - LL_DEBUGS("Windlight") << "Displaying sky params" << LL_ENDL; - LLWLParamManager::instance().applySkyParams(params); - return true; -} - -bool LLEnvManagerNew::useDayCycle(const std::string& name, LLEnvKey::EScope scope) -{ - LLSD params; - - if (scope == LLEnvKey::SCOPE_REGION) - { - LL_DEBUGS("Windlight") << "Displaying region day cycle " << name << LL_ENDL; - params = getRegionSettings().getWLDayCycle(); - } - else - { - LL_DEBUGS("Windlight") << "Displaying local day cycle " << name << LL_ENDL; - - if (!LLDayCycleManager::instance().getPreset(name, params)) - { - LL_WARNS() << "No day cycle named " << name << LL_ENDL; - return false; - } - } - - bool rslt = LLWLParamManager::instance().applyDayCycleParams(params, scope); - llassert(rslt == true); - return rslt; -} - -bool LLEnvManagerNew::useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time /* = 0.5*/) -{ - LL_DEBUGS("Windlight") << "Displaying day cycle params" << LL_ENDL; - return LLWLParamManager::instance().applyDayCycleParams(params, scope); -} - -void LLEnvManagerNew::setUseRegionSettings(bool val) -{ - mUserPrefs.setUseRegionSettings(val); - saveUserPrefs(); - updateManagersFromPrefs(false); -} - -void LLEnvManagerNew::setUseWaterPreset(const std::string& name) -{ - // *TODO: make sure the preset exists. - if (name.empty()) - { - LL_WARNS() << "Empty water preset name passed" << LL_ENDL; - return; - } - - mUserPrefs.setUseWaterPreset(name); - saveUserPrefs(); - updateManagersFromPrefs(false); -} - -void LLEnvManagerNew::setUseSkyPreset(const std::string& name) -{ - // *TODO: make sure the preset exists. - if (name.empty()) - { - LL_WARNS() << "Empty sky preset name passed" << LL_ENDL; - return; - } - - mUserPrefs.setUseSkyPreset(name); - saveUserPrefs(); - updateManagersFromPrefs(false); -} - -void LLEnvManagerNew::setUseDayCycle(const std::string& name) -{ - if (!LLDayCycleManager::instance().presetExists(name)) - { - LL_WARNS() << "Invalid day cycle name passed" << LL_ENDL; - return; - } - - mUserPrefs.setUseDayCycle(name); - saveUserPrefs(); - updateManagersFromPrefs(false); -} - -void LLEnvManagerNew::loadUserPrefs() -{ - // operate on members directly to avoid side effects - mUserPrefs.mWaterPresetName = gSavedSettings.getString("WaterPresetName"); - mUserPrefs.mSkyPresetName = gSavedSettings.getString("SkyPresetName"); - mUserPrefs.mDayCycleName = gSavedSettings.getString("DayCycleName"); - - bool use_region_settings = gSavedSettings.getBOOL("EnvironmentPersistAcrossLogin") ? gSavedSettings.getBOOL("UseEnvironmentFromRegion") : true; - mUserPrefs.mUseRegionSettings = use_region_settings; - mUserPrefs.mUseDayCycle = gSavedSettings.getBOOL("UseDayCycle"); - - if (mUserPrefs.mUseRegionSettings) - { - requestRegionSettings(); - } -} - -void LLEnvManagerNew::saveUserPrefs() -{ - gSavedSettings.setString("WaterPresetName", getWaterPresetName()); - gSavedSettings.setString("SkyPresetName", getSkyPresetName()); - gSavedSettings.setString("DayCycleName", getDayCycleName()); - - gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); - gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); - - mUsePrefsChangeSignal(); -} - -void LLEnvManagerNew::setUserPrefs( - const std::string& water_preset, - const std::string& sky_preset, - const std::string& day_cycle_preset, - bool use_fixed_sky, - bool use_region_settings) -{ - // operate on members directly to avoid side effects - mUserPrefs.mWaterPresetName = water_preset; - mUserPrefs.mSkyPresetName = sky_preset; - mUserPrefs.mDayCycleName = day_cycle_preset; - - mUserPrefs.mUseRegionSettings = use_region_settings; - mUserPrefs.mUseDayCycle = !use_fixed_sky; - - saveUserPrefs(); - updateManagersFromPrefs(false); -} - -void LLEnvManagerNew::dumpUserPrefs() -{ - LL_DEBUGS("Windlight") << "WaterPresetName: " << gSavedSettings.getString("WaterPresetName") << LL_ENDL; - LL_DEBUGS("Windlight") << "SkyPresetName: " << gSavedSettings.getString("SkyPresetName") << LL_ENDL; - LL_DEBUGS("Windlight") << "DayCycleName: " << gSavedSettings.getString("DayCycleName") << LL_ENDL; - - LL_DEBUGS("Windlight") << "UseEnvironmentFromRegion: " << gSavedSettings.getBOOL("UseEnvironmentFromRegion") << LL_ENDL; - LL_DEBUGS("Windlight") << "UseDayCycle: " << gSavedSettings.getBOOL("UseDayCycle") << LL_ENDL; -} - -void LLEnvManagerNew::dumpPresets() -{ - const LLEnvironmentSettings& region_settings = getRegionSettings(); - std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : "Unknown region"; - - // Dump water presets. - LL_DEBUGS("Windlight") << "Waters:" << LL_ENDL; - if (region_settings.getWaterParams().size() != 0) - { - LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; - } - LLWaterParamManager::preset_name_list_t water_presets; - LLWaterParamManager::instance().getPresetNames(water_presets); - for (LLWaterParamManager::preset_name_list_t::const_iterator it = water_presets.begin(); it != water_presets.end(); ++it) - { - LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; - } - - // Dump sky presets. - LL_DEBUGS("Windlight") << "Skies:" << LL_ENDL; - LLWLParamManager::preset_key_list_t sky_preset_keys; - LLWLParamManager::instance().getPresetKeys(sky_preset_keys); - for (LLWLParamManager::preset_key_list_t::const_iterator it = sky_preset_keys.begin(); it != sky_preset_keys.end(); ++it) - { - std::string preset_name = it->name; - std::string item_title; - - if (it->scope == LLEnvKey::SCOPE_LOCAL) // local preset - { - item_title = preset_name; - } - else // region preset - { - item_title = preset_name + " (" + region_name + ")"; - } - LL_DEBUGS("Windlight") << " - " << item_title << LL_ENDL; - } - - // Dump day cycles. - LL_DEBUGS("Windlight") << "Days:" << LL_ENDL; - const LLSD& cur_region_dc = region_settings.getWLDayCycle(); - if (cur_region_dc.size() != 0) - { - LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; - } - LLDayCycleManager::preset_name_list_t days; - LLDayCycleManager::instance().getPresetNames(days); - for (LLDayCycleManager::preset_name_list_t::const_iterator it = days.begin(); it != days.end(); ++it) - { - LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; - } -} - -void LLEnvManagerNew::requestRegionSettings() -{ - LL_DEBUGS("Windlight") << LL_ENDL; - LLEnvironmentRequest::initiate(); -} - -bool LLEnvManagerNew::sendRegionSettings(const LLEnvironmentSettings& new_settings) -{ - LLSD metadata; - - metadata["regionID"] = gAgent.getRegion()->getRegionID(); - // add last received update ID to outbound message so simulator can handle concurrent updates - metadata["messageID"] = mLastReceivedID; - - return LLEnvironmentApply::initiateRequest(new_settings.makePacket(metadata)); -} - -boost::signals2::connection LLEnvManagerNew::setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb) -{ - return mUsePrefsChangeSignal.connect(cb); -} - -boost::signals2::connection LLEnvManagerNew::setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb) -{ - return mRegionSettingsChangeSignal.connect(cb); -} - -boost::signals2::connection LLEnvManagerNew::setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb) -{ - return mRegionSettingsAppliedSignal.connect(cb); -} - -// static -bool LLEnvManagerNew::canEditRegionSettings() -{ - LLViewerRegion* region = gAgent.getRegion(); - BOOL owner_or_god = gAgent.isGodlike() || (region && region->getOwner() == gAgent.getID()); - BOOL owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); - - LL_DEBUGS("Windlight") << "Can edit region settings: " << (bool) owner_or_god_or_manager << LL_ENDL; - return owner_or_god_or_manager; -} - -// static -const std::string LLEnvManagerNew::getScopeString(LLEnvKey::EScope scope) -{ - switch(scope) - { - case LLEnvKey::SCOPE_LOCAL: - return LLTrans::getString("LocalSettings"); - case LLEnvKey::SCOPE_REGION: - return LLTrans::getString("RegionSettings"); - default: - return " (?)"; - } -} - -void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content) -{ - // If the message was valid, grab the UUID from it and save it for next outbound update message. - mLastReceivedID = content[0]["messageID"].asUUID(); - - // Refresh cached region settings. - LL_DEBUGS("Windlight") << "Received region environment settings: " << content << LL_ENDL; - F32 sun_hour = 0; // *TODO - LLEnvironmentSettings new_settings(content[1], content[2], content[3], sun_hour); - mCachedRegionPrefs = new_settings; - - // Load region sky presets. - LLWLParamManager::instance().refreshRegionPresets(getRegionSettings().getSkyMap()); - - // If using server settings, update managers. - if (getUseRegionSettings()) - { - updateManagersFromPrefs(mInterpNextChangeMessage); - } - - // Let interested parties know about the region settings update. - mRegionSettingsChangeSignal(); - - // reset - mInterpNextChangeMessage = false; -} - -void LLEnvManagerNew::onRegionSettingsApplyResponse(bool ok) -{ - LL_DEBUGS("Windlight") << "Applying region settings " << (ok ? "succeeded" : "failed") << LL_ENDL; - - // Clear locally modified region settings because they have just been uploaded. - mNewRegionPrefs.clear(); - - mRegionSettingsAppliedSignal(ok); -} - -//-- private methods ---------------------------------------------------------- - -// virtual -void LLEnvManagerNew::initSingleton() -{ - LL_DEBUGS("Windlight") << "Initializing LLEnvManagerNew" << LL_ENDL; - - loadUserPrefs(); - - // preferences loaded, can set params - std::string preferred_day = getDayCycleName(); - if (!useDayCycle(preferred_day, LLEnvKey::SCOPE_LOCAL)) - { - LL_WARNS() << "No day cycle named " << preferred_day << ", reverting LLWLParamManager to defaults" << LL_ENDL; - LLWLParamManager::instance().setDefaultDay(); - } - - std::string sky = getSkyPresetName(); - if (!useSkyPreset(sky)) - { - LL_WARNS() << "No sky preset named " << sky << ", falling back to defaults" << LL_ENDL; - LLWLParamManager::instance().setDefaultSky(); - - // *TODO: Fix user preferences accordingly. - } - - LLWLParamManager::instance().resetAnimator(0.5 /*noon*/, getUseDayCycle()); -} - -void LLEnvManagerNew::updateSkyFromPrefs() -{ - bool success = true; - - // Sync sky with user prefs. - if (getUseRegionSettings()) // apply region-wide settings - { - success = useRegionSky(); - } - else // apply user-specified settings - { - if (getUseDayCycle()) - { - success = useDayCycle(getDayCycleName(), LLEnvKey::SCOPE_LOCAL); - } - else - { - success = useSkyPreset(getSkyPresetName()); - } - } - - // If something went wrong, fall back to defaults. - if (!success) - { - // *TODO: fix user prefs - useDefaultSky(); - } -} - -void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate) -{ - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - LLSD target_water_params; - - // Determine new water settings based on user prefs. - - { - // Fall back to default water. - LLWaterParamSet default_water; - water_mgr.getParamSet("Default", default_water); - target_water_params = default_water.getAll(); - } - - if (getUseRegionSettings()) - { - // *TODO: make sure whether region settings belong to the current region? - const LLSD& region_water_params = getRegionSettings().getWaterParams(); - if (region_water_params.size() != 0) // region has no water settings - { - LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; - target_water_params = region_water_params; - } - else - { - LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL; - } - } - else - { - std::string water = getWaterPresetName(); - LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL; - LLWaterParamSet params; - if (!water_mgr.getParamSet(water, params)) - { - LL_WARNS() << "No water preset named " << water << ", falling back to defaults" << LL_ENDL; - water_mgr.getParamSet("Default", params); - - // *TODO: Fix user preferences accordingly. - } - target_water_params = params.getAll(); - } - - // Sync water with user prefs. - water_mgr.applyParams(target_water_params, interpolate); -} - -void LLEnvManagerNew::updateManagersFromPrefs(bool interpolate) -{ - LL_DEBUGS("Windlight")<<LL_ENDL; - // Apply water settings. - updateWaterFromPrefs(interpolate); - - // Apply sky settings. - updateSkyFromPrefs(); -} - -bool LLEnvManagerNew::useRegionSky() -{ - const LLEnvironmentSettings& region_settings = getRegionSettings(); - - // If region is set to defaults, - if (region_settings.getSkyMap().size() == 0) - { - // well... apply the default sky settings. - useDefaultSky(); - return true; - } - - // Otherwise apply region day cycle/skies. - LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; - - // *TODO: Support fixed sky from region. Just do sky reset for now. - if (region_settings.getSkyMap().size() == 1) - { - // Region is set to fixed sky. Reset. - useSkyParams(region_settings.getSkyMap().beginMap()->second); - } - return useDayCycleParams( - region_settings.getWLDayCycle(), - LLEnvKey::SCOPE_REGION, - region_settings.getDayTime()); -} - -bool LLEnvManagerNew::useRegionWater() -{ - const LLEnvironmentSettings& region_settings = getRegionSettings(); - const LLSD& region_water = region_settings.getWaterParams(); - - // If region is set to defaults, - if (region_water.size() == 0) - { - // well... apply the default water settings. - return useDefaultWater(); - } - - // Otherwise apply region water. - LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; - return useWaterParams(region_water); -} - -bool LLEnvManagerNew::useDefaultSky() -{ - return useDayCycle("Default", LLEnvKey::SCOPE_LOCAL); -} - -bool LLEnvManagerNew::useDefaultWater() -{ - return useWaterPreset("Default"); -} - - -void LLEnvManagerNew::onRegionChange() -{ - // Avoid duplicating region setting requests - // by checking whether the region is actually changing. - LLViewerRegion* regionp = gAgent.getRegion(); - LLUUID region_uuid = regionp ? regionp->getRegionID() : LLUUID::null; - if (region_uuid != mCurRegionUUID) - { - // Clear locally modified region settings. - mNewRegionPrefs.clear(); - - // *TODO: clear environment settings of the previous region? - - // Request environment settings of the new region. - mCurRegionUUID = region_uuid; - // for region crossings, interpolate the change; for teleports, don't - mInterpNextChangeMessage = (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE); - LL_DEBUGS("Windlight") << (mInterpNextChangeMessage ? "Crossed" : "Teleported") - << " to new region: " << region_uuid - << LL_ENDL; - requestRegionSettings(); - } - else - { - LL_DEBUGS("Windlight") << "disregarding region change; interp: " - << (mInterpNextChangeMessage ? "true" : "false") - << " regionp: " << regionp - << " old: " << mCurRegionUUID - << " new: " << region_uuid - << LL_ENDL; - } -} diff --git a/indra/newview/llenvmanager.h b/indra/newview/llenvmanager.h deleted file mode 100644 index 54bbf85e86..0000000000 --- a/indra/newview/llenvmanager.h +++ /dev/null @@ -1,349 +0,0 @@ -/** - * @file llenvmanager.h - * @brief Declaration of classes managing WindLight and water settings. - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLENVMANAGER_H -#define LL_LLENVMANAGER_H - -#include "llmemory.h" -#include "llsd.h" - -class LLWLParamManager; -class LLWaterParamManager; -class LLWLAnimator; - -// generic key -struct LLEnvKey -{ -public: - // Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=) - typedef enum e_scope - { - SCOPE_LOCAL, // 0 - SCOPE_REGION//, // 1 - // SCOPE_ESTATE, // 2 - // etc. - } EScope; -}; - -struct LLWLParamKey : LLEnvKey -{ -public: - // scope and source of a param set (WL sky preset) - std::string name; - EScope scope; - - // for conversion from LLSD - static const int NAME_IDX = 0; - static const int SCOPE_IDX = 1; - - inline LLWLParamKey(const std::string& n, EScope s) - : name(n), scope(s) - { - } - - inline LLWLParamKey(LLSD llsd) - : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger())) - { - } - - inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort - : name(""), scope(SCOPE_LOCAL) - { - } - - inline LLWLParamKey(std::string& stringVal) - { - size_t len = stringVal.length(); - if (len > 0) - { - name = stringVal.substr(0, len - 1); - scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str()); - } - } - - inline std::string toStringVal() const - { - std::stringstream str; - str << name << scope; - return str.str(); - } - - inline LLSD toLLSD() const - { - LLSD llsd = LLSD::emptyArray(); - llsd.append(LLSD(name)); - llsd.append(LLSD(scope)); - return llsd; - } - - inline void fromLLSD(const LLSD& llsd) - { - name = llsd[NAME_IDX].asString(); - scope = EScope(llsd[SCOPE_IDX].asInteger()); - } - - inline bool operator <(const LLWLParamKey other) const - { - if (name < other.name) - { - return true; - } - else if (name > other.name) - { - return false; - } - else - { - return scope < other.scope; - } - } - - inline bool operator ==(const LLWLParamKey other) const - { - return (name == other.name) && (scope == other.scope); - } - - std::string toString() const; -}; - -class LLEnvironmentSettings -{ -public: - LLEnvironmentSettings() : - mWLDayCycle(LLSD::emptyMap()), - mSkyMap(LLSD::emptyMap()), - mWaterParams(LLSD::emptyMap()), - mDayTime(0.f) - {} - LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) : - mWLDayCycle(dayCycle), - mSkyMap(skyMap), - mWaterParams(waterParams), - mDayTime(dayTime) - {} - ~LLEnvironmentSettings() {} - - void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) - { - mWLDayCycle = dayCycle; - mSkyMap = skyMap; - mWaterParams = waterParams; - mDayTime = dayTime; - } - - const LLSD& getWLDayCycle() const - { - return mWLDayCycle; - } - - const LLSD& getWaterParams() const - { - return mWaterParams; - } - - const LLSD& getSkyMap() const - { - return mSkyMap; - } - - F64 getDayTime() const - { - return mDayTime; - } - - bool isEmpty() const - { - return mWLDayCycle.size() == 0; - } - - void clear() - { - *this = LLEnvironmentSettings(); - } - - LLSD makePacket(const LLSD& metadata) const - { - LLSD full_packet = LLSD::emptyArray(); - - // 0: metadata - full_packet.append(metadata); - - // 1: day cycle - full_packet.append(mWLDayCycle); - - // 2: map of sky setting names to sky settings (as LLSD) - full_packet.append(mSkyMap); - - // 3: water params - full_packet.append(mWaterParams); - - return full_packet; - } - -private: - LLSD mWLDayCycle, mWaterParams, mSkyMap; - F64 mDayTime; -}; - -/** - * User environment preferences. - */ -class LLEnvPrefs -{ -public: - LLEnvPrefs() : mUseRegionSettings(true), mUseDayCycle(true) {} - - bool getUseRegionSettings() const { return mUseRegionSettings; } - bool getUseDayCycle() const { return mUseDayCycle; } - bool getUseFixedSky() const { return !getUseDayCycle(); } - - std::string getWaterPresetName() const; - std::string getSkyPresetName() const; - std::string getDayCycleName() const; - - void setUseRegionSettings(bool val); - void setUseWaterPreset(const std::string& name); - void setUseSkyPreset(const std::string& name); - void setUseDayCycle(const std::string& name); - - bool mUseRegionSettings; - bool mUseDayCycle; - std::string mWaterPresetName; - std::string mSkyPresetName; - std::string mDayCycleName; -}; - -/** - * Setting: - * 1. Use region settings. - * 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle> - */ -class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew> -{ - LLSINGLETON(LLEnvManagerNew); - LOG_CLASS(LLEnvManagerNew); -public: - typedef boost::signals2::signal<void()> prefs_change_signal_t; - typedef boost::signals2::signal<void()> region_settings_change_signal_t; - typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t; - - // getters to access user env. preferences - bool getUseRegionSettings() const; - bool getUseDayCycle() const; - bool getUseFixedSky() const; - std::string getWaterPresetName() const; - std::string getSkyPresetName() const; - std::string getDayCycleName() const; - - /// @return cached env. settings of the current region. - const LLEnvironmentSettings& getRegionSettings() const; - - /** - * Set new region settings without uploading them to the region. - * - * The override will be reset when the changes are applied to the region (=uploaded) - * or user teleports to another region. - */ - void setRegionSettings(const LLEnvironmentSettings& new_settings); - - // Change environment w/o changing user preferences. - bool usePrefs(); - bool useDefaults(); - bool useRegionSettings(); - bool useWaterPreset(const std::string& name); - bool useWaterParams(const LLSD& params); - bool useSkyPreset(const std::string& name); - bool useSkyParams(const LLSD& params); - bool useDayCycle(const std::string& name, LLEnvKey::EScope scope); - bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5); - - // setters for user env. preferences - void setUseRegionSettings(bool val); - void setUseWaterPreset(const std::string& name); - void setUseSkyPreset(const std::string& name); - void setUseDayCycle(const std::string& name); - void setUserPrefs( - const std::string& water_preset, - const std::string& sky_preset, - const std::string& day_cycle_preset, - bool use_fixed_sky, - bool use_region_settings); - - // debugging methods - void dumpUserPrefs(); - void dumpPresets(); - - // Misc. - void requestRegionSettings(); - bool sendRegionSettings(const LLEnvironmentSettings& new_settings); - boost::signals2::connection setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb); - boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb); - boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb); - - static bool canEditRegionSettings(); /// @return true if we have access to editing region environment - static const std::string getScopeString(LLEnvKey::EScope scope); - - // Public callbacks. - void onRegionSettingsResponse(const LLSD& content); - void onRegionSettingsApplyResponse(bool ok); - -private: - /*virtual*/ void initSingleton(); - - void loadUserPrefs(); - void saveUserPrefs(); - - void updateSkyFromPrefs(); - void updateWaterFromPrefs(bool interpolate); - void updateManagersFromPrefs(bool interpolate); - - bool useRegionSky(); - bool useRegionWater(); - - bool useDefaultSky(); - bool useDefaultWater(); - - void onRegionChange(); - - /// Emitted when user environment preferences change. - prefs_change_signal_t mUsePrefsChangeSignal; - - /// Emitted when region environment settings update comes. - region_settings_change_signal_t mRegionSettingsChangeSignal; - - /// Emitted when agent region changes. Move to LLAgent? - region_settings_applied_signal_t mRegionSettingsAppliedSignal; - - LLEnvPrefs mUserPrefs; /// User environment preferences. - LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings. - LLEnvironmentSettings mNewRegionPrefs; /// Not-yet-uploaded modified region env. settings. - bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change. - LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests. - LLUUID mLastReceivedID; /// Id of last received region env. settings. -}; - -#endif // LL_LLENVMANAGER_H - diff --git a/indra/newview/llfloaterdeleteenvpreset.cpp b/indra/newview/llfloaterdeleteenvpreset.cpp deleted file mode 100644 index bb11c813b4..0000000000 --- a/indra/newview/llfloaterdeleteenvpreset.cpp +++ /dev/null @@ -1,285 +0,0 @@ -/** - * @file llfloaterdeleteenvpreset.cpp - * @brief Floater to delete a water / sky / day cycle preset. - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterdeleteenvpreset.h" - -// libs -#include "llbutton.h" -#include "llcombobox.h" -#include "llnotificationsutil.h" - -// newview -#include "lldaycyclemanager.h" -#include "llwaterparammanager.h" - -static bool confirmation_callback(const LLSD& notification, const LLSD& response, boost::function<void()> cb) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option == 0) - { - cb(); - } - return false; - -} - -LLFloaterDeleteEnvPreset::LLFloaterDeleteEnvPreset(const LLSD &key) -: LLFloater(key) -, mPresetCombo(NULL) -{ -} - -// virtual -BOOL LLFloaterDeleteEnvPreset::postBuild() -{ - mPresetCombo = getChild<LLComboBox>("preset_combo"); - mPresetCombo->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::postPopulate, this)); - - getChild<LLButton>("delete")->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::onBtnDelete, this)); - getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterDeleteEnvPreset::onBtnCancel, this)); - - // Listen to user preferences change, in which case we need to rebuild the presets list - // to disable the [new] current preset. - LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populatePresetsList, this)); - - // Listen to presets addition/removal. - LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateDayCyclesList, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateSkyPresetsList, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterDeleteEnvPreset::populateWaterPresetsList, this)); - - return TRUE; -} - -// virtual -void LLFloaterDeleteEnvPreset::onOpen(const LLSD& key) -{ - std::string param = key.asString(); - std::string floater_title = getString(std::string("title_") + param); - std::string combo_label = getString(std::string("label_" + param)); - - // Update floater title. - setTitle(floater_title); - - // Update the combobox label. - getChild<LLUICtrl>("label")->setValue(combo_label); - - // Populate the combobox. - populatePresetsList(); -} - -void LLFloaterDeleteEnvPreset::onBtnDelete() -{ - std::string param = mKey.asString(); - std::string preset_name = mPresetCombo->getValue().asString(); - boost::function<void()> confirm_cb; - - if (param == "water") - { - // Don't allow deleting system presets. - if (LLWaterParamManager::instance().isSystemPreset(preset_name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteWaterPresetConfirmation, this); - } - else if (param == "sky") - { - // Don't allow deleting presets referenced by local day cycles. - if (LLDayCycleManager::instance().isSkyPresetReferenced(preset_name)) - { - LLNotificationsUtil::add("GenericAlert", LLSD().with("MESSAGE", getString("msg_sky_is_referenced"))); - return; - } - - LLWLParamManager& wl_mgr = LLWLParamManager::instance(); - - // Don't allow deleting system presets. - if (wl_mgr.isSystemPreset(preset_name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteSkyPresetConfirmation, this); - } - else if (param == "day_cycle") - { - LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); - - // Don't allow deleting system presets. - if (day_mgr.isSystemPreset(preset_name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - confirm_cb = boost::bind(&LLFloaterDeleteEnvPreset::onDeleteDayCycleConfirmation, this); - } - else - { - LL_WARNS() << "Unrecognized key" << LL_ENDL; - } - - LLSD args; - args["MESSAGE"] = getString("msg_confirm_deletion"); - LLNotificationsUtil::add("GenericAlertYesCancel", args, LLSD(), - boost::bind(&confirmation_callback, _1, _2, confirm_cb)); -} - -void LLFloaterDeleteEnvPreset::onBtnCancel() -{ - closeFloater(); -} - -void LLFloaterDeleteEnvPreset::populatePresetsList() -{ - std::string param = mKey.asString(); - - if (param == "water") - { - populateWaterPresetsList(); - } - else if (param == "sky") - { - populateSkyPresetsList(); - } - else if (param == "day_cycle") - { - populateDayCyclesList(); - } - else - { - LL_WARNS() << "Unrecognized key" << LL_ENDL; - } -} - -void LLFloaterDeleteEnvPreset::populateWaterPresetsList() -{ - if (mKey.asString() != "water") return; - - mPresetCombo->removeall(); - - std::string cur_preset; - LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); - if (!env_mgr.getUseRegionSettings()) - { - cur_preset = env_mgr.getWaterPresetName(); - } - - LLWaterParamManager::preset_name_list_t presets; - LLWaterParamManager::instance().getUserPresetNames(presets); // list only user presets - for (LLWaterParamManager::preset_name_list_t::const_iterator it = presets.begin(); it != presets.end(); ++it) - { - std::string name = *it; - - bool enabled = (name != cur_preset); // don't allow deleting current preset - mPresetCombo->add(name, ADD_BOTTOM, enabled); - } - - postPopulate(); -} - -void LLFloaterDeleteEnvPreset::populateSkyPresetsList() -{ - if (mKey.asString() != "sky") return; - - mPresetCombo->removeall(); - - std::string cur_preset; - LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); - if (!env_mgr.getUseRegionSettings() && env_mgr.getUseFixedSky()) - { - cur_preset = env_mgr.getSkyPresetName(); - } - - LLWLParamManager::preset_name_list_t user_presets; - LLWLParamManager::instance().getUserPresetNames(user_presets); - for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - const std::string& name = *it; - mPresetCombo->add(name, ADD_BOTTOM, /*enabled = */ name != cur_preset); - } - - postPopulate(); -} - -void LLFloaterDeleteEnvPreset::populateDayCyclesList() -{ - if (mKey.asString() != "day_cycle") return; - - mPresetCombo->removeall(); - - std::string cur_day; - LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); - if (!env_mgr.getUseRegionSettings() && env_mgr.getUseDayCycle()) - { - cur_day = env_mgr.getDayCycleName(); - } - - LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); - LLDayCycleManager::preset_name_list_t user_days; - day_mgr.getUserPresetNames(user_days); // list only user presets - for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) - { - const std::string& name = *it; - mPresetCombo->add(name, ADD_BOTTOM, name != cur_day); - } - - postPopulate(); -} - -void LLFloaterDeleteEnvPreset::postPopulate() -{ - // Handle empty list and empty selection. - bool has_selection = mPresetCombo->getItemCount() > 0 && mPresetCombo->getSelectedValue().isDefined(); - - if (!has_selection) - { - mPresetCombo->setLabel(getString("combo_label")); - } - - getChild<LLButton>("delete")->setEnabled(has_selection); -} - -void LLFloaterDeleteEnvPreset::onDeleteDayCycleConfirmation() -{ - LLDayCycleManager::instance().deletePreset(mPresetCombo->getValue().asString()); -} - -void LLFloaterDeleteEnvPreset::onDeleteSkyPresetConfirmation() -{ - LLWLParamKey key(mPresetCombo->getValue().asString(), LLEnvKey::SCOPE_LOCAL); - LLWLParamManager::instance().removeParamSet(key, true); -} - -void LLFloaterDeleteEnvPreset::onDeleteWaterPresetConfirmation() -{ - LLWaterParamManager::instance().removeParamSet(mPresetCombo->getValue().asString(), true); -} diff --git a/indra/newview/llfloaterdeleteenvpreset.h b/indra/newview/llfloaterdeleteenvpreset.h deleted file mode 100644 index 1211505273..0000000000 --- a/indra/newview/llfloaterdeleteenvpreset.h +++ /dev/null @@ -1,62 +0,0 @@ -/** - * @file llfloaterdeleteenvpreset.h - * @brief Floater to delete a water / sky / day cycle preset. - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERDELETEENVPRESET_H -#define LL_LLFLOATERDELETEENVPRESET_H - -#include "llfloater.h" - -class LLComboBox; - -class LLFloaterDeleteEnvPreset : public LLFloater -{ - LOG_CLASS(LLFloaterDeleteEnvPreset); - -public: - LLFloaterDeleteEnvPreset(const LLSD &key); - - /*virtual*/ BOOL postBuild(); - /*virtual*/ void onOpen(const LLSD& key); - - void onBtnDelete(); - void onBtnCancel(); - -private: - void populatePresetsList(); - void populateWaterPresetsList(); - void populateSkyPresetsList(); - void populateDayCyclesList(); - - void postPopulate(); - - void onDeleteDayCycleConfirmation(); - void onDeleteSkyPresetConfirmation(); - void onDeleteWaterPresetConfirmation(); - - LLComboBox* mPresetCombo; -}; - -#endif // LL_LLFLOATERDELETEENVPRESET_H diff --git a/indra/newview/llfloatereditdaycycle.cpp b/indra/newview/llfloatereditdaycycle.cpp index 5c0991b0b3..efeec72f6e 100644 --- a/indra/newview/llfloatereditdaycycle.cpp +++ b/indra/newview/llfloatereditdaycycle.cpp @@ -41,11 +41,11 @@ // newview #include "llagent.h" -#include "lldaycyclemanager.h" -#include "llenvmanager.h" #include "llregioninfomodel.h" #include "llviewerregion.h" -#include "llwlparammanager.h" + +#include "llenvironment.h" +#include "lltrans.h" const F32 LLFloaterEditDayCycle::sHoursPerDay = 24.0f; @@ -114,7 +114,7 @@ void LLFloaterEditDayCycle::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current day cycle + LLEnvironment::instance().applyChosenEnvironment(); } } @@ -127,6 +127,7 @@ void LLFloaterEditDayCycle::draw() void LLFloaterEditDayCycle::initCallbacks(void) { +#if 0 mDayCycleNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleNameEdited, this), NULL); mDayCyclesCombo->setCommitCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleSelected, this)); mDayCyclesCombo->setTextEntryCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleNameEdited, this)); @@ -147,51 +148,55 @@ void LLFloaterEditDayCycle::initCallbacks(void) env_mgr.setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsChange, this)); gAgent.addRegionChangedCallback(boost::bind(&LLFloaterEditDayCycle::onRegionChange, this)); env_mgr.setRegionSettingsAppliedCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsApplied, this, _1)); - // Connect to day cycle manager events. LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEditDayCycle::onDayCycleListChange, this)); // Connect to sky preset list changes. LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditDayCycle::onSkyPresetListChange, this)); + // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditDayCycle::onRegionInfoUpdate, this)); +#endif } void LLFloaterEditDayCycle::syncTimeSlider() { +#if 0 // set time mTimeSlider->setCurSliderValue((F32)LLWLParamManager::getInstance()->mAnimator.getDayTime() * sHoursPerDay); +#endif } void LLFloaterEditDayCycle::loadTrack() { - // clear the slider - mKeysSlider->clear(); - mSliderToKey.clear(); - - // add sliders - - LL_DEBUGS() << "Adding " << LLWLParamManager::getInstance()->mDay.mTimeMap.size() << " keys to slider" << LL_ENDL; - - LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; - for (std::map<F32, LLWLParamKey>::iterator it = cur_dayp.mTimeMap.begin(); it != cur_dayp.mTimeMap.end(); ++it) - { - addSliderKey(it->first * sHoursPerDay, it->second); - } - - // set drop-down menu to match preset of currently-selected keyframe (one is automatically selected initially) - const std::string& cur_sldr = mKeysSlider->getCurSlider(); - if (strlen(cur_sldr.c_str()) > 0) // only do this if there is a curSldr, otherwise we put an invalid entry into the map - { - mSkyPresetsCombo->selectByValue(mSliderToKey[cur_sldr].keyframe.toStringVal()); - } - - syncTimeSlider(); +// // clear the slider +// mKeysSlider->clear(); +// mSliderToKey.clear(); +// +// // add sliders +// +// LL_DEBUGS() << "Adding " << LLWLParamManager::getInstance()->mDay.mTimeMap.size() << " keys to slider" << LL_ENDL; +// +// LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; +// for (std::map<F32, LLWLParamKey>::iterator it = cur_dayp.mTimeMap.begin(); it != cur_dayp.mTimeMap.end(); ++it) +// { +// addSliderKey(it->first * sHoursPerDay, it->second); +// } +// +// // set drop-down menu to match preset of currently-selected keyframe (one is automatically selected initially) +// const std::string& cur_sldr = mKeysSlider->getCurSlider(); +// if (strlen(cur_sldr.c_str()) > 0) // only do this if there is a curSldr, otherwise we put an invalid entry into the map +// { +// mSkyPresetsCombo->selectByValue(mSliderToKey[cur_sldr].keyframe.toStringVal()); +// } +// +// syncTimeSlider(); } void LLFloaterEditDayCycle::applyTrack() { +#if 0 LL_DEBUGS() << "Applying track (" << mSliderToKey.size() << ")" << LL_ENDL; // if no keys, do nothing @@ -220,10 +225,12 @@ void LLFloaterEditDayCycle::applyTrack() LLWLParamManager::getInstance()->mAnimator.update( LLWLParamManager::getInstance()->mCurParams); +#endif } void LLFloaterEditDayCycle::refreshSkyPresetsList() { +#if 0 // Don't allow selecting region skies for a local day cycle, // because thus we may end up with invalid day cycle. bool include_region_skies = getSelectedDayCycle().scope == LLEnvKey::SCOPE_REGION; @@ -269,10 +276,12 @@ void LLFloaterEditDayCycle::refreshSkyPresetsList() // set defaults on combo boxes mSkyPresetsCombo->selectFirstItem(); +#endif } void LLFloaterEditDayCycle::refreshDayCyclesList() { +#if 0 llassert(isNewDay() == false); mDayCyclesCombo->removeall(); @@ -308,10 +317,12 @@ void LLFloaterEditDayCycle::refreshDayCyclesList() } mDayCyclesCombo->setLabel(getString("combo_label")); +#endif } void LLFloaterEditDayCycle::onTimeSliderMoved() { +#if 0 /// get the slider value F32 val = mTimeSlider->getCurSliderValue() / sHoursPerDay; @@ -322,10 +333,12 @@ void LLFloaterEditDayCycle::onTimeSliderMoved() // then call update once LLWLParamManager::getInstance()->mAnimator.update( LLWLParamManager::getInstance()->mCurParams); +#endif } void LLFloaterEditDayCycle::onKeyTimeMoved() { +#if 0 if (mKeysSlider->getValue().size() == 0) { return; @@ -351,10 +364,12 @@ void LLFloaterEditDayCycle::onKeyTimeMoved() mTimeCtrl->setTime24(time24); applyTrack(); +#endif } void LLFloaterEditDayCycle::onKeyTimeChanged() { +#if 0 // if no keys, skipped if (mSliderToKey.size() == 0) { @@ -372,10 +387,12 @@ void LLFloaterEditDayCycle::onKeyTimeChanged() mSliderToKey[cur_sldr].time = time; applyTrack(); +#endif } void LLFloaterEditDayCycle::onKeyPresetChanged() { +#if 0 // do nothing if no sliders if (mKeysSlider->getValue().size() == 0) { @@ -399,10 +416,12 @@ void LLFloaterEditDayCycle::onKeyPresetChanged() // Apply changes to current day cycle. applyTrack(); +#endif } void LLFloaterEditDayCycle::onAddKey() { +#if 0 llassert_always(mSliderToKey.size() == mKeysSlider->getValue().size()); S32 max_sliders; @@ -420,6 +439,7 @@ void LLFloaterEditDayCycle::onAddKey() break; } +#if 0 if ((S32)mSliderToKey.size() >= max_sliders) { LLSD args; @@ -428,6 +448,7 @@ void LLFloaterEditDayCycle::onAddKey() LLNotificationsUtil::add("DayCycleTooManyKeyframes", args, LLSD(), LLNotificationFunctorRegistry::instance().DONOTHING); return; } +#endif // add the slider key std::string key_val = mSkyPresetsCombo->getSelectedValue().asString(); @@ -439,8 +460,10 @@ void LLFloaterEditDayCycle::onAddKey() // apply the change to current day cycles applyTrack(); +#endif } +#if 0 void LLFloaterEditDayCycle::addSliderKey(F32 time, LLWLParamKey keyframe) { // make a slider @@ -460,7 +483,9 @@ void LLFloaterEditDayCycle::addSliderKey(F32 time, LLWLParamKey keyframe) llassert_always(mSliderToKey.size() == mKeysSlider->getValue().size()); } +#endif +#if 0 LLWLParamKey LLFloaterEditDayCycle::getSelectedDayCycle() { LLWLParamKey dc_key; @@ -487,6 +512,7 @@ LLWLParamKey LLFloaterEditDayCycle::getSelectedDayCycle() return dc_key; } +#endif bool LLFloaterEditDayCycle::isNewDay() const { @@ -495,6 +521,7 @@ bool LLFloaterEditDayCycle::isNewDay() const void LLFloaterEditDayCycle::dumpTrack() { +#if 0 LL_DEBUGS("Windlight") << "Dumping day cycle" << LL_ENDL; LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; @@ -505,6 +532,7 @@ void LLFloaterEditDayCycle::dumpTrack() S32 m = (S32) ((time - h) * 60.0f); LL_DEBUGS("Windlight") << llformat("(%.3f) %02d:%02d", time, h, m) << " => " << it->second.name << LL_ENDL; } +#endif } void LLFloaterEditDayCycle::enableEditing(bool enable) @@ -518,6 +546,7 @@ void LLFloaterEditDayCycle::enableEditing(bool enable) void LLFloaterEditDayCycle::reset() { +#if 0 // clear the slider mKeysSlider->clear(); mSliderToKey.clear(); @@ -543,10 +572,12 @@ void LLFloaterEditDayCycle::reset() // Disable controls until a day cycle to edit is selected. enableEditing(false); } +#endif } void LLFloaterEditDayCycle::saveRegionDayCycle() { +#if 0 LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); LLWLDayCycle& cur_dayp = LLWLParamManager::instance().mDay; // the day cycle being edited @@ -570,6 +601,7 @@ void LLFloaterEditDayCycle::saveRegionDayCycle() setApplyProgress(true); #endif +#endif } void LLFloaterEditDayCycle::setApplyProgress(bool started) @@ -595,6 +627,7 @@ bool LLFloaterEditDayCycle::getApplyProgress() const void LLFloaterEditDayCycle::onDeleteKey() { +#if 0 if (mSliderToKey.size() == 0) { return; @@ -624,10 +657,12 @@ void LLFloaterEditDayCycle::onDeleteKey() mTimeCtrl->setTime24(time24); applyTrack(); +#endif } void LLFloaterEditDayCycle::onRegionSettingsChange() { +#if 0 LL_DEBUGS("Windlight") << "Region settings changed" << LL_ENDL; if (getApplyProgress()) // our region settings have being applied @@ -643,10 +678,12 @@ void LLFloaterEditDayCycle::onRegionSettingsChange() closeFloater(); } +#endif } void LLFloaterEditDayCycle::onRegionChange() { +#if 0 LL_DEBUGS("Windlight") << "Region changed" << LL_ENDL; // If we're editing the region day cycle @@ -654,6 +691,7 @@ void LLFloaterEditDayCycle::onRegionChange() { reset(); // undoes all unsaved changes } +#endif } void LLFloaterEditDayCycle::onRegionSettingsApplied(bool success) @@ -669,6 +707,7 @@ void LLFloaterEditDayCycle::onRegionSettingsApplied(bool success) void LLFloaterEditDayCycle::onRegionInfoUpdate() { +#if 0 LL_DEBUGS("Windlight") << "Region info updated" << LL_ENDL; bool can_edit = true; @@ -680,17 +719,22 @@ void LLFloaterEditDayCycle::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } void LLFloaterEditDayCycle::onDayCycleNameEdited() { +#if 0 // Disable saving a day cycle having empty name. LLWLParamKey key = getSelectedDayCycle(); mSaveButton->setEnabled(!key.name.empty()); +#endif } void LLFloaterEditDayCycle::onDayCycleSelected() { +#if 0 + LLSD day_data; LLWLParamKey dc_key = getSelectedDayCycle(); bool can_edit = true; @@ -722,12 +766,13 @@ void LLFloaterEditDayCycle::onDayCycleSelected() F32 slider_time = mTimeSlider->getCurSliderValue() / sHoursPerDay; LLWLParamManager::instance().applyDayCycleParams(day_data, dc_key.scope, slider_time); loadTrack(); - - enableEditing(can_edit); +#endif + enableEditing(false); } void LLFloaterEditDayCycle::onBtnSave() { +#if 0 LLDayCycleManager& day_mgr = LLDayCycleManager::instance(); LLWLParamKey selected_day = getSelectedDayCycle(); @@ -763,6 +808,7 @@ void LLFloaterEditDayCycle::onBtnSave() // new preset, hence no confirmation needed onSaveConfirmed(); } +#endif } void LLFloaterEditDayCycle::onBtnCancel() @@ -785,6 +831,7 @@ bool LLFloaterEditDayCycle::onSaveAnswer(const LLSD& notification, const LLSD& r void LLFloaterEditDayCycle::onSaveConfirmed() { +#if 0 std::string name = getSelectedDayCycle().name; // Save preset. @@ -798,7 +845,7 @@ void LLFloaterEditDayCycle::onSaveConfirmed() LL_DEBUGS("Windlight") << name << " is now the new preferred day cycle" << LL_ENDL; LLEnvManagerNew::instance().setUseDayCycle(name); } - +#endif closeFloater(); } diff --git a/indra/newview/llfloatereditdaycycle.h b/indra/newview/llfloatereditdaycycle.h index e6e4fe39c1..50d60a2b56 100644 --- a/indra/newview/llfloatereditdaycycle.h +++ b/indra/newview/llfloatereditdaycycle.h @@ -29,8 +29,6 @@ #include "llfloater.h" -#include "llwlparammanager.h" // for LLWLParamKey - class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; @@ -70,10 +68,10 @@ private: void refreshDayCyclesList(); /// add a slider to the track - void addSliderKey(F32 time, LLWLParamKey keyframe); +// void addSliderKey(F32 time, LLWLParamKey keyframe); void initCallbacks(); - LLWLParamKey getSelectedDayCycle(); +// LLWLParamKey getSelectedDayCycle(); bool isNewDay() const; void dumpTrack(); void enableEditing(bool enable); @@ -109,15 +107,15 @@ private: static std::string getRegionName(); /// convenience class for holding keyframes mapped to sliders - struct SliderKey - { - public: - SliderKey(LLWLParamKey kf, F32 t) : keyframe(kf), time(t) {} - SliderKey() : keyframe(), time(0.f) {} // Don't use this default constructor - - LLWLParamKey keyframe; - F32 time; - }; +// struct SliderKey +// { +// public: +// SliderKey(LLWLParamKey kf, F32 t) : keyframe(kf), time(t) {} +// SliderKey() : keyframe(), time(0.f) {} // Don't use this default constructor +// +// LLWLParamKey keyframe; +// F32 time; +// }; static const F32 sHoursPerDay; @@ -131,7 +129,7 @@ private: LLButton* mSaveButton; // map of sliders to parameters - std::map<std::string, SliderKey> mSliderToKey; +// std::map<std::string, SliderKey> mSliderToKey; }; #endif // LL_LLFLOATEREDITDAYCYCLE_H diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index d809211ea7..ab9cb81db5 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -28,6 +28,8 @@ #include "llfloatereditsky.h" +#include <boost/make_shared.hpp> + // libs #include "llbutton.h" #include "llcheckboxctrl.h" @@ -38,6 +40,7 @@ #include "llsliderctrl.h" #include "lltabcontainer.h" #include "lltimectrl.h" +#include "lljoystickbutton.h" // newview #include "llagent.h" @@ -45,15 +48,18 @@ #include "llregioninfomodel.h" #include "llviewerregion.h" -static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; -static const F32 WL_BLUE_HORIZON_DENSITY_SCALE = 2.0f; -static const F32 WL_CLOUD_SLIDER_SCALE = 1.0f; +#include "v3colorutil.h" +#include "llenvironment.h" +#include "llenvadapters.h" -static F32 sun_pos_to_time24(F32 sun_pos) +namespace { - return fmodf(sun_pos * 24.0f + 6, 24.0f); + const F32 WL_SUN_AMBIENT_SLIDER_SCALE(3.0f); + const F32 WL_BLUE_HORIZON_DENSITY_SCALE(2.0f); + const F32 WL_CLOUD_SLIDER_SCALE(1.0f); } + static F32 time24_to_sun_pos(F32 time24) { F32 sun_pos = fmodf((time24 - 6) / 24.0f, 1.0f); @@ -61,12 +67,13 @@ static F32 time24_to_sun_pos(F32 time24) return sun_pos; } -LLFloaterEditSky::LLFloaterEditSky(const LLSD &key) -: LLFloater(key) -, mSkyPresetNameEditor(NULL) -, mSkyPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) +LLFloaterEditSky::LLFloaterEditSky(const LLSD &key): + LLFloater(key), + mSkyPresetNameEditor(NULL), + mSkyPresetCombo(NULL), + mMakeDefaultCheckBox(NULL), + mSaveButton(NULL), + mSkyAdapter() { } @@ -77,11 +84,14 @@ BOOL LLFloaterEditSky::postBuild() mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo"); mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); mSaveButton = getChild<LLButton>("save"); + mSkyAdapter = boost::make_shared<LLSkySettingsAdapter>(); + + LLEnvironment::instance().setSkyListChange(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); initCallbacks(); - // Create the sun position scrubber on the slider. - getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f); +// // Create the sun position scrubber on the slider. +// getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f); return TRUE; } @@ -115,7 +125,7 @@ void LLFloaterEditSky::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment + LLEnvironment::instance().applyChosenEnvironment(); } } @@ -137,71 +147,66 @@ void LLFloaterEditSky::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- - LLWLParamManager& param_mgr = LLWLParamManager::instance(); - // blue horizon - getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); + getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); - getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); - getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeHorizon)); + getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); + getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); // blue density - getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueDensity)); + getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); // Lighting // sunlight - getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mSunlight)); + getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); // glow - getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, ¶m_mgr.mGlow)); - getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, ¶m_mgr.mGlow)); + getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow)); + getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow)); // ambient - getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mAmbient)); + getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); // time of day - getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); // multi-slider - getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl - getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); +// getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider +// getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl +// getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); + getChild<LLJoystickQuaternion>("WLSunRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunRotationChanged, this)); + getChild<LLJoystickQuaternion>("WLMoonRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onMoonRotationChanged, this)); // Clouds // Cloud Color - getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mCloudColor)); + getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mCloudColor)); // Cloud - getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudMain)); - getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudMain)); - getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudMain)); + getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudMain)); // Cloud Detail - getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudDetail)); // Cloud extras - getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudCoverage)); - getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudScale)); - getChild<LLUICtrl>("WLCloudLockX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXToggled, this, _1)); - getChild<LLUICtrl>("WLCloudLockY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYToggled, this, _1)); + getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudCoverage)); + getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale)); getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1)); getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1)); - getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDistanceMult)); + getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); // Dome - getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mWLGamma)); + getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma)); getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1)); } @@ -209,320 +214,254 @@ void LLFloaterEditSky::initCallbacks(void) void LLFloaterEditSky::syncControls() { - bool err; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + mEditSettings = psky; - LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); + std::string name = psky->getName(); - LLWLParamSet& cur_params = param_mgr->mCurParams; + mSkyPresetNameEditor->setText(name); + mSkyPresetCombo->setValue(name); // blue horizon - param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err); - setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueHorizon.setColor3( psky->getBlueHorizon() ); + setColorSwatch("WLBlueHorizon", mSkyAdapter->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); - param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); - param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); + mSkyAdapter->mHazeDensity = psky->getHazeDensity(); + childSetValue("WLHazeDensity", (F32) mSkyAdapter->mHazeDensity); + mSkyAdapter->mHazeHorizon = psky->getHazeHorizon(); + childSetValue("WLHazeHorizon", (F32) mSkyAdapter->mHazeHorizon); + mSkyAdapter->mDensityMult = psky->getDensityMultiplier(); + childSetValue("WLDensityMult", ((F32) mSkyAdapter->mDensityMult) * mSkyAdapter->mDensityMult.getMult()); + mSkyAdapter->mMaxAlt = psky->getMaxY(); + childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); // blue density - param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); - setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueDensity.setColor3( psky->getBlueDensity() ); + setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); // Lighting // sunlight - param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err); - setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); + mSkyAdapter->mSunlight.setColor3( psky->getSunlightColor() ); + setColorSwatch("WLSunlight", mSkyAdapter->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); // glow - param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err); - childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f); - childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f); + mSkyAdapter->mGlow.setColor3( psky->getGlow() ); + childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f); + childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f); // ambient - param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err); - setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); - - F32 time24 = sun_pos_to_time24(param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); - getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); - getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24); - childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); + mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); + setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + +// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); +// +// F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI); +// getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); +// getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24); +// childSetValue("WLEastAngle", azal.first / F_TWO_PI); + getChild<LLJoystickQuaternion>("WLSunRotation")->setRotation(psky->getSunRotation()); + getChild<LLJoystickQuaternion>("WLMoonRotation")->setRotation(psky->getMoonRotation()); // Clouds // Cloud Color - param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err); - setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE); + mSkyAdapter->mCloudColor.setColor3( psky->getCloudColor() ); + setColorSwatch("WLCloudColor", mSkyAdapter->mCloudColor, WL_CLOUD_SLIDER_SCALE); // Cloud - param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err); - childSetValue("WLCloudX", param_mgr->mCloudMain.r); - childSetValue("WLCloudY", param_mgr->mCloudMain.g); - childSetValue("WLCloudDensity", param_mgr->mCloudMain.b); + mSkyAdapter->mCloudMain.setColor3( psky->getCloudPosDensity1() ); + childSetValue("WLCloudX", mSkyAdapter->mCloudMain.getRed()); + childSetValue("WLCloudY", mSkyAdapter->mCloudMain.getGreen()); + childSetValue("WLCloudDensity", mSkyAdapter->mCloudMain.getBlue()); // Cloud Detail - param_mgr->mCloudDetail = cur_params.getVector(param_mgr->mCloudDetail.mName, err); - childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r); - childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g); - childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); + mSkyAdapter->mCloudDetail.setColor3( psky->getCloudPosDensity2() ); + childSetValue("WLCloudDetailX", mSkyAdapter->mCloudDetail.getRed()); + childSetValue("WLCloudDetailY", mSkyAdapter->mCloudDetail.getGreen()); + childSetValue("WLCloudDetailDensity", mSkyAdapter->mCloudDetail.getBlue()); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); - childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); + mSkyAdapter->mCloudCoverage = psky->getCloudShadow(); + mSkyAdapter->mCloudScale = psky->getCloudScale(); + childSetValue("WLCloudCoverage", (F32) mSkyAdapter->mCloudCoverage); + childSetValue("WLCloudScale", (F32) mSkyAdapter->mCloudScale); // cloud scrolling - bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); - bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); - childSetValue("WLCloudLockX", lockX); - childSetValue("WLCloudLockY", lockY); + LLVector2 scroll_rate = psky->getCloudScrollRate(); + + // LAPRAS: These should go away... + childDisable("WLCloudLockX"); + childDisable("WLCloudLockY"); // disable if locked, enable if not - if (lockX) - { - childDisable("WLCloudScrollX"); - } - else - { - childEnable("WLCloudScrollX"); - } - if (lockY) - { - childDisable("WLCloudScrollY"); - } - else - { - childEnable("WLCloudScrollY"); - } + childEnable("WLCloudScrollX"); + childEnable("WLCloudScrollY"); // *HACK cloud scrolling is off my an additive of 10 - childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); - childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); + childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f); + childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f); - param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); + mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); + childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", (F32) param_mgr->mWLGamma); + mSkyAdapter->mWLGamma = psky->getGamma(); + childSetValue("WLGamma", (F32) mSkyAdapter->mWLGamma); - childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); + childSetValue("WLStarAlpha", psky->getStarBrightness()); } void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k) { // Set the value, dividing it by <k> first. - LLVector4 color_vec = from_ctrl; - getChild<LLColorSwatchCtrl>(name)->set(LLColor4(color_vec / k)); + LLColor4 color = from_ctrl.getColor4(); + getChild<LLColorSwatchCtrl>(name)->set(color / k); } // color control callbacks void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - LLVector4 color_vec(swatch->get().mV); - - // Set intensity to maximum of the RGB values. - color_vec.mV[3] = llmax(color_vec.mV[0], llmax(color_vec.mV[1], color_vec.mV[2])); + LLColor4 color_vec(swatch->get().mV); // Multiply RGB values by the appropriate factor. F32 k = WL_CLOUD_SLIDER_SCALE; - if (color_ctrl->isSunOrAmbientColor) + if (color_ctrl->getIsSunOrAmbientColor()) { k = WL_SUN_AMBIENT_SLIDER_SCALE; } - if (color_ctrl->isBlueHorizonOrDensity) + else if (color_ctrl->getIsBlueHorizonOrDensity()) { k = WL_BLUE_HORIZON_DENSITY_SCALE; } color_vec *= k; // intensity isn't affected by the multiplication + // Set intensity to maximum of the RGB values. + color_vec.mV[3] = color_max(color_vec); + // Apply the new RGBI value. - *color_ctrl = color_vec; - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->setColor4(color_vec); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - color_ctrl->r = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->r *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) + F32 red_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; + + if (color_ctrl->getIsSunOrAmbientColor()) { - color_ctrl->r *= WL_BLUE_HORIZON_DENSITY_SCALE; + k = WL_SUN_AMBIENT_SLIDER_SCALE; } - - // move i if it's the max - if (color_ctrl->r >= color_ctrl->g && color_ctrl->r >= color_ctrl->b && color_ctrl->hasSliderName) + if (color_ctrl->getIsBlueHorizonOrDensity()) { - color_ctrl->i = color_ctrl->r; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->r / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->r / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->r); - } + k = WL_BLUE_HORIZON_DENSITY_SCALE; } + color_ctrl->setRed(red_value * k); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - - LLWLParamManager::getInstance()->propagateParameters(); + adjustIntensity(color_ctrl, red_value, k); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - - color_ctrl->g = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->g *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) - { - color_ctrl->g *= WL_BLUE_HORIZON_DENSITY_SCALE; - } - - // move i if it's the max - if (color_ctrl->g >= color_ctrl->r && color_ctrl->g >= color_ctrl->b && color_ctrl->hasSliderName) - { - color_ctrl->i = color_ctrl->g; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->g / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->g / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->g); - } - } + F32 green_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setGreen(green_value * k); - LLWLParamManager::getInstance()->propagateParameters(); + adjustIntensity(color_ctrl, green_value, k); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + F32 blue_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; - color_ctrl->b = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->b *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) - { - color_ctrl->b *= WL_BLUE_HORIZON_DENSITY_SCALE; - } + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setBlue(blue_value * k); - // move i if it's the max - if (color_ctrl->b >= color_ctrl->r && color_ctrl->b >= color_ctrl->g && color_ctrl->hasSliderName) - { - color_ctrl->i = color_ctrl->b; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->b / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->b / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->b); - } - } + adjustIntensity(color_ctrl, blue_value, k); + color_ctrl->update(mEditSettings); +} - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); +void LLFloaterEditSky::adjustIntensity(WLColorControl *ctrl, F32 val, F32 scale) +{ + if (ctrl->getHasSliderName()) + { + LLColor4 color = ctrl->getColor4(); + F32 i = color_max(color) / scale; + ctrl->setIntensity(i); + std::string name = ctrl->getSliderName(); + name.append("I"); - LLWLParamManager::getInstance()->propagateParameters(); + childSetValue(name, i); + } } + /// GLOW SPECIFIC CODE void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); // scaled by 20 - color_ctrl->r = (2 - sldr_ctrl->getValueF32()) * 20; + color_ctrl->setRed((2 - sldr_ctrl->getValueF32()) * 20); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } /// \NOTE that we want NEGATIVE (-) B void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big - color_ctrl->b = -sldr_ctrl->getValueF32() * 5; + color_ctrl->setBlue(-sldr_ctrl->getValueF32() * 5); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata); - floatControl->x = sldr_ctrl->getValueF32() / floatControl->mult; + floatControl->setValue(sldr_ctrl->getValueF32() / floatControl->getMult()); - floatControl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + floatControl->update(mEditSettings); } @@ -531,8 +470,6 @@ void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) // time of day void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos"); LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle"); LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime"); @@ -542,99 +479,60 @@ void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position // get the two angles - LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); - - param_mgr->mCurParams.setSunAngle(F_TWO_PI * time24_to_sun_pos(time24)); - param_mgr->mCurParams.setEastAngle(F_TWO_PI * east_sldr->getValueF32()); + F32 azimuth = F_TWO_PI * east_sldr->getValueF32(); + F32 altitude = F_TWO_PI * time24_to_sun_pos(time24); + mEditSettings->setSunRotation(azimuth, altitude); + mEditSettings->setMoonRotation(azimuth + F_PI, -altitude); - // set the sun vector - color_ctrl->r = -sin(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - color_ctrl->g = sin(param_mgr->mCurParams.getSunAngle()); - color_ctrl->b = cos(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - color_ctrl->i = 1.f; + LLVector4 sunnorm( mEditSettings->getSunDirection(), 1.f ); - color_ctrl->update(param_mgr->mCurParams); - param_mgr->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onTimeChanged() { F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24(); getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); - onSunMoved(getChild<LLUICtrl>("WLSunPos"), &LLWLParamManager::instance().mLightnorm); + onSunMoved(getChild<LLUICtrl>("WLSunPos"), &(mSkyAdapter->mLightnorm)); } -void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl) +void LLFloaterEditSky::onSunRotationChanged() { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + LLJoystickQuaternion* sun_spinner = getChild<LLJoystickQuaternion>("WLSunRotation"); + LLQuaternion sunrot(sun_spinner->getRotation()); - LLWLParamManager::getInstance()->mCurParams.setStarBrightness(sldr_ctrl->getValueF32()); + mEditSettings->setSunRotation(sunrot); } -// Clouds -void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl) +void LLFloaterEditSky::onMoonRotationChanged() { - LLWLParamManager::getInstance()->mAnimator.deactivate(); + LLJoystickQuaternion* moon_spinner = getChild<LLJoystickQuaternion>("WLMoonRotation"); + LLQuaternion moonrot(moon_spinner->getRotation()); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldr_ctrl->getValueF32() + 10.0f); + mEditSettings->setMoonRotation(moonrot); } -void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl) +void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldr_ctrl->getValueF32() + 10.0f); + mEditSettings->setStarBrightness(sldr_ctrl->getValueF32()); } -void LLFloaterEditSky::onCloudScrollXToggled(LLUICtrl* ctrl) +// Clouds +void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); - - bool lock = cb_ctrl->get(); - LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollX(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollX"); - - if (cb_ctrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } - + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + // *HACK all cloud scrolling is off by an additive of 10. + mEditSettings->setCloudScrollRateX(sldr_ctrl->getValueF32() + 10.0f); } -void LLFloaterEditSky::onCloudScrollYToggled(LLUICtrl* ctrl) +void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); - bool lock = cb_ctrl->get(); - LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollY(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollY"); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - if (cb_ctrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } + // *HACK all cloud scrolling is off by an additive of 10. + mEditSettings->setCloudScrollRateY(sldr_ctrl->getValueF32() + 10.0f); } //================================================================================================= @@ -664,38 +562,12 @@ void LLFloaterEditSky::refreshSkyPresetsList() { mSkyPresetCombo->removeall(); - LLWLParamManager::preset_name_list_t region_presets, user_presets, sys_presets; - LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); - -#if 0 // Disable editing region skies until the workflow is clear enough. - // Add region presets. - std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : LLTrans::getString("Unknown"); - for (LLWLParamManager::preset_name_list_t::const_iterator it = region_presets.begin(); it != region_presets.end(); ++it) - { - std::string item_title = *it + " (" + region_name + ")"; - mSkyPresetCombo->add(item_title, LLWLParamKey(*it, LLEnvKey::SCOPE_REGION).toLLSD()); - } - if (region_presets.size() > 0) - { - mSkyPresetCombo->addSeparator(); - } -#endif - - // Add user presets. - for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); - } - if (user_presets.size() > 0) - { - mSkyPresetCombo->addSeparator(); - } + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getSkyList(); - // Add system presets. - for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) - { - mSkyPresetCombo->add(*it, LLWLParamKey(*it, LLEnvKey::SCOPE_LOCAL).toLLSD()); - } + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mSkyPresetCombo->add((*it).first, LLSDArray((*it).first)((*it).second)); + } mSkyPresetCombo->setLabel(getString("combo_label")); } @@ -718,6 +590,7 @@ void LLFloaterEditSky::enableEditing(bool enable) void LLFloaterEditSky::saveRegionSky() { +#if 0 LLWLParamKey key(getSelectedSkyPreset()); llassert(key.scope == LLEnvKey::SCOPE_REGION); @@ -728,61 +601,54 @@ void LLFloaterEditSky::saveRegionSky() // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL; +#endif } -LLWLParamKey LLFloaterEditSky::getSelectedSkyPreset() +std::string LLFloaterEditSky::getSelectedPresetName() const { - LLWLParamKey key; + std::string name; + if (mSkyPresetNameEditor->getVisible()) + { + name = mSkyPresetNameEditor->getText(); + } + else + { + LLSD combo_val = mSkyPresetCombo->getValue(); + name = combo_val[0].asString(); + } - if (mSkyPresetNameEditor->getVisible()) - { - key.name = mSkyPresetNameEditor->getText(); - key.scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - LLSD combo_val = mSkyPresetCombo->getValue(); - - if (!combo_val.isArray()) // manually typed text - { - key.name = combo_val.asString(); - key.scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - key.fromLLSD(combo_val); - } - } - - return key; + return name; } void LLFloaterEditSky::onSkyPresetNameEdited() { - // Disable saving a sky preset having empty name. - LLWLParamKey key = getSelectedSkyPreset(); - mSaveButton->setEnabled(!key.name.empty()); + std::string name = mSkyPresetNameEditor->getText(); + LLSettingsWater::ptr_t psky = LLEnvironment::instance().getCurrentWater(); + + psky->setName(name); } void LLFloaterEditSky::onSkyPresetSelected() { - LLWLParamKey key = getSelectedSkyPreset(); - LLWLParamSet sky_params; + std::string name; - if (!LLWLParamManager::instance().getParamSet(key, sky_params)) - { - // Manually entered string? - LL_WARNS("Windlight") << "No sky preset named " << key.toString() << LL_ENDL; - return; - } + name = getSelectedPresetName(); - LLEnvManagerNew::instance().useSkyParams(sky_params.getAll()); - //syncControls(); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName(name); - bool can_edit = (key.scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); - enableEditing(can_edit); + if (!psky) + { + LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL; + enableEditing(false); + return; + } + + psky = psky->buildClone(); + LLEnvironment::instance().selectSky(psky, LLEnvironment::TRANSITION_FAST); + + syncControls(); + enableEditing(true); - mMakeDefaultCheckBox->setEnabled(key.scope == LLEnvKey::SCOPE_LOCAL); } bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response) @@ -800,69 +666,29 @@ bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& respon void LLFloaterEditSky::onSaveConfirmed() { - // Save current params to the selected preset. - LLWLParamKey key(getSelectedSkyPreset()); + // Save currently displayed water params to the selected preset. + std::string name = mEditSettings->getName(); - LL_DEBUGS("Windlight") << "Saving sky preset " << key.name << LL_ENDL; - LLWLParamManager& wl_mgr = LLWLParamManager::instance(); - if (wl_mgr.hasParamSet(key)) - { - wl_mgr.setParamSet(key, wl_mgr.mCurParams); - } - else - { - wl_mgr.addParamSet(key, wl_mgr.mCurParams); - } + LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; - wl_mgr.savePreset(key); + LLEnvironment::instance().addSky(mEditSettings); - // Change preference if requested. - if (mMakeDefaultCheckBox->getValue()) - { - LL_DEBUGS("Windlight") << key.name << " is now the new preferred sky preset" << LL_ENDL; - LLEnvManagerNew::instance().setUseSkyPreset(key.name); - } + // Change preference if requested. + if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << name << " is now the new preferred sky preset" << LL_ENDL; + LLEnvironment::instance().setUserSky(mEditSettings); + } - closeFloater(); + closeFloater(); } void LLFloaterEditSky::onBtnSave() { - LLWLParamKey selected_sky = getSelectedSkyPreset(); - LLWLParamManager& wl_mgr = LLWLParamManager::instance(); - - if (selected_sky.scope == LLEnvKey::SCOPE_REGION) - { - saveRegionSky(); - closeFloater(); - return; - } - - std::string name = selected_sky.name; - if (name.empty()) - { - // *TODO: show an alert - LL_WARNS() << "Empty sky preset name" << LL_ENDL; - return; - } - - // Don't allow overwriting system presets. - if (wl_mgr.isSystemPreset(name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } + LLEnvironment::instance().addSky(mEditSettings); + LLEnvironment::instance().setUserSky(mEditSettings); - // Save, ask for confirmation for overwriting an existing preset. - if (wl_mgr.hasParamSet(selected_sky)) - { - LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditSky::onSaveAnswer, this, _1, _2)); - } - else - { - // new preset, hence no confirmation needed - onSaveConfirmed(); - } + closeFloater(); } void LLFloaterEditSky::onBtnCancel() @@ -872,22 +698,12 @@ void LLFloaterEditSky::onBtnCancel() void LLFloaterEditSky::onSkyPresetListChange() { - LLWLParamKey key = getSelectedSkyPreset(); // preset being edited - if (!LLWLParamManager::instance().hasParamSet(key)) - { - // Preset we've been editing doesn't exist anymore. Close the floater. - closeFloater(false); - } - else - { - // A new preset has been added. - // Refresh the presets list, though it may not make sense as the floater is about to be closed. - refreshSkyPresetsList(); - } + refreshSkyPresetsList(); } void LLFloaterEditSky::onRegionSettingsChange() { +#if 0 // If creating a new sky, don't bother. if (isNewPreset()) { @@ -905,10 +721,12 @@ void LLFloaterEditSky::onRegionSettingsChange() { refreshSkyPresetsList(); } +#endif } void LLFloaterEditSky::onRegionInfoUpdate() { +#if 0 bool can_edit = true; // If we've selected a region sky preset for editing. @@ -919,4 +737,5 @@ void LLFloaterEditSky::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } diff --git a/indra/newview/llfloatereditsky.h b/indra/newview/llfloatereditsky.h index a06c4fc5fa..36438becce 100644 --- a/indra/newview/llfloatereditsky.h +++ b/indra/newview/llfloatereditsky.h @@ -28,12 +28,17 @@ #define LL_LLFLOATEREDITSKY_H #include "llfloater.h" -#include "llwlparammanager.h" +#include "llsettingssky.