diff options
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 22 | ||||
-rw-r--r-- | indra/newview/lllegacyatmospherics.h | 2 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 154 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 3 |
4 files changed, 126 insertions, 55 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 9eb61a1a1f..d217f95cf3 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -496,7 +496,6 @@ void LLDrawPoolWater::shade() LLColor3 light_diffuse(0,0,0); F32 light_exp = 0.0f; LLVector3 light_dir; - LLColor3 light_color; LLEnvironment& environment = LLEnvironment::instance(); LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); @@ -510,24 +509,17 @@ void LLDrawPoolWater::shade() if (sun_up) { - light_color = light_color + psky->getSunAmbient(); - light_diffuse += psky->getSunDiffuse(); + light_diffuse += voskyp->getSun().getColorCached(); + } + // moonlight is several orders of magnitude less bright than sunlight, + // so only use this color when the moon alone is showing + else if (moon_up) + { + light_diffuse += psky->getMoonDiffuse(); } light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); - if (moon_up) - { - LLColor3 moon_diffuse_color = psky->getMoonDiffuse(); - light_color += moon_diffuse_color; - light_diffuse += moon_diffuse_color * 0.5f; - - if (!sun_up) - { - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); - } - } - light_diffuse.normalize(); light_diffuse *= (light_exp + 0.25f); diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h index 76b1a0f313..f2900b4323 100644 --- a/indra/newview/lllegacyatmospherics.h +++ b/indra/newview/lllegacyatmospherics.h @@ -193,6 +193,7 @@ public: , haze_horizon(0.0f) , density_multiplier(0.0f) , max_y(0.0f) + , gamma(1.0f) , sun_norm(0.0f, 1.0f, 0.0f, 1.0f) , sunlight() , ambient() @@ -220,6 +221,7 @@ public: F32 density_multiplier; F32 distance_multiplier; F32 max_y; + F32 gamma; LLVector4 sun_norm; LLColor3 sunlight; LLColor3 ambient; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 9790a1c592..fe45bdc671 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -450,26 +450,25 @@ void LLVOSky::init() updateDirections(); - AtmosphericsVars vars; - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); // invariants across whole sky tex process... - vars.blue_density = psky->getBlueDensity(); - vars.blue_horizon = psky->getBlueHorizon(); - vars.haze_density = psky->getHazeDensity(); - vars.haze_horizon = psky->getHazeHorizon(); - vars.density_multiplier = psky->getDensityMultiplier(); - vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); - vars.sunlight = psky->getSunlightColor(); - vars.ambient = psky->getAmbientColor(); - vars.glow = psky->getGlow(); - vars.cloud_shadow = psky->getCloudShadow(); - vars.dome_radius = psky->getDomeRadius(); - vars.dome_offset = psky->getDomeOffset(); - vars.light_atten = psky->getLightAttenuation(vars.max_y); - vars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.blue_density = psky->getBlueDensity(); + m_atmosphericsVars.blue_horizon = psky->getBlueHorizon(); + m_atmosphericsVars.haze_density = psky->getHazeDensity(); + m_atmosphericsVars.haze_horizon = psky->getHazeHorizon(); + m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier(); + m_atmosphericsVars.max_y = psky->getMaxY(); + m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + m_atmosphericsVars.sunlight = psky->getSunlightColor(); + m_atmosphericsVars.ambient = psky->getAmbientColor(); + m_atmosphericsVars.glow = psky->getGlow(); + m_atmosphericsVars.cloud_shadow = psky->getCloudShadow(); + m_atmosphericsVars.dome_radius = psky->getDomeRadius(); + m_atmosphericsVars.dome_offset = psky->getDomeOffset(); + m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y); + m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.gamma = psky->getGamma(); // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) @@ -477,7 +476,7 @@ void LLVOSky::init() for (S32 tile = 0; tile < NUM_TILES; ++tile) { initSkyTextureDirs(side, tile); - createSkyTexture(vars, side, tile, false); + createSkyTexture(m_atmosphericsVars, side, tile, false); } } @@ -497,6 +496,100 @@ void LLVOSky::init() mHaloMap = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); } + +void LLVOSky::calc() +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + // invariants across whole sky tex process... + m_atmosphericsVars.blue_density = psky->getBlueDensity(); + m_atmosphericsVars.blue_horizon = psky->getBlueHorizon(); + m_atmosphericsVars.haze_density = psky->getHazeDensity(); + m_atmosphericsVars.haze_horizon = psky->getHazeHorizon(); + m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier(); + m_atmosphericsVars.max_y = psky->getMaxY(); + m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + m_atmosphericsVars.sunlight = psky->getSunlightColor(); + m_atmosphericsVars.ambient = psky->getAmbientColor(); + m_atmosphericsVars.glow = psky->getGlow(); + m_atmosphericsVars.cloud_shadow = psky->getCloudShadow(); + m_atmosphericsVars.dome_radius = psky->getDomeRadius(); + m_atmosphericsVars.dome_offset = psky->getDomeOffset(); + m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y); + m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(); + m_atmosphericsVars.gamma = psky->getGamma(); + + LLColor3 vary_HazeColor; + LLColor3 vary_SunlightColor; + LLColor3 vary_AmbientColor; + { + // Initialize temp variables + LLColor3 sunlight = m_atmosphericsVars.sunlight; + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + LLColor3 light_atten = + (m_atmosphericsVars.blue_density * 1.0 + smear(m_atmosphericsVars.haze_density * 0.25f)) * (m_atmosphericsVars.density_multiplier * m_atmosphericsVars.max_y); + + // Calculate relative weights + LLColor3 temp2(0.f, 0.f, 0.f); + LLColor3 temp1 = m_atmosphericsVars.blue_density + smear(m_atmosphericsVars.haze_density); + LLColor3 blue_weight = componentDiv(m_atmosphericsVars.blue_density, temp1); + LLColor3 haze_weight = componentDiv(smear(m_atmosphericsVars.haze_density), temp1); + + // Compute sunlight from P & lightnorm (for long rays like sky) + /// USE only lightnorm. + // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + F32 lighty = getSun().getDirection().mV[2]; + temp2.mV[1] = llmax(0.f, lighty); + if(temp2.mV[1] > 0.f) + { + temp2.mV[1] = 1.f / temp2.mV[1]; + } + componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); + + // Distance + temp2.mV[2] = m_atmosphericsVars.density_multiplier; + + // Transparency (-> temp1) + temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); + + // vary_AtmosAttenuation = temp1; + + //increase ambient when there are more clouds + LLColor3 tmpAmbient = m_atmosphericsVars.ambient + (smear(1.f) - m_atmosphericsVars.ambient) * m_atmosphericsVars.cloud_shadow * 0.5f; + + //haze color + vary_HazeColor = + (m_atmosphericsVars.blue_horizon * blue_weight * (sunlight * (1.f - m_atmosphericsVars.cloud_shadow) + tmpAmbient) + + componentMult(m_atmosphericsVars.haze_horizon * haze_weight, sunlight * (1.f - m_atmosphericsVars.cloud_shadow) * temp2.mV[0] + tmpAmbient) + ); + + //brightness of surface both sunlight and ambient + vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; + vary_SunlightColor.clamp(); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_SunlightColor = componentPow(vary_SunlightColor, m_atmosphericsVars.gamma); + vary_SunlightColor = smear(1.0f) - vary_SunlightColor; + vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; + vary_AmbientColor.clamp(); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + vary_AmbientColor = componentPow(vary_AmbientColor, m_atmosphericsVars.gamma); + vary_AmbientColor = smear(1.0f) - vary_AmbientColor; + + componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); + + } + + mSun.setColor(vary_SunlightColor); + mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f)); + + mSun.renewDirection(); + mSun.renewColor(); + mMoon.renewDirection(); + mMoon.renewColor(); +} + void LLVOSky::initCubeMap() { std::vector<LLPointer<LLImageRaw> > images; @@ -711,6 +804,8 @@ bool LLVOSky::updateSky() bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); + calc(); + if (mForceUpdate && mForceUpdateThrottle.hasExpired()) { LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); @@ -729,32 +824,11 @@ bool LLVOSky::updateSky() { updateFog(LLViewerCamera::getInstance()->getFar()); - AtmosphericsVars vars; - - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - - // invariants across whole sky tex process... - vars.blue_density = psky->getBlueDensity(); - vars.blue_horizon = psky->getBlueHorizon(); - vars.haze_density = psky->getHazeDensity(); - vars.haze_horizon = psky->getHazeHorizon(); - vars.density_multiplier = psky->getDensityMultiplier(); - vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); - vars.sunlight = psky->getSunlightColor(); - vars.ambient = psky->getAmbientColor(); - vars.glow = psky->getGlow(); - vars.cloud_shadow = psky->getCloudShadow(); - vars.dome_radius = psky->getDomeRadius(); - vars.dome_offset = psky->getDomeOffset(); - vars.light_atten = psky->getLightAttenuation(vars.max_y); - vars.light_transmittance = psky->getLightTransmittance(); - for (int side = 0; side < 6; side++) { for (int tile = 0; tile < NUM_TILES; tile++) { - createSkyTexture(vars, side, tile, is_alm_wl_sky); + createSkyTexture(m_atmosphericsVars, side, tile, is_alm_wl_sky); } } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 660db1e518..20d0135c21 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -217,6 +217,8 @@ public: void cleanupGL(); void restoreGL(); + void calc(); + /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time); bool updateSky(); @@ -346,6 +348,7 @@ protected: LLTimer mForceUpdateThrottle; bool mHeavenlyBodyUpdated ; + AtmosphericsVars m_atmosphericsVars; LLAtmospherics m_legacyAtmospherics; }; |