diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index fc628e60cf..8c9fe95590 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -152,10 +152,10 @@ void main() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - vec3 light_col = vec3(0,0,0); + col = vec3(0,0,0); #define LIGHT_LOOP(i) \ - light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); LIGHT_LOOP(1) LIGHT_LOOP(2) @@ -165,7 +165,7 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col * light_col; + color.rgb += diff.rgb * vary_pointlight_col * col; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 42467a1b60..e55023c384 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -240,10 +240,10 @@ void main() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - vec3 light_col = vec3(0,0,0); + col = vec3(0,0,0); #define LIGHT_LOOP(i) \ - light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); LIGHT_LOOP(1) LIGHT_LOOP(2) @@ -253,7 +253,7 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col * light_col; + color.rgb += diff.rgb * vary_pointlight_col * col; frag_color = color; } |