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; +class WLColorControl; +class LLSkySettingsAdapter; + +typedef boost::shared_ptr<LLSkySettingsAdapter> LLSkySettingsAdapterPtr; + /** * Floater for creating or editing a sky preset. @@ -66,6 +71,8 @@ private: void onColorControlBMoved(LLUICtrl* ctrl, void* userdata); void onFloatControlMoved(LLUICtrl* ctrl, void* userdata); + void adjustIntensity(WLColorControl *ctrl, F32 color, F32 scale); + // lighting callbacks for glow void onGlowRMoved(LLUICtrl* ctrl, void* userdata); void onGlowBMoved(LLUICtrl* ctrl, void* userdata); @@ -74,14 +81,15 @@ private: void onSunMoved(LLUICtrl* ctrl, void* userdata); void onTimeChanged(); + void onSunRotationChanged(); + void onMoonRotationChanged(); + // for handling when the star slider is moved to adjust the alpha void onStarAlphaMoved(LLUICtrl* ctrl); // handle cloud scrolling void onCloudScrollXMoved(LLUICtrl* ctrl); void onCloudScrollYMoved(LLUICtrl* ctrl); - void onCloudScrollXToggled(LLUICtrl* ctrl); - void onCloudScrollYToggled(LLUICtrl* ctrl); //-- WL stuff ends -------------------------------------------------------- @@ -90,7 +98,7 @@ private: void refreshSkyPresetsList(); void enableEditing(bool enable); void saveRegionSky(); - LLWLParamKey getSelectedSkyPreset(); + std::string getSelectedPresetName() const; void onSkyPresetNameEdited(); void onSkyPresetSelected(); @@ -104,10 +112,14 @@ private: void onRegionSettingsChange(); void onRegionInfoUpdate(); + LLSettingsSky::ptr_t mEditSettings; + LLLineEditor* mSkyPresetNameEditor; LLComboBox* mSkyPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; + LLSkySettingsAdapterPtr mSkyAdapter; + }; #endif // LL_LLFLOATEREDITSKY_H diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp index 43b44eae37..6b218d5008 100644 --- a/indra/newview/llfloatereditwater.cpp +++ b/indra/newview/llfloatereditwater.cpp @@ -28,6 +28,8 @@ #include "llfloatereditwater.h" +#include <boost/make_shared.hpp> + // libs #include "llbutton.h" #include "llcheckboxctrl.h" @@ -42,16 +44,22 @@ #include "llagent.h" #include "llregioninfomodel.h" #include "llviewerregion.h" -#include "llwaterparammanager.h" + +#include "llenvironment.h" +#include "llsettingswater.h" +#include "llenvadapters.h" + +#include "v3colorutil.h" #undef max // Fixes a Windows compiler error -LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) -: LLFloater(key) -, mWaterPresetNameEditor(NULL) -, mWaterPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) +LLFloaterEditWater::LLFloaterEditWater(const LLSD &key): + LLFloater(key), + mWaterPresetNameEditor(NULL), + mWaterPresetCombo(NULL), + mMakeDefaultCheckBox(NULL), + mSaveButton(NULL), + mWaterAdapter() { } @@ -63,6 +71,10 @@ BOOL LLFloaterEditWater::postBuild() mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); mSaveButton = getChild<LLButton>("save"); + mWaterAdapter = boost::make_shared<LLWatterSettingsAdapter>(); + + LLEnvironment::instance().setWaterListChange(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); + initCallbacks(); refreshWaterPresetsList(); syncControls(); @@ -99,7 +111,7 @@ void LLFloaterEditWater::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment + LLEnvironment::instance().applyChosenEnvironment(); } } @@ -119,44 +131,38 @@ void LLFloaterEditWater::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); - //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); + getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor)); // fog density - getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); + getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity)); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod)); // blue density - getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale)); // fresnel - getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); - getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); + getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale)); + getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset)); // scale above/below - getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); - getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); + getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove)); + getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow)); // blur mult - getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); + getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier)); // wave direction - getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); - getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); + getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir)); + getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir)); LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap"); texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); @@ -169,304 +175,132 @@ void LLFloaterEditWater::syncControls() { // *TODO: Eliminate slow getChild() calls. - bool err; - - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - LLWaterParamSet& current_params = water_mgr.mCurParams; + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + mEditSettings = pwater; - // blue horizon - water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); + std::string name = pwater->getName(); + mWaterPresetNameEditor->setText(name); + mWaterPresetCombo->setValue(name); - LLColor4 col = water_mgr.getFogColor(); //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); - col.mV[3] = 1.0f; - getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col); + getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getFogColor())); // fog and wavelets - water_mgr.mFogDensity.mExp = - log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / - log(water_mgr.mFogDensity.mBase); - water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); - getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); + mWaterAdapter->mFogDensity = pwater->getFogDensity(); + getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp()); - water_mgr.mUnderWaterFogMod.mX = - current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); + mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod(); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod)); - water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); - getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); - getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); - getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); + mWaterAdapter->mNormalScale = pwater->getNormalScale(); + getChild<LLUICtrl>("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX()); + getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY()); + getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ()); // Fresnel - water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); - getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); - water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); - getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); + mWaterAdapter->mFresnelScale = pwater->getFresnelScale(); + getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale)); + mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset(); + getChild<LLUICtrl>("WaterFresnelOffset")->setValue(static_cast<F32>(mWaterAdapter->mFresnelOffset)); // Scale Above/Below - water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); - getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); - water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); - getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); + mWaterAdapter->mScaleAbove = pwater->getScaleAbove(); + getChild<LLUICtrl>("WaterScaleAbove")->setValue(static_cast<F32>(mWaterAdapter->mScaleAbove)); + mWaterAdapter->mScaleBelow = pwater->getScaleBelow(); + getChild<LLUICtrl>("WaterScaleBelow")->setValue(static_cast<F32>(mWaterAdapter->mScaleBelow)); // blur mult - water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); - getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); + mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier(); + getChild<LLUICtrl>("WaterBlurMult")->setValue(static_cast<F32>(mWaterAdapter->mBlurMultiplier)); // wave directions - water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); - getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); - getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); + mWaterAdapter->mWave1Dir = pwater->getWave1Dir(); + getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU()); + getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV()); - water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); - getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); - getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); + mWaterAdapter->mWave2Dir = pwater->getWave2Dir(); + getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU()); + getChild<LLUICtrl>("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV()); LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setImageAssetID(water_mgr.getNormalMapID()); -} - -// color control callbacks -void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mR = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mR >= color_ctrl->mG - && color_ctrl->mR >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mR; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mR); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mG = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mG >= color_ctrl->mR - && color_ctrl->mG >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mG; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mG); - - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mB = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mB >= color_ctrl->mR - && color_ctrl->mB >= color_ctrl->mG - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mB; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mB); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mA = sldr_ctrl->getValueF32(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + textCtrl->setImageAssetID(pwater->getNormalMapID()); } -void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mI = sldr_ctrl->getValueF32(); - - // only for sliders where we pass a name - if (color_ctrl->mHasSliderName) - { - // set it to the top - F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); - F32 iVal; - - iVal = color_ctrl->mI; - - // get the names of the other sliders - std::string rName = color_ctrl->mSliderName; - rName.append("R"); - std::string gName = color_ctrl->mSliderName; - gName.append("G"); - std::string bName = color_ctrl->mSliderName; - bName.append("B"); - - // handle if at 0 - if (iVal == 0) - { - color_ctrl->mR = 0; - color_ctrl->mG = 0; - color_ctrl->mB = 0; - - // if all at the start - // set them all to the intensity - } - else if (maxVal == 0) - { - color_ctrl->mR = iVal; - color_ctrl->mG = iVal; - color_ctrl->mB = iVal; - } - else - { - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - color_ctrl->mR *= (1.0f + delta); - color_ctrl->mG *= (1.0f + delta); - color_ctrl->mB *= (1.0f + delta); - } - - // set the sliders to the new vals - getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR); - getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG); - getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB); - } - - // now update the current parameters and send them to shaders - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - // vector control callbacks -void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setX( sldr_ctrl->getValueF32() ); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setY(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mZ = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setZ(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mX = sldr_ctrl->getValueF32(); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setU(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setV(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } -void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) +void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; - - floatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + floatControl->setValue(sldr_ctrl->getValueF32()); + floatControl->update(mEditSettings); } -void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) +void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - F32 val = sldr_ctrl->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::getInstance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + expFloatControl->setExp(sldr_ctrl->getValueF32()); + expFloatControl->update(mEditSettings); } -void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) { LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - *color_ctrl = swatch->get(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + color_ctrl->setColor4( swatch->get() ); + color_ctrl->update(mEditSettings); } void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) { LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); LLUUID textID = textCtrl->getImageAssetID(); - LLWaterParamManager::getInstance()->setNormalMapID(textID); + mEditSettings->setNormalMapID(textID); } //============================================================================= @@ -496,38 +330,12 @@ void LLFloaterEditWater::refreshWaterPresetsList() { mWaterPresetCombo->removeall(); -#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment - // If the region already has water params, add them to the list. - const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); - if (region_settings.getWaterParams().size() != 0) - { - const std::string& region_name = gAgent.getRegion()->getName(); - mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION)); - mWaterPresetCombo->addSeparator(); - } -#endif - - std::list<std::string> user_presets, system_presets; - LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getWaterList(); - // Add local user presets first. - for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - const std::string& name = *it; - mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] - } - - if (user_presets.size() > 0) - { - mWaterPresetCombo->addSeparator(); - } - - // Add local system presets. - for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) - { - const std::string& name = *it; - mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] - } + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mWaterPresetCombo->add((*it).first, LLSDArray((*it).first)((*it).second)); + } mWaterPresetCombo->setLabel(getString("combo_label")); } @@ -544,6 +352,7 @@ void LLFloaterEditWater::enableEditing(bool enable) void LLFloaterEditWater::saveRegionWater() { +#if 0 llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; @@ -552,8 +361,10 @@ void LLFloaterEditWater::saveRegionWater() // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; +#endif } +#if 0 std::string LLFloaterEditWater::getCurrentPresetName() const { std::string name; @@ -561,7 +372,9 @@ std::string LLFloaterEditWater::getCurrentPresetName() const getSelectedPreset(name, scope); return name; } +#endif +#if 0 LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const { std::string name; @@ -569,71 +382,61 @@ LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const getSelectedPreset(name, scope); return scope; } +#endif -void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const +std::string LLFloaterEditWater::getSelectedPresetName() const { + std::string name; if (mWaterPresetNameEditor->getVisible()) { name = mWaterPresetNameEditor->getText(); - scope = LLEnvKey::SCOPE_LOCAL; } else { LLSD combo_val = mWaterPresetCombo->getValue(); - - if (!combo_val.isArray()) // manually typed text - { - name = combo_val.asString(); - scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - name = combo_val[0].asString(); - scope = (LLEnvKey::EScope) combo_val[1].asInteger(); - } + name = combo_val[0].asString(); } + + return name; } void LLFloaterEditWater::onWaterPresetNameEdited() { + std::string name = mWaterPresetNameEditor->getText(); + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + + pwater->setName(name); +#if 0 // Disable saving a water preset having empty name. mSaveButton->setEnabled(!getCurrentPresetName().empty()); +#endif } void LLFloaterEditWater::onWaterPresetSelected() { - LLWaterParamSet water_params; std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); + name = getSelectedPresetName(); - // Display selected preset. - if (scope == LLEnvKey::SCOPE_REGION) - { - water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams()); - } - else // local preset selected - { - if (!LLWaterParamManager::instance().getParamSet(name, water_params)) - { - // Manually entered string? - LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL; - return; - } - } + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().findWaterByName(name); - LLEnvManagerNew::instance().useWaterParams(water_params.getAll()); + if (!pwater) + { + LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL; + enableEditing(false); + return; + } - bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); - enableEditing(can_edit); + pwater = pwater->buildClone(); + LLEnvironment::instance().selectWater(pwater, LLEnvironment::TRANSITION_FAST); - mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); + syncControls(); + enableEditing(true); } bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) { - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // If they choose save, do it. Otherwise, don't do anything if (option == 0) @@ -641,32 +444,23 @@ bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& resp onSaveConfirmed(); } - return false; + return false; } void LLFloaterEditWater::onSaveConfirmed() { // Save currently displayed water params to the selected preset. - std::string name = getCurrentPresetName(); + std::string name = mEditSettings->getName(); LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - if (water_mgr.hasParamSet(name)) - { - water_mgr.setParamSet(name, water_mgr.mCurParams); - } - else - { - water_mgr.addParamSet(name, water_mgr.mCurParams); - } - water_mgr.savePreset(name); + LLEnvironment::instance().addWater(mEditSettings); // Change preference if requested. if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) { LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL; - LLEnvManagerNew::instance().setUseWaterPreset(name); + LLEnvironment::instance().setUserWater(mEditSettings); } closeFloater(); @@ -674,42 +468,10 @@ void LLFloaterEditWater::onSaveConfirmed() void LLFloaterEditWater::onBtnSave() { - LLEnvKey::EScope scope; - std::string name; - getSelectedPreset(name, scope); - - if (scope == LLEnvKey::SCOPE_REGION) - { - saveRegionWater(); - closeFloater(); - return; - } - - if (name.empty()) - { - // *TODO: show an alert - LL_WARNS() << "Empty water preset name" << LL_ENDL; - return; - } - - // Don't allow overwriting system presets. - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - if (water_mgr.isSystemPreset(name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } + LLEnvironment::instance().addWater(mEditSettings); + LLEnvironment::instance().setUserWater(mEditSettings); - // Save, ask for confirmation for overwriting an existing preset. - if (water_mgr.hasParamSet(name)) - { - LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2)); - } - else - { - // new preset, hence no confirmation needed - onSaveConfirmed(); - } + closeFloater(); } void LLFloaterEditWater::onBtnCancel() @@ -719,25 +481,12 @@ void LLFloaterEditWater::onBtnCancel() void LLFloaterEditWater::onWaterPresetListChange() { - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); // preset being edited - - if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name)) - { - // Preset we've been editing doesn't exist anymore. Close the floater. - closeFloater(false); - } - else - { - // A new preset has been added. - // Refresh the presets list, though it may not make sense as the floater is about to be closed. - refreshWaterPresetsList(); - } + refreshWaterPresetsList(); } void LLFloaterEditWater::onRegionSettingsChange() { +#if 0 // If creating a new preset, don't bother. if (isNewPreset()) { @@ -755,10 +504,12 @@ void LLFloaterEditWater::onRegionSettingsChange() { refreshWaterPresetsList(); } +#endif } void LLFloaterEditWater::onRegionInfoUpdate() { +#if 0 bool can_edit = true; // If we've selected the region water for editing. @@ -769,4 +520,5 @@ void LLFloaterEditWater::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h index 2211bca59f..081b939039 100644 --- a/indra/newview/llfloatereditwater.h +++ b/indra/newview/llfloatereditwater.h @@ -28,18 +28,22 @@ #define LL_LLFLOATEREDITWATER_H #include "llfloater.h" -#include "llenvmanager.h" // for LLEnvKey +#include "llsettingswater.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; -struct WaterVector2Control; -struct WaterVector3Control; -struct WaterColorControl; -struct WaterFloatControl; -struct WaterExpFloatControl; +class WLVect2Control; +class WLVect3Control; +class WLColorControl; +class WLFloatControl; +class WLXFloatControl; + +class LLWatterSettingsAdapter; + +typedef boost::shared_ptr<LLWatterSettingsAdapter> LLWaterSettingsAdapterPtr; class LLFloaterEditWater : public LLFloater { @@ -60,29 +64,22 @@ private: void syncControls(); /// sync up sliders with parameters - // general purpose callbacks for dealing with color controllers - void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); - void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); + void onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); - void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); - void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl); - void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); + void onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl); - void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); - - void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl); void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map - //-- WL stuff ends -------------------------------------------------------- + //-- WL stuff ends -------------------------------------------------------- void reset(); bool isNewPreset() const; @@ -90,9 +87,10 @@ private: void enableEditing(bool enable); void saveRegionWater(); - std::string getCurrentPresetName() const; - LLEnvKey::EScope getCurrentScope() const; - void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; + std::string getSelectedPresetName() const; +// std::string getCurrentPresetName() const; +// LLEnvKey::EScope getCurrentScope() const; +// void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; void onWaterPresetNameEdited(); void onWaterPresetSelected(); @@ -110,6 +108,9 @@ private: LLComboBox* mWaterPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; + + LLWaterSettingsAdapterPtr mWaterAdapter; + LLSettingsWater::ptr_t mEditSettings; }; #endif // LL_LLFLOATEREDITWATER_H diff --git a/indra/newview/llfloaterenvironmentsettings.cpp b/indra/newview/llfloaterenvironmentsettings.cpp index 4dbc8cdee0..9a41d434ee 100644 --- a/indra/newview/llfloaterenvironmentsettings.cpp +++ b/indra/newview/llfloaterenvironmentsettings.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llfloaterenvironmentsettings.cpp * @brief LLFloaterEnvironmentSettings class definition * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -31,11 +31,8 @@ #include "llcombobox.h" #include "llradiogroup.h" -#include "lldaycyclemanager.h" -#include "llenvmanager.h" -#include "llwaterparammanager.h" -#include "llwlparamset.h" -#include "llwlparammanager.h" +#include "llenvironment.h" + LLFloaterEnvironmentSettings::LLFloaterEnvironmentSettings(const LLSD &key) : LLFloater(key) @@ -66,16 +63,13 @@ BOOL LLFloaterEnvironmentSettings::postBuild() mDayCyclePresetCombo->setCommitCallback(boost::bind(&LLFloaterEnvironmentSettings::onSelectDayCyclePreset, this)); childSetCommitCallback("ok_btn", boost::bind(&LLFloaterEnvironmentSettings::onBtnOK, this), NULL); - getChild<LLUICtrl>("ok_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, LLEnvManagerNew::getInstance())); childSetCommitCallback("cancel_btn", boost::bind(&LLFloaterEnvironmentSettings::onBtnCancel, this), NULL); - getChild<LLUICtrl>("cancel_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpPresets, LLEnvManagerNew::getInstance())); setCloseCallback(boost::bind(&LLFloaterEnvironmentSettings::cancel, this)); - LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); - LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); + LLEnvironment::instance().setSkyListChange(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); + LLEnvironment::instance().setWaterListChange(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); + LLEnvironment::instance().setDayCycleListChange(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); return TRUE; } @@ -86,6 +80,14 @@ void LLFloaterEnvironmentSettings::onOpen(const LLSD& key) refresh(); } +//virtual +void LLFloaterEnvironmentSettings::onClose(bool app_quitting) +{ + if (!app_quitting) + LLEnvironment::instance().applyChosenEnvironment(); +} + + void LLFloaterEnvironmentSettings::onSwitchRegionSettings() { getChild<LLView>("user_environment_settings")->setEnabled(mRegionSettingsRadioGroup->getSelectedIndex() != 0); @@ -120,6 +122,41 @@ void LLFloaterEnvironmentSettings::onSelectDayCyclePreset() void LLFloaterEnvironmentSettings::onBtnOK() { + bool use_region_settings = mRegionSettingsRadioGroup->getSelectedIndex() == 0; + + if (use_region_settings) + { + LLEnvironment::instance().clearUserSettings(); + } + else + { + LLEnvironment::instance().clearUserSettings(); + + bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; + + if (!use_fixed_sky) + { + std::string day_cycle = mDayCyclePresetCombo->getValue().asString(); + LLSettingsDay::ptr_t day = LLEnvironment::instance().findDayCycleByName(day_cycle); + if (day) + { + LLEnvironment::instance().setDayFor(LLEnvironment::ENV_LOCAL, day); + } + } + else + { + std::string water_preset = mWaterPresetCombo->getValue().asString(); + std::string sky_preset = mSkyPresetCombo->getValue().asString(); + + LLSettingsSky::ptr_t sky = LLEnvironment::instance().findSkyByName(sky_preset); + LLSettingsWater::ptr_t water = LLEnvironment::instance().findWaterByName(water_preset); + + LLEnvironment::instance().setSkyFor(LLEnvironment::ENV_LOCAL, sky); + LLEnvironment::instance().setWaterFor(LLEnvironment::ENV_LOCAL, water); + } + } + +#if 0 // Save and apply new user preferences. bool use_region_settings = mRegionSettingsRadioGroup->getSelectedIndex() == 0; bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; @@ -135,7 +172,8 @@ void LLFloaterEnvironmentSettings::onBtnOK() use_region_settings); // *TODO: This triggers applying user preferences again, which is suboptimal. - closeFloater(); +#endif + closeFloater(); } void LLFloaterEnvironmentSettings::onBtnCancel() @@ -145,10 +183,13 @@ void LLFloaterEnvironmentSettings::onBtnCancel() void LLFloaterEnvironmentSettings::refresh() { - LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); + LLSettingsDay::ptr_t day = LLEnvironment::instance().getChosenDay(); + LLSettingsSky::ptr_t sky = LLEnvironment::instance().getChosenSky(); + LLSettingsWater::ptr_t water = LLEnvironment::instance().getChosenWater(); - bool use_region_settings = env_mgr.getUseRegionSettings(); - bool use_fixed_sky = env_mgr.getUseFixedSky(); + + bool use_region_settings = true; + bool use_fixed_sky = !day; // Set up radio buttons according to user preferences. mRegionSettingsRadioGroup->setSelectedIndex(use_region_settings ? 0 : 1); @@ -165,9 +206,18 @@ void LLFloaterEnvironmentSettings::refresh() mDayCyclePresetCombo->setEnabled(!use_fixed_sky); // Select the current presets in combo boxes. - mWaterPresetCombo->selectByValue(env_mgr.getWaterPresetName()); - mSkyPresetCombo->selectByValue(env_mgr.getSkyPresetName()); - mDayCyclePresetCombo->selectByValue(env_mgr.getDayCycleName()); + if (water) + mWaterPresetCombo->selectByValue(water->getName()); + else + mWaterPresetCombo->selectByValue(LLSD()); + if (sky) + mSkyPresetCombo->selectByValue(sky->getName()); + else + mSkyPresetCombo->selectByValue(LLSD()); + if (day) + mDayCyclePresetCombo->selectByValue(day->getName()); + else + mDayCyclePresetCombo->selectByValue(LLSD()); } void LLFloaterEnvironmentSettings::apply() @@ -175,108 +225,73 @@ void LLFloaterEnvironmentSettings::apply() // Update environment with the user choice. bool use_region_settings = mRegionSettingsRadioGroup->getSelectedIndex() == 0; bool use_fixed_sky = mDayCycleSettingsRadioGroup->getSelectedIndex() == 0; - std::string water_preset = mWaterPresetCombo->getValue().asString(); - std::string sky_preset = mSkyPresetCombo->getValue().asString(); + std::string water_preset = mWaterPresetCombo->getValue().asString(); + std::string sky_preset = mSkyPresetCombo->getValue().asString(); std::string day_cycle = mDayCyclePresetCombo->getValue().asString(); - LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); if (use_region_settings) { - env_mgr.useRegionSettings(); + //env_mgr.useRegionSettings(); } else { if (use_fixed_sky) { - env_mgr.useSkyPreset(sky_preset); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName(sky_preset); + if (psky) + LLEnvironment::instance().selectSky(psky, LLEnvironment::TRANSITION_FAST); } else { - env_mgr.useDayCycle(day_cycle, LLEnvKey::SCOPE_LOCAL); + LLSettingsDay::ptr_t pday = LLEnvironment::instance().findDayCycleByName(day_cycle); + if (pday) + LLEnvironment::instance().selectDayCycle(pday, LLEnvironment::TRANSITION_FAST); } - env_mgr.useWaterPreset(water_preset); + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().findWaterByName(water_preset); + if (pwater) + LLEnvironment::instance().selectWater(pwater, LLEnvironment::TRANSITION_FAST); } } void LLFloaterEnvironmentSettings::cancel() { // Revert environment to user preferences. - LLEnvManagerNew::instance().usePrefs(); +// LLEnvManagerNew::instance().usePrefs(); } void LLFloaterEnvironmentSettings::populateWaterPresetsList() { - mWaterPresetCombo->removeall(); + mWaterPresetCombo->removeall(); - std::list<std::string> user_presets, system_presets; - LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); - - // Add user presets first. - for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - mWaterPresetCombo->add(*it); - } - - if (user_presets.size() > 0) - { - mWaterPresetCombo->addSeparator(); - } + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getWaterList(); - // Add system presets. - for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) - { - mWaterPresetCombo->add(*it); - } + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mWaterPresetCombo->add((*it).first, LLSD::String((*it).first)); // + } } void LLFloaterEnvironmentSettings::populateSkyPresetsList() { mSkyPresetCombo->removeall(); - LLWLParamManager::preset_name_list_t region_presets; // unused as we don't list region presets here - LLWLParamManager::preset_name_list_t user_presets, sys_presets; - LLWLParamManager::instance().getPresetNames(region_presets, user_presets, sys_presets); - - // Add user presets. - for (LLWLParamManager::preset_name_list_t::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - mSkyPresetCombo->add(*it); - } + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getSkyList(); - if (!user_presets.empty()) - { - mSkyPresetCombo->addSeparator(); - } - - // Add system presets. - for (LLWLParamManager::preset_name_list_t::const_iterator it = sys_presets.begin(); it != sys_presets.end(); ++it) - { - mSkyPresetCombo->add(*it); - } + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mSkyPresetCombo->add((*it).first, LLSD::String((*it).first)); + } } void LLFloaterEnvironmentSettings::populateDayCyclePresetsList() { mDayCyclePresetCombo->removeall(); - LLDayCycleManager::preset_name_list_t user_days, sys_days; - LLDayCycleManager::instance().getPresetNames(user_days, sys_days); + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getDayCycleList(); - // Add user days. - for (LLDayCycleManager::preset_name_list_t::const_iterator it = user_days.begin(); it != user_days.end(); ++it) - { - mDayCyclePresetCombo->add(*it); - } - - if (user_days.size() > 0) - { - mDayCyclePresetCombo->addSeparator(); - } - - // Add system days. - for (LLDayCycleManager::preset_name_list_t::const_iterator it = sys_days.begin(); it != sys_days.end(); ++it) - { - mDayCyclePresetCombo->add(*it); - } + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mDayCyclePresetCombo->add((*it).first, LLSD::String((*it).first)); + } } diff --git a/indra/newview/llfloaterenvironmentsettings.h b/indra/newview/llfloaterenvironmentsettings.h index 0ab458a0f6..2236d57ff4 100644 --- a/indra/newview/llfloaterenvironmentsettings.h +++ b/indra/newview/llfloaterenvironmentsettings.h @@ -40,6 +40,7 @@ public: LLFloaterEnvironmentSettings(const LLSD &key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onClose(bool app_quitting); private: void onSwitchRegionSettings(); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index af68a2aae1..e0a56b9412 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -52,8 +52,6 @@ #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" -#include "lldaycyclemanager.h" -#include "llenvmanager.h" #include "llestateinfomodel.h" #include "llfilepicker.h" #include "llfloatergodtools.h" // for send_sim_wide_deletes() @@ -87,7 +85,6 @@ #include "llviewertexteditor.h" #include "llviewerwindow.h" #include "llvlcomposition.h" -#include "llwaterparammanager.h" #include "lltrans.h" #include "llagentui.h" #include "llmeshrepository.h" @@ -337,13 +334,13 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) { return; } - +#if 0 // We need to re-request environment setting here, // otherwise after we apply (send) updated region settings we won't get them back, // so our environment won't be updated. // This is also the way to know about externally changed region environment. LLEnvManagerNew::instance().requestRegionSettings(); - +#endif LLTabContainer* tab = floater->getChild<LLTabContainer>("region_panels"); LLViewerRegion* region = gAgent.getRegion(); @@ -3115,17 +3112,17 @@ BOOL LLPanelEnvironmentInfo::postBuild() mDayCyclePresetCombo = getChild<LLComboBox>("dayc_settings_preset_combo"); mDayCyclePresetCombo->setCommitCallback(boost::bind(&LLPanelEnvironmentInfo::onSelectDayCycle, this)); - childSetCommitCallback("apply_btn", boost::bind(&LLPanelEnvironmentInfo::onBtnApply, this), NULL); - getChild<LLButton>("apply_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, LLEnvManagerNew::getInstance())); + childSetCommitCallback("apply_btn", boost::bind(&LLPanelEnvironmentInfo::onBtnApply, this), NULL); +// getChild<LLButton>("apply_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, LLEnvManagerNew::getInstance())); childSetCommitCallback("cancel_btn", boost::bind(&LLPanelEnvironmentInfo::onBtnCancel, this), NULL); - getChild<LLButton>("cancel_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpPresets, LLEnvManagerNew::getInstance())); +// getChild<LLButton>("cancel_btn")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpPresets, LLEnvManagerNew::getInstance())); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingschange, this)); - LLEnvManagerNew::instance().setRegionSettingsAppliedCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingsApplied, this, _1)); +// LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingschange, this)); +// LLEnvManagerNew::instance().setRegionSettingsAppliedCallback(boost::bind(&LLPanelEnvironmentInfo::onRegionSettingsApplied, this, _1)); - LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLPanelEnvironmentInfo::populateDayCyclesList, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateSkyPresetsList, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateWaterPresetsList, this)); +// LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLPanelEnvironmentInfo::populateDayCyclesList, this)); +// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateSkyPresetsList, this)); +// LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLPanelEnvironmentInfo::populateWaterPresetsList, this)); return TRUE; } @@ -3144,7 +3141,7 @@ void LLPanelEnvironmentInfo::onVisibilityChange(BOOL new_visibility) // display user's preferred environment. if (!new_visibility) { - LLEnvManagerNew::instance().usePrefs(); +// LLEnvManagerNew::instance().usePrefs(); } } @@ -3164,6 +3161,7 @@ bool LLPanelEnvironmentInfo::refreshFromRegion(LLViewerRegion* region) void LLPanelEnvironmentInfo::refresh() { +#if 0 if(gDisconnected) { return; @@ -3184,6 +3182,7 @@ void LLPanelEnvironmentInfo::refresh() setControlsEnabled(mEnableEditing); setDirty(false); +#endif } void LLPanelEnvironmentInfo::setControlsEnabled(bool enabled) @@ -3191,9 +3190,9 @@ void LLPanelEnvironmentInfo::setControlsEnabled(bool enabled) mRegionSettingsRadioGroup->setEnabled(enabled); mDayCycleSettingsRadioGroup->setEnabled(enabled); - mWaterPresetCombo->setEnabled(enabled); - mSkyPresetCombo->setEnabled(enabled); - mDayCyclePresetCombo->setEnabled(enabled); + mWaterPresetCombo->setEnabled(false); + mSkyPresetCombo->setEnabled(false); + mDayCyclePresetCombo->setEnabled(false); getChildView("apply_btn")->setEnabled(enabled); getChildView("cancel_btn")->setEnabled(enabled); @@ -3234,6 +3233,7 @@ void LLPanelEnvironmentInfo::setDirty(bool dirty) void LLPanelEnvironmentInfo::sendRegionSunUpdate() { +#if 0 LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); // If the region is being switched to fixed sky, @@ -3258,6 +3258,7 @@ void LLPanelEnvironmentInfo::sendRegionSunUpdate() LL_DEBUGS("Windlight Sync") << "Sun hour: " << region_info.mSunHour << LL_ENDL; region_info.sendRegionTerrain(LLFloaterRegionInfo::getLastInvoice()); +#endif } void LLPanelEnvironmentInfo::fixEstateSun() @@ -3276,6 +3277,7 @@ void LLPanelEnvironmentInfo::fixEstateSun() void LLPanelEnvironmentInfo::populateWaterPresetsList() { +#if 0 mWaterPresetCombo->removeall(); // If the region already has water params, add them to the list. @@ -3308,10 +3310,12 @@ void LLPanelEnvironmentInfo::populateWaterPresetsList() } // There's no way to select current preset because its name is not stored on server. +#endif } void LLPanelEnvironmentInfo::populateSkyPresetsList() { +#if 0 mSkyPresetCombo->removeall(); LLWLParamManager::preset_name_list_t region_presets; @@ -3356,10 +3360,12 @@ void LLPanelEnvironmentInfo::populateSkyPresetsList() std::string preset_name = sky_map.beginMap()->first; mSkyPresetCombo->selectByValue(LLWLParamKey(preset_name, LLEnvKey::SCOPE_REGION).toStringVal()); } +#endif } void LLPanelEnvironmentInfo::populateDayCyclesList() { +#if 0 mDayCyclePresetCombo->removeall(); // If the region already has env. settings, add its day cycle to the list. @@ -3394,10 +3400,12 @@ void LLPanelEnvironmentInfo::populateDayCyclesList() } // Current day cycle is already selected. +#endif } bool LLPanelEnvironmentInfo::getSelectedWaterParams(LLSD& water_params) { +#if 0 LLWLParamKey water_key(mWaterPresetCombo->getSelectedValue()); if (water_key.scope == LLEnvKey::SCOPE_REGION) @@ -3417,10 +3425,13 @@ bool LLPanelEnvironmentInfo::getSelectedWaterParams(LLSD& water_params) } return true; +#endif + return false; } bool LLPanelEnvironmentInfo::getSelectedSkyParams(LLSD& sky_params, std::string& preset_name) { +#if 0 std::string preset_key(mSkyPresetCombo->getValue().asString()); LLWLParamKey preset(preset_key); @@ -3435,10 +3446,13 @@ bool LLPanelEnvironmentInfo::getSelectedSkyParams(LLSD& sky_params, std::string& sky_params = param_set.getAll(); preset_name = preset.name; return true; +#endif + return false; } bool LLPanelEnvironmentInfo::getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sky_map, short& scope) { +#if 0 std::string preset_key(mDayCyclePresetCombo->getValue().asString()); LLWLParamKey dc(preset_key); LL_DEBUGS("Windlight") << "Use day cycle: " << dc.toLLSD() << LL_ENDL; @@ -3468,6 +3482,8 @@ bool LLPanelEnvironmentInfo::getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sk scope = dc.scope; return true; +#endif + return false; } void LLPanelEnvironmentInfo::onSwitchRegionSettings() { @@ -3476,7 +3492,7 @@ void LLPanelEnvironmentInfo::onSwitchRegionSettings() if (use_defaults) { - LLEnvManagerNew::instance().useDefaults(); +// LLEnvManagerNew::instance().useDefaults(); } else { @@ -3512,7 +3528,7 @@ void LLPanelEnvironmentInfo::onSelectWaterPreset() if (getSelectedWaterParams(water_params)) { - LLEnvManagerNew::instance().useWaterParams(water_params); +// LLEnvManagerNew::instance().useWaterParams(water_params); } setDirty(true); @@ -3525,7 +3541,7 @@ void LLPanelEnvironmentInfo::onSelectSkyPreset() if (getSelectedSkyParams(params, dummy)) { - LLEnvManagerNew::instance().useSkyParams(params); +// LLEnvManagerNew::instance().useSkyParams(params); } setDirty(true); @@ -3539,7 +3555,7 @@ void LLPanelEnvironmentInfo::onSelectDayCycle() if (getSelectedDayCycleParams(day_cycle, sky_map, scope)) { - LLEnvManagerNew::instance().useDayCycleParams(day_cycle, (LLEnvKey::EScope) scope); +// LLEnvManagerNew::instance().useDayCycleParams(day_cycle, (LLEnvKey::EScope) scope); } setDirty(true); @@ -3565,6 +3581,7 @@ void LLPanelEnvironmentInfo::onBtnApply() { LL_DEBUGS("Windlight") << "Use fixed sky" << LL_ENDL; +#if 0 // Get selected sky params. LLSD params; std::string preset_name; @@ -3585,6 +3602,7 @@ void LLPanelEnvironmentInfo::onBtnApply() param_set.setAll(params); refs[LLWLParamKey(preset_name, LLEnvKey::SCOPE_LOCAL)] = param_set; // scope doesn't matter here sky_map = LLWLParamManager::createSkyMap(refs); +#endif } else // use day cycle { @@ -3615,6 +3633,7 @@ void LLPanelEnvironmentInfo::onBtnApply() } } +#if 0 // Send settings apply request. LLEnvironmentSettings new_region_settings; new_region_settings.saveParams(day_cycle, sky_map, water_params, 0.0f); @@ -3627,6 +3646,7 @@ void LLPanelEnvironmentInfo::onBtnApply() // When the settings get applied, we'll also send the region sun position update. // To determine the sun angle we're going to need the new settings. mNewRegionSettings = new_region_settings; +#endif // Start spinning the progress indicator. setApplyProgress(true); @@ -3637,6 +3657,8 @@ void LLPanelEnvironmentInfo::onBtnCancel() // Reload last saved region settings. refresh(); +#if 0 + LLEnvironment::instance().applyChosenEnvironment(); // Apply them. LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); const LLEnvironmentSettings& cur_settings = env_mgr.getRegionSettings(); @@ -3644,6 +3666,7 @@ void LLPanelEnvironmentInfo::onBtnCancel() const LLSD& region_water = cur_settings.getWaterParams(); env_mgr.useWaterParams(region_water); env_mgr.useDayCycleParams(region_day_cycle, LLEnvKey::SCOPE_REGION); +#endif } void LLPanelEnvironmentInfo::onRegionSettingschange() @@ -3680,7 +3703,7 @@ void LLPanelEnvironmentInfo::onRegionSettingsApplied(bool ok) // "Unable to update environment settings because the last update your viewer saw was not the same // as the last update sent from the simulator. Try sending your update again, and if this // does not work, try leaving and returning to the region." - LLEnvManagerNew::instance().requestRegionSettings(); +// LLEnvManagerNew::instance().requestRegionSettings(); } } diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index c9d0e51640..bbdff84bf6 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -35,7 +35,6 @@ #include "llpanel.h" #include "llextendedstatus.h" -#include "llenvmanager.h" // for LLEnvironmentSettings #include "lleventcoro.h" class LLAvatarName; @@ -66,11 +65,6 @@ class LLPanelExperiences; class LLPanelRegionExperiences; class LLEventTimer; -class LLEnvironmentSettings; -class LLWLParamManager; -class LLWaterParamManager; -class LLWLParamSet; -class LLWaterParamSet; class LLFloaterRegionInfo : public LLFloater { @@ -463,7 +457,7 @@ private: void onRegionSettingsApplied(bool ok); /// New environment settings that are being applied to the region. - LLEnvironmentSettings mNewRegionSettings; +// LLEnvironmentSettings mNewRegionSettings; bool mEnableEditing; diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 495180f087..64b48228f6 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -92,6 +92,9 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh")); + addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingSky")); + addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingWater")); + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE")); @@ -166,6 +169,11 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, break; case LLAssetType::AT_MESH: idx = LLInventoryType::ICONNAME_MESH; + break; + case LLAssetType::AT_SETTINGS: + // TODO: distinguish between Sky and Water settings. + idx = LLInventoryType::ICONNAME_SETTINGS_SKY; + break; default: break; } diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 054db2a3ec..9e99cb2aa6 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -1785,7 +1785,7 @@ void LLInventoryModel::addItem(LLViewerInventoryItem* item) // For example, there is a known backwards compatibility issue in some viewer prototypes prior to when // the AT_LINK enum changed from 23 to 24. if ((item->getType() == LLAssetType::AT_NONE) - || LLAssetType::lookup(item->getType()) == LLAssetType::badLookup()) + || LLAssetType::lookup(item->getType()) == LLAssetType::BADLOOKUP) { LL_WARNS(LOG_INV) << "Got bad asset type for item [ name: " << item->getName() << " type: " << item->getType() diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 59e14e6cc0..7fcd6f4361 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -48,7 +48,7 @@ static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn"); static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate"); static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track"); - +static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat"); const F32 NUDGE_TIME = 0.25f; // in seconds @@ -646,3 +646,238 @@ void LLJoystickCameraTrack::onHeldDown() gAgentCamera.setPanDownKey(getOrbitRate()); } } + +//------------------------------------------------------------------------------- +// LLJoystickQuaternion +//------------------------------------------------------------------------------- + +LLJoystickQuaternion::Params::Params() +{ +} + +LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p): + LLJoystick(p), + mInLeft(false), + mInTop(false), + mInRight(false), + mInBottom(false), + mVectorZero(0.0f, 0.0f, 1.0f), + mRotation(), + mUpDnAxis(1.0f, 0.0f, 0.0f), + mLfRtAxis(0.0f, 0.0f, 1.0f), + mXAxisIndex(2), // left & right across the control + mYAxisIndex(0), // up & down across the control + mZAxisIndex(1) // tested for above and below +{ + for (int i = 0; i < 3; ++i) + { + mLfRtAxis.mV[i] = (mXAxisIndex == i) ? 1.0 : 0.0; + mUpDnAxis.mV[i] = (mYAxisIndex == i) ? 1.0 : 0.0; + } +} + +void LLJoystickQuaternion::setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom) +{ + mInLeft = left; + mInTop = top; + mInRight = right; + mInBottom = bottom; +} + +BOOL LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask) +{ + updateSlop(); + + // Set initial offset based on initial click location + S32 horiz_center = getRect().getWidth() / 2; + S32 vert_center = getRect().getHeight() / 2; + + S32 dx = x - horiz_center; + S32 dy = y - vert_center; + + if (dy > dx && dy > -dx) + { + // top + mInitialOffset.mX = 0; + mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_UP; + } + else if (dy > dx && dy <= -dx) + { + // left + mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_LEFT; + } + else if (dy <= dx && dy <= -dx) + { + // bottom + mInitialOffset.mX = 0; + mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_DOWN; + } + else + { + // right + mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_RIGHT; + } + + return LLJoystick::handleMouseDown(x, y, mask); +} + +BOOL LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask) +{ + return LLJoystick::handleMouseUp(x, y, mask); +} + +void LLJoystickQuaternion::onHeldDown() +{ + LLVector3 axis; + updateSlop(); + + S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX; + S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY; + + // left-right rotation + if (dx > mHorizSlopNear) + { + axis += mUpDnAxis; + } + else if (dx < -mHorizSlopNear) + { + axis -= mUpDnAxis; + } + + // over/under rotation + if (dy > mVertSlopNear) + { + axis += mLfRtAxis; + } + else if (dy < -mVertSlopNear) + { + axis -= mLfRtAxis; + } + + if (axis.isNull()) + return; + + axis.normalize(); + + LLQuaternion delta; + delta.setAngleAxis(0.0523599f, axis); // about 3deg + + mRotation *= delta; + setValue(mRotation.getValue()); + onCommit(); +} + +void LLJoystickQuaternion::draw() +{ + LLGLSUIDefault gls_ui; + + getImageUnselected()->draw(0, 0); + LLPointer<LLUIImage> image = getImageSelected(); + + if (mInTop) + { + drawRotatedImage(getImageSelected(), 0); + } + + if (mInRight) + { + drawRotatedImage(getImageSelected(), 1); + } + + if (mInBottom) + { + drawRotatedImage(getImageSelected(), 2); + } + + if (mInLeft) + { + drawRotatedImage(getImageSelected(), 3); + } + + LLVector3 draw_point = mVectorZero * mRotation; + S32 halfwidth = getRect().getWidth() / 2; + S32 halfheight = getRect().getHeight() / 2; + draw_point.mV[mXAxisIndex] = (draw_point.mV[mXAxisIndex] + 1.0) * halfwidth; + draw_point.mV[mYAxisIndex] = (draw_point.mV[mYAxisIndex] + 1.0) * halfheight; + + gl_circle_2d(draw_point.mV[mXAxisIndex], draw_point.mV[mYAxisIndex], 4, 8, + draw_point.mV[mZAxisIndex] >= 0.f); + +} + +F32 LLJoystickQuaternion::getOrbitRate() +{ + return 1; +} + +void LLJoystickQuaternion::updateSlop() +{ + // small fixed slop region + mVertSlopNear = 16; + mVertSlopFar = 32; + + mHorizSlopNear = 16; + mHorizSlopFar = 32; +} + +void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations) +{ + S32 width = image->getWidth(); + S32 height = image->getHeight(); + LLTexture* texture = image->getImage(); + + /* + * Scale texture coordinate system + * to handle the different between image size and size of texture. + */ + F32 uv[][2] = + { + { (F32)width / texture->getWidth(), (F32)height / texture->getHeight() }, + { 0.f, (F32)height / texture->getHeight() }, + { 0.f, 0.f }, + { (F32)width / texture->getWidth(), 0.f } + }; + + gGL.getTexUnit(0)->bind(texture); + + gGL.color4fv(UI_VERTEX_COLOR.mV); + + gGL.begin(LLRender::QUADS); + { + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); + + gGL.texCoord2fv(uv[(rotations + 1) % 4]); + gGL.vertex2i(0, height); + + gGL.texCoord2fv(uv[(rotations + 2) % 4]); + gGL.vertex2i(0, 0); + + gGL.texCoord2fv(uv[(rotations + 3) % 4]); + gGL.vertex2i(width, 0); + } + gGL.end(); +} + +void LLJoystickQuaternion::setRotation(const LLQuaternion &value) +{ + if (value != mRotation) + { + mRotation = value; + mRotation.normalize(); + LLJoystick::setValue(mRotation.getValue()); + } +} + +LLQuaternion LLJoystickQuaternion::getRotation() const +{ + return mRotation; +} + + diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h index 4e6c774cad..ee66088b56 100644 --- a/indra/newview/lljoystickbutton.h +++ b/indra/newview/lljoystickbutton.h @@ -30,6 +30,7 @@ #include "llbutton.h" #include "llcoord.h" #include "llviewertexture.h" +#include "llquaternion.h" typedef enum e_joystick_quadrant { @@ -178,4 +179,47 @@ public: virtual void onHeldDown(); }; +// +class LLJoystickQuaternion : + public LLJoystick +{ +public: + struct Params : + public LLInitParam::Block<Params, LLJoystick::Params> + { + Params(); + }; + + LLJoystickQuaternion(const LLJoystickQuaternion::Params &); + + virtual void setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom); + + virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); + virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); + virtual void onHeldDown(); + virtual void draw(); + + void setRotation(const LLQuaternion &value); + LLQuaternion getRotation() const; + +protected: + F32 getOrbitRate(); + virtual void updateSlop(); + void drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations); + + BOOL mInLeft; + BOOL mInTop; + BOOL mInRight; + BOOL mInBottom; + + S32 mXAxisIndex; + S32 mYAxisIndex; + S32 mZAxisIndex; + + LLVector3 mVectorZero; + LLQuaternion mRotation; + LLVector3 mUpDnAxis; + LLVector3 mLfRtAxis; +}; + #endif // LL_LLJOYSTICKBUTTON_H diff --git a/indra/newview/lllocationinputctrl.cpp b/indra/newview/lllocationinputctrl.cpp index 11bc1425f9..c01a2fbf8a 100644 --- a/indra/newview/lllocationinputctrl.cpp +++ b/indra/newview/lllocationinputctrl.cpp @@ -44,7 +44,6 @@ // newview includes #include "llagent.h" -#include "llenvmanager.h" #include "llfloatersidepanelcontainer.h" #include "llinventoryobserver.h" #include "lllandmarkactions.h" diff --git a/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp index 63d97f6ac2..0663dd41ee 100644 --- a/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp +++ b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp @@ -34,7 +34,6 @@ #include <boost/signals2.hpp> #include "llagent.h" -#include "llenvmanager.h" #include "llnotificationsutil.h" #include "llpathfindingmanager.h" #include "llpathfindingnavmesh.h" diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp index 6ecc4c7fb9..3795e043ba 100644 --- a/indra/newview/llpreviewscript.cpp +++ b/indra/newview/llpreviewscript.cpp @@ -33,7 +33,6 @@ #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldir.h" -#include "llenvmanager.h" #include "llexternaleditor.h" #include "llfilepicker.h" #include "llfloaterreg.h" diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp new file mode 100644 index 0000000000..76a6754573 --- /dev/null +++ b/indra/newview/llsettingsvo.cpp @@ -0,0 +1,420 @@ +/** +* @file llsettingsvo.cpp +* @author Rider Linden +* @brief Subclasses for viewer specific settings behaviors. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llviewercontrol.h" +#include "llsettingsvo.h" + +#include "pipeline.h" + +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llglslshader.h" +#include "llviewershadermgr.h" + +#include "llenvironment.h" +#include "llsky.h" + +//========================================================================= +LLSettingsVOSky::LLSettingsVOSky(const LLSD &data): + LLSettingsSky(data) +{ +} + +LLSettingsVOSky::LLSettingsVOSky(): + LLSettingsSky() +{ +} + +//------------------------------------------------------------------------- +LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy) +{ + + LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy); + + newsettings[SETTING_NAME] = name; + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(newsettings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() +{ + LLSD settings = LLSettingsSky::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +//------------------------------------------------------------------------- +void LLSettingsVOSky::updateSettings() +{ + LLSettingsSky::updateSettings(); + + LLVector3 sun_direction = getSunDirection(); + LLVector3 moon_direction = getMoonDirection(); + + // set direction (in CRF) and don't allow overriding + LLVector3 crf_sunDirection(sun_direction.mV[2], sun_direction.mV[0], sun_direction.mV[1]); + LLVector3 crf_moonDirection(moon_direction.mV[2], moon_direction.mV[0], moon_direction.mV[1]); + + gSky.setSunDirection(crf_sunDirection, crf_moonDirection); +} + +void LLSettingsVOSky::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); + + shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); + + { + LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); + vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); + shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); + } +} + +LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; + param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; + param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; + param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; + + param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; + param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; + param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; + param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; + param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; + param_map[SETTING_GLOW] = LLShaderMgr::GLOW; + param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; + param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; + param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; + } + + return param_map; +} + +//========================================================================= +const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f); + +//------------------------------------------------------------------------- +LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) : + LLSettingsWater(data) +{ + +} + +LLSettingsVOWater::LLSettingsVOWater() : + LLSettingsWater() +{ + +} + +//------------------------------------------------------------------------- +LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &legacy) +{ + LLSD newsettings(LLSettingsWater::translateLegacySettings(legacy)); + + newsettings[SETTING_NAME] = name; + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(newsettings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() +{ + LLSD settings = LLSettingsWater::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +//------------------------------------------------------------------------- +void LLSettingsVOWater::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); +} + +void LLSettingsVOWater::updateSettings() +{ + // LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES); + // LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL; + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + // only do this if we're dealing with shaders + if (gPipeline.canUseVertexShaders()) + { + //transform water plane to eye space + glh::vec3f norm(0.f, 0.f, 1.f); + glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f); + + F32 modelView[16]; + for (U32 i = 0; i < 16; i++) + { + modelView[i] = (F32)gGLModelView[i]; + } + + glh::matrix4f mat(modelView); + glh::matrix4f invtrans = mat.inverse().transpose(); + glh::vec3f enorm; + glh::vec3f ep; + invtrans.mult_matrix_vec(norm, enorm); + enorm.normalize(); + mat.mult_matrix_vec(p, ep); + + mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + + LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); + + mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); + } +} + +LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR; + param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY; + } + return param_map; +} + +//========================================================================= +LLSettingsVODay::LLSettingsVODay(const LLSD &data): + LLSettingsDay(data) +{} + +LLSettingsVODay::LLSettingsVODay(): + LLSettingsDay() +{} + +//------------------------------------------------------------------------- +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) +{ + LLSD newsettings(defaults()); + + newsettings[SETTING_NAME] = name; + newsettings[SETTING_DAYLENGTH] = static_cast<S32>(MINIMUM_DAYLENGTH); + + LLSD watertrack = LLSDArray( + LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) + (SETTING_KEYNAME, "Default")); + + LLSD skytrack = LLSD::emptyArray(); + + for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it) + { + LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) + (SETTING_KEYNAME, (*it)[1].asString()); + skytrack.append(entry); + } + + newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(newsettings); + + if (dayp->validate()) + { + dayp->initialize(); + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef) +{ + LLSettingsWater::ptr_t water = LLSettingsVOWater::buildFromLegacyPreset("Region", waterdef); + LLEnvironment::namedSettingMap_t skys; + + for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) + { + std::string name = (*itm).first; + LLSettingsSky::ptr_t sky = LLSettingsVOSky::buildFromLegacyPreset(name, (*itm).second); + + skys[name] = sky; + LL_WARNS("WindlightCaps") << "created region sky '" << name << "'" << LL_ENDL; + } + + LLSettingsDay::ptr_t dayp = buildFromLegacyPreset("Region (legacy)", daycycle); + + dayp->setWaterAtKeyframe(water, 0.0f); + + for (LLSD::array_iterator ita = daycycle.beginArray(); ita != daycycle.endArray(); ++ita) + { + F32 frame = (*ita)[0].asReal(); + std::string name = (*ita)[1].asString(); + + LLEnvironment::namedSettingMap_t::iterator it = skys.find(name); + + if (it == skys.end()) + continue; + dayp->setSkyAtKeyframe(boost::static_pointer_cast<LLSettingsSky>((*it).second), frame, 1); + + LL_WARNS("WindlightCaps") << "Added '" << name << "' to region day cycle at " << frame << LL_ENDL; + } + + dayp->setInitialized(); + + if (dayp->validate()) + { + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle() +{ + LLSD settings = LLSettingsDay::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(settings); + + if (dayp->validate()) + { + dayp->initialize(); + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(settings); + + return dayp; +} + +LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const +{ + return LLSettingsVOSky::buildDefaultSky(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const +{ + return LLSettingsVOWater::buildDefaultWater(); +} + +LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const +{ + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const +{ + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsSkyPtr_t LLSettingsVODay::getNamedSky(const std::string &name) const +{ + return LLEnvironment::instance().findSkyByName(name); +} + +LLSettingsWaterPtr_t LLSettingsVODay::getNamedWater(const std::string &name) const +{ + return LLEnvironment::instance().findWaterByName(name); +} diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h new file mode 100644 index 0000000000..6ef7290ba4 --- /dev/null +++ b/indra/newview/llsettingsvo.h @@ -0,0 +1,103 @@ +/** +* @file llsettingsvo.h +* @author Rider Linden +* @brief Subclasses for viewer specific settings behaviors. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_VO_H +#define LL_SETTINGS_VO_H + +#include "llsettingsbase.h" +#include "llsettingssky.h" +#include "llsettingswater.h" +#include "llsettingsdaycycle.h" + +class LLSettingsVOSky : public LLSettingsSky +{ +public: + LLSettingsVOSky(const LLSD &data); + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildDefaultSky(); + virtual ptr_t buildClone(); + +protected: + LLSettingsVOSky(); + + virtual void updateSettings(); + + virtual void applySpecial(void *); + + virtual parammapping_t getParameterMap() const; + +}; + +//========================================================================= +class LLSettingsVOWater : public LLSettingsWater +{ +public: + LLSettingsVOWater(const LLSD &data); + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildDefaultWater(); + virtual ptr_t buildClone(); + +protected: + LLSettingsVOWater(); + + virtual void updateSettings(); + virtual void applySpecial(void *); + + virtual parammapping_t getParameterMap() const; + + +private: + static const F32 WATER_FOG_LIGHT_CLAMP; + +}; + +//========================================================================= +class LLSettingsVODay : public LLSettingsDay +{ +public: + LLSettingsVODay(const LLSD &data); + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skys, LLSD water); + static ptr_t buildDefaultDayCycle(); + virtual ptr_t buildClone(); + + virtual LLSettingsSkyPtr_t getDefaultSky() const; + virtual LLSettingsWaterPtr_t getDefaultWater() const; + virtual LLSettingsSkyPtr_t buildSky(LLSD) const; + virtual LLSettingsWaterPtr_t buildWater(LLSD) const; + virtual LLSettingsSkyPtr_t getNamedSky(const std::string &) const; + virtual LLSettingsWaterPtr_t getNamedWater(const std::string &) const; + +protected: + LLSettingsVODay(); +}; + + +#endif diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index 3ef89ba920..fb3123fd81 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -51,7 +51,6 @@ #include "llvosky.h" #include "llcubemap.h" #include "llviewercontrol.h" -#include "llenvmanager.h" #include "llvowlsky.h" @@ -77,7 +76,6 @@ LLSky::LLSky() mLightingGeneration = 0; mUpdatedThisFrame = TRUE; - mOverrideSimSunPosition = FALSE; mSunPhase = 0.f; } @@ -134,33 +132,13 @@ void LLSky::resetVertexBuffers() } } -void LLSky::setOverrideSun(BOOL override) -{ - if (!mOverrideSimSunPosition && override) - { - mLastSunDirection = getSunDirection(); - } - else if (mOverrideSimSunPosition && !override) - { - setSunDirection(mLastSunDirection, LLVector3::zero); - } - mOverrideSimSunPosition = override; -} - -void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity) +void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { - mVOSkyp->setSunDirection(sun_direction, sun_ang_velocity); + mVOSkyp->setSunDirection(sun_direction, moon_direction); } } - -void LLSky::setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity) -{ - mSunTargDir = sun_direction; -} - - LLVector3 LLSky::getSunDirection() const { if (mVOSkyp) @@ -328,13 +306,13 @@ void LLSky::init(const LLVector3 &sun_direction) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || mOverrideSimSunPosition) + if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { - setSunDirection(mSunDefaultPosition, LLVector3(0.f, 0.f, 0.f)); + setSunDirection(mSunDefaultPosition, -mSunDefaultPosition); } else { - setSunDirection(sun_direction, LLVector3(0.f, 0.f, 0.f)); + setSunDirection(sun_direction, -sun_direction); } LLGLState::checkStates(); @@ -364,24 +342,24 @@ void LLSky::setWind(const LLVector3& average_wind) void LLSky::propagateHeavenlyBodies(F32 dt) { - if (!mOverrideSimSunPosition) - { - LLVector3 curr_dir = getSunDirection(); - LLVector3 diff = mSunTargDir - curr_dir; - const F32 dist = diff.normVec(); - if (dist > 0) - { - const F32 step = llmin (dist, 0.00005f); - //const F32 step = min (dist, 0.0001); - diff *= step; - curr_dir += diff; - curr_dir.normVec(); - if (mVOSkyp) - { - mVOSkyp->setSunDirection(curr_dir, LLVector3()); - } - } - } +// if (!mOverrideSimSunPosition) +// { +// LLVector3 curr_dir = getSunDirection(); +// LLVector3 diff = mSunTargDir - curr_dir; +// const F32 dist = diff.normVec(); +// if (dist > 0) +// { +// const F32 step = llmin (dist, 0.00005f); +// //const F32 step = min (dist, 0.0001); +// diff *= step; +// curr_dir += diff; +// curr_dir.normVec(); +// if (mVOSkyp) +// { +// mVOSkyp->setSunDirection(curr_dir); +// } +// } +// } } F32 LLSky::getSunPhase() const diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h index 7b98c97840..79549948f6 100644 --- a/indra/newview/llsky.h +++ b/indra/newview/llsky.h @@ -52,10 +52,7 @@ public: void cleanup(); - void setOverrideSun(BOOL override); - BOOL getOverrideSun() { return mOverrideSimSunPosition; } - void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity); - void setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity); + void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &moon_direction); LLColor4 getFogColor() const; @@ -97,8 +94,6 @@ public: LLPointer<LLVOWLSky> mVOWLSkyp; - LLVector3 mSunTargDir; - // Legacy stuff LLVector3 mSunDefaultPosition; @@ -106,12 +101,9 @@ public: static const F32 NIGHTTIME_ELEVATION_COS; protected: - BOOL mOverrideSimSunPosition; - F32 mSunPhase; LLColor4 mFogColor; // Color to use for fog and haze - LLVector3 mLastSunDirection; }; extern LLSky gSky; diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index ad9a554ef5..21b01ac73b 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -180,8 +180,6 @@ #include "llnamebox.h" #include "llnameeditor.h" #include "llpostprocess.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llagentlanguage.h" #include "llwearable.h" #include "llinventorybridge.h" @@ -197,6 +195,8 @@ #include "llexperiencelog.h" #include "llcleanup.h" +#include "llenvironment.h" + #include "llstacktrace.h" #if LL_WINDOWS @@ -1462,7 +1462,7 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLEnvManagerNew::getInstance()->usePrefs(); // Load all presets and settings + LLEnvironment::instance().loadPreferences(); gSky.init(initial_sun_direction); LLGLState::checkStates(); diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp index 6c9155be85..6903e69d46 100644 --- a/indra/newview/lltoolgun.cpp +++ b/indra/newview/lltoolgun.cpp @@ -107,8 +107,8 @@ BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask) if (gSavedSettings.getBOOL("MouseSun")) { - gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f)); - gSky.setOverrideSun(TRUE); + LLVector3 sunpos = LLViewerCamera::getInstance()->getAtAxis(); + gSky.setSunDirection(sunpos, -sunpos); gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis()); } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 96ef160c72..46a8d75595 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -74,11 +74,11 @@ #include "llviewerregion.h" #include "lldrawpoolwater.h" #include "lldrawpoolbump.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llpostprocess.h" #include "llscenemonitor.h" +#include "llenvironment.h" + extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -200,8 +200,7 @@ void display_update_camera() gViewerWindow->setup3DRender(); // update all the sky/atmospheric/water settings - LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); + LLEnvironment::instance().update(LLViewerCamera::getInstance()); // Update land visibility too LLWorld::getInstance()->setLandFarClip(final_far); @@ -921,7 +920,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.mScreen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } gPipeline.mScreen.clear(); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 0ebacddd9b..c0fed2fff5 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -55,7 +55,6 @@ #include "llfloaterchatvoicevolume.h" #include "llfloaterconversationlog.h" #include "llfloaterconversationpreview.h" -#include "llfloaterdeleteenvpreset.h" #include "llfloaterdeleteprefpreset.h" #include "llfloaterdestinations.h" #include "llfloatereditdaycycle.h" @@ -222,7 +221,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentSettings>); - LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteEnvPreset>); LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditSky>); LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditWater>); LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditDayCycle>); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 5bbf5650ad..647489666f 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -51,9 +51,8 @@ #include "llagentpilot.h" #include "llcompilequeue.h" #include "llconsole.h" -#include "lldaycyclemanager.h" #include "lldebugview.h" -#include "llenvmanager.h" +#include "llenvironment.h" #include "llfacebookconnect.h" #include "llfilepicker.h" #include "llfirstuse.h" @@ -121,9 +120,6 @@ #include "llworldmap.h" #include "pipeline.h" #include "llviewerjoystick.h" -#include "llwaterparammanager.h" -#include "llwlanimator.h" -#include "llwlparammanager.h" #include "llfloatercamera.h" #include "lluilistener.h" #include "llappearancemgr.h" @@ -135,6 +131,7 @@ #include "llstartup.h" #include "boost/unordered_map.hpp" #include "llcleanup.h" +#include "llviewershadermgr.h" using namespace LLAvatarAppearanceDefines; @@ -8394,32 +8391,30 @@ class LLWorldEnvSettings : public view_listener_t if (tod == "sunrise") { - LLEnvManagerNew::instance().setUseSkyPreset("Sunrise"); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName("Sunrise"); + LLEnvironment::instance().setSkyFor(LLEnvironment::ENV_LOCAL, psky); } else if (tod == "noon") { - LLEnvManagerNew::instance().setUseSkyPreset("Midday"); - } + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName("Midday"); + LLEnvironment::instance().setSkyFor(LLEnvironment::ENV_LOCAL, psky); + } else if (tod == "sunset") { - LLEnvManagerNew::instance().setUseSkyPreset("Sunset"); - } + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName("Sunset"); + LLEnvironment::instance().setSkyFor(LLEnvironment::ENV_LOCAL, psky); + } else if (tod == "midnight") { - LLEnvManagerNew::instance().setUseSkyPreset("Midnight"); - } + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName("Midnight"); + LLEnvironment::instance().setSkyFor(LLEnvironment::ENV_LOCAL, psky); + } else { - LLEnvManagerNew &envmgr = LLEnvManagerNew::instance(); - // reset all environmental settings to track the region defaults, make this reset 'sticky' like the other sun settings. - bool use_fixed_sky = false; - bool use_region_settings = true; - envmgr.setUserPrefs(envmgr.getWaterPresetName(), - envmgr.getSkyPresetName(), - envmgr.getDayCycleName(), - use_fixed_sky, use_region_settings); + LLEnvironment::instance().clearUserSettings(); } - + + LLEnvironment::instance().applyChosenEnvironment(); return true; } }; @@ -8431,37 +8426,38 @@ class LLWorldEnableEnvSettings : public view_listener_t bool result = false; std::string tod = userdata.asString(); - if (LLEnvManagerNew::instance().getUseRegionSettings()) + LLSettingsSky::ptr_t sky = LLEnvironment::instance().getSkyFor(LLEnvironment::ENV_LOCAL); + + if (!sky) { return (tod == "region"); } - if (LLEnvManagerNew::instance().getUseFixedSky()) + std::string skyname = (sky) ? sky->getName() : ""; + + if (tod == "sunrise") { - if (tod == "sunrise") - { - result = (LLEnvManagerNew::instance().getSkyPresetName() == "Sunrise"); - } - else if (tod == "noon") - { - result = (LLEnvManagerNew::instance().getSkyPresetName() == "Midday"); - } - else if (tod == "sunset") - { - result = (LLEnvManagerNew::instance().getSkyPresetName() == "Sunset"); - } - else if (tod == "midnight") - { - result = (LLEnvManagerNew::instance().getSkyPresetName() == "Midnight"); - } - else if (tod == "region") - { - return false; - } - else - { - LL_WARNS() << "Unknown time-of-day item: " << tod << LL_ENDL; - } + result = (skyname == "Sunrise"); + } + else if (tod == "noon") + { + result = (skyname == "Midday"); + } + else if (tod == "sunset") + { + result = (skyname == "Sunset"); + } + else if (tod == "midnight") + { + result = (skyname == "Midnight"); + } + else if (tod == "region") + { + return false; + } + else + { + LL_WARNS() << "Unknown time-of-day item: " << tod << LL_ENDL; } return result; } @@ -8481,10 +8477,6 @@ class LLWorldEnvPreset : public view_listener_t { LLFloaterReg::showInstance("env_edit_water", "edit"); } - else if (item == "delete_water") - { - LLFloaterReg::showInstance("env_delete_preset", "water"); - } else if (item == "new_sky") { LLFloaterReg::showInstance("env_edit_sky", "new"); @@ -8493,10 +8485,6 @@ class LLWorldEnvPreset : public view_listener_t { LLFloaterReg::showInstance("env_edit_sky", "edit"); } - else if (item == "delete_sky") - { - LLFloaterReg::showInstance("env_delete_preset", "sky"); - } else if (item == "new_day_cycle") { LLFloaterReg::showInstance("env_edit_day_cycle", "new"); @@ -8505,10 +8493,6 @@ class LLWorldEnvPreset : public view_listener_t { LLFloaterReg::showInstance("env_edit_day_cycle", "edit"); } - else if (item == "delete_day_cycle") - { - LLFloaterReg::showInstance("env_delete_preset", "day_cycle"); - } else { LL_WARNS() << "Unknown item selected" << LL_ENDL; @@ -8522,30 +8506,6 @@ class LLWorldEnableEnvPreset : public view_listener_t { bool handleEvent(const LLSD& userdata) { - std::string item = userdata.asString(); - - if (item == "delete_water") - { - LLWaterParamManager::preset_name_list_t user_waters; - LLWaterParamManager::instance().getUserPresetNames(user_waters); - return !user_waters.empty(); - } - else if (item == "delete_sky") - { - LLWLParamManager::preset_name_list_t user_skies; - LLWLParamManager::instance().getUserPresetNames(user_skies); - return !user_skies.empty(); - } - else if (item == "delete_day_cycle") - { - LLDayCycleManager::preset_name_list_t user_days; - LLDayCycleManager::instance().getUserPresetNames(user_days); - return !user_days.empty(); - } - else - { - LL_WARNS() << "Unknown item" << LL_ENDL; - } return false; } diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 94a86a7831..d13823e5a8 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -4738,10 +4738,9 @@ void process_time_synch(LLMessageSystem *mesgsys, void **user_data) LL_DEBUGS("Windlight Sync") << "Sun phase: " << phase << " rad = " << fmodf(phase / F_TWO_PI + 0.25, 1.f) * 24.f << " h" << LL_ENDL; gSky.setSunPhase(phase); - gSky.setSunTargetDirection(sun_direction, sun_ang_velocity); - if ( !(gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || gSky.getOverrideSun()) ) + if ( !gSavedSettings.getBOOL("SkyOverrideSimSunPosition") ) { - gSky.setSunDirection(sun_direction, sun_ang_velocity); + gSky.setSunDirection(sun_direction, -sun_direction); } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3e0cec0f09..e40d3da338 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -38,13 +38,12 @@ #include "llviewercontrol.h" #include "pipeline.h" #include "llworld.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llsky.h" #include "llvosky.h" #include "llrender.h" #include "lljoint.h" #include "llskinningutil.h" +#include "llenvironment.h" #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") @@ -3429,8 +3428,7 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void) void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) { - LLWLParamManager::getInstance()->updateShaderUniforms(shader); - LLWaterParamManager::getInstance()->updateShaderUniforms(shader); + LLEnvironment::instance().updateShaderUniforms(shader); } LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index c131cb886f..ad68408836 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -48,8 +48,10 @@ #include "llworld.h" #include "pipeline.h" #include "lldrawpoolwlsky.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" +#include "v3colorutil.h" + +#include "llsettingssky.h" +#include "llenvironment.h" #undef min #undef max @@ -326,27 +328,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mWorldScale(1.f), mBumpSunDir(0.f, 0.f, 1.f) { - bool error = false; - /// WL PARAMS - dome_radius = 1.f; - dome_offset_ratio = 0.f; - sunlight_color = LLColor3(); - ambient = LLColor3(); - gamma = 1.f; - lightnorm = LLVector4(); - blue_density = LLColor3(); - blue_horizon = LLColor3(); - haze_density = 0.f; - haze_horizon = 1.f; - density_multiplier = 0.f; - max_y = 0.f; - glow = LLColor3(); - cloud_shadow = 0.f; - cloud_color = LLColor3(); - cloud_scale = 0.f; - cloud_pos_density1 = LLColor3(); - cloud_pos_density2 = LLColor3(); mInitialized = FALSE; mbCanSelect = FALSE; @@ -366,10 +348,13 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); - mSunDefaultPosition = LLVector3(LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error)); + // *LAPRAS + mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getSunDirection(); + if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { - initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); + + initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0)); } mAmbientScale = gSavedSettings.getF32("SkyAmbientScale"); mNightColorShift = gSavedSettings.getColor3("SkyNightColorShift"); @@ -560,107 +545,6 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile) } } -static inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) -{ - return LLColor3(left.mV[0]/right.mV[0], - left.mV[1]/right.mV[1], - left.mV[2]/right.mV[2]); -} - - -static inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) -{ - return LLColor3(left.mV[0]*right.mV[0], - left.mV[1]*right.mV[1], - left.mV[2]*right.mV[2]); -} - - -static inline LLColor3 componentExp(LLColor3 const &v) -{ - return LLColor3(exp(v.mV[0]), - exp(v.mV[1]), - exp(v.mV[2])); -} - -static inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) -{ - return LLColor3(pow(v.mV[0], exponent), - pow(v.mV[1], exponent), - pow(v.mV[2], exponent)); -} - -static inline LLColor3 componentSaturate(LLColor3 const &v) -{ - return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), - std::max(std::min(v.mV[1], 1.f), 0.f), - std::max(std::min(v.mV[2], 1.f), 0.f)); -} - - -static inline LLColor3 componentSqrt(LLColor3 const &v) -{ - return LLColor3(sqrt(v.mV[0]), - sqrt(v.mV[1]), - sqrt(v.mV[2])); -} - -static inline void componentMultBy(LLColor3 & left, LLColor3 const & right) -{ - left.mV[0] *= right.mV[0]; - left.mV[1] *= right.mV[1]; - left.mV[2] *= right.mV[2]; -} - -static inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) -{ - return (left + ((right - left) * amount)); -} - -static inline LLColor3 smear(F32 val) -{ - return LLColor3(val, val, val); -} - -void LLVOSky::initAtmospherics(void) -{ - bool error; - - // uniform parameters for convenience - dome_radius = LLWLParamManager::getInstance()->getDomeRadius(); - dome_offset_ratio = LLWLParamManager::getInstance()->getDomeOffset(); - sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); - ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); - //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); - blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); - blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); - haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); - max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); - glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); - cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); - cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); - cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); - - // light norm is different. We need the sun's direction, not the light direction - // which could be from the moon. And we need to clamp it - // just like for the gpu - LLVector3 sunDir = gSky.getSunDirection(); - - // CFR_TO_OGL - lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); - unclamped_lightnorm = lightnorm; - if(lightnorm.mV[1] < -0.1f) - { - lightnorm.mV[1] = -0.1f; - } - -} - LLColor4 LLVOSky::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) { F32 saturation = 0.3f; @@ -733,6 +617,12 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor3 blue_density = psky->getBlueDensity(); + F32 max_y = psky->getMaxY(); + LLVector3 lightnorm = psky->getLightNormal(); + // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); F32 sinA = sin(F_PI - phi); @@ -741,7 +631,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo sinA = 0.01f; } - F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; + F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; Pn *= Plen; @@ -762,7 +652,14 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo Pn /= Plen; // Initialize temp variables - LLColor3 sunlight = sunlight_color; + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + LLColor3 glow = psky->getGlow(); + F32 cloud_shadow = psky->getCloudShadow(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -789,7 +686,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Compute haze glow - temp2.mV[0] = Pn * LLVector3(lightnorm); + temp2.mV[0] = Pn * lightnorm; temp2.mV[0] = 1.f - temp2.mV[0]; // temp2.x is 0 at the sun and increases away from sun @@ -823,7 +720,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Final atmosphere additive componentMultBy(vary_HazeColor, LLColor3::white - temp1); - sunlight = sunlight_color; + sunlight = psky->getSunlightColor(); temp2.mV[1] = llmax(0.f, lightnorm[1] * 2.f); temp2.mV[1] = 1.f / temp2.mV[1]; componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); @@ -864,8 +761,10 @@ LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { - LLColor3 res; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + F32 gamma = psky->getGamma(); + LLColor3 res; LLColor3 color0 = vary_HazeColor; if (!gPipeline.canUseWindLightShaders()) @@ -931,78 +830,9 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC void LLVOSky::calcAtmospherics(void) { - initAtmospherics(); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLColor3 vary_HazeColor; - LLColor3 vary_SunlightColor; - LLColor3 vary_AmbientColor; - { - // Initialize temp variables - LLColor3 sunlight = sunlight_color; - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = - (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); - - // Calculate relative weights - LLColor3 temp2(0.f, 0.f, 0.f); - LLColor3 temp1 = blue_density + smear(haze_density); - LLColor3 blue_weight = componentDiv(blue_density, temp1); - LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); - - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - - // and vary_sunlight will work properly with moon light - F32 lighty = unclamped_lightnorm[1]; - if(lighty < LLSky::NIGHTTIME_ELEVATION_COS) - { - lighty = -lighty; - } - - temp2.mV[1] = llmax(0.f, lighty); - if(temp2.mV[1] > 0.f) - { - temp2.mV[1] = 1.f / temp2.mV[1]; - } - componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); - - // Distance - temp2.mV[2] = density_multiplier; - - // Transparency (-> temp1) - temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); - - // vary_AtmosAttenuation = temp1; - - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - - //haze color - vary_HazeColor = - (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) - ); - - //brightness of surface both sunlight and ambient - vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; - vary_SunlightColor.clamp(); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_SunlightColor = componentPow(vary_SunlightColor, gamma); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; - vary_AmbientColor.clamp(); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - vary_AmbientColor = componentPow(vary_AmbientColor, gamma); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - - componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); - - } - - mSun.setColor(vary_SunlightColor); + mSun.setColor(psky->getSunlightColor()); mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f)); mSun.renewDirection(); @@ -1019,18 +849,8 @@ void LLVOSky::calcAtmospherics(void) // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - LLWLParamManager::getInstance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); + LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp)); - mSunDiffuse = vary_SunlightColor; - mSunAmbient = vary_AmbientColor; - mMoonDiffuse = vary_SunlightColor; - mMoonAmbient = vary_AmbientColor; - - mTotalAmbient = vary_AmbientColor; - mTotalAmbient.setAlpha(1); - - mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(0); } void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) @@ -1039,6 +859,10 @@ void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) BOOL LLVOSky::updateSky() { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor4 total_ambient = psky->getTotalAmbient(); + if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))) { return TRUE; @@ -1084,9 +908,9 @@ BOOL LLVOSky::updateSky() const F32 dot_lighting = direction * mLastLightingDirection; LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - mTotalAmbient.mV[0], - mLastTotalAmbient.mV[1] - mTotalAmbient.mV[1], - mLastTotalAmbient.mV[2] - mTotalAmbient.mV[2]); + delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], + mLastTotalAmbient.mV[1] - total_ambient.mV[1], + mLastTotalAmbient.mV[2] - total_ambient.mV[2]); if ( mForceUpdate || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD) @@ -1095,7 +919,7 @@ BOOL LLVOSky::updateSky() && !direction.isExactlyZero())) { mLastLightingDirection = direction; - mLastTotalAmbient = mTotalAmbient; + mLastTotalAmbient = total_ambient; mInitialized = TRUE; if (mCubeMap) @@ -1267,6 +1091,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) } mCameraPosAgent = drawable->getPositionAgent(); + mEarthCenter.mV[0] = mCameraPosAgent.mV[0]; mEarthCenter.mV[1] = mCameraPosAgent.mV[1]; @@ -1870,157 +1695,160 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) - { - face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) - { - LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " - << face->getGeomCount() << " vertices and " - << face->getIndicesCount() << " indices" << LL_ENDL; - } - face->setIndicesIndex(0); - face->setGeomIndex(0); - face->setVertexBuffer(buff); - } - - LLStrider<LLVector3> verticesp; - LLStrider<LLVector3> normalsp; - LLStrider<LLVector2> texCoordsp; - LLStrider<U16> indicesp; - S32 index_offset; - - index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); - if (-1 == index_offset) - { - return; - } - - LLColor3 hb_col3 = HB.getInterpColor(); - hb_col3.clamp(); - const LLColor4 hb_col = LLColor4(hb_col3); - - const F32 min_attenuation = 0.4f; - const F32 max_attenuation = 0.7f; - const F32 attenuation = min_attenuation - + cos_angle_of_view * (max_attenuation - min_attenuation); - - LLColor4 hb_refl_col = (1-attenuation) * hb_col + attenuation * mFogColor; - face->setFaceColor(hb_refl_col); - - LLVector3 v_far[2]; - v_far[0] = v_refl_corner[1]; - v_far[1] = v_refl_corner[3]; - - if(dt_clip > 0) - { - if (dt_clip >= 1) - { - for (S32 vtx = 0; vtx < 4; ++vtx) + if (face) + { + if (!face->getVertexBuffer() || quads * 4 != face->getGeomCount()) + { + face->setSize(quads * 4, quads * 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { - F32 ratio = far_clip / v_refl_corner[vtx].length(); - *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; + LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " + << face->getGeomCount() << " vertices and " + << face->getIndicesCount() << " indices" << LL_ENDL; } - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } - else - { - F32 ratio = far_clip / v_refl_corner[1].length(); - v_sprite_corner[1] = v_refl_corner[1] * ratio; - - ratio = far_clip / v_refl_corner[3].length(); - v_sprite_corner[3] = v_refl_corner[3] * ratio; - - v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; - v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; - v_sprite_corner[0] = v_refl_corner[1]; - v_sprite_corner[2] = v_refl_corner[3]; - - for (S32 vtx = 0; vtx < 4; ++vtx) - { - *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; - } - - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); - face->mCenterAgent = draw_pos; - } - - *(texCoordsp++) = TEX0tt; - *(texCoordsp++) = TEX0t; - *(texCoordsp++) = TEX1tt; - *(texCoordsp++) = TEX1t; - - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; - - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; - - index_offset += 4; - } - - if (dt_clip < 1) - { - if (dt_clip <= 0) - { - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } - - const F32 raws_inv = 1.f/raws; - const F32 cols_inv = 1.f/cols; - LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; - LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; - left *= raws_inv; - right *= raws_inv; - - F32 dt_raw = dt; - - for (S32 raw = 0; raw < raws; ++raw) - { - F32 dt_v0 = raw * raws_inv; - F32 dt_v1 = (raw + 1) * raws_inv; - const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; - const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; - const LLVector3 EL = BL + left; - const LLVector3 ER = BR + right; - dt_v0 = dt_raw; - dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); - for (S32 col = 0; col < cols; ++col) - { - F32 dt_h0 = col * cols_inv; - *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; - F32 dt_h1 = (col + 1) * cols_inv; - *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; - - *(texCoordsp++) = LLVector2(dt_h0, dt_v1); - *(texCoordsp++) = LLVector2(dt_h0, dt_v0); - *(texCoordsp++) = LLVector2(dt_h1, dt_v1); - *(texCoordsp++) = LLVector2(dt_h1, dt_v0); - - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; - - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; - - index_offset += 4; - } - } - } - - face->getVertexBuffer()->flush(); + face->setIndicesIndex(0); + face->setGeomIndex(0); + face->setVertexBuffer(buff); + } + + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> texCoordsp; + LLStrider<U16> indicesp; + S32 index_offset; + + index_offset = face->getGeometry(verticesp, normalsp, texCoordsp, indicesp); + if (-1 == index_offset) + { + return; + } + + LLColor3 hb_col3 = HB.getInterpColor(); + hb_col3.clamp(); + const LLColor4 hb_col = LLColor4(hb_col3); + + const F32 min_attenuation = 0.4f; + const F32 max_attenuation = 0.7f; + const F32 attenuation = min_attenuation + + cos_angle_of_view * (max_attenuation - min_attenuation); + + LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * mFogColor; + face->setFaceColor(hb_refl_col); + + LLVector3 v_far[2]; + v_far[0] = v_refl_corner[1]; + v_far[1] = v_refl_corner[3]; + + if (dt_clip > 0) + { + if (dt_clip >= 1) + { + for (S32 vtx = 0; vtx < 4; ++vtx) + { + F32 ratio = far_clip / v_refl_corner[vtx].length(); + *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; + } + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } + else + { + F32 ratio = far_clip / v_refl_corner[1].length(); + v_sprite_corner[1] = v_refl_corner[1] * ratio; + + ratio = far_clip / v_refl_corner[3].length(); + v_sprite_corner[3] = v_refl_corner[3] * ratio; + + v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; + v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; + v_sprite_corner[0] = v_refl_corner[1]; + v_sprite_corner[2] = v_refl_corner[3]; + + for (S32 vtx = 0; vtx < 4; ++vtx) + { + *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; + } + + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); + face->mCenterAgent = draw_pos; + } + + *(texCoordsp++) = TEX0tt; + *(texCoordsp++) = TEX0t; + *(texCoordsp++) = TEX1tt; + *(texCoordsp++) = TEX1t; + + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; + + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; + + index_offset += 4; + } + + if (dt_clip < 1) + { + if (dt_clip <= 0) + { + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } + + const F32 raws_inv = 1.f / raws; + const F32 cols_inv = 1.f / cols; + LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; + LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; + left *= raws_inv; + right *= raws_inv; + + F32 dt_raw = dt; + + for (S32 raw = 0; raw < raws; ++raw) + { + F32 dt_v0 = raw * raws_inv; + F32 dt_v1 = (raw + 1) * raws_inv; + const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; + const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; + const LLVector3 EL = BL + left; + const LLVector3 ER = BR + right; + dt_v0 = dt_raw; + dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); + for (S32 col = 0; col < cols; ++col) + { + F32 dt_h0 = col * cols_inv; + *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; + F32 dt_h1 = (col + 1) * cols_inv; + *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; + + *(texCoordsp++) = LLVector2(dt_h0, dt_v1); + *(texCoordsp++) = LLVector2(dt_h0, dt_v0); + *(texCoordsp++) = LLVector2(dt_h1, dt_v1); + *(texCoordsp++) = LLVector2(dt_h1, dt_v0); + + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; + + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; + + index_offset += 4; + } + } + } + + face->getVertexBuffer()->flush(); + } } @@ -2074,7 +1902,6 @@ void LLVOSky::updateFog(const F32 distance) tosun_45.normalize(); // Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun. - initAtmospherics(); res_color[0] = calcSkyColorInDir(tosun); res_color[1] = calcSkyColorInDir(perp_tosun); res_color[2] = calcSkyColorInDir(tosun_45); @@ -2133,11 +1960,12 @@ void LLVOSky::updateFog(const F32 distance) } else { + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity(); - LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV); + float water_fog_density = pwater->getFogDensity(); + LLColor4 water_fog_color(pwater->getFogColor()); // adjust the color based on depth. We're doing linear approximations float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); @@ -2245,7 +2073,7 @@ void LLVOSky::initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_an } } -void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity) +void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_dir) { LLVector3 sun_direction = (sun_dir.length() == 0) ? LLVector3::x_axis : sun_dir; sun_direction.normalize(); @@ -2268,10 +2096,41 @@ void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang F32 dp = mLastLightingDirection * sun_direction; mSun.setDirection(sun_direction); - mSun.setAngularVelocity(sun_ang_velocity); - mMoon.setDirection(-sun_direction); + + mMoon.setDirection(moon_dir); calcAtmospherics(); if (dp < 0.995f) { //the sun jumped a great deal, update immediately mForceUpdate = TRUE; } } + + +LLColor4U LLVOSky::getFadeColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getFadeColor(); +} + +LLColor3 LLVOSky::getSunDiffuseColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getSunDiffuse(); +} + +LLColor3 LLVOSky::getMoonDiffuseColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getMoonDiffuse(); +} + +LLColor4 LLVOSky::getSunAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getSunAmbient(); +} + +LLColor4 LLVOSky::getMoonAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getMoonAmbient(); +} + +LLColor4 LLVOSky::getTotalAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getTotalAmbient(); +} diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 9cfb9773bd..9123381c3d 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -33,6 +33,7 @@ #include "llviewertexture.h" #include "llviewerobject.h" #include "llframetimer.h" +#include "v3colorutil.h" ////////////////////////////////// @@ -85,26 +86,6 @@ BOOL clip_quad_to_horizon(F32& t_left, F32& t_right, LLVector3 v_clipped[4], const LLVector3 v_corner[4], const F32 cos_max_angle); F32 clip_side_to_horizon(const LLVector3& v0, const LLVector3& v1, const F32 cos_max_angle); -inline F32 color_intens ( const LLColor3 &col ) -{ - return col.mV[0] + col.mV[1] + col.mV[2]; -} - -inline F32 color_max(const LLColor3 &col) -{ - return llmax(col.mV[0], col.mV[1], col.mV[2]); -} - -inline F32 color_max(const LLColor4 &col) -{ - return llmax(col.mV[0], col.mV[1], col.mV[2]); -} - - -inline F32 color_min(const LLColor3 &col) -{ - return llmin(col.mV[0], col.mV[1], col.mV[2]); -} class LLFace; class LLHaze; @@ -398,30 +379,8 @@ class LLCubeMap; class LLVOSky : public LLStaticViewerObject { -public: - /// WL PARAMS - F32 dome_radius; - F32 dome_offset_ratio; - LLColor3 sunlight_color; - LLColor3 ambient; - F32 gamma; - LLVector4 lightnorm; - LLVector4 unclamped_lightnorm; - LLColor3 blue_density; - LLColor3 blue_horizon; - F32 haze_density; - F32 haze_horizon; - F32 density_multiplier; - F32 max_y; - LLColor3 glow; - F32 cloud_shadow; - LLColor3 cloud_color; - F32 cloud_scale; - LLColor3 cloud_pos_density1; - LLColor3 cloud_pos_density2; public: - void initAtmospherics(void); void calcAtmospherics(void); LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); @@ -489,13 +448,12 @@ public: const LLVector3& getToMoon() const { return mMoon.getDirection(); } const LLVector3& getToMoonLast() const { return mMoon.getDirectionCached(); } BOOL isSunUp() const { return mSun.getDirectionCached().mV[2] > -0.05f; } - void calculateColors(); - LLColor3 getSunDiffuseColor() const { return mSunDiffuse; } - LLColor3 getMoonDiffuseColor() const { return mMoonDiffuse; } - LLColor4 getSunAmbientColor() const { return mSunAmbient; } - LLColor4 getMoonAmbientColor() const { return mMoonAmbient; } - const LLColor4& getTotalAmbientColor() const { return mTotalAmbient; } + LLColor3 getSunDiffuseColor() const; + LLColor3 getMoonDiffuseColor() const; + LLColor4 getSunAmbientColor() const; + LLColor4 getMoonAmbientColor() const; + LLColor4 getTotalAmbientColor() const; LLColor4 getFogColor() const { return mFogColor; } LLColor4 getGLFogColor() const { return mGLFogCol; } @@ -503,7 +461,7 @@ public: void initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity); - void setSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity); + void setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_dir); BOOL updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 side, const BOOL is_sun, LLHeavenBody& hb, const F32 sin_max_angle, @@ -527,8 +485,8 @@ public: void setWorldScale(const F32 s) { mWorldScale = s; } void updateFog(const F32 distance); void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; } - LLColor4U getFadeColor() const { return mFadeColor; } - F32 getFogRatio() const { return mFogRatio; } + LLColor4U getFadeColor() const; + F32 getFogRatio() const { return mFogRatio; } void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } void setWind ( const LLVector3& wind ) { mWind = wind.length(); } @@ -595,13 +553,6 @@ protected: F32 mFogRatio; F32 mWorldScale; - LLColor4 mSunAmbient; - LLColor4 mMoonAmbient; - LLColor4 mTotalAmbient; - LLColor3 mSunDiffuse; - LLColor3 mMoonDiffuse; - LLColor4U mFadeColor; // Color to fade in from - LLPointer<LLCubeMap> mCubeMap; // Cube map for the environment S32 mDrawRefl; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 3b9b96e9f1..0062eb5edd 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -32,8 +32,9 @@ #include "llsky.h" #include "lldrawpoolwlsky.h" #include "llface.h" -#include "llwlparammanager.h" #include "llviewercontrol.h" +#include "llenvironment.h" +#include "llsettingssky.h" #define DOME_SLICES 1 const F32 LLVOWLSky::DISTANCE_TO_STARS = (HORIZON_DIST - 10.f)*0.25f; @@ -232,7 +233,7 @@ void subdivide(LLVertexBuffer& in, LLVertexBuffer* ret) void chop(LLVertexBuffer& in, LLVertexBuffer* out) { //chop off all triangles below horizon - F32 d = LLWLParamManager::sParamMgr->getDomeOffset() * LLWLParamManager::sParamMgr->getDomeRadius(); + F32 d = LLEnvironment::instance().getCamHeight(); std::vector<LLVector3> vert; @@ -409,7 +410,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) #else mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); - const F32 RADIUS = LLWLParamManager::sParamMgr->getDomeRadius(); + const F32 RADIUS = LLEnvironment::getCurrentSky()->getDomeRadius(); LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0); temp->allocateBuffer(12, 60, TRUE); @@ -584,7 +585,7 @@ void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices, LLStrider<LLVector2> & texCoords, LLStrider<U16> & indices) { - const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius(); + const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius(); U32 i, num_slices; F32 phi0, theta, x0, y0, z0; @@ -645,7 +646,7 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack, LLStrider<LLVector2> & texCoords, LLStrider<U16> & indices) { - const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius(); + const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius(); U32 i, j, num_slices, num_stacks; F32 phi0, theta, x0, y0, z0; diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp deleted file mode 100644 index b484b6d709..0000000000 --- a/indra/newview/llwaterparammanager.cpp +++ /dev/null @@ -1,442 +0,0 @@ -/** - * @file llwaterparammanager.cpp - * @brief Implementation for the LLWaterParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwaterparammanager.h" - -#include "llrender.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "lldiriterator.h" -#include "llfloaterreg.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llcheckboxctrl.h" -#include "lluictrlfactory.h" -#include "llviewercontrol.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llsdserialize.h" - -#include "v4math.h" -#include "llviewercontrol.h" -#include "lldrawpoolwater.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llviewerregion.h" - -#include "llwlparammanager.h" -#include "llwaterparamset.h" - -#include "curl/curl.h" - -LLWaterParamManager::LLWaterParamManager() : - mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), - mFogDensity(4, "waterFogDensity", 2), - mUnderWaterFogMod(0.25, "underWaterFogMod"), - mNormalScale(2.f, 2.f, 2.f, "normScale"), - mFresnelScale(0.5f, "fresnelScale"), - mFresnelOffset(0.4f, "fresnelOffset"), - mScaleAbove(0.025f, "scaleAbove"), - mScaleBelow(0.2f, "scaleBelow"), - mBlurMultiplier(0.1f, "blurMultiplier"), - mWave1Dir(.5f, .5f, "wave1Dir"), - mWave2Dir(.5f, .5f, "wave2Dir"), - mDensitySliderValue(1.0f), - mWaterFogKS(1.0f) -{ -} - -LLWaterParamManager::~LLWaterParamManager() -{ -} - -void LLWaterParamManager::loadAllPresets() -{ - // First, load system (coming out of the box) water presets. - loadPresetsFromDir(getSysDir()); - - // Then load user presets. Note that user day presets will modify any system ones already loaded. - loadPresetsFromDir(getUserDir()); -} - -void LLWaterParamManager::loadPresetsFromDir(const std::string& dir) -{ - LL_DEBUGS("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL; - - LLDirIterator dir_iter(dir, "*.xml"); - while (1) - { - std::string file; - if (!dir_iter.next(file)) - { - break; // no more files - } - - std::string path = gDirUtilp->add(dir, file); - if (!loadPreset(path)) - { - LL_WARNS() << "Error loading water preset from " << path << LL_ENDL; - } - } -} - -bool LLWaterParamManager::loadPreset(const std::string& path) -{ - llifstream xml_file; - std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); - - xml_file.open(path.c_str()); - if (!xml_file) - { - return false; - } - - LL_DEBUGS("AppInit", "Shaders") << "Loading water " << name << LL_ENDL; - - LLSD params_data; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); - xml_file.close(); - - if (hasParamSet(name)) - { - setParamSet(name, params_data); - } - else - { - addParamSet(name, params_data); - } - - return true; -} - -void LLWaterParamManager::savePreset(const std::string & name) -{ - llassert(!name.empty()); - - // make an empty llsd - LLSD paramsData(LLSD::emptyMap()); - std::string pathName(getUserDir() + LLURI::escape(name) + ".xml"); - - // fill it with LLSD windlight params - paramsData = mParamList[name].getAll(); - - // write to file - llofstream presetsXML(pathName.c_str()); - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); - presetsXML.close(); - - propagateParameters(); -} - -void LLWaterParamManager::propagateParameters(void) -{ - // bind the variables only if we're using shaders - if(gPipeline.canUseVertexShaders()) - { - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - } - - bool err; - F32 fog_density_slider = - log(mCurParams.getFloat(mFogDensity.mName, err)) / - log(mFogDensity.mBase); - - setDensitySliderValue(fog_density_slider); -} - -void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) -{ - if (shader->mShaderGroup == LLGLSLShader::SG_WATER) - { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); -shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); - shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity()); - shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); - shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); - } -} - -void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate) -{ - if (params.size() == 0) - { - LL_WARNS() << "Undefined water params" << LL_ENDL; - return; - } - - if (interpolate) - { - LLWLParamManager::getInstance()->mAnimator.startInterpolation(params); - } - else - { - mCurParams.setAll(params); - } -} - -static LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERPARAM("Update Water Params"); - -void LLWaterParamManager::update(LLViewerCamera * cam) -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERPARAM); - - // update the shaders and the menu - propagateParameters(); - - // only do this if we're dealing with shaders - if(gPipeline.canUseVertexShaders()) - { - //transform water plane to eye space - glh::vec3f norm(0.f, 0.f, 1.f); - glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f); - - F32 modelView[16]; - for (U32 i = 0; i < 16; i++) - { - modelView[i] = (F32) gGLModelView[i]; - } - - glh::matrix4f mat(modelView); - glh::matrix4f invtrans = mat.inverse().transpose(); - glh::vec3f enorm; - glh::vec3f ep; - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); - - mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); - - LLVector3 sunMoonDir; - if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) - { - sunMoonDir = gSky.getSunDirection(); - } - else - { - sunMoonDir = gSky.getMoonDirection(); - } - sunMoonDir.normVec(); - mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP); - - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - } -} - -bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) -{ - // add a new one if not one there already - preset_map_t::iterator mIt = mParamList.find(name); - if(mIt == mParamList.end()) - { - mParamList[name] = param; - mPresetListChangeSignal(); - return true; - } - - return false; -} - -BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) -{ - LLWaterParamSet param_set; - param_set.setAll(param); - return addParamSet(name, param_set); -} - -bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) -{ - // find it and set it - preset_map_t::iterator mIt = mParamList.find(name); - if(mIt != mParamList.end()) - { - param = mParamList[name]; - param.mName = name; - return true; - } - - return false; -} - -bool LLWaterParamManager::hasParamSet(const std::string& name) -{ - LLWaterParamSet dummy; - return getParamSet(name, dummy); -} - -bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) -{ - mParamList[name] = param; - - return true; -} - -bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param) -{ - // quick, non robust (we won't be working with files, but assets) check - if(!param.isMap()) - { - return false; - } - - mParamList[name].setAll(param); - - return true; -} - -bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) -{ - // remove from param list - preset_map_t::iterator it = mParamList.find(name); - if (it == mParamList.end()) - { - LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL; - return false; - } - - mParamList.erase(it); - - // remove from file system if requested - if (delete_from_disk) - { - if (gDirUtilp->deleteFilesInDir(getUserDir(), LLURI::escape(name) + ".xml") < 1) - { - LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL; - } - } - - // signal interested parties - mPresetListChangeSignal(); - return true; -} - -bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const -{ - // *TODO: file system access is excessive here. - return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml"); -} - -void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const -{ - presets.clear(); - - for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it) - { - presets.push_back(it->first); - } -} - -void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const -{ - user_presets.clear(); - system_presets.clear(); - - for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it) - { - if (isSystemPreset(it->first)) - { - system_presets.push_back(it->first); - } - else - { - user_presets.push_back(it->first); - } - } -} - -void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const -{ - preset_name_list_t dummy; - getPresetNames(user_presets, dummy); -} - -boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) -{ - return mPresetListChangeSignal.connect(cb); -} - -F32 LLWaterParamManager::getFogDensity(void) -{ - bool err; - - F32 fogDensity = mCurParams.getFloat("waterFogDensity", err); - - // modify if we're underwater - const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; - F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; - if(camera_height <= water_height) - { - // raise it to the underwater fog density modifier - fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err)); - } - - return fogDensity; -} - -// virtual static -void LLWaterParamManager::initSingleton() -{ - LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL; - loadAllPresets(); -} - -// static -std::string LLWaterParamManager::getSysDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""); -} - -// static -std::string LLWaterParamManager::getUserDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", ""); -} diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h deleted file mode 100644 index 3f169e439a..0000000000 --- a/indra/newview/llwaterparammanager.h +++ /dev/null @@ -1,413 +0,0 @@ -/** - * @file llwaterparammanager.h - * @brief Implementation for the LLWaterParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WATER_PARAMMANAGER_H -#define LL_WATER_PARAMMANAGER_H - -#include <list> -#include <map> -#include "llwaterparamset.h" -#include "llviewercamera.h" -#include "v4color.h" - -const F32 WATER_FOG_LIGHT_CLAMP = 0.3f; - -// color control -struct WaterColorControl { - - F32 mR, mG, mB, mA, mI; /// the values - std::string mName; /// name to use to dereference params - std::string mSliderName; /// name of the slider in menu - bool mHasSliderName; /// only set slider name for true color types - - inline WaterColorControl(F32 red, F32 green, F32 blue, F32 alpha, - F32 intensity, const std::string& n, const std::string& sliderName = LLStringUtil::null) - : mR(red), mG(green), mB(blue), mA(alpha), mI(intensity), mName(n), mSliderName(sliderName) - { - // if there's a slider name, say we have one - mHasSliderName = false; - if (mSliderName != "") { - mHasSliderName = true; - } - } - - inline WaterColorControl & operator = (LLColor4 const & val) - { - mR = val.mV[0]; - mG = val.mV[1]; - mB = val.mV[2]; - mA = val.mV[3]; - return *this; - } - - inline operator LLColor4 (void) const - { - return LLColor4(mR, mG, mB, mA); - } - - inline WaterColorControl & operator = (LLVector4 const & val) - { - mR = val.mV[0]; - mG = val.mV[1]; - mB = val.mV[2]; - mA = val.mV[3]; - return *this; - } - - inline operator LLVector4 (void) const - { - return LLVector4(mR, mG, mB, mA); - } - - inline operator LLVector3 (void) const - { - return LLVector3(mR, mG, mB); - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mR, mG, mB, mA); - } -}; - -struct WaterVector3Control -{ - F32 mX; - F32 mY; - F32 mZ; - - std::string mName; - - // basic constructor - inline WaterVector3Control(F32 valX, F32 valY, F32 valZ, const std::string& n) - : mX(valX), mY(valY), mZ(valZ), mName(n) - { - } - - inline WaterVector3Control & operator = (LLVector3 const & val) - { - mX = val.mV[0]; - mY = val.mV[1]; - mZ = val.mV[2]; - - return *this; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX, mY, mZ); - } - -}; - -struct WaterVector2Control -{ - F32 mX; - F32 mY; - - std::string mName; - - // basic constructor - inline WaterVector2Control(F32 valX, F32 valY, const std::string& n) - : mX(valX), mY(valY), mName(n) - { - } - - inline WaterVector2Control & operator = (LLVector2 const & val) - { - mX = val.mV[0]; - mY = val.mV[1]; - - return *this; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX, mY); - } -}; - -// float slider control -struct WaterFloatControl -{ - F32 mX; - std::string mName; - F32 mMult; - - inline WaterFloatControl(F32 val, const std::string& n, F32 m=1.0f) - : mX(val), mName(n), mMult(m) - { - } - - inline WaterFloatControl & operator = (LLVector4 const & val) - { - mX = val.mV[0]; - - return *this; - } - - inline operator F32 (void) const - { - return mX; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX); - } -}; - -// float slider control -struct WaterExpFloatControl -{ - F32 mExp; - std::string mName; - F32 mBase; - - inline WaterExpFloatControl(F32 val, const std::string& n, F32 b) - : mExp(val), mName(n), mBase(b) - { - } - - inline WaterExpFloatControl & operator = (F32 val) - { - mExp = log(val) / log(mBase); - - return *this; - } - - inline operator F32 (void) const - { - return pow(mBase, mExp); - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, pow(mBase, mExp)); - } -}; - - -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWaterParamManager : public LLSingleton<LLWaterParamManager> -{ - LLSINGLETON(LLWaterParamManager); - ~LLWaterParamManager(); - LOG_CLASS(LLWaterParamManager); -public: - typedef std::list<std::string> preset_name_list_t; - typedef std::map<std::string, LLWaterParamSet> preset_map_t; - typedef boost::signals2::signal<void()> preset_list_signal_t; - - /// save the parameter presets to file - void savePreset(const std::string & name); - - /// send the parameters to the shaders - void propagateParameters(void); - - // display specified water - void applyParams(const LLSD& params, bool interpolate); - - /// update information for the shader - void update(LLViewerCamera * cam); - - /// Update shader uniforms that have changed. - void updateShaderUniforms(LLGLSLShader * shader); - - /// add a param to the list - bool addParamSet(const std::string& name, LLWaterParamSet& param); - - /// add a param to the list - BOOL addParamSet(const std::string& name, LLSD const & param); - - /// get a param from the list - bool getParamSet(const std::string& name, LLWaterParamSet& param); - - /// check whether the preset is in the list - bool hasParamSet(const std::string& name); - - /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLWaterParamSet& param); - - /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLSD const & param); - - /// gets rid of a parameter and any references to it - /// returns true if successful - bool removeParamSet(const std::string& name, bool delete_from_disk); - - /// @return true if the preset comes out of the box - bool isSystemPreset(const std::string& preset_name) const; - - /// @return all named water presets. - const preset_map_t& getPresets() const { return mParamList; } - - /// @return user and system preset names as a single list - void getPresetNames(preset_name_list_t& presets) const; - - /// @return user and system preset names separately - void getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const; - - /// @return list of user presets names - void getUserPresetNames(preset_name_list_t& user_presets) const; - - /// Emitted when a preset gets added or deleted. - boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); - - /// set the normap map we want for water - bool setNormalMapID(const LLUUID& img); - - void setDensitySliderValue(F32 val); - - /// getters for all the different things water param manager maintains - LLUUID getNormalMapID(void); - LLVector2 getWave1Dir(void); - LLVector2 getWave2Dir(void); - F32 getScaleAbove(void); - F32 getScaleBelow(void); - LLVector3 getNormalScale(void); - F32 getFresnelScale(void); - F32 getFresnelOffset(void); - F32 getBlurMultiplier(void); - F32 getFogDensity(void); - LLColor4 getFogColor(void); - -public: - - LLWaterParamSet mCurParams; - - /// Atmospherics - WaterColorControl mFogColor; - WaterExpFloatControl mFogDensity; - WaterFloatControl mUnderWaterFogMod; - - /// wavelet scales and directions - WaterVector3Control mNormalScale; - WaterVector2Control mWave1Dir; - WaterVector2Control mWave2Dir; - - // controls how water is reflected and refracted - WaterFloatControl mFresnelScale; - WaterFloatControl mFresnelOffset; - WaterFloatControl mScaleAbove; - WaterFloatControl mScaleBelow; - WaterFloatControl mBlurMultiplier; - - F32 mDensitySliderValue; - -private: - /*virtual*/ void initSingleton(); - void loadAllPresets(); - void loadPresetsFromDir(const std::string& dir); - bool loadPreset(const std::string& path); - - static std::string getSysDir(); - static std::string getUserDir(); - - LLVector4 mWaterPlane; - F32 mWaterFogKS; - - // list of all the parameters, listed by name - preset_map_t mParamList; - - preset_list_signal_t mPresetListChangeSignal; -}; - -inline void LLWaterParamManager::setDensitySliderValue(F32 val) -{ - val /= 10.0f; - val = 1.0f - val; - val *= val * val; -// val *= val; - mDensitySliderValue = val; -} - -inline LLUUID LLWaterParamManager::getNormalMapID() -{ - return mCurParams.mParamValues["normalMap"].asUUID(); -} - -inline bool LLWaterParamManager::setNormalMapID(const LLUUID& id) -{ - mCurParams.mParamValues["normalMap"] = id; - return true; -} - -inline LLVector2 LLWaterParamManager::getWave1Dir(void) -{ - bool err; - return mCurParams.getVector2("wave1Dir", err); -} - -inline LLVector2 LLWaterParamManager::getWave2Dir(void) -{ - bool err; - return mCurParams.getVector2("wave2Dir", err); -} - -inline F32 LLWaterParamManager::getScaleAbove(void) -{ - bool err; - return mCurParams.getFloat("scaleAbove", err); -} - -inline F32 LLWaterParamManager::getScaleBelow(void) -{ - bool err; - return mCurParams.getFloat("scaleBelow", err); -} - -inline LLVector3 LLWaterParamManager::getNormalScale(void) -{ - bool err; - return mCurParams.getVector3("normScale", err); -} - -inline F32 LLWaterParamManager::getFresnelScale(void) -{ - bool err; - return mCurParams.getFloat("fresnelScale", err); -} - -inline F32 LLWaterParamManager::getFresnelOffset(void) -{ - bool err; - return mCurParams.getFloat("fresnelOffset", err); -} - -inline F32 LLWaterParamManager::getBlurMultiplier(void) -{ - bool err; - return mCurParams.getFloat("blurMultiplier", err); -} - -inline LLColor4 LLWaterParamManager::getFogColor(void) -{ - bool err; - return LLColor4(mCurParams.getVector4("waterFogColor", err)); -} - -#endif diff --git a/indra/newview/llwaterparamset.cpp b/indra/newview/llwaterparamset.cpp deleted file mode 100644 index 9cc91d2246..0000000000 --- a/indra/newview/llwaterparamset.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/** - * @file llwaterparamset.cpp - * @brief Implementation for the LLWaterParamSet class. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwaterparamset.h" -#include "llsd.h" - -#include "llwaterparammanager.h" -#include "lluictrlfactory.h" -#include "llsliderctrl.h" -#include "llviewertexturelist.h" -#include "llviewercontrol.h" -#include "lluuid.h" - -#include <llgl.h> - -#include <sstream> - -LLWaterParamSet::LLWaterParamSet(void) : - mName("Unnamed Preset") -{ - LLSD vec4; - LLSD vec3; - LLSD real(0.0f); - - vec4 = LLSD::emptyArray(); - vec4.append(22.f/255.f); - vec4.append(43.f/255.f); - vec4.append(54.f/255.f); - vec4.append(0.f/255.f); - - vec3 = LLSD::emptyArray(); - vec3.append(2); - vec3.append(2); - vec3.append(2); - - LLSD wave1, wave2; - wave1 = LLSD::emptyArray(); - wave2 = LLSD::emptyArray(); - wave1.append(0.5f); - wave1.append(-.17f); - wave2.append(0.58f); - wave2.append(-.67f); - - mParamValues.insert("waterFogColor", vec4); - mParamValues.insert("waterFogDensity", 16.0f); - mParamValues.insert("underWaterFogMod", 0.25f); - mParamValues.insert("normScale", vec3); - mParamValues.insert("fresnelScale", 0.5f); - mParamValues.insert("fresnelOffset", 0.4f); - mParamValues.insert("scaleAbove", 0.025f); - mParamValues.insert("scaleBelow", 0.2f); - mParamValues.insert("blurMultiplier", 0.01f); - mParamValues.insert("wave1Dir", wave1); - mParamValues.insert("wave2Dir", wave2); - mParamValues.insert("normalMap", DEFAULT_WATER_NORMAL); - -} - -void LLWaterParamSet::set(const std::string& paramName, float x) -{ - // handle case where no array - if(mParamValues[paramName].isReal()) - { - mParamValues[paramName] = x; - } - - // handle array - else if(mParamValues[paramName].isArray() && - mParamValues[paramName][0].isReal()) - { - mParamValues[paramName][0] = x; - } -} - -void LLWaterParamSet::set(const std::string& paramName, float x, float y) { - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; -} - -void LLWaterParamSet::set(const std::string& paramName, float x, float y, float z) -{ - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; - mParamValues[paramName][2] = z; -} - -void LLWaterParamSet::set(const std::string& paramName, float x, float y, float z, float w) -{ - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; - mParamValues[paramName][2] = z; - mParamValues[paramName][3] = w; -} - -void LLWaterParamSet::set(const std::string& paramName, const float * val) -{ - mParamValues[paramName][0] = val[0]; - mParamValues[paramName][1] = val[1]; - mParamValues[paramName][2] = val[2]; - mParamValues[paramName][3] = val[3]; -} - -void LLWaterParamSet::set(const std::string& paramName, const LLVector4 & val) -{ - mParamValues[paramName][0] = val.mV[0]; - mParamValues[paramName][1] = val.mV[1]; - mParamValues[paramName][2] = val.mV[2]; - mParamValues[paramName][3] = val.mV[3]; -} - -void LLWaterParamSet::set(const std::string& paramName, const LLColor4 & val) -{ - mParamValues[paramName][0] = val.mV[0]; - mParamValues[paramName][1] = val.mV[1]; - mParamValues[paramName][2] = val.mV[2]; - mParamValues[paramName][3] = val.mV[3]; -} - -LLVector4 LLWaterParamSet::getVector4(const std::string& paramName, bool& error) -{ - - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (!cur_val.isArray() || cur_val.size() != 4) - { - error = true; - return LLVector4(0,0,0,0); - } - - LLVector4 val; - val.mV[0] = (F32) cur_val[0].asReal(); - val.mV[1] = (F32) cur_val[1].asReal(); - val.mV[2] = (F32) cur_val[2].asReal(); - val.mV[3] = (F32) cur_val[3].asReal(); - - error = false; - return val; -} - -LLVector3 LLWaterParamSet::getVector3(const std::string& paramName, bool& error) -{ - - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (!cur_val.isArray()|| cur_val.size() != 3) - { - error = true; - return LLVector3(0,0,0); - } - - LLVector3 val; - val.mV[0] = (F32) cur_val[0].asReal(); - val.mV[1] = (F32) cur_val[1].asReal(); - val.mV[2] = (F32) cur_val[2].asReal(); - - error = false; - return val; -} - -LLVector2 LLWaterParamSet::getVector2(const std::string& paramName, bool& error) -{ - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (!cur_val.isArray() || cur_val.size() != 2) - { - error = true; - return LLVector2(0,0); - } - - LLVector2 val; - val.mV[0] = (F32) cur_val[0].asReal(); - val.mV[1] = (F32) cur_val[1].asReal(); - - error = false; - return val; -} - -F32 LLWaterParamSet::getFloat(const std::string& paramName, bool& error) -{ - - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (cur_val.isArray() && cur_val.size() != 0) - { - error = false; - return (F32) cur_val[0].asReal(); - } - - if(cur_val.isReal()) - { - error = false; - return (F32) cur_val.asReal(); - } - - error = true; - return 0; -} - -// Added for interpolation effect in DEV-33645 -// Based on LLWLParamSet::mix, but written by Jacob without an intimate knowledge of how WindLight works. -// The function definition existed in the header but was never implemented. If you think there is something -// wrong with this, you're probably right. Ask Jacob, Q, or a member of the original WindLight team. -void LLWaterParamSet::mix(LLWaterParamSet& src, LLWaterParamSet& dest, F32 weight) -{ - // Setup - LLSD srcVal, destVal; // LLSD holders for get/set calls, reusable - - // Iterate through values - for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) - { - // If param exists in both src and dest, set the holder variables, otherwise skip - if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) - { - srcVal = src.mParamValues[iter->first]; - destVal = dest.mParamValues[iter->first]; - } - else - { - continue; - } - - if(iter->second.isReal()) // If it's a real, interpolate directly - { - iter->second = srcVal.asReal() + ((destVal.asReal() - srcVal.asReal()) * weight); - } - else if(iter->second.isArray() && iter->second[0].isReal() // If it's an array of reals, loop through the reals and interpolate on those - && iter->second.size() == srcVal.size() && iter->second.size() == destVal.size()) - { - // Actually do interpolation: old value + (difference in values * factor) - for(int i=0; i < iter->second.size(); ++i) - { - // iter->second[i] = (1.f-weight)*(F32)srcVal[i].asReal() + weight*(F32)destVal[i].asReal(); // old way of doing it -- equivalent but one more operation - iter->second[i] = srcVal[i].asReal() + ((destVal[i].asReal() - srcVal[i].asReal()) * weight); - } - } - else // Else, skip - { - continue; - } - } -} diff --git a/indra/newview/llwaterparamset.h b/indra/newview/llwaterparamset.h deleted file mode 100644 index 368cb0ccba..0000000000 --- a/indra/newview/llwaterparamset.h +++ /dev/null @@ -1,165 +0,0 @@ -/** - * @file llwlparamset.h - * @brief Interface for the LLWaterParamSet class. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WATER_PARAM_SET_H -#define LL_WATER_PARAM_SET_H - -#include <string> -#include <map> - -#include "v4math.h" -#include "v4color.h" -#include "llviewershadermgr.h" -#include "llstringtable.h" - -class LLWaterParamSet; - -/// A class representing a set of parameter values for the Water shaders. -class LLWaterParamSet -{ - friend class LLWaterParamManager; - -public: - std::string mName; - -private: - - LLSD mParamValues; - std::vector<LLStaticHashedString> mParamHashedNames; - - void updateHashedNames(); - -public: - - LLWaterParamSet(); - - /// Bind this set of parameter values to the uniforms of a particular shader. - void update(LLGLSLShader * shader) const; - - /// set the total llsd - void setAll(const LLSD& val); - - /// get the total llsd - const LLSD& getAll(); - - /// Set a float parameter. - /// \param paramName The name of the parameter to set. - /// \param x The float value to set. - void set(const std::string& paramName, float x); - - /// Set a float2 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - void set(const std::string& paramName, float x, float y); - - /// Set a float3 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - /// \param z The z component's value to set. - void set(const std::string& paramName, float x, float y, float z); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - /// \param z The z component's value to set. - /// \param w The w component's value to set. - void set(const std::string& paramName, float x, float y, float z, float w); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val An array of the 4 float values to set the parameter to. - void set(const std::string& paramName, const float * val); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val A struct of the 4 float values to set the parameter to. - void set(const std::string& paramName, const LLVector4 & val); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val A struct of the 4 float values to set the parameter to. - void set(const std::string& paramName, const LLColor4 & val); - - /// Get a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - LLVector4 getVector4(const std::string& paramName, bool& error); - - /// Get a float3 parameter. - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - LLVector3 getVector3(const std::string& paramName, bool& error); - - /// Get a float2 parameter. - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - LLVector2 getVector2(const std::string& paramName, bool& error); - - /// Get an integer parameter - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - F32 getFloat(const std::string& paramName, bool& error); - - /// interpolate two parameter sets - /// \param src The parameter set to start with - /// \param dest The parameter set to end with - /// \param weight The amount to interpolate - void mix(LLWaterParamSet& src, LLWaterParamSet& dest, - F32 weight); - -}; - -inline void LLWaterParamSet::setAll(const LLSD& val) -{ - if(val.isMap()) { - LLSD::map_const_iterator mIt = val.beginMap(); - for(; mIt != val.endMap(); mIt++) - { - mParamValues[mIt->first] = mIt->second; - } - } - updateHashedNames(); -} - -inline void LLWaterParamSet::updateHashedNames() -{ - mParamHashedNames.clear(); - // Iterate through values - for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) - { - mParamHashedNames.push_back(LLStaticHashedString(iter->first)); - } -} - -inline const LLSD& LLWaterParamSet::getAll() -{ - return mParamValues; -} - -#endif // LL_WaterPARAM_SET_H diff --git a/indra/newview/llwlanimator.cpp b/indra/newview/llwlanimator.cpp deleted file mode 100644 index c8879e73eb..0000000000 --- a/indra/newview/llwlanimator.cpp +++ /dev/null @@ -1,324 +0,0 @@ -/** - * @file llwlanimator.cpp - * @brief Implementation for the LLWLAnimator class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwlanimator.h" -#include "llsky.h" -#include "pipeline.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" - -extern LLControlGroup gSavedSettings; - -F64 LLWLAnimator::INTERP_TOTAL_SECONDS = 3.f; - -LLWLAnimator::LLWLAnimator() : mStartTime(0.f), mDayRate(1.f), mDayTime(0.f), - mIsRunning(FALSE), mIsInterpolating(FALSE), mTimeType(TIME_LINDEN), - mInterpStartTime(), mInterpEndTime() -{ - mInterpBeginWL = new LLWLParamSet(); - mInterpBeginWater = new LLWaterParamSet(); - mInterpEndWater = new LLWaterParamSet(); -} - -void LLWLAnimator::update(LLWLParamSet& curParams) -{ - //llassert(mUseLindenTime != mUseLocalTime); - - F64 curTime; - curTime = getDayTime(); - - // don't do anything if empty - if(mTimeTrack.size() == 0) - { - return; - } - - // start it off - mFirstIt = mTimeTrack.begin(); - mSecondIt = mTimeTrack.begin(); - mSecondIt++; - - // grab the two tween iterators - while(mSecondIt != mTimeTrack.end() && curTime > mSecondIt->first) - { - mFirstIt++; - mSecondIt++; - } - - // scroll it around when you get to the end - if(mSecondIt == mTimeTrack.end() || mFirstIt->first > curTime) - { - mSecondIt = mTimeTrack.begin(); - mFirstIt = mTimeTrack.end(); - mFirstIt--; - } - - F32 weight = 0; - - if(mFirstIt->first < mSecondIt->first) - { - - // get the delta time and the proper weight - weight = F32 (curTime - mFirstIt->first) / - (mSecondIt->first - mFirstIt->first); - - // handle the ends - } - else if(mFirstIt->first > mSecondIt->first) - { - - // right edge of time line - if(curTime >= mFirstIt->first) - { - weight = F32 (curTime - mFirstIt->first) / - ((1 + mSecondIt->first) - mFirstIt->first); - // left edge of time line - } - else - { - weight = F32 ((1 + curTime) - mFirstIt->first) / - ((1 + mSecondIt->first) - mFirstIt->first); - } - - // handle same as whatever the last one is - } - else - { - weight = 1; - } - - if(mIsInterpolating) - { - // *TODO_JACOB: this is kind of laggy. Not sure why. The part that lags is the curParams.mix call, and none of the other mixes. It works, though. - clock_t current = clock(); - if(current >= mInterpEndTime) - { - mIsInterpolating = false; - return; - } - - // determine moving target for final interpolation value - // *TODO: this will not work with lazy loading of sky presets. - LLWLParamSet buf = LLWLParamSet(); - buf.setAll(LLWLParamManager::getInstance()->mParamList[mFirstIt->second].getAll()); // just give it some values, otherwise it has no params to begin with (see comment in constructor) - buf.mix(LLWLParamManager::getInstance()->mParamList[mFirstIt->second], LLWLParamManager::getInstance()->mParamList[mSecondIt->second], weight); // mix to determine moving target for interpolation finish (as below) - - // mix from previous value to moving target - weight = (current - mInterpStartTime) / (INTERP_TOTAL_SECONDS * CLOCKS_PER_SEC); - curParams.mix(*mInterpBeginWL, buf, weight); - - // mix water - LLWaterParamManager::getInstance()->mCurParams.mix(*mInterpBeginWater, *mInterpEndWater, weight); - } - else - { - // do the interpolation and set the parameters - // *TODO: this will not work with lazy loading of sky presets. - curParams.mix(LLWLParamManager::getInstance()->mParamList[mFirstIt->second], LLWLParamManager::getInstance()->mParamList[mSecondIt->second], weight); - } -} - -F64 LLWLAnimator::getDayTime() -{ - if(!mIsRunning) - { - return mDayTime; - } - else if(mTimeType == TIME_LINDEN) - { - F32 phase = gSky.getSunPhase() / F_PI; - - // we're not solving the non-linear equation that determines sun phase - // we're just linearly interpolating between the major points - - if (phase <= 5.0 / 4.0) - { - // mDayTime from 0.33 to 0.75 (6:00 to 21:00) - mDayTime = (1.0 / 3.0) * phase + (1.0 / 3.0); - } - else if (phase > 7.0 / 4.0) - { - // maximum value for phase is 2 - // mDayTime from 0.25 to 0.33 (3:00 to 6:00) - mDayTime = (1.0 / 3.0) - (1.0 / 3.0) * (2 - phase); - } - else - { - // phase == 3/2 is where day restarts (24:00) - // mDayTime from 0.75 to 0.999 and 0 to 0.25 (21:00 to 03:00) - mDayTime = phase - (1.0 / 2.0); - - if(mDayTime > 1) - { - mDayTime--; - } - } - - return mDayTime; - } - else if(mTimeType == TIME_LOCAL) - { - return getLocalTime(); - } - - // get the time; - mDayTime = (LLTimer::getElapsedSeconds() - mStartTime) / mDayRate; - - // clamp it - if(mDayTime < 0) - { - mDayTime = 0; - } - while(mDayTime > 1) - { - mDayTime--; - } - - return (F32)mDayTime; -} - -void LLWLAnimator::setDayTime(F64 dayTime) -{ - //retroactively set start time; - mStartTime = LLTimer::getElapsedSeconds() - dayTime * mDayRate; - mDayTime = dayTime; - - // clamp it - if(mDayTime < 0) - { - mDayTime = 0; - } - else if(mDayTime > 1) - { - mDayTime = 1; - } -} - - -void LLWLAnimator::setTrack(std::map<F32, LLWLParamKey>& curTrack, - F32 dayRate, F64 dayTime, bool run) -{ - mTimeTrack = curTrack; - mDayRate = dayRate; - setDayTime(dayTime); - - mIsRunning = run; -} - -void LLWLAnimator::startInterpolation(const LLSD& targetWater) -{ - mInterpBeginWL->setAll(LLWLParamManager::getInstance()->mCurParams.getAll()); - mInterpBeginWater->setAll(LLWaterParamManager::getInstance()->mCurParams.getAll()); - - mInterpStartTime = clock(); - mInterpEndTime = mInterpStartTime + clock_t(INTERP_TOTAL_SECONDS) * CLOCKS_PER_SEC; - - // Don't set any ending WL -- this is continuously calculated as the animator updates since it's a moving target - mInterpEndWater->setAll(targetWater); - - mIsInterpolating = true; -} - -std::string LLWLAnimator::timeToString(F32 curTime) -{ - S32 hours; - S32 min; - bool isPM = false; - - // get hours and minutes - hours = (S32) (24.0 * curTime); - curTime -= ((F32) hours / 24.0f); - min = ll_round(24.0f * 60.0f * curTime); - - // handle case where it's 60 - if(min == 60) - { - hours++; - min = 0; - } - - // set for PM - if(hours >= 12 && hours < 24) - { - isPM = true; - } - - // convert to non-military notation - if(hours >= 24) - { - hours = 12; - } - else if(hours > 12) - { - hours -= 12; - } - else if(hours == 0) - { - hours = 12; - } - - // make the string - std::stringstream newTime; - newTime << hours << ":"; - - // double 0 - if(min < 10) - { - newTime << 0; - } - - // finish it - newTime << min << " "; - if(isPM) - { - newTime << "PM"; - } - else - { - newTime << "AM"; - } - - return newTime.str(); -} - -F64 LLWLAnimator::getLocalTime() -{ - char buffer[9]; - time_t rawtime; - struct tm* timeinfo; - - time(&rawtime); - timeinfo = localtime(&rawtime); - strftime(buffer, 9, "%H:%M:%S", timeinfo); - std::string timeStr(buffer); - - F64 tod = ((F64)atoi(timeStr.substr(0,2).c_str())) / 24.f + - ((F64)atoi(timeStr.substr(3,2).c_str())) / 1440.f + - ((F64)atoi(timeStr.substr(6,2).c_str())) / 86400.f; - return tod; -} diff --git a/indra/newview/llwlanimator.h b/indra/newview/llwlanimator.h deleted file mode 100644 index e2e49c7305..0000000000 --- a/indra/newview/llwlanimator.h +++ /dev/null @@ -1,139 +0,0 @@ -/** - * @file llwlanimator.h - * @brief Interface for the LLWLAnimator class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WL_ANIMATOR_H -#define LL_WL_ANIMATOR_H - -#include "llwlparamset.h" -#include "llenvmanager.h" -#include "llwaterparamset.h" -#include <string> -#include <map> - -class LLWLAnimator { -public: - typedef enum e_time - { - TIME_LINDEN, - TIME_LOCAL, - TIME_CUSTOM - } ETime; - - F64 mStartTime; - F32 mDayRate; - F64 mDayTime; - - // track to play - std::map<F32, LLWLParamKey> mTimeTrack; - std::map<F32, LLWLParamKey>::iterator mFirstIt, mSecondIt; - - // simple constructor - LLWLAnimator(); - - ~LLWLAnimator() - { - delete mInterpBeginWL; - delete mInterpBeginWater; - delete mInterpEndWater; - } - - // update the parameters - void update(LLWLParamSet& curParams); - - // get time in seconds - //F64 getTime(void); - - // returns a float 0 - 1 saying what time of day is it? - F64 getDayTime(void); - - // sets a float 0 - 1 saying what time of day it is - void setDayTime(F64 dayTime); - - // set an animation track - void setTrack(std::map<F32, LLWLParamKey>& track, - F32 dayRate, F64 dayTime = 0, bool run = true); - - void deactivate() - { - mIsRunning = false; - } - - void activate(ETime time) - { - mIsRunning = true; - mTimeType = time; - } - - void startInterpolation(const LLSD& targetWater); - - bool getIsRunning() - { - return mIsRunning; - } - - bool getUseCustomTime() - { - return mTimeType == TIME_CUSTOM; - } - - bool getUseLocalTime() - { - return mTimeType == TIME_LOCAL; - } - - bool getUseLindenTime() - { - return mTimeType == TIME_LINDEN; - } - - void setTimeType(ETime time) - { - mTimeType = time; - } - - ETime getTimeType() - { - return mTimeType; - } - - /// convert the present time to a digital clock time - static std::string timeToString(F32 curTime); - - /// get local time between 0 and 1 - static F64 getLocalTime(); - -private: - ETime mTimeType; - bool mIsRunning, mIsInterpolating; - LLWLParamSet *mInterpBeginWL; - LLWaterParamSet *mInterpBeginWater, *mInterpEndWater; - clock_t mInterpStartTime, mInterpEndTime; - - static F64 INTERP_TOTAL_SECONDS; -}; - -#endif // LL_WL_ANIMATOR_H - diff --git a/indra/newview/llwldaycycle.cpp b/indra/newview/llwldaycycle.cpp index 106f17f61b..0a331d1823 100644 --- a/indra/newview/llwldaycycle.cpp +++ b/indra/newview/llwldaycycle.cpp @@ -46,6 +46,7 @@ LLWLDayCycle::~LLWLDayCycle() void LLWLDayCycle::loadDayCycle(const LLSD& day_data, LLWLParamKey::EScope scope) { +#if 0 LL_DEBUGS() << "Loading day cycle (day_data.size() = " << day_data.size() << ", scope = " << scope << ")" << LL_ENDL; mTimeMap.clear(); @@ -88,6 +89,7 @@ void LLWLDayCycle::loadDayCycle(const LLSD& day_data, LLWLParamKey::EScope scope // then add the keyframe addKeyframe((F32)day_data[i][0].asReal(), frame); } +#endif } void LLWLDayCycle::loadDayCycleFromFile(const std::string & fileName) @@ -158,35 +160,35 @@ LLSD LLWLDayCycle::asLLSD() return day_data; } -bool LLWLDayCycle::getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const -{ - bool result = true; - LLWLParamManager& wl_mgr = LLWLParamManager::instance(); - - refs.clear(); - for (std::map<F32, LLWLParamKey>::const_iterator iter = mTimeMap.begin(); iter != mTimeMap.end(); ++iter) - { - const LLWLParamKey& key = iter->second; - if (!wl_mgr.getParamSet(key, refs[key])) - { - LL_WARNS() << "Cannot find sky [" << key.name << "] referenced by a day cycle" << LL_ENDL; - result = false; - } - } - - return result; -} +// bool LLWLDayCycle::getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const +// { +// bool result = true; +// LLWLParamManager& wl_mgr = LLWLParamManager::instance(); +// +// refs.clear(); +// for (std::map<F32, LLWLParamKey>::const_iterator iter = mTimeMap.begin(); iter != mTimeMap.end(); ++iter) +// { +// const LLWLParamKey& key = iter->second; +// if (!wl_mgr.getParamSet(key, refs[key])) +// { +// LL_WARNS() << "Cannot find sky [" << key.name << "] referenced by a day cycle" << LL_ENDL; +// result = false; +// } +// } +// +// return result; +// } bool LLWLDayCycle::getSkyMap(LLSD& sky_map) const { - std::map<LLWLParamKey, LLWLParamSet> refs; - - if (!getSkyRefs(refs)) - { - return false; - } - - sky_map = LLWLParamManager::createSkyMap(refs); +// std::map<LLWLParamKey, LLWLParamSet> refs; +// +// if (!getSkyRefs(refs)) +// { +// return false; +// } +// +// sky_map = LLWLParamManager::createSkyMap(refs); return true; } @@ -235,23 +237,23 @@ bool LLWLDayCycle::changeKeyframeTime(F32 oldTime, F32 newTime) return addKeyframe(newTime, frame); } -bool LLWLDayCycle::changeKeyframeParam(F32 time, LLWLParamKey key) -{ - LL_DEBUGS() << "Changing key frame param (" << time << ", " << key.toLLSD() << ")" << LL_ENDL; - - // just remove and add back - // make sure param exists - LLWLParamSet tmp; - bool stat = LLWLParamManager::getInstance()->getParamSet(key, tmp); - if(stat == false) - { - LL_DEBUGS() << "Failed to change key frame param (" << time << ", " << key.toLLSD() << ")" << LL_ENDL; - return stat; - } - - mTimeMap[time] = key; - return true; -} +// bool LLWLDayCycle::changeKeyframeParam(F32 time, LLWLParamKey key) +// { +// LL_DEBUGS() << "Changing key frame param (" << time << ", " << key.toLLSD() << ")" << LL_ENDL; +// +// // just remove and add back +// // make sure param exists +// LLWLParamSet tmp; +// bool stat = LLWLParamManager::getInstance()->getParamSet(key, tmp); +// if(stat == false) +// { +// LL_DEBUGS() << "Failed to change key frame param (" << time << ", " << key.toLLSD() << ")" << LL_ENDL; +// return stat; +// } +// +// mTimeMap[time] = key; +// return true; +// } bool LLWLDayCycle::removeKeyframe(F32 time) @@ -285,19 +287,19 @@ bool LLWLDayCycle::getKeytime(LLWLParamKey frame, F32& key_time) const return false; } -bool LLWLDayCycle::getKeyedParam(F32 time, LLWLParamSet& param) -{ - // just scroll on through till you find it - std::map<F32, LLWLParamKey>::iterator mIt = mTimeMap.find(time); - if(mIt != mTimeMap.end()) - { - return LLWLParamManager::getInstance()->getParamSet(mIt->second, param); - } - - // return error if not found - LL_DEBUGS() << "Key " << time << " not found" << LL_ENDL; - return false; -} +// bool LLWLDayCycle::getKeyedParam(F32 time, LLWLParamSet& param) +// { +// // just scroll on through till you find it +// std::map<F32, LLWLParamKey>::iterator mIt = mTimeMap.find(time); +// if(mIt != mTimeMap.end()) +// { +// return LLWLParamManager::getInstance()->getParamSet(mIt->second, param); +// } +// +// // return error if not found +// LL_DEBUGS() << "Key " << time << " not found" << LL_ENDL; +// return false; +// } bool LLWLDayCycle::getKeyedParamName(F32 time, std::string & name) { diff --git a/indra/newview/llwldaycycle.h b/indra/newview/llwldaycycle.h index c8585564ed..2f9a2e5c4a 100644 --- a/indra/newview/llwldaycycle.h +++ b/indra/newview/llwldaycycle.h @@ -32,10 +32,8 @@ class LLWLDayCycle; #include <vector> #include <map> #include <string> -#include "llwlparamset.h" -#include "llwlanimator.h" +#include "llenvmanager.h" struct LLWLParamKey; -#include "llenvmanager.h" // for LLEnvKey::EScope class LLWLDayCycle { @@ -78,7 +76,7 @@ public: LLSD asLLSD(); // get skies referenced by this day cycle - bool getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const; +// bool getSkyRefs(std::map<LLWLParamKey, LLWLParamSet>& refs) const; // get referenced skies as LLSD bool getSkyMap(LLSD& sky_map) const; @@ -110,7 +108,7 @@ public: /// get the param set at a given time /// returns true if found one - bool getKeyedParam(F32 time, LLWLParamSet& param); +// bool getKeyedParam(F32 time, LLWLParamSet& param); /// get the name /// returns true if it found one diff --git a/indra/newview/llwlhandlers.cpp b/indra/newview/llwlhandlers.cpp index ea65a0c6d9..0e4017a1c0 100644 --- a/indra/newview/llwlhandlers.cpp +++ b/indra/newview/llwlhandlers.cpp @@ -30,10 +30,11 @@ #include "llagent.h" #include "llviewerregion.h" -#include "llenvmanager.h" #include "llnotificationsutil.h" #include "llcorehttputil.h" +#include "llenvironment.h" + /**** * LLEnvironmentRequest ****/ @@ -114,7 +115,8 @@ void LLEnvironmentRequest::environmentRequestCoro(std::string url) if (!status) { LL_WARNS("WindlightCaps") << "Got an error, not using region windlight... " << LL_ENDL; - LLEnvManagerNew::getInstance()->onRegionSettingsResponse(LLSD()); + LLEnvironment::instance().onLegacyRegionSettings(LLSD()); + return; } result = result["content"]; @@ -134,7 +136,7 @@ void LLEnvironmentRequest::environmentRequestCoro(std::string url) return; } - LLEnvManagerNew::getInstance()->onRegionSettingsResponse(result); + LLEnvironment::instance().onLegacyRegionSettings(result); } @@ -242,13 +244,13 @@ void LLEnvironmentApply::environmentApplyCoro(std::string url, LLSD content) } LL_DEBUGS("WindlightCaps") << "Success in applying windlight settings to region " << result["regionID"].asUUID() << LL_ENDL; - LLEnvManagerNew::instance().onRegionSettingsApplyResponse(true); + //LLEnvManagerNew::instance().onRegionSettingsApplyResponse(true); } while (false); if (!notify.isUndefined()) { LLNotificationsUtil::add("WLRegionApplyFail", notify); - LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false); + //LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false); } } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp deleted file mode 100644 index 4b4393b07b..0000000000 --- a/indra/newview/llwlparammanager.cpp +++ /dev/null @@ -1,710 +0,0 @@ -/** - * @file llwlparammanager.cpp - * @brief Implementation for the LLWLParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwlparammanager.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "lldiriterator.h" -#include "llfloaterreg.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llcheckboxctrl.h" -#include "lluictrlfactory.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llsdserialize.h" - -#include "v4math.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "lldrawpoolwater.h" -#include "llagent.h" -#include "llviewerregion.h" - -#include "llwlparamset.h" -#include "llpostprocess.h" - -#include "llviewershadermgr.h" -#include "llglslshader.h" - -#include "curl/curl.h" -#include "llstreamtools.h" - -LLWLParamManager::LLWLParamManager() : - - //set the defaults for the controls - - /// Sun Delta Terrain tweak variables. - mSunDeltaYaw(180.0f), - mSceneLightStrength(2.0f), - mWLGamma(1.0f, "gamma"), - - mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, "haze_density"), - mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), - mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, "haze_horizon"), - mMaxAlt(4000.0f, "max_y"), - - // Lighting - mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"), - mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"), - mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"), - mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"), - - // Clouds - mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"), - mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"), - mCloudCoverage(0.0f, "cloud_shadow"), - mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"), - mDistanceMult(1.0f, "distance_multiplier"), - mCloudScale(0.42f, "cloud_scale"), - - // sky dome - mDomeOffset(0.96f), - mDomeRadius(15000.f) -{ -} - -LLWLParamManager::~LLWLParamManager() -{ -} - -void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope) -{ - if (LLWLParamKey::SCOPE_LOCAL == scope) - { - LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL; - return; - } - - std::set<LLWLParamKey> to_remove; - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter) - { - if(iter->first.scope == scope) - { - to_remove.insert(iter->first); - } - } - - for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter) - { - mParamList.erase(*iter); - } -} - -// returns all skies referenced by the day cycle, with their final names -// side effect: applies changes to all internal structures! -std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope) -{ - LL_DEBUGS() << "mDay before finalizing:" << LL_ENDL; - { - for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) - { - LLWLParamKey& key = iter->second; - LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL; - } - } - - std::map<LLWLParamKey, LLWLParamSet> final_references; - - // Move all referenced to desired scope, renaming if necessary - // First, save skies referenced - std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names - // guard against skies with same name and different scopes - std::set<std::string> inserted_names; - std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts - - LLWLDayCycle& cycle = mDay; - for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin(); - iter != cycle.mTimeMap.end(); - ++iter) - { - LLWLParamKey& key = iter->second; - std::string desired_name = key.name; - replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case - if(inserted_names.find(desired_name) == inserted_names.end()) - { - inserted_names.insert(desired_name); - } - else - { - // make exist in map - conflicted_names[desired_name] = 0; - } - current_references[key] = mParamList[key]; - } - - // forget all old skies in target scope, and rebuild, renaming as needed - clearParamSetsOfScope(scope); - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter) - { - const LLWLParamKey& old_key = iter->first; - - std::string desired_name(old_key.name); - replace_newlines_with_whitespace(desired_name); - - LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary - - // if this sky is one with a non-unique name, rename via appending a number - // an existing preset of the target scope gets to keep its name - if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end()) - { - std::string& new_name = new_key.name; - - do - { - // if this executes more than once, this is an absurdly pathological case - // (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2") - std::stringstream temp; - temp << desired_name << " " << (++conflicted_names[desired_name]); - new_name = temp.str(); - } while (inserted_names.find(new_name) != inserted_names.end()); - - // yay, found one that works - inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case - - // *TODO factor out below into a rename()? - - LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to " - << new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL; - - // update name in sky - iter->second.mName = new_name; - - // update keys in day cycle - for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame) - { - if (frame->second == old_key) - { - frame->second = new_key; - } - } - - // add to master sky map - mParamList[new_key] = iter->second; - } - - final_references[new_key] = iter->second; - } - - LL_DEBUGS() << "mDay after finalizing:" << LL_ENDL; - { - for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) - { - LLWLParamKey& key = iter->second; - LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL; - } - } - - return final_references; -} - -// static -LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs) -{ - LLSD skies = LLSD::emptyMap(); - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter) - { - skies.insert(iter->first.name, iter->second.getAll()); - } - return skies; -} - -void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets) -{ - for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter) - { - LLWLParamSet set; - set.setAll(iter->second); - mParamList[LLWLParamKey(iter->first, scope)] = set; - } -} - -void LLWLParamManager::refreshRegionPresets(const LLSD& region_sky_presets) -{ - // Remove all region sky presets because they may belong to a previously visited region. - clearParamSetsOfScope(LLEnvKey::SCOPE_REGION); - - // Add all sky presets belonging to the current region. - addAllSkies(LLEnvKey::SCOPE_REGION, region_sky_presets); -} - -void LLWLParamManager::loadAllPresets() -{ - // First, load system (coming out of the box) sky presets. - loadPresetsFromDir(getSysDir()); - - // Then load user presets. Note that user day presets will modify any system ones already loaded. - loadPresetsFromDir(getUserDir()); -} - -void LLWLParamManager::loadPresetsFromDir(const std::string& dir) -{ - LL_INFOS("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL; - - LLDirIterator dir_iter(dir, "*.xml"); - while (1) - { - std::string file; - if (!dir_iter.next(file)) - { - break; // no more files - } - - std::string path = gDirUtilp->add(dir, file); - if (!loadPreset(path)) - { - LL_WARNS() << "Error loading sky preset from " << path << LL_ENDL; - } - } -} - -bool LLWLParamManager::loadPreset(const std::string& path) -{ - llifstream xml_file; - std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); - - xml_file.open(path.c_str()); - if (!xml_file) - { - return false; - } - - LL_DEBUGS("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL; - - LLSD params_data; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); - xml_file.close(); - - LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL); - if (hasParamSet(key)) - { - setParamSet(key, params_data); - } - else - { - addParamSet(key, params_data); - } - - return true; -} - -void LLWLParamManager::savePreset(LLWLParamKey key) -{ - llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty()); - - // make an empty llsd - LLSD paramsData(LLSD::emptyMap()); - std::string pathName(getUserDir() + escapeString(key.name) + ".xml"); - - // fill it with LLSD windlight params - paramsData = mParamList[key].getAll(); - - // write to file - llofstream presetsXML(pathName.c_str()); - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); - presetsXML.close(); - - propagateParameters(); -} - -void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) -{ - if (gPipeline.canUseWindLightShaders()) - { - mCurParams.update(shader); - } - - if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) - { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - } - - else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) - { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); - } - - shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); - -} - -static LLTrace::BlockTimerStatHandle FTM_UPDATE_WLPARAM("Update Windlight Params"); - -void LLWLParamManager::propagateParameters(void) -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM); - - LLVector4 sunDir; - LLVector4 moonDir; - - // set the sun direction from SunAngle and EastAngle - F32 sinTheta = sin(mCurParams.getEastAngle()); - F32 cosTheta = cos(mCurParams.getEastAngle()); - - F32 sinPhi = sin(mCurParams.getSunAngle()); - F32 cosPhi = cos(mCurParams.getSunAngle()); - - sunDir.mV[0] = -sinTheta * cosPhi; - sunDir.mV[1] = sinPhi; - sunDir.mV[2] = cosTheta * cosPhi; - sunDir.mV[3] = 0; - - moonDir = -sunDir; - - // is the normal from the sun or the moon - if(sunDir.mV[1] >= 0) - { - mLightDir = sunDir; - } - else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS) - { - // clamp v1 to 0 so sun never points up and causes weirdness on some machines - LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]); - vec.mV[1] = 0; - vec.normVec(); - mLightDir = LLVector4(vec, 0.f); - } - else - { - mLightDir = moonDir; - } - - // calculate the clamp lightnorm for sky (to prevent ugly banding in sky - // when haze goes below the horizon - mClampedLightDir = sunDir; - - if (mClampedLightDir.mV[1] < -0.1f) - { - mClampedLightDir.mV[1] = -0.1f; - } - - mCurParams.set("lightnorm", mLightDir); - - // bind the variables for all shaders only if we're using WindLight - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - - // get the cfr version of the sun's direction - LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]); - - // set direction and don't allow overriding - gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0)); - gSky.setOverrideSun(TRUE); -} - -void LLWLParamManager::update(LLViewerCamera * cam) -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM); - - // update clouds, sun, and general - mCurParams.updateCloudScrolling(); - - // update only if running - if(mAnimator.getIsRunning()) - { - mAnimator.update(mCurParams); - } - - // update the shaders and the menu - propagateParameters(); - - F32 camYaw = cam->getYaw(); - - stop_glerror(); - - // *TODO: potential optimization - this block may only need to be - // executed some of the time. For example for water shaders only. - { - F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD; - - LLVector3 lightNorm3(mLightDir); - lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); - mRotatedLightDir = LLVector4(lightNorm3, 0.f); - - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - } -} - -bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time) -{ - mDay.loadDayCycle(params, scope); - resetAnimator(time, true); // set to specified time and start animator - return true; -} - -void LLWLParamManager::setDefaultDay() -{ - mDay.loadDayCycleFromFile("Default.xml"); -} - -bool LLWLParamManager::applySkyParams(const LLSD& params) -{ - mAnimator.deactivate(); - mCurParams.setAll(params); - return true; -} - -void LLWLParamManager::setDefaultSky() -{ - getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams); -} - - -void LLWLParamManager::resetAnimator(F32 curTime, bool run) -{ - mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate, - curTime, run); - - return; -} - -bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - // add a new one if not one there already - std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); - if(mIt == mParamList.end()) - { - llassert(!key.name.empty()); - // *TODO: validate params - mParamList[key] = param; - mPresetListChangeSignal(); - return true; - } - - return false; -} - -BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param) -{ - LLWLParamSet param_set; - param_set.setAll(param); - return addParamSet(key, param_set); -} - -bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - // find it and set it - std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); - if(mIt != mParamList.end()) - { - param = mParamList[key]; - param.mName = key.name; - return true; - } - - return false; -} - -bool LLWLParamManager::hasParamSet(const LLWLParamKey& key) -{ - LLWLParamSet dummy; - return getParamSet(key, dummy); -} - -bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - llassert(!key.name.empty()); - // *TODO: validate params - mParamList[key] = param; - - return true; -} - -bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param) -{ - llassert(!key.name.empty()); - // *TODO: validate params - - // quick, non robust (we won't be working with files, but assets) check - // this might not actually be true anymore.... - if(!param.isMap()) - { - return false; - } - - LLWLParamSet param_set; - param_set.setAll(param); - return setParamSet(key, param_set); -} - -void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk) -{ - // *NOTE: Removing a sky preset invalidates day cycles that refer to it. - - if (key.scope == LLEnvKey::SCOPE_REGION) - { - LL_WARNS() << "Removing region skies not supported" << LL_ENDL; - llassert(key.scope == LLEnvKey::SCOPE_LOCAL); - return; - } - - // remove from param list - std::map<LLWLParamKey, LLWLParamSet>::iterator it = mParamList.find(key); - if (it == mParamList.end()) - { - LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL; - return; - } - - mParamList.erase(it); - mDay.removeReferencesTo(key); - - // remove from file system if requested - if (delete_from_disk) - { - std::string path_name(getUserDir()); - std::string escaped_name = escapeString(key.name); - - if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1) - { - LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL; - } - } - - // signal interested parties - mPresetListChangeSignal(); -} - -bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const -{ - // *TODO: file system access is excessive here. - return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml"); -} - -void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const -{ - region.clear(); - user.clear(); - sys.clear(); - - for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) - { - const LLWLParamKey& key = it->first; - const std::string& name = key.name; - - if (key.scope == LLEnvKey::SCOPE_REGION) - { - region.push_back(name); - } - else - { - if (isSystemPreset(name)) - { - sys.push_back(name); - } - else - { - user.push_back(name); - } - } - } -} - -void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const -{ - preset_name_list_t region, sys; // unused - getPresetNames(region, user, sys); -} - -void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const -{ - keys.clear(); - - for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) - { - keys.push_back(it->first); - } -} - -boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) -{ - return mPresetListChangeSignal.connect(cb); -} - -// virtual static -void LLWLParamManager::initSingleton() -{ - LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL; - - loadAllPresets(); - - // but use linden time sets it to what the estate is - mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); -} - -// static -std::string LLWLParamManager::getSysDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""); -} - -// static -std::string LLWLParamManager::getUserDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", ""); -} - -// static -std::string LLWLParamManager::escapeString(const std::string& str) -{ - // Don't use LLURI::escape() because it doesn't encode '-' characters - // which may break handling of some system presets like "A-12AM". - char* curl_str = curl_escape(str.c_str(), str.size()); - std::string escaped_str(curl_str); - curl_free(curl_str); - - return escaped_str; -} diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h deleted file mode 100644 index 61f86b747f..0000000000 --- a/indra/newview/llwlparammanager.h +++ /dev/null @@ -1,323 +0,0 @@ -/** - * @file llwlparammanager.h - * @brief Implementation for the LLWLParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WLPARAMMANAGER_H -#define LL_WLPARAMMANAGER_H - -#include <list> -#include <map> -#include "llwlparamset.h" -#include "llwlanimator.h" -#include "llwldaycycle.h" -#include "llviewercamera.h" -#include "lltrans.h" - -class LLGLSLShader; - -// color control -struct WLColorControl { - - F32 r, g, b, i; /// the values - std::string mName; /// name to use to dereference params - std::string mSliderName; /// name of the slider in menu - bool hasSliderName; /// only set slider name for true color types - bool isSunOrAmbientColor; /// flag for if it's the sun or ambient color controller - bool isBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller - - inline WLColorControl(F32 red, F32 green, F32 blue, F32 intensity, - const std::string& n, const std::string& sliderName = LLStringUtil::null) - : r(red), g(green), b(blue), i(intensity), mName(n), mSliderName(sliderName) - { - // if there's a slider name, say we have one - hasSliderName = false; - if (mSliderName != "") { - hasSliderName = true; - } - - // if it's the sun controller - isSunOrAmbientColor = false; - if (mSliderName == "WLSunlight" || mSliderName == "WLAmbient") { - isSunOrAmbientColor = true; - } - - isBlueHorizonOrDensity = false; - if (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity") { - isBlueHorizonOrDensity = true; - } - } - - inline WLColorControl & operator = (LLVector4 const & val) { - r = val.mV[0]; - g = val.mV[1]; - b = val.mV[2]; - i = val.mV[3]; - return *this; - } - - inline operator LLVector4 (void) const { - return LLVector4(r, g, b, i); - } - - inline operator LLVector3 (void) const { - return LLVector3(r, g, b); - } - - inline void update(LLWLParamSet & params) const { - params.set(mName, r, g, b, i); - } -}; - -// float slider control -struct WLFloatControl { - F32 x; - std::string mName; - F32 mult; - - inline WLFloatControl(F32 val, const std::string& n, F32 m=1.0f) - : x(val), mName(n), mult(m) - { - } - - inline WLFloatControl & operator = (F32 val) { - x = val; - return *this; - } - - inline operator F32 (void) const { - return x; - } - - inline void update(LLWLParamSet & params) const { - params.set(mName, x); - } -}; - -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWLParamManager : public LLSingleton<LLWLParamManager> -{ - LLSINGLETON(LLWLParamManager); - ~LLWLParamManager(); - LOG_CLASS(LLWLParamManager); - -public: - typedef std::list<std::string> preset_name_list_t; - typedef std::list<LLWLParamKey> preset_key_list_t; - typedef boost::signals2::signal<void()> preset_list_signal_t; - - /// save the parameter presets to file - void savePreset(const LLWLParamKey key); - - /// Set shader uniforms dirty, so they'll update automatically. - void propagateParameters(void); - - /// Update shader uniforms that have changed. - void updateShaderUniforms(LLGLSLShader * shader); - - /// setup the animator to run - void resetAnimator(F32 curTime, bool run); - - /// update information camera dependent parameters - void update(LLViewerCamera * cam); - - /// apply specified day cycle, setting time to noon by default - bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5); - - /// Apply Default.xml map - void setDefaultDay(); - - /// apply specified fixed sky params - bool applySkyParams(const LLSD& params); - - void setDefaultSky(); - - // get where the light is pointing - inline LLVector4 getLightDir(void) const; - - // get where the light is pointing - inline LLVector4 getClampedLightDir(void) const; - - // get where the light is pointing - inline LLVector4 getRotatedLightDir(void) const; - - /// get the dome's offset - inline F32 getDomeOffset(void) const; - - /// get the radius of the dome - inline F32 getDomeRadius(void) const; - - /// add a param set (preset) to the list - bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param); - - /// add a param set (preset) to the list - BOOL addParamSet(const LLWLParamKey& key, LLSD const & param); - - /// get a param set (preset) from the list - bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param); - - /// check whether the preset is in the list - bool hasParamSet(const LLWLParamKey& key); - - /// set the param in the list with a new param - bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param); - - /// set the param in the list with a new param - bool setParamSet(const LLWLParamKey& key, LLSD const & param); - - /// gets rid of a parameter and any references to it - /// ignores "delete_from_disk" if the scope is not local - void removeParamSet(const LLWLParamKey& key, bool delete_from_disk); - - /// clear parameter mapping of a given scope - void clearParamSetsOfScope(LLEnvKey::EScope scope); - - /// @return true if the preset comes out of the box - bool isSystemPreset(const std::string& preset_name) const; - - /// @return user and system preset names as a single list - void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const; - - /// @return user preset names - void getUserPresetNames(preset_name_list_t& user) const; - - /// @return keys of all known presets - void getPresetKeys(preset_key_list_t& keys) const; - - /// Emitted when a preset gets added or deleted. - boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); - - /// add all skies in LLSD using the given scope - void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map); - - /// refresh region-scope presets - void refreshRegionPresets(const LLSD& region_sky_presets); - - // returns all skies referenced by the current day cycle (in mDay), with their final names - // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.) - std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope); - - // returns all skies in map (intended to be called with output from a finalize) - static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map); - - /// escape string in a way different from LLURI::escape() - static std::string escapeString(const std::string& str); - - // helper variables - LLWLAnimator mAnimator; - - /// actual direction of the sun - LLVector4 mLightDir; - - /// light norm adjusted so haze works correctly - LLVector4 mRotatedLightDir; - - /// clamped light norm for shaders that - /// are adversely affected when the sun goes below the - /// horizon - LLVector4 mClampedLightDir; - - // list of params and how they're cycled for days - LLWLDayCycle mDay; - - LLWLParamSet mCurParams; - - /// Sun Delta Terrain tweak variables. - F32 mSunDeltaYaw; - WLFloatControl mWLGamma; - - F32 mSceneLightStrength; - - /// Atmospherics - WLColorControl mBlueHorizon; - WLFloatControl mHazeDensity; - WLColorControl mBlueDensity; - WLFloatControl mDensityMult; - WLFloatControl mHazeHorizon; - WLFloatControl mMaxAlt; - - /// Lighting - WLColorControl mLightnorm; - WLColorControl mSunlight; - WLColorControl mAmbient; - WLColorControl mGlow; - - /// Clouds - WLColorControl mCloudColor; - WLColorControl mCloudMain; - WLFloatControl mCloudCoverage; - WLColorControl mCloudDetail; - WLFloatControl mDistanceMult; - WLFloatControl mCloudScale; - - /// sky dome - F32 mDomeOffset; - F32 mDomeRadius; - - -private: - - friend class LLWLAnimator; - - void loadAllPresets(); - void loadPresetsFromDir(const std::string& dir); - bool loadPreset(const std::string& path); - - static std::string getSysDir(); - static std::string getUserDir(); - - /*virtual*/ void initSingleton(); - // list of all the parameters, listed by name - std::map<LLWLParamKey, LLWLParamSet> mParamList; - - preset_list_signal_t mPresetListChangeSignal; -}; - -inline F32 LLWLParamManager::getDomeOffset(void) const -{ - return mDomeOffset; -} - -inline F32 LLWLParamManager::getDomeRadius(void) const -{ - return mDomeRadius; -} - -inline LLVector4 LLWLParamManager::getLightDir(void) const -{ - return mLightDir; -} - -inline LLVector4 LLWLParamManager::getClampedLightDir(void) const -{ - return mClampedLightDir; -} - -inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const -{ - return mRotatedLightDir; -} - -#endif - diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp deleted file mode 100644 index 066cb9a0ac..0000000000 --- a/indra/newview/llwlparamset.cpp +++ /dev/null @@ -1,418 +0,0 @@ -/** - * @file llwlparamset.cpp - * @brief Implementation for the LLWLParamSet class. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwlparamset.h" -#include "llwlanimator.h" - -#include "llwlparammanager.h" -#include "llglslshader.h" -#include "lluictrlfactory.h" -#include "llsliderctrl.h" -#include "pipeline.h" - -#include <llgl.h> - -#include <sstream> - -static LLStaticHashedString sStarBrightness("star_brightness"); -static LLStaticHashedString sPresetNum("preset_num"); -static LLStaticHashedString sSunAngle("sun_angle"); -static LLStaticHashedString sEastAngle("east_angle"); -static LLStaticHashedString sEnableCloudScroll("enable_cloud_scroll"); -static LLStaticHashedString sCloudScrollRate("cloud_scroll_rate"); -static LLStaticHashedString sLightNorm("lightnorm"); -static LLStaticHashedString sCloudDensity("cloud_pos_density1"); -static LLStaticHashedString sCloudScale("cloud_scale"); -static LLStaticHashedString sCloudShadow("cloud_shadow"); -static LLStaticHashedString sDensityMultiplier("density_multiplier"); -static LLStaticHashedString sDistanceMultiplier("distance_multiplier"); -static LLStaticHashedString sHazeDensity("haze_density"); -static LLStaticHashedString sHazeHorizon("haze_horizon"); -static LLStaticHashedString sMaxY("max_y"); - -LLWLParamSet::LLWLParamSet(void) : - mName("Unnamed Preset"), - mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{} - -static LLTrace::BlockTimerStatHandle FTM_WL_PARAM_UPDATE("WL Param Update"); - -void LLWLParamSet::update(LLGLSLShader * shader) const -{ - LL_RECORD_BLOCK_TIME(FTM_WL_PARAM_UPDATE); - LLSD::map_const_iterator i = mParamValues.beginMap(); - std::vector<LLStaticHashedString>::const_iterator n = mParamHashedNames.begin(); - for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++) - { - const LLStaticHashedString& param = *n; - - // check that our pre-hashed names are still tracking the mParamValues map correctly - // - llassert(param.String() == i->first); - - if (param == sStarBrightness || param == sPresetNum || param == sSunAngle || - param == sEastAngle || param == sEnableCloudScroll || - param == sCloudScrollRate || param == sLightNorm ) - { - continue; - } - - if (param == sCloudDensity) - { - LLVector4 val; - val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; - val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; - val.mV[2] = (F32) i->second[2].asReal(); - val.mV[3] = (F32) i->second[3].asReal(); - - stop_glerror(); - shader->uniform4fv(param, 1, val.mV); - stop_glerror(); - } - else if (param == sCloudScale || param == sCloudShadow || - param == sDensityMultiplier || param == sDistanceMultiplier || - param == sHazeDensity || param == sHazeHorizon || - param == sMaxY ) - { - F32 val = (F32) i->second[0].asReal(); - - stop_glerror(); - shader->uniform1f(param, val); - stop_glerror(); - } - else // param is the uniform name - { - // handle all the different cases - if (i->second.isArray() && i->second.size() == 4) - { - LLVector4 val; - - val.mV[0] = (F32) i->second[0].asReal(); - val.mV[1] = (F32) i->second[1].asReal(); - val.mV[2] = (F32) i->second[2].asReal(); - val.mV[3] = (F32) i->second[3].asReal(); - - stop_glerror(); - shader->uniform4fv(param, 1, val.mV); - stop_glerror(); - } - else if (i->second.isReal()) - { - F32 val = (F32) i->second.asReal(); - - stop_glerror(); - shader->uniform1f(param, val); - stop_glerror(); - } - else if (i->second.isInteger()) - { - S32 val = (S32) i->second.asInteger(); - - stop_glerror(); - shader->uniform1i(param, val); - stop_glerror(); - } - else if (i->second.isBoolean()) - { - S32 val = (i->second.asBoolean() ? 1 : 0); - - stop_glerror(); - shader->uniform1i(param, val); - stop_glerror(); - } - } - } - - if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender) - { - shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); - } else { - shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); - } -} - -void LLWLParamSet::set(const std::string& paramName, float x) -{ - // handle case where no array - if(mParamValues[paramName].isReal()) - { - mParamValues[paramName] = x; - } - - // handle array - else if(mParamValues[paramName].isArray() && - mParamValues[paramName][0].isReal()) - { - mParamValues[paramName][0] = x; - } -} - -void LLWLParamSet::set(const std::string& paramName, float x, float y) -{ - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; -} - -void LLWLParamSet::set(const std::string& paramName, float x, float y, float z) -{ - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; - mParamValues[paramName][2] = z; -} - -void LLWLParamSet::set(const std::string& paramName, float x, float y, float z, float w) -{ - mParamValues[paramName][0] = x; - mParamValues[paramName][1] = y; - mParamValues[paramName][2] = z; - mParamValues[paramName][3] = w; -} - -void LLWLParamSet::set(const std::string& paramName, const float * val) -{ - mParamValues[paramName][0] = val[0]; - mParamValues[paramName][1] = val[1]; - mParamValues[paramName][2] = val[2]; - mParamValues[paramName][3] = val[3]; -} - -void LLWLParamSet::set(const std::string& paramName, const LLVector4 & val) -{ - mParamValues[paramName][0] = val.mV[0]; - mParamValues[paramName][1] = val.mV[1]; - mParamValues[paramName][2] = val.mV[2]; - mParamValues[paramName][3] = val.mV[3]; -} - -void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) -{ - mParamValues[paramName][0] = val.mV[0]; - mParamValues[paramName][1] = val.mV[1]; - mParamValues[paramName][2] = val.mV[2]; - mParamValues[paramName][3] = val.mV[3]; -} - -LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) -{ - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (!cur_val.isArray()) - { - error = true; - return LLVector4(0,0,0,0); - } - - LLVector4 val; - val.mV[0] = (F32) cur_val[0].asReal(); - val.mV[1] = (F32) cur_val[1].asReal(); - val.mV[2] = (F32) cur_val[2].asReal(); - val.mV[3] = (F32) cur_val[3].asReal(); - - error = false; - return val; -} - -F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) -{ - // test to see if right type - LLSD cur_val = mParamValues.get(paramName); - if (cur_val.isArray() && cur_val.size() != 0) - { - error = false; - return (F32) cur_val[0].asReal(); - } - - if(cur_val.isReal()) - { - error = false; - return (F32) cur_val.asReal(); - } - - error = true; - return 0; -} - -void LLWLParamSet::setSunAngle(float val) -{ - // keep range 0 - 2pi - if(val > F_TWO_PI || val < 0) - { - F32 num = val / F_TWO_PI; - num -= floor(num); - val = F_TWO_PI * num; - } - - mParamValues["sun_angle"] = val; -} - - -void LLWLParamSet::setEastAngle(float val) -{ - // keep range 0 - 2pi - if(val > F_TWO_PI || val < 0) - { - F32 num = val / F_TWO_PI; - num -= floor(num); - val = F_TWO_PI * num; - } - - mParamValues["east_angle"] = val; -} - -void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) -{ - // set up the iterators - - // keep cloud positions and coverage the same - /// TODO masking will do this later - F32 cloudPos1X = (F32) mParamValues["cloud_pos_density1"][0].asReal(); - F32 cloudPos1Y = (F32) mParamValues["cloud_pos_density1"][1].asReal(); - F32 cloudPos2X = (F32) mParamValues["cloud_pos_density2"][0].asReal(); - F32 cloudPos2Y = (F32) mParamValues["cloud_pos_density2"][1].asReal(); - F32 cloudCover = (F32) mParamValues["cloud_shadow"][0].asReal(); - - LLSD srcVal; - LLSD destVal; - - // Iterate through values - for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) - { - // If param exists in both src and dest, set the holder variables, otherwise skip - if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) - { - srcVal = src.mParamValues[iter->first]; - destVal = dest.mParamValues[iter->first]; - } - else - { - continue; - } - - if(iter->second.isReal()) // If it's a real, interpolate directly - { - iter->second = srcVal.asReal() + ((destVal.asReal() - srcVal.asReal()) * weight); - } - else if(iter->second.isArray() && iter->second[0].isReal() // If it's an array of reals, loop through the reals and interpolate on those - && iter->second.size() == srcVal.size() && iter->second.size() == destVal.size()) - { - // Actually do interpolation: old value + (difference in values * factor) - for(int i=0; i < iter->second.size(); ++i) - { - // iter->second[i] = (1.f-weight)*(F32)srcVal[i].asReal() + weight*(F32)destVal[i].asReal(); // old way of doing it -- equivalent but one more operation - iter->second[i] = srcVal[i].asReal() + ((destVal[i].asReal() - srcVal[i].asReal()) * weight); - } - } - else // Else, skip - { - continue; - } - } - - // now mix the extra parameters - setStarBrightness((1 - weight) * (F32) src.getStarBrightness() - + weight * (F32) dest.getStarBrightness()); - - llassert(src.getSunAngle() >= - F_PI && - src.getSunAngle() <= 3 * F_PI); - llassert(dest.getSunAngle() >= - F_PI && - dest.getSunAngle() <= 3 * F_PI); - llassert(src.getEastAngle() >= 0 && - src.getEastAngle() <= 4 * F_PI); - llassert(dest.getEastAngle() >= 0 && - dest.getEastAngle() <= 4 * F_PI); - - // sun angle and east angle require some handling to make sure - // they go in circles. Yes quaternions would work better. - F32 srcSunAngle = src.getSunAngle(); - F32 destSunAngle = dest.getSunAngle(); - F32 srcEastAngle = src.getEastAngle(); - F32 destEastAngle = dest.getEastAngle(); - - if(fabsf(srcSunAngle - destSunAngle) > F_PI) - { - if(srcSunAngle > destSunAngle) - { - destSunAngle += 2 * F_PI; - } - else - { - srcSunAngle += 2 * F_PI; - } - } - - if(fabsf(srcEastAngle - destEastAngle) > F_PI) - { - if(srcEastAngle > destEastAngle) - { - destEastAngle += 2 * F_PI; - } - else - { - srcEastAngle += 2 * F_PI; - } - } - - setSunAngle((1 - weight) * srcSunAngle + weight * destSunAngle); - setEastAngle((1 - weight) * srcEastAngle + weight * destEastAngle); - - // now setup the sun properly - - // reset those cloud positions - mParamValues["cloud_pos_density1"][0] = cloudPos1X; - mParamValues["cloud_pos_density1"][1] = cloudPos1Y; - mParamValues["cloud_pos_density2"][0] = cloudPos2X; - mParamValues["cloud_pos_density2"][1] = cloudPos2Y; - mParamValues["cloud_shadow"][0] = cloudCover; -} - -void LLWLParamSet::updateCloudScrolling(void) -{ - static LLTimer s_cloud_timer; - - F64 delta_t = s_cloud_timer.getElapsedTimeAndResetF64(); - - if(getEnableCloudScrollX()) - { - mCloudScrollXOffset += F32(delta_t * (getCloudScrollX() - 10.f) / 100.f); - } - if(getEnableCloudScrollY()) - { - mCloudScrollYOffset += F32(delta_t * (getCloudScrollY() - 10.f) / 100.f); - } -} - -void LLWLParamSet::updateHashedNames() -{ - mParamHashedNames.clear(); - // Iterate through values - for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) - { - mParamHashedNames.push_back(LLStaticHashedString(iter->first)); - } -} - diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h deleted file mode 100644 index 6e5f1d3a4b..0000000000 --- a/indra/newview/llwlparamset.h +++ /dev/null @@ -1,246 +0,0 @@ -/** - * @file llwlparamset.h - * @brief Interface for the LLWLParamSet class. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WLPARAM_SET_H -#define LL_WLPARAM_SET_H - -#include <string> -#include <map> -#include <vector> - -#include "v4math.h" -#include "v4color.h" -#include "llstaticstringtable.h" - -class LLWLParamSet; -class LLGLSLShader; - -/// A class representing a set of parameter values for the WindLight shaders. -class LLWLParamSet { - - friend class LLWLParamManager; - -public: - std::string mName; - -private: - - LLSD mParamValues; - std::vector<LLStaticHashedString> mParamHashedNames; - - float mCloudScrollXOffset, mCloudScrollYOffset; - - void updateHashedNames(); - -public: - - LLWLParamSet(); - - /// Update this set of shader uniforms from the parameter values. - void update(LLGLSLShader * shader) const; - - /// set the total llsd - void setAll(const LLSD& val); - - /// get the total llsd - const LLSD& getAll(); - - - /// Set a float parameter. - /// \param paramName The name of the parameter to set. - /// \param x The float value to set. - void set(const std::string& paramName, float x); - - /// Set a float2 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - void set(const std::string& paramName, float x, float y); - - /// Set a float3 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - /// \param z The z component's value to set. - void set(const std::string& paramName, float x, float y, float z); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param x The x component's value to set. - /// \param y The y component's value to set. - /// \param z The z component's value to set. - /// \param w The w component's value to set. - void set(const std::string& paramName, float x, float y, float z, float w); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val An array of the 4 float values to set the parameter to. - void set(const std::string& paramName, const float * val); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val A struct of the 4 float values to set the parameter to. - void set(const std::string& paramName, const LLVector4 & val); - - /// Set a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param val A struct of the 4 float values to set the parameter to. - void set(const std::string& paramName, const LLColor4 & val); - - /// Get a float4 parameter. - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - LLVector4 getVector(const std::string& paramName, bool& error); - - /// Get a float parameter - /// \param paramName The name of the parameter to set. - /// \param error A flag to set if it's not the proper return type - F32 getFloat(const std::string& paramName, bool& error); - - - // specific getters and setters - - - /// set the star's brightness - /// \param val brightness value - void setStarBrightness(F32 val); - - /// get the star brightness value; - F32 getStarBrightness(); - - void setSunAngle(F32 val); - F32 getSunAngle(); - - void setEastAngle(F32 val); - F32 getEastAngle(); - - - - /// set the cloud scroll x enable value - /// \param val scroll x value - void setEnableCloudScrollX(bool val); - - /// get the scroll x enable value; - bool getEnableCloudScrollX(); - - /// set the star's brightness - /// \param val scroll y bool value - void setEnableCloudScrollY(bool val); - - /// get the scroll enable y value; - bool getEnableCloudScrollY(); - - /// set the cloud scroll x enable value - /// \param val scroll x value - void setCloudScrollX(F32 val); - - /// get the scroll x enable value; - F32 getCloudScrollX(); - - /// set the star's brightness - /// \param val scroll y bool value - void setCloudScrollY(F32 val); - - /// get the scroll enable y value; - F32 getCloudScrollY(); - - /// interpolate two parameter sets - /// \param src The parameter set to start with - /// \param dest The parameter set to end with - /// \param weight The amount to interpolate - void mix(LLWLParamSet& src, LLWLParamSet& dest, - F32 weight); - - void updateCloudScrolling(void); -}; - -inline void LLWLParamSet::setAll(const LLSD& val) -{ - if(val.isMap()) { - mParamValues = val; - } - - updateHashedNames(); -} - -inline const LLSD& LLWLParamSet::getAll() -{ - return mParamValues; -} - -inline void LLWLParamSet::setStarBrightness(float val) { - mParamValues["star_brightness"] = val; -} - -inline F32 LLWLParamSet::getStarBrightness() { - return (F32) mParamValues["star_brightness"].asReal(); -} - -inline F32 LLWLParamSet::getSunAngle() { - return (F32) mParamValues["sun_angle"].asReal(); -} - -inline F32 LLWLParamSet::getEastAngle() { - return (F32) mParamValues["east_angle"].asReal(); -} - - -inline void LLWLParamSet::setEnableCloudScrollX(bool val) { - mParamValues["enable_cloud_scroll"][0] = val; -} - -inline bool LLWLParamSet::getEnableCloudScrollX() { - return mParamValues["enable_cloud_scroll"][0].asBoolean(); -} - -inline void LLWLParamSet::setEnableCloudScrollY(bool val) { - mParamValues["enable_cloud_scroll"][1] = val; -} - -inline bool LLWLParamSet::getEnableCloudScrollY() { - return mParamValues["enable_cloud_scroll"][1].asBoolean(); -} - - -inline void LLWLParamSet::setCloudScrollX(F32 val) { - mParamValues["cloud_scroll_rate"][0] = val; -} - -inline F32 LLWLParamSet::getCloudScrollX() { - return (F32) mParamValues["cloud_scroll_rate"][0].asReal(); -} - -inline void LLWLParamSet::setCloudScrollY(F32 val) { - mParamValues["cloud_scroll_rate"][1] = val; -} - -inline F32 LLWLParamSet::getCloudScrollY() { - return (F32) mParamValues["cloud_scroll_rate"][1].asReal(); -} - - -#endif // LL_WLPARAM_SET_H - diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1d083bb2fd..0ac1bfa3e7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -100,8 +100,6 @@ #include "llviewerstats.h" #include "llviewerjoystick.h" #include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" @@ -116,6 +114,8 @@ #include "llprogressview.h" #include "llcleanup.h" +#include "llenvironment.h" + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -9957,7 +9957,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; @@ -9994,7 +9994,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera); + renderGeom(camera); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + LLWorld::getInstance()->renderPropertyLines(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } if (LLPipeline::sRenderDeferred && materials_in_water) diff --git a/indra/newview/skins/default/xui/de/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/de/floater_delete_env_preset.xml deleted file mode 100644 index cc14ce640d..0000000000 --- a/indra/newview/skins/default/xui/de/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="UMGEB.VOREINST. LÖSCHEN"> - <string name="title_water"> - Wasser-Voreinstellung löschen - </string> - <string name="title_sky"> - Himmel-Voreinstellung löschen - </string> - <string name="title_day_cycle"> - Tageszyklus löschen - </string> - <string name="label_water"> - Voreinstellung: - </string> - <string name="label_sky"> - Voreinstellung: - </string> - <string name="label_day_cycle"> - Tageszyklus: - </string> - <string name="msg_confirm_deletion"> - Möchten Sie die ausgewählte Voreinstellung wirklich löschen? - </string> - <string name="msg_sky_is_referenced"> - Eine Voreinstellung, auf die sich ein Tageszyklus bezieht, kann nicht gelöscht werden. - </string> - <string name="combo_label"> - -Voreinstellung auswählen- - </string> - <text name="label"> - Voreinstellung: - </text> - <button label="Löschen" name="delete"/> - <button label="Abbrechen" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index 58c691351c..183aa24008 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="Wasser-Voreinstellungen" name="Water Presets"> <menu_item_call label="Neue Voreinstellung..." name="new_water_preset"/> <menu_item_call label="Voreinstellung bearbeiten..." name="edit_water_preset"/> - <menu_item_call label="Voreinstellung löschen..." name="delete_water_preset"/> </menu> <menu label="Himmel-Voreinstellungen" name="Sky Presets"> <menu_item_call label="Neue Voreinstellung..." name="new_sky_preset"/> <menu_item_call label="Voreinstellung bearbeiten..." name="edit_sky_preset"/> - <menu_item_call label="Voreinstellung löschen..." name="delete_sky_preset"/> </menu> <menu label="Tag-Voreinstellungen" name="Day Presets"> <menu_item_call label="Neue Voreinstellung..." name="new_day_preset"/> <menu_item_call label="Voreinstellung bearbeiten..." name="edit_day_preset"/> - <menu_item_call label="Voreinstellung löschen..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml deleted file mode 100644 index b5de4166f6..0000000000 --- a/indra/newview/skins/default/xui/en/floater_delete_env_preset.xml +++ /dev/null @@ -1,59 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<floater - legacy_header_height="18" - height="130" - help_topic="" - layout="topleft" - name="Delete Env Preset" - save_rect="true" - title="DELETE ENV PRESET" - width="550"> - - <string name="title_water">Delete Water Preset</string> - <string name="title_sky">Delete Sky Preset</string> - <string name="title_day_cycle">Delete Day Cycle</string> - - <string name="label_water">Preset:</string> - <string name="label_sky">Preset:</string> - <string name="label_day_cycle">Day cycle:</string> - - <string name="msg_confirm_deletion">Are you sure you want to delete the selected preset?</string> - <string name="msg_sky_is_referenced">Cannot remove a preset that is referenced by some day cycle(s).</string> - - <string name="combo_label">-Select a preset-</string> - - <text - follows="top|left|right" - font="SansSerif" - height="10" - layout="topleft" - left="50" - name="label" - top="60" - width="60"> - Preset: - </text> - <combo_box - follows="top|left" - layout="topleft" - left_pad="10" - name="preset_combo" - top_delta="-5" - width="200"/> - <button - follows="bottom|right" - height="23" - label="Delete" - layout="topleft" - left_pad="15" - name="delete" - width="70"/> - <button - follows="bottom|right" - height="23" - label="Cancel" - layout="topleft" - left_pad="5" - name="cancel" - width="70"/> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml b/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml index 56233d91ee..c03a206e88 100644 --- a/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml +++ b/indra/newview/skins/default/xui/en/floater_edit_sky_preset.xml @@ -454,7 +454,34 @@ width="200"> Sun/Moon Position </text> - <multi_slider + + <joystick_quat + follows="left|top" + height="78" + layout="topleft" + left_delta="0" + name="WLSunRotation" + quadrant="left" + sound_flags="3" + visible="true" + tool_tip="Move sun in sky" + top="44" + width="78" /> /> + + <joystick_quat + follows="left|top" + height="78" + layout="topleft" + left_delta="96" + name="WLMoonRotation" + quadrant="left" + sound_flags="3" + visible="true" + tool_tip="Move moon in sky" + top="44" + width="78" /> /> + + <!-- multi_slider can_edit_text="true" control_name="WLSunPos" decimal_digits="0" @@ -644,7 +671,7 @@ left_delta="10" name="WLEastAngle" top_pad="6" - width="200" /> + width="200" / --> </panel> <panel diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 92511167c0..551b643dab 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -731,16 +731,6 @@ function="World.EnvPreset" parameter="edit_water"/> </menu_item_call> - <menu_item_call - label="Delete preset..." - name="delete_water_preset"> - <menu_item_call.on_click - function="World.EnvPreset" - parameter="delete_water"/> - <menu_item_call.on_enable - function="World.EnableEnvPreset" - parameter="delete_water"/> - </menu_item_call> </menu> <menu @@ -760,16 +750,6 @@ function="World.EnvPreset" parameter="edit_sky"/> </menu_item_call> - <menu_item_call - label="Delete preset..." - name="delete_sky_preset"> - <menu_item_call.on_click - function="World.EnvPreset" - parameter="delete_sky"/> - <menu_item_call.on_enable - function="World.EnableEnvPreset" - parameter="delete_sky"/> - </menu_item_call> </menu> <menu @@ -789,16 +769,6 @@ function="World.EnvPreset" parameter="edit_day_cycle"/> </menu_item_call> - <menu_item_call - label="Delete preset..." - name="delete_day_preset"> - <menu_item_call.on_click - function="World.EnvPreset" - parameter="delete_day_cycle"/> - <menu_item_call.on_enable - function="World.EnableEnvPreset" - parameter="delete_day_cycle"/> - </menu_item_call> </menu> </menu> diff --git a/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml b/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml new file mode 100644 index 0000000000..a190da3909 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<joystick_rotate + image_selected="Cam_Rotate_In" + image_unselected="Cam_Rotate_Out" + scale_image="false" + mouse_opaque="false" + held_down_delay.seconds="0"/> diff --git a/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml b/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml index a190da3909..cbf721b346 100644 --- a/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml +++ b/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<joystick_rotate +<joystick_quat image_selected="Cam_Rotate_In" image_unselected="Cam_Rotate_Out" - scale_image="false" + scale_image="true" mouse_opaque="false" held_down_delay.seconds="0"/> diff --git a/indra/newview/skins/default/xui/es/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/es/floater_delete_env_preset.xml deleted file mode 100644 index 5e7df8530e..0000000000 --- a/indra/newview/skins/default/xui/es/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="ELIMINAR EL ENV PREDEFINIDO"> - <string name="title_water"> - Eliminar el agua predefinida - </string> - <string name="title_sky"> - Eliminar cielo predefinido - </string> - <string name="title_day_cycle"> - Eliminar ciclo del día - </string> - <string name="label_water"> - Predefinido: - </string> - <string name="label_sky"> - Predefinido: - </string> - <string name="label_day_cycle"> - Ciclo del día: - </string> - <string name="msg_confirm_deletion"> - ¿Estás seguro de que quieres eliminar el valor predefinido seleccionado? - </string> - <string name="msg_sky_is_referenced"> - No se puede quitar un valor predefinido al que se hace referencia en otro u otros ciclos del día. - </string> - <string name="combo_label"> - -Selecciona un valor predefinido- - </string> - <text name="label"> - Predefinido: - </text> - <button label="Borrar" name="delete"/> - <button label="Cancelar" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index dec4a5082d..a9bdb8ef7d 100644 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="Agua predefinida" name="Water Presets"> <menu_item_call label="Nuevo predefinido..." name="new_water_preset"/> <menu_item_call label="Editar predefinido..." name="edit_water_preset"/> - <menu_item_call label="Eliminar predefinido..." name="delete_water_preset"/> </menu> <menu label="Cielos predefinidos" name="Sky Presets"> <menu_item_call label="Nuevo predefinido..." name="new_sky_preset"/> <menu_item_call label="Editar predefinido..." name="edit_sky_preset"/> - <menu_item_call label="Eliminar predefinido..." name="delete_sky_preset"/> </menu> <menu label="Días predefinidos" name="Day Presets"> <menu_item_call label="Nuevo predefinido..." name="new_day_preset"/> <menu_item_call label="Editar predefinido..." name="edit_day_preset"/> - <menu_item_call label="Eliminar predefinido..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/fr/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/fr/floater_delete_env_preset.xml deleted file mode 100644 index 035bdbe5f3..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="SUPPRIMER PRÉRÉGLAGE ENV."> - <string name="title_water"> - Supprimer un préréglage de l'eau - </string> - <string name="title_sky"> - Supprimer un préréglage du ciel - </string> - <string name="title_day_cycle"> - Supprimer un cycle du jour - </string> - <string name="label_water"> - Préréglage : - </string> - <string name="label_sky"> - Préréglage : - </string> - <string name="label_day_cycle"> - Cycle du jour : - </string> - <string name="msg_confirm_deletion"> - Voulez-vous vraiment supprimer le préréglage sélectionné ? - </string> - <string name="msg_sky_is_referenced"> - Impossible de supprimer un préréglage référencé dans un ou plusieurs cycles du jour. - </string> - <string name="combo_label"> - -Effectuer une sélection- - </string> - <text name="label"> - Préréglage : - </text> - <button label="Supprimer" name="delete"/> - <button label="Annuler" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 06697ae13a..c9aa74d08b 100644 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="Préréglages de l'eau" name="Water Presets"> <menu_item_call label="Nouveau préréglage..." name="new_water_preset"/> <menu_item_call label="Modifier un préréglage..." name="edit_water_preset"/> - <menu_item_call label="Supprimer un préréglage..." name="delete_water_preset"/> </menu> <menu label="Préréglages du ciel" name="Sky Presets"> <menu_item_call label="Nouveau préréglage..." name="new_sky_preset"/> <menu_item_call label="Modifier un préréglage..." name="edit_sky_preset"/> - <menu_item_call label="Supprimer un préréglage..." name="delete_sky_preset"/> </menu> <menu label="Préréglages du jour" name="Day Presets"> <menu_item_call label="Nouveau préréglage..." name="new_day_preset"/> <menu_item_call label="Modifier un préréglage..." name="edit_day_preset"/> - <menu_item_call label="Supprimer un préréglage..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/it/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/it/floater_delete_env_preset.xml deleted file mode 100644 index 71071825af..0000000000 --- a/indra/newview/skins/default/xui/it/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="CANCELLA PREDEFINITO AMB"> - <string name="title_water"> - Cancella valore predefinito acqua - </string> - <string name="title_sky"> - Cancella valore predefinito cielo - </string> - <string name="title_day_cycle"> - Cancella ciclo giornata - </string> - <string name="label_water"> - Valori predefiniti: - </string> - <string name="label_sky"> - Valori predefiniti: - </string> - <string name="label_day_cycle"> - Ciclo giornata: - </string> - <string name="msg_confirm_deletion"> - Sei sicuro di volere eliminare il valore predefinito selezionato? - </string> - <string name="msg_sky_is_referenced"> - Impossibile rimuovere un valore predefinito che viene utilizzato in uno o più cicli di giornata. - </string> - <string name="combo_label"> - -Seleziona un valore predefinito- - </string> - <text name="label"> - Valori predefiniti: - </text> - <button label="Elimina" name="delete"/> - <button label="Annulla" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index 1f6a09deaa..7ca60d5c62 100644 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="Valori predefiniti acqua" name="Water Presets"> <menu_item_call label="Nuovo valore predefinito..." name="new_water_preset"/> <menu_item_call label="Modifica valore predefinito..." name="edit_water_preset"/> - <menu_item_call label="Cancella valore predefinito..." name="delete_water_preset"/> </menu> <menu label="Valori predefiniti cielo" name="Sky Presets"> <menu_item_call label="Nuovo valore predefinito..." name="new_sky_preset"/> <menu_item_call label="Modifica valore predefinito..." name="edit_sky_preset"/> - <menu_item_call label="Cancella valore predefinito..." name="delete_sky_preset"/> </menu> <menu label="Valori predefiniti giorno" name="Day Presets"> <menu_item_call label="Nuovo valore predefinito..." name="new_day_preset"/> <menu_item_call label="Modifica valore predefinito..." name="edit_day_preset"/> - <menu_item_call label="Cancella valore predefinito..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/ja/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/ja/floater_delete_env_preset.xml deleted file mode 100644 index eb39d1b336..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="環境の事前設定を削除"> - <string name="title_water"> - 水の事前設定を削除 - </string> - <string name="title_sky"> - 空の事前設定を削除 - </string> - <string name="title_day_cycle"> - デイサイクルを削除 - </string> - <string name="label_water"> - 事前設定: - </string> - <string name="label_sky"> - 事前設定: - </string> - <string name="label_day_cycle"> - デイサイクル: - </string> - <string name="msg_confirm_deletion"> - 選択された事前設定を削除しますか? - </string> - <string name="msg_sky_is_referenced"> - デイサイクルの参照先として使われている事前設定は削除できません。 - </string> - <string name="combo_label"> - - 事前設定を選択 - - </string> - <text name="label"> - 事前設定: - </text> - <button label="削除" name="delete"/> - <button label="取り消し" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index 18a0bfce49..4948f5a824 100644 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="水の事前設定" name="Water Presets"> <menu_item_call label="新しい事前設定..." name="new_water_preset"/> <menu_item_call label="事前設定を編集..." name="edit_water_preset"/> - <menu_item_call label="事前設定を削除..." name="delete_water_preset"/> </menu> <menu label="空の事前設定" name="Sky Presets"> <menu_item_call label="新しい事前設定..." name="new_sky_preset"/> <menu_item_call label="事前設定を編集..." name="edit_sky_preset"/> - <menu_item_call label="事前設定を削除..." name="delete_sky_preset"/> </menu> <menu label="デイの事前設定" name="Day Presets"> <menu_item_call label="新しい事前設定..." name="new_day_preset"/> <menu_item_call label="事前設定を編集..." name="edit_day_preset"/> - <menu_item_call label="事前設定を削除..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/pl/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/pl/floater_delete_env_preset.xml deleted file mode 100644 index fc750715c6..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<floater name="Delete Env Preset" title="USUŃ UST. OTOCZENIA"> - <string name="title_water"> - Usuń Ustawienie wody - </string> - <string name="title_sky"> - Usuń Ustawienie nieba - </string> - <string name="title_day_cycle"> - Usuń cykl dnia - </string> - <string name="label_water"> - Wybierz: - </string> - <string name="label_sky"> - Wybierz: - </string> - <string name="label_day_cycle"> - Cykl dnia: - </string> - <string name="msg_confirm_deletion"> - Masz absolutną pewność, że chcesz usunąć wybrane Ustawienie? - </string> - <string name="msg_sky_is_referenced"> - Nie można usunąć Ustawienia odwołującego się do jakiegoś cyklu dnia. - </string> - <string name="combo_label"> - -Wybierz Ustawienie- - </string> - <text name="label"> - Wybierz: - </text> - <button label="Usuń" name="delete" /> - <button label="Anuluj" name="cancel" /> -</floater> diff --git a/indra/newview/skins/default/xui/pl/menu_viewer.xml b/indra/newview/skins/default/xui/pl/menu_viewer.xml index e6ad1faee6..5190723660 100644 --- a/indra/newview/skins/default/xui/pl/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pl/menu_viewer.xml @@ -84,17 +84,14 @@ <menu name="Water Presets" label="Ustawienia wody"> <menu_item_call label="Nowe Ustawienie..." name="new_water_preset" /> <menu_item_call label="Edytuj Ustawienie..." name="edit_water_preset" /> - <menu_item_call label="Usuń Ustawienie..." name="delete_water_preset" /> </menu> <menu name="Sky Presets" label="Ustawienia nieba"> <menu_item_call label="Nowe Ustawienie..." name="new_sky_preset" /> <menu_item_call label="Edytuj Ustawienie..." name="edit_sky_preset" /> - <menu_item_call label="Usuń Ustawienie..." name="delete_sky_preset" /> </menu> <menu name="Day Presets" label="Ustawienia pory dnia"> <menu_item_call label="Nowe Ustawienie..." name="new_day_preset" /> <menu_item_call label="Edytuj Ustawienie..." name="edit_day_preset" /> - <menu_item_call label="Usuń Ustawienie..." name="delete_day_preset" /> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/pt/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/pt/floater_delete_env_preset.xml deleted file mode 100644 index a8b5d8f67d..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="EXCLUIR CONF AMBIENTE"> - <string name="title_water"> - Excluir pré-configuração da água - </string> - <string name="title_sky"> - Excluir pré-configuração de céu - </string> - <string name="title_day_cycle"> - Excluir pré-configuração dos dias - </string> - <string name="label_water"> - Pré-configuração: - </string> - <string name="label_sky"> - Pré-configuração: - </string> - <string name="label_day_cycle"> - Ciclo dia: - </string> - <string name="msg_confirm_deletion"> - Tem certeza de que quer excluir esta pré-configuração? - </string> - <string name="msg_sky_is_referenced"> - Impossível excluir pré-configuração utilizada por um ou mais ciclos de dia . - </string> - <string name="combo_label"> - -Selecione uma pré-configuração- - </string> - <text name="label"> - Pré-configuração: - </text> - <button label="Excluir" name="delete"/> - <button label="Cancelar" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index a5d0c33969..0798c2be5a 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -89,17 +89,14 @@ <menu label="Predefinições da água" name="Water Presets"> <menu_item_call label="Nova predefinição..." name="new_water_preset"/> <menu_item_call label="Editar predefinição..." name="edit_water_preset"/> - <menu_item_call label="Excluir predefinição..." name="delete_water_preset"/> </menu> <menu label="Predefinições de céu" name="Sky Presets"> <menu_item_call label="Nova predefinição..." name="new_sky_preset"/> <menu_item_call label="Editar predefinição..." name="edit_sky_preset"/> - <menu_item_call label="Excluir predefinição..." name="delete_sky_preset"/> </menu> <menu label="Predefinições do dia" name="Day Presets"> <menu_item_call label="Nova predefinição..." name="new_day_preset"/> <menu_item_call label="Editar predefinição..." name="edit_day_preset"/> - <menu_item_call label="Excluir predefinição..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/ru/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/ru/floater_delete_env_preset.xml deleted file mode 100644 index 3303a4f4c1..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="УДАЛЕНИЕ НАСТРОЙКИ СРЕДЫ"> - <string name="title_water"> - Удалить настройку воды - </string> - <string name="title_sky"> - Удалить настройку неба - </string> - <string name="title_day_cycle"> - Удалить суточный цикл - </string> - <string name="label_water"> - Настройка: - </string> - <string name="label_sky"> - Настройка: - </string> - <string name="label_day_cycle"> - Суточный цикл: - </string> - <string name="msg_confirm_deletion"> - Действительно удалить выбранную настройку? - </string> - <string name="msg_sky_is_referenced"> - Нельзя удалить настройку, которая используется в суточных циклах. - </string> - <string name="combo_label"> - -Выбор настройки- - </string> - <text name="label"> - Настройка: - </text> - <button label="Удалить" name="delete"/> - <button label="Отмена" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index 8a13197657..014b825f72 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -87,17 +87,14 @@ <menu label="Настройки воды" name="Water Presets"> <menu_item_call label="Создать настройку..." name="new_water_preset"/> <menu_item_call label="Изменить настройку..." name="edit_water_preset"/> - <menu_item_call label="Удалить настройку..." name="delete_water_preset"/> </menu> <menu label="Настройки неба" name="Sky Presets"> <menu_item_call label="Создать настройку..." name="new_sky_preset"/> <menu_item_call label="Изменить настройку..." name="edit_sky_preset"/> - <menu_item_call label="Удалить настройку..." name="delete_sky_preset"/> </menu> <menu label="Суточные настройки" name="Day Presets"> <menu_item_call label="Создать настройку..." name="new_day_preset"/> <menu_item_call label="Изменить настройку..." name="edit_day_preset"/> - <menu_item_call label="Удалить настройку..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/tr/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/tr/floater_delete_env_preset.xml deleted file mode 100644 index 915770f727..0000000000 --- a/indra/newview/skins/default/xui/tr/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="ORTAM ÖN AYARINI SİL"> - <string name="title_water"> - Su Ön Ayarını Sil - </string> - <string name="title_sky"> - Gökyüzü Ön Ayarını Sil - </string> - <string name="title_day_cycle"> - Gün Döngüsünü Sil - </string> - <string name="label_water"> - Ön Ayar: - </string> - <string name="label_sky"> - Ön Ayar: - </string> - <string name="label_day_cycle"> - Gün döngüsü: - </string> - <string name="msg_confirm_deletion"> - Seçili ön ayarı silmek istediğinize emin misiniz? - </string> - <string name="msg_sky_is_referenced"> - Bazı gün döngüleri tarafından başvurulan bir ön ayar kaldırılamaz. - </string> - <string name="combo_label"> - -Bir ön ayar seçin- - </string> - <text name="label"> - Ön Ayar: - </text> - <button label="Sil" name="delete"/> - <button label="İptal" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index bc2f08db42..ad5b5380e4 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -87,17 +87,14 @@ <menu label="Su Ön Ayarları" name="Water Presets"> <menu_item_call label="Yeni ön ayar..." name="new_water_preset"/> <menu_item_call label="Ön ayarı düzenle..." name="edit_water_preset"/> - <menu_item_call label="Ön ayarı sil..." name="delete_water_preset"/> </menu> <menu label="Gökyüzü Ön Ayarları" name="Sky Presets"> <menu_item_call label="Yeni ön ayar..." name="new_sky_preset"/> <menu_item_call label="Ön ayarı düzenle..." name="edit_sky_preset"/> - <menu_item_call label="Ön ayarı sil..." name="delete_sky_preset"/> </menu> <menu label="Gün Ön Ayarları" name="Day Presets"> <menu_item_call label="Yeni ön ayar..." name="new_day_preset"/> <menu_item_call label="Ön ayarı düzenle..." name="edit_day_preset"/> - <menu_item_call label="Ön ayarı sil..." name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/newview/skins/default/xui/zh/floater_delete_env_preset.xml b/indra/newview/skins/default/xui/zh/floater_delete_env_preset.xml deleted file mode 100644 index 4aafb31952..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_delete_env_preset.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<floater name="Delete Env Preset" title="刪除環境自訂配置"> - <string name="title_water"> - 刪除水的自訂配置 - </string> - <string name="title_sky"> - 刪除天空自訂配置 - </string> - <string name="title_day_cycle"> - 刪除日循環 - </string> - <string name="label_water"> - 自訂配置: - </string> - <string name="label_sky"> - 自訂配置: - </string> - <string name="label_day_cycle"> - 日循環: - </string> - <string name="msg_confirm_deletion"> - 確定要刪除所選自訂配置? - </string> - <string name="msg_sky_is_referenced"> - 無法刪除日循環有所指涉的自訂配置。 - </string> - <string name="combo_label"> - -選擇一個自訂配置- - </string> - <text name="label"> - 自訂配置: - </text> - <button label="刪除" name="delete"/> - <button label="取消" name="cancel"/> -</floater> diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml index 58deb5a139..e4507d9214 100644 --- a/indra/newview/skins/default/xui/zh/menu_viewer.xml +++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml @@ -87,17 +87,14 @@ <menu label="水的自訂配置" name="Water Presets"> <menu_item_call label="新的自訂配置…" name="new_water_preset"/> <menu_item_call label="編輯自訂配置…" name="edit_water_preset"/> - <menu_item_call label="刪除自訂配置…" name="delete_water_preset"/> </menu> <menu label="天空自訂配置" name="Sky Presets"> <menu_item_call label="新的自訂配置…" name="new_sky_preset"/> <menu_item_call label="編輯自訂配置…" name="edit_sky_preset"/> - <menu_item_call label="刪除自訂配置…" name="delete_sky_preset"/> </menu> <menu label="日的自訂配置" name="Day Presets"> <menu_item_call label="新的自訂配置…" name="new_day_preset"/> <menu_item_call label="編輯自訂配置…" name="edit_day_preset"/> - <menu_item_call label="刪除自訂配置…" name="delete_day_preset"/> </menu> </menu> </menu> diff --git a/indra/test/llsdutil_tut.cpp b/indra/test/llsdutil_tut.cpp index 140f4b832b..6fce53f335 100644 --- a/indra/test/llsdutil_tut.cpp +++ b/indra/test/llsdutil_tut.cpp @@ -386,4 +386,49 @@ namespace tut lmap["Seattle"] = 72; ensure("llsd_equals(superset left map)", ! llsd_equals(lmap, rmap)); } + + template<> template<> + void llsdutil_object::test<10>() + { + set_test_name("llsd_hashing"); + + { + LLSD data_s1 = LLSD::String("The quick brown aardvark jumped over the lazy lemming."); + LLSD data_s2 = LLSD::String("The quick brown aardvark jumped over the lazy lemming."); + + ensure("hash: Identical string hashes match.", boost::hash<LLSD>{}(data_s1) == boost::hash<LLSD>{}(data_s2)); + } + { + LLSD data_r1 = LLSD::Real(3.0f); + LLSD data_i1 = LLSD::Integer(3); + ensure("hash: equivalent values but different types do not match.", boost::hash<LLSD>{}(data_r1) != boost::hash<LLSD>{}(data_i1)); + } + { + LLSD data_a1 = LLSDArray("A")("B")("C"); + LLSD data_a2 = LLSDArray("A")("B")("C"); + + ensure("hash: identical arrays produce identical results", boost::hash<LLSD>{}(data_a1) == boost::hash<LLSD>{}(data_a2)); + + data_a2.append(LLSDArray(1)(2)); + + ensure("hash: changing the array changes the hash.", boost::hash<LLSD>{}(data_a1) != boost::hash<LLSD>{}(data_a2)); + + data_a1.append(LLSDArray(1)(2)); + ensure("hash: identical arrays produce identical results with nested arrays", boost::hash<LLSD>{}(data_a1) == boost::hash<LLSD>{}(data_a2)); + } + { + LLSD data_m1 = LLSDMap("key1", LLSD::Real(3.0))("key2", "value2")("key3", LLSDArray(1)(2)(3)); + LLSD data_m2 = LLSDMap("key1", LLSD::Real(3.0))("key2", "value2")("key3", LLSDArray(1)(2)(3)); + + ensure("hash: identical maps produce identical results", boost::hash<LLSD>{}(data_m1) == boost::hash<LLSD>{}(data_m2)); + + LLSD data_m3 = LLSDMap("key1", LLSD::Real(5.0))("key2", "value2")("key3", LLSDArray(1)(2)(3)); + ensure("hash: Different values in the map produce different hashes.", boost::hash<LLSD>{}(data_m1) != boost::hash<LLSD>{}(data_m3)); + + LLSD data_m4 = LLSDMap("keyA", LLSD::Real(3.0))("key2", "value2")("key3", LLSDArray(1)(2)(3)); + ensure("hash: Different keys in the map produce different hashes.", boost::hash<LLSD>{}(data_m1) != boost::hash<LLSD>{}(data_m4)); + + } + } + } |