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-rw-r--r--indra/newview/llappviewer.cpp1
-rw-r--r--indra/newview/llviewerobjectlist.cpp3
-rw-r--r--indra/newview/llvoavatarself.cpp11
-rw-r--r--indra/newview/llvoavatarself.h1
4 files changed, 13 insertions, 3 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index a8d69a38cd..8eab4bf508 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4085,6 +4085,7 @@ void LLAppViewer::disconnectViewer()
gAgentCamera.cleanup();
// Also writes cached agent settings to gSavedSettings
gAgent.cleanup();
+ delete gAgentAvatarp;
// This is where we used to call gObjectList.destroy() and then delete gWorldp.
// Now we just ask the LLWorld singleton to cleanly shut down.
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 5e0bd5b811..752aeaaab0 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -949,7 +949,8 @@ void LLViewerObjectList::killAllObjects()
{
objectp = *iter;
killObject(objectp);
- llassert(objectp->isDead());
+ // Object must be dead, or it's the LLVOAvatarSelf which never dies.
+ llassert((objectp == gAgentAvatarp) || objectp->isDead());
}
cleanDeadObjects(FALSE);
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index d58be21910..06c9af6c2f 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -518,10 +518,17 @@ BOOL LLVOAvatarSelf::buildMenus()
return TRUE;
}
+LLVOAvatarSelf::cleanup()
+{
+ markDead();
+ delete mScreenp;
+ mScreenp = NULL;
+ mRegionp = NULL;
+}
+
LLVOAvatarSelf::~LLVOAvatarSelf()
{
- delete mScreenp;
- mScreenp = NULL;
+ cleanup();
}
/**
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 3c7ec04fab..4960d4d103 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -56,6 +56,7 @@ public:
virtual ~LLVOAvatarSelf();
virtual void markDead();
virtual void initInstance(); // Called after construction to initialize the class.
+ void cleanup();
protected:
/*virtual*/ BOOL loadAvatar();
BOOL loadAvatarSelf();