diff options
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llrendernavprim.h | 2 | ||||
-rw-r--r-- | indra/newview/llfloaterpathfindingconsole.cpp | 29 | ||||
-rw-r--r-- | indra/newview/llfloaterpathfindingconsole.h | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 3 |
5 files changed, 47 insertions, 2 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index ebc453a32c..21ba29741e 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -62,6 +62,19 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end();
}
//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const
+{
+ LLColor4 cV(color);
+ gGL.color4fv( cV.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
{
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 158093690e..b5509d9c5e 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -43,6 +43,8 @@ public: void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const;
+ //Draw simple tri
+ void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index ae08a166a1..f830dc1fac 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -368,6 +368,35 @@ LLFloaterPathfindingConsole::ERenderHeatmapType LLFloaterPathfindingConsole::get return renderHeatmapType;
}
+int LLFloaterPathfindingConsole::getHeatMapType() const
+{
+ //converts the pathfinding console values to the navmesh filter values
+
+ int renderHeatmapType = 4; //none
+
+ switch ( mShowNavMeshWalkabilityComboBox->getValue().asInteger() )
+ {
+ case XUI_RENDER_HEATMAP_A :
+ renderHeatmapType = 0;
+ break;
+ case XUI_RENDER_HEATMAP_B :
+ renderHeatmapType = 1;
+ break;
+ case XUI_RENDER_HEATMAP_C :
+ renderHeatmapType = 2;
+ break;
+ case XUI_RENDER_HEATMAP_D :
+ renderHeatmapType = 3;
+ break;
+ default :
+ renderHeatmapType = 4;
+ break;
+ }
+
+ return renderHeatmapType;
+}
+
+
void LLFloaterPathfindingConsole::setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType)
{
LLSD comboBoxValue;
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index 8c22e5ead7..dff9b08383 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -112,7 +112,7 @@ public: bool getHeartBeat() const { return mHeartBeat;} void setHeartBeat( bool state ) { mHeartBeat=state; } void regionCrossingOccured(); - + int getHeatMapType() const; protected: diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f0c5342425..f91dfa7c27 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4347,7 +4347,8 @@ void LLPipeline::renderDebug() glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
- llPathingLibInstance->renderNavMesh();
+ int materialIndex = pathfindingConsole->getHeatMapType();
+ llPathingLibInstance->renderNavMesh( materialIndex );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glLineWidth(1.0f);
gGL.flush();
